electrodynamics/archive/java/resonantinduction/old/client/model/ModelTestCar.java
2014-01-11 17:44:07 +08:00

197 lines
6.4 KiB
Java

// Date: 11/10/2013 11:17:40 AM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package resonantinduction.old.client.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelTestCar extends ModelBase
{
// fields
ModelRenderer base;
ModelRenderer base2;
ModelRenderer seat;
ModelRenderer seatback;
ModelRenderer engineWall;
ModelRenderer dash;
ModelRenderer body;
ModelRenderer body2;
ModelRenderer body3;
ModelRenderer headlight;
ModelRenderer box;
ModelRenderer boxLid;
ModelRenderer frontRightAxil;
ModelRenderer frontRightWheel;
ModelRenderer frontLefttAxil;
ModelRenderer frontLeftWheel;
ModelRenderer backRightAxil;
ModelRenderer backRightWheel;
ModelRenderer backleftAxil;
ModelRenderer backLeftWheel;
public ModelTestCar()
{
textureWidth = 128;
textureHeight = 128;
base = new ModelRenderer(this, 0, 0);
base.addBox(0F, 0F, 0F, 14, 2, 25);
base.setRotationPoint(-7F, 22F, -8F);
base.setTextureSize(128, 128);
base.mirror = true;
setRotation(base, 0F, 0F, 0F);
base2 = new ModelRenderer(this, 0, 0);
base2.addBox(0F, 0F, 0F, 12, 2, 33);
base2.setRotationPoint(-6F, 24F, -18F);
base2.setTextureSize(128, 128);
base2.mirror = true;
setRotation(base2, 0F, 0F, 0F);
seat = new ModelRenderer(this, 2, 73);
seat.addBox(0F, 0F, 0F, 14, 2, 10);
seat.setRotationPoint(-7F, 20F, -3F);
seat.setTextureSize(128, 128);
seat.mirror = true;
setRotation(seat, 0F, 0F, 0F);
seatback = new ModelRenderer(this, 2, 88);
seatback.addBox(0F, 0F, 0F, 14, 2, 10);
seatback.setRotationPoint(-7F, 20F, 5F);
seatback.setTextureSize(128, 128);
seatback.mirror = true;
setRotation(seatback, 1.448623F, 0F, 0F);
engineWall = new ModelRenderer(this, 80, 116);
engineWall.addBox(0F, 0F, 0F, 16, 6, 2);
engineWall.setRotationPoint(-8F, 13F, -8F);
engineWall.setTextureSize(128, 128);
engineWall.mirror = true;
setRotation(engineWall, -0.1570796F, 0F, 0F);
dash = new ModelRenderer(this, 80, 68);
dash.addBox(0F, 0F, 0F, 16, 4, 2);
dash.setRotationPoint(-8F, 10F, -9F);
dash.setTextureSize(128, 128);
dash.mirror = true;
setRotation(dash, 0.2617994F, 0F, 0F);
body = new ModelRenderer(this, 70, 77);
body.addBox(0F, 0F, 0F, 16, 9, 2);
body.setRotationPoint(-8F, 10F, -17F);
body.setTextureSize(128, 128);
body.mirror = true;
setRotation(body, -0.2268928F, 0F, 0F);
body2 = new ModelRenderer(this, 0, 0);
body2.addBox(0F, 0F, 0F, 14, 6, 12);
body2.setRotationPoint(-7F, 18F, -19F);
body2.setTextureSize(128, 128);
body2.mirror = true;
setRotation(body2, 0F, 0F, 0F);
body3 = new ModelRenderer(this, 70, 90);
body3.addBox(0F, 0F, 0F, 16, 9, 10);
body3.setRotationPoint(-8F, 10F, -17F);
body3.setTextureSize(128, 128);
body3.mirror = true;
setRotation(body3, 0F, 0F, 0F);
headlight = new ModelRenderer(this, 0, 120);
headlight.addBox(-2F, -2F, -3F, 4, 4, 3);
headlight.setRotationPoint(0F, 19F, -17F);
headlight.setTextureSize(128, 128);
headlight.mirror = true;
