137 lines
No EOL
4.3 KiB
Scala
137 lines
No EOL
4.3 KiB
Scala
package edx.core
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import java.awt._
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import codechicken.multipart.{TMultiPart, TileMultipart}
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import edx.electrical.multimeter.{ContainerMultimeter, PartMultimeter}
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import edx.quantum.machine.accelerator.{ContainerAccelerator, TileAccelerator}
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import edx.quantum.machine.boiler.{ContainerNuclearBoiler, TileNuclearBoiler}
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import edx.quantum.machine.centrifuge.{ContainerCentrifuge, TileCentrifuge}
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import edx.quantum.machine.extractor.{ContainerChemicalExtractor, TileChemicalExtractor}
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import edx.quantum.machine.quantum.{ContainerQuantumAssembler, TileQuantumAssembler}
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import edx.quantum.reactor.{ContainerReactorCell, TileReactorCell}
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import net.minecraft.block.Block
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import net.minecraft.entity.player.EntityPlayer
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import net.minecraft.tileentity.TileEntity
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import net.minecraft.world.World
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import resonant.lib.mod.AbstractProxy
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import resonant.lib.transform.vector.Vector3
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/**
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* @author Calclavia
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*/
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class CommonProxy extends AbstractProxy
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{
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def getArmorIndex(armor: String): Int =
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{
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return 0
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}
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override def getServerGuiElement(id: Int, player: EntityPlayer, world: World, x: Int, y: Int, z: Int): AnyRef =
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{
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val tileEntity: TileEntity = world.getTileEntity(x, y, z)
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if (tileEntity.isInstanceOf[TileMultipart])
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{
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val part: TMultiPart = (tileEntity.asInstanceOf[TileMultipart]).partMap(id)
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if (part.isInstanceOf[PartMultimeter])
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{
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return new ContainerMultimeter(player.inventory, (part.asInstanceOf[PartMultimeter]))
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}
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}
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else if (tileEntity.isInstanceOf[TileCentrifuge])
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{
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return new ContainerCentrifuge(player.inventory, (tileEntity.asInstanceOf[TileCentrifuge]))
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}
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else if (tileEntity.isInstanceOf[TileChemicalExtractor])
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{
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return new ContainerChemicalExtractor(player.inventory, (tileEntity.asInstanceOf[TileChemicalExtractor]))
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}
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else if (tileEntity.isInstanceOf[TileAccelerator])
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{
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return new ContainerAccelerator(player, (tileEntity.asInstanceOf[TileAccelerator]))
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}
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else if (tileEntity.isInstanceOf[TileQuantumAssembler])
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{
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return new ContainerQuantumAssembler(player.inventory, (tileEntity.asInstanceOf[TileQuantumAssembler]))
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}
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else if (tileEntity.isInstanceOf[TileNuclearBoiler])
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{
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return new ContainerNuclearBoiler(player, (tileEntity.asInstanceOf[TileNuclearBoiler]))
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}
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else if (tileEntity.isInstanceOf[TileReactorCell])
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{
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return new ContainerReactorCell(player, (tileEntity.asInstanceOf[TileReactorCell]))
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}
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return null
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}
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def isPaused: Boolean =
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{
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return false
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}
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def isGraphicsFancy: Boolean =
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{
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return false
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}
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def renderBlockParticle(world: World, x: Double, y: Double, z: Double, velocity: Vector3, blockID: Int, scale: Float)
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{
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}
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def renderBlockParticle(world: World, position: Vector3, velocity: Vector3, blockID: Int, scale: Float)
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{
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}
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def renderBeam(world: World, position: Vector3, hit: Vector3, color: Color, age: Int)
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{
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}
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def renderBeam(world: World, position: Vector3, target: Vector3, red: Float, green: Float, blue: Float, age: Int)
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{
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}
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def renderElectricShock(world: World, start: Vector3, target: Vector3, color: Color)
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{
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this.renderElectricShock(world, start, target, color.getRed / 255f, color.getGreen / 255f, color.getBlue / 255f)
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}
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def renderElectricShock(world: World, start: Vector3, target: Vector3, r: Float, g: Float, b: Float)
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{
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this.renderElectricShock(world, start, target, r, g, b, true)
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}
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def renderElectricShock(world: World, start: Vector3, target: Vector3, r: Float, g: Float, b: Float, split: Boolean)
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{
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}
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def renderElectricShock(world: World, start: Vector3, target: Vector3, color: Color, split: Boolean)
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{
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this.renderElectricShock(world, start, target, color.getRed / 255f, color.getGreen / 255f, color.getBlue / 255f, split)
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}
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def renderElectricShock(world: World, start: Vector3, target: Vector3)
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{
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this.renderElectricShock(world, start, target, true)
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}
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def renderElectricShock(world: World, start: Vector3, target: Vector3, b: Boolean)
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{
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this.renderElectricShock(world, start, target, 0.55f, 0.7f, 1f, b)
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}
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def renderBlockParticle(world: World, position: Vector3, block: Block, side: Int)
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{
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}
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def renderLaser(world: World, start: Vector3, end: Vector3, color: Vector3, energy: Double)
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{
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}
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def renderScorch(world: World, position: Vector3, side: Int)
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{
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}
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} |