Electrodynamics is a voxel game mod that features realistic, world-based technology advancement systems.
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DarkGuardsman 7f062e6b22 Started on boiler
Didn't get far as i hit a mental design issues with how the tank network
handles fluids. Currently it only supports one tank. Which means i will
need to recode it to support more, as well recode the network part api
to support several tanks per part. This will take time to design as i
need to both support legacy tiles and prevent future issues. Time may
equal a day.
2013-09-10 06:47:23 -04:00
models Removed Calc's Modding Library 2013-06-14 12:36:54 -04:00
resources/assets Update de_DE.properties 2013-09-08 14:10:29 +02:00
src/dark Started on boiler 2013-09-10 06:47:23 -04:00
tools/blockSorterTest Created a tool to test the drain collection sorter 2013-07-26 17:10:13 -04:00
LICENSE.txt removed files to allow merge 2013-08-28 14:03:34 -04:00
README.md removed files to allow merge 2013-08-28 14:03:34 -04:00

Fluid Mechanics

Brief

Fluid Mechanics is a modifaction for minecraft that uses Forge, and UE to add support for Liquids and Mechanical energy transport and storage.

Leaders and Developers

  • Darkguardsman - Lead

License

This intellectual property is licensed under the following license: https://github.com/DarkGuardsman/Fluid-Mechanics/blob/master/LISENCE.txt

Translations

Please submit a pull request if you would be willing to translate this mod into another language.

Contact

Join #universalelectricity on EsperNet. Remember to follow the rules and respect others as with any other channel.