added visual support for oculus touch

This commit is contained in:
mig 2017-05-08 18:10:29 +02:00
parent 7eab2185ba
commit 8f9153c23f
9 changed files with 58265 additions and 6 deletions

View File

@ -295,6 +295,8 @@ gulp.task("build-browser-xdview",function() {
srcLib+"VRGamepad.js",
lib+"VRControls.js",
lib+"VREffect.js",
lib+"OBJLoader.js",
lib+"MTLLoader.js",
src+"browser/jocly.ar.js",
src+"browser/jocly.state-machine.js",
src+"browser/jocly.xd-view.js"

Binary file not shown.

After

Width:  |  Height:  |  Size: 699 KiB

View File

@ -0,0 +1,79 @@
# Blender MTL File: 'oculus-touch-controller-left.blend'
# Material Count: 7
newmtl body
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd external_controller01_col.png
newmtl buttonHand
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd external_controller01_col.png
newmtl buttonMenu
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd external_controller01_col.png
newmtl buttonTrigger
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd external_controller01_col.png
newmtl buttonX
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd external_controller01_col.png
newmtl buttonY
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd external_controller01_col.png
newmtl stick
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd external_controller01_col.png

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,80 @@
# Blender MTL File: 'oculus-touch-controller.right.blend'
# Material Count: 7
newmtl body
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd external_controller01_col.png
newmtl buttonA
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd external_controller01_col.png
newmtl buttonB
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd external_controller01_col.png
newmtl buttonHand
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd external_controller01_col.png
newmtl buttonHome
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd external_controller01_col.png
newmtl buttonTrigger
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd external_controller01_col.png
newmtl stick
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd external_controller01_col.png

File diff suppressed because it is too large Load Diff

View File

@ -312,10 +312,66 @@ function VRGamepads(opts) {
options.camera.parent.add(this);
}
this.createOculusTouchMesh = function() {
var $this = this;
// create clicking ray
var line = cache["touch-controller-ray"];
if(line===undefined) {
var geometry = new THREE.CylinderGeometry(.008,.008,1,8);
geometry.translate(0,-.5,0);
var material = new THREE.MeshBasicMaterial( {color: 0x80ff80} );
line = new THREE.Mesh( geometry, material );
line.scale.set(1,100,1);
line.rotateX(Math.PI/6);
line.visible = false;
cache["touch-controller-ray"] = line;
}
this.pointerObject = line.clone();
this.add(this.pointerObject);
this.pointerRescale = true;
// create controller
function AddController(object) {
$this.add(object);
}
var cacheName = "touch-controller-"+this.whichHand;
var controllerObject = cache[cacheName];
if(controllerObject===undefined) {
cache[cacheName] = [AddController];
var loader = new THREE.MTLLoader();
loader.setPath(options.resBase + 'touch-controller/');
loader.load("oculus-touch-controller-"+this.whichHand+".mtl",function(materials) {
materials.preload();
var objLoader = new THREE.OBJLoader();
objLoader.setMaterials( materials );
objLoader.setPath(options.resBase + 'touch-controller/');
objLoader.load( "oculus-touch-controller-"+$this.whichHand+".obj" , function ( controller ) {
var object = new THREE.Object3D();
controller.position.add(new THREE.Vector3(.008,0.03,-.03));
object.add(controller);
cache[cacheName].forEach(function(callback) {
callback(object.clone());
});
cache[cacheName] = object;
});
});
} else if(Array.isArray(controllerObject)) {
cache[cacheName].push(AddController);
} else
AddController(controllerObject.clone());
options.camera.parent.add(this);
}
this.getAxes = function() {
return axes;
}
if(/left/i.test(gamepad.id))
this.whichHand = "left";
if(/right/i.test(gamepad.id))
this.whichHand = "right";
if(/openvr/i.test(gamepad.id)) {
this.createViveControllerMesh();
buttonsIndexes = {
@ -325,7 +381,7 @@ function VRGamepads(opts) {
}
this.isVRPad = true;
} else if(/touch/i.test(gamepad.id)) {
this.createViveControllerMesh();
this.createOculusTouchMesh();
buttonsIndexes = {
move: -1,
click: 1,
@ -352,11 +408,6 @@ function VRGamepads(opts) {
}
}
if(/left/i.test(gamepad.id))
this.whichHand = "left";
if(/right/i.test(gamepad.id))
this.whichHand = "right";
};
VRGamepad.prototype = Object.create( THREE.Object3D.prototype );

