electrodynamics/src/resonantinduction/render/RenderBattery.java
2013-09-08 19:58:19 +08:00

269 lines
6.8 KiB
Java

/**
*
*/
package resonantinduction.render;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.ForgeDirection;
import org.lwjgl.opengl.GL11;
import resonantinduction.ResonantInduction;
import resonantinduction.battery.TileEntityBattery;
import resonantinduction.model.ModelBattery;
import universalelectricity.core.vector.Vector3;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* @author Calclavia
*
*/
@SideOnly(Side.CLIENT)
public class RenderBattery extends TileEntitySpecialRenderer
{
public static final ResourceLocation TEXTURE = new ResourceLocation(ResonantInduction.DOMAIN, ResonantInduction.MODEL_TEXTURE_DIRECTORY + "battery.png");
public static final ResourceLocation TEXTURE_MULTI = new ResourceLocation(ResonantInduction.DOMAIN, ResonantInduction.MODEL_TEXTURE_DIRECTORY + "battery_multi.png");
public static final ModelBattery MODEL = new ModelBattery();
private EntityItem fakeBattery;
private Random random = new Random();
protected RenderManager renderManager;
// public static final IModelCustom batteryModel =
// AdvancedModelLoader.loadModel(ResonantInduction.MODEL_DIRECTORY + "battery.tcn");
@Override
public void renderTileEntityAt(TileEntity t, double x, double y, double z, float f)
{
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y + 1.5, z + 0.5);
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
if (((TileEntityBattery) t).structure.isMultiblock)
{
this.bindTexture(TEXTURE_MULTI);
}
else
{
this.bindTexture(TEXTURE);
}
MODEL.render(0.0625f);
/*
* GL11.glScalef(0.0625f, 0.0625f, 0.0625f); batteryModel.renderAll();
*/
GL11.glPopMatrix();
if (Minecraft.getMinecraft().gameSettings.fancyGraphics)
{
if (this.fakeBattery == null)
{
this.fakeBattery = new EntityItem(t.worldObj, 0, 0, 0, new ItemStack(ResonantInduction.itemCapacitor));
this.fakeBattery.age = 10;
}
if (this.renderManager == null)
{
this.renderManager = RenderManager.instance;
}
int renderAmount = Math.min(((TileEntityBattery) t).clientCells, 16);
if (renderAmount == 0)
{
return;
}
for (int i = 2; i < 6; i++)
{
ForgeDirection direction = ForgeDirection.getOrientation(i);
for (int slot = 0; slot < 4; slot++)
{
Vector3 sideVec = new Vector3(t).modifyPositionFromSide(correctSide(direction));
Block block = Block.blocksList[sideVec.getBlockID(t.worldObj)];
if (block != null && block.isOpaqueCube())
{
continue;
}
GL11.glPushMatrix();
GL11.glTranslatef((float) x + 0.5f, (float) y + 0.7f, (float) z + 0.5f);
float translateX = 0;
float translateY = 0;
switch (slot)
{
case 0:
translateX = 0.25f;
break;
case 1:
translateX = 0.25f;
translateY = -0.5f;
break;
case 2:
translateX = -0.25f;
translateY = -0.5f;
break;
case 3:
translateX = -0.25f;
break;
}
switch (direction)
{
case NORTH:
GL11.glTranslatef(-0.5f, 0, 0);
GL11.glTranslatef(0, translateY, translateX);
GL11.glRotatef(90, 0, 1, 0);
break;
case SOUTH:
GL11.glTranslatef(0, 0, -0.5f);
GL11.glTranslatef(translateX, translateY, 0);
break;
case WEST:
GL11.glTranslatef(0.5f, 0, 0);
GL11.glTranslatef(0, translateY, translateX);
GL11.glRotatef(90, 0, 1, 0);
break;
case EAST:
GL11.glTranslatef(0, 0, 0.5f);
GL11.glTranslatef(translateX, translateY, 0);
break;
}
GL11.glScalef(0.5f, 0.5f, 0.5f);
this.renderItemSimple(this.fakeBattery);
GL11.glPopMatrix();
if (--renderAmount <= 0)
{
return;
}
}
}
}
}
private ForgeDirection correctSide(ForgeDirection side)
{
switch (side)
{
case NORTH:
return ForgeDirection.WEST;
case SOUTH:
return ForgeDirection.NORTH;
case EAST:
return ForgeDirection.SOUTH;
case WEST:
return ForgeDirection.EAST;
default:
return null;
}
}
public void renderItemSimple(EntityItem entityItem)
{
if (entityItem != null)
{
Tessellator tessellator = Tessellator.instance;
ItemStack itemStack = entityItem.getEntityItem();
for (int k = 0; k < itemStack.getItem().getRenderPasses(itemStack.getItemDamage()); ++k)
{
Icon icon = itemStack.getItem().getIcon(itemStack, k);
if (icon == null)
{
TextureManager texturemanager = Minecraft.getMinecraft().getTextureManager();
ResourceLocation resourcelocation = texturemanager.getResourceLocation(entityItem.getEntityItem().getItemSpriteNumber());
icon = ((TextureMap) texturemanager.getTexture(resourcelocation)).getAtlasSprite("missingno");
}
float f4 = icon.getMinU();
float f5 = icon.getMaxU();
float f6 = icon.getMinV();
float f7 = icon.getMaxV();
float f8 = 1.0F;
float f9 = 0.5F;
float f10 = 0.25F;
float f11;
GL11.glPushMatrix();
float f12 = 0.0625F;
f11 = 0.021875F;
ItemStack itemstack = entityItem.getEntityItem();
int j = itemstack.stackSize;
byte b0 = getMiniItemCount(itemstack);
GL11.glTranslatef(-f9, -f10, -((f12 + f11) * b0 / 2.0F));
for (int kj = 0; kj < b0; ++kj)
{
// Makes items offset when in 3D, like when in 2D, looks much better. Considered
// a
// vanilla bug...
if (kj > 0)
{
float x = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
float y = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
float z = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
GL11.glTranslatef(x, y, f12 + f11);
}
else
{
GL11.glTranslatef(0f, 0f, f12 + f11);
}
if (itemstack.getItemSpriteNumber() == 0)
{
this.bindTexture(TextureMap.locationBlocksTexture);
}
else
{
this.bindTexture(TextureMap.locationItemsTexture);
}
GL11.glColor4f(1, 1, 1, 1.0F);
ItemRenderer.renderItemIn2D(tessellator, f5, f6, f4, f7, icon.getIconWidth(), icon.getIconHeight(), f12);
}
GL11.glPopMatrix();
}
}
}
public byte getMiniItemCount(ItemStack stack)
{
byte ret = 1;
if (stack.stackSize > 1)
ret = 2;
if (stack.stackSize > 15)
ret = 3;
if (stack.stackSize > 31)
ret = 4;
return ret;
}
}