added visual support for oculus touch
This commit is contained in:
parent
7eab2185ba
commit
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@ -295,6 +295,8 @@ gulp.task("build-browser-xdview",function() {
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srcLib+"VRGamepad.js",
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lib+"VRControls.js",
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lib+"VREffect.js",
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lib+"OBJLoader.js",
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lib+"MTLLoader.js",
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src+"browser/jocly.ar.js",
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src+"browser/jocly.state-machine.js",
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src+"browser/jocly.xd-view.js"
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Binary file not shown.
After Width: | Height: | Size: 699 KiB |
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@ -0,0 +1,79 @@
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# Blender MTL File: 'oculus-touch-controller-left.blend'
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# Material Count: 7
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newmtl body
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd external_controller01_col.png
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newmtl buttonHand
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd external_controller01_col.png
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newmtl buttonMenu
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd external_controller01_col.png
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newmtl buttonTrigger
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd external_controller01_col.png
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newmtl buttonX
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd external_controller01_col.png
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newmtl buttonY
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd external_controller01_col.png
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newmtl stick
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd external_controller01_col.png
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,80 @@
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# Blender MTL File: 'oculus-touch-controller.right.blend'
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# Material Count: 7
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newmtl body
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd external_controller01_col.png
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newmtl buttonA
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd external_controller01_col.png
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newmtl buttonB
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd external_controller01_col.png
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newmtl buttonHand
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd external_controller01_col.png
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newmtl buttonHome
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd external_controller01_col.png
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newmtl buttonTrigger
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd external_controller01_col.png
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newmtl stick
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd external_controller01_col.png
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File diff suppressed because it is too large
Load Diff
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@ -312,10 +312,66 @@ function VRGamepads(opts) {
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options.camera.parent.add(this);
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}
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this.createOculusTouchMesh = function() {
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var $this = this;
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// create clicking ray
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var line = cache["touch-controller-ray"];
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if(line===undefined) {
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var geometry = new THREE.CylinderGeometry(.008,.008,1,8);
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geometry.translate(0,-.5,0);
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var material = new THREE.MeshBasicMaterial( {color: 0x80ff80} );
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line = new THREE.Mesh( geometry, material );
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line.scale.set(1,100,1);
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line.rotateX(Math.PI/6);
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line.visible = false;
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cache["touch-controller-ray"] = line;
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}
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this.pointerObject = line.clone();
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this.add(this.pointerObject);
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this.pointerRescale = true;
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// create controller
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function AddController(object) {
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$this.add(object);
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}
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var cacheName = "touch-controller-"+this.whichHand;
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var controllerObject = cache[cacheName];
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if(controllerObject===undefined) {
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cache[cacheName] = [AddController];
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var loader = new THREE.MTLLoader();
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loader.setPath(options.resBase + 'touch-controller/');
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loader.load("oculus-touch-controller-"+this.whichHand+".mtl",function(materials) {
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materials.preload();
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var objLoader = new THREE.OBJLoader();
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objLoader.setMaterials( materials );
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objLoader.setPath(options.resBase + 'touch-controller/');
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objLoader.load( "oculus-touch-controller-"+$this.whichHand+".obj" , function ( controller ) {
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var object = new THREE.Object3D();
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controller.position.add(new THREE.Vector3(.008,0.03,-.03));
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object.add(controller);
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cache[cacheName].forEach(function(callback) {
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callback(object.clone());
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});
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cache[cacheName] = object;
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});
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});
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} else if(Array.isArray(controllerObject)) {
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cache[cacheName].push(AddController);
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} else
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AddController(controllerObject.clone());
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options.camera.parent.add(this);
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}
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this.getAxes = function() {
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return axes;
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}
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if(/left/i.test(gamepad.id))
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this.whichHand = "left";
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if(/right/i.test(gamepad.id))
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this.whichHand = "right";
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if(/openvr/i.test(gamepad.id)) {
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this.createViveControllerMesh();
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buttonsIndexes = {
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@ -325,7 +381,7 @@ function VRGamepads(opts) {
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}
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this.isVRPad = true;
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} else if(/touch/i.test(gamepad.id)) {
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this.createViveControllerMesh();
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this.createOculusTouchMesh();
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buttonsIndexes = {
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move: -1,
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click: 1,
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@ -352,11 +408,6 @@ function VRGamepads(opts) {
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}
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}
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if(/left/i.test(gamepad.id))
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this.whichHand = "left";
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if(/right/i.test(gamepad.id))
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this.whichHand = "right";
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};
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VRGamepad.prototype = Object.create( THREE.Object3D.prototype );
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/**
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* Loads a Wavefront .mtl file specifying materials
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*
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* @author angelxuanchang
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*/
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THREE.MTLLoader = function ( manager ) {
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this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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};
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THREE.MTLLoader.prototype = {
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constructor: THREE.MTLLoader,
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/**
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* Loads and parses a MTL asset from a URL.
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*
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* @param {String} url - URL to the MTL file.
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* @param {Function} [onLoad] - Callback invoked with the loaded object.
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* @param {Function} [onProgress] - Callback for download progress.
