electrodynamics/src/main/scala/edx/basic/fluid/gutter/TileGutter.scala

341 lines
9.9 KiB
Scala

package edx.basic.fluid.gutter
import java.util.{ArrayList, List}
import cpw.mods.fml.relauncher.{Side, SideOnly}
import edx.basic.fluid.tank.TileTank
import edx.core.Reference
import edx.core.prefab.node.{NodeFluid, NodeFluidPressure, TileFluidProvider}
import net.minecraft.block.Block
import net.minecraft.block.material.Material
import net.minecraft.entity.Entity
import net.minecraft.entity.item.EntityItem
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraft.tileentity.TileEntity
import net.minecraft.util.ResourceLocation
import net.minecraftforge.client.model.AdvancedModelLoader
import net.minecraftforge.common.util.ForgeDirection
import net.minecraftforge.fluids._
import org.lwjgl.opengl.GL11
import resonantengine.api.edx.recipe.{MachineRecipes, RecipeType}
import resonantengine.lib.render.{FluidRenderUtility, RenderUtility}
import resonantengine.lib.transform.region.Cuboid
import resonantengine.lib.transform.vector.Vector3
import resonantengine.lib.utility.FluidUtility
import resonantengine.lib.utility.inventory.InventoryUtility
import resonantengine.lib.wrapper.BitmaskWrapper._
import scala.collection.convert.wrapAll._
object TileGutter
{
@SideOnly(Side.CLIENT)
private val model = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.domain, Reference.modelPath + "gutter.tcn"))
@SideOnly(Side.CLIENT)
private val texture = new ResourceLocation(Reference.domain, Reference.modelPath + "gutter.png")
}
/**
* The gutter, used for fluid transfer.
*
* @author Calclavia
*/
class TileGutter extends TileFluidProvider(Material.rock)
{
fluidNode = new NodeGutter(this)
fluidNode.asInstanceOf[NodeGutter].doPressureUpdate = false
fluidNode.onConnectionChanged = () =>
{
sendPacket(0)
}
fluidNode.onFluidChanged = () =>
{
if (!world.isRemote)
{
//TODO: Check if this is very costly
// UpdateTicker.world.enqueue(checkFluidAbove)
sendPacket(1)
}
}
textureName = "material_wood_surface"
isOpaqueCube = false
normalRender = false
bounds = new Cuboid(0, 0, 0, 1, 0.99, 1)
override def getCollisionBoxes: java.lang.Iterable[Cuboid] =
{
val list: List[Cuboid] = new ArrayList[Cuboid]
val thickness = 0.1f
if (!clientRenderMask.mask(ForgeDirection.DOWN))
{
list.add(new Cuboid(0.0F, 0.0F, 0.0F, 1.0F, thickness, 1.0F))
}
if (!clientRenderMask.mask(ForgeDirection.WEST))
{
list.add(new Cuboid(0.0F, 0.0F, 0.0F, thickness, 1.0F, 1.0F))
}
if (!clientRenderMask.mask(ForgeDirection.NORTH))
{
list.add(new Cuboid(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, thickness))
}
if (!clientRenderMask.mask(ForgeDirection.EAST))
{
list.add(new Cuboid(1.0F - thickness, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F))
}
if (!clientRenderMask.mask(ForgeDirection.SOUTH))
{
list.add(new Cuboid(0.0F, 0.0F, 1.0F - thickness, 1.0F, 1.0F, 1.0F))
}
return list
}
override def collide(entity: Entity)
{
if (fluidNode.getFluidAmount > 0)
{
for (i <- 2 to 6)
{
val dir: ForgeDirection = ForgeDirection.getOrientation(i)
val pressure: Int = fluidNode.asInstanceOf[NodeFluidPressure].pressure(dir)
val pos: Vector3 = toVectorWorld.add(dir)
val checkTile: TileEntity = pos.getTileEntity(world)
if (checkTile.isInstanceOf[TileGutter])
{
val deltaPressure: Int = pressure - checkTile.asInstanceOf[TileGutter].fluidNode.asInstanceOf[NodeFluidPressure].pressure(dir.getOpposite)
entity.motionX += 0.01 * dir.offsetX * deltaPressure
entity.motionY += 0.01 * dir.offsetY * deltaPressure
entity.motionZ += 0.01 * dir.offsetZ * deltaPressure
}
}
if (fluidNode.getFluid.getFluid.getTemperature >= 373)
{
entity.setFire(5)
}
else
{
entity.extinguish()
}
}
if (entity.isInstanceOf[EntityItem])
{
entity.noClip = true
}
}
/**
* Called when the block is first added to the world
*/
override def onWorldJoin()
{
super.onWorldJoin()
checkFluidAbove()
}
override def onNeighborChanged(block: Block)
{
super.onNeighborChanged(block)
checkFluidAbove()
}
def checkFluidAbove()
{
if (!world.isRemote)
{
val posAbove = toVectorWorld + new Vector3(0, 1, 0)
val blockAbove = posAbove.getBlock
val tanks = findAllTanks
def drainAbove(doDrain: Boolean) =
{
val stack = FluidUtility.drainBlock(posAbove.world, posAbove, doDrain)
if (stack != null)
FluidUtility.fillAllTanks(tanks, stack, doDrain)
else
0
}
if (drainAbove(false) == FluidContainerRegistry.BUCKET_VOLUME)
drainAbove(true)
