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DarkGuardsman c9c9f1d422 Started working on a complex Fluid & Object mixing system
Too start with i original was avoiding making such a system since it
boils down to an object crafting system. Though with my future and
current plans i decided to start working on it.

The system, when finish, will be able to handle mixing of fluids, Items,
Blocks, and anything to form a result of some kind. The idea is to used
it in the pipes, tanks, brewing stand, boilers, and other machines to
automated the process of mixing fluids. For pipes it will either create
a new fluid, or prevent the pipe from working. Tanks will do the same
but can become filled with blocks or items. Brewing stand will use the
system to create new fluids, gases, potions, foods, drinks, items, and
so on. Boiler will use the simple version of it to convert a fluid to
another fluid without any other processing.
2013-09-13 00:12:57 -04:00
models Removed Calc's Modding Library 2013-06-14 12:36:54 -04:00
resources/assets Update de_DE.properties 2013-09-08 14:10:29 +02:00
src/dark Started working on a complex Fluid & Object mixing system 2013-09-13 00:12:57 -04:00
tools/blockSorterTest Created a tool to test the drain collection sorter 2013-07-26 17:10:13 -04:00
LICENSE.txt removed files to allow merge 2013-08-28 14:03:34 -04:00
README.md removed files to allow merge 2013-08-28 14:03:34 -04:00

Fluid Mechanics

Brief

Fluid Mechanics is a modifaction for minecraft that uses Forge, and UE to add support for Liquids and Mechanical energy transport and storage.

Leaders and Developers

  • Darkguardsman - Lead

License

This intellectual property is licensed under the following license: https://github.com/DarkGuardsman/Fluid-Mechanics/blob/master/LISENCE.txt

Translations

Please submit a pull request if you would be willing to translate this mod into another language.

Contact

Join #universalelectricity on EsperNet. Remember to follow the rules and respect others as with any other channel.