229 lines
7.3 KiB
Scala
229 lines
7.3 KiB
Scala
package resonantinduction.archaic.fluid.gutter
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import java.util.{ArrayList, List}
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import cpw.mods.fml.relauncher.{Side, SideOnly}
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import net.minecraft.block.material.Material
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import net.minecraft.entity.Entity
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import net.minecraft.entity.item.EntityItem
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import net.minecraft.entity.player.EntityPlayer
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import net.minecraft.item.ItemStack
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import net.minecraft.tileentity.TileEntity
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import net.minecraft.util.ResourceLocation
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import net.minecraftforge.client.model.{AdvancedModelLoader, IModelCustom}
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import net.minecraftforge.common.util.ForgeDirection
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import net.minecraftforge.fluids.{FluidRegistry, FluidStack, IFluidTank}
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import org.lwjgl.opengl.GL11
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import resonant.api.recipe.{MachineRecipes, RecipeResource}
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import resonant.content.factory.resources.RecipeType
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import resonant.lib.render.{FluidRenderUtility, RenderUtility}
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import resonant.lib.transform.region.Cuboid
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import resonant.lib.transform.vector.Vector3
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import resonant.lib.utility.FluidUtility
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import resonant.lib.utility.inventory.InventoryUtility
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import resonant.lib.wrapper.BitmaskWrapper._
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import resonantinduction.core.Reference
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import resonantinduction.core.prefab.node.TileFluidProvider
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object TileGutter
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{
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@SideOnly(Side.CLIENT) private var MODEL: IModelCustom = _
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@SideOnly(Side.CLIENT) private var TEXTURE: ResourceLocation = _
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}
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/**
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* The gutter, used for fluid transfer.
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*
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* @author Calclavia
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*/
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class TileGutter extends TileFluidProvider(Material.rock)
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{
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override protected val fluidNode = new NodePressureGravity(this)
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textureName = "material_wood_surface"
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isOpaqueCube = false
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normalRender = false
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bounds = new Cuboid(0, 0, 0, 1, 0.99, 1)
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nodes.add(fluidNode)
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override def getCollisionBoxes: java.lang.Iterable[Cuboid] =
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{
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val list: List[Cuboid] = new ArrayList[Cuboid]
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val thickness = 0.1f
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if (!clientRenderMask.mask(ForgeDirection.DOWN))
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{
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list.add(new Cuboid(0.0F, 0.0F, 0.0F, 1.0F, thickness, 1.0F))
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}
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if (!clientRenderMask.mask(ForgeDirection.WEST))
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{
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list.add(new Cuboid(0.0F, 0.0F, 0.0F, thickness, 1.0F, 1.0F))
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}
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if (!clientRenderMask.mask(ForgeDirection.NORTH))
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{
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list.add(new Cuboid(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, thickness))
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}
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if (!clientRenderMask.mask(ForgeDirection.EAST))
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{
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list.add(new Cuboid(1.0F - thickness, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F))
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}
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if (!clientRenderMask.mask(ForgeDirection.SOUTH))
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{
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list.add(new Cuboid(0.0F, 0.0F, 1.0F - thickness, 1.0F, 1.0F, 1.0F))
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}
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return list
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}
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override def collide(entity: Entity)
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{
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if (getTank.getFluidAmount > 0)
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{
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for (i <- 2 to 6)
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{
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val dir: ForgeDirection = ForgeDirection.getOrientation(i)
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val pressure: Int = fluidNode.pressure(dir)
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val pos: Vector3 = asVector3.add(dir)
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val checkTile: TileEntity = pos.getTileEntity(world)
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if (checkTile.isInstanceOf[TileGutter])
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{
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val deltaPressure: Int = pressure - checkTile.asInstanceOf[TileGutter].fluidNode.pressure(dir.getOpposite)
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entity.motionX += 0.01 * dir.offsetX * deltaPressure
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entity.motionY += 0.01 * dir.offsetY * deltaPressure
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entity.motionZ += 0.01 * dir.offsetZ * deltaPressure
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}
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}
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if (getTank.getFluid.getFluid.getTemperature >= 373)
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{
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entity.setFire(5)
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}
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else
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{
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entity.extinguish()
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}
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}
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if (entity.isInstanceOf[EntityItem])
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{
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entity.noClip = true
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}
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}
