electrodynamics/APIs/universalelectricity/compatibility/TileEntityUniversalElectrical.java
2013-08-08 09:35:27 -04:00

326 lines
8.8 KiB
Java

package universalelectricity.compatibility;
import ic2.api.Direction;
import ic2.api.energy.event.EnergyTileLoadEvent;
import ic2.api.energy.event.EnergyTileSourceEvent;
import ic2.api.energy.event.EnergyTileUnloadEvent;
import ic2.api.energy.tile.IEnergySink;
import ic2.api.energy.tile.IEnergySource;
import ic2.api.energy.tile.IEnergyTile;
import ic2.api.item.IElectricItemManager;
import ic2.api.item.ISpecialElectricItem;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.common.MinecraftForge;
import thermalexpansion.api.item.IChargeableItem;
import universalelectricity.core.electricity.ElectricityPack;
import universalelectricity.core.item.IItemElectric;
import universalelectricity.core.vector.Vector3;
import universalelectricity.prefab.tile.TileEntityElectrical;
import buildcraft.api.power.IPowerReceptor;
import buildcraft.api.power.PowerHandler;
import buildcraft.api.power.PowerHandler.PowerReceiver;
import buildcraft.api.power.PowerHandler.Type;
/**
* A universal electricity tile used for tiles that consume or produce electricity.
*
* Extend this class or use as a reference for your own implementation of compatible electrical
* tiles.
*
* @author micdoodle8, Calclavia
*
*/
public abstract class TileEntityUniversalElectrical extends TileEntityElectrical implements IEnergySink, IEnergySource, IPowerReceptor
{
protected boolean isAddedToEnergyNet;
public PowerHandler bcPowerHandler;
public Type bcBlockType = Type.MACHINE;
public float maxInputEnergy = 100;
/**
* Recharges electric item.
*/
@Override
public void recharge(ItemStack itemStack)
{
if (itemStack != null)
{
if (itemStack.getItem() instanceof IItemElectric)
{
super.recharge(itemStack);
}
else if (itemStack.getItem() instanceof ISpecialElectricItem)
{
ISpecialElectricItem electricItem = (ISpecialElectricItem) itemStack.getItem();
IElectricItemManager manager = electricItem.getManager(itemStack);
float energy = Math.max(this.getProvide(ForgeDirection.UNKNOWN) * Compatibility.IC2_RATIO, 0);
energy = manager.charge(itemStack, (int) (energy * Compatibility.TO_IC2_RATIO), 0, false, false) * Compatibility.IC2_RATIO;
this.provideElectricity(energy, true);
}
else if (itemStack.getItem() instanceof IChargeableItem)
{
float accepted = ((IChargeableItem) itemStack.getItem()).receiveEnergy(itemStack, this.getProvide(ForgeDirection.UNKNOWN) * Compatibility.BC3_RATIO, true);
this.provideElectricity(accepted, true);
}
}
}
/**
* Discharges electric item.
*/
@Override
public void discharge(ItemStack itemStack)
{
if (itemStack != null)
{
if (itemStack.getItem() instanceof IItemElectric)
{
super.discharge(itemStack);
}
else if (itemStack.getItem() instanceof ISpecialElectricItem)
{
ISpecialElectricItem electricItem = (ISpecialElectricItem) itemStack.getItem();
if (electricItem.canProvideEnergy(itemStack))
{
IElectricItemManager manager = electricItem.getManager(itemStack);
float energy = Math.max(this.getRequest(ForgeDirection.UNKNOWN) * Compatibility.IC2_RATIO, 0);
energy = manager.discharge(itemStack, (int) (energy * Compatibility.TO_IC2_RATIO), 0, false, false);
this.receiveElectricity(energy, true);
}
}
else if (itemStack.getItem() instanceof IChargeableItem)
{
float given = ((IChargeableItem) itemStack.getItem()).transferEnergy(itemStack, this.getRequest(ForgeDirection.UNKNOWN) * Compatibility.BC3_RATIO, true);
this.receiveElectricity(given, true);
}
}
}
@Override
public void initiate()
{
super.initiate();
this.initBuildCraft();
}
@Override
public void updateEntity()
{
super.updateEntity();
// Register to the IC2 Network
if (!this.worldObj.isRemote)
{
if (!this.isAddedToEnergyNet)
{
this.initIC();
}
if (this.bcPowerHandler == null)
{
this.initBuildCraft();
}
if (Compatibility.isBuildcraftLoaded())
{
if (this.bcPowerHandler.getEnergyStored() > 0)
{
/**
* Cheat BuildCraft powerHandler and always empty energy inside of it.
