electrodynamics/src/main/scala/edx/basic/engineering/TileEngineeringTable.scala
2015-01-26 20:56:09 +08:00

686 lines
21 KiB
Scala

package edx.basic.engineering
import java.util.ArrayList
import codechicken.multipart.ControlKeyModifer
import cpw.mods.fml.common.network.ByteBufUtils
import cpw.mods.fml.relauncher.{Side, SideOnly}
import edx.basic.blocks.ItemImprint
import edx.basic.process.grinding.ItemHammer
import edx.core.{Electrodynamics, Reference}
import io.netty.buffer.ByteBuf
import net.minecraft.block.Block
import net.minecraft.block.material.Material
import net.minecraft.client.renderer.texture.IIconRegister
import net.minecraft.entity.player.{EntityPlayer, EntityPlayerMP, InventoryPlayer}
import net.minecraft.inventory.{IInventory, ISidedInventory, InventoryCrafting}
import net.minecraft.item.crafting.CraftingManager
import net.minecraft.item.{Item, ItemStack}
import net.minecraft.nbt.{NBTTagCompound, NBTTagList}
import net.minecraft.network.Packet
import net.minecraft.tileentity.TileEntity
import net.minecraft.util.{ChatComponentText, IIcon}
import net.minecraftforge.common.util.ForgeDirection
import net.minecraftforge.oredict.OreDictionary
import org.apache.commons.lang3.ArrayUtils
import org.lwjgl.opengl.GL11
import resonantengine.api.edx.recipe.{MachineRecipes, RecipeResource, RecipeType}
import resonantengine.api.gui.ISlotPickResult
import resonantengine.api.network.IPacketReceiver
import resonantengine.api.tile.IRotatable
import resonantengine.core.ResonantEngine
import resonantengine.core.network.discriminator.{PacketTile, PacketType}
import resonantengine.lib.collection.Pair
import resonantengine.lib.render.RenderItemOverlayUtility
import resonantengine.lib.transform.region.Cuboid
import resonantengine.lib.transform.vector.{Vector2, Vector3}
import resonantengine.lib.utility.LanguageUtility
import resonantengine.lib.utility.inventory.AutoCraftingManager.IAutoCrafter
import resonantengine.lib.utility.inventory.{AutoCraftingManager, InventoryUtility}
import resonantengine.prefab.block.itemblock.ItemBlockSaved
import resonantengine.prefab.block.mixed.TileInventory
import resonantengine.prefab.gui.ContainerDummy
import scala.collection.JavaConversions._
/**
* Advanced crafting table that stores its crafting grid, can craft out of the player's inv, and be
* configed to auto craft.
*
* @author DarkGuardsman, Calclavia
*/
object TileEngineeringTable
{
val CRAFTING_MATRIX_END: Int = 9
val CRAFTING_OUTPUT_END: Int = CRAFTING_MATRIX_END + 1
val PLAYER_OUTPUT_END: Int = CRAFTING_OUTPUT_END + 40
val CENTER_SLOT: Int = 4
val CRAFTING_OUTPUT_SLOT: Int = 0
/**
* 9 slots for crafting, 1 slot for a output.
*/
val CRAFTING_MATRIX_SIZE: Int = 9
val craftingSlots: Array[Int] = Array(0, 1, 2, 3, 4, 5, 6, 7, 8)
@SideOnly(Side.CLIENT) private var iconTop: IIcon = null
@SideOnly(Side.CLIENT) private var iconFront: IIcon = null
@SideOnly(Side.CLIENT) private var iconSide: IIcon = null
}
class TileEngineeringTable extends TileInventory(Material.wood) with IPacketReceiver with IRotatable with ISidedInventory with ISlotPickResult with IAutoCrafter
{
var craftingMatrix: Array[ItemStack] = new Array[ItemStack](TileEngineeringTable.CRAFTING_MATRIX_SIZE)
/**
* The output inventory containing slots.
*/
var outputInventory: Array[ItemStack] = new Array[ItemStack](1)
/**
* The ability for the engineering table to search nearby inventories.
*/
var searchInventories: Boolean = true
private var craftManager: AutoCraftingManager = null
/**
* Temporary player inventory stored to draw the player's items.