540
third-party/MTLLoader.js vendored Normal file
View File

@ -0,0 +1,540 @@
/**
* Loads a Wavefront .mtl file specifying materials
*
* @author angelxuanchang
*/
THREE.MTLLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
};
THREE.MTLLoader.prototype = {
constructor: THREE.MTLLoader,
/**
* Loads and parses a MTL asset from a URL.
*
* @param {String} url - URL to the MTL file.
* @param {Function} [onLoad] - Callback invoked with the loaded object.
* @param {Function} [onProgress] - Callback for download progress.
* @param {Function} [onError] - Callback for download errors.
*
* @see setPath setTexturePath
*
* @note In order for relative texture references to resolve correctly
* you must call setPath and/or setTexturePath explicitly prior to load.
*/
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var loader = new THREE.FileLoader( this.manager );
loader.setPath( this.path );
loader.load( url, function ( text ) {
onLoad( scope.parse( text ) );
}, onProgress, onError );
},
/**
* Set base path for resolving references.
* If set this path will be prepended to each loaded and found reference.
*
* @see setTexturePath
* @param {String} path
*
* @example
* mtlLoader.setPath( 'assets/obj/' );
* mtlLoader.load( 'my.mtl', ... );
*/
setPath: function ( path ) {
this.path = path;
},
/**
* Set base path for resolving texture references.
* If set this path will be prepended found texture reference.
* If not set and setPath is, it will be used as texture base path.
*
* @see setPath
* @param {String} path
*
* @example
* mtlLoader.setPath( 'assets/obj/' );
* mtlLoader.setTexturePath( 'assets/textures/' );
* mtlLoader.load( 'my.mtl', ... );
*/
setTexturePath: function ( path ) {
this.texturePath = path;
},
setBaseUrl: function ( path ) {
console.warn( 'THREE.MTLLoader: .setBaseUrl() is deprecated. Use .setTexturePath( path ) for texture path or .setPath( path ) for general base path instead.' );
this.setTexturePath( path );
},
setCrossOrigin: function ( value ) {
this.crossOrigin = value;
},
setMaterialOptions: function ( value ) {
this.materialOptions = value;
},
/**
* Parses a MTL file.
*
* @param {String} text - Content of MTL file
* @return {THREE.MTLLoader.MaterialCreator}
*
* @see setPath setTexturePath
*
* @note In order for relative texture references to resolve correctly
* you must call setPath and/or setTexturePath explicitly prior to parse.
*/
parse: function ( text ) {
var lines = text.split( '\n' );
var info = {};
var delimiter_pattern = /\s+/;
var materialsInfo = {};
for ( var i = 0; i < lines.length; i ++ ) {
var line = lines[ i ];
line = line.trim();
if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
// Blank line or comment ignore
continue;
}
var pos = line.indexOf( ' ' );
var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
key = key.toLowerCase();
var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
value = value.trim();
if ( key === 'newmtl' ) {
// New material
info = { name: value };
materialsInfo[ value ] = info;
} else if ( info ) {
if ( key === 'ka' || key === 'kd' || key === 'ks' ) {
var ss = value.split( delimiter_pattern, 3 );
info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
} else {
info[ key ] = value;
}
}
}
var materialCreator = new THREE.MTLLoader.MaterialCreator( this.texturePath || this.path, this.materialOptions );
materialCreator.setCrossOrigin( this.crossOrigin );
materialCreator.setManager( this.manager );
materialCreator.setMaterials( materialsInfo );
return materialCreator;
}
};
/**
* Create a new THREE-MTLLoader.MaterialCreator
* @param baseUrl - Url relative to which textures are loaded
* @param options - Set of options on how to construct the materials
* side: Which side to apply the material
* THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
* wrap: What type of wrapping to apply for textures
* THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
* normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
* Default: false, assumed to be already normalized
* ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
* Default: false
* @constructor
*/
THREE.MTLLoader.MaterialCreator = function ( baseUrl, options ) {
this.baseUrl = baseUrl || '';
this.options = options;
this.materialsInfo = {};
this.materials = {};
this.materialsArray = [];
this.nameLookup = {};
this.side = ( this.options && this.options.side ) ? this.options.side : THREE.FrontSide;
this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE.RepeatWrapping;
};
THREE.MTLLoader.MaterialCreator.prototype = {
constructor: THREE.MTLLoader.MaterialCreator,
setCrossOrigin: function ( value ) {
this.crossOrigin = value;
},
setManager: function ( value ) {