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* @param {Function} [onError] - Callback for download errors.
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*
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* @see setPath setTexturePath
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*
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* @note In order for relative texture references to resolve correctly
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* you must call setPath and/or setTexturePath explicitly prior to load.
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*/
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load: function ( url, onLoad, onProgress, onError ) {
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var scope = this;
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var loader = new THREE.FileLoader( this.manager );
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loader.setPath( this.path );
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loader.load( url, function ( text ) {
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onLoad( scope.parse( text ) );
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}, onProgress, onError );
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},
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/**
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* Set base path for resolving references.
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* If set this path will be prepended to each loaded and found reference.
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*
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* @see setTexturePath
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* @param {String} path
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*
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* @example
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* mtlLoader.setPath( 'assets/obj/' );
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* mtlLoader.load( 'my.mtl', ... );
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*/
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setPath: function ( path ) {
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this.path = path;
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},
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/**
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* Set base path for resolving texture references.
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* If set this path will be prepended found texture reference.
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* If not set and setPath is, it will be used as texture base path.
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*
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* @see setPath
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* @param {String} path
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*
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* @example
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* mtlLoader.setPath( 'assets/obj/' );
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* mtlLoader.setTexturePath( 'assets/textures/' );
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* mtlLoader.load( 'my.mtl', ... );
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*/
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setTexturePath: function ( path ) {
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this.texturePath = path;
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},
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setBaseUrl: function ( path ) {
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console.warn( 'THREE.MTLLoader: .setBaseUrl() is deprecated. Use .setTexturePath( path ) for texture path or .setPath( path ) for general base path instead.' );
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this.setTexturePath( path );
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},
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setCrossOrigin: function ( value ) {
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this.crossOrigin = value;
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},
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setMaterialOptions: function ( value ) {
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this.materialOptions = value;
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},
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/**
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* Parses a MTL file.
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*
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* @param {String} text - Content of MTL file
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* @return {THREE.MTLLoader.MaterialCreator}
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*
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* @see setPath setTexturePath
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*
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* @note In order for relative texture references to resolve correctly
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* you must call setPath and/or setTexturePath explicitly prior to parse.
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*/
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parse: function ( text ) {
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var lines = text.split( '\n' );
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var info = {};
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var delimiter_pattern = /\s+/;
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var materialsInfo = {};
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for ( var i = 0; i < lines.length; i ++ ) {
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var line = lines[ i ];
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line = line.trim();
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if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
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// Blank line or comment ignore
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continue;
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}
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var pos = line.indexOf( ' ' );
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var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
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key = key.toLowerCase();
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var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
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value = value.trim();
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if ( key === 'newmtl' ) {
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// New material
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info = { name: value };
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materialsInfo[ value ] = info;
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} else if ( info ) {
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if ( key === 'ka' || key === 'kd' || key === 'ks' ) {
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var ss = value.split( delimiter_pattern, 3 );
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info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
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} else {
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info[ key ] = value;
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}
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}
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}
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var materialCreator = new THREE.MTLLoader.MaterialCreator( this.texturePath || this.path, this.materialOptions );
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materialCreator.setCrossOrigin( this.crossOrigin );
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materialCreator.setManager( this.manager );
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materialCreator.setMaterials( materialsInfo );
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return materialCreator;
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}
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};
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/**
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* Create a new THREE-MTLLoader.MaterialCreator
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* @param baseUrl - Url relative to which textures are loaded
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* @param options - Set of options on how to construct the materials
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* side: Which side to apply the material
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* THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
