electrodynamics/archive/java/resonantinduction/old/client/render/RenderFluidHelper.java
2014-01-11 17:44:07 +08:00

125 lines
3.2 KiB
Java

package resonantinduction.old.client.render;
import java.util.HashMap;
import java.util.Map;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.util.Icon;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidStack;
import org.lwjgl.opengl.GL11;
public class RenderFluidHelper
{
private static final ResourceLocation BLOCK_TEXTURE = TextureMap.locationBlocksTexture;
private static Map<Fluid, int[]> flowingRenderCache = new HashMap<Fluid, int[]>();
private static Map<Fluid, int[]> stillRenderCache = new HashMap<Fluid, int[]>();
public static final int DISPLAY_STAGES = 100;
private static final BlockRenderInfo liquidBlock = new BlockRenderInfo();
public static ResourceLocation getFluidSheet(FluidStack liquid)
{
return BLOCK_TEXTURE;
}
public static Icon getFluidTexture(Fluid fluid, boolean flowing)
{
if (fluid == null)
{
return null;
}
Icon icon = flowing ? fluid.getFlowingIcon() : fluid.getStillIcon();
if (icon == null)
{
icon = ((TextureMap) Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.locationBlocksTexture)).getAtlasSprite("missingno");
}
return icon;
}
public static void setColorForFluidStack(FluidStack fluidstack)
{
if (fluidstack == null)
{
return;
}
int color = fluidstack.getFluid().getColor(fluidstack);
float red = (color >> 16 & 255) / 255.0F;
float green = (color >> 8 & 255) / 255.0F;
float blue = (color & 255) / 255.0F;
GL11.glColor4f(red, green, blue, 1);
}
public static int[] getFluidDisplayLists(FluidStack fluidStack, World world, boolean flowing)
{
if (fluidStack == null)
{
return null;
}
Fluid fluid = fluidStack.getFluid();
if (fluid == null)
{
return null;
}
Map<Fluid, int[]> cache = flowing ? flowingRenderCache : stillRenderCache;
int[] diplayLists = cache.get(fluid);
if (diplayLists != null)
{
return diplayLists;
}
diplayLists = new int[DISPLAY_STAGES];
if (fluid.getBlockID() > 0)
{
liquidBlock.baseBlock = Block.blocksList[fluid.getBlockID()];
liquidBlock.texture = getFluidTexture(fluidStack.getFluid(), flowing);
}
else
{
liquidBlock.baseBlock = Block.waterStill;
liquidBlock.texture = getFluidTexture(fluidStack.getFluid(), flowing);
}
cache.put(fluid, diplayLists);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_CULL_FACE);
for (int s = 0; s < DISPLAY_STAGES; ++s)
{
diplayLists[s] = GLAllocation.generateDisplayLists(1);
GL11.glNewList(diplayLists[s], 4864 /* GL_COMPILE */);
liquidBlock.min.x = 0.01f;
liquidBlock.min.y = 0;
liquidBlock.min.z = 0.01f;
liquidBlock.max.x = 0.99f;
liquidBlock.max.y = (float) s / (float) DISPLAY_STAGES;
liquidBlock.max.z = 0.99f;
RenderBlockEntity.INSTANCE.renderBlock(liquidBlock, world, 0, 0, 0, false, true);
GL11.glEndList();
}
GL11.glColor4f(1, 1, 1, 1);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
return diplayLists;
}
}