this.manager = value;
},
setMaterials: function ( materialsInfo ) {
this.materialsInfo = this.convert( materialsInfo );
this.materials = {};
this.materialsArray = [];
this.nameLookup = {};
},
convert: function ( materialsInfo ) {
if ( ! this.options ) return materialsInfo;
var converted = {};
for ( var mn in materialsInfo ) {
// Convert materials info into normalized form based on options
var mat = materialsInfo[ mn ];
var covmat = {};
converted[ mn ] = covmat;
for ( var prop in mat ) {
var save = true;
var value = mat[ prop ];
var lprop = prop.toLowerCase();
switch ( lprop ) {
case 'kd':
case 'ka':
case 'ks':
// Diffuse color (color under white light) using RGB values
if ( this.options && this.options.normalizeRGB ) {
value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
}
if ( this.options && this.options.ignoreZeroRGBs ) {
if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
// ignore
save = false;
}
}
break;
default:
break;
}
if ( save ) {
covmat[ lprop ] = value;
}
}
}
return converted;
},
preload: function () {
for ( var mn in this.materialsInfo ) {
this.create( mn );
}
},
getIndex: function ( materialName ) {
return this.nameLookup[ materialName ];
},
getAsArray: function () {
var index = 0;
for ( var mn in this.materialsInfo ) {
this.materialsArray[ index ] = this.create( mn );
this.nameLookup[ mn ] = index;
index ++;
}
return this.materialsArray;
},
create: function ( materialName ) {
if ( this.materials[ materialName ] === undefined ) {
this.createMaterial_( materialName );
}
return this.materials[ materialName ];
},
createMaterial_: function ( materialName ) {
// Create material
var scope = this;
var mat = this.materialsInfo[ materialName ];
var params = {
name: materialName,
side: this.side
};
function resolveURL( baseUrl, url ) {
if ( typeof url !== 'string' || url === '' )
return '';
// Absolute URL
if ( /^https?:\/\//i.test( url ) ) return url;
return baseUrl + url;
}
function setMapForType( mapType, value ) {
if ( params[ mapType ] ) return; // Keep the first encountered texture
var texParams = scope.getTextureParams( value, params );
var map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
map.repeat.copy( texParams.scale );
map.offset.copy( texParams.offset );
map.wrapS = scope.wrap;
map.wrapT = scope.wrap;
params[ mapType ] = map;
}
for ( var prop in mat ) {
var value = mat[ prop ];
if ( value === '' ) continue;
switch ( prop.toLowerCase() ) {
// Ns is material specular exponent
case 'kd':
// Diffuse color (color under white light) using RGB values
params.color = new THREE.Color().fromArray( value );
break;
case 'ks':
// Specular color (color when light is reflected from shiny surface) using RGB values
params.specular = new THREE.Color().fromArray( value );
break;
case 'map_kd':
// Diffuse texture map
setMapForType( "map", value );
break;
case 'map_ks':
// Specular map
setMapForType( "specularMap", value );
break;
case 'map_bump':
case 'bump':
// Bump texture map
setMapForType( "bumpMap", value );
break;
case 'ns':
// The specular exponent (defines the focus of the specular highlight)
// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
params.shininess = parseFloat( value );
break;
case 'd':
if ( value < 1 ) {
params.opacity = value;
params.transparent = true;
}
break;
case 'Tr':
if ( value > 0 ) {
params.opacity = 1 - value;
params.transparent = true;
}
break;
default:
break;
}
}
this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
return this.materials[ materialName ];
},
getTextureParams: function ( value, matParams ) {
var texParams = {
scale: new THREE.Vector2( 1, 1 ),
offset: new THREE.Vector2( 0, 0 )
};
var items = value.split( /\s+/ );
var pos;
pos = items.indexOf( '-bm' );
if ( pos >= 0 ) {
matParams.bumpScale = parseFloat( items[ pos + 1 ] );
items.splice( pos, 2 );
}
pos = items.indexOf( '-s' );
if ( pos >= 0 ) {
texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
items.splice( pos, 4 ); // we expect 3 parameters here!
}
pos = items.indexOf( '-o' );
if ( pos >= 0 ) {
texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
items.splice( pos, 4 ); // we expect 3 parameters here!
}
texParams.url = items.join( ' ' ).trim();
return texParams;
},
loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {
var texture;
var loader = THREE.Loader.Handlers.get( url );
var manager = ( this.manager !== undefined ) ? this.manager : THREE.DefaultLoadingManager;
if ( loader === null ) {
loader = new THREE.TextureLoader( manager );
}
if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
texture = loader.load( url, onLoad, onProgress, onError );
if ( mapping !== undefined ) texture.mapping = mapping;
return texture;
}
};

