electrodynamics/src/main/scala/resonantinduction/mechanical/mech/gearshaft/RenderGearShaft.scala

76 lines
2.5 KiB
Scala

package resonantinduction.mechanical.mech.gearshaft
import cpw.mods.fml.relauncher.{Side, SideOnly}
import net.minecraft.item.ItemStack
import net.minecraft.util.ResourceLocation
import net.minecraftforge.client.IItemRenderer
import net.minecraftforge.client.model.{AdvancedModelLoader, IModelCustom}
import net.minecraftforge.common.util.ForgeDirection
import org.lwjgl.opengl.GL11
import org.lwjgl.opengl.GL11.glRotatef
import resonant.content.prefab.scal.render.ISimpleItemRenderer
import resonant.lib.render.RenderUtility
import resonantinduction.core.Reference
@SideOnly(Side.CLIENT) object RenderGearShaft
{
final val INSTANCE: RenderGearShaft = new RenderGearShaft
}
@SideOnly(Side.CLIENT) class RenderGearShaft extends ISimpleItemRenderer
{
def renderInventoryItem(`type`: IItemRenderer.ItemRenderType, itemStack: ItemStack, data: AnyRef*)
{
GL11.glRotatef(90, 1, 0, 0)
if (itemStack.getItemDamage == 1)
{
RenderUtility.bind(Reference.blockTextureDirectory + "cobblestone.png")
}
else if (itemStack.getItemDamage == 2)
{
RenderUtility.bind(Reference.blockTextureDirectory + "iron_block.png")
}
else
{
RenderUtility.bind(Reference.blockTextureDirectory + "planks_oak.png")
}
MODEL.renderOnly("Shaft")
}
def renderDynamic(part: PartGearShaft, x: Double, y: Double, z: Double, frame: Float)
{
GL11.glPushMatrix
GL11.glTranslatef(x.asInstanceOf[Float] + 0.5f, y.asInstanceOf[Float] + 0.5f, z.asInstanceOf[Float] + 0.5f)
GL11.glPushMatrix
val dir: ForgeDirection = part.placementSide
if (dir == ForgeDirection.NORTH)
{
glRotatef(90, 1, 0, 0)
}
else if (dir == ForgeDirection.WEST)
{
glRotatef(90, 0, 0, 1)
}
GL11.glRotatef(Math.toDegrees(part.mechanicalNode.angle).asInstanceOf[Float], 0, 1, 0)
if (part.tier == 1)
{
RenderUtility.bind(Reference.blockTextureDirectory + "cobblestone.png")
}
else if (part.tier == 2)
{
RenderUtility.bind(Reference.blockTextureDirectory + "iron_block.png")
}
else
{
RenderUtility.bind(Reference.blockTextureDirectory + "planks_oak.png")
}
MODEL.renderOnly("Shaft")
GL11.glPopMatrix
GL11.glPopMatrix
}
final val MODEL: IModelCustom = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.domain, Reference.modelPath + "gears.obj"))
}