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* wrap: What type of wrapping to apply for textures
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* THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
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* normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
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* Default: false, assumed to be already normalized
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* ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
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* Default: false
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* @constructor
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*/
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THREE.MTLLoader.MaterialCreator = function ( baseUrl, options ) {
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this.baseUrl = baseUrl || '';
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this.options = options;
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this.materialsInfo = {};
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this.materials = {};
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this.materialsArray = [];
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this.nameLookup = {};
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this.side = ( this.options && this.options.side ) ? this.options.side : THREE.FrontSide;
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this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE.RepeatWrapping;
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};
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THREE.MTLLoader.MaterialCreator.prototype = {
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constructor: THREE.MTLLoader.MaterialCreator,
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setCrossOrigin: function ( value ) {
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this.crossOrigin = value;
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},
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setManager: function ( value ) {
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this.manager = value;
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},
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setMaterials: function ( materialsInfo ) {
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this.materialsInfo = this.convert( materialsInfo );
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this.materials = {};
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this.materialsArray = [];
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this.nameLookup = {};
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},
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convert: function ( materialsInfo ) {
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if ( ! this.options ) return materialsInfo;
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var converted = {};
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for ( var mn in materialsInfo ) {
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// Convert materials info into normalized form based on options
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var mat = materialsInfo[ mn ];
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var covmat = {};
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converted[ mn ] = covmat;
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for ( var prop in mat ) {
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var save = true;
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var value = mat[ prop ];
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var lprop = prop.toLowerCase();
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switch ( lprop ) {
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case 'kd':
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case 'ka':
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case 'ks':
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// Diffuse color (color under white light) using RGB values
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if ( this.options && this.options.normalizeRGB ) {
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value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
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}
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|
||||
if ( this.options && this.options.ignoreZeroRGBs ) {
|
||||
|
||||
if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
|
||||
|
||||
// ignore
|
||||
|
||||
save = false;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
if ( save ) {
|
||||
|
||||
covmat[ lprop ] = value;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return converted;
|
||||
|
||||
},
|
||||
|
||||
preload: function () {
|
||||
|
||||
for ( var mn in this.materialsInfo ) {
|
||||
|
||||
this.create( mn );
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
getIndex: function ( materialName ) {
|
||||
|
||||
return this.nameLookup[ materialName ];
|
||||
|
||||
},
|
||||
|
||||
getAsArray: function () {
|
||||
|
||||
var index = 0;
|
||||
|
||||
for ( var mn in this.materialsInfo ) {
|
||||
|
||||
this.materialsArray[ index ] = this.create( mn );
|
||||
this.nameLookup[ mn ] = index;
|
||||
index ++;
|
||||
|
||||
}
|
||||
|
||||
return this.materialsArray;
|
||||
|
||||
},
|
||||
|
||||
create: function ( materialName ) {
|
||||
|
||||
if ( this.materials[ materialName ] === undefined ) {
|
||||
|
||||
this.createMaterial_( materialName );
|
||||
|
||||
}
|
||||
|
||||
return this.materials[ materialName ];
|
||||
|
||||
},
|
||||
|
||||
createMaterial_: function ( materialName ) {
|
||||
|
||||
// Create material
|
||||
|
||||
var scope = this;
|
||||
var mat = this.materialsInfo[ materialName ];
|
||||
var params = {
|
||||
|
||||
name: materialName,
|
||||
side: this.side
|
||||
|
||||
};
|
||||
|
||||
function resolveURL( baseUrl, url ) {
|
||||
|
||||
if ( typeof url !== 'string' || url === '' )
|
||||
return '';
|
||||
|
||||
// Absolute URL
|
||||
if ( /^https?:\/\//i.test( url ) ) return url;
|
||||
|
||||
return baseUrl + url;
|
||||
|
||||
}
|
||||
|
||||
function setMapForType( mapType, value ) {
|
||||
|
||||
if ( params[ mapType ] ) return; // Keep the first encountered texture
|
||||
|
||||
var texParams = scope.getTextureParams( value, params );
|
||||
var map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
|
||||
|
||||
map.repeat.copy( texParams.scale );
|
||||
map.offset.copy( texParams.offset );
|
||||
|
||||
map.wrapS = scope.wrap;
|
||||
map.wrapT = scope.wrap;
|
||||
|
||||
params[ mapType ] = map;
|
||||
|
||||
}
|
||||
|
||||
for ( var prop in mat ) {
|
||||
|
||||
var value = mat[ prop ];
|
||||
|
||||
if ( value === '' ) continue;
|
||||
|
||||
switch ( prop.toLowerCase() ) {
|
||||
|
||||
// Ns is material specular exponent
|
||||
|
||||
case 'kd':
|
||||
|
||||
// Diffuse color (color under white light) using RGB values
|
||||
|
||||
params.color = new THREE.Color().fromArray( value );
|
||||
|
||||
break;
|
||||
|
||||
case 'ks':
|
||||
|
||||
// Specular color (color when light is reflected from shiny surface) using RGB values
|
||||
params.specular = new THREE.Color().fromArray( value );
|
||||
|
||||
break;
|
||||
|
||||
case 'map_kd':
|
||||
|
||||
// Diffuse texture map
|
||||
|
||||
setMapForType( "map", value );
|
||||
|
||||
break;
|
||||
|
||||
case 'map_ks':
|
||||
|
||||
// Specular map
|
||||
|
||||
setMapForType( "specularMap", value );
|
||||
|
||||
break;
|
||||
|
||||
case 'map_bump':
|
||||
case 'bump':
|
||||
|
||||
// Bump texture map
|
||||
|
||||
setMapForType( "bumpMap", value );
|
||||
|
||||
break;
|
||||
|
||||
case 'ns':
|
||||
|
||||
// The specular exponent (defines the focus of the specular highlight)
|
||||
// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
|
||||
|
||||
params.shininess = parseFloat( value );
|
||||
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
|
||||
if ( value < 1 ) {
|
||||
|
||||
params.opacity = value;
|
||||
params.transparent = true;
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 'Tr':
|
||||
|
||||
if ( value > 0 ) {
|
||||
|
||||
params.opacity = 1 - value;
|
||||
params.transparent = true;
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
|
||||
return this.materials[ materialName ];
|
||||
|
||||
},
|
||||
|
||||
getTextureParams: function ( value, matParams ) {
|
||||
|
||||
var texParams = {
|
||||
|
||||
scale: new THREE.Vector2( 1, 1 ),
|
||||
offset: new THREE.Vector2( 0, 0 )
|
||||
|
||||
};
|
||||
|
||||
var items = value.split( /\s+/ );
|
||||
var pos;
|
||||
|
||||
pos = items.indexOf( '-bm' );
|
||||
|
||||
if ( pos >= 0 ) {
|
||||
|
||||
matParams.bumpScale = parseFloat( items[ pos + 1 ] );
|
||||
items.splice( pos, 2 );
|
||||
|
||||
}
|
||||
|
||||
pos = items.indexOf( '-s' );
|
||||
|
||||
if ( pos >= 0 ) {
|
||||
|
||||
texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
|
||||
items.splice( pos, 4 ); // we expect 3 parameters here!