setRotation(headlight, 0F, 0F, 0F);
box = new ModelRenderer(this, 0, 43);
box.addBox(0F, 0F, 0F, 14, 7, 9);
box.setRotationPoint(-7F, 15F, 9F);
box.setTextureSize(128, 128);
box.mirror = true;
setRotation(box, 0F, 0F, 0F);
boxLid = new ModelRenderer(this, 47, 43);
boxLid.addBox(0F, -2F, 0F, 14, 2, 9);
boxLid.setRotationPoint(-7F, 15F, 9F);
boxLid.setTextureSize(128, 128);
boxLid.mirror = true;
setRotation(boxLid, 0.0872665F, 0F, 0F);
frontRightAxil = new ModelRenderer(this, 0, 110);
frontRightAxil.addBox(-1F, -1F, -1F, 1, 2, 2);
frontRightAxil.setRotationPoint(-7F, 23F, -12F);
frontRightAxil.setTextureSize(128, 128);
frontRightAxil.mirror = true;
setRotation(frontRightAxil, 0F, 0F, 0F);
frontRightWheel = new ModelRenderer(this, 60, 60);
frontRightWheel.addBox(-1F, -3F, -3F, 2, 6, 6);
frontRightWheel.setRotationPoint(-9F, 23F, -12F);
frontRightWheel.setTextureSize(128, 128);
frontRightWheel.mirror = true;
setRotation(frontRightWheel, 0F, 0F, 0F);
frontLefttAxil = new ModelRenderer(this, 0, 110);
frontLefttAxil.addBox(0F, -1F, -1F, 1, 2, 2);
frontLefttAxil.setRotationPoint(7F, 23F, -12F);
frontLefttAxil.setTextureSize(128, 128);
frontLefttAxil.mirror = true;
setRotation(frontLefttAxil, 0F, 0F, 0F);
frontLeftWheel = new ModelRenderer(this, 60, 60);
frontLeftWheel.addBox(-1F, -3F, -3F, 2, 6, 6);
frontLeftWheel.setRotationPoint(9F, 23F, -12F);
frontLeftWheel.setTextureSize(128, 128);
frontLeftWheel.mirror = true;
setRotation(frontLeftWheel, 0F, 0F, 0F);
backRightAxil = new ModelRenderer(this, 0, 110);
backRightAxil.addBox(-1F, -1F, -1F, 1, 2, 2);
backRightAxil.setRotationPoint(-7F, 23F, 11F);
backRightAxil.setTextureSize(128, 128);
backRightAxil.mirror = true;
setRotation(backRightAxil, 0F, 0F, 0F);
backRightWheel = new ModelRenderer(this, 60, 60);
backRightWheel.addBox(-1F, -3F, -3F, 2, 6, 6);
backRightWheel.setRotationPoint(-9F, 23F, 11F);
backRightWheel.setTextureSize(128, 128);
backRightWheel.mirror = true;
setRotation(backRightWheel, 0F, 0F, 0F);
backleftAxil = new ModelRenderer(this, 110, 0);
backleftAxil.addBox(0F, -1F, -1F, 1, 2, 2);
backleftAxil.setRotationPoint(7F, 23F, 11F);
backleftAxil.setTextureSize(128, 128);
backleftAxil.mirror = true;
setRotation(backleftAxil, 0F, 0F, 0F);
backLeftWheel = new ModelRenderer(this, 60, 60);
backLeftWheel.addBox(-1F, -3F, -3F, 2, 6, 6);
backLeftWheel.setRotationPoint(9F, 23F, 11F);
backLeftWheel.setTextureSize(128, 128);
backLeftWheel.mirror = true;
setRotation(backLeftWheel, 0F, 0F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
base.render(f5);
base2.render(f5);
seat.render(f5);
seatback.render(f5);
engineWall.render(f5);
dash.render(f5);
body.render(f5);
body2.render(f5);
body3.render(f5);
headlight.render(f5);
box.render(f5);
boxLid.render(f5);
frontRightAxil.render(f5);
frontRightWheel.render(f5);
frontLefttAxil.render(f5);
frontLeftWheel.render(f5);
backRightAxil.render(f5);
backRightWheel.render(f5);
backleftAxil.render(f5);
backLeftWheel.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
}