electrodynamics/src/main/scala/resonantinduction/mechanical/mech/grid/MechanicalGrid.scala

155 lines
3.6 KiB
Scala

package resonantinduction.mechanical.mech.grid
import resonant.api.grid.IUpdate
import resonant.lib.grid.{GridNode, UpdateTicker}
import scala.collection.convert.wrapAll._
/**
* A grid that manages the mechanical objects
* @author Calclavia
*/
class MechanicalGrid extends GridNode[NodeMechanical](classOf[NodeMechanical]) with IUpdate
{
/**
* The energy loss of this grid
*/
private var load = 0D
/**
* Determines if this grid is locked (invalid opposite gear connections)
*/
private var isLocked = false
/**
* The nodes that the grid is currently recusing through
*/
private var passed = Seq.empty[NodeMechanical]
/**
* Rebuild the node list starting from the first node and recursively iterating through its connections.
*/
override def reconstruct(first: NodeMechanical)
{
super.reconstruct(first)
UpdateTicker.world.addUpdater(this)
isLocked = false
}
override def update(deltaTime: Double)
{
getNodes synchronized
{
load = 0
getNodes.foreach(
n =>
{
n.torque = 0
n.angularVelocity = 0
load += n.getLoad
}
)
if (!isLocked)
{
getNodes.filter(n => n.bufferTorque != 0 && n.bufferAngularVelocity != 0).foreach(
n =>
{
passed = Seq(n)
recurse(deltaTime, n.bufferTorque, n.bufferAngularVelocity)
}
)
}
passed = Seq.empty[NodeMechanical]
// UpdateTicker.world.enqueue(resetNodes)
resetNodes()
}
}
def resetNodes()
{
getNodes.foreach(
n =>
{
if (n.prevTorque != n.torque)
{
n.prevTorque = n.torque
n.onTorqueChanged()
}
if (n.prevAngularVelocity != n.angularVelocity)
{
n.prevAngularVelocity = n.angularVelocity
n.onVelocityChanged()
}
n.bufferTorque = 0
n.bufferAngularVelocity = 0
}
)
}
def recurse(deltaTime: Double, torque: Double, angularVelocity: Double)
{
val curr = passed.last
if (passed.size > 1)
{
//Pass energy to every single node
val prev = passed(passed.size - 2)
val ratio = curr.radius(prev) / prev.radius(curr)
val invert = if (curr.inverseRotation(prev) && prev.inverseNext(curr)) -1 else 1
val addTorque = torque * ratio * invert
val addVel = angularVelocity / ratio * invert
curr.torque += addTorque
curr.angularVelocity += addVel * deltaTime
curr.connections.foreach(c =>
{
if (c != prev)
{
if (!passed.contains(c))
{
passed :+= c
recurse(deltaTime, addTorque, addVel)
}
else
{
//Check for grid lock
val sudoInvert = if (c.inverseRotation(curr) && curr.inverseNext(c)) -1 else 1
if (Math.signum(c.angularVelocity) != sudoInvert * Math.signum(addVel))
{
isLocked = true
}
}
}
})
}
else
{
//This is the first node.
//Calculate energy loss
val power = torque * angularVelocity
val netEnergy = Math.max(power - load * deltaTime, 0)
val netTorque = netEnergy * (torque / power)
val netVelocity = netEnergy * (angularVelocity / power)
curr.torque += netTorque
curr.angularVelocity += netVelocity * deltaTime
curr.connections.foreach(c =>
{
passed :+= c
recurse(deltaTime, netTorque, netVelocity)
})
}
}
override def continueUpdate = getNodes.size > 0 && !dead
override def canUpdate = getNodes.size > 0
}