|
||||
|
||||
}
|
||||
|
||||
pos = items.indexOf( '-o' );
|
||||
|
||||
if ( pos >= 0 ) {
|
||||
|
||||
texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
|
||||
items.splice( pos, 4 ); // we expect 3 parameters here!
|
||||
|
||||
}
|
||||
|
||||
texParams.url = items.join( ' ' ).trim();
|
||||
return texParams;
|
||||
|
||||
},
|
||||
|
||||
loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {
|
||||
|
||||
var texture;
|
||||
var loader = THREE.Loader.Handlers.get( url );
|
||||
var manager = ( this.manager !== undefined ) ? this.manager : THREE.DefaultLoadingManager;
|
||||
|
||||
if ( loader === null ) {
|
||||
|
||||
loader = new THREE.TextureLoader( manager );
|
||||
|
||||
}
|
||||
|
||||
if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
|
||||
texture = loader.load( url, onLoad, onProgress, onError );
|
||||
|
||||
if ( mapping !== undefined ) texture.mapping = mapping;
|
||||
|
||||
return texture;
|
||||
|
||||
}
|
||||
|
||||
};
|
|
@ -0,0 +1,742 @@
|
|||
/**
|
||||
* @author mrdoob / http://mrdoob.com/
|
||||
*/
|
||||
|
||||
THREE.OBJLoader = function ( manager ) {
|
||||
|
||||
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
|
||||
|
||||
this.materials = null;
|
||||
|
||||
this.regexp = {
|
||||
// v float float float
|
||||
vertex_pattern : /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
|
||||
// vn float float float
|
||||
normal_pattern : /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
|
||||
// vt float float
|
||||
uv_pattern : /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
|
||||
// f vertex vertex vertex
|
||||
face_vertex : /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/,
|
||||
// f vertex/uv vertex/uv vertex/uv
|
||||
face_vertex_uv : /^f\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+))?/,
|
||||
// f vertex/uv/normal vertex/uv/normal vertex/uv/normal
|
||||
face_vertex_uv_normal : /^f\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+)\/(-?\d+))?/,
|
||||
// f vertex//normal vertex//normal vertex//normal
|
||||
face_vertex_normal : /^f\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)(?:\s+(-?\d+)\/\/(-?\d+))?/,
|
||||
// o object_name | g group_name
|
||||
object_pattern : /^[og]\s*(.+)?/,
|
||||
// s boolean
|
||||
smoothing_pattern : /^s\s+(\d+|on|off)/,
|
||||
// mtllib file_reference
|
||||
material_library_pattern : /^mtllib /,
|
||||
// usemtl material_name
|
||||
material_use_pattern : /^usemtl /
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
THREE.OBJLoader.prototype = {
|
||||
|
||||
constructor: THREE.OBJLoader,
|
||||
|
||||
load: function ( url, onLoad, onProgress, onError ) {
|
||||
|
||||
var scope = this;
|
||||
|
||||
var loader = new THREE.FileLoader( scope.manager );
|
||||
loader.setPath( this.path );
|
||||
loader.load( url, function ( text ) {
|
||||
|
||||
onLoad( scope.parse( text ) );
|
||||
|
||||
}, onProgress, onError );
|
||||
|
||||
},
|
||||
|
||||
setPath: function ( value ) {
|
||||
|
||||
this.path = value;
|
||||
|
||||
},
|
||||
|
||||
setMaterials: function ( materials ) {
|
||||
|
||||
this.materials = materials;
|
||||
|
||||
},
|
||||
|
||||
_createParserState : function () {
|
||||
|
||||
var state = {
|
||||
objects : [],
|
||||
object : {},
|
||||
|
||||
vertices : [],
|
||||
normals : [],
|
||||
uvs : [],
|
||||
|
||||
materialLibraries : [],
|
||||
|
||||
startObject: function ( name, fromDeclaration ) {
|
||||
|
||||
// If the current object (initial from reset) is not from a g/o declaration in the parsed
|
||||
// file. We need to use it for the first parsed g/o to keep things in sync.
|
||||
if ( this.object && this.object.fromDeclaration === false ) {
|
||||
|
||||
this.object.name = name;
|
||||
this.object.fromDeclaration = ( fromDeclaration !== false );
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
|
||||
|
||||
if ( this.object && typeof this.object._finalize === 'function' ) {
|
||||
|
||||
this.object._finalize( true );
|
||||
|
||||
}
|
||||
|
||||
this.object = {
|
||||
name : name || '',
|
||||
fromDeclaration : ( fromDeclaration !== false ),
|
||||
|
||||
geometry : {
|
||||
vertices : [],
|
||||
normals : [],
|
||||
uvs : []
|
||||
},
|
||||
materials : [],
|
||||
smooth : true,
|
||||
|
||||
startMaterial : function( name, libraries ) {
|
||||
|
||||
var previous = this._finalize( false );
|
||||
|
||||
// New usemtl declaration overwrites an inherited material, except if faces were declared
|
||||
// after the material, then it must be preserved for proper MultiMaterial continuation.
