96 lines
3.8 KiB
Java
96 lines
3.8 KiB
Java
package resonantinduction.electrical.armbot;
|
|
|
|
import net.minecraft.client.Minecraft;
|
|
import net.minecraft.client.renderer.entity.RenderItem;
|
|
import net.minecraft.client.renderer.entity.RenderManager;
|
|
import net.minecraft.client.renderer.texture.TextureManager;
|
|
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
|
|
import net.minecraft.entity.item.EntityItem;
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.tileentity.TileEntity;
|
|
import net.minecraft.util.MovingObjectPosition;
|
|
import net.minecraft.util.ResourceLocation;
|
|
|
|
import org.lwjgl.opengl.GL11;
|
|
|
|
import resonantinduction.core.Reference;
|
|
import universalelectricity.api.vector.Vector3;
|
|
import calclavia.lib.render.RenderUtility;
|
|
import calclavia.lib.render.item.ISimpleItemRenderer;
|
|
import cpw.mods.fml.client.FMLClientHandler;
|
|
import cpw.mods.fml.relauncher.Side;
|
|
import cpw.mods.fml.relauncher.SideOnly;
|
|
|
|
@SideOnly(Side.CLIENT)
|
|
public class RenderArmbot extends TileEntitySpecialRenderer implements ISimpleItemRenderer
|
|
{
|
|
public static final ModelArmbot MODEL = new ModelArmbot();
|
|
public static final ResourceLocation TEXTURE = new ResourceLocation(Reference.DOMAIN, Reference.MODEL_PATH + "armbot.png");
|
|
|
|
@Override
|
|
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
|
|
{
|
|
if (tileEntity instanceof TileArmbot)
|
|
{
|
|
String cmdText = ((TileArmbot) tileEntity).getCommandDisplayText();
|
|
if (cmdText != null && !cmdText.isEmpty())
|
|
{
|
|
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
|
|
MovingObjectPosition objectPosition = player.rayTrace(8, 1);
|
|
|
|
if (objectPosition != null)
|
|
{
|
|
if (objectPosition.blockX == tileEntity.xCoord && (objectPosition.blockY == tileEntity.yCoord || objectPosition.blockY == tileEntity.yCoord + 1) && objectPosition.blockZ == tileEntity.zCoord)
|
|
{
|
|
RenderUtility.renderFloatingText(cmdText, new Vector3(x, y, z).add(0.5), 0xFFFFFF);
|
|
}
|
|
}
|
|
}
|
|
|
|
bindTexture(TEXTURE);
|
|
|
|
GL11.glPushMatrix();
|
|
GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
|
|
GL11.glScalef(1.0F, -1F, -1F);
|
|
|
|
MODEL.render(0.0625f, (float) ((TileArmbot) tileEntity).getRotation().x, (float) ((TileArmbot) tileEntity).getRotation().y);
|
|
|
|
GL11.glPopMatrix();
|
|
|
|
Vector3 handPosition = ((TileArmbot) tileEntity).getDeltaHandPosition();
|
|
handPosition.add(0.5);
|
|
handPosition.add(new Vector3(x, y, z));
|
|
RenderItem renderItem = ((RenderItem) RenderManager.instance.getEntityClassRenderObject(EntityItem.class));
|
|
TextureManager renderEngine = Minecraft.getMinecraft().renderEngine;
|
|
|
|
// Items don't move right, so we render them manually. Client side this can only be one
|
|
// object so the bot should return its preferred render item client side
|
|
if (((TileArmbot) tileEntity).getHeldObject() instanceof ItemStack)
|
|
{
|
|
ItemStack itemStack = (ItemStack) ((TileArmbot) tileEntity).getHeldObject();
|
|
if (((TileArmbot) tileEntity).renderEntityItem == null)
|
|
{
|
|
((TileArmbot) tileEntity).renderEntityItem = new EntityItem(tileEntity.worldObj, 0, 0, 0, itemStack);
|
|
}
|
|
else if (!itemStack.isItemEqual(((TileArmbot) tileEntity).renderEntityItem.getEntityItem()))
|
|
{
|
|
((TileArmbot) tileEntity).renderEntityItem = new EntityItem(tileEntity.worldObj, 0, 0, 0, itemStack);
|
|
}
|
|
renderItem.doRenderItem(((TileArmbot) tileEntity).renderEntityItem, handPosition.x, handPosition.y, handPosition.z, 0, f);
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void renderInventoryItem(ItemStack itemStack)
|
|
{
|
|
GL11.glPushMatrix();
|
|
FMLClientHandler.instance().getClient().renderEngine.bindTexture(RenderArmbot.TEXTURE);
|
|
GL11.glTranslatef(0.5f, 1.3f, 0.5f);
|
|
GL11.glRotatef(180f, 0f, 0f, 1f);
|
|
GL11.glScalef(0.8f, 0.8f, 0.8f);
|
|
RenderArmbot.MODEL.render(0.0625F, 0, 0);
|
|
GL11.glPopMatrix();
|
|
}
|
|
} |