*/
private var invPlayer: InventoryPlayer = null
private var playerSlots: Array[Int] = null
//Constructor
bounds = new Cuboid(0, 0, 0, 1, 0.9f, 1)
isOpaqueCube = false
itemBlock(classOf[ItemBlockSaved])
@SideOnly(Side.CLIENT)
override def getIcon(side: Int, meta: Int): IIcon =
{
return if (side == 1) TileEngineeringTable.iconTop else (if (side == meta) TileEngineeringTable.iconFront else TileEngineeringTable.iconSide)
}
@SideOnly(Side.CLIENT)
override def registerIcons(iconRegister: IIconRegister)
{
TileEngineeringTable.iconTop = iconRegister.registerIcon(getTextureName + "_top")
TileEngineeringTable.iconFront = iconRegister.registerIcon(getTextureName + "_front")
TileEngineeringTable.iconSide = iconRegister.registerIcon(getTextureName + "_side")
}
override def click(player: EntityPlayer)
{
if (!world.isRemote && ControlKeyModifer.isControlDown(player))
{
{
var i: Int = 0
while (i < getSizeInventory - 1)
{
{
if (getStackInSlot(i) != null)
{
InventoryUtility.dropItemStack(world, new Vector3(player), getStackInSlot(i))
setInventorySlotContents(i, null)
}
}
({
i += 1;
i
})
}
}
}
}
override def use(player: EntityPlayer, hitSide: Int, hit: Vector3): Boolean =
{
if (player.getCurrentEquippedItem != null && player.getCurrentEquippedItem.getItem.isInstanceOf[ItemHammer])
{
for (slot <- 0 to TileEngineeringTable.CRAFTING_OUTPUT_END)
{
val inputStack: ItemStack = getStackInSlot(slot)
if (inputStack != null)
{
val oreName: String = OreDictionary.getOreName(OreDictionary.getOreID(inputStack))
if (oreName != null && !(oreName == "Unknown"))
{
val outputs: Array[RecipeResource] = MachineRecipes.instance.getOutput(RecipeType.GRINDER.name, oreName)
if (outputs != null && outputs.length > 0)
{
if (!world.isRemote && world.rand.nextFloat < 0.2)
{
for (resource <- outputs)
{
val outputStack: ItemStack = resource.getItemStack.copy
if (outputStack != null)
{
InventoryUtility.dropItemStack(world, new Vector3(player), outputStack, 0)
setInventorySlotContents(slot, if (({
inputStack.stackSize -= 1;
inputStack.stackSize
}) <= 0) null
else inputStack)
}
}
}
Electrodynamics.proxy.renderBlockParticle(world, new Vector3(x + 0.5, y + 0.5, z + 0.5), new Vector3((Math.random - 0.5f) * 3, (Math.random - 0.5f) * 3, (Math.random - 0.5f) * 3), Item.getIdFromItem(inputStack.getItem), 1)
world.playSoundEffect(x + 0.5, y + 0.5, z + 0.5, Reference.prefix + "hammer", 0.5f, 0.8f + (0.2f * world.rand.nextFloat))
player.addExhaustion(0.1f)
player.getCurrentEquippedItem.damageItem(1, player)
return true
}
}
}
}
return true
}
if (hitSide == 1)
{
if (!world.isRemote)
{
val hitVector: Vector3 = new Vector3(hit.x, 0, hit.z)
val regionLength: Double = 1d / 3d
for (j <- 0 to 3)
{
for (k <- 0 to 3)
{
val check: Vector2 = new Vector2(j, k).multiply(regionLength)
if (check.distance(hitVector.toVector2) < regionLength)
{
val slotID: Int = j * 3 + k
interactCurrentItem(this, slotID, player)
onInventoryChanged
return true
}
}
}
onInventoryChanged
}
return true
}
else if (hitSide != 0)
{
if (!world.isRemote)
{
setPlayerInventory(player.inventory)
var output: ItemStack = getStackInSlot(9)
var firstLoop: Boolean = true
while (output != null && (firstLoop || ControlKeyModifer.isControlDown(player)))
{
onPickUpFromSlot(player, 9, output)
if (output.stackSize > 0)
{
InventoryUtility.dropItemStack(world, new Vector3(player), output, 0)
}
setInventorySlotContents(9, null)
onInventoryChanged
output = getStackInSlot(9)
firstLoop = false
}
setPlayerInventory(null)
}
return true
}
return false
}
/**
* Creates a "fake inventory" and hook the player up to the crafter to use the player's items.