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override def activate(player: EntityPlayer, side: Int, vector3: Vector3): Boolean =
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{
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if (player.getCurrentEquippedItem != null)
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{
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var itemStack: ItemStack = player.getCurrentEquippedItem
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val outputs: Array[RecipeResource] = MachineRecipes.INSTANCE.getOutput(RecipeType.MIXER.name, itemStack)
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if (outputs.length > 0)
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{
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if (!world.isRemote)
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{
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val drainAmount: Int = 50 + world.rand.nextInt(50)
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val drain: FluidStack = fluidNode.drain(ForgeDirection.UP, drainAmount, false)
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if (drain != null && drain.amount > 0 && world.rand.nextFloat > 0.9)
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{
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if (world.rand.nextFloat > 0.1)
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{
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for (res <- outputs)
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{
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InventoryUtility.dropItemStack(world, new Vector3(player), res.getItemStack.copy, 0)
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}
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}
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itemStack.stackSize -= 1
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if (itemStack.stackSize <= 0)
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{
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itemStack = null
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}
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player.inventory.setInventorySlotContents(player.inventory.currentItem, itemStack)
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}
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fluidNode.drain(ForgeDirection.UP, drainAmount, true)
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world.playSoundEffect(x + 0.5, y + 0.5, z + 0.5, "liquid.water", 0.5f, 1)
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}
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return true
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}
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}
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return true
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}
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override def onFillRain()
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{
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if (!world.isRemote)
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{
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fill(ForgeDirection.UP, new FluidStack(FluidRegistry.WATER, 10), true)
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}
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}
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override def renderDynamic(position: Vector3, frame: Float, pass: Int)
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{
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if (TileGutter.MODEL == null)
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{
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TileGutter.MODEL = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.domain, Reference.modelPath + "gutter.tcn"))
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}
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if (TileGutter.TEXTURE == null)
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{
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TileGutter.TEXTURE = new ResourceLocation(Reference.domain, Reference.modelPath + "gutter.png")
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}
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GL11.glPushMatrix()
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GL11.glTranslated(position.x + 0.5, position.y + 0.5, position.z + 0.5)
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render(0, clientRenderMask)
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if (world != null)
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{
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val tank: IFluidTank = getTank
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val percentageFilled = tank.getFluidAmount / tank.getCapacity.toDouble
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if (percentageFilled > 0.1)
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{
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GL11.glPushMatrix()
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GL11.glScaled(0.99, 0.99, 0.99)
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val ySouthEast = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.SOUTH, ForgeDirection.EAST)
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val yNorthEast = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.NORTH, ForgeDirection.EAST)
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val ySouthWest = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.SOUTH, ForgeDirection.WEST)
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val yNorthWest = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.NORTH, ForgeDirection.WEST)
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FluidRenderUtility.renderFluidTesselation(tank, ySouthEast, yNorthEast, ySouthWest, yNorthWest)
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GL11.glPopMatrix()
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}
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}
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GL11.glPopMatrix()
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}
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def render(meta: Int, sides: Int)
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{
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RenderUtility.bind(TileGutter.TEXTURE)
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for (dir <- ForgeDirection.VALID_DIRECTIONS)
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{
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if (dir != ForgeDirection.UP && dir != ForgeDirection.DOWN)
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{
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GL11.glPushMatrix()
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RenderUtility.rotateBlockBasedOnDirection(dir)
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if (sides.mask(ForgeDirection.DOWN))
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{
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GL11.glTranslatef(0, -0.075f, 0)
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GL11.glScalef(1, 1.15f, 1)
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}
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if (!sides.mask(dir))
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{
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TileGutter.MODEL.renderOnly("left")
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}
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if (!sides.mask(dir) || !sides.mask(dir.getRotation(ForgeDirection.UP)))
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{
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TileGutter.MODEL.renderOnly("backCornerL")
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}
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GL11.glPopMatrix()
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}
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}
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if (!sides.mask(ForgeDirection.DOWN))
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{
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TileGutter.MODEL.renderOnly("base")
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}
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}
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} |