electrodynamics/electrical/src/main/scala/resonantinduction/electrical/encoder/BlockEncoder.java
2014-03-23 17:19:47 +08:00

82 lines
2 KiB
Java

package resonantinduction.electrical.encoder;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import resonantinduction.core.Reference;
import resonantinduction.electrical.Electrical;
import universalelectricity.api.UniversalElectricity;
import calclavia.lib.prefab.block.BlockTile;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class BlockEncoder extends BlockTile
{
Icon encoder_side;
Icon encoder_top;
Icon encoder_bottom;
public BlockEncoder(int id)
{
super(id, UniversalElectricity.machine);
}
@SideOnly(Side.CLIENT)
@Override
public void registerIcons(IconRegister iconReg)
{
this.encoder_side = iconReg.registerIcon(Reference.PREFIX + "encoder_side");
this.encoder_top = iconReg.registerIcon(Reference.PREFIX + "encoder_top");
this.encoder_bottom = iconReg.registerIcon(Reference.PREFIX + "encoder_bottom");
}
/** Returns the block texture based on the side being looked at. Args: side */
@Override
@SideOnly(Side.CLIENT)
public Icon getBlockTexture(IBlockAccess world, int x, int y, int z, int side)
{
return getIcon(side, 0);
}
/** Returns the block texture based on the side being looked at. Args: side */
@Override
@SideOnly(Side.CLIENT)
public Icon getIcon(int side, int meta)
{
if (side == 1)
{
return this.encoder_top;
}
else if (side == 0)
{
return this.encoder_bottom;
}
return this.encoder_side;
}
/** Called upon block activation (right click on the block.) */
@Override
public boolean onMachineActivated(World world, int x, int y, int z, EntityPlayer entityPlayer, int par6, float par7, float par8, float par9)
{
if (!world.isRemote)
{
entityPlayer.openGui(Electrical.INSTANCE, 0, world, x, y, z);
}
return true;
}
@Override
public TileEntity createNewTileEntity(World world)
{
return new TileEncoder();
}
}