478 lines
11 KiB
JavaScript
478 lines
11 KiB
JavaScript
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/**
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* @author dmarcos / https://github.com/dmarcos
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* @author mrdoob / http://mrdoob.com
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*
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* WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html
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*
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* Firefox: http://mozvr.com/downloads/
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* Chromium: https://webvr.info/get-chrome
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*
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*/
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THREE.VREffect = function( renderer, onError ) {
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var vrDisplay, vrDisplays;
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var eyeTranslationL = new THREE.Vector3();
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var eyeTranslationR = new THREE.Vector3();
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var renderRectL, renderRectR;
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var frameData = null;
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if ( 'VRFrameData' in window ) {
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frameData = new window.VRFrameData();
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}
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function gotVRDisplays( displays ) {
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vrDisplays = displays;
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if ( displays.length > 0 ) {
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vrDisplay = displays[ 0 ];
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} else {
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if ( onError ) onError( 'HMD not available' );
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}
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}
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if ( navigator.getVRDisplays ) {
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navigator.getVRDisplays().then( gotVRDisplays ).catch( function() {
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console.warn( 'THREE.VREffect: Unable to get VR Displays' );
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} );
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}
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//
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this.isPresenting = false;
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this.scale = 1;
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var scope = this;
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var rendererSize = renderer.getSize();
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var rendererUpdateStyle = false;
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var rendererPixelRatio = renderer.getPixelRatio();
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this.getVRDisplay = function() {
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return vrDisplay;
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};
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this.setVRDisplay = function( value ) {
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vrDisplay = value;
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};
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this.getVRDisplays = function() {
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console.warn( 'THREE.VREffect: getVRDisplays() is being deprecated.' );
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return vrDisplays;
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};
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this.setSize = function( width, height, updateStyle ) {
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rendererSize = { width: width, height: height };
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rendererUpdateStyle = updateStyle;
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if ( scope.isPresenting ) {
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var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
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renderer.setPixelRatio( 1 );
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renderer.setSize( eyeParamsL.renderWidth * 2, eyeParamsL.renderHeight, false );
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} else {
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renderer.setPixelRatio( rendererPixelRatio );
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renderer.setSize( width, height, updateStyle );
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}
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};
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// VR presentation
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var canvas = renderer.domElement;
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var defaultLeftBounds = [ 0.0, 0.0, 0.5, 1.0 ];
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var defaultRightBounds = [ 0.5, 0.0, 0.5, 1.0 ];
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function onVRDisplayPresentChange() {
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var wasPresenting = scope.isPresenting;
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scope.isPresenting = vrDisplay !== undefined && vrDisplay.isPresenting;
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if ( scope.isPresenting ) {
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var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
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var eyeWidth = eyeParamsL.renderWidth;
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var eyeHeight = eyeParamsL.renderHeight;
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if ( ! wasPresenting ) {
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rendererPixelRatio = renderer.getPixelRatio();
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rendererSize = renderer.getSize();
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renderer.setPixelRatio( 1 );
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renderer.setSize( eyeWidth * 2, eyeHeight, false );
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}
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} else if ( wasPresenting ) {
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renderer.setPixelRatio( rendererPixelRatio );
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renderer.setSize( rendererSize.width, rendererSize.height, rendererUpdateStyle );
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}
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}
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window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
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this.setFullScreen = function( boolean ) {
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return new Promise( function( resolve, reject ) {
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if ( vrDisplay === undefined ) {
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reject( new Error( 'No VR hardware found.' ) );
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return;
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}
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if ( scope.isPresenting === boolean ) {
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resolve();
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return;
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}
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if ( boolean ) {
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resolve( vrDisplay.requestPresent( [ { source: canvas } ] ) );
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} else {
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resolve( vrDisplay.exitPresent() );
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}
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} );
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};
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this.requestPresent = function() {
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return this.setFullScreen( true );
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};
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this.exitPresent = function() {
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return this.setFullScreen( false );
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};
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this.requestAnimationFrame = function( f ) {
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if ( vrDisplay !== undefined ) {
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return vrDisplay.requestAnimationFrame( f );
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} else {
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return window.requestAnimationFrame( f );
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}
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};
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this.cancelAnimationFrame = function( h ) {
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if ( vrDisplay !== undefined ) {
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vrDisplay.cancelAnimationFrame( h );
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} else {
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window.cancelAnimationFrame( h );
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}
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};
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this.submitFrame = function() {
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if ( vrDisplay !== undefined && scope.isPresenting ) {
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vrDisplay.submitFrame();
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}
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};
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this.autoSubmitFrame = true;
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// render
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var cameraL = new THREE.PerspectiveCamera();
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cameraL.layers.enable( 1 );
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var cameraR = new THREE.PerspectiveCamera();
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cameraR.layers.enable( 2 );
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this.render = function( scene, camera, renderTarget, forceClear ) {
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if ( vrDisplay && scope.isPresenting ) {
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var autoUpdate = scene.autoUpdate;
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if ( autoUpdate ) {
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scene.updateMatrixWorld();
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scene.autoUpdate = false;
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}
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var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
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var eyeParamsR = vrDisplay.getEyeParameters( 'right' );
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eyeTranslationL.fromArray( eyeParamsL.offset );
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eyeTranslationR.fromArray( eyeParamsR.offset );
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if ( Array.isArray( scene ) ) {
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console.warn( 'THREE.VREffect.render() no longer supports arrays. Use object.layers instead.' );
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scene = scene[ 0 ];
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}
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// When rendering we don't care what the recommended size is, only what the actual size
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// of the backbuffer is.
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var size = renderer.getSize();
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var layers = vrDisplay.getLayers();
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var leftBounds;
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var rightBounds;
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if ( layers.length ) {
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var layer = layers[ 0 ];
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leftBounds = layer.leftBounds !== null && layer.leftBounds.length === 4 ? layer.leftBounds : defaultLeftBounds;
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rightBounds = layer.rightBounds !== null && layer.rightBounds.length === 4 ? layer.rightBounds : defaultRightBounds;
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} else {
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leftBounds = defaultLeftBounds;
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rightBounds = defaultRightBounds;
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}
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renderRectL = {
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x: Math.round( size.width * leftBounds[ 0 ] ),
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y: Math.round( size.height * leftBounds[ 1 ] ),
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width: Math.round( size.width * leftBounds[ 2 ] ),
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height: Math.round( size.height * leftBounds[ 3 ] )
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};
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renderRectR = {
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x: Math.round( size.width * rightBounds[ 0 ] ),
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y: Math.round( size.height * rightBounds[ 1 ] ),
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width: Math.round( size.width * rightBounds[ 2 ] ),
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height: Math.round( size.height * rightBounds[ 3 ] )
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};
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if ( renderTarget ) {
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renderer.setRenderTarget( renderTarget );
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renderTarget.scissorTest = true;
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} else {
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renderer.setRenderTarget( null );
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renderer.setScissorTest( true );
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}
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if ( renderer.autoClear || forceClear ) renderer.clear();
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if ( camera.parent === null ) camera.updateMatrixWorld();
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camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale );
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camera.matrixWorld.decompose( cameraR.position, cameraR.quaternion, cameraR.scale );
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var scale = this.scale;
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cameraL.translateOnAxis( eyeTranslationL, scale );
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cameraR.translateOnAxis( eyeTranslationR, scale );
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if ( vrDisplay.getFrameData ) {
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vrDisplay.depthNear = camera.near;
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vrDisplay.depthFar = camera.far;
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vrDisplay.getFrameData( frameData );
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cameraL.projectionMatrix.elements = frameData.leftProjectionMatrix;
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cameraR.projectionMatrix.elements = frameData.rightProjectionMatrix;
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} else {
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cameraL.projectionMatrix = fovToProjection( eyeParamsL.fieldOfView, true, camera.near, camera.far );
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cameraR.projectionMatrix = fovToProjection( eyeParamsR.fieldOfView, true, camera.near, camera.far );
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}
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// render left eye
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if ( renderTarget ) {
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renderTarget.viewport.set( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
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renderTarget.scissor.set( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
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} else {
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renderer.setViewport( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
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renderer.setScissor( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
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}
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renderer.render( scene, cameraL, renderTarget, forceClear );
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// render right eye
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if ( renderTarget ) {
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renderTarget.viewport.set( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
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renderTarget.scissor.set( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
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} else {
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renderer.setViewport( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
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renderer.setScissor( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
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}
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renderer.render( scene, cameraR, renderTarget, forceClear );
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if ( renderTarget ) {
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renderTarget.viewport.set( 0, 0, size.width, size.height );
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renderTarget.scissor.set( 0, 0, size.width, size.height );
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renderTarget.scissorTest = false;
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renderer.setRenderTarget( null );
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} else {
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renderer.setViewport( 0, 0, size.width, size.height );
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renderer.setScissorTest( false );
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}
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if ( autoUpdate ) {
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scene.autoUpdate = true;
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}
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if ( scope.autoSubmitFrame ) {
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scope.submitFrame();
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}
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return;
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}
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// Regular render mode if not HMD
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renderer.render( scene, camera, renderTarget, forceClear );
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};
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this.dispose = function() {
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window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
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};
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//
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function fovToNDCScaleOffset( fov ) {
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var pxscale = 2.0 / ( fov.leftTan + fov.rightTan );
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var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5;
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var pyscale = 2.0 / ( fov.upTan + fov.downTan );
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var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5;
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return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] };
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}
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function fovPortToProjection( fov, rightHanded, zNear, zFar ) {
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rightHanded = rightHanded === undefined ? true : rightHanded;
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zNear = zNear === undefined ? 0.01 : zNear;
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zFar = zFar === undefined ? 10000.0 : zFar;
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var handednessScale = rightHanded ? - 1.0 : 1.0;
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// start with an identity matrix
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var mobj = new THREE.Matrix4();
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var m = mobj.elements;
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// and with scale/offset info for normalized device coords
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var scaleAndOffset = fovToNDCScaleOffset( fov );
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// X result, map clip edges to [-w,+w]
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m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ];
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m[ 0 * 4 + 1 ] = 0.0;
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m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale;
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m[ 0 * 4 + 3 ] = 0.0;
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// Y result, map clip edges to [-w,+w]
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// Y offset is negated because this proj matrix transforms from world coords with Y=up,
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// but the NDC scaling has Y=down (thanks D3D?)
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m[ 1 * 4 + 0 ] = 0.0;
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m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ];
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m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale;
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m[ 1 * 4 + 3 ] = 0.0;
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// Z result (up to the app)
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m[ 2 * 4 + 0 ] = 0.0;
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m[ 2 * 4 + 1 ] = 0.0;
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m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale;
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m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar );
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// W result (= Z in)
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m[ 3 * 4 + 0 ] = 0.0;
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m[ 3 * 4 + 1 ] = 0.0;
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m[ 3 * 4 + 2 ] = handednessScale;
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m[ 3 * 4 + 3 ] = 0.0;
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mobj.transpose();
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return mobj;
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}
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function fovToProjection( fov, rightHanded, zNear, zFar ) {
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var DEG2RAD = Math.PI / 180.0;
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var fovPort = {
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upTan: Math.tan( fov.upDegrees * DEG2RAD ),
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downTan: Math.tan( fov.downDegrees * DEG2RAD ),
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leftTan: Math.tan( fov.leftDegrees * DEG2RAD ),
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rightTan: Math.tan( fov.rightDegrees * DEG2RAD )
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};
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return fovPortToProjection( fovPort, rightHanded, zNear, zFar );
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}
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};
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