*/
def setPlayerInventory(invPlayer: InventoryPlayer)
{
if (searchInventories)
{
if (invPlayer != null)
{
playerSlots = new Array[Int](invPlayer.getSizeInventory)
for (i <- 0 until playerSlots.length)
{
playerSlots(i) = i + TileEngineeringTable.CRAFTING_OUTPUT_END
}
}
else
{
playerSlots = null
}
this.invPlayer = invPlayer
}
}
def onPickUpFromSlot(entityPlayer: EntityPlayer, slotID: Int, itemStack: ItemStack)
{
if (!worldObj.isRemote)
{
if (itemStack != null)
{
val idealRecipeItem: Pair[ItemStack, Array[ItemStack]] = getCraftingManager.getIdealRecipe(itemStack)
if (idealRecipeItem != null)
{
getCraftingManager.consumeItems(idealRecipeItem.right.clone: _*)
}
else
{
itemStack.stackSize = 0
}
}
}
}
override def configure(player: EntityPlayer, side: Int, hit: Vector3): Boolean =
{
if (player.isSneaking)
{
searchInventories = !searchInventories
if (!world.isRemote)
{
if (searchInventories)
{
player.addChatMessage(new ChatComponentText(LanguageUtility.getLocal("engineerTable.config.inventory.true")))
}
else
{
player.addChatMessage(new ChatComponentText(LanguageUtility.getLocal("engineerTable.config.inventory.false")))
}
}
markUpdate
return true
}
return super.configure(player, side, hit)
}
override def getDrops(metadata: Int, fortune: Int): ArrayList[ItemStack] = new ArrayList[ItemStack]
override def onRemove(block: Block, par6: Int)
{
val stack: ItemStack = ItemBlockSaved.getItemStackWithNBT(block, world, xi, yi, zi)
InventoryUtility.dropItemStack(world, center, stack)
}
override def canUpdate: Boolean =
{
return false
}
override def getDescriptionPacket: Packet =
{
val nbt: NBTTagCompound = new NBTTagCompound
this.writeToNBT(nbt)
return ResonantEngine.packetHandler.toMCPacket(new PacketTile(this, nbt))
}
/**
* Writes a tile entity to NBT.
*/
override def writeToNBT(nbt: NBTTagCompound)
{
super.writeToNBT(nbt)
val nbtList: NBTTagList = new NBTTagList
for (i <- 0 to this.getSizeInventory)
{
if (this.getStackInSlot(i) != null)
{
val var4: NBTTagCompound = new NBTTagCompound
var4.setByte("Slot", i.asInstanceOf[Byte])
this.getStackInSlot(i).writeToNBT(var4)
nbtList.appendTag(var4)
}
}
nbt.setTag("Items", nbtList)
nbt.setBoolean("searchInventories", this.searchInventories)
}
override def getSizeInventory: Int =
{
return 10 + (if (this.invPlayer != null) this.invPlayer.getSizeInventory else 0)
}
/**
* DO NOT USE THIS INTERNALLY. FOR EXTERNAL USE ONLY!
*/
override def getStackInSlot(slot: Int): ItemStack =
{
if (slot < TileEngineeringTable.CRAFTING_MATRIX_END)
{
return this.craftingMatrix(slot)
}
else if (slot < TileEngineeringTable.CRAFTING_OUTPUT_END)
{
return outputInventory(slot - TileEngineeringTable.CRAFTING_MATRIX_END)
}
else if (slot < TileEngineeringTable.PLAYER_OUTPUT_END && invPlayer != null)
{
return this.invPlayer.getStackInSlot(slot - TileEngineeringTable.CRAFTING_OUTPUT_END)
}
else if (searchInventories)
{
var idDisplacement: Int = TileEngineeringTable.PLAYER_OUTPUT_END
for (dir <- ForgeDirection.VALID_DIRECTIONS)
{
val tile: TileEntity = toVectorWorld.add(dir).getTileEntity
if (tile.isInstanceOf[IInventory])
{
val inventory: IInventory = tile.asInstanceOf[IInventory]
val slotID: Int = slot - idDisplacement
if (slotID >= 0 && slotID < inventory.getSizeInventory)
{
return inventory.getStackInSlot(slotID)
}
idDisplacement += inventory.getSizeInventory
}
}
}
return null
}
def read(data: ByteBuf, player: EntityPlayer, `type`: PacketType)
{
try
{
readFromNBT(ByteBufUtils.readTag(data))
}
catch
{
case e: Exception =>
{
e.printStackTrace
}
}
}
/**
* NBT Data
*/
override def readFromNBT(nbt: NBTTagCompound)
{
super.readFromNBT(nbt)
val nbtList: NBTTagList = nbt.getTagList("Items", 0)
this.craftingMatrix = new Array[ItemStack](9)
this.outputInventory = new Array[ItemStack](1)
for (i <- 0 to nbtList.tagCount)
{
val stackTag: NBTTagCompound = nbtList.getCompoundTagAt(i)
val id: Byte = stackTag.getByte("Slot")
if (id >= 0 && id < this.getSizeInventory)
{
this.setInventorySlotContents(id, ItemStack.loadItemStackFromNBT(stackTag))
}
}
this.searchInventories = nbt.getBoolean("searchInventories")
}
override def decrStackSize(i: Int, amount: Int): ItemStack =
{
if (getStackInSlot(i) != null)
{
var stack: ItemStack = null
if (getStackInSlot(i).stackSize <= amount)
{
stack = getStackInSlot(i)
setInventorySlotContents(i, null)
return stack
}
else
{
stack = getStackInSlot(i).splitStack(amount)
if (getStackInSlot(i).stackSize == 0)
{
setInventorySlotContents(i, null)
}
return stack
}
}
else
{
return null
}
}
/**
* When some containers are closed they call this on each slot, then drop whatever it returns as
* an EntityItem - like when you close a workbench GUI.