*/
this.receiveElectricity(this.bcPowerHandler.getEnergyStored() * Compatibility.BC3_RATIO, true);
this.bcPowerHandler.setEnergy(0);
}
}
}
}
@Override
public void produce()
{
if (!this.worldObj.isRemote)
{
for (ForgeDirection outputDirection : this.getOutputDirections())
{
this.produceUE(outputDirection);
this.produceIC2(outputDirection);
this.produceBuildCraft(outputDirection);
}
}
}
public void produceIC2(ForgeDirection outputDirection)
{
if (!this.worldObj.isRemote && outputDirection != null && outputDirection != ForgeDirection.UNKNOWN)
{
float provide = this.getProvide(outputDirection);
if (this.getEnergyStored() >= provide && provide > 0)
{
if (Compatibility.isIndustrialCraft2Loaded())
{
int ic2Provide = (int) Math.ceil(provide * Compatibility.TO_IC2_RATIO);
EnergyTileSourceEvent event = new EnergyTileSourceEvent(this, ic2Provide);
MinecraftForge.EVENT_BUS.post(event);
this.provideElectricity((ic2Provide * Compatibility.IC2_RATIO) - (event.amount * Compatibility.IC2_RATIO), true);
}
}
}
}
public void produceBuildCraft(ForgeDirection outputDirection)
{
if (!this.worldObj.isRemote && outputDirection != null && outputDirection != ForgeDirection.UNKNOWN)
{
float provide = this.getProvide(outputDirection);
if (this.getEnergyStored() >= provide && provide > 0)
{
if (Compatibility.isBuildcraftLoaded())
{
TileEntity tileEntity = new Vector3(this).modifyPositionFromSide(outputDirection).getTileEntity(this.worldObj);
if (tileEntity instanceof IPowerReceptor)
{
PowerReceiver receiver = ((IPowerReceptor) tileEntity).getPowerReceiver(outputDirection.getOpposite());
if (receiver != null)
{
float bc3Provide = provide * Compatibility.TO_BC_RATIO;
float energyUsed = Math.min(receiver.receiveEnergy(this.bcBlockType, bc3Provide, outputDirection.getOpposite()), bc3Provide);
this.provideElectricity((bc3Provide - (energyUsed * Compatibility.TO_BC_RATIO)), true);
}
}
}
}
}
}
/**
* IC2 Methods
*/
@Override
public boolean acceptsEnergyFrom(TileEntity emitter, Direction direction)
{
return this.canConnect(direction.toForgeDirection());
}
@Override
public boolean isAddedToEnergyNet()
{
return this.isAddedToEnergyNet;
}
@Override
public void invalidate()
{
this.unloadTileIC2();
super.invalidate();
}
@Override
public void onChunkUnload()
{
this.unloadTileIC2();
super.onChunkUnload();
}
protected void initIC()
{
if (Compatibility.isIndustrialCraft2Loaded())
{
MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this));
}
this.isAddedToEnergyNet = true;
}
private void unloadTileIC2()
{
if (this.isAddedToEnergyNet && this.worldObj != null)
{
if (Compatibility.isIndustrialCraft2Loaded())
{
MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(this));
}
this.isAddedToEnergyNet = false;
}
}
@Override
public int demandsEnergy()
{
return (int) Math.ceil(this.getRequest(ForgeDirection.UNKNOWN) * Compatibility.TO_IC2_RATIO);
}
@Override
public int injectEnergy(Direction directionFrom, int amount)
{
if (this.getInputDirections().contains(directionFrom.toForgeDirection()))
{
float convertedEnergy = amount * Compatibility.IC2_RATIO;
ElectricityPack toSend = ElectricityPack.getFromWatts(convertedEnergy, this.getVoltage());
float receive = this.receiveElectricity(directionFrom.toForgeDirection(), toSend, true);
// Return the difference, since injectEnergy returns left over energy, and
// receiveElectricity returns energy used.
return Math.round(amount - (receive * Compatibility.TO_IC2_RATIO));
}
return amount;
}
@Override
public int getMaxEnergyOutput()
{
return (int) Math.ceil(this.getProvide(ForgeDirection.UNKNOWN));
}
@Override
public boolean emitsEnergyTo(TileEntity receiver, Direction direction)
{
return receiver instanceof IEnergyTile && direction.toForgeDirection().equals(this.getOutputDirections());
}
@Override
public int getMaxSafeInput()
{
return Integer.MAX_VALUE;
}
/**
* BuildCraft power support
*/
public void initBuildCraft()
{
if (this.bcPowerHandler == null)
{
this.bcPowerHandler = new PowerHandler(this, this.bcBlockType);
}
this.bcPowerHandler.configure(0, this.maxInputEnergy, 0, (int) Math.ceil(this.getMaxEnergyStored() * Compatibility.BC3_RATIO));
}
@Override
public PowerReceiver getPowerReceiver(ForgeDirection side)
{
this.initBuildCraft();
return this.bcPowerHandler.getPowerReceiver();
}
@Override
public void doWork(PowerHandler workProvider)
{
}
@Override
public World getWorld()
{
return this.getWorldObj();
}
}