electrodynamics/atomic/src/main/scala/resonantinduction/atomic/process/fission/GuiCentrifuge.java

72 lines
2.8 KiB
Java

package resonantinduction.atomic.process.fission;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.StatCollector;
import resonant.lib.gui.GuiContainerBase;
import universalelectricity.api.energy.UnitDisplay.Unit;
public class GuiCentrifuge extends GuiContainerBase
{
private TileCentrifuge tileEntity;
public GuiCentrifuge(InventoryPlayer par1InventoryPlayer, TileCentrifuge tileEntity)
{
super(new ContainerCentrifuge(par1InventoryPlayer, tileEntity));
this.tileEntity = tileEntity;
}
/** Draw the foreground layer for the GuiContainer (everything in front of the items) */
@Override
public void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
{
this.fontRenderer.drawString(tileEntity.getInvName(), 60, 6, 4210752);
String displayText = "";
if (this.tileEntity.timer > 0)
{
displayText = "Processing";
}
else if (this.tileEntity.nengYong())
{
displayText = "Ready";
}
else
{
displayText = "Idle";
}
this.fontRenderer.drawString("Status: " + displayText, 70, 50, 4210752);
this.renderUniversalDisplay(8, 112, TileNuclearBoiler.DIAN * 20, mouseX, mouseY, Unit.WATT);
this.renderUniversalDisplay(100, 112, this.tileEntity.getVoltageInput(null), mouseX, mouseY, Unit.VOLTAGE);
this.fontRenderer.drawString("The centrifuge spins", 8, 75, 4210752);
this.fontRenderer.drawString("uranium hexafluoride gas into", 8, 85, 4210752);
this.fontRenderer.drawString("enriched uranium for fission.", 8, 95, 4210752);
this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752);
if (this.isPointInRegion(8, 18, this.meterWidth, this.meterHeight, mouseX, mouseY) && this.tileEntity.gasTank.getFluid() != null)
{
this.drawTooltip(mouseX - this.guiLeft, mouseY - this.guiTop + 10, this.tileEntity.gasTank.getFluid().getFluid().getLocalizedName(), this.tileEntity.gasTank.getFluid().amount + " L");
}
}
/** Draw the background layer for the GuiContainer (everything behind the items) */
@Override
protected void drawGuiContainerBackgroundLayer(float par1, int x, int y)
{
super.drawGuiContainerBackgroundLayer(par1, x, y);
this.drawSlot(80, 25);
this.drawSlot(100, 25);
this.drawSlot(130, 25, SlotType.BATTERY);
this.drawBar(40, 26, (float) this.tileEntity.timer / (float) TileCentrifuge.SHI_JIAN);
// Uranium Gas
this.drawMeter(8, 18, (float) this.tileEntity.gasTank.getFluidAmount() / (float) this.tileEntity.gasTank.getCapacity(), this.tileEntity.gasTank.getFluid());
this.drawSlot(24, 49, SlotType.GAS);
}
}