|
||||
if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
|
||||
|
||||
this.materials.splice( previous.index, 1 );
|
||||
|
||||
}
|
||||
|
||||
var material = {
|
||||
index : this.materials.length,
|
||||
name : name || '',
|
||||
mtllib : ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
|
||||
smooth : ( previous !== undefined ? previous.smooth : this.smooth ),
|
||||
groupStart : ( previous !== undefined ? previous.groupEnd : 0 ),
|
||||
groupEnd : -1,
|
||||
groupCount : -1,
|
||||
inherited : false,
|
||||
|
||||
clone : function( index ) {
|
||||
var cloned = {
|
||||
index : ( typeof index === 'number' ? index : this.index ),
|
||||
name : this.name,
|
||||
mtllib : this.mtllib,
|
||||
smooth : this.smooth,
|
||||
groupStart : 0,
|
||||
groupEnd : -1,
|
||||
groupCount : -1,
|
||||
inherited : false
|
||||
};
|
||||
cloned.clone = this.clone.bind(cloned);
|
||||
return cloned;
|
||||
}
|
||||
};
|
||||
|
||||
this.materials.push( material );
|
||||
|
||||
return material;
|
||||
|
||||
},
|
||||
|
||||
currentMaterial : function() {
|
||||
|
||||
if ( this.materials.length > 0 ) {
|
||||
return this.materials[ this.materials.length - 1 ];
|
||||
}
|
||||
|
||||
return undefined;
|
||||
|
||||
},
|
||||
|
||||
_finalize : function( end ) {
|
||||
|
||||
var lastMultiMaterial = this.currentMaterial();
|
||||
if ( lastMultiMaterial && lastMultiMaterial.groupEnd === -1 ) {
|
||||
|
||||
lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
|
||||
lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
|
||||
lastMultiMaterial.inherited = false;
|
||||
|
||||
}
|
||||
|
||||
// Ignore objects tail materials if no face declarations followed them before a new o/g started.
|
||||
if ( end && this.materials.length > 1 ) {
|
||||
|
||||
for ( var mi = this.materials.length - 1; mi >= 0; mi-- ) {
|
||||
if ( this.materials[mi].groupCount <= 0 ) {
|
||||
this.materials.splice( mi, 1 );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Guarantee at least one empty material, this makes the creation later more straight forward.
|
||||
if ( end && this.materials.length === 0 ) {
|
||||
|
||||
this.materials.push({
|
||||
name : '',
|
||||
smooth : this.smooth
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
return lastMultiMaterial;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
// Inherit previous objects material.
|
||||
// Spec tells us that a declared material must be set to all objects until a new material is declared.
|
||||
// If a usemtl declaration is encountered while this new object is being parsed, it will
|
||||
// overwrite the inherited material. Exception being that there was already face declarations
|
||||
// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
|
||||
|
||||
if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === "function" ) {
|
||||
|
||||
var declared = previousMaterial.clone( 0 );
|
||||
declared.inherited = true;
|
||||
this.object.materials.push( declared );
|
||||
|
||||
}
|
||||
|
||||
this.objects.push( this.object );
|
||||
|
||||
},
|
||||
|
||||
finalize : function() {
|
||||
|
||||
if ( this.object && typeof this.object._finalize === 'function' ) {
|
||||
|
||||
this.object._finalize( true );
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
parseVertexIndex: function ( value, len ) {
|
||||
|
||||
var index = parseInt( value, 10 );
|
||||
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
|
||||
|
||||
},
|
||||
|
||||
parseNormalIndex: function ( value, len ) {
|
||||
|
||||
var index = parseInt( value, 10 );
|
||||
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
|
||||
|
||||
},
|
||||
|
||||
parseUVIndex: function ( value, len ) {
|
||||
|
||||
var index = parseInt( value, 10 );
|
||||
return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
|
||||
|
||||
},
|
||||
|
||||
addVertex: function ( a, b, c ) {
|
||||
|
||||
var src = this.vertices;
|
||||
var dst = this.object.geometry.vertices;
|
||||
|
||||
dst.push( src[ a + 0 ] );
|
||||
dst.push( src[ a + 1 ] );
|
||||
dst.push( src[ a + 2 ] );
|
||||
dst.push( src[ b + 0 ] );
|
||||
dst.push( src[ b + 1 ] );
|
||||
dst.push( src[ b + 2 ] );
|
||||
dst.push( src[ c + 0 ] );
|
||||
dst.push( src[ c + 1 ] );
|
||||
dst.push( src[ c + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addVertexLine: function ( a ) {