*/
override def getStackInSlotOnClosing(slot: Int): ItemStack =
{
if (this.getStackInSlot(slot) != null)
{
val var2: ItemStack = this.getStackInSlot(slot)
this.setInventorySlotContents(slot, null)
return var2
}
else
{
return null
}
}
override def setInventorySlotContents(slot: Int, itemStack: ItemStack)
{
if (slot < TileEngineeringTable.CRAFTING_MATRIX_END)
{
craftingMatrix(slot) = itemStack
}
else if (slot < TileEngineeringTable.CRAFTING_OUTPUT_END)
{
outputInventory(slot - TileEngineeringTable.CRAFTING_MATRIX_END) = itemStack
}
else if (slot < TileEngineeringTable.PLAYER_OUTPUT_END && this.invPlayer != null)
{
this.invPlayer.setInventorySlotContents(slot - TileEngineeringTable.CRAFTING_OUTPUT_END, itemStack)
val player: EntityPlayer = this.invPlayer.player
if (player.isInstanceOf[EntityPlayerMP])
{
(player.asInstanceOf[EntityPlayerMP]).sendContainerToPlayer(player.inventoryContainer)
}
}
else if (searchInventories)
{
var idDisplacement: Int = TileEngineeringTable.PLAYER_OUTPUT_END
for (dir <- ForgeDirection.VALID_DIRECTIONS)
{
val tile: TileEntity = toVectorWorld.add(dir).getTileEntity
if (tile.isInstanceOf[IInventory])
{
val inventory: IInventory = tile.asInstanceOf[IInventory]
val slotID: Int = slot - idDisplacement
if (slotID >= 0 && slotID < inventory.getSizeInventory)
{
inventory.setInventorySlotContents(slotID, itemStack)
}
idDisplacement += inventory.getSizeInventory
}
}
}
onInventoryChanged
}
/**
* Updates all the output slots. Call this to update the Engineering Table.
*/
override def onInventoryChanged
{
if (worldObj != null)
{
if (!worldObj.isRemote)
{
this.outputInventory(TileEngineeringTable.CRAFTING_OUTPUT_SLOT) = null
var didCraft: Boolean = false
val inventoryCrafting: InventoryCrafting = this.getCraftingMatrix
val matrixOutput: ItemStack = CraftingManager.getInstance.findMatchingRecipe(inventoryCrafting, this.worldObj)
if (matrixOutput != null && this.getCraftingManager.getIdealRecipe(matrixOutput) != null)
{
this.outputInventory(TileEngineeringTable.CRAFTING_OUTPUT_SLOT) = matrixOutput
didCraft = true
}
if (!didCraft)
{
val filterStack: ItemStack = craftingMatrix(TileEngineeringTable.CENTER_SLOT)
if (filterStack != null && filterStack.getItem.isInstanceOf[ItemImprint])
{
val filters: java.util.List[ItemStack] = ItemImprint.getFilters(filterStack)
for (o <- filters)
{
val outputStack: ItemStack = o
if (outputStack != null)
{
val idealRecipe: Pair[ItemStack, Array[ItemStack]] = this.getCraftingManager.getIdealRecipe(outputStack)
if (idealRecipe != null)
{
val recipeOutput: ItemStack = idealRecipe.left
if (recipeOutput != null & recipeOutput.stackSize > 0)
{
this.outputInventory(TileEngineeringTable.CRAFTING_OUTPUT_SLOT) = recipeOutput
didCraft = true
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord)
return
}
}
}
}
}
}
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord)
}
}
}
/**
* Gets the AutoCraftingManager that does all the crafting results
*/
def getCraftingManager: AutoCraftingManager =
{
if (craftManager == null)
{
craftManager = new AutoCraftingManager(this)
}
return craftManager
}
/**
* Construct an InventoryCrafting Matrix on the fly.
