Electrodynamics is a voxel game mod that features realistic, world-based technology advancement systems.
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Too start with i original was avoiding making such a system since it boils down to an object crafting system. Though with my future and current plans i decided to start working on it. The system, when finish, will be able to handle mixing of fluids, Items, Blocks, and anything to form a result of some kind. The idea is to used it in the pipes, tanks, brewing stand, boilers, and other machines to automated the process of mixing fluids. For pipes it will either create a new fluid, or prevent the pipe from working. Tanks will do the same but can become filled with blocks or items. Brewing stand will use the system to create new fluids, gases, potions, foods, drinks, items, and so on. Boiler will use the simple version of it to convert a fluid to another fluid without any other processing. |
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README.md |
Fluid Mechanics
Brief
Fluid Mechanics is a modifaction for minecraft that uses Forge, and UE to add support for Liquids and Mechanical energy transport and storage.
Leaders and Developers
- Darkguardsman - Lead
License
This intellectual property is licensed under the following license: https://github.com/DarkGuardsman/Fluid-Mechanics/blob/master/LISENCE.txt
Translations
Please submit a pull request if you would be willing to translate this mod into another language.
Contact
Join #universalelectricity on EsperNet. Remember to follow the rules and respect others as with any other channel.