Electrodynamics is a voxel game mod that features realistic, world-based technology advancement systems.
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DarkGuardsman 7d19ddb767 Got rid of multi tank code for prefab
Both this time and the last time i tried this it caused more issues than
it was worth. I'll deal with it later in its own special class as the
main tiles will not need more than one tank.
2013-10-31 04:26:00 -04:00
docs sync 2013-10-12 06:36:59 -04:00
models sync 2013-10-12 06:36:59 -04:00
resources/assets Rename zh_CN.lang to zh_CN.properties 2013-10-31 00:10:24 +08:00
src/dark Got rid of multi tank code for prefab 2013-10-31 04:26:00 -04:00
tools/blockSorterTest Created a tool to test the drain collection sorter 2013-07-26 17:10:13 -04:00
.gitattributes Auto-Sync 2013-10-22 17:44:48 -04:00
.gitignore sync 2013-10-12 06:37:12 -04:00
LICENSE.txt LicenseUpdate 2013-09-20 05:39:49 -04:00
README.md more cleanup 2013-04-28 17:26:36 -04:00

Fluid Mechanics

Brief

Fluid Mechanics is a modifaction for minecraft that uses Forge, and UE to add support for Liquids and Mechanical energy transport and storage.

Leaders and Developers

  • Darkguardsman - Lead

License

This intellectual property is licensed under the following license: https://github.com/DarkGuardsman/Fluid-Mechanics/blob/master/LISENCE.txt

Translations

Please submit a pull request if you would be willing to translate this mod into another language.

Contact

Join #universalelectricity on EsperNet. Remember to follow the rules and respect others as with any other channel.