*
* @return
*/
def getCraftingMatrix: InventoryCrafting =
{
val inventoryCrafting: InventoryCrafting = new InventoryCrafting(new ContainerDummy(this), 3, 3)
for (i <- 0 until this.craftingMatrix.length)
{
inventoryCrafting.setInventorySlotContents(i, this.craftingMatrix(i))
}
return inventoryCrafting
}
override def isItemValidForSlot(i: Int, itemstack: ItemStack): Boolean =
{
return true
}
override def getInventoryStackLimit: Int =
{
return 64
}
override def isUseableByPlayer(entityplayer: EntityPlayer): Boolean =
{
return if (this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) ne this) false else entityplayer.getDistanceSq(this.xCoord + 0.5D, this.yCoord + 0.5D, this.zCoord + 0.5D) <= 64.0D
}
override def getAccessibleSlotsFromSide(side: Int): Array[Int] =
{
return new Array[Int](0)
}
/**
* Auto-crafting methods.
*/
override def canInsertItem(slot: Int, itemstack: ItemStack, side: Int): Boolean =
{
if (getStackInSlot(4) != null && getStackInSlot(4).getItem.isInstanceOf[ItemImprint])
{
return true
}
var minSize: Int = 64
var optimalSlot: Int = -1
for (i <- 0 to craftingMatrix.length)
{
val checkStack: ItemStack = getStackInSlot(i)
if (checkStack != null && checkStack.isItemEqual(itemstack))
{
if (checkStack.stackSize < minSize || optimalSlot < 0)
{
optimalSlot = i
minSize = checkStack.stackSize
}
}
}
return slot == optimalSlot
}
override def canExtractItem(slot: Int, itemstack: ItemStack, side: Int): Boolean =
{
val outputStack: ItemStack = getStackInSlot(TileEngineeringTable.CRAFTING_MATRIX_END)
if (outputStack != null)
{
val idealRecipeItem: Pair[ItemStack, Array[ItemStack]] = this.getCraftingManager.getIdealRecipe(outputStack)
val doubleResults: Array[ItemStack] = ArrayUtils.addAll(idealRecipeItem.right, idealRecipeItem.right: _*)
if (!getCraftingManager.consumeItems(false, doubleResults: _*))
{
return false
}
}
return slot == TileEngineeringTable.CRAFTING_MATRIX_END
}
def getCraftingInv: Array[Int] =
{
var slots: Array[Int] = TileEngineeringTable.craftingSlots
if (playerSlots != null)
{
slots = ArrayUtils.addAll(playerSlots, slots: _*)
}
if (searchInventories)
{
var temporaryInvID: Int = TileEngineeringTable.PLAYER_OUTPUT_END
for (dir <- ForgeDirection.VALID_DIRECTIONS)
{
val tile: TileEntity = toVectorWorld.add(dir).getTileEntity(worldObj)
if (tile.isInstanceOf[IInventory])
{
val inventory: IInventory = tile.asInstanceOf[IInventory]
val nearbySlots: Array[Int] = new Array[Int](inventory.getSizeInventory)
for (i <- 0 to inventory.getSizeInventory)
{
temporaryInvID = temporaryInvID + 1;
nearbySlots(i) = temporaryInvID;
}
slots = ArrayUtils.addAll(nearbySlots, slots: _*)
}
}
}
return slots
}
override def renderDynamic(position: Vector3, frame: Float, pass: Int)
{
GL11.glPushMatrix
RenderItemOverlayUtility.renderItemOnSides(TileEngineeringTable.this, getStackInSlot(9), position.x, position.y, position.z)
RenderItemOverlayUtility.renderTopOverlay(TileEngineeringTable.this, craftingMatrix, getDirection, position.x, position.y - 0.1, position.z)
GL11.glPopMatrix
}
override def getDirection: ForgeDirection =
{
return null
}
override def setDirection(direction: ForgeDirection)
{
}
}