78 lines
2.5 KiB
Java
78 lines
2.5 KiB
Java
package resonantinduction.archaic.engineering;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import net.minecraftforge.oredict.OreDictionary;
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import resonantinduction.core.Reference;
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import resonantinduction.core.ResonantInduction;
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import resonantinduction.core.ResonantInduction.RecipeType;
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import universalelectricity.api.vector.Vector3;
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import calclavia.api.recipe.MachineRecipes;
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import calclavia.api.recipe.RecipeResource;
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import calclavia.lib.utility.inventory.InventoryUtility;
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public class ItemHammer extends Item
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{
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public ItemHammer(int id)
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{
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super(id);
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setMaxStackSize(1);
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setMaxDamage(400);
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}
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@Override
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public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
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{
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TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
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if (tileEntity instanceof TileEngineeringTable)
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{
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TileEngineeringTable tile = (TileEngineeringTable) tileEntity;
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// We don't want to bash the output slots
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for (int i = 0; i < TileEngineeringTable.CRAFTING_OUTPUT_END; i++)
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{
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ItemStack inputStack = tile.getStackInSlot(i);
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if (inputStack != null)
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{
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String oreName = OreDictionary.getOreName(OreDictionary.getOreID(inputStack));
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if (oreName != null && !oreName.equals("Unknown"))
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{
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RecipeResource[] outputs = MachineRecipes.INSTANCE.getOutput(RecipeType.CRUSHER.name(), oreName);
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if (outputs.length > 0)
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{
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if (!world.isRemote && world.rand.nextFloat() < 0.04)
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{
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for (RecipeResource resource : outputs)
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{
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ItemStack outputStack = resource.getItemStack().copy();
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if (outputStack != null)
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{
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InventoryUtility.dropItemStack(world, new Vector3(player), outputStack, 0);
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tile.setInventorySlotContents(i, --inputStack.stackSize <= 0 ? null : inputStack);
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}
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}
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}
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ResonantInduction.proxy.renderBlockParticle(world, new Vector3(x + 0.5, y + 0.5, z + 0.5), new Vector3((Math.random() - 0.5f) * 3, (Math.random() - 0.5f) * 3, (Math.random() - 0.5f) * 3), inputStack.itemID, 1);
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world.playSoundEffect(x + 0.5, y + 0.5, z + 0.5, Reference.PREFIX + "hammer", 0.5f, 0.8f + (0.2f * world.rand.nextFloat()));
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player.addExhaustion(0.3f);
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stack.damageItem(1, player);
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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}
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