jocly/examples/browser/js/simple.js
2017-03-29 17:30:37 +02:00

70 lines
1.8 KiB
JavaScript

var progressBar;
function NotifyWinner(winner) {
var txt;
switch(winner) {
case 1:
txt = "Player A wins";
break;
case -1:
txt = "Player B wins";
break;
case 2:
txt = "Draw";
break;
}
alert(txt);
}
function PrintMove(game,move) {
game.getMoveString(move)
.then((move)=>{
console.info("=>",move);
});
}
function Listen(message) {
var game = this;
switch(message.type) {
case "human-move":
PrintMove(game,message.move);
if(message.finished)
NotifyWinner(message.winner);
else {
game.machineTurn({
level: game.config.model.levels[2],
threaded: true
});
progressBar.style.display = "block";
}
break;
case "machine-move":
PrintMove(game,message.move);
progressBar.style.display = "none";
if(message.finished)
NotifyWinner(message.winner);
else
game.humanTurn();
break;
case "machine-progress":
progressBar.style.width = message.progress +"%";
break;
}
}
window.addEventListener("DOMContentLoaded", function () {
progressBar = document.getElementById("progress-bar");
var match = /\?game=([^&]+)/.exec(window.location.href);
var gameName = match && match[1] || "classic-chess";
var elementId = "game-area1";
var area = document.getElementById(elementId);
Jocly.createGame(gameName,area).then((game) => {
game.listen(Listen)
.then(()=>{
game.humanTurn();
});
});
});