a3c43609ea
What i have is not much diffrent but its a start to allowing more liquid types without having to add them myself. The current method has 3 defualt liquids that are preset. The new system also uses String names to ID liquid instead of Enums. A new class Called LiquidData will keep track of the data need to ID, and use the Liquids. In the process i also fixed a few crafting recipes that were removed/messed up in a patch a while back. Plan for new system *Have default liquid type that come with textures/renders *Have several univeral pipes that can accept all Liquid types *Have a way of placeing a universal pipe and then converting to a regulated pipe, pipe that only take one liquid type *Have a tool for doing the above *Change the release Valve to be univeral with a GUI to restrict flow and Liquid type extracted |
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