|
||||
|
||||
var src = this.vertices;
|
||||
var dst = this.object.geometry.vertices;
|
||||
|
||||
dst.push( src[ a + 0 ] );
|
||||
dst.push( src[ a + 1 ] );
|
||||
dst.push( src[ a + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addNormal : function ( a, b, c ) {
|
||||
|
||||
var src = this.normals;
|
||||
var dst = this.object.geometry.normals;
|
||||
|
||||
dst.push( src[ a + 0 ] );
|
||||
dst.push( src[ a + 1 ] );
|
||||
dst.push( src[ a + 2 ] );
|
||||
dst.push( src[ b + 0 ] );
|
||||
dst.push( src[ b + 1 ] );
|
||||
dst.push( src[ b + 2 ] );
|
||||
dst.push( src[ c + 0 ] );
|
||||
dst.push( src[ c + 1 ] );
|
||||
dst.push( src[ c + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addUV: function ( a, b, c ) {
|
||||
|
||||
var src = this.uvs;
|
||||
var dst = this.object.geometry.uvs;
|
||||
|
||||
dst.push( src[ a + 0 ] );
|
||||
dst.push( src[ a + 1 ] );
|
||||
dst.push( src[ b + 0 ] );
|
||||
dst.push( src[ b + 1 ] );
|
||||
dst.push( src[ c + 0 ] );
|
||||
dst.push( src[ c + 1 ] );
|
||||
|
||||
},
|
||||
|
||||
addUVLine: function ( a ) {
|
||||
|
||||
var src = this.uvs;
|
||||
var dst = this.object.geometry.uvs;
|
||||
|
||||
dst.push( src[ a + 0 ] );
|
||||
dst.push( src[ a + 1 ] );
|
||||
|
||||
},
|
||||
|
||||
addFace: function ( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
|
||||
|
||||
var vLen = this.vertices.length;
|
||||
|
||||
var ia = this.parseVertexIndex( a, vLen );
|
||||
var ib = this.parseVertexIndex( b, vLen );
|
||||
var ic = this.parseVertexIndex( c, vLen );
|
||||
var id;
|
||||
|
||||
if ( d === undefined ) {
|
||||
|
||||
this.addVertex( ia, ib, ic );
|
||||
|
||||
} else {
|
||||
|
||||
id = this.parseVertexIndex( d, vLen );
|
||||
|
||||
this.addVertex( ia, ib, id );
|
||||
this.addVertex( ib, ic, id );
|
||||
|
||||
}
|
||||
|
||||
if ( ua !== undefined ) {
|
||||
|
||||
var uvLen = this.uvs.length;
|
||||
|
||||
ia = this.parseUVIndex( ua, uvLen );
|
||||
ib = this.parseUVIndex( ub, uvLen );
|
||||
ic = this.parseUVIndex( uc, uvLen );
|
||||
|
||||
if ( d === undefined ) {
|
||||
|
||||
this.addUV( ia, ib, ic );
|
||||
|
||||
} else {
|
||||
|
||||
id = this.parseUVIndex( ud, uvLen );
|
||||
|
||||
this.addUV( ia, ib, id );
|
||||
this.addUV( ib, ic, id );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( na !== undefined ) {
|
||||
|
||||
// Normals are many times the same. If so, skip function call and parseInt.
|
||||
var nLen = this.normals.length;
|
||||
ia = this.parseNormalIndex( na, nLen );
|
||||
|
||||
ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
|
||||
ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );
|
||||
|
||||
if ( d === undefined ) {
|
||||
|
||||
this.addNormal( ia, ib, ic );
|
||||
|
||||
} else {
|
||||
|
||||
id = this.parseNormalIndex( nd, nLen );
|
||||
|
||||
this.addNormal( ia, ib, id );
|
||||
this.addNormal( ib, ic, id );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
addLineGeometry: function ( vertices, uvs ) {
|
||||
|
||||
this.object.geometry.type = 'Line';
|
||||
|
||||
var vLen = this.vertices.length;
|
||||
var uvLen = this.uvs.length;
|
||||
|
||||
for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
|
||||
|
||||
this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
|
||||
|
||||
}
|
||||
|
||||
for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
|
||||
|
||||
this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
state.startObject( '', false );
|
||||
|
||||
return state;
|
||||
|
||||
},
|
||||
|
||||
parse: function ( text ) {
|
||||
|
||||
console.time( 'OBJLoader' );
|
||||
|
||||
var state = this._createParserState();
|
||||
|
||||
if ( text.indexOf( '\r\n' ) !== - 1 ) {
|
||||
|
||||
// This is faster than String.split with regex that splits on both
|
||||
text = text.replace( /\r\n/g, '\n' );
|
||||
|
||||
}
|
||||
|
||||
if ( text.indexOf( '\\\n' ) !== - 1) {
|
||||
|
||||
// join lines separated by a line continuation character (\)
|
||||
text = text.replace( /\\\n/g, '' );
|
||||
|
||||
}
|
||||
|
||||
var lines = text.split( '\n' );
|
||||
var line = '', lineFirstChar = '', lineSecondChar = '';
|
||||
var lineLength = 0;
|
||||
var result = [];
|
||||
|
||||
// Faster to just trim left side of the line. Use if available.
|
||||
var trimLeft = ( typeof ''.trimLeft === 'function' );
|
||||
|
||||
for ( var i = 0, l = lines.length; i < l; i ++ ) {
|
||||
|
||||
line = lines[ i ];
|
||||
|
||||
line = trimLeft ? line.trimLeft() : line.trim();
|
||||
|
||||
lineLength = line.length;
|
||||
|
||||
if ( lineLength === 0 ) continue;
|
||||
|
||||
lineFirstChar = line.charAt( 0 );
|
||||
|
||||
// @todo invoke passed in handler if any
|
||||
if ( lineFirstChar === '#' ) continue;
|
||||
|
||||
if ( lineFirstChar === 'v' ) {
|
||||
|
||||
lineSecondChar = line.charAt( 1 );
|
||||
|
||||
if ( lineSecondChar === ' ' && ( result = this.regexp.vertex_pattern.exec( line ) ) !== null ) {
|
||||
|
||||
// 0 1 2 3
|
||||
// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
|
||||
|
||||
state.vertices.push(
|
||||
parseFloat( result[ 1 ] ),
|
||||
parseFloat( result[ 2 ] ),
|
||||
parseFloat( result[ 3 ] )
|
||||
);
|
||||
|
||||
} else if ( lineSecondChar === 'n' && ( result = this.regexp.normal_pattern.exec( line ) ) !== null ) {
|
||||
|
||||
// 0 1 2 3
|
||||
// ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
|
||||
|
||||
state.normals.push(
|
||||
parseFloat( result[ 1 ] ),
|
||||
parseFloat( result[ 2 ] ),
|
||||
parseFloat( result[ 3 ] )
|
||||
);
|
||||
|
||||
} else if ( lineSecondChar === 't' && ( result = this.regexp.uv_pattern.exec( line ) ) !== null ) {
|
||||
|
||||
// 0 1 2
|
||||
// ["vt 0.1 0.2", "0.1", "0.2"]
|
||||
|
||||
state.uvs.push(
|
||||
parseFloat( result[ 1 ] ),
|
||||
parseFloat( result[ 2 ] )
|
||||
);
|
||||
|
||||
} else {
|
||||
|
||||
throw new Error( "Unexpected vertex/normal/uv line: '" + line + "'" );
|
||||
|
||||
}
|
||||
|
||||
} else if ( lineFirstChar === "f" ) {
|
||||
|
||||
if ( ( result = this.regexp.face_vertex_uv_normal.exec( line ) ) !== null ) {
|
||||
|
||||
// f vertex/uv/normal vertex/uv/normal vertex/uv/normal
|
||||
// 0 1 2 3 4 5 6 7 8 9 10 11 12
|
||||
// ["f 1/1/1 2/2/2 3/3/3", "1", "1", "1", "2", "2", "2", "3", "3", "3", undefined, undefined, undefined]
|
||||
|
||||
state.addFace(
|
||||
result[ 1 ], result[ 4 ], result[ 7 ], result[ 10 ],
|
||||
result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
|
||||
result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
|
||||
);
|
||||
|
||||
} else if ( ( result = this.regexp.face_vertex_uv.exec( line ) ) !== null ) {
|
||||
|
||||
// f vertex/uv vertex/uv vertex/uv
|
||||
// 0 1 2 3 4 5 6 7 8
|
||||
// ["f 1/1 2/2 3/3", "1", "1", "2", "2", "3", "3", undefined, undefined]
|
||||
|
||||
state.addFace(
|
||||
result[ 1 ], result[ 3 ], result[ 5 ], result[ 7 ],
|
||||
result[ 2 ], result[ 4 ], result[ 6 ], result[ 8 ]
|
||||
);
|
||||
|
||||
} else if ( ( result = this.regexp.face_vertex_normal.exec( line ) ) !== null ) {
|
||||
|
||||
// f vertex//normal vertex//normal vertex//normal
|
||||
// 0 1 2 3 4 5 6 7 8
|
||||
// ["f 1//1 2//2 3//3", "1", "1", "2", "2", "3", "3", undefined, undefined]
|
||||
|
||||
state.addFace(
|
||||
result[ 1 ], result[ 3 ], result[ 5 ], result[ 7 ],
|
||||
undefined, undefined, undefined, undefined,
|
||||
result[ 2 ], result[ 4 ], result[ 6 ], result[ 8 ]
|
||||
);
|
||||
|
||||
} else if ( ( result = this.regexp.face_vertex.exec( line ) ) !== null ) {
|
||||
|
||||
// f vertex vertex vertex
|
||||
// 0 1 2 3 4
|
||||
// ["f 1 2 3", "1", "2", "3", undefined]
|
||||
|
||||
state.addFace(
|
||||
result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ]
|
||||
);
|
||||
|
||||
} else {
|
||||
|
||||
throw new Error( "Unexpected face line: '" + line + "'" );
|
||||
|
||||
}
|
||||
|
||||
} else if ( lineFirstChar === "l" ) {
|
||||
|
||||
var lineParts = line.substring( 1 ).trim().split( " " );
|
||||
var lineVertices = [], lineUVs = [];
|
||||
|
||||
if ( line.indexOf( "/" ) === - 1 ) {
|
||||
|
||||
lineVertices = lineParts;
|
||||
|
||||
} else {
|
||||
|
||||
for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
|
||||
|
||||
var parts = lineParts[ li ].split( "/" );
|
||||
|
||||
if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
|
||||
if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
state.addLineGeometry( lineVertices, lineUVs );
|
||||
|
||||
} else if ( ( result = this.regexp.object_pattern.exec( line ) ) !== null ) {
|
||||
|
||||
// o object_name
|
||||
// or
|
||||
// g group_name
|
||||
|
||||
// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
|
||||
// var name = result[ 0 ].substr( 1 ).trim();
|
||||
var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
|
||||
|
||||
state.startObject( name );
|
||||
|
||||
} else if ( this.regexp.material_use_pattern.test( line ) ) {
|
||||
|
||||
// material
|
||||
|
||||
state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
|
||||
|
||||
} else if ( this.regexp.material_library_pattern.test( line ) ) {
|
||||
|
||||
// mtl file
|
||||
|
||||
state.materialLibraries.push( line.substring( 7 ).trim() );
|
||||
|
||||
} else if ( ( result = this.regexp.smoothing_pattern.exec( line ) ) !== null ) {
|
||||
|
||||
// smooth shading
|
||||
|
||||
// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
|
||||
// but does not define a usemtl for each face set.
|
||||
// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
|
||||
// This requires some care to not create extra material on each smooth value for "normal" obj files.
|
||||
// where explicit usemtl defines geometry groups.
|
||||
// Example asset: examples/models/obj/cerberus/Cerberus.obj
|
||||
|
||||
var value = result[ 1 ].trim().toLowerCase();
|
||||
state.object.smooth = ( value === '1' || value === 'on' );
|
||||
|
||||
var material = state.object.currentMaterial();
|
||||
if ( material ) {
|
||||
|
||||
material.smooth = state.object.smooth;
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
// Handle null terminated files without exception
|
||||
if ( line === '\0' ) continue;
|
||||
|
||||
throw new Error( "Unexpected line: '" + line + "'" );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
state.finalize();
|
||||
|
||||
var container = new THREE.Group();
|
||||
container.materialLibraries = [].concat( state.materialLibraries );
|
||||
|
||||
for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
|
||||
|
||||
var object = state.objects[ i ];
|
||||
var geometry = object.geometry;
|
||||
var materials = object.materials;
|
||||
var isLine = ( geometry.type === 'Line' );
|
||||
|
||||
// Skip o/g line declarations that did not follow with any faces
|
||||
if ( geometry.vertices.length === 0 ) continue;
|
||||
|
||||
var buffergeometry = new THREE.BufferGeometry();
|
||||
|
||||
buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) );
|
||||
|
||||
if ( geometry.normals.length > 0 ) {
|
||||
|
||||
buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) );
|
||||
|
||||
} else {
|
||||
|
||||
buffergeometry.computeVertexNormals();
|
||||
|
||||
}
|
||||
|
||||
if ( geometry.uvs.length > 0 ) {
|
||||
|
||||
buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
|
||||
|
||||
}
|
||||
|
||||
// Create materials
|
||||
|
||||
var createdMaterials = [];
|
||||
|
||||
for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
|
||||
|
||||
var sourceMaterial = materials[mi];
|
||||
var material = undefined;
|
||||
|
||||
if ( this.materials !== null ) {
|
||||
|
||||
material = this.materials.create( sourceMaterial.name );
|
||||
|
||||
// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
|
||||
if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
|
||||
|
||||
var materialLine = new THREE.LineBasicMaterial();
|
||||
materialLine.copy( material );
|
||||
material = materialLine;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( ! material ) {
|
||||
|
||||
material = ( ! isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial() );
|
||||
material.name = sourceMaterial.name;
|
||||
|
||||
}
|
||||
|
||||
material.shading = sourceMaterial.smooth ? THREE.SmoothShading : THREE.FlatShading;
|
||||
|
||||
createdMaterials.push(material);
|
||||
|
||||
}
|
||||
|
||||
// Create mesh
|
||||
|
||||
var mesh;
|
||||
|
||||
if ( createdMaterials.length > 1 ) {
|
||||
|
||||
for ( var mi = 0, miLen = materials.length; mi < miLen ; mi++ ) {
|
||||
|
||||
var sourceMaterial = materials[mi];
|
||||
buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
|
||||
|
||||
}
|
||||
|
||||
mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials ) : new THREE.LineSegments( buffergeometry, createdMaterials ) );
|
||||
|
||||
} else {
|
||||
|
||||
mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] ) : new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] ) );
|
||||
}
|
||||
|
||||
mesh.name = object.name;
|
||||
|
||||
container.add( mesh );
|
||||
|
||||
}
|
||||
|
||||
console.timeEnd( 'OBJLoader' );
|
||||
|
||||
return container;
|
||||
|
||||
}
|
||||
|
||||
};
|
Loading…
Reference in New Issue