371 lines
9.6 KiB
JavaScript
371 lines
9.6 KiB
JavaScript
/* jshint esversion:6 */
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const path = require('path');
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const fs = require('fs');
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const gulp = require('gulp');
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const debug = require('gulp-debug');
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const del = require("del");
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const through = require('through2');
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const Vinyl = require("vinyl");
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const merge = require('merge-stream');
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const rename = require("gulp-rename");
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const concat = require('gulp-concat');
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const add = require('gulp-add');
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const sourcemaps = require('gulp-sourcemaps');
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const runSequence = require('run-sequence');
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const uglify = require('gulp-uglify');
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const babel = require('gulp-babel');
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const browserify = require('browserify');
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const buffer = require("vinyl-buffer");
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const source = require('vinyl-source-stream');
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const argv = require('yargs').argv;
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const gulpif = require('gulp-if');
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const gutil = require('gulp-util');
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const modulifyHeaders = {
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model:
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`exports.model = Model = {
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Game: {},
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Board: {},
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Move: {}
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};
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`,
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view:
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`exports.view = View = {
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Game: {},
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Board: {},
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Move: {}
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};
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`
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};
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const allGames = {};
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var moduleDirs = [];
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var modulesMap = {};
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var exclusiveGames = null;
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if (typeof argv.defaultGames == "undefined" || argv.defaultGames)
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moduleDirs = fs.readdirSync("src/games").map((dir) => {
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return path.join("src/games", dir);
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});
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if (argv.modules)
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moduleDirs = moduleDirs.concat(argv.modules.split(":"));
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moduleDirs.forEach((dir) => {
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modulesMap[path.basename(dir)] = dir;
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});
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if (argv.games) {
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exclusiveGames = {};
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argv.games.split(":").forEach((game) => {
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exclusiveGames[game] = true;
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});
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}
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function HandleModuleGames(modelOnly) {
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return through.obj(function (file, enc, next) {
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// this is executed for every game module
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var push = this.push.bind(this);
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var moduleName = path.basename(file.path);
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var moduleManifest = require(file.path);
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var streams = [];
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moduleManifest.games.forEach((game) => {
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// this is executed for every game in the game module
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if (exclusiveGames && !exclusiveGames[game.name])
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return;
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// same some game data so we can list all games later
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allGames[game.name] = {
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title: game.config.model["title-en"],
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summary: game.config.model.summary,
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thumbnail: game.config.model.thumbnail,
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module: moduleName,
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obsolete: game.config.model.obsolete
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};
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// create the game config file
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push(new Vinyl({
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path: moduleName + "/" + game.name + "-config.js",
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contents: new Buffer('exports.config = ' + JSON.stringify(game.config))
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}));
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// create some specified resources
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if (!modelOnly) {
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var resources = {
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model: ["thumbnail", "rules", "description", "credits"],
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view: ["css"]
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};
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["model", "view"].forEach((modelView) => {
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resources[modelView].forEach((field) => {
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var files = [];
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switch (typeof game.config[modelView][field]) {
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case "string":
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files.push(game.config[modelView][field]);
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break;
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case "object":
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for (var f in game.config[modelView][field])
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files.push(game.config[modelView][field][f]);
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break;
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}
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files = files.map((file) => {
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return path.join(modulesMap[moduleName], file);
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});
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var stream = gulp.src(files)
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.pipe(rename(function (path) {
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path.dirname = moduleName;
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}))
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.pipe(through.obj(function (file, enc, next) {
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push(file);
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next();
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}))
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;
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streams.push(stream);
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});
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});
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}
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// create model and view script files
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function Scripts(which) {
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var scripts = game[which + "Scripts"].map((script) => {
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return path.join(modulesMap[moduleName], script);
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});
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var fileName = moduleName + "/" + game.name + "-" + which + ".js";
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var stream = gulp.src(scripts)
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.pipe(gulpif(!argv.prod, sourcemaps.init()))
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.pipe(add('_', modulifyHeaders[which], true))
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.pipe(concat(fileName))
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.pipe(gulpif(argv.prod, uglify()))
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.on('error', function (err) { gutil.log(gutil.colors.red('[Error]'), err.toString()); })
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.pipe(gulpif(!argv.prod, sourcemaps.write('.')))