}
}
override def use(player: EntityPlayer, side: Int, vector3: Vector3): Boolean =
{
if (player.getCurrentEquippedItem != null)
{
val itemStack = player.getCurrentEquippedItem
val outputs = MachineRecipes.instance.getOutput(RecipeType.MIXER.name, itemStack)
if (outputs.length > 0)
{
if (!world.isRemote)
{
val drainAmount = 25
val drain = fluidNode.drain(ForgeDirection.UP, drainAmount, false)
if (drain != null && drain.amount > 0 && world.rand.nextFloat < 0.05)
{
outputs.map(_.getItemStack.copy).foreach(s => InventoryUtility.dropItemStack(world, new Vector3(player), s, 0))
itemStack.stackSize -= 1
if (itemStack.stackSize <= 0)
player.inventory.setInventorySlotContents(player.inventory.currentItem, null)
}
player.addExhaustion(0.1f)
fluidNode.drain(ForgeDirection.UP, drainAmount, true)
}
world.playSoundEffect(x + 0.5, y + 0.5, z + 0.5, "liquid.water", 0.5f, 1)
return true
}
return FluidUtility.playerActivatedFluidItem(findAllTanks, player, side)
}
return true
}
override def onFillRain()
{
if (!world.isRemote)
{
fill(ForgeDirection.UP, new FluidStack(FluidRegistry.WATER, 10), true)
}
}
@SideOnly(Side.CLIENT)
override def renderInventory(itemStack: ItemStack)
{
render(0, 0x0)
}
def render(meta: Int, sides: Int)
{
RenderUtility.bind(TileGutter.texture)
for (dir <- ForgeDirection.VALID_DIRECTIONS)
{
if (dir != ForgeDirection.UP && dir != ForgeDirection.DOWN)
{
GL11.glPushMatrix()
RenderUtility.rotateBlockBasedOnDirection(dir)
if (sides.mask(ForgeDirection.DOWN))
{
GL11.glTranslatef(0, -0.075f, 0)
GL11.glScalef(1, 1.15f, 1)
}
if (!sides.mask(dir))
{
TileGutter.model.renderOnly("left")
}
if (!sides.mask(dir) || !sides.mask(dir.getRotation(ForgeDirection.UP)))
{
TileGutter.model.renderOnly("backCornerL")
}
GL11.glPopMatrix()
}
}
if (!sides.mask(ForgeDirection.DOWN))
{
TileGutter.model.renderOnly("base")
}
}
override def renderDynamic(pos: Vector3, frame: Float, pass: Int)
{
GL11.glPushMatrix()
GL11.glTranslated(pos.x + 0.5, pos.y + 0.5, pos.z + 0.5)
render(0, clientRenderMask)
if (world != null)
{
val tank: IFluidTank = fluidNode
val percentageFilled = tank.getFluidAmount / tank.getCapacity.toDouble
if (percentageFilled > 0.1)
{
GL11.glPushMatrix()
GL11.glScaled(0.99, 0.99, 0.99)
val ySouthEast = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, toVectorWorld, ForgeDirection.SOUTH, ForgeDirection.EAST)
val yNorthEast = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, toVectorWorld, ForgeDirection.NORTH, ForgeDirection.EAST)
val ySouthWest = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, toVectorWorld, ForgeDirection.SOUTH, ForgeDirection.WEST)
val yNorthWest = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, toVectorWorld, ForgeDirection.NORTH, ForgeDirection.WEST)
FluidRenderUtility.renderFluidTesselation(tank, ySouthEast, yNorthEast, ySouthWest, yNorthWest)
GL11.glPopMatrix()
}
}
GL11.glPopMatrix()
}
//Recurse through all gutter blocks
private def findGutters(traverse: Set[NodeGutter] = Set(fluidNode.asInstanceOf[NodeGutter])): Set[NodeGutter] =
{
val current = traverse.last
var foundGutters = traverse
current.connections
.filter(g => g.isInstanceOf[NodeGutter] && !traverse.contains(g))
.map(_.asInstanceOf[NodeGutter])
.foreach(g => foundGutters ++= findGutters(traverse + g))
return foundGutters
}
private def findAllTanks = findGutters().map(_.getTank).toList
class NodeGutter(parent: TileFluidProvider) extends NodeFluidGravity(parent)
{
override def connect[B <: IFluidHandler](obj: B, dir: ForgeDirection) =
{
super.connect(obj, dir)
if (obj.isInstanceOf[NodeGutter])
clientRenderMask = clientRenderMask.openMask(dir)
}
override def clearConnections()
{
super.clearConnections()
clientRenderMask = 0x00
}
override def canConnect[B <: IFluidHandler](other: B, from: ForgeDirection): Boolean =
{
if (other.isInstanceOf[NodeFluid] && other.asInstanceOf[NodeFluid].parent.isInstanceOf[TileTank])
return false
return super.canConnect(other, from)
}
override def canFill(from: ForgeDirection, fluid: Fluid): Boolean =
{
return from != ForgeDirection.UP && !fluid.isGaseous
}
override def canDrain(from: ForgeDirection, fluid: Fluid): Boolean =
{
return from != ForgeDirection.UP && !fluid.isGaseous
}
override def fill(from: ForgeDirection, resource: FluidStack, doFill: Boolean): Int =
{
if (!resource.getFluid.isGaseous)
{
return super.fill(from, resource, doFill)
}
return 0
}
}
}