742
third-party/OBJLoader.js vendored Normal file
View File

@ -0,0 +1,742 @@
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.OBJLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
this.materials = null;
this.regexp = {
// v float float float
vertex_pattern : /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
// vn float float float
normal_pattern : /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
// vt float float
uv_pattern : /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
// f vertex vertex vertex
face_vertex : /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/,
// f vertex/uv vertex/uv vertex/uv
face_vertex_uv : /^f\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+))?/,
// f vertex/uv/normal vertex/uv/normal vertex/uv/normal
face_vertex_uv_normal : /^f\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+)\/(-?\d+))?/,
// f vertex//normal vertex//normal vertex//normal
face_vertex_normal : /^f\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)(?:\s+(-?\d+)\/\/(-?\d+))?/,
// o object_name | g group_name
object_pattern : /^[og]\s*(.+)?/,
// s boolean
smoothing_pattern : /^s\s+(\d+|on|off)/,
// mtllib file_reference
material_library_pattern : /^mtllib /,
// usemtl material_name
material_use_pattern : /^usemtl /
};
};
THREE.OBJLoader.prototype = {
constructor: THREE.OBJLoader,
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var loader = new THREE.FileLoader( scope.manager );
loader.setPath( this.path );
loader.load( url, function ( text ) {
onLoad( scope.parse( text ) );
}, onProgress, onError );
},
setPath: function ( value ) {
this.path = value;
},
setMaterials: function ( materials ) {
this.materials = materials;
},
_createParserState : function () {
var state = {
objects : [],
object : {},
vertices : [],
normals : [],
uvs : [],
materialLibraries : [],
startObject: function ( name, fromDeclaration ) {
// If the current object (initial from reset) is not from a g/o declaration in the parsed
// file. We need to use it for the first parsed g/o to keep things in sync.
if ( this.object && this.object.fromDeclaration === false ) {
this.object.name = name;
this.object.fromDeclaration = ( fromDeclaration !== false );
return;
}
var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
if ( this.object && typeof this.object._finalize === 'function' ) {
this.object._finalize( true );
}
this.object = {
name : name || '',
fromDeclaration : ( fromDeclaration !== false ),
geometry : {
vertices : [],
normals : [],
uvs : []
},
materials : [],
smooth : true,
startMaterial : function( name, libraries ) {
var previous = this._finalize( false );
// New usemtl declaration overwrites an inherited material, except if faces were declared
// after the material, then it must be preserved for proper MultiMaterial continuation.
if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
this.materials.splice( previous.index, 1 );
}
var material = {
index : this.materials.length,
name : name || '',
mtllib : ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
smooth : ( previous !== undefined ? previous.smooth : this.smooth ),
groupStart : ( previous !== undefined ? previous.groupEnd : 0 ),
groupEnd : -1,
groupCount : -1,
inherited : false,
clone : function( index ) {
var cloned = {
index : ( typeof index === 'number' ? index : this.index ),
name : this.name,
mtllib : this.mtllib,
smooth : this.smooth,
groupStart : 0,
groupEnd : -1,
groupCount : -1,
inherited : false
};
cloned.clone = this.clone.bind(cloned);
return cloned;
}
};
this.materials.push( material );
return material;
},
currentMaterial : function() {
if ( this.materials.length > 0 ) {
return this.materials[ this.materials.length - 1 ];
}
return undefined;
},
_finalize : function( end ) {
var lastMultiMaterial = this.currentMaterial();
if ( lastMultiMaterial && lastMultiMaterial.groupEnd === -1 ) {
lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
lastMultiMaterial.inherited = false;
}
// Ignore objects tail materials if no face declarations followed them before a new o/g started.
if ( end && this.materials.length > 1 ) {
for ( var mi = this.materials.length - 1; mi >= 0; mi-- ) {
if ( this.materials[mi].groupCount <= 0 ) {
this.materials.splice( mi, 1 );
}
}
}
// Guarantee at least one empty material, this makes the creation later more straight forward.
if ( end && this.materials.length === 0 ) {
this.materials.push({
name : '',
smooth : this.smooth
});
}
return lastMultiMaterial;
}
};
// Inherit previous objects material.
// Spec tells us that a declared material must be set to all objects until a new material is declared.
// If a usemtl declaration is encountered while this new object is being parsed, it will
// overwrite the inherited material. Exception being that there was already face declarations
// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === "function" ) {
var declared = previousMaterial.clone( 0 );
declared.inherited = true;
this.object.materials.push( declared );
}
this.objects.push( this.object );
},
finalize : function() {
if ( this.object && typeof this.object._finalize === 'function' ) {
this.object._finalize( true );
}
},
parseVertexIndex: function ( value, len ) {
var index = parseInt( value, 10 );
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
},
parseNormalIndex: function ( value, len ) {
var index = parseInt( value, 10 );
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
},
parseUVIndex: function ( value, len ) {
var index = parseInt( value, 10 );
return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
},
addVertex: function ( a, b, c ) {
var src = this.vertices;
var dst = this.object.geometry.vertices;
dst.push( src[ a + 0 ] );
dst.push( src[ a + 1 ] );
dst.push( src[ a + 2 ] );
dst.push( src[ b + 0 ] );
dst.push( src[ b + 1 ] );
dst.push( src[ b + 2 ] );
dst.push( src[ c + 0 ] );
dst.push( src[ c + 1 ] );
dst.push( src[ c + 2 ] );
},
addVertexLine: function ( a ) {
var src = this.vertices;
var dst = this.object.geometry.vertices;
dst.push( src[ a + 0 ] );
dst.push( src[ a + 1 ] );
dst.push( src[ a + 2 ] );
},
addNormal : function ( a, b, c ) {
var src = this.normals;
var dst = this.object.geometry.normals;
dst.push( src[ a + 0 ] );
dst.push( src[ a + 1 ] );
dst.push( src[ a + 2 ] );
dst.push( src[ b + 0 ] );
dst.push( src[ b + 1 ] );
dst.push( src[ b + 2 ] );
dst.push( src[ c + 0 ] );
dst.push( src[ c + 1 ] );
dst.push( src[ c + 2 ] );
},
addUV: function ( a, b, c ) {
var src = this.uvs;
var dst = this.object.geometry.uvs;
dst.push( src[ a + 0 ] );
dst.push( src[ a + 1 ] );
dst.push( src[ b + 0 ] );
dst.push( src[ b + 1 ] );
dst.push( src[ c + 0 ] );
dst.push( src[ c + 1 ] );
},
addUVLine: function ( a ) {
var src = this.uvs;
var dst = this.object.geometry.uvs;
dst.push( src[ a + 0 ] );
dst.push( src[ a + 1 ] );
},
addFace: function ( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
var vLen = this.vertices.length;
var ia = this.parseVertexIndex( a, vLen );
var ib = this.parseVertexIndex( b, vLen );
var ic = this.parseVertexIndex( c, vLen );
var id;
if ( d === undefined ) {
this.addVertex( ia, ib, ic );
} else {
id = this.parseVertexIndex( d, vLen );
this.addVertex( ia, ib, id );
this.addVertex( ib, ic, id );
}
if ( ua !== undefined ) {
var uvLen = this.uvs.length;
ia = this.parseUVIndex( ua, uvLen );
ib = this.parseUVIndex( ub, uvLen );
ic = this.parseUVIndex( uc, uvLen );
if ( d === undefined ) {
this.addUV( ia, ib, ic );
} else {
id = this.parseUVIndex( ud, uvLen );
this.addUV( ia, ib, id );
this.addUV( ib, ic, id );
}
}
if ( na !== undefined ) {
// Normals are many times the same. If so, skip function call and parseInt.
var nLen = this.normals.length;
ia = this.parseNormalIndex( na, nLen );
ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );
if ( d === undefined ) {
this.addNormal( ia, ib, ic );
} else {
id = this.parseNormalIndex( nd, nLen );
this.addNormal( ia, ib, id );
this.addNormal( ib, ic, id );
}
}
},
addLineGeometry: function ( vertices, uvs ) {
this.object.geometry.type = 'Line';
var vLen = this.vertices.length;
var uvLen = this.uvs.length;
for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
}
for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
}
}
};
state.startObject( '', false );
return state;
},
parse: function ( text ) {
console.time( 'OBJLoader' );
var state = this._createParserState();
if ( text.indexOf( '\r\n' ) !== - 1 ) {
// This is faster than String.split with regex that splits on both
text = text.replace( /\r\n/g, '\n' );
}
if ( text.indexOf( '\\\n' ) !== - 1) {
// join lines separated by a line continuation character (\)
text = text.replace( /\\\n/g, '' );
}
var lines = text.split( '\n' );
var line = '', lineFirstChar = '', lineSecondChar = '';
var lineLength = 0;
var result = [];
// Faster to just trim left side of the line. Use if available.
var trimLeft = ( typeof ''.trimLeft === 'function' );
for ( var i = 0, l = lines.length; i < l; i ++ ) {
line = lines[ i ];
line = trimLeft ? line.trimLeft() : line.trim();
lineLength = line.length;
if ( lineLength === 0 ) continue;
lineFirstChar = line.charAt( 0 );
// @todo invoke passed in handler if any
if ( lineFirstChar === '#' ) continue;
if ( lineFirstChar === 'v' ) {
lineSecondChar = line.charAt( 1 );
if ( lineSecondChar === ' ' && ( result = this.regexp.vertex_pattern.exec( line ) ) !== null ) {
// 0 1 2 3
// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
state.vertices.push(
parseFloat( result[ 1 ] ),
parseFloat( result[ 2 ] ),
parseFloat( result[ 3 ] )
);
} else if ( lineSecondChar === 'n' && ( result = this.regexp.normal_pattern.exec( line ) ) !== null ) {
// 0 1 2 3
// ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
state.normals.push(
parseFloat( result[ 1 ] ),
parseFloat( result[ 2 ] ),
parseFloat( result[ 3 ] )
);
} else if ( lineSecondChar === 't' && ( result = this.regexp.uv_pattern.exec( line ) ) !== null ) {
// 0 1 2
// ["vt 0.1 0.2", "0.1", "0.2"]
state.uvs.push(
parseFloat( result[ 1 ] ),
parseFloat( result[ 2 ] )
);
} else {
throw new Error( "Unexpected vertex/normal/uv line: '" + line + "'" );
}
} else if ( lineFirstChar === "f" ) {
if ( ( result = this.regexp.face_vertex_uv_normal.exec( line ) ) !== null ) {
// f vertex/uv/normal vertex/uv/normal vertex/uv/normal
// 0 1 2 3 4 5 6 7 8 9 10 11 12
// ["f 1/1/1 2/2/2 3/3/3", "1", "1", "1", "2", "2", "2", "3", "3", "3", undefined, undefined, undefined]
state.addFace(
result[ 1 ], result[ 4 ], result[ 7 ], result[ 10 ],
result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
);
} else if ( ( result = this.regexp.face_vertex_uv.exec( line ) ) !== null ) {
// f vertex/uv vertex/uv vertex/uv
// 0 1 2 3 4 5 6 7 8
// ["f 1/1 2/2 3/3", "1", "1", "2", "2", "3", "3", undefined, undefined]
state.addFace(
result[ 1 ], result[ 3 ], result[ 5 ], result[ 7 ],
result[ 2 ], result[ 4 ], result[ 6 ], result[ 8 ]
);
} else if ( ( result = this.regexp.face_vertex_normal.exec( line ) ) !== null ) {
// f vertex//normal vertex//normal vertex//normal
// 0 1 2 3 4 5 6 7 8
// ["f 1//1 2//2 3//3", "1", "1", "2", "2", "3", "3", undefined, undefined]
state.addFace(
result[ 1 ], result[ 3 ], result[ 5 ], result[ 7 ],
undefined, undefined, undefined, undefined,
result[ 2 ], result[ 4 ], result[ 6 ], result[ 8 ]
);
} else if ( ( result = this.regexp.face_vertex.exec( line ) ) !== null ) {
// f vertex vertex vertex
// 0 1 2 3 4
// ["f 1 2 3", "1", "2", "3", undefined]
state.addFace(
result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ]
);
} else {
throw new Error( "Unexpected face line: '" + line + "'" );
}
} else if ( lineFirstChar === "l" ) {
var lineParts = line.substring( 1 ).trim().split( " " );
var lineVertices = [], lineUVs = [];
if ( line.indexOf( "/" ) === - 1 ) {
lineVertices = lineParts;
} else {
for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
var parts = lineParts[ li ].split( "/" );
if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );
}
}
state.addLineGeometry( lineVertices, lineUVs );
} else if ( ( result = this.regexp.object_pattern.exec( line ) ) !== null ) {
// o object_name
// or
// g group_name
// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
// var name = result[ 0 ].substr( 1 ).trim();
var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
state.startObject( name );
} else if ( this.regexp.material_use_pattern.test( line ) ) {
// material
state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
} else if ( this.regexp.material_library_pattern.test( line ) ) {
// mtl file
state.materialLibraries.push( line.substring( 7 ).trim() );
} else if ( ( result = this.regexp.smoothing_pattern.exec( line ) ) !== null ) {
// smooth shading
// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
// but does not define a usemtl for each face set.
// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
// This requires some care to not create extra material on each smooth value for "normal" obj files.
// where explicit usemtl defines geometry groups.
// Example asset: examples/models/obj/cerberus/Cerberus.obj
var value = result[ 1 ].trim().toLowerCase();
state.object.smooth = ( value === '1' || value === 'on' );
var material = state.object.currentMaterial();
if ( material ) {
material.smooth = state.object.smooth;
}
} else {
// Handle null terminated files without exception
if ( line === '\0' ) continue;
throw new Error( "Unexpected line: '" + line + "'" );
}
}
state.finalize();
var container = new THREE.Group();
container.materialLibraries = [].concat( state.materialLibraries );
for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
var object = state.objects[ i ];
var geometry = object.geometry;
var materials = object.materials;
var isLine = ( geometry.type === 'Line' );
// Skip o/g line declarations that did not follow with any faces
if ( geometry.vertices.length === 0 ) continue;
var buffergeometry = new THREE.BufferGeometry();
buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) );
if ( geometry.normals.length > 0 ) {
buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) );
} else {
buffergeometry.computeVertexNormals();
}
if ( geometry.uvs.length > 0 ) {
buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
}
// Create materials
var createdMaterials = [];
for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
var sourceMaterial = materials[mi];
var material = undefined;
if ( this.materials !== null ) {
material = this.materials.create( sourceMaterial.name );
// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
var materialLine = new THREE.LineBasicMaterial();
materialLine.copy( material );
material = materialLine;
}
}
if ( ! material ) {
material = ( ! isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial() );
material.name = sourceMaterial.name;
}
material.shading = sourceMaterial.smooth ? THREE.SmoothShading : THREE.FlatShading;
createdMaterials.push(material);
}
// Create mesh
var mesh;
if ( createdMaterials.length > 1 ) {
for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
var sourceMaterial = materials[mi];
buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
}
mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials ) : new THREE.LineSegments( buffergeometry, createdMaterials ) );
} else {
mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] ) : new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] ) );
}
mesh.name = object.name;
container.add( mesh );
}
console.timeEnd( 'OBJLoader' );
return container;
}
};