e3f5753b0e
Seperated pipes and there related files from steam power in order to make it it's own mod. Too do so a lot of classes where edited to fit the new API. Though the code has bugs that still need fixed. Main bug: pipe only transfer if the consumer falls under the pipes max volume.
83 lines
4 KiB
Java
83 lines
4 KiB
Java
package net.minecraft.src;
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import net.minecraft.client.Minecraft;
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import net.minecraft.src.eui.pipes.RenderPipe;
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import net.minecraft.src.forge.*;
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import net.minecraft.src.universalelectricity.*;
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import net.minecraft.src.universalelectricity.components.UniversalComponents;
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import java.util.ArrayList;
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import java.util.Map;
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import java.io.*;
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public class mod_BasicPipes extends NetworkMod {
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static Configuration config = new Configuration((new File(Minecraft.getMinecraftDir(), "config/EUIndustry/BasicPipes.cfg")));
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public static int pipeID = configurationProperties();
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private static int partID;
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private static int ppipeID;
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public static Block pipe = new net.minecraft.src.eui.pipes.BlockPipe(pipeID).setBlockName("pipe");
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public static Item parts = new net.minecraft.src.eui.pipes.ItemParts(partID);
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public static Item itemPipes = new net.minecraft.src.eui.pipes.ItemPipe(ppipeID);
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@Override
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public String getVersion() {
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// TODO change version on each update ;/
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return "0.0.1";
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}
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public static int configurationProperties()
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{
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config.load();
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pipeID = Integer.parseInt(config.getOrCreateIntProperty("PipeBlock", Configuration.CATEGORY_BLOCK, 155).value);
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partID = Integer.parseInt(config.getOrCreateIntProperty("parts", Configuration.CATEGORY_ITEM, 23022).value);
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ppipeID = Integer.parseInt(config.getOrCreateIntProperty("pipes", Configuration.CATEGORY_ITEM, 23023).value);
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config.save();
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return pipeID;
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}
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@Override
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public void load() {
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//register
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UniversalElectricity.registerAddon(this, "0.3.1");
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MinecraftForgeClient.preloadTexture("/eui/Items.png");
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ModLoader.registerBlock(pipe);
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ModLoader.registerTileEntity(net.minecraft.src.eui.pipes.TileEntityPipe.class, "pipe", new RenderPipe());
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//Names
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ModLoader.addName((new ItemStack(itemPipes, 1, 0)), "Steam");
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ModLoader.addName((new ItemStack(itemPipes, 1, 1)), "Water");
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ModLoader.addName((new ItemStack(itemPipes, 1, 2)), "Lava");
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ModLoader.addName((new ItemStack(itemPipes, 1, 3)), "Oil");
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ModLoader.addName((new ItemStack(itemPipes, 1, 4)), "Fuel");
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ModLoader.addName((new ItemStack(itemPipes, 1, 5)), "Air");
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ModLoader.addName((new ItemStack(parts, 1, 0)), "BronzeTube");
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ModLoader.addName((new ItemStack(parts, 1, 1)), "ObbyTube");
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ModLoader.addName((new ItemStack(parts, 1, 2)), "LeatherSeal");
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ModLoader.addName((new ItemStack(parts, 1, 3)), "ObsidianTube");
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ModLoader.addName((new ItemStack(parts, 1, 4)), "SlimeSeal");
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//Blocks
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ModLoader.addRecipe(new ItemStack(parts, 2,0), new Object[] { "@@@", '@',
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UniversalComponents.ItemBronzeIngot});
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ModLoader.addRecipe(new ItemStack(parts, 2,1), new Object[] { "@@@", '@',
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Block.obsidian});
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ModLoader.addRecipe(new ItemStack(parts, 2,2), new Object[] { "@@","@@", '@',
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Item.leather});
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ModLoader.addRecipe(new ItemStack(parts, 2,3), new Object[] { "@@@", '@',
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Item.ingotIron});
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ModLoader.addShapelessRecipe(new ItemStack(parts, 1,4), new Object[] { new ItemStack(parts, 1,2),new ItemStack(Item.slimeBall, 1)});
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//crafting parts
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/**
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* case 0: return "steam";
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case 1: return "water";
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case 2: return "lava";
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case 3: return "oil";
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case 4: return "fuel";
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case 5: return "air";
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*/
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ModLoader.addShapelessRecipe(new ItemStack(itemPipes, 1,0), new Object[] { new ItemStack(parts, 1,0),new ItemStack(parts, 1,2)});
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ModLoader.addShapelessRecipe(new ItemStack(itemPipes, 1,1), new Object[] { new ItemStack(parts, 1,0),new ItemStack(parts, 1,2),new ItemStack(Item.dyePowder, 1,4)});
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ModLoader.addShapelessRecipe(new ItemStack(itemPipes, 1,2), new Object[] { new ItemStack(parts, 1,1)});
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ModLoader.addShapelessRecipe(new ItemStack(itemPipes, 1,3), new Object[] { new ItemStack(parts, 1,3),new ItemStack(parts, 1,4),new ItemStack(Item.dyePowder, 1,0)});
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ModLoader.addShapelessRecipe(new ItemStack(itemPipes, 1,4), new Object[] { new ItemStack(parts, 1,3),new ItemStack(parts, 1,4),new ItemStack(Item.dyePowder, 1,11)});
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}
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}
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