199 lines
5.8 KiB
Java
199 lines
5.8 KiB
Java
package resonantinduction.old.client.render;
|
|
|
|
import net.minecraft.client.Minecraft;
|
|
import net.minecraft.client.gui.FontRenderer;
|
|
import net.minecraft.client.renderer.OpenGlHelper;
|
|
import net.minecraft.client.renderer.RenderBlocks;
|
|
import net.minecraft.client.renderer.entity.RenderItem;
|
|
import net.minecraft.client.renderer.entity.RenderManager;
|
|
import net.minecraft.client.renderer.texture.TextureManager;
|
|
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
|
|
import net.minecraft.entity.item.EntityItem;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.tileentity.TileEntity;
|
|
import net.minecraft.world.World;
|
|
import net.minecraftforge.client.ForgeHooksClient;
|
|
import net.minecraftforge.common.ForgeDirection;
|
|
|
|
import org.lwjgl.opengl.GL11;
|
|
|
|
import resonantinduction.old.transport.crate.TileEntityCrate;
|
|
import universalelectricity.api.vector.Vector3;
|
|
import cpw.mods.fml.relauncher.Side;
|
|
import cpw.mods.fml.relauncher.SideOnly;
|
|
|
|
@SideOnly(Side.CLIENT)
|
|
public class RenderCrate extends TileEntitySpecialRenderer
|
|
{
|
|
private final RenderBlocks renderBlocks = new RenderBlocks();
|
|
|
|
@Override
|
|
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float var8)
|
|
{
|
|
Vector3 vec = new Vector3(x, y, z);
|
|
double distance = vec.distance(new Vector3(0, 0, 0));
|
|
if (tileEntity instanceof TileEntityCrate)
|
|
{
|
|
|
|
TileEntityCrate tileCrate = (TileEntityCrate) tileEntity;
|
|
|
|
RenderItem renderItem = ((RenderItem) RenderManager.instance.getEntityClassRenderObject(EntityItem.class));
|
|
|
|
String itemName = "Empty";
|
|
String amount = "";
|
|
ItemStack itemStack = tileCrate.getSampleStack();
|
|
|
|
if (itemStack != null)
|
|
{
|
|
itemName = itemStack.getDisplayName();
|
|
amount = Integer.toString(itemStack.stackSize);
|
|
}
|
|
|
|
for (int side = 2; side < 6; side++)
|
|
{
|
|
ForgeDirection direction = ForgeDirection.getOrientation(side);
|
|
if (tileCrate.worldObj.isBlockSolidOnSide(tileCrate.xCoord + direction.offsetX, tileCrate.yCoord, tileCrate.zCoord + direction.offsetZ, direction.getOpposite()))
|
|
{
|
|
continue;
|
|
}
|
|
this.setupLight(tileCrate, direction.offsetX, direction.offsetZ);
|
|
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
|
|
|
|
if (itemStack != null)
|
|
{
|
|
GL11.glPushMatrix();
|
|
|
|
switch (side)
|
|
{
|
|
case 2:
|
|
GL11.glTranslated(x + 0.65, y + 0.9, z - 0.01);
|
|
break;
|
|
case 3:
|
|
GL11.glTranslated(x + 0.35, y + 0.9, z + 1.01);
|
|
GL11.glRotatef(180, 0, 1, 0);
|
|
break;
|
|
case 4:
|
|
GL11.glTranslated(x - 0.01, y + 0.9, z + 0.35);
|
|
GL11.glRotatef(90, 0, 1, 0);
|
|
break;
|
|
case 5:
|
|
GL11.glTranslated(x + 1.01, y + 0.9, z + 0.65);
|
|
GL11.glRotatef(-90, 0, 1, 0);
|
|
break;
|
|
}
|
|
|
|
float scale = 0.03125F;
|
|
GL11.glScalef(0.6f * scale, 0.6f * scale, 0);
|
|
GL11.glRotatef(180, 0, 0, 1);
|
|
|
|
TextureManager renderEngine = Minecraft.getMinecraft().renderEngine;
|
|
|
|
GL11.glDisable(2896);
|
|
