197 lines
7 KiB
Java
197 lines
7 KiB
Java
package resonantinduction.old.client.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import org.lwjgl.opengl.GL11;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class ModelArmbot extends ModelBase
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{
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// fields
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ModelRenderer baseTop;
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ModelRenderer base;
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ModelRenderer armMountRight;
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ModelRenderer armMountLeft;
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ModelRenderer armLower;
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ModelRenderer armLower2;
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ModelRenderer armLower3;
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ModelRenderer armUpper;
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ModelRenderer baseRotation;
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ModelRenderer clampBody;
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ModelRenderer clampBody2;
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ModelRenderer clampClawLower;
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ModelRenderer clampClawLower2;
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ModelRenderer clampClawLower3;
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public ModelArmbot()
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{
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textureWidth = 128;
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textureHeight = 128;
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baseTop = new ModelRenderer(this, 0, 94);
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baseTop.addBox(-6F, 0F, -6F, 12, 3, 12);
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baseTop.setRotationPoint(0F, 18F, 0F);
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baseTop.setTextureSize(64, 32);
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baseTop.mirror = true;
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setRotation(baseTop, 0F, 0F, 0F);
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base = new ModelRenderer(this, 0, 109);
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base.addBox(-8F, 0F, -8F, 16, 3, 16);
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base.setRotationPoint(0F, 21F, 0F);
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base.setTextureSize(64, 32);
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base.mirror = true;
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setRotation(base, 0F, 0F, 0F);
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armMountRight = new ModelRenderer(this, 24, 85);
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armMountRight.addBox(-3.8F, -5F, -2F, 4, 5, 4);
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armMountRight.setRotationPoint(0F, 17F, 0F);
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armMountRight.setTextureSize(128, 128);
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armMountRight.mirror = true;
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setRotation(armMountRight, 0F, 0F, 0F);
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armMountLeft = new ModelRenderer(this, 0, 85);
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armMountLeft.addBox(2F, -5F, -2F, 2, 5, 4);
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armMountLeft.setRotationPoint(0F, 17F, 0F);
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armMountLeft.setTextureSize(64, 32);
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armMountLeft.mirror = true;
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setRotation(armMountLeft, 0F, 0F, 0F);
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armLower = new ModelRenderer(this, 116, 0);
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armLower.addBox(0.3F, -15F, -1.5F, 2, 16, 4);
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armLower.setRotationPoint(0F, 14F, 0F);
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armLower.setTextureSize(64, 32);
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armLower.mirror = true;
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setRotation(armLower, 0.5235988F, 0F, 0F);
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armLower2 = new ModelRenderer(this, 104, 0);
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armLower2.addBox(-2.3F, -15F, -1.5F, 2, 16, 4);
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armLower2.setRotationPoint(0F, 14F, 0F);
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armLower2.setTextureSize(64, 32);
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armLower2.mirror = true;
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setRotation(armLower2, 0.5235988F, 0F, 0F);
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armLower3 = new ModelRenderer(this, 92, 0);
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armLower3.addBox(-1F, -14F, -2F, 2, 14, 4);
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armLower3.setRotationPoint(0F, 14F, 0F);
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armLower3.setTextureSize(64, 32);
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armLower3.mirror = true;
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setRotation(armLower3, 0.5235988F, 0F, 0F);
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armUpper = new ModelRenderer(this, 0, 70);
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armUpper.addBox(-1F, -10F, -1.5F, 2, 12, 3);
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armUpper.setRotationPoint(0F, 2F, -7F);
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armUpper.setTextureSize(64, 32);
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armUpper.mirror = true;
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setRotation(armUpper, 2.513274F, 0F, 0F);
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baseRotation = new ModelRenderer(this, 0, 60);
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baseRotation.addBox(-4.5F, 0F, -4.5F, 9, 1, 9);
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baseRotation.setRotationPoint(0F, 17F, 0F);
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baseRotation.setTextureSize(64, 32);
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baseRotation.mirror = true;
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setRotation(baseRotation, 0F, 0F, 0F);
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clampBody = new ModelRenderer(this, 0, 7);
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clampBody.addBox(-1.5F, -12F, -2.5F, 3, 2, 5);
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clampBody.setRotationPoint(0F, 2F, -7F);
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clampBody.setTextureSize(64, 32);
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clampBody.mirror = true;
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setRotation(clampBody, 2.513274F, 0F, 0F);
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clampBody2 = new ModelRenderer(this, 0, 56);
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clampBody2.addBox(-1F, -14F, -1F, 2, 2, 2);
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clampBody2.setRotationPoint(0F, 2F, -7F);
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clampBody2.setTextureSize(64, 32);
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clampBody2.mirror = true;
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setRotation(clampBody2, 2.513274F, 0F, 0F);
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clampClawLower = new ModelRenderer(this, 0, 25);
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clampClawLower.addBox(-1F, -4F, -1F, 2, 5, 1);
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clampClawLower.setRotationPoint(0F, 13F, -15F);
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clampClawLower.setTextureSize(64, 32);
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clampClawLower.mirror = true;
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setRotation(clampClawLower, 2.9147F, 0F, 0F);
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clampClawLower2 = new ModelRenderer(this, 0, 31);
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clampClawLower2.addBox(-1.2F, -3.5F, 0F, 1, 6, 1);
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clampClawLower2.setRotationPoint(0F, 14F, -16F);
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clampClawLower2.setTextureSize(64, 32);
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clampClawLower2.mirror = true;
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setRotation(clampClawLower2, 2.897247F, 0F, 0F);
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clampClawLower3 = new ModelRenderer(this, 0, 0);
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clampClawLower3.addBox(0.2F, -3.5F, 0F, 1, 6, 1);
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clampClawLower3.setRotationPoint(0F, 14F, -16F);
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clampClawLower3.setTextureSize(64, 32);
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clampClawLower3.mirror = true;
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setRotation(clampClawLower3, 2.897247F, 0F, 0F);
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}
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@Override
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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this.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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this.render(f5, entity.rotationYaw, entity.rotationPitch);
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}
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public void render(float f5, float rotationYaw, float rotationPitch)
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{
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/*
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* armMountRight.setRotationPoint(baseRotation.rotationPointX, armMountRight.rotationPointY,
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* baseRotation.rotationPointX); armMountLeft.setRotationPoint(baseRotation.rotationPointX,
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* armMountLeft.rotationPointY, baseRotation.rotationPointX);
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* armLower.setRotationPoint(baseRotation.rotationPointX, armLower.rotationPointY,
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* baseRotation.rotationPointX); armUpper.setRotationPoint(baseRotation.rotationPointX,
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* armUpper.rotationPointY, baseRotation.rotationPointX);
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* baseRotation.setRotationPoint(baseRotation.rotationPointX, baseRotation.rotationPointY,
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* baseRotation.rotationPointX); clampBody.setRotationPoint(baseRotation.rotationPointX,
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* clampBody.rotationPointY, baseRotation.rotationPointX);
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* clampBody2.setRotationPoint(baseRotation.rotationPointX, clampBody2.rotationPointY,
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* baseRotation.rotationPointX);
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* clampClawLower.setRotationPoint(baseRotation.rotationPointX,
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* clampClawLower.rotationPointY, baseRotation.rotationPointX);
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* clampClawLower2.setRotationPoint(baseRotation.rotationPointX,
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* clampClawLower2.rotationPointY, baseRotation.rotationPointX);
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* armMountRight.rotateAngleY = armBot.rotationYaw; armMountLeft.rotateAngleY =
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* armBot.rotationYaw; armLower.rotateAngleY = armBot.rotationYaw; armUpper.rotateAngleY =
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* armBot.rotationYaw; baseRotation.rotateAngleY = armBot.rotationYaw;
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* clampBody.rotateAngleY = armBot.rotationYaw; clampBody2.rotateAngleY =
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* armBot.rotationYaw; clampClawLower.rotateAngleY = armBot.rotationYaw;
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* clampClawLower2.rotateAngleY = armBot.rotationYaw;
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*/
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baseTop.render(f5);
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base.render(f5);
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GL11.glPushMatrix();
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GL11.glRotatef(rotationYaw, 0, 1, 0);
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{
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armMountRight.render(f5);
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armMountLeft.render(f5);
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baseRotation.render(f5);
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}
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glRotatef(rotationYaw, 0, 1, 0);
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GL11.glTranslatef(0f, 0.9f, 0f);
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GL11.glRotatef(-rotationPitch, 1, 0, 0);
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GL11.glTranslatef(0f, -0.9f, 0f);
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{
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armLower.render(f5);
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GL11.glPushMatrix();
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GL11.glTranslatef(0f, 0.1f, -0.35f);
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GL11.glRotatef(-rotationPitch, 1, 0, 0);
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GL11.glTranslatef(0f, -0.05f, 0.35f);
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{
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armUpper.render(f5);
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clampBody.render(f5);
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clampBody2.render(f5);
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clampClawLower.render(f5);
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clampClawLower2.render(f5);
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}
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GL11.glPopMatrix();
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}
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GL11.glPopMatrix();
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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}
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