fixed finished in apply/play/user move
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d0bc7adbb2
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4278aceac5
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@ -502,8 +502,8 @@
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self.game.PlayMove(move)
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.then(() => {
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var finished = self.game.GetFinished();
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self.game.InvertWho();
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var finished = self.game.GetFinished();
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self.game.DisplayBoard();
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resolve({
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finished: !!finished,
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@ -525,8 +525,8 @@
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var promise = new Promise(function (resolve, reject) {
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self.game.ApplyMove(move);
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var finished = self.game.GetFinished();
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self.game.InvertWho();
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var finished = self.game.GetFinished();
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if (self.area)
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self.game.DisplayBoard();
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resolve({
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@ -597,8 +597,8 @@
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function HumanMove(move) {
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function Resolve() {
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var finished = self.game.GetFinished();
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self.game.InvertWho();
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var finished = self.game.GetFinished();
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self.game.DisplayBoard();
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resolve({
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move: move,
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