if (!ForgeHooksClient.renderInventoryItem(this.renderBlocks, renderEngine, itemStack, true, 0.0F, 0.0F, 0.0F))
|
|
{
|
|
renderItem.renderItemIntoGUI(this.getFontRenderer(), renderEngine, itemStack, 0, 0);
|
|
}
|
|
GL11.glEnable(2896);
|
|
|
|
GL11.glPopMatrix();
|
|
}
|
|
|
|
this.renderText(itemName, side, 0.02f, x, y - 0.35f, z);
|
|
this.renderText(amount, side, 0.02f, x, y - 0.15f, z);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void setupLight(TileEntity tileEntity, int xDifference, int zDifference)
|
|
{
|
|
World world = tileEntity.worldObj;
|
|
|
|
if (world.isBlockOpaqueCube(tileEntity.xCoord + xDifference, tileEntity.yCoord, tileEntity.zCoord + zDifference))
|
|
{
|
|
return;
|
|
}
|
|
|
|
int br = world.getLightBrightnessForSkyBlocks(tileEntity.xCoord + xDifference, tileEntity.yCoord, tileEntity.zCoord + zDifference, 0);
|
|
int var11 = br % 65536;
|
|
int var12 = br / 65536;
|
|
float scale = 0.6F;
|
|
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, var11 * scale, var12 * scale);
|
|
}
|
|
|
|
private void renderText(String text, int side, float maxScale, double x, double y, double z)
|
|
{
|
|
GL11.glPushMatrix();
|
|
|
|
GL11.glPolygonOffset(-10, -10);
|
|
GL11.glEnable(GL11.GL_POLYGON_OFFSET_FILL);
|
|
|
|
float displayWidth = 1 - (2 / 16);
|
|
float displayHeight = 1 - (2 / 16);
|
|
GL11.glTranslated(x, y, z);
|
|
|
|
switch (side)
|
|
{
|
|
case 3:
|
|
GL11.glTranslatef(0, 1, 0);
|
|
GL11.glRotatef(0, 0, 1, 0);
|
|
GL11.glRotatef(90, 1, 0, 0);
|
|
|
|
break;
|
|
case 2:
|
|
GL11.glTranslatef(1, 1, 1);
|
|
GL11.glRotatef(180, 0, 1, 0);
|
|
GL11.glRotatef(90, 1, 0, 0);
|
|
|
|
break;
|
|
case 5:
|
|
GL11.glTranslatef(0, 1, 1);
|
|
GL11.glRotatef(90, 0, 1, 0);
|
|
GL11.glRotatef(90, 1, 0, 0);
|
|
|
|
break;
|
|
case 4:
|
|
GL11.glTranslatef(1, 1, 0);
|
|
GL11.glRotatef(-90, 0, 1, 0);
|
|
GL11.glRotatef(90, 1, 0, 0);
|
|
break;
|
|
}
|
|
|
|
// Find Center
|
|
GL11.glTranslatef(displayWidth / 2, 1F, displayHeight / 2);
|
|
GL11.glRotatef(-90, 1, 0, 0);
|
|
|
|
FontRenderer fontRenderer = this.getFontRenderer();
|
|
|
|
int requiredWidth = Math.max(fontRenderer.getStringWidth(text), 1);
|
|
int lineHeight = fontRenderer.FONT_HEIGHT + 2;
|
|
int requiredHeight = lineHeight * 1;
|
|
float scaler = 0.8f;
|
|
float scaleX = (displayWidth / requiredWidth);
|
|
float scaleY = (displayHeight / requiredHeight);
|
|
float scale = scaleX * scaler;
|
|
|
|
if (maxScale > 0)
|
|
{
|
|
scale = Math.min(scale, maxScale);
|
|
}
|
|
|
|
GL11.glScalef(scale, -scale, scale);
|
|
GL11.glDepthMask(false);
|
|
|
|
int offsetX;
|
|
int offsetY;
|
|
int realHeight = (int) Math.floor(displayHeight / scale);
|
|
int realWidth = (int) Math.floor(displayWidth / scale);
|
|
|
|
offsetX = (realWidth - requiredWidth) / 2;
|
|
offsetY = (realHeight - requiredHeight) / 2;
|
|
|
|
GL11.glDisable(GL11.GL_LIGHTING);
|
|
fontRenderer.drawString("\u00a7f" + text, offsetX - (realWidth / 2), 1 + offsetY - (realHeight / 2), 1);
|
|
GL11.glEnable(GL11.GL_LIGHTING);
|
|
GL11.glDepthMask(true);
|
|
GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL);
|
|
|
|
GL11.glPopMatrix();
|
|
}
|
|
}
|