ensure progress is never greater than 100
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@ -793,6 +793,7 @@ if(typeof process!=="undefined" && process.title === "node") {
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progressPercent=Math.max(progressPercent,100*loopCount/uctParams.maxLoops);
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if(uctParams.maxNodes>0)
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progressPercent=Math.max(progressPercent,100*nodeCount/uctParams.maxNodes);
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progressPercent = Math.min(100,progressPercent);
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if(progressPercent!=lastProgressPercent) {
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lastProgressPercent=progressPercent;
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if(aGame.mProgressCallback)
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