From 9ea0d1af405d7c75e8408f0f683797429432a9b8 Mon Sep 17 00:00:00 2001 From: Timo Ley Date: Thu, 26 May 2022 13:08:46 +0200 Subject: [PATCH] Init --- .gitignore | 3 + modpacktoolsconfig.toml | 14 + mpt | 43 + src/modpack.json | 2512 + .../VanillaPacketInterceptorInjector.class | Bin 0 -> 2367 bytes src/overrides/config/AE2Stuff/readme.txt | 2 + src/overrides/config/AE2WirelessTerminals.cfg | 47 + .../config/AdvGenerators/client.config | 17 + src/overrides/config/AdvGenerators/readme.txt | 2 + .../AppliedEnergistics2.cfg | 456 + .../AppliedEnergistics2/CustomRecipes.cfg | 22 + .../config/AppliedEnergistics2/Facades.cfg | 45 + .../AppliedEnergistics2/VersionChecker.cfg | 30 + .../config/AppliedEnergistics2/items.csv | 38737 ++++++++++++++++ src/overrides/config/Building Gadgets.cfg | 205 + src/overrides/config/CustomNpcs.cfg | 64 + .../ExtraBitManipulation/armor_data.cfg | 47 + .../config/ExtraBitManipulation/client.cfg | 455 + .../config/ExtraBitManipulation/common.cfg | 77 + 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mode 100644 src/overrides/config/waila/theme/vanilla.json create mode 100644 src/overrides/config/waila/waila.cfg create mode 100644 src/overrides/config/xnet/xnet.cfg create mode 100644 src/overrides/scripts/endgame.zs create mode 100644 src/overrides/scripts/flytweaks.zs create mode 100644 src/overrides/scripts/projectetweaks.zs create mode 100644 src/overrides/scripts/remote.zs diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..eeda5f6 --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +.mpt +build +.idea \ No newline at end of file diff --git a/modpacktoolsconfig.toml b/modpacktoolsconfig.toml new file mode 100644 index 0000000..ee93327 --- /dev/null +++ b/modpacktoolsconfig.toml @@ -0,0 +1,14 @@ +[Locations] + #The location of the twitch manifest file (will be replaced with addonscript in later versions) + manifestFile = "src/twitch/manifest.json" + #The location of the source + src = "src" + #The location used to store temporary files + tempDir = ".mpt" +[Local] + selectedVersion = -1 +[Downloads] + #The maximum number of threads that will be used for downloads + maxThreads = 2 + #The timeout of http requests in ms + httpTimeout = 2147483647 \ No newline at end of file diff --git a/mpt b/mpt new file mode 100644 index 0000000..329213c --- /dev/null +++ b/mpt @@ -0,0 +1,43 @@ +#!/bin/sh +cd "$(dirname "$0")" || exit +case $1 in +install) + if ! [ -d "$HOME/.mpt" ]; + then mkdir $HOME/.mpt + fi + if ! [ -f "$HOME/.mpt/mpt.jar" ]; + then + dl=$(curl https://data.tilera.xyz/api/mpt.php/latest) + echo Downloading $dl ... + curl $dl --output $HOME/.mpt/mpt.jar + fi + ;; +update) + dl=$(curl https://data.tilera.xyz/api/mpt.php/latest) + echo Downloading $dl ... + if [ -f ".mpt/mpt.jar" ] + then + curl $dl --output .mpt/mpt.jar + else + curl $dl --output $HOME/.mpt/mpt.jar + fi + echo Updating Script + curl https://data.tilera.xyz/api/mpt.php/script > mpt + ;; +*) + if ! [ -d ".mpt" ]; + then mkdir .mpt + fi + if [ -f ".mpt/mpt.jar" ]; + then jar=.mpt/mpt.jar + elif [ -f "$HOME.mpt/mpt.jar" ]; + then jar=$HOME.mpt/mpt.jar + else + dl=$(curl https://data.tilera.xyz/api/mpt.php/latest) + echo Downloading $dl ... + curl $dl --output .mpt/mpt.jar + jar=.mpt/mpt.jar + fi + java -jar $jar $* + ;; +esac \ No newline at end of file diff --git a/src/modpack.json b/src/modpack.json new file mode 100644 index 0000000..63b427a --- /dev/null +++ b/src/modpack.json @@ -0,0 +1,2512 @@ +{ + "id": "ntx2", + "type": "modpack", + "versions": [ + { + "version": "1.0", + "versionid": -1, + "mcversion": [ + "1.12.2" + ], + "files": [ + { + "id": "overrides", + "installer": "internal.override", + "link": "file://overrides" + } + ], + "relations": [ + { + "id": "238403", + "file": { + "installer": "internal.dir:mods", + "artifact": "curse.maven:238403:2443194", + "repository": "curse" + }, + "type": "mod", + "options": [ + "required", + "client", + "server", + "included" + ] 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"curse.maven:296686:3732954", + "repository": "curse" + }, + "type": "mod", + "options": [ + "required", + "client", + "server", + "included" + ] + }, + { + "id": "251974", + "file": { + "installer": "internal.dir:mods", + "artifact": "curse.maven:251974:3449984", + "repository": "curse" + }, + "type": "mod", + "options": [ + "required", + "client", + "server", + "included" + ] + }, + { + "id": "forge", + "versions": "[1.12.2-14.23.5.2860]", + "type": "modloader", + "options": [ + "required", + "client", + "server", + "included" + ] + } + ] + } + ], + "repositories": [ + { + "id": "curse", + "type": "curseforge", + "url": "https://www.cursemaven.com/" + } + ], + "meta": { + "name": "ntx2", + "contributors": [ + { + "name": "tilera", + "roles": [ + "author" + ] + } + ] + }, + "asversion": 1 +} \ No newline at end of file diff --git a/src/overrides/bansoukou/UniversalRemote-1.12-0.9.10/clayborn/universalremote/hooks/network/VanillaPacketInterceptorInjector.class 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# Will shift-clicking a bauble try to put said bauble in a bauble slot before trying to store in system [default: true] + B:ShiftClickBaubles=true +} + + +general { + # Should Infinity Booster Card Recipe be disabled? [default: false] + B:DisableBoosterRecipe=false + + # Should Dragons drop Infinity Booster Card? [default: true] + B:DragonDropsBooster=true + + # Enable Infinity Booster Card [default: true] + B:EnableBooster=true + + # If true, AE2 controller will chunk load itself [default: false] + B:EnableControllerChunkLoading=false + + # Percentage chance that booster card will drop upon killing an Enderman. (between 1 and 100) [range: 1 ~ 100, default: 5] + I:EndermanBoosterDropChance=5 + + # Will Enderman randomly drop infinity booster cards on death? [default: true] + B:EndermanDropBoosters=true + + # Amount of Infinity Energy Consumed every 10 ticks when not in range of a WAP [range: 5 ~ 100, default: 15] + I:InfinityEnergyDrainAmount=15 + + # Amount of Infinity Energy 1 Infinity Booster Card will convert to [range: 5 ~ 1000, default: 100] + I:InfinityEnergyPerBooster=100 + + # If true, then simply inserting 1 Infinity Booster Card into the slot, will give limitless infinite range. [default: false] + B:UseOldInfinityMechanic=false + + # Percentage chance that booster card will drop upon killing a wither. (between 1 and 100) [range: 1 ~ 100, default: 30] + I:WitherBoosterDropChance=30 + + # Should Withers drop Infinity Booster Card? [default: true] + B:WitherDropsBooster=true +} + + diff --git a/src/overrides/config/AdvGenerators/client.config b/src/overrides/config/AdvGenerators/client.config new file mode 100644 index 0000000..08da682 --- /dev/null +++ b/src/overrides/config/AdvGenerators/client.config @@ -0,0 +1,17 @@ +# Configuration file + +display { + # Units to use when displaying power. Valid values: MJ, EU, RF, T + S:PowerShowUnits=RF +} + + +tooltips { + # If false will only show tooltip in Syngas Producer GUI + B:AlwaysShowCarbonTooltip=true + + # If false will only show tooltip in Turbine GUI + B:AlwaysShowFuelTooltip=true +} + + diff --git a/src/overrides/config/AdvGenerators/readme.txt b/src/overrides/config/AdvGenerators/readme.txt new file mode 100644 index 0000000..455f4f2 --- /dev/null +++ b/src/overrides/config/AdvGenerators/readme.txt @@ -0,0 +1,2 @@ +Any .cfg files in this directory will be loaded after the internal configuration, in alphabetic order +Files in 'overrides' directory with matching names cab be used to override internal configuration diff --git a/src/overrides/config/AppliedEnergistics2/AppliedEnergistics2.cfg b/src/overrides/config/AppliedEnergistics2/AppliedEnergistics2.cfg new file mode 100644 index 0000000..5e2ee9b --- /dev/null +++ b/src/overrides/config/AppliedEnergistics2/AppliedEnergistics2.cfg @@ -0,0 +1,456 @@ +# Configuration file + +automation { + I:formationPlaneEntityLimit=128 +} + + +battery { + I:chargedStaff=8000 + I:colorApplicator=20000 + I:entropyManipulator=200000 + I:matterCannon=200000 + I:portableCell=20000 + I:wirelessTerminal=1600000 +} + + +client { + # Possible Values: AE, EU, RF + S:PowerUnit=AE + + # Possible Values: AUTOSEARCH, AUTOSEARCH_KEEP, MANUAL_SEARCH, MANUAL_SEARCH_KEEP, JEI_AUTOSEARCH, JEI_AUTOSEARCH_KEEP, JEI_MANUAL_SEARCH, JEI_MANUAL_SEARCH_KEEP + S:SEARCH_MODE=AUTOSEARCH + + # Possible Values: YES, NO, UNDECIDED + S:SEARCH_TOOLTIPS=YES + + # Possible Values: TALL, FULL, SMALL + S:TERMINAL_STYLE=TALL + + # Controls buttons on Crafting Screen : Capped at 9 + I:craftAmtButton1=1 + + # Controls buttons on Crafting Screen : Capped at 99 + I:craftAmtButton2=10 + + # Controls buttons on Crafting Screen : Capped at 999 + I:craftAmtButton3=100 + + # Controls buttons on Crafting Screen : Capped at 9999 + I:craftAmtButton4=1000 + B:disableColoredCableRecipesInJEI=true + B:enableEffects=true + + # Controls buttons on Level Emitter Screen : Capped at 9 + I:levelAmtButton1=1 + + # Controls buttons on Level Emitter Screen : Capped at 99 + I:levelAmtButton2=10 + + # Controls buttons on Level Emitter Screen : Capped at 999 + I:levelAmtButton3=100 + + # Controls buttons on Level Emitter Screen : Capped at 9999 + I:levelAmtButton4=1000 + + # Controls buttons on Priority Screen : Capped at 9 + I:priorityAmtButton1=1 + + # Controls buttons on Priority Screen : Capped at 99 + I:priorityAmtButton2=10 + + # Controls buttons on Priority Screen : Capped at 999 + I:priorityAmtButton3=100 + + # Controls buttons on Priority Screen : Capped at 9999 + I:priorityAmtButton4=1000 + B:useColoredCraftingStatus=true + B:useTerminalUseLargeFont=false +} + + +condenser { + I:MatterBalls=256 + I:Singularity=256000 +} + + +craftingcpu { + I:craftingCalculationTimePerTick=5 +} + + +########################################################################################################## +# features +#--------------------------------------------------------------------------------------------------------# +# Warning: Disabling a feature may disable other features depending on it. +########################################################################################################## + +features { + + world { + B:CertusOre=true + B:CertusQuartzWorldGen=true + B:ChargedCertusOre=true + B:ChestLoot=true + + # Blocks that are not used in any essential recipes, also slabs and stairs. + B:DecorativeBlocks=true + B:DecorativeLights=true + B:Flour=true + B:MeteoriteWorldGen=true + B:SkyStoneChests=true + B:SpawnPressesInMeteorites=true + B:TinyTNT=true + B:VillagerTrading=true + } + + machines { + B:Charger=true + B:CrystalGrowthAccelerator=true + B:GrindStone=true + B:Inscriber=true + B:VibrationChamber=true + } + + toolsclassifications { + B:CertusQuartzTools=true + B:NetherQuartzTools=true + B:PoweredTools=true + } + + tools { + B:ChargedStaff=true + B:ColorApplicator=true + B:EntropyManipulator=true + B:MatterCannon=true + B:MeteoriteCompass=true + B:PaintBalls=true + B:QuartzAxe=true + B:QuartzHoe=true + B:QuartzKnife=true + B:QuartzPickaxe=true + B:QuartzSpade=true + B:QuartzSword=true + B:QuartzWrench=true + B:WirelessAccessTerminal=true + } + + networkfeatures { + B:Channels=true + B:QuantumNetworkBridge=true + B:Security=true + B:SpatialIO=true + } + + networkbuses { + B:AnnihilationPlane=true + B:CableAnchor=true + B:CraftingTerminal=true + B:ExportBus=true + B:FluidAnnihilationPlane=true + B:FluidExportBus=true + B:FluidFormationPlane=true + B:FluidImportBus=true + B:FluidInterface=true + B:FluidLevelEmitter=true + B:FluidStorageBus=true + B:FluidTerminal=true + B:FormationPlane=true + B:IdentityAnnihilationPlane=true + B:ImportBus=true + B:Interface=true + B:LevelEmitter=true + B:P2PTunnel=true + B:Panels=true + B:PartConversionMonitor=true + B:QuartzFiber=true + B:StorageBus=true + B:StorageMonitor=true + B:Terminal=true + B:ToggleBus=true + } + + portablecell { + B:PortableCell=true + } + + storage { + B:Condenser=true + B:IOPort=true + B:MEChest=true + B:MEDrive=true + B:StorageCells=true + } + + networktool { + B:MemoryCard=true + B:NetworkTool=true + } + + cables { + B:CoveredCables=true + B:DenseCables=true + B:GlassCables=true + B:SmartCables=true + } + + energy { + B:DenseEnergyCells=true + B:EnergyAcceptor=true + B:EnergyCells=true + } + + p2ptunnels { + B:P2PTunnelEU=true + B:P2PTunnelFE=true + B:P2PTunnelFluids=true + B:P2PTunnelItems=true + B:P2PTunnelLight=true + B:P2PTunnelME=true + B:P2PTunnelOpenComputers=true + B:P2PTunnelPressure=true + B:P2PTunnelRedstone=true + } + + blockfeatures { + B:MassCannonBlockDamage=true + B:TinyTNTBlockDamage=true + } + + facades { + B:Facades=true + } + + misc { + B:Achievements=true + B:CraftingLog=false + B:Creative=true + B:DebugLogging=false + B:GrinderLogging=false + B:IntegrationLogging=false + B:LightDetector=true + B:LogSecurityAudits=false + B:Logging=true + B:PacketLogging=false + B:UnsupportedDeveloperTools=false + B:UpdateLogging=false + B:WebsiteRecipes=false + } + + crafting { + B:EnableDisassemblyCrafting=true + B:EnableFacadeCrafting=true + B:InWorldFluix=true + B:InWorldPurification=true + B:InWorldSingularity=true + B:InterfaceTerminal=true + } + + rendering { + B:AlphaPass=true + } + + craftingfeatures { + B:CraftingCPU=true + + # Use CraftingManager to find an alternative recipe, after a pattern rejected an ingredient. Should be enabled to avoid issues, but can have a minor performance impact. + B:CraftingManagerFallback=true + B:MolecularAssembler=true + B:Patterns=true + } + + upgrades { + B:AdvancedCards=true + B:BasicCards=true + B:ViewCell=true + } + + materials { + B:Certus=true + B:CrystalSeeds=true + B:Dusts=true + B:Fluix=true + B:Nuggets=true + B:PureCrystals=true + B:QuartzGlass=true + B:Silicon=true + B:SkyStone=true + } + + craftingcomponents { + B:Cores=true + B:MatterBall=true + B:Presses=true + B:PrintedCircuits=true + B:Processors=true + } + + commands { + B:ChunkLoggerTrace=false + } + +} + + +general { + # Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game! + B:removeCrashingItemsOnLoad=false +} + + +########################################################################################################## +# grindstone +#--------------------------------------------------------------------------------------------------------# +# Creates recipe of the following pattern automatically: '1 oreTYPE => 2 dustTYPE' and '(1 ingotTYPE or 1 crystalTYPE or 1 gemTYPE) => 1 dustTYPE' +########################################################################################################## + +grindstone { + # Blacklists the exact oredict name from being handled by any recipe. + S:blacklist < + > + + # The list of types to handle. Specify without a prefix like ore or dust. + S:grinderOres < + Obsidian + Ender + EnderPearl + Coal + Iron + Gold + Charcoal + NetherQuartz + CertusQuartz + Wheat + Fluix + Copper + Tin + Silver + Lead + Bronze + Brass + Platinum + Nickel + Invar + Aluminium + Electrum + Osmium + Zinc + > + + # Chance to actually get an output with stacksize > 1. + D:oreDoublePercentage=90.0 +} + + +########################################################################################################## +# modintegration +#--------------------------------------------------------------------------------------------------------# +# Valid Values are 'AUTO', 'ON', or 'OFF' - defaults to 'AUTO' ; Suggested that you leave this alone unless your experiencing an issue, or wish to disable the integration for a reason. +########################################################################################################## + +modintegration { + S:CraftTweaker=AUTO + S:IndustrialCraft2=AUTO + S:InventoryTweaks=AUTO + S:JustEnoughItems=AUTO + S:Mekanism=AUTO + S:MineFactoryReloaded=AUTO + S:OpenComputers=AUTO + S:Railcraft=AUTO + S:Tesla=AUTO + S:TheOneProbe=AUTO + S:Waila=AUTO +} + + +powerratios { + D:ForgeEnergy=0.5 + D:IC2=2.0 + D:UsageMultiplier=1.0 +} + + +spatialio { + D:spatialPowerExponent=1.35 + D:spatialPowerMultiplier=1250.0 + I:storageDimensionID=2 + I:storageProviderID=-11 +} + + +########################################################################################################## +# tickrates +#--------------------------------------------------------------------------------------------------------# +# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested. +########################################################################################################## + +tickrates { + I:AnnihilationPlane.max=120 + I:AnnihilationPlane.min=2 + I:Charger.max=120 + I:Charger.min=10 + I:ExportBus.max=60 + I:ExportBus.min=5 + I:FluidExportBus.max=60 + I:FluidExportBus.min=5 + I:FluidImportBus.max=40 + I:FluidImportBus.min=5 + I:FluidStorageBus.max=60 + I:FluidStorageBus.min=5 + I:IOPort.max=5 + I:IOPort.min=1 + I:ImportBus.max=40 + I:ImportBus.min=5 + I:Inscriber.max=1 + I:Inscriber.min=1 + I:Interface.max=120 + I:Interface.min=5 + I:ItemTunnel.max=60 + I:ItemTunnel.min=5 + I:LightTunnel.max=60 + I:LightTunnel.min=5 + I:METunnel.max=20 + I:METunnel.min=5 + I:OpenComputersTunnel.max=5 + I:OpenComputersTunnel.min=1 + I:PressureTunnel.max=120 + I:PressureTunnel.min=1 + I:StorageBus.max=60 + I:StorageBus.min=5 + I:VibrationChamber.max=40 + I:VibrationChamber.min=10 +} + + +########################################################################################################## +# wireless +#--------------------------------------------------------------------------------------------------------# +# Range= wirelessBaseRange + wirelessBoosterRangeMultiplier * Math.pow( boosters, wirelessBoosterExp ) +# PowerDrain= wirelessBaseCost + wirelessCostMultiplier * Math.pow( boosters, 1 + boosters / wirelessHighWirelessCount ) +########################################################################################################## + +wireless { + D:wirelessBaseCost=8.0 + D:wirelessBaseRange=16.0 + D:wirelessBoosterExp=1.5 + D:wirelessBoosterRangeMultiplier=1.0 + D:wirelessCostMultiplier=1.0 + D:wirelessTerminalDrainMultiplier=1.0 +} + + +worldgen { + D:meteoriteClusterChance=0.1 + I:meteoriteDimensionWhitelist < + 0 + > + I:meteoriteMaximumSpawnHeight=180 + I:minMeteoriteDistance=707 + I:quartzOresClusterAmount=15 + I:quartzOresPerCluster=4 + D:spawnChargedChance=0.07999998331069946 +} + + diff --git a/src/overrides/config/AppliedEnergistics2/CustomRecipes.cfg b/src/overrides/config/AppliedEnergistics2/CustomRecipes.cfg new file mode 100644 index 0000000..8846927 --- /dev/null +++ b/src/overrides/config/AppliedEnergistics2/CustomRecipes.cfg @@ -0,0 +1,22 @@ +# Configuration file + +cache { + S:digest=63dc840fc16ac07c6d9753d872a957b9 + + # Caching can save processing time, if there are a lot of items. [default: true] + B:enableCache=true +} + + +general { + # Will output more detailed information into the CSV like corresponding items [default: false] + B:enableAdditionalInfo=false + + # If true, the CSV exporting will always happen. This will not use the cache to reduce the computation. [default: false] + B:enableForceRefresh=false + + # If true, all registered items will be exported containing the internal minecraft name and the localized name to actually find the item you are using. This also contains the item representation of the blocks, but are missing items, which are too much to display e.g. FMP. [default: true] + B:exportItemNames=true +} + + diff --git a/src/overrides/config/AppliedEnergistics2/Facades.cfg b/src/overrides/config/AppliedEnergistics2/Facades.cfg new file mode 100644 index 0000000..7c62dec --- /dev/null +++ b/src/overrides/config/AppliedEnergistics2/Facades.cfg @@ -0,0 +1,45 @@ +# Configuration file + +~CONFIG_VERSION: 1 + +########################################################################################################## +# common +#--------------------------------------------------------------------------------------------------------# +# Settings applied to all facades. +# +# By default full blocks with no tile entity and a model do not need whitelisting. +# This will only be read once during client startup. +########################################################################################################## + +common { + # Unsupported: Allows whitelisting TileEntity as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK. + B:allowTileEntityFacades=false +} + + +########################################################################################################## +# facades +#--------------------------------------------------------------------------------------------------------# +# A way to explicitly handle certain blocks as facades. +# +# Blocks can be added by their resource location under the following rules. +# - One category per domain like minecraft or appliedenergistics2 +# - One key per id. E.g. glass in case of minecraft:glass +# - An integer value ranging from 0 to 16 representing the metadata 0-15 and 16 as wildcard for all - Multiple entries for the same id but different metadata are possible when needed +########################################################################################################## + +facades { + + minecraft { + I:glass=16 + I:stained_glass=16 + } + + appliedenergistics2 { + I:quartz_glass=16 + I:quartz_vibrant_glass=16 + } + +} + + diff --git a/src/overrides/config/AppliedEnergistics2/VersionChecker.cfg b/src/overrides/config/AppliedEnergistics2/VersionChecker.cfg new file mode 100644 index 0000000..5300dc9 --- /dev/null +++ b/src/overrides/config/AppliedEnergistics2/VersionChecker.cfg @@ -0,0 +1,30 @@ +# Configuration file + +cache { + # Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24] + I:interval=24 + S:lastCheck=1653558068820 +} + + +channel { + # Determines the channel level which should be checked for updates. Can be either Stable, Beta or Alpha. [default: Beta] + S:level=Beta +} + + +client { + # If true, the player is getting a notification including changelog. Only happens if notification are enabled. [default: true] + B:changelog=true + + # If true, the player is getting a notification, that a new version is available. [default: true] + B:notify=true +} + + +general { + # If true, the version checker is enabled. Acts as a master switch. [default: true] + B:enabled=true +} + + diff --git a/src/overrides/config/AppliedEnergistics2/items.csv b/src/overrides/config/AppliedEnergistics2/items.csv new file mode 100644 index 0000000..a5e0f29 --- /dev/null +++ b/src/overrides/config/AppliedEnergistics2/items.csv @@ -0,0 +1,38737 @@ +Mod:Item:MetaData, Localized Name +minecraft:air, Air +minecraft:stone:0, Stone +minecraft:stone:1, Granite +minecraft:stone:2, Polished Granite +minecraft:stone:3, Diorite +minecraft:stone:4, Polished Diorite +minecraft:stone:5, Andesite +minecraft:stone:6, Polished Andesite +minecraft:grass, Grass Block +minecraft:dirt:0, Dirt +minecraft:dirt:1, Coarse Dirt +minecraft:dirt:2, Podzol +minecraft:cobblestone, Cobblestone +minecraft:planks:0, Oak Wood Planks +minecraft:planks:1, Spruce Wood Planks +minecraft:planks:2, Birch Wood Planks +minecraft:planks:3, Jungle Wood Planks +minecraft:planks:4, Acacia Wood Planks +minecraft:planks:5, Dark Oak Wood Planks +minecraft:sapling:0, Oak Sapling +minecraft:sapling:1, Spruce Sapling +minecraft:sapling:2, Birch Sapling +minecraft:sapling:3, Jungle Sapling +minecraft:sapling:4, Acacia Sapling +minecraft:sapling:5, Dark Oak Sapling +minecraft:bedrock, Bedrock +minecraft:sand:0, Sand +minecraft:sand:1, Red Sand +minecraft:gravel, Gravel +minecraft:gold_ore, Gold Ore +minecraft:iron_ore, Iron Ore +minecraft:coal_ore, Coal Ore +minecraft:log:0, Oak Wood +minecraft:log:1, Spruce Wood +minecraft:log:2, Birch Wood +minecraft:log:3, Jungle Wood +minecraft:leaves:0, Oak Leaves +minecraft:leaves:1, Spruce Leaves +minecraft:leaves:2, Birch Leaves +minecraft:leaves:3, Jungle Leaves +minecraft:sponge:0, Sponge +minecraft:sponge:1, Wet Sponge +minecraft:glass, Glass +minecraft:lapis_ore, Lapis Lazuli Ore +minecraft:lapis_block, Lapis Lazuli Block +minecraft:dispenser, Dispenser +minecraft:sandstone:0, Sandstone +minecraft:sandstone:1, Chiseled Sandstone +minecraft:sandstone:2, Smooth Sandstone +minecraft:noteblock, Note Block +minecraft:golden_rail, Booster Track +minecraft:detector_rail, Detector Track +minecraft:sticky_piston, Sticky Piston +minecraft:web, Cobweb +minecraft:tallgrass:1, Grass +minecraft:tallgrass:2, Fern +minecraft:deadbush, Dead Bush +minecraft:piston, Piston +minecraft:wool:0, White Wool +minecraft:wool:1, Orange Wool +minecraft:wool:2, Magenta Wool +minecraft:wool:3, Light Blue Wool +minecraft:wool:4, Yellow Wool +minecraft:wool:5, Lime Wool +minecraft:wool:6, Pink Wool +minecraft:wool:7, Gray Wool +minecraft:wool:8, Light Gray Wool +minecraft:wool:9, Cyan Wool +minecraft:wool:10, Purple Wool +minecraft:wool:11, Blue Wool +minecraft:wool:12, Brown Wool +minecraft:wool:13, Green Wool +minecraft:wool:14, Red Wool +minecraft:wool:15, Black Wool +minecraft:yellow_flower:0, Dandelion +minecraft:red_flower:0, Poppy +minecraft:red_flower:1, Blue Orchid +minecraft:red_flower:2, Allium +minecraft:red_flower:3, Azure Bluet +minecraft:red_flower:4, Red Tulip +minecraft:red_flower:5, Orange Tulip +minecraft:red_flower:6, White Tulip +minecraft:red_flower:7, Pink Tulip +minecraft:red_flower:8, Oxeye Daisy +minecraft:brown_mushroom, Mushroom +minecraft:red_mushroom, Mushroom +minecraft:gold_block, Block of Gold +minecraft:iron_block, Block of Iron +minecraft:stone_slab:0, Stone Slab +minecraft:stone_slab:1, Sandstone Slab +minecraft:stone_slab:3, Cobblestone Slab +minecraft:stone_slab:4, Bricks Slab +minecraft:stone_slab:5, Stone Bricks Slab +minecraft:stone_slab:6, Nether Brick Slab +minecraft:stone_slab:7, Quartz Slab +minecraft:brick_block, Bricks +minecraft:tnt, TNT +minecraft:bookshelf, Oak Bookshelf +minecraft:mossy_cobblestone, Moss Stone +minecraft:obsidian, Obsidian +minecraft:torch, Torch +minecraft:mob_spawner, Monster Spawner +minecraft:oak_stairs, Oak Wood Stairs +minecraft:chest, Chest +minecraft:diamond_ore, Diamond Ore +minecraft:diamond_block, Block of Diamond +minecraft:crafting_table, Crafting Table +minecraft:farmland, Farmland +minecraft:furnace, Furnace +minecraft:ladder, Ladder +minecraft:rail, Track +minecraft:stone_stairs, Cobblestone Stairs +minecraft:lever, Lever +minecraft:stone_pressure_plate, Stone Pressure Plate +minecraft:wooden_pressure_plate, Oak Pressure Plate +minecraft:redstone_ore, Redstone Ore +minecraft:redstone_torch, Redstone Torch +minecraft:stone_button, Button +minecraft:snow_layer, Snow +minecraft:ice, Ice +minecraft:snow, Snow +minecraft:cactus, Cactus +minecraft:clay, Clay +minecraft:jukebox, Jukebox +minecraft:fence, Oak Fence +minecraft:pumpkin, Pumpkin +minecraft:netherrack, Netherrack +minecraft:soul_sand, Soul Sand +minecraft:glowstone, Glowstone +minecraft:lit_pumpkin, Jack o'Lantern +minecraft:stained_glass:0, White Stained Glass +minecraft:stained_glass:1, Orange Stained Glass +minecraft:stained_glass:2, Magenta Stained Glass +minecraft:stained_glass:3, Light Blue Stained Glass +minecraft:stained_glass:4, Yellow Stained Glass +minecraft:stained_glass:5, Lime Stained Glass +minecraft:stained_glass:6, Pink Stained Glass +minecraft:stained_glass:7, Gray Stained Glass +minecraft:stained_glass:8, Light Gray Stained Glass +minecraft:stained_glass:9, Cyan Stained Glass +minecraft:stained_glass:10, Purple Stained Glass +minecraft:stained_glass:11, Blue Stained Glass +minecraft:stained_glass:12, Brown Stained Glass +minecraft:stained_glass:13, Green Stained Glass +minecraft:stained_glass:14, Red Stained Glass +minecraft:stained_glass:15, Black Stained Glass +minecraft:trapdoor, Wooden Trapdoor +minecraft:monster_egg:0, Stone Monster Egg +minecraft:monster_egg:1, Cobblestone Monster Egg +minecraft:monster_egg:2, Stone Brick Monster Egg +minecraft:monster_egg:3, Mossy Stone Brick Monster Egg +minecraft:monster_egg:4, Cracked Stone Brick Monster Egg +minecraft:monster_egg:5, Chiseled Stone Brick Monster Egg +minecraft:stonebrick:0, Stone Bricks +minecraft:stonebrick:1, Mossy Stone Bricks +minecraft:stonebrick:2, Cracked Stone Bricks +minecraft:stonebrick:3, Chiseled Stone Bricks +minecraft:brown_mushroom_block, Mushroom +minecraft:red_mushroom_block, Mushroom +minecraft:iron_bars, Iron Bars +minecraft:glass_pane, Glass Pane +minecraft:melon_block, Melon +minecraft:vine, Vines +minecraft:fence_gate, Oak Fence Gate +minecraft:brick_stairs, Brick Stairs +minecraft:stone_brick_stairs, Stone Brick Stairs +minecraft:mycelium, Mycelium +minecraft:waterlily, Lily Pad +minecraft:nether_brick, Nether Brick +minecraft:nether_brick_fence, Nether Brick Fence +minecraft:nether_brick_stairs, Nether Brick Stairs +minecraft:enchanting_table, Enchantment Table +minecraft:end_portal_frame, End Portal +minecraft:end_stone, End Stone +minecraft:dragon_egg, Dragon Egg +minecraft:redstone_lamp, Redstone Lamp +minecraft:wooden_slab:0, Oak Wood Slab +minecraft:wooden_slab:1, Spruce Wood Slab +minecraft:wooden_slab:2, Birch Wood Slab +minecraft:wooden_slab:3, Jungle Wood Slab +minecraft:wooden_slab:4, Acacia Wood Slab +minecraft:wooden_slab:5, Dark Oak Wood Slab +minecraft:sandstone_stairs, Sandstone Stairs +minecraft:emerald_ore, Emerald Ore +minecraft:ender_chest, Ender Chest +minecraft:tripwire_hook, Tripwire Hook +minecraft:emerald_block, Block of Emerald +minecraft:spruce_stairs, Spruce Wood Stairs +minecraft:birch_stairs, Birch Wood Stairs +minecraft:jungle_stairs, Jungle Wood Stairs +minecraft:command_block, Command Block +minecraft:beacon, Beacon +minecraft:cobblestone_wall:0, Cobblestone Wall +minecraft:cobblestone_wall:1, Mossy Cobblestone Wall +minecraft:wooden_button, Oak Button +minecraft:anvil:0, Anvil +minecraft:anvil:1, Slightly Damaged Anvil +minecraft:anvil:2, Very Damaged Anvil +minecraft:trapped_chest, Trapped Chest +minecraft:light_weighted_pressure_plate, Weighted Pressure Plate (Light) +minecraft:heavy_weighted_pressure_plate, Weighted Pressure Plate (Heavy) +minecraft:daylight_detector, Daylight Sensor +minecraft:redstone_block, Block of Redstone +minecraft:quartz_ore, Nether Quartz Ore +minecraft:hopper, Hopper +minecraft:quartz_block:0, Block of Quartz +minecraft:quartz_block:1, Chiseled Quartz Block +minecraft:quartz_block:2, Pillar Quartz Block +minecraft:quartz_stairs, Quartz Stairs +minecraft:activator_rail, Activator Track +minecraft:dropper, Dropper +minecraft:stained_hardened_clay:0, White Terracotta +minecraft:stained_hardened_clay:1, Orange Terracotta +minecraft:stained_hardened_clay:2, Magenta Terracotta +minecraft:stained_hardened_clay:3, Light Blue Terracotta +minecraft:stained_hardened_clay:4, Yellow Terracotta +minecraft:stained_hardened_clay:5, Lime Terracotta +minecraft:stained_hardened_clay:6, Pink Terracotta +minecraft:stained_hardened_clay:7, Gray Terracotta +minecraft:stained_hardened_clay:8, Light Gray Terracotta +minecraft:stained_hardened_clay:9, Cyan Terracotta +minecraft:stained_hardened_clay:10, Purple Terracotta +minecraft:stained_hardened_clay:11, Blue Terracotta +minecraft:stained_hardened_clay:12, Brown Terracotta +minecraft:stained_hardened_clay:13, Green Terracotta +minecraft:stained_hardened_clay:14, Red Terracotta +minecraft:stained_hardened_clay:15, Black Terracotta +minecraft:stained_glass_pane:0, White Stained Glass Pane +minecraft:stained_glass_pane:1, Orange Stained Glass Pane +minecraft:stained_glass_pane:2, Magenta Stained Glass Pane +minecraft:stained_glass_pane:3, Light Blue Stained Glass Pane +minecraft:stained_glass_pane:4, Yellow Stained Glass Pane +minecraft:stained_glass_pane:5, Lime Stained Glass Pane +minecraft:stained_glass_pane:6, Pink Stained Glass Pane +minecraft:stained_glass_pane:7, Gray Stained Glass Pane +minecraft:stained_glass_pane:8, Light Gray Stained Glass Pane +minecraft:stained_glass_pane:9, Cyan Stained Glass Pane +minecraft:stained_glass_pane:10, Purple Stained Glass Pane +minecraft:stained_glass_pane:11, Blue Stained Glass Pane +minecraft:stained_glass_pane:12, Brown Stained Glass Pane +minecraft:stained_glass_pane:13, Green Stained Glass Pane +minecraft:stained_glass_pane:14, Red Stained Glass Pane +minecraft:stained_glass_pane:15, Black Stained Glass Pane +minecraft:leaves2:0, Acacia Leaves +minecraft:leaves2:1, Dark Oak Leaves +minecraft:log2:0, Acacia Wood +minecraft:log2:1, Dark Oak Wood +minecraft:acacia_stairs, Acacia Wood Stairs +minecraft:dark_oak_stairs, Dark Oak Wood Stairs +minecraft:slime, Green Slime Block +minecraft:barrier, Barrier +minecraft:iron_trapdoor, Iron Trapdoor +minecraft:prismarine:0, Prismarine +minecraft:prismarine:1, Prismarine Bricks +minecraft:prismarine:2, Dark Prismarine +minecraft:sea_lantern, Sea Lantern +minecraft:hay_block, Hay Bale +minecraft:carpet:0, White Carpet +minecraft:carpet:1, Orange Carpet +minecraft:carpet:2, Magenta Carpet +minecraft:carpet:3, Light Blue Carpet +minecraft:carpet:4, Yellow Carpet +minecraft:carpet:5, Lime Carpet +minecraft:carpet:6, Pink Carpet +minecraft:carpet:7, Gray Carpet +minecraft:carpet:8, Light Gray Carpet +minecraft:carpet:9, Cyan Carpet +minecraft:carpet:10, Purple Carpet +minecraft:carpet:11, Blue Carpet +minecraft:carpet:12, Brown Carpet +minecraft:carpet:13, Green Carpet +minecraft:carpet:14, Red Carpet +minecraft:carpet:15, Black Carpet +minecraft:hardened_clay, Terracotta +minecraft:coal_block, Block of Coal +minecraft:packed_ice, Packed Ice +minecraft:double_plant:0, Sunflower +minecraft:double_plant:1, Lilac +minecraft:double_plant:2, Double Tallgrass +minecraft:double_plant:3, Large Fern +minecraft:double_plant:4, Rose Bush +minecraft:double_plant:5, Peony +minecraft:red_sandstone:0, Red Sandstone +minecraft:red_sandstone:1, Chiseled Red Sandstone +minecraft:red_sandstone:2, Smooth Red Sandstone +minecraft:red_sandstone_stairs, Red Sandstone Stairs +minecraft:stone_slab2:0, Red Sandstone Slab +minecraft:spruce_fence_gate, Spruce Fence Gate +minecraft:birch_fence_gate, Birch Fence Gate +minecraft:jungle_fence_gate, Jungle Fence Gate +minecraft:dark_oak_fence_gate, Dark Oak Fence Gate +minecraft:acacia_fence_gate, Acacia Fence Gate +minecraft:spruce_fence, Spruce Fence +minecraft:birch_fence, Birch Fence +minecraft:jungle_fence, Jungle Fence +minecraft:dark_oak_fence, Dark Oak Fence +minecraft:acacia_fence, Acacia Fence +minecraft:end_rod, End Rod +minecraft:chorus_plant, Chorus Plant +minecraft:chorus_flower, Chorus Flower +minecraft:purpur_block, Purpur Block +minecraft:purpur_pillar, Purpur Pillar +minecraft:purpur_stairs, Purpur Stairs +minecraft:purpur_slab:0, Purpur Slab +minecraft:end_bricks, End Stone Bricks +minecraft:grass_path, Grass Path +minecraft:repeating_command_block, Repeating Command Block +minecraft:chain_command_block, Chain Command Block +minecraft:magma, Magma Block +minecraft:nether_wart_block, Nether Wart Block +minecraft:red_nether_brick, Red Nether Brick +minecraft:bone_block, Bone Block +minecraft:structure_void, Structure Void +minecraft:observer, Observer +minecraft:white_shulker_box, White Shulker Box +minecraft:orange_shulker_box, Orange Shulker Box +minecraft:magenta_shulker_box, Magenta Shulker Box +minecraft:light_blue_shulker_box, Light Blue Shulker Box +minecraft:yellow_shulker_box, Yellow Shulker Box +minecraft:lime_shulker_box, Lime Shulker Box +minecraft:pink_shulker_box, Pink Shulker Box +minecraft:gray_shulker_box, Gray Shulker Box +minecraft:silver_shulker_box, Light Gray Shulker Box +minecraft:cyan_shulker_box, Cyan Shulker Box +minecraft:purple_shulker_box, Purple Shulker Box +minecraft:blue_shulker_box, Blue Shulker Box +minecraft:brown_shulker_box, Brown Shulker Box +minecraft:green_shulker_box, Green Shulker Box +minecraft:red_shulker_box, Red Shulker Box +minecraft:black_shulker_box, Black Shulker Box +minecraft:white_glazed_terracotta, White Glazed Terracotta +minecraft:orange_glazed_terracotta, Orange Glazed Terracotta +minecraft:magenta_glazed_terracotta, Magenta Glazed Terracotta +minecraft:light_blue_glazed_terracotta, Light Blue Glazed Terracotta +minecraft:yellow_glazed_terracotta, Yellow Glazed Terracotta +minecraft:lime_glazed_terracotta, Lime Glazed Terracotta +minecraft:pink_glazed_terracotta, Pink Glazed Terracotta +minecraft:gray_glazed_terracotta, Gray Glazed Terracotta +minecraft:silver_glazed_terracotta, Light Gray Glazed Terracotta +minecraft:cyan_glazed_terracotta, Cyan Glazed Terracotta +minecraft:purple_glazed_terracotta, Purple Glazed Terracotta +minecraft:blue_glazed_terracotta, Blue Glazed Terracotta +minecraft:brown_glazed_terracotta, Brown Glazed Terracotta +minecraft:green_glazed_terracotta, Green Glazed Terracotta +minecraft:red_glazed_terracotta, Red Glazed Terracotta +minecraft:black_glazed_terracotta, Black Glazed Terracotta +minecraft:concrete:0, White Concrete +minecraft:concrete:1, Orange Concrete +minecraft:concrete:2, Magenta Concrete +minecraft:concrete:3, Light Blue Concrete +minecraft:concrete:4, Yellow Concrete +minecraft:concrete:5, Lime Concrete +minecraft:concrete:6, Pink Concrete +minecraft:concrete:7, Gray Concrete +minecraft:concrete:8, Light Gray Concrete +minecraft:concrete:9, Cyan Concrete +minecraft:concrete:10, Purple Concrete +minecraft:concrete:11, Blue Concrete +minecraft:concrete:12, Brown Concrete +minecraft:concrete:13, Green Concrete +minecraft:concrete:14, Red Concrete +minecraft:concrete:15, Black Concrete +minecraft:concrete_powder:0, White Concrete Powder +minecraft:concrete_powder:1, Orange Concrete Powder +minecraft:concrete_powder:2, Magenta Concrete Powder +minecraft:concrete_powder:3, Light Blue Concrete Powder +minecraft:concrete_powder:4, Yellow Concrete Powder +minecraft:concrete_powder:5, Lime Concrete Powder +minecraft:concrete_powder:6, Pink Concrete Powder +minecraft:concrete_powder:7, Gray Concrete Powder +minecraft:concrete_powder:8, Light Gray Concrete Powder +minecraft:concrete_powder:9, Cyan Concrete Powder +minecraft:concrete_powder:10, Purple Concrete Powder +minecraft:concrete_powder:11, Blue Concrete Powder +minecraft:concrete_powder:12, Brown Concrete Powder +minecraft:concrete_powder:13, Green Concrete Powder +minecraft:concrete_powder:14, Red Concrete Powder +minecraft:concrete_powder:15, Black Concrete Powder +minecraft:structure_block, Structure Block +minecraft:iron_shovel, Iron Shovel +minecraft:iron_pickaxe, Iron Pickaxe +minecraft:iron_axe, Iron Axe +minecraft:flint_and_steel, Flint and Steel +minecraft:apple, Apple +minecraft:bow, Bow +minecraft:arrow, Arrow +minecraft:coal:0, Coal +minecraft:coal:1, Charcoal +minecraft:diamond, Diamond +minecraft:iron_ingot, Iron Ingot +minecraft:gold_ingot, Gold Ingot +minecraft:iron_sword, Iron Sword +minecraft:wooden_sword, Wooden Sword +minecraft:wooden_shovel, Wooden Shovel +minecraft:wooden_pickaxe, Wooden Pickaxe +minecraft:wooden_axe, Wooden Axe +minecraft:stone_sword, Stone Sword +minecraft:stone_shovel, Stone Shovel +minecraft:stone_pickaxe, Stone Pickaxe +minecraft:stone_axe, Stone Axe +minecraft:diamond_sword, Diamond Sword +minecraft:diamond_shovel, Diamond Shovel +minecraft:diamond_pickaxe, Diamond Pickaxe +minecraft:diamond_axe, Diamond Axe +minecraft:stick, Stick +minecraft:bowl, Bowl +minecraft:mushroom_stew, Mushroom Stew +minecraft:golden_sword, Golden Sword +minecraft:golden_shovel, Golden Shovel +minecraft:golden_pickaxe, Golden Pickaxe +minecraft:golden_axe, Golden Axe +minecraft:string, String +minecraft:feather, Feather +minecraft:gunpowder, Gunpowder +minecraft:wooden_hoe, Wooden Hoe +minecraft:stone_hoe, Stone Hoe +minecraft:iron_hoe, Iron Hoe +minecraft:diamond_hoe, Diamond Hoe +minecraft:golden_hoe, Golden Hoe +minecraft:wheat_seeds, Seeds +minecraft:wheat, Wheat +minecraft:bread, Bread +minecraft:leather_helmet, Leather Cap +minecraft:leather_chestplate, Leather Tunic +minecraft:leather_leggings, Leather Pants +minecraft:leather_boots, Leather Boots +minecraft:chainmail_helmet, Chain Helmet +minecraft:chainmail_chestplate, Chain Chestplate +minecraft:chainmail_leggings, Chain Leggings +minecraft:chainmail_boots, Chain Boots +minecraft:iron_helmet, Iron Helmet +minecraft:iron_chestplate, Iron Chestplate +minecraft:iron_leggings, Iron Leggings +minecraft:iron_boots, Iron Boots +minecraft:diamond_helmet, Diamond Helmet +minecraft:diamond_chestplate, Diamond Chestplate +minecraft:diamond_leggings, Diamond Leggings +minecraft:diamond_boots, Diamond Boots +minecraft:golden_helmet, Golden Helmet +minecraft:golden_chestplate, Golden Chestplate +minecraft:golden_leggings, Golden Leggings +minecraft:golden_boots, Golden Boots +minecraft:flint, Flint +minecraft:porkchop, Raw Porkchop +minecraft:cooked_porkchop, Cooked Porkchop +minecraft:painting, Painting +minecraft:golden_apple:0, Golden Apple +minecraft:golden_apple:1, Golden Apple +minecraft:sign, Sign +minecraft:wooden_door, Oak Door +minecraft:bucket, Bucket +minecraft:water_bucket, Water Bucket +minecraft:lava_bucket, Lava Bucket +minecraft:minecart, Minecart +minecraft:saddle, Saddle +minecraft:iron_door, Iron Door +minecraft:redstone, Redstone +minecraft:snowball, Snowball +minecraft:boat, Oak Boat +minecraft:leather, Leather +minecraft:milk_bucket, Milk +minecraft:brick, Brick +minecraft:clay_ball, Clay +minecraft:reeds, Sugar Canes +minecraft:paper, Paper +minecraft:book, Book +minecraft:slime_ball, Slimeball +minecraft:chest_minecart, Chest Cart +minecraft:furnace_minecart, Furnace Cart +minecraft:egg, Egg +minecraft:compass, Compass +minecraft:fishing_rod, Fishing Rod +minecraft:clock, Clock +minecraft:glowstone_dust, Glowstone Dust +minecraft:fish:0, Raw Fish +minecraft:fish:1, Raw Salmon +minecraft:fish:2, Clownfish +minecraft:fish:3, Pufferfish +minecraft:cooked_fish:0, Cooked Fish +minecraft:cooked_fish:1, Cooked Salmon +minecraft:dye:0, Ink Sac +minecraft:dye:1, Rose Red +minecraft:dye:2, Cactus Green +minecraft:dye:3, Cocoa Beans +minecraft:dye:4, Lapis Lazuli +minecraft:dye:5, Purple Dye +minecraft:dye:6, Cyan Dye +minecraft:dye:7, Light Gray Dye +minecraft:dye:8, Gray Dye +minecraft:dye:9, Pink Dye +minecraft:dye:10, Lime Dye +minecraft:dye:11, Dandelion Yellow +minecraft:dye:12, Light Blue Dye +minecraft:dye:13, Magenta Dye +minecraft:dye:14, Orange Dye +minecraft:dye:15, Bone Meal +minecraft:bone, Bone +minecraft:sugar, Sugar +minecraft:cake, Cake +minecraft:bed:0, White Bed +minecraft:bed:1, Orange Bed +minecraft:bed:2, Magenta Bed +minecraft:bed:3, Light Blue Bed +minecraft:bed:4, Yellow Bed +minecraft:bed:5, Lime Bed +minecraft:bed:6, Pink Bed +minecraft:bed:7, Gray Bed +minecraft:bed:8, Light Gray Bed +minecraft:bed:9, Cyan Bed +minecraft:bed:10, Purple Bed +minecraft:bed:11, Blue Bed +minecraft:bed:12, Brown Bed +minecraft:bed:13, Green Bed +minecraft:bed:14, Red Bed +minecraft:bed:15, Black Bed +minecraft:repeater, Redstone Repeater +minecraft:cookie, Cookie +minecraft:filled_map:0, Map +minecraft:shears, Shears +minecraft:melon, Melon +minecraft:pumpkin_seeds, Pumpkin Seeds +minecraft:melon_seeds, Melon Seeds +minecraft:beef, Raw Beef +minecraft:cooked_beef, Steak +minecraft:chicken, Raw Chicken +minecraft:cooked_chicken, Cooked Chicken +minecraft:rotten_flesh, Rotten Flesh +minecraft:ender_pearl, Ender Pearl +minecraft:blaze_rod, Blaze Rod +minecraft:ghast_tear, Ghast Tear +minecraft:gold_nugget, Gold Nugget +minecraft:nether_wart, Nether Wart +minecraft:potion, Potion +minecraft:glass_bottle, Glass Bottle +minecraft:spider_eye, Spider Eye +minecraft:fermented_spider_eye, Fermented Spider Eye +minecraft:blaze_powder, Blaze Powder +minecraft:magma_cream, Magma Cream +minecraft:brewing_stand, Brewing Stand +minecraft:cauldron, Cauldron +minecraft:ender_eye, Eye of Ender +minecraft:speckled_melon, Glistering Melon +minecraft:spawn_egg, Spawn +minecraft:experience_bottle, Bottle o' Enchanting +minecraft:fire_charge, Fire Charge +minecraft:writable_book, Book and Quill +minecraft:written_book, Written Book +minecraft:emerald, Emerald +minecraft:item_frame, Item Frame +minecraft:flower_pot, Flower Pot +minecraft:carrot, Carrot +minecraft:potato, Potato +minecraft:baked_potato, Baked Potato +minecraft:poisonous_potato, Poisonous Potato +minecraft:map, Empty Map +minecraft:golden_carrot, Golden Carrot +minecraft:skull:0, Skeleton Skull +minecraft:skull:1, Wither Skeleton Skull +minecraft:skull:2, Zombie Head +minecraft:skull:3, Head +minecraft:skull:4, Creeper Head +minecraft:skull:5, Dragon Head +minecraft:carrot_on_a_stick, Carrot on a Stick +minecraft:nether_star, Nether Star +minecraft:pumpkin_pie, Pumpkin Pie +minecraft:fireworks, Firework Rocket +minecraft:firework_charge, Firework Star +minecraft:enchanted_book, Enchanted Book +minecraft:comparator, Redstone Comparator +minecraft:netherbrick, Nether Brick +minecraft:quartz, Nether Quartz +minecraft:tnt_minecart, TNT Cart +minecraft:hopper_minecart, Hopper Cart +minecraft:prismarine_shard, Prismarine Shard +minecraft:prismarine_crystals, Prismarine Crystals +minecraft:rabbit, Raw Rabbit +minecraft:cooked_rabbit, Cooked Rabbit +minecraft:rabbit_stew, Rabbit Stew +minecraft:rabbit_foot, Rabbit's Foot +minecraft:rabbit_hide, Rabbit Hide +minecraft:armor_stand, Armor Stand +minecraft:iron_horse_armor, Iron Horse Armor +minecraft:golden_horse_armor, Gold Horse Armor +minecraft:diamond_horse_armor, Diamond Horse Armor +minecraft:lead, Lead +minecraft:name_tag, Name Tag +minecraft:command_block_minecart, Minecart with Command Block +minecraft:mutton, Raw Mutton +minecraft:cooked_mutton, Cooked Mutton +minecraft:banner:15, White Banner +minecraft:banner:14, Orange Banner +minecraft:banner:13, Magenta Banner +minecraft:banner:12, Light Blue Banner +minecraft:banner:11, Yellow Banner +minecraft:banner:10, Lime Banner +minecraft:banner:9, Pink Banner +minecraft:banner:8, Gray Banner +minecraft:banner:7, Light Gray Banner +minecraft:banner:6, Cyan Banner +minecraft:banner:5, Purple Banner +minecraft:banner:4, Blue Banner +minecraft:banner:3, Brown Banner +minecraft:banner:2, Green Banner +minecraft:banner:1, Red Banner +minecraft:banner:0, Black Banner +minecraft:end_crystal, End Crystal +minecraft:spruce_door, Spruce Door +minecraft:birch_door, Birch Door +minecraft:jungle_door, Jungle Door +minecraft:acacia_door, Acacia Door +minecraft:dark_oak_door, Dark Oak Door +minecraft:chorus_fruit, Chorus Fruit +minecraft:chorus_fruit_popped, Popped Chorus Fruit +minecraft:beetroot, Beetroot +minecraft:beetroot_seeds, Beetroot Seeds +minecraft:beetroot_soup, Beetroot Soup +minecraft:dragon_breath, Dragon's Breath +minecraft:splash_potion, Splash Potion +minecraft:spectral_arrow, Spectral Arrow +minecraft:tipped_arrow, Tipped Arrow +minecraft:lingering_potion, Lingering Potion +minecraft:shield, Shield +minecraft:elytra, Elytra +minecraft:spruce_boat, Spruce Boat +minecraft:birch_boat, Birch Boat +minecraft:jungle_boat, Jungle Boat +minecraft:acacia_boat, Acacia Boat +minecraft:dark_oak_boat, Dark Oak Boat +minecraft:totem_of_undying, Totem of Undying +minecraft:shulker_shell, Shulker Shell +minecraft:iron_nugget, Iron Nugget +minecraft:knowledge_book, Knowledge Book +minecraft:record_13, Music Disc +minecraft:record_cat, Music Disc +minecraft:record_blocks, Music Disc +minecraft:record_chirp, Music Disc +minecraft:record_far, Music Disc +minecraft:record_mall, Music Disc +minecraft:record_mellohi, Music Disc +minecraft:record_stal, Music Disc +minecraft:record_strad, Music Disc +minecraft:record_ward, Music Disc +minecraft:record_11, Music Disc +minecraft:record_wait, Music Disc +ic2:te:1, Industrial TNT +ic2:te:2, Nuke +ic2:te:3, Generator +ic2:te:4, Geothermal Generator +ic2:te:5, Kinetic Generator +ic2:te:6, Radioisotope Thermoelectric Generator +ic2:te:7, Semifluid Generator +ic2:te:8, Solar Panel +ic2:te:9, Stirling Generator +ic2:te:10, Water Mill +ic2:te:11, Wind Mill +ic2:te:12, Electric Heater +ic2:te:13, Liquid Fuel Firebox +ic2:te:14, Radioisotope Heat Generator +ic2:te:15, Solid Fuel Firebox +ic2:te:16, Electric Motor +ic2:te:17, Manual Kinetic Generator +ic2:te:18, Steam Turbine +ic2:te:19, Stirling Kinetic Generator +ic2:te:20, Water Turbine +ic2:te:21, Wind Turbine +ic2:te:22, Nuclear Reactor +ic2:te:23, Reactor Access Hatch +ic2:te:24, Reactor Chamber +ic2:te:25, Reactor Fluid Port +ic2:te:26, Reactor Redstone Port +ic2:te:27, Condenser +ic2:te:28, Bottling Plant +ic2:te:29, Fluid Distributor +ic2:te:30, Fluid Regulator +ic2:te:31, Liquid Heat Exchanger +ic2:te:32, Pump +ic2:te:33, Solar Distiller +ic2:te:34, Steam Boiler +ic2:te:35, Item Buffer +ic2:te:36, Luminator +ic2:te:37, Magnetizer +ic2:te:38, Electric Sorting Machine +ic2:te:39, Teleporter +ic2:te:40, Terraformer +ic2:te:41, Tesla Coil +ic2:te:42, Fluid/Solid Canning Machine +ic2:te:43, Compressor +ic2:te:44, Electric Furnace +ic2:te:45, Extractor +ic2:te:46, Iron Furnace +ic2:te:47, Macerator +ic2:te:48, Recycler +ic2:te:49, Solid Canning Machine +ic2:te:50, Blast Furnace +ic2:te:51, Block Cutting Machine +ic2:te:52, Thermal Centrifuge +ic2:te:53, Fermenter +ic2:te:54, Induction Furnace +ic2:te:55, Metal Former +ic2:te:56, Ore Washing Plant +ic2:te:57, Advanced Miner +ic2:te:58, Crop Harvester +ic2:te:59, Crop-Matron +ic2:te:60, Miner +ic2:te:92, Mass Fabricator +ic2:te:93, UU Assembly Bench +ic2:te:61, Matter Fabricator +ic2:te:62, Pattern Storage +ic2:te:63, Replicator +ic2:te:64, Scanner +ic2:te:65, Energy-O-Mat +ic2:te:66, Personal Safe +ic2:te:67, Trade-O-Mat +ic2:te:94, Trading Terminal +ic2:te:68, Charge Pad (BatBox) +ic2:te:68, Charge Pad (BatBox) +ic2:te:69, Charge Pad (CESU) +ic2:te:69, Charge Pad (CESU) +ic2:te:70, Charge Pad (MFE) +ic2:te:70, Charge Pad (MFE) +ic2:te:71, Charge Pad (MFSU) +ic2:te:71, Charge Pad (MFSU) +ic2:te:72, BatBox +ic2:te:72, BatBox +ic2:te:73, CESU +ic2:te:73, CESU +ic2:te:74, MFE +ic2:te:74, MFE +ic2:te:75, MFSU +ic2:te:75, MFSU +ic2:te:76, Electrolyzer +ic2:te:77, LV-Transformer +ic2:te:78, MV-Transformer +ic2:te:79, HV-Transformer +ic2:te:80, EV-Transformer +ic2:te:81, Tank +ic2:te:82, Chunk Loader +ic2:te:83, Compact Item Buffer +ic2:te:86, Creative Generator +ic2:te:87, Steam Re-Pressurizer +ic2:te:90, Weighted Fluid Distributor +ic2:te:91, Weighted Item Distributor +ic2:te:84, Reactor Coolant Injector (RSH) +ic2:te:85, Reactor Coolant Injector (LZH) +ic2:te:88, Industrial Workbench +ic2:te:89, Batch Crafter +ic2:te:100, Coke Kiln +ic2:te:101, Coke Kiln Hatch +ic2:te:102, Coke Kiln Grate +ic2:te:111, Wooden Storage Box +ic2:te:112, Iron Storage Box +ic2:te:113, Bronze Storage Box +ic2:te:114, Steel Storage Box +ic2:te:115, Iridium Storage Box +ic2:te:131, Bronze Tank +ic2:te:132, Iron Tank +ic2:te:133, Steel Tank +ic2:te:134, Iridium Tank +ic2:resource:0, Basalt +ic2:resource:1, Copper Ore +ic2:resource:2, Lead Ore +ic2:resource:3, Tin Ore +ic2:resource:4, Uranium Ore +ic2:resource:5, Bronze Block +ic2:resource:6, Copper Block +ic2:resource:7, Lead Block +ic2:resource:8, Steel Block +ic2:resource:9, Tin Block +ic2:resource:10, Uranium Block +ic2:resource:11, Reinforced Stone +ic2:resource:12, Basic Machine Casing +ic2:resource:13, Advanced Machine Casing +ic2:resource:14, Reactor Pressure Vessel +ic2:resource:15, Silver Block +ic2:leaves, ic2.leaves.name +ic2:rubber_wood, ic2.rubber_wood.name +ic2:sapling, ic2.sapling.rubber.name +ic2:scaffold:0, Scaffold +ic2:scaffold:1, Reinforced Scaffold +ic2:scaffold:2, Iron Scaffold +ic2:scaffold:3, Reinforced Iron Scaffold +ic2:fence:0, Iron Fence +ic2:sheet:0, Resin Sheet +ic2:sheet:1, Rubber Sheet +ic2:sheet:2, Wool Sheet +ic2:glass:0, Reinforced Glass +ic2:foam:0, Construction Foam +ic2:foam:1, Reinforced Construction Foam +ic2:wall:0, Construction Foam Wall (Black) +ic2:wall:1, Construction Foam Wall (Blue) +ic2:wall:2, Construction Foam Wall (Brown) +ic2:wall:3, Construction Foam Wall (Cyan) +ic2:wall:4, Construction Foam Wall (Gray) +ic2:wall:5, Construction Foam Wall (Green) +ic2:wall:6, Construction Foam Wall (Light Blue) +ic2:wall:7, Construction Foam Wall (Light Gray) +ic2:wall:8, Construction Foam Wall (Lime) +ic2:wall:9, Construction Foam Wall (Magenta) +ic2:wall:10, Construction Foam Wall (Orange) +ic2:wall:11, Construction Foam Wall (Pink) +ic2:wall:12, Construction Foam Wall (Purple) +ic2:wall:13, Construction Foam Wall (Red) +ic2:wall:14, Construction Foam Wall (White) +ic2:wall:15, Construction Foam Wall (Yellow) +ic2:mining_pipe:0, Mining Pipe +ic2:reinforced_door, ic2.reinforced_door.name +ic2:refractory_bricks, ic2.refractory_bricks.name +ic2:uu_matter, ic2.uu_matter.name +ic2:construction_foam, ic2.construction_foam.name +ic2:coolant, ic2.coolant.name +ic2:creosote, ic2.creosote.name +ic2:hot_coolant, ic2.hot_coolant.name +ic2:pahoehoe_lava, ic2.pahoehoe_lava.name +ic2:biomass, ic2.biomass.name +ic2:biogas, ic2.biogas.name +ic2:distilled_water, ic2.distilled_water.name +ic2:superheated_steam, ic2.superheated_steam.name +ic2:steam, ic2.steam.name +ic2:hot_water, ic2.hot_water.name +ic2:weed_ex, ic2.weed_ex.name +ic2:air, ic2.air.name +ic2:hydrogen, ic2.hydrogen.name +ic2:oxygen, ic2.oxygen.name +ic2:heavy_water, ic2.heavy_water.name +ic2:milk, ic2.milk.name +ic2:advanced_batpack, ic2.advanced_batpack.name +ic2:alloy_chestplate, ic2.alloy_chestplate.name +ic2:batpack, ic2.batpack.name +ic2:bronze_boots, ic2.bronze_boots.name +ic2:bronze_chestplate, ic2.bronze_chestplate.name +ic2:bronze_helmet, ic2.bronze_helmet.name +ic2:bronze_leggings, ic2.bronze_leggings.name +ic2:cf_pack, ic2.cf_pack.name +ic2:energy_pack, ic2.energy_pack.name +ic2:hazmat_chestplate, ic2.hazmat_chestplate.name +ic2:hazmat_helmet, ic2.hazmat_helmet.name +ic2:hazmat_leggings, ic2.hazmat_leggings.name +ic2:jetpack, ic2.jetpack.name +ic2:jetpack_electric, ic2.jetpack_electric.name +ic2:lappack, ic2.lappack.name +ic2:nano_boots, ic2.nano_boots.name +ic2:nano_chestplate, ic2.nano_chestplate.name +ic2:nano_helmet, ic2.nano_helmet.name +ic2:nano_leggings, ic2.nano_leggings.name +ic2:nightvision_goggles, ic2.nightvision_goggles.name +ic2:quantum_boots, ic2.quantum_boots.name +ic2:quantum_chestplate, ic2.quantum_chestplate.name +ic2:quantum_helmet, ic2.quantum_helmet.name +ic2:quantum_leggings, ic2.quantum_leggings.name +ic2:rubber_boots, ic2.rubber_boots.name +ic2:solar_helmet, ic2.solar_helmet.name +ic2:static_boots, ic2.static_boots.name +ic2:boat:0, Damaged Rubber Dinghy +ic2:boat:1, Rubber Dinghy +ic2:boat:2, Carbon Fiber Canoe +ic2:boat:3, Electric Boat +ic2:barrel, ic2.barrel.name +ic2:mug:0, Stone Mug +ic2:mug:1, Cold Coffee +ic2:mug:2, Dark Coffee +ic2:mug:3, Coffee +ic2:booze_mug, ic2.booze_mug.name +ic2:crushed:0, Crushed Copper Ore +ic2:crushed:1, Crushed Gold Ore +ic2:crushed:2, Crushed Iron Ore +ic2:crushed:3, Crushed Lead Ore +ic2:crushed:4, Crushed Silver Ore +ic2:crushed:5, Crushed Tin Ore +ic2:crushed:6, Crushed Uranium Ore +ic2:purified:0, Purified Crushed Copper Ore +ic2:purified:1, Purified Crushed Gold Ore +ic2:purified:2, Purified Crushed Iron Ore +ic2:purified:3, Purified Crushed Lead Ore +ic2:purified:4, Purified Crushed Silver Ore +ic2:purified:5, Purified Crushed Tin Ore +ic2:purified:6, Purified Crushed Uranium Ore +ic2:dust:0, Bronze Dust +ic2:dust:1, Clay Dust +ic2:dust:2, Coal Dust +ic2:dust:3, Hydrated Coal Dust +ic2:dust:4, Copper Dust +ic2:dust:5, Diamond Dust +ic2:dust:6, Energium Dust +ic2:dust:7, Gold Dust +ic2:dust:8, Iron Dust +ic2:dust:9, Lapis Lazuli Dust +ic2:dust:10, Lead Dust +ic2:dust:11, Lithium Dust +ic2:dust:12, Obsidian Dust +ic2:dust:13, Silicon Dioxide +ic2:dust:14, Silver Dust +ic2:dust:15, Stone Dust +ic2:dust:16, Sulfur Dust +ic2:dust:17, Tin Dust +ic2:dust:18, Tiny Pile of Bronze Dust +ic2:dust:19, Tiny Pile of Copper Dust +ic2:dust:20, Tiny Pile of Gold Dust +ic2:dust:21, Tiny Pile of Iron Dust +ic2:dust:22, Tiny Pile of Lapis Dust +ic2:dust:23, Tiny Pile of Lead Dust +ic2:dust:24, Tiny Pile of Lithium Dust +ic2:dust:25, Tiny Pile of Obsidian Dust +ic2:dust:26, Tiny Pile of Silver Dust +ic2:dust:27, Tiny Pile of Sulfur Dust +ic2:dust:28, Tiny Pile of Tin Dust +ic2:dust:29, Hydrated Tin Dust +ic2:dust:30, Netherrack Dust +ic2:dust:31, Ender Pearl Dust +ic2:dust:32, Ender Eye Dust +ic2:dust:33, 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Lead Item Casing +ic2:casing:5, Steel Item Casing +ic2:casing:6, Tin Item Casing +ic2:nuclear:0, Enriched Uranium Nuclear Fuel +ic2:nuclear:1, Uranium 235 +ic2:nuclear:2, Uranium 238 +ic2:nuclear:3, Plutonium +ic2:nuclear:4, MOX Nuclear Fuel +ic2:nuclear:5, Tiny Pile of Uranium 235 +ic2:nuclear:6, Tiny Pile of Uranium 238 +ic2:nuclear:7, Tiny Pile of Plutonium +ic2:nuclear:8, Pellets of Enriched Uranium Nuclear Fuel +ic2:nuclear:9, Pellets of MOX Nuclear Fuel +ic2:nuclear:10, Pellets of RTG Fuel +ic2:nuclear:11, Fuel Rod (Depleted Uranium) +ic2:nuclear:12, Dual Fuel Rod (Depleted Uranium) +ic2:nuclear:13, Quad Fuel Rod (Depleted Uranium) +ic2:nuclear:14, Fuel Rod (Depleted MOX) +ic2:nuclear:15, Dual Fuel Rod (Depleted MOX) +ic2:nuclear:16, Quad Fuel Rod (Depleted MOX) +ic2:misc_resource:0, Ashes +ic2:misc_resource:1, Iridium Ore +ic2:misc_resource:2, Iridium Shard +ic2:misc_resource:3, UU-Matter +ic2:misc_resource:4, Sticky Resin +ic2:misc_resource:5, Slag +ic2:misc_resource:6, Iodine 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Constantan Glass +thermalfoundation:glass_alloy:5, Hardened Signalum Glass +thermalfoundation:glass_alloy:6, Hardened Lumium Glass +thermalfoundation:glass_alloy:7, Hardened Enderium Glass +thermalfoundation:rockwool:0, Black Rockwool +thermalfoundation:rockwool:1, Red Rockwool +thermalfoundation:rockwool:2, Green Rockwool +thermalfoundation:rockwool:3, Brown Rockwool +thermalfoundation:rockwool:4, Blue Rockwool +thermalfoundation:rockwool:5, Purple Rockwool +thermalfoundation:rockwool:6, Cyan Rockwool +thermalfoundation:rockwool:7, Light Gray Rockwool +thermalfoundation:rockwool:8, Gray Rockwool +thermalfoundation:rockwool:9, Pink Rockwool +thermalfoundation:rockwool:10, Lime Rockwool +thermalfoundation:rockwool:11, Yellow Rockwool +thermalfoundation:rockwool:12, Light Blue Rockwool +thermalfoundation:rockwool:13, Magenta Rockwool +thermalfoundation:rockwool:14, Orange Rockwool +thermalfoundation:rockwool:15, White Rockwool +thermalfoundation:wrench:0, Crescent Hammer +thermalfoundation:meter:0, Multimeter +thermalfoundation:upgrade:0, Hardened Upgrade Kit +thermalfoundation:upgrade:1, Reinforced Upgrade Kit +thermalfoundation:upgrade:2, Signalum Upgrade Kit +thermalfoundation:upgrade:3, Resonant Upgrade Kit +thermalfoundation:upgrade:33, Reinforced Conversion Kit +thermalfoundation:upgrade:34, Signalum Conversion Kit +thermalfoundation:upgrade:35, Resonant Conversion Kit +thermalfoundation:upgrade:256, Creative Conversion Kit +thermalfoundation:security:0, Signalum Security Lock +thermalfoundation:diagram_redprint, Redprint +thermalfoundation:tome_lexicon, Forge Lexicon +thermalfoundation:tome_experience, Tome of Knowledge +thermalfoundation:coin:0, Iron Coin +thermalfoundation:coin:1, Gold Coin +thermalfoundation:coin:64, Copper Coin +thermalfoundation:coin:65, Tin Coin +thermalfoundation:coin:66, Silver Coin +thermalfoundation:coin:67, Lead Coin +thermalfoundation:coin:68, Aluminum Coin +thermalfoundation:coin:69, Nickel Coin +thermalfoundation:coin:70, Platinum Coin +thermalfoundation:coin:71, Iridium Coin +thermalfoundation:coin:72, Mana Infused Coin +thermalfoundation:coin:96, Steel Coin +thermalfoundation:coin:97, Electrum Coin +thermalfoundation:coin:98, Invar Coin +thermalfoundation:coin:99, Bronze Coin +thermalfoundation:coin:100, Constantan Coin +thermalfoundation:coin:101, Signalum Coin +thermalfoundation:coin:102, Lumium Coin +thermalfoundation:coin:103, Enderium Coin +thermalfoundation:fertilizer:0, Phyto-Gro +thermalfoundation:fertilizer:1, Rich Phyto-Gro +thermalfoundation:fertilizer:2, Fluxed Phyto-Gro +thermalfoundation:bait:0, Aqua-Chow +thermalfoundation:bait:1, Rich Aqua-Chow +thermalfoundation:bait:2, Fluxed Aqua-Chow +thermalfoundation:dye:0, Black Pigment +thermalfoundation:dye:1, Red Pigment +thermalfoundation:dye:2, Green Pigment +thermalfoundation:dye:3, Brown Pigment +thermalfoundation:dye:4, Blue Pigment +thermalfoundation:dye:5, Purple Pigment +thermalfoundation:dye:6, Cyan Pigment +thermalfoundation:dye:7, Light Gray Pigment +thermalfoundation:dye:8, Gray Pigment +thermalfoundation:dye:9, Pink Pigment +thermalfoundation:dye:10, Lime Pigment +thermalfoundation:dye:11, Yellow Pigment +thermalfoundation:dye:12, Light Blue Pigment +thermalfoundation:dye:13, Magenta Pigment +thermalfoundation:dye:14, Orange Pigment +thermalfoundation:dye:15, White Pigment +thermalfoundation:material:0, Pulverized Iron +thermalfoundation:material:1, Pulverized Gold +thermalfoundation:material:16, Diamond Nugget +thermalfoundation:material:17, Emerald Nugget +thermalfoundation:material:22, Wooden Gear +thermalfoundation:material:23, Stone Gear +thermalfoundation:material:24, Iron Gear +thermalfoundation:material:25, Gold Gear +thermalfoundation:material:26, Diamond Gear +thermalfoundation:material:27, Emerald Gear +thermalfoundation:material:32, Iron Plate +thermalfoundation:material:33, Gold Plate +thermalfoundation:material:64, Pulverized Copper +thermalfoundation:material:65, Pulverized Tin +thermalfoundation:material:66, Pulverized Silver +thermalfoundation:material:67, Pulverized Lead +thermalfoundation:material:68, Pulverized Aluminum +thermalfoundation:material:69, Pulverized Nickel +thermalfoundation:material:70, Pulverized Platinum +thermalfoundation:material:71, Pulverized Iridium +thermalfoundation:material:72, Pulverized Mana Infused Metal +thermalfoundation:material:96, Steel Blend +thermalfoundation:material:97, Electrum Blend +thermalfoundation:material:98, Invar Blend +thermalfoundation:material:99, Bronze Blend +thermalfoundation:material:100, Constantan Blend +thermalfoundation:material:101, Signalum Blend +thermalfoundation:material:102, Lumium Blend +thermalfoundation:material:103, Enderium Blend +thermalfoundation:material:128, Copper Ingot +thermalfoundation:material:129, Tin Ingot +thermalfoundation:material:130, Silver Ingot +thermalfoundation:material:131, Lead Ingot +thermalfoundation:material:132, Aluminum Ingot +thermalfoundation:material:133, Nickel Ingot +thermalfoundation:material:134, Platinum Ingot +thermalfoundation:material:135, Iridium Ingot +thermalfoundation:material:136, Mana Infused Ingot +thermalfoundation:material:160, Steel Ingot +thermalfoundation:material:161, Electrum Ingot +thermalfoundation:material:162, Invar Ingot +thermalfoundation:material:163, Bronze Ingot +thermalfoundation:material:164, Constantan Ingot +thermalfoundation:material:165, Signalum Ingot +thermalfoundation:material:166, Lumium Ingot +thermalfoundation:material:167, Enderium Ingot +thermalfoundation:material:192, Copper Nugget +thermalfoundation:material:193, Tin Nugget +thermalfoundation:material:194, Silver Nugget +thermalfoundation:material:195, Lead Nugget +thermalfoundation:material:196, Aluminum Nugget +thermalfoundation:material:197, Nickel Nugget +thermalfoundation:material:198, Platinum Nugget +thermalfoundation:material:199, Iridium Nugget +thermalfoundation:material:200, Mana Infused Nugget +thermalfoundation:material:224, Steel Nugget +thermalfoundation:material:225, Electrum Nugget +thermalfoundation:material:226, Invar Nugget +thermalfoundation:material:227, Bronze Nugget +thermalfoundation:material:228, Constantan Nugget +thermalfoundation:material:229, Signalum Nugget +thermalfoundation:material:230, Lumium Nugget +thermalfoundation:material:231, Enderium Nugget +thermalfoundation:material:256, Copper Gear +thermalfoundation:material:257, Tin Gear +thermalfoundation:material:258, Silver Gear +thermalfoundation:material:259, Lead Gear +thermalfoundation:material:260, Aluminum Gear +thermalfoundation:material:261, Nickel Gear +thermalfoundation:material:262, Platinum Gear +thermalfoundation:material:263, Iridium Gear +thermalfoundation:material:264, Mana Infused Gear +thermalfoundation:material:288, Steel Gear +thermalfoundation:material:289, Electrum Gear +thermalfoundation:material:290, Invar Gear +thermalfoundation:material:291, Bronze Gear +thermalfoundation:material:292, Constantan Gear +thermalfoundation:material:293, Signalum Gear +thermalfoundation:material:294, Lumium Gear +thermalfoundation:material:295, Enderium Gear +thermalfoundation:material:320, Copper Plate +thermalfoundation:material:321, Tin Plate +thermalfoundation:material:322, Silver Plate +thermalfoundation:material:323, Lead Plate +thermalfoundation:material:324, Aluminum Plate +thermalfoundation:material:325, Nickel Plate +thermalfoundation:material:326, Platinum Plate +thermalfoundation:material:327, Iridium Plate +thermalfoundation:material:328, Mana Infused Plate +thermalfoundation:material:352, Steel Plate +thermalfoundation:material:353, Electrum Plate +thermalfoundation:material:354, Invar Plate +thermalfoundation:material:355, Bronze Plate +thermalfoundation:material:356, Constantan Plate +thermalfoundation:material:357, Signalum Plate +thermalfoundation:material:358, Lumium Plate +thermalfoundation:material:359, Enderium Plate +thermalfoundation:material:512, Redstone Servo +thermalfoundation:material:513, Redstone Reception Coil +thermalfoundation:material:514, Redstone Transmission Coil +thermalfoundation:material:515, Redstone Conductance Coil +thermalfoundation:material:640, Tool Casing +thermalfoundation:material:656, Drill Head +thermalfoundation:material:657, Saw Blade +thermalfoundation:material:768, Pulverized Coal +thermalfoundation:material:769, Pulverized Charcoal +thermalfoundation:material:770, Pulverized Obsidian +thermalfoundation:material:771, Sulfur +thermalfoundation:material:772, Niter +thermalfoundation:material:800, Sawdust +thermalfoundation:material:801, Compressed Sawdust +thermalfoundation:material:802, Coal Coke +thermalfoundation:material:816, Pulped Biomass +thermalfoundation:material:817, Rich Biomass +thermalfoundation:material:818, Pulped Bioblend +thermalfoundation:material:819, Rich Bioblend +thermalfoundation:material:832, Rosin +thermalfoundation:material:833, Tar +thermalfoundation:material:864, Slag +thermalfoundation:material:865, Rich Slag +thermalfoundation:material:866, Cinnabar +thermalfoundation:material:892, Bitumen +thermalfoundation:material:893, Destabilized Clathrate +thermalfoundation:material:894, Energized Clathrate +thermalfoundation:material:895, Resonant Clathrate +thermalfoundation:material:1024, Pyrotheum Dust +thermalfoundation:material:1025, Cryotheum Dust +thermalfoundation:material:1026, Aerotheum Dust +thermalfoundation:material:1027, Petrotheum Dust +thermalfoundation:material:1028, Mana Dust +thermalfoundation:material:2048, Blizz Rod +thermalfoundation:material:2049, Blizz Powder +thermalfoundation:material:2050, Blitz Rod +thermalfoundation:material:2051, Blitz Powder +thermalfoundation:material:2052, Basalz Rod +thermalfoundation:material:2053, Basalz Powder +thermalfoundation:geode:0, Geode +thermalfoundation:armor.helmet_copper, Copper Helmet +thermalfoundation:armor.plate_copper, Copper Chestplate +thermalfoundation:armor.legs_copper, Copper Leggings +thermalfoundation:armor.boots_copper, Copper Boots +thermalfoundation:armor.helmet_tin, Tin Helmet +thermalfoundation:armor.plate_tin, Tin Chestplate +thermalfoundation:armor.legs_tin, Tin Leggings +thermalfoundation:armor.boots_tin, Tin Boots +thermalfoundation:armor.helmet_silver, Silver Helmet +thermalfoundation:armor.plate_silver, Silver Chestplate +thermalfoundation:armor.legs_silver, Silver Leggings +thermalfoundation:armor.boots_silver, Silver Boots +thermalfoundation:armor.helmet_lead, Lead Helmet +thermalfoundation:armor.plate_lead, Lead Chestplate +thermalfoundation:armor.legs_lead, Lead Leggings +thermalfoundation:armor.boots_lead, Lead Boots +thermalfoundation:armor.helmet_aluminum, Aluminum Helmet +thermalfoundation:armor.plate_aluminum, Aluminum Chestplate +thermalfoundation:armor.legs_aluminum, Aluminum Leggings +thermalfoundation:armor.boots_aluminum, Aluminum Boots +thermalfoundation:armor.helmet_nickel, Nickel Helmet +thermalfoundation:armor.plate_nickel, Nickel Chestplate +thermalfoundation:armor.legs_nickel, Nickel Leggings +thermalfoundation:armor.boots_nickel, Nickel Boots +thermalfoundation:armor.helmet_platinum, Platinum Helmet +thermalfoundation:armor.plate_platinum, Platinum Chestplate +thermalfoundation:armor.legs_platinum, Platinum Leggings +thermalfoundation:armor.boots_platinum, Platinum Boots +thermalfoundation:armor.helmet_steel, Steel Helmet +thermalfoundation:armor.plate_steel, Steel Chestplate +thermalfoundation:armor.legs_steel, Steel Leggings +thermalfoundation:armor.boots_steel, Steel Boots +thermalfoundation:armor.helmet_electrum, Electrum Helmet +thermalfoundation:armor.plate_electrum, Electrum Chestplate +thermalfoundation:armor.legs_electrum, Electrum Leggings +thermalfoundation:armor.boots_electrum, Electrum Boots +thermalfoundation:armor.helmet_invar, Invar Helmet +thermalfoundation:armor.plate_invar, Invar Chestplate +thermalfoundation:armor.legs_invar, Invar Leggings +thermalfoundation:armor.boots_invar, Invar Boots +thermalfoundation:armor.helmet_bronze, Bronze Helmet +thermalfoundation:armor.plate_bronze, Bronze Chestplate +thermalfoundation:armor.legs_bronze, Bronze Leggings +thermalfoundation:armor.boots_bronze, Bronze Boots +thermalfoundation:armor.helmet_constantan, Constantan Helmet +thermalfoundation:armor.plate_constantan, Constantan Chestplate +thermalfoundation:armor.legs_constantan, Constantan Leggings +thermalfoundation:armor.boots_constantan, Constantan Boots +thermalfoundation:tool.sword_copper, Copper Sword +thermalfoundation:tool.shovel_copper, Copper Shovel +thermalfoundation:tool.pickaxe_copper, Copper Pickaxe +thermalfoundation:tool.axe_copper, Copper Axe +thermalfoundation:tool.hoe_copper, Copper Hoe +thermalfoundation:tool.bow_copper, Copper Reinforced Bow +thermalfoundation:tool.fishing_rod_copper, Copper Fishing Rod +thermalfoundation:tool.shears_copper, Copper Shears +thermalfoundation:tool.sickle_copper, Copper Sickle +thermalfoundation:tool.hammer_copper, Copper Hammer +thermalfoundation:tool.excavator_copper, Copper Excavator +thermalfoundation:tool.shield_copper, Copper Shield +thermalfoundation:tool.sword_tin, Tin Sword +thermalfoundation:tool.shovel_tin, Tin Shovel +thermalfoundation:tool.pickaxe_tin, Tin Pickaxe +thermalfoundation:tool.axe_tin, Tin Axe +thermalfoundation:tool.hoe_tin, Tin Hoe +thermalfoundation:tool.bow_tin, Tin Reinforced Bow +thermalfoundation:tool.fishing_rod_tin, Tin Fishing Rod +thermalfoundation:tool.shears_tin, Tin Shears +thermalfoundation:tool.sickle_tin, Tin Sickle +thermalfoundation:tool.hammer_tin, Tin Hammer +thermalfoundation:tool.excavator_tin, Tin Excavator +thermalfoundation:tool.shield_tin, Tin Shield +thermalfoundation:tool.sword_silver, Silver Sword +thermalfoundation:tool.shovel_silver, Silver Shovel +thermalfoundation:tool.pickaxe_silver, Silver Pickaxe +thermalfoundation:tool.axe_silver, Silver Axe +thermalfoundation:tool.hoe_silver, Silver Hoe +thermalfoundation:tool.bow_silver, Silver Reinforced Bow +thermalfoundation:tool.fishing_rod_silver, Silver Fishing Rod +thermalfoundation:tool.shears_silver, Silver Shears +thermalfoundation:tool.sickle_silver, Silver Sickle +thermalfoundation:tool.hammer_silver, Silver Hammer +thermalfoundation:tool.excavator_silver, Silver Excavator +thermalfoundation:tool.shield_silver, Silver Shield +thermalfoundation:tool.sword_lead, Lead Sword +thermalfoundation:tool.shovel_lead, Lead Shovel +thermalfoundation:tool.pickaxe_lead, Lead Pickaxe +thermalfoundation:tool.axe_lead, Lead Axe +thermalfoundation:tool.hoe_lead, Lead Hoe +thermalfoundation:tool.bow_lead, Lead Reinforced Bow +thermalfoundation:tool.fishing_rod_lead, Lead Fishing Rod +thermalfoundation:tool.shears_lead, Lead Shears +thermalfoundation:tool.sickle_lead, Lead Sickle +thermalfoundation:tool.hammer_lead, Lead Hammer +thermalfoundation:tool.excavator_lead, Lead Excavator +thermalfoundation:tool.shield_lead, Lead Shield +thermalfoundation:tool.sword_aluminum, Aluminum Sword +thermalfoundation:tool.shovel_aluminum, Aluminum Shovel +thermalfoundation:tool.pickaxe_aluminum, Aluminum Pickaxe +thermalfoundation:tool.axe_aluminum, Aluminum Axe +thermalfoundation:tool.hoe_aluminum, Aluminum Hoe +thermalfoundation:tool.bow_aluminum, Aluminum Reinforced Bow +thermalfoundation:tool.fishing_rod_aluminum, Aluminum Fishing Rod +thermalfoundation:tool.shears_aluminum, Aluminum Shears +thermalfoundation:tool.sickle_aluminum, Aluminum Sickle +thermalfoundation:tool.hammer_aluminum, Aluminum Hammer +thermalfoundation:tool.excavator_aluminum, Aluminum Excavator +thermalfoundation:tool.shield_aluminum, Aluminum Shield +thermalfoundation:tool.sword_nickel, Nickel Sword +thermalfoundation:tool.shovel_nickel, Nickel Shovel +thermalfoundation:tool.pickaxe_nickel, Nickel Pickaxe +thermalfoundation:tool.axe_nickel, Nickel Axe +thermalfoundation:tool.hoe_nickel, Nickel Hoe +thermalfoundation:tool.bow_nickel, Nickel Reinforced Bow +thermalfoundation:tool.fishing_rod_nickel, Nickel Fishing Rod +thermalfoundation:tool.shears_nickel, Nickel Shears +thermalfoundation:tool.sickle_nickel, Nickel Sickle +thermalfoundation:tool.hammer_nickel, Nickel Hammer +thermalfoundation:tool.excavator_nickel, Nickel Excavator +thermalfoundation:tool.shield_nickel, Nickel Shield +thermalfoundation:tool.sword_platinum, Platinum Sword +thermalfoundation:tool.shovel_platinum, Platinum Shovel +thermalfoundation:tool.pickaxe_platinum, Platinum Pickaxe +thermalfoundation:tool.axe_platinum, Platinum Axe +thermalfoundation:tool.hoe_platinum, Platinum Hoe +thermalfoundation:tool.bow_platinum, Platinum Reinforced Bow +thermalfoundation:tool.fishing_rod_platinum, Platinum Fishing Rod +thermalfoundation:tool.shears_platinum, Platinum Shears +thermalfoundation:tool.sickle_platinum, Platinum Sickle +thermalfoundation:tool.hammer_platinum, Platinum Hammer +thermalfoundation:tool.excavator_platinum, Platinum Excavator +thermalfoundation:tool.shield_platinum, Platinum Shield +thermalfoundation:tool.sword_steel, Steel Sword +thermalfoundation:tool.shovel_steel, Steel Shovel +thermalfoundation:tool.pickaxe_steel, Steel Pickaxe +thermalfoundation:tool.axe_steel, Steel Axe +thermalfoundation:tool.hoe_steel, Steel Hoe +thermalfoundation:tool.bow_steel, Steel Reinforced Bow +thermalfoundation:tool.fishing_rod_steel, Steel Fishing Rod +thermalfoundation:tool.shears_steel, Steel Shears +thermalfoundation:tool.sickle_steel, Steel Sickle +thermalfoundation:tool.hammer_steel, Steel Hammer +thermalfoundation:tool.excavator_steel, Steel Excavator +thermalfoundation:tool.shield_steel, Steel Shield +thermalfoundation:tool.sword_electrum, Electrum Sword +thermalfoundation:tool.shovel_electrum, Electrum Shovel +thermalfoundation:tool.pickaxe_electrum, Electrum Pickaxe +thermalfoundation:tool.axe_electrum, Electrum Axe +thermalfoundation:tool.hoe_electrum, Electrum Hoe +thermalfoundation:tool.bow_electrum, Electrum Reinforced Bow +thermalfoundation:tool.fishing_rod_electrum, Electrum Fishing Rod +thermalfoundation:tool.shears_electrum, Electrum Shears +thermalfoundation:tool.sickle_electrum, Electrum Sickle +thermalfoundation:tool.hammer_electrum, Electrum Hammer +thermalfoundation:tool.excavator_electrum, Electrum Excavator +thermalfoundation:tool.shield_electrum, Electrum Shield +thermalfoundation:tool.sword_invar, Invar Sword +thermalfoundation:tool.shovel_invar, Invar Shovel +thermalfoundation:tool.pickaxe_invar, Invar Pickaxe +thermalfoundation:tool.axe_invar, Invar Axe +thermalfoundation:tool.hoe_invar, Invar Hoe +thermalfoundation:tool.bow_invar, Invar Reinforced Bow +thermalfoundation:tool.fishing_rod_invar, Invar Fishing Rod +thermalfoundation:tool.shears_invar, Invar Shears +thermalfoundation:tool.sickle_invar, Invar Sickle +thermalfoundation:tool.hammer_invar, Invar Hammer +thermalfoundation:tool.excavator_invar, Invar Excavator +thermalfoundation:tool.shield_invar, Invar Shield +thermalfoundation:tool.sword_bronze, Bronze Sword +thermalfoundation:tool.shovel_bronze, Bronze Shovel +thermalfoundation:tool.pickaxe_bronze, Bronze Pickaxe +thermalfoundation:tool.axe_bronze, Bronze Axe +thermalfoundation:tool.hoe_bronze, Bronze Hoe +thermalfoundation:tool.bow_bronze, Bronze Reinforced Bow +thermalfoundation:tool.fishing_rod_bronze, Bronze Fishing Rod +thermalfoundation:tool.shears_bronze, Bronze Shears +thermalfoundation:tool.sickle_bronze, Bronze Sickle +thermalfoundation:tool.hammer_bronze, Bronze Hammer +thermalfoundation:tool.excavator_bronze, Bronze Excavator +thermalfoundation:tool.shield_bronze, Bronze Shield +thermalfoundation:tool.sword_constantan, Constantan Sword +thermalfoundation:tool.shovel_constantan, Constantan Shovel +thermalfoundation:tool.pickaxe_constantan, Constantan Pickaxe +thermalfoundation:tool.axe_constantan, Constantan Axe +thermalfoundation:tool.hoe_constantan, Constantan Hoe +thermalfoundation:tool.bow_constantan, Constantan Reinforced Bow +thermalfoundation:tool.fishing_rod_constantan, Constantan Fishing Rod +thermalfoundation:tool.shears_constantan, Constantan Shears +thermalfoundation:tool.sickle_constantan, Constantan Sickle +thermalfoundation:tool.hammer_constantan, Constantan Hammer +thermalfoundation:tool.excavator_constantan, Constantan Excavator +thermalfoundation:tool.shield_constantan, Constantan Shield +thermalfoundation:tool.shears_wood, Wooden Shears +thermalfoundation:tool.sickle_wood, Wooden Sickle +thermalfoundation:tool.hammer_wood, Wooden Hammer +thermalfoundation:tool.excavator_wood, Wooden Excavator +thermalfoundation:tool.bow_stone, Stone Reinforced Bow +thermalfoundation:tool.fishing_rod_stone, Stone Fishing Rod +thermalfoundation:tool.shears_stone, Stone Shears +thermalfoundation:tool.sickle_stone, Stone Sickle +thermalfoundation:tool.hammer_stone, Stone Hammer +thermalfoundation:tool.excavator_stone, Stone Excavator +thermalfoundation:tool.shield_stone, Stone Shield +thermalfoundation:tool.bow_iron, Iron Reinforced Bow +thermalfoundation:tool.fishing_rod_iron, Iron Fishing Rod +thermalfoundation:tool.sickle_iron, Iron Sickle +thermalfoundation:tool.hammer_iron, Iron Hammer +thermalfoundation:tool.excavator_iron, Iron Excavator +thermalfoundation:tool.shield_iron, Iron Shield +thermalfoundation:tool.bow_diamond, Diamond Reinforced Bow +thermalfoundation:tool.fishing_rod_diamond, Diamond Fishing Rod +thermalfoundation:tool.shears_diamond, Diamond Shears +thermalfoundation:tool.sickle_diamond, Diamond Sickle +thermalfoundation:tool.hammer_diamond, Diamond Hammer +thermalfoundation:tool.excavator_diamond, Diamond Excavator +thermalfoundation:tool.shield_diamond, Diamond Shield +thermalfoundation:tool.bow_gold, Gold Reinforced Bow +thermalfoundation:tool.fishing_rod_gold, Gold Fishing Rod +thermalfoundation:tool.shears_gold, Gold Shears +thermalfoundation:tool.sickle_gold, Gold Sickle +thermalfoundation:tool.hammer_gold, Gold Hammer +thermalfoundation:tool.excavator_gold, Gold Excavator +thermalfoundation:tool.shield_gold, Gold Shield +thermalfoundation:horse_armor_copper, Copper Horse Armor +thermalfoundation:horse_armor_tin, Tin Horse Armor +thermalfoundation:horse_armor_silver, Silver Horse Armor +thermalfoundation:horse_armor_lead, Lead Horse Armor +thermalfoundation:horse_armor_aluminum, Aluminum Horse Armor +thermalfoundation:horse_armor_nickel, Nickel Horse Armor +thermalfoundation:horse_armor_platinum, Platinum Horse Armor +thermalfoundation:horse_armor_steel, Steel Horse Armor +thermalfoundation:horse_armor_electrum, Electrum Horse Armor +thermalfoundation:horse_armor_invar, Invar Horse Armor +thermalfoundation:horse_armor_bronze, Bronze Horse Armor +thermalfoundation:horse_armor_constantan, Constantan Horse Armor +thermalfoundation:fluid_crude_oil, Crude Oil +thermalfoundation:fluid_redstone, Destabilized Redstone +thermalfoundation:fluid_glowstone, Energized Glowstone +thermalfoundation:fluid_ender, Resonant Ender +thermalfoundation:fluid_pyrotheum, Blazing Pyrotheum +thermalfoundation:fluid_cryotheum, Gelid Cryotheum +thermalfoundation:fluid_aerotheum, Zephyrean Aerotheum +thermalfoundation:fluid_petrotheum, Tectonic Petrotheum +thermalfoundation:fluid_mana, Primal Mana +draconicevolution:draconium_ore:0, Draconium Ore +draconicevolution:draconium_ore:1, Nether Draconium Ore +draconicevolution:draconium_ore:2, Ender Draconium Ore +draconicevolution:draconium_block:0, Draconium Block +draconicevolution:draconium_block:1, Charged Draconium Block +draconicevolution:draconic_block, Awakened Draconium Block +draconicevolution:infused_obsidian, Draconium Infused Obsidian +draconicevolution:portal, Portal +draconicevolution:item_dislocation_inhibitor, Dislocation Normalization Field Projector +draconicevolution:generator, Generator +draconicevolution:grinder, Mob Grinder +draconicevolution:particle_generator:0, Particle Generator +draconicevolution:particle_generator:2, Energy Core Stabilizer +draconicevolution:energy_infuser, Energy Infuser +draconicevolution:dislocator_receptacle, Dislocator Receptacle +draconicevolution:dislocator_pedestal, Dislocator Pedestal +draconicevolution:rain_sensor, Rain Sensor +draconicevolution:diss_enchanter, Disenchanter +draconicevolution:potentiometer, Potentiometer +draconicevolution:entity_detector:0, Entity Detector +draconicevolution:entity_detector:1, Advanced Entity Detector +draconicevolution:energy_storage_core, Energy Core +draconicevolution:energy_pylon, Energy Pylon +draconicevolution:invis_e_core_block, tile.draconicevolution:invis_e_core_block.name +draconicevolution:fusion_crafting_core, Fusion Crafting Core +draconicevolution:crafting_injector:0, Basic Fusion Crafting Injector +draconicevolution:crafting_injector:1, Wyvern Fusion Crafting Injector +draconicevolution:crafting_injector:2, Draconic Fusion Crafting Injector +draconicevolution:crafting_injector:3, Chaotic Fusion Crafting Injector +draconicevolution:celestial_manipulator, Celestial Manipulator +draconicevolution:energy_crystal:0, Basic Energy Relay Crystal +draconicevolution:energy_crystal:1, Wyvern Energy Relay Crystal +draconicevolution:energy_crystal:2, Draconic Energy Relay Crystal +draconicevolution:energy_crystal:3, Basic Energy I/O Crystal +draconicevolution:energy_crystal:4, Wyvern Energy I/O Crystal +draconicevolution:energy_crystal:5, Draconic Energy I/O Crystal +draconicevolution:energy_crystal:6, Basic Wireless Energy Crystal +draconicevolution:energy_crystal:7, Wyvern Wireless Energy Crystal +draconicevolution:energy_crystal:8, Draconic Wireless Energy Crystal +draconicevolution:flow_gate:0, Flux Gate +draconicevolution:flow_gate:8, Fluid Gate +draconicevolution:reactor_core, Draconic Reactor Core +draconicevolution:reactor_part:0, Reactor Stabilizer Frame +draconicevolution:reactor_part:1, Reactor Stabilizer Inner Rotor +draconicevolution:reactor_part:2, Reactor Stabilizer Outer Rotor +draconicevolution:reactor_part:3, Reactor Stabilizer Rotor Assembly +draconicevolution:reactor_part:4, Reactor Stabilizer Focus Ring +draconicevolution:reactor_component:0, Reactor Stabilizer +draconicevolution:reactor_component:1, Reactor Energy Injector +draconicevolution:draconic_spawner, Stabilized Mob Spawner +draconicevolution:draconium_chest, Draconium Chest +draconicevolution:chaos_crystal, Chaos Crystal +draconicevolution:chaos_shard_atmos, tile.draconicevolution:chaos_shard_atmos.name +draconicevolution:creative_rf_source, Creative RF Source +draconicevolution:placed_item, tile.draconicevolution:placed_item.name +draconicevolution:draconium_dust, Draconium Dust +draconicevolution:draconium_ingot, Draconium Ingot +draconicevolution:draconic_ingot, Awakened Draconium Ingot +draconicevolution:draconic_core, Draconic Core +draconicevolution:wyvern_core, Wyvern Core +draconicevolution:awakened_core, Awakened Core +draconicevolution:chaotic_core, Chaotic Core +draconicevolution:wyvern_energy_core, Wyvern Energy Core +draconicevolution:draconic_energy_core, Draconic Energy Core +draconicevolution:dragon_heart, Dragon Heart +draconicevolution:debugger, item.draconicevolution:debugger.name +draconicevolution:nugget:0, Draconium Nugget +draconicevolution:nugget:1, Awakened Draconium Nugget +draconicevolution:chaos_shard:0, Chaos Shard +draconicevolution:chaos_shard:1, Large Chaos Fragment +draconicevolution:chaos_shard:2, Small Chaos Fragment +draconicevolution:chaos_shard:3, Tiny Chaos Fragment +draconicevolution:draconium_capacitor:0, Wyvern Flux Capacitor +draconicevolution:draconium_capacitor:0, Wyvern Flux Capacitor +draconicevolution:draconium_capacitor:0, Wyvern Flux Capacitor +draconicevolution:draconium_capacitor:1, Draconic Flux Capacitor +draconicevolution:draconium_capacitor:1, Draconic Flux Capacitor +draconicevolution:draconium_capacitor:1, Draconic Flux Capacitor +draconicevolution:draconium_capacitor:2, Creative Flux Capacitor +draconicevolution:wyvern_axe, Axe of the Wyvern +draconicevolution:wyvern_bow, Bow of the Wyvern +draconicevolution:wyvern_pick, Pickaxe of the Wyvern +draconicevolution:wyvern_shovel, Shovel of the Wyvern +draconicevolution:wyvern_sword, Sword of the Wyvern +draconicevolution:draconic_axe, Draconic Axe +draconicevolution:draconic_bow, Draconic Bow +draconicevolution:draconic_hoe, Draconic Hoe +draconicevolution:draconic_pick, Draconic Pickaxe +draconicevolution:draconic_shovel, Draconic Shovel +draconicevolution:draconic_staff_of_power, Draconic Staff of Power +draconicevolution:draconic_sword, Draconic Sword +draconicevolution:tool_upgrade:0, Upgrade Key (RF Capacity) +draconicevolution:tool_upgrade:1, Upgrade Key (Dig Speed) +draconicevolution:tool_upgrade:2, Upgrade Key (Dig AOE) +draconicevolution:tool_upgrade:3, Upgrade Key (Attack Damage) +draconicevolution:tool_upgrade:4, Upgrade Key (Attack AOE) +draconicevolution:tool_upgrade:5, Upgrade Key (Arrow Damage) +draconicevolution:tool_upgrade:6, Upgrade Key (Draw Speed) +draconicevolution:tool_upgrade:7, Upgrade Key (Arrow Speed) +draconicevolution:tool_upgrade:8, Upgrade Key (Shield Capacity) +draconicevolution:tool_upgrade:9, Upgrade Key (Shield Recovery) +draconicevolution:tool_upgrade:10, Upgrade Key (Movement Speed) +draconicevolution:tool_upgrade:11, Upgrade Key (Jump Boost) +draconicevolution:dislocator, Dislocator +draconicevolution:dislocator_advanced, Advanced Dislocator +draconicevolution:dislocator_bound:1, Bound Dislocator (Point to Point) +draconicevolution:dislocator_bound:2, Bound Dislocator (Player) +draconicevolution:magnet:0, Item Dislocator +draconicevolution:magnet:1, Awakened Item Dislocator +draconicevolution:crystal_binder, Crystal Binder +draconicevolution:wyvern_helm, Wyvern Helm +draconicevolution:wyvern_chest, Wyvern Chestplate +draconicevolution:wyvern_legs, Wyvern Leggings +draconicevolution:wyvern_boots, Wyvern Boots +draconicevolution:draconic_helm, Draconic Helm +draconicevolution:draconic_chest, Draconic Chestplate +draconicevolution:draconic_legs, Draconic Leggings +draconicevolution:draconic_boots, Draconic Boots +draconicevolution:info_tablet, Draconic Evolution Information Tablet +draconicevolution:mob_soul, Soul +draconicevolution:creative_exchanger, Creative Block Exchanger +draconicevolution:ender_energy_manipulator, Ender Energy Manipulator +thermalexpansion:machine:0, Redstone Furnace (Basic) +thermalexpansion:machine:1, Pulverizer (Basic) +thermalexpansion:machine:2, Sawmill (Basic) +thermalexpansion:machine:3, Induction Smelter (Basic) +thermalexpansion:machine:4, Phytogenic Insolator (Basic) +thermalexpansion:machine:5, Compactor (Basic) +thermalexpansion:machine:6, Magma Crucible (Basic) +thermalexpansion:machine:7, Fractionating Still (Basic) +thermalexpansion:machine:8, Fluid Transposer (Basic) +thermalexpansion:machine:9, Energetic Infuser (Basic) +thermalexpansion:machine:10, Centrifugal Separator (Basic) +thermalexpansion:machine:11, Sequential Fabricator (Basic) +thermalexpansion:machine:12, Alchemical Imbuer (Basic) +thermalexpansion:machine:13, Arcane Ensorcellator (Basic) +thermalexpansion:machine:14, Glacial Precipitator (Basic) +thermalexpansion:machine:15, Igneous Extruder (Basic) +thermalexpansion:device:0, Aqueous Accumulator +thermalexpansion:device:1, Nullifier +thermalexpansion:device:2, Thermal Mediator +thermalexpansion:device:3, Arboreal Extractor +thermalexpansion:device:4, Aquatic Entangler +thermalexpansion:device:5, Item Allocator +thermalexpansion:device:6, Fluid Allocator +thermalexpansion:device:7, Lexical Transmuter +thermalexpansion:device:8, Insightful Condenser +thermalexpansion:device:9, Decoctive Diffuser +thermalexpansion:device:10, Factorizer +thermalexpansion:device:11, Creature Encaptulator +thermalexpansion:device:12, Vacuumulator +thermalexpansion:dynamo:0, Steam Dynamo (Basic) +thermalexpansion:dynamo:1, Magmatic Dynamo (Basic) +thermalexpansion:dynamo:2, Compression Dynamo (Basic) +thermalexpansion:dynamo:3, Reactant Dynamo (Basic) +thermalexpansion:dynamo:4, Enervation Dynamo (Basic) +thermalexpansion:dynamo:5, Numismatic Dynamo (Basic) +thermalexpansion:cell:0, Energy Cell (Basic) +thermalexpansion:tank:0, Portable Tank (Basic) +thermalexpansion:cache:0, Cache (Basic) +thermalexpansion:strongbox:0, Strongbox (Basic) +thermalexpansion:capacitor:0, Flux Capacitor (Basic) +thermalexpansion:capacitor:1, Flux Capacitor (Hardened) +thermalexpansion:capacitor:2, Flux Capacitor (Reinforced) +thermalexpansion:capacitor:3, Flux Capacitor (Signalum) +thermalexpansion:capacitor:4, Flux Capacitor (Resonant) +thermalexpansion:capacitor:32000, Flux Capacitor (Creative) +thermalexpansion:reservoir:0, Reservoir (Basic) +thermalexpansion:reservoir:1, Reservoir (Hardened) +thermalexpansion:reservoir:2, Reservoir (Reinforced) +thermalexpansion:reservoir:3, Reservoir (Signalum) +thermalexpansion:reservoir:4, Reservoir (Resonant) +thermalexpansion:reservoir:32000, Reservoir (Creative) +thermalexpansion:satchel:0, Satchel (Basic) +thermalexpansion:satchel:1, Satchel (Hardened) +thermalexpansion:satchel:2, Satchel (Reinforced) +thermalexpansion:satchel:3, Satchel (Signalum) +thermalexpansion:satchel:4, Satchel (Resonant) +thermalexpansion:satchel:100, Satchel (Void) +thermalexpansion:satchel:32000, Satchel (Creative) +thermalexpansion:frame:0, Machine Frame +thermalexpansion:frame:64, Device Frame +thermalexpansion:frame:128, Energy Cell Frame +thermalexpansion:frame:129, Hardened Cell Frame +thermalexpansion:frame:130, Reinforced Cell Frame (Empty) +thermalexpansion:frame:131, Signalum Cell Frame (Empty) +thermalexpansion:frame:132, Resonant Cell Frame (Empty) +thermalexpansion:frame:146, Reinforced Cell Frame (Full) +thermalexpansion:frame:147, Signalum Cell Frame (Full) +thermalexpansion:frame:148, Resonant Cell Frame (Full) +thermalexpansion:augment:128, Augment: Auxiliary Reception Coil +thermalexpansion:augment:129, Augment: Auxiliary Sieve +thermalexpansion:augment:130, Augment: Nullification Chamber +thermalexpansion:augment:256, Augment: Trivection Chamber +thermalexpansion:augment:257, Augment: Flux Anodizers +thermalexpansion:augment:258, Augment: Pyrolytic Conversion +thermalexpansion:augment:273, Augment: Tectonic Initiator +thermalexpansion:augment:288, Augment: Resin Funnel +thermalexpansion:augment:303, Augment: Metallurgical Recovery +thermalexpansion:augment:304, Augment: Pyro-Concentrator +thermalexpansion:augment:320, Augment: Nutrient Recovery +thermalexpansion:augment:323, Augment: Sapling Infuser +thermalexpansion:augment:324, Augment: Monoculture Cycle +thermalexpansion:augment:336, Augment: Numismatic Press +thermalexpansion:augment:337, Augment: Gearworking Die +thermalexpansion:augment:352, Augment: Pyroconvective Loop +thermalexpansion:augment:368, Augment: Reflux Column +thermalexpansion:augment:369, Augment: Alchemical Retort +thermalexpansion:augment:400, Augment: Flux Linkage Concentrator +thermalexpansion:augment:401, Augment: Flux Reconstruction +thermalexpansion:augment:402, Augment: Parabolic Flux Coupling +thermalexpansion:augment:416, Augment: Enstabulation Apparatus +thermalexpansion:augment:432, Augment: Pattern Validation +thermalexpansion:augment:433, Augment: Fluidic Fabrication +thermalexpansion:augment:448, Augment: Reagent Recovery +thermalexpansion:augment:496, Augment: Pyroclastic Injection +thermalexpansion:augment:497, Augment: Clastic Deposition +thermalexpansion:augment:512, Augment: Auxiliary Transmission Coil +thermalexpansion:augment:513, Augment: Fuel Catalyzer +thermalexpansion:augment:514, Augment: Transmission Coil Ducting +thermalexpansion:augment:515, Augment: Excitation Field Limiter +thermalexpansion:augment:576, Augment: Boiler Conversion +thermalexpansion:augment:640, Augment: Turbine Conversion +thermalexpansion:augment:656, Augment: Isentropic Reservoir +thermalexpansion:augment:672, Augment: Closed-Loop Cooling +thermalexpansion:augment:673, Augment: Ignition Plugs +thermalexpansion:augment:674, Augment: Agitative Manifold +thermalexpansion:augment:688, Augment: Elemental Catalyzer +thermalexpansion:augment:704, Augment: Disjunctive Extraction +thermalexpansion:augment:720, Augment: Lapidary Calibration +thermalexpansion:florb:0, Florb (Empty§r) +thermalexpansion:florb:1, Magmatic Florb (Empty§r) +thermalexpansion:morb:0, Morb (Empty§r) +thermalexpansion:morb:1, Reusable Morb (Empty§r) +avaritia:resource:0, Diamond Lattice +avaritia:resource:1, Crystal Matrix Ingot +avaritia:resource:2, Pile of Neutrons +avaritia:resource:3, Neutronium Nugget +avaritia:resource:4, Neutronium Ingot +avaritia:resource:5, Infinity Catalyst +avaritia:resource:6, Infinity Ingot +avaritia:resource:7, Record Fragment +avaritia:singularity:0, Iron Singularity +avaritia:singularity:1, Golden Singularity +avaritia:singularity:2, Lapis Singularity +avaritia:singularity:3, Redstone Singularity +avaritia:singularity:4, Nether Quartz Singularity +avaritia:singularity:5, Copper Singularity +avaritia:singularity:6, Tin Singularity +avaritia:singularity:7, Lead Singularity +avaritia:singularity:8, Silver Singularity +avaritia:singularity:9, Nickel Singularity +avaritia:singularity:10, Diamond Singularity +avaritia:singularity:11, Emerald Singularity +avaritia:singularity:12, Fluxed Singularity +avaritia:singularity:13, Platinum Singularity +avaritia:singularity:14, Iridium Singularity +avaritia:infinity_sword, Sword of the Cosmos +avaritia:infinity_bow, Longbow of the Heavens +avaritia:infinity_pickaxe, World Breaker +avaritia:infinity_shovel, Planet Eater +avaritia:infinity_axe, Nature's Ruin +avaritia:infinity_hoe, Hoe of the Green Earth +avaritia:infinity_helmet, Infinity Helmet +avaritia:infinity_chestplate, Infinity Breastplate +avaritia:infinity_pants, Infinity Leggings +avaritia:infinity_boots, Infinity Boots +avaritia:skullfire_sword, Skullfire Sword +avaritia:endest_pearl, Endest Pearl +avaritia:ultimate_stew, Ultimate Stew +avaritia:cosmic_meatballs, Cosmic Meatballs +avaritia:matter_cluster, Matter Cluster +avaritia:compressed_crafting_table, Compressed Crafting Table +avaritia:double_compressed_crafting_table, Double Compressed Crafting Table +avaritia:extreme_crafting_table, Extreme Crafting Table +avaritia:block_resource:0, Neutronium Block +avaritia:block_resource:1, Infinity Block +avaritia:block_resource:2, Crystal Matrix +avaritia:neutron_collector, Neutron Collector +avaritia:neutronium_compressor, Neutronium Compressor +techreborn:thermal_generator, Thermal Generator +techreborn:quantum_tank, Quantum Tank +techreborn:creative_quantum_tank, Creative Quantum Tank +techreborn:quantum_chest, Quantum Chest +techreborn:creative_quantum_chest, Creative Quantum Chest +techreborn:digital_chest, Digital Chest +techreborn:industrial_centrifuge, Industrial Centrifuge +techreborn:rolling_machine, Rolling Machine +techreborn:industrial_blast_furnace, Industrial Blast Furnace +techreborn:alloy_smelter, Alloy Smelter +techreborn:industrial_grinder, Industrial Grinder +techreborn:implosion_compressor, Implosion Compressor +techreborn:matter_fabricator, Matter Fabricator +techreborn:chunk_loader, Industrial Chunkloader +techreborn:charge_o_mat, Charge-O-Mat +techreborn:player_detector:0, Player Detector (All) +techreborn:player_detector:1, Player Detector (Others) +techreborn:player_detector:2, Player Detector (You) +techreborn:cable:0, Copper Cable +techreborn:cable:1, Tin Cable +techreborn:cable:2, Gold Cable +techreborn:cable:3, HV Cable +techreborn:cable:4, Glass Fiber Cable +techreborn:cable:5, Insulated Copper Cable +techreborn:cable:6, Insulated Gold Cable +techreborn:cable:7, Insulated HV Cable +techreborn:cable:8, Superconductor Cable +techreborn:machine_casing:0, Standard Machine Casing +techreborn:machine_casing:1, Reinforced Machine Casing +techreborn:machine_casing:2, Advanced Machine Casing +techreborn:ore:0, Galena Ore +techreborn:ore:1, Iridium Ore +techreborn:ore:2, Ruby Ore +techreborn:ore:3, Sapphire Ore +techreborn:ore:4, Bauxite Ore +techreborn:ore:5, Pyrite Ore +techreborn:ore:6, Cinnabar Ore +techreborn:ore:7, Sphalerite Ore +techreborn:ore:8, Tungsten Ore +techreborn:ore:9, Sheldonite Ore +techreborn:ore:10, Peridot Ore +techreborn:ore:11, Sodalite Ore +techreborn:ore:12, Lead Ore +techreborn:ore:13, Silver Ore +techreborn:ore2:0, Copper Ore +techreborn:ore2:1, Tin Ore +techreborn:storage:0, Block of Silver +techreborn:storage:1, Block of Aluminium +techreborn:storage:2, Block of Titanium +techreborn:storage:3, Block of Chrome +techreborn:storage:4, Block of Steel +techreborn:storage:5, Block of Brass +techreborn:storage:6, Block of Lead +techreborn:storage:7, Block of Electrum +techreborn:storage:8, Block of Zinc +techreborn:storage:9, Block of Platinum +techreborn:storage:10, Block of Tungsten +techreborn:storage:11, Block of Nickel +techreborn:storage:12, Block of Invar +techreborn:storage:13, Block of Iridium +techreborn:storage:14, Block of Bronze +techreborn:storage2:0, Block of Tungstensteel +techreborn:storage2:1, Iridium Reinforced Tungstensteel Block +techreborn:storage2:2, Iridium Reinforced Stone +techreborn:storage2:3, Block of Ruby +techreborn:storage2:4, Block of Sapphire +techreborn:storage2:5, Block of Peridot +techreborn:storage2:6, Block of Yellow Garnet +techreborn:storage2:7, Block of Red Garnet +techreborn:storage2:8, Block of Copper +techreborn:storage2:9, Block of Tin +techreborn:storage2:10, Block of Refined Iron +techreborn:dragon_egg_syphon, Dragon Egg Energy Siphon +techreborn:magic_energy_converter, Magic Energy Converter +techreborn:assembling_machine, Assembling Machine +techreborn:diesel_generator, Diesel Generator +techreborn:industrial_electrolyzer, Industrial Electrolyzer +techreborn:magic_energy_absorber, Magic Energy Absorber +techreborn:semi_fluid_generator, Semi Fluid Generator +techreborn:gas_turbine, Gas Turbine +techreborn:iron_alloy_furnace, Iron Alloy Furnace +techreborn:chemical_reactor, Chemical Reactor +techreborn:interdimensional_su, Interdimensional SU +techreborn:adjustable_su, Adjustable SU +techreborn:lapotronic_su, LESU Controller +techreborn:lsu_storage, LESU Storage +techreborn:distillation_tower, Distillation Tower +techreborn:vacuum_freezer, Vacuum Freezer +techreborn:fusion_control_computer, Fusion Control Computer +techreborn:fusion_coil, Fusion Coil +techreborn:lightning_rod, Lightning Rod +techreborn:industrial_sawmill, Sawmill +techreborn:machine_frame:0, Basic Machine Frame +techreborn:machine_frame:1, Advanced Machine Frame +techreborn:machine_frame:2, Highly Advanced Machine Frame +techreborn:grinder, Grinder +techreborn:solid_fuel_generator, Generator +techreborn:extractor, Extractor +techreborn:compressor, Compressor +techreborn:plate_bending_machine, Plate Bending Machine +techreborn:electric_furnace, Electric Furnace +techreborn:solar_panel:0, Solar Panel +techreborn:solar_panel:1, LV Solar Array +techreborn:solar_panel:2, MV Solar Array +techreborn:solar_panel:3, HV Solar Array +techreborn:solar_panel:4, EV Solar Array +techreborn:creative_solar_panel, Creative Solar Array +techreborn:solid_canning_machine, Solid Canning Machine +techreborn:water_mill, Water Mill +techreborn:wind_mill, Wind Mill +techreborn:wire_mill, Wire Mill +techreborn:rubber_log, Rubber Wood +techreborn:rubber_planks, Rubber Wood Planks +techreborn:rubber_plank_double_slab:0, Rubber Plank Slab +techreborn:rubber_plank_stair, Rubber Plank Stair +techreborn:rubber_leaves, Rubber Leaves +techreborn:rubber_sapling, Rubber Sapling +techreborn:refined_iron_fence, Iron Fence +techreborn:reinforced_glass, Reinforced Glass +techreborn:recycler, Recycler +techreborn:low_voltage_su, Battery Box +techreborn:medium_voltage_su, MFE +techreborn:high_voltage_su, MFSU +techreborn:lv_transformer, LV Transformer +techreborn:mv_transformer, MV Transformer +techreborn:hv_transformer, HV Transformer +techreborn:ev_transformer, EV Transformer +techreborn:auto_crafting_table, Auto Crafting Table +techreborn:pump, Pump +techreborn:iron_furnace, Iron Furnace +techreborn:nuke, Nuke +techreborn:scrapboxinator, Scrapbox-inator +techreborn:computer_cube, Tech Reborn Computer Cube +techreborn:plasma_generator, Plasma Generator +techreborn:lamp_incandescent, Incandescent Lamp +techreborn:lamp_led, LED Lamp +techreborn:alarm, Alarm +techreborn:fluid_replicator, Fluid Replicator +techreborn:techreborn_techreborn.berylium, Beryllium +techreborn:techreborn_techreborn.calcium, Calcium +techreborn:techreborn_techreborn.calciumcarbonate, Calciumcarbonate +techreborn:techreborn_techreborn.chlorite, Chlorite +techreborn:techreborn_techreborn.deuterium, Deuterium +techreborn:techreborn_techreborn.glyceryl, Glyceryl +techreborn:techreborn_techreborn.helium, Helium +techreborn:techreborn_techreborn.helium3, Helium3 +techreborn:techreborn_techreborn.heliumplasma, Heliumplasma +techreborn:techreborn_techreborn.hydrogen, Hydrogen +techreborn:techreborn_techreborn.lithium, Lithium +techreborn:techreborn_techreborn.mercury, Mercury +techreborn:techreborn_techreborn.methane, Methane +techreborn:techreborn_techreborn.nitrocoalfuel, Nitrocoalfuel +techreborn:techreborn_techreborn.nitrofuel, Nitrofuel +techreborn:techreborn_techreborn.nitrogen, Nitrogen +techreborn:techreborn_techreborn.nitrogendioxide, Nitrogendioxide +techreborn:techreborn_techreborn.potassium, Potassium +techreborn:techreborn_techreborn.silicon, Silicon +techreborn:techreborn_techreborn.sodium, Sodium +techreborn:techreborn_techreborn.sodiumpersulfate, Sodiumpersulfate +techreborn:techreborn_techreborn.tritium, Tritium +techreborn:techreborn_techreborn.wolframium, Wolframium +techreborn:techreborn_techreborn.carbon, Carbon +techreborn:techreborn_techreborn.carbonfiber, Carbon Fiber +techreborn:techreborn_techreborn.nitrocarbon, Nitrocarbon +techreborn:techreborn_techreborn.sulfur, Sulfur +techreborn:techreborn_techreborn.sodiumsulfide, Sodium Sulfide +techreborn:techreborn_techreborn.diesel, Diesel +techreborn:techreborn_techreborn.nitrodiesel, Nitrodiesel +techreborn:techreborn_techreborn.oil, Oil +techreborn:techreborn_techreborn.sulfuricacid, Sulfuric Acid +techreborn:techreborn_techreborn.compressedair, Compressed Air +techreborn:techreborn_techreborn.electrolyzedwater, Electrolyzed Water +techreborn:techreborn_techreborn.biofuel, Biofuel +forestry:fertilizer_bio, Compost +forestry:fertilizer_compound, Fertilizer +forestry:apatite, Apatite +forestry:research_note, %s's Notes +forestry:portable_alyzer, Portable Analyzer +forestry:ingot_copper, Copper Ingot +forestry:ingot_tin, Tin Ingot +forestry:ingot_bronze, Bronze Ingot +forestry:wrench, Wrench +forestry:pipette, Pipette +forestry:sturdy_machine, Sturdy Casing +forestry:hardened_machine, Hardened Casing +forestry:impregnated_casing, Impregnated Casing +forestry:flexible_casing, Flexible Casing +forestry:crafting_material:0, Pulsating Dust +forestry:crafting_material:1, Pulsating Mesh +forestry:crafting_material:2, Silk Wisp +forestry:crafting_material:3, Woven Silk +forestry:crafting_material:4, Dissipation Charge +forestry:crafting_material:5, Ice Shard +forestry:crafting_material:6, Scented Paneling +forestry:crafting_material:7, Camouflaged Paneling +forestry:naturalist_helmet, Spectacles +forestry:peat, Peat +forestry:ash, Ash +forestry:bituminous_peat, Bituminous Peat +forestry:gear_bronze, Bronze Gear +forestry:gear_copper, Copper Gear +forestry:gear_tin, Tin Gear +forestry:chipsets:0, Basic Circuit Board +forestry:chipsets:1, Enhanced Circuit Board +forestry:chipsets:2, Refined Circuit Board +forestry:chipsets:3, Intricate Circuit Board +forestry:soldering_iron, Soldering Iron +forestry:carton, Carton +forestry:oak_stick, Impregnated Stick +forestry:wood_pulp, Wood Pulp +forestry:broken_bronze_pickaxe, Broken Pickaxe +forestry:broken_bronze_shovel, Broken Shovel +forestry:bronze_pickaxe, Survivalist's Pickaxe +forestry:bronze_shovel, Survivalist's Shovel +forestry:kit_shovel, Shovel Kit +forestry:kit_pickaxe, Pickaxe Kit +forestry:mouldy_wheat, Mouldy Wheat +forestry:decaying_wheat, Decaying Wheat +forestry:mulch, Mulch +forestry:iodine_capsule, Iodine Capsule +forestry:phosphor, Phosphor +forestry:beeswax, Beeswax +forestry:refractory_wax, Refractory Wax +forestry:fruits:0, Cherry +forestry:fruits:1, Walnut +forestry:fruits:2, Chestnut +forestry:fruits:3, Lemon +forestry:fruits:4, Plum +forestry:fruits:5, Date +forestry:fruits:6, Papaya +forestry:analyzer:0, Analyzer +forestry:escritoire:0, Escritoire +forestry:bog_earth:0, Bog Earth +forestry:humus:0, Humus +forestry:resources:0, Apatite Ore +forestry:resources:1, Copper Ore +forestry:resources:2, Tin Ore +forestry:resource_storage:0, Block of Apatite +forestry:resource_storage:1, Block of Copper +forestry:resource_storage:2, Block of Tin +forestry:resource_storage:3, Block of Bronze +forestry:ash_brick:0, Ash Bricks +forestry:ash_stairs:0, Ash Brick Stairs +forestry:grafter, Grafter +forestry:grafter_proven, Proven Grafter +forestry:logs.0:0, Larch Wood +forestry:logs.0:1, Teak Wood +forestry:logs.0:2, Desert Acacia Wood +forestry:logs.0:3, Lime Wood +forestry:logs.1:0, Chestnut Wood +forestry:logs.1:1, Wenge Wood +forestry:logs.1:2, Baobab Wood +forestry:logs.1:3, Sequoia Wood +forestry:logs.2:0, Kapok Wood +forestry:logs.2:1, Ebony Wood +forestry:logs.2:2, Mahogany Wood +forestry:logs.2:3, Balsa Wood +forestry:logs.3:0, Willow Wood +forestry:logs.3:1, Walnut Wood +forestry:logs.3:2, Greenheart Wood +forestry:logs.3:3, Cherry Wood +forestry:logs.4:0, Mahoe Wood +forestry:logs.4:1, Poplar Wood +forestry:logs.4:2, Palm Wood +forestry:logs.4:3, Papaya Wood +forestry:logs.5:0, Pine Wood +forestry:logs.5:1, Plum Wood +forestry:logs.5:2, Maple Wood +forestry:logs.5:3, Citrus Wood +forestry:logs.6:0, Giant Sequoia Wood +forestry:logs.6:1, Ipe Wood +forestry:logs.6:2, Padauk Wood +forestry:logs.6:3, Cocobolo Wood +forestry:logs.7:0, Zebrawood Wood +forestry:logs.fireproof.0:0, Larch Wood (Fireproof) +forestry:logs.fireproof.0:1, Teak Wood (Fireproof) +forestry:logs.fireproof.0:2, Desert Acacia Wood (Fireproof) +forestry:logs.fireproof.0:3, Lime Wood (Fireproof) +forestry:logs.fireproof.1:0, Chestnut Wood (Fireproof) +forestry:logs.fireproof.1:1, Wenge Wood (Fireproof) +forestry:logs.fireproof.1:2, Baobab Wood (Fireproof) +forestry:logs.fireproof.1:3, Sequoia Wood (Fireproof) +forestry:logs.fireproof.2:0, Kapok Wood (Fireproof) +forestry:logs.fireproof.2:1, Ebony Wood (Fireproof) +forestry:logs.fireproof.2:2, Mahogany Wood (Fireproof) +forestry:logs.fireproof.2:3, Balsa Wood (Fireproof) +forestry:logs.fireproof.3:0, Willow Wood (Fireproof) +forestry:logs.fireproof.3:1, Walnut Wood (Fireproof) +forestry:logs.fireproof.3:2, Greenheart Wood (Fireproof) +forestry:logs.fireproof.3:3, Cherry Wood (Fireproof) +forestry:logs.fireproof.4:0, Mahoe Wood (Fireproof) +forestry:logs.fireproof.4:1, Poplar Wood (Fireproof) +forestry:logs.fireproof.4:2, Palm Wood (Fireproof) +forestry:logs.fireproof.4:3, Papaya Wood (Fireproof) +forestry:logs.fireproof.5:0, Pine Wood (Fireproof) +forestry:logs.fireproof.5:1, Plum Wood (Fireproof) +forestry:logs.fireproof.5:2, Maple Wood (Fireproof) +forestry:logs.fireproof.5:3, Citrus Wood (Fireproof) +forestry:logs.fireproof.6:0, Giant Sequoia Wood (Fireproof) +forestry:logs.fireproof.6:1, Ipe Wood (Fireproof) +forestry:logs.fireproof.6:2, Padauk Wood (Fireproof) +forestry:logs.fireproof.6:3, Cocobolo Wood (Fireproof) +forestry:logs.fireproof.7:0, Zebrawood Wood (Fireproof) +forestry:logs.vanilla.fireproof.0:0, Oak Wood (Fireproof) +forestry:logs.vanilla.fireproof.0:1, Spruce Wood (Fireproof) +forestry:logs.vanilla.fireproof.0:2, Birch Wood (Fireproof) +forestry:logs.vanilla.fireproof.0:3, Jungle Wood (Fireproof) +forestry:logs.vanilla.fireproof.1:0, Acacia Wood (Fireproof) +forestry:logs.vanilla.fireproof.1:1, Dark Oak Wood (Fireproof) +forestry:planks.0:0, Larch Wood Planks +forestry:planks.0:1, Teak Wood Planks +forestry:planks.0:2, Desert Acacia Wood Planks +forestry:planks.0:3, Lime Wood Planks +forestry:planks.0:4, Chestnut Wood Planks +forestry:planks.0:5, Wenge Wood Planks +forestry:planks.0:6, Baobab Wood Planks +forestry:planks.0:7, Sequoia Wood Planks +forestry:planks.0:8, Kapok Wood Planks +forestry:planks.0:9, Ebony Wood Planks +forestry:planks.0:10, Mahogany Wood Planks +forestry:planks.0:11, Balsa Wood Planks +forestry:planks.0:12, Willow Wood Planks +forestry:planks.0:13, Walnut Wood Planks +forestry:planks.0:14, Greenheart Wood Planks +forestry:planks.0:15, Cherry Wood Planks +forestry:planks.1:0, Mahoe Wood Planks +forestry:planks.1:1, Poplar Wood Planks +forestry:planks.1:2, Palm Wood Planks +forestry:planks.1:3, Papaya Wood Planks +forestry:planks.1:4, Pine Wood Planks +forestry:planks.1:5, Plum Wood Planks +forestry:planks.1:6, Maple Wood Planks +forestry:planks.1:7, Citrus Wood Planks +forestry:planks.1:8, Giant Sequoia Wood Planks +forestry:planks.1:9, Ipe Wood Planks +forestry:planks.1:10, Padauk Wood Planks +forestry:planks.1:11, Cocobolo Wood Planks +forestry:planks.1:12, Zebrawood Wood Planks +forestry:planks.fireproof.0:0, Larch Wood Planks (Fireproof) +forestry:planks.fireproof.0:1, Teak Wood Planks (Fireproof) +forestry:planks.fireproof.0:2, Desert Acacia Wood Planks (Fireproof) +forestry:planks.fireproof.0:3, Lime Wood Planks (Fireproof) +forestry:planks.fireproof.0:4, Chestnut Wood Planks (Fireproof) +forestry:planks.fireproof.0:5, Wenge Wood Planks (Fireproof) +forestry:planks.fireproof.0:6, Baobab Wood Planks (Fireproof) +forestry:planks.fireproof.0:7, Sequoia Wood Planks (Fireproof) +forestry:planks.fireproof.0:8, Kapok Wood Planks (Fireproof) +forestry:planks.fireproof.0:9, Ebony Wood Planks (Fireproof) +forestry:planks.fireproof.0:10, Mahogany Wood Planks (Fireproof) +forestry:planks.fireproof.0:11, Balsa Wood Planks (Fireproof) +forestry:planks.fireproof.0:12, Willow Wood Planks (Fireproof) +forestry:planks.fireproof.0:13, Walnut Wood Planks (Fireproof) +forestry:planks.fireproof.0:14, Greenheart Wood Planks (Fireproof) +forestry:planks.fireproof.0:15, Cherry Wood Planks (Fireproof) +forestry:planks.fireproof.1:0, Mahoe Wood Planks (Fireproof) +forestry:planks.fireproof.1:1, Poplar Wood Planks (Fireproof) +forestry:planks.fireproof.1:2, Palm Wood Planks (Fireproof) +forestry:planks.fireproof.1:3, Papaya Wood Planks (Fireproof) +forestry:planks.fireproof.1:4, Pine Wood Planks (Fireproof) +forestry:planks.fireproof.1:5, Plum Wood Planks (Fireproof) +forestry:planks.fireproof.1:6, Maple Wood Planks (Fireproof) +forestry:planks.fireproof.1:7, Citrus Wood Planks (Fireproof) +forestry:planks.fireproof.1:8, Giant Sequoia Wood Planks (Fireproof) +forestry:planks.fireproof.1:9, Ipe Wood Planks (Fireproof) +forestry:planks.fireproof.1:10, Padauk Wood Planks (Fireproof) +forestry:planks.fireproof.1:11, Cocobolo Wood Planks (Fireproof) +forestry:planks.fireproof.1:12, Zebrawood Wood Planks (Fireproof) +forestry:planks.vanilla.fireproof.0:0, Oak Wood Planks (Fireproof) +forestry:planks.vanilla.fireproof.0:1, Spruce Wood Planks (Fireproof) +forestry:planks.vanilla.fireproof.0:2, Birch Wood Planks (Fireproof) +forestry:planks.vanilla.fireproof.0:3, Jungle Wood Planks (Fireproof) +forestry:planks.vanilla.fireproof.0:4, Acacia Wood Planks (Fireproof) +forestry:planks.vanilla.fireproof.0:5, Dark Oak Wood Planks (Fireproof) +forestry:slabs.0:0, Larch Wood Slab +forestry:slabs.0:1, Teak Wood Slab +forestry:slabs.0:2, Desert Acacia Wood Slab +forestry:slabs.0:3, Lime Wood Slab +forestry:slabs.0:4, Chestnut Wood Slab +forestry:slabs.0:5, Wenge Wood Slab +forestry:slabs.0:6, Baobab Wood Slab +forestry:slabs.0:7, Sequoia Wood Slab +forestry:slabs.1:0, Kapok Wood Slab +forestry:slabs.1:1, Ebony Wood Slab +forestry:slabs.1:2, Mahogany Wood Slab +forestry:slabs.1:3, Balsa Wood Slab +forestry:slabs.1:4, Willow Wood Slab +forestry:slabs.1:5, Walnut Wood Slab +forestry:slabs.1:6, Greenheart Wood Slab +forestry:slabs.1:7, Cherry Wood Slab +forestry:slabs.2:0, Mahoe Wood Slab +forestry:slabs.2:1, Poplar Wood Slab +forestry:slabs.2:2, Palm Wood Slab +forestry:slabs.2:3, Papaya Wood Slab +forestry:slabs.2:4, Pine Wood Slab +forestry:slabs.2:5, Plum Wood Slab +forestry:slabs.2:6, Maple Wood Slab +forestry:slabs.2:7, Citrus Wood Slab +forestry:slabs.3:0, Giant Sequoia Wood Slab +forestry:slabs.3:1, Ipe Wood Slab +forestry:slabs.3:2, Padauk Wood Slab +forestry:slabs.3:3, Cocobolo Wood Slab +forestry:slabs.3:4, Zebrawood Wood Slab +forestry:slabs.fireproof.0:0, Larch Wood Slab (Fireproof) +forestry:slabs.fireproof.0:1, Teak Wood Slab (Fireproof) +forestry:slabs.fireproof.0:2, Desert Acacia Wood Slab (Fireproof) +forestry:slabs.fireproof.0:3, Lime Wood Slab (Fireproof) +forestry:slabs.fireproof.0:4, Chestnut Wood Slab (Fireproof) +forestry:slabs.fireproof.0:5, Wenge Wood Slab (Fireproof) +forestry:slabs.fireproof.0:6, Baobab Wood Slab (Fireproof) +forestry:slabs.fireproof.0:7, Sequoia Wood Slab (Fireproof) +forestry:slabs.fireproof.1:0, Kapok Wood Slab (Fireproof) +forestry:slabs.fireproof.1:1, Ebony Wood Slab (Fireproof) +forestry:slabs.fireproof.1:2, Mahogany Wood Slab (Fireproof) +forestry:slabs.fireproof.1:3, Balsa Wood Slab (Fireproof) +forestry:slabs.fireproof.1:4, Willow Wood Slab (Fireproof) +forestry:slabs.fireproof.1:5, Walnut Wood Slab (Fireproof) +forestry:slabs.fireproof.1:6, Greenheart Wood Slab (Fireproof) +forestry:slabs.fireproof.1:7, Cherry Wood Slab (Fireproof) +forestry:slabs.fireproof.2:0, Mahoe Wood Slab (Fireproof) +forestry:slabs.fireproof.2:1, Poplar Wood Slab (Fireproof) +forestry:slabs.fireproof.2:2, Palm Wood Slab (Fireproof) +forestry:slabs.fireproof.2:3, Papaya Wood Slab (Fireproof) +forestry:slabs.fireproof.2:4, Pine Wood Slab (Fireproof) +forestry:slabs.fireproof.2:5, Plum Wood Slab (Fireproof) +forestry:slabs.fireproof.2:6, Maple Wood Slab (Fireproof) +forestry:slabs.fireproof.2:7, Citrus Wood Slab (Fireproof) +forestry:slabs.fireproof.3:0, Giant Sequoia Wood Slab (Fireproof) +forestry:slabs.fireproof.3:1, Ipe Wood Slab (Fireproof) +forestry:slabs.fireproof.3:2, Padauk Wood Slab (Fireproof) +forestry:slabs.fireproof.3:3, Cocobolo Wood Slab (Fireproof) +forestry:slabs.fireproof.3:4, Zebrawood Wood Slab (Fireproof) +forestry:slabs.vanilla.fireproof.0:0, Oak Wood Slab (Fireproof) +forestry:slabs.vanilla.fireproof.0:1, Spruce Wood Slab (Fireproof) +forestry:slabs.vanilla.fireproof.0:2, Birch Wood Slab (Fireproof) +forestry:slabs.vanilla.fireproof.0:3, Jungle Wood Slab (Fireproof) +forestry:slabs.vanilla.fireproof.0:4, Acacia Wood Slab (Fireproof) +forestry:slabs.vanilla.fireproof.0:5, Dark Oak Wood Slab (Fireproof) +forestry:fences.0:0, Larch Fence +forestry:fences.0:1, Teak Fence +forestry:fences.0:2, Desert Acacia Fence +forestry:fences.0:3, Lime Fence +forestry:fences.0:4, Chestnut Fence +forestry:fences.0:5, Wenge Fence +forestry:fences.0:6, Baobab Fence +forestry:fences.0:7, Sequoia Fence +forestry:fences.0:8, Kapok Fence +forestry:fences.0:9, Ebony Fence +forestry:fences.0:10, Mahogany Fence +forestry:fences.0:11, Balsa Fence +forestry:fences.0:12, Willow Fence +forestry:fences.0:13, Walnut Fence +forestry:fences.0:14, Greenheart Fence +forestry:fences.0:15, Cherry Fence +forestry:fences.1:0, Mahoe Fence +forestry:fences.1:1, Poplar Fence +forestry:fences.1:2, Palm Fence +forestry:fences.1:3, Papaya Fence +forestry:fences.1:4, Pine Fence +forestry:fences.1:5, Plum Fence +forestry:fences.1:6, Maple Fence +forestry:fences.1:7, Citrus Fence +forestry:fences.1:8, Giant Sequoia Fence +forestry:fences.1:9, Ipe Fence +forestry:fences.1:10, Padauk Fence +forestry:fences.1:11, Cocobolo Fence +forestry:fences.1:12, Zebrawood Fence +forestry:fences.fireproof.0:0, Larch Fence (Fireproof) +forestry:fences.fireproof.0:1, Teak Fence (Fireproof) +forestry:fences.fireproof.0:2, Desert Acacia Fence (Fireproof) +forestry:fences.fireproof.0:3, Lime Fence (Fireproof) +forestry:fences.fireproof.0:4, Chestnut Fence (Fireproof) +forestry:fences.fireproof.0:5, Wenge Fence (Fireproof) +forestry:fences.fireproof.0:6, Baobab Fence (Fireproof) +forestry:fences.fireproof.0:7, Sequoia Fence (Fireproof) +forestry:fences.fireproof.0:8, Kapok Fence (Fireproof) +forestry:fences.fireproof.0:9, Ebony Fence (Fireproof) +forestry:fences.fireproof.0:10, Mahogany Fence (Fireproof) +forestry:fences.fireproof.0:11, Balsa Fence (Fireproof) +forestry:fences.fireproof.0:12, Willow Fence (Fireproof) +forestry:fences.fireproof.0:13, Walnut Fence (Fireproof) +forestry:fences.fireproof.0:14, Greenheart Fence (Fireproof) +forestry:fences.fireproof.0:15, Cherry Fence (Fireproof) +forestry:fences.fireproof.1:0, Mahoe Fence (Fireproof) +forestry:fences.fireproof.1:1, Poplar Fence (Fireproof) +forestry:fences.fireproof.1:2, Palm Fence (Fireproof) +forestry:fences.fireproof.1:3, Papaya Fence (Fireproof) +forestry:fences.fireproof.1:4, Pine Fence (Fireproof) +forestry:fences.fireproof.1:5, Plum Fence (Fireproof) +forestry:fences.fireproof.1:6, Maple Fence (Fireproof) +forestry:fences.fireproof.1:7, Citrus Fence (Fireproof) +forestry:fences.fireproof.1:8, Giant Sequoia Fence (Fireproof) +forestry:fences.fireproof.1:9, Ipe Fence (Fireproof) +forestry:fences.fireproof.1:10, Padauk Fence (Fireproof) +forestry:fences.fireproof.1:11, Cocobolo Fence (Fireproof) +forestry:fences.fireproof.1:12, Zebrawood Fence (Fireproof) +forestry:fences.vanilla.fireproof.0:0, Oak Fence (Fireproof) +forestry:fences.vanilla.fireproof.0:1, Spruce Fence (Fireproof) +forestry:fences.vanilla.fireproof.0:2, Birch Fence (Fireproof) +forestry:fences.vanilla.fireproof.0:3, Jungle Fence (Fireproof) +forestry:fences.vanilla.fireproof.0:4, Acacia Fence (Fireproof) +forestry:fences.vanilla.fireproof.0:5, Dark Oak Fence (Fireproof) +forestry:fence.gates.larch:0, Larch Fence Gate +forestry:fence.gates.fireproof.larch:0, Larch Fence Gate (Fireproof) +forestry:fence.gates.teak:0, Teak Fence Gate +forestry:fence.gates.fireproof.teak:0, Teak Fence Gate (Fireproof) +forestry:fence.gates.acacia:0, Desert Acacia Fence Gate +forestry:fence.gates.fireproof.acacia:0, Desert Acacia Fence Gate (Fireproof) +forestry:fence.gates.lime:0, Lime Fence Gate +forestry:fence.gates.fireproof.lime:0, Lime Fence Gate (Fireproof) +forestry:fence.gates.chestnut:0, Chestnut Fence Gate +forestry:fence.gates.fireproof.chestnut:0, Chestnut Fence Gate (Fireproof) +forestry:fence.gates.wenge:0, Wenge Fence Gate +forestry:fence.gates.fireproof.wenge:0, Wenge Fence Gate (Fireproof) +forestry:fence.gates.baobab:0, Baobab Fence Gate +forestry:fence.gates.fireproof.baobab:0, Baobab Fence Gate (Fireproof) +forestry:fence.gates.sequoia:0, Sequoia Fence Gate +forestry:fence.gates.fireproof.sequoia:0, Sequoia Fence Gate (Fireproof) +forestry:fence.gates.kapok:0, Kapok Fence Gate +forestry:fence.gates.fireproof.kapok:0, Kapok Fence Gate (Fireproof) +forestry:fence.gates.ebony:0, Ebony Fence Gate +forestry:fence.gates.fireproof.ebony:0, Ebony Fence Gate (Fireproof) +forestry:fence.gates.mahogany:0, Mahogany Fence Gate +forestry:fence.gates.fireproof.mahogany:0, Mahogany Fence Gate (Fireproof) +forestry:fence.gates.balsa:0, Balsa Fence Gate +forestry:fence.gates.fireproof.balsa:0, Balsa Fence Gate (Fireproof) +forestry:fence.gates.willow:0, Willow Fence Gate +forestry:fence.gates.fireproof.willow:0, Willow Fence Gate (Fireproof) +forestry:fence.gates.walnut:0, Walnut Fence Gate +forestry:fence.gates.fireproof.walnut:0, Walnut Fence Gate (Fireproof) +forestry:fence.gates.greenheart:0, Greenheart Fence Gate +forestry:fence.gates.fireproof.greenheart:0, Greenheart Fence Gate (Fireproof) +forestry:fence.gates.cherry:0, Cherry Fence Gate +forestry:fence.gates.fireproof.cherry:0, Cherry Fence Gate (Fireproof) +forestry:fence.gates.mahoe:0, Mahoe Fence Gate +forestry:fence.gates.fireproof.mahoe:0, Mahoe Fence Gate (Fireproof) +forestry:fence.gates.poplar:0, Poplar Fence Gate +forestry:fence.gates.fireproof.poplar:0, Poplar Fence Gate (Fireproof) +forestry:fence.gates.palm:0, Palm Fence Gate +forestry:fence.gates.fireproof.palm:0, Palm Fence Gate (Fireproof) +forestry:fence.gates.papaya:0, Papaya Fence Gate +forestry:fence.gates.fireproof.papaya:0, Papaya Fence Gate (Fireproof) +forestry:fence.gates.pine:0, Pine Fence Gate +forestry:fence.gates.fireproof.pine:0, Pine Fence Gate (Fireproof) +forestry:fence.gates.plum:0, Plum Fence Gate +forestry:fence.gates.fireproof.plum:0, Plum Fence Gate (Fireproof) +forestry:fence.gates.maple:0, Maple Fence Gate +forestry:fence.gates.fireproof.maple:0, Maple Fence Gate (Fireproof) +forestry:fence.gates.citrus:0, Citrus Fence Gate +forestry:fence.gates.fireproof.citrus:0, Citrus Fence Gate (Fireproof) +forestry:fence.gates.giganteum:0, Giant Sequoia Fence Gate +forestry:fence.gates.fireproof.giganteum:0, Giant Sequoia Fence Gate (Fireproof) +forestry:fence.gates.ipe:0, Ipe Fence Gate +forestry:fence.gates.fireproof.ipe:0, Ipe Fence Gate (Fireproof) +forestry:fence.gates.padauk:0, Padauk Fence Gate +forestry:fence.gates.fireproof.padauk:0, Padauk Fence Gate (Fireproof) +forestry:fence.gates.cocobolo:0, Cocobolo Fence Gate +forestry:fence.gates.fireproof.cocobolo:0, Cocobolo Fence Gate (Fireproof) +forestry:fence.gates.zebrawood:0, Zebrawood Fence Gate +forestry:fence.gates.fireproof.zebrawood:0, Zebrawood Fence Gate (Fireproof) +forestry:fence.gates.vanilla.fireproof.oak:0, Oak Fence Gate (Fireproof) +forestry:fence.gates.vanilla.fireproof.spruce:0, Spruce Fence Gate (Fireproof) +forestry:fence.gates.vanilla.fireproof.birch:0, Birch Fence Gate (Fireproof) +forestry:fence.gates.vanilla.fireproof.jungle:0, Jungle Fence Gate (Fireproof) +forestry:fence.gates.vanilla.fireproof.acacia:0, Acacia Fence Gate (Fireproof) +forestry:fence.gates.vanilla.fireproof.dark_oak:0, Dark Oak Fence Gate (Fireproof) +forestry:stairs.larch:0, Larch Stairs +forestry:stairs.teak:0, Teak Stairs +forestry:stairs.acacia:0, Desert Acacia Stairs +forestry:stairs.lime:0, Lime Stairs +forestry:stairs.chestnut:0, Chestnut Stairs +forestry:stairs.wenge:0, Wenge Stairs +forestry:stairs.baobab:0, Baobab Stairs +forestry:stairs.sequoia:0, Sequoia Stairs +forestry:stairs.kapok:0, Kapok Stairs +forestry:stairs.ebony:0, Ebony Stairs +forestry:stairs.mahogany:0, Mahogany Stairs +forestry:stairs.balsa:0, Balsa Stairs +forestry:stairs.willow:0, Willow Stairs +forestry:stairs.walnut:0, Walnut Stairs +forestry:stairs.greenheart:0, Greenheart Stairs +forestry:stairs.cherry:0, Cherry Stairs +forestry:stairs.mahoe:0, Mahoe Stairs +forestry:stairs.poplar:0, Poplar Stairs +forestry:stairs.palm:0, Palm Stairs +forestry:stairs.papaya:0, Papaya Stairs +forestry:stairs.pine:0, Pine Stairs +forestry:stairs.plum:0, Plum Stairs +forestry:stairs.maple:0, Maple Stairs +forestry:stairs.citrus:0, Citrus Stairs +forestry:stairs.giganteum:0, Giant Sequoia Stairs +forestry:stairs.ipe:0, Ipe Stairs +forestry:stairs.padauk:0, Padauk Stairs +forestry:stairs.cocobolo:0, Cocobolo Stairs +forestry:stairs.zebrawood:0, Zebrawood Stairs +forestry:stairs.fireproof.larch:0, Larch Stairs (Fireproof) +forestry:stairs.fireproof.teak:0, Teak Stairs (Fireproof) +forestry:stairs.fireproof.acacia:0, Desert Acacia Stairs (Fireproof) +forestry:stairs.fireproof.lime:0, Lime Stairs (Fireproof) +forestry:stairs.fireproof.chestnut:0, Chestnut Stairs (Fireproof) +forestry:stairs.fireproof.wenge:0, Wenge Stairs (Fireproof) +forestry:stairs.fireproof.baobab:0, Baobab Stairs (Fireproof) +forestry:stairs.fireproof.sequoia:0, Sequoia Stairs (Fireproof) +forestry:stairs.fireproof.kapok:0, Kapok Stairs (Fireproof) +forestry:stairs.fireproof.ebony:0, Ebony Stairs (Fireproof) +forestry:stairs.fireproof.mahogany:0, Mahogany Stairs (Fireproof) +forestry:stairs.fireproof.balsa:0, Balsa Stairs (Fireproof) +forestry:stairs.fireproof.willow:0, Willow Stairs (Fireproof) +forestry:stairs.fireproof.walnut:0, Walnut Stairs (Fireproof) +forestry:stairs.fireproof.greenheart:0, Greenheart Stairs (Fireproof) +forestry:stairs.fireproof.cherry:0, Cherry Stairs (Fireproof) +forestry:stairs.fireproof.mahoe:0, Mahoe Stairs (Fireproof) +forestry:stairs.fireproof.poplar:0, Poplar Stairs (Fireproof) +forestry:stairs.fireproof.palm:0, Palm Stairs (Fireproof) +forestry:stairs.fireproof.papaya:0, Papaya Stairs (Fireproof) +forestry:stairs.fireproof.pine:0, Pine Stairs (Fireproof) +forestry:stairs.fireproof.plum:0, Plum Stairs (Fireproof) +forestry:stairs.fireproof.maple:0, Maple Stairs (Fireproof) +forestry:stairs.fireproof.citrus:0, Citrus Stairs (Fireproof) +forestry:stairs.fireproof.giganteum:0, Giant Sequoia Stairs (Fireproof) +forestry:stairs.fireproof.ipe:0, Ipe Stairs (Fireproof) +forestry:stairs.fireproof.padauk:0, Padauk Stairs (Fireproof) +forestry:stairs.fireproof.cocobolo:0, Cocobolo Stairs (Fireproof) +forestry:stairs.fireproof.zebrawood:0, Zebrawood Stairs (Fireproof) +forestry:stairs.vanilla.fireproof.oak:0, Oak Wood Stairs (Fireproof) +forestry:stairs.vanilla.fireproof.spruce:0, Spruce Wood Stairs (Fireproof) +forestry:stairs.vanilla.fireproof.birch:0, Birch Wood Stairs (Fireproof) +forestry:stairs.vanilla.fireproof.jungle:0, Jungle Wood Stairs (Fireproof) +forestry:stairs.vanilla.fireproof.acacia:0, Acacia Wood Stairs (Fireproof) +forestry:stairs.vanilla.fireproof.dark_oak:0, Dark Oak Wood Stairs (Fireproof) +forestry:doors.larch:0, Larch Door +forestry:doors.teak:0, Teak Door +forestry:doors.acacia:0, Desert Acacia Door +forestry:doors.lime:0, Lime Door +forestry:doors.chestnut:0, Chestnut Door +forestry:doors.wenge:0, Wenge Door +forestry:doors.baobab:0, Baobab Door +forestry:doors.sequoia:0, Sequoia Door +forestry:doors.kapok:0, Kapok Door +forestry:doors.ebony:0, Ebony Door +forestry:doors.mahogany:0, Mahogany Door +forestry:doors.balsa:0, Balsa Door +forestry:doors.willow:0, Willow Door +forestry:doors.walnut:0, Walnut Door +forestry:doors.greenheart:0, Greenheart Door +forestry:doors.cherry:0, Cherry Door +forestry:doors.mahoe:0, Mahoe Door +forestry:doors.poplar:0, Poplar Door +forestry:doors.palm:0, Palm Door +forestry:doors.papaya:0, Papaya Door +forestry:doors.pine:0, Pine Door +forestry:doors.plum:0, Plum Door +forestry:doors.maple:0, Maple Door +forestry:doors.citrus:0, Citrus Door +forestry:doors.giganteum:0, Giant Sequoia Door +forestry:doors.ipe:0, Ipe Door +forestry:doors.padauk:0, Padauk Door +forestry:doors.cocobolo:0, Cocobolo Door +forestry:doors.zebrawood:0, Zebrawood Door +forestry:sapling_ge:0, tile.for.sapling_ge.name +forestry:leaves.decorative.0:0, Apple Oak Leaves +forestry:leaves.decorative.0:1, Dark Oak Leaves +forestry:leaves.decorative.0:2, Silver Birch Leaves +forestry:leaves.decorative.0:3, Silver Lime Leaves +forestry:leaves.decorative.0:4, Common Walnut Leaves +forestry:leaves.decorative.0:5, Sweet Chestnut Leaves +forestry:leaves.decorative.0:6, Hill Cherry Leaves +forestry:leaves.decorative.0:7, Lemon Leaves +forestry:leaves.decorative.0:8, Plum Leaves +forestry:leaves.decorative.0:9, Sugar Maple Leaves +forestry:leaves.decorative.0:10, Red Spruce Leaves +forestry:leaves.decorative.0:11, Mundane Larch Leaves +forestry:leaves.decorative.0:12, Bull Pine Leaves +forestry:leaves.decorative.0:13, Coast Sequoia Leaves +forestry:leaves.decorative.0:14, Giant Sequoia Leaves +forestry:leaves.decorative.0:15, Jungle Leaves +forestry:leaves.decorative.1:0, Teak Leaves +forestry:leaves.decorative.1:1, Ipe Leaves +forestry:leaves.decorative.1:2, Kapok Leaves +forestry:leaves.decorative.1:3, Myrtle Ebony Leaves +forestry:leaves.decorative.1:4, Zebrawood Leaves +forestry:leaves.decorative.1:5, Yellow Meranti Leaves +forestry:leaves.decorative.1:6, Acacia Leaves +forestry:leaves.decorative.1:7, Desert Acacia Leaves +forestry:leaves.decorative.1:8, Padauk Leaves +forestry:leaves.decorative.1:9, Balsa Leaves +forestry:leaves.decorative.1:10, Cocobolo Leaves +forestry:leaves.decorative.1:11, Wenge Leaves +forestry:leaves.decorative.1:12, Grandidier's Baobab Leaves +forestry:leaves.decorative.1:13, Blue Mahoe Leaves +forestry:leaves.decorative.1:14, White Willow Leaves +forestry:leaves.decorative.1:15, Sipiri Leaves +forestry:leaves.decorative.2:0, Papaya Leaves +forestry:leaves.decorative.2:1, Date Palm Leaves +forestry:leaves.decorative.2:2, White Poplar Leaves +forestry:tree_chest:0, Arborist's Chest +forestry:butterfly_chest:0, Lepidopterist's Chest +forestry:cocoon:0, tile.for.cocoon.name +forestry:cocoon.solid:0, tile.for.cocoon.solid.name +forestry:fluid.bio.ethanol, Ethanol +forestry:fluid.biomass, Biomass +forestry:fluid.glass, Liquid Glass +forestry:fluid.for.honey, Honey +forestry:fluid.ice, Crushed Ice +forestry:fluid.juice, Fruit Juice +forestry:fluid.milk, Milk +forestry:fluid.seed.oil, Seed Oil +forestry:fluid.short.mead, Short Mead +forestry:can, item.for.can.name +forestry:capsule, item.for.capsule.name +forestry:refractory, item.for.refractory.name +forestry:worktable:0, Worktable +forestry:greenhouse:0, Greenhouse Block +forestry:greenhouse:3, Greenhouse Energy Distributor +forestry:greenhouse:4, Greenhouse Control +forestry:greenhouse:5, Greenhouse Screen +forestry:climatiser:0, Greenhouse Hygroregulator +forestry:climatiser:1, Greenhouse Heater +forestry:climatiser:2, Greenhouse Fan +forestry:climatiser:3, Greenhouse Humidifier +forestry:climatiser:4, Greenhouse Dehumidifier +forestry:greenhouse.window:0, Greenhouse Window +forestry:greenhouse.window_up:0, Greenhouse Roof Window +forestry:crate, Crate +forestry:genetic_filter:0, Genetic Filter +forestry:mushroom:0, tile.for.mushroom.name +forestry:mushroom:1, tile.for.mushroom.name +forestry:ffarm:0, Farm Block +forestry:ffarm:0, Farm Block +forestry:ffarm:0, Farm Block +forestry:ffarm:0, Farm Block +forestry:ffarm:0, Farm Block +forestry:ffarm:0, Farm Block +forestry:ffarm:0, Farm Block +forestry:ffarm:0, Farm Block +forestry:ffarm:0, Farm Block +forestry:ffarm:0, Farm Block +forestry:ffarm:0, Farm Block +forestry:ffarm:2, Farm Gearbox +forestry:ffarm:2, Farm Gearbox +forestry:ffarm:2, Farm Gearbox +forestry:ffarm:2, Farm Gearbox +forestry:ffarm:2, Farm Gearbox +forestry:ffarm:2, Farm Gearbox +forestry:ffarm:2, Farm Gearbox +forestry:ffarm:2, Farm Gearbox +forestry:ffarm:2, Farm Gearbox +forestry:ffarm:2, Farm Gearbox +forestry:ffarm:2, Farm Gearbox +forestry:ffarm:3, Farm Hatch +forestry:ffarm:3, Farm Hatch +forestry:ffarm:3, Farm Hatch +forestry:ffarm:3, Farm Hatch +forestry:ffarm:3, Farm Hatch +forestry:ffarm:3, Farm Hatch +forestry:ffarm:3, Farm Hatch +forestry:ffarm:3, Farm Hatch +forestry:ffarm:3, Farm Hatch +forestry:ffarm:3, Farm Hatch +forestry:ffarm:3, Farm Hatch +forestry:ffarm:4, Farm Valve +forestry:ffarm:4, Farm Valve +forestry:ffarm:4, Farm Valve +forestry:ffarm:4, Farm Valve +forestry:ffarm:4, Farm Valve +forestry:ffarm:4, Farm Valve +forestry:ffarm:4, Farm Valve +forestry:ffarm:4, Farm Valve +forestry:ffarm:4, Farm Valve +forestry:ffarm:4, Farm Valve +forestry:ffarm:4, Farm Valve +forestry:ffarm:5, Farm Control +forestry:ffarm:5, Farm Control +forestry:ffarm:5, Farm Control +forestry:ffarm:5, Farm Control +forestry:ffarm:5, Farm Control +forestry:ffarm:5, Farm Control +forestry:ffarm:5, Farm Control +forestry:ffarm:5, Farm Control +forestry:ffarm:5, Farm Control +forestry:ffarm:5, Farm Control +forestry:ffarm:5, Farm Control +forestry:arboretum:0, Arboretum (Managed) +forestry:arboretum:1, Arboretum (Manual) +forestry:farm_crops:0, Farm (Managed) +forestry:farm_crops:1, Farm (Manual) +forestry:farm_mushroom:0, Mushroom Farm (Managed) +forestry:farm_mushroom:1, Mushroom Farm (Manual) +forestry:farm_gourd:0, Gourd Farm (Managed) +forestry:farm_gourd:1, Gourd Farm (Manual) +forestry:farm_nether:0, Infernal Farm (Managed) +forestry:farm_nether:1, Infernal Farm (Manual) +forestry:farm_ender:0, Ender Farm (Managed) +forestry:farm_ender:1, Ender Farm (Manual) +forestry:peat_bog:0, Peat Bog (Managed) +forestry:peat_bog:1, Peat Bog (Manual) +forestry:book_forester, Forester's Manual +forestry:engine_peat:0, Peat-fired Engine +forestry:engine_biogas:0, Biogas Engine +forestry:engine_clockwork:0, Clockwork Engine +forestry:bottler:0, Bottler +forestry:carpenter:0, Carpenter +forestry:centrifuge:0, Centrifuge +forestry:fermenter:0, Fermenter +forestry:moistener:0, Moistener +forestry:squeezer:0, Squeezer +forestry:still:0, Still +forestry:rainmaker:0, Rainmaker +forestry:fabricator:0, Thermionic Fabricator +forestry:raintank:0, Rain Tank +forestry:habitat_former:0, Habitat Former +forestry:habitat_screen, Habitat Screen +forestry:charcoal:0, Block of Charcoal +forestry:wood_pile:0, Wood Pile +forestry:wood_pile_decorative:0, Decorative Wood Pile +forestry:ash_block_0:0, Ash Block +forestry:ash_block_1:0, Ash Block +forestry:ash_block_2:0, Ash Block +forestry:ash_block_3:0, Ash Block +forestry:loam:0, Loam +forestry:stamps:0, Stamp (1n) +forestry:stamps:1, Stamp (2n) +forestry:stamps:2, Stamp (5n) +forestry:stamps:3, Stamp (10n) +forestry:stamps:4, Stamp (20n) +forestry:stamps:5, Stamp (50n) +forestry:stamps:6, Stamp (100n) +forestry:letters, Letter +forestry:catalogue, Catalogue +forestry:mailbox:0, Mailbox +forestry:trade_station:0, Trade Station +forestry:stamp_collector:0, Stamp Collector +forestry:apiarist_bag, Apiarist's Backpack +forestry:lepidopterist_bag, Lepidopterist's Backpack +forestry:miner_bag, Mining Backpack +forestry:miner_bag_t2, Woven Mining Backpack +forestry:digger_bag, Digging Backpack +forestry:digger_bag_t2, Woven Digging Backpack +forestry:forester_bag, Foresting Backpack +forestry:forester_bag_t2, Woven Foresting Backpack +forestry:hunter_bag, Hunting Backpack +forestry:hunter_bag_t2, Woven Hunting Backpack +forestry:adventurer_bag, Adventuring Backpack +forestry:adventurer_bag_t2, Woven Adventuring Backpack +forestry:builder_bag, Building Backpack +forestry:builder_bag_t2, Woven Building Backpack +forestry:habitat_locator, Habitat Locator +forestry:imprinter, Imprinter +forestry:cart.beehouse:0, Minecart with Bee House +forestry:cart.beehouse:1, Minecart with Apiary +forestry:frame_untreated, Untreated Frame +forestry:frame_impregnated, Impregnated Frame +forestry:frame_proven, Proven Frame +forestry:honey_drop:0, Honey Drop +forestry:pollen:0, Pollen Cluster +forestry:pollen:1, Crystalline Pollen Cluster +forestry:propolis:0, Propolis +forestry:propolis:1, Sticky Propolis +forestry:propolis:3, Silky Propolis +forestry:honeydew, Honeydew +forestry:royal_jelly, Royal Jelly +forestry:wax_cast, Wax Cast +forestry:bee_combs:0, Honey Comb +forestry:bee_combs:2, Simmering Comb +forestry:bee_combs:3, Stringy Comb +forestry:bee_combs:4, Frozen Comb +forestry:bee_combs:5, Dripping Comb +forestry:bee_combs:6, Silky Comb +forestry:bee_combs:7, Parched Comb +forestry:bee_combs:15, Mossy Comb +forestry:bee_combs:16, Mellow Comb +forestry:apiarist_helmet, Apiarist's Hat +forestry:apiarist_chest, Apiarist's Shirt +forestry:apiarist_legs, Apiarist's Pants +forestry:apiarist_boots, Apiarist's Shoes +forestry:scoop, Scoop +forestry:smoker, Bee Smoker +forestry:apiary:0, Apiary +forestry:bee_house:0, Bee House +forestry:bee_chest:0, Apiarist's Chest +forestry:beehives:0, Forest Hive +forestry:beehives:1, Meadows Hive +forestry:beehives:2, Modest Hive +forestry:beehives:3, Tropical Hive +forestry:beehives:4, Ender Hive +forestry:beehives:5, Wintry Hive +forestry:beehives:6, Marshy Hive +forestry:candle:0, Unlit Candle +forestry:stump:0, Candle Stump +forestry:bee_combs_0:0, Honey Comb Block +forestry:bee_combs_0:2, Simmering Comb Block +forestry:bee_combs_0:3, Stringy Comb Block +forestry:bee_combs_0:4, Frozen Comb Block +forestry:bee_combs_0:5, Dripping Comb Block +forestry:bee_combs_0:6, Silky Comb Block +forestry:bee_combs_0:7, Parched Comb Block +forestry:bee_combs_0:15, Mossy Comb Block +forestry:bee_combs_1:0, Mellow Comb Block +forestry:alveary.plain:0, Alveary +forestry:alveary.swarmer:0, Alveary Swarmer +forestry:alveary.fan:0, Alveary Fan +forestry:alveary.heater:0, Alveary Heater +forestry:alveary.hygro:0, Alveary Hygroregulator +forestry:alveary.stabiliser:0, Alveary Stabiliser +forestry:alveary.sieve:0, Alveary Sieve +forestry:database:0, Database +forestry:honeyed_slice, Honeyed Slice +forestry:ambrosia, Ambrosia +forestry:honey_pot, Honey Pot +forestry:engine_electrical:0, Electrical Engine +forestry:engine_generator:0, Bio Generator +binniecore:glass:0, Empty Bottle +binniecore:glass:1, Apple Juice Bottle +binniecore:glass:1, Apricot Juice Bottle +binniecore:glass:1, Banana Juice Bottle +binniecore:glass:1, Cherry Juice Bottle +binniecore:glass:1, Elderberry Juice Bottle +binniecore:glass:1, Lemon Juice Bottle +binniecore:glass:1, Lime Juice Bottle +binniecore:glass:1, Orange Juice Bottle +binniecore:glass:1, Peach Juice Bottle +binniecore:glass:1, Plum Juice Bottle +binniecore:glass:1, Carrot Juice Bottle +binniecore:glass:1, Tomato Juice Bottle +binniecore:glass:1, Cranberry Juice Bottle +binniecore:glass:1, Grapefruit Juice Bottle +binniecore:glass:1, Olive Oil Bottle +binniecore:glass:1, Pineapple Juice Bottle +binniecore:glass:1, Pear Juice Bottle +binniecore:glass:1, White Grape Juice Bottle +binniecore:glass:1, Red Grape Juice Bottle +binniecore:glass:1, Cider Bottle +binniecore:glass:1, Apricot Wine Bottle +binniecore:glass:1, Banana Wine Bottle +binniecore:glass:1, Cherry Wine Bottle +binniecore:glass:1, Elderberry Wine Bottle +binniecore:glass:1, Peach Cider Bottle +binniecore:glass:1, Pear Cider Bottle +binniecore:glass:1, Plum Wine Bottle +binniecore:glass:1, Carrot Wine Bottle +binniecore:glass:1, White Wine Bottle +binniecore:glass:1, Red Wine Bottle +binniecore:glass:1, Sparkling Wine Bottle +binniecore:glass:1, Agave Wine Bottle +binniecore:glass:1, Fermented Potatoes Bottle +binniecore:glass:1, Citrus Wine Bottle +binniecore:glass:1, Cranberry Wine Bottle +binniecore:glass:1, Pineapple Wine Bottle +binniecore:glass:1, Tomato Wine Bottle +binniecore:glass:1, Fruit Wine Bottle +binniecore:glass:1, Ale Bottle +binniecore:glass:1, Lager Bottle +binniecore:glass:1, Wheat Beer Bottle +binniecore:glass:1, Rye Beer Bottle +binniecore:glass:1, Corn Beer Bottle +binniecore:glass:1, Stout Bottle +binniecore:glass:1, Fermented Grain Mash Bottle +binniecore:glass:1, Fermented Wheat Mash Bottle +binniecore:glass:1, Fermented Rye Mash Bottle +binniecore:glass:1, Fermented Corn Mash Bottle +binniecore:glass:1, Neutral Spirit Bottle +binniecore:glass:1, Vodka Bottle +binniecore:glass:1, White Rum Bottle +binniecore:glass:1, Dark Rum Bottle +binniecore:glass:1, Whiskey Bottle +binniecore:glass:1, Bourbon Bottle +binniecore:glass:1, Rye Whiskey Bottle +binniecore:glass:1, Wheat Whiskey Bottle +binniecore:glass:1, Fortified Wine Bottle +binniecore:glass:1, Tequila Bottle +binniecore:glass:1, Brandy Bottle +binniecore:glass:1, Apple Brandy Bottle +binniecore:glass:1, Pear Brandy Bottle +binniecore:glass:1, Apricot Brandy Bottle +binniecore:glass:1, Plum Brandy Bottle +binniecore:glass:1, Cherry Brandy Bottle +binniecore:glass:1, Elderberry Brandy Bottle +binniecore:glass:1, Citrus Brandy Bottle +binniecore:glass:1, Fruit Brandy Bottle +binniecore:glass:1, Cachaca Bottle +binniecore:glass:1, Gin Bottle +binniecore:glass:1, Apple Liquor Bottle +binniecore:glass:1, Pear Liquor Bottle +binniecore:glass:1, Cherry Liquor Bottle +binniecore:glass:1, Elderberry Liquor Bottle +binniecore:glass:1, Apricot Liquor Bottle +binniecore:glass:1, Fruit Liquor Bottle +binniecore:glass:1, Almond Liqueur Bottle +binniecore:glass:1, Orange Liqueur Bottle +binniecore:glass:1, Banana Liqueur Bottle +binniecore:glass:1, Chocolate Liqueur Bottle +binniecore:glass:1, Mint Liqueur Bottle +binniecore:glass:1, Hazelnut Liqueur Bottle +binniecore:glass:1, Cinnamon Liqueur Bottle +binniecore:glass:1, Coffee Liqueur Bottle +binniecore:glass:1, Melon Liqueur Bottle +binniecore:glass:1, Anise Liqueur Bottle +binniecore:glass:1, Peach Liqueur Bottle +binniecore:glass:1, Lemon Liqueur Bottle +binniecore:glass:1, Herbal Liqueur Bottle +binniecore:glass:1, Cherry Liqueur Bottle +binniecore:glass:1, Blackcurrant Liqueur Bottle +binniecore:glass:1, Blackberry Liqueur Bottle +binniecore:glass:1, Raspberry Liqueur Bottle +binniecore:cylinder:0, Empty Cylinder +binniecore:cylinder:1, Growth Medium Cylinder +binniecore:cylinder:1, Bacteria Cylinder +binniecore:cylinder:1, Polymerising Bacteria Cylinder +binniecore:cylinder:1, Raw DNA Cylinder +binniecore:cylinder:1, Bacteria Vector Cylinder +binniecore:storage:0, Compartment +binniecore:storage:1, Copper Compartment +binniecore:storage:2, Bronze Compartment +binniecore:storage:3, Iron Compartment +binniecore:storage:4, Gold Compartment +binniecore:storage:5, Diamond Compartment +binniecore:field_kit, item.field_kit.name +binniecore:genesis, item.genesis.name +genetics:punnett_square, item.punnett_square.name +genetics:serum, item.serum.name +genetics:serum_array, item.serum_array.name +genetics:geneticdatabase:0, Gene Database +genetics:geneticdatabase:1, Master Gene Database +genetics:analyst, item.analyst.name +genetics:registry, item.registry.name +genetics:master_registry, item.master_registry.name +genetics:misc:0, Reinforced Casing +genetics:misc:1, DNA Dye +genetics:misc:2, Fluorescent Dye +genetics:misc:3, Enzyme +genetics:misc:4, Growth Medium +genetics:misc:5, Blank Sequence +genetics:misc:6, Empty Serum Vial +genetics:misc:7, Empty Serum Array +genetics:misc:8, Integrated Circuit Board +genetics:misc:9, Integrated CPU +genetics:misc:10, Integrated Casing +genetics:sequence, item.sequence.name +genetics:binnie.growth.medium, tile.genetics.fluid.geneticliquid.growthmedium.name +genetics:binnie.bacteria, tile.genetics.fluid.geneticliquid.bacteria.name +genetics:binnie.bacteria.poly, tile.genetics.fluid.geneticliquid.bacteriapoly.name +genetics:binnie.dna.raw, tile.genetics.fluid.geneticliquid.rawdna.name +genetics:binnie.bacteria.vector, tile.genetics.fluid.geneticliquid.bacteriavector.name +genetics:machine:0, Isolator +genetics:machine:1, Sequencer +genetics:machine:2, Polymeriser +genetics:machine:3, Inoculator +genetics:lab_machine:0, Lab Stand +genetics:lab_machine:1, Analyzer +genetics:lab_machine:2, Incubator +genetics:lab_machine:3, Genepool +genetics:lab_machine:4, Acclimatiser +genetics:adv_machine:0, Splicer +botany:machine:0, Tileworker +botany:ceramic:0, Aquamarine Ceramic Block +botany:ceramic:1, Black Ceramic Block +botany:ceramic:2, Deep Blue Ceramic Block +botany:ceramic:3, Red-Brown Ceramic Block +botany:ceramic:4, Dull Blue Ceramic Block +botany:ceramic:5, Light Brown Ceramic Block +botany:ceramic:6, Coral Ceramic Block +botany:ceramic:7, Crimson Ceramic Block 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Block +botany:ceramic:54, Dull Pink Ceramic Block +botany:ceramic:55, Tan Ceramic Block +botany:ceramic:56, Pale Pink Ceramic Block +botany:ceramic:57, Light Mauve Ceramic Block +botany:ceramic:58, Dark Purple Ceramic Block +botany:ceramic:59, Red Ceramic Block +botany:ceramic:60, Dull Red Ceramic Block +botany:ceramic:61, Royal Blue Ceramic Block +botany:ceramic:62, Salmon Ceramic Block +botany:ceramic:63, Pale Brown Ceramic Block +botany:ceramic:64, Dark Mint Ceramic Block +botany:ceramic:65, Brown Ceramic Block +botany:ceramic:66, Sky Blue Ceramic Block +botany:ceramic:67, Slate Blue Ceramic Block +botany:ceramic:68, Slate Ceramic Block +botany:ceramic:69, Spring Green Ceramic Block +botany:ceramic:70, Steel Blue Ceramic Block +botany:ceramic:71, Pale Tan Ceramic Block +botany:ceramic:72, Teal Ceramic Block +botany:ceramic:73, Pale Purple Ceramic Block +botany:ceramic:74, Light Turquoise Ceramic Block +botany:ceramic:75, Mauve Ceramic Block +botany:ceramic:76, Pale Orange Ceramic Block +botany:ceramic:77, White Ceramic Block +botany:ceramic:78, Yellow Ceramic Block +botany:ceramic:79, Yellow-Green Ceramic Block +botany:stained, tile.null.name +botany:ceramicpattern, tile.null.name +botany:ceramicbrick:0, Aquamarine Ceramic Tile +botany:ceramicbrick:0, Black Ceramic Tile +botany:ceramicbrick:0, Deep Blue Ceramic Tile +botany:ceramicbrick:0, Red-Brown Ceramic Tile +botany:ceramicbrick:0, Dull Blue Ceramic Tile +botany:ceramicbrick:0, Light Brown Ceramic Tile +botany:ceramicbrick:0, Coral Ceramic Tile +botany:ceramicbrick:0, Crimson Ceramic Tile +botany:ceramicbrick:0, Cyan Ceramic Tile +botany:ceramicbrick:0, Dark Bronze Ceramic Tile +botany:ceramicbrick:0, Gray Ceramic Tile +botany:ceramicbrick:0, Dark Green Ceramic Tile +botany:ceramicbrick:0, Dark Beige Ceramic Tile +botany:ceramicbrick:0, Dark Olive Ceramic Tile +botany:ceramicbrick:0, Red-Orange Ceramic Tile +botany:ceramicbrick:0, Dark Salmon Ceramic Tile +botany:ceramicbrick:0, Dull Green Ceramic Tile 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Ceramic Tile +botany:ceramicbrick:0, Light Green Ceramic Tile +botany:ceramicbrick:0, Magenta Ceramic Tile +botany:ceramicbrick:0, Maroon Ceramic Tile +botany:ceramicbrick:0, Light Mint Ceramic Tile +botany:ceramicbrick:0, Light Purple Ceramic Tile +botany:ceramicbrick:0, Light Slate Ceramic Tile +botany:ceramicbrick:0, Mint Ceramic Tile +botany:ceramicbrick:0, Purple-Red Ceramic Tile +botany:ceramicbrick:0, Pale Rose Ceramic Tile +botany:ceramicbrick:0, Navy Ceramic Tile +botany:ceramicbrick:0, Dark Yellow Ceramic Tile +botany:ceramicbrick:0, Olive Ceramic Tile +botany:ceramicbrick:0, Orange Ceramic Tile +botany:ceramicbrick:0, Pale Green Ceramic Tile +botany:ceramicbrick:0, Pale Turquoise Ceramic Tile +botany:ceramicbrick:0, Dull Pink Ceramic Tile +botany:ceramicbrick:0, Tan Ceramic Tile +botany:ceramicbrick:0, Pale Pink Ceramic Tile +botany:ceramicbrick:0, Light Mauve Ceramic Tile +botany:ceramicbrick:0, Dark Purple Ceramic Tile +botany:ceramicbrick:0, Red Ceramic Tile 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+botany:ceramicbrick:0, Red-Brown & Gold Striped Ceramic Bricks +botany:ceramicbrick:0, Red-Brown & Gold Large Ceramic Bricks +botany:ceramicbrick:0, Red-Brown & Gold Split Ceramic Tile +botany:ceramicbrick:0, Red-Brown & Gold Chequered Ceramic Tile +botany:ceramicbrick:0, Red-Brown & Gold Mixed Ceramic Tile +botany:ceramicbrick:0, Red-Brown & Gold Vertical Ceramic Bricks +botany:ceramicbrick:0, Red-Brown & Gold Vertical Striped Ceramic Bricks +botany:ceramicbrick:0, Red-Brown & Gold Large Vertical Ceramic Bricks +botany:ceramicbrick:0, Gold Split Ceramic Tile +botany:ceramicbrick:0, Red-Brown Chequered Ceramic Tile +botany:ceramicbrick:0, Gold & Red-Brown Large Ceramic Bricks +botany:pigment:0, Aquamarine Pigment +botany:pigment:1, Black Pigment +botany:pigment:2, Deep Blue Pigment +botany:pigment:3, Red-Brown Pigment +botany:pigment:4, Dull Blue Pigment +botany:pigment:5, Light Brown Pigment +botany:pigment:6, Coral Pigment +botany:pigment:7, Crimson Pigment +botany:pigment:8, Cyan Pigment +botany:pigment:9, Dark Bronze Pigment +botany:pigment:10, Gray Pigment +botany:pigment:11, Dark Green Pigment +botany:pigment:12, Dark Beige Pigment +botany:pigment:13, Dark Olive Pigment +botany:pigment:14, Red-Orange Pigment +botany:pigment:15, Dark Salmon Pigment +botany:pigment:16, Dull Green Pigment +botany:pigment:17, Dark Slate Pigment +botany:pigment:18, Dark Teal Pigment +botany:pigment:19, Turquoise Pigment +botany:pigment:20, Purple Pigment +botany:pigment:21, Deep Pink Pigment +botany:pigment:22, Light Blue Pigment +botany:pigment:23, Dark Gray Pigment +botany:pigment:24, Blue Pigment +botany:pigment:25, Gold Pigment +botany:pigment:26, Bronze Pigment +botany:pigment:27, Dim Gray Pigment +botany:pigment:28, Green Pigment +botany:pigment:29, Pink Pigment +botany:pigment:30, Brick Red Pigment +botany:pigment:31, Indigo Pigment +botany:pigment:32, Beige Pigment +botany:pigment:33, Alice Blue Pigment +botany:pigment:34, Pale Yellow Pigment +botany:pigment:35, Light 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Clay +botany:clay:43, Light Purple Clay +botany:clay:44, Light Slate Clay +botany:clay:45, Mint Clay +botany:clay:46, Purple-Red Clay +botany:clay:47, Pale Rose Clay +botany:clay:48, Navy Clay +botany:clay:49, Dark Yellow Clay +botany:clay:50, Olive Clay +botany:clay:51, Orange Clay +botany:clay:52, Pale Green Clay +botany:clay:53, Pale Turquoise Clay +botany:clay:54, Dull Pink Clay +botany:clay:55, Tan Clay +botany:clay:56, Pale Pink Clay +botany:clay:57, Light Mauve Clay +botany:clay:58, Dark Purple Clay +botany:clay:59, Red Clay +botany:clay:60, Dull Red Clay +botany:clay:61, Royal Blue Clay +botany:clay:62, Salmon Clay +botany:clay:63, Pale Brown Clay +botany:clay:64, Dark Mint Clay +botany:clay:65, Brown Clay +botany:clay:66, Sky Blue Clay +botany:clay:67, Slate Blue Clay +botany:clay:68, Slate Clay +botany:clay:69, Spring Green Clay +botany:clay:70, Steel Blue Clay +botany:clay:71, Pale Tan Clay +botany:clay:72, Teal Clay +botany:clay:73, Pale Purple Clay +botany:clay:74, Light Turquoise Clay +botany:clay:75, Mauve Clay +botany:clay:76, Pale Orange Clay +botany:clay:77, White Clay +botany:clay:78, Yellow Clay +botany:clay:79, Yellow-Green Clay +botany:misc_ceramic:0, Mortar +botany:plant:0, Weed +botany:plant:1, Weed Long +botany:plant:2, Weed Very Long +botany:plant:3, Dead Flower +botany:plant:4, Decaying Flower +botany:soil:0, Soil +botany:soil:1, Soil +botany:soil:2, Soil +botany:soil:3, Soil +botany:soil:4, Soil +botany:soil:5, Soil +botany:soil:6, Soil +botany:soil:7, Soil +botany:soil:8, Soil +botany:loam:0, Loam +botany:loam:1, Loam +botany:loam:2, Loam +botany:loam:3, Loam +botany:loam:4, Loam +botany:loam:5, Loam +botany:loam:6, Loam +botany:loam:7, Loam +botany:loam:8, Loam +botany:flowerbed:0, Flowerbed +botany:flowerbed:1, Flowerbed +botany:flowerbed:2, Flowerbed +botany:flowerbed:3, Flowerbed +botany:flowerbed:4, Flowerbed +botany:flowerbed:5, Flowerbed +botany:flowerbed:6, Flowerbed +botany:flowerbed:7, Flowerbed +botany:flowerbed:8, Flowerbed 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Trowel +botany:trowel_diamond, Diamond Trowel +botany:trowel_gold, Gold Trowel +botany:misc:0, Ash Powder +botany:misc:1, Wood Pulp Powder +botany:misc:2, Mulch Powder +botany:misc:3, Sulphur Powder +botany:misc:4, Fertilizer Powder +botany:misc:5, Compost Powder +botany:misc:6, Mortar +botany:misc:7, Weedkiller +botany:botanist_bag, Botanist's Backpack +botany:insulated_tube:0, Copper Clay Insulated Electron Tube +botany:insulated_tube:128, Copper Cobblestone Insulated Electron Tube +botany:insulated_tube:256, Copper Sandstone Insulated Electron Tube +botany:insulated_tube:384, Copper Hardened Clay Insulated Electron Tube +botany:insulated_tube:512, Copper Smooth Stone Insulated Electron Tube +botany:insulated_tube:640, Copper Sandstone Insulated Electron Tube +botany:insulated_tube:1, Tin Clay Insulated Electron Tube +botany:insulated_tube:129, Tin Cobblestone Insulated Electron Tube +botany:insulated_tube:257, Tin Sandstone Insulated Electron Tube +botany:insulated_tube:385, Tin Hardened Clay Insulated Electron Tube +botany:insulated_tube:513, Tin Smooth Stone Insulated Electron Tube +botany:insulated_tube:641, Tin Sandstone Insulated Electron Tube +botany:insulated_tube:2, Bronze Clay Insulated Electron Tube +botany:insulated_tube:130, Bronze Cobblestone Insulated Electron Tube +botany:insulated_tube:258, Bronze Sandstone Insulated Electron Tube +botany:insulated_tube:386, Bronze Hardened Clay Insulated Electron Tube +botany:insulated_tube:514, Bronze Smooth Stone Insulated Electron Tube +botany:insulated_tube:642, Bronze Sandstone Insulated Electron Tube +botany:insulated_tube:3, Iron Clay Insulated Electron Tube +botany:insulated_tube:131, Iron Cobblestone Insulated Electron Tube +botany:insulated_tube:259, Iron Sandstone Insulated Electron Tube +botany:insulated_tube:387, Iron Hardened Clay Insulated Electron Tube +botany:insulated_tube:515, Iron Smooth Stone Insulated Electron Tube +botany:insulated_tube:643, Iron Sandstone Insulated Electron Tube +botany:database:0, Botanist Database +botany:database:1, Master Botanist Database +extrabees:honey_crystal, item.honey_crystal.name +extrabees:honey_drop:0, Energy Drop +extrabees:honey_drop:1, Acidic Drop +extrabees:honey_drop:2, Venomous Drop +extrabees:honey_drop:3, Juicy Drop +extrabees:honey_drop:5, Kelvin Drop +extrabees:honey_drop:6, Milkdew +extrabees:honey_drop:7, Nutdew +extrabees:honey_drop:8, Tipsy Drop +extrabees:honey_drop:13, Red Tinted Honey +extrabees:honey_drop:14, Yellow Tinted Honey +extrabees:honey_drop:15, Blue Tinted Honey +extrabees:honey_drop:16, Green Tinted Honey +extrabees:honey_drop:17, Black Tinted Honey +extrabees:honey_drop:18, White Tinted Honey +extrabees:honey_drop:19, Brown Tinted Honey +extrabees:honey_drop:20, Orange Tinted Honey +extrabees:honey_drop:21, Cyan Tinted Honey +extrabees:honey_drop:22, Purple Tinted Honey +extrabees:honey_drop:23, Gray Tinted Honey +extrabees:honey_drop:24, Light Blue Tinted Honey +extrabees:honey_drop:25, Pink Tinted Honey +extrabees:honey_drop:26, Lime Green Tinted Honey +extrabees:honey_drop:27, Magenta Tinted Honey +extrabees:honey_drop:28, Light Gray Tinted Honey +extrabees:honey_comb:0, Barren Comb +extrabees:honey_comb:1, Rotten Comb +extrabees:honey_comb:2, Bone Comb +extrabees:honey_comb:3, Oily Comb +extrabees:honey_comb:4, Fossilised Comb +extrabees:honey_comb:5, Petroleum Comb +extrabees:honey_comb:6, Damp Comb +extrabees:honey_comb:7, Milky Comb +extrabees:honey_comb:8, Fruity Comb +extrabees:honey_comb:9, Seedy Comb +extrabees:honey_comb:10, Alcoholic Comb +extrabees:honey_comb:11, Rocky Comb +extrabees:honey_comb:12, Energetic Comb +extrabees:honey_comb:13, Amber Comb +extrabees:honey_comb:14, Static Comb +extrabees:honey_comb:15, Iron Comb +extrabees:honey_comb:16, Golden Comb +extrabees:honey_comb:17, Copper Comb +extrabees:honey_comb:18, Tin Comb +extrabees:honey_comb:19, Silver Comb +extrabees:honey_comb:21, Radioactive Comb +extrabees:honey_comb:22, Clay Comb +extrabees:honey_comb:23, Old Comb +extrabees:honey_comb:24, Fungal Comb +extrabees:honey_comb:25, Tar Comb +extrabees:honey_comb:26, Latex Comb +extrabees:honey_comb:27, Brimstone Comb +extrabees:honey_comb:28, Venomous Comb +extrabees:honey_comb:29, Mucous Comb +extrabees:honey_comb:30, Blaze Comb +extrabees:honey_comb:31, Caffeinated Comb +extrabees:honey_comb:32, Glacial Comb +extrabees:honey_comb:36, Shadow Comb +extrabees:honey_comb:37, Leaden Comb +extrabees:honey_comb:40, Zinc Comb +extrabees:honey_comb:41, Titanium Comb +extrabees:honey_comb:42, Tungsten Comb +extrabees:honey_comb:45, Platinum Comb +extrabees:honey_comb:46, Lapis Comb +extrabees:honey_comb:47, Sodalite Comb +extrabees:honey_comb:48, Pyrite Comb +extrabees:honey_comb:49, Bauxite Comb +extrabees:honey_comb:50, Cinnabar Comb +extrabees:honey_comb:51, Sphalerite Comb +extrabees:honey_comb:52, Emerald Comb +extrabees:honey_comb:53, Ruby Comb +extrabees:honey_comb:54, Sapphire Comb +extrabees:honey_comb:56, Diamond Comb +extrabees:honey_comb:57, Red Tinted Comb +extrabees:honey_comb:58, Yellow Tinted Comb +extrabees:honey_comb:59, Blue Tinted Comb +extrabees:honey_comb:60, Green Tinted Comb +extrabees:honey_comb:61, Black Tinted Comb +extrabees:honey_comb:62, White Tinted Comb +extrabees:honey_comb:63, Brown Tinted Comb +extrabees:honey_comb:64, Orange Tinted Comb +extrabees:honey_comb:65, Cyan Tinted Comb +extrabees:honey_comb:66, Purple Tinted Comb +extrabees:honey_comb:67, Gray Tinted Comb +extrabees:honey_comb:68, Light Blue Tinted Comb +extrabees:honey_comb:69, Pink Tinted Comb +extrabees:honey_comb:70, Lime Green Tinted Comb +extrabees:honey_comb:71, Magenta Tinted Comb +extrabees:honey_comb:72, Light Gray Tinted Comb +extrabees:honey_comb:73, Nickel Comb +extrabees:honey_comb:75, Glowing Comb +extrabees:honey_comb:76, Unstable Comb +extrabees:honey_comb:79, Decomposed Comb +extrabees:honey_comb:80, Dusty Comb +extrabees:honey_comb:81, Certus Comb +extrabees:honey_comb:82, Shimmering Comb +extrabees:honey_comb:83, Yellorium Comb +extrabees:honey_comb:84, Cyanite Comb +extrabees:honey_comb:85, Blutonium Comb +extrabees:propolis:0, Watery Propolis +extrabees:propolis:1, Oily Propolis +extrabees:propolis:2, Petroleum Propolis +extrabees:propolis:7, Creosote Propolis +extrabees:ectoplasm, Ectoplasm +extrabees:hive:0, Water Hive +extrabees:hive:1, Rock Hive +extrabees:hive:2, Nether Hive +extrabees:hive:3, Marble Hive +extrabees:misc:0, Scented Gear +extrabees:misc:1, Diamond Fragment +extrabees:misc:2, Emerald Fragment +extrabees:misc:3, Ruby Fragment +extrabees:misc:4, Sapphire Fragment +extrabees:misc:5, Lapis Fragment +extrabees:misc:6, Iron Grains +extrabees:misc:7, Gold Grains +extrabees:misc:8, Silver Grains +extrabees:misc:9, Platinum Grains +extrabees:misc:10, Copper Grains +extrabees:misc:11, Tin Grains +extrabees:misc:12, Nickel Grains +extrabees:misc:13, Lead Grains +extrabees:misc:14, Zinc Grains +extrabees:misc:15, Titanium Grains +extrabees:misc:16, Tungsten Grains +extrabees:misc:17, Radioactive Fragments +extrabees:misc:18, Coal Grains +extrabees:misc:19, Red Dye +extrabees:misc:20, Yellow Dye +extrabees:misc:21, Blue Dye +extrabees:misc:22, Green Dye +extrabees:misc:23, White Dye +extrabees:misc:24, Black Dye +extrabees:misc:25, Brown Dye +extrabees:misc:26, Clay Dust +extrabees:misc:27, Yellorium Grains +extrabees:misc:28, Blutonium Grains +extrabees:misc:29, Cyanite Grains +extrabees:dictionary:0, Apiarist Database +extrabees:dictionary:1, Master Apiarist Database +extrabees:hive_frame.cocoa, item.hive_frame.name +extrabees:hive_frame.cage, item.hive_frame.name +extrabees:hive_frame.soul, item.hive_frame.name +extrabees:hive_frame.clay, item.hive_frame.name +extrabees:hive_frame.debug, item.hive_frame.name +extrabees:alveary:0, Mutator +extrabees:alveary:1, Frame Housing +extrabees:alveary:2, extrabees.alveay.rainShield +extrabees:alveary:3, Alveary Lighting +extrabees:alveary:4, Electrical Stimulator +extrabees:alveary:5, Hatchery +extrabees:alveary:6, Alveary Transmission +extratrees:misc:0, Sawdust +extratrees:misc:1, Bark +extratrees:misc:2, Proven Gear +extratrees:misc:3, Wood Polish +extratrees:misc:4, Yeast +extratrees:misc:5, Lager LagerYeast +extratrees:misc:6, Wheat Grain +extratrees:misc:7, Barley Grain +extratrees:misc:8, Rye Grain +extratrees:misc:9, Corn Grain +extratrees:misc:10, Roasted Grain +extratrees:misc:11, Glass Fittings +extratrees:binnie.sap, tile.extratrees.fluid.extratreeliquid.sap.name +extratrees:binnie.resin, tile.extratrees.fluid.extratreeliquid.resin.name +extratrees:binnie.latex, tile.extratrees.fluid.extratreeliquid.latex.name +extratrees:binnie.turpentine, tile.extratrees.fluid.extratreeliquid.turpentine.name +extratrees:food:0, Crabapple +extratrees:food:1, Orange +extratrees:food:2, Kumquat +extratrees:food:3, Lime +extratrees:food:4, Wild Cherry +extratrees:food:5, Sour Cherry +extratrees:food:6, Black Cherry +extratrees:food:7, Blackthorn +extratrees:food:8, Cherry Plum +extratrees:food:9, Almond +extratrees:food:10, Apricot +extratrees:food:11, Grapefruit +extratrees:food:12, Peach +extratrees:food:13, Satsuma +extratrees:food:14, Buddhas Hand +extratrees:food:15, Citron +extratrees:food:16, Finger Lime +extratrees:food:17, Key Lime +extratrees:food:18, Manderin +extratrees:food:19, Nectarine +extratrees:food:20, Pomelo +extratrees:food:21, Tangerine +extratrees:food:22, Pear +extratrees:food:23, Sand Pear +extratrees:food:24, Hazelnut +extratrees:food:25, Butternut +extratrees:food:26, Beechnut +extratrees:food:27, Pecan Nut +extratrees:food:28, Banana +extratrees:food:29, Red Banana +extratrees:food:30, Plantain +extratrees:food:31, Brazil Nut +extratrees:food:32, Fig +extratrees:food:33, Acorn +extratrees:food:34, Elderberry +extratrees:food:35, Olive +extratrees:food:36, Gingko Nut +extratrees:food:37, Coffee +extratrees:food:38, Osange Orange +extratrees:food:39, Clove +extratrees:food:40, Papayimar +extratrees:food:41, Blackcurrant +extratrees:food:42, Redcurrant +extratrees:food:43, Blackberry +extratrees:food:44, Raspberry +extratrees:food:45, Blueberry +extratrees:food:46, Cranberry +extratrees:food:47, Juniper +extratrees:food:48, Gooseberry +extratrees:food:49, Golden Raspberry +extratrees:food:50, Coconut +extratrees:food:51, Cashew +extratrees:food:52, Avacado +extratrees:food:53, Nutmeg +extratrees:food:54, Allspice +extratrees:food:55, Chilli +extratrees:food:56, Star Anise +extratrees:food:57, Mango +extratrees:food:58, Starfruit +extratrees:food:59, Candlenut +extratrees:hammer, Hammer +extratrees:durable_hammer, item.durable_hammer.name +extratrees:hops, item.hops.name +extratrees:machine:0, Lumbermill +extratrees:machine:1, Woodworker +extratrees:machine:2, Panelworker +extratrees:machine:4, Fruit Press +extratrees:machine:5, Brewery +extratrees:machine:6, Distillery +extratrees:machine:7, Glassworker +extratrees:carpentry, tile.null.name +extratrees:carpentrypanel, tile.null.name +extratrees:stainedglass, tile.null.name +extratrees:logs.0:0, Apple Wood +extratrees:logs.0:1, Fig Wood +extratrees:logs.0:2, Butternut Wood +extratrees:logs.0:3, Whitebeam Wood +extratrees:logs.1:0, Rowan Wood +extratrees:logs.1:1, Hemlock Wood +extratrees:logs.1:2, Ash Wood +extratrees:logs.1:3, Alder Wood +extratrees:logs.2:0, Beech Wood +extratrees:logs.2:1, Hawthorn Wood +extratrees:logs.2:2, Banana Wood +extratrees:logs.2:3, Yew Wood +extratrees:logs.3:0, Cypress Wood +extratrees:logs.3:1, Fir Wood +extratrees:logs.3:2, Hazel Wood +extratrees:logs.3:3, Hickory Wood +extratrees:logs.4:0, Elm Wood +extratrees:logs.4:1, Elder Wood +extratrees:logs.4:2, Holly Wood +extratrees:logs.4:3, Hornbeam Wood +extratrees:logs.5:0, Cedar Wood +extratrees:logs.5:1, Olive Wood +extratrees:logs.5:2, Sweetgum Wood +extratrees:logs.5:3, Locust Wood +extratrees:logs.6:0, Pear Wood +extratrees:logs.6:1, Maclura Wood +extratrees:logs.6:2, Brazilwood Wood +extratrees:logs.6:3, Logwood Wood +extratrees:logs.7:0, Rosewood Wood +extratrees:logs.7:1, Purpleheart Wood +extratrees:logs.7:2, Iroko Wood +extratrees:logs.7:3, Gingko Wood +extratrees:logs.8:0, Eucalyptus Wood +extratrees:logs.8:1, Box Wood +extratrees:logs.8:2, Syzgium Wood +extratrees:logs.8:3, Pink Ivory Wood +extratrees:logs.9:0, Eucalyptus Wood +extratrees:logs.9:1, Eucalyptus Wood +extratrees:logs.9:2, Cherry Wood +extratrees:logs.9:3, Cinnamon Wood +extratrees:logs.fireproof.0:0, Apple Wood (Fireproof) +extratrees:logs.fireproof.0:1, Fig Wood (Fireproof) +extratrees:logs.fireproof.0:2, Butternut Wood (Fireproof) +extratrees:logs.fireproof.0:3, Whitebeam Wood (Fireproof) +extratrees:logs.fireproof.1:0, Rowan Wood (Fireproof) +extratrees:logs.fireproof.1:1, Hemlock Wood (Fireproof) +extratrees:logs.fireproof.1:2, Ash Wood (Fireproof) +extratrees:logs.fireproof.1:3, Alder Wood (Fireproof) +extratrees:logs.fireproof.2:0, Beech Wood (Fireproof) +extratrees:logs.fireproof.2:1, Hawthorn Wood (Fireproof) +extratrees:logs.fireproof.2:2, Banana Wood (Fireproof) +extratrees:logs.fireproof.2:3, Yew Wood (Fireproof) +extratrees:logs.fireproof.3:0, Cypress Wood (Fireproof) +extratrees:logs.fireproof.3:1, Fir Wood (Fireproof) +extratrees:logs.fireproof.3:2, Hazel Wood (Fireproof) +extratrees:logs.fireproof.3:3, Hickory Wood (Fireproof) +extratrees:logs.fireproof.4:0, Elm Wood (Fireproof) +extratrees:logs.fireproof.4:1, Elder Wood (Fireproof) +extratrees:logs.fireproof.4:2, Holly Wood (Fireproof) +extratrees:logs.fireproof.4:3, Hornbeam Wood (Fireproof) +extratrees:logs.fireproof.5:0, Cedar Wood (Fireproof) +extratrees:logs.fireproof.5:1, Olive Wood (Fireproof) +extratrees:logs.fireproof.5:2, Sweetgum Wood (Fireproof) +extratrees:logs.fireproof.5:3, Locust Wood (Fireproof) +extratrees:logs.fireproof.6:0, Pear Wood (Fireproof) +extratrees:logs.fireproof.6:1, Maclura Wood (Fireproof) +extratrees:logs.fireproof.6:2, Brazilwood Wood (Fireproof) +extratrees:logs.fireproof.6:3, Logwood Wood (Fireproof) +extratrees:logs.fireproof.7:0, Rosewood Wood (Fireproof) +extratrees:logs.fireproof.7:1, Purpleheart Wood (Fireproof) +extratrees:logs.fireproof.7:2, Iroko Wood (Fireproof) +extratrees:logs.fireproof.7:3, Gingko Wood (Fireproof) +extratrees:logs.fireproof.8:0, Eucalyptus Wood (Fireproof) +extratrees:logs.fireproof.8:1, Box Wood (Fireproof) +extratrees:logs.fireproof.8:2, Syzgium Wood (Fireproof) +extratrees:logs.fireproof.8:3, Pink Ivory Wood (Fireproof) +extratrees:logs.fireproof.9:0, Eucalyptus Wood (Fireproof) +extratrees:logs.fireproof.9:1, Eucalyptus Wood (Fireproof) +extratrees:logs.fireproof.9:2, Cherry Wood (Fireproof) +extratrees:logs.fireproof.9:3, Cinnamon Wood (Fireproof) +extratrees:planks.0:0, Apple Wood Planks +extratrees:planks.0:1, Fig Wood Planks +extratrees:planks.0:2, Butternut Wood Planks +extratrees:planks.0:3, Whitebeam Wood Planks +extratrees:planks.0:4, Rowan Wood Planks +extratrees:planks.0:5, Hemlock Wood Planks +extratrees:planks.0:6, Ash Wood Planks +extratrees:planks.0:7, Alder Wood Planks +extratrees:planks.0:8, Beech Wood Planks +extratrees:planks.0:9, Hawthorn Wood Planks +extratrees:planks.0:10, Banana Wood Planks +extratrees:planks.0:11, Yew Wood Planks +extratrees:planks.0:12, Cypress Wood Planks +extratrees:planks.0:13, Fir Wood Planks +extratrees:planks.0:14, Hazel Wood Planks +extratrees:planks.0:15, Hickory Wood Planks +extratrees:planks.1:0, Elm Wood Planks +extratrees:planks.1:1, Elder Wood Planks +extratrees:planks.1:2, Holly Wood Planks +extratrees:planks.1:3, Hornbeam Wood Planks +extratrees:planks.1:4, Cedar Wood Planks +extratrees:planks.1:5, Olive Wood Planks +extratrees:planks.1:6, Sweetgum Wood Planks +extratrees:planks.1:7, Locust Wood Planks +extratrees:planks.1:8, Pear Wood Planks +extratrees:planks.1:9, Maclura Wood Planks +extratrees:planks.1:10, Brazilwood Wood Planks +extratrees:planks.1:11, Logwood Wood Planks +extratrees:planks.1:12, Rosewood Wood Planks +extratrees:planks.1:13, Purpleheart Wood Planks +extratrees:planks.1:14, Iroko Wood Planks +extratrees:planks.1:15, Gingko Wood Planks +extratrees:planks.2:0, Eucalyptus Wood Planks +extratrees:planks.2:1, Box Wood Planks +extratrees:planks.2:2, Syzgium Wood Planks +extratrees:planks.2:3, Pink Ivory Wood Planks +extratrees:planks.fireproof.0:0, Apple Wood Planks (Fireproof) +extratrees:planks.fireproof.0:1, Fig Wood Planks (Fireproof) +extratrees:planks.fireproof.0:2, Butternut Wood Planks (Fireproof) +extratrees:planks.fireproof.0:3, Whitebeam Wood Planks (Fireproof) +extratrees:planks.fireproof.0:4, Rowan Wood Planks (Fireproof) +extratrees:planks.fireproof.0:5, Hemlock Wood Planks (Fireproof) +extratrees:planks.fireproof.0:6, Ash Wood Planks (Fireproof) +extratrees:planks.fireproof.0:7, Alder Wood Planks (Fireproof) +extratrees:planks.fireproof.0:8, Beech Wood Planks (Fireproof) +extratrees:planks.fireproof.0:9, Hawthorn Wood Planks (Fireproof) +extratrees:planks.fireproof.0:10, Banana Wood Planks (Fireproof) +extratrees:planks.fireproof.0:11, Yew Wood Planks (Fireproof) +extratrees:planks.fireproof.0:12, Cypress Wood Planks (Fireproof) +extratrees:planks.fireproof.0:13, Fir Wood Planks (Fireproof) +extratrees:planks.fireproof.0:14, Hazel Wood Planks (Fireproof) +extratrees:planks.fireproof.0:15, Hickory Wood Planks (Fireproof) +extratrees:planks.fireproof.1:0, Elm Wood Planks (Fireproof) +extratrees:planks.fireproof.1:1, Elder Wood Planks (Fireproof) +extratrees:planks.fireproof.1:2, Holly Wood Planks (Fireproof) +extratrees:planks.fireproof.1:3, Hornbeam Wood Planks (Fireproof) +extratrees:planks.fireproof.1:4, Cedar Wood Planks (Fireproof) +extratrees:planks.fireproof.1:5, Olive Wood Planks (Fireproof) +extratrees:planks.fireproof.1:6, Sweetgum Wood Planks (Fireproof) +extratrees:planks.fireproof.1:7, Locust Wood Planks (Fireproof) +extratrees:planks.fireproof.1:8, Pear Wood Planks (Fireproof) +extratrees:planks.fireproof.1:9, Maclura Wood Planks (Fireproof) +extratrees:planks.fireproof.1:10, Brazilwood Wood Planks (Fireproof) +extratrees:planks.fireproof.1:11, Logwood Wood Planks (Fireproof) +extratrees:planks.fireproof.1:12, Rosewood Wood Planks (Fireproof) +extratrees:planks.fireproof.1:13, Purpleheart Wood Planks (Fireproof) +extratrees:planks.fireproof.1:14, Iroko Wood Planks (Fireproof) +extratrees:planks.fireproof.1:15, Gingko Wood Planks (Fireproof) +extratrees:planks.fireproof.2:0, Eucalyptus Wood Planks (Fireproof) +extratrees:planks.fireproof.2:1, Box Wood Planks (Fireproof) +extratrees:planks.fireproof.2:2, Syzgium Wood Planks (Fireproof) +extratrees:planks.fireproof.2:3, Pink Ivory Wood Planks (Fireproof) +extratrees:slabs.0:0, Apple Wood Slab +extratrees:slabs.0:1, Fig Wood Slab +extratrees:slabs.0:2, Butternut Wood Slab +extratrees:slabs.0:3, Whitebeam Wood Slab +extratrees:slabs.0:4, Rowan Wood Slab +extratrees:slabs.0:5, Hemlock Wood Slab +extratrees:slabs.0:6, Ash Wood Slab +extratrees:slabs.0:7, Alder Wood Slab +extratrees:slabs.1:0, Beech Wood Slab +extratrees:slabs.1:1, Hawthorn Wood Slab +extratrees:slabs.1:2, Banana Wood Slab +extratrees:slabs.1:3, Yew Wood Slab +extratrees:slabs.1:4, Cypress Wood Slab +extratrees:slabs.1:5, Fir Wood Slab +extratrees:slabs.1:6, Hazel Wood Slab +extratrees:slabs.1:7, Hickory Wood Slab +extratrees:slabs.2:0, Elm Wood Slab +extratrees:slabs.2:1, Elder Wood Slab +extratrees:slabs.2:2, Holly Wood Slab +extratrees:slabs.2:3, Hornbeam Wood Slab +extratrees:slabs.2:4, Cedar Wood Slab +extratrees:slabs.2:5, Olive Wood Slab +extratrees:slabs.2:6, Sweetgum Wood Slab +extratrees:slabs.2:7, Locust Wood Slab +extratrees:slabs.3:0, Pear Wood Slab +extratrees:slabs.3:1, Maclura Wood Slab +extratrees:slabs.3:2, Brazilwood Wood Slab +extratrees:slabs.3:3, Logwood Wood Slab +extratrees:slabs.3:4, Rosewood Wood Slab +extratrees:slabs.3:5, Purpleheart Wood Slab +extratrees:slabs.3:6, Iroko Wood Slab +extratrees:slabs.3:7, Gingko Wood Slab +extratrees:slabs.4:0, Eucalyptus Wood Slab +extratrees:slabs.4:1, Box Wood Slab +extratrees:slabs.4:2, Syzgium Wood Slab +extratrees:slabs.4:3, Pink Ivory Wood Slab +extratrees:slabs.fireproof.0:0, Apple Wood Slab (Fireproof) +extratrees:slabs.fireproof.0:1, Fig Wood Slab (Fireproof) +extratrees:slabs.fireproof.0:2, Butternut Wood Slab (Fireproof) +extratrees:slabs.fireproof.0:3, Whitebeam Wood Slab (Fireproof) +extratrees:slabs.fireproof.0:4, Rowan Wood Slab (Fireproof) +extratrees:slabs.fireproof.0:5, Hemlock Wood Slab (Fireproof) +extratrees:slabs.fireproof.0:6, Ash Wood Slab (Fireproof) +extratrees:slabs.fireproof.0:7, Alder Wood Slab (Fireproof) +extratrees:slabs.fireproof.1:0, Beech Wood Slab (Fireproof) +extratrees:slabs.fireproof.1:1, Hawthorn Wood Slab (Fireproof) +extratrees:slabs.fireproof.1:2, Banana Wood Slab (Fireproof) +extratrees:slabs.fireproof.1:3, Yew Wood Slab (Fireproof) +extratrees:slabs.fireproof.1:4, Cypress Wood Slab (Fireproof) +extratrees:slabs.fireproof.1:5, Fir Wood Slab (Fireproof) +extratrees:slabs.fireproof.1:6, Hazel Wood Slab (Fireproof) +extratrees:slabs.fireproof.1:7, Hickory Wood Slab (Fireproof) +extratrees:slabs.fireproof.2:0, Elm Wood Slab (Fireproof) +extratrees:slabs.fireproof.2:1, Elder Wood Slab (Fireproof) +extratrees:slabs.fireproof.2:2, Holly Wood Slab (Fireproof) +extratrees:slabs.fireproof.2:3, Hornbeam Wood Slab (Fireproof) +extratrees:slabs.fireproof.2:4, Cedar Wood Slab (Fireproof) +extratrees:slabs.fireproof.2:5, Olive Wood Slab (Fireproof) +extratrees:slabs.fireproof.2:6, Sweetgum Wood Slab (Fireproof) +extratrees:slabs.fireproof.2:7, Locust Wood Slab (Fireproof) +extratrees:slabs.fireproof.3:0, Pear Wood Slab (Fireproof) +extratrees:slabs.fireproof.3:1, Maclura Wood Slab (Fireproof) +extratrees:slabs.fireproof.3:2, Brazilwood Wood Slab (Fireproof) +extratrees:slabs.fireproof.3:3, Logwood Wood Slab (Fireproof) +extratrees:slabs.fireproof.3:4, Rosewood Wood Slab (Fireproof) +extratrees:slabs.fireproof.3:5, Purpleheart Wood Slab (Fireproof) +extratrees:slabs.fireproof.3:6, Iroko Wood Slab (Fireproof) +extratrees:slabs.fireproof.3:7, Gingko Wood Slab (Fireproof) +extratrees:slabs.fireproof.4:0, Eucalyptus Wood Slab (Fireproof) +extratrees:slabs.fireproof.4:1, Box Wood Slab (Fireproof) +extratrees:slabs.fireproof.4:2, Syzgium Wood Slab (Fireproof) +extratrees:slabs.fireproof.4:3, Pink Ivory Wood Slab (Fireproof) +extratrees:stairs.apple:0, Apple Stairs +extratrees:stairs.fig:0, Fig Stairs +extratrees:stairs.butternut:0, Butternut Stairs +extratrees:stairs.whitebeam:0, Whitebeam Stairs +extratrees:stairs.rowan:0, Rowan Stairs +extratrees:stairs.hemlock:0, Hemlock Stairs +extratrees:stairs.ash:0, Ash Stairs +extratrees:stairs.alder:0, Alder Stairs +extratrees:stairs.beech:0, Beech Stairs +extratrees:stairs.hawthorn:0, Hawthorn Stairs +extratrees:stairs.banana:0, Banana Stairs +extratrees:stairs.yew:0, Yew Stairs +extratrees:stairs.cypress:0, Cypress Stairs +extratrees:stairs.fir:0, Fir Stairs +extratrees:stairs.hazel:0, Hazel Stairs +extratrees:stairs.hickory:0, Hickory Stairs +extratrees:stairs.elm:0, Elm Stairs +extratrees:stairs.elder:0, Elder Stairs +extratrees:stairs.holly:0, Holly Stairs +extratrees:stairs.hornbeam:0, Hornbeam Stairs +extratrees:stairs.cedar:0, Cedar Stairs +extratrees:stairs.olive:0, Olive Stairs +extratrees:stairs.sweetgum:0, Sweetgum Stairs +extratrees:stairs.locust:0, Locust Stairs +extratrees:stairs.pear:0, Pear Stairs +extratrees:stairs.maclura:0, Maclura Stairs +extratrees:stairs.brazilwood:0, Brazilwood Stairs +extratrees:stairs.logwood:0, Logwood Stairs +extratrees:stairs.rosewood:0, Rosewood Stairs +extratrees:stairs.purpleheart:0, Purpleheart Stairs +extratrees:stairs.iroko:0, Iroko Stairs +extratrees:stairs.gingko:0, Gingko Stairs +extratrees:stairs.eucalyptus:0, Eucalyptus Stairs +extratrees:stairs.box:0, Box Stairs +extratrees:stairs.syzgium:0, Syzgium Stairs +extratrees:stairs.pinkivory:0, Pink Ivory Stairs +extratrees:stairs.fireproof.apple:0, Apple Stairs (Fireproof) +extratrees:stairs.fireproof.fig:0, Fig Stairs (Fireproof) +extratrees:stairs.fireproof.butternut:0, Butternut Stairs (Fireproof) +extratrees:stairs.fireproof.whitebeam:0, Whitebeam Stairs (Fireproof) +extratrees:stairs.fireproof.rowan:0, Rowan Stairs (Fireproof) +extratrees:stairs.fireproof.hemlock:0, Hemlock Stairs (Fireproof) +extratrees:stairs.fireproof.ash:0, Ash Stairs (Fireproof) +extratrees:stairs.fireproof.alder:0, Alder Stairs (Fireproof) +extratrees:stairs.fireproof.beech:0, Beech Stairs (Fireproof) +extratrees:stairs.fireproof.hawthorn:0, Hawthorn Stairs (Fireproof) +extratrees:stairs.fireproof.banana:0, Banana Stairs (Fireproof) +extratrees:stairs.fireproof.yew:0, Yew Stairs (Fireproof) +extratrees:stairs.fireproof.cypress:0, Cypress Stairs (Fireproof) +extratrees:stairs.fireproof.fir:0, Fir Stairs (Fireproof) +extratrees:stairs.fireproof.hazel:0, Hazel Stairs (Fireproof) +extratrees:stairs.fireproof.hickory:0, Hickory Stairs (Fireproof) +extratrees:stairs.fireproof.elm:0, Elm Stairs (Fireproof) +extratrees:stairs.fireproof.elder:0, Elder Stairs (Fireproof) +extratrees:stairs.fireproof.holly:0, Holly Stairs (Fireproof) +extratrees:stairs.fireproof.hornbeam:0, Hornbeam Stairs (Fireproof) +extratrees:stairs.fireproof.cedar:0, Cedar Stairs (Fireproof) +extratrees:stairs.fireproof.olive:0, Olive Stairs (Fireproof) +extratrees:stairs.fireproof.sweetgum:0, Sweetgum Stairs (Fireproof) +extratrees:stairs.fireproof.locust:0, Locust Stairs (Fireproof) +extratrees:stairs.fireproof.pear:0, Pear Stairs (Fireproof) +extratrees:stairs.fireproof.maclura:0, Maclura Stairs (Fireproof) +extratrees:stairs.fireproof.brazilwood:0, Brazilwood Stairs (Fireproof) +extratrees:stairs.fireproof.logwood:0, Logwood Stairs (Fireproof) +extratrees:stairs.fireproof.rosewood:0, Rosewood Stairs (Fireproof) +extratrees:stairs.fireproof.purpleheart:0, Purpleheart Stairs (Fireproof) +extratrees:stairs.fireproof.iroko:0, Iroko Stairs (Fireproof) +extratrees:stairs.fireproof.gingko:0, Gingko Stairs (Fireproof) +extratrees:stairs.fireproof.eucalyptus:0, Eucalyptus Stairs (Fireproof) +extratrees:stairs.fireproof.box:0, Box Stairs (Fireproof) +extratrees:stairs.fireproof.syzgium:0, Syzgium Stairs (Fireproof) +extratrees:stairs.fireproof.pinkivory:0, Pink Ivory Stairs (Fireproof) +extratrees:fences.0:0, Apple Fence +extratrees:fences.0:1, Fig Fence +extratrees:fences.0:2, Butternut Fence +extratrees:fences.0:3, Whitebeam Fence +extratrees:fences.0:4, Rowan Fence +extratrees:fences.0:5, Hemlock Fence +extratrees:fences.0:6, Ash Fence +extratrees:fences.0:7, Alder Fence +extratrees:fences.0:8, Beech Fence +extratrees:fences.0:9, Hawthorn Fence +extratrees:fences.0:10, Banana Fence +extratrees:fences.0:11, Yew Fence +extratrees:fences.0:12, Cypress Fence +extratrees:fences.0:13, Fir Fence +extratrees:fences.0:14, Hazel Fence +extratrees:fences.0:15, Hickory Fence +extratrees:fences.1:0, Elm Fence +extratrees:fences.1:1, Elder Fence +extratrees:fences.1:2, Holly Fence +extratrees:fences.1:3, Hornbeam Fence +extratrees:fences.1:4, Cedar Fence +extratrees:fences.1:5, Olive Fence +extratrees:fences.1:6, Sweetgum Fence +extratrees:fences.1:7, Locust Fence +extratrees:fences.1:8, Pear Fence +extratrees:fences.1:9, Maclura Fence +extratrees:fences.1:10, Brazilwood Fence +extratrees:fences.1:11, Logwood Fence +extratrees:fences.1:12, Rosewood Fence +extratrees:fences.1:13, Purpleheart Fence +extratrees:fences.1:14, Iroko Fence +extratrees:fences.1:15, Gingko Fence +extratrees:fences.2:0, Eucalyptus Fence +extratrees:fences.2:1, Box Fence +extratrees:fences.2:2, Syzgium Fence +extratrees:fences.2:3, Pink Ivory Fence +extratrees:fences.fireproof.0:0, Apple Fence (Fireproof) +extratrees:fences.fireproof.0:1, Fig Fence (Fireproof) +extratrees:fences.fireproof.0:2, Butternut Fence (Fireproof) +extratrees:fences.fireproof.0:3, Whitebeam Fence (Fireproof) +extratrees:fences.fireproof.0:4, Rowan Fence (Fireproof) +extratrees:fences.fireproof.0:5, Hemlock Fence (Fireproof) +extratrees:fences.fireproof.0:6, Ash Fence (Fireproof) +extratrees:fences.fireproof.0:7, Alder Fence (Fireproof) +extratrees:fences.fireproof.0:8, Beech Fence (Fireproof) +extratrees:fences.fireproof.0:9, Hawthorn Fence (Fireproof) +extratrees:fences.fireproof.0:10, Banana Fence (Fireproof) +extratrees:fences.fireproof.0:11, Yew Fence (Fireproof) +extratrees:fences.fireproof.0:12, Cypress Fence (Fireproof) +extratrees:fences.fireproof.0:13, Fir Fence (Fireproof) +extratrees:fences.fireproof.0:14, Hazel Fence (Fireproof) +extratrees:fences.fireproof.0:15, Hickory Fence (Fireproof) +extratrees:fences.fireproof.1:0, Elm Fence (Fireproof) +extratrees:fences.fireproof.1:1, Elder Fence (Fireproof) +extratrees:fences.fireproof.1:2, Holly Fence (Fireproof) +extratrees:fences.fireproof.1:3, Hornbeam Fence (Fireproof) +extratrees:fences.fireproof.1:4, Cedar Fence (Fireproof) +extratrees:fences.fireproof.1:5, Olive Fence (Fireproof) +extratrees:fences.fireproof.1:6, Sweetgum Fence (Fireproof) +extratrees:fences.fireproof.1:7, Locust Fence (Fireproof) +extratrees:fences.fireproof.1:8, Pear Fence (Fireproof) +extratrees:fences.fireproof.1:9, Maclura Fence (Fireproof) +extratrees:fences.fireproof.1:10, Brazilwood Fence (Fireproof) +extratrees:fences.fireproof.1:11, Logwood Fence (Fireproof) +extratrees:fences.fireproof.1:12, Rosewood Fence (Fireproof) +extratrees:fences.fireproof.1:13, Purpleheart Fence (Fireproof) +extratrees:fences.fireproof.1:14, Iroko Fence (Fireproof) +extratrees:fences.fireproof.1:15, Gingko Fence (Fireproof) +extratrees:fences.fireproof.2:0, Eucalyptus Fence (Fireproof) +extratrees:fences.fireproof.2:1, Box Fence (Fireproof) +extratrees:fences.fireproof.2:2, Syzgium Fence (Fireproof) +extratrees:fences.fireproof.2:3, Pink Ivory Fence (Fireproof) +extratrees:fence.gates.fir:0, Fir Fence Gate +extratrees:fence.gates.fireproof.fir:0, Fir Fence Gate (Fireproof) +extratrees:fence.gates.cedar:0, Cedar Fence Gate +extratrees:fence.gates.fireproof.cedar:0, Cedar Fence Gate (Fireproof) +extratrees:fence.gates.hemlock:0, Hemlock Fence Gate +extratrees:fence.gates.fireproof.hemlock:0, Hemlock Fence Gate (Fireproof) +extratrees:fence.gates.cypress:0, Cypress Fence Gate +extratrees:fence.gates.fireproof.cypress:0, Cypress Fence Gate (Fireproof) +extratrees:fence.gates.fig:0, Fig Fence Gate +extratrees:fence.gates.fireproof.fig:0, Fig Fence Gate (Fireproof) +extratrees:fence.gates.beech:0, Beech Fence Gate +extratrees:fence.gates.fireproof.beech:0, Beech Fence Gate (Fireproof) +extratrees:fence.gates.alder:0, Alder Fence Gate +extratrees:fence.gates.fireproof.alder:0, Alder Fence Gate (Fireproof) +extratrees:fence.gates.hazel:0, Hazel Fence Gate +extratrees:fence.gates.fireproof.hazel:0, Hazel Fence Gate (Fireproof) +extratrees:fence.gates.hornbeam:0, Hornbeam Fence Gate +extratrees:fence.gates.fireproof.hornbeam:0, Hornbeam Fence Gate (Fireproof) +extratrees:fence.gates.box:0, Box Fence Gate +extratrees:fence.gates.fireproof.box:0, Box Fence Gate (Fireproof) +extratrees:fence.gates.butternut:0, Butternut Fence Gate +extratrees:fence.gates.fireproof.butternut:0, Butternut Fence Gate (Fireproof) +extratrees:fence.gates.hickory:0, Hickory Fence Gate +extratrees:fence.gates.fireproof.hickory:0, Hickory Fence Gate (Fireproof) +extratrees:fence.gates.whitebeam:0, Whitebeam Fence Gate +extratrees:fence.gates.fireproof.whitebeam:0, Whitebeam Fence Gate (Fireproof) +extratrees:fence.gates.elm:0, Elm Fence Gate +extratrees:fence.gates.fireproof.elm:0, Elm Fence Gate (Fireproof) +extratrees:fence.gates.apple:0, Apple Fence Gate +extratrees:fence.gates.fireproof.apple:0, Apple Fence Gate (Fireproof) +extratrees:fence.gates.yew:0, Yew Fence Gate +extratrees:fence.gates.fireproof.yew:0, Yew Fence Gate (Fireproof) +extratrees:fence.gates.pear:0, Pear Fence Gate +extratrees:fence.gates.fireproof.pear:0, Pear Fence Gate (Fireproof) +extratrees:fence.gates.hawthorn:0, Hawthorn Fence Gate +extratrees:fence.gates.fireproof.hawthorn:0, Hawthorn Fence Gate (Fireproof) +extratrees:fence.gates.rowan:0, Rowan Fence Gate +extratrees:fence.gates.fireproof.rowan:0, Rowan Fence Gate (Fireproof) +extratrees:fence.gates.elder:0, Elder Fence Gate +extratrees:fence.gates.fireproof.elder:0, Elder Fence Gate (Fireproof) +extratrees:fence.gates.maclura:0, Maclura Fence Gate +extratrees:fence.gates.fireproof.maclura:0, Maclura Fence Gate (Fireproof) +extratrees:fence.gates.syzgium:0, Syzgium Fence Gate +extratrees:fence.gates.fireproof.syzgium:0, Syzgium Fence Gate (Fireproof) +extratrees:fence.gates.brazilwood:0, Brazilwood Fence Gate +extratrees:fence.gates.fireproof.brazilwood:0, Brazilwood Fence Gate (Fireproof) +extratrees:fence.gates.logwood:0, Logwood Fence Gate +extratrees:fence.gates.fireproof.logwood:0, Logwood Fence Gate (Fireproof) +extratrees:fence.gates.iroko:0, Iroko Fence Gate +extratrees:fence.gates.fireproof.iroko:0, Iroko Fence Gate (Fireproof) +extratrees:fence.gates.locust:0, Locust Fence Gate +extratrees:fence.gates.fireproof.locust:0, Locust Fence Gate (Fireproof) +extratrees:fence.gates.eucalyptus:0, Eucalyptus Fence Gate +extratrees:fence.gates.fireproof.eucalyptus:0, Eucalyptus Fence Gate (Fireproof) +extratrees:fence.gates.purpleheart:0, Purpleheart Fence Gate +extratrees:fence.gates.fireproof.purpleheart:0, Purpleheart Fence Gate (Fireproof) +extratrees:fence.gates.ash:0, Ash Fence Gate +extratrees:fence.gates.fireproof.ash:0, Ash Fence Gate (Fireproof) +extratrees:fence.gates.holly:0, Holly Fence Gate +extratrees:fence.gates.fireproof.holly:0, Holly Fence Gate (Fireproof) +extratrees:fence.gates.olive:0, Olive Fence Gate +extratrees:fence.gates.fireproof.olive:0, Olive Fence Gate (Fireproof) +extratrees:fence.gates.sweetgum:0, Sweetgum Fence Gate +extratrees:fence.gates.fireproof.sweetgum:0, Sweetgum Fence Gate (Fireproof) +extratrees:fence.gates.rosewood:0, Rosewood Fence Gate +extratrees:fence.gates.fireproof.rosewood:0, Rosewood Fence Gate (Fireproof) +extratrees:fence.gates.gingko:0, Gingko Fence Gate +extratrees:fence.gates.fireproof.gingko:0, Gingko Fence Gate (Fireproof) +extratrees:fence.gates.pinkivory:0, Pink Ivory Fence Gate +extratrees:fence.gates.fireproof.pinkivory:0, Pink Ivory Fence Gate (Fireproof) +extratrees:fence.gates.banana:0, Banana Fence Gate +extratrees:fence.gates.fireproof.banana:0, Banana Fence Gate (Fireproof) +extratrees:doors.apple:0, Apple Door +extratrees:doors.fig:0, Fig Door +extratrees:doors.butternut:0, Butternut Door +extratrees:doors.whitebeam:0, Whitebeam Door +extratrees:doors.rowan:0, Rowan Door +extratrees:doors.hemlock:0, Hemlock Door +extratrees:doors.ash:0, Ash Door +extratrees:doors.alder:0, Alder Door +extratrees:doors.beech:0, Beech Door +extratrees:doors.hawthorn:0, Hawthorn Door +extratrees:doors.banana:0, Banana Door +extratrees:doors.yew:0, Yew Door +extratrees:doors.cypress:0, Cypress Door +extratrees:doors.fir:0, Fir Door +extratrees:doors.hazel:0, Hazel Door +extratrees:doors.hickory:0, Hickory Door +extratrees:doors.elm:0, Elm Door +extratrees:doors.elder:0, Elder Door +extratrees:doors.holly:0, Holly Door +extratrees:doors.hornbeam:0, Hornbeam Door +extratrees:doors.cedar:0, Cedar Door +extratrees:doors.olive:0, Olive Door +extratrees:doors.sweetgum:0, Sweetgum Door +extratrees:doors.locust:0, Locust Door +extratrees:doors.pear:0, Pear Door +extratrees:doors.maclura:0, Maclura Door +extratrees:doors.brazilwood:0, Brazilwood Door +extratrees:doors.logwood:0, Logwood Door +extratrees:doors.rosewood:0, Rosewood Door +extratrees:doors.purpleheart:0, Purpleheart Door +extratrees:doors.iroko:0, Iroko Door +extratrees:doors.gingko:0, Gingko Door +extratrees:doors.eucalyptus:0, Eucalyptus Door +extratrees:doors.box:0, Box Door +extratrees:doors.syzgium:0, Syzgium Door +extratrees:doors.pinkivory:0, Pink Ivory Door +extratrees:multifence, tile.null.name +extratrees:leaves.decorative.0:0, Leaves +extratrees:leaves.decorative.0:1, Leaves +extratrees:leaves.decorative.0:2, Leaves +extratrees:leaves.decorative.0:3, Leaves +extratrees:leaves.decorative.0:4, Leaves +extratrees:leaves.decorative.0:5, Leaves +extratrees:leaves.decorative.0:6, Leaves +extratrees:leaves.decorative.0:7, Leaves +extratrees:leaves.decorative.0:8, Leaves +extratrees:leaves.decorative.0:9, Leaves +extratrees:leaves.decorative.0:10, Leaves +extratrees:leaves.decorative.0:11, Leaves +extratrees:leaves.decorative.0:12, Leaves +extratrees:leaves.decorative.0:13, Leaves +extratrees:leaves.decorative.0:14, Leaves +extratrees:leaves.decorative.0:15, Leaves +extratrees:leaves.decorative.1:0, Leaves +extratrees:leaves.decorative.1:1, Leaves +extratrees:leaves.decorative.1:2, Leaves +extratrees:leaves.decorative.1:3, Leaves +extratrees:leaves.decorative.1:4, Leaves +extratrees:leaves.decorative.1:5, Leaves +extratrees:leaves.decorative.1:6, Leaves +extratrees:leaves.decorative.1:7, Leaves +extratrees:leaves.decorative.1:8, Leaves +extratrees:leaves.decorative.1:9, Leaves +extratrees:leaves.decorative.1:10, Leaves +extratrees:leaves.decorative.1:11, Leaves +extratrees:leaves.decorative.1:12, Leaves +extratrees:leaves.decorative.1:13, Leaves +extratrees:leaves.decorative.1:14, Leaves +extratrees:leaves.decorative.1:15, Leaves +extratrees:leaves.decorative.2:0, Leaves +extratrees:leaves.decorative.2:1, Leaves +extratrees:leaves.decorative.2:2, Leaves +extratrees:leaves.decorative.2:3, Leaves +extratrees:leaves.decorative.2:4, Leaves +extratrees:leaves.decorative.2:5, Leaves +extratrees:leaves.decorative.2:6, Leaves +extratrees:leaves.decorative.2:7, Leaves +extratrees:leaves.decorative.2:8, Leaves +extratrees:leaves.decorative.2:9, Leaves +extratrees:leaves.decorative.2:10, Leaves +extratrees:leaves.decorative.2:11, Leaves +extratrees:leaves.decorative.2:12, Leaves +extratrees:leaves.decorative.2:13, Leaves +extratrees:leaves.decorative.2:14, Leaves +extratrees:leaves.decorative.2:15, Leaves +extratrees:leaves.decorative.3:0, Leaves +extratrees:leaves.decorative.3:1, Leaves +extratrees:leaves.decorative.3:2, Leaves +extratrees:leaves.decorative.3:3, Leaves +extratrees:leaves.decorative.3:4, Leaves +extratrees:leaves.decorative.3:5, Leaves +extratrees:leaves.decorative.3:6, Leaves +extratrees:leaves.decorative.3:7, Leaves +extratrees:leaves.decorative.3:8, Leaves +extratrees:leaves.decorative.3:9, Leaves +extratrees:leaves.decorative.3:10, Leaves +extratrees:leaves.decorative.3:11, Leaves +extratrees:leaves.decorative.3:12, Leaves +extratrees:leaves.decorative.3:13, Leaves +extratrees:leaves.decorative.3:14, Leaves +extratrees:leaves.decorative.3:15, Leaves +extratrees:leaves.decorative.4:0, Leaves +extratrees:leaves.decorative.4:1, Leaves +extratrees:leaves.decorative.4:2, Leaves +extratrees:leaves.decorative.4:3, Leaves +extratrees:leaves.decorative.4:4, Leaves +extratrees:leaves.decorative.4:5, Leaves +extratrees:leaves.decorative.4:6, Leaves +extratrees:leaves.decorative.4:7, Leaves +extratrees:leaves.decorative.4:8, Leaves +extratrees:leaves.decorative.4:9, Leaves +extratrees:leaves.decorative.4:10, Leaves +extratrees:leaves.decorative.4:11, Leaves +extratrees:leaves.decorative.4:12, Leaves +extratrees:leaves.decorative.4:13, Leaves +extratrees:leaves.decorative.4:14, Leaves +extratrees:leaves.decorative.4:15, Leaves +extratrees:leaves.decorative.5:0, Leaves +extratrees:leaves.decorative.5:1, Leaves +extratrees:leaves.decorative.5:2, Leaves +extratrees:leaves.decorative.5:3, Leaves +extratrees:leaves.decorative.5:4, Leaves +extratrees:leaves.decorative.5:5, Leaves +extratrees:leaves.decorative.5:6, Leaves +extratrees:leaves.decorative.5:7, Leaves +extratrees:leaves.decorative.5:8, Leaves +extratrees:leaves.decorative.5:9, Leaves +extratrees:leaves.decorative.5:10, Leaves +extratrees:leaves.decorative.5:11, Leaves +extratrees:leaves.decorative.5:12, Leaves +extratrees:leaves.decorative.5:13, Leaves +extratrees:leaves.decorative.5:14, Leaves +extratrees:leaves.decorative.5:15, Leaves +extratrees:leaves.decorative.6:0, Leaves +extratrees:shrub_log:0, Shrub Wood +extratrees:databaselepi, item.databaseLepi.name +extratrees:drink:0, Beer Mug +extratrees:drink:0, Pint Glass +extratrees:drink:0, Snifter Glass +extratrees:drink:0, Flute Glass +extratrees:drink:0, Cocktail Glass +extratrees:drink:0, Cordial Glass +extratrees:drink:0, Collins Glass +extratrees:drink:0, Highball Glass +extratrees:drink:0, Hurricane Glass +extratrees:drink:0, Margarita Glass +extratrees:drink:0, Old Fashioned Glass +extratrees:drink:0, Wine Glass +extratrees:drink:0, Shot Glass +extratrees:drink:0, Sherry Glass +extratrees:drink:0, Coupe Glass +extratrees:drink:0, Wine Glass +extratrees:databasetree, item.databaseTree.name +extratrees:binnie.juice.apple, tile.extratrees.fluid.juice.apple.name +extratrees:binnie.juice.apricot, tile.extratrees.fluid.juice.apricot.name +extratrees:binnie.juice.banana, tile.extratrees.fluid.juice.banana.name +extratrees:binnie.juice.cherry, tile.extratrees.fluid.juice.cherry.name +extratrees:binnie.juice.elderberry, tile.extratrees.fluid.juice.elderberry.name +extratrees:binnie.juice.lemon, tile.extratrees.fluid.juice.lemon.name +extratrees:binnie.juice.lime, tile.extratrees.fluid.juice.lime.name +extratrees:binnie.juice.orange, tile.extratrees.fluid.juice.orange.name +extratrees:binnie.juice.peach, tile.extratrees.fluid.juice.peach.name +extratrees:binnie.juice.plum, tile.extratrees.fluid.juice.plum.name +extratrees:binnie.juice.carrot, tile.extratrees.fluid.juice.carrot.name +extratrees:binnie.juice.tomato, tile.extratrees.fluid.juice.tomato.name +extratrees:binnie.juice.cranberry, tile.extratrees.fluid.juice.cranberry.name +extratrees:binnie.juice.grapefruit, tile.extratrees.fluid.juice.grapefruit.name +extratrees:binnie.juice.olive, tile.extratrees.fluid.juice.olive.name +extratrees:binnie.juice.pineapple, tile.extratrees.fluid.juice.pineapple.name +extratrees:binnie.juice.pear, tile.extratrees.fluid.juice.pear.name +extratrees:binnie.juice.white.grape, tile.extratrees.fluid.juice.whitegrape.name +extratrees:binnie.juice.red.grape, tile.extratrees.fluid.juice.redgrape.name +extratrees:binnie.cider.apple, tile.extratrees.fluid.alcohol.apple.name +extratrees:binnie.wine.apricot, tile.extratrees.fluid.alcohol.apricot.name +extratrees:binnie.wine.banana, tile.extratrees.fluid.alcohol.banana.name +extratrees:binnie.wine.cherry, tile.extratrees.fluid.alcohol.cherry.name +extratrees:binnie.wine.elderberry, tile.extratrees.fluid.alcohol.elderberry.name +extratrees:binnie.cider.peach, tile.extratrees.fluid.alcohol.peach.name +extratrees:binnie.ciderpear, tile.extratrees.fluid.alcohol.pear.name +extratrees:binnie.wine.plum, tile.extratrees.fluid.alcohol.plum.name +extratrees:binnie.wine.carrot, tile.extratrees.fluid.alcohol.carrot.name +extratrees:binnie.wine.white, tile.extratrees.fluid.alcohol.whitewine.name +extratrees:binnie.wine.red, tile.extratrees.fluid.alcohol.redwine.name +extratrees:binnie.wine.sparkling, tile.extratrees.fluid.alcohol.sparklingwine.name +extratrees:binnie.wine.agave, tile.extratrees.fluid.alcohol.agave.name +extratrees:binnie.fermented.potatoes, tile.extratrees.fluid.alcohol.potato.name +extratrees:binnie.wine.citrus, tile.extratrees.fluid.alcohol.citrus.name +extratrees:binnie.wine.cranberry, tile.extratrees.fluid.alcohol.cranberry.name +extratrees:binnie.wine.pineapple, tile.extratrees.fluid.alcohol.pineapple.name +extratrees:binnie.wine.tomato, tile.extratrees.fluid.alcohol.tomato.name +extratrees:binnie.juice, tile.extratrees.fluid.alcohol.fruit.name +extratrees:binnie.beer.ale, tile.extratrees.fluid.alcohol.ale.name +extratrees:binnie.beer.lager, tile.extratrees.fluid.alcohol.lager.name +extratrees:binnie.beer.wheat, tile.extratrees.fluid.alcohol.wheatbeer.name +extratrees:binnie.beer.rye, tile.extratrees.fluid.alcohol.ryebeer.name +extratrees:binnie.beer.corn, tile.extratrees.fluid.alcohol.cornbeer.name +extratrees:binnie.beer.stout, tile.extratrees.fluid.alcohol.stout.name +extratrees:binnie.mash.grain, tile.extratrees.fluid.alcohol.barley.name +extratrees:binnie.mash.wheat, tile.extratrees.fluid.alcohol.wheat.name +extratrees:binnie.mash.rye, tile.extratrees.fluid.alcohol.rye.name +extratrees:binnie.mash.corn, tile.extratrees.fluid.alcohol.corn.name +extratrees:binnie.spirit.neutral, tile.extratrees.fluid.spirit.neutralspirit.name +extratrees:binnie.vodka, tile.extratrees.fluid.spirit.vodka.name +extratrees:binnie.rum.white, tile.extratrees.fluid.spirit.whiterum.name +extratrees:binnie.rum.dark, tile.extratrees.fluid.spirit.darkrum.name +extratrees:binnie.whiskey, tile.extratrees.fluid.spirit.whiskey.name +extratrees:binnie.whiskey.corn, tile.extratrees.fluid.spirit.cornwhiskey.name +extratrees:binnie.whiskey.rye, tile.extratrees.fluid.spirit.ryewhiskey.name +extratrees:binnie.whiskey.wheat, tile.extratrees.fluid.spirit.wheatwhiskey.name +extratrees:binnie.wine.fortified, tile.extratrees.fluid.spirit.fortifiedwine.name +extratrees:binnie.tequila, tile.extratrees.fluid.spirit.tequila.name +extratrees:binnie.brandy.grape, tile.extratrees.fluid.spirit.brandy.name +extratrees:binnie.brandy.apple, tile.extratrees.fluid.spirit.applebrandy.name +extratrees:binnie.brandy.pear, tile.extratrees.fluid.spirit.pearbrandy.name +extratrees:binnie.brandy.apricot, tile.extratrees.fluid.spirit.apricotbrandy.name +extratrees:binnie.brandy.plum, tile.extratrees.fluid.spirit.plumbrandy.name +extratrees:binnie.brandy.cherry, tile.extratrees.fluid.spirit.cherrybrandy.name +extratrees:binnie.brandy.elderberry, tile.extratrees.fluid.spirit.elderberrybrandy.name +extratrees:binnie.brandy.citrus, tile.extratrees.fluid.spirit.citrusbrandy.name +extratrees:binnie.brandy.fruit, tile.extratrees.fluid.spirit.fruitbrandy.name +extratrees:binnie.spirit.sugarcane, tile.extratrees.fluid.spirit.cachaca.name +extratrees:binnie.spirit.gin, tile.extratrees.fluid.spirit.gin.name +extratrees:binnie.liquor.apple, tile.extratrees.fluid.spirit.appleliquor.name +extratrees:binnie.liquor.pear, tile.extratrees.fluid.spirit.pearliquor.name +extratrees:binnie.liquor.cherry, tile.extratrees.fluid.spirit.cherryliquor.name +extratrees:binnie.liquor.elderberry, tile.extratrees.fluid.spirit.elderberryliquor.name +extratrees:binnie.liquor.apricot, tile.extratrees.fluid.spirit.apricotliquor.name +extratrees:binnie.liquor.fruit, tile.extratrees.fluid.spirit.fruitliquor.name +extratrees:binnie.liqueur.almond, tile.extratrees.fluid.liqueur.almond.name +extratrees:binnie.liqueur.orange, tile.extratrees.fluid.liqueur.orange.name +extratrees:binnie.liqueur.banana, tile.extratrees.fluid.liqueur.banana.name +extratrees:binnie.liqueur.chocolate, tile.extratrees.fluid.liqueur.chocolate.name +extratrees:binnie.liqueur.mint, tile.extratrees.fluid.liqueur.mint.name +extratrees:binnie.liqueur.hazelnut, tile.extratrees.fluid.liqueur.hazelnut.name +extratrees:binnie.liqueur.cinnamon, tile.extratrees.fluid.liqueur.cinnamon.name +extratrees:binnie.liqueur.coffee, tile.extratrees.fluid.liqueur.coffee.name +extratrees:binnie.liqueur.melon, tile.extratrees.fluid.liqueur.melon.name +extratrees:binnie.liqueur.anise, tile.extratrees.fluid.liqueur.anise.name +extratrees:binnie.liqueur.peach, tile.extratrees.fluid.liqueur.peach.name +extratrees:binnie.liqueur.lemon, tile.extratrees.fluid.liqueur.lemon.name +extratrees:binnie.liqueur.herbal, tile.extratrees.fluid.liqueur.herbal.name +extratrees:binnie.liqueur.cherry, tile.extratrees.fluid.liqueur.cherry.name +extratrees:binnie.liqueur.blackcurrant, tile.extratrees.fluid.liqueur.blackcurrant.name +extratrees:binnie.liqueur.blackberry, tile.extratrees.fluid.liqueur.blackberry.name +extratrees:binnie.liqueur.raspberry, tile.extratrees.fluid.liqueur.raspberry.name +sonarcore:reinforcedstoneblock, Reinforced Stone +sonarcore:reinforcedstonestairs, Reinforced Stone Stairs +sonarcore:reinforcedstonefence, Reinforced Stone Fence +sonarcore:reinforcedstonegate, Reinforced Stone Gate +sonarcore:reinforcedstonebrick, Reinforced Stone Brick +sonarcore:reinforcedstonebrickstairs, Reinforced Stone Brick Stairs +sonarcore:reinforcedstonebrickfence, Reinforced Stone Brick Fence +sonarcore:reinforcedstonebrickgate, Reinforced Stone Brick Gate +sonarcore:reinforceddirtblock, Reinforced Dirt +sonarcore:reinforceddirtstairs, Reinforced Dirt Stairs +sonarcore:reinforceddirtfence, Reinforced Dirt Fence +sonarcore:reinforceddirtgate, Reinforced Dirt Gate +sonarcore:reinforceddirtbrick, Reinforced Dirt Brick +sonarcore:reinforceddirtbrickstairs, Reinforced Dirt Brick Stairs +sonarcore:reinforceddirtbrickfence, Reinforced Dirt Brick Fence +sonarcore:reinforceddirtbrickgate, Reinforced Dirt Brick Gate +sonarcore:stablestone_normal, Stable Stone +sonarcore:stablestonerimmed_normal, Rimmed Stable Stone +sonarcore:stablestoneblackrimmed_normal, Rimmed Black Stable Stone +sonarcore:stablestone_black, Black Stable Stone +sonarcore:stablestonerimmed_black, Black Rimmed Stable Stone +sonarcore:stablestoneblackrimmed_black, Black Rimmed Black Stable Stone +sonarcore:stablestone_blue, Blue Stable Stone +sonarcore:stablestonerimmed_blue, Blue Rimmed Stable Stone +sonarcore:stablestoneblackrimmed_blue, Blue Rimmed Black Stable Stone +sonarcore:stablestone_brown, Brown Stable Stone +sonarcore:stablestonerimmed_brown, Brown Rimmed Stable Stone +sonarcore:stablestoneblackrimmed_brown, Brown Rimmed Black Stable Stone +sonarcore:stablestone_cyan, Cyan Stable Stone +sonarcore:stablestonerimmed_cyan, Cyan Rimmed Stable Stone +sonarcore:stablestoneblackrimmed_cyan, Cyan Rimmed Black Stable Stone +sonarcore:stablestone_green, Green Stable Stone +sonarcore:stablestonerimmed_green, Green Rimmed Stable Stone +sonarcore:stablestoneblackrimmed_green, Green Rimmed Black Stable Stone +sonarcore:stablestone_lightblue, Light Blue Stable Stone +sonarcore:stablestonerimmed_lightblue, Light Blue Rimmed Stable Stone +sonarcore:stablestoneblackrimmed_lightblue, Light Blue Rimmed Black Stable Stone +sonarcore:stablestone_lightgrey, Light Stable Stone +sonarcore:stablestonerimmed_lightgrey, Light Rimmed Stable Stone +sonarcore:stablestoneblackrimmed_lightgrey, Light Rimmed Black Stable Stone +sonarcore:stablestone_lime, Lime Stable Stone +sonarcore:stablestonerimmed_lime, Lime Rimmed Stable Stone +sonarcore:stablestoneblackrimmed_lime, Lime Rimmed Black Stable Stone +sonarcore:stablestone_magenta, Magenta Stable Stone +sonarcore:stablestonerimmed_magenta, Magenta Rimmed Stable Stone +sonarcore:stablestoneblackrimmed_magenta, Magenta Rimmed Black Stable Stone +sonarcore:stablestone_orange, Orange Stable Stone +sonarcore:stablestonerimmed_orange, Orange Rimmed Stable Stone +sonarcore:stablestoneblackrimmed_orange, Orange Rimmed Black Stable Stone +sonarcore:stablestone_pink, Pink Stable Stone +sonarcore:stablestonerimmed_pink, Pink Rimmed Stable Stone +sonarcore:stablestoneblackrimmed_pink, Pink Rimmed Black Stable Stone +sonarcore:stablestone_plain, Plain Stable Stone +sonarcore:stablestonerimmed_plain, Plain Rimmed Stable Stone +sonarcore:stablestoneblackrimmed_plain, Plain Rimmed Black Stable Stone +sonarcore:stablestone_purple, Purple Stable Stone +sonarcore:stablestonerimmed_purple, Purple Rimmed Stable Stone +sonarcore:stablestoneblackrimmed_purple, Purple Rimmed Black Stable Stone +sonarcore:stablestone_red, Red Stable Stone +sonarcore:stablestonerimmed_red, Red Rimmed Stable Stone +sonarcore:stablestoneblackrimmed_red, Red Rimmed Black Stable Stone +sonarcore:stablestone_yellow, Yellow Stable Stone +sonarcore:stablestonerimmed_yellow, Yellow Rimmed Stable Stone +sonarcore:stablestoneblackrimmed_yellow, Yellow Rimmed Black Stable Stone +sonarcore:stableglass, Stable Glass +sonarcore:clearstableglass, Clear Stable Glass +calculator:flawlessglass, Flawless Glass +calculator:purifiedobsidian, Purified Obsidian +calculator:powercube, Power Cube +calculator:advancedpowercube, Advanced Power Cube +calculator:creativepowercube, Creative Power Cube +calculator:atomiccalculator, Atomic Calculator +calculator:dynamiccalculator, Dynamic Calculator +calculator:moduleworkstation, Module Workstation +calculator:reinforcedfurnace, Reinforced Furnace +calculator:reinforcedchest, Reinforced Chest +calculator:stoneseparator, Stone Separator +calculator:algorithmseparator, Algorithm Separator +calculator:hungerprocessor, Hunger Processor +calculator:healthprocessor, Health Processor +calculator:amethystpiping, Amethyst Piping +calculator:tanzanitepiping, Tanzanite Piping +calculator:dockingstation, Docking Station +calculator:atomicmultiplier, Atomic Multiplier +calculator:extractionchamber, Extraction Chamber +calculator:restorationchamber, Restoration Chamber +calculator:reassemblychamber, Reassembly Chamber +calculator:precisionchamber, Precision Chamber +calculator:processingchamber, Processing Chamber +calculator:analysingchamber, Analysing Chamber +calculator:storagechamber, Storage Chamber +calculator:fabricationchamber, Fabrication Chamber +calculator:basicgreenhouse, Basic Greenhouse +calculator:advancedgreenhouse, Advanced Greenhouse +calculator:flawlessgreenhouse, Flawless Greenhouse +calculator:co2generator, Carbon Dioxide Generator +calculator:calculatorlocator, Calculator Locator +calculator:calculatorplug, Calculator Plug +calculator:conductormast, Conductor Mast +calculator:conductormastblock, Conductor Mast +calculator:weatherstation, Weather Station +calculator:weatherstationblock, Weather Station +calculator:transmitter, Transmitter +calculator:transmitterblock, Transmitter +calculator:starchextractor, Starch Extractor +calculator:redstoneextractor, Redstone Extractor +calculator:glowstoneextractor, Glowstone Extractor +calculator:handcrankedgenerator, Hand Cranked Generator +calculator:crankhandle, Crank Handle +calculator:magneticflux, Magnetic Flux +calculator:weathercontroller, Weather Controller +calculator:rainsensor, Rain Sensor +calculator:stoneassimilator, Stone Assimilator +calculator:algorithmassimilator, Algorithm Assimilator +calculator:gaslanternoff, Gas Lantern +calculator:gaslanternon, Gas Lantern +calculator:lantern, Lantern +calculator:scarecrow, Scarecrow +calculator:scarecrowblock, Scarecrow +calculator:amethystlog, Amethyst Wood +calculator:amethystplanks, Amethyst Planks +calculator:amethyststairs, Amethyst Stairs +calculator:amethystfence, Amethyst Fence +calculator:amethystleaves, Amethyst Leaves +calculator:amethystsapling, Amethyst Sapling +calculator:tanzanitelog, Tanzanite Wood +calculator:tanzaniteplanks, Tanzanite Planks +calculator:tanzanitestairs, Tanzanite Stairs +calculator:tanzanitefence, Tanzanite Fence +calculator:tanzaniteleaves, Tanzanite Leaves +calculator:tanzanitesapling, Tanzanite Sapling +calculator:pearlog, Pear Wood +calculator:pearplanks, Pear Planks +calculator:pearstairs, Pear Stairs +calculator:pearfence, Pear Fence +calculator:pearleaves, Pear Leaves +calculator:pearsapling, Pear Sapling +calculator:diamondlog, Diamond Wood +calculator:diamondplanks, Diamond Planks +calculator:diamondstairs, Diamond Stairs +calculator:diamondfence, Diamond Fence +calculator:diamondleaves, Diamond Leaves +calculator:diamondsapling, Diamond Sapling +calculator:calculatorscreenblock, tile.CalculatorScreenBlock.name +calculator:material:0, Amethyst Block +calculator:material:1, Tanzanite Block +calculator:material:2, Enriched Gold Block +calculator:material:3, Reinforced Iron Block +calculator:material:4, Weakened Diamond Block +calculator:material:5, Flawless Diamond Block +calculator:material:6, Fire Diamond Block +calculator:material:7, Electric Diamond Block +calculator:material:8, End Diamond Block +calculator:material:9, Redstone Ingot Block +calculator:cropbroccoli, Broccoli Plant +calculator:cropprunae, Prunae Plant +calculator:cropfiddledew, Fiddledew Plant +calculator:infocalculator, Info Calculator +calculator:calculator, Calculator +calculator:craftingcalculator, Crafting Calculator +calculator:scientificcalculator, Scientific Calculator +calculator:flawlesscalculator, Flawless Calculator +calculator:storagemodule, Storage Module +calculator:warpmodule, Warp Module +calculator:jumpmodule, Jump Module +calculator:hungermodule, Hunger Module +calculator:healthmodule, Health Module +calculator:nutritionmodule, Nutrition Module +calculator:terrainmodule, Basic Terrain Module +calculator:advancedterrainmodule, Advanced Terrain Module +calculator:energymodule, Energy Module +calculator:locatormodule, Locator Module +calculator:soil, Soil +calculator:smallstone, Small Stone +calculator:speedupgrade, Speed Upgrade +calculator:energyupgrade, Energy Upgrade +calculator:voidupgrade, Void Upgrade +calculator:transferupgrade, Transfer Upgrade +calculator:calculatorscreen, Calculator Screen +calculator:calculatorassembly, Calculator Assembly +calculator:advancedassembly, Advanced Assembly +calculator:atomicmodule, Atomic Module +calculator:atomicassembly, Atomic Assembly +calculator:flawlessassembly, Flawless Assembly +calculator:atomicbinder, Atomic Binder +calculator:wrench, Wrench +calculator:sickle, Sickle +calculator:obsidiankey, Obsidian Key +calculator:reinforcedsword, Reinforced Sword +calculator:enrichedgoldsword, Enriched Gold Sword +calculator:reinforcedironsword, Reinforced Iron Sword +calculator:redstonesword, Redstone Sword +calculator:weakeneddiamondsword, Weakened Diamond Sword +calculator:flawlessdiamondsword, Flawless Diamond Sword +calculator:firediamondsword, Fire Diamond Sword +calculator:electricsword, Electric Sword +calculator:endforgedsword, End Forged Sword +calculator:reinforcedpickaxe, Reinforced Pickaxe +calculator:enrichedgoldpickaxe, Enriched Gold Pickaxe +calculator:reinforcedironpickaxe, Reinforced Iron Pickaxe +calculator:redstonepickaxe, Redstone Pickaxe +calculator:weakeneddiamondpickaxe, Weakened Diamond Pickaxe +calculator:flawlessdiamondpickaxe, Flawless Diamond Pickaxe +calculator:firediamondpickaxe, Fire Diamond Pickaxe +calculator:electricpickaxe, Electric Pickaxe +calculator:endforgedpickaxe, End Forged Pickaxe +calculator:reinforcedaxe, Reinforced Axe +calculator:enrichedgoldaxe, Enriched Gold Axe +calculator:reinforcedironaxe, Reinforced Iron Axe +calculator:redstoneaxe, Redstone Axe +calculator:weakeneddiamondaxe, Weakened Diamond Axe +calculator:flawlessdiamondaxe, Flawless Diamond Axe +calculator:firediamondaxe, Fire Diamond Axe +calculator:electricaxe, Electric Axe +calculator:endforgedaxe, End Forged Axe +calculator:reinforcedshovel, Reinforced Shovel +calculator:enrichedgoldshovel, Enriched Gold Shovel +calculator:reinforcedironshovel, Reinforced Iron Shovel +calculator:redstoneshovel, Redstone Shovel +calculator:weakeneddiamondshovel, Weakened Diamond Shovel +calculator:flawlessdiamondshovel, Flawless Diamond Shovel +calculator:firediamondshovel, Fire Diamond Shovel +calculator:electricshovel, Electric Shovel +calculator:endforgedshovel, End Forged Shovel +calculator:reinforcedhoe, Reinforced Hoe +calculator:enrichedgoldhoe, Enriched Gold Hoe +calculator:reinforcedironhoe, Reinforced Iron Hoe +calculator:redstonehoe, Redstone Hoe +calculator:weakeneddiamondhoe, Weakened Diamond Hoe +calculator:flawlessdiamondhoe, Flawless Diamond Hoe +calculator:firediamondhoe, Fire Diamond Hoe +calculator:electrichoe, Electric Hoe +calculator:endforgedhoe, End Forged Hoe +calculator:enrichedgold, Enriched Gold +calculator:enrichedgoldingot, Enriched Gold Ingot +calculator:reinforcedironingot, Reinforced Iron Ingot +calculator:redstoneingot, Redstone Ingot +calculator:weakeneddiamond, Weakened Diamond +calculator:flawlessdiamond, Flawless Diamond +calculator:firediamond, Fire Diamond +calculator:electricdiamond, Electric Diamond +calculator:enddiamond, End Diamond +calculator:largeamethyst, Large Amethyst +calculator:smallamethyst, Amethyst +calculator:shardamethyst, Amethyst Shard +calculator:largetanzanite, Large Tanzanite +calculator:smalltanzanite, Tanzanite +calculator:shardtanzanite, Tanzanite Shard +calculator:broccoliseeds, Broccoli Seeds +calculator:prunaeseeds, Prunae Seeds +calculator:fiddledewfruit, Fiddledew Fruit +calculator:broccoli, Broccoli +calculator:pear, Pear +calculator:rottenpear, Rotten Pear +calculator:cookedbroccoli, Cooked Broccoli +calculator:coaldust, Coal Dust +calculator:enrichedcoal, Enriched Coal +calculator:purifiedcoal, Purified Coal +calculator:firecoal, Fire Coal +calculator:controlledfuel, Controlled Fuel +calculator:grenadecasing, Grenade Casing +calculator:babygrenade, Baby Grenade +calculator:grenade, Grenade +calculator:circuitboard:0, Circuit 1 +calculator:circuitboard:1, Circuit 2 +calculator:circuitboard:2, Circuit 3 +calculator:circuitboard:3, Circuit 4 +calculator:circuitboard:4, Circuit 5 +calculator:circuitboard:5, Circuit 6 +calculator:circuitboard:6, Circuit 7 +calculator:circuitboard:7, Circuit 8 +calculator:circuitboard:8, Circuit 9 +calculator:circuitboard:9, Circuit 10 +calculator:circuitboard:10, Circuit 11 +calculator:circuitboard:11, Circuit 12 +calculator:circuitboard:12, Circuit 13 +calculator:circuitboard:13, Circuit 14 +calculator:circuitdamaged:0, Damaged Circuit 1 +calculator:circuitdamaged:1, Damaged Circuit 2 +calculator:circuitdamaged:2, Damaged Circuit 3 +calculator:circuitdamaged:3, Damaged Circuit 4 +calculator:circuitdamaged:4, Damaged Circuit 5 +calculator:circuitdamaged:5, Damaged Circuit 6 +calculator:circuitdamaged:6, Damaged Circuit 7 +calculator:circuitdamaged:7, Damaged Circuit 8 +calculator:circuitdamaged:8, Damaged Circuit 9 +calculator:circuitdamaged:9, Damaged Circuit 10 +calculator:circuitdamaged:10, Damaged Circuit 11 +calculator:circuitdamaged:11, Damaged Circuit 12 +calculator:circuitdamaged:12, Damaged Circuit 13 +calculator:circuitdamaged:13, Damaged Circuit 14 +calculator:circuitdirty:0, Dirty Circuit 1 +calculator:circuitdirty:1, Dirty Circuit 2 +calculator:circuitdirty:2, Dirty Circuit 3 +calculator:circuitdirty:3, Dirty Circuit 4 +calculator:circuitdirty:4, Dirty Circuit 5 +calculator:circuitdirty:5, Dirty Circuit 6 +calculator:circuitdirty:6, Dirty Circuit 7 +calculator:circuitdirty:7, Dirty Circuit 8 +calculator:circuitdirty:8, Dirty Circuit 9 +calculator:circuitdirty:9, Dirty Circuit 10 +calculator:circuitdirty:10, Dirty Circuit 11 +calculator:circuitdirty:11, Dirty Circuit 12 +calculator:circuitdirty:12, Dirty Circuit 13 +calculator:circuitdirty:13, Dirty Circuit 14 +careerbees:flower_pedastal, Flower Pedastal +careerbees:alveary_frame, Alveary Frame Holder +careerbees:mutation_frame, Mutation Frame +careerbees:eternalframe, Eternal Frame +careerbees:beegun, Bee-Bee Gun +careerbees:poison_frame, Poison Frame +careerbees:pheremone_frame, Pheremone Frame +careerbees:ingredients:4, Iron Dust +careerbees:ingredients:5, Gold Dust +careerbees:ingredients:6, Copper Dust +careerbees:ingredients:7, Tin Dust +careerbees:ingredients:8, Bronze Dust +careerbees:ingredients:9, Police Incident Report +careerbees:ingredients:10, Honey-Comb Ingot +careerbees:ingredients:11, Ying Essence +careerbees:ingredients:12, Yang Essence +careerbees:ingredients:13, Triquetra +careerbees:settings_frame, Settings Frame +careerbees:bee.armor.feet, Bee Armor Boots +careerbees:bee.armor.legs, Bee Armor Leggings +careerbees:bee.armor.chest, Bee Armor Chestplate +careerbees:bee.armor.head, Bee Armor Helmet +props:props:0, Stuffed Creeper +props:props:1, Wine Bottle +props:props:2, Grandfather Clock +props:props:3, Wood Blocks +props:props:4, Spinning Wheel +props:props:5, Jack In The Box +props:props:6, Paper Airplane +props:props:7, Gold Ingot Stack +props:props:8, Rocking Horse +props:props:9, Toy Soldier +props:props:10, R2 D2 +props:props:11, Rubkik's Cube +props:props:12, Toy Boat +props:props:13, Plates Fancy +props:props:14, Piano +props:props:15, Stained Glass Orange +props:props:16, Stained Glass Magenta +props:props:17, Stained Glass LightBlue +props:props:18, Stained Glass Yellow +props:props:19, Stained Glass Lime +props:props:20, Stained Glass Pink +props:props:21, Stained Glass Cyan +props:props:22, Stained Glass Purple +props:props:23, Stained Glass Blue +props:props:24, Stained Glass Green +props:props:25, Stained Glass Red +props:props:26, Stained Glass White +props:props:27, Tea Set +props:props:28, Tea Cup +props:props:29, Long Crate +props:props:30, Picnic Basket +props:props:31, Cuckoo Clock +props:props:32, Pumpkin Trio +props:props:33, Cradle +props:props:34, Xylophone +props:props:35, Toy Train +props:props:36, DiscordMLP +props:props:37, Scarecrow +props:props:38, Wine Rack Light +props:props:39, Wine Rack Medium +props:props:40, Papel Picado Orange +props:props:41, Papel Picado Black +props:props:42, Papel Picado Blue +props:props:43, Papel Picado Cyan +props:props:44, Papel Picado Green +props:props:45, Papel Picado Light Blue +props:props:46, Papel Picado Lime +props:props:47, Papel Picado Magenta +props:props:48, Papel Picado Pink +props:props:49, Papel Picado Purple +props:props:50, Papel Picado Red +props:props:51, Papel Picado White +props:props:52, Papel Picado Yellow +props:props:53, Gold Oddem +props:props:54, Silver Oddem +props:props:55, Bronze Oddem +props:props:56, Training Dummy +props:props:57, Stuffed Bunny +props:props:58, Stuffed Teddy +props:props:59, Iron Ingot Stack +props:props:60, Bronze Ingot Stack +props:props:61, Tanning Rack Cow +props:props:62, Tanning Rack Leather +props:props:63, Tanning Rack Wolf +props:props:64, Sharpening Stone +props:props:65, Ironing Board +props:props:66, Clothesline 1 +props:props:67, Clothesline 2 +props:props:68, Clothesline 3 +props:props:69, Clothesline 4 +props:props:70, Clothesline 5 +props:props:71, Clothesline 6 +props:props:72, Washing Board +props:props:73, Birdhouse +props:props:74, Dog House Big +props:props:75, Dog House Small +props:props:76, Stuffed Wolf +props:props:77, Pumpkin 1 +props:props:78, Pumpkin 2 +props:props:79, Pumpkin 3 +props:props:80, Door Barricade +props:props:81, Rubik's Cube Shuffled +props:props:82, Picnic Table Left +props:props:83, Picnic Table Centre +props:props:84, Picnic Table Right +props:props:85, Gravestone 1 +props:props:86, Gravestone 2 +props:props:87, Gravestone 3 +props:props:88, Park Bin +props:props:89, Barrel +props:props:90, Park Bench +props:props:91, Chest Keyhole +props:props:92, Tardis +props:props:93, Jewelry Box +props:props:94, Fall Wreath +props:props:95, Harp +props:props:96, Brush and Comb +props:props:97, Spider Candle +props:props:98, Stuffed Spider +props:props:99, Beer Keg +props:props:100, Large Beer Keg +props:props:101, Horizontal Barrel +props:props:102, Big Anchor +props:props:103, Anchor +props:props:104, Luggage +props:props:105, Safe +props:props:106, Cooked Turkey +props:props:107, Etch-A-Sketch +props:props:108, Phonograph +props:props:109, Rope +props:props:110, Icicles +props:props:111, Chain +props:props:112, Tresure Pile 1 +props:props:113, Cell Bed +props:props:114, Honey Pot +props:props:115, Hourglass +props:props:116, Beer Mug +props:props:117, Bedside Table Medium +props:props:118, Wall Mirror +props:props:119, Garden Gnome +props:props:120, Pilgrim +props:props:121, Indian +props:props:122, Telescope +props:props:123, Sewing Machine +props:props:124, See-Saw +props:props:125, Christmas Lights +props:props:126, Christmas Wreath 1 +props:props:127, Christmas Wreath 2 +props:props:128, Garland 1 +props:props:129, Garland 2 +props:props:130, Garland 3 +props:props:131, Garland 4 +props:props:132, Garland 5 +props:props:133, Garland 6 +props:props:134, Garland 7 +props:props:135, Presents 1 +props:props:136, Presents 2 +props:props:137, Presents 3 +props:props:138, Swing +props:props:139, Paper Lantern +props:props:140, Toilet Paper +props:props:141, Christmas Tree +props:props:142, Christmas Tree Tiny +props:props:143, Tissue Box +props:props:144, Snow Globe +props:props:145, Sleigh +props:props:146, Slide +props:props:147, Snowman +props:props:148, Garland 8 +props:props:149, Garland 9 +props:props:150, Garland 10 +props:props:151, Reindeer +props:props:152, Reindeer Plushie +props:props:153, Christmas Bells +props:props:154, Gingerbread House +props:props:155, Elf Plushie +props:props:156, Milk and Cookies +props:props:157, Candycane Jar +props:props:158, Stocking 1 +props:props:159, Stocking 2 +props:props:160, Mistletoe +props:props:161, Santa Plushie +props:props:162, Present 1 +props:props:163, Present 2 +props:props:164, Present 3 +props:props:165, Present 4 +props:props:166, Present 5 +props:props:167, Present 6 +props:props:168, Present 7 +props:props:169, Present 8 +props:props:170, Present 9 +props:props:171, Christmas Tree Small +props:props:172, World Globe +props:props:173, Crystal Ball +props:props:174, Glass Rose +props:props:175, Engagement Ring +props:props:176, Sand Castle +props:props:177, Wind Chime +props:props:178, Garden Flamingo +props:props:179, Paper Lantern Kanji +props:props:180, Paper Lantern Pink +props:props:181, Paper Lantern CherryBlossom +props:props:182, Paper Lantern Purple +props:props:183, Paper Lantern Green +props:props:184, Paper Lantern Yellow +props:props:185, Barber Pole Wall +props:props:186, Barber Pole Ground +props:props:187, Potions Spilled +props:props:188, Potions +props:props:189, Sign Honey +props:props:190, Sign Apothecary +props:props:191, Sign Carpenter +props:props:192, Sign Archery +props:props:193, Sign Baker +props:props:194, Sign Baker 2 +props:props:195, Sign Bank +props:props:196, Sign Blacksmith +props:props:197, Sign Bomb Shop +props:props:198, Sign Book Shop +props:props:199, Sign Butcher +props:props:200, Sign Camping +props:props:201, Sign Candy Shop +props:props:202, Sign Farming +props:props:203, Sign Fishery +props:props:204, Sign Flower Shop +props:props:205, Sign General Store +props:props:206, Sign Inn +props:props:207, Sign Jail +props:props:208, Sign Jeweler +props:props:209, Sign Shoes +props:props:210, Sign Lumber +props:props:211, Sign Magic Shop +props:props:212, Sign Map Shop +props:props:213, Sign Mine +props:props:214, Sign Pet Shop +props:props:215, Sign Produce +props:props:216, Sign Pub +props:props:217, Sign Stables +props:props:218, Sign Tailor +props:props:219, Sign Toy Shop +props:props:220, Sign Vineyard +props:props:221, Sign Swords +props:props:222, Sign Helm +props:props:223, Sign Furniture Store +props:props:224, Sign Music Shop +props:props:225, Sign Shield +props:props:226, Coat Rack +props:props:227, Checkers +props:props:228, Scale +props:props:229, Glass Table +props:props:230, Wooden Table Light +props:props:231, Wooden Chair Light +props:props:232, Stone Chair +props:props:233, Cow Plushie +props:props:234, Pig Plushie +props:props:235, Sheep Plushie +props:props:236, Squid Plushie +props:props:237, Chick Plushie +props:props:238, Tiger Plushie +props:props:239, Squirrel Plushie +props:props:240, Baby Bottle +props:props:241, Salt and Pepper Shakers +props:props:242, Water Bucket +props:props:243, Milk Bucket +props:props:244, Candle Stick +props:props:245, Candle Wall +props:props:246, Table Lamp Magenta +props:props:247, Table Lamp Orange +props:props:248, Table Lamp Red +props:props:249, Table Lamp Cyan +props:props:250, Table Lamp Lime +props:props:251, Table Lamp Grey +props:props:252, Table Lamp Pink +props:props:253, Table Lamp Yellow +props:props:254, Table Lamp Green +props:props:255, Table Lamp Black +props:props:256, Table Lamp White +props:props:257, Table Lamp Purple +props:props:258, Table Lamp Blue +props:props:259, Table Lamp Light Blue +props:props:260, Cheese Wheel +props:props:261, Wheel Barrel +props:props:262, Dart Board +props:props:263, Chalk Board +props:props:264, Perfume Blue +props:props:265, Perfume Pink +props:props:266, Perfume Purple +props:props:267, Perfume Lime +props:props:268, Perfume Cyan +props:props:269, Perfume Orange +props:props:270, Perfume Red +props:props:271, Card Deck +props:props:272, Player Cards +props:props:273, Pile of Coal Shovel +props:props:274, Pile of Coal +props:props:275, Fruit Bowl +props:props:276, Vase +props:props:277, Dolly Jill +props:props:278, Dolly Mia +props:props:279, Telephone Classy +props:props:280, Sword Ground +props:props:281, Music Box +props:props:282, Toy Helicopter +props:props:283, Body Towel +props:props:284, Hand Towel +props:props:285, Key Chain +props:props:286, Hanging Bridge Double +props:props:287, Coin Pile Copper +props:props:288, Hanging Bridge Anchor Double +props:props:289, Omega +props:props:290, Hanging Bridge Single +props:props:291, Hanging Bridge Anchor Single +props:props:292, Dolly Gennaln +props:props:293, Fish Trophy +props:props:294, Hummingbird Feeder +props:props:295, Chandelier Iron +props:props:296, Chandelier Gold +props:props:297, Chandelier Crystal +props:props:298, Shelf +props:props:299, Sausage Links +props:props:300, Single Bed Pink Light +props:props:301, Single Bed Brown Light +props:props:302, Single Bed Orange Light +props:props:303, Single Bed Purple Light +props:props:304, Single Bed Blue Light +props:props:305, Single Bed Lime Light +props:props:306, Single Bed Green Light +props:props:307, Single Bed Fuchsia Light +props:props:308, Single Bed Light Blue Light +props:props:309, Single Bed Razzle Light +props:props:310, Single Bed Red Light +props:props:311, Single Bed White Light +props:props:312, Single Bed Black Light +props:props:313, Single Bed Yellow Light +props:props:314, Single Bed Coral Light +props:props:315, Single Bed Cyan Light +props:props:316, Balloons +props:props:317, Barrel Red Apple +props:props:318, Barrel Golden Apple +props:props:319, Barrel Green Apple +props:props:320, Toilet Basin +props:props:321, Toilet Pipe +props:props:322, Toilet Water Tank +props:props:323, Vanity Left Light +props:props:324, Vanity Center Light +props:props:325, Vanity Right Light +props:props:326, Barrel Potatoes +props:props:327, Barrel Carrots +props:props:328, Easel +props:props:329, Paper Stack +props:props:330, Bird Bath +props:props:331, Egg Basket +props:props:332, Barbed Wire +props:props:333, Camera +props:props:334, Shower Head 1 +props:props:335, Shower Handles 1 +props:props:336, Soap Holder +props:props:337, Microscope +props:props:338, Pig Platter +props:props:339, Kitchen Faucet Outward +props:props:340, Sink Faucet Outward +props:props:341, Kitchen Faucet Inward +props:props:342, Sink Faucet Inward +props:props:343, Kitchen Sink +props:props:344, Sink +props:props:345, Tub Faucet +props:props:350, Noodles +props:props:351, Bread Loaf +props:props:352, Bedside Table Light +props:props:353, Ship in a Bottle +props:props:354, Hydrant +props:props:355, Lava Lamp Lime +props:props:356, Lava Lamp Cyan +props:props:357, Lava Lamp Orange +props:props:358, Lava Lamp Light Blue +props:props:359, Lava Lamp Purple +props:props:360, Lava Lamp Light Pink +props:props:361, Lava Lamp Blue +props:props:362, Lava Lamp Green +props:props:363, Lava Lamp White +props:props:364, Lava Lamp Red +props:props:365, Lava Lamp Razz +props:props:366, Lava Lamp Yellow +props:props:367, Lava Lamp Pink +props:props:368, Lava Lamp Rainbow +props:props:369, Broom +props:props:370, Mop +props:props:371, Spice Rack +props:props:372, Rack Chains +props:props:373, Knight Statue +props:props:374, Orrery +props:props:375, Sun Wall +props:props:376, Moon Wall +props:props:377, Double Bed Pink Light +props:props:378, Double Bed Brown Light +props:props:379, Double Bed Orange Light +props:props:380, Double Bed Purple Light +props:props:381, Double Bed Blue Light +props:props:382, Double Bed Lime Light +props:props:383, Double Bed Green Light +props:props:384, Double Bed Fuchsia Light +props:props:385, Double Bed Light Blue Light +props:props:386, Double Bed Razzle Light +props:props:387, Double Bed Red Light +props:props:388, Double Bed White Light +props:props:389, Double Bed Black Light +props:props:390, Double Bed Yellow Light +props:props:391, Double Bed Coral Light +props:props:392, Double Bed Cyan Light +props:props:393, Double Bed Grey Light +props:props:394, Double Bed Pink Medium +props:props:395, Double Bed Black Medium +props:props:396, Double Bed Blue Medium +props:props:397, Double Bed Brown Medium +props:props:398, Double Bed Coral Medium +props:props:399, Double Bed Cyan Medium +props:props:400, Double Bed Fuchsia Medium +props:props:401, Double Bed Green Medium +props:props:402, Double Bed Grey Medium +props:props:403, Double Bed Light Blue Medium +props:props:404, Double Bed Lime Medium +props:props:405, Double Bed Orange Medium +props:props:406, Double Bed Purple Medium +props:props:407, Double Bed Razzle Medium +props:props:408, Double Bed Red Medium +props:props:409, Canopy Bed Pink Left +props:props:410, Canopy Bed Pink Right +props:props:411, Canopy Bed Brown Left +props:props:412, Canopy Bed Brown Right +props:props:413, Canopy Bed Orange Left +props:props:414, Canopy Bed Orange Right +props:props:415, Canopy Bed Purple Left +props:props:416, Canopy Bed Purple Right +props:props:417, Canopy Bed Blue Left +props:props:418, Canopy Bed Blue Right +props:props:419, Canopy Bed Lime Left +props:props:420, Canopy Bed Lime Right +props:props:421, Canopy Bed Green Left +props:props:422, Canopy Bed Green Right +props:props:423, Canopy Bed Fuchsia Left +props:props:424, Canopy Bed Fuchsia Right +props:props:425, Canopy Bed Light Blue Left +props:props:426, Canopy Bed Light Blue Right +props:props:427, Canopy Bed Razzle Left +props:props:428, Canopy Bed Razzle Right +props:props:429, Canopy Bed Red Left +props:props:430, Canopy Bed Red Right +props:props:431, Canopy Bed White Left +props:props:432, Canopy Bed White Right +props:props:433, Canopy Bed Black Left +props:props:434, Canopy Bed Black Right +props:props:435, Canopy Bed Yellow Left +props:props:436, Canopy Bed Yellow Right +props:props:437, Canopy Bed Coral Left +props:props:438, Canopy Bed Coral Right +props:props:439, Canopy Bed Cyan Left +props:props:440, Canopy Bed Cyan Right +props:props:441, Rainbow Hammock +props:props:442, Hammock Hook +props:props:443, Patron Doll Girafi +props:props:444, Chemistry Set +props:props:445, Patron Doll BevoLJ +props:props:446, Patron Doll BulletPhase +props:props:447, Patron Doll Revstrom +props:props:448, Wedding Cake +props:props:449, Bubblegum Machine +props:props:450, Rake +props:props:451, Watering Can +props:props:452, Sea Shells +props:props:453, Toaster +props:props:454, Newton's Cradle +props:props:455, Patron Doll coffee2002 +props:props:456, Aquarium +props:props:457, Patron Doll rckymtnrfc +props:props:458, Patron Doll fergcraft +props:props:459, Patron Doll Saice +props:props:460, Patron Doll Taelnia +props:props:461, Ship's Helm +props:props:462, Bacon Pan +props:props:463, Dream Catcher +props:props:464, Haystack Fork +props:props:465, Haystack +props:props:466, Rocking Chair Light +props:props:467, Pew Right +props:props:468, Pew Middle +props:props:469, Pew Left +props:props:470, Kneeler +props:props:471, TV Old +props:props:472, Fire Alarm +props:props:473, Table Clock +props:props:474, Laptop +props:props:475, Credenza Light +props:props:476, Credenza Medium +props:props:477, Cart 1 +props:props:478, Cart 2 +props:props:479, Wheelbarrel Coal +props:props:480, Wheelbarrel Feed +props:props:481, Wheelbarrel Rocks +props:props:482, Wheelbarrel Jugs +props:props:483, Wooden Table 2 +props:props:484, Stock +props:props:485, Cannon +props:props:486, Cannon Balls +props:props:487, Wooden Table 3 +props:props:488, Small Coin Pile Gold +props:props:489, Coin Pile Silver +props:props:490, Patron Doll ChJees +props:props:491, Patron Doll Xaw4 +props:props:492, JourneyMap Wall Sconce +props:props:493, Skelleton 1 +props:props:494, Skelleton 2 +props:props:495, Skelleton 3 +props:props:496, Skelleton 4 +props:props:497, Log Bench Right +props:props:498, Log Bench Left +props:props:499, Axe +props:props:500, Sweetroll Dish +props:props:501, Serrano Ham +props:props:502, Coffin Wood 1 +props:props:503, Coffin Wood 2 +props:props:504, Coffin Wood 3 +props:props:505, Coffin Wood 4 +props:props:506, Coffin Stone 1 +props:props:507, Coffin Stone 2 +props:props:508, Decobench +props:props:509, Dresser +props:props:510, Sideboard +props:props:511, Wardrobe +props:props:512, BurialUrn +props:props:513, Fishing net +props:props:514, Anatomical Doll +props:props:515, Dungeon Skeleton 1 +props:props:516, Dungeon Skeleton 2 +props:props:517, Dungeon Skeleton 3 +props:props:518, Trophy Zombie +props:props:519, Trophy Deer +props:props:520, Trophy Bear +props:props:521, birdcage +props:props:522, PotatoPile +props:props:523, CarrotPile +props:props:524, Milk Jug +props:props:525, Wooden Beer Stein +props:props:526, Ceiling Fan +props:props:527, Bear Rug Black +props:props:528, Patron Doll DuskMoon +props:props:529, Tire Swing +props:props:530, Patron Doll JudgeGrimm +props:props:531, Patron Doll Jakimfett +props:props:532, Patron Doll tmzasz +props:props:533, Patron Doll Haggle1996 +props:props:534, Patron Doll Gellegbs +props:props:535, Dungeon Skeleton 4 +props:props:536, Hanging Pheasants +props:props:537, White Hammock +props:props:538, BookandQuill +props:props:539, Lectern +props:props:540, FishHanging +props:props:541, Minotaur Doll +props:props:542, Patron Doll CarrieExMachina +props:props:543, Wassily Chair +props:props:544, Red-Blue Chair +props:props:545, Barcelona Chair +props:props:546, Barrel Chair +props:props:547, Ant Chair +props:props:548, Wiggle Side Chair +props:props:549, How High the Moon Chair +props:props:550, Hillhouse Chair +props:props:551, Inception Chair +props:props:552, Wood Desk Light +props:props:553, Wooden Office Chair Light +props:props:554, Filing Cabinet Light +props:props:555, Tree Swing +props:props:556, Jukebox +props:props:557, Billiard Table +props:props:558, Patron Doll ZeroKazuma +props:props:559, Patron Doll Seriiiously +props:props:560, Patron Doll Daycarn +props:props:561, Patron Doll OnyxDarkKnight +props:props:562, Patron Doll Latvian +props:props:563, Patron Doll OpenKerley +props:props:564, Patron Doll Beanxxbot +props:props:565, Patron Doll Lividcoffee +props:props:566, Donation Box +props:props:567, Bottom Cabinet +props:props:568, Bottom Cabinet 2 +props:props:569, Bottom Cabinet 3 +props:props:570, Top Cabinet +props:props:571, Top Cabinet Glass +props:props:572, Wine Rack +props:props:573, Toy Box Boy +props:props:574, Toy Box Girl +props:props:575, MCW Ring +props:props:576, Bedside Table Dark +props:props:577, Bedside Table Beach +props:props:578, Bedside Table White +props:props:579, Bedside Table Black +props:props:580, Piggy Bank +props:props:581, Dollhouse 1 +props:props:582, Dollhouse 2 +props:props:583, BasketBall Basket +props:props:584, BasketBall +props:props:585, Fish Bowl +props:props:586, Kitchen Faucet 2 +props:props:587, Kitchen Faucet 3 +props:props:588, Trough Hitching Post +props:props:589, Broom Cabinet +props:props:590, Kitchen Shelf +props:props:591, Bottom Cabinet Center +props:props:592, Bottom Cabinet Corner Left +props:props:593, Bottom Cabinet Corner Right +props:props:594, Knife Block +props:props:595, Tea Hooks +props:props:596, Knife Strip +props:props:597, Hood Wall +props:props:598, Hood Island +props:props:599, Built in Microwave +props:props:600, Stove +props:props:601, Food Processor +props:props:602, Oven Wall +props:props:603, Oven Floor +props:props:604, Utensil Hooks +props:props:605, Cutting Board +props:props:606, Wall Cabinet Full +props:props:607, Wall Cabinet Full Dark +props:props:608, Bottom Cabinet Dark +props:props:609, Bottom Cabinet 2 Dark +props:props:610, Bottom Cabinet 3 Dark +props:props:611, Kitchen Sink Dark +props:props:612, Bottom Cabinet Center Dark +props:props:613, Wine Rack Dark +props:props:614, Oven Floor Dark +props:props:615, Oven Wall Dark +props:props:617, Kitchen Shelf Dark +props:props:618, Built in Microwave Dark +props:props:619, Hood Wall Dark +props:props:620, Bottom Cabinet Corner Right Dark +props:props:621, Bottom Cabinet Corner Left Dark +props:props:622, Broom Cabinet +props:props:623, Top Cabinet Glass Dark +props:props:624, Top Cabinet Dark +props:props:625, Water pump +props:props:626, Fridge Large +props:props:627, Fridge Small +props:props:628, Dish Rack +props:props:629, Dish Rack Dark +props:props:630, Patron Doll Davexx100 +props:props:631, Fireplace +props:props:632, Punching Bag +props:props:633, Toy Rocket +props:props:634, Speed Bag +props:props:635, ProfMobius And Razz Dolls +props:props:636, Alarm Clock +props:props:637, Treasure Map +props:props:638, ToothBrush Case +props:props:639, Mailbox +props:props:640, Plunger +props:props:641, Round Wall Clock +props:props:642, Candy Bowl +props:props:643, Bathroom Sign Female +props:props:644, Bathroom Sign Male +props:props:645, Giant Spider Web +props:props:646, Patron Doll Trustlines +props:props:647, Patron Doll Iarinu Tatsu +props:props:648, Patron Doll TheJays +props:props:649, Patron Doll Skuli +props:props:650, Patron Doll convict999 +props:props:651, Altar De Muertos +props:props:652, Tiki Torch +props:props:653, Guillotine +props:props:654, Dynamite Sticks +props:props:655, Skull Candle +props:props:656, Birthday Cake +props:props:657, Birthday Cake 2 +props:props:658, Witch Cauldron +props:props:659, Bathroom Sign +props:props:660, Candy Corn Bowl +props:props:661, IV Stand +props:props:662, Radiator +props:props:663, Spiral Staircase Light +props:props:664, Spiral Staircase Medium +props:props:665, Spiral Staircase Dark +props:props:666, Spiral Staircase Beach +props:props:667, Spiral Staircase Landing Light +props:props:668, Spiral Staircase Landing Medium +props:props:669, Spiral Staircase Landing Dark +props:props:670, Spiral Staircase Landing Beach +props:props:671, Chandelier Medieval +props:props:675, Stethoscope +props:props:676, Wheelchair +props:props:677, Gas Cylinder +props:props:678, Gas Cylinder 2 +props:props:679, Syringe 1 +props:props:680, Syringe 2 +props:props:681, Hospital Bed +props:props:682, Heart Monitor +props:props:683, XRay1 +props:props:684, XRay2 +props:props:685, XRay3 +props:props:686, Hospital Curtain +props:props:687, Pills +props:props:688, Neon Lamp +props:props:689, Defibrilator +props:props:690, Rolling Tray +props:props:691, Tool Tray Table +props:props:692, Surgical Tools +props:props:693, Art Supplies +props:props:694, Crown With Pillow +props:props:695, Diving Board +props:props:696, Mixer +props:props:697, Bone +props:props:698, Window Barricade +props:props:699, Patron Doll meepmeep +props:props:700, Advent Wreath +props:props:701, Arm Chair White +props:props:702, Arm Chair Brown +props:props:703, Arm Chair Orange +props:props:704, Arm Chair Purple +props:props:705, Arm Chair Blue +props:props:706, Arm Chair Lime +props:props:707, Arm Chair Green +props:props:708, Arm Chair Fuchsia +props:props:709, Arm Chair Light Blue +props:props:710, Arm Chair Razzle +props:props:711, Arm Chair Red +props:props:712, Arm Chair Pink +props:props:713, Arm Chair Black +props:props:714, Arm Chair Yellow +props:props:715, Arm Chair Coral +props:props:716, Arm Chair Cyan +props:props:717, Couch Left +props:props:718, Couch Left Brown +props:props:719, Couch Left Orange +props:props:720, Couch Left Purple +props:props:721, Couch Left Blue +props:props:722, Couch Left Lime +props:props:723, Couch Left Green +props:props:724, Couch Left Fuchsia +props:props:725, Couch Left Light Blue +props:props:726, Couch Left Razzle +props:props:727, Couch Left Red +props:props:728, Couch Left Pink +props:props:729, Couch Left Black +props:props:730, Couch Left Yellow +props:props:731, Couch Left Coral +props:props:732, Couch Left Cyan +props:props:733, Couch Center +props:props:734, Couch Center Brown +props:props:735, Couch Center Orange +props:props:736, Couch Center Purple +props:props:737, Couch Center Blue +props:props:738, Couch Center Lime +props:props:739, Couch Center Green +props:props:740, Couch Center Fuchsia +props:props:741, Couch Center Light Blue +props:props:742, Couch Center Razzle +props:props:743, Couch Center Red +props:props:744, Couch Center Pink +props:props:745, Couch Center Black +props:props:746, Couch Center Yellow +props:props:747, Couch Center Coral +props:props:748, Couch Center Cyan +props:props:749, Couch Right +props:props:750, Couch Right Brown +props:props:751, Couch Right Orange +props:props:752, Couch Right Purple +props:props:753, Couch Right Blue +props:props:754, Couch Right Lime +props:props:755, Couch Right Green +props:props:756, Couch Right Fuchsia +props:props:757, Couch Right Light Blue +props:props:758, Couch Right Razzle +props:props:759, Couch Right Red +props:props:760, Couch Right Pink +props:props:761, Couch Right Black +props:props:762, Couch Right Yellow +props:props:763, Couch Right Coral +props:props:764, Couch Right Cyan +props:props:765, Couch Corner +props:props:766, Couch Corner Brown +props:props:767, Couch Corner Orange +props:props:768, Couch Corner Purple +props:props:769, Couch Corner Blue +props:props:770, Couch Corner Lime +props:props:771, Couch Corner Green +props:props:772, Couch Corner Fuchsia +props:props:773, Couch Corner Light Blue +props:props:774, Couch Corner Razzle +props:props:775, Couch Corner Red +props:props:776, Couch Corner Pink +props:props:777, Couch Corner Black +props:props:778, Couch Corner Yellow +props:props:779, Couch Corner Coral +props:props:780, Couch Corner Cyan +props:props:781, PC +props:props:782, PC Brown +props:props:783, PC Orange +props:props:784, PC Purple +props:props:785, PC Blue +props:props:786, PC Lime +props:props:787, PC Green +props:props:788, PC Fuchsia +props:props:789, PC Light Blue +props:props:790, PC Razzle +props:props:791, PC Red +props:props:792, PC Pink +props:props:793, PC Black +props:props:794, PC Yellow +props:props:795, PC Coral +props:props:796, PC Cyan +props:props:797, Screen/Keyboard +props:props:798, ScreenRight +props:props:799, ScreenLeft +props:props:800, Microwave +props:props:801, Patron Doll FoxingtonFox +props:props:802, Patron Doll MikanPachi +props:props:803, Patron Doll Viesis +props:props:804, Patron Doll Hazzar +props:props:805, Minetendo Wii +props:props:806, Sword Stand +props:props:808, WoodenSpikes +props:props:809, Crate Red Apple +props:props:810, Crate Golden Apple +props:props:811, Crate Green Apples +props:props:812, Crate Carrots +props:props:813, Crate Potatoes +props:props:814, Crate Oranges +props:props:815, Crate Bananas +props:props:816, Crate Pears +props:props:817, Crate Beetroot +props:props:818, Crate Tomatoes +props:props:819, Crate Onions +props:props:820, Crate Lettuce +props:props:821, Crate Corn +props:props:822, Patron Doll donald108 +props:props:823, Patron Doll Beroos Wain +props:props:824, Spanish Beast +props:props:825, Patron Doll Rojo +props:props:826, Salmon Crate +props:props:827, Mackerel Crate +props:props:828, Lobster Crate +props:props:829, Mussel Crate +props:props:830, Shrimp Crate +props:props:831, Sack Barley +props:props:832, Sack Rice +props:props:833, Sack Curry +props:props:834, Sack Ginger +props:props:835, Sack Saffron +props:props:836, Sack Razzle Spice +props:props:837, Sack Indigo Powder +props:props:838, Sack Flour +props:props:839, Sack Pepper +props:props:840, Sack Salt +props:props:841, Sack Tornado Spice +props:props:842, Sack Green Tea +props:props:843, Sack Taelnia Spice +props:props:844, Chain Link Fence +props:props:845, Cash Register +props:props:846, Garden Swing Left +props:props:847, Garden Swing Left Brown +props:props:848, Garden Swing Left Orange +props:props:849, Garden Swing Left Purple +props:props:850, Garden Swing Left Blue +props:props:851, Garden Swing Left Lime +props:props:852, Garden Swing Left Green +props:props:853, Garden Swing Left Fuchsia +props:props:854, Garden Swing Left Light Blue +props:props:855, Garden Swing Left Razzle +props:props:856, Garden Swing Left Red +props:props:857, Garden Swing Left Pink +props:props:858, Garden Swing Left Black +props:props:859, Garden Swing Left Yellow +props:props:860, Garden Swing Left Coral +props:props:861, Garden Swing Left Cyan +props:props:862, Garden Swing Middle Left +props:props:863, Garden Swing Middle Right +props:props:864, Garden Swing Right +props:props:865, Garden Swing Right Brown +props:props:866, Garden Swing Right Orange +props:props:867, Garden Swing Right Purple +props:props:868, Garden Swing Right Blue +props:props:869, Garden Swing Right Lime +props:props:870, Garden Swing Right Green +props:props:871, Garden Swing Right Fuchsia +props:props:873, Garden Swing Right Razzle +props:props:874, Garden Swing Right Red +props:props:875, Garden Swing Right Pink +props:props:876, Garden Swing Right Black +props:props:877, Garden Swing Right Yellow +props:props:878, Garden Swing Right Coral +props:props:879, Garden Swing Right Cyan +props:props:880, Mexican Table +props:props:881, Mexican Table Fuchisa +props:props:882, Mexican Table Orange +props:props:883, Mexican Table Green +props:props:884, Mexican Table Red +props:props:885, Mexican Table Cyan +props:props:886, Mexican Table Pink +props:props:887, Mexican Table Blue +props:props:888, Mexican Table Purple +props:props:889, Mexican Table Large +props:props:890, Mexican Table Large Fuchisa +props:props:891, Mexican Table Large Orange +props:props:892, Mexican Table Large Green +props:props:893, Mexican Table Large Red +props:props:894, Mexican Table Large Cyan +props:props:895, Mexican Table Large Pink +props:props:896, Mexican Table Large Blue +props:props:897, Mexican Table Large Purple +props:props:898, Mexican Chair +props:props:899, Mexican Chair Fuchisa +props:props:900, Mexican Chair Orange +props:props:901, Mexican Chair Green +props:props:902, Mexican Chair Red +props:props:903, Mexican Chair Cyan +props:props:904, Mexican Chair Pink +props:props:905, Mexican Chair Blue +props:props:906, Mexican Chair Purple +props:props:907, Mexican Cupboard +props:props:908, Mexican Cupboard Fuchisa +props:props:909, Mexican Cupboard Orange +props:props:910, Mexican Cupboard Green +props:props:911, Mexican Cupboard Red +props:props:912, Mexican Cupboard Cyan +props:props:913, Mexican Cupboard Pink +props:props:914, Mexican Cupboard Blue +props:props:915, Mexican Cupboard Purple +props:props:916, Mexican Shelf +props:props:917, Mexican Shelf Fuchisa +props:props:918, Mexican Shelf Orange +props:props:919, Mexican Shelf Green +props:props:920, Mexican Shelf Red +props:props:921, Mexican Shelf Cyan +props:props:922, Mexican Shelf Pink +props:props:923, Mexican Shelf Blue +props:props:924, Mexican Shelf Purple +props:props:925, Hanging Peppers +props:props:926, Star Pinata +props:props:927, Joker Star Pinata +props:props:928, Hay Bed +props:props:929, Beer Tap +props:props:930, Dance Dance Floor +props:props:931, Patron Doll Misty Striker +props:props:932, Patron Doll The Great Orator +props:props:933, Patron Doll tuglowz +props:props:934, Patron Doll Strange_Penguin +props:props:935, Curtains +props:props:936, Curtains Brown +props:props:937, Curtains Orange +props:props:938, Curtains Purple +props:props:939, Curtains Blue +props:props:940, Curtains Lime +props:props:941, Curtains Green +props:props:942, Curtains Fuchsia +props:props:943, Curtains Light Blue +props:props:944, Curtains Razzle +props:props:945, Curtains Red +props:props:946, Curtains Pink +props:props:947, Curtains Black +props:props:948, Curtains Yellow +props:props:949, Curtains Coral +props:props:950, Curtains Cyan +props:props:951, Beach Chair +props:props:952, Beach Chair Brown +props:props:953, Beach Chair Orange +props:props:954, Beach Chair Purple +props:props:955, Beach Chair Blue +props:props:956, Beach Chair Lime +props:props:957, Beach Chair Green +props:props:958, Beach Chair Fuchsia +props:props:959, Beach Chair Light Blue +props:props:960, Beach Chair Razzle +props:props:961, Beach Chair Red +props:props:962, Beach Chair Pink +props:props:963, Beach Chair Black +props:props:964, Beach Chair Yellow +props:props:965, Beach Chair Coral +props:props:966, Beach Chair Cyan +props:props:967, Beach Umbrella +props:props:968, Beach Umbrella Brown +props:props:969, Beach Umbrella Orange +props:props:970, Beach Umbrella Purple +props:props:971, Beach Umbrella Blue +props:props:972, Beach Umbrella Lime +props:props:973, Beach Umbrella Green +props:props:974, Beach Umbrella Fuchsia +props:props:975, Beach Umbrella Light Blue +props:props:976, Beach Umbrella Razzle +props:props:977, Beach Umbrella Red +props:props:978, Beach Umbrella Pink +props:props:979, Beach Umbrella Black +props:props:980, Beach Umbrella Yellow +props:props:981, Beach Umbrella Coral +props:props:982, Beach Umbrella Cyan +props:props:983, Cooler +props:props:984, Cactus Chair +props:props:985, Lamp Post 1 +props:props:986, Lamp Post 2 +props:props:987, Hillhouse Chair Brown +props:props:988, Hillhouse Chair Orange +props:props:989, Hillhouse Chair Purple +props:props:990, Hillhouse Chair Blue +props:props:991, Hillhouse Chair Lime +props:props:992, Hillhouse Chair Green +props:props:993, Hillhouse Chair Fuchsia +props:props:994, Hillhouse Chair Light Blue +props:props:995, Hillhouse Chair Razzle +props:props:996, Hillhouse Chair Red +props:props:997, Hillhouse Chair Pink +props:props:998, Hillhouse Chair Black +props:props:999, Hillhouse Chair Yellow +props:props:1000, Hillhouse Chair Coral +props:props:1001, Hillhouse Chair Cyan +props:props:1002, Ant Chair Brown +props:props:1003, Ant Chair Orange +props:props:1004, Ant Chair Purple +props:props:1005, Ant Chair Blue +props:props:1006, Ant Chair Lime +props:props:1007, Ant Chair Green +props:props:1008, Ant Chair Fuchsia +props:props:1009, Ant Chair Light Blue +props:props:1010, Ant Chair Razzle +props:props:1011, Ant Chair Red +props:props:1012, Ant Chair Pink +props:props:1013, Ant Chair Black +props:props:1014, Ant Chair Yellow +props:props:1015, Ant Chair Coral +props:props:1016, Ant Chair Cyan +props:props:1017, Wassily Chair Brown +props:props:1018, Wassily Chair Orange +props:props:1019, Wassily Chair Purple +props:props:1020, Wassily Chair Blue +props:props:1021, Wassily Chair Lime +props:props:1022, Wassily Chair Green +props:props:1023, Wassily Chair Fuchsia +props:props:1024, Wassily Chair Light Blue +props:props:1025, Wassily Chair Razzle +props:props:1026, Wassily Chair Red +props:props:1027, Wassily Chair Pink +props:props:1028, Wassily Chair Black +props:props:1029, Wassily Chair Yellow +props:props:1030, Wassily Chair Coral +props:props:1031, Wassily Chair Cyan +props:props:1032, Clawfoot Tub +props:props:1033, Lounge Chair +props:props:1034, Barbed Wire Fence +props:props:1035, CandleHolder +props:props:1036, AlchemyTable +props:props:1037, ArcheryTarget +props:props:1038, Cow Skull +props:props:1039, Patron Doll sarsum33 +props:props:1040, Fallen Soldier Tribute +props:props:1041, Banana Split +props:props:1042, HotTub +props:props:1043, Brazier +props:props:1044, Adventsljusstake White +props:props:1045, Adventsljusstake Red +props:props:1046, Adventsljusstake Black +props:props:1047, Nativity Scene +props:props:1048, Patron Doll Crueldog +props:props:1049, White Mantel +props:props:1050, Wood Mantel Light +props:props:1051, Wood Mantel Medium +props:props:1052, Wood Mantel Dark +props:props:1053, Tinsel 1 +props:props:1054, Tinsel with Baubles Red +props:props:1055, Tinsel with Baubles Yellow +props:props:1056, Tinsel with Baubles Blue +props:props:1057, Stocking 1 +props:props:1058, Stocking 2 +props:props:1059, Chocolate Chip Cookie Plate +props:props:1060, Sugar Cookie Plate +props:props:1061, Snickerdoodle Cookie Plate +props:props:1062, Raisin Cookie Plate +props:props:1063, Cherry Pie +props:props:1064, Key Lime Pie +props:props:1065, Blueberry Pie +props:props:1066, Apple Pie +props:props:1067, Baking Table +props:props:1068, Menorah +props:props:1069, Pool Chair +props:props:1070, Pulpit +props:props:1071, Fireplace tools +props:props:1072, Urinal +props:props:1073, Modern Toilet +props:props:1074, Umbrella Basket +props:props:1075, Video Camera +props:props:1076, Drum Set +props:props:1077, Drum Set Dark Blue +props:props:1078, Drum Set Orange +props:props:1079, Drum Set Purple +props:props:1080, Drum Set Blue +props:props:1081, Drum Set Lime +props:props:1082, Drum Set Green +props:props:1083, Drum Set Fuchsia +props:props:1084, Drum Set Light Blue +props:props:1085, DrumSet Razzle +props:props:1086, Drum Set Red +props:props:1087, DrumSet Pink +props:props:1088, Drum Set Black +props:props:1089, Drum Set Yellow +props:props:1090, Drum Set Coral +props:props:1091, Drum Set Cyan +props:props:1092, Drum Set Gray +props:props:1093, Bar Stool 1 +props:props:1094, Bar Stool 1 Dark Blue +props:props:1095, Bar Stool 1 Orange +props:props:1096, Bar Stool 1 Purple +props:props:1097, Bar Stool 1 Blue +props:props:1098, Bar Stool 1 Lime +props:props:1099, Bar Stool 1 Green +props:props:1100, Bar Stool 1 Fuchsia +props:props:1101, Bar Stool 1 Light Blue +props:props:1102, Bar Stool 1 Razzle +props:props:1103, Bar Stool 1 Red +props:props:1104, Bar Stool 1 Pink +props:props:1105, Bar Stool 1 Black +props:props:1106, Bar Stool 1 Yellow +props:props:1107, Bar Stool 1 Coral +props:props:1108, Bar Stool 1 Cyan +props:props:1109, Bar Stool 1 Gray +props:props:1110, Dryer +props:props:1111, Washer +props:props:1112, Small Flat TV +props:props:1113, Medium Flat TV +props:props:1114, Large Flat TV +props:props:1115, Polaroid 1000 +props:props:1116, Billiard Rack +props:props:1117, Roadwork Barrier +props:props:1118, Concrete Barrier +props:props:1119, Shopping Cart +props:props:1120, Trash Bin +props:props:1121, Trash Bin Blue +props:props:1122, Trash Bin Green +props:props:1123, Trash Bin Yellow +props:props:1124, Metal Desk +props:props:1125, Wood Desk 2 +props:props:1126, Dumpster +props:props:1127, Car Park Barrier +props:props:1128, Lavabo +props:props:1129, Road cone +props:props:1130, Table Lamp 2 +props:props:1131, Table Lamp 2 Dark Blue +props:props:1132, Table Lamp 2 Orange +props:props:1133, Table Lamp 2 Purple +props:props:1134, Table Lamp 2 Blue +props:props:1135, Table Lamp 2 Lime +props:props:1136, Table Lamp 2 Green +props:props:1137, Table Lamp 2 Fuchsia +props:props:1138, Table Lamp 2 Light Blue +props:props:1139, Table Lamp 2 Razzle +props:props:1140, Table Lamp 2 Red +props:props:1141, Table Lamp 2 Pink +props:props:1142, Table Lamp 2 Black +props:props:1143, Table Lamp 2 Yellow +props:props:1144, Table Lamp 2 Coral +props:props:1145, Table Lamp 2 Cyan +props:props:1146, Table Lamp 2 Gray +props:props:1147, Office Chair 1 +props:props:1148, Office Chair 1 Dark Blue +props:props:1149, Office Chair 1 Orange +props:props:1150, Office Chair 1 Purple +props:props:1151, Office Chair 1 Blue +props:props:1152, Office Chair 1 Lime +props:props:1153, Office Chair 1 Green +props:props:1154, Office Chair 1 Fuchsia +props:props:1155, Office Chair 1 Light Blue +props:props:1156, Office Chair 1 Razzle +props:props:1157, Office Chair 1 Red +props:props:1158, Office Chair 1 Pink +props:props:1159, Office Chair 1 Black +props:props:1160, Office Chair 1 Yellow +props:props:1161, Office Chair 1 Coral +props:props:1162, Office Chair 1 Cyan +props:props:1163, Office Chair 1 Gray +props:props:1164, Office Chair 2 +props:props:1165, Office Chair 2 Dark Blue +props:props:1166, Office Chair 2 Orange +props:props:1167, Office Chair 2 Purple +props:props:1168, Office Chair 2 Blue +props:props:1169, Office Chair 2 Lime +props:props:1170, Office Chair 2 Green +props:props:1171, Office Chair 2 Fuchsia +props:props:1172, Office Chair 2 Light Blue +props:props:1173, Office Chair 2 Razzle +props:props:1174, Office Chair 2 Red +props:props:1175, Office Chair 2 Pink +props:props:1176, Office Chair 2 Black +props:props:1177, Office Chair 2 Yellow +props:props:1178, Office Chair 2 Coral +props:props:1179, Office Chair 2 Cyan +props:props:1180, Office Chair 2 Gray +props:props:1181, Desk Lamp +props:props:1182, Desk Lamp Dark Blue +props:props:1183, Desk Lamp Orange +props:props:1184, Desk Lamp Purple +props:props:1185, Desk Lamp Blue +props:props:1186, Desk Lamp Lime +props:props:1187, Desk Lamp Green +props:props:1188, Desk Lamp Fuchsia +props:props:1189, Desk Lamp Light Blue +props:props:1190, Desk Lamp Razzle +props:props:1191, Desk Lamp Red +props:props:1192, Desk Lamp Pink +props:props:1193, Desk Lamp Black +props:props:1194, Desk Lamp Yellow +props:props:1195, Desk Lamp Coral +props:props:1196, Desk Lamp Cyan +props:props:1197, Desk Lamp Gray +props:props:1198, Door 1 Left Light +props:props:1199, Door 1 Right Light +props:props:1200, Door 1 Right Medium +props:props:1201, Door 1 Left Medium +props:props:1202, Door 1 Left Dark +props:props:1203, Door 1 Right Dark +props:props:1204, Door 2 Left Light +props:props:1205, Door 2 Right Light +props:props:1206, Door 2 Left Medium +props:props:1207, Door 2 Right Medium +props:props:1208, Door 2 Left Dark +props:props:1209, Door 2 Right Dark +props:props:1210, Door 3 Left +props:props:1211, Door 3 Right +props:props:1212, Hanging Lamp +props:props:1213, Cogniac Bottle +props:props:1214, Basket with Baguettes +props:props:1215, Market Register +props:props:1216, Corkboard +props:props:1217, Door 4 Left +props:props:1218, Door 4 Left Dark Blue +props:props:1219, Door 4 Left Orange +props:props:1220, Door 4 Left Purple +props:props:1221, Door 4 Left Blue +props:props:1222, Door 4 Left Lime +props:props:1223, Door 4 Left Green 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+props:props:1941, Short BookShelf Dark Wood +props:props:1942, Short BookShelf Beach +props:props:1943, Short BookShelf White +props:props:1944, Short BookShelf Black +props:props:1945, Medium Bookshelf Light Wood +props:props:1946, Medium BookShelf Medium Wood +props:props:1947, Medium BookShelf Dark Wood +props:props:1948, Medium BookShelf White +props:props:1949, Medium BookShelf Black +props:props:1950, Tall Bookshelf Light Wood +props:props:1951, Tall BookShelf Medium Wood +props:props:1952, Tall BookShelf Dark Wood +props:props:1953, Tall BookShelf White +props:props:1954, Tall BookShelf Beach +props:props:1955, Wall Bookshelf Light Wood +props:props:1956, Wall BookShelf Medium Wood +props:props:1957, Wall BookShelf Dark Wood +props:props:1958, Wall BookShelf White +props:props:1959, Wall BookShelf Black +props:props:1960, Pizza +props:props:1961, Open Book 1 +props:props:1962, Open Book 2 +props:props:1963, Pikachu Plush +props:props:1964, High Chair +props:props:1965, Ritual +props:props:1966, Decocraft Shelf +props:props:1967, Amp +props:props:1968, Cereal +props:props:1969, Log Sofa +props:props:1970, Log Sofa Dark Blue +props:props:1971, Log Sofa Orange +props:props:1972, Log Sofa Purple +props:props:1973, Log Sofa Blue +props:props:1974, Log Sofa Lime +props:props:1975, Log Sofa Green +props:props:1976, Log Sofa Fuchsia +props:props:1977, Log Sofa Light Blue +props:props:1978, Log Sofa Razzle +props:props:1979, Log Sofa Red +props:props:1980, Log Sofa Pink +props:props:1981, Log Sofa Yellow +props:props:1982, Log Sofa Coral +props:props:1983, Log Sofa Cyan +props:props:1984, Log Sofa Grey +props:props:1985, Log Sofa Black +props:props:1986, Log Chair +props:props:1987, Log Chair Dark Blue +props:props:1988, Log Chair Orange +props:props:1989, Log Chair Purple +props:props:1990, Log Chair Blue +props:props:1991, Log Chair Lime +props:props:1992, Log Chair Green +props:props:1993, Log Chair Fuchsia +props:props:1994, Log Chair Light Blue +props:props:1995, Log Chair Razzle +props:props:1996, Log Chair Red +props:props:1997, Log Chair Pink +props:props:1998, Log Chair Yellow +props:props:1999, Log Chair Coral +props:props:2000, Log Chair Cyan +props:props:2001, Log Chair Grey +props:props:2002, Log Chair Black +props:props:2003, Floor Lamp +props:props:2004, Floor Lamp Dark Blue +props:props:2005, Floor Lamp Orange +props:props:2006, Floor Lamp Purple +props:props:2007, Floor Lamp Blue +props:props:2008, Floor Lamp Lime +props:props:2009, Floor Lamp Green +props:props:2010, Floor Lamp Fuchsia +props:props:2011, Floor Lamp Light Blue +props:props:2012, Floor Lamp Razzle +props:props:2013, Floor Lamp Red +props:props:2014, Floor Lamp Pink +props:props:2015, Floor Lamp Yellow +props:props:2016, Floor Lamp Coral +props:props:2017, Floor Lamp Cyan +props:props:2018, Floor Lamp Grey +props:props:2019, Floor Lamp Black +props:props:2020, Shower Curtains +props:props:2022, Floor Bathtub +props:props:2023, Hanging plant +props:props:2024, Cafe Sign +props:props:2025, Kotatsu +props:props:2026, Japanese Screen +props:props:2027, Japanese Screen 2 +props:props:2028, Tatami Mat +props:props:2029, Diamond Sign 1 +props:props:2030, Electric Guitar +props:props:2031, Electric Guitar Dark Blue +props:props:2032, Electric Guitar Orange +props:props:2033, Electric Guitar Purple +props:props:2034, Electric Guitar Blue +props:props:2035, Electric Guitar Lime +props:props:2036, Electric Guitar Green +props:props:2037, Electric Guitar Fuchsia +props:props:2038, Electric Guitar Light Blue +props:props:2039, Electric Guitar Razzle +props:props:2040, Electric Guitar Red +props:props:2041, Electric Guitar Pink +props:props:2042, Electric Guitar Yellow +props:props:2043, Electric Guitar Coral +props:props:2044, Electric Guitar Cyan +props:props:2045, Electric Guitar Grey +props:props:2046, Electric Guitar Black +props:props:2047, Shutter Left +props:props:2048, Shutter Left Dark Blue +props:props:2049, Shutter Left Orange +props:props:2050, Shutter Left Purple +props:props:2051, Shutter Left Blue +props:props:2052, Shutter Left Lime +props:props:2053, Shutter Left Green +props:props:2054, Shutter Left Fuchsia +props:props:2055, Shutter Left Light Blue +props:props:2056, Shutter Left Razzle +props:props:2057, Shutter Left Red +props:props:2058, Shutter Left Pink +props:props:2059, Shutter Left Yellow +props:props:2060, Shutter Left Coral +props:props:2061, Shutter Left Cyan +props:props:2062, Shutter Left Grey +props:props:2063, Shutter Left Black +props:props:2064, Shutter Left Light Wood +props:props:2065, Shutter Left Medium Wood +props:props:2066, Shutter Left Dark Wood +props:props:2067, Shutter Right +props:props:2068, Shutter Right Dark Blue +props:props:2069, Shutter Right Orange +props:props:2070, Shutter Right Purple +props:props:2071, Shutter Right Blue +props:props:2072, Shutter Right Lime +props:props:2073, Shutter Right Green +props:props:2074, Shutter Right Fuchsia +props:props:2075, Shutter Right Light Blue +props:props:2076, Shutter Right Razzle +props:props:2077, Shutter Right Red +props:props:2078, Shutter Right Pink +props:props:2079, Shutter Right Yellow +props:props:2080, Shutter Right Coral +props:props:2081, Shutter Right Cyan +props:props:2082, Shutter Right Grey +props:props:2083, Shutter Right Black +props:props:2084, Shutter Right Light Wood +props:props:2085, Shutter Right Medium Wood +props:props:2086, Shutter Right Dark Wood +props:props:2087, Horizontal Window +props:props:2088, Horizontal Window Dark Blue +props:props:2089, Horizontal Window Orange +props:props:2090, Horizontal Window Purple +props:props:2091, Horizontal Window Blue +props:props:2092, Horizontal Window Lime +props:props:2093, Horizontal Window Green +props:props:2094, Horizontal Window Fuchsia +props:props:2095, Horizontal Window Light Blue +props:props:2096, Horizontal Window Razzle +props:props:2097, Horizontal Window Red +props:props:2098, Horizontal Window Pink +props:props:2099, Horizontal Window Yellow +props:props:2100, Horizontal Window Coral +props:props:2101, Horizontal Window Cyan +props:props:2102, Horizontal Window Grey +props:props:2103, Horizontal Window Black +props:props:2104, Horizontal Window Light Wood +props:props:2105, Horizontal Window Medium Wood +props:props:2106, Horizontal Window Dark Wood +props:props:2107, Paintbrushes +props:props:2108, Electric guitar 2 +props:props:2109, Magazine Rack +props:props:2110, Tool Box +props:props:2111, Kids Wagon +props:props:2112, Baby Stroller +props:props:2113, Potted Plant 2 +props:props:2114, Bowl Sink +props:props:2115, Glass Block Window +props:props:2116, Glass Block Window Dark Blue +props:props:2117, Glass Block Window Orange +props:props:2118, Glass Block Window Purple +props:props:2119, Glass Block Window Blue +props:props:2120, Glass Block Window Lime +props:props:2121, Glass Block Window Green +props:props:2122, Glass Block Window Fuchsia +props:props:2123, Glass Block Window Light Blue +props:props:2124, Glass Block Window Razzle +props:props:2125, Glass Block Window Red +props:props:2126, Glass Block Window Pink +props:props:2127, Glass Block Window Yellow +props:props:2128, Glass Block Window Coral +props:props:2129, Glass Block Window Cyan +props:props:2130, Glass Block Window Grey +props:props:2131, Glass Block Window Black +props:props:2132, Glass Block Window Light Wood +props:props:2133, Glass Block Window Medium Wood +props:props:2134, Glass Block Window Dark Wood +props:props:2135, Single Block Window +props:props:2136, Single Block Window Dark Blue +props:props:2137, Single Block Window Orange +props:props:2138, Single Block Window Purple +props:props:2139, Single Block Window Blue +props:props:2140, Single Block Window Lime +props:props:2141, Single Block Window Green +props:props:2142, Single Block Window Fuchsia +props:props:2143, Single Block Window Light Blue +props:props:2144, Single Block Window Razzle +props:props:2145, Single Block Window Red +props:props:2146, Single Block Window Pink +props:props:2147, Single Block Window Yellow +props:props:2148, Single Block Window Coral +props:props:2149, Single Block Window Cyan +props:props:2150, Single Block Window Grey +props:props:2151, Single Block Window Black +props:props:2152, Single Block Window Light Wood +props:props:2153, Single Block Window Medium Wood +props:props:2154, Single Block Window Dark Wood +props:props:2155, Diamond Pane Window +props:props:2156, Diamond Pane Window Dark Blue +props:props:2157, Diamond Pane Window Orange +props:props:2158, Diamond Pane Window Purple +props:props:2159, Diamond Pane Window Blue +props:props:2160, Diamond Pane Window Lime +props:props:2161, Diamond Pane Window Green +props:props:2162, Diamond Pane Window Fuchsia +props:props:2163, Diamond Pane Window Light Blue +props:props:2164, Diamond Pane Window Razzle +props:props:2165, Diamond Pane Window Red +props:props:2166, Diamond Pane Window Pink +props:props:2167, Diamond Pane Window Yellow +props:props:2168, Diamond Pane Window Coral +props:props:2169, Diamond Pane Window Cyan +props:props:2170, Diamond Pane Window Grey +props:props:2171, Diamond Pane Window Black +props:props:2172, Diamond Pane Window Light Wood +props:props:2173, Diamond Pane Window Medium Wood +props:props:2174, Diamond Pane Window Dark Wood +props:props:2175, Single Diamond Pane Window +props:props:2176, Single Diamond Pane Window Dark Blue +props:props:2177, Single Diamond Pane Window Orange +props:props:2178, Single Diamond Pane Window Purple +props:props:2179, Single Diamond Pane Window Blue +props:props:2180, Single Diamond Pane Window Lime +props:props:2181, Single Diamond Pane Window Green +props:props:2182, Single Diamond Pane Window Fuchsia +props:props:2183, Single Diamond Pane Window Light Blue +props:props:2184, Single Diamond Pane Window Razzle +props:props:2185, Single Diamond Pane Window Red +props:props:2186, Single Diamond Pane Window Pink +props:props:2187, Single Diamond Pane Window Yellow +props:props:2188, Single Diamond Pane Window Coral +props:props:2189, Single Diamond Pane Window Cyan +props:props:2190, Single Diamond Pane Window Grey +props:props:2191, Single Diamond Pane Window Black +props:props:2192, Single Diamond Pane Window Light Wood +props:props:2193, Single Diamond Pane Window Medium Wood +props:props:2194, Single Diamond Pane Window Dark Wood +props:props:2195, Garden Style Window +props:props:2196, Garden Style Window Dark Blue +props:props:2197, Garden Style Window Orange +props:props:2198, Garden Style Window Purple +props:props:2199, Garden Style Window Blue +props:props:2200, Garden Style Window Lime +props:props:2201, Garden Style Window Green +props:props:2202, Garden Style Window Fuchsia +props:props:2203, Garden Style Window Light Blue +props:props:2204, Garden Style Window Razzle +props:props:2205, Garden Style Window Red +props:props:2206, Garden Style Window Pink +props:props:2207, Garden Style Window Yellow +props:props:2208, Garden Style Window Coral +props:props:2209, Garden Style Window Cyan +props:props:2210, Garden Style Window Grey +props:props:2211, Garden Style Window Black +props:props:2212, Garden Style Window Light Wood +props:props:2213, Garden Style Window Medium Wood +props:props:2214, Garden Style Window Dark Wood +props:props:2215, End Table White +props:props:2216, End Table Black +props:props:2217, End Table Light Wood +props:props:2218, End Table Medium Wood +props:props:2219, End Table Dark Wood +props:props:2220, Modern Bed White +props:props:2221, Modern Bed White Dark Blue +props:props:2222, Modern Bed White Orange +props:props:2223, Modern Bed White Purple +props:props:2224, Modern Bed White Blue +props:props:2225, Modern Bed White Lime +props:props:2226, Modern Bed White Green +props:props:2227, Modern Bed White Fuchsia +props:props:2228, Modern Bed White Light Blue +props:props:2229, Modern Bed White Razzle +props:props:2230, Modern Bed White Red +props:props:2231, Modern Bed White Pink +props:props:2232, Modern Bed White Yellow +props:props:2233, Modern Bed White Coral +props:props:2234, Modern Bed White Cyan +props:props:2235, Modern Bed White Grey +props:props:2236, Modern Bed White Black +props:props:2237, Modern Bed Black +props:props:2238, Modern Bed Black Dark Blue +props:props:2239, Modern Bed Black Orange +props:props:2240, Modern Bed Black Purple +props:props:2241, Modern Bed Black Blue +props:props:2242, Modern Bed Black Lime +props:props:2243, Modern Bed Black Green +props:props:2244, Modern Bed Black Fuchsia +props:props:2245, Modern Bed Black Light Blue +props:props:2246, Modern Bed Black Razzle +props:props:2247, Modern Bed Black Red +props:props:2248, Modern Bed Black Pink +props:props:2249, Modern Bed Black Yellow +props:props:2250, Modern Bed Black Coral +props:props:2251, Modern Bed Black Cyan +props:props:2252, Modern Bed Black Grey +props:props:2253, Modern Bed Black Black +props:props:2254, Modern Bed Light Wood +props:props:2255, Modern Bed Light Wood Dark Blue +props:props:2256, Modern Bed Light Wood Orange +props:props:2257, Modern Bed Light Wood Purple +props:props:2258, Modern Bed Light Wood Blue +props:props:2259, Modern Bed Light Wood Lime +props:props:2260, Modern Bed Light Wood Green +props:props:2261, Modern Bed Light Wood Fuchsia +props:props:2262, Modern Bed Light Wood Light Blue +props:props:2263, Modern Bed Light Wood Razzle +props:props:2264, Modern Bed Light Wood Red +props:props:2265, Modern Bed Light Wood Pink +props:props:2266, Modern Bed Light Wood Yellow +props:props:2267, Modern Bed Light Wood Coral +props:props:2268, Modern Bed Light Wood Cyan +props:props:2269, Modern Bed Light Wood Grey +props:props:2270, Modern Bed Light Wood Black +props:props:2271, Modern Bed Medium Wood +props:props:2272, Modern Bed Medium Wood Dark Blue +props:props:2273, Modern Bed Medium Wood Orange +props:props:2274, Modern Bed Medium Wood Purple +props:props:2275, Modern Bed Medium Wood Blue +props:props:2276, Modern Bed Medium Wood Lime +props:props:2277, Modern Bed Medium Wood Green +props:props:2278, Modern Bed Medium Wood Fuchsia +props:props:2279, Modern Bed Medium Wood Light Blue +props:props:2280, Modern Bed Medium Wood Razzle +props:props:2281, Modern Bed Medium Wood Red +props:props:2282, Modern Bed Medium Wood Pink +props:props:2283, Modern Bed Medium Wood Yellow +props:props:2284, Modern Bed Medium Wood Coral +props:props:2285, Modern Bed Medium Wood Cyan +props:props:2286, Modern Bed Medium Wood Grey +props:props:2287, Modern Bed Medium Wood Black +props:props:2288, Modern Bed Dark Wood +props:props:2289, Modern Bed Dark Wood Dark Blue +props:props:2290, Modern Bed Dark Wood Orange +props:props:2291, Modern Bed Dark Wood Purple +props:props:2292, Modern Bed Dark Wood Blue +props:props:2293, Modern Bed Dark Wood Lime +props:props:2294, Modern Bed Dark Wood Green +props:props:2295, Modern Bed Dark Wood Fuchsia +props:props:2296, Modern Bed Dark Wood Light Blue +props:props:2297, Modern Bed Dark Wood Razzle +props:props:2298, Modern Bed Dark Wood Red +props:props:2299, Modern Bed Dark Wood Pink +props:props:2300, Modern Bed Dark Wood Yellow +props:props:2301, Modern Bed Dark Wood Coral +props:props:2302, Modern Bed Dark Wood Cyan +props:props:2303, Modern Bed Dark Wood Grey +props:props:2304, Modern Bed Dark Wood Black +props:props:2305, Storage Bed White +props:props:2306, Storage Bed White Dark Blue +props:props:2307, Storage Bed White Orange +props:props:2308, Storage Bed White Purple +props:props:2309, Storage Bed White Blue +props:props:2310, Storage Bed White Lime +props:props:2311, Storage Bed White Green +props:props:2312, Storage Bed White Fuchsia +props:props:2313, Storage Bed White Light Blue +props:props:2314, Storage Bed Razzle +props:props:2315, Storage Bed White Red +props:props:2316, Storage Bed White Pink +props:props:2317, Storage Bed White Yellow +props:props:2318, Storage Bed White Coral +props:props:2319, Storage Bed White Cyan +props:props:2320, Storage Bed White Grey +props:props:2321, Storage Bed White Black +props:props:2322, Storage Bed Black +props:props:2323, Storage Bed Black Dark Blue +props:props:2324, Storage Bed Black Orange +props:props:2325, Storage Bed Black Purple +props:props:2326, Storage Bed Black Blue +props:props:2327, Storage Bed Black Lime +props:props:2328, Storage Bed Black Green +props:props:2329, Storage Bed Black Fuchsia +props:props:2330, Storage Bed Black Light Blue +props:props:2331, Storage Bed Black Razzle +props:props:2332, Storage Bed Black Red +props:props:2333, Storage Bed Black Pink +props:props:2334, Storage Bed Black Yellow +props:props:2335, Storage Bed Black Coral +props:props:2336, Storage Bed Black Cyan +props:props:2337, Storage Bed Black Grey +props:props:2338, Storage Bed Black Black +props:props:2339, Storage Bed Light Wood +props:props:2340, Storage Bed Light Wood Dark Blue +props:props:2341, Storage Bed Light Wood Orange +props:props:2342, Storage Bed Light Wood Purple +props:props:2343, Storage Bed Light Wood Blue +props:props:2344, Storage Bed Light Wood Lime +props:props:2345, Storage Bed Light Wood Green +props:props:2346, Storage Bed Light Wood Fuchsia +props:props:2347, Storage Bed Light Wood Light Blue +props:props:2348, Storage Bed Light Wood Razzle +props:props:2349, Storage Bed Light Wood Red +props:props:2350, Storage Bed Light Wood Pink +props:props:2351, Storage Bed Light Wood Yellow +props:props:2352, Storage Bed Light Wood Coral +props:props:2353, Storage Bed Light Wood Cyan +props:props:2354, Storage Bed Light Wood Grey +props:props:2355, Storage Bed Light Wood Black +props:props:2356, Storage Bed Medium Wood +props:props:2357, Storage Bed Medium Wood Dark Blue +props:props:2358, Storage Bed Medium Wood Orange +props:props:2359, Storage Bed Medium Wood Purple +props:props:2360, Storage Bed Medium Wood Blue +props:props:2361, Storage Bed Medium Wood Lime +props:props:2362, Storage Bed Medium Wood Green +props:props:2363, Storage Bed Medium Wood Fuchsia +props:props:2364, Storage Bed Medium Wood Light Blue +props:props:2365, Storage Bed Medium Wood Razzle +props:props:2366, Storage Bed Medium Wood Red +props:props:2367, Storage Bed Medium Wood Pink +props:props:2368, Storage Bed Medium Wood Yellow +props:props:2369, Storage Bed Medium Wood Coral +props:props:2370, Storage Bed Medium Wood Cyan +props:props:2371, Storage Bed Medium Wood Grey +props:props:2372, Storage Bed Medium Wood Black +props:props:2373, Storage Bed Dark Wood +props:props:2374, Storage Bed Dark Wood Dark Blue +props:props:2375, Storage Bed Dark Wood Orange +props:props:2376, Storage Bed Dark Wood Purple +props:props:2377, Storage Bed Dark Wood Blue +props:props:2378, Storage Bed Dark Wood Lime +props:props:2379, Storage Bed Dark Wood Green +props:props:2380, Storage Bed Dark Wood Fuchsia +props:props:2381, Storage Bed Dark Wood Light Blue +props:props:2382, Storage Bed Dark Wood Razzle +props:props:2383, Storage Bed Dark Wood Red +props:props:2384, Storage Bed Dark Wood Pink +props:props:2385, Storage Bed Dark Wood Yellow +props:props:2386, Storage Bed Dark Wood Coral +props:props:2387, Storage Bed Dark Wood Cyan +props:props:2388, Storage Bed Dark Wood Grey +props:props:2389, Storage Bed Dark Wood Black +props:props:2390, Patron Doll CanadianCreep +props:props:2391, Patron Doll SOTMead +props:props:2392, Patron Doll QueenSis +props:props:2393, Patron Doll Danny_NL +props:props:2394, Log Bed +props:props:2395, Log Bed Dark Blue +props:props:2396, Log Bed Orange +props:props:2397, Log Bed Purple +props:props:2398, Log Bed Blue +props:props:2399, Log Bed Lime +props:props:2400, Log Bed Green +props:props:2401, Log Bed Fuchsia +props:props:2402, Log Bed Light Blue +props:props:2403, Log Bed Razzle +props:props:2404, Log Bed Red +props:props:2405, Log Bed Pink +props:props:2406, Log Bed Yellow +props:props:2407, Log Bed Coral +props:props:2408, Log Bed Cyan +props:props:2409, Log Bed Grey +props:props:2410, Log Bed Black +props:props:2411, Carpet 1 +props:props:2412, Carpet 1 Dark Blue +props:props:2413, Carpet 1 Orange +props:props:2414, Carpet 1 Purple +props:props:2415, Carpet 1 Blue +props:props:2416, Carpet 1 Lime +props:props:2417, Carpet 1 Green +props:props:2418, Carpet 1 Fuchsia +props:props:2419, Carpet 1 Light Blue +props:props:2420, Carpet 1 Razzle +props:props:2421, Carpet 1 Red +props:props:2422, Carpet 1 Pink +props:props:2423, Carpet 1 Yellow +props:props:2424, Carpet 1 Coral +props:props:2425, Carpet 1 Cyan +props:props:2426, Carpet 1 Grey +props:props:2427, Carpet 1 Black +props:props:2428, Carpet 2 +props:props:2429, Carpet 2 Dark Blue +props:props:2430, Carpet 2 Orange +props:props:2431, Carpet 2 Purple +props:props:2432, Carpet 2 Blue +props:props:2433, Carpet 2 Lime +props:props:2434, Carpet 2 Green +props:props:2435, Carpet 2 Fuchsia +props:props:2436, Carpet 2 Light Blue +props:props:2437, Carpet 2 Razzle +props:props:2438, Carpet 2 Red +props:props:2439, Carpet 2 Pink +props:props:2440, Carpet 2 Yellow +props:props:2441, Carpet 2 Coral +props:props:2442, Carpet 2 Cyan +props:props:2443, Carpet 2 Grey +props:props:2444, Carpet 2 Black +props:props:2445, Carpet 3 +props:props:2446, Carpet 3 Dark Blue +props:props:2447, Carpet 3 Orange +props:props:2448, Carpet 3 Purple +props:props:2449, Carpet 3 Blue +props:props:2450, Carpet 3 Lime +props:props:2451, Carpet 3 Green +props:props:2452, Carpet 3 Fuchsia +props:props:2453, Carpet 3 Light Blue +props:props:2454, Carpet 3 Razzle +props:props:2455, Carpet 3 Red +props:props:2456, Carpet 3 Pink +props:props:2457, Carpet 3 Yellow +props:props:2458, Carpet 3 Coral +props:props:2459, Carpet 3 Cyan +props:props:2460, Carpet 3 Grey +props:props:2461, Carpet 3 Black +props:props:2462, Floor Cushion +props:props:2463, Floor Cushion Dark Blue +props:props:2464, Floor Cushion Orange +props:props:2465, Floor Cushion Purple +props:props:2466, Floor Cushion Blue +props:props:2467, Floor Cushion Lime +props:props:2468, Floor Cushion Green +props:props:2469, Floor Cushion Fuchsia +props:props:2470, Floor Cushion Light Blue +props:props:2471, Floor Cushion Razzle +props:props:2472, Floor Cushion Red +props:props:2473, Floor Cushion Pink +props:props:2474, Floor Cushion Yellow +props:props:2475, Floor Cushion Coral +props:props:2476, Floor Cushion Cyan +props:props:2477, Floor Cushion Grey +props:props:2478, Floor Cushion Black +props:props:2479, Soda Machine +props:props:2480, Vending Machine +props:props:2481, Creeper Cola +props:props:2482, Soda Bottles +props:props:2483, PayPhone +props:props:2484, Stop Sign +props:props:2485, Fire Hydrant +props:props:2486, Single Table Light Wood +props:props:2487, Single Table Black +props:props:2488, Single Table White Wood +props:props:2489, Single Table Medium Wood +props:props:2490, Single Table Dark Wood +props:props:2491, Double Table Light Wood +props:props:2492, Double Table Black +props:props:2493, Double Table White Wood +props:props:2494, Double Table Medium Wood +props:props:2495, Double Table Dark Wood +props:props:2496, Large Table Light Wood +props:props:2497, Large Table Black +props:props:2498, Large Table White Wood +props:props:2499, Large Table Medium Wood +props:props:2500, Large Table Dark Wood +props:props:2501, Mail Box +props:props:2502, Bus Stop +props:props:2503, Newspaper Dispenser +props:props:2505, Lantern +props:props:2506, Bus Stop Sign +props:props:2507, Mortar and Pestle +props:props:2508, Cast Iron Pot +props:props:2509, Hanging Potions +props:props:2510, Voodoo Doll +props:props:2511, Potions Shelf Tall +props:props:2512, Bottom Cabinet White +props:props:2513, Bottom Cabinet 2 White +props:props:2514, Bottom Cabinet 3 White +props:props:2515, Bottom Cabinet Corner Right White +props:props:2516, Bottom Cabinet Corner Left +props:props:2517, Bottom Cabinet Center White +props:props:2518, Top Cabinet Glass White +props:props:2519, Top Cabinet White +props:props:2520, Kitchen Shelf White +props:props:2521, Bottom Cabinet Center White +props:props:2522, Bottom Cabinet Corner Left White +props:props:2523, Bottom Cabinet Corner Right White +props:props:2524, Wall Cabinet Full White +props:props:2525, Kitchen Sink White +props:props:2526, Rocking Cradle +props:props:2527, Diaper Changing Table Medium Wood +props:props:2528, Diaper Changing Table White +props:props:2529, Diaper Changing Table Dark Wood +props:props:2530, Pride Flag 1 Gay +props:props:2531, Pride Flag 1 Aromantic +props:props:2532, Pride Flag 1 Asexual +props:props:2533, Pride Flag 1 Bisexual +props:props:2534, Pride Flag 1 Genderfluid +props:props:2535, Pride Flag 1 Lesbian +props:props:2536, Pride Flag 1 Pansexual +props:props:2537, Pride Flag 1 Trans +props:props:2538, Pride Flag 2 Gay +props:props:2539, Pride Flag 2 Aromantic +props:props:2540, Pride Flag 2 Asexual +props:props:2541, Pride Flag 2 Bisexual +props:props:2542, Pride Flag 2 Genderfluid +props:props:2543, Pride Flag 2 Lesbian +props:props:2544, Pride Flag 2 Pansexual +props:props:2545, Pride Flag 2 Trans +props:props:2546, Pile Of Books 3 +props:props:2547, Ouija board +props:props:2548, AC Unit +props:props:2549, Directors Chair +props:props:2550, Old Dining Table +props:props:2551, Old Chair +props:props:2552, Old Table +props:props:2553, Old Coffee Table +props:props:2554, Iron Kettle +props:props:2555, Hanging Pots +props:props:2556, Hanging Pots 2 +props:props:2557, Mannequin +props:props:2558, Potions Shelf Short +props:props:2559, Telephone Pole Bottom +props:props:2560, Telephone Pole Top +props:props:2561, Soda Fountain +props:props:2562, Ice Cream Display +props:props:2563, Pencil Cup +props:props:2564, Notebook +props:props:2565, Ladder +props:props:2566, Wicker Armchair +props:props:2567, Wicker Table Tall +props:props:2568, Wicker Table Small +props:props:2569, Wicker Couch Left +props:props:2570, Wicker Couch Center +props:props:2571, Wicker Couch Right +props:props:2572, Cardboard Box +props:props:2574, Humidifier +props:props:2575, Day Bed +props:props:2576, Day Bed Dark Blue +props:props:2577, Day Bed Orange +props:props:2578, Day Bed Purple +props:props:2579, Day Bed Blue +props:props:2580, Day Bed Lime +props:props:2581, Day Bed Green +props:props:2582, Day Bed Fuchsia +props:props:2583, Day Bed Light Blue +props:props:2584, Day Bed Razzle +props:props:2585, Day Bed Red +props:props:2586, Day Bed Pink +props:props:2587, Day Bed Yellow +props:props:2588, Day Bed Coral +props:props:2589, Day Bed Cyan +props:props:2590, Dinosaur Plush +props:props:2591, Backpack +props:props:2592, Backpack Blue +props:props:2593, Backpack Orange +props:props:2594, Backpack Purple +props:props:2595, Backpack Blue +props:props:2596, Backpack Lime +props:props:2597, Backpack Green +props:props:2598, Backpack Fuchsia +props:props:2599, Backpack Light Blue +props:props:2600, Backpack Razzle +props:props:2601, Backpack Red +props:props:2602, Backpack Pink 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Dark Wood +props:props:2634, Drawers Light Wood +props:props:2635, Drawers Black +props:props:2636, Bathroom Shelf +props:props:2637, Hanging Ghost +props:props:2638, Poster Close Encounters +props:props:2639, Poster Rocky Horror Picture Show +props:props:2640, Poster Watchmen +props:props:2641, Poster Back to the Future +props:props:2642, Poster Ghostbusters +props:props:2643, Poster Jaws +props:props:2644, Poster The Exorcist +props:props:2645, Poster Tron +props:props:2646, Poster Fargo +props:props:2647, Poster The Nightmare Before Christmas +props:props:2648, Poster Akira +props:props:2649, Poster Children of the Corn +props:props:2650, Poster Arachnophobia +props:props:2651, Poster Star Wars +props:props:2652, Poster The Empire Strikes Back +props:props:2653, Poster Batman +props:props:2654, Poster Alien +props:props:2655, Poster MIB +props:props:2656, Poster ET +props:props:2657, Poster Return of the Jedi +props:props:2658, Poster Jurassic Park +props:props:2659, Poster Planet of the Apes +props:props:2660, Poster The Thing +props:props:2661, Wrought Iron Bed +props:props:2662, Patron Doll jewelzdevone +props:props:2663, Unicorn Plush +props:props:2664, Cat Clock +props:props:2668, Wicker Table Round +props:props:2669, Wicker Bed Chest +props:props:2671, Wicker Chair +props:props:2672, Wicker Couch Corner +props:props:2673, Wicker Screen Single +props:props:2674, Wicker Screen +props:props:2675, Wicker Bed +props:props:2676, Door 1 Left Black +props:props:2677, Door 1 Right Black +props:props:2678, Door 1 Left White +props:props:2679, Door 1 Right White +props:props:2680, Door 2 Left Black +props:props:2681, Door 2 Right Black +props:props:2682, Door 2 Left White +props:props:2683, Door 2 Right White +props:props:2684, Patron Doll MCenderdragon +props:props:2685, Bedside Shelf Light Wood +props:props:2686, Bedside Shelf Medium Wood +props:props:2687, Bedside Shelf Dark Wood +props:props:2688, Bedside Shelf White +props:props:2689, Bedside Shelf Black 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+props:props:2716, Switch Dock Pink Green +props:props:2717, Switch Dock Red Blue +props:props:2718, Switch Dock Gray +props:props:2719, Switch Dock Yellow +props:props:2720, Wine Rack Dark +props:props:2721, Wine Rack Beach +props:props:2722, Wooden Table Medium +props:props:2723, Wooden Table Dark +props:props:2724, Wooden Table Beach +props:props:2725, Wooden Chair Medium +props:props:2726, Wooden Chair Dark +props:props:2727, Wooden Chair Beach +props:props:2728, Vanity Left Medium +props:props:2729, Vanity Left Dark +props:props:2730, Vanity Left Beach +props:props:2731, Vanity Left White +props:props:2732, Vanity Left Black +props:props:2733, Vanity Center Medium +props:props:2734, Vanity Center Dark +props:props:2735, Vanity Center Beach +props:props:2736, Vanity Center White +props:props:2737, Vanity Center Black +props:props:2738, Vanity Right Medium +props:props:2739, Vanity Right Dark +props:props:2740, Vanity Right Beach +props:props:2741, Vanity Right White +props:props:2742, Vanity Right Black +props:props:2743, Credenza Dark +props:props:2744, Credenza Beach +props:props:2745, Credenza White +props:props:2746, Credenza Black +props:props:2747, Double Bed White Medium +props:props:2748, Double Bed Yellow Medium +props:props:2749, Double Bed Pink Dark +props:props:2750, Double Bed Black Dark +props:props:2751, Double Bed Blue Dark +props:props:2752, Double Bed Brown Dark +props:props:2753, Double Bed Coral Dark +props:props:2754, Double Bed Cyan Dark +props:props:2755, Double Bed Fuchsia Dark +props:props:2756, Double Bed Green Dark +props:props:2757, Double Bed Grey Dark +props:props:2758, Double Bed Light Blue Dark +props:props:2759, Double Bed Lime Dark +props:props:2760, Double Bed Orange Dark +props:props:2761, Double Bed Purple Dark +props:props:2762, Double Bed Razzle Dark +props:props:2763, Double Bed Red Dark +props:props:2764, Double Bed White Dark +props:props:2765, Double Bed Yellow Dark +props:props:2766, Double Bed Pink Beach +props:props:2767, Double Bed Black Beach +props:props:2768, Double Bed Blue Beach +props:props:2769, Double Bed Brown Beach +props:props:2770, Double Bed Coral Beach +props:props:2771, Double Bed Cyan Beach +props:props:2772, Double Bed Fuchsia Beach +props:props:2773, Double Bed Green Beach +props:props:2774, Double Bed Grey Beach +props:props:2775, Double Bed Light Blue Beach +props:props:2776, Double Bed Lime Beach +props:props:2777, Double Bed Orange Beach +props:props:2778, Double Bed Purple Beach +props:props:2779, Double Bed Razzle Beach +props:props:2780, Double Bed Red Beach +props:props:2781, Double Bed White Beach +props:props:2782, Double Bed Yellow Beach +props:props:2783, Double Bed Pink Black +props:props:2784, Double Bed Black Black +props:props:2785, Double Bed Blue Black +props:props:2786, Double Bed Brown Black +props:props:2787, Double Bed Coral Black +props:props:2788, Double Bed Cyan Black +props:props:2789, Double Bed Fuchsia Black +props:props:2790, Double Bed Green Black +props:props:2791, Double Bed Grey Black +props:props:2792, Double Bed Light Blue Black +props:props:2793, Double Bed Lime Black +props:props:2794, Double Bed Orange Black +props:props:2795, Double Bed Purple Black +props:props:2796, Double Bed Razzle Black +props:props:2797, Double Bed Red Black +props:props:2798, Double Bed White Black +props:props:2799, Double Bed Yellow Black +props:props:2800, Double Bed Pink White +props:props:2801, Double Bed Black White +props:props:2802, Double Bed Blue White +props:props:2803, Double Bed Brown White +props:props:2804, Double Bed Coral White +props:props:2805, Double Bed Cyan White +props:props:2806, Double Bed Fuchsia White +props:props:2807, Double Bed Green White +props:props:2808, Double Bed Grey White +props:props:2809, Double Bed Light Blue White +props:props:2810, Double Bed Lime White +props:props:2811, Double Bed Orange White +props:props:2812, Double Bed Purple White +props:props:2813, Double Bed Razzle White +props:props:2814, Double Bed Red White +props:props:2815, Double Bed White White +props:props:2816, Double Bed Yellow White +props:props:2817, Single Bed Pink Medium +props:props:2818, Single Bed Brown Medium +props:props:2819, Single Bed Orange Medium +props:props:2820, Single Bed Purple Medium +props:props:2821, Single Bed Blue Medium +props:props:2822, Single Bed Lime Medium +props:props:2823, Single Bed Green Medium +props:props:2824, Single Bed Fuchsia Medium +props:props:2825, Single Bed Light Blue Medium +props:props:2826, Single Bed Razzle Medium +props:props:2827, Single Bed Red Medium +props:props:2828, Single Bed White Medium +props:props:2829, Single Bed Black Medium +props:props:2830, Single Bed Yellow Medium +props:props:2831, Single Bed Coral Medium +props:props:2832, Single Bed Cyan Medium +props:props:2833, Single Bed Pink Dark +props:props:2834, Single Bed Brown Dark +props:props:2835, Single Bed Orange Dark +props:props:2836, Single Bed Purple Dark 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Beach +props:props:2861, Single Bed Black Beach +props:props:2862, Single Bed Yellow Beach +props:props:2863, Single Bed Coral Beach +props:props:2864, Single Bed Cyan Beach +props:props:2865, Single Bed Pink Black +props:props:2866, Single Bed Brown Black +props:props:2867, Single Bed Orange Black +props:props:2868, Single Bed Purple Black +props:props:2869, Single Bed Blue Black +props:props:2870, Single Bed Lime Black +props:props:2871, Single Bed Green Black +props:props:2872, Single Bed Fuchsia Black +props:props:2873, Single Bed Light Blue Black +props:props:2874, Single Bed Razzle Black +props:props:2875, Single Bed Red Black +props:props:2876, Single Bed White Black +props:props:2877, Single Bed Black Black +props:props:2878, Single Bed Yellow Black +props:props:2879, Single Bed Coral Black +props:props:2880, Single Bed Cyan Black +props:props:2881, Single Bed Pink White +props:props:2882, Single Bed Brown White +props:props:2883, Single Bed Orange White +props:props:2884, Single Bed Purple White +props:props:2885, Single Bed Blue White +props:props:2886, Single Bed Lime White +props:props:2887, Single Bed Green White +props:props:2888, Single Bed Fuchsia White +props:props:2889, Single Bed Light Blue White +props:props:2890, Single Bed Razzle White +props:props:2891, Single Bed Red White +props:props:2892, Single Bed White White +props:props:2893, Single Bed Black White +props:props:2894, Single Bed Yellow White +props:props:2895, Single Bed Coral White +props:props:2896, Single Bed Cyan White +props:props:2897, Single Bed Grey Light +props:props:2898, Single Bed Grey Medium +props:props:2899, Single Bed Grey Dark +props:props:2900, Single Bed Grey Beach +props:props:2901, Single Bed Grey White +props:props:2902, Single Bed Grey Black +props:props:2903, Rocking Chair Medium +props:props:2904, Rocking Chair Dark +props:props:2905, Rocking Chair Beach +props:props:2906, Rocking Chair White +props:props:2907, Rocking Chair Black +props:props:2908, Closet 2 Beach +props:props:2909, Closet 3 Beach +props:props:2911, Closet 4 Beach +props:props:2912, Closet 5 Beach +props:props:2913, Closet 6 Beach +props:props:2915, Closet 7 Beach +props:props:2917, Closet 1 Beach +props:props:2918, Wood Desk Medium +props:props:2919, Wood Desk Dark +props:props:2920, Wood Desk Beach +props:props:2921, Wood Desk White +props:props:2922, Wood Desk Black +props:props:2923, Wooden Office Chair Medium +props:props:2924, Wooden Office Chair Dark +props:props:2925, Wooden Office Chair Beach +props:props:2926, Wooden Office Chair White +props:props:2927, Wooden Office Chair Black +props:props:2928, Filing Cabinet Medium +props:props:2929, Filing Cabinet Dark +props:props:2930, Filing Cabinet Beach +props:props:2931, Filing Cabinet White +props:props:2932, Filing Cabinet Black +props:props:2933, Filing Cabinet Light Open +props:props:2934, Filing Cabinet Medium Open +props:props:2935, Filing Cabinet Dark Open +props:props:2936, Filing Cabinet Beach Open +props:props:2937, Filing Cabinet White Open +props:props:2938, Filing Cabinet Black Open +props:props:2939, Patron Doll Justice Kippi +props:props:2940, Patron Doll Dusty21134 +props:props:2941, Patron Doll Freyjadono +props:props:2942, Patron Doll KarMagick +props:props:2943, Patron Doll Hugstoall +props:props:2944, Patron Doll texaswriter +props:props:2945, Patron Doll Flossy +props:props:2946, Patron Doll the_creeper2007 +props:props:2947, Patron Doll WriteEscape +props:props:2948, Beach Umbrella Rainbow +props:props:2949, Patron Doll thecodymaverick +props:props:2950, Patron Doll Sirbonycus +props:props:2951, Patron Doll H2ODeliriousYT +props:props:2952, Patron Doll CaRtOoNz_YT +props:props:2953, Patron Doll DeadSquirrel +props:props:2954, Patron Doll Ohmwrecker +props:props:2955, Patron Doll gorillaphent +props:props:2956, Wooden Table White +props:props:2957, Wooden Table Black +props:props:2958, Wooden Table 2 Medium +props:props:2959, Wooden Table 2 Dark +props:props:2960, Wooden Table 2 Beach +props:props:2961, Wooden Table 2 White +props:props:2962, Wooden Table 2 Black +props:props:2963, Bedside Shelf Beach +props:props:2965, Medium BookShelf Beach +props:props:2966, Wall BookShelf Beach +props:props:2967, Modern Bed Beach Wood +props:props:2968, Modern Bed Beach Dark Blue +props:props:2969, Modern Bed Beach Orange +props:props:2970, Modern Bed Beach Purple +props:props:2971, Modern Bed Beach Blue +props:props:2972, Modern Bed Beach Lime +props:props:2973, Modern Bed Beach Green +props:props:2974, Modern Bed Beach Fuchsia +props:props:2975, Modern Bed Beach Light Blue +props:props:2976, Modern Bed Beach Razzle +props:props:2977, Modern Bed Beach Red +props:props:2978, Modern Bed Beach Pink +props:props:2979, Modern Bed Beach Yellow +props:props:2980, Modern Bed Beach Coral +props:props:2981, Modern Bed Beach Cyan +props:props:2982, Modern Bed Beach Grey +props:props:2983, Modern Bed Beach Black +props:props:2984, Storage Bed Beach Wood +props:props:2985, Storage Bed Beach Dark Blue +props:props:2986, Storage Bed Beach Orange +props:props:2987, Storage Bed Beach Purple +props:props:2988, Storage Bed Beach Blue +props:props:2989, Storage Bed Beach Lime +props:props:2990, Storage Bed Beach Green +props:props:2991, Storage Bed Beach Fuchsia +props:props:2992, Storage Bed Beach Light Blue +props:props:2993, Storage Bed Beach Razzle +props:props:2994, Storage Bed Beach Red +props:props:2995, Storage Bed Beach Pink +props:props:2996, Storage Bed Beach Yellow +props:props:2997, Storage Bed Beach Coral +props:props:2998, Storage Bed Beach Cyan +props:props:2999, Storage Bed Beach Grey +props:props:3000, Storage Bed Beach Black +props:props:3001, Storage Desk Beach +props:props:3002, Industrial TV Stand Beach +props:props:3003, TV Stand Black +props:props:3004, TV Stand White +props:props:3005, TV Stand Medium +props:props:3006, TV Stand Dark +props:props:3007, TV Stand Beach +props:props:3008, Dresser Medium +props:props:3009, Dresser Dark +props:props:3010, Dresser Beach +props:props:3011, Dresser Black +props:props:3012, Dresser White +props:props:3013, Sideboard Medium +props:props:3014, Sideboard Dark +props:props:3015, Sideboard Beach +props:props:3016, Sideboard Black +props:props:3017, Sideboard White +props:props:3018, Wardrobe Medium +props:props:3019, Wardrobe Dark +props:props:3020, Wardrobe Beach +props:props:3021, Wardrobe Black +props:props:3022, Wardrobe White +props:props:3023, Door 1 Left Beach +props:props:3024, Door 1 Right Beach +props:props:3025, Door 2 Left Beach +props:props:3026, Door 2 Right Beach +props:props:3027, Door 4 Left Light +props:props:3028, Door 4 Left Medium +props:props:3029, Door 4 Left Dark +props:props:3030, Door 4 Left Beach +props:props:3031, Door 4 Right Light +props:props:3032, Door 4 Right Medium +props:props:3033, Door 4 Right Dark +props:props:3034, Door 4 Right Beach +props:props:3035, Tall Lamp 4 +props:props:3036, Ingolf Chair Beach +props:props:3037, Borje Chair Beach +props:props:3038, Borje Chair Beach Dark Blue +props:props:3039, Borje Chair Beach Orange +props:props:3040, Borje Chair Beach Purple +props:props:3041, Borje Chair Beach Blue +props:props:3042, Borje Chair Beach Lime +props:props:3043, Borje Chair Beach Green +props:props:3044, Borje Chair Beach Fuchsia +props:props:3045, Borje Chair Beach Light Blue +props:props:3046, Borje Chair Beach Razzle +props:props:3047, Borje Chair Beach Red +props:props:3048, Borje Chair Beach Pink +props:props:3049, Borje Chair Beach Black +props:props:3050, Borje Chair Beach Yellow +props:props:3051, Borje Chair Beach Coral +props:props:3052, Borje Chair Beach Cyan +props:props:3053, Borje Chair Beach Gray +props:props:3054, Industrial Coffee Table Beach +props:props:3055, Industrial Table 1 Beach +props:props:3056, Industrial Table 2 Beach +props:props:3057, Shutter Left Beach Wood +props:props:3058, Shutter Right Beach Wood +props:props:3059, Horizontal Window Beach Wood +props:props:3060, Bowl Sink Black +props:props:3061, Bowl Sink White +props:props:3062, Bowl Sink Medium +props:props:3063, Bowl Sink Dark +props:props:3064, Bowl Sink Beach +props:props:3065, Banister 1 Wood Beach +props:props:3066, Banister 1 Wood Black +props:props:3067, Banister 1 Wood White +props:props:3068, Bay Window Beach Wood +props:props:3069, Bay Window Tall Beach Wood +props:props:3070, Single Block Window Beach Wood +props:props:3071, Tiny Window Beach Wood +props:props:3072, Glass Block Window Beach Wood +props:props:3073, Single Diamond Pane Window Beach Wood +props:props:3074, Diamond Pane Window Beach Wood +props:props:3075, Garden Style Window Beach Wood +props:props:3076, Single Table Beach Wood +props:props:3077, Double Table Beach Wood +props:props:3078, Large Table Beach Wood +props:props:3252, Billiard Table H20 +props:props:3253, Statue H2ODeliriousYT +props:props:3254, Patron Doll Jakl +props:props:3255, Patron Doll WerewolfEnthusiast +props:props:3256, Patron Doll AnimationSpirit +props:props:3257, Wall Mounted Bat +props:props:3258, Wall Mounted Hockey Mask +props:props:3259, End Table Beach Wood +props:props:3260, Wrought Iron Table +props:props:3261, Wrought Iron Chair +props:props:3262, WallFountain +props:props:3263, Arabic Window +props:props:3264, Happy Birthday +props:props:3265, Potted Fern +props:props:3266, Potted Nopal White +props:props:3267, Potted Palm White +props:props:3268, Drying Rack +props:props:3269, Paper Towels +props:props:3270, Heart Curtain +props:props:3271, Patron Doll ReeseRiverson +props:props:3272, IronGolem +props:props:3273, Jeweled Chalice +props:props:3274, Poster Burger Shark +props:props:3311, Quixy Lamp Base +props:props:3312, Quixy Lamp Cables +props:props:3313, Quixy Lamp Lights +props:props:3314, Jail Door +props:props:3315, Jail Bars Double +props:props:3316, Jail Bars Single +props:props:3317, Spiral Staircase White +props:props:3318, Spiral Staircase Black +props:props:3319, Wall Sign Honey +props:props:3320, Sign Apothecary +props:props:3321, Sign Carpenter +props:props:3322, Sign Archery +props:props:3323, Sign Baker +props:props:3324, Sign Baker 2 +props:props:3325, Sign Bank +props:props:3326, Sign Blacksmith +props:props:3327, Sign Bomb Shop +props:props:3328, Sign Book Shop +props:props:3329, Sign Butcher +props:props:3330, Sign Camping +props:props:3331, Sign Candy Shop +props:props:3332, Sign Farming +props:props:3333, Sign Fishery +props:props:3334, Sign Flower Shop +props:props:3335, Sign General Store +props:props:3336, Sign Inn +props:props:3337, Sign Jail +props:props:3338, Sign Jeweler +props:props:3339, Sign Shoes +props:props:3340, Sign Lumber +props:props:3341, Sign Magic Shop +props:props:3342, Sign Map Shop +props:props:3343, Sign Mine +props:props:3344, Sign Pet Shop +props:props:3345, Sign Produce +props:props:3346, Sign Pub +props:props:3347, Sign Stables +props:props:3348, Sign Tailor +props:props:3349, Sign Toy Shop +props:props:3350, Sign Vineyard +props:props:3351, Sign Swords +props:props:3352, Sign Helm +props:props:3353, Sign Furniture Store +props:props:3354, Sign Music Shop +props:props:3355, Sign Shield +props:props:3356, Spiral Staircase Landing White +props:props:3357, Spiral Staircase Landing Black +props:props:3358, Jail Door Open +props:props:3359, Piano Bench Wood +props:props:3360, Spiral Staircase Glass +props:props:3361, Spiral Staircase Landing Glass +props:props:3362, Patron Doll ViMi +props:props:3363, Patron Doll LunaTheWoffle +props:props:3364, Potted Palm Clay +props:props:3365, Potted Palm Black +props:props:3366, Kajika's Sword +props:props:3367, Potted Nopal Clay +props:props:3368, Potted Nopal Black +props:props:3369, Silvio y Flex +props:props:3370, Patron Doll Silvio +props:props:3371, Patron Doll Flex +props:props:3372, TJ +props:clay:0, Red Crafting Clay +props:clay:1, Blue Crafting Clay +props:clay:2, Green Crafting Clay +props:tool, Decowand +opencomputers:adapter:0, Adapter +opencomputers:assembler:0, Electronics Assembler +opencomputers:cable:11250603, Cable +opencomputers:capacitor:0, Capacitor +opencomputers:case1:0, Computer Case (Tier 1) +opencomputers:case3:0, Computer Case (Tier 3) +opencomputers:case2:0, Computer Case (Tier 2) +opencomputers:chameliumblock:0, Block of Chamelium +opencomputers:charger:0, Charger +opencomputers:disassembler:0, Disassembler +opencomputers:diskdrive:0, Disk Drive +opencomputers:geolyzer:0, Geolyzer +opencomputers:hologram1:0, Hologram Projector (Tier 1) +opencomputers:hologram2:0, Hologram Projector (Tier 2) +opencomputers:keyboard:0, Keyboard +opencomputers:motionsensor:0, Motion Sensor +opencomputers:powerconverter:0, Power Converter +opencomputers:powerdistributor:0, Power Distributor +opencomputers:printer:0, 3D Printer +opencomputers:raid:0, Raid +opencomputers:redstone:0, Redstone I/O +opencomputers:relay:0, Relay +opencomputers:screen1:0, Screen (Tier 1) +opencomputers:screen3:0, Screen (Tier 3) +opencomputers:screen2:0, Screen (Tier 2) +opencomputers:rack:0, Rack +opencomputers:waypoint:0, Waypoint +opencomputers:casecreative:0, Computer Case (Creative) +opencomputers:microcontroller:0, Microcontroller +opencomputers:print:0, 3D Print +opencomputers:robotafterimage:0, Robot +opencomputers:robot:0, robot.name +opencomputers:endstone:0, End Stone +opencomputers:netsplitter:0, Net Splitter +opencomputers:transposer:0, Transposer +opencomputers:carpetedcapacitor:0, Carpeted Capacitor +opencomputers:material:1, Grog +opencomputers:material:10, Arithmetic Logic Unit (ALU) +opencomputers:material:15, Arrow Keys +opencomputers:material:14, Button Group +opencomputers:material:5, Card Base +opencomputers:material:28, Chamelium +opencomputers:material:3, Circuit Board +opencomputers:material:11, Control Unit (CU) +opencomputers:material:0, Cutting Wire +opencomputers:material:29, Diamond Chip +opencomputers:material:12, Disk Platter +opencomputers:material:23, Drone Case (Tier 1) +opencomputers:material:24, Drone Case (Tier 2) +opencomputers:material:25, Drone Case (Creative) +opencomputers:material:27, Ink Cartridge +opencomputers:material:26, Ink Cartridge (Empty) +opencomputers:material:13, Interweb +opencomputers:material:7, Microchip (Tier 1) +opencomputers:material:8, Microchip (Tier 2) +opencomputers:material:9, Microchip (Tier 3) +opencomputers:material:20, Microcontroller Case (Tier 1) +opencomputers:material:21, Microcontroller Case (Tier 2) +opencomputers:material:22, Microcontroller Case (Creative) +opencomputers:material:16, Numeric Keypad +opencomputers:material:4, Printed Circuit Board (PCB) +opencomputers:material:2, Raw Circuit Board +opencomputers:material:17, Tablet Case (Tier 1) +opencomputers:material:18, Tablet Case (Tier 2) +opencomputers:material:19, Tablet Case (Creative) +opencomputers:material:6, Transistor +opencomputers:tool:0, Analyzer +opencomputers:tool:1, Network Debugger +opencomputers:tool:4, OpenComputers Manual +opencomputers:tool:5, Nanomachines +opencomputers:tool:2, Remote Terminal +opencomputers:tool:3, Texture Picker +opencomputers:wrench, Scrench +opencomputers:hoverboots, Hover Boots +opencomputers:component:16, Accelerated Processing Unit (APU) (Tier 2) +opencomputers:component:17, Accelerated Processing Unit (APU) (Tier 3) +opencomputers:component:18, Accelerated Processing Unit (APU) (Creative) +opencomputers:component:3, Component Bus (Tier 1) +opencomputers:component:4, Component Bus (Tier 2) +opencomputers:component:5, Component Bus (Tier 3) +opencomputers:component:0, Central Processing Unit (CPU) (Tier 1) +opencomputers:component:1, Central Processing Unit (CPU) (Tier 2) +opencomputers:component:2, Central Processing Unit (CPU) (Tier 3) +opencomputers:component:20, Disk Drive +opencomputers:component:6, Memory (Tier 1) +opencomputers:component:7, Memory (Tier 1.5) +opencomputers:component:8, Memory (Tier 2) +opencomputers:component:9, Memory (Tier 2.5) +opencomputers:component:10, Memory (Tier 3) +opencomputers:component:11, Memory (Tier 3.5) +opencomputers:component:13, Server (Tier 1) +opencomputers:component:14, Server (Tier 2) +opencomputers:component:15, Server (Tier 3) +opencomputers:component:12, Server (Creative) +opencomputers:component:19, Terminal Server +opencomputers:card:10, Data Card (Tier 1) +opencomputers:card:11, Data Card (Tier 2) +opencomputers:card:12, Data Card (Tier 3) +opencomputers:card:0, Debug Card +opencomputers:card:1, Graphics Card (Tier 1) +opencomputers:card:2, Graphics Card (Tier 2) +opencomputers:card:3, Graphics Card (Tier 3) +opencomputers:card:8, Internet Card +opencomputers:card:9, Linked Card +opencomputers:card:6, Network Card +opencomputers:card:4, Redstone Card (Tier 1) +opencomputers:card:7, Wireless Network Card (Tier 2) +opencomputers:upgrade:32, Component Bus (Creative) +opencomputers:upgrade:0, Angel Upgrade +opencomputers:upgrade:1, Battery Upgrade (Tier 1) +opencomputers:upgrade:2, Battery Upgrade (Tier 2) +opencomputers:upgrade:3, Battery Upgrade (Tier 3) +opencomputers:upgrade:4, Chunkloader Upgrade +opencomputers:upgrade:5, Card Container (Tier 1) +opencomputers:upgrade:6, Card Container (Tier 2) +opencomputers:upgrade:7, Card Container (Tier 3) +opencomputers:upgrade:8, Upgrade Container (Tier 1) +opencomputers:upgrade:9, Upgrade Container (Tier 2) +opencomputers:upgrade:10, Upgrade Container (Tier 3) +opencomputers:upgrade:11, Crafting Upgrade +opencomputers:upgrade:12, Database Upgrade (Tier 1) +opencomputers:upgrade:13, Database Upgrade (Tier 2) +opencomputers:upgrade:14, Database Upgrade (Tier 3) +opencomputers:upgrade:15, Experience Upgrade +opencomputers:upgrade:16, Generator Upgrade +opencomputers:upgrade:27, Hover Upgrade (Tier 1) +opencomputers:upgrade:28, Hover Upgrade (Tier 2) +opencomputers:upgrade:17, Inventory Upgrade +opencomputers:upgrade:18, Inventory Controller Upgrade +opencomputers:upgrade:26, Leash Upgrade +opencomputers:upgrade:30, MFU +opencomputers:upgrade:19, Navigation Upgrade +opencomputers:upgrade:20, Piston Upgrade +opencomputers:upgrade:21, Sign I/O Upgrade +opencomputers:upgrade:22, Solar Generator Upgrade +opencomputers:upgrade:23, Tank Upgrade +opencomputers:upgrade:24, Tank Controller Upgrade +opencomputers:upgrade:25, Tractor Beam Upgrade +opencomputers:upgrade:29, Trading Upgrade +opencomputers:upgrade:31, Wireless Network Card (Tier 1) +opencomputers:storage:0, EEPROM +opencomputers:storage:1, Floppy Disk +opencomputers:storage:2, Hard Disk Drive (Tier 1) (1MB) +opencomputers:storage:3, Hard Disk Drive (Tier 2) (2MB) +opencomputers:storage:4, Hard Disk Drive (Tier 3) (4MB) +opencomputers:misc:1, Crecopter +opencomputers:misc:0, Microcontroller +opencomputers:misc:0, Creatix +opencomputers:misc:0, Tablet +opencomputers:misc:0, Hover Boots +opencomputers:misc:0, EEPROM (Lua BIOS) +extrautils2:snowglobe:0, Magical Snow Globe +extrautils2:snowglobe:1, Magical Snow Globe +extrautils2:wateringcan, Watering Can +extrautils2:itemcreativedestructionwand, Creative Destruction Wand +extrautils2:unstableingots:0, Unstable Ingot +extrautils2:unstableingots:1, Stable-'Unstable Nugget' +extrautils2:unstableingots:2, Stable-'Unstable Ingot' +extrautils2:itembuilderswand, Builders Wand +extrautils2:itemdestructionwand, Destruction Wand +extrautils2:itemcreativebuilderswand, Creative Builders Wand +extrautils2:soundmuffler, Sound Muffler +extrautils2:enderlilly, Ender Lilly +extrautils2:decorativesolidwood:0, Magical Planks +extrautils2:decorativesolidwood:1, Magical Wood +extrautils2:decorativesolidwood:2, Diagonal Wood +extrautils2:trashcan, Trash Can +extrautils2:trashcanfluid, Trash Can (Fluid) +extrautils2:trashcanenergy, Trash Can (Energy) +extrautils2:angelblock, Angel Block +extrautils2:passivegenerator:0, Solar Panel +extrautils2:passivegenerator:1, Lunar Panel +extrautils2:passivegenerator:2, Lava Mill +extrautils2:passivegenerator:3, Water Mill +extrautils2:passivegenerator:4, Wind Mill +extrautils2:passivegenerator:5, Fire Mill +extrautils2:passivegenerator:6, Creative Mill +extrautils2:passivegenerator:7, Manual Mill +extrautils2:passivegenerator:8, Dragon Egg Mill +extrautils2:supermobspawner, Resturbed Mob Spawner +extrautils2:cursedearth, Cursed Earth +extrautils2:redstoneclock, Redstone Clock +extrautils2:compressedcobblestone:0, Compressed Cobblestone +extrautils2:compressedcobblestone:1, Double Compressed Cobblestone +extrautils2:compressedcobblestone:2, Triple Compressed Cobblestone +extrautils2:compressedcobblestone:3, Quadruple Compressed Cobblestone +extrautils2:compressedcobblestone:4, Quintuple Compressed Cobblestone +extrautils2:compressedcobblestone:5, Sextuple Compressed Cobblestone +extrautils2:compressedcobblestone:6, Septuple Compressed Cobblestone +extrautils2:compressedcobblestone:7, Octuple Compressed Cobblestone +extrautils2:compresseddirt:0, Compressed Dirt +extrautils2:compresseddirt:1, Double Compressed Dirt +extrautils2:compresseddirt:2, Triple Compressed Dirt +extrautils2:compresseddirt:3, Quadruple Compressed Dirt +extrautils2:compressedsand:0, Compressed Sand +extrautils2:compressedsand:1, Double Compressed Sand +extrautils2:compressedgravel:0, Compressed Gravel +extrautils2:compressedgravel:1, Double Compressed Gravel +extrautils2:compressednetherrack:0, Compressed Netherrack +extrautils2:compressednetherrack:1, Double Compressed Netherrack +extrautils2:compressednetherrack:2, Triple Compressed Netherrack +extrautils2:compressednetherrack:3, Quadruple Compressed Netherrack +extrautils2:compressednetherrack:4, Quintuple Compressed Netherrack +extrautils2:compressednetherrack:5, Sextuple Compressed Netherrack +extrautils2:glasscutter, Glass Cutter +extrautils2:endershard, Ender Shard +extrautils2:redorchid, Red Orchid +extrautils2:sickle_wood, Wooden Sickle +extrautils2:sickle_stone, Stone Sickle +extrautils2:sickle_iron, Iron Sickle +extrautils2:sickle_gold, Golden Sickle +extrautils2:sickle_diamond, Diamond Sickle +extrautils2:poweroverload, Power Overload +extrautils2:resonator, Resonator +extrautils2:suncrystal, Sun Crystal +extrautils2:spotlight, Spotlight +extrautils2:screen, Screen +extrautils2:decorativesolid:0, Border Stone +extrautils2:decorativesolid:1, Crossed Stone +extrautils2:decorativesolid:2, Polished Stone +extrautils2:decorativesolid:3, Stoneburnt +extrautils2:decorativesolid:4, Sandy Glass +extrautils2:decorativesolid:5, Truchet +extrautils2:decorativesolid:6, Blue Quartz +extrautils2:decorativesolid:7, Quartzburnt +extrautils2:decorativesolid:8, Rainbow Stone +extrautils2:ingredients:0, Resonating Redstone Crystal +extrautils2:ingredients:1, Redstone Gear +extrautils2:ingredients:2, Eye of Redstone +extrautils2:ingredients:3, Lunar Reactive Dust +extrautils2:ingredients:4, Red Coal +extrautils2:ingredients:5, Moon Stone +extrautils2:ingredients:6, Upgrade Speed +extrautils2:ingredients:7, Upgrade Stack +extrautils2:ingredients:8, Upgrade Mining +extrautils2:ingredients:9, Upgrade Base +extrautils2:ingredients:10, Drop of Evil +extrautils2:ingredients:11, Demon Ingot +extrautils2:ingredients:12, Enchanted Ingot +extrautils2:ingredients:13, Wireless RF Heating Coil +extrautils2:ingredients:14, Blue Dye +extrautils2:ingredients:15, Upgrade Speed (Magical) +extrautils2:ingredients:16, Upgrade Speed (Ultimate) +extrautils2:ingredients:17, Evil Infused Iron Ingot +extrautils2:goldenlasso:0, Golden Lasso +extrautils2:goldenlasso:1, Cursed Lasso +extrautils2:chickenring:0, Chicken Wing Ring +extrautils2:chickenring:1, Ring of the Flying Squid +extrautils2:angelring:0, Angel Ring +extrautils2:angelring:1, Angel Ring +extrautils2:angelring:2, Angel Ring +extrautils2:angelring:3, Angel Ring +extrautils2:angelring:4, Angel Ring +extrautils2:angelring:5, Angel Ring +extrautils2:powermanager, Power Manager +extrautils2:bagofholding, Bag Of Holding +extrautils2:decorativeglass:0, Thickened Glass +extrautils2:decorativeglass:1, Thickened Glass (Bordered) +extrautils2:decorativeglass:2, Thickened Glass (Patterned) +extrautils2:decorativeglass:3, Dark Glass +extrautils2:decorativeglass:4, Glowing Glass +extrautils2:decorativeglass:5, Redstone Glass +extrautils2:ineffableglass:0, Ethereal Glass +extrautils2:ineffableglass:1, Reverse Ethereal Glass +extrautils2:ineffableglass:2, Ineffable Glass +extrautils2:ineffableglass:3, Dark Ineffable Glass +extrautils2:pipe, Transfer Pipe +extrautils2:playerchest, Player Chest +extrautils2:wrench, Wrench +extrautils2:boomerang, Magical Boomerang +extrautils2:book, Extra Utilities 2 Manual +extrautils2:contract, Contract +extrautils2:chunkloader, Chunk Loading Ward +extrautils2:filter, Filter +extrautils2:filterfluids, Filter Fluids +extrautils2:grocket:0, Transfer Node (Items) +extrautils2:grocket:1, Transfer Filter +extrautils2:grocket:2, Transfer Node (Fluids) +extrautils2:grocket:3, Retrieval Node (Items) +extrautils2:grocket:4, Retrieval Node (Fluids) +extrautils2:grocket:5, Transfer Pipe Filter +extrautils2:grocket:6, Transfer Node (Energy) +extrautils2:indexer, Indexer +extrautils2:indexerremote, Indexer Remote +extrautils2:crafter, Mechanical Crafter +extrautils2:scanner, Scanner +extrautils2:miner, Mechanical Miner +extrautils2:user, Mechanical User +extrautils2:klein:0, Klein Bottle +extrautils2:drum:0, Stone Drum +extrautils2:drum:1, Iron Drum +extrautils2:drum:2, Reinforced Large Drum +extrautils2:drum:3, Demonically Gargantuan Drum +extrautils2:drum:4, Creative Drum +extrautils2:machine:0, Machine Block +extrautils2:machine:0, Furnace +extrautils2:machine:0, Crusher +extrautils2:machine:0, Enchanter +extrautils2:machine:0, Survival Generator +extrautils2:machine:0, Furnace Generator +extrautils2:machine:0, Culinary Generator +extrautils2:machine:0, Magmatic Generator +extrautils2:machine:0, Heated Redstone Generator +extrautils2:machine:0, Ender Generator +extrautils2:machine:0, Potion Generator +extrautils2:machine:0, Pink Generator +extrautils2:machine:0, Overclocked Generator +extrautils2:machine:0, Explosive Generator +extrautils2:machine:0, Netherstar Generator +extrautils2:machine:0, Halitosis Generator +extrautils2:machine:0, Frosty Generator +extrautils2:machine:0, Death Generator +extrautils2:machine:0, Dischantment Generator +extrautils2:machine:0, Slimey Generator +extrautils2:teleporter:0, Overworld Portal +extrautils2:teleporter:1, Deep Dark Portal +extrautils2:powertransmitter, Wireless RF Transmitter +extrautils2:powerbattery, Wireless RF Battery +extrautils2:quarryproxy, Quantum Quarry Actuator +extrautils2:quarry, Quantum Quarry +extrautils2:spike_wood, Wooden Spikes +extrautils2:spike_stone, Stone Spikes +extrautils2:spike_iron, Iron Spikes +extrautils2:spike_gold, Golden Spikes +extrautils2:spike_diamond, Diamond Spikes +extrautils2:spike_creative, Creative Spikes +extrautils2:redstonelantern, Redstone Lantern +extrautils2:largishchest, Slightly-Larger Chest +extrautils2:minichest, Mini Chest +extrautils2:rainbowgenerator:0, Rainbow Generator! +extrautils2:rainbowgenerator:1, Rainbow Generator (bottom half) +extrautils2:rainbowgenerator:2, Rainbow Generator (top half) +extrautils2:magicapple, Magical Apple +extrautils2:simpledecorative:0, Block of Enchanted Metal +extrautils2:simpledecorative:1, Block of Demon Metal +extrautils2:simpledecorative:2, Block of Evil Infused Iron +extrautils2:creativechest, Creative Chest +extrautils2:creativeenergy, Creative Energy Source +extrautils2:creativeharvest, Creative Harvest +extrautils2:trowel, Trowel +extrautils2:biomemarker, Biome Marker +extrautils2:terraformer:0, Terraformer +extrautils2:terraformer:1, Antenna +extrautils2:terraformer:2, Humidifier +extrautils2:terraformer:3, Dehumidifier +extrautils2:terraformer:4, Heater +extrautils2:terraformer:5, Cooler +extrautils2:terraformer:6, Dehostilifier +extrautils2:terraformer:7, Magic Absorbtion +extrautils2:terraformer:8, Magic Infuser +extrautils2:terraformer:9, Climograph Base Unit +extrautils2:trashchest, Trash Chest +extrautils2:opinium:0, Opinium Core (Pathetic) +extrautils2:opinium:1, Opinium Core (Mediocre) +extrautils2:opinium:2, Opinium Core (Passable) +extrautils2:opinium:3, Opinium Core (Decent) +extrautils2:opinium:4, Opinium Core (Good) +extrautils2:opinium:5, Opinium Core (Damn Good) +extrautils2:opinium:6, Opinium Core (Amazing) +extrautils2:opinium:7, Opinium Core (Inspiring) +extrautils2:opinium:8, Opinium Core (Perfected) +extrautils2:lawsword, Kikoku +extrautils2:flattransfernode:0, Flat Transfer Node (Items) +extrautils2:flattransfernode:1, Flat Transfer Node (Fluids) +extrautils2:analogcrafter, Analog Crafter +extrautils2:decorativebedrock:0, Bedrock Bricks +extrautils2:decorativebedrock:1, Bedrock Slabs +extrautils2:decorativebedrock:2, Bedrock Cobblestone +extrautils2:compoundbow, Compound Bow +extrautils2:fireaxe, Fire Axe +extrautils2:interactionproxy, Ender Porcupine +extrautils2:luxsaber:0, Lux Saber +extrautils2:luxsaber:0, Lux Saber +extrautils2:luxsaber:1, Lux Saber +extrautils2:luxsaber:1, Lux Saber +extrautils2:luxsaber:2, Lux Saber +extrautils2:luxsaber:2, Lux Saber +extrautils2:luxsaber:3, Lux Saber +extrautils2:luxsaber:3, Lux Saber +extrautils2:luxsaber:4, Lux Saber +extrautils2:luxsaber:4, Lux Saber +extrautils2:luxsaber:5, Lux Saber +extrautils2:luxsaber:5, Lux Saber +extrautils2:luxsaber:6, Lux Saber +extrautils2:luxsaber:6, Lux Saber +extrautils2:luxsaber:7, Lux Saber +extrautils2:luxsaber:7, Lux Saber +extrautils2:ironwood_leaves:0, Ferrous-Juniper Leaves +extrautils2:ironwood_leaves:1, Burnt Ferrous-Juniper Leaves +extrautils2:ironwood_log:0, Ferrous-Juniper Log +extrautils2:ironwood_log:1, Ferrous-Juniper Log +extrautils2:ironwood_sapling:0, Ferrous-Juniper Sapling +extrautils2:ironwood_sapling:1, Dead Ferrous-Juniper Sapling +extrautils2:ironwood_planks:0, Ferrous-Juniper Planks +extrautils2:ironwood_planks:1, Raw Ferrous-Juniper Planks +microblockcbe:saw_stone, Stone Saw +microblockcbe:saw_iron, Iron Saw +microblockcbe:saw_diamond, Diamond Saw +microblockcbe:stone_rod, Stone Rod +advgenerators:iron_frame, Iron Frame +advgenerators:power_io, Power IO Module +advgenerators:iron_tubing, Iron Tubing +advgenerators:iron_wiring, Redstone-Iron Wiring +advgenerators:controller, Control Circuit +advgenerators:pressure_valve, Pressure Valve +advgenerators:advanced_pressure_valve, Advanced Pressure Valve +advgenerators:upgrade_kit, Upgrade Kit +advgenerators:turbine_controller, Gas Turbine controller +advgenerators:exchanger_controller, Heat Exchanger Controller +advgenerators:steam_turbine_controller, Steam Turbine Controller +advgenerators:syngas_controller, Syngas Producer Controller +advgenerators:rf_output, Flux Generator +advgenerators:eu_output_lv, Low Voltage Emitter +advgenerators:eu_output_mv, Medium Voltage Emitter +advgenerators:eu_output_hv, High Voltage Emitter +advgenerators:eu_output_ev, Extreme Voltage Emitter +advgenerators:eu_output_iv, Insane Voltage Emitter +advgenerators:forge_output, Forge Energy Emitter +advgenerators:gas_input, Gas Intake Valve +advgenerators:fluid_input, Fluid Intake Valve +advgenerators:fluid_output_select, Fluid Output Valve +advgenerators:item_input, Item Input Port +advgenerators:item_output, Item Output Port +advgenerators:fuel_tank, Fuel Tank +advgenerators:heating_chamber, Heating Chamber +advgenerators:mixing_chamber, Mixing Chamber +advgenerators:heat_exchanger, Heat Exchanger +advgenerators:sensor, Sensor Module +advgenerators:control, Redstone Control Module +advgenerators:efficiency_upgrade_tier1, Fuel/Air Mixer +advgenerators:efficiency_upgrade_tier2, Gas Mix Compressor +advgenerators:generators_data_port, Machine Data Port +advgenerators:steam, Steam +advgenerators:syngas_flaming, tile.advgenerators.syngas_flaming.name +advgenerators:syngas, Syngas +advgenerators:turbine_blade_enderium, Enderium Turbine Blade +advgenerators:turbine_rotor_enderium, Enderium Turbine Rotor +advgenerators:turbine_kit_enderium, Enderium Turbine Upgrade Kit +advgenerators:turbine_enderium, Enderium Turbine +advgenerators:turbine_blade_steel, Steel Turbine Blade +advgenerators:turbine_rotor_steel, Steel Turbine Rotor +advgenerators:turbine_kit_steel, Steel Turbine Upgrade Kit +advgenerators:turbine_steel, Steel Turbine +advgenerators:turbine_rotor_gold, Gold Plated Turbine Rotor +advgenerators:turbine_kit_gold, Gold Plated Turbine Upgrade Kit +advgenerators:turbine_gold, Gold Plated Turbine +advgenerators:turbine_blade_bronze, Bronze Turbine Blade +advgenerators:turbine_rotor_bronze, Bronze Turbine Rotor +advgenerators:turbine_kit_bronze, Bronze Turbine Upgrade Kit +advgenerators:turbine_bronze, Bronze Turbine +advgenerators:turbine_blade_manyullyn, Manyullyn Turbine Blade +advgenerators:turbine_rotor_manyullyn, Manyullyn Turbine Rotor +advgenerators:turbine_kit_manyullyn, Manyullyn Turbine Upgrade Kit +advgenerators:turbine_manyullyn, Manyullyn Turbine +advgenerators:turbine_blade_iron, Iron Turbine Blade +advgenerators:turbine_rotor_iron, Iron Turbine Rotor +advgenerators:turbine_iron, Iron Turbine +advgenerators:turbine_blade_adv_alloy, Advanced Alloy Turbine Blade +advgenerators:turbine_rotor_adv_alloy, Advanced Alloy Turbine Rotor +advgenerators:turbine_kit_adv_alloy, Advanced Alloy Turbine Upgrade Kit +advgenerators:turbine_adv_alloy, Advanced Alloy Turbine +advgenerators:power_capacitor_redstone, Basic Power Capacitor +advgenerators:capacitor_kit_advanced, Advanced Capacitor Upgrade Kit +advgenerators:power_capacitor_advanced, Advanced Power Capacitor +advgenerators:capacitor_kit_dense, High Density Capacitor Upgrade Kit +advgenerators:power_capacitor_dense, High Density Power Capacitor +railcraft:creosote, Creosote +railcraft:steam, Steam +railcraft:tool_crowbar_iron, Iron Crowbar +railcraft:tool_crowbar_steel, Steel Crowbar +railcraft:tool_axe_steel, Steel Axe +railcraft:tool_hoe_steel, Steel Hoe +railcraft:tool_pickaxe_steel, Steel Pickaxe +railcraft:tool_shears_steel, Steel Shears +railcraft:tool_shovel_steel, Steel Shovel +railcraft:tool_sword_steel, Steel Sword +railcraft:armor_helmet_steel, Steel Helmet +railcraft:armor_chestplate_steel, Steel Chestplate +railcraft:armor_leggings_steel, Steel Leggings +railcraft:armor_boots_steel, Steel Boots +railcraft:tool_magnifying_glass, Magnifying Glass +railcraft:armor_goggles, Trackman's Goggles +railcraft:armor_overalls, Engineer's Overalls +railcraft:tool_notepad, Trackman's Notepad +railcraft:rail:0, Standard Rail +railcraft:rail:1, Advanced Rail +railcraft:rail:2, Wooden Rail +railcraft:rail:3, H.S. Rail +railcraft:rail:4, Reinforced Rail +railcraft:rail:5, Electric Rail +railcraft:tie:0, Wooden Tie +railcraft:tie:1, Stone Tie +railcraft:rebar, Rebar +railcraft:cart_spawner:0, Spawner Cart +railcraft:detector:0, Cart Detector - Item +railcraft:detector:1, Cart Detector - Any +railcraft:detector:2, Cart Detector - Empty +railcraft:detector:3, Cart Detector - Mob +railcraft:detector:4, Cart Detector - Player +railcraft:detector:5, Cart Detector - Animal +railcraft:detector:6, Cart Detector - Tank +railcraft:detector:7, Cart Detector - Advanced +railcraft:detector:8, Cart Detector - Age +railcraft:detector:9, Cart Detector - Train +railcraft:detector:10, Cart Detector - Sheep +railcraft:detector:11, Cart Detector - Villager +railcraft:detector:12, Cart Detector - Locomotive +railcraft:detector:13, Cart Detector - Routing +railcraft:manipulator:0, Item Loader +railcraft:manipulator:1, Item Unloader +railcraft:manipulator:2, Adv. Item Loader +railcraft:manipulator:3, Adv. Item Unloader +railcraft:manipulator:4, Fluid Loader +railcraft:manipulator:5, Fluid Unloader +railcraft:manipulator:6, Ic2 EU Loader +railcraft:manipulator:7, Ic2 EU Unloader +railcraft:manipulator:10, Redstone Flux Loader +railcraft:manipulator:11, Redstone Flux Unloader +railcraft:manipulator:8, Cart Dispenser +railcraft:manipulator:9, Train Dispenser +railcraft:equipment:0, Manual Rolling Machine +railcraft:equipment:1, Powered Rolling Machine +railcraft:equipment:2, Feed Station +railcraft:equipment:3, Smoker +railcraft:trade_station:0, Trade Station +railcraft:force_track_emitter, Force Track Emitter +railcraft:track_force, Force Track +railcraft:filter_blank, Blank Filter +railcraft:filter_type, Item Type Filter +railcraft:filter_ore_dict, Ore Dictionary Filter +railcraft:bore:0, Tunnel Bore +railcraft:borehead_bronze, Bronze Bore Head +railcraft:borehead_iron, Iron Bore Head +railcraft:borehead_steel, Steel Bore Head +railcraft:borehead_diamond, Diamond Bore Head +railcraft:mow_track_layer:0, Track Layer Cart +railcraft:mow_track_relayer:0, Track Relayer Cart +railcraft:mow_track_remover:0, Track Remover Cart +railcraft:mow_undercutter:0, Undercutter Cart +railcraft:cart_trade_station:0, Trade Station Cart +railcraft:cart_work:0, Work Cart +railcraft:cart_jukebox:0, Jukebox Cart +railcraft:cart_bed:0, Bed Cart +railcraft:battery_nickel_iron, Nickel-Iron Battery +railcraft:battery_nickel_zinc, Nickel-Zinc Battery +railcraft:battery_zinc_carbon, Zinc-Carbon Battery +railcraft:battery_zinc_silver, Zinc-Silver Battery +railcraft:charge_feeder:0, IC2 Charge Feeder Unit +railcraft:charge_feeder:1, Admin Charge Feeder Unit +railcraft:charge_trap, Charge Trap +railcraft:frame, Wire Support Frame +railcraft:steam_turbine:0, Steam Turbine Housing +railcraft:wire, Charge Shunting Wire +railcraft:charge:0, Charge Coil +railcraft:charge:1, Charge Terminal +railcraft:charge:2, Small Charge Wire Spool +railcraft:charge:3, Medium Charge Wire Spool +railcraft:charge:4, Large Charge Wire Spool +railcraft:charge:5, Charge Motor +railcraft:charge:6, Nickel Electrode +railcraft:charge:7, Iron Electrode +railcraft:charge:8, Zinc Electrode +railcraft:charge:9, item.railcraft.charge.electrode.carbon.name +railcraft:charge:10, item.railcraft.charge.electrode.silver.name +railcraft:tool_charge_meter, Charge Meter +railcraft:turbine_blade, Turbine Blade +railcraft:turbine_disk, Turbine Disk +railcraft:turbine_rotor, Turbine Rotor +railcraft:worldspike:0, Admin Worldspike +railcraft:worldspike:1, Passive Worldspike +railcraft:worldspike:2, Personal Worldspike +railcraft:worldspike:3, Standard Worldspike +railcraft:worldspike_point, Worldspike Point +railcraft:cart_worldspike_standard:0, Standard Worldspike Cart +railcraft:cart_worldspike_admin:0, Admin Worldspike Cart +railcraft:cart_worldspike_personal:0, Personal Worldspike Cart +railcraft:emblem, Emblem +railcraft:anvil:0, Steel Anvil +railcraft:anvil:1, Slightly Damaged Steel Anvil +railcraft:anvil:2, Very Damaged Steel Anvil +railcraft:fuel_coke, Coal Coke +railcraft:coke_oven:0, Coke Oven Brick +railcraft:coke_oven_red:0, tile.railcraft.coke.oven.red.name +railcraft:blast_furnace:0, Blast Furnace Brick +railcraft:rock_crusher:0, Rock Crusher +railcraft:steam_oven:0, Steam Oven +railcraft:tank_iron_gauge:0, Iron Tank Gauge +railcraft:tank_iron_gauge:1, Iron Tank Gauge +railcraft:tank_iron_gauge:2, Iron Tank Gauge +railcraft:tank_iron_gauge:3, Iron Tank Gauge +railcraft:tank_iron_gauge:4, Iron Tank Gauge +railcraft:tank_iron_gauge:5, Iron Tank Gauge +railcraft:tank_iron_gauge:6, Iron Tank Gauge +railcraft:tank_iron_gauge:7, Iron Tank Gauge +railcraft:tank_iron_gauge:8, Iron Tank Gauge +railcraft:tank_iron_gauge:9, Iron Tank Gauge +railcraft:tank_iron_gauge:10, Iron Tank Gauge +railcraft:tank_iron_gauge:11, Iron Tank Gauge +railcraft:tank_iron_gauge:12, Iron Tank Gauge +railcraft:tank_iron_gauge:13, Iron Tank Gauge +railcraft:tank_iron_gauge:14, Iron Tank Gauge +railcraft:tank_iron_gauge:15, Iron Tank Gauge +railcraft:tank_iron_valve:0, Iron Tank Valve +railcraft:tank_iron_valve:1, Iron Tank Valve +railcraft:tank_iron_valve:2, Iron Tank Valve +railcraft:tank_iron_valve:3, Iron Tank Valve +railcraft:tank_iron_valve:4, Iron Tank Valve +railcraft:tank_iron_valve:5, Iron Tank Valve +railcraft:tank_iron_valve:6, Iron Tank Valve +railcraft:tank_iron_valve:7, Iron Tank Valve +railcraft:tank_iron_valve:8, Iron Tank Valve +railcraft:tank_iron_valve:9, Iron Tank Valve +railcraft:tank_iron_valve:10, Iron Tank Valve +railcraft:tank_iron_valve:11, Iron Tank Valve +railcraft:tank_iron_valve:12, Iron Tank Valve +railcraft:tank_iron_valve:13, Iron Tank Valve +railcraft:tank_iron_valve:14, Iron Tank Valve +railcraft:tank_iron_valve:15, Iron Tank Valve +railcraft:tank_iron_wall:0, Iron Tank Wall +railcraft:tank_iron_wall:1, Iron Tank Wall +railcraft:tank_iron_wall:2, Iron Tank Wall +railcraft:tank_iron_wall:3, Iron Tank Wall +railcraft:tank_iron_wall:4, Iron Tank Wall +railcraft:tank_iron_wall:5, Iron Tank Wall +railcraft:tank_iron_wall:6, Iron Tank Wall +railcraft:tank_iron_wall:7, Iron Tank Wall +railcraft:tank_iron_wall:8, Iron Tank Wall +railcraft:tank_iron_wall:9, Iron Tank Wall +railcraft:tank_iron_wall:10, Iron Tank Wall +railcraft:tank_iron_wall:11, Iron Tank Wall +railcraft:tank_iron_wall:12, Iron Tank Wall +railcraft:tank_iron_wall:13, Iron Tank Wall +railcraft:tank_iron_wall:14, Iron Tank Wall +railcraft:tank_iron_wall:15, Iron Tank Wall +railcraft:tank_steel_gauge:0, Steel Tank Gauge +railcraft:tank_steel_gauge:1, Steel Tank Gauge +railcraft:tank_steel_gauge:2, Steel Tank Gauge +railcraft:tank_steel_gauge:3, Steel Tank Gauge +railcraft:tank_steel_gauge:4, Steel Tank Gauge +railcraft:tank_steel_gauge:5, Steel Tank Gauge +railcraft:tank_steel_gauge:6, Steel Tank Gauge +railcraft:tank_steel_gauge:7, Steel Tank Gauge +railcraft:tank_steel_gauge:8, Steel Tank Gauge +railcraft:tank_steel_gauge:9, Steel Tank Gauge +railcraft:tank_steel_gauge:10, Steel Tank Gauge +railcraft:tank_steel_gauge:11, Steel Tank Gauge +railcraft:tank_steel_gauge:12, Steel Tank Gauge +railcraft:tank_steel_gauge:13, Steel Tank Gauge +railcraft:tank_steel_gauge:14, Steel Tank Gauge +railcraft:tank_steel_gauge:15, Steel Tank Gauge +railcraft:tank_steel_valve:0, Steel Tank Valve +railcraft:tank_steel_valve:1, Steel Tank Valve +railcraft:tank_steel_valve:2, Steel Tank Valve +railcraft:tank_steel_valve:3, Steel Tank Valve +railcraft:tank_steel_valve:4, Steel Tank Valve +railcraft:tank_steel_valve:5, Steel Tank Valve +railcraft:tank_steel_valve:6, Steel Tank Valve +railcraft:tank_steel_valve:7, Steel Tank Valve +railcraft:tank_steel_valve:8, Steel Tank Valve +railcraft:tank_steel_valve:9, Steel Tank Valve +railcraft:tank_steel_valve:10, Steel Tank Valve +railcraft:tank_steel_valve:11, Steel Tank Valve +railcraft:tank_steel_valve:12, Steel Tank Valve +railcraft:tank_steel_valve:13, Steel Tank Valve +railcraft:tank_steel_valve:14, Steel Tank Valve +railcraft:tank_steel_valve:15, Steel Tank Valve +railcraft:tank_steel_wall:0, Steel Tank Wall +railcraft:tank_steel_wall:1, Steel Tank Wall +railcraft:tank_steel_wall:2, Steel Tank Wall +railcraft:tank_steel_wall:3, Steel Tank Wall +railcraft:tank_steel_wall:4, Steel Tank Wall +railcraft:tank_steel_wall:5, Steel Tank Wall +railcraft:tank_steel_wall:6, Steel Tank Wall +railcraft:tank_steel_wall:7, Steel Tank Wall +railcraft:tank_steel_wall:8, Steel Tank Wall +railcraft:tank_steel_wall:9, Steel Tank Wall +railcraft:tank_steel_wall:10, Steel Tank Wall +railcraft:tank_steel_wall:11, Steel Tank Wall +railcraft:tank_steel_wall:12, Steel Tank Wall +railcraft:tank_steel_wall:13, Steel Tank Wall +railcraft:tank_steel_wall:14, Steel Tank Wall +railcraft:tank_steel_wall:15, Steel Tank Wall +railcraft:tank_water:0, Water Tank Siding +railcraft:chest_metals:0, Metals Chest +railcraft:cart_chest_metals:0, Metals Chest Cart +railcraft:filter_bee, Bee Filter +railcraft:filter_bee_genome, Bee Genome Filter +railcraft:backpack_apothecary_t1, Apothecary's Backpack +railcraft:backpack_apothecary_t2, Woven Apothecary's Backpack +railcraft:backpack_iceman_t1, Iceman's Backpack +railcraft:backpack_iceman_t2, Woven Iceman's Backpack +railcraft:backpack_trackman_t1, Trackman's Backpack +railcraft:backpack_trackman_t2, Woven Trackman's Backpack +railcraft:backpack_signalman_t1, item.railcraft.backpack.signalman.t1.name +railcraft:backpack_signalman_t2, item.railcraft.backpack.signalman.t2.name +railcraft:cart_ic2_batbox:0, Batbox Cart +railcraft:cart_ic2_mfe:0, MFE Cart +railcraft:cart_ic2_cesu:0, CESU Cart +railcraft:firestone_cracked, Cracked Firestone +railcraft:firestone_cut, Cut Firestone +railcraft:firestone_raw, Raw Firestone +railcraft:firestone_refined, Refined Firestone +railcraft:cart_redstone_flux:0, Redstone Flux Cart +railcraft:flux_transformer:0, Flux Transformer +railcraft:metal:0, Block of Copper +railcraft:metal:1, Block of Tin +railcraft:metal:2, Block of Lead +railcraft:metal:4, Block of Silver +railcraft:metal:3, Block of Steel +railcraft:metal:5, Block of Bronze +railcraft:metal:6, Block of Nickel +railcraft:metal:7, Block of Invar +railcraft:metal:8, Block of Zinc +railcraft:metal:9, Block of Brass +railcraft:fluid_bottle_creosote, Creosote Bottle +railcraft:fluid_bottle_steam, Steam Bottle +railcraft:nugget:0, Steel Nugget +railcraft:nugget:1, Copper Nugget +railcraft:nugget:2, Tin Nugget +railcraft:nugget:3, Lead Nugget +railcraft:nugget:4, Silver Nugget +railcraft:nugget:5, Bronze Nugget +railcraft:nugget:6, Nickel Nugget +railcraft:nugget:7, Invar Nugget +railcraft:nugget:8, Zinc Nugget +railcraft:nugget:9, Brass Nugget +railcraft:ingot:0, Steel Ingot +railcraft:ingot:1, Copper Ingot +railcraft:ingot:2, Tin Ingot +railcraft:ingot:3, Lead Ingot +railcraft:ingot:4, Silver Ingot +railcraft:ingot:5, Bronze Ingot +railcraft:ingot:6, Nickel Ingot +railcraft:ingot:7, Invar Ingot +railcraft:ingot:8, Zinc Ingot +railcraft:ingot:9, Brass Ingot +railcraft:gear:0, Brass Gear +railcraft:gear:1, Iron Gear +railcraft:gear:2, Steel Gear +railcraft:gear:3, Gear Bushing +railcraft:gear:4, Bronze Gear +railcraft:gear:5, Invar Gear +railcraft:plate:0, Iron Plate +railcraft:plate:1, Steel Plate +railcraft:plate:2, Tin Plate +railcraft:plate:3, Copper Plate +railcraft:plate:4, Lead Plate +railcraft:plate:5, Silver Plate +railcraft:plate:6, Bronze Plate +railcraft:plate:7, Gold Plate +railcraft:plate:8, Nickel Plate +railcraft:plate:9, Invar Plate +railcraft:plate:10, Zinc Plate +railcraft:plate:11, Brass Plate +railcraft:dust:0, Obsidian Dust +railcraft:dust:1, Sulfur +railcraft:dust:2, Saltpeter +railcraft:dust:3, Charcoal Dust +railcraft:dust:4, Ground Blast Furnace Slag +railcraft:dust:5, Coal Dust +railcraft:dust:6, Ender Powder +railcraft:dust:7, Void Powder +railcraft:tool_crowbar_seasons, Crowbar of Seasons +railcraft:cart_pumpkin:0, Pumpkin Cart +railcraft:cart_gift:0, Gift Cart +railcraft:signal:0, Block Signal +railcraft:signal:1, Distant Signal +railcraft:signal:2, Token Signal +railcraft:signal_dual:0, Dual-Head Block Signal +railcraft:signal_dual:1, Dual-Head Distant Signal +railcraft:signal_dual:2, Dual-Head Token Signal +railcraft:signal_box:2, Signal Controller Box +railcraft:signal_box:4, Signal Receiver Box +railcraft:signal_box:0, Analog Signal Controller Box +railcraft:signal_box:1, Signal Capacitor Box +railcraft:signal_box:3, Signal Interlock Box +railcraft:signal_box:6, Signal Sequencer Box +railcraft:signal_box:5, Signal Block Relay Box +railcraft:tool_signal_surveyor:0, Signal Surveyor +railcraft:tool_signal_tuner:0, Signal Tuner +railcraft:signal_lamp, Signal Lamp +railcraft:tool_signal_label, Signal Label +railcraft:circuit:0, Controller Circuit +railcraft:circuit:1, Receiver Circuit +railcraft:circuit:2, Signal Circuit +railcraft:circuit:3, Radio Circuit +railcraft:admin_steam_producer:0, Admin Steam Producer +railcraft:boiler_firebox_fluid:0, Fluid Fueled Boiler Firebox +railcraft:boiler_firebox_solid:0, Solid Fueled Boiler Firebox +railcraft:boiler_tank_pressure_high:0, High Pressure Boiler Tank +railcraft:boiler_tank_pressure_low:0, Low Pressure Boiler Tank +railcraft:brick_abyssal:0, Abyssal Brick +railcraft:brick_abyssal:1, Fitted Abyssal Stone +railcraft:brick_abyssal:2, Abyssal Block +railcraft:brick_abyssal:3, Ornate Abyssal Stone +railcraft:brick_abyssal:4, Etched Abyssal Stone +railcraft:brick_abyssal:5, Abyssal Cobblestone +railcraft:brick_bleachedbone:0, Bleached Bone Brick +railcraft:brick_bleachedbone:1, Fitted Bleached Bone Stone +railcraft:brick_bleachedbone:2, Bleached Bone Block +railcraft:brick_bleachedbone:3, Ornate Bleached Bone Stone +railcraft:brick_bleachedbone:4, Etched Bleached Bone Stone +railcraft:brick_bleachedbone:5, Bleached Bone Cobblestone +railcraft:brick_bloodstained:0, Blood Stained Brick +railcraft:brick_bloodstained:1, Fitted Blood Stained Stone +railcraft:brick_bloodstained:2, Blood Stained Block +railcraft:brick_bloodstained:3, Ornate Blood Stained Stone +railcraft:brick_bloodstained:4, Etched Blood Stained Stone +railcraft:brick_bloodstained:5, Blood Stained Cobblestone +railcraft:brick_frostbound:0, Frost Bound Brick +railcraft:brick_frostbound:1, Fitted Frost Bound Stone +railcraft:brick_frostbound:2, Frost Bound Block +railcraft:brick_frostbound:3, Ornate Frost Bound Stone +railcraft:brick_frostbound:4, Etched Frost Bound Stone +railcraft:brick_frostbound:5, Frost Bound Cobblestone +railcraft:brick_infernal:0, Infernal Brick +railcraft:brick_infernal:1, Fitted Infernal Stone +railcraft:brick_infernal:2, Infernal Block +railcraft:brick_infernal:3, Ornate Infernal Stone +railcraft:brick_infernal:4, Etched Infernal Stone +railcraft:brick_infernal:5, Infernal Cobblestone +railcraft:brick_quarried:0, Quarried Brick +railcraft:brick_quarried:1, Fitted Quarried Stone +railcraft:brick_quarried:2, Quarried Block +railcraft:brick_quarried:3, Ornate Quarried Stone +railcraft:brick_quarried:4, Etched Quarried Stone +railcraft:brick_quarried:5, Quarried Cobblestone +railcraft:brick_sandy:0, Sandy Brick +railcraft:brick_sandy:1, Fitted Sandy Stone +railcraft:brick_sandy:2, Sandy Block +railcraft:brick_sandy:3, Ornate Sandy Stone +railcraft:brick_sandy:4, Etched Sandy Stone +railcraft:brick_sandy:5, Sandy Cobblestone +railcraft:brick_red_sandy:0, Red Sandy Brick +railcraft:brick_red_sandy:1, Fitted Red Sandy Stone +railcraft:brick_red_sandy:2, Red Sandy Block +railcraft:brick_red_sandy:3, Ornate Red Sandy Stone +railcraft:brick_red_sandy:4, Etched Red Sandy Stone +railcraft:brick_red_sandy:5, Red Sandy Cobblestone +railcraft:brick_nether:0, Nether Brick +railcraft:brick_nether:1, Fitted Nether Stone +railcraft:brick_nether:2, Nether Block +railcraft:brick_nether:3, Ornate Nether Stone +railcraft:brick_nether:4, Etched Nether Stone +railcraft:brick_nether:5, Nether Cobblestone +railcraft:brick_red_nether:0, Red Nether Brick +railcraft:brick_red_nether:1, Fitted Red Nether Stone +railcraft:brick_red_nether:2, Red Nether Block +railcraft:brick_red_nether:3, Ornate Red Nether Stone +railcraft:brick_red_nether:4, Etched Red Nether Stone +railcraft:brick_red_nether:5, Red Nether Cobblestone +railcraft:brick_andesite:0, Andesite Brick +railcraft:brick_andesite:1, Fitted Andesite +railcraft:brick_andesite:6, Polished Andesite +railcraft:brick_andesite:3, Ornate Andesite +railcraft:brick_andesite:4, Etched Andesite +railcraft:brick_andesite:5, Andesite Cobblestone +railcraft:brick_diorite:0, Diorite Brick +railcraft:brick_diorite:1, Fitted Diorite +railcraft:brick_diorite:4, Polished Diorite +railcraft:brick_diorite:3, Ornate Diorite +railcraft:brick_diorite:4, Etched Diorite +railcraft:brick_diorite:5, Diorite Cobblestone +railcraft:brick_granite:0, Granite Brick +railcraft:brick_granite:1, Fitted Granite +railcraft:brick_granite:2, Polished Granite +railcraft:brick_granite:3, Ornate Granite +railcraft:brick_granite:4, Etched Granite +railcraft:brick_granite:5, Granite Cobblestone +railcraft:brick_pearlized:0, Pearlized Brick +railcraft:brick_pearlized:1, Fitted Pearlized Stone +railcraft:brick_pearlized:2, Pearlized Block +railcraft:brick_pearlized:3, Ornate Pearlized Stone +railcraft:brick_pearlized:4, Etched Pearlized Stone +railcraft:brick_pearlized:5, Pearlized Cobblestone +railcraft:tool_stone_carver, Stone Carver +railcraft:concrete, Bag of Cement +railcraft:glass:0, Strengthened Glass +railcraft:glass:1, Orange Strengthened Glass +railcraft:glass:2, Magenta Strengthened Glass +railcraft:glass:3, Light Blue Strengthened Glass +railcraft:glass:4, Yellow Strengthened Glass +railcraft:glass:5, Lime Strengthened Glass +railcraft:glass:6, Pink Strengthened Glass +railcraft:glass:7, Gray Strengthened Glass +railcraft:glass:8, Light Gray Strengthened Glass +railcraft:glass:9, Cyan Strengthened Glass +railcraft:glass:10, Purple Strengthened Glass +railcraft:glass:11, Blue Strengthened Glass +railcraft:glass:12, Brown Strengthened Glass +railcraft:glass:13, Green Strengthened Glass +railcraft:glass:14, Red Strengthened Glass +railcraft:glass:15, Black Strengthened Glass +railcraft:generic:5, Creosote Wood Block +railcraft:generic:6, Block of Coal Coke +railcraft:generic:7, Crushed Obsidian +railcraft:generic:8, Abyssal Stone +railcraft:generic:9, Quarried Stone +railcraft:reinforced_concrete:0, White Reinforced Concrete +railcraft:reinforced_concrete:1, Orange Reinforced Concrete +railcraft:reinforced_concrete:2, Magenta Reinforced Concrete +railcraft:reinforced_concrete:3, Light Blue Reinforced Concrete +railcraft:reinforced_concrete:4, Yellow Reinforced Concrete +railcraft:reinforced_concrete:5, Lime Reinforced Concrete +railcraft:reinforced_concrete:6, Pink Reinforced Concrete +railcraft:reinforced_concrete:7, Gray Reinforced Concrete +railcraft:reinforced_concrete:8, Reinforced Concrete +railcraft:reinforced_concrete:9, Cyan Reinforced Concrete +railcraft:reinforced_concrete:10, Purple Reinforced Concrete +railcraft:reinforced_concrete:11, Blue Reinforced Concrete +railcraft:reinforced_concrete:12, Brown Reinforced Concrete +railcraft:reinforced_concrete:13, Green Reinforced Concrete +railcraft:reinforced_concrete:14, Red Reinforced Concrete +railcraft:reinforced_concrete:15, Black Reinforced Concrete +railcraft:post_metal:0, White Metal Post +railcraft:post_metal:1, Orange Metal Post +railcraft:post_metal:2, Magenta Metal Post +railcraft:post_metal:3, Light Blue Metal Post +railcraft:post_metal:4, Yellow Metal Post +railcraft:post_metal:5, Lime Metal Post +railcraft:post_metal:6, Pink Metal Post +railcraft:post_metal:7, Gray Metal Post +railcraft:post_metal:8, Light Gray Metal Post +railcraft:post_metal:9, Cyan Metal Post +railcraft:post_metal:10, Purple Metal Post +railcraft:post_metal:11, Blue Metal Post +railcraft:post_metal:12, Brown Metal Post +railcraft:post_metal:13, Green Metal Post +railcraft:post_metal:14, Red Metal Post +railcraft:post_metal:15, Black Metal Post +railcraft:post_metal_platform:0, White Metal Platform +railcraft:post_metal_platform:1, Orange Metal Platform +railcraft:post_metal_platform:2, Magenta Metal Platform +railcraft:post_metal_platform:3, Light Blue Metal Platform +railcraft:post_metal_platform:4, Yellow Metal Platform +railcraft:post_metal_platform:5, Lime Metal Platform +railcraft:post_metal_platform:6, Pink Metal Platform +railcraft:post_metal_platform:7, Gray Metal Platform +railcraft:post_metal_platform:8, Light Gray Metal Platform +railcraft:post_metal_platform:9, Cyan Metal Platform +railcraft:post_metal_platform:10, Purple Metal Platform +railcraft:post_metal_platform:11, Blue Metal Platform +railcraft:post_metal_platform:12, Brown Metal Platform +railcraft:post_metal_platform:13, Green Metal Platform +railcraft:post_metal_platform:14, Red Metal Platform +railcraft:post_metal_platform:15, Black Metal Platform +railcraft:track_kit:1, Activator Track Kit +railcraft:track_kit:2, Booster Track Kit +railcraft:track_kit:3, Buffer Stop Track Kit +railcraft:track_kit:4, Control Track Kit +railcraft:track_kit:5, Detector Track Kit +railcraft:track_kit:6, Disembarking Track Kit +railcraft:track_kit:7, Dumping Track Kit +railcraft:track_kit:8, Embarking Track Kit +railcraft:track_kit:9, Gated Track Kit +railcraft:track_kit:10, Locking Track Kit +railcraft:track_kit:11, One-Way Track Kit +railcraft:track_kit:15, Messenger Track Kit +railcraft:track_kit:16, Delayed Locking Track Kit +railcraft:track_kit:17, Priming Track Kit +railcraft:track_kit:18, Launcher Track Kit +railcraft:track_kit:19, Whistle Track Kit +railcraft:track_kit:20, Locomotive Track Kit +railcraft:track_kit:21, Throttle Track Kit +railcraft:track_kit:22, Routing Track Kit +railcraft:track_kit:23, Transition Track Kit +railcraft:track_kit:24, Coupler Track Kit +railcraft:tool_spike_maul_iron, Iron Spike Maul +railcraft:tool_spike_maul_steel, Steel Spike Maul +railcraft:railbed:0, Wooden Railbed +railcraft:railbed:1, Stone Railbed +railcraft:track_parts, Track Parts +railcraft:actuator:0, Switch Actuator Lever +railcraft:actuator:1, Switch Actuator Motor +railcraft:actuator:2, Routing Switch Actuator Motor +railcraft:cart_tnt_wood:0, Wooden TNT Cart +railcraft:track_elevator, Elevator Track +railcraft:logbook, Logbook +railcraft:tool_whistle_tuner, Whistle Tuner +railcraft:routing_table, Routing Table +railcraft:routing_ticket, Railway Ticket +railcraft:routing_ticket_gold, Golden Railway Ticket +railcraft:track_flex_abandoned, Abandoned Track +railcraft:track_flex_electric, Electric Track +railcraft:track_flex_high_speed, High Speed Track +railcraft:track_flex_hs_electric, High Speed Electric Track +railcraft:track_flex_reinforced, Reinforced Track +railcraft:track_flex_strap_iron, Strap Iron Track +railcraft:cart_cargo:0, Cargo Cart +railcraft:cart_tank:0, Tank Cart +railcraft:chest_void:0, Void Chest +railcraft:cart_chest_void:0, Void Chest Cart +railcraft:ore:0, Sulfur Ore +railcraft:ore:1, Saltpeter Ore +railcraft:ore:2, Dark Diamond Ore +railcraft:ore:3, Dark Emerald Ore +railcraft:ore:4, Dark Lapis Lazuli Ore +railcraft:ore_metal:0, Copper Ore +railcraft:ore_metal:1, Tin Ore +railcraft:ore_metal:2, Lead Ore +railcraft:ore_metal:3, Silver Ore +railcraft:ore_metal:4, Nickel Ore +railcraft:ore_metal:5, Zinc Ore +railcraft:ore_metal_poor:0, Poor Iron Ore +railcraft:ore_metal_poor:1, Poor Gold Ore +railcraft:ore_metal_poor:2, Poor Copper Ore +railcraft:ore_metal_poor:3, Poor Tin Ore +railcraft:ore_metal_poor:4, Poor Lead Ore +railcraft:ore_metal_poor:5, Poor Silver Ore +railcraft:ore_metal_poor:6, Poor Nickel Ore +railcraft:ore_metal_poor:7, Poor Zinc Ore +railcraft:ore_magic:0, Firestone Ore +railcraft:worldlogic, Saltpeter Ore Spawner +malisisdoors:wood_sliding_door, Wooden Glass Door +malisisdoors:iron_sliding_door, Iron Glass Door +malisisdoors:jail_door, Jail Door +malisisdoors:laboratory_door, Laboratory Door +malisisdoors:factory_door, Factory Door +malisisdoors:shoji_door, Shoji Door +malisisdoors:curtain_white, White Curtain +malisisdoors:curtain_orange, Orange Curtain +malisisdoors:curtain_magenta, Magenta Curtain +malisisdoors:curtain_light_blue, Light Blue Curtain +malisisdoors:curtain_yellow, Yellow Curtain +malisisdoors:curtain_lime, Lime Curtain +malisisdoors:curtain_pink, Pink Curtain +malisisdoors:curtain_gray, Gray Curtain +malisisdoors:curtain_silver, SilverCurtain +malisisdoors:curtain_cyan, Cyan Curtain +malisisdoors:curtain_purple, Purple Curtain +malisisdoors:curtain_blue, Blue Curtain +malisisdoors:curtain_brown, Brown Curtain +malisisdoors:curtain_green, Green Curtain +malisisdoors:curtain_red, Red Curtain +malisisdoors:curtain_black, Black Curtain +malisisdoors:customdooritem, Custom Door +malisisdoors:saloon, Saloon Door +malisisdoors:sliding_trapdoor, Sliding Trapdoor +malisisdoors:trapdoor_acacia, Acacia Trapdoor +malisisdoors:trapdoor_birch, Birch Trapdoor +malisisdoors:trapdoor_dark_oak, Dark Oak Trapdoor +malisisdoors:trapdoor_jungle, Jungle Trapdoor +malisisdoors:trapdoor_spruce, Spruce Trapdoor +malisisdoors:camofencegate, Camo Fence Gate +malisisdoors:verticalhatch, Reinforced Door +malisisdoors:garage_door, Garage Door +malisisdoors:carriage_door, Carriage Door +malisisdoors:medieval_door, Medieval Door +malisisdoors:big_door_oak_3x3, Large Oak Double Doors +malisisdoors:big_door_spruce_3x3, Large Spruce Double Doors +malisisdoors:big_door_birch_3x3, Large Birch Double Doors +malisisdoors:big_door_jungle_3x3, Large Jungle Double Doors +malisisdoors:big_door_acacia_3x3, Large Acacia Double Doors +malisisdoors:big_door_dark_oak_3x3, Large Dark Oak Double Doors +malisisdoors:big_door_iron_3x3, Large Iron Double Doors +malisisdoors:big_door_rusty_3x3, Large Rusty Iron Double Doors +malisisdoors:rustyhatch, Rusty Hatch +malisisdoors:rustyhandle, Rusty Handle +malisisdoors:rustyladder, Rusty Ladder +malisisdoors:door_factory, Door Factory +malisisdoors:forcefielditem, Forcefield Controller +malisisdoors:hitechdoor, Hi-tech Door +nuclearcraft:ore:0, Copper Ore +nuclearcraft:ore:1, Tin Ore +nuclearcraft:ore:2, Lead Ore +nuclearcraft:ore:3, Thorium Ore +nuclearcraft:ore:4, Uranium Ore +nuclearcraft:ore:5, Boron Ore +nuclearcraft:ore:6, Lithium Ore +nuclearcraft:ore:7, Magnesium Ore +nuclearcraft:ingot_block:0, Copper Block +nuclearcraft:ingot_block:1, Tin Block +nuclearcraft:ingot_block:2, Lead Block +nuclearcraft:ingot_block:3, Thorium Block +nuclearcraft:ingot_block:4, Uranium Block +nuclearcraft:ingot_block:5, Boron Block +nuclearcraft:ingot_block:6, Lithium Block +nuclearcraft:ingot_block:7, Magnesium Block +nuclearcraft:ingot_block:8, Graphite Block +nuclearcraft:ingot_block:9, Beryllium Block +nuclearcraft:ingot_block:10, Zirconium Block +nuclearcraft:ingot_block:11, Manganese Block +nuclearcraft:ingot_block:12, Aluminum Block +nuclearcraft:ingot_block:13, Silver Block +nuclearcraft:fission_block:0, Fission Reactor Casing +nuclearcraft:fission_block:1, Blast Block +nuclearcraft:reactor_casing_transparent, Transparent Fission Reactor Casing +nuclearcraft:cell_block, Reactor Cell +nuclearcraft:cooler:0, Empty Cooler +nuclearcraft:cooler:1, Water Cooler +nuclearcraft:cooler:2, Redstone Cooler +nuclearcraft:cooler:3, Quartz Cooler +nuclearcraft:cooler:4, Gold Cooler +nuclearcraft:cooler:5, Glowstone Cooler +nuclearcraft:cooler:6, Lapis Cooler +nuclearcraft:cooler:7, Diamond Cooler +nuclearcraft:cooler:8, Liquid Helium Cooler +nuclearcraft:cooler:9, Enderium Cooler +nuclearcraft:cooler:10, Cryotheum Cooler +nuclearcraft:cooler:11, Iron Cooler +nuclearcraft:cooler:12, Emerald Cooler +nuclearcraft:cooler:13, Copper Cooler +nuclearcraft:cooler:14, Tin Cooler +nuclearcraft:cooler:15, Magnesium Cooler +nuclearcraft:reactor_door, Reactor Door +nuclearcraft:reactor_trapdoor, Reactor Trapdoor +nuclearcraft:block_depleted_thorium, Thorium-230 Block +nuclearcraft:block_depleted_uranium, Uranium-238 Block +nuclearcraft:block_depleted_neptunium, Neptunium-237 Block +nuclearcraft:block_depleted_plutonium, Plutonium-242 Block +nuclearcraft:block_depleted_americium, Americium-243 Block +nuclearcraft:block_depleted_curium, Curium-246 Block +nuclearcraft:block_depleted_berkelium, Berkelium-247 Block +nuclearcraft:block_depleted_californium, Californium-252 Block +nuclearcraft:block_ice, Supercold Ice +nuclearcraft:nuclear_furnace_idle, Nuclear Furnace +nuclearcraft:nuclear_furnace_active, Nuclear Furnace +nuclearcraft:manufactory_idle, Manufactory +nuclearcraft:manufactory_active, Manufactory +nuclearcraft:isotope_separator_idle, Isotope Separator +nuclearcraft:isotope_separator_active, Isotope Separator +nuclearcraft:decay_hastener_idle, Decay Hastener +nuclearcraft:decay_hastener_active, Decay Hastener +nuclearcraft:fuel_reprocessor_idle, Fuel Reprocessor +nuclearcraft:fuel_reprocessor_active, Fuel Reprocessor +nuclearcraft:alloy_furnace_idle, Alloy Furnace +nuclearcraft:alloy_furnace_active, Alloy Furnace +nuclearcraft:infuser_idle, Fluid Infuser +nuclearcraft:infuser_active, Fluid Infuser +nuclearcraft:melter_idle, Melter +nuclearcraft:melter_active, Melter +nuclearcraft:supercooler_idle, Supercooler +nuclearcraft:supercooler_active, Supercooler +nuclearcraft:electrolyser_idle, Electrolyzer +nuclearcraft:electrolyser_active, Electrolyzer +nuclearcraft:irradiator_idle, Neutron Irradiator +nuclearcraft:irradiator_active, Neutron Irradiator +nuclearcraft:ingot_former_idle, Ingot Former +nuclearcraft:ingot_former_active, Ingot Former +nuclearcraft:pressurizer_idle, Pressurizer +nuclearcraft:pressurizer_active, Pressurizer +nuclearcraft:chemical_reactor_idle, Chemical Reactor +nuclearcraft:chemical_reactor_active, Chemical Reactor +nuclearcraft:salt_mixer_idle, Salt Mixer +nuclearcraft:salt_mixer_active, Salt Mixer +nuclearcraft:crystallizer_idle, Crystallizer +nuclearcraft:crystallizer_active, Crystallizer +nuclearcraft:dissolver_idle, Fluid Enricher +nuclearcraft:dissolver_active, Fluid Enricher +nuclearcraft:extractor_idle, Fluid Extractor +nuclearcraft:extractor_active, Fluid Extractor +nuclearcraft:centrifuge_idle, Centrifuge +nuclearcraft:centrifuge_active, Centrifuge +nuclearcraft:rock_crusher_idle, Rock Crusher +nuclearcraft:rock_crusher_active, Rock Crusher +nuclearcraft:machine_interface, Machine Interface +nuclearcraft:fission_controller_idle, Fission Controller (Old) +nuclearcraft:fission_controller_active, Fission Controller +nuclearcraft:fission_controller_new_idle, Fission Controller +nuclearcraft:fission_controller_new_active, Fission Controller +nuclearcraft:fission_controller_new_fixed, Fission Controller +nuclearcraft:fission_port, Fission Reactor Port +nuclearcraft:fusion_core, Fusion Core +nuclearcraft:fusion_dummy_side, Fusion Core +nuclearcraft:fusion_dummy_top, Fusion Core +nuclearcraft:fusion_connector, Fusion Connector +nuclearcraft:rtg_uranium, Uranium RTG +nuclearcraft:rtg_plutonium, Plutonium RTG +nuclearcraft:rtg_americium, Americium RTG +nuclearcraft:rtg_californium, Californium RTG +nuclearcraft:solar_panel_basic, Basic Solar Panel +nuclearcraft:solar_panel_advanced, Advanced Solar Panel +nuclearcraft:solar_panel_du, DU Solar Panel +nuclearcraft:solar_panel_elite, Elite Solar Panel +nuclearcraft:decay_generator, Decay Generator +nuclearcraft:voltaic_pile_basic, Basic Voltaic Pile +nuclearcraft:voltaic_pile_advanced, Advanced Voltaic Pile +nuclearcraft:voltaic_pile_du, DU Voltaic Pile +nuclearcraft:voltaic_pile_elite, Elite Voltaic Pile +nuclearcraft:lithium_ion_battery_basic, Basic Lithium Ion Battery +nuclearcraft:lithium_ion_battery_advanced, Advanced Lithium Ion Battery +nuclearcraft:lithium_ion_battery_du, DU Lithium Ion Battery +nuclearcraft:lithium_ion_battery_elite, Elite Lithium Ion Battery +nuclearcraft:buffer, Buffer +nuclearcraft:active_cooler, Active Fluid Cooler +nuclearcraft:bin, Universal Bin +nuclearcraft:fusion_electromagnet_idle, Fusion Electromagnet +nuclearcraft:fusion_electromagnet_active, Fusion Electromagnet +nuclearcraft:fusion_electromagnet_transparent_idle, Transparent Fusion Electromagnet +nuclearcraft:fusion_electromagnet_transparent_active, Transparent Fusion Electromagnet +nuclearcraft:salt_fission_controller, Molten Salt Reactor Controller +nuclearcraft:salt_fission_wall, Molten Salt Reactor Wall +nuclearcraft:salt_fission_glass, Molten Salt Reactor Glass +nuclearcraft:salt_fission_frame, Molten Salt Reactor Frame +nuclearcraft:salt_fission_beam, Molten Salt Reactor Beam +nuclearcraft:salt_fission_vent, Molten Salt Reactor Vent +nuclearcraft:salt_fission_vessel, Molten Salt Fission Vessel +nuclearcraft:salt_fission_heater, Molten Salt Coolant Heater +nuclearcraft:salt_fission_moderator, Molten Salt Reactor Moderator Housing +nuclearcraft:salt_fission_distributor, Molten Salt Fuel Distributor +nuclearcraft:salt_fission_retriever, Molten Salt Depleted Fuel Retriever +nuclearcraft:salt_fission_redstone_port, Molten Salt Reactor Redstone Port +nuclearcraft:salt_fission_computer_port, Molten Salt Reactor Computer Port +nuclearcraft:heat_exchanger_controller, Heat Exchanger Controller +nuclearcraft:heat_exchanger_wall, Heat Exchanger Shell +nuclearcraft:heat_exchanger_glass, Heat Exchanger Glass +nuclearcraft:heat_exchanger_frame, Heat Exchanger Frame +nuclearcraft:heat_exchanger_vent, Heat Exchanger Vent +nuclearcraft:heat_exchanger_tube_copper, Copper Heat Exchanger Tube +nuclearcraft:heat_exchanger_tube_hard_carbon, Hard Carbon Heat Exchanger Tube +nuclearcraft:heat_exchanger_tube_thermoconducting, Thermoconducting Alloy Heat Exchanger Tube +nuclearcraft:heat_exchanger_condenser_tube_copper, Copper Condensation Tube +nuclearcraft:heat_exchanger_condenser_tube_hard_carbon, Hard Carbon Condensation Tube +nuclearcraft:heat_exchanger_condenser_tube_thermoconducting, Thermoconducting Alloy Condensation Tube +nuclearcraft:heat_exchanger_computer_port, Heat Exchanger Computer Port +nuclearcraft:turbine_controller, Turbine Controller +nuclearcraft:turbine_wall, Turbine Wall +nuclearcraft:turbine_glass, Transparent Turbine Wall +nuclearcraft:turbine_frame, Turbine Frame +nuclearcraft:turbine_rotor_shaft, Turbine Rotor Shaft +nuclearcraft:turbine_rotor_blade_steel, Steel Turbine Rotor Blade +nuclearcraft:turbine_rotor_blade_extreme, Extreme Alloy Turbine Rotor Blade +nuclearcraft:turbine_rotor_blade_sic_sic_cmc, SiC-SiC CMC Turbine Rotor Blade +nuclearcraft:turbine_rotor_stator, Turbine Rotor Stator +nuclearcraft:turbine_rotor_bearing, Turbine Rotor Bearing +nuclearcraft:turbine_dynamo_coil:0, Magnesium Turbine Dynamo Coil +nuclearcraft:turbine_dynamo_coil:1, Beryllium Turbine Dynamo Coil +nuclearcraft:turbine_dynamo_coil:2, Aluminum Turbine Dynamo Coil +nuclearcraft:turbine_dynamo_coil:3, Gold Turbine Dynamo Coil +nuclearcraft:turbine_dynamo_coil:4, Copper Turbine Dynamo Coil +nuclearcraft:turbine_dynamo_coil:5, Silver Turbine Dynamo Coil +nuclearcraft:turbine_inlet, Turbine Fluid Inlet +nuclearcraft:turbine_outlet, Turbine Fluid Outlet +nuclearcraft:turbine_computer_port, Turbine Computer Port +nuclearcraft:accelerator_electromagnet_idle, Superconducting Electromagnet +nuclearcraft:accelerator_electromagnet_active, Superconducting Electromagnet +nuclearcraft:electromagnet_supercooler_idle, Superconducting Supercooler +nuclearcraft:electromagnet_supercooler_active, Superconducting Supercooler +nuclearcraft:helium_collector, Helium Collector +nuclearcraft:helium_collector_compact, Compact Helium Collector +nuclearcraft:helium_collector_dense, Dense Helium Collector +nuclearcraft:cobblestone_generator, Cobblestone Generator +nuclearcraft:cobblestone_generator_compact, Compact Cobblestone Generator +nuclearcraft:cobblestone_generator_dense, Dense Cobblestone Generator +nuclearcraft:water_source, Infinite Water Source +nuclearcraft:water_source_compact, Compact Infinite Water Source +nuclearcraft:water_source_dense, Dense Infinite Water Source +nuclearcraft:nitrogen_collector, Nitrogen Collector +nuclearcraft:nitrogen_collector_compact, Compact Nitrogen Collector +nuclearcraft:nitrogen_collector_dense, Dense Nitrogen Collector +nuclearcraft:radiation_scrubber, Radiation Scrubber +nuclearcraft:geiger_block, Geiger Counter Block +nuclearcraft:glowing_mushroom, Glowing Mushroom +nuclearcraft:dry_earth, Wasteland Earth +nuclearcraft:tritium_lamp, Tritium Lamp +nuclearcraft:ingot:0, Copper Ingot +nuclearcraft:ingot:1, Tin Ingot +nuclearcraft:ingot:2, Lead Ingot +nuclearcraft:ingot:3, Thorium Ingot +nuclearcraft:ingot:4, Uranium Ingot +nuclearcraft:ingot:5, Boron Ingot +nuclearcraft:ingot:6, Lithium Ingot +nuclearcraft:ingot:7, Magnesium Ingot +nuclearcraft:ingot:8, Graphite Ingot +nuclearcraft:ingot:9, Beryllium Ingot +nuclearcraft:ingot:10, Zirconium Ingot +nuclearcraft:ingot:11, Manganese Ingot +nuclearcraft:ingot:12, Aluminum Ingot +nuclearcraft:ingot:13, Silver Ingot +nuclearcraft:ingot_oxide:0, Thorium Oxide Ingot +nuclearcraft:ingot_oxide:1, Uranium Oxide Ingot +nuclearcraft:ingot_oxide:2, Manganese Oxide Ingot +nuclearcraft:ingot_oxide:3, Manganese Dioxide Ingot +nuclearcraft:dust:0, Copper Dust +nuclearcraft:dust:1, Tin Dust +nuclearcraft:dust:2, Lead Dust +nuclearcraft:dust:3, Thorium Dust +nuclearcraft:dust:4, Uranium Dust +nuclearcraft:dust:5, Boron Dust +nuclearcraft:dust:6, Lithium Dust +nuclearcraft:dust:7, Magnesium Dust +nuclearcraft:dust:8, Graphite Dust +nuclearcraft:dust:9, Beryllium Dust +nuclearcraft:dust:10, Zirconium Dust +nuclearcraft:dust:11, Manganese Dust +nuclearcraft:dust:12, Aluminum Dust +nuclearcraft:dust:13, Silver Dust +nuclearcraft:dust_oxide:0, Thorium Oxide Dust +nuclearcraft:dust_oxide:1, Uranium Oxide Dust +nuclearcraft:dust_oxide:2, Manganese Oxide Dust +nuclearcraft:dust_oxide:3, Manganese Dioxide Dust +nuclearcraft:gem:0, Rhodochrosite +nuclearcraft:gem:1, Cubic Boron Nitride +nuclearcraft:gem:2, Fluorite +nuclearcraft:gem:3, Villiaumite +nuclearcraft:gem:4, Carobbiite +nuclearcraft:gem:5, Boron Arsenide +nuclearcraft:gem:6, Silicon +nuclearcraft:gem_dust:0, Crushed Diamond +nuclearcraft:gem_dust:1, Crushed Rhodochrosite +nuclearcraft:gem_dust:2, Crushed Quartz +nuclearcraft:gem_dust:3, Crushed Obsidian +nuclearcraft:gem_dust:4, Hexagonal Boron Nitride +nuclearcraft:gem_dust:5, Crushed Fluorite +nuclearcraft:gem_dust:6, Sulfur +nuclearcraft:gem_dust:7, Crushed Coal +nuclearcraft:gem_dust:8, Crushed Villiaumite +nuclearcraft:gem_dust:9, Crushed Carobbiite +nuclearcraft:gem_dust:10, Crushed Arsenic +nuclearcraft:gem_dust:11, Crushed End Stone +nuclearcraft:alloy:0, Bronze Ingot +nuclearcraft:alloy:1, Tough Alloy +nuclearcraft:alloy:2, Hard Carbon Alloy +nuclearcraft:alloy:3, Magnesium Diboride Alloy +nuclearcraft:alloy:4, Lithium Manganese Dioxide Alloy +nuclearcraft:alloy:5, Steel Ingot +nuclearcraft:alloy:6, Ferroboron Alloy +nuclearcraft:alloy:7, Shibuichi Alloy +nuclearcraft:alloy:8, Tin Silver Alloy +nuclearcraft:alloy:9, Lead Platinum Alloy +nuclearcraft:alloy:10, Extreme Alloy +nuclearcraft:alloy:11, Thermoconducting Alloy +nuclearcraft:alloy:12, Zircaloy +nuclearcraft:alloy:13, Silicon Carbide Ingot +nuclearcraft:alloy:14, SiC-SiC Ceramic Matrix Composite +nuclearcraft:alloy:15, HSLA Steel Ingot +nuclearcraft:compound:0, Calcium Sulfate +nuclearcraft:compound:1, Crystal Binder +nuclearcraft:compound:2, Energetic Blend +nuclearcraft:compound:3, Sodium Fluoride +nuclearcraft:compound:4, Potassium Fluoride +nuclearcraft:compound:5, Sodium Hydroxide +nuclearcraft:compound:6, Potassium Hydroxide +nuclearcraft:compound:7, Borax +nuclearcraft:compound:8, Dimensional Blend +nuclearcraft:compound:9, Carbon-Manganese Blend +nuclearcraft:compound:10, Alugentum Dust +nuclearcraft:part:0, Basic Plating +nuclearcraft:part:1, Advanced Plating +nuclearcraft:part:2, DU Plating +nuclearcraft:part:3, Elite Plating +nuclearcraft:part:4, Copper Solenoid +nuclearcraft:part:5, Magnesium Diboride Solenoid +nuclearcraft:part:6, Bioplastic +nuclearcraft:part:7, Servomechanism +nuclearcraft:part:8, Electric Motor +nuclearcraft:part:9, Linear Actuator +nuclearcraft:part:10, Machine Chassis +nuclearcraft:part:11, Empty Frame +nuclearcraft:part:12, Steel Frame +nuclearcraft:part:13, Silicon Carbide Fiber +nuclearcraft:upgrade:0, Speed Upgrade +nuclearcraft:upgrade:1, Energy Upgrade +nuclearcraft:tiny_dust_lead, Tiny Pile of Lead Dust +nuclearcraft:fuel_rod, item.nuclearcraft.fuel_rod.name +nuclearcraft:reactor_door_item, Reactor Door +nuclearcraft:thorium:0, Thorium-230 +nuclearcraft:thorium:1, Thorium-230 Oxide +nuclearcraft:thorium:2, Tiny Clump of Thorium-230 +nuclearcraft:thorium:3, Tiny Clump of Thorium-230 Oxide +nuclearcraft:thorium:4, Thorium-232 +nuclearcraft:thorium:5, Thorium-232 Oxide +nuclearcraft:thorium:6, Tiny Clump of Thorium-232 +nuclearcraft:thorium:7, Tiny Clump of Thorium-232 Oxide +nuclearcraft:uranium:0, Uranium-233 +nuclearcraft:uranium:1, Uranium-233 Oxide +nuclearcraft:uranium:2, Tiny Clump of Uranium-233 +nuclearcraft:uranium:3, Tiny Clump of Uranium-233 Oxide +nuclearcraft:uranium:4, Uranium-235 +nuclearcraft:uranium:5, Uranium-235 Oxide +nuclearcraft:uranium:6, Tiny Clump of Uranium-235 +nuclearcraft:uranium:7, Tiny Clump of Uranium-235 Oxide +nuclearcraft:uranium:8, Uranium-238 +nuclearcraft:uranium:9, Uranium-238 Oxide +nuclearcraft:uranium:10, Tiny Clump of Uranium-238 +nuclearcraft:uranium:11, Tiny Clump of Uranium-238 Oxide +nuclearcraft:neptunium:0, Neptunium-236 +nuclearcraft:neptunium:1, Neptunium-236 Oxide +nuclearcraft:neptunium:2, Tiny Clump of Neptunium-236 +nuclearcraft:neptunium:3, Tiny Clump of Neptunium-236 Oxide +nuclearcraft:neptunium:4, Neptunium-237 +nuclearcraft:neptunium:5, Neptunium-237 Oxide +nuclearcraft:neptunium:6, Tiny Clump of Neptunium-237 +nuclearcraft:neptunium:7, Tiny Clump of Neptunium-237 Oxide +nuclearcraft:plutonium:0, Plutonium-238 +nuclearcraft:plutonium:1, Plutonium-238 Oxide +nuclearcraft:plutonium:2, Tiny Clump of Plutonium-238 +nuclearcraft:plutonium:3, Tiny Clump of Plutonium-238 Oxide +nuclearcraft:plutonium:4, Plutonium-239 +nuclearcraft:plutonium:5, Plutonium-239 Oxide +nuclearcraft:plutonium:6, Tiny Clump of Plutonium-239 +nuclearcraft:plutonium:7, Tiny Clump of Plutonium-239 Oxide +nuclearcraft:plutonium:8, Plutonium-241 +nuclearcraft:plutonium:9, Plutonium-241 Oxide +nuclearcraft:plutonium:10, Tiny Clump of Plutonium-241 +nuclearcraft:plutonium:11, Tiny Clump of Plutonium-241 Oxide +nuclearcraft:plutonium:12, Plutonium-242 +nuclearcraft:plutonium:13, Plutonium-242 Oxide +nuclearcraft:plutonium:14, Tiny Clump of Plutonium-242 +nuclearcraft:plutonium:15, Tiny Clump of Plutonium-242 Oxide +nuclearcraft:americium:0, Americium-241 +nuclearcraft:americium:1, Americium-241 Oxide +nuclearcraft:americium:2, Tiny Clump of Americium-241 +nuclearcraft:americium:3, Tiny Clump of Americium-241 Oxide +nuclearcraft:americium:4, Americium-242 +nuclearcraft:americium:5, Americium-242 Oxide +nuclearcraft:americium:6, Tiny Clump of Americium-242 +nuclearcraft:americium:7, Tiny Clump of Americium-242 Oxide +nuclearcraft:americium:8, Americium-243 +nuclearcraft:americium:9, Americium-243 Oxide +nuclearcraft:americium:10, Tiny Clump of Americium-243 +nuclearcraft:americium:11, Tiny Clump of Americium-243 Oxide +nuclearcraft:curium:0, Curium-243 +nuclearcraft:curium:1, Curium-243 Oxide +nuclearcraft:curium:2, Tiny Clump of Curium-243 +nuclearcraft:curium:3, Tiny Clump of Curium-243 Oxide +nuclearcraft:curium:4, Curium-245 +nuclearcraft:curium:5, Curium-245 Oxide +nuclearcraft:curium:6, Tiny Clump of Curium-245 +nuclearcraft:curium:7, Tiny Clump of Curium-245 Oxide +nuclearcraft:curium:8, Curium-246 +nuclearcraft:curium:9, Curium-246 Oxide +nuclearcraft:curium:10, Tiny Clump of Curium-246 +nuclearcraft:curium:11, Tiny Clump of Curium-246 Oxide +nuclearcraft:curium:12, Curium-247 +nuclearcraft:curium:13, Curium-247 Oxide +nuclearcraft:curium:14, Tiny Clump of Curium-247 +nuclearcraft:curium:15, Tiny Clump of Curium-247 Oxide +nuclearcraft:berkelium:0, Berkelium-247 +nuclearcraft:berkelium:1, Berkelium-247 Oxide +nuclearcraft:berkelium:2, Tiny Clump of Berkelium-247 +nuclearcraft:berkelium:3, Tiny Clump of Berkelium-247 Oxide +nuclearcraft:berkelium:4, Berkelium-248 +nuclearcraft:berkelium:5, Berkelium-248 Oxide +nuclearcraft:berkelium:6, Tiny Clump of Berkelium-248 +nuclearcraft:berkelium:7, Tiny Clump of Berkelium-248 Oxide +nuclearcraft:californium:0, Californium-249 +nuclearcraft:californium:1, Californium-249 Oxide +nuclearcraft:californium:2, Tiny Clump of Californium-249 +nuclearcraft:californium:3, Tiny Clump of Californium-249 Oxide +nuclearcraft:californium:4, Californium-250 +nuclearcraft:californium:5, Californium-250 Oxide +nuclearcraft:californium:6, Tiny Clump of Californium-250 +nuclearcraft:californium:7, Tiny Clump of Californium-250 Oxide +nuclearcraft:californium:8, Californium-251 +nuclearcraft:californium:9, Californium-251 Oxide +nuclearcraft:californium:10, Tiny Clump of Californium-251 +nuclearcraft:californium:11, Tiny Clump of Californium-251 Oxide +nuclearcraft:californium:12, Californium-252 +nuclearcraft:californium:13, Californium-252 Oxide +nuclearcraft:californium:14, Tiny Clump of Californium-252 +nuclearcraft:californium:15, Tiny Clump of Californium-252 Oxide +nuclearcraft:fuel_thorium:0, TBU Fuel +nuclearcraft:fuel_thorium:1, TBU Oxide Fuel +nuclearcraft:fuel_uranium:0, LEU-233 Fuel +nuclearcraft:fuel_uranium:1, LEU-233 Oxide Fuel +nuclearcraft:fuel_uranium:2, HEU-233 Fuel +nuclearcraft:fuel_uranium:3, HEU-233 Oxide Fuel +nuclearcraft:fuel_uranium:4, LEU-235 Fuel +nuclearcraft:fuel_uranium:5, LEU-235 Oxide Fuel +nuclearcraft:fuel_uranium:6, HEU-235 Fuel +nuclearcraft:fuel_uranium:7, HEU-235 Oxide Fuel +nuclearcraft:fuel_neptunium:0, LEN-236 Fuel +nuclearcraft:fuel_neptunium:1, LEN-236 Oxide Fuel +nuclearcraft:fuel_neptunium:2, HEN-236 Fuel +nuclearcraft:fuel_neptunium:3, HEN-236 Oxide Fuel +nuclearcraft:fuel_plutonium:0, LEP-239 Fuel +nuclearcraft:fuel_plutonium:1, LEP-239 Oxide Fuel +nuclearcraft:fuel_plutonium:2, HEP-239 Fuel +nuclearcraft:fuel_plutonium:3, HEP-239 Oxide Fuel +nuclearcraft:fuel_plutonium:4, LEP-241 Fuel +nuclearcraft:fuel_plutonium:5, LEP-241 Oxide Fuel +nuclearcraft:fuel_plutonium:6, HEP-241 Fuel +nuclearcraft:fuel_plutonium:7, HEP-241 Oxide Fuel +nuclearcraft:fuel_mixed_oxide:0, MOX-239 Fuel +nuclearcraft:fuel_mixed_oxide:1, MOX-241 Fuel +nuclearcraft:fuel_americium:0, LEA-242 Fuel +nuclearcraft:fuel_americium:1, LEA-242 Oxide Fuel +nuclearcraft:fuel_americium:2, HEA-242 Fuel +nuclearcraft:fuel_americium:3, HEA-242 Oxide Fuel +nuclearcraft:fuel_curium:0, LECm-243 Fuel +nuclearcraft:fuel_curium:1, LECm-243 Oxide Fuel +nuclearcraft:fuel_curium:2, HECm-243 Fuel +nuclearcraft:fuel_curium:3, HECm-243 Oxide Fuel +nuclearcraft:fuel_curium:4, LECm-245 Fuel +nuclearcraft:fuel_curium:5, LECm-245 Oxide Fuel +nuclearcraft:fuel_curium:6, HECm-245 Fuel +nuclearcraft:fuel_curium:7, HECm-245 Oxide Fuel +nuclearcraft:fuel_curium:8, LECm-247 Fuel +nuclearcraft:fuel_curium:9, LECm-247 Oxide Fuel +nuclearcraft:fuel_curium:10, HECm-247 Fuel +nuclearcraft:fuel_curium:11, HECm-247 Oxide Fuel +nuclearcraft:fuel_berkelium:0, LEB-248 Fuel +nuclearcraft:fuel_berkelium:1, LEB-248 Oxide Fuel +nuclearcraft:fuel_berkelium:2, HEB-248 Fuel +nuclearcraft:fuel_berkelium:3, HEB-248 Oxide Fuel +nuclearcraft:fuel_californium:0, LECf-249 Fuel +nuclearcraft:fuel_californium:1, LECf-249 Oxide Fuel +nuclearcraft:fuel_californium:2, HECf-249 Fuel +nuclearcraft:fuel_californium:3, HECf-249 Oxide Fuel +nuclearcraft:fuel_californium:4, LECf-251 Fuel +nuclearcraft:fuel_californium:5, LECf-251 Oxide Fuel +nuclearcraft:fuel_californium:6, HECf-251 Fuel +nuclearcraft:fuel_californium:7, HECf-251 Oxide Fuel +nuclearcraft:depleted_fuel_thorium:0, Depleted TBU Fuel +nuclearcraft:depleted_fuel_thorium:1, Depleted TBU Oxide Fuel +nuclearcraft:depleted_fuel_uranium:0, Depleted LEU-233 Fuel +nuclearcraft:depleted_fuel_uranium:1, Depleted LEU-233 Oxide Fuel +nuclearcraft:depleted_fuel_uranium:2, Depleted HEU-233 Fuel +nuclearcraft:depleted_fuel_uranium:3, Depleted HEU-233 Oxide Fuel +nuclearcraft:depleted_fuel_uranium:4, Depleted LEU-235 Fuel +nuclearcraft:depleted_fuel_uranium:5, Depleted LEU-235 Oxide Fuel +nuclearcraft:depleted_fuel_uranium:6, Depleted HEU-235 Fuel +nuclearcraft:depleted_fuel_uranium:7, Depleted HEU-235 Oxide Fuel +nuclearcraft:depleted_fuel_neptunium:0, Depleted LEN-236 Fuel +nuclearcraft:depleted_fuel_neptunium:1, Depleted LEN-236 Oxide Fuel +nuclearcraft:depleted_fuel_neptunium:2, Depleted HEN-236 Fuel +nuclearcraft:depleted_fuel_neptunium:3, Depleted HEN-236 Oxide Fuel +nuclearcraft:depleted_fuel_plutonium:0, Depleted LEP-239 Fuel +nuclearcraft:depleted_fuel_plutonium:1, Depleted LEP-239 Oxide Fuel +nuclearcraft:depleted_fuel_plutonium:2, Depleted HEP-239 Fuel +nuclearcraft:depleted_fuel_plutonium:3, Depleted HEP-239 Oxide Fuel +nuclearcraft:depleted_fuel_plutonium:4, Depleted LEP-241 Fuel +nuclearcraft:depleted_fuel_plutonium:5, Depleted LEP-241 Oxide Fuel +nuclearcraft:depleted_fuel_plutonium:6, Depleted HEP-241 Fuel +nuclearcraft:depleted_fuel_plutonium:7, Depleted HEP-241 Oxide Fuel +nuclearcraft:depleted_fuel_mixed_oxide:0, Depleted MOX-239 Fuel +nuclearcraft:depleted_fuel_mixed_oxide:1, Depleted MOX-241 Fuel +nuclearcraft:depleted_fuel_americium:0, Depleted LEA-242 Fuel +nuclearcraft:depleted_fuel_americium:1, Depleted LEA-242 Oxide Fuel +nuclearcraft:depleted_fuel_americium:2, Depleted HEA-242 Fuel +nuclearcraft:depleted_fuel_americium:3, Depleted HEA-242 Oxide Fuel +nuclearcraft:depleted_fuel_curium:0, Depleted LECm-243 Fuel +nuclearcraft:depleted_fuel_curium:1, Depleted LECm-243 Oxide Fuel +nuclearcraft:depleted_fuel_curium:2, Depleted HECm-243 Fuel +nuclearcraft:depleted_fuel_curium:3, Depleted HECm-243 Oxide Fuel +nuclearcraft:depleted_fuel_curium:4, Depleted LECm-245 Fuel +nuclearcraft:depleted_fuel_curium:5, Depleted LECm-245 Oxide Fuel +nuclearcraft:depleted_fuel_curium:6, Depleted HECm-245 Fuel +nuclearcraft:depleted_fuel_curium:7, Depleted HECm-245 Oxide Fuel +nuclearcraft:depleted_fuel_curium:8, Depleted LECm-247 Fuel +nuclearcraft:depleted_fuel_curium:9, Depleted LECm-247 Oxide Fuel +nuclearcraft:depleted_fuel_curium:10, Depleted HECm-247 Fuel +nuclearcraft:depleted_fuel_curium:11, Depleted HECm-247 Oxide Fuel +nuclearcraft:depleted_fuel_berkelium:0, Depleted LEB-248 Fuel +nuclearcraft:depleted_fuel_berkelium:1, Depleted LEB-248 Oxide Fuel +nuclearcraft:depleted_fuel_berkelium:2, Depleted HEB-248 Fuel +nuclearcraft:depleted_fuel_berkelium:3, Depleted HEB-248 Oxide Fuel +nuclearcraft:depleted_fuel_californium:0, Depleted LECf-249 Fuel +nuclearcraft:depleted_fuel_californium:1, Depleted LECf-249 Oxide Fuel +nuclearcraft:depleted_fuel_californium:2, Depleted HECf-249 Fuel +nuclearcraft:depleted_fuel_californium:3, Depleted HECf-249 Oxide Fuel +nuclearcraft:depleted_fuel_californium:4, Depleted LECf-251 Fuel +nuclearcraft:depleted_fuel_californium:5, Depleted LECf-251 Oxide Fuel +nuclearcraft:depleted_fuel_californium:6, Depleted HECf-251 Fuel +nuclearcraft:depleted_fuel_californium:7, Depleted HECf-251 Oxide Fuel +nuclearcraft:depleted_fuel_ic2:0, Depleted Uranium Nuclear Fuel +nuclearcraft:depleted_fuel_ic2:1, Depleted MOX Nuclear Fuel +nuclearcraft:boron:0, Boron-10 +nuclearcraft:boron:1, Tiny Clump of Boron-10 +nuclearcraft:boron:2, Boron-11 +nuclearcraft:boron:3, Tiny Clump of Boron-11 +nuclearcraft:lithium:0, Lithium-6 +nuclearcraft:lithium:1, Tiny Clump of Lithium-6 +nuclearcraft:lithium:2, Lithium-7 +nuclearcraft:lithium:3, Tiny Clump of Lithium-7 +nuclearcraft:lithium_ion_cell, Lithium Ion Cell +nuclearcraft:geiger_counter, Geiger Counter +nuclearcraft:rad_shielding:0, Light Radiation Shielding +nuclearcraft:rad_shielding:1, Medium Radiation Shielding +nuclearcraft:rad_shielding:2, Heavy Radiation Shielding +nuclearcraft:radiation_badge, Radiation Badge +nuclearcraft:radaway, RadAway +nuclearcraft:radaway_slow, Slow-Acting RadAway +nuclearcraft:rad_x, Rad-X +nuclearcraft:portable_ender_chest, Portable Ender Chest +nuclearcraft:dominos, Domino's Special +nuclearcraft:flour, Flour +nuclearcraft:graham_cracker, Graham Cracker +nuclearcraft:roasted_cocoa_beans, Roasted Cocoa Beans +nuclearcraft:ground_cocoa_nibs, Ground Cocoa Nibs +nuclearcraft:cocoa_butter, Solidified Cocoa Butter +nuclearcraft:cocoa_solids, Cocoa Solids +nuclearcraft:unsweetened_chocolate, Unsweetened Chocolate +nuclearcraft:dark_chocolate, Dark Chocolate +nuclearcraft:milk_chocolate, Milk Chocolate +nuclearcraft:gelatin, Gelatin +nuclearcraft:marshmallow, Marshmallow +nuclearcraft:smore, S'more S'mingot +nuclearcraft:moresmore, MoreS'more DoubleS'mingot +nuclearcraft:foursmore, FourS'more QuadS'mingot +nuclearcraft:record_wanderer, Music Disc +nuclearcraft:record_end_of_the_world, Music Disc +nuclearcraft:record_money_for_nothing, Music Disc +nuclearcraft:record_hyperspace, Music Disc +nuclearcraft:sword_boron, Boron Sword +nuclearcraft:pickaxe_boron, Boron Pickaxe +nuclearcraft:shovel_boron, Boron Shovel +nuclearcraft:axe_boron, Boron Axe +nuclearcraft:hoe_boron, Boron Hoe +nuclearcraft:spaxelhoe_boron, Boron Spaxelhoe +nuclearcraft:sword_tough, Tough Alloy Sword +nuclearcraft:pickaxe_tough, Tough Alloy Pickaxe +nuclearcraft:shovel_tough, Tough Alloy Shovel +nuclearcraft:axe_tough, Tough Alloy Axe +nuclearcraft:hoe_tough, Tough Alloy Hoe +nuclearcraft:spaxelhoe_tough, Tough Alloy Spaxelhoe +nuclearcraft:sword_hard_carbon, Hard Carbon Sword +nuclearcraft:pickaxe_hard_carbon, Hard Carbon Pickaxe +nuclearcraft:shovel_hard_carbon, Hard Carbon Shovel +nuclearcraft:axe_hard_carbon, Hard Carbon Axe +nuclearcraft:hoe_hard_carbon, Hard Carbon Hoe +nuclearcraft:spaxelhoe_hard_carbon, Hard Carbon Spaxelhoe +nuclearcraft:sword_boron_nitride, Boron Nitride Sword +nuclearcraft:pickaxe_boron_nitride, Boron Nitride Pickaxe +nuclearcraft:shovel_boron_nitride, Boron Nitride Shovel +nuclearcraft:axe_boron_nitride, Boron Nitride Axe +nuclearcraft:hoe_boron_nitride, Boron Nitride Hoe +nuclearcraft:spaxelhoe_boron_nitride, Boron Nitride Spaxelhoe +nuclearcraft:helm_boron, Boron Helmet +nuclearcraft:chest_boron, Boron Chestplate +nuclearcraft:legs_boron, Boron Leggings +nuclearcraft:boots_boron, Boron Boots +nuclearcraft:helm_tough, Tough Alloy Helmet +nuclearcraft:chest_tough, Tough Alloy Chestplate +nuclearcraft:legs_tough, Tough Alloy Leggings +nuclearcraft:boots_tough, Tough Alloy Boots +nuclearcraft:helm_hard_carbon, Hard Carbon Helmet +nuclearcraft:chest_hard_carbon, Hard Carbon Chestplate +nuclearcraft:legs_hard_carbon, Hard Carbon Leggings +nuclearcraft:boots_hard_carbon, Hard Carbon Boots +nuclearcraft:helm_boron_nitride, Boron Nitride Helmet +nuclearcraft:chest_boron_nitride, Boron Nitride Chestplate +nuclearcraft:legs_boron_nitride, Boron Nitride Leggings +nuclearcraft:boots_boron_nitride, Boron Nitride Boots +nuclearcraft:helm_hazmat, Hazmat Suit Headwear +nuclearcraft:chest_hazmat, Hazmat Suit Chestpiece +nuclearcraft:legs_hazmat, Hazmat Suit Leggings +nuclearcraft:boots_hazmat, Hazmat Suit Boots +nuclearcraft:fluid_oxygen, Oxygen +nuclearcraft:fluid_hydrogen, Hydrogen +nuclearcraft:fluid_deuterium, Deuterium +nuclearcraft:fluid_tritium, Tritium +nuclearcraft:fluid_helium3, Helium-3 +nuclearcraft:fluid_helium, Helium +nuclearcraft:fluid_boron, Molten Boron +nuclearcraft:fluid_boron10, Molten Boron-10 +nuclearcraft:fluid_boron11, Molten Boron-11 +nuclearcraft:fluid_lithium, Molten Lithium +nuclearcraft:fluid_lithium6, Molten Lithium-6 +nuclearcraft:fluid_lithium7, Molten Lithium-7 +nuclearcraft:fluid_steel, Molten Steel +nuclearcraft:fluid_ferroboron, Molten Ferroboron +nuclearcraft:fluid_tough, Molten Tough Alloy +nuclearcraft:fluid_hard_carbon, Molten Hard Carbon +nuclearcraft:fluid_beryllium, Molten Beryllium +nuclearcraft:fluid_manganese, Molten Manganese +nuclearcraft:fluid_manganese_dioxide, Molten Manganese Dioxide +nuclearcraft:fluid_sulfur, Molten Sulfur +nuclearcraft:fluid_arsenic, Molten Arsenic +nuclearcraft:fluid_liquidhelium, Liquid Helium +nuclearcraft:fluid_liquid_nitrogen, Liquid Nitrogen +nuclearcraft:fluid_plasma, Plasma +nuclearcraft:fluid_neutron, Neutron Fluid +nuclearcraft:fluid_ethanol, Ethanol +nuclearcraft:fluid_methanol, Methanol +nuclearcraft:fluid_radaway, RadAway Fluid +nuclearcraft:fluid_radaway_slow, Slow-Acting RadAway Fluid +nuclearcraft:fluid_nitrogen, Nitrogen +nuclearcraft:fluid_fluorine, Fluorine +nuclearcraft:fluid_carbon_dioxide, Carbon Dioxide +nuclearcraft:fluid_carbon_monoxide, Carbon Monoxide +nuclearcraft:fluid_ethene, Ethylene +nuclearcraft:fluid_fluoromethane, Fluoromethane +nuclearcraft:fluid_ammonia, Ammonia +nuclearcraft:fluid_oxygen_difluoride, Oxygen Difluoride +nuclearcraft:fluid_diborane, Diborane +nuclearcraft:fluid_sulfur_dioxide, Sulfur Dioxide +nuclearcraft:fluid_sulfur_trioxide, Sulfur Trioxide +nuclearcraft:fluid_hydrofluoric_acid, Hydrofluoric Acid +nuclearcraft:fluid_boric_acid, Boric Acid +nuclearcraft:fluid_sulfuric_acid, Sulfuric Acid +nuclearcraft:fluid_boron_nitride_solution, Boron Nitride Solution +nuclearcraft:fluid_fluorite_water, Fluorite Water +nuclearcraft:fluid_calcium_sulfate_solution, Calcium Sulfate Solution +nuclearcraft:fluid_sodium_fluoride_solution, Sodium Fluoride Solution +nuclearcraft:fluid_potassium_fluoride_solution, Potassium Fluoride Solution +nuclearcraft:fluid_sodium_hydroxide_solution, Sodium Hydroxide Solution +nuclearcraft:fluid_potassium_hydroxide_solution, Potassium Hydroxide Solution +nuclearcraft:fluid_borax_solution, Borax Solution +nuclearcraft:fluid_corium, Corium +nuclearcraft:fluid_chocolate_liquor, Chocolate Liquor +nuclearcraft:fluid_cocoa_butter, Cocoa Butter +nuclearcraft:fluid_unsweetened_chocolate, Molten Unsweetened Chocolate +nuclearcraft:fluid_dark_chocolate, Molten Dark Chocolate +nuclearcraft:fluid_milk_chocolate, Molten Milk Chocolate +nuclearcraft:fluid_sugar, Molten Sugar +nuclearcraft:fluid_gelatin, Molten Gelatin +nuclearcraft:fluid_hydrated_gelatin, Hydrated Gelatin +nuclearcraft:fluid_marshmallow, Liquid Marshmallow +nuclearcraft:fluid_milk, Milk +nuclearcraft:fluid_lif, Molten Lithium Fluoride +nuclearcraft:fluid_bef2, Molten Beryllium Fluoride +nuclearcraft:fluid_flibe, Molten FLiBe Salt Mixture +nuclearcraft:fluid_naoh, Molten Sodium Hydroxide +nuclearcraft:fluid_koh, Molten Potassium Hydroxide +nuclearcraft:fluid_high_pressure_steam, High Pressure Steam +nuclearcraft:fluid_exhaust_steam, Exhaust Steam +nuclearcraft:fluid_low_pressure_steam, Low Pressure Steam +nuclearcraft:fluid_low_quality_steam, Low Quality Steam +nuclearcraft:fluid_preheated_water, Preheated Water +nuclearcraft:fluid_condensate_water, Condensate Water +nuclearcraft:fluid_sodium, Molten Sodium +nuclearcraft:fluid_potassium, Molten Potassium +nuclearcraft:fluid_nak, Eutectic NaK Alloy +nuclearcraft:fluid_nak_hot, Hot Eutectic NaK Alloy +nuclearcraft:fluid_bas, Molten Boron Arsenide +nuclearcraft:fluid_sic_vapor, Silicon Carbide Vapor +nuclearcraft:fluid_alugentum, Molten Alugentum +nuclearcraft:fluid_alumina, Molten Alumina +nuclearcraft:fluid_aluminum, Molten Aluminum +nuclearcraft:fluid_silver, Molten Silver +openblocks:ladder, Jaded Ladder +openblocks:guide, Building Guide +openblocks:builder_guide, Enhanced Building Guide +openblocks:elevator:0, Elevator +openblocks:elevator:1, Elevator +openblocks:elevator:2, Elevator +openblocks:elevator:3, Elevator +openblocks:elevator:4, Elevator +openblocks:elevator:5, Elevator +openblocks:elevator:6, Elevator +openblocks:elevator:7, Elevator +openblocks:elevator:8, Elevator +openblocks:elevator:9, Elevator +openblocks:elevator:10, Elevator +openblocks:elevator:11, Elevator +openblocks:elevator:12, Elevator +openblocks:elevator:13, Elevator +openblocks:elevator:14, Elevator +openblocks:elevator:15, Elevator +openblocks:elevator_rotating:0, Rotating Elevator +openblocks:elevator_rotating:1, Rotating Elevator +openblocks:elevator_rotating:2, Rotating Elevator +openblocks:elevator_rotating:3, Rotating Elevator +openblocks:elevator_rotating:4, Rotating Elevator +openblocks:elevator_rotating:5, Rotating Elevator +openblocks:elevator_rotating:6, Rotating Elevator +openblocks:elevator_rotating:7, Rotating Elevator +openblocks:elevator_rotating:8, Rotating Elevator +openblocks:elevator_rotating:9, Rotating Elevator +openblocks:elevator_rotating:10, Rotating Elevator +openblocks:elevator_rotating:11, Rotating Elevator +openblocks:elevator_rotating:12, Rotating Elevator +openblocks:elevator_rotating:13, Rotating Elevator +openblocks:elevator_rotating:14, Rotating Elevator +openblocks:elevator_rotating:15, Rotating Elevator +openblocks:heal, Healer +openblocks:target, Target +openblocks:grave, Grave +openblocks:flag:5, Flag +openblocks:tank, Tank +openblocks:trophy, Trophy +openblocks:beartrap, Bear Trap +openblocks:sprinkler, Sprinkler +openblocks:cannon, Item Cannon +openblocks:vacuum_hopper, Vacuum Hopper +openblocks:sponge, Sponge +openblocks:big_button, Stone Big Button +openblocks:big_button_wood, Wooden Big Button +openblocks:imaginary:0, Magic Pencil +openblocks:imaginary:1, Magic Crayon +openblocks:imaginary:1, Magic Crayon +openblocks:imaginary:1, Magic Crayon +openblocks:imaginary:1, Magic Crayon +openblocks:imaginary:1, Magic Crayon +openblocks:imaginary:1, Magic Crayon +openblocks:imaginary:1, Magic Crayon +openblocks:imaginary:1, Magic Crayon +openblocks:imaginary:1, Magic Crayon +openblocks:imaginary:1, Magic Crayon +openblocks:imaginary:1, Magic Crayon +openblocks:imaginary:1, Magic Crayon +openblocks:imaginary:1, Magic Crayon +openblocks:imaginary:1, Magic Crayon +openblocks:imaginary:1, Magic Crayon +openblocks:imaginary:1, Magic Crayon +openblocks:fan, Fan +openblocks:xp_bottler, XP Bottler +openblocks:village_highlighter, Village Highlighter +openblocks:path, Path +openblocks:auto_anvil, Auto Anvil +openblocks:auto_enchantment_table, Auto Enchantment Table +openblocks:xp_drain, XP Drain +openblocks:block_breaker, Block Breaker +openblocks:block_placer, Block Placer +openblocks:item_dropper, Item Dropper +openblocks:rope_ladder, Rope Ladder +openblocks:donation_station, Donation Station +openblocks:paint_mixer, Paint Mixer +openblocks:canvas, Canvas +openblocks:paint_can, Paint Can +openblocks:canvas_glass, Canvas +openblocks:projector, Height Map Projector +openblocks:drawing_table, Drawing Table +openblocks:sky:0, Sky Block +openblocks:sky:1, Sky Block +openblocks:xp_shower, XP Shower +openblocks:golden_egg, Golden Egg +openblocks:scaffolding, Scaffolding +openblocks:hang_glider, Hang Glider +openblocks:generic:0, Glider Wing +openblocks:generic:1, Beam +openblocks:generic:2, Crane Engine +openblocks:generic:3, Crane Magnet +openblocks:generic:5, Line +openblocks:generic:6, Map Controller Module +openblocks:generic:7, Map Memory Module +openblocks:generic:9, Assistant's base +openblocks:generic:10, Unprepared Stencil +openblocks:generic:11, Sketching Pencil +openblocks:luggage, Luggage +openblocks:sonic_glasses, Sonic Glasses +openblocks:pencil_glasses:0, Pencil Glasses +openblocks:crayon_glasses:0, Crayon Glasses +openblocks:crayon_glasses:0, Crayon Glasses +openblocks:crayon_glasses:0, Crayon Glasses +openblocks:crayon_glasses:0, Crayon Glasses +openblocks:crayon_glasses:0, Crayon Glasses +openblocks:crayon_glasses:0, Crayon Glasses +openblocks:crayon_glasses:0, Crayon Glasses +openblocks:crayon_glasses:0, Crayon Glasses +openblocks:crayon_glasses:0, Crayon Glasses +openblocks:crayon_glasses:0, Crayon Glasses +openblocks:crayon_glasses:0, Crayon Glasses +openblocks:crayon_glasses:0, Crayon Glasses +openblocks:crayon_glasses:0, Crayon Glasses +openblocks:crayon_glasses:0, Crayon Glasses +openblocks:crayon_glasses:0, Crayon Glasses +openblocks:crayon_glasses:0, Crayon Glasses +openblocks:technicolor_glasses:0, Amazing Technicolor Glasses +openblocks:serious_glasses:0, Badass Glasses +openblocks:crane_control, Crane Control +openblocks:crane_backpack, Crane Backpack +openblocks:slimalyzer, Slimalyzer +openblocks:xp_bucket, XP Bucket +openblocks:sleeping_bag, Sleeping Bag +openblocks:paintbrush, Paint Brush +openblocks:stencil:0, Stencil +openblocks:stencil:1, Stencil +openblocks:stencil:2, Stencil +openblocks:stencil:3, Stencil +openblocks:stencil:4, Stencil +openblocks:stencil:5, Stencil +openblocks:stencil:6, Stencil +openblocks:stencil:7, Stencil +openblocks:stencil:8, Stencil +openblocks:stencil:9, Stencil +openblocks:stencil:10, Stencil +openblocks:stencil:11, Stencil +openblocks:stencil:12, Stencil +openblocks:stencil:13, Stencil +openblocks:stencil:14, Stencil +openblocks:squeegee, Squeegee +openblocks:empty_map, Empty Map +openblocks:cartographer:0, Cartographer +openblocks:tasty_clay, Tasty Clay +openblocks:golden_eye, Golden eye +openblocks:generic_unstackable:0, Pointer +openblocks:cursor, Cursor +openblocks:info_book, World Domination with OpenBlocks +openblocks:dev_null, /dev/null +openblocks:sponge_on_a_stick, Sponge +openblocks:pedometer, Pedometer +openblocks:epic_eraser, Epic Eraser +openblocks:wrench, Big Metal Bar +openblocks:glyph:32, ' ' Glyph +openblocks:glyph:48, '0' Glyph +openblocks:glyph:49, '1' Glyph +openblocks:glyph:50, '2' Glyph +openblocks:glyph:51, '3' Glyph +openblocks:glyph:52, '4' Glyph +openblocks:glyph:53, '5' Glyph +openblocks:glyph:54, '6' Glyph +openblocks:glyph:55, '7' Glyph +openblocks:glyph:56, '8' Glyph +openblocks:glyph:57, '9' Glyph +openblocks:glyph:65, 'A' Glyph +openblocks:glyph:66, 'B' Glyph +openblocks:glyph:67, 'C' Glyph +openblocks:glyph:68, 'D' Glyph +openblocks:glyph:69, 'E' Glyph +openblocks:glyph:70, 'F' Glyph +openblocks:glyph:71, 'G' Glyph +openblocks:glyph:72, 'H' Glyph +openblocks:glyph:73, 'I' Glyph +openblocks:glyph:74, 'J' Glyph +openblocks:glyph:75, 'K' Glyph +openblocks:glyph:76, 'L' Glyph +openblocks:glyph:77, 'M' Glyph +openblocks:glyph:78, 'N' Glyph +openblocks:glyph:79, 'O' Glyph +openblocks:glyph:80, 'P' Glyph +openblocks:glyph:81, 'Q' Glyph +openblocks:glyph:82, 'R' Glyph +openblocks:glyph:83, 'S' Glyph +openblocks:glyph:84, 'T' Glyph +openblocks:glyph:85, 'U' Glyph +openblocks:glyph:86, 'V' Glyph +openblocks:glyph:87, 'W' Glyph +openblocks:glyph:88, 'X' Glyph +openblocks:glyph:89, 'Y' Glyph +openblocks:glyph:90, 'Z' Glyph +openblocks:glyph:97, 'a' Glyph +openblocks:glyph:98, 'b' Glyph +openblocks:glyph:99, 'c' Glyph +openblocks:glyph:100, 'd' Glyph +openblocks:glyph:101, 'e' Glyph +openblocks:glyph:102, 'f' Glyph +openblocks:glyph:103, 'g' Glyph +openblocks:glyph:104, 'h' Glyph +openblocks:glyph:105, 'i' Glyph +openblocks:glyph:106, 'j' Glyph +openblocks:glyph:107, 'k' Glyph +openblocks:glyph:108, 'l' Glyph +openblocks:glyph:109, 'm' Glyph +openblocks:glyph:110, 'n' Glyph +openblocks:glyph:111, 'o' Glyph +openblocks:glyph:112, 'p' Glyph +openblocks:glyph:113, 'q' Glyph +openblocks:glyph:114, 'r' Glyph +openblocks:glyph:115, 's' Glyph +openblocks:glyph:116, 't' Glyph +openblocks:glyph:117, 'u' Glyph +openblocks:glyph:118, 'v' Glyph +openblocks:glyph:119, 'w' Glyph +openblocks:glyph:120, 'x' Glyph +openblocks:glyph:121, 'y' Glyph +openblocks:glyph:122, 'z' Glyph +practicallogistics2:hammer, Forging Hammer +practicallogistics2:hammer_air, Forging Hammer +practicallogistics2:sapphireore, Sapphire Ore +practicallogistics2:inforeader, Info Reader +practicallogistics2:inventoryreader, Inventory Reader +practicallogistics2:fluidreader, Fluid Reader +practicallogistics2:energyreader, Energy Reader +practicallogistics2:networkreader, Network Reader +practicallogistics2:array, Array +practicallogistics2:entitynode, Entity Node +practicallogistics2:transfernode, Transfer Node +practicallogistics2:redstonenode, Redstone Node +practicallogistics2:clock, Clock +practicallogistics2:redstonesignaller, Redstone Signaller +practicallogistics2:minidisplay, Mini Display +practicallogistics2:displayscreen, Display Screen +practicallogistics2:largedisplayscreen, Large Display Screen +practicallogistics2:holographicdisplay, Holographic Display +practicallogistics2:advancedholographicdisplay, Advanced Holographic Display +practicallogistics2:datacable, Data Cable +practicallogistics2:redstonecable, Redstone Cable +practicallogistics2:node, Node +practicallogistics2:dataemitter, Data Emitter +practicallogistics2:datareceiver, Data Receiver +practicallogistics2:redstoneemitter, Wireless Redstone Emitter +practicallogistics2:redstonereceiver, Wireless Redstone Receiver +practicallogistics2:sapphire, Sapphire +practicallogistics2:sapphiredust, Sapphire Dust +practicallogistics2:stoneplate, Stone Plate +practicallogistics2:signallingplate, Signalling Plate +practicallogistics2:wirelessplate, Wireless Plate +practicallogistics2:etchedplate, Etched Plate +practicallogistics2:transceiver, Transceiver +practicallogistics2:entitytransceiver, Entity Transceiver +practicallogistics2:wirelessstorage, Wireless Storage Reader +practicallogistics2:operator, Operator Tool +practicallogistics2:plguide, Practical Logistics Guide +projectred-core:resource_item:0, Circuit Plate +projectred-core:resource_item:1, Conductive Plate +projectred-core:resource_item:2, Wired Plate +projectred-core:resource_item:3, Bundled Plate +projectred-core:resource_item:4, Platformed Plate +projectred-core:resource_item:10, Anode +projectred-core:resource_item:11, Cathode +projectred-core:resource_item:12, Pointer +projectred-core:resource_item:20, Silicon Chip +projectred-core:resource_item:21, Energized Silicon Chip +projectred-core:resource_item:100, Copper Ingot +projectred-core:resource_item:101, Tin Ingot +projectred-core:resource_item:102, Silver Ingot +projectred-core:resource_item:103, Red Alloy Ingot +projectred-core:resource_item:104, Electrotine Alloy Ingot +projectred-core:resource_item:105, Electrotine +projectred-core:resource_item:200, Ruby +projectred-core:resource_item:201, Sapphire +projectred-core:resource_item:202, Peridot +projectred-core:resource_item:250, Sandy Coal Compound +projectred-core:resource_item:251, Red Iron Compound +projectred-core:resource_item:252, Electrotine Iron Compound +projectred-core:resource_item:300, Silicon Boule +projectred-core:resource_item:301, Silicon +projectred-core:resource_item:310, Red Silicon Compound +projectred-core:resource_item:311, Glowing Silicon Compound +projectred-core:resource_item:312, Electrotine Silicon Compound +projectred-core:resource_item:320, Infused Silicon +projectred-core:resource_item:341, Energized Silicon +projectred-core:resource_item:342, Electro Silicon +projectred-core:resource_item:400, Copper Coil +projectred-core:resource_item:401, Iron Coil +projectred-core:resource_item:402, Gold Coil +projectred-core:resource_item:410, Motor +projectred-core:resource_item:420, Woven Cloth +projectred-core:resource_item:421, Sail +projectred-core:resource_item:500, White Illumar +projectred-core:resource_item:501, Orange Illumar +projectred-core:resource_item:502, Magenta Illumar +projectred-core:resource_item:503, Light Blue Illumar +projectred-core:resource_item:504, Yellow Illumar +projectred-core:resource_item:505, Lime Illumar +projectred-core:resource_item:506, Pink Illumar +projectred-core:resource_item:507, Grey Illumar +projectred-core:resource_item:508, Light Grey Illumar +projectred-core:resource_item:509, Cyan Illumar +projectred-core:resource_item:510, Purple Illumar +projectred-core:resource_item:511, Blue Illumar +projectred-core:resource_item:512, Brown Illumar +projectred-core:resource_item:513, Green Illumar +projectred-core:resource_item:514, Red Illumar +projectred-core:resource_item:515, Black Illumar +projectred-core:resource_item:600, Null-Logic Routing Chip +projectred-core:drawplate, Draw Plate +projectred-core:screwdriver, Screwdriver +projectred-core:multimeter, Multimeter +projectred-illumination:lamp:0, White Lamp +projectred-illumination:lamp:1, Orange Lamp +projectred-illumination:lamp:2, Magenta Lamp +projectred-illumination:lamp:3, Light Blue Lamp +projectred-illumination:lamp:4, Yellow Lamp +projectred-illumination:lamp:5, Lime Lamp +projectred-illumination:lamp:6, Pink Lamp +projectred-illumination:lamp:7, Grey Lamp +projectred-illumination:lamp:8, Light Grey Lamp +projectred-illumination:lamp:9, Cyan Lamp +projectred-illumination:lamp:10, Purple Lamp +projectred-illumination:lamp:11, Blue Lamp +projectred-illumination:lamp:12, Brown Lamp +projectred-illumination:lamp:13, Green Lamp +projectred-illumination:lamp:14, Red Lamp +projectred-illumination:lamp:15, Black Lamp +projectred-illumination:lamp:16, Inverted White Lamp +projectred-illumination:lamp:17, Inverted Orange Lamp +projectred-illumination:lamp:18, Inverted Magenta Lamp +projectred-illumination:lamp:19, Inverted Light Blue Lamp +projectred-illumination:lamp:20, Inverted Yellow Lamp +projectred-illumination:lamp:21, Inverted Lime Lamp +projectred-illumination:lamp:22, Inverted Pink Lamp +projectred-illumination:lamp:23, Inverted Grey Lamp +projectred-illumination:lamp:24, Inverted Light Grey Lamp +projectred-illumination:lamp:25, Inverted Cyan Lamp +projectred-illumination:lamp:26, Inverted Purple Lamp +projectred-illumination:lamp:27, Inverted Blue Lamp +projectred-illumination:lamp:28, Inverted Brown Lamp +projectred-illumination:lamp:29, Inverted Green Lamp +projectred-illumination:lamp:30, Inverted Red Lamp +projectred-illumination:lamp:31, Inverted Black Lamp +projectred-illumination:light_button:0, White Illumar Button +projectred-illumination:light_button:1, Orange Illumar Button +projectred-illumination:light_button:2, Magenta Illumar Button +projectred-illumination:light_button:3, Light Blue Illumar Button +projectred-illumination:light_button:4, Yellow Illumar Button +projectred-illumination:light_button:5, Lime Illumar Button +projectred-illumination:light_button:6, Pink Illumar Button +projectred-illumination:light_button:7, Grey Illumar Button +projectred-illumination:light_button:8, Light Grey Illumar Button +projectred-illumination:light_button:9, Cyan Illumar Button +projectred-illumination:light_button:10, Purple Illumar Button +projectred-illumination:light_button:11, Blue Illumar Button +projectred-illumination:light_button:12, Brown Illumar Button +projectred-illumination:light_button:13, Green Illumar Button +projectred-illumination:light_button:14, Red Illumar Button +projectred-illumination:light_button:15, Black Illumar Button +projectred-illumination:feedback_light_button:0, White Illumar Feedback Button +projectred-illumination:feedback_light_button:1, Orange Illumar Feedback Button +projectred-illumination:feedback_light_button:2, Magenta Illumar Feedback Button +projectred-illumination:feedback_light_button:3, Light Blue Illumar Feedback Button +projectred-illumination:feedback_light_button:4, Yellow Illumar Feedback Button +projectred-illumination:feedback_light_button:5, Lime Illumar Feedback Button +projectred-illumination:feedback_light_button:6, Pink Illumar Feedback Button +projectred-illumination:feedback_light_button:7, Grey Illumar Feedback Button +projectred-illumination:feedback_light_button:8, Light Grey Illumar Feedback Button +projectred-illumination:feedback_light_button:9, Cyan Illumar Feedback Button +projectred-illumination:feedback_light_button:10, Purple Illumar Feedback Button +projectred-illumination:feedback_light_button:11, Blue Illumar Feedback Button +projectred-illumination:feedback_light_button:12, Brown Illumar Feedback Button +projectred-illumination:feedback_light_button:13, Green Illumar Feedback Button +projectred-illumination:feedback_light_button:14, Red Illumar Feedback Button +projectred-illumination:feedback_light_button:15, Black Illumar Feedback Button +projectred-illumination:lantern:0, White Lantern +projectred-illumination:lantern:1, Orange Lantern +projectred-illumination:lantern:2, Magenta Lantern +projectred-illumination:lantern:3, Light Blue Lantern +projectred-illumination:lantern:4, Yellow Lantern +projectred-illumination:lantern:5, Lime Lantern +projectred-illumination:lantern:6, Pink Lantern +projectred-illumination:lantern:7, Grey Lantern +projectred-illumination:lantern:8, Light Grey Lantern +projectred-illumination:lantern:9, Cyan Lantern +projectred-illumination:lantern:10, Purple Lantern +projectred-illumination:lantern:11, Blue Lantern +projectred-illumination:lantern:12, Brown Lantern +projectred-illumination:lantern:13, Green Lantern +projectred-illumination:lantern:14, Red Lantern +projectred-illumination:lantern:15, Black Lantern +projectred-illumination:inverted_lantern:0, Inverted White Lantern +projectred-illumination:inverted_lantern:1, Inverted Orange Lantern +projectred-illumination:inverted_lantern:2, Inverted Magenta Lantern +projectred-illumination:inverted_lantern:3, Inverted Light Blue Lantern +projectred-illumination:inverted_lantern:4, Inverted Yellow Lantern +projectred-illumination:inverted_lantern:5, Inverted Lime Lantern +projectred-illumination:inverted_lantern:6, Inverted Pink Lantern +projectred-illumination:inverted_lantern:7, Inverted Grey Lantern +projectred-illumination:inverted_lantern:8, Inverted Light Grey Lantern +projectred-illumination:inverted_lantern:9, Inverted Cyan Lantern +projectred-illumination:inverted_lantern:10, Inverted Purple Lantern +projectred-illumination:inverted_lantern:11, Inverted Blue Lantern +projectred-illumination:inverted_lantern:12, Inverted Brown Lantern +projectred-illumination:inverted_lantern:13, Inverted Green Lantern +projectred-illumination:inverted_lantern:14, Inverted Red Lantern +projectred-illumination:inverted_lantern:15, Inverted Black Lantern +projectred-illumination:fixture_light:0, White Fixture +projectred-illumination:fixture_light:1, Orange Fixture +projectred-illumination:fixture_light:2, Magenta Fixture +projectred-illumination:fixture_light:3, Light Blue Fixture +projectred-illumination:fixture_light:4, Yellow Fixture +projectred-illumination:fixture_light:5, Lime Fixture +projectred-illumination:fixture_light:6, Pink Fixture +projectred-illumination:fixture_light:7, Grey Fixture +projectred-illumination:fixture_light:8, Light Grey Fixture +projectred-illumination:fixture_light:9, Cyan Fixture +projectred-illumination:fixture_light:10, Purple Fixture +projectred-illumination:fixture_light:11, Blue Fixture +projectred-illumination:fixture_light:12, Brown Fixture +projectred-illumination:fixture_light:13, Green Fixture +projectred-illumination:fixture_light:14, Red Fixture +projectred-illumination:fixture_light:15, Black Fixture +projectred-illumination:inverted_fixture_light:0, Inverted White Fixture +projectred-illumination:inverted_fixture_light:1, Inverted Orange Fixture +projectred-illumination:inverted_fixture_light:2, Inverted Magenta Fixture +projectred-illumination:inverted_fixture_light:3, Inverted Light Blue Fixture +projectred-illumination:inverted_fixture_light:4, Inverted Yellow Fixture +projectred-illumination:inverted_fixture_light:5, Inverted Lime Fixture +projectred-illumination:inverted_fixture_light:6, Inverted Pink Fixture +projectred-illumination:inverted_fixture_light:7, Inverted Grey Fixture +projectred-illumination:inverted_fixture_light:8, Inverted Light Grey Fixture +projectred-illumination:inverted_fixture_light:9, Inverted Cyan Fixture +projectred-illumination:inverted_fixture_light:10, Inverted Purple Fixture +projectred-illumination:inverted_fixture_light:11, Inverted Blue Fixture +projectred-illumination:inverted_fixture_light:12, Inverted Brown Fixture +projectred-illumination:inverted_fixture_light:13, Inverted Green Fixture +projectred-illumination:inverted_fixture_light:14, Inverted Red Fixture +projectred-illumination:inverted_fixture_light:15, Inverted Black Fixture +projectred-illumination:fallout_lamp:0, White Fallout Light +projectred-illumination:fallout_lamp:1, Orange Fallout Light +projectred-illumination:fallout_lamp:2, Magenta Fallout Light +projectred-illumination:fallout_lamp:3, Light Blue Fallout Light +projectred-illumination:fallout_lamp:4, Yellow Fallout Light +projectred-illumination:fallout_lamp:5, Lime Fallout Light +projectred-illumination:fallout_lamp:6, Pink Fallout Light +projectred-illumination:fallout_lamp:7, Grey Fallout Light +projectred-illumination:fallout_lamp:8, Light Grey Fallout Light +projectred-illumination:fallout_lamp:9, Cyan Fallout Light +projectred-illumination:fallout_lamp:10, Purple Fallout Light +projectred-illumination:fallout_lamp:11, Blue Fallout Light +projectred-illumination:fallout_lamp:12, Brown Fallout Light +projectred-illumination:fallout_lamp:13, Green Fallout Light +projectred-illumination:fallout_lamp:14, Red Fallout Light +projectred-illumination:fallout_lamp:15, Black Fallout Light +projectred-illumination:inverted_fallout_lamp:0, Inverted White Fallout Light +projectred-illumination:inverted_fallout_lamp:1, Inverted Orange Fallout Light +projectred-illumination:inverted_fallout_lamp:2, Inverted Magenta Fallout Light +projectred-illumination:inverted_fallout_lamp:3, Inverted Light Blue Fallout Light +projectred-illumination:inverted_fallout_lamp:4, Inverted Yellow Fallout Light +projectred-illumination:inverted_fallout_lamp:5, Inverted Lime Fallout Light +projectred-illumination:inverted_fallout_lamp:6, Inverted Pink Fallout Light +projectred-illumination:inverted_fallout_lamp:7, Inverted Grey Fallout Light +projectred-illumination:inverted_fallout_lamp:8, Inverted Light Grey Fallout Light +projectred-illumination:inverted_fallout_lamp:9, Inverted Cyan Fallout Light +projectred-illumination:inverted_fallout_lamp:10, Inverted Purple Fallout Light +projectred-illumination:inverted_fallout_lamp:11, Inverted Blue Fallout Light +projectred-illumination:inverted_fallout_lamp:12, Inverted Brown Fallout Light +projectred-illumination:inverted_fallout_lamp:13, Inverted Green Fallout Light +projectred-illumination:inverted_fallout_lamp:14, Inverted Red Fallout Light +projectred-illumination:inverted_fallout_lamp:15, Inverted Black Fallout Light +projectred-illumination:cage_lamp:0, White Cage Lamp +projectred-illumination:cage_lamp:1, Orange Cage Lamp +projectred-illumination:cage_lamp:2, Magenta Cage Lamp +projectred-illumination:cage_lamp:3, Light Blue Cage Lamp +projectred-illumination:cage_lamp:4, Yellow Cage Lamp +projectred-illumination:cage_lamp:5, Lime Cage Lamp +projectred-illumination:cage_lamp:6, Pink Cage Lamp +projectred-illumination:cage_lamp:7, Grey Cage Lamp +projectred-illumination:cage_lamp:8, Light Grey Cage Lamp +projectred-illumination:cage_lamp:9, Cyan Cage Lamp +projectred-illumination:cage_lamp:10, Purple Cage Lamp +projectred-illumination:cage_lamp:11, Blue Cage Lamp +projectred-illumination:cage_lamp:12, Brown Cage Lamp +projectred-illumination:cage_lamp:13, Green Cage Lamp +projectred-illumination:cage_lamp:14, Red Cage Lamp +projectred-illumination:cage_lamp:15, Black Cage Lamp +projectred-illumination:inverted_cage_lamp:0, Inverted White Cage Lamp +projectred-illumination:inverted_cage_lamp:1, Inverted Orange Cage Lamp +projectred-illumination:inverted_cage_lamp:2, Inverted Magenta Cage Lamp +projectred-illumination:inverted_cage_lamp:3, Inverted Light Blue Cage Lamp +projectred-illumination:inverted_cage_lamp:4, Inverted Yellow Cage Lamp +projectred-illumination:inverted_cage_lamp:5, Inverted Lime Cage Lamp +projectred-illumination:inverted_cage_lamp:6, Inverted Pink Cage Lamp +projectred-illumination:inverted_cage_lamp:7, Inverted Grey Cage Lamp +projectred-illumination:inverted_cage_lamp:8, Inverted Light Grey Cage Lamp +projectred-illumination:inverted_cage_lamp:9, Inverted Cyan Cage Lamp +projectred-illumination:inverted_cage_lamp:10, Inverted Purple Cage Lamp +projectred-illumination:inverted_cage_lamp:11, Inverted Blue Cage Lamp +projectred-illumination:inverted_cage_lamp:12, Inverted Brown Cage Lamp +projectred-illumination:inverted_cage_lamp:13, Inverted Green Cage Lamp +projectred-illumination:inverted_cage_lamp:14, Inverted Red Cage Lamp +projectred-illumination:inverted_cage_lamp:15, Inverted Black Cage Lamp +projectred-exploration:wool_gin, Wool Gin +projectred-exploration:backpack:0, White Backpack +projectred-exploration:backpack:1, Orange Backpack +projectred-exploration:backpack:2, Magenta Backpack +projectred-exploration:backpack:3, Light Blue Backpack +projectred-exploration:backpack:4, Yellow Backpack +projectred-exploration:backpack:5, Lime Backpack +projectred-exploration:backpack:6, Pink Backpack +projectred-exploration:backpack:7, Grey Backpack +projectred-exploration:backpack:8, Light Grey Backpack +projectred-exploration:backpack:9, Cyan Backpack +projectred-exploration:backpack:10, Purple Backpack +projectred-exploration:backpack:11, Blue Backpack +projectred-exploration:backpack:12, Brown Backpack +projectred-exploration:backpack:13, Green Backpack +projectred-exploration:backpack:14, Red Backpack +projectred-exploration:backpack:15, Black Backpack +projectred-exploration:athame, Athame +projectred-exploration:ore:0, Ruby Ore +projectred-exploration:ore:1, Sapphire Ore +projectred-exploration:ore:2, Peridot Ore +projectred-exploration:ore:3, Copper Ore +projectred-exploration:ore:4, Tin Ore +projectred-exploration:ore:5, Silver Ore +projectred-exploration:ore:6, Electrotine Ore +projectred-exploration:stone:0, Marble +projectred-exploration:stone:1, Marble Brick +projectred-exploration:stone:2, Basalt Cobblestone +projectred-exploration:stone:3, Basalt +projectred-exploration:stone:4, Basalt Brick +projectred-exploration:stone:5, Block of Ruby +projectred-exploration:stone:6, Block of Sapphire +projectred-exploration:stone:7, Block of Peridot +projectred-exploration:stone:8, Block of Copper +projectred-exploration:stone:9, Block of Tin +projectred-exploration:stone:10, Block of Silver +projectred-exploration:stone:11, Block of Electrotine +projectred-exploration:stone_wall:0, Marble Wall +projectred-exploration:stone_wall:1, Marble Brick Wall +projectred-exploration:stone_wall:2, Basalt Cobblestone Wall +projectred-exploration:stone_wall:3, Basalt Wall +projectred-exploration:stone_wall:4, Basalt Brick Wall +projectred-exploration:stone_wall:5, Ruby Wall +projectred-exploration:stone_wall:6, Sapphire Wall +projectred-exploration:stone_wall:7, Peridot Wall +projectred-exploration:stone_wall:8, Copper Wall +projectred-exploration:stone_wall:9, Tin Wall +projectred-exploration:stone_wall:10, Silver Wall +projectred-exploration:stone_wall:11, Electrotine Wall +projectred-exploration:barrel:0, Item Barrel +projectred-exploration:ruby_axe, Ruby Axe +projectred-exploration:sapphire_axe, Sapphire Axe +projectred-exploration:peridot_axe, Peridot Axe +projectred-exploration:ruby_hoe, Ruby Hoe +projectred-exploration:sapphire_hoe, Sapphire Hoe +projectred-exploration:peridot_hoe, Peridot Hoe +projectred-exploration:ruby_pickaxe, Ruby Pickaxe +projectred-exploration:sapphire_pickaxe, Sapphire Pickaxe +projectred-exploration:peridot_pickaxe, Peridot Pickaxe +projectred-exploration:ruby_shovel, Ruby Shovel +projectred-exploration:sapphire_shovel, Sapphire Shovel +projectred-exploration:peridot_shovel, Peridot Shovel +projectred-exploration:ruby_sword, Ruby Sword +projectred-exploration:sapphire_sword, Sapphire Sword +projectred-exploration:peridot_sword, Peridot Sword +projectred-exploration:golden_saw, Golden Saw +projectred-exploration:ruby_saw, Ruby Saw +projectred-exploration:sapphire_saw, Sapphire Saw +projectred-exploration:peridot_saw, Peridot Saw +projectred-exploration:wooden_sickle, Wooden Sickle +projectred-exploration:stone_sickle, Stone Sickle +projectred-exploration:iron_sickle, Iron Sickle +projectred-exploration:golden_sickle, Golden Sickle +projectred-exploration:ruby_sickle, Ruby Sickle +projectred-exploration:sapphire_sickle, Sapphire Sickle +projectred-exploration:peridot_sickle, Peridot Sickle +projectred-exploration:diamond_sickle, Diamond Sickle +projectred-exploration:ruby_helmet, Ruby Helmet +projectred-exploration:ruby_chestplate, Ruby Chestplate +projectred-exploration:ruby_leggings, Ruby Leggings +projectred-exploration:ruby_boots, Ruby Boots +projectred-exploration:sapphire_helmet, Sapphire Helmet +projectred-exploration:sapphire_chestplate, Sapphire Chestplate +projectred-exploration:sapphire_leggings, Sapphire Leggings +projectred-exploration:sapphire_boots, Sapphire Boots +projectred-exploration:peridot_helmet, Peridot Helmet +projectred-exploration:peridot_chestplate, Peridot Chestplate +projectred-exploration:peridot_leggings, Peridot Leggings +projectred-exploration:peridot_boots, Peridot Boots +reccomplex:block_selector, Block Selector +reccomplex:block_selector_floating, Floating Block Selector +reccomplex:inventory_generation_tag, Loot Generation Tag +reccomplex:inventory_generation_single_tag, Single Loot Generation Tag +reccomplex:inventory_generation_component_tag, Loot Table Component Tag +reccomplex:artifact_generation_tag, Artifact Generation Tag +reccomplex:book_generation_tag, Book Generation Tag +reccomplex:generic_space:0, Space (0 ~ Negative Space) +reccomplex:generic_space:1, Space (1 ~ Natural Air) +reccomplex:generic_space:2, Space (2) +reccomplex:generic_space:3, Space (3) +reccomplex:generic_space:4, Space (4) +reccomplex:generic_space:5, Space (5) +reccomplex:generic_space:6, Space (6) +reccomplex:generic_space:7, Space (7) +reccomplex:generic_space:8, Space (8) +reccomplex:generic_space:9, Space (9) +reccomplex:generic_space:10, Space (10) +reccomplex:generic_space:11, Space (11) +reccomplex:generic_space:12, Space (12) +reccomplex:generic_space:13, Space (13) +reccomplex:generic_space:14, Space (14) +reccomplex:generic_space:15, Space (15) +reccomplex:generic_solid:0, Solid (0 ~ Natural Floor) +reccomplex:generic_solid:1, Solid (1 ~ Barrier) +reccomplex:generic_solid:2, Solid (2) +reccomplex:generic_solid:3, Solid (3) +reccomplex:generic_solid:4, Solid (4) +reccomplex:generic_solid:5, Solid (5) +reccomplex:generic_solid:6, Solid (6) +reccomplex:generic_solid:7, Solid (7) +reccomplex:generic_solid:8, Solid (8) +reccomplex:generic_solid:9, Solid (9) +reccomplex:generic_solid:10, Solid (10) +reccomplex:generic_solid:11, Solid (11) +reccomplex:generic_solid:12, Solid (12) +reccomplex:generic_solid:13, Solid (13) +reccomplex:generic_solid:14, Solid (14) +reccomplex:generic_solid:15, Solid (15) +reccomplex:structure_generator, Structure Generator +reccomplex:maze_generator, Maze Generator +reccomplex:weighted_command_block, tile.spawn_command.name +reccomplex:spawn_script, Script Block +reccomplex:inspector, Inspector +sgcraft:stargatering:0, Stargate Ring Block +sgcraft:stargatering:1, Stargate Chevron Block +sgcraft:stargatebase, Stargate Base +sgcraft:stargatecontroller, Stargate Controller +sgcraft:naquadahblock, Naquadah Alloy Block +sgcraft:naquadahore, Naquadah Ore +sgcraft:sgpowerunit, SG Power Unit +sgcraft:zpm_interface_cart, ZPM Interface Cart +sgcraft:zpm_hub, ZPM Hub +sgcraft:zpm_console, ZPM Console +sgcraft:naquadah, Naquadah +sgcraft:naquadahingot, Naquadah Alloy Ingot +sgcraft:sgcorecrystal, Stargate Core Crystal +sgcraft:sgcontrollercrystal, Stargate Controller Crystal +sgcraft:sgchevronupgrade, Stargate Chevron Upgrade +sgcraft:sgirisupgrade, Stargate Iris Upgrade +sgcraft:sgirisblade, Stargate Iris Blade +sgcraft:ic2capacitor, Ridiculously Large Capacitor +sgcraft:zpm, Zero Point Module +sgcraft:tollan_phase_shift_device, Tollan Phase Shift Device +sgcraft:pegasus_upgrade, Pegasus Type Upgrade Crystal +sgcraft:gdo, Handheld GDO +sgcraft:pdd, Personal Dialer Device +sgcraft:configurator, Configurator +sgcraft:ic2powerunit, IC2 Stargate Power Unit +sgcraft:ocinterface, OpenComputers Stargate Interface +thermaldynamics:duct_0:0, Leadstone Fluxduct +thermaldynamics:duct_0:1, Hardened Fluxduct +thermaldynamics:duct_0:2, Redstone Energy Fluxduct +thermaldynamics:duct_0:3, Signalum Fluxduct +thermaldynamics:duct_0:4, Resonant Fluxduct +thermaldynamics:duct_0:5, Cryo-Stabilized Fluxduct +thermaldynamics:duct_0:6, Redstone Energy Fluxduct (Empty) +thermaldynamics:duct_0:7, Signalum Fluxduct (Empty) +thermaldynamics:duct_0:8, Resonant Fluxduct (Empty) +thermaldynamics:duct_0:9, Cryo-Stabilized Fluxduct (Empty) +thermaldynamics:duct_16:0, Fluiduct +thermaldynamics:duct_16:1, Fluiduct (Opaque) +thermaldynamics:duct_16:2, Hardened Fluiduct +thermaldynamics:duct_16:3, Hardened Fluiduct (Opaque) +thermaldynamics:duct_16:4, Signalum-Plated Fluiduct +thermaldynamics:duct_16:5, Signalum-Plated Fluiduct (Opaque) +thermaldynamics:duct_16:6, Super-Laminar Fluiduct +thermaldynamics:duct_16:7, Super-Laminar Fluiduct (Opaque) +thermaldynamics:duct_32:0, Vacuum Itemduct +thermaldynamics:duct_32:0, Dense Itemduct +thermaldynamics:duct_32:0, Itemduct +thermaldynamics:duct_32:1, Vacuum Itemduct (Opaque) +thermaldynamics:duct_32:1, Dense Itemduct (Opaque) +thermaldynamics:duct_32:1, Itemduct (Opaque) +thermaldynamics:duct_32:2, Vacuum Impulse Itemduct +thermaldynamics:duct_32:2, Dense Impulse Itemduct +thermaldynamics:duct_32:2, Impulse Itemduct +thermaldynamics:duct_32:3, Vacuum Impulse Itemduct (Opaque) +thermaldynamics:duct_32:3, Dense Impulse Itemduct (Opaque) +thermaldynamics:duct_32:3, Impulse Itemduct (Opaque) +thermaldynamics:duct_32:4, Vacuum Signalum-Plated Itemduct +thermaldynamics:duct_32:4, Dense Signalum-Plated Itemduct +thermaldynamics:duct_32:4, Signalum-Plated Itemduct +thermaldynamics:duct_32:5, Vacuum Signalum-Plated Itemduct (Opaque) +thermaldynamics:duct_32:5, Dense Signalum-Plated Itemduct (Opaque) +thermaldynamics:duct_32:5, Signalum-Plated Itemduct (Opaque) +thermaldynamics:duct_32:6, Vacuum Signalum-Plated Impulse Itemduct +thermaldynamics:duct_32:6, Dense Signalum-Plated Impulse Itemduct +thermaldynamics:duct_32:6, Signalum-Plated Impulse Itemduct +thermaldynamics:duct_32:7, Vacuum Signalum-Plated Impulse Itemduct (Opaque) +thermaldynamics:duct_32:7, Dense Signalum-Plated Impulse Itemduct (Opaque) +thermaldynamics:duct_32:7, Signalum-Plated Impulse Itemduct (Opaque) +thermaldynamics:duct_48:0, Structuralduct +thermaldynamics:duct_64:0, Viaduct +thermaldynamics:duct_64:1, Long Range Viaduct +thermaldynamics:duct_64:2, Long Range Linking Viaduct +thermaldynamics:duct_64:3, Viaduct (Untreated) +thermaldynamics:servo:0, Servo +thermaldynamics:servo:1, Hardened Servo +thermaldynamics:servo:2, Reinforced Servo +thermaldynamics:servo:3, Signalum Servo +thermaldynamics:servo:4, Resonant Servo +thermaldynamics:filter:0, Filter +thermaldynamics:filter:1, Hardened Filter +thermaldynamics:filter:2, Reinforced Filter +thermaldynamics:filter:3, Signalum Filter +thermaldynamics:filter:4, Resonant Filter +thermaldynamics:retriever:0, Retriever +thermaldynamics:retriever:1, Hardened Retriever +thermaldynamics:retriever:2, Reinforced Retriever +thermaldynamics:retriever:3, Signalum Retriever +thermaldynamics:retriever:4, Resonant Retriever +thermaldynamics:relay:0, Redstone Relay +thermaldynamics:cover:0, Stone Cover +thermaldynamics:cover:0, Granite Cover +thermaldynamics:cover:0, Polished Granite Cover +thermaldynamics:cover:0, Diorite Cover +thermaldynamics:cover:0, Polished Diorite Cover +thermaldynamics:cover:0, Andesite Cover +thermaldynamics:cover:0, Polished Andesite Cover +thermaldynamics:cover:0, Grass Block Cover +thermaldynamics:cover:0, Dirt Cover +thermaldynamics:cover:0, Coarse Dirt Cover +thermaldynamics:cover:0, Podzol Cover +thermaldynamics:cover:0, Cobblestone Cover +thermaldynamics:cover:0, Oak Wood Planks Cover +thermaldynamics:cover:0, Spruce Wood Planks Cover +thermaldynamics:cover:0, Birch Wood Planks Cover +thermaldynamics:cover:0, Jungle Wood Planks Cover +thermaldynamics:cover:0, Acacia Wood Planks Cover +thermaldynamics:cover:0, Dark Oak Wood Planks Cover +thermaldynamics:cover:0, Bedrock Cover +thermaldynamics:cover:0, Sand Cover +thermaldynamics:cover:0, Red Sand Cover +thermaldynamics:cover:0, Gravel Cover +thermaldynamics:cover:0, Gold Ore Cover +thermaldynamics:cover:0, Iron Ore Cover +thermaldynamics:cover:0, Coal Ore Cover +thermaldynamics:cover:0, Oak Wood Cover +thermaldynamics:cover:0, Spruce Wood Cover +thermaldynamics:cover:0, Birch Wood Cover +thermaldynamics:cover:0, Jungle Wood Cover +thermaldynamics:cover:0, Oak Leaves Cover +thermaldynamics:cover:0, Spruce Leaves Cover +thermaldynamics:cover:0, Birch Leaves Cover +thermaldynamics:cover:0, Jungle Leaves Cover +thermaldynamics:cover:0, Sponge Cover +thermaldynamics:cover:0, Wet Sponge Cover +thermaldynamics:cover:0, Glass Cover +thermaldynamics:cover:0, Lapis Lazuli Ore Cover +thermaldynamics:cover:0, Lapis Lazuli Block Cover +thermaldynamics:cover:0, Sandstone Cover +thermaldynamics:cover:0, Chiseled Sandstone Cover +thermaldynamics:cover:0, Smooth Sandstone Cover +thermaldynamics:cover:0, White Wool Cover +thermaldynamics:cover:0, Orange Wool Cover +thermaldynamics:cover:0, Magenta Wool Cover +thermaldynamics:cover:0, Light Blue Wool Cover +thermaldynamics:cover:0, Yellow Wool Cover +thermaldynamics:cover:0, Lime Wool Cover +thermaldynamics:cover:0, Pink Wool Cover +thermaldynamics:cover:0, Gray Wool Cover +thermaldynamics:cover:0, Light Gray Wool Cover +thermaldynamics:cover:0, Cyan Wool Cover +thermaldynamics:cover:0, Purple Wool Cover +thermaldynamics:cover:0, Blue Wool Cover +thermaldynamics:cover:0, Brown Wool Cover +thermaldynamics:cover:0, Green Wool Cover +thermaldynamics:cover:0, Red Wool Cover +thermaldynamics:cover:0, Black Wool Cover +thermaldynamics:cover:0, Block of Gold Cover +thermaldynamics:cover:0, Block of Iron Cover +thermaldynamics:cover:0, Stone Slab Cover +thermaldynamics:cover:0, Sandstone Slab Cover +thermaldynamics:cover:0, Cobblestone Slab Cover +thermaldynamics:cover:0, Bricks Slab Cover +thermaldynamics:cover:0, Stone Bricks Slab Cover +thermaldynamics:cover:0, Nether Brick Slab Cover +thermaldynamics:cover:0, Quartz Slab Cover +thermaldynamics:cover:0, Bricks Cover +thermaldynamics:cover:0, TNT Cover +thermaldynamics:cover:0, Oak Bookshelf Cover +thermaldynamics:cover:0, Moss Stone Cover +thermaldynamics:cover:0, Obsidian Cover +thermaldynamics:cover:0, Oak Wood Stairs Cover +thermaldynamics:cover:0, Diamond Ore Cover +thermaldynamics:cover:0, Block of Diamond Cover +thermaldynamics:cover:0, Crafting Table Cover +thermaldynamics:cover:0, Cobblestone Stairs Cover +thermaldynamics:cover:0, Redstone Ore Cover +thermaldynamics:cover:0, Ice Cover +thermaldynamics:cover:0, Snow Cover +thermaldynamics:cover:0, Cactus Cover +thermaldynamics:cover:0, Clay Cover +thermaldynamics:cover:0, Pumpkin Cover +thermaldynamics:cover:0, Netherrack Cover +thermaldynamics:cover:0, Soul Sand Cover +thermaldynamics:cover:0, Glowstone Cover +thermaldynamics:cover:0, Jack o'Lantern Cover +thermaldynamics:cover:0, White Stained Glass Cover +thermaldynamics:cover:0, Orange Stained Glass Cover +thermaldynamics:cover:0, Magenta Stained Glass Cover +thermaldynamics:cover:0, Light Blue Stained Glass Cover +thermaldynamics:cover:0, Yellow Stained Glass Cover +thermaldynamics:cover:0, Lime Stained Glass Cover +thermaldynamics:cover:0, Pink Stained Glass Cover +thermaldynamics:cover:0, Gray Stained Glass Cover +thermaldynamics:cover:0, Light Gray Stained Glass Cover +thermaldynamics:cover:0, Cyan Stained Glass Cover +thermaldynamics:cover:0, Purple Stained Glass Cover +thermaldynamics:cover:0, Blue Stained Glass Cover +thermaldynamics:cover:0, Brown Stained Glass Cover +thermaldynamics:cover:0, Green Stained Glass Cover +thermaldynamics:cover:0, Red Stained Glass Cover +thermaldynamics:cover:0, Black Stained Glass Cover +thermaldynamics:cover:0, Stone Monster Egg Cover +thermaldynamics:cover:0, Cobblestone Monster Egg Cover +thermaldynamics:cover:0, Stone Brick Monster Egg Cover +thermaldynamics:cover:0, Mossy Stone Brick Monster Egg Cover +thermaldynamics:cover:0, Cracked Stone Brick Monster Egg Cover +thermaldynamics:cover:0, Chiseled Stone Brick Monster Egg Cover +thermaldynamics:cover:0, Stone Bricks Cover +thermaldynamics:cover:0, Mossy Stone Bricks Cover +thermaldynamics:cover:0, Cracked Stone Bricks Cover +thermaldynamics:cover:0, Chiseled Stone Bricks Cover +thermaldynamics:cover:0, Iron Bars Cover +thermaldynamics:cover:0, Glass Pane Cover +thermaldynamics:cover:0, Melon Cover +thermaldynamics:cover:0, Brick Stairs Cover +thermaldynamics:cover:0, Stone Brick Stairs Cover +thermaldynamics:cover:0, Mycelium Cover +thermaldynamics:cover:0, Nether Brick Cover +thermaldynamics:cover:0, Nether Brick Stairs Cover +thermaldynamics:cover:0, End Portal Cover +thermaldynamics:cover:0, End Stone Cover +thermaldynamics:cover:0, Redstone Lamp Cover +thermaldynamics:cover:0, Oak Wood Slab Cover +thermaldynamics:cover:0, Spruce Wood Slab Cover +thermaldynamics:cover:0, Birch Wood Slab Cover +thermaldynamics:cover:0, Jungle Wood Slab Cover +thermaldynamics:cover:0, Acacia Wood Slab Cover +thermaldynamics:cover:0, Dark Oak Wood Slab Cover +thermaldynamics:cover:0, Sandstone Stairs Cover +thermaldynamics:cover:0, Emerald Ore Cover +thermaldynamics:cover:0, Tripwire Hook Cover +thermaldynamics:cover:0, Block of Emerald Cover +thermaldynamics:cover:0, Spruce Wood Stairs Cover +thermaldynamics:cover:0, Birch Wood Stairs Cover +thermaldynamics:cover:0, Jungle Wood Stairs Cover +thermaldynamics:cover:0, Block of Redstone Cover +thermaldynamics:cover:0, Nether Quartz Ore Cover +thermaldynamics:cover:0, Block of Quartz Cover +thermaldynamics:cover:0, Chiseled Quartz Block Cover +thermaldynamics:cover:0, Pillar Quartz Block Cover +thermaldynamics:cover:0, Quartz Stairs Cover +thermaldynamics:cover:0, White Terracotta Cover +thermaldynamics:cover:0, Orange Terracotta Cover +thermaldynamics:cover:0, Magenta Terracotta Cover +thermaldynamics:cover:0, Light Blue Terracotta Cover +thermaldynamics:cover:0, Yellow Terracotta Cover +thermaldynamics:cover:0, Lime Terracotta Cover +thermaldynamics:cover:0, Pink Terracotta Cover +thermaldynamics:cover:0, Gray Terracotta Cover +thermaldynamics:cover:0, Light Gray Terracotta Cover +thermaldynamics:cover:0, Cyan Terracotta Cover +thermaldynamics:cover:0, Purple Terracotta Cover +thermaldynamics:cover:0, Blue Terracotta Cover +thermaldynamics:cover:0, Brown Terracotta Cover +thermaldynamics:cover:0, Green Terracotta Cover +thermaldynamics:cover:0, Red Terracotta Cover +thermaldynamics:cover:0, Black Terracotta Cover +thermaldynamics:cover:0, White Stained Glass Pane Cover +thermaldynamics:cover:0, Orange Stained Glass Pane Cover +thermaldynamics:cover:0, Magenta Stained Glass Pane Cover +thermaldynamics:cover:0, Light Blue Stained Glass Pane Cover +thermaldynamics:cover:0, Yellow Stained Glass Pane Cover +thermaldynamics:cover:0, Lime Stained Glass Pane Cover +thermaldynamics:cover:0, Pink Stained Glass Pane Cover +thermaldynamics:cover:0, Gray Stained Glass Pane Cover +thermaldynamics:cover:0, Light Gray Stained Glass Pane Cover +thermaldynamics:cover:0, Cyan Stained Glass Pane Cover +thermaldynamics:cover:0, Purple Stained Glass Pane Cover +thermaldynamics:cover:0, Blue Stained Glass Pane Cover +thermaldynamics:cover:0, Brown Stained Glass Pane Cover +thermaldynamics:cover:0, Green Stained Glass Pane Cover +thermaldynamics:cover:0, Red Stained Glass Pane Cover +thermaldynamics:cover:0, Black Stained Glass Pane Cover +thermaldynamics:cover:0, Acacia Leaves Cover +thermaldynamics:cover:0, Dark Oak Leaves Cover +thermaldynamics:cover:0, Acacia Wood Cover +thermaldynamics:cover:0, Dark Oak Wood Cover +thermaldynamics:cover:0, Acacia Wood Stairs Cover +thermaldynamics:cover:0, Dark Oak Wood Stairs Cover +thermaldynamics:cover:0, Prismarine Cover +thermaldynamics:cover:0, Prismarine Bricks Cover +thermaldynamics:cover:0, Dark Prismarine Cover +thermaldynamics:cover:0, Sea Lantern Cover +thermaldynamics:cover:0, Hay Bale Cover +thermaldynamics:cover:0, Terracotta Cover +thermaldynamics:cover:0, Block of Coal Cover +thermaldynamics:cover:0, Packed Ice Cover +thermaldynamics:cover:0, Red Sandstone Cover +thermaldynamics:cover:0, Chiseled Red Sandstone Cover +thermaldynamics:cover:0, Smooth Red Sandstone Cover +thermaldynamics:cover:0, Red Sandstone Stairs Cover +thermaldynamics:cover:0, Red Sandstone Slab Cover +thermaldynamics:cover:0, Purpur Block Cover +thermaldynamics:cover:0, Purpur Pillar Cover +thermaldynamics:cover:0, Purpur Stairs Cover +thermaldynamics:cover:0, Purpur Slab Cover +thermaldynamics:cover:0, End Stone Bricks Cover +thermaldynamics:cover:0, Magma Block Cover +thermaldynamics:cover:0, Nether Wart Block Cover +thermaldynamics:cover:0, Red Nether Brick Cover +thermaldynamics:cover:0, Bone Block Cover +thermaldynamics:cover:0, Observer Cover +thermaldynamics:cover:0, White Glazed Terracotta Cover +thermaldynamics:cover:0, Orange Glazed Terracotta Cover +thermaldynamics:cover:0, Magenta Glazed Terracotta Cover +thermaldynamics:cover:0, Light Blue Glazed Terracotta Cover +thermaldynamics:cover:0, Yellow Glazed Terracotta Cover +thermaldynamics:cover:0, Lime Glazed Terracotta Cover +thermaldynamics:cover:0, Pink Glazed Terracotta Cover +thermaldynamics:cover:0, Gray Glazed Terracotta Cover +thermaldynamics:cover:0, Light Gray Glazed Terracotta Cover +thermaldynamics:cover:0, Cyan Glazed Terracotta Cover +thermaldynamics:cover:0, Purple Glazed Terracotta Cover +thermaldynamics:cover:0, Blue Glazed Terracotta Cover +thermaldynamics:cover:0, Brown Glazed Terracotta Cover +thermaldynamics:cover:0, Green Glazed Terracotta Cover +thermaldynamics:cover:0, Red Glazed Terracotta Cover +thermaldynamics:cover:0, Black Glazed Terracotta Cover +thermaldynamics:cover:0, White Concrete Cover +thermaldynamics:cover:0, Orange Concrete Cover +thermaldynamics:cover:0, Magenta Concrete Cover +thermaldynamics:cover:0, Light Blue Concrete Cover +thermaldynamics:cover:0, Yellow Concrete Cover +thermaldynamics:cover:0, Lime Concrete Cover +thermaldynamics:cover:0, Pink Concrete Cover +thermaldynamics:cover:0, Gray Concrete Cover +thermaldynamics:cover:0, Light Gray Concrete Cover +thermaldynamics:cover:0, Cyan Concrete Cover +thermaldynamics:cover:0, Purple Concrete Cover +thermaldynamics:cover:0, Blue Concrete Cover +thermaldynamics:cover:0, Brown Concrete Cover +thermaldynamics:cover:0, Green Concrete Cover +thermaldynamics:cover:0, Red Concrete Cover +thermaldynamics:cover:0, Black Concrete Cover +thermaldynamics:cover:0, White Concrete Powder Cover +thermaldynamics:cover:0, Orange Concrete Powder Cover +thermaldynamics:cover:0, Magenta Concrete Powder Cover +thermaldynamics:cover:0, Light Blue Concrete Powder Cover +thermaldynamics:cover:0, Yellow Concrete Powder Cover +thermaldynamics:cover:0, Lime Concrete Powder Cover +thermaldynamics:cover:0, Pink Concrete Powder Cover +thermaldynamics:cover:0, Gray Concrete Powder Cover +thermaldynamics:cover:0, Light Gray Concrete Powder Cover +thermaldynamics:cover:0, Cyan Concrete Powder Cover +thermaldynamics:cover:0, Purple Concrete Powder Cover +thermaldynamics:cover:0, Blue Concrete Powder Cover +thermaldynamics:cover:0, Brown Concrete Powder Cover +thermaldynamics:cover:0, Green Concrete Powder Cover +thermaldynamics:cover:0, Red Concrete Powder Cover +thermaldynamics:cover:0, Black Concrete Powder Cover +thermaldynamics:cover:0, Basalt Cover +thermaldynamics:cover:0, Copper Ore Cover +thermaldynamics:cover:0, Lead Ore Cover +thermaldynamics:cover:0, Tin Ore Cover +thermaldynamics:cover:0, Uranium Ore Cover +thermaldynamics:cover:0, Bronze Block Cover +thermaldynamics:cover:0, Copper Block Cover +thermaldynamics:cover:0, Lead Block Cover +thermaldynamics:cover:0, Steel Block Cover +thermaldynamics:cover:0, Tin Block Cover +thermaldynamics:cover:0, Uranium Block Cover +thermaldynamics:cover:0, Reinforced Stone Cover +thermaldynamics:cover:0, Basic Machine Casing Cover +thermaldynamics:cover:0, Advanced Machine Casing Cover +thermaldynamics:cover:0, Reactor Pressure Vessel Cover +thermaldynamics:cover:0, Silver Block Cover +thermaldynamics:cover:0, Rubber Tree Leaves Cover +thermaldynamics:cover:0, Rubber Wood Cover +thermaldynamics:cover:0, Rubber Tree Sapling Cover +thermaldynamics:cover:0, Scaffold Cover +thermaldynamics:cover:0, Reinforced Scaffold Cover +thermaldynamics:cover:0, Iron Scaffold Cover +thermaldynamics:cover:0, Reinforced Iron Scaffold Cover +thermaldynamics:cover:0, Iron Fence Cover +thermaldynamics:cover:0, Resin Sheet Cover +thermaldynamics:cover:0, Rubber Sheet Cover +thermaldynamics:cover:0, Wool Sheet Cover +thermaldynamics:cover:0, Reinforced Glass Cover +thermaldynamics:cover:0, Construction Foam Cover +thermaldynamics:cover:0, Reinforced Construction Foam Cover +thermaldynamics:cover:0, Construction Foam Wall (Black) Cover +thermaldynamics:cover:0, Construction Foam Wall (Blue) Cover +thermaldynamics:cover:0, Construction Foam Wall (Brown) Cover +thermaldynamics:cover:0, Construction Foam Wall (Cyan) Cover +thermaldynamics:cover:0, Construction Foam Wall (Gray) Cover +thermaldynamics:cover:0, Construction Foam Wall (Green) Cover +thermaldynamics:cover:0, Construction Foam Wall (Light Blue) Cover +thermaldynamics:cover:0, Construction Foam Wall (Light Gray) Cover +thermaldynamics:cover:0, Construction Foam Wall (Lime) Cover +thermaldynamics:cover:0, Construction Foam Wall (Magenta) Cover +thermaldynamics:cover:0, Construction Foam Wall (Orange) Cover +thermaldynamics:cover:0, Construction Foam Wall (Pink) Cover +thermaldynamics:cover:0, Construction Foam Wall (Purple) Cover +thermaldynamics:cover:0, Construction Foam Wall (Red) Cover +thermaldynamics:cover:0, Construction Foam Wall (White) Cover +thermaldynamics:cover:0, Construction Foam Wall (Yellow) Cover +thermaldynamics:cover:0, Mining Pipe Cover +thermaldynamics:cover:0, Reinforced Door Cover +thermaldynamics:cover:0, Refractory Bricks Cover +thermaldynamics:cover:0, UU-Matter Cover +thermaldynamics:cover:0, Construction Foam Cover +thermaldynamics:cover:0, IC2 Coolant Cover +thermaldynamics:cover:0, Creosote Cover +thermaldynamics:cover:0, IC2 Hot Coolant Cover +thermaldynamics:cover:0, Pahoehoe Lava Cover +thermaldynamics:cover:0, Biomass Cover +thermaldynamics:cover:0, Biogas Cover +thermaldynamics:cover:0, Distilled Water Cover +thermaldynamics:cover:0, Superheated Steam Cover +thermaldynamics:cover:0, Steam Cover +thermaldynamics:cover:0, Hotspring Water Cover 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Sapphire Cover +thermaldynamics:cover:0, Block of Peridot Cover +thermaldynamics:cover:0, Block of Yellow Garnet Cover +thermaldynamics:cover:0, Block of Red Garnet Cover +thermaldynamics:cover:0, Block of Copper Cover +thermaldynamics:cover:0, Block of Tin Cover +thermaldynamics:cover:0, Block of Refined Iron Cover +thermaldynamics:cover:0, Fusion Coil Cover +thermaldynamics:cover:0, Basic Machine Frame Cover +thermaldynamics:cover:0, Advanced Machine Frame Cover +thermaldynamics:cover:0, Highly Advanced Machine Frame Cover +thermaldynamics:cover:0, Rubber Wood Cover +thermaldynamics:cover:0, Rubber Wood Planks Cover +thermaldynamics:cover:0, Rubber Plank Slab Cover +thermaldynamics:cover:0, Rubber Plank Stair Cover +thermaldynamics:cover:0, Rubber Leaves Cover +thermaldynamics:cover:0, Rubber Sapling Cover +thermaldynamics:cover:0, Iron Fence Cover +thermaldynamics:cover:0, Reinforced Glass Cover +thermaldynamics:cover:0, Nuke Cover +thermaldynamics:cover:0, Bog Earth Cover 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Cover +thermaldynamics:cover:0, Maple Wood (Fireproof) Cover +thermaldynamics:cover:0, Citrus Wood (Fireproof) Cover +thermaldynamics:cover:0, Giant Sequoia Wood (Fireproof) Cover +thermaldynamics:cover:0, Ipe Wood (Fireproof) Cover +thermaldynamics:cover:0, Padauk Wood (Fireproof) Cover +thermaldynamics:cover:0, Cocobolo Wood (Fireproof) Cover +thermaldynamics:cover:0, Zebrawood Wood (Fireproof) Cover +thermaldynamics:cover:0, Oak Wood (Fireproof) Cover +thermaldynamics:cover:0, Spruce Wood (Fireproof) Cover +thermaldynamics:cover:0, Birch Wood (Fireproof) Cover +thermaldynamics:cover:0, Jungle Wood (Fireproof) Cover +thermaldynamics:cover:0, Acacia Wood (Fireproof) Cover +thermaldynamics:cover:0, Dark Oak Wood (Fireproof) Cover +thermaldynamics:cover:0, Larch Wood Planks Cover +thermaldynamics:cover:0, Teak Wood Planks Cover +thermaldynamics:cover:0, Desert Acacia Wood Planks Cover +thermaldynamics:cover:0, Lime Wood Planks Cover +thermaldynamics:cover:0, Chestnut Wood Planks Cover 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Cover +thermaldynamics:cover:0, Palm Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Papaya Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Pine Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Plum Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Maple Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Citrus Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Giant Sequoia Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Ipe Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Padauk Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Cocobolo Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Zebrawood Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Oak Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Spruce Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Birch Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Jungle Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Acacia Wood Slab (Fireproof) Cover 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+thermaldynamics:cover:0, Zebrawood Fence (Fireproof) Cover +thermaldynamics:cover:0, Oak Fence (Fireproof) Cover +thermaldynamics:cover:0, Spruce Fence (Fireproof) Cover +thermaldynamics:cover:0, Birch Fence (Fireproof) Cover +thermaldynamics:cover:0, Jungle Fence (Fireproof) Cover +thermaldynamics:cover:0, Acacia Fence (Fireproof) Cover +thermaldynamics:cover:0, Dark Oak Fence (Fireproof) Cover +thermaldynamics:cover:0, Larch Fence Gate Cover +thermaldynamics:cover:0, Larch Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Teak Fence Gate Cover +thermaldynamics:cover:0, Teak Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Desert Acacia Fence Gate Cover +thermaldynamics:cover:0, Desert Acacia Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Lime Fence Gate Cover +thermaldynamics:cover:0, Lime Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Chestnut Fence Gate Cover +thermaldynamics:cover:0, Chestnut Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Wenge Fence Gate Cover +thermaldynamics:cover:0, Wenge Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Baobab Fence Gate Cover +thermaldynamics:cover:0, Baobab Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Sequoia Fence Gate Cover +thermaldynamics:cover:0, Sequoia Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Kapok Fence Gate Cover +thermaldynamics:cover:0, Kapok Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Ebony Fence Gate Cover +thermaldynamics:cover:0, Ebony Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Mahogany Fence Gate Cover +thermaldynamics:cover:0, Mahogany Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Balsa Fence Gate Cover +thermaldynamics:cover:0, Balsa Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Willow Fence Gate Cover +thermaldynamics:cover:0, Willow Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Walnut Fence Gate Cover +thermaldynamics:cover:0, Walnut Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, 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Cover +thermaldynamics:cover:0, Zebrawood Stairs (Fireproof) Cover +thermaldynamics:cover:0, Oak Wood Stairs (Fireproof) Cover +thermaldynamics:cover:0, Spruce Wood Stairs (Fireproof) Cover +thermaldynamics:cover:0, Birch Wood Stairs (Fireproof) Cover +thermaldynamics:cover:0, Jungle Wood Stairs (Fireproof) Cover +thermaldynamics:cover:0, Acacia Wood Stairs (Fireproof) Cover +thermaldynamics:cover:0, Dark Oak Wood Stairs (Fireproof) Cover +thermaldynamics:cover:0, Larch Door Cover +thermaldynamics:cover:0, Teak Door Cover +thermaldynamics:cover:0, Desert Acacia Door Cover +thermaldynamics:cover:0, Lime Door Cover +thermaldynamics:cover:0, Chestnut Door Cover +thermaldynamics:cover:0, Wenge Door Cover +thermaldynamics:cover:0, Baobab Door Cover +thermaldynamics:cover:0, Sequoia Door Cover +thermaldynamics:cover:0, Kapok Door Cover +thermaldynamics:cover:0, Ebony Door Cover +thermaldynamics:cover:0, Mahogany Door Cover +thermaldynamics:cover:0, Balsa Door Cover +thermaldynamics:cover:0, Willow Door Cover +thermaldynamics:cover:0, Walnut Door Cover +thermaldynamics:cover:0, Greenheart Door Cover +thermaldynamics:cover:0, Cherry Door Cover +thermaldynamics:cover:0, Mahoe Door Cover +thermaldynamics:cover:0, Poplar Door Cover +thermaldynamics:cover:0, Palm Door Cover +thermaldynamics:cover:0, Papaya Door Cover +thermaldynamics:cover:0, Pine Door Cover +thermaldynamics:cover:0, Plum Door Cover +thermaldynamics:cover:0, Maple Door Cover +thermaldynamics:cover:0, Citrus Door Cover +thermaldynamics:cover:0, Giant Sequoia Door Cover +thermaldynamics:cover:0, Ipe Door Cover +thermaldynamics:cover:0, Padauk Door Cover +thermaldynamics:cover:0, Cocobolo Door Cover +thermaldynamics:cover:0, Zebrawood Door Cover +thermaldynamics:cover:0, Apple Oak Leaves Cover +thermaldynamics:cover:0, Dark Oak Leaves Cover +thermaldynamics:cover:0, Silver Birch Leaves Cover +thermaldynamics:cover:0, Silver Lime Leaves Cover +thermaldynamics:cover:0, Common Walnut Leaves Cover 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Cover +thermaldynamics:cover:0, Loam Cover +thermaldynamics:cover:0, Loam Cover +thermaldynamics:cover:0, Loam Cover +thermaldynamics:cover:0, Flowerbed Cover +thermaldynamics:cover:0, Flowerbed Cover +thermaldynamics:cover:0, Flowerbed Cover +thermaldynamics:cover:0, Flowerbed Cover +thermaldynamics:cover:0, Flowerbed Cover +thermaldynamics:cover:0, Flowerbed Cover +thermaldynamics:cover:0, Flowerbed Cover +thermaldynamics:cover:0, Flowerbed Cover +thermaldynamics:cover:0, Flowerbed Cover +thermaldynamics:cover:0, Ectoplasm Cover +thermaldynamics:cover:0, Apple Wood Cover +thermaldynamics:cover:0, Fig Wood Cover +thermaldynamics:cover:0, Butternut Wood Cover +thermaldynamics:cover:0, Whitebeam Wood Cover +thermaldynamics:cover:0, Rowan Wood Cover +thermaldynamics:cover:0, Hemlock Wood Cover +thermaldynamics:cover:0, Ash Wood Cover +thermaldynamics:cover:0, Alder Wood Cover +thermaldynamics:cover:0, Beech Wood Cover +thermaldynamics:cover:0, Hawthorn Wood Cover 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Eucalyptus Wood Cover +thermaldynamics:cover:0, Box Wood Cover +thermaldynamics:cover:0, Syzgium Wood Cover +thermaldynamics:cover:0, Pink Ivory Wood Cover +thermaldynamics:cover:0, Eucalyptus Wood Cover +thermaldynamics:cover:0, Eucalyptus Wood Cover +thermaldynamics:cover:0, Cherry Wood Cover +thermaldynamics:cover:0, Cinnamon Wood Cover +thermaldynamics:cover:0, Apple Wood (Fireproof) Cover +thermaldynamics:cover:0, Fig Wood (Fireproof) Cover +thermaldynamics:cover:0, Butternut Wood (Fireproof) Cover +thermaldynamics:cover:0, Whitebeam Wood (Fireproof) Cover +thermaldynamics:cover:0, Rowan Wood (Fireproof) Cover +thermaldynamics:cover:0, Hemlock Wood (Fireproof) Cover +thermaldynamics:cover:0, Ash Wood (Fireproof) Cover +thermaldynamics:cover:0, Alder Wood (Fireproof) Cover +thermaldynamics:cover:0, Beech Wood (Fireproof) Cover +thermaldynamics:cover:0, Hawthorn Wood (Fireproof) Cover +thermaldynamics:cover:0, Banana Wood (Fireproof) Cover +thermaldynamics:cover:0, Yew Wood 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Maclura Wood Slab Cover +thermaldynamics:cover:0, Brazilwood Wood Slab Cover +thermaldynamics:cover:0, Logwood Wood Slab Cover +thermaldynamics:cover:0, Rosewood Wood Slab Cover +thermaldynamics:cover:0, Purpleheart Wood Slab Cover +thermaldynamics:cover:0, Iroko Wood Slab Cover +thermaldynamics:cover:0, Gingko Wood Slab Cover +thermaldynamics:cover:0, Eucalyptus Wood Slab Cover +thermaldynamics:cover:0, Box Wood Slab Cover +thermaldynamics:cover:0, Syzgium Wood Slab Cover +thermaldynamics:cover:0, Pink Ivory Wood Slab Cover +thermaldynamics:cover:0, Apple Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Fig Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Butternut Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Whitebeam Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Rowan Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Hemlock Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Ash Wood Slab (Fireproof) Cover +thermaldynamics:cover:0, Alder Wood Slab 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Iroko Fence Gate Cover +thermaldynamics:cover:0, Iroko Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Locust Fence Gate Cover +thermaldynamics:cover:0, Locust Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Eucalyptus Fence Gate Cover +thermaldynamics:cover:0, Eucalyptus Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Purpleheart Fence Gate Cover +thermaldynamics:cover:0, Purpleheart Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Ash Fence Gate Cover +thermaldynamics:cover:0, Ash Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Holly Fence Gate Cover +thermaldynamics:cover:0, Holly Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Olive Fence Gate Cover +thermaldynamics:cover:0, Olive Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Sweetgum Fence Gate Cover +thermaldynamics:cover:0, Sweetgum Fence Gate (Fireproof) Cover +thermaldynamics:cover:0, Rosewood Fence Gate Cover +thermaldynamics:cover:0, Rosewood Fence Gate (Fireproof) Cover 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+thermaldynamics:cover:0, Amethyst Leaves Cover +thermaldynamics:cover:0, Amethyst Sapling Cover +thermaldynamics:cover:0, Tanzanite Wood Cover +thermaldynamics:cover:0, Tanzanite Planks Cover +thermaldynamics:cover:0, Tanzanite Stairs Cover +thermaldynamics:cover:0, Tanzanite Fence Cover +thermaldynamics:cover:0, Tanzanite Leaves Cover +thermaldynamics:cover:0, Tanzanite Sapling Cover +thermaldynamics:cover:0, Pear Wood Cover +thermaldynamics:cover:0, Pear Planks Cover +thermaldynamics:cover:0, Pear Stairs Cover +thermaldynamics:cover:0, Pear Fence Cover +thermaldynamics:cover:0, Pear Leaves Cover +thermaldynamics:cover:0, Pear Sapling Cover +thermaldynamics:cover:0, Diamond Wood Cover +thermaldynamics:cover:0, Diamond Planks Cover +thermaldynamics:cover:0, Diamond Stairs Cover +thermaldynamics:cover:0, Diamond Fence Cover +thermaldynamics:cover:0, Diamond Leaves Cover +thermaldynamics:cover:0, Diamond Sapling Cover +thermaldynamics:cover:0, Amethyst Block Cover +thermaldynamics:cover:0, Tanzanite Block Cover +thermaldynamics:cover:0, Enriched Gold Block Cover +thermaldynamics:cover:0, Reinforced Iron Block Cover +thermaldynamics:cover:0, Weakened Diamond Block Cover +thermaldynamics:cover:0, Flawless Diamond Block Cover +thermaldynamics:cover:0, Fire Diamond Block Cover +thermaldynamics:cover:0, Electric Diamond Block Cover +thermaldynamics:cover:0, End Diamond Block Cover +thermaldynamics:cover:0, Redstone Ingot Block Cover +thermaldynamics:cover:0, Block of Chamelium Cover +thermaldynamics:cover:0, End Stone Cover +thermaldynamics:cover:0, Ender Lilly Cover +thermaldynamics:cover:0, Magical Planks Cover +thermaldynamics:cover:0, Magical Wood Cover +thermaldynamics:cover:0, Diagonal Wood Cover +thermaldynamics:cover:0, Angel Block Cover +thermaldynamics:cover:0, Cursed Earth Cover +thermaldynamics:cover:0, Redstone Clock Cover +thermaldynamics:cover:0, Compressed Cobblestone Cover +thermaldynamics:cover:0, Double Compressed Cobblestone Cover +thermaldynamics:cover:0, Triple Compressed Cobblestone Cover +thermaldynamics:cover:0, Quadruple Compressed Cobblestone Cover +thermaldynamics:cover:0, Quintuple Compressed Cobblestone Cover +thermaldynamics:cover:0, Sextuple Compressed Cobblestone Cover +thermaldynamics:cover:0, Septuple Compressed Cobblestone Cover +thermaldynamics:cover:0, Octuple Compressed Cobblestone Cover +thermaldynamics:cover:0, Compressed Dirt Cover +thermaldynamics:cover:0, Double Compressed Dirt Cover +thermaldynamics:cover:0, Triple Compressed Dirt Cover +thermaldynamics:cover:0, Quadruple Compressed Dirt Cover +thermaldynamics:cover:0, Compressed Sand Cover +thermaldynamics:cover:0, Double Compressed Sand Cover +thermaldynamics:cover:0, Compressed Gravel Cover +thermaldynamics:cover:0, Double Compressed Gravel Cover +thermaldynamics:cover:0, Compressed Netherrack Cover +thermaldynamics:cover:0, Double Compressed Netherrack Cover +thermaldynamics:cover:0, Triple Compressed Netherrack Cover +thermaldynamics:cover:0, Quadruple Compressed Netherrack Cover +thermaldynamics:cover:0, Quintuple Compressed Netherrack Cover +thermaldynamics:cover:0, Sextuple Compressed Netherrack Cover +thermaldynamics:cover:0, Red Orchid Cover +thermaldynamics:cover:0, Power Overload Cover +thermaldynamics:cover:0, Border Stone Cover +thermaldynamics:cover:0, Crossed Stone Cover +thermaldynamics:cover:0, Polished Stone Cover +thermaldynamics:cover:0, Stoneburnt Cover +thermaldynamics:cover:0, Sandy Glass Cover +thermaldynamics:cover:0, Truchet Cover +thermaldynamics:cover:0, Blue Quartz Cover +thermaldynamics:cover:0, Quartzburnt Cover +thermaldynamics:cover:0, Rainbow Stone Cover +thermaldynamics:cover:0, Thickened Glass Cover +thermaldynamics:cover:0, Thickened Glass (Bordered) Cover +thermaldynamics:cover:0, Thickened Glass (Patterned) Cover +thermaldynamics:cover:0, Dark Glass Cover +thermaldynamics:cover:0, Glowing Glass Cover +thermaldynamics:cover:0, Redstone Glass Cover +thermaldynamics:cover:0, Ethereal Glass Cover +thermaldynamics:cover:0, Reverse Ethereal Glass Cover +thermaldynamics:cover:0, Ineffable Glass Cover +thermaldynamics:cover:0, Dark Ineffable Glass Cover +thermaldynamics:cover:0, Transfer Pipe Cover +thermaldynamics:cover:0, Wooden Spikes Cover +thermaldynamics:cover:0, Stone Spikes Cover +thermaldynamics:cover:0, Iron Spikes Cover +thermaldynamics:cover:0, Golden Spikes Cover +thermaldynamics:cover:0, Diamond Spikes Cover +thermaldynamics:cover:0, Creative Spikes Cover +thermaldynamics:cover:0, Redstone Lantern Cover +thermaldynamics:cover:0, Block of Enchanted Metal Cover +thermaldynamics:cover:0, Block of Demon Metal Cover +thermaldynamics:cover:0, Block of Evil Infused Iron Cover +thermaldynamics:cover:0, Bedrock Bricks Cover +thermaldynamics:cover:0, Bedrock Slabs Cover +thermaldynamics:cover:0, Bedrock Cobblestone Cover +thermaldynamics:cover:0, Ferrous-Juniper Leaves Cover +thermaldynamics:cover:0, Burnt Ferrous-Juniper Leaves Cover +thermaldynamics:cover:0, Ferrous-Juniper Log Cover +thermaldynamics:cover:0, Ferrous-Juniper Log Cover +thermaldynamics:cover:0, Ferrous-Juniper Sapling Cover +thermaldynamics:cover:0, Dead Ferrous-Juniper Sapling Cover +thermaldynamics:cover:0, Ferrous-Juniper Planks Cover +thermaldynamics:cover:0, Raw Ferrous-Juniper Planks Cover +thermaldynamics:cover:0, Steam Cover +thermaldynamics:cover:0, Syngas Cover +thermaldynamics:cover:0, Nickel-Iron Battery Cover +thermaldynamics:cover:0, Nickel-Zinc Battery Cover +thermaldynamics:cover:0, Zinc-Carbon Battery Cover +thermaldynamics:cover:0, Zinc-Silver Battery Cover +thermaldynamics:cover:0, Charge Trap Cover +thermaldynamics:cover:0, Wire Support Frame Cover +thermaldynamics:cover:0, Charge Shunting Wire Cover +thermaldynamics:cover:0, Worldspike Point Cover +thermaldynamics:cover:0, Steel Anvil Cover +thermaldynamics:cover:0, Steel Anvil Cover +thermaldynamics:cover:0, Steel Anvil Cover +thermaldynamics:cover:0, Block of Copper Cover +thermaldynamics:cover:0, Block of Tin Cover +thermaldynamics:cover:0, Block of Lead Cover +thermaldynamics:cover:0, Block of Silver Cover +thermaldynamics:cover:0, Block of Steel Cover +thermaldynamics:cover:0, Block of Bronze Cover +thermaldynamics:cover:0, Block of Nickel Cover +thermaldynamics:cover:0, Block of Invar Cover +thermaldynamics:cover:0, Block of Zinc Cover +thermaldynamics:cover:0, Block of Brass Cover +thermaldynamics:cover:0, Abyssal Brick Cover +thermaldynamics:cover:0, Fitted Abyssal Stone Cover +thermaldynamics:cover:0, Abyssal Block Cover +thermaldynamics:cover:0, Ornate Abyssal Stone Cover +thermaldynamics:cover:0, Etched Abyssal Stone Cover +thermaldynamics:cover:0, Abyssal Cobblestone Cover +thermaldynamics:cover:0, Bleached Bone Brick Cover +thermaldynamics:cover:0, Fitted Bleached Bone Stone Cover +thermaldynamics:cover:0, Bleached Bone Block Cover +thermaldynamics:cover:0, Ornate Bleached Bone Stone Cover +thermaldynamics:cover:0, Etched Bleached Bone Stone Cover +thermaldynamics:cover:0, Bleached Bone Cobblestone Cover +thermaldynamics:cover:0, Blood Stained Brick Cover +thermaldynamics:cover:0, Fitted Blood Stained Stone Cover +thermaldynamics:cover:0, Blood Stained Block Cover +thermaldynamics:cover:0, Ornate Blood Stained Stone Cover +thermaldynamics:cover:0, Etched Blood Stained Stone Cover +thermaldynamics:cover:0, Blood Stained Cobblestone Cover +thermaldynamics:cover:0, Frost Bound Brick Cover +thermaldynamics:cover:0, Fitted Frost Bound Stone Cover +thermaldynamics:cover:0, Frost Bound Block Cover +thermaldynamics:cover:0, Ornate Frost Bound Stone Cover +thermaldynamics:cover:0, Etched Frost Bound Stone Cover +thermaldynamics:cover:0, Frost Bound Cobblestone Cover +thermaldynamics:cover:0, Infernal Brick Cover +thermaldynamics:cover:0, Fitted Infernal Stone Cover +thermaldynamics:cover:0, Infernal Block Cover +thermaldynamics:cover:0, Ornate Infernal Stone Cover +thermaldynamics:cover:0, Etched Infernal Stone Cover +thermaldynamics:cover:0, Infernal Cobblestone Cover +thermaldynamics:cover:0, Quarried Brick Cover +thermaldynamics:cover:0, Fitted Quarried Stone Cover +thermaldynamics:cover:0, Quarried Block Cover +thermaldynamics:cover:0, Ornate Quarried Stone Cover +thermaldynamics:cover:0, Etched Quarried Stone Cover +thermaldynamics:cover:0, Quarried Cobblestone Cover +thermaldynamics:cover:0, Sandy Brick Cover +thermaldynamics:cover:0, Fitted Sandy Stone Cover +thermaldynamics:cover:0, Sandy Block Cover +thermaldynamics:cover:0, Ornate Sandy Stone Cover +thermaldynamics:cover:0, Etched Sandy Stone Cover +thermaldynamics:cover:0, Sandy Cobblestone Cover +thermaldynamics:cover:0, Red Sandy Brick Cover +thermaldynamics:cover:0, Fitted Red Sandy Stone Cover +thermaldynamics:cover:0, Red Sandy Block Cover +thermaldynamics:cover:0, Ornate Red Sandy Stone Cover +thermaldynamics:cover:0, Etched Red Sandy Stone Cover +thermaldynamics:cover:0, Red Sandy Cobblestone Cover +thermaldynamics:cover:0, Fitted Nether Stone Cover +thermaldynamics:cover:0, Nether Block Cover +thermaldynamics:cover:0, Ornate Nether Stone Cover +thermaldynamics:cover:0, Etched Nether Stone Cover +thermaldynamics:cover:0, Nether Cobblestone Cover +thermaldynamics:cover:0, Fitted Red Nether Stone Cover +thermaldynamics:cover:0, Red Nether Block Cover +thermaldynamics:cover:0, Ornate Red Nether Stone Cover +thermaldynamics:cover:0, Etched Red Nether Stone Cover +thermaldynamics:cover:0, Red Nether Cobblestone Cover +thermaldynamics:cover:0, Andesite Brick Cover +thermaldynamics:cover:0, Fitted Andesite Cover +thermaldynamics:cover:0, Ornate Andesite Cover +thermaldynamics:cover:0, Etched Andesite Cover +thermaldynamics:cover:0, Andesite Cobblestone Cover +thermaldynamics:cover:0, Diorite Brick Cover +thermaldynamics:cover:0, Fitted Diorite Cover +thermaldynamics:cover:0, Ornate Diorite Cover +thermaldynamics:cover:0, Etched Diorite Cover +thermaldynamics:cover:0, Diorite Cobblestone Cover +thermaldynamics:cover:0, Granite Brick Cover +thermaldynamics:cover:0, Fitted Granite Cover +thermaldynamics:cover:0, Ornate Granite Cover +thermaldynamics:cover:0, Etched Granite Cover +thermaldynamics:cover:0, Granite Cobblestone Cover +thermaldynamics:cover:0, Pearlized Brick Cover +thermaldynamics:cover:0, Fitted Pearlized Stone Cover +thermaldynamics:cover:0, Pearlized Block Cover +thermaldynamics:cover:0, Ornate Pearlized Stone Cover +thermaldynamics:cover:0, Etched Pearlized Stone Cover +thermaldynamics:cover:0, Pearlized Cobblestone Cover +thermaldynamics:cover:0, Strengthened Glass Cover +thermaldynamics:cover:0, Orange Strengthened Glass Cover +thermaldynamics:cover:0, Magenta Strengthened Glass Cover +thermaldynamics:cover:0, Light Blue Strengthened Glass Cover +thermaldynamics:cover:0, Yellow Strengthened Glass Cover +thermaldynamics:cover:0, Lime Strengthened Glass Cover +thermaldynamics:cover:0, Pink Strengthened Glass Cover +thermaldynamics:cover:0, Gray Strengthened Glass Cover +thermaldynamics:cover:0, Light Gray Strengthened Glass Cover +thermaldynamics:cover:0, Cyan Strengthened Glass Cover +thermaldynamics:cover:0, Purple Strengthened Glass Cover +thermaldynamics:cover:0, Blue Strengthened Glass Cover +thermaldynamics:cover:0, Brown Strengthened Glass Cover +thermaldynamics:cover:0, Green Strengthened Glass Cover +thermaldynamics:cover:0, Red Strengthened Glass Cover +thermaldynamics:cover:0, Black Strengthened Glass Cover +thermaldynamics:cover:0, Creosote Wood Block Cover +thermaldynamics:cover:0, Block of Coal Coke Cover +thermaldynamics:cover:0, Crushed Obsidian Cover +thermaldynamics:cover:0, Abyssal Stone Cover +thermaldynamics:cover:0, Quarried Stone Cover +thermaldynamics:cover:0, White Reinforced Concrete Cover +thermaldynamics:cover:0, Orange Reinforced Concrete Cover +thermaldynamics:cover:0, Magenta Reinforced Concrete Cover +thermaldynamics:cover:0, Light Blue Reinforced Concrete Cover +thermaldynamics:cover:0, Yellow Reinforced Concrete Cover +thermaldynamics:cover:0, Lime Reinforced Concrete Cover +thermaldynamics:cover:0, Pink Reinforced Concrete Cover +thermaldynamics:cover:0, Gray Reinforced Concrete Cover +thermaldynamics:cover:0, Reinforced Concrete Cover +thermaldynamics:cover:0, Cyan Reinforced Concrete Cover +thermaldynamics:cover:0, Purple Reinforced Concrete Cover +thermaldynamics:cover:0, Blue Reinforced Concrete Cover +thermaldynamics:cover:0, Brown Reinforced Concrete Cover +thermaldynamics:cover:0, Green Reinforced Concrete Cover +thermaldynamics:cover:0, Red Reinforced Concrete Cover +thermaldynamics:cover:0, Black Reinforced Concrete Cover +thermaldynamics:cover:0, White Metal Post Cover +thermaldynamics:cover:0, Orange Metal Post Cover +thermaldynamics:cover:0, Magenta Metal Post Cover +thermaldynamics:cover:0, Light Blue Metal Post Cover +thermaldynamics:cover:0, Yellow Metal Post Cover +thermaldynamics:cover:0, Lime Metal Post Cover +thermaldynamics:cover:0, Pink Metal Post Cover 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+thermaldynamics:cover:0, Purple Metal Platform Cover +thermaldynamics:cover:0, Blue Metal Platform Cover +thermaldynamics:cover:0, Brown Metal Platform Cover +thermaldynamics:cover:0, Green Metal Platform Cover +thermaldynamics:cover:0, Red Metal Platform Cover +thermaldynamics:cover:0, Black Metal Platform Cover +thermaldynamics:cover:0, Elevator Track Cover +thermaldynamics:cover:0, Abandoned Track Cover +thermaldynamics:cover:0, Electric Track Cover +thermaldynamics:cover:0, High Speed Track Cover +thermaldynamics:cover:0, High Speed Electric Track Cover +thermaldynamics:cover:0, Reinforced Track Cover +thermaldynamics:cover:0, Strap Iron Track Cover +thermaldynamics:cover:0, Sulfur Ore Cover +thermaldynamics:cover:0, Saltpeter Ore Cover +thermaldynamics:cover:0, Dark Diamond Ore Cover +thermaldynamics:cover:0, Dark Emerald Ore Cover +thermaldynamics:cover:0, Dark Lapis Lazuli Ore Cover +thermaldynamics:cover:0, Copper Ore Cover +thermaldynamics:cover:0, Tin Ore Cover 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+simplyjetpacks:itemfluxpack:9, Reinforced Fluxpack +simplyjetpacks:itemfluxpack:10, Resonant Fluxpack +simplyjetpacks:itemfluxpack:11, Leadstone Fluxpack (Armored) +simplyjetpacks:itemfluxpack:12, Hardened Fluxpack (Armored) +simplyjetpacks:itemfluxpack:13, Reinforced Fluxpack (Armored) +simplyjetpacks:itemfluxpack:14, Resonant Fluxpack (Armored) +simplyjetpacks:metaitem:0, Particle Customizer (Default) +simplyjetpacks:metaitem:1, Particle Customizer (None) +simplyjetpacks:metaitem:2, Particle Customizer (Smoke) +simplyjetpacks:metaitem:3, Particle Customizer (Rainbow) +simplyjetpacks:metaitem:4, Leather Strap +simplyjetpacks:metaitemmods:0, Iron Thruster +simplyjetpacks:metaitemmods:1, Gold Thruster +simplyjetpacks:metaitemmods:2, Diamond Thruster +simplyjetpacks:metaitemmods:3, Silicon Armor Plating +simplyjetpacks:metaitemmods:4, Conductive Iron Armor Plating +simplyjetpacks:metaitemmods:5, Electrical Steel Armor Plating +simplyjetpacks:metaitemmods:6, Dark Steel Armor Plating +simplyjetpacks:metaitemmods:7, Conductive Iron Thruster +simplyjetpacks:metaitemmods:8, Electrical Steel Thruster +simplyjetpacks:metaitemmods:9, Energetic Thruster +simplyjetpacks:metaitemmods:10, Vibrant Thruster +simplyjetpacks:metaitemmods:11, Dark Soularium Thruster +simplyjetpacks:metaitemmods:12, Dark Soularium Ingot +simplyjetpacks:metaitemmods:13, Reinforced Glider Wing +simplyjetpacks:metaitemmods:14, Flight Control Unit (Empty) +simplyjetpacks:metaitemmods:15, Flight Control Unit +simplyjetpacks:metaitemmods:31, Basic Armor Plating +simplyjetpacks:metaitemmods:32, Advanced Armor Plating +simplyjetpacks:metaitemmods:33, Elite Armor Plating +simplyjetpacks:metaitemmods:34, Ultimate Armor Plating +simplyjetpacks:metaitemmods:35, Basic Thruster +simplyjetpacks:metaitemmods:36, Advanced Thruster +simplyjetpacks:metaitemmods:37, Elite Thruster +simplyjetpacks:metaitemmods:38, Ultimate Thruster +simplyjetpacks:metaitemmods:39, Tough Fabric Padding +simplyjetpacks:metaitemmods:40, Iron Armor Plating +simplyjetpacks:metaitemmods:41, Steel Armor Plating +simplyjetpacks:metaitemmods:42, Low Voltage Thruster +simplyjetpacks:metaitemmods:43, Medium Voltage Thruster +simplyjetpacks:metaitemmods:44, High Voltage Thruster +simplyjetpacks:metaitemmods:16, Iron Armor Plating +simplyjetpacks:metaitemmods:17, Bronze Armor Plating +simplyjetpacks:metaitemmods:18, Invar Armor Plating +simplyjetpacks:metaitemmods:19, Enderium Armor Plating +simplyjetpacks:metaitemmods:20, Leadstone Thruster +simplyjetpacks:metaitemmods:21, Hardened Thruster +simplyjetpacks:metaitemmods:22, Reinforced Thruster +simplyjetpacks:metaitemmods:23, Resonant Thruster +simplyjetpacks:metaitemmods:24, Fluxed Thruster +simplyjetpacks:metaitemmods:25, Flux-Infused Chestplate Assembly +simplyjetpacks:metaitemmods:26, Fluxed Armor Plating +simplyjetpacks:metaitemmods:27, Glowstone Elevation Unit (Empty) +simplyjetpacks:metaitemmods:28, Glowstone Elevation Unit +simplyjetpacks:metaitemmods:29, Cryotheum Coolant Unit (Empty) +simplyjetpacks:metaitemmods:30, Cryotheum Coolant Unit +simplyjetpacks:pilot_goggles, Pilot Goggles +translocators:diamond_nugget, Diamond Nugget +translocators:translocator_part:0, Item Translocator +translocators:translocator_part:1, Liquid Translocator +libvulpes:blockphantom, tile.blockPhantom.name +libvulpes:hatch:0, Input Hatch +libvulpes:hatch:1, Output Hatch +libvulpes:hatch:2, Fluid Input Hatch +libvulpes:hatch:3, Fluid Output Hatch +libvulpes:placeholder, Machine +libvulpes:structuremachine, Machine Structure +libvulpes:creativepowerbattery, Creative Power Input Plug +libvulpes:forgepowerinput, Power Input Plug +libvulpes:forgepoweroutput, Power Output Plug +libvulpes:coalgenerator, Coal Generator +libvulpes:motor, Motor +libvulpes:advancedmotor, Advanced Motor +libvulpes:enhancedmotor, Enhanced Motor +libvulpes:elitemotor, Elite Motor +libvulpes:advstructuremachine, Advanced Machine Structure +libvulpes:ic2plug, IC2 Plug(EU) +libvulpes:productdust:0, Dilithium Dust +libvulpes:productdust:1, Iron Dust +libvulpes:productdust:2, Gold Dust +libvulpes:productdust:3, Silicon Dust +libvulpes:productdust:4, Copper Dust +libvulpes:productdust:5, Tin Dust +libvulpes:productdust:6, Steel Dust +libvulpes:productdust:7, Titanium Dust +libvulpes:productdust:9, Aluminum Dust +libvulpes:productdust:10, Iridium Dust +libvulpes:productingot:3, Silicon Ingot +libvulpes:productingot:4, Copper Ingot +libvulpes:productingot:5, Tin Ingot +libvulpes:productingot:6, Steel Ingot +libvulpes:productingot:7, Titanium Ingot +libvulpes:productingot:9, Aluminum Ingot +libvulpes:productingot:10, Iridium Ingot +libvulpes:productcrystal:0, Dilithium Crystal +libvulpes:productboule:3, Silicon Boule +libvulpes:productnugget:3, Silicon Nugget +libvulpes:productnugget:4, Copper Nugget +libvulpes:productnugget:5, Tin Nugget +libvulpes:productnugget:6, Steel Nugget +libvulpes:productnugget:7, Titanium Nugget +libvulpes:productnugget:9, Aluminum Nugget +libvulpes:productnugget:10, Iridium Nugget +libvulpes:productplate:1, Iron Plate +libvulpes:productplate:2, Gold Plate +libvulpes:productplate:3, Silicon Plate +libvulpes:productplate:4, Copper Plate +libvulpes:productplate:5, Tin Plate +libvulpes:productplate:6, Steel Plate +libvulpes:productplate:7, Titanium Plate +libvulpes:productplate:9, Aluminum Plate +libvulpes:productplate:10, Iridium Plate +libvulpes:productrod:1, Iron Rod +libvulpes:productrod:4, Copper Rod +libvulpes:productrod:6, Steel Rod +libvulpes:productrod:7, Titanium Rod +libvulpes:productrod:10, Iridium Rod +libvulpes:productfan:6, Steel Fan +libvulpes:productsheet:1, Iron Sheet +libvulpes:productsheet:4, Copper Sheet +libvulpes:productsheet:6, Steel Sheet +libvulpes:productsheet:7, Titanium Sheet +libvulpes:productsheet:9, Aluminum Sheet +libvulpes:productgear:6, Steel Gear +libvulpes:productgear:7, Titanium Gear +libvulpes:ore0:0, Dilithium Ore +libvulpes:ore0:4, Copper Ore +libvulpes:ore0:5, Tin Ore +libvulpes:ore0:8, Rutile Ore +libvulpes:ore0:9, Aluminum Ore +libvulpes:ore0:10, Iridium Ore +libvulpes:metal0:4, Copper Block +libvulpes:metal0:5, Tin Block +libvulpes:metal0:6, Steel Block +libvulpes:metal0:7, Titanium Block +libvulpes:metal0:9, Aluminum Block +libvulpes:metal0:10, Iridium Block +libvulpes:coil0:2, Gold Coil +libvulpes:coil0:4, Copper Coil +libvulpes:coil0:7, Titanium Coil +libvulpes:coil0:9, Aluminum Coil +libvulpes:coil0:10, Iridium Coil +advancedrocketry:datapipe, Data Cable(Deprecated) +advancedrocketry:energypipe, Energy Pipe(Deprecated) +advancedrocketry:liquidpipe, Liquid Pipe(Deprecated) +advancedrocketry:launchpad, Launch Pad +advancedrocketry:rocketbuilder, Rocket Assembling Machine +advancedrocketry:structuretower, Structure Tower +advancedrocketry:seat, Seat +advancedrocketry:rocketmotor, Liquid Fueled Engine +advancedrocketry:advrocketmotor, Advanced Rocket Engine +advancedrocketry:fueltank, Liquid Fuel Tank +advancedrocketry:fuelingstation, Fueling station +advancedrocketry:monitoringstation, Rocket Monitoring Station +advancedrocketry:satellitebuilder, Satellite Builder +advancedrocketry:moonturf, Moon Turf +advancedrocketry:moonturf_dark, Dark Moon Turf +advancedrocketry:hotturf, Oxidized Ferric Sand +advancedrocketry:loader:0, Data Bus +advancedrocketry:loader:1, Satellite Bay +advancedrocketry:loader:2, Rocket Unloader +advancedrocketry:loader:3, Rocket Loader +advancedrocketry:loader:4, Rocket Fluid Unloader +advancedrocketry:loader:5, Rocket Fluid Loader +advancedrocketry:loader:6, Guidance Computer Access Hatch +advancedrocketry:precisionassemblingmachine, Precision Assembler +advancedrocketry:blastbrick, HeatProof Brick +advancedrocketry:quartzcrucible, Quartz Crucible +advancedrocketry:crystallizer, Crystallizer +advancedrocketry:cuttingmachine, Cutting Machine +advancedrocketry:alienwood, Wood +advancedrocketry:alienleaves, Lightwood Leaves +advancedrocketry:aliensapling, Lightwood Sapling +advancedrocketry:observatory, Observatory +advancedrocketry:blackholegenerator, Black Hole Generator +advancedrocketry:concrete, Concrete +advancedrocketry:planetselector, Planet Selector +advancedrocketry:satellitecontrolcenter, Satellite Terminal +advancedrocketry:planetanalyser, Astrobody Data Processor +advancedrocketry:guidancecomputer, Guidance Computer +advancedrocketry:arcfurnace, Electric Arc Furnace +advancedrocketry:sawblade, Saw Blade Assembly +advancedrocketry:lathe, Lathe +advancedrocketry:rollingmachine, Rolling Machine +advancedrocketry:platepress, Small Plate Presser +advancedrocketry:stationbuilder, Space Station Assembler +advancedrocketry:electrolyser, Electrolyser +advancedrocketry:chemicalreactor, Chemical Reactor +advancedrocketry:oxygenscrubber, CO2 Scrubber +advancedrocketry:oxygenvent, Oxygen Vent +advancedrocketry:oxygencharger, Gas Charge Pad +advancedrocketry:airlock_door, tile.smallAirlockDoor.name +advancedrocketry:landingpad, Docking Pad +advancedrocketry:warpcore, Warp Core +advancedrocketry:warpmonitor, Warp Controller +advancedrocketry:oxygendetection, Atmosphere Detector +advancedrocketry:unlittorch, Extinguished Torch +advancedrocketry:geode, Geode Block +advancedrocketry:oxygenfluid, Oxygen +advancedrocketry:hydrogenfluid, Hydrogen +advancedrocketry:rocketfuel, Rocket Fuel +advancedrocketry:nitrogenfluid, Nitrogen +advancedrocketry:vitrifiedsand, Vitrified Sand +advancedrocketry:charcoallog, Charcoal Log +advancedrocketry:electricmushroom, Electric Mushroom +advancedrocketry:crystal:0, Violet Crystal Block +advancedrocketry:crystal:1, Blue Crystal Block +advancedrocketry:crystal:2, Green Crystal Block +advancedrocketry:crystal:3, Red Crystal Block +advancedrocketry:crystal:4, Yellow Crystal Block +advancedrocketry:crystal:5, Orange Crystal Block +advancedrocketry:orientationcontroller, Orientation Controller +advancedrocketry:gravitycontroller, Station Gravity Controller +advancedrocketry:drill, Drill +advancedrocketry:microwavereciever, Microwave Receiver +advancedrocketry:lightsource, tile.lightSource.name +advancedrocketry:solarpanel, Solar Panel +advancedrocketry:suitworkstation, Suit Workstation +advancedrocketry:biomescanner, Biome Scanner +advancedrocketry:terraformer, Atmosphere Terraformer +advancedrocketry:deployablerocketbuilder, Unmanned Vehicle Assembler +advancedrocketry:liquidtank, Pressurized Tank +advancedrocketry:intake, Gas Intake +advancedrocketry:circlelight, Station Light +advancedrocketry:solargenerator, Solar Generator +advancedrocketry:stationmarker, Station Docking Port +advancedrocketry:altitudecontroller, Altitude Controller +advancedrocketry:railgun, Railgun +advancedrocketry:astrobed, tile.astroBed.name +advancedrocketry:planetholoselector, Holographic Planet Selector +advancedrocketry:blocklens, Lens +advancedrocketry:forcefield, Force Field +advancedrocketry:forcefieldprojector, Force Field Projector +advancedrocketry:pipesealer, Pipe Seal +advancedrocketry:spaceelevatorcontroller, Space Elevator +advancedrocketry:beacon, Beacon +advancedrocketry:planks, Lightwood planks +advancedrocketry:thermitetorch, Thermite Torch +advancedrocketry:wirelesstransciever, Wireless Transciever +advancedrocketry:gravitymachine, Area Gravity Controller +advancedrocketry:spacelaser, Orbital Laser Drill +advancedrocketry:productdust:0, Titanium Aluminide Dust +advancedrocketry:productdust:1, Titanium Iridium Alloy Dust +advancedrocketry:productingot:0, Titanium Aluminide Ingot +advancedrocketry:productingot:1, Titanium Iridium Alloy Ingot +advancedrocketry:productnugget:0, Titanium Aluminide Nugget +advancedrocketry:productnugget:1, Titanium Iridium Alloy Nugget +advancedrocketry:productplate:0, Titanium Aluminide Plate +advancedrocketry:productplate:1, Titanium Iridium Alloy Plate +advancedrocketry:productrod:0, Titanium Aluminide Rod +advancedrocketry:productrod:1, Titanium Iridium Alloy Rod +advancedrocketry:productsheet:0, Titanium Aluminide Sheet +advancedrocketry:productsheet:1, Titanium Iridium Alloy Sheet +advancedrocketry:productgear:0, Titanium Aluminide Gear +advancedrocketry:productgear:1, Titanium Iridium Alloy Gear +advancedrocketry:metal0:0, Titanium Aluminide Block +advancedrocketry:metal0:1, Titanium Iridium Alloy Block +chisel:blockaluminum:0, Block of Aluminum +chisel:blockaluminum:1, Block of Aluminum +chisel:blockaluminum:2, Block of Aluminum +chisel:blockaluminum:3, Block of Aluminum +chisel:blockaluminum:4, Block of Aluminum +chisel:blockaluminum:5, Block of Aluminum +chisel:blockaluminum:6, Block of Aluminum +chisel:andesite:0, Andesite +chisel:andesite:1, Andesite +chisel:andesite:2, Andesite +chisel:andesite:3, Andesite +chisel:andesite:4, Andesite +chisel:andesite:5, Andesite +chisel:andesite:6, Andesite +chisel:andesite:7, Andesite +chisel:andesite:8, Andesite +chisel:andesite:9, Andesite +chisel:andesite:10, Andesite +chisel:andesite:11, Andesite +chisel:andesite:12, Andesite +chisel:andesite:13, Andesite +chisel:andesite:14, Andesite +chisel:andesite:15, Andesite +chisel:andesite1:0, Andesite +chisel:andesite1:1, Andesite +chisel:andesite1:2, Andesite +chisel:andesite1:3, Andesite +chisel:andesite1:4, Andesite +chisel:andesite1:5, Andesite +chisel:andesite1:6, Andesite +chisel:andesite1:7, Andesite +chisel:andesite1:8, Andesite +chisel:andesite1:9, Andesite +chisel:andesite1:10, Andesite +chisel:andesite1:11, Andesite +chisel:andesite1:12, Andesite +chisel:andesite1:13, Andesite +chisel:andesite1:14, Andesite +chisel:andesite1:15, Andesite +chisel:andesite2:0, Andesite +chisel:antiblock:0, Antiblock +chisel:antiblock:1, Antiblock +chisel:antiblock:2, Antiblock +chisel:antiblock:3, Antiblock +chisel:antiblock:4, Antiblock +chisel:antiblock:5, Antiblock +chisel:antiblock:6, Antiblock +chisel:antiblock:7, Antiblock +chisel:antiblock:8, Antiblock +chisel:antiblock:9, Antiblock +chisel:antiblock:10, Antiblock +chisel:antiblock:11, Antiblock +chisel:antiblock:12, Antiblock +chisel:antiblock:13, Antiblock +chisel:antiblock:14, Antiblock +chisel:antiblock:15, Antiblock +chisel:basalt:0, Basalt +chisel:basalt:1, Basalt +chisel:basalt:2, Basalt +chisel:basalt:3, Basalt +chisel:basalt:4, Basalt +chisel:basalt:5, Basalt +chisel:basalt:6, Basalt +chisel:basalt:7, Basalt +chisel:basalt:8, Basalt +chisel:basalt:9, Basalt +chisel:basalt:10, Basalt +chisel:basalt:11, Basalt +chisel:basalt:12, Basalt +chisel:basalt:13, Basalt +chisel:basalt:14, Basalt +chisel:basalt:15, Basalt +chisel:basalt1:0, Basalt +chisel:basalt1:1, Basalt +chisel:basalt1:2, Basalt +chisel:basalt1:3, Basalt +chisel:basalt1:4, Basalt +chisel:basalt1:5, Basalt +chisel:basalt1:6, Basalt +chisel:basalt1:7, Basalt +chisel:basalt1:8, Basalt +chisel:basalt1:9, Basalt +chisel:basalt2:0, Basalt +chisel:basalt2:1, Basalt +chisel:basalt2:2, Basalt +chisel:basalt2:3, Basalt +chisel:basalt2:4, Basalt +chisel:basalt2:5, Basalt +chisel:basalt2:6, Basalt +chisel:basalt2:7, Basalt +chisel:bookshelf_oak:0, Oak Bookshelf +chisel:bookshelf_oak:1, Oak Bookshelf +chisel:bookshelf_oak:2, Oak Bookshelf +chisel:bookshelf_oak:3, Oak Bookshelf +chisel:bookshelf_oak:4, Oak Bookshelf +chisel:bookshelf_oak:5, Oak Bookshelf +chisel:bookshelf_oak:6, Oak Bookshelf +chisel:bookshelf_oak:7, Oak Bookshelf +chisel:bookshelf_oak:8, Oak Bookshelf +chisel:bookshelf_oak:9, Oak Bookshelf +chisel:bookshelf_spruce:0, Spruce Bookshelf +chisel:bookshelf_spruce:1, Spruce Bookshelf +chisel:bookshelf_spruce:2, Spruce Bookshelf +chisel:bookshelf_spruce:3, Spruce Bookshelf +chisel:bookshelf_spruce:4, Spruce Bookshelf +chisel:bookshelf_spruce:5, Spruce Bookshelf +chisel:bookshelf_spruce:6, Spruce Bookshelf +chisel:bookshelf_spruce:7, Spruce Bookshelf +chisel:bookshelf_spruce:8, Spruce Bookshelf +chisel:bookshelf_spruce:9, Spruce Bookshelf +chisel:bookshelf_birch:0, Birch Bookshelf +chisel:bookshelf_birch:1, Birch Bookshelf +chisel:bookshelf_birch:2, Birch Bookshelf +chisel:bookshelf_birch:3, Birch Bookshelf +chisel:bookshelf_birch:4, Birch Bookshelf +chisel:bookshelf_birch:5, Birch Bookshelf +chisel:bookshelf_birch:6, Birch Bookshelf +chisel:bookshelf_birch:7, Birch Bookshelf +chisel:bookshelf_birch:8, Birch Bookshelf +chisel:bookshelf_birch:9, Birch Bookshelf +chisel:bookshelf_jungle:0, Jungle Bookshelf +chisel:bookshelf_jungle:1, Jungle Bookshelf +chisel:bookshelf_jungle:2, Jungle Bookshelf +chisel:bookshelf_jungle:3, Jungle Bookshelf +chisel:bookshelf_jungle:4, Jungle Bookshelf +chisel:bookshelf_jungle:5, Jungle Bookshelf +chisel:bookshelf_jungle:6, Jungle Bookshelf +chisel:bookshelf_jungle:7, Jungle Bookshelf +chisel:bookshelf_jungle:8, Jungle Bookshelf +chisel:bookshelf_jungle:9, Jungle Bookshelf +chisel:bookshelf_acacia:0, Acacia Bookshelf +chisel:bookshelf_acacia:1, Acacia Bookshelf +chisel:bookshelf_acacia:2, Acacia Bookshelf +chisel:bookshelf_acacia:3, Acacia Bookshelf +chisel:bookshelf_acacia:4, Acacia Bookshelf +chisel:bookshelf_acacia:5, Acacia Bookshelf +chisel:bookshelf_acacia:6, Acacia Bookshelf +chisel:bookshelf_acacia:7, Acacia Bookshelf +chisel:bookshelf_acacia:8, Acacia Bookshelf +chisel:bookshelf_acacia:9, Acacia Bookshelf +chisel:bookshelf_darkoak:0, Dark Oak Bookshelf +chisel:bookshelf_darkoak:1, Dark Oak Bookshelf +chisel:bookshelf_darkoak:2, Dark Oak Bookshelf +chisel:bookshelf_darkoak:3, Dark Oak Bookshelf +chisel:bookshelf_darkoak:4, Dark Oak Bookshelf +chisel:bookshelf_darkoak:5, Dark Oak Bookshelf +chisel:bookshelf_darkoak:6, Dark Oak Bookshelf +chisel:bookshelf_darkoak:7, Dark Oak Bookshelf +chisel:bookshelf_darkoak:8, Dark Oak Bookshelf +chisel:bookshelf_darkoak:9, Dark Oak Bookshelf +chisel:bricks:0, Bricks +chisel:bricks:1, Bricks +chisel:bricks:2, Bricks +chisel:bricks:3, Bricks +chisel:bricks:4, Bricks +chisel:bricks:5, Bricks +chisel:bricks:6, Bricks +chisel:bricks:7, Bricks +chisel:bricks:8, Bricks +chisel:bricks:9, Bricks +chisel:bricks:10, Bricks +chisel:bricks:11, Bricks +chisel:bricks:12, Bricks +chisel:bricks:13, Bricks +chisel:bricks:14, Bricks +chisel:bricks:15, Bricks +chisel:bricks1:0, Bricks +chisel:bricks1:1, Bricks +chisel:bricks1:2, Bricks +chisel:bricks1:3, Bricks +chisel:bricks1:4, Bricks +chisel:bricks1:5, Bricks +chisel:bricks1:6, Bricks +chisel:bricks1:7, Bricks +chisel:bricks1:8, Bricks +chisel:bricks1:9, Bricks +chisel:bricks2:0, Bricks +chisel:bricks2:1, Bricks +chisel:bricks2:2, Bricks +chisel:bricks2:3, Bricks +chisel:bricks2:4, Bricks +chisel:bricks2:5, Bricks +chisel:blockbronze:0, Block of Bronze +chisel:blockbronze:1, Block of Bronze +chisel:blockbronze:2, Block of Bronze +chisel:blockbronze:3, Block of Bronze +chisel:blockbronze:4, Block of Bronze +chisel:blockbronze:5, Block of Bronze +chisel:blockbronze:6, Block of Bronze +chisel:brownstone:0, Brownstone +chisel:brownstone:1, Brownstone +chisel:brownstone:2, Brownstone +chisel:brownstone:3, Brownstone +chisel:brownstone:4, Brownstone +chisel:brownstone:5, Brownstone +chisel:brownstone:6, Brownstone +chisel:brownstone:7, Brownstone +chisel:brownstone:8, Brownstone +chisel:brownstone:9, Brownstone +chisel:certus:0, Block of Certus Quartz +chisel:certus:1, Block of Certus Quartz +chisel:certus:2, Block of Certus Quartz +chisel:certus:3, Block of Certus Quartz +chisel:certus:4, Block of Certus Quartz +chisel:certus:5, Block of Certus Quartz +chisel:certus:6, Block of Certus Quartz +chisel:certus:7, Block of Certus Quartz +chisel:certus:8, Block of Certus Quartz +chisel:certus:9, Block of Certus Quartz +chisel:certus:10, Block of Certus Quartz +chisel:certus:11, Block of Certus Quartz +chisel:certus:12, Block of Certus Quartz +chisel:certus:13, Block of Certus Quartz +chisel:certus:14, Block of Certus Quartz +chisel:certus:15, Block of Certus Quartz +chisel:certus1:0, Block of Certus Quartz +chisel:certus1:1, Block of Certus Quartz +chisel:certus1:2, Block of Certus Quartz +chisel:certus1:3, Block of Certus Quartz +chisel:certus1:4, Block of Certus Quartz +chisel:certus1:5, Block of Certus Quartz +chisel:certus1:6, Block of Certus Quartz +chisel:certus1:7, Block of Certus Quartz +chisel:certus1:8, Block of Certus Quartz +chisel:certus1:9, Block of Certus Quartz +chisel:certus1:10, Block of Certus Quartz +chisel:certus1:11, Block of Certus Quartz +chisel:certus1:12, Block of Certus Quartz +chisel:certus1:13, Block of Certus Quartz +chisel:certus1:14, Block of Certus Quartz +chisel:certus1:15, Block of Certus Quartz +chisel:certus2:0, Block of Certus Quartz +chisel:certus2:1, Block of Certus Quartz +chisel:carpet_black:0, Black Carpet +chisel:carpet_black:1, Black Carpet +chisel:carpet_red:0, Red Carpet +chisel:carpet_red:1, Red Carpet +chisel:carpet_green:0, Green Carpet +chisel:carpet_green:1, Green Carpet +chisel:carpet_brown:0, Brown Carpet +chisel:carpet_brown:1, Brown Carpet +chisel:carpet_blue:0, Blue Carpet +chisel:carpet_blue:1, Blue Carpet +chisel:carpet_purple:0, Purple Carpet +chisel:carpet_purple:1, Purple Carpet +chisel:carpet_cyan:0, Cyan Carpet +chisel:carpet_cyan:1, Cyan Carpet +chisel:carpet_lightgray:0, Light Gray Carpet +chisel:carpet_lightgray:1, Light Gray Carpet +chisel:carpet_gray:0, Gray Carpet +chisel:carpet_gray:1, Gray Carpet +chisel:carpet_pink:0, Pink Carpet +chisel:carpet_pink:1, Pink Carpet +chisel:carpet_lime:0, Lime Carpet +chisel:carpet_lime:1, Lime Carpet +chisel:carpet_yellow:0, Yellow Carpet +chisel:carpet_yellow:1, Yellow Carpet +chisel:carpet_lightblue:0, Light Blue Carpet +chisel:carpet_lightblue:1, Light Blue Carpet +chisel:carpet_magenta:0, Magenta Carpet +chisel:carpet_magenta:1, Magenta Carpet +chisel:carpet_orange:0, Orange Carpet +chisel:carpet_orange:1, Orange Carpet +chisel:carpet_white:0, White Carpet +chisel:carpet_white:1, White Carpet +chisel:block_charcoal:0, Block of Charcoal +chisel:block_charcoal:1, Block of Charcoal +chisel:block_charcoal:2, Block of Charcoal +chisel:block_charcoal:3, Block of Charcoal +chisel:block_charcoal:4, Block of Charcoal +chisel:block_charcoal:5, Block of Charcoal +chisel:block_charcoal:6, Block of Charcoal +chisel:block_charcoal:7, Block of Charcoal +chisel:block_charcoal:8, Block of Charcoal +chisel:block_charcoal:9, Block of Charcoal +chisel:block_charcoal:10, Block of Charcoal +chisel:block_charcoal:11, Block of Charcoal +chisel:block_charcoal:12, Block of Charcoal +chisel:block_charcoal:13, Block of Charcoal +chisel:block_charcoal:14, Block of Charcoal +chisel:block_charcoal:15, Block of Charcoal +chisel:block_charcoal1:0, Block of Charcoal +chisel:block_charcoal1:1, Block of Charcoal +chisel:block_charcoal1:2, Block of Charcoal +chisel:block_charcoal1:3, Block of Charcoal +chisel:block_charcoal1:4, Block of Charcoal +chisel:block_charcoal1:5, Block of Charcoal +chisel:block_charcoal1:6, Block of Charcoal +chisel:block_charcoal1:7, Block of Charcoal +chisel:block_charcoal1:8, Block of Charcoal +chisel:block_charcoal1:9, Block of Charcoal +chisel:block_charcoal1:10, Block of Charcoal +chisel:block_charcoal1:11, Block of Charcoal +chisel:block_charcoal1:12, Block of Charcoal +chisel:block_charcoal1:13, Block of Charcoal +chisel:block_charcoal1:14, Block of Charcoal +chisel:block_charcoal1:15, Block of Charcoal +chisel:block_charcoal2:0, Block of Charcoal +chisel:block_charcoal2:1, Block of Charcoal +chisel:cloud:0, Cloud +chisel:cloud:1, Cloud +chisel:cloud:2, Cloud +chisel:cloud:3, Cloud +chisel:cloud:4, Cloud +chisel:blockcobalt:0, Block of Cobalt +chisel:blockcobalt:1, Block of Cobalt +chisel:blockcobalt:2, Block of Cobalt +chisel:blockcobalt:3, Block of Cobalt +chisel:blockcobalt:4, Block of Cobalt +chisel:blockcobalt:5, Block of Cobalt +chisel:blockcobalt:6, Block of Cobalt +chisel:cobblestone:0, Cobblestone +chisel:cobblestone:1, Cobblestone +chisel:cobblestone:2, Cobblestone +chisel:cobblestone:3, Cobblestone +chisel:cobblestone:4, Cobblestone +chisel:cobblestone:5, Cobblestone +chisel:cobblestone:6, Cobblestone +chisel:cobblestone:7, Cobblestone +chisel:cobblestone:8, Cobblestone +chisel:cobblestone:9, Cobblestone +chisel:cobblestone:10, Cobblestone +chisel:cobblestone:11, Cobblestone +chisel:cobblestone:12, Cobblestone +chisel:cobblestone:13, Cobblestone +chisel:cobblestone:14, Cobblestone +chisel:cobblestone:15, Cobblestone +chisel:cobblestone1:0, Cobblestone +chisel:cobblestone1:1, Cobblestone +chisel:cobblestone1:2, Cobblestone +chisel:cobblestone1:3, Cobblestone +chisel:cobblestone1:4, Cobblestone +chisel:cobblestone1:5, Cobblestone +chisel:cobblestone1:6, Cobblestone +chisel:cobblestone1:7, Cobblestone +chisel:cobblestone1:8, Cobblestone +chisel:cobblestone1:9, Cobblestone +chisel:cobblestone2:0, Cobblestone +chisel:cobblestone2:1, Cobblestone +chisel:cobblestone2:2, Cobblestone +chisel:cobblestone2:3, Cobblestone +chisel:cobblestone2:4, Cobblestone +chisel:cobblestone2:5, Cobblestone +chisel:cobblestone2:6, Cobblestone +chisel:cobblestone2:7, Cobblestone +chisel:cobblestone2:8, Cobblestone +chisel:cobblestone2:9, Cobblestone +chisel:block_coal:0, Block of Coal +chisel:block_coal:1, Block of Coal +chisel:block_coal:2, Block of Coal +chisel:block_coal:3, Block of Coal +chisel:block_coal:4, Block of Coal +chisel:block_coal:5, Block of Coal +chisel:block_coal:6, Block of Coal +chisel:block_coal:7, Block of Coal +chisel:block_coal:8, Block of Coal +chisel:block_coal:9, Block of Coal +chisel:block_coal:10, Block of Coal +chisel:block_coal:11, Block of Coal +chisel:block_coal:12, Block of Coal +chisel:block_coal:13, Block of Coal +chisel:block_coal:14, Block of Coal +chisel:block_coal:15, Block of Coal +chisel:block_coal1:0, Block of Coal +chisel:block_coal1:1, Block of Coal +chisel:block_coal1:2, Block of Coal +chisel:block_coal1:3, Block of Coal +chisel:block_coal1:4, Block of Coal +chisel:block_coal1:5, Block of Coal +chisel:block_coal1:6, Block of Coal +chisel:block_coal1:7, Block of Coal +chisel:block_coal1:8, Block of Coal +chisel:block_coal1:9, Block of Coal +chisel:block_coal1:10, Block of Coal +chisel:block_coal1:11, Block of Coal +chisel:block_coal1:12, Block of Coal +chisel:block_coal1:13, Block of Coal +chisel:block_coal1:14, Block of Coal +chisel:block_coal1:15, Block of Coal +chisel:block_coal2:0, Block of Coal +chisel:block_coal2:1, Block of Coal +chisel:block_coal_coke:0, Block of Coal Coke +chisel:block_coal_coke:1, Block of Coal Coke +chisel:block_coal_coke:2, Block of Coal Coke +chisel:block_coal_coke:3, Block of Coal Coke +chisel:block_coal_coke:4, Block of Coal Coke +chisel:block_coal_coke:5, Block of Coal Coke +chisel:block_coal_coke:6, Block of Coal Coke +chisel:block_coal_coke:7, Block of Coal Coke +chisel:block_coal_coke:8, Block of Coal Coke +chisel:block_coal_coke:9, Block of Coal Coke +chisel:block_coal_coke:10, Block of Coal Coke +chisel:block_coal_coke:11, Block of Coal Coke +chisel:block_coal_coke:12, Block of Coal Coke +chisel:block_coal_coke:13, Block of Coal Coke +chisel:block_coal_coke:14, Block of Coal Coke +chisel:block_coal_coke:15, Block of Coal Coke +chisel:block_coal_coke1:0, Block of Coal Coke +chisel:block_coal_coke1:1, Block of Coal Coke +chisel:block_coal_coke1:2, Block of Coal Coke +chisel:block_coal_coke1:3, Block of Coal Coke +chisel:block_coal_coke1:4, Block of Coal Coke +chisel:block_coal_coke1:5, Block of Coal Coke +chisel:block_coal_coke1:6, Block of Coal Coke +chisel:block_coal_coke1:7, Block of Coal Coke +chisel:block_coal_coke1:8, Block of Coal Coke +chisel:block_coal_coke1:9, Block of Coal Coke +chisel:block_coal_coke1:10, Block of Coal Coke +chisel:block_coal_coke1:11, Block of Coal Coke +chisel:block_coal_coke1:12, Block of Coal Coke +chisel:block_coal_coke1:13, Block of Coal Coke +chisel:block_coal_coke1:14, Block of Coal Coke +chisel:block_coal_coke1:15, Block of Coal Coke +chisel:block_coal_coke2:0, Block of Coal Coke +chisel:block_coal_coke2:1, Block of Coal Coke +chisel:cobblestonemossy:0, Moss Stone +chisel:cobblestonemossy:1, Moss Stone +chisel:cobblestonemossy:2, Moss Stone +chisel:cobblestonemossy:3, Moss Stone +chisel:cobblestonemossy:4, Moss Stone +chisel:cobblestonemossy:5, Moss Stone +chisel:cobblestonemossy:6, Moss Stone +chisel:cobblestonemossy:7, Moss Stone +chisel:cobblestonemossy:8, Moss Stone +chisel:cobblestonemossy:9, Moss Stone +chisel:cobblestonemossy:10, Moss Stone +chisel:cobblestonemossy:11, Moss Stone +chisel:cobblestonemossy:12, Moss Stone +chisel:cobblestonemossy:13, Moss Stone +chisel:cobblestonemossy:14, Moss Stone +chisel:cobblestonemossy:15, Moss Stone +chisel:cobblestonemossy1:0, Moss Stone +chisel:cobblestonemossy1:1, Moss Stone +chisel:cobblestonemossy1:2, Moss Stone +chisel:cobblestonemossy1:3, Moss Stone +chisel:cobblestonemossy1:4, Moss Stone +chisel:cobblestonemossy1:5, Moss Stone +chisel:cobblestonemossy1:6, Moss Stone +chisel:cobblestonemossy1:7, Moss Stone +chisel:cobblestonemossy1:8, Moss Stone +chisel:cobblestonemossy1:9, Moss Stone +chisel:cobblestonemossy1:10, Moss Stone +chisel:cobblestonemossy1:11, Moss Stone +chisel:cobblestonemossy1:12, Moss Stone +chisel:cobblestonemossy1:13, Moss Stone +chisel:cobblestonemossy1:14, Moss Stone +chisel:cobblestonemossy1:15, Moss Stone +chisel:cobblestonemossy2:0, Moss Stone +chisel:concrete_black:0, Black Concrete +chisel:concrete_black:1, Black Concrete +chisel:concrete_black:2, Black Concrete +chisel:concrete_black:3, Black Concrete +chisel:concrete_black:4, Black Concrete +chisel:concrete_black:5, Black Concrete +chisel:concrete_black:6, Black Concrete +chisel:concrete_black:7, Black Concrete +chisel:concrete_black:8, Black Concrete +chisel:concrete_black:9, Black Concrete +chisel:concrete_black:10, Black Concrete +chisel:concrete_black:11, Black Concrete +chisel:concrete_black:12, Black Concrete +chisel:concrete_black:13, Black Concrete +chisel:concrete_black:14, Black Concrete +chisel:concrete_black:15, Black Concrete +chisel:concrete_black1:0, Black Concrete +chisel:concrete_black1:1, Black Concrete +chisel:concrete_black1:2, Black Concrete +chisel:concrete_black1:3, Black Concrete +chisel:concrete_black1:4, Black Concrete +chisel:concrete_black1:5, Black Concrete +chisel:concrete_black1:6, Black Concrete +chisel:concrete_black1:7, Black Concrete +chisel:concrete_black1:8, Black Concrete +chisel:concrete_black1:9, Black Concrete +chisel:concrete_black1:10, Black Concrete +chisel:concrete_black1:11, Black Concrete +chisel:concrete_black1:12, Black Concrete +chisel:concrete_black1:13, Black Concrete +chisel:concrete_black1:14, Black Concrete +chisel:concrete_black1:15, Black Concrete +chisel:concrete_black2:0, Black Concrete +chisel:concrete_red:0, Red Concrete +chisel:concrete_red:1, Red Concrete +chisel:concrete_red:2, Red Concrete +chisel:concrete_red:3, Red Concrete +chisel:concrete_red:4, Red Concrete +chisel:concrete_red:5, Red Concrete +chisel:concrete_red:6, Red Concrete +chisel:concrete_red:7, Red Concrete +chisel:concrete_red:8, Red Concrete +chisel:concrete_red:9, Red Concrete +chisel:concrete_red:10, Red Concrete +chisel:concrete_red:11, Red Concrete +chisel:concrete_red:12, Red Concrete +chisel:concrete_red:13, Red Concrete +chisel:concrete_red:14, Red Concrete +chisel:concrete_red:15, Red Concrete +chisel:concrete_red1:0, Red Concrete +chisel:concrete_red1:1, Red Concrete +chisel:concrete_red1:2, Red Concrete +chisel:concrete_red1:3, Red Concrete +chisel:concrete_red1:4, Red Concrete +chisel:concrete_red1:5, Red Concrete +chisel:concrete_red1:6, Red Concrete +chisel:concrete_red1:7, Red Concrete +chisel:concrete_red1:8, Red Concrete +chisel:concrete_red1:9, Red Concrete +chisel:concrete_red1:10, Red Concrete +chisel:concrete_red1:11, Red Concrete +chisel:concrete_red1:12, Red Concrete +chisel:concrete_red1:13, Red Concrete +chisel:concrete_red1:14, Red Concrete +chisel:concrete_red1:15, Red Concrete +chisel:concrete_red2:0, Red Concrete +chisel:concrete_green:0, Green Concrete +chisel:concrete_green:1, Green Concrete +chisel:concrete_green:2, Green Concrete +chisel:concrete_green:3, Green Concrete +chisel:concrete_green:4, Green Concrete +chisel:concrete_green:5, Green Concrete +chisel:concrete_green:6, Green Concrete +chisel:concrete_green:7, Green Concrete +chisel:concrete_green:8, Green Concrete +chisel:concrete_green:9, Green Concrete +chisel:concrete_green:10, Green Concrete +chisel:concrete_green:11, Green Concrete +chisel:concrete_green:12, Green Concrete +chisel:concrete_green:13, Green Concrete +chisel:concrete_green:14, Green Concrete +chisel:concrete_green:15, Green Concrete +chisel:concrete_green1:0, Green Concrete +chisel:concrete_green1:1, Green Concrete +chisel:concrete_green1:2, Green Concrete +chisel:concrete_green1:3, Green Concrete +chisel:concrete_green1:4, Green Concrete +chisel:concrete_green1:5, Green Concrete +chisel:concrete_green1:6, Green Concrete +chisel:concrete_green1:7, Green Concrete +chisel:concrete_green1:8, Green Concrete +chisel:concrete_green1:9, Green Concrete +chisel:concrete_green1:10, Green Concrete +chisel:concrete_green1:11, Green Concrete +chisel:concrete_green1:12, Green Concrete +chisel:concrete_green1:13, Green Concrete +chisel:concrete_green1:14, Green Concrete +chisel:concrete_green1:15, Green Concrete +chisel:concrete_green2:0, Green Concrete +chisel:concrete_brown:0, Brown Concrete +chisel:concrete_brown:1, Brown Concrete +chisel:concrete_brown:2, Brown Concrete +chisel:concrete_brown:3, Brown Concrete +chisel:concrete_brown:4, Brown Concrete +chisel:concrete_brown:5, Brown Concrete +chisel:concrete_brown:6, Brown Concrete +chisel:concrete_brown:7, Brown Concrete +chisel:concrete_brown:8, Brown Concrete +chisel:concrete_brown:9, Brown Concrete +chisel:concrete_brown:10, Brown Concrete +chisel:concrete_brown:11, Brown Concrete +chisel:concrete_brown:12, Brown Concrete +chisel:concrete_brown:13, Brown Concrete +chisel:concrete_brown:14, Brown Concrete +chisel:concrete_brown:15, Brown Concrete +chisel:concrete_brown1:0, Brown Concrete +chisel:concrete_brown1:1, Brown Concrete +chisel:concrete_brown1:2, Brown Concrete +chisel:concrete_brown1:3, Brown Concrete +chisel:concrete_brown1:4, Brown Concrete +chisel:concrete_brown1:5, Brown Concrete +chisel:concrete_brown1:6, Brown Concrete +chisel:concrete_brown1:7, Brown Concrete +chisel:concrete_brown1:8, Brown Concrete +chisel:concrete_brown1:9, Brown Concrete +chisel:concrete_brown1:10, Brown Concrete +chisel:concrete_brown1:11, Brown Concrete +chisel:concrete_brown1:12, Brown Concrete +chisel:concrete_brown1:13, Brown Concrete +chisel:concrete_brown1:14, Brown Concrete +chisel:concrete_brown1:15, Brown Concrete +chisel:concrete_brown2:0, Brown Concrete +chisel:concrete_blue:0, Blue Concrete +chisel:concrete_blue:1, Blue Concrete +chisel:concrete_blue:2, Blue Concrete +chisel:concrete_blue:3, Blue Concrete +chisel:concrete_blue:4, Blue Concrete +chisel:concrete_blue:5, Blue Concrete +chisel:concrete_blue:6, Blue Concrete +chisel:concrete_blue:7, Blue Concrete +chisel:concrete_blue:8, Blue Concrete +chisel:concrete_blue:9, Blue Concrete +chisel:concrete_blue:10, Blue Concrete +chisel:concrete_blue:11, Blue Concrete +chisel:concrete_blue:12, Blue Concrete +chisel:concrete_blue:13, Blue Concrete +chisel:concrete_blue:14, Blue Concrete +chisel:concrete_blue:15, Blue Concrete +chisel:concrete_blue1:0, Blue Concrete +chisel:concrete_blue1:1, Blue Concrete +chisel:concrete_blue1:2, Blue Concrete +chisel:concrete_blue1:3, Blue Concrete +chisel:concrete_blue1:4, Blue Concrete +chisel:concrete_blue1:5, Blue Concrete +chisel:concrete_blue1:6, Blue Concrete +chisel:concrete_blue1:7, Blue Concrete +chisel:concrete_blue1:8, Blue Concrete +chisel:concrete_blue1:9, Blue Concrete +chisel:concrete_blue1:10, Blue Concrete +chisel:concrete_blue1:11, Blue Concrete +chisel:concrete_blue1:12, Blue Concrete +chisel:concrete_blue1:13, Blue Concrete +chisel:concrete_blue1:14, Blue Concrete +chisel:concrete_blue1:15, Blue Concrete +chisel:concrete_blue2:0, Blue Concrete +chisel:concrete_purple:0, Purple Concrete +chisel:concrete_purple:1, Purple Concrete +chisel:concrete_purple:2, Purple Concrete +chisel:concrete_purple:3, Purple Concrete +chisel:concrete_purple:4, Purple Concrete +chisel:concrete_purple:5, Purple Concrete +chisel:concrete_purple:6, Purple Concrete +chisel:concrete_purple:7, Purple Concrete +chisel:concrete_purple:8, Purple Concrete +chisel:concrete_purple:9, Purple Concrete +chisel:concrete_purple:10, Purple Concrete +chisel:concrete_purple:11, Purple Concrete +chisel:concrete_purple:12, Purple Concrete +chisel:concrete_purple:13, Purple Concrete +chisel:concrete_purple:14, Purple Concrete +chisel:concrete_purple:15, Purple Concrete +chisel:concrete_purple1:0, Purple Concrete +chisel:concrete_purple1:1, Purple Concrete +chisel:concrete_purple1:2, Purple Concrete +chisel:concrete_purple1:3, Purple Concrete +chisel:concrete_purple1:4, Purple Concrete +chisel:concrete_purple1:5, Purple Concrete +chisel:concrete_purple1:6, Purple Concrete +chisel:concrete_purple1:7, Purple Concrete +chisel:concrete_purple1:8, Purple Concrete +chisel:concrete_purple1:9, Purple Concrete +chisel:concrete_purple1:10, Purple Concrete +chisel:concrete_purple1:11, Purple Concrete +chisel:concrete_purple1:12, Purple Concrete +chisel:concrete_purple1:13, Purple Concrete +chisel:concrete_purple1:14, Purple Concrete +chisel:concrete_purple1:15, Purple Concrete +chisel:concrete_purple2:0, Purple Concrete +chisel:concrete_cyan:0, Cyan Concrete +chisel:concrete_cyan:1, Cyan Concrete +chisel:concrete_cyan:2, Cyan Concrete +chisel:concrete_cyan:3, Cyan Concrete +chisel:concrete_cyan:4, Cyan Concrete +chisel:concrete_cyan:5, Cyan Concrete +chisel:concrete_cyan:6, Cyan Concrete +chisel:concrete_cyan:7, Cyan Concrete +chisel:concrete_cyan:8, Cyan Concrete +chisel:concrete_cyan:9, Cyan Concrete +chisel:concrete_cyan:10, Cyan Concrete +chisel:concrete_cyan:11, Cyan Concrete +chisel:concrete_cyan:12, Cyan Concrete +chisel:concrete_cyan:13, Cyan Concrete +chisel:concrete_cyan:14, Cyan Concrete +chisel:concrete_cyan:15, Cyan Concrete +chisel:concrete_cyan1:0, Cyan Concrete +chisel:concrete_cyan1:1, Cyan Concrete +chisel:concrete_cyan1:2, Cyan Concrete +chisel:concrete_cyan1:3, Cyan Concrete +chisel:concrete_cyan1:4, Cyan Concrete +chisel:concrete_cyan1:5, Cyan Concrete +chisel:concrete_cyan1:6, Cyan Concrete +chisel:concrete_cyan1:7, Cyan Concrete +chisel:concrete_cyan1:8, Cyan Concrete +chisel:concrete_cyan1:9, Cyan Concrete +chisel:concrete_cyan1:10, Cyan Concrete +chisel:concrete_cyan1:11, Cyan Concrete +chisel:concrete_cyan1:12, Cyan Concrete +chisel:concrete_cyan1:13, Cyan Concrete +chisel:concrete_cyan1:14, Cyan Concrete +chisel:concrete_cyan1:15, Cyan Concrete +chisel:concrete_cyan2:0, Cyan Concrete +chisel:concrete_lightgray:0, Light Gray Concrete +chisel:concrete_lightgray:1, Light Gray Concrete +chisel:concrete_lightgray:2, Light Gray Concrete +chisel:concrete_lightgray:3, Light Gray Concrete +chisel:concrete_lightgray:4, Light Gray Concrete +chisel:concrete_lightgray:5, Light Gray Concrete +chisel:concrete_lightgray:6, Light Gray Concrete +chisel:concrete_lightgray:7, Light Gray Concrete +chisel:concrete_lightgray:8, Light Gray Concrete +chisel:concrete_lightgray:9, Light Gray Concrete +chisel:concrete_lightgray:10, Light Gray Concrete +chisel:concrete_lightgray:11, Light Gray Concrete +chisel:concrete_lightgray:12, Light Gray Concrete +chisel:concrete_lightgray:13, Light Gray Concrete +chisel:concrete_lightgray:14, Light Gray Concrete +chisel:concrete_lightgray:15, Light Gray Concrete +chisel:concrete_lightgray1:0, Light Gray Concrete +chisel:concrete_lightgray1:1, Light Gray Concrete +chisel:concrete_lightgray1:2, Light Gray Concrete +chisel:concrete_lightgray1:3, Light Gray Concrete +chisel:concrete_lightgray1:4, Light Gray Concrete +chisel:concrete_lightgray1:5, Light Gray Concrete +chisel:concrete_lightgray1:6, Light Gray Concrete +chisel:concrete_lightgray1:7, Light Gray Concrete +chisel:concrete_lightgray1:8, Light Gray Concrete +chisel:concrete_lightgray1:9, Light Gray Concrete +chisel:concrete_lightgray1:10, Light Gray Concrete +chisel:concrete_lightgray1:11, Light Gray Concrete +chisel:concrete_lightgray1:12, Light Gray Concrete +chisel:concrete_lightgray1:13, Light Gray Concrete +chisel:concrete_lightgray1:14, Light Gray Concrete +chisel:concrete_lightgray1:15, Light Gray Concrete +chisel:concrete_lightgray2:0, Light Gray Concrete +chisel:concrete_gray:0, Gray Concrete +chisel:concrete_gray:1, Gray Concrete +chisel:concrete_gray:2, Gray Concrete +chisel:concrete_gray:3, Gray Concrete +chisel:concrete_gray:4, Gray Concrete +chisel:concrete_gray:5, Gray Concrete +chisel:concrete_gray:6, Gray Concrete +chisel:concrete_gray:7, Gray Concrete +chisel:concrete_gray:8, Gray Concrete +chisel:concrete_gray:9, Gray Concrete +chisel:concrete_gray:10, Gray Concrete +chisel:concrete_gray:11, Gray Concrete +chisel:concrete_gray:12, Gray Concrete +chisel:concrete_gray:13, Gray Concrete +chisel:concrete_gray:14, Gray Concrete +chisel:concrete_gray:15, Gray Concrete +chisel:concrete_gray1:0, Gray Concrete +chisel:concrete_gray1:1, Gray Concrete +chisel:concrete_gray1:2, Gray Concrete +chisel:concrete_gray1:3, Gray Concrete +chisel:concrete_gray1:4, Gray Concrete +chisel:concrete_gray1:5, Gray Concrete +chisel:concrete_gray1:6, Gray Concrete +chisel:concrete_gray1:7, Gray Concrete +chisel:concrete_gray1:8, Gray Concrete +chisel:concrete_gray1:9, Gray Concrete +chisel:concrete_gray1:10, Gray Concrete +chisel:concrete_gray1:11, Gray Concrete +chisel:concrete_gray1:12, Gray Concrete +chisel:concrete_gray1:13, Gray Concrete +chisel:concrete_gray1:14, Gray Concrete +chisel:concrete_gray1:15, Gray Concrete +chisel:concrete_gray2:0, Gray Concrete +chisel:concrete_pink:0, Pink Concrete +chisel:concrete_pink:1, Pink Concrete +chisel:concrete_pink:2, Pink Concrete +chisel:concrete_pink:3, Pink Concrete +chisel:concrete_pink:4, Pink Concrete +chisel:concrete_pink:5, Pink Concrete +chisel:concrete_pink:6, Pink Concrete +chisel:concrete_pink:7, Pink Concrete +chisel:concrete_pink:8, Pink Concrete +chisel:concrete_pink:9, Pink Concrete +chisel:concrete_pink:10, Pink Concrete +chisel:concrete_pink:11, Pink Concrete +chisel:concrete_pink:12, Pink Concrete +chisel:concrete_pink:13, Pink Concrete +chisel:concrete_pink:14, Pink Concrete +chisel:concrete_pink:15, Pink Concrete +chisel:concrete_pink1:0, Pink Concrete +chisel:concrete_pink1:1, Pink Concrete +chisel:concrete_pink1:2, Pink Concrete +chisel:concrete_pink1:3, Pink Concrete +chisel:concrete_pink1:4, Pink Concrete +chisel:concrete_pink1:5, Pink Concrete +chisel:concrete_pink1:6, Pink Concrete +chisel:concrete_pink1:7, Pink Concrete +chisel:concrete_pink1:8, Pink Concrete +chisel:concrete_pink1:9, Pink Concrete +chisel:concrete_pink1:10, Pink Concrete +chisel:concrete_pink1:11, Pink Concrete +chisel:concrete_pink1:12, Pink Concrete +chisel:concrete_pink1:13, Pink Concrete +chisel:concrete_pink1:14, Pink Concrete +chisel:concrete_pink1:15, Pink Concrete 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Yellow Concrete +chisel:concrete_yellow:15, Yellow Concrete +chisel:concrete_yellow1:0, Yellow Concrete +chisel:concrete_yellow1:1, Yellow Concrete +chisel:concrete_yellow1:2, Yellow Concrete +chisel:concrete_yellow1:3, Yellow Concrete +chisel:concrete_yellow1:4, Yellow Concrete +chisel:concrete_yellow1:5, Yellow Concrete +chisel:concrete_yellow1:6, Yellow Concrete +chisel:concrete_yellow1:7, Yellow Concrete +chisel:concrete_yellow1:8, Yellow Concrete +chisel:concrete_yellow1:9, Yellow Concrete +chisel:concrete_yellow1:10, Yellow Concrete +chisel:concrete_yellow1:11, Yellow Concrete +chisel:concrete_yellow1:12, Yellow Concrete +chisel:concrete_yellow1:13, Yellow Concrete +chisel:concrete_yellow1:14, Yellow Concrete +chisel:concrete_yellow1:15, Yellow Concrete +chisel:concrete_yellow2:0, Yellow Concrete +chisel:concrete_lightblue:0, Light Blue Concrete +chisel:concrete_lightblue:1, Light Blue Concrete +chisel:concrete_lightblue:2, Light Blue Concrete +chisel:concrete_lightblue:3, Light Blue Concrete +chisel:concrete_lightblue:4, Light Blue Concrete +chisel:concrete_lightblue:5, Light Blue Concrete +chisel:concrete_lightblue:6, Light Blue Concrete +chisel:concrete_lightblue:7, Light Blue Concrete +chisel:concrete_lightblue:8, Light Blue Concrete +chisel:concrete_lightblue:9, Light Blue Concrete +chisel:concrete_lightblue:10, Light Blue Concrete +chisel:concrete_lightblue:11, Light Blue Concrete +chisel:concrete_lightblue:12, Light Blue Concrete +chisel:concrete_lightblue:13, Light Blue Concrete +chisel:concrete_lightblue:14, Light Blue Concrete +chisel:concrete_lightblue:15, Light Blue Concrete +chisel:concrete_lightblue1:0, Light Blue Concrete +chisel:concrete_lightblue1:1, Light Blue Concrete +chisel:concrete_lightblue1:2, Light Blue Concrete +chisel:concrete_lightblue1:3, Light Blue Concrete +chisel:concrete_lightblue1:4, Light Blue Concrete +chisel:concrete_lightblue1:5, Light Blue Concrete +chisel:concrete_lightblue1:6, Light Blue Concrete 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Magenta Concrete +chisel:concrete_magenta:11, Magenta Concrete +chisel:concrete_magenta:12, Magenta Concrete +chisel:concrete_magenta:13, Magenta Concrete +chisel:concrete_magenta:14, Magenta Concrete +chisel:concrete_magenta:15, Magenta Concrete +chisel:concrete_magenta1:0, Magenta Concrete +chisel:concrete_magenta1:1, Magenta Concrete +chisel:concrete_magenta1:2, Magenta Concrete +chisel:concrete_magenta1:3, Magenta Concrete +chisel:concrete_magenta1:4, Magenta Concrete +chisel:concrete_magenta1:5, Magenta Concrete +chisel:concrete_magenta1:6, Magenta Concrete +chisel:concrete_magenta1:7, Magenta Concrete +chisel:concrete_magenta1:8, Magenta Concrete +chisel:concrete_magenta1:9, Magenta Concrete +chisel:concrete_magenta1:10, Magenta Concrete +chisel:concrete_magenta1:11, Magenta Concrete +chisel:concrete_magenta1:12, Magenta Concrete +chisel:concrete_magenta1:13, Magenta Concrete +chisel:concrete_magenta1:14, Magenta Concrete +chisel:concrete_magenta1:15, Magenta Concrete 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Diorite +chisel:diorite:15, Diorite +chisel:diorite1:0, Diorite +chisel:diorite1:1, Diorite +chisel:diorite1:2, Diorite +chisel:diorite1:3, Diorite +chisel:diorite1:4, Diorite +chisel:diorite1:5, Diorite +chisel:diorite1:6, Diorite +chisel:diorite1:7, Diorite +chisel:diorite1:8, Diorite +chisel:diorite1:9, Diorite +chisel:diorite1:10, Diorite +chisel:diorite1:11, Diorite +chisel:diorite1:12, Diorite +chisel:diorite1:13, Diorite +chisel:diorite1:14, Diorite +chisel:diorite1:15, Diorite +chisel:diorite2:0, Diorite +chisel:dirt:0, Dirt +chisel:dirt:1, Dirt +chisel:dirt:2, Dirt +chisel:dirt:3, Dirt +chisel:dirt:4, Dirt +chisel:dirt:5, Dirt +chisel:dirt:6, Dirt +chisel:dirt:7, Dirt +chisel:dirt:8, Dirt +chisel:dirt:9, Dirt +chisel:dirt:10, Dirt +chisel:dirt:11, Dirt +chisel:dirt:12, Dirt +chisel:dirt:13, Dirt +chisel:dirt:14, Dirt +chisel:dirt:15, Dirt +chisel:blockelectrum:0, Block of Electrum +chisel:blockelectrum:1, Block of Electrum +chisel:blockelectrum:2, Block of Electrum 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+chisel:glasspane:0, Glass Pane +chisel:glasspane:1, Glass Pane +chisel:glasspane:2, Glass Pane +chisel:glasspane:3, Glass Pane +chisel:glasspane:4, Glass Pane +chisel:glasspane:5, Glass Pane +chisel:glasspane:6, Glass Pane +chisel:glasspane:7, Glass Pane +chisel:glasspane:8, Glass Pane +chisel:glasspane:9, Glass Pane +chisel:glasspane:10, Glass Pane +chisel:glasspane:11, Glass Pane +chisel:glasspane:12, Glass Pane +chisel:glasspane:13, Glass Pane +chisel:glasspane:14, Glass Pane +chisel:glasspane:15, Glass Pane +chisel:glasspane1:0, Glass Pane +chisel:glasspane1:1, Glass Pane +chisel:glassdyedblack:0, Black Stained Glass +chisel:glassdyedblack:1, Black Stained Glass +chisel:glassdyedblack:2, Black Stained Glass +chisel:glassdyedblack:3, Black Stained Glass +chisel:glassdyedblack:4, Black Stained Glass +chisel:glassdyedblack:5, Black Stained Glass +chisel:glasspanedyedblack:0, Black Stained Glass Pane +chisel:glasspanedyedblack:1, Black Stained Glass Pane +chisel:glasspanedyedblack:2, Black Stained Glass Pane +chisel:glasspanedyedblack:3, Black Stained Glass Pane +chisel:glasspanedyedblack:4, Black Stained Glass Pane +chisel:glasspanedyedblack:5, Black Stained Glass Pane +chisel:glassdyedred:0, Red Stained Glass +chisel:glassdyedred:1, Red Stained Glass +chisel:glassdyedred:2, Red Stained Glass +chisel:glassdyedred:3, Red Stained Glass +chisel:glassdyedred:4, Red Stained Glass +chisel:glassdyedred:5, Red Stained Glass +chisel:glasspanedyedred:0, Red Stained Glass Pane +chisel:glasspanedyedred:1, Red Stained Glass Pane +chisel:glasspanedyedred:2, Red Stained Glass Pane +chisel:glasspanedyedred:3, Red Stained Glass Pane +chisel:glasspanedyedred:4, Red Stained Glass Pane +chisel:glasspanedyedred:5, Red Stained Glass Pane +chisel:glassdyedgreen:0, Green Stained Glass +chisel:glassdyedgreen:1, Green Stained Glass +chisel:glassdyedgreen:2, Green Stained Glass +chisel:glassdyedgreen:3, Green Stained Glass +chisel:glassdyedgreen:4, Green Stained Glass +chisel:glassdyedgreen:5, Green Stained Glass +chisel:glasspanedyedgreen:0, Green Stained Glass Pane +chisel:glasspanedyedgreen:1, Green Stained Glass Pane +chisel:glasspanedyedgreen:2, Green Stained Glass Pane +chisel:glasspanedyedgreen:3, Green Stained Glass Pane +chisel:glasspanedyedgreen:4, Green Stained Glass Pane +chisel:glasspanedyedgreen:5, Green Stained Glass Pane +chisel:glassdyedbrown:0, Brown Stained Glass +chisel:glassdyedbrown:1, Brown Stained Glass +chisel:glassdyedbrown:2, Brown Stained Glass +chisel:glassdyedbrown:3, Brown Stained Glass +chisel:glassdyedbrown:4, Brown Stained Glass +chisel:glassdyedbrown:5, Brown Stained Glass +chisel:glasspanedyedbrown:0, Brown Stained Glass Pane +chisel:glasspanedyedbrown:1, Brown Stained Glass Pane +chisel:glasspanedyedbrown:2, Brown Stained Glass Pane +chisel:glasspanedyedbrown:3, Brown Stained Glass Pane +chisel:glasspanedyedbrown:4, Brown Stained Glass Pane +chisel:glasspanedyedbrown:5, Brown Stained Glass Pane +chisel:glassdyedblue:0, Blue Stained Glass +chisel:glassdyedblue:1, Blue Stained Glass +chisel:glassdyedblue:2, Blue Stained Glass +chisel:glassdyedblue:3, Blue Stained Glass +chisel:glassdyedblue:4, Blue Stained Glass +chisel:glassdyedblue:5, Blue Stained Glass +chisel:glasspanedyedblue:0, Blue Stained Glass Pane +chisel:glasspanedyedblue:1, Blue Stained Glass Pane +chisel:glasspanedyedblue:2, Blue Stained Glass Pane +chisel:glasspanedyedblue:3, Blue Stained Glass Pane +chisel:glasspanedyedblue:4, Blue Stained Glass Pane +chisel:glasspanedyedblue:5, Blue Stained Glass Pane +chisel:glassdyedpurple:0, Purple Stained Glass +chisel:glassdyedpurple:1, Purple Stained Glass +chisel:glassdyedpurple:2, Purple Stained Glass +chisel:glassdyedpurple:3, Purple Stained Glass +chisel:glassdyedpurple:4, Purple Stained Glass +chisel:glassdyedpurple:5, Purple Stained Glass +chisel:glasspanedyedpurple:0, Purple Stained Glass Pane +chisel:glasspanedyedpurple:1, Purple Stained Glass Pane +chisel:glasspanedyedpurple:2, Purple Stained Glass Pane +chisel:glasspanedyedpurple:3, Purple Stained Glass Pane +chisel:glasspanedyedpurple:4, Purple Stained Glass Pane +chisel:glasspanedyedpurple:5, Purple Stained Glass Pane +chisel:glassdyedcyan:0, Cyan Stained Glass +chisel:glassdyedcyan:1, Cyan Stained Glass +chisel:glassdyedcyan:2, Cyan Stained Glass +chisel:glassdyedcyan:3, Cyan Stained Glass +chisel:glassdyedcyan:4, Cyan Stained Glass +chisel:glassdyedcyan:5, Cyan Stained Glass +chisel:glasspanedyedcyan:0, Cyan Stained Glass Pane +chisel:glasspanedyedcyan:1, Cyan Stained Glass Pane +chisel:glasspanedyedcyan:2, Cyan Stained Glass Pane +chisel:glasspanedyedcyan:3, Cyan Stained Glass Pane +chisel:glasspanedyedcyan:4, Cyan Stained Glass Pane +chisel:glasspanedyedcyan:5, Cyan Stained Glass Pane +chisel:glassdyedlightgray:0, Light Gray Stained Glass +chisel:glassdyedlightgray:1, Light Gray Stained Glass +chisel:glassdyedlightgray:2, Light Gray Stained Glass +chisel:glassdyedlightgray:3, Light Gray Stained Glass +chisel:glassdyedlightgray:4, Light Gray Stained Glass +chisel:glassdyedlightgray:5, Light Gray Stained Glass +chisel:glasspanedyedlightgray:0, Light Gray Stained Glass Pane +chisel:glasspanedyedlightgray:1, Light Gray Stained Glass Pane +chisel:glasspanedyedlightgray:2, Light Gray Stained Glass Pane +chisel:glasspanedyedlightgray:3, Light Gray Stained Glass Pane +chisel:glasspanedyedlightgray:4, Light Gray Stained Glass Pane +chisel:glasspanedyedlightgray:5, Light Gray Stained Glass Pane +chisel:glassdyedgray:0, Gray Stained Glass +chisel:glassdyedgray:1, Gray Stained Glass +chisel:glassdyedgray:2, Gray Stained Glass +chisel:glassdyedgray:3, Gray Stained Glass +chisel:glassdyedgray:4, Gray Stained Glass +chisel:glassdyedgray:5, Gray Stained Glass +chisel:glasspanedyedgray:0, Gray Stained Glass Pane +chisel:glasspanedyedgray:1, Gray Stained Glass Pane +chisel:glasspanedyedgray:2, Gray Stained Glass Pane +chisel:glasspanedyedgray:3, Gray Stained Glass Pane +chisel:glasspanedyedgray:4, Gray Stained Glass Pane +chisel:glasspanedyedgray:5, Gray Stained Glass Pane +chisel:glassdyedpink:0, Pink Stained Glass +chisel:glassdyedpink:1, Pink Stained Glass +chisel:glassdyedpink:2, Pink Stained Glass +chisel:glassdyedpink:3, Pink Stained Glass +chisel:glassdyedpink:4, Pink Stained Glass +chisel:glassdyedpink:5, Pink Stained Glass +chisel:glasspanedyedpink:0, Pink Stained Glass Pane +chisel:glasspanedyedpink:1, Pink Stained Glass Pane +chisel:glasspanedyedpink:2, Pink Stained Glass Pane +chisel:glasspanedyedpink:3, Pink Stained Glass Pane +chisel:glasspanedyedpink:4, Pink Stained Glass Pane +chisel:glasspanedyedpink:5, Pink Stained Glass Pane +chisel:glassdyedlime:0, Lime Stained Glass +chisel:glassdyedlime:1, Lime Stained Glass +chisel:glassdyedlime:2, Lime Stained Glass +chisel:glassdyedlime:3, Lime Stained Glass +chisel:glassdyedlime:4, Lime Stained Glass +chisel:glassdyedlime:5, Lime Stained Glass +chisel:glasspanedyedlime:0, Lime Stained Glass Pane +chisel:glasspanedyedlime:1, Lime Stained Glass Pane +chisel:glasspanedyedlime:2, Lime Stained Glass Pane +chisel:glasspanedyedlime:3, Lime Stained Glass Pane +chisel:glasspanedyedlime:4, Lime Stained Glass Pane +chisel:glasspanedyedlime:5, Lime Stained Glass Pane +chisel:glassdyedyellow:0, Yellow Stained Glass +chisel:glassdyedyellow:1, Yellow Stained Glass +chisel:glassdyedyellow:2, Yellow Stained Glass +chisel:glassdyedyellow:3, Yellow Stained Glass +chisel:glassdyedyellow:4, Yellow Stained Glass +chisel:glassdyedyellow:5, Yellow Stained Glass +chisel:glasspanedyedyellow:0, Yellow Stained Glass Pane +chisel:glasspanedyedyellow:1, Yellow Stained Glass Pane +chisel:glasspanedyedyellow:2, Yellow Stained Glass Pane +chisel:glasspanedyedyellow:3, Yellow Stained Glass Pane +chisel:glasspanedyedyellow:4, Yellow Stained Glass Pane +chisel:glasspanedyedyellow:5, Yellow Stained Glass Pane +chisel:glassdyedlightblue:0, Light Blue Stained Glass +chisel:glassdyedlightblue:1, Light Blue Stained Glass +chisel:glassdyedlightblue:2, Light Blue Stained Glass +chisel:glassdyedlightblue:3, Light Blue Stained Glass +chisel:glassdyedlightblue:4, Light Blue Stained Glass +chisel:glassdyedlightblue:5, Light Blue Stained Glass +chisel:glasspanedyedlightblue:0, Light Blue Stained Glass Pane +chisel:glasspanedyedlightblue:1, Light Blue Stained Glass Pane +chisel:glasspanedyedlightblue:2, Light Blue Stained Glass Pane +chisel:glasspanedyedlightblue:3, Light Blue Stained Glass Pane +chisel:glasspanedyedlightblue:4, Light Blue Stained Glass Pane +chisel:glasspanedyedlightblue:5, Light Blue Stained Glass Pane +chisel:glassdyedmagenta:0, Magenta Stained Glass +chisel:glassdyedmagenta:1, Magenta Stained Glass +chisel:glassdyedmagenta:2, Magenta Stained Glass +chisel:glassdyedmagenta:3, Magenta Stained Glass +chisel:glassdyedmagenta:4, Magenta Stained Glass +chisel:glassdyedmagenta:5, Magenta Stained Glass +chisel:glasspanedyedmagenta:0, Magenta Stained Glass Pane +chisel:glasspanedyedmagenta:1, Magenta Stained Glass Pane +chisel:glasspanedyedmagenta:2, Magenta Stained Glass Pane +chisel:glasspanedyedmagenta:3, Magenta Stained Glass Pane +chisel:glasspanedyedmagenta:4, Magenta Stained Glass Pane +chisel:glasspanedyedmagenta:5, Magenta Stained Glass Pane +chisel:glassdyedorange:0, Orange Stained Glass +chisel:glassdyedorange:1, Orange Stained Glass +chisel:glassdyedorange:2, Orange Stained Glass +chisel:glassdyedorange:3, Orange Stained Glass +chisel:glassdyedorange:4, Orange Stained Glass +chisel:glassdyedorange:5, Orange Stained Glass +chisel:glasspanedyedorange:0, Orange Stained Glass Pane +chisel:glasspanedyedorange:1, Orange Stained Glass Pane +chisel:glasspanedyedorange:2, Orange Stained Glass Pane +chisel:glasspanedyedorange:3, Orange Stained Glass Pane +chisel:glasspanedyedorange:4, Orange Stained Glass Pane +chisel:glasspanedyedorange:5, Orange Stained Glass Pane +chisel:glassdyedwhite:0, White Stained Glass +chisel:glassdyedwhite:1, White Stained Glass +chisel:glassdyedwhite:2, White Stained Glass +chisel:glassdyedwhite:3, White Stained Glass +chisel:glassdyedwhite:4, White Stained Glass +chisel:glassdyedwhite:5, White Stained Glass +chisel:glasspanedyedwhite:0, White Stained Glass Pane +chisel:glasspanedyedwhite:1, White Stained Glass Pane +chisel:glasspanedyedwhite:2, White Stained Glass Pane +chisel:glasspanedyedwhite:3, White Stained Glass Pane +chisel:glasspanedyedwhite:4, White Stained Glass Pane +chisel:glasspanedyedwhite:5, White Stained Glass Pane +chisel:glowstone:0, Glowstone +chisel:glowstone:1, Glowstone +chisel:glowstone:2, Glowstone +chisel:glowstone:3, Glowstone +chisel:glowstone:4, Glowstone +chisel:glowstone:5, Glowstone +chisel:glowstone:6, Glowstone +chisel:glowstone:7, Glowstone +chisel:glowstone:8, Glowstone +chisel:glowstone:9, Glowstone +chisel:glowstone:10, Glowstone +chisel:glowstone:11, Glowstone +chisel:glowstone:12, Glowstone +chisel:glowstone:13, Glowstone 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of Gold +chisel:gold:5, Block of Gold +chisel:gold:6, Block of Gold +chisel:gold:7, Block of Gold +chisel:gold:8, Block of Gold +chisel:gold:9, Block of Gold +chisel:gold:10, Block of Gold +chisel:gold:11, Block of Gold +chisel:gold:12, Block of Gold +chisel:gold:13, Block of Gold +chisel:granite:0, Granite +chisel:granite:1, Granite +chisel:granite:2, Granite +chisel:granite:3, Granite +chisel:granite:4, Granite +chisel:granite:5, Granite +chisel:granite:6, Granite +chisel:granite:7, Granite +chisel:granite:8, Granite +chisel:granite:9, Granite +chisel:granite:10, Granite +chisel:granite:11, Granite +chisel:granite:12, Granite +chisel:granite:13, Granite +chisel:granite:14, Granite +chisel:granite:15, Granite +chisel:granite1:0, Granite +chisel:granite1:1, Granite +chisel:granite1:2, Granite +chisel:granite1:3, Granite +chisel:granite1:4, Granite +chisel:granite1:5, Granite +chisel:granite1:6, Granite +chisel:granite1:7, Granite +chisel:granite1:8, Granite +chisel:granite1:9, Granite 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+chisel:hardenedclay1:6, Terracotta +chisel:hardenedclay1:7, Terracotta +chisel:hardenedclay1:8, Terracotta +chisel:hardenedclay1:9, Terracotta +chisel:hardenedclay2:0, Terracotta +chisel:hardenedclay2:1, Terracotta +chisel:hardenedclay2:2, Terracotta +chisel:hardenedclay2:3, Terracotta +chisel:hardenedclay2:4, Terracotta +chisel:hardenedclay2:5, Terracotta +chisel:hardenedclay2:6, Terracotta +chisel:ice:0, Ice +chisel:ice:1, Ice +chisel:ice:2, Ice +chisel:ice:3, Ice +chisel:ice:4, Ice +chisel:ice:5, Ice +chisel:ice:6, Ice +chisel:ice:7, Ice +chisel:ice:8, Ice +chisel:ice:9, Ice +chisel:ice:10, Ice +chisel:ice:11, Ice +chisel:ice:12, Ice +chisel:ice:13, Ice +chisel:ice:14, Ice +chisel:ice:15, Ice +chisel:ice1:0, Ice +chisel:ice1:1, Ice +chisel:ice1:2, Ice +chisel:ice1:3, Ice +chisel:ice1:4, Ice +chisel:ice1:5, Ice +chisel:ice1:6, Ice +chisel:ice1:7, Ice +chisel:ice1:8, Ice +chisel:ice1:9, Ice +chisel:ice1:10, Ice +chisel:ice1:11, Ice +chisel:ice1:12, Ice +chisel:ice1:13, Ice +chisel:ice1:14, Ice +chisel:ice1:15, Ice +chisel:ice2:0, Ice +chisel:icepillar:0, Ice Pillar +chisel:icepillar:1, Ice Pillar +chisel:icepillar:2, Ice Pillar +chisel:icepillar:3, Ice Pillar +chisel:icepillar:4, Ice Pillar +chisel:icepillar:5, Ice Pillar +chisel:icepillar:6, Ice Pillar +chisel:blockinvar:0, Block of Invar +chisel:blockinvar:1, Block of Invar +chisel:blockinvar:2, Block of Invar +chisel:blockinvar:3, Block of Invar +chisel:blockinvar:4, Block of Invar +chisel:blockinvar:5, Block of Invar +chisel:blockinvar:6, Block of Invar +chisel:blockiron:0, Block of Iron +chisel:blockiron:1, Block of Iron +chisel:blockiron:2, Block of Iron +chisel:blockiron:3, Block of Iron +chisel:blockiron:4, Block of Iron +chisel:blockiron:5, Block of Iron +chisel:blockiron:6, Block of Iron +chisel:iron:0, Block of Iron +chisel:iron:1, Block of Iron +chisel:iron:2, Block of Iron +chisel:iron:3, Block of Iron +chisel:iron:4, Block of Iron +chisel:iron:5, Block of Iron +chisel:iron:6, Block of Iron 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Lavastone +chisel:lavastone:13, Lavastone +chisel:lavastone:14, Lavastone +chisel:lavastone:15, Lavastone +chisel:lavastone1:0, Lavastone +chisel:lavastone1:1, Lavastone +chisel:lavastone1:2, Lavastone +chisel:lavastone1:3, Lavastone +chisel:lavastone1:4, Lavastone +chisel:lavastone1:5, Lavastone +chisel:lavastone1:6, Lavastone +chisel:lavastone1:7, Lavastone +chisel:lavastone1:8, Lavastone +chisel:lavastone1:9, Lavastone +chisel:lavastone1:10, Lavastone +chisel:lavastone1:11, Lavastone +chisel:lavastone1:12, Lavastone +chisel:lavastone1:13, Lavastone +chisel:lavastone1:14, Lavastone +chisel:lavastone1:15, Lavastone +chisel:lavastone2:0, Lavastone +chisel:blocklead:0, Block of Lead +chisel:blocklead:1, Block of Lead +chisel:blocklead:2, Block of Lead +chisel:blocklead:3, Block of Lead +chisel:blocklead:4, Block of Lead +chisel:blocklead:5, Block of Lead +chisel:blocklead:6, Block of Lead +chisel:limestone:0, Limestone +chisel:limestone:1, Limestone +chisel:limestone:2, Limestone 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+chisel:marblepillar:3, Marble Pillar +chisel:marblepillar:4, Marble Pillar +chisel:marblepillar:5, Marble Pillar +chisel:marblepillar:6, Marble Pillar +chisel:marblepillar:7, Marble Pillar +chisel:marblepillar:8, Marble Pillar +chisel:marblepillar:9, Marble Pillar +chisel:marblepillar:10, Marble Pillar +chisel:marblepillar:11, Marble Pillar +chisel:marblepillar:12, Marble Pillar +chisel:marblepillar:13, Marble Pillar +chisel:marblepillar:14, Marble Pillar +chisel:marblepillar:15, Marble Pillar +chisel:netherbrick:0, Nether Brick +chisel:netherbrick:1, Nether Brick +chisel:netherbrick:2, Nether Brick +chisel:netherbrick:3, Nether Brick +chisel:netherbrick:4, Nether Brick +chisel:netherbrick:5, Nether Brick +chisel:netherbrick:6, Nether Brick +chisel:netherbrick:7, Nether Brick +chisel:netherbrick:8, Nether Brick +chisel:netherbrick:9, Nether Brick +chisel:netherbrick:10, Nether Brick +chisel:netherbrick:11, Nether Brick +chisel:netherbrick:12, Nether Brick +chisel:netherbrick:13, Nether Brick +chisel:netherbrick:14, Nether Brick +chisel:netherbrick:15, Nether Brick +chisel:netherrack:0, Netherrack +chisel:netherrack:1, Netherrack +chisel:netherrack:2, Netherrack +chisel:netherrack:3, Netherrack +chisel:netherrack:4, Netherrack +chisel:netherrack:5, Netherrack +chisel:netherrack:6, Netherrack +chisel:netherrack:7, Netherrack +chisel:netherrack:8, Netherrack +chisel:netherrack:9, Netherrack +chisel:netherrack:10, Netherrack +chisel:netherrack:11, Netherrack +chisel:netherrack:12, Netherrack +chisel:netherrack:13, Netherrack +chisel:blocknickel:0, Block of Nickel +chisel:blocknickel:1, Block of Nickel +chisel:blocknickel:2, Block of Nickel +chisel:blocknickel:3, Block of Nickel +chisel:blocknickel:4, Block of Nickel +chisel:blocknickel:5, Block of Nickel +chisel:blocknickel:6, Block of Nickel +chisel:obsidian:0, Obsidian +chisel:obsidian:1, Obsidian +chisel:obsidian:2, Obsidian +chisel:obsidian:3, Obsidian +chisel:obsidian:4, Obsidian +chisel:obsidian:5, Obsidian +chisel:obsidian:6, Obsidian +chisel:obsidian:7, Obsidian +chisel:obsidian:8, Obsidian +chisel:obsidian:9, Obsidian +chisel:obsidian:10, Obsidian +chisel:obsidian:11, Obsidian +chisel:obsidian:12, Obsidian +chisel:obsidian:13, Obsidian +chisel:obsidian:14, Obsidian +chisel:paper:0, Paper Wall +chisel:paper:1, Paper Wall +chisel:paper:2, Paper Wall +chisel:paper:3, Paper Wall +chisel:paper:4, Paper Wall +chisel:paper:5, Paper Wall +chisel:paper:6, Paper Wall +chisel:paper:7, Paper Wall +chisel:paper:8, Paper Wall +chisel:planks-oak:0, Oak Wood Planks +chisel:planks-oak:1, Oak Wood Planks +chisel:planks-oak:2, Oak Wood Planks +chisel:planks-oak:3, Oak Wood Planks +chisel:planks-oak:4, Oak Wood Planks +chisel:planks-oak:5, Oak Wood Planks +chisel:planks-oak:6, Oak Wood Planks +chisel:planks-oak:7, Oak Wood Planks +chisel:planks-oak:8, Oak Wood Planks +chisel:planks-oak:9, Oak Wood Planks +chisel:planks-oak:10, Oak Wood Planks +chisel:planks-oak:11, Oak Wood Planks +chisel:planks-oak:12, Oak Wood Planks +chisel:planks-oak:13, Oak Wood Planks +chisel:planks-oak:14, Oak Wood Planks +chisel:planks-spruce:0, Spruce Wood Planks +chisel:planks-spruce:1, Spruce Wood Planks +chisel:planks-spruce:2, Spruce Wood Planks +chisel:planks-spruce:3, Spruce Wood Planks +chisel:planks-spruce:4, Spruce Wood Planks +chisel:planks-spruce:5, Spruce Wood Planks +chisel:planks-spruce:6, Spruce Wood Planks +chisel:planks-spruce:7, Spruce Wood Planks +chisel:planks-spruce:8, Spruce Wood Planks +chisel:planks-spruce:9, Spruce Wood Planks +chisel:planks-spruce:10, Spruce Wood Planks +chisel:planks-spruce:11, Spruce Wood Planks +chisel:planks-spruce:12, Spruce Wood Planks +chisel:planks-spruce:13, Spruce Wood Planks +chisel:planks-spruce:14, Spruce Wood Planks +chisel:planks-birch:0, Birch Wood Planks +chisel:planks-birch:1, Birch Wood Planks +chisel:planks-birch:2, Birch Wood Planks +chisel:planks-birch:3, Birch Wood Planks +chisel:planks-birch:4, Birch Wood Planks +chisel:planks-birch:5, Birch Wood Planks +chisel:planks-birch:6, Birch Wood Planks +chisel:planks-birch:7, Birch Wood Planks +chisel:planks-birch:8, Birch Wood Planks +chisel:planks-birch:9, Birch Wood Planks +chisel:planks-birch:10, Birch Wood Planks +chisel:planks-birch:11, Birch Wood Planks +chisel:planks-birch:12, Birch Wood Planks +chisel:planks-birch:13, Birch Wood Planks +chisel:planks-birch:14, Birch Wood Planks +chisel:planks-jungle:0, Jungle Wood Planks +chisel:planks-jungle:1, Jungle Wood Planks +chisel:planks-jungle:2, Jungle Wood Planks +chisel:planks-jungle:3, Jungle Wood Planks +chisel:planks-jungle:4, Jungle Wood Planks +chisel:planks-jungle:5, Jungle Wood Planks +chisel:planks-jungle:6, Jungle Wood Planks +chisel:planks-jungle:7, Jungle Wood Planks +chisel:planks-jungle:8, Jungle Wood Planks +chisel:planks-jungle:9, Jungle Wood Planks +chisel:planks-jungle:10, Jungle Wood Planks +chisel:planks-jungle:11, Jungle Wood Planks +chisel:planks-jungle:12, Jungle Wood Planks +chisel:planks-jungle:13, Jungle Wood Planks +chisel:planks-jungle:14, Jungle Wood Planks +chisel:planks-acacia:0, Acacia Wood Planks +chisel:planks-acacia:1, Acacia Wood Planks +chisel:planks-acacia:2, Acacia Wood Planks +chisel:planks-acacia:3, Acacia Wood Planks +chisel:planks-acacia:4, Acacia Wood Planks +chisel:planks-acacia:5, Acacia Wood Planks +chisel:planks-acacia:6, Acacia Wood Planks +chisel:planks-acacia:7, Acacia Wood Planks +chisel:planks-acacia:8, Acacia Wood Planks +chisel:planks-acacia:9, Acacia Wood Planks +chisel:planks-acacia:10, Acacia Wood Planks +chisel:planks-acacia:11, Acacia Wood Planks +chisel:planks-acacia:12, Acacia Wood Planks +chisel:planks-acacia:13, Acacia Wood Planks +chisel:planks-acacia:14, Acacia Wood Planks +chisel:planks-dark-oak:0, Dark Oak Wood Planks +chisel:planks-dark-oak:1, Dark Oak Wood Planks +chisel:planks-dark-oak:2, Dark Oak Wood Planks +chisel:planks-dark-oak:3, Dark Oak Wood Planks +chisel:planks-dark-oak:4, Dark Oak Wood Planks +chisel:planks-dark-oak:5, Dark Oak Wood Planks +chisel:planks-dark-oak:6, Dark Oak Wood Planks +chisel:planks-dark-oak:7, Dark Oak Wood Planks +chisel:planks-dark-oak:8, Dark Oak Wood Planks +chisel:planks-dark-oak:9, Dark Oak Wood Planks +chisel:planks-dark-oak:10, Dark Oak Wood Planks +chisel:planks-dark-oak:11, Dark Oak Wood Planks +chisel:planks-dark-oak:12, Dark Oak Wood Planks +chisel:planks-dark-oak:13, Dark Oak Wood Planks +chisel:planks-dark-oak:14, Dark Oak Wood Planks +chisel:blockplatinum:0, Block of Platinum +chisel:blockplatinum:1, Block of Platinum +chisel:blockplatinum:2, Block of Platinum +chisel:blockplatinum:3, Block of Platinum +chisel:blockplatinum:4, Block of Platinum +chisel:blockplatinum:5, Block of Platinum +chisel:blockplatinum:6, Block of Platinum +chisel:prismarine:0, Prismarine +chisel:prismarine:1, Prismarine +chisel:prismarine:2, Prismarine +chisel:prismarine:3, Prismarine +chisel:prismarine:4, Prismarine +chisel:prismarine:5, Prismarine +chisel:prismarine:6, Prismarine +chisel:prismarine:7, Prismarine +chisel:prismarine:8, Prismarine +chisel:prismarine:9, Prismarine +chisel:prismarine:10, Prismarine +chisel:prismarine:11, Prismarine +chisel:prismarine:12, Prismarine +chisel:prismarine:13, Prismarine +chisel:prismarine:14, Prismarine +chisel:prismarine:15, Prismarine +chisel:prismarine1:0, Prismarine +chisel:prismarine1:1, Prismarine +chisel:prismarine1:2, Prismarine +chisel:prismarine1:3, Prismarine +chisel:prismarine1:4, Prismarine +chisel:prismarine1:5, Prismarine +chisel:prismarine1:6, Prismarine +chisel:prismarine1:7, Prismarine +chisel:prismarine1:8, Prismarine +chisel:prismarine1:9, Prismarine +chisel:prismarine2:0, Prismarine +chisel:prismarine2:1, Prismarine +chisel:prismarine2:2, Prismarine +chisel:prismarine2:3, Prismarine +chisel:prismarine2:4, Prismarine +chisel:prismarine2:5, Prismarine +chisel:quartz:0, Block of Quartz +chisel:quartz:1, Block of Quartz +chisel:quartz:2, Block of Quartz +chisel:quartz:3, Block of Quartz +chisel:quartz:4, Block of Quartz +chisel:quartz:5, Block of Quartz +chisel:quartz:6, Block of Quartz +chisel:quartz:7, Block of Quartz +chisel:quartz:8, Block of Quartz +chisel:quartz:9, Block of Quartz +chisel:quartz:10, Block of Quartz +chisel:quartz:11, Block of Quartz +chisel:quartz:12, Block of Quartz +chisel:quartz:13, Block of Quartz +chisel:quartz:14, Block of Quartz +chisel:quartz:15, Block of Quartz +chisel:quartz1:0, Block of Quartz +chisel:quartz1:1, Block of Quartz +chisel:quartz1:2, Block of Quartz +chisel:quartz1:3, Block of Quartz +chisel:quartz1:4, Block of Quartz +chisel:quartz1:5, Block of Quartz +chisel:quartz1:6, Block of Quartz +chisel:quartz1:7, Block of Quartz +chisel:quartz1:8, Block of Quartz +chisel:quartz1:9, Block of Quartz +chisel:quartz1:10, Block of Quartz +chisel:quartz1:11, Block of Quartz +chisel:quartz1:12, Block of Quartz +chisel:quartz1:13, Block of Quartz +chisel:quartz1:14, Block of Quartz +chisel:quartz1:15, Block of Quartz +chisel:redstone:0, Block of Redstone +chisel:redstone:1, Block of Redstone +chisel:redstone:2, Block of Redstone +chisel:redstone:3, Block of Redstone +chisel:redstone:4, Block of Redstone +chisel:redstone:5, Block of Redstone +chisel:redstone:6, Block of Redstone +chisel:redstone:7, Block of Redstone +chisel:redstone:8, Block of Redstone +chisel:redstone:9, Block of Redstone +chisel:redstone:10, Block of Redstone +chisel:redstone:11, Block of Redstone +chisel:redstone:12, Block of Redstone +chisel:redstone:13, Block of Redstone +chisel:redstone:14, Block of Redstone +chisel:redstone:15, Block of Redstone +chisel:redstone1:0, Block of Redstone +chisel:redstone1:1, Block of Redstone +chisel:redstone1:2, Block of Redstone +chisel:redstone1:3, Block of Redstone +chisel:redstone1:4, Block of Redstone +chisel:redstone1:5, Block of Redstone +chisel:redstone1:6, Block of Redstone +chisel:redstone1:7, Block of Redstone +chisel:redstone1:8, Block of Redstone +chisel:redstone1:9, Block of Redstone +chisel:redstone1:10, Block of Redstone +chisel:redstone1:11, Block of Redstone +chisel:sandstoneyellow:0, Sandstone +chisel:sandstoneyellow:1, Sandstone +chisel:sandstoneyellow:2, Sandstone +chisel:sandstoneyellow:3, Sandstone +chisel:sandstoneyellow:4, Sandstone +chisel:sandstoneyellow:5, Sandstone +chisel:sandstoneyellow:6, Sandstone +chisel:sandstoneyellow:7, Sandstone +chisel:sandstoneyellow:8, Sandstone +chisel:sandstoneyellow:9, Sandstone +chisel:sandstoneyellow:10, Sandstone +chisel:sandstoneyellow:11, Sandstone +chisel:sandstoneyellow:12, Sandstone +chisel:sandstoneyellow:13, Sandstone +chisel:sandstoneyellow:14, Sandstone +chisel:sandstoneyellow:15, Sandstone +chisel:sandstoneyellow1:0, Sandstone +chisel:sandstoneyellow1:1, Sandstone +chisel:sandstoneyellow1:2, Sandstone +chisel:sandstoneyellow1:3, Sandstone +chisel:sandstoneyellow1:4, Sandstone +chisel:sandstoneyellow1:5, Sandstone +chisel:sandstoneyellow1:6, Sandstone +chisel:sandstoneyellow1:7, Sandstone +chisel:sandstoneyellow1:8, Sandstone +chisel:sandstoneyellow1:9, Sandstone +chisel:sandstoneyellow2:0, Sandstone +chisel:sandstoneyellow2:1, Sandstone +chisel:sandstoneyellow2:2, Sandstone +chisel:sandstoneyellow2:3, Sandstone +chisel:sandstoneyellow2:4, Sandstone +chisel:sandstoneyellow2:5, Sandstone +chisel:sandstoneyellow2:6, Sandstone +chisel:sandstoneyellow2:7, Sandstone +chisel:sandstonered:0, Red Sandstone +chisel:sandstonered:1, Red Sandstone +chisel:sandstonered:2, Red Sandstone +chisel:sandstonered:3, Red Sandstone +chisel:sandstonered:4, Red Sandstone +chisel:sandstonered:5, Red Sandstone +chisel:sandstonered:6, Red Sandstone +chisel:sandstonered:7, Red Sandstone +chisel:sandstonered:8, Red Sandstone +chisel:sandstonered:9, Red Sandstone +chisel:sandstonered:10, Red Sandstone +chisel:sandstonered:11, Red Sandstone +chisel:sandstonered:12, Red Sandstone +chisel:sandstonered:13, Red Sandstone +chisel:sandstonered:14, Red Sandstone +chisel:sandstonered:15, Red Sandstone +chisel:sandstonered1:0, Red Sandstone +chisel:sandstonered1:1, Red Sandstone +chisel:sandstonered1:2, Red Sandstone +chisel:sandstonered1:3, Red Sandstone +chisel:sandstonered1:4, Red Sandstone +chisel:sandstonered1:5, Red Sandstone +chisel:sandstonered1:6, Red Sandstone +chisel:sandstonered1:7, Red Sandstone +chisel:sandstonered1:8, Red Sandstone +chisel:sandstonered1:9, Red Sandstone +chisel:sandstonered2:0, Red Sandstone +chisel:sandstonered2:1, Red Sandstone +chisel:sandstonered2:2, Red Sandstone +chisel:sandstonered2:3, Red Sandstone +chisel:sandstonered2:4, Red Sandstone +chisel:sandstonered2:5, Red Sandstone +chisel:sandstonered2:6, Red Sandstone +chisel:sandstonered2:7, Red Sandstone +chisel:sandstone-scribbles:0, Sandstone Scribbles +chisel:sandstone-scribbles:1, Sandstone Scribbles +chisel:sandstone-scribbles:2, Sandstone Scribbles +chisel:sandstone-scribbles:3, Sandstone Scribbles +chisel:sandstone-scribbles:4, Sandstone Scribbles +chisel:sandstone-scribbles:5, Sandstone Scribbles +chisel:sandstone-scribbles:6, Sandstone Scribbles +chisel:sandstone-scribbles:7, Sandstone Scribbles +chisel:sandstone-scribbles:8, Sandstone Scribbles +chisel:sandstone-scribbles:9, Sandstone Scribbles +chisel:sandstone-scribbles:10, Sandstone Scribbles +chisel:sandstone-scribbles:11, Sandstone Scribbles +chisel:sandstone-scribbles:12, Sandstone Scribbles +chisel:sandstone-scribbles:13, Sandstone Scribbles +chisel:sandstone-scribbles:14, Sandstone Scribbles +chisel:sandstone-scribbles:15, Sandstone Scribbles +chisel:sandstonered-scribbles:0, Red Sandstone Scribbles +chisel:sandstonered-scribbles:1, Red Sandstone Scribbles +chisel:sandstonered-scribbles:2, Red Sandstone Scribbles +chisel:sandstonered-scribbles:3, Red Sandstone Scribbles +chisel:sandstonered-scribbles:4, Red Sandstone Scribbles +chisel:sandstonered-scribbles:5, Red Sandstone Scribbles +chisel:sandstonered-scribbles:6, Red Sandstone Scribbles +chisel:sandstonered-scribbles:7, Red Sandstone Scribbles +chisel:sandstonered-scribbles:8, Red Sandstone Scribbles +chisel:sandstonered-scribbles:9, Red Sandstone Scribbles +chisel:sandstonered-scribbles:10, Red Sandstone Scribbles +chisel:sandstonered-scribbles:11, Red Sandstone Scribbles +chisel:sandstonered-scribbles:12, Red Sandstone Scribbles +chisel:sandstonered-scribbles:13, Red Sandstone Scribbles +chisel:sandstonered-scribbles:14, Red Sandstone Scribbles +chisel:sandstonered-scribbles:15, Red Sandstone Scribbles +chisel:blocksilver:0, Block of Silver +chisel:blocksilver:1, Block of Silver +chisel:blocksilver:2, Block of Silver +chisel:blocksilver:3, Block of Silver +chisel:blocksilver:4, Block of Silver +chisel:blocksilver:5, Block of Silver +chisel:blocksilver:6, Block of Silver +chisel:blocksteel:0, Block of Steel +chisel:blocksteel:1, Block of Steel +chisel:blocksteel:2, Block of Steel +chisel:blocksteel:3, Block of Steel +chisel:blocksteel:4, Block of Steel +chisel:blocksteel:5, Block of Steel +chisel:blocksteel:6, Block of Steel +chisel:stonebrick:0, Chiseled Stone +chisel:stonebrick:1, Chiseled Stone +chisel:stonebrick:2, Chiseled Stone +chisel:stonebrick:3, Chiseled Stone +chisel:stonebrick:4, Chiseled Stone +chisel:stonebrick:5, Chiseled Stone +chisel:stonebrick:6, Chiseled Stone +chisel:stonebrick:7, Chiseled Stone +chisel:stonebrick:8, Chiseled Stone +chisel:stonebrick:9, Chiseled Stone +chisel:stonebrick:10, Chiseled Stone +chisel:stonebrick:11, Chiseled Stone +chisel:stonebrick:12, Chiseled Stone +chisel:stonebrick:13, Chiseled Stone +chisel:stonebrick:14, Chiseled Stone +chisel:stonebrick:15, Chiseled Stone +chisel:stonebrick1:0, Chiseled Stone +chisel:stonebrick1:1, Chiseled Stone +chisel:stonebrick1:2, Chiseled Stone +chisel:stonebrick1:3, Chiseled Stone +chisel:stonebrick1:4, Chiseled Stone +chisel:stonebrick1:5, Chiseled Stone +chisel:stonebrick1:6, Chiseled Stone +chisel:stonebrick1:7, Chiseled Stone +chisel:stonebrick1:8, Chiseled Stone +chisel:stonebrick1:9, Chiseled Stone +chisel:stonebrick2:0, Chiseled Stone +chisel:stonebrick2:1, Chiseled Stone +chisel:stonebrick2:2, Chiseled Stone +chisel:stonebrick2:3, Chiseled Stone +chisel:stonebrick2:4, Chiseled Stone +chisel:stonebrick2:5, Chiseled Stone +chisel:stonebrick2:6, Chiseled Stone +chisel:stonebrick2:7, Chiseled Stone +chisel:stonebrick2:8, Chiseled Stone +chisel:stonebrick2:9, Chiseled Stone +chisel:technical:0, Factory Block +chisel:technical:1, Factory Block +chisel:technical:2, Factory Block +chisel:technical:3, Factory Block +chisel:technical:4, Factory Block +chisel:technical:5, Factory Block +chisel:technical:6, Factory Block +chisel:technical:7, Factory Block +chisel:technical:8, Factory Block +chisel:technical:9, Factory Block +chisel:technical:10, Factory Block +chisel:technical:11, Factory Block +chisel:technical:12, Factory Block +chisel:technical:13, Factory Block +chisel:technical:14, Factory Block +chisel:technical:15, Factory Block +chisel:technical1:0, Factory Block +chisel:technical1:1, Factory Block +chisel:technical1:2, Factory Block +chisel:technical1:3, Factory Block +chisel:technical1:4, Factory Block +chisel:technicalnew:0, Factory Block +chisel:technicalnew:1, Factory Block +chisel:technicalnew:2, Factory Block +chisel:technicalnew:3, Factory Block +chisel:technicalnew:4, Factory Block +chisel:technicalnew:5, Factory Block +chisel:technicalnew:6, Factory Block +chisel:technicalnew:7, Factory Block +chisel:technicalnew:8, Factory Block +chisel:temple:0, Temple Block +chisel:temple:1, Temple Block +chisel:temple:2, Temple Block +chisel:temple:3, Temple Block +chisel:temple:4, Temple Block +chisel:temple:5, Temple Block +chisel:temple:6, Temple Block +chisel:temple:7, Temple Block +chisel:temple:8, Temple Block +chisel:temple:9, Temple Block +chisel:temple:10, Temple Block +chisel:temple:11, Temple Block +chisel:temple:12, Temple Block +chisel:temple:13, Temple Block +chisel:temple:14, Temple Block +chisel:temple:15, Temple Block +chisel:templemossy:0, Mossy Temple Block +chisel:templemossy:1, Mossy Temple Block +chisel:templemossy:2, Mossy Temple Block +chisel:templemossy:3, Mossy Temple Block +chisel:templemossy:4, Mossy Temple Block +chisel:templemossy:5, Mossy Temple Block +chisel:templemossy:6, Mossy Temple Block +chisel:templemossy:7, Mossy Temple Block +chisel:templemossy:8, Mossy Temple Block +chisel:templemossy:9, Mossy Temple Block +chisel:templemossy:10, Mossy Temple Block +chisel:templemossy:11, Mossy Temple Block +chisel:templemossy:12, Mossy Temple Block +chisel:templemossy:13, Mossy Temple Block +chisel:templemossy:14, Mossy Temple Block +chisel:templemossy:15, Mossy Temple Block +chisel:blocktin:0, Block of Tin +chisel:blocktin:1, Block of Tin +chisel:blocktin:2, Block of Tin +chisel:blocktin:3, Block of Tin +chisel:blocktin:4, Block of Tin +chisel:blocktin:5, Block of Tin +chisel:blocktin:6, Block of Tin +chisel:tyrian:0, Tyrian +chisel:tyrian:1, Tyrian +chisel:tyrian:2, Tyrian +chisel:tyrian:3, Tyrian +chisel:tyrian:4, Tyrian +chisel:tyrian:5, Tyrian +chisel:tyrian:6, Tyrian +chisel:tyrian:7, Tyrian +chisel:tyrian:8, Tyrian +chisel:tyrian:9, Tyrian +chisel:tyrian:10, Tyrian +chisel:tyrian:11, Tyrian +chisel:tyrian:12, Tyrian +chisel:tyrian:13, Tyrian +chisel:tyrian:14, Tyrian +chisel:tyrian:15, Tyrian +chisel:blockuranium:0, Block of Uranium +chisel:blockuranium:1, Block of Uranium +chisel:blockuranium:2, Block of Uranium +chisel:blockuranium:3, Block of Uranium +chisel:blockuranium:4, Block of Uranium +chisel:blockuranium:5, Block of Uranium +chisel:blockuranium:6, Block of Uranium +chisel:valentines:0, Valentines' Block +chisel:valentines:1, Valentines' Block +chisel:valentines:2, Valentines' Block +chisel:valentines:3, Valentines' Block +chisel:valentines:4, Valentines' Block +chisel:valentines:5, Valentines' Block +chisel:valentines:6, Valentines' Block +chisel:valentines:7, Valentines' Block +chisel:valentines:8, Valentines' Block +chisel:valentines:9, Valentines' Block +chisel:voidstone:0, Voidstone +chisel:voidstone:1, Voidstone +chisel:voidstone:2, Voidstone +chisel:voidstone:3, Voidstone +chisel:voidstone:4, Voidstone +chisel:voidstone:5, Voidstone +chisel:voidstone:6, Voidstone +chisel:voidstone:7, Voidstone +chisel:energizedvoidstone:0, Primal Voidstone +chisel:energizedvoidstone:1, Primal Voidstone +chisel:energizedvoidstone:2, Primal Voidstone +chisel:energizedvoidstone:3, Primal Voidstone +chisel:energizedvoidstone:4, Primal Voidstone +chisel:energizedvoidstone:5, Primal Voidstone +chisel:energizedvoidstone:6, Primal Voidstone +chisel:energizedvoidstone:7, Primal Voidstone +chisel:voidstonerunic:0, Runed Voidstone +chisel:voidstonerunic:1, Runed Voidstone +chisel:voidstonerunic:2, Runed Voidstone +chisel:voidstonerunic:3, Runed Voidstone +chisel:voidstonerunic:4, Runed Voidstone +chisel:voidstonerunic:5, Runed Voidstone +chisel:voidstonerunic:6, Runed Voidstone +chisel:voidstonerunic:7, Runed Voidstone +chisel:voidstonerunic:8, Runed Voidstone +chisel:voidstonerunic:9, Runed Voidstone +chisel:voidstonerunic:10, Runed Voidstone +chisel:voidstonerunic:11, Runed Voidstone +chisel:voidstonerunic:12, Runed Voidstone +chisel:voidstonerunic:13, Runed Voidstone +chisel:voidstonerunic:14, Runed Voidstone +chisel:waterstone:0, Waterstone +chisel:waterstone:1, Waterstone +chisel:waterstone:2, Waterstone +chisel:waterstone:3, Waterstone +chisel:waterstone:4, Waterstone +chisel:waterstone:5, Waterstone +chisel:waterstone:6, Waterstone +chisel:waterstone:7, Waterstone +chisel:waterstone:8, Waterstone +chisel:waterstone:9, Waterstone +chisel:waterstone:10, Waterstone +chisel:waterstone:11, Waterstone +chisel:waterstone:12, Waterstone +chisel:waterstone:13, Waterstone +chisel:waterstone:14, Waterstone +chisel:waterstone:15, Waterstone +chisel:waterstone1:0, Waterstone +chisel:waterstone1:1, Waterstone +chisel:waterstone1:2, Waterstone +chisel:waterstone1:3, Waterstone +chisel:waterstone1:4, Waterstone +chisel:waterstone1:5, Waterstone +chisel:waterstone1:6, Waterstone +chisel:waterstone1:7, Waterstone +chisel:waterstone1:8, Waterstone +chisel:waterstone1:9, Waterstone +chisel:waterstone1:10, Waterstone +chisel:waterstone1:11, Waterstone +chisel:waterstone1:12, Waterstone +chisel:waterstone1:13, Waterstone +chisel:waterstone1:14, Waterstone +chisel:waterstone1:15, Waterstone +chisel:waterstone2:0, Waterstone +chisel:wool_black:0, Black Wool +chisel:wool_black:1, Black Wool +chisel:wool_red:0, Red Wool +chisel:wool_red:1, Red Wool +chisel:wool_green:0, Green Wool +chisel:wool_green:1, Green Wool +chisel:wool_brown:0, Brown Wool +chisel:wool_brown:1, Brown Wool +chisel:wool_blue:0, Blue Wool +chisel:wool_blue:1, Blue Wool +chisel:wool_purple:0, Purple Wool +chisel:wool_purple:1, Purple Wool +chisel:wool_cyan:0, Cyan Wool +chisel:wool_cyan:1, Cyan Wool +chisel:wool_lightgray:0, Light Gray Wool +chisel:wool_lightgray:1, Light Gray Wool +chisel:wool_gray:0, Gray Wool +chisel:wool_gray:1, Gray Wool +chisel:wool_pink:0, Pink Wool +chisel:wool_pink:1, Pink Wool +chisel:wool_lime:0, Lime Wool +chisel:wool_lime:1, Lime Wool +chisel:wool_yellow:0, Yellow Wool +chisel:wool_yellow:1, Yellow Wool +chisel:wool_lightblue:0, Light Blue Wool +chisel:wool_lightblue:1, Light Blue Wool +chisel:wool_magenta:0, Magenta Wool +chisel:wool_magenta:1, Magenta Wool +chisel:wool_orange:0, Orange Wool +chisel:wool_orange:1, Orange Wool +chisel:wool_white:0, Wool +chisel:wool_white:1, Wool +secretroomsmod:ghost_block, Ghost Block +secretroomsmod:secret_stairs, Secret Stairs +secretroomsmod:secret_lever, Secret lever +secretroomsmod:secret_redstone, Secret Redstone +secretroomsmod:one_way_glass, One-Way Glass +secretroomsmod:secret_wooden_button, Secret Wood Button +secretroomsmod:secret_stone_button, Secret Stone Button +secretroomsmod:torch_lever, Torch Lever +secretroomsmod:secret_pressure_plate, Secret Pressure Plate +secretroomsmod:secret_light_pressure_plate, Secret Weighted Plate (light) +secretroomsmod:secret_heavy_pressure_plate, Secret Weighted Plate (heavy) +secretroomsmod:secret_player_pressure_plate, Secret Player Plate +secretroomsmod:solid_air, Solid Air +secretroomsmod:secret_chest, Secret Chest +secretroomsmod:secret_wooden_trapdoor, Secret Wooden TrapDoor +secretroomsmod:secret_iron_trapdoor, Secret Iron TrapDoor +secretroomsmod:secret_dispenser, Secret Dispenser +secretroomsmod:secret_trapped_chest, Secret Trapped Chest +secretroomsmod:secret_gate, Secret Gate Block +secretroomsmod:secret_light_detector, Secret Light Detector +libvulpes:linker, Linker +libvulpes:battery:0, Small Battery +libvulpes:battery:1, 2x Small Battery +libvulpes:holoprojector, Holo-Projector +advancedrocketry:iquartzcrucible, Quartz Crucible +advancedrocketry:orescanner, Ore Scanner +advancedrocketry:satellitepowersource:0, Basic Solar Panel +advancedrocketry:satellitepowersource:1, Large Solar Panel +advancedrocketry:satelliteprimaryfunction:0, Optical Sensor +advancedrocketry:satelliteprimaryfunction:1, Composition Sensor +advancedrocketry:satelliteprimaryfunction:2, Mass Detector +advancedrocketry:satelliteprimaryfunction:3, Microwave Transmitter +advancedrocketry:satelliteprimaryfunction:4, Ore Mapper +advancedrocketry:satelliteprimaryfunction:5, Biome Changer +advancedrocketry:itemcircuitplate:0, Basic Circuit Plate +advancedrocketry:itemcircuitplate:1, Advanced Circuit Plate +advancedrocketry:ic:0, Basic Circuit +advancedrocketry:ic:1, Tracking Circuit +advancedrocketry:ic:2, Advanced Circuit +advancedrocketry:ic:3, Control Circuit Board +advancedrocketry:ic:4, Item IO Circuit Board +advancedrocketry:ic:5, Liquid IO Circuit Board +advancedrocketry:wafer:0, Silicon Wafer +advancedrocketry:dataunit:0, Data Storage Unit +advancedrocketry:satellite, Satellite +advancedrocketry:satelliteidchip, Satellite Id Chip +advancedrocketry:planetidchip, Planet Id Chip +advancedrocketry:misc:0, User Interface +advancedrocketry:misc:1, Carbon Brick +advancedrocketry:sawbladeiron:0, Iron Saw Blade +advancedrocketry:spacestationchip:0, Space Station Id Chip +advancedrocketry:spacestation:0, Space Station Container +advancedrocketry:spacehelmet, Space Helmet +advancedrocketry:spaceboots, Space Boots +advancedrocketry:spacechestplate, Space Suit Chest-Piece +advancedrocketry:spaceleggings, Space Suit Legging +advancedrocketry:bucketrocketfuel, Tank of Rocket Fuel +advancedrocketry:bucketnitrogen, Tank of Nitrogen +advancedrocketry:buckethydrogen, Tank of Hydrogen +advancedrocketry:bucketoxygen, Tank of Oxygen +advancedrocketry:smallairlockdoor, Small Airlock Door +advancedrocketry:carbonscrubbercartridge, Carbon Collection Cartridge +advancedrocketry:sealdetector, Seal Detector +advancedrocketry:jackhammer, Jack Hammer +advancedrocketry:asteroidchip, Asteroid Chip +advancedrocketry:elevatorchip, Space Elevator Chip +advancedrocketry:lens:0, Basic Lens +advancedrocketry:jetpack, Jet Pack +advancedrocketry:pressuretank:0, Low Pressure Tank +advancedrocketry:pressuretank:1, Pressure Tank +advancedrocketry:pressuretank:2, High Pressure Tank +advancedrocketry:pressuretank:3, Super High Pressure Tank +advancedrocketry:itemupgrade:0, Hover Upgrade +advancedrocketry:itemupgrade:1, Flight Speed Control Upgrade +advancedrocketry:itemupgrade:2, Bionic Leg Upgrade +advancedrocketry:itemupgrade:3, Padded Landing Boots +advancedrocketry:itemupgrade:4, Anti-Fog Visor +advancedrocketry:atmanalyser, Atmosphere Analyzer +advancedrocketry:basiclasergun, Basic Laser Gun +advancedrocketry:beaconfinder, Beacon Finder +advancedrocketry:thermite, Thermite +advancedrocketry:biomechanger, Biome Changer Remote +forge:bucketfilled, %s Bucket +securitycraft:laser_block, Laser Block +securitycraft:keypad, Keypad +securitycraft:mine, Mine +securitycraft:retinal_scanner, Retinal Scanner +securitycraft:bogus_lava, Fake Lava +securitycraft:bogus_lava_flowing, tile.securitycraft:bogusLavaFlowing.name +securitycraft:bogus_water, Fake Water +securitycraft:bogus_water_flowing, tile.securitycraft:bogusWaterFlowing.name +securitycraft:keycard_reader, Keycard Reader +securitycraft:reinforced_iron_trapdoor, Reinforced Iron Trapdoor +securitycraft:bouncing_betty, Bouncing Betty +securitycraft:inventory_scanner, Inventory Scanner +securitycraft:track_mine, Rail Mine +securitycraft:cage_trap, Cage Trap +securitycraft:portable_radar, Portable Radar +securitycraft:reinforced_iron_bars, Reinforced Iron Bars +securitycraft:keypad_chest, Password-protected Chest +securitycraft:username_logger, Username Logger +securitycraft:alarm, Alarm +securitycraft:reinforced_stone:0, Reinforced Stone +securitycraft:reinforced_stone:1, Reinforced Granite +securitycraft:reinforced_stone:2, Reinforced Polished Granite +securitycraft:reinforced_stone:3, Reinforced Diorite +securitycraft:reinforced_stone:4, Reinforced Polished Diorite +securitycraft:reinforced_stone:5, Reinforced Andesite +securitycraft:reinforced_stone:6, Reinforced Polished Andesite +securitycraft:reinforced_sandstone:0, Reinforced Sandstone +securitycraft:reinforced_sandstone:1, Reinforced Chiseled Sandstone +securitycraft:reinforced_sandstone:2, Reinforced Smooth Sandstone +securitycraft:reinforced_dirt:0, Reinforced Dirt +securitycraft:reinforced_dirt:1, Reinforced Coarse Dirt +securitycraft:reinforced_dirt:2, Reinforced Podzol +securitycraft:reinforced_cobblestone, Reinforced Cobblestone +securitycraft:reinforced_fence_gate, Electrified Iron Fence Gate +securitycraft:reinforced_planks:0, Reinforced Oak Wood Planks +securitycraft:reinforced_planks:1, Reinforced Spruce Wood Planks +securitycraft:reinforced_planks:2, Reinforced Birch Wood Planks +securitycraft:reinforced_planks:3, Reinforced Jungle Wood Planks +securitycraft:reinforced_planks:4, Reinforced Acacia Wood Planks +securitycraft:reinforced_planks:5, Reinforced Dark Oak Wood Planks +securitycraft:panic_button, Panic Button +securitycraft:keypad_frame, Frame +securitycraft:claymore, Claymore +securitycraft:keypad_furnace, Password-protected Furnace +securitycraft:security_camera, Security Camera +securitycraft:reinforced_stairs_oak, Reinforced Oak Stairs +securitycraft:reinforced_stairs_spruce, Reinforced Spruce Stairs +securitycraft:reinforced_stairs_cobblestone, Reinforced Cobblestone Stairs +securitycraft:reinforced_stairs_sandstone, Reinforced Sandstone Stairs +securitycraft:reinforced_stairs_birch, Reinforced Birch Stairs +securitycraft:reinforced_stairs_jungle, Reinforced Jungle Stairs +securitycraft:reinforced_stairs_acacia, Reinforced Acacia Stairs +securitycraft:reinforced_stairs_darkoak, Reinforced Dark Oak Stairs +securitycraft:reinforced_stairs_stone, Reinforced Stone Stairs +securitycraft:electrified_iron_fence, Electrified Iron Fence +securitycraft:ims, Intelligent Munitions System +securitycraft:reinforced_glass_block, Reinforced Glass +securitycraft:reinforced_stained_glass:0, Reinforced White Stained Glass +securitycraft:reinforced_stained_glass:1, Reinforced Orange Stained Glass +securitycraft:reinforced_stained_glass:2, Reinforced Magenta Stained Glass +securitycraft:reinforced_stained_glass:3, Reinforced Light Blue Stained Glass +securitycraft:reinforced_stained_glass:4, Reinforced Yellow Stained Glass +securitycraft:reinforced_stained_glass:5, Reinforced Lime Stained Glass +securitycraft:reinforced_stained_glass:6, Reinforced Pink Stained Glass +securitycraft:reinforced_stained_glass:7, Reinforced Gray Stained Glass +securitycraft:reinforced_stained_glass:8, Reinforced Light Gray Stained Glass +securitycraft:reinforced_stained_glass:9, Reinforced Cyan Stained Glass +securitycraft:reinforced_stained_glass:10, Reinforced Purple Stained Glass +securitycraft:reinforced_stained_glass:11, Reinforced Blue Stained Glass +securitycraft:reinforced_stained_glass:12, Reinforced Brown Stained Glass +securitycraft:reinforced_stained_glass:13, Reinforced Green Stained Glass +securitycraft:reinforced_stained_glass:14, Reinforced Red Stained Glass +securitycraft:reinforced_stained_glass:15, Reinforced Black Stained Glass +securitycraft:reinforced_wood_slabs:0, Reinforced Oak Wood Slab +securitycraft:reinforced_wood_slabs:1, Reinforced Spruce Wood Slab +securitycraft:reinforced_wood_slabs:2, Reinforced Birch Wood Slab +securitycraft:reinforced_wood_slabs:3, Reinforced Jungle Wood Slab +securitycraft:reinforced_wood_slabs:4, Reinforced Acacia Wood Slab +securitycraft:reinforced_wood_slabs:5, Reinforced Dark Oak Wood Slab +securitycraft:reinforced_stone_slabs:0, Reinforced Stone Slab +securitycraft:reinforced_stone_slabs:1, Reinforced Cobblestone Slab +securitycraft:reinforced_stone_slabs:2, Reinforced Sandstone Slab +securitycraft:reinforced_stone_slabs:3, Reinforced Stone Bricks Slab +securitycraft:reinforced_stone_slabs:4, Reinforced Brick Slab +securitycraft:reinforced_stone_slabs:5, Reinforced Nether Brick Slab +securitycraft:reinforced_stone_slabs:6, Reinforced Quartz Slab +securitycraft:protecto, Protecto +securitycraft:reinforced_stone_brick:0, Reinforced Stone Bricks +securitycraft:reinforced_stone_brick:1, Reinforced Mossy Stone Bricks +securitycraft:reinforced_stone_brick:2, Reinforced Cracked Stone Bricks +securitycraft:reinforced_stone_brick:3, Reinforced Chiseled Stone Bricks +securitycraft:reinforced_stairs_stone_brick, Reinforced Stone Brick Stairs +securitycraft:reinforced_mossy_cobblestone, Reinforced Moss Stone +securitycraft:reinforced_brick, Reinforced Bricks +securitycraft:reinforced_stairs_brick, Reinforced Brick Stairs +securitycraft:reinforced_nether_brick, Reinforced Nether Brick +securitycraft:reinforced_stairs_nether_brick, Reinforced Nether Brick Stairs +securitycraft:reinforced_hardened_clay, Reinforced Terracotta +securitycraft:reinforced_stained_hardened_clay:0, Reinforced White Terracotta +securitycraft:reinforced_stained_hardened_clay:1, Reinforced Orange Terracotta +securitycraft:reinforced_stained_hardened_clay:2, Reinforced Magenta Terracotta +securitycraft:reinforced_stained_hardened_clay:3, Reinforced Light Blue Terracotta +securitycraft:reinforced_stained_hardened_clay:4, Reinforced Yellow Terracotta +securitycraft:reinforced_stained_hardened_clay:5, Reinforced Lime Terracotta +securitycraft:reinforced_stained_hardened_clay:6, Reinforced Pink Terracotta +securitycraft:reinforced_stained_hardened_clay:7, Reinforced Gray Terracotta +securitycraft:reinforced_stained_hardened_clay:8, Reinforced Light Gray Terracotta +securitycraft:reinforced_stained_hardened_clay:9, Reinforced Cyan Terracotta +securitycraft:reinforced_stained_hardened_clay:10, Reinforced Purple Terracotta +securitycraft:reinforced_stained_hardened_clay:11, Reinforced Blue Terracotta +securitycraft:reinforced_stained_hardened_clay:12, Reinforced Brown Terracotta +securitycraft:reinforced_stained_hardened_clay:13, Reinforced Green Terracotta +securitycraft:reinforced_stained_hardened_clay:14, Reinforced Red Terracotta +securitycraft:reinforced_stained_hardened_clay:15, Reinforced Black Terracotta +securitycraft:reinforced_logs:0, Reinforced Oak Wood +securitycraft:reinforced_logs:1, Reinforced Spruce Wood +securitycraft:reinforced_logs:2, Reinforced Birch Wood +securitycraft:reinforced_logs:3, Reinforced Jungle Wood +securitycraft:reinforced_logs2:0, Reinforced Acacia Wood +securitycraft:reinforced_logs2:1, Reinforced Dark Oak Wood +securitycraft:reinforced_metals:0, Reinforced Block of Gold +securitycraft:reinforced_metals:1, Reinforced Block of Iron +securitycraft:reinforced_metals:2, Reinforced Block of Diamond +securitycraft:reinforced_metals:3, Reinforced Block of Emerald +securitycraft:reinforced_metals:4, Reinforced Block of Redstone +securitycraft:reinforced_compressed_blocks:0, Reinforced Lapis Lazuli Block +securitycraft:reinforced_compressed_blocks:1, Reinforced Block of Coal +securitycraft:reinforced_wool:0, Reinforced White Wool +securitycraft:reinforced_wool:1, Reinforced Orange Wool +securitycraft:reinforced_wool:2, Reinforced Magenta Wool +securitycraft:reinforced_wool:3, Reinforced Light Blue Wool +securitycraft:reinforced_wool:4, Reinforced Yellow Wool +securitycraft:reinforced_wool:5, Reinforced Lime Wool +securitycraft:reinforced_wool:6, Reinforced Pink Wool +securitycraft:reinforced_wool:7, Reinforced Gray Wool +securitycraft:reinforced_wool:8, Reinforced Light Gray Wool +securitycraft:reinforced_wool:9, Reinforced Cyan Wool +securitycraft:reinforced_wool:10, Reinforced Purple Wool +securitycraft:reinforced_wool:11, Reinforced Blue Wool +securitycraft:reinforced_wool:12, Reinforced Brown Wool +securitycraft:reinforced_wool:13, Reinforced Green Wool +securitycraft:reinforced_wool:14, Reinforced Red Wool +securitycraft:reinforced_wool:15, Reinforced Black Wool +securitycraft:reinforced_quartz:0, Reinforced Block of Quartz +securitycraft:reinforced_quartz:1, Reinforced Chiseled Quartz Block +securitycraft:reinforced_quartz:2, Reinforced Pillar Quartz Block +securitycraft:reinforced_stairs_quartz, Reinforced Quartz Stairs +securitycraft:reinforced_prismarine:0, Reinforced Prismarine +securitycraft:reinforced_prismarine:1, Reinforced Prismarine Bricks +securitycraft:reinforced_prismarine:2, Reinforced Dark Prismarine +securitycraft:reinforced_red_sandstone:0, Reinforced Red Sandstone +securitycraft:reinforced_red_sandstone:1, Reinforced Chiseled Red Sandstone +securitycraft:reinforced_red_sandstone:2, Reinforced Smooth Red Sandstone +securitycraft:reinforced_stairs_red_sandstone, Reinforced Red Sandstone Stairs +securitycraft:reinforced_stone_slabs2:0, Reinforced Red Sandstone Slab +securitycraft:reinforced_stone_slabs2:1, Reinforced Purpur Slab +securitycraft:reinforced_end_stone_bricks, Reinforced End Stone Bricks +securitycraft:reinforced_red_nether_brick, Reinforced Red Nether Brick +securitycraft:reinforced_purpur:0, Reinforced Purpur Block +securitycraft:reinforced_purpur:1, Reinforced Purpur Pillar +securitycraft:reinforced_stairs_purpur, Reinforced Purpur Stairs +securitycraft:reinforced_concrete:0, Reinforced White Concrete +securitycraft:reinforced_concrete:1, Reinforced Orange Concrete +securitycraft:reinforced_concrete:2, Reinforced Magenta Concrete +securitycraft:reinforced_concrete:3, Reinforced Light Blue Concrete +securitycraft:reinforced_concrete:4, Reinforced Yellow Concrete +securitycraft:reinforced_concrete:5, Reinforced Lime Concrete +securitycraft:reinforced_concrete:6, Reinforced Pink Concrete +securitycraft:reinforced_concrete:7, Reinforced Gray Concrete +securitycraft:reinforced_concrete:8, Reinforced Light Gray Concrete +securitycraft:reinforced_concrete:9, Reinforced Cyan Concrete +securitycraft:reinforced_concrete:10, Reinforced Purple Concrete +securitycraft:reinforced_concrete:11, Reinforced Blue Concrete +securitycraft:reinforced_concrete:12, Reinforced Brown Concrete +securitycraft:reinforced_concrete:13, Reinforced Green Concrete +securitycraft:reinforced_concrete:14, Reinforced Red Concrete +securitycraft:reinforced_concrete:15, Reinforced Black Concrete +securitycraft:motion_activated_light, Motion-Activated Light +securitycraft:reinforced_obsidian, Reinforced Obsidian +securitycraft:reinforced_netherrack, Reinforced Netherrack +securitycraft:reinforced_end_stone, Reinforced End Stone +securitycraft:reinforced_sea_lantern, Reinforced Sea Lantern +securitycraft:reinforced_bone_block, Reinforced Bone Block +securitycraft:reinforced_glass_pane, Reinforced Glass Pane +securitycraft:reinforced_stained_panes:0, Reinforced White Stained Glass Pane +securitycraft:reinforced_stained_panes:1, Reinforced Orange Stained Glass Pane +securitycraft:reinforced_stained_panes:2, Reinforced Magenta Stained Glass Pane +securitycraft:reinforced_stained_panes:3, Reinforced Light Blue Stained Glass Pane +securitycraft:reinforced_stained_panes:4, Reinforced Yellow Stained Glass Pane +securitycraft:reinforced_stained_panes:5, Reinforced Lime Stained Glass Pane +securitycraft:reinforced_stained_panes:6, Reinforced Pink Stained Glass Pane +securitycraft:reinforced_stained_panes:7, Reinforced Gray Stained Glass Pane +securitycraft:reinforced_stained_panes:8, Reinforced Light Gray Stained Glass Pane +securitycraft:reinforced_stained_panes:9, Reinforced Cyan Stained Glass Pane +securitycraft:reinforced_stained_panes:10, Reinforced Purple Stained Glass Pane +securitycraft:reinforced_stained_panes:11, Reinforced Blue Stained Glass Pane +securitycraft:reinforced_stained_panes:12, Reinforced Brown Stained Glass Pane +securitycraft:reinforced_stained_panes:13, Reinforced Green Stained Glass Pane +securitycraft:reinforced_stained_panes:14, Reinforced Red Stained Glass Pane +securitycraft:reinforced_stained_panes:15, Reinforced Black Stained Glass Pane +securitycraft:reinforced_carpet:0, Reinforced White Carpet +securitycraft:reinforced_carpet:1, Reinforced Orange Carpet +securitycraft:reinforced_carpet:2, Reinforced Magenta Carpet +securitycraft:reinforced_carpet:3, Reinforced Light Blue Carpet +securitycraft:reinforced_carpet:4, Reinforced Yellow Carpet +securitycraft:reinforced_carpet:5, Reinforced Lime Carpet +securitycraft:reinforced_carpet:6, Reinforced Pink Carpet +securitycraft:reinforced_carpet:7, Reinforced Gray Carpet +securitycraft:reinforced_carpet:8, Reinforced Light Gray Carpet +securitycraft:reinforced_carpet:9, Reinforced Cyan Carpet +securitycraft:reinforced_carpet:10, Reinforced Purple Carpet +securitycraft:reinforced_carpet:11, Reinforced Blue Carpet +securitycraft:reinforced_carpet:12, Reinforced Brown Carpet +securitycraft:reinforced_carpet:13, Reinforced Green Carpet +securitycraft:reinforced_carpet:14, Reinforced Red Carpet +securitycraft:reinforced_carpet:15, Reinforced Black Carpet +securitycraft:reinforced_glowstone, Reinforced Glowstone +securitycraft:reinforced_sand:0, Reinforced Sand +securitycraft:reinforced_sand:1, Reinforced Red Sand +securitycraft:reinforced_gravel, Reinforced Gravel +securitycraft:trophy_system, Trophy System +securitycraft:crystal_quartz:0, Block of Crystal Quartz +securitycraft:crystal_quartz:1, Chiseled Crystal Quartz Block +securitycraft:crystal_quartz:2, Pillar Crystal Quartz Block +securitycraft:reinforced_crystal_quartz:0, Reinforced Block of Crystal Quartz +securitycraft:reinforced_crystal_quartz:1, Reinforced Chiseled Crystal Quartz Block +securitycraft:reinforced_crystal_quartz:2, Reinforced Pillar Crystal Quartz Block +securitycraft:crystal_quartz_slab, Crystal Quartz Slab +securitycraft:reinforced_crystal_quartz_slab, Reinforced Crystal Quartz Slab +securitycraft:stairs_crystal_quartz, Crystal Quartz Stairs +securitycraft:reinforced_stairs_crystal_quartz, Reinforced Crystal Quartz Stairs +securitycraft:block_pocket_wall, Block Pocket Wall +securitycraft:block_pocket_manager, Block Pocket Manager +securitycraft:reinforced_stone_pressure_plate, Reinforced Stone Pressure Plate +securitycraft:reinforced_wooden_pressure_plate, Reinforced Wooden Pressure Plate +securitycraft:reinforced_bookshelf, Reinforced Bookshelf +securitycraft:reinforced_walls:0, Reinforced Cobblestone Wall +securitycraft:reinforced_walls:1, Reinforced Mossy Cobblestone Wall +securitycraft:reinforced_sticky_piston, Reinforced Sticky Piston +securitycraft:reinforced_piston, Reinforced Piston +securitycraft:reinforced_observer, Reinforced Observer +securitycraft:reinforced_redstone_lamp, Reinforced Redstone Lamp +securitycraft:reinforced_cobweb, Reinforced Cobweb +securitycraft:reinforced_grass, Reinforced Grass +securitycraft:reinforced_snow_block, Reinforced Snow Block +securitycraft:reinforced_ice, Reinforced Ice +securitycraft:reinforced_packed_ice, Reinforced Packed Ice +securitycraft:reinforced_mycelium, Reinfored Mycelium +securitycraft:reinforced_clay, Reinforced Clay +securitycraft:reinforced_nether_wart_block, Reinforced Nether Wart Block +securitycraft:reinforced_grass_path, Reinforced Grass Path +securitycraft:reinforced_stone_button, Reinforced Button +securitycraft:reinforced_wooden_button, Reinforced Button +securitycraft:reinforced_lever, Reinforced Lever +securitycraft:reinforced_hopper, Reinforced Hopper +securitycraft:projector, Projector +securitycraft:reinforced_cauldron, Reinforced Cauldron +securitycraft:sonic_security_system, Sonic Security System +securitycraft:stone_mine, Stone Mine +securitycraft:dirt_mine, Dirt Mine +securitycraft:cobblestone_mine, Cobblestone Mine +securitycraft:sand_mine, Sand Mine +securitycraft:gravel_mine, Gravel Mine +securitycraft:gold_mine, Gold Ore Mine +securitycraft:iron_mine, Iron Ore Mine +securitycraft:coal_mine, Coal Ore Mine +securitycraft:lapis_mine, Lapis Lazuli Ore Mine +securitycraft:diamond_mine, Diamond Ore Mine +securitycraft:redstone_mine, Redstone Ore Mine +securitycraft:emerald_mine, Emerald Ore Mine +securitycraft:quartz_mine, Nether Quartz Ore Mine +securitycraft:furnace_mine, Furnace Mine +securitycraft:codebreaker, Codebreaker +securitycraft:door_indestructible_iron_item, Reinforced Door +securitycraft:scanner_door_item, Scanner Door +securitycraft:universal_block_remover, Universal Block Remover +securitycraft:keycard_lv1, Level 1 Keycard +securitycraft:keycard_lv2, Level 2 Keycard +securitycraft:keycard_lv3, Level 3 Keycard +securitycraft:keycard_lv4, Level 4 Keycard +securitycraft:keycard_lv5, Level 5 Keycard +securitycraft:limited_use_keycard, Limited Use Keycard +securitycraft:remote_access_mine, Mine Remote Access Tool +securitycraft:remote_access_sentry, Sentry Remote Access Tool +securitycraft:bucket_f_water, Fake Water Bucket +securitycraft:bucket_f_lava, Fake Lava Bucket +securitycraft:universal_block_modifier, Universal Block Modifier +securitycraft:redstone_module, Redstone Module +securitycraft:whitelist_module, Allowlist Module +securitycraft:blacklist_module, Denylist Module +securitycraft:harming_module, Harming Module +securitycraft:smart_module, Smart Module +securitycraft:storage_module, Storage Module +securitycraft:disguise_module, Disguise Module +securitycraft:speed_module, Speed Module +securitycraft:wire_cutters, Wire Cutters +securitycraft:admin_tool, Admin Tool +securitycraft:keypad_item, Key Panel +securitycraft:camera_monitor, Camera Monitor +securitycraft:taser, Taser +securitycraft:sc_manual, SecurityCraft Manual +securitycraft:universal_owner_changer, Universal Owner Changer +securitycraft:universal_block_reinforcer_lvl1, Universal Block Reinforcer (LvL1) +securitycraft:universal_block_reinforcer_lvl2, Universal Block Reinforcer (LvL2) +securitycraft:universal_block_reinforcer_lvl3, Universal Block Reinforcer (LvL3) +securitycraft:briefcase, Briefcase +securitycraft:universal_key_changer, Universal Key Changer +securitycraft:taser_powered, Taser +securitycraft:secret_sign_item, Secret Sign +securitycraft:sentry, Sentry +securitycraft:crystal_quartz_item, Crystal Quartz +securitycraft:keypad_door_item, Keypad Door +securitycraft:portable_tune_player, Portable Tune Player +appliedenergistics2:quartz_ore, Certus Quartz Ore +appliedenergistics2:charged_quartz_ore, Charged Certus Quartz Ore +appliedenergistics2:matrix_frame, Matrix Frame +appliedenergistics2:quartz_block, Certus Quartz Block +appliedenergistics2:quartz_pillar, Certus Quartz Pillar +appliedenergistics2:chiseled_quartz_block, Chiseled Certus Quartz Block +appliedenergistics2:quartz_glass, Quartz Glass +appliedenergistics2:quartz_vibrant_glass, Vibrant Quartz Glass +appliedenergistics2:quartz_fixture, Charged Quartz Fixture +appliedenergistics2:fluix_block, Fluix Block +appliedenergistics2:sky_stone_block, Sky Stone +appliedenergistics2:smooth_sky_stone_block, Sky Stone Block +appliedenergistics2:sky_stone_brick, Sky Stone Brick +appliedenergistics2:sky_stone_small_brick, Sky Stone Small Brick +appliedenergistics2:sky_stone_chest, Sky Stone Chest +appliedenergistics2:smooth_sky_stone_chest, Sky Stone Block Chest +appliedenergistics2:sky_compass, Meteorite Compass +appliedenergistics2:grindstone, Quartz Grindstone +appliedenergistics2:crank, Wooden Crank +appliedenergistics2:inscriber, Inscriber +appliedenergistics2:wireless_access_point, ME Wireless Access Point +appliedenergistics2:charger, Charger +appliedenergistics2:tiny_tnt, Tiny TNT +appliedenergistics2:security_station, ME Security Terminal +appliedenergistics2:quantum_ring, ME Quantum Ring +appliedenergistics2:quantum_link, ME Quantum Link Chamber +appliedenergistics2:spatial_pylon, Spatial Pylon +appliedenergistics2:spatial_io_port, Spatial IO Port +appliedenergistics2:controller, ME Controller +appliedenergistics2:drive, ME Drive +appliedenergistics2:chest, ME Chest +appliedenergistics2:interface, ME Interface +appliedenergistics2:fluid_interface, ME Fluid Interface +appliedenergistics2:cell_workbench, Cell Workbench +appliedenergistics2:io_port, ME IO Port +appliedenergistics2:condenser, Matter Condenser +appliedenergistics2:energy_acceptor, Energy Acceptor +appliedenergistics2:vibration_chamber, Vibration Chamber +appliedenergistics2:quartz_growth_accelerator, Crystal Growth Accelerator +appliedenergistics2:energy_cell, Energy Cell +appliedenergistics2:dense_energy_cell, Dense Energy Cell +appliedenergistics2:creative_energy_cell, Creative Energy Cell +appliedenergistics2:crafting_unit, Crafting Unit +appliedenergistics2:crafting_accelerator, Crafting Co-Processing Unit +appliedenergistics2:crafting_storage_1k, 1k Crafting Storage +appliedenergistics2:crafting_storage_4k, 4k Crafting Storage +appliedenergistics2:crafting_storage_16k, 16k Crafting Storage +appliedenergistics2:crafting_storage_64k, 64k Crafting Storage +appliedenergistics2:crafting_monitor, Crafting Monitor +appliedenergistics2:molecular_assembler, Molecular Assembler +appliedenergistics2:light_detector, Light Detecting Fixture +appliedenergistics2:paint, tile.appliedenergistics2.paint.name +appliedenergistics2:sky_stone_stairs, Sky Stone Stairs +appliedenergistics2:smooth_sky_stone_stairs, Sky Stone Block Stairs +appliedenergistics2:sky_stone_brick_stairs, Sky Stone Brick Stairs +appliedenergistics2:sky_stone_small_brick_stairs, Sky Stone Small Brick Stairs +appliedenergistics2:fluix_stairs, Fluix Stairs +appliedenergistics2:quartz_stairs, Certus Quartz Stairs +appliedenergistics2:chiseled_quartz_stairs, Chiseled Certus Quartz Stairs +appliedenergistics2:quartz_pillar_stairs, Certus Quartz Pillar Stairs +appliedenergistics2:cable_bus, AE2 Cable and/or Bus +appliedenergistics2:sky_stone_slab:0, Sky Stone Slabs +appliedenergistics2:smooth_sky_stone_slab:0, Sky Stone Block Slabs +appliedenergistics2:sky_stone_brick_slab:0, Sky Stone Brick Slabs +appliedenergistics2:sky_stone_small_brick_slab:0, Sky Stone Small Brick Slabs +appliedenergistics2:fluix_slab:0, Fluix Slabs +appliedenergistics2:quartz_slab:0, Certus Quartz Slabs +appliedenergistics2:chiseled_quartz_slab:0, Chiseled Certus Quartz Slabs +appliedenergistics2:quartz_pillar_slab:0, Certus Quartz Pillar Slabs +appliedenergistics2:certus_quartz_axe, Certus Quartz Axe +appliedenergistics2:certus_quartz_hoe, Certus Quartz Hoe +appliedenergistics2:certus_quartz_spade, Certus Quartz Shovel +appliedenergistics2:certus_quartz_pickaxe, Certus Quartz Pickaxe +appliedenergistics2:certus_quartz_sword, Certus Quartz Sword +appliedenergistics2:certus_quartz_wrench, Certus Quartz Wrench +appliedenergistics2:certus_quartz_cutting_knife, Certus Quartz Cutting Knife +appliedenergistics2:nether_quartz_axe, Nether Quartz Axe +appliedenergistics2:nether_quartz_hoe, Nether Quartz Hoe +appliedenergistics2:nether_quartz_spade, Nether Quartz Shovel +appliedenergistics2:nether_quartz_pickaxe, Nether Quartz Pickaxe +appliedenergistics2:nether_quartz_sword, Nether Quartz Sword +appliedenergistics2:nether_quartz_wrench, Nether Quartz Wrench +appliedenergistics2:nether_quartz_cutting_knife, Nether Quartz Cutting Knife +appliedenergistics2:entropy_manipulator, Entropy Manipulator +appliedenergistics2:wireless_terminal, Wireless Terminal +appliedenergistics2:charged_staff, Charged Staff +appliedenergistics2:matter_cannon, Matter Cannon +appliedenergistics2:portable_cell, Portable Cell +appliedenergistics2:color_applicator, Color Applicator +appliedenergistics2:biometric_card, Biometric Card +appliedenergistics2:memory_card, Memory Card +appliedenergistics2:network_tool, Network Tool +appliedenergistics2:creative_storage_cell, Creative ME Storage Cell +appliedenergistics2:view_cell, View Cell +appliedenergistics2:storage_cell_1k, 1k ME Storage Cell +appliedenergistics2:storage_cell_4k, 4k ME Storage Cell +appliedenergistics2:storage_cell_16k, 16k ME Storage Cell +appliedenergistics2:storage_cell_64k, 64k ME Storage Cell +appliedenergistics2:fluid_storage_cell_1k, 1k ME Fluid Storage Cell +appliedenergistics2:fluid_storage_cell_4k, 4k ME Fluid Storage Cell +appliedenergistics2:fluid_storage_cell_16k, 16k ME Fluid Storage Cell +appliedenergistics2:fluid_storage_cell_64k, 64k ME Fluid Storage Cell +appliedenergistics2:spatial_storage_cell_2_cubed, 2³ Spatial Storage Cell +appliedenergistics2:spatial_storage_cell_16_cubed, 16³ Spatial Storage Cell +appliedenergistics2:spatial_storage_cell_128_cubed, 128³ Spatial Storage Cell +appliedenergistics2:facade:0, Cable Facade - Stone +appliedenergistics2:facade:0, Cable Facade - Granite +appliedenergistics2:facade:0, Cable Facade - Polished Granite +appliedenergistics2:facade:0, Cable Facade - Diorite +appliedenergistics2:facade:0, Cable Facade - Polished Diorite +appliedenergistics2:facade:0, Cable Facade - Andesite +appliedenergistics2:facade:0, Cable Facade - Polished Andesite +appliedenergistics2:facade:0, Cable Facade - Grass Block +appliedenergistics2:facade:0, Cable Facade - Dirt +appliedenergistics2:facade:0, Cable Facade - Coarse Dirt +appliedenergistics2:facade:0, Cable Facade - Podzol +appliedenergistics2:facade:0, Cable Facade - Cobblestone +appliedenergistics2:facade:0, Cable Facade - Oak Wood Planks +appliedenergistics2:facade:0, Cable Facade - Spruce Wood Planks +appliedenergistics2:facade:0, Cable Facade - Birch Wood Planks +appliedenergistics2:facade:0, Cable Facade - Jungle Wood Planks +appliedenergistics2:facade:0, Cable Facade - Acacia Wood Planks +appliedenergistics2:facade:0, Cable Facade - Dark Oak Wood Planks +appliedenergistics2:facade:0, Cable Facade - Bedrock +appliedenergistics2:facade:0, Cable Facade - Sand +appliedenergistics2:facade:0, Cable Facade - Red Sand +appliedenergistics2:facade:0, Cable Facade - Gravel +appliedenergistics2:facade:0, Cable Facade - Gold Ore +appliedenergistics2:facade:0, Cable Facade - Iron Ore +appliedenergistics2:facade:0, Cable Facade - Coal Ore +appliedenergistics2:facade:0, Cable Facade - Oak Wood +appliedenergistics2:facade:0, Cable Facade - Spruce Wood +appliedenergistics2:facade:0, Cable Facade - Birch Wood +appliedenergistics2:facade:0, Cable Facade - Jungle Wood +appliedenergistics2:facade:0, Cable Facade - Oak Leaves +appliedenergistics2:facade:0, Cable Facade - Spruce Leaves +appliedenergistics2:facade:0, Cable Facade - Birch Leaves +appliedenergistics2:facade:0, Cable Facade - Jungle Leaves +appliedenergistics2:facade:0, Cable Facade - Sponge +appliedenergistics2:facade:0, Cable Facade - Wet Sponge +appliedenergistics2:facade:0, Cable Facade - Glass +appliedenergistics2:facade:0, Cable Facade - Lapis Lazuli Ore +appliedenergistics2:facade:0, Cable Facade - Lapis Lazuli Block +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Chiseled Sandstone +appliedenergistics2:facade:0, Cable Facade - Smooth Sandstone +appliedenergistics2:facade:0, Cable Facade - White Wool +appliedenergistics2:facade:0, Cable Facade - Orange Wool +appliedenergistics2:facade:0, Cable Facade - Magenta Wool +appliedenergistics2:facade:0, Cable Facade - Light Blue Wool +appliedenergistics2:facade:0, Cable Facade - Yellow Wool +appliedenergistics2:facade:0, Cable Facade - Lime Wool +appliedenergistics2:facade:0, Cable Facade - Pink Wool +appliedenergistics2:facade:0, Cable Facade - Gray Wool +appliedenergistics2:facade:0, Cable Facade - Light Gray Wool +appliedenergistics2:facade:0, Cable Facade - Cyan Wool +appliedenergistics2:facade:0, Cable Facade - Purple Wool +appliedenergistics2:facade:0, Cable Facade - Blue Wool +appliedenergistics2:facade:0, Cable Facade - Brown Wool +appliedenergistics2:facade:0, Cable Facade - Green Wool +appliedenergistics2:facade:0, Cable Facade - Red Wool +appliedenergistics2:facade:0, Cable Facade - Black Wool +appliedenergistics2:facade:0, Cable Facade - Block of Gold +appliedenergistics2:facade:0, Cable Facade - Block of Iron +appliedenergistics2:facade:0, Cable Facade - Bricks +appliedenergistics2:facade:0, Cable Facade - TNT +appliedenergistics2:facade:0, Cable Facade - Oak Bookshelf +appliedenergistics2:facade:0, Cable Facade - Moss Stone +appliedenergistics2:facade:0, Cable Facade - Obsidian +appliedenergistics2:facade:0, Cable Facade - Diamond Ore +appliedenergistics2:facade:0, Cable Facade - Block of Diamond +appliedenergistics2:facade:0, Cable Facade - Crafting Table +appliedenergistics2:facade:0, Cable Facade - Redstone Ore +appliedenergistics2:facade:0, Cable Facade - Ice +appliedenergistics2:facade:0, Cable Facade - Snow +appliedenergistics2:facade:0, Cable Facade - Clay +appliedenergistics2:facade:0, Cable Facade - Pumpkin +appliedenergistics2:facade:0, Cable Facade - Netherrack +appliedenergistics2:facade:0, Cable Facade - Soul Sand +appliedenergistics2:facade:0, Cable Facade - Glowstone +appliedenergistics2:facade:0, Cable Facade - Jack o'Lantern +appliedenergistics2:facade:0, Cable Facade - White Stained Glass +appliedenergistics2:facade:0, Cable Facade - Orange Stained Glass +appliedenergistics2:facade:0, Cable Facade - Magenta Stained Glass +appliedenergistics2:facade:0, Cable Facade - Light Blue Stained Glass +appliedenergistics2:facade:0, Cable Facade - Yellow Stained Glass +appliedenergistics2:facade:0, Cable Facade - Lime Stained Glass +appliedenergistics2:facade:0, Cable Facade - Pink Stained Glass +appliedenergistics2:facade:0, Cable Facade - Gray Stained Glass +appliedenergistics2:facade:0, Cable Facade - Light Gray Stained Glass +appliedenergistics2:facade:0, Cable Facade - Cyan Stained Glass +appliedenergistics2:facade:0, Cable Facade - Purple Stained Glass +appliedenergistics2:facade:0, Cable Facade - Blue Stained Glass +appliedenergistics2:facade:0, Cable Facade - Brown Stained Glass +appliedenergistics2:facade:0, Cable Facade - Green Stained Glass +appliedenergistics2:facade:0, Cable Facade - Red Stained Glass +appliedenergistics2:facade:0, Cable Facade - Black Stained Glass +appliedenergistics2:facade:0, Cable Facade - Stone Monster Egg +appliedenergistics2:facade:0, Cable Facade - Cobblestone Monster Egg +appliedenergistics2:facade:0, Cable Facade - Stone Brick Monster Egg +appliedenergistics2:facade:0, Cable Facade - Mossy Stone Brick Monster Egg +appliedenergistics2:facade:0, Cable Facade - Cracked Stone Brick Monster Egg +appliedenergistics2:facade:0, Cable Facade - Chiseled Stone Brick Monster Egg +appliedenergistics2:facade:0, Cable Facade - Stone Bricks +appliedenergistics2:facade:0, Cable Facade - Mossy Stone Bricks +appliedenergistics2:facade:0, Cable Facade - Cracked Stone Bricks +appliedenergistics2:facade:0, Cable Facade - Chiseled Stone Bricks +appliedenergistics2:facade:0, Cable Facade - Mushroom +appliedenergistics2:facade:0, Cable Facade - Mushroom +appliedenergistics2:facade:0, Cable Facade - Melon +appliedenergistics2:facade:0, Cable Facade - Mycelium +appliedenergistics2:facade:0, Cable Facade - Nether Brick +appliedenergistics2:facade:0, Cable Facade - End Stone +appliedenergistics2:facade:0, Cable Facade - Redstone Lamp +appliedenergistics2:facade:0, Cable Facade - Emerald Ore +appliedenergistics2:facade:0, Cable Facade - Block of Emerald +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Nether Quartz Ore +appliedenergistics2:facade:0, Cable Facade - Block of Quartz +appliedenergistics2:facade:0, Cable Facade - Chiseled Quartz Block +appliedenergistics2:facade:0, Cable Facade - Pillar Quartz Block +appliedenergistics2:facade:0, Cable Facade - White Terracotta +appliedenergistics2:facade:0, Cable Facade - Orange Terracotta +appliedenergistics2:facade:0, Cable Facade - Magenta Terracotta +appliedenergistics2:facade:0, Cable Facade - Light Blue Terracotta +appliedenergistics2:facade:0, Cable Facade - Yellow Terracotta +appliedenergistics2:facade:0, Cable Facade - Lime Terracotta +appliedenergistics2:facade:0, Cable Facade - Pink Terracotta +appliedenergistics2:facade:0, Cable Facade - Gray Terracotta +appliedenergistics2:facade:0, Cable Facade - Light Gray Terracotta +appliedenergistics2:facade:0, Cable Facade - Cyan Terracotta +appliedenergistics2:facade:0, Cable Facade - Purple Terracotta +appliedenergistics2:facade:0, Cable Facade - Blue Terracotta +appliedenergistics2:facade:0, Cable Facade - Brown Terracotta +appliedenergistics2:facade:0, Cable Facade - Green Terracotta +appliedenergistics2:facade:0, Cable Facade - Red Terracotta +appliedenergistics2:facade:0, Cable Facade - Black Terracotta +appliedenergistics2:facade:0, Cable Facade - Acacia Leaves +appliedenergistics2:facade:0, Cable Facade - Dark Oak Leaves +appliedenergistics2:facade:0, Cable Facade - Acacia Wood +appliedenergistics2:facade:0, Cable Facade - Dark Oak Wood +appliedenergistics2:facade:0, Cable Facade - Green Slime Block +appliedenergistics2:facade:0, Cable Facade - Prismarine +appliedenergistics2:facade:0, Cable Facade - Prismarine Bricks +appliedenergistics2:facade:0, Cable Facade - Dark Prismarine +appliedenergistics2:facade:0, Cable Facade - Sea Lantern +appliedenergistics2:facade:0, Cable Facade - Hay Bale +appliedenergistics2:facade:0, Cable Facade - Terracotta +appliedenergistics2:facade:0, Cable Facade - Block of Coal +appliedenergistics2:facade:0, Cable Facade - Packed Ice +appliedenergistics2:facade:0, Cable Facade - Red Sandstone +appliedenergistics2:facade:0, Cable Facade - Chiseled Red Sandstone +appliedenergistics2:facade:0, Cable Facade - Smooth Red Sandstone +appliedenergistics2:facade:0, Cable Facade - Purpur Block +appliedenergistics2:facade:0, Cable Facade - Purpur Pillar +appliedenergistics2:facade:0, Cable Facade - End Stone Bricks +appliedenergistics2:facade:0, Cable Facade - Magma Block +appliedenergistics2:facade:0, Cable Facade - Nether Wart Block +appliedenergistics2:facade:0, Cable Facade - Red Nether Brick +appliedenergistics2:facade:0, Cable Facade - Bone Block +appliedenergistics2:facade:0, Cable Facade - Observer +appliedenergistics2:facade:0, Cable Facade - White Glazed Terracotta +appliedenergistics2:facade:0, Cable Facade - Orange Glazed Terracotta +appliedenergistics2:facade:0, Cable Facade - Magenta Glazed Terracotta +appliedenergistics2:facade:0, Cable Facade - Light Blue Glazed Terracotta +appliedenergistics2:facade:0, Cable Facade - Yellow Glazed Terracotta +appliedenergistics2:facade:0, Cable Facade - Lime Glazed Terracotta +appliedenergistics2:facade:0, Cable Facade - Pink Glazed Terracotta +appliedenergistics2:facade:0, Cable Facade - Gray Glazed Terracotta +appliedenergistics2:facade:0, Cable Facade - Light Gray Glazed Terracotta +appliedenergistics2:facade:0, Cable Facade - Cyan Glazed Terracotta +appliedenergistics2:facade:0, Cable Facade - Purple Glazed Terracotta +appliedenergistics2:facade:0, Cable Facade - Blue Glazed Terracotta +appliedenergistics2:facade:0, Cable Facade - Brown Glazed Terracotta +appliedenergistics2:facade:0, Cable Facade - Green Glazed Terracotta +appliedenergistics2:facade:0, Cable Facade - Red Glazed Terracotta +appliedenergistics2:facade:0, Cable Facade - Black Glazed Terracotta +appliedenergistics2:facade:0, Cable Facade - White Concrete +appliedenergistics2:facade:0, Cable Facade - Orange Concrete +appliedenergistics2:facade:0, Cable Facade - Magenta Concrete +appliedenergistics2:facade:0, Cable Facade - Light Blue Concrete +appliedenergistics2:facade:0, Cable Facade - Yellow Concrete +appliedenergistics2:facade:0, Cable Facade - Lime Concrete +appliedenergistics2:facade:0, Cable Facade - Pink Concrete +appliedenergistics2:facade:0, Cable Facade - Gray Concrete +appliedenergistics2:facade:0, Cable Facade - Light Gray Concrete +appliedenergistics2:facade:0, Cable Facade - Cyan Concrete +appliedenergistics2:facade:0, Cable Facade - Purple Concrete +appliedenergistics2:facade:0, Cable Facade - Blue Concrete +appliedenergistics2:facade:0, Cable Facade - Brown Concrete +appliedenergistics2:facade:0, Cable Facade - Green Concrete +appliedenergistics2:facade:0, Cable Facade - Red Concrete +appliedenergistics2:facade:0, Cable Facade - Black Concrete +appliedenergistics2:facade:0, Cable Facade - White Concrete Powder +appliedenergistics2:facade:0, Cable Facade - Orange Concrete Powder +appliedenergistics2:facade:0, Cable Facade - Magenta Concrete Powder +appliedenergistics2:facade:0, Cable Facade - Light Blue Concrete Powder +appliedenergistics2:facade:0, Cable Facade - Yellow Concrete Powder +appliedenergistics2:facade:0, Cable Facade - Lime Concrete Powder +appliedenergistics2:facade:0, Cable Facade - Pink Concrete Powder +appliedenergistics2:facade:0, Cable Facade - Gray Concrete Powder +appliedenergistics2:facade:0, Cable Facade - Light Gray Concrete Powder +appliedenergistics2:facade:0, Cable Facade - Cyan Concrete Powder +appliedenergistics2:facade:0, Cable Facade - Purple Concrete Powder +appliedenergistics2:facade:0, Cable Facade - Blue Concrete Powder +appliedenergistics2:facade:0, Cable Facade - Brown Concrete Powder +appliedenergistics2:facade:0, Cable Facade - Green Concrete Powder +appliedenergistics2:facade:0, Cable Facade - Red Concrete Powder +appliedenergistics2:facade:0, Cable Facade - Black Concrete Powder +appliedenergistics2:facade:0, Cable Facade - Basalt +appliedenergistics2:facade:0, Cable Facade - Copper Ore +appliedenergistics2:facade:0, Cable Facade - Lead Ore +appliedenergistics2:facade:0, Cable Facade - Tin Ore +appliedenergistics2:facade:0, Cable Facade - Uranium Ore +appliedenergistics2:facade:0, Cable Facade - Bronze Block +appliedenergistics2:facade:0, Cable Facade - Copper Block +appliedenergistics2:facade:0, Cable Facade - Lead Block +appliedenergistics2:facade:0, Cable Facade - Steel Block +appliedenergistics2:facade:0, Cable Facade - Tin Block +appliedenergistics2:facade:0, Cable Facade - Uranium Block +appliedenergistics2:facade:0, Cable Facade - Reinforced Stone +appliedenergistics2:facade:0, Cable Facade - Basic Machine Casing +appliedenergistics2:facade:0, Cable Facade - Advanced Machine Casing +appliedenergistics2:facade:0, Cable Facade - Reactor Pressure Vessel +appliedenergistics2:facade:0, Cable Facade - Silver Block +appliedenergistics2:facade:0, Cable Facade - Rubber Tree Leaves +appliedenergistics2:facade:0, Cable Facade - Rubber Wood +appliedenergistics2:facade:0, Cable Facade - Scaffold +appliedenergistics2:facade:0, Cable Facade - Reinforced Scaffold +appliedenergistics2:facade:0, Cable Facade - Iron Scaffold +appliedenergistics2:facade:0, Cable Facade - Reinforced Iron Scaffold +appliedenergistics2:facade:0, Cable Facade - Construction Foam +appliedenergistics2:facade:0, Cable Facade - Reinforced Construction Foam +appliedenergistics2:facade:0, Cable Facade - Construction Foam Wall (Black) +appliedenergistics2:facade:0, Cable Facade - Construction Foam Wall (Blue) +appliedenergistics2:facade:0, Cable Facade - Construction Foam Wall (Brown) +appliedenergistics2:facade:0, Cable Facade - Construction Foam Wall (Cyan) +appliedenergistics2:facade:0, Cable Facade - Construction Foam Wall (Gray) +appliedenergistics2:facade:0, Cable Facade - Construction Foam Wall (Green) +appliedenergistics2:facade:0, Cable Facade - Construction Foam Wall (Light Blue) +appliedenergistics2:facade:0, Cable Facade - Construction Foam Wall (Light Gray) +appliedenergistics2:facade:0, Cable Facade - Construction Foam Wall (Lime) +appliedenergistics2:facade:0, Cable Facade - Construction Foam Wall (Magenta) +appliedenergistics2:facade:0, Cable Facade - Construction Foam Wall (Orange) +appliedenergistics2:facade:0, Cable Facade - Construction Foam Wall (Pink) +appliedenergistics2:facade:0, Cable Facade - Construction Foam Wall (Purple) +appliedenergistics2:facade:0, Cable Facade - Construction Foam Wall (Red) +appliedenergistics2:facade:0, Cable Facade - Construction Foam Wall (White) +appliedenergistics2:facade:0, Cable Facade - Construction Foam Wall (Yellow) +appliedenergistics2:facade:0, Cable Facade - Refractory Bricks +appliedenergistics2:facade:0, Cable Facade - Copper Ore +appliedenergistics2:facade:0, Cable Facade - Tin Ore +appliedenergistics2:facade:0, Cable Facade - Silver Ore +appliedenergistics2:facade:0, Cable Facade - Lead Ore +appliedenergistics2:facade:0, Cable Facade - Aluminum Ore +appliedenergistics2:facade:0, Cable Facade - Nickel Ore +appliedenergistics2:facade:0, Cable Facade - Platinum Ore +appliedenergistics2:facade:0, Cable Facade - Iridium Ore +appliedenergistics2:facade:0, Cable Facade - Mana Infused Ore +appliedenergistics2:facade:0, Cable Facade - Oil Sand +appliedenergistics2:facade:0, Cable Facade - Oil Shale +appliedenergistics2:facade:0, Cable Facade - Destabilized Redstone Ore +appliedenergistics2:facade:0, Cable Facade - Energized Netherrack +appliedenergistics2:facade:0, Cable Facade - Resonant End Stone +appliedenergistics2:facade:0, Cable Facade - Oil Sand +appliedenergistics2:facade:0, Cable Facade - Block of Copper +appliedenergistics2:facade:0, Cable Facade - Block of Tin +appliedenergistics2:facade:0, Cable Facade - Block of Silver +appliedenergistics2:facade:0, Cable Facade - Block of Lead +appliedenergistics2:facade:0, Cable Facade - Block of Aluminum +appliedenergistics2:facade:0, Cable Facade - Block of Nickel +appliedenergistics2:facade:0, Cable Facade - Block of Platinum +appliedenergistics2:facade:0, Cable Facade - Block of Iridium +appliedenergistics2:facade:0, Cable Facade - Block of Mana Infused Metal +appliedenergistics2:facade:0, Cable Facade - Block of Steel +appliedenergistics2:facade:0, Cable Facade - Block of Electrum +appliedenergistics2:facade:0, Cable Facade - Block of Invar +appliedenergistics2:facade:0, Cable Facade - Block of Bronze +appliedenergistics2:facade:0, Cable Facade - Block of Constantan +appliedenergistics2:facade:0, Cable Facade - Block of Signalum +appliedenergistics2:facade:0, Cable Facade - Block of Lumium +appliedenergistics2:facade:0, Cable Facade - Block of Enderium +appliedenergistics2:facade:0, Cable Facade - Block of Charcoal +appliedenergistics2:facade:0, Cable Facade - Block of Coal Coke +appliedenergistics2:facade:0, Cable Facade - Black Rockwool +appliedenergistics2:facade:0, Cable Facade - Red Rockwool +appliedenergistics2:facade:0, Cable Facade - Green Rockwool +appliedenergistics2:facade:0, Cable Facade - Brown Rockwool +appliedenergistics2:facade:0, Cable Facade - Blue Rockwool +appliedenergistics2:facade:0, Cable Facade - Purple Rockwool +appliedenergistics2:facade:0, Cable Facade - Cyan Rockwool +appliedenergistics2:facade:0, Cable Facade - Light Gray Rockwool +appliedenergistics2:facade:0, Cable Facade - Gray Rockwool +appliedenergistics2:facade:0, Cable Facade - Pink Rockwool +appliedenergistics2:facade:0, Cable Facade - Lime Rockwool +appliedenergistics2:facade:0, Cable Facade - Yellow Rockwool +appliedenergistics2:facade:0, Cable Facade - Light Blue Rockwool +appliedenergistics2:facade:0, Cable Facade - Magenta Rockwool +appliedenergistics2:facade:0, Cable Facade - Orange Rockwool +appliedenergistics2:facade:0, Cable Facade - White Rockwool +appliedenergistics2:facade:0, Cable Facade - Draconium Ore +appliedenergistics2:facade:0, Cable Facade - Nether Draconium Ore +appliedenergistics2:facade:0, Cable Facade - Ender Draconium Ore +appliedenergistics2:facade:0, Cable Facade - Draconium Block +appliedenergistics2:facade:0, Cable Facade - Charged Draconium Block +appliedenergistics2:facade:0, Cable Facade - Awakened Draconium Block +appliedenergistics2:facade:0, Cable Facade - Draconium Infused Obsidian +appliedenergistics2:facade:0, Cable Facade - Dislocation Normalization Field Projector +appliedenergistics2:facade:0, Cable Facade - Compressed Crafting Table +appliedenergistics2:facade:0, Cable Facade - Double Compressed Crafting Table +appliedenergistics2:facade:0, Cable Facade - Neutronium Block +appliedenergistics2:facade:0, Cable Facade - Infinity Block +appliedenergistics2:facade:0, Cable Facade - Crystal Matrix +appliedenergistics2:facade:0, Cable Facade - Galena Ore +appliedenergistics2:facade:0, Cable Facade - Iridium Ore +appliedenergistics2:facade:0, Cable Facade - Ruby Ore +appliedenergistics2:facade:0, Cable Facade - Sapphire Ore +appliedenergistics2:facade:0, Cable Facade - Bauxite Ore +appliedenergistics2:facade:0, Cable Facade - Pyrite Ore +appliedenergistics2:facade:0, Cable Facade - Cinnabar Ore +appliedenergistics2:facade:0, Cable Facade - Sphalerite Ore +appliedenergistics2:facade:0, Cable Facade - Tungsten Ore +appliedenergistics2:facade:0, Cable Facade - Sheldonite Ore +appliedenergistics2:facade:0, Cable Facade - Peridot Ore +appliedenergistics2:facade:0, Cable Facade - Sodalite Ore +appliedenergistics2:facade:0, Cable Facade - Lead Ore +appliedenergistics2:facade:0, Cable Facade - Silver Ore +appliedenergistics2:facade:0, Cable Facade - Copper Ore +appliedenergistics2:facade:0, Cable Facade - Tin Ore +appliedenergistics2:facade:0, Cable Facade - Block of Silver +appliedenergistics2:facade:0, Cable Facade - Block of Aluminium +appliedenergistics2:facade:0, Cable Facade - Block of Titanium +appliedenergistics2:facade:0, Cable Facade - Block of Chrome +appliedenergistics2:facade:0, Cable Facade - Block of Steel +appliedenergistics2:facade:0, Cable Facade - Block of Brass +appliedenergistics2:facade:0, Cable Facade - Block of Lead +appliedenergistics2:facade:0, Cable Facade - Block of Electrum +appliedenergistics2:facade:0, Cable Facade - Block of Zinc +appliedenergistics2:facade:0, Cable Facade - Block of Platinum +appliedenergistics2:facade:0, Cable Facade - Block of Tungsten +appliedenergistics2:facade:0, Cable Facade - Block of Nickel +appliedenergistics2:facade:0, Cable Facade - Block of Invar +appliedenergistics2:facade:0, Cable Facade - Block of Iridium +appliedenergistics2:facade:0, Cable Facade - Block of Bronze +appliedenergistics2:facade:0, Cable Facade - Block of Tungstensteel +appliedenergistics2:facade:0, Cable Facade - Iridium Reinforced Tungstensteel Block +appliedenergistics2:facade:0, Cable Facade - Iridium Reinforced Stone +appliedenergistics2:facade:0, Cable Facade - Block of Ruby +appliedenergistics2:facade:0, Cable Facade - Block of Sapphire +appliedenergistics2:facade:0, Cable Facade - Block of Peridot +appliedenergistics2:facade:0, Cable Facade - Block of Yellow Garnet +appliedenergistics2:facade:0, Cable Facade - Block of Red Garnet +appliedenergistics2:facade:0, Cable Facade - Block of Copper +appliedenergistics2:facade:0, Cable Facade - Block of Tin +appliedenergistics2:facade:0, Cable Facade - Block of Refined Iron +appliedenergistics2:facade:0, Cable Facade - Fusion Coil +appliedenergistics2:facade:0, Cable Facade - Basic Machine Frame +appliedenergistics2:facade:0, Cable Facade - Advanced Machine Frame +appliedenergistics2:facade:0, Cable Facade - Highly Advanced Machine Frame +appliedenergistics2:facade:0, Cable Facade - Rubber Wood +appliedenergistics2:facade:0, Cable Facade - Rubber Wood Planks +appliedenergistics2:facade:0, Cable Facade - Rubber Leaves +appliedenergistics2:facade:0, Cable Facade - Nuke +appliedenergistics2:facade:0, Cable Facade - Bog Earth +appliedenergistics2:facade:0, Cable Facade - Humus +appliedenergistics2:facade:0, Cable Facade - Apatite Ore +appliedenergistics2:facade:0, Cable Facade - Copper Ore +appliedenergistics2:facade:0, Cable Facade - Tin Ore +appliedenergistics2:facade:0, Cable Facade - Block of Apatite +appliedenergistics2:facade:0, Cable Facade - Block of Copper +appliedenergistics2:facade:0, Cable Facade - Block of Tin +appliedenergistics2:facade:0, Cable Facade - Block of Bronze +appliedenergistics2:facade:0, Cable Facade - Ash Bricks +appliedenergistics2:facade:0, Cable Facade - Larch Wood +appliedenergistics2:facade:0, Cable Facade - Teak Wood +appliedenergistics2:facade:0, Cable Facade - Desert Acacia Wood +appliedenergistics2:facade:0, Cable Facade - Lime Wood +appliedenergistics2:facade:0, Cable Facade - Chestnut Wood +appliedenergistics2:facade:0, Cable Facade - Wenge Wood +appliedenergistics2:facade:0, Cable Facade - Baobab Wood +appliedenergistics2:facade:0, Cable Facade - Sequoia Wood +appliedenergistics2:facade:0, Cable Facade - Kapok Wood +appliedenergistics2:facade:0, Cable Facade - Ebony Wood +appliedenergistics2:facade:0, Cable Facade - Mahogany Wood +appliedenergistics2:facade:0, Cable Facade - Balsa Wood +appliedenergistics2:facade:0, Cable Facade - Willow Wood +appliedenergistics2:facade:0, Cable Facade - Walnut Wood +appliedenergistics2:facade:0, Cable Facade - Greenheart Wood +appliedenergistics2:facade:0, Cable Facade - Cherry Wood +appliedenergistics2:facade:0, Cable Facade - Mahoe Wood +appliedenergistics2:facade:0, Cable Facade - Poplar Wood +appliedenergistics2:facade:0, Cable Facade - Palm Wood +appliedenergistics2:facade:0, Cable Facade - Papaya Wood +appliedenergistics2:facade:0, Cable Facade - Pine Wood +appliedenergistics2:facade:0, Cable Facade - Plum Wood +appliedenergistics2:facade:0, Cable Facade - Maple Wood +appliedenergistics2:facade:0, Cable Facade - Citrus Wood +appliedenergistics2:facade:0, Cable Facade - Giant Sequoia Wood +appliedenergistics2:facade:0, Cable Facade - Ipe Wood +appliedenergistics2:facade:0, Cable Facade - Padauk Wood +appliedenergistics2:facade:0, Cable Facade - Cocobolo Wood +appliedenergistics2:facade:0, Cable Facade - Zebrawood Wood +appliedenergistics2:facade:0, Cable Facade - Larch Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Teak Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Desert Acacia Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Lime Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Chestnut Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Wenge Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Baobab Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Sequoia Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Kapok Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Ebony Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Mahogany Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Balsa Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Willow Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Walnut Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Greenheart Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Cherry Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Mahoe Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Poplar Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Palm Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Papaya Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Pine Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Plum Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Maple Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Citrus Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Giant Sequoia Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Ipe Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Padauk Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Cocobolo Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Zebrawood Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Oak Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Spruce Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Birch Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Jungle Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Acacia Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Dark Oak Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Larch Wood Planks +appliedenergistics2:facade:0, Cable Facade - Teak Wood Planks +appliedenergistics2:facade:0, Cable Facade - Desert Acacia Wood Planks +appliedenergistics2:facade:0, Cable Facade - Lime Wood Planks +appliedenergistics2:facade:0, Cable Facade - Chestnut Wood Planks +appliedenergistics2:facade:0, Cable Facade - Wenge Wood Planks +appliedenergistics2:facade:0, Cable Facade - Baobab Wood Planks +appliedenergistics2:facade:0, Cable Facade - Sequoia Wood Planks +appliedenergistics2:facade:0, Cable Facade - Kapok Wood Planks +appliedenergistics2:facade:0, Cable Facade - Ebony Wood Planks +appliedenergistics2:facade:0, Cable Facade - Mahogany Wood Planks +appliedenergistics2:facade:0, Cable Facade - Balsa Wood Planks +appliedenergistics2:facade:0, Cable Facade - Willow Wood Planks +appliedenergistics2:facade:0, Cable Facade - Walnut Wood Planks +appliedenergistics2:facade:0, Cable Facade - Greenheart Wood Planks +appliedenergistics2:facade:0, Cable Facade - Cherry Wood Planks +appliedenergistics2:facade:0, Cable Facade - Mahoe Wood Planks +appliedenergistics2:facade:0, Cable Facade - Poplar Wood Planks +appliedenergistics2:facade:0, Cable Facade - Palm Wood Planks +appliedenergistics2:facade:0, Cable Facade - Papaya Wood Planks +appliedenergistics2:facade:0, Cable Facade - Pine Wood Planks +appliedenergistics2:facade:0, Cable Facade - Plum Wood Planks +appliedenergistics2:facade:0, Cable Facade - Maple Wood Planks +appliedenergistics2:facade:0, Cable Facade - Citrus Wood Planks +appliedenergistics2:facade:0, Cable Facade - Giant Sequoia Wood Planks +appliedenergistics2:facade:0, Cable Facade - Ipe Wood Planks +appliedenergistics2:facade:0, Cable Facade - Padauk Wood Planks +appliedenergistics2:facade:0, Cable Facade - Cocobolo Wood Planks +appliedenergistics2:facade:0, Cable Facade - Zebrawood Wood Planks +appliedenergistics2:facade:0, Cable Facade - Larch Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Teak Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Desert Acacia Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Lime Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Chestnut Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Wenge Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Baobab Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Sequoia Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Kapok Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Ebony Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Mahogany Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Balsa Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Willow Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Walnut Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Greenheart Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Cherry Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Mahoe Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Poplar Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Palm Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Papaya Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Pine Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Plum Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Maple Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Citrus Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Giant Sequoia Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Ipe Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Padauk Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Cocobolo Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Zebrawood Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Oak Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Spruce Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Birch Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Jungle Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Acacia Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Dark Oak Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Apple Oak Leaves +appliedenergistics2:facade:0, Cable Facade - Dark Oak Leaves +appliedenergistics2:facade:0, Cable Facade - Silver Birch Leaves +appliedenergistics2:facade:0, Cable Facade - Silver Lime Leaves +appliedenergistics2:facade:0, Cable Facade - Common Walnut Leaves +appliedenergistics2:facade:0, Cable Facade - Sweet Chestnut Leaves +appliedenergistics2:facade:0, Cable Facade - Hill Cherry Leaves +appliedenergistics2:facade:0, Cable Facade - Lemon Leaves +appliedenergistics2:facade:0, Cable Facade - Plum Leaves +appliedenergistics2:facade:0, Cable Facade - Sugar Maple Leaves +appliedenergistics2:facade:0, Cable Facade - Red Spruce Leaves +appliedenergistics2:facade:0, Cable Facade - Mundane Larch Leaves +appliedenergistics2:facade:0, Cable Facade - Bull Pine Leaves +appliedenergistics2:facade:0, Cable Facade - Coast Sequoia Leaves +appliedenergistics2:facade:0, Cable Facade - Giant Sequoia Leaves +appliedenergistics2:facade:0, Cable Facade - Jungle Leaves +appliedenergistics2:facade:0, Cable Facade - Teak Leaves +appliedenergistics2:facade:0, Cable Facade - Ipe Leaves +appliedenergistics2:facade:0, Cable Facade - Kapok Leaves +appliedenergistics2:facade:0, Cable Facade - Myrtle Ebony Leaves +appliedenergistics2:facade:0, Cable Facade - Zebrawood Leaves +appliedenergistics2:facade:0, Cable Facade - Yellow Meranti Leaves +appliedenergistics2:facade:0, Cable Facade - Acacia Leaves +appliedenergistics2:facade:0, Cable Facade - Desert Acacia Leaves +appliedenergistics2:facade:0, Cable Facade - Padauk Leaves +appliedenergistics2:facade:0, Cable Facade - Balsa Leaves +appliedenergistics2:facade:0, Cable Facade - Cocobolo Leaves +appliedenergistics2:facade:0, Cable Facade - Wenge Leaves +appliedenergistics2:facade:0, Cable Facade - Grandidier's Baobab Leaves +appliedenergistics2:facade:0, Cable Facade - Blue Mahoe Leaves +appliedenergistics2:facade:0, Cable Facade - White Willow Leaves +appliedenergistics2:facade:0, Cable Facade - Sipiri Leaves +appliedenergistics2:facade:0, Cable Facade - Papaya Leaves +appliedenergistics2:facade:0, Cable Facade - Date Palm Leaves +appliedenergistics2:facade:0, Cable Facade - White Poplar Leaves +appliedenergistics2:facade:0, Cable Facade - Greenhouse Block +appliedenergistics2:facade:0, Cable Facade - Greenhouse Energy Distributor +appliedenergistics2:facade:0, Cable Facade - Greenhouse Control +appliedenergistics2:facade:0, Cable Facade - Greenhouse Screen +appliedenergistics2:facade:0, Cable Facade - Greenhouse Hygroregulator +appliedenergistics2:facade:0, Cable Facade - Greenhouse Heater +appliedenergistics2:facade:0, Cable Facade - Greenhouse Fan +appliedenergistics2:facade:0, Cable Facade - Greenhouse Humidifier +appliedenergistics2:facade:0, Cable Facade - Greenhouse Dehumidifier +appliedenergistics2:facade:0, Cable Facade - Block of Charcoal +appliedenergistics2:facade:0, Cable Facade - Wood Pile +appliedenergistics2:facade:0, Cable Facade - Decorative Wood Pile +appliedenergistics2:facade:0, Cable Facade - Ash Block +appliedenergistics2:facade:0, Cable Facade - Ash Block +appliedenergistics2:facade:0, Cable Facade - Ash Block +appliedenergistics2:facade:0, Cable Facade - Ash Block +appliedenergistics2:facade:0, Cable Facade - Loam +appliedenergistics2:facade:0, Cable Facade - Honey Comb Block +appliedenergistics2:facade:0, Cable Facade - Simmering Comb Block +appliedenergistics2:facade:0, Cable Facade - Stringy Comb Block +appliedenergistics2:facade:0, Cable Facade - Frozen Comb Block +appliedenergistics2:facade:0, Cable Facade - Dripping Comb Block +appliedenergistics2:facade:0, Cable Facade - Silky Comb Block +appliedenergistics2:facade:0, Cable Facade - Parched Comb Block +appliedenergistics2:facade:0, Cable Facade - Mossy Comb Block +appliedenergistics2:facade:0, Cable Facade - Mellow Comb Block +appliedenergistics2:facade:0, Cable Facade - Apple Wood +appliedenergistics2:facade:0, Cable Facade - Fig Wood +appliedenergistics2:facade:0, Cable Facade - Butternut Wood +appliedenergistics2:facade:0, Cable Facade - Whitebeam Wood +appliedenergistics2:facade:0, Cable Facade - Rowan Wood +appliedenergistics2:facade:0, Cable Facade - Hemlock Wood +appliedenergistics2:facade:0, Cable Facade - Ash Wood +appliedenergistics2:facade:0, Cable Facade - Alder Wood +appliedenergistics2:facade:0, Cable Facade - Beech Wood +appliedenergistics2:facade:0, Cable Facade - Hawthorn Wood +appliedenergistics2:facade:0, Cable Facade - Banana Wood +appliedenergistics2:facade:0, Cable Facade - Yew Wood +appliedenergistics2:facade:0, Cable Facade - Cypress Wood +appliedenergistics2:facade:0, Cable Facade - Fir Wood +appliedenergistics2:facade:0, Cable Facade - Hazel Wood +appliedenergistics2:facade:0, Cable Facade - Hickory Wood +appliedenergistics2:facade:0, Cable Facade - Elm Wood +appliedenergistics2:facade:0, Cable Facade - Elder Wood +appliedenergistics2:facade:0, Cable Facade - Holly Wood +appliedenergistics2:facade:0, Cable Facade - Hornbeam Wood +appliedenergistics2:facade:0, Cable Facade - Cedar Wood +appliedenergistics2:facade:0, Cable Facade - Olive Wood +appliedenergistics2:facade:0, Cable Facade - Sweetgum Wood +appliedenergistics2:facade:0, Cable Facade - Locust Wood +appliedenergistics2:facade:0, Cable Facade - Pear Wood +appliedenergistics2:facade:0, Cable Facade - Maclura Wood +appliedenergistics2:facade:0, Cable Facade - Brazilwood Wood +appliedenergistics2:facade:0, Cable Facade - Logwood Wood +appliedenergistics2:facade:0, Cable Facade - Rosewood Wood +appliedenergistics2:facade:0, Cable Facade - Purpleheart Wood +appliedenergistics2:facade:0, Cable Facade - Iroko Wood +appliedenergistics2:facade:0, Cable Facade - Gingko Wood +appliedenergistics2:facade:0, Cable Facade - Eucalyptus Wood +appliedenergistics2:facade:0, Cable Facade - Box Wood +appliedenergistics2:facade:0, Cable Facade - Syzgium Wood +appliedenergistics2:facade:0, Cable Facade - Pink Ivory Wood +appliedenergistics2:facade:0, Cable Facade - Eucalyptus Wood +appliedenergistics2:facade:0, Cable Facade - Eucalyptus Wood +appliedenergistics2:facade:0, Cable Facade - Cherry Wood +appliedenergistics2:facade:0, Cable Facade - Cinnamon Wood +appliedenergistics2:facade:0, Cable Facade - Apple Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Fig Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Butternut Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Whitebeam Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Rowan Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Hemlock Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Ash Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Alder Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Beech Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Hawthorn Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Banana Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Yew Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Cypress Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Fir Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Hazel Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Hickory Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Elm Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Elder Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Holly Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Hornbeam Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Cedar Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Olive Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Sweetgum Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Locust Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Pear Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Maclura Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Brazilwood Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Logwood Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Rosewood Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Purpleheart Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Iroko Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Gingko Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Eucalyptus Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Box Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Syzgium Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Pink Ivory Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Eucalyptus Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Eucalyptus Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Cherry Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Cinnamon Wood (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Apple Wood Planks +appliedenergistics2:facade:0, Cable Facade - Fig Wood Planks +appliedenergistics2:facade:0, Cable Facade - Butternut Wood Planks +appliedenergistics2:facade:0, Cable Facade - Whitebeam Wood Planks +appliedenergistics2:facade:0, Cable Facade - Rowan Wood Planks +appliedenergistics2:facade:0, Cable Facade - Hemlock Wood Planks +appliedenergistics2:facade:0, Cable Facade - Ash Wood Planks +appliedenergistics2:facade:0, Cable Facade - Alder Wood Planks +appliedenergistics2:facade:0, Cable Facade - Beech Wood Planks +appliedenergistics2:facade:0, Cable Facade - Hawthorn Wood Planks +appliedenergistics2:facade:0, Cable Facade - Banana Wood Planks +appliedenergistics2:facade:0, Cable Facade - Yew Wood Planks +appliedenergistics2:facade:0, Cable Facade - Cypress Wood Planks +appliedenergistics2:facade:0, Cable Facade - Fir Wood Planks +appliedenergistics2:facade:0, Cable Facade - Hazel Wood Planks +appliedenergistics2:facade:0, Cable Facade - Hickory Wood Planks +appliedenergistics2:facade:0, Cable Facade - Elm Wood Planks +appliedenergistics2:facade:0, Cable Facade - Elder Wood Planks +appliedenergistics2:facade:0, Cable Facade - Holly Wood Planks +appliedenergistics2:facade:0, Cable Facade - Hornbeam Wood Planks +appliedenergistics2:facade:0, Cable Facade - Cedar Wood Planks +appliedenergistics2:facade:0, Cable Facade - Olive Wood Planks +appliedenergistics2:facade:0, Cable Facade - Sweetgum Wood Planks +appliedenergistics2:facade:0, Cable Facade - Locust Wood Planks +appliedenergistics2:facade:0, Cable Facade - Pear Wood Planks +appliedenergistics2:facade:0, Cable Facade - Maclura Wood Planks +appliedenergistics2:facade:0, Cable Facade - Brazilwood Wood Planks +appliedenergistics2:facade:0, Cable Facade - Logwood Wood Planks +appliedenergistics2:facade:0, Cable Facade - Rosewood Wood Planks +appliedenergistics2:facade:0, Cable Facade - Purpleheart Wood Planks +appliedenergistics2:facade:0, Cable Facade - Iroko Wood Planks +appliedenergistics2:facade:0, Cable Facade - Gingko Wood Planks +appliedenergistics2:facade:0, Cable Facade - Eucalyptus Wood Planks +appliedenergistics2:facade:0, Cable Facade - Box Wood Planks +appliedenergistics2:facade:0, Cable Facade - Syzgium Wood Planks +appliedenergistics2:facade:0, Cable Facade - Pink Ivory Wood Planks +appliedenergistics2:facade:0, Cable Facade - Apple Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Fig Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Butternut Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Whitebeam Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Rowan Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Hemlock Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Ash Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Alder Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Beech Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Hawthorn Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Banana Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Yew Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Cypress Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Fir Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Hazel Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Hickory Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Elm Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Elder Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Holly Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Hornbeam Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Cedar Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Olive Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Sweetgum Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Locust Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Pear Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Maclura Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Brazilwood Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Logwood Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Rosewood Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Purpleheart Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Iroko Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Gingko Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Eucalyptus Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Box Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Syzgium Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Pink Ivory Wood Planks (Fireproof) +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Leaves +appliedenergistics2:facade:0, Cable Facade - Reinforced Stone +appliedenergistics2:facade:0, Cable Facade - Reinforced Stone Brick +appliedenergistics2:facade:0, Cable Facade - Reinforced Dirt +appliedenergistics2:facade:0, Cable Facade - Reinforced Dirt Brick +appliedenergistics2:facade:0, Cable Facade - Stable Stone +appliedenergistics2:facade:0, Cable Facade - Rimmed Stable Stone +appliedenergistics2:facade:0, Cable Facade - Rimmed Black Stable Stone +appliedenergistics2:facade:0, Cable Facade - Black Stable Stone +appliedenergistics2:facade:0, Cable Facade - Black Rimmed Stable Stone +appliedenergistics2:facade:0, Cable Facade - Black Rimmed Black Stable Stone +appliedenergistics2:facade:0, Cable Facade - Blue Stable Stone +appliedenergistics2:facade:0, Cable Facade - Blue Rimmed Stable Stone +appliedenergistics2:facade:0, Cable Facade - Blue Rimmed Black Stable Stone +appliedenergistics2:facade:0, Cable Facade - Brown Stable Stone +appliedenergistics2:facade:0, Cable Facade - Brown Rimmed Stable Stone +appliedenergistics2:facade:0, Cable Facade - Brown Rimmed Black Stable Stone +appliedenergistics2:facade:0, Cable Facade - Cyan Stable Stone +appliedenergistics2:facade:0, Cable Facade - Cyan Rimmed Stable Stone +appliedenergistics2:facade:0, Cable Facade - Cyan Rimmed Black Stable Stone +appliedenergistics2:facade:0, Cable Facade - Green Stable Stone +appliedenergistics2:facade:0, Cable Facade - Green Rimmed Stable Stone +appliedenergistics2:facade:0, Cable Facade - Green Rimmed Black Stable Stone +appliedenergistics2:facade:0, Cable Facade - Light Blue Stable Stone +appliedenergistics2:facade:0, Cable Facade - Light Blue Rimmed Stable Stone +appliedenergistics2:facade:0, Cable Facade - Light Blue Rimmed Black Stable Stone +appliedenergistics2:facade:0, Cable Facade - Light Stable Stone +appliedenergistics2:facade:0, Cable Facade - Light Rimmed Stable Stone +appliedenergistics2:facade:0, Cable Facade - Light Rimmed Black Stable Stone +appliedenergistics2:facade:0, Cable Facade - Lime Stable Stone +appliedenergistics2:facade:0, Cable Facade - Lime Rimmed Stable Stone +appliedenergistics2:facade:0, Cable Facade - Lime Rimmed Black Stable Stone +appliedenergistics2:facade:0, Cable Facade - Magenta Stable Stone +appliedenergistics2:facade:0, Cable Facade - Magenta Rimmed Stable Stone +appliedenergistics2:facade:0, Cable Facade - Magenta Rimmed Black Stable Stone +appliedenergistics2:facade:0, Cable Facade - Orange Stable Stone +appliedenergistics2:facade:0, Cable Facade - Orange Rimmed Stable Stone +appliedenergistics2:facade:0, Cable Facade - Orange Rimmed Black Stable Stone +appliedenergistics2:facade:0, Cable Facade - Pink Stable Stone +appliedenergistics2:facade:0, Cable Facade - Pink Rimmed Stable Stone +appliedenergistics2:facade:0, Cable Facade - Pink Rimmed Black Stable Stone +appliedenergistics2:facade:0, Cable Facade - Plain Stable Stone +appliedenergistics2:facade:0, Cable Facade - Plain Rimmed Stable Stone +appliedenergistics2:facade:0, Cable Facade - Plain Rimmed Black Stable Stone +appliedenergistics2:facade:0, Cable Facade - Purple Stable Stone +appliedenergistics2:facade:0, Cable Facade - Purple Rimmed Stable Stone +appliedenergistics2:facade:0, Cable Facade - Purple Rimmed Black Stable Stone +appliedenergistics2:facade:0, Cable Facade - Red Stable Stone +appliedenergistics2:facade:0, Cable Facade - Red Rimmed Stable Stone +appliedenergistics2:facade:0, Cable Facade - Red Rimmed Black Stable Stone +appliedenergistics2:facade:0, Cable Facade - Yellow Stable Stone +appliedenergistics2:facade:0, Cable Facade - Yellow Rimmed Stable Stone +appliedenergistics2:facade:0, Cable Facade - Yellow Rimmed Black Stable Stone +appliedenergistics2:facade:0, Cable Facade - Purified Obsidian +appliedenergistics2:facade:0, Cable Facade - Amethyst Wood +appliedenergistics2:facade:0, Cable Facade - Amethyst Planks +appliedenergistics2:facade:0, Cable Facade - Amethyst Leaves +appliedenergistics2:facade:0, Cable Facade - Tanzanite Wood +appliedenergistics2:facade:0, Cable Facade - Tanzanite Planks +appliedenergistics2:facade:0, Cable Facade - Tanzanite Leaves +appliedenergistics2:facade:0, Cable Facade - Pear Wood +appliedenergistics2:facade:0, Cable Facade - Pear Planks +appliedenergistics2:facade:0, Cable Facade - Pear Leaves +appliedenergistics2:facade:0, Cable Facade - Diamond Wood +appliedenergistics2:facade:0, Cable Facade - Diamond Planks +appliedenergistics2:facade:0, Cable Facade - Diamond Leaves +appliedenergistics2:facade:0, Cable Facade - Amethyst Block +appliedenergistics2:facade:0, Cable Facade - Tanzanite Block +appliedenergistics2:facade:0, Cable Facade - Enriched Gold Block +appliedenergistics2:facade:0, Cable Facade - Reinforced Iron Block +appliedenergistics2:facade:0, Cable Facade - Weakened Diamond Block +appliedenergistics2:facade:0, Cable Facade - Flawless Diamond Block +appliedenergistics2:facade:0, Cable Facade - Fire Diamond Block +appliedenergistics2:facade:0, Cable Facade - Electric Diamond Block +appliedenergistics2:facade:0, Cable Facade - End Diamond Block +appliedenergistics2:facade:0, Cable Facade - Redstone Ingot Block +appliedenergistics2:facade:0, Cable Facade - Block of Chamelium +appliedenergistics2:facade:0, Cable Facade - End Stone +appliedenergistics2:facade:0, Cable Facade - Magical Planks +appliedenergistics2:facade:0, Cable Facade - Magical Wood +appliedenergistics2:facade:0, Cable Facade - Diagonal Wood +appliedenergistics2:facade:0, Cable Facade - Angel Block +appliedenergistics2:facade:0, Cable Facade - Cursed Earth +appliedenergistics2:facade:0, Cable Facade - Redstone Clock +appliedenergistics2:facade:0, Cable Facade - Compressed Cobblestone +appliedenergistics2:facade:0, Cable Facade - Double Compressed Cobblestone +appliedenergistics2:facade:0, Cable Facade - Triple Compressed Cobblestone +appliedenergistics2:facade:0, Cable Facade - Quadruple Compressed Cobblestone +appliedenergistics2:facade:0, Cable Facade - Quintuple Compressed Cobblestone +appliedenergistics2:facade:0, Cable Facade - Sextuple Compressed Cobblestone +appliedenergistics2:facade:0, Cable Facade - Septuple Compressed Cobblestone +appliedenergistics2:facade:0, Cable Facade - Octuple Compressed Cobblestone +appliedenergistics2:facade:0, Cable Facade - Compressed Dirt +appliedenergistics2:facade:0, Cable Facade - Double Compressed Dirt +appliedenergistics2:facade:0, Cable Facade - Triple Compressed Dirt +appliedenergistics2:facade:0, Cable Facade - Quadruple Compressed Dirt +appliedenergistics2:facade:0, Cable Facade - Compressed Sand +appliedenergistics2:facade:0, Cable Facade - Double Compressed Sand +appliedenergistics2:facade:0, Cable Facade - Compressed Gravel +appliedenergistics2:facade:0, Cable Facade - Double Compressed Gravel +appliedenergistics2:facade:0, Cable Facade - Compressed Netherrack +appliedenergistics2:facade:0, Cable Facade - Double Compressed Netherrack +appliedenergistics2:facade:0, Cable Facade - Triple Compressed Netherrack +appliedenergistics2:facade:0, Cable Facade - Quadruple Compressed Netherrack +appliedenergistics2:facade:0, Cable Facade - Quintuple Compressed Netherrack +appliedenergistics2:facade:0, Cable Facade - Sextuple Compressed Netherrack +appliedenergistics2:facade:0, Cable Facade - Border Stone +appliedenergistics2:facade:0, Cable Facade - Crossed Stone +appliedenergistics2:facade:0, Cable Facade - Polished Stone +appliedenergistics2:facade:0, Cable Facade - Stoneburnt +appliedenergistics2:facade:0, Cable Facade - Sandy Glass +appliedenergistics2:facade:0, Cable Facade - Truchet +appliedenergistics2:facade:0, Cable Facade - Blue Quartz +appliedenergistics2:facade:0, Cable Facade - Quartzburnt +appliedenergistics2:facade:0, Cable Facade - Rainbow Stone +appliedenergistics2:facade:0, Cable Facade - Thickened Glass +appliedenergistics2:facade:0, Cable Facade - Thickened Glass (Bordered) +appliedenergistics2:facade:0, Cable Facade - Thickened Glass (Patterned) +appliedenergistics2:facade:0, Cable Facade - Dark Glass +appliedenergistics2:facade:0, Cable Facade - Glowing Glass +appliedenergistics2:facade:0, Cable Facade - Redstone Glass +appliedenergistics2:facade:0, Cable Facade - Block of Enchanted Metal +appliedenergistics2:facade:0, Cable Facade - Block of Demon Metal +appliedenergistics2:facade:0, Cable Facade - Block of Evil Infused Iron +appliedenergistics2:facade:0, Cable Facade - Bedrock Bricks +appliedenergistics2:facade:0, Cable Facade - Bedrock Slabs +appliedenergistics2:facade:0, Cable Facade - Bedrock Cobblestone +appliedenergistics2:facade:0, Cable Facade - Ferrous-Juniper Log +appliedenergistics2:facade:0, Cable Facade - Ferrous-Juniper Log +appliedenergistics2:facade:0, Cable Facade - Ferrous-Juniper Planks +appliedenergistics2:facade:0, Cable Facade - Raw Ferrous-Juniper Planks +appliedenergistics2:facade:0, Cable Facade - Nickel-Iron Battery +appliedenergistics2:facade:0, Cable Facade - Nickel-Zinc Battery +appliedenergistics2:facade:0, Cable Facade - Zinc-Carbon Battery +appliedenergistics2:facade:0, Cable Facade - Zinc-Silver Battery +appliedenergistics2:facade:0, Cable Facade - Charge Trap +appliedenergistics2:facade:0, Cable Facade - Worldspike Point +appliedenergistics2:facade:0, Cable Facade - Block of Copper +appliedenergistics2:facade:0, Cable Facade - Block of Tin +appliedenergistics2:facade:0, Cable Facade - Block of Lead +appliedenergistics2:facade:0, Cable Facade - Block of Silver +appliedenergistics2:facade:0, Cable Facade - Block of Steel +appliedenergistics2:facade:0, Cable Facade - Block of Bronze +appliedenergistics2:facade:0, Cable Facade - Block of Nickel +appliedenergistics2:facade:0, Cable Facade - Block of Invar +appliedenergistics2:facade:0, Cable Facade - Block of Zinc +appliedenergistics2:facade:0, Cable Facade - Block of Brass +appliedenergistics2:facade:0, Cable Facade - Abyssal Brick +appliedenergistics2:facade:0, Cable Facade - Fitted Abyssal Stone +appliedenergistics2:facade:0, Cable Facade - Abyssal Block +appliedenergistics2:facade:0, Cable Facade - Ornate Abyssal Stone +appliedenergistics2:facade:0, Cable Facade - Etched Abyssal Stone +appliedenergistics2:facade:0, Cable Facade - Abyssal Cobblestone +appliedenergistics2:facade:0, Cable Facade - Bleached Bone Brick +appliedenergistics2:facade:0, Cable Facade - Fitted Bleached Bone Stone +appliedenergistics2:facade:0, Cable Facade - Bleached Bone Block +appliedenergistics2:facade:0, Cable Facade - Ornate Bleached Bone Stone +appliedenergistics2:facade:0, Cable Facade - Etched Bleached Bone Stone +appliedenergistics2:facade:0, Cable Facade - Bleached Bone Cobblestone +appliedenergistics2:facade:0, Cable Facade - Blood Stained Brick +appliedenergistics2:facade:0, Cable Facade - Fitted Blood Stained Stone +appliedenergistics2:facade:0, Cable Facade - Blood Stained Block +appliedenergistics2:facade:0, Cable Facade - Ornate Blood Stained Stone +appliedenergistics2:facade:0, Cable Facade - Etched Blood Stained Stone +appliedenergistics2:facade:0, Cable Facade - Blood Stained Cobblestone +appliedenergistics2:facade:0, Cable Facade - Frost Bound Brick +appliedenergistics2:facade:0, Cable Facade - Fitted Frost Bound Stone +appliedenergistics2:facade:0, Cable Facade - Frost Bound Block +appliedenergistics2:facade:0, Cable Facade - Ornate Frost Bound Stone +appliedenergistics2:facade:0, Cable Facade - Etched Frost Bound Stone +appliedenergistics2:facade:0, Cable Facade - Frost Bound Cobblestone +appliedenergistics2:facade:0, Cable Facade - Infernal Brick +appliedenergistics2:facade:0, Cable Facade - Fitted Infernal Stone +appliedenergistics2:facade:0, Cable Facade - Infernal Block +appliedenergistics2:facade:0, Cable Facade - Ornate Infernal Stone +appliedenergistics2:facade:0, Cable Facade - Etched Infernal Stone +appliedenergistics2:facade:0, Cable Facade - Infernal Cobblestone +appliedenergistics2:facade:0, Cable Facade - Quarried Brick +appliedenergistics2:facade:0, Cable Facade - Fitted Quarried Stone +appliedenergistics2:facade:0, Cable Facade - Quarried Block +appliedenergistics2:facade:0, Cable Facade - Ornate Quarried Stone +appliedenergistics2:facade:0, Cable Facade - Etched Quarried Stone +appliedenergistics2:facade:0, Cable Facade - Quarried Cobblestone +appliedenergistics2:facade:0, Cable Facade - Sandy Brick +appliedenergistics2:facade:0, Cable Facade - Fitted Sandy Stone +appliedenergistics2:facade:0, Cable Facade - Sandy Block +appliedenergistics2:facade:0, Cable Facade - Ornate Sandy Stone +appliedenergistics2:facade:0, Cable Facade - Etched Sandy Stone +appliedenergistics2:facade:0, Cable Facade - Sandy Cobblestone +appliedenergistics2:facade:0, Cable Facade - Red Sandy Brick +appliedenergistics2:facade:0, Cable Facade - Fitted Red Sandy Stone +appliedenergistics2:facade:0, Cable Facade - Red Sandy Block +appliedenergistics2:facade:0, Cable Facade - Ornate Red Sandy Stone +appliedenergistics2:facade:0, Cable Facade - Etched Red Sandy Stone +appliedenergistics2:facade:0, Cable Facade - Red Sandy Cobblestone +appliedenergistics2:facade:0, Cable Facade - Nether Brick +appliedenergistics2:facade:0, Cable Facade - Fitted Nether Stone +appliedenergistics2:facade:0, Cable Facade - Nether Block +appliedenergistics2:facade:0, Cable Facade - Ornate Nether Stone +appliedenergistics2:facade:0, Cable Facade - Etched Nether Stone +appliedenergistics2:facade:0, Cable Facade - Nether Cobblestone +appliedenergistics2:facade:0, Cable Facade - Red Nether Brick +appliedenergistics2:facade:0, Cable Facade - Fitted Red Nether Stone +appliedenergistics2:facade:0, Cable Facade - Red Nether Block +appliedenergistics2:facade:0, Cable Facade - Ornate Red Nether Stone +appliedenergistics2:facade:0, Cable Facade - Etched Red Nether Stone +appliedenergistics2:facade:0, Cable Facade - Red Nether Cobblestone +appliedenergistics2:facade:0, Cable Facade - Andesite Brick +appliedenergistics2:facade:0, Cable Facade - Fitted Andesite +appliedenergistics2:facade:0, Cable Facade - Polished Andesite +appliedenergistics2:facade:0, Cable Facade - Ornate Andesite +appliedenergistics2:facade:0, Cable Facade - Etched Andesite +appliedenergistics2:facade:0, Cable Facade - Andesite Cobblestone +appliedenergistics2:facade:0, Cable Facade - Diorite Brick +appliedenergistics2:facade:0, Cable Facade - Fitted Diorite +appliedenergistics2:facade:0, Cable Facade - Polished Diorite +appliedenergistics2:facade:0, Cable Facade - Ornate Diorite +appliedenergistics2:facade:0, Cable Facade - Etched Diorite +appliedenergistics2:facade:0, Cable Facade - Diorite Cobblestone +appliedenergistics2:facade:0, Cable Facade - Granite Brick +appliedenergistics2:facade:0, Cable Facade - Fitted Granite +appliedenergistics2:facade:0, Cable Facade - Polished Granite +appliedenergistics2:facade:0, Cable Facade - Ornate Granite +appliedenergistics2:facade:0, Cable Facade - Etched Granite +appliedenergistics2:facade:0, Cable Facade - Granite Cobblestone +appliedenergistics2:facade:0, Cable Facade - Pearlized Brick +appliedenergistics2:facade:0, Cable Facade - Fitted Pearlized Stone +appliedenergistics2:facade:0, Cable Facade - Pearlized Block +appliedenergistics2:facade:0, Cable Facade - Ornate Pearlized Stone +appliedenergistics2:facade:0, Cable Facade - Etched Pearlized Stone +appliedenergistics2:facade:0, Cable Facade - Pearlized Cobblestone +appliedenergistics2:facade:0, Cable Facade - Creosote Wood Block +appliedenergistics2:facade:0, Cable Facade - Block of Coal Coke +appliedenergistics2:facade:0, Cable Facade - Crushed Obsidian +appliedenergistics2:facade:0, Cable Facade - Abyssal Stone +appliedenergistics2:facade:0, Cable Facade - Quarried Stone +appliedenergistics2:facade:0, Cable Facade - White Reinforced Concrete +appliedenergistics2:facade:0, Cable Facade - Orange Reinforced Concrete +appliedenergistics2:facade:0, Cable Facade - Magenta Reinforced Concrete +appliedenergistics2:facade:0, Cable Facade - Light Blue Reinforced Concrete +appliedenergistics2:facade:0, Cable Facade - Yellow Reinforced Concrete +appliedenergistics2:facade:0, Cable Facade - Lime Reinforced Concrete +appliedenergistics2:facade:0, Cable Facade - Pink Reinforced Concrete +appliedenergistics2:facade:0, Cable Facade - Gray Reinforced Concrete +appliedenergistics2:facade:0, Cable Facade - Reinforced Concrete +appliedenergistics2:facade:0, Cable Facade - Cyan Reinforced Concrete +appliedenergistics2:facade:0, Cable Facade - Purple Reinforced Concrete +appliedenergistics2:facade:0, Cable Facade - Blue Reinforced Concrete +appliedenergistics2:facade:0, Cable Facade - Brown Reinforced Concrete +appliedenergistics2:facade:0, Cable Facade - Green Reinforced Concrete +appliedenergistics2:facade:0, Cable Facade - Red Reinforced Concrete +appliedenergistics2:facade:0, Cable Facade - Black Reinforced Concrete +appliedenergistics2:facade:0, Cable Facade - Sulfur Ore +appliedenergistics2:facade:0, Cable Facade - Saltpeter Ore +appliedenergistics2:facade:0, Cable Facade - Dark Diamond Ore +appliedenergistics2:facade:0, Cable Facade - Dark Emerald Ore +appliedenergistics2:facade:0, Cable Facade - Dark Lapis Lazuli Ore +appliedenergistics2:facade:0, Cable Facade - Copper Ore +appliedenergistics2:facade:0, Cable Facade - Tin Ore +appliedenergistics2:facade:0, Cable Facade - Lead Ore +appliedenergistics2:facade:0, Cable Facade - Silver Ore +appliedenergistics2:facade:0, Cable Facade - Nickel Ore +appliedenergistics2:facade:0, Cable Facade - Zinc Ore +appliedenergistics2:facade:0, Cable Facade - Poor Iron Ore +appliedenergistics2:facade:0, Cable Facade - Poor Gold Ore +appliedenergistics2:facade:0, Cable Facade - Poor Copper Ore +appliedenergistics2:facade:0, Cable Facade - Poor Tin Ore +appliedenergistics2:facade:0, Cable Facade - Poor Lead Ore +appliedenergistics2:facade:0, Cable Facade - Poor Silver Ore +appliedenergistics2:facade:0, Cable Facade - Poor Nickel Ore +appliedenergistics2:facade:0, Cable Facade - Poor Zinc Ore +appliedenergistics2:facade:0, Cable Facade - Firestone Ore +appliedenergistics2:facade:0, Cable Facade - Saltpeter Ore Spawner +appliedenergistics2:facade:0, Cable Facade - Copper Ore +appliedenergistics2:facade:0, Cable Facade - Tin Ore +appliedenergistics2:facade:0, Cable Facade - Lead Ore +appliedenergistics2:facade:0, Cable Facade - Thorium Ore +appliedenergistics2:facade:0, Cable Facade - Uranium Ore +appliedenergistics2:facade:0, Cable Facade - Boron Ore +appliedenergistics2:facade:0, Cable Facade - Lithium Ore +appliedenergistics2:facade:0, Cable Facade - Magnesium Ore +appliedenergistics2:facade:0, Cable Facade - Copper Block +appliedenergistics2:facade:0, Cable Facade - Tin Block +appliedenergistics2:facade:0, Cable Facade - Lead Block +appliedenergistics2:facade:0, Cable Facade - Thorium Block +appliedenergistics2:facade:0, Cable Facade - Uranium Block +appliedenergistics2:facade:0, Cable Facade - Boron Block +appliedenergistics2:facade:0, Cable Facade - Lithium Block +appliedenergistics2:facade:0, Cable Facade - Magnesium Block +appliedenergistics2:facade:0, Cable Facade - Graphite Block +appliedenergistics2:facade:0, Cable Facade - Beryllium Block +appliedenergistics2:facade:0, Cable Facade - Zirconium Block +appliedenergistics2:facade:0, Cable Facade - Manganese Block +appliedenergistics2:facade:0, Cable Facade - Aluminum Block +appliedenergistics2:facade:0, Cable Facade - Silver Block +appliedenergistics2:facade:0, Cable Facade - Fission Reactor Casing +appliedenergistics2:facade:0, Cable Facade - Blast Block +appliedenergistics2:facade:0, Cable Facade - Empty Cooler +appliedenergistics2:facade:0, Cable Facade - Water Cooler +appliedenergistics2:facade:0, Cable Facade - Redstone Cooler +appliedenergistics2:facade:0, Cable Facade - Quartz Cooler +appliedenergistics2:facade:0, Cable Facade - Gold Cooler +appliedenergistics2:facade:0, Cable Facade - Glowstone Cooler +appliedenergistics2:facade:0, Cable Facade - Lapis Cooler +appliedenergistics2:facade:0, Cable Facade - Diamond Cooler +appliedenergistics2:facade:0, Cable Facade - Liquid Helium Cooler +appliedenergistics2:facade:0, Cable Facade - Enderium Cooler +appliedenergistics2:facade:0, Cable Facade - Cryotheum Cooler +appliedenergistics2:facade:0, Cable Facade - Iron Cooler +appliedenergistics2:facade:0, Cable Facade - Emerald Cooler +appliedenergistics2:facade:0, Cable Facade - Copper Cooler +appliedenergistics2:facade:0, Cable Facade - Tin Cooler +appliedenergistics2:facade:0, Cable Facade - Magnesium Cooler +appliedenergistics2:facade:0, Cable Facade - Thorium-230 Block +appliedenergistics2:facade:0, Cable Facade - Uranium-238 Block +appliedenergistics2:facade:0, Cable Facade - Neptunium-237 Block +appliedenergistics2:facade:0, Cable Facade - Plutonium-242 Block +appliedenergistics2:facade:0, Cable Facade - Americium-243 Block +appliedenergistics2:facade:0, Cable Facade - Curium-246 Block +appliedenergistics2:facade:0, Cable Facade - Berkelium-247 Block +appliedenergistics2:facade:0, Cable Facade - Californium-252 Block +appliedenergistics2:facade:0, Cable Facade - Supercold Ice +appliedenergistics2:facade:0, Cable Facade - Fusion Connector +appliedenergistics2:facade:0, Cable Facade - Wasteland Earth +appliedenergistics2:facade:0, Cable Facade - Tritium Lamp +appliedenergistics2:facade:0, Cable Facade - Elevator +appliedenergistics2:facade:0, Cable Facade - Sponge +appliedenergistics2:facade:0, Cable Facade - Scaffolding +appliedenergistics2:facade:0, Cable Facade - Sapphire Ore +appliedenergistics2:facade:0, Cable Facade - Ruby Ore +appliedenergistics2:facade:0, Cable Facade - Sapphire Ore +appliedenergistics2:facade:0, Cable Facade - Peridot Ore +appliedenergistics2:facade:0, Cable Facade - Copper Ore +appliedenergistics2:facade:0, Cable Facade - Tin Ore +appliedenergistics2:facade:0, Cable Facade - Silver Ore +appliedenergistics2:facade:0, Cable Facade - Electrotine Ore +appliedenergistics2:facade:0, Cable Facade - Marble +appliedenergistics2:facade:0, Cable Facade - Marble Brick +appliedenergistics2:facade:0, Cable Facade - Basalt Cobblestone +appliedenergistics2:facade:0, Cable Facade - Basalt +appliedenergistics2:facade:0, Cable Facade - Basalt Brick +appliedenergistics2:facade:0, Cable Facade - Block of Ruby +appliedenergistics2:facade:0, Cable Facade - Block of Sapphire +appliedenergistics2:facade:0, Cable Facade - Block of Peridot +appliedenergistics2:facade:0, Cable Facade - Block of Copper +appliedenergistics2:facade:0, Cable Facade - Block of Tin +appliedenergistics2:facade:0, Cable Facade - Block of Silver +appliedenergistics2:facade:0, Cable Facade - Block of Electrotine +appliedenergistics2:facade:0, Cable Facade - Space (0 ~ Negative Space) +appliedenergistics2:facade:0, Cable Facade - Space (1 ~ Natural Air) +appliedenergistics2:facade:0, Cable Facade - Space (2) +appliedenergistics2:facade:0, Cable Facade - Space (3) +appliedenergistics2:facade:0, Cable Facade - Space (4) +appliedenergistics2:facade:0, Cable Facade - Space (5) +appliedenergistics2:facade:0, Cable Facade - Space (6) +appliedenergistics2:facade:0, Cable Facade - Space (7) +appliedenergistics2:facade:0, Cable Facade - Space (8) +appliedenergistics2:facade:0, Cable Facade - Space (9) +appliedenergistics2:facade:0, Cable Facade - Space (10) +appliedenergistics2:facade:0, Cable Facade - Space (11) +appliedenergistics2:facade:0, Cable Facade - Space (12) +appliedenergistics2:facade:0, Cable Facade - Space (13) +appliedenergistics2:facade:0, Cable Facade - Space (14) +appliedenergistics2:facade:0, Cable Facade - Space (15) +appliedenergistics2:facade:0, Cable Facade - Solid (0 ~ Natural Floor) +appliedenergistics2:facade:0, Cable Facade - Solid (1 ~ Barrier) +appliedenergistics2:facade:0, Cable Facade - Solid (2) +appliedenergistics2:facade:0, Cable Facade - Solid (3) +appliedenergistics2:facade:0, Cable Facade - Solid (4) +appliedenergistics2:facade:0, Cable Facade - Solid (5) +appliedenergistics2:facade:0, Cable Facade - Solid (6) +appliedenergistics2:facade:0, Cable Facade - Solid (7) +appliedenergistics2:facade:0, Cable Facade - Solid (8) +appliedenergistics2:facade:0, Cable Facade - Solid (9) +appliedenergistics2:facade:0, Cable Facade - Solid (10) +appliedenergistics2:facade:0, Cable Facade - Solid (11) +appliedenergistics2:facade:0, Cable Facade - Solid (12) +appliedenergistics2:facade:0, Cable Facade - Solid (13) +appliedenergistics2:facade:0, Cable Facade - Solid (14) +appliedenergistics2:facade:0, Cable Facade - Solid (15) +appliedenergistics2:facade:0, Cable Facade - Naquadah Alloy Block +appliedenergistics2:facade:0, Cable Facade - Naquadah Ore +appliedenergistics2:facade:0, Cable Facade - Machine Structure +appliedenergistics2:facade:0, Cable Facade - Motor +appliedenergistics2:facade:0, Cable Facade - Advanced Motor +appliedenergistics2:facade:0, Cable Facade - Enhanced Motor +appliedenergistics2:facade:0, Cable Facade - Elite Motor +appliedenergistics2:facade:0, Cable Facade - Advanced Machine Structure +appliedenergistics2:facade:0, Cable Facade - Dilithium Ore +appliedenergistics2:facade:0, Cable Facade - Copper Ore +appliedenergistics2:facade:0, Cable Facade - Tin Ore +appliedenergistics2:facade:0, Cable Facade - Rutile Ore +appliedenergistics2:facade:0, Cable Facade - Aluminum Ore +appliedenergistics2:facade:0, Cable Facade - Iridium Ore +appliedenergistics2:facade:0, Cable Facade - Copper Block +appliedenergistics2:facade:0, Cable Facade - Tin Block +appliedenergistics2:facade:0, Cable Facade - Steel Block +appliedenergistics2:facade:0, Cable Facade - Titanium Block +appliedenergistics2:facade:0, Cable Facade - Aluminum Block +appliedenergistics2:facade:0, Cable Facade - Iridium Block +appliedenergistics2:facade:0, Cable Facade - Gold Coil +appliedenergistics2:facade:0, Cable Facade - Copper Coil +appliedenergistics2:facade:0, Cable Facade - Titanium Coil +appliedenergistics2:facade:0, Cable Facade - Aluminum Coil +appliedenergistics2:facade:0, Cable Facade - Iridium Coil +appliedenergistics2:facade:0, Cable Facade - Launch Pad +appliedenergistics2:facade:0, Cable Facade - Structure Tower +appliedenergistics2:facade:0, Cable Facade - Liquid Fueled Engine +appliedenergistics2:facade:0, Cable Facade - Advanced Rocket Engine +appliedenergistics2:facade:0, Cable Facade - Liquid Fuel Tank +appliedenergistics2:facade:0, Cable Facade - Moon Turf +appliedenergistics2:facade:0, Cable Facade - Dark Moon Turf +appliedenergistics2:facade:0, Cable Facade - Oxidized Ferric Sand +appliedenergistics2:facade:0, Cable Facade - HeatProof Brick +appliedenergistics2:facade:0, Cable Facade - Wood +appliedenergistics2:facade:0, Cable Facade - Lightwood Leaves +appliedenergistics2:facade:0, Cable Facade - Concrete +appliedenergistics2:facade:0, Cable Facade - Saw Blade Assembly +appliedenergistics2:facade:0, Cable Facade - Geode Block +appliedenergistics2:facade:0, Cable Facade - Vitrified Sand +appliedenergistics2:facade:0, Cable Facade - Charcoal Log +appliedenergistics2:facade:0, Cable Facade - Violet Crystal Block +appliedenergistics2:facade:0, Cable Facade - Blue Crystal Block +appliedenergistics2:facade:0, Cable Facade - Green Crystal Block +appliedenergistics2:facade:0, Cable Facade - Red Crystal Block +appliedenergistics2:facade:0, Cable Facade - Yellow Crystal Block +appliedenergistics2:facade:0, Cable Facade - Orange Crystal Block +appliedenergistics2:facade:0, Cable Facade - Drill +appliedenergistics2:facade:0, Cable Facade - Solar Panel +appliedenergistics2:facade:0, Cable Facade - Gas Intake +appliedenergistics2:facade:0, Cable Facade - Station Light +appliedenergistics2:facade:0, Cable Facade - Lightwood planks +appliedenergistics2:facade:0, Cable Facade - Titanium Aluminide Block +appliedenergistics2:facade:0, Cable Facade - Titanium Iridium Alloy Block +appliedenergistics2:facade:0, Cable Facade - Block of Crystal Quartz +appliedenergistics2:facade:0, Cable Facade - Chiseled Crystal Quartz Block +appliedenergistics2:facade:0, Cable Facade - Pillar Crystal Quartz Block +appliedenergistics2:facade:0, Cable Facade - Certus Quartz Ore +appliedenergistics2:facade:0, Cable Facade - Charged Certus Quartz Ore +appliedenergistics2:facade:0, Cable Facade - Certus Quartz Block +appliedenergistics2:facade:0, Cable Facade - Certus Quartz Pillar +appliedenergistics2:facade:0, Cable Facade - Chiseled Certus Quartz Block +appliedenergistics2:facade:0, Cable Facade - Quartz Glass +appliedenergistics2:facade:0, Cable Facade - Vibrant Quartz Glass +appliedenergistics2:facade:0, Cable Facade - Fluix Block +appliedenergistics2:facade:0, Cable Facade - Sky Stone +appliedenergistics2:facade:0, Cable Facade - Sky Stone Block +appliedenergistics2:facade:0, Cable Facade - Sky Stone Brick +appliedenergistics2:facade:0, Cable Facade - Sky Stone Small Brick +appliedenergistics2:facade:0, Cable Facade - Fission Casing +appliedenergistics2:facade:0, Cable Facade - Fission Core +appliedenergistics2:facade:0, Cable Facade - Fusion Casing +appliedenergistics2:facade:0, Cable Facade - Fusion Core +appliedenergistics2:facade:0, Cable Facade - Neon Light +appliedenergistics2:facade:0, Cable Facade - Helium Light +appliedenergistics2:facade:0, Cable Facade - Argon Light +appliedenergistics2:facade:0, Cable Facade - Krypton Light +appliedenergistics2:facade:0, Cable Facade - Xenon Light +appliedenergistics2:facade:0, Cable Facade - Wet Sand +appliedenergistics2:facade:0, Cable Facade - Electrical Steel Block +appliedenergistics2:facade:0, Cable Facade - Infinity Dust Block +appliedenergistics2:facade:0, Cable Facade - Compressed Infinity Dust Block +appliedenergistics2:facade:0, Cable Facade - Double Compressed Infinity Dust Block +appliedenergistics2:facade:0, Cable Facade - Reinforced Obsidian +appliedenergistics2:facade:0, Cable Facade - Machine Chassis (decoration block) +appliedenergistics2:facade:0, Cable Facade - Blank Machine (decoration block) +appliedenergistics2:facade:0, Cable Facade - Machine Tops (decoration block) +appliedenergistics2:facade:0, Cable Facade - Machine Sides (decoration block) +appliedenergistics2:facade:0, Cable Facade - Machine Backs (decoration block) +appliedenergistics2:facade:0, Cable Facade - Machine with sides (decoration block) +appliedenergistics2:facade:0, Cable Facade - Machine width backs (decoration block) +appliedenergistics2:facade:0, Cable Facade - Blank Soul Machine (decoration block) +appliedenergistics2:facade:0, Cable Facade - Soul Machine Tops (decoration block) +appliedenergistics2:facade:0, Cable Facade - Soul Machine Sides (decoration block) +appliedenergistics2:facade:0, Cable Facade - Soul Machine Backs (decoration block) +appliedenergistics2:facade:0, Cable Facade - Soul Machine with sides (decoration block) +appliedenergistics2:facade:0, Cable Facade - Soul Machine width backs (decoration block) +appliedenergistics2:facade:0, Cable Facade - Red Machine (decoration block) +appliedenergistics2:facade:0, Cable Facade - Broken Spawner (decoration block) +appliedenergistics2:facade:0, Cable Facade - Invisible Block (decoration block) +appliedenergistics2:facade:0, Cable Facade - Alloy Smelter (decoration block) +appliedenergistics2:facade:0, Cable Facade - Item Buffer (decoration block) +appliedenergistics2:facade:0, Cable Facade - Power Buffer (decoration block) +appliedenergistics2:facade:0, Cable Facade - Omni Buffer (decoration block) +appliedenergistics2:facade:0, Cable Facade - Creative Buffer (decoration block) +appliedenergistics2:facade:0, Cable Facade - Crafter (decoration block) +appliedenergistics2:facade:0, Cable Facade - Painting Machine (decoration block) +appliedenergistics2:facade:0, Cable Facade - Power Monitor (decoration block) +appliedenergistics2:facade:0, Cable Facade - SAG Mill (decoration block) +appliedenergistics2:facade:0, Cable Facade - Slice'N'Splice (decoration block) +appliedenergistics2:facade:0, Cable Facade - Stirling Generator (decoration block) +appliedenergistics2:facade:0, Cable Facade - Fluid Tank (decoration block) +appliedenergistics2:facade:0, Cable Facade - Pressurized Fluid Tank (decoration block) +appliedenergistics2:facade:0, Cable Facade - Travel Anchor (decoration block) +appliedenergistics2:facade:0, Cable Facade - Vacuum Chest (decoration block) +appliedenergistics2:facade:0, Cable Facade - Wireless Charger (decoration block) +appliedenergistics2:facade:0, Cable Facade - XP Vacuum (decoration block) +appliedenergistics2:facade:0, Cable Facade - Simple Alloy Smelter (decoration block) +appliedenergistics2:facade:0, Cable Facade - Simple Stirling Generator (decoration block) +appliedenergistics2:facade:0, Cable Facade - Wired Charger (decoration block) +appliedenergistics2:facade:0, Cable Facade - Simple Sagmill (decoration block) +appliedenergistics2:facade:0, Cable Facade - Industrial Insulation +appliedenergistics2:facade:0, Cable Facade - Confusion Charge +appliedenergistics2:facade:0, Cable Facade - Concussion Charge +appliedenergistics2:facade:0, Cable Facade - Ender Charge +appliedenergistics2:facade:0, Cable Facade - Crude Steel Block +appliedenergistics2:facade:0, Cable Facade - Wireless Charging Antenna Extension +appliedenergistics2:facade:0, Cable Facade - Alchemical Coal Block +appliedenergistics2:facade:0, Cable Facade - Mobius Fuel Block +appliedenergistics2:facade:0, Cable Facade - Aeternalis Fuel Block +appliedenergistics2:facade:0, Cable Facade - Dark Matter Block +appliedenergistics2:facade:0, Cable Facade - Red Matter Block +appliedenergistics2:facade:0, Cable Facade - Nova Catalyst +appliedenergistics2:facade:0, Cable Facade - Nova Cataclysm +appliedenergistics2:facade:0, Cable Facade - Block of Aluminum +appliedenergistics2:facade:0, Cable Facade - Block of Aluminum +appliedenergistics2:facade:0, Cable Facade - Block of Aluminum +appliedenergistics2:facade:0, Cable Facade - Block of Aluminum +appliedenergistics2:facade:0, Cable Facade - Block of Aluminum +appliedenergistics2:facade:0, Cable Facade - Block of Aluminum +appliedenergistics2:facade:0, Cable Facade - Block of Aluminum +appliedenergistics2:facade:0, Cable Facade - Andesite +appliedenergistics2:facade:0, Cable Facade - Andesite +appliedenergistics2:facade:0, Cable Facade - Andesite +appliedenergistics2:facade:0, Cable Facade - Andesite +appliedenergistics2:facade:0, Cable Facade - Andesite +appliedenergistics2:facade:0, Cable Facade - Andesite +appliedenergistics2:facade:0, Cable Facade - Andesite +appliedenergistics2:facade:0, Cable Facade - Andesite +appliedenergistics2:facade:0, Cable Facade - Andesite +appliedenergistics2:facade:0, Cable Facade - Andesite +appliedenergistics2:facade:0, Cable Facade - Andesite +appliedenergistics2:facade:0, Cable Facade - Andesite +appliedenergistics2:facade:0, Cable Facade - Andesite +appliedenergistics2:facade:0, Cable Facade - Andesite +appliedenergistics2:facade:0, Cable Facade - Andesite +appliedenergistics2:facade:0, Cable Facade - Andesite +appliedenergistics2:facade:0, Cable Facade - Andesite +appliedenergistics2:facade:0, Cable Facade - Andesite 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Cable Facade - Prismarine +appliedenergistics2:facade:0, Cable Facade - Prismarine +appliedenergistics2:facade:0, Cable Facade - Prismarine +appliedenergistics2:facade:0, Cable Facade - Prismarine +appliedenergistics2:facade:0, Cable Facade - Prismarine +appliedenergistics2:facade:0, Cable Facade - Prismarine +appliedenergistics2:facade:0, Cable Facade - Prismarine +appliedenergistics2:facade:0, Cable Facade - Prismarine +appliedenergistics2:facade:0, Cable Facade - Block of Quartz +appliedenergistics2:facade:0, Cable Facade - Block of Quartz +appliedenergistics2:facade:0, Cable Facade - Block of Quartz +appliedenergistics2:facade:0, Cable Facade - Block of Quartz +appliedenergistics2:facade:0, Cable Facade - Block of Quartz +appliedenergistics2:facade:0, Cable Facade - Block of Quartz +appliedenergistics2:facade:0, Cable Facade - Block of Quartz +appliedenergistics2:facade:0, Cable Facade - Block of Quartz +appliedenergistics2:facade:0, Cable Facade - Block of Quartz 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Redstone +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Block of Redstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable Facade - Sandstone +appliedenergistics2:facade:0, Cable 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Facade - Valentines' Block +appliedenergistics2:facade:0, Cable Facade - Valentines' Block +appliedenergistics2:facade:0, Cable Facade - Valentines' Block +appliedenergistics2:facade:0, Cable Facade - Valentines' Block +appliedenergistics2:facade:0, Cable Facade - Valentines' Block +appliedenergistics2:facade:0, Cable Facade - Valentines' Block +appliedenergistics2:facade:0, Cable Facade - Voidstone +appliedenergistics2:facade:0, Cable Facade - Voidstone +appliedenergistics2:facade:0, Cable Facade - Voidstone +appliedenergistics2:facade:0, Cable Facade - Voidstone +appliedenergistics2:facade:0, Cable Facade - Voidstone +appliedenergistics2:facade:0, Cable Facade - Voidstone +appliedenergistics2:facade:0, Cable Facade - Voidstone +appliedenergistics2:facade:0, Cable Facade - Voidstone +appliedenergistics2:facade:0, Cable Facade - Primal Voidstone +appliedenergistics2:facade:0, Cable Facade - Primal Voidstone +appliedenergistics2:facade:0, Cable Facade - Primal Voidstone +appliedenergistics2:facade:0, Cable Facade - Primal Voidstone +appliedenergistics2:facade:0, Cable Facade - Primal Voidstone +appliedenergistics2:facade:0, Cable Facade - Primal Voidstone +appliedenergistics2:facade:0, Cable Facade - Primal Voidstone +appliedenergistics2:facade:0, Cable Facade - Primal Voidstone +appliedenergistics2:facade:0, Cable Facade - Runed Voidstone +appliedenergistics2:facade:0, Cable Facade - Runed Voidstone +appliedenergistics2:facade:0, Cable Facade - Runed Voidstone +appliedenergistics2:facade:0, Cable Facade - Runed Voidstone +appliedenergistics2:facade:0, Cable Facade - Runed Voidstone +appliedenergistics2:facade:0, Cable Facade - Runed Voidstone +appliedenergistics2:facade:0, Cable Facade - Runed Voidstone +appliedenergistics2:facade:0, Cable Facade - Runed Voidstone +appliedenergistics2:facade:0, Cable Facade - Runed Voidstone +appliedenergistics2:facade:0, Cable Facade - Runed Voidstone +appliedenergistics2:facade:0, Cable Facade - Runed Voidstone +appliedenergistics2:facade:0, Cable Facade - Runed Voidstone +appliedenergistics2:facade:0, Cable Facade - Runed Voidstone +appliedenergistics2:facade:0, Cable Facade - Runed Voidstone +appliedenergistics2:facade:0, Cable Facade - Runed Voidstone +appliedenergistics2:facade:0, Cable Facade - Black Wool +appliedenergistics2:facade:0, Cable Facade - Black Wool +appliedenergistics2:facade:0, Cable Facade - Red Wool +appliedenergistics2:facade:0, Cable Facade - Red Wool +appliedenergistics2:facade:0, Cable Facade - Green Wool +appliedenergistics2:facade:0, Cable Facade - Green Wool +appliedenergistics2:facade:0, Cable Facade - Brown Wool +appliedenergistics2:facade:0, Cable Facade - Brown Wool +appliedenergistics2:facade:0, Cable Facade - Blue Wool +appliedenergistics2:facade:0, Cable Facade - Blue Wool +appliedenergistics2:facade:0, Cable Facade - Purple Wool +appliedenergistics2:facade:0, Cable Facade - Purple Wool +appliedenergistics2:facade:0, Cable Facade - Cyan Wool +appliedenergistics2:facade:0, Cable Facade - Cyan Wool +appliedenergistics2:facade:0, Cable Facade - Light Gray Wool +appliedenergistics2:facade:0, Cable Facade - Light Gray Wool +appliedenergistics2:facade:0, Cable Facade - Gray Wool +appliedenergistics2:facade:0, Cable Facade - Gray Wool +appliedenergistics2:facade:0, Cable Facade - Pink Wool +appliedenergistics2:facade:0, Cable Facade - Pink Wool +appliedenergistics2:facade:0, Cable Facade - Lime Wool +appliedenergistics2:facade:0, Cable Facade - Lime Wool +appliedenergistics2:facade:0, Cable Facade - Yellow Wool +appliedenergistics2:facade:0, Cable Facade - Yellow Wool +appliedenergistics2:facade:0, Cable Facade - Light Blue Wool +appliedenergistics2:facade:0, Cable Facade - Light Blue Wool +appliedenergistics2:facade:0, Cable Facade - Magenta Wool +appliedenergistics2:facade:0, Cable Facade - Magenta Wool +appliedenergistics2:facade:0, Cable Facade - Orange Wool +appliedenergistics2:facade:0, Cable Facade - Orange Wool +appliedenergistics2:facade:0, Cable Facade - Wool +appliedenergistics2:facade:0, Cable Facade - Wool +appliedenergistics2:facade:0, Cable Facade - Grout +appliedenergistics2:facade:0, Cable Facade - Green Slimy Mud +appliedenergistics2:facade:0, Cable Facade - Blue Slimy Mud +appliedenergistics2:facade:0, Cable Facade - Graveyard Soil +appliedenergistics2:facade:0, Cable Facade - Consecrated Soil +appliedenergistics2:facade:0, Cable Facade - Slimy Magma Mud +appliedenergistics2:facade:0, Cable Facade - Congealed Slime Block +appliedenergistics2:facade:0, Cable Facade - Congealed Slime Block +appliedenergistics2:facade:0, Cable Facade - Congealed Slime Block +appliedenergistics2:facade:0, Cable Facade - Congealed Bloodblock +appliedenergistics2:facade:0, Cable Facade - Congealed Slime Block +appliedenergistics2:facade:0, Cable Facade - Cobalt Ore +appliedenergistics2:facade:0, Cable Facade - Ardite Ore +appliedenergistics2:facade:0, Cable Facade - Lavawood +appliedenergistics2:facade:0, Cable Facade - Firewood +appliedenergistics2:facade:0, Cable Facade - Mud Bricks +appliedenergistics2:facade:0, Cable Facade - Block of Cobalt +appliedenergistics2:facade:0, Cable Facade - Block of Ardite +appliedenergistics2:facade:0, Cable Facade - Block of Manyullyn +appliedenergistics2:facade:0, Cable Facade - Block of Knightslime +appliedenergistics2:facade:0, Cable Facade - Block of Pigiron +appliedenergistics2:facade:0, Cable Facade - Silky Block of Jewel +appliedenergistics2:facade:0, Cable Facade - Green Slimy Dirt +appliedenergistics2:facade:0, Cable Facade - Blue Slimy Dirt +appliedenergistics2:facade:0, Cable Facade - Purple Slimy Dirt +appliedenergistics2:facade:0, Cable Facade - Magma Slimy Dirt +appliedenergistics2:facade:0, Cable Facade - Slimy Grass +appliedenergistics2:facade:0, Cable Facade - Green Slimy Grass +appliedenergistics2:facade:0, Cable Facade - Blue Slimy Grass +appliedenergistics2:facade:0, Cable Facade - Purple Slimy Grass +appliedenergistics2:facade:0, Cable Facade - Magma Slimy Grass +appliedenergistics2:facade:0, Cable Facade - Slimy Grass +appliedenergistics2:facade:0, Cable Facade - Green Slimy Grass +appliedenergistics2:facade:0, Cable Facade - Blue Slimy Grass +appliedenergistics2:facade:0, Cable Facade - Purple Slimy Grass +appliedenergistics2:facade:0, Cable Facade - Magma Slimy Grass +appliedenergistics2:facade:0, Cable Facade - Slimy Grass +appliedenergistics2:facade:0, Cable Facade - Green Slimy Grass +appliedenergistics2:facade:0, Cable Facade - Blue Slimy Grass +appliedenergistics2:facade:0, Cable Facade - Purple Slimy Grass +appliedenergistics2:facade:0, Cable Facade - Magma Slimy Grass +appliedenergistics2:facade:0, Cable Facade - Slimy Leaves +appliedenergistics2:facade:0, Cable Facade - Slimy Leaves +appliedenergistics2:facade:0, Cable Facade - Slimy Leaves +appliedenergistics2:facade:0, Cable Facade - Dried Clay +appliedenergistics2:facade:0, Cable Facade - Dried Bricks +appliedenergistics2:facade:0, Cable Facade - Smooth Brownstone +appliedenergistics2:facade:0, Cable Facade - Rough Brownstone +appliedenergistics2:facade:0, Cable Facade - Brownstone Paver +appliedenergistics2:facade:0, Cable Facade - Brownstone Bricks +appliedenergistics2:facade:0, Cable Facade - Cracked Brownstone Bricks +appliedenergistics2:facade:0, Cable Facade - Fancy Brownstone Bricks +appliedenergistics2:facade:0, Cable Facade - Square Brownstone Bricks +appliedenergistics2:facade:0, Cable Facade - Brownstone Road +appliedenergistics2:facade:0, Cable Facade - Brownstone Creeperface +appliedenergistics2:facade:0, Cable Facade - Triangle Brownstone Bricks +appliedenergistics2:facade:0, Cable Facade - Small Brownstone Bricks +appliedenergistics2:facade:0, Cable Facade - Brownstone Tiles +appliedenergistics2:facade:0, Cable Facade - Slime Block +appliedenergistics2:facade:0, Cable Facade - Slime Block +appliedenergistics2:facade:0, Cable Facade - Blood Slime Block +appliedenergistics2:facade:0, Cable Facade - Slime Block +appliedenergistics2:facade:0, Cable Facade - Swamp Oak Leaves +appliedenergistics2:facade:0, Cable Facade - White Cave Crystal +appliedenergistics2:facade:0, Cable Facade - Ender Biotite Ore +appliedenergistics2:facade:0, Cable Facade - Block of Biotite +appliedenergistics2:facade:0, Cable Facade - Chiseled Biotite Block +appliedenergistics2:facade:0, Cable Facade - Pillar Biotite Block +appliedenergistics2:facade:0, Cable Facade - Basalt +appliedenergistics2:facade:0, Cable Facade - Marble +appliedenergistics2:facade:0, Cable Facade - Limestone +appliedenergistics2:facade:0, Cable Facade - Jasper +appliedenergistics2:facade:0, Cable Facade - Slate +appliedenergistics2:facade:0, Cable Facade - Brimstone +appliedenergistics2:facade:0, Cable Facade - Brimstone Bricks +appliedenergistics2:facade:0, Cable Facade - Elder Prismarine +appliedenergistics2:facade:0, Cable Facade - Elder Sea Lantern +appliedenergistics2:facade:0, Cable Facade - Glowcelium +appliedenergistics2:facade:0, Cable Facade - Glowshroom +appliedenergistics2:facade:0, Cable Facade - Spruce Bookshelf +appliedenergistics2:facade:0, Cable Facade - Lit Redstone Lamp +appliedenergistics2:facade:0, Cable Facade - Blaze Lantern +appliedenergistics2:facade:0, Cable Facade - Polished Sandstone +appliedenergistics2:facade:0, Cable Facade - Polished Stone +appliedenergistics2:facade:0, Cable Facade - White Stained Planks +appliedenergistics2:facade:0, Cable Facade - Terracotta Shingles +appliedenergistics2:facade:0, Cable Facade - White Terracotta Shingles +appliedenergistics2:facade:0, Cable Facade - Oak Bark +appliedenergistics2:facade:0, Cable Facade - Sturdy Stone +appliedenergistics2:facade:0, Cable Facade - Iron Plate +appliedenergistics2:facade:0, Cable Facade - Sandy Bricks +appliedenergistics2:facade:0, Cable Facade - Thatch +appliedenergistics2:facade:0, Cable Facade - Charred Nether Brick +appliedenergistics2:facade:0, Cable Facade - Granite Bricks +appliedenergistics2:facade:0, Cable Facade - Chiseled Granite Bricks +appliedenergistics2:facade:0, Cable Facade - Midori Block +appliedenergistics2:facade:0, Cable Facade - Midori Pillar +appliedenergistics2:facade:0, Cable Facade - Magma Bricks +appliedenergistics2:facade:0, Cable Facade - Vertical Oak Wood Planks +appliedenergistics2:facade:0, Cable Facade - Vertical White Stained Planks +appliedenergistics2:facade:0, Cable Facade - Duskbound Block +appliedenergistics2:facade:0, Cable Facade - Duskbound Lantern +appliedenergistics2:facade:0, Cable Facade - Granite Pavement +appliedenergistics2:facade:0, Cable Facade - Sugar Cane Block +appliedenergistics2:facade:0, Cable Facade - Snow Bricks +appliedenergistics2:facade:0, Cable Facade - Carved Oak Wood +appliedenergistics2:facade:0, Cable Facade - Soul Sandstone +appliedenergistics2:facade:0, Cable Facade - Turf Block +appliedenergistics2:facade:0, Cable Facade - Netherwrought Stone +appliedenergistics2:facade:0, Cable Facade - White Quilted Wool +appliedenergistics2:facade:0, Cable Facade - Sugar Block +appliedenergistics2:facade:0, Cable Facade - Red Slime Block +appliedenergistics2:facade:0, Cable Facade - Gravisand +appliedenergistics2:facade:0, Cable Facade - Orange Matter Block +appliedenergistics2:facade:0, Cable Facade - Yellow Matter Block +appliedenergistics2:facade:0, Cable Facade - Green Matter Block +appliedenergistics2:facade:0, Cable Facade - Blue Matter Block +appliedenergistics2:facade:0, Cable Facade - Rainbow Matter Block +appliedenergistics2:facade:0, Cable Facade - Livingrock +appliedenergistics2:facade:0, Cable Facade - Livingrock Brick +appliedenergistics2:facade:0, Cable Facade - Mossy Livingrock Brick +appliedenergistics2:facade:0, Cable Facade - Cracked Livingrock Brick +appliedenergistics2:facade:0, Cable Facade - Chiseled Livingrock Brick +appliedenergistics2:facade:0, Cable Facade - Livingwood +appliedenergistics2:facade:0, Cable Facade - Livingwood Planks +appliedenergistics2:facade:0, Cable Facade - Mossy Livingwood Planks +appliedenergistics2:facade:0, Cable Facade - Framed Livingwood +appliedenergistics2:facade:0, Cable Facade - Pattern Framed Livingwood +appliedenergistics2:facade:0, Cable Facade - Glimmering Livingwood +appliedenergistics2:facade:0, Cable Facade - Force Relay +appliedenergistics2:facade:0, Cable Facade - Alchemy Catalyst +appliedenergistics2:facade:0, Cable Facade - Block of Manasteel +appliedenergistics2:facade:0, Cable Facade - Block of Terrasteel +appliedenergistics2:facade:0, Cable Facade - Block of Elementium +appliedenergistics2:facade:0, Cable Facade - Block of Mana Diamond +appliedenergistics2:facade:0, Cable Facade - Block of Dragonstone +appliedenergistics2:facade:0, Cable Facade - Dreamwood +appliedenergistics2:facade:0, Cable Facade - Dreamwood Planks +appliedenergistics2:facade:0, Cable Facade - Mossy Dreamwood Planks +appliedenergistics2:facade:0, Cable Facade - Framed Dreamwood +appliedenergistics2:facade:0, Cable Facade - Pattern Framed Dreamwood +appliedenergistics2:facade:0, Cable Facade - Glimmering Dreamwood +appliedenergistics2:facade:0, Cable Facade - Conjuration Catalyst +appliedenergistics2:facade:0, Cable Facade - Azulejo +appliedenergistics2:facade:0, Cable Facade - Azulejo +appliedenergistics2:facade:0, Cable Facade - Azulejo +appliedenergistics2:facade:0, Cable Facade - Azulejo +appliedenergistics2:facade:0, Cable Facade - Azulejo +appliedenergistics2:facade:0, Cable Facade - Azulejo +appliedenergistics2:facade:0, Cable Facade - Azulejo +appliedenergistics2:facade:0, Cable Facade - Azulejo +appliedenergistics2:facade:0, Cable Facade - Azulejo +appliedenergistics2:facade:0, Cable Facade - Azulejo +appliedenergistics2:facade:0, Cable Facade - Azulejo +appliedenergistics2:facade:0, Cable Facade - Azulejo +appliedenergistics2:facade:0, Cable Facade - Azulejo +appliedenergistics2:facade:0, Cable Facade - Azulejo +appliedenergistics2:facade:0, Cable Facade - Azulejo +appliedenergistics2:facade:0, Cable Facade - Azulejo +appliedenergistics2:facade:0, Cable Facade - Enchanted Soil +appliedenergistics2:facade:0, Cable Facade - White Petal Block +appliedenergistics2:facade:0, Cable Facade - Orange Petal Block +appliedenergistics2:facade:0, Cable Facade - Magenta Petal Block +appliedenergistics2:facade:0, Cable Facade - Light Blue Petal Block +appliedenergistics2:facade:0, Cable Facade - Yellow Petal Block +appliedenergistics2:facade:0, Cable Facade - Lime Petal Block +appliedenergistics2:facade:0, Cable Facade - Pink Petal Block +appliedenergistics2:facade:0, Cable Facade - Gray Petal Block +appliedenergistics2:facade:0, Cable Facade - Light Gray Petal Block +appliedenergistics2:facade:0, Cable Facade - Cyan Petal Block +appliedenergistics2:facade:0, Cable Facade - Purple Petal Block +appliedenergistics2:facade:0, Cable Facade - Blue Petal Block +appliedenergistics2:facade:0, Cable Facade - Brown Petal Block +appliedenergistics2:facade:0, Cable Facade - Green Petal Block +appliedenergistics2:facade:0, Cable Facade - Red Petal Block +appliedenergistics2:facade:0, Cable Facade - Black Petal Block +appliedenergistics2:facade:0, Cable Facade - Blaze Mesh +appliedenergistics2:facade:0, Cable Facade - Living Root +appliedenergistics2:facade:0, Cable Facade - Fel Pumpkin +appliedenergistics2:facade:0, Cable Facade - Manastorm Charge +appliedenergistics2:facade:0, Cable Facade - Shimmerrock +appliedenergistics2:facade:0, Cable Facade - Shimmerwood Planks +appliedenergistics2:facade:0, Cable Facade - Dry Grass +appliedenergistics2:facade:0, Cable Facade - Golden Grass +appliedenergistics2:facade:0, Cable Facade - Vivid Grass +appliedenergistics2:facade:0, Cable Facade - Scorched Grass +appliedenergistics2:facade:0, Cable Facade - Infused Grass +appliedenergistics2:facade:0, Cable Facade - Mutated Grass +appliedenergistics2:facade:0, Cable Facade - Block of Smokey Quartz +appliedenergistics2:facade:0, Cable Facade - Chiseled Smokey Quartz Block +appliedenergistics2:facade:0, Cable Facade - Pillar Smokey Quartz Block +appliedenergistics2:facade:0, Cable Facade - Block of Mana Quartz +appliedenergistics2:facade:0, Cable Facade - Chiseled Mana Quartz Block +appliedenergistics2:facade:0, Cable Facade - Pillar Mana Quartz Block +appliedenergistics2:facade:0, Cable Facade - Block of Blaze Quartz +appliedenergistics2:facade:0, Cable Facade - Chiseled Blaze Quartz Block +appliedenergistics2:facade:0, Cable Facade - Pillar Blaze Quartz Block +appliedenergistics2:facade:0, Cable Facade - Block of Lavender Quartz +appliedenergistics2:facade:0, Cable Facade - Chiseled Lavender Quartz Block +appliedenergistics2:facade:0, Cable Facade - Pillar Lavender Quartz Block +appliedenergistics2:facade:0, Cable Facade - Block of Redquartz +appliedenergistics2:facade:0, Cable Facade - Chiseled Redquartz Block +appliedenergistics2:facade:0, Cable Facade - Pillar Redquartz Block +appliedenergistics2:facade:0, Cable Facade - Block of Elven Quartz +appliedenergistics2:facade:0, Cable Facade - Chiseled Elven Quartz Block +appliedenergistics2:facade:0, Cable Facade - Pillar Elven Quartz Block +appliedenergistics2:facade:0, Cable Facade - Block of Sunny Quartz +appliedenergistics2:facade:0, Cable Facade - Chiseled Sunny Quartz Block +appliedenergistics2:facade:0, Cable Facade - Pillar Sunny Quartz Block +appliedenergistics2:facade:0, Cable Facade - Metamorphic Forest Stone +appliedenergistics2:facade:0, Cable Facade - Metamorphic Plains Stone +appliedenergistics2:facade:0, Cable Facade - Metamorphic Mountain Stone +appliedenergistics2:facade:0, Cable Facade - Metamorphic Fungal Stone +appliedenergistics2:facade:0, Cable Facade - Metamorphic Swamp Stone +appliedenergistics2:facade:0, Cable Facade - Metamorphic Desert Stone +appliedenergistics2:facade:0, Cable Facade - Metamorphic Taiga Stone +appliedenergistics2:facade:0, Cable Facade - Metamorphic Mesa Stone +appliedenergistics2:facade:0, Cable Facade - Metamorphic Forest Cobblestone +appliedenergistics2:facade:0, Cable Facade - Metamorphic Plains Cobblestone +appliedenergistics2:facade:0, Cable Facade - Metamorphic Mountain Cobblestone +appliedenergistics2:facade:0, Cable Facade - Metamorphic Fungal Cobblestone +appliedenergistics2:facade:0, Cable Facade - Metamorphic Swamp Cobblestone +appliedenergistics2:facade:0, Cable Facade - Metamorphic Desert Cobblestone +appliedenergistics2:facade:0, Cable Facade - Metamorphic Taiga Cobblestone +appliedenergistics2:facade:0, Cable Facade - Metamorphic Mesa Cobblestone +appliedenergistics2:facade:0, Cable Facade - Metamorphic Forest Stone Bricks +appliedenergistics2:facade:0, Cable Facade - Metamorphic Plains Stone Bricks +appliedenergistics2:facade:0, Cable Facade - Metamorphic Mountain Stone Bricks +appliedenergistics2:facade:0, Cable Facade - Metamorphic Fungal Stone Bricks +appliedenergistics2:facade:0, Cable Facade - Metamorphic Swamp Stone Bricks +appliedenergistics2:facade:0, Cable Facade - Metamorphic Desert Stone Bricks +appliedenergistics2:facade:0, Cable Facade - Metamorphic Taiga Stone Bricks +appliedenergistics2:facade:0, Cable Facade - Metamorphic Mesa Stone Bricks +appliedenergistics2:facade:0, Cable Facade - Chiseled Metamorphic Forest Stone Brick +appliedenergistics2:facade:0, Cable Facade - Chiseled Metamorphic Plains Stone Brick +appliedenergistics2:facade:0, Cable Facade - Chiseled Metamorphic Mountain Stone Brick +appliedenergistics2:facade:0, Cable Facade - Chiseled Metamorphic Fungal Stone Brick +appliedenergistics2:facade:0, Cable Facade - Chiseled Metamorphic Swamp Stone Brick +appliedenergistics2:facade:0, Cable Facade - Chiseled Metamorphic Desert Stone Brick +appliedenergistics2:facade:0, Cable Facade - Chiseled Metamorphic Taiga Stone Brick +appliedenergistics2:facade:0, Cable Facade - Chiseled Metamorphic Mesa Stone Brick +appliedenergistics2:facade:0, Cable Facade - White Portuguese Pavement +appliedenergistics2:facade:0, Cable Facade - Black Portuguese Pavement +appliedenergistics2:facade:0, Cable Facade - Blue Portuguese Pavement +appliedenergistics2:facade:0, Cable Facade - Red Portuguese Pavement +appliedenergistics2:facade:0, Cable Facade - Yellow Portuguese Pavement +appliedenergistics2:facade:0, Cable Facade - Green Portuguese Pavement +appliedenergistics2:facade:0, Cable Facade - Dense Construction Block +appliedenergistics2:facade:0, Cable Facade - Osmium Block +appliedenergistics2:facade:0, Cable Facade - Bronze Block +appliedenergistics2:facade:0, Cable Facade - Refined Obsidian +appliedenergistics2:facade:0, Cable Facade - Charcoal Block +appliedenergistics2:facade:0, Cable Facade - Refined Glowstone +appliedenergistics2:facade:0, Cable Facade - Steel Block +appliedenergistics2:facade:0, Cable Facade - Teleporter Frame +appliedenergistics2:facade:0, Cable Facade - Steel Casing +appliedenergistics2:facade:0, Cable Facade - Dynamic Tank +appliedenergistics2:facade:0, Cable Facade - Structural Glass +appliedenergistics2:facade:0, Cable Facade - Dynamic Valve +appliedenergistics2:facade:0, Cable Facade - Copper Block +appliedenergistics2:facade:0, Cable Facade - Tin Block +appliedenergistics2:facade:0, Cable Facade - Thermal Evaporation Controller +appliedenergistics2:facade:0, Cable Facade - Thermal Evaporation Valve +appliedenergistics2:facade:0, Cable Facade - Osmium Ore +appliedenergistics2:facade:0, Cable Facade - Copper Ore +appliedenergistics2:facade:0, Cable Facade - Tin Ore +appliedenergistics2:facade:0, Cable Facade - Obsidian TNT +appliedenergistics2:facade:0, Cable Facade - §8Black Plastic Block +appliedenergistics2:facade:0, Cable Facade - §cRed Plastic Block +appliedenergistics2:facade:0, Cable Facade - §2Green Plastic Block +appliedenergistics2:facade:0, Cable Facade - §6Brown Plastic Block +appliedenergistics2:facade:0, Cable Facade - §1Blue Plastic Block +appliedenergistics2:facade:0, Cable Facade - §5Purple Plastic Block +appliedenergistics2:facade:0, Cable Facade - §3Cyan Plastic Block +appliedenergistics2:facade:0, Cable Facade - §7Light Grey Plastic Block +appliedenergistics2:facade:0, Cable Facade - §8Grey Plastic Block +appliedenergistics2:facade:0, Cable Facade - §dPink Plastic Block +appliedenergistics2:facade:0, Cable Facade - §aLime Plastic Block +appliedenergistics2:facade:0, Cable Facade - §eYellow Plastic Block +appliedenergistics2:facade:0, Cable Facade - §9Light Blue Plastic Block +appliedenergistics2:facade:0, Cable Facade - §dMagenta Plastic Block +appliedenergistics2:facade:0, Cable Facade - §6Orange Plastic Block +appliedenergistics2:facade:0, Cable Facade - §fWhite Plastic Block +appliedenergistics2:facade:0, Cable Facade - §8Black Slick Plastic Block +appliedenergistics2:facade:0, Cable Facade - §cRed Slick Plastic Block +appliedenergistics2:facade:0, Cable Facade - §2Green Slick Plastic Block +appliedenergistics2:facade:0, Cable Facade - §6Brown Slick Plastic Block +appliedenergistics2:facade:0, Cable Facade - §1Blue Slick Plastic Block +appliedenergistics2:facade:0, Cable Facade - §5Purple Slick Plastic Block +appliedenergistics2:facade:0, Cable Facade - §3Cyan Slick Plastic Block +appliedenergistics2:facade:0, Cable Facade - §7Light Grey Slick Plastic Block +appliedenergistics2:facade:0, Cable Facade - §8Grey Slick Plastic Block +appliedenergistics2:facade:0, Cable Facade - §dPink Slick Plastic Block +appliedenergistics2:facade:0, Cable Facade - §aLime Slick Plastic Block +appliedenergistics2:facade:0, Cable Facade - §eYellow Slick Plastic Block +appliedenergistics2:facade:0, Cable Facade - §9Light Blue Slick Plastic Block +appliedenergistics2:facade:0, Cable Facade - §dMagenta Slick Plastic Block +appliedenergistics2:facade:0, Cable Facade - §6Orange Slick Plastic Block +appliedenergistics2:facade:0, Cable Facade - §fWhite Slick Plastic Block +appliedenergistics2:facade:0, Cable Facade - §8Black Plastic Glow Block +appliedenergistics2:facade:0, Cable Facade - §cRed Plastic Glow Block +appliedenergistics2:facade:0, Cable Facade - §2Green Plastic Glow Block +appliedenergistics2:facade:0, Cable Facade - §6Brown Plastic Glow Block +appliedenergistics2:facade:0, Cable Facade - §1Blue Plastic Glow Block +appliedenergistics2:facade:0, Cable Facade - §5Purple Plastic Glow Block +appliedenergistics2:facade:0, Cable Facade - §3Cyan Plastic Glow Block +appliedenergistics2:facade:0, Cable Facade - §7Light Grey Plastic Glow Block +appliedenergistics2:facade:0, Cable Facade - §8Grey Plastic Glow Block +appliedenergistics2:facade:0, Cable Facade - §dPink Plastic Glow Block +appliedenergistics2:facade:0, Cable Facade - §aLime Plastic Glow Block +appliedenergistics2:facade:0, Cable Facade - §eYellow Plastic Glow Block +appliedenergistics2:facade:0, Cable Facade - §9Light Blue Plastic Glow Block +appliedenergistics2:facade:0, Cable Facade - §dMagenta Plastic Glow Block +appliedenergistics2:facade:0, Cable Facade - §6Orange Plastic Glow Block +appliedenergistics2:facade:0, Cable Facade - §fWhite Plastic Glow Block +appliedenergistics2:facade:0, Cable Facade - §8Black Reinforced Plastic Block +appliedenergistics2:facade:0, Cable Facade - §cRed Reinforced Plastic Block +appliedenergistics2:facade:0, Cable Facade - §2Green Reinforced Plastic Block +appliedenergistics2:facade:0, Cable Facade - §6Brown Reinforced Plastic Block +appliedenergistics2:facade:0, Cable Facade - §1Blue Reinforced Plastic Block +appliedenergistics2:facade:0, Cable Facade - §5Purple Reinforced Plastic Block +appliedenergistics2:facade:0, Cable Facade - §3Cyan Reinforced Plastic Block +appliedenergistics2:facade:0, Cable Facade - §7Light Grey Reinforced Plastic Block +appliedenergistics2:facade:0, Cable Facade - §8Grey Reinforced Plastic Block +appliedenergistics2:facade:0, Cable Facade - §dPink Reinforced Plastic Block +appliedenergistics2:facade:0, Cable Facade - §aLime Reinforced Plastic Block +appliedenergistics2:facade:0, Cable Facade - §eYellow Reinforced Plastic Block +appliedenergistics2:facade:0, Cable Facade - §9Light Blue Reinforced Plastic Block +appliedenergistics2:facade:0, Cable Facade - §dMagenta Reinforced Plastic Block +appliedenergistics2:facade:0, Cable Facade - §6Orange Reinforced Plastic Block +appliedenergistics2:facade:0, Cable Facade - §fWhite Reinforced Plastic Block +appliedenergistics2:facade:0, Cable Facade - §8Black Plastic Road +appliedenergistics2:facade:0, Cable Facade - §cRed Plastic Road +appliedenergistics2:facade:0, Cable Facade - §2Green Plastic Road +appliedenergistics2:facade:0, Cable Facade - §6Brown Plastic Road +appliedenergistics2:facade:0, Cable Facade - §1Blue Plastic Road +appliedenergistics2:facade:0, Cable Facade - §5Purple Plastic Road +appliedenergistics2:facade:0, Cable Facade - §3Cyan Plastic Road +appliedenergistics2:facade:0, Cable Facade - §7Light Grey Plastic Road +appliedenergistics2:facade:0, Cable Facade - §8Grey Plastic Road +appliedenergistics2:facade:0, Cable Facade - §dPink Plastic Road +appliedenergistics2:facade:0, Cable Facade - §aLime Plastic Road +appliedenergistics2:facade:0, Cable Facade - §eYellow Plastic Road +appliedenergistics2:facade:0, Cable Facade - §9Light Blue Plastic Road +appliedenergistics2:facade:0, Cable Facade - §dMagenta Plastic Road +appliedenergistics2:facade:0, Cable Facade - §6Orange Plastic Road +appliedenergistics2:facade:0, Cable Facade - §fWhite Plastic Road +appliedenergistics2:facade:0, Cable Facade - Salt Block +appliedenergistics2:facade:0, Cable Facade - Asphalt +appliedenergistics2:facade:0, Cable Facade - Car Workshop Part +appliedenergistics2:facade:0, Cable Facade - Solid Compact Machine Wall +appliedenergistics2:facade:0, Cable Facade - Compact Machine Wall +appliedenergistics2:facade:0, Cable Facade - Machine Frame +appliedenergistics2:facade:0, Cable Facade - Machine Base +appliedenergistics2:facade:0, Cable Facade - Dimensional Shard Ore +appliedenergistics2:facade:0, Cable Facade - Dimensional Shard Ore +appliedenergistics2:facade:0, Cable Facade - Dimensional Shard Ore +appliedenergistics2:facade:0, Cable Facade - Destination Analyzer +appliedenergistics2:facade:0, Cable Facade - Matter Booster +appliedenergistics2:facade:0, Cable Facade - Space Chamber Corner Block +appliedenergistics2:facade:0, Cable Facade - Support Block +appliedenergistics2:facade:0, Cable Facade - Shield Template +appliedenergistics2:facade:0, Cable Facade - Shield Template +appliedenergistics2:facade:0, Cable Facade - Shield Template +appliedenergistics2:facade:0, Cable Facade - Shield Template +appliedenergistics2:facade:0, Cable Facade - Dense Glass +appliedenergistics2:facade:0, Cable Facade - Dense Obsidian +appliedenergistics2:facade:0, Cable Facade - Poisoned Dirt +appliedenergistics2:facade:0, Cable Facade - Resonating Machine Frame +appliedenergistics2:facade:0, Cable Facade - Resonating Plate Block +appliedenergistics2:facade:0, Cable Facade - Resonating Ore +appliedenergistics2:facade:0, Cable Facade - Resonating Ore +appliedenergistics2:facade:0, Cable Facade - Resonating Ore +appliedenergistics2:facade:0, Cable Facade - Radiation Sensor +appliedenergistics2:facade:0, Cable Facade - Block of Black Iron +appliedenergistics2:facade:0, Cable Facade - Block of Luminessence +appliedenergistics2:facade:0, Cable Facade - Block of Nether Stars +appliedenergistics2:facade:0, Cable Facade - Block of Crystaltine +appliedenergistics2:facade:0, Cable Facade - Block of The Ultimate +appliedenergistics2:facade:0, Cable Facade - Block of Ender +appliedenergistics2:facade:0, Cable Facade - Block of Ender Stars +appliedenergistics2:facade:0, Cable Facade - Block of Enhanced Ender +appliedenergistics2:facade:0, Cable Facade - Black Iron Frame +appliedenergistics2:facade:0, Cable Facade - Black Iron Lamp +appliedenergistics2:facade:0, Cable Facade - Black Iron Lamp +appliedenergistics2:facade:0, Cable Facade - Block of Black Iron +appliedenergistics2:facade:0, Cable Facade - Block of Black Iron +appliedenergistics2:facade:0, Cable Facade - Block of Black Iron +appliedenergistics2:facade:0, Cable Facade - Block of Black Iron +appliedenergistics2:facade:0, Cable Facade - Block of Black Iron +appliedenergistics2:facade:0, Cable Facade - Block of Black Iron +appliedenergistics2:facade:0, Cable Facade - Crafting Table +appliedenergistics2:facade:0, Cable Facade - Yellorite Ore +appliedenergistics2:facade:0, Cable Facade - Anglesite Ore +appliedenergistics2:facade:0, Cable Facade - Benitoite Ore +appliedenergistics2:facade:0, Cable Facade - Yellorium Block +appliedenergistics2:facade:0, Cable Facade - Cyanite Block +appliedenergistics2:facade:0, Cable Facade - Graphite Block +appliedenergistics2:facade:0, Cable Facade - Blutonium Block +appliedenergistics2:facade:0, Cable Facade - Ludicrite Block +appliedenergistics2:facade:0, Cable Facade - Steel Block +appliedenergistics2:facade:0, Cable Facade - Flux Block +appliedenergistics2:facade:0, Cable Facade - Inflatable Castle +appliedenergistics2:facade:0, Cable Facade - Inflatable Castle +appliedenergistics2:facade:0, Cable Facade - Inflatable Castle +appliedenergistics2:facade:0, Cable Facade - Inflatable Castle +appliedenergistics2:facade:0, Cable Facade - Inflatable Castle +appliedenergistics2:facade:0, Cable Facade - Inflatable Castle +appliedenergistics2:facade:0, Cable Facade - Inflatable Castle +appliedenergistics2:facade:0, Cable Facade - Inflatable Castle +appliedenergistics2:facade:0, Cable Facade - Inflatable Castle +appliedenergistics2:facade:0, Cable Facade - Inflatable Castle +appliedenergistics2:facade:0, Cable Facade - Inflatable Castle +appliedenergistics2:facade:0, Cable Facade - Inflatable Castle +appliedenergistics2:facade:0, Cable Facade - Inflatable Castle +appliedenergistics2:facade:0, Cable Facade - Inflatable Castle +appliedenergistics2:facade:0, Cable Facade - Inflatable Castle +appliedenergistics2:facade:0, Cable Facade - Inflatable Castle +appliedenergistics2:facade:0, Cable Facade - Copper Ore +appliedenergistics2:facade:0, Cable Facade - Bauxite Ore +appliedenergistics2:facade:0, Cable Facade - Lead Ore +appliedenergistics2:facade:0, Cable Facade - Silver Ore +appliedenergistics2:facade:0, Cable Facade - Nickel Ore +appliedenergistics2:facade:0, Cable Facade - Uranium Ore +appliedenergistics2:facade:0, Cable Facade - Block of Copper +appliedenergistics2:facade:0, Cable Facade - Block of Aluminium +appliedenergistics2:facade:0, Cable Facade - Block of Lead +appliedenergistics2:facade:0, Cable Facade - Block of Silver +appliedenergistics2:facade:0, Cable Facade - Block of Nickel +appliedenergistics2:facade:0, Cable Facade - Block of Uranium +appliedenergistics2:facade:0, Cable Facade - Block of Constantan +appliedenergistics2:facade:0, Cable Facade - Block of Electrum +appliedenergistics2:facade:0, Cable Facade - Block of Steel +appliedenergistics2:facade:0, Cable Facade - Coke Brick +appliedenergistics2:facade:0, Cable Facade - Blast Brick +appliedenergistics2:facade:0, Cable Facade - Reinforced Blast Brick +appliedenergistics2:facade:0, Cable Facade - Block of Coal Coke +appliedenergistics2:facade:0, Cable Facade - Hempcrete +appliedenergistics2:facade:0, Cable Facade - Concrete +appliedenergistics2:facade:0, Cable Facade - Concrete Tile +appliedenergistics2:facade:0, Cable Facade - Leaded Concrete +appliedenergistics2:facade:0, Cable Facade - Insulating Glass +appliedenergistics2:facade:0, Cable Facade - Kiln Brick +appliedenergistics2:facade:0, Cable Facade - Treated Wood Planks +appliedenergistics2:facade:0, Cable Facade - Treated Wood Planks +appliedenergistics2:facade:0, Cable Facade - Treated Wood Planks +appliedenergistics2:facade:0, Cable Facade - Copper Sheetmetal +appliedenergistics2:facade:0, Cable Facade - Aluminium Sheetmetal +appliedenergistics2:facade:0, Cable Facade - Lead Sheetmetal +appliedenergistics2:facade:0, Cable Facade - Silver Sheetmetal +appliedenergistics2:facade:0, Cable Facade - Nickel Sheetmetal +appliedenergistics2:facade:0, Cable Facade - Uranium Sheetmetal +appliedenergistics2:facade:0, Cable Facade - Constantan Sheetmetal +appliedenergistics2:facade:0, Cable Facade - Electrum Sheetmetal +appliedenergistics2:facade:0, Cable Facade - Steel Sheetmetal +appliedenergistics2:facade:0, Cable Facade - Iron Sheetmetal +appliedenergistics2:facade:0, Cable Facade - Gold Sheetmetal +appliedenergistics2:facade:0, Cable Facade - Copper Coil Block +appliedenergistics2:facade:0, Cable Facade - Electrum Coil Block +appliedenergistics2:facade:0, Cable Facade - High-Voltage Coil Block +appliedenergistics2:facade:0, Cable Facade - Redstone Engineering Block +appliedenergistics2:facade:0, Cable Facade - Light Engineering Block +appliedenergistics2:facade:0, Cable Facade - Heavy Engineering Block +appliedenergistics2:facade:0, Cable Facade - Generator Block +appliedenergistics2:facade:0, Cable Facade - Radiator Block +appliedenergistics2:facade:0, Cable Facade - Asphalt Concrete +appliedenergistics2:facade:0, Cable Facade - Reinforced Coke Brick +appliedenergistics2:facade:0, Cable Facade - Physical Hazard +appliedenergistics2:facade:0, Cable Facade - Housekeeping and Aisle Hazard +appliedenergistics2:facade:0, Cable Facade - Traffic and Caution Hazard +appliedenergistics2:facade:0, Cable Facade - Defective Machinery Hazard +appliedenergistics2:facade:0, Cable Facade - Fire Prevention Hazard +appliedenergistics2:facade:0, Cable Facade - Radiation Hazard +appliedenergistics2:facade:0, Cable Facade - Safety and First Aid Hazard +appliedenergistics2:facade:0, Cable Facade - Concrete +appliedenergistics2:facade:0, Cable Facade - Block of Steel +appliedenergistics2:facade:0, Cable Facade - Rail Frame +appliedenergistics2:facade:0, Cable Facade - Logistics Block Frame +appliedenergistics2:facade:0, Cable Facade - Logistics MJ Power Provider +appliedenergistics2:facade:0, Cable Facade - §eBlock of Inferium Essence +appliedenergistics2:facade:0, Cable Facade - §aBlock of Prudentium Essence +appliedenergistics2:facade:0, Cable Facade - §6Block of Intermedium Essence +appliedenergistics2:facade:0, Cable Facade - §bBlock of Superium Essence +appliedenergistics2:facade:0, Cable Facade - §cBlock of Supremium Essence +appliedenergistics2:facade:0, Cable Facade - Block of Prosperity +appliedenergistics2:facade:0, Cable Facade - Block of Base Essence +appliedenergistics2:facade:0, Cable Facade - §eBlock of Inferium +appliedenergistics2:facade:0, Cable Facade - §aBlock of Prudentium +appliedenergistics2:facade:0, Cable Facade - §6Block of Intermedium +appliedenergistics2:facade:0, Cable Facade - §bBlock of Superium +appliedenergistics2:facade:0, Cable Facade - §cBlock of Supremium +appliedenergistics2:facade:0, Cable Facade - §dBlock of Soulium +appliedenergistics2:facade:0, Cable Facade - §eBlock of Inferium Coal +appliedenergistics2:facade:0, Cable Facade - §aBlock of Prudentium Coal +appliedenergistics2:facade:0, Cable Facade - §6Block of Intermedium Coal +appliedenergistics2:facade:0, Cable Facade - §bBlock of Superium Coal +appliedenergistics2:facade:0, Cable Facade - §cBlock of Supremium Coal +appliedenergistics2:facade:0, Cable Facade - Soulstone +appliedenergistics2:facade:0, Cable Facade - Cobbled Soulstone +appliedenergistics2:facade:0, Cable Facade - Polished Soulstone +appliedenergistics2:facade:0, Cable Facade - Soulstone Bricks +appliedenergistics2:facade:0, Cable Facade - Cracked Soulstone Bricks +appliedenergistics2:facade:0, Cable Facade - Chiseled Soulstone +appliedenergistics2:facade:0, Cable Facade - Soulstone Slab Block +appliedenergistics2:facade:0, Cable Facade - Prosperity Ore +appliedenergistics2:facade:0, Cable Facade - Nether Prosperity Ore +appliedenergistics2:facade:0, Cable Facade - End Prosperity Ore +appliedenergistics2:facade:0, Cable Facade - §eInferium Ore +appliedenergistics2:facade:0, Cable Facade - §eNether Inferium Ore +appliedenergistics2:facade:0, Cable Facade - §eEnd Inferium Ore +appliedenergistics2:facade:0, Cable Facade - §eGrowth Accelerator +appliedenergistics2:facade:0, Cable Facade - Mystical Machine Frame +appliedenergistics2:facade:0, Cable Facade - Glowstone Lamp +appliedenergistics2:facade:0, Cable Facade - Witherproof Block +appliedenergistics2:facade:0, Cable Facade - §5Block of Insanium Essence +appliedenergistics2:facade:0, Cable Facade - §5Block of Insanium +appliedenergistics2:facade:0, Cable Facade - §5Block of Insanium Coal +appliedenergistics2:facade:0, Cable Facade - Nether Star Crux +appliedenergistics2:facade:0, Cable Facade - Dragon Egg Crux +appliedenergistics2:facade:0, Cable Facade - Awakened Draconium Crux +appliedenergistics2:facade:0, Cable Facade - Neutronium Crux +appliedenergistics2:facade:0, Cable Facade - tile.orbis.orbis_floor.name +appliedenergistics2:facade:0, Cable Facade - tile.fake_ice.name +appliedenergistics2:facade:0, Cable Facade - Dimensional Blank Block +appliedenergistics2:facade:0, Cable Facade - Dimensional Block +appliedenergistics2:facade:0, Cable Facade - Dimensional Cross 2 Block +appliedenergistics2:facade:0, Cable Facade - Dimensional Cross Block +appliedenergistics2:facade:0, Cable Facade - Dimensional Pattern 1 Block +appliedenergistics2:facade:0, Cable Facade - Dimensional Pattern 2 Block +appliedenergistics2:facade:0, Cable Facade - Dimensional Small Blocks +appliedenergistics2:facade:0, Cable Facade - Activity Probe +appliedenergistics2:facade:0, Cable Facade - levarG +appliedenergistics2:facade:0, Cable Facade - dnaS +appliedenergistics2:facade:0, Cable Facade - Uninspected Mineral +appliedenergistics2:facade:0, Cable Facade - CuBe Block +appliedenergistics2:facade:0, Cable Facade - ScAl Block +appliedenergistics2:facade:0, Cable Facade - BAM Block +appliedenergistics2:facade:0, Cable Facade - Stellite Block +appliedenergistics2:facade:0, Cable Facade - Cupronickel Block +appliedenergistics2:facade:0, Cable Facade - Nimonic Block +appliedenergistics2:facade:0, Cable Facade - Hastelloy Block +appliedenergistics2:facade:0, Cable Facade - Nichrome Block +appliedenergistics2:facade:0, Cable Facade - CuNiFe Block +appliedenergistics2:facade:0, Cable Facade - Silicon Nitride Block +appliedenergistics2:facade:0, Cable Facade - Carborundum Block +appliedenergistics2:facade:0, Cable Facade - Tinite Block +appliedenergistics2:facade:0, Cable Facade - Hydronalium Block +appliedenergistics2:facade:0, Cable Facade - Vanasteel Block +appliedenergistics2:facade:0, Cable Facade - Widia Block +appliedenergistics2:facade:0, Cable Facade - Tantaloy Block +appliedenergistics2:facade:0, Cable Facade - CuBe Brick +appliedenergistics2:facade:0, Cable Facade - ScAl Brick +appliedenergistics2:facade:0, Cable Facade - BAM Brick +appliedenergistics2:facade:0, Cable Facade - Stellite Brick +appliedenergistics2:facade:0, Cable Facade - Cupronickel Brick +appliedenergistics2:facade:0, Cable Facade - Nimonic Brick +appliedenergistics2:facade:0, Cable Facade - Hastelloy Brick +appliedenergistics2:facade:0, Cable Facade - Nichrome Brick +appliedenergistics2:facade:0, Cable Facade - CuNiFe Brick +appliedenergistics2:facade:0, Cable Facade - Silicon Nitride Brick +appliedenergistics2:facade:0, Cable Facade - Carborundum Brick +appliedenergistics2:facade:0, Cable Facade - Tinite Brick +appliedenergistics2:facade:0, Cable Facade - Hydronalium Brick +appliedenergistics2:facade:0, Cable Facade - Vanasteel Brick +appliedenergistics2:facade:0, Cable Facade - Widia Brick +appliedenergistics2:facade:0, Cable Facade - Tantaloy Brick +appliedenergistics2:facade:0, Cable Facade - Mischmetal Block +appliedenergistics2:facade:0, Cable Facade - Rose Gold Block +appliedenergistics2:facade:0, Cable Facade - Green Gold Block +appliedenergistics2:facade:0, Cable Facade - White Gold Block +appliedenergistics2:facade:0, Cable Facade - Shibuichi Block +appliedenergistics2:facade:0, Cable Facade - Tombak Block +appliedenergistics2:facade:0, Cable Facade - Pewter Block +appliedenergistics2:facade:0, Cable Facade - Corten Steel Block +appliedenergistics2:facade:0, Cable Facade - Shakudo Block +appliedenergistics2:facade:0, Cable Facade - Purple Gold Block +appliedenergistics2:facade:0, Cable Facade - NIB Block +appliedenergistics2:facade:0, Cable Facade - CoSm Block +appliedenergistics2:facade:0, Cable Facade - Mischmetal Brick +appliedenergistics2:facade:0, Cable Facade - Rose Gold Brick +appliedenergistics2:facade:0, Cable Facade - Green Gold Brick +appliedenergistics2:facade:0, Cable Facade - White Gold Brick +appliedenergistics2:facade:0, Cable Facade - Shibuichi Brick +appliedenergistics2:facade:0, Cable Facade - Tombak Brick +appliedenergistics2:facade:0, Cable Facade - Pewter Brick +appliedenergistics2:facade:0, Cable Facade - Corten Steel Brick +appliedenergistics2:facade:0, Cable Facade - Shakudo Brick +appliedenergistics2:facade:0, Cable Facade - Purple Gold Brick +appliedenergistics2:facade:0, Cable Facade - NIB Brick +appliedenergistics2:facade:0, Cable Facade - CoSm Brick +appliedenergistics2:facade:0, Cable Facade - NiAl Block +appliedenergistics2:facade:0, Cable Facade - Inconel Block +appliedenergistics2:facade:0, Cable Facade - Zircaloy Block +appliedenergistics2:facade:0, Cable Facade - NiAl Brick +appliedenergistics2:facade:0, Cable Facade - Inconel Brick +appliedenergistics2:facade:0, Cable Facade - Zircaloy Brick +appliedenergistics2:facade:0, Cable Facade - Didymium Glass (Borderless) +appliedenergistics2:facade:0, Cable Facade - Didymium Glass (Bordered) +appliedenergistics2:facade:0, Cable Facade - Didymium Glass (Bricks) +appliedenergistics2:facade:0, Cable Facade - Dry Waterlock +appliedenergistics2:facade:0, Cable Facade - Wet Waterlock +appliedenergistics2:facade:0, Cable Facade - Redstone-Sensitive Glass Block (Light Emitting) +appliedenergistics2:facade:0, Cable Facade - Redstone-Sensitive Glass Block (White-Stained) +appliedenergistics2:facade:0, Cable Facade - Redstone-Sensitive Glass Block (Red-Stained) +appliedenergistics2:facade:0, Cable Facade - Redstone-Sensitive Glass Block (Green-Stained) +appliedenergistics2:facade:0, Cable Facade - Redstone-Sensitive Glass Block (Blue-Stained) +appliedenergistics2:facade:0, Cable Facade - Redstone-Sensitive Glass Block (Yellow-Stained) +appliedenergistics2:facade:0, Cable Facade - Redstone-Sensitive Glass Block (Orange-Stained) +appliedenergistics2:facade:0, Cable Facade - Redstone-Sensitive Glass Block (Magenta-Stained) +appliedenergistics2:facade:0, Cable Facade - Redstone-Sensitive Glass Block (Light-Blue-Stained) +appliedenergistics2:facade:0, Cable Facade - Redstone-Sensitive Glass Block (Lime-Stained) +appliedenergistics2:facade:0, Cable Facade - Redstone-Sensitive Glass Block (Pink-Stained) +appliedenergistics2:facade:0, Cable Facade - Redstone-Sensitive Glass Block (Gray-Stained) +appliedenergistics2:facade:0, Cable Facade - Redstone-Sensitive Glass Block (Light-Gray-Stained) +appliedenergistics2:facade:0, Cable Facade - Redstone-Sensitive Glass Block (Cyan-Stained) +appliedenergistics2:facade:0, Cable Facade - Redstone-Sensitive Glass Block (Purple-Stained) +appliedenergistics2:facade:0, Cable Facade - Redstone-Sensitive Glass Block (Brown-Stained) +appliedenergistics2:facade:0, Cable Facade - Redstone-Sensitive Glass Block (Black-Stained) +appliedenergistics2:facade:0, Cable Facade - Redstone-Sensitive Glass Block (Inverted, Light Emitting) +appliedenergistics2:facade:0, Cable Facade - Oak Trim +appliedenergistics2:facade:0, Cable Facade - Spruce Trim +appliedenergistics2:facade:0, Cable Facade - Birch Trim +appliedenergistics2:facade:0, Cable Facade - Jungle Trim +appliedenergistics2:facade:0, Cable Facade - Acacia Trim +appliedenergistics2:facade:0, Cable Facade - Dark Oak Trim +appliedenergistics2:facade:0, Cable Facade - Copper Ore +appliedenergistics2:facade:0, Cable Facade - Tin Ore +appliedenergistics2:facade:0, Cable Facade - Lead Ore +appliedenergistics2:facade:0, Cable Facade - Titanium Ore +appliedenergistics2:facade:0, Cable Facade - Uranium Ore +appliedenergistics2:facade:0, Cable Facade - Red Container +appliedenergistics2:facade:0, Cable Facade - Green Container +appliedenergistics2:facade:0, Cable Facade - Blue Container +appliedenergistics2:facade:0, Cable Facade - Yellow Container +appliedenergistics2:facade:0, Cable Facade - Steel Panel +appliedenergistics2:facade:0, Cable Facade - Silver Steel Panel +appliedenergistics2:facade:0, Cable Facade - Carbon Panel +appliedenergistics2:facade:0, Cable Facade - Dark Scaffold +appliedenergistics2:facade:0, Cable Facade - Reinforced Concrete +appliedenergistics2:facade:0, Cable Facade - Reinforced Concrete (Light) +appliedenergistics2:facade:0, Cable Facade - Reinforced Concrete (Grey) +appliedenergistics2:facade:0, Cable Facade - Reinforced Concrete (Dark) +appliedenergistics2:facade:0, Cable Facade - Reinforced Concrete (Pipes) +appliedenergistics2:facade:0, Cable Facade - tile.techguns.concrete.5.name +appliedenergistics2:facade:0, Cable Facade - Double Neon Lights +appliedenergistics2:facade:0, Cable Facade - Double Neon Lights (Rotated) +appliedenergistics2:facade:0, Cable Facade - Quad Neon Lights +appliedenergistics2:facade:0, Cable Facade - Quad Neon Lights (Rotated) +appliedenergistics2:facade:0, Cable Facade - Square Neon Light +appliedenergistics2:facade:0, Cable Facade - Ammo Crate +appliedenergistics2:facade:0, Cable Facade - Weapon Crate +appliedenergistics2:facade:0, Cable Facade - Armor Crate +appliedenergistics2:facade:0, Cable Facade - Medical Crate +appliedenergistics2:facade:0, Cable Facade - Explosives Crate +appliedenergistics2:facade:0, Cable Facade - Supply Crate +appliedenergistics2:facade:0, Cable Facade - Supply Crate +appliedenergistics2:facade:0, Cable Facade - Supply Crate +appliedenergistics2:facade:0, Cable Facade - Supply Crate +appliedenergistics2:facade:0, Cable Facade - tile.techguns.sand_hard.0.name +appliedenergistics2:facade:0, Cable Facade - tile.techguns.slimy.0.name +appliedenergistics2:facade:0, Cable Facade - Redstone Proxy +appliedenergistics2:facade:0, Cable Facade - Redstone Proxy (update) +appliedenergistics2:facade:0, Cable Facade - Antenna +appliedenergistics2:facade:0, Cable Facade - Antenna Base +appliedenergistics2:facade:0, Cable Facade - Antenna Dish +appliedenergistics2:facade:0, Cable Facade - Dilithium Ore +appliedenergistics2:facade:0, Cable Facade - Tritanium Ore +appliedenergistics2:facade:0, Cable Facade - Tritanium Block +appliedenergistics2:facade:0, Cable Facade - Machine Hull +appliedenergistics2:facade:0, Cable Facade - Fusion Reactor Coil +appliedenergistics2:facade:0, Cable Facade - Yellow Stripes +appliedenergistics2:facade:0, Cable Facade - Coils +appliedenergistics2:facade:0, Cable Facade - Tritanium Smooth Plate +appliedenergistics2:facade:0, Cable Facade - Dark Vent +appliedenergistics2:facade:0, Cable Facade - Vent +appliedenergistics2:facade:0, Cable Facade - Holographic Matrix +appliedenergistics2:facade:0, Cable Facade - Tritanium Plate +appliedenergistics2:facade:0, Cable Facade - Tritanium Plate Guided +appliedenergistics2:facade:0, Cable Facade - Carbon Fiber Plate +appliedenergistics2:facade:0, Cable Facade - Matter Tube +appliedenergistics2:facade:0, Cable Facade - Matter Tube +appliedenergistics2:facade:0, Cable Facade - Tritanium Grate +appliedenergistics2:facade:0, Cable Facade - Tritanium Grate +appliedenergistics2:facade:0, Cable Facade - Floor Tiles +appliedenergistics2:facade:0, Cable Facade - White Floor Tiles +appliedenergistics2:facade:0, Cable Facade - Green Floor Tiles +appliedenergistics2:facade:0, Cable Facade - Linoleum Floor +appliedenergistics2:facade:0, Cable Facade - Soft Wall Plates +appliedenergistics2:facade:0, Cable Facade - Tritanium Rail +appliedenergistics2:facade:0, Cable Facade - Tritanium Rail +appliedenergistics2:facade:0, Cable Facade - Tritanium Lamp +appliedenergistics2:facade:0, Cable Facade - Tritanium Lamp +appliedenergistics2:facade:0, Cable Facade - Colored Tritanium Plate +appliedenergistics2:facade:0, Cable Facade - Colored Tritanium Plate +appliedenergistics2:facade:0, Cable Facade - Colored Tritanium Plate +appliedenergistics2:facade:0, Cable Facade - Colored Tritanium Plate +appliedenergistics2:facade:0, Cable Facade - Colored Tritanium Plate +appliedenergistics2:facade:0, Cable Facade - Colored Tritanium Plate +appliedenergistics2:facade:0, Cable Facade - Colored Tritanium Plate +appliedenergistics2:facade:0, Cable Facade - Colored Tritanium Plate +appliedenergistics2:facade:0, Cable Facade - Colored Tritanium Plate +appliedenergistics2:facade:0, Cable Facade - Colored Tritanium Plate +appliedenergistics2:facade:0, Cable Facade - Colored Tritanium Plate +appliedenergistics2:facade:0, Cable Facade - Colored Tritanium Plate +appliedenergistics2:facade:0, Cable Facade - Colored Tritanium Plate +appliedenergistics2:facade:0, Cable Facade - Colored Tritanium Plate +appliedenergistics2:facade:0, Cable Facade - Colored Tritanium Plate +appliedenergistics2:facade:0, Cable Facade - Colored Tritanium Plate +appliedenergistics2:facade:0, Cable Facade - Engine Exhaust Plasma +appliedenergistics2:facade:0, Cable Facade - Constraint Metal Ore +appliedenergistics2:facade:0, Cable Facade - Imag Crystal Ore +appliedenergistics2:facade:0, Cable Facade - Imag Silicon Ore +appliedenergistics2:facade:0, Cable Facade - Machine Frame +appliedenergistics2:facade:0, Cable Facade - Resonant Crystal Ore +appliedenergistics2:facade:0, Cable Facade - Restonia Crystal Block +appliedenergistics2:facade:0, Cable Facade - Palis Crystal Block +appliedenergistics2:facade:0, Cable Facade - Diamatine Crystal Block +appliedenergistics2:facade:0, Cable Facade - Void Crystal Block +appliedenergistics2:facade:0, Cable Facade - Emeradic Crystal Block +appliedenergistics2:facade:0, Cable Facade - Enori Crystal Block +appliedenergistics2:facade:0, Cable Facade - Empowered Restonia Crystal Block +appliedenergistics2:facade:0, Cable Facade - Empowered Palis Crystal Block +appliedenergistics2:facade:0, Cable Facade - Empowered Diamatine Crystal Block +appliedenergistics2:facade:0, Cable Facade - Empowered Void Crystal Block +appliedenergistics2:facade:0, Cable Facade - Empowered Emeradic Crystal Block +appliedenergistics2:facade:0, Cable Facade - Empowered Enori Crystal Block +appliedenergistics2:facade:0, Cable Facade - Ethetic Green Block +appliedenergistics2:facade:0, Cable Facade - Ethetic Quartz +appliedenergistics2:facade:0, Cable Facade - White Lamp +appliedenergistics2:facade:0, Cable Facade - Orange Lamp +appliedenergistics2:facade:0, Cable Facade - Magenta Lamp +appliedenergistics2:facade:0, Cable Facade - Light Blue Lamp +appliedenergistics2:facade:0, Cable Facade - Yellow Lamp +appliedenergistics2:facade:0, Cable Facade - Lime Lamp +appliedenergistics2:facade:0, Cable Facade - Pink Lamp +appliedenergistics2:facade:0, Cable Facade - Gray Lamp +appliedenergistics2:facade:0, Cable Facade - Light Gray Lamp +appliedenergistics2:facade:0, Cable Facade - Cyan Lamp +appliedenergistics2:facade:0, Cable Facade - Purple Lamp +appliedenergistics2:facade:0, Cable Facade - Blue Lamp +appliedenergistics2:facade:0, Cable Facade - Brown Lamp +appliedenergistics2:facade:0, Cable Facade - Green Lamp +appliedenergistics2:facade:0, Cable Facade - Red Lamp +appliedenergistics2:facade:0, Cable Facade - Black Lamp +appliedenergistics2:facade:0, Cable Facade - White Lamp (On) +appliedenergistics2:facade:0, Cable Facade - Orange Lamp (On) +appliedenergistics2:facade:0, Cable Facade - Magenta Lamp (On) +appliedenergistics2:facade:0, Cable Facade - Light Blue Lamp (On) +appliedenergistics2:facade:0, Cable Facade - Yellow Lamp (On) +appliedenergistics2:facade:0, Cable Facade - Lime Lamp (On) +appliedenergistics2:facade:0, Cable Facade - Pink Lamp (On) +appliedenergistics2:facade:0, Cable Facade - Gray Lamp (On) +appliedenergistics2:facade:0, Cable Facade - Light Gray Lamp (On) +appliedenergistics2:facade:0, Cable Facade - Cyan Lamp (On) +appliedenergistics2:facade:0, Cable Facade - Purple Lamp (On) +appliedenergistics2:facade:0, Cable Facade - Blue Lamp (On) +appliedenergistics2:facade:0, Cable Facade - Brown Lamp (On) +appliedenergistics2:facade:0, Cable Facade - Green Lamp (On) +appliedenergistics2:facade:0, Cable Facade - Red Lamp (On) +appliedenergistics2:facade:0, Cable Facade - Black Lamp (On) +appliedenergistics2:facade:0, Cable Facade - Lamp Controller +appliedenergistics2:facade:0, Cable Facade - Treasure Chest +appliedenergistics2:facade:0, Cable Facade - Pillar of Black Quartz +appliedenergistics2:facade:0, Cable Facade - Chiseled Block of Black Quartz +appliedenergistics2:facade:0, Cable Facade - Block of Black Quartz +appliedenergistics2:facade:0, Cable Facade - Black Quartz Ore +appliedenergistics2:facade:0, Cable Facade - Wood Casing +appliedenergistics2:facade:0, Cable Facade - Block of Charcoal +appliedenergistics2:facade:0, Cable Facade - Block of Enderpearl +appliedenergistics2:facade:0, Cable Facade - Casing +appliedenergistics2:facade:0, Cable Facade - Ender Casing +appliedenergistics2:facade:0, Cable Facade - Iron Casing +appliedenergistics2:facade:0, Cable Facade - Aether Grass +appliedenergistics2:facade:0, Cable Facade - Enchanted Aether Grass +appliedenergistics2:facade:0, Cable Facade - Aether Dirt +appliedenergistics2:facade:0, Cable Facade - Holystone +appliedenergistics2:facade:0, Cable Facade - Mossy Holystone +appliedenergistics2:facade:0, Cable Facade - Holystone Brick +appliedenergistics2:facade:0, Cable Facade - Quicksoil +appliedenergistics2:facade:0, Cable Facade - Icestone +appliedenergistics2:facade:0, Cable Facade - Ambrosium Ore +appliedenergistics2:facade:0, Cable Facade - Zanite Ore +appliedenergistics2:facade:0, Cable Facade - Gravitite Ore +appliedenergistics2:facade:0, Cable Facade - Skyroot Leaves +appliedenergistics2:facade:0, Cable Facade - Golden Oak Leaves +appliedenergistics2:facade:0, Cable Facade - Skyroot Log +appliedenergistics2:facade:0, Cable Facade - Golden Oak Log +appliedenergistics2:facade:0, Cable Facade - Skyroot Plank +appliedenergistics2:facade:0, Cable Facade - Aerogel +appliedenergistics2:facade:0, Cable Facade - Enchanted Gravitite +appliedenergistics2:facade:0, Cable Facade - Zanite Block +appliedenergistics2:facade:0, Cable Facade - Carved Stone +appliedenergistics2:facade:0, Cable Facade - Sentry Stone +appliedenergistics2:facade:0, Cable Facade - Angelic Stone +appliedenergistics2:facade:0, Cable Facade - Light Angelic Stone +appliedenergistics2:facade:0, Cable Facade - Hellfire Stone +appliedenergistics2:facade:0, Cable Facade - Light Hellfire Stone +appliedenergistics2:facade:0, Cable Facade - Carved Stone +appliedenergistics2:facade:0, Cable Facade - Sentry Stone +appliedenergistics2:facade:0, Cable Facade - Angelic Stone +appliedenergistics2:facade:0, Cable Facade - Light Angelic Stone +appliedenergistics2:facade:0, Cable Facade - Hellfire Stone +appliedenergistics2:facade:0, Cable Facade - Light Hellfire Stone +appliedenergistics2:facade:0, Cable Facade - Carved Stone +appliedenergistics2:facade:0, Cable Facade - Sentry Stone +appliedenergistics2:facade:0, Cable Facade - Angelic Stone +appliedenergistics2:facade:0, Cable Facade - Light Angelic Stone +appliedenergistics2:facade:0, Cable Facade - Hellfire Stone +appliedenergistics2:facade:0, Cable Facade - Light Hellfire Stone +appliedenergistics2:facade:0, Cable Facade - Crystal Leaves +appliedenergistics2:facade:0, Cable Facade - Crystal Fruit Leaves +appliedenergistics2:facade:0, Cable Facade - Holiday Leaves +appliedenergistics2:facade:0, Cable Facade - Decorated Holiday Leaves +appliedenergistics2:facade:0, Cable Facade - Present +appliedenergistics2:facade:0, Cable Facade - Pillar +appliedenergistics2:facade:0, Cable Facade - Pillar Top +appliedenergistics2:facade:0, Cable Facade - Skyroot Double Slab +appliedenergistics2:facade:0, Cable Facade - Carved Double Slab +appliedenergistics2:facade:0, Cable Facade - Angelic Double Slab +appliedenergistics2:facade:0, Cable Facade - Hellfire Double Slab +appliedenergistics2:facade:0, Cable Facade - Holystone Double Slab +appliedenergistics2:facade:0, Cable Facade - Mossy Holystone Double Slab +appliedenergistics2:facade:0, Cable Facade - Holystone Brick Double Slab +appliedenergistics2:facade:0, Cable Facade - Sun Altar +appliedenergistics2:facade:0, Cable Facade - Skyroot Bookshelf +appliedenergistics2:facade:0, Cable Facade - Machine Casing +appliedenergistics2:facade:0, Cable Facade - Block of Quartz Enriched Iron +appliedenergistics2:facade:0, Cable Facade - Altered Fabric +appliedenergistics2:facade:0, Cable Facade - Orange Altered Fabric +appliedenergistics2:facade:0, Cable Facade - Magenta Altered Fabric +appliedenergistics2:facade:0, Cable Facade - Light Blue Altered Fabric +appliedenergistics2:facade:0, Cable Facade - Yellow Altered Fabric +appliedenergistics2:facade:0, Cable Facade - Lime Altered Fabric +appliedenergistics2:facade:0, Cable Facade - Pink Altered Fabric +appliedenergistics2:facade:0, Cable Facade - Gray Altered Fabric +appliedenergistics2:facade:0, Cable Facade - Light Gray Altered Fabric +appliedenergistics2:facade:0, Cable Facade - Cyan Altered Fabric +appliedenergistics2:facade:0, Cable Facade - Purple Altered Fabric +appliedenergistics2:facade:0, Cable Facade - Blue Altered Fabric +appliedenergistics2:facade:0, Cable Facade - Brown Altered Fabric +appliedenergistics2:facade:0, Cable Facade - Green Altered Fabric +appliedenergistics2:facade:0, Cable Facade - Red Altered Fabric +appliedenergistics2:facade:0, Cable Facade - Fabric of Reality +appliedenergistics2:facade:0, Cable Facade - Altered Ancient Fabric +appliedenergistics2:facade:0, Cable Facade - Orange Altered Ancient Fabric +appliedenergistics2:facade:0, Cable Facade - Magenta Altered Ancient Fabric +appliedenergistics2:facade:0, Cable Facade - Light Blue Altered Ancient Fabric +appliedenergistics2:facade:0, Cable Facade - Yellow Altered Ancient Fabric +appliedenergistics2:facade:0, Cable Facade - Lime Altered Ancient Fabric +appliedenergistics2:facade:0, Cable Facade - Pink Altered Ancient Fabric +appliedenergistics2:facade:0, Cable Facade - Gray Altered Ancient Fabric +appliedenergistics2:facade:0, Cable Facade - Light Gray Altered Ancient Fabric +appliedenergistics2:facade:0, Cable Facade - Cyan Altered Ancient Fabric +appliedenergistics2:facade:0, Cable Facade - Purple Altered Ancient Fabric +appliedenergistics2:facade:0, Cable Facade - Blue Altered Ancient Fabric +appliedenergistics2:facade:0, Cable Facade - Brown Altered Ancient Fabric +appliedenergistics2:facade:0, Cable Facade - Green Altered Ancient Fabric +appliedenergistics2:facade:0, Cable Facade - Red Altered Ancient Fabric +appliedenergistics2:facade:0, Cable Facade - Ancient Fabric +appliedenergistics2:facade:0, Cable Facade - Unraveled Fabric +appliedenergistics2:facade:0, Cable Facade - Eternal Fabric +appliedenergistics2:facade:0, Cable Facade - tile.marking_plate.name +appliedenergistics2:facade:0, Cable Facade - Litherite +appliedenergistics2:facade:0, Cable Facade - Litherite Paver +appliedenergistics2:facade:0, Cable Facade - Litherite Bricks +appliedenergistics2:facade:0, Cable Facade - Litherite Tiles +appliedenergistics2:facade:0, Cable Facade - Erodium +appliedenergistics2:facade:0, Cable Facade - Erodium Paver +appliedenergistics2:facade:0, Cable Facade - Erodium Bricks +appliedenergistics2:facade:0, Cable Facade - Erodium Tiles +appliedenergistics2:facade:0, Cable Facade - Kyronite +appliedenergistics2:facade:0, Cable Facade - Kyronite Paver +appliedenergistics2:facade:0, Cable Facade - Kyronite Bricks +appliedenergistics2:facade:0, Cable Facade - Kyronite Tiles +appliedenergistics2:facade:0, Cable Facade - Pladium +appliedenergistics2:facade:0, Cable Facade - Pladium Paver +appliedenergistics2:facade:0, Cable Facade - Pladium Bricks +appliedenergistics2:facade:0, Cable Facade - Pladium Tiles +appliedenergistics2:facade:0, Cable Facade - Ionite +appliedenergistics2:facade:0, Cable Facade - Ionite Paver +appliedenergistics2:facade:0, Cable Facade - Ionite Bricks +appliedenergistics2:facade:0, Cable Facade - Ionite Tiles +appliedenergistics2:facade:0, Cable Facade - Aethium +appliedenergistics2:facade:0, Cable Facade - Aethium Paver +appliedenergistics2:facade:0, Cable Facade - Aethium Bricks +appliedenergistics2:facade:0, Cable Facade - Aethium Tiles +appliedenergistics2:facade:0, Cable Facade - Lonsdaleite +appliedenergistics2:facade:0, Cable Facade - Lonsdaleite Paver +appliedenergistics2:facade:0, Cable Facade - Lonsdaleite Bricks +appliedenergistics2:facade:0, Cable Facade - Lonsdaleite Tiles +appliedenergistics2:facade:0, Cable Facade - Mica +appliedenergistics2:facade:0, Cable Facade - Interconnect +appliedenergistics2:facade:0, Cable Facade - Bodypart Template +appliedenergistics2:facade:0, Cable Facade - Copper Ore +appliedenergistics2:facade:0, Cable Facade - Copper Block +appliedenergistics2:facade:0, Cable Facade - Tin Ore +appliedenergistics2:facade:0, Cable Facade - Tin Block +appliedenergistics2:facade:0, Cable Facade - Nickel Ore +appliedenergistics2:facade:0, Cable Facade - Nickel Block +appliedenergistics2:facade:0, Cable Facade - Lead Ore +appliedenergistics2:facade:0, Cable Facade - Lead Block +appliedenergistics2:facade:0, Cable Facade - Silver Ore +appliedenergistics2:facade:0, Cable Facade - Silver Block +appliedenergistics2:facade:0, Cable Facade - Palladium Ore +appliedenergistics2:facade:0, Cable Facade - Palladium Block +appliedenergistics2:facade:0, Cable Facade - Titanium Ore +appliedenergistics2:facade:0, Cable Facade - Titanium Block +appliedenergistics2:facade:0, Cable Facade - Vibranium Ore +appliedenergistics2:facade:0, Cable Facade - Vibranium Block +appliedenergistics2:facade:0, Cable Facade - Osmium Ore +appliedenergistics2:facade:0, Cable Facade - Osmium Block +appliedenergistics2:facade:0, Cable Facade - Iridium Ore +appliedenergistics2:facade:0, Cable Facade - Iridium Block +appliedenergistics2:facade:0, Cable Facade - Dwarf Star Meteor +appliedenergistics2:facade:0, Cable Facade - Dwarf Star Alloy Block +appliedenergistics2:facade:0, Cable Facade - Bronze Block +appliedenergistics2:facade:0, Cable Facade - Gold-Titanium-Alloy Block +appliedenergistics2:facade:0, Cable Facade - Intertium Block +appliedenergistics2:facade:0, Cable Facade - Uranium Ore +appliedenergistics2:facade:0, Cable Facade - Uranium Block +appliedenergistics2:facade:0, Cable Facade - Steel Block +appliedenergistics2:facade:0, Cable Facade - Adamantium Block +appliedenergistics2:facade:0, Cable Facade - Uru Ore +appliedenergistics2:facade:0, Cable Facade - Uru Block +appliedenergistics2:facade:0, Cable Facade - Compact Raw Porkchop +appliedenergistics2:facade:0, Cable Facade - Limestone +appliedenergistics2:facade:0, Cable Facade - Burnt Limestone +appliedenergistics2:facade:0, Cable Facade - Limestone Tiles +appliedenergistics2:facade:0, Cable Facade - Machine Block +appliedenergistics2:facade:0, Cable Facade - Support Column (Y axis) +appliedenergistics2:facade:0, Cable Facade - Pumpjack Pipe +appliedenergistics2:facade:0, Cable Facade - Chalcopyrite Ore (Copper) +appliedenergistics2:facade:0, Cable Facade - Oil Source (Full) +appliedenergistics2:facade:0, Cable Facade - Copper Block +appliedenergistics2:facade:0, Cable Facade - Placeholder +appliedenergistics2:facade:0, Cable Facade - Placeholder +appliedenergistics2:facade:0, Cable Facade - Placeholder +appliedenergistics2:facade:0, Cable Facade - Placeholder +appliedenergistics2:facade:0, Cable Facade - Placeholder +appliedenergistics2:facade:0, Cable Facade - Placeholder +appliedenergistics2:facade:0, Cable Facade - Placeholder +appliedenergistics2:facade:0, Cable Facade - Placeholder +appliedenergistics2:facade:0, Cable Facade - Placeholder +appliedenergistics2:facade:0, Cable Facade - Placeholder +appliedenergistics2:facade:0, Cable Facade - Placeholder +appliedenergistics2:facade:0, Cable Facade - Placeholder +appliedenergistics2:facade:0, Cable Facade - Placeholder +appliedenergistics2:facade:0, Cable Facade - Placeholder +appliedenergistics2:facade:0, Cable Facade - Placeholder +appliedenergistics2:facade:0, Cable Facade - Placeholder +appliedenergistics2:crystal_seed:0, Certus Quartz Seed +appliedenergistics2:crystal_seed:600, Nether Quartz Seed +appliedenergistics2:crystal_seed:1200, Fluix Seed +appliedenergistics2:crystal_seed:0, Certus Quartz Seed +appliedenergistics2:crystal_seed:600, Nether Quartz Seed +appliedenergistics2:crystal_seed:1200, Fluix Seed +appliedenergistics2:crystal_seed:0, Certus Quartz Seed +appliedenergistics2:crystal_seed:600, Nether Quartz Seed +appliedenergistics2:crystal_seed:1200, Fluix Seed +appliedenergistics2:encoded_pattern, Encoded Pattern +appliedenergistics2:paint_ball:0, Paint Ball - White +appliedenergistics2:paint_ball:1, Paint Ball - Orange +appliedenergistics2:paint_ball:2, Paint Ball - Magenta +appliedenergistics2:paint_ball:3, Paint Ball - Light Blue +appliedenergistics2:paint_ball:4, Paint Ball - Yellow +appliedenergistics2:paint_ball:5, Paint Ball - Lime +appliedenergistics2:paint_ball:6, Paint Ball - Pink +appliedenergistics2:paint_ball:7, Paint Ball - Gray +appliedenergistics2:paint_ball:8, Paint Ball - Light Gray +appliedenergistics2:paint_ball:9, Paint Ball - Cyan +appliedenergistics2:paint_ball:10, Paint Ball - Purple +appliedenergistics2:paint_ball:11, Paint Ball - Blue +appliedenergistics2:paint_ball:12, Paint Ball - Brown +appliedenergistics2:paint_ball:13, Paint Ball - Green +appliedenergistics2:paint_ball:14, Paint Ball - Red +appliedenergistics2:paint_ball:15, Paint Ball - Black +appliedenergistics2:paint_ball:20, Paint Ball - Lumen White +appliedenergistics2:paint_ball:21, Paint Ball - Lumen Orange +appliedenergistics2:paint_ball:22, Paint Ball - Lumen Magenta +appliedenergistics2:paint_ball:23, Paint Ball - Lumen Light Blue +appliedenergistics2:paint_ball:24, Paint Ball - Lumen Yellow +appliedenergistics2:paint_ball:25, Paint Ball - Lumen Lime +appliedenergistics2:paint_ball:26, Paint Ball - Lumen Pink +appliedenergistics2:paint_ball:27, Paint Ball - Lumen Gray +appliedenergistics2:paint_ball:28, Paint Ball - Lumen Light Gray +appliedenergistics2:paint_ball:29, Paint Ball - Lumen Cyan +appliedenergistics2:paint_ball:30, Paint Ball - Lumen Purple +appliedenergistics2:paint_ball:31, Paint Ball - Lumen Blue +appliedenergistics2:paint_ball:32, Paint Ball - Lumen Brown +appliedenergistics2:paint_ball:33, Paint Ball - Lumen Green +appliedenergistics2:paint_ball:34, Paint Ball - Lumen Red +appliedenergistics2:paint_ball:35, Paint Ball - Lumen Black +appliedenergistics2:dummy_fluid_item, item.appliedenergistics2.dummy_fluid_item.name +appliedenergistics2:material:28, Advanced Card +appliedenergistics2:material:44, Annihilation Core +appliedenergistics2:material:25, Basic Card +appliedenergistics2:material:52, Blank Pattern +appliedenergistics2:material:23, Calculation Processor +appliedenergistics2:material:13, Inscriber Calculation Press +appliedenergistics2:material:16, Printed Calculation Circuit +appliedenergistics2:material:27, Capacity Card +appliedenergistics2:material:53, Crafting Card +appliedenergistics2:material:29, Fuzzy Card +appliedenergistics2:material:31, Inverter Card +appliedenergistics2:material:26, Redstone Card +appliedenergistics2:material:30, Acceleration Card +appliedenergistics2:material:34, 128³ Spatial Component +appliedenergistics2:material:37, 16k ME Storage Component +appliedenergistics2:material:33, 16³ Spatial Component +appliedenergistics2:material:35, 1k ME Storage Component +appliedenergistics2:material:32, 2³ Spatial Component +appliedenergistics2:material:36, 4k ME Storage Component +appliedenergistics2:material:38, 64k ME Storage Component +appliedenergistics2:material:0, Certus Quartz Crystal +appliedenergistics2:material:1, Charged Certus Quartz Crystal +appliedenergistics2:material:2, Certus Quartz Dust +appliedenergistics2:material:39, ME Storage Housing +appliedenergistics2:material:46, Ender Dust +appliedenergistics2:material:24, Engineering Processor +appliedenergistics2:material:14, Inscriber Engineering Press +appliedenergistics2:material:17, Printed Engineering Circuit +appliedenergistics2:material:4, Flour +appliedenergistics2:material:56, 16k ME Fluid Storage Component +appliedenergistics2:material:54, 1k ME Fluid Storage Component +appliedenergistics2:material:55, 4k ME Fluid Storage Component +appliedenergistics2:material:57, 64k ME Fluid Storage Component +appliedenergistics2:material:7, Fluix Crystal +appliedenergistics2:material:8, Fluix Dust +appliedenergistics2:material:9, Fluix Pearl +appliedenergistics2:material:43, Formation Core +appliedenergistics2:material:51, Gold Dust +appliedenergistics2:material:49, Iron Dust +appliedenergistics2:material:22, Logic Processor +appliedenergistics2:material:15, Inscriber Logic Press +appliedenergistics2:material:18, Printed Logic Circuit +appliedenergistics2:material:6, Matter Ball +appliedenergistics2:material:21, Inscriber Name Press +appliedenergistics2:material:3, Nether Quartz Dust +appliedenergistics2:material:10, Pure Certus Quartz Crystal +appliedenergistics2:material:12, Pure Fluix Crystal +appliedenergistics2:material:11, Pure Nether Quartz Crystal +appliedenergistics2:material:48, Quantum Entangled Singularity +appliedenergistics2:material:5, Silicon +appliedenergistics2:material:19, Inscriber Silicon Press +appliedenergistics2:material:20, Printed Silicon +appliedenergistics2:material:47, Singularity +appliedenergistics2:material:45, Sky Stone Dust +appliedenergistics2:material:41, Wireless Receiver +appliedenergistics2:material:42, Wireless Booster +appliedenergistics2:material:40, Wooden Gear +appliedenergistics2:part:300, ME Annihilation Plane +appliedenergistics2:part:120, Cable Anchor +appliedenergistics2:part:20, ME Covered Cable - White +appliedenergistics2:part:21, ME Covered Cable - Orange +appliedenergistics2:part:22, ME Covered Cable - Magenta +appliedenergistics2:part:23, ME Covered Cable - Light Blue +appliedenergistics2:part:24, ME Covered Cable - Yellow +appliedenergistics2:part:25, ME Covered Cable - Lime +appliedenergistics2:part:26, ME Covered Cable - Pink +appliedenergistics2:part:27, ME Covered Cable - Gray +appliedenergistics2:part:28, ME Covered Cable - Light Gray +appliedenergistics2:part:29, ME Covered Cable - Cyan +appliedenergistics2:part:30, ME Covered Cable - Purple +appliedenergistics2:part:31, ME Covered Cable - Blue +appliedenergistics2:part:32, ME Covered Cable - Brown +appliedenergistics2:part:33, ME Covered Cable - Green +appliedenergistics2:part:34, ME Covered Cable - Red +appliedenergistics2:part:35, ME Covered Cable - Black +appliedenergistics2:part:36, ME Covered Cable - Fluix +appliedenergistics2:part:500, ME Dense Covered Cable - White +appliedenergistics2:part:501, ME Dense Covered Cable - Orange +appliedenergistics2:part:502, ME Dense Covered Cable - Magenta +appliedenergistics2:part:503, ME Dense Covered Cable - Light Blue +appliedenergistics2:part:504, ME Dense Covered Cable - Yellow +appliedenergistics2:part:505, ME Dense Covered Cable - Lime +appliedenergistics2:part:506, ME Dense Covered Cable - Pink +appliedenergistics2:part:507, ME Dense Covered Cable - Gray +appliedenergistics2:part:508, ME Dense Covered Cable - Light Gray +appliedenergistics2:part:509, ME Dense Covered Cable - Cyan +appliedenergistics2:part:510, ME Dense Covered Cable - Purple +appliedenergistics2:part:511, ME Dense Covered Cable - Blue +appliedenergistics2:part:512, ME Dense Covered Cable - Brown +appliedenergistics2:part:513, ME Dense Covered Cable - Green +appliedenergistics2:part:514, ME Dense Covered Cable - Red +appliedenergistics2:part:515, ME Dense Covered Cable - Black +appliedenergistics2:part:516, ME Dense Covered Cable - Fluix +appliedenergistics2:part:60, ME Dense Smart Cable - White +appliedenergistics2:part:61, ME Dense Smart Cable - Orange +appliedenergistics2:part:62, ME Dense Smart Cable - Magenta +appliedenergistics2:part:63, ME Dense Smart Cable - Light Blue +appliedenergistics2:part:64, ME Dense Smart Cable - Yellow +appliedenergistics2:part:65, ME Dense Smart Cable - Lime +appliedenergistics2:part:66, ME Dense Smart Cable - Pink +appliedenergistics2:part:67, ME Dense Smart Cable - Gray +appliedenergistics2:part:68, ME Dense Smart Cable - Light Gray +appliedenergistics2:part:69, ME Dense Smart Cable - Cyan +appliedenergistics2:part:70, ME Dense Smart Cable - Purple +appliedenergistics2:part:71, ME Dense Smart Cable - Blue +appliedenergistics2:part:72, ME Dense Smart Cable - Brown +appliedenergistics2:part:73, ME Dense Smart Cable - Green +appliedenergistics2:part:74, ME Dense Smart Cable - Red +appliedenergistics2:part:75, ME Dense Smart Cable - Black +appliedenergistics2:part:76, ME Dense Smart Cable - Fluix +appliedenergistics2:part:0, ME Glass Cable - White +appliedenergistics2:part:1, ME Glass Cable - Orange +appliedenergistics2:part:2, ME Glass Cable - Magenta +appliedenergistics2:part:3, ME Glass Cable - Light Blue +appliedenergistics2:part:4, ME Glass Cable - Yellow +appliedenergistics2:part:5, ME Glass Cable - Lime +appliedenergistics2:part:6, ME Glass Cable - Pink +appliedenergistics2:part:7, ME Glass Cable - Gray +appliedenergistics2:part:8, ME Glass Cable - Light Gray +appliedenergistics2:part:9, ME Glass Cable - Cyan +appliedenergistics2:part:10, ME Glass Cable - Purple +appliedenergistics2:part:11, ME Glass Cable - Blue +appliedenergistics2:part:12, ME Glass Cable - Brown +appliedenergistics2:part:13, ME Glass Cable - Green +appliedenergistics2:part:14, ME Glass Cable - Red +appliedenergistics2:part:15, ME Glass Cable - Black +appliedenergistics2:part:16, ME Glass Cable - Fluix +appliedenergistics2:part:40, ME Smart Cable - White +appliedenergistics2:part:41, ME Smart Cable - Orange +appliedenergistics2:part:42, ME Smart Cable - Magenta +appliedenergistics2:part:43, ME Smart Cable - Light Blue +appliedenergistics2:part:44, ME Smart Cable - Yellow +appliedenergistics2:part:45, ME Smart Cable - Lime +appliedenergistics2:part:46, ME Smart Cable - Pink +appliedenergistics2:part:47, ME Smart Cable - Gray +appliedenergistics2:part:48, ME Smart Cable - Light Gray +appliedenergistics2:part:49, ME Smart Cable - Cyan +appliedenergistics2:part:50, ME Smart Cable - Purple +appliedenergistics2:part:51, ME Smart Cable - Blue +appliedenergistics2:part:52, ME Smart Cable - Brown +appliedenergistics2:part:53, ME Smart Cable - Green +appliedenergistics2:part:54, ME Smart Cable - Red +appliedenergistics2:part:55, ME Smart Cable - Black +appliedenergistics2:part:56, ME Smart Cable - Fluix +appliedenergistics2:part:420, ME Conversion Monitor +appliedenergistics2:part:360, ME Crafting Terminal +appliedenergistics2:part:200, Dark Illuminated Panel +appliedenergistics2:part:260, ME Export Bus +appliedenergistics2:part:302, ME Fluid Annihilation Plane +appliedenergistics2:part:261, ME Fluid Export Bus +appliedenergistics2:part:321, ME Fluid Formation Plane +appliedenergistics2:part:241, ME Fluid Import Bus +appliedenergistics2:part:441, ME Fluid Interface +appliedenergistics2:part:281, ME Fluid Level Emitter +appliedenergistics2:part:221, ME Fluid Storage Bus +appliedenergistics2:part:520, ME Fluid Terminal +appliedenergistics2:part:320, ME Formation Plane +appliedenergistics2:part:301, ME Identity Annihilation Plane +appliedenergistics2:part:240, ME Import Bus +appliedenergistics2:part:440, ME Interface +appliedenergistics2:part:480, ME Interface Terminal +appliedenergistics2:part:100, ME Inverted Toggle Bus +appliedenergistics2:part:280, ME Level Emitter +appliedenergistics2:part:160, Bright Illuminated Panel +appliedenergistics2:part:469, P2P Tunnel - FE +appliedenergistics2:part:463, P2P Tunnel - Fluid +appliedenergistics2:part:465, P2P Tunnel - EU +appliedenergistics2:part:462, P2P Tunnel - Item +appliedenergistics2:part:467, P2P Tunnel - Light +appliedenergistics2:part:460, P2P Tunnel - ME +appliedenergistics2:part:461, P2P Tunnel - Redstone +appliedenergistics2:part:340, ME Pattern Terminal +appliedenergistics2:part:140, Quartz Fiber +appliedenergistics2:part:180, Illuminated Panel +appliedenergistics2:part:220, ME Storage Bus +appliedenergistics2:part:400, ME Storage Monitor +appliedenergistics2:part:380, ME Terminal +appliedenergistics2:part:80, ME Toggle Bus +baubles:ring:0, Miner's Ring +alchemistry:electrolyzer, Electrolyzer +alchemistry:chemical_dissolver, Chemical Dissolver +alchemistry:chemical_combiner, Chemical Combiner +alchemistry:evaporator, Evaporator +alchemistry:atomizer, Atomizer +alchemistry:liquifier, Liquifier +alchemistry:fission_casing, Fission Casing +alchemistry:fission_core, Fission Core +alchemistry:fission_controller, Fission Controller +alchemistry:fusion_casing, Fusion Casing +alchemistry:fusion_core, Fusion Core +alchemistry:fusion_controller, Fusion Controller +alchemistry:neon_light, Neon Light +alchemistry:helium_light, Helium Light +alchemistry:argon_light, Argon Light +alchemistry:krypton_light, Krypton Light +alchemistry:xenon_light, Xenon Light +alchemistry:wet_sand, Wet Sand +alchemistry:milk, MILK +alchemistry:mineral_salt, Mineral Salt +alchemistry:condensed_milk, Condensed Milk +alchemistry:fertilizer, Fertilizer +alchemistry:obsidian_breaker, Obsidian Breaker +alchemistry:slot_filler, Slot Filler +alchemistry:element:1, Hydrogen +alchemistry:element:2, Helium +alchemistry:element:3, Lithium +alchemistry:element:4, Beryllium +alchemistry:element:5, Boron +alchemistry:element:6, Carbon 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Americium +alchemistry:element:96, Curium +alchemistry:element:97, Berkelium +alchemistry:element:98, Californium +alchemistry:element:99, Einsteinium +alchemistry:element:100, Fermium +alchemistry:element:101, Mendelevium +alchemistry:element:102, Nobelium +alchemistry:element:103, Lawrencium +alchemistry:element:104, Rutherfordium +alchemistry:element:105, Dubnium +alchemistry:element:106, Seaborgium +alchemistry:element:107, Bohrium +alchemistry:element:108, Hassium +alchemistry:element:109, Meitnerium +alchemistry:element:110, Darmstadtium +alchemistry:element:111, Roentgenium +alchemistry:element:112, Copernicium +alchemistry:element:113, Nihonium +alchemistry:element:114, Flerovium +alchemistry:element:115, Moscovium +alchemistry:element:116, Livermorium +alchemistry:element:117, Tennessine +alchemistry:element:118, Oganesson +alchemistry:compound:0, Cellulose +alchemistry:compound:1, Silicon Dioxide +alchemistry:compound:2, Potassium Nitrate +alchemistry:compound:3, Aluminum Oxide +alchemistry:compound:4, Magnesium Oxide +alchemistry:compound:5, Potassium Chloride +alchemistry:compound:6, Sodium Chloride +alchemistry:compound:7, Water +alchemistry:compound:8, Kaolinite +alchemistry:compound:9, Protein +alchemistry:compound:10, Iron Oxide +alchemistry:compound:11, Sucrose +alchemistry:compound:12, Carbonate +alchemistry:compound:13, Calcium Carbonate +alchemistry:compound:14, Phosphate +alchemistry:compound:15, Hydroxide +alchemistry:compound:16, Hydroxylapatite +alchemistry:compound:17, Strontium Carbonate +alchemistry:compound:18, Beryl +alchemistry:compound:19, Starch +alchemistry:compound:20, Cucurbitacin +alchemistry:compound:21, Psilocybin +alchemistry:compound:22, Zinc Oxide +alchemistry:compound:23, Cobalt Aluminate +alchemistry:compound:24, Triglyceride +alchemistry:compound:25, Lead Iodide +alchemistry:compound:26, Ethanol +alchemistry:compound:27, Amide +alchemistry:compound:28, Urea +alchemistry:compound:29, Ammonium +alchemistry:compound:30, Diammonium Phosphate +alchemistry:compound:31, Potassium Carbonate +alchemistry:compound:32, Mescaline +alchemistry:compound:33, Mullite +alchemistry:compound:34, Methane +alchemistry:compound:35, Ethane +alchemistry:compound:36, Propane +alchemistry:compound:37, Butane +alchemistry:compound:38, Pentane +alchemistry:compound:39, Hexane +alchemistry:compound:40, Potassium Dichromate +alchemistry:compound:41, Nickel Chloride +alchemistry:compound:42, Potassium Permanganate +alchemistry:compound:43, Magnesium Sulfate +alchemistry:compound:44, Copper Chloride +alchemistry:compound:45, Cadmium Sulfide +alchemistry:compound:46, Chromium Oxide +alchemistry:compound:47, Antimony Trioxide +alchemistry:compound:48, Titanium Oxide +alchemistry:compound:49, Han Purple +alchemistry:compound:50, Arsenic Sulfide +alchemistry:compound:51, Barium Sulfate +alchemistry:compound:52, beta-Carotene +alchemistry:compound:53, Polyvinyl Chloride +alchemistry:compound:54, Potassium Cyanide +alchemistry:compound:55, Epinephrine +alchemistry:compound:56, Cocaine +alchemistry:compound:57, Acetylsalicylic Acid +alchemistry:compound:58, Penicillin +alchemistry:compound:59, Caffeine +alchemistry:compound:60, Mercury Sulfide +alchemistry:ingot:3, Lithium Ingot +alchemistry:ingot:4, Beryllium Ingot +alchemistry:ingot:5, Boron Ingot +alchemistry:ingot:11, Sodium Ingot +alchemistry:ingot:12, Magnesium Ingot +alchemistry:ingot:13, Aluminum Ingot +alchemistry:ingot:14, Silicon Ingot +alchemistry:ingot:19, Potassium Ingot +alchemistry:ingot:20, Calcium Ingot +alchemistry:ingot:21, Scandium Ingot +alchemistry:ingot:22, Titanium Ingot +alchemistry:ingot:23, Vanadium Ingot +alchemistry:ingot:24, Chromium Ingot +alchemistry:ingot:25, Manganese Ingot +alchemistry:ingot:27, Cobalt Ingot +alchemistry:ingot:28, Nickel Ingot +alchemistry:ingot:29, Copper Ingot +alchemistry:ingot:30, Zinc Ingot +alchemistry:ingot:31, Gallium Ingot +alchemistry:ingot:32, Germanium Ingot +alchemistry:ingot:33, Arsenic Ingot +alchemistry:ingot:34, Selenium Ingot +alchemistry:ingot:37, Rubidium Ingot +alchemistry:ingot:38, Strontium Ingot +alchemistry:ingot:39, Yttrium Ingot +alchemistry:ingot:40, Zirconium Ingot +alchemistry:ingot:41, Niobium Ingot +alchemistry:ingot:42, Molybdenum Ingot +alchemistry:ingot:43, Technetium Ingot +alchemistry:ingot:44, Ruthenium Ingot +alchemistry:ingot:45, Rhodium Ingot +alchemistry:ingot:46, Palladium Ingot +alchemistry:ingot:47, Silver Ingot +alchemistry:ingot:48, Cadmium Ingot +alchemistry:ingot:49, Indium Ingot +alchemistry:ingot:50, Tin Ingot +alchemistry:ingot:51, Antimony Ingot +alchemistry:ingot:52, Tellurium Ingot +alchemistry:ingot:55, Cesium Ingot +alchemistry:ingot:56, Barium Ingot +alchemistry:ingot:57, Lanthanum Ingot +alchemistry:ingot:58, Cerium Ingot +alchemistry:ingot:59, Praseodymium Ingot +alchemistry:ingot:60, Neodymium Ingot +alchemistry:ingot:61, Promethium Ingot +alchemistry:ingot:62, Samarium Ingot +alchemistry:ingot:63, Europium Ingot +alchemistry:ingot:64, Gadolinium Ingot +alchemistry:ingot:65, Terbium Ingot +alchemistry:ingot:66, Dysprosium Ingot +alchemistry:ingot:67, Holmium Ingot +alchemistry:ingot:68, Erbium Ingot +alchemistry:ingot:69, Thulium Ingot +alchemistry:ingot:70, Ytterbium Ingot +alchemistry:ingot:71, Lutetium Ingot +alchemistry:ingot:72, Hafnium Ingot +alchemistry:ingot:73, Tantalum Ingot +alchemistry:ingot:74, Tungsten Ingot +alchemistry:ingot:75, Rhenium Ingot +alchemistry:ingot:76, Osmium Ingot +alchemistry:ingot:77, Iridium Ingot +alchemistry:ingot:78, Platinum Ingot +alchemistry:ingot:81, Thallium Ingot +alchemistry:ingot:82, Lead Ingot +alchemistry:ingot:83, Bismuth Ingot +alchemistry:ingot:84, Polonium Ingot +alchemistry:ingot:85, Astatine Ingot +alchemistry:ingot:87, Francium Ingot +alchemistry:ingot:88, Radium Ingot +alchemistry:ingot:89, Actinium Ingot +alchemistry:ingot:90, Thorium Ingot +alchemistry:ingot:91, Protactinium Ingot +alchemistry:ingot:92, Uranium Ingot +alchemistry:ingot:93, Neptunium Ingot +alchemistry:ingot:94, Plutonium Ingot +alchemistry:ingot:95, Americium Ingot +alchemistry:ingot:96, Curium Ingot +alchemistry:ingot:97, Berkelium Ingot +alchemistry:ingot:98, Californium Ingot +alchemistry:ingot:99, Einsteinium Ingot +alchemistry:ingot:100, Fermium Ingot +alchemistry:ingot:101, Mendelevium Ingot +alchemistry:ingot:102, Nobelium Ingot +alchemistry:ingot:103, Lawrencium Ingot +alchemistry:ingot:104, Rutherfordium Ingot +alchemistry:ingot:105, Dubnium Ingot +alchemistry:ingot:106, Seaborgium Ingot +alchemistry:ingot:107, Bohrium Ingot +alchemistry:ingot:108, Hassium Ingot +alchemistry:ingot:109, Meitnerium Ingot +alchemistry:ingot:110, Darmstadtium Ingot +alchemistry:ingot:111, Roentgenium Ingot +alchemistry:ingot:112, Copernicium Ingot +alchemistry:ingot:113, Nihonium Ingot +alchemistry:ingot:114, Flerovium Ingot +alchemistry:ingot:115, Moscovium Ingot +alchemistry:ingot:116, Livermorium Ingot +alchemistry:ingot:117, Tennessine Ingot 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+enderio:item_alloy_ingot:1, Energetic Alloy Ingot +enderio:item_alloy_ingot:2, Vibrant Alloy Ingot +enderio:item_alloy_ingot:3, Redstone Alloy Ingot +enderio:item_alloy_ingot:4, Conductive Iron Ingot +enderio:item_alloy_ingot:5, Pulsating Iron Ingot +enderio:item_alloy_ingot:6, Dark Steel Ingot +enderio:item_alloy_ingot:7, Soularium Ingot +enderio:item_alloy_ingot:8, End Steel Ingot +enderio:item_alloy_ingot:9, Iron Alloy Ingot +enderio:item_alloy_nugget:0, Electrical Steel Nugget +enderio:item_alloy_nugget:1, Energetic Alloy Nugget +enderio:item_alloy_nugget:2, Vibrant Alloy Nugget +enderio:item_alloy_nugget:3, Redstone Alloy Nugget +enderio:item_alloy_nugget:4, Conductive Iron Nugget +enderio:item_alloy_nugget:5, Pulsating Iron Nugget +enderio:item_alloy_nugget:6, Dark Steel Nugget +enderio:item_alloy_nugget:7, Soularium Nugget +enderio:item_alloy_nugget:8, End Steel Nugget +enderio:item_alloy_nugget:9, Iron Alloy Nugget +enderio:item_alloy_ball:0, Electrical Steel Grinding Ball +enderio:item_alloy_ball:1, Energetic Alloy Grinding Ball +enderio:item_alloy_ball:2, Vibrant Alloy Grinding Ball +enderio:item_alloy_ball:3, Redstone Alloy Grinding Ball +enderio:item_alloy_ball:4, Conductive Iron Grinding Ball +enderio:item_alloy_ball:5, Pulsating Iron Grinding Ball +enderio:item_alloy_ball:6, Dark Steel Grinding Ball +enderio:item_alloy_ball:7, Soularium Grinding Ball +enderio:item_alloy_ball:8, End Steel Grinding Ball +enderio:item_alloy_ball:9, Iron Alloy Grinding Ball +enderio:item_material:0, Simple Machine Chassis +enderio:item_material:1, Industrial Machine Chassis +enderio:item_material:2, Machine Parts +enderio:item_material:3, Photovoltaic Plate +enderio:item_material:4, Conduit Binder +enderio:item_material:5, Silicon +enderio:item_material:6, Glider Wing +enderio:item_material:7, Glider Wings +enderio:item_material:8, Nutritious Stick +enderio:item_material:9, Wooden Gear +enderio:item_material:10, Stone Compound Gear +enderio:item_material:11, Infinity Bimetal Gear +enderio:item_material:12, Energized Bimetal Gear +enderio:item_material:13, Vibrant Bimetal Gear +enderio:item_material:14, Pulsating Crystal +enderio:item_material:15, Vibrant Crystal +enderio:item_material:16, Ender Crystal +enderio:item_material:17, Enticing Crystal +enderio:item_material:18, Weather Crystal +enderio:item_material:19, Prescient Crystal +enderio:item_material:20, Grains of Infinity +enderio:item_material:21, Flour +enderio:item_material:22, Conduit Binder Composite +enderio:item_material:23, Coal Powder +enderio:item_material:24, Iron Powder +enderio:item_material:25, Gold Powder +enderio:item_material:26, Copper Powder +enderio:item_material:27, Tin Powder +enderio:item_material:28, Ender Pearl Powder +enderio:item_material:29, Obsidian Powder +enderio:item_material:30, Ardite Powder +enderio:item_material:31, Cobalt Powder +enderio:item_material:32, Lapis Lazuli Powder +enderio:item_material:33, Quartz Powder +enderio:item_material:34, Grains of Prescience +enderio:item_material:35, Grains of Vibrancy +enderio:item_material:36, Grains of Piezallity +enderio:item_material:37, Grains of the End +enderio:item_material:38, Photovoltaic Composite +enderio:item_material:39, Enderium Base +enderio:item_material:40, Zombie Electrode +enderio:item_material:41, Z-Logic Controller +enderio:item_material:42, Frank'N'Zombie +enderio:item_material:43, Ender Resonator +enderio:item_material:44, Sentient Ender +enderio:item_material:45, Skeletal Contractor +enderio:item_material:46, Clippings and Trimmings +enderio:item_material:47, Twigs and Prunings +enderio:item_material:48, Organic Green Dye +enderio:item_material:49, Organic Brown Dye +enderio:item_material:50, Organic Black Dye +enderio:item_material:51, Industrial Dye Blend +enderio:item_material:52, Soul Attuned Dye Blend +enderio:item_material:53, Soul Machine Chassis +enderio:item_material:54, Enhanced Machine Chassis +enderio:item_material:55, Soulless Machine Chassis +enderio:item_material:56, Guardian Diode +enderio:item_material:57, Signalum Grinding Ball +enderio:item_material:58, Enderium Grinding Ball +enderio:item_material:59, Lumium Grinding Ball +enderio:item_material:60, Redstone Filter Base +enderio:item_material:61, Confusing Powder +enderio:item_material:62, Ender Fragment +enderio:item_material:63, Withering Dust +enderio:item_material:64, Remote Awareness Upgrade +enderio:item_material:65, Wireless Energy Transmitter Dish Assembly +enderio:item_material:66, End Steel Chassis +enderio:item_material:67, Enhanced Dye Blend +enderio:item_material:68, Enhanced Machine Parts +enderio:item_material:69, Simple Machine Parts +enderio:item_material:70, Cake Base +enderio:item_material:71, Infinity Rod +enderio:item_material:72, Nethercotta +enderio:item_material:73, Dark Bimetal Gear +enderio:item_material:74, Soul Powder +enderio:item_material:75, Infinity Reagent +enderio:item_material:76, Clay-Coated Glowstone Dust +enderio:item_material:77, Black Paper +enderio:item_material:78, Animal Token +enderio:item_material:79, Monster Token +enderio:item_material:80, Player Token +enderio:item_material:81, Unfired Death Urn +enderio:item_broken_spawner:0, Broken Spawner +enderio:block_infinity_fog:0, Infinity Dust +enderio:block_infinity:0, Infinity Dust Block +enderio:block_infinity:1, Compressed Infinity Dust Block +enderio:block_infinity:2, Double Compressed Infinity Dust Block +enderio:block_holy_fog, Glowstone Nano-Particles (old) +enderio:block_holier_fog, Glowstone Nano-Particles +enderio:block_dark_steel_anvil:0, Dark Steel Anvil +enderio:block_dark_steel_anvil:1, Slightly Damaged Dark Steel Anvil +enderio:block_dark_steel_anvil:2, Very Damaged Dark Steel Anvil +enderio:block_dark_paper_anvil:0, Dark Paper Anvil +enderio:block_dark_paper_anvil:1, Slightly Damaged Dark Paper Anvil +enderio:block_dark_paper_anvil:2, Very Damaged Dark Paper Anvil +enderio:block_dark_steel_ladder, Dark Steel Ladder +enderio:block_dark_iron_bars, Dark Iron Bars +enderio:block_dark_steel_trapdoor, Dark Steel Trapdoor +enderio:block_dark_steel_door, Dark Steel Door +enderio:block_reinforced_obsidian, Reinforced Obsidian +enderio:block_self_resetting_lever5, Self-resetting Lever (5 seconds) +enderio:block_self_resetting_lever10, Self-resetting Lever (10 seconds) +enderio:block_self_resetting_lever30, Self-resetting Lever (30 seconds) +enderio:block_self_resetting_lever60, Self-resetting Lever (1 Minute) +enderio:block_self_resetting_lever300, Self-resetting Lever (5 Minutes) +enderio:block_self_resetting_lever5i, Inverted Self-resetting Lever (5 seconds) +enderio:block_self_resetting_lever10i, Inverted Self-resetting Lever (10 seconds) +enderio:block_self_resetting_lever30i, Inverted Self-resetting Lever (30 seconds) +enderio:block_self_resetting_lever60i, Inverted Self-resetting Lever (1 Minute) +enderio:block_self_resetting_lever300i, Inverted Self-resetting Lever (5 Minutes) +enderio:block_decoration1:0, Machine Chassis (decoration block) +enderio:block_decoration1:1, Blank Machine (decoration block) +enderio:block_decoration1:2, Machine Tops (decoration block) +enderio:block_decoration1:3, Machine Sides (decoration block) +enderio:block_decoration1:4, Machine Backs (decoration block) +enderio:block_decoration1:5, Machine with sides (decoration block) +enderio:block_decoration1:6, Machine width backs (decoration block) +enderio:block_decoration1:7, Blank Soul Machine (decoration block) +enderio:block_decoration1:8, Soul Machine Tops (decoration block) +enderio:block_decoration1:9, Soul Machine Sides (decoration block) +enderio:block_decoration1:10, Soul Machine Backs (decoration block) +enderio:block_decoration1:11, Soul Machine with sides (decoration block) +enderio:block_decoration1:12, Soul Machine width backs (decoration block) +enderio:block_decoration1:13, Red Machine (decoration block) +enderio:block_decoration1:14, Broken Spawner (decoration block) +enderio:block_decoration1:15, Invisible Block (decoration block) +enderio:block_decoration2:0, Alloy Smelter (decoration block) +enderio:block_decoration2:1, Item Buffer (decoration block) +enderio:block_decoration2:2, Power Buffer (decoration block) +enderio:block_decoration2:3, Omni Buffer (decoration block) +enderio:block_decoration2:4, Creative Buffer (decoration block) +enderio:block_decoration2:5, Crafter (decoration block) +enderio:block_decoration2:6, Painting Machine (decoration block) +enderio:block_decoration2:7, Power Monitor (decoration block) +enderio:block_decoration2:8, SAG Mill (decoration block) +enderio:block_decoration2:9, Slice'N'Splice (decoration block) +enderio:block_decoration2:10, Stirling Generator (decoration block) +enderio:block_decoration2:11, Fluid Tank (decoration block) +enderio:block_decoration2:12, Pressurized Fluid Tank (decoration block) +enderio:block_decoration2:13, Travel Anchor (decoration block) +enderio:block_decoration2:14, Vacuum Chest (decoration block) +enderio:block_decoration2:15, Wireless Charger (decoration block) +enderio:block_decoration3:0, XP Vacuum (decoration block) +enderio:block_decoration3:1, Simple Alloy Smelter (decoration block) +enderio:block_decoration3:2, Simple Stirling Generator (decoration block) +enderio:block_decoration3:3, Wired Charger (decoration block) +enderio:block_decoration3:4, Simple Sagmill (decoration block) +enderio:block_industrial_insulation, Industrial Insulation +enderio:block_end_iron_bars, End Steel Bars +enderio:block_confusion_charge, Confusion Charge +enderio:block_concussion_charge, Concussion Charge +enderio:block_ender_charge, Ender Charge +enderio:block_painted_slab, Painted Slab +enderio:block_painted_stone_slab, Painted Stone Slab +enderio:block_painted_pressure_plate:1, Wooden Pressure Plate (Silent) +enderio:block_painted_pressure_plate:3, Stone Pressure Plate (Silent) +enderio:block_painted_pressure_plate:5, Weighted Pressure Plate (Heavy) (Silent) +enderio:block_painted_pressure_plate:7, Weighted Pressure Plate (Light) (Silent) +enderio:block_painted_pressure_plate:8, Dark Pressure Plate +enderio:block_painted_pressure_plate:9, Dark Pressure Plate (Silent) +enderio:block_painted_pressure_plate:10, Soularium Pressure Plate +enderio:block_painted_pressure_plate:11, Soularium Pressure Plate (Silent) +enderio:block_painted_pressure_plate:12, Soularium Pressure Plate (Tuned) +enderio:block_painted_pressure_plate:13, Soularium Pressure Plate (Tuned) (Silent) +enderio:block_painted_wooden_door, Painted Wooden Door +enderio:block_painted_iron_door, Painted Iron Door +enderio:block_painted_dark_steel_door, Painted Dark Steel Door +enderio:block_exit_rail, Exit Rail +enderio:item_conduit_probe:0, Conduit Probe +enderio:item_yeta_wrench, Yeta Wrench +enderio:item_xp_transfer:0, Experience Rod +enderio:item_cold_fire_igniter, Cold Fire Igniter +enderio:item_coord_selector, Coordinate Selector +enderio:item_location_printout, Location Printout +enderio:item_travel_staff:0, Staff of Traveling +enderio:item_travel_staff:0, Staff of Traveling +enderio:item_rod_of_return:0, Rod of Return +enderio:item_rod_of_return:0, Rod of Return +enderio:item_magnet:0, Electromagnet +enderio:item_magnet:0, Electromagnet +enderio:block_enderman_skull:0, Enderman Head +enderio:block_enderman_skull:2, Tormented Enderman Head +enderio:item_ender_food:0, "Enderios" +enderio:item_basic_item_filter:0, Basic Item Filter +enderio:item_advanced_item_filter:0, Advanced Item Filter +enderio:item_limited_item_filter:0, Limited Item Filter +enderio:item_big_item_filter:0, Big Item Filter +enderio:item_big_advanced_item_filter:0, Advanced Big Item Filter +enderio:item_existing_item_filter:0, Existing Item Filter +enderio:item_mod_item_filter:0, Mod Item Filter +enderio:item_power_item_filter:0, Power Item Filter +enderio:item_soul_filter_normal:0, Soul Item Filter +enderio:item_soul_filter_big:0, Big Soul Item Filter +enderio:item_enchantment_filter_normal:0, Enchantment Item Filter +enderio:item_enchantment_filter_big:0, Big Enchantment Item Filter +enderio:item_fluid_filter:0, Basic Fluid Filter +enderio:item_redstone_not_filter:0, Redstone NOT Filter +enderio:item_redstone_or_filter:0, Redstone OR Filter +enderio:item_redstone_and_filter:0, Redstone AND Filter +enderio:item_redstone_nor_filter:0, Redstone NOR Filter +enderio:item_redstone_nand_filter:0, Redstone NAND Filter +enderio:item_redstone_xor_filter:0, Redstone XOR Filter +enderio:item_redstone_xnor_filter:0, Redstone XNOR Filter +enderio:item_redstone_toggle_filter:0, Redstone Toggle Latch Filter +enderio:item_redstone_counting_filter:0, Redstone Counting Filter +enderio:item_redstone_sensor_filter:0, Redstone Sensor Filter +enderio:item_redstone_timer_filter:0, Redstone Timer Filter +enderio:block_fused_quartz:0, Fused Quartz +enderio:block_fused_quartz:1, Fused Quartz +enderio:block_fused_quartz:2, Fused Quartz +enderio:block_fused_quartz:3, Fused Quartz +enderio:block_fused_quartz:4, Fused Quartz +enderio:block_fused_quartz:5, Fused Quartz +enderio:block_fused_quartz:6, Fused Quartz +enderio:block_fused_quartz:7, Fused Quartz +enderio:block_fused_quartz:8, Fused Quartz +enderio:block_fused_quartz:9, Fused Quartz +enderio:block_fused_quartz:10, Fused Quartz +enderio:block_fused_quartz:11, Fused Quartz +enderio:block_fused_quartz:12, Fused Quartz +enderio:block_fused_quartz:13, Fused Quartz +enderio:block_fused_quartz:14, Fused Quartz +enderio:block_fused_quartz:15, Fused Quartz +enderio:block_fused_glass:0, Quite Clear Glass +enderio:block_fused_glass:1, Quite Clear Glass +enderio:block_fused_glass:2, Quite Clear Glass +enderio:block_fused_glass:3, Quite Clear Glass +enderio:block_fused_glass:4, Quite Clear Glass +enderio:block_fused_glass:5, Quite Clear Glass +enderio:block_fused_glass:6, Quite Clear Glass +enderio:block_fused_glass:7, Quite Clear Glass +enderio:block_fused_glass:8, Quite Clear Glass +enderio:block_fused_glass:9, Quite Clear Glass +enderio:block_fused_glass:10, Quite Clear Glass +enderio:block_fused_glass:11, Quite Clear Glass +enderio:block_fused_glass:12, Quite Clear Glass +enderio:block_fused_glass:13, Quite Clear Glass +enderio:block_fused_glass:14, Quite Clear Glass +enderio:block_fused_glass:15, Quite Clear Glass +enderio:block_enlightened_fused_quartz:0, Enlightened Fused Quartz +enderio:block_enlightened_fused_quartz:1, Enlightened Fused Quartz +enderio:block_enlightened_fused_quartz:2, Enlightened Fused Quartz +enderio:block_enlightened_fused_quartz:3, Enlightened Fused Quartz +enderio:block_enlightened_fused_quartz:4, Enlightened Fused Quartz +enderio:block_enlightened_fused_quartz:5, Enlightened Fused Quartz +enderio:block_enlightened_fused_quartz:6, Enlightened Fused Quartz +enderio:block_enlightened_fused_quartz:7, Enlightened Fused Quartz +enderio:block_enlightened_fused_quartz:8, Enlightened Fused Quartz +enderio:block_enlightened_fused_quartz:9, Enlightened Fused Quartz +enderio:block_enlightened_fused_quartz:10, Enlightened Fused Quartz +enderio:block_enlightened_fused_quartz:11, Enlightened Fused Quartz +enderio:block_enlightened_fused_quartz:12, Enlightened Fused Quartz +enderio:block_enlightened_fused_quartz:13, Enlightened Fused Quartz +enderio:block_enlightened_fused_quartz:14, Enlightened Fused Quartz +enderio:block_enlightened_fused_quartz:15, Enlightened Fused Quartz +enderio:block_enlightened_fused_glass:0, Enlightened Clear Glass +enderio:block_enlightened_fused_glass:1, Enlightened Clear Glass +enderio:block_enlightened_fused_glass:2, Enlightened Clear Glass +enderio:block_enlightened_fused_glass:3, Enlightened Clear Glass +enderio:block_enlightened_fused_glass:4, Enlightened Clear Glass +enderio:block_enlightened_fused_glass:5, Enlightened Clear Glass +enderio:block_enlightened_fused_glass:6, Enlightened Clear Glass +enderio:block_enlightened_fused_glass:7, Enlightened Clear Glass +enderio:block_enlightened_fused_glass:8, Enlightened Clear Glass +enderio:block_enlightened_fused_glass:9, Enlightened Clear Glass +enderio:block_enlightened_fused_glass:10, Enlightened Clear Glass +enderio:block_enlightened_fused_glass:11, Enlightened Clear Glass +enderio:block_enlightened_fused_glass:12, Enlightened Clear Glass +enderio:block_enlightened_fused_glass:13, Enlightened Clear Glass +enderio:block_enlightened_fused_glass:14, Enlightened Clear Glass +enderio:block_enlightened_fused_glass:15, Enlightened Clear Glass +enderio:block_dark_fused_quartz:0, Dark Fused Quartz +enderio:block_dark_fused_quartz:1, Dark Fused Quartz +enderio:block_dark_fused_quartz:2, Dark Fused Quartz +enderio:block_dark_fused_quartz:3, Dark Fused Quartz +enderio:block_dark_fused_quartz:4, Dark Fused Quartz +enderio:block_dark_fused_quartz:5, Dark Fused Quartz +enderio:block_dark_fused_quartz:6, Dark Fused Quartz +enderio:block_dark_fused_quartz:7, Dark Fused Quartz +enderio:block_dark_fused_quartz:8, Dark Fused Quartz +enderio:block_dark_fused_quartz:9, Dark Fused Quartz +enderio:block_dark_fused_quartz:10, Dark Fused Quartz +enderio:block_dark_fused_quartz:11, Dark Fused Quartz +enderio:block_dark_fused_quartz:12, Dark Fused Quartz +enderio:block_dark_fused_quartz:13, Dark Fused Quartz +enderio:block_dark_fused_quartz:14, Dark Fused Quartz +enderio:block_dark_fused_quartz:15, Dark Fused Quartz +enderio:block_dark_fused_glass:0, Dark Clear Glass +enderio:block_dark_fused_glass:1, Dark Clear Glass +enderio:block_dark_fused_glass:2, Dark Clear Glass +enderio:block_dark_fused_glass:3, Dark Clear Glass +enderio:block_dark_fused_glass:4, Dark Clear Glass +enderio:block_dark_fused_glass:5, Dark Clear Glass +enderio:block_dark_fused_glass:6, Dark Clear Glass +enderio:block_dark_fused_glass:7, Dark Clear Glass +enderio:block_dark_fused_glass:8, Dark Clear Glass +enderio:block_dark_fused_glass:9, Dark Clear Glass +enderio:block_dark_fused_glass:10, Dark Clear Glass +enderio:block_dark_fused_glass:11, Dark Clear Glass +enderio:block_dark_fused_glass:12, Dark Clear Glass +enderio:block_dark_fused_glass:13, Dark Clear Glass +enderio:block_dark_fused_glass:14, Dark Clear Glass +enderio:block_dark_fused_glass:15, Dark Clear Glass +enderio:block_holy_fused_quartz:0, Fused Quartz +enderio:block_holy_fused_quartz:1, Fused Quartz +enderio:block_holy_fused_quartz:2, Fused Quartz +enderio:block_holy_fused_quartz:3, Fused Quartz +enderio:block_holy_fused_quartz:4, Fused Quartz +enderio:block_holy_fused_quartz:5, Fused Quartz +enderio:block_holy_fused_quartz:6, Fused Quartz +enderio:block_holy_fused_quartz:7, Fused Quartz +enderio:block_holy_fused_quartz:8, Fused Quartz +enderio:block_holy_fused_quartz:9, Fused Quartz +enderio:block_holy_fused_quartz:10, Fused Quartz +enderio:block_holy_fused_quartz:11, Fused Quartz +enderio:block_holy_fused_quartz:12, Fused Quartz +enderio:block_holy_fused_quartz:13, Fused Quartz +enderio:block_holy_fused_quartz:14, Fused Quartz +enderio:block_holy_fused_quartz:15, Fused Quartz +enderio:block_holy_fused_glass:0, Quite Clear Glass +enderio:block_holy_fused_glass:1, Quite Clear Glass +enderio:block_holy_fused_glass:2, Quite Clear Glass +enderio:block_holy_fused_glass:3, Quite Clear Glass +enderio:block_holy_fused_glass:4, Quite Clear Glass +enderio:block_holy_fused_glass:5, Quite Clear Glass +enderio:block_holy_fused_glass:6, Quite Clear Glass +enderio:block_holy_fused_glass:7, Quite Clear Glass +enderio:block_holy_fused_glass:8, Quite Clear Glass +enderio:block_holy_fused_glass:9, Quite Clear Glass +enderio:block_holy_fused_glass:10, Quite Clear Glass +enderio:block_holy_fused_glass:11, Quite Clear Glass +enderio:block_holy_fused_glass:12, Quite Clear Glass +enderio:block_holy_fused_glass:13, Quite Clear Glass +enderio:block_holy_fused_glass:14, Quite Clear Glass +enderio:block_holy_fused_glass:15, Quite Clear Glass +enderio:block_holy_enlightened_fused_quartz:0, Enlightened Fused Quartz +enderio:block_holy_enlightened_fused_quartz:1, Enlightened Fused Quartz +enderio:block_holy_enlightened_fused_quartz:2, Enlightened Fused Quartz +enderio:block_holy_enlightened_fused_quartz:3, Enlightened Fused Quartz +enderio:block_holy_enlightened_fused_quartz:4, Enlightened Fused Quartz +enderio:block_holy_enlightened_fused_quartz:5, Enlightened Fused Quartz +enderio:block_holy_enlightened_fused_quartz:6, Enlightened Fused Quartz +enderio:block_holy_enlightened_fused_quartz:7, Enlightened Fused Quartz +enderio:block_holy_enlightened_fused_quartz:8, Enlightened Fused Quartz +enderio:block_holy_enlightened_fused_quartz:9, Enlightened Fused Quartz +enderio:block_holy_enlightened_fused_quartz:10, Enlightened Fused Quartz +enderio:block_holy_enlightened_fused_quartz:11, Enlightened Fused Quartz +enderio:block_holy_enlightened_fused_quartz:12, Enlightened Fused Quartz +enderio:block_holy_enlightened_fused_quartz:13, Enlightened Fused Quartz +enderio:block_holy_enlightened_fused_quartz:14, Enlightened Fused Quartz +enderio:block_holy_enlightened_fused_quartz:15, Enlightened Fused Quartz +enderio:block_holy_enlightened_fused_glass:0, Enlightened Clear Glass +enderio:block_holy_enlightened_fused_glass:1, Enlightened Clear Glass +enderio:block_holy_enlightened_fused_glass:2, Enlightened Clear Glass +enderio:block_holy_enlightened_fused_glass:3, Enlightened Clear Glass +enderio:block_holy_enlightened_fused_glass:4, Enlightened Clear Glass +enderio:block_holy_enlightened_fused_glass:5, Enlightened Clear Glass +enderio:block_holy_enlightened_fused_glass:6, Enlightened Clear Glass +enderio:block_holy_enlightened_fused_glass:7, Enlightened Clear Glass +enderio:block_holy_enlightened_fused_glass:8, Enlightened Clear Glass +enderio:block_holy_enlightened_fused_glass:9, Enlightened Clear Glass +enderio:block_holy_enlightened_fused_glass:10, Enlightened Clear Glass +enderio:block_holy_enlightened_fused_glass:11, Enlightened Clear Glass +enderio:block_holy_enlightened_fused_glass:12, Enlightened Clear Glass +enderio:block_holy_enlightened_fused_glass:13, Enlightened Clear Glass +enderio:block_holy_enlightened_fused_glass:14, Enlightened Clear Glass +enderio:block_holy_enlightened_fused_glass:15, Enlightened Clear Glass +enderio:block_holy_dark_fused_quartz:0, Dark Fused Quartz +enderio:block_holy_dark_fused_quartz:1, Dark Fused Quartz +enderio:block_holy_dark_fused_quartz:2, Dark Fused Quartz +enderio:block_holy_dark_fused_quartz:3, Dark Fused Quartz +enderio:block_holy_dark_fused_quartz:4, Dark Fused Quartz +enderio:block_holy_dark_fused_quartz:5, Dark Fused Quartz +enderio:block_holy_dark_fused_quartz:6, Dark Fused Quartz +enderio:block_holy_dark_fused_quartz:7, Dark Fused Quartz +enderio:block_holy_dark_fused_quartz:8, Dark Fused Quartz +enderio:block_holy_dark_fused_quartz:9, Dark Fused Quartz +enderio:block_holy_dark_fused_quartz:10, Dark Fused Quartz +enderio:block_holy_dark_fused_quartz:11, Dark Fused Quartz +enderio:block_holy_dark_fused_quartz:12, Dark Fused Quartz +enderio:block_holy_dark_fused_quartz:13, Dark Fused Quartz +enderio:block_holy_dark_fused_quartz:14, Dark Fused Quartz +enderio:block_holy_dark_fused_quartz:15, Dark Fused Quartz +enderio:block_holy_dark_fused_glass:0, Dark Clear Glass +enderio:block_holy_dark_fused_glass:1, Dark Clear Glass +enderio:block_holy_dark_fused_glass:2, Dark Clear Glass +enderio:block_holy_dark_fused_glass:3, Dark Clear Glass +enderio:block_holy_dark_fused_glass:4, Dark Clear Glass +enderio:block_holy_dark_fused_glass:5, Dark Clear Glass +enderio:block_holy_dark_fused_glass:6, Dark Clear Glass +enderio:block_holy_dark_fused_glass:7, Dark Clear Glass +enderio:block_holy_dark_fused_glass:8, Dark Clear Glass +enderio:block_holy_dark_fused_glass:9, Dark Clear Glass +enderio:block_holy_dark_fused_glass:10, Dark Clear Glass +enderio:block_holy_dark_fused_glass:11, Dark Clear Glass +enderio:block_holy_dark_fused_glass:12, Dark Clear Glass +enderio:block_holy_dark_fused_glass:13, Dark Clear Glass +enderio:block_holy_dark_fused_glass:14, Dark Clear Glass +enderio:block_holy_dark_fused_glass:15, Dark Clear Glass +enderio:block_unholy_fused_quartz:0, Fused Quartz +enderio:block_unholy_fused_quartz:1, Fused Quartz +enderio:block_unholy_fused_quartz:2, Fused Quartz +enderio:block_unholy_fused_quartz:3, Fused Quartz +enderio:block_unholy_fused_quartz:4, Fused Quartz +enderio:block_unholy_fused_quartz:5, Fused Quartz +enderio:block_unholy_fused_quartz:6, Fused Quartz +enderio:block_unholy_fused_quartz:7, Fused Quartz +enderio:block_unholy_fused_quartz:8, Fused Quartz +enderio:block_unholy_fused_quartz:9, Fused Quartz +enderio:block_unholy_fused_quartz:10, Fused Quartz +enderio:block_unholy_fused_quartz:11, Fused Quartz +enderio:block_unholy_fused_quartz:12, Fused Quartz +enderio:block_unholy_fused_quartz:13, Fused Quartz +enderio:block_unholy_fused_quartz:14, Fused Quartz +enderio:block_unholy_fused_quartz:15, Fused Quartz +enderio:block_unholy_fused_glass:0, Quite Clear Glass +enderio:block_unholy_fused_glass:1, Quite Clear Glass +enderio:block_unholy_fused_glass:2, Quite Clear Glass +enderio:block_unholy_fused_glass:3, Quite Clear Glass +enderio:block_unholy_fused_glass:4, Quite Clear Glass +enderio:block_unholy_fused_glass:5, Quite Clear Glass +enderio:block_unholy_fused_glass:6, Quite Clear Glass +enderio:block_unholy_fused_glass:7, Quite Clear Glass +enderio:block_unholy_fused_glass:8, Quite Clear Glass +enderio:block_unholy_fused_glass:9, Quite Clear Glass +enderio:block_unholy_fused_glass:10, Quite Clear Glass +enderio:block_unholy_fused_glass:11, Quite Clear Glass +enderio:block_unholy_fused_glass:12, Quite Clear Glass +enderio:block_unholy_fused_glass:13, Quite Clear Glass +enderio:block_unholy_fused_glass:14, Quite Clear Glass +enderio:block_unholy_fused_glass:15, Quite Clear Glass +enderio:block_unholy_enlightened_fused_quartz:0, Enlightened Fused Quartz +enderio:block_unholy_enlightened_fused_quartz:1, Enlightened Fused Quartz +enderio:block_unholy_enlightened_fused_quartz:2, Enlightened Fused Quartz +enderio:block_unholy_enlightened_fused_quartz:3, Enlightened Fused Quartz +enderio:block_unholy_enlightened_fused_quartz:4, Enlightened Fused Quartz +enderio:block_unholy_enlightened_fused_quartz:5, Enlightened Fused Quartz +enderio:block_unholy_enlightened_fused_quartz:6, Enlightened Fused Quartz +enderio:block_unholy_enlightened_fused_quartz:7, Enlightened Fused Quartz +enderio:block_unholy_enlightened_fused_quartz:8, Enlightened Fused Quartz +enderio:block_unholy_enlightened_fused_quartz:9, Enlightened Fused Quartz +enderio:block_unholy_enlightened_fused_quartz:10, Enlightened Fused Quartz +enderio:block_unholy_enlightened_fused_quartz:11, Enlightened Fused Quartz +enderio:block_unholy_enlightened_fused_quartz:12, Enlightened Fused Quartz +enderio:block_unholy_enlightened_fused_quartz:13, Enlightened Fused Quartz +enderio:block_unholy_enlightened_fused_quartz:14, Enlightened Fused Quartz +enderio:block_unholy_enlightened_fused_quartz:15, Enlightened Fused Quartz +enderio:block_unholy_enlightened_fused_glass:0, Enlightened Clear Glass +enderio:block_unholy_enlightened_fused_glass:1, Enlightened Clear Glass +enderio:block_unholy_enlightened_fused_glass:2, Enlightened Clear Glass +enderio:block_unholy_enlightened_fused_glass:3, Enlightened Clear Glass +enderio:block_unholy_enlightened_fused_glass:4, Enlightened Clear Glass +enderio:block_unholy_enlightened_fused_glass:5, Enlightened Clear Glass +enderio:block_unholy_enlightened_fused_glass:6, Enlightened Clear Glass +enderio:block_unholy_enlightened_fused_glass:7, Enlightened Clear Glass +enderio:block_unholy_enlightened_fused_glass:8, Enlightened Clear Glass +enderio:block_unholy_enlightened_fused_glass:9, Enlightened Clear Glass +enderio:block_unholy_enlightened_fused_glass:10, Enlightened Clear Glass +enderio:block_unholy_enlightened_fused_glass:11, Enlightened Clear Glass +enderio:block_unholy_enlightened_fused_glass:12, Enlightened Clear Glass +enderio:block_unholy_enlightened_fused_glass:13, Enlightened Clear Glass +enderio:block_unholy_enlightened_fused_glass:14, Enlightened Clear Glass +enderio:block_unholy_enlightened_fused_glass:15, Enlightened Clear Glass +enderio:block_unholy_dark_fused_quartz:0, Dark Fused Quartz +enderio:block_unholy_dark_fused_quartz:1, Dark Fused Quartz +enderio:block_unholy_dark_fused_quartz:2, Dark Fused Quartz +enderio:block_unholy_dark_fused_quartz:3, Dark Fused Quartz +enderio:block_unholy_dark_fused_quartz:4, Dark Fused Quartz +enderio:block_unholy_dark_fused_quartz:5, Dark Fused Quartz +enderio:block_unholy_dark_fused_quartz:6, Dark Fused Quartz +enderio:block_unholy_dark_fused_quartz:7, Dark Fused Quartz +enderio:block_unholy_dark_fused_quartz:8, Dark Fused Quartz +enderio:block_unholy_dark_fused_quartz:9, Dark Fused Quartz +enderio:block_unholy_dark_fused_quartz:10, Dark Fused Quartz +enderio:block_unholy_dark_fused_quartz:11, Dark Fused Quartz +enderio:block_unholy_dark_fused_quartz:12, Dark Fused Quartz +enderio:block_unholy_dark_fused_quartz:13, Dark Fused Quartz +enderio:block_unholy_dark_fused_quartz:14, Dark Fused Quartz +enderio:block_unholy_dark_fused_quartz:15, Dark Fused Quartz +enderio:block_unholy_dark_fused_glass:0, Dark Clear Glass +enderio:block_unholy_dark_fused_glass:1, Dark Clear Glass +enderio:block_unholy_dark_fused_glass:2, Dark Clear Glass +enderio:block_unholy_dark_fused_glass:3, Dark Clear Glass +enderio:block_unholy_dark_fused_glass:4, Dark Clear Glass +enderio:block_unholy_dark_fused_glass:5, Dark Clear Glass +enderio:block_unholy_dark_fused_glass:6, Dark Clear Glass +enderio:block_unholy_dark_fused_glass:7, Dark Clear Glass +enderio:block_unholy_dark_fused_glass:8, Dark Clear Glass +enderio:block_unholy_dark_fused_glass:9, Dark Clear Glass +enderio:block_unholy_dark_fused_glass:10, Dark Clear Glass +enderio:block_unholy_dark_fused_glass:11, Dark Clear Glass +enderio:block_unholy_dark_fused_glass:12, Dark Clear Glass +enderio:block_unholy_dark_fused_glass:13, Dark Clear Glass +enderio:block_unholy_dark_fused_glass:14, Dark Clear Glass +enderio:block_unholy_dark_fused_glass:15, Dark Clear Glass +enderio:block_pasture_fused_quartz:0, Fused Quartz +enderio:block_pasture_fused_quartz:1, Fused Quartz +enderio:block_pasture_fused_quartz:2, Fused Quartz +enderio:block_pasture_fused_quartz:3, Fused Quartz +enderio:block_pasture_fused_quartz:4, Fused Quartz +enderio:block_pasture_fused_quartz:5, Fused Quartz +enderio:block_pasture_fused_quartz:6, Fused Quartz +enderio:block_pasture_fused_quartz:7, Fused Quartz +enderio:block_pasture_fused_quartz:8, Fused Quartz +enderio:block_pasture_fused_quartz:9, Fused Quartz +enderio:block_pasture_fused_quartz:10, Fused Quartz +enderio:block_pasture_fused_quartz:11, Fused Quartz +enderio:block_pasture_fused_quartz:12, Fused Quartz +enderio:block_pasture_fused_quartz:13, Fused Quartz +enderio:block_pasture_fused_quartz:14, Fused Quartz +enderio:block_pasture_fused_quartz:15, Fused Quartz +enderio:block_pasture_fused_glass:0, Quite Clear Glass +enderio:block_pasture_fused_glass:1, Quite Clear Glass +enderio:block_pasture_fused_glass:2, Quite Clear Glass +enderio:block_pasture_fused_glass:3, Quite Clear Glass +enderio:block_pasture_fused_glass:4, Quite Clear Glass +enderio:block_pasture_fused_glass:5, Quite Clear Glass +enderio:block_pasture_fused_glass:6, Quite Clear Glass +enderio:block_pasture_fused_glass:7, Quite Clear Glass +enderio:block_pasture_fused_glass:8, Quite Clear Glass +enderio:block_pasture_fused_glass:9, Quite Clear Glass +enderio:block_pasture_fused_glass:10, Quite Clear Glass +enderio:block_pasture_fused_glass:11, Quite Clear Glass +enderio:block_pasture_fused_glass:12, Quite Clear Glass +enderio:block_pasture_fused_glass:13, Quite Clear Glass +enderio:block_pasture_fused_glass:14, Quite Clear Glass +enderio:block_pasture_fused_glass:15, Quite Clear Glass +enderio:block_pasture_enlightened_fused_quartz:0, Enlightened Fused Quartz +enderio:block_pasture_enlightened_fused_quartz:1, Enlightened Fused Quartz +enderio:block_pasture_enlightened_fused_quartz:2, Enlightened Fused Quartz +enderio:block_pasture_enlightened_fused_quartz:3, Enlightened Fused Quartz +enderio:block_pasture_enlightened_fused_quartz:4, Enlightened Fused Quartz +enderio:block_pasture_enlightened_fused_quartz:5, Enlightened Fused Quartz +enderio:block_pasture_enlightened_fused_quartz:6, Enlightened Fused Quartz +enderio:block_pasture_enlightened_fused_quartz:7, Enlightened Fused Quartz +enderio:block_pasture_enlightened_fused_quartz:8, Enlightened Fused Quartz +enderio:block_pasture_enlightened_fused_quartz:9, Enlightened Fused Quartz +enderio:block_pasture_enlightened_fused_quartz:10, Enlightened Fused Quartz +enderio:block_pasture_enlightened_fused_quartz:11, Enlightened Fused Quartz +enderio:block_pasture_enlightened_fused_quartz:12, Enlightened Fused Quartz +enderio:block_pasture_enlightened_fused_quartz:13, Enlightened Fused Quartz +enderio:block_pasture_enlightened_fused_quartz:14, Enlightened Fused Quartz +enderio:block_pasture_enlightened_fused_quartz:15, Enlightened Fused Quartz +enderio:block_pasture_enlightened_fused_glass:0, Enlightened Clear Glass +enderio:block_pasture_enlightened_fused_glass:1, Enlightened Clear Glass +enderio:block_pasture_enlightened_fused_glass:2, Enlightened Clear Glass +enderio:block_pasture_enlightened_fused_glass:3, Enlightened Clear Glass +enderio:block_pasture_enlightened_fused_glass:4, Enlightened Clear Glass +enderio:block_pasture_enlightened_fused_glass:5, Enlightened Clear Glass +enderio:block_pasture_enlightened_fused_glass:6, Enlightened Clear Glass +enderio:block_pasture_enlightened_fused_glass:7, Enlightened Clear Glass +enderio:block_pasture_enlightened_fused_glass:8, Enlightened Clear Glass +enderio:block_pasture_enlightened_fused_glass:9, Enlightened Clear Glass +enderio:block_pasture_enlightened_fused_glass:10, Enlightened Clear Glass +enderio:block_pasture_enlightened_fused_glass:11, Enlightened Clear Glass +enderio:block_pasture_enlightened_fused_glass:12, Enlightened Clear Glass +enderio:block_pasture_enlightened_fused_glass:13, Enlightened Clear Glass +enderio:block_pasture_enlightened_fused_glass:14, Enlightened Clear Glass +enderio:block_pasture_enlightened_fused_glass:15, Enlightened Clear Glass +enderio:block_pasture_dark_fused_quartz:0, Dark Fused Quartz +enderio:block_pasture_dark_fused_quartz:1, Dark Fused Quartz +enderio:block_pasture_dark_fused_quartz:2, Dark Fused Quartz +enderio:block_pasture_dark_fused_quartz:3, Dark Fused Quartz +enderio:block_pasture_dark_fused_quartz:4, Dark Fused Quartz +enderio:block_pasture_dark_fused_quartz:5, Dark Fused Quartz +enderio:block_pasture_dark_fused_quartz:6, Dark Fused Quartz +enderio:block_pasture_dark_fused_quartz:7, Dark Fused Quartz +enderio:block_pasture_dark_fused_quartz:8, Dark Fused Quartz +enderio:block_pasture_dark_fused_quartz:9, Dark Fused Quartz +enderio:block_pasture_dark_fused_quartz:10, Dark Fused Quartz +enderio:block_pasture_dark_fused_quartz:11, Dark Fused Quartz +enderio:block_pasture_dark_fused_quartz:12, Dark Fused Quartz +enderio:block_pasture_dark_fused_quartz:13, Dark Fused Quartz +enderio:block_pasture_dark_fused_quartz:14, Dark Fused Quartz +enderio:block_pasture_dark_fused_quartz:15, Dark Fused Quartz +enderio:block_pasture_dark_fused_glass:0, Dark Clear Glass +enderio:block_pasture_dark_fused_glass:1, Dark Clear Glass +enderio:block_pasture_dark_fused_glass:2, Dark Clear Glass +enderio:block_pasture_dark_fused_glass:3, Dark Clear Glass +enderio:block_pasture_dark_fused_glass:4, Dark Clear Glass +enderio:block_pasture_dark_fused_glass:5, Dark Clear Glass +enderio:block_pasture_dark_fused_glass:6, Dark Clear Glass +enderio:block_pasture_dark_fused_glass:7, Dark Clear Glass +enderio:block_pasture_dark_fused_glass:8, Dark Clear Glass +enderio:block_pasture_dark_fused_glass:9, Dark Clear Glass +enderio:block_pasture_dark_fused_glass:10, Dark Clear Glass +enderio:block_pasture_dark_fused_glass:11, Dark Clear Glass +enderio:block_pasture_dark_fused_glass:12, Dark Clear Glass +enderio:block_pasture_dark_fused_glass:13, Dark Clear Glass +enderio:block_pasture_dark_fused_glass:14, Dark Clear Glass +enderio:block_pasture_dark_fused_glass:15, Dark Clear Glass +enderio:block_not_holy_fused_quartz:0, Fused Quartz +enderio:block_not_holy_fused_quartz:1, Fused Quartz +enderio:block_not_holy_fused_quartz:2, Fused Quartz +enderio:block_not_holy_fused_quartz:3, Fused Quartz +enderio:block_not_holy_fused_quartz:4, Fused Quartz +enderio:block_not_holy_fused_quartz:5, Fused Quartz +enderio:block_not_holy_fused_quartz:6, Fused Quartz +enderio:block_not_holy_fused_quartz:7, Fused Quartz +enderio:block_not_holy_fused_quartz:8, Fused Quartz +enderio:block_not_holy_fused_quartz:9, Fused Quartz +enderio:block_not_holy_fused_quartz:10, Fused Quartz +enderio:block_not_holy_fused_quartz:11, Fused Quartz +enderio:block_not_holy_fused_quartz:12, Fused Quartz +enderio:block_not_holy_fused_quartz:13, Fused Quartz +enderio:block_not_holy_fused_quartz:14, Fused Quartz +enderio:block_not_holy_fused_quartz:15, Fused Quartz +enderio:block_not_holy_fused_glass:0, Quite Clear Glass +enderio:block_not_holy_fused_glass:1, Quite Clear Glass +enderio:block_not_holy_fused_glass:2, Quite Clear Glass +enderio:block_not_holy_fused_glass:3, Quite Clear Glass +enderio:block_not_holy_fused_glass:4, Quite Clear Glass +enderio:block_not_holy_fused_glass:5, Quite Clear Glass +enderio:block_not_holy_fused_glass:6, Quite Clear Glass +enderio:block_not_holy_fused_glass:7, Quite Clear Glass +enderio:block_not_holy_fused_glass:8, Quite Clear Glass +enderio:block_not_holy_fused_glass:9, Quite Clear Glass +enderio:block_not_holy_fused_glass:10, Quite Clear Glass +enderio:block_not_holy_fused_glass:11, Quite Clear Glass +enderio:block_not_holy_fused_glass:12, Quite Clear Glass +enderio:block_not_holy_fused_glass:13, Quite Clear Glass +enderio:block_not_holy_fused_glass:14, Quite Clear Glass +enderio:block_not_holy_fused_glass:15, Quite Clear Glass +enderio:block_not_holy_enlightened_fused_quartz:0, Enlightened Fused Quartz +enderio:block_not_holy_enlightened_fused_quartz:1, Enlightened Fused Quartz +enderio:block_not_holy_enlightened_fused_quartz:2, Enlightened Fused Quartz +enderio:block_not_holy_enlightened_fused_quartz:3, Enlightened Fused Quartz +enderio:block_not_holy_enlightened_fused_quartz:4, Enlightened Fused Quartz +enderio:block_not_holy_enlightened_fused_quartz:5, Enlightened Fused Quartz +enderio:block_not_holy_enlightened_fused_quartz:6, Enlightened Fused Quartz +enderio:block_not_holy_enlightened_fused_quartz:7, Enlightened Fused Quartz +enderio:block_not_holy_enlightened_fused_quartz:8, Enlightened Fused Quartz +enderio:block_not_holy_enlightened_fused_quartz:9, Enlightened Fused Quartz +enderio:block_not_holy_enlightened_fused_quartz:10, Enlightened Fused Quartz +enderio:block_not_holy_enlightened_fused_quartz:11, Enlightened Fused Quartz +enderio:block_not_holy_enlightened_fused_quartz:12, Enlightened Fused Quartz +enderio:block_not_holy_enlightened_fused_quartz:13, Enlightened Fused Quartz +enderio:block_not_holy_enlightened_fused_quartz:14, Enlightened Fused Quartz +enderio:block_not_holy_enlightened_fused_quartz:15, Enlightened Fused Quartz +enderio:block_not_holy_enlightened_fused_glass:0, Enlightened Clear Glass +enderio:block_not_holy_enlightened_fused_glass:1, Enlightened Clear Glass +enderio:block_not_holy_enlightened_fused_glass:2, Enlightened Clear Glass +enderio:block_not_holy_enlightened_fused_glass:3, Enlightened Clear Glass +enderio:block_not_holy_enlightened_fused_glass:4, Enlightened Clear Glass +enderio:block_not_holy_enlightened_fused_glass:5, Enlightened Clear Glass +enderio:block_not_holy_enlightened_fused_glass:6, Enlightened Clear Glass +enderio:block_not_holy_enlightened_fused_glass:7, Enlightened Clear Glass +enderio:block_not_holy_enlightened_fused_glass:8, Enlightened Clear Glass +enderio:block_not_holy_enlightened_fused_glass:9, Enlightened Clear Glass +enderio:block_not_holy_enlightened_fused_glass:10, Enlightened Clear Glass +enderio:block_not_holy_enlightened_fused_glass:11, Enlightened Clear Glass +enderio:block_not_holy_enlightened_fused_glass:12, Enlightened Clear Glass +enderio:block_not_holy_enlightened_fused_glass:13, Enlightened Clear Glass +enderio:block_not_holy_enlightened_fused_glass:14, Enlightened Clear Glass +enderio:block_not_holy_enlightened_fused_glass:15, Enlightened Clear Glass +enderio:block_not_holy_dark_fused_quartz:0, Dark Fused Quartz +enderio:block_not_holy_dark_fused_quartz:1, Dark Fused Quartz +enderio:block_not_holy_dark_fused_quartz:2, Dark Fused Quartz +enderio:block_not_holy_dark_fused_quartz:3, Dark Fused Quartz +enderio:block_not_holy_dark_fused_quartz:4, Dark Fused Quartz +enderio:block_not_holy_dark_fused_quartz:5, Dark Fused Quartz +enderio:block_not_holy_dark_fused_quartz:6, Dark Fused Quartz +enderio:block_not_holy_dark_fused_quartz:7, Dark Fused Quartz +enderio:block_not_holy_dark_fused_quartz:8, Dark Fused Quartz +enderio:block_not_holy_dark_fused_quartz:9, Dark Fused Quartz +enderio:block_not_holy_dark_fused_quartz:10, Dark Fused Quartz +enderio:block_not_holy_dark_fused_quartz:11, Dark Fused Quartz +enderio:block_not_holy_dark_fused_quartz:12, Dark Fused Quartz +enderio:block_not_holy_dark_fused_quartz:13, Dark Fused Quartz +enderio:block_not_holy_dark_fused_quartz:14, Dark Fused Quartz +enderio:block_not_holy_dark_fused_quartz:15, Dark Fused Quartz +enderio:block_not_holy_dark_fused_glass:0, Dark Clear Glass +enderio:block_not_holy_dark_fused_glass:1, Dark Clear Glass +enderio:block_not_holy_dark_fused_glass:2, Dark Clear Glass +enderio:block_not_holy_dark_fused_glass:3, Dark Clear Glass +enderio:block_not_holy_dark_fused_glass:4, Dark Clear Glass +enderio:block_not_holy_dark_fused_glass:5, Dark Clear Glass +enderio:block_not_holy_dark_fused_glass:6, Dark Clear Glass +enderio:block_not_holy_dark_fused_glass:7, Dark Clear Glass +enderio:block_not_holy_dark_fused_glass:8, Dark Clear Glass +enderio:block_not_holy_dark_fused_glass:9, Dark Clear Glass +enderio:block_not_holy_dark_fused_glass:10, Dark Clear Glass +enderio:block_not_holy_dark_fused_glass:11, Dark Clear Glass +enderio:block_not_holy_dark_fused_glass:12, Dark Clear Glass +enderio:block_not_holy_dark_fused_glass:13, Dark Clear Glass +enderio:block_not_holy_dark_fused_glass:14, Dark Clear Glass +enderio:block_not_holy_dark_fused_glass:15, Dark Clear Glass +enderio:block_not_unholy_fused_quartz:0, Fused Quartz +enderio:block_not_unholy_fused_quartz:1, Fused Quartz +enderio:block_not_unholy_fused_quartz:2, Fused Quartz +enderio:block_not_unholy_fused_quartz:3, Fused Quartz +enderio:block_not_unholy_fused_quartz:4, Fused Quartz +enderio:block_not_unholy_fused_quartz:5, Fused Quartz +enderio:block_not_unholy_fused_quartz:6, Fused Quartz +enderio:block_not_unholy_fused_quartz:7, Fused Quartz +enderio:block_not_unholy_fused_quartz:8, Fused Quartz +enderio:block_not_unholy_fused_quartz:9, Fused Quartz +enderio:block_not_unholy_fused_quartz:10, Fused Quartz +enderio:block_not_unholy_fused_quartz:11, Fused Quartz +enderio:block_not_unholy_fused_quartz:12, Fused Quartz +enderio:block_not_unholy_fused_quartz:13, Fused Quartz +enderio:block_not_unholy_fused_quartz:14, Fused Quartz +enderio:block_not_unholy_fused_quartz:15, Fused Quartz +enderio:block_not_unholy_fused_glass:0, Quite Clear Glass +enderio:block_not_unholy_fused_glass:1, Quite Clear Glass +enderio:block_not_unholy_fused_glass:2, Quite Clear Glass +enderio:block_not_unholy_fused_glass:3, Quite Clear Glass +enderio:block_not_unholy_fused_glass:4, Quite Clear Glass +enderio:block_not_unholy_fused_glass:5, Quite Clear Glass +enderio:block_not_unholy_fused_glass:6, Quite Clear Glass +enderio:block_not_unholy_fused_glass:7, Quite Clear Glass +enderio:block_not_unholy_fused_glass:8, Quite Clear Glass +enderio:block_not_unholy_fused_glass:9, Quite Clear Glass +enderio:block_not_unholy_fused_glass:10, Quite Clear Glass +enderio:block_not_unholy_fused_glass:11, Quite Clear Glass +enderio:block_not_unholy_fused_glass:12, Quite Clear Glass +enderio:block_not_unholy_fused_glass:13, Quite Clear Glass +enderio:block_not_unholy_fused_glass:14, Quite Clear Glass +enderio:block_not_unholy_fused_glass:15, Quite Clear Glass +enderio:block_not_unholy_enlightened_fused_quartz:0, Enlightened Fused Quartz +enderio:block_not_unholy_enlightened_fused_quartz:1, Enlightened Fused Quartz +enderio:block_not_unholy_enlightened_fused_quartz:2, Enlightened Fused Quartz +enderio:block_not_unholy_enlightened_fused_quartz:3, Enlightened Fused Quartz +enderio:block_not_unholy_enlightened_fused_quartz:4, Enlightened Fused Quartz +enderio:block_not_unholy_enlightened_fused_quartz:5, Enlightened Fused Quartz +enderio:block_not_unholy_enlightened_fused_quartz:6, Enlightened Fused Quartz +enderio:block_not_unholy_enlightened_fused_quartz:7, Enlightened Fused Quartz +enderio:block_not_unholy_enlightened_fused_quartz:8, Enlightened Fused Quartz +enderio:block_not_unholy_enlightened_fused_quartz:9, Enlightened Fused Quartz +enderio:block_not_unholy_enlightened_fused_quartz:10, Enlightened Fused Quartz +enderio:block_not_unholy_enlightened_fused_quartz:11, Enlightened Fused Quartz +enderio:block_not_unholy_enlightened_fused_quartz:12, Enlightened Fused Quartz +enderio:block_not_unholy_enlightened_fused_quartz:13, Enlightened Fused Quartz +enderio:block_not_unholy_enlightened_fused_quartz:14, Enlightened Fused Quartz +enderio:block_not_unholy_enlightened_fused_quartz:15, Enlightened Fused Quartz +enderio:block_not_unholy_enlightened_fused_glass:0, Enlightened Clear Glass +enderio:block_not_unholy_enlightened_fused_glass:1, Enlightened Clear Glass +enderio:block_not_unholy_enlightened_fused_glass:2, Enlightened Clear Glass +enderio:block_not_unholy_enlightened_fused_glass:3, Enlightened Clear Glass +enderio:block_not_unholy_enlightened_fused_glass:4, Enlightened Clear Glass +enderio:block_not_unholy_enlightened_fused_glass:5, Enlightened Clear Glass +enderio:block_not_unholy_enlightened_fused_glass:6, Enlightened Clear Glass +enderio:block_not_unholy_enlightened_fused_glass:7, Enlightened Clear Glass +enderio:block_not_unholy_enlightened_fused_glass:8, Enlightened Clear Glass +enderio:block_not_unholy_enlightened_fused_glass:9, Enlightened Clear Glass +enderio:block_not_unholy_enlightened_fused_glass:10, Enlightened Clear Glass +enderio:block_not_unholy_enlightened_fused_glass:11, Enlightened Clear Glass +enderio:block_not_unholy_enlightened_fused_glass:12, Enlightened Clear Glass +enderio:block_not_unholy_enlightened_fused_glass:13, Enlightened Clear Glass +enderio:block_not_unholy_enlightened_fused_glass:14, Enlightened Clear Glass +enderio:block_not_unholy_enlightened_fused_glass:15, Enlightened Clear Glass +enderio:block_not_unholy_dark_fused_quartz:0, Dark Fused Quartz +enderio:block_not_unholy_dark_fused_quartz:1, Dark Fused Quartz +enderio:block_not_unholy_dark_fused_quartz:2, Dark Fused Quartz +enderio:block_not_unholy_dark_fused_quartz:3, Dark Fused Quartz +enderio:block_not_unholy_dark_fused_quartz:4, Dark Fused Quartz +enderio:block_not_unholy_dark_fused_quartz:5, Dark Fused Quartz +enderio:block_not_unholy_dark_fused_quartz:6, Dark Fused Quartz +enderio:block_not_unholy_dark_fused_quartz:7, Dark Fused Quartz +enderio:block_not_unholy_dark_fused_quartz:8, Dark Fused Quartz +enderio:block_not_unholy_dark_fused_quartz:9, Dark Fused Quartz +enderio:block_not_unholy_dark_fused_quartz:10, Dark Fused Quartz +enderio:block_not_unholy_dark_fused_quartz:11, Dark Fused Quartz +enderio:block_not_unholy_dark_fused_quartz:12, Dark Fused Quartz +enderio:block_not_unholy_dark_fused_quartz:13, Dark Fused Quartz +enderio:block_not_unholy_dark_fused_quartz:14, Dark Fused Quartz +enderio:block_not_unholy_dark_fused_quartz:15, Dark Fused Quartz +enderio:block_not_unholy_dark_fused_glass:0, Dark Clear Glass +enderio:block_not_unholy_dark_fused_glass:1, Dark Clear Glass +enderio:block_not_unholy_dark_fused_glass:2, Dark Clear Glass +enderio:block_not_unholy_dark_fused_glass:3, Dark Clear Glass +enderio:block_not_unholy_dark_fused_glass:4, Dark Clear Glass +enderio:block_not_unholy_dark_fused_glass:5, Dark Clear Glass +enderio:block_not_unholy_dark_fused_glass:6, Dark Clear Glass +enderio:block_not_unholy_dark_fused_glass:7, Dark Clear Glass +enderio:block_not_unholy_dark_fused_glass:8, Dark Clear Glass +enderio:block_not_unholy_dark_fused_glass:9, Dark Clear Glass +enderio:block_not_unholy_dark_fused_glass:10, Dark Clear Glass +enderio:block_not_unholy_dark_fused_glass:11, Dark Clear Glass +enderio:block_not_unholy_dark_fused_glass:12, Dark Clear Glass +enderio:block_not_unholy_dark_fused_glass:13, Dark Clear Glass +enderio:block_not_unholy_dark_fused_glass:14, Dark Clear Glass +enderio:block_not_unholy_dark_fused_glass:15, Dark Clear Glass +enderio:block_not_pasture_fused_quartz:0, Fused Quartz +enderio:block_not_pasture_fused_quartz:1, Fused Quartz +enderio:block_not_pasture_fused_quartz:2, Fused Quartz +enderio:block_not_pasture_fused_quartz:3, Fused Quartz +enderio:block_not_pasture_fused_quartz:4, Fused Quartz +enderio:block_not_pasture_fused_quartz:5, Fused Quartz +enderio:block_not_pasture_fused_quartz:6, Fused Quartz +enderio:block_not_pasture_fused_quartz:7, Fused Quartz +enderio:block_not_pasture_fused_quartz:8, Fused Quartz +enderio:block_not_pasture_fused_quartz:9, Fused Quartz +enderio:block_not_pasture_fused_quartz:10, Fused Quartz +enderio:block_not_pasture_fused_quartz:11, Fused Quartz +enderio:block_not_pasture_fused_quartz:12, Fused Quartz +enderio:block_not_pasture_fused_quartz:13, Fused Quartz +enderio:block_not_pasture_fused_quartz:14, Fused Quartz +enderio:block_not_pasture_fused_quartz:15, Fused Quartz +enderio:block_not_pasture_fused_glass:0, Quite Clear Glass +enderio:block_not_pasture_fused_glass:1, Quite Clear Glass +enderio:block_not_pasture_fused_glass:2, Quite Clear Glass +enderio:block_not_pasture_fused_glass:3, Quite Clear Glass +enderio:block_not_pasture_fused_glass:4, Quite Clear Glass +enderio:block_not_pasture_fused_glass:5, Quite Clear Glass +enderio:block_not_pasture_fused_glass:6, Quite Clear Glass +enderio:block_not_pasture_fused_glass:7, Quite Clear Glass +enderio:block_not_pasture_fused_glass:8, Quite Clear Glass +enderio:block_not_pasture_fused_glass:9, Quite Clear Glass +enderio:block_not_pasture_fused_glass:10, Quite Clear Glass +enderio:block_not_pasture_fused_glass:11, Quite Clear Glass +enderio:block_not_pasture_fused_glass:12, Quite Clear Glass +enderio:block_not_pasture_fused_glass:13, Quite Clear Glass +enderio:block_not_pasture_fused_glass:14, Quite Clear Glass +enderio:block_not_pasture_fused_glass:15, Quite Clear Glass +enderio:block_not_pasture_enlightened_fused_quartz:0, Enlightened Fused Quartz +enderio:block_not_pasture_enlightened_fused_quartz:1, Enlightened Fused Quartz +enderio:block_not_pasture_enlightened_fused_quartz:2, Enlightened Fused Quartz +enderio:block_not_pasture_enlightened_fused_quartz:3, Enlightened Fused Quartz +enderio:block_not_pasture_enlightened_fused_quartz:4, Enlightened Fused Quartz +enderio:block_not_pasture_enlightened_fused_quartz:5, Enlightened Fused Quartz +enderio:block_not_pasture_enlightened_fused_quartz:6, Enlightened Fused Quartz +enderio:block_not_pasture_enlightened_fused_quartz:7, Enlightened Fused Quartz +enderio:block_not_pasture_enlightened_fused_quartz:8, Enlightened Fused Quartz +enderio:block_not_pasture_enlightened_fused_quartz:9, Enlightened Fused Quartz +enderio:block_not_pasture_enlightened_fused_quartz:10, Enlightened Fused Quartz +enderio:block_not_pasture_enlightened_fused_quartz:11, Enlightened Fused Quartz +enderio:block_not_pasture_enlightened_fused_quartz:12, Enlightened Fused Quartz +enderio:block_not_pasture_enlightened_fused_quartz:13, Enlightened Fused Quartz +enderio:block_not_pasture_enlightened_fused_quartz:14, Enlightened Fused Quartz +enderio:block_not_pasture_enlightened_fused_quartz:15, Enlightened Fused Quartz +enderio:block_not_pasture_enlightened_fused_glass:0, Enlightened Clear Glass +enderio:block_not_pasture_enlightened_fused_glass:1, Enlightened Clear Glass +enderio:block_not_pasture_enlightened_fused_glass:2, Enlightened Clear Glass +enderio:block_not_pasture_enlightened_fused_glass:3, Enlightened Clear Glass +enderio:block_not_pasture_enlightened_fused_glass:4, Enlightened Clear Glass +enderio:block_not_pasture_enlightened_fused_glass:5, Enlightened Clear Glass +enderio:block_not_pasture_enlightened_fused_glass:6, Enlightened Clear Glass +enderio:block_not_pasture_enlightened_fused_glass:7, Enlightened Clear Glass +enderio:block_not_pasture_enlightened_fused_glass:8, Enlightened Clear Glass +enderio:block_not_pasture_enlightened_fused_glass:9, Enlightened Clear Glass +enderio:block_not_pasture_enlightened_fused_glass:10, Enlightened Clear Glass +enderio:block_not_pasture_enlightened_fused_glass:11, Enlightened Clear Glass +enderio:block_not_pasture_enlightened_fused_glass:12, Enlightened Clear Glass +enderio:block_not_pasture_enlightened_fused_glass:13, Enlightened Clear Glass +enderio:block_not_pasture_enlightened_fused_glass:14, Enlightened Clear Glass +enderio:block_not_pasture_enlightened_fused_glass:15, Enlightened Clear Glass +enderio:block_not_pasture_dark_fused_quartz:0, Dark Fused Quartz +enderio:block_not_pasture_dark_fused_quartz:1, Dark Fused Quartz +enderio:block_not_pasture_dark_fused_quartz:2, Dark Fused Quartz +enderio:block_not_pasture_dark_fused_quartz:3, Dark Fused Quartz +enderio:block_not_pasture_dark_fused_quartz:4, Dark Fused Quartz +enderio:block_not_pasture_dark_fused_quartz:5, Dark Fused Quartz +enderio:block_not_pasture_dark_fused_quartz:6, Dark Fused Quartz +enderio:block_not_pasture_dark_fused_quartz:7, Dark Fused Quartz +enderio:block_not_pasture_dark_fused_quartz:8, Dark Fused Quartz +enderio:block_not_pasture_dark_fused_quartz:9, Dark Fused Quartz +enderio:block_not_pasture_dark_fused_quartz:10, Dark Fused Quartz +enderio:block_not_pasture_dark_fused_quartz:11, Dark Fused Quartz +enderio:block_not_pasture_dark_fused_quartz:12, Dark Fused Quartz +enderio:block_not_pasture_dark_fused_quartz:13, Dark Fused Quartz +enderio:block_not_pasture_dark_fused_quartz:14, Dark Fused Quartz +enderio:block_not_pasture_dark_fused_quartz:15, Dark Fused Quartz +enderio:block_not_pasture_dark_fused_glass:0, Dark Clear Glass +enderio:block_not_pasture_dark_fused_glass:1, Dark Clear Glass +enderio:block_not_pasture_dark_fused_glass:2, Dark Clear Glass +enderio:block_not_pasture_dark_fused_glass:3, Dark Clear Glass +enderio:block_not_pasture_dark_fused_glass:4, Dark Clear Glass +enderio:block_not_pasture_dark_fused_glass:5, Dark Clear Glass +enderio:block_not_pasture_dark_fused_glass:6, Dark Clear Glass +enderio:block_not_pasture_dark_fused_glass:7, Dark Clear Glass +enderio:block_not_pasture_dark_fused_glass:8, Dark Clear Glass +enderio:block_not_pasture_dark_fused_glass:9, Dark Clear Glass +enderio:block_not_pasture_dark_fused_glass:10, Dark Clear Glass +enderio:block_not_pasture_dark_fused_glass:11, Dark Clear Glass +enderio:block_not_pasture_dark_fused_glass:12, Dark Clear Glass +enderio:block_not_pasture_dark_fused_glass:13, Dark Clear Glass +enderio:block_not_pasture_dark_fused_glass:14, Dark Clear Glass +enderio:block_not_pasture_dark_fused_glass:15, Dark Clear Glass +enderio:item_soul_vial, Soul Vial +enderio:block_detector_block:0, Block Detector +enderio:block_detector_block_silent:0, Block Detector (Silent) +enderio:item_dark_steel_helmet, Dark Helm +enderio:item_dark_steel_chestplate, Dark Plate +enderio:item_dark_steel_leggings, Dark Leggings +enderio:item_dark_steel_boots, Dark Boots +enderio:item_dark_steel_shield, Dark Shield +enderio:item_dark_steel_sword, The Ender +enderio:item_dark_steel_pickaxe, Dark Pick +enderio:item_dark_steel_axe, Dark Axe +enderio:item_dark_steel_bow, Dark Bow +enderio:item_dark_steel_shears, Dark Shears +enderio:item_dark_steel_treetap, Dark Treetap +enderio:item_dark_steel_crook, Dark Crook +enderio:item_dark_steel_hand, Dark Backhoe +enderio:item_inventory_charger_simple, Simple Inventory Charger +enderio:item_inventory_charger_basic, Basic Inventory Charger +enderio:item_inventory_charger, Inventory Charger +enderio:item_inventory_charger_vibrant, Vibrant Inventory Charger +enderio:item_end_steel_sword, The Ender Mk2 +enderio:item_end_steel_pickaxe, Ender Pickaxe +enderio:item_end_steel_axe, Ender Axe +enderio:item_end_steel_bow, Ender Bow +enderio:item_end_steel_helmet, Ender Helm +enderio:item_end_steel_chestplate, Ender Plate +enderio:item_end_steel_leggings, Ender Leggings +enderio:item_end_steel_boots, Ender Boots +enderio:item_end_steel_shield, Ender Shield +enderio:item_staff_of_levity:0, Staff of Levity +enderio:item_staff_of_levity:0, Staff of Levity +enderio:item_dark_steel_upgrade:0, Blank Dark Steel Upgrade +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Micro Anvil" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Micro Anvil" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Mini Anvil" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Mini Anvil" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Pocket Anvil" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Pocket Anvil" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Apiarist's Shirt" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Apiarist's Shirt" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Apiarist's Shoes" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Apiarist's Shoes" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Apiarist's Hat" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Apiarist's Hat" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Apiarist's Pants" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Apiarist's Pants" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Carpeting" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Carpeting" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Depth" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Depth" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Direct" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Direct" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Elytra" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Elytra" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Empowered" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Empowered" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Empowered II" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Empowered II" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Empowered III" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Empowered III" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Empowered IV" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Empowered IV" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Empowered V" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Empowered V" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Glider" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Glider" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Fork" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Fork" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Inventory I" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Inventory I" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Inventory II" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Inventory II" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Inventory III" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Inventory III" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Jump" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Jump" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Jump II" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Jump II" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Jump III" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Jump III" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Naturalist's Eye" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Naturalist's Eye" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Night Vision" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Night Vision" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Padding" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Padding" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Simple Solar" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Simple Solar" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Solar I" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Solar I" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Solar II" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Solar II" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Solar III" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Solar III" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Sound Locator" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Sound Locator" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Speed" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Speed" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Speed II" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Speed II" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Speed III" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Speed III" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Spoon" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Spoon" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Step Assist" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Step Assist" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Flippers" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Flippers" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Explosive I" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Explosive I" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Explosive II" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Explosive II" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Explosive III" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Explosive III" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Explosive IV" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Explosive IV" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Explosive V" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Explosive V" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Travel" +enderio:item_dark_steel_upgrade:1, Dark Steel Upgrade "Travel" +enderio:block_death_pouch, Death Urn +enderio:item_owl_egg, Owl Egg +enderio:block_alloy_endergy:0, Crude Steel Block +enderio:block_alloy_endergy:1, Crystalline Alloy Block +enderio:block_alloy_endergy:2, Melodic Alloy Block +enderio:block_alloy_endergy:3, Stellar Alloy Block +enderio:block_alloy_endergy:4, Crystalline Pink Slime Block +enderio:block_alloy_endergy:5, Energetic Silver Block +enderio:block_alloy_endergy:6, Vivid Alloy Block +enderio:item_alloy_endergy_ingot:0, Crude Steel Ingot +enderio:item_alloy_endergy_ingot:1, Crystalline Alloy Ingot +enderio:item_alloy_endergy_ingot:2, Melodic Alloy Ingot +enderio:item_alloy_endergy_ingot:3, Stellar Alloy Ingot +enderio:item_alloy_endergy_ingot:4, Crystalline Pink Slime Ingot +enderio:item_alloy_endergy_ingot:5, Energetic Silver Ingot +enderio:item_alloy_endergy_ingot:6, Vivid Alloy Ingot +enderio:item_alloy_endergy_nugget:0, Crude Steel Nugget +enderio:item_alloy_endergy_nugget:1, Crystalline Alloy Nugget +enderio:item_alloy_endergy_nugget:2, Melodic Alloy Nugget +enderio:item_alloy_endergy_nugget:3, Stellar Alloy Nugget +enderio:item_alloy_endergy_nugget:4, Crystalline Pink Slime Nugget +enderio:item_alloy_endergy_nugget:5, Energetic Silver Nugget +enderio:item_alloy_endergy_nugget:6, Vivid Alloy Nugget +enderio:item_alloy_endergy_ball:0, Crude Steel Grinding Ball +enderio:item_alloy_endergy_ball:1, Crystalline Alloy Grinding Ball +enderio:item_alloy_endergy_ball:2, Melodic Alloy Grinding Ball +enderio:item_alloy_endergy_ball:3, Stellar Alloy Grinding Ball +enderio:item_alloy_endergy_ball:4, Crystalline Pink Slime Grinding Ball +enderio:item_alloy_endergy_ball:5, Energetic Silver Grinding Ball +enderio:item_alloy_endergy_ball:6, Vivid Alloy Grinding Ball +enderio:item_item_conduit:0, Item Conduit +enderio:item_liquid_conduit:0, Fluid Conduit +enderio:item_liquid_conduit:1, Pressurized Fluid Conduit +enderio:item_liquid_conduit:2, Ender Fluid Conduit +enderio:item_power_conduit:0, Energy Conduit +enderio:item_power_conduit:1, Enhanced Energy Conduit +enderio:item_power_conduit:2, Ender Energy Conduit +enderio:item_redstone_conduit:0, Redstone Conduit +enderio:item_extract_speed_upgrade:0, Extract Speed Upgrade +enderio:item_extract_speed_downgrade:0, Extract Speed Downgrade +enderio:item_me_conduit:0, ME Conduit +enderio:item_me_conduit:1, Dense ME Conduit +enderio:item_opencomputers_conduit:0, OC Conduit +enderio:item_refined_storage_conduit:0, Refined Storage Conduit +enderio:item_rs_crafting_upgrade:0, Refined Storage Crafting Upgrade +enderio:item_rs_crafting_speed_upgrade:0, Refined Storage Crafting Speed Upgrade +enderio:item_rs_crafting_speed_downgrade:0, Refined Storage Crafting Speed Downgrade +enderio:item_species_item_filter:0, Species Item Filter +enderio:block_inventory_panel, Inventory Panel +enderio:block_inventory_panel_sensor, Inventory Sensor +enderio:block_inventory_chest_tiny, Tiny Inventory System Storage +enderio:block_inventory_chest_small, Small Inventory System Storage +enderio:block_inventory_chest_medium, Medium Inventory System Storage +enderio:block_inventory_chest_big, Big Inventory System Storage +enderio:block_inventory_chest_large, Large Inventory System Storage +enderio:block_inventory_chest_huge, Huge Inventory System Storage +enderio:block_inventory_chest_enormous, Enormous Inventory System Storage +enderio:block_inventory_chest_warehouse, Inventory System Storage Warehouse +enderio:block_inventory_chest_warehouse13, Inventory System Storage Extended Warehouse +enderio:item_inventory_remote:0, Inventory Panel Remote +enderio:item_inventory_remote:0, Inventory Panel Remote +enderio:item_inventory_remote:1, Advanced Inventory Panel Remote +enderio:item_inventory_remote:1, Advanced Inventory Panel Remote +enderio:item_inventory_remote:2, Ender Inventory Panel Remote +enderio:item_inventory_remote:2, Ender Inventory Panel Remote +enderio:item_data_conduit:0, Data Conduit +enderio:block_simple_furnace, Simple Powered Furnace +enderio:block_simple_alloy_smelter, Simple Alloy Smelter +enderio:block_alloy_smelter, Alloy Smelter +enderio:block_enhanced_alloy_smelter, Enhanced Alloy Smelter +enderio:block_buffer:0, Item Buffer +enderio:block_buffer:1, Power Buffer +enderio:block_buffer:2, Omni Buffer +enderio:block_buffer:3, Creative Buffer +enderio:block_enchanter, Enchanter +enderio:block_farm_station, Farming Station +enderio:block_combustion_generator, Combustion Generator +enderio:block_enhanced_combustion_generator, Enhanced Combustion Generator +enderio:block_simple_stirling_generator, Simple Stirling Generator +enderio:block_stirling_generator, Stirling Generator +enderio:block_zombie_generator, Zombie Generator +enderio:block_franken_zombie_generator, Frank'n'Zombie Generator +enderio:block_ender_generator, Ender Generator +enderio:block_lava_generator, Lava Heat Exchanger +enderio:block_killer_joe, Killer Joe +enderio:block_electric_light:0, Electric Light +enderio:block_electric_light:1, Electric Light (Inverted) +enderio:block_electric_light:2, Light +enderio:block_electric_light:3, Light (Inverted) +enderio:block_electric_light:4, Wireless Light +enderio:block_electric_light:5, Wireless Light (Inverted) +enderio:block_attractor_obelisk, Attractor Obelisk +enderio:block_aversion_obelisk, Aversion Obelisk +enderio:block_inhibitor_obelisk, Inhibitor Obelisk +enderio:block_relocator_obelisk, Relocator Obelisk +enderio:block_weather_obelisk, Weather Obelisk +enderio:block_experience_obelisk, Experience Obelisk +enderio:block_painter, Painting Machine +enderio:block_reservoir, Endervoir +enderio:block_omni_reservoir, Omnivoir +enderio:block_simple_sag_mill, Simple SAG Mill +enderio:block_sag_mill, SAG Mill +enderio:block_enhanced_sag_mill, Enhanced SAG Mill +enderio:block_slice_and_splice, Slice'N'Splice +enderio:block_solar_panel:0, Simple Photovoltaic Cell +enderio:block_solar_panel:1, Photovoltaic Cell +enderio:block_solar_panel:2, Advanced Photovoltaic Cell +enderio:block_solar_panel:3, Vibrant Photovoltaic Cell +enderio:block_solar_panel:4, Crystalline Photovoltaic Cell +enderio:block_solar_panel:5, Melodic Photovoltaic Cell +enderio:block_solar_panel:6, Stellar Photovoltaic Cell +enderio:block_soul_binder, Soul Binder +enderio:block_powered_spawner, Powered Spawner +enderio:block_vat, The Vat +enderio:block_enhanced_vat, The Enhanced Vat +enderio:block_simple_wired_charger, Simple Wired Charger +enderio:block_wired_charger, Wired Charger +enderio:block_enhanced_wired_charger, Enhanced Wired Charger +enderio:block_wireless_charger, Wireless Charger +enderio:block_normal_wireless_charger, Wireless Charging Antenna +enderio:block_enhanced_wireless_charger, Enhanced Wireless Charging Antenna +enderio:block_wireless_charger_extension, Wireless Charging Antenna Extension +enderio:block_tank:0, Fluid Tank +enderio:block_tank:1, Pressurized Fluid Tank +enderio:block_transceiver, Dimensional Transceiver +enderio:block_vacuum_chest, Vacuum Chest +enderio:block_xp_vacuum, XP Vacuum +enderio:block_niard, The Niard +enderio:block_travel_anchor, Travel Anchor +enderio:block_tele_pad, Telepad Block +enderio:block_dialing_device, Dialing Device +enderio:block_impulse_hopper, Impulse Hopper +enderio:block_simple_crafter, Simple Crafter +enderio:block_crafter, Crafter +enderio:block_creative_spawner, Creative Spawner +enderio:block_cap_bank:0, Creative Capacitor Bank +enderio:block_cap_bank:1, Basic Capacitor Bank +enderio:block_cap_bank:1, Basic Capacitor Bank +enderio:block_cap_bank:2, Capacitor Bank +enderio:block_cap_bank:2, Capacitor Bank +enderio:block_cap_bank:3, Vibrant Capacitor Bank +enderio:block_cap_bank:3, Vibrant Capacitor Bank +enderio:block_gauge, Energy Gauge +enderio:block_power_monitor, Power Monitor +enderio:block_advanced_power_monitor, Graphical Power Monitor +enderio:item_capacitor_grainy, Grainy Capacitor +enderio:item_capacitor_crystalline, Crystalline Capacitor +enderio:item_capacitor_melodic, Melodic Capacitor +enderio:item_capacitor_stellar, Stellar Capacitor +enderio:item_capacitor_totemic, Totemic Capacitor +enderio:item_endergy_conduit:0, Crude Energy Conduit +enderio:item_endergy_conduit:1, Iron Energy Conduit +enderio:item_endergy_conduit:2, Aluminium Energy Conduit +enderio:item_endergy_conduit:3, Gold Energy Conduit +enderio:item_endergy_conduit:4, Copper Energy Conduit +enderio:item_endergy_conduit:5, Silver Energy Conduit +enderio:item_endergy_conduit:6, Electrum Energy Conduit +enderio:item_endergy_conduit:7, Energetic Silver Energy Conduit +enderio:item_endergy_conduit:8, Crystalline Energy Conduit +enderio:item_endergy_conduit:9, Crystalline Pink Slime Energy Conduit +enderio:item_endergy_conduit:10, Melodic Energy Conduit +enderio:item_endergy_conduit:11, Stellar Energy Conduit +enderio:item_capacitor_silver, Silver Capacitor +enderio:item_capacitor_energetic_silver, Endergetic Silver Capacitor +enderio:item_capacitor_vivid, Endergised Capacitor +enderio:item_stellar_alloy_sword, The Ender Mark IV +enderio:item_stellar_alloy_pickaxe, Stellar Pickaxe +enderio:item_stellar_alloy_axe, Stellar Axe +enderio:item_stellar_alloy_helmet, Stellar Helmet +enderio:item_stellar_alloy_boots, Stellar Boots +enderio:item_stellar_alloy_chestplate, Stellar Chestplate +enderio:item_stellar_alloy_leggings, Stellar Leggings +projecte:alchemical_chest, Alchemical Chest +projecte:collector_mk1, Energy Collector MK1 +projecte:collector_mk2, Energy Collector MK2 +projecte:collector_mk3, Energy Collector MK3 +projecte:condenser_mk1, Energy Condenser +projecte:condenser_mk2, Energy Condenser MK2 +projecte:dm_furnace, Dark Matter Furnace +projecte:dm_pedestal, Dark Matter Pedestal +projecte:fuel_block:0, Alchemical Coal Block +projecte:fuel_block:1, Mobius Fuel Block +projecte:fuel_block:2, Aeternalis Fuel Block +projecte:interdiction_torch, Interdiction Torch +projecte:matter_block:0, Dark Matter Block +projecte:matter_block:1, Red Matter Block +projecte:nova_catalyst, Nova Catalyst +projecte:nova_cataclysm, Nova Cataclysm +projecte:relay_mk1, Anti-Matter Relay MK1 +projecte:relay_mk2, Anti-Matter Relay MK2 +projecte:relay_mk3, Anti-Matter Relay MK3 +projecte:rm_furnace, Red Matter Furnace +projecte:transmutation_table, Transmutation Table +projecte:item.pe_philosophers_stone, Philosopher's Stone +projecte:item.pe_alchemical_bag:0, Alchemical Bag (White) +projecte:item.pe_alchemical_bag:1, Alchemical Bag (Orange) +projecte:item.pe_alchemical_bag:2, Alchemical Bag (Magenta) +projecte:item.pe_alchemical_bag:3, Alchemical Bag (Light Blue) +projecte:item.pe_alchemical_bag:4, Alchemical Bag (Yellow) +projecte:item.pe_alchemical_bag:5, Alchemical Bag (Lime) +projecte:item.pe_alchemical_bag:6, Alchemical Bag (Pink) +projecte:item.pe_alchemical_bag:7, Alchemical Bag (Gray) +projecte:item.pe_alchemical_bag:8, Alchemical Bag (Light Gray) +projecte:item.pe_alchemical_bag:9, Alchemical Bag (Cyan) +projecte:item.pe_alchemical_bag:10, Alchemical Bag (Purple) +projecte:item.pe_alchemical_bag:11, Alchemical Bag (Blue) +projecte:item.pe_alchemical_bag:12, Alchemical Bag (Brown) +projecte:item.pe_alchemical_bag:13, Alchemical Bag (Green) +projecte:item.pe_alchemical_bag:14, Alchemical Bag (Red) +projecte:item.pe_alchemical_bag:15, Alchemical Bag (Black) +projecte:item.pe_repair_talisman, Repair Talisman +projecte:item.pe_klein_star:0, Klein Star Ein +projecte:item.pe_klein_star:1, Klein Star Zwei +projecte:item.pe_klein_star:2, Klein Star Drei +projecte:item.pe_klein_star:3, Klein Star Vier +projecte:item.pe_klein_star:4, Klein Star Sphere +projecte:item.pe_klein_star:5, Klein Star Omega +projecte:item.pe_fuel:0, Alchemical Coal +projecte:item.pe_fuel:1, Mobius Fuel +projecte:item.pe_fuel:2, Aeternalis Fuel +projecte:item.pe_covalence_dust:0, Low Covalence Dust +projecte:item.pe_covalence_dust:1, Medium Covalence Dust +projecte:item.pe_covalence_dust:2, High Covalence Dust +projecte:item.pe_matter:0, Dark Matter +projecte:item.pe_matter:1, Red Matter +projecte:item.pe_dm_pick, Dark Matter Pickaxe +projecte:item.pe_dm_axe, Dark Matter Axe +projecte:item.pe_dm_shovel, Dark Matter Shovel +projecte:item.pe_dm_sword, Dark Matter Sword +projecte:item.pe_dm_hoe, Dark Matter Hoe +projecte:item.pe_dm_shears, Dark Matter Shears +projecte:item.pe_dm_hammer, Dark Matter Hammer +projecte:item.pe_rm_pick, Red Matter Pickaxe +projecte:item.pe_rm_axe, Red Matter Axe +projecte:item.pe_rm_shovel, Red Matter Shovel +projecte:item.pe_rm_sword, Red Matter Sword +projecte:item.pe_rm_hoe, Red Matter Hoe +projecte:item.pe_rm_shears, Red Matter Shears +projecte:item.pe_rm_hammer, Red Matter Hammer +projecte:item.pe_rm_katar, Red Katar +projecte:item.pe_rm_morning_star, Red Morningstar +projecte:item.pe_dm_armor_3, Dark Matter Helmet +projecte:item.pe_dm_armor_2, Dark Matter Chestplate +projecte:item.pe_dm_armor_1, Dark Matter Leggings +projecte:item.pe_dm_armor_0, Dark Matter Boots +projecte:item.pe_rm_armor_3, Red Matter Helmet +projecte:item.pe_rm_armor_2, Red Matter Chestplate +projecte:item.pe_rm_armor_1, Red Matter Leggings +projecte:item.pe_rm_armor_0, Red Matter Boots +projecte:item.pe_gem_armor_3, Gem Helmet +projecte:item.pe_gem_armor_2, Gem Chestplate +projecte:item.pe_gem_armor_1, Gem Leggings +projecte:item.pe_gem_armor_0, Gem Boots +projecte:item.pe_ring_iron_band, Iron Band +projecte:item.pe_black_hole, Black Hole Band +projecte:item.pe_archangel_smite, Archangel's Smite +projecte:item.pe_harvest_god, Harvest Goddess Band +projecte:item.pe_ignition, Ignition Ring +projecte:item.pe_zero_ring, Zero Ring +projecte:item.pe_swrg, Swiftwolf's Rending Gale +projecte:item.pe_time_watch, Watch of Flowing Time +projecte:item.pe_gem_density, Gem of Eternal Density +projecte:item.pe_divining_rod_1, Divining Rod (low) +projecte:item.pe_divining_rod_2, Divining Rod (medium) +projecte:item.pe_divining_rod_3, Divining Rod (high) +projecte:item.pe_mercurial_eye, Mercurial Eye +projecte:item.pe_void_ring, Void Ring +projecte:item.pe_arcana_ring, Ring of Arcana +projecte:item.pe_body_stone, Body Stone +projecte:item.pe_soul_stone, Soul Stone +projecte:item.pe_mind_stone, Mind Stone +projecte:item.pe_life_stone, Life Stone +projecte:item.pe_evertide_amulet, Evertide Amulet +projecte:item.pe_volcanite_amulet, Volcanite Amulet +projecte:item.pe_water_orb, Water Orb +projecte:item.pe_lava_orb, Lava Orb +projecte:item.pe_randomizer, Randomizer Orb +projecte:item.pe_lens_explosive, Explosive Lens +projecte:item.pe_fire_projectile, item.pe_fire_projectile.name +projecte:item.pe_wind_projectile, item.pe_wind_projectile.name +projecte:item.pe_destruction_catalyst, Destruction Catalyst +projecte:item.pe_hyperkinetic_lens, Hyperkinetic Lens +projecte:item.pe_catalitic_lens, Catalytic Lens +projecte:item.pe_tome, Tome of Knowledge +projecte:item.pe_transmutation_tablet, Transmutation Tablet +projecte:item.pe_manual, Book of the Alchemist [WIP] +chisel:auto_chisel, Auto Chisel +chisel:chisel_iron, Chisel +chisel:chisel_diamond, Diamond Chisel +chisel:chisel_hitech, iChisel +chisel:offsettool, Ender Offset Wand +tconstruct:book, Materials and You +tconstruct:soil:0, Grout +tconstruct:soil:1, Green Slimy Mud +tconstruct:soil:2, Blue Slimy Mud +tconstruct:soil:3, Graveyard Soil +tconstruct:soil:4, Consecrated Soil +tconstruct:soil:5, Slimy Magma Mud +tconstruct:slime:1, Slime Block +tconstruct:slime:2, Slime Block +tconstruct:slime:3, Blood Slime Block +tconstruct:slime:4, Slime Block +tconstruct:slime_congealed:0, Congealed Slime Block +tconstruct:slime_congealed:1, Congealed Slime Block +tconstruct:slime_congealed:2, Congealed Slime Block +tconstruct:slime_congealed:3, Congealed Bloodblock +tconstruct:slime_congealed:4, Congealed Slime Block +tconstruct:ore:0, Cobalt Ore +tconstruct:ore:1, Ardite Ore +tconstruct:firewood:0, Lavawood +tconstruct:firewood:1, Firewood +tconstruct:deco_ground:0, Mud Bricks +tconstruct:clear_glass:0, Clear Glass +tconstruct:clear_stained_glass:0, Clear White Stained Glass +tconstruct:clear_stained_glass:1, Clear Orange Stained Glass +tconstruct:clear_stained_glass:2, Clear Magenta Stained Glass +tconstruct:clear_stained_glass:3, Clear Light Blue Stained Glass +tconstruct:clear_stained_glass:4, Clear Yellow Stained Glass +tconstruct:clear_stained_glass:5, Clear Light Green Stained Glass +tconstruct:clear_stained_glass:6, Clear Pink Stained Glass +tconstruct:clear_stained_glass:7, Clear Gray Stained Glass +tconstruct:clear_stained_glass:8, Clear Light Gray Stained Glass +tconstruct:clear_stained_glass:9, Clear Cyan Stained Glass +tconstruct:clear_stained_glass:10, Clear Purple Stained Glass +tconstruct:clear_stained_glass:11, Clear Blue Stained Glass +tconstruct:clear_stained_glass:12, Clear Brown Stained Glass +tconstruct:clear_stained_glass:13, Clear Green Stained Glass +tconstruct:clear_stained_glass:14, Clear Red Stained Glass +tconstruct:clear_stained_glass:15, Clear Black Stained Glass +tconstruct:deco_ground_slab:0, Mud Bricks Slab +tconstruct:firewood_slab:0, Lavawood Slab +tconstruct:firewood_slab:1, Firewood Slab +tconstruct:mudbrick_stairs:0, Mud Bricks Stairs +tconstruct:firewood_stairs:0, Firewood Stairs +tconstruct:lavawood_stairs:0, Lavawood Stairs +tconstruct:nuggets:0, Cobalt Nugget +tconstruct:nuggets:1, Ardite Nugget +tconstruct:nuggets:2, Manyullyn Nugget +tconstruct:nuggets:3, Knightslime Nugget +tconstruct:nuggets:4, Pigiron Nugget +tconstruct:ingots:0, Cobalt Ingot +tconstruct:ingots:1, Ardite Ingot +tconstruct:ingots:2, Manyullyn Ingot +tconstruct:ingots:3, Knightslime Ingot +tconstruct:ingots:4, Pigiron Ingot +tconstruct:materials:0, Seared Brick +tconstruct:materials:1, Mud Brick +tconstruct:materials:2, Dried Brick +tconstruct:materials:9, Green Slime Crystal +tconstruct:materials:10, Blue Slime Crystal +tconstruct:materials:11, Magma Slime Crystal +tconstruct:materials:12, Expander (Horizontal) +tconstruct:materials:13, Expander (Vertical) +tconstruct:materials:14, Reinforcement +tconstruct:materials:15, Silky Cloth +tconstruct:materials:16, Silky Jewel +tconstruct:materials:17, Necrotic Bone +tconstruct:materials:18, Ball of Moss +tconstruct:materials:19, Mending Moss +tconstruct:materials:50, Creative Modifier +tconstruct:edible:0, Bacon +tconstruct:edible:1, Slimeball +tconstruct:edible:2, Slimeball +tconstruct:edible:3, Coagulated Blood +tconstruct:edible:4, Slimeball +tconstruct:edible:5, Slimeball +tconstruct:edible:10, Monster Jerky +tconstruct:edible:11, Beef Jerky +tconstruct:edible:12, Chicken Jerky +tconstruct:edible:13, Bacon Jerky +tconstruct:edible:14, Mutton Jerky +tconstruct:edible:15, Rabbit Jerky +tconstruct:edible:20, Fish Jerky +tconstruct:edible:21, Salmon Jerky +tconstruct:edible:22, Clownfish Jerky +tconstruct:edible:23, Fugu Jerky +tconstruct:edible:30, Gelatinous Slime Drop +tconstruct:edible:31, Gelatinous Slime Drop +tconstruct:edible:32, Gelatinous Slime Drop +tconstruct:edible:33, Coagulated Blood Drop +tconstruct:edible:34, Gelatinous Slime Drop +tconstruct:metal:0, Block of Cobalt +tconstruct:metal:1, Block of Ardite +tconstruct:metal:2, Block of Manyullyn +tconstruct:metal:3, Block of Knightslime +tconstruct:metal:4, Block of Pigiron +tconstruct:metal:6, Silky Block of Jewel +tconstruct:slime_dirt:0, Green Slimy Dirt +tconstruct:slime_dirt:1, Blue Slimy Dirt +tconstruct:slime_dirt:2, Purple Slimy Dirt +tconstruct:slime_dirt:3, Magma Slimy Dirt +tconstruct:slime_grass:0, Slimy Grass +tconstruct:slime_grass:1, Green Slimy Grass +tconstruct:slime_grass:2, Blue Slimy Grass +tconstruct:slime_grass:3, Purple Slimy Grass +tconstruct:slime_grass:4, Magma Slimy Grass +tconstruct:slime_grass:5, Slimy Grass +tconstruct:slime_grass:6, Green Slimy Grass +tconstruct:slime_grass:7, Blue Slimy Grass +tconstruct:slime_grass:8, Purple Slimy Grass +tconstruct:slime_grass:9, Magma Slimy Grass +tconstruct:slime_grass:10, Slimy Grass +tconstruct:slime_grass:11, Green Slimy Grass +tconstruct:slime_grass:12, Blue Slimy Grass +tconstruct:slime_grass:13, Purple Slimy Grass +tconstruct:slime_grass:14, Magma Slimy Grass +tconstruct:slime_leaves:0, Slimy Leaves +tconstruct:slime_leaves:1, Slimy Leaves +tconstruct:slime_leaves:2, Slimy Leaves +tconstruct:slime_grass_tall:0, Tall Slimy Grass +tconstruct:slime_grass_tall:4, Tall Slimy Grass +tconstruct:slime_grass_tall:8, Tall Slimy Grass +tconstruct:slime_grass_tall:1, Slimy Fern +tconstruct:slime_grass_tall:5, Slimy Fern +tconstruct:slime_grass_tall:9, Slimy Fern +tconstruct:slime_sapling:0, Blue Slime Sapling +tconstruct:slime_sapling:1, Purple Slime Sapling +tconstruct:slime_sapling:2, Magma Slime Sapling +tconstruct:slime_vine_blue_end:0, Blue Slimy Vine +tconstruct:slime_vine_blue_mid:0, Blue Slimy Vine +tconstruct:slime_vine_blue:0, Blue Slimy Vine +tconstruct:slime_vine_purple_end:0, Purple Slimy Vine +tconstruct:slime_vine_purple_mid:0, Purple Slimy Vine +tconstruct:slime_vine_purple:0, Purple Slimy Vine +tconstruct:pattern:0, Blank Pattern +tconstruct:pattern:0, Kama Head Pattern +tconstruct:pattern:0, Hammer Head Pattern +tconstruct:pattern:0, Binding Pattern +tconstruct:pattern:0, Wide Guard Pattern +tconstruct:pattern:0, Hand Guard Pattern +tconstruct:pattern:0, Tough Tool Rod Pattern +tconstruct:pattern:0, Cross Guard Pattern +tconstruct:pattern:0, Bowstring Pattern +tconstruct:pattern:0, Large Sword Blade Pattern +tconstruct:pattern:0, Fletching Pattern +tconstruct:pattern:0, Axe Head Pattern +tconstruct:pattern:0, Tough Binding Pattern +tconstruct:pattern:0, Sharpening Kit Pattern +tconstruct:pattern:0, Arrow Head Pattern +tconstruct:pattern:0, Sign Plate Pattern +tconstruct:pattern:0, Sword Blade Pattern +tconstruct:pattern:0, Arrow Shaft Pattern +tconstruct:pattern:0, Pickaxe Head Pattern +tconstruct:pattern:0, Knife Blade Pattern +tconstruct:pattern:0, Tool Rod Pattern +tconstruct:pattern:0, Broad Axe Head Pattern +tconstruct:pattern:0, Scythe Head Pattern +tconstruct:pattern:0, Bowlimb Pattern +tconstruct:pattern:0, Shard Pattern +tconstruct:pattern:0, Pan Pattern +tconstruct:pattern:0, Large Plate Pattern +tconstruct:pattern:0, Shovel Head Pattern +tconstruct:pattern:0, Excavator Head Pattern +tconstruct:shard:0, Electrical Shard +tconstruct:shard:0, Energetic Shard +tconstruct:shard:0, Vibrant Shard +tconstruct:shard:0, Red Shard +tconstruct:shard:0, Conductive Shard +tconstruct:shard:0, Pulsating Shard +tconstruct:shard:0, Dark Shard +tconstruct:shard:0, Souled Shard +tconstruct:shard:0, Shard of the End +tconstruct:shard:0, Fake-Iron Shard +tconstruct:shard:0, Palladium Shard +tconstruct:shard:0, Titanium Shard +tconstruct:shard:0, Vibranium Shard +tconstruct:shard:0, Osmium Shard +tconstruct:shard:0, Iridium Shard +tconstruct:shard:0, Dwarf Star Alloy Shard +tconstruct:shard:0, Gold-Titanium-Alloy Shard +tconstruct:shard:0, Intertium Shard +tconstruct:shard:0, Adamantium Shard +tconstruct:shard:0, Uru Shard +tconstruct:shard:0, Wooden Shard +tconstruct:shard:0, Stone Shard +tconstruct:shard:0, Flint Shard +tconstruct:shard:0, Cactus Shard +tconstruct:shard:0, Bone Shard +tconstruct:shard:0, Obsidian Shard +tconstruct:shard:0, Prismarine Shard +tconstruct:shard:0, End Shard +tconstruct:shard:0, Paper Shard +tconstruct:shard:0, Sponge Shard +tconstruct:shard:0, Firewood Shard +tconstruct:shard:0, Iron Shard +tconstruct:shard:0, Pig Iron Shard +tconstruct:shard:0, Knightslime Shard +tconstruct:shard:0, Slime Shard +tconstruct:shard:0, Slime Shard +tconstruct:shard:0, Magma Slime Shard +tconstruct:shard:0, Netherrack Shard +tconstruct:shard:0, Cobalt Shard +tconstruct:shard:0, Ardite Shard +tconstruct:shard:0, Manyullyn Shard +tconstruct:shard:0, Copper Shard +tconstruct:shard:0, Bronze Shard +tconstruct:shard:0, Lead Shard +tconstruct:shard:0, Silver Shard +tconstruct:shard:0, Electrum Shard +tconstruct:shard:0, Steel Shard +tconstruct:shard:0, Magical Wooden Shard +tconstruct:shard:0, Evil Infused Shard +tconstruct:shard:0, Enchanted Shard +tconstruct:shard:0, Demonic Shard +tconstruct:shard:0, Treated Wood Shard +tconstruct:shard:0, Constantan Shard +tconstruct:shard:0, Prosperity Shard Shard +tconstruct:shard:0, Soulium Shard +tconstruct:shard:0, Base Essence Shard +tconstruct:shard:0, Inferium Shard +tconstruct:shard:0, Prudentium Shard +tconstruct:shard:0, Intermedium Shard +tconstruct:shard:0, Superium Shard +tconstruct:shard:0, Supremium Shard +tconstruct:shard:0, Boron Shard +tconstruct:shard:0, Tough Alloy Shard +tconstruct:shard:0, Hard Carbon Shard +tconstruct:shard:0, Boron Nitride Shard +tconstruct:shard:0, Thorium Shard +tconstruct:shard:0, Uranium Shard +tconstruct:shard:0, Magnesium Shard +tconstruct:shard:0, Chocolate Shard +tconstruct:sharpening_kit:0, Electrical Sharpening Kit +tconstruct:sharpening_kit:0, Energetic Sharpening Kit +tconstruct:sharpening_kit:0, Vibrant Sharpening Kit +tconstruct:sharpening_kit:0, Red Sharpening Kit +tconstruct:sharpening_kit:0, Conductive Sharpening Kit +tconstruct:sharpening_kit:0, Pulsating Sharpening Kit +tconstruct:sharpening_kit:0, Dark Sharpening Kit +tconstruct:sharpening_kit:0, Souled Sharpening Kit +tconstruct:sharpening_kit:0, Sharpening Kit of the End +tconstruct:sharpening_kit:0, Fake-Iron Sharpening Kit +tconstruct:sharpening_kit:0, Palladium Sharpening Kit +tconstruct:sharpening_kit:0, Titanium Sharpening Kit +tconstruct:sharpening_kit:0, Vibranium Sharpening Kit +tconstruct:sharpening_kit:0, Osmium Sharpening Kit +tconstruct:sharpening_kit:0, Iridium Sharpening Kit +tconstruct:sharpening_kit:0, Dwarf Star Alloy Sharpening Kit +tconstruct:sharpening_kit:0, Gold-Titanium-Alloy Sharpening Kit +tconstruct:sharpening_kit:0, Intertium Sharpening Kit +tconstruct:sharpening_kit:0, Adamantium Sharpening Kit +tconstruct:sharpening_kit:0, Uru Sharpening Kit +tconstruct:sharpening_kit:0, Wooden Sharpening Kit +tconstruct:sharpening_kit:0, Stone Sharpening Kit +tconstruct:sharpening_kit:0, Flint Sharpening Kit +tconstruct:sharpening_kit:0, Cactus Sharpening Kit +tconstruct:sharpening_kit:0, Bone Sharpening Kit +tconstruct:sharpening_kit:0, Obsidian Sharpening Kit +tconstruct:sharpening_kit:0, Prismarine Sharpening Kit +tconstruct:sharpening_kit:0, End Sharpening Kit +tconstruct:sharpening_kit:0, Paper Sharpening Kit +tconstruct:sharpening_kit:0, Sponge Sharpening Kit +tconstruct:sharpening_kit:0, Firewood Sharpening Kit +tconstruct:sharpening_kit:0, Iron Sharpening Kit +tconstruct:sharpening_kit:0, Pig Iron Sharpening Kit +tconstruct:sharpening_kit:0, Knightslime Sharpening Kit +tconstruct:sharpening_kit:0, Slime Sharpening Kit +tconstruct:sharpening_kit:0, Slime Sharpening Kit +tconstruct:sharpening_kit:0, Magma Slime Sharpening Kit +tconstruct:sharpening_kit:0, Netherrack Sharpening Kit +tconstruct:sharpening_kit:0, Cobalt Sharpening Kit +tconstruct:sharpening_kit:0, Ardite Sharpening Kit +tconstruct:sharpening_kit:0, Manyullyn Sharpening Kit +tconstruct:sharpening_kit:0, Copper Sharpening Kit +tconstruct:sharpening_kit:0, Bronze Sharpening Kit +tconstruct:sharpening_kit:0, Lead Sharpening Kit +tconstruct:sharpening_kit:0, Silver Sharpening Kit +tconstruct:sharpening_kit:0, Electrum Sharpening Kit +tconstruct:sharpening_kit:0, Steel Sharpening Kit +tconstruct:sharpening_kit:0, Magical Wooden Sharpening Kit +tconstruct:sharpening_kit:0, Evil Infused Sharpening Kit +tconstruct:sharpening_kit:0, Enchanted Sharpening Kit +tconstruct:sharpening_kit:0, Demonic Sharpening Kit +tconstruct:sharpening_kit:0, Treated Wood Sharpening Kit +tconstruct:sharpening_kit:0, Constantan Sharpening Kit +tconstruct:sharpening_kit:0, Prosperity Shard Sharpening Kit +tconstruct:sharpening_kit:0, Soulium Sharpening Kit +tconstruct:sharpening_kit:0, Base Essence Sharpening Kit +tconstruct:sharpening_kit:0, Inferium Sharpening Kit +tconstruct:sharpening_kit:0, Prudentium Sharpening Kit +tconstruct:sharpening_kit:0, Intermedium Sharpening Kit +tconstruct:sharpening_kit:0, Superium Sharpening Kit +tconstruct:sharpening_kit:0, Supremium Sharpening Kit +tconstruct:sharpening_kit:0, Boron Sharpening Kit +tconstruct:sharpening_kit:0, Tough Alloy Sharpening Kit +tconstruct:sharpening_kit:0, Hard Carbon Sharpening Kit +tconstruct:sharpening_kit:0, Boron Nitride Sharpening Kit +tconstruct:sharpening_kit:0, Thorium Sharpening Kit +tconstruct:sharpening_kit:0, Uranium Sharpening Kit +tconstruct:sharpening_kit:0, Magnesium Sharpening Kit +tconstruct:sharpening_kit:0, Chocolate Sharpening Kit +tconstruct:pick_head:0, Electrical Pickaxe Head +tconstruct:pick_head:0, Energetic Pickaxe Head +tconstruct:pick_head:0, Vibrant Pickaxe Head +tconstruct:pick_head:0, Red Pickaxe Head +tconstruct:pick_head:0, Conductive Pickaxe Head +tconstruct:pick_head:0, Pulsating Pickaxe Head +tconstruct:pick_head:0, Dark Pickaxe Head +tconstruct:pick_head:0, Souled Pickaxe Head +tconstruct:pick_head:0, Pickaxe Head of the End +tconstruct:pick_head:0, Fake-Iron Pickaxe Head +tconstruct:pick_head:0, Palladium Pickaxe Head +tconstruct:pick_head:0, Titanium Pickaxe Head +tconstruct:pick_head:0, Vibranium Pickaxe Head +tconstruct:pick_head:0, Osmium Pickaxe Head +tconstruct:pick_head:0, Iridium Pickaxe Head +tconstruct:pick_head:0, Dwarf Star Alloy Pickaxe Head +tconstruct:pick_head:0, Gold-Titanium-Alloy Pickaxe Head +tconstruct:pick_head:0, Intertium Pickaxe Head +tconstruct:pick_head:0, Adamantium Pickaxe Head +tconstruct:pick_head:0, Uru Pickaxe Head +tconstruct:pick_head:0, Wooden Pickaxe Head +tconstruct:pick_head:0, Stone Pickaxe Head +tconstruct:pick_head:0, Flint Pickaxe Head +tconstruct:pick_head:0, Cactus Pickaxe Head +tconstruct:pick_head:0, Bone Pickaxe Head +tconstruct:pick_head:0, Obsidian Pickaxe Head +tconstruct:pick_head:0, Prismarine Pickaxe Head +tconstruct:pick_head:0, End Pickaxe Head +tconstruct:pick_head:0, Paper Pickaxe Head +tconstruct:pick_head:0, Sponge Pickaxe Head +tconstruct:pick_head:0, Firewood Pickaxe Head +tconstruct:pick_head:0, Iron Pickaxe Head +tconstruct:pick_head:0, Pig Iron Pickaxe Head +tconstruct:pick_head:0, Knightslime Pickaxe Head +tconstruct:pick_head:0, Slime Pickaxe Head +tconstruct:pick_head:0, Slime Pickaxe Head +tconstruct:pick_head:0, Magma Slime Pickaxe Head +tconstruct:pick_head:0, Netherrack Pickaxe Head +tconstruct:pick_head:0, Cobalt Pickaxe Head +tconstruct:pick_head:0, Ardite Pickaxe Head +tconstruct:pick_head:0, Manyullyn Pickaxe Head +tconstruct:pick_head:0, Copper Pickaxe Head +tconstruct:pick_head:0, Bronze Pickaxe Head +tconstruct:pick_head:0, Lead Pickaxe Head +tconstruct:pick_head:0, Silver Pickaxe Head +tconstruct:pick_head:0, Electrum Pickaxe Head +tconstruct:pick_head:0, Steel Pickaxe Head +tconstruct:pick_head:0, Magical Wooden Pickaxe Head +tconstruct:pick_head:0, Evil Infused Pickaxe Head +tconstruct:pick_head:0, Enchanted Pickaxe Head +tconstruct:pick_head:0, Demonic Pickaxe Head +tconstruct:pick_head:0, Treated Wood Pickaxe Head +tconstruct:pick_head:0, Constantan Pickaxe Head +tconstruct:pick_head:0, Prosperity Shard Pickaxe Head +tconstruct:pick_head:0, Soulium Pickaxe Head +tconstruct:pick_head:0, Base Essence Pickaxe Head +tconstruct:pick_head:0, Inferium Pickaxe Head +tconstruct:pick_head:0, Prudentium Pickaxe Head +tconstruct:pick_head:0, Intermedium Pickaxe Head +tconstruct:pick_head:0, Superium Pickaxe Head +tconstruct:pick_head:0, Supremium Pickaxe Head +tconstruct:pick_head:0, Boron Pickaxe Head +tconstruct:pick_head:0, Tough Alloy Pickaxe Head +tconstruct:pick_head:0, Hard Carbon Pickaxe Head +tconstruct:pick_head:0, Boron Nitride Pickaxe Head +tconstruct:pick_head:0, Thorium Pickaxe Head +tconstruct:pick_head:0, Uranium Pickaxe Head +tconstruct:pick_head:0, Magnesium Pickaxe Head +tconstruct:pick_head:0, Chocolate Pickaxe Head +tconstruct:shovel_head:0, Electrical Shovel Head +tconstruct:shovel_head:0, Energetic Shovel Head +tconstruct:shovel_head:0, Vibrant Shovel Head +tconstruct:shovel_head:0, Red Shovel Head +tconstruct:shovel_head:0, Conductive Shovel Head +tconstruct:shovel_head:0, Pulsating Shovel Head +tconstruct:shovel_head:0, Dark Shovel Head +tconstruct:shovel_head:0, Souled Shovel Head +tconstruct:shovel_head:0, Shovel Head of the End +tconstruct:shovel_head:0, Fake-Iron Shovel Head +tconstruct:shovel_head:0, Palladium Shovel Head +tconstruct:shovel_head:0, Titanium Shovel Head +tconstruct:shovel_head:0, Vibranium Shovel Head +tconstruct:shovel_head:0, Osmium Shovel Head +tconstruct:shovel_head:0, Iridium Shovel Head +tconstruct:shovel_head:0, Dwarf Star Alloy Shovel Head +tconstruct:shovel_head:0, Gold-Titanium-Alloy Shovel Head +tconstruct:shovel_head:0, Intertium Shovel Head +tconstruct:shovel_head:0, Adamantium Shovel Head +tconstruct:shovel_head:0, Uru Shovel Head +tconstruct:shovel_head:0, Wooden Shovel Head +tconstruct:shovel_head:0, Stone Shovel Head +tconstruct:shovel_head:0, Flint Shovel Head +tconstruct:shovel_head:0, Cactus Shovel Head +tconstruct:shovel_head:0, Bone Shovel Head +tconstruct:shovel_head:0, Obsidian Shovel Head +tconstruct:shovel_head:0, Prismarine Shovel Head +tconstruct:shovel_head:0, End Shovel Head +tconstruct:shovel_head:0, Paper Shovel Head +tconstruct:shovel_head:0, Sponge Shovel Head +tconstruct:shovel_head:0, Firewood Shovel Head +tconstruct:shovel_head:0, Iron Shovel Head +tconstruct:shovel_head:0, Pig Iron Shovel Head +tconstruct:shovel_head:0, Knightslime Shovel Head +tconstruct:shovel_head:0, Slime Shovel Head +tconstruct:shovel_head:0, Slime Shovel Head +tconstruct:shovel_head:0, Magma Slime Shovel Head +tconstruct:shovel_head:0, Netherrack Shovel Head +tconstruct:shovel_head:0, Cobalt Shovel Head +tconstruct:shovel_head:0, Ardite Shovel Head +tconstruct:shovel_head:0, Manyullyn Shovel Head +tconstruct:shovel_head:0, Copper Shovel Head +tconstruct:shovel_head:0, Bronze Shovel Head +tconstruct:shovel_head:0, Lead Shovel Head +tconstruct:shovel_head:0, Silver Shovel Head +tconstruct:shovel_head:0, Electrum Shovel Head +tconstruct:shovel_head:0, Steel Shovel Head +tconstruct:shovel_head:0, Magical Wooden Shovel Head +tconstruct:shovel_head:0, Evil Infused Shovel Head +tconstruct:shovel_head:0, Enchanted Shovel Head +tconstruct:shovel_head:0, Demonic Shovel Head +tconstruct:shovel_head:0, Treated Wood Shovel Head +tconstruct:shovel_head:0, Constantan Shovel Head +tconstruct:shovel_head:0, Prosperity Shard Shovel Head +tconstruct:shovel_head:0, Soulium Shovel Head +tconstruct:shovel_head:0, Base Essence Shovel Head +tconstruct:shovel_head:0, Inferium Shovel Head +tconstruct:shovel_head:0, Prudentium Shovel Head +tconstruct:shovel_head:0, Intermedium Shovel Head +tconstruct:shovel_head:0, Superium Shovel Head +tconstruct:shovel_head:0, Supremium Shovel Head +tconstruct:shovel_head:0, Boron Shovel Head +tconstruct:shovel_head:0, Tough Alloy Shovel Head +tconstruct:shovel_head:0, Hard Carbon Shovel Head +tconstruct:shovel_head:0, Boron Nitride Shovel Head +tconstruct:shovel_head:0, Thorium Shovel Head +tconstruct:shovel_head:0, Uranium Shovel Head +tconstruct:shovel_head:0, Magnesium Shovel Head +tconstruct:shovel_head:0, Chocolate Shovel Head +tconstruct:axe_head:0, Electrical Axe Head +tconstruct:axe_head:0, Energetic Axe Head +tconstruct:axe_head:0, Vibrant Axe Head +tconstruct:axe_head:0, Red Axe Head +tconstruct:axe_head:0, Conductive Axe Head +tconstruct:axe_head:0, Pulsating Axe Head +tconstruct:axe_head:0, Dark Axe Head +tconstruct:axe_head:0, Souled Axe Head +tconstruct:axe_head:0, Axe Head of the End +tconstruct:axe_head:0, Fake-Iron Axe Head +tconstruct:axe_head:0, Palladium Axe Head +tconstruct:axe_head:0, Titanium Axe Head +tconstruct:axe_head:0, Vibranium Axe Head +tconstruct:axe_head:0, Osmium Axe Head +tconstruct:axe_head:0, Iridium Axe Head +tconstruct:axe_head:0, Dwarf Star Alloy Axe Head +tconstruct:axe_head:0, Gold-Titanium-Alloy Axe Head +tconstruct:axe_head:0, Intertium Axe Head +tconstruct:axe_head:0, Adamantium Axe Head +tconstruct:axe_head:0, Uru Axe Head +tconstruct:axe_head:0, Wooden Axe Head +tconstruct:axe_head:0, Stone Axe Head +tconstruct:axe_head:0, Flint Axe Head +tconstruct:axe_head:0, Cactus Axe Head +tconstruct:axe_head:0, Bone Axe Head +tconstruct:axe_head:0, Obsidian Axe Head +tconstruct:axe_head:0, Prismarine Axe Head +tconstruct:axe_head:0, End Axe Head +tconstruct:axe_head:0, Paper Axe Head +tconstruct:axe_head:0, Sponge Axe Head +tconstruct:axe_head:0, Firewood Axe Head +tconstruct:axe_head:0, Iron Axe Head +tconstruct:axe_head:0, Pig Iron Axe Head +tconstruct:axe_head:0, Knightslime Axe Head +tconstruct:axe_head:0, Slime Axe Head +tconstruct:axe_head:0, Slime Axe Head +tconstruct:axe_head:0, Magma Slime Axe Head +tconstruct:axe_head:0, Netherrack Axe Head +tconstruct:axe_head:0, Cobalt Axe Head +tconstruct:axe_head:0, Ardite Axe Head +tconstruct:axe_head:0, Manyullyn Axe Head +tconstruct:axe_head:0, Copper Axe Head +tconstruct:axe_head:0, Bronze Axe Head +tconstruct:axe_head:0, Lead Axe Head +tconstruct:axe_head:0, Silver Axe Head +tconstruct:axe_head:0, Electrum Axe Head +tconstruct:axe_head:0, Steel Axe Head +tconstruct:axe_head:0, Magical Wooden Axe Head +tconstruct:axe_head:0, Evil Infused Axe Head +tconstruct:axe_head:0, Enchanted Axe Head +tconstruct:axe_head:0, Demonic Axe Head +tconstruct:axe_head:0, Treated Wood Axe Head +tconstruct:axe_head:0, Constantan Axe Head +tconstruct:axe_head:0, Prosperity Shard Axe Head +tconstruct:axe_head:0, Soulium Axe Head +tconstruct:axe_head:0, Base Essence Axe Head +tconstruct:axe_head:0, Inferium Axe Head +tconstruct:axe_head:0, Prudentium Axe Head +tconstruct:axe_head:0, Intermedium Axe Head +tconstruct:axe_head:0, Superium Axe Head +tconstruct:axe_head:0, Supremium Axe Head +tconstruct:axe_head:0, Boron Axe Head +tconstruct:axe_head:0, Tough Alloy Axe Head +tconstruct:axe_head:0, Hard Carbon Axe Head +tconstruct:axe_head:0, Boron Nitride Axe Head +tconstruct:axe_head:0, Thorium Axe Head +tconstruct:axe_head:0, Uranium Axe Head +tconstruct:axe_head:0, Magnesium Axe Head +tconstruct:axe_head:0, Chocolate Axe Head +tconstruct:broad_axe_head:0, Electrical Broad Axe Head +tconstruct:broad_axe_head:0, Energetic Broad Axe Head +tconstruct:broad_axe_head:0, Vibrant Broad Axe Head +tconstruct:broad_axe_head:0, Red Broad Axe Head +tconstruct:broad_axe_head:0, Conductive Broad Axe Head +tconstruct:broad_axe_head:0, Pulsating Broad Axe Head +tconstruct:broad_axe_head:0, Dark Broad Axe Head +tconstruct:broad_axe_head:0, Souled Broad Axe Head +tconstruct:broad_axe_head:0, Broad Axe Head of the End +tconstruct:broad_axe_head:0, Fake-Iron Broad Axe Head +tconstruct:broad_axe_head:0, Palladium Broad Axe Head +tconstruct:broad_axe_head:0, Titanium Broad Axe Head +tconstruct:broad_axe_head:0, Vibranium Broad Axe Head +tconstruct:broad_axe_head:0, Osmium Broad Axe Head +tconstruct:broad_axe_head:0, Iridium Broad Axe Head +tconstruct:broad_axe_head:0, Dwarf Star Alloy Broad Axe Head +tconstruct:broad_axe_head:0, Gold-Titanium-Alloy Broad Axe Head +tconstruct:broad_axe_head:0, Intertium Broad Axe Head +tconstruct:broad_axe_head:0, Adamantium Broad Axe Head +tconstruct:broad_axe_head:0, Uru Broad Axe Head +tconstruct:broad_axe_head:0, Wooden Broad Axe Head +tconstruct:broad_axe_head:0, Stone Broad Axe Head +tconstruct:broad_axe_head:0, Flint Broad Axe Head +tconstruct:broad_axe_head:0, Cactus Broad Axe Head +tconstruct:broad_axe_head:0, Bone Broad Axe Head +tconstruct:broad_axe_head:0, Obsidian Broad Axe Head +tconstruct:broad_axe_head:0, Prismarine Broad Axe Head +tconstruct:broad_axe_head:0, End Broad Axe Head +tconstruct:broad_axe_head:0, Paper Broad Axe Head +tconstruct:broad_axe_head:0, Sponge Broad Axe Head +tconstruct:broad_axe_head:0, Firewood Broad Axe Head +tconstruct:broad_axe_head:0, Iron Broad Axe Head +tconstruct:broad_axe_head:0, Pig Iron Broad Axe Head +tconstruct:broad_axe_head:0, Knightslime Broad Axe Head +tconstruct:broad_axe_head:0, Slime Broad Axe Head +tconstruct:broad_axe_head:0, Slime Broad Axe Head +tconstruct:broad_axe_head:0, Magma Slime Broad Axe Head +tconstruct:broad_axe_head:0, Netherrack Broad Axe Head +tconstruct:broad_axe_head:0, Cobalt Broad Axe Head +tconstruct:broad_axe_head:0, Ardite Broad Axe Head +tconstruct:broad_axe_head:0, Manyullyn Broad Axe Head +tconstruct:broad_axe_head:0, Copper Broad Axe Head +tconstruct:broad_axe_head:0, Bronze Broad Axe Head +tconstruct:broad_axe_head:0, Lead Broad Axe Head +tconstruct:broad_axe_head:0, Silver Broad Axe Head +tconstruct:broad_axe_head:0, Electrum Broad Axe Head +tconstruct:broad_axe_head:0, Steel Broad Axe Head +tconstruct:broad_axe_head:0, Magical Wooden Broad Axe Head +tconstruct:broad_axe_head:0, Evil Infused Broad Axe Head +tconstruct:broad_axe_head:0, Enchanted Broad Axe Head +tconstruct:broad_axe_head:0, Demonic Broad Axe Head +tconstruct:broad_axe_head:0, Treated Wood Broad Axe Head +tconstruct:broad_axe_head:0, Constantan Broad Axe Head +tconstruct:broad_axe_head:0, Prosperity Shard Broad Axe Head +tconstruct:broad_axe_head:0, Soulium Broad Axe Head +tconstruct:broad_axe_head:0, Base Essence Broad Axe Head +tconstruct:broad_axe_head:0, Inferium Broad Axe Head +tconstruct:broad_axe_head:0, Prudentium Broad Axe Head +tconstruct:broad_axe_head:0, Intermedium Broad Axe Head +tconstruct:broad_axe_head:0, Superium Broad Axe Head +tconstruct:broad_axe_head:0, Supremium Broad Axe Head +tconstruct:broad_axe_head:0, Boron Broad Axe Head +tconstruct:broad_axe_head:0, Tough Alloy Broad Axe Head +tconstruct:broad_axe_head:0, Hard Carbon Broad Axe Head +tconstruct:broad_axe_head:0, Boron Nitride Broad Axe Head +tconstruct:broad_axe_head:0, Thorium Broad Axe Head +tconstruct:broad_axe_head:0, Uranium Broad Axe Head +tconstruct:broad_axe_head:0, Magnesium Broad Axe Head +tconstruct:broad_axe_head:0, Chocolate Broad Axe Head +tconstruct:sword_blade:0, Electrical Sword Blade +tconstruct:sword_blade:0, Energetic Sword Blade +tconstruct:sword_blade:0, Vibrant Sword Blade +tconstruct:sword_blade:0, Red Sword Blade +tconstruct:sword_blade:0, Conductive Sword Blade +tconstruct:sword_blade:0, Pulsating Sword Blade +tconstruct:sword_blade:0, Dark Sword Blade +tconstruct:sword_blade:0, Souled Sword Blade +tconstruct:sword_blade:0, Sword Blade of the End +tconstruct:sword_blade:0, Fake-Iron Sword Blade +tconstruct:sword_blade:0, Palladium Sword Blade +tconstruct:sword_blade:0, Titanium Sword Blade +tconstruct:sword_blade:0, Vibranium Sword Blade +tconstruct:sword_blade:0, Osmium Sword Blade +tconstruct:sword_blade:0, Iridium Sword Blade +tconstruct:sword_blade:0, Dwarf Star Alloy Sword Blade +tconstruct:sword_blade:0, Gold-Titanium-Alloy Sword Blade +tconstruct:sword_blade:0, Intertium Sword Blade +tconstruct:sword_blade:0, Adamantium Sword Blade +tconstruct:sword_blade:0, Uru Sword Blade +tconstruct:sword_blade:0, Wooden Sword Blade +tconstruct:sword_blade:0, Stone Sword Blade +tconstruct:sword_blade:0, Flint Sword Blade +tconstruct:sword_blade:0, Cactus Sword Blade +tconstruct:sword_blade:0, Bone Sword Blade +tconstruct:sword_blade:0, Obsidian Sword Blade +tconstruct:sword_blade:0, Prismarine Sword Blade +tconstruct:sword_blade:0, End Sword Blade +tconstruct:sword_blade:0, Paper Sword Blade +tconstruct:sword_blade:0, Sponge Sword Blade +tconstruct:sword_blade:0, Firewood Sword Blade +tconstruct:sword_blade:0, Iron Sword Blade +tconstruct:sword_blade:0, Pig Iron Sword Blade +tconstruct:sword_blade:0, Knightslime Sword Blade +tconstruct:sword_blade:0, Slime Sword Blade +tconstruct:sword_blade:0, Slime Sword Blade +tconstruct:sword_blade:0, Magma Slime Sword Blade +tconstruct:sword_blade:0, Netherrack Sword Blade +tconstruct:sword_blade:0, Cobalt Sword Blade +tconstruct:sword_blade:0, Ardite Sword Blade +tconstruct:sword_blade:0, Manyullyn Sword Blade +tconstruct:sword_blade:0, Copper Sword Blade +tconstruct:sword_blade:0, Bronze Sword Blade +tconstruct:sword_blade:0, Lead Sword Blade +tconstruct:sword_blade:0, Silver Sword Blade +tconstruct:sword_blade:0, Electrum Sword Blade +tconstruct:sword_blade:0, Steel Sword Blade +tconstruct:sword_blade:0, Magical Wooden Sword Blade +tconstruct:sword_blade:0, Evil Infused Sword Blade +tconstruct:sword_blade:0, Enchanted Sword Blade +tconstruct:sword_blade:0, Demonic Sword Blade +tconstruct:sword_blade:0, Treated Wood Sword Blade +tconstruct:sword_blade:0, Constantan Sword Blade +tconstruct:sword_blade:0, Prosperity Shard Sword Blade +tconstruct:sword_blade:0, Soulium Sword Blade +tconstruct:sword_blade:0, Base Essence Sword Blade +tconstruct:sword_blade:0, Inferium Sword Blade +tconstruct:sword_blade:0, Prudentium Sword Blade +tconstruct:sword_blade:0, Intermedium Sword Blade +tconstruct:sword_blade:0, Superium Sword Blade +tconstruct:sword_blade:0, Supremium Sword Blade +tconstruct:sword_blade:0, Boron Sword Blade +tconstruct:sword_blade:0, Tough Alloy Sword Blade +tconstruct:sword_blade:0, Hard Carbon Sword Blade +tconstruct:sword_blade:0, Boron Nitride Sword Blade +tconstruct:sword_blade:0, Thorium Sword Blade +tconstruct:sword_blade:0, Uranium Sword Blade +tconstruct:sword_blade:0, Magnesium Sword Blade +tconstruct:sword_blade:0, Chocolate Sword Blade +tconstruct:large_sword_blade:0, Electrical Large Sword Blade +tconstruct:large_sword_blade:0, Energetic Large Sword Blade +tconstruct:large_sword_blade:0, Vibrant Large Sword Blade +tconstruct:large_sword_blade:0, Red Large Sword Blade +tconstruct:large_sword_blade:0, Conductive Large Sword Blade +tconstruct:large_sword_blade:0, Pulsating Large Sword Blade +tconstruct:large_sword_blade:0, Dark Large Sword Blade +tconstruct:large_sword_blade:0, Souled Large Sword Blade +tconstruct:large_sword_blade:0, Large Sword Blade of the End +tconstruct:large_sword_blade:0, Fake-Iron Large Sword Blade +tconstruct:large_sword_blade:0, Palladium Large Sword Blade +tconstruct:large_sword_blade:0, Titanium Large Sword Blade +tconstruct:large_sword_blade:0, Vibranium Large Sword Blade +tconstruct:large_sword_blade:0, Osmium Large Sword Blade +tconstruct:large_sword_blade:0, Iridium Large Sword Blade +tconstruct:large_sword_blade:0, Dwarf Star Alloy Large Sword Blade +tconstruct:large_sword_blade:0, Gold-Titanium-Alloy Large Sword Blade +tconstruct:large_sword_blade:0, Intertium Large Sword Blade +tconstruct:large_sword_blade:0, Adamantium Large Sword Blade +tconstruct:large_sword_blade:0, Uru Large Sword Blade +tconstruct:large_sword_blade:0, Wooden Large Sword Blade +tconstruct:large_sword_blade:0, Stone Large Sword Blade +tconstruct:large_sword_blade:0, Flint Large Sword Blade +tconstruct:large_sword_blade:0, Cactus Large Sword Blade +tconstruct:large_sword_blade:0, Bone Large Sword Blade +tconstruct:large_sword_blade:0, Obsidian Large Sword Blade +tconstruct:large_sword_blade:0, Prismarine Large Sword Blade +tconstruct:large_sword_blade:0, End Large Sword Blade +tconstruct:large_sword_blade:0, Paper Large Sword Blade +tconstruct:large_sword_blade:0, Sponge Large Sword Blade +tconstruct:large_sword_blade:0, Firewood Large Sword Blade +tconstruct:large_sword_blade:0, Iron Large Sword Blade +tconstruct:large_sword_blade:0, Pig Iron Large Sword Blade +tconstruct:large_sword_blade:0, Knightslime Large Sword Blade +tconstruct:large_sword_blade:0, Slime Large Sword Blade +tconstruct:large_sword_blade:0, Slime Large Sword Blade +tconstruct:large_sword_blade:0, Magma Slime Large Sword Blade +tconstruct:large_sword_blade:0, Netherrack Large Sword Blade +tconstruct:large_sword_blade:0, Cobalt Large Sword Blade +tconstruct:large_sword_blade:0, Ardite Large Sword Blade +tconstruct:large_sword_blade:0, Manyullyn Large Sword Blade +tconstruct:large_sword_blade:0, Copper Large Sword Blade +tconstruct:large_sword_blade:0, Bronze Large Sword Blade +tconstruct:large_sword_blade:0, Lead Large Sword Blade +tconstruct:large_sword_blade:0, Silver Large Sword Blade +tconstruct:large_sword_blade:0, Electrum Large Sword Blade +tconstruct:large_sword_blade:0, Steel Large Sword Blade +tconstruct:large_sword_blade:0, Magical Wooden Large Sword Blade +tconstruct:large_sword_blade:0, Evil Infused Large Sword Blade +tconstruct:large_sword_blade:0, Enchanted Large Sword Blade +tconstruct:large_sword_blade:0, Demonic Large Sword Blade +tconstruct:large_sword_blade:0, Treated Wood Large Sword Blade +tconstruct:large_sword_blade:0, Constantan Large Sword Blade +tconstruct:large_sword_blade:0, Prosperity Shard Large Sword Blade +tconstruct:large_sword_blade:0, Soulium Large Sword Blade +tconstruct:large_sword_blade:0, Base Essence Large Sword Blade +tconstruct:large_sword_blade:0, Inferium Large Sword Blade +tconstruct:large_sword_blade:0, Prudentium Large Sword Blade +tconstruct:large_sword_blade:0, Intermedium Large Sword Blade +tconstruct:large_sword_blade:0, Superium Large Sword Blade +tconstruct:large_sword_blade:0, Supremium Large Sword Blade +tconstruct:large_sword_blade:0, Boron Large Sword Blade +tconstruct:large_sword_blade:0, Tough Alloy Large Sword Blade +tconstruct:large_sword_blade:0, Hard Carbon Large Sword Blade +tconstruct:large_sword_blade:0, Boron Nitride Large Sword Blade +tconstruct:large_sword_blade:0, Thorium Large Sword Blade +tconstruct:large_sword_blade:0, Uranium Large Sword Blade +tconstruct:large_sword_blade:0, Magnesium Large Sword Blade +tconstruct:large_sword_blade:0, Chocolate Large Sword Blade +tconstruct:hammer_head:0, Electrical Hammer Head +tconstruct:hammer_head:0, Energetic Hammer Head +tconstruct:hammer_head:0, Vibrant Hammer Head +tconstruct:hammer_head:0, Red Hammer Head +tconstruct:hammer_head:0, Conductive Hammer Head +tconstruct:hammer_head:0, Pulsating Hammer Head +tconstruct:hammer_head:0, Dark Hammer Head +tconstruct:hammer_head:0, Souled Hammer Head +tconstruct:hammer_head:0, Hammer Head of the End +tconstruct:hammer_head:0, Fake-Iron Hammer Head +tconstruct:hammer_head:0, Palladium Hammer Head +tconstruct:hammer_head:0, Titanium Hammer Head +tconstruct:hammer_head:0, Vibranium Hammer Head +tconstruct:hammer_head:0, Osmium Hammer Head +tconstruct:hammer_head:0, Iridium Hammer Head +tconstruct:hammer_head:0, Dwarf Star Alloy Hammer Head +tconstruct:hammer_head:0, Gold-Titanium-Alloy Hammer Head +tconstruct:hammer_head:0, Intertium Hammer Head +tconstruct:hammer_head:0, Adamantium Hammer Head +tconstruct:hammer_head:0, Uru Hammer Head +tconstruct:hammer_head:0, Wooden Hammer Head +tconstruct:hammer_head:0, Stone Hammer Head +tconstruct:hammer_head:0, Flint Hammer Head +tconstruct:hammer_head:0, Cactus Hammer Head +tconstruct:hammer_head:0, Bone Hammer Head +tconstruct:hammer_head:0, Obsidian Hammer Head +tconstruct:hammer_head:0, Prismarine Hammer Head +tconstruct:hammer_head:0, End Hammer Head +tconstruct:hammer_head:0, Paper Hammer Head +tconstruct:hammer_head:0, Sponge Hammer Head +tconstruct:hammer_head:0, Firewood Hammer Head +tconstruct:hammer_head:0, Iron Hammer Head +tconstruct:hammer_head:0, Pig Iron Hammer Head +tconstruct:hammer_head:0, Knightslime Hammer Head +tconstruct:hammer_head:0, Slime Hammer Head +tconstruct:hammer_head:0, Slime Hammer Head +tconstruct:hammer_head:0, Magma Slime Hammer Head +tconstruct:hammer_head:0, Netherrack Hammer Head +tconstruct:hammer_head:0, Cobalt Hammer Head +tconstruct:hammer_head:0, Ardite Hammer Head +tconstruct:hammer_head:0, Manyullyn Hammer Head +tconstruct:hammer_head:0, Copper Hammer Head +tconstruct:hammer_head:0, Bronze Hammer Head +tconstruct:hammer_head:0, Lead Hammer Head +tconstruct:hammer_head:0, Silver Hammer Head +tconstruct:hammer_head:0, Electrum Hammer Head +tconstruct:hammer_head:0, Steel Hammer Head +tconstruct:hammer_head:0, Magical Wooden Hammer Head +tconstruct:hammer_head:0, Evil Infused Hammer Head +tconstruct:hammer_head:0, Enchanted Hammer Head +tconstruct:hammer_head:0, Demonic Hammer Head +tconstruct:hammer_head:0, Treated Wood Hammer Head +tconstruct:hammer_head:0, Constantan Hammer Head +tconstruct:hammer_head:0, Prosperity Shard Hammer Head +tconstruct:hammer_head:0, Soulium Hammer Head +tconstruct:hammer_head:0, Base Essence Hammer Head +tconstruct:hammer_head:0, Inferium Hammer Head +tconstruct:hammer_head:0, Prudentium Hammer Head +tconstruct:hammer_head:0, Intermedium Hammer Head +tconstruct:hammer_head:0, Superium Hammer Head +tconstruct:hammer_head:0, Supremium Hammer Head +tconstruct:hammer_head:0, Boron Hammer Head +tconstruct:hammer_head:0, Tough Alloy Hammer Head +tconstruct:hammer_head:0, Hard Carbon Hammer Head +tconstruct:hammer_head:0, Boron Nitride Hammer Head +tconstruct:hammer_head:0, Thorium Hammer Head +tconstruct:hammer_head:0, Uranium Hammer Head +tconstruct:hammer_head:0, Magnesium Hammer Head +tconstruct:hammer_head:0, Chocolate Hammer Head +tconstruct:excavator_head:0, Electrical Excavator Head +tconstruct:excavator_head:0, Energetic Excavator Head +tconstruct:excavator_head:0, Vibrant Excavator Head +tconstruct:excavator_head:0, Red Excavator Head +tconstruct:excavator_head:0, Conductive Excavator Head +tconstruct:excavator_head:0, Pulsating Excavator Head +tconstruct:excavator_head:0, Dark Excavator Head +tconstruct:excavator_head:0, Souled Excavator Head +tconstruct:excavator_head:0, Excavator Head of the End +tconstruct:excavator_head:0, Fake-Iron Excavator Head +tconstruct:excavator_head:0, Palladium Excavator Head +tconstruct:excavator_head:0, Titanium Excavator Head +tconstruct:excavator_head:0, Vibranium Excavator Head +tconstruct:excavator_head:0, Osmium Excavator Head +tconstruct:excavator_head:0, Iridium Excavator Head +tconstruct:excavator_head:0, Dwarf Star Alloy Excavator Head +tconstruct:excavator_head:0, Gold-Titanium-Alloy Excavator Head +tconstruct:excavator_head:0, Intertium Excavator Head +tconstruct:excavator_head:0, Adamantium Excavator Head +tconstruct:excavator_head:0, Uru Excavator Head +tconstruct:excavator_head:0, Wooden Excavator Head +tconstruct:excavator_head:0, Stone Excavator Head +tconstruct:excavator_head:0, Flint Excavator Head +tconstruct:excavator_head:0, Cactus Excavator Head +tconstruct:excavator_head:0, Bone Excavator Head +tconstruct:excavator_head:0, Obsidian Excavator Head +tconstruct:excavator_head:0, Prismarine Excavator Head +tconstruct:excavator_head:0, End Excavator Head +tconstruct:excavator_head:0, Paper Excavator Head +tconstruct:excavator_head:0, Sponge Excavator Head +tconstruct:excavator_head:0, Firewood Excavator Head +tconstruct:excavator_head:0, Iron Excavator Head +tconstruct:excavator_head:0, Pig Iron Excavator Head +tconstruct:excavator_head:0, Knightslime Excavator Head +tconstruct:excavator_head:0, Slime Excavator Head +tconstruct:excavator_head:0, Slime Excavator Head +tconstruct:excavator_head:0, Magma Slime Excavator Head +tconstruct:excavator_head:0, Netherrack Excavator Head +tconstruct:excavator_head:0, Cobalt Excavator Head +tconstruct:excavator_head:0, Ardite Excavator Head +tconstruct:excavator_head:0, Manyullyn Excavator Head +tconstruct:excavator_head:0, Copper Excavator Head +tconstruct:excavator_head:0, Bronze Excavator Head +tconstruct:excavator_head:0, Lead Excavator Head +tconstruct:excavator_head:0, Silver Excavator Head +tconstruct:excavator_head:0, Electrum Excavator Head +tconstruct:excavator_head:0, Steel Excavator Head +tconstruct:excavator_head:0, Magical Wooden Excavator Head +tconstruct:excavator_head:0, Evil Infused Excavator Head +tconstruct:excavator_head:0, Enchanted Excavator Head +tconstruct:excavator_head:0, Demonic Excavator Head +tconstruct:excavator_head:0, Treated Wood Excavator Head +tconstruct:excavator_head:0, Constantan Excavator Head +tconstruct:excavator_head:0, Prosperity Shard Excavator Head +tconstruct:excavator_head:0, Soulium Excavator Head +tconstruct:excavator_head:0, Base Essence Excavator Head +tconstruct:excavator_head:0, Inferium Excavator Head +tconstruct:excavator_head:0, Prudentium Excavator Head +tconstruct:excavator_head:0, Intermedium Excavator Head +tconstruct:excavator_head:0, Superium Excavator Head +tconstruct:excavator_head:0, Supremium Excavator Head +tconstruct:excavator_head:0, Boron Excavator Head +tconstruct:excavator_head:0, Tough Alloy Excavator Head +tconstruct:excavator_head:0, Hard Carbon Excavator Head +tconstruct:excavator_head:0, Boron Nitride Excavator Head +tconstruct:excavator_head:0, Thorium Excavator Head +tconstruct:excavator_head:0, Uranium Excavator Head +tconstruct:excavator_head:0, Magnesium Excavator Head +tconstruct:excavator_head:0, Chocolate Excavator Head +tconstruct:kama_head:0, Electrical Kama Head +tconstruct:kama_head:0, Energetic Kama Head +tconstruct:kama_head:0, Vibrant Kama Head +tconstruct:kama_head:0, Red Kama Head +tconstruct:kama_head:0, Conductive Kama Head +tconstruct:kama_head:0, Pulsating Kama Head +tconstruct:kama_head:0, Dark Kama Head +tconstruct:kama_head:0, Souled Kama Head +tconstruct:kama_head:0, Kama Head of the End +tconstruct:kama_head:0, Fake-Iron Kama Head +tconstruct:kama_head:0, Palladium Kama Head +tconstruct:kama_head:0, Titanium Kama Head +tconstruct:kama_head:0, Vibranium Kama Head +tconstruct:kama_head:0, Osmium Kama Head +tconstruct:kama_head:0, Iridium Kama Head +tconstruct:kama_head:0, Dwarf Star Alloy Kama Head +tconstruct:kama_head:0, Gold-Titanium-Alloy Kama Head +tconstruct:kama_head:0, Intertium Kama Head +tconstruct:kama_head:0, Adamantium Kama Head +tconstruct:kama_head:0, Uru Kama Head +tconstruct:kama_head:0, Wooden Kama Head +tconstruct:kama_head:0, Stone Kama Head +tconstruct:kama_head:0, Flint Kama Head +tconstruct:kama_head:0, Cactus Kama Head +tconstruct:kama_head:0, Bone Kama Head +tconstruct:kama_head:0, Obsidian Kama Head +tconstruct:kama_head:0, Prismarine Kama Head +tconstruct:kama_head:0, End Kama Head +tconstruct:kama_head:0, Paper Kama Head +tconstruct:kama_head:0, Sponge Kama Head +tconstruct:kama_head:0, Firewood Kama Head +tconstruct:kama_head:0, Iron Kama Head +tconstruct:kama_head:0, Pig Iron Kama Head +tconstruct:kama_head:0, Knightslime Kama Head +tconstruct:kama_head:0, Slime Kama Head +tconstruct:kama_head:0, Slime Kama Head +tconstruct:kama_head:0, Magma Slime Kama Head +tconstruct:kama_head:0, Netherrack Kama Head +tconstruct:kama_head:0, Cobalt Kama Head +tconstruct:kama_head:0, Ardite Kama Head +tconstruct:kama_head:0, Manyullyn Kama Head +tconstruct:kama_head:0, Copper Kama Head +tconstruct:kama_head:0, Bronze Kama Head +tconstruct:kama_head:0, Lead Kama Head +tconstruct:kama_head:0, Silver Kama Head +tconstruct:kama_head:0, Electrum Kama Head +tconstruct:kama_head:0, Steel Kama Head +tconstruct:kama_head:0, Magical Wooden Kama Head +tconstruct:kama_head:0, Evil Infused Kama Head +tconstruct:kama_head:0, Enchanted Kama Head +tconstruct:kama_head:0, Demonic Kama Head +tconstruct:kama_head:0, Treated Wood Kama Head +tconstruct:kama_head:0, Constantan Kama Head +tconstruct:kama_head:0, Prosperity Shard Kama Head +tconstruct:kama_head:0, Soulium Kama Head +tconstruct:kama_head:0, Base Essence Kama Head +tconstruct:kama_head:0, Inferium Kama Head +tconstruct:kama_head:0, Prudentium Kama Head +tconstruct:kama_head:0, Intermedium Kama Head +tconstruct:kama_head:0, Superium Kama Head +tconstruct:kama_head:0, Supremium Kama Head +tconstruct:kama_head:0, Boron Kama Head +tconstruct:kama_head:0, Tough Alloy Kama Head +tconstruct:kama_head:0, Hard Carbon Kama Head +tconstruct:kama_head:0, Boron Nitride Kama Head +tconstruct:kama_head:0, Thorium Kama Head +tconstruct:kama_head:0, Uranium Kama Head +tconstruct:kama_head:0, Magnesium Kama Head +tconstruct:kama_head:0, Chocolate Kama Head +tconstruct:scythe_head:0, Electrical Scythe Head +tconstruct:scythe_head:0, Energetic Scythe Head +tconstruct:scythe_head:0, Vibrant Scythe Head +tconstruct:scythe_head:0, Red Scythe Head +tconstruct:scythe_head:0, Conductive Scythe Head +tconstruct:scythe_head:0, Pulsating Scythe Head +tconstruct:scythe_head:0, Dark Scythe Head +tconstruct:scythe_head:0, Souled Scythe Head +tconstruct:scythe_head:0, Scythe Head of the End +tconstruct:scythe_head:0, Fake-Iron Scythe Head +tconstruct:scythe_head:0, Palladium Scythe Head +tconstruct:scythe_head:0, Titanium Scythe Head +tconstruct:scythe_head:0, Vibranium Scythe Head +tconstruct:scythe_head:0, Osmium Scythe Head +tconstruct:scythe_head:0, Iridium Scythe Head +tconstruct:scythe_head:0, Dwarf Star Alloy Scythe Head +tconstruct:scythe_head:0, Gold-Titanium-Alloy Scythe Head +tconstruct:scythe_head:0, Intertium Scythe Head +tconstruct:scythe_head:0, Adamantium Scythe Head +tconstruct:scythe_head:0, Uru Scythe Head +tconstruct:scythe_head:0, Wooden Scythe Head +tconstruct:scythe_head:0, Stone Scythe Head +tconstruct:scythe_head:0, Flint Scythe Head +tconstruct:scythe_head:0, Cactus Scythe Head +tconstruct:scythe_head:0, Bone Scythe Head +tconstruct:scythe_head:0, Obsidian Scythe Head +tconstruct:scythe_head:0, Prismarine Scythe Head +tconstruct:scythe_head:0, End Scythe Head +tconstruct:scythe_head:0, Paper Scythe Head +tconstruct:scythe_head:0, Sponge Scythe Head +tconstruct:scythe_head:0, Firewood Scythe Head +tconstruct:scythe_head:0, Iron Scythe Head +tconstruct:scythe_head:0, Pig Iron Scythe Head +tconstruct:scythe_head:0, Knightslime Scythe Head +tconstruct:scythe_head:0, Slime Scythe Head +tconstruct:scythe_head:0, Slime Scythe Head +tconstruct:scythe_head:0, Magma Slime Scythe Head +tconstruct:scythe_head:0, Netherrack Scythe Head +tconstruct:scythe_head:0, Cobalt Scythe Head +tconstruct:scythe_head:0, Ardite Scythe Head +tconstruct:scythe_head:0, Manyullyn Scythe Head +tconstruct:scythe_head:0, Copper Scythe Head +tconstruct:scythe_head:0, Bronze Scythe Head +tconstruct:scythe_head:0, Lead Scythe Head +tconstruct:scythe_head:0, Silver Scythe Head +tconstruct:scythe_head:0, Electrum Scythe Head +tconstruct:scythe_head:0, Steel Scythe Head +tconstruct:scythe_head:0, Magical Wooden Scythe Head +tconstruct:scythe_head:0, Evil Infused Scythe Head +tconstruct:scythe_head:0, Enchanted Scythe Head +tconstruct:scythe_head:0, Demonic Scythe Head +tconstruct:scythe_head:0, Treated Wood Scythe Head +tconstruct:scythe_head:0, Constantan Scythe Head +tconstruct:scythe_head:0, Prosperity Shard Scythe Head +tconstruct:scythe_head:0, Soulium Scythe Head +tconstruct:scythe_head:0, Base 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Cobalt Sign Plate +tconstruct:sign_head:0, Ardite Sign Plate +tconstruct:sign_head:0, Manyullyn Sign Plate +tconstruct:sign_head:0, Copper Sign Plate +tconstruct:sign_head:0, Bronze Sign Plate +tconstruct:sign_head:0, Lead Sign Plate +tconstruct:sign_head:0, Silver Sign Plate +tconstruct:sign_head:0, Electrum Sign Plate +tconstruct:sign_head:0, Steel Sign Plate +tconstruct:sign_head:0, Magical Wooden Sign Plate +tconstruct:sign_head:0, Evil Infused Sign Plate +tconstruct:sign_head:0, Enchanted Sign Plate +tconstruct:sign_head:0, Demonic Sign Plate +tconstruct:sign_head:0, Treated Wood Sign Plate +tconstruct:sign_head:0, Constantan Sign Plate +tconstruct:sign_head:0, Prosperity Shard Sign Plate +tconstruct:sign_head:0, Soulium Sign Plate +tconstruct:sign_head:0, Base Essence Sign Plate +tconstruct:sign_head:0, Inferium Sign Plate +tconstruct:sign_head:0, Prudentium Sign Plate +tconstruct:sign_head:0, Intermedium Sign Plate +tconstruct:sign_head:0, Superium Sign Plate 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Firewood Tough Tool Rod +tconstruct:tough_tool_rod:0, Iron Tough Tool Rod +tconstruct:tough_tool_rod:0, Pig Iron Tough Tool Rod +tconstruct:tough_tool_rod:0, Knightslime Tough Tool Rod +tconstruct:tough_tool_rod:0, Slime Tough Tool Rod +tconstruct:tough_tool_rod:0, Slime Tough Tool Rod +tconstruct:tough_tool_rod:0, Magma Slime Tough Tool Rod +tconstruct:tough_tool_rod:0, Netherrack Tough Tool Rod +tconstruct:tough_tool_rod:0, Cobalt Tough Tool Rod +tconstruct:tough_tool_rod:0, Ardite Tough Tool Rod +tconstruct:tough_tool_rod:0, Manyullyn Tough Tool Rod +tconstruct:tough_tool_rod:0, Copper Tough Tool Rod +tconstruct:tough_tool_rod:0, Bronze Tough Tool Rod +tconstruct:tough_tool_rod:0, Lead Tough Tool Rod +tconstruct:tough_tool_rod:0, Silver Tough Tool Rod +tconstruct:tough_tool_rod:0, Electrum Tough Tool Rod +tconstruct:tough_tool_rod:0, Steel Tough Tool Rod +tconstruct:tough_tool_rod:0, Magical Wooden Tough Tool Rod +tconstruct:tough_tool_rod:0, Evil Infused Tough Tool Rod 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+tconstruct:tough_tool_rod:0, Magnesium Tough Tool Rod +tconstruct:tough_tool_rod:0, Chocolate Tough Tool Rod +tconstruct:binding:0, Electrical Binding +tconstruct:binding:0, Energetic Binding +tconstruct:binding:0, Vibrant Binding +tconstruct:binding:0, Red Binding +tconstruct:binding:0, Conductive Binding +tconstruct:binding:0, Pulsating Binding +tconstruct:binding:0, Dark Binding +tconstruct:binding:0, Souled Binding +tconstruct:binding:0, Binding of the End +tconstruct:binding:0, Fake-Iron Binding +tconstruct:binding:0, Palladium Binding +tconstruct:binding:0, Titanium Binding +tconstruct:binding:0, Vibranium Binding +tconstruct:binding:0, Osmium Binding +tconstruct:binding:0, Iridium Binding +tconstruct:binding:0, Dwarf Star Alloy Binding +tconstruct:binding:0, Gold-Titanium-Alloy Binding +tconstruct:binding:0, Intertium Binding +tconstruct:binding:0, Adamantium Binding +tconstruct:binding:0, Uru Binding +tconstruct:binding:0, Wooden Binding +tconstruct:binding:0, Stone Binding +tconstruct:binding:0, Flint Binding +tconstruct:binding:0, Cactus Binding +tconstruct:binding:0, Bone Binding +tconstruct:binding:0, Obsidian Binding +tconstruct:binding:0, Prismarine Binding +tconstruct:binding:0, End Binding +tconstruct:binding:0, Paper Binding +tconstruct:binding:0, Sponge Binding +tconstruct:binding:0, Firewood Binding +tconstruct:binding:0, Iron Binding +tconstruct:binding:0, Pig Iron Binding +tconstruct:binding:0, Knightslime Binding +tconstruct:binding:0, Slime Binding +tconstruct:binding:0, Slime Binding +tconstruct:binding:0, Magma Slime Binding +tconstruct:binding:0, Netherrack Binding +tconstruct:binding:0, Cobalt Binding +tconstruct:binding:0, Ardite Binding +tconstruct:binding:0, Manyullyn Binding +tconstruct:binding:0, Copper Binding +tconstruct:binding:0, Bronze Binding +tconstruct:binding:0, Lead Binding +tconstruct:binding:0, Silver Binding +tconstruct:binding:0, Electrum Binding +tconstruct:binding:0, Steel Binding +tconstruct:binding:0, Magical Wooden Binding +tconstruct:binding:0, Evil Infused Binding +tconstruct:binding:0, Enchanted Binding +tconstruct:binding:0, Demonic Binding +tconstruct:binding:0, Treated Wood Binding +tconstruct:binding:0, Constantan Binding +tconstruct:binding:0, Prosperity Shard Binding +tconstruct:binding:0, Soulium Binding +tconstruct:binding:0, Base Essence Binding +tconstruct:binding:0, Inferium Binding +tconstruct:binding:0, Prudentium Binding +tconstruct:binding:0, Intermedium Binding +tconstruct:binding:0, Superium Binding +tconstruct:binding:0, Supremium Binding +tconstruct:binding:0, Boron Binding +tconstruct:binding:0, Tough Alloy Binding +tconstruct:binding:0, Hard Carbon Binding +tconstruct:binding:0, Boron Nitride Binding +tconstruct:binding:0, Thorium Binding +tconstruct:binding:0, Uranium Binding +tconstruct:binding:0, Magnesium Binding +tconstruct:binding:0, Chocolate Binding +tconstruct:tough_binding:0, Electrical Tough Binding +tconstruct:tough_binding:0, Energetic Tough Binding 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Tough Binding +tconstruct:tough_binding:0, Copper Tough Binding +tconstruct:tough_binding:0, Bronze Tough Binding +tconstruct:tough_binding:0, Lead Tough Binding +tconstruct:tough_binding:0, Silver Tough Binding +tconstruct:tough_binding:0, Electrum Tough Binding +tconstruct:tough_binding:0, Steel Tough Binding +tconstruct:tough_binding:0, Magical Wooden Tough Binding +tconstruct:tough_binding:0, Evil Infused Tough Binding +tconstruct:tough_binding:0, Enchanted Tough Binding +tconstruct:tough_binding:0, Demonic Tough Binding +tconstruct:tough_binding:0, Treated Wood Tough Binding +tconstruct:tough_binding:0, Constantan Tough Binding +tconstruct:tough_binding:0, Prosperity Shard Tough Binding +tconstruct:tough_binding:0, Soulium Tough Binding +tconstruct:tough_binding:0, Base Essence Tough Binding +tconstruct:tough_binding:0, Inferium Tough Binding +tconstruct:tough_binding:0, Prudentium Tough Binding +tconstruct:tough_binding:0, Intermedium Tough Binding +tconstruct:tough_binding:0, Superium Tough Binding +tconstruct:tough_binding:0, Supremium Tough Binding +tconstruct:tough_binding:0, Boron Tough Binding +tconstruct:tough_binding:0, Tough Alloy Tough Binding +tconstruct:tough_binding:0, Hard Carbon Tough Binding +tconstruct:tough_binding:0, Boron Nitride Tough Binding +tconstruct:tough_binding:0, Thorium Tough Binding +tconstruct:tough_binding:0, Uranium Tough Binding +tconstruct:tough_binding:0, Magnesium Tough Binding +tconstruct:tough_binding:0, Chocolate Tough Binding +tconstruct:wide_guard:0, Electrical Wide Guard +tconstruct:wide_guard:0, Energetic Wide Guard +tconstruct:wide_guard:0, Vibrant Wide Guard +tconstruct:wide_guard:0, Red Wide Guard +tconstruct:wide_guard:0, Conductive Wide Guard +tconstruct:wide_guard:0, Pulsating Wide Guard +tconstruct:wide_guard:0, Dark Wide Guard +tconstruct:wide_guard:0, Souled Wide Guard +tconstruct:wide_guard:0, Wide Guard of the End +tconstruct:wide_guard:0, Fake-Iron Wide Guard +tconstruct:wide_guard:0, Palladium Wide Guard +tconstruct:wide_guard:0, Titanium Wide Guard +tconstruct:wide_guard:0, Vibranium Wide Guard +tconstruct:wide_guard:0, Osmium Wide Guard +tconstruct:wide_guard:0, Iridium Wide Guard +tconstruct:wide_guard:0, Dwarf Star Alloy Wide Guard +tconstruct:wide_guard:0, Gold-Titanium-Alloy Wide Guard +tconstruct:wide_guard:0, Intertium Wide Guard +tconstruct:wide_guard:0, Adamantium Wide Guard +tconstruct:wide_guard:0, Uru Wide Guard +tconstruct:wide_guard:0, Wooden Wide Guard +tconstruct:wide_guard:0, Stone Wide Guard +tconstruct:wide_guard:0, Flint Wide Guard +tconstruct:wide_guard:0, Cactus Wide Guard +tconstruct:wide_guard:0, Bone Wide Guard +tconstruct:wide_guard:0, Obsidian Wide Guard +tconstruct:wide_guard:0, Prismarine Wide Guard +tconstruct:wide_guard:0, End Wide Guard +tconstruct:wide_guard:0, Paper Wide Guard +tconstruct:wide_guard:0, Sponge Wide Guard +tconstruct:wide_guard:0, Firewood Wide Guard +tconstruct:wide_guard:0, Iron Wide Guard +tconstruct:wide_guard:0, Pig Iron Wide Guard +tconstruct:wide_guard:0, Knightslime Wide Guard +tconstruct:wide_guard:0, Slime Wide Guard +tconstruct:wide_guard:0, Slime Wide Guard +tconstruct:wide_guard:0, Magma Slime Wide Guard +tconstruct:wide_guard:0, Netherrack Wide Guard +tconstruct:wide_guard:0, Cobalt Wide Guard +tconstruct:wide_guard:0, Ardite Wide Guard +tconstruct:wide_guard:0, Manyullyn Wide Guard +tconstruct:wide_guard:0, Copper Wide Guard +tconstruct:wide_guard:0, Bronze Wide Guard +tconstruct:wide_guard:0, Lead Wide Guard +tconstruct:wide_guard:0, Silver Wide Guard +tconstruct:wide_guard:0, Electrum Wide Guard +tconstruct:wide_guard:0, Steel Wide Guard +tconstruct:wide_guard:0, Magical Wooden Wide Guard +tconstruct:wide_guard:0, Evil Infused Wide Guard +tconstruct:wide_guard:0, Enchanted Wide Guard +tconstruct:wide_guard:0, Demonic Wide Guard +tconstruct:wide_guard:0, Treated Wood Wide Guard +tconstruct:wide_guard:0, Constantan Wide Guard +tconstruct:wide_guard:0, Prosperity Shard Wide Guard +tconstruct:wide_guard:0, Soulium Wide Guard +tconstruct:wide_guard:0, Base Essence Wide Guard +tconstruct:wide_guard:0, Inferium Wide Guard +tconstruct:wide_guard:0, Prudentium Wide Guard +tconstruct:wide_guard:0, Intermedium Wide Guard +tconstruct:wide_guard:0, Superium Wide Guard +tconstruct:wide_guard:0, Supremium Wide Guard +tconstruct:wide_guard:0, Boron Wide Guard +tconstruct:wide_guard:0, Tough Alloy Wide Guard +tconstruct:wide_guard:0, Hard Carbon Wide Guard +tconstruct:wide_guard:0, Boron Nitride Wide Guard +tconstruct:wide_guard:0, Thorium Wide Guard +tconstruct:wide_guard:0, Uranium Wide Guard +tconstruct:wide_guard:0, Magnesium Wide Guard +tconstruct:wide_guard:0, Chocolate Wide Guard +tconstruct:hand_guard:0, Electrical Hand Guard +tconstruct:hand_guard:0, Energetic Hand Guard +tconstruct:hand_guard:0, Vibrant Hand Guard +tconstruct:hand_guard:0, Red Hand Guard +tconstruct:hand_guard:0, Conductive Hand Guard +tconstruct:hand_guard:0, Pulsating Hand Guard +tconstruct:hand_guard:0, Dark Hand Guard +tconstruct:hand_guard:0, Souled Hand Guard +tconstruct:hand_guard:0, Hand Guard of the End +tconstruct:hand_guard:0, Fake-Iron Hand Guard +tconstruct:hand_guard:0, Palladium Hand Guard +tconstruct:hand_guard:0, Titanium Hand Guard +tconstruct:hand_guard:0, Vibranium Hand Guard +tconstruct:hand_guard:0, Osmium Hand Guard +tconstruct:hand_guard:0, Iridium Hand Guard +tconstruct:hand_guard:0, Dwarf Star Alloy Hand Guard +tconstruct:hand_guard:0, Gold-Titanium-Alloy Hand Guard +tconstruct:hand_guard:0, Intertium Hand Guard +tconstruct:hand_guard:0, Adamantium Hand Guard +tconstruct:hand_guard:0, Uru Hand Guard +tconstruct:hand_guard:0, Wooden Hand Guard +tconstruct:hand_guard:0, Stone Hand Guard +tconstruct:hand_guard:0, Flint Hand Guard +tconstruct:hand_guard:0, Cactus Hand Guard +tconstruct:hand_guard:0, Bone Hand Guard +tconstruct:hand_guard:0, Obsidian Hand Guard +tconstruct:hand_guard:0, Prismarine Hand Guard +tconstruct:hand_guard:0, End Hand Guard +tconstruct:hand_guard:0, Paper Hand Guard +tconstruct:hand_guard:0, Sponge Hand Guard +tconstruct:hand_guard:0, Firewood Hand Guard +tconstruct:hand_guard:0, Iron Hand Guard +tconstruct:hand_guard:0, Pig Iron Hand Guard +tconstruct:hand_guard:0, Knightslime Hand Guard +tconstruct:hand_guard:0, Slime Hand Guard +tconstruct:hand_guard:0, Slime Hand Guard +tconstruct:hand_guard:0, Magma Slime Hand Guard +tconstruct:hand_guard:0, Netherrack Hand Guard +tconstruct:hand_guard:0, Cobalt Hand Guard +tconstruct:hand_guard:0, Ardite Hand Guard +tconstruct:hand_guard:0, Manyullyn Hand Guard +tconstruct:hand_guard:0, Copper Hand Guard +tconstruct:hand_guard:0, Bronze Hand Guard +tconstruct:hand_guard:0, Lead Hand Guard +tconstruct:hand_guard:0, Silver Hand Guard +tconstruct:hand_guard:0, Electrum Hand Guard +tconstruct:hand_guard:0, Steel Hand Guard +tconstruct:hand_guard:0, Magical Wooden Hand Guard +tconstruct:hand_guard:0, Evil Infused Hand Guard +tconstruct:hand_guard:0, Enchanted Hand Guard +tconstruct:hand_guard:0, Demonic Hand Guard +tconstruct:hand_guard:0, Treated Wood Hand Guard +tconstruct:hand_guard:0, Constantan Hand Guard +tconstruct:hand_guard:0, Prosperity Shard Hand Guard +tconstruct:hand_guard:0, Soulium Hand Guard +tconstruct:hand_guard:0, Base Essence Hand Guard +tconstruct:hand_guard:0, Inferium Hand Guard +tconstruct:hand_guard:0, Prudentium Hand Guard +tconstruct:hand_guard:0, Intermedium Hand Guard +tconstruct:hand_guard:0, Superium Hand Guard +tconstruct:hand_guard:0, Supremium Hand Guard +tconstruct:hand_guard:0, Boron Hand Guard +tconstruct:hand_guard:0, Tough Alloy Hand Guard +tconstruct:hand_guard:0, Hard Carbon Hand Guard +tconstruct:hand_guard:0, Boron Nitride Hand Guard +tconstruct:hand_guard:0, Thorium Hand Guard +tconstruct:hand_guard:0, Uranium Hand Guard +tconstruct:hand_guard:0, Magnesium Hand Guard +tconstruct:hand_guard:0, Chocolate Hand Guard +tconstruct:cross_guard:0, Electrical Cross Guard +tconstruct:cross_guard:0, Energetic Cross Guard +tconstruct:cross_guard:0, Vibrant Cross Guard +tconstruct:cross_guard:0, Red Cross Guard +tconstruct:cross_guard:0, Conductive Cross Guard +tconstruct:cross_guard:0, Pulsating Cross Guard +tconstruct:cross_guard:0, Dark Cross Guard +tconstruct:cross_guard:0, Souled Cross Guard +tconstruct:cross_guard:0, Cross Guard of the End +tconstruct:cross_guard:0, Fake-Iron Cross Guard +tconstruct:cross_guard:0, Palladium Cross Guard +tconstruct:cross_guard:0, Titanium Cross Guard +tconstruct:cross_guard:0, Vibranium Cross Guard +tconstruct:cross_guard:0, Osmium Cross Guard +tconstruct:cross_guard:0, Iridium Cross Guard +tconstruct:cross_guard:0, Dwarf Star Alloy Cross Guard +tconstruct:cross_guard:0, Gold-Titanium-Alloy Cross Guard +tconstruct:cross_guard:0, Intertium Cross Guard +tconstruct:cross_guard:0, Adamantium Cross Guard +tconstruct:cross_guard:0, Uru Cross Guard +tconstruct:cross_guard:0, Wooden Cross Guard +tconstruct:cross_guard:0, Stone Cross Guard +tconstruct:cross_guard:0, Flint Cross Guard +tconstruct:cross_guard:0, Cactus Cross Guard +tconstruct:cross_guard:0, Bone Cross Guard +tconstruct:cross_guard:0, Obsidian Cross Guard +tconstruct:cross_guard:0, Prismarine Cross Guard +tconstruct:cross_guard:0, End Cross Guard +tconstruct:cross_guard:0, Paper Cross Guard +tconstruct:cross_guard:0, Sponge Cross Guard +tconstruct:cross_guard:0, Firewood Cross Guard +tconstruct:cross_guard:0, Iron Cross Guard +tconstruct:cross_guard:0, Pig Iron Cross Guard +tconstruct:cross_guard:0, Knightslime Cross Guard +tconstruct:cross_guard:0, Slime Cross Guard +tconstruct:cross_guard:0, Slime Cross Guard +tconstruct:cross_guard:0, Magma Slime Cross Guard +tconstruct:cross_guard:0, Netherrack Cross Guard +tconstruct:cross_guard:0, Cobalt Cross Guard +tconstruct:cross_guard:0, Ardite Cross Guard +tconstruct:cross_guard:0, Manyullyn Cross Guard +tconstruct:cross_guard:0, Copper Cross Guard +tconstruct:cross_guard:0, Bronze Cross Guard +tconstruct:cross_guard:0, Lead Cross Guard +tconstruct:cross_guard:0, Silver Cross Guard +tconstruct:cross_guard:0, Electrum Cross Guard +tconstruct:cross_guard:0, Steel Cross Guard +tconstruct:cross_guard:0, Magical Wooden Cross Guard +tconstruct:cross_guard:0, Evil Infused Cross Guard +tconstruct:cross_guard:0, Enchanted Cross Guard +tconstruct:cross_guard:0, Demonic Cross Guard +tconstruct:cross_guard:0, Treated Wood Cross Guard +tconstruct:cross_guard:0, Constantan Cross Guard +tconstruct:cross_guard:0, Prosperity Shard Cross Guard +tconstruct:cross_guard:0, Soulium Cross Guard +tconstruct:cross_guard:0, Base Essence Cross Guard +tconstruct:cross_guard:0, Inferium Cross Guard +tconstruct:cross_guard:0, Prudentium Cross Guard +tconstruct:cross_guard:0, Intermedium Cross Guard +tconstruct:cross_guard:0, Superium Cross Guard +tconstruct:cross_guard:0, Supremium Cross Guard +tconstruct:cross_guard:0, Boron Cross Guard +tconstruct:cross_guard:0, Tough Alloy Cross Guard +tconstruct:cross_guard:0, Hard Carbon Cross Guard +tconstruct:cross_guard:0, Boron Nitride Cross Guard +tconstruct:cross_guard:0, Thorium Cross Guard +tconstruct:cross_guard:0, Uranium Cross Guard +tconstruct:cross_guard:0, Magnesium Cross Guard +tconstruct:cross_guard:0, Chocolate Cross Guard +tconstruct:large_plate:0, Electrical Large Plate +tconstruct:large_plate:0, Energetic Large Plate +tconstruct:large_plate:0, Vibrant Large Plate +tconstruct:large_plate:0, Red Large Plate +tconstruct:large_plate:0, Conductive Large Plate +tconstruct:large_plate:0, Pulsating Large Plate +tconstruct:large_plate:0, Dark Large Plate +tconstruct:large_plate:0, Souled Large Plate +tconstruct:large_plate:0, Large Plate of the End +tconstruct:large_plate:0, Fake-Iron Large Plate +tconstruct:large_plate:0, Palladium Large Plate +tconstruct:large_plate:0, Titanium Large Plate +tconstruct:large_plate:0, Vibranium Large Plate +tconstruct:large_plate:0, Osmium Large Plate +tconstruct:large_plate:0, Iridium Large Plate +tconstruct:large_plate:0, Dwarf Star Alloy Large Plate +tconstruct:large_plate:0, Gold-Titanium-Alloy Large Plate +tconstruct:large_plate:0, Intertium Large Plate +tconstruct:large_plate:0, Adamantium Large Plate +tconstruct:large_plate:0, Uru Large Plate +tconstruct:large_plate:0, Wooden Large Plate +tconstruct:large_plate:0, Stone Large Plate +tconstruct:large_plate:0, Flint Large Plate +tconstruct:large_plate:0, Cactus Large Plate +tconstruct:large_plate:0, Bone Large Plate +tconstruct:large_plate:0, Obsidian Large Plate +tconstruct:large_plate:0, Prismarine Large Plate +tconstruct:large_plate:0, End Large Plate +tconstruct:large_plate:0, Paper Large Plate +tconstruct:large_plate:0, Sponge Large Plate +tconstruct:large_plate:0, Firewood Large Plate +tconstruct:large_plate:0, Iron Large Plate +tconstruct:large_plate:0, Pig Iron Large Plate +tconstruct:large_plate:0, Knightslime Large Plate +tconstruct:large_plate:0, Slime Large Plate +tconstruct:large_plate:0, Slime Large Plate +tconstruct:large_plate:0, Magma Slime Large Plate +tconstruct:large_plate:0, Netherrack Large Plate +tconstruct:large_plate:0, Cobalt Large Plate +tconstruct:large_plate:0, Ardite Large Plate +tconstruct:large_plate:0, Manyullyn Large Plate +tconstruct:large_plate:0, Copper Large Plate +tconstruct:large_plate:0, Bronze Large Plate +tconstruct:large_plate:0, Lead Large Plate +tconstruct:large_plate:0, Silver Large Plate +tconstruct:large_plate:0, Electrum Large Plate +tconstruct:large_plate:0, Steel Large Plate +tconstruct:large_plate:0, Magical Wooden Large Plate +tconstruct:large_plate:0, Evil Infused Large Plate +tconstruct:large_plate:0, Enchanted Large Plate +tconstruct:large_plate:0, Demonic Large Plate +tconstruct:large_plate:0, Treated Wood Large Plate +tconstruct:large_plate:0, Constantan Large Plate +tconstruct:large_plate:0, Prosperity Shard Large Plate +tconstruct:large_plate:0, Soulium Large Plate +tconstruct:large_plate:0, Base Essence Large Plate +tconstruct:large_plate:0, Inferium Large Plate +tconstruct:large_plate:0, Prudentium Large Plate +tconstruct:large_plate:0, Intermedium Large Plate +tconstruct:large_plate:0, Superium Large Plate +tconstruct:large_plate:0, Supremium Large Plate +tconstruct:large_plate:0, Boron Large Plate +tconstruct:large_plate:0, Tough Alloy Large Plate +tconstruct:large_plate:0, Hard Carbon Large Plate +tconstruct:large_plate:0, Boron Nitride Large Plate +tconstruct:large_plate:0, Thorium Large Plate +tconstruct:large_plate:0, Uranium Large Plate +tconstruct:large_plate:0, Magnesium Large Plate +tconstruct:large_plate:0, Chocolate Large Plate +tconstruct:knife_blade:0, Electrical Knife Blade +tconstruct:knife_blade:0, Energetic Knife Blade +tconstruct:knife_blade:0, Vibrant Knife Blade +tconstruct:knife_blade:0, Red Knife Blade +tconstruct:knife_blade:0, Conductive Knife Blade +tconstruct:knife_blade:0, Pulsating Knife Blade +tconstruct:knife_blade:0, Dark Knife Blade +tconstruct:knife_blade:0, Souled Knife Blade +tconstruct:knife_blade:0, Knife Blade of the End +tconstruct:knife_blade:0, Fake-Iron Knife Blade +tconstruct:knife_blade:0, Palladium Knife Blade +tconstruct:knife_blade:0, Titanium Knife Blade +tconstruct:knife_blade:0, Vibranium Knife Blade +tconstruct:knife_blade:0, Osmium Knife Blade +tconstruct:knife_blade:0, Iridium Knife Blade +tconstruct:knife_blade:0, Dwarf Star Alloy Knife Blade +tconstruct:knife_blade:0, Gold-Titanium-Alloy Knife Blade +tconstruct:knife_blade:0, Intertium Knife Blade +tconstruct:knife_blade:0, Adamantium Knife Blade +tconstruct:knife_blade:0, Uru Knife Blade +tconstruct:knife_blade:0, Wooden Knife Blade +tconstruct:knife_blade:0, Stone Knife Blade +tconstruct:knife_blade:0, Flint Knife Blade +tconstruct:knife_blade:0, Cactus Knife Blade +tconstruct:knife_blade:0, Bone Knife Blade +tconstruct:knife_blade:0, Obsidian Knife Blade +tconstruct:knife_blade:0, Prismarine Knife Blade +tconstruct:knife_blade:0, End Knife Blade +tconstruct:knife_blade:0, Paper Knife Blade +tconstruct:knife_blade:0, Sponge Knife Blade +tconstruct:knife_blade:0, Firewood Knife Blade +tconstruct:knife_blade:0, Iron Knife Blade +tconstruct:knife_blade:0, Pig Iron Knife Blade +tconstruct:knife_blade:0, Knightslime Knife Blade +tconstruct:knife_blade:0, Slime Knife Blade +tconstruct:knife_blade:0, Slime Knife Blade +tconstruct:knife_blade:0, Magma Slime Knife Blade +tconstruct:knife_blade:0, Netherrack Knife Blade +tconstruct:knife_blade:0, Cobalt Knife Blade +tconstruct:knife_blade:0, Ardite Knife Blade +tconstruct:knife_blade:0, Manyullyn Knife Blade +tconstruct:knife_blade:0, Copper Knife Blade +tconstruct:knife_blade:0, Bronze Knife Blade +tconstruct:knife_blade:0, Lead Knife Blade +tconstruct:knife_blade:0, Silver Knife Blade +tconstruct:knife_blade:0, Electrum Knife Blade +tconstruct:knife_blade:0, Steel Knife Blade +tconstruct:knife_blade:0, Magical Wooden Knife Blade +tconstruct:knife_blade:0, Evil Infused Knife Blade +tconstruct:knife_blade:0, Enchanted Knife Blade +tconstruct:knife_blade:0, Demonic Knife Blade +tconstruct:knife_blade:0, Treated Wood Knife Blade +tconstruct:knife_blade:0, Constantan Knife Blade +tconstruct:knife_blade:0, Prosperity Shard Knife Blade +tconstruct:knife_blade:0, Soulium Knife Blade +tconstruct:knife_blade:0, Base Essence Knife Blade +tconstruct:knife_blade:0, Inferium Knife Blade +tconstruct:knife_blade:0, Prudentium Knife Blade +tconstruct:knife_blade:0, Intermedium Knife Blade +tconstruct:knife_blade:0, Superium Knife Blade +tconstruct:knife_blade:0, Supremium Knife Blade +tconstruct:knife_blade:0, Boron Knife Blade +tconstruct:knife_blade:0, Tough Alloy Knife Blade +tconstruct:knife_blade:0, Hard Carbon Knife Blade +tconstruct:knife_blade:0, Boron Nitride Knife Blade +tconstruct:knife_blade:0, Thorium Knife Blade +tconstruct:knife_blade:0, Uranium Knife Blade +tconstruct:knife_blade:0, Magnesium Knife Blade +tconstruct:knife_blade:0, Chocolate Knife Blade +tconstruct:bow_limb:0, Electrical Bowlimb +tconstruct:bow_limb:0, Energetic Bowlimb +tconstruct:bow_limb:0, Vibrant Bowlimb +tconstruct:bow_limb:0, Red Bowlimb +tconstruct:bow_limb:0, Conductive Bowlimb +tconstruct:bow_limb:0, Pulsating Bowlimb +tconstruct:bow_limb:0, Dark Bowlimb +tconstruct:bow_limb:0, Souled Bowlimb +tconstruct:bow_limb:0, Bowlimb of the End +tconstruct:bow_limb:0, Fake-Iron Bowlimb +tconstruct:bow_limb:0, Palladium Bowlimb +tconstruct:bow_limb:0, Titanium Bowlimb +tconstruct:bow_limb:0, Vibranium Bowlimb +tconstruct:bow_limb:0, Osmium Bowlimb +tconstruct:bow_limb:0, Iridium Bowlimb +tconstruct:bow_limb:0, Dwarf Star Alloy Bowlimb +tconstruct:bow_limb:0, Gold-Titanium-Alloy Bowlimb +tconstruct:bow_limb:0, Intertium Bowlimb +tconstruct:bow_limb:0, Adamantium Bowlimb +tconstruct:bow_limb:0, Uru Bowlimb +tconstruct:bow_limb:0, Wooden Bowlimb +tconstruct:bow_limb:0, Stone Bowlimb +tconstruct:bow_limb:0, Flint Bowlimb +tconstruct:bow_limb:0, Cactus Bowlimb +tconstruct:bow_limb:0, Bone Bowlimb +tconstruct:bow_limb:0, Obsidian Bowlimb +tconstruct:bow_limb:0, Prismarine Bowlimb +tconstruct:bow_limb:0, End Bowlimb +tconstruct:bow_limb:0, Paper Bowlimb +tconstruct:bow_limb:0, Sponge Bowlimb +tconstruct:bow_limb:0, Firewood Bowlimb +tconstruct:bow_limb:0, Iron Bowlimb +tconstruct:bow_limb:0, Pig Iron Bowlimb +tconstruct:bow_limb:0, Knightslime Bowlimb +tconstruct:bow_limb:0, Slime Bowlimb +tconstruct:bow_limb:0, Slime Bowlimb +tconstruct:bow_limb:0, Magma Slime Bowlimb +tconstruct:bow_limb:0, Netherrack Bowlimb +tconstruct:bow_limb:0, Cobalt Bowlimb +tconstruct:bow_limb:0, Ardite Bowlimb +tconstruct:bow_limb:0, Manyullyn Bowlimb +tconstruct:bow_limb:0, Copper Bowlimb +tconstruct:bow_limb:0, Bronze Bowlimb +tconstruct:bow_limb:0, Lead Bowlimb +tconstruct:bow_limb:0, Silver Bowlimb +tconstruct:bow_limb:0, Electrum Bowlimb +tconstruct:bow_limb:0, Steel Bowlimb +tconstruct:bow_limb:0, Magical Wooden Bowlimb +tconstruct:bow_limb:0, Demonic Bowlimb +tconstruct:bow_limb:0, Treated Wood Bowlimb +tconstruct:bow_limb:0, Constantan Bowlimb +tconstruct:bow_limb:0, Prosperity Shard Bowlimb +tconstruct:bow_limb:0, Soulium Bowlimb +tconstruct:bow_limb:0, Base Essence Bowlimb +tconstruct:bow_limb:0, Inferium Bowlimb +tconstruct:bow_limb:0, Prudentium Bowlimb +tconstruct:bow_limb:0, Intermedium Bowlimb +tconstruct:bow_limb:0, Superium Bowlimb +tconstruct:bow_limb:0, Supremium Bowlimb +tconstruct:bow_limb:0, Boron Bowlimb +tconstruct:bow_limb:0, Tough Alloy Bowlimb +tconstruct:bow_limb:0, Hard Carbon Bowlimb +tconstruct:bow_limb:0, Boron Nitride Bowlimb +tconstruct:bow_limb:0, Thorium Bowlimb +tconstruct:bow_limb:0, Uranium Bowlimb +tconstruct:bow_limb:0, Magnesium Bowlimb +tconstruct:bow_limb:0, Chocolate Bowlimb +tconstruct:bow_string:0, Souled Bowstring +tconstruct:bow_string:0, String Bowstring +tconstruct:bow_string:0, Slimevine Bowstring +tconstruct:bow_string:0, Slimevine Bowstring +tconstruct:bow_string:0, Vines Bowstring +tconstruct:bow_string:0, Hemp Fiber Bowstring +tconstruct:arrow_head:0, Electrical Arrow Head +tconstruct:arrow_head:0, Energetic Arrow Head +tconstruct:arrow_head:0, Vibrant Arrow Head +tconstruct:arrow_head:0, Red Arrow Head +tconstruct:arrow_head:0, Conductive Arrow Head +tconstruct:arrow_head:0, Pulsating Arrow Head +tconstruct:arrow_head:0, Dark Arrow Head +tconstruct:arrow_head:0, Souled Arrow Head +tconstruct:arrow_head:0, Arrow Head of the End +tconstruct:arrow_head:0, Fake-Iron Arrow Head +tconstruct:arrow_head:0, Palladium Arrow Head +tconstruct:arrow_head:0, Titanium Arrow Head +tconstruct:arrow_head:0, Vibranium Arrow Head +tconstruct:arrow_head:0, Osmium Arrow Head +tconstruct:arrow_head:0, Iridium Arrow Head +tconstruct:arrow_head:0, Dwarf Star Alloy Arrow Head +tconstruct:arrow_head:0, Gold-Titanium-Alloy Arrow Head +tconstruct:arrow_head:0, Intertium Arrow Head +tconstruct:arrow_head:0, Adamantium Arrow Head +tconstruct:arrow_head:0, Uru Arrow Head +tconstruct:arrow_head:0, Wooden Arrow Head +tconstruct:arrow_head:0, Stone Arrow Head +tconstruct:arrow_head:0, Flint Arrow Head +tconstruct:arrow_head:0, Cactus Arrow Head +tconstruct:arrow_head:0, Bone Arrow Head +tconstruct:arrow_head:0, Obsidian Arrow Head +tconstruct:arrow_head:0, Prismarine Arrow Head +tconstruct:arrow_head:0, End Arrow Head +tconstruct:arrow_head:0, Paper Arrow Head +tconstruct:arrow_head:0, Sponge Arrow Head +tconstruct:arrow_head:0, Firewood Arrow Head +tconstruct:arrow_head:0, Iron Arrow Head +tconstruct:arrow_head:0, Pig Iron Arrow Head +tconstruct:arrow_head:0, Knightslime Arrow Head +tconstruct:arrow_head:0, Slime Arrow Head +tconstruct:arrow_head:0, Slime Arrow Head +tconstruct:arrow_head:0, Magma Slime Arrow Head +tconstruct:arrow_head:0, Netherrack Arrow Head +tconstruct:arrow_head:0, Cobalt Arrow Head +tconstruct:arrow_head:0, Ardite Arrow Head +tconstruct:arrow_head:0, Manyullyn Arrow Head +tconstruct:arrow_head:0, Copper Arrow Head +tconstruct:arrow_head:0, Bronze Arrow Head +tconstruct:arrow_head:0, Lead Arrow Head +tconstruct:arrow_head:0, Silver Arrow Head +tconstruct:arrow_head:0, Electrum Arrow Head +tconstruct:arrow_head:0, Steel Arrow Head +tconstruct:arrow_head:0, Magical Wooden Arrow Head +tconstruct:arrow_head:0, Evil Infused Arrow Head +tconstruct:arrow_head:0, Enchanted Arrow Head +tconstruct:arrow_head:0, Demonic Arrow Head +tconstruct:arrow_head:0, Treated Wood Arrow Head +tconstruct:arrow_head:0, Constantan Arrow Head +tconstruct:arrow_head:0, Prosperity Shard Arrow Head +tconstruct:arrow_head:0, Soulium Arrow Head +tconstruct:arrow_head:0, Base Essence Arrow Head +tconstruct:arrow_head:0, Inferium Arrow Head +tconstruct:arrow_head:0, Prudentium Arrow Head +tconstruct:arrow_head:0, Intermedium Arrow Head +tconstruct:arrow_head:0, Superium Arrow Head +tconstruct:arrow_head:0, Supremium Arrow Head +tconstruct:arrow_head:0, Boron Arrow Head +tconstruct:arrow_head:0, Tough Alloy Arrow Head +tconstruct:arrow_head:0, Hard Carbon Arrow Head +tconstruct:arrow_head:0, Boron Nitride Arrow Head +tconstruct:arrow_head:0, Thorium Arrow Head +tconstruct:arrow_head:0, Uranium Arrow Head +tconstruct:arrow_head:0, Magnesium Arrow Head +tconstruct:arrow_head:0, Chocolate Arrow Head +tconstruct:arrow_shaft:0, Wooden Arrow Shaft +tconstruct:arrow_shaft:0, Bone Arrow Shaft +tconstruct:arrow_shaft:0, Blazerod Arrow Shaft +tconstruct:arrow_shaft:0, Reeds Arrow Shaft +tconstruct:arrow_shaft:0, Ice Arrow Shaft +tconstruct:arrow_shaft:0, Endrod Arrow Shaft +tconstruct:arrow_shaft:0, Treated Wood Arrow Shaft +tconstruct:fletching:0, Feather Fletching +tconstruct:fletching:0, Slimeleaf Fletching +tconstruct:fletching:0, Slimeleaf Fletching +tconstruct:fletching:0, Slimeleaf Fletching +tconstruct:fletching:0, Leaf Fletching +tconstruct:bolt_core:0, Wood-Iron Bolt Core +tconstruct:bolt_core:0, Bone-Iron Bolt Core +tconstruct:bolt_core:0, Blazerod-Iron Bolt Core +tconstruct:bolt_core:0, Reeds-Iron Bolt Core +tconstruct:bolt_core:0, Ice-Iron Bolt Core +tconstruct:bolt_core:0, Endrod-Iron Bolt Core +tconstruct:bolt_core:0, Treated Wood-Iron Bolt Core +tconstruct:tooltables:0, Crafting Station +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table 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+tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:1, Stencil Table +tconstruct:tooltables:4, Pattern Chest +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:2, Part Builder +tconstruct:tooltables:5, Part Chest +tconstruct:tooltables:3, Tool Station +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:toolforge:0, Tool Forge +tconstruct:pickaxe, Pickaxe +tconstruct:shovel, Shovel +tconstruct:hatchet, Hatchet +tconstruct:mattock, Mattock +tconstruct:kama, Kama +tconstruct:hammer, Hammer +tconstruct:excavator, Excavator +tconstruct:lumberaxe, Lumberaxe +tconstruct:scythe, Scythe +tconstruct:broadsword, Broadsword +tconstruct:longsword, Longsword +tconstruct:rapier, Rapier +tconstruct:frypan, Frypan +tconstruct:battlesign, Battlesign +tconstruct:cleaver, Cleaver +tconstruct:shortbow, Shortbow +tconstruct:longbow, Longbow +tconstruct:crossbow, Crossbow +tconstruct:arrow, Arrow +tconstruct:bolt, Bolt +tconstruct:shuriken, Shuriken +tconstruct:seared:0, Seared Stone +tconstruct:seared:1, Seared Cobblestone +tconstruct:seared:2, Seared Paver +tconstruct:seared:3, Seared Bricks +tconstruct:seared:4, Cracked Seared Bricks +tconstruct:seared:5, Fancy Seared Bricks +tconstruct:seared:6, Square Seared Bricks +tconstruct:seared:7, Seared Road +tconstruct:seared:8, Seared Creeperface +tconstruct:seared:9, Triangle Seared Bricks +tconstruct:seared:10, Small Seared Bricks +tconstruct:seared:11, Seared Tiles +tconstruct:smeltery_controller:0, Smeltery Controller +tconstruct:seared_tank:0, Seared Tank +tconstruct:seared_tank:1, Seared Gauge +tconstruct:seared_tank:2, Seared Window +tconstruct:faucet:0, Seared Faucet +tconstruct:channel:0, Casting Channel +tconstruct:casting:0, Casting Table +tconstruct:casting:1, Casting Basin +tconstruct:smeltery_io:0, Seared Drain +tconstruct:seared_glass:0, Seared Glass +tconstruct:seared_furnace_controller:0, Seared Furnace Controller +tconstruct:tinker_tank_controller:0, Tinker Tank Controller +tconstruct:seared_slab:0, Seared Stone Slab +tconstruct:seared_slab:1, Seared Cobblestone Slab +tconstruct:seared_slab:2, Seared Paver Slab +tconstruct:seared_slab:3, Seared Bricks Slab +tconstruct:seared_slab:4, Cracked Seared Bricks Slab +tconstruct:seared_slab:5, Fancy Seared Bricks Slab +tconstruct:seared_slab:6, Square Seared Bricks Slab +tconstruct:seared_slab:7, Seared Road Slab +tconstruct:seared_slab2:0, Seared Creeperface Slab +tconstruct:seared_slab2:1, Triangle Seared Bricks Slab +tconstruct:seared_slab2:2, Small Seared Bricks Slab +tconstruct:seared_slab2:3, Seared Tile Slab +tconstruct:seared_stairs_stone:0, Seared Stone Stairs +tconstruct:seared_stairs_cobble:0, Seared Cobblestone Stairs +tconstruct:seared_stairs_paver:0, Seared Paver Stairs +tconstruct:seared_stairs_brick:0, Seared Bricks Stairs +tconstruct:seared_stairs_brick_cracked:0, Cracked Seared Bricks Stairs +tconstruct:seared_stairs_brick_fancy:0, Fancy Seared Bricks Stairs +tconstruct:seared_stairs_brick_square:0, Square Seared Bricks Stairs +tconstruct:seared_stairs_brick_triangle:0, Triangle Seared Bricks Stairs +tconstruct:seared_stairs_brick_small:0, Small Seared Bricks Stairs +tconstruct:seared_stairs_road:0, Seared Road Stairs +tconstruct:seared_stairs_tile:0, Seared Tile Stairs +tconstruct:seared_stairs_creeper:0, Seared Creeperface Stairs +tconstruct:cast:0, Blank Cast +tconstruct:cast:0, Kama Head Cast +tconstruct:cast:0, Hammer Head Cast +tconstruct:cast:0, Binding Cast +tconstruct:cast:0, Wide Guard Cast +tconstruct:cast:0, Hand Guard Cast +tconstruct:cast:0, Tough Tool Rod Cast +tconstruct:cast:0, Cross Guard Cast +tconstruct:cast:0, Bowstring Cast +tconstruct:cast:0, Large Sword Blade Cast +tconstruct:cast:0, Axe Head Cast +tconstruct:cast:0, Tough Binding Cast +tconstruct:cast:0, Sharpening Kit Cast +tconstruct:cast:0, Arrow Head Cast +tconstruct:cast:0, Sign Plate Cast +tconstruct:cast:0, Sword Blade Cast +tconstruct:cast:0, Pickaxe Head Cast +tconstruct:cast:0, Knife Blade Cast +tconstruct:cast:0, Tool Rod Cast +tconstruct:cast:0, Broad Axe Head Cast +tconstruct:cast:0, Scythe Head Cast +tconstruct:cast:0, Bowlimb Cast +tconstruct:cast:0, Shard Cast +tconstruct:cast:0, Pan Cast +tconstruct:cast:0, Large Plate Cast +tconstruct:cast:0, Shovel Head Cast +tconstruct:cast:0, Excavator Head Cast +tconstruct:cast_custom:0, Ingot Cast +tconstruct:cast_custom:1, Nugget Cast +tconstruct:cast_custom:2, Gem Cast +tconstruct:cast_custom:3, Plate Cast +tconstruct:cast_custom:4, Gear Cast +tconstruct:clay_cast:0, item.tconstruct.clay_cast.blank +tconstruct:clay_cast:0, Kama Head Clay Cast +tconstruct:clay_cast:0, Hammer Head Clay Cast +tconstruct:clay_cast:0, Binding Clay Cast +tconstruct:clay_cast:0, Wide Guard Clay Cast +tconstruct:clay_cast:0, Hand Guard Clay Cast +tconstruct:clay_cast:0, Tough Tool Rod Clay Cast +tconstruct:clay_cast:0, Cross Guard Clay Cast +tconstruct:clay_cast:0, Bowstring Clay Cast +tconstruct:clay_cast:0, Large Sword Blade Clay Cast +tconstruct:clay_cast:0, Axe Head Clay Cast +tconstruct:clay_cast:0, Tough Binding Clay Cast +tconstruct:clay_cast:0, Sharpening Kit Clay Cast +tconstruct:clay_cast:0, Arrow Head Clay Cast +tconstruct:clay_cast:0, Sign Plate Clay Cast +tconstruct:clay_cast:0, Sword Blade Clay Cast +tconstruct:clay_cast:0, Pickaxe Head Clay Cast +tconstruct:clay_cast:0, Knife Blade Clay Cast +tconstruct:clay_cast:0, Tool Rod Clay Cast +tconstruct:clay_cast:0, Broad Axe Head Clay Cast +tconstruct:clay_cast:0, Scythe Head Clay Cast +tconstruct:clay_cast:0, Bowlimb Clay Cast +tconstruct:clay_cast:0, Shard Clay Cast +tconstruct:clay_cast:0, Pan Clay Cast +tconstruct:clay_cast:0, Large Plate Clay Cast +tconstruct:clay_cast:0, Shovel Head Clay Cast +tconstruct:clay_cast:0, Excavator Head Clay Cast +tconstruct:stone_torch:0, Stone Torch +tconstruct:stone_ladder:0, Stone Ladder +tconstruct:punji:0, Punji Sticks +tconstruct:rack:0, Item Rack +tconstruct:rack:1, Drying Rack +tconstruct:wood_rail:0, Wooden Rail +tconstruct:wood_rail_trapdoor:0, Wooden Rail with a Trapdoor +tconstruct:wooden_hopper:0, Wooden Hopper +tconstruct:slime_channel:0, Slime Channel +tconstruct:slime_channel:1, Slime Channel +tconstruct:slime_channel:2, Slime Channel +tconstruct:slime_channel:3, Blood Channel +tconstruct:slime_channel:4, Slime Channel +tconstruct:dried_clay:0, Dried Clay +tconstruct:dried_clay:1, Dried Bricks +tconstruct:dried_clay_slab:0, Dried Clay Slab +tconstruct:dried_clay_slab:1, Dried Bricks Slab +tconstruct:dried_clay_stairs:0, Dried Clay Stairs +tconstruct:dried_brick_stairs:0, Dried Bricks Stairs +tconstruct:brownstone:0, Smooth Brownstone +tconstruct:brownstone:1, Rough Brownstone +tconstruct:brownstone:2, Brownstone Paver +tconstruct:brownstone:3, Brownstone Bricks +tconstruct:brownstone:4, Cracked Brownstone Bricks +tconstruct:brownstone:5, Fancy Brownstone Bricks +tconstruct:brownstone:6, Square Brownstone Bricks +tconstruct:brownstone:7, Brownstone Road +tconstruct:brownstone:8, Brownstone Creeperface +tconstruct:brownstone:9, Triangle Brownstone Bricks +tconstruct:brownstone:10, Small Brownstone Bricks +tconstruct:brownstone:11, Brownstone Tiles +tconstruct:brownstone_slab:0, Smooth Brownstone Slab +tconstruct:brownstone_slab:1, Rough Brownstone Slab +tconstruct:brownstone_slab:2, Brownstone Paver Slab +tconstruct:brownstone_slab:3, Brownstone Bricks Slab +tconstruct:brownstone_slab:4, Cracked Brownstone Bricks Slab +tconstruct:brownstone_slab:5, Fancy Brownstone Bricks Slab +tconstruct:brownstone_slab:6, Square Brownstone Bricks Slab +tconstruct:brownstone_slab:7, Brownstone Road Slab +tconstruct:brownstone_slab2:0, Brownstone Creeperface Slab +tconstruct:brownstone_slab2:1, Triangle Brownstone Bricks Slab +tconstruct:brownstone_slab2:2, Small Brownstone Bricks Slab +tconstruct:brownstone_slab2:3, Brownstone Tile Slab +tconstruct:brownstone_stairs_smooth:0, Smooth Brownstone Stairs +tconstruct:brownstone_stairs_rough:0, Rough Brownstone Stairs +tconstruct:brownstone_stairs_paver:0, Brownstone Paver Stairs +tconstruct:brownstone_stairs_brick:0, Brownstone Bricks Stairs +tconstruct:brownstone_stairs_brick_cracked:0, Cracked Brownstone Bricks Stairs +tconstruct:brownstone_stairs_brick_fancy:0, Fancy Brownstone Bricks Stairs +tconstruct:brownstone_stairs_brick_square:0, Square Brownstone Bricks Stairs +tconstruct:brownstone_stairs_brick_triangle:0, Triangle Brownstone Bricks Stairs +tconstruct:brownstone_stairs_brick_small:0, Small Brownstone Bricks Stairs +tconstruct:brownstone_stairs_road:0, Brownstone Road Stairs +tconstruct:brownstone_stairs_tile:0, Brownstone Tile Stairs +tconstruct:brownstone_stairs_creeper:0, Brownstone Creeperface Stairs +tconstruct:slimesling:0, Slimesling +tconstruct:slimesling:1, Slimesling +tconstruct:slimesling:2, Slimesling +tconstruct:slimesling:3, Congealed Bloodsling +tconstruct:slimesling:4, Slimesling +tconstruct:slime_boots:0, Slime Boots +tconstruct:slime_boots:1, Slime Boots +tconstruct:slime_boots:2, Slime Boots +tconstruct:slime_boots:3, Congealed Blood Boots +tconstruct:slime_boots:4, Slime Boots +tconstruct:piggybackpack, Piggybackpack +tconstruct:throwball:0, Glowball +tconstruct:throwball:1, EFLN +tconstruct:stone_stick, Stone Rod +tconstruct:fancy_frame:0, Fancy Item Frame +tconstruct:fancy_frame:1, Aluminium Brass Item Frame +tconstruct:fancy_frame:2, Cobalt Item Frame +tconstruct:fancy_frame:3, Ardite Item Frame +tconstruct:fancy_frame:4, Manyullyn Item Frame +tconstruct:fancy_frame:5, Golden Item Frame +tconstruct:fancy_frame:6, Clear Item Frame +tconstruct:moms_spaghetti, Mom's Spaghetti +ae2wtlib:infinity_booster_card, Infinity Booster Card +ae2wtlib:wut, Wireless Ultimate Terminal +ae2wtlib:wut_creative, Creative Wireless Ultimate Terminal +quark:glass_shards:0, Glass Shard +quark:glass_shards:1, White Glass Shard +quark:glass_shards:2, Orange Glass Shard +quark:glass_shards:3, Magenta Glass Shard +quark:glass_shards:4, Light Blue Glass Shard +quark:glass_shards:5, Yellow Glass Shard +quark:glass_shards:6, Lime Glass Shard +quark:glass_shards:7, Pink Glass Shard +quark:glass_shards:8, Gray Glass Shard +quark:glass_shards:9, Light Gray Glass Shard +quark:glass_shards:10, Cyan Glass Shard +quark:glass_shards:11, Purple Glass Shard +quark:glass_shards:12, Blue Glass Shard +quark:glass_shards:13, Brown Glass Shard +quark:glass_shards:14, Green Glass Shard +quark:glass_shards:15, Red Glass Shard +quark:glass_shards:16, Black Glass Shard +quark:witch_hat, item.witch_hat.name +quark:roots, tile.roots.name +quark:root, item.root.name +quark:roots_blue_flower, tile.roots_blue_flower.name +quark:roots_black_flower, tile.roots_black_flower.name +quark:roots_white_flower, tile.roots_white_flower.name +quark:root_flower:0, Blue Sprout +quark:root_flower:1, Black Sprout +quark:root_flower:2, White Sprout +quark:root_dye:0, Blue Dye +quark:root_dye:1, Black Dye +quark:root_dye:2, White Dye +quark:diamond_heart, item.diamond_heart.name +quark:archaeologist_hat, item.archaeologist_hat.name +quark:variant_leaves:0, Swamp Oak Leaves +quark:variant_leaves:1, Blossoming Leaves +quark:variant_sapling:0, Swamp Oak Sapling +quark:variant_sapling:1, Blossoming Sapling +quark:crystal:0, White Cave Crystal +quark:crystal:1, Red Cave Crystal +quark:crystal:2, Orange Cave Crystal +quark:crystal:3, Yellow Cave Crystal +quark:crystal:4, Green Cave Crystal +quark:crystal:5, Blue Cave Crystal +quark:crystal:6, Indigo Cave Crystal +quark:crystal:7, Violet Cave Crystal +quark:crystal:8, Black Cave Crystal +quark:crystal_pane:0, White Cave Crystal Sheet +quark:crystal_pane:1, Red Cave Crystal Sheet +quark:crystal_pane:2, Orange Cave Crystal Sheet +quark:crystal_pane:3, Yellow Cave Crystal Sheet +quark:crystal_pane:4, Green Cave Crystal Sheet +quark:crystal_pane:5, Blue Cave Crystal Sheet +quark:crystal_pane:6, Indigo Cave Crystal Sheet +quark:crystal_pane:7, Violet Cave Crystal Sheet +quark:crystal_pane:8, Black Cave Crystal Sheet +quark:stone_speleothem, tile.stone_speleothem.name +quark:granite_speleothem, tile.granite_speleothem.name +quark:diorite_speleothem, tile.diorite_speleothem.name +quark:andesite_speleothem, tile.andesite_speleothem.name +quark:netherrack_speleothem, tile.netherrack_speleothem.name +quark:basalt_speleothem, tile.basalt_speleothem.name +quark:marble_speleothem, tile.marble_speleothem.name +quark:limestone_speleothem, tile.limestone_speleothem.name +quark:jasper_speleothem, tile.jasper_speleothem.name +quark:slate_speleothem, tile.slate_speleothem.name +quark:biotite_ore, tile.biotite_ore.name +quark:biotite_block:0, Block of Biotite +quark:biotite_block:1, Chiseled Biotite Block +quark:biotite_block:2, Pillar Biotite Block +quark:biotite, item.biotite.name +quark:biotite_slab:0, Biotite Slab +quark:biotite_stairs, tile.biotite_stairs.name +quark:biotite_wall, tile.biotite_wall.name +quark:monster_box, tile.monster_box.name +quark:basalt:0, Basalt +quark:basalt:1, Polished Basalt +quark:stone_basalt_slab:0, Basalt Slab +quark:stone_basalt_stairs, tile.stone_basalt_stairs.name +quark:basalt_wall, tile.basalt_wall.name +quark:frog_leg, item.frog_leg.name +quark:cooked_frog_leg, item.cooked_frog_leg.name +quark:golden_frog_leg, item.golden_frog_leg.name +quark:pirate_hat, item.pirate_hat.name +quark:crab_leg, item.crab_leg.name +quark:cooked_crab_leg, item.cooked_crab_leg.name +quark:crab_shell, item.crab_shell.name +quark:marble:0, Marble +quark:marble:1, Polished Marble +quark:stone_marble_slab:0, Marble Slab +quark:stone_marble_stairs, tile.stone_marble_stairs.name +quark:marble_wall, tile.marble_wall.name +quark:limestone:0, Limestone +quark:limestone:1, Polished Limestone +quark:stone_limestone_slab:0, Limestone Slab +quark:stone_limestone_stairs, tile.stone_limestone_stairs.name +quark:limestone_wall, tile.limestone_wall.name +quark:jasper:0, Jasper +quark:jasper:1, Polished Jasper +quark:stone_jasper_slab:0, Jasper Slab +quark:stone_jasper_stairs, tile.stone_jasper_stairs.name +quark:jasper_wall, tile.jasper_wall.name +quark:slate:0, Slate +quark:slate:1, Polished Slate +quark:stone_slate_slab:0, Slate Slab +quark:stone_slate_stairs, tile.stone_slate_stairs.name +quark:slate_wall, tile.slate_wall.name +quark:biome_cobblestone:0, Brimstone +quark:biome_cobblestone:1, Permafrost +quark:biome_cobblestone:2, Cobbedstone +quark:biome_brick:0, Brimstone Bricks +quark:biome_brick:1, Permafrost Bricks +quark:elder_prismarine:0, Elder Prismarine +quark:elder_prismarine:1, Elder Prismarine Bricks +quark:elder_prismarine:2, Dark Elder Prismarine +quark:elder_sea_lantern, tile.elder_sea_lantern.name +quark:fire_stone_slab:0, Brimstone Slab +quark:fire_stone_stairs, tile.fire_stone_stairs.name +quark:fire_stone_brick_slab:0, Brimstone Bricks Slab +quark:fire_stone_brick_stairs, tile.fire_stone_brick_stairs.name +quark:icy_stone_slab:0, Permafrost Slab +quark:icy_stone_stairs, tile.icy_stone_stairs.name +quark:icy_stone_brick_slab:0, Permafrost Bricks Slab +quark:icy_stone_brick_stairs, tile.icy_stone_brick_stairs.name +quark:cobbed_stone_slab:0, Cobbedstone Slab +quark:cobbed_stone_stairs, tile.cobbed_stone_stairs.name +quark:elder_prismarine_slab:0, Elder Prismarine Slab +quark:elder_prismarine_stairs, tile.elder_prismarine_stairs.name +quark:elder_prismarine_bricks_slab:0, Elder Prismarine Brick Slab +quark:elder_prismarine_bricks_stairs, tile.elder_prismarine_bricks_stairs.name +quark:elder_prismarine_dark_slab:0, Dark Elder Prismarine Slab +quark:elder_prismarine_dark_stairs, tile.elder_prismarine_dark_stairs.name +quark:fire_stone_wall, tile.fire_stone_wall.name +quark:icy_stone_wall, tile.icy_stone_wall.name +quark:cobbed_stone_wall, tile.cobbed_stone_wall.name +quark:fire_stone_brick_wall, tile.fire_stone_brick_wall.name +quark:icy_stone_brick_wall, tile.icy_stone_brick_wall.name +quark:elder_prismarine_wall, tile.elder_prismarine_wall.name +quark:elder_prismarine_bricks_wall, tile.elder_prismarine_bricks_wall.name +quark:elder_prismarine_dark_wall, tile.elder_prismarine_dark_wall.name +quark:glowcelium, tile.glowcelium.name +quark:glowshroom, tile.glowshroom.name +quark:glowshroom_block, tile.glowshroom_block.name +quark:soul_bead, item.soul_bead.name +quark:smoker, tile.smoker.name +quark:spruce_trapdoor, tile.spruce_trapdoor.name +quark:birch_trapdoor, tile.birch_trapdoor.name +quark:jungle_trapdoor, tile.jungle_trapdoor.name +quark:acacia_trapdoor, tile.acacia_trapdoor.name +quark:dark_oak_trapdoor, tile.dark_oak_trapdoor.name +quark:paper_wall, tile.paper_wall.name +quark:paper_wall_big, tile.paper_wall_big.name +quark:paper_wall_sakura, tile.paper_wall_sakura.name +quark:iron_ladder, tile.iron_ladder.name +quark:paper_lantern:0, Paper Lamp +quark:paper_lantern:1, Decorated Paper Lamp +quark:colored_flowerpot_white, tile.colored_flowerpot_white.name +quark:colored_flowerpot_orange, tile.colored_flowerpot_orange.name +quark:colored_flowerpot_magenta, tile.colored_flowerpot_magenta.name +quark:colored_flowerpot_light_blue, tile.colored_flowerpot_light_blue.name +quark:colored_flowerpot_yellow, tile.colored_flowerpot_yellow.name +quark:colored_flowerpot_lime, tile.colored_flowerpot_lime.name +quark:colored_flowerpot_pink, tile.colored_flowerpot_pink.name +quark:colored_flowerpot_gray, tile.colored_flowerpot_gray.name +quark:colored_flowerpot_silver, tile.colored_flowerpot_silver.name +quark:colored_flowerpot_cyan, tile.colored_flowerpot_cyan.name +quark:colored_flowerpot_purple, tile.colored_flowerpot_purple.name +quark:colored_flowerpot_blue, tile.colored_flowerpot_blue.name +quark:colored_flowerpot_brown, tile.colored_flowerpot_brown.name +quark:colored_flowerpot_green, tile.colored_flowerpot_green.name +quark:colored_flowerpot_red, tile.colored_flowerpot_red.name +quark:colored_flowerpot_black, tile.colored_flowerpot_black.name +quark:custom_bookshelf:0, Spruce Bookshelf +quark:custom_bookshelf:1, Birch Bookshelf +quark:custom_bookshelf:2, Jungle Bookshelf +quark:custom_bookshelf:3, Acacia Bookshelf +quark:custom_bookshelf:4, Dark Oak Bookshelf +quark:colored_item_frame:0, White Item Frame +quark:colored_item_frame:1, Orange Item Frame +quark:colored_item_frame:2, Magenta Item Frame +quark:colored_item_frame:3, Light Blue Item Frame +quark:colored_item_frame:4, Yellow Item Frame +quark:colored_item_frame:5, Lime Item Frame +quark:colored_item_frame:6, Pink Item Frame +quark:colored_item_frame:7, Gray Item Frame +quark:colored_item_frame:8, Light Gray Item Frame +quark:colored_item_frame:9, Cyan Item Frame +quark:colored_item_frame:10, Purple Item Frame +quark:colored_item_frame:11, Blue Item Frame +quark:colored_item_frame:12, Brown Item Frame +quark:colored_item_frame:13, Green Item Frame +quark:colored_item_frame:14, Red Item Frame +quark:colored_item_frame:15, Black Item Frame +quark:lit_lamp, tile.lit_lamp.name +quark:candle:0, White Candle +quark:candle:1, Orange Candle +quark:candle:2, Magenta Candle +quark:candle:3, Light Blue Candle +quark:candle:4, Yellow Candle +quark:candle:5, Lime Candle +quark:candle:6, Pink Candle +quark:candle:7, Gray Candle +quark:candle:8, Light Gray Candle +quark:candle:9, Cyan Candle +quark:candle:10, Purple Candle +quark:candle:11, Blue Candle +quark:candle:12, Brown Candle +quark:candle:13, Green Candle +quark:candle:14, Red Candle +quark:candle:15, Black Candle +quark:tallow, item.tallow.name +quark:rope, tile.rope.name +quark:blaze_lantern, tile.blaze_lantern.name +quark:nether_brick_fence_gate, tile.nether_brick_fence_gate.name +quark:leaf_carpet:0, Oak Leaf Carpet +quark:leaf_carpet:1, Spruce Leaf Carpet +quark:leaf_carpet:2, Birch Leaf Carpet +quark:leaf_carpet:3, Jungle Leaf Carpet +quark:leaf_carpet:4, Acacia Leaf Carpet +quark:leaf_carpet:5, Dark Oak Leaf Carpet +quark:leaf_carpet:6, Swamp Oak Leaf Carpet +quark:leaf_carpet:7, Blossoming Leaf Carpet +quark:spruce_pressure_plate, tile.spruce_pressure_plate.name +quark:birch_pressure_plate, tile.birch_pressure_plate.name +quark:jungle_pressure_plate, tile.jungle_pressure_plate.name +quark:acacia_pressure_plate, tile.acacia_pressure_plate.name +quark:dark_oak_pressure_plate, tile.dark_oak_pressure_plate.name +quark:spruce_button, tile.spruce_button.name +quark:birch_button, tile.birch_button.name +quark:jungle_button, tile.jungle_button.name +quark:acacia_button, tile.acacia_button.name +quark:dark_oak_button, tile.dark_oak_button.name +quark:grate, tile.grate.name +quark:glass_item_frame, item.glass_item_frame.name +quark:sandstone_new:0, Polished Sandstone +quark:sandstone_new:1, Sandstone Bricks +quark:sandstone_new:2, Polished Red Sandstone +quark:sandstone_new:3, Red Sandstone Bricks +quark:sandstone_new:4, Polished Soul Sandstone +quark:sandstone_new:5, Soul Sandstone Bricks +quark:sandstone_bricks_stairs, tile.sandstone_bricks_stairs.name +quark:red_sandstone_bricks_stairs, tile.red_sandstone_bricks_stairs.name +quark:soul_sandstone_bricks_stairs, tile.soul_sandstone_bricks_stairs.name +quark:sandstone_smooth_slab:0, Polished Sandstone Slab +quark:sandstone_bricks_slab:0, Sandstone Brick Slab +quark:red_sandstone_smooth_slab:0, Polished Red Sandstone Slab +quark:red_sandstone_bricks_slab:0, Red Sandstone Brick Slab +quark:soul_sandstone_smooth_slab:0, Polished Soul Sandstone Slab +quark:soul_sandstone_bricks_slab:0, Soul Sandstone Brick Slab +quark:polished_stone, tile.polished_stone.name +quark:stone_wall, tile.stone_wall.name +quark:stone_granite_wall, tile.stone_granite_wall.name +quark:stone_diorite_wall, tile.stone_diorite_wall.name +quark:stone_andesite_wall, tile.stone_andesite_wall.name +quark:sandstone_wall, tile.sandstone_wall.name +quark:red_sandstone_wall, tile.red_sandstone_wall.name +quark:stonebrick_wall, tile.stonebrick_wall.name +quark:brick_wall, tile.brick_wall.name +quark:quartz_wall, tile.quartz_wall.name +quark:prismarine_rough_wall, tile.prismarine_rough_wall.name +quark:prismarine_bricks_wall, tile.prismarine_bricks_wall.name +quark:dark_prismarine_wall, tile.dark_prismarine_wall.name +quark:purpur_block_wall, tile.purpur_block_wall.name +quark:end_bricks_wall, tile.end_bricks_wall.name +quark:stonebrick_mossy_wall, tile.stonebrick_mossy_wall.name +quark:stained_planks:0, White Stained Planks +quark:stained_planks:1, Orange Stained Planks +quark:stained_planks:2, Magenta Stained Planks +quark:stained_planks:3, Light Blue Stained Planks +quark:stained_planks:4, Yellow Stained Planks +quark:stained_planks:5, Lime Stained Planks +quark:stained_planks:6, Pink Stained Planks +quark:stained_planks:7, Gray Stained Planks +quark:stained_planks:8, Light Gray Stained Planks +quark:stained_planks:9, Cyan Stained Planks +quark:stained_planks:10, Purple Stained Planks +quark:stained_planks:11, Blue Stained Planks +quark:stained_planks:12, Brown Stained Planks +quark:stained_planks:13, Green Stained Planks +quark:stained_planks:14, Red Stained Planks +quark:stained_planks:15, Black Stained Planks +quark:stained_planks_white_stairs, tile.stained_planks_white_stairs.name +quark:stained_planks_orange_stairs, tile.stained_planks_orange_stairs.name +quark:stained_planks_magenta_stairs, tile.stained_planks_magenta_stairs.name +quark:stained_planks_light_blue_stairs, tile.stained_planks_light_blue_stairs.name +quark:stained_planks_yellow_stairs, tile.stained_planks_yellow_stairs.name +quark:stained_planks_lime_stairs, tile.stained_planks_lime_stairs.name +quark:stained_planks_pink_stairs, tile.stained_planks_pink_stairs.name +quark:stained_planks_gray_stairs, tile.stained_planks_gray_stairs.name +quark:stained_planks_silver_stairs, tile.stained_planks_silver_stairs.name +quark:stained_planks_cyan_stairs, tile.stained_planks_cyan_stairs.name +quark:stained_planks_purple_stairs, tile.stained_planks_purple_stairs.name +quark:stained_planks_blue_stairs, tile.stained_planks_blue_stairs.name +quark:stained_planks_brown_stairs, tile.stained_planks_brown_stairs.name +quark:stained_planks_green_stairs, tile.stained_planks_green_stairs.name +quark:stained_planks_red_stairs, tile.stained_planks_red_stairs.name +quark:stained_planks_black_stairs, tile.stained_planks_black_stairs.name +quark:stained_planks_white_slab:0, White Stained Wood Slab +quark:stained_planks_orange_slab:0, Orange Stained Wood Slab +quark:stained_planks_magenta_slab:0, Magenta Stained Wood Slab +quark:stained_planks_light_blue_slab:0, Light Blue Stained Wood Slab +quark:stained_planks_yellow_slab:0, Yellow Stained Wood Slab +quark:stained_planks_lime_slab:0, Lime Stained Wood Slab +quark:stained_planks_pink_slab:0, Pink Stained Wood Slab +quark:stained_planks_gray_slab:0, Gray Stained Wood Slab +quark:stained_planks_silver_slab:0, Light Gray Stained Wood Slab +quark:stained_planks_cyan_slab:0, Cyan Stained Wood Slab +quark:stained_planks_purple_slab:0, Purple Stained Wood Slab +quark:stained_planks_blue_slab:0, Blue Stained Wood Slab +quark:stained_planks_brown_slab:0, Brown Stained Wood Slab +quark:stained_planks_green_slab:0, Green Stained Wood Slab +quark:stained_planks_red_slab:0, Red Stained Wood Slab +quark:stained_planks_black_slab:0, Black Stained Wood Slab +quark:hardened_clay_tiles, tile.hardened_clay_tiles.name +quark:hardened_clay_tiles_stairs, tile.hardened_clay_tiles_stairs.name +quark:hardened_clay_tiles_slab:0, Terracotta Shingle Slab +quark:stained_clay_tiles:0, White Terracotta Shingles +quark:stained_clay_tiles:1, Orange Terracotta Shingles +quark:stained_clay_tiles:2, Magenta Terracotta Shingles +quark:stained_clay_tiles:3, Light Blue Terracotta Shingles +quark:stained_clay_tiles:4, Yellow Terracotta Shingles +quark:stained_clay_tiles:5, Lime Terracotta Shingles +quark:stained_clay_tiles:6, Pink Terracotta Shingles +quark:stained_clay_tiles:7, Gray Terracotta Shingles +quark:stained_clay_tiles:8, Light Gray Terracotta Shingles +quark:stained_clay_tiles:9, Cyan Terracotta Shingles +quark:stained_clay_tiles:10, Purple Terracotta Shingles +quark:stained_clay_tiles:11, Blue Terracotta Shingles +quark:stained_clay_tiles:12, Brown Terracotta Shingles +quark:stained_clay_tiles:13, Green Terracotta Shingles +quark:stained_clay_tiles:14, Red Terracotta Shingles +quark:stained_clay_tiles:15, Black Terracotta Shingles +quark:stained_clay_tiles_white_stairs, tile.stained_clay_tiles_white_stairs.name +quark:stained_clay_tiles_orange_stairs, tile.stained_clay_tiles_orange_stairs.name +quark:stained_clay_tiles_magenta_stairs, tile.stained_clay_tiles_magenta_stairs.name +quark:stained_clay_tiles_light_blue_stairs, tile.stained_clay_tiles_light_blue_stairs.name +quark:stained_clay_tiles_yellow_stairs, tile.stained_clay_tiles_yellow_stairs.name +quark:stained_clay_tiles_lime_stairs, tile.stained_clay_tiles_lime_stairs.name +quark:stained_clay_tiles_pink_stairs, tile.stained_clay_tiles_pink_stairs.name +quark:stained_clay_tiles_gray_stairs, tile.stained_clay_tiles_gray_stairs.name +quark:stained_clay_tiles_silver_stairs, tile.stained_clay_tiles_silver_stairs.name +quark:stained_clay_tiles_cyan_stairs, tile.stained_clay_tiles_cyan_stairs.name +quark:stained_clay_tiles_purple_stairs, tile.stained_clay_tiles_purple_stairs.name +quark:stained_clay_tiles_blue_stairs, tile.stained_clay_tiles_blue_stairs.name +quark:stained_clay_tiles_brown_stairs, tile.stained_clay_tiles_brown_stairs.name +quark:stained_clay_tiles_green_stairs, tile.stained_clay_tiles_green_stairs.name +quark:stained_clay_tiles_red_stairs, tile.stained_clay_tiles_red_stairs.name +quark:stained_clay_tiles_black_stairs, tile.stained_clay_tiles_black_stairs.name +quark:stained_clay_tiles_white_slab:0, White Terracotta Shingle Slab +quark:stained_clay_tiles_orange_slab:0, Orange Terracotta Shingle Slab +quark:stained_clay_tiles_magenta_slab:0, Magenta Terracotta Shingle Slab +quark:stained_clay_tiles_light_blue_slab:0, Light Blue Terracotta Shingle Slab +quark:stained_clay_tiles_yellow_slab:0, Yellow Terracotta Shingle Slab +quark:stained_clay_tiles_lime_slab:0, Lime Terracotta Shingle Slab +quark:stained_clay_tiles_pink_slab:0, Pink Terracotta Shingle Slab +quark:stained_clay_tiles_gray_slab:0, Gray Terracotta Shingle Slab +quark:stained_clay_tiles_silver_slab:0, Light Gray Terracotta Shingle Slab +quark:stained_clay_tiles_cyan_slab:0, Cyan Terracotta Shingle Slab +quark:stained_clay_tiles_purple_slab:0, Purple Terracotta Shingle Slab +quark:stained_clay_tiles_blue_slab:0, Blue Terracotta Shingle Slab +quark:stained_clay_tiles_brown_slab:0, Brown Terracotta Shingle Slab +quark:stained_clay_tiles_green_slab:0, Green Terracotta Shingle Slab +quark:stained_clay_tiles_red_slab:0, Red Terracotta Shingle Slab +quark:stained_clay_tiles_black_slab:0, Black Terracotta Shingle Slab +quark:bark:0, Oak Bark +quark:bark:1, Spruce Bark +quark:bark:2, Birch Bark +quark:bark:3, Jungle Bark +quark:bark:4, Acacia Bark +quark:bark:5, Dark Oak Bark +quark:bark_oak_wall, tile.bark_oak_wall.name +quark:bark_oak_stairs, tile.bark_oak_stairs.name +quark:bark_oak_slab:0, Oak Bark Slab +quark:bark_spruce_wall, tile.bark_spruce_wall.name +quark:bark_spruce_stairs, tile.bark_spruce_stairs.name +quark:bark_spruce_slab:0, Spruce Bark Slab +quark:bark_birch_wall, tile.bark_birch_wall.name +quark:bark_birch_stairs, tile.bark_birch_stairs.name +quark:bark_birch_slab:0, Birch Bark Slab +quark:bark_jungle_wall, tile.bark_jungle_wall.name +quark:bark_jungle_stairs, tile.bark_jungle_stairs.name +quark:bark_jungle_slab:0, Jungle Bark Slab +quark:bark_acacia_wall, tile.bark_acacia_wall.name +quark:bark_acacia_stairs, tile.bark_acacia_stairs.name +quark:bark_acacia_slab:0, Acacia Bark Slab +quark:bark_dark_oak_wall, tile.bark_dark_oak_wall.name +quark:bark_dark_oak_stairs, tile.bark_dark_oak_stairs.name +quark:bark_dark_oak_slab:0, Dark Oak Bark Slab +quark:sturdy_stone, tile.sturdy_stone.name +quark:iron_plate:0, Iron Plate +quark:iron_plate:1, Rusty Iron Plate +quark:iron_plate_stairs, tile.iron_plate_stairs.name +quark:iron_plate_slab:0, Iron Plate Slab +quark:sandy_bricks, tile.sandy_bricks.name +quark:sandy_bricks_stairs, tile.sandy_bricks_stairs.name +quark:sandy_bricks_slab:0, Sandy Brick Slab +quark:sandy_bricks_wall, tile.sandy_bricks_wall.name +quark:stone_stairs, tile.stone_stairs.name +quark:stone_granite_stairs, tile.stone_granite_stairs.name +quark:stone_granite_slab:0, Granite Slab +quark:stone_diorite_stairs, tile.stone_diorite_stairs.name +quark:stone_diorite_slab:0, Diorite Slab +quark:stone_andesite_stairs, tile.stone_andesite_stairs.name +quark:stone_andesite_slab:0, Andesite Slab +quark:end_bricks_stairs, tile.end_bricks_stairs.name +quark:end_bricks_slab:0, End Brick Slab +quark:prismarine_stairs, tile.prismarine_stairs.name +quark:prismarine_slab:0, Prismarine Slab +quark:prismarine_bricks_stairs, tile.prismarine_bricks_stairs.name +quark:prismarine_bricks_slab:0, Prismarine Brick Slab +quark:prismarine_dark_stairs, tile.prismarine_dark_stairs.name +quark:prismarine_dark_slab:0, Dark Prismarine Slab +quark:red_nether_brick_stairs, tile.red_nether_brick_stairs.name +quark:red_nether_brick_slab:0, Red Nether Brick Slab +quark:cobblestone_mossy_stairs, tile.cobblestone_mossy_stairs.name +quark:cobblestone_mossy_slab:0, Moss Stone Slab +quark:stonebrick_mossy_stairs, tile.stonebrick_mossy_stairs.name +quark:stonebrick_mossy_slab:0, Mossy Stone Brick Slab +quark:thatch, tile.thatch.name +quark:thatch_stairs, tile.thatch_stairs.name +quark:thatch_slab:0, Thatch Slab +quark:charred_nether_bricks, tile.charred_nether_bricks.name +quark:charred_nether_brick_stairs, tile.charred_nether_brick_stairs.name +quark:charred_nether_brick_slab:0, Charred Nether Brick Slab +quark:world_stone_bricks:0, Granite Bricks +quark:world_stone_bricks:1, Diorite Bricks +quark:world_stone_bricks:2, Andesite Bricks +quark:world_stone_bricks:3, Basalt Bricks +quark:world_stone_bricks:4, Marble Bricks +quark:world_stone_bricks:5, Limestone Bricks +quark:world_stone_bricks:6, Jasper Bricks +quark:world_stone_bricks:7, Slate Bricks +quark:world_stone_carved:0, Chiseled Granite Bricks +quark:world_stone_carved:1, Chiseled Diorite Bricks +quark:world_stone_carved:2, Chiseled Andesite Bricks +quark:world_stone_carved:3, Chiseled Basalt Bricks +quark:world_stone_carved:4, Chiseled Marble Bricks +quark:world_stone_carved:5, Chiseled Limestone Bricks +quark:world_stone_carved:6, Chiseled Jasper Bricks +quark:world_stone_carved:7, Chiseled Slate Bricks +quark:stone_granite_bricks_stairs, tile.stone_granite_bricks_stairs.name +quark:stone_granite_bricks_slab:0, Granite Brick Slab +quark:stone_diorite_bricks_stairs, tile.stone_diorite_bricks_stairs.name +quark:stone_diorite_bricks_slab:0, Diorite Brick Slab +quark:stone_andesite_bricks_stairs, tile.stone_andesite_bricks_stairs.name +quark:stone_andesite_bricks_slab:0, Andesite Brick Slab +quark:stone_basalt_bricks_stairs, tile.stone_basalt_bricks_stairs.name +quark:stone_basalt_bricks_slab:0, Basalt Brick Slab +quark:stone_marble_bricks_stairs, tile.stone_marble_bricks_stairs.name +quark:stone_marble_bricks_slab:0, Marble Brick Slab +quark:stone_limestone_bricks_stairs, tile.stone_limestone_bricks_stairs.name +quark:stone_limestone_bricks_slab:0, Limestone Brick Slab +quark:stone_jasper_bricks_stairs, tile.stone_jasper_bricks_stairs.name +quark:stone_jasper_bricks_slab:0, Jasper Brick Slab +quark:stone_slate_bricks_stairs, tile.stone_slate_bricks_stairs.name +quark:stone_slate_bricks_slab:0, Slate Brick Slab +quark:stone_granite_bricks_wall, tile.stone_granite_bricks_wall.name +quark:stone_diorite_bricks_wall, tile.stone_diorite_bricks_wall.name +quark:stone_andesite_bricks_wall, tile.stone_andesite_bricks_wall.name +quark:stone_basalt_bricks_wall, tile.stone_basalt_bricks_wall.name +quark:stone_marble_bricks_wall, tile.stone_marble_bricks_wall.name +quark:stone_limestone_bricks_wall, tile.stone_limestone_bricks_wall.name +quark:stone_jasper_bricks_wall, tile.stone_jasper_bricks_wall.name +quark:stone_slate_bricks_wall, tile.stone_slate_bricks_wall.name +quark:midori_block, tile.midori_block.name +quark:midori_pillar, tile.midori_pillar.name +quark:midori_block_stairs, tile.midori_block_stairs.name +quark:midori_block_slab:0, Midori Slab +quark:midori_block_wall, tile.midori_block_wall.name +quark:magma_bricks, tile.magma_bricks.name +quark:magma_bricks_stairs, tile.magma_bricks_stairs.name +quark:magma_bricks_slab:0, Magma Brick Slab +quark:vertical_planks:0, Vertical Oak Wood Planks +quark:vertical_planks:1, Vertical Spruce Wood Planks +quark:vertical_planks:2, Vertical Birch Wood Planks +quark:vertical_planks:3, Vertical Jungle Wood Planks +quark:vertical_planks:4, Vertical Acacia Wood Planks +quark:vertical_planks:5, Vertical Dark Oak Wood Planks +quark:vertical_stained_planks:0, Vertical White Stained Planks +quark:vertical_stained_planks:1, Vertical Orange Stained Planks +quark:vertical_stained_planks:2, Vertical Magenta Stained Planks +quark:vertical_stained_planks:3, Vertical Light Blue Stained Planks +quark:vertical_stained_planks:4, Vertical Yellow Stained Planks +quark:vertical_stained_planks:5, Vertical Lime Stained Planks +quark:vertical_stained_planks:6, Vertical Pink Stained Planks +quark:vertical_stained_planks:7, Vertical Gray Stained Planks +quark:vertical_stained_planks:8, Vertical Light Gray Stained Planks +quark:vertical_stained_planks:9, Vertical Cyan Stained Planks +quark:vertical_stained_planks:10, Vertical Purple Stained Planks +quark:vertical_stained_planks:11, Vertical Blue Stained Planks +quark:vertical_stained_planks:12, Vertical Brown Stained Planks +quark:vertical_stained_planks:13, Vertical Green Stained Planks +quark:vertical_stained_planks:14, Vertical Red Stained Planks +quark:vertical_stained_planks:15, Vertical Black Stained Planks +quark:duskbound_block, tile.duskbound_block.name +quark:duskbound_lantern, tile.duskbound_lantern.name +quark:duskbound_block_stairs, tile.duskbound_block_stairs.name +quark:duskbound_block_slab:0, Duskbound Slab +quark:duskbound_block_wall, tile.duskbound_block_wall.name +quark:world_stone_pavement:0, Granite Pavement +quark:world_stone_pavement:1, Diorite Pavement +quark:world_stone_pavement:2, Andesite Pavement +quark:world_stone_pavement:3, Basalt Pavement +quark:world_stone_pavement:4, Marble Pavement +quark:world_stone_pavement:5, Limestone Pavement +quark:world_stone_pavement:6, Jasper Pavement +quark:world_stone_pavement:7, Slate Pavement +quark:reed_block, tile.reed_block.name +quark:reed_block_stairs, tile.reed_block_stairs.name +quark:reed_block_slab:0, Sugar Cane Slab +quark:reed_block_wall, tile.reed_block_wall.name +quark:snow_bricks, tile.snow_bricks.name +quark:snow_bricks_stairs, tile.snow_bricks_stairs.name +quark:snow_bricks_slab:0, Snow Brick Slab +quark:snow_bricks_wall, tile.snow_bricks_wall.name +quark:carved_wood:0, Carved Oak Wood +quark:carved_wood:1, Carved Spruce Wood +quark:carved_wood:2, Carved Birch Wood +quark:carved_wood:3, Carved Jungle Wood +quark:carved_wood:4, Carved Acacia Wood +quark:carved_wood:5, Carved Dark Oak Wood +quark:soul_sandstone:0, Soul Sandstone +quark:soul_sandstone:1, Chiseled Soul Sandstone +quark:soul_sandstone:2, Smooth Soul Sandstone +quark:soul_sandstone_slab:0, Soul Sandstone Slab +quark:soul_sandstone_stairs, tile.soul_sandstone_stairs.name +quark:soul_sandstone_wall, tile.soul_sandstone_wall.name +quark:turf, Moon Turf +quark:turf_stairs, tile.turf_stairs.name +quark:turf_slab:0, Turf Slab +quark:framed_glass, tile.framed_glass.name +quark:framed_glass_pane, tile.framed_glass_pane.name +quark:polished_netherrack:0, Netherwrought Stone +quark:polished_netherrack:1, Netherwrought Bricks +quark:polished_netherrack_bricks_stairs, tile.polished_netherrack_bricks_stairs.name +quark:polished_netherrack_bricks_slab:0, Netherwrought Brick Slab +quark:polished_netherrack_bricks_wall, tile.polished_netherrack_bricks_wall.name +quark:trowel, item.trowel.name +quark:quilted_wool:0, White Quilted Wool +quark:quilted_wool:1, Orange Quilted Wool +quark:quilted_wool:2, Magenta Quilted Wool +quark:quilted_wool:3, Light Blue Quilted Wool +quark:quilted_wool:4, Yellow Quilted Wool +quark:quilted_wool:5, Lime Quilted Wool +quark:quilted_wool:6, Pink Quilted Wool +quark:quilted_wool:7, Gray Quilted Wool +quark:quilted_wool:8, Light Gray Quilted Wool +quark:quilted_wool:9, Cyan Quilted Wool +quark:quilted_wool:10, Purple Quilted Wool +quark:quilted_wool:11, Blue Quilted Wool +quark:quilted_wool:12, Brown Quilted Wool +quark:quilted_wool:13, Green Quilted Wool +quark:quilted_wool:14, Red Quilted Wool +quark:quilted_wool:15, Black Quilted Wool +quark:chute, tile.chute.name +quark:sugar_block, tile.sugar_block.name +quark:redstone_randomizer, tile.redstone_randomizer.name +quark:iron_button, tile.iron_button.name +quark:gold_button, tile.gold_button.name +quark:iron_rod, tile.iron_rod.name +quark:color_slime:0, Red Slime Block +quark:color_slime:1, Blue Slime Block +quark:color_slime:2, Cyan Slime Block +quark:color_slime:3, Magenta Slime Block +quark:color_slime:4, Yellow Slime Block +quark:gravisand, tile.gravisand.name +quark:redstone_inductor, tile.redstone_inductor.name +quark:obsidian_pressure_plate, tile.obsidian_pressure_plate.name +quark:rain_detector, tile.rain_detector.name +quark:chain, item.chain.name +quark:pickarang, item.pickarang.name +quark:arrow_ender, item.arrow_ender.name +quark:arrow_explosive, item.arrow_explosive.name +quark:arrow_torch, item.arrow_torch.name +quark:slime_bucket:0, Slime in a Bucket +quark:rune:0, White Rune +quark:rune:1, Orange Rune +quark:rune:2, Magenta Rune +quark:rune:3, Light Blue Rune +quark:rune:4, Yellow Rune +quark:rune:5, Lime Rune +quark:rune:6, Pink Rune +quark:rune:7, Gray Rune +quark:rune:8, Light Gray Rune +quark:rune:9, Cyan Rune +quark:rune:10, Purple Rune +quark:rune:11, Blue Rune +quark:rune:12, Brown Rune +quark:rune:13, Green Rune +quark:rune:14, Red Rune +quark:rune:15, Black Rune +quark:rune:16, Rainbow Rune +quark:black_ash, tile.black_ash.name +quark:ancient_tome, item.ancient_tome.name +quark:horse_whistle, item.horse_whistle.name +quark:soul_powder, item.soul_powder.name +quark:parrot_egg:0, Red Parrot Egg +quark:parrot_egg:1, Blue Parrot Egg +quark:parrot_egg:2, Green Parrot Egg +quark:parrot_egg:3, Cyan Parrot Egg +quark:parrot_egg:4, Gray Parrot Egg +quark:enderdragon_scale, item.enderdragon_scale.name +auxiliumequivalence:collector_mk4, Energy Collector MK4 +auxiliumequivalence:collector_mk5, Energy Collector MK5 +auxiliumequivalence:collector_mk6, Energy Collector MK6 +auxiliumequivalence:collector_mk7, Energy Collector MK7 +auxiliumequivalence:relay_mk4, Anti-Matter Relay MK4 +auxiliumequivalence:relay_mk5, Anti-Matter Relay MK5 +auxiliumequivalence:relay_mk6, Anti-Matter Relay MK6 +auxiliumequivalence:relay_mk7, Anti-Matter Relay MK7 +auxiliumequivalence:fuel:0, Dark Alchemical Coal +auxiliumequivalence:fuel:1, Dark Mobius Fuel +auxiliumequivalence:fuel:2, Dark Aeternalis Fuel +auxiliumequivalence:fuel:3, Orange Alchemical Coal +auxiliumequivalence:fuel:4, Orange Mobius Fuel +auxiliumequivalence:fuel:5, Orange Aeternalis Fuel +auxiliumequivalence:fuel:6, Yellow Alchemical Coal +auxiliumequivalence:fuel:7, Yellow Mobius Fuel +auxiliumequivalence:fuel:8, Yellow Aeternalis Fuel +auxiliumequivalence:fuel:9, Green Alchemical Coal +auxiliumequivalence:fuel:10, Green Mobius Fuel +auxiliumequivalence:fuel:11, Green Aeternalis Fuel +auxiliumequivalence:fuel:12, Blue Alchemical Coal +auxiliumequivalence:fuel:13, Blue Mobius Fuel +auxiliumequivalence:fuel:14, Blue Aeternalis Fuel +auxiliumequivalence:fuel:15, Rainbow Alchemical Coal +auxiliumequivalence:fuel:16, Rainbow Mobius Fuel +auxiliumequivalence:fuel:17, Rainbow Aeternalis Fuel +auxiliumequivalence:matter:0, Orange Matter +auxiliumequivalence:matter:1, Yellow Matter +auxiliumequivalence:matter:2, Green Matter +auxiliumequivalence:matter:3, Blue Matter +auxiliumequivalence:matter:4, Rainbow Matter +auxiliumequivalence:item.repair_talisman, Repair Talisman MK2 +auxiliumequivalence:matter_block:0, Orange Matter Block +auxiliumequivalence:matter_block:1, Yellow Matter Block +auxiliumequivalence:matter_block:2, Green Matter Block +auxiliumequivalence:matter_block:3, Blue Matter Block +auxiliumequivalence:matter_block:4, Rainbow Matter Block +bibliocraft:bookcase:0, Oak Bookcase +bibliocraft:bookcase:1, Spruce Bookcase +bibliocraft:bookcase:2, Birch Bookcase +bibliocraft:bookcase:3, Jungle Bookcase +bibliocraft:bookcase:4, Acacia Bookcase +bibliocraft:bookcase:5, Dark Oak Bookcase +bibliocraft:bookcase:6, Framed Bookcase +bibliocraft:bookcasecreative:0, Oak Creative Bookcase +bibliocraft:bookcasecreative:1, Spruce Creative Bookcase +bibliocraft:bookcasecreative:2, Birch Creative Bookcase +bibliocraft:bookcasecreative:3, Jungle Creative Bookcase +bibliocraft:bookcasecreative:4, Acacia Creative Bookcase +bibliocraft:bookcasecreative:5, Dark Oak Creative Bookcase +bibliocraft:bookcasecreative:6, Framed Creative Bookcase +bibliocraft:shelf:0, Oak Shelf +bibliocraft:shelf:1, Spruce Shelf +bibliocraft:shelf:2, Birch Shelf +bibliocraft:shelf:3, Jungle Shelf +bibliocraft:shelf:4, Acacia Shelf +bibliocraft:shelf:5, Dark Oak Shelf +bibliocraft:shelf:6, Framed Shelf +bibliocraft:markerpole, tile.BiblioCraft:MarkerPole.name +bibliocraft:clipboard, tile.BiblioCraft:Clipboard.name +bibliocraft:lanterngold:0, Fancy Lantern +bibliocraft:lanterngold:1, Fancy Lantern +bibliocraft:lanterngold:2, Fancy Lantern +bibliocraft:lanterngold:3, Fancy Lantern +bibliocraft:lanterngold:4, Fancy Lantern +bibliocraft:lanterngold:5, Fancy Lantern +bibliocraft:lanterngold:6, Fancy Lantern +bibliocraft:lanterngold:7, Fancy Lantern +bibliocraft:lanterngold:8, Fancy Lantern +bibliocraft:lanterngold:9, Fancy Lantern +bibliocraft:lanterngold:10, Fancy Lantern +bibliocraft:lanterngold:11, Fancy Lantern +bibliocraft:lanterngold:12, Fancy Lantern +bibliocraft:lanterngold:13, Fancy Lantern +bibliocraft:lanterngold:14, Fancy Lantern +bibliocraft:lanterngold:15, Fancy Lantern +bibliocraft:lanterniron:0, Fancy Lantern +bibliocraft:lanterniron:1, Fancy Lantern +bibliocraft:lanterniron:2, Fancy Lantern +bibliocraft:lanterniron:3, Fancy Lantern +bibliocraft:lanterniron:4, Fancy Lantern +bibliocraft:lanterniron:5, Fancy Lantern +bibliocraft:lanterniron:6, Fancy Lantern +bibliocraft:lanterniron:7, Fancy Lantern +bibliocraft:lanterniron:8, Fancy Lantern +bibliocraft:lanterniron:9, Fancy Lantern +bibliocraft:lanterniron:10, Fancy Lantern +bibliocraft:lanterniron:11, Fancy Lantern +bibliocraft:lanterniron:12, Fancy Lantern +bibliocraft:lanterniron:13, Fancy Lantern +bibliocraft:lanterniron:14, Fancy Lantern +bibliocraft:lanterniron:15, Fancy Lantern +bibliocraft:lampgold:0, Fancy Lamp +bibliocraft:lampgold:1, Fancy Lamp +bibliocraft:lampgold:2, Fancy Lamp +bibliocraft:lampgold:3, Fancy Lamp +bibliocraft:lampgold:4, Fancy Lamp +bibliocraft:lampgold:5, Fancy Lamp +bibliocraft:lampgold:6, Fancy Lamp +bibliocraft:lampgold:7, Fancy Lamp +bibliocraft:lampgold:8, Fancy Lamp +bibliocraft:lampgold:9, Fancy Lamp +bibliocraft:lampgold:10, Fancy Lamp +bibliocraft:lampgold:11, Fancy Lamp +bibliocraft:lampgold:12, Fancy Lamp +bibliocraft:lampgold:13, Fancy Lamp +bibliocraft:lampgold:14, Fancy Lamp +bibliocraft:lampgold:15, Fancy Lamp +bibliocraft:lampiron:0, Fancy Lamp +bibliocraft:lampiron:1, Fancy Lamp +bibliocraft:lampiron:2, Fancy Lamp +bibliocraft:lampiron:3, Fancy Lamp +bibliocraft:lampiron:4, Fancy Lamp +bibliocraft:lampiron:5, Fancy Lamp +bibliocraft:lampiron:6, Fancy Lamp +bibliocraft:lampiron:7, Fancy Lamp +bibliocraft:lampiron:8, Fancy Lamp +bibliocraft:lampiron:9, Fancy Lamp +bibliocraft:lampiron:10, Fancy Lamp +bibliocraft:lampiron:11, Fancy Lamp +bibliocraft:lampiron:12, Fancy Lamp +bibliocraft:lampiron:13, Fancy Lamp +bibliocraft:lampiron:14, Fancy Lamp +bibliocraft:lampiron:15, Fancy Lamp +bibliocraft:furniturepaneler:0, Oak Furniture Paneler +bibliocraft:furniturepaneler:1, Spruce Furniture Paneler +bibliocraft:furniturepaneler:2, Birch Furniture Paneler +bibliocraft:furniturepaneler:3, Jungle Furniture Paneler +bibliocraft:furniturepaneler:4, Acacia Furniture Paneler +bibliocraft:furniturepaneler:5, Dark Oak Furniture Paneler +bibliocraft:furniturepaneler:6, Framed Furniture Paneler +bibliocraft:framedchest:0, Oak Framed Chest +bibliocraft:framedchest:1, Spruce Framed Chest +bibliocraft:framedchest:2, Birch Framed Chest +bibliocraft:framedchest:3, Jungle Framed Chest +bibliocraft:framedchest:4, Acacia Framed Chest +bibliocraft:framedchest:5, Dark Oak Framed Chest +bibliocraft:framedchest:6, Framed Framed Chest +bibliocraft:fancysign:0, Oak Fancy Sign +bibliocraft:fancysign:1, Spruce Fancy Sign +bibliocraft:fancysign:2, Birch Fancy Sign +bibliocraft:fancysign:3, Jungle Fancy Sign +bibliocraft:fancysign:4, Acacia Fancy Sign +bibliocraft:fancysign:5, Dark Oak Fancy Sign +bibliocraft:fancysign:6, Framed Fancy Sign +bibliocraft:fancyworkbench:0, Oak Fancy Workbench +bibliocraft:fancyworkbench:1, Spruce Fancy Workbench +bibliocraft:fancyworkbench:2, Birch Fancy Workbench +bibliocraft:fancyworkbench:3, Jungle Fancy Workbench +bibliocraft:fancyworkbench:4, Acacia Fancy Workbench +bibliocraft:fancyworkbench:5, Dark Oak Workbench +bibliocraft:fancyworkbench:6, Framed Fancy Workbench +bibliocraft:potionshelf:0, Oak Potion Shelf +bibliocraft:potionshelf:1, Spruce Potion Shelf +bibliocraft:potionshelf:2, Birch Potion Shelf +bibliocraft:potionshelf:3, Jungle Potion Shelf +bibliocraft:potionshelf:4, Acacia Potion Shelf +bibliocraft:potionshelf:5, Dark Oak Potion Shelf +bibliocraft:potionshelf:6, Framed Potion Shelf +bibliocraft:toolrack:0, Oak Tool Rack +bibliocraft:toolrack:1, Spruce Tool Rack +bibliocraft:toolrack:2, Birch Tool Rack +bibliocraft:toolrack:3, Jungle Tool Rack +bibliocraft:toolrack:4, Acacia Tool Rack +bibliocraft:toolrack:5, Dark Oak Tool Rack +bibliocraft:toolrack:6, Framed Tool Rack +bibliocraft:label:0, Oak Wood Label +bibliocraft:label:1, Spruce Wood Label +bibliocraft:label:2, Birch Wood Label +bibliocraft:label:3, Jungle Wood Label +bibliocraft:label:4, Acacia Label +bibliocraft:label:5, Dark Oak Label +bibliocraft:label:6, Framed Label +bibliocraft:desk:0, Oak Desk +bibliocraft:desk:1, Spruce Desk +bibliocraft:desk:2, Birch Desk +bibliocraft:desk:3, Jungle Desk +bibliocraft:desk:4, Acacia Desk +bibliocraft:desk:5, Dark Oak Desk +bibliocraft:desk:6, Framed Desk +bibliocraft:table:0, Oak Table +bibliocraft:table:1, Spruce Table +bibliocraft:table:2, Birch Table +bibliocraft:table:3, Jungle Table +bibliocraft:table:4, Acacia Table +bibliocraft:table:5, Dark Oak Table +bibliocraft:table:6, Framed Table +bibliocraft:seat:0, Oak Seat +bibliocraft:seat:1, Spruce Seat +bibliocraft:seat:2, Birch Seat +bibliocraft:seat:3, Jungle Seat +bibliocraft:seat:4, Acacia Seat +bibliocraft:seat:5, Dark Oak Seat +bibliocraft:seat:6, Framed Seat +bibliocraft:clock:0, Oak Clock +bibliocraft:clock:1, Spruce Clock +bibliocraft:clock:2, Birch Clock +bibliocraft:clock:3, Jungle Clock +bibliocraft:clock:4, Acacia Clock +bibliocraft:clock:5, Dark Oak Clock +bibliocraft:clock:6, Framed Clock +bibliocraft:case:0, Oak Case +bibliocraft:case:1, Spruce Case +bibliocraft:case:2, Birch Case +bibliocraft:case:3, Jungle Case +bibliocraft:case:4, Acacia Case +bibliocraft:case:5, Dark Oak Case +bibliocraft:case:6, Framed Case +bibliocraft:mapframe:0, Oak Map Frame +bibliocraft:mapframe:1, Spruce Map Frame +bibliocraft:mapframe:2, Birch Map Frame +bibliocraft:mapframe:3, Jungle Map Frame +bibliocraft:mapframe:4, Acacia Map Frame +bibliocraft:mapframe:5, Dark Oak Map Frame +bibliocraft:mapframe:6, Framed Map Frame +bibliocraft:paintingframeflat:0, Oak Painting Frame +bibliocraft:paintingframeflat:1, Spruce Painting Frame +bibliocraft:paintingframeflat:2, Birch Painting Frame +bibliocraft:paintingframeflat:3, Jungle Painting Frame +bibliocraft:paintingframeflat:4, Acacia Painting Frame +bibliocraft:paintingframeflat:5, Dark Oak Painting Frame +bibliocraft:paintingframeflat:6, Framed Painting Frame +bibliocraft:paintingframesimple:0, Oak Painting Frame +bibliocraft:paintingframesimple:1, Spruce Painting Frame +bibliocraft:paintingframesimple:2, Birch Painting Frame +bibliocraft:paintingframesimple:3, Jungle Painting Frame +bibliocraft:paintingframesimple:4, Acacia Painting Frame +bibliocraft:paintingframesimple:5, Dark Oak Painting Frame +bibliocraft:paintingframesimple:6, Framed Painting Frame +bibliocraft:paintingframemiddle:0, Oak Painting Frame +bibliocraft:paintingframemiddle:1, Spruce Painting Frame +bibliocraft:paintingframemiddle:2, Birch Painting Frame +bibliocraft:paintingframemiddle:3, Jungle Painting Frame +bibliocraft:paintingframemiddle:4, Acacia Painting Frame +bibliocraft:paintingframemiddle:5, Dark Oak Painting Frame +bibliocraft:paintingframemiddle:6, Framed Painting Frame +bibliocraft:paintingframefancy:0, Oak Painting Frame +bibliocraft:paintingframefancy:1, Spruce Painting Frame +bibliocraft:paintingframefancy:2, Birch Painting Frame +bibliocraft:paintingframefancy:3, Jungle Painting Frame +bibliocraft:paintingframefancy:4, Acacia Painting Frame +bibliocraft:paintingframefancy:5, Dark Oak Painting Frame +bibliocraft:paintingframefancy:6, Framed Painting Frame +bibliocraft:paintingframeborderless:0, Oak Painting Frame +bibliocraft:paintingframeborderless:1, Spruce Painting Frame +bibliocraft:paintingframeborderless:2, Birch Painting Frame +bibliocraft:paintingframeborderless:3, Jungle Painting Frame +bibliocraft:paintingframeborderless:4, Acacia Painting Frame +bibliocraft:paintingframeborderless:5, Dark Oak Painting Frame +bibliocraft:paintingframeborderless:6, Framed Painting Frame +bibliocraft:paintingpress, Painting Press +bibliocraft:typewriter:0, White Typewriter +bibliocraft:typewriter:1, Light Gray Typewriter +bibliocraft:typewriter:2, Gray Typewriter +bibliocraft:typewriter:3, Black Typewriter +bibliocraft:typewriter:4, Red Typewriter +bibliocraft:typewriter:5, Orange Typewriter +bibliocraft:typewriter:6, Yellow Typewriter +bibliocraft:typewriter:7, Lime Typewriter +bibliocraft:typewriter:8, Green Typewriter +bibliocraft:typewriter:9, Cyan Typewriter +bibliocraft:typewriter:10, Light Blue Typewriter +bibliocraft:typewriter:11, Blue Typewriter +bibliocraft:typewriter:12, Purple Typewriter +bibliocraft:typewriter:13, Magenta Typewriter +bibliocraft:typewriter:14, Pink Typewriter +bibliocraft:typewriter:15, Brown Typewriter +bibliocraft:swordpedestal:0, Sword Pedestal +bibliocraft:swordpedestal:1, Sword Pedestal +bibliocraft:swordpedestal:2, Sword Pedestal +bibliocraft:swordpedestal:3, Sword Pedestal +bibliocraft:swordpedestal:4, Sword Pedestal +bibliocraft:swordpedestal:5, Sword Pedestal +bibliocraft:swordpedestal:6, Sword Pedestal +bibliocraft:swordpedestal:7, Sword Pedestal +bibliocraft:swordpedestal:8, Sword Pedestal +bibliocraft:swordpedestal:9, Sword Pedestal +bibliocraft:swordpedestal:10, Sword Pedestal +bibliocraft:swordpedestal:11, Sword Pedestal +bibliocraft:swordpedestal:12, Sword Pedestal +bibliocraft:swordpedestal:13, Sword Pedestal +bibliocraft:swordpedestal:14, Sword Pedestal +bibliocraft:swordpedestal:15, Sword Pedestal +bibliocraft:armorstand:0, Oak Armor Stand +bibliocraft:armorstand:1, Spruce Armor Stand +bibliocraft:armorstand:2, Birch Armor Stand +bibliocraft:armorstand:3, Jungle Armor Stand +bibliocraft:armorstand:4, Acacia Armor Stand +bibliocraft:armorstand:5, Dark Oak Armor Stand +bibliocraft:armorstand:6, Framed Armor Stand +bibliocraft:bell, Desk Bell +bibliocraft:typesettingtable, Typesetting Table +bibliocraft:printingpress, Printing Press +bibliocraft:cookiejar, Cookie Jar +bibliocraft:dinnerplate, Dinner Plate +bibliocraft:discrack, Disc Rack +bibliocraft:compass, Compass +bibliocraft:maptool, Drafting Compass +bibliocraft:seatback1:0, Oak Seat Back +bibliocraft:seatback1:1, Spruce Seat Back +bibliocraft:seatback1:2, Birch Seat Back +bibliocraft:seatback1:3, Jungle Seat Back +bibliocraft:seatback1:4, Acacia Seat Back +bibliocraft:seatback1:5, Dark Oak Seat Back +bibliocraft:seatback1:6, Framed Seat Back +bibliocraft:seatback2:0, Oak Seat Back +bibliocraft:seatback2:1, Spruce Seat Back +bibliocraft:seatback2:2, Birch Seat Back +bibliocraft:seatback2:3, Jungle Seat Back +bibliocraft:seatback2:4, Acacia Seat Back +bibliocraft:seatback2:5, Dark Oak Seat Back +bibliocraft:seatback2:6, Framed Seat Back +bibliocraft:seatback3:0, Oak Seat Back +bibliocraft:seatback3:1, Spruce Seat Back +bibliocraft:seatback3:2, Birch Seat Back +bibliocraft:seatback3:3, Jungle Seat Back +bibliocraft:seatback3:4, Acacia Seat Back +bibliocraft:seatback3:5, Dark Oak Seat Back +bibliocraft:seatback3:6, Framed Seat Back +bibliocraft:seatback4:0, Oak Seat Back +bibliocraft:seatback4:1, Spruce Seat Back +bibliocraft:seatback4:2, Birch Seat Back +bibliocraft:seatback4:3, Jungle Seat Back +bibliocraft:seatback4:4, Acacia Seat Back +bibliocraft:seatback4:5, Dark Oak Seat Back +bibliocraft:seatback4:6, Framed Seat Back +bibliocraft:seatback5:0, Oak Seat Back +bibliocraft:seatback5:1, Spruce Seat Back +bibliocraft:seatback5:2, Birch Seat Back +bibliocraft:seatback5:3, Jungle Seat Back +bibliocraft:seatback5:4, Acacia Seat Back +bibliocraft:seatback5:5, Dark Oak Seat Back +bibliocraft:seatback5:6, Framed Seat Back +bibliocraft:stockroomcatalog, Stockroom Catalog +bibliocraft:plumbline, Plumb line +bibliocraft:framingsaw, Framing Saw +bibliocraft:framingboard, Framing Board +bibliocraft:framingsheet, Framing Sheet +bibliocraft:testeritem, ItemStack Name Tester +bibliocraft:atlasbook:0, Atlas +bibliocraft:atlasplate, Atlas Plate +bibliocraft:deathcompass, Eternal Compass +bibliocraft:paintingcanvas, Painting Canvas +bibliocraft:bigbook, Big Writing Book +bibliocraft:recipebook, Empty Recipe Book +bibliocraft:slottedbook, Slotted Book +bibliocraft:handdrill, Hand Drill +bibliocraft:tapemeasure, Tape Measure +bibliocraft:tape, Tape Measure Reel +bibliocraft:bibliochase, Print Press Chase +bibliocraft:printplate, Print Press Plate +bibliocraft:enchantedplate, Enchanted Plate +bibliocraft:biblioredbook, Redstone: Volume I +bibliocraft:biblioglasses:0, Reading Glasses +bibliocraft:biblioglasses:1, Tinted Glasses +bibliocraft:biblioglasses:2, Monocle +bibliocraft:bibliodrill, Screw Gun +bibliocraft:bibliocreativelock, Lock and Key +bibliocraft:biblioclipboard, Clipboard +botania:flower:0, Mystical White Flower +botania:flower:1, Mystical Orange Flower +botania:flower:2, Mystical Magenta Flower +botania:flower:3, Mystical Light Blue Flower +botania:flower:4, Mystical Yellow Flower +botania:flower:5, Mystical Lime Flower +botania:flower:6, Mystical Pink Flower +botania:flower:7, Mystical Gray Flower +botania:flower:8, Mystical Light Gray Flower +botania:flower:9, Mystical Cyan Flower +botania:flower:10, Mystical Purple Flower +botania:flower:11, Mystical Blue Flower +botania:flower:12, Mystical Brown Flower +botania:flower:13, Mystical Green Flower +botania:flower:14, Mystical Red Flower +botania:flower:15, Mystical Black Flower +botania:altar:0, Petal Apothecary +botania:altar:1, Forest Petal Apothecary +botania:altar:2, Plains Petal Apothecary +botania:altar:3, Mountain Petal Apothecary +botania:altar:4, Fungal Petal Apothecary +botania:altar:5, Swamp Petal Apothecary +botania:altar:6, Desert Petal Apothecary +botania:altar:7, Taiga Petal Apothecary +botania:altar:8, Mesa Petal Apothecary +botania:livingrock:0, Livingrock +botania:livingrock:1, Livingrock Brick +botania:livingrock:2, Mossy Livingrock Brick +botania:livingrock:3, Cracked Livingrock Brick +botania:livingrock:4, Chiseled Livingrock Brick +botania:livingwood:0, Livingwood +botania:livingwood:1, Livingwood Planks +botania:livingwood:2, Mossy Livingwood Planks +botania:livingwood:3, Framed Livingwood +botania:livingwood:4, Pattern Framed Livingwood +botania:livingwood:5, Glimmering Livingwood +botania:specialflower:0, Pure Daisy +botania:specialflower:0, Manastar +botania:specialflower:0, Endoflame +botania:specialflower:0, Hydroangeas +botania:specialflower:0, Thermalily +botania:specialflower:0, Rosa Arcana +botania:specialflower:0, Munchdew +botania:specialflower:0, Entropinnyum +botania:specialflower:0, Kekimurus +botania:specialflower:0, Gourmaryllis +botania:specialflower:0, Narslimmus +botania:specialflower:0, Spectrolus +botania:specialflower:0, Rafflowsia +botania:specialflower:0, Shulk Me Not +botania:specialflower:0, Dandelifeon +botania:specialflower:0, Jaded Amaranthus +botania:specialflower:0, Bellethorne +botania:specialflower:0, Bellethorne Petite +botania:specialflower:0, Dreadthorne +botania:specialflower:0, Heisei Dream +botania:specialflower:0, Tigerseye +botania:specialflower:0, Marimorphosis +botania:specialflower:0, Marimorphosis Petite +botania:specialflower:0, Orechid +botania:specialflower:0, Orechid Ignem +botania:specialflower:0, Fallen Kanade +botania:specialflower:0, Exoflame +botania:specialflower:0, Agricarnation +botania:specialflower:0, Agricarnation Petite +botania:specialflower:0, Hopperhock +botania:specialflower:0, Hopperhock Petite +botania:specialflower:0, Rannuncarpus +botania:specialflower:0, Rannuncarpus Petite +botania:specialflower:0, Tangleberrie +botania:specialflower:0, Jiyuulia +botania:specialflower:0, Hyacidus +botania:specialflower:0, Medumone +botania:specialflower:0, Pollidisiac +botania:specialflower:0, Clayconia +botania:specialflower:0, Clayconia Petite +botania:specialflower:0, Loonium +botania:specialflower:0, Daffomill +botania:specialflower:0, Vinculotus +botania:specialflower:0, Spectranthemum +botania:specialflower:0, Bubbell +botania:specialflower:0, Bubbell Petite +botania:specialflower:0, Solegnolia +botania:specialflower:0, Solegnolia Petite +botania:specialflower:0, Bergamute +botania:spreader:0, Mana Spreader +botania:spreader:1, Pulse Mana Spreader +botania:spreader:2, Elven Mana Spreader +botania:spreader:3, Gaia Mana Spreader +botania:pool:0, Mana Pool +botania:pool:2, Diluted Mana Pool +botania:pool:3, Fabulous Mana Pool +botania:pool:1, The Everlasting Guilty Pool +botania:runealtar, tile.runeAltar.name +botania:pylon:0, Mana Pylon +botania:pylon:1, Natura Pylon +botania:pylon:2, Gaia Pylon +botania:pistonrelay, tile.pistonRelay.name +botania:distributor, tile.distributor.name +botania:manavoid, tile.manaVoid.name +botania:manadetector, tile.manaDetector.name +botania:enchanter, Enchanter +botania:turntable, tile.turntable.name +botania:tinyplanetblock, tile.tinyPlanetBlock.name +botania:alchemycatalyst, tile.alchemyCatalyst.name +botania:opencrate:0, Open Crate +botania:opencrate:1, Crafty Crate +botania:foresteye, tile.forestEye.name +botania:storage:0, Block of Manasteel +botania:storage:1, Block of Terrasteel +botania:storage:2, Block of Elementium +botania:storage:3, Block of Mana Diamond +botania:storage:4, Block of Dragonstone +botania:forestdrum:0, Drum of the Wild +botania:forestdrum:1, Drum of the Gathering +botania:forestdrum:2, Drum of the Canopy +botania:shinyflower:0, Glimmering White Flower +botania:shinyflower:1, Glimmering Orange Flower +botania:shinyflower:2, Glimmering Magenta Flower +botania:shinyflower:3, Glimmering Light Blue Flower +botania:shinyflower:4, Glimmering Yellow Flower +botania:shinyflower:5, Glimmering Lime Flower +botania:shinyflower:6, Glimmering Pink Flower +botania:shinyflower:7, Glimmering Gray Flower +botania:shinyflower:8, Glimmering Light Gray Flower +botania:shinyflower:9, Glimmering Cyan Flower +botania:shinyflower:10, Glimmering Purple Flower +botania:shinyflower:11, Glimmering Blue Flower +botania:shinyflower:12, Glimmering Brown Flower +botania:shinyflower:13, Glimmering Green Flower +botania:shinyflower:14, Glimmering Red Flower +botania:shinyflower:15, Glimmering Black Flower +botania:platform:0, Abstruse Platform +botania:platform:1, Spectral Platform +botania:platform:2, Infrangible Platform +botania:alfheimportal, tile.alfheimPortal.name +botania:dreamwood:0, Dreamwood +botania:dreamwood:1, Dreamwood Planks +botania:dreamwood:2, Mossy Dreamwood Planks +botania:dreamwood:3, Framed Dreamwood +botania:dreamwood:4, Pattern Framed Dreamwood +botania:dreamwood:5, Glimmering Dreamwood +botania:conjurationcatalyst, tile.conjurationCatalyst.name +botania:bifrost, tile.bifrost.name +botania:miniisland:0, Floating White Flower +botania:miniisland:1, Floating Orange Flower +botania:miniisland:2, Floating Magenta Flower +botania:miniisland:3, Floating Light Blue Flower +botania:miniisland:4, Floating Yellow Flower +botania:miniisland:5, Floating Lime Flower +botania:miniisland:6, Floating Pink Flower +botania:miniisland:7, Floating Gray Flower +botania:miniisland:8, Floating Light Gray Flower +botania:miniisland:9, Floating Cyan Flower +botania:miniisland:10, Floating Purple Flower +botania:miniisland:11, Floating Blue Flower +botania:miniisland:12, Floating Brown Flower +botania:miniisland:13, Floating Green Flower +botania:miniisland:14, Floating Red Flower +botania:miniisland:15, Floating Black Flower +botania:tinypotato, tile.tinyPotato.name +botania:spawnerclaw, tile.spawnerClaw.name +botania:custombrick:0, Azulejo +botania:custombrick:1, Azulejo +botania:custombrick:2, Azulejo +botania:custombrick:3, Azulejo +botania:custombrick:4, Azulejo +botania:custombrick:5, Azulejo +botania:custombrick:6, Azulejo +botania:custombrick:7, Azulejo +botania:custombrick:8, Azulejo +botania:custombrick:9, Azulejo +botania:custombrick:10, Azulejo +botania:custombrick:11, Azulejo +botania:custombrick:12, Azulejo +botania:custombrick:13, Azulejo +botania:custombrick:14, Azulejo +botania:custombrick:15, Azulejo +botania:endereyeblock, tile.enderEyeBlock.name +botania:starfield, tile.starfield.name +botania:rfgenerator, tile.rfGenerator.name +botania:elfglass, tile.elfGlass.name +botania:brewery, tile.brewery.name +botania:managlass, tile.manaGlass.name +botania:terraplate, tile.terraPlate.name +botania:redstringcontainer, tile.redStringContainer.name +botania:redstringdispenser, tile.redStringDispenser.name +botania:redstringfertilizer, tile.redStringFertilizer.name +botania:redstringcomparator, tile.redStringComparator.name +botania:redstringrelay, tile.redStringRelay.name +botania:floatingspecialflower:0, Floating Pure Daisy +botania:floatingspecialflower:0, Floating Manastar +botania:floatingspecialflower:0, Floating Endoflame +botania:floatingspecialflower:0, Floating Hydroangeas +botania:floatingspecialflower:0, Floating Thermalily +botania:floatingspecialflower:0, Floating Rosa Arcana +botania:floatingspecialflower:0, Floating Munchdew +botania:floatingspecialflower:0, Floating Entropinnyum +botania:floatingspecialflower:0, Floating Kekimurus +botania:floatingspecialflower:0, Floating Gourmaryllis +botania:floatingspecialflower:0, Floating Narslimmus +botania:floatingspecialflower:0, Floating Spectrolus +botania:floatingspecialflower:0, Floating Rafflowsia +botania:floatingspecialflower:0, Floating Shulk Me Not +botania:floatingspecialflower:0, Floating Dandelifeon +botania:floatingspecialflower:0, Floating Jaded Amaranthus +botania:floatingspecialflower:0, Floating Bellethorne +botania:floatingspecialflower:0, Floating Bellethorne Petite +botania:floatingspecialflower:0, Floating Dreadthorne +botania:floatingspecialflower:0, Floating Heisei Dream +botania:floatingspecialflower:0, Floating Tigerseye +botania:floatingspecialflower:0, Floating Marimorphosis +botania:floatingspecialflower:0, Floating Marimorphosis Petite +botania:floatingspecialflower:0, Floating Orechid +botania:floatingspecialflower:0, Floating Orechid Ignem +botania:floatingspecialflower:0, Floating Fallen Kanade +botania:floatingspecialflower:0, Floating Exoflame +botania:floatingspecialflower:0, Floating Agricarnation +botania:floatingspecialflower:0, Floating Agricarnation Petite +botania:floatingspecialflower:0, Floating Hopperhock +botania:floatingspecialflower:0, Floating Hopperhock Petite +botania:floatingspecialflower:0, Floating Rannuncarpus +botania:floatingspecialflower:0, Floating Rannuncarpus Petite +botania:floatingspecialflower:0, Floating Tangleberrie +botania:floatingspecialflower:0, Floating Jiyuulia +botania:floatingspecialflower:0, Floating Hyacidus +botania:floatingspecialflower:0, Floating Medumone +botania:floatingspecialflower:0, Floating Pollidisiac +botania:floatingspecialflower:0, Floating Clayconia +botania:floatingspecialflower:0, Floating Clayconia Petite +botania:floatingspecialflower:0, Floating Loonium +botania:floatingspecialflower:0, Floating Daffomill +botania:floatingspecialflower:0, Floating Vinculotus +botania:floatingspecialflower:0, Floating Spectranthemum +botania:floatingspecialflower:0, Floating Bubbell +botania:floatingspecialflower:0, Floating Bubbell Petite +botania:floatingspecialflower:0, Floating Solegnolia +botania:floatingspecialflower:0, Floating Solegnolia Petite +botania:floatingspecialflower:0, Floating Bergamute +botania:prism, tile.prism.name +botania:enchantedsoil, tile.enchantedSoil.name +botania:petalblock:0, White Petal Block +botania:petalblock:1, Orange Petal Block +botania:petalblock:2, Magenta Petal Block +botania:petalblock:3, Light Blue Petal Block +botania:petalblock:4, Yellow Petal Block +botania:petalblock:5, Lime Petal Block +botania:petalblock:6, Pink Petal Block +botania:petalblock:7, Gray Petal Block +botania:petalblock:8, Light Gray Petal Block +botania:petalblock:9, Cyan Petal Block +botania:petalblock:10, Purple Petal Block +botania:petalblock:11, Blue Petal Block +botania:petalblock:12, Brown Petal Block +botania:petalblock:13, Green Petal Block +botania:petalblock:14, Red Petal Block +botania:petalblock:15, Black Petal Block +botania:corporeaindex, tile.corporeaIndex.name +botania:corporeafunnel, tile.corporeaFunnel.name +botania:mushroom:0, White Shimmering Mushroom +botania:mushroom:1, Orange Shimmering Mushroom +botania:mushroom:2, Magenta Shimmering Mushroom +botania:mushroom:3, Light Blue Shimmering Mushroom +botania:mushroom:4, Yellow Shimmering Mushroom +botania:mushroom:5, Lime Shimmering Mushroom +botania:mushroom:6, Pink Shimmering Mushroom +botania:mushroom:7, Gray Shimmering Mushroom +botania:mushroom:8, Light Gray Shimmering Mushroom +botania:mushroom:9, Cyan Shimmering Mushroom +botania:mushroom:10, Purple Shimmering Mushroom +botania:mushroom:11, Blue Shimmering Mushroom +botania:mushroom:12, Brown Shimmering Mushroom +botania:mushroom:13, Green Shimmering Mushroom +botania:mushroom:14, Red Shimmering Mushroom +botania:mushroom:15, Black Shimmering Mushroom +botania:pump, tile.pump.name +botania:doubleflower1:0, Tall Mystical White Flower +botania:doubleflower1:1, Tall Mystical Orange Flower +botania:doubleflower1:2, Tall Mystical Magenta Flower +botania:doubleflower1:3, Tall Mystical Light Blue Flower +botania:doubleflower1:4, Tall Mystical Yellow Flower +botania:doubleflower1:5, Tall Mystical Lime Flower +botania:doubleflower1:6, Tall Mystical Pink Flower +botania:doubleflower1:7, Tall Mystical Gray Flower +botania:doubleflower2:0, Tall Mystical Light Gray Flower +botania:doubleflower2:1, Tall Mystical Cyan Flower +botania:doubleflower2:2, Tall Mystical Purple Flower +botania:doubleflower2:3, Tall Mystical Blue Flower +botania:doubleflower2:4, Tall Mystical Brown Flower +botania:doubleflower2:5, Tall Mystical Green Flower +botania:doubleflower2:6, Tall Mystical Red Flower +botania:doubleflower2:7, Tall Mystical Black Flower +botania:blazeblock, tile.blazeBlock.name +botania:corporeainterceptor, tile.corporeaInterceptor.name +botania:corporeacrystalcube, tile.corporeaCrystalCube.name +botania:incenseplate, tile.incensePlate.name +botania:hourglass, tile.hourglass.name +botania:ghostrail, tile.ghostRail.name +botania:sparkchanger, tile.sparkChanger.name +botania:root, tile.root.name +botania:felpumpkin, tile.felPumpkin.name +botania:cocoon, tile.cocoon.name +botania:lightrelay:0, Luminizer +botania:lightrelay:1, Detector Luminizer +botania:lightrelay:2, Fork Luminizer +botania:lightrelay:3, Toggle Luminizer +botania:lightlauncher, tile.lightLauncher.name +botania:manabomb, tile.manaBomb.name +botania:cacophoniumblock, tile.cacophoniumBlock.name +botania:bellows, tile.bellows.name +botania:bifrostperm, tile.bifrostPerm.name +botania:cellblock, tile.cellBlock.name +botania:redstringinterceptor, tile.redStringInterceptor.name +botania:corporearetainer, tile.corporeaRetainer.name +botania:teruterubozu, tile.teruTeruBozu.name +botania:shimmerrock, tile.shimmerrock.name +botania:shimmerwoodplanks, tile.shimmerwoodPlanks.name +botania:avatar, tile.avatar.name +botania:altgrass:0, Dry Grass +botania:altgrass:1, Golden Grass +botania:altgrass:2, Vivid Grass +botania:altgrass:3, Scorched Grass +botania:altgrass:4, Infused Grass +botania:altgrass:5, Mutated Grass +botania:animatedtorch, tile.animatedTorch.name +botania:livingwood0stairs, tile.livingwood0Stairs.name +botania:livingwood0slab:0, Livingwood Slab +botania:livingwood0wall, tile.livingwood0Wall.name +botania:livingwood1stairs, tile.livingwood1Stairs.name +botania:livingwood1slab:0, Livingwood Plank Slab +botania:livingrock0stairs, tile.livingrock0Stairs.name +botania:livingrock0slab:0, Livingrock Slab +botania:livingrock0wall, tile.livingrock0Wall.name +botania:livingrock1stairs, tile.livingrock1Stairs.name +botania:livingrock1slab:0, Livingrock Brick Slab +botania:dreamwood0stairs, tile.dreamwood0Stairs.name +botania:dreamwood0slab:0, Dreamwood Slab +botania:dreamwood0wall, tile.dreamwood0Wall.name +botania:dreamwood1stairs, tile.dreamwood1Stairs.name +botania:dreamwood1slab:0, Dreamwood Plank Slab +botania:quartztypedark:0, Block of Smokey Quartz +botania:quartztypedark:1, Chiseled Smokey Quartz Block +botania:quartztypedark:2, Pillar Smokey Quartz Block +botania:quartzslabdarkhalf:0, Smokey Quartz Slab +botania:quartzstairsdark, tile.quartzStairsDark.name +botania:quartztypemana:0, Block of Mana Quartz +botania:quartztypemana:1, Chiseled Mana Quartz Block +botania:quartztypemana:2, Pillar Mana Quartz Block +botania:quartzslabmanahalf:0, Mana Quartz Slab +botania:quartzstairsmana, tile.quartzStairsMana.name +botania:quartztypeblaze:0, Block of Blaze Quartz +botania:quartztypeblaze:1, Chiseled Blaze Quartz Block +botania:quartztypeblaze:2, Pillar Blaze Quartz Block +botania:quartzslabblazehalf:0, Blaze Quartz Slab +botania:quartzstairsblaze, tile.quartzStairsBlaze.name +botania:quartztypelavender:0, Block of Lavender Quartz +botania:quartztypelavender:1, Chiseled Lavender Quartz Block +botania:quartztypelavender:2, Pillar Lavender Quartz Block +botania:quartzslablavenderhalf:0, Lavender Quartz Slab +botania:quartzstairslavender, tile.quartzStairsLavender.name +botania:quartztypered:0, Block of Redquartz +botania:quartztypered:1, Chiseled Redquartz Block +botania:quartztypered:2, Pillar Redquartz Block +botania:quartzslabredhalf:0, Redquartz Slab +botania:quartzstairsred, tile.quartzStairsRed.name +botania:quartztypeelf:0, Block of Elven Quartz +botania:quartztypeelf:1, Chiseled Elven Quartz Block +botania:quartztypeelf:2, Pillar Elven Quartz Block +botania:quartzslabelfhalf:0, Elven Quartz Slab +botania:quartzstairself, tile.quartzStairsElf.name +botania:quartztypesunny:0, Block of Sunny Quartz +botania:quartztypesunny:1, Chiseled Sunny Quartz Block +botania:quartztypesunny:2, Pillar Sunny Quartz Block +botania:quartzslabsunnyhalf:0, Sunny Quartz Slab +botania:quartzstairssunny, tile.quartzStairsSunny.name +botania:biomestonea:0, Metamorphic Forest Stone +botania:biomestonea:1, Metamorphic Plains Stone +botania:biomestonea:2, Metamorphic Mountain Stone +botania:biomestonea:3, Metamorphic Fungal Stone +botania:biomestonea:4, Metamorphic Swamp Stone +botania:biomestonea:5, Metamorphic Desert Stone +botania:biomestonea:6, Metamorphic Taiga Stone +botania:biomestonea:7, Metamorphic Mesa Stone +botania:biomestonea:8, Metamorphic Forest Cobblestone +botania:biomestonea:9, Metamorphic Plains Cobblestone +botania:biomestonea:10, Metamorphic Mountain Cobblestone +botania:biomestonea:11, Metamorphic Fungal Cobblestone +botania:biomestonea:12, Metamorphic Swamp Cobblestone +botania:biomestonea:13, Metamorphic Desert Cobblestone +botania:biomestonea:14, Metamorphic Taiga Cobblestone +botania:biomestonea:15, Metamorphic Mesa Cobblestone +botania:biomestoneb:0, Metamorphic Forest Stone Bricks +botania:biomestoneb:1, Metamorphic Plains Stone Bricks +botania:biomestoneb:2, Metamorphic Mountain Stone Bricks +botania:biomestoneb:3, Metamorphic Fungal Stone Bricks +botania:biomestoneb:4, Metamorphic Swamp Stone Bricks +botania:biomestoneb:5, Metamorphic Desert Stone Bricks +botania:biomestoneb:6, Metamorphic Taiga Stone Bricks +botania:biomestoneb:7, Metamorphic Mesa Stone Bricks +botania:biomestoneb:8, Chiseled Metamorphic Forest Stone Brick +botania:biomestoneb:9, Chiseled Metamorphic Plains Stone Brick +botania:biomestoneb:10, Chiseled Metamorphic Mountain Stone Brick +botania:biomestoneb:11, Chiseled Metamorphic Fungal Stone Brick +botania:biomestoneb:12, Chiseled Metamorphic Swamp Stone Brick +botania:biomestoneb:13, Chiseled Metamorphic Desert Stone Brick +botania:biomestoneb:14, Chiseled Metamorphic Taiga Stone Brick +botania:biomestoneb:15, Chiseled Metamorphic Mesa Stone Brick +botania:pavement:0, White Portuguese Pavement +botania:pavement:1, Black Portuguese Pavement +botania:pavement:2, Blue Portuguese Pavement +botania:pavement:3, Red Portuguese Pavement +botania:pavement:4, Yellow Portuguese Pavement +botania:pavement:5, Green Portuguese Pavement +botania:biomestonea0stairs, tile.biomeStoneA0Stairs.name +botania:biomestonea0slab:0, Metamorphic Forest Stone Slab +botania:biomestonea1stairs, tile.biomeStoneA1Stairs.name +botania:biomestonea1slab:0, Metamorphic Plains Stone Slab +botania:biomestonea2stairs, tile.biomeStoneA2Stairs.name +botania:biomestonea2slab:0, Metamorphic Mountain Stone Slab +botania:biomestonea3stairs, tile.biomeStoneA3Stairs.name +botania:biomestonea3slab:0, Metamorphic Fungal Stone Slab +botania:biomestonea4stairs, tile.biomeStoneA4Stairs.name +botania:biomestonea4slab:0, Metamorphic Swamp Stone Slab +botania:biomestonea5stairs, tile.biomeStoneA5Stairs.name +botania:biomestonea5slab:0, Metamorphic Desert Stone Slab +botania:biomestonea6stairs, tile.biomeStoneA6Stairs.name +botania:biomestonea6slab:0, Metamorphic Taiga Stone Slab +botania:biomestonea7stairs, tile.biomeStoneA7Stairs.name +botania:biomestonea7slab:0, Metamorphic Mesa Stone Slab +botania:biomestonea8stairs, tile.biomeStoneA8Stairs.name +botania:biomestonea8slab:0, Metamorphic Forest Cobblestone Slab +botania:biomestonea9stairs, tile.biomeStoneA9Stairs.name +botania:biomestonea9slab:0, Metamorphic Plains Cobblestone Slab +botania:biomestonea10stairs, tile.biomeStoneA10Stairs.name +botania:biomestonea10slab:0, Metamorphic Mountain Cobblestone Slab +botania:biomestonea11stairs, tile.biomeStoneA11Stairs.name +botania:biomestonea11slab:0, Metamorphic Fungal Cobblestone Slab +botania:biomestonea12stairs, tile.biomeStoneA12Stairs.name +botania:biomestonea12slab:0, Metamorphic Swamp Cobblestone Slab +botania:biomestonea13stairs, tile.biomeStoneA13Stairs.name +botania:biomestonea13slab:0, Metamorphic Desert Cobblestone Slab +botania:biomestonea14stairs, tile.biomeStoneA14Stairs.name +botania:biomestonea14slab:0, Metamorphic Taiga Cobblestone Slab +botania:biomestonea15stairs, tile.biomeStoneA15Stairs.name +botania:biomestonea15slab:0, Metamorphic Mesa Cobblestone Slab +botania:biomestoneb0stairs, tile.biomeStoneB0Stairs.name +botania:biomestoneb0slab:0, Metamorphic Forest Stone Brick Slab +botania:biomestoneb1stairs, tile.biomeStoneB1Stairs.name +botania:biomestoneb1slab:0, Metamorphic Plains Stone Brick Slab +botania:biomestoneb2stairs, tile.biomeStoneB2Stairs.name +botania:biomestoneb2slab:0, Metamorphic Mountain Stone Brick Slab +botania:biomestoneb3stairs, tile.biomeStoneB3Stairs.name +botania:biomestoneb3slab:0, Metamorphic Fungal Stone Brick Slab +botania:biomestoneb4stairs, tile.biomeStoneB4Stairs.name +botania:biomestoneb4slab:0, Metamorphic Swamp Stone Brick Slab +botania:biomestoneb5stairs, tile.biomeStoneB5Stairs.name +botania:biomestoneb5slab:0, Metamorphic Desert Stone Brick Slab +botania:biomestoneb6stairs, tile.biomeStoneB6Stairs.name +botania:biomestoneb6slab:0, Metamorphic Taiga Stone Brick Slab +botania:biomestoneb7stairs, tile.biomeStoneB7Stairs.name +botania:biomestoneb7slab:0, Metamorphic Mesa Stone Bricks Slab +botania:biomestonea0wall:0, Metamorphic Forest Cobblestone Wall +botania:biomestonea0wall:1, Metamorphic Plains Cobblestone Wall +botania:biomestonea0wall:2, Metamorphic Mountain Cobblestone Wall +botania:biomestonea0wall:3, Metamorphic Fungal Cobblestone Wall +botania:biomestonea0wall:4, Metamorphic Swamp Cobblestone Wall +botania:biomestonea0wall:5, Metamorphic Desert Cobblestone Wall +botania:biomestonea0wall:6, Metamorphic Taiga Cobblestone Wall +botania:biomestonea0wall:7, Metamorphic Mesa Cobblestone Wall +botania:pavement0stairs, tile.pavement0Stairs.name +botania:pavement0slab:0, White Portuguese Pavement Slab +botania:pavement1stairs, tile.pavement1Stairs.name +botania:pavement1slab:0, Black Portuguese Pavement Slab +botania:pavement2stairs, tile.pavement2Stairs.name +botania:pavement2slab:0, Blue Portuguese Pavement Slab +botania:pavement3stairs, tile.pavement3Stairs.name +botania:pavement3slab:0, Red Portuguese Pavement Slab +botania:pavement4stairs, tile.pavement4Stairs.name +botania:pavement4slab:0, Yellow Portuguese Pavement Slab +botania:pavement5stairs, tile.pavement5Stairs.name +botania:pavement5slab:0, Green Portuguese Pavement Slab +botania:shimmerrock0slab:0, Shimmerrock Slab +botania:shimmerrock0stairs, tile.shimmerrock0Stairs.name +botania:shimmerwoodplanks0slab:0, Shimmerwood Plank Slab +botania:shimmerwoodplanks0stairs, tile.shimmerwoodPlanks0Stairs.name +botania:managlasspane, tile.manaGlassPane.name +botania:elfglasspane, tile.elfGlassPane.name +botania:bifrostpermpane, tile.bifrostPermPane.name +botania:lexicon, item.lexicon.name +botania:petal:0, Mystical White Petal +botania:petal:1, Mystical Orange Petal +botania:petal:2, Mystical Magenta Petal +botania:petal:3, Mystical Light Blue Petal +botania:petal:4, Mystical Yellow Petal +botania:petal:5, Mystical Lime Petal +botania:petal:6, Mystical Pink Petal +botania:petal:7, Mystical Gray Petal +botania:petal:8, Mystical Light Gray Petal +botania:petal:9, Mystical Cyan Petal +botania:petal:10, Mystical Purple Petal +botania:petal:11, Mystical Blue Petal +botania:petal:12, Mystical Brown Petal +botania:petal:13, Mystical Green Petal +botania:petal:14, Mystical Red Petal +botania:petal:15, Mystical Black Petal +botania:dye:0, Floral White Powder +botania:dye:1, Floral Orange Powder +botania:dye:2, Floral Magenta Powder +botania:dye:3, Floral Light Blue Powder +botania:dye:4, Floral Yellow Powder +botania:dye:5, Floral Lime Powder +botania:dye:6, Floral Pink Powder +botania:dye:7, Floral Gray Powder +botania:dye:8, Floral Light Gray Powder +botania:dye:9, Floral Cyan Powder +botania:dye:10, Floral Purple Powder +botania:dye:11, Floral Blue Powder +botania:dye:12, Floral Brown Powder +botania:dye:13, Floral Green Powder +botania:dye:14, Floral Red Powder +botania:dye:15, Floral Black Powder +botania:pestleandmortar, item.pestleAndMortar.name +botania:twigwand:0, Wand of the Forest +botania:twigwand:0, Wand of the Forest +botania:twigwand:0, Wand of the Forest +botania:twigwand:0, Wand of the Forest +botania:twigwand:0, Wand of the Forest +botania:twigwand:0, Wand of the Forest +botania:twigwand:0, Wand of the Forest +botania:twigwand:0, Wand of the Forest +botania:twigwand:0, Wand of the Forest +botania:twigwand:0, Wand of the Forest +botania:twigwand:0, Wand of the Forest +botania:twigwand:0, Wand of the Forest +botania:twigwand:0, Wand of the Forest +botania:twigwand:0, Wand of the Forest +botania:twigwand:0, Wand of the Forest +botania:twigwand:0, Wand of the Forest +botania:manaresource:0, Manasteel Ingot +botania:manaresource:1, Mana Pearl +botania:manaresource:2, Mana Diamond +botania:manaresource:3, Livingwood Twig +botania:manaresource:4, Terrasteel Ingot +botania:manaresource:5, Gaia Spirit +botania:manaresource:6, Redstone Root +botania:manaresource:7, Elementium Ingot +botania:manaresource:8, Pixie Dust +botania:manaresource:9, Dragonstone +botania:manaresource:11, Crafting Placeholder +botania:manaresource:12, Red String +botania:manaresource:13, Dreamwood Twig +botania:manaresource:14, Gaia Spirit Ingot +botania:manaresource:15, Ender Air Bottle +botania:manaresource:16, Mana Infused String +botania:manaresource:17, Manasteel Nugget +botania:manaresource:18, Terrasteel Nugget +botania:manaresource:19, Elementium Nugget +botania:manaresource:22, Manaweave Cloth +botania:manaresource:23, Mana Powder +botania:lens:0, Mana Lens +botania:lens:1, Mana Lens: Velocity +botania:lens:2, Mana Lens: Potency +botania:lens:3, Mana Lens: Resistance +botania:lens:4, Mana Lens: Efficiency +botania:lens:5, Mana Lens: Bounce +botania:lens:6, Mana Lens: Gravity +botania:lens:7, Mana Lens: Bore +botania:lens:8, Mana Lens: Damaging +botania:lens:9, Mana Lens: Phantom +botania:lens:10, Mana Lens: Magnetizing +botania:lens:11, Mana Lens: Entropic +botania:lens:12, Mana Lens: Influence +botania:lens:13, Mana Lens: Weight +botania:lens:14, Mana Lens: Paintslinger +botania:lens:15, Mana Lens: Kindle +botania:lens:16, Mana Lens: Force +botania:lens:17, Mana Lens: Flash +botania:lens:18, Mana Lens: Warp +botania:lens:19, Mana Lens: Redirective +botania:lens:20, Mana Lens: Celebratory +botania:lens:21, Mana Lens: Flare +botania:lens:22, Mana Lens: Messenger +botania:lens:23, Mana Lens: Tripwire +botania:rune:0, Rune of Water +botania:rune:1, Rune of Fire +botania:rune:2, Rune of Earth +botania:rune:3, Rune of Air +botania:rune:4, Rune of Spring +botania:rune:5, Rune of Summer +botania:rune:6, Rune of Autumn +botania:rune:7, Rune of Winter +botania:rune:8, Rune of Mana +botania:rune:9, Rune of Lust +botania:rune:10, Rune of Gluttony +botania:rune:11, Rune of Greed +botania:rune:12, Rune of Sloth +botania:rune:13, Rune of Wrath +botania:rune:14, Rune of Envy +botania:rune:15, Rune of Pride +botania:manatablet, item.manaTablet.name +botania:managun, item.manaGun.name +botania:manacookie, item.manaCookie.name +botania:fertilizer, item.fertilizer.name +botania:grassseeds:0, Pasture Seeds +botania:grassseeds:1, Boreal Seeds +botania:grassseeds:2, Infestation Spores +botania:grassseeds:3, Dry Pasture Seeds +botania:grassseeds:4, Golden Pasture Seeds +botania:grassseeds:5, Vivid Pasture Seeds +botania:grassseeds:6, Scorched Pasture Seeds +botania:grassseeds:7, Infused Pasture Seeds +botania:grassseeds:8, Mutated Pasture Seeds +botania:dirtrod, item.dirtRod.name +botania:terraformrod, item.terraformRod.name +botania:grasshorn:0, Horn of the Wild +botania:grasshorn:1, Horn of the Canopy +botania:grasshorn:2, Horn of the Covering +botania:manamirror, item.manaMirror.name +botania:manasteelhelm, item.manasteelHelm.name +botania:manasteelhelmreveal, item.manasteelHelmReveal.name +botania:manasteelchest, item.manasteelChest.name +botania:manasteellegs, item.manasteelLegs.name +botania:manasteelboots, item.manasteelBoots.name +botania:manasteelpick, item.manasteelPick.name +botania:manasteelshovel, item.manasteelShovel.name +botania:manasteelaxe, item.manasteelAxe.name +botania:manasteelsword, item.manasteelSword.name +botania:manasteelshears, item.manasteelShears.name +botania:terrasteelhelm, item.terrasteelHelm.name +botania:terrasteelhelmreveal, item.terrasteelHelmReveal.name +botania:terrasteelchest, item.terrasteelChest.name +botania:terrasteellegs, item.terrasteelLegs.name +botania:terrasteelboots, item.terrasteelBoots.name +botania:terrasword, item.terraSword.name +botania:tinyplanet, item.tinyPlanet.name +botania:manaring, item.manaRing.name +botania:auraring, item.auraRing.name +botania:manaringgreater, item.manaRingGreater.name +botania:auraringgreater, item.auraRingGreater.name +botania:travelbelt, item.travelBelt.name +botania:knockbackbelt, item.knockbackBelt.name +botania:icependant, item.icePendant.name +botania:lavapendant, item.lavaPendant.name +botania:magnetring, item.magnetRing.name +botania:waterring, item.waterRing.name +botania:miningring, item.miningRing.name +botania:terrapick, item.terraPick.name +botania:divacharm, item.divaCharm.name +botania:flighttiara:0, Flügel Tiara +botania:flighttiara:1, Flügel Tiara +botania:flighttiara:2, Flügel Tiara +botania:flighttiara:3, Flügel Tiara +botania:flighttiara:4, Flügel Tiara +botania:flighttiara:5, Flügel Tiara +botania:flighttiara:6, Flügel Tiara +botania:flighttiara:7, Flügel Tiara +botania:flighttiara:8, Flügel Tiara +botania:enderdagger, item.enderDagger.name +botania:quartz:0, Smokey Quartz +botania:quartz:1, Mana Quartz +botania:quartz:2, Blaze Quartz +botania:quartz:3, Lavender Quartz +botania:quartz:4, Redquartz +botania:quartz:5, Elven Quartz +botania:quartz:6, Sunny Quartz +botania:waterrod, item.waterRod.name +botania:elementiumhelm, item.elementiumHelm.name +botania:elementiumhelmreveal, item.elementiumHelmReveal.name +botania:elementiumchest, item.elementiumChest.name +botania:elementiumlegs, item.elementiumLegs.name +botania:elementiumboots, item.elementiumBoots.name +botania:elementiumpick, item.elementiumPick.name +botania:elementiumshovel, item.elementiumShovel.name +botania:elementiumaxe, item.elementiumAxe.name +botania:elementiumsword, item.elementiumSword.name +botania:elementiumshears, item.elementiumShears.name +botania:openbucket, item.openBucket.name +botania:spawnermover, item.spawnerMover.name +botania:pixiering, item.pixieRing.name +botania:supertravelbelt, item.superTravelBelt.name +botania:rainbowrod, item.rainbowRod.name +botania:tornadorod, item.tornadoRod.name +botania:firerod, item.fireRod.name +botania:vineball, item.vineBall.name +botania:slingshot, Slingshot +botania:manabottle, item.manaBottle.name +botania:laputashard:0, Shard of Laputa +botania:laputashard:4, Shard of Laputa +botania:laputashard:9, Shard of Laputa +botania:laputashard:14, Shard of Laputa +botania:laputashard:19, Shard of Laputa +botania:virus:0, Necrodermal Virus +botania:virus:1, Nullodermal Virus +botania:reachring, item.reachRing.name +botania:skydirtrod, item.skyDirtRod.name +botania:itemfinder, item.itemFinder.name +botania:superlavapendant, item.superLavaPendant.name +botania:enderhand, item.enderHand.name +botania:glasspick, item.glassPick.name +botania:spark, item.spark.name +botania:sparkupgrade:0, Spark Augment: Dispersive +botania:sparkupgrade:1, Spark Augment: Dominant +botania:sparkupgrade:2, Spark Augment: Recessive +botania:sparkupgrade:3, Spark Augment: Isolated +botania:diviningrod, item.diviningRod.name +botania:gravityrod, item.gravityRod.name +botania:manainkwell, item.manaInkwell.name +botania:vial:0, Managlass Vial +botania:vial:1, Alfglass Flask +botania:brewvial, item.brewVial.name +botania:brewflask, item.brewFlask.name +botania:bloodpendant, item.bloodPendant.name +botania:missilerod, item.missileRod.name +botania:holycloak, item.holyCloak.name +botania:unholycloak, item.unholyCloak.name +botania:balancecloak, item.balanceCloak.name +botania:craftinghalo, item.craftingHalo.name +botania:blacklotus:0, Black Lotus +botania:blacklotus:1, Blacker Lotus +botania:monocle, item.monocle.name +botania:clip, item.clip.name +botania:cobblerod, item.cobbleRod.name +botania:smeltrod, item.smeltRod.name +botania:worldseed, item.worldSeed.name +botania:spellcloth, item.spellCloth.name +botania:thornchakram:0, Thorn Chakram +botania:thornchakram:1, Flare Chakram +botania:overgrowthseed, item.overgrowthSeed.name +botania:craftpattern:0, Crafting Pattern #1: 1x1 +botania:craftpattern:1, Crafting Pattern #2: 2x2 +botania:craftpattern:2, Crafting Pattern #3: 1x2 +botania:craftpattern:3, Crafting Pattern #4: 2x1 +botania:craftpattern:4, Crafting Pattern #5: 1x3 +botania:craftpattern:5, Crafting Pattern #6: 3x1 +botania:craftpattern:6, Crafting Pattern #7: 2x3 +botania:craftpattern:7, Crafting Pattern #8: 3x2 +botania:craftpattern:8, Crafting Pattern #9: Donut +botania:ancientwill:0, Will of Ahrim +botania:ancientwill:1, Will of Dharok +botania:ancientwill:2, Will of Guthan +botania:ancientwill:3, Will of Torag +botania:ancientwill:4, Will of Verac +botania:ancientwill:5, Will of Karil +botania:corporeaspark:0, Corporea Spark +botania:corporeaspark:1, Master Corporea Spark +botania:livingwoodbow, item.livingwoodBow.name +botania:crystalbow, item.crystalBow.name +botania:cosmetic:0, Black Bowtie +botania:cosmetic:1, Black Tie +botania:cosmetic:2, Red Glasses +botania:cosmetic:3, Puffy Scarf +botania:cosmetic:4, Engineer Goggles +botania:cosmetic:5, Eyepatch +botania:cosmetic:6, Wicked Eyepatch +botania:cosmetic:7, Red Ribbons +botania:cosmetic:8, Pink Flower Bud +botania:cosmetic:9, Polka-Dotted Bows +botania:cosmetic:10, Blue Butterfly +botania:cosmetic:11, Cat Ears +botania:cosmetic:12, Witch Pin +botania:cosmetic:13, Devil Tail +botania:cosmetic:14, Kamui Eye +botania:cosmetic:15, Googly Eyes +botania:cosmetic:16, Four-Leafed Clover +botania:cosmetic:17, Clock Eye +botania:cosmetic:18, Unicorn Horn +botania:cosmetic:19, Devil Horns +botania:cosmetic:20, Hyper Plus +botania:cosmetic:21, Botanist Emblem +botania:cosmetic:22, Ancient Mask +botania:cosmetic:23, Eerie Mask +botania:cosmetic:24, Alien Antenna +botania:cosmetic:25, Anaglyph Glasses +botania:cosmetic:26, Orange Shades +botania:cosmetic:27, Groucho Glasses +botania:cosmetic:28, Thick Eyebrows +botania:cosmetic:29, Lusitanic Shield +botania:cosmetic:30, Tiny Potato Mask +botania:cosmetic:31, Questgiver Mark +botania:cosmetic:32, Thinking Hand +botania:swapring, item.swapRing.name +botania:flowerbag, item.flowerBag.name +botania:phantomink, item.phantomInk.name +botania:poolminecart, item.poolMinecart.name +botania:pinkinator, item.pinkinator.name +botania:infinitefruit, item.infiniteFruit.name +botania:kingkey, item.kingKey.name +botania:flugeleye, item.flugelEye.name +botania:thorring, item.thorRing.name +botania:odinring, item.odinRing.name +botania:lokiring, item.lokiRing.name +botania:dice, item.dice.name +botania:keepivy, item.keepIvy.name +botania:blackholetalisman:0, Black Hole Talisman +botania:recordgaia1, item.recordGaia1.name +botania:recordgaia2, item.recordGaia2.name +botania:temperancestone:0, Stone of Temperance +botania:incensestick, item.incenseStick.name +botania:terraaxe, item.terraAxe.name +botania:waterbowl, item.waterBowl.name +botania:obediencestick, item.obedienceStick.name +botania:cacophonium, item.cacophonium.name +botania:slimebottle:0, Slime in a Bottle +botania:starsword, item.starSword.name +botania:exchangerod, item.exchangeRod.name +botania:magnetringgreater, item.magnetRingGreater.name +botania:thundersword, item.thunderSword.name +botania:manaweavehelm, item.manaweaveHelm.name +botania:manaweavechest, item.manaweaveChest.name +botania:manaweavelegs, item.manaweaveLegs.name +botania:manaweaveboots, item.manaweaveBoots.name +botania:autocraftinghalo, item.autocraftingHalo.name +botania:gaiahead, item.gaiaHead.name +botania:sextant, item.sextant.name +botania:speedupbelt, item.speedUpBelt.name +botania:baublebox, item.baubleBox.name +botania:dodgering, item.dodgeRing.name +botania:invisibilitycloak, item.invisibilityCloak.name +botania:cloudpendant, item.cloudPendant.name +botania:supercloudpendant, item.superCloudPendant.name +botania:thirdeye, item.thirdEye.name +botania:astrolabe, item.astrolabe.name +botania:goddesscharm, item.goddessCharm.name +buildinggadgets:buildingtool, Building Gadget +buildinggadgets:exchangertool, Exchanging Gadget +buildinggadgets:copypastetool, Copy-Paste Gadget +buildinggadgets:templatemanager, Template Manager +buildinggadgets:template, Template +buildinggadgets:destructiontool, Destruction Gadget +buildinggadgets:constructionblock_dense, Dense Construction Block +buildinggadgets:constructionblock, Construction Block +buildinggadgets:constructionblockpowder, Construction Block Powder +buildinggadgets:constructionpaste, Construction Paste +buildinggadgets:construction_chunk_dense, Dense Construction Chunk +buildinggadgets:constructionpastecontainer, Paste Container +buildinggadgets:constructionpastecontainert2, Paste Container T2 +buildinggadgets:constructionpastecontainert3, Paste Container T3 +buildinggadgets:constructionpastecontainercreative, Creative Paste Container +mekanism:electricbow, Electric Bow +mekanism:dust:0, Iron Dust +mekanism:dust:1, Gold Dust +mekanism:dust:2, Osmium Dust +mekanism:dust:3, Copper Dust +mekanism:dust:4, Tin Dust +mekanism:dust:5, Silver Dust +mekanism:dust:6, Lead Dust +mekanism:ingot:0, Refined Obsidian Ingot +mekanism:ingot:1, Osmium Ingot +mekanism:ingot:2, Bronze Ingot +mekanism:ingot:3, Glowstone Ingot +mekanism:ingot:4, Steel Ingot +mekanism:ingot:5, Copper Ingot +mekanism:ingot:6, Tin Ingot +mekanism:nugget:0, Refined Obsidian Nugget +mekanism:nugget:1, Osmium Nugget +mekanism:nugget:2, Bronze Nugget +mekanism:nugget:3, Glowstone Nugget +mekanism:nugget:4, Steel Nugget +mekanism:nugget:5, Copper Nugget +mekanism:nugget:6, Tin Nugget +mekanism:energytablet, Energy Tablet +mekanism:speedupgrade, Speed Upgrade +mekanism:energyupgrade, Energy Upgrade +mekanism:filterupgrade, Filter Upgrade +mekanism:mufflingupgrade, Muffling Upgrade +mekanism:gasupgrade, Gas Upgrade +mekanism:anchorupgrade, Anchor Upgrade +mekanism:robit, Robit +mekanism:atomicdisassembler, Atomic Disassembler +mekanism:enrichedalloy, Enriched Alloy +mekanism:reinforcedalloy, Reinforced Alloy +mekanism:atomicalloy, Atomic Alloy +mekanism:itemproxy, item.ItemProxy.name +mekanism:controlcircuit:0, Basic Control Circuit +mekanism:controlcircuit:1, Advanced Control Circuit +mekanism:controlcircuit:2, Elite Control Circuit +mekanism:controlcircuit:3, Ultimate Control Circuit +mekanism:enrichediron, Enriched Iron +mekanism:compressedcarbon, Compressed Carbon +mekanism:compressedredstone, Compressed Redstone +mekanism:compresseddiamond, Compressed Diamond +mekanism:compressedobsidian, Compressed Obsidian +mekanism:portableteleporter, Portable Teleporter +mekanism:teleportationcore, Teleportation Core +mekanism:clump:0, Iron Clump +mekanism:clump:1, Gold Clump +mekanism:clump:2, Osmium Clump +mekanism:clump:3, Copper Clump +mekanism:clump:4, Tin Clump +mekanism:clump:5, Silver Clump +mekanism:clump:6, Lead Clump +mekanism:dirtydust:0, Dirty Iron Dust +mekanism:dirtydust:1, Dirty Gold Dust +mekanism:dirtydust:2, Dirty Osmium Dust +mekanism:dirtydust:3, Dirty Copper Dust +mekanism:dirtydust:4, Dirty Tin Dust +mekanism:dirtydust:5, Dirty Silver Dust +mekanism:dirtydust:6, Dirty Lead Dust +mekanism:configurator, Configurator +mekanism:networkreader, Network Reader +mekanism:walkietalkie, Walkie-Talkie +mekanism:jetpack, Jetpack +mekanism:dictionary, Dictionary +mekanism:gasmask, Gas Mask +mekanism:scubatank, Scuba Tank +mekanism:balloon:0, §8Black Balloon +mekanism:balloon:1, §cRed Balloon +mekanism:balloon:2, §2Green Balloon +mekanism:balloon:3, §6Brown Balloon +mekanism:balloon:4, §1Blue Balloon +mekanism:balloon:5, §5Purple Balloon +mekanism:balloon:6, §3Cyan Balloon +mekanism:balloon:7, §7Light Grey Balloon +mekanism:balloon:8, §8Grey Balloon +mekanism:balloon:9, §dPink Balloon +mekanism:balloon:10, §aLime Balloon +mekanism:balloon:11, §eYellow Balloon +mekanism:balloon:12, §9Light Blue Balloon +mekanism:balloon:13, §dMagenta Balloon +mekanism:balloon:14, §6Orange Balloon +mekanism:balloon:15, §fWhite Balloon +mekanism:shard:0, Iron Shard +mekanism:shard:1, Gold Shard +mekanism:shard:2, Osmium Shard +mekanism:shard:3, Copper Shard +mekanism:shard:4, Tin Shard +mekanism:shard:5, Silver Shard +mekanism:shard:6, Lead Shard +mekanism:electrolyticcore, Electrolytic Core +mekanism:sawdust, Sawdust +mekanism:salt, Salt +mekanism:crystal:0, Iron Crystal +mekanism:crystal:1, Gold Crystal +mekanism:crystal:2, Osmium Crystal +mekanism:crystal:3, Copper Crystal +mekanism:crystal:4, Tin Crystal +mekanism:crystal:5, Silver Crystal +mekanism:crystal:6, Lead Crystal +mekanism:freerunners, Free Runners +mekanism:armoredjetpack, Armored Jetpack +mekanism:configurationcard, Configuration Card +mekanism:craftingformula, Crafting Formula +mekanism:seismicreader, Seismic Reader +mekanism:substrate, Substrate +mekanism:polyethene:0, HDPE Pellet +mekanism:polyethene:1, HDPE Rod +mekanism:polyethene:2, HDPE Sheet +mekanism:polyethene:3, PlaStick +mekanism:biofuel, Bio Fuel +mekanism:flamethrower, Flamethrower +mekanism:gaugedropper, Gauge Dropper +mekanism:tierinstaller:0, Basic Tier Installer +mekanism:tierinstaller:1, Advanced Tier Installer +mekanism:tierinstaller:2, Elite Tier Installer +mekanism:tierinstaller:3, Ultimate Tier Installer +mekanism:otherdust:0, Diamond Dust +mekanism:otherdust:1, Steel Dust +mekanism:otherdust:3, Sulfur Dust +mekanism:otherdust:4, Lithium Dust +mekanism:otherdust:5, Refined Obsidian Dust +mekanism:otherdust:6, Obsidian Dust +mekanism:basicblock:0, Osmium Block +mekanism:basicblock:1, Bronze Block +mekanism:basicblock:2, Refined Obsidian +mekanism:basicblock:3, Charcoal Block +mekanism:basicblock:4, Refined Glowstone +mekanism:basicblock:5, Steel Block +mekanism:basicblock:6, Basic Bin +mekanism:basicblock:6, Advanced Bin +mekanism:basicblock:6, Elite Bin +mekanism:basicblock:6, Ultimate Bin +mekanism:basicblock:6, Creative Bin +mekanism:basicblock:7, Teleporter Frame +mekanism:basicblock:8, Steel Casing +mekanism:basicblock:9, Dynamic Tank +mekanism:basicblock:10, Structural Glass +mekanism:basicblock:11, Dynamic Valve +mekanism:basicblock:12, Copper Block +mekanism:basicblock:13, Tin Block +mekanism:basicblock:14, Thermal Evaporation Controller +mekanism:basicblock:15, Thermal Evaporation Valve +mekanism:basicblock2:0, Thermal Evaporation Block +mekanism:basicblock2:1, Induction Casing +mekanism:basicblock2:2, Induction Port +mekanism:basicblock2:3, Basic Induction Cell +mekanism:basicblock2:3, Advanced Induction Cell +mekanism:basicblock2:3, Elite Induction Cell +mekanism:basicblock2:3, Ultimate Induction Cell +mekanism:basicblock2:4, Basic Induction Provider +mekanism:basicblock2:4, Advanced Induction Provider +mekanism:basicblock2:4, Elite Induction Provider +mekanism:basicblock2:4, Ultimate Induction Provider +mekanism:basicblock2:5, Superheating Element +mekanism:basicblock2:6, Pressure Disperser +mekanism:basicblock2:7, Boiler Casing +mekanism:basicblock2:8, Boiler Valve +mekanism:basicblock2:9, Security Desk +mekanism:machineblock:0, Enrichment Chamber +mekanism:machineblock:1, Osmium Compressor +mekanism:machineblock:2, Combiner +mekanism:machineblock:3, Crusher +mekanism:machineblock:4, Digital Miner +mekanism:machineblock:5, Basic Smelting Factory +mekanism:machineblock:5, Basic Enriching Factory +mekanism:machineblock:5, Basic Crushing Factory +mekanism:machineblock:5, Basic Compressing Factory +mekanism:machineblock:5, Basic Combining Factory +mekanism:machineblock:5, Basic Purifying Factory +mekanism:machineblock:5, Basic Injecting Factory +mekanism:machineblock:5, Basic Infusing Factory +mekanism:machineblock:5, Basic Sawing Factory +mekanism:machineblock:6, Advanced Smelting Factory +mekanism:machineblock:6, Advanced Enriching Factory +mekanism:machineblock:6, Advanced Crushing Factory +mekanism:machineblock:6, Advanced Compressing Factory +mekanism:machineblock:6, Advanced Combining Factory +mekanism:machineblock:6, Advanced Purifying Factory +mekanism:machineblock:6, Advanced Injecting Factory +mekanism:machineblock:6, Advanced Infusing Factory +mekanism:machineblock:6, Advanced Sawing Factory +mekanism:machineblock:7, Elite Smelting Factory +mekanism:machineblock:7, Elite Enriching Factory +mekanism:machineblock:7, Elite Crushing Factory +mekanism:machineblock:7, Elite Compressing Factory +mekanism:machineblock:7, Elite Combining Factory +mekanism:machineblock:7, Elite Purifying Factory +mekanism:machineblock:7, Elite Injecting Factory +mekanism:machineblock:7, Elite Infusing Factory +mekanism:machineblock:7, Elite Sawing Factory +mekanism:machineblock:8, Metallurgic Infuser +mekanism:machineblock:9, Purification Chamber +mekanism:machineblock:10, Energized Smelter +mekanism:machineblock:11, Teleporter +mekanism:machineblock:12, Electric Pump +mekanism:machineblock:13, Personal Chest +mekanism:machineblock:14, Chargepad +mekanism:machineblock:15, Logistical Sorter +mekanism:machineblock2:0, Rotary Condensentrator +mekanism:machineblock2:1, Chemical Oxidizer +mekanism:machineblock2:2, Chemical Infuser +mekanism:machineblock2:3, Chemical Injection Chamber +mekanism:machineblock2:4, Electrolytic Separator +mekanism:machineblock2:5, Precision Sawmill +mekanism:machineblock2:6, Chemical Dissolution Chamber +mekanism:machineblock2:7, Chemical Washer +mekanism:machineblock2:8, Chemical Crystallizer +mekanism:machineblock2:9, Seismic Vibrator +mekanism:machineblock2:10, Pressurized Reaction Chamber +mekanism:machineblock2:11, Basic Fluid Tank +mekanism:machineblock2:11, Advanced Fluid Tank +mekanism:machineblock2:11, Elite Fluid Tank +mekanism:machineblock2:11, Ultimate Fluid Tank +mekanism:machineblock2:11, Creative Fluid Tank +mekanism:machineblock2:12, Fluidic Plenisher +mekanism:machineblock2:13, Laser +mekanism:machineblock2:14, Laser Amplifier +mekanism:machineblock2:15, Laser Tractor Beam +mekanism:machineblock3:0, Quantum Entangloporter +mekanism:machineblock3:1, Solar Neutron Activator +mekanism:machineblock3:3, Oredictionificator +mekanism:machineblock3:4, Resistive Heater +mekanism:machineblock3:5, Formulaic Assemblicator +mekanism:machineblock3:6, Fuelwood Heater +mekanism:oreblock:0, Osmium Ore +mekanism:oreblock:1, Copper Ore +mekanism:oreblock:2, Tin Ore +mekanism:energycube:0, Basic Energy Cube +mekanism:energycube:0, Basic Energy Cube +mekanism:energycube:0, Advanced Energy Cube +mekanism:energycube:0, Advanced Energy Cube +mekanism:energycube:0, Elite Energy Cube +mekanism:energycube:0, Elite Energy Cube +mekanism:energycube:0, Ultimate Energy Cube +mekanism:energycube:0, Ultimate Energy Cube +mekanism:energycube:0, Creative Energy Cube +mekanism:energycube:0, Creative Energy Cube +mekanism:transmitter:0, Basic Universal Cable +mekanism:transmitter:0, Advanced Universal Cable +mekanism:transmitter:0, Elite Universal Cable +mekanism:transmitter:0, Ultimate Universal Cable +mekanism:transmitter:1, Basic Mechanical Pipe +mekanism:transmitter:1, Advanced Mechanical Pipe +mekanism:transmitter:1, Elite Mechanical Pipe +mekanism:transmitter:1, Ultimate Mechanical Pipe +mekanism:transmitter:2, Basic Pressurized Tube +mekanism:transmitter:2, Advanced Pressurized Tube +mekanism:transmitter:2, Elite Pressurized Tube +mekanism:transmitter:2, Ultimate Pressurized Tube +mekanism:transmitter:3, Basic Logistical Transporter +mekanism:transmitter:3, Advanced Logistical Transporter +mekanism:transmitter:3, Elite Logistical Transporter +mekanism:transmitter:3, Ultimate Logistical Transporter +mekanism:transmitter:4, Restrictive Transporter +mekanism:transmitter:5, Diversion Transporter +mekanism:transmitter:6, Basic Thermodynamic Conductor +mekanism:transmitter:6, Advanced Thermodynamic Conductor +mekanism:transmitter:6, Elite Thermodynamic Conductor +mekanism:transmitter:6, Ultimate Thermodynamic Conductor +mekanism:obsidiantnt, Obsidian TNT +mekanism:boundingblock, Bounding Block +mekanism:gastank:0, Basic Gas Tank +mekanism:gastank:0, Advanced Gas Tank +mekanism:gastank:0, Elite Gas Tank +mekanism:gastank:0, Ultimate Gas Tank +mekanism:gastank:0, Creative Gas Tank +mekanism:gastank:0, Creative Gas Tank +mekanism:gastank:0, Creative Gas Tank +mekanism:gastank:0, Creative Gas Tank +mekanism:gastank:0, Creative Gas Tank +mekanism:gastank:0, Creative Gas Tank +mekanism:gastank:0, Creative Gas Tank +mekanism:gastank:0, Creative Gas Tank +mekanism:gastank:0, Creative Gas Tank +mekanism:gastank:0, Creative Gas Tank +mekanism:gastank:0, Creative Gas Tank +mekanism:gastank:0, Creative Gas Tank +mekanism:gastank:0, Creative Gas Tank +mekanism:gastank:0, Creative Gas Tank +mekanism:gastank:0, Creative Gas Tank +mekanism:gastank:0, Creative Gas Tank +mekanism:cardboardbox, Cardboard Box +mekanism:glowpanel:0, §8Black Glow Panel +mekanism:glowpanel:1, §cRed Glow Panel +mekanism:glowpanel:2, §2Green Glow Panel +mekanism:glowpanel:3, §6Brown Glow Panel +mekanism:glowpanel:4, §1Blue Glow Panel +mekanism:glowpanel:5, §5Purple Glow Panel +mekanism:glowpanel:6, §3Cyan Glow Panel +mekanism:glowpanel:7, §7Light Grey Glow Panel +mekanism:glowpanel:8, §8Grey Glow Panel +mekanism:glowpanel:9, §dPink Glow Panel +mekanism:glowpanel:10, §aLime Glow Panel +mekanism:glowpanel:11, §eYellow Glow Panel +mekanism:glowpanel:12, §9Light Blue Glow Panel +mekanism:glowpanel:13, §dMagenta Glow Panel +mekanism:glowpanel:14, §6Orange Glow Panel +mekanism:glowpanel:15, §fWhite Glow Panel +mekanism:plasticblock:0, §8Black Plastic Block +mekanism:plasticblock:1, §cRed Plastic Block +mekanism:plasticblock:2, §2Green Plastic Block +mekanism:plasticblock:3, §6Brown Plastic Block +mekanism:plasticblock:4, §1Blue Plastic Block +mekanism:plasticblock:5, §5Purple Plastic Block +mekanism:plasticblock:6, §3Cyan Plastic Block +mekanism:plasticblock:7, §7Light Grey Plastic Block +mekanism:plasticblock:8, §8Grey Plastic Block +mekanism:plasticblock:9, §dPink Plastic Block +mekanism:plasticblock:10, §aLime Plastic Block +mekanism:plasticblock:11, §eYellow Plastic Block +mekanism:plasticblock:12, §9Light Blue Plastic Block +mekanism:plasticblock:13, §dMagenta Plastic Block +mekanism:plasticblock:14, §6Orange Plastic Block +mekanism:plasticblock:15, §fWhite Plastic Block +mekanism:slickplasticblock:0, §8Black Slick Plastic Block +mekanism:slickplasticblock:1, §cRed Slick Plastic Block +mekanism:slickplasticblock:2, §2Green Slick Plastic Block +mekanism:slickplasticblock:3, §6Brown Slick Plastic Block +mekanism:slickplasticblock:4, §1Blue Slick Plastic Block +mekanism:slickplasticblock:5, §5Purple Slick Plastic Block +mekanism:slickplasticblock:6, §3Cyan Slick Plastic Block +mekanism:slickplasticblock:7, §7Light Grey Slick Plastic Block +mekanism:slickplasticblock:8, §8Grey Slick Plastic Block +mekanism:slickplasticblock:9, §dPink Slick Plastic Block +mekanism:slickplasticblock:10, §aLime Slick Plastic Block +mekanism:slickplasticblock:11, §eYellow Slick Plastic Block +mekanism:slickplasticblock:12, §9Light Blue Slick Plastic Block +mekanism:slickplasticblock:13, §dMagenta Slick Plastic Block +mekanism:slickplasticblock:14, §6Orange Slick Plastic Block +mekanism:slickplasticblock:15, §fWhite Slick Plastic Block +mekanism:glowplasticblock:0, §8Black Plastic Glow Block +mekanism:glowplasticblock:1, §cRed Plastic Glow Block +mekanism:glowplasticblock:2, §2Green Plastic Glow Block +mekanism:glowplasticblock:3, §6Brown Plastic Glow Block +mekanism:glowplasticblock:4, §1Blue Plastic Glow Block +mekanism:glowplasticblock:5, §5Purple Plastic Glow Block +mekanism:glowplasticblock:6, §3Cyan Plastic Glow Block +mekanism:glowplasticblock:7, §7Light Grey Plastic Glow Block +mekanism:glowplasticblock:8, §8Grey Plastic Glow Block +mekanism:glowplasticblock:9, §dPink Plastic Glow Block +mekanism:glowplasticblock:10, §aLime Plastic Glow Block +mekanism:glowplasticblock:11, §eYellow Plastic Glow Block +mekanism:glowplasticblock:12, §9Light Blue Plastic Glow Block +mekanism:glowplasticblock:13, §dMagenta Plastic Glow Block +mekanism:glowplasticblock:14, §6Orange Plastic Glow Block +mekanism:glowplasticblock:15, §fWhite Plastic Glow Block +mekanism:reinforcedplasticblock:0, §8Black Reinforced Plastic Block +mekanism:reinforcedplasticblock:1, §cRed Reinforced Plastic Block +mekanism:reinforcedplasticblock:2, §2Green Reinforced Plastic Block +mekanism:reinforcedplasticblock:3, §6Brown Reinforced Plastic Block +mekanism:reinforcedplasticblock:4, §1Blue Reinforced Plastic Block +mekanism:reinforcedplasticblock:5, §5Purple Reinforced Plastic Block +mekanism:reinforcedplasticblock:6, §3Cyan Reinforced Plastic Block +mekanism:reinforcedplasticblock:7, §7Light Grey Reinforced Plastic Block +mekanism:reinforcedplasticblock:8, §8Grey Reinforced Plastic Block +mekanism:reinforcedplasticblock:9, §dPink Reinforced Plastic Block +mekanism:reinforcedplasticblock:10, §aLime Reinforced Plastic Block +mekanism:reinforcedplasticblock:11, §eYellow Reinforced Plastic Block +mekanism:reinforcedplasticblock:12, §9Light Blue Reinforced Plastic Block +mekanism:reinforcedplasticblock:13, §dMagenta Reinforced Plastic Block +mekanism:reinforcedplasticblock:14, §6Orange Reinforced Plastic Block +mekanism:reinforcedplasticblock:15, §fWhite Reinforced Plastic Block +mekanism:roadplasticblock:0, §8Black Plastic Road +mekanism:roadplasticblock:1, §cRed Plastic Road +mekanism:roadplasticblock:2, §2Green Plastic Road +mekanism:roadplasticblock:3, §6Brown Plastic Road +mekanism:roadplasticblock:4, §1Blue Plastic Road +mekanism:roadplasticblock:5, §5Purple Plastic Road +mekanism:roadplasticblock:6, §3Cyan Plastic Road +mekanism:roadplasticblock:7, §7Light Grey Plastic Road +mekanism:roadplasticblock:8, §8Grey Plastic Road +mekanism:roadplasticblock:9, §dPink Plastic Road +mekanism:roadplasticblock:10, §aLime Plastic Road +mekanism:roadplasticblock:11, §eYellow Plastic Road +mekanism:roadplasticblock:12, §9Light Blue Plastic Road +mekanism:roadplasticblock:13, §dMagenta Plastic Road +mekanism:roadplasticblock:14, §6Orange Plastic Road +mekanism:roadplasticblock:15, §fWhite Plastic Road +mekanism:plasticfence:0, §8Black Plastic Barrier +mekanism:plasticfence:1, §cRed Plastic Barrier +mekanism:plasticfence:2, §2Green Plastic Barrier +mekanism:plasticfence:3, §6Brown Plastic Barrier +mekanism:plasticfence:4, §1Blue Plastic Barrier +mekanism:plasticfence:5, §5Purple Plastic Barrier +mekanism:plasticfence:6, §3Cyan Plastic Barrier +mekanism:plasticfence:7, §7Light Grey Plastic Barrier +mekanism:plasticfence:8, §8Grey Plastic Barrier +mekanism:plasticfence:9, §dPink Plastic Barrier +mekanism:plasticfence:10, §aLime Plastic Barrier +mekanism:plasticfence:11, §eYellow Plastic Barrier +mekanism:plasticfence:12, §9Light Blue Plastic Barrier +mekanism:plasticfence:13, §dMagenta Plastic Barrier +mekanism:plasticfence:14, §6Orange Plastic Barrier +mekanism:plasticfence:15, §fWhite Plastic Barrier +mekanism:saltblock, Salt Block +car:tar, Asphalt +car:tar_slope, Asphalt Slope +car:tar_slope_flat_upper, Upper Asphalt Slope (Flat) +car:tar_slope_flat_lower, Lower Asphalt Slope (Flat) +car:tar_slab, Asphalt Slab +car:fuelstation, Fuel Station +car:canola_oil, Canola Oil +car:oilmill, Oil Mill +car:blastfurnace, Blast Furnace +car:methanol, Methanol +car:backmix_reactor, Backmix Reactor +car:canola_methanol_mix, Canola Methanol Mix +car:glycerin, Glycerin +car:bio_diesel, Bio Diesel +car:generator, Generator +car:split_tank, Split Tank +car:tank, Tank +car:crash_barrier, Crash Barrier +car:car_workshop, Car Workshop +car:car_workshop_outter, Car Workshop Part +car:cable, Cable +car:fluid_pipe, Fluid Pipe +car:fluid_extractor, Fluid Extractor +car:dynamo, Dynamo +car:crank, Crank +car:sign, Sign +car:sign_post, Sign Post +car:arrow_front_left_right_long, Long Arrow Left Right +car:arrow_long, Long Arrow +car:arrow_left, Long Arrow Left +car:arrow_right, Long Arrow Right +car:arrow_left_right_long, Long Arrow Left Right +car:arrow_front_left_long, Long Arrow Left +car:arrow_front_right_long, Long Arrow Right +car:arrow_left_dia, Long Arrow Left Diagonal +car:arrow_right_dia, Arrow Right Diagonal +car:arrow_front_left_right, Arrow Left Right +car:arrow, Arrow +car:arrow_left_short, Arrow Left +car:arrow_right_short, Arrow Right +car:arrow_left_right, Arrow Left Right +car:arrow_front_left, Arrow Left +car:arrow_front_right, Arrow Right +car:arrow_left_dia_short, Arrow Left Diagonal +car:arrow_right_dia_short, Arrow Right Diagonal +car:line_middle, Middle Line +car:line_long, Long Line +car:line_end, End Line +car:line_side_middle, Middle Side Line +car:line_side_long, Long Side Line +car:line_side_start, Start Side Line +car:line_side_end, End Side Line +car:line_side_long_left, Long Corner Side Line +car:line_side_long_left_front, Long Corner Side Line +car:line_middle_edge, Middle Edge Line +car:line_corner, Corner Line +car:line_double, Double Line +car:line_double_middle, Middle Double Line +car:line_double_end, End Double Line +car:arrow_zebras, Zebras +car:arrow_p, Parking +car:arrow_no_parking, No Parking +car:arrow_cross, Cross +car:arrow_front_left_right_long_yellow, Long Arrow Left Right +car:arrow_long_yellow, Long Arrow +car:arrow_left_yellow, Long Arrow Left +car:arrow_right_yellow, Long Arrow Right +car:arrow_left_right_long_yellow, Long Arrow Left Right +car:arrow_front_left_long_yellow, Long Arrow Left +car:arrow_front_right_long_yellow, Long Arrow Right +car:arrow_left_dia_yellow, Long Arrow Left Diagonal +car:arrow_right_dia_yellow, Long Arrow Right Diagonal +car:arrow_front_left_right_yellow, Arrow Left Right +car:arrow_yellow, Arrow +car:arrow_left_short_yellow, Arrow Left +car:arrow_right_short_yellow, Arrow Right +car:arrow_left_right_yellow, Arrow Left Right +car:arrow_front_left_yellow, Arrow Left +car:arrow_front_right_yellow, Arrow Right +car:arrow_left_dia_short_yellow, Arrow Left Diagonal +car:arrow_right_dia_short_yellow, Arrow Right Diagonal +car:line_middle_yellow, Middle Line +car:line_long_yellow, Long Line +car:line_end_yellow, End Line +car:line_side_middle_yellow, Middle Side Line +car:line_side_long_yellow, Long Side Line +car:line_side_start_yellow, Start Side Line +car:line_side_end_yellow, End Side Line +car:line_side_long_left_yellow, Long Corner Side Line +car:line_side_long_left_front_yellow, Long Corner Side Line +car:line_middle_edge_yellow, Middle Edge Line +car:line_corner_yellow, Corner Line +car:line_double_yellow, Double Line +car:line_double_middle_yellow, Middle Double Line +car:line_double_end_yellow, End Double Line +car:arrow_zebras_yellow, Zebras +car:arrow_p_yellow, Parking +car:arrow_no_parking_yellow, No Parking +car:arrow_cross_yellow, Cross +car:painter, Painter +car:painter_yellow, Yellow Painter +car:canola_seeds, Canola Seeds +car:canola, Canola +car:rapecake, Canola Cake +car:iron_stick, Iron Stick +car:engine_piston, Engine Piston +car:engine_3_cylinder, 3 Cylinder Engine +car:engine_6_cylinder, 6 Cylinder Engine +car:car_seat, Car Seat +car:windshield, Windshield +car:wheel, Wheel +car:axle, Axle +car:container, Container +car:car_body_part_wood:0, Oak Car Body part +car:car_body_part_wood:1, Spruce Car Body part +car:car_body_part_wood:2, Birch Car Body part +car:car_body_part_wood:3, Jungle Car Body part +car:car_body_part_wood:4, Acacia Car Body part +car:car_body_part_wood:5, Dark Oak Car Body part +car:car_tank, Car Tank +car:control_unit, Control Unit +car:canister, Canister +car:repair_kit, Repair Kit +car:wrench, Wrench +car:screw_driver, Screw Driver +car:hammer, Hammer +car:cable_insulator, Cable Insulator +car:key, Key +car:battery, Battery +car:number_plate, Number Plate +chickens:colored_egg:15, Bone White Chicken Egg +chickens:colored_egg:4, Lapis Blue Chicken Egg +chickens:colored_egg:0, Ink Black Chicken Egg +chickens:colored_egg:13, Magenta Chicken Egg +chickens:colored_egg:10, Lime Chicken Egg +chickens:colored_egg:11, Yellow Chicken Egg +chickens:colored_egg:5, Purple Chicken Egg +chickens:colored_egg:2, Cactus Green Chicken Egg +chickens:colored_egg:7, Light Gray Chicken Egg +chickens:colored_egg:12, Light Blue Chicken Egg +chickens:colored_egg:6, Cyan Chicken Egg +chickens:colored_egg:1, Red Chicken Egg +chickens:colored_egg:9, Pink Chicken Egg +chickens:colored_egg:14, Orange Chicken Egg +chickens:colored_egg:8, Gray Chicken Egg +chickens:colored_egg:3, Cocoa Brown Chicken Egg +chickens:spawn_egg:0, Bone White Chicken +chickens:spawn_egg:0, Lapis Blue Chicken +chickens:spawn_egg:0, Gunpowder Chicken +chickens:spawn_egg:0, Water Chicken +chickens:spawn_egg:0, Ink Black Chicken +chickens:spawn_egg:0, Iron Chicken +chickens:spawn_egg:0, Blaze Rod Chicken +chickens:spawn_egg:0, Log Chicken +chickens:spawn_egg:0, Emerald Chicken +chickens:spawn_egg:0, String Chicken +chickens:spawn_egg:0, Magenta Chicken +chickens:spawn_egg:0, Lime Chicken +chickens:spawn_egg:0, Prismarine Shard Chicken +chickens:spawn_egg:0, Prismarine Crystal Chicken +chickens:spawn_egg:0, Snowball Chicken +chickens:spawn_egg:0, Yellow Chicken +chickens:spawn_egg:0, Purple Chicken +chickens:spawn_egg:0, Cactus Green Chicken +chickens:spawn_egg:0, Nether Quartz Chicken +chickens:spawn_egg:0, Sand Chicken +chickens:spawn_egg:0, Light Gray Chicken +chickens:spawn_egg:0, Soul Sand Chicken +chickens:spawn_egg:0, Light Blue Chicken +chickens:spawn_egg:0, Glass Chicken +chickens:spawn_egg:0, Diamond Chicken +chickens:spawn_egg:0, Obsidian Chicken +chickens:spawn_egg:0, Ghast Tear Chicken +chickens:spawn_egg:0, Redstone Chicken +chickens:spawn_egg:0, Flint Chicken +chickens:spawn_egg:0, Cyan Chicken +chickens:spawn_egg:0, Red Chicken +chickens:spawn_egg:0, Ender Pearl Chicken +chickens:spawn_egg:0, Leather Chicken +chickens:spawn_egg:0, Nether Wart Chicken +chickens:spawn_egg:0, Pink Chicken +chickens:spawn_egg:0, Glowstone Chicken +chickens:spawn_egg:0, Coal Chicken +chickens:spawn_egg:0, Lava Chicken +chickens:spawn_egg:0, Smart Chicken +chickens:spawn_egg:0, Orange Chicken +chickens:spawn_egg:0, Clay Chicken +chickens:spawn_egg:0, Slime Chicken +chickens:spawn_egg:0, Magma Cream Chicken +chickens:spawn_egg:0, Gray Chicken +chickens:spawn_egg:0, Cocoa Brown Chicken +chickens:spawn_egg:0, Gold Chicken +chickens:liquid_egg:0, Water Egg +chickens:liquid_egg:1, Lava Egg +chickens:analyzer, Chicken Analyzer +chickens:henhouse, Henhouse +chickens:henhouse_acacia, Acacia Henhouse +chickens:henhouse_birch, Birch Henhouse +chickens:henhouse_dark_oak, Dark Oak Henhouse +chickens:henhouse_jungle, Jungle Henhouse +chickens:henhouse_spruce, Spruce Henhouse +compactmachines3:tunnel, Tunnel +compactmachines3:redstonetunnel, Redstone Tunnel +compactmachines3:wall, Solid Compact Machine Wall +compactmachines3:wallbreakable, Compact Machine Wall +compactmachines3:machine:0, Tiny Compact Machine +compactmachines3:machine:1, Small Compact Machine +compactmachines3:machine:2, Normal Compact Machine +compactmachines3:machine:3, Large Compact Machine +compactmachines3:machine:4, Giant Compact Machine +compactmachines3:machine:5, Maximum Compact Machine +compactmachines3:fieldprojector, Miniaturization Field Projector +compactmachines3:psd, Personal Shrinking Device +compactmachines3:tunneltool, Tunnel +compactmachines3:redstonetunneltool, Redstone Tunnel +rftools:smartwrench, Smart Wrench +rftools:rftools_manual, RFTools Manual +rftools:rftools_shape_manual, RFTools Shape Manual +rftools:dimensional_shard, Dimensional Shard +rftools:shard_wand, Shard Wand +rftools:infused_diamond, Infused Diamond +rftools:infused_enderpearl, Infused Enderpearl +rftools:syringe, Syringe +rftools:peace_essence, Peace Essence +rftools:developers_delight, Developers Delight +rftools:network_monitor, RF Network Monitor +rftools:modifier_module, Modifier +rftools:storage_module_tablet, Storage Tablet +rftools:storage_module:0, Tier 1 Storage Module +rftools:storage_module:1, Tier 2 Storage Module +rftools:storage_module:2, Tier 3 Storage Module +rftools:storage_module:6, Remote Storage Module +rftools:oredict_module, Ore Dictionary Type Module +rftools:generic_module, Generic Type Module +rftools:filter_module, Filter Module +rftools:teleport_probe, Teleporter Probe +rftools:charged_porter, Charged Porter +rftools:advanced_charged_porter, Advanced Charged Porter +rftools:text_module, Text Screen Module +rftools:inventory_module, Inventory Screen Module +rftools:inventoryplus_module, Inventory Plus Screen Module +rftools:energy_module, Energy Screen Module +rftools:energyplus_module, Energy Plus Screen Module +rftools:clock_module, Clock Screen Module +rftools:fluid_module, Fluid Screen Module +rftools:fluidplus_module, Fluid Plus Screen Module +rftools:machineinformation_module, Machine Information Screen Module +rftools:computer_module, Computer Screen Module +rftools:button_module, Button Screen Module +rftools:elevator_button_module, Elevator Button Screen Module +rftools:redstone_module, Redstone Screen Module +rftools:counter_module, Counter Screen Module +rftools:counterplus_module, Counter Plus Screen Module +rftools:storage_control_module, Storage Control Screen Module +rftools:dump_module, Dump Screen Module +rftools:space_chamber_card, Space Chamber Card +rftools:shape_card:0, Shape Card +rftools:shape_card:1, Shape Card (Void) +rftools:shape_card:2, Shape Card (Quarry) +rftools:shape_card:3, Shape Card (Silk Quarry) +rftools:shape_card:4, Shape Card (Fortune Quarry) +rftools:shape_card:5, Shape Card (Clearing Quarry) +rftools:shape_card:6, Shape Card (Clearing Silk Quarry) +rftools:shape_card:7, Shape Card (Clearing Fortune Quarry) +rftools:shape_card:8, Shape Card (Pump) +rftools:shape_card:9, Shape Card (Clearing Pump) +rftools:shape_card:10, Shape Card (Placing Liquids) +rftools:powercell_card, Powercell Card +rftools:regeneration_module, Regeneration Environmental Module +rftools:regenerationplus_module, Regeneration Plus Environmental Module +rftools:speed_module, Speed Environmental Module +rftools:speedplus_module, Speed Plus Environmental Module +rftools:haste_module, Haste Environmental Module +rftools:hasteplus_module, Haste Plus Environmental Module +rftools:saturation_module, Saturation Environmental Module +rftools:saturationplus_module, Saturation Plus Environmental Module +rftools:featherfalling_module, Feather Falling Environmental Module +rftools:featherfallingplus_module, Feather Falling Plus Environmental Module +rftools:flight_module, Flight Environmental Module +rftools:peaceful_module, Peaceful Environmental Module +rftools:waterbreathing_module, Water Breathing Environmental Module +rftools:nightvision_module, Night Vision Environmental Module +rftools:blindness_module, Blindness Environmental Module +rftools:weakness_module, Weakness Environmental Module +rftools:poison_module, Poison Environmental Module +rftools:slowness_module, Slowness Environmental Module +rftools:glowing_module, Glowing Environmental Module +rftools:luck_module, Luck Environmental Module +rftools:noteleport_module, No Teleport Environmental Module +rftools:orphaning_card, Orphaning Card +rftools:security_card, Security Card +rftools:machine_frame, Machine Frame +rftools:machine_base, Machine Base +rftools:dimensional_shard_ore:0, Dimensional Shard Ore +rftools:dimensional_shard_ore:1, Dimensional Shard Ore +rftools:dimensional_shard_ore:2, Dimensional Shard Ore +rftools:coalgenerator, Coal Generator +rftools:crafter1, Crafter Tier 1 +rftools:crafter2, Crafter Tier 2 +rftools:crafter3, Crafter Tier 3 +rftools:modular_storage, Modular Storage +rftools:remote_storage, Remote Storage +rftools:storage_terminal, Storage Terminal +rftools:level_emitter, Level Emitter +rftools:matter_transmitter, Matter Transmitter +rftools:matter_receiver, Matter Receiver +rftools:dialing_device, Dialing Device +rftools:simple_dialer, Simple Dialer +rftools:destination_analyzer, Destination Analyzer +rftools:matter_booster, Matter Booster +rftools:screen, Screen +rftools:creative_screen, Creative Screen +rftools:screen_controller, Screen Controller +rftools:redstone_transmitter_block, Redstone Transmitter +rftools:redstone_receiver_block, Redstone Receiver +rftools:sequencer_block, Sequencer +rftools:counter_block, Counter +rftools:logic_block, Logic Gate +rftools:invchecker_block, Inventory Checker +rftools:sensor_block, Sensor +rftools:analog_block, Analog +rftools:digit_block, Digit +rftools:wire_block, Wire +rftools:timer_block, Timer +rftools:machine_infuser, Machine Infuser +rftools:space_chamber, Space Chamber Corner Block +rftools:space_chamber_controller, Space Chamber Controller Block +rftools:support_block, Support Block +rftools:builder, Builder +rftools:composer, Composer +rftools:locator, Locator +rftools:projector, Projector +rftools:scanner, Scanner +rftools:remote_scanner, Remote Scanner +rftools:powercell, Powercell +rftools:powercell_advanced, Advanced Powercell +rftools:powercell_creative, Creative Powercell +rftools:powercell_simple, Simple Powercell +rftools:relay, Power Relay +rftools:rf_monitor, RF Monitor +rftools:liquid_monitor, Liquid Monitor +rftools:shield_block1, Shield Projector Tier 1 +rftools:shield_block2, Shield Projector Tier 2 +rftools:shield_block3, Shield Projector Tier 3 +rftools:shield_block4, Shield Projector Tier 4 +rftools:invisible_shield_block, Invisible Shield Block +rftools:notick_invisible_shield_block, Invisible Shield Block +rftools:invisible_shield_block_opaque, Invisible Shield Block +rftools:notick_invisible_shield_block_opaque, Invisible Shield Block +rftools:shield_template_block:0, Shield Template +rftools:shield_template_block:1, Shield Template +rftools:shield_template_block:2, Shield Template +rftools:shield_template_block:3, Shield Template +rftools:solid_shield_block, Solid Shield Block +rftools:notick_solid_shield_block, Solid Shield Block +rftools:camo_shield_block, Camo Shield Block +rftools:notick_camo_shield_block, Camo Shield Block +rftools:solid_shield_block_opaque, Solid Shield Block +rftools:notick_solid_shield_block_opaque, Solid Shield Block +rftools:camo_shield_block_opaque, Camo Shield Block +rftools:notick_camo_shield_block_opaque, Camo Shield Block +rftools:environmental_controller, Environmental Controller +rftools:spawner, Spawner +rftools:matter_beamer, Matter Beamer +rftools:block_protector, Block Protector +rftools:item_filter, Item Filter +rftools:security_manager, Security Manager +rftools:endergenic, Endergenic Generator +rftools:pearl_injector, Pearl Injector +rftools:ender_monitor, Ender Monitor +rftools:storage_scanner, Storage Scanner +rftools:elevator, Elevator +rftools:booster, Booster +deepresonance:dr_manual, Deep Resonance Manual +deepresonance:radiation_monitor, Radiation Monitor +deepresonance:resonating_plate, Resonating Plate +deepresonance:filter, Filter Material +deepresonance:spent_filter, Spent Filter Material +deepresonance:insert_liquid, Liquid Injector +deepresonance:radiation_module, Radiation Screen Module +deepresonance:rcl_module, RCL Screen Module +deepresonance:resonating_crystal, Resonating Crystal +deepresonance:generator, Generator +deepresonance:generator_controller, Generator Controller +deepresonance:energy_collector, Energy Collector +deepresonance:crystalizer, Crystalizer +deepresonance:smelter, Smelter +deepresonance:tank, Tank +deepresonance:purifier, Purifier +deepresonance:pedestal, Pedestal +deepresonance:advanced_pedestal, Advanced Pedestal +deepresonance:valve, Valve +deepresonance:lens, Lens +deepresonance:laser, Infusing Laser +deepresonance:dense_glass, Dense Glass +deepresonance:dense_obsidian, Dense Obsidian +deepresonance:debug_block, tile.deepresonance_debug_block.name +deepresonance:poisoned_dirt, Poisoned Dirt +deepresonance:machine_frame, Resonating Machine Frame +deepresonance:resonating_block, Resonating Plate Block +deepresonance:resonating_ore:0, Resonating Ore +deepresonance:resonating_ore:1, Resonating Ore +deepresonance:resonating_ore:2, Resonating Ore +deepresonance:radiation_sensor, Radiation Sensor +deepresonance:boots, Radiation Suit Boots (WIP) +deepresonance:helmet, Radiation Suit Helmet (WIP) +deepresonance:chest, Radiation Suit Chestplate (WIP) +deepresonance:leggings, Radiation Suit Leggings (WIP) +gbook:guidebook:0, Ender-Rift Servicing Manual +gbook:guidebook:0, Demo / Feature test book +gbook:guidebook:0, Guidebook Manual +gbook:guidebook:0, Rockhounding Chemistry Quest Book +gbook:guidebook:0, Rockhounding Chemistry Guide book +enderrift:rift, Ender-Rift Core +enderrift:rift_structure, Ender-Rift Structure +enderrift:interface, Automation Interface +enderrift:browser:0, Automation Browser +enderrift:browser:1, Crafting Browser +enderrift:proxy, Automation Proxy +enderrift:driver, Automation Driver +enderrift:generator, Rudimentary Generator +enderrift:rift_orb, item.enderrift.rift_orb.name +equivalentenergistics:emc_crystal:0, EMC Crystal Splinter +equivalentenergistics:emc_crystal:1, EMC Crystal Shard +equivalentenergistics:emc_crystal:2, EMC Crystal +equivalentenergistics:emc_crystal:3, Dense EMC Crystal +equivalentenergistics:emc_crystal:4, Super Dense EMC Crystal +equivalentenergistics:emc_storage_component:0, Tier 1 EMC Storage Component +equivalentenergistics:emc_storage_component:1, Tier 2 EMC Storage Component +equivalentenergistics:emc_storage_component:2, Tier 3 EMC Storage Component +equivalentenergistics:emc_storage_component:3, Tier 4 EMC Storage Component +equivalentenergistics:emc_storage_component:4, Tier 5 EMC Storage Component +equivalentenergistics:emc_storage_component:5, Tier 6 EMC Storage Component +equivalentenergistics:emc_storage_component:6, Tier 7 EMC Storage Component +equivalentenergistics:emc_storage_component:7, Tier 8 EMC Storage Component +equivalentenergistics:emc_book, Alchemical Tome +equivalentenergistics:item_misc:0, Empty EMC Cell Housing +equivalentenergistics:emc_cell:0, Tier 1 EMC Storage Cell +equivalentenergistics:emc_cell:1, Tier 2 EMC Storage Cell +equivalentenergistics:emc_cell:2, Tier 3 EMC Storage Cell +equivalentenergistics:emc_cell:3, Tier 4 EMC Storage Cell +equivalentenergistics:emc_cell:4, Tier 5 EMC Storage Cell +equivalentenergistics:emc_cell:5, Tier 6 EMC Storage Cell +equivalentenergistics:emc_cell:6, Tier 7 EMC Storage Cell +equivalentenergistics:emc_cell:7, Tier 8 EMC Storage Cell +equivalentenergistics:emc_cell_creative:0, Creative EMC Storage Cell +equivalentenergistics:emc_pattern, item.equivalentenergistics:emc_pattern.name +equivalentenergistics:emc_crafter:0, EMC Assembler +equivalentenergistics:emc_crafter:1, Advanced EMC Assembler +equivalentenergistics:emc_crafter:2, Improved EMC Assembler +equivalentenergistics:emc_crafter:3, Ultimate EMC Assembler +equivalentenergistics:emc_condenser:0, EMC Condenser +equivalentenergistics:emc_condenser:1, Advanced EMC Condenser +equivalentenergistics:emc_condenser:2, Improved EMC Condenser +equivalentenergistics:emc_condenser:3, Ultimate EMC Condenser +projectex:energy_link, Basic Energy EMC Link +projectex:personal_link, Personal EMC Link +projectex:refined_link, Refined EMC Link +projectex:compressed_refined_link, Compressed Refined EMC Link +projectex:collector:0, Basic Collector [MK1] +projectex:collector:1, Dark Matter Collector [MK2] +projectex:collector:2, Red Matter Collector [MK3] +projectex:collector:3, Magenta Matter Collector [MK4] +projectex:collector:4, Pink Matter Collector [MK5] +projectex:collector:5, Purple Matter Collector [MK6] +projectex:collector:6, Violet Matter Collector [MK7] +projectex:collector:7, Blue Matter Collector [MK8] +projectex:collector:8, Cyan Matter Collector [MK9] +projectex:collector:9, Green Matter Collector [MK10] +projectex:collector:10, Lime Matter Collector [MK11] +projectex:collector:11, Yellow Matter Collector [MK12] +projectex:collector:12, Orange Matter Collector [MK13] +projectex:collector:13, White Matter Collector [MK14] +projectex:collector:14, Fading Matter Collector [MK15] +projectex:collector:15, The Final Collector +projectex:relay:0, Basic Relay [MK1] +projectex:relay:1, Dark Matter Relay [MK2] +projectex:relay:2, Red Matter Relay [MK3] +projectex:relay:3, Magenta Matter Relay [MK4] +projectex:relay:4, Pink Matter Relay [MK5] +projectex:relay:5, Purple Matter Relay [MK6] +projectex:relay:6, Violet Matter Relay [MK7] +projectex:relay:7, Blue Matter Relay [MK8] +projectex:relay:8, Cyan Matter Relay [MK9] +projectex:relay:9, Green Matter Relay [MK10] +projectex:relay:10, Lime Matter Relay [MK11] +projectex:relay:11, Yellow Matter Relay [MK12] +projectex:relay:12, Orange Matter Relay [MK13] +projectex:relay:13, White Matter Relay [MK14] +projectex:relay:14, Fading Matter Relay [MK15] +projectex:relay:15, The Final Relay +projectex:compressed_collector:0, Basic Collector [MK1] +projectex:compressed_collector:1, Dark Matter Collector [MK2] +projectex:compressed_collector:2, Red Matter Collector [MK3] +projectex:compressed_collector:3, Magenta Matter Collector [MK4] +projectex:compressed_collector:4, Pink Matter Collector [MK5] +projectex:compressed_collector:5, Purple Matter Collector [MK6] +projectex:compressed_collector:6, Violet Matter Collector [MK7] +projectex:compressed_collector:7, Blue Matter Collector [MK8] +projectex:compressed_collector:8, Cyan Matter Collector [MK9] +projectex:compressed_collector:9, Green Matter Collector [MK10] +projectex:compressed_collector:10, Lime Matter Collector [MK11] +projectex:compressed_collector:11, Yellow Matter Collector [MK12] +projectex:compressed_collector:12, Orange Matter Collector [MK13] +projectex:compressed_collector:13, White Matter Collector [MK14] +projectex:compressed_collector:14, Fading Matter Collector [MK15] +projectex:compressed_collector:15, The Final Collector +projectex:power_flower:0, Basic Power Flower Bonsai Pot [MK1] +projectex:power_flower:1, Dark Matter Power Flower Bonsai Pot [MK2] +projectex:power_flower:2, Red Matter Power Flower Bonsai Pot [MK3] +projectex:power_flower:3, Magenta Matter Power Flower Bonsai Pot [MK4] +projectex:power_flower:4, Pink Matter Power Flower Bonsai Pot [MK5] +projectex:power_flower:5, Purple Matter Power Flower Bonsai Pot [MK6] +projectex:power_flower:6, Violet Matter Power Flower Bonsai Pot [MK7] +projectex:power_flower:7, Blue Matter Power Flower Bonsai Pot [MK8] +projectex:power_flower:8, Cyan Matter Power Flower Bonsai Pot [MK9] +projectex:power_flower:9, Green Matter Power Flower Bonsai Pot [MK10] +projectex:power_flower:10, Lime Matter Power Flower Bonsai Pot [MK11] +projectex:power_flower:11, Yellow Matter Power Flower Bonsai Pot [MK12] +projectex:power_flower:12, Orange Matter Power Flower Bonsai Pot [MK13] +projectex:power_flower:13, White Matter Power Flower Bonsai Pot [MK14] +projectex:power_flower:14, Fading Matter Power Flower Bonsai Pot [MK15] +projectex:power_flower:15, The Final Power Flower Bonsai Pot +projectex:stone_table, Stone Transmutation Table +projectex:alchemy_table, Alchemy Table +projectex:magnum_star_ein, Magnum Star Ein +projectex:magnum_star_zwei, Magnum Star Zwei +projectex:magnum_star_drei, Magnum Star Drei +projectex:magnum_star_vier, Magnum Star Vier +projectex:magnum_star_sphere, Magnum Star Sphere +projectex:magnum_star_omega, Magnum Star Omega +projectex:colossal_star_ein, Colossal Star Ein +projectex:colossal_star_zwei, Colossal Star Zwei +projectex:colossal_star_drei, Colossal Star Drei +projectex:colossal_star_vier, Colossal Star Vier +projectex:colossal_star_sphere, Colossal Star Sphere +projectex:colossal_star_omega, Colossal Star Omega +projectex:matter:0, Magenta Matter +projectex:matter:1, Pink Matter +projectex:matter:2, Purple Matter +projectex:matter:3, Violet Matter +projectex:matter:4, Blue Matter +projectex:matter:5, Cyan Matter +projectex:matter:6, Green Matter +projectex:matter:7, Lime Matter +projectex:matter:8, Yellow Matter +projectex:matter:9, Orange Matter +projectex:matter:10, White Matter +projectex:matter:11, Fading Matter +projectex:final_star_shard, The Final Star Shard +projectex:final_star, The Final Star +projectex:knowledge_sharing_book, Knowledge Sharing Book +projectex:arcane_tablet, Arcane Transmutation Tablet +equivalentintegrations:transmutation_chamber, Transmutation Chamber +equivalentintegrations:transmutation_disassembler, Transmutation Disassembler +equivalentintegrations:transmutation_generator, Transmutation Generator +equivalentintegrations:soulbound_talisman, Soulbound Talisman +equivalentintegrations:alchemical_algorithms, Alchemical Algorithms +equivalentintegrations:efficiency_catalyst, Efficiency Catalyst +equivalentintegrations:conjuration_assembler, Conjuration Assembler +extendedcrafting:storage:0, Block of Black Iron +extendedcrafting:storage:1, Block of Luminessence +extendedcrafting:storage:2, Block of Nether Stars +extendedcrafting:storage:3, Block of Crystaltine +extendedcrafting:storage:4, Block of The Ultimate +extendedcrafting:storage:5, Block of Ender +extendedcrafting:storage:6, Block of Ender Stars +extendedcrafting:storage:7, Block of Enhanced Ender +extendedcrafting:frame, Black Iron Frame +extendedcrafting:lamp:0, Black Iron Lamp +extendedcrafting:lamp:1, Black Iron Lamp +extendedcrafting:trimmed:0, Block of Black Iron +extendedcrafting:trimmed:1, Block of Black Iron +extendedcrafting:trimmed:2, Block of Black Iron +extendedcrafting:trimmed:3, Block of Black Iron +extendedcrafting:trimmed:4, Block of Black Iron +extendedcrafting:trimmed:5, Block of Black Iron +extendedcrafting:crafting_table, Crafting Table +extendedcrafting:pedestal, Pedestal +extendedcrafting:crafting_core, Crafting Core +extendedcrafting:interface, Automation Interface +extendedcrafting:table_basic, Basic Crafting Table +extendedcrafting:table_advanced, Advanced Crafting Table +extendedcrafting:table_elite, Elite Crafting Table +extendedcrafting:table_ultimate, Ultimate Crafting Table +extendedcrafting:compressor, Quantum Compressor +extendedcrafting:ender_alternator, Ender Alternator +extendedcrafting:ender_crafter, Ender Crafter +extendedcrafting:guide, Extended Crafting Guide +extendedcrafting:material:0, Black Iron Ingot +extendedcrafting:material:1, Black Iron Nugget +extendedcrafting:material:2, Black Iron Slate +extendedcrafting:material:3, Black Iron Rod +extendedcrafting:material:7, Luminessence +extendedcrafting:material:8, Basic Catalyst +extendedcrafting:material:9, Advanced Catalyst +extendedcrafting:material:10, Elite Catalyst +extendedcrafting:material:11, Ultimate Catalyst +extendedcrafting:material:12, Crystaltine Catalyst +extendedcrafting:material:13, The Ultimate Catalyst +extendedcrafting:material:14, Basic Component +extendedcrafting:material:15, Advanced Component +extendedcrafting:material:16, Elite Component +extendedcrafting:material:17, Ultimate Component +extendedcrafting:material:18, Crystaltine Component +extendedcrafting:material:19, The Ultimate Component +extendedcrafting:material:24, Crystaltine Ingot +extendedcrafting:material:25, Crystaltine Nugget +extendedcrafting:material:32, The Ultimate Ingot +extendedcrafting:material:33, The Ultimate Nugget +extendedcrafting:material:36, Ender Ingot +extendedcrafting:material:37, Ender Nugget +extendedcrafting:material:40, Ender Star +extendedcrafting:material:41, Ender Star Nugget +extendedcrafting:material:48, Enhanced Ender Ingot +extendedcrafting:material:49, Enhanced Ender Nugget +extendedcrafting:material:128, Diamond Nugget +extendedcrafting:material:129, Emerald Nugget +extendedcrafting:material:140, Nether Star Nugget +extendedcrafting:handheld_table, Handheld Crafting Table +extendedcrafting:recipe_maker:0, Recipe Maker +extendedcrafting:singularity:0, Coal Singularity +extendedcrafting:singularity:1, Iron Singularity +extendedcrafting:singularity:2, Lapis Lazuli Singularity +extendedcrafting:singularity:3, Redstone Singularity +extendedcrafting:singularity:4, Glowstone Singularity +extendedcrafting:singularity:5, Gold Singularity +extendedcrafting:singularity:6, Diamond Singularity +extendedcrafting:singularity:7, Emerald Singularity +extendedcrafting:singularity:16, Aluminum Singularity +extendedcrafting:singularity:17, Copper Singularity +extendedcrafting:singularity:18, Tin Singularity +extendedcrafting:singularity:19, Bronze Singularity +extendedcrafting:singularity:20, Zinc Singularity +extendedcrafting:singularity:21, Brass Singularity +extendedcrafting:singularity:22, Silver Singularity +extendedcrafting:singularity:23, Lead Singularity +extendedcrafting:singularity:24, Steel Singularity +extendedcrafting:singularity:25, Nickel Singularity +extendedcrafting:singularity:26, Constantan Singularity +extendedcrafting:singularity:27, Electrum Singularity +extendedcrafting:singularity:28, Invar Singularity +extendedcrafting:singularity:29, Mithril Singularity +extendedcrafting:singularity:30, Tungsten Singularity +extendedcrafting:singularity:31, Titanium Singularity +extendedcrafting:singularity:32, Uranium Singularity +extendedcrafting:singularity:33, Chrome Singularity +extendedcrafting:singularity:34, Platinum Singularity +extendedcrafting:singularity:35, Iridium Singularity +extendedcrafting:singularity:48, Signalum Singularity +extendedcrafting:singularity:49, Lumium Singularity +extendedcrafting:singularity:50, Enderium Singularity +extendedcrafting:singularity:64, Ardite Singularity +extendedcrafting:singularity:65, Cobalt Singularity +extendedcrafting:singularity:66, Manyullyn Singularity +extendedcrafting:singularity_ultimate, The Ultimate Singularity +zerocore:debugtool, Debug Tool +bigreactors:ingotyellorium, Yellorium Ingot +bigreactors:ingotcyanite, Cyanite Ingot +bigreactors:ingotgraphite, Graphite Bar +bigreactors:ingotblutonium, Blutonium Ingot +bigreactors:ingotludicrite, Ludicrite Ingot +bigreactors:ingotsteel, Steel Ingot +bigreactors:dustyellorium, Yellorium Dust +bigreactors:dustcyanite, Cyanite Dust +bigreactors:dustgraphite, Graphite Dust +bigreactors:dustblutonium, Blutonium Dust +bigreactors:dustludicrite, Ludicrite Dust +bigreactors:duststeel, Steel Dust +bigreactors:mineralanglesite, Anglesite (PbSO4) +bigreactors:mineralbenitoite, Benitoite (BaTiSi3O9) +bigreactors:reactorcasingcores, Reactor Casing Core (Legacy) +bigreactors:turbinehousingcores, Turbine Housing Core (Legacy) +bigreactors:wrench, Extreme Wrench +bigreactors:blockyellorium, Yellorium Block +bigreactors:oreanglesite, Anglesite Ore +bigreactors:turbinecreativesteamgenerator, Turbine Creative Steam Generator (Legacy) +bigreactors:turbinerotorblade, Turbine Rotor Blade (Legacy) +bigreactors:blockblutonium, Blutonium Block +bigreactors:orebenitoite, Benitoite Ore +bigreactors:turbinebearing, Turbine Rotor Bearing (Legacy) +bigreactors:reactorrednetport, Reactor RedNet Port (Legacy) +bigreactors:turbinehousing, Turbine Housing (Legacy) +bigreactors:blocksteel, Steel Block +bigreactors:reactoraccessport, Reactor Access Port (Legacy) +bigreactors:turbinecomputerport, Turbine Computer Port (Legacy) +bigreactors:turbinerotorshaft, Turbine Rotor Shaft (Legacy) +bigreactors:reactorcreativecoolantport, Reactor Creative Coolant Port (Legacy) +bigreactors:turbinefluidport, Turbine Fluid Port (Legacy) +bigreactors:blockgraphite, Graphite Block +bigreactors:blockcyanite, Cyanite Block +bigreactors:reactorcoolantport, Reactor Coolant Port (Legacy) +bigreactors:turbinecontroller, Turbine Controller (Legacy) +bigreactors:reactorpowertaptesla, Reactor Tesla Power Tap (Legacy) +bigreactors:turbineglass, Turbine Glass (Legacy) +bigreactors:reactorcasing, Reactor Casing (Legacy) +bigreactors:reactorpowertaprf, Reactor Redstone Flux Power Tap (Legacy) +bigreactors:reactorcontroller, Reactor Controller (Legacy) +bigreactors:reactorredstoneport, Reactor Redstone Port (Legacy) +bigreactors:oreyellorite, Yellorite Ore +bigreactors:blockludicrite, Ludicrite Block +bigreactors:turbinepowertaprf, Turbine Redstone Flux Power Tap (Legacy) +bigreactors:turbinepowertaptesla, Turbine Tesla Power Tap (Legacy) +bigreactors:reactorcomputerport, Reactor Computer Port (Legacy) +bigreactors:reactorglass, Reactor Glass (Legacy) +bigreactors:reactorcontrolrod, Reactor Control Rod (Legacy) +bigreactors:reactorfuelrod, Reactor Fuel Rod (Legacy) +fluxnetworks:flux, Flux +fluxnetworks:fluxcore, Flux Core +fluxnetworks:fluxconfigurator, Flux Configurator +fluxnetworks:adminconfigurator, Admin Configurator +fluxnetworks:fluxblock, Flux Block +fluxnetworks:fluxplug, Flux Plug +fluxnetworks:fluxpoint, Flux Point +fluxnetworks:fluxcontroller, Flux Controller +fluxnetworks:fluxstorage, Basic Flux Storage +fluxnetworks:herculeanfluxstorage, Herculean Flux Storage +fluxnetworks:gargantuanfluxstorage, Gargantuan Flux Storage +cfm:coffee_table_oak, Oak Coffee Table +cfm:coffee_table_spruce, Spruce Coffee Table +cfm:coffee_table_birch, Birch Coffee Table +cfm:coffee_table_jungle, Jungle Coffee Table +cfm:coffee_table_acacia, Acacia Coffee Table +cfm:coffee_table_dark_oak, Dark Oak Coffee Table +cfm:coffee_table_stone, Stone Coffee Table +cfm:coffee_table_granite, Granite Coffee Table +cfm:coffee_table_diorite, Diorite Coffee Table +cfm:coffee_table_andesite, Andesite Coffee Table +cfm:table_oak, Oak Table +cfm:table_spruce, Spruce Table +cfm:table_birch, Birch Table +cfm:table_jungle, Jungle Table +cfm:table_acacia, Acacia Table +cfm:table_dark_oak, Dark Oak Table +cfm:table_stone, Stone Table +cfm:table_granite, Granite Table +cfm:table_diorite, Diorite Table +cfm:table_andesite, Andesite Table +cfm:chair_oak, Oak Chair +cfm:chair_spruce, Spruce Chair +cfm:chair_birch, Birch Chair +cfm:chair_jungle, Jungle Chair +cfm:chair_acacia, Acacia Chair +cfm:chair_dark_oak, Dark Oak Chair +cfm:chair_stone, Stone Chair +cfm:chair_granite, Granite Chair +cfm:chair_diorite, Diorite Chair +cfm:chair_andesite, Andesite Chair +cfm:freezer, Fridge +cfm:cabinet_oak, Oak Cabinet +cfm:cabinet_spruce, Spruce Cabinet +cfm:cabinet_birch, Birch Cabinet +cfm:cabinet_jungle, Jungle Cabinet +cfm:cabinet_acacia, Acacia Cabinet +cfm:cabinet_dark_oak, Dark Oak Cabinet +cfm:cabinet_stone, Stone Cabinet +cfm:cabinet_granite, Granite Cabinet +cfm:cabinet_diorite, Diorite Cabinet +cfm:cabinet_andesite, Andesite Cabinet +cfm:couch:0, White Couch +cfm:couch:1, Orange Couch +cfm:couch:2, Magenta Couch +cfm:couch:3, Light Blue Couch +cfm:couch:4, Yellow Couch +cfm:couch:5, Lime Couch +cfm:couch:6, Pink Couch +cfm:couch:7, Gray Couch +cfm:couch:8, Light Gray Couch +cfm:couch:9, Cyan Couch +cfm:couch:10, Purple Couch +cfm:couch:11, Blue Couch +cfm:couch:12, Brown Couch +cfm:couch:13, Green Couch +cfm:couch:14, Red Couch +cfm:couch:15, Black Couch +cfm:couch_jeb, Rave Couch +cfm:lamp_off:0, White Lamp +cfm:lamp_off:1, Orange Lamp +cfm:lamp_off:2, Magenta Lamp +cfm:lamp_off:3, Light Blue Lamp +cfm:lamp_off:4, Yellow Lamp +cfm:lamp_off:5, Lime Lamp +cfm:lamp_off:6, Pink Lamp +cfm:lamp_off:7, Gray Lamp +cfm:lamp_off:8, Light Gray Lamp +cfm:lamp_off:9, Cyan Lamp +cfm:lamp_off:10, Purple Lamp +cfm:lamp_off:11, Blue Lamp +cfm:lamp_off:12, Brown Lamp +cfm:lamp_off:13, Green Lamp +cfm:lamp_off:14, Red Lamp +cfm:lamp_off:15, Black Lamp +cfm:blinds_open, Oak Blinds +cfm:blinds_spruce_open, Spruce Blinds +cfm:blinds_birch_open, Birch Blinds +cfm:blinds_jungle_open, Jungle Blinds +cfm:blinds_acacia_open, Acacia Blinds +cfm:blinds_dark_oak_open, Dark Oak Blinds +cfm:curtains_open:0, White Curtains +cfm:curtains_open:1, Orange Curtains +cfm:curtains_open:2, Magenta Curtains +cfm:curtains_open:3, Light Blue Curtains +cfm:curtains_open:4, Yellow Curtains +cfm:curtains_open:5, Lime Curtains +cfm:curtains_open:6, Pink Curtains +cfm:curtains_open:7, Gray Curtains +cfm:curtains_open:8, Light Gray Curtains +cfm:curtains_open:9, Cyan Curtains +cfm:curtains_open:10, Purple Curtains +cfm:curtains_open:11, Blue Curtains +cfm:curtains_open:12, Brown Curtains +cfm:curtains_open:13, Green Curtains +cfm:curtains_open:14, Red Curtains +cfm:curtains_open:15, Black Curtains +cfm:bedside_cabinet_oak, Oak Bedside Cabinet +cfm:bedside_cabinet_spruce, Spruce Bedside Cabinet +cfm:bedside_cabinet_birch, Birch Bedside Cabinet +cfm:bedside_cabinet_jungle, Jungle Bedside Cabinet +cfm:bedside_cabinet_acacia, Acacia Bedside Cabinet +cfm:bedside_cabinet_dark_oak, Dark Oak Bedside Cabinet +cfm:bedside_cabinet_stone, Stone Bedside Cabinet +cfm:bedside_cabinet_granite, Granite Bedside Cabinet +cfm:bedside_cabinet_diorite, Diorite Bedside Cabinet +cfm:bedside_cabinet_andesite, Andesite Bedside Cabinet +cfm:oven, Oven +cfm:range_hood, Oven Rangehood +cfm:hedge_oak, Oak Hedge +cfm:hedge_spruce, Spruce Hedge +cfm:hedge_birch, Birch Hedge +cfm:hedge_jungle, Jungle Hedge +cfm:hedge_acacia, Acacia Hedge +cfm:hedge_dark_oak, Dark Oak Hedge +cfm:bird_bath, Bird Bath +cfm:stone_path, Stone Path +cfm:white_fence, White Fence +cfm:white_gate, White Gate +cfm:tap, Tap +cfm:mail_box, Oak Mail Box +cfm:mail_box_spruce, Spruce Mail Box +cfm:mail_box_birch, Birch Mail Box +cfm:mail_box_jungle, Jungle Mail Box +cfm:mail_box_acacia, Acacia Mail Box +cfm:mail_box_dark_oak, Dark Oak Mail Box +cfm:tv, TV +cfm:computer, Computer +cfm:printer, Printer +cfm:electric_fence, Electric Fence +cfm:door_bell, Oak Door Bell +cfm:door_bell_spruce, Spruce Door Bell +cfm:door_bell_birch, Birch Door Bell +cfm:door_bell_jungle, Jungle Door Bell +cfm:door_bell_acacia, Acacia Door Bell +cfm:door_bell_dark_oak, Dark Oak Door Bell +cfm:fire_alarm_off, Fire Alarm +cfm:fire_alarm_on, Fire Alarm (On) +cfm:ceiling_light_off, Ceiling Light +cfm:stereo, Stereo +cfm:toilet, Toilet +cfm:basin, Basin +cfm:wall_cabinet, Wall Cabinet +cfm:bath_bottom, Bath +cfm:shower_bottom, Shower +cfm:shower_head_off, Shower Head +cfm:bin, Bin +cfm:present:0, White Present +cfm:present:1, Orange Present +cfm:present:2, Magenta Present +cfm:present:3, Light Blue Present +cfm:present:4, Yellow Present +cfm:present:5, Lime Present +cfm:present:6, Pink Present +cfm:present:7, Gray Present +cfm:present:8, Light Gray Present +cfm:present:9, Cyan Present +cfm:present:10, Purple Present +cfm:present:11, Blue Present +cfm:present:12, Brown Present +cfm:present:13, Green Present +cfm:present:14, Red Present +cfm:present:15, Black Present +cfm:tree_bottom, Christmas Tree +cfm:toaster, Toaster +cfm:microwave, Microwave +cfm:washing_machine, Washing Machine +cfm:cookie_jar, Cookie Jar +cfm:blender, Blender +cfm:plate, Plate +cfm:counter:0, White Kitchen Counter +cfm:counter:1, Orange Kitchen Counter +cfm:counter:2, Magenta Kitchen Counter +cfm:counter:3, Light Blue Kitchen Counter +cfm:counter:4, Yellow Kitchen Counter +cfm:counter:5, Lime Kitchen Counter +cfm:counter:6, Pink Kitchen Counter +cfm:counter:7, Gray Kitchen Counter +cfm:counter:8, Light Gray Kitchen Counter +cfm:counter:9, Cyan Kitchen Counter +cfm:counter:10, Purple Kitchen Counter +cfm:counter:11, Blue Kitchen Counter +cfm:counter:12, Brown Kitchen Counter +cfm:counter:13, Green Kitchen Counter +cfm:counter:14, Red Kitchen Counter +cfm:counter:15, Black Kitchen Counter +cfm:counter_sink:0, White Kitchen Counter (Sink) +cfm:counter_sink:1, Orange Kitchen Counter (Sink) +cfm:counter_sink:2, Magenta Kitchen Counter (Sink) +cfm:counter_sink:3, Light Blue Kitchen Counter (Sink) +cfm:counter_sink:4, Yellow Kitchen Counter (Sink) +cfm:counter_sink:5, Lime Kitchen Counter (Sink) +cfm:counter_sink:6, Pink Kitchen Counter (Sink) +cfm:counter_sink:7, Gray Kitchen Counter (Sink) +cfm:counter_sink:8, Light Gray Kitchen Counter (Sink) +cfm:counter_sink:9, Cyan Kitchen Counter (Sink) +cfm:counter_sink:10, Purple Kitchen Counter (Sink) +cfm:counter_sink:11, Blue Kitchen Counter (Sink) +cfm:counter_sink:12, Brown Kitchen Counter (Sink) +cfm:counter_sink:13, Green Kitchen Counter (Sink) +cfm:counter_sink:14, Red Kitchen Counter (Sink) +cfm:counter_sink:15, Black Kitchen Counter (Sink) +cfm:counter_drawer:0, White Kitchen Counter Drawer +cfm:counter_drawer:1, Orange Kitchen Counter Drawer +cfm:counter_drawer:2, Magenta Kitchen Counter Drawer +cfm:counter_drawer:3, Light Blue Kitchen Counter Drawer +cfm:counter_drawer:4, Yellow Kitchen Counter Drawer +cfm:counter_drawer:5, Lime Kitchen Counter Drawer +cfm:counter_drawer:6, Pink Kitchen Counter Drawer +cfm:counter_drawer:7, Gray Kitchen Counter Drawer +cfm:counter_drawer:8, Light Gray Kitchen Counter Drawer +cfm:counter_drawer:9, Cyan Kitchen Counter Drawer +cfm:counter_drawer:10, Purple Kitchen Counter Drawer +cfm:counter_drawer:11, Blue Kitchen Counter Drawer +cfm:counter_drawer:12, Brown Kitchen Counter Drawer +cfm:counter_drawer:13, Green Kitchen Counter Drawer +cfm:counter_drawer:14, Red Kitchen Counter Drawer +cfm:counter_drawer:15, Black Kitchen Counter Drawer +cfm:dishwasher, Dishwasher +cfm:cabinet_kitchen:0, White Kitchen Cabinet +cfm:cabinet_kitchen:1, Orange Kitchen Cabinet +cfm:cabinet_kitchen:2, Magenta Kitchen Cabinet +cfm:cabinet_kitchen:3, Light Blue Kitchen Cabinet +cfm:cabinet_kitchen:4, Yellow Kitchen Cabinet +cfm:cabinet_kitchen:5, Lime Kitchen Cabinet +cfm:cabinet_kitchen:6, Pink Kitchen Cabinet +cfm:cabinet_kitchen:7, Gray Kitchen Cabinet +cfm:cabinet_kitchen:8, Light Gray Kitchen Cabinet +cfm:cabinet_kitchen:9, Cyan Kitchen Cabinet +cfm:cabinet_kitchen:10, Purple Kitchen Cabinet +cfm:cabinet_kitchen:11, Blue Kitchen Cabinet +cfm:cabinet_kitchen:12, Brown Kitchen Cabinet +cfm:cabinet_kitchen:13, Green Kitchen Cabinet +cfm:cabinet_kitchen:14, Red Kitchen Cabinet +cfm:cabinet_kitchen:15, Black Kitchen Cabinet +cfm:chopping_board, Chopping Board +cfm:bar_stool:0, White Bar Stool +cfm:bar_stool:1, Orange Bar Stool +cfm:bar_stool:2, Magenta Bar Stool +cfm:bar_stool:3, Light Blue Bar Stool +cfm:bar_stool:4, Yellow Bar Stool +cfm:bar_stool:5, Lime Bar Stool +cfm:bar_stool:6, Pink Bar Stool +cfm:bar_stool:7, Gray Bar Stool +cfm:bar_stool:8, Light Gray Bar Stool +cfm:bar_stool:9, Cyan Bar Stool +cfm:bar_stool:10, Purple Bar Stool +cfm:bar_stool:11, Blue Bar Stool +cfm:bar_stool:12, Brown Bar Stool +cfm:bar_stool:13, Green Bar Stool +cfm:bar_stool:14, Red Bar Stool +cfm:bar_stool:15, Black Bar Stool +cfm:mirror, Mirror +cfm:mantel_piece, Mantelpiece +cfm:grand_chair_bottom, Grand Chair +cfm:candle, Candle +cfm:chimney, Chimney +cfm:wreath, Wreath +cfm:fairy_light, Fairy Light +cfm:fire_pit_on, Fire Pit +cfm:trampoline, Trampoline +cfm:crate, Crate +cfm:crate_spruce, Spruce Crate +cfm:crate_birch, Birch Crate +cfm:crate_jungle, Jungle Crate +cfm:crate_acacia, Acacia Crate +cfm:crate_dark_oak, Dark Oak Crate +cfm:bench, Outdoor Bench +cfm:table_outdoor, Outdoor Table +cfm:grill, Grill +cfm:divingboard_base, Divingboard +cfm:door_mat:0, White Door Mat +cfm:door_mat:1, Orange Door Mat +cfm:door_mat:2, Magenta Door Mat +cfm:door_mat:3, Light Blue Door Mat +cfm:door_mat:4, Yellow Door Mat +cfm:door_mat:5, Lime Door Mat +cfm:door_mat:6, Pink Door Mat +cfm:door_mat:7, Gray Door Mat +cfm:door_mat:8, Light Gray Door Mat +cfm:door_mat:9, Cyan Door Mat +cfm:door_mat:10, Purple Door Mat +cfm:door_mat:11, Blue Door Mat +cfm:door_mat:12, Brown Door Mat +cfm:door_mat:13, Green Door Mat +cfm:door_mat:14, Red Door Mat +cfm:door_mat:15, Black Door Mat +cfm:esky:0, White Cooler +cfm:esky:1, Orange Cooler +cfm:esky:2, Magenta Cooler +cfm:esky:3, Light Blue Cooler +cfm:esky:4, Yellow Cooler +cfm:esky:5, Lime Cooler +cfm:esky:6, Pink Cooler +cfm:esky:7, Gray Cooler +cfm:esky:8, Light Gray Cooler +cfm:esky:9, Cyan Cooler +cfm:esky:10, Purple Cooler +cfm:esky:11, Blue Cooler +cfm:esky:12, Brown Cooler +cfm:esky:13, Green Cooler +cfm:esky:14, Red Cooler +cfm:esky:15, Black Cooler +cfm:modern_window, Modern Window +cfm:modern_sliding_door, Modern Sliding Door +cfm:light_switch_off, Light Switch +cfm:ceiling_fan, Ceiling Fan +cfm:desk_oak, Oak Desk +cfm:desk_spruce, Spruce Desk +cfm:desk_birch, Birch Desk +cfm:desk_jungle, Jungle Desk +cfm:desk_acacia, Acacia Desk +cfm:desk_dark_oak, Dark Oak Desk +cfm:desk_stone, Stone Desk +cfm:desk_granite, Granite Desk +cfm:desk_diorite, Diorite Desk +cfm:desk_andesite, Andesite Desk +cfm:desk_cabinet_oak, Oak Desk Cabinet +cfm:desk_cabinet_spruce, Spruce Desk Cabinet +cfm:desk_cabinet_birch, Birch Desk Cabinet +cfm:desk_cabinet_jungle, Jungle Desk Cabinet +cfm:desk_cabinet_acacia, Acacia Desk Cabinet +cfm:desk_cabinet_dark_oak, Dark Oak Desk Cabinet +cfm:desk_cabinet_stone, Stone Desk Cabinet +cfm:desk_cabinet_granite, Granite Desk Cabinet +cfm:desk_cabinet_diorite, Diorite Desk Cabinet +cfm:desk_cabinet_andesite, Andesite Desk Cabinet +cfm:digital_clock:0, Digital Clock +cfm:digital_clock:1, Digital Clock +cfm:digital_clock:2, Digital Clock +cfm:digital_clock:3, Digital Clock +cfm:digital_clock:4, Digital Clock +cfm:digital_clock:5, Digital Clock +cfm:digital_clock:6, Digital Clock +cfm:digital_clock:7, Digital Clock +cfm:digital_clock:8, Digital Clock +cfm:digital_clock:9, Digital Clock +cfm:digital_clock:10, Digital Clock +cfm:digital_clock:11, Digital Clock +cfm:digital_clock:12, Digital Clock +cfm:digital_clock:13, Digital Clock +cfm:digital_clock:14, Digital Clock +cfm:digital_clock:15, Digital Clock +cfm:modern_tv, Modern TV +cfm:photo_frame:0, White Photo Frame +cfm:photo_frame:1, Orange Photo Frame +cfm:photo_frame:2, Magenta Photo Frame +cfm:photo_frame:3, Light Blue Photo Frame +cfm:photo_frame:4, Yellow Photo Frame +cfm:photo_frame:5, Lime Photo Frame +cfm:photo_frame:6, Pink Photo Frame +cfm:photo_frame:7, Gray Photo Frame +cfm:photo_frame:8, Light Gray Photo Frame +cfm:photo_frame:9, Cyan Photo Frame +cfm:photo_frame:10, Purple Photo Frame +cfm:photo_frame:11, Blue Photo Frame +cfm:photo_frame:12, Brown Photo Frame +cfm:photo_frame:13, Green Photo Frame +cfm:photo_frame:14, Red Photo Frame +cfm:photo_frame:15, Black Photo Frame +cfm:modern_couch:0, White Modern Couch +cfm:modern_couch:1, Orange Modern Couch +cfm:modern_couch:2, Magenta Modern Couch +cfm:modern_couch:3, Light Blue Modern Couch +cfm:modern_couch:4, Yellow Modern Couch +cfm:modern_couch:5, Lime Modern Couch +cfm:modern_couch:6, Pink Modern Couch +cfm:modern_couch:7, Gray Modern Couch +cfm:modern_couch:8, Light Gray Modern Couch +cfm:modern_couch:9, Cyan Modern Couch +cfm:modern_couch:10, Purple Modern Couch +cfm:modern_couch:11, Blue Modern Couch +cfm:modern_couch:12, Brown Modern Couch +cfm:modern_couch:13, Green Modern Couch +cfm:modern_couch:14, Red Modern Couch +cfm:modern_couch:15, Black Modern Couch +cfm:modern_table, Modern Table +cfm:modern_chair, Modern Chair +cfm:modern_coffee_table, Modern Coffee Table +cfm:modern_table_outdoor, Modern Outdoor Table +cfm:modern_stair, Modern Stairs +cfm:modern_bed_bottom:0, White Modern Bed +cfm:modern_bed_bottom:1, Orange Modern Bed +cfm:modern_bed_bottom:2, Magenta Modern Bed +cfm:modern_bed_bottom:3, Light Blue Modern Bed +cfm:modern_bed_bottom:4, Yellow Modern Bed +cfm:modern_bed_bottom:5, Lime Modern Bed +cfm:modern_bed_bottom:6, Pink Modern Bed +cfm:modern_bed_bottom:7, Gray Modern Bed +cfm:modern_bed_bottom:8, Light Gray Modern Bed +cfm:modern_bed_bottom:9, Cyan Modern Bed +cfm:modern_bed_bottom:10, Purple Modern Bed +cfm:modern_bed_bottom:11, Blue Modern Bed +cfm:modern_bed_bottom:12, Brown Modern Bed +cfm:modern_bed_bottom:13, Green Modern Bed +cfm:modern_bed_bottom:14, Red Modern Bed +cfm:modern_bed_bottom:15, Black Modern Bed +cfm:tv_stand, Modern TV Stand +cfm:modern_light_off, Modern Light +cfm:upgraded_fence_oak, Oak Upgraded Fence +cfm:upgraded_fence_spruce, Spruce Upgraded Fence +cfm:upgraded_fence_birch, Birch Upgraded Fence +cfm:upgraded_fence_jungle, Jungle Upgraded Fence +cfm:upgraded_fence_acacia, Acacia Upgraded Fence +cfm:upgraded_fence_dark_oak, Dark Oak Upgraded Fence +cfm:upgraded_fence_nether_brick, Nether Brick Upgraded Fence +cfm:upgraded_gate_oak, Oak Upgraded Gate +cfm:upgraded_gate_spruce, Spruce Upgraded Gate +cfm:upgraded_gate_birch, Birch Upgraded Gate +cfm:upgraded_gate_jungle, Jungle Upgraded Gate +cfm:upgraded_gate_acacia, Acacia Upgraded Gate +cfm:upgraded_gate_dark_oak, Dark Oak Upgraded Gate +cfm:park_bench_oak, Oak Park Bench +cfm:park_bench_spruce, Spruce Park Bench +cfm:park_bench_birch, Birch Park Bench +cfm:park_bench_jungle, Jungle Park Bench +cfm:park_bench_acacia, Acacia Park Bench +cfm:park_bench_dark_oak, Dark Oak Park Bench +cfm:inflatable_castle:0, Inflatable Castle +cfm:inflatable_castle:1, Inflatable Castle +cfm:inflatable_castle:2, Inflatable Castle +cfm:inflatable_castle:3, Inflatable Castle +cfm:inflatable_castle:4, Inflatable Castle +cfm:inflatable_castle:5, Inflatable Castle +cfm:inflatable_castle:6, Inflatable Castle +cfm:inflatable_castle:7, Inflatable Castle +cfm:inflatable_castle:8, Inflatable Castle +cfm:inflatable_castle:9, Inflatable Castle +cfm:inflatable_castle:10, Inflatable Castle +cfm:inflatable_castle:11, Inflatable Castle +cfm:inflatable_castle:12, Inflatable Castle +cfm:inflatable_castle:13, Inflatable Castle +cfm:inflatable_castle:14, Inflatable Castle +cfm:inflatable_castle:15, Inflatable Castle +cfm:castle_netting, Castle Netting +cfm:item_flesh, Flesh +cfm:item_flesh_cooked, Cooked Flesh +cfm:item_cool_pack, Cooling Pack +cfm:item_hammer, Hammer +cfm:item_envelope, Envelope +cfm:item_envelope_signed, item.item_envelope_signed.name +cfm:item_package, Package +cfm:item_package_signed, item.item_package_signed.name +cfm:item_ink_cartridge, Ink Cartridge +cfm:item_bread_slice, Bread Slice +cfm:item_toast, Toast +cfm:item_knife, Knife +cfm:item_cup, Cup +cfm:item_drink, item.item_drink.name +cfm:item_soap, Soap +cfm:item_soap_water, Soapy Water +cfm:item_super_soap_water, Super Soapy Water +cfm:item_recipe_book, Recipe Book +cfm:item_crayfish, item.item_crayfish.name +cfm:item_log, Chopped Log +cfm:item_spatula, Spatula +cfm:item_sausage, Sausage +cfm:item_sausage_cooked, Cooked Sausage +cfm:item_kebab, Raw Kebab +cfm:item_kebab_cooked, Cooked Kebab +cfm:item_crow_bar, Crow Bar +cfm:ceiling_fan_fans, item.ceiling_fan_fans.name +cfm:tv_remote, TV Remote +lucraftcore:infinity_gauntlet, Infinity Gauntlet +lucraftcore:infinity_gauntlet_cast, Infinity Gauntlet Cast +lucraftcore:infinity_generator, Infinity Generator +heroesexpansion:cape, Cape +heroesexpansion:supporter_cloak, Supporter Cloak +heroesexpansion:mjolnir, Mjolnir +heroesexpansion:ultimate_mjolnir, Ultimate Mjolnir +heroesexpansion:stormbreaker, Stormbreaker +heroesexpansion:mjolnir_head, Mjolnir Head +heroesexpansion:ultimate_mjolnir_head, Ultimate Mjolnir Head +heroesexpansion:stormbreaker_head, Stormbreaker Head +heroesexpansion:mjolnir_head_cast, Mjolnir Head Cast +heroesexpansion:ultimate_mjolnir_head_cast, Ultimate Mjolnir Head Cast +heroesexpansion:stormbreaker_head_cast, Stormbreaker Head Cast +heroesexpansion:compound_bow, Compound Bow +heroesexpansion:quiver, Quiver +heroesexpansion:sharpened_arrow, Sharpened Arrow +heroesexpansion:explosive_arrow, Explosive Arrow +heroesexpansion:smoke_arrow, Smoke Arrow +heroesexpansion:gas_arrow, Gas Arrow +heroesexpansion:grappling_hook_arrow, Grappling Arrow +heroesexpansion:kryptonite_arrow, Kryptonite Arrow +heroesexpansion:vibranium_arrow, Vibranium Arrow +heroesexpansion:kryptonite, Kryptonite +heroesexpansion:kryptonian_fossil, Kryptonian Fossil +heroesexpansion:heart_shaped_herb_potion, Heart-Shaped Herb Potion +heroesexpansion:vibranium_shield, Vibranium Shield +heroesexpansion:captain_america_shield, Captain America's Shield +heroesexpansion:wakandan_shield, Wakandan Shield +heroesexpansion:chitauri_gun, Chitauri Gun +heroesexpansion:chitauri_metal, Chitauri Metal +heroesexpansion:chitauri_energy_core, Chitauri Energy Core +heroesexpansion:kree_battle_axe, Kree Battle Axe +heroesexpansion:kree_flesh, Kree Flesh +heroesexpansion:web_shooter_1, Web Shooter +heroesexpansion:web_shooter_2, Web Shooter +heroesexpansion:billy_club, Billy Club +heroesexpansion:billy_club_separate, Billy Club (Separated) +heroesexpansion:tesseract, Tesseract +heroesexpansion:space_stone, Space Stone +heroesexpansion:green_arrow_chest, Green Arrow's Chestpiece +heroesexpansion:green_arrow_legs, Green Arrow's Pants +heroesexpansion:green_arrow_boots, Green Arrow's Boots +heroesexpansion:superman_chest, Superman's Chestpiece +heroesexpansion:superman_legs, Superman's Pants +heroesexpansion:superman_boots, Superman's Boots +heroesexpansion:black_panther_suit, Black Panther's Suit +heroesexpansion:thor_chest, Thor's Chestpiece +heroesexpansion:thor_legs, Thor's Pants +heroesexpansion:thor_boots, Thor's Boots +heroesexpansion:thor_iw_chest, Thor's Chestpiece +heroesexpansion:thor_iw_legs, Thor's Pants +heroesexpansion:thor_iw_boots, Thor's Boots +heroesexpansion:captain_america_helmet, Captain America's Helmet +heroesexpansion:captain_america_chest, Captain America's Chestpiece +heroesexpansion:captain_america_legs, Captain America's Pants +heroesexpansion:captain_america_boots, Captain America's Boots +heroesexpansion:captain_marvel_helmet, Captain Marvel's Helmet +heroesexpansion:captain_marvel_chest, Captain Marvel's Chestpiece +heroesexpansion:captain_marvel_legs, Captain Marvel's Pants +heroesexpansion:captain_marvel_boots, Captain Marvel's Boots +heroesexpansion:spider_man_homemade_helmet, Spider-Man's Mask +heroesexpansion:spider_man_homemade_chest, Spider-Man's Chestpiece +heroesexpansion:spider_man_homemade_legs, Spider-Man's Pants +heroesexpansion:spider_man_homemade_boots, Spider-Man's Boots +heroesexpansion:spider_man_helmet, Spider-Man's Mask +heroesexpansion:spider_man_chest, Spider-Man's Chestpiece +heroesexpansion:spider_man_legs, Spider-Man's Pants +heroesexpansion:spider_man_boots, Spider-Man's Boots +heroesexpansion:falcon_helmet, Falcon's Goggles +heroesexpansion:falcon_chest, Falcon's Chestpiece +heroesexpansion:falcon_legs, Falcon's Pants +heroesexpansion:falcon_boots, Falcon's Boots +heroesexpansion:daredevil_homemade_helmet, The Devil of Hell's Kitchen's Mask +heroesexpansion:daredevil_homemade_chest, The Devil of Hell's Kitchen's Chestpiece +heroesexpansion:daredevil_homemade_legs, The Devil of Hell's Kitchen's Pants +heroesexpansion:daredevil_homemade_boots, The Devil of Hell's Kitchen's Boots +heroesexpansion:daredevil_helmet, Daredevil's Helmet +heroesexpansion:daredevil_chest, Daredevil's Chestpiece +heroesexpansion:daredevil_legs, Daredevil's Pants +heroesexpansion:daredevil_boots, Daredevil's Boots +heroesexpansion:heart_shaped_herb, Heart-Shaped Herb +heroesexpansion:kryptonite_block, Kryptonite Block +heroesexpansion:portal_device, Portal Device +immersiveengineering:ore:0, Copper Ore +immersiveengineering:ore:1, Bauxite Ore +immersiveengineering:ore:2, Lead Ore +immersiveengineering:ore:3, Silver Ore +immersiveengineering:ore:4, Nickel Ore +immersiveengineering:ore:5, Uranium Ore +immersiveengineering:storage:0, Block of Copper +immersiveengineering:storage:1, Block of Aluminium +immersiveengineering:storage:2, Block of Lead +immersiveengineering:storage:3, Block of Silver +immersiveengineering:storage:4, Block of Nickel +immersiveengineering:storage:5, Block of Uranium +immersiveengineering:storage:6, Block of Constantan +immersiveengineering:storage:7, Block of Electrum +immersiveengineering:storage:8, Block of Steel +immersiveengineering:storage_slab:0, Copper Slab +immersiveengineering:storage_slab:1, Aluminium Slab +immersiveengineering:storage_slab:2, Lead Slab +immersiveengineering:storage_slab:3, Silver Slab +immersiveengineering:storage_slab:4, Nickel Slab +immersiveengineering:storage_slab:5, Uranium Slab +immersiveengineering:storage_slab:6, Constantan Slab +immersiveengineering:storage_slab:7, Electrum Slab +immersiveengineering:storage_slab:8, Steel Slab +immersiveengineering:stone_decoration:0, Coke Brick +immersiveengineering:stone_decoration:1, Blast Brick +immersiveengineering:stone_decoration:2, Reinforced Blast Brick +immersiveengineering:stone_decoration:3, Block of Coal Coke +immersiveengineering:stone_decoration:4, Hempcrete +immersiveengineering:stone_decoration:5, Concrete +immersiveengineering:stone_decoration:6, Concrete Tile +immersiveengineering:stone_decoration:7, Leaded Concrete +immersiveengineering:stone_decoration:8, Insulating Glass +immersiveengineering:stone_decoration:10, Kiln Brick +immersiveengineering:stone_decoration_slab:0, Coke Brick Slab +immersiveengineering:stone_decoration_slab:1, Blast Brick Slab +immersiveengineering:stone_decoration_slab:2, Reinforced Blast Brick Slab +immersiveengineering:stone_decoration_slab:4, Hempcrete Slab +immersiveengineering:stone_decoration_slab:5, Concrete Slab +immersiveengineering:stone_decoration_slab:6, Concrete Tile Slab +immersiveengineering:stone_decoration_slab:7, Leaded Concrete Slab +immersiveengineering:stone_decoration_slab:10, Kiln Brick Slab +immersiveengineering:stone_decoration_stairs_hempcrete, Hempcrete Stairs +immersiveengineering:stone_decoration_stairs_concrete, Concrete Stairs +immersiveengineering:stone_decoration_stairs_concrete_tile, Concrete Tile Stairs +immersiveengineering:stone_decoration_stairs_concrete_leaded, Leaded Concrete Stairs +immersiveengineering:stone_device:3, Concrete Sheet +immersiveengineering:stone_device:4, Concrete Panel +immersiveengineering:stone_device:5, Concrete Chunk +immersiveengineering:treated_wood:0, Treated Wood Planks +immersiveengineering:treated_wood:1, Treated Wood Planks +immersiveengineering:treated_wood:2, Treated Wood Planks +immersiveengineering:treated_wood_slab:0, Treated Wood Slab +immersiveengineering:treated_wood_slab:1, Treated Wood Slab +immersiveengineering:treated_wood_slab:2, Treated Wood Slab +immersiveengineering:treated_wood_stairs0, Treated Wood Stairs +immersiveengineering:treated_wood_stairs1, Treated Wood Stairs +immersiveengineering:treated_wood_stairs2, Treated Wood Stairs +immersiveengineering:wooden_decoration:0, Treated Wood Fence +immersiveengineering:wooden_decoration:1, Treated Wood Scaffolding +immersiveengineering:wooden_device0:0, Wooden Storage Crate +immersiveengineering:wooden_device0:1, Wooden Barrel +immersiveengineering:wooden_device0:2, Engineer's Workbench +immersiveengineering:wooden_device0:3, Item Router +immersiveengineering:wooden_device0:4, Gunpowder Barrel +immersiveengineering:wooden_device0:5, Reinforced Storage Crate +immersiveengineering:wooden_device0:6, Turntable +immersiveengineering:wooden_device0:7, Fluid Router +immersiveengineering:wooden_device1:0, Water Wheel +immersiveengineering:wooden_device1:1, Windmill +immersiveengineering:wooden_device1:3, Wooden Post +immersiveengineering:wooden_device1:4, Wooden Wallmount +immersiveengineering:hemp, Industrial Hemp +immersiveengineering:cloth_device:0, Jump Cushion +immersiveengineering:cloth_device:1, Balloon +immersiveengineering:cloth_device:2, Strip Curtain +immersiveengineering:fake_light, tile.immersiveengineering.fake_light.name +immersiveengineering:sheetmetal:0, Copper Sheetmetal +immersiveengineering:sheetmetal:1, Aluminium Sheetmetal +immersiveengineering:sheetmetal:2, Lead Sheetmetal +immersiveengineering:sheetmetal:3, Silver Sheetmetal +immersiveengineering:sheetmetal:4, Nickel Sheetmetal +immersiveengineering:sheetmetal:5, Uranium Sheetmetal +immersiveengineering:sheetmetal:6, Constantan Sheetmetal +immersiveengineering:sheetmetal:7, Electrum Sheetmetal +immersiveengineering:sheetmetal:8, Steel Sheetmetal +immersiveengineering:sheetmetal:9, Iron Sheetmetal +immersiveengineering:sheetmetal:10, Gold Sheetmetal +immersiveengineering:sheetmetal_slab:0, Copper Sheetmetal Slab +immersiveengineering:sheetmetal_slab:1, Aluminium Sheetmetal Slab +immersiveengineering:sheetmetal_slab:2, Lead Sheetmetal Slab +immersiveengineering:sheetmetal_slab:3, Silver Sheetmetal Slab +immersiveengineering:sheetmetal_slab:4, Nickel Sheetmetal Slab +immersiveengineering:sheetmetal_slab:5, Uranium Sheetmetal Slab +immersiveengineering:sheetmetal_slab:6, Constantan Sheetmetal Slab +immersiveengineering:sheetmetal_slab:7, Electrum Sheetmetal Slab +immersiveengineering:sheetmetal_slab:8, Steel Sheetmetal Slab +immersiveengineering:sheetmetal_slab:9, Iron Sheetmetal Slab +immersiveengineering:sheetmetal_slab:10, Gold Sheetmetal Slab +immersiveengineering:metal_decoration0:0, Copper Coil Block +immersiveengineering:metal_decoration0:1, Electrum Coil Block +immersiveengineering:metal_decoration0:2, High-Voltage Coil Block +immersiveengineering:metal_decoration0:3, Redstone Engineering Block +immersiveengineering:metal_decoration0:4, Light Engineering Block +immersiveengineering:metal_decoration0:5, Heavy Engineering Block +immersiveengineering:metal_decoration0:6, Generator Block +immersiveengineering:metal_decoration0:7, Radiator Block +immersiveengineering:metal_decoration1:0, Steel Fence +immersiveengineering:metal_decoration1:1, Steel Scaffolding +immersiveengineering:metal_decoration1:2, Steel Scaffolding +immersiveengineering:metal_decoration1:3, Steel Scaffolding +immersiveengineering:metal_decoration1:4, Aluminium Fence +immersiveengineering:metal_decoration1:5, Aluminium Scaffolding +immersiveengineering:metal_decoration1:6, Aluminium Scaffolding +immersiveengineering:metal_decoration1:7, Aluminium Scaffolding +immersiveengineering:metal_decoration2:0, Steel Post +immersiveengineering:metal_decoration2:1, Steel Wallmount +immersiveengineering:metal_decoration2:2, Aluminium Post +immersiveengineering:metal_decoration2:3, Aluminium Wallmount +immersiveengineering:metal_decoration2:4, Lantern +immersiveengineering:metal_decoration2:5, Razor Wire +immersiveengineering:metal_decoration2:7, Steel Structural Arm +immersiveengineering:metal_decoration2:8, Aluminium Structural Arm +immersiveengineering:metal_decoration1_slab:1, Steel Scaffolding Slab +immersiveengineering:metal_decoration1_slab:2, Steel Scaffolding Slab +immersiveengineering:metal_decoration1_slab:3, Steel Scaffolding Slab +immersiveengineering:metal_decoration1_slab:5, Aluminium Scaffolding Slab +immersiveengineering:metal_decoration1_slab:6, Aluminium Scaffolding Slab +immersiveengineering:metal_decoration1_slab:7, Aluminium Scaffolding Slab +immersiveengineering:steel_scaffolding_stairs0, Steel Scaffolding Stairs +immersiveengineering:steel_scaffolding_stairs1, Steel Scaffolding Stairs +immersiveengineering:steel_scaffolding_stairs2, Steel Scaffolding Stairs +immersiveengineering:aluminum_scaffolding_stairs0, Aluminium Scaffolding Stairs +immersiveengineering:aluminum_scaffolding_stairs1, Aluminium Scaffolding Stairs +immersiveengineering:aluminum_scaffolding_stairs2, Aluminium Scaffolding Stairs +immersiveengineering:metal_ladder:0, Metal Ladder +immersiveengineering:metal_ladder:1, Scaffold Covered Ladder +immersiveengineering:metal_ladder:2, Scaffold Covered Ladder +immersiveengineering:connector:0, LV Wire Connector +immersiveengineering:connector:1, LV Wire Relay +immersiveengineering:connector:2, MV Wire Connector +immersiveengineering:connector:3, MV Wire Relay +immersiveengineering:connector:4, HV Wire Connector +immersiveengineering:connector:5, HV Wire Relay +immersiveengineering:connector:6, Structural Cable Connector +immersiveengineering:connector:7, Transformer +immersiveengineering:connector:8, HV Transformer +immersiveengineering:connector:9, Breaker Switch +immersiveengineering:connector:10, Redstone Breaker +immersiveengineering:connector:11, Current Transformer +immersiveengineering:connector:12, Redstone Wire Connector +immersiveengineering:connector:13, Redstone Probe Connector +immersiveengineering:metal_device0:0, LV Capacitor +immersiveengineering:metal_device0:1, MV Capacitor +immersiveengineering:metal_device0:2, HV Capacitor +immersiveengineering:metal_device0:3, Creative Capacitor +immersiveengineering:metal_device0:4, Metal Barrel +immersiveengineering:metal_device0:5, Fluid Pump +immersiveengineering:metal_device0:6, Fluid Outlet +immersiveengineering:metal_device1:0, Blast Furnace Preheater +immersiveengineering:metal_device1:1, External Heater +immersiveengineering:metal_device1:2, Kinetic Dynamo +immersiveengineering:metal_device1:3, Thermoelectric Generator +immersiveengineering:metal_device1:4, Powered Lantern +immersiveengineering:metal_device1:5, Charging Station +immersiveengineering:metal_device1:6, Fluid Pipe +immersiveengineering:metal_device1:7, Core Sample Drill +immersiveengineering:metal_device1:8, Tesla Coil +immersiveengineering:metal_device1:9, Floodlight +immersiveengineering:metal_device1:10, Chemthrower Turret +immersiveengineering:metal_device1:11, Gun Turret +immersiveengineering:metal_device1:13, Garden Cloche +immersiveengineering:conveyor, tile.immersiveengineering.conveyor.name +immersiveengineering:material:0, Treated Stick +immersiveengineering:material:1, Iron Rod +immersiveengineering:material:2, Steel Rod +immersiveengineering:material:3, Aluminium Rod +immersiveengineering:material:4, Industrial Hemp Fiber +immersiveengineering:material:5, Tough Fabric +immersiveengineering:material:6, Coal Coke +immersiveengineering:material:7, Slag +immersiveengineering:material:8, Iron Mechanical Component +immersiveengineering:material:9, Steel Mechanical Component +immersiveengineering:material:10, Waterwheel Segment +immersiveengineering:material:11, Windmill Blade +immersiveengineering:material:12, Windmill Sail +immersiveengineering:material:13, Wooden Grip +immersiveengineering:material:14, Revolver Barrel +immersiveengineering:material:15, Revolver Drum +immersiveengineering:material:16, Revolver Hammer +immersiveengineering:material:17, Coke Dust +immersiveengineering:material:18, HOP Graphite Dust +immersiveengineering:material:19, HOP Graphite Ingot +immersiveengineering:material:20, Copper Wire +immersiveengineering:material:21, Electrum Wire +immersiveengineering:material:22, Aluminium Wire +immersiveengineering:material:23, Steel Wire +immersiveengineering:material:24, Nitrate Dust +immersiveengineering:material:25, Sulfur Dust +immersiveengineering:material:26, Vacuum Tube +immersiveengineering:material:27, Circuit Board +immersiveengineering:metal:0, Copper Ingot +immersiveengineering:metal:1, Aluminium Ingot +immersiveengineering:metal:2, Lead Ingot +immersiveengineering:metal:3, Silver Ingot +immersiveengineering:metal:4, Nickel Ingot +immersiveengineering:metal:5, Uranium Ingot +immersiveengineering:metal:6, Constantan Ingot +immersiveengineering:metal:7, Electrum Ingot +immersiveengineering:metal:8, Steel Ingot +immersiveengineering:metal:9, Copper Grit +immersiveengineering:metal:10, Aluminium Grit +immersiveengineering:metal:11, Lead Grit +immersiveengineering:metal:12, Silver Grit +immersiveengineering:metal:13, Nickel Grit +immersiveengineering:metal:14, Uranium Grit +immersiveengineering:metal:15, Constantan Grit +immersiveengineering:metal:16, Electrum Grit +immersiveengineering:metal:17, Steel Grit +immersiveengineering:metal:18, Iron Grit +immersiveengineering:metal:19, Gold Grit +immersiveengineering:metal:20, Copper Nugget +immersiveengineering:metal:21, Aluminium Nugget +immersiveengineering:metal:22, Lead Nugget +immersiveengineering:metal:23, Silver Nugget +immersiveengineering:metal:24, Nickel Nugget +immersiveengineering:metal:25, Uranium Nugget +immersiveengineering:metal:26, Constantan Nugget +immersiveengineering:metal:27, Electrum Nugget +immersiveengineering:metal:28, Steel Nugget +immersiveengineering:metal:29, Iron Nugget +immersiveengineering:metal:30, Copper Plate +immersiveengineering:metal:31, Aluminium Plate +immersiveengineering:metal:32, Lead Plate +immersiveengineering:metal:33, Silver Plate +immersiveengineering:metal:34, Nickel Plate +immersiveengineering:metal:35, Uranium Plate +immersiveengineering:metal:36, Constantan Plate +immersiveengineering:metal:37, Electrum Plate +immersiveengineering:metal:38, Steel Plate +immersiveengineering:metal:39, Iron Plate +immersiveengineering:metal:40, Gold Plate +immersiveengineering:tool:0, Engineer's Hammer +immersiveengineering:tool:1, Engineer's Wire Cutters +immersiveengineering:tool:2, Engineer's Voltmeter +immersiveengineering:tool:3, Engineer's Manual +immersiveengineering:pickaxe_steel, Steel Pickaxe +immersiveengineering:shovel_steel, Steel Shovel +immersiveengineering:axe_steel, Steel Axe +immersiveengineering:hoe_steel, Steel Hoe +immersiveengineering:sword_steel, Steel Sword +immersiveengineering:toolbox, Engineer's Toolbox +immersiveengineering:wirecoil:0, LV Wire Coil +immersiveengineering:wirecoil:1, MV Wire Coil +immersiveengineering:wirecoil:2, HV Wire Coil +immersiveengineering:wirecoil:3, Hemp Rope Coil +immersiveengineering:wirecoil:4, Steel Cable Coil +immersiveengineering:wirecoil:5, Redstone Wire Coil +immersiveengineering:wirecoil:6, Insulated LV Wire Coil +immersiveengineering:wirecoil:7, Insulated MV Wire Coil +immersiveengineering:seed:0, Industrial Hemp Seeds +immersiveengineering:drill:0, Mining Drill +immersiveengineering:drillhead:0, Steel Drill Head +immersiveengineering:drillhead:1, Iron Drill Head +immersiveengineering:jerrycan, Jerrycan +immersiveengineering:mold:0, Metal Press Mold: Plate +immersiveengineering:mold:1, Metal Press Mold: Gear +immersiveengineering:mold:2, Metal Press Mold: Rod +immersiveengineering:mold:3, Metal Press Mold: Bullet Casing +immersiveengineering:mold:4, Metal Press Mold: Wire +immersiveengineering:mold:5, Metal Press Mold: Packing 2x2 +immersiveengineering:mold:6, Metal Press Mold: Packing 3x3 +immersiveengineering:mold:7, Metal Press Mold: Unpacking +immersiveengineering:blueprint, Engineer's Blueprint +immersiveengineering:revolver, Revolver +immersiveengineering:speedloader, Revolver Speedloader +immersiveengineering:bullet:0, Empty Casing +immersiveengineering:bullet:1, Empty Shell +immersiveengineering:bullet:2, Casull Cartridge +immersiveengineering:bullet:2, Armor-Piercing Cartridge +immersiveengineering:bullet:2, Buckshot Cartridge +immersiveengineering:bullet:2, High-Explosive Cartridge +immersiveengineering:bullet:2, Silver Cartridge +immersiveengineering:bullet:2, Dragon's Breath Cartridge +immersiveengineering:bullet:2, Phial Cartridge +immersiveengineering:bullet:2, Flare Cartridge +immersiveengineering:bullet:2, Homing Cartridge +immersiveengineering:bullet:2, Wolfpack Cartridge +immersiveengineering:chemthrower, Chemical Thrower +immersiveengineering:railgun, Railgun +immersiveengineering:skyhook, Engineer's Skyhook +immersiveengineering:toolupgrade:0, Pressurized Air Tank +immersiveengineering:toolupgrade:1, Advanced Lubrication System +immersiveengineering:toolupgrade:2, Additional Augers +immersiveengineering:toolupgrade:3, Large Tank +immersiveengineering:toolupgrade:4, Bayonet +immersiveengineering:toolupgrade:5, Extended Magazine +immersiveengineering:toolupgrade:6, Amplifier Electron Tubes +immersiveengineering:toolupgrade:7, Focused Nozzle +immersiveengineering:toolupgrade:8, Precision Scope +immersiveengineering:toolupgrade:9, Additional Capacitors +immersiveengineering:toolupgrade:10, Flashbulb +immersiveengineering:toolupgrade:11, Shock Emitters +immersiveengineering:toolupgrade:12, Magnetic Glove +immersiveengineering:toolupgrade:13, Multitank +immersiveengineering:shader, Shader +immersiveengineering:shader_bag, Shader Grabbag +immersiveengineering:earmuffs, Ear Defenders +immersiveengineering:coresample, Core Sample +immersiveengineering:graphite_electrode, Graphite Electrode +immersiveengineering:faraday_suit_feet, Faraday Boots +immersiveengineering:faraday_suit_legs, Faraday Leggings +immersiveengineering:faraday_suit_chest, Faraday Chestplate +immersiveengineering:faraday_suit_head, Faraday Helmet +immersiveengineering:fluorescent_tube, Fluorescent Tube +immersiveengineering:powerpack, Capacitor Backpack +immersiveengineering:shield, Heavy Plated Shield +immersiveengineering:maintenance_kit, Maintenance Kit +immersiveengineering:steel_armor_feet, Steel Boots +immersiveengineering:steel_armor_legs, Steel Leggings +immersiveengineering:steel_armor_chest, Steel Chestplate +immersiveengineering:steel_armor_head, Steel Helmet +immersivepetroleum:metal_device:0, Automatic Lubricator +immersivepetroleum:metal_device:1, Portable Generator +immersivepetroleum:stone_decoration, tile.immersivepetroleum.stone_decoration.name +immersivepetroleum:material:0, Bitumen +immersivepetroleum:schematic, %s Projector +immersivepetroleum:speedboat, Motorboat +immersivepetroleum:upgrades:0, Reinforced Hull +immersivepetroleum:upgrades:1, Icebreaker Bow +immersivepetroleum:upgrades:2, Expanded Fuel Tank +immersivepetroleum:upgrades:3, Maneuvering Rudders +immersivepetroleum:upgrades:4, Emergency Paddles +immersivepetroleum:oil_can, Lubricant Can +immersiverailroading:item_rolling_stock, item.immersiverailroading:item_rolling_stock.name +immersiverailroading:item_rolling_stock_component, item.immersiverailroading:item_rolling_stock_component.name +immersiverailroading:item_large_wrench, Large Wrench +immersiverailroading:item_hook, Coupling Hook +immersiverailroading:item_augment, item.immersiverailroading:item_augment.name +immersiverailroading:item_rail, Track Blueprint +immersiverailroading:item_manual, Immersive Railroading Manual +immersiverailroading:item_rail_part, Rail Segment +immersiverailroading:item_plate, item.immersiverailroading:item_plate.name +immersiverailroading:item_cast_rail, Rail Casting +immersiverailroading:item_conductor_whistle, Conductor's Whistle +immersiverailroading:item_paint_brush, Paint Brush +immersiverailroading:item_golden_spike, Golden Spike +immersiverailroading:item_radio_control_card, Train Radio-control Card +immersiverailroading:item_switch_key, Switch Key +immersiverailroading:item_track_exchanger, Track Exchanger +immersivetech:stone_multiblock, tile.immersivetech.stone_multiblock.name +immersivetech:connectors, tile.immersivetech.connectors.name +immersivetech:metal_device, tile.immersivetech.metal_device.name +immersivetech:stone_decoration, tile.immersivetech.stone_decoration.name +immersivetech:material:0, Salt +teslacorelib:base_addon, Base Addon +teslacorelib:energy_tier1, Energy Upgrade I +teslacorelib:energy_tier2, Energy Upgrade II +teslacorelib:machine_case, Machine Case +teslacorelib:speed_tier1, Speed Upgrade I +teslacorelib:speed_tier2, Speed Upgrade II +teslacorelib:wrench, Tesla Wrench +industrialrenewal:chunk_hematite, Hematite Chunk +industrialrenewal:prospecting_pan, Prospecting Pan +industrialrenewal:ir_manual, Industrial Renewal Manual +industrialrenewal:ingot_steel, Steel Ingot +industrialrenewal:sponge_iron, Sponge Iron +industrialrenewal:screwdrive, Powered Screwdrive +industrialrenewal:cart_linkable, item.industrialrenewal.cart_linkable.name +industrialrenewal:steel_saw, Steel Saw +industrialrenewal:cargo_container, Cargo Cart +industrialrenewal:cart_hopper, Bulk Cargo Cart +industrialrenewal:fluid_container, Fluid Tank Cart +industrialrenewal:steam_locomotive, Steam Locomotive (WIP) +industrialrenewal:log_cart, Log Cart +industrialrenewal:passenger_car, Passenger Cart +industrialrenewal:minecart_flat, Flat Cart +industrialrenewal:tender, Tender +industrialrenewal:small_slab, Small Slab +industrialrenewal:stick_iron, Iron Rod +industrialrenewal:stick_steel, Steel Rod +industrialrenewal:medkit, MedKit +industrialrenewal:item_fire_extinguisher, Fire Extinguisher +industrialrenewal:safety_helmet, Safety Helmet +industrialrenewal:safety_belt, Safety Belt +industrialrenewal:record_royal_entrance, Music Disc +industrialrenewal:plow_iron, Iron Snow Plow (WIP) +industrialrenewal:cartridge_plus, Redstone Cartridge Plus +industrialrenewal:cartridge_minus, Redstone Cartridge Minus +industrialrenewal:cartridge_half, Redstone Cartridge Half +industrialrenewal:cartridge_double, Redstone Cartridge Double +industrialrenewal:cartridge_inverter, Redstone Cartridge Inverter +industrialrenewal:coil_hv, Ultra-HV Wire Coil +industrialrenewal:pointer, item.industrialrenewal.pointer.name +industrialrenewal:limiter, item.industrialrenewal.limiter.name +industrialrenewal:pointer_long, item.industrialrenewal.pointer_long.name +industrialrenewal:bar_level, item.industrialrenewal.bar_level.name +industrialrenewal:fire, item.industrialrenewal.fire.name +industrialrenewal:barrel_item, Barrel +industrialrenewal:firebox_solid, Firebox for Solid Fuel +industrialrenewal:firebox_fluid, Firebox for Liquid Fuel +industrialrenewal:battery, Battery +industrialrenewal:battery_lithium, Lithium Battery +industrialrenewal:motor, Motor +industrialrenewal:small_wind_blade, Wind Generator Blades +industrialrenewal:drill_steel, Steel Drill +industrialrenewal:drill_diamond, Diamond Drill +industrialrenewal:drill_deep, Deep Drill +industrialrenewal:fluid_loader_arm, item.industrialrenewal.fluid_loader_arm.name +industrialrenewal:rotary_drum, item.industrialrenewal.rotary_drum.name +industrialrenewal:lathecutter, item.industrialrenewal.lathecutter.name +industrialrenewal:indicator_on, item.industrialrenewal.indicator_on.name +industrialrenewal:indicator_off, item.industrialrenewal.indicator_off.name +industrialrenewal:switch_on, item.industrialrenewal.switch_on.name +industrialrenewal:switch_off, item.industrialrenewal.switch_off.name +industrialrenewal:push_button, item.industrialrenewal.push_button.name +industrialrenewal:label_5, item.industrialrenewal.label_5.name +industrialrenewal:disc_r, item.industrialrenewal.disc_r.name +industrialrenewal:regen_wand, Wand of Deep Vein Search +industrialrenewal:orevein_hematite, Hematite +industrialrenewal:block_hazard, Physical Hazard +industrialrenewal:aisle_hazard, Housekeeping and Aisle Hazard +industrialrenewal:caution_hazard, Traffic and Caution Hazard +industrialrenewal:defective_hazard, Defective Machinery Hazard +industrialrenewal:fire_hazard, Fire Prevention Hazard +industrialrenewal:radiation_hazard, Radiation Hazard +industrialrenewal:safety_hazard, Safety and First Aid Hazard +industrialrenewal:concrete, Concrete +industrialrenewal:block_steel, Block of Steel +industrialrenewal:platform, Platform +industrialrenewal:roof, Roof +industrialrenewal:frame, Rail Frame +industrialrenewal:catwalk_hatch, Hatch +industrialrenewal:bunker_hatch, Bunker Hatch +industrialrenewal:window, Windows +industrialrenewal:catwalk, Catwalk +industrialrenewal:handrail, Handrail +industrialrenewal:catwalk_stair, Stair +industrialrenewal:catwalk_ladder, Caged Ladder +industrialrenewal:catwalk_gate, Catwalk Gate +industrialrenewal:catwalk_pillar, Pillar +industrialrenewal:catwalk_column, Column +industrialrenewal:brace, Brace Beam +industrialrenewal:catwalk_steel, Steel Catwalk +industrialrenewal:handrail_steel, Steel Handrail +industrialrenewal:catwalk_stair_steel, Steel Stair +industrialrenewal:catwalk_ladder_steel, Caged Steel Ladder +industrialrenewal:catwalk_steel_pillar, Steel Pillar +industrialrenewal:catwalk_column_steel, Steel Column +industrialrenewal:brace_steel, Steel Brace Beam +industrialrenewal:lathe, Lathe Machine +industrialrenewal:alarm, Industrial Alarm +industrialrenewal:entity_detector, Entity Detector +industrialrenewal:flame_detector, Flame Detector +industrialrenewal:sensor_rain, Rain Sensor +industrialrenewal:fuse_box, Fuse Box +industrialrenewal:conduit_extension, Fuse Box Extension +industrialrenewal:conduit_connector, Redstone Fuse Box Connector +industrialrenewal:signal_indicator, Signal Indicator +industrialrenewal:traffic_light, Traffic Light +industrialrenewal:firstaid_kit, First-aid Box +industrialrenewal:record_player, Multi Record Player +industrialrenewal:locker, Locker +industrialrenewal:bunkbed, Bunk Bed +industrialrenewal:gutter, Gutter +industrialrenewal:block_chimney, Chimney +industrialrenewal:scaffold, Scaffold +industrialrenewal:electric_fence, Electric Fence +industrialrenewal:fence_big_column, Big Fence Column +industrialrenewal:fence_big_corner, Big Fence Corner +industrialrenewal:fence_big_corner_inner, Big Fence Inner Corner +industrialrenewal:wall_concrete, Concrete Wall +industrialrenewal:fence_big_wire, Big Fence Wire +industrialrenewal:electric_gate, Electric Gate +industrialrenewal:razor_wire, Razor Wire +industrialrenewal:dam_intake, Dam Intake +industrialrenewal:dam_outflow, Dam OutFlow +industrialrenewal:sign_hv, Hazard Sign +industrialrenewal:fluorescent, Fluorescent Light +industrialrenewal:light, External Light +industrialrenewal:industrial_floor, Industrial Floor +industrialrenewal:isolator_hv, Ultra-HV Isolator +industrialrenewal:energy_cable_lv, Energy Cable LV +industrialrenewal:energy_cable, Energy Cable MV +industrialrenewal:energy_cable_hv, Energy Cable HV +industrialrenewal:cable_tray, Cable Tray +industrialrenewal:fluid_pipe, Fluid Pipe +industrialrenewal:energy_switch, Energy Breaker +industrialrenewal:valve_pipe_large, Fluid Valve +industrialrenewal:infinity_generator, Creative Infinity §mScam§r §fEnergy Generator +industrialrenewal:solar_panel, Basic Solar Panel +industrialrenewal:solar_panel_frame, Solar Panel Frame +industrialrenewal:small_wind_turbine, Wind Turbine +industrialrenewal:small_wind_turbine_pillar, Wind Turbine Pillar +industrialrenewal:portable_generator, Portable Generator +industrialrenewal:normal_rail, Rail +industrialrenewal:booster_rail, Booster Rail +industrialrenewal:crossing_rail, Crossing Rail +industrialrenewal:detector_rail, Detector Rail +industrialrenewal:rail_loader, Transfer Rail +industrialrenewal:rail_gate, Rail Gate +industrialrenewal:buffer_stop_rail, Buffer Stop Rail +industrialrenewal:cargo_loader, Cargo Cart Transfer +industrialrenewal:fluid_loader, Fluid Cart Transfer +industrialrenewal:fluid_gauge, Fluid Gauge +industrialrenewal:energy_level, Energy Level Indicator +industrialrenewal:button_red, Emergency Button +industrialrenewal:battery_bank, Battery Bank +industrialrenewal:electric_pump, Electric Pump +industrialrenewal:trash, Trash Bin +industrialrenewal:transformer_hv, Ultra-HV Transformer +industrialrenewal:dam_turbine, Dam Turbine +industrialrenewal:dam_generator, Dam Generator +industrialrenewal:dam_axis, Turbine Shaft +industrialrenewal:high_pressure_pipe, High Pressure Pipe +industrialrenewal:fluid_tank, Fluid Tank +industrialrenewal:ind_battery_bank, Industrial Battery Bank +industrialrenewal:storage_rack, Storage Rack (Crate) +industrialrenewal:storage_chest, Storage Rack (Chest) +industrialrenewal:steam_boiler, Steam Boiler +industrialrenewal:steam_turbine, Steam Turbine +industrialrenewal:mining, Mining Drill +industrialrenewal:eotm, Employee of the Month Award +industrialrenewal:eotm_andrboot, Employee of the Month (andrboot) +industrialrenewal:eotm_ic2exp, Employee of the Month (ic2exp) +industrialrenewal:chunk_loader, Chunk Loader +industrialrenewal:conveyor_bulk, Bulk Conveyor +industrialrenewal:steam, Steam +infinity:power_stone, Power Stone +infinity:mind_stone, Mind Stone +infinity:reality_stone, Reality Stone +infinity:soul_stone, Soul Stone +infinity:time_stone, Time Stone +infinity:space_stone, Space Stone +logisticspipes:module_item_sink, ItemSink Module +logisticspipes:module_passive_supplier, Passive Supplier Module +logisticspipes:module_extractor, Extractor Module +logisticspipes:module_item_sink_polymorphic, Polymorphic ItemSink Module +logisticspipes:module_quick_sort, QuickSort Module +logisticspipes:module_terminus, Terminus Module +logisticspipes:module_extractor_advanced, Advanced Extractor Module +logisticspipes:module_provider, Provider Module +logisticspipes:module_item_sink_mod, Mod Based ItemSink Module +logisticspipes:module_item_sink_oredict, OreDict ItemSink Module +logisticspipes:module_enchantment_sink, Enchantment Sink Module +logisticspipes:module_enchantment_sink_mk2, Enchantment Sink Module MK2 +logisticspipes:module_crafter, Crafting Module +logisticspipes:module_active_supplier, Active Supplier Module +logisticspipes:module_item_sink_creativetab, Creative Tab Based ItemSink Module +logisticspipes:upgrade_sneaky_combination, Sneaky Combination Upgrade +logisticspipes:upgrade_sneaky, Sneaky Upgrade +logisticspipes:upgrade_speed, Item Speed Upgrade +logisticspipes:upgrade_disconnection, Disconnection Upgrade +logisticspipes:upgrade_satellite_advanced, Advanced Satellite Upgrade +logisticspipes:upgrade_fluid_crafting, Fluid Crafting Upgrade +logisticspipes:upgrade_crafting_byproduct, Crafting Byproduct Extraction Upgrade +logisticspipes:upgrade_pattern, Placement Rules Upgrade +logisticspipes:upgrade_fuzzy, Fuzzy Upgrade +logisticspipes:upgrade_power_transportation, Power Transportation Upgrade +logisticspipes:upgrade_power_supplier_mj, MJ Power Supplier Upgrade +logisticspipes:upgrade_power_supplier_rf, RF Power Supplier Upgrade +logisticspipes:upgrade_power_supplier_eu_lv, EU LV Power Supplier Upgrade +logisticspipes:upgrade_power_supplier_eu_mv, EU MV Power Supplier Upgrade +logisticspipes:upgrade_power_supplier_eu_hv, EU HV Power Supplier Upgrade +logisticspipes:upgrade_power_supplier_eu_ev, EU EV Power Supplier Upgrade +logisticspipes:upgrade_cc_remote_control, CC Remote Control Upgrade +logisticspipes:upgrade_crafting_monitoring, Crafting Monitoring Upgrade +logisticspipes:upgrade_opaque, Opaque Upgrade +logisticspipes:upgrade_crafting_cleanup, Crafting Cleanup Upgrade +logisticspipes:upgrade_logic_controller, Logic Controller Upgrade +logisticspipes:upgrade_module_upgrade, Module Upgrade +logisticspipes:upgrade_action_speed, Action Speed Upgrade +logisticspipes:upgrade_item_extraction, Item Extraction Upgrade +logisticspipes:upgrade_item_stack_extraction, ItemStack Extraction Upgrade +logisticspipes:pipe_basic, Basic Logistics Pipe +logisticspipes:pipe_request, Request Logistics Pipe +logisticspipes:pipe_provider, Provider Logistics Pipe +logisticspipes:pipe_crafting, Crafting Logistics Pipe +logisticspipes:pipe_satellite, Satellite Logistics Pipe +logisticspipes:pipe_supplier, Supplier Logistics Pipe +logisticspipes:pipe_chassis_mk1, Logistics Chassis Mk1 +logisticspipes:pipe_chassis_mk2, Logistics Chassis Mk2 +logisticspipes:pipe_chassis_mk3, Logistics Chassis Mk3 +logisticspipes:pipe_chassis_mk4, Logistics Chassis Mk4 +logisticspipes:pipe_chassis_mk5, Logistics Chassis Mk5 +logisticspipes:pipe_request_mk2, Request Logistics Pipe Mk2 +logisticspipes:pipe_remote_orderer, Remote Orderer Logistics Pipe +logisticspipes:pipe_inventory_system_connector, Logistics Inventory System Connector +logisticspipes:pipe_system_entrance, Logistics System Entrance Pipe +logisticspipes:pipe_system_destination, Logistics System Destination Pipe +logisticspipes:pipe_firewall, Logistics Firewall Pipe +logisticspipes:pipe_fluid_basic, Logistics Fluid Basic Pipe +logisticspipes:pipe_fluid_supplier, Logistics Fluid Container Supplier +logisticspipes:pipe_fluid_insertion, Logistics Fluid Insertion Pipe +logisticspipes:pipe_fluid_provider, Logistics Fluid Provider Pipe +logisticspipes:pipe_fluid_request, Logistics Fluid Request Pipe +logisticspipes:pipe_fluid_extractor, Logistics Fluid Extractor Pipe +logisticspipes:pipe_fluid_satellite, Logistics Fluid Satellite Pipe +logisticspipes:pipe_fluid_supplier_mk2, Logistics Fluid Supplier +logisticspipes:pipe_request_table, Logistics Request Table +logisticspipes:pipe_transport_basic, Unrouted Transport Pipe +logisticspipes:pipe_hs_curve, Highspeed Curve Tube +logisticspipes:pipe_hs_speedup, Highspeed Speedup Tube +logisticspipes:pipe_hs_s_curve, Highspeed S-Curve Tube +logisticspipes:pipe_hs_line, Highspeed Line Tube +logisticspipes:pipe_hs_gain, Highspeed Gain Tube +logisticspipes:item_card:0, Logistics Item Card +logisticspipes:remote_orderer, Remote Orderer +logisticspipes:sign_creator:0, Crafting Sign Creator +logisticspipes:hud_glasses, Logistics HUD Glasses +logisticspipes:parts:0, Logistics HUD Bow +logisticspipes:parts:1, Logistics HUD Glass +logisticspipes:parts:2, Logistics HUD Nose Bridge +logisticspipes:parts:3, Nano Hopper +logisticspipes:module_blank, Blank Module +logisticspipes:disk, Logistics Disk +logisticspipes:fluid_container, Logistics Fluid Container +logisticspipes:broken_item, Logistics Broken Item +logisticspipes:guide_book, Logistics Pipes' Guide Book +logisticspipes:pipe_controller, Pipe Controller +logisticspipes:pipe_manager, Pipe Manager +logisticspipes:logistics_programmer, Logistics Programmer +logisticspipes:chip_basic, Basic Chip +logisticspipes:chip_basic_raw, Raw Basic Chip +logisticspipes:chip_advanced, Advanced Chip +logisticspipes:chip_advanced_raw, Raw Advanced Chip +logisticspipes:chip_fpga, FPGA +logisticspipes:chip_fpga_raw, Raw FPGA +logisticspipes:frame, Logistics Block Frame +logisticspipes:power_junction, Logistics Power Junction +logisticspipes:security_station, Logistics Security Station +logisticspipes:crafting_table, Logistics Crafting Table +logisticspipes:crafting_table_fuzzy, Logistics Fuzzy Crafting Table +logisticspipes:statistics_table, Logistics Statistics Table +logisticspipes:power_provider_rf, Logistics RF Power Provider +logisticspipes:power_provider_eu, Logistics EU Power Provider +logisticspipes:power_provider_mj, Logistics MJ Power Provider +logisticspipes:program_compiler, Logistics Program Compiler +mekanismgenerators:solarpanel, Solar Panel +mekanismgenerators:hohlraum, Hohlraum +mekanismgenerators:turbineblade, Turbine Blade +mekanismgenerators:generator:0, Heat Generator +mekanismgenerators:generator:1, Solar Generator +mekanismgenerators:generator:3, Gas-Burning Generator +mekanismgenerators:generator:4, Bio-Generator +mekanismgenerators:generator:5, Advanced Solar Generator +mekanismgenerators:generator:6, Wind Generator +mekanismgenerators:generator:7, Turbine Rotor +mekanismgenerators:generator:8, Rotational Complex +mekanismgenerators:generator:9, Electromagnetic Coil +mekanismgenerators:generator:10, Turbine Casing +mekanismgenerators:generator:11, Turbine Valve +mekanismgenerators:generator:12, Turbine Vent +mekanismgenerators:generator:13, Saturating Condenser +mekanismgenerators:reactor:0, Reactor Controller +mekanismgenerators:reactor:1, Reactor Frame +mekanismgenerators:reactor:2, Reactor Port +mekanismgenerators:reactor:3, Reactor Logic Adapter +mekanismgenerators:reactorglass:0, Reactor Glass +mekanismgenerators:reactorglass:1, Laser Focus Matrix +powersuits:powerarmor_head, Power Armor Helmet +powersuits:powerarmor_torso, Power Armor Chestplate +powersuits:powerarmor_legs, Power Armor Leggings +powersuits:powerarmor_feet, Power Armor Boots +powersuits:power_fist, Power Fist +powersuits:powerarmorcomponent:0, Wiring +powersuits:powerarmorcomponent:1, Solenoid +powersuits:powerarmorcomponent:2, Servo Motor +powersuits:powerarmorcomponent:3, Glider Wing +powersuits:powerarmorcomponent:4, Ion Thruster +powersuits:powerarmorcomponent:5, LV Capacitor +powersuits:powerarmorcomponent:6, MV Capacitor +powersuits:powerarmorcomponent:7, HV Capacitor +powersuits:powerarmorcomponent:8, EV Capacitor +powersuits:powerarmorcomponent:9, Parachute +powersuits:powerarmorcomponent:10, Iron Plating +powersuits:powerarmorcomponent:11, Diamond Plating +powersuits:powerarmorcomponent:12, Force Field Emitter +powersuits:powerarmorcomponent:13, Hologram Emitter +powersuits:powerarmorcomponent:14, Carbon Myofiber +powersuits:powerarmorcomponent:15, Control Circuit +powersuits:powerarmorcomponent:16, Myofiber Gel +powersuits:powerarmorcomponent:17, Artificial Muscle +powersuits:powerarmorcomponent:18, Solar Panel +powersuits:powerarmorcomponent:19, Magnet +powersuits:powerarmorcomponent:20, Computer Chip +powersuits:powerarmorcomponent:21, Insulated Rubber Hose +powersuits:tinkertable, Power Armor Tinker Table +powersuits:luxcapacitor, Lux Capacitor +mysticalagriculture:storage:0, §eBlock of Inferium Essence +mysticalagriculture:storage:1, §aBlock of Prudentium Essence +mysticalagriculture:storage:2, §6Block of Intermedium Essence +mysticalagriculture:storage:3, §bBlock of Superium Essence +mysticalagriculture:storage:4, §cBlock of Supremium Essence +mysticalagriculture:storage:5, Block of Prosperity +mysticalagriculture:ingot_storage:0, Block of Base Essence +mysticalagriculture:ingot_storage:1, §eBlock of Inferium +mysticalagriculture:ingot_storage:2, §aBlock of Prudentium +mysticalagriculture:ingot_storage:3, §6Block of Intermedium +mysticalagriculture:ingot_storage:4, §bBlock of Superium +mysticalagriculture:ingot_storage:5, §cBlock of Supremium +mysticalagriculture:ingot_storage:6, §dBlock of Soulium +mysticalagriculture:coal_block:0, §eBlock of Inferium Coal +mysticalagriculture:coal_block:1, §aBlock of Prudentium Coal +mysticalagriculture:coal_block:2, §6Block of Intermedium Coal +mysticalagriculture:coal_block:3, §bBlock of Superium Coal +mysticalagriculture:coal_block:4, §cBlock of Supremium Coal +mysticalagriculture:soulstone:0, Soulstone +mysticalagriculture:soulstone:1, Cobbled Soulstone +mysticalagriculture:soulstone:2, Polished Soulstone +mysticalagriculture:soulstone:3, Soulstone Bricks +mysticalagriculture:soulstone:4, Cracked Soulstone Bricks +mysticalagriculture:soulstone:5, Chiseled Soulstone +mysticalagriculture:soulstone:6, Soulstone Slab Block +mysticalagriculture:soulstone_slab:0, Soulstone Slab +mysticalagriculture:cobbled_soulstone_slab:0, Cobbled Soulstone Slab +mysticalagriculture:soulstone_brick_slab:0, Soulstone Brick Slab +mysticalagriculture:cobbled_soulstone_stairs, Cobbled Soulstone Stairs +mysticalagriculture:soulstone_brick_stairs, Soulstone Brick Stairs +mysticalagriculture:cobbled_soulstone_wall, Cobbled Soulstone Wall +mysticalagriculture:soulstone_brick_wall, Soulstone Brick Wall +mysticalagriculture:soul_glass, Soul Glass +mysticalagriculture:soul_glass_pane, Soul Glass Pane +mysticalagriculture:inferium_furnace, §eInferium Furnace +mysticalagriculture:prudentium_furnace, §aPrudentium Furnace +mysticalagriculture:intermedium_furnace, §6Intermedium Furnace +mysticalagriculture:superium_furnace, §bSuperium Furnace +mysticalagriculture:supremium_furnace, §cSupremium Furnace +mysticalagriculture:ultimate_furnace, §8Ultimate Furnace +mysticalagriculture:prosperity_ore, Prosperity Ore +mysticalagriculture:nether_prosperity_ore, Nether Prosperity Ore +mysticalagriculture:end_prosperity_ore, End Prosperity Ore +mysticalagriculture:inferium_ore, §eInferium Ore +mysticalagriculture:nether_inferium_ore, §eNether Inferium Ore +mysticalagriculture:end_inferium_ore, §eEnd Inferium Ore +mysticalagriculture:growth_accelerator, §eGrowth Accelerator +mysticalagriculture:mystical_machine_frame, Mystical Machine Frame +mysticalagriculture:glowstone_lamp, Glowstone Lamp +mysticalagriculture:seed_reprocessor, Seed Reprocessor +mysticalagriculture:inferium_reprocessor, §eInferium Seed Reprocessor +mysticalagriculture:prudentium_reprocessor, §aPrudentium Seed Reprocessor +mysticalagriculture:intermedium_reprocessor, §6Intermedium Seed Reprocessor +mysticalagriculture:superium_reprocessor, §bSuperium Seed Reprocessor +mysticalagriculture:supremium_reprocessor, §cSupremium Seed Reprocessor +mysticalagriculture:ultimate_reprocessor, §8Ultimate Seed Reprocessor +mysticalagriculture:witherproof_block, Witherproof Block +mysticalagriculture:witherproof_glass, Witherproof Glass +mysticalagriculture:tinkering_table:0, Tinkering Table +mysticalagriculture:tinkering_table:1, Tinkering Table +mysticalagriculture:tinkering_table:2, Tinkering Table +mysticalagriculture:tinkering_table:3, Tinkering Table +mysticalagriculture:tinkering_table:4, Tinkering Table +mysticalagriculture:tier1_inferium_crop, Tier 1 Inferium Crop +mysticalagriculture:tier2_inferium_crop, Tier 2 Inferium Crop +mysticalagriculture:tier3_inferium_crop, Tier 3 Inferium Crop +mysticalagriculture:tier4_inferium_crop, Tier 4 Inferium Crop +mysticalagriculture:tier5_inferium_crop, Tier 5 Inferium Crop +mysticalagriculture:stone_crop, Stone Crop +mysticalagriculture:dirt_crop, Dirt Crop +mysticalagriculture:nature_crop, Nature Crop +mysticalagriculture:wood_crop, Wood Crop +mysticalagriculture:water_crop, Water Crop +mysticalagriculture:ice_crop, Ice Crop +mysticalagriculture:fire_crop, Fire Crop +mysticalagriculture:dye_crop, Dye Crop +mysticalagriculture:nether_crop, Nether Crop +mysticalagriculture:coal_crop, Coal Crop +mysticalagriculture:iron_crop, Iron Crop +mysticalagriculture:nether_quartz_crop, Nether Quartz Crop +mysticalagriculture:glowstone_crop, Glowstone Crop +mysticalagriculture:redstone_crop, Redstone Crop +mysticalagriculture:obsidian_crop, Obsidian Crop +mysticalagriculture:gold_crop, Gold Crop +mysticalagriculture:lapis_lazuli_crop, Lapis Lazuli Crop +mysticalagriculture:end_crop, End Crop +mysticalagriculture:experience_crop, Experience Crop +mysticalagriculture:diamond_crop, Diamond Crop +mysticalagriculture:emerald_crop, Emerald Crop +mysticalagriculture:zombie_crop, Zombie Crop +mysticalagriculture:pig_crop, Pig Crop +mysticalagriculture:chicken_crop, Chicken Crop +mysticalagriculture:cow_crop, Cow Crop +mysticalagriculture:sheep_crop, Sheep Crop +mysticalagriculture:slime_crop, Slime Crop +mysticalagriculture:skeleton_crop, Skeleton Crop +mysticalagriculture:creeper_crop, Creeper Crop +mysticalagriculture:spider_crop, Spider Crop +mysticalagriculture:rabbit_crop, Rabbit Crop +mysticalagriculture:guardian_crop, Guardian Crop +mysticalagriculture:blaze_crop, Blaze Crop +mysticalagriculture:ghast_crop, Ghast Crop +mysticalagriculture:enderman_crop, Enderman Crop +mysticalagriculture:wither_skeleton_crop, Wither Skeleton Crop +mysticalagriculture:rubber_crop, Rubber Crop +mysticalagriculture:silicon_crop, Silicon Crop +mysticalagriculture:sulfur_crop, Sulfur Crop +mysticalagriculture:aluminum_crop, Aluminum Crop +mysticalagriculture:copper_crop, Copper Crop +mysticalagriculture:saltpeter_crop, Saltpeter Crop +mysticalagriculture:tin_crop, Tin Crop +mysticalagriculture:bronze_crop, Bronze Crop +mysticalagriculture:zinc_crop, Zinc Crop +mysticalagriculture:brass_crop, Brass Crop +mysticalagriculture:silver_crop, Silver Crop +mysticalagriculture:lead_crop, Lead Crop +mysticalagriculture:graphite_crop, Graphite Crop +mysticalagriculture:steel_crop, Steel Crop +mysticalagriculture:nickel_crop, Nickel Crop +mysticalagriculture:constantan_crop, Constantan Crop +mysticalagriculture:electrum_crop, Electrum Crop +mysticalagriculture:invar_crop, Invar Crop +mysticalagriculture:mithril_crop, Mithril Crop +mysticalagriculture:tungsten_crop, Tungsten Crop +mysticalagriculture:titanium_crop, Titanium Crop +mysticalagriculture:uranium_crop, Uranium Crop +mysticalagriculture:chrome_crop, Chrome Crop +mysticalagriculture:platinum_crop, Platinum Crop +mysticalagriculture:iridium_crop, Iridium Crop +mysticalagriculture:ruby_crop, Ruby Crop +mysticalagriculture:sapphire_crop, Sapphire Crop +mysticalagriculture:peridot_crop, Peridot Crop +mysticalagriculture:blizz_crop, Blizz Crop +mysticalagriculture:blitz_crop, Blitz Crop +mysticalagriculture:basalz_crop, Basalz Crop +mysticalagriculture:signalum_crop, Signalum Crop +mysticalagriculture:lumium_crop, Lumium Crop +mysticalagriculture:enderium_crop, Enderium Crop +mysticalagriculture:hop_graphite_crop, HOP Graphite Crop +mysticalagriculture:aluminum_brass_crop, Aluminum Brass Crop +mysticalagriculture:knightslime_crop, Knightslime Crop +mysticalagriculture:ardite_crop, Ardite Crop +mysticalagriculture:cobalt_crop, Cobalt Crop +mysticalagriculture:manyullyn_crop, Manyullyn Crop +mysticalagriculture:grains_of_infinity_crop, Grains of Infinity Crop +mysticalagriculture:electrical_steel_crop, Electrical Steel Crop +mysticalagriculture:redstone_alloy_crop, Redstone Alloy Crop +mysticalagriculture:conductive_iron_crop, Conductive Iron Crop +mysticalagriculture:soularium_crop, Soularium Crop +mysticalagriculture:dark_steel_crop, Dark Steel Crop +mysticalagriculture:pulsating_iron_crop, Pulsating Iron Crop +mysticalagriculture:energetic_alloy_crop, Energetic Alloy Crop +mysticalagriculture:vibrant_alloy_crop, Vibrant Alloy Crop +mysticalagriculture:end_steel_crop, End Steel Crop +mysticalagriculture:mystical_flower_crop, Mystical Flower Crop +mysticalagriculture:manasteel_crop, Manasteel Crop +mysticalagriculture:elementium_crop, Elementium Crop +mysticalagriculture:terrasteel_crop, Terrasteel Crop +mysticalagriculture:uranium_238_crop, Uranium 238 Crop +mysticalagriculture:iridium_ore_crop, Iridium Ore Crop +mysticalagriculture:osmium_crop, Osmium Crop +mysticalagriculture:glowstone_ingot_crop, Glowstone Ingot Crop +mysticalagriculture:refined_obsidian_crop, Refined Obsidian Crop +mysticalagriculture:marble_crop, Marble Crop +mysticalagriculture:limestone_crop, Limestone Crop +mysticalagriculture:basalt_crop, Basalt Crop +mysticalagriculture:apatite_crop, Apatite Crop +mysticalagriculture:electrotine_crop, Electrotine Crop +mysticalagriculture:thorium_crop, Thorium Crop +mysticalagriculture:boron_crop, Boron Crop +mysticalagriculture:lithium_crop, Lithium Crop +mysticalagriculture:magnesium_crop, Magnesium Crop +mysticalagriculture:black_quartz_crop, Black Quartz Crop +mysticalagriculture:ender_biotite_crop, Ender Biotite Crop +mysticalagriculture:dilithium_crop, Dilithium Crop +mysticalagriculture:tritanium_crop, Tritanium Crop +mysticalagriculture:compressed_iron_crop, Compressed Iron Crop +mysticalagriculture:draconium_crop, Draconium Crop +mysticalagriculture:yellorium_crop, Yellorium Crop +mysticalagriculture:sky_stone_crop, Sky Stone Crop +mysticalagriculture:certus_quartz_crop, Certus Quartz Crop +mysticalagriculture:fluix_crop, Fluix Crop +mysticalagriculture:quartz_enriched_iron_crop, Quartz Enriched Iron Crop +mysticalagriculture:miners_torch, Miner's Torch +mysticalagriculture:crafting:0, §eInferium Essence +mysticalagriculture:crafting:1, §aPrudentium Essence +mysticalagriculture:crafting:2, §6Intermedium Essence +mysticalagriculture:crafting:3, §bSuperium Essence +mysticalagriculture:crafting:4, §cSupremium Essence +mysticalagriculture:crafting:5, Prosperity Shard +mysticalagriculture:crafting:6, Nature Cluster +mysticalagriculture:crafting:7, Dye Cluster +mysticalagriculture:crafting:8, Nether Cluster +mysticalagriculture:crafting:9, End Cluster +mysticalagriculture:crafting:10, Mystical Flower Cluster +mysticalagriculture:crafting:14, Blank Record +mysticalagriculture:crafting:15, Blank Skull +mysticalagriculture:crafting:16, Base Crafting Seed +mysticalagriculture:crafting:17, Tier 1 Crafting Seed +mysticalagriculture:crafting:18, Tier 2 Crafting Seed +mysticalagriculture:crafting:19, Tier 3 Crafting Seed +mysticalagriculture:crafting:20, Tier 4 Crafting Seed +mysticalagriculture:crafting:21, Tier 5 Crafting Seed +mysticalagriculture:crafting:22, Mystical Stick +mysticalagriculture:crafting:23, Mystical String +mysticalagriculture:crafting:24, Mystical Feather +mysticalagriculture:crafting:28, Soul Dust +mysticalagriculture:crafting:29, §dSoulium Dust +mysticalagriculture:crafting:32, Base Essence Ingot +mysticalagriculture:crafting:33, §eInferium Ingot +mysticalagriculture:crafting:34, §aPrudentium Ingot +mysticalagriculture:crafting:35, §6Intermedium Ingot +mysticalagriculture:crafting:36, §bSuperium Ingot +mysticalagriculture:crafting:37, §cSupremium Ingot +mysticalagriculture:crafting:38, §dSoulium Ingot +mysticalagriculture:crafting:39, Base Essence Nugget +mysticalagriculture:crafting:40, §eInferium Nugget +mysticalagriculture:crafting:41, §aPrudentium Nugget +mysticalagriculture:crafting:42, §6Intermedium Nugget +mysticalagriculture:crafting:43, §bSuperium Nugget +mysticalagriculture:crafting:44, §cSupremium Nugget +mysticalagriculture:crafting:45, §dSoulium Nugget +mysticalagriculture:crafting:48, Theoretical Infinite Water Source +mysticalagriculture:crafting:50, §eInferium Fertilization Core +mysticalagriculture:crafting:51, §aPrudentium Fertilization Core +mysticalagriculture:crafting:52, §6Intermedium Fertilization Core +mysticalagriculture:crafting:53, §bSuperium Fertilization Core +mysticalagriculture:crafting:54, §cSupremium Fertilization Core +mysticalagriculture:infusion_crystal, Infusion Crystal +mysticalagriculture:master_infusion_crystal, §cMaster Infusion Crystal +mysticalagriculture:core_remover, §cCore Remover +mysticalagriculture:fertilized_essence, §dFertilized Essence +mysticalagriculture:mystical_fertilizer, §dMystical Fertilizer +mysticalagriculture:inferium_apple, §eInferium Apple +mysticalagriculture:prudentium_apple, §aPrudentium Apple +mysticalagriculture:intermedium_apple, §6Intermedium Apple +mysticalagriculture:superium_apple, §bSuperium Apple +mysticalagriculture:supremium_apple, §cSupremium Apple +mysticalagriculture:coal:0, §eInferium Coal +mysticalagriculture:coal:1, §aPrudentium Coal +mysticalagriculture:coal:2, §6Intermedium Coal +mysticalagriculture:coal:3, §bSuperium Coal +mysticalagriculture:coal:4, §cSupremium Coal +mysticalagriculture:watering_can:0, §eInferium Watering Can +mysticalagriculture:watering_can:1, §aPrudentium Watering Can +mysticalagriculture:watering_can:2, §6Intermedium Watering Can +mysticalagriculture:watering_can:3, §bSuperium Watering Can +mysticalagriculture:watering_can:4, §cSupremium Watering Can +mysticalagriculture:soulium_dagger, §dSoulium Dagger +mysticalagriculture:xp_droplet, Experience Droplet +mysticalagriculture:chunk:0, Tier 1 Mob Chunk +mysticalagriculture:chunk:1, Tier 2 Mob Chunk +mysticalagriculture:chunk:2, Tier 3 Mob Chunk +mysticalagriculture:chunk:3, Tier 4 Mob Chunk +mysticalagriculture:chunk:4, Tier 5 Mob Chunk +mysticalagriculture:chunk:5, Experience Chunk +mysticalagriculture:chunk:6, Zombie Chunk +mysticalagriculture:chunk:7, Pig Chunk +mysticalagriculture:chunk:8, Chicken Chunk +mysticalagriculture:chunk:9, Cow Chunk +mysticalagriculture:chunk:10, Sheep Chunk +mysticalagriculture:chunk:11, Slime Chunk +mysticalagriculture:chunk:12, Skeleton Chunk +mysticalagriculture:chunk:13, Creeper Chunk +mysticalagriculture:chunk:14, Spider Chunk +mysticalagriculture:chunk:15, Rabbit Chunk +mysticalagriculture:chunk:16, Guardian Chunk +mysticalagriculture:chunk:17, Blaze Chunk +mysticalagriculture:chunk:18, Ghast Chunk +mysticalagriculture:chunk:19, Enderman Chunk +mysticalagriculture:chunk:20, Wither Skeleton Chunk +mysticalagriculture:chunk:21, Blizz Chunk +mysticalagriculture:chunk:22, Blitz Chunk +mysticalagriculture:chunk:23, Basalz Chunk +mysticalagriculture:stone_essence, Stone Essence +mysticalagriculture:dirt_essence, Dirt Essence +mysticalagriculture:nature_essence, Nature Essence +mysticalagriculture:wood_essence, Wood Essence +mysticalagriculture:water_essence, Water Essence +mysticalagriculture:ice_essence, Ice Essence +mysticalagriculture:fire_essence, Fire Essence +mysticalagriculture:dye_essence, Dye Essence +mysticalagriculture:nether_essence, Nether Essence +mysticalagriculture:coal_essence, Coal Essence +mysticalagriculture:iron_essence, Iron Essence +mysticalagriculture:nether_quartz_essence, Nether Quartz Essence +mysticalagriculture:glowstone_essence, Glowstone Essence +mysticalagriculture:redstone_essence, Redstone Essence +mysticalagriculture:obsidian_essence, Obsidian Essence +mysticalagriculture:gold_essence, Gold Essence +mysticalagriculture:lapis_lazuli_essence, Lapis Lazuli Essence +mysticalagriculture:end_essence, End Essence +mysticalagriculture:experience_essence, Experience Essence +mysticalagriculture:diamond_essence, Diamond Essence +mysticalagriculture:emerald_essence, Emerald Essence +mysticalagriculture:zombie_essence, Zombie Essence +mysticalagriculture:pig_essence, Pig Essence +mysticalagriculture:chicken_essence, Chicken Essence +mysticalagriculture:cow_essence, Cow Essence +mysticalagriculture:sheep_essence, Sheep Essence +mysticalagriculture:slime_essence, Slime Essence +mysticalagriculture:skeleton_essence, Skeleton Essence +mysticalagriculture:creeper_essence, Creeper Essence +mysticalagriculture:spider_essence, Spider Essence +mysticalagriculture:rabbit_essence, Rabbit Essence +mysticalagriculture:guardian_essence, Guardian Essence +mysticalagriculture:blaze_essence, Blaze Essence +mysticalagriculture:ghast_essence, Ghast Essence +mysticalagriculture:enderman_essence, Enderman Essence +mysticalagriculture:wither_skeleton_essence, Wither Skeleton Essence +mysticalagriculture:rubber_essence, Rubber Essence +mysticalagriculture:silicon_essence, Silicon Essence +mysticalagriculture:sulfur_essence, Sulfur Essence +mysticalagriculture:aluminum_essence, Aluminum Essence +mysticalagriculture:copper_essence, Copper Essence +mysticalagriculture:saltpeter_essence, Saltpeter Essence +mysticalagriculture:tin_essence, Tin Essence +mysticalagriculture:bronze_essence, Bronze Essence +mysticalagriculture:zinc_essence, Zinc Essence +mysticalagriculture:brass_essence, Brass Essence +mysticalagriculture:silver_essence, Silver Essence +mysticalagriculture:lead_essence, Lead Essence +mysticalagriculture:graphite_essence, Graphite Essence +mysticalagriculture:steel_essence, Steel Essence +mysticalagriculture:nickel_essence, Nickel Essence +mysticalagriculture:constantan_essence, Constantan Essence +mysticalagriculture:electrum_essence, Electrum Essence +mysticalagriculture:invar_essence, Invar Essence +mysticalagriculture:mithril_essence, Mithril Essence +mysticalagriculture:tungsten_essence, Tungsten Essence +mysticalagriculture:titanium_essence, Titanium Essence +mysticalagriculture:uranium_essence, Uranium Essence +mysticalagriculture:chrome_essence, Chrome Essence +mysticalagriculture:platinum_essence, Platinum Essence +mysticalagriculture:iridium_essence, Iridium Essence +mysticalagriculture:ruby_essence, Ruby Essence +mysticalagriculture:sapphire_essence, Sapphire Essence +mysticalagriculture:peridot_essence, Peridot Essence +mysticalagriculture:blizz_essence, Blizz Essence +mysticalagriculture:blitz_essence, Blitz Essence +mysticalagriculture:basalz_essence, Basalz Essence +mysticalagriculture:signalum_essence, Signalum Essence +mysticalagriculture:lumium_essence, Lumium Essence +mysticalagriculture:enderium_essence, Enderium Essence +mysticalagriculture:hop_graphite_essence, HOP Graphite Essence +mysticalagriculture:aluminum_brass_essence, Aluminum Brass Essence +mysticalagriculture:knightslime_essence, Knightslime Essence +mysticalagriculture:ardite_essence, Ardite Essence +mysticalagriculture:cobalt_essence, Cobalt Essence +mysticalagriculture:manyullyn_essence, Manyullyn Essence +mysticalagriculture:grains_of_infinity_essence, Grains of Infinity Essence +mysticalagriculture:electrical_steel_essence, Electrical Steel Essence +mysticalagriculture:redstone_alloy_essence, Redstone Alloy Essence +mysticalagriculture:conductive_iron_essence, Conductive Iron Essence +mysticalagriculture:soularium_essence, Soularium Essence +mysticalagriculture:dark_steel_essence, Dark Steel Essence +mysticalagriculture:pulsating_iron_essence, Pulsating Iron Essence +mysticalagriculture:energetic_alloy_essence, Energetic Alloy Essence +mysticalagriculture:vibrant_alloy_essence, Vibrant Alloy Essence +mysticalagriculture:end_steel_essence, End Steel Essence +mysticalagriculture:mystical_flower_essence, Mystical Flower Essence +mysticalagriculture:manasteel_essence, Manasteel Essence +mysticalagriculture:elementium_essence, Elementium Essence +mysticalagriculture:terrasteel_essence, Terrasteel Essence +mysticalagriculture:uranium_238_essence, Uranium 238 Essence +mysticalagriculture:iridium_ore_essence, Iridium Ore Essence +mysticalagriculture:osmium_essence, Osmium Essence +mysticalagriculture:glowstone_ingot_essence, Glowstone Ingot Essence +mysticalagriculture:refined_obsidian_essence, Refined Obsidian Essence +mysticalagriculture:marble_essence, Marble Essence +mysticalagriculture:limestone_essence, Limestone Essence +mysticalagriculture:basalt_essence, Basalt Essence +mysticalagriculture:apatite_essence, Apatite Essence +mysticalagriculture:electrotine_essence, Electrotine Essence +mysticalagriculture:thorium_essence, Thorium Essence +mysticalagriculture:boron_essence, Boron Essence +mysticalagriculture:lithium_essence, Lithium Essence +mysticalagriculture:magnesium_essence, Magnesium Essence +mysticalagriculture:black_quartz_essence, Black Quartz Essence +mysticalagriculture:ender_biotite_essence, Ender Biotite Essence +mysticalagriculture:dilithium_essence, Dilithium Essence +mysticalagriculture:tritanium_essence, Tritanium Essence +mysticalagriculture:compressed_iron_essence, Compressed Iron Essence +mysticalagriculture:draconium_essence, Draconium Essence +mysticalagriculture:yellorium_essence, Yellorium Essence +mysticalagriculture:sky_stone_essence, Sky Stone Essence +mysticalagriculture:certus_quartz_essence, Certus Quartz Essence +mysticalagriculture:fluix_essence, Fluix Essence +mysticalagriculture:quartz_enriched_iron_essence, Quartz Enriched Iron Essence +mysticalagriculture:tier1_inferium_seeds, Inferium Seeds +mysticalagriculture:tier2_inferium_seeds, Inferium Seeds +mysticalagriculture:tier3_inferium_seeds, Inferium Seeds +mysticalagriculture:tier4_inferium_seeds, Inferium Seeds +mysticalagriculture:tier5_inferium_seeds, Inferium Seeds +mysticalagriculture:stone_seeds, Stone Seeds +mysticalagriculture:dirt_seeds, Dirt Seeds +mysticalagriculture:nature_seeds, Nature Seeds +mysticalagriculture:wood_seeds, Wood Seeds +mysticalagriculture:water_seeds, Water Seeds +mysticalagriculture:ice_seeds, Ice Seeds +mysticalagriculture:fire_seeds, Fire Seeds +mysticalagriculture:dye_seeds, Dye Seeds +mysticalagriculture:nether_seeds, Nether Seeds +mysticalagriculture:coal_seeds, Coal Seeds +mysticalagriculture:iron_seeds, Iron Seeds +mysticalagriculture:nether_quartz_seeds, Nether Quartz Seeds +mysticalagriculture:glowstone_seeds, Glowstone Seeds +mysticalagriculture:redstone_seeds, Redstone Seeds +mysticalagriculture:obsidian_seeds, Obsidian Seeds +mysticalagriculture:gold_seeds, Gold Seeds +mysticalagriculture:lapis_lazuli_seeds, Lapis Lazuli Seeds +mysticalagriculture:end_seeds, End Seeds +mysticalagriculture:experience_seeds, Experience Seeds +mysticalagriculture:diamond_seeds, Diamond Seeds +mysticalagriculture:emerald_seeds, Emerald Seeds +mysticalagriculture:zombie_seeds, Zombie Seeds +mysticalagriculture:pig_seeds, Pig Seeds +mysticalagriculture:chicken_seeds, Chicken Seeds +mysticalagriculture:cow_seeds, Cow Seeds +mysticalagriculture:sheep_seeds, Sheep Seeds +mysticalagriculture:slime_seeds, Slime Seeds +mysticalagriculture:skeleton_seeds, Skeleton Seeds +mysticalagriculture:creeper_seeds, Creeper Seeds +mysticalagriculture:spider_seeds, Spider Seeds +mysticalagriculture:rabbit_seeds, Rabbit Seeds +mysticalagriculture:guardian_seeds, Guardian Seeds +mysticalagriculture:blaze_seeds, Blaze Seeds +mysticalagriculture:ghast_seeds, Ghast Seeds +mysticalagriculture:enderman_seeds, Enderman Seeds +mysticalagriculture:wither_skeleton_seeds, Wither Skeleton Seeds +mysticalagriculture:rubber_seeds, Rubber Seeds +mysticalagriculture:silicon_seeds, Silicon Seeds +mysticalagriculture:sulfur_seeds, Sulfur Seeds +mysticalagriculture:aluminum_seeds, Aluminum Seeds +mysticalagriculture:copper_seeds, Copper Seeds +mysticalagriculture:saltpeter_seeds, Saltpeter Seeds +mysticalagriculture:tin_seeds, Tin Seeds +mysticalagriculture:bronze_seeds, Bronze Seeds +mysticalagriculture:zinc_seeds, Zinc Seeds +mysticalagriculture:brass_seeds, Brass Seeds +mysticalagriculture:silver_seeds, Silver Seeds +mysticalagriculture:lead_seeds, Lead Seeds +mysticalagriculture:graphite_seeds, Graphite Seeds +mysticalagriculture:steel_seeds, Steel Seeds +mysticalagriculture:nickel_seeds, Nickel Seeds +mysticalagriculture:constantan_seeds, Constantan Seeds +mysticalagriculture:electrum_seeds, Electrum Seeds +mysticalagriculture:invar_seeds, Invar Seeds +mysticalagriculture:mithril_seeds, Mithril Seeds +mysticalagriculture:tungsten_seeds, Tungsten Seeds +mysticalagriculture:titanium_seeds, Titanium Seeds +mysticalagriculture:uranium_seeds, Uranium Seeds +mysticalagriculture:chrome_seeds, Chrome Seeds +mysticalagriculture:platinum_seeds, Platinum Seeds +mysticalagriculture:iridium_seeds, Iridium Seeds +mysticalagriculture:ruby_seeds, Ruby Seeds +mysticalagriculture:sapphire_seeds, Sapphire Seeds +mysticalagriculture:peridot_seeds, Peridot Seeds +mysticalagriculture:blizz_seeds, Blizz Seeds +mysticalagriculture:blitz_seeds, Blitz Seeds +mysticalagriculture:basalz_seeds, Basalz Seeds +mysticalagriculture:signalum_seeds, Signalum Seeds +mysticalagriculture:lumium_seeds, Lumium Seeds +mysticalagriculture:enderium_seeds, Enderium Seeds +mysticalagriculture:hop_graphite_seeds, HOP Graphite Seeds +mysticalagriculture:aluminum_brass_seeds, Aluminum Brass Seeds +mysticalagriculture:knightslime_seeds, Knightslime Seeds +mysticalagriculture:ardite_seeds, Ardite Seeds +mysticalagriculture:cobalt_seeds, Cobalt Seeds +mysticalagriculture:manyullyn_seeds, Manyullyn Seeds +mysticalagriculture:grains_of_infinity_seeds, Grains of Infinity Seeds +mysticalagriculture:electrical_steel_seeds, Electrical Steel Seeds +mysticalagriculture:redstone_alloy_seeds, Redstone Alloy Seeds +mysticalagriculture:conductive_iron_seeds, Conductive Iron Seeds +mysticalagriculture:soularium_seeds, Soularium Seeds +mysticalagriculture:dark_steel_seeds, Dark Steel Seeds +mysticalagriculture:pulsating_iron_seeds, Pulsating Iron Seeds +mysticalagriculture:energetic_alloy_seeds, Energetic Alloy Seeds +mysticalagriculture:vibrant_alloy_seeds, Vibrant Alloy Seeds +mysticalagriculture:end_steel_seeds, End Steel Seeds +mysticalagriculture:mystical_flower_seeds, Mystical Flower Seeds +mysticalagriculture:manasteel_seeds, Manasteel Seeds +mysticalagriculture:elementium_seeds, Elementium Seeds +mysticalagriculture:terrasteel_seeds, Terrasteel Seeds +mysticalagriculture:uranium_238_seeds, Uranium 238 Seeds +mysticalagriculture:iridium_ore_seeds, Iridium Ore Seeds +mysticalagriculture:osmium_seeds, Osmium Seeds +mysticalagriculture:glowstone_ingot_seeds, Glowstone Ingot Seeds +mysticalagriculture:refined_obsidian_seeds, Refined Obsidian Seeds +mysticalagriculture:marble_seeds, Marble Seeds +mysticalagriculture:limestone_seeds, Limestone Seeds +mysticalagriculture:basalt_seeds, Basalt Seeds +mysticalagriculture:apatite_seeds, Apatite Seeds +mysticalagriculture:electrotine_seeds, Electrotine Seeds +mysticalagriculture:thorium_seeds, Thorium Seeds +mysticalagriculture:boron_seeds, Boron Seeds +mysticalagriculture:lithium_seeds, Lithium Seeds +mysticalagriculture:magnesium_seeds, Magnesium Seeds +mysticalagriculture:black_quartz_seeds, Black Quartz Seeds +mysticalagriculture:ender_biotite_seeds, Ender Biotite Seeds +mysticalagriculture:dilithium_seeds, Dilithium Seeds +mysticalagriculture:tritanium_seeds, Tritanium Seeds +mysticalagriculture:compressed_iron_seeds, Compressed Iron Seeds +mysticalagriculture:draconium_seeds, Draconium Seeds +mysticalagriculture:yellorium_seeds, Yellorium Seeds +mysticalagriculture:sky_stone_seeds, Sky Stone Seeds +mysticalagriculture:certus_quartz_seeds, Certus Quartz Seeds +mysticalagriculture:fluix_seeds, Fluix Seeds +mysticalagriculture:quartz_enriched_iron_seeds, Quartz Enriched Iron Seeds +mysticalagriculture:gear:0, §eInferium Tool Core +mysticalagriculture:gear:1, §aPrudentium Tool Core +mysticalagriculture:gear:2, §6Intermedium Tool Core 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Charm: Strength +mysticalagriculture:charm:8, Charm: Strength 2 +mysticalagriculture:charm:9, Charm: Speed +mysticalagriculture:charm:10, Charm: Jump Boost +mysticalagriculture:charm:11, Charm: Miner's Vision +mysticalagriculture:charm:12, Charm: Rainbow +mysticalagriculture:charm:13, Charm: Quick Draw +mysticalagriculture:charm:14, Charm: Triple Shot +mysticalagriculture:charm:15, Charm: Mining AOE +mysticalagriculture:charm:16, Charm: Attack AOE +mysticalagriculture:charm:17, Charm: Tilling AOE +mysticalagriculture:charm:18, Charm: Shearing AOE +mysticalagriculture:charm:19, Charm: Reaping AOE +mysticalagriculture:charm:20, Charm: Scything AOE +mysticalagriculture:inferium_arrow, §eInferium Arrow +mysticalagriculture:prudentium_arrow, §aPrudentium Arrow +mysticalagriculture:intermedium_arrow, §6Intermedium Arrow +mysticalagriculture:superium_arrow, §bSuperium Arrow +mysticalagriculture:supremium_arrow, §cSupremium Arrow +mysticalagriculture:inferium_sword, §eInferium Sword 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§aPrudentium Scythe +mysticalagriculture:prudentium_fishing_rod, §aPrudentium Fishing Rod +mysticalagriculture:intermedium_sword, §6Intermedium Sword +mysticalagriculture:intermedium_pickaxe, §6Intermedium Pickaxe +mysticalagriculture:intermedium_shovel, §6Intermedium Shovel +mysticalagriculture:intermedium_axe, §6Intermedium Axe +mysticalagriculture:intermedium_hoe, §6Intermedium Hoe +mysticalagriculture:intermedium_shears, §6Intermedium Shears +mysticalagriculture:intermedium_bow, §6Intermedium Bow +mysticalagriculture:intermedium_sickle, §6Intermedium Sickle +mysticalagriculture:intermedium_scythe, §6Intermedium Scythe +mysticalagriculture:intermedium_fishing_rod, §6Intermedium Fishing Rod +mysticalagriculture:superium_sword, §bSuperium Sword +mysticalagriculture:superium_pickaxe, §bSuperium Pickaxe +mysticalagriculture:superium_shovel, §bSuperium Shovel +mysticalagriculture:superium_axe, §bSuperium Axe +mysticalagriculture:superium_hoe, §bSuperium Hoe 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§5Insanium Ingot +mysticalagradditions:insanium:3, §5Insanium Nugget +mysticalagradditions:insanium:4, Tier 6 Mob Chunk +mysticalagradditions:insanium:5, §5Insanium Coal +mysticalagradditions:stuff:0, Nether Star Shard +mysticalagradditions:stuff:1, Withering Soul +mysticalagradditions:stuff:2, Dragon Egg Chunk +mysticalagradditions:stuff:3, Dragon Scale +mysticalagradditions:stuff:69, Creative Essence +mysticalagradditions:nether_star_essence, Nether Star Essence +mysticalagradditions:dragon_egg_essence, Dragon Egg Essence +mysticalagradditions:awakened_draconium_essence, Awakened Draconium Essence +mysticalagradditions:neutronium_essence, Neutronium Essence +mysticalagradditions:tier6_inferium_seeds, Inferium Seeds +mysticalagradditions:nether_star_seeds, Nether Star Seeds +mysticalagradditions:dragon_egg_seeds, Dragon Egg Seeds +mysticalagradditions:awakened_draconium_seeds, Awakened Draconium Seeds +mysticalagradditions:neutronium_seeds, Neutronium Seeds +mysticalagradditions:charm:0, Charm: Mining AOE +mysticalagradditions:inferium_paxel, §eInferium Paxel +mysticalagradditions:prudentium_paxel, §aPrudentium Paxel +mysticalagradditions:intermedium_paxel, §6Intermedium Paxel +mysticalagradditions:superium_paxel, §bSuperium Paxel +mysticalagradditions:supremium_paxel, §cSupremium Paxel +opframe:opframe, Online Picture Frame +openscreens:backflatscreen1, Flatscreen (Back) (Tier 1) +openscreens:backflatscreen2, §eFlatscreen (Back) (Tier 2) +openscreens:backflatscreen3, §bFlatscreen (Back) (Tier 3) +openscreens:frontflatscreen1, Flatscreen (Front) (Tier 1) +openscreens:frontflatscreen2, §eFlatscreen (Front) (Tier 2) +openscreens:frontflatscreen3, §bFlatscreen (Front) (Tier 3) +openscreens:holoscreen1, Holo Screen (Tier 1) +openscreens:holoscreen2, §eHolo Screen (Tier 2) +openscreens:holoscreen3, §bHolo Screen (Tier 3) +orbis:orbis_floor, tile.orbis.orbis_floor.name +pneumaticcraft:fluid.lpg, LPG +pneumaticcraft:fluid.fuel, Gasoline +pneumaticcraft:fluid.kerosene, Kerosene +pneumaticcraft:fluid.etchacid, Etching Acid +pneumaticcraft:fluid.plastic, Plastic +pneumaticcraft:gps_tool, GPS Tool +pneumaticcraft:gps_area_tool, GPS Area Tool +pneumaticcraft:ingot_iron_compressed, Compressed Iron Ingot +pneumaticcraft:pressure_gauge, Pressure Gauge +pneumaticcraft:stone_base, Stone Base +pneumaticcraft:cannon_barrel, Cannon Barrel +pneumaticcraft:turbine_blade, Turbine Blade +pneumaticcraft:plastic:0, Black Plastic +pneumaticcraft:plastic:1, Red Plastic +pneumaticcraft:plastic:2, Green Plastic +pneumaticcraft:plastic:3, Brown Plastic +pneumaticcraft:plastic:4, Blue Plastic +pneumaticcraft:plastic:5, Purple Plastic +pneumaticcraft:plastic:6, Cyan Plastic +pneumaticcraft:plastic:7, Light Gray Plastic +pneumaticcraft:plastic:8, Gray Plastic +pneumaticcraft:plastic:9, Pink Plastic +pneumaticcraft:plastic:10, Lime Plastic +pneumaticcraft:plastic:11, Yellow Plastic +pneumaticcraft:plastic:12, Light Blue Plastic +pneumaticcraft:plastic:13, Magenta Plastic +pneumaticcraft:plastic:14, Orange Plastic +pneumaticcraft:plastic:15, White Plastic +pneumaticcraft:air_canister, Air Canister +pneumaticcraft:reinforced_air_canister, Reinforced Air Canister +pneumaticcraft:vortex_cannon, Vortex Cannon +pneumaticcraft:pneumatic_cylinder, Pneumatic Cylinder +pneumaticcraft:pneumatic_helmet, Pneumatic Helmet +pneumaticcraft:pneumatic_chestplate, Pneumatic Chestplate +pneumaticcraft:pneumatic_leggings, Pneumatic Leggings +pneumaticcraft:pneumatic_boots, Pneumatic Boots +pneumaticcraft:manometer, Manometer +pneumaticcraft:turbine_rotor, Turbine Rotor +pneumaticcraft:assembly_program:0, Assembly Program: Drill +pneumaticcraft:assembly_program:1, Assembly Program: Laser +pneumaticcraft:assembly_program:2, Assembly Program: Drill & Laser +pneumaticcraft:empty_pcb:0, Empty PCB +pneumaticcraft:empty_pcb:100, Empty PCB +pneumaticcraft:unassembled_pcb, Unassembled PCB +pneumaticcraft:pcb_blueprint, PCB Blueprint +pneumaticcraft:transistor, Transistor +pneumaticcraft:capacitor, Capacitor +pneumaticcraft:printed_circuit_board, Printed Circuit Board +pneumaticcraft:failed_pcb, Failed PCB +pneumaticcraft:network_component:0, Diagnostic Subroutine +pneumaticcraft:network_component:1, Network API +pneumaticcraft:network_component:2, Network Data Storage +pneumaticcraft:network_component:3, Network IO Port +pneumaticcraft:network_component:4, Network Registry +pneumaticcraft:network_component:5, Network Node +pneumaticcraft:stop_worm, STOP! Worm +pneumaticcraft:nuke_virus, Nuke Virus +pneumaticcraft:compressed_iron_gear, Compressed Iron Gear +pneumaticcraft:pneumatic_wrench, Pneumatic Wrench +pneumaticcraft:drone, Drone +pneumaticcraft:programming_puzzle:1, Red Programming Puzzle +pneumaticcraft:programming_puzzle:2, Green Programming Puzzle +pneumaticcraft:programming_puzzle:3, Brown Programming Puzzle +pneumaticcraft:programming_puzzle:4, Blue Programming Puzzle +pneumaticcraft:programming_puzzle:5, Purple Programming Puzzle +pneumaticcraft:programming_puzzle:6, Cyan Programming Puzzle +pneumaticcraft:programming_puzzle:8, Gray Programming Puzzle +pneumaticcraft:programming_puzzle:9, Pink Programming Puzzle +pneumaticcraft:programming_puzzle:10, Lime Programming Puzzle +pneumaticcraft:programming_puzzle:11, Yellow Programming Puzzle +pneumaticcraft:programming_puzzle:12, Light Blue Programming Puzzle +pneumaticcraft:programming_puzzle:14, Orange Programming Puzzle +pneumaticcraft:programming_puzzle:15, White Programming Puzzle +pneumaticcraft:advanced_pcb, Advanced PCB +pneumaticcraft:remote, Remote +pneumaticcraft:seismic_sensor, Seismic Sensor +pneumaticcraft:logistics_configurator, Logistics Configurator +pneumaticcraft:logistic_drone, Logistic Drone +pneumaticcraft:harvesting_drone, Harvesting Drone +pneumaticcraft:gun_ammo, Minigun Ammo +pneumaticcraft:gun_ammo_incendiary, Incendiary Minigun Ammo +pneumaticcraft:gun_ammo_weighted, Weighted Minigun Ammo +pneumaticcraft:gun_ammo_ap, Armor-Piercing Minigun Ammo +pneumaticcraft:gun_ammo_explosive, Explosive Minigun Ammo +pneumaticcraft:gun_ammo_freezing, Freezing Minigun Ammo +pneumaticcraft:amadron_tablet, Amadron Tablet +pneumaticcraft:minigun, Minigun +pneumaticcraft:camo_applicator, Camouflage Applicator +pneumaticcraft:micromissiles, Micromissiles +pneumaticcraft:volume_upgrade, Volume Upgrade +pneumaticcraft:dispenser_upgrade, Dispenser Upgrade +pneumaticcraft:item_life_upgrade, Item Life Upgrade +pneumaticcraft:entity_tracker_upgrade, Entity Tracker Upgrade +pneumaticcraft:block_tracker_upgrade, Block Tracker Upgrade +pneumaticcraft:speed_upgrade, Speed Upgrade +pneumaticcraft:search_upgrade, Item Search Upgrade +pneumaticcraft:coordinate_tracker_upgrade, Coordinate Tracker Upgrade +pneumaticcraft:range_upgrade, Range Upgrade +pneumaticcraft:security_upgrade, Security Upgrade +pneumaticcraft:magnet_upgrade, Magnet Upgrade +pneumaticcraft:charging_upgrade, Charging Upgrade +pneumaticcraft:armor_upgrade, Armor Upgrade +pneumaticcraft:jet_boots_upgrade, Jet Boots Upgrade +pneumaticcraft:night_vision_upgrade, Night Vision Upgrade +pneumaticcraft:scuba_upgrade, SCUBA Upgrade +pneumaticcraft:creative_upgrade, Creative Supply Upgrade +pneumaticcraft:pressure_tube, Pressure Tube +pneumaticcraft:advanced_pressure_tube, Advanced Pressure Tube +pneumaticcraft:air_compressor, Air Compressor +pneumaticcraft:advanced_air_compressor, Advanced Air Compressor +pneumaticcraft:air_cannon, Air Cannon +pneumaticcraft:pressure_chamber_wall, Pressure Chamber Wall +pneumaticcraft:pressure_chamber_glass, Pressure Chamber Glass +pneumaticcraft:pressure_chamber_valve, Pressure Chamber Valve +pneumaticcraft:charging_station, Charging Station +pneumaticcraft:elevator_base, Elevator Base +pneumaticcraft:elevator_frame, Elevator Frame +pneumaticcraft:pressure_chamber_interface, Pressure Chamber Interface +pneumaticcraft:vacuum_pump, Vacuum Pump +pneumaticcraft:pneumatic_door_base, Pneumatic Door Base +pneumaticcraft:pneumatic_door, Pneumatic Door +pneumaticcraft:assembly_io_unit, Assembly IO Unit +pneumaticcraft:assembly_platform, Assembly Platform +pneumaticcraft:assembly_drill, Assembly Drill +pneumaticcraft:assembly_laser, Assembly Laser +pneumaticcraft:assembly_controller, Assembly Controller +pneumaticcraft:compressed_iron_block, Block of Compressed Iron +pneumaticcraft:uv_light_box, UV Light Box +pneumaticcraft:security_station, Security Station +pneumaticcraft:universal_sensor, Universal Sensor +pneumaticcraft:aerial_interface, Aerial Interface +pneumaticcraft:electrostatic_compressor, Electrostatic Compressor +pneumaticcraft:aphorism_tile, Aphorism Tile +pneumaticcraft:omnidirectional_hopper, Omnidirectional Hopper +pneumaticcraft:liquid_hopper, Liquid Hopper +pneumaticcraft:elevator_caller, Elevator Caller +pneumaticcraft:programmer, Programmer +pneumaticcraft:creative_compressor, Creative Compressor +pneumaticcraft:plastic_mixer, Plastic Mixer +pneumaticcraft:liquid_compressor, Liquid Compressor +pneumaticcraft:advanced_liquid_compressor, Advanced Liquid Compressor +pneumaticcraft:heat_sink, Heat Sink +pneumaticcraft:vortex_tube, Vortex Tube +pneumaticcraft:programmable_controller, Programmable Controller +pneumaticcraft:gas_lift, Gas Lift +pneumaticcraft:refinery, Refinery +pneumaticcraft:thermopneumatic_processing_plant, Thermopneumatic Processing Plant +pneumaticcraft:kerosene_lamp, Kerosene Lamp +pneumaticcraft:sentry_turret, Sentry Turret +pneumaticcraft:flux_compressor, Flux Compressor +pneumaticcraft:pneumatic_dynamo, Pneumatic Dynamo +pneumaticcraft:fake_ice, tile.fake_ice.name +pneumaticcraft:thermal_compressor, Thermal Compressor +pneumaticcraft:drone_interface, Drone Interface +pneumaticcraft:electric_compressor, Electric Compressor +pneumaticcraft:pneumatic_generator, Pneumatic Generator +pneumaticcraft:logistic_frame_active_provider, Logistic Active Provider Frame +pneumaticcraft:logistic_frame_passive_provider, Logistic Passive Provider Frame +pneumaticcraft:logistic_frame_storage, Logistic Storage Frame +pneumaticcraft:logistic_frame_default_storage, Logistic Default Storage Frame +pneumaticcraft:logistic_frame_requester, Logistic Requester Frame +pneumaticcraft:heat_frame, Heat Frame +pneumaticcraft:spawner_agitator, Spawner Agitator +pneumaticcraft:crop_support, Crop Support +pneumaticcraft:transfer_gadget, Transfer Gadget +pneumaticcraft:safety_tube_module, Safety Tube Module +pneumaticcraft:pressure_gauge_module, Pressure Gauge Tube Module +pneumaticcraft:flow_detector_module, Flow Detector Tube Module +pneumaticcraft:air_grate_module, Air Grate Tube Module +pneumaticcraft:regulator_tube_module, Regulator Tube Module +pneumaticcraft:charging_module, Charging Module +pneumaticcraft:logistics_module, Logistics Module +pneumaticcraft:redstone_module, Redstone Screen Module +rftoolsdim:dimlet_base, Dimlet Base Part +rftoolsdim:dimlet_control_circuit:0, Dimlet Control Circuit Rarity 0 +rftoolsdim:dimlet_control_circuit:1, Dimlet Control Circuit Rarity 1 +rftoolsdim:dimlet_control_circuit:2, Dimlet Control Circuit Rarity 2 +rftoolsdim:dimlet_control_circuit:3, Dimlet Control Circuit Rarity 3 +rftoolsdim:dimlet_control_circuit:4, Dimlet Control Circuit Rarity 4 +rftoolsdim:dimlet_control_circuit:5, Dimlet Control Circuit Rarity 5 +rftoolsdim:dimlet_control_circuit:6, Dimlet Control Circuit Rarity 6 +rftoolsdim:dimlet_energy_module:0, Dimlet Basic Energy Module +rftoolsdim:dimlet_energy_module:1, Dimlet Regular Energy Module +rftoolsdim:dimlet_energy_module:2, Dimlet Advanced Energy Module +rftoolsdim:dimlet_memory_unit:0, Dimlet Basic Memory Unit +rftoolsdim:dimlet_memory_unit:1, Dimlet Regular Memory Unit +rftoolsdim:dimlet_memory_unit:2, Dimlet Advanced Memory Unit +rftoolsdim:dimlet_type_controller:0, Dimlet Biome Type Controller +rftoolsdim:dimlet_type_controller:1, Dimlet Liquid Type Controller +rftoolsdim:dimlet_type_controller:2, Dimlet Material Type Controller +rftoolsdim:dimlet_type_controller:3, Dimlet Mob Type Controller +rftoolsdim:dimlet_type_controller:4, Dimlet Sky Type Controller +rftoolsdim:dimlet_type_controller:5, Dimlet Structure Type Controller +rftoolsdim:dimlet_type_controller:6, Dimlet Terrain Type Controller +rftoolsdim:dimlet_type_controller:7, Dimlet Feature Type Controller +rftoolsdim:dimlet_type_controller:8, Dimlet Time Type Controller +rftoolsdim:dimlet_type_controller:9, Dimlet Digit Type Controller +rftoolsdim:dimlet_type_controller:10, Dimlet Effect Type Controller +rftoolsdim:dimlet_type_controller:11, Dimlet Special Type Controller +rftoolsdim:dimlet_type_controller:12, Dimlet Controller Type Controller +rftoolsdim:dimlet_type_controller:13, Dimlet Weather Type Controller +rftoolsdim:dimlet_type_controller:14, Dimlet Patreon Type Controller +rftoolsdim:structure_essence:0, Structure None Essence +rftoolsdim:structure_essence:1, Structure Village Essence +rftoolsdim:structure_essence:2, Structure Stronghold Essence +rftoolsdim:structure_essence:3, Structure Dungeon Essence +rftoolsdim:structure_essence:4, Structure Fortress Essence +rftoolsdim:structure_essence:5, Structure Mineshaft Essence +rftoolsdim:structure_essence:6, Structure Scattered Essence +rftoolsdim:structure_essence:7, Structure Ocean Monument Essence +rftoolsdim:structure_essence:8, Structure Swamp Hut Essence +rftoolsdim:structure_essence:9, Structure Desert Temple Essence +rftoolsdim:structure_essence:10, Structure Jungle Temple Essence +rftoolsdim:structure_essence:11, Structure Igloo Essence +rftoolsdim:known_dimlet:10, Effect Dimlet (None) +rftoolsdim:known_dimlet:4, Sky Dimlet (Normal) +rftoolsdim:known_dimlet:4, Sky Dimlet (Normal day) +rftoolsdim:known_dimlet:12, Controller Dimlet (Default) +rftoolsdim:known_dimlet:5, Structure Dimlet (None) +rftoolsdim:known_dimlet:13, Weather Dimlet (Default) +rftoolsdim:known_dimlet:9, Digit Dimlet (0) +rftoolsdim:known_dimlet:9, Digit Dimlet (1) +rftoolsdim:known_dimlet:1, Liquid Dimlet (Water) +rftoolsdim:known_dimlet:6, Terrain Dimlet (Flat) +rftoolsdim:known_dimlet:9, Digit Dimlet (8) +rftoolsdim:known_dimlet:8, Time Dimlet (Normal) +rftoolsdim:known_dimlet:9, Digit Dimlet (9) +rftoolsdim:known_dimlet:9, Digit Dimlet (6) +rftoolsdim:known_dimlet:9, Digit Dimlet (7) +rftoolsdim:known_dimlet:9, Digit Dimlet (4) +rftoolsdim:known_dimlet:9, Digit Dimlet (5) +rftoolsdim:known_dimlet:9, Digit Dimlet (2) +rftoolsdim:known_dimlet:9, Digit Dimlet (3) +rftoolsdim:known_dimlet:12, Controller Dimlet (Single) +rftoolsdim:known_dimlet:3, Mob Dimlet (Default) +rftoolsdim:known_dimlet:6, Terrain Dimlet (Void) +rftoolsdim:known_dimlet:2, Material Dimlet (Stone) +rftoolsdim:known_dimlet:7, Feature Dimlet (None) +rftoolsdim:known_dimlet:4, Sky Dimlet (Normal night) +rftoolsdim:efficiency_essence, Efficiency Essence +rftoolsdim:mediocre_efficiency_essence, Mediocre Efficiency Essence +rftoolsdim:empty_dimension_tab, Empty Dimension Tab +rftoolsdim:realized_dimension_tab, Realized Dimension Tab +rftoolsdim:dimlet_template, Dimlet Template +rftoolsdim:dimlet_parcel, Dimlet Parcel +rftoolsdim:rftoolsdim_manual, RFTools Dimension Manual +rftoolsdim:dimension_monitor, Dimension Monitor +rftoolsdim:dimension_module, Dimension Screen Module +rftoolsdim:phased_field_generator, Phased Field Generator +rftoolsdim:dimensional_blank_block, Dimensional Blank Block +rftoolsdim:dimensional_block, Dimensional Block +rftoolsdim:dimensional_cross2_block, Dimensional Cross 2 Block +rftoolsdim:dimensional_cross_block, Dimensional Cross Block +rftoolsdim:dimensional_pattern1_block, Dimensional Pattern 1 Block +rftoolsdim:dimensional_pattern2_block, Dimensional Pattern 2 Block +rftoolsdim:dimensional_small_blocks, Dimensional Small Blocks +rftoolsdim:dimension_enscriber, Dimension Enscriber +rftoolsdim:dimension_builder, Dimension Builder +rftoolsdim:dimension_editor, Dimension Editor +rftoolsdim:dimlet_workbench, Dimlet Workbench +rftoolsdim:activity_probe, Activity Probe +rftoolsdim:energy_extractor, Energy Extractor +rftoolsdim:material_absorber, Material Absorber +rftoolsdim:liquid_absorber, Liquid Absorber +rftoolsdim:biome_absorber, Biome Absorber +rftoolsdim:terrain_absorber, Terrain Absorber +rftoolsdim:feature_absorber, Feature Absorber +rftoolsdim:time_absorber, Time Absorber +rftoolsdim:fake_water, retaW +rftoolsdim:fake_gravel, levarG +rftoolsdim:fake_sand, dnaS +rockhounding_core:heat_inductor, Induction Heating Interface +rockhounding_core:gas_turbine, Gas Turbine +rockhounding_core:fuel_blend, Fuel Blend +rockhounding_core:mod_wrench, Mod Wrench +rockhounding_chemistry:fluid.coal_tar, Coal Tar +rockhounding_chemistry:fluid.sodium_cyanide, Sodium Cyanide +rockhounding_chemistry:fluid.raw_flue_gas, Raw Flue Gas +rockhounding_chemistry:fluid.molten_cupronickel, Molten Cupronickel +rockhounding_chemistry:fluid.krypton, Krypton +rockhounding_chemistry:fluid.molten_cube, Molten CuBe +rockhounding_chemistry:fluid.molten_nichrome, Molten Nichrome +rockhounding_chemistry:fluid.leachate, Medium Grade Leachate +rockhounding_chemistry:fluid.compressed_air, Compressed Air +rockhounding_chemistry:fluid.molten_bam, Molten BAM +rockhounding_chemistry:fluid.molten_hydronalium, Molten Hydronalium +rockhounding_chemistry:fluid.cooled_air, Cooled Air +rockhounding_chemistry:fluid.molten_titanium, Molten Titanium +rockhounding_chemistry:fluid.toxic_waste, Toxic Waste +rockhounding_chemistry:fluid.liquid_oxygen, Liquid Oxygen +rockhounding_chemistry:fluid.sodium_hydroxide, Sodium Hydroxide +rockhounding_chemistry:fluid.molten_hastelloy, Molten Hastelloy +rockhounding_chemistry:fluid.coal_slurry, Coal Slurry +rockhounding_chemistry:fluid.propylene, Propylene +rockhounding_chemistry:fluid.raw_syngas, Raw Syngas +rockhounding_chemistry:fluid.molten_vanadium, Molten Vanadium +rockhounding_chemistry:fluid.virgin_water, Virgin Water +rockhounding_chemistry:fluid.silicone, Silicone +rockhounding_chemistry:fluid.argon, Argon +rockhounding_chemistry:fluid.molten_nial, Molten NiAl +rockhounding_chemistry:fluid.thin_air, Thin Air (Dummy Filter) +rockhounding_chemistry:fluid.xenon, Xenon +rockhounding_chemistry:fluid.molten_nimonic, Molten Nimonic +rockhounding_chemistry:fluid.acrylic_acid, Acrylic Acid +rockhounding_chemistry:fluid.refined_air, Refined Air +rockhounding_chemistry:fluid.molten_stellite, Molten Stellite +rockhounding_chemistry:fluid.mother_liquor, Mother Liquor +rockhounding_chemistry:fluid.molten_tantaloy, Molten Tantaloy +rockhounding_chemistry:fluid.chloromethane, Chloromethane +rockhounding_chemistry:fluid.liquid_ammonia, Liquid Ammonia +rockhounding_chemistry:fluid.neon, Neon +rockhounding_chemistry:fluid.hydrochloric_acid, Hydrochloric Acid +rockhounding_chemistry:fluid.flue_gas, Flue Gas +rockhounding_chemistry:fluid.molten_vanasteel, Molten Vanasteel +rockhounding_chemistry:fluid.organic_slurry, Organic Slurry +rockhounding_chemistry:fluid.molten_corten, Molten Corten Steel +rockhounding_chemistry:fluid.dense_brine, Dense Brine +rockhounding_chemistry:fluid.molten_pewter, Molten Pewter +rockhounding_chemistry:fluid.water_vapour, Water Vapour +rockhounding_chemistry:fluid.molten_cunife, Molten CuNiFe +rockhounding_chemistry:fluid.molten_zircaloy, Molten Zircaloy +rockhounding_chemistry:fluid.high_leachate, High Grade Leachate +rockhounding_chemistry:fluid.salt_brine, Saturated Brine +rockhounding_chemistry:fluid.molten_scal, Molten ScAl +rockhounding_chemistry:fluid.toxic_sludge, Toxic Sludge +rockhounding_chemistry:fluid.nitric_acid, Nitric Acid +rockhounding_chemistry:fluid.molten_inconel, Molten Inconel +rockhounding_chemistry:fluid.low_leachate, Low Grade Leachate +rockhounding_chemistry:tile_nullifier, Tile Nullifier +rockhounding_chemistry:crushing_gear, Crushing Gear +rockhounding_chemistry:slurry_agitator, Slurry Agitator +rockhounding_chemistry:test_tube, Test Tube +rockhounding_chemistry:ingot_pattern, Mold Pattern (Ingot) +rockhounding_chemistry:graduated_cylinder, Graduated Cylinder +rockhounding_chemistry:silicone_cartridge, Silicone Cartridge +rockhounding_chemistry:sodium_polyacrylate, Sodium Polyacrylate +rockhounding_chemistry:sampling_ampoule, Sampling Ampoule +rockhounding_chemistry:fe_catalyst, Ferrous Catalyst +rockhounding_chemistry:va_catalyst, Vanadium Catalyst +rockhounding_chemistry:gr_catalyst, Graphite Catalyst +rockhounding_chemistry:pt_catalyst, Platinum Catalyst +rockhounding_chemistry:wg_catalyst, White Gold Catalyst +rockhounding_chemistry:os_catalyst, Osmium Catalyst +rockhounding_chemistry:ze_catalyst, Zeolite Catalyst +rockhounding_chemistry:zn_catalyst, Zinc Catalyst +rockhounding_chemistry:co_catalyst, Cobalt Catalyst +rockhounding_chemistry:ni_catalyst, Nickel Catalyst +rockhounding_chemistry:nl_catalyst, NiAl Catalyst +rockhounding_chemistry:au_catalyst, Gold Catalyst +rockhounding_chemistry:mo_catalyst, Molybdenum Catalyst +rockhounding_chemistry:in_catalyst, Inconel Mesh +rockhounding_chemistry:antimonate_shards:0, Bahianite Shard +rockhounding_chemistry:antimonate_shards:1, Partzite Shard +rockhounding_chemistry:antimonate_shards:2, Tripuhyite Shard +rockhounding_chemistry:antimonate_shards:3, Parwelite Shard +rockhounding_chemistry:antimonate_shards:4, Camerolaite Shard +rockhounding_chemistry:antimonate_shards:5, Ordonezite Shard +rockhounding_chemistry:arsenate_shards:0, Agardite Shard +rockhounding_chemistry:arsenate_shards:1, Schultenite Shard +rockhounding_chemistry:arsenate_shards:2, Pitticite Shard +rockhounding_chemistry:arsenate_shards:3, Zalesiite Shard +rockhounding_chemistry:arsenate_shards:4, Mixite Shard +rockhounding_chemistry:borate_shards:0, Borax Shard +rockhounding_chemistry:borate_shards:1, Ericaite Shard +rockhounding_chemistry:borate_shards:2, Hulsite Shard +rockhounding_chemistry:borate_shards:3, Londonite Shard +rockhounding_chemistry:borate_shards:4, Tusionite Shard +rockhounding_chemistry:borate_shards:5, Rhodizite Shard +rockhounding_chemistry:carbonate_shards:0, Ankerite Shard +rockhounding_chemistry:carbonate_shards:1, Gaspeite Shard +rockhounding_chemistry:carbonate_shards:2, Rosasite Shard +rockhounding_chemistry:carbonate_shards:3, Parisite Shard +rockhounding_chemistry:carbonate_shards:4, Otavite Shard +rockhounding_chemistry:carbonate_shards:5, Smithsonite Shard +rockhounding_chemistry:carbonate_shards:6, Huntite Shard +rockhounding_chemistry:chromate_shards:0, Lopezite Shard +rockhounding_chemistry:chromate_shards:1, Crocoite Shard +rockhounding_chemistry:chromate_shards:2, Chromatite Shard +rockhounding_chemistry:chromate_shards:3, Iranite Shard +rockhounding_chemistry:chromate_shards:4, Fornacite Shard +rockhounding_chemistry:chromate_shards:5, Macquartite Shard +rockhounding_chemistry:halide_shards:0, Boleite Shard +rockhounding_chemistry:halide_shards:1, Carnallite Shard +rockhounding_chemistry:halide_shards:2, Rinneite Shard +rockhounding_chemistry:halide_shards:3, Griceite Shard +rockhounding_chemistry:halide_shards:4, Heklaite Shard +rockhounding_chemistry:halide_shards:5, Creedite Shard +rockhounding_chemistry:native_shards:0, Cohenite Shard +rockhounding_chemistry:native_shards:1, Cupalite Shard +rockhounding_chemistry:native_shards:2, Haxonite Shard +rockhounding_chemistry:native_shards:3, Perryite Shard +rockhounding_chemistry:native_shards:4, Tulameenite Shard +rockhounding_chemistry:native_shards:5, Niggliite Shard +rockhounding_chemistry:native_shards:6, Maldonite Shard +rockhounding_chemistry:native_shards:7, Auricupride Shard +rockhounding_chemistry:native_shards:8, Khatyrkite Shard +rockhounding_chemistry:native_shards:9, Fullerite Shard +rockhounding_chemistry:native_shards:10, Chaoite Shard +rockhounding_chemistry:native_shards:11, Graphite Shard +rockhounding_chemistry:native_shards:12, Osmiridium Shard +rockhounding_chemistry:oxide_shards:0, Chromite Shard +rockhounding_chemistry:oxide_shards:1, CoChromite Shard +rockhounding_chemistry:oxide_shards:2, Columbite Shard +rockhounding_chemistry:oxide_shards:3, Euxenite Shard +rockhounding_chemistry:oxide_shards:4, Mcconnellite Shard +rockhounding_chemistry:oxide_shards:5, Samarskite Shard +rockhounding_chemistry:oxide_shards:6, Cassiterite Shard +rockhounding_chemistry:oxide_shards:7, Boehmite Shard +rockhounding_chemistry:oxide_shards:8, Gahnite Shard +rockhounding_chemistry:oxide_shards:9, Hibonite Shard 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Ingot +rockhounding_chemistry:metal_items:2, Osmium Ingot +rockhounding_chemistry:metal_items:3, Aluminum Ingot +rockhounding_chemistry:metal_items:4, Titanium Ingot +rockhounding_chemistry:metal_items:5, Lead Ingot +rockhounding_chemistry:metal_items:6, Platinum Ingot +rockhounding_chemistry:metal_items:7, Graphite Ingot +rockhounding_chemistry:metal_items:8, Zeolite Ingot +rockhounding_chemistry:metal_items:9, Zinc Ingot +rockhounding_chemistry:metal_items:10, Cobalt Ingot +rockhounding_chemistry:metal_items:11, Copper Ingot +rockhounding_chemistry:metal_items:12, Molybdenum Ingot +rockhounding_chemistry:metal_items:13, Nickel Ingot +rockhounding_chemistry:alloy_parts:0, Titanium Gear +rockhounding_chemistry:alloy_parts:1, Titanium Plate +rockhounding_chemistry:alloy_parts:2, Titanium Coin +rockhounding_chemistry:alloy_parts:3, Vanadium Gear +rockhounding_chemistry:alloy_parts:4, Vanadium Plate +rockhounding_chemistry:alloy_parts:5, Vanadium Coin +rockhounding_chemistry:alloy_parts:6, CuBe Gear +rockhounding_chemistry:alloy_parts:7, CuBe Plate +rockhounding_chemistry:alloy_parts:8, CuBe Coin +rockhounding_chemistry:alloy_parts:9, ScAl Gear +rockhounding_chemistry:alloy_parts:10, ScAl Plate +rockhounding_chemistry:alloy_parts:11, ScAl Coin +rockhounding_chemistry:alloy_parts:12, BAM Gear +rockhounding_chemistry:alloy_parts:13, BAM Plate +rockhounding_chemistry:alloy_parts:14, BAM Coin +rockhounding_chemistry:alloy_parts:15, Stellite Gear +rockhounding_chemistry:alloy_parts:16, Stellite Plate +rockhounding_chemistry:alloy_parts:17, Stellite Coin +rockhounding_chemistry:alloy_parts:18, Cupronickel Gear +rockhounding_chemistry:alloy_parts:19, Cupronickel Plate +rockhounding_chemistry:alloy_parts:20, Cupronickel Coin +rockhounding_chemistry:alloy_parts:21, Nimonic Gear +rockhounding_chemistry:alloy_parts:22, Nimonic Plate +rockhounding_chemistry:alloy_parts:23, Nimonic Coin +rockhounding_chemistry:alloy_parts:24, Hastelloy Gear +rockhounding_chemistry:alloy_parts:25, Hastelloy Plate +rockhounding_chemistry:alloy_parts:26, Hastelloy Coin +rockhounding_chemistry:alloy_parts:27, Nichrome Gear +rockhounding_chemistry:alloy_parts:28, Nichrome Plate +rockhounding_chemistry:alloy_parts:29, Nichrome Coin +rockhounding_chemistry:alloy_parts:30, CuNiFe Gear +rockhounding_chemistry:alloy_parts:31, CuNiFe Plate +rockhounding_chemistry:alloy_parts:32, CuNiFe Coin +rockhounding_chemistry:alloy_parts:33, Tinite Gear +rockhounding_chemistry:alloy_parts:34, Tinite Plate +rockhounding_chemistry:alloy_parts:35, Tinite Coin +rockhounding_chemistry:alloy_parts:36, Hydronalium Gear +rockhounding_chemistry:alloy_parts:37, Hydronalium Plate +rockhounding_chemistry:alloy_parts:38, Hydronalium Coin +rockhounding_chemistry:alloy_parts:39, Vanasteel Gear +rockhounding_chemistry:alloy_parts:40, Vanasteel Plate +rockhounding_chemistry:alloy_parts:41, Vanasteel Coin +rockhounding_chemistry:alloy_parts:42, Widia Gear +rockhounding_chemistry:alloy_parts:43, Widia Plate +rockhounding_chemistry:alloy_parts:44, Widia Coin +rockhounding_chemistry:alloy_parts:45, Tantaloy Gear +rockhounding_chemistry:alloy_parts:46, Tantaloy Plate +rockhounding_chemistry:alloy_parts:47, Tantaloy Coin +rockhounding_chemistry:alloy_parts:48, Mischmetal Gear +rockhounding_chemistry:alloy_parts:49, Mischmetal Plate +rockhounding_chemistry:alloy_parts:50, Mischmetal Coin +rockhounding_chemistry:alloy_parts:51, Rose Gold Gear +rockhounding_chemistry:alloy_parts:52, Rose Gold Plate +rockhounding_chemistry:alloy_parts:53, Rose Gold Coin +rockhounding_chemistry:alloy_parts:54, Green Gold Gear +rockhounding_chemistry:alloy_parts:55, Green Gold Plate +rockhounding_chemistry:alloy_parts:56, Green Gold Coin +rockhounding_chemistry:alloy_parts:57, White Gold Gear +rockhounding_chemistry:alloy_parts:58, White Gold Plate +rockhounding_chemistry:alloy_parts:59, White Gold Coin +rockhounding_chemistry:alloy_parts:60, Shibuichi Gear +rockhounding_chemistry:alloy_parts:61, Shibuichi Plate +rockhounding_chemistry:alloy_parts:62, Shibuichi Coin +rockhounding_chemistry:alloy_parts:63, Tombak Gear +rockhounding_chemistry:alloy_parts:64, Tombak Plate +rockhounding_chemistry:alloy_parts:65, Tombak Coin +rockhounding_chemistry:alloy_parts:66, Pewter Gear +rockhounding_chemistry:alloy_parts:67, Pewter Plate +rockhounding_chemistry:alloy_parts:68, Pewter Coin +rockhounding_chemistry:alloy_parts:69, Corten Steel Gear +rockhounding_chemistry:alloy_parts:70, Corten Steel Plate +rockhounding_chemistry:alloy_parts:71, Corten Steel Coin +rockhounding_chemistry:alloy_parts:72, Shakudo Gear +rockhounding_chemistry:alloy_parts:73, Shakudo Plate +rockhounding_chemistry:alloy_parts:74, Shakudo Coin +rockhounding_chemistry:alloy_parts:75, Purple Gold Gear +rockhounding_chemistry:alloy_parts:76, Purple Gold Plate +rockhounding_chemistry:alloy_parts:77, Purple Gold Coin +rockhounding_chemistry:alloy_parts:78, NiAl Gear +rockhounding_chemistry:alloy_parts:79, NiAl Plate +rockhounding_chemistry:alloy_parts:80, NiAl Coin +rockhounding_chemistry:alloy_parts:81, NIB Gear +rockhounding_chemistry:alloy_parts:82, NIB Plate +rockhounding_chemistry:alloy_parts:83, NIB Coin +rockhounding_chemistry:alloy_parts:84, CoSm Gear +rockhounding_chemistry:alloy_parts:85, CoSm Plate +rockhounding_chemistry:alloy_parts:86, CoSm Coin +rockhounding_chemistry:alloy_parts:87, Inconel Gear +rockhounding_chemistry:alloy_parts:88, Inconel Plate +rockhounding_chemistry:alloy_parts:89, Inconel Coin +rockhounding_chemistry:alloy_parts:90, Zircaloy Gear +rockhounding_chemistry:alloy_parts:91, Zircaloy Plate +rockhounding_chemistry:alloy_parts:92, Zircaloy Coin +rockhounding_chemistry:speed_items:1, Speed Upgrade (Tier 1) +rockhounding_chemistry:speed_items:2, Speed Upgrade (Tier 2) +rockhounding_chemistry:speed_items:3, Speed Upgrade (Tier 3) +rockhounding_chemistry:speed_items:4, Speed Upgrade (Tier 4) +rockhounding_chemistry:speed_items:5, Speed Upgrade (Tier 5) +rockhounding_chemistry:speed_items:6, Speed Upgrade (Tier 6) +rockhounding_chemistry:speed_items:7, Speed Upgrade (Tier 7) +rockhounding_chemistry:filter_items:0, Base Leaching Filter Upgrade +rockhounding_chemistry:filter_items:1, Leaching Filter Upgrade (Tier 1) +rockhounding_chemistry:filter_items:2, Leaching Filter Upgrade (Tier 2) +rockhounding_chemistry:filter_items:3, Leaching Filter Upgrade (Tier 3) +rockhounding_chemistry:filter_items:4, Leaching Filter Upgrade (Tier 4) +rockhounding_chemistry:filter_items:5, Leaching Filter Upgrade (Tier 5) +rockhounding_chemistry:probe_items:0, Iron Probe +rockhounding_chemistry:probe_items:1, Copper probe +rockhounding_chemistry:probe_items:2, NIB Probe +rockhounding_chemistry:probe_items:3, CoSm Probe +rockhounding_chemistry:mob_items:0, Toxic Slimeball +rockhounding_chemistry:uninspected_mineral, Uninspected Mineral +rockhounding_chemistry:mineral_ores:0, Antimonate Gangue +rockhounding_chemistry:mineral_ores:1, Arsenate Gangue +rockhounding_chemistry:mineral_ores:2, Borate Gangue +rockhounding_chemistry:mineral_ores:3, Carbonate Gangue +rockhounding_chemistry:mineral_ores:4, Chromate Gangue +rockhounding_chemistry:mineral_ores:5, Halide Gangue +rockhounding_chemistry:mineral_ores:6, Native Gangue +rockhounding_chemistry:mineral_ores:7, Oxide Gangue +rockhounding_chemistry:mineral_ores:8, Phosphate Gangue +rockhounding_chemistry:mineral_ores:9, Silicate Gangue +rockhounding_chemistry:mineral_ores:10, Sulfate Gangue +rockhounding_chemistry:mineral_ores:11, Sulfide Gangue +rockhounding_chemistry:mineral_ores:12, Vanadate Gangue +rockhounding_chemistry:misc_blocks_a:0, Machine Scaffold +rockhounding_chemistry:misc_blocks_a:2, Raw Salt Block +rockhounding_chemistry:misc_blocks_a:3, Separator +rockhounding_chemistry:misc_blocks_a:4, Charger +rockhounding_chemistry:misc_blocks_a:5, GAN Tower +rockhounding_chemistry:misc_blocks_a:6, GAN Tower Top +rockhounding_chemistry:misc_blocks_a:7, GAN Injector +rockhounding_chemistry:misc_blocks_a:8, Reforming Reactor Tower +rockhounding_chemistry:misc_blocks_a:9, Reforming Reactor Top +rockhounding_chemistry:misc_blocks_a:10, Crystal Pulling Crucible Top +rockhounding_chemistry:misc_blocks_a:11, Charcoal Block +rockhounding_chemistry:misc_blocks_a:12, Poor Raw Salt Block +rockhounding_chemistry:misc_blocks_a:13, Reinforced Glass +rockhounding_chemistry:misc_blocks_a:14, Gas Router +rockhounding_chemistry:machines_a:0, Sizer Controller +rockhounding_chemistry:machines_a:1, Crushing Tank +rockhounding_chemistry:machines_a:2, Power Station +rockhounding_chemistry:machines_a:3, Gangue Collector +rockhounding_chemistry:machines_a:4, Fluid Tank +rockhounding_chemistry:machines_a:6, Lab Oven Reactor +rockhounding_chemistry:machines_a:7, Fluid Input System +rockhounding_chemistry:machines_a:8, Fluid Output System +rockhounding_chemistry:machines_a:9, Lab Blender Controller +rockhounding_chemistry:machines_a:11, Profiling Bench +rockhounding_chemistry:machines_a:12, Evaporation Tank +rockhounding_chemistry:machines_a:13, Seasoning Rack +rockhounding_chemistry:machines_a:14, Server +rockhounding_chemistry:machines_a:15, Expansion Chamber +rockhounding_chemistry:machines_b:0, Slurry Pond +rockhounding_chemistry:machines_b:1, Gas Pressurizer +rockhounding_chemistry:machines_b:2, Gasifier Cistern +rockhounding_chemistry:machines_b:4, Gasifier Burner +rockhounding_chemistry:machines_b:5, Gas Purifier +rockhounding_chemistry:machines_b:6, Cyclone Separator +rockhounding_chemistry:machines_b:8, Particulate Collector +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:10, Air Compressor +rockhounding_chemistry:machines_b:11, Heat Exchanger +rockhounding_chemistry:machines_b:13, Turboexpander +rockhounding_chemistry:machines_b:15, Cyclone Separator Top +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_b:9, Pressure Vessel +rockhounding_chemistry:machines_c:0, GAN Controller +rockhounding_chemistry:machines_c:1, Gas Condenser +rockhounding_chemistry:machines_c:2, Gas Bulbs +rockhounding_chemistry:machines_c:3, Leaching Controller +rockhounding_chemistry:machines_c:4, Sealed Vat +rockhounding_chemistry:machines_c:5, Specimen Collector +rockhounding_chemistry:machines_c:6, Retention Controller +rockhounding_chemistry:machines_c:7, Extraction Controller +rockhounding_chemistry:machines_c:8, Extraction Reactor +rockhounding_chemistry:machines_c:9, Elements Cabinet +rockhounding_chemistry:machines_c:11, Glassware Holder +rockhounding_chemistry:machines_c:12, Lab Balance +rockhounding_chemistry:machines_c:13, Reforming Controller +rockhounding_chemistry:machines_c:15, Reaction Stabilizer +rockhounding_chemistry:machines_d:0, Metal Alloyer +rockhounding_chemistry:machines_d:2, Material Cabinet +rockhounding_chemistry:machines_d:4, Vapor Deposition Chamber +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:8, Crystal Pulling Crucible +rockhounding_chemistry:machines_d:10, Orbiter +rockhounding_chemistry:machines_d:11, Transposer +rockhounding_chemistry:machines_d:12, Fluidpedia +rockhounding_chemistry:machines_d:13, Chemical Dumper +rockhounding_chemistry:machines_d:14, Flotation Tank +rockhounding_chemistry:machines_d:15, Containment Tank +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_d:6, Gas Holder +rockhounding_chemistry:machines_e:0, Laser Emitter +rockhounding_chemistry:machines_e:1, Exhaust Valve +rockhounding_chemistry:machines_e:2, Water Pump +rockhounding_chemistry:machines_e:3, Catalyst Regenerator +rockhounding_chemistry:machines_e:4, Disposer +rockhounding_chemistry:machines_e:5, Heavy Drum +rockhounding_chemistry:machines_e:6, Buffer Tank +rockhounding_chemistry:machines_e:7, Electrochemical CSTR +rockhounding_chemistry:machines_e:9, CSTR Container +rockhounding_chemistry:machines_e:11, Precipitation Chamber +rockhounding_chemistry:machines_e:12, Precipitation Reactor +rockhounding_chemistry:machines_f:0, Fixed Bed Reactor Chamber +rockhounding_chemistry:machines_f:2, Tubular System +rockhounding_chemistry:machines_f:4, Fixed Bed Reactor Controller +rockhounding_chemistry:alloy_blocks_tech:0, CuBe Block +rockhounding_chemistry:alloy_blocks_tech:1, ScAl Block +rockhounding_chemistry:alloy_blocks_tech:2, BAM Block +rockhounding_chemistry:alloy_blocks_tech:3, Stellite Block +rockhounding_chemistry:alloy_blocks_tech:4, Cupronickel Block +rockhounding_chemistry:alloy_blocks_tech:5, Nimonic Block +rockhounding_chemistry:alloy_blocks_tech:6, Hastelloy Block +rockhounding_chemistry:alloy_blocks_tech:7, Nichrome Block +rockhounding_chemistry:alloy_blocks_tech:8, CuNiFe Block +rockhounding_chemistry:alloy_blocks_tech:9, Silicon Nitride Block +rockhounding_chemistry:alloy_blocks_tech:10, Carborundum Block +rockhounding_chemistry:alloy_blocks_tech:11, Tinite Block +rockhounding_chemistry:alloy_blocks_tech:12, Hydronalium Block +rockhounding_chemistry:alloy_blocks_tech:13, Vanasteel Block +rockhounding_chemistry:alloy_blocks_tech:14, Widia Block +rockhounding_chemistry:alloy_blocks_tech:15, Tantaloy Block +rockhounding_chemistry:alloy_bricks_tech:0, CuBe Brick +rockhounding_chemistry:alloy_bricks_tech:1, ScAl Brick +rockhounding_chemistry:alloy_bricks_tech:2, BAM Brick +rockhounding_chemistry:alloy_bricks_tech:3, Stellite Brick +rockhounding_chemistry:alloy_bricks_tech:4, Cupronickel Brick +rockhounding_chemistry:alloy_bricks_tech:5, Nimonic Brick +rockhounding_chemistry:alloy_bricks_tech:6, Hastelloy Brick +rockhounding_chemistry:alloy_bricks_tech:7, Nichrome Brick +rockhounding_chemistry:alloy_bricks_tech:8, CuNiFe Brick +rockhounding_chemistry:alloy_bricks_tech:9, Silicon Nitride Brick +rockhounding_chemistry:alloy_bricks_tech:10, Carborundum Brick +rockhounding_chemistry:alloy_bricks_tech:11, Tinite Brick +rockhounding_chemistry:alloy_bricks_tech:12, Hydronalium Brick +rockhounding_chemistry:alloy_bricks_tech:13, Vanasteel Brick +rockhounding_chemistry:alloy_bricks_tech:14, Widia Brick +rockhounding_chemistry:alloy_bricks_tech:15, Tantaloy Brick +rockhounding_chemistry:alloy_blocks_deco:0, Mischmetal Block +rockhounding_chemistry:alloy_blocks_deco:1, Rose Gold Block +rockhounding_chemistry:alloy_blocks_deco:2, Green Gold Block +rockhounding_chemistry:alloy_blocks_deco:3, White Gold Block +rockhounding_chemistry:alloy_blocks_deco:4, Shibuichi Block +rockhounding_chemistry:alloy_blocks_deco:5, Tombak Block +rockhounding_chemistry:alloy_blocks_deco:6, Pewter Block +rockhounding_chemistry:alloy_blocks_deco:7, Corten Steel Block +rockhounding_chemistry:alloy_blocks_deco:8, Shakudo Block +rockhounding_chemistry:alloy_blocks_deco:9, Purple Gold Block +rockhounding_chemistry:alloy_blocks_deco:10, NIB Block +rockhounding_chemistry:alloy_blocks_deco:11, CoSm Block +rockhounding_chemistry:alloy_bricks_deco:0, Mischmetal Brick +rockhounding_chemistry:alloy_bricks_deco:1, Rose Gold Brick +rockhounding_chemistry:alloy_bricks_deco:2, Green Gold Brick +rockhounding_chemistry:alloy_bricks_deco:3, White Gold Brick +rockhounding_chemistry:alloy_bricks_deco:4, Shibuichi Brick +rockhounding_chemistry:alloy_bricks_deco:5, Tombak Brick +rockhounding_chemistry:alloy_bricks_deco:6, Pewter Brick +rockhounding_chemistry:alloy_bricks_deco:7, Corten Steel Brick +rockhounding_chemistry:alloy_bricks_deco:8, Shakudo Brick +rockhounding_chemistry:alloy_bricks_deco:9, Purple Gold Brick +rockhounding_chemistry:alloy_bricks_deco:10, NIB Brick +rockhounding_chemistry:alloy_bricks_deco:11, CoSm Brick +rockhounding_chemistry:alloy_blocks_gems:0, Neodymium YAG Block +rockhounding_chemistry:alloy_blocks_gems:1, Erbium YAG Block +rockhounding_chemistry:alloy_blocks_gems:2, Ytterbium YAG Block +rockhounding_chemistry:alloy_bricks_gems:0, Neodymium YAG Brick +rockhounding_chemistry:alloy_bricks_gems:1, Erbium YAG Brick +rockhounding_chemistry:alloy_bricks_gems:2, Ytterbium YAG Brick +rockhounding_chemistry:alloy_blocks_tech_b:0, NiAl Block +rockhounding_chemistry:alloy_blocks_tech_b:1, Inconel Block +rockhounding_chemistry:alloy_blocks_tech_b:2, Zircaloy Block +rockhounding_chemistry:alloy_bricks_tech_b:0, NiAl Brick +rockhounding_chemistry:alloy_bricks_tech_b:1, Inconel Brick +rockhounding_chemistry:alloy_bricks_tech_b:2, Zircaloy Brick +rockhounding_chemistry:pipeline_duct, Fluid Pipeline Duct +rockhounding_chemistry:pipeline_pump, Fluid Pipeline Pump +rockhounding_chemistry:pipeline_valve, Fluid Pipeline Valve +rockhounding_chemistry:gasline_duct, Gas Pipeline Duct +rockhounding_chemistry:gasline_pump, Gas Pipeline Pump +rockhounding_chemistry:pipeline_halt, Fluid Pipeline Barred Duct +rockhounding_chemistry:gasline_halt, Gas Pipeline Barred Duct +rockhounding_chemistry:didymium_glass:0, Didymium Glass (Borderless) +rockhounding_chemistry:didymium_glass:1, Didymium Glass (Bordered) +rockhounding_chemistry:didymium_glass:2, Didymium Glass (Bricks) +rockhounding_chemistry:waterlock:0, Dry Waterlock +rockhounding_chemistry:waterlock:1, Wet Waterlock +rockhounding_chemistry:toxic_cloud, Toxic Cloud +roost:roost, Roost +roost:breeder, Chicken Breeder +roost:collector, Roost Collector +roost:catcher, Chicken Catcher +roost:chicken:0, Chicken +roost:chicken:0, Ink Black Chicken +roost:chicken:0, Lapis Blue Chicken +roost:chicken:0, Flint Chicken +roost:chicken:0, Cactus Green Chicken +roost:chicken:0, Log Chicken +roost:chicken:0, Nether Quartz Chicken +roost:chicken:0, Red Chicken +roost:chicken:0, Sand Chicken +roost:chicken:0, Smart Chicken +roost:chicken:0, Bone White Chicken +roost:chicken:0, Yellow Chicken +roost:chicken:0, Soul Sand Chicken +roost:chicken:0, Cocoa Brown Chicken +roost:chicken:0, Coal Chicken +roost:chicken:0, Cyan Chicken +roost:chicken:0, Glowstone Chicken +roost:chicken:0, Gray Chicken +roost:chicken:0, Gunpowder Chicken +roost:chicken:0, Iron Chicken +roost:chicken:0, Light Blue Chicken +roost:chicken:0, Lime Chicken +roost:chicken:0, Orange Chicken +roost:chicken:0, Pink Chicken +roost:chicken:0, Purple Chicken +roost:chicken:0, Redstone Chicken +roost:chicken:0, Snowball Chicken +roost:chicken:0, String Chicken +roost:chicken:0, Clay Chicken +roost:chicken:0, Glass Chicken +roost:chicken:0, Gold Chicken +roost:chicken:0, Lava Chicken +roost:chicken:0, Leather Chicken +roost:chicken:0, Magenta Chicken +roost:chicken:0, Nether Wart Chicken +roost:chicken:0, Light Gray Chicken +roost:chicken:0, Water Chicken +roost:chicken:0, Blaze Rod Chicken +roost:chicken:0, Diamond Chicken +roost:chicken:0, Slime Chicken +roost:chicken:0, Obsidian Chicken +roost:chicken:0, Prismarine Shard Chicken +roost:chicken:0, Emerald Chicken +roost:chicken:0, Ender Pearl Chicken +roost:chicken:0, Ghast Tear Chicken +roost:chicken:0, Magma Cream Chicken +roost:chicken:0, Prismarine Crystal Chicken +rsgauges:bistableswitch2, Industrial Contact Lever +rsgauges:bistableswitch8, Industrial Lever +rsgauges:bistableswitch7, Industrial Rotary Lever +rsgauges:bistableswitch1, Rotary Machine Switch +rsgauges:bistableswitch3, Two-Button Machine Switch +rsgauges:bistableswitch5, ESTOP Button +rsgauges:bistableswitch6, Hopper Blocker +rsgauges:pulseswitch1, Machine Button +rsgauges:pulseswitch2, Fenced Machine Button +rsgauges:pulseswitch6, Industrial Button +rsgauges:pulseswitch5, Industrial Foot Button +rsgauges:pulseswitch3, Industrial Pull Handle Button +rsgauges:dimmerswitch1, Industrial Dimmer +rsgauges:contactmat1, Industrial Door Contact Mat +rsgauges:contactmat2, Industrial Contact Mat +rsgauges:contactmat3, Industrial Shock Sensitive Contact Mat +rsgauges:trapdoorswitch1, Industrial Shock Activated Trapdoor +rsgauges:trapdoorswitch2, Industrial Sensitive Shock Activated Trapdoor +rsgauges:trapdoorswitch3, Industrial Fall-Through Detection Frame +rsgauges:automaticswitch4, Industrial Day Timer Clock +rsgauges:automaticswitch7, Industrial Interval Signal Timer +rsgauges:automaticswitch1, Industrial Infrared Entity Detector +rsgauges:automaticswitch2, Industrial Linear Laser Entity Detector +rsgauges:automaticswitch3, Industrial Local Light Sensor +rsgauges:automaticswitch5, Industrial Rain Sensor +rsgauges:automaticswitch6, Industrial Thunderstorm Detector +rsgauges:observerswitch1, Industrial Block Category Detector +rsgauges:relay_pulseswitchrx1, Industrial Pulse Switch Link Receiver +rsgauges:relay_pulseswitchrx2, Industrial Cased Pulse Switch Link Receiver +rsgauges:relay_bistableswitchrx1, Industrial Switch Link Receiver +rsgauges:relay_bistableswitchrx2, Industrial Cased Switch Link Receiver +rsgauges:relay_pulseswitchtx1, Industrial Switch Link Pulse Sender +rsgauges:relay_bistableswitchtx1, Industrial Switch Link Sender +rsgauges:industrial_knock_switch, Knock Detector Bistable Switch (industrial) +rsgauges:industrial_knock_button, Knock Detector Pulse Switch (industrial) +rsgauges:flatgauge1, Analog Voltmeter Redstone Gauge +rsgauges:flatgauge6, Small Analog Voltmeter Redstone Gauge +rsgauges:flatgauge2, Analog Bar Redstone Gauge +rsgauges:flatgauge3, Small Digital Display Redstone Gauge +rsgauges:flatgauge5, Glass Tube Redstone Gauge +rsgauges:indicator4, Alarm Lamp +rsgauges:soundindicator1, Alarm Siren +rsgauges:indicator1, Green LED Redstone Indicator +rsgauges:indicator1blink1, Green Blinking LED Redstone Indicator +rsgauges:indicator2, Yellow LED Redstone Indicator +rsgauges:indicator2blink1, Yellow Blinking LED Redstone Indicator +rsgauges:indicator3, Red LED Redstone Indicator +rsgauges:indicator3blink1, Red LED Redstone Indicator +rsgauges:indicator_led_white, White LED Redstone Indicator +rsgauges:indicator_led_white_blink, White Blinking LED Redstone Indicator +rsgauges:bistableswitch_rustic1, Rustic Lever +rsgauges:bistableswitch_rustic2, Rustic Two-Hinge Lever +rsgauges:bistableswitch_rustic3, Rustic Rotary Lever +rsgauges:bistableswitch_rustic7, Rustic Nail Lever +rsgauges:pulseswitch_rustic1, Rustic Button +rsgauges:pulseswitch_rustic2, Rustic Small Button +rsgauges:pulseswitch_rustic3, Rustic Chain Button +rsgauges:pulseswitch_rustic7, Rustic Nail Button +rsgauges:contactmat_rustic1, Rustic Door Pressure Plate +rsgauges:contactmat_rustic2, Rustic Pressure Plate +rsgauges:contactmat_rustic3, Rustic Shock Sensitive Pressure Plate +rsgauges:trapdoorswitch_rustic1, Rustic Shock Activated Trapdoor +rsgauges:trapdoorswitch_rustic2, Rustic Sensitive Shock Activated Trapdoor +rsgauges:trapdoorswitch_rustic3, Rustic Fall-Through Detector Trapdoor +rsgauges:gauge_rustic2, Rustic Circular Wall Meter Redstone gauge +rsgauges:indicator_rustic_flag, Rustic Redstone Semaphore +rsgauges:bistableswitch_glass1, Bistable Glass Switch +rsgauges:bistableswitch_glass2, Bistable Glass Touch Switch +rsgauges:pulseswitch_glass1, Glass Button +rsgauges:pulseswitch_glass2, Small Glass Button +rsgauges:pulseswitch_glass3, Glass Touch Button +rsgauges:contactmat_glass1, Configurable Glass Contact Plate +rsgauges:contactmat_glass2, Glass Contact Plate +rsgauges:daytimeswitch_glass1, Glass Day Timer Clock +rsgauges:timerswitch_glass1, Glass Interval Signal Timer +rsgauges:detectorswitch_glass1, Glass Infrared Entity Detector +rsgauges:detectorswitch_glass2, Glass Linear Laser Entity Detector +rsgauges:industrial_comparator_switch, Industrial Comparator Switch +rsgauges:flatgauge4, Glass Bar Redstone Gauge +rsgauges:bistableswitch_oldfancy1, Old Fancy Lever +rsgauges:bistableswitch_oldfancy2, Old Fancy Rotary Lever +rsgauges:pulseswitch_oldfancy1, Old Fancy Button +rsgauges:pulseswitch_oldfancy2, Old Fancy Chain Button +rsgauges:pulseswitch_oldfancy4, Small Old Fancy Button +rsgauges:powerplant_yellow, Yellow power plant +rsgauges:powerplant_red, Red power plant +rsgauges:bistableswitch4, Small Light Switch +rsgauges:arrowtarget, Arrow Target +rsgauges:valve_wheel_switch, Valve Switch +rsgauges:elevator_button, Elevator Button +rsgauges:door_sensor_switch, Door sensor +rsgauges:sensitiveglass, Redstone-Sensitive Glass Block (Light Emitting) +rsgauges:sensitiveglass_white, Redstone-Sensitive Glass Block (White-Stained) +rsgauges:sensitiveglass_red, Redstone-Sensitive Glass Block (Red-Stained) +rsgauges:sensitiveglass_green, Redstone-Sensitive Glass Block (Green-Stained) +rsgauges:sensitiveglass_blue, Redstone-Sensitive Glass Block (Blue-Stained) +rsgauges:sensitiveglass_yellow, Redstone-Sensitive Glass Block (Yellow-Stained) +rsgauges:sensitiveglass_orange, Redstone-Sensitive Glass Block (Orange-Stained) +rsgauges:sensitiveglass_magenta, Redstone-Sensitive Glass Block (Magenta-Stained) +rsgauges:sensitiveglass_lightblue, Redstone-Sensitive Glass Block (Light-Blue-Stained) +rsgauges:sensitiveglass_lime, Redstone-Sensitive Glass Block (Lime-Stained) +rsgauges:sensitiveglass_pink, Redstone-Sensitive Glass Block (Pink-Stained) +rsgauges:sensitiveglass_gray, Redstone-Sensitive Glass Block (Gray-Stained) +rsgauges:sensitiveglass_lightgray, Redstone-Sensitive Glass Block (Light-Gray-Stained) +rsgauges:sensitiveglass_cyan, Redstone-Sensitive Glass Block (Cyan-Stained) +rsgauges:sensitiveglass_purple, Redstone-Sensitive Glass Block (Purple-Stained) +rsgauges:sensitiveglass_brown, Redstone-Sensitive Glass Block (Brown-Stained) +rsgauges:sensitiveglass_black, Redstone-Sensitive Glass Block (Black-Stained) +rsgauges:sensitiveglass_inverted, Redstone-Sensitive Glass Block (Inverted, Light Emitting) +rsgauges:pulseswitch_rustic4, Pulse switch +rsgauges:pulseswitch_rustic5, Pulse switch +rsgauges:pulseswitch_rustic6, Pulse switch +rsgauges:pulseswitch_oldfancy3, Pulse Switch +rsgauges:bistableswitch_oldfancy3, Bistable Switch +rsgauges:bistableswitch_oldfancy4, Bistable Switch +rsgauges:bistableswitch_oldfancy5, Bistable Switch +rsgauges:bistableswitch_oldfancy6, Bistable Switch +rsgauges:bistableswitch_oldfancy7, Bistable Switch +rsgauges:bistableswitch_rustic4, Bistable Switch +rsgauges:bistableswitch_rustic5, Bistable Switch +rsgauges:bistableswitch_rustic6, Bistable Switch +rsgauges:switchlink_pearl, Switch Link Pearl +secretroomsmod:camouflage_paste:0, Camouflage Paste +secretroomsmod:camouflage_paste:1, Energized Camouflage Paste +secretroomsmod:secret_wooden_door, Secret Wooden Door +secretroomsmod:secret_iron_door, Secret Iron Door +secretroomsmod:switch_probe, Switch Probe +secretroomsmod:programmable_switch_probe, Programmable Switch Probe +secretroomsmod:iron_exposing_helmet, Helmet of True Sight (Iron) +secretroomsmod:diamond_exposing_helmet, Helmet of True Sight (Diamond) +storagedrawers:basicdrawers:0, Basic Drawer +storagedrawers:basicdrawers:0, Basic Drawer +storagedrawers:basicdrawers:0, Basic Drawer +storagedrawers:basicdrawers:0, Basic Drawer +storagedrawers:basicdrawers:0, Basic Drawer +storagedrawers:basicdrawers:0, Basic Drawer +storagedrawers:basicdrawers:1, Basic Drawers 1x2 +storagedrawers:basicdrawers:1, Basic Drawers 1x2 +storagedrawers:basicdrawers:1, Basic Drawers 1x2 +storagedrawers:basicdrawers:1, Basic Drawers 1x2 +storagedrawers:basicdrawers:1, Basic Drawers 1x2 +storagedrawers:basicdrawers:1, Basic Drawers 1x2 +storagedrawers:basicdrawers:2, Basic Drawers 2x2 +storagedrawers:basicdrawers:2, Basic Drawers 2x2 +storagedrawers:basicdrawers:2, Basic Drawers 2x2 +storagedrawers:basicdrawers:2, Basic Drawers 2x2 +storagedrawers:basicdrawers:2, Basic Drawers 2x2 +storagedrawers:basicdrawers:2, Basic Drawers 2x2 +storagedrawers:basicdrawers:3, Half Drawers 1x2 +storagedrawers:basicdrawers:3, Half Drawers 1x2 +storagedrawers:basicdrawers:3, Half Drawers 1x2 +storagedrawers:basicdrawers:3, Half Drawers 1x2 +storagedrawers:basicdrawers:3, Half Drawers 1x2 +storagedrawers:basicdrawers:3, Half Drawers 1x2 +storagedrawers:basicdrawers:4, Half Drawers 2x2 +storagedrawers:basicdrawers:4, Half Drawers 2x2 +storagedrawers:basicdrawers:4, Half Drawers 2x2 +storagedrawers:basicdrawers:4, Half Drawers 2x2 +storagedrawers:basicdrawers:4, Half Drawers 2x2 +storagedrawers:basicdrawers:4, Half Drawers 2x2 +storagedrawers:keybutton:0, Drawer Key Button +storagedrawers:keybutton:1, Concealment Key Button +storagedrawers:keybutton:2, Personal Key Button +storagedrawers:keybutton:3, Quantify Key Button +storagedrawers:compdrawers, Compacting Drawer +storagedrawers:controller, Drawer Controller +storagedrawers:controllerslave, Controller Slave +storagedrawers:trim:0, Oak Trim +storagedrawers:trim:1, Spruce Trim +storagedrawers:trim:2, Birch Trim +storagedrawers:trim:3, Jungle Trim +storagedrawers:trim:4, Acacia Trim +storagedrawers:trim:5, Dark Oak Trim +storagedrawers:framingtable, Framing Table +storagedrawers:customdrawers:0, Framed Drawer +storagedrawers:customdrawers:1, Framed Drawers 1x2 +storagedrawers:customdrawers:2, Framed Drawers 2x2 +storagedrawers:customdrawers:3, Framed Half Drawers 1x2 +storagedrawers:customdrawers:4, Framed Half Drawers 2x2 +storagedrawers:customtrim, Framed Trim +storagedrawers:upgrade_template, Upgrade Template +storagedrawers:upgrade_storage:0, Storage Upgrade (I) +storagedrawers:upgrade_storage:1, Storage Upgrade (II) +storagedrawers:upgrade_storage:2, Storage Upgrade (III) +storagedrawers:upgrade_storage:3, Storage Upgrade (IV) +storagedrawers:upgrade_storage:4, Storage Upgrade (V) +storagedrawers:upgrade_one_stack, Storage Downgrade +storagedrawers:upgrade_status:0, Status Upgrade (I) +storagedrawers:upgrade_status:1, Status Upgrade (II) +storagedrawers:upgrade_void, Void Upgrade +storagedrawers:upgrade_conversion, Conversion Upgrade +storagedrawers:upgrade_creative:0, Creative Storage Upgrade +storagedrawers:upgrade_creative:1, Creative Vending Upgrade +storagedrawers:upgrade_redstone:0, Redstone Upgrade +storagedrawers:upgrade_redstone:1, Redstone Max Upgrade +storagedrawers:upgrade_redstone:2, Redstone Min Upgrade +storagedrawers:drawer_key, Drawer Key +storagedrawers:shroud_key, Concealment Key +storagedrawers:personal_key, Personal Key +storagedrawers:quantify_key, Quantify Key +storagedrawers:tape, Packing Tape +techguns:basicmachine:0, Ammo Press +techguns:basicmachine:1, Metal Press +techguns:basicmachine:2, Chemical Laboratory +techguns:basicmachine:3, Turret +techguns:simplemachine:8, Camo Bench +techguns:simplemachine:9, Repair Bench +techguns:simplemachine:10, Charging Station +techguns:multiblockmachine:0, Fabricator Housing +techguns:multiblockmachine:1, Fabricator Glass +techguns:multiblockmachine:2, Fabricator Controller +techguns:multiblockmachine:3, Reaction Chamber Housing +techguns:multiblockmachine:4, Reaction Chamber Glass +techguns:multiblockmachine:5, Reaction Chamber Controller +techguns:basicore:0, Copper Ore +techguns:basicore:1, Tin Ore +techguns:basicore:2, Lead Ore +techguns:basicore:3, Titanium Ore +techguns:basicore:4, Uranium Ore +techguns:bioblob:0, Bioblob +techguns:sandbags, Sandbags +techguns:lamp0:0, Lamp (Yellow) +techguns:lamp0:6, Lamp (White) +techguns:lamp0:12, Lantern (Yellow) +techguns:lamp0:13, Lantern (White) +techguns:metalpanel:0, Red Container +techguns:metalpanel:1, Green Container +techguns:metalpanel:2, Blue Container +techguns:metalpanel:3, Yellow Container +techguns:metalpanel:4, Steel Panel +techguns:metalpanel:5, Silver Steel Panel +techguns:metalpanel:6, Carbon Panel +techguns:metalpanel:7, Dark Scaffold +techguns:concrete:0, Reinforced Concrete +techguns:concrete:1, Reinforced Concrete (Light) +techguns:concrete:2, Reinforced Concrete (Grey) +techguns:concrete:3, Reinforced Concrete (Dark) +techguns:concrete:4, Reinforced Concrete (Pipes) +techguns:concrete:5, tile.techguns.concrete.5.name +techguns:ladder0:8, Ladder (Metal) +techguns:ladder0:9, Ladder (Shiny) +techguns:ladder0:10, Ladder (Rusty) +techguns:ladder0:11, Ladder (Carbon) +techguns:door3x3, tile.techguns.door3x3.name +techguns:camonet:0, Camo Netting (Woodland) +techguns:camonet:1, Camo Netting (Desert) +techguns:camonet:2, Camo Netting (Snow) +techguns:camonet_top:0, Camo Netting Top (Woodland) +techguns:camonet_top:1, Camo Netting Top (Desert) +techguns:camonet_top:2, Camo Netting Top (Snow) +techguns:bunkerdoor, tile.techguns.bunkerdoor.name +techguns:stairs_metal:7, Steel Panel Stairs +techguns:stairs_metal:15, Carbon Panel Stairs +techguns:stairs_concrete:7, tile.techguns.stairs_concrete.7.name +techguns:stairs_concrete:15, tile.techguns.stairs_concrete.15.name +techguns:tg_spawner:0, Monster Hole +techguns:tg_spawner:1, Military Spawn Point +techguns:neonlights:0, Double Neon Lights +techguns:neonlights:1, Double Neon Lights (Rotated) +techguns:neonlights:2, Quad Neon Lights +techguns:neonlights:3, Quad Neon Lights (Rotated) +techguns:neonlights:4, Square Neon Light +techguns:military_crate:0, Ammo Crate +techguns:military_crate:1, Weapon Crate +techguns:military_crate:2, Armor Crate +techguns:military_crate:3, Medical Crate +techguns:military_crate:4, Explosives Crate +techguns:military_crate:5, Supply Crate +techguns:military_crate:6, Supply Crate +techguns:military_crate:7, Supply Crate +techguns:military_crate:8, Supply Crate +techguns:explosive_charge:0, Mining Charge +techguns:explosive_charge:1, Advanced Mining Charge +techguns:sand_hard:0, tile.techguns.sand_hard.0.name +techguns:slimy:0, tile.techguns.slimy.0.name +techguns:slimyladder:3, Slimy Trail +techguns:block_creeper_acid, Creeper Acid +techguns:itemshared:0, Stone Bullets +techguns:itemshared:1, Pistol Rounds +techguns:itemshared:2, Shotgun Rounds +techguns:itemshared:3, Rifle Rounds +techguns:itemshared:4, Sniper Rounds +techguns:itemshared:5, 40mm Grenade +techguns:itemshared:6, Advanced Rounds +techguns:itemshared:7, Rocket +techguns:itemshared:8, Rifle Rounds Stack +techguns:itemshared:9, SMG Magazine +techguns:itemshared:10, SMG Magazine (Empty) +techguns:itemshared:11, Pistol Magazine +techguns:itemshared:12, Pistol Magazine (Empty) +techguns:itemshared:13, Assault Rifle Magazine +techguns:itemshared:14, Assault Rifle Magazine (Empty) +techguns:itemshared:15, LMG Magazine +techguns:itemshared:16, LMG Magazine (Empty) +techguns:itemshared:17, Minigun Ammo Drum +techguns:itemshared:18, Minigun Ammo Drum (Empty) +techguns:itemshared:19, AS50 Magazine +techguns:itemshared:20, AS50 Magazine (Empty) +techguns:itemshared:21, Advanced Magazine +techguns:itemshared:22, Advanced Magazine (Empty) +techguns:itemshared:23, Compressed Air Tank +techguns:itemshared:24, Compressed Air Tank (Empty) +techguns:itemshared:25, Bio Tank +techguns:itemshared:26, Bio Tank (Empty) +techguns:itemshared:27, Fuel Tank +techguns:itemshared:28, Fuel Tank (Empty) +techguns:itemshared:29, Energy Cell +techguns:itemshared:30, Energy Cell (Empty) +techguns:itemshared:31, Nuclear Power Cell +techguns:itemshared:32, Nuclear Power Cell (Depleted) +techguns:itemshared:33, Iron Receiver +techguns:itemshared:34, Steel Receiver +techguns:itemshared:35, Hardened Receiver +techguns:itemshared:36, Carbon Receiver +techguns:itemshared:37, Stone Barrel +techguns:itemshared:38, Iron Barrel +techguns:itemshared:39, Hardened Barrel +techguns:itemshared:40, Carbon Barrel +techguns:itemshared:41, Laser Barrel +techguns:itemshared:42, Wooden Gun Stock +techguns:itemshared:43, Plastic Gun Stock +techguns:itemshared:44, Carbon Gun Stock +techguns:itemshared:45, Steam Armor Plating +techguns:itemshared:46, Iron Plate +techguns:itemshared:47, Copper Plate +techguns:itemshared:48, Tin Plate +techguns:itemshared:49, Bronze Plate +techguns:itemshared:50, Steel Plate +techguns:itemshared:51, Obsidian Steel Plate +techguns:itemshared:52, Lead Plate +techguns:itemshared:53, Carbon Plate +techguns:itemshared:54, Titanium Plate +techguns:itemshared:55, Plastic Sheet +techguns:itemshared:56, Rubber Bar +techguns:itemshared:57, Mechanical Parts (Iron) +techguns:itemshared:58, Mechanical Parts (Hardened) +techguns:itemshared:59, Mechanical Parts (Carbon) +techguns:itemshared:60, Heavy Cloth +techguns:itemshared:61, Bio Mass +techguns:itemshared:62, Copper Wire +techguns:itemshared:63, Gold Wire +techguns:itemshared:64, Carbon Fibers +techguns:itemshared:65, Circuit Board +techguns:itemshared:66, Elite Circuit Board +techguns:itemshared:67, Power Armor Plating +techguns:itemshared:68, Coil +techguns:itemshared:69, Cybernetic Parts +techguns:itemshared:70, Electric Engine +techguns:itemshared:71, Laser Focus +techguns:itemshared:72, Pump Mechanism +techguns:itemshared:73, Rad Emitter +techguns:itemshared:74, Sonic Emitter +techguns:itemshared:75, TGX +techguns:itemshared:76, Nether Charge +techguns:itemshared:77, Treated Leather +techguns:itemshared:78, Titanium Ore +techguns:itemshared:79, Copper Ingot +techguns:itemshared:80, Tin Ingot +techguns:itemshared:81, Bronze Ingot +techguns:itemshared:82, Lead Ingot +techguns:itemshared:83, Steel Ingot +techguns:itemshared:84, Obsidian Steel Ingot +techguns:itemshared:85, Titanium Ingot +techguns:itemshared:86, Copper Nugget +techguns:itemshared:87, Lead Nugget +techguns:itemshared:88, Steel Nugget +techguns:itemshared:89, Gas Mask Filter +techguns:itemshared:90, Glider Backpack +techguns:itemshared:91, Glider Wing +techguns:itemshared:92, Anti Gravity Core +techguns:itemshared:93, Oxygen Mask +techguns:itemshared:94, Machine Upgrade (Stack Operation) +techguns:itemshared:95, Raw Rubber +techguns:itemshared:96, Raw Plastic +techguns:itemshared:97, Yellowcake +techguns:itemshared:98, Enriched Uranium +techguns:itemshared:99, Turret Armor (Iron) +techguns:itemshared:100, Turret Armor (Steel) +techguns:itemshared:101, Turret Armor (Obsidian Steel) +techguns:itemshared:102, Turret Armor (Carbon) +techguns:itemshared:103, Quartz Rod +techguns:itemshared:104, Reaction Chamber Heatray Focus +techguns:itemshared:105, Reaction Chamber UV Emitter +techguns:itemshared:106, §6Shotgun Rounds (Incediary) +techguns:itemshared:107, §6AS50 Magazine (Incediary) +techguns:itemshared:108, §6Sniper Rounds (Incediary) +techguns:itemshared:109, §6Pistol Rounds (Incediary) +techguns:itemshared:110, §6Rifle Rounds (Incediary) +techguns:itemshared:111, §6Rifle Rounds Stack (Incediary) +techguns:itemshared:112, §6SMG Magazine (Incediary) +techguns:itemshared:113, §6Pistol Magazine (Incediary) +techguns:itemshared:114, §6Minigun Ammo Drum (Incediary) +techguns:itemshared:115, §6Assault Rifle Magazine (Incendiary) +techguns:itemshared:116, §6LMG Magazine (Incendiary) +techguns:itemshared:117, Rocket (Tactical Nuke) +techguns:itemshared:118, Small Nuclear Warhead +techguns:itemshared:119, Mining Drill (Obsidian) +techguns:itemshared:120, Mining Drill (Carbon) +techguns:itemshared:121, Powerhammer Head (Obsidian) +techguns:itemshared:122, Powerhammer Head (Carbon) +techguns:itemshared:123, Chainsaw Blades (Obsidian) +techguns:itemshared:124, Chainsaw Blades (Carbon) +techguns:itemshared:125, Redstone Battery +techguns:itemshared:126, Redstone Battery (Empty) +techguns:itemshared:127, Gauss Rifle Slugs +techguns:itemshared:128, Gauss Rifle Barrel +techguns:itemshared:129, Shielded Titanium Barrel +techguns:itemshared:130, Titanium Receiver +techguns:itemshared:131, Plasma Generator +techguns:itemshared:132, Working Gloves +techguns:itemshared:133, Protective Fiber +techguns:radaway, RadAway +techguns:radpills, Anti-RAD Pills +techguns:gasmask, Gas Mask +techguns:glider, Glider +techguns:jumppack, Jumppack +techguns:scubatanks, Oxygen Tanks +techguns:nightvisiongoggles, Nightvision Goggles +techguns:jetpack, Jetpack +techguns:tacticalmask, Tactical Mask +techguns:antigravpack, Anti Gravity Device +techguns:item_door3x3, Techdoor +techguns:item_bunkerdoor, Bunker Door +techguns:combatknife, Combat Knife +techguns:crowbar, Crowbar +techguns:t1_combat_helmet, item.t1_combat_helmet.name +techguns:t1_combat_chestplate, item.t1_combat_chestplate.name +techguns:t1_combat_leggings, item.t1_combat_leggings.name +techguns:t1_combat_boots, item.t1_combat_boots.name +techguns:t1_scout_helmet, item.t1_scout_helmet.name +techguns:t1_scout_chestplate, item.t1_scout_chestplate.name +techguns:t1_scout_leggings, item.t1_scout_leggings.name +techguns:t1_scout_boots, item.t1_scout_boots.name +techguns:t1_miner_helmet, item.t1_miner_helmet.name +techguns:t1_miner_chestplate, item.t1_miner_chestplate.name +techguns:t1_miner_leggings, item.t1_miner_leggings.name +techguns:t1_miner_boots, item.t1_miner_boots.name +techguns:steam_helmet, item.steam_helmet.name +techguns:steam_chestplate, item.steam_chestplate.name +techguns:steam_leggings, item.steam_leggings.name +techguns:steam_boots, item.steam_boots.name +techguns:hazmat_helmet, item.hazmat_helmet.name +techguns:hazmat_chestplate, item.hazmat_chestplate.name +techguns:hazmat_leggings, item.hazmat_leggings.name +techguns:hazmat_boots, item.hazmat_boots.name +techguns:t2_combat_helmet, item.t2_combat_helmet.name +techguns:t2_combat_chestplate, item.t2_combat_chestplate.name +techguns:t2_combat_leggings, item.t2_combat_leggings.name +techguns:t2_combat_boots, item.t2_combat_boots.name +techguns:t2_commando_helmet, item.t2_commando_helmet.name +techguns:t2_commando_chestplate, item.t2_commando_chestplate.name +techguns:t2_commando_leggings, item.t2_commando_leggings.name +techguns:t2_commando_boots, item.t2_commando_boots.name +techguns:t2_riot_helmet, item.t2_riot_helmet.name +techguns:t2_riot_chestplate, item.t2_riot_chestplate.name +techguns:t2_riot_leggings, item.t2_riot_leggings.name +techguns:t2_riot_boots, item.t2_riot_boots.name +techguns:t3_combat_helmet, item.t3_combat_helmet.name +techguns:t3_combat_chestplate, item.t3_combat_chestplate.name +techguns:t3_combat_leggings, item.t3_combat_leggings.name +techguns:t3_combat_boots, item.t3_combat_boots.name +techguns:t3_power_helmet, item.t3_power_helmet.name +techguns:t3_power_chestplate, item.t3_power_chestplate.name +techguns:t3_power_leggings, item.t3_power_leggings.name +techguns:t3_power_boots, item.t3_power_boots.name +techguns:t3_miner_helmet, item.t3_miner_helmet.name +techguns:t3_miner_chestplate, item.t3_miner_chestplate.name +techguns:t3_miner_leggings, item.t3_miner_leggings.name +techguns:t3_miner_boots, item.t3_miner_boots.name +techguns:t3_exo_helmet, item.t3_exo_helmet.name +techguns:t3_exo_chestplate, item.t3_exo_chestplate.name +techguns:t3_exo_leggings, item.t3_exo_leggings.name +techguns:t3_exo_boots, item.t3_exo_boots.name +techguns:t2_beret, item.t2_beret.name +techguns:handcannon, Hand Cannon +techguns:sawedoff, Double Barrel Shotgun +techguns:revolver, Revolver +techguns:goldenrevolver, Golden Revolver +techguns:thompson, Thompson SMG +techguns:ak47, AKM +techguns:boltaction, Bolt Action Rifle +techguns:m4, M4 Assault Rifle +techguns:m4_infiltrator, The Infiltrator +techguns:pistol, Pistol +techguns:combatshotgun, Combat Shotgun +techguns:mac10, Mac 10 +techguns:flamethrower, Flamethrower +techguns:rocketlauncher, Rocket Launcher +techguns:grimreaper, Grim Reaper +techguns:grenadelauncher, Grenade Launcher +techguns:aug, AUG +techguns:netherblaster, Nether Blaster +techguns:biogun, Biogun +techguns:teslagun, Tesla Gun +techguns:lmg, Light Machine Gun +techguns:minigun, Minigun +techguns:as50, AS50 Sniper Rifle +techguns:vector, Vector +techguns:scar, SCAR +techguns:lasergun, Laser Rifle +techguns:blasterrifle, Blaster Rifle +techguns:scatterbeamrifle, Blaster Shotgun +techguns:sonicshotgun, Sonic Rifle +techguns:pdw, PDW +techguns:pulserifle, Pulse Rifle +techguns:mibgun, De-Atomizer Pistol +techguns:alienblaster, Alien Blaster +techguns:powerhammer, Power Hammer +techguns:chainsaw, Chainsaw +techguns:nucleardeathray, Nuclear Death Ray +techguns:gaussrifle, Gauss Rifle +techguns:guidedmissilelauncher, Guided Missile-Launcher +techguns:miningdrill, Mining Drill +techguns:tfg, TFG 10K +techguns:stielgranate, Stick Grenade +techguns:fraggrenade, Frag Grenade +tis3d:module_audio, Audio Module +tis3d:module_bundled_redstone, Bundled Redstone Module +tis3d:module_display, Display Module +tis3d:module_execution, Execution Module +tis3d:module_facade, Facade Module +tis3d:module_infrared, Infrared Module +tis3d:module_keypad, Keypad Module +tis3d:module_queue, Queue Module +tis3d:module_random, Random Module +tis3d:module_random_access_memory, RAM Module +tis3d:module_read_only_memory, ROM Module +tis3d:module_redstone, Redstone Module +tis3d:module_sequencer, Sequencer Module +tis3d:module_serial_port, Serial Port Module +tis3d:module_stack, Stack Module +tis3d:module_terminal, Terminal Module +tis3d:module_timer, Timer Module +tis3d:book_code, Code Bible +tis3d:book_manual, TIS-3D Reference Manual +tis3d:key, Key +tis3d:key_creative, Skeleton Key +tis3d:prism, Prism +tis3d:casing, Casing +tis3d:controller, Controller +vehicle:small_engine:0, Small Engine +vehicle:small_engine:1, Small Engine +vehicle:small_engine:2, Small Engine +vehicle:small_engine:3, Small Engine +vehicle:small_engine:4, Small Engine +vehicle:large_engine:0, Large Engine +vehicle:large_engine:1, Large Engine +vehicle:large_engine:2, Large Engine +vehicle:large_engine:3, Large Engine +vehicle:large_engine:4, Large Engine +vehicle:electric_engine:0, Electric Engine +vehicle:electric_engine:1, Electric Engine +vehicle:electric_engine:2, Electric Engine +vehicle:electric_engine:3, Electric Engine +vehicle:electric_engine:4, Electric Engine +vehicle:panel, Panel +vehicle:wheel:0, Wheel +vehicle:wheel:1, Wheel +vehicle:wheel:2, Wheel +vehicle:wheel:3, Wheel +vehicle:wheel:4, Wheel +vehicle:wheel:5, Wheel +vehicle:wheel:6, Wheel +vehicle:atv_body, item.atv_body.name +vehicle:handle_bar, Handle Bars +vehicle:dune_buggy_body, item.dune_buggy_body.name +vehicle:dune_buggy_handle_bar, item.dune_buggy_handle_bar.name +vehicle:go_kart_body, item.go_kart_body.name +vehicle:go_kart_steering_wheel, Steering Wheel +vehicle:shopping_cart_body, item.shopping_cart_body.name +vehicle:mini_bike_body, item.mini_bike_body.name +vehicle:mini_bike_handle_bar, item.mini_bike_handle_bar.name +vehicle:bumper_car_body, item.bumper_car_body.name +vehicle:jet_ski_body, item.jet_ski_body.name +vehicle:speed_boat_body, item.speed_boat_body.name +vehicle:aluminum_boat_body, item.aluminum_boat_body.name +vehicle:smart_car_body, item.smart_car_body.name +vehicle:lawn_mower_body, item.lawn_mower_body.name +vehicle:moped_body, item.moped_body.name +vehicle:moped_mud_guard, item.moped_mud_guard.name +vehicle:moped_handle_bar, item.moped_handle_bar.name +vehicle:sports_plane_body, item.sports_plane_body.name +vehicle:sports_plane_wing, item.sports_plane_wing.name +vehicle:sports_plane_wheel_cover, item.sports_plane_wheel_cover.name +vehicle:sports_plane_leg, item.sports_plane_leg.name +vehicle:sports_plane_propeller, item.sports_plane_propeller.name +vehicle:golf_cart_body, item.golf_cart_body.name +vehicle:off_roader_body, item.off_roader_body.name +vehicle:tractor_body, item.tractor_body.name +vehicle:trailer_body, item.trailer_body.name +vehicle:tow_bar, Tow Bar +vehicle:spray_can:0, Spray Can +vehicle:jerry_can, Jerry Can +vehicle:industrial_jerry_can, Industrial Jerry Can +vehicle:fuel_port_closed, item.fuel_port_closed.name +vehicle:fuel_port_body, item.fuel_port_body.name +vehicle:fuel_port_lid, item.fuel_port_lid.name +vehicle:fuel_port_2_closed, item.fuel_port_2_closed.name +vehicle:fuel_port_2_pipe, item.fuel_port_2_pipe.name +vehicle:wrench, Wrench +vehicle:hammer, Hammer +vehicle:key, Key +vehicle:key_hole, item.key_hole.name +vehicle:models, item.models.name +vehicle:couch_helicopter_arm, item.couch_helicopter_arm.name +vehicle:couch_helicopter_skid, item.couch_helicopter_skid.name +vehicle:traffic_cone, Traffic Cone +vehicle:boost_pad, Boost Pad +vehicle:boost_ramp, Boost Ramp +vehicle:steep_boost_ramp, Steep Boost Ramp +vehicle:gas_pump, Gas Pump +vehicle:fluid_extractor, Fluid Extractor +vehicle:fluid_mixer, Fluid Mixer +vehicle:fluid_pipe, Fluid Pipe +vehicle:fluid_pump, Fluid Pump +vehicle:fuel_drum, Fuel Drum +vehicle:industrial_fuel_drum, Industrial Fuel Drum +vehicle:workstation, Workstation +vehicle:vehicle_crate, Vehicle Crate +vehicle:jack, Jack +waystones:waystone, Waystone +waystones:return_scroll, Return Scroll +waystones:bound_scroll, Bound Scroll +waystones:warp_scroll, Warp Scroll +waystones:warp_stone, Warp Stone +wct:wct, Wireless Crafting Terminal +wct:wct_creative, Creative Wireless Crafting Terminal +wct:magnet_card, Magnet Card +xnet:xnet_manual, XNet Manual +xnet:connector_upgrade, Connector Upgrade Kit +xnet:facade, Facade +xnet:redstone_proxy, Redstone Proxy +xnet:redstone_proxy_upd, Redstone Proxy (update) +xnet:netcable:0, Blue Network Cable +xnet:netcable:1, Red Network Cable +xnet:netcable:2, Yellow Network Cable +xnet:netcable:3, Green Network Cable +xnet:netcable:4, Routing Network Cable +xnet:connector:0, Blue Connector +xnet:connector:1, Red Connector +xnet:connector:2, Yellow Connector +xnet:connector:3, Green Connector +xnet:connector:4, Routing Connector +xnet:advanced_connector:0, Advanced Blue Connector +xnet:advanced_connector:1, Advanced Red Connector +xnet:advanced_connector:2, Advanced Yellow Connector +xnet:advanced_connector:3, Advanced Green Connector +xnet:controller, Controller +xnet:router, Router +xnet:wireless_router, Wireless Router +xnet:antenna, Antenna +xnet:antenna_base, Antenna Base +xnet:antenna_dish, Antenna Dish +industrialwires:mechanical_converter:0, Rotational Motor +industrialwires:mechanical_converter:1, Converter: Rotational To Kinetic +industrialwires:mechanical_converter:2, Converter: Kinetic To Rotational +industrialwires:ic2_connector:0, Tin Wire Connector +industrialwires:ic2_connector:1, Tin Wire Relay +industrialwires:ic2_connector:2, Copper Wire Connector +industrialwires:ic2_connector:3, Copper Wire Relay +industrialwires:ic2_connector:4, Gold Wire Connector +industrialwires:ic2_connector:5, Gold Wire Relay +industrialwires:ic2_connector:6, Universal HV Wire Connector +industrialwires:ic2_connector:7, Universal HV Wire Relay +industrialwires:ic2_connector:8, Glass Fiber Wire Connector +industrialwires:ic2_connector:9, Glass Fiber Wire Relay +industrialwires:jacobs_ladder:0, Small Jacob's ladder +industrialwires:jacobs_ladder:1, Jacob's ladder +industrialwires:jacobs_ladder:2, Huge Jacob's ladder +industrialwires:control_panel:0, Control Panel +industrialwires:control_panel:1, Redstone Controller: Wires +industrialwires:control_panel:2, Panel Connector +industrialwires:control_panel:3, Control Panel Creator +industrialwires:control_panel:4, Unfinished Control Panel +industrialwires:control_panel:6, Redstone Controller: Others +industrialwires:general_hv:0, Discharge Energy Meter +industrialwires:ic2_wire_coil:0, Tin Wire Coil +industrialwires:ic2_wire_coil:1, Copper Wire Coil +industrialwires:ic2_wire_coil:2, Gold Wire Coil +industrialwires:ic2_wire_coil:3, IC2 HV Wire Coil +industrialwires:ic2_wire_coil:4, Glass Fiber Wire Coil +industrialwires:ic2_wire_coil:5, Insulated Tin Wire Coil +industrialwires:ic2_wire_coil:6, Insulated Copper Wire Coil +industrialwires:ic2_wire_coil:7, Insulated Gold Wire Coil +industrialwires:panel_component:0, Lighted Button +industrialwires:panel_component:1, Label +industrialwires:panel_component:2, Indicator Light +industrialwires:panel_component:3, Slider +industrialwires:panel_component:4, Variac® +industrialwires:panel_component:5, Toggle Switch +industrialwires:panel_component:6, Covered Toggle Switch +industrialwires:panel_component:7, Lock Switch +industrialwires:panel_component:8, Panel Meter +industrialwires:panel_component:9, 7-Segment Display +industrialwires:panel_component:10, RGB Indicator +industrialwires:key:0, Blank Key +industrialwires:key:2, Key Ring +matteroverdrive:dilithium_crystal, Dilithium Crystal +matteroverdrive:tritanium_ingot, Tritanium Ingot +matteroverdrive:tritanium_nugget, Tritanium Nugget +matteroverdrive:tritanium_dust, Tritanium Dust +matteroverdrive:tritanium_plate, Tritanium Plate +matteroverdrive:matter_dust, Matter Dust +matteroverdrive:matter_dust_refined, Refined Matter Dust +matteroverdrive:android_pill:0, Red Pill +matteroverdrive:android_pill:1, Blue Pill +matteroverdrive:android_pill:2, Yellow Pill +matteroverdrive:emergency_ration, Emergency Ration +matteroverdrive:earl_gray_tea, Tea. Earl Grey. Hot. +matteroverdrive:romulan_ale, Romulan Ale +matteroverdrive:battery, Battery +matteroverdrive:hc_battery, High Capacity Battery +matteroverdrive:creative_battery, Creative Battery +matteroverdrive:matter_container, item.matteroverdrive.matter_container.name +matteroverdrive:me_conversion_matrix, Matter-Energy Conversion Matrix +matteroverdrive:h_compensator, Heisenberg Compensator +matteroverdrive:integration_matrix, Integration Matrix +matteroverdrive:machine_casing, Machine Casing +matteroverdrive:s_magnet, Superconductor Magnet +matteroverdrive:isolinear_circuit:0, Isolinear Circuit Mk1 +matteroverdrive:isolinear_circuit:1, Isolinear Circuit Mk2 +matteroverdrive:isolinear_circuit:2, Isolinear Circuit Mk3 +matteroverdrive:isolinear_circuit:3, Isolinear Circuit Mk4 +matteroverdrive:matter:0, item.matteroverdrive.matter.name +matteroverdrive:matter:1, item.matteroverdrive.matter.name +matteroverdrive:matter:2, item.matteroverdrive.matter.name +matteroverdrive:forcefield_emitter, Force Field Emitter +matteroverdrive:weapon_handle, Weapon Handle +matteroverdrive:weapon_receiver, Weapon Receiver +matteroverdrive:plasma_core, Plasma Core +matteroverdrive:phaser, Phaser +matteroverdrive:phaser_rifle, Phaser Rifle +matteroverdrive:plasma_shotgun, Plasma Shotgun +matteroverdrive:ion_sniper, Ion Sniper +matteroverdrive:omni_tool, Omni Tool +matteroverdrive:weapon_module_color:0, Color Module (Red) +matteroverdrive:weapon_module_color:1, Color Module (Green) +matteroverdrive:weapon_module_color:2, Color Module (Blue) +matteroverdrive:weapon_module_color:3, Color Module (Brown) +matteroverdrive:weapon_module_color:4, Color Module (Pink) +matteroverdrive:weapon_module_color:5, Color Module (Sky Blue) +matteroverdrive:weapon_module_color:6, Color Module (Gold) +matteroverdrive:weapon_module_color:7, Color Module (Lime Green) +matteroverdrive:weapon_module_color:8, Color Module (Black) +matteroverdrive:weapon_module_color:9, Color Module (Gray) +matteroverdrive:weapon_module_barrel:0, Dilithium Focusing Matrix +matteroverdrive:weapon_module_barrel:1, Incendiary Filter +matteroverdrive:weapon_module_barrel:2, Burst Inductive Drum +matteroverdrive:weapon_module_barrel:3, Regenerative Converter +matteroverdrive:weapon_module_barrel:4, Degenerative Explosive Focusing Matrix (Doomsday) +matteroverdrive:weapon_module_barrel:5, Voxel Exaggerating Nullification Obliteration Matrix (VENOM) +matteroverdrive:sniper_scope, Sniper Scope +matteroverdrive:weapon_module_ricochet:0, Shot Rebound Module +matteroverdrive:weapon_module_holo_sights:0, item.matteroverdrive.weapon_module_holo_sights.name +matteroverdrive:tritanium_wrench, Tritanium Wrench +matteroverdrive:tritanium_axe, Tritanium Axe +matteroverdrive:tritanium_pickaxe, Tritanium Pickaxe +matteroverdrive:tritanium_sword, Tritanium Sword +matteroverdrive:tritanium_hoe, Tritanium Hoe +matteroverdrive:tritanium_shovel, Tritanium Shovel +matteroverdrive:tritanium_helmet, Tritanium Helmet +matteroverdrive:tritanium_chestplate, Tritanium Chestplate +matteroverdrive:tritanium_leggings, Tritanium Leggings +matteroverdrive:tritanium_boots, Tritanium Boots +matteroverdrive:rogue_android_part:0, Android Head +matteroverdrive:rogue_android_part:1, Android Arm +matteroverdrive:rogue_android_part:2, Android Leg +matteroverdrive:rogue_android_part:3, Android Torso +matteroverdrive:rogue_android_part:0, Android Head +matteroverdrive:rogue_android_part:1, Android Arm +matteroverdrive:rogue_android_part:2, Android Leg +matteroverdrive:rogue_android_part:3, Android Torso +matteroverdrive:tritanium_spine, Tritanium Spine +matteroverdrive:matter_scanner, Matter Scanner +matteroverdrive:pattern_drive, Pattern Drive +matteroverdrive:network_flash_drive, Network Flash Drive +matteroverdrive:upgrade:0, Upgrade Shell +matteroverdrive:upgrade:1, Speed Upgrade +matteroverdrive:upgrade:2, Power Upgrade +matteroverdrive:upgrade:3, Fail-Safe Upgrade +matteroverdrive:upgrade:4, Range Upgrade +matteroverdrive:upgrade:5, Power Storage Upgrade +matteroverdrive:upgrade:6, Hyper Speed Upgrade +matteroverdrive:upgrade:7, Matter Storage Upgrade +matteroverdrive:transport_flash_drive, Transport Flash Drive +matteroverdrive:energy_pack, Energy Pack +matteroverdrive:data_pad, Data Pad +matteroverdrive:contract, Contract +matteroverdrive:portable_decomposer, Portable Decomposer +matteroverdrive:security_protocol, item.matteroverdrive.security_protocol.name +matteroverdrive:spacetime_equalizer, Space-Time Equalizer +matteroverdrive:record_transformation, Music Disc +matteroverdrive:artifact, Unknown Artifact +matteroverdrive:trilithium_crystal, Pure Trilithium Crystal +matteroverdrive:quantum_fold_manipulator, Quantum Fold Manipulator +matteroverdrive:dilithium_ore, Dilithium Ore +matteroverdrive:tritanium_ore, Tritanium Ore +matteroverdrive:tritanium_block, Tritanium Block +matteroverdrive:machine_hull, Machine Hull +matteroverdrive:decomposer, Matter Decomposer +matteroverdrive:matter_recycler, Matter Recycler +matteroverdrive:replicator, Matter Replicator +matteroverdrive:matter_pipe, Matter Transport Pipe +matteroverdrive:heavy_matter_pipe, Heavy Duty Matter Transport Pipe +matteroverdrive:network_pipe, Matter Network Cable +matteroverdrive:network_router, Matter Network Router +matteroverdrive:matter_analyzer, Matter Analyzer +matteroverdrive:pattern_monitor, Pattern Monitor +matteroverdrive:pattern_storage, Pattern Storage +matteroverdrive:network_switch, Matter Network Switch +matteroverdrive:solar_panel, Solar Panel +matteroverdrive:gravitational_anomaly, Gravitational Anomaly +matteroverdrive:gravitational_stabilizer, Gravitational Stabilizer +matteroverdrive:fusion_reactor_controller, Fusion Reactor Controller +matteroverdrive:fusion_reactor_coil, Fusion Reactor Coil +matteroverdrive:fusion_reactor_io, Fusion Reactor IO +matteroverdrive:matter_plasma, tile.null.name +matteroverdrive:molten_tritanium, tile.null.name +matteroverdrive:tritanium_crate, Tritanium Crate +matteroverdrive:tritanium_crate_white, White Tritanium Crate +matteroverdrive:tritanium_crate_orange, Orange Tritanium Crate +matteroverdrive:tritanium_crate_magenta, Magenta Tritanium Crate +matteroverdrive:tritanium_crate_light_blue, Light Blue Tritanium Crate +matteroverdrive:tritanium_crate_yellow, Yellow Tritanium Crate +matteroverdrive:tritanium_crate_lime, Lime Tritanium Crate +matteroverdrive:tritanium_crate_pink, Pink Tritanium Crate +matteroverdrive:tritanium_crate_gray, Gray Tritanium Crate +matteroverdrive:tritanium_crate_silver, Light Gray Tritanium Crate +matteroverdrive:tritanium_crate_cyan, Cyan Tritanium Crate +matteroverdrive:tritanium_crate_purple, Purple Tritanium Crate +matteroverdrive:tritanium_crate_blue, Blue Tritanium Crate +matteroverdrive:tritanium_crate_brown, Brown Tritanium Crate +matteroverdrive:tritanium_crate_green, Green Tritanium Crate +matteroverdrive:tritanium_crate_red, Red Tritanium Crate +matteroverdrive:tritanium_crate_black, Black Tritanium Crate +matteroverdrive:inscriber, Molecular Inscriber +matteroverdrive:contract_market, Contract Market +matteroverdrive:android_spawner, Rogue Android Spawner +matteroverdrive:spacetime_accelerator, Space-Time Accelerator +matteroverdrive:pylon, Dimensional Pylon +matteroverdrive:transporter, Transporter +matteroverdrive:star_map, Star Map +matteroverdrive:holo_sign, Holographic Sign +matteroverdrive:weapon_station, Weapon Station +matteroverdrive:android_station, Android Station +matteroverdrive:charging_station, Charging Station +matteroverdrive:decorative.stripes, Yellow Stripes +matteroverdrive:decorative.coils, Coils +matteroverdrive:decorative.clean, Tritanium Smooth Plate +matteroverdrive:decorative.vent.dark, Dark Vent +matteroverdrive:decorative.vent.bright, Vent +matteroverdrive:decorative.holo_matrix, Holographic Matrix +matteroverdrive:decorative.tritanium_plate, Tritanium Plate +matteroverdrive:decorative.tritanium_plate_stripe, Tritanium Plate Guided +matteroverdrive:decorative.carbon_fiber_plate, Carbon Fiber Plate +matteroverdrive:decorative.matter_tube, Matter Tube +matteroverdrive:decorative.beams, Tritanium Grate +matteroverdrive:decorative.floor_tiles, Floor Tiles +matteroverdrive:decorative.floor_tile_white, White Floor Tiles +matteroverdrive:decorative.floor_tiles_green, Green Floor Tiles +matteroverdrive:decorative.floor_noise, Linoleum Floor +matteroverdrive:decorative.white_plate, Soft Wall Plates +matteroverdrive:decorative.separator, Tritanium Rail +matteroverdrive:decorative.tritanium_lamp, Tritanium Lamp +matteroverdrive:decorative.tritanium_plate_colored, Colored Tritanium Plate +matteroverdrive:decorative.engine_exhaust_plasma, Engine Exhaust Plasma +matteroverdrive:microwave, Microwave +matteroverdrive:industrial_glass, Industrial Glass +matteroverdrive:bounding_box, Bounding Block +academy:ability_interferer, Ability Interferer +academy:cat_engine, Toast and Cat +academy:constraint_metal, Constraint Metal Ore +academy:crystal_ore, Imag Crystal Ore +academy:dev_advanced, Advanced Ability Developer +academy:dev_normal, Normal Ability Developer +academy:imag_fusor, Imag Fusor +academy:imag_phase, Imag Phase Liquid +academy:imagsil_ore, Imag Silicon Ore +academy:machine_frame, Machine Frame +academy:matrix, Wireless Imag Matrix +academy:metal_former, Metal Former +academy:node_advanced, Advanced Wireless Imag Node +academy:node_basic, Basic Wireless Imag Node +academy:node_standard, Improved Wireless Imag Node +academy:phase_gen, Phase Generator +academy:reso_ore, Resonant Crystal Ore +academy:solar_gen, Solar Generator +academy:windgen_base, Wind Generator Pillar Base +academy:windgen_main, Wind Generator +academy:windgen_pillar, Wind Generator Pillar +academy:ac_rf_input, Energy Bridge (CoFH RF In) +academy:ac_rf_output, Energy Bridge (CoFH RF Out) +academy:app_freq_transmitter, App Installer +academy:app_media_player, App Installer +academy:app_skill_tree, App Installer +academy:brain_component, Brainwave Analyzer +academy:calc_chip, Calculation Chip +academy:coin, Coin +academy:constraint_ingot, Constraint Metal Ingot +academy:constraint_plate, Constraint Metal Plate +academy:crystal_low, Low-purity Imag Crystal +academy:crystal_normal, Mid-purity Imag Crystal +academy:crystal_pure, High-purity Imag Crystal +academy:data_chip, Data Chip +academy:developer_portable, Portable Developer +academy:energy_convert_component, Energy Converter +academy:energy_unit, Energy Unit +academy:imag_silicon_ingot, Imag Silicon Ingot +academy:imag_silicon_piece, Imag Silicon Piece +academy:induction_factor, Ability Induction Factor +academy:info_component, Information Processor +academy:logo, item.ac_logo.name +academy:mag_hook, Magnetic Hook +academy:magnetic_coil, High Voltage Magnetic Coil +academy:mat_core:0, Basic Matrix Core +academy:mat_core:1, Improved Matrix Core +academy:mat_core:2, Advanced Matrix Core +academy:matter_unit:0, Empty Unit +academy:matter_unit:1, Imag Phase Liquid Unit +academy:media_item:0, LEVEL5-judgelight- +academy:media_item:1, only my railgun +academy:media_item:2, sister's noise +academy:needle, Needle +academy:reinforced_iron_plate, Reinforced Iron Plate +academy:reso_crystal, Resonant Crystal +academy:resonance_component, Resonator +academy:silbarn, Silicon Barn +academy:terminal_installer, Data Terminal +academy:tutorial, MisakaCloud Terminal +academy:wafer, Imag Silicon Wafer +academy:windgen_fan, Wind Generator Fan +academy:eu_input, Energy Bridge (IC2 EU In) +academy:eu_output, Energy Bridge (IC2 EU Out) +actuallyadditions:block_canola_oil, Canola Oil +actuallyadditions:block_refined_canola_oil, Refined Canola Oil +actuallyadditions:block_crystal_oil, Crystallized Oil +actuallyadditions:block_empowered_oil, Empowered Oil +actuallyadditions:block_crystal_cluster_redstone, Red Crystal Cluster +actuallyadditions:block_crystal_cluster_lapis, Blue Crystal Cluster +actuallyadditions:block_crystal_cluster_diamond, Light Blue Crystal Cluster +actuallyadditions:block_crystal_cluster_coal, Black Crystal Cluster +actuallyadditions:block_crystal_cluster_emerald, Green Crystal Cluster +actuallyadditions:block_crystal_cluster_iron, White Crystal Cluster +actuallyadditions:block_battery_box, Battery Box +actuallyadditions:block_item_viewer_hopping, Hopping Item Interface +actuallyadditions:block_farmer, Farmer +actuallyadditions:block_bio_reactor, Bio Reactor +actuallyadditions:block_empowerer, Empowerer +actuallyadditions:block_tiny_torch, Tiny Torch +actuallyadditions:block_shock_suppressor, Shock Absorber +actuallyadditions:block_display_stand, Display Stand +actuallyadditions:block_player_interface, Player Interface +actuallyadditions:block_item_viewer, Item Interface +actuallyadditions:block_firework_box, Firework Box +actuallyadditions:block_miner, Vertical Digger +actuallyadditions:block_atomic_reconstructor, Atomic Reconstructor +actuallyadditions:block_crystal:0, Restonia Crystal Block +actuallyadditions:block_crystal:1, Palis Crystal Block +actuallyadditions:block_crystal:2, Diamatine Crystal Block +actuallyadditions:block_crystal:3, Void Crystal Block +actuallyadditions:block_crystal:4, Emeradic Crystal Block +actuallyadditions:block_crystal:5, Enori Crystal Block +actuallyadditions:block_crystal_empowered:0, Empowered Restonia Crystal Block +actuallyadditions:block_crystal_empowered:1, Empowered Palis Crystal Block +actuallyadditions:block_crystal_empowered:2, Empowered Diamatine Crystal Block +actuallyadditions:block_crystal_empowered:3, Empowered Void Crystal Block +actuallyadditions:block_crystal_empowered:4, Empowered Emeradic Crystal Block +actuallyadditions:block_crystal_empowered:5, Empowered Enori Crystal Block +actuallyadditions:block_black_lotus, Black Lotus +actuallyadditions:block_laser_relay, Energy Laser Relay +actuallyadditions:block_laser_relay_advanced, Advanced Energy Laser Relay +actuallyadditions:block_laser_relay_extreme, Extreme Energy Laser Relay +actuallyadditions:block_laser_relay_fluids, Fluid Laser Relay +actuallyadditions:block_laser_relay_item, Item Laser Relay +actuallyadditions:block_laser_relay_item_whitelist, Advanced Item Laser Relay +actuallyadditions:block_ranged_collector, Ranged Collector +actuallyadditions:block_directional_breaker, Long-Range Breaker +actuallyadditions:block_leaf_generator, Leaf-Eating Generator +actuallyadditions:block_smiley_cloud, Smiley Cloud +actuallyadditions:block_xp_solidifier, Experience Solidifier +actuallyadditions:block_testifi_bucks_green_wall, Ethetic Green Block +actuallyadditions:block_testifi_bucks_white_wall, Ethetic Quartz +actuallyadditions:block_testifi_bucks_green_stairs, Ethetic Green Stairs +actuallyadditions:block_testifi_bucks_white_stairs, Ethetic Quartz Stairs +actuallyadditions:block_testifi_bucks_green_slab, Ethetic Green Slab +actuallyadditions:block_testifi_bucks_white_slab, Ethetic Quartz Slab +actuallyadditions:block_testifi_bucks_green_fence, Ethetic Green Wall +actuallyadditions:block_testifi_bucks_white_fence, Ethetic Quartz Wall +actuallyadditions:block_colored_lamp:0, White Lamp +actuallyadditions:block_colored_lamp:1, Orange Lamp +actuallyadditions:block_colored_lamp:2, Magenta Lamp +actuallyadditions:block_colored_lamp:3, Light Blue Lamp +actuallyadditions:block_colored_lamp:4, Yellow Lamp +actuallyadditions:block_colored_lamp:5, Lime Lamp +actuallyadditions:block_colored_lamp:6, Pink Lamp +actuallyadditions:block_colored_lamp:7, Gray Lamp +actuallyadditions:block_colored_lamp:8, Light Gray Lamp +actuallyadditions:block_colored_lamp:9, Cyan Lamp +actuallyadditions:block_colored_lamp:10, Purple Lamp +actuallyadditions:block_colored_lamp:11, Blue Lamp +actuallyadditions:block_colored_lamp:12, Brown Lamp +actuallyadditions:block_colored_lamp:13, Green Lamp +actuallyadditions:block_colored_lamp:14, Red Lamp +actuallyadditions:block_colored_lamp:15, Black Lamp +actuallyadditions:block_colored_lamp_on:0, White Lamp (On) +actuallyadditions:block_colored_lamp_on:1, Orange Lamp (On) +actuallyadditions:block_colored_lamp_on:2, Magenta Lamp (On) +actuallyadditions:block_colored_lamp_on:3, Light Blue Lamp (On) +actuallyadditions:block_colored_lamp_on:4, Yellow Lamp (On) +actuallyadditions:block_colored_lamp_on:5, Lime Lamp (On) +actuallyadditions:block_colored_lamp_on:6, Pink Lamp (On) +actuallyadditions:block_colored_lamp_on:7, Gray Lamp (On) +actuallyadditions:block_colored_lamp_on:8, Light Gray Lamp (On) +actuallyadditions:block_colored_lamp_on:9, Cyan Lamp (On) +actuallyadditions:block_colored_lamp_on:10, Purple Lamp (On) +actuallyadditions:block_colored_lamp_on:11, Blue Lamp (On) +actuallyadditions:block_colored_lamp_on:12, Brown Lamp (On) +actuallyadditions:block_colored_lamp_on:13, Green Lamp (On) +actuallyadditions:block_colored_lamp_on:14, Red Lamp (On) +actuallyadditions:block_colored_lamp_on:15, Black Lamp (On) +actuallyadditions:block_lamp_powerer, Lamp Controller +actuallyadditions:block_treasure_chest, Treasure Chest +actuallyadditions:block_energizer, Energizer +actuallyadditions:block_enervator, Enervator +actuallyadditions:block_lava_factory_controller, Lava Factory Controller +actuallyadditions:block_canola_press, Canola Press +actuallyadditions:block_phantomface, Phantomface +actuallyadditions:block_phantom_placer, Phantom Placer +actuallyadditions:block_phantom_liquiface, Phantom Liquiface +actuallyadditions:block_phantom_energyface, Phantom Energyface +actuallyadditions:block_phantom_redstoneface, Phantom Redstoneface +actuallyadditions:block_phantom_breaker, Phantom Breaker +actuallyadditions:block_coal_generator, Coal Generator +actuallyadditions:block_oil_generator, Oil Generator +actuallyadditions:block_fermenting_barrel, Fermenting Barrel +actuallyadditions:block_rice, Rice Plant +actuallyadditions:block_canola, Canola Plant +actuallyadditions:block_flax, Flax Plant +actuallyadditions:block_coffee, Coffee Plant +actuallyadditions:block_compost, Compost +actuallyadditions:block_misc:0, Pillar of Black Quartz +actuallyadditions:block_misc:1, Chiseled Block of Black Quartz +actuallyadditions:block_misc:2, Block of Black Quartz +actuallyadditions:block_misc:3, Black Quartz Ore +actuallyadditions:block_misc:4, Wood Casing +actuallyadditions:block_misc:5, Block of Charcoal +actuallyadditions:block_misc:6, Block of Enderpearl +actuallyadditions:block_misc:7, Casing +actuallyadditions:block_misc:8, Ender Casing +actuallyadditions:block_misc:9, Iron Casing +actuallyadditions:block_feeder, Automatic Feeder +actuallyadditions:block_giant_chest, Small Storage Crate +actuallyadditions:block_giant_chest_medium, Medium Storage Crate +actuallyadditions:block_giant_chest_large, Large Storage Crate +actuallyadditions:block_grinder, Crusher +actuallyadditions:block_grinder_double, Double Crusher +actuallyadditions:block_furnace_double, Powered Furnace +actuallyadditions:block_inputter, ESD +actuallyadditions:block_inputter_advanced, Advanced ESD +actuallyadditions:block_fishing_net, Fishing Net +actuallyadditions:block_furnace_solar, Solar Panel +actuallyadditions:block_heat_collector, Heat Collector +actuallyadditions:block_item_repairer, Item Repairer +actuallyadditions:block_greenhouse_glass, Greenhouse Glass +actuallyadditions:block_breaker, Auto-Breaker +actuallyadditions:block_placer, Auto-Placer +actuallyadditions:block_dropper, Automatic Precision Dropper +actuallyadditions:block_fluid_placer, Fluid Placer +actuallyadditions:block_fluid_collector, Fluid Collector +actuallyadditions:block_coffee_machine, Coffee Maker +actuallyadditions:block_phantom_booster, Phantom Booster +actuallyadditions:block_wild:0, Wild Canola +actuallyadditions:block_wild:1, Wild Flax +actuallyadditions:block_wild:2, Wild Rice +actuallyadditions:block_wild:3, Wild Coffee +actuallyadditions:block_quartz_wall, Black Quartz Wall +actuallyadditions:block_chiseled_quartz_wall, Chiseled Black Quartz Wall +actuallyadditions:block_pillar_quartz_wall, Black Quartz Pillar Wall +actuallyadditions:block_quartz_stair, Black Quartz Stairs +actuallyadditions:block_chiseled_quartz_stair, Chiseled Black Quartz Stairs +actuallyadditions:block_pillar_quartz_stair, Black Quartz Pillar Stairs +actuallyadditions:block_quartz_slab, Black Quartz Slab +actuallyadditions:block_chiseled_quartz_slab, Chiseled Black Quartz Slab +actuallyadditions:block_pillar_quartz_slab, Black Quartz Pillar Slab +actuallyadditions:item_crystal_shard:0, Red Crystal Shard +actuallyadditions:item_crystal_shard:1, Blue Crystal Shard +actuallyadditions:item_crystal_shard:2, Light Blue Crystal Shard +actuallyadditions:item_crystal_shard:3, Black Crystal Shard +actuallyadditions:item_crystal_shard:4, Green Crystal Shard +actuallyadditions:item_crystal_shard:5, White Crystal Shard +actuallyadditions:item_engineer_goggles_advanced, Engineer's Infrared Goggles +actuallyadditions:item_engineer_goggles, Engineer's Goggles +actuallyadditions:item_laser_upgrade_range, Laser Relay Modifier: Range +actuallyadditions:item_laser_upgrade_invisibility, Laser Relay Modifier: Invisibility +actuallyadditions:item_filling_wand:0, Handheld Filler +actuallyadditions:item_filling_wand:0, Handheld Filler +actuallyadditions:item_bag, Traveler's Sack +actuallyadditions:item_void_bag, Void Sack +actuallyadditions:item_worm, Worm +actuallyadditions:item_player_probe, Player Probe +actuallyadditions:item_filter, Item Filter +actuallyadditions:item_water_bowl, Bowl of Water +actuallyadditions:item_spawner_changer, Spawner Changer +actuallyadditions:item_misc:0, Paper Cone +actuallyadditions:item_misc:1, Bio-Mash +actuallyadditions:item_misc:2, Knife Blade +actuallyadditions:item_misc:3, Knife Handle +actuallyadditions:item_misc:4, Dough +actuallyadditions:item_misc:5, Black Quartz +actuallyadditions:item_misc:6, Ring +actuallyadditions:item_misc:7, Basic Coil +actuallyadditions:item_misc:8, Advanced Coil +actuallyadditions:item_misc:9, Rice Dough +actuallyadditions:item_misc:10, Tiny Coal +actuallyadditions:item_misc:11, Tiny Charcoal +actuallyadditions:item_misc:12, Rice Slimeball +actuallyadditions:item_misc:13, Canola +actuallyadditions:item_misc:14, Empty Cup +actuallyadditions:item_misc:15, Bat's Wing +actuallyadditions:item_misc:16, Drill Core +actuallyadditions:item_misc:17, Black Dye +actuallyadditions:item_misc:18, Lens +actuallyadditions:item_misc:19, Ender Star +actuallyadditions:item_misc:20, Spawner Shards +actuallyadditions:item_misc:21, Biomass +actuallyadditions:item_misc:22, Bio Coal +actuallyadditions:item_misc:23, Crystallized Canola Seed +actuallyadditions:item_misc:24, Empowered Canola Seed +actuallyadditions:item_crate_keeper, Storage Crate Keeper +actuallyadditions:item_color_lens, Lens of Color +actuallyadditions:item_explosion_lens, Lens of Detonation +actuallyadditions:item_damage_lens, Lens of Certain Death +actuallyadditions:item_more_damage_lens, Lens of the Killer +actuallyadditions:item_disenchanting_lens, Lens of Disenchanting +actuallyadditions:item_mining_lens, Lens of the Miner +actuallyadditions:item_crystal:0, Restonia Crystal +actuallyadditions:item_crystal:1, Palis Crystal +actuallyadditions:item_crystal:2, Diamatine Crystal +actuallyadditions:item_crystal:3, Void Crystal +actuallyadditions:item_crystal:4, Emeradic Crystal +actuallyadditions:item_crystal:5, Enori Crystal +actuallyadditions:item_crystal_empowered:0, Empowered Restonia Crystal +actuallyadditions:item_crystal_empowered:1, Empowered Palis Crystal +actuallyadditions:item_crystal_empowered:2, Empowered Diamatine Crystal +actuallyadditions:item_crystal_empowered:3, Empowered Void Crystal +actuallyadditions:item_crystal_empowered:4, Empowered Emeradic Crystal +actuallyadditions:item_crystal_empowered:5, Empowered Enori Crystal +actuallyadditions:item_laser_wrench, Laser Wrench +actuallyadditions:item_chest_to_crate_upgrade, Chest To Storage Crate Upgrade +actuallyadditions:item_small_to_medium_crate_upgrade, Small To Medium Storage Crate Upgrade +actuallyadditions:item_medium_to_large_crate_upgrade, Medium To Large Storage Crate Upgrade +actuallyadditions:item_booklet, Actually Additions Manual +actuallyadditions:item_growth_ring:0, Ring of Growth +actuallyadditions:item_growth_ring:0, Ring of Growth +actuallyadditions:item_suction_ring:0, Ring of Magnetizing +actuallyadditions:item_suction_ring:0, Ring of Magnetizing +actuallyadditions:item_water_removal_ring:0, Ring of Liquid Banning +actuallyadditions:item_water_removal_ring:0, Ring of Liquid Banning +actuallyadditions:item_helm_emerald, Emerald Helmet +actuallyadditions:item_chest_emerald, Emerald Chestplate +actuallyadditions:item_pants_emerald, Emerald Pants +actuallyadditions:item_boots_emerald, Emerald Boots +actuallyadditions:item_helm_obsidian, Obsidian Helmet +actuallyadditions:item_chest_obsidian, Obsidian Chestplate +actuallyadditions:item_pants_obsidian, Obsidian Pants +actuallyadditions:item_boots_obsidian, Obsidian Boots +actuallyadditions:item_helm_quartz, Black Quartz Helmet +actuallyadditions:item_chest_quartz, Black Quartz Chestplate +actuallyadditions:item_pants_quartz, Black Quartz Pants +actuallyadditions:item_boots_quartz, Black Quartz Boots +actuallyadditions:item_tele_staff:0, Teleport Staff +actuallyadditions:item_tele_staff:0, Teleport Staff +actuallyadditions:item_wings_of_the_bats, Wings Of The Bats +actuallyadditions:item_drill:0, Drill +actuallyadditions:item_drill:0, Drill +actuallyadditions:item_drill:1, Drill +actuallyadditions:item_drill:1, Drill +actuallyadditions:item_drill:2, Drill +actuallyadditions:item_drill:2, Drill +actuallyadditions:item_drill:3, Drill +actuallyadditions:item_drill:3, Drill +actuallyadditions:item_drill:4, Drill +actuallyadditions:item_drill:4, Drill +actuallyadditions:item_drill:5, Drill +actuallyadditions:item_drill:5, Drill +actuallyadditions:item_drill:6, Drill +actuallyadditions:item_drill:6, Drill +actuallyadditions:item_drill:7, Drill +actuallyadditions:item_drill:7, Drill +actuallyadditions:item_drill:8, Drill +actuallyadditions:item_drill:8, Drill +actuallyadditions:item_drill:9, Drill +actuallyadditions:item_drill:9, Drill +actuallyadditions:item_drill:10, Drill +actuallyadditions:item_drill:10, Drill +actuallyadditions:item_drill:11, Drill +actuallyadditions:item_drill:11, Drill +actuallyadditions:item_drill:12, Drill +actuallyadditions:item_drill:12, Drill +actuallyadditions:item_drill:13, Drill +actuallyadditions:item_drill:13, Drill +actuallyadditions:item_drill:14, Drill +actuallyadditions:item_drill:14, Drill +actuallyadditions:item_drill:15, Drill +actuallyadditions:item_drill:15, Drill +actuallyadditions:item_battery:0, Single Battery +actuallyadditions:item_battery:0, Single Battery +actuallyadditions:item_battery_double:0, Double Battery +actuallyadditions:item_battery_double:0, Double Battery +actuallyadditions:item_battery_triple:0, Triple Battery +actuallyadditions:item_battery_triple:0, Triple Battery +actuallyadditions:item_battery_quadruple:0, Quadruple Battery +actuallyadditions:item_battery_quadruple:0, Quadruple Battery +actuallyadditions:item_battery_quintuple:0, Quintuple Battery +actuallyadditions:item_battery_quintuple:0, Quintuple Battery +actuallyadditions:item_drill_upgrade_speed, Drill Speed Augment I +actuallyadditions:item_drill_upgrade_speed_ii, Drill Speed Augment II +actuallyadditions:item_drill_upgrade_speed_iii, Drill Speed Augment III +actuallyadditions:item_drill_upgrade_silk_touch, Drill Silk Touch Augment +actuallyadditions:item_drill_upgrade_fortune, Drill Fortune Augment I +actuallyadditions:item_drill_upgrade_fortune_ii, Drill Fortune Augment II (Gives Fortune III!) +actuallyadditions:item_drill_upgrade_three_by_three, Drill Mining Augment I +actuallyadditions:item_drill_upgrade_five_by_five, Drill Mining Augment II +actuallyadditions:item_drill_upgrade_block_placing, Drill Block Placing Augment +actuallyadditions:item_fertilizer, Fertilizer +actuallyadditions:item_coffee, Cup with Coffee +actuallyadditions:item_phantom_connector, Phantom Connector +actuallyadditions:item_resonant_rice, Resonant Rice +actuallyadditions:item_food:0, Cheese +actuallyadditions:item_food:1, Pumpkin Stew +actuallyadditions:item_food:2, Carrot Juice +actuallyadditions:item_food:3, Fish 'N' Chips +actuallyadditions:item_food:4, French Fries +actuallyadditions:item_food:5, French Fry +actuallyadditions:item_food:6, Spaghetti +actuallyadditions:item_food:7, Noodle +actuallyadditions:item_food:8, Chocolate Cake +actuallyadditions:item_food:9, Chocolate +actuallyadditions:item_food:10, Toast +actuallyadditions:item_food:11, Submarine Sandwich +actuallyadditions:item_food:12, Big Cookie +actuallyadditions:item_food:13, Hamburger +actuallyadditions:item_food:14, Pizza +actuallyadditions:item_food:15, Baguette +actuallyadditions:item_food:16, Rice +actuallyadditions:item_food:17, Rice Bread +actuallyadditions:item_food:18, Doughnut +actuallyadditions:item_food:19, Toast o' Chocolate +actuallyadditions:item_food:20, Bacon +actuallyadditions:item_jam:0, CuBaRa-Jam +actuallyadditions:item_jam:1, GraKiBa-Jam +actuallyadditions:item_jam:2, PlApLe-Jam +actuallyadditions:item_jam:3, ChApCi-Jam +actuallyadditions:item_jam:4, HoMeKi-Jam +actuallyadditions:item_jam:5, PiCo-Jam +actuallyadditions:item_jam:6, HoMeCo-Jam +actuallyadditions:item_knife, Knife +actuallyadditions:item_crafter_on_a_stick, Crafting Table On A Stick +actuallyadditions:item_dust:0, Crushed Iron +actuallyadditions:item_dust:1, Crushed Gold +actuallyadditions:item_dust:2, Crushed Diamond +actuallyadditions:item_dust:3, Crushed Emerald +actuallyadditions:item_dust:4, Crushed Lapis +actuallyadditions:item_dust:5, Crushed Quartz +actuallyadditions:item_dust:6, Crushed Coal +actuallyadditions:item_dust:7, Crushed Black Quartz +actuallyadditions:item_solidified_experience, Solidified Experience +actuallyadditions:item_leaf_blower, Leaf Blower +actuallyadditions:item_leaf_blower_advanced, Advanced Leaf Blower +actuallyadditions:item_potion_ring:0, Ring of Speed +actuallyadditions:item_potion_ring:0, Ring of Speed +actuallyadditions:item_potion_ring:1, Ring of Haste +actuallyadditions:item_potion_ring:1, Ring of Haste +actuallyadditions:item_potion_ring:2, Ring of Strength +actuallyadditions:item_potion_ring:2, Ring of Strength +actuallyadditions:item_potion_ring:3, Ring of Jump Boost +actuallyadditions:item_potion_ring:3, Ring of Jump Boost +actuallyadditions:item_potion_ring:4, Ring of Regeneration +actuallyadditions:item_potion_ring:4, Ring of Regeneration +actuallyadditions:item_potion_ring:5, Ring of Resistance +actuallyadditions:item_potion_ring:5, Ring of Resistance +actuallyadditions:item_potion_ring:6, Ring of Fire Resistance +actuallyadditions:item_potion_ring:6, Ring of Fire Resistance +actuallyadditions:item_potion_ring:7, Ring of Water Breathing +actuallyadditions:item_potion_ring:7, Ring of Water Breathing +actuallyadditions:item_potion_ring:8, Ring of Invisibility +actuallyadditions:item_potion_ring:8, Ring of Invisibility +actuallyadditions:item_potion_ring:9, Ring of Night Vision +actuallyadditions:item_potion_ring:9, Ring of Night Vision +actuallyadditions:item_potion_ring_advanced:0, Advanced Ring of Speed +actuallyadditions:item_potion_ring_advanced:0, Advanced Ring of Speed +actuallyadditions:item_potion_ring_advanced:1, Advanced Ring of Haste +actuallyadditions:item_potion_ring_advanced:1, Advanced Ring of Haste +actuallyadditions:item_potion_ring_advanced:2, Advanced Ring of Strength +actuallyadditions:item_potion_ring_advanced:2, Advanced Ring of Strength +actuallyadditions:item_potion_ring_advanced:3, Advanced Ring of Jump Boost +actuallyadditions:item_potion_ring_advanced:3, Advanced Ring of Jump Boost +actuallyadditions:item_potion_ring_advanced:4, Advanced Ring of Regeneration +actuallyadditions:item_potion_ring_advanced:4, Advanced Ring of Regeneration +actuallyadditions:item_potion_ring_advanced:5, Advanced Ring of Resistance +actuallyadditions:item_potion_ring_advanced:5, Advanced Ring of Resistance +actuallyadditions:item_potion_ring_advanced:6, Advanced Ring of Fire Resistance +actuallyadditions:item_potion_ring_advanced:6, Advanced Ring of Fire Resistance +actuallyadditions:item_potion_ring_advanced:7, Advanced Ring of Water Breathing +actuallyadditions:item_potion_ring_advanced:7, Advanced Ring of Water Breathing +actuallyadditions:item_potion_ring_advanced:8, Advanced Ring of Invisibility +actuallyadditions:item_potion_ring_advanced:8, Advanced Ring of Invisibility +actuallyadditions:item_potion_ring_advanced:9, Advanced Ring of Night Vision +actuallyadditions:item_potion_ring_advanced:9, Advanced Ring of Night Vision +actuallyadditions:item_hairy_ball, Ball of Fur +actuallyadditions:item_coffee_beans, Coffee Beans +actuallyadditions:item_rice_seed, Rice Seeds +actuallyadditions:item_canola_seed, Canola Seeds +actuallyadditions:item_flax_seed, Flax Seeds +actuallyadditions:item_coffee_seed, Coffee Seeds +actuallyadditions:item_pickaxe_emerald, Emerald Pickaxe +actuallyadditions:item_axe_emerald, Emerald Axe +actuallyadditions:item_shovel_emerald, Emerald Shovel +actuallyadditions:item_sword_emerald, Emerald Sword +actuallyadditions:item_hoe_emerald, Emerald Hoe +actuallyadditions:item_pickaxe_obsidian, Obsidian Pickaxe +actuallyadditions:item_axe_obsidian, Obsidian Axe +actuallyadditions:item_shovel_obsidian, Obsidian Shovel +actuallyadditions:item_sword_obsidian, Obsidian Sword +actuallyadditions:item_hoe_obsidian, Obsidian Hoe +actuallyadditions:item_pickaxe_quartz, Black Quartz Pickaxe +actuallyadditions:item_axe_quartz, Black Quartz Axe +actuallyadditions:item_shovel_quartz, Black Quartz Shovel +actuallyadditions:item_sword_quartz, Black Quartz Sword +actuallyadditions:item_hoe_quartz, Black Quartz Hoe +actuallyadditions:wooden_paxel, Wooden AIOT +actuallyadditions:stone_paxel, Stone AIOT +actuallyadditions:iron_paxel, Iron AIOT +actuallyadditions:gold_paxel, Golden AIOT +actuallyadditions:diamond_paxel, Diamond AIOT +actuallyadditions:emerald_paxel, Emerald AIOT +actuallyadditions:obsidian_paxel, Obsidian AIOT +actuallyadditions:quartz_paxel, Black Quartz AIOT +actuallyadditions:item_pickaxe_crystal_red, Restonia Crystal Pickaxe +actuallyadditions:item_axe_crystal_red, Restonia Crystal Axe +actuallyadditions:item_shovel_crystal_red, Restonia Crystal Shovel +actuallyadditions:item_sword_crystal_red, Restonia Crystal Sword +actuallyadditions:item_hoe_crystal_red, Restonia Crystal Hoe +actuallyadditions:item_helm_crystal_red, Restonia Crystal Helmet +actuallyadditions:item_chest_crystal_red, Restonia Crystal Chestplate +actuallyadditions:item_pants_crystal_red, Restonia Crystal Pants +actuallyadditions:item_boots_crystal_red, Restonia Crystal Boots +actuallyadditions:item_paxel_crystal_red, Restonia Crystal AIOT +actuallyadditions:item_pickaxe_crystal_blue, Palis Crystal Pickaxe +actuallyadditions:item_axe_crystal_blue, Palis Crystal Axe +actuallyadditions:item_shovel_crystal_blue, Palis Crystal Shovel +actuallyadditions:item_sword_crystal_blue, Palis Crystal Sword +actuallyadditions:item_hoe_crystal_blue, Palis Crystal Hoe +actuallyadditions:item_helm_crystal_blue, Palis Crystal Helmet +actuallyadditions:item_chest_crystal_blue, Palis Crystal Chestplate +actuallyadditions:item_pants_crystal_blue, Palis Crystal Pants +actuallyadditions:item_boots_crystal_blue, Palis Crystal Boots +actuallyadditions:item_paxel_crystal_blue, Palis Crystal AIOT +actuallyadditions:item_pickaxe_crystal_light_blue, Diamatine Crystal Pickaxe +actuallyadditions:item_axe_crystal_light_blue, Diamatine Crystal Axe +actuallyadditions:item_shovel_crystal_light_blue, Diamatine Crystal Shovel +actuallyadditions:item_sword_crystal_light_blue, Diamatine Crystal Sword +actuallyadditions:item_hoe_crystal_light_blue, Diamatine Crystal Hoe +actuallyadditions:item_helm_crystal_light_blue, Diamatine Crystal Helmet +actuallyadditions:item_chest_crystal_light_blue, Diamatine Crystal Chestplate +actuallyadditions:item_pants_crystal_light_blue, Diamatine Crystal Pants +actuallyadditions:item_boots_crystal_light_blue, Diamatine Crystal Boots +actuallyadditions:item_paxel_crystal_light_blue, Diamatine Crystal AIOT +actuallyadditions:item_pickaxe_crystal_black, Void Crystal Pickaxe +actuallyadditions:item_axe_crystal_black, Void Crystal Axe +actuallyadditions:item_shovel_crystal_black, Void Crystal Shovel +actuallyadditions:item_sword_crystal_black, Void Crystal Sword +actuallyadditions:item_hoe_crystal_black, Void Crystal Hoe +actuallyadditions:item_helm_crystal_black, Void Crystal Helmet +actuallyadditions:item_chest_crystal_black, Void Crystal Chestplate +actuallyadditions:item_pants_crystal_black, Void Crystal Pants +actuallyadditions:item_boots_crystal_black, Void Crystal Boots +actuallyadditions:item_paxel_crystal_black, Void Crystal AIOT +actuallyadditions:item_pickaxe_crystal_green, Emeradic Crystal Pickaxe +actuallyadditions:item_axe_crystal_green, Emeradic Crystal Axe +actuallyadditions:item_shovel_crystal_green, Emeradic Crystal Shovel +actuallyadditions:item_sword_crystal_green, Emeradic Crystal Sword +actuallyadditions:item_hoe_crystal_green, Emeradic Crystal Hoe +actuallyadditions:item_helm_crystal_green, Emeradic Crystal Helmet +actuallyadditions:item_chest_crystal_green, Emeradic Crystal Chest +actuallyadditions:item_pants_crystal_green, Emeradic Crystal Pants +actuallyadditions:item_boots_crystal_green, Emeradic Crystal Boots +actuallyadditions:item_paxel_crystal_green, Emeradic Crystal AIOT +actuallyadditions:item_pickaxe_crystal_white, Enori Crystal Pickaxe +actuallyadditions:item_axe_crystal_white, Enori Crystal Axe +actuallyadditions:item_shovel_crystal_white, Enori Crystal Shovel +actuallyadditions:item_sword_crystal_white, Enori Crystal Sword +actuallyadditions:item_hoe_crystal_white, Enori Crystal Hoe +actuallyadditions:item_helm_crystal_white, Enori Crystal Helmet +actuallyadditions:item_chest_crystal_white, Enori Crystal Chest +actuallyadditions:item_pants_crystal_white, Enori Crystal Pants +actuallyadditions:item_boots_crystal_white, Enori Crystal Boots +actuallyadditions:item_paxel_crystal_white, Enori Crystal AIOT +aether_legacy:aether_grass, Aether Grass +aether_legacy:enchanted_aether_grass, Enchanted Aether Grass +aether_legacy:aether_dirt, Aether Dirt +aether_legacy:holystone, Holystone +aether_legacy:mossy_holystone, Mossy Holystone +aether_legacy:holystone_brick, Holystone Brick +aether_legacy:aercloud:0, Cold Aercloud +aether_legacy:aercloud:1, Blue Aercloud +aether_legacy:aercloud:2, Golden Aercloud +aether_legacy:aercloud:3, Pink Aercloud +aether_legacy:quicksoil, Quicksoil +aether_legacy:icestone, Icestone +aether_legacy:ambrosium_ore, Ambrosium Ore +aether_legacy:zanite_ore, Zanite Ore +aether_legacy:gravitite_ore, Gravitite Ore +aether_legacy:aether_leaves:0, Skyroot Leaves +aether_legacy:aether_leaves:1, Golden Oak Leaves +aether_legacy:aether_log:0, Skyroot Log +aether_legacy:aether_log:1, Golden Oak Log +aether_legacy:skyroot_plank, Skyroot Plank +aether_legacy:quicksoil_glass, Quicksoil Glass +aether_legacy:aerogel, Aerogel +aether_legacy:enchanted_gravitite, Enchanted Gravitite +aether_legacy:zanite_block, Zanite Block +aether_legacy:berry_bush, Berry Bush +aether_legacy:berry_bush_stem, Berry Bush Stem +aether_legacy:enchanter, Altar +aether_legacy:freezer, Fridge +aether_legacy:incubator, Incubator +aether_legacy:dungeon_block:0, Carved Stone +aether_legacy:dungeon_block:1, Sentry Stone +aether_legacy:dungeon_block:2, Angelic Stone +aether_legacy:dungeon_block:3, Light Angelic Stone +aether_legacy:dungeon_block:4, Hellfire Stone +aether_legacy:dungeon_block:5, Light Hellfire Stone +aether_legacy:locked_dungeon_block:0, Carved Stone +aether_legacy:locked_dungeon_block:1, Sentry Stone +aether_legacy:locked_dungeon_block:2, Angelic Stone +aether_legacy:locked_dungeon_block:3, Light Angelic Stone +aether_legacy:locked_dungeon_block:4, Hellfire Stone +aether_legacy:locked_dungeon_block:5, Light Hellfire Stone +aether_legacy:dungeon_trap:0, Carved Stone +aether_legacy:dungeon_trap:1, Sentry Stone +aether_legacy:dungeon_trap:2, Angelic Stone +aether_legacy:dungeon_trap:3, Light Angelic Stone +aether_legacy:dungeon_trap:4, Hellfire Stone +aether_legacy:dungeon_trap:5, Light Hellfire Stone +aether_legacy:aether_portal, Aether Portal +aether_legacy:ambrosium_torch, Ambrosium Torch +aether_legacy:chest_mimic, Chest Mimic +aether_legacy:treasure_chest, Treasure Chest +aether_legacy:purple_flower, Purple Flower +aether_legacy:white_flower, White Flower +aether_legacy:skyroot_sapling, Skyroot Sapling +aether_legacy:golden_oak_sapling, Golden Oak Sapling +aether_legacy:crystal_leaves:0, Crystal Leaves +aether_legacy:crystal_leaves:1, Crystal Fruit Leaves +aether_legacy:holiday_leaves:0, Holiday Leaves +aether_legacy:holiday_leaves:1, Decorated Holiday Leaves +aether_legacy:present, Present +aether_legacy:pillar, Pillar +aether_legacy:pillar_top, Pillar Top +aether_legacy:skyroot_fence, Skyroot Fence +aether_legacy:skyroot_fence_gate, Skyroot Fence Gate +aether_legacy:carved_wall, Carved Wall +aether_legacy:angelic_wall, Angelic Wall +aether_legacy:hellfire_wall, Hellfire Wall +aether_legacy:holystone_wall, Holystone Wall +aether_legacy:holystone_brick_wall, Holystone Brick Wall +aether_legacy:mossy_holystone_wall, Mossy Holystone Wall +aether_legacy:aerogel_wall, Aerogel Wall +aether_legacy:carved_stairs, Carved Stairs +aether_legacy:angelic_stairs, Angelic Stairs +aether_legacy:hellfire_stairs, Hellfire Stairs +aether_legacy:skyroot_stairs, Skyroot Stairs +aether_legacy:mossy_holystone_stairs, Mossy Holystone Stairs +aether_legacy:holystone_stairs, Holystone Stairs +aether_legacy:holystone_brick_stairs, Holystone Brick Stairs +aether_legacy:aerogel_stairs, Aerogel Stairs +aether_legacy:skyroot_double_slab, Skyroot Double Slab +aether_legacy:carved_double_slab, Carved Double Slab +aether_legacy:angelic_double_slab, Angelic Double Slab +aether_legacy:hellfire_double_slab, Hellfire Double Slab +aether_legacy:holystone_double_slab, Holystone Double Slab +aether_legacy:mossy_holystone_double_slab, Mossy Holystone Double Slab +aether_legacy:holystone_brick_double_slab, Holystone Brick Double Slab +aether_legacy:aerogel_double_slab, Aerogel Double Slab +aether_legacy:skyroot_slab:0, Skyroot Slab +aether_legacy:carved_slab:0, Carved Slab +aether_legacy:angelic_slab:0, Angelic Slab +aether_legacy:hellfire_slab:0, Hellfire Slab +aether_legacy:holystone_slab:0, Holystone Slab +aether_legacy:mossy_holystone_slab:0, Mossy Holystone Slab +aether_legacy:holystone_brick_slab:0, Holystone Brick Slab +aether_legacy:aerogel_slab:0, Aerogel Slab +aether_legacy:sun_altar, Sun Altar +aether_legacy:skyroot_bookshelf, Skyroot Bookshelf +aether_legacy:zanite_gemstone, Zanite Gemstone +aether_legacy:ambrosium_shard, Ambrosium Shard +aether_legacy:golden_amber, Golden Amber +aether_legacy:aechor_petal, Aechor Petal +aether_legacy:swetty_ball, Swet Ball +aether_legacy:skyroot_pickaxe, Skyroot Pickaxe +aether_legacy:skyroot_axe, Skyroot Axe +aether_legacy:skyroot_shovel, Skyroot Shovel +aether_legacy:holystone_pickaxe, Holystone Pickaxe +aether_legacy:holystone_axe, Holystone Axe +aether_legacy:holystone_shovel, Holystone Shovel +aether_legacy:zanite_pickaxe, Zanite Pickaxe +aether_legacy:zanite_axe, Zanite Axe +aether_legacy:zanite_shovel, Zanite Shovel +aether_legacy:gravitite_pickaxe, Gravitite Pickaxe +aether_legacy:gravitite_axe, Gravitite Axe +aether_legacy:gravitite_shovel, Gravitite Shovel +aether_legacy:valkyrie_pickaxe, Valkyrie Pickaxe +aether_legacy:valkyrie_axe, Valkyrie Axe +aether_legacy:valkyrie_shovel, Valkyrie Shovel +aether_legacy:zanite_helmet, Zanite Helmet +aether_legacy:zanite_chestplate, Zanite Chestplate +aether_legacy:zanite_leggings, Zanite Leggings +aether_legacy:zanite_boots, Zanite Boots +aether_legacy:gravitite_helmet, Gravitite Helmet +aether_legacy:gravitite_chestplate, Gravitite Chestplate +aether_legacy:gravitite_leggings, Gravitite Leggings +aether_legacy:gravitite_boots, Gravitite Boots +aether_legacy:neptune_helmet, Neptune Helmet +aether_legacy:neptune_chestplate, Neptune Chestplate +aether_legacy:neptune_leggings, Neptune Leggings +aether_legacy:neptune_boots, Neptune Boots +aether_legacy:phoenix_helmet, Phoenix Helmet +aether_legacy:phoenix_chestplate, Phoenix Chestplate +aether_legacy:phoenix_leggings, Phoenix Leggings +aether_legacy:phoenix_boots, Phoenix Boots +aether_legacy:obsidian_helmet, Obsidian Helmet +aether_legacy:obsidian_chestplate, Obsidian Chestplate +aether_legacy:obsidian_leggings, Obsidian Leggings +aether_legacy:obsidian_boots, Obsidian Boots +aether_legacy:valkyrie_helmet, Valkyrie Helmet +aether_legacy:valkyrie_chestplate, Valkyrie Chestplate +aether_legacy:valkyrie_leggings, Valkyrie Leggings +aether_legacy:valkyrie_boots, Valkyrie Boots +aether_legacy:blue_berry, Blue Berry +aether_legacy:enchanted_blueberry, Enchanted Berry +aether_legacy:white_apple, White Apple +aether_legacy:gummy_swet:0, Blue Gummy Swet +aether_legacy:gummy_swet:1, Golden Gummy Swet +aether_legacy:healing_stone, Healing Stone +aether_legacy:candy_cane, Candy Cane +aether_legacy:ginger_bread_man, Ginger Bread Man +aether_legacy:skyroot_stick, Skyroot Stick +aether_legacy:victory_medal, Victory Medal +aether_legacy:dungeon_key:0, Bronze Key +aether_legacy:dungeon_key:1, Silver Key +aether_legacy:dungeon_key:2, Golden Key +aether_legacy:skyroot_bucket:0, Skyroot Bucket +aether_legacy:skyroot_bucket:1, Skyroot Water Bucket +aether_legacy:skyroot_bucket:2, Skyroot Poison Bucket +aether_legacy:skyroot_bucket:3, Skyroot Remedy Bucket +aether_legacy:skyroot_bucket:4, Skyroot Milk Bucket +aether_legacy:cold_parachute, Cold Parachute +aether_legacy:golden_parachute, Golden Parachute +aether_legacy:moa_egg, item.moa_egg.name +aether_legacy:dart_shooter:0, Golden Dart Shooter +aether_legacy:dart_shooter:1, Poison Dart Shooter +aether_legacy:dart_shooter:2, Enchanted Dart Shooter +aether_legacy:phoenix_bow, Phoenix Bow +aether_legacy:dart:0, Golden Dart +aether_legacy:dart:1, Poison Dart +aether_legacy:dart:2, Enchanted Dart +aether_legacy:skyroot_sword, Skyroot Sword +aether_legacy:holystone_sword, Holystone Sword +aether_legacy:zanite_sword, Zanite Sword +aether_legacy:gravitite_sword, Gravitite Sword +aether_legacy:flaming_sword, Flaming Sword +aether_legacy:lightning_sword, Lightning Sword +aether_legacy:holy_sword, Holy Sword +aether_legacy:vampire_blade, Vampire Blade +aether_legacy:pig_slayer, Pig Slayer +aether_legacy:candy_cane_sword, Candy Cane Sword +aether_legacy:notch_hammer, Hammer of Notch +aether_legacy:leather_gloves, Leather Gloves +aether_legacy:iron_gloves, Iron Gloves +aether_legacy:golden_gloves, Golden Gloves +aether_legacy:chain_gloves, Chain Gloves +aether_legacy:diamond_gloves, Diamond Gloves +aether_legacy:zanite_gloves, Zanite Gloves +aether_legacy:gravitite_gloves, Gravitite Gloves +aether_legacy:neptune_gloves, Neptune Gloves +aether_legacy:phoenix_gloves, Phoenix Gloves +aether_legacy:obsidian_gloves, Obsidian Gloves +aether_legacy:valkyrie_gloves, Valkyrie Gloves +aether_legacy:iron_ring, Iron Ring +aether_legacy:golden_ring, Golden Ring +aether_legacy:zanite_ring, Zanite Ring +aether_legacy:ice_ring, Ice Ring +aether_legacy:iron_pendant, Iron Pendant +aether_legacy:golden_pendant, Golden Pendant +aether_legacy:zanite_pendant, Zanite Pendant +aether_legacy:ice_pendant, Ice Pendant +aether_legacy:red_cape, Red Cape +aether_legacy:blue_cape, Blue Cape +aether_legacy:yellow_cape, Yellow Cape +aether_legacy:white_cape, White Cape +aether_legacy:swet_cape, Swet Cape +aether_legacy:invisibility_cape, Invisibility Cloak +aether_legacy:agility_cape, Agility Cape +aether_legacy:valkyrie_cape, Valkyrie Cape +aether_legacy:golden_feather, Golden Feather +aether_legacy:regeneration_stone, Regeneration Stone +aether_legacy:iron_bubble, Iron Bubble +aether_legacy:life_shard, Life Shard +aether_legacy:cloud_staff, Cloud Staff +aether_legacy:nature_staff, Nature Staff +aether_legacy:lightning_knife, Lightning Knife +aether_legacy:valkyrie_lance, Valkyrie Lance +aether_legacy:sentry_boots, Sentry Boots +aether_legacy:aether_tune, Blue Music Disc +aether_legacy:ascending_dawn, Valkyrie Music Disc +aether_legacy:welcoming_skies, Welcoming Skies +aether_legacy:legacy, Legacy +aether_legacy:repulsion_shield, Shield of Repulsion +aether_legacy:lore_book, Book of Lore +aether_legacy:developer_stick, Developer Stick +aether_legacy:skyroot_bed_item, Skyroot Bed +aether_legacy:aether_portal_frame, Aether Portal Frame +architecturecraft:sawblade, Circular Saw Blade +architecturecraft:largepulley, Large Pulley +architecturecraft:chisel, Architect's Chisel +architecturecraft:hammer, Architect's Hammer +architecturecraft:sawbench, Architect's Sawbench +betterbuilderswands:wandstone, Stone Wand +betterbuilderswands:wandiron, Iron Wand +betterbuilderswands:wanddiamond, Diamond Wand +betterbuilderswands:wandunbreakable, Unbreakable Wand +techreborn:dust:0, Almandine Dust +techreborn:dust:1, Aluminium Dust +techreborn:dust:2, Andradite Dust +techreborn:dust:3, Ashes +techreborn:dust:4, Basalt Dust +techreborn:dust:5, Bauxite Dust +techreborn:dust:6, Brass Dust +techreborn:dust:7, Bronze Dust +techreborn:dust:8, Calcite Dust +techreborn:dust:9, Charcoal Dust +techreborn:dust:10, Chrome Dust +techreborn:dust:11, Cinnabar Dust +techreborn:dust:12, Clay Dust +techreborn:dust:13, Coal Dust +techreborn:dust:14, Copper Dust +techreborn:dust:15, Dark Ashes +techreborn:dust:16, Diamond Dust +techreborn:dust:17, Electrum Dust +techreborn:dust:18, Emerald Dust +techreborn:dust:19, Ender Eye Dust +techreborn:dust:20, Ender Pearl Dust +techreborn:dust:21, Endstone Dust +techreborn:dust:22, Flint Dust +techreborn:dust:23, Galena Dust +techreborn:dust:24, Gold Dust +techreborn:dust:25, Grossular Dust +techreborn:dust:26, Invar Dust +techreborn:dust:27, Iron Dust +techreborn:dust:28, Lazurite Dust +techreborn:dust:29, Lead Dust +techreborn:dust:30, Magnesium Dust +techreborn:dust:31, Manganese Dust +techreborn:dust:32, Marble Dust +techreborn:dust:33, Netherrack Dust +techreborn:dust:34, Nickel Dust +techreborn:dust:35, Obsidian Dust +techreborn:dust:36, Peridot Dust +techreborn:dust:37, Phosphorous Dust +techreborn:dust:38, Platinum Dust +techreborn:dust:39, Pyrite Dust +techreborn:dust:40, Pyrope Dust +techreborn:dust:41, Red Garnet Dust +techreborn:dust:43, Ruby Dust +techreborn:dust:44, Saltpeter Dust +techreborn:dust:45, Sapphire Dust +techreborn:dust:46, Saw Dust +techreborn:dust:47, Silver Dust +techreborn:dust:48, Sodalite Dust +techreborn:dust:49, Spessartine Dust +techreborn:dust:50, Sphalerite Dust +techreborn:dust:51, Steel Dust +techreborn:dust:52, Sulfur Dust +techreborn:dust:53, Tin Dust +techreborn:dust:54, Titanium Dust +techreborn:dust:55, Tungsten Dust +techreborn:dust:56, Uvarovite Dust +techreborn:dust:58, Yellow Garnet Dust +techreborn:dust:59, Zinc Dust +techreborn:dust:61, Andesite Dust +techreborn:dust:62, Diorite Dust +techreborn:dust:63, Granite Dust +techreborn:dust:64, Iridium Dust +techreborn:dust:65, Thorium Dust +techreborn:dust:66, Uranium Dust +techreborn:dust:67, Plutonium Dust +techreborn:gem:0, Ruby +techreborn:gem:1, Sapphire +techreborn:gem:2, Peridot +techreborn:gem:3, Red Garnet +techreborn:gem:4, Yellow Garnet +techreborn:ingot:0, Aluminium Ingot +techreborn:ingot:1, Brass Ingot +techreborn:ingot:2, Bronze Ingot +techreborn:ingot:3, Chrome Ingot +techreborn:ingot:4, Copper Ingot +techreborn:ingot:5, Electrum Ingot +techreborn:ingot:6, Invar Ingot +techreborn:ingot:7, Iridium Ingot +techreborn:ingot:8, Lead Ingot +techreborn:ingot:9, Nickel Ingot +techreborn:ingot:10, Platinum Ingot +techreborn:ingot:11, Silver Ingot +techreborn:ingot:12, Steel Ingot +techreborn:ingot:13, Tin Ingot +techreborn:ingot:14, Titanium Ingot +techreborn:ingot:15, Tungsten Ingot +techreborn:ingot:16, Hot Tungstensteel Ingot +techreborn:ingot:17, Tungstensteel Ingot +techreborn:ingot:18, Zinc Ingot +techreborn:ingot:19, Refined Iron Ingot +techreborn:ingot:20, Advanced Alloy Ingot +techreborn:ingot:21, Mixed Metal Ingot +techreborn:ingot:22, Iridium Alloy Ingot +techreborn:ingot:23, Thorium Ingot +techreborn:ingot:24, Uranium Ingot +techreborn:ingot:25, Plutonium Ingot +techreborn:nuggets:0, Aluminium Nugget +techreborn:nuggets:1, Brass Nugget +techreborn:nuggets:2, Bronze Nugget +techreborn:nuggets:3, Chrome Nugget +techreborn:nuggets:4, Copper Nugget +techreborn:nuggets:5, Electrum Nugget +techreborn:nuggets:6, Invar Nugget +techreborn:nuggets:7, Iridium Nugget +techreborn:nuggets:8, Lead Nugget +techreborn:nuggets:9, Nickel Nugget +techreborn:nuggets:10, Platinum Nugget +techreborn:nuggets:11, Silver Nugget +techreborn:nuggets:12, Steel Nugget +techreborn:nuggets:13, Tin Nugget +techreborn:nuggets:14, Titanium Nugget +techreborn:nuggets:15, Tungsten Nugget +techreborn:nuggets:16, Hot Tungstensteel Nugget +techreborn:nuggets:17, Tungstensteel Nugget +techreborn:nuggets:18, Zinc Nugget +techreborn:nuggets:19, Refined Iron Nugget +techreborn:nuggets:23, Iron Nugget +techreborn:nuggets:24, Diamond Nugget +techreborn:part:0, Energy Flow Circuit +techreborn:part:1, Data Control Circuit +techreborn:part:2, Data Storage Circuit +techreborn:part:3, Data Orb +techreborn:part:4, Diamond Grinding Head +techreborn:part:5, Diamond Saw Blade +techreborn:part:6, Tungsten Grinding Head +techreborn:part:7, 60k Helium Coolant Cell +techreborn:part:8, 180k Helium Coolant Cell +techreborn:part:9, 360k Helium Coolant Cell +techreborn:part:10, 60k nak Coolant Cell +techreborn:part:11, 180k nak Coolant Cell +techreborn:part:12, 360k nak Coolant Cell +techreborn:part:13, Cupronickel Heating Coil +techreborn:part:14, Nichrome Heating Coil +techreborn:part:15, Kanthal Heating Coil +techreborn:part:17, Superconductor +techreborn:part:21, Fuel Rod (Plutonium) +techreborn:part:22, Dual Fuel Rod (Plutonium) +techreborn:part:23, Quad Fuel Rod (Plutonium) +techreborn:part:24, Computer Monitor +techreborn:part:25, Machine Parts +techreborn:part:26, Neutron Reflector +techreborn:part:28, Thick Neutron Reflector +techreborn:part:29, Electronic Circuit +techreborn:part:30, Advanced Electronic Circuit +techreborn:part:31, Sap +techreborn:part:32, Rubber +techreborn:part:33, Scrap +techreborn:part:34, Carbon Mesh +techreborn:part:35, Carbon Fiber +techreborn:part:36, 10k Coolant Cell +techreborn:part:37, 30k Coolant Cell +techreborn:part:38, 60k Coolant Cell +techreborn:part:39, Enhanced Superconductor +techreborn:part:40, Basic Circuit Board +techreborn:part:41, Advanced Circuit Board +techreborn:part:42, Advanced Circuit Parts +techreborn:part:43, Processor Circuit Board +techreborn:part:44, Plantball +techreborn:part:45, Compressed Plantball +techreborn:part:46, Bio Cell +techreborn:plates:0, Iron Plate +techreborn:plates:1, Gold Plate +techreborn:plates:2, Carbon Plate +techreborn:plates:3, Wooden Plate +techreborn:plates:4, Redstone Plate +techreborn:plates:5, Diamond Plate +techreborn:plates:6, Emerald Plate +techreborn:plates:8, Coal Plate +techreborn:plates:9, Obsidian Plate +techreborn:plates:10, Lazurite Plate +techreborn:plates:11, Silicon Plate +techreborn:plates:12, Ruby Plate +techreborn:plates:13, Sapphire Plate +techreborn:plates:14, Peridot Plate +techreborn:plates:15, Red Garnet Plate +techreborn:plates:16, Yellow Garnet Plate +techreborn:plates:17, Aluminium Plate +techreborn:plates:18, Brass Plate +techreborn:plates:19, Bronze Plate +techreborn:plates:20, Chrome Plate +techreborn:plates:21, Copper Plate +techreborn:plates:22, Electrum Plate +techreborn:plates:23, Invar Plate +techreborn:plates:24, Iridium Plate +techreborn:plates:25, Lead Plate +techreborn:plates:26, Nickel Plate +techreborn:plates:27, Platinum Plate +techreborn:plates:28, Silver Plate +techreborn:plates:29, Steel Plate +techreborn:plates:30, Tin Plate +techreborn:plates:31, Titanium Plate +techreborn:plates:32, Tungsten Plate +techreborn:plates:33, Tungstensteel Plate +techreborn:plates:34, Zinc Plate +techreborn:plates:35, Refined Iron Plate +techreborn:plates:36, Advanced Alloy Plate +techreborn:plates:37, Magnalium Plate +techreborn:plates:38, Iridium Alloy Plate +techreborn:smalldust:0, Small Pile of Almandine Dust +techreborn:smalldust:1, Small Pile of Aluminium Dust +techreborn:smalldust:2, Small Pile of Andradite Dust +techreborn:smalldust:3, Small Pile of Ashes +techreborn:smalldust:4, Small Pile of Basalt Dust +techreborn:smalldust:5, Small Pile of Bauxite Dust +techreborn:smalldust:6, Small Pile of Brass Dust +techreborn:smalldust:7, Small Pile of Bronze Dust +techreborn:smalldust:8, Small Pile of Calcite Dust +techreborn:smalldust:9, Small Pile of Charcoal Dust +techreborn:smalldust:10, Small Pile of Chrome Dust +techreborn:smalldust:11, Small Pile of Cinnabar Dust +techreborn:smalldust:12, Small Pile of Clay Dust +techreborn:smalldust:13, Small Pile of Coal Dust +techreborn:smalldust:14, Small Pile of Copper Dust +techreborn:smalldust:15, Small Pile of Dark Ashes +techreborn:smalldust:16, Small Pile of Diamond Dust +techreborn:smalldust:17, Small Pile of Electrum Dust +techreborn:smalldust:18, Small Pile of Emerald Dust +techreborn:smalldust:19, Small Pile of Ender Eye Dust +techreborn:smalldust:20, Small Pile of Ender Pearl Dust +techreborn:smalldust:21, Small Pile of Endstone Dust +techreborn:smalldust:22, Small Pile of Flint Dust +techreborn:smalldust:23, Small Pile of Galena Dust +techreborn:smalldust:24, Small Pile of Gold Dust +techreborn:smalldust:25, Small Pile of Grossular Dust +techreborn:smalldust:26, Small Pile of Invar Dust +techreborn:smalldust:27, Small Pile of Iron Dust +techreborn:smalldust:28, Small Pile of Lazurite Dust +techreborn:smalldust:29, Small Pile of Lead Dust +techreborn:smalldust:30, Small Pile of Magnesium Dust +techreborn:smalldust:31, Small Pile of Manganese Dust +techreborn:smalldust:32, Small Pile of Marble Dust +techreborn:smalldust:33, Small Pile of Netherrack Dust +techreborn:smalldust:34, Small Pile of Nickel Dust +techreborn:smalldust:35, Small Pile of Obsidian Dust +techreborn:smalldust:36, Small Pile of Peridot +techreborn:smalldust:37, Small Pile of Phosphorous Dust +techreborn:smalldust:38, Small Pile of Platinum Dust +techreborn:smalldust:39, Small Pile of Pyrite Dust +techreborn:smalldust:40, Small Pile of Pyrope Dust +techreborn:smalldust:41, Small Pile of Red Garnet Dust +techreborn:smalldust:43, Small Pile of Ruby Dust +techreborn:smalldust:44, Small Pile of Saltpeter Dust +techreborn:smalldust:45, Small Pile of Sapphire Dust +techreborn:smalldust:46, Small Pile of Saw Dust +techreborn:smalldust:47, Small Pile of Silver Dust +techreborn:smalldust:48, Small Pile of Sodalite Dust +techreborn:smalldust:49, Small Pile of Spessartine Dust +techreborn:smalldust:50, Small Pile of Sphalerite Dust +techreborn:smalldust:51, Small Pile of Steel Dust +techreborn:smalldust:52, Small Pile of Sulfur Dust +techreborn:smalldust:53, Small Pile of Tin Dust +techreborn:smalldust:54, Small Pile of Titanium Dust +techreborn:smalldust:55, Small Pile of Tungsten Dust +techreborn:smalldust:56, Small Pile of Uvarovite Dust +techreborn:smalldust:58, Small Pile of Yellow Garnet Dust +techreborn:smalldust:59, Small Pile of Zinc Dust +techreborn:smalldust:61, Small Pile of Redstone +techreborn:smalldust:62, Small Pile of Glowstone Dust +techreborn:smalldust:63, Small Pile of Andesite Dust +techreborn:smalldust:64, Small Pile of Diorite Dust +techreborn:smalldust:65, Small Pile of Granite Dust +techreborn:smalldust:66, Pile of Iridium Dust +techreborn:smalldust:67, Small Pile of Thorium Dust +techreborn:smalldust:68, Small Pile of Uranium Dust +techreborn:smalldust:69, Small Pile of Plutonium Dust +techreborn:uumatter, UU-Matter +techreborn:cloakingdevice, Cloaking Device +techreborn:lapotronpack, Lapotronic Orbpack +techreborn:lithiumbatpack, Lithium Batpack +techreborn:energycrystal, Energy Crystal +techreborn:lapotroncrystal, Lapotron Crystal +techreborn:lapotronicorb, Lapotronic Energy Orb +techreborn:lithiumbattery, Lithium Battery +techreborn:rebattery, Battery +techreborn:advancedchainsaw, Advanced Chainsaw +techreborn:advanceddrill, Advanced Drill +techreborn:ironjackhammer, Advanced Jackhammer +techreborn:debug, Debug Tool +techreborn:diamondchainsaw, Diamond Chainsaw +techreborn:diamonddrill, Diamond Drill +techreborn:diamondjackhammer, Diamond Jackhammer +techreborn:electrictreetap, Electric Treetap +techreborn:nanosaber, Nanosaber +techreborn:omnitool, Omni-Tool +techreborn:rockcutter, Rockcutter +techreborn:ironchainsaw, Steel Chainsaw +techreborn:irondrill, Steel Drill +techreborn:steeljackhammer, Steel Jackhammer +techreborn:treetap, Treetap +techreborn:wrench, Wrench +techreborn:singlethoriumfuelrod, Thorium Fuel Rod (Single) +techreborn:dualthoriumfuelrod, Thorium Fuel Rod (Dual) +techreborn:quadthoriumfuelrod, Thorium Fuel Rod (Quad) +techreborn:depletedsinglethoriumfuelrod, Depleted Thorium Fuel Rod (Single) +techreborn:depleteddualthoriumfuelrod, Depleted Thorium Fuel Rod (Dual) +techreborn:depletedquadthoriumfuelrod, Depleted Thorium Fuel Rod (Quad) +techreborn:iridiumneutronreflector, Iridium Neutron Reflector +techreborn:dynamiccell, Empty Cell +techreborn:frequencytransmitter, Frequency Transmitter +techreborn:techmanuel, Tech Reborn Manual +techreborn:missingrecipe, item.missingRecipe.name +techreborn:scrapbox, Scrap Box +techreborn:upgrades:0, Overclocker Upgrade +techreborn:upgrades:1, Transformer Upgrade +techreborn:upgrades:2, Energy Storage Upgrade +techreborn:upgrades:3, Superconductor Upgrade +techreborn:bronzesword, Bronze Sword +techreborn:bronzepickaxe, Bronze Pickaxe +techreborn:bronzespade, Bronze Shovel +techreborn:bronzeaxe, Bronze Axe +techreborn:bronzehoe, Bronze Hoe +techreborn:bronzehelmet, Bronze Helmet +techreborn:bronzechestplate, Bronze Chestplate +techreborn:bronzeleggings, Bronze Leggings +techreborn:bronzeboots, Bronze Boots +techreborn:rubysword, Ruby Sword +techreborn:rubypickaxe, Ruby Pickaxe +techreborn:rubyspade, Ruby Shovel +techreborn:rubyaxe, Ruby Axe +techreborn:rubyhoe, Ruby Hoe +techreborn:rubyhelmet, Ruby Helmet +techreborn:rubychestplate, Ruby Chestplate +techreborn:rubyleggings, Ruby Leggings +techreborn:rubyboots, Ruby Boots +techreborn:sapphiresword, Sapphire Sword +techreborn:sapphirepickaxe, Sapphire Pickaxe +techreborn:sapphirespade, Sapphire Shovel +techreborn:sapphireaxe, Sapphire Axe +techreborn:sapphirehoe, Sapphire Hoe +techreborn:sapphirehelmet, Sapphire Helmet +techreborn:sapphirechestplate, Sapphire Chestplate +techreborn:sapphireleggings, Sapphire Leggings +techreborn:sapphireboots, Sapphire Boots +techreborn:peridotsword, Peridot Sword +techreborn:peridotpickaxe, Peridot Pickaxe +techreborn:peridotspade, Peridot Shovel +techreborn:peridotaxe, Peridot Axe +techreborn:peridothoe, Peridot Hoe +techreborn:peridothelmet, Peridot Helmet +techreborn:peridotchestplate, Peridot Chestplate +techreborn:peridotleggings, Peridot Leggings +techreborn:peridotboots, Peridot Boots +chiselsandbits:chisel_stone, Stone Chisel +chiselsandbits:chisel_iron, Iron Chisel +chiselsandbits:chisel_gold, Golden Chisel +chiselsandbits:chisel_diamond, Diamond Chisel +chiselsandbits:positiveprint, Positive Chisel Design +chiselsandbits:negativeprint, Negative Chisel Design +chiselsandbits:mirrorprint, Mirror Chisel Design +chiselsandbits:bit_bag, Chiseled Bit Bag +chiselsandbits:wrench_wood, Wooden Wrench +chiselsandbits:bitsaw_diamond, Diamond Bit Saw +chiselsandbits:block_bit:0, Chiseled Bit - Stone +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Polished Granite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Polished Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Polished Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Grass Block +chiselsandbits:block_bit:0, Chiseled Bit - Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Coarse Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Birch Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Sand +chiselsandbits:block_bit:0, Chiseled Bit - Red Sand +chiselsandbits:block_bit:0, Chiseled Bit - Gravel +chiselsandbits:block_bit:0, Chiseled Bit - Gold Ore +chiselsandbits:block_bit:0, Chiseled Bit - Iron Ore +chiselsandbits:block_bit:0, Chiseled Bit - Coal Ore +chiselsandbits:block_bit:0, Chiseled Bit - Oak Wood Up/Down +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Wood Up/Down +chiselsandbits:block_bit:0, Chiseled Bit - Birch Wood Up/Down +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Wood Up/Down +chiselsandbits:block_bit:0, Chiseled Bit - Oak Leaves +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Leaves +chiselsandbits:block_bit:0, Chiseled Bit - Birch Leaves +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Leaves +chiselsandbits:block_bit:0, Chiseled Bit - Sponge +chiselsandbits:block_bit:0, Chiseled Bit - Wet Sponge +chiselsandbits:block_bit:0, Chiseled Bit - Glass +chiselsandbits:block_bit:0, Chiseled Bit - Lapis Lazuli Ore +chiselsandbits:block_bit:0, Chiseled Bit - Lapis Lazuli Block +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Smooth Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - White Wool +chiselsandbits:block_bit:0, Chiseled Bit - Orange Wool +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Wool +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Wool +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Wool +chiselsandbits:block_bit:0, Chiseled Bit - Lime Wool +chiselsandbits:block_bit:0, Chiseled Bit - Pink Wool +chiselsandbits:block_bit:0, Chiseled Bit - Gray Wool +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Wool +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Wool +chiselsandbits:block_bit:0, Chiseled Bit - Purple Wool +chiselsandbits:block_bit:0, Chiseled Bit - Blue Wool +chiselsandbits:block_bit:0, Chiseled Bit - Brown Wool +chiselsandbits:block_bit:0, Chiseled Bit - Green Wool +chiselsandbits:block_bit:0, Chiseled Bit - Red Wool +chiselsandbits:block_bit:0, Chiseled Bit - Black Wool +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Obsidian +chiselsandbits:block_bit:0, Chiseled Bit - Diamond Ore +chiselsandbits:block_bit:0, Chiseled Bit - Block of Diamond +chiselsandbits:block_bit:0, Chiseled Bit - Crafting Table +chiselsandbits:block_bit:0, Chiseled Bit - Redstone Ore +chiselsandbits:block_bit:0, Chiseled Bit - Ice +chiselsandbits:block_bit:0, Chiseled Bit - Snow +chiselsandbits:block_bit:0, Chiseled Bit - Clay +chiselsandbits:block_bit:0, Chiseled Bit - Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - White Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Orange Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Lime Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Pink Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Gray Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Purple Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Blue Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Brown Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Green Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Red Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Black Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Stone Monster Egg +chiselsandbits:block_bit:0, Chiseled Bit - Stone Monster Egg +chiselsandbits:block_bit:0, Chiseled Bit - Stone Monster Egg +chiselsandbits:block_bit:0, Chiseled Bit - Stone Monster Egg +chiselsandbits:block_bit:0, Chiseled Bit - Stone Monster Egg +chiselsandbits:block_bit:0, Chiseled Bit - Stone Monster Egg +chiselsandbits:block_bit:0, Chiseled Bit - Stone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Stone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Cracked Stone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Melon +chiselsandbits:block_bit:0, Chiseled Bit - Mycelium +chiselsandbits:block_bit:0, Chiseled Bit - Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - End Stone +chiselsandbits:block_bit:0, Chiseled Bit - Redstone Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Emerald Ore +chiselsandbits:block_bit:0, Chiseled Bit - Block of Emerald +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Nether Quartz Ore +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Quartz Block +chiselsandbits:block_bit:0, Chiseled Bit - Pillar Quartz Block +chiselsandbits:block_bit:0, Chiseled Bit - White Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Orange Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Lime Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Pink Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Gray Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Purple Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Blue Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Brown Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Green Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Red Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Black Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Leaves +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Leaves +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Wood Up/Down +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Wood Up/Down +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Dark Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Sea Lantern +chiselsandbits:block_bit:0, Chiseled Bit - Hay Bale Up/Down +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Packed Ice +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Smooth Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Pillar Up/Down +chiselsandbits:block_bit:0, Chiseled Bit - End Stone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Nether Wart Block +chiselsandbits:block_bit:0, Chiseled Bit - Red Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Bone Block Up/Down +chiselsandbits:block_bit:0, Chiseled Bit - Observer Down +chiselsandbits:block_bit:0, Chiseled Bit - White Glazed Terracotta South +chiselsandbits:block_bit:0, Chiseled Bit - Orange Glazed Terracotta South +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Glazed Terracotta South +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Glazed Terracotta South +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Glazed Terracotta South +chiselsandbits:block_bit:0, Chiseled Bit - Lime Glazed Terracotta South +chiselsandbits:block_bit:0, Chiseled Bit - Pink Glazed Terracotta South +chiselsandbits:block_bit:0, Chiseled Bit - Gray Glazed Terracotta South +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Glazed Terracotta South +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Glazed Terracotta South +chiselsandbits:block_bit:0, Chiseled Bit - Purple Glazed Terracotta South +chiselsandbits:block_bit:0, Chiseled Bit - Blue Glazed Terracotta South +chiselsandbits:block_bit:0, Chiseled Bit - Brown Glazed Terracotta South +chiselsandbits:block_bit:0, Chiseled Bit - Green Glazed Terracotta South +chiselsandbits:block_bit:0, Chiseled Bit - Red Glazed Terracotta South +chiselsandbits:block_bit:0, Chiseled Bit - Black Glazed Terracotta South +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete Powder +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete Powder +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete Powder +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete Powder +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete Powder +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete Powder +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete Powder +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete Powder +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete Powder +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete Powder +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete Powder +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete Powder +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete Powder +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete Powder +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete Powder +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete Powder +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Copper Ore +chiselsandbits:block_bit:0, Chiseled Bit - Lead Ore +chiselsandbits:block_bit:0, Chiseled Bit - Tin Ore +chiselsandbits:block_bit:0, Chiseled Bit - Uranium Ore +chiselsandbits:block_bit:0, Chiseled Bit - Bronze Block +chiselsandbits:block_bit:0, Chiseled Bit - Copper Block +chiselsandbits:block_bit:0, Chiseled Bit - Lead Block +chiselsandbits:block_bit:0, Chiseled Bit - Steel Block +chiselsandbits:block_bit:0, Chiseled Bit - Tin Block +chiselsandbits:block_bit:0, Chiseled Bit - Uranium Block +chiselsandbits:block_bit:0, Chiseled Bit - Reinforced Stone +chiselsandbits:block_bit:0, Chiseled Bit - Basic Machine Casing +chiselsandbits:block_bit:0, Chiseled Bit - Advanced Machine Casing +chiselsandbits:block_bit:0, Chiseled Bit - Reactor Pressure Vessel +chiselsandbits:block_bit:0, Chiseled Bit - Silver Block +chiselsandbits:block_bit:0, Chiseled Bit - Reinforced Glass +chiselsandbits:block_bit:0, Chiseled Bit - Construction Foam Wall (Black) +chiselsandbits:block_bit:0, Chiseled Bit - Construction Foam Wall (Black) +chiselsandbits:block_bit:0, Chiseled Bit - Construction Foam Wall (Black) +chiselsandbits:block_bit:0, Chiseled Bit - Construction Foam Wall (Black) +chiselsandbits:block_bit:0, Chiseled Bit - Construction Foam Wall (Black) +chiselsandbits:block_bit:0, Chiseled Bit - Construction Foam Wall (Black) +chiselsandbits:block_bit:0, Chiseled Bit - Construction Foam Wall (Black) +chiselsandbits:block_bit:0, Chiseled Bit - Construction Foam Wall (Black) +chiselsandbits:block_bit:0, Chiseled Bit - Construction Foam Wall (Black) +chiselsandbits:block_bit:0, Chiseled Bit - Construction Foam Wall (Black) +chiselsandbits:block_bit:0, Chiseled Bit - Construction Foam Wall (Black) +chiselsandbits:block_bit:0, Chiseled Bit - Construction Foam Wall (Black) +chiselsandbits:block_bit:0, Chiseled Bit - Construction Foam Wall (Black) +chiselsandbits:block_bit:0, Chiseled Bit - Construction Foam Wall (Black) +chiselsandbits:block_bit:0, Chiseled Bit - Construction Foam Wall (Black) +chiselsandbits:block_bit:0, Chiseled Bit - Construction Foam Wall (Black) +chiselsandbits:block_bit:0, Chiseled Bit - Mining Pipe +chiselsandbits:block_bit:0, Chiseled Bit - Refractory Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Copper Ore +chiselsandbits:block_bit:0, Chiseled Bit - Tin Ore +chiselsandbits:block_bit:0, Chiseled Bit - Silver Ore +chiselsandbits:block_bit:0, Chiseled Bit - Lead Ore +chiselsandbits:block_bit:0, Chiseled Bit - Aluminum Ore +chiselsandbits:block_bit:0, Chiseled Bit - Nickel Ore +chiselsandbits:block_bit:0, Chiseled Bit - Platinum Ore +chiselsandbits:block_bit:0, Chiseled Bit - Iridium Ore +chiselsandbits:block_bit:0, Chiseled Bit - Mana Infused Ore +chiselsandbits:block_bit:0, Chiseled Bit - Oil Sand +chiselsandbits:block_bit:0, Chiseled Bit - Oil Shale +chiselsandbits:block_bit:0, Chiseled Bit - Destabilized Redstone Ore +chiselsandbits:block_bit:0, Chiseled Bit - Energized Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Resonant End Stone +chiselsandbits:block_bit:0, Chiseled Bit - Oil Sand +chiselsandbits:block_bit:0, Chiseled Bit - Block of Copper +chiselsandbits:block_bit:0, Chiseled Bit - Block of Tin +chiselsandbits:block_bit:0, Chiseled Bit - Block of Silver +chiselsandbits:block_bit:0, Chiseled Bit - Block of Lead +chiselsandbits:block_bit:0, Chiseled Bit - Block of Aluminum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Nickel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Platinum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iridium +chiselsandbits:block_bit:0, Chiseled Bit - Block of Mana Infused Metal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Steel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Electrum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Invar +chiselsandbits:block_bit:0, Chiseled Bit - Block of Bronze +chiselsandbits:block_bit:0, Chiseled Bit - Block of Constantan +chiselsandbits:block_bit:0, Chiseled Bit - Block of Signalum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Lumium +chiselsandbits:block_bit:0, Chiseled Bit - Block of Enderium +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Black Rockwool +chiselsandbits:block_bit:0, Chiseled Bit - Red Rockwool +chiselsandbits:block_bit:0, Chiseled Bit - Green Rockwool +chiselsandbits:block_bit:0, Chiseled Bit - Brown Rockwool +chiselsandbits:block_bit:0, Chiseled Bit - Blue Rockwool +chiselsandbits:block_bit:0, Chiseled Bit - Purple Rockwool +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Rockwool +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Rockwool +chiselsandbits:block_bit:0, Chiseled Bit - Gray Rockwool +chiselsandbits:block_bit:0, Chiseled Bit - Pink Rockwool +chiselsandbits:block_bit:0, Chiseled Bit - Lime Rockwool +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Rockwool +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Rockwool +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Rockwool +chiselsandbits:block_bit:0, Chiseled Bit - Orange Rockwool +chiselsandbits:block_bit:0, Chiseled Bit - White Rockwool +chiselsandbits:block_bit:0, Chiseled Bit - Draconium Ore +chiselsandbits:block_bit:0, Chiseled Bit - Draconium Ore +chiselsandbits:block_bit:0, Chiseled Bit - Draconium Ore +chiselsandbits:block_bit:0, Chiseled Bit - Draconium Block +chiselsandbits:block_bit:0, Chiseled Bit - Draconium Block +chiselsandbits:block_bit:0, Chiseled Bit - Awakened Draconium Block +chiselsandbits:block_bit:0, Chiseled Bit - Draconium Infused Obsidian +chiselsandbits:block_bit:0, Chiseled Bit - Dislocation Normalization Field Projector +chiselsandbits:block_bit:0, Chiseled Bit - Compressed Crafting Table +chiselsandbits:block_bit:0, Chiseled Bit - Double Compressed Crafting Table +chiselsandbits:block_bit:0, Chiseled Bit - Neutronium Block +chiselsandbits:block_bit:0, Chiseled Bit - Infinity Block +chiselsandbits:block_bit:0, Chiseled Bit - Crystal Matrix +chiselsandbits:block_bit:0, Chiseled Bit - Galena Ore +chiselsandbits:block_bit:0, Chiseled Bit - Iridium Ore +chiselsandbits:block_bit:0, Chiseled Bit - Ruby Ore +chiselsandbits:block_bit:0, Chiseled Bit - Sapphire Ore +chiselsandbits:block_bit:0, Chiseled Bit - Bauxite Ore +chiselsandbits:block_bit:0, Chiseled Bit - Pyrite Ore +chiselsandbits:block_bit:0, Chiseled Bit - Cinnabar Ore +chiselsandbits:block_bit:0, Chiseled Bit - Sphalerite Ore +chiselsandbits:block_bit:0, Chiseled Bit - Tungsten Ore +chiselsandbits:block_bit:0, Chiseled Bit - Sheldonite Ore +chiselsandbits:block_bit:0, Chiseled Bit - Peridot Ore +chiselsandbits:block_bit:0, Chiseled Bit - Sodalite Ore +chiselsandbits:block_bit:0, Chiseled Bit - Lead Ore +chiselsandbits:block_bit:0, Chiseled Bit - Silver Ore +chiselsandbits:block_bit:0, Chiseled Bit - Copper Ore +chiselsandbits:block_bit:0, Chiseled Bit - Tin Ore +chiselsandbits:block_bit:0, Chiseled Bit - Block of Silver +chiselsandbits:block_bit:0, Chiseled Bit - Block of Aluminium +chiselsandbits:block_bit:0, Chiseled Bit - Block of Titanium +chiselsandbits:block_bit:0, Chiseled Bit - Block of Chrome +chiselsandbits:block_bit:0, Chiseled Bit - Block of Steel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Brass +chiselsandbits:block_bit:0, Chiseled Bit - Block of Lead +chiselsandbits:block_bit:0, Chiseled Bit - Block of Electrum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Zinc +chiselsandbits:block_bit:0, Chiseled Bit - Block of Platinum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Tungsten +chiselsandbits:block_bit:0, Chiseled Bit - Block of Nickel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Invar +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iridium +chiselsandbits:block_bit:0, Chiseled Bit - Block of Bronze +chiselsandbits:block_bit:0, Chiseled Bit - Block of Tungstensteel +chiselsandbits:block_bit:0, Chiseled Bit - Iridium Reinforced Tungstensteel Block +chiselsandbits:block_bit:0, Chiseled Bit - Iridium Reinforced Stone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Ruby +chiselsandbits:block_bit:0, Chiseled Bit - Block of Sapphire +chiselsandbits:block_bit:0, Chiseled Bit - Block of Peridot +chiselsandbits:block_bit:0, Chiseled Bit - Block of Yellow Garnet +chiselsandbits:block_bit:0, Chiseled Bit - Block of Red Garnet +chiselsandbits:block_bit:0, Chiseled Bit - Block of Copper +chiselsandbits:block_bit:0, Chiseled Bit - Block of Tin +chiselsandbits:block_bit:0, Chiseled Bit - Block of Refined Iron +chiselsandbits:block_bit:0, Chiseled Bit - Fusion Coil +chiselsandbits:block_bit:0, Chiseled Bit - Basic Machine Frame +chiselsandbits:block_bit:0, Chiseled Bit - Advanced Machine Frame +chiselsandbits:block_bit:0, Chiseled Bit - Highly Advanced Machine Frame +chiselsandbits:block_bit:0, Chiseled Bit - Rubber Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Apatite Ore +chiselsandbits:block_bit:0, Chiseled Bit - Copper Ore +chiselsandbits:block_bit:0, Chiseled Bit - Tin Ore +chiselsandbits:block_bit:0, Chiseled Bit - Block of Apatite +chiselsandbits:block_bit:0, Chiseled Bit - Block of Copper +chiselsandbits:block_bit:0, Chiseled Bit - Block of Tin +chiselsandbits:block_bit:0, Chiseled Bit - Block of Bronze +chiselsandbits:block_bit:0, Chiseled Bit - Ash Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Larch Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Teak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Desert Acacia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Lime Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Chestnut Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Wenge Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Baobab Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Sequoia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Kapok Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Ebony Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Mahogany Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Balsa Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Willow Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Walnut Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Greenheart Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Cherry Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Mahoe Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Poplar Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Palm Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Papaya Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Pine Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Plum Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Maple Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Citrus Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Giant Sequoia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Ipe Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Padauk Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Cocobolo Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Zebrawood Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Larch Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Teak Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Desert Acacia Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Lime Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Chestnut Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Wenge Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Baobab Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Sequoia Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Kapok Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Ebony Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Mahogany Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Balsa Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Willow Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Walnut Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Greenheart Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Cherry Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Mahoe Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Poplar Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Palm Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Papaya Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Pine Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Plum Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Maple Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Citrus Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Giant Sequoia Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Ipe Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Padauk Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Cocobolo Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Zebrawood Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Oak Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Birch Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Loam +chiselsandbits:block_bit:0, Chiseled Bit - Honey Comb Block +chiselsandbits:block_bit:0, Chiseled Bit - Simmering Comb Block +chiselsandbits:block_bit:0, Chiseled Bit - Stringy Comb Block +chiselsandbits:block_bit:0, Chiseled Bit - Frozen Comb Block +chiselsandbits:block_bit:0, Chiseled Bit - Dripping Comb Block +chiselsandbits:block_bit:0, Chiseled Bit - Silky Comb Block +chiselsandbits:block_bit:0, Chiseled Bit - Parched Comb Block +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Comb Block +chiselsandbits:block_bit:0, Chiseled Bit - Mellow Comb Block +chiselsandbits:block_bit:0, Chiseled Bit - Apple Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Fig Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Butternut Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Whitebeam Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Rowan Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Hemlock Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Ash Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Alder Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Beech Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Hawthorn Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Banana Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Yew Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Cypress Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Fir Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Hazel Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Hickory Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Elm Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Elder Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Holly Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Hornbeam Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Cedar Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Olive Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Sweetgum Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Locust Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Pear Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Maclura Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Brazilwood Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Logwood Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Rosewood Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Purpleheart Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Iroko Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Gingko Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Eucalyptus Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Box Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Syzgium Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Pink Ivory Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Apple Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Fig Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Butternut Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Whitebeam Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Rowan Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Hemlock Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Ash Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Alder Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Beech Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Hawthorn Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Banana Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Yew Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Cypress Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Fir Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Hazel Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Hickory Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Elm Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Elder Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Holly Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Hornbeam Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Cedar Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Olive Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Sweetgum Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Locust Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Pear Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Maclura Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Brazilwood Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Logwood Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Rosewood Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Purpleheart Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Iroko Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Gingko Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Eucalyptus Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Box Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Syzgium Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Pink Ivory Wood Planks (Fireproof) +chiselsandbits:block_bit:0, Chiseled Bit - Reinforced Stone +chiselsandbits:block_bit:0, Chiseled Bit - Reinforced Stone Brick +chiselsandbits:block_bit:0, Chiseled Bit - Reinforced Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Reinforced Dirt Brick +chiselsandbits:block_bit:0, Chiseled Bit - Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Rimmed Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Rimmed Black Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Black Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Black Rimmed Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Black Rimmed Black Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Blue Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Blue Rimmed Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Blue Rimmed Black Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Brown Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Brown Rimmed Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Brown Rimmed Black Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Rimmed Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Rimmed Black Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Green Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Green Rimmed Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Green Rimmed Black Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Rimmed Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Rimmed Black Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Light Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Light Rimmed Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Light Rimmed Black Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Lime Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Lime Rimmed Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Lime Rimmed Black Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Rimmed Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Rimmed Black Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Orange Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Orange Rimmed Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Orange Rimmed Black Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Pink Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Pink Rimmed Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Pink Rimmed Black Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Plain Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Plain Rimmed Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Plain Rimmed Black Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Purple Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Purple Rimmed Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Purple Rimmed Black Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Red Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Red Rimmed Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Red Rimmed Black Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Rimmed Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Rimmed Black Stable Stone +chiselsandbits:block_bit:0, Chiseled Bit - Amethyst Planks +chiselsandbits:block_bit:0, Chiseled Bit - Tanzanite Planks +chiselsandbits:block_bit:0, Chiseled Bit - Pear Planks +chiselsandbits:block_bit:0, Chiseled Bit - Diamond Planks +chiselsandbits:block_bit:0, Chiseled Bit - Amethyst Block +chiselsandbits:block_bit:0, Chiseled Bit - Tanzanite Block +chiselsandbits:block_bit:0, Chiseled Bit - Enriched Gold Block +chiselsandbits:block_bit:0, Chiseled Bit - Reinforced Iron Block +chiselsandbits:block_bit:0, Chiseled Bit - Weakened Diamond Block +chiselsandbits:block_bit:0, Chiseled Bit - Flawless Diamond Block +chiselsandbits:block_bit:0, Chiseled Bit - Fire Diamond Block +chiselsandbits:block_bit:0, Chiseled Bit - Electric Diamond Block +chiselsandbits:block_bit:0, Chiseled Bit - End Diamond Block +chiselsandbits:block_bit:0, Chiseled Bit - Redstone Ingot Block +chiselsandbits:block_bit:0, Chiseled Bit - Block of Chamelium +chiselsandbits:block_bit:0, Chiseled Bit - End Stone +chiselsandbits:block_bit:0, Chiseled Bit - Magical Planks +chiselsandbits:block_bit:0, Chiseled Bit - Magical Wood +chiselsandbits:block_bit:0, Chiseled Bit - Diagonal Wood +chiselsandbits:block_bit:0, Chiseled Bit - Angel Block +chiselsandbits:block_bit:0, Chiseled Bit - Redstone Clock +chiselsandbits:block_bit:0, Chiseled Bit - Compressed Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Double Compressed Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Triple Compressed Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Quadruple Compressed Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Quintuple Compressed Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Sextuple Compressed Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Septuple Compressed Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Octuple Compressed Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Compressed Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Double Compressed Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Triple Compressed Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Quadruple Compressed Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Compressed Sand +chiselsandbits:block_bit:0, Chiseled Bit - Double Compressed Sand +chiselsandbits:block_bit:0, Chiseled Bit - Compressed Gravel +chiselsandbits:block_bit:0, Chiseled Bit - Double Compressed Gravel +chiselsandbits:block_bit:0, Chiseled Bit - Compressed Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Double Compressed Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Triple Compressed Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Quadruple Compressed Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Quintuple Compressed Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Sextuple Compressed Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Border Stone +chiselsandbits:block_bit:0, Chiseled Bit - Crossed Stone +chiselsandbits:block_bit:0, Chiseled Bit - Polished Stone +chiselsandbits:block_bit:0, Chiseled Bit - Stoneburnt +chiselsandbits:block_bit:0, Chiseled Bit - Sandy Glass +chiselsandbits:block_bit:0, Chiseled Bit - Truchet +chiselsandbits:block_bit:0, Chiseled Bit - Blue Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Quartzburnt +chiselsandbits:block_bit:0, Chiseled Bit - Rainbow Stone +chiselsandbits:block_bit:0, Chiseled Bit - Thickened Glass +chiselsandbits:block_bit:0, Chiseled Bit - Thickened Glass (Bordered) +chiselsandbits:block_bit:0, Chiseled Bit - Thickened Glass (Patterned) +chiselsandbits:block_bit:0, Chiseled Bit - Dark Glass +chiselsandbits:block_bit:0, Chiseled Bit - Glowing Glass +chiselsandbits:block_bit:0, Chiseled Bit - Redstone Glass +chiselsandbits:block_bit:0, Chiseled Bit - Block of Enchanted Metal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Demon Metal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Evil Infused Iron +chiselsandbits:block_bit:0, Chiseled Bit - Ferrous-Juniper Planks +chiselsandbits:block_bit:0, Chiseled Bit - Raw Ferrous-Juniper Planks +chiselsandbits:block_bit:0, Chiseled Bit - Block of Copper +chiselsandbits:block_bit:0, Chiseled Bit - Block of Tin +chiselsandbits:block_bit:0, Chiseled Bit - Block of Lead +chiselsandbits:block_bit:0, Chiseled Bit - Block of Silver +chiselsandbits:block_bit:0, Chiseled Bit - Block of Steel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Bronze +chiselsandbits:block_bit:0, Chiseled Bit - Block of Nickel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Invar +chiselsandbits:block_bit:0, Chiseled Bit - Block of Zinc +chiselsandbits:block_bit:0, Chiseled Bit - Block of Brass +chiselsandbits:block_bit:0, Chiseled Bit - Abyssal Brick +chiselsandbits:block_bit:0, Chiseled Bit - Fitted Abyssal Stone +chiselsandbits:block_bit:0, Chiseled Bit - Abyssal Block +chiselsandbits:block_bit:0, Chiseled Bit - Ornate Abyssal Stone +chiselsandbits:block_bit:0, Chiseled Bit - Etched Abyssal Stone +chiselsandbits:block_bit:0, Chiseled Bit - Abyssal Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Bleached Bone Brick +chiselsandbits:block_bit:0, Chiseled Bit - Fitted Bleached Bone Stone +chiselsandbits:block_bit:0, Chiseled Bit - Bleached Bone Block +chiselsandbits:block_bit:0, Chiseled Bit - Ornate Bleached Bone Stone +chiselsandbits:block_bit:0, Chiseled Bit - Etched Bleached Bone Stone +chiselsandbits:block_bit:0, Chiseled Bit - Bleached Bone Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Blood Stained Brick +chiselsandbits:block_bit:0, Chiseled Bit - Fitted Blood Stained Stone +chiselsandbits:block_bit:0, Chiseled Bit - Blood Stained Block +chiselsandbits:block_bit:0, Chiseled Bit - Ornate Blood Stained Stone +chiselsandbits:block_bit:0, Chiseled Bit - Etched Blood Stained Stone +chiselsandbits:block_bit:0, Chiseled Bit - Blood Stained Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Frost Bound Brick +chiselsandbits:block_bit:0, Chiseled Bit - Fitted Frost Bound Stone +chiselsandbits:block_bit:0, Chiseled Bit - Frost Bound Block +chiselsandbits:block_bit:0, Chiseled Bit - Ornate Frost Bound Stone +chiselsandbits:block_bit:0, Chiseled Bit - Etched Frost Bound Stone +chiselsandbits:block_bit:0, Chiseled Bit - Frost Bound Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Infernal Brick +chiselsandbits:block_bit:0, Chiseled Bit - Fitted Infernal Stone +chiselsandbits:block_bit:0, Chiseled Bit - Infernal Block +chiselsandbits:block_bit:0, Chiseled Bit - Ornate Infernal Stone +chiselsandbits:block_bit:0, Chiseled Bit - Etched Infernal Stone +chiselsandbits:block_bit:0, Chiseled Bit - Infernal Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Quarried Brick +chiselsandbits:block_bit:0, Chiseled Bit - Fitted Quarried Stone +chiselsandbits:block_bit:0, Chiseled Bit - Quarried Block +chiselsandbits:block_bit:0, Chiseled Bit - Ornate Quarried Stone +chiselsandbits:block_bit:0, Chiseled Bit - Etched Quarried Stone +chiselsandbits:block_bit:0, Chiseled Bit - Quarried Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Sandy Brick +chiselsandbits:block_bit:0, Chiseled Bit - Fitted Sandy Stone +chiselsandbits:block_bit:0, Chiseled Bit - Sandy Block +chiselsandbits:block_bit:0, Chiseled Bit - Ornate Sandy Stone +chiselsandbits:block_bit:0, Chiseled Bit - Etched Sandy Stone +chiselsandbits:block_bit:0, Chiseled Bit - Sandy Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandy Brick +chiselsandbits:block_bit:0, Chiseled Bit - Fitted Red Sandy Stone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandy Block +chiselsandbits:block_bit:0, Chiseled Bit - Ornate Red Sandy Stone +chiselsandbits:block_bit:0, Chiseled Bit - Etched Red Sandy Stone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandy Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Fitted Nether Stone +chiselsandbits:block_bit:0, Chiseled Bit - Nether Block +chiselsandbits:block_bit:0, Chiseled Bit - Ornate Nether Stone +chiselsandbits:block_bit:0, Chiseled Bit - Etched Nether Stone +chiselsandbits:block_bit:0, Chiseled Bit - Nether Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Red Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Fitted Red Nether Stone +chiselsandbits:block_bit:0, Chiseled Bit - Red Nether Block +chiselsandbits:block_bit:0, Chiseled Bit - Ornate Red Nether Stone +chiselsandbits:block_bit:0, Chiseled Bit - Etched Red Nether Stone +chiselsandbits:block_bit:0, Chiseled Bit - Red Nether Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Andesite Brick +chiselsandbits:block_bit:0, Chiseled Bit - Fitted Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Polished Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Ornate Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Etched Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Diorite Brick +chiselsandbits:block_bit:0, Chiseled Bit - Fitted Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Polished Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Ornate Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Etched Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Granite Brick +chiselsandbits:block_bit:0, Chiseled Bit - Fitted Granite +chiselsandbits:block_bit:0, Chiseled Bit - Polished Granite +chiselsandbits:block_bit:0, Chiseled Bit - Ornate Granite +chiselsandbits:block_bit:0, Chiseled Bit - Etched Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Pearlized Brick +chiselsandbits:block_bit:0, Chiseled Bit - Fitted Pearlized Stone +chiselsandbits:block_bit:0, Chiseled Bit - Pearlized Block +chiselsandbits:block_bit:0, Chiseled Bit - Ornate Pearlized Stone +chiselsandbits:block_bit:0, Chiseled Bit - Etched Pearlized Stone +chiselsandbits:block_bit:0, Chiseled Bit - Pearlized Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - White Reinforced Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Reinforced Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Reinforced Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Reinforced Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Reinforced Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Reinforced Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Reinforced Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Reinforced Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Reinforced Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Reinforced Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Reinforced Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Reinforced Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Reinforced Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Reinforced Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Reinforced Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Reinforced Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Copper Ore +chiselsandbits:block_bit:0, Chiseled Bit - Tin Ore +chiselsandbits:block_bit:0, Chiseled Bit - Lead Ore +chiselsandbits:block_bit:0, Chiseled Bit - Silver Ore +chiselsandbits:block_bit:0, Chiseled Bit - Nickel Ore +chiselsandbits:block_bit:0, Chiseled Bit - Zinc Ore +chiselsandbits:block_bit:0, Chiseled Bit - Poor Iron Ore +chiselsandbits:block_bit:0, Chiseled Bit - Poor Gold Ore +chiselsandbits:block_bit:0, Chiseled Bit - Poor Copper Ore +chiselsandbits:block_bit:0, Chiseled Bit - Poor Tin Ore +chiselsandbits:block_bit:0, Chiseled Bit - Poor Lead Ore +chiselsandbits:block_bit:0, Chiseled Bit - Poor Silver Ore +chiselsandbits:block_bit:0, Chiseled Bit - Poor Nickel Ore +chiselsandbits:block_bit:0, Chiseled Bit - Poor Zinc Ore +chiselsandbits:block_bit:0, Chiseled Bit - Firestone Ore +chiselsandbits:block_bit:0, Chiseled Bit - Rusty Ladder +chiselsandbits:block_bit:0, Chiseled Bit - Copper Ore +chiselsandbits:block_bit:0, Chiseled Bit - Tin Ore +chiselsandbits:block_bit:0, Chiseled Bit - Lead Ore +chiselsandbits:block_bit:0, Chiseled Bit - Thorium Ore +chiselsandbits:block_bit:0, Chiseled Bit - Uranium Ore +chiselsandbits:block_bit:0, Chiseled Bit - Boron Ore +chiselsandbits:block_bit:0, Chiseled Bit - Lithium Ore +chiselsandbits:block_bit:0, Chiseled Bit - Magnesium Ore +chiselsandbits:block_bit:0, Chiseled Bit - Copper Block +chiselsandbits:block_bit:0, Chiseled Bit - Tin Block +chiselsandbits:block_bit:0, Chiseled Bit - Lead Block +chiselsandbits:block_bit:0, Chiseled Bit - Thorium Block +chiselsandbits:block_bit:0, Chiseled Bit - Uranium Block +chiselsandbits:block_bit:0, Chiseled Bit - Boron Block +chiselsandbits:block_bit:0, Chiseled Bit - Lithium Block +chiselsandbits:block_bit:0, Chiseled Bit - Magnesium Block +chiselsandbits:block_bit:0, Chiseled Bit - Graphite Block +chiselsandbits:block_bit:0, Chiseled Bit - Beryllium Block +chiselsandbits:block_bit:0, Chiseled Bit - Zirconium Block +chiselsandbits:block_bit:0, Chiseled Bit - Manganese Block +chiselsandbits:block_bit:0, Chiseled Bit - Aluminum Block +chiselsandbits:block_bit:0, Chiseled Bit - Silver Block +chiselsandbits:block_bit:0, Chiseled Bit - Fission Reactor Casing +chiselsandbits:block_bit:0, Chiseled Bit - Blast Block +chiselsandbits:block_bit:0, Chiseled Bit - Empty Cooler +chiselsandbits:block_bit:0, Chiseled Bit - Water Cooler +chiselsandbits:block_bit:0, Chiseled Bit - Redstone Cooler +chiselsandbits:block_bit:0, Chiseled Bit - Quartz Cooler +chiselsandbits:block_bit:0, Chiseled Bit - Gold Cooler +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone Cooler +chiselsandbits:block_bit:0, Chiseled Bit - Lapis Cooler +chiselsandbits:block_bit:0, Chiseled Bit - Diamond Cooler +chiselsandbits:block_bit:0, Chiseled Bit - Liquid Helium Cooler +chiselsandbits:block_bit:0, Chiseled Bit - Enderium Cooler +chiselsandbits:block_bit:0, Chiseled Bit - Cryotheum Cooler +chiselsandbits:block_bit:0, Chiseled Bit - Iron Cooler +chiselsandbits:block_bit:0, Chiseled Bit - Emerald Cooler +chiselsandbits:block_bit:0, Chiseled Bit - Copper Cooler +chiselsandbits:block_bit:0, Chiseled Bit - Tin Cooler +chiselsandbits:block_bit:0, Chiseled Bit - Magnesium Cooler +chiselsandbits:block_bit:0, Chiseled Bit - Thorium-230 Block +chiselsandbits:block_bit:0, Chiseled Bit - Uranium-238 Block +chiselsandbits:block_bit:0, Chiseled Bit - Neptunium-237 Block +chiselsandbits:block_bit:0, Chiseled Bit - Plutonium-242 Block +chiselsandbits:block_bit:0, Chiseled Bit - Americium-243 Block +chiselsandbits:block_bit:0, Chiseled Bit - Curium-246 Block +chiselsandbits:block_bit:0, Chiseled Bit - Berkelium-247 Block +chiselsandbits:block_bit:0, Chiseled Bit - Californium-252 Block +chiselsandbits:block_bit:0, Chiseled Bit - Fusion Connector +chiselsandbits:block_bit:0, Chiseled Bit - Wasteland Earth +chiselsandbits:block_bit:0, Chiseled Bit - Tritium Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Elevator +chiselsandbits:block_bit:0, Chiseled Bit - Elevator +chiselsandbits:block_bit:0, Chiseled Bit - Elevator +chiselsandbits:block_bit:0, Chiseled Bit - Elevator +chiselsandbits:block_bit:0, Chiseled Bit - Elevator +chiselsandbits:block_bit:0, Chiseled Bit - Elevator +chiselsandbits:block_bit:0, Chiseled Bit - Elevator +chiselsandbits:block_bit:0, Chiseled Bit - Elevator +chiselsandbits:block_bit:0, Chiseled Bit - Elevator +chiselsandbits:block_bit:0, Chiseled Bit - Elevator +chiselsandbits:block_bit:0, Chiseled Bit - Elevator +chiselsandbits:block_bit:0, Chiseled Bit - Elevator +chiselsandbits:block_bit:0, Chiseled Bit - Elevator +chiselsandbits:block_bit:0, Chiseled Bit - Elevator +chiselsandbits:block_bit:0, Chiseled Bit - Elevator +chiselsandbits:block_bit:0, Chiseled Bit - Elevator +chiselsandbits:block_bit:0, Chiseled Bit - Sponge +chiselsandbits:block_bit:0, Chiseled Bit - Sapphire Ore +chiselsandbits:block_bit:0, Chiseled Bit - Ruby Ore +chiselsandbits:block_bit:0, Chiseled Bit - Sapphire Ore +chiselsandbits:block_bit:0, Chiseled Bit - Peridot Ore +chiselsandbits:block_bit:0, Chiseled Bit - Copper Ore +chiselsandbits:block_bit:0, Chiseled Bit - Tin Ore +chiselsandbits:block_bit:0, Chiseled Bit - Silver Ore +chiselsandbits:block_bit:0, Chiseled Bit - Electrotine Ore +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble Brick +chiselsandbits:block_bit:0, Chiseled Bit - Basalt Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt Brick +chiselsandbits:block_bit:0, Chiseled Bit - Block of Ruby +chiselsandbits:block_bit:0, Chiseled Bit - Block of Sapphire +chiselsandbits:block_bit:0, Chiseled Bit - Block of Peridot +chiselsandbits:block_bit:0, Chiseled Bit - Block of Copper +chiselsandbits:block_bit:0, Chiseled Bit - Block of Tin +chiselsandbits:block_bit:0, Chiseled Bit - Block of Silver +chiselsandbits:block_bit:0, Chiseled Bit - Block of Electrotine +chiselsandbits:block_bit:0, Chiseled Bit - Solid (0 ~ Natural Floor) +chiselsandbits:block_bit:0, Chiseled Bit - Solid (1 ~ Barrier) +chiselsandbits:block_bit:0, Chiseled Bit - Solid (2) +chiselsandbits:block_bit:0, Chiseled Bit - Solid (3) +chiselsandbits:block_bit:0, Chiseled Bit - Solid (4) +chiselsandbits:block_bit:0, Chiseled Bit - Solid (5) +chiselsandbits:block_bit:0, Chiseled Bit - Solid (6) +chiselsandbits:block_bit:0, Chiseled Bit - Solid (7) +chiselsandbits:block_bit:0, Chiseled Bit - Solid (8) +chiselsandbits:block_bit:0, Chiseled Bit - Solid (9) +chiselsandbits:block_bit:0, Chiseled Bit - Solid (10) +chiselsandbits:block_bit:0, Chiseled Bit - Solid (11) +chiselsandbits:block_bit:0, Chiseled Bit - Solid (12) +chiselsandbits:block_bit:0, Chiseled Bit - Solid (13) +chiselsandbits:block_bit:0, Chiseled Bit - Solid (14) +chiselsandbits:block_bit:0, Chiseled Bit - Solid (15) +chiselsandbits:block_bit:0, Chiseled Bit - Naquadah Alloy Block +chiselsandbits:block_bit:0, Chiseled Bit - Naquadah Ore +chiselsandbits:block_bit:0, Chiseled Bit - Dilithium Ore +chiselsandbits:block_bit:0, Chiseled Bit - Copper Ore +chiselsandbits:block_bit:0, Chiseled Bit - Tin Ore +chiselsandbits:block_bit:0, Chiseled Bit - Rutile Ore +chiselsandbits:block_bit:0, Chiseled Bit - Aluminum Ore +chiselsandbits:block_bit:0, Chiseled Bit - Iridium Ore +chiselsandbits:block_bit:0, Chiseled Bit - Copper Block +chiselsandbits:block_bit:0, Chiseled Bit - Tin Block +chiselsandbits:block_bit:0, Chiseled Bit - Steel Block +chiselsandbits:block_bit:0, Chiseled Bit - Titanium Block +chiselsandbits:block_bit:0, Chiseled Bit - Aluminum Block +chiselsandbits:block_bit:0, Chiseled Bit - Iridium Block +chiselsandbits:block_bit:0, Chiseled Bit - Gold Coil +chiselsandbits:block_bit:0, Chiseled Bit - Copper Coil +chiselsandbits:block_bit:0, Chiseled Bit - Titanium Coil +chiselsandbits:block_bit:0, Chiseled Bit - Aluminum Coil +chiselsandbits:block_bit:0, Chiseled Bit - Iridium Coil +chiselsandbits:block_bit:0, Chiseled Bit - Launch Pad +chiselsandbits:block_bit:0, Chiseled Bit - Moon Turf +chiselsandbits:block_bit:0, Chiseled Bit - Dark Moon Turf +chiselsandbits:block_bit:0, Chiseled Bit - Oxidized Ferric Sand +chiselsandbits:block_bit:0, Chiseled Bit - Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Geode Block +chiselsandbits:block_bit:0, Chiseled Bit - Vitrified Sand +chiselsandbits:block_bit:0, Chiseled Bit - Drill Down +chiselsandbits:block_bit:0, Chiseled Bit - Solar Panel +chiselsandbits:block_bit:0, Chiseled Bit - Gas Intake +chiselsandbits:block_bit:0, Chiseled Bit - Station Light +chiselsandbits:block_bit:0, Chiseled Bit - Lightwood planks +chiselsandbits:block_bit:0, Chiseled Bit - Titanium Aluminide Block +chiselsandbits:block_bit:0, Chiseled Bit - Titanium Iridium Alloy Block +chiselsandbits:block_bit:0, Chiseled Bit - Block of Aluminum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Aluminum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Aluminum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Aluminum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Aluminum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Aluminum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Aluminum +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Andesite +chiselsandbits:block_bit:0, Chiseled Bit - Antiblock +chiselsandbits:block_bit:0, Chiseled Bit - Antiblock +chiselsandbits:block_bit:0, Chiseled Bit - Antiblock +chiselsandbits:block_bit:0, Chiseled Bit - Antiblock +chiselsandbits:block_bit:0, Chiseled Bit - Antiblock +chiselsandbits:block_bit:0, Chiseled Bit - Antiblock +chiselsandbits:block_bit:0, Chiseled Bit - Antiblock +chiselsandbits:block_bit:0, Chiseled Bit - Antiblock +chiselsandbits:block_bit:0, Chiseled Bit - Antiblock +chiselsandbits:block_bit:0, Chiseled Bit - Antiblock +chiselsandbits:block_bit:0, Chiseled Bit - Antiblock +chiselsandbits:block_bit:0, Chiseled Bit - Antiblock +chiselsandbits:block_bit:0, Chiseled Bit - Antiblock +chiselsandbits:block_bit:0, Chiseled Bit - Antiblock +chiselsandbits:block_bit:0, Chiseled Bit - Antiblock +chiselsandbits:block_bit:0, Chiseled Bit - Antiblock +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Birch Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Birch Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Birch Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Birch Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Birch Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Birch Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Birch Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Birch Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Birch Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Birch Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Block of Bronze +chiselsandbits:block_bit:0, Chiseled Bit - Block of Bronze +chiselsandbits:block_bit:0, Chiseled Bit - Block of Bronze +chiselsandbits:block_bit:0, Chiseled Bit - Block of Bronze +chiselsandbits:block_bit:0, Chiseled Bit - Block of Bronze +chiselsandbits:block_bit:0, Chiseled Bit - Block of Bronze +chiselsandbits:block_bit:0, Chiseled Bit - Block of Bronze +chiselsandbits:block_bit:0, Chiseled Bit - Brownstone +chiselsandbits:block_bit:0, Chiseled Bit - Brownstone +chiselsandbits:block_bit:0, Chiseled Bit - Brownstone +chiselsandbits:block_bit:0, Chiseled Bit - Brownstone +chiselsandbits:block_bit:0, Chiseled Bit - Brownstone +chiselsandbits:block_bit:0, Chiseled Bit - Brownstone +chiselsandbits:block_bit:0, Chiseled Bit - Brownstone +chiselsandbits:block_bit:0, Chiseled Bit - Brownstone +chiselsandbits:block_bit:0, Chiseled Bit - Brownstone +chiselsandbits:block_bit:0, Chiseled Bit - Brownstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Certus Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Black Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Black Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Red Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Red Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Green Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Green Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Brown Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Brown Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Blue Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Blue Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Purple Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Purple Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Gray Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Gray Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Pink Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Pink Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Lime Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Lime Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Orange Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Orange Carpet +chiselsandbits:block_bit:0, Chiseled Bit - White Carpet +chiselsandbits:block_bit:0, Chiseled Bit - White Carpet +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Cloud +chiselsandbits:block_bit:0, Chiseled Bit - Cloud +chiselsandbits:block_bit:0, Chiseled Bit - Cloud +chiselsandbits:block_bit:0, Chiseled Bit - Cloud +chiselsandbits:block_bit:0, Chiseled Bit - Cloud +chiselsandbits:block_bit:0, Chiseled Bit - Block of Cobalt +chiselsandbits:block_bit:0, Chiseled Bit - Block of Cobalt +chiselsandbits:block_bit:0, Chiseled Bit - Block of Cobalt +chiselsandbits:block_bit:0, Chiseled Bit - Block of Cobalt +chiselsandbits:block_bit:0, Chiseled Bit - Block of Cobalt +chiselsandbits:block_bit:0, Chiseled Bit - Block of Cobalt +chiselsandbits:block_bit:0, Chiseled Bit - Block of Cobalt +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Moss Stone +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Black Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Red Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Green Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Brown Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Purple Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Gray Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Pink Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Lime Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Orange Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - White Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Block of Copper +chiselsandbits:block_bit:0, Chiseled Bit - Block of Copper +chiselsandbits:block_bit:0, Chiseled Bit - Block of Copper +chiselsandbits:block_bit:0, Chiseled Bit - Block of Copper +chiselsandbits:block_bit:0, Chiseled Bit - Block of Copper +chiselsandbits:block_bit:0, Chiseled Bit - Block of Copper +chiselsandbits:block_bit:0, Chiseled Bit - Block of Copper +chiselsandbits:block_bit:0, Chiseled Bit - Block of Diamond +chiselsandbits:block_bit:0, Chiseled Bit - Block of Diamond +chiselsandbits:block_bit:0, Chiseled Bit - Block of Diamond +chiselsandbits:block_bit:0, Chiseled Bit - Block of Diamond +chiselsandbits:block_bit:0, Chiseled Bit - Block of Diamond +chiselsandbits:block_bit:0, Chiseled Bit - Block of Diamond +chiselsandbits:block_bit:0, Chiseled Bit - Block of Diamond +chiselsandbits:block_bit:0, Chiseled Bit - Block of Diamond +chiselsandbits:block_bit:0, Chiseled Bit - Block of Diamond +chiselsandbits:block_bit:0, Chiseled Bit - Block of Diamond +chiselsandbits:block_bit:0, Chiseled Bit - Block of Diamond +chiselsandbits:block_bit:0, Chiseled Bit - Block of Diamond +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Diorite +chiselsandbits:block_bit:0, Chiseled Bit - Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Block of Electrum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Electrum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Electrum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Electrum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Electrum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Electrum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Electrum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Emerald +chiselsandbits:block_bit:0, Chiseled Bit - Block of Emerald +chiselsandbits:block_bit:0, Chiseled Bit - Block of Emerald +chiselsandbits:block_bit:0, Chiseled Bit - Block of Emerald +chiselsandbits:block_bit:0, Chiseled Bit - Block of Emerald +chiselsandbits:block_bit:0, Chiseled Bit - Block of Emerald +chiselsandbits:block_bit:0, Chiseled Bit - Block of Emerald +chiselsandbits:block_bit:0, Chiseled Bit - Block of Emerald +chiselsandbits:block_bit:0, Chiseled Bit - Block of Emerald +chiselsandbits:block_bit:0, Chiseled Bit - Block of Emerald +chiselsandbits:block_bit:0, Chiseled Bit - Block of Emerald +chiselsandbits:block_bit:0, Chiseled Bit - Block of Emerald +chiselsandbits:block_bit:0, Chiseled Bit - Block of Emerald +chiselsandbits:block_bit:0, Chiseled Bit - Block of Emerald +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Purpur Block +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Endstone +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Futura Block +chiselsandbits:block_bit:0, Chiseled Bit - Futura Block +chiselsandbits:block_bit:0, Chiseled Bit - Futura Block +chiselsandbits:block_bit:0, Chiseled Bit - Futura Block +chiselsandbits:block_bit:0, Chiseled Bit - Futura Block +chiselsandbits:block_bit:0, Chiseled Bit - Futura Block +chiselsandbits:block_bit:0, Chiseled Bit - Glass +chiselsandbits:block_bit:0, Chiseled Bit - Glass +chiselsandbits:block_bit:0, Chiseled Bit - Glass +chiselsandbits:block_bit:0, Chiseled Bit - Glass +chiselsandbits:block_bit:0, Chiseled Bit - Glass +chiselsandbits:block_bit:0, Chiseled Bit - Glass +chiselsandbits:block_bit:0, Chiseled Bit - Glass +chiselsandbits:block_bit:0, Chiseled Bit - Glass +chiselsandbits:block_bit:0, Chiseled Bit - Glass +chiselsandbits:block_bit:0, Chiseled Bit - Glass +chiselsandbits:block_bit:0, Chiseled Bit - Glass +chiselsandbits:block_bit:0, Chiseled Bit - Glass +chiselsandbits:block_bit:0, Chiseled Bit - Glass +chiselsandbits:block_bit:0, Chiseled Bit - Glass +chiselsandbits:block_bit:0, Chiseled Bit - Glass +chiselsandbits:block_bit:0, Chiseled Bit - Glass +chiselsandbits:block_bit:0, Chiseled Bit - Glass +chiselsandbits:block_bit:0, Chiseled Bit - Glass +chiselsandbits:block_bit:0, Chiseled Bit - Black Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Black Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Black Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Black Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Black Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Black Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Red Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Red Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Red Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Red Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Red Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Red Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Green Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Green Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Green Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Green Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Green Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Green Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Brown Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Brown Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Brown Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Brown Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Brown Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Brown Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Blue Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Blue Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Blue Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Blue Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Blue Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Blue Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Purple Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Purple Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Purple Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Purple Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Purple Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Purple Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Gray Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Gray Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Gray Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Gray Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Gray Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Gray Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Pink Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Pink Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Pink Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Pink Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Pink Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Pink Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Lime Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Lime Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Lime Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Lime Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Lime Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Lime Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Orange Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Orange Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Orange Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Orange Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Orange Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Orange Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - White Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - White Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - White Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - White Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - White Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - White Stained Glass +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Block of Gold +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Granite +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta +chiselsandbits:block_bit:0, Chiseled Bit - Block of Invar +chiselsandbits:block_bit:0, Chiseled Bit - Block of Invar +chiselsandbits:block_bit:0, Chiseled Bit - Block of Invar +chiselsandbits:block_bit:0, Chiseled Bit - Block of Invar +chiselsandbits:block_bit:0, Chiseled Bit - Block of Invar +chiselsandbits:block_bit:0, Chiseled Bit - Block of Invar +chiselsandbits:block_bit:0, Chiseled Bit - Block of Invar +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Iron +chiselsandbits:block_bit:0, Chiseled Bit - Laboratory Block +chiselsandbits:block_bit:0, Chiseled Bit - Laboratory Block +chiselsandbits:block_bit:0, Chiseled Bit - Laboratory Block +chiselsandbits:block_bit:0, Chiseled Bit - Laboratory Block +chiselsandbits:block_bit:0, Chiseled Bit - Laboratory Block +chiselsandbits:block_bit:0, Chiseled Bit - Laboratory Block +chiselsandbits:block_bit:0, Chiseled Bit - Laboratory Block +chiselsandbits:block_bit:0, Chiseled Bit - Laboratory Block +chiselsandbits:block_bit:0, Chiseled Bit - Laboratory Block +chiselsandbits:block_bit:0, Chiseled Bit - Laboratory Block +chiselsandbits:block_bit:0, Chiseled Bit - Laboratory Block +chiselsandbits:block_bit:0, Chiseled Bit - Laboratory Block +chiselsandbits:block_bit:0, Chiseled Bit - Laboratory Block +chiselsandbits:block_bit:0, Chiseled Bit - Laboratory Block +chiselsandbits:block_bit:0, Chiseled Bit - Laboratory Block +chiselsandbits:block_bit:0, Chiseled Bit - Laboratory Block +chiselsandbits:block_bit:0, Chiseled Bit - Lapis Lazuli Block +chiselsandbits:block_bit:0, Chiseled Bit - Lapis Lazuli Block +chiselsandbits:block_bit:0, Chiseled Bit - Lapis Lazuli Block +chiselsandbits:block_bit:0, Chiseled Bit - Lapis Lazuli Block +chiselsandbits:block_bit:0, Chiseled Bit - Lapis Lazuli Block +chiselsandbits:block_bit:0, Chiseled Bit - Lapis Lazuli Block +chiselsandbits:block_bit:0, Chiseled Bit - Lapis Lazuli Block +chiselsandbits:block_bit:0, Chiseled Bit - Lapis Lazuli Block +chiselsandbits:block_bit:0, Chiseled Bit - Lapis Lazuli Block +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Lavastone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Lead +chiselsandbits:block_bit:0, Chiseled Bit - Block of Lead +chiselsandbits:block_bit:0, Chiseled Bit - Block of Lead +chiselsandbits:block_bit:0, Chiseled Bit - Block of Lead +chiselsandbits:block_bit:0, Chiseled Bit - Block of Lead +chiselsandbits:block_bit:0, Chiseled Bit - Block of Lead +chiselsandbits:block_bit:0, Chiseled Bit - Block of Lead +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Marble Pillar +chiselsandbits:block_bit:0, Chiseled Bit - Marble Pillar +chiselsandbits:block_bit:0, Chiseled Bit - Marble Pillar +chiselsandbits:block_bit:0, Chiseled Bit - Marble Pillar +chiselsandbits:block_bit:0, Chiseled Bit - Marble Pillar +chiselsandbits:block_bit:0, Chiseled Bit - Marble Pillar +chiselsandbits:block_bit:0, Chiseled Bit - Marble Pillar +chiselsandbits:block_bit:0, Chiseled Bit - Marble Pillar +chiselsandbits:block_bit:0, Chiseled Bit - Marble Pillar +chiselsandbits:block_bit:0, Chiseled Bit - Marble Pillar +chiselsandbits:block_bit:0, Chiseled Bit - Marble Pillar +chiselsandbits:block_bit:0, Chiseled Bit - Marble Pillar +chiselsandbits:block_bit:0, Chiseled Bit - Marble Pillar +chiselsandbits:block_bit:0, Chiseled Bit - Marble Pillar +chiselsandbits:block_bit:0, Chiseled Bit - Marble Pillar +chiselsandbits:block_bit:0, Chiseled Bit - Marble Pillar +chiselsandbits:block_bit:0, Chiseled Bit - Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Netherrack +chiselsandbits:block_bit:0, Chiseled Bit - Block of Nickel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Nickel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Nickel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Nickel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Nickel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Nickel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Nickel +chiselsandbits:block_bit:0, Chiseled Bit - Obsidian +chiselsandbits:block_bit:0, Chiseled Bit - Obsidian +chiselsandbits:block_bit:0, Chiseled Bit - Obsidian +chiselsandbits:block_bit:0, Chiseled Bit - Obsidian +chiselsandbits:block_bit:0, Chiseled Bit - Obsidian +chiselsandbits:block_bit:0, Chiseled Bit - Obsidian +chiselsandbits:block_bit:0, Chiseled Bit - Obsidian +chiselsandbits:block_bit:0, Chiseled Bit - Obsidian +chiselsandbits:block_bit:0, Chiseled Bit - Obsidian +chiselsandbits:block_bit:0, Chiseled Bit - Obsidian +chiselsandbits:block_bit:0, Chiseled Bit - Obsidian +chiselsandbits:block_bit:0, Chiseled Bit - Obsidian +chiselsandbits:block_bit:0, Chiseled Bit - Obsidian +chiselsandbits:block_bit:0, Chiseled Bit - Obsidian +chiselsandbits:block_bit:0, Chiseled Bit - Obsidian +chiselsandbits:block_bit:0, Chiseled Bit - Paper Wall +chiselsandbits:block_bit:0, Chiseled Bit - Paper Wall +chiselsandbits:block_bit:0, Chiseled Bit - Paper Wall +chiselsandbits:block_bit:0, Chiseled Bit - Paper Wall +chiselsandbits:block_bit:0, Chiseled Bit - Paper Wall +chiselsandbits:block_bit:0, Chiseled Bit - Paper Wall +chiselsandbits:block_bit:0, Chiseled Bit - Paper Wall +chiselsandbits:block_bit:0, Chiseled Bit - Paper Wall +chiselsandbits:block_bit:0, Chiseled Bit - Paper Wall +chiselsandbits:block_bit:0, Chiseled Bit - Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Birch Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Birch Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Birch Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Birch Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Birch Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Birch Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Birch Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Birch Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Birch Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Birch Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Birch Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Birch Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Birch Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Birch Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Birch Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Block of Platinum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Platinum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Platinum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Platinum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Platinum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Platinum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Platinum +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone Scribbles +chiselsandbits:block_bit:0, Chiseled Bit - Block of Silver +chiselsandbits:block_bit:0, Chiseled Bit - Block of Silver +chiselsandbits:block_bit:0, Chiseled Bit - Block of Silver +chiselsandbits:block_bit:0, Chiseled Bit - Block of Silver +chiselsandbits:block_bit:0, Chiseled Bit - Block of Silver +chiselsandbits:block_bit:0, Chiseled Bit - Block of Silver +chiselsandbits:block_bit:0, Chiseled Bit - Block of Silver +chiselsandbits:block_bit:0, Chiseled Bit - Block of Steel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Steel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Steel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Steel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Steel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Steel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Steel +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Stone +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Factory Block +chiselsandbits:block_bit:0, Chiseled Bit - Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Temple Block +chiselsandbits:block_bit:0, Chiseled Bit - Block of Tin +chiselsandbits:block_bit:0, Chiseled Bit - Block of Tin +chiselsandbits:block_bit:0, Chiseled Bit - Block of Tin +chiselsandbits:block_bit:0, Chiseled Bit - Block of Tin +chiselsandbits:block_bit:0, Chiseled Bit - Block of Tin +chiselsandbits:block_bit:0, Chiseled Bit - Block of Tin +chiselsandbits:block_bit:0, Chiseled Bit - Block of Tin +chiselsandbits:block_bit:0, Chiseled Bit - Tyrian +chiselsandbits:block_bit:0, Chiseled Bit - Tyrian +chiselsandbits:block_bit:0, Chiseled Bit - Tyrian +chiselsandbits:block_bit:0, Chiseled Bit - Tyrian +chiselsandbits:block_bit:0, Chiseled Bit - Tyrian +chiselsandbits:block_bit:0, Chiseled Bit - Tyrian +chiselsandbits:block_bit:0, Chiseled Bit - Tyrian +chiselsandbits:block_bit:0, Chiseled Bit - Tyrian +chiselsandbits:block_bit:0, Chiseled Bit - Tyrian +chiselsandbits:block_bit:0, Chiseled Bit - Tyrian +chiselsandbits:block_bit:0, Chiseled Bit - Tyrian +chiselsandbits:block_bit:0, Chiseled Bit - Tyrian +chiselsandbits:block_bit:0, Chiseled Bit - Tyrian +chiselsandbits:block_bit:0, Chiseled Bit - Tyrian +chiselsandbits:block_bit:0, Chiseled Bit - Tyrian +chiselsandbits:block_bit:0, Chiseled Bit - Tyrian +chiselsandbits:block_bit:0, Chiseled Bit - Block of Uranium +chiselsandbits:block_bit:0, Chiseled Bit - Block of Uranium +chiselsandbits:block_bit:0, Chiseled Bit - Block of Uranium +chiselsandbits:block_bit:0, Chiseled Bit - Block of Uranium +chiselsandbits:block_bit:0, Chiseled Bit - Block of Uranium +chiselsandbits:block_bit:0, Chiseled Bit - Block of Uranium +chiselsandbits:block_bit:0, Chiseled Bit - Block of Uranium +chiselsandbits:block_bit:0, Chiseled Bit - Valentines' Block +chiselsandbits:block_bit:0, Chiseled Bit - Valentines' Block +chiselsandbits:block_bit:0, Chiseled Bit - Valentines' Block +chiselsandbits:block_bit:0, Chiseled Bit - Valentines' Block +chiselsandbits:block_bit:0, Chiseled Bit - Valentines' Block +chiselsandbits:block_bit:0, Chiseled Bit - Valentines' Block +chiselsandbits:block_bit:0, Chiseled Bit - Valentines' Block +chiselsandbits:block_bit:0, Chiseled Bit - Valentines' Block +chiselsandbits:block_bit:0, Chiseled Bit - Valentines' Block +chiselsandbits:block_bit:0, Chiseled Bit - Valentines' Block +chiselsandbits:block_bit:0, Chiseled Bit - Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Primal Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Primal Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Primal Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Primal Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Primal Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Primal Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Primal Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Primal Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Runed Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Runed Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Runed Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Runed Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Runed Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Runed Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Runed Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Runed Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Runed Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Runed Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Runed Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Runed Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Runed Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Runed Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Runed Voidstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Waterstone +chiselsandbits:block_bit:0, Chiseled Bit - Black Wool +chiselsandbits:block_bit:0, Chiseled Bit - Black Wool +chiselsandbits:block_bit:0, Chiseled Bit - Red Wool +chiselsandbits:block_bit:0, Chiseled Bit - Red Wool +chiselsandbits:block_bit:0, Chiseled Bit - Green Wool +chiselsandbits:block_bit:0, Chiseled Bit - Green Wool +chiselsandbits:block_bit:0, Chiseled Bit - Brown Wool +chiselsandbits:block_bit:0, Chiseled Bit - Brown Wool +chiselsandbits:block_bit:0, Chiseled Bit - Blue Wool +chiselsandbits:block_bit:0, Chiseled Bit - Blue Wool +chiselsandbits:block_bit:0, Chiseled Bit - Purple Wool +chiselsandbits:block_bit:0, Chiseled Bit - Purple Wool +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Wool +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Wool +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Wool +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Wool +chiselsandbits:block_bit:0, Chiseled Bit - Gray Wool +chiselsandbits:block_bit:0, Chiseled Bit - Gray Wool +chiselsandbits:block_bit:0, Chiseled Bit - Pink Wool +chiselsandbits:block_bit:0, Chiseled Bit - Pink Wool +chiselsandbits:block_bit:0, Chiseled Bit - Lime Wool +chiselsandbits:block_bit:0, Chiseled Bit - Lime Wool +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Wool +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Wool +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Wool +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Wool +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Wool +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Wool +chiselsandbits:block_bit:0, Chiseled Bit - Orange Wool +chiselsandbits:block_bit:0, Chiseled Bit - Orange Wool +chiselsandbits:block_bit:0, Chiseled Bit - Wool +chiselsandbits:block_bit:0, Chiseled Bit - Wool +chiselsandbits:block_bit:0, Chiseled Bit - Block of Crystal Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Crystal Quartz Block +chiselsandbits:block_bit:0, Chiseled Bit - Pillar Crystal Quartz Block +chiselsandbits:block_bit:0, Chiseled Bit - Certus Quartz Ore +chiselsandbits:block_bit:0, Chiseled Bit - Charged Certus Quartz Ore +chiselsandbits:block_bit:0, Chiseled Bit - Certus Quartz Block +chiselsandbits:block_bit:0, Chiseled Bit - Certus Quartz Pillar East/West +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Certus Quartz Block +chiselsandbits:block_bit:0, Chiseled Bit - Quartz Glass +chiselsandbits:block_bit:0, Chiseled Bit - Vibrant Quartz Glass +chiselsandbits:block_bit:0, Chiseled Bit - Charged Quartz Fixture Down +chiselsandbits:block_bit:0, Chiseled Bit - Fluix Block +chiselsandbits:block_bit:0, Chiseled Bit - Sky Stone +chiselsandbits:block_bit:0, Chiseled Bit - Sky Stone Block +chiselsandbits:block_bit:0, Chiseled Bit - Sky Stone Brick +chiselsandbits:block_bit:0, Chiseled Bit - Sky Stone Small Brick +chiselsandbits:block_bit:0, Chiseled Bit - Tiny TNT +chiselsandbits:block_bit:0, Chiseled Bit - Fission Casing +chiselsandbits:block_bit:0, Chiseled Bit - Fission Core +chiselsandbits:block_bit:0, Chiseled Bit - Fusion Casing +chiselsandbits:block_bit:0, Chiseled Bit - Fusion Core +chiselsandbits:block_bit:0, Chiseled Bit - Wet Sand +chiselsandbits:block_bit:0, Chiseled Bit - Electrical Steel Block +chiselsandbits:block_bit:0, Chiseled Bit - Energetic Alloy Block +chiselsandbits:block_bit:0, Chiseled Bit - Vibrant Alloy Block +chiselsandbits:block_bit:0, Chiseled Bit - Redstone Alloy Block +chiselsandbits:block_bit:0, Chiseled Bit - Conductive Iron Block +chiselsandbits:block_bit:0, Chiseled Bit - Pulsating Iron Block +chiselsandbits:block_bit:0, Chiseled Bit - Dark Steel Block +chiselsandbits:block_bit:0, Chiseled Bit - Soularium Block +chiselsandbits:block_bit:0, Chiseled Bit - End Steel Block +chiselsandbits:block_bit:0, Chiseled Bit - Iron Alloy Block +chiselsandbits:block_bit:0, Chiseled Bit - Infinity Dust Block +chiselsandbits:block_bit:0, Chiseled Bit - Compressed Infinity Dust Block +chiselsandbits:block_bit:0, Chiseled Bit - Double Compressed Infinity Dust Block +chiselsandbits:block_bit:0, Chiseled Bit - Reinforced Obsidian +chiselsandbits:block_bit:0, Chiseled Bit - Alloy Smelter (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - Item Buffer (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - Power Buffer (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - Omni Buffer (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - Creative Buffer (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - Crafter (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - Painting Machine (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - Power Monitor (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - SAG Mill (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - Slice'N'Splice (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - Stirling Generator (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - Fluid Tank (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - Pressurized Fluid Tank (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - Travel Anchor (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - Vacuum Chest (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - Wireless Charger (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - XP Vacuum (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - Simple Alloy Smelter (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - Simple Stirling Generator (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - Wired Charger (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - Simple Sagmill (decoration block) South +chiselsandbits:block_bit:0, Chiseled Bit - Industrial Insulation +chiselsandbits:block_bit:0, Chiseled Bit - Crude Steel Block +chiselsandbits:block_bit:0, Chiseled Bit - Crystalline Alloy Block +chiselsandbits:block_bit:0, Chiseled Bit - Melodic Alloy Block +chiselsandbits:block_bit:0, Chiseled Bit - Stellar Alloy Block +chiselsandbits:block_bit:0, Chiseled Bit - Crystalline Pink Slime Block +chiselsandbits:block_bit:0, Chiseled Bit - Energetic Silver Block +chiselsandbits:block_bit:0, Chiseled Bit - Vivid Alloy Block +chiselsandbits:block_bit:0, Chiseled Bit - Alchemical Coal Block +chiselsandbits:block_bit:0, Chiseled Bit - Mobius Fuel Block +chiselsandbits:block_bit:0, Chiseled Bit - Aeternalis Fuel Block +chiselsandbits:block_bit:0, Chiseled Bit - Dark Matter Block +chiselsandbits:block_bit:0, Chiseled Bit - Red Matter Block +chiselsandbits:block_bit:0, Chiseled Bit - Grout +chiselsandbits:block_bit:0, Chiseled Bit - Green Slimy Mud +chiselsandbits:block_bit:0, Chiseled Bit - Blue Slimy Mud +chiselsandbits:block_bit:0, Chiseled Bit - Graveyard Soil +chiselsandbits:block_bit:0, Chiseled Bit - Consecrated Soil +chiselsandbits:block_bit:0, Chiseled Bit - Slimy Magma Mud +chiselsandbits:block_bit:0, Chiseled Bit - Congealed Slime Block +chiselsandbits:block_bit:0, Chiseled Bit - Congealed Slime Block +chiselsandbits:block_bit:0, Chiseled Bit - Congealed Slime Block +chiselsandbits:block_bit:0, Chiseled Bit - Congealed Bloodblock +chiselsandbits:block_bit:0, Chiseled Bit - Congealed Slime Block +chiselsandbits:block_bit:0, Chiseled Bit - Cobalt Ore +chiselsandbits:block_bit:0, Chiseled Bit - Ardite Ore +chiselsandbits:block_bit:0, Chiseled Bit - Lavawood +chiselsandbits:block_bit:0, Chiseled Bit - Firewood +chiselsandbits:block_bit:0, Chiseled Bit - Mud Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Block of Cobalt +chiselsandbits:block_bit:0, Chiseled Bit - Block of Ardite +chiselsandbits:block_bit:0, Chiseled Bit - Block of Manyullyn +chiselsandbits:block_bit:0, Chiseled Bit - Block of Knightslime +chiselsandbits:block_bit:0, Chiseled Bit - Block of Pigiron +chiselsandbits:block_bit:0, Chiseled Bit - Silky Block of Jewel +chiselsandbits:block_bit:0, Chiseled Bit - Green Slimy Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Blue Slimy Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Purple Slimy Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Magma Slimy Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Dried Clay +chiselsandbits:block_bit:0, Chiseled Bit - Dried Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Smooth Brownstone +chiselsandbits:block_bit:0, Chiseled Bit - Rough Brownstone +chiselsandbits:block_bit:0, Chiseled Bit - Brownstone Paver +chiselsandbits:block_bit:0, Chiseled Bit - Brownstone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Cracked Brownstone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Fancy Brownstone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Square Brownstone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Brownstone Road +chiselsandbits:block_bit:0, Chiseled Bit - Brownstone Creeperface +chiselsandbits:block_bit:0, Chiseled Bit - Triangle Brownstone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Small Brownstone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Brownstone Tiles +chiselsandbits:block_bit:0, Chiseled Bit - Ender Biotite Ore +chiselsandbits:block_bit:0, Chiseled Bit - Block of Biotite +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Biotite Block +chiselsandbits:block_bit:0, Chiseled Bit - Pillar Biotite Block +chiselsandbits:block_bit:0, Chiseled Bit - Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Polished Basalt +chiselsandbits:block_bit:0, Chiseled Bit - Marble +chiselsandbits:block_bit:0, Chiseled Bit - Polished Marble +chiselsandbits:block_bit:0, Chiseled Bit - Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Polished Limestone +chiselsandbits:block_bit:0, Chiseled Bit - Jasper +chiselsandbits:block_bit:0, Chiseled Bit - Polished Jasper +chiselsandbits:block_bit:0, Chiseled Bit - Slate +chiselsandbits:block_bit:0, Chiseled Bit - Polished Slate +chiselsandbits:block_bit:0, Chiseled Bit - Brimstone +chiselsandbits:block_bit:0, Chiseled Bit - Permafrost +chiselsandbits:block_bit:0, Chiseled Bit - Cobbedstone +chiselsandbits:block_bit:0, Chiseled Bit - Brimstone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Permafrost Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Elder Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Elder Prismarine Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Dark Elder Prismarine +chiselsandbits:block_bit:0, Chiseled Bit - Elder Sea Lantern +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Lit Redstone Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Blaze Lantern +chiselsandbits:block_bit:0, Chiseled Bit - Polished Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Sandstone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Polished Red Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Red Sandstone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Polished Soul Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Soul Sandstone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Polished Stone +chiselsandbits:block_bit:0, Chiseled Bit - White Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Orange Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Lime Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Pink Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Gray Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Purple Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Blue Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Brown Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Green Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Red Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Black Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Terracotta Shingles +chiselsandbits:block_bit:0, Chiseled Bit - White Terracotta Shingles +chiselsandbits:block_bit:0, Chiseled Bit - Orange Terracotta Shingles +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Terracotta Shingles +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Terracotta Shingles +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Terracotta Shingles +chiselsandbits:block_bit:0, Chiseled Bit - Lime Terracotta Shingles +chiselsandbits:block_bit:0, Chiseled Bit - Pink Terracotta Shingles +chiselsandbits:block_bit:0, Chiseled Bit - Gray Terracotta Shingles +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Terracotta Shingles +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Terracotta Shingles +chiselsandbits:block_bit:0, Chiseled Bit - Purple Terracotta Shingles +chiselsandbits:block_bit:0, Chiseled Bit - Blue Terracotta Shingles +chiselsandbits:block_bit:0, Chiseled Bit - Brown Terracotta Shingles +chiselsandbits:block_bit:0, Chiseled Bit - Green Terracotta Shingles +chiselsandbits:block_bit:0, Chiseled Bit - Red Terracotta Shingles +chiselsandbits:block_bit:0, Chiseled Bit - Black Terracotta Shingles +chiselsandbits:block_bit:0, Chiseled Bit - Oak Bark +chiselsandbits:block_bit:0, Chiseled Bit - Spruce Bark +chiselsandbits:block_bit:0, Chiseled Bit - Birch Bark +chiselsandbits:block_bit:0, Chiseled Bit - Jungle Bark +chiselsandbits:block_bit:0, Chiseled Bit - Acacia Bark +chiselsandbits:block_bit:0, Chiseled Bit - Dark Oak Bark +chiselsandbits:block_bit:0, Chiseled Bit - Sturdy Stone +chiselsandbits:block_bit:0, Chiseled Bit - Iron Plate +chiselsandbits:block_bit:0, Chiseled Bit - Rusty Iron Plate +chiselsandbits:block_bit:0, Chiseled Bit - Sandy Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Thatch +chiselsandbits:block_bit:0, Chiseled Bit - Charred Nether Brick +chiselsandbits:block_bit:0, Chiseled Bit - Granite Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Diorite Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Andesite Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Basalt Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Marble Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Limestone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Jasper Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Slate Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Granite Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Diorite Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Andesite Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Basalt Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Marble Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Limestone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Jasper Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Slate Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Midori Block +chiselsandbits:block_bit:0, Chiseled Bit - Midori Pillar Up/Down +chiselsandbits:block_bit:0, Chiseled Bit - Magma Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Spruce Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Birch Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Jungle Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Acacia Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Dark Oak Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical White Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Orange Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Magenta Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Light Blue Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Yellow Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Lime Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Pink Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Gray Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Light Gray Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Cyan Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Purple Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Blue Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Brown Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Green Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Red Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Vertical Black Stained Planks +chiselsandbits:block_bit:0, Chiseled Bit - Duskbound Block +chiselsandbits:block_bit:0, Chiseled Bit - Duskbound Lantern +chiselsandbits:block_bit:0, Chiseled Bit - Granite Pavement +chiselsandbits:block_bit:0, Chiseled Bit - Diorite Pavement +chiselsandbits:block_bit:0, Chiseled Bit - Andesite Pavement +chiselsandbits:block_bit:0, Chiseled Bit - Basalt Pavement +chiselsandbits:block_bit:0, Chiseled Bit - Marble Pavement +chiselsandbits:block_bit:0, Chiseled Bit - Limestone Pavement +chiselsandbits:block_bit:0, Chiseled Bit - Jasper Pavement +chiselsandbits:block_bit:0, Chiseled Bit - Slate Pavement +chiselsandbits:block_bit:0, Chiseled Bit - Sugar Cane Block Up/Down +chiselsandbits:block_bit:0, Chiseled Bit - Snow Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Carved Oak Wood +chiselsandbits:block_bit:0, Chiseled Bit - Carved Spruce Wood +chiselsandbits:block_bit:0, Chiseled Bit - Carved Birch Wood +chiselsandbits:block_bit:0, Chiseled Bit - Carved Jungle Wood +chiselsandbits:block_bit:0, Chiseled Bit - Carved Acacia Wood +chiselsandbits:block_bit:0, Chiseled Bit - Carved Dark Oak Wood +chiselsandbits:block_bit:0, Chiseled Bit - Soul Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Soul Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Smooth Soul Sandstone +chiselsandbits:block_bit:0, Chiseled Bit - Turf Block +chiselsandbits:block_bit:0, Chiseled Bit - Netherwrought Stone +chiselsandbits:block_bit:0, Chiseled Bit - Netherwrought Bricks +chiselsandbits:block_bit:0, Chiseled Bit - White Quilted Wool +chiselsandbits:block_bit:0, Chiseled Bit - Orange Quilted Wool +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Quilted Wool +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Quilted Wool +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Quilted Wool +chiselsandbits:block_bit:0, Chiseled Bit - Lime Quilted Wool +chiselsandbits:block_bit:0, Chiseled Bit - Pink Quilted Wool +chiselsandbits:block_bit:0, Chiseled Bit - Gray Quilted Wool +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Quilted Wool +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Quilted Wool +chiselsandbits:block_bit:0, Chiseled Bit - Purple Quilted Wool +chiselsandbits:block_bit:0, Chiseled Bit - Blue Quilted Wool +chiselsandbits:block_bit:0, Chiseled Bit - Brown Quilted Wool +chiselsandbits:block_bit:0, Chiseled Bit - Green Quilted Wool +chiselsandbits:block_bit:0, Chiseled Bit - Red Quilted Wool +chiselsandbits:block_bit:0, Chiseled Bit - Black Quilted Wool +chiselsandbits:block_bit:0, Chiseled Bit - Sugar Block +chiselsandbits:block_bit:0, Chiseled Bit - Gravisand +chiselsandbits:block_bit:0, Chiseled Bit - Orange Matter Block +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Matter Block +chiselsandbits:block_bit:0, Chiseled Bit - Green Matter Block +chiselsandbits:block_bit:0, Chiseled Bit - Blue Matter Block +chiselsandbits:block_bit:0, Chiseled Bit - Rainbow Matter Block +chiselsandbits:block_bit:0, Chiseled Bit - Livingrock +chiselsandbits:block_bit:0, Chiseled Bit - Livingrock Brick +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Livingrock Brick +chiselsandbits:block_bit:0, Chiseled Bit - Cracked Livingrock Brick +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Livingrock Brick +chiselsandbits:block_bit:0, Chiseled Bit - Livingwood +chiselsandbits:block_bit:0, Chiseled Bit - Livingwood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Livingwood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Framed Livingwood +chiselsandbits:block_bit:0, Chiseled Bit - Pattern Framed Livingwood +chiselsandbits:block_bit:0, Chiseled Bit - Glimmering Livingwood +chiselsandbits:block_bit:0, Chiseled Bit - Alchemy Catalyst +chiselsandbits:block_bit:0, Chiseled Bit - Block of Manasteel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Terrasteel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Elementium +chiselsandbits:block_bit:0, Chiseled Bit - Block of Mana Diamond +chiselsandbits:block_bit:0, Chiseled Bit - Block of Dragonstone +chiselsandbits:block_bit:0, Chiseled Bit - Dreamwood +chiselsandbits:block_bit:0, Chiseled Bit - Dreamwood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Dreamwood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Framed Dreamwood +chiselsandbits:block_bit:0, Chiseled Bit - Pattern Framed Dreamwood +chiselsandbits:block_bit:0, Chiseled Bit - Glimmering Dreamwood +chiselsandbits:block_bit:0, Chiseled Bit - Conjuration Catalyst +chiselsandbits:block_bit:0, Chiseled Bit - Azulejo +chiselsandbits:block_bit:0, Chiseled Bit - Azulejo +chiselsandbits:block_bit:0, Chiseled Bit - Azulejo +chiselsandbits:block_bit:0, Chiseled Bit - Azulejo +chiselsandbits:block_bit:0, Chiseled Bit - Azulejo +chiselsandbits:block_bit:0, Chiseled Bit - Azulejo +chiselsandbits:block_bit:0, Chiseled Bit - Azulejo +chiselsandbits:block_bit:0, Chiseled Bit - Azulejo +chiselsandbits:block_bit:0, Chiseled Bit - Azulejo +chiselsandbits:block_bit:0, Chiseled Bit - Azulejo +chiselsandbits:block_bit:0, Chiseled Bit - Azulejo +chiselsandbits:block_bit:0, Chiseled Bit - Azulejo +chiselsandbits:block_bit:0, Chiseled Bit - Azulejo +chiselsandbits:block_bit:0, Chiseled Bit - Azulejo +chiselsandbits:block_bit:0, Chiseled Bit - Azulejo +chiselsandbits:block_bit:0, Chiseled Bit - Azulejo +chiselsandbits:block_bit:0, Chiseled Bit - White Petal Block +chiselsandbits:block_bit:0, Chiseled Bit - Orange Petal Block +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Petal Block +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Petal Block +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Petal Block +chiselsandbits:block_bit:0, Chiseled Bit - Lime Petal Block +chiselsandbits:block_bit:0, Chiseled Bit - Pink Petal Block +chiselsandbits:block_bit:0, Chiseled Bit - Gray Petal Block +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Petal Block +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Petal Block +chiselsandbits:block_bit:0, Chiseled Bit - Purple Petal Block +chiselsandbits:block_bit:0, Chiseled Bit - Blue Petal Block +chiselsandbits:block_bit:0, Chiseled Bit - Brown Petal Block +chiselsandbits:block_bit:0, Chiseled Bit - Green Petal Block +chiselsandbits:block_bit:0, Chiseled Bit - Red Petal Block +chiselsandbits:block_bit:0, Chiseled Bit - Black Petal Block +chiselsandbits:block_bit:0, Chiseled Bit - Blaze Mesh +chiselsandbits:block_bit:0, Chiseled Bit - Living Root +chiselsandbits:block_bit:0, Chiseled Bit - Fel Pumpkin South +chiselsandbits:block_bit:0, Chiseled Bit - Manastorm Charge +chiselsandbits:block_bit:0, Chiseled Bit - Shimmerrock +chiselsandbits:block_bit:0, Chiseled Bit - Shimmerwood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Block of Smokey Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Smokey Quartz Block +chiselsandbits:block_bit:0, Chiseled Bit - Pillar Smokey Quartz Block +chiselsandbits:block_bit:0, Chiseled Bit - Block of Mana Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Mana Quartz Block +chiselsandbits:block_bit:0, Chiseled Bit - Pillar Mana Quartz Block +chiselsandbits:block_bit:0, Chiseled Bit - Block of Blaze Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Blaze Quartz Block +chiselsandbits:block_bit:0, Chiseled Bit - Pillar Blaze Quartz Block +chiselsandbits:block_bit:0, Chiseled Bit - Block of Lavender Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Lavender Quartz Block +chiselsandbits:block_bit:0, Chiseled Bit - Pillar Lavender Quartz Block +chiselsandbits:block_bit:0, Chiseled Bit - Block of Redquartz +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Redquartz Block +chiselsandbits:block_bit:0, Chiseled Bit - Pillar Redquartz Block +chiselsandbits:block_bit:0, Chiseled Bit - Block of Elven Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Elven Quartz Block +chiselsandbits:block_bit:0, Chiseled Bit - Pillar Elven Quartz Block +chiselsandbits:block_bit:0, Chiseled Bit - Block of Sunny Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Sunny Quartz Block +chiselsandbits:block_bit:0, Chiseled Bit - Pillar Sunny Quartz Block +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Forest Stone +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Plains Stone +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Mountain Stone +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Fungal Stone +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Swamp Stone +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Desert Stone +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Taiga Stone +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Mesa Stone +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Forest Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Plains Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Mountain Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Fungal Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Swamp Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Desert Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Taiga Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Mesa Cobblestone +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Forest Stone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Plains Stone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Mountain Stone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Fungal Stone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Swamp Stone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Desert Stone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Taiga Stone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Metamorphic Mesa Stone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Metamorphic Forest Stone Brick +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Metamorphic Plains Stone Brick +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Metamorphic Mountain Stone Brick +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Metamorphic Fungal Stone Brick +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Metamorphic Swamp Stone Brick +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Metamorphic Desert Stone Brick +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Metamorphic Taiga Stone Brick +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Metamorphic Mesa Stone Brick +chiselsandbits:block_bit:0, Chiseled Bit - White Portuguese Pavement +chiselsandbits:block_bit:0, Chiseled Bit - Black Portuguese Pavement +chiselsandbits:block_bit:0, Chiseled Bit - Blue Portuguese Pavement +chiselsandbits:block_bit:0, Chiseled Bit - Red Portuguese Pavement +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Portuguese Pavement +chiselsandbits:block_bit:0, Chiseled Bit - Green Portuguese Pavement +chiselsandbits:block_bit:0, Chiseled Bit - Dense Construction Block +chiselsandbits:block_bit:0, Chiseled Bit - Osmium Block Down +chiselsandbits:block_bit:0, Chiseled Bit - Bronze Block Down +chiselsandbits:block_bit:0, Chiseled Bit - Refined Obsidian Down +chiselsandbits:block_bit:0, Chiseled Bit - Charcoal Block Down +chiselsandbits:block_bit:0, Chiseled Bit - Refined Glowstone Down +chiselsandbits:block_bit:0, Chiseled Bit - Steel Block Down +chiselsandbits:block_bit:0, Chiseled Bit - Basic Bin Down +chiselsandbits:block_bit:0, Chiseled Bit - Basic Bin Down +chiselsandbits:block_bit:0, Chiseled Bit - Basic Bin Down +chiselsandbits:block_bit:0, Chiseled Bit - Basic Bin Down +chiselsandbits:block_bit:0, Chiseled Bit - Basic Bin Down +chiselsandbits:block_bit:0, Chiseled Bit - Teleporter Frame Down +chiselsandbits:block_bit:0, Chiseled Bit - Steel Casing Down +chiselsandbits:block_bit:0, Chiseled Bit - Dynamic Tank Down +chiselsandbits:block_bit:0, Chiseled Bit - Structural Glass Down +chiselsandbits:block_bit:0, Chiseled Bit - Dynamic Valve Down +chiselsandbits:block_bit:0, Chiseled Bit - Copper Block Down +chiselsandbits:block_bit:0, Chiseled Bit - Tin Block Down +chiselsandbits:block_bit:0, Chiseled Bit - Thermal Evaporation Controller Down +chiselsandbits:block_bit:0, Chiseled Bit - Thermal Evaporation Valve Down +chiselsandbits:block_bit:0, Chiseled Bit - Osmium Ore +chiselsandbits:block_bit:0, Chiseled Bit - Copper Ore +chiselsandbits:block_bit:0, Chiseled Bit - Tin Ore +chiselsandbits:block_bit:0, Chiseled Bit - §8Black Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §cRed Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §2Green Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §6Brown Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §1Blue Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §5Purple Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §3Cyan Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §7Light Grey Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §8Grey Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §dPink Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §aLime Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §eYellow Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §9Light Blue Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §dMagenta Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §6Orange Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §fWhite Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §8Black Slick Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §cRed Slick Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §2Green Slick Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §6Brown Slick Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §1Blue Slick Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §5Purple Slick Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §3Cyan Slick Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §7Light Grey Slick Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §8Grey Slick Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §dPink Slick Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §aLime Slick Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §eYellow Slick Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §9Light Blue Slick Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §dMagenta Slick Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §6Orange Slick Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §fWhite Slick Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §8Black Plastic Glow Block +chiselsandbits:block_bit:0, Chiseled Bit - §cRed Plastic Glow Block +chiselsandbits:block_bit:0, Chiseled Bit - §2Green Plastic Glow Block +chiselsandbits:block_bit:0, Chiseled Bit - §6Brown Plastic Glow Block +chiselsandbits:block_bit:0, Chiseled Bit - §1Blue Plastic Glow Block +chiselsandbits:block_bit:0, Chiseled Bit - §5Purple Plastic Glow Block +chiselsandbits:block_bit:0, Chiseled Bit - §3Cyan Plastic Glow Block +chiselsandbits:block_bit:0, Chiseled Bit - §7Light Grey Plastic Glow Block +chiselsandbits:block_bit:0, Chiseled Bit - §8Grey Plastic Glow Block +chiselsandbits:block_bit:0, Chiseled Bit - §dPink Plastic Glow Block +chiselsandbits:block_bit:0, Chiseled Bit - §aLime Plastic Glow Block +chiselsandbits:block_bit:0, Chiseled Bit - §eYellow Plastic Glow Block +chiselsandbits:block_bit:0, Chiseled Bit - §9Light Blue Plastic Glow Block +chiselsandbits:block_bit:0, Chiseled Bit - §dMagenta Plastic Glow Block +chiselsandbits:block_bit:0, Chiseled Bit - §6Orange Plastic Glow Block +chiselsandbits:block_bit:0, Chiseled Bit - §fWhite Plastic Glow Block +chiselsandbits:block_bit:0, Chiseled Bit - §8Black Reinforced Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §cRed Reinforced Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §2Green Reinforced Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §6Brown Reinforced Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §1Blue Reinforced Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §5Purple Reinforced Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §3Cyan Reinforced Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §7Light Grey Reinforced Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §8Grey Reinforced Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §dPink Reinforced Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §aLime Reinforced Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §eYellow Reinforced Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §9Light Blue Reinforced Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §dMagenta Reinforced Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §6Orange Reinforced Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §fWhite Reinforced Plastic Block +chiselsandbits:block_bit:0, Chiseled Bit - §8Black Plastic Road +chiselsandbits:block_bit:0, Chiseled Bit - §cRed Plastic Road +chiselsandbits:block_bit:0, Chiseled Bit - §2Green Plastic Road +chiselsandbits:block_bit:0, Chiseled Bit - §6Brown Plastic Road +chiselsandbits:block_bit:0, Chiseled Bit - §1Blue Plastic Road +chiselsandbits:block_bit:0, Chiseled Bit - §5Purple Plastic Road +chiselsandbits:block_bit:0, Chiseled Bit - §3Cyan Plastic Road +chiselsandbits:block_bit:0, Chiseled Bit - §7Light Grey Plastic Road +chiselsandbits:block_bit:0, Chiseled Bit - §8Grey Plastic Road +chiselsandbits:block_bit:0, Chiseled Bit - §dPink Plastic Road +chiselsandbits:block_bit:0, Chiseled Bit - §aLime Plastic Road +chiselsandbits:block_bit:0, Chiseled Bit - §eYellow Plastic Road +chiselsandbits:block_bit:0, Chiseled Bit - §9Light Blue Plastic Road +chiselsandbits:block_bit:0, Chiseled Bit - §dMagenta Plastic Road +chiselsandbits:block_bit:0, Chiseled Bit - §6Orange Plastic Road +chiselsandbits:block_bit:0, Chiseled Bit - §fWhite Plastic Road +chiselsandbits:block_bit:0, Chiseled Bit - Salt Block +chiselsandbits:block_bit:0, Chiseled Bit - Asphalt +chiselsandbits:block_bit:0, Chiseled Bit - Car Workshop Part +chiselsandbits:block_bit:0, Chiseled Bit - Compact Machine Wall +chiselsandbits:block_bit:0, Chiseled Bit - Machine Frame +chiselsandbits:block_bit:0, Chiseled Bit - Machine Base +chiselsandbits:block_bit:0, Chiseled Bit - Dimensional Shard Ore +chiselsandbits:block_bit:0, Chiseled Bit - Dimensional Shard Ore +chiselsandbits:block_bit:0, Chiseled Bit - Dimensional Shard Ore +chiselsandbits:block_bit:0, Chiseled Bit - Destination Analyzer Down +chiselsandbits:block_bit:0, Chiseled Bit - Matter Booster Down +chiselsandbits:block_bit:0, Chiseled Bit - Dense Obsidian +chiselsandbits:block_bit:0, Chiseled Bit - Poisoned Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Resonating Machine Frame +chiselsandbits:block_bit:0, Chiseled Bit - Resonating Ore +chiselsandbits:block_bit:0, Chiseled Bit - Resonating Ore +chiselsandbits:block_bit:0, Chiseled Bit - Resonating Ore +chiselsandbits:block_bit:0, Chiseled Bit - Radiation Sensor +chiselsandbits:block_bit:0, Chiseled Bit - Block of Black Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Luminessence +chiselsandbits:block_bit:0, Chiseled Bit - Block of Nether Stars +chiselsandbits:block_bit:0, Chiseled Bit - Block of Crystaltine +chiselsandbits:block_bit:0, Chiseled Bit - Block of The Ultimate +chiselsandbits:block_bit:0, Chiseled Bit - Block of Ender +chiselsandbits:block_bit:0, Chiseled Bit - Block of Ender Stars +chiselsandbits:block_bit:0, Chiseled Bit - Block of Enhanced Ender +chiselsandbits:block_bit:0, Chiseled Bit - Block of Black Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Black Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Black Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Black Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Black Iron +chiselsandbits:block_bit:0, Chiseled Bit - Block of Black Iron +chiselsandbits:block_bit:0, Chiseled Bit - Crafting Table +chiselsandbits:block_bit:0, Chiseled Bit - Yellorium Block +chiselsandbits:block_bit:0, Chiseled Bit - Anglesite Ore +chiselsandbits:block_bit:0, Chiseled Bit - Blutonium Block +chiselsandbits:block_bit:0, Chiseled Bit - Benitoite Ore +chiselsandbits:block_bit:0, Chiseled Bit - Steel Block +chiselsandbits:block_bit:0, Chiseled Bit - Graphite Block +chiselsandbits:block_bit:0, Chiseled Bit - Cyanite Block +chiselsandbits:block_bit:0, Chiseled Bit - Yellorite Ore +chiselsandbits:block_bit:0, Chiseled Bit - Ludicrite Block +chiselsandbits:block_bit:0, Chiseled Bit - Flux Block +chiselsandbits:block_bit:0, Chiseled Bit - Inflatable Castle +chiselsandbits:block_bit:0, Chiseled Bit - Inflatable Castle +chiselsandbits:block_bit:0, Chiseled Bit - Inflatable Castle +chiselsandbits:block_bit:0, Chiseled Bit - Inflatable Castle +chiselsandbits:block_bit:0, Chiseled Bit - Inflatable Castle +chiselsandbits:block_bit:0, Chiseled Bit - Inflatable Castle +chiselsandbits:block_bit:0, Chiseled Bit - Inflatable Castle +chiselsandbits:block_bit:0, Chiseled Bit - Inflatable Castle +chiselsandbits:block_bit:0, Chiseled Bit - Inflatable Castle +chiselsandbits:block_bit:0, Chiseled Bit - Inflatable Castle +chiselsandbits:block_bit:0, Chiseled Bit - Inflatable Castle +chiselsandbits:block_bit:0, Chiseled Bit - Inflatable Castle +chiselsandbits:block_bit:0, Chiseled Bit - Inflatable Castle +chiselsandbits:block_bit:0, Chiseled Bit - Inflatable Castle +chiselsandbits:block_bit:0, Chiseled Bit - Inflatable Castle +chiselsandbits:block_bit:0, Chiseled Bit - Inflatable Castle +chiselsandbits:block_bit:0, Chiseled Bit - Copper Ore +chiselsandbits:block_bit:0, Chiseled Bit - Bauxite Ore +chiselsandbits:block_bit:0, Chiseled Bit - Lead Ore +chiselsandbits:block_bit:0, Chiseled Bit - Silver Ore +chiselsandbits:block_bit:0, Chiseled Bit - Nickel Ore +chiselsandbits:block_bit:0, Chiseled Bit - Uranium Ore +chiselsandbits:block_bit:0, Chiseled Bit - Block of Copper +chiselsandbits:block_bit:0, Chiseled Bit - Block of Aluminium +chiselsandbits:block_bit:0, Chiseled Bit - Block of Lead +chiselsandbits:block_bit:0, Chiseled Bit - Block of Silver +chiselsandbits:block_bit:0, Chiseled Bit - Block of Nickel +chiselsandbits:block_bit:0, Chiseled Bit - Block of Uranium +chiselsandbits:block_bit:0, Chiseled Bit - Block of Constantan +chiselsandbits:block_bit:0, Chiseled Bit - Block of Electrum +chiselsandbits:block_bit:0, Chiseled Bit - Block of Steel +chiselsandbits:block_bit:0, Chiseled Bit - Coke Brick +chiselsandbits:block_bit:0, Chiseled Bit - Blast Brick +chiselsandbits:block_bit:0, Chiseled Bit - Reinforced Blast Brick +chiselsandbits:block_bit:0, Chiseled Bit - Block of Coal Coke +chiselsandbits:block_bit:0, Chiseled Bit - Hempcrete +chiselsandbits:block_bit:0, Chiseled Bit - Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Concrete Tile +chiselsandbits:block_bit:0, Chiseled Bit - Leaded Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Insulating Glass +chiselsandbits:block_bit:0, Chiseled Bit - Kiln Brick +chiselsandbits:block_bit:0, Chiseled Bit - Treated Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Treated Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Treated Wood Planks +chiselsandbits:block_bit:0, Chiseled Bit - Copper Sheetmetal +chiselsandbits:block_bit:0, Chiseled Bit - Aluminium Sheetmetal +chiselsandbits:block_bit:0, Chiseled Bit - Lead Sheetmetal +chiselsandbits:block_bit:0, Chiseled Bit - Silver Sheetmetal +chiselsandbits:block_bit:0, Chiseled Bit - Nickel Sheetmetal +chiselsandbits:block_bit:0, Chiseled Bit - Uranium Sheetmetal +chiselsandbits:block_bit:0, Chiseled Bit - Constantan Sheetmetal +chiselsandbits:block_bit:0, Chiseled Bit - Electrum Sheetmetal +chiselsandbits:block_bit:0, Chiseled Bit - Steel Sheetmetal +chiselsandbits:block_bit:0, Chiseled Bit - Iron Sheetmetal +chiselsandbits:block_bit:0, Chiseled Bit - Gold Sheetmetal +chiselsandbits:block_bit:0, Chiseled Bit - Copper Coil Block +chiselsandbits:block_bit:0, Chiseled Bit - Electrum Coil Block +chiselsandbits:block_bit:0, Chiseled Bit - High-Voltage Coil Block +chiselsandbits:block_bit:0, Chiseled Bit - Redstone Engineering Block +chiselsandbits:block_bit:0, Chiseled Bit - Light Engineering Block +chiselsandbits:block_bit:0, Chiseled Bit - Heavy Engineering Block +chiselsandbits:block_bit:0, Chiseled Bit - Generator Block +chiselsandbits:block_bit:0, Chiseled Bit - Radiator Block +chiselsandbits:block_bit:0, Chiseled Bit - Asphalt Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Reinforced Coke Brick +chiselsandbits:block_bit:0, Chiseled Bit - Physical Hazard +chiselsandbits:block_bit:0, Chiseled Bit - Housekeeping and Aisle Hazard +chiselsandbits:block_bit:0, Chiseled Bit - Traffic and Caution Hazard +chiselsandbits:block_bit:0, Chiseled Bit - Defective Machinery Hazard +chiselsandbits:block_bit:0, Chiseled Bit - Fire Prevention Hazard +chiselsandbits:block_bit:0, Chiseled Bit - Radiation Hazard +chiselsandbits:block_bit:0, Chiseled Bit - Safety and First Aid Hazard +chiselsandbits:block_bit:0, Chiseled Bit - Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Block of Steel +chiselsandbits:block_bit:0, Chiseled Bit - Logistics Block Frame +chiselsandbits:block_bit:0, Chiseled Bit - Logistics MJ Power Provider +chiselsandbits:block_bit:0, Chiseled Bit - §eBlock of Inferium Essence +chiselsandbits:block_bit:0, Chiseled Bit - §aBlock of Prudentium Essence +chiselsandbits:block_bit:0, Chiseled Bit - §6Block of Intermedium Essence +chiselsandbits:block_bit:0, Chiseled Bit - §bBlock of Superium Essence +chiselsandbits:block_bit:0, Chiseled Bit - §cBlock of Supremium Essence +chiselsandbits:block_bit:0, Chiseled Bit - Block of Prosperity +chiselsandbits:block_bit:0, Chiseled Bit - Block of Base Essence +chiselsandbits:block_bit:0, Chiseled Bit - §eBlock of Inferium +chiselsandbits:block_bit:0, Chiseled Bit - §aBlock of Prudentium +chiselsandbits:block_bit:0, Chiseled Bit - §6Block of Intermedium +chiselsandbits:block_bit:0, Chiseled Bit - §bBlock of Superium +chiselsandbits:block_bit:0, Chiseled Bit - §cBlock of Supremium +chiselsandbits:block_bit:0, Chiseled Bit - §dBlock of Soulium +chiselsandbits:block_bit:0, Chiseled Bit - §eBlock of Inferium Coal +chiselsandbits:block_bit:0, Chiseled Bit - §aBlock of Prudentium Coal +chiselsandbits:block_bit:0, Chiseled Bit - §6Block of Intermedium Coal +chiselsandbits:block_bit:0, Chiseled Bit - §bBlock of Superium Coal +chiselsandbits:block_bit:0, Chiseled Bit - §cBlock of Supremium Coal +chiselsandbits:block_bit:0, Chiseled Bit - Cobbled Soulstone +chiselsandbits:block_bit:0, Chiseled Bit - Cobbled Soulstone +chiselsandbits:block_bit:0, Chiseled Bit - Polished Soulstone +chiselsandbits:block_bit:0, Chiseled Bit - Soulstone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Cracked Soulstone Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Soulstone +chiselsandbits:block_bit:0, Chiseled Bit - Soulstone Slab Block +chiselsandbits:block_bit:0, Chiseled Bit - Prosperity Ore +chiselsandbits:block_bit:0, Chiseled Bit - Nether Prosperity Ore +chiselsandbits:block_bit:0, Chiseled Bit - End Prosperity Ore +chiselsandbits:block_bit:0, Chiseled Bit - §eInferium Ore +chiselsandbits:block_bit:0, Chiseled Bit - §eNether Inferium Ore +chiselsandbits:block_bit:0, Chiseled Bit - §eEnd Inferium Ore +chiselsandbits:block_bit:0, Chiseled Bit - §eGrowth Accelerator +chiselsandbits:block_bit:0, Chiseled Bit - Witherproof Block +chiselsandbits:block_bit:0, Chiseled Bit - §5Block of Insanium Essence +chiselsandbits:block_bit:0, Chiseled Bit - §5Block of Insanium +chiselsandbits:block_bit:0, Chiseled Bit - §5Block of Insanium Coal +chiselsandbits:block_bit:0, Chiseled Bit - Nether Star Crux +chiselsandbits:block_bit:0, Chiseled Bit - Dragon Egg Crux +chiselsandbits:block_bit:0, Chiseled Bit - Awakened Draconium Crux +chiselsandbits:block_bit:0, Chiseled Bit - Neutronium Crux +chiselsandbits:block_bit:0, Chiseled Bit - Dimensional Blank Block +chiselsandbits:block_bit:0, Chiseled Bit - Dimensional Block +chiselsandbits:block_bit:0, Chiseled Bit - Dimensional Cross 2 Block Down +chiselsandbits:block_bit:0, Chiseled Bit - Dimensional Cross Block Down +chiselsandbits:block_bit:0, Chiseled Bit - Dimensional Pattern 1 Block Down +chiselsandbits:block_bit:0, Chiseled Bit - Dimensional Pattern 2 Block Down +chiselsandbits:block_bit:0, Chiseled Bit - Dimensional Small Blocks +chiselsandbits:block_bit:0, Chiseled Bit - Activity Probe +chiselsandbits:block_bit:0, Chiseled Bit - Uninspected Mineral +chiselsandbits:block_bit:0, Chiseled Bit - CuBe Block +chiselsandbits:block_bit:0, Chiseled Bit - ScAl Block +chiselsandbits:block_bit:0, Chiseled Bit - BAM Block +chiselsandbits:block_bit:0, Chiseled Bit - Stellite Block +chiselsandbits:block_bit:0, Chiseled Bit - Cupronickel Block +chiselsandbits:block_bit:0, Chiseled Bit - Nimonic Block +chiselsandbits:block_bit:0, Chiseled Bit - Hastelloy Block +chiselsandbits:block_bit:0, Chiseled Bit - Nichrome Block +chiselsandbits:block_bit:0, Chiseled Bit - CuNiFe Block +chiselsandbits:block_bit:0, Chiseled Bit - Silicon Nitride Block +chiselsandbits:block_bit:0, Chiseled Bit - Carborundum Block +chiselsandbits:block_bit:0, Chiseled Bit - Tinite Block +chiselsandbits:block_bit:0, Chiseled Bit - Hydronalium Block +chiselsandbits:block_bit:0, Chiseled Bit - Vanasteel Block +chiselsandbits:block_bit:0, Chiseled Bit - Widia Block +chiselsandbits:block_bit:0, Chiseled Bit - Tantaloy Block +chiselsandbits:block_bit:0, Chiseled Bit - CuBe Brick +chiselsandbits:block_bit:0, Chiseled Bit - ScAl Brick +chiselsandbits:block_bit:0, Chiseled Bit - BAM Brick +chiselsandbits:block_bit:0, Chiseled Bit - Stellite Brick +chiselsandbits:block_bit:0, Chiseled Bit - Cupronickel Brick +chiselsandbits:block_bit:0, Chiseled Bit - Nimonic Brick +chiselsandbits:block_bit:0, Chiseled Bit - Hastelloy Brick +chiselsandbits:block_bit:0, Chiseled Bit - Nichrome Brick +chiselsandbits:block_bit:0, Chiseled Bit - CuNiFe Brick +chiselsandbits:block_bit:0, Chiseled Bit - Silicon Nitride Brick +chiselsandbits:block_bit:0, Chiseled Bit - Carborundum Brick +chiselsandbits:block_bit:0, Chiseled Bit - Tinite Brick +chiselsandbits:block_bit:0, Chiseled Bit - Hydronalium Brick +chiselsandbits:block_bit:0, Chiseled Bit - Vanasteel Brick +chiselsandbits:block_bit:0, Chiseled Bit - Widia Brick +chiselsandbits:block_bit:0, Chiseled Bit - Tantaloy Brick +chiselsandbits:block_bit:0, Chiseled Bit - Mischmetal Block +chiselsandbits:block_bit:0, Chiseled Bit - Rose Gold Block +chiselsandbits:block_bit:0, Chiseled Bit - Green Gold Block +chiselsandbits:block_bit:0, Chiseled Bit - White Gold Block +chiselsandbits:block_bit:0, Chiseled Bit - Shibuichi Block +chiselsandbits:block_bit:0, Chiseled Bit - Tombak Block +chiselsandbits:block_bit:0, Chiseled Bit - Pewter Block +chiselsandbits:block_bit:0, Chiseled Bit - Corten Steel Block +chiselsandbits:block_bit:0, Chiseled Bit - Shakudo Block +chiselsandbits:block_bit:0, Chiseled Bit - Purple Gold Block +chiselsandbits:block_bit:0, Chiseled Bit - NIB Block +chiselsandbits:block_bit:0, Chiseled Bit - CoSm Block +chiselsandbits:block_bit:0, Chiseled Bit - Mischmetal Brick +chiselsandbits:block_bit:0, Chiseled Bit - Rose Gold Brick +chiselsandbits:block_bit:0, Chiseled Bit - Green Gold Brick +chiselsandbits:block_bit:0, Chiseled Bit - White Gold Brick +chiselsandbits:block_bit:0, Chiseled Bit - Shibuichi Brick +chiselsandbits:block_bit:0, Chiseled Bit - Tombak Brick +chiselsandbits:block_bit:0, Chiseled Bit - Pewter Brick +chiselsandbits:block_bit:0, Chiseled Bit - Corten Steel Brick +chiselsandbits:block_bit:0, Chiseled Bit - Shakudo Brick +chiselsandbits:block_bit:0, Chiseled Bit - Purple Gold Brick +chiselsandbits:block_bit:0, Chiseled Bit - NIB Brick +chiselsandbits:block_bit:0, Chiseled Bit - CoSm Brick +chiselsandbits:block_bit:0, Chiseled Bit - NiAl Block +chiselsandbits:block_bit:0, Chiseled Bit - Inconel Block +chiselsandbits:block_bit:0, Chiseled Bit - Zircaloy Block +chiselsandbits:block_bit:0, Chiseled Bit - NiAl Brick +chiselsandbits:block_bit:0, Chiseled Bit - Inconel Brick +chiselsandbits:block_bit:0, Chiseled Bit - Zircaloy Brick +chiselsandbits:block_bit:0, Chiseled Bit - Didymium Glass (Borderless) +chiselsandbits:block_bit:0, Chiseled Bit - Didymium Glass (Bordered) +chiselsandbits:block_bit:0, Chiseled Bit - Didymium Glass (Bricks) +chiselsandbits:block_bit:0, Chiseled Bit - Dry Waterlock +chiselsandbits:block_bit:0, Chiseled Bit - Wet Waterlock +chiselsandbits:block_bit:0, Chiseled Bit - Oak Trim +chiselsandbits:block_bit:0, Chiseled Bit - Oak Trim +chiselsandbits:block_bit:0, Chiseled Bit - Oak Trim +chiselsandbits:block_bit:0, Chiseled Bit - Oak Trim +chiselsandbits:block_bit:0, Chiseled Bit - Oak Trim +chiselsandbits:block_bit:0, Chiseled Bit - Oak Trim +chiselsandbits:block_bit:0, Chiseled Bit - Copper Ore +chiselsandbits:block_bit:0, Chiseled Bit - Tin Ore +chiselsandbits:block_bit:0, Chiseled Bit - Lead Ore +chiselsandbits:block_bit:0, Chiseled Bit - Titanium Ore +chiselsandbits:block_bit:0, Chiseled Bit - Uranium Ore +chiselsandbits:block_bit:0, Chiseled Bit - Red Container +chiselsandbits:block_bit:0, Chiseled Bit - Green Container +chiselsandbits:block_bit:0, Chiseled Bit - Blue Container +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Container +chiselsandbits:block_bit:0, Chiseled Bit - Steel Panel +chiselsandbits:block_bit:0, Chiseled Bit - Silver Steel Panel +chiselsandbits:block_bit:0, Chiseled Bit - Carbon Panel +chiselsandbits:block_bit:0, Chiseled Bit - Dark Scaffold +chiselsandbits:block_bit:0, Chiseled Bit - Reinforced Concrete +chiselsandbits:block_bit:0, Chiseled Bit - Reinforced Concrete (Light) +chiselsandbits:block_bit:0, Chiseled Bit - Reinforced Concrete (Grey) +chiselsandbits:block_bit:0, Chiseled Bit - Reinforced Concrete (Dark) +chiselsandbits:block_bit:0, Chiseled Bit - Reinforced Concrete (Pipes) +chiselsandbits:block_bit:0, Chiseled Bit - tile.techguns.concrete.5.name +chiselsandbits:block_bit:0, Chiseled Bit - Double Neon Lights +chiselsandbits:block_bit:0, Chiseled Bit - Double Neon Lights (Rotated) +chiselsandbits:block_bit:0, Chiseled Bit - Quad Neon Lights +chiselsandbits:block_bit:0, Chiseled Bit - Quad Neon Lights (Rotated) +chiselsandbits:block_bit:0, Chiseled Bit - Square Neon Light +chiselsandbits:block_bit:0, Chiseled Bit - tile.techguns.sand_hard.0.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.techguns.slimy.0.name +chiselsandbits:block_bit:0, Chiseled Bit - Redstone Proxy +chiselsandbits:block_bit:0, Chiseled Bit - Redstone Proxy (update) +chiselsandbits:block_bit:0, Chiseled Bit - Dilithium Ore +chiselsandbits:block_bit:0, Chiseled Bit - Tritanium Ore +chiselsandbits:block_bit:0, Chiseled Bit - Tritanium Block +chiselsandbits:block_bit:0, Chiseled Bit - Machine Hull +chiselsandbits:block_bit:0, Chiseled Bit - Fusion Reactor Coil +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Stripes +chiselsandbits:block_bit:0, Chiseled Bit - Coils +chiselsandbits:block_bit:0, Chiseled Bit - Tritanium Smooth Plate +chiselsandbits:block_bit:0, Chiseled Bit - Dark Vent +chiselsandbits:block_bit:0, Chiseled Bit - Vent +chiselsandbits:block_bit:0, Chiseled Bit - Holographic Matrix +chiselsandbits:block_bit:0, Chiseled Bit - Tritanium Plate +chiselsandbits:block_bit:0, Chiseled Bit - Tritanium Plate Guided +chiselsandbits:block_bit:0, Chiseled Bit - Carbon Fiber Plate +chiselsandbits:block_bit:0, Chiseled Bit - Matter Tube +chiselsandbits:block_bit:0, Chiseled Bit - Matter Tube +chiselsandbits:block_bit:0, Chiseled Bit - Tritanium Grate +chiselsandbits:block_bit:0, Chiseled Bit - Tritanium Grate +chiselsandbits:block_bit:0, Chiseled Bit - Floor Tiles +chiselsandbits:block_bit:0, Chiseled Bit - White Floor Tiles +chiselsandbits:block_bit:0, Chiseled Bit - Green Floor Tiles +chiselsandbits:block_bit:0, Chiseled Bit - Linoleum Floor +chiselsandbits:block_bit:0, Chiseled Bit - Soft Wall Plates +chiselsandbits:block_bit:0, Chiseled Bit - Tritanium Rail +chiselsandbits:block_bit:0, Chiseled Bit - Tritanium Rail +chiselsandbits:block_bit:0, Chiseled Bit - Tritanium Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Tritanium Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Colored Tritanium Plate +chiselsandbits:block_bit:0, Chiseled Bit - Colored Tritanium Plate +chiselsandbits:block_bit:0, Chiseled Bit - Colored Tritanium Plate +chiselsandbits:block_bit:0, Chiseled Bit - Colored Tritanium Plate +chiselsandbits:block_bit:0, Chiseled Bit - Colored Tritanium Plate +chiselsandbits:block_bit:0, Chiseled Bit - Colored Tritanium Plate +chiselsandbits:block_bit:0, Chiseled Bit - Colored Tritanium Plate +chiselsandbits:block_bit:0, Chiseled Bit - Colored Tritanium Plate +chiselsandbits:block_bit:0, Chiseled Bit - Colored Tritanium Plate +chiselsandbits:block_bit:0, Chiseled Bit - Colored Tritanium Plate +chiselsandbits:block_bit:0, Chiseled Bit - Colored Tritanium Plate +chiselsandbits:block_bit:0, Chiseled Bit - Colored Tritanium Plate +chiselsandbits:block_bit:0, Chiseled Bit - Colored Tritanium Plate +chiselsandbits:block_bit:0, Chiseled Bit - Colored Tritanium Plate +chiselsandbits:block_bit:0, Chiseled Bit - Colored Tritanium Plate +chiselsandbits:block_bit:0, Chiseled Bit - Colored Tritanium Plate +chiselsandbits:block_bit:0, Chiseled Bit - Engine Exhaust Plasma +chiselsandbits:block_bit:0, Chiseled Bit - Constraint Metal Ore +chiselsandbits:block_bit:0, Chiseled Bit - Imag Crystal Ore +chiselsandbits:block_bit:0, Chiseled Bit - Imag Silicon Ore +chiselsandbits:block_bit:0, Chiseled Bit - Machine Frame +chiselsandbits:block_bit:0, Chiseled Bit - Resonant Crystal Ore +chiselsandbits:block_bit:0, Chiseled Bit - Restonia Crystal Block +chiselsandbits:block_bit:0, Chiseled Bit - Palis Crystal Block +chiselsandbits:block_bit:0, Chiseled Bit - Diamatine Crystal Block +chiselsandbits:block_bit:0, Chiseled Bit - Void Crystal Block +chiselsandbits:block_bit:0, Chiseled Bit - Emeradic Crystal Block +chiselsandbits:block_bit:0, Chiseled Bit - Enori Crystal Block +chiselsandbits:block_bit:0, Chiseled Bit - Empowered Restonia Crystal Block +chiselsandbits:block_bit:0, Chiseled Bit - Empowered Palis Crystal Block +chiselsandbits:block_bit:0, Chiseled Bit - Empowered Diamatine Crystal Block +chiselsandbits:block_bit:0, Chiseled Bit - Empowered Void Crystal Block +chiselsandbits:block_bit:0, Chiseled Bit - Empowered Emeradic Crystal Block +chiselsandbits:block_bit:0, Chiseled Bit - Empowered Enori Crystal Block +chiselsandbits:block_bit:0, Chiseled Bit - Ethetic Green Block +chiselsandbits:block_bit:0, Chiseled Bit - Ethetic Quartz +chiselsandbits:block_bit:0, Chiseled Bit - White Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Orange Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Lime Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Pink Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Gray Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Purple Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Blue Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Brown Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Green Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Red Lamp +chiselsandbits:block_bit:0, Chiseled Bit - Black Lamp +chiselsandbits:block_bit:0, Chiseled Bit - White Lamp (On) +chiselsandbits:block_bit:0, Chiseled Bit - Orange Lamp (On) +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Lamp (On) +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Lamp (On) +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Lamp (On) +chiselsandbits:block_bit:0, Chiseled Bit - Lime Lamp (On) +chiselsandbits:block_bit:0, Chiseled Bit - Pink Lamp (On) +chiselsandbits:block_bit:0, Chiseled Bit - Gray Lamp (On) +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Lamp (On) +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Lamp (On) +chiselsandbits:block_bit:0, Chiseled Bit - Purple Lamp (On) +chiselsandbits:block_bit:0, Chiseled Bit - Blue Lamp (On) +chiselsandbits:block_bit:0, Chiseled Bit - Brown Lamp (On) +chiselsandbits:block_bit:0, Chiseled Bit - Green Lamp (On) +chiselsandbits:block_bit:0, Chiseled Bit - Red Lamp (On) +chiselsandbits:block_bit:0, Chiseled Bit - Black Lamp (On) +chiselsandbits:block_bit:0, Chiseled Bit - Lamp Controller Down +chiselsandbits:block_bit:0, Chiseled Bit - Pillar of Black Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Chiseled Block of Black Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Block of Black Quartz +chiselsandbits:block_bit:0, Chiseled Bit - Black Quartz Ore +chiselsandbits:block_bit:0, Chiseled Bit - Wood Casing +chiselsandbits:block_bit:0, Chiseled Bit - Block of Charcoal +chiselsandbits:block_bit:0, Chiseled Bit - Block of Enderpearl +chiselsandbits:block_bit:0, Chiseled Bit - Casing +chiselsandbits:block_bit:0, Chiseled Bit - Ender Casing +chiselsandbits:block_bit:0, Chiseled Bit - Iron Casing +chiselsandbits:block_bit:0, Chiseled Bit - Aether Dirt +chiselsandbits:block_bit:0, Chiseled Bit - Holystone +chiselsandbits:block_bit:0, Chiseled Bit - Mossy Holystone +chiselsandbits:block_bit:0, Chiseled Bit - Holystone Brick +chiselsandbits:block_bit:0, Chiseled Bit - Quicksoil +chiselsandbits:block_bit:0, Chiseled Bit - Ambrosium Ore +chiselsandbits:block_bit:0, Chiseled Bit - Zanite Ore +chiselsandbits:block_bit:0, Chiseled Bit - Skyroot Log Up/Down +chiselsandbits:block_bit:0, Chiseled Bit - Skyroot Log Up/Down +chiselsandbits:block_bit:0, Chiseled Bit - Skyroot Plank +chiselsandbits:block_bit:0, Chiseled Bit - Zanite Block +chiselsandbits:block_bit:0, Chiseled Bit - Carved Stone +chiselsandbits:block_bit:0, Chiseled Bit - Sentry Stone +chiselsandbits:block_bit:0, Chiseled Bit - Angelic Stone +chiselsandbits:block_bit:0, Chiseled Bit - Light Angelic Stone +chiselsandbits:block_bit:0, Chiseled Bit - Hellfire Stone +chiselsandbits:block_bit:0, Chiseled Bit - Light Hellfire Stone +chiselsandbits:block_bit:0, Chiseled Bit - Present +chiselsandbits:block_bit:0, Chiseled Bit - Pillar +chiselsandbits:block_bit:0, Chiseled Bit - Pillar Top +chiselsandbits:block_bit:0, Chiseled Bit - Sun Altar +chiselsandbits:block_bit:0, Chiseled Bit - Skyroot Bookshelf +chiselsandbits:block_bit:0, Chiseled Bit - Machine Casing +chiselsandbits:block_bit:0, Chiseled Bit - Block of Quartz Enriched Iron +chiselsandbits:block_bit:0, Chiseled Bit - Altered Fabric +chiselsandbits:block_bit:0, Chiseled Bit - Orange Altered Fabric +chiselsandbits:block_bit:0, Chiseled Bit - Magenta Altered Fabric +chiselsandbits:block_bit:0, Chiseled Bit - Light Blue Altered Fabric +chiselsandbits:block_bit:0, Chiseled Bit - Yellow Altered Fabric +chiselsandbits:block_bit:0, Chiseled Bit - Lime Altered Fabric +chiselsandbits:block_bit:0, Chiseled Bit - Pink Altered Fabric +chiselsandbits:block_bit:0, Chiseled Bit - Gray Altered Fabric +chiselsandbits:block_bit:0, Chiseled Bit - Light Gray Altered Fabric +chiselsandbits:block_bit:0, Chiseled Bit - Cyan Altered Fabric +chiselsandbits:block_bit:0, Chiseled Bit - Purple Altered Fabric +chiselsandbits:block_bit:0, Chiseled Bit - Blue Altered Fabric +chiselsandbits:block_bit:0, Chiseled Bit - Brown Altered Fabric +chiselsandbits:block_bit:0, Chiseled Bit - Green Altered Fabric +chiselsandbits:block_bit:0, Chiseled Bit - Red Altered Fabric +chiselsandbits:block_bit:0, Chiseled Bit - Fabric of Reality +chiselsandbits:block_bit:0, Chiseled Bit - tile.marking_plate.name +chiselsandbits:block_bit:0, Chiseled Bit - Litherite +chiselsandbits:block_bit:0, Chiseled Bit - Litherite Paver +chiselsandbits:block_bit:0, Chiseled Bit - Litherite Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Litherite Tiles +chiselsandbits:block_bit:0, Chiseled Bit - Erodium +chiselsandbits:block_bit:0, Chiseled Bit - Erodium Paver +chiselsandbits:block_bit:0, Chiseled Bit - Erodium Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Erodium Tiles +chiselsandbits:block_bit:0, Chiseled Bit - Kyronite +chiselsandbits:block_bit:0, Chiseled Bit - Kyronite Paver +chiselsandbits:block_bit:0, Chiseled Bit - Kyronite Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Kyronite Tiles +chiselsandbits:block_bit:0, Chiseled Bit - Pladium +chiselsandbits:block_bit:0, Chiseled Bit - Pladium Paver +chiselsandbits:block_bit:0, Chiseled Bit - Pladium Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Pladium Tiles +chiselsandbits:block_bit:0, Chiseled Bit - Ionite +chiselsandbits:block_bit:0, Chiseled Bit - Ionite Paver +chiselsandbits:block_bit:0, Chiseled Bit - Ionite Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Ionite Tiles +chiselsandbits:block_bit:0, Chiseled Bit - Aethium +chiselsandbits:block_bit:0, Chiseled Bit - Aethium Paver +chiselsandbits:block_bit:0, Chiseled Bit - Aethium Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Aethium Tiles +chiselsandbits:block_bit:0, Chiseled Bit - Lonsdaleite +chiselsandbits:block_bit:0, Chiseled Bit - Lonsdaleite Paver +chiselsandbits:block_bit:0, Chiseled Bit - Lonsdaleite Bricks +chiselsandbits:block_bit:0, Chiseled Bit - Lonsdaleite Tiles +chiselsandbits:block_bit:0, Chiseled Bit - Interconnect +chiselsandbits:block_bit:0, Chiseled Bit - Bodypart Template +chiselsandbits:block_bit:0, Chiseled Bit - Compact Raw Porkchop +chiselsandbits:block_bit:0, Chiseled Bit - Placeholder +chiselsandbits:block_bit:0, Chiseled Bit - Placeholder +chiselsandbits:block_bit:0, Chiseled Bit - Placeholder +chiselsandbits:block_bit:0, Chiseled Bit - Placeholder +chiselsandbits:block_bit:0, Chiseled Bit - Placeholder +chiselsandbits:block_bit:0, Chiseled Bit - Placeholder +chiselsandbits:block_bit:0, Chiseled Bit - Placeholder +chiselsandbits:block_bit:0, Chiseled Bit - Placeholder +chiselsandbits:block_bit:0, Chiseled Bit - Placeholder +chiselsandbits:block_bit:0, Chiseled Bit - Placeholder +chiselsandbits:block_bit:0, Chiseled Bit - Placeholder +chiselsandbits:block_bit:0, Chiseled Bit - Placeholder +chiselsandbits:block_bit:0, Chiseled Bit - Placeholder +chiselsandbits:block_bit:0, Chiseled Bit - Placeholder +chiselsandbits:block_bit:0, Chiseled Bit - Placeholder +chiselsandbits:block_bit:0, Chiseled Bit - Placeholder +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit - Steam +chiselsandbits:block_bit:0, Chiseled Bit - Imag Phase Liquid +chiselsandbits:block_bit:0, Chiseled Bit - Canola Oil +chiselsandbits:block_bit:0, Chiseled Bit - Refined Canola Oil +chiselsandbits:block_bit:0, Chiseled Bit - Crystallized Oil +chiselsandbits:block_bit:0, Chiseled Bit - Empowered Oil +chiselsandbits:block_bit:0, Chiseled Bit - UU-Matter +chiselsandbits:block_bit:0, Chiseled Bit - Construction Foam +chiselsandbits:block_bit:0, Chiseled Bit - IC2 Coolant +chiselsandbits:block_bit:0, Chiseled Bit - Creosote +chiselsandbits:block_bit:0, Chiseled Bit - IC2 Hot Coolant +chiselsandbits:block_bit:0, Chiseled Bit - Pahoehoe Lava +chiselsandbits:block_bit:0, Chiseled Bit - Biomass +chiselsandbits:block_bit:0, Chiseled Bit - Biogas +chiselsandbits:block_bit:0, Chiseled Bit - Distilled Water +chiselsandbits:block_bit:0, Chiseled Bit - Superheated Steam +chiselsandbits:block_bit:0, Chiseled Bit - Steam +chiselsandbits:block_bit:0, Chiseled Bit - Hotspring Water +chiselsandbits:block_bit:0, Chiseled Bit - Weed-Ex +chiselsandbits:block_bit:0, Chiseled Bit - Air +chiselsandbits:block_bit:0, Chiseled Bit - Hydrogen +chiselsandbits:block_bit:0, Chiseled Bit - Oxygen +chiselsandbits:block_bit:0, Chiseled Bit - Heavy Water +chiselsandbits:block_bit:0, Chiseled Bit - Milk +chiselsandbits:block_bit:0, Chiseled Bit - Creosote +chiselsandbits:block_bit:0, Chiseled Bit - Crude Oil +chiselsandbits:block_bit:0, Chiseled Bit - Destabilized Redstone +chiselsandbits:block_bit:0, Chiseled Bit - Energized Glowstone +chiselsandbits:block_bit:0, Chiseled Bit - Resonant Ender +chiselsandbits:block_bit:0, Chiseled Bit - Blazing Pyrotheum +chiselsandbits:block_bit:0, Chiseled Bit - Gelid Cryotheum +chiselsandbits:block_bit:0, Chiseled Bit - Zephyrean Aerotheum +chiselsandbits:block_bit:0, Chiseled Bit - Tectonic Petrotheum +chiselsandbits:block_bit:0, Chiseled Bit - Primal Mana +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit - Beryllium +chiselsandbits:block_bit:0, Chiseled Bit - Calcium +chiselsandbits:block_bit:0, Chiseled Bit - Calciumcarbonate +chiselsandbits:block_bit:0, Chiseled Bit - Chlorite +chiselsandbits:block_bit:0, Chiseled Bit - Deuterium +chiselsandbits:block_bit:0, Chiseled Bit - Glyceryl +chiselsandbits:block_bit:0, Chiseled Bit - Helium +chiselsandbits:block_bit:0, Chiseled Bit - Helium3 +chiselsandbits:block_bit:0, Chiseled Bit - Heliumplasma +chiselsandbits:block_bit:0, Chiseled Bit - Hydrogen +chiselsandbits:block_bit:0, Chiseled Bit - Lithium +chiselsandbits:block_bit:0, Chiseled Bit - Mercury +chiselsandbits:block_bit:0, Chiseled Bit - Methane +chiselsandbits:block_bit:0, Chiseled Bit - Nitrocoalfuel +chiselsandbits:block_bit:0, Chiseled Bit - Nitrofuel +chiselsandbits:block_bit:0, Chiseled Bit - Nitrogen +chiselsandbits:block_bit:0, Chiseled Bit - Nitrogendioxide +chiselsandbits:block_bit:0, Chiseled Bit - Potassium +chiselsandbits:block_bit:0, Chiseled Bit - Silicon +chiselsandbits:block_bit:0, Chiseled Bit - Sodium +chiselsandbits:block_bit:0, Chiseled Bit - Sodiumpersulfate +chiselsandbits:block_bit:0, Chiseled Bit - Tritium +chiselsandbits:block_bit:0, Chiseled Bit - Wolframium +chiselsandbits:block_bit:0, Chiseled Bit - Carbon +chiselsandbits:block_bit:0, Chiseled Bit - Carbon Fiber +chiselsandbits:block_bit:0, Chiseled Bit - Nitrocarbon +chiselsandbits:block_bit:0, Chiseled Bit - Sulfur +chiselsandbits:block_bit:0, Chiseled Bit - Sodium Sulfide +chiselsandbits:block_bit:0, Chiseled Bit - Diesel +chiselsandbits:block_bit:0, Chiseled Bit - Nitrodiesel +chiselsandbits:block_bit:0, Chiseled Bit - Oil +chiselsandbits:block_bit:0, Chiseled Bit - Sulfuric Acid +chiselsandbits:block_bit:0, Chiseled Bit - Compressed Air +chiselsandbits:block_bit:0, Chiseled Bit - Electrolyzed Water +chiselsandbits:block_bit:0, Chiseled Bit - Biofuel +chiselsandbits:block_bit:0, Chiseled Bit - Ethanol +chiselsandbits:block_bit:0, Chiseled Bit - Biomass +chiselsandbits:block_bit:0, Chiseled Bit - Liquid Glass +chiselsandbits:block_bit:0, Chiseled Bit - Honey +chiselsandbits:block_bit:0, Chiseled Bit - Crushed Ice +chiselsandbits:block_bit:0, Chiseled Bit - Fruit Juice +chiselsandbits:block_bit:0, Chiseled Bit - Milk +chiselsandbits:block_bit:0, Chiseled Bit - Seed Oil +chiselsandbits:block_bit:0, Chiseled Bit - Short Mead +chiselsandbits:block_bit:0, Chiseled Bit - tile.genetics.fluid.geneticliquid.growthmedium.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.genetics.fluid.geneticliquid.bacteria.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.genetics.fluid.geneticliquid.bacteriapoly.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.genetics.fluid.geneticliquid.rawdna.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.genetics.fluid.geneticliquid.bacteriavector.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.extratreeliquid.sap.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.extratreeliquid.resin.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.extratreeliquid.latex.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.extratreeliquid.turpentine.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.juice.apple.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.juice.apricot.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.juice.banana.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.juice.cherry.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.juice.elderberry.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.juice.lemon.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.juice.lime.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.juice.orange.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.juice.peach.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.juice.plum.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.juice.carrot.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.juice.tomato.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.juice.cranberry.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.juice.grapefruit.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.juice.olive.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.juice.pineapple.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.juice.pear.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.juice.whitegrape.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.juice.redgrape.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.apple.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.apricot.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.banana.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.cherry.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.elderberry.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.peach.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.pear.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.plum.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.carrot.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.whitewine.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.redwine.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.sparklingwine.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.agave.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.potato.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.citrus.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.cranberry.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.pineapple.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.tomato.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.fruit.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.ale.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.lager.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.wheatbeer.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.ryebeer.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.cornbeer.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.stout.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.barley.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.wheat.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.rye.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.alcohol.corn.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.neutralspirit.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.vodka.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.whiterum.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.darkrum.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.whiskey.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.cornwhiskey.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.ryewhiskey.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.wheatwhiskey.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.fortifiedwine.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.tequila.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.brandy.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.applebrandy.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.pearbrandy.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.apricotbrandy.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.plumbrandy.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.cherrybrandy.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.elderberrybrandy.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.citrusbrandy.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.fruitbrandy.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.cachaca.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.gin.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.appleliquor.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.pearliquor.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.cherryliquor.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.elderberryliquor.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.apricotliquor.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.spirit.fruitliquor.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.liqueur.almond.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.liqueur.orange.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.liqueur.banana.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.liqueur.chocolate.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.liqueur.mint.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.liqueur.hazelnut.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.liqueur.cinnamon.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.liqueur.coffee.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.liqueur.melon.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.liqueur.anise.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.liqueur.peach.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.liqueur.lemon.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.liqueur.herbal.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.liqueur.cherry.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.liqueur.blackcurrant.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.liqueur.blackberry.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.extratrees.fluid.liqueur.raspberry.name +chiselsandbits:block_bit:0, Chiseled Bit - Syngas +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit - Oxygen +chiselsandbits:block_bit:0, Chiseled Bit - Hydrogen +chiselsandbits:block_bit:0, Chiseled Bit - Deuterium +chiselsandbits:block_bit:0, Chiseled Bit - Tritium +chiselsandbits:block_bit:0, Chiseled Bit - Helium-3 +chiselsandbits:block_bit:0, Chiseled Bit - Helium +chiselsandbits:block_bit:0, Chiseled Bit - Molten Boron +chiselsandbits:block_bit:0, Chiseled Bit - Molten Boron-10 +chiselsandbits:block_bit:0, Chiseled Bit - Molten Boron-11 +chiselsandbits:block_bit:0, Chiseled Bit - Molten Lithium +chiselsandbits:block_bit:0, Chiseled Bit - Molten Lithium-6 +chiselsandbits:block_bit:0, Chiseled Bit - Molten Lithium-7 +chiselsandbits:block_bit:0, Chiseled Bit - Molten Ferroboron +chiselsandbits:block_bit:0, Chiseled Bit - Molten Tough Alloy +chiselsandbits:block_bit:0, Chiseled Bit - Molten Hard Carbon +chiselsandbits:block_bit:0, Chiseled Bit - Molten Beryllium +chiselsandbits:block_bit:0, Chiseled Bit - Molten Manganese +chiselsandbits:block_bit:0, Chiseled Bit - Molten Manganese Dioxide +chiselsandbits:block_bit:0, Chiseled Bit - Molten Sulfur +chiselsandbits:block_bit:0, Chiseled Bit - Molten Arsenic +chiselsandbits:block_bit:0, Chiseled Bit - Liquid Helium +chiselsandbits:block_bit:0, Chiseled Bit - Plasma +chiselsandbits:block_bit:0, Chiseled Bit - Neutron Fluid +chiselsandbits:block_bit:0, Chiseled Bit - Methanol +chiselsandbits:block_bit:0, Chiseled Bit - RadAway Fluid +chiselsandbits:block_bit:0, Chiseled Bit - Slow-Acting RadAway Fluid +chiselsandbits:block_bit:0, Chiseled Bit - Nitrogen +chiselsandbits:block_bit:0, Chiseled Bit - Fluorine +chiselsandbits:block_bit:0, Chiseled Bit - Carbon Dioxide +chiselsandbits:block_bit:0, Chiseled Bit - Carbon Monoxide +chiselsandbits:block_bit:0, Chiseled Bit - Ethylene +chiselsandbits:block_bit:0, Chiseled Bit - Fluoromethane +chiselsandbits:block_bit:0, Chiseled Bit - Ammonia +chiselsandbits:block_bit:0, Chiseled Bit - Oxygen Difluoride +chiselsandbits:block_bit:0, Chiseled Bit - Diborane +chiselsandbits:block_bit:0, Chiseled Bit - Sulfur Dioxide +chiselsandbits:block_bit:0, Chiseled Bit - Sulfur Trioxide +chiselsandbits:block_bit:0, Chiseled Bit - Hydrofluoric Acid +chiselsandbits:block_bit:0, Chiseled Bit - Boric Acid +chiselsandbits:block_bit:0, Chiseled Bit - Sulfuric Acid +chiselsandbits:block_bit:0, Chiseled Bit - Boron Nitride Solution +chiselsandbits:block_bit:0, Chiseled Bit - Fluorite Water +chiselsandbits:block_bit:0, Chiseled Bit - Calcium Sulfate Solution +chiselsandbits:block_bit:0, Chiseled Bit - Sodium Fluoride Solution +chiselsandbits:block_bit:0, Chiseled Bit - Potassium Fluoride Solution +chiselsandbits:block_bit:0, Chiseled Bit - Sodium Hydroxide Solution +chiselsandbits:block_bit:0, Chiseled Bit - Potassium Hydroxide Solution +chiselsandbits:block_bit:0, Chiseled Bit - Borax Solution +chiselsandbits:block_bit:0, Chiseled Bit - Corium +chiselsandbits:block_bit:0, Chiseled Bit - Chocolate Liquor +chiselsandbits:block_bit:0, Chiseled Bit - Cocoa Butter +chiselsandbits:block_bit:0, Chiseled Bit - Molten Unsweetened Chocolate +chiselsandbits:block_bit:0, Chiseled Bit - Molten Dark Chocolate +chiselsandbits:block_bit:0, Chiseled Bit - Molten Milk Chocolate +chiselsandbits:block_bit:0, Chiseled Bit - Molten Sugar +chiselsandbits:block_bit:0, Chiseled Bit - Molten Gelatin +chiselsandbits:block_bit:0, Chiseled Bit - Hydrated Gelatin +chiselsandbits:block_bit:0, Chiseled Bit - Liquid Marshmallow +chiselsandbits:block_bit:0, Chiseled Bit - Molten Lithium Fluoride +chiselsandbits:block_bit:0, Chiseled Bit - Molten Beryllium Fluoride +chiselsandbits:block_bit:0, Chiseled Bit - Molten FLiBe Salt Mixture +chiselsandbits:block_bit:0, Chiseled Bit - Molten Sodium Hydroxide +chiselsandbits:block_bit:0, Chiseled Bit - Molten Potassium Hydroxide +chiselsandbits:block_bit:0, Chiseled Bit - High Pressure Steam +chiselsandbits:block_bit:0, Chiseled Bit - Exhaust Steam +chiselsandbits:block_bit:0, Chiseled Bit - Low Pressure Steam +chiselsandbits:block_bit:0, Chiseled Bit - Low Quality Steam +chiselsandbits:block_bit:0, Chiseled Bit - Preheated Water +chiselsandbits:block_bit:0, Chiseled Bit - Condensate Water +chiselsandbits:block_bit:0, Chiseled Bit - Molten Sodium +chiselsandbits:block_bit:0, Chiseled Bit - Molten Potassium +chiselsandbits:block_bit:0, Chiseled Bit - Eutectic NaK Alloy +chiselsandbits:block_bit:0, Chiseled Bit - Hot Eutectic NaK Alloy +chiselsandbits:block_bit:0, Chiseled Bit - Molten Boron Arsenide +chiselsandbits:block_bit:0, Chiseled Bit - Silicon Carbide Vapor +chiselsandbits:block_bit:0, Chiseled Bit - Molten Alugentum +chiselsandbits:block_bit:0, Chiseled Bit - Molten Alumina +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit - Etching Acid +chiselsandbits:block_bit:0, Chiseled Bit - Plastic +chiselsandbits:block_bit:0, Chiseled Bit - LPG +chiselsandbits:block_bit:0, Chiseled Bit - Gasoline +chiselsandbits:block_bit:0, Chiseled Bit - Kerosene +chiselsandbits:block_bit:0, Chiseled Bit - Sodium Hydroxide +chiselsandbits:block_bit:0, Chiseled Bit - Hydrochloric Acid +chiselsandbits:block_bit:0, Chiseled Bit - Chloromethane +chiselsandbits:block_bit:0, Chiseled Bit - Liquid Ammonia +chiselsandbits:block_bit:0, Chiseled Bit - Nitric Acid +chiselsandbits:block_bit:0, Chiseled Bit - Sodium Cyanide +chiselsandbits:block_bit:0, Chiseled Bit - Liquid Oxygen +chiselsandbits:block_bit:0, Chiseled Bit - Acrylic Acid +chiselsandbits:block_bit:0, Chiseled Bit - Virgin Water +chiselsandbits:block_bit:0, Chiseled Bit - Saturated Brine +chiselsandbits:block_bit:0, Chiseled Bit - Dense Brine +chiselsandbits:block_bit:0, Chiseled Bit - Mother Liquor +chiselsandbits:block_bit:0, Chiseled Bit - High Grade Leachate +chiselsandbits:block_bit:0, Chiseled Bit - Medium Grade Leachate +chiselsandbits:block_bit:0, Chiseled Bit - Low Grade Leachate +chiselsandbits:block_bit:0, Chiseled Bit - Coal Slurry +chiselsandbits:block_bit:0, Chiseled Bit - Organic Slurry +chiselsandbits:block_bit:0, Chiseled Bit - Coal Tar +chiselsandbits:block_bit:0, Chiseled Bit - Silicone +chiselsandbits:block_bit:0, Chiseled Bit - Toxic Waste +chiselsandbits:block_bit:0, Chiseled Bit - Toxic Sludge +chiselsandbits:block_bit:0, Chiseled Bit - Thin Air (Dummy Filter) +chiselsandbits:block_bit:0, Chiseled Bit - Raw Syngas +chiselsandbits:block_bit:0, Chiseled Bit - Compressed Air +chiselsandbits:block_bit:0, Chiseled Bit - Refined Air +chiselsandbits:block_bit:0, Chiseled Bit - Cooled Air +chiselsandbits:block_bit:0, Chiseled Bit - Argon +chiselsandbits:block_bit:0, Chiseled Bit - Neon +chiselsandbits:block_bit:0, Chiseled Bit - Krypton +chiselsandbits:block_bit:0, Chiseled Bit - Xenon +chiselsandbits:block_bit:0, Chiseled Bit - Water Vapour +chiselsandbits:block_bit:0, Chiseled Bit - Raw Flue Gas +chiselsandbits:block_bit:0, Chiseled Bit - Flue Gas +chiselsandbits:block_bit:0, Chiseled Bit - Propylene +chiselsandbits:block_bit:0, Chiseled Bit - Molten Vanadium +chiselsandbits:block_bit:0, Chiseled Bit - Molten Titanium +chiselsandbits:block_bit:0, Chiseled Bit - Molten CuBe +chiselsandbits:block_bit:0, Chiseled Bit - Molten ScAl +chiselsandbits:block_bit:0, Chiseled Bit - Molten BAM +chiselsandbits:block_bit:0, Chiseled Bit - Molten Stellite +chiselsandbits:block_bit:0, Chiseled Bit - Molten Cupronickel +chiselsandbits:block_bit:0, Chiseled Bit - Molten Nimonic +chiselsandbits:block_bit:0, Chiseled Bit - Molten Hastelloy +chiselsandbits:block_bit:0, Chiseled Bit - Molten Nichrome +chiselsandbits:block_bit:0, Chiseled Bit - Molten CuNiFe +chiselsandbits:block_bit:0, Chiseled Bit - Molten Hydronalium +chiselsandbits:block_bit:0, Chiseled Bit - Molten Vanasteel +chiselsandbits:block_bit:0, Chiseled Bit - Molten Tantaloy +chiselsandbits:block_bit:0, Chiseled Bit - Molten Corten Steel +chiselsandbits:block_bit:0, Chiseled Bit - Molten Pewter +chiselsandbits:block_bit:0, Chiseled Bit - Molten NiAl +chiselsandbits:block_bit:0, Chiseled Bit - Molten Inconel +chiselsandbits:block_bit:0, Chiseled Bit - Molten Zircaloy +chiselsandbits:block_bit:0, Chiseled Bit - Creeper Acid +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit - tile.null.name +chiselsandbits:block_bit:0, Chiseled Bit - tile.null.name +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit - Rocket Fuel +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit - Canola Oil +chiselsandbits:block_bit:0, Chiseled Bit - Canola Methanol Mix +chiselsandbits:block_bit:0, Chiseled Bit - Glycerin +chiselsandbits:block_bit:0, Chiseled Bit - Bio Diesel +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:block_bit:0, Chiseled Bit +chiselsandbits:tape_measure, Tape Measure +chiselsandbits:bittank, Chiseled Fluid Bit Tank +chiselsandbits:chiseled_wood, Chiseled Wood +chiselsandbits:chiseled_rock, Chiseled Rock +chiselsandbits:chiseled_iron, Chiseled Metal +chiselsandbits:chiseled_cloth, Chiseled Cloth +chiselsandbits:chiseled_ice, Chiseled Ice +chiselsandbits:chiseled_packedice, Chiseled Packed Ice +chiselsandbits:chiseled_clay, Chiseled Clay +chiselsandbits:chiseled_glass, Chiseled Glass +chiselsandbits:chiseled_sand, Chiseled Sand +chiselsandbits:chiseled_ground, Chiseled Ground +chiselsandbits:chiseled_grass, Chiseled Grass +chiselsandbits:chiseled_snow, Chiseled Snow +chiselsandbits:chiseled_fluid, Chiseled Fluid +chiselsandbits:chiseled_leaves, Chiseled Leaves +refinedstorage:controller:0, Controller +refinedstorage:controller:0, Controller +refinedstorage:controller:1, Creative Controller +refinedstorage:grid:0, Grid +refinedstorage:grid:1, Crafting Grid +refinedstorage:grid:2, Pattern Grid +refinedstorage:grid:3, Fluid Grid +refinedstorage:portable_grid:0, Portable Grid +refinedstorage:portable_grid:0, Portable Grid +refinedstorage:portable_grid:1, Creative Portable Grid +refinedstorage:crafting_monitor, Crafting Monitor +refinedstorage:storage_monitor, Storage Monitor +refinedstorage:security_manager, Security Manager +refinedstorage:crafter, Crafter +refinedstorage:disk_drive, Disk Drive +refinedstorage:storage:0, 1k Storage Block +refinedstorage:storage:1, 4k Storage Block +refinedstorage:storage:2, 16k Storage Block +refinedstorage:storage:3, 64k Storage Block +refinedstorage:storage:4, Creative Storage Block +refinedstorage:fluid_storage:0, 64k Fluid Storage Block +refinedstorage:fluid_storage:1, 256k Fluid Storage Block +refinedstorage:fluid_storage:2, 1024k Fluid Storage Block +refinedstorage:fluid_storage:3, 4096k Fluid Storage Block +refinedstorage:fluid_storage:4, Creative Fluid Storage Block +refinedstorage:cable, Cable +refinedstorage:importer, Importer +refinedstorage:exporter, Exporter +refinedstorage:external_storage, External Storage +refinedstorage:constructor, Constructor +refinedstorage:destructor, Destructor +refinedstorage:reader, Reader +refinedstorage:writer, Writer +refinedstorage:detector, Detector +refinedstorage:relay, Relay +refinedstorage:interface, Interface +refinedstorage:fluid_interface, Fluid Interface +refinedstorage:wireless_transmitter, Wireless Transmitter +refinedstorage:machine_casing, Machine Casing +refinedstorage:quartz_enriched_iron_block, Block of Quartz Enriched Iron +refinedstorage:network_transmitter, Network Transmitter +refinedstorage:network_receiver, Network Receiver +refinedstorage:disk_manipulator, Disk Manipulator +refinedstorage:crafter_manager, Crafter Manager +refinedstorage:quartz_enriched_iron, Quartz Enriched Iron +refinedstorage:processor_binding, Processor Binding +refinedstorage:cutting_tool, Cutting Tool +refinedstorage:storage_disk:0, 1k Storage Disk +refinedstorage:storage_disk:1, 4k Storage Disk +refinedstorage:storage_disk:2, 16k Storage Disk +refinedstorage:storage_disk:3, 64k Storage Disk +refinedstorage:storage_disk:4, Creative Storage Disk +refinedstorage:fluid_storage_disk:0, 64k Fluid Storage Disk +refinedstorage:fluid_storage_disk:1, 256k Fluid Storage Disk +refinedstorage:fluid_storage_disk:2, 1024k Fluid Storage Disk +refinedstorage:fluid_storage_disk:3, 4096k Fluid Storage Disk +refinedstorage:fluid_storage_disk:4, Creative Fluid Storage Disk +refinedstorage:storage_housing, Storage Housing +refinedstorage:pattern, Pattern +refinedstorage:storage_part:0, 1k Storage Part +refinedstorage:storage_part:1, 4k Storage Part +refinedstorage:storage_part:2, 16k Storage Part +refinedstorage:storage_part:3, 64k Storage Part +refinedstorage:fluid_storage_part:0, 64k Fluid Storage Part +refinedstorage:fluid_storage_part:1, 256k Fluid Storage Part +refinedstorage:fluid_storage_part:2, 1024k Fluid Storage Part +refinedstorage:fluid_storage_part:3, 4096k Fluid Storage Part +refinedstorage:wireless_grid:0, Wireless Grid +refinedstorage:wireless_grid:0, Wireless Grid +refinedstorage:wireless_grid:1, Creative Wireless Grid +refinedstorage:wireless_fluid_grid:0, Wireless Fluid Grid +refinedstorage:wireless_fluid_grid:0, Wireless Fluid Grid +refinedstorage:wireless_fluid_grid:1, Creative Wireless Fluid Grid +refinedstorage:wireless_crafting_monitor:0, Wireless Crafting Monitor +refinedstorage:wireless_crafting_monitor:0, Wireless Crafting Monitor +refinedstorage:wireless_crafting_monitor:1, Creative Wireless Crafting Monitor +refinedstorage:processor:0, Raw Basic Processor +refinedstorage:processor:1, Raw Improved Processor +refinedstorage:processor:2, Raw Advanced Processor +refinedstorage:processor:3, Basic Processor +refinedstorage:processor:4, Improved Processor +refinedstorage:processor:5, Advanced Processor +refinedstorage:core:0, Construction Core +refinedstorage:core:1, Destruction Core +refinedstorage:silicon, Silicon +refinedstorage:upgrade:0, Upgrade +refinedstorage:upgrade:1, Range Upgrade +refinedstorage:upgrade:2, Speed Upgrade +refinedstorage:upgrade:3, Crafting Upgrade +refinedstorage:upgrade:4, Stack Upgrade +refinedstorage:upgrade:6, Silk Touch Upgrade +refinedstorage:upgrade:7, Fortune Upgrade +refinedstorage:upgrade:8, Fortune Upgrade +refinedstorage:upgrade:9, Fortune Upgrade +refinedstorage:filter, Filter +refinedstorage:network_card, Network Card +refinedstorage:security_card, Security Card +refinedstorage:cover, Cover +refinedstorage:hollow_cover, Hollow Cover +refinedstorage:wrench, Wrench +customnpcs:npcwand, Npc Wand +customnpcs:npcmobcloner, Mob Cloner +customnpcs:npcscripter, Scripter +customnpcs:npcmovingpath, Npc Pather +customnpcs:npcmounter, Mounter +customnpcs:npcteleporter, Teleporter +customnpcs:npcscripteddoortool, Scripted Door +customnpcs:npcsoulstoneempty, Soulstone Empty +customnpcs:npcsoulstonefilled, Soulstone Filled +customnpcs:scripted_item:0, Scripted Item +customnpcs:nbt_book, NBT Tags Book +customnpcs:npcredstoneblock, Redstone Block +customnpcs:npccarpentybench, Carpentry Bench +customnpcs:npcmailbox:0, Mailbox +customnpcs:npcmailbox:1, Mailbox +customnpcs:npcmailbox:2, Mailbox +customnpcs:npcwaypoint, Location Quest Block +customnpcs:npcborder, Border +customnpcs:npcscripted, Scripted Block +customnpcs:npcscripteddoor, tile.npcscripteddoor.name +customnpcs:npcbuilderblock, Builder Block +customnpcs:npccopyblock, Copy Block +mcjtylib_ng:multipart, tile.mcjtylib_ng.multipart.name +dimdoors:quartz_door, Quartz Door +dimdoors:quartz_dimensional_door, Quartz Dimensional Door +dimdoors:gold_door, Gold Door +dimdoors:gold_dimensional_door, Gold Dimensional Door +dimdoors:iron_dimensional_door, Iron Dimensional Door +dimdoors:oak_dimensional_door, Wood Dimensional Door +dimdoors:stable_fabric, Stable Fabric +dimdoors:unstable_dimensional_door, Unstable Dimensional Door +dimdoors:world_thread, World Thread +dimdoors:rift_configuration_tool, Rift Configuration Tool +dimdoors:rift_blade, Rift Blade +dimdoors:rift_remover, Rift Remover +dimdoors:rift_signature, Rift Signature +dimdoors:stabilized_rift_signature, Stabilized Rift Signature +dimdoors:rift_stabilizer, Rift Stabilizer +dimdoors:woven_world_thread_helmet, Woven World Thread Helmet +dimdoors:woven_world_thread_chestplate, Woven World Thread Chestplate +dimdoors:woven_world_thread_leggings, Woven World Thread Leggings +dimdoors:woven_world_thread_boots, Woven World Thread Boots +dimdoors:fabric:0, Altered Fabric +dimdoors:fabric:1, Orange Altered Fabric +dimdoors:fabric:2, Magenta Altered Fabric +dimdoors:fabric:3, Light Blue Altered Fabric +dimdoors:fabric:4, Yellow Altered Fabric +dimdoors:fabric:5, Lime Altered Fabric +dimdoors:fabric:6, Pink Altered Fabric +dimdoors:fabric:7, Gray Altered Fabric +dimdoors:fabric:8, Light Gray Altered Fabric +dimdoors:fabric:9, Cyan Altered Fabric +dimdoors:fabric:10, Purple Altered Fabric +dimdoors:fabric:11, Blue Altered Fabric +dimdoors:fabric:12, Brown Altered Fabric +dimdoors:fabric:13, Green Altered Fabric +dimdoors:fabric:14, Red Altered Fabric +dimdoors:fabric:15, Fabric of Reality +dimdoors:ancient_fabric:0, Altered Ancient Fabric +dimdoors:ancient_fabric:1, Orange Altered Ancient Fabric +dimdoors:ancient_fabric:2, Magenta Altered Ancient Fabric +dimdoors:ancient_fabric:3, Light Blue Altered Ancient Fabric +dimdoors:ancient_fabric:4, Yellow Altered Ancient Fabric +dimdoors:ancient_fabric:5, Lime Altered Ancient Fabric +dimdoors:ancient_fabric:6, Pink Altered Ancient Fabric +dimdoors:ancient_fabric:7, Gray Altered Ancient Fabric +dimdoors:ancient_fabric:8, Light Gray Altered Ancient Fabric +dimdoors:ancient_fabric:9, Cyan Altered Ancient Fabric +dimdoors:ancient_fabric:10, Purple Altered Ancient Fabric +dimdoors:ancient_fabric:11, Blue Altered Ancient Fabric +dimdoors:ancient_fabric:12, Brown Altered Ancient Fabric +dimdoors:ancient_fabric:13, Green Altered Ancient Fabric +dimdoors:ancient_fabric:14, Red Altered Ancient Fabric +dimdoors:ancient_fabric:15, Ancient Fabric +dimdoors:unravelled_fabric, Unraveled Fabric +dimdoors:eternal_fabric, Eternal Fabric +dimdoors:dimensional_trapdoor, Oak Dimensional Trapdoor +dimdoors:record_creepy, Music Disc +dimdoors:marking_plate, tile.marking_plate.name +valkyrielib:guide, Digital Guide +valkyrielib:modifier_component, Modifier Component +valkyrielib:modifier_speed, Speed Modifier +environmentaltech:litherite, Litherite +environmentaltech:litherite_paver, Litherite Paver +environmentaltech:litherite_bricks, Litherite Bricks +environmentaltech:litherite_tiles, Litherite Tiles +environmentaltech:litherite_stairs, Litherite Stairs +environmentaltech:litherite_brick_stairs, Litherite Brick Stairs +environmentaltech:litherite_tile_stairs, Litherite Tile Stairs +environmentaltech:litherite_slab:0, Litherite Slab +environmentaltech:litherite_paver_slab:0, Litherite Paver Slab +environmentaltech:litherite_brick_slab:0, Litherite Brick Slab +environmentaltech:litherite_tile_slab:0, Litherite Tile Slab +environmentaltech:erodium, Erodium +environmentaltech:erodium_paver, Erodium Paver +environmentaltech:erodium_bricks, Erodium Bricks +environmentaltech:erodium_tiles, Erodium Tiles +environmentaltech:erodium_stairs, Erodium Stairs +environmentaltech:erodium_brick_stairs, Erodium Brick Stairs +environmentaltech:erodium_tile_stairs, Erodium Tile Stairs +environmentaltech:erodium_slab:0, Erodium Slab +environmentaltech:erodium_paver_slab:0, Erodium Paver Slab +environmentaltech:erodium_brick_slab:0, Erodium Brick Slab +environmentaltech:erodium_tile_slab:0, Erodium Tile Slab +environmentaltech:kyronite, Kyronite +environmentaltech:kyronite_paver, Kyronite Paver +environmentaltech:kyronite_bricks, Kyronite Bricks +environmentaltech:kyronite_tiles, Kyronite Tiles +environmentaltech:kyronite_stairs, Kyronite Stairs +environmentaltech:kyronite_brick_stairs, Kyronite Brick Stairs +environmentaltech:kyronite_tile_stairs, Kyronite Tile Stairs +environmentaltech:kyronite_slab:0, Kyronite Slab +environmentaltech:kyronite_paver_slab:0, Kyronite Paver Slab +environmentaltech:kyronite_brick_slab:0, Kyronite Brick Slab +environmentaltech:kyronite_tile_slab:0, Kyronite Tile Slab +environmentaltech:pladium, Pladium +environmentaltech:pladium_paver, Pladium Paver +environmentaltech:pladium_bricks, Pladium Bricks +environmentaltech:pladium_tiles, Pladium Tiles +environmentaltech:pladium_stairs, Pladium Stairs +environmentaltech:pladium_brick_stairs, Pladium Brick Stairs +environmentaltech:pladium_tile_stairs, Pladium Tile Stairs +environmentaltech:pladium_slab:0, Pladium Slab +environmentaltech:pladium_paver_slab:0, Pladium Paver Slab +environmentaltech:pladium_brick_slab:0, Pladium Brick Slab +environmentaltech:pladium_tile_slab:0, Pladium Tile Slab +environmentaltech:ionite, Ionite +environmentaltech:ionite_paver, Ionite Paver +environmentaltech:ionite_bricks, Ionite Bricks +environmentaltech:ionite_tiles, Ionite Tiles +environmentaltech:ionite_stairs, Ionite Stairs +environmentaltech:ionite_brick_stairs, Ionite Brick Stairs +environmentaltech:ionite_tile_stairs, Ionite Tile Stairs +environmentaltech:ionite_slab:0, Ionite Slab +environmentaltech:ionite_paver_slab:0, Ionite Paver Slab +environmentaltech:ionite_brick_slab:0, Ionite Brick Slab +environmentaltech:ionite_tile_slab:0, Ionite Tile Slab +environmentaltech:aethium, Aethium +environmentaltech:aethium_paver, Aethium Paver +environmentaltech:aethium_bricks, Aethium Bricks +environmentaltech:aethium_tiles, Aethium Tiles +environmentaltech:aethium_stairs, Aethium Stairs +environmentaltech:aethium_brick_stairs, Aethium Brick Stairs +environmentaltech:aethium_tile_stairs, Aethium Tile Stairs +environmentaltech:aethium_slab:0, Aethium Slab +environmentaltech:aethium_paver_slab:0, Aethium Paver Slab +environmentaltech:aethium_brick_slab:0, Aethium Brick Slab +environmentaltech:aethium_tile_slab:0, Aethium Tile Slab +environmentaltech:lonsdaleite, Lonsdaleite +environmentaltech:lonsdaleite_paver, Lonsdaleite Paver +environmentaltech:lonsdaleite_bricks, Lonsdaleite Bricks +environmentaltech:lonsdaleite_tiles, Lonsdaleite Tiles +environmentaltech:lonsdaleite_stairs, Lonsdaleite Stairs +environmentaltech:lonsdaleite_brick_stairs, Lonsdaleite Brick Stairs +environmentaltech:lonsdaleite_tile_stairs, Lonsdaleite Tile Stairs +environmentaltech:lonsdaleite_slab:0, Lonsdaleite Slab +environmentaltech:lonsdaleite_paver_slab:0, Lonsdaleite Paver Slab +environmentaltech:lonsdaleite_brick_slab:0, Lonsdaleite Brick Slab +environmentaltech:lonsdaleite_tile_slab:0, Lonsdaleite Tile Slab +environmentaltech:mica, Mica +environmentaltech:litherite_crystal, Litherite Crystal +environmentaltech:erodium_crystal, Erodium Crystal +environmentaltech:kyronite_crystal, Kyronite Crystal +environmentaltech:pladium_crystal, Pladium Crystal +environmentaltech:ionite_crystal, Ionite Crystal +environmentaltech:aethium_crystal, Aethium Crystal +environmentaltech:lonsdaleite_crystal, Lonsdaleite Crystal +environmentaltech:interconnect, Interconnect +environmentaltech:tool_multiblock_assembler, Assembler +environmentaltech:connector, Connector +environmentaltech:modifier_null, Null Modifier +environmentaltech:modifier_speed, Speed Modifier +environmentaltech:modifier_luck, Luck Modifier +environmentaltech:structure_frame_1, Structure Frame Tier 1 +environmentaltech:structure_frame_2, Structure Frame Tier 2 +environmentaltech:structure_frame_3, Structure Frame Tier 3 +environmentaltech:structure_frame_4, Structure Frame Tier 4 +environmentaltech:structure_frame_5, Structure Frame Tier 5 +environmentaltech:structure_frame_6, Structure Frame Tier 6 +environmentaltech:structure_panel, Structure Panel +environmentaltech:structure_panel_clear, Clear Structure Panel +environmentaltech:lightning_rod, Lightning Rod +environmentaltech:lightning_rod_insulated, Insulated Lightning Rod +environmentaltech:lightning_cont_1, Lightning Controller Tier 1 +environmentaltech:lightning_cont_2, Lightning Controller Tier 2 +environmentaltech:lightning_cont_3, Lightning Controller Tier 3 +environmentaltech:lightning_cont_4, Lightning Controller Tier 4 +environmentaltech:lightning_cont_5, Lightning Controller Tier 5 +environmentaltech:lightning_cont_6, Lightning Controller Tier 6 +environmentaltech:solar_cont_1, Solar Array Controller Tier 1 +environmentaltech:solar_cont_2, Solar Array Controller Tier 2 +environmentaltech:solar_cont_3, Solar Array Controller Tier 3 +environmentaltech:solar_cont_4, Solar Array Controller Tier 4 +environmentaltech:solar_cont_5, Solar Array Controller Tier 5 +environmentaltech:solar_cont_6, Solar Array Controller Tier 6 +environmentaltech:solar_cell_litherite, Litherite Solar Cell +environmentaltech:solar_cell_erodium, Erodium Solar Cell +environmentaltech:solar_cell_kyronite, Kyronite Solar Cell +environmentaltech:solar_cell_pladium, Pladium Solar Cell +environmentaltech:solar_cell_ionite, Ionite Solar Cell +environmentaltech:solar_cell_aethium, Aethium Solar Cell +environmentaltech:modifier_piezo, Piezo Modifier +environmentaltech:photovoltaic_cell, Photovoltaic Cell +environmentaltech:thermal_cell, Thermal Cell +environmentaltech:laser_core, Laser Core +environmentaltech:laser_lens, Clear Laser Lens +environmentaltech:laser_lens_crystal, Crystal Laser Lens +environmentaltech:laser_lens_colored:0, White Laser Lens +environmentaltech:laser_lens_colored:1, Orange Laser Lens +environmentaltech:laser_lens_colored:2, Magenta Laser Lens +environmentaltech:laser_lens_colored:3, Light Blue Laser Lens +environmentaltech:laser_lens_colored:4, Yellow Laser Lens +environmentaltech:laser_lens_colored:5, Lime Laser Lens +environmentaltech:laser_lens_colored:6, Pink Laser Lens +environmentaltech:laser_lens_colored:7, Gray Laser Lens +environmentaltech:laser_lens_colored:8, Light Gray Laser Lens +environmentaltech:laser_lens_colored:9, Cyan Laser Lens +environmentaltech:laser_lens_colored:10, Purple Laser Lens +environmentaltech:laser_lens_colored:11, Blue Laser Lens +environmentaltech:laser_lens_colored:12, Brown Laser Lens +environmentaltech:laser_lens_colored:13, Green Laser Lens +environmentaltech:laser_lens_colored:14, Red Laser Lens +environmentaltech:laser_lens_colored:15, Black Laser Lens +environmentaltech:modifier_accuracy, Accuracy Modifier +environmentaltech:diode, Diode +environmentaltech:void_ore_miner_cont_1, Void Ore Miner Controller Tier 1 +environmentaltech:void_ore_miner_cont_2, Void Ore Miner Controller Tier 2 +environmentaltech:void_ore_miner_cont_3, Void Ore Miner Controller Tier 3 +environmentaltech:void_ore_miner_cont_4, Void Ore Miner Controller Tier 4 +environmentaltech:void_ore_miner_cont_5, Void Ore Miner Controller Tier 5 +environmentaltech:void_ore_miner_cont_6, Void Ore Miner Controller Tier 6 +environmentaltech:void_res_miner_cont_1, Void Resource Miner Controller Tier 1 +environmentaltech:void_res_miner_cont_2, Void Resource Miner Controller Tier 2 +environmentaltech:void_res_miner_cont_3, Void Resource Miner Controller Tier 3 +environmentaltech:void_res_miner_cont_4, Void Resource Miner Controller Tier 4 +environmentaltech:void_res_miner_cont_5, Void Resource Miner Controller Tier 5 +environmentaltech:void_res_miner_cont_6, Void Resource Miner Controller Tier 6 +environmentaltech:void_botanic_miner_cont_1, Void Botanic Miner Controller Tier 1 +environmentaltech:void_botanic_miner_cont_2, Void Botanic Miner Controller Tier 2 +environmentaltech:void_botanic_miner_cont_3, Void Botanic Miner Controller Tier 3 +environmentaltech:void_botanic_miner_cont_4, Void Botanic Miner Controller Tier 4 +environmentaltech:void_botanic_miner_cont_5, Void Botanic Miner Controller Tier 5 +environmentaltech:void_botanic_miner_cont_6, Void Botanic Miner Controller Tier 6 +environmentaltech:modifier_creative_flight, Creative Flight Modifier +environmentaltech:modifier_flight_speed, Flight Speed Modifier +environmentaltech:modifier_haste, Haste Modifier +environmentaltech:modifier_strength, Strength Modifier +environmentaltech:modifier_jump_boost, Jump Boost Modifier +environmentaltech:modifier_regeneration, Regen Modifier +environmentaltech:modifier_resistance, Resistance Modifier +environmentaltech:modifier_fire_resistance, Fire Resistance Modifier +environmentaltech:modifier_water_breathing, Water Breathing Modifier +environmentaltech:modifier_invisibility, Invisibility Modifier +environmentaltech:modifier_night_vision, Night Vision Modifier +environmentaltech:modifier_health_boost, Health Boost Modifier +environmentaltech:modifier_absorption, Absoption Modifier +environmentaltech:modifier_saturation, Saturation Modifier +environmentaltech:modifier_glowing, Glowing Modifier +environmentaltech:nano_cont_ranged_1, Ranged Nano Bot Beacon Tier 1 +environmentaltech:nano_cont_ranged_2, Ranged Nano Bot Beacon Tier 2 +environmentaltech:nano_cont_ranged_3, Ranged Nano Bot Beacon Tier 3 +environmentaltech:nano_cont_ranged_4, Ranged Nano Bot Beacon Tier 4 +environmentaltech:nano_cont_ranged_5, Ranged Nano Bot Beacon Tier 5 +environmentaltech:nano_cont_ranged_6, Ranged Nano Bot Beacon Tier 6 +environmentaltech:nano_cont_personal_1, Personal Nano Bot Beacon Tier 1 +environmentaltech:nano_cont_personal_2, Personal Nano Bot Beacon Tier 2 +environmentaltech:nano_cont_personal_3, Personal Nano Bot Beacon Tier 3 +environmentaltech:nano_cont_personal_4, Personal Nano Bot Beacon Tier 4 +environmentaltech:nano_cont_personal_5, Personal Nano Bot Beacon Tier 5 +environmentaltech:nano_cont_personal_6, Personal Nano Bot Beacon Tier 6 +extrabitmanipulation:diamond_nugget, Diamond Nugget +extrabitmanipulation:bit_wrench, Bit Wrench +extrabitmanipulation:sculpting_loop, Curved Sculpting Wire +extrabitmanipulation:sculpting_square, Straight Sculpting Wire +extrabitmanipulation:sculpting_spade_curved, Curved Sculpting Spade +extrabitmanipulation:sculpting_spade_squared, Flat Sculpting Spade +extrabitmanipulation:modeling_tool, Modeling Tool +extrabitmanipulation:modeling_tool_head, Modeling Tool Head +extrabitmanipulation:bit_wrench_head, Bit Wrench Head +extrabitmanipulation:sculpting_loop_head, Curved Sculpting Wire Head +extrabitmanipulation:sculpting_square_head, Straight Sculpting Wire Head +extrabitmanipulation:sculpting_spade_curved_head, Curved Sculpting Spade Head +extrabitmanipulation:sculpting_spade_squared_head, Flat Sculpting Spade Head +extrabitmanipulation:chiseled_helmet, Chiseled Diamond Helmet +extrabitmanipulation:chiseled_chestplate, Chiseled Diamond Chestplate +extrabitmanipulation:chiseled_leggings, Chiseled Diamond Leggings +extrabitmanipulation:chiseled_boots, Chiseled Diamond Boots +extrabitmanipulation:chiseled_helmet_iron, Chiseled Iron Helmet +extrabitmanipulation:chiseled_chestplate_iron, Chiseled Iron Chestplate +extrabitmanipulation:chiseled_leggings_iron, Chiseled Iron Leggings +extrabitmanipulation:chiseled_boots_iron, Chiseled Iron Boots +extrabitmanipulation:bodypart_template, Bodypart Template +lucraftcore:hammer, Hammer +lucraftcore:wire_cutter, Wire Cutter +lucraftcore:injection, Injection +lucraftcore:instruction, Instruction +lucraftcore:lv_capacitor, LV Capacitor +lucraftcore:mv_capacitor, MV Capacitor +lucraftcore:hv_capacitor, HV Capacitor +lucraftcore:servo_motor, Servo Motor +lucraftcore:basic_circuit, Basic Circuit +lucraftcore:advanced_circuit, Advanced Circuit +lucraftcore:tri_polymer_white, White Reinforced Tri-Polymer +lucraftcore:tri_polymer_orange, Orange Reinforced Tri-Polymer +lucraftcore:tri_polymer_magenta, Magenta Reinforced Tri-Polymer +lucraftcore:tri_polymer_light_blue, Light Blue Reinforced Tri-Polymer +lucraftcore:tri_polymer_yellow, Yellow Reinforced Tri-Polymer +lucraftcore:tri_polymer_lime, Lime Reinforced Tri-Polymer +lucraftcore:tri_polymer_pink, Pink Reinforced Tri-Polymer +lucraftcore:tri_polymer_gray, Gray Reinforced Tri-Polymer +lucraftcore:tri_polymer_silver, Silver Reinforced Tri-Polymer +lucraftcore:tri_polymer_cyan, Cyan Reinforced Tri-Polymer +lucraftcore:tri_polymer_purple, Purple Reinforced Tri-Polymer +lucraftcore:tri_polymer_blue, Blue Reinforced Tri-Polymer +lucraftcore:tri_polymer_brown, Brown Reinforced Tri-Polymer +lucraftcore:tri_polymer_green, Green Reinforced Tri-Polymer +lucraftcore:tri_polymer_red, Red Reinforced Tri-Polymer +lucraftcore:tri_polymer_black, Black Reinforced Tri-Polymer +lucraftcore:construction_table, Construction Table +lucraftcore:suit_stand, Suit Stand +lucraftcore:extractor, Extractor +lucraftcore:boiler, Boiler +lucraftcore:furnace_generator, Furnace Generator +lucraftcore:dust_iron, Iron Dust +lucraftcore:plate_iron, Iron Plate +lucraftcore:dust_gold, Gold Dust +lucraftcore:plate_gold, Gold Plate +lucraftcore:ingot_copper, Copper Ingot +lucraftcore:dust_copper, Copper Dust +lucraftcore:nugget_copper, Copper Nugget +lucraftcore:plate_copper, Copper Plate +lucraftcore:wiring_copper, Copper Wiring +lucraftcore:ingot_tin, Tin Ingot +lucraftcore:dust_tin, Tin Dust +lucraftcore:nugget_tin, Tin Nugget +lucraftcore:plate_tin, Tin Plate +lucraftcore:ingot_nickel, Nickel Ingot +lucraftcore:dust_nickel, Nickel Dust +lucraftcore:nugget_nickel, Nickel Nugget +lucraftcore:plate_nickel, Nickel Plate +lucraftcore:ingot_lead, Lead Ingot +lucraftcore:dust_lead, Lead Dust +lucraftcore:nugget_lead, Lead Nugget +lucraftcore:plate_lead, Lead Plate +lucraftcore:ingot_silver, Silver Ingot +lucraftcore:dust_silver, Silver Dust +lucraftcore:nugget_silver, Silver Nugget +lucraftcore:plate_silver, Silver Plate +lucraftcore:ingot_palladium, Palladium Ingot +lucraftcore:dust_palladium, Palladium Dust +lucraftcore:nugget_palladium, Palladium Nugget +lucraftcore:plate_palladium, Palladium Plate +lucraftcore:ingot_titanium, Titanium Ingot +lucraftcore:dust_titanium, Titanium Dust +lucraftcore:nugget_titanium, Titanium Nugget +lucraftcore:plate_titanium, Titanium Plate +lucraftcore:ingot_vibranium, Vibranium Ingot +lucraftcore:dust_vibranium, Vibranium Dust +lucraftcore:nugget_vibranium, Vibranium Nugget +lucraftcore:plate_vibranium, Vibranium Plate +lucraftcore:ingot_osmium, Osmium Ingot +lucraftcore:dust_osmium, Osmium Dust +lucraftcore:nugget_osmium, Osmium Nugget +lucraftcore:plate_osmium, Osmium Plate +lucraftcore:ingot_iridium, Iridium +lucraftcore:dust_iridium, Iridium Dust +lucraftcore:nugget_iridium, Iridium Nugget +lucraftcore:plate_iridium, Iridium Plate +lucraftcore:ingot_dwarf_star_alloy, Dwarf Star Alloy Ingot +lucraftcore:dust_dwarf_star_alloy, Dwarf Star Alloy Dust +lucraftcore:nugget_dwarf_star_alloy, Dwarf Star Alloy Nugget +lucraftcore:plate_dwarf_star_alloy, Dwarf Star Alloy Plate +lucraftcore:ingot_bronze, Bronze Ingot +lucraftcore:dust_bronze, Bronze Dust +lucraftcore:nugget_bronze, Bronze Nugget +lucraftcore:plate_bronze, Bronze Plate +lucraftcore:ingot_gold_titanium_alloy, Gold-Titanium-Alloy Ingot +lucraftcore:dust_gold_titanium_alloy, Gold-Titanium-Alloy Dust +lucraftcore:nugget_gold_titanium_alloy, Gold-Titanium-Alloy Nugget +lucraftcore:plate_gold_titanium_alloy, Gold-Titanium-Alloy Plate +lucraftcore:ingot_intertium, Intertium Ingot +lucraftcore:dust_intertium, Intertium Dust +lucraftcore:nugget_intertium, Intertium Nugget +lucraftcore:plate_intertium, Intertium Plate +lucraftcore:ingot_uranium, Uranium +lucraftcore:dust_uranium, Uranium Dust +lucraftcore:nugget_uranium, Uranium Nugget +lucraftcore:plate_uranium, Uranium Plate +lucraftcore:ingot_steel, Steel Ingot +lucraftcore:dust_steel, Steel Dust +lucraftcore:nugget_steel, Steel Nugget +lucraftcore:plate_steel, Steel Plate +lucraftcore:ingot_adamantium, Adamantium Ingot +lucraftcore:dust_adamantium, Adamantium Dust +lucraftcore:nugget_adamantium, Adamantium Nugget +lucraftcore:plate_adamantium, Adamantium Plate +lucraftcore:dust_coal, Coal Dust +lucraftcore:dust_charcoal, Charcoal Dust +lucraftcore:ingot_uru, Uru Ingot +lucraftcore:dust_uru, Uru Dust +lucraftcore:nugget_uru, Uru Nugget +lucraftcore:plate_uru, Uru Plate +lucraftcore:ore_nickel, Nickel Ore +lucraftcore:ore_iridium, Iridium Ore +lucraftcore:ore_uru, Uru Ore +lucraftcore:ore_uranium, Uranium Ore +lucraftcore:ore_palladium, Palladium Ore +lucraftcore:ore_lead, Lead Ore +lucraftcore:ore_vibranium, Vibranium Ore +lucraftcore:ore_copper, Copper Ore +lucraftcore:ore_silver, Silver Ore +lucraftcore:ore_tin, Tin Ore +lucraftcore:ore_osmium, Osmium Ore +lucraftcore:ore_titanium, Titanium Ore +lucraftcore:ore_dwarf_star_alloy, Dwarf Star Meteor +lucraftcore:block_nickel, Nickel Block +lucraftcore:block_iridium, Iridium Block +lucraftcore:block_uru, Uru Block +lucraftcore:block_uranium, Uranium Block +lucraftcore:block_palladium, Palladium Block +lucraftcore:block_intertium, Intertium Block +lucraftcore:block_lead, Lead Block +lucraftcore:block_bronze, Bronze Block +lucraftcore:block_vibranium, Vibranium Block +lucraftcore:block_copper, Copper Block +lucraftcore:block_gold_titanium_alloy, Gold-Titanium-Alloy Block +lucraftcore:block_silver, Silver Block +lucraftcore:block_tin, Tin Block +lucraftcore:block_osmium, Osmium Block +lucraftcore:block_steel, Steel Block +lucraftcore:block_titanium, Titanium Block +lucraftcore:block_dwarf_star_alloy, Dwarf Star Alloy Block +lucraftcore:block_adamantium, Adamantium Block +ichunutil:compact_porkchop, Compact Raw Porkchop +industrialforegoing:petrified_fuel_generator, Petrified Fuel Generator +industrialforegoing:enchantment_refiner, Enchantment Sorter +industrialforegoing:enchantment_extractor, Enchantment Extractor +industrialforegoing:enchantment_aplicator, Enchantment Applicator +industrialforegoing:mob_relocator, Mob Crusher +industrialforegoing:potion_enervator, Potion Brewer +industrialforegoing:animal_independence_selector, Animal Baby Separator +industrialforegoing:animal_stock_increaser, Animal Feeder +industrialforegoing:crop_sower, Plant Sower +industrialforegoing:crop_enrich_material_injector, Plant Fertilizer +industrialforegoing:crop_recolector, Plant Gatherer +industrialforegoing:black_hole_unit, Black Hole Unit +industrialforegoing:water_condensator, Water Condensator +industrialforegoing:water_resources_collector, Resources Fisher +industrialforegoing:animal_resource_harvester, Animal Rancher +industrialforegoing:mob_slaughter_factory, Mob Slaughter Factory +industrialforegoing:mob_duplicator, Mob Duplicator +industrialforegoing:block_destroyer, Block Breaker +industrialforegoing:block_placer, Block Placer +industrialforegoing:tree_fluid_extractor, Tree Fluid Extractor +industrialforegoing:latex_processing_unit, Latex Processing Unit +industrialforegoing:sewage_composter_solidifier, Sewage Composter +industrialforegoing:animal_byproduct_recolector, Animal Sewer +industrialforegoing:sludge_refiner, Sludge Refiner +industrialforegoing:mob_detector, Mob Detector +industrialforegoing:lava_fabricator, Lava Fabricator +industrialforegoing:bioreactor, Bioreactor +industrialforegoing:biofuel_generator, Biofuel Generator +industrialforegoing:laser_base, Laser Base +industrialforegoing:laser_drill, Laser Drill +industrialforegoing:ore_processor, Ore Processor +industrialforegoing:black_hole_controller, Black Hole Controller (DEPRECATED) +industrialforegoing:black_hole_controller_reworked, Black Hole Controller v2.0 +industrialforegoing:dye_mixer, Dye Mixer +industrialforegoing:enchantment_invoker, Enchantment Factory +industrialforegoing:spores_recreator, Spores Recreator +industrialforegoing:animal_growth_increaser, Animal Grower +industrialforegoing:material_stonework_factory, Material StoneWork Factory +industrialforegoing:black_hole_tank, Black Hole Tank +industrialforegoing:resourceful_furnace, Resourceful Furnace +industrialforegoing:villager_trade_exchanger, Villager Trade Exchanger +industrialforegoing:energy_field_provider, Energy Field Provider +industrialforegoing:oredictionary_converter, Ore Dictionary Converter +industrialforegoing:protein_reactor, Protein Reactor +industrialforegoing:protein_generator, Protein Generator +industrialforegoing:hydrator, Hydrator +industrialforegoing:wither_builder, Wither Builder +industrialforegoing:fluid_pump, Fluid Pump +industrialforegoing:fluid_crafter, Fluid Crafter +industrialforegoing:plant_interactor, Plant Interactor +industrialforegoing:item_splitter, Item Splitter +industrialforegoing:fluiddictionary_converter, Fluid Dictionary Converter +industrialforegoing:froster, Froster +industrialforegoing:ore_washer, Washing Factory +industrialforegoing:ore_fermenter, Fermentation Station +industrialforegoing:ore_sieve, Fluid Sieving Machine +industrialforegoing:pitiful_fuel_generator, Pitiful Fuel Generator +industrialforegoing:tinydryrubber, Tiny Dry Rubber +industrialforegoing:dryrubber, Dry Rubber +industrialforegoing:plastic, Plastic +industrialforegoing:fertilizer, Fertilizer +industrialforegoing:meat_feeder, Meat Feeder +industrialforegoing:mob_imprisonment_tool, Mob Imprisonment Tool +industrialforegoing:laser_lens:0, White§r Laser Lens +industrialforegoing:laser_lens:1, Orange§r Laser Lens +industrialforegoing:laser_lens:2, Magenta§r Laser Lens +industrialforegoing:laser_lens:3, Light Blue§r Laser Lens +industrialforegoing:laser_lens:4, Yellow§r Laser Lens +industrialforegoing:laser_lens:5, Lime§r Laser Lens +industrialforegoing:laser_lens:6, Pink§r Laser Lens +industrialforegoing:laser_lens:7, Gray§r Laser Lens +industrialforegoing:laser_lens:8, Light Gray§r Laser Lens +industrialforegoing:laser_lens:9, Cyan§r Laser Lens +industrialforegoing:laser_lens:10, Purple§r Laser Lens +industrialforegoing:laser_lens:11, Blue§r Laser Lens +industrialforegoing:laser_lens:12, Brown§r Laser Lens +industrialforegoing:laser_lens:13, Green§r Laser Lens +industrialforegoing:laser_lens:14, Red§r Laser Lens +industrialforegoing:laser_lens:15, Black§r Laser Lens +industrialforegoing:laser_lens_inverted:0, White§r Laser Lens (Inverted) +industrialforegoing:laser_lens_inverted:1, Orange§r Laser Lens (Inverted) +industrialforegoing:laser_lens_inverted:2, Magenta§r Laser Lens (Inverted) +industrialforegoing:laser_lens_inverted:3, Light Blue§r Laser Lens (Inverted) +industrialforegoing:laser_lens_inverted:4, Yellow§r Laser Lens (Inverted) +industrialforegoing:laser_lens_inverted:5, Lime§r Laser Lens (Inverted) +industrialforegoing:laser_lens_inverted:6, Pink§r Laser Lens (Inverted) +industrialforegoing:laser_lens_inverted:7, Gray§r Laser Lens (Inverted) +industrialforegoing:laser_lens_inverted:8, Light Gray§r Laser Lens (Inverted) +industrialforegoing:laser_lens_inverted:9, Cyan§r Laser Lens (Inverted) +industrialforegoing:laser_lens_inverted:10, Purple§r Laser Lens (Inverted) +industrialforegoing:laser_lens_inverted:11, Blue§r Laser Lens (Inverted) +industrialforegoing:laser_lens_inverted:12, Brown§r Laser Lens (Inverted) +industrialforegoing:laser_lens_inverted:13, Green§r Laser Lens (Inverted) +industrialforegoing:laser_lens_inverted:14, Red§r Laser Lens (Inverted) +industrialforegoing:laser_lens_inverted:15, Black§r Laser Lens (Inverted) +industrialforegoing:straw, Straw +industrialforegoing:conveyor_upgrade:0, Extraction Conveyor Upgrade +industrialforegoing:conveyor_upgrade:1, Insertion Conveyor Upgrade +industrialforegoing:conveyor_upgrade:2, Detection Conveyor Upgrade +industrialforegoing:conveyor_upgrade:3, Bouncing Conveyor Upgrade +industrialforegoing:conveyor_upgrade:4, Dropping Conveyor Upgrade +industrialforegoing:conveyor_upgrade:5, Blinking Conveyor Upgrade +industrialforegoing:conveyor_upgrade:6, Splitting Conveyor Upgrade +industrialforegoing:pink_slime, Pink Slime +industrialforegoing:book_manual, Industrial Foregoing's Manual +industrialforegoing:pink_slime_ingot, Pink Slime Ingot +industrialforegoing:infinity_drill:0, Infinity Drill +industrialforegoing:infinity_drill:0, Infinity Drill +industrialforegoing:infinity_drill:0, Infinity Drill +industrialforegoing:infinity_drill:0, Infinity Drill +industrialforegoing:infinity_drill:0, Infinity Drill +industrialforegoing:infinity_drill:0, Infinity Drill +industrialforegoing:infinity_drill:0, Infinity Drill +industrialforegoing:infinity_drill:0, Infinity Drill +industrialforegoing:adult_filter, Adult Filter +industrialforegoing:range_addon:0, Range Addon +industrialforegoing:range_addon:1, Range Addon +industrialforegoing:range_addon:2, Range Addon +industrialforegoing:range_addon:3, Range Addon +industrialforegoing:range_addon:4, Range Addon +industrialforegoing:range_addon:5, Range Addon +industrialforegoing:range_addon:6, Range Addon +industrialforegoing:range_addon:7, Range Addon +industrialforegoing:range_addon:8, Range Addon +industrialforegoing:range_addon:9, Range Addon +industrialforegoing:range_addon:10, Range Addon +industrialforegoing:range_addon:11, Range Addon +industrialforegoing:energy_field_addon, Energy Field Addon +industrialforegoing:leaf_shearing, Leaf Shearing Addon +industrialforegoing:itemstack_transfer_addon_pull:0, Itemstack Transfer Addon (Pull/Down) +industrialforegoing:itemstack_transfer_addon_push:0, Itemstack Transfer Addon (Push/Down) +industrialforegoing:fluid_transfer_addon_pull:0, Fluid Transfer Addon (Pull/Down) +industrialforegoing:fluid_transfer_addon_push:0, Fluid Transfer Addon (Push/Down) +industrialforegoing:fortune_addon, Fortune Addon +industrialforegoing:artificial_dye:0, White§r Artificial Dye +industrialforegoing:artificial_dye:1, Orange§r Artificial Dye +industrialforegoing:artificial_dye:2, Magenta§r Artificial Dye +industrialforegoing:artificial_dye:3, Light Blue§r Artificial Dye +industrialforegoing:artificial_dye:4, Yellow§r Artificial Dye +industrialforegoing:artificial_dye:5, Lime§r Artificial Dye +industrialforegoing:artificial_dye:6, Pink§r Artificial Dye +industrialforegoing:artificial_dye:7, Gray§r Artificial Dye +industrialforegoing:artificial_dye:8, Light Gray§r Artificial Dye +industrialforegoing:artificial_dye:9, Cyan§r Artificial Dye +industrialforegoing:artificial_dye:10, Purple§r Artificial Dye +industrialforegoing:artificial_dye:11, Blue§r Artificial Dye +industrialforegoing:artificial_dye:12, Brown§r Artificial Dye +industrialforegoing:artificial_dye:13, Green§r Artificial Dye +industrialforegoing:artificial_dye:14, Red§r Artificial Dye +industrialforegoing:artificial_dye:15, Black§r Artificial Dye +industrialforegoing:conveyor:0, White§r Conveyor Belt +industrialforegoing:conveyor:1, Orange§r Conveyor Belt +industrialforegoing:conveyor:2, Magenta§r Conveyor Belt +industrialforegoing:conveyor:3, Light Blue§r Conveyor Belt +industrialforegoing:conveyor:4, Yellow§r Conveyor Belt +industrialforegoing:conveyor:5, Lime§r Conveyor Belt +industrialforegoing:conveyor:6, Pink§r Conveyor Belt +industrialforegoing:conveyor:7, Gray§r Conveyor Belt +industrialforegoing:conveyor:8, Light Gray§r Conveyor Belt +industrialforegoing:conveyor:9, Cyan§r Conveyor Belt +industrialforegoing:conveyor:10, Purple§r Conveyor Belt +industrialforegoing:conveyor:11, Blue§r Conveyor Belt +industrialforegoing:conveyor:12, Brown§r Conveyor Belt +industrialforegoing:conveyor:13, Green§r Conveyor Belt +industrialforegoing:conveyor:14, Red§r Conveyor Belt +industrialforegoing:conveyor:15, Black§r Conveyor Belt +industrialforegoing:black_hole_label, Black Hole Label +magneticraft:ingots:2, Copper Ingot +magneticraft:ingots:3, Lead Ingot +magneticraft:ingots:4, Cobalt Ingot +magneticraft:ingots:5, Tungsten Ingot +magneticraft:ingots:6, Steel Ingot +magneticraft:ingots:7, Aluminium Ingot +magneticraft:ingots:9, Mithril Ingot +magneticraft:ingots:10, Nickel Ingot +magneticraft:ingots:11, Osmium Ingot +magneticraft:ingots:12, Silver Ingot +magneticraft:ingots:13, Tin Ingot +magneticraft:ingots:14, Zinc Ingot +magneticraft:light_plates:0, Double Iron Plate +magneticraft:light_plates:1, Double Gold Plate +magneticraft:light_plates:2, Double Copper Plate +magneticraft:light_plates:3, Double Lead Plate +magneticraft:light_plates:5, Double Tungsten Plate +magneticraft:light_plates:6, Double Steel Plate +magneticraft:heavy_plates:0, Heavy Iron Plate +magneticraft:heavy_plates:1, Heavy Gold Plate +magneticraft:heavy_plates:2, Heavy Copper Plate +magneticraft:heavy_plates:3, Heavy Lead Plate +magneticraft:heavy_plates:5, Heavy Tungsten Plate +magneticraft:heavy_plates:6, Heavy Steel Plate +magneticraft:nuggets:2, Copper Nugget +magneticraft:nuggets:3, Lead Nugget +magneticraft:nuggets:4, Cobalt Nugget +magneticraft:nuggets:5, Tungsten Nugget +magneticraft:nuggets:6, Steel Nugget +magneticraft:nuggets:7, Aluminium Nugget +magneticraft:nuggets:9, Mithril Nugget +magneticraft:nuggets:10, Nickel Nugget +magneticraft:nuggets:11, Osmium Nugget +magneticraft:nuggets:12, Silver Nugget +magneticraft:nuggets:13, Tin Nugget +magneticraft:nuggets:14, Zinc Nugget +magneticraft:chunks:0, Iron Chunk +magneticraft:chunks:1, Gold Chunk +magneticraft:chunks:2, Copper Chunk +magneticraft:chunks:3, Lead Chunk +magneticraft:chunks:4, Cobalt Chunk +magneticraft:chunks:5, Tungsten Chunk +magneticraft:chunks:7, Aluminium Chunk +magneticraft:chunks:9, Mithril Chunk +magneticraft:chunks:10, Nickel Chunk +magneticraft:chunks:11, Osmium Chunk +magneticraft:chunks:12, Silver Chunk +magneticraft:chunks:13, Tin Chunk +magneticraft:chunks:14, Zinc Chunk +magneticraft:dusts:0, Iron Dust +magneticraft:dusts:1, Gold Dust +magneticraft:dusts:2, Copper Dust +magneticraft:dusts:3, Lead Dust +magneticraft:dusts:4, Cobalt Dust +magneticraft:dusts:5, Tungsten Dust +magneticraft:dusts:6, Steel Dust +magneticraft:dusts:7, Aluminium Dust +magneticraft:dusts:9, Mithril Dust +magneticraft:dusts:10, Nickel Dust +magneticraft:dusts:11, Osmium Dust +magneticraft:dusts:12, Silver Dust +magneticraft:dusts:13, Tin Dust +magneticraft:dusts:14, Zinc Dust +magneticraft:rocky_chunks:0, Iron Rocky Chunk +magneticraft:rocky_chunks:1, Gold Rocky Chunk +magneticraft:rocky_chunks:2, Copper Rocky Chunk +magneticraft:rocky_chunks:3, Lead Rocky Chunk +magneticraft:rocky_chunks:4, Cobalt Rocky Chunk +magneticraft:rocky_chunks:5, Tungsten Rocky Chunk +magneticraft:rocky_chunks:7, Aluminium Rocky Chunk +magneticraft:rocky_chunks:8, Galena Rocky Chunk +magneticraft:rocky_chunks:9, Mithril Rocky Chunk +magneticraft:rocky_chunks:10, Nickel Rocky Chunk +magneticraft:rocky_chunks:11, Osmium Rocky Chunk +magneticraft:rocky_chunks:12, Silver Rocky Chunk +magneticraft:rocky_chunks:13, Tin Rocky Chunk +magneticraft:rocky_chunks:14, Zinc Rocky Chunk +magneticraft:stone_hammer, item.magneticraft.stone_hammer.name +magneticraft:iron_hammer, item.magneticraft.iron_hammer.name +magneticraft:steel_hammer, item.magneticraft.steel_hammer.name +magneticraft:copper_coil, item.magneticraft.copper_coil.name +magneticraft:voltmeter, item.magneticraft.voltmeter.name +magneticraft:thermometer, item.magneticraft.thermometer.name +magneticraft:wrench, item.magneticraft.wrench.name +magneticraft:battery_item_low, item.magneticraft.battery_item_low.name +magneticraft:battery_item_medium, item.magneticraft.battery_item_medium.name +magneticraft:electric_drill, item.magneticraft.electric_drill.name +magneticraft:electric_chainsaw, item.magneticraft.electric_chainsaw.name +magneticraft:electric_piston, item.magneticraft.electric_piston.name +magneticraft:crafting:0, Sulfur Crystal +magneticraft:crafting:1, Alternator +magneticraft:crafting:2, Motor +magneticraft:crafting:3, Fine Copper Wire +magneticraft:crafting:4, Magnet +magneticraft:crafting:5, Iron Mesh +magneticraft:crafting:6, Fabric Mesh +magneticraft:guide_book, item.magneticraft.guide_book.name +magneticraft:floppy_disk:0, Floppy Disk +magneticraft:floppy_disk:1, Floppy Disk (Lisp) +magneticraft:floppy_disk:2, Floppy Disk (FORTH) +magneticraft:floppy_disk:3, Floppy Disk (Shell) +magneticraft:floppy_disk:4, Floppy Disk (BASIC WIP) +magneticraft:floppy_disk:5, Floppy Disk (Editor) +magneticraft:floppy_disk:6, Floppy Disk (ASM WIP) +magneticraft:iron_gear, item.magneticraft.iron_gear.name +magneticraft:broken_gear, item.magneticraft.broken_gear.name +magneticraft:steel_gear, item.magneticraft.steel_gear.name +magneticraft:tungsten_gear, item.magneticraft.tungsten_gear.name +magneticraft:inserter_upgrade:0, Inserter Upgrade: Speed +magneticraft:inserter_upgrade:1, Inserter Upgrade: Stack +magneticraft:limestone:0, Limestone +magneticraft:limestone:1, Limestone Brick +magneticraft:limestone:2, Limestone Cobble +magneticraft:burnt_limestone:0, Burnt Limestone +magneticraft:burnt_limestone:1, Burnt Limestone Brick +magneticraft:burnt_limestone:2, Burnt Limestone Cobble +magneticraft:tile_limestone:0, Limestone Tiles +magneticraft:tile_limestone:1, Inverted Limestone Tiles +magneticraft:tube_light:0, Tube Light +magneticraft:box:0, Wooden Box +magneticraft:crushing_table:0, Crushing Table +magneticraft:sluice_box:0, Sluice Box +magneticraft:fabricator:0, Fabricator +magneticraft:conveyor_belt:0, Conveyor Belt +magneticraft:inserter:0, Inserter +magneticraft:water_generator:0, Water Generator +magneticraft:feeding_trough:0, Wooden Feeding Trough +magneticraft:pneumatic_tube:0, Pneumatic Tube +magneticraft:pneumatic_restriction_tube:0, Restriction Pneumatic Tube +magneticraft:relay:0, Relay +magneticraft:filter:0, Filter +magneticraft:transposer:0, Transposer +magneticraft:connector:0, Electric Connector +magneticraft:electric_pole:0, Electric Pole +magneticraft:electric_cable:0, Electric cable +magneticraft:tesla_tower:0, Tesla Tower +magneticraft:energy_receiver:0, Energy Receiver +magneticraft:electric_pole_transformer:0, Electric Pole Transformer +magneticraft:multiblock_parts:0, Machine Block +magneticraft:multiblock_parts:1, Electrical Machine Block +magneticraft:multiblock_parts:2, Iron Grate Machine Block +magneticraft:multiblock_parts:3, Striped Machine Block +magneticraft:multiblock_parts:4, Copper Coil Machine Block +magneticraft:multiblock_parts:5, Corrugate Iron Machine Block +magneticraft:multiblock_column:0, Support Column (Y axis) +magneticraft:pumpjack_drill:0, Pumpjack Pipe +magneticraft:ores:0, Chalcopyrite Ore (Copper) +magneticraft:ores:1, Galena Ore (Lead) +magneticraft:ores:2, Cobaltite Ore (Cobalt) +magneticraft:ores:3, Wolframite Ore (Tungsten) +magneticraft:ores:4, Pyrite Ore (Sulfur) +magneticraft:oil_source:0, Oil Source (Full) +magneticraft:oil_source:10, Oil Source (Empty) +magneticraft:storage_blocks:0, Copper Block +magneticraft:storage_blocks:1, Lead Block +magneticraft:storage_blocks:2, Cobalt Block +magneticraft:storage_blocks:3, Tungsten Block +magneticraft:storage_blocks:4, Sulfur Block +magneticraft:combustion_chamber:0, Combustion Chamber +magneticraft:steam_boiler:0, Boiler +magneticraft:heat_pipe:0, Heat Pipe +magneticraft:insulated_heat_pipe:0, Insulated Heat Pipe +magneticraft:heat_sink:0, Heat sink +magneticraft:gasification_unit:0, Gasification Unit +magneticraft:brick_furnace:0, Brick furnace +magneticraft:solar_panel:0, Solar Panel +magneticraft:shelving_unit:0, Shelving Unit +magneticraft:steam_engine:0, Small Steam Engine +magneticraft:grinder:0, Grinder +magneticraft:sieve:0, Sieve +magneticraft:solar_tower:0, Solar Tower +magneticraft:solar_mirror:0, Solar Mirror +magneticraft:container:0, Shipping container +magneticraft:pumpjack:0, Pumpjack +magneticraft:hydraulic_press:0, Hydraulic Press +magneticraft:oil_heater:0, Oil Heater +magneticraft:refinery:0, Refinery +magneticraft:big_combustion_chamber:0, Bigger Combustion Chamber +magneticraft:big_steam_boiler:0, Bigger Steam Boiler +magneticraft:steam_turbine:0, Steam Turbine +magneticraft:big_electric_furnace:0, Bigger Electric Furnace +magneticraft:computer:0, Computer +magneticraft:mining_robot:0, Mining Robot +magneticraft:battery:0, Battery Block +magneticraft:electric_furnace:0, Electric furnace +magneticraft:infinite_energy:0, Infinite Energy +magneticraft:air_bubble:0, Air Bubble +magneticraft:airlock:0, Airlock +magneticraft:thermopile:0, Thermopile +magneticraft:wind_turbine:0, Wind turbine +magneticraft:electric_heater:0, Electric Heater +magneticraft:rf_heater:0, RF Heater +magneticraft:rf_transformer:0, RF transformer +magneticraft:electric_engine:0, Electric Engine +magneticraft:small_tank:0, Small tank +magneticraft:iron_pipe:0, Iron Pipe +portalgun:item_dust_ender_pearl, Ender Pearl Dust +portalgun:item_miniature_black_hole, Miniature Black Hole +portalgun:item_portalgun:0, Portal Gun +portalgun:item_portalgun:0, Portal Gun +portalgun:item_portalgun:0, Portal Gun +portalgun:item_portalgun:0, Portal Gun +portalgun:item_portalgun:0, Portal Gun +portalgun:item_portalgun:0, Portal Gun +variedcommodities:vcrecipes_book, VariedCommodities Recipe Book +variedcommodities:coin_wood, Wooden Coin +variedcommodities:coin_stone, Stone Coin +variedcommodities:coin_bronze, Bronze Coin +variedcommodities:coin_iron, Iron Coin +variedcommodities:coin_gold, Golden Coin +variedcommodities:coin_diamond, Diamond Coin +variedcommodities:coin_emerald, Emerald Coin +variedcommodities:gem_sapphire, Sapphire +variedcommodities:gem_ruby, Ruby +variedcommodities:gem_amethyst, Amethyst +variedcommodities:ingot_bronze, Bronze Ingot +variedcommodities:ingot_steel, Steel Ingot +variedcommodities:ingot_demonic, Demonic Ingot +variedcommodities:ingot_mithril, Mithril Ingot +variedcommodities:banjo, Banjo +variedcommodities:violin, Violin +variedcommodities:violin_bow, Violin Bow +variedcommodities:harp, Harp +variedcommodities:guitar, Guitar +variedcommodities:french_horn, French Horn +variedcommodities:ocarina, Ocarina +variedcommodities:clarinet, Clarinet +variedcommodities:element_earth, Earth Element +variedcommodities:element_water, Water Element +variedcommodities:element_fire, Fire Element +variedcommodities:element_air, Air Element +variedcommodities:spell_nature, Nature Spell +variedcommodities:spell_arcane, Arcane Spell +variedcommodities:spell_lightning, Lightning Spell +variedcommodities:spell_ice, Ice Spell +variedcommodities:spell_fire, Fire Spell +variedcommodities:spell_dark, Dark Spell +variedcommodities:spell_holy, Holy Spell +variedcommodities:orb:0, Orb +variedcommodities:orb:1, Orb +variedcommodities:orb:2, Orb +variedcommodities:orb:3, Orb +variedcommodities:orb:4, Orb +variedcommodities:orb:5, Orb +variedcommodities:orb:6, Orb +variedcommodities:orb:7, Orb +variedcommodities:orb:8, Orb +variedcommodities:orb:9, Orb +variedcommodities:orb:10, Orb +variedcommodities:orb:11, Orb +variedcommodities:orb:12, Orb +variedcommodities:orb:13, Orb +variedcommodities:orb:14, Orb +variedcommodities:orb:15, Orb +variedcommodities:orb_broken:0, BrokenOrb +variedcommodities:orb_broken:1, BrokenOrb +variedcommodities:orb_broken:2, BrokenOrb +variedcommodities:orb_broken:3, BrokenOrb +variedcommodities:orb_broken:4, BrokenOrb +variedcommodities:orb_broken:5, BrokenOrb +variedcommodities:orb_broken:6, BrokenOrb +variedcommodities:orb_broken:7, BrokenOrb +variedcommodities:orb_broken:8, BrokenOrb +variedcommodities:orb_broken:9, BrokenOrb +variedcommodities:orb_broken:10, BrokenOrb +variedcommodities:orb_broken:11, BrokenOrb +variedcommodities:orb_broken:12, BrokenOrb +variedcommodities:orb_broken:13, BrokenOrb +variedcommodities:orb_broken:14, BrokenOrb +variedcommodities:orb_broken:15, BrokenOrb +variedcommodities:ancient_scroll, Ancient Scroll +variedcommodities:artifact, Artifact +variedcommodities:locket, Locket +variedcommodities:silk, Silk +variedcommodities:statuette, Statuette +variedcommodities:tablet, Tablet +variedcommodities:heart, Heart +variedcommodities:money, Money +variedcommodities:necklace, Necklace +variedcommodities:usb_stick, USB-Stick +variedcommodities:ancient_coin, Ancient Coin +variedcommodities:letter, Letter +variedcommodities:plans, Plans +variedcommodities:satchel, Satchel +variedcommodities:bag, Bag +variedcommodities:crystal, Crystal +variedcommodities:severed_ear, Severed Ear +variedcommodities:phone, Phone +variedcommodities:bandit_mask, Bandit Mask +variedcommodities:paper_crown, Paper Crown +variedcommodities:broken_arrow, Broken Arrow +variedcommodities:car_key, Car Key +variedcommodities:key, Key +variedcommodities:key2, Key +variedcommodities:pendant, Pendant +variedcommodities:blueprint, Blueprint +variedcommodities:ring, Ring +variedcommodities:skull, Skull +variedcommodities:lighter, Lighter +variedcommodities:chicken_sword, Chicken Sword +variedcommodities:handcuffs, Handcuffs +variedcommodities:magic_wand, Magic Wand +variedcommodities:bullet, Bullet +variedcommodities:wooden_gun, Wooden Gun +variedcommodities:stone_gun, Stone Gun +variedcommodities:iron_gun, Iron Gun +variedcommodities:golden_gun, Golden Gun +variedcommodities:diamond_gun, Diamond Gun +variedcommodities:bronze_gun, Bronze Gun +variedcommodities:emerald_gun, Emerald Gun +variedcommodities:machine_gun, Machine Gun +variedcommodities:mana, Mana +variedcommodities:wooden_staff, Wooden Staff +variedcommodities:stone_staff, Stone Staff +variedcommodities:iron_staff, Iron Staff +variedcommodities:golden_staff, Golden Staff +variedcommodities:diamond_staff, Diamond Staff +variedcommodities:bronze_staff, Bronze Staff +variedcommodities:emerald_staff, Emerald Staff +variedcommodities:demonic_staff, Demonic Staff +variedcommodities:frost_staff, Frost Staff +variedcommodities:mithril_staff, Mithril Staff +variedcommodities:elemental_staff:0, Elemental Staff +variedcommodities:elemental_staff:1, Elemental Staff +variedcommodities:elemental_staff:2, Elemental Staff +variedcommodities:elemental_staff:3, Elemental Staff +variedcommodities:elemental_staff:4, Elemental Staff +variedcommodities:elemental_staff:5, Elemental Staff +variedcommodities:elemental_staff:6, Elemental Staff +variedcommodities:elemental_staff:7, Elemental Staff +variedcommodities:elemental_staff:8, Elemental Staff +variedcommodities:elemental_staff:9, Elemental Staff +variedcommodities:elemental_staff:10, Elemental Staff +variedcommodities:elemental_staff:11, Elemental Staff +variedcommodities:elemental_staff:12, Elemental Staff +variedcommodities:elemental_staff:13, Elemental Staff +variedcommodities:elemental_staff:14, Elemental Staff +variedcommodities:elemental_staff:15, Elemental Staff +variedcommodities:wooden_trident, Wooden Trident +variedcommodities:stone_trident, Stone Trident +variedcommodities:iron_trident, Iron Trident +variedcommodities:golden_trident, Golden Trident +variedcommodities:diamond_trident, Diamond Trident +variedcommodities:bronze_trident, Bronze Trident +variedcommodities:emerald_trident, Emerald Trident +variedcommodities:cursed_trident, Cursed Trident +variedcommodities:demonic_trident, Demonic Trident +variedcommodities:frost_trident, Frost Trident +variedcommodities:mithril_trident, Mithril Trident +variedcommodities:kunai, Kunai +variedcommodities:kunai_reversed, Reverse Kunai +variedcommodities:shuriken, Shuriken +variedcommodities:shuriken_giant, Giant Shuriken +variedcommodities:katana, Katana +variedcommodities:kukri, Kukri +variedcommodities:ninja_claw, Ninja Claw +variedcommodities:steel_claw, Steel Claw +variedcommodities:bear_claw, Bear Claw +variedcommodities:katar, Katar +variedcommodities:bronze_sword, Bronze Sword +variedcommodities:emerald_sword, Emerald Sword +variedcommodities:demonic_sword, Demonic Sword +variedcommodities:frost_sword, Frost Sword +variedcommodities:mithril_sword, Mithril Sword +variedcommodities:leaf_sword, Leaf Blade +variedcommodities:golf_club, Golf Club +variedcommodities:hammer, Hammer +variedcommodities:baseball_bat, Baseball Bat +variedcommodities:lead_pipe, Lead Pipe +variedcommodities:cleaver, Cleaver +variedcommodities:saber, Saber +variedcommodities:hockey_stick, Hockey Stick +variedcommodities:sledge_hammer, Sledgehammer +variedcommodities:broken_bottle, Broken Bottle +variedcommodities:combat_knive, Combat Knife +variedcommodities:macuahuitl, Macuahuitl +variedcommodities:bo_staff, Bo Staff +variedcommodities:sai, Sai Blade +variedcommodities:slingshot, Slingshot +variedcommodities:musket, Musket +variedcommodities:crossbow, Crossbow +variedcommodities:crossbow_bolt, Crossbow Bolt +variedcommodities:batton, Baton +variedcommodities:chainsaw_gun, GunChainsaw +variedcommodities:rapier, Rapier +variedcommodities:crowbar, Crowbar +variedcommodities:pipe_wrench, Pipe Wrench +variedcommodities:swiss_army_knife, Swiss Army Knife +variedcommodities:wrench, Wrench +variedcommodities:excalibur, Excalibur +variedcommodities:wooden_shield_round, Round Wooden Shield +variedcommodities:stone_shield_round, Round Stone Shield +variedcommodities:iron_shield_round, Round Iron Shield +variedcommodities:golden_shield_round, Round Golden Shield +variedcommodities:diamond_shield_round, Round Diamond Shield +variedcommodities:bronze_shield_round, Round Bronze Shield +variedcommodities:emerald_shield_round, Round Emerald Shield +variedcommodities:demonic_shield_round, Demonic Shield +variedcommodities:mithril_shield_round, Mithril Shield +variedcommodities:wooden_shield, Wooden Shield +variedcommodities:stone_shield, Stone Shield +variedcommodities:iron_shield, Iron Shield +variedcommodities:golden_shield, Golden Shield +variedcommodities:diamond_shield, Diamond Shield +variedcommodities:bronze_shield, Bronze Shield +variedcommodities:emerald_shield, Emerald Shield +variedcommodities:frost_shield, Frost Shield +variedcommodities:heater_shield, Steel Heater Shield +variedcommodities:crescent_shield, Steel Cryscent Shield +variedcommodities:scutum_shield, Steel Scutum Shield +variedcommodities:tower_shield, Steel Tower Shield +variedcommodities:wooden_spear, Wooden Spear +variedcommodities:stone_spear, Stone Spear +variedcommodities:iron_spear, Iron Spear +variedcommodities:golden_spear, Golden Spear +variedcommodities:diamond_spear, Diamond Spear +variedcommodities:bronze_spear, Bronze Spear +variedcommodities:emerald_spear, Emerald Spear +variedcommodities:demonic_spear, Demonic Spear +variedcommodities:frost_spear, Frost Spear +variedcommodities:mithril_spear, Mithril Spear +variedcommodities:wooden_halberd, Wooden Halberd +variedcommodities:stone_halberd, Stone Halberd +variedcommodities:iron_halberd, Iron Halberd +variedcommodities:golden_halberd, Golden Halberd +variedcommodities:diamond_halberd, Diamond Halberd +variedcommodities:bronze_halberd, Bronze Halberd +variedcommodities:emerald_halberd, Emerald Halberd +variedcommodities:demonic_halberd, Demonic Halberd +variedcommodities:frost_halberd, Frost Halberd +variedcommodities:mithril_halberd, Mithril Halberd +variedcommodities:wooden_battleaxe, Wooden Battle Axe +variedcommodities:stone_battleaxe, Stone Battle Axe +variedcommodities:iron_battleaxe, Iron Battle Axe +variedcommodities:golden_battleaxe, Golden Battle Axe +variedcommodities:diamond_battleaxe, Diamond Battle Axe +variedcommodities:bronze_battleaxe, Bronze Battle Axe +variedcommodities:emerald_battleaxe, Emerald Battle Axe +variedcommodities:demonic_battleaxe, Demonic Battle Axe +variedcommodities:frost_battleaxe, Frost Battle Axe +variedcommodities:mithril_battleaxe, Mithril Battle Axe +variedcommodities:wooden_warhammer, Wooden Warhammer +variedcommodities:stone_warhammer, Stone Warhammer +variedcommodities:iron_warhammer, Iron Warhammer +variedcommodities:golden_warhammer, Golden Warhammer +variedcommodities:diamond_warhammer, Diamond Warhammer +variedcommodities:bronze_warhammer, Bronze Warhammer +variedcommodities:emerald_warhammer, Emerald Warhammer +variedcommodities:demonic_warhammer, Demonic Warhammer +variedcommodities:frost_warhammer, Frost Warhammer +variedcommodities:mithril_warhammer, Mithril Warhammer +variedcommodities:wooden_mace, Wooden Mace +variedcommodities:stone_mace, Stone Mace +variedcommodities:iron_mace, Iron Mace +variedcommodities:golden_mace, Golden Mace +variedcommodities:diamond_mace, Diamond Mace +variedcommodities:bronze_mace, Bronze Mace +variedcommodities:emerald_mace, Emerald Mace +variedcommodities:demonic_mace, Demonic Mace +variedcommodities:frost_mace, Frost Mace +variedcommodities:mithril_mace, Mithril Mace +variedcommodities:wooden_dagger, Wooden Dagger +variedcommodities:wooden_dagger_reversed, Reversed Wooden Dagger +variedcommodities:stone_dagger, Stone Dagger +variedcommodities:stone_dagger_reversed, Reversed Stone Dagger +variedcommodities:iron_dagger, Iron Dagger +variedcommodities:iron_dagger_reversed, Reversed Iron Dagger +variedcommodities:golden_dagger, Golden Dagger +variedcommodities:golden_dagger_reversed, Reversed Golden Dagger +variedcommodities:diamond_dagger, Diamond Dagger +variedcommodities:diamond_dagger_reversed, Reversed Diamond Dagger +variedcommodities:bronze_dagger, Bronze Dagger +variedcommodities:bronze_dagger_reversed, Reversed Bronze Dagger +variedcommodities:emerald_dagger, Emerald Dagger +variedcommodities:emerald_dagger_reversed, Reversed Emerald Dagger +variedcommodities:demonic_dagger, Demonic Dagger +variedcommodities:demonic_dagger_reversed, Reversed Demonic Dagger +variedcommodities:frost_dagger, Frost Dagger +variedcommodities:frost_dagger_reversed, Reversed Frost Dagger +variedcommodities:mithril_dagger, Mithril Dagger +variedcommodities:mithril_dagger_reversed, Reversed Mithril Dagger +variedcommodities:wooden_scythe, Wooden Scythe +variedcommodities:stone_scythe, Stone Scythe +variedcommodities:iron_scythe, Iron Scythe +variedcommodities:golden_scythe, Golden Scythe +variedcommodities:diamond_scythe, Diamond Scythe +variedcommodities:bronze_scythe, Bronze Scythe +variedcommodities:emerald_scythe, Emerald Scythe +variedcommodities:demonic_scythe, Demonic Scythe +variedcommodities:frost_scythe, Frost Scythe +variedcommodities:mithril_scythe, Mithril Scythe +variedcommodities:wooden_glaive, Wooden Glaive +variedcommodities:stone_glaive, Stone Glaive +variedcommodities:iron_glaive, Iron Glaive +variedcommodities:golden_glaive, Golden Glaive +variedcommodities:diamond_glaive, Diamond Glaive +variedcommodities:bronze_glaive, Bronze Glaive +variedcommodities:emerald_glaive, Emerald Glaive +variedcommodities:demonic_glaive, Demonic Glaive +variedcommodities:frost_glaive, Frost Glaive +variedcommodities:mithril_glaive, Mithril Glaive +variedcommodities:wooden_broadsword, Wooden Broadsword +variedcommodities:stone_broadsword, Stone Broadsword +variedcommodities:iron_broadsword, Iron Broadsword +variedcommodities:golden_broadsword, Golden Broadsword +variedcommodities:diamond_broadsword, Diamond Broadsword +variedcommodities:bronze_broadsword, Bronze Broadsword +variedcommodities:emerald_broadsword, Emerald Broadsword +variedcommodities:demonic_broadsword, Demonic Broadsword +variedcommodities:frost_broadsword, Frost Broadsword +variedcommodities:mithril_broadsword, Mithril Broadsword +variedcommodities:holyhandgrenade, Holy Hand Grenade +variedcommodities:trading_block, Trading Block +variedcommodities:carpentry_bench:0, Carpentry Bench +variedcommodities:carpentry_bench:1, Anvil +variedcommodities:blood_block:0, Blood Block +variedcommodities:blood_block:1, Blood Block +variedcommodities:blood_block:2, Blood Block +variedcommodities:banner:0, Banner +variedcommodities:banner:1, Banner +variedcommodities:banner:2, Banner +variedcommodities:banner:3, Banner +variedcommodities:banner:4, Banner +variedcommodities:wall_banner:0, Wall Banner +variedcommodities:wall_banner:1, Wall Banner +variedcommodities:wall_banner:2, Wall Banner +variedcommodities:wall_banner:3, Wall Banner +variedcommodities:wall_banner:4, Wall Banner +variedcommodities:sign:0, Sign +variedcommodities:sign:1, Sign +variedcommodities:sign:2, Sign +variedcommodities:sign:3, Sign +variedcommodities:sign:4, Sign +variedcommodities:sign:5, Sign +variedcommodities:tall_lamp:0, Tall Lamp +variedcommodities:tall_lamp:1, Tall Lamp +variedcommodities:tall_lamp:2, Tall Lamp +variedcommodities:tall_lamp:3, Tall Lamp +variedcommodities:tall_lamp:4, Tall Lamp +variedcommodities:candle, Candle +variedcommodities:candle_unlit, tile.npcCandle.name +variedcommodities:lamp, Lamp +variedcommodities:lamp_unlit, tile.npcLamp.name +variedcommodities:campfire, Campfire +variedcommodities:campfire_unlit, tile.npcCampfire.name +variedcommodities:chair:0, Chair +variedcommodities:chair:1, Chair +variedcommodities:chair:2, Chair +variedcommodities:chair:3, Chair +variedcommodities:chair:4, Chair +variedcommodities:chair:5, Chair +variedcommodities:couch_wool:0, Wool Couch +variedcommodities:couch_wool:1, Wool Couch +variedcommodities:couch_wool:2, Wool Couch +variedcommodities:couch_wool:3, Wool Couch +variedcommodities:couch_wool:4, Wool Couch +variedcommodities:couch_wool:5, Wool Couch +variedcommodities:couch_wood:0, Wooden Couch +variedcommodities:couch_wood:1, Wooden Couch +variedcommodities:couch_wood:2, Wooden Couch +variedcommodities:couch_wood:3, Wooden Couch +variedcommodities:couch_wood:4, Wooden Couch +variedcommodities:couch_wood:5, Wooden Couch +variedcommodities:crate:0, Crate +variedcommodities:crate:1, Crate +variedcommodities:crate:2, Crate +variedcommodities:crate:3, Crate +variedcommodities:crate:4, Crate +variedcommodities:crate:5, Crate +variedcommodities:barrel:0, Barrel +variedcommodities:barrel:1, Barrel +variedcommodities:barrel:2, Barrel +variedcommodities:barrel:3, Barrel +variedcommodities:barrel:4, Barrel +variedcommodities:barrel:5, Barrel +variedcommodities:weapon_rack:0, Weapon Rack +variedcommodities:weapon_rack:1, Weapon Rack +variedcommodities:weapon_rack:2, Weapon Rack +variedcommodities:weapon_rack:3, Weapon Rack +variedcommodities:weapon_rack:4, Weapon Rack +variedcommodities:weapon_rack:5, Weapon Rack +variedcommodities:pedestal:0, Pedestal +variedcommodities:pedestal:1, Pedestal +variedcommodities:pedestal:2, Pedestal +variedcommodities:pedestal:3, Pedestal +variedcommodities:pedestal:4, Pedestal +variedcommodities:crystal_block:0, Crystal +variedcommodities:crystal_block:1, Crystal +variedcommodities:crystal_block:2, Crystal +variedcommodities:crystal_block:3, Crystal +variedcommodities:crystal_block:4, Crystal +variedcommodities:crystal_block:5, Crystal +variedcommodities:crystal_block:6, Crystal +variedcommodities:crystal_block:7, Crystal +variedcommodities:crystal_block:8, Crystal +variedcommodities:crystal_block:9, Crystal +variedcommodities:crystal_block:10, Crystal +variedcommodities:crystal_block:11, Crystal +variedcommodities:crystal_block:12, Crystal +variedcommodities:crystal_block:13, Crystal +variedcommodities:crystal_block:14, Crystal +variedcommodities:crystal_block:15, Crystal +variedcommodities:placeholder:0, Placeholder +variedcommodities:placeholder:1, Placeholder +variedcommodities:placeholder:2, Placeholder +variedcommodities:placeholder:3, Placeholder +variedcommodities:placeholder:4, Placeholder +variedcommodities:placeholder:5, Placeholder +variedcommodities:placeholder:6, Placeholder +variedcommodities:placeholder:7, Placeholder +variedcommodities:placeholder:8, Placeholder +variedcommodities:placeholder:9, Placeholder +variedcommodities:placeholder:10, Placeholder +variedcommodities:placeholder:11, Placeholder +variedcommodities:placeholder:12, Placeholder +variedcommodities:placeholder:13, Placeholder +variedcommodities:placeholder:14, Placeholder +variedcommodities:placeholder:15, Placeholder +variedcommodities:stool:0, Stool +variedcommodities:stool:1, Stool +variedcommodities:stool:2, Stool +variedcommodities:stool:3, Stool +variedcommodities:stool:4, Stool +variedcommodities:stool:5, Stool +variedcommodities:table:0, Wooden Table +variedcommodities:table:1, Wooden Table +variedcommodities:table:2, Wooden Table +variedcommodities:table:3, Wooden Table +variedcommodities:table:4, Wooden Table +variedcommodities:table:5, Wooden Table +variedcommodities:shelf:0, Shelf +variedcommodities:shelf:1, Shelf +variedcommodities:shelf:2, Shelf +variedcommodities:shelf:3, Shelf +variedcommodities:shelf:4, Shelf +variedcommodities:shelf:5, Shelf +variedcommodities:beam:0, Beam +variedcommodities:beam:1, Beam +variedcommodities:beam:2, Beam +variedcommodities:beam:3, Beam +variedcommodities:beam:4, Beam +variedcommodities:beam:5, Beam +variedcommodities:big_sign, Big Sign +variedcommodities:book, Book +variedcommodities:tombstone:0, Tombstone +variedcommodities:tombstone:1, Tombstone +variedcommodities:tombstone:2, Tombstone +variedcommodities:cow_leather_head, Cowleather Helmet +variedcommodities:cow_leather_chest, Cowleather ChestPlate +variedcommodities:cow_leather_legs, Cowleather Leggings +variedcommodities:cow_leather_boots, Cowleather Boots +variedcommodities:nanorum_head, Nanorum Helmet +variedcommodities:nanorum_chest, Nanorum ChestPlate +variedcommodities:nanorum_legs, Nanorum Leggings +variedcommodities:nanorum_boots, Nanorum Boots +variedcommodities:tactical_head, Tactical Helmet +variedcommodities:tactical_chest, Tactical Vest +variedcommodities:full_leather_head, Full Leather Helmet +variedcommodities:full_leather_chest, Full Leather ChestPlate +variedcommodities:full_iron_head, Full Iron Helmet +variedcommodities:full_iron_chest, Full Iron ChestPlate +variedcommodities:full_golden_head, Full Gold Helmet +variedcommodities:full_golden_chest, Full Gold ChestPlate +variedcommodities:full_diamond_head, Full Diamond Helmet +variedcommodities:full_diamond_chest, Full Diamond ChestPlate +variedcommodities:full_bronze_head, Full Bronze Helmet +variedcommodities:full_bronze_chest, Full Bronze ChestPlate +variedcommodities:full_bronze_legs, Full Bronze Leggings +variedcommodities:full_bronze_boots, Full Bronze Boots +variedcommodities:full_emerald_head, Full Emerald Helmet +variedcommodities:full_emerald_chest, Full Emerald ChestPlate +variedcommodities:full_emerald_legs, Full Emerald Leggings +variedcommodities:full_emerald_boots, Full Emerald Boots +variedcommodities:full_wooden_head, Full Wooden Helmet +variedcommodities:full_wooden_chest, Full Wooden ChestPlate +variedcommodities:full_wooden_legs, Full Wooden Leggings +variedcommodities:full_wooden_boots, Full Wooden Boots +variedcommodities:tuxedo_chest, Tuxedo Chest +variedcommodities:tuxedo_pants, Tuxedo Pants +variedcommodities:tuxedo_bottom, Tuxedo Trenchcoat +variedcommodities:wizard_head, Wizard Head +variedcommodities:wizard_chest, Wizard Chest +variedcommodities:wizard_pants, Wizard Leggings +variedcommodities:assassin_head, Assassins Helmet +variedcommodities:assassin_chest, Assassins ChestPlate +variedcommodities:assassin_legs, Assassins Leggings +variedcommodities:assassin_boots, Assassins Boots +variedcommodities:soldier_head, Soldier Helmet +variedcommodities:soldier_chest, Soldier ChestPlate +variedcommodities:soldier_legs, Soldier Leggings +variedcommodities:soldier_bottom, Soldier Trenchcoat +variedcommodities:x407_head, X407 Prototype Helmet +variedcommodities:x407_chest, X407 Prototype ChestPlate +variedcommodities:x407_legs, X407 Prototype Leggings +variedcommodities:x407_boots, X407 Prototype Boots +variedcommodities:mithril_head, Mithril Helmet +variedcommodities:mithril_chest, Mithril ChestPlate +variedcommodities:mithril_legs, Mithril Leggings +variedcommodities:mithril_boots, Mithril Boots +variedcommodities:demonic_head, Demonic Helmet +variedcommodities:demonic_chest, Demonic ChestPlate +variedcommodities:demonic_legs, Demonic Leggings +variedcommodities:demonic_boots, Demonic Boots +variedcommodities:commissar_head, Commissar Helmet +variedcommodities:commissar_chest, Commissar ChestPlate +variedcommodities:commissar_legs, Commissar Leggings +variedcommodities:commissar_bottom, Commissar Trenchcoat +variedcommodities:infantry_helmet, Infantry Helmet +variedcommodities:officer_chest, Officer ChestPlate +variedcommodities:crown, Crown +variedcommodities:crown2, Crown +variedcommodities:ninja_head, Ninja Head +variedcommodities:ninja_chest, Ninja Chest +variedcommodities:ninja_legs, Ninja Leggings +variedcommodities:chain_skirt, Chain Skirt +variedcommodities:leather_skirt, Leather Skirt +variedcommodities:golden_skirt, Golden Skirt +variedcommodities:iron_skirt, Iron Skirt +variedcommodities:diamond_skirt, Diamond Skirt +variedcommodities:emerald_skirt, Emerald Skirt +variedcommodities:bronze_skirt, Bronze Skirt +variedcommodities:demonic_skirt, Demonic Skirt +variedcommodities:mithril_skirt, Mithril Skirt +forestry:crated.forestry.peat.0, item.crated.forestry.peat.0.name +forestry:crated.forestry.apatite.0, item.crated.forestry.apatite.0.name +forestry:crated.forestry.fertilizer_compound.0, item.crated.forestry.fertilizer_compound.0.name +forestry:crated.forestry.mulch.0, item.crated.forestry.mulch.0.name +forestry:crated.forestry.phosphor.0, item.crated.forestry.phosphor.0.name +forestry:crated.forestry.ash.0, item.crated.forestry.ash.0.name +forestry:crated.ingottin, item.crated.ingotTin.name +forestry:crated.ingotcopper, item.crated.ingotCopper.name +forestry:crated.ingotbronze, item.crated.ingotBronze.name +forestry:crated.forestry.humus.0, item.crated.forestry.humus.0.name +forestry:crated.forestry.bog_earth.0, item.crated.forestry.bog_earth.0.name +forestry:crated.cropwheat, item.crated.cropWheat.name +forestry:crated.minecraft.cookie.0, item.crated.minecraft.cookie.0.name +forestry:crated.dustredstone, item.crated.dustRedstone.name +forestry:crated.minecraft.dye.4, item.crated.minecraft.dye.4.name +forestry:crated.sugarcane, item.crated.sugarcane.name +forestry:crated.minecraft.clay_ball.0, item.crated.minecraft.clay_ball.0.name +forestry:crated.dustglowstone, item.crated.dustGlowstone.name +forestry:crated.minecraft.apple.0, item.crated.minecraft.apple.0.name +forestry:crated.minecraft.nether_wart.0, item.crated.minecraft.nether_wart.0.name +forestry:crated.minecraft.coal.1, item.crated.minecraft.coal.1.name +forestry:crated.minecraft.coal.0, item.crated.minecraft.coal.0.name +forestry:crated.minecraft.wheat_seeds.0, item.crated.minecraft.wheat_seeds.0.name +forestry:crated.croppotato, item.crated.cropPotato.name +forestry:crated.cropcarrot, item.crated.cropCarrot.name +forestry:crated.minecraft.log.0, item.crated.minecraft.log.0.name +forestry:crated.minecraft.log.1, item.crated.minecraft.log.1.name +forestry:crated.minecraft.log.2, item.crated.minecraft.log.2.name +forestry:crated.minecraft.log.3, item.crated.minecraft.log.3.name +forestry:crated.minecraft.log2.0, item.crated.minecraft.log2.0.name +forestry:crated.minecraft.log2.1, item.crated.minecraft.log2.1.name +forestry:crated.cobblestone, item.crated.cobblestone.name +forestry:crated.dirt, item.crated.dirt.name +forestry:crated.minecraft.dirt.2, item.crated.minecraft.dirt.2.name +forestry:crated.stone, item.crated.stone.name +forestry:crated.stonegranite, item.crated.stoneGranite.name +forestry:crated.stonediorite, item.crated.stoneDiorite.name +forestry:crated.stoneandesite, item.crated.stoneAndesite.name +forestry:crated.blockprismarine, item.crated.blockPrismarine.name +forestry:crated.blockprismarinebrick, item.crated.blockPrismarineBrick.name +forestry:crated.blockprismarinedark, item.crated.blockPrismarineDark.name +forestry:crated.minecraft.brick_block.0, item.crated.minecraft.brick_block.0.name +forestry:crated.blockcactus, item.crated.blockCactus.name +forestry:crated.minecraft.sand.0, item.crated.minecraft.sand.0.name +forestry:crated.minecraft.sand.1, item.crated.minecraft.sand.1.name +forestry:crated.obsidian, item.crated.obsidian.name +forestry:crated.netherrack, item.crated.netherrack.name +forestry:crated.minecraft.soul_sand.0, item.crated.minecraft.soul_sand.0.name +forestry:crated.minecraft.sandstone.0, item.crated.minecraft.sandstone.0.name +forestry:crated.minecraft.nether_brick.0, item.crated.minecraft.nether_brick.0.name +forestry:crated.minecraft.mycelium.0, item.crated.minecraft.mycelium.0.name +forestry:crated.gravel, item.crated.gravel.name +forestry:crated.minecraft.sapling.0, item.crated.minecraft.sapling.0.name +forestry:crated.minecraft.sapling.1, item.crated.minecraft.sapling.1.name +forestry:crated.minecraft.sapling.2, item.crated.minecraft.sapling.2.name +forestry:crated.minecraft.sapling.3, item.crated.minecraft.sapling.3.name +forestry:crated.minecraft.sapling.4, item.crated.minecraft.sapling.4.name +forestry:crated.minecraft.sapling.5, item.crated.minecraft.sapling.5.name +forestry:crated.forestry.fruits.0, item.crated.forestry.fruits.0.name +forestry:crated.forestry.fruits.1, item.crated.forestry.fruits.1.name +forestry:crated.forestry.fruits.2, item.crated.forestry.fruits.2.name +forestry:crated.forestry.fruits.3, item.crated.forestry.fruits.3.name +forestry:crated.forestry.fruits.4, item.crated.forestry.fruits.4.name +forestry:crated.forestry.fruits.6, item.crated.forestry.fruits.6.name +forestry:crated.forestry.fruits.5, item.crated.forestry.fruits.5.name +forestry:crated.forestry.beeswax.0, item.crated.forestry.beeswax.0.name +forestry:crated.forestry.pollen.0, item.crated.forestry.pollen.0.name +forestry:crated.forestry.pollen.1, item.crated.forestry.pollen.1.name +forestry:crated.forestry.propolis.0, item.crated.forestry.propolis.0.name +forestry:crated.forestry.honeydew.0, item.crated.forestry.honeydew.0.name +forestry:crated.forestry.royal_jelly.0, item.crated.forestry.royal_jelly.0.name +forestry:crated.forestry.bee_combs.0, item.crated.forestry.bee_combs.0.name +forestry:crated.forestry.bee_combs.1, item.crated.forestry.bee_combs.1.name +forestry:crated.forestry.bee_combs.2, item.crated.forestry.bee_combs.2.name +forestry:crated.forestry.bee_combs.3, item.crated.forestry.bee_combs.3.name +forestry:crated.forestry.bee_combs.4, item.crated.forestry.bee_combs.4.name +forestry:crated.forestry.bee_combs.5, item.crated.forestry.bee_combs.5.name +forestry:crated.forestry.bee_combs.6, item.crated.forestry.bee_combs.6.name +forestry:crated.forestry.bee_combs.7, item.crated.forestry.bee_combs.7.name +forestry:crated.forestry.bee_combs.8, item.crated.forestry.bee_combs.8.name +forestry:crated.forestry.bee_combs.10, item.crated.forestry.bee_combs.10.name +forestry:crated.forestry.bee_combs.14, item.crated.forestry.bee_combs.14.name +forestry:crated.forestry.bee_combs.15, item.crated.forestry.bee_combs.15.name +forestry:crated.forestry.bee_combs.16, item.crated.forestry.bee_combs.16.name +forestry:crated.forestry.refractory_wax.0, item.crated.forestry.refractory_wax.0.name +forestry:crated.techreborn.part.33, item.crated.techreborn.part.33.name +forestry:crated.techreborn.uumatter.0, item.crated.techreborn.uumatter.0.name +forestry:crated.ingotlead, item.crated.ingotLead.name +forestry:crated.ingotaluminum, item.crated.ingotAluminum.name +forestry:crated.ingotbrass, item.crated.ingotBrass.name +forestry:crated.ingotnickel, item.crated.ingotNickel.name +forestry:crated.ic2.misc_resource.4, item.crated.ic2.misc_resource.4.name +forestry:crated.ic2.crafting.23, item.crated.ic2.crafting.23.name +forestry:crated.ic2.misc_resource.3, item.crated.ic2.misc_resource.3.name +forestry:crated.ingotsilver, item.crated.ingotSilver.name +forestry:crated.itemrubber, item.crated.itemRubber.name \ No newline at end of file diff --git a/src/overrides/config/Building Gadgets.cfg b/src/overrides/config/Building Gadgets.cfg new file mode 100644 index 0000000..9b0d242 --- /dev/null +++ b/src/overrides/config/Building Gadgets.cfg @@ -0,0 +1,205 @@ +# Configuration file + +general { + # Disable absolute coords-mode for the Copy-Paste gadget + B:"Allow absolute Coord-Mode"=true + + # Whether the Building / CopyPaste Gadget can overwrite blocks like water, lava, grass, etc (like a player can). + # False will only allow it to overwrite air blocks. + B:"Allow non-Air-Block-Overwrite"=true + + # The maximum number of construction paste items dropped by a dense construction block. + # Min: 0 + # Max: 2147483647 + I:"Construction Paste Drop Count - Max"=3 + + # The minimum number of construction paste items dropped by a dense construction block. + # Min: 0 + # Max: 2147483647 + I:"Construction Paste Drop Count - Min"=1 + + # Determines if the Copy/Paste GUI's coordinate mode starts in 'Absolute' mode by default. + # Set to true for Absolute, set to False for Relative. + B:"Default to absolute Coord-Mode"=false + + # Set to false to disable the recipe for construction paste. + B:"Enable Construction Paste"=true + + # Set to false to disable the Destruction Gadget. + B:"Enable Destruction Gadget"=true + + # Defines how far away you can build + # Min: 1.0 + # Max: 48.0 + D:"Max Build Distance"=32.0 + + # Set to true for Forge Energy Support, set to False for vanilla Item Damage + B:"Powered by Forge Energy"=true + + ########################################################################################################## + # blacklist settings + #--------------------------------------------------------------------------------------------------------# + # Configure your Blacklist-Settings here + ########################################################################################################## + + "blacklist settings" { + # All Blocks added to this will be treated similar to TileEntities. Not at all. + # Notice that you can use Regular Expressions as defined by Java Patterns to express more complex name combinations. + # Use for example "awfulmod:.*" to blacklist all awfulmod Blocks. + S:"Blacklisted Blocks" < + minecraft:.*_door.* + minecraft:piston_head + astralsorcery:blockflarelight + > + } + + ########################################################################################################## + # gadgets + #--------------------------------------------------------------------------------------------------------# + # Configure the Gadgets here + ########################################################################################################## + + gadgets { + # The max energy of Building, Exchanging & Copy-Paste Gadget + # Min: 0 + # Max: 2147483647 + I:"Maximum Energy"=500000 + + # The max range of the Gadgets + # Min: 1 + # Max: 25 + I:"Maximum allowed Range"=15 + + ########################################################################################################## + # building gadget + #--------------------------------------------------------------------------------------------------------# + # Energy Cost & Durability of the Building Gadget + ########################################################################################################## + + "building gadget" { + # The Gadget's Damage cost per Operation + # Min: 0 + # Max: 2000 + I:"Damage Cost"=1 + + # The Gadget's Durability (0 means no durability is used) (Ignored if powered by FE) + # Min: 0 + # Max: 100000 + I:Durability=10000 + + # The Gadget's Energy cost per Operation + # Min: 0 + # Max: 100000 + I:"Energy Cost"=50 + } + + ########################################################################################################## + # exchanging gadget + #--------------------------------------------------------------------------------------------------------# + # Energy Cost & Durability of the Exchanging Gadget + ########################################################################################################## + + "exchanging gadget" { + # The Gadget's Damage cost per Operation + # Min: 0 + # Max: 2000 + I:"Damage Cost"=2 + + # The Gadget's Durability (0 means no durability is used) (Ignored if powered by FE) + # Min: 0 + # Max: 100000 + I:Durability=10000 + + # The Gadget's Energy cost per Operation + # Min: 0 + # Max: 100000 + I:"Energy Cost"=100 + } + + ########################################################################################################## + # destruction gadget + #--------------------------------------------------------------------------------------------------------# + # Energy Cost, Durability & Maximum Energy of the Destruction Gadget + ########################################################################################################## + + "destruction gadget" { + # The Gadget's Damage cost per Operation + # Min: 0 + # Max: 2000 + I:"Damage Cost"=2 + + # The Gadget's Durability (0 means no durability is used) (Ignored if powered by FE) + # Min: 0 + # Max: 100000 + I:Durability=10000 + + # The Gadget's Energy cost per Operation + # Min: 0 + # Max: 100000 + I:"Energy Cost"=200 + + # The max energy of the Destruction Gadget + # Min: 0 + # Max: 2147483647 + I:"Maximum Energy"=1000000 + + # If enabled, the Destruction Gadget can be taken out of fuzzy mode, allowing only instances of the block clicked to be removed (at a higher cost) + B:"Non-Fuzzy Mode Enabled"=false + + # The cost in energy/durability will increase by this amount when not in fuzzy mode + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:"Non-Fuzzy Mode Multiplier"=2.0 + } + + ########################################################################################################## + # copy-paste gadget + #--------------------------------------------------------------------------------------------------------# + # Energy Cost & Durability of the Copy-Paste Gadget + ########################################################################################################## + + "copy-paste gadget" { + # The Gadget's Damage cost per Operation + # Min: 0 + # Max: 2000 + I:"Damage Cost"=1 + + # The Gadget's Durability (0 means no durability is used) (Ignored if powered by FE) + # Min: 0 + # Max: 100000 + I:Durability=10000 + + # The Gadget's Energy cost per Operation + # Min: 0 + # Max: 100000 + I:"Energy Cost"=50 + } + + } + + ########################################################################################################## + # paste containers + #--------------------------------------------------------------------------------------------------------# + # Configure the Paste Containers here + ########################################################################################################## + + "paste containers" { + # The maximum capacity of a tier 1 (iron) Construction Paste Container + # Min: 1 + # Max: 2147483647 + I:"T1 Container Capacity"=512 + + # The maximum capacity of a tier 2 (gold) Construction Paste Container + # Min: 1 + # Max: 2147483647 + I:"T2 Container Capacity"=2048 + + # The maximum capacity of a tier 3 (diamond) Construction Paste Container + # Min: 1 + # Max: 2147483647 + I:"T3 Container Capacity"=8192 + } + +} + + diff --git a/src/overrides/config/CustomNpcs.cfg b/src/overrides/config/CustomNpcs.cfg new file mode 100644 index 0000000..aee7241 --- /dev/null +++ b/src/overrides/config/CustomNpcs.cfg @@ -0,0 +1,64 @@ +#Whether scripting is enabled or not +EnableScripting=true + +#Arguments given to the Nashorn scripting library +NashorArguments=-strict + +#Disable Chat Bubbles +EnableChatBubbles=true + +#Navigation search range for NPCs. Not recommended to increase if you have a slow pc or on a server +NpcNavRange=32 + +#Set to true if you want the dialog command option to be able to use op commands like tp etc +NpcUseOpCommands=false + +InventoryGuiEnabled=true + +FixUpdateFromPre_1_12=false + +#If you are running sponge and you want to disable the permissions set this to true +DisablePermissions=false + +SceneButtonsEnabled=true + +EnableDefaultEyes=true + +#Enables CustomNpcs startup update message +EnableUpdateChecker=true + +#Only ops can create and edit npcs +OpsOnly=false + +#Default interact line. Leave empty to not have one +DefaultInteractLine=Hello @p + +#Number of chunk loading npcs that can be active at the same time +ChuckLoaders=20 + +#Enables leaves decay +LeavesDecayEnabled=true + +#Enables Vine Growth +VineGrowthEnabled=true + +#Enables Ice Melting +IceMeltsEnabled=true + +#Normal players can use soulstone on animals +SoulStoneAnimals=true + +#Normal players can use soulstone on all npcs +SoulStoneNPCs=false + +#Type 0 = Normal, Type 1 = Solid +HeadWearType=1 + +#When set to Minecraft it will use minecrafts font, when Default it will use OpenSans. Can only use fonts installed on your PC +FontType=Default + +#Font size for custom fonts (doesn't work with minecrafts font) +FontSize=18 + +NpcSpeachTriggersChatEvent=false + diff --git a/src/overrides/config/ExtraBitManipulation/armor_data.cfg b/src/overrides/config/ExtraBitManipulation/armor_data.cfg new file mode 100644 index 0000000..5e8366c --- /dev/null +++ b/src/overrides/config/ExtraBitManipulation/armor_data.cfg @@ -0,0 +1,47 @@ +# Configuration file + +"chiseled armor" { + # [range: -2147483648 ~ 2147483647, default: 30] + I:"Armor Button X Position With Baubles Loaded"=30 + + # [range: -2147483648 ~ 2147483647, default: 8] + I:"Armor Button Y Position With Baubles Loaded"=8 + + # [range: 0 ~ 1, default: 0] + I:"Boots Moving Part"=0 + + # [range: 0 ~ 2, default: 0] + I:"Chestplate Moving Part"=0 + + # [default: false] + B:"Full Illumination"=false + + # [range: 0 ~ 0, default: 0] + I:"Helmet Moving Part"=0 + + # [range: 0 ~ 2, default: 0] + I:"Leggings Moving Part"=0 + + # [default: true] + B:"Look At Cursor"=true + + # [range: 0 ~ 1, default: 0] + I:Mode=0 + + # [range: 0 ~ 2, default: 0] + I:Scale=0 + + # [range: 0 ~ 4, default: 0] + I:"Selected Set Tab Index"=0 + + # [range: 0 ~ 3, default: 0] + I:"Selected Tab Index"=0 + + # [default: false] + B:"Target Bits"=false + + # [default: true] + B:"Translation In Pixels"=true +} + + diff --git a/src/overrides/config/ExtraBitManipulation/client.cfg b/src/overrides/config/ExtraBitManipulation/client.cfg new file mode 100644 index 0000000..9ee38d9 --- /dev/null +++ b/src/overrides/config/ExtraBitManipulation/client.cfg @@ -0,0 +1,455 @@ +# Configuration file + +"bit addition bounding box" { + # Sets the alpha value of the portion of the box that is behind other textures. (default = 28) [range: 0 ~ 255, default: 28] + I:"Alpha Inner Box"=28 + + # Sets the alpha value of the portion of the box that is in front of other textures. (default = 115) [range: 0 ~ 255, default: 115] + I:"Alpha Outer Box"=115 + + # Sets the blue value of the box. (default = 0) [range: 0 ~ 255, default: 0] + I:"Color - Blue"=0 + + # Sets the green value of the box. (default = 0) [range: 0 ~ 255, default: 0] + I:"Color - Green"=0 + + # Sets the red value of the box. (default = 0) [range: 0 ~ 255, default: 0] + I:"Color - Red"=0 + + # Sets the line width of the box. (default = 2.0) [range: 0.0 ~ 3.4028235E38, default: 2.0] + S:"Line Width"=2.0 + + # Causes the portion of the box that is behind other textures to be rendered. (default = false) [default: false] + B:"Render Inner Box"=false + + # Causes the portion of the box that is in front of other textures to be rendered. (default = true) [default: true] + B:"Render Outer Box"=true +} + + +"bit addition enveloped shape" { + # Sets the alpha value of the portion of the shape that is behind other textures. (default = 115) [range: 0 ~ 255, default: 115] + I:"Alpha Inner Shape"=115 + + # Sets the alpha value of the portion of the shape that is in front of other textures. (default = 38) [range: 0 ~ 255, default: 38] + I:"Alpha Outer Shape"=38 + + # Sets the blue value of the shape. (default = 255) [range: 0 ~ 255, default: 255] + I:"Color - Blue"=255 + + # Sets the green value of the shape. (default = 0) [range: 0 ~ 255, default: 0] + I:"Color - Green"=0 + + # Sets the red value of the shape. (default = 0) [range: 0 ~ 255, default: 0] + I:"Color - Red"=0 + + # Sets the line width of the shape. (default = 2.0) [range: 0.0 ~ 3.4028235E38, default: 2.0] + S:"Line Width"=2.0 + + # Causes the portion of the shape that is behind other textures to be rendered. (default = false) [default: false] + B:"Render Inner Shape"=false + + # Causes the portion of the shape that is in front of other textures to be rendered. (default = true) [default: true] + B:"Render Outer Shape"=true +} + + +"bit removal bounding box" { + # Sets the alpha value of the portion of the box that is behind other textures. (default = 28) [range: 0 ~ 255, default: 28] + I:"Alpha Inner Box"=28 + + # Sets the alpha value of the portion of the box that is in front of other textures. (default = 115) [range: 0 ~ 255, default: 115] + I:"Alpha Outer Box"=115 + + # Sets the blue value of the box. (default = 0) [range: 0 ~ 255, default: 0] + I:"Color - Blue"=0 + + # Sets the green value of the box. (default = 0) [range: 0 ~ 255, default: 0] + I:"Color - Green"=0 + + # Sets the red value of the box. (default = 0) [range: 0 ~ 255, default: 0] + I:"Color - Red"=0 + + # Sets the line width of the box. (default = 2.0) [range: 0.0 ~ 3.4028235E38, default: 2.0] + S:"Line Width"=2.0 + + # Causes the portion of the box that is behind other textures to be rendered. (default = true) [default: true] + B:"Render Inner Box"=true + + # Causes the portion of the box that is in front of other textures to be rendered. (default = true) [default: true] + B:"Render Outer Box"=true +} + + +"bit removal enveloped shape" { + # Sets the alpha value of the portion of the shape that is behind other textures. (default = 115) [range: 0 ~ 255, default: 115] + I:"Alpha Inner Shape"=115 + + # Sets the alpha value of the portion of the shape that is in front of other textures. (default = 38) [range: 0 ~ 255, default: 38] + I:"Alpha Outer Shape"=38 + + # Sets the blue value of the shape. (default = 255) [range: 0 ~ 255, default: 255] + I:"Color - Blue"=255 + + # Sets the green value of the shape. (default = 0) [range: 0 ~ 255, default: 0] + I:"Color - Green"=0 + + # Sets the red value of the shape. (default = 0) [range: 0 ~ 255, default: 0] + I:"Color - Red"=0 + + # Sets the line width of the shape. (default = 2.0) [range: 0.0 ~ 3.4028235E38, default: 2.0] + S:"Line Width"=2.0 + + # Causes the portion of the shape that is behind other textures to be rendered. (default = true) [default: true] + B:"Render Inner Shape"=true + + # Causes the portion of the shape that is in front of other textures to be rendered. (default = false) [default: false] + B:"Render Outer Shape"=false +} + + +"bit wrench overlays" { + # Distance over which the arrowhead overlay used in block/texture translation/rotation will fade in (as well as out) as it moves. If this is set to the minimum value of 0, no fading will occur. (default = 0.3 meters) [range: 0.0 ~ 1.7976931348623157E308, default: 0.3] + S:"Arrow Fade Distance"=0.3 + + # Total travel distance of the arrowhead overlay used in block/texture translation/rotation as measured from the center of the block face the player is looking at. If this is set to the minimum value of 0, only one arrow head will be rendered and no movement will occur. (default = 0.75 meters) [range: 0.0 ~ 1.7976931348623157E308, default: 0.75] + S:"Arrow Movement Distance"=0.75 + + # Number of milliseconds over which the arrowhead overlay used in block/texture translation/rotation will travel from one end to the other of the distance specified by 'Arrow Movement Distance'. (default = 2 seconds) [range: 1 ~ 2147483647, default: 2000] + I:"Arrow Movement Period"=2000 + + # Distance between the three moving arrowhead overlays used in block/texture translation/rotation. If this is set to the minimum value of 0, only one arrow head will be rendered. (default = 1/3 of the default distance of 0.75 meters, i.e. evenly spaced) [range: 0.0 ~ 1.7976931348623157E308, default: 0.25] + S:"Arrow Spacing"=0.25 + + # Prevents overlays from rendering. (default = enabled) [default: false] + B:"Disable Overlay Rendering"=false + + # Half the total travel distance of the bidirectional arrow overlay used in block/texture mirroring as measured from the center of the block face the player is looking at. If this is set to the minimum value of 0, no oscillation will occur. (default = 0.1 meters) [range: 0.0 ~ 1.7976931348623157E308, default: 0.1] + S:"Mirror Oscillation Amplitude"=0.1 + + # Number of milliseconds over which the bidirectional arrow overlay used in block/texture mirroring will complete one oscillation. (default = 0.83 seconds) [range: 1 ~ 2147483647, default: 830] + I:"Mirror Oscillation Period"=830 + + # Number of milliseconds over which the cyclic arrow overlay used in block/texture rotation will complete one rotation. (default = 3 seconds) [range: 1 ~ 2147483647, default: 3000] + I:"Rotation Period"=3000 + + # Number of milliseconds over which the circle overlay used in block translation will complete one cycle of scaling from a point to full-sized or vice versa. (default = 1.3 seconds) [range: 1 ~ 2147483647, default: 1300] + I:"Translation Scale Period"=1300 +} + + +"chiseled armor settings" { + # If set to true, pressing E or Escape will switch back to the main inventory GUI. If set to false, doing so will simply close the GUI. [default: false] + B:"Exit To Main Inventory From Slots GUI"=false + + # Specifies when to render the default Chiseled Armor model for a given armor piece. If set to 'If Empty', it will only render for an armor piece if there are no non-empty itemstacks in the itemstack lists of any of its moving parts. It will never/always render, if set to 'Never'/'Always', respectively. [default: If Empty] + S:"Render Default Armor Model"=If Empty + + # Specifies when to render the Chiseled Armor itemstacks as they render when worn, rather than the default model. The specified model will either will always render, or will only render if the player is holding shift. [default: Default Model If Holding Shift] + S:"Rendered Armor Stack Models"=Default Model If Holding Shift + + # Specifies when to show the button in the vanilla survival inventory that allows switching between it and the Chiseled Armor slots inventory. It will either be shown when in possession of any items, only Extra Bit Manipulation items, only EBM or Chisels & Bits items, only Chiseled Armor items, or will always/never be shown. [default: EBM Or C&B Items] + S:"Show Armor Slots Inventory Button"=EBM Or C&B Items + + # A scale of this many pixels will be applied to all items rendered for all moving parts of all Chiseled Armor pieces, so as to prevent z-fighting of those items with the player model. [range: 0.0 ~ 3.4028235E38, default: 0.05] + S:"Z-Fighting Buffer Scale - Global"=0.05 + + # A scale of this many pixels will be additionally applied to all items rendered for the right leg and foot moving parts of Chiseled Armor boots, so as to prevent z-fighting of those items with the items of the left leg and foot moving parts. [range: 0.0 ~ 3.4028235E38, default: 0.05] + S:"Z-Fighting Buffer Scale - Leg & Foot"=0.05 + + # The items of both feet will be translated down by this many pixels to prevent z-fighting with the items of both legs. [range: 0.0 ~ 3.4028235E38, default: 0.05] + S:"Z-Fighting Buffer Translation - Feet"=0.05 +} + + +"default values chiseled armor" { + # Players and bit tools will initialize with this moving part (specifies a moving part of this armor piece to import blocks into in collection mode). (default = Right Foot) [default: Right Foot] + S:"Boots Moving Part"=Right Foot + + # Players and bit tools will initialize with this moving part (specifies a moving part of this armor piece to import blocks into in collection mode). (default = Torso) [default: Torso] + S:"Chestplate Moving Part"=Torso + + # Players and bit tools will initialize with this moving part (specifies a moving part of this armor piece to import blocks into in collection mode). (default = Head) [default: Head] + S:"Helmet Moving Part"=Head + + # Players and bit tools will initialize with this moving part (specifies a moving part of this armor piece to import blocks into in collection mode). (default = Pelvis) [default: Pelvis] + S:"Leggings Moving Part"=Pelvis + + # Players and bit tools will initialize with this mode (either template creation mode to set the reference area of the moving part the blocks will be rendered relative to (and to optionally fill that area with bits), or block collection mode to import blocks into a moving part of the armor piece). (default = Template Creation) [default: Template Creation] + S:Mode=Template Creation + + # Players and bit tools will initialize with this scale (which sets the scale of the bodypart templates, and of the block copies imported into the armor piece from the world). (default = 1:1) [default: 1:1] + S:Scale=1:1 + + # Players and bit tools will initialize with this targeting mode (if true, when importing blocks into the armor piece in collection mode, the drawn collection area will be determined by the bit click and the bit released on. If false, it will be determined by the block click and block released on). (default = false) [default: false] + B:"Target Bits"=false +} + + +"default values modeling tool" { + # Players and bit tools will initialize with this area mode (the area is either drawn (drawn), centered on the nearest block grid vertex (centered), or the area faces away from the player with one of the corners of the area at the nearest block grid vertex (corner)). (default = Centered) [default: Centered] + S:"Area Mode"=Centered + + # Players and bit tools will initialize with this chunk-snap mode (either the area does not snap at all (off), it snaps in the X and Z axes (Y axis is unaffected) to whichever chunk the block the player is looking at is in (snap-to-chunk XZ), or it additionally snaps in the Y axis to the 'vertical chunk' (as visualized by pressing F3 + G) the block the player is looking at is in (snap-to-chunk XYZ)). (default = Snap-to-Chunk XYZ) [default: Snap-to-Chunk XYZ] + S:"Chunk-Snap Mode"=Snap-to-Chunk XYZ + + # Players and bit tools will initialize with this whether the modeling tool GUI opens upon reading block states (if true, upon reading an area of block states in the world, the GUI that allows the player to preview the model and to manually map bits to block states will open. If set to false, it will not do so. Regardless of this setting, the GUI can be opened by right-clicking while sneaking). (default = true) [default: true] + B:"Open Gui Upon Read"=true +} + + +"default values sculpting tool" { + # Players and bit tools will initialize with this addition bit type (sets the block form [as specified by 'modID:name'] of the bit type that sculpting spades add to the world (an empty string, an unsupported block, or any misspelling will specify no bit type - the type will have to be set before the spade can be used)). (default = None) [default: minecraft:air] + S:"Bit Type - Addition (spade)"=minecraft:air + + # Players and bit tools will initialize with this filtered bit type (sculpting can remove only one bit type rather than any - this config sets the block [as specified by 'modID:name'] of the bit type that sculpting wires remove (an empty string, an unsupported block, or any misspelling will specify any/all bit types)). (default = Any) [default: minecraft:air] + S:"Bit Type - Filter (wire)"=minecraft:air + + # Players and bit tools will initialize with this direction. (default = Up) [default: Up] + S:Direction=Up + + # Players and bit tools will initialize with this sculpting spade hollow property value (shape is either hollow or solid). (default = false) [default: false] + B:"Hollow Shapes (spade)"=false + + # Players and bit tools will initialize with this sculpting wire hollow property value (shape is either hollow or solid). (default = false) [default: false] + B:"Hollow Shapes (wire)"=false + + # Players and bit tools will initialize with this shape placement property value (shapes added with spades can be centered around the bit clicked, of offset opposite the side clicked). (default = true) [default: true] + B:"Offset Shape for Placement"=true + + # Players and bit tools will initialize with this hollow sculpting shape open-ended property value (hollow shapes, such as cylinders, pyramids, etc., can have open or closed ends). (default = false) [default: false] + B:"Open Ends"=false + + # Players and bit tools will initialize with this sculpting mode (local mode affects only the block clicked - global/drawn modes affects any bits from any blocks that intersect the sculpting shape when a block is clicked (global) or when the mouse is released after a click and drag (drawn)). (default = Local) [default: Local] + S:"Sculpting Mode"=Local + + # Players and bit tools will initialize with this sculpting shape semi-diameter (in bits). (default = 5 bits) [range: 0 ~ 2147483647, default: 5] + I:Semi-Diameter=5 + + # Players and bit tools will initialize with this sculpting shape. (default = Sphere) [default: Sphere] + S:"Shape (curved)"=Sphere + + # Players and bit tools will initialize with this sculpting shape. (default = Cube) [default: Cube] + S:"Shape (flat/straight)"=Cube + + # Players and bit tools will initialize with this targeting mode (when sculpting in local/global mode either bits are targeted [the shape is centered on the center of the bit looked - the diameter is one (the center bit) plus/minus x number of bits (semi-diameter is x + 1/2 bit)], or vertices of the bit grid are targeted [the shape is centered on the corner (the one closest to the cursor) of the bit looked at (i.e. centered on a vertex of the grid) - the diameter is 2x number of bits (x is a true semi-diameter)]). (default = false) [default: false] + B:"Target Bit Grid Vertexes"=false + + # Players and bit tools will initialize with this hollow sculpting shape wall thickness (in bits). (default = 2 bits) [range: 1 ~ 2147483647, default: 2] + I:"Wall Thickness"=2 +} + + +"display in chat chiseled armor" { + # If set to true, whenever moving part is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of moving part. (default = true) [default: true] + B:"Boots Moving Part"=true + + # If set to true, whenever moving part is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of moving part. (default = true) [default: true] + B:"Chestplate Moving Part"=true + + # If set to true, whenever moving part is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of moving part. (default = true) [default: true] + B:"Helmet Moving Part"=true + + # If set to true, whenever moving part is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of moving part. (default = true) [default: true] + B:"Leggings Moving Part"=true + + # If set to true, whenever mode is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of mode. (default = true) [default: true] + B:Mode=true + + # If set to true, whenever scale is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of scale. (default = true) [default: true] + B:Scale=true + + # If set to true, whenever targeting mode is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of targeting mode. (default = true) [default: true] + B:"Target Bits"=true +} + + +"display in chat modeling tool" { + # If set to true, whenever area mode is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of area mode. (default = true) [default: true] + B:"Area Mode"=true + + # If set to true, whenever chunk-snap mode is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of chunk-snap mode. (default = true) [default: true] + B:"Chunk-Snap Mode"=true + + # If set to true, whenever whether the modeling tool GUI opens upon reading block states is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of whether the modeling tool GUI opens upon reading block states. (default = true) [default: true] + B:"Open Gui Upon Read"=true +} + + +"display in chat sculpting tool" { + # If set to true, whenever addition bit type is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of addition bit type. (default = true) [default: true] + B:"Bit Type - Addition (spade)"=true + + # If set to true, whenever filtered bit type is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of filtered bit type. (default = true) [default: true] + B:"Bit Type - Filter (wire)"=true + + # If set to true, whenever sculpting shape direction is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of sculpting shape direction. (default = true) [default: true] + B:Direction=true + + # If set to true, whenever sculpting shape hollowness of sculpting spades is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of sculpting shape hollowness of sculpting spades. (default = true) [default: true] + B:"Hollow Shapes (spade)"=true + + # If set to true, whenever sculpting shape hollowness of sculpting wires is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of sculpting shape hollowness of sculpting wires. (default = true) [default: true] + B:"Hollow Shapes (wire)"=true + + # If set to true, whenever whether or not sculpting shapes added with spades will be offset for placement is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of whether or not sculpting shapes added with spades will be offset for placement. (default = true) [default: true] + B:"Offset Shape for Placement"=true + + # If set to true, whenever hollow sculpting shape open-endedness is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of hollow sculpting shape open-endedness. (default = true) [default: true] + B:"Open Ends"=true + + # If set to true, whenever sculpting mode is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of sculpting mode. (default = true) [default: true] + B:"Sculpting Mode"=true + + # If set to true, whenever sculpting shape semi-diameter is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of sculpting shape semi-diameter. (default = true) [default: true] + B:Semi-Diameter=true + + # If set to true, whenever curved tool sculpting shape is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of curved tool sculpting shape. (default = true) [default: true] + B:"Shape (curved)"=true + + # If set to true, whenever flat/straight tool sculpting shape is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of flat/straight tool sculpting shape. (default = true) [default: true] + B:"Shape (flat/straight)"=true + + # If set to true, whenever targeting mode is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of targeting mode. (default = true) [default: true] + B:"Target Bit Grid Vertexes"=true + + # If set to true, whenever hollow sculpting shape wall thickness is changed, a message will be added to chat indicating the change. This will not fill chat with messages, since any pre-existing messages from this mod will be deleted before adding the next.See 'Default Value' config for a description of hollow sculpting shape wall thickness. (default = true) [default: true] + B:"Wall Thickness"=true +} + + +"insufficient bits" { + # If the player has insufficient bits in their inventory for a chiselable blockstate, an attempt will be made to find a replacement bit. First, if this is set to 'true', an attempt will be made to use the bit specified by the 'Default Replacement Bit' config. If this is set to 'false', this step will be skipped [default: true] + B:"1st Check: Use Default Replacement Bit"=true + + # If the player has insufficient bits in their inventory for a chiselable blockstate, an attempt will be made to find a replacement bit. Second, if this is set to 'true', any/all bits in the player's inventory will be used, from the most numerous to the least numerous. If this is set to 'false', this step will be skipped [default: true] + B:"2nd Check: Use Any Bit As Replacement"=true + + # If the player has insufficient bits in their inventory for a chiselable blockstate, an attempt will be made to find a replacement bit. Third, if this is set to 'true', air bits will be used, i.e. the bits will simply be left empty. If this is set to 'false', this step will be skipped [default: false] + B:"3rd Check: Use Air As Replacement"=false + + # If the player has insufficient bits in their inventory for a chiselable blockstate, an attempt will be made to find a replacement bit. If the 'Use Default Replacement Bit' config is also set to 'true', then an attempt will first be made to use the bit version of this block as a replacement. [default: minecraft:redstone_block] + S:"Default Replacement Bit"=minecraft:redstone_block +} + + +"modeling tool settings" { + # If set to true, and if the 'per tool' box is checked in a given Modeling Tool (causing mappings to be read/written from/to the NBT tag of the itemstack), manually mapped blocks and block states will be saved to the itemstack's NBT as state IDs (integers - 4 bytes each). If set to false, they will be saved as a registry name (2 strings - 1 byte per char) and metadata (1 byte). Saving states as registry name for blocks and as registry name and metadata for block states takes up several times more space, and if thousands of mappings are manually stored in an item (as unlikely as that is), client or server crashing may occur if that item is sent through a packet network since the maximum payload is 32767 bytes. The benefit is that if the item is transported across worlds, the states will remain consistent. Saving states as integers, however, takes several times less space (meaning that 10k+ mappings would be necessary to cause a crash, which is even less likely), but the state IDs may not remain consistent if the item is transported across worlds. Changing this config will not cause any previously mapped states to be lost; all saved mappings will simply be read and saved in the new format the next time a state is manually mapped or unmapped. [default: false] + B:"Save States By ID"=false +} + + +"per tool or per client chiseled armor" { + # If set to true, moving part will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of moving part. (default = true) [default: true] + B:"Boots Moving Part"=true + + # If set to true, moving part will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of moving part. (default = true) [default: true] + B:"Chestplate Moving Part"=true + + # If set to true, moving part will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of moving part. (default = true) [default: true] + B:"Helmet Moving Part"=true + + # If set to true, moving part will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of moving part. (default = true) [default: true] + B:"Leggings Moving Part"=true + + # If set to true, mode will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of mode. (default = true) [default: true] + B:Mode=true + + # If set to true, scale will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of scale. (default = false) [default: false] + B:Scale=false + + # If set to true, targeting mode will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of targeting mode. (default = false) [default: false] + B:"Target Bits"=false +} + + +"per tool or per client modeling tool" { + # If set to true, area mode will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of area mode. (default = false) [default: false] + B:"Area Mode"=false + + # If set to true, chunk-snap mode will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of chunk-snap mode. (default = false) [default: false] + B:"Chunk-Snap Mode"=false + + # If set to true, whether the modeling tool GUI opens upon reading block states will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of whether the modeling tool GUI opens upon reading block states. (default = false) [default: false] + B:"Open Gui Upon Read"=false +} + + +"per tool or per client sculpting tool" { + # If set to true, addition bit type will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of addition bit type. (default = true) [default: true] + B:"Bit Type - Addition (spade)"=true + + # If set to true, filtered bit type will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of filtered bit type. (default = true) [default: true] + B:"Bit Type - Filter (wire)"=true + + # If set to true, sculpting shape direction will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of sculpting shape direction. (default = false) [default: false] + B:Direction=false + + # If set to true, sculpting shape hollowness of sculpting spades will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of sculpting shape hollowness of sculpting spades. (default = false) [default: false] + B:"Hollow Shapes (spade)"=false + + # If set to true, sculpting shape hollowness of sculpting wires will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of sculpting shape hollowness of sculpting wires. (default = false) [default: false] + B:"Hollow Shapes (wire)"=false + + # If set to true, whether or not sculpting shapes added with spades will be offset for placement will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of whether or not sculpting shapes added with spades will be offset for placement. (default = false) [default: false] + B:"Offset Shape for Placement"=false + + # If set to true, hollow sculpting shape open-endedness will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of hollow sculpting shape open-endedness. (default = false) [default: false] + B:"Open Ends"=false + + # If set to true, sculpting mode will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of sculpting mode. (default = false) [default: false] + B:"Sculpting Mode"=false + + # If set to true, sculpting shape semi-diameter will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of sculpting shape semi-diameter. (default = true) [default: true] + B:Semi-Diameter=true + + # If set to true, curved tool sculpting shape will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of curved tool sculpting shape. (default = false) [default: false] + B:"Shape (curved)"=false + + # If set to true, flat/straight tool sculpting shape will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of flat/straight tool sculpting shape. (default = false) [default: false] + B:"Shape (flat/straight)"=false + + # If set to true, targeting mode will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of targeting mode. (default = false) [default: false] + B:"Target Bit Grid Vertexes"=false + + # If set to true, hollow sculpting shape wall thickness will be set/stored in each individual sculpting tool and apply only to that tool. If set to false, it will be stored in the client config file called 'modeling_data' and will apply to all tools. Regardless of this setting, the client and tools will still initialize with data, but this setting determines which is considered for use. See 'Default Value' config for a description of hollow sculpting shape wall thickness. (default = false) [default: false] + B:"Wall Thickness"=false +} + + +"sculpting & wrech settings" { + # If set to true, sculpting tool display names will indicate the diameter of their bit removal/addition areas. If set to false, they will indicate the radius (default = true) [default: true] + B:"Display Name Diameter"=true + + # If set to true, sculpting tool display names will indicate the size of their bit removal/addition areas in meters. If set to false, they will be in bits (default = false) [default: false] + B:"Display Name Meter Units"=false + + # the maximum size (in bits) of sculpting shape semi-diameter (i.e. radius if it is a sphere). (default = 5 bits) [range: 1 ~ 2147483647, default: 32] + I:"Max Semi-Diameter"=32 + + # the maximum size (in bits) of hollow sculpting shapes. (default = 2 bits) [range: 1 ~ 2147483647, default: 32] + I:"Max Wall Thickness"=32 + + # If set to true, the Bit Wrench will only be able to invert blocks that are comprised of one bit type. If set to false, any block can be inverted and the bit type that empty bits will be filled with is whichever bit is the most prevalent in the block space. (default = false) [default: false] + B:"One Bit Type Inversion Requirement"=false + + # Distance (in bits) to add to the semi-diameter of a sculpting tool's bit removal/addition area shape. If set to zero, no padding will be added; spheres, for example, will have single bits protruding from each cardinal direction at any size, since only those bits of those layers will be exactly on the sphere's perimeter. If set to 1, there will effectively be no padding for the same reason, but the radius will be one bit larger than specified. A value between 0 and 1 is suggested. (default = 0.2 bits) [range: 0.0 ~ 1.0, default: 0.2] + S:"Semi-Diameter Padding"=0.2 +} + + +"unchiselable block states" { + # If an unchiselable blockstate is encountered, an attempt will be made to find a replacement bit. First, if this is set to 'true', an attempt will be made to use the bit specified by the 'Default Replacement Bit' config. If this is set to 'false', this step will be skipped [default: true] + B:"1st Check: Use Default Replacement Bit"=true + + # If an unchiselable blockstate is encountered, an attempt will be made to find a replacement bit. Second, if this is set to 'true', any/all bits in the player's inventory will be used, from the most numerous to the least numerous. If this is set to 'false', this step will be skipped [default: true] + B:"2nd Check: Use Any Bit As Replacement"=true + + # If an unchiselable blockstate is encountered, an attempt will be made to find a replacement bit. Third, if this is set to 'true', air bits will be used, i.e. the bits will simply be left empty. If this is set to 'false', this step will be skipped [default: false] + B:"3rd Check: Use Air As Replacement"=false + + # If an unchiselable blockstate is encountered, an attempt will be made to find a replacement bit. If the 'Use Default Replacement Bit' config is also set to 'true', then an attempt will first be made to use the bit version of this block as a replacement. [default: minecraft:redstone_block] + S:"Default Replacement Bit"=minecraft:redstone_block +} + + diff --git a/src/overrides/config/ExtraBitManipulation/common.cfg b/src/overrides/config/ExtraBitManipulation/common.cfg new file mode 100644 index 0000000..93f0b10 --- /dev/null +++ b/src/overrides/config/ExtraBitManipulation/common.cfg @@ -0,0 +1,77 @@ +# Configuration file + +"bit wrench properties" { + # The Bit Wrench will have this many uses if it is configured to take damage. (default = 5000) [range: 1 ~ 2147483647, default: 5000] + I:"Max Damage"=5000 + + # Causes the Bit Wrench to take a point of damage when used. (default = true) [default: true] + B:"Takes Damage"=true +} + + +"curved sculpting spade properties" { + # The Curved Sculpting Spade will be able to add/remove this many bits if it is configured to take damage. (default = 2000000) [range: 1 ~ 2147483647, default: 2000000] + I:"Max Damage"=2000000 + + # Causes the Curved Sculpting Spade to take a point of damage for every bit added/removed when used. (default = true) [default: true] + B:"Takes Damage"=true +} + + +"curved sculpting wire properties" { + # The Curved Sculpting Wire will be able to add/remove this many bits if it is configured to take damage. (default = 2000000) [range: 1 ~ 2147483647, default: 2000000] + I:"Max Damage"=2000000 + + # Causes the Curved Sculpting Wire to take a point of damage for every bit added/removed when used. (default = true) [default: true] + B:"Takes Damage"=true +} + + +"flat sculpting spade properties" { + # The Flat Sculpting Spade will be able to add/remove this many bits if it is configured to take damage. (default = 2000000) [range: 1 ~ 2147483647, default: 2000000] + I:"Max Damage"=2000000 + + # Causes the Flat Sculpting Spade to take a point of damage for every bit added/removed when used. (default = true) [default: true] + B:"Takes Damage"=true +} + + +"modeling tool properties" { + # The Modeling Tool will have this many uses if it is configured to take damage. (default = 1000) [range: 1 ~ 2147483647, default: 1000] + I:"Max Damage"=1000 + + # Causes the Modeling Tool to take a point of damage when used. (default = true) [default: true] + B:"Takes Damage"=true +} + + +"recipe disable" { + # Disables the registration of the diamond nugget with the Ore Dictionary. (This will effectively disable the 9 nuggets to 1 diamond recipe, since it is uses the Ore Dictionary) [default: false] + B:"Disable Diamond Nugget Ore Dict"=false +} + + +"straight sculpting wire properties" { + # The Straight Sculpting Wire will be able to add/remove this many bits if it is configured to take damage. (default = 2000000) [range: 1 ~ 2147483647, default: 2000000] + I:"Max Damage"=2000000 + + # Causes the Straight Sculpting Wire to take a point of damage for every bit added/removed when used. (default = true) [default: true] + B:"Takes Damage"=true +} + + +"thrown bit properties" { + # Disables the extinguishing of blocks when bits with water as their material are thrown at them. If disabled, the default behavior of placing, if possible, or dropping as items if not possible will be used. (default = enabled) [default: false] + B:"Disable Extinguish Blocks"=false + + # Disables the extinguishing of entities when bits with water as their material are thrown at them. If disabled, the default behavior of striking without damaging and doping as items will be used. (default = enabled) [default: false] + B:"Disable Extinguish Entities"=false + + # Disables the igniting of blocks when bits with lava as their material are thrown at them. If disabled, the default behavior of placing, if possible, or dropping as items if not possible will be used. (default = enabled) [default: false] + B:"Disable Ignite Blocks"=false + + # Disables the igniting of entities when bits with lava as their material are thrown at them. If disabled, the default behavior of striking without damaging and doping as items will be used. (default = enabled) [default: false] + B:"Disable Ignite Entities"=false +} + + diff --git a/src/overrides/config/ExtraBitManipulation/modeling_data.cfg b/src/overrides/config/ExtraBitManipulation/modeling_data.cfg new file mode 100644 index 0000000..df47402 --- /dev/null +++ b/src/overrides/config/ExtraBitManipulation/modeling_data.cfg @@ -0,0 +1,270 @@ +# Configuration file + +"modeling tool" { + # [range: 0 ~ 2, default: 0] + I:"Area Mode"=0 + + # [range: 0 ~ 2, default: 2] + I:"Chunk-Snap Mode"=2 + + # [default: true] + B:"Open Gui Upon Read"=true +} + + +"modeling tool manual mappings" { + # This is a list of entries of mappings of block states to bits for the Modeling Tool [default: [chiselsandbits:bittank-minecraft:log], [minecraft:acacia_door-minecraft:planks:4], [minecraft:acacia_fence_gate-minecraft:planks:4], [minecraft:acacia_fence-minecraft:planks:4], [minecraft:acacia_stairs-minecraft:planks:4], [minecraft:activator_rail-minecraft:redstone_block], [minecraft:anvil-minecraft:wool:7], [minecraft:barrier-minecraft:air], [minecraft:beacon-minecraft:diamond_block], [minecraft:bed-minecraft:wool:14], [minecraft:bedrock-minecraft:cobblestone], [minecraft:beetroots-minecraft:wool:5], [minecraft:birch_door-minecraft:planks:2], [minecraft:birch_fence_gate-minecraft:planks:2], [minecraft:birch_fence-minecraft:planks:2], [minecraft:birch_stairs-minecraft:planks:2], [minecraft:brewing_stand-minecraft:wool:7], [minecraft:brick_block-minecraft:stained_hardened_clay:6], [minecraft:brick_stairs-minecraft:stained_hardened_clay:6], [minecraft:brown_mushroom-minecraft:brown_mushroom_block:0], [minecraft:cactus-minecraft:wool:13], [minecraft:cake-minecraft:stained_hardened_clay:1], [minecraft:carpet-minecraft:air], [minecraft:carrots-minecraft:wool:5], [minecraft:cauldron-minecraft:wool:7], [minecraft:chain_command_block-minecraft:stained_hardened_clay:5], [minecraft:chest-minecraft:stained_hardened_clay:4], [minecraft:chorus_flower-minecraft:stained_hardened_clay:10], [minecraft:chorus_plant-minecraft:stained_hardened_clay:10], [minecraft:coal_ore-minecraft:coal_block], [minecraft:cobblestone_wall-minecraft:cobblestone], [minecraft:cocoa-minecraft:stained_hardened_clay:5], [minecraft:command_block-minecraft:hardened_clay], [minecraft:crafting_table-minecraft:planks:3], [minecraft:dark_oak_door-minecraft:planks:5], [minecraft:dark_oak_fence_gate-minecraft:planks:5], [minecraft:dark_oak_fence-minecraft:planks:5], [minecraft:dark_oak_stairs-minecraft:planks:5], [minecraft:daylight_detector_inverted-minecraft:planks:5], [minecraft:daylight_detector-minecraft:planks:5], [minecraft:deadbush-minecraft:air], [minecraft:detector_rail-minecraft:red_nether_brick], [minecraft:diamond_ore-minecraft:diamond_block], [minecraft:dispenser-minecraft:wool:7], [minecraft:double_plant-minecraft:air], [minecraft:double_stone_slab2-minecraft:red_sandstone], [minecraft:double_stone_slab-minecraft:stonebrick], [minecraft:double_wooden_slab-minecraft:planks], [minecraft:dragon_egg-minecraft:obsidian], [minecraft:dropper-minecraft:wool:7], [minecraft:emerald_ore-minecraft:emerald_block], [minecraft:enchanting_table-minecraft:obsidian], [minecraft:end_gateway-minecraft:obsidian], [minecraft:end_portal_frame-minecraft:end_stone], [minecraft:end_portal-minecraft:obsidian], [minecraft:end_rod-minecraft:quartz_block], [minecraft:ender_chest-minecraft:obsidian], [minecraft:farmland-minecraft:dirt], [minecraft:fence_gate-minecraft:planks], [minecraft:fence-minecraft:planks], [minecraft:fire-minecraft:air], [minecraft:flower_pot-minecraft:hardened_clay], [minecraft:flowing_lava-minecraft:lava], [minecraft:flowing_water-minecraft:water], [minecraft:frosted_ice-minecraft:ice], [minecraft:furnace-minecraft:wool:7], [minecraft:glass_pane-minecraft:air], [minecraft:glass-minecraft:air], [minecraft:gold_ore-minecraft:gold_block], [minecraft:golden_rail-minecraft:gold_block], [minecraft:grass_path-minecraft:brown_mushroom_block:0], [minecraft:hay_block-minecraft:stained_hardened_clay:4], [minecraft:heavy_weighted_pressure_plate-minecraft:air], [minecraft:hopper-minecraft:wool:7], [minecraft:iron_bars-minecraft:air], [minecraft:iron_door-minecraft:iron_block], [minecraft:iron_ore-minecraft:stained_hardened_clay], [minecraft:iron_trapdoor-minecraft:iron_block], [minecraft:jukebox-minecraft:hardened_clay], [minecraft:jungle_door-minecraft:planks:3], [minecraft:jungle_fence_gate-minecraft:planks:3], [minecraft:jungle_fence-minecraft:planks:3], [minecraft:jungle_stairs-minecraft:planks:3], [minecraft:ladder-minecraft:air], [minecraft:lapis_ore-minecraft:lapis_block], [minecraft:leaves2-minecraft:wool:13], [minecraft:leaves-minecraft:wool:13], [minecraft:lever-minecraft:stone], [minecraft:light_weighted_pressure_plate-minecraft:air], [minecraft:lit_furnace-minecraft:wool:7], [minecraft:lit_pumpkin-minecraft:wool:1], [minecraft:lit_redstone_lamp-minecraft:stained_hardened_clay:12], [minecraft:lit_redstone_ore-minecraft:redstone_block], [minecraft:magma-minecraft:lava], [minecraft:melon_stem-minecraft:wool:5], [minecraft:mob_spawner-minecraft:stained_hardened_clay:9], [minecraft:mossy_cobblestone-minecraft:wool:13], [minecraft:mycelium-minecraft:stained_hardened_clay:3], [minecraft:nether_brick_fence-minecraft:nether_brick], [minecraft:nether_brick_stairs-minecraft:nether_brick], [minecraft:nether_wart-minecraft:wool:14], [minecraft:noteblock-minecraft:hardened_clay], [minecraft:oak_stairs-minecraft:planks], [minecraft:observer-minecraft:wool:7], [minecraft:piston_extension-minecraft:planks], [minecraft:piston_head-minecraft:planks], [minecraft:piston-minecraft:wool:7], [minecraft:portal-minecraft:stained_glass:10], [minecraft:potatoes-minecraft:wool:5], [minecraft:powered_comparator-minecraft:stonebrick], [minecraft:powered_repeater-minecraft:stonebrick], [minecraft:pumpkin_stem-minecraft:wool:5], [minecraft:pumpkin-minecraft:wool:1], [minecraft:purpur_double_slab-minecraft:purpur_block], [minecraft:purpur_slab-minecraft:purpur_block], [minecraft:purpur_stairs-minecraft:purpur_block], [minecraft:quartz_ore-minecraft:quartz_block], [minecraft:quartz_stairs-minecraft:quartz_block], [minecraft:rail-minecraft:iron_block], [minecraft:red_flower-minecraft:wool:14], [minecraft:red_mushroom_block-minecraft:redstone_block], [minecraft:red_mushroom-minecraft:wool:14], [minecraft:red_sandstone_stairs-minecraft:red_sandstone], [minecraft:redstone_lamp-minecraft:stained_hardened_clay:12], [minecraft:redstone_ore-minecraft:redstone_block], [minecraft:redstone_torch-minecraft:redstone_block], [minecraft:redstone_wire-minecraft:redstone_block], [minecraft:reeds-minecraft:stained_hardened_clay:5], [minecraft:repeating_command_block-minecraft:stained_hardened_clay:11], [minecraft:sandstone_stairs-minecraft:sandstone], [minecraft:sapling-minecraft:wool:13], [minecraft:sea_lantern-minecraft:quartz_block], [minecraft:skull-minecraft:air], [minecraft:snow_layer-minecraft:air], [minecraft:soul_sand-minecraft:wool:12], [minecraft:spruce_door-minecraft:planks:1], [minecraft:spruce_fence_gate-minecraft:planks:1], [minecraft:spruce_fence-minecraft:planks:1], [minecraft:spruce_stairs-minecraft:planks:1], [minecraft:stained_glass_pane-minecraft:air], [minecraft:standing_banner-minecraft:planks], [minecraft:standing_sign-minecraft:planks], [minecraft:sticky_piston-minecraft:wool:7], [minecraft:stone_brick_stairs-minecraft:stonebrick], [minecraft:stone_button-minecraft:stone], [minecraft:stone_pressure_plate-minecraft:air], [minecraft:stone_slab2-minecraft:red_sandstone], [minecraft:stone_slab-minecraft:stonebrick], [minecraft:stone_stairs-minecraft:cobblestone], [minecraft:structure_block-minecraft:stained_hardened_clay:11], [minecraft:structure_void-minecraft:air], [minecraft:tallgrass-minecraft:air], [minecraft:tnt-minecraft:wool:14], [minecraft:torch-minecraft:glowstone], [minecraft:trapdoor-minecraft:planks], [minecraft:trapped_chest-minecraft:stained_hardened_clay:4], [minecraft:tripwire_hook-minecraft:planks], [minecraft:tripwire-minecraft:wool], [minecraft:unlit_redstone_torch-minecraft:redstone_block], [minecraft:unpowered_comparator-minecraft:stonebrick], [minecraft:unpowered_repeater-minecraft:stonebrick], [minecraft:vine-minecraft:wool:13], [minecraft:wall_banner-minecraft:planks], [minecraft:wall_sign-minecraft:planks], [minecraft:waterlily-minecraft:stained_hardened_clay:5], [minecraft:web-minecraft:wool], [minecraft:wheat-minecraft:wool:5], [minecraft:wooden_button-minecraft:planks], [minecraft:wooden_door-minecraft:planks], [minecraft:wooden_pressure_plate-minecraft:air], [minecraft:wooden_slab-minecraft:planks], [minecraft:yellow_flower-minecraft:wool:4], [minecraft:cyan_shulker_box-minecraft:wool:9], [minecraft:end_rod-minecraft:quartz_block], [minecraft:black_shulker_box-minecraft:wool:15], [minecraft:blue_shulker_box-minecraft:wool:11], [minecraft:silver_shulker_box-minecraft:wool:8], [minecraft:brown_shulker_box-minecraft:wool:12], [minecraft:green_shulker_box-minecraft:wool:13], [minecraft:yellow_shulker_box-minecraft:wool:4], [minecraft:white_shulker_box-minecraft:wool], [minecraft:gray_shulker_box-minecraft:wool:7], [minecraft:orange_shulker_box-minecraft:wool:1], [minecraft:lime_shulker_box-minecraft:wool:5], [minecraft:light_blue_shulker_box-minecraft:wool:3], [minecraft:red_shulker_box-minecraft:wool:14], [minecraft:pink_shulker_box-minecraft:wool:6], [minecraft:magenta_shulker_box-minecraft:wool:2]] + S:"Block To Bit Map" < + chiselsandbits:bittank-minecraft:log + minecraft:acacia_door-minecraft:planks:4 + minecraft:acacia_fence_gate-minecraft:planks:4 + minecraft:acacia_fence-minecraft:planks:4 + minecraft:acacia_stairs-minecraft:planks:4 + minecraft:activator_rail-minecraft:redstone_block + minecraft:anvil-minecraft:wool:7 + minecraft:barrier-minecraft:air + minecraft:beacon-minecraft:diamond_block + minecraft:bed-minecraft:wool:14 + minecraft:bedrock-minecraft:cobblestone + minecraft:beetroots-minecraft:wool:5 + minecraft:birch_door-minecraft:planks:2 + minecraft:birch_fence_gate-minecraft:planks:2 + minecraft:birch_fence-minecraft:planks:2 + minecraft:birch_stairs-minecraft:planks:2 + minecraft:brewing_stand-minecraft:wool:7 + minecraft:brick_block-minecraft:stained_hardened_clay:6 + minecraft:brick_stairs-minecraft:stained_hardened_clay:6 + minecraft:brown_mushroom-minecraft:brown_mushroom_block:0 + minecraft:cactus-minecraft:wool:13 + minecraft:cake-minecraft:stained_hardened_clay:1 + minecraft:carpet-minecraft:air + minecraft:carrots-minecraft:wool:5 + minecraft:cauldron-minecraft:wool:7 + minecraft:chain_command_block-minecraft:stained_hardened_clay:5 + minecraft:chest-minecraft:stained_hardened_clay:4 + minecraft:chorus_flower-minecraft:stained_hardened_clay:10 + minecraft:chorus_plant-minecraft:stained_hardened_clay:10 + minecraft:coal_ore-minecraft:coal_block + minecraft:cobblestone_wall-minecraft:cobblestone + minecraft:cocoa-minecraft:stained_hardened_clay:5 + minecraft:command_block-minecraft:hardened_clay + minecraft:crafting_table-minecraft:planks:3 + minecraft:dark_oak_door-minecraft:planks:5 + minecraft:dark_oak_fence_gate-minecraft:planks:5 + minecraft:dark_oak_fence-minecraft:planks:5 + minecraft:dark_oak_stairs-minecraft:planks:5 + minecraft:daylight_detector_inverted-minecraft:planks:5 + minecraft:daylight_detector-minecraft:planks:5 + minecraft:deadbush-minecraft:air + minecraft:detector_rail-minecraft:red_nether_brick + minecraft:diamond_ore-minecraft:diamond_block + minecraft:dispenser-minecraft:wool:7 + minecraft:double_plant-minecraft:air + minecraft:double_stone_slab2-minecraft:red_sandstone + minecraft:double_stone_slab-minecraft:stonebrick + minecraft:double_wooden_slab-minecraft:planks + minecraft:dragon_egg-minecraft:obsidian + minecraft:dropper-minecraft:wool:7 + minecraft:emerald_ore-minecraft:emerald_block + minecraft:enchanting_table-minecraft:obsidian + minecraft:end_gateway-minecraft:obsidian + minecraft:end_portal_frame-minecraft:end_stone + minecraft:end_portal-minecraft:obsidian + minecraft:end_rod-minecraft:quartz_block + minecraft:ender_chest-minecraft:obsidian + minecraft:farmland-minecraft:dirt + minecraft:fence_gate-minecraft:planks + minecraft:fence-minecraft:planks + minecraft:fire-minecraft:air + minecraft:flower_pot-minecraft:hardened_clay + minecraft:flowing_lava-minecraft:lava + minecraft:flowing_water-minecraft:water + minecraft:frosted_ice-minecraft:ice + minecraft:furnace-minecraft:wool:7 + minecraft:glass_pane-minecraft:air + minecraft:glass-minecraft:air + minecraft:gold_ore-minecraft:gold_block + minecraft:golden_rail-minecraft:gold_block + minecraft:grass_path-minecraft:brown_mushroom_block:0 + minecraft:hay_block-minecraft:stained_hardened_clay:4 + minecraft:heavy_weighted_pressure_plate-minecraft:air + minecraft:hopper-minecraft:wool:7 + minecraft:iron_bars-minecraft:air + minecraft:iron_door-minecraft:iron_block + minecraft:iron_ore-minecraft:stained_hardened_clay + minecraft:iron_trapdoor-minecraft:iron_block + minecraft:jukebox-minecraft:hardened_clay + minecraft:jungle_door-minecraft:planks:3 + minecraft:jungle_fence_gate-minecraft:planks:3 + minecraft:jungle_fence-minecraft:planks:3 + minecraft:jungle_stairs-minecraft:planks:3 + minecraft:ladder-minecraft:air + minecraft:lapis_ore-minecraft:lapis_block + minecraft:leaves2-minecraft:wool:13 + minecraft:leaves-minecraft:wool:13 + minecraft:lever-minecraft:stone + minecraft:light_weighted_pressure_plate-minecraft:air + minecraft:lit_furnace-minecraft:wool:7 + minecraft:lit_pumpkin-minecraft:wool:1 + minecraft:lit_redstone_lamp-minecraft:stained_hardened_clay:12 + minecraft:lit_redstone_ore-minecraft:redstone_block + minecraft:magma-minecraft:lava + minecraft:melon_stem-minecraft:wool:5 + minecraft:mob_spawner-minecraft:stained_hardened_clay:9 + minecraft:mossy_cobblestone-minecraft:wool:13 + minecraft:mycelium-minecraft:stained_hardened_clay:3 + minecraft:nether_brick_fence-minecraft:nether_brick + minecraft:nether_brick_stairs-minecraft:nether_brick + minecraft:nether_wart-minecraft:wool:14 + minecraft:noteblock-minecraft:hardened_clay + minecraft:oak_stairs-minecraft:planks + minecraft:observer-minecraft:wool:7 + minecraft:piston_extension-minecraft:planks + minecraft:piston_head-minecraft:planks + minecraft:piston-minecraft:wool:7 + minecraft:portal-minecraft:stained_glass:10 + minecraft:potatoes-minecraft:wool:5 + minecraft:powered_comparator-minecraft:stonebrick + minecraft:powered_repeater-minecraft:stonebrick + minecraft:pumpkin_stem-minecraft:wool:5 + minecraft:pumpkin-minecraft:wool:1 + minecraft:purpur_double_slab-minecraft:purpur_block + minecraft:purpur_slab-minecraft:purpur_block + minecraft:purpur_stairs-minecraft:purpur_block + minecraft:quartz_ore-minecraft:quartz_block + minecraft:quartz_stairs-minecraft:quartz_block + minecraft:rail-minecraft:iron_block + minecraft:red_flower-minecraft:wool:14 + minecraft:red_mushroom_block-minecraft:redstone_block + minecraft:red_mushroom-minecraft:wool:14 + minecraft:red_sandstone_stairs-minecraft:red_sandstone + minecraft:redstone_lamp-minecraft:stained_hardened_clay:12 + minecraft:redstone_ore-minecraft:redstone_block + minecraft:redstone_torch-minecraft:redstone_block + minecraft:redstone_wire-minecraft:redstone_block + minecraft:reeds-minecraft:stained_hardened_clay:5 + minecraft:repeating_command_block-minecraft:stained_hardened_clay:11 + minecraft:sandstone_stairs-minecraft:sandstone + minecraft:sapling-minecraft:wool:13 + minecraft:sea_lantern-minecraft:quartz_block + minecraft:skull-minecraft:air + minecraft:snow_layer-minecraft:air + minecraft:soul_sand-minecraft:wool:12 + minecraft:spruce_door-minecraft:planks:1 + minecraft:spruce_fence_gate-minecraft:planks:1 + minecraft:spruce_fence-minecraft:planks:1 + minecraft:spruce_stairs-minecraft:planks:1 + minecraft:stained_glass_pane-minecraft:air + minecraft:standing_banner-minecraft:planks + minecraft:standing_sign-minecraft:planks + minecraft:sticky_piston-minecraft:wool:7 + minecraft:stone_brick_stairs-minecraft:stonebrick + minecraft:stone_button-minecraft:stone + minecraft:stone_pressure_plate-minecraft:air + minecraft:stone_slab2-minecraft:red_sandstone + minecraft:stone_slab-minecraft:stonebrick + minecraft:stone_stairs-minecraft:cobblestone + minecraft:structure_block-minecraft:stained_hardened_clay:11 + minecraft:structure_void-minecraft:air + minecraft:tallgrass-minecraft:air + minecraft:tnt-minecraft:wool:14 + minecraft:torch-minecraft:glowstone + minecraft:trapdoor-minecraft:planks + minecraft:trapped_chest-minecraft:stained_hardened_clay:4 + minecraft:tripwire_hook-minecraft:planks + minecraft:tripwire-minecraft:wool + minecraft:unlit_redstone_torch-minecraft:redstone_block + minecraft:unpowered_comparator-minecraft:stonebrick + minecraft:unpowered_repeater-minecraft:stonebrick + minecraft:vine-minecraft:wool:13 + minecraft:wall_banner-minecraft:planks + minecraft:wall_sign-minecraft:planks + minecraft:waterlily-minecraft:stained_hardened_clay:5 + minecraft:web-minecraft:wool + minecraft:wheat-minecraft:wool:5 + minecraft:wooden_button-minecraft:planks + minecraft:wooden_door-minecraft:planks + minecraft:wooden_pressure_plate-minecraft:air + minecraft:wooden_slab-minecraft:planks + minecraft:yellow_flower-minecraft:wool:4 + minecraft:cyan_shulker_box-minecraft:wool:9 + minecraft:end_rod-minecraft:quartz_block + minecraft:black_shulker_box-minecraft:wool:15 + minecraft:blue_shulker_box-minecraft:wool:11 + minecraft:silver_shulker_box-minecraft:wool:8 + minecraft:brown_shulker_box-minecraft:wool:12 + minecraft:green_shulker_box-minecraft:wool:13 + minecraft:yellow_shulker_box-minecraft:wool:4 + minecraft:white_shulker_box-minecraft:wool + minecraft:gray_shulker_box-minecraft:wool:7 + minecraft:orange_shulker_box-minecraft:wool:1 + minecraft:lime_shulker_box-minecraft:wool:5 + minecraft:light_blue_shulker_box-minecraft:wool:3 + minecraft:red_shulker_box-minecraft:wool:14 + minecraft:pink_shulker_box-minecraft:wool:6 + minecraft:magenta_shulker_box-minecraft:wool:2 + > + + # This is a list of entries of mappings of states to bits for the Modeling Tool [default: [minecraft:cobblestone_wall:1-minecraft:mossy_cobblestone], [minecraft:cocoa:10-minecraft:stained_hardened_clay:1], [minecraft:cocoa:11-minecraft:stained_hardened_clay:1], [minecraft:cocoa:4-minecraft:hardened_clay], [minecraft:cocoa:5-minecraft:hardened_clay], [minecraft:cocoa:6-minecraft:hardened_clay], [minecraft:cocoa:7-minecraft:hardened_clay], [minecraft:cocoa:8-minecraft:stained_hardened_clay:1], [minecraft:cocoa:9-minecraft:stained_hardened_clay:1], [minecraft:double_stone_slab:10-minecraft:planks], [minecraft:double_stone_slab:11-minecraft:cobblestone], [minecraft:double_stone_slab:12-minecraft:stained_hardened_clay:6], [minecraft:double_stone_slab:14-minecraft:nether_brick], [minecraft:double_stone_slab:15-minecraft:quartz_block], [minecraft:double_stone_slab:1-minecraft:sandstone], [minecraft:double_stone_slab:2-minecraft:planks], [minecraft:double_stone_slab:3-minecraft:cobblestone], [minecraft:double_stone_slab:4-minecraft:stained_hardened_clay:6], [minecraft:double_stone_slab:6-minecraft:nether_brick], [minecraft:double_stone_slab:7-minecraft:quartz_block], [minecraft:double_stone_slab:9-minecraft:sandstone], [minecraft:double_wooden_slab:1-minecraft:planks:1], [minecraft:double_wooden_slab:2-minecraft:planks:2], [minecraft:double_wooden_slab:3-minecraft:planks:3], [minecraft:double_wooden_slab:4-minecraft:planks:4], [minecraft:double_wooden_slab:5-minecraft:planks:5], [minecraft:red_flower:1-minecraft:wool:3], [minecraft:red_flower:2-minecraft:wool:10], [minecraft:red_flower:3-minecraft:snow], [minecraft:red_flower:4-minecraft:wool:14], [minecraft:red_flower:5-minecraft:wool:1], [minecraft:red_flower:6-minecraft:snow], [minecraft:red_flower:7-minecraft:wool:6], [minecraft:red_flower:8-minecraft:snow], [minecraft:stone_slab:10-minecraft:planks], [minecraft:stone_slab:11-minecraft:cobblestone], [minecraft:stone_slab:12-minecraft:stained_hardened_clay:6], [minecraft:stone_slab:14-minecraft:nether_brick], [minecraft:stone_slab:15-minecraft:quartz_block], [minecraft:stone_slab:1-minecraft:sandstone], [minecraft:stone_slab:2-minecraft:planks], [minecraft:stone_slab:3-minecraft:cobblestone], [minecraft:stone_slab:4-minecraft:stained_hardened_clay:6], [minecraft:stone_slab:6-minecraft:nether_brick], [minecraft:stone_slab:7-minecraft:quartz_block], [minecraft:stone_slab:9-minecraft:sandstone], [minecraft:wheat:7-minecraft:melon_block], [minecraft:wooden_slab:10-minecraft:planks:2], [minecraft:wooden_slab:11-minecraft:planks:3], [minecraft:wooden_slab:12-minecraft:planks:4], [minecraft:wooden_slab:13-minecraft:planks:5], [minecraft:wooden_slab:1-minecraft:planks:1], [minecraft:wooden_slab:2-minecraft:planks:2], [minecraft:wooden_slab:3-minecraft:planks:3], [minecraft:wooden_slab:4-minecraft:planks:4], [minecraft:wooden_slab:5-minecraft:planks:5], [minecraft:wooden_slab:9-minecraft:planks:1]] + S:"State To Bit Map" < + minecraft:cobblestone_wall:1-minecraft:mossy_cobblestone + minecraft:cocoa:10-minecraft:stained_hardened_clay:1 + minecraft:cocoa:11-minecraft:stained_hardened_clay:1 + minecraft:cocoa:4-minecraft:hardened_clay + minecraft:cocoa:5-minecraft:hardened_clay + minecraft:cocoa:6-minecraft:hardened_clay + minecraft:cocoa:7-minecraft:hardened_clay + minecraft:cocoa:8-minecraft:stained_hardened_clay:1 + minecraft:cocoa:9-minecraft:stained_hardened_clay:1 + minecraft:double_stone_slab:10-minecraft:planks + minecraft:double_stone_slab:11-minecraft:cobblestone + minecraft:double_stone_slab:12-minecraft:stained_hardened_clay:6 + minecraft:double_stone_slab:14-minecraft:nether_brick + minecraft:double_stone_slab:15-minecraft:quartz_block + minecraft:double_stone_slab:1-minecraft:sandstone + minecraft:double_stone_slab:2-minecraft:planks + minecraft:double_stone_slab:3-minecraft:cobblestone + minecraft:double_stone_slab:4-minecraft:stained_hardened_clay:6 + minecraft:double_stone_slab:6-minecraft:nether_brick + minecraft:double_stone_slab:7-minecraft:quartz_block + minecraft:double_stone_slab:9-minecraft:sandstone + minecraft:double_wooden_slab:1-minecraft:planks:1 + minecraft:double_wooden_slab:2-minecraft:planks:2 + minecraft:double_wooden_slab:3-minecraft:planks:3 + minecraft:double_wooden_slab:4-minecraft:planks:4 + minecraft:double_wooden_slab:5-minecraft:planks:5 + minecraft:red_flower:1-minecraft:wool:3 + minecraft:red_flower:2-minecraft:wool:10 + minecraft:red_flower:3-minecraft:snow + minecraft:red_flower:4-minecraft:wool:14 + minecraft:red_flower:5-minecraft:wool:1 + minecraft:red_flower:6-minecraft:snow + minecraft:red_flower:7-minecraft:wool:6 + minecraft:red_flower:8-minecraft:snow + minecraft:stone_slab:10-minecraft:planks + minecraft:stone_slab:11-minecraft:cobblestone + minecraft:stone_slab:12-minecraft:stained_hardened_clay:6 + minecraft:stone_slab:14-minecraft:nether_brick + minecraft:stone_slab:15-minecraft:quartz_block + minecraft:stone_slab:1-minecraft:sandstone + minecraft:stone_slab:2-minecraft:planks + minecraft:stone_slab:3-minecraft:cobblestone + minecraft:stone_slab:4-minecraft:stained_hardened_clay:6 + minecraft:stone_slab:6-minecraft:nether_brick + minecraft:stone_slab:7-minecraft:quartz_block + minecraft:stone_slab:9-minecraft:sandstone + minecraft:wheat:7-minecraft:melon_block + minecraft:wooden_slab:10-minecraft:planks:2 + minecraft:wooden_slab:11-minecraft:planks:3 + minecraft:wooden_slab:12-minecraft:planks:4 + minecraft:wooden_slab:13-minecraft:planks:5 + minecraft:wooden_slab:1-minecraft:planks:1 + minecraft:wooden_slab:2-minecraft:planks:2 + minecraft:wooden_slab:3-minecraft:planks:3 + minecraft:wooden_slab:4-minecraft:planks:4 + minecraft:wooden_slab:5-minecraft:planks:5 + minecraft:wooden_slab:9-minecraft:planks:1 + > +} + + diff --git a/src/overrides/config/ExtraBitManipulation/sculpting_data.cfg b/src/overrides/config/ExtraBitManipulation/sculpting_data.cfg new file mode 100644 index 0000000..4c09484 --- /dev/null +++ b/src/overrides/config/ExtraBitManipulation/sculpting_data.cfg @@ -0,0 +1,44 @@ +# Configuration file + +"sculpting tool" { + # [default: minecraft:air] + S:"Bit Type - Addition (spade)"=minecraft:air + + # [default: minecraft:air] + S:"Bit Type - Filter (wire)"=minecraft:air + + # [range: 0 ~ 5, default: 1] + I:Direction=1 + + # [default: false] + B:"Hollow Shapes (spade)"=false + + # [default: false] + B:"Hollow Shapes (wire)"=false + + # [default: true] + B:"Offset Shape for Placement"=true + + # [default: false] + B:"Open Ends"=false + + # [range: 0 ~ 2, default: 0] + I:"Sculpting Mode"=0 + + # [range: 0 ~ 2147483647, default: 5] + I:Semi-Diameter=5 + + # [range: 0 ~ 2, default: 0] + I:"Shape (curved)"=0 + + # [range: 0 ~ 1, default: 3] + I:"Shape (flat/straight)"=3 + + # [default: false] + B:"Target Bit Grid Vertexes"=false + + # [range: 1 ~ 2147483647, default: 2] + I:"Wall Thickness"=2 +} + + diff --git a/src/overrides/config/ExtraBitManipulation/server.cfg b/src/overrides/config/ExtraBitManipulation/server.cfg new file mode 100644 index 0000000..55f9630 --- /dev/null +++ b/src/overrides/config/ExtraBitManipulation/server.cfg @@ -0,0 +1,56 @@ +# Configuration file + +"sculpting & wrech settings" { + # Amount in meters to contract the box that removed bits randomly spawn in (assuming they spawn in the block space as per 'Drop Bits In Block Space') If set to 0, there will be no contraction and they will be able to spawn anywhere in the box. If set to 0.5, the box will contract by half in all directions down to a point in the center of the original box and they will always spawn from that central point. The default of 0.25 (which is the default behavior when spawning items with Block.spawnAsEntity) contracts the box to half its original size. (default = 0.25 meters) [range: 0.0 ~ 0.5, default: 0.25] + S:"Bit Spawn Box Contraction"=0.25 + + # If set to true, full meter cubed blocks of bits that have all their bits removed will drop as full chiseled blocks. If set to false, they will drop normally as item stacks of bits (64 stacks of size 64). (default = false) [default: false] + B:"Drop Bits As Full Chiseled Blocks"=false + + # If set to true, when bits removed from blocks with a sculpting tool are spawned in the world, they will be spawned at a random point within the area that intersects the block space and the removal area bounding box (if 'Drop Bits Per Block' is true, they will be spawned in the block they are removed from; otherwise they will be spawned at the block they player right-clicked). If set to false, they will be spawned at the player, in the same way that items are spawned when throwing them on the ground by pressing Q. (default = true) [default: true] + B:"Drop Bits In Block Space"=true + + # When bits are removed from blocks with a sculpting tool, all the removed bits of each type are counted and a collection of item stacks are created of each item. For the sake of efficiency, the number of stacks generated is the minimum number necessary for that amount (Ex: 179 bits would become 2 stacks of 64 and 1 stack of 51). If this config is set to true, the counts for each block will be added up and spawned after each block is modified. This means that when removing bits in global mode, the bits have the ability to spawn in the respective block spaces they are removed from. However, it also means that more stacks may be generated than necessary if all bits from all blocks removed were to be pooled. If this config is set to false, the bits will be added up and pooled together as they are removed from each block. Only once all blocks are modified will the entire collection of bits be spawned in the world or given to the player. While this is more efficient, it means that the effect of bits spawning in the block spaces they are removed from is not possible. Rather, the bits will either spawn in the space of the block clicked or spawn at the player as per 'Drop Bits In Block Space'. (default = true) [default: true] + B:"Drop Bits Per Block"=true + + # If set to true, when bits are removed from blocks with a sculpting tool, as many of them will be given to the player as is possible. Any bits that cannot fit in the player's inventory will be spawned in the world. If set to false, no attempt will be made to give them to the player; they will always be spawned in the world. (default = true) [default: true] + B:"Place Bits In Inventory"=true +} + + +"thrown bit properties" { + # Specifies how bits are selected from a Bit bag to be thrown in the world. The bits will either be selected randomly, sytematically from the first slot to the last, or sytematically from the last slot to the first. [default: Random] + S:"Bit Bag Thrown Bit Selection"=Random + + # The amount of damage (1 = half a heart) applied to entities when hit with bits. If this is set to 0, there will be no effect on players, but all non-player entities will still get all the effects of damage (knock-back, color change, etc.), despite not actually taking any damage. If this is set to a very small value, then those same effects will apply to all entities--including players--without doing any appreciable damage. (default = essentially none) [range: 0.0 ~ 3.4028235E38, default: 1.4E-45] + S:"Damage Inflicted"=1.4E-45 + + # The amount of damage (1 = half a heart) applied to Blazes when hit with water bits. If this is set to 0, they will still get all the effects of damage (knock-back, color change, etc.), despite not actually taking any damage. (default = half a heart) [range: 0.0 ~ 3.4028235E38, default: 1.0] + S:"Damage Inflicted On Blazes"=1.0 + + # Disables the damaging of Blazes when hit with water bits. See 'Damage Inflicted On Blazes' for explanation of why it may be useful for this to be set to true, despite setting the amount to 0. (default = does damage) [default: false] + B:"Disable Inflicted Blaze Damage"=false + + # Disables the damaging of entities when hit with bits. See 'Damage Inflicted' for explanation of why it may be useful for this to be set to true, despite setting the amount to 0. (default = does damage) [default: false] + B:"Disable Inflicted Damage"=false + + # Enables the ability to throw bits by pressing its corresponding keybind. (default = enabled) [default: true] + B:Enabled=true + + # Number of seconds that an entity will remain on fire for when ignited by a lava bit, if ignite entities is not disabled. (default = 1 second) [range: 0 ~ 2147483647, default: 1] + I:"Entity Burn Time"=1 + + # A relative value that denote the amount of random deviation a thrown bit will have from the direction the player is looking. (default = 1.) [range: 0.0 ~ 3.4028235E38, default: 1.0] + S:Inaccuracy=1.0 + + # A relative value that denote the amount of random deviation a thrown bit will have from the direction the player is looking from a Bit Bag. (default = 10.) [range: 0.0 ~ 3.4028235E38, default: 10.0] + S:"Inaccuracy From Bit Bag"=10.0 + + # The initial velocity in meters per tick that a thrown bit will initially have when thrown. (default = 1. meters per tick bits) [range: 0.0 ~ 3.4028235E38, default: 1.5] + S:"Initial Velocity"=1.5 + + # The initial velocity in meters per tick that a thrown bit will initially have when thrown from a Bit Bag. (default = 0. meters per tick bits) [range: 0.0 ~ 3.4028235E38, default: 0.5] + S:"Initial Velocity From Bit Bag"=0.5 +} + + diff --git a/src/overrides/config/Extreme Reactors/Extreme Reactors.cfg b/src/overrides/config/Extreme Reactors/Extreme Reactors.cfg new file mode 100644 index 0000000..a6db8c2 --- /dev/null +++ b/src/overrides/config/Extreme Reactors/Extreme Reactors.cfg @@ -0,0 +1,202 @@ +# Configuration file + +########################################################################################################## +# client +#--------------------------------------------------------------------------------------------------------# +# Client-only options +########################################################################################################## + +client { + # If true, disables the rendering of fuel inside the fuel rods of a Reactor and the associated animation. Restart needed (Default: false) + B:disableReactorFuelRodRender=false + + # If true, disables the fuel rods particle effect. (Default: false) + B:disableReactorParticles=false + + # If true, disables the Turbine particle effect. (Default: false) + B:disableTurbineParticles=false + + # If true, disables the rendering of the rotor animation of an active Turbine. Restart needed (Default: false) + B:disableTurbineRotorRender=false +} + + +########################################################################################################## +# compatibility +#--------------------------------------------------------------------------------------------------------# +# Define how Big Reactor interact with other mods +########################################################################################################## + +compatibility { + # If true, automatically adds all unregistered uranium ingots found as clonesof standard yellorium fuel + B:autoAddUranium=true + + # If true, allows Metallurgy's fantasy metals to be used as part of turbine coils. Default: true + B:enableMetallurgyFantasyMetalsInTurbines=true +} + + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# General options +########################################################################################################## + +general { + # If true, allows weird stuff inside reactors, like MFR sewage and pink slime. Default: true + B:enableComedy=true + + # A multiplier for balancing fuel consumption. Default: 1.0 + D:fuelUsageMultiplier=1.0 + + # A multiplier for balancing overall power production from Extreme Reactors. Default: 1.0 + D:powerProductionMultiplier=1.0 + + # Number of ticks between updates for redstone/rednet ports + I:ticksPerRedstoneUpdate=20 +} + + +########################################################################################################## +# reactor +#--------------------------------------------------------------------------------------------------------# +# Define how Reactors works +########################################################################################################## + +reactor { + # The maximum valid size of a reactor in the Y dimension, in blocks. Lower this if your server's players are building ginormous reactors. Bigger Y sizes have far less performance impact than X/Z sizes + I:maxReactorHeight=48 + + # The maximum valid size of a reactor in the X/Z plane, in blocks. Lower this if your server's players are building ginormous reactors + I:maxReactorSize=32 + + # A multiplier for balancing reactor power production. Stacks with powerProductionMultiplier. Default: 1.0 + D:reactorPowerProductionMultiplier=1.0 +} + + +########################################################################################################## +# recipes +#--------------------------------------------------------------------------------------------------------# +# Recipes options +########################################################################################################## + +recipes { + # If set, cyanite will be craftable from yellorium ingots and sand + B:enableCyaniteFromYelloriumRecipe=true + + # If set, reactor power taps can be crafted, allowing players to use passive-cooled reactors + B:enableReactorPowerTapRecipe=true + + # If set, charcoal will be smeltable into graphite bars. Disable this if other mods need to smelt charcoal into their own products. (Default: true) + B:registerCharcoalForSmelting=true + + # If set, coal will be smeltable into graphite bars. Disable this if other mods need to smelt coal into their own products. (Default: true) + B:registerCoalForSmelting=true + + # Enable creative mod-only multiblock parts. Default: true + B:registerCreativeMultiblockParts=true + + # If set, graphite bars can be crafted from 2 gravel, 1 charcoal. Use this if other mods interfere with the smelting recipe. (Default: false) + B:registerGraphiteCharcoalCraftingRecipes=false + + # If set, graphite bars can be crafted from 2 gravel, 1 coal. Use this if other mods interfere with the smelting recipe. (Default: false) + B:registerGraphiteCoalCraftingRecipes=false + + # If set, yellorite ore will smelt into whichever item is registered as ingotUranium in the ore dictionary. If false, it will smelt into ingotYellorium. (Default: true) + B:registerYelloriteSmeltToUranium=true + + # If set, then all Extreme Reactors components will require uranium ingots (ingotUranium) in place of yellorium ingots and plutonium ingots (ingotPlutonium) in place of blutonium ingots. Will be ignored if no other mod registers uranium ingots and/ore plutonium ingots. Default: true + B:registerYelloriumAsUranium=true + + # If set, then Extreme Reactors will require hardened or reinforced glass (blockGlassHardened or glassReinforced) instead of plain glass. Will be ignored if no other mod registers those glass types. (default: false) + B:requireObsidianGlass=false +} + + +########################################################################################################## +# turbine +#--------------------------------------------------------------------------------------------------------# +# Define how Turbines works +########################################################################################################## + +turbine { + # The maximum valid height of a turbine (Y axis), in blocks. Default: 32 + I:maxTurbineHeight=32 + + # The maximum valid size of a turbine in the X/Z plane, in blocks. Lower this for smaller turbines, which means lower max output. Default: 16 + I:maxTurbineSize=16 + + # A multiplier for balancing rotor sizes. Multiplies the amount of energy lost to aerodynamic drag per tick. Default: 1.0 + D:turbineAeroDragMultiplier=1.0 + + # A multiplier for balancing coil size. Multiplies the amount of energy drawn per coil block per tick. Default: 1.0 + D:turbineCoilDragMultiplier=1.0 + + # A multiplier for balancing coil size. Multiplies the amount of fluid each blade block can process (base of 25 will be multiplied, then rounded down to the nearest integer). Default: 1.0 + D:turbineFluidPerBladeMultiplier=1.0 + + # A multiplier for balancing rotor sizes. Multiplies the amount of energy lost to friction per tick. Default: 1.0 + D:turbineMassDragMultiplier=1.0 + + # A multiplier for balancing turbine power production. Stacks with powerProductionMultiplier. Default: 1.0 + D:turbinePowerProductionMultiplier=1.0 +} + + +########################################################################################################## +# worldgen +#--------------------------------------------------------------------------------------------------------# +# Define how ores generates in the world +########################################################################################################## + +worldgen { + # Enable generation of Anglesite ore + B:anglesiteOreEnableWorldGen=true + + # Maximum number of Anglesite clusters per chunk + I:anglesiteOreMaxClustersPerChunk=1 + + # Maximum number of Anglesite ore to generate in each cluster + I:anglesiteOrePerCluster=4 + + # Enable generation of Benitoite ore + B:benitoiteOreEnableWorldGen=true + + # Maximum number of Benitoite clusters per chunk + I:benitoiteOreMaxClustersPerChunk=2 + + # Maximum number of Benitoite ore to generate in each cluster + I:benitoiteOrePerCluster=5 + + # World gen will be performed only in the dimensions listed here + I:dimensionWhitelist < + 0 + > + + # If false, disables all world gen from Extreme Reactors; all other worldgen settings are automatically overridden + B:enableWorldGen=true + + # Run BR World Generation in chunks that have already been generated, but have not been modified by Extreme Reactors before. This is largely useful for worlds that existed before BigReactors was released + B:enableWorldRegeneration=false + + # If true, dimensionWhitelist will be used as a black list. (Default: false) + B:useBlacklist=false + + # User-set world generation version. Increase this by 1 if you want Extreme Reactors to re-run world generation in your world + I:userWorldGenVersion=0 + + # Enable generation of yellorite ore + B:yelloriteOreEnableWorldGen=true + + # Maximum number of yellorite clusters per chunk + I:yelloriteOreMaxClustersPerChunk=2 + + # Maximum height (Y coordinate) in the world to generate yellorite ore + I:yelloriteOreMaxY=32 + + # Maximum number of yellorite ore to generate in each cluster + I:yelloriteOrePerCluster=5 +} + + diff --git a/src/overrides/config/IC2.ini b/src/overrides/config/IC2.ini new file mode 100644 index 0000000..ddf35dc --- /dev/null +++ b/src/overrides/config/IC2.ini @@ -0,0 +1,321 @@ +; ic2 general config +; created May 26, 2022 11:52:39 AM +;--- + +[worldgen] +; Enable generation of rubber trees in the world. +rubberTree = true +; Comma separated list of dimensions to not generate rubber trees in +; Does nothing if rubber tree generation is disabled +rubberTreeBlacklist = +; Factor scaling the IC2 ore generation quantity. +oreDensityFactor = 1.0 +; Factor scaling the IC2 tree generation quantity. +treeDensityFactor = 1.0 +; Enable scaling the generation y levels and quantities to the sea level according to the formula +; newValue = configuredValue * sealevel / 64. +; The ore density (ratio between stone and ores) will be independent on the worlds's sea level if +; enabled. +normalizeHeight = true +; Maximum amount of chunks to check for retrogen viability each tick. +; Retrogen is the retroactive generation of terrain features, e.g. ores and trees. +; Set it to 0 to disable retrogen. +; When enabling this the recommended value is 16 +retrogenCheckLimit = 0 +; Maximum amount of chunks to process for retrogen each tick. +; Values exceeding retrogenCheckLimit are being truncated. +retrogenUpdateLimit = 2 + +; Settings for generating copper ore +[worldgen / copper] +; Enable generating this ore +enabled = true +; Amount of clusters to generate +count = 15 +; Cluster size +size = 10 +; Start height (inclusive) +minHeight = 0 +; End height (exclusive) +maxHeight = 68 +; Distribution across the height. +; Valid options are: +; - uniform: same probability across all y levels +; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds +; - ramp: maximum at minHeight, linear falloff towards maxHeight +; - revramp: maximum at maxHeight, linear falloff towards minHeight +; - smooth: maximum in the middle, maintains high levels over a wide range before falling off +; smoothly like a normal distribution with a more trapezoidal shape +distribution = smooth + +; Settings for generating lead ore +[worldgen / lead] +; Enable generating this ore +enabled = true +; Amount of clusters to generate +count = 8 +; Cluster size +size = 4 +; Start height (inclusive) +minHeight = 0 +; End height (exclusive) +maxHeight = 64 +; Distribution across the height. +; Valid options are: +; - uniform: same probability across all y levels +; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds +; - ramp: maximum at minHeight, linear falloff towards maxHeight +; - revramp: maximum at maxHeight, linear falloff towards minHeight +; - smooth: maximum in the middle, maintains high levels over a wide range before falling off +; smoothly like a normal distribution with a more trapezoidal shape +distribution = uniform + +; Settings for generating tin ore +[worldgen / tin] +; Enable generating this ore +enabled = true +; Amount of clusters to generate +count = 25 +; Cluster size +size = 6 +; Start height (inclusive) +minHeight = 0 +; End height (exclusive) +maxHeight = 40 +; Distribution across the height. +; Valid options are: +; - uniform: same probability across all y levels +; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds +; - ramp: maximum at minHeight, linear falloff towards maxHeight +; - revramp: maximum at maxHeight, linear falloff towards minHeight +; - smooth: maximum in the middle, maintains high levels over a wide range before falling off +; smoothly like a normal distribution with a more trapezoidal shape +distribution = uniform + +; Settings for generating uranium ore +[worldgen / uranium] +; Enable generating this ore +enabled = true +; Amount of clusters to generate +count = 20 +; Cluster size +size = 3 +; Start height (inclusive) +minHeight = 0 +; End height (exclusive) +maxHeight = 64 +; Distribution across the height. +; Valid options are: +; - uniform: same probability across all y levels +; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds +; - ramp: maximum at minHeight, linear falloff towards maxHeight +; - revramp: maximum at maxHeight, linear falloff towards minHeight +; - smooth: maximum in the middle, maintains high levels over a wide range before falling off +; smoothly like a normal distribution with a more trapezoidal shape +distribution = uniform + +[protection] +; Enable logging of players when they remove a machine using a wrench. +wrenchLogging = true +; Maximum Explosion power of a nuke, where TNT is 4. +nukeExplosionPowerLimit = 60 +; Maximum explosion power of a nuclear reactor, where TNT is 4. +reactorExplosionPowerLimit = 45 +; Enable the nuke +enableNuke = true + +[profiles] +; Pick a profile to use, default options provided by IC2 are Experimental and Classic +selected = Experimental + +[balance] +; Maximum battery tier usable by the miner. +; 1 = batteries, 2 = lead batteries, 3 = energy crystals, 4 = lapotron crystals +minerDischargeTier = 1 +; Increase the energy use by the player's inventory weight when going through a teleporter. +teleporterUseInventoryWeight = true +; Ratio of energy retained inside energy storage block Items when wrenched. +; 0 (nothing) ... 1 (100%), default 0.8 (80 %) +energyRetainedInStorageBlockDrops = 0.8 +; Power tier of the Mass Fabricator +massFabricatorTier = 3 +; Power tier of the Matter Fabricator +matterFabricatorTier = 3 +; Factor to scale the UU-Matter production energy requirement. +uuEnergyFactor = 1.0 +; Disable the vanilla ender chest, removing existing ones from the world as well. +disableEnderChest = false +; Comma separated list of blocks and items which should not be turned into scrap by the recycler. +; Format: [@metadata], metadata * matches any. +; Ore dictionary entries can be specified with OreDict: as the name. +recyclerBlacklist = minecraft:glass_pane, minecraft:stick, minecraft:snowball, minecraft:snow_layer, minecraft:snow, IC2:scaffold +; Whitelist for blocks/items allowed to be recycled. +; The whitelist will be used instead of the blacklist approach if it's non-empty, disallowing everything else. +; The format is the same as the blacklist. +recyclerWhitelist = +; Allow to pick blocks up using just a pickaxe instead of needing a wrench. +ignoreWrenchRequirement = false +; Allow the water slot of water mills to be automated. +watermillAutomation = false +; How many EU the Chunkloader uses per chunk it loads. +euPerChunk = 1.0 + +; Base energy generation factors - increase for higher energy yield. +[balance / energy / generator] +generator = 1.0 +geothermal = 1.0 +water = 1.0 +solar = 1.0 +wind = 1.0 +nuclear = 1.0 +semiFluidOil = 1.0 +semiFluidFuel = 1.0 +semiFluidBiomass = 1.0 +semiFluidBioethanol = 1.0 +semiFluidBiogas = 1.0 +Stirling = 1.0 +Kinetic = 1.0 +radioisotope = 1.0 + +; Base heat generation factors - increase for higher heat yield. +[balance / energy / heatgenerator] +semiFluidOil = 1.0 +semiFluidFuel = 1.0 +semiFluidBiomass = 1.0 +semiFluidBioethanol = 1.0 +semiFluidBiogas = 1.0 +solid = 1.0 +radioisotope = 1.0 +electric = 1.0 + +; Base kinetic generation factors - increase for higher kinetic energy yield. +[balance / energy / kineticgenerator] +water = 1.0 +wind = 1.0 +manual = 1.0 +steam = 1.0 +electric = 1.0 + +; Basically the amount of hU the conversion of one mB of Liquid takes/gives +[balance / energy / fluidconversion] +; Lava -> PahoehoeLava +heatExchangerLava = 1.0 +; Hot Coolant <-> Cold Coolant +heatExchangerHotCoolant = 1.0 +; Hot Water <- Water +heatExchangerWater = 1.0 + +; Base Coolant conversion rate for FluidReactors. +[balance / energy / FluidReactor] +outputModifier = 1.0 + +; Balace Value for Turbine Livetime in sec. Default 86400sec = 24h +[balance / SteamKineticGenerator] +rotorlivetime = 86400 + +; Balace Values for calcification default 100.000mB Water -> to failure +[balance / steamgenerator / calcification] +maxcalcification = 100000 + +[balance / steamRepressurizer] +; Amount (in mb) of standard steam per 10mb of IC2 steam +steamPerSteam = 16 +; Amount (in mb) of standard steam per 10mb of IC2 super-heated steam +steamPerSuperSteam = 32 + +; Balance Values for Fermenter +[balance / fermenter] +need_amount_biomass_per_run = 20 +output_amount_biogas_per_run = 400 +hU_per_run = 4000 +biomass_per_fertilizier = 500 + +; Additional initial uu values, a value of 1 equals cobblestone. +; Recipes may cause the final value be lower than the one specified here. +; Format: [@metadata] = +[balance / uu-values / predefined] +IC2:misc_resource#iridium_ore = 12000 +IC2:misc_resource#iridium_shard = 1333 + +[recipes] +; To modify recipes or add custom recipes, copy the corresponding .ini file to +; "minecraft/config/ic2" and modify it. +; +; Disable IC2 crafting recipes with the specified output, comma separated list. +; Non-IC2 recipes can be removed via the purge list below. +; Format: [@metadata], e.g. minecraft:bucket to disable IC2's bucket recipe from tin. +disable = +; Purge all non-IC2 crafting recipes with the specified output, comma separated list. +; IC2 recipes can be removed via the disable list above. +; Format: [@metadata], e.g. minecraft:tnt to disable crafting tnt. +purge = +; Blacklist for items which the jetpack attachment plate cannot be used on. +; The format: , e.g. minecraft:leather_chestplate to disable attaching jetpacks to leather tunics +jetpackAttachmentBlacklist = +; Enable crafting of IC2 coins, otherwise they have to be spawned in and are thus limited. +allowCoinCrafting = true +; Allow only IC2 circuits to be used in IC2's recipes. +requireIc2Circuits = false +; Adjust smelting recipes to always output IC2 items if available. +smeltToIc2Items = false +; Ignore invalid recipes. +ignoreInvalidRecipes = false + +[audio] +; Enable IC2's custom sound system. +enabled = true +; Volume of IC2's sounds, range from 0 (silent) ... 1 (100%) +volume = 1.0 +; The number of blocks the sounds attenuate over +fadeDistance = 16 +; Maximum number of active audio sources, only change it if you know what you're doing. +maxSourceCount = 32 + +[misc] +; Enable hiding of secret recipes in CraftGuide/NEI. +hideSecretRecipes = true +; Enable activation of the quantum leggings' speed boost when sprinting instead of holding the boost key. +quantumSpeedOnSprint = true +; Enable burning of scrap in a generator. +allowBurningScrap = true +; Comma separated list with ores the miner should harvest. +; Format: [@metadata], e.g. minecraft:torch, minecraft:chest +; The metadata * will match any, e.g. minecraft:log@*. +; Ore dictionary entries can be specified with OreDict: as the name. +additionalValuableOres = +; Use the new highly experimental current + voltage energy net model with energy loss. +; Only set this to true if you know what you are doing. +useLinearTransferModel = false +; Configure whether energy loss is rounded down to the nearest whole EU or not +roundEnetLoss = true +; If you really really really don't want to have your machines explode if you don't pay attention to voltage, you can disable that here. +enableEnetExplosions = true +; Same for cable meltdown +enableEnetCableMeltdown = true + +[debug] +; Log whenever wrenching didn't produce any drops. +logEmptyWrenchDrops = true +; Log incorrect damage applications to items that aren't supposed to ever take damage. +logIncorrectItemDamaging = false +; Log problems occuring when processing connectivity updates in the energy network. +logGridUpdateIssues = true +; Log EnergyNet API accesses that aren't read-only - use this to debug IC2 addons. +logEnetApiAccesses = false +; Log EnergyNet API accesses with stack traces that aren't read-only - use this to debug IC2 addons. +logEnetApiAccessTraces = false +; Log all energy net connectivity updates in detail. +logGridUpdatesVerbose = false +; Log problems occuring during energy network calculations +logGridCalculationIssues = true + +[agriculture] +; Comma separated list of crops which should not be loaded. +; Format: owner:crop +; for example ic2:ferru, ic2:wheat +disabledCrops = + +[compat / buildcraft] +; Allow BuildCraft fuels to be used in the fluid generators +enableBuildcraftFuels = true + diff --git a/src/overrides/config/InvTweaks.cfg b/src/overrides/config/InvTweaks.cfg new file mode 100644 index 0000000..ce64e02 --- /dev/null +++ b/src/overrides/config/InvTweaks.cfg @@ -0,0 +1,22 @@ +#Inventory Tweaks Configuration +#(Regarding shortcuts, all key names can be found at: http://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html) +#Thu May 26 11:57:27 CEST 2022 +enableMiddleClick=true +showChestButtons=true +enableSortingOnPickup=false +enableAutoRefill=true +autoRefillBeforeBreak=false +autoRefillDamageThreshhold=5 +enableSounds=true +enableShortcuts=true +enableAutoEquipArmor=false +enableServerItemSwap=true +enableConfigLoadedMesssage=false +invertToolDamageSorting=true +shortcutKeyAllItems=LCONTROL+LSHIFT, RCONTROL+RSHIFT +shortcutKeyEverything=SPACE +shortcutKeyOneItem=LCONTROL, RCONTROL +shortcutKeyToUpperSection=UP +shortcutKeyToLowerSection=DOWN +shortcutKeyDrop=LALT, RALT +version=1.63+release.109.220f184 diff --git a/src/overrides/config/InvTweaksRules.txt b/src/overrides/config/InvTweaksRules.txt new file mode 100644 index 0000000..b8b0fa6 --- /dev/null +++ b/src/overrides/config/InvTweaksRules.txt @@ -0,0 +1,31 @@ +|=================================================================| +| INVENTORY TWEAKS Mod - https://inventory-tweaks.readthedocs.org | +| Sorting rules and general configuration | +|=================================================================| + +====== [ SETTINGS ] ====== + +D LOCKED + +======== [ GETTING STARTED ] ======== + +# SORTING RULES +# Each line you type is a new constraint you add for sorting your inventory. +# After any change, just press the sorting key to reload the settings. Some examples: +# * "D1 sword" puts any sword in row D, column 1 (see grid below) +# * "A edibleFood" fills the A row with food +# * "1 ironPickaxe" fills the 1 column with an iron pickaxe +# * "A1-C4 blocks" fills the rectangle with any blocks +# * "D LOCKED" avoids items from the hotbar to move out of it when sorting + +# INVENTORY GRID +# 1 2 3 4 5 6 7 8 9 +# A [A1][A2][A3][A4][A5][A6][A7][A8][A9] +# B [B1][B2][B3][B4][B5][B6][B7][B8][B9] +# C [C1][C2][C3][C4][C5][C6][C7][C8][C9] +# +# D [D1][D2][D3][D4][D5][D6][D7][D8][D9] + +# AVAILABLE KEYWORDS +# Open the 'InvTweaksTree.txt' file for a list of available keywords. If an item +# is missing from the item tree (for example mod items), you can add it there. \ No newline at end of file diff --git a/src/overrides/config/InvTweaksTree.txt b/src/overrides/config/InvTweaksTree.txt new file mode 100644 index 0000000..a4881cc --- /dev/null +++ b/src/overrides/config/InvTweaksTree.txt @@ -0,0 +1,1196 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/overrides/config/LogisticsPipes.cfg b/src/overrides/config/LogisticsPipes.cfg new file mode 100644 index 0000000..6bef2a0 --- /dev/null +++ b/src/overrides/config/LogisticsPipes.cfg @@ -0,0 +1,74 @@ +# Configuration file + +async { + # Threshold for running asynchronous code. A lower value will make async calls with small networks where the impact is low. Low values might hurt performance + I:threshold=100 +} + + +general { + # The max. distance between a player and the HUD that get's shown in blocks. + I:HUDRenderDistance=15 + + # Render every LP pipe opaque. + B:OpaquePipes=false + + # The number of slots in a chassis pipe starting from MK1 to MK5. Because there are 5 tiers, there need to be 5 values (positive integers, zero is allowed). + I:chassisSlots < + 1 + 2 + 3 + 4 + 8 + > + + # Should LogisticsPipes check for updates? + B:checkForUpdates=true + + # The maximum number of buildcraft pipes (including forks) between logistics pipes. This is an indicator of the maximum amount of nodes the recursion algorithm will visit before giving up. As it is possible to fork a pipe connection using standard BC pipes the algorithm will attempt to discover all available destinations through that pipe. Do note that the logistics system will not interfere with the operation of non-logistics pipes. So a forked pipe will usually be sup-optimal, but it is possible. A low value might reduce CPU usage, a high value will be able to handle more complex pipe setups. If you never fork your connection between the logistics pipes this has the same meaning as detectionLength and the lower of the two will be used + I:detectionCount=100 + + # The maximum shortest length between logistics pipes. This is an indicator on the maxim depth of the recursion algorithm to discover logistics neighbours. A low value might use less CPU, a high value will allow longer pipe sections + I:detectionLength=50 + + # Set the default configuration for the popup of the Orderer Gui. Should it be used? + B:displayPopup=true + + # Do you fancy easter eggs? + B:easterEggs=true + + # Whether or not special particles will spawn. + B:enableParticleFX=true + + # Number of LPower units the Logistics Crafting Table uses per craft. + I:logisticsCraftingTablePowerUsage=250 + + # The max. distance between two robots when there is no zone defined. + I:maxRobotDistance=64 + + # Inverts the the mouse wheel scrolling for remote order number of items + B:ordererCountInvertWheel=false + + # Inverts the the mouse wheel scrolling for remote order pages + B:ordererPageInvertWheel=false + + # Disable the power usage trough LogisticsPipes + B:powerUsageDisabled=false + + # A Multiplyer for the power usage. + D:powerUsageMultiplyer=1.0 + + # The amount of time that passes between checks to see if it is still connected to its neighbours (Independently from block place detection). A low value will mean that it will correct wrong values faster but use more CPU. A high value means error correction takes longer, but CPU consumption is reduced. A value of 20 will check about every second (default 600 [30 seconds]) + I:reDetectionFrequency=600 +} + + +multithread { + # Number of routing table update Threads, 0 to disable. + I:count=4 + + # Priority of the multiThread Threads. 10 is highest, 5 normal, 1 lowest + I:priority=5 +} + + diff --git a/src/overrides/config/MatterOverdrive/MatterOverdrive.cfg b/src/overrides/config/MatterOverdrive/MatterOverdrive.cfg new file mode 100644 index 0000000..3b36e77 --- /dev/null +++ b/src/overrides/config/MatterOverdrive/MatterOverdrive.cfg @@ -0,0 +1,627 @@ +# Configuration file + +~CONFIG_VERSION: 1.0 + +########################################################################################################## +# abilities +#--------------------------------------------------------------------------------------------------------# +# Android Player Abilities +########################################################################################################## + +abilities { + # The energy cost of the Cloak + I:cloak_energy_per_tick=128 + + # The energy cost of each heal by the Nanobots ability + I:heal_energy_per_regen=32 + + # The energy cost of each High Jump + I:high_jump_energy=1024 + + # The energy cost of the Nightvision + I:nighvision_energy_per_tick=16 + + # The energy cost of each hit to the shield + I:shield_energy_per_damage=256 + + # The energy cost of the shield per tick + I:shield_energy_per_tick=64 + + # The Unlocalized names of the blacklist blocks that the player can't teleport to [default: [hellsand], [barrier], [bedrock]] + S:teleport_blacklist < + hellsand + barrier + bedrock + > + + # The Energy cost of each Teleportation + I:teleport_energy_cost=4096 + + # The maximum distance in blocks, the player can teleport to + I:teleport_max_distance=32 + + # The max height amount that the teleport ability checks if there is no 2 blocks air space + I:teleport_max_height_check=8 +} + + +########################################################################################################## +# client +#--------------------------------------------------------------------------------------------------------# +# Options for the Matter overdrive client +########################################################################################################## + +client { + # Use the custom holo shader for holographic items [default: true] + B:"use holo shader"=true + + # Should Matter Overdrive check for newer versions, every time the world starts + B:version_check=true + + ########################################################################################################## + # android_hud + #--------------------------------------------------------------------------------------------------------# + # Positioning and colors of Android HUD elements + ########################################################################################################## + + android_hud { + I:android_biotic_stats.position=2 + I:android_minimap.position=6 + I:android_stats.position=0 + + # Should the health bar and food bar be hidden + B:hide_vanilla_hud_elements=true + + # The opacity of the black background for each HUD element + D:hud_background_opacity=0.0 + S:hud_color=ffa9e2fb + + # Should the Android HUD move when the player turns his head. + B:hud_movement=true + + # The Opacity of the HUD in % + D:hud_opacity=0.5 + } + +} + + +########################################################################################################## +# compatibility +#--------------------------------------------------------------------------------------------------------# +# Option for other mods +########################################################################################################## + +compatibility { +} + + +########################################################################################################## +# debug +#--------------------------------------------------------------------------------------------------------# +# Debug Options. Such as Debug Log for Matter Recipe Calculation +########################################################################################################## + +debug { + B:"matter calculation"=false + B:"matter registration"=false +} + + +########################################################################################################## +# entities +#--------------------------------------------------------------------------------------------------------# +# Options for Matter Overdrive Entities. Such as their Entity IDs. +########################################################################################################## + +entities { + + android_player { + B:disable_android_fov=true + B:hurt_glitching=true + S:potion_removal_blacklist < + > + I:recharge_amount_on_respawn=64000 + B:remove_potion_effects=true + B:transformation_death=true + } + + failed_pig { + B:enable=true + } + + failed_cow { + B:enable=true + } + + failed_chicken { + B:enable=true + } + + failed_sheep { + B:enable=true + } + + mad_scientist { + B:enable=true + } + + mutant_scientist { + B:enable=true + } + + rogue_android { + # Rogue Android biome blacklist [default: [Hell], [Sky], [MushroomIsland], [MushroomIslandShore]] + S:biome.blacklist < + Hell + Sky + MushroomIsland + MushroomIslandShore + > + + # Rogue Android biome whitelist [default: ] + S:biome.whitelist < + > + + # Rogue Android Dimension ID blacklist + I:dimension.blacklist < + 1 + > + + # Rogue Android Dimension ID whitelist + I:dimension.whitelist < + > + + # Should the Rouge Androids drop any items [default: true] + B:do_drops=true + + # Should Legendary rogue androids drop Legendary weapons [default: true] + B:drop_legendary_weapons=true + + # Should normal Rogue Androids drop their weapons? If set to false they will never drop their weapons, but if set to true there is a small chance they will drop them. [default: true] + B:drop_weapons=true + B:enable=true + + # The chance in percent, of rogue androids becoming legendary. This is the base value. This value is multiplied by the android's level [range: 0.0 ~ 1.0, default: 0.03] + S:legendary_spawn_chance_percent=0.03 + + # The max amount of Rogue Android that can spawn in a given chunk + I:max_android_per_chunk=4 + + # The spawn chance of rogue androids. How likely are they to spawn once chosen to spawn. [range: 0.0 ~ 1.0, default: 0.1] + S:spawn_chance_percent=0.1 + + # The spawn weight of Androids. This controls how likely are to be chosen to spawn next. [range: 0 ~ 100, default: 25] + I:spawn_weight=25 + + # Do Ranged Rogue Androids have unlimited weapon energy in their weapons [default: true] + B:unlimited_weapon_energy=true + } + + ranged_rogue_android { + B:enable=true + } + + drone { + B:enable=true + } + +} + + +########################################################################################################## +# machine options +#--------------------------------------------------------------------------------------------------------# +# Machine Options. +########################################################################################################## + +"machine options" { + # The range of the Charge Station + I:"charge station range"=8 + + tritanium_crate_brown { + # The volume of the Machine + D:volume=1.0 + } + + tritanium_crate_black { + # The volume of the Machine + D:volume=1.0 + } + + tritanium_crate_light_blue { + # The volume of the Machine + D:volume=1.0 + } + + tritanium_crate_blue { + # The volume of the Machine + D:volume=1.0 + } + + matter_analyzer { + # The volume of the Machine + D:volume=1.0 + } + + fusion_reactor_io { + # The volume of the Machine + D:volume=1.0 + } + + decomposer { + # Decomposing cost per matter + I:cost.decompose=6000 + + # The speed in ticks, of decomposing. (per matter) + I:speed.decompose=80 + + # How much energy can the Matter Decomposer hold + I:storage.energy=512000 + + # How much matter can the Matter Decomposer hold + I:storage.matter=1024 + + # The volume of the Machine + D:volume=1.0 + } + + tritanium_crate_cyan { + # The volume of the Machine + D:volume=1.0 + } + + replicator { + # The total replication cost of each matter value. The energy cost is calculated like so: (matterAmount*EnergyCost) + I:cost.replication.energy=16000 + + # Should vent particles be displayed + B:particles.vent=true + + # The replication speed in ticks per matter value + I:speed.replication=120 + + # How much energy can the replicator hold + I:storage.energy=512000 + + # How much matter can the replicator hold + I:storage.matter=1024 + + # The volume of the Machine + D:volume=1.0 + + # The volume of the replication animation + D:volume.replicate=1.0 + } + + network_switch { + # The volume of the Machine + D:volume=1.0 + } + + spacetime_accelerator { + # The volume of the Machine + D:volume=1.0 + + # Show the wave particle when the machine is active + B:wave_particle=true + } + + tritanium_crate_white { + # The volume of the Machine + D:volume=1.0 + } + + tritanium_crate_silver { + # The volume of the Machine + D:volume=1.0 + } + + tritanium_crate_gray { + # The volume of the Machine + D:volume=1.0 + } + + tritanium_crate_orange { + # The volume of the Machine + D:volume=1.0 + } + + android_spawner { + # The volume of the Machine + D:volume=1.0 + } + + inscriber { + # The volume of the Machine + D:volume=1.0 + } + + tritanium_crate_purple { + # The volume of the Machine + D:volume=1.0 + } + + pattern_storage { + # Should vent particles be displayed + B:particles.vent=true + + # How much energy can the Pattern Storage hold + I:storage.energy=64000 + + # The Transfer speed of the Pattern Storage + I:transfer.energy=128 + + # The volume of the Machine + D:volume=1.0 + } + + pattern_monitor { + # The volume of the Machine + D:volume=1.0 + } + + network_router { + # The volume of the Machine + D:volume=1.0 + } + + solar_panel { + # The volume of the Machine + D:volume=1.0 + } + + holo_sign { + # The volume of the Machine + D:volume=1.0 + } + + tritanium_crate_yellow { + # The volume of the Machine + D:volume=1.0 + } + + weapon_station { + # The volume of the Machine + D:volume=1.0 + } + + transporter { + # The volume of the Machine + D:volume=1.0 + } + + gravitational_stabilizer { + # The volume of the Machine + D:volume=1.0 + } + + tritanium_crate_lime { + # The volume of the Machine + D:volume=1.0 + } + + tritanium_crate_red { + # The volume of the Machine + D:volume=1.0 + } + + tritanium_crate { + # The volume of the Machine + D:volume=1.0 + } + + charging_station { + # The volume of the Machine + D:volume=1.0 + } + + star_map { + # The volume of the Machine + D:volume=1.0 + } + + matter_recycler { + # The volume of the Machine + D:volume=1.0 + } + + contract_market { + # The volume of the Machine + D:volume=1.0 + } + + fusion_reactor_controller { + # The time delay between each structure check + I:check.delay=40 + + # The maximum distance of the anomaly + I:distance.anomaly=3 + + # How much matter is drained per tick. Dependant on the size of the anomaly as well + D:drain.matter=0.0125 + + # The Energy Output per tick. Dependant on the size of the anomaly as well + I:output.energy=2048 + + # How much energy can the Fusion Reactor Controller hold + I:storage.energy=100000000 + + # How much matter can the Fusion Reactor Controller hold + I:storage.matter=2048 + + # The volume of the Machine + D:volume=1.0 + } + + tritanium_crate_green { + # The volume of the Machine + D:volume=1.0 + } + + tritanium_crate_pink { + # The volume of the Machine + D:volume=1.0 + } + + tritanium_crate_magenta { + # The volume of the Machine + D:volume=1.0 + } + + android_station { + # The volume of the Machine + D:volume=1.0 + } + +} + + +########################################################################################################## +# matter network +#--------------------------------------------------------------------------------------------------------# +# Matter Network Options. +########################################################################################################## + +"matter network" { + # The maximum amount of network packet broadcasts per tick. + I:"max broadcasts per tick"=128 +} + + +########################################################################################################## +# matter registry +#--------------------------------------------------------------------------------------------------------# +# Configuration for the Matter +########################################################################################################## + +"matter registry" { + B:"automatic matter calculation from furnace"=true + B:"automatic matter calculation from inscriber"=true + B:"automatic matter calculation from recipe"=true + B:automatic_calculation=true + S:blacklist < + > + S:mod_blacklist < + > + + ########################################################################################################## + # add matter + #--------------------------------------------------------------------------------------------------------# + # Registration of new items and the amount of matter they contain. Add them like so: I:[registered name or ore Dictionary name](meta)=[matter amount]. () - optional parameter. Example I:dye2=10 I:egg=29 + ########################################################################################################## + + "add matter" { + } + +} + + +########################################################################################################## +# server +#--------------------------------------------------------------------------------------------------------# +# Options form the Matter Overdrive server +########################################################################################################## + +server { + + gravitational_anomaly { + # Should the gravitational anomaly destroy blocks [default: true] + B:"block destruction"=true + + # Should the blocks drop entities or be directly consumed when destroyed by the gravitational anomaly [default: true] + B:"gravitational anomaly block entities"=true + + # Should blocks be turned into falling blocks when broken [default: true] + B:"gravitational anomaly falling blocks"=true + + # Should other mod fluid blocks be consumed by the anomaly [default: true] + B:"gravitational anomaly forge fluids"=true + + # Should vanilla fluid block such as water and lava be consumed by the anomaly [default: true] + B:"gravitational anomaly vanilla fluids"=true + + # Should the gravitational entity pull entities towards it [default: true] + B:"gravitational pull"=true + } + +} + + +starmap { + # The multiplier for the building and ship building times [range: 0.0 ~ 10.0, default: 1.0] + S:"galaxy build time multiply"=1.0 + + # The multiplier for the ship travel times [range: 0.0 ~ 10.0, default: 1.0] + S:"galaxy travel time multiply"=1.0 + + # The maximum amount of planets pre star system [range: 0 ~ 8, default: 4] + I:max_planet_count=4 + + # The maximum amount of stars in a galaxy [range: 0 ~ 512000, default: 2304] + I:max_star_count=2304 + + # The minimum amount of planets per star system [range: 0 ~ 8, default: 1] + I:min_planet_count=1 + + # The minimum amount of stars in a galaxy [range: 0 ~ 512000, default: 2048] + I:min_star_count=2048 + + # The chance of adding a prefix to a Star System's name [range: 0.0 ~ 1.0, default: 1.0] + S:name_prefix_chance=1.0 + + # The chance of adding a suffix to a Star System's name [range: 0.0 ~ 1.0, default: 0.8] + S:name_suffix_chance=0.8 + + # The amount of quadrants the galaxy should be divided into. The amount is cubed. x ^ 3. For example 3 ^ 3 = 27 quadrants. [range: 1 ~ 6, default: 3] + I:quadrant_count=3 +} + + +########################################################################################################## +# world gen +#--------------------------------------------------------------------------------------------------------# +# World Generation options. +########################################################################################################## + +"world gen" { + # Should Matter Overdrive Buildings Generate aka ImageGen [default: true] + B:"generate buildings"=true + + # A blacklist of all the Dimensions ores shouldn't spawn in + I:ore_gen_blacklist < + -1 + 2 + > + + # Should Matter Overdrive Ore Blocks be Generated ? + B:"spawn ores"=true + + # Should other Matter Overdrive World Blocks be Generated? + B:"spawn other"=true + B:spawn.tile.dilithium_ore=true + B:spawn.tile.gravitational_anomaly=true + B:spawn.tile.tritanium_ore=true + + gravitational_anomaly { + # Gravitational Anomaly Dimension ID blacklist + I:blacklist < + > + + # Spawn Chance of Gravity Anomaly pre chunk [range: 0.0 ~ 1.0, default: 0.05] + S:"gravitational anomaly spawn chance"=0.05 + + # Spawn Y level of the Gravity Anomaly [default: ] + S:"gravitational anomaly spawn y level" < + > + + # Gravitational Anomaly Dimension ID whitelist + I:whitelist < + -1 + 0 + > + } + +} + + diff --git a/src/overrides/config/MatterOverdrive/recipes/inscriber.xml b/src/overrides/config/MatterOverdrive/recipes/inscriber.xml new file mode 100644 index 0000000..504d0b0 --- /dev/null +++ b/src/overrides/config/MatterOverdrive/recipes/inscriber.xml @@ -0,0 +1,22 @@ + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/overrides/config/MrTJPCore.cfg b/src/overrides/config/MrTJPCore.cfg new file mode 100644 index 0000000..28860b9 --- /dev/null +++ b/src/overrides/config/MrTJPCore.cfg @@ -0,0 +1,32 @@ +# Configuration file + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# General settings for MrTJPCore +########################################################################################################## + +general { + # Flag to set if the update checker should consider unstable builds as a new version. + B:"Include Unstable"=false + + # Flag to enable or disable the update checker. + B:"Version Checking"=true +} + + +########################################################################################################## +# world gen +#--------------------------------------------------------------------------------------------------------# +# Settings related to world generation +########################################################################################################## + +"world gen" { + # The database ID that is used to store which chunks have been generated already. Changing this will cause generation to run again on the same chunk. + S:"RetroGen ID"=mrtjp_gen + + # Toggle to enable retrogeneration, a feature that would allow ores to be generated after the world has been created. + B:"Retroactive World Generation"=false +} + + diff --git a/src/overrides/config/OpenModsLibCore.json b/src/overrides/config/OpenModsLibCore.json new file mode 100644 index 0000000..9ab77a9 --- /dev/null +++ b/src/overrides/config/OpenModsLibCore.json @@ -0,0 +1,52 @@ +{ + "hook_pre_world_rendering": { + "version": 0, + "value": "true", + "comment": [ + "Purpose: hook in world rendering, triggered between sky and terrain", + "Modified class: net.minecraft.client.renderer.EntityRenderer", + "Known users: Sky block", + "When disabled: Sky block will not render properly" + ] + }, + "llama_null_fix": { + "version": 0, + "value": "true", + "comment": [ + "Purpose: prevent NPE when creating llama without world", + "Modified class: net.minecraft.entity.passive.EntityLlama", + "Known users: Trophy", + "When disabled: Llama trophy cannot be rendered" + ] + }, + "activate_player_render_hook": { + "version": 0, + "value": "true", + "comment": [ + "Purpose: add hook to player rendering code", + "Modified class: net.minecraft.client.renderer.entity.RenderPlayer", + "Known users: OpenBlocks hangglider", + "When disabled: code may fallback to less compatible mechanism (like replacing renderer)" + ] + }, + "horse_base_null_fix": { + "version": 0, + "value": "true", + "comment": [ + "Purpose: prevent NPE when creating horse without world", + "Modified class: net.minecraft.entity.passive.AbstractHorse", + "Known users: Trophy", + "When disabled: Trophy for any horse variant cannot be rendered" + ] + }, + "horse_null_fix": { + "version": 0, + "value": "true", + "comment": [ + "Purpose: prevent NPE when creating horse without world", + "Modified class: net.minecraft.entity.passive.EntityHorse", + "Known users: Trophy", + "When disabled: Horse trophy cannot be rendered" + ] + } +} \ No newline at end of file diff --git a/src/overrides/config/Practical-Logistics/Main-Config.cfg b/src/overrides/config/Practical-Logistics/Main-Config.cfg new file mode 100644 index 0000000..02e9392 --- /dev/null +++ b/src/overrides/config/Practical-Logistics/Main-Config.cfg @@ -0,0 +1,44 @@ +# Configuration file + +sapphire_ore { + # the chance of a sapphire ore spawning [range: 1 ~ 500, default: 15] + I:Chance=15 + + # Should Sapphire Ore be spawned in the world. [default: true] + B:"Generate Ore"=true + + # the largest amount of sapphire found in one vein [range: 1 ~ 500, default: 8] + I:"Max Vein Size"=8 + + # the maximum Y coord where this will spawn [range: 1 ~ 500, default: 16] + I:"Max Y"=16 + + # the smallest amount of sapphire found in one vein [range: 1 ~ 500, default: 2] + I:"Min Vein Size"=2 + + # the minimum Y coord where this will spawn [range: 1 ~ 500, default: 2] + I:"Min Y"=2 +} + + +settings { + # how frequently to update energy, increase if server is lagging [range: 0 ~ 100, default: 10] + I:"Energy Reader Rate"=10 + + # how frequently to update fluids, increase if server is lagging [range: 0 ~ 100, default: 10] + I:"Fluid Reader Rate"=10 + + # how frequently to update info, increase if server is lagging [range: 0 ~ 100, default: 20] + I:"Info Reader Rate"=20 + + # how frequently to update inventories, increase if server is lagging [range: 0 ~ 100, default: 20] + I:"Inventory Reader Rate"=20 + + # logs when anything is connected to and from a networks, good for debugging [default: false] + B:"Log Connection Events"=false + + # how frequently to update each Transfer Node, increase if server is lagging [range: 0 ~ 100, default: 20] + I:"Transfer Network Rate"=20 +} + + diff --git a/src/overrides/config/ProjectE/ProjectE.cfg b/src/overrides/config/ProjectE/ProjectE.cfg new file mode 100644 index 0000000..2fc7e22 --- /dev/null +++ b/src/overrides/config/ProjectE/ProjectE.cfg @@ -0,0 +1,163 @@ +# Configuration file + +general { + + difficulty { + # Adjusting this ratio changes how much EMC is received when burning a item. For example setting this to 0.5 will return half of the EMC cost. + # Min: 0.1 + # Max: 1.0 + D:covalenceLoss=1.0 + + # How rounding occurs when Covalence Loss results in a burn value less than 1 EMC. If true the value will be rounded up to 1. If false the value will be rounded down to 0. + B:covalenceLossRounding=true + + # The Tome of Knowledge can be crafted. + B:craftableTome=false + + # Amount of damage Katar 'C' key deals + # Min: 0.0 + # Max: 2.147483647E9 + D:katarDeathAura=1000.0 + + # Set to false to disable Gem Armor offensive abilities (helmet zap and chestplate explosion) + B:offensiveAbilities=true + } + + items { + # If set to true, disables all radius-based mining functionaliy (right click of tools) + B:disableAllRadiusMining=false + + # Enable Watch of Flowing Time + B:enableTimeWatch=true + + # Allows the Harvest Goddess Band to passively grow tall grass, flowers, etc, on top of grass blocks. + B:harvBandGrass=false + + # Instead of vein mining the ore you right click with your Dark/Red Matter Pick/Star it vein mines all ores in an AOE around you like it did in ProjectE before version 1.4.4. + B:pickaxeAoeVeinMining=false + } + + effects { + # If true the Interdiction Torch only affects hostile mobs. If false it affects all non blacklisted living entities. + B:interdictionMode=true + + # Bonus ticks given by the Watch of Flowing Time while in the pedestal. 0 = effectively no bonus. + # Min: 0 + # Max: 256 + I:timePedBonus=18 + + # Factor the Watch of Flowing Time slows down mobs by while in the pedestal. Set to 1.0 for no slowdown. + # Min: 0.0 + # Max: 1.0 + D:timePedMobSlowness=0.10000000149011612 + + # Block ID's that the Watch of Flowing Time should not give extra random ticks to + S:timeWatchBlockBlacklist < + > + + # Tile entity ID's that the Watch of Flowing Time should not give extra ticks to. + S:timeWatchTEBlacklist < + projecte:dm_pedestal + > + } + + misc { + # Enable a more verbose debug logging + B:debugLogging=false + + # Show the EMC value as a tooltip on items and blocks + B:emcToolTips=true + + # A cooldown (in ticks) for Gem Chestplate explosion + # Min: 0 + # Max: 2147483647 + I:gemChestCooldown=0 + + # Show item Ore Dictionary names in tooltips (useful for custom EMC registration) + B:odToolTips=false + + # Show DM pedestal functions in item tooltips + B:pedestalToolTips=true + + # A cooldown (in ticks) for firing projectiles + # Min: 0 + # Max: 2147483647 + I:projectileCooldown=0 + + # The Philosopher's Stone overlay softly pulsates + B:pulsatingOverlay=false + + # Show stats as tooltips for various ProjectE blocks + B:statToolTips=true + + # False requires your hand be empty for Gem Armor Offensive Abilities to be readied or triggered + B:unsafeKeyBinds=false + } + + ########################################################################################################## + # pedestalcooldown + #--------------------------------------------------------------------------------------------------------# + # Cooldown for various items within the pedestal. A cooldown of -1 will disable the functionality. + # A cooldown of 0 will cause the actions to happen every tick. Use caution as a very low value could cause TPS issues. + ########################################################################################################## + + pedestalcooldown { + # Delay between Archangel Smite shooting arrows while in the pedestal. + # Min: -1 + # Max: 2147483647 + I:archangelPedCooldown=40 + + # Delay between Body Stone healing 0.5 shanks while in the pedestal. + # Min: -1 + # Max: 2147483647 + I:bodyPedCooldown=10 + + # Delay between Evertide Amulet trying to start rain while in the pedestal. + # Min: -1 + # Max: 2147483647 + I:evertidePedCooldown=20 + + # Delay between Harvest Goddess trying to grow and harvest while in the pedestal. + # Min: -1 + # Max: 2147483647 + I:harvestPedCooldown=10 + + # Delay between Ignition Ring trying to light entities on fire while in the pedestal. + # Min: -1 + # Max: 2147483647 + I:ignitePedCooldown=40 + + # Delay between Life Stone healing both food and hunger by 0.5 shank/heart while in the pedestal. + # Min: -1 + # Max: 2147483647 + I:lifePedCooldown=5 + + # Delay between Talisman of Repair trying to repair player items while in the pedestal. + # Min: -1 + # Max: 2147483647 + I:repairPedCooldown=20 + + # Delay between Soul Stone healing 0.5 hearts while in the pedestal. + # Min: -1 + # Max: 2147483647 + I:soulPedCooldown=10 + + # Delay between SWRG trying to smite mobs while in the pedestal. + # Min: -1 + # Max: 2147483647 + I:swrgPedCooldown=70 + + # Delay between Volcanite Amulet trying to stop rain while in the pedestal. + # Min: -1 + # Max: 2147483647 + I:volcanitePedCooldown=20 + + # Delay between Zero Ring trying to extinguish entities and freezing ground while in the pedestal. + # Min: -1 + # Max: 2147483647 + I:zeroPedCooldown=40 + } + +} + + diff --git a/src/overrides/config/ProjectE/customConversions/ODdefaults.json b/src/overrides/config/ProjectE/customConversions/ODdefaults.json new file mode 100644 index 0000000..f96ffd8 --- /dev/null +++ b/src/overrides/config/ProjectE/customConversions/ODdefaults.json @@ -0,0 +1,55 @@ +{ + "comment": "Various default values for OreDictionary names, from vanilla and other mods", + "comment_1": "This file is only shown as an example, it will be regenerated every time mapping occurs in order to let us", + "comment_2": "change default values. To specify your own custom values use a separate JSON or the /projecte commands ingame", + "values": { + "before": { + "OD|logWood": 32, + "OD|plankWood": 8, + "OD|treeSapling": 32, + "OD|stickWood": 4, + "OD|treeLeaves": 1, + + "OD|blockGlass": 1, + "OD|blockCloth": 48, + + "OD|stone": 1, + "OD|cobblestone": 1, + + "OD|gemDiamond": 8192, + "OD|dustRedstone": 64, + "OD|dustGlowstone": 384, + "OD|dustCoal": 64, + "OD|dustCharcoal": 16, + "OD|dustSulfur": 32, + + "OD|ingotThaumium": 2048, + "OD|itemSilicon": 32, + "OD|ingotOsmium": 512, + + "OD|crystalCertusQuartz": 64, + "OD|crystalFluix": 256, + "OD|dustCertusQuartz": 32, + "OD|dustFluix": 128, + + "OD|gemRuby": 2048, + "OD|gemSapphire": 2048, + "OD|gemPeridot": 2048, + "OD|blockMarble": 4, + + "OD|blockGlassHardened": 192, + + "OD|itemRubber": 32, + "OD|ingotUranium": 4096, + "OD|ingotCyanite": 1024, + + "OD|shardAir": 64, + "OD|shardFire": 64, + "OD|shardWater": 64, + "OD|shardEarth": 64, + "OD|shardOrder": 64, + "OD|shardEntropy": 64, + "OD|shardNether": 64 + } + } +} \ No newline at end of file diff --git a/src/overrides/config/ProjectE/customConversions/defaults.json b/src/overrides/config/ProjectE/customConversions/defaults.json new file mode 100644 index 0000000..e79c73c --- /dev/null +++ b/src/overrides/config/ProjectE/customConversions/defaults.json @@ -0,0 +1,260 @@ +{ + "comment": "Default values for non-OreDictionary vanilla items", + "comment_1": "This file is only shown as an example, it will be regenerated every time mapping occurs in order to let us", + "comment_2": "change default values. To specify your own custom values use a separate JSON or the /projecte commands ingame", + "groups": { + "default": { + "comment": "Default conversion group", + "conversions": [ + { + "output": "minecraft:grass|0", + "ingredients": { + "minecraft:dirt|0": 2 + } + }, + { + "output": "minecraft:dirt|2", + "ingredients": { + "minecraft:dirt|0": 2 + } + }, + { + "output": "minecraft:mycelium|0", + "ingredients": { + "minecraft:dirt|0": 2 + } + }, + { + "output": "minecraft:grass_path|0", + "ingredients": [ "minecraft:grass|0" ] + }, + { + "output": "minecraft:iron_horse_armor|0", + "ingredients": { + "minecraft:iron_ingot|0": 8 + } + }, + { + "output": "minecraft:golden_horse_armor|0", + "ingredients": { + "minecraft:gold_ingot|0": 8 + } + }, + { + "output": "minecraft:diamond_horse_armor|0", + "ingredients": { + "minecraft:diamond|0": 8 + } + } + ] + }, + "concrete_powder_to_block": { + "comment": "Propagate concrete powder values to concrete blocks", + "conversions": [ + { + "output": "minecraft:concrete|0", + "ingredients": [ "minecraft:concrete_powder|0" ] + }, + { + "output": "minecraft:concrete|1", + "ingredients": [ "minecraft:concrete_powder|1" ] + }, + { + "output": "minecraft:concrete|2", + "ingredients": [ "minecraft:concrete_powder|2" ] + }, + { + "output": "minecraft:concrete|3", + "ingredients": [ "minecraft:concrete_powder|3" ] + }, + { + "output": "minecraft:concrete|4", + "ingredients": [ "minecraft:concrete_powder|4" ] + }, + { + "output": "minecraft:concrete|5", + "ingredients": [ "minecraft:concrete_powder|5" ] + }, + { + "output": "minecraft:concrete|6", + "ingredients": [ "minecraft:concrete_powder|6" ] + }, + { + "output": "minecraft:concrete|7", + "ingredients": [ "minecraft:concrete_powder|7" ] + }, + { + "output": "minecraft:concrete|8", + "ingredients": [ "minecraft:concrete_powder|8" ] + }, + { + "output": "minecraft:concrete|9", + "ingredients": [ "minecraft:concrete_powder|9" ] + }, + { + "output": "minecraft:concrete|10", + "ingredients": [ "minecraft:concrete_powder|10" ] + }, + { + "output": "minecraft:concrete|11", + "ingredients": [ "minecraft:concrete_powder|11" ] + }, + { + "output": "minecraft:concrete|12", + "ingredients": [ "minecraft:concrete_powder|12" ] + }, + { + "output": "minecraft:concrete|13", + "ingredients": [ "minecraft:concrete_powder|13" ] + }, + { + "output": "minecraft:concrete|14", + "ingredients": [ "minecraft:concrete_powder|14" ] + }, + { + "output": "minecraft:concrete|15", + "ingredients": [ "minecraft:concrete_powder|15" ] + } + ] + }, + "notch_apple": { + "comment": "Give Notch apple a value based on its old recipe", + "conversions": [ + { + "output": "minecraft:golden_apple|1", + "ingredients": { + "minecraft:apple|0": 1, + "minecraft:gold_block|0": 8 + } + } + ] + } + }, + "values": { + "before": { + "minecraft:cobblestone|0": 1, + "minecraft:stone|0": 1, + "minecraft:stone|1": 16, + "minecraft:stone|3": 16, + "minecraft:stone|5": 16, + "minecraft:stonebrick|2": 1, + "minecraft:stonebrick|3": 1, + "minecraft:end_stone|0": 1, + "minecraft:netherrack|0": 1, + "minecraft:dirt|0": 1, + "minecraft:sand|0": 1, + "minecraft:sand|1": 1, + "minecraft:snow|0": 1, + "minecraft:ice|0": 1, + "minecraft:deadbush|0": 1, + "minecraft:gravel|0": 4, + "minecraft:cactus|0": 8, + "minecraft:vine|0": 8, + "minecraft:web|0": 12, + "minecraft:waterlily|0": 16, + "minecraft:red_flower|0": 16, + "minecraft:red_flower|1": 16, + "minecraft:red_flower|2": 16, + "minecraft:red_flower|3": 16, + "minecraft:red_flower|4": 16, + "minecraft:red_flower|5": 16, + "minecraft:red_flower|6": 16, + "minecraft:red_flower|7": 16, + "minecraft:red_flower|8": 16, + "minecraft:double_plant|0": 32, + "minecraft:double_plant|1": 32, + "minecraft:double_plant|4": 32, + "minecraft:double_plant|5": 32, + "minecraft:yellow_flower|0": 16, + "minecraft:red_mushroom|0": 32, + "minecraft:brown_mushroom|0": 32, + "minecraft:reeds|0": 32, + "minecraft:soul_sand|0": 49, + "minecraft:obsidian|0": 64, + "minecraft:stained_hardened_clay|*": 64, + "minecraft:sponge|0": 128, + "minecraft:sponge|1": 128, + "minecraft:tallgrass|0": 1, + "minecraft:tallgrass|1": 1, + "minecraft:tallgrass|2": 1, + "minecraft:double_plant|2": 1, + "minecraft:double_plant|3": 1, + "minecraft:packed_ice|0": 4, + "minecraft:magma|0": 128, + + "minecraft:chorus_plant|0": 64, + "minecraft:chorus_flower|0": 96, + "minecraft:wheat_seeds|0": 16, + "minecraft:beetroot_seeds|0": 16, + "minecraft:melon|0": 16, + "minecraft:wheat|0": 24, + "minecraft:nether_wart|0": 24, + "minecraft:apple|0": 128, + "minecraft:pumpkin|0": 144, + "minecraft:porkchop|0": 64, + "minecraft:beef|0": 64, + "minecraft:chicken|0": 64, + "minecraft:rabbit|0": 64, + "minecraft:mutton|0": 64, + "minecraft:fish|0": 64, + "minecraft:fish|1": 64, + "minecraft:fish|2": 64, + "minecraft:fish|3": 64, + "minecraft:carrot|0": 64, + "minecraft:beetroot|0": 64, + "minecraft:potato|0": 64, + "minecraft:poisonous_potato|0": 64, + "minecraft:chorus_fruit|0": 192, + + "minecraft:string|0": 12, + "minecraft:rotten_flesh|0": 32, + "minecraft:slime_ball|0": 32, + "minecraft:egg|0": 32, + "minecraft:feather|0": 48, + "minecraft:rabbit_hide|0": 16, + "minecraft:rabbit_foot|0": 128, + "minecraft:spider_eye|0": 128, + "minecraft:gunpowder|0": 192, + "minecraft:ender_pearl|0": 1024, + "minecraft:blaze_rod|0": 1536, + "minecraft:shulker_shell|0": 2048, + "minecraft:ghast_tear|0": 4096, + "minecraft:dragon_egg|0": 262144, + "minecraft:potion|0": 0, + + "minecraft:saddle|0": 192, + "minecraft:name_tag|0": 192, + "minecraft:record_11|0": 2048, + "minecraft:record_13|0": 2048, + "minecraft:record_blocks|0": 2048, + "minecraft:record_cat|0": 2048, + "minecraft:record_chirp|0": 2048, + "minecraft:record_far|0": 2048, + "minecraft:record_mall|0": 2048, + "minecraft:record_mellohi|0": 2048, + "minecraft:record_stal|0": 2048, + "minecraft:record_strad|0": 2048, + "minecraft:record_wait|0": 2048, + "minecraft:record_ward|0": 2048, + + "minecraft:diamond|0": 8192, + "minecraft:flint|0": 4, + "minecraft:coal|0": 128, + "minecraft:redstone|0": 64, + "minecraft:glowstone_dust|0": 384, + "minecraft:quartz|0": 256, + "minecraft:prismarine_shard|0": 256, + "minecraft:prismarine_crystals|0": 512, + "minecraft:dye|0": 16, + "minecraft:dye|3": 128, + "minecraft:dye|4": 864, + "minecraft:enchanted_book|0": 2048, + "minecraft:emerald|0": 16384, + "minecraft:nether_star|0": 139264, + "minecraft:clay_ball|0": 16, + "minecraft:bone|0": 144, + "minecraft:snowball|0": 1, + "minecraft:filled_map|0": 1472 + } + } +} diff --git a/src/overrides/config/ProjectE/customConversions/example.json b/src/overrides/config/ProjectE/customConversions/example.json new file mode 100644 index 0000000..28c7c92 --- /dev/null +++ b/src/overrides/config/ProjectE/customConversions/example.json @@ -0,0 +1,86 @@ +/* + NOTE: This file is an example. It will be regenerated each time mapping occurs, and is not actually parsed. + Files in this folder can be used to add Conversions and values to the EMC Calculation. + All files in this folder that end with .json will be loaded and can be enabled/disabled in the mapping.cfg. + A grammar is available at: https://gist.github.com/williewillus/9ebb0d04329526e31564 +*/ + +{ + "comment": "An example for the custom conversion JSONs", + "groups": { + "boring_conversions": { + "comment": "Some normal conversions, different syntaxes are listed", + "conversions": [ + // These work like AE2 autocrafting: You specify what goes in, and what comes out. PE does the rest. + + { + "output": "minecraft:furnace|0", + "count": 1, // Can be omitted if it's 1 + "ingredients": { + "minecraft:cobblestone|0": 8 + } + }, + + { + "out": "minecraft:iron_boots", + "ingr": [ "minecraft:iron_ingot", "minecraft:iron_ingot", "minecraft:iron_ingot", "minecraft:iron_ingot" ] + // Every occurrence counts once ^ + }, + + // These make a "item group" that you can use in other conversions + // to represent the whole group at once (see the next conversion down) + { "o": "FAKE|AllSeeds", "i": [ "minecraft:pumpkin_seeds" ] }, + { "o": "FAKE|AllSeeds", "i": [ "minecraft:wheat_seeds" ] }, + { "o": "FAKE|AllSeeds", "i": [ "minecraft:melon_seeds" ] }, + { "o": "FAKE|AllSeeds", "i": [ "minecraft:wheat_seeds" ] }, + + { + "o": "minecraft:grass|0", + "i": [ "FAKE|AllSeeds", "minecraft:dirt|0" ] + }, + + { + "o": "minecraft:bed|0", + "i": { + "minecraft:planks|*": 3, // * means all metas + "minecraft:wool|*": 3 + } + }, + + { + "o": "OD|gemDiamond", + "i": [ "OD|stone" ] // Ore Dictionary + }, + + { + "o": "FLUID|fluidDiamond", + "i": [ "minecraft:diamond|0" ] // Fluids too + } + ] + } + }, + "values": { + "before": { + // Set values that'll be used to derive other values. You want most of your values here. + // "FREE" means the item will not contribute anything to the value of any other item it crafts into + // All the various item forms (normal, fake, OD, fluid) supported here + "minecraft:sponge": 1, + "OD|gemDiamond": "FREE" + }, + "after": { + // Just like before, but happens after main calculation and won't be used to derive other values + // Used to "peg" an item at a certain value + }, + "conversion": [ + // These are like the group conversions above but are a bit special + // They are applied after main calculation and won't be used to derive other values + // Used to "peg" an item at a certain value relative to another item + + { + "o": "OD|ingotGold", + "i": [ "minecraft:steak|0" ], + "evalOD": true // Peg this value for ALL ingotGold's + } + ] + } +} \ No newline at end of file diff --git a/src/overrides/config/ProjectE/customConversions/metals.json b/src/overrides/config/ProjectE/customConversions/metals.json new file mode 100644 index 0000000..d5addba --- /dev/null +++ b/src/overrides/config/ProjectE/customConversions/metals.json @@ -0,0 +1,49 @@ +{ + "comment": "Sets default conversions for various metals from other mods", + "comment_1": "This file is only shown as an example, it will be regenerated every time mapping occurs in order to let us", + "comment_2": "change default values. To specify your own custom values use a separate JSON or the /projecte commands ingame", + "groups": {}, + "values": { + "before": { + "OD|ingotIron":256 + }, + "conversion": [ + {"evalOD": true, "o": "OD|ingotObsidian", "c": 2, "i": {"minecraft:obsidian|0": 1}}, + {"evalOD": true, "o": "OD|ingotGold", "c": 1, "i": {"OD|ingotIron":8}}, + {"evalOD": true, "o": "OD|ingotCopper", "c": 2, "i": {"OD|ingotIron":1}}, + {"evalOD": true, "o": "OD|ingotTin", "c": 1, "i": {"OD|ingotIron":1}}, + {"evalOD": true, "o": "OD|ingotBronze", "c": 4, "i": {"OD|ingotCopper": 3, "OD|ingotTin": 1}}, + {"evalOD": true, "o": "OD|ingotSilver", "c": 1, "i": {"OD|ingotIron":2}}, + {"evalOD": true, "o": "OD|ingotLead", "c": 1, "i": {"OD|ingotIron":2}}, + {"evalOD": true, "o": "OD|ingotNickel", "c": 1, "i": {"OD|ingotIron":4}}, + {"evalOD": true, "o": "OD|ingotAluminum", "c": 2, "i": {"OD|ingotIron":1}}, + {"evalOD": true, "o": "OD|ingotArdite", "c": 1, "i": {"OD|ingotIron":4}}, + {"evalOD": true, "o": "OD|ingotCobalt", "c": 1, "i": {"OD|ingotIron":4}}, + {"evalOD": true, "o": "OD|ingotAluminumBrass", "c": 64, "i": {"OD|ingotAluminum": 48, "OD|ingotCopper": 16}}, + {"evalOD": true, "o": "OD|ingotManyullyn", "c": 1, "i": {"OD|ingotCobalt": 1, "OD|ingotArdite": 1}}, + {"evalOD": true, "o": "OD|ingotAlumite", "c": 48, "i": {"OD|ingotAluminum": 80, "OD|ingotIron": 32, "OD|ingotObsidian": 32}}, + {"evalOD": true, "o": "OD|ingotPlatinum", "c": 1, "i": {"OD|ingotIron":16}}, + + {"evalOD": true, "o": "OD|ingotElectrum", "c": 2, "i": ["OD|ingotGold", "OD|ingotSilver"]}, + {"evalOD": true, "o": "OD|ingotInvar", "c": 3, "i": ["OD|ingotNickel", "OD|ingotIron", "OD|ingotIron"]}, + {"evalOD": true, "o": "OD|ingotSignalum", "c": 4, "i": {"OD|ingotCopper": 3, "OD|ingotSilver":1 , "OD|dustRedstone":10}}, + {"evalOD": true, "o": "OD|ingotLumium", "c": 4, "i": {"OD|ingotTin": 3, "OD|ingotSilver":1 , "OD|dustGlowstone":4}}, + {"evalOD": true, "o": "OD|ingotEnderium", "c": 4, "i": { + "OD|ingotTin": 2, "OD|ingotSilver":1 , "OD|ingotPlatinum":1, + "minecraft:coal|1": 1, "OD|dustRedstone": 1, "minecraft:blaze_powder|0":1, "OD|dustSulfur": 1, + "minecraft:ender_pearl|0":4} + }, + + {"evalOD": true, "o": "OD|ingotElectricalSteel", "c": 1, "i": ["OD|ingotIron", "minecraft:coal|1", "OD|itemSilicon"]}, + {"evalOD": true, "o": "OD|ingotEnergeticAlloy", "c": 1, "i": ["OD|dustRedstone", "OD|ingotGold", "OD|dustGlowstone"]}, + {"evalOD": true, "o": "OD|ingotVibrantAlloy", "c": 1, "i": ["OD|ingotEnergeticAlloy", "minecraft:ender_pearl|0"]}, + {"evalOD": true, "o": "OD|ingotRedstoneAlloy", "c": 1, "i": ["OD|dustRedstone", "OD|itemSilicon"]}, + {"evalOD": true, "o": "OD|ingotConductiveIron", "c": 1, "i": ["OD|dustRedstone", "OD|ingotIron"]}, + {"evalOD": true, "o": "OD|ingotPulsatingIron", "c": 1, "i": ["OD|ingotIron", "minecraft:ender_pearl|0"]}, + {"evalOD": true, "o": "OD|ingotDarkSteel", "c": 1, "i": ["OD|ingotIron", "minecraft:coal|1", "minecraft:obsidian|0"]}, + {"evalOD": true, "o": "OD|ingotSoularium", "c": 1, "i": ["OD|ingotGold", "minecraft:soul_sand|0"]}, + {"evalOD": true, "o": "OD|ingotEnderiumBase", "c": 4, "i": {"OD|ingotTin": 2, "OD|ingotSilver":1 , "OD|ingotPlatinum":1}} + ] + } +} + diff --git a/src/overrides/config/ProjectE/custom_emc.json b/src/overrides/config/ProjectE/custom_emc.json new file mode 100644 index 0000000..ee6d32b --- /dev/null +++ b/src/overrides/config/ProjectE/custom_emc.json @@ -0,0 +1,108 @@ +{ + "entries": [ + { + "item": "projecte:item.pe_philosophers_stone|0", + "emc": 147712 + }, + { + "item": "extrautils2:ingredients|4", + "emc": 48 + }, + { + "item": "minecraft:blaze_powder|0", + "emc": 768 + }, + { + "item": "minecraft:dragon_breath|0", + "emc": 139264 + }, + { + "item": "projecte:collector_mk1|0", + "emc": 213441 + }, + { + "item": "equivalentintegrations:soulbound_talisman|0", + "emc": 155656 + }, + { + "item": "extendedcrafting:material|40", + "emc": 146432 + }, + { + "item": "extendedcrafting:material|48", + "emc": 37886 + }, + { + "item": "projecte:condenser_mk1|0", + "emc": 2458494 + }, + { + "item": "projecte:transmutation_table|0", + "emc": 17675358 + }, + { + "item": "projectex:personal_link|0", + "emc": 22417337 + }, + { + "item": "appliedenergistics2:material|47", + "emc": 256000 + }, + { + "item": "appliedenergistics2:material|20", + "emc": 32 + }, + { + "item": "appliedenergistics2:material|18", + "emc": 2048 + }, + { + "item": "appliedenergistics2:material|17", + "emc": 8192 + }, + { + "item": "appliedenergistics2:material|16", + "emc": 32 + }, + { + "item": "appliedenergistics2:material|22", + "emc": 2144 + }, + { + "item": "appliedenergistics2:material|24", + "emc": 8288 + }, + { + "item": "appliedenergistics2:material|23", + "emc": 128 + }, + { + "item": "equivalentintegrations:alchemical_algorithms|0", + "emc": 23405 + }, + { + "item": "projectex:knowledge_sharing_book|0", + "emc": 1629045 + }, + { + "item": "projecte:item.pe_tome|0", + "emc": 206184954737 + }, + { + "item": "extendedcrafting:material|24", + "emc": 141188 + }, + { + "item": "equivadditions:emc_proxy|0", + "emc": 22539645 + }, + { + "item": "equivalentintegrations:transmutation_generator|0", + "emc": 22438495 + }, + { + "item": "equivalentintegrations:transmutation_chamber|0", + "emc": 22704903 + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/ProjectE/mapping.cfg b/src/overrides/config/ProjectE/mapping.cfg new file mode 100644 index 0000000..9549f35 --- /dev/null +++ b/src/overrides/config/ProjectE/mapping.cfg @@ -0,0 +1,187 @@ +# Configuration file + +enabledmappers { + # Allows other Mods to add Recipes to the EMC Calculation. [default: true] + B:APICustomConversionMapper=true + + # Allows other mods to set EMC values using the ProjectEAPI [default: true] + B:APICustomEMCMapper=true + + # Add Conversions for Crafting Recipes gathered from net.minecraft.item.crafting.CraftingManager [default: true] + B:CraftingMapper=true + + # Uses json files within config/ProjectE/customConversions/ to add values and conversions [default: true] + B:CustomConversionMapper=true + + # Uses the `custom_emc.json` File to add EMC values. [default: true] + B:CustomEMCMapper=true + + # Adds Conversions for fluid container items and fluids. [default: true] + B:FluidMapper=true + + # Blacklist some OreDictionary names from getting an EMC value [default: true] + B:OreDictionaryMapper=true + + # Add Conversions for `FurnaceRecipes` [default: true] + B:SmeltingMapper=true +} + + +general { + # Want to take a look at the internals of EMC Calculation? Enable this to write all the conversions and setValue-Commands to config/ProjectE/mappingdump.json [default: false] + B:dumpEverythingToFile=false + + # Log known EMC Exploits. This can not and will not find all possible exploits. This will only find exploits that result in fixed/custom emc values that the algorithm did not overwrite. Exploits that derive from conversions that are unknown to ProjectE will not be found. [default: true] + B:logEMCExploits=true + + # When the next EMC mapping occurs write the results to config/ProjectE/pregenerated_emc.json and only ever run the mapping again when that file does not exist, this setting is set to false, or an error occurred parsing that file. [default: false] + B:pregenerate=false +} + + +mapperconfigurations { + + oredictionarymapper { + # Set EMC=0 for everything that has an OD Name that starts with `ore`, `dust` or `crushed` besides `dustPlastic` [default: true] + B:blacklistOresAndDusts=true + } + + customconversionmapper { + # Read file: ODdefaults.json? [default: true] + B:ODdefaults=true + + # Read file: defaults.json? [default: true] + B:defaults=true + + # Read file: metals.json? [default: true] + B:metals=true + } + + craftingmapper { + + irecipeimplementations { + # Maps `IRecipe` CraftTweaker crafting recipes that extend `MCRecipeShaped` or `MCRecipeShapeless [default: true] + B:enableCraftTweakerRecipeMapper=true + + # Maps custom IRecipe's from ProjectE [default: true] + B:enablePECustomRecipeMapper=true + + # Maps `RecipeStage` implementation of `IRecipe` from Recipe Stages [default: true] + B:enableRecipeStagesRecipeMapper=true + + # Maps `IRecipe` crafting recipes that extend `ShapedRecipes` or `ShapelessRecipes`, and their oredict equivalents [default: true] + B:enableVanillaRecipeMapper=true + } + + } + + smeltingmapper { + # If X has a value and is smelted from Y, Y will get a value too. This is an experimental thing and might result in Mappings you did not expect/want to happen. [default: false] + B:doBackwardsMapping=false + } + + apicustomemcmapper { + + customemcpriorities { + # Priority for Mod with ModId = equivalentenergistics. Values: 5 [range: 0 ~ 512, default: 1] + I:equivalentenergisticspriority=1 + + # Priority for Mod with ModId = nuclearcraft. Values: 461 [range: 0 ~ 512, default: 1] + I:nuclearcraftpriority=1 + } + + permissions { + + equivalentenergistics { + # Allow 'equivalentenergistics' to set and or remove values for 'equivalentenergistics'. Options: [both, set, remove, none] [default: both] + S:equivalentenergistics=both + } + + nuclearcraft { + # Allow 'nuclearcraft' to set and or remove values for 'actuallyadditions'. Options: [both, set, remove, none] [default: both] + S:actuallyadditions=both + + # Allow 'nuclearcraft' to set and or remove values for 'alchemistry'. Options: [both, set, remove, none] [default: both] + S:alchemistry=both + + # Allow 'nuclearcraft' to set and or remove values for 'appliedenergistics2'. Options: [both, set, remove, none] [default: both] + S:appliedenergistics2=both + + # Allow 'nuclearcraft' to set and or remove values for 'bigreactors'. Options: [both, set, remove, none] [default: both] + S:bigreactors=both + + # Allow 'nuclearcraft' to set and or remove values for 'careerbees'. Options: [both, set, remove, none] [default: both] + S:careerbees=both + + # Allow 'nuclearcraft' to set and or remove values for 'chisel'. Options: [both, set, remove, none] [default: both] + S:chisel=both + + # Allow 'nuclearcraft' to set and or remove values for 'enderio'. Options: [both, set, remove, none] [default: both] + S:enderio=both + + # Allow 'nuclearcraft' to set and or remove values for 'forestry'. Options: [both, set, remove, none] [default: both] + S:forestry=both + S:gregtech=both + + # Allow 'nuclearcraft' to set and or remove values for 'ic2'. Options: [both, set, remove, none] [default: both] + S:ic2=both + + # Allow 'nuclearcraft' to set and or remove values for 'immersiveengineering'. Options: [both, set, remove, none] [default: both] + S:immersiveengineering=both + + # Allow 'nuclearcraft' to set and or remove values for 'industrialrenewal'. Options: [both, set, remove, none] [default: both] + S:industrialrenewal=both + + # Allow 'nuclearcraft' to set and or remove values for 'libvulpes'. Options: [both, set, remove, none] [default: both] + S:libvulpes=both + + # Allow 'nuclearcraft' to set and or remove values for 'lucraftcore'. Options: [both, set, remove, none] [default: both] + S:lucraftcore=both + + # Allow 'nuclearcraft' to set and or remove values for 'magneticraft'. Options: [both, set, remove, none] [default: both] + S:magneticraft=both + + # Allow 'nuclearcraft' to set and or remove values for 'mekanism'. Options: [both, set, remove, none] [default: both] + S:mekanism=both + + # Allow 'nuclearcraft' to set and or remove values for 'minecraft'. Options: [both, set, remove, none] [default: both] + S:minecraft=both + + # Allow 'nuclearcraft' to set and or remove values for 'nuclearcraft'. Options: [both, set, remove, none] [default: both] + S:nuclearcraft=both + + # Allow 'nuclearcraft' to set and or remove values for 'projectred-core'. Options: [both, set, remove, none] [default: both] + S:projectred-core=both + + # Allow 'nuclearcraft' to set and or remove values for 'projectred-exploration'. Options: [both, set, remove, none] [default: both] + S:projectred-exploration=both + + # Allow 'nuclearcraft' to set and or remove values for 'railcraft'. Options: [both, set, remove, none] [default: both] + S:railcraft=both + + # Allow 'nuclearcraft' to set and or remove values for 'refinedstorage'. Options: [both, set, remove, none] [default: both] + S:refinedstorage=both + + # Allow 'nuclearcraft' to set and or remove values for 'rockhounding_chemistry'. Options: [both, set, remove, none] [default: both] + S:rockhounding_chemistry=both + + # Allow 'nuclearcraft' to set and or remove values for 'techguns'. Options: [both, set, remove, none] [default: both] + S:techguns=both + + # Allow 'nuclearcraft' to set and or remove values for 'techreborn'. Options: [both, set, remove, none] [default: both] + S:techreborn=both + + # Allow 'nuclearcraft' to set and or remove values for 'thermalfoundation'. Options: [both, set, remove, none] [default: both] + S:thermalfoundation=both + + # Allow 'nuclearcraft' to set and or remove values for 'variedcommodities'. Options: [both, set, remove, none] [default: both] + S:variedcommodities=both + } + + } + + } + +} + + diff --git a/src/overrides/config/ProjectE/nbt_whitelist.json b/src/overrides/config/ProjectE/nbt_whitelist.json new file mode 100644 index 0000000..fb108c4 --- /dev/null +++ b/src/overrides/config/ProjectE/nbt_whitelist.json @@ -0,0 +1,6 @@ +{ + "items": [ + "tconstruct:pickaxe" + ], + "__comment": "To add items to NBT Whitelist, simply add its registry name as a String to the above array" +} \ No newline at end of file diff --git a/src/overrides/config/ProjectRed.cfg b/src/overrides/config/ProjectRed.cfg new file mode 100644 index 0000000..38cd916 --- /dev/null +++ b/src/overrides/config/ProjectRed.cfg @@ -0,0 +1,126 @@ +# Configuration file + +########################################################################################################## +# compatibility +#--------------------------------------------------------------------------------------------------------# +# Control the loading of various compatibility hooks. These settings are ignored unless the Compatibility module is installed. +########################################################################################################## + +compatibility { + # Registers ProjectRed decorative blocks with Chisel. + B:"Chisel: Decorative Blocks"=true + + # This allows computers to connect to bundled cables with the RS API. + B:"ComputerCraft: Bundled Cables"=true + + # This allows gem axes to work with treecapitator. + B:"Treecapitator: Gem Axe"=true +} + + +########################################################################################################## +# general settings +#--------------------------------------------------------------------------------------------------------# +# Contains basic settings for the mod. +########################################################################################################## + +"general settings" { + # If set to false, logic gates will not make sounds. + B:"Logic Sounds"=true + + # Minimum amount of ticks the timer gates can be set to. Cannot be lower than 4. + I:"Minimum Timer Ticks"=4 + + # Ticks between router searches. + I:"Routed Pipes: Detection Frequency"=40 + + # Max number of pipes to explore when connecting to other routers. + I:"Routed Pipes: Max Detection Count"=100 + + # Maximum distance an item may aimlessly wander in a pipe before being erased. 0 for unlimited. + I:"Routed Pipes: Max Wander Distance"=0 + + # Number of active route table update threads. + I:"Routed Pipes: Update Threads"=4 + + # If set to true, sticks will be used instead of wood strips in framed wire recipes. + B:"Simple Framed Wire Recipe"=false + + # If set to true, the basic screwdriver will not take damage. + B:"Unbreakable Screwdriver"=false +} + + +########################################################################################################## +# machine settings +#--------------------------------------------------------------------------------------------------------# +# Contains settings related to machines and devices. +########################################################################################################## + +"machine settings" { + # Allow the Diamond Block Breaker to be crafted. + B:"Enable the Diamond Block Breaker"=false +} + + +########################################################################################################## +# render settings +#--------------------------------------------------------------------------------------------------------# +# Contains settings related to how things render in-game. +########################################################################################################## + +"render settings" { + # If set to false, flat wire textures will be used for logic gates. Significant performance improvement. + B:"3D Logic Wires"=true + + # Number of lights to render, -1 for unlimited + I:"Light Halo Render Count"=-1 + + # If set to false, routed pipes will not render routing fx such as bubbles and lasers. + B:"Routed Pipe FX"=true + + # If set to false, gates will be rendered in the TESR rather than the WorldRenderer. + B:"Static Gates"=true + + # If set to false, wires will be rendered in the TESR rather than the WorldRenderer. + B:"Static Wires"=true +} + + +########################################################################################################## +# world gen +#--------------------------------------------------------------------------------------------------------# +# Contains settings related to world gen. You can enable/disable each ore or strucure, change retro generation settings, and increase how rare something is by increasing the resistance value. +########################################################################################################## + +"world gen" { + B:"Copper Ore"=true + I:"Copper Ore resistance"=0 + B:"Copper Ore retrogen"=false + B:"Electrotine Ore"=true + I:"Electrotine Ore resistance"=0 + B:"Electrotine Ore retrogen"=false + B:"Marble Caves"=true + I:"Marble Caves resistance"=0 + B:"Marble Caves retrogen"=false + B:"Peridot Ore"=true + I:"Peridot Ore resistance"=0 + B:"Peridot Ore retrogen"=false + B:"Ruby Ore"=true + I:"Ruby Ore resistance"=0 + B:"Ruby Ore retrogen"=false + B:"Sapphire Ore"=true + I:"Sapphire Ore resistance"=0 + B:"Sapphire Ore retrogen"=false + B:"Silver Ore"=true + I:"Silver Ore resistance"=0 + B:"Silver Ore retrogen"=false + B:"Tin Ore"=true + I:"Tin Ore resistance"=0 + B:"Tin Ore retrogen"=false + I:"Volcano resistance"=0 + B:"Volcano retrogen"=false + B:Volcanos=true +} + + diff --git a/src/overrides/config/SGCraft/general.yml b/src/overrides/config/SGCraft/general.yml new file mode 100644 index 0000000..19765bd --- /dev/null +++ b/src/overrides/config/SGCraft/general.yml @@ -0,0 +1 @@ +null diff --git a/src/overrides/config/SGCraft/generator.yml b/src/overrides/config/SGCraft/generator.yml new file mode 100644 index 0000000..19765bd --- /dev/null +++ b/src/overrides/config/SGCraft/generator.yml @@ -0,0 +1 @@ +null diff --git a/src/overrides/config/SGCraft/pdd.yml b/src/overrides/config/SGCraft/pdd.yml new file mode 100644 index 0000000..ff0da26 --- /dev/null +++ b/src/overrides/config/SGCraft/pdd.yml @@ -0,0 +1,4 @@ +addresses: + ABCD-EFG-HI: + name: Descriptive Name Here + locked: false diff --git a/src/overrides/config/SGCraft/tokra.yml b/src/overrides/config/SGCraft/tokra.yml new file mode 100644 index 0000000..649399d --- /dev/null +++ b/src/overrides/config/SGCraft/tokra.yml @@ -0,0 +1,3 @@ +worlds: + world: true + world_2: false diff --git a/src/overrides/config/SGCraft/zpm.yml b/src/overrides/config/SGCraft/zpm.yml new file mode 100644 index 0000000..973a5bf --- /dev/null +++ b/src/overrides/config/SGCraft/zpm.yml @@ -0,0 +1,4 @@ +worlds: + world: + DIM-1: 0 + DIM1: 1 diff --git a/src/overrides/config/TinkerModules.cfg b/src/overrides/config/TinkerModules.cfg new file mode 100644 index 0000000..eb40a3e --- /dev/null +++ b/src/overrides/config/TinkerModules.cfg @@ -0,0 +1,28 @@ +# Configuration file + +~CONFIG_VERSION: 1 + +modules { + # Debug utilities + B:TinkerDebug=false + + # All the fun toys + B:TinkerGadgets=true + + # The smeltery and items needed for it + B:TinkerSmeltery=true + + # All the tools and everything related to it. + B:TinkerTools=true + + # Everything that's found in the world and worldgen + B:TinkerWorld=true + B:chiselIntegration=true + B:chiselsandbitsIntegration=true + B:craftingtweaksIntegration=true + B:quarkIntegration=true + B:theoneprobeIntegration=true + B:wailaIntegration=true +} + + diff --git a/src/overrides/config/VariedCommodities.cfg b/src/overrides/config/VariedCommodities.cfg new file mode 100644 index 0000000..dac0a52 --- /dev/null +++ b/src/overrides/config/VariedCommodities.cfg @@ -0,0 +1,6 @@ +#Disables all Varied Commodities recipes +DisableRecipes=false + +#Disables all Varied Commodities enchantments +DisableEnchantments=false + diff --git a/src/overrides/config/Waystones.cfg b/src/overrides/config/Waystones.cfg new file mode 100644 index 0000000..9f7d660 --- /dev/null +++ b/src/overrides/config/Waystones.cfg @@ -0,0 +1,132 @@ +# Configuration file + +client { + # If enabled, activated waystones will not emit particles. + B:"Disable Particles"=false + + # If enabled, the text overlay on waystones will no longer always render at full brightness. + B:"Disable Text Glow"=false + + # If enabled, waystones spawned using the legacy spawn-just-anywhere mode will look mossy ingame. + B:"Mossy Look for World Gen Waystones"=true + + # The volume of the sound played when teleporting. + # Min: 0.0 + # Max: 1.0 + D:"Sound Volume"=0.5 + + # The x position of the warp button in the inventory. + I:"Teleport Button GUI X"=58 + + # The y position of the warp button in the inventory. + I:"Teleport Button GUI Y"=60 +} + + +compat { + # If this is true, activating a waystone will cause a JourneyMap waypoint to be created at its position. + B:"Create JourneyMap Waypoint"=false +} + + +general { + # If enabled, everyone can create global waystones, not just players in creative mode. + B:"Allow Global Waystones for Everyone"=false + + # The amount of blocks per xp level requirement. + I:"Blocks per XP Level"=500 + + # If enabled, waystones can only be placed in creative mode. + B:"Creative Mode Only"=false + + # The amount of xp levels to use for dimensional warp. + I:"Dimensional Warp XP Cost"=3 + + # Whether generated waystones should not be breakable by players. + B:"Disallow Breaking Generated"=false + + # Whether generated waystones drop their item form when broken by players. + B:"Drop Item From Generated"=true + + # Set to false to make all global waystones not cost any experience, regardless of method used. + B:"Global Waystones Cost XP"=true + + # If enabled, all waystones work inter-dimensionally. + B:"Interdimensional Teleport"=true + + # If enabled, waystones marked as global work inter-dimensionally. + B:"Interdimensional Teleport on Global Waystones"=true + + # If enabled, the inventory button cost experience when used, based on the distance travelled. + B:"Inventory Button Costs XP"=false + + # The maximum xp cost when Blocks per XP Level is enabled. + # Min: 1 + # Max: 2147483647 + I:"Maximum XP Cost"=3 + + # If enabled, waystones marked as global have no cooldown. + B:"No Cooldown on Global Waystones"=true + + # Whether the use of a warp stone or warp scroll should be interrupted by damage. Not supported when playing with Vivecraft! + B:"Reset Use On Damage"=false + + # If enabled, only the owner of a waystone can rename it. + B:"Restrict Rename to Owner"=false + + # If enabled, the player's spawnpoint will be set to the last activated waystone. + B:"Set Spawnpoint on Activation"=false + + # If set to true, XP cost by distance travelled will only start beyond the distance-per-level distance, and shorter travel will be free. + B:"Short Travel is Free"=true + + # The cooldown between usages of the teleport button in seconds. + I:"Teleport Button Cooldown"=300 + + # If enabled, the teleport button will only let you return to the last activated waystone, instead of allowing to choose. + B:"Teleport Button Return Only"=true + + # Set this to a global waystone name to lock the inventory button to that specific waystone. Leave empty for default behaviour. + S:"Teleport Button Target"= + + # Should there be a button in the inventory to access the waystone menu? + B:"Teleport Button in GUI"=false + + # The time it takes to use a warp scroll in ticks. This is the charge-up time when holding right-click. + # Min: 1 + # Max: 127 + I:"Warp Scroll Use Time"=32 + + # The cooldown between usages of the warp stone in seconds. + I:"Warp Stone Cooldown"=300 + + # If enabled, the warp stone costs experience when used, based on the distance travelled. + B:"Warp Stone Costs XP"=false + + # The time it takes to use a warp stone in ticks. This is the charge-up time when holding right-click. + # Min: 1 + # Max: 127 + I:"Warp Stone Use Time"=32 + + # If enabled, waystones cost experience when used, based on the distance travelled. + B:"Waystone Costs XP"=true +} + + +worldgen { + # The chance for a waystone to generate just anywhere (without a structure), scaled by 1/10000. + # Min: 0.0 + # Max: 10000.0 + D:"Change to generate just anywhere"=0.0 + + # The Name Generator will pick from these names until they have all been used, then it will generate random ones again. + S:"Custom Names" < + > + + # The chance for a waystone to generate in a village. Set to 1 to always generate one in villages, set to 0 to disable. + # Min: 0.0 + # Max: 1.0 + D:"Generate in Villages"=1.0 +} + + diff --git a/src/overrides/config/academy-craft-data.conf b/src/overrides/config/academy-craft-data.conf new file mode 100644 index 0000000..ad6bed2 --- /dev/null +++ b/src/overrides/config/academy-craft-data.conf @@ -0,0 +1,163 @@ +# This is the default data config file for AcademyCraft. +# It is automatically copied to ".minecraft/config" folder for customization reference. + +ac.ability { + + # Global ability-related data. + data { + cp_recover_cooldown: 15 + cp_recover_speed: 1.0 + + overload_recover_cooldown: 32 + overload_recover_speed: 1.0 + + maxcp_incr_rate: 0.0025 # The max cp increase rate (multiplied by CP consumption) + maxo_incr_rate: 0.0058 # The max overload increase rate (multiplied by Overload consumption) + prog_incr_rate: 1.0 # The level progress increate rate. + + init_cp: [1800, 1800, 2800, 4000, 5800, 8000] + add_cp: [0, 900, 1000, 1500, 1700, 12000] # The additional cp that can be achieved by using skills. + init_overload: [100, 100, 150, 240, 350, 500] + add_overload: [0, 40, 70, 80, 100, 500] # The additional overload that can be achieved by using skills. + } + + # Global skill calculation interferers. + calc_global { + # Global damage scale. + damage_scale: 1.0 + } + + category { + # + # Skill data explained: + # Per-skill configuration can be found in . path. + # There are some common properties that are shared, listed below: + # + # Property | Description | Default value + # ---------------------------------|--------------------------------------------|---------------- + # enabled (boolean) | Whether the skill can be learned or not. | true + # damage_scale (float) | A scale of skill-to-entity damage. | 1.0 + # cp_consume_speed (float) | How fast this skill consumes CP. | 1.0 + # overload_consume_speed (float) | How fast this skill overloads. | 1.0 + # exp_incr_speed (float) | How fast this skill's experience increases.| 1.0 + # *destroy_blocks (boolean) | Whether this skill destroys blocks. | true + # ----------------------------------------------------------------------------------------------- + # *: This property is only applicable on skills that have associated effects. + # There is an example in electromaster/arc_gen skill. + # + + generic { + skills { + brain_course {} + brain_course_advanced {} + mind_course {} + } + } + electromaster { + common { + prog_incr_rate: 1.0 + } + skills { + arc_gen { + # An example for common properties. + enabled: true, + damage_scale: 1.0, + cp_consume_speed: 1.0, + overload_consume_speed: 1.0, + exp_incr_speed: 1.0 + } + charging { + } + body_intensify { + } + mine_detect { + } + mag_movement { + } + thunder_bolt { + } + railgun { + } + thunder_clap { + } + mag_manip { + } + } + } + meltdowner { + common { + prog_incr_rate: 1.0 + } + skills { + electron_bomb {} + rad_intensify {} + scatter_bomb {} + light_shield {} + meltdowner {} + mine_ray_basic {} + ray_barrage {} + jet_engine {} + mine_ray_expert {} + mine_ray_luck {} + electron_missile {} + } + } + teleporter { + common { + prog_incr_rate: 1.0 + } + skills { + threatening_teleport {} + dim_folding_theorem {} + penetrate_teleport {} + mark_teleport {} + flesh_ripping {} + location_teleport {} + shift_tp {} + space_fluct {} + flashing {} + } + } + vecmanip { + common { + prog_incr_rate: 1.0 + affected_entities { # Configuration for VecManip/VecDeviation affected entities. + # Assign difficulties to entity names. The difficulty is proportion to cp/overload consumed when an + # entity is deflected. + # + # If not specified here, default difficulty is 1.0. + difficulties: [ + { + name: "minecraft:arrow", + difficulty: 1.0 + }, + { + name: "minecraft:potion", + difficulty: 1.4 + }, + { + name: "minecraft:snowball", + difficulty: 0.1 + } + ] + + # Excluded entity names. Entities with name in this list will not be affected. + excluded: [ + "item", "xp_bottle", "living", "mob" + ] + } + } + skills { + dir_shock {} + ground_shock {} + vec_accel {} + vec_deviation {} + dir_blast {} + storm_wing {} + blood_retro {} + vec_reflection {} + plasma_cannon {} + } + } + } +} \ No newline at end of file diff --git a/src/overrides/config/academy.cfg b/src/overrides/config/academy.cfg new file mode 100644 index 0000000..52502da --- /dev/null +++ b/src/overrides/config/academy.cfg @@ -0,0 +1,121 @@ +# Configuration file + +ability { + # Supported Metal Entities of Electro Master. The entity name can be used. [default: [minecart], [chest_minecart], [furnace_minecart], [tnt_minecart], [hopper_minecart], [spawner_minecart], [commandblock_minecart], [academy:EntityMagHook], [villager_golem]] + S:metalEntities < + minecart + chest_minecart + furnace_minecart + tnt_minecart + hopper_minecart + spawner_minecart + commandblock_minecart + academy:EntityMagHook + villager_golem + > + + # Supported Normal Metal Blocks of Electro Master. The block name and ore dictionary name can be used. [default: [rail], [iron_bars], [iron_block], [activator_rail], [detector_rail], [golden_rail], [sticky_piston], [piston]] + S:normalMetalBlocks < + rail + iron_bars + iron_block + activator_rail + detector_rail + golden_rail + sticky_piston + piston + > + + # Supported Weak Metal Blocks of Electro Master. The block name and ore dictionary name can be used. [default: [dispenser], [hopper], [iron_ore]] + S:weakMetalBlocks < + dispenser + hopper + iron_ore + > +} + + +generic { + # switch for analytic system [default: true] + B:analysis=true + + # Whether the skills are effective on players. + B:attackPlayer=true + + # Whether the skills will destroy blocks in the world. + B:destroyBlocks=true + + # Whether the ores will be generated in overworld. [default: true] + B:genOres=true + + # Whether phase liquid will be generated in overworld. [default: true] + B:genPhaseLiquid=true + + # Whether the player will be given MisakaCloud Terminal on first spawn. [default: true] + B:giveCloudTerminal=true + + # Show heads or tails after throwing a coin. [default: false] + B:headsOrTails=false + + # Whether teleporter can use mouse wheel to control the destination. + B:useMouseWheel=false + + # The worlds which whitelisted destroying blocks. World IDs, sub folder names and world names are all supported. + S:worldsWhitelistedDestroyingBlocks < + > +} + + +gui { + D:cpbar < + -12.0 + 12.0 + > + + # The font to be used. If not found in the system, default fonts will be used. [default: Microsoft YaHei] + S:font=Microsoft YaHei + D:keyhint < + 0.0 + 30.0 + > + D:media < + -6.0 + -6.0 + > + D:notification < + 0.0 + 15.0 + > +} + + +keys { + # Ability control key #0 [range: -1000 ~ 1000, default: -100] + I:ability_0=-100 + + # Ability control key #1 [range: -1000 ~ 1000, default: -99] + I:ability_1=-99 + + # Ability control key #2 [range: -1000 ~ 1000, default: 19] + I:ability_2=19 + + # Ability control key #3 [range: -1000 ~ 1000, default: 33] + I:ability_3=33 + + # [range: -1000 ~ 1000, default: 47] + I:ability_activation=47 + + # [range: -1000 ~ 1000, default: 62] + I:debug_console=62 + + # [range: -1000 ~ 1000, default: 49] + I:edit_preset=49 + + # [range: -1000 ~ 1000, default: 56] + I:open_data_terminal=56 + + # [range: -1000 ~ 1000, default: 46] + I:switch_preset=46 +} + + diff --git a/src/overrides/config/actuallyadditions.cfg b/src/overrides/config/actuallyadditions.cfg new file mode 100644 index 0000000..d387d0e --- /dev/null +++ b/src/overrides/config/actuallyadditions.cfg @@ -0,0 +1,577 @@ +# Configuration file + +"machine values" { + # The amount of power the atomic reconstructor can store. + I:"Atomic Reconstructor Power"=300000 + + # The Coal Generator's Energy Production in CF/tick while burning. + I:"Coal Generator Energy Production"=30 + + # The size of the farmer's farming area. Default is 9x9, must be an odd number. + I:"Farmer Area"=9 + + # By default, the Item Repairer only repairs items which are repairable in an anvil. Add an item's REGISTRY NAME here if you want it to be repairable. + S:"Item Repairer Extra Whitelist" < + tconstruct:pickaxe + tconstruct:shovel + tconstruct:hatchet + tconstruct:mattock + tconstruct:broadsword + tconstruct:longsword + tconstruct:frypan + tconstruct:battlesign + tconstruct:hammer + tconstruct:excavator + tconstruct:lumberaxe + tconstruct:cleaver + tconstruct:rapier + > + + # If Energy Laser Relays should have energy loss + B:"Laser Relay Energy Loss"=true + + # The size of the Leaf Generator's harvesting area. Default is 7x7x7, must be an odd number. + I:"Leaf Generator Area"=7 + + # The cooldown between two generation cycles of the Leaf Generator, in ticks + I:"Leaf Generator Cooldown"=5 + + # The Leaf Generator's Energy Production in CF/Leaf + I:"Leaf Generator Energy Production"=300 + + # The energy use of the Atomic Reconstructor's Mining Lens. + I:"Mining Lens Energy"=60000 + + # If true, the mining lens uses some weird math to calculate energy costs. + B:"Mining Lens Math"=true + + # The amount of power that the 4 tiers of oils generate in CF/t. Ordered. + I:"Oil Gen: Power Values" < + 40 + 80 + 100 + 120 + > + + # The amount of time that the 4 tiers of oils work for in seconds. Ordered. + I:"Oil Gen: Time Values" < + 100 + 120 + 280 + 400 + > + + # By default, the Vertical Digger mines everything that starts with 'ore' in the OreDictionary. If there is one that it can mine, but shouldn't be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option will apply in both modes. + S:"Vertical Digger Blacklist" < + > + + # By default, the Vertical Digger mines everything that starts with 'ore' in the OreDictionary. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option only applies if the miner is in Ores Only Mode. + S:"Vertical Digger Extra Whitelist" < + > +} + + +"mob drops" { + # Should Bat wings drop from Bats? + B:"Bat Wing Drop"=true + + # If true, Mobs will randomly drop solidified XP occasionally. + B:"Solidified XP Drop"=true + + # Should Cobwebs drop from spiders? + B:"Spider Cobweb Drop"=true +} + + +other { + # Show Advanced Item Info when holding Control on every Item. + B:"Advanced Info"=true + + # The maximum amount of characters that is displayed by the NBT view of the CTRL Advanced Info. Set to a zero to have no limit + I:"Advanced Info NBT Character Limit"=1000 + + # Show the 'Press Control for more Info'-Text on Item Tooltips + B:"Advanced Info Tooltips"=true + + # The size of the booklet's large font in percent. Set to 0 to use defaults from the lang file. + I:"Booklet Large Font Size"=0 + + # The size of the booklet's medium font in percent. Set to 0 to use defaults from the lang file. + I:"Booklet Medium Font Size"=0 + + # The size of the booklet's small font in percent. Set to 0 to use defaults from the lang file. + I:"Booklet Small Font Size"=0 + + # If true, the Lens of Color will attempt to pull from the oredict instead of only using vanilla dyes. + B:"Color Lens Oredict"=false + + # The non-Actually Additions items that are used to configure blocks from the mod. The first one is the Redstone Torch used to configure the Redstone Mode, and the second one is the Compass used to configure Laser Relays. If another mod overrides usage of either one of these items, you can change the registry name of the used items (using blocks is not possible) here. + S:"Configuration Items" < + minecraft:redstone_torch + minecraft:compass + > + + # The items that aren't allowed as outputs from OreDict Crusher recipes. Use this in case a mod, for example, adds a dust variant that can't be smelted into an ingot. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_item@3 + S:"Crusher Output Blacklist" < + > + + # Ingots, Dusts and Ores that will be blacklisted from being auto-registered to be crushed by the Crusher. This list uses OreDictionary Names of the Inputs only. + S:"Crusher Recipe Exceptions" < + ingotBrick + ingotBrickNether + > + + # If true, Cats drop Hairy Balls Occasionally. + B:"Do Cat Drops"=true + + # If true, Actually Additions Checks for updates on World Load. + B:"Do Update Check"=true + + # The 1/n drop chance, per tick, for a fur ball to be dropped. + I:"Fur Drop Chance"=5000 + + # If true, the booklet should be given to the player when he first crafts something from the Mod + B:"Give Booklet on First Craft"=true + + # The ItemFood, IGrowable and IPlantable Items that can not be used to craft Mashed Food. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. + S:"Mashed Food Crafting Exceptions" < + actuallyadditions:item_coffee + > + + # The items that aren't allowed as being generated by the Lens of the Miner. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_block@3 + S:"Mining Lens Blacklist" < + > + + # By default, the mining lens has a set number of ores it can generate. If there is an ore that it should be able to generate, add its OreDictionary name followed by an @ and the weight that it should have (the higher, the more often it will generate), followed by another @ and then an s for it to generate in stone and an n for it to generate in netherrack. For instance: oreCheese@100@s would add cheese ore with a weight of 100 that generates in stone. + S:"Mining lens Extra Whitelist" < + > + + # If you want to be really boring and lame, you can turn on this setting to disable colored names on Actually Additions items. Because why would you want things to look pretty anyways, right? + B:"No Colored Item Names"=false + + # The items that aren't allowed to be put in the Repairer. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_block@3 + S:"Repair Blacklist" < + > + + # The items that aren't allowed to be put in the Traveller's Sack. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_block@3 + S:"Sack Blacklist" < + > + + # If true, Solidified Experience will always spawn orbs, even for regular players. + B:"Solid XP Orbs"=false + + # By default, the Spawner Changer allows every living entity to be put into a spawner. If there is one that shouldn't be able to, put its MAPPING NAME here. + S:"Spawner Changer Blacklist" < + minecraft:villager_golem + > + + # Turn this on to make recipes for items from the mod really hard. (This is a joke feature poking fun at the whole FTB Infinity Expert Mode style of playing. You shouldn't really turn this on as it makes the mod completely unplayable.) + B:"Super Duper Hard Recipes"=false + + # The amount of ticks waited before a TileEntity sends an additional Update to the Client + I:"Tile Entities: Update Interval"=5 + + # Should Tiny Coal and Tiny Charcoal be craftable + B:"Tiny Coal"=true + + # If true, Actually Additions' Update Checker searches for updates for the Minecraft Version you currently play on. + B:"Version Specific Update Checker"=true + + # Should Actually Additions Loot generate in dungeons? + B:"Village and Dungeon Loot"=true + + # Should right-clicking a bowl on water blocks create a water bowl? + B:"Water Bowl"=true + + # Should the water bowl spill if you don't sneak while using it? + B:"Water Bowl Spilling"=true + + # 11? + I:"What is 11"=11 + + # The amount of ticks it takes for a worm to die. When at 0 ticks, it will not die. + I:"Worm Death Time"=0 + + # If true, worms will drop from tilling the soil. + B:Worms=true +} + + +"tool control" { + # This will disable the Black Quartz AIOT. It will not be registered. [default: false] + B:"Disable: Black Quartz AIOT"=false + + # This will disable the Black Quartz Axe. It will not be registered. [default: false] + B:"Disable: Black Quartz Axe"=false + + # This will disable the Black Quartz Boots. It will not be registered. [default: false] + B:"Disable: Black Quartz Boots"=false + + # This will disable the Black Quartz Chestplate. It will not be registered. [default: false] + B:"Disable: Black Quartz Chestplate"=false + + # This will disable the Black Quartz Helmet. It will not be registered. [default: false] + B:"Disable: Black Quartz Helmet"=false + + # This will disable the Black Quartz Hoe. It will not be registered. [default: false] + B:"Disable: Black Quartz Hoe"=false + + # This will disable the Black Quartz Pants. It will not be registered. [default: false] + B:"Disable: Black Quartz Pants"=false + + # This will disable the Black Quartz Pickaxe. It will not be registered. [default: false] + B:"Disable: Black Quartz Pickaxe"=false + + # This will disable the Black Quartz Shovel. It will not be registered. [default: false] + B:"Disable: Black Quartz Shovel"=false + + # This will disable the Black Quartz Sword. It will not be registered. [default: false] + B:"Disable: Black Quartz Sword"=false + + # This will disable the Diamatine Crystal AIOT. It will not be registered. [default: false] + B:"Disable: Diamatine Crystal AIOT"=false + + # This will disable the Diamatine Crystal Axe. It will not be registered. [default: false] + B:"Disable: Diamatine Crystal Axe"=false + + # This will disable the Diamatine Crystal Boots. It will not be registered. [default: false] + B:"Disable: Diamatine Crystal Boots"=false + + # This will disable the Diamatine Crystal Chestplate. It will not be registered. [default: false] + B:"Disable: Diamatine Crystal Chestplate"=false + + # This will disable the Diamatine Crystal Helmet. It will not be registered. [default: false] + B:"Disable: Diamatine Crystal Helmet"=false + + # This will disable the Diamatine Crystal Hoe. It will not be registered. [default: false] + B:"Disable: Diamatine Crystal Hoe"=false + + # This will disable the Diamatine Crystal Pants. It will not be registered. [default: false] + B:"Disable: Diamatine Crystal Pants"=false + + # This will disable the Diamatine Crystal Pickaxe. It will not be registered. [default: false] + B:"Disable: Diamatine Crystal Pickaxe"=false + + # This will disable the Diamatine Crystal Shovel. It will not be registered. [default: false] + B:"Disable: Diamatine Crystal Shovel"=false + + # This will disable the Diamatine Crystal Sword. It will not be registered. [default: false] + B:"Disable: Diamatine Crystal Sword"=false + + # This will disable the Diamond AIOT. It will not be registered. [default: false] + B:"Disable: Diamond AIOT"=false + + # This will disable the Emeradic Crystal AIOT. It will not be registered. [default: false] + B:"Disable: Emeradic Crystal AIOT"=false + + # This will disable the Emeradic Crystal Axe. It will not be registered. [default: false] + B:"Disable: Emeradic Crystal Axe"=false + + # This will disable the Emeradic Crystal Boots. It will not be registered. [default: false] + B:"Disable: Emeradic Crystal Boots"=false + + # This will disable the Emeradic Crystal Chest. It will not be registered. [default: false] + B:"Disable: Emeradic Crystal Chest"=false + + # This will disable the Emeradic Crystal Helmet. It will not be registered. [default: false] + B:"Disable: Emeradic Crystal Helmet"=false + + # This will disable the Emeradic Crystal Hoe. It will not be registered. [default: false] + B:"Disable: Emeradic Crystal Hoe"=false + + # This will disable the Emeradic Crystal Pants. It will not be registered. [default: false] + B:"Disable: Emeradic Crystal Pants"=false + + # This will disable the Emeradic Crystal Pickaxe. It will not be registered. [default: false] + B:"Disable: Emeradic Crystal Pickaxe"=false + + # This will disable the Emeradic Crystal Shovel. It will not be registered. [default: false] + B:"Disable: Emeradic Crystal Shovel"=false + + # This will disable the Emeradic Crystal Sword. It will not be registered. [default: false] + B:"Disable: Emeradic Crystal Sword"=false + + # This will disable the Emerald AIOT. It will not be registered. [default: false] + B:"Disable: Emerald AIOT"=false + + # This will disable the Emerald Axe. It will not be registered. [default: false] + B:"Disable: Emerald Axe"=false + + # This will disable the Emerald Boots. It will not be registered. [default: false] + B:"Disable: Emerald Boots"=false + + # This will disable the Emerald Chestplate. It will not be registered. [default: false] + B:"Disable: Emerald Chestplate"=false + + # This will disable the Emerald Helmet. It will not be registered. [default: false] + B:"Disable: Emerald Helmet"=false + + # This will disable the Emerald Hoe. It will not be registered. [default: false] + B:"Disable: Emerald Hoe"=false + + # This will disable the Emerald Pants. It will not be registered. [default: false] + B:"Disable: Emerald Pants"=false + + # This will disable the Emerald Pickaxe. It will not be registered. [default: false] + B:"Disable: Emerald Pickaxe"=false + + # This will disable the Emerald Shovel. It will not be registered. [default: false] + B:"Disable: Emerald Shovel"=false + + # This will disable the Emerald Sword. It will not be registered. [default: false] + B:"Disable: Emerald Sword"=false + + # This will disable the Engineer's Goggles. It will not be registered. [default: false] + B:"Disable: Engineer's Goggles"=false + + # This will disable the Engineer's Infrared Goggles. It will not be registered. [default: false] + B:"Disable: Engineer's Infrared Goggles"=false + + # This will disable the Enori Crystal AIOT. It will not be registered. [default: false] + B:"Disable: Enori Crystal AIOT"=false + + # This will disable the Enori Crystal Axe. It will not be registered. [default: false] + B:"Disable: Enori Crystal Axe"=false + + # This will disable the Enori Crystal Boots. It will not be registered. [default: false] + B:"Disable: Enori Crystal Boots"=false + + # This will disable the Enori Crystal Chest. It will not be registered. [default: false] + B:"Disable: Enori Crystal Chest"=false + + # This will disable the Enori Crystal Helmet. It will not be registered. [default: false] + B:"Disable: Enori Crystal Helmet"=false + + # This will disable the Enori Crystal Hoe. It will not be registered. [default: false] + B:"Disable: Enori Crystal Hoe"=false + + # This will disable the Enori Crystal Pants. It will not be registered. [default: false] + B:"Disable: Enori Crystal Pants"=false + + # This will disable the Enori Crystal Pickaxe. It will not be registered. [default: false] + B:"Disable: Enori Crystal Pickaxe"=false + + # This will disable the Enori Crystal Shovel. It will not be registered. [default: false] + B:"Disable: Enori Crystal Shovel"=false + + # This will disable the Enori Crystal Sword. It will not be registered. [default: false] + B:"Disable: Enori Crystal Sword"=false + + # This will disable the Golden AIOT. It will not be registered. [default: false] + B:"Disable: Golden AIOT"=false + + # This will disable the Iron AIOT. It will not be registered. [default: false] + B:"Disable: Iron AIOT"=false + + # This will disable the Obsidian AIOT. It will not be registered. [default: false] + B:"Disable: Obsidian AIOT"=false + + # This will disable the Obsidian Axe. It will not be registered. [default: false] + B:"Disable: Obsidian Axe"=false + + # This will disable the Obsidian Boots. It will not be registered. [default: false] + B:"Disable: Obsidian Boots"=false + + # This will disable the Obsidian Chestplate. It will not be registered. [default: false] + B:"Disable: Obsidian Chestplate"=false + + # This will disable the Obsidian Helmet. It will not be registered. [default: false] + B:"Disable: Obsidian Helmet"=false + + # This will disable the Obsidian Hoe. It will not be registered. [default: false] + B:"Disable: Obsidian Hoe"=false + + # This will disable the Obsidian Pants. It will not be registered. [default: false] + B:"Disable: Obsidian Pants"=false + + # This will disable the Obsidian Pickaxe. It will not be registered. [default: false] + B:"Disable: Obsidian Pickaxe"=false + + # This will disable the Obsidian Shovel. It will not be registered. [default: false] + B:"Disable: Obsidian Shovel"=false + + # This will disable the Obsidian Sword. It will not be registered. [default: false] + B:"Disable: Obsidian Sword"=false + + # This will disable the Palis Crystal AIOT. It will not be registered. [default: false] + B:"Disable: Palis Crystal AIOT"=false + + # This will disable the Palis Crystal Axe. It will not be registered. [default: false] + B:"Disable: Palis Crystal Axe"=false + + # This will disable the Palis Crystal Boots. It will not be registered. [default: false] + B:"Disable: Palis Crystal Boots"=false + + # This will disable the Palis Crystal Chestplate. It will not be registered. [default: false] + B:"Disable: Palis Crystal Chestplate"=false + + # This will disable the Palis Crystal Helmet. It will not be registered. [default: false] + B:"Disable: Palis Crystal Helmet"=false + + # This will disable the Palis Crystal Hoe. It will not be registered. [default: false] + B:"Disable: Palis Crystal Hoe"=false + + # This will disable the Palis Crystal Pants. It will not be registered. [default: false] + B:"Disable: Palis Crystal Pants"=false + + # This will disable the Palis Crystal Pickaxe. It will not be registered. [default: false] + B:"Disable: Palis Crystal Pickaxe"=false + + # This will disable the Palis Crystal Shovel. It will not be registered. [default: false] + B:"Disable: Palis Crystal Shovel"=false + + # This will disable the Palis Crystal Sword. It will not be registered. [default: false] + B:"Disable: Palis Crystal Sword"=false + + # This will disable the Restonia Crystal AIOT. It will not be registered. [default: false] + B:"Disable: Restonia Crystal AIOT"=false + + # This will disable the Restonia Crystal Axe. It will not be registered. [default: false] + B:"Disable: Restonia Crystal Axe"=false + + # This will disable the Restonia Crystal Boots. It will not be registered. [default: false] + B:"Disable: Restonia Crystal Boots"=false + + # This will disable the Restonia Crystal Chestplate. It will not be registered. [default: false] + B:"Disable: Restonia Crystal Chestplate"=false + + # This will disable the Restonia Crystal Helmet. It will not be registered. [default: false] + B:"Disable: Restonia Crystal Helmet"=false + + # This will disable the Restonia Crystal Hoe. It will not be registered. [default: false] + B:"Disable: Restonia Crystal Hoe"=false + + # This will disable the Restonia Crystal Pants. It will not be registered. [default: false] + B:"Disable: Restonia Crystal Pants"=false + + # This will disable the Restonia Crystal Pickaxe. It will not be registered. [default: false] + B:"Disable: Restonia Crystal Pickaxe"=false + + # This will disable the Restonia Crystal Shovel. It will not be registered. [default: false] + B:"Disable: Restonia Crystal Shovel"=false + + # This will disable the Restonia Crystal Sword. It will not be registered. [default: false] + B:"Disable: Restonia Crystal Sword"=false + + # This will disable the Stone AIOT. It will not be registered. [default: false] + B:"Disable: Stone AIOT"=false + + # This will disable the Void Crystal AIOT. It will not be registered. [default: false] + B:"Disable: Void Crystal AIOT"=false + + # This will disable the Void Crystal Axe. It will not be registered. [default: false] + B:"Disable: Void Crystal Axe"=false + + # This will disable the Void Crystal Boots. It will not be registered. [default: false] + B:"Disable: Void Crystal Boots"=false + + # This will disable the Void Crystal Chestplate. It will not be registered. [default: false] + B:"Disable: Void Crystal Chestplate"=false + + # This will disable the Void Crystal Helmet. It will not be registered. [default: false] + B:"Disable: Void Crystal Helmet"=false + + # This will disable the Void Crystal Hoe. It will not be registered. [default: false] + B:"Disable: Void Crystal Hoe"=false + + # This will disable the Void Crystal Pants. It will not be registered. [default: false] + B:"Disable: Void Crystal Pants"=false + + # This will disable the Void Crystal Pickaxe. It will not be registered. [default: false] + B:"Disable: Void Crystal Pickaxe"=false + + # This will disable the Void Crystal Shovel. It will not be registered. [default: false] + B:"Disable: Void Crystal Shovel"=false + + # This will disable the Void Crystal Sword. It will not be registered. [default: false] + B:"Disable: Void Crystal Sword"=false + + # This will disable the Wooden AIOT. It will not be registered. [default: false] + B:"Disable: Wooden AIOT"=false +} + + +"tool values" { + # By default, the AIOT can mine certain blocks. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. + S:"AIOT Extra Whitelist" < + TConstruct:GravelOre + > + + # If true,'Press key for more information' text should show when the item has a page in the booklet + B:"Booklet Quick Opening Info"=true + + # By default, the Drill can mine certain blocks. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. + S:"Drill Extra Whitelist" < + TConstruct:GravelOre + > +} + + +"world gen" { + # Should Black Lotus generate in the World? + B:"Black Lotus Gen"=true + + # The Amount of Black Lotus generating + I:"Black Lotus: Amount"=14 + + # Shold Black Quartz generate in the world? + B:"Black Quartz"=true + + # Should Canola generate in the World? + B:"Canola Gen"=true + + # The Amount of Canola generating + I:"Canola: Amount"=10 + + # Should Coffee Plants generate in the World? + B:"Coffee Gen"=true + + # The Amount of Coffee generating + I:"Coffee: Amount"=6 + + # Should Custom Crop Fields exist? + B:"Crop Field: Existence"=true + + # If Crystal Clusters should generate in Lush Caves + B:"Crystal Clusters in Lush Caves"=true + + # Should the Engineer Villager and his House generate in the worl? + B:"Engineer Villager: Existence"=true + + # Should Flax generate in the World? + B:"Flax Gen"=true + + # The Amount of Flax generating + I:"Flax: Amount"=8 + + # Should caves with trees and grass randomly generate underground? + B:"Generate Lush Caves"=true + + # Should the Jam Villager and his House generate in the world? + B:"Jam Villager: Existence"=true + + # The chances for lush caves to generate. The lower the number, the higher the chances. + I:"Lush Caves: Chance"=20 + + # If true, the ore gen dimension blacklist will be treated as a whitelist. + B:"Ore Gen Whitelist"=false + + # The list of IDs that Actually Additions OreGen (Ex: Black Quartz) is banned in. This also applies for other world gen like lush caves. + I:"OreGen Dimension Blacklist" < + > + + # The list of IDs of the dimensions that Actually Additions Plants (Rice for example) are banned in. + I:"Plant Blacklist" < + > + + # Should Rice generate in the World? + B:"Rice Gen"=true + + # The Amount of Rice generating + I:"Rice: Amount"=15 + + # Should Treasure Chests generate in the World? + B:"Treasure Chest Gen"=true +} + + diff --git a/src/overrides/config/advRocketry/ChemicalReactor.xml b/src/overrides/config/advRocketry/ChemicalReactor.xml new file mode 100644 index 0000000..e6f45b1 --- /dev/null +++ b/src/overrides/config/advRocketry/ChemicalReactor.xml @@ -0,0 +1,51 @@ + + + + FLUID NAME SIZE + ITEM_NAME SIZE META + OREDICT_NAME SIZE + + + FLUID_NAME SIZE + ITEM_NAME SIZE META + OREDICT_NAME SIZE + + + + Can have Multiple In/Outputs + Some Machines can only Accept either Fluids or Items + + timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks. + power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF. + + The "useDefault" attribute will prevent loading of recipes if set to "false" + + + + + advancedrocketry:carbonscrubbercartridge 1 1 + + + advancedrocketry:carbonscrubbercartridge + minecraft:coal 1 1 + + + + + oxygen 10 + hydrogen 10 + + + rocketfuel 20 + + + + + minecraft:bone + nitrogen 10 + + + minecraft:dye 8 15 + + + \ No newline at end of file diff --git a/src/overrides/config/advRocketry/Crystallizer.xml b/src/overrides/config/advRocketry/Crystallizer.xml new file mode 100644 index 0000000..87128f2 --- /dev/null +++ b/src/overrides/config/advRocketry/Crystallizer.xml @@ -0,0 +1,41 @@ + + + + FLUID NAME SIZE + ITEM_NAME SIZE META + OREDICT_NAME SIZE + + + FLUID_NAME SIZE + ITEM_NAME SIZE META + OREDICT_NAME SIZE + + + + Can have Multiple In/Outputs + Some Machines can only Accept either Fluids or Items + + timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks. + power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF. + + The "useDefault" attribute will prevent loading of recipes if set to "false" + + + + + dustDilithium + + + libvulpes:productcrystal + + + + + ingotSilicon + nuggetSilicon + + + libvulpes:productboule 1 3 + + + \ No newline at end of file diff --git a/src/overrides/config/advRocketry/CuttingMachine.xml b/src/overrides/config/advRocketry/CuttingMachine.xml new file mode 100644 index 0000000..2dab9fa --- /dev/null +++ b/src/overrides/config/advRocketry/CuttingMachine.xml @@ -0,0 +1,104 @@ + + + + FLUID NAME SIZE + ITEM_NAME SIZE META + OREDICT_NAME SIZE + + + FLUID_NAME SIZE + ITEM_NAME SIZE META + OREDICT_NAME SIZE + + + + Can have Multiple In/Outputs + Some Machines can only Accept either Fluids or Items + + timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks. + power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF. + + The "useDefault" attribute will prevent loading of recipes if set to "false" + + + + + advancedrocketry:alienwood + + + advancedrocketry:planks 6 + + + + + advancedrocketry:itemcircuitplate 1 1 + + + advancedrocketry:ic 4 2 + + + + + advancedrocketry:itemcircuitplate + + + advancedrocketry:ic 4 + + + + + libvulpes:productboule 1 3 + + + advancedrocketry:wafer 4 + + + + + minecraft:log + + + minecraft:planks 6 + + + + + minecraft:log 1 1 + + + minecraft:planks 6 1 + + + + + minecraft:log 1 2 + + + minecraft:planks 6 2 + + + + + minecraft:log 1 3 + + + minecraft:planks 6 3 + + + + + minecraft:log2 + + + minecraft:planks 6 4 + + + + + minecraft:log2 1 1 + + + minecraft:planks 6 5 + + + \ No newline at end of file diff --git a/src/overrides/config/advRocketry/ElectricArcFurnace.xml b/src/overrides/config/advRocketry/ElectricArcFurnace.xml new file mode 100644 index 0000000..f016b01 --- /dev/null +++ b/src/overrides/config/advRocketry/ElectricArcFurnace.xml @@ -0,0 +1,72 @@ + + + + FLUID NAME SIZE + ITEM_NAME SIZE META + OREDICT_NAME SIZE + + + FLUID_NAME SIZE + ITEM_NAME SIZE META + OREDICT_NAME SIZE + + + + Can have Multiple In/Outputs + Some Machines can only Accept either Fluids or Items + + timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks. + power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF. + + The "useDefault" attribute will prevent loading of recipes if set to "false" + + + + + thermalfoundation:material 7 132 + techreborn:ingot 3 14 + + + advancedrocketry:productingot 3 + + + + + minecraft:coal 1 1 + minecraft:iron_ingot + + + thermalfoundation:material 1 160 + techreborn:ingot 1 12 + libvulpes:productingot 1 6 + mekanism:ingot 1 4 + bigreactors:ingotmetals 1 5 + immersiveengineering:metal 1 8 + + + + + minecraft:sand + + + libvulpes:productingot 1 3 + + + + + thermalfoundation:material 1 135 + techreborn:ingot 1 14 + + + advancedrocketry:productingot 2 1 + + + + + oreRutile + + + libvulpes:productingot 1 7 + + + \ No newline at end of file diff --git a/src/overrides/config/advRocketry/Electrolyser.xml b/src/overrides/config/advRocketry/Electrolyser.xml new file mode 100644 index 0000000..3124eef --- /dev/null +++ b/src/overrides/config/advRocketry/Electrolyser.xml @@ -0,0 +1,33 @@ + + + + FLUID NAME SIZE + ITEM_NAME SIZE META + OREDICT_NAME SIZE + + + FLUID_NAME SIZE + ITEM_NAME SIZE META + OREDICT_NAME SIZE + + + + Can have Multiple In/Outputs + Some Machines can only Accept either Fluids or Items + + timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks. + power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF. + + The "useDefault" attribute will prevent loading of recipes if set to "false" + + + + + water 10 + + + hydrogen 100 + oxygen 100 + + + \ No newline at end of file diff --git a/src/overrides/config/advRocketry/Lathe.xml b/src/overrides/config/advRocketry/Lathe.xml new file mode 100644 index 0000000..39763dd --- /dev/null +++ b/src/overrides/config/advRocketry/Lathe.xml @@ -0,0 +1,88 @@ + + + + FLUID NAME SIZE + ITEM_NAME SIZE META + OREDICT_NAME SIZE + + + FLUID_NAME SIZE + ITEM_NAME SIZE META + OREDICT_NAME SIZE + + + + Can have Multiple In/Outputs + Some Machines can only Accept either Fluids or Items + + timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks. + power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF. + + The "useDefault" attribute will prevent loading of recipes if set to "false" + + + + + ingotTitaniumAluminide + + + advancedrocketry:productrod 2 + + + + + ingotAluminum + + + immersiveengineering:material 2 3 + + + + + ingotIron + + + libvulpes:productrod 2 1 + + + + + ingotSteel + + + libvulpes:productrod 2 6 + + + + + ingotTitanium + + + libvulpes:productrod 2 7 + + + + + ingotIridium + + + libvulpes:productrod 2 10 + + + + + ingotCopper + + + libvulpes:productrod 2 4 + + + + + ingotTitaniumIridium + + + advancedrocketry:productrod 2 1 + + + \ No newline at end of file diff --git a/src/overrides/config/advRocketry/PrecisionAssembler.xml b/src/overrides/config/advRocketry/PrecisionAssembler.xml new file mode 100644 index 0000000..0dba191 --- /dev/null +++ b/src/overrides/config/advRocketry/PrecisionAssembler.xml @@ -0,0 +1,210 @@ + + + + FLUID NAME SIZE + ITEM_NAME SIZE META + OREDICT_NAME SIZE + + + FLUID_NAME SIZE + ITEM_NAME SIZE META + OREDICT_NAME SIZE + + + + Can have Multiple In/Outputs + Some Machines can only Accept either Fluids or Items + + timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks. + power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF. + + The "useDefault" attribute will prevent loading of recipes if set to "false" + + + + + libvulpes:battery + advancedrocketry:ic 1 2 + advancedrocketry:misc + advancedrocketry:lens + thermalfoundation:material 1 321 + + + advancedrocketry:atmanalyser + + + + + libvulpes:battery + advancedrocketry:ic 1 2 + advancedrocketry:ic 1 3 + advancedrocketry:lens + + + advancedrocketry:itemupgrade 1 4 + + + + + advancedrocketry:ic 1 2 + advancedrocketry:ic 1 3 + + + advancedrocketry:itemupgrade 1 2 + + + + + minecraft:redstone + thermalfoundation:material 1 320 + thermalfoundation:material 1 352 + + + advancedrocketry:ic 1 3 + + + + + minecraft:redstone + minecraft:emerald + advancedrocketry:ic + + + advancedrocketry:dataunit + + + + + minecraft:redstone + thermalfoundation:material 1 33 + thermalfoundation:material 1 352 + + + advancedrocketry:ic 1 4 + + + + + minecraft:gold_ingot + minecraft:redstone_block + advancedrocketry:wafer + + + advancedrocketry:itemcircuitplate 1 1 + + + + + minecraft:gold_ingot + minecraft:redstone + advancedrocketry:wafer + + + advancedrocketry:itemcircuitplate + + + + + minecraft:feather + advancedrocketry:ic 1 2 + advancedrocketry:ic 1 3 + minecraft:leather_boots + + + advancedrocketry:itemupgrade 1 3 + + + + + minecraft:diamond + advancedrocketry:ic 1 2 + advancedrocketry:ic 1 3 + minecraft:fire_charge + + + advancedrocketry:itemupgrade 1 1 + + + + + minecraft:redstone + advancedrocketry:ic + advancedrocketry:ic 1 3 + minecraft:redstone_torch + + + advancedrocketry:itemupgrade + + + + + libvulpes:battery + advancedrocketry:ic 1 2 + advancedrocketry:misc + advancedrocketry:ic 1 1 + thermalfoundation:material 1 321 + + + advancedrocketry:biomechanger + + + + + advancedrocketry:ic 1 1 + advancedrocketry:itemupgrade 1 4 + + + advancedrocketry:beaconfinder + + + + + advancedrocketry:spacestationchip + advancedrocketry:ic 1 1 + + + advancedrocketry:elevatorchip + + + + + minecraft:redstone + minecraft:ender_eye + advancedrocketry:itemcircuitplate + + + advancedrocketry:ic 1 1 + + + + + libvulpes:productrod 2 4 + libvulpes:productrod 1 7 + advancedrocketry:ic 1 2 + advancedrocketry:wafer 2 + + + advancedrocketry:satelliteprimaryfunction 1 5 + + + + + minecraft:redstone + minecraft:dye 1 4 + thermalfoundation:material 1 352 + + + advancedrocketry:ic 1 5 + + + + + libvulpes:productrod 1 1 + advancedrocketry:lens 3 + minecraft:glass 3 + + + advancedrocketry:blocklens + + + \ No newline at end of file diff --git a/src/overrides/config/advRocketry/RollingMachine.xml b/src/overrides/config/advRocketry/RollingMachine.xml new file mode 100644 index 0000000..52df1f3 --- /dev/null +++ b/src/overrides/config/advRocketry/RollingMachine.xml @@ -0,0 +1,492 @@ + + + + FLUID NAME SIZE + ITEM_NAME SIZE META + OREDICT_NAME SIZE + + + FLUID_NAME SIZE + ITEM_NAME SIZE META + OREDICT_NAME SIZE + + + + Can have Multiple In/Outputs + Some Machines can only Accept either Fluids or Items + + timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks. + power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF. + + The "useDefault" attribute will prevent loading of recipes if set to "false" + + + + + libvulpes:productsheet 2 6 + water 100 + + + advancedrocketry:pressuretank 1 1 + + + + + libvulpes:productsheet 2 9 + water 100 + + + advancedrocketry:pressuretank 1 2 + + + + + libvulpes:productsheet 2 7 + water 100 + + + advancedrocketry:pressuretank 1 3 + + + + + libvulpes:productsheet 2 1 + water 100 + + + advancedrocketry:pressuretank + + + + + plateIron + water 100 + + + libvulpes:productsheet 1 1 + + + + + plateCopper + water 100 + + + libvulpes:productsheet 1 4 + + + + + plateSteel + water 100 + + + libvulpes:productsheet 1 6 + + + + + plateTitanium + water 100 + + + libvulpes:productsheet 1 7 + + + + + plateAluminum + water 100 + + + libvulpes:productsheet 1 9 + + + + + plateTitaniumAluminide + water 100 + + + advancedrocketry:productsheet + + + + + plateTitaniumIridium + water 100 + + + advancedrocketry:productsheet 1 1 + + + + + ingotAluminum + water 100 + + + thermalfoundation:material 1 324 + + + + + ingotDwarfStarAlloy + water 100 + + + lucraftcore:plate_dwarf_star_alloy + + + + + ingotLumium + water 100 + + + thermalfoundation:material 1 358 + + + + + ingotAdvancedAlloy + water 100 + + + techreborn:plates 1 35 + + + + + ingotSignalum + water 100 + + + thermalfoundation:material 1 357 + + + + + ingotTitanium + water 100 + + + techreborn:plates 1 30 + + + + + ingotRefinedIron + water 100 + + + techreborn:plates 1 34 + + + + + ingotIridiumAlloy + water 100 + + + techreborn:plates 1 37 + + + + + ingotCopper + water 100 + + + thermalfoundation:material 1 320 + + + + + ingotEnderium + water 100 + + + thermalfoundation:material 1 359 + + + + + ingotBronze + water 100 + + + thermalfoundation:material 1 355 + + + + + ingotGold + water 100 + + + thermalfoundation:material 1 33 + + + + + ingotPalladium + water 100 + + + lucraftcore:plate_palladium + + + + + ingotSilver + water 100 + + + thermalfoundation:material 1 322 + + + + + ingotIridium + water 100 + + + thermalfoundation:material 1 327 + + + + + ingotTungstensteel + water 100 + + + techreborn:plates 1 32 + + + + + ingotBrass + water 100 + + + techreborn:plates 1 17 + + + + + ingotIron + water 100 + + + thermalfoundation:material 1 32 + + + + + ingotUranium + water 100 + + + immersiveengineering:metal 1 35 + + + + + ingotGoldTitaniumAlloy + water 100 + + + lucraftcore:plate_gold_titanium_alloy + + + + + ingotPlatinum + water 100 + + + thermalfoundation:material 1 326 + + + + + ingotTungsten + water 100 + + + techreborn:plates 1 31 + + + + + ingotLead + water 100 + + + thermalfoundation:material 1 323 + + + + + ingotChrome + water 100 + + + techreborn:plates 1 19 + + + + + ingotUru + water 100 + + + lucraftcore:plate_uru + + + + + ingotSilicon + water 100 + + + libvulpes:productplate 1 3 + + + + + ingotTitaniumAluminide + water 100 + + + advancedrocketry:productplate + + + + + ingotMithril + water 100 + + + thermalfoundation:material 1 328 + + + + + ingotIntertium + water 100 + + + lucraftcore:plate_intertium + + + + + ingotSteel + water 100 + + + thermalfoundation:material 1 352 + + + + + ingotCarbon + water 100 + + + techreborn:plates 1 2 + + + + + ingotAdamantium + water 100 + + + lucraftcore:plate_adamantium + + + + + ingotElectrum + water 100 + + + thermalfoundation:material 1 353 + + + + + ingotZinc + water 100 + + + techreborn:plates 1 33 + + + + + ingotOsmium + water 100 + + + lucraftcore:plate_osmium + + + + + ingotTin + water 100 + + + thermalfoundation:material 1 321 + + + + + ingotNickel + water 100 + + + thermalfoundation:material 1 325 + + + + + ingotInvar + water 100 + + + thermalfoundation:material 1 354 + + + + + ingotConstantan + water 100 + + + thermalfoundation:material 1 356 + + + + + ingotTitaniumIridium + water 100 + + + advancedrocketry:productplate 1 1 + + + + + ingotVibranium + water 100 + + + lucraftcore:plate_vibranium + + + \ No newline at end of file diff --git a/src/overrides/config/advRocketry/SmallPlatePress.xml b/src/overrides/config/advRocketry/SmallPlatePress.xml new file mode 100644 index 0000000..e150768 --- /dev/null +++ b/src/overrides/config/advRocketry/SmallPlatePress.xml @@ -0,0 +1,160 @@ + + + + FLUID NAME SIZE + ITEM_NAME SIZE META + OREDICT_NAME SIZE + + + FLUID_NAME SIZE + ITEM_NAME SIZE META + OREDICT_NAME SIZE + + + + Can have Multiple In/Outputs + Some Machines can only Accept either Fluids or Items + + timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks. + power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF. + + The "useDefault" attribute will prevent loading of recipes if set to "false" + + + + + oreDilithium + + + libvulpes:productdust 2 + + + + + blockIron + + + libvulpes:productplate 4 1 + + + + + oreIron + + + libvulpes:productdust 2 1 + + + + + blockGold + + + libvulpes:productplate 4 2 + + + + + oreGold + + + libvulpes:productdust 2 2 + + + + + blockCopper + + + libvulpes:productplate 4 4 + + + + + oreCopper + + + libvulpes:productdust 2 4 + + + + + blockTin + + + libvulpes:productplate 4 5 + + + + + oreTin + + + libvulpes:productdust 2 5 + + + + + blockSteel + + + libvulpes:productplate 4 6 + + + + + blockTitanium + + + libvulpes:productplate 4 7 + + + + + blockAluminum + + + libvulpes:productplate 4 9 + + + + + oreAluminum + + + libvulpes:productdust 2 9 + + + + + blockIridium + + + libvulpes:productplate 4 10 + + + + + oreIridium + + + libvulpes:productdust 2 10 + + + + + blockTitaniumAluminide + + + advancedrocketry:productplate 4 + + + + + blockTitaniumIridium + + + advancedrocketry:productplate 4 1 + + + \ No newline at end of file diff --git a/src/overrides/config/advRocketry/advancedRocketry.cfg b/src/overrides/config/advRocketry/advancedRocketry.cfg new file mode 100644 index 0000000..1c87615 --- /dev/null +++ b/src/overrides/config/advRocketry/advancedRocketry.cfg @@ -0,0 +1,351 @@ +# Configuration file + +asteroid { + # Multiplier changing how long a mining mission takes + D:miningMissionTmeMultiplier=1.0 + + # List of oredictionary names of ores allowed to spawn in asteriods + S:standardOres < + oreIron + oreGold + oreCopper + oreTin + oreRedstone + > +} + + +black_hole_generator { + # List of blocks and the amount of ticks they can power the black hole generator format: 'modname:block:meta;number_of_ticks' + S:blackHoleTimings < + minecraft:stone;1 + minecraft:dirt;1 + minecraft:netherrack;1 + minecraft:cobblestone;1 + > + + # List of blocks and the amount of ticks they can power the black hole generator format: 'modname:block:meta;number_of_ticks' + I:defaultBurnTime=500 +} + + +########################################################################################################## +# client +#--------------------------------------------------------------------------------------------------------# +# UI locations can by set by clicking and dragging the middle mouse button ingame +########################################################################################################## + +client { + # If true, AR will use a custom skybox on planets + B:PlanetSkyOverride=false + + # If true, AR will use a custom skybox on space stations + B:StationSkyOverride=false + I:atmBarModeX=-1 + I:atmBarModeY=1 + I:atmBarX=8 + I:atmBarY=27 + I:hydrogenBarModeX=0 + I:hydrogenBarModeY=1 + I:hydrogenBarX=-8 + I:hydrogenBarY=74 + + # If UI is not locked, the middle mouse can be used to drag certain AR UIs around the screen, positions are saved on hitting quit in the menu + B:lockUI=true + B:overworldSkyOverride=false + I:oxygenBarModeX=0 + I:oxygenBarModeY=1 + I:oxygenBarX=-8 + I:oxygenBarY=57 + I:suitPanelModeX=-1 + I:suitPanelModeY=-1 + I:suitPanelX=8 + I:suitPanelY=8 +} + + +gasmining { + # Multiplier for the amount of time gas collection missions take + D:gasMissionMultiplier=1.0 + + # list of fluid names that can be harvested as Gas [default: ] + S:harvestableGasses < + > +} + + +general { + # If true, allows players being hurt due to lack of oxygen and allows effects from non-standard atmosphere types + B:EnableAtmosphericEffects=true + + # Enables the laser drill machine + B:EnableLaserDrill=true + + # Enables terraforming items and blocks + B:EnableTerraforming=true + + # Power multiplier for the laser drill machine + D:LaserDrillPowerMultiplier=1.0 + + # Multiplier for the amount of energy produced by the microwave reciever + D:MicrowaveRecieverMultiplier=1.0 + + # Power consumption multiplier for the oxygen vent + D:OxygenVentPowerMultiplier=1.0 + + # setting this to false will will prevent resetPlanetsFromXML from being set to false upon world reload. Recommended for those who want to force ALL saves to ALWAYS use the planetDefs XML in the /config folder. Essentially that 'Are you sure you're sure' option. If resetPlanetsFromXML is false, this option does nothing. [default: true] + B:ResetOnlyOnce=true + + # The largest size a space station can be. Should also be a power of 2 (512, 1024, 2048, 4096, ...). CAUTION: CHANGING THIS OPTION WILL DAMAGE EXISTING STATIONS!!! + I:SpaceStationBuildRadius=1024 + + # how many millibuckets/t are required to keep the terraformer running + I:TerraformerFluidConsumeRate=40 + B:TerraformerRequiresFluids=true + + # If true players will respawn near beds on planets IF the spawn location is in a breathable atmosphere + B:allowPlanetRespawn=false + + # EXPERIMENTAL: If set to true allows contruction and usage of the terraformer. This is known to cause strange world generation after successful terraform + B:allowTerraforming=false + + # If true dimensions not added by AR can be terraformed, including the overworld + B:allowTerraformingNonARWorlds=false + + # If true players will be able to completely disable gravity on spacestation. It's possible to get stuck and require a teleport, you have been warned! + B:allowZeroGSpacestations=false + + # How many blocks have the biome changed per tick. Large numbers can slow the server down + I:biomeUpdateSpeed=1 + + # Multiplier for the amount of power per tick the black hole generator should produce + I:blackHoleGeneratorMultiplier=1 + + # Multiplier for the build speed of the Rocket Builder (0.5 is twice as fast 2 is half as fast + D:buildSpeedMultiplier=1.0 + + # If true, breaking an extinguished torch will drop an extinguished torch instead of a vanilla torch + B:dropExtinguishedTorches=false + + # Should Electric Mushrooms be able to spawn lightning + B:electricPlantsSpawnLightning=true + + # If false the gravity controller cannot be built or used + B:enableGravityMachine=true + + # list entities which should not be affected by atmosphere properties [default: ] + S:entityAtmBypass < + > + + # If true players will respawn near beds on planets REGARDLESS of the spawn location being in a non-breathable atmosphere. Requires 'allowPlanetRespawn' being true. + B:forcePlanetRespawn=false + + # If true planets with higher gravity require more fuel and lower gravity would require less + B:gravityAffectsFuels=true + + # Amount of force the jetpack provides with respect to gravity, 1 is the same acceleration as caused by Earth's gravity, 2 is 2x the acceleration caused by Earth's gravity, etc. To make jetpack only work on low gravity planets, simply set it to a value less than 1 + D:jetPackForce=1.3 + + # List of oredictionary names of ores allowed to be mined by the laser drill if surface drilling is disabled. Ores can be specified by just the oreName: or by ::: where size is optional + S:laserDrillOres < + oreIron + oreGold + oreCopper + oreTin + oreRedstone + oreDiamond + > + + # True if the ores in laserDrillOres should be a blacklist, false for whitelist + B:laserDrillOres_blacklist=false + + # If true the orbital laser will actually mine blocks on the planet below + B:laserDrillPlanet=false + + # If true the boots only protect the player on planets with low gravity + B:lowGravityBoots=false + + # If true the machines from AdvancedRocketry will produce things like plates/rods for other mods even if Advanced Rocketry itself does not use the material (This can increase load time) + B:makeMaterialsForOtherMods=true + + # Maximum unique biomes per planet, -1 to disable + I:maxBiomesPerPlanet=5 + + # Multiplier on how much O2 an oxygen vent consumes per tick + D:oxygenVentConsumptionMultiplier=1.0 + + # If true planets must be discovered in the warp controller before being visible + B:planetsMustBeDiscovered=false + + # How many units of fuel should each Dilithium Crystal give to warp ships + I:pointsPerDilithium=500 + B:resetPlanetsFromXML=false + + # Mod:Blockname for example "minecraft:chest" [default: ] + S:rocketBlockBlackList < + > + + # Should the cutting machine be able to cut vanilla wood into planks + B:sawMillCutVanillaWood=true + + # If true the Oxygen scrubbers require a consumable carbon collection cartridge + B:scrubberRequiresCartrige=true + + # Amount of power per tick the solar generator should produce + I:solarGeneratorMultiplier=1 + + # Laser drill will not mine these dimension [default: ] + S:spaceLaserDimIdBlackList < + > + + # Dimension ID to use for space stations + I:spaceStationId=-2 + + # Maximum time in minutes that the spacesuit's internal buffer can store O2 for + I:spaceSuitO2Buffer=30 + + # Max number of blocks allowed to be changed per tick + I:terraformBlockPerTick=1 + + # Multplier for atmosphere change speed + D:terraformMult=1.0 + + # Mod:Blockname for example "minecraft:chest" [default: ] + S:torchBlocks < + > + + # Amount of damage taken every second in a vacuum + I:vacuumDamage=1 + + # Multiplier for warp travel time + D:warpTravelTime=1.0 +} + + +"mod interaction" { + # If true Galacticcraft's air will be disabled entirely requiring use of Advanced Rocketry's Oxygen system on GC planets + B:OverrideGCAir=true +} + + +"ore generation" { + I:AluminumPerChunk=1 + I:AluminumPerClump=16 + I:CopperPerChunk=10 + I:CopperPerClump=6 + I:DilithiumPerChunk=1 + I:DilithiumPerChunkLuna=10 + I:DilithiumPerClump=16 + B:GenerateCopper=true + B:GenerateRutile=true + B:GenerateTin=true + I:IridiumPerChunk=1 + I:IridiumPerClump=16 + I:RutilePerChunk=6 + I:RutilePerClump=6 + I:TinPerChunk=10 + I:TinPerClump=6 + B:generateAluminum=true + B:generateDilithium=true + + # If true then ore-containing geodes are generated on high pressure planets + B:generateGeodes=true + B:generateIridium=false + + # average size of the geodes + I:geodeBaseSize=36 + + # List of oredictionary names of ores allowed to spawn in geodes + S:geodeOres < + oreIron + oreGold + oreCopper + oreTin + oreRedstone + > + + # True if the ores in geodeOres should be a blacklist, false for whitelist + B:geodeOres_blacklist=false + + # variation in geode size + I:geodeVariation=24 +} + + +performance { + # Advanced visual effects + B:advancedVFX=true + + # BitMask: 0: no threading, radius based; 1: threading, radius based (EXP); 2: no threading volume based; 3: threading volume based (EXP) + I:atmosphereCalculationMethod=3 + + # Radius of the O2 vent. if atmosphereCalculationMethod is 2 or 3 then max volume is calculated from this radius. WARNING: larger numbers can lead to lag + I:oxygenVentSize=32 +} + + +planet { + # List of Biomes to be blacklisted from spawning as BiomeIds, default is: river, sky, hell, void, alienForest [default: [7], [8], [9], [127], [44]] + S:BlacklistedBiomes < + 7 + 8 + 9 + 127 + 42 + > + + # Biomes that only spawn on worlds with pressures over 125, will override blacklist. Defaults: StormLands, DeepSwamp [default: [49], [47]] + S:HighPressureBiomes < + 47 + 45 + > + + # Some worlds have a chance of spawning single biomes contained in this list. Defaults: deepSwamp, crystalChasms, alienForest, desert hills, mushroom island, extreme hills, ice plains [default: [49], [48], [44], [17], [14], [3], [12]] + S:SingleBiomes < + 47 + 46 + 42 + 17 + 14 + 3 + 12 + > + + # Prevents any vanilla biomes from spawning on planets [default: false] + B:blackListVanillaBiomes=false + + # Dimensions including and after this number are allowed to be made into planets [range: -127 ~ 8000, default: 2] + I:minDimension=2 + + # Chance of planet discovery in the warp ship monitor is not all planets are initially discoved, chance is 1/n + I:planetDiscoveryChance=5 +} + + +rockets { + # Setting to false will disable the retrorockets that fire automatically on reentry on both player and automated rockets + B:autoRetroRockets=true + + # Multiplier for per-tank capacity + D:fuelCapacityMultiplier=1.0 + + # List of fluid names for fluids that can be used as rocket fuel + S:rocketFuels < + rocketfuel + > + + # Set to false if rockets should not require fuel to fly + B:rocketsRequireFuel=true + + # Multiplier for per-engine thrust + D:thrustMultiplier=1.0 +} + + +sealableblockwhitelist { + # Mod:Blockname for example "minecraft:chest" [default: ] + S:general < + > +} + + diff --git a/src/overrides/config/advRocketry/asteroidConfig.xml b/src/overrides/config/advRocketry/asteroidConfig.xml new file mode 100644 index 0000000..e05dd1a --- /dev/null +++ b/src/overrides/config/advRocketry/asteroidConfig.xml @@ -0,0 +1,11 @@ + + + + + + + + + + + \ No newline at end of file diff --git a/src/overrides/config/advRocketry/oreConfig.xml b/src/overrides/config/advRocketry/oreConfig.xml new file mode 100644 index 0000000..f55baa7 --- /dev/null +++ b/src/overrides/config/advRocketry/oreConfig.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/src/overrides/config/aether-dimension/biomes.txt b/src/overrides/config/aether-dimension/biomes.txt new file mode 100644 index 0000000..46c13c7 --- /dev/null +++ b/src/overrides/config/aether-dimension/biomes.txt @@ -0,0 +1,2 @@ +#Format is modId:biomeRegistryName=biomeWeight +#Example being minecraft:forest=100 \ No newline at end of file diff --git a/src/overrides/config/aether/AetherI.cfg b/src/overrides/config/aether/AetherI.cfg new file mode 100644 index 0000000..a7d78b8 --- /dev/null +++ b/src/overrides/config/aether/AetherI.cfg @@ -0,0 +1,30 @@ +# Configuration file + +"aether world generation" { + B:"Christmas Content"=false + B:"Enable Tall Grass"=false +} + + +gameplay { + I:"Max Life Shards"=10 +} + + +misc { + B:"Activate portal with only Skyroot bucket"=false + B:"Enable Legacy Visuals"=false +} + + +trivia { + B:"Disable random trivia"=false +} + + +"world identification" { + I:"Aether Biome ID"=127 + I:"Aether Dimension ID"=4 +} + + diff --git a/src/overrides/config/aether_legacy.cfg b/src/overrides/config/aether_legacy.cfg new file mode 100644 index 0000000..db54423 --- /dev/null +++ b/src/overrides/config/aether_legacy.cfg @@ -0,0 +1,154 @@ +# Configuration file + +general { + + dimension { + # Set the Dimension ID for the Aether. + # Min: 2 + # Max: 256 + I:aether_dimension_id=4 + } + + world_gen { + # Enables natural christmas decor all the time + B:christmas_time=false + + # Enables natural Pink Aercloud generation + B:pink_aerclouds=false + + # Enables natural christmas decor automatically during December and January. If christmas_time is enabled it'll override this. + B:seasonal_christmas=true + + # Enables naturally generating tallgrass + B:tallgrass_enabled=false + } + + visual_options { + # Determines whether the Aether b1.7.3 resource pack should be generated. + B:install_resourcepack=true + + # Changes whether the Altar should be named Enchanter or not. + B:legacy_altar_name=false + + # Changes Aether mobs to use their old models, if applicable + B:legacy_models=false + + # Enables the Aether Menu toggle button + B:menu_button=true + + # Enables the Aether Menu + B:menu_enabled=false + + # Disables the random trivia/tips you see during loading screens + B:trivia_disabled=false + + # Aerclouds will use their more saturated colors from later updates + B:updated_aercloud_colors=false + } + + gameplay_changes { + # Determines if the player will get an Aether Portal Frame item when first joining the world. + B:aether_start=false + + # Makes it so you have to eat Ambrosium, instead of just right clicking to heal + B:ambro_is_edible=false + + # Disables eternal day making time cycle in the Aether without having to kill the Sun Spirit. This is mainly intended for use in modpacks. + B:disable_eternal_day=false + + # Disables spawn of the Aether portal for use with portal being provided by another mod. + B:disable_portal=false + + # Disables startup loot when entering the Aether + B:disable_startup_loot=false + + # Enables the Golden Feather in dungeon loot + B:golden_feather=false + + # The max amount of life shards that can be used per player + I:max_life_shards=10 + + # If disabed, the Sun Spirit's dialog will only show once per world. + B:repeat_sun_spirit_dialog=true + + # If enabled, Aether Portals can only be lit by Skyroot Buckets + B:skyroot_bucket_only=false + + # Removes the requirement for a player to be an operator to use the Sun Altar in multiplayer. + B:sun_altar_multiplayer=false + + # Enables the Valkyrie Cape in dungeon loot + B:valkyrie_cape=false + } + + audio_options { + # Enables dimensional music + B:game_music=true + + # Enables menu music + B:menu_music=true + + # Pauses the music when a record is playing + B:pause_on_record=true + } + + spawnrates { + # Adjusts spawnrate for the Aechor Plant. 1 is always, anything above that lessens the chances. + # Min: 1 + # Max: 10000 + I:aechorplant_spawnrate=55 + + # Adjusts spawnrate for the Aerbunny. 1 is always, anything above that lessens the chances. + # Min: 1 + # Max: 10000 + I:aerbunny_spawnrate=1 + + # Adjusts spawnrate for the Aerwhale. 1 is always, anything above that lessens the chances. + # Min: 1 + # Max: 10000 + I:aerwhale_spawnrate=1 + + # Adjusts spawnrate for the Cockatrice. 1 is always, anything above that lessens the chances. + # Min: 1 + # Max: 10000 + I:cockatrice_spawnrate=45 + + # Adjusts spawnrate for the Flying Cow. 1 is always, anything above that lessens the chances. + # Min: 1 + # Max: 10000 + I:flyingcow_spawnrate=1 + + # Adjusts spawnrate for the Moa. 1 is always, anything above that lessens the chances. + # Min: 1 + # Max: 10000 + I:moa_spawnrate=1 + + # Adjusts spawnrate for the Phyg. 1 is always, anything above that lessens the chances. + # Min: 1 + # Max: 10000 + I:phyg_spawnrate=1 + + # Adjusts spawnrate for the Sheepuff. 1 is always, anything above that lessens the chances. + # Min: 1 + # Max: 10000 + I:sheepuff_spawnrate=1 + + # Adjusts spawnrate for the Swet. 1 is always, anything above that lessens the chances. + # Min: 1 + # Max: 10000 + I:swet_spawnrate=40 + + # Adjusts spawnrate for the Whirlwind. 1 is always, anything above that lessens the chances. + # Min: 1 + # Max: 10000 + I:whirlwind_spawnrate=55 + + # Adjusts spawnrate for the Zephyr. 1 is always, anything above that lessens the chances. + # Min: 1 + # Max: 10000 + I:zephyr_spawnrate=65 + } + +} + + diff --git a/src/overrides/config/alchemistry.cfg b/src/overrides/config/alchemistry.cfg new file mode 100644 index 0000000..f05b3cb --- /dev/null +++ b/src/overrides/config/alchemistry.cfg @@ -0,0 +1,88 @@ +# Configuration file + +fission { + # Max energy capacity of the Fission Multiblock [range: 1 ~ 2147483647, default: 50000] + I:fissionEnergyCapacity=50000 + + # Max energy capacity of the Fission Multiblock [range: 1 ~ 2147483647, default: 300] + I:fissionEnergyperTick=300 + + # Max energy capacity of the Fission Multiblock [range: 1 ~ 2147483647, default: 40] + I:fissionProcessingTicks=40 +} + + +fusion { + # Max energy capacity of the fusion Multiblock [range: 1 ~ 2147483647, default: 50000] + I:fusionEnergyCapacity=50000 + + # Max energy capacity of the fusion Multiblock [range: 1 ~ 2147483647, default: 300] + I:fusionEnergyperTick=300 + + # Max energy capacity of the fusion Multiblock [range: 1 ~ 2147483647, default: 40] + I:fusionProcessingTicks=40 +} + + +general { + # Enables item automation with hoppers, pipes, etc [default: true] + B:enableAutomation=true + + # Illegal drug compounds will have their names replaced with more family-friendly versions [default: false] + B:familyFriendlyMode=false +} + + +machines { + # Max energy capacity of the Atomizer [range: 1 ~ 2147483647, default: 10000] + I:atomizerEnergyCapacity=10000 + + # Set the energy consumption rate per tick for the Atomizer [range: 0 ~ 2147483647, default: 50] + I:atomizerEnergyPerTick=50 + + # Number of ticks per Atomizer operation [range: 1 ~ 2147483647, default: 100] + I:atomizerProcessingTicks=100 + + # Max energy capacity of the Combiner [range: 1 ~ 2147483647, default: 10000] + I:combinerEnergyCapacity=10000 + + # Set the energy consumption rate per tick for the Chemical Combiner [range: 0 ~ 2147483647, default: 200] + I:combinerEnergyPerTick=200 + + # Set the number of ticks per operation for the Chemical Combiner [range: 1 ~ 2147483647, default: 5] + I:combinerProcessingTicks=10 + + # Max energy capacity of the Dissolver [range: 1 ~ 2147483647, default: 10000] + I:dissolverEnergyCapacity=10000 + + # Set the energy consumption rate per tick for the Chemical Dissolver [range: 0 ~ 2147483647, default: 100] + I:dissolverEnergyPerTick=100 + + # The max amount of items that the Dissolver will output each tick. Please note: only one element will be outputted per tick, + # and only the elements from one input are eligible at a time. For example: Cellulose (C6 H10 O5) with speed 4 would be outputted like so, + # with each comma-seperated value representing 1 tick [4xC,2xC,4xH,4xH,2xH,4xO,1xO] [range: 1 ~ 64, default: 8] + I:dissolverSpeed=2 + + # Number of ticks per electrolyzer operation [range: 1 ~ 2147483647, default: 10] + I:elctrolyzerProcessingTicks=10 + + # Max energy capacity of the Electrolyzer [range: 1 ~ 2147483647, default: 10000] + I:electrolyzerEnergyCapacity=10000 + + # Set the energy consumption rate per tick for the Electrolyzer [range: 0 ~ 2147483647, default: 100] + I:electrolyzerEnergyPerTick=100 + + # The best possible processing time for the evaporator. In practice it will be increased by biome, time of day, etc [range: 1 ~ 2147483647, default: 160] + I:evaporatorProcessingTicks=160 + + # Max energy capacity of the Liquifier [range: 1 ~ 2147483647, default: 10000] + I:liquifierEnergyCapacity=10000 + + # Set the energy consumption rate per tick for the Liquifier [range: 0 ~ 2147483647, default: 50] + I:liquifierEnergyPerTick=50 + + # Number of ticks per Liquifier operation [range: 1 ~ 2147483647, default: 100] + I:liquifierProcessingTicks=100 +} + + diff --git a/src/overrides/config/alchemistry/custom.xml b/src/overrides/config/alchemistry/custom.xml new file mode 100644 index 0000000..a57bb1c --- /dev/null +++ b/src/overrides/config/alchemistry/custom.xml @@ -0,0 +1,3 @@ + + + diff --git a/src/overrides/config/alib.cfg b/src/overrides/config/alib.cfg new file mode 100644 index 0000000..3e9d976 --- /dev/null +++ b/src/overrides/config/alib.cfg @@ -0,0 +1,14 @@ +# Configuration file + +announcement { + # An announcement to be periodically displayed to every player, disabled with an empty string [default: ] + S:announcement= + + # How frequently the announcement will be shown to all players, 4 hours by default (at 20 tps) [range: 20 ~ 2147483647, default: 288000] + I:announcementInterval=288000 + + # URL to be displayed after the announcement, disabled with an empty string [default: ] + S:url= +} + + diff --git a/src/overrides/config/avaritia.cfg b/src/overrides/config/avaritia.cfg new file mode 100644 index 0000000..c5eb3ca --- /dev/null +++ b/src/overrides/config/avaritia.cfg @@ -0,0 +1,65 @@ +~1.0 + +#General configuration of Avaritia components. +"general" { + #Disable to remove end stone out of some of Avaritia's recipes. + B:"use_end_stone"=true + + #Disable if you don't want the World Breaker to break unbreakable blocks. + B:"break_bedrock"=true + + #Enable to keep the Ultimate Stew and Cosmic Meatballs from grabbing more ingredients. + B:"boring_food"=true + + #Enable if you don't have RotaryCraft installed and want some buggy fractured ores. + B:"fractured_ores"=false + + #These are the OreDictionary ID's for default trashed items. These are synced from the server to the client. And will appear as defaults on the client also. Clients can override these, They are defaults not Musts. + S:"aoe_trash_defaults" < + dirt + sand + gravel + cobblestone + netherrack + stoneGranite + stoneDiorite + stoneAndesite + > + + #Enables verbose logging of actions taken on avaritia by CraftTweaker scripts. Only effects CraftTweakers script log file. + B:"verbose_craft_tweaker_logging"=false +} + +#Disable to stop using that material in recipes. Useful if a mod adds unobtainable placeholder ores. +"materials" { + B:"copper"=true + + B:"tin"=true + + B:"silver"=true + + B:"lead"=true + + B:"nickel"=true + + B:"steel"=true + + B:"fluxed"=true + + B:"enderium"=true + + B:"dark_steel"=true + + B:"platinum"=false + + B:"iridium"=false +} + +#Balance modifications for the Compressor. +"balance" { + #Added to the existing modifier to make prices more expensive or cheaper. Can be negative. + I:"cost_modifier"=0 + + #Added to the existing multiplier to make prices more expensive or cheaper. Can be negative. + I:"cost_multiplier"=0 +} diff --git a/src/overrides/config/baubles.cfg b/src/overrides/config/baubles.cfg new file mode 100644 index 0000000..7a7939d --- /dev/null +++ b/src/overrides/config/baubles.cfg @@ -0,0 +1,8 @@ +# Configuration file + +client { + # Set this to false to disable rendering of baubles in the player. [default: true] + B:baubleRender.enabled=true +} + + diff --git a/src/overrides/config/betterbuilderswands.cfg b/src/overrides/config/betterbuilderswands.cfg new file mode 100644 index 0000000..6c209ae --- /dev/null +++ b/src/overrides/config/betterbuilderswands.cfg @@ -0,0 +1,45 @@ +# Configuration file + +########################################################################################################## +# balance +#--------------------------------------------------------------------------------------------------------# +# For those wanting to change balance. +# Note: The 'blocks-at-a-time' for the unbreakable wand is 2^n where n is the damage value. Recipe modification can be done with another mod. +########################################################################################################## + +balance { + # How many blocks the diamond wand can place at a time. Use -1 for default + I:diamond_wand_limit=-1 +} + + +general { + # Blocks that won't work at all with the wands. E.g. 'minecraft:bedrock/0' + S:blacklisted_blocks < + > + + # Enable recipe for diamond builder's wand + B:enable_diamond_wand=true + + # Enable recipe for iron builder's wand + B:enable_iron_wand=true + + # Enable recipe for stone builder's wand + B:enable_stone_wand=true + + # Specify forced mappings for what to build from certain blocks. + # (what you are looking at)=>(number required)*(item required)=>(block to build) + S:forced_blocks=minecraft:lapis_ore/0=>1*minecraft:lapis_ore/4=>minecraft:lapis_ore/0,minecraft:lit_redstone_ore/0=>1*minecraft:redstone_ore/0=>minecraft:lit_redstone_ore/0,minecraft:grass/0=>1*minecraft:grass/0=>minecraft:grass/0,minecraft:grass/0=>1*minecraft:dirt/0=>minecraft:dirt/0,minecraft:dirt/1=>1*minecraft:dirt/1=>minecraft:dirt/1,minecraft:dirt/1=>1*minecraft:dirt/0=>minecraft:dirt/0,minecraft:dirt/2=>1*minecraft:dirt/2=>minecraft:dirt/2,minecraft:dirt/2=>1*minecraft:dirt/0=>minecraft:dirt/0 + + # Blocks that break assumptions. When the placed block is not what you expect. E.g. 'minecraft:bedrock/0' + S:no_assumption_blocks < + > +} + + +why_not { + # For those that don't like Extra Utils progression. [default: false] + B:straymav_ultimate_wand=false +} + + diff --git a/src/overrides/config/betterfoliage.cfg b/src/overrides/config/betterfoliage.cfg new file mode 100644 index 0000000..748d3e9 --- /dev/null +++ b/src/overrides/config/betterfoliage.cfg @@ -0,0 +1,332 @@ +# Configuration file + +algae { + B:enabled=true + D:hOffset=0.1 + D:size=1.0 + D:heightMin=0.5 + D:heightMax=1.0 + I:population=48 + I:biomes < + 0 + 7 + 10 + 11 + 24 + > + B:shaderWind=true + I:distance=1000 +} + + +blocks { + S:leavesClassesWhitelist < + net.minecraft.block.BlockLeaves + biomesoplenty.common.block.BlockBOPLeaves + com.gildedgames.aether.common.blocks.natural.BlockAetherLeaves + > + S:leavesClassesBlacklist < + > + S:leavesModels < + minecraft:block/leaves,all + minecraft:block/cube_all,all + biomesoplenty:block/leaves_overlay,under + > + S:grassClassesWhitelist < + net.minecraft.block.BlockGrass + biomesoplenty.common.block.BlockBOPGrass + tconstruct.blocks.slime.SlimeGrass + enhancedbiomes.blocks.BlockGrassEB + com.bioxx.tfc.Blocks.Terrain.BlockGrass + com.shinoow.abyssalcraft.common.blocks.BlockDreadGrass + com.shinoow.abyssalcraft.common.blocks.BlockDarklandsgrass + > + S:grassClassesBlacklist < + > + S:grassModels < + block/grass,top + block/cube_bottom_top,top + block/soil/grass_master,top + > + S:myceliumWhitelist < + net.minecraft.block.BlockMycelium + nex.block.BlockMycelium + > + S:myceliumBlacklist < + > + S:dirtWhitelist < + net.minecraft.block.BlockDirt + biomesoplenty.common.block.BlockBOPDirt + enhancedbiomes.blocks.BlockSoilEB + com.bioxx.tfc.Blocks.Terrain.BlockDirt + net.aetherteam.aether.blocks.natural.BlockAetherDirt + com.gildedgames.aether.common.blocks.natural.BlockAetherDirt + slimeknights.tconstruct.world.block.BlockSlimeDirt + > + S:dirtBlacklist < + > + S:cropsWhitelist < + net.minecraft.block.BlockTallGrass + net.minecraft.block.BlockCrops + biomesoplenty.common.block.BlockBOPFlower + biomesoplenty.common.block.BlockBOPTurnip + biomesoplenty.common.block.BlockBOPPlant + tconstruct.blocks.slime.SlimeTallGrass + plantmegapack.block.PMPBlockBerrybush + plantmegapack.block.PMPBlockCrops + plantmegapack.block.PMPBlockDesert + plantmegapack.block.PMPBlockFern + plantmegapack.block.PMPBlockFlowerMulti + plantmegapack.block.PMPBlockFlowerSingle + plantmegapack.block.PMPBlockForest + plantmegapack.block.PMPBlockGrass + plantmegapack.block.PMPBlockJungle + plantmegapack.block.PMPBlockMountain + plantmegapack.block.PMPBlockSavanna + plantmegapack.block.PMPBlockShrub + plantmegapack.block.PMPBlockWetlands + com.pam.harvestcraft.BlockPamCrop + com.pam.harvestcraft.BlockPamDesertGarden + com.pam.harvestcraft.BlockPamNormalGarden + com.pam.harvestcraft.BlockPamWaterGarden + > + S:cropsBlacklist < + net.minecraft.block.BlockReed + net.minecraft.block.BlockDoublePlant + net.minecraft.block.BlockCarrot + net.minecraft.block.BlockPotato + > + S:logClassesWhitelist < + net.minecraft.block.BlockLog + biomesoplenty.common.block.BlockBOPLog + com.progwml6.natura.common.block.BlockEnumLog + thaumcraft.common.blocks.world.plants.BlockLogsTC + forestry.arboriculture.gadgets.BlockLog + com.bioxx.tfc.Blocks.Flora.BlockLogVert + com.bioxx.tfc.Blocks.Flora.BlockLogNatural + CookingPlus.blocks.CookingPlusPalmLog + CookingPlus.blocks.CookingPlusTangleLog + CookingPlus.blocks.CookingPlusTangleHeart + ic2.core.block.BlockRubWood + techreborn.blocks.BlockRubberLog + betterwithmods.blocks.BlockStump + > + S:logClassesBlacklist < + extrabiomes.blocks.BlockMiniLog + > + S:logModels < + block/column_side,end,end,side + block/cube_column,end,end,side + block/cube_all,all,all,all + agriculturalrevolution:block/palmlog,top,top,texture + block/column_top,end,end,side_a,side_b + block/column_side_x,end,end,side_a,side_b + block/column_side_z,end,end,side_a,side_b + > + S:sandWhitelist < + net.minecraft.block.BlockSand + com.bioxx.tfc.Blocks.Terrain.BlockSand + > + S:sandBlacklist < + > + S:lilypadWhitelist < + net.minecraft.block.BlockLilyPad + biomesoplenty.common.block.BlockBOPLilypad + com.bioxx.tfc.Blocks.Vanilla.BlockCustomLilyPad + > + S:lilypadBlacklist < + > + S:cactusWhitelist < + net.minecraft.block.BlockCactus + com.bioxx.tfc.Blocks.Vanilla.BlockCustomCactus + > + S:cactusBlacklist < + > + S:netherrackWhitelist < + net.minecraft.block.BlockNetherrack + nex.block.BlockNetherrack + > + S:netherrackBlacklist < + > +} + + +cactus { + B:enabled=true + D:size=0.8 + D:sizeVariation=0.1 + D:hOffset=0.1 + I:distance=1000 +} + + +connectedGrass { + B:enabled=true + B:snowEnabled=false +} + + +coral { + B:enabled=true + B:shallowWater=false + D:hOffset=0.2 + D:vOffset=0.1 + D:size=0.7 + D:crustSize=1.4 + I:chance=32 + I:population=48 + I:biomes < + 0 + 7 + 10 + 11 + 16 + 24 + 25 + 26 + > + I:distance=1000 +} + + +fallingLeaves { + B:enabled=true + D:speed=0.05 + D:windStrength=0.5 + D:stormStrength=0.8 + D:size=0.75 + D:chance=0.05 + D:perturb=0.25 + D:lifetime=5.0 + B:opacityHack=true + B:fadeOut=true +} + + +global { + B:enabled=true + B:nVidia=true +} + + +leaves { + B:enabled=true + B:snowEnabled=true + D:hOffset=0.2 + D:vOffset=0.1 + D:size=1.4 + B:dense=false + B:hideInternal=true + I:distance=1000 +} + + +lilypad { + B:enabled=true + D:hOffset=0.1 + I:flowerChance=16 + I:distance=1000 +} + + +netherrack { + B:enabled=true + D:hOffset=0.2 + D:heightMin=0.6 + D:heightMax=0.8 + D:size=1.0 + I:distance=1000 +} + + +reed { + B:enabled=true + D:hOffset=0.2 + D:heightMin=1.7 + D:heightMax=2.2 + I:population=32 + I:biomes < + 0 + 1 + 4 + 6 + 7 + 9 + 14 + 15 + 16 + 18 + 21 + 22 + 23 + 24 + 27 + 28 + 29 + 127 + 129 + 132 + 134 + 149 + 151 + 155 + 156 + 157 + > + B:shaderWind=true + I:distance=1000 +} + + +risingSoul { + B:enabled=true + D:chance=0.02 + D:perturb=0.05 + D:headSize=1.0 + D:trailSize=0.75 + D:opacity=0.5 + D:sizeDecay=0.97 + D:opacityDecay=0.97 + D:lifetime=4.0 + I:trailLength=48 + I:trailDensity=3 +} + + +roundLogs { + B:enabled=true + D:radiusSmall=0.25 + D:radiusLarge=0.44 + D:dimming=0.7 + B:connectSolids=false + B:lenientConnect=true + B:connectPerpendicular=true + B:connectGrass=true + B:defaultY=false + D:zProtection=0.99 + I:distance=1000 +} + + +shaders { + I:leavesId=18 + I:grassId=31 +} + + +shortGrass { + B:grassEnabled=true + B:myceliumEnabled=true + B:snowEnabled=true + D:hOffset=0.2 + D:heightMin=0.6 + D:heightMax=0.8 + D:size=1.0 + I:population=64 + B:useGenerated=false + B:shaderWind=true + D:saturationThreshold=0.1 + I:distance=1000 +} + + diff --git a/src/overrides/config/bibliocraft.cfg b/src/overrides/config/bibliocraft.cfg new file mode 100644 index 0000000..e052703 --- /dev/null +++ b/src/overrides/config/bibliocraft.cfg @@ -0,0 +1,129 @@ +# Configuration file + +########################################################################################################## +# blocks enabled +#--------------------------------------------------------------------------------------------------------# +# Here you can disable or re-enable any blocks or items you choose. Change value to false to disable selected block or item. +########################################################################################################## + +"blocks enabled" { + B:Armorstand=true + B:AtlasBook=true + B:AtlasEternalCompass=true + B:BigBook=true + B:Bookcase=true + B:Clipboard=true + B:Clock=true + B:CookieJar=true + B:DeskBell=true + B:DinnerPlate=true + B:DiscRack=true + B:FancySign=true + B:FancyWorkbench=true + B:FramedChest=true + B:FurniturePaneler=true + B:HandDrill=true + B:Lamp=true + B:Lantern=true + B:Lock=true + B:MapFrame=true + B:PaintingFrames=true + B:PlumbLine=true + B:Potionshelf=true + B:PrintpressTypeMachine=true + B:Readingglasses=true + B:Redstonebook=true + B:ScrewGun=true + B:Seat=true + B:Shelf=true + B:SlottedBook=true + B:StockroomCatalog=true + B:SwordPedestal=true + B:Table=true + B:Tapemeasure=true + B:TesterItem=true + B:Toolrack=true + B:Typewriter=true + B:WaypointCompass=true + B:Weaponcase=true + B:WoodDesk=true + B:WoodLabel=true +} + + +defaultbigbooktextscale { + # This value will set the default text scale of text in the Big Book. Choose a positive integer between 0 and 7. 0 is the smallest scale and 7 is the largest scale. [range: 0 ~ 7, default: 0] + I:general=0 +} + + +"force fast render" { + B:Case=false + B:DinnerPlate=false + B:DiscRack=false + B:FancySign=true + B:Label=true + B:PotionShelf=true + B:Shelf=false + B:Table=false + B:ToolRack=false +} + + +general { + # These are keywords that add additional support for more types of discs and items that are allowed to be placed on the disc rack. Add more keywords if you wish to allow more types of items to be displayed + S:AdditionalDiscs=disc, disk + + # These are keywords that add additional support for more types of potions and items. Add more keyworks if you wish to allow more types of items to be displayed. + S:AdditionalPotions=essence, mead, bottle, test, element, molecule, can, capsule, cell, catalyst, ambrosia, honey pot, dissipation, vial, juice + + # These are the names of additional tools that can be added to the Tool Rack. Added keywords will allow additional items to be placed on this block. + S:AdditionalTools=sprayer, wand, rod, scepter, wrench, screwdriver, meter, handsaw, gun, cutter, scoop, soldering, painter, reader, shovel, grafter, pickaxe, pipette, magnifying, sword, axe, hammer + + # These are the keywords that are compared against the item names to determine if the item can be placed on a Bookcase. Add more keywords if needed. + S:AllowedBooks=book, map, journal, plan, thaumonomicon, necronomicon, lexicon, print, notes, spell, library, tome, encyclopedia + + # Setting this to false will deactivate the redstone signal output from seats when a player is sitting + B:ChairRedstone=true + + # Setting this to false will permanently disable update checking + B:CheckForUpdates=true + + # Setting this to true will disable all renderers. This will allow a world to be loaded and a problem item removed from a BiblioCraft block in case of a rendering related crash. + B:DisableRenderers=false + + # This option enables crafting to be done inside a recipe book with no workbench. + B:EnableCraftingWithRecipieBooks=true + + # Setting this to false will disable light emission from the Shelf, Label, Display Case and Table when a block that gives off light is placed on them. + B:EnableLightEmission=true + B:EnableLockAndKeyRecipe=false + + # This option forces all new books added to the typesetting table to be public + B:EnablePublicTypesettingBooks=false + + # This will multiply the cost of copying enchanted books on the typesetting table. Please enter a positive integer value. Default is 10. Setting this to 1 would make the enchatment cost 1/10 the level default cost. + I:EnchantmentCostMultiplyer=10 + + # Default is 1 update per 10 ticks, just like Item Frames. The number indicates how many ticks before an update packet is sent to clients. Lower numbers means more, faster updates. + I:MapUpdateRate=10 + + # This will set the max number of uses an Enchanted Plate has before breaking. Default is 3. + I:MaxEnchantedPlateUses=3 + + # This will adjust the maximium render distance at which paintings can be seen. The default is 64.0 blocks. + D:PaintingRenderDistance=64.0 +} + + +########################################################################################################## +# stored variables +#--------------------------------------------------------------------------------------------------------# +# These are the variables used by BiblioCraft to track if the player has already recieved an update message for a new version. These should not need to be edited. +########################################################################################################## + +"stored variables" { + S:lastVersionChecked=2.4.5 +} + + diff --git a/src/overrides/config/bookshelf.cfg b/src/overrides/config/bookshelf.cfg new file mode 100644 index 0000000..0ff204c --- /dev/null +++ b/src/overrides/config/bookshelf.cfg @@ -0,0 +1,41 @@ +# Configuration file + +########################################################################################################## +# oredict +#--------------------------------------------------------------------------------------------------------# +# WARNIG: Changing these config options may break recipes in mods that use Bookshelf. +########################################################################################################## + +oredict { + # Should vanilla arrows be ore dicted? [default: true] + B:arrows=true + + # Should vanilla fences and fence gates be ore dicted? [default: true] + B:fence=true + + # Should misc blocks like magma blocks and bone blocks be put in the ore dict? [default: true] + B:misc=true + + # Should vanilla rails be ore dicted? [default: true] + B:rails=true + + # Should vanilla seeds be ore dicted? [default: true] + B:seeds=true + + # Should vanilla shulker boxes be ore dicted? [default: true] + B:shulker=true +} + + +########################################################################################################## +# translations +#--------------------------------------------------------------------------------------------------------# +# Adds support for additional levels. Lowering this can improve memory. +########################################################################################################## + +translations { + # The amount of enchantment levels to translate. 10 or less will disable this. [range: 0 ~ 32767, default: 256] + I:enchantmentCount=256 +} + + diff --git a/src/overrides/config/botania.cfg b/src/overrides/config/botania.cfg new file mode 100644 index 0000000..7839173 --- /dev/null +++ b/src/overrides/config/botania.cfg @@ -0,0 +1,164 @@ +# Configuration file + +general { + # Set this to false to disable the Adaptative Config. Adaptative Config changes any default config values from old versions to the new defaults to make sure you aren't missing out on changes because of old configs. It will not touch any values that were changed manually. + B:adaptativeConfig.enabled=true + + # Set this to false to disable Albedo compat for moving colored lights on some Botania entities + B:albedoLights.enabled=true + + # Set this to false to disable custom armor models. + B:armorModels.enable=true + + # Set this to false to disable rendering of baubles in the player. + B:baubleRender.enabled=true + + # Set this to false to remove the block breaking particles from the flowers and other items in the mod. + B:blockBreakingParticles.enabled=true + + # Set this to false to remove the block breaking particles from the Mana Shatterer, as there can be a good amount in higher levels. + B:blockBreakingParticlesTool.enabled=true + + # Set this to false to disable the wireframe when looking a block bound to something (spreaders, flowers, etc). + B:boundBlock.wireframe.enabled=true + + # Set this to false to disable the animation when an item is charging on top of a mana pool. + B:chargeAnimation.enabled=true + + # Set this to false to disable the Smokey Quartz blocks. This config option is here for those using Thaumic Tinkerer + B:darkQuartz.enabled=true + + # Set to false to disable Botania's messages in the F3 debug screen + B:debugInfo.enabled=true + + # Set this to false to disable the particles in the elven portal. + B:elfPortal.particles.enabled=true + + # Set to false to disable the ability for the Hand of Ender to pickpocket other players' ender chests. + B:enderPickpocket.enabled=true + + # Set this to false to disable the Fallen Kanade flower (gives Regeneration). This config option is here for those using Blood Magic. Note: Turning this off will not remove ones already in the world, it'll simply prevent the crafting. + B:fallenKanade.enabled=true + + # Set this to false to disable the fancy skybox in Garden of Glass. + B:fancySkybox.enable=true + + # Set this to true to enable the fancy skybox in non Garden of Glass worlds. (Does not require Garden of Glass loaded to use, needs 'fancySkybox.enable' to be true as well) + B:fancySkybox.normalWorlds=false + + # The height of the Flugel Tiara flight bar. You can change this if you have a mod that adds a bar in that spot. + I:flightBar.height=49 + + # The height of the Flugel Tiara flight bar if your breath bar is shown. You can change this if you have a mod that adds a bar in that spot. + I:flightBarBreath.height=59 + + # Turn this off ONLY IF you're on an extremely large world with an exaggerated count of Mana Spreaders/Mana Pools and are experiencing TPS lag. This toggles whether flowers are strict with their checking for connecting to pools/spreaders or just check whenever possible. + B:flower.forceCheck=true + + # The frequency in which particles spawn from normal (worldgen) mystical flowers + D:flowerParticles.frequency=0.75 + + # The harvest level of the Mana Lens: Bore. 3 is diamond level. Defaults to 3 + I:harvestLevel.boreLens=3 + + # The harvest level of the Mana Lens: Weight. 3 is diamond level. Defaults to 2 (iron level) + I:harvestLevel.weightLens=2 + + # Set this to true to enable justified text in the Lexica Botania's text pages. + B:lexicon.enable.justifiedText=false + + # Set this to false to disable the rotating items in the petal and rune entries in the Lexica Botania. + B:lexicon.enable.rotatingItems=true + + # Set this to false to disable the animated 3D render for the Lexica Botania. + B:lexicon.render.3D=true + + # Set this to true to invert the Ring of Magnetization's controls (from shift to stop to shift to work) + B:magnetRing.invert=false + + # The height of the mana display bar in above the XP bar. You can change this if you have a mod that changes where the XP bar is. + I:manaBar.height=29 + + # Set this to false to disable the Mana Enchanter. Since some people find it OP or something. This only disables the entry and creation. Old ones that are already in the world will stay. + B:manaEnchanter.enabled=true + + # Set this to false to disable the Mana Fluxfield (generates RF from mana). This only disables the entry and creation. Old ones that are already in the world will stay. + B:manaFluxfield.enabled=true + + # Set this to true to disable the mana spreader shooting sound. + B:manaSpreaders.silent=false + + # Set this to true if you are the chosen one. For lovers of glitch art and just general mad people. + B:matrixMode.enabled=false + + # Set this to true to set the power system's particles to be a lot more subtle. Good for low-end systems, if the particles are causing lag. + B:powerSystem.subtle=false + + # Set this to true to disable the wiki lookup feature of the lexica, for offline usage. + B:quickLookup.lexicaOfflineMode=false + + # Set this to true to use Shift instead of Ctrl for the inventory lexica botania quick lookup feature. + B:quickLookup.useShift=false + + # Set this to false to disable the references in the flower tooltips. (You monster D:) + B:references.enabled=true + + # Set this to false to disable the Relic System. This only disables the entries, drops and achievements. Old ones that are already in the world will stay. + B:relics.enabled=true + + # Set this to false to make the Ring of Odin not apply fire resistance. Mostly for people who use Witchery transformations. + B:ringOfOdin.fireResist=true + + # Set this to false to disable seasonal features, such as halloween and christmas. + B:seasonalFeatures.enabled=true + + # Set this to false to disable the use of shaders for some of the mod's renders. + B:shaders.enabled=true + + # The GL Texture Unit to use for the secondary sampler passed in to the Lexica Botania's category button shader. DO NOT TOUCH THIS IF YOU DON'T KNOW WHAT YOU'RE DOING + I:shaders.secondaryUnit=7 + + # Set this to true to enable the Shedding feature from 1.7.10. You'll need to load the game to generate the options. No options are enabled by default. This increases load time. + B:shedding.enable=false + + # Do not ever touch this value if not asked to. Possible symptoms of doing so include your head turning backwards, the appearance of Titans near the walls or you being trapped in a game of Sword Art Online. + I:spreader.posShift=1 + + # How many ticks into the future will mana spreaders attempt to predict where mana bursts go? Setting this lower will improve spreader performance, but will cause them to not fire at targets that are too far away. + I:spreader.traceTime=400 + + # Set this to true if you use lots of floating flowers and are experiencing rendering lag. Will disable the floating flowers' animations and render them statically for a major performance boost. Hit F3+A in-world after toggling this. + B:staticFloaters.enabled=false + + # Set this to false to disable Thaumcraft aspects on Botania items + B:thaumcraftAspects.enabled=true + + # Set this to false to disable Thaumcraft Infusion Stabilizing in botania blocks + B:thaumraftStabilizers.enabled=true + + # Set this to false to always display all particles regardless of the "Particles" setting in the Vanilla options menu. + B:vanillaParticleConfig.enabled=true + + # Set this to true to use a static wand beam that shows every single position of the burst, similar to the way it used to work on old Botania versions. Warning: Disabled by default because it may be laggy. + B:wandBeam.static=false + + # The density of each Botania flower patch generated, defaults to 2, the lower the number, the less each patch will have. + I:worldgen.flower.density=2 + + # The inverse chance for a Botania flower patch to be generated, defaults to 16. The higher this value is the less patches will exist and the more flower each will have. + I:worldgen.flower.patchChance=16 + + # The size of each Botania flower patch, defaults to 6. The larger this is the farther the each patch can spread + I:worldgen.flower.patchSize=6 + + # The quantity of Botania flower patches to generate in the world, defaults to 2, the lower the number the less patches generate. + I:worldgen.flower.quantity=2 + + # The chance for a Botania flower generated in a patch to be a tall flower. 0.1 is 10%, 1 is 100%. Defaults to 0.05 + D:worldgen.flower.tallChance=0.05 + + # The quantity of Botania mushrooms to generate underground, in the world, defaults to 40, the lower the number the less patches generate. + I:worldgen.mushroom.quantity=40 +} + + diff --git a/src/overrides/config/brandon3055/BrandonsCore.cfg b/src/overrides/config/brandon3055/BrandonsCore.cfg new file mode 100644 index 0000000..abf3916 --- /dev/null +++ b/src/overrides/config/brandon3055/BrandonsCore.cfg @@ -0,0 +1,30 @@ +# Configuration file + +########################################################################################################## +# Misc +#--------------------------------------------------------------------------------------------------------# +# Comment for category: Misc +########################################################################################################## + +Misc { + # Enable DEV log output. + B:devLog=false + + # Allows you to disable the tpx command. + B:enableTpx=true +} + + +########################################################################################################## +# Server +#--------------------------------------------------------------------------------------------------------# +# Comment for category: Server +########################################################################################################## + +Server { + # This disables the gui that is shown to clients if a server side config that cant be hot swapped has changed. + # It is replaced by a chat message that has an option to open the gui + B:disableInvasiveConfigGui=false +} + + diff --git a/src/overrides/config/brandon3055/Custom Fusion Recipe Info.txt b/src/overrides/config/brandon3055/Custom Fusion Recipe Info.txt new file mode 100644 index 0000000..c30808a --- /dev/null +++ b/src/overrides/config/brandon3055/Custom Fusion Recipe Info.txt @@ -0,0 +1,124 @@ +//The recipe format has recently been updated! Old recipes will still work but may be disabled in a future MC version. + +It is now possible to add custom fusion recipes and/or remove existing ones. +This feature is intended for Mod pack creators. + +Recipes are specified using json file which you will need to place in config/brandon3055 (The same folder you should have found this text document in) +The json MUST be named "CustomFusionRecipes.json" (Without the quotes) + +The following is an example of what the json file should look like (See further down for an explanation of what everything means) + +[ + { + "mode": "ADD", + "result": "minecraft:beacon", + "catalyst": "minecraft:nether_star", + "energy": 1000, + "tier": 1, + "ingredients": [ + "minecraft:glass", + "minecraft:glass", + "minecraft:glass", + "minecraft:glass", + "minecraft:glass", + "minecraft:obsidian" + ] + }, + { + "mode": "ADD", + "result": "minecraft:diamond_sword,1,0,{ench:[0:{lvl:5s,id:21s},1:{lvl:5s,id:20s},2:{lvl:5s,id:19s}]}", + "catalyst": "minecraft:golden_apple,1,1", + "energy": 1000, + "tier": 1, + "ingredients": [ + "ore:oreGold", + "ore:blockGold", + "ore:ingotGold", + "minecraft:stone,1,0,{ench:[0:{lvl:5s,id:21s},1:{lvl:5s,id:20s},2:{lvl:5s,id:19s}]}" + ] + }, + { + "mode": "REMOVE", + "result": "draconicevolution:draconic_staff_of_power", + "catalyst": "draconicevolution:draconic_pick", + "ingredients": [ + "draconicevolution:draconic_ingot", + "draconicevolution:draconic_ingot", + "draconicevolution:draconic_ingot", + "draconicevolution:draconic_ingot", + "draconicevolution:draconic_ingot", + "draconicevolution:draconic_shovel", + "draconicevolution:draconic_sword", + "draconicevolution:awakened_core" + ] + }, + { + "mode": "REMOVE", + "result": "draconicevolution:draconic_shovel", + "catalyst": "draconicevolution:wyvern_shovel" + } +] + + +The above json adds 2 recipes for vanilla items and removes 2 recipes from Draconic Evolution. It should be fairly clear how those examples work +The following explains the recipes in more detail + +# Adding Recipes # + +"mode": +- For adding recipes mode can be set to "ADD" or it can be left out and the recipe will default to the ADD function + +"result": +- This is the item stack that the recipe will create. +- This should be a specific item. It can not be an ore dictionary item. + +"catalyst": +- The catalyst is the item that gets combined with the ingredients to create the result. +- This should be a specific item. It can not be an ore dictionary item. + +"energy": +- This id the energy required for the crafting. Note that this number is multiplied by the number of ingredients. +Meaning if you specifies 1000 for a recipe that has 8 ingredients the total energy cost would be 8000RF. + +"tier": +- This is the crafting tier of this recipe 0 = basic, 1 = wyvern, 2 = awakened, 3 = chaotic + +"ingredients": +- This is a list of ingredients required for the recipe. +- These can be ore dictionary items. + + +# Removing Recipes # + +"mode": +- Mode must be set to "REMOVE" when removing a recipe + +When removing recipes you to not need to specify the tier or energy cost of the target recipe. +You can instead just specify the result, catalyst and ingredients of the target recipe. +Optionally if you leave out the ingredients it will remove any recipe matching the result and catalyst items. + + +## Item Stack Strings ## + +Example: minecraft:wool,16,14 - This is 16 red wool +Ore Example: ore:ingotCopper - This is 1 copper ingots using the ore dictionary +Note: Ore entries do not support more that 1 stack size, Item damage or nbt +More on the ore dictionary http://www.minecraftuniversity.com/forge/ore_dictionary_list/ + +The name used in the item/block registry name or an ore dictionary name. Both the number of items and the damage value are optional + +Examples: +name, stack size, meta, NBT +ore:stone +minecraft:stone +minecraft:stone,64 +minecraft:stone,64,3 +minecraft:stone,64,3,{NBT} + + +### Notes ### +The order in which you add/remove recipes dose not matter when replacing recipes. +Meaning for example you can add a recipe for a DE item then remove the original recipe and it will not remove the one you jsut added. + +You can use ore dictionary items for the catalyst and result when adding recipes but the default fusion implementation dose not support that. +So they will be replaced with the first item stack from the ore dictionary that matches that name. \ No newline at end of file diff --git a/src/overrides/config/brandon3055/DraconicEvolution.cfg b/src/overrides/config/brandon3055/DraconicEvolution.cfg new file mode 100644 index 0000000..4b9b367 --- /dev/null +++ b/src/overrides/config/brandon3055/DraconicEvolution.cfg @@ -0,0 +1,477 @@ +# Configuration file + +########################################################################################################## +# Client Settings +#--------------------------------------------------------------------------------------------------------# +# These are client side properties that have no effect server side. +########################################################################################################## + +"Client Settings" { + # Disables the 3D tool and armor models. This is required if you want to use a 2D resource pack. + B:disable3DModels=false + + # This option is mainly here in case there are conflicts with other mods. + B:disableArmorFOVCorrection=false + + # If true, the custom arrow models used by DE will be replaced by the vanilla model. + B:disableCustomArrowModel=false + + # If true, the item dislocator will not make the pickup sound when it collects items. + B:disableDislocatorSound=false + + # If true, the range of the Celestial Manipulator's sound effect will be significantly reduced. + B:disableLoudCelestialManipulator=false + + # If true, the armor shield will not render when you take damage (this is only a visual change). + B:disableShieldHitEffect=false + + # If true, the armor shield hit sound will be disabled. + B:disableShieldHitSound=false + + # This is where the settings for the in game hud are stored. You should not need to adjust these unless something breaks. + # Warning: Changing the number of entries in this list will crash your game. + I:hudSettings < + 996 + 825 + 69 + 907 + 90 + 100 + 3 + 0 + 1 + 1 + 1 + 1 + > + + # Invert Dislocator Pedestal display name shift behavior. + B:invertDPDSB=false + + # This allows you to disable just the Energy Crystal shader. This shader can be a lot lagier than the reactor's shader since there are usually a lot more of them (The fallback crystal texture is not soooo bad...). + B:useCrystalShaders=true + + # Set this to false if you prefer the original look of the reactor beams. + B:useReactorBeamShaders=true + + # Set this to false if your system can not handle the awesomeness that is shaders! (Warning: Will make cool things look horrible!) + B:useShaders=true +} + + +########################################################################################################## +# Misc +#--------------------------------------------------------------------------------------------------------# +# Just some misc settings. +########################################################################################################## + +Misc { + # Set this to false to disable the Chaos Guardian's chunkloading ability. + # Note. The chaos guardian is ONLY loaded when a player is within a couple hundred blocks. + # This setting is here to avoid issues where the guardian would fly out of the loaded chunks + # and freeze; especially an issue on servers with reduced render distance. + B:chaosGuardianLoading=true + + # This enables dev log output. I primarily use this for development purposes, so it won't be very useful to regular users. + B:devLog=false +} + + +########################################################################################################## +# Stat Tweaks +#--------------------------------------------------------------------------------------------------------# +# These allow you to tweak the stats of the tools, weapons and armor. +########################################################################################################## + +"Stat Tweaks" { + I:bowBaseDamage=2 + I:bowBaseSpeed=100 + I:bowDraconicMaxZoom=600 + I:bowMaxExplosionPower=4 + I:bowTierMultiplierDamage=1 + I:bowTierMultiplierSpeed=100 + I:bowUpgradeMultiplierDamage=2 + I:bowUpgradeMultiplierSpeed=100 + I:bowWyvernMaxZoom=300 + D:draconicAxeAttackDMG=45.0 + D:draconicAxeAttackSpeed=-3.2 + D:draconicAxeMineSpeed=18.0 + I:draconicBaseMineAOE=1 + I:draconicBaseRFCapacity=16000000 + + # Allows you to adjust the total shield capacity of a full set of Draconic Armor. + I:draconicBaseShieldCapacity=512 + D:draconicHoeAttackDMG=10.0 + D:draconicHoeAttackSpeed=0.0 + + # Allows you to adjust how fast Draconic Armor is able to recieve RF/tick. + I:draconicMaxRecieve=1000000 + D:draconicPicAttackDMG=20.0 + D:draconicPicAttackSpeed=-2.9 + D:draconicPicMineSpeed=18.0 + + # Allows you to adjust the amount of RF that Draconic Armor requires to recharge 1 shield point. + I:draconicShieldRechargeCost=1000 + + # Allows you to adjust how fast Draconic Armor is able to recover entropy. Value is {this number}% every 5 seconds. + D:draconicShieldRecovery=4.0 + D:draconicShovelAttackDMG=20.0 + D:draconicShovelAttackSpeed=-2.9 + D:draconicShovelMineSpeed=18.0 + D:draconicStaffAttackDMG=60.0 + D:draconicStaffAttackSpeed=-3.0 + D:draconicStaffMineSpeed=60.0 + D:draconicSwordAttackDMG=35.0 + D:draconicSwordAttackSpeed=-2.0 + D:flightSpeedModifier=1.0 + I:lastStandEnergyRequirement=10000000 + D:wyvernAttackSpeed=-3.0 + D:wyvernAxeAttackDMG=25.0 + D:wyvernAxeMineSpeed=12.0 + I:wyvernBaseMineAOE=0 + I:wyvernBaseRFCapacity=4000000 + + # Allows you to adjust the total shield capacity of a full set of Wyvern Armor. + I:wyvernBaseShieldCapacity=256 + + # Allows you to adjust how fast Wyvern Armor is able to recieve RF/tick. + I:wyvernMaxRecieve=512000 + D:wyvernPicAttackDMG=12.0 + D:wyvernPicAttackSpeed=-3.0 + D:wyvernPicMineSpeed=12.0 + + # Allows you to adjust the amount of RF that Wyvern Armor requires to recharge 1 shield point. + I:wyvernShieldRechargeCost=1000 + + # Allows you to adjust how fast Wyvern Armor is able to recover entropy. Value is {this number}% every 5 seconds. + D:wyvernShieldRecovery=2.0 + D:wyvernShovelAttackDMG=12.0 + D:wyvernShovelMineSpeed=12.0 + D:wyvernSwordAttackDMG=15.0 + D:wyvernSwordAttackSpeed=-2.2 +} + + +########################################################################################################## +# Tweaks +#--------------------------------------------------------------------------------------------------------# +# Just what the name says. Tweaks. Allows you to tweak stuff. +########################################################################################################## + +Tweaks { + # Enabling this allows boss souls to drop. Use with caution! + B:allowBossSouls=false + + # Set to false to prevent the bows explosion effect from breaking blocks. + B:bowBlockDamage=true + + # Allows you to tweak the chaos guardians health (will only affect new guardians). + I:chaosGuardianHealth=2000 + + # This allows you to prevent certain items from being placed in the draconium chest using their registry name + S:chestBlackList < + > + + # Adds recipes to clear all nbt data from items such as Energy Crystals and Crafting Injectors. + B:clearDataRecipes=false + + # Allows you to adjust the capacity of each energy core tier. + # Warning changing the number entries in this list will crash your game. + D:coreCapacity < + 4.55E7 + 2.73E8 + 1.64E9 + 9.88E9 + 5.93E10 + 3.56E11 + 2.14E12 + 9.223372036854776E18 + > + + # If true, this will disable the destruction of chaos islands after the chaos crystal is broken. + B:disableChaosIslandExplosion=false + + # (Wuss mode) Setting this to true will disable the Chaos Guardian's ability to respawn healing crystals. + B:disableGuardianCrystalRespawn=false + + # If true, this will disable the massive reactor explosion and replace it with a much smaller one. + B:disableLargeReactorBoom=false + + # This will disable loot cores (The "Blobs" of items dropped by the tools.). + B:disableLootCores=false + + # Sets the number of teleports you get per ender pearl with the Advanced Dislocator. + I:dislocatorUsesPerPearl=1 + + # Allows you to adjust the cost of disenchanting items via the Disenchanter. + D:dissