81 lines
2.2 KiB
Java
81 lines
2.2 KiB
Java
// Date: 1/9/2013 10:47:12 PM
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// Template version 1.1
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// Java generated by Techne
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// Keep in mind that you still need to fill in some blanks
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// - ZeuX
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package resonantinduction.old.client.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class ModelAngledBelt extends ModelBase
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{
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// fields
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ModelRenderer MRoller1;
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ModelRenderer bBELT;
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ModelRenderer MRoller2;
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ModelRenderer tBELT;
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ModelRenderer MRoller3;
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public ModelAngledBelt()
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{
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textureWidth = 128;
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textureHeight = 128;
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MRoller1 = new ModelRenderer(this, 0, 26);
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MRoller1.addBox(-7F, -1F, -1F, 14, 2, 2);
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MRoller1.setRotationPoint(0F, 14F, 0F);
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MRoller1.setTextureSize(128, 128);
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MRoller1.mirror = true;
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setRotation(MRoller1, 0.7853982F, 0F, 0F);
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bBELT = new ModelRenderer(this, 0, 0);
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bBELT.addBox(0F, 0F, 0F, 14, 1, 23);
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bBELT.setRotationPoint(-7F, 23.5F, -8F);
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bBELT.setTextureSize(128, 128);
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bBELT.mirror = true;
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setRotation(bBELT, 0.7853982F, 0F, 0F);
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MRoller2 = new ModelRenderer(this, 0, 26);
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MRoller2.addBox(-7F, -1F, -1F, 14, 2, 2);
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MRoller2.setRotationPoint(0F, 9F, 5F);
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MRoller2.setTextureSize(128, 128);
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MRoller2.mirror = true;
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setRotation(MRoller2, 0.7853982F, 0F, 0F);
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tBELT = new ModelRenderer(this, 0, 0);
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tBELT.addBox(0F, 0F, 0F, 14, 1, 23);
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tBELT.setRotationPoint(-7F, 19F, -8F);
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tBELT.setTextureSize(128, 128);
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tBELT.mirror = true;
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setRotation(tBELT, 0.7853982F, 0F, 0F);
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MRoller3 = new ModelRenderer(this, 0, 26);
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MRoller3.addBox(-7F, -1F, -1F, 14, 2, 2);
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MRoller3.setRotationPoint(0F, 19F, -5F);
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MRoller3.setTextureSize(128, 128);
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MRoller3.mirror = true;
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setRotation(MRoller3, 0.7853982F, 0F, 0F);
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}
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public void render(float f5, boolean slantAdjust)
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{
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if (slantAdjust)
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bBELT.setRotationPoint(-7F, 21.5F, -7F);
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else
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bBELT.setRotationPoint(-7F, 23.5F, -8F);
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MRoller1.render(f5);
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bBELT.render(f5);
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MRoller2.render(f5);
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tBELT.render(f5);
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MRoller3.render(f5);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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}
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