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.pipe(through.obj(function (file, enc, next) {
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push(file);
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next();
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}));
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streams.push(stream);
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}
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if (modelOnly)
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Scripts("model");
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else
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["model", "view"].forEach(Scripts);
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});
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// create module common resources
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if (!modelOnly) {
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var stream = gulp.src(modulesMap[moduleName] + "/res/**/*")
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.pipe(rename(function (path) {
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path.dirname = moduleName + "/res/" + path.dirname;
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}))
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.pipe(through.obj(function (file, enc, next) {
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push(file);
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next();
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}))
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;
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streams.push(stream);
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}
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merge(streams)
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.on("finish", function () {
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next();
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});
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});
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}
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gulp.task("build-node-games", function () {
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return gulp.src(moduleDirs)
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.pipe(HandleModuleGames(true))
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.pipe(gulp.dest("dist/node/games"));
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});
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function ProcessJS(stream, concatName, skipBabel) {
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if (!argv.prod)
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stream = stream.pipe(sourcemaps.init());
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if (!skipBabel)
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stream = stream.pipe(babel({
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presets: ['es2015'],
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compact: !!argv.prod
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}));
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if (argv.prod)
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stream = stream.pipe(uglify())
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.on('error', function (err) {
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gutil.log(gutil.colors.red('[Error]'), err.toString());
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this.emit('end');
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});
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if (concatName)
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stream = stream.pipe(concat(concatName));
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if (!argv.prod)
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stream = stream.pipe(sourcemaps.write("."));
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return stream;
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}
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gulp.task("build-node-core", function () {
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var joclyCoreStream =
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ProcessJS(gulp.src([
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"src/core/jocly.core.js",
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]));
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var joclyBaseStream =
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ProcessJS(gulp.src([
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"src/core/jocly.util.js",
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"src/core/jocly.uct.js",
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"src/core/jocly.game.js"
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]));
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var allGamesStream = source('jocly-allgames.js');
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allGamesStream.end('exports.games = ' + JSON.stringify(allGames));
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allGamesStream = ProcessJS(allGamesStream.pipe(buffer()));
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return merge(joclyCoreStream, allGamesStream, joclyBaseStream)
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.pipe(gulp.dest("dist/node"));
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});
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function CopyLicense(target) {
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return gulp.src(["COPYING.md", "CONTRIBUTING.md", "AGPL-3.0.txt"])
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.pipe(gulp.dest(target));
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}
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gulp.task("copy-browser-license", function () {
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return CopyLicense("dist/browser");
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});
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gulp.task("copy-node-license", function () {
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return CopyLicense("dist/node");
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});
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gulp.task("build-node", function (callback) {
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runSequence("build-node-games", ["build-node-core", "copy-node-license"], callback);
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});
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gulp.task("build-browser-games", function () {
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return gulp.src(moduleDirs)
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.pipe(HandleModuleGames(false))
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.pipe(gulp.dest("dist/browser/games"));
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});
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gulp.task("build-browser-core", function () {
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var _ProcessJS = function (s) { return s; };
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var b = browserify({
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entries: "src/browser/jocly.js",
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debug: true,
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standalone: "Jocly"
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});
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var joclyBrowserStream = ProcessJS(b.bundle()
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.pipe(source('jocly.js'))
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.pipe(buffer()));
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var joclyCoreStream = ProcessJS(gulp.src([
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"src/core/jocly.core.js",
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]));
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var joclyBaseStream = ProcessJS(gulp.src([
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"src/core/jocly.util.js",
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"src/core/jocly.uct.js",
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"src/core/jocly.game.js"
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]), "jocly.game.js", true);
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var joclyExtraScriptsStream = ProcessJS(gulp.src([
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"src/browser/jocly.aiworker.js",
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"src/browser/jocly.embed.js"
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]));
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var joclyExtraStream = gulp.src([
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"src/browser/jocly.embed.html"
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]);
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var joclyResStream = gulp.src("src/browser/res/**/*")
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.pipe(rename(function (path) {
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path.dirname = "res/" + path.dirname;
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}));
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var allGamesStream = source('jocly-allgames.js');
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allGamesStream.end('exports.games = ' + JSON.stringify(allGames));
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allGamesStream = ProcessJS(allGamesStream.pipe(buffer()));
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return merge(joclyBrowserStream, joclyCoreStream, allGamesStream, joclyBaseStream,
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joclyExtraStream, joclyExtraScriptsStream, joclyResStream)
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.pipe(gulp.dest("dist/browser"));
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});
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gulp.task("build-browser-xdview", function () {
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const lib = "third-party/";
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const src = "src/";
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const srcLib = "src/lib/";
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const nmLib = "node_modules/";
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var libs = ProcessJS(gulp.src([
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lib + "three.js",
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nmLib + "jquery/dist/jquery.js"
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]));
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var packedLibs = ProcessJS(gulp.src([
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lib + "SubdivisionModifier.js",
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lib + "tween.js",
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lib + "tween.fix.js",
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srcLib + "JoclyOrbitControls.js",
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lib + "DeviceOrientationControls.js",
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lib + "Projector.js",
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lib + "threex.domevent.js",
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lib + "threex.domevent.object3d.js",
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lib + "StereoEffect.js",
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lib + "AnaglyphEffect.js",
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srcLib + "VRGamepad.js",
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lib + "VRControls.js",
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lib + "VREffect.js",
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lib + "OBJLoader.js",
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lib + "MTLLoader.js",
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src + "browser/jocly.ar.js",
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src + "browser/jocly.state-machine.js",
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src + "browser/jocly.xd-view.js"
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]), "jocly-xdview.js", true);
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return merge(libs, packedLibs)
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.pipe(gulp.dest("dist/browser"))
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;
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});
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gulp.task("build-browser", function (callback) {
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runSequence("build-browser-games", ["build-browser-core",
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"build-browser-xdview", "copy-browser-license"], callback);
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});
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gulp.task("build", function (callback) {
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runSequence("clean", ["build-browser", "build-node"], callback);
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});
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gulp.task("clean", function () {
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return del(["dist/*"], { force: true });
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});
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gulp.task("watch", function () {
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gulp.watch(moduleDirs.map((dir) => { return dir + "/**/*"; }), ["build-node-games", "build-browser-games"]);
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gulp.watch("src/{browser,core,lib}/**/*", ["build-browser-core", "build-browser-xdview"]);
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gulp.watch("src/{node,core}/**/*", ["build-node-core"]);
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});
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gulp.task("help", function () {
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var help = `
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usage: gulp [<commands>] [<options>]
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commands:
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build: generate clean project build
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watch: watch project and build dynamically on changes
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options:
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--prod: generate for production
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--no-default-games: do not process game module from default src/games directory
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--modules <modules>: process additional game modules from specified directories (colon separated)
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--games <games>: process exclusively the specified games (colon separated)
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`;
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console.log(help);
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process.exit(0);
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});
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