fixed finished in apply/play/user move

This commit is contained in:
mig 2017-04-13 13:36:29 +02:00
parent d0bc7adbb2
commit 4278aceac5

View file

@ -502,8 +502,8 @@
self.game.PlayMove(move)
.then(() => {
var finished = self.game.GetFinished();
self.game.InvertWho();
var finished = self.game.GetFinished();
self.game.DisplayBoard();
resolve({
finished: !!finished,
@ -525,8 +525,8 @@
var promise = new Promise(function (resolve, reject) {
self.game.ApplyMove(move);
var finished = self.game.GetFinished();
self.game.InvertWho();
var finished = self.game.GetFinished();
if (self.area)
self.game.DisplayBoard();
resolve({
@ -597,8 +597,8 @@
function HumanMove(move) {
function Resolve() {
var finished = self.game.GetFinished();
self.game.InvertWho();
var finished = self.game.GetFinished();
self.game.DisplayBoard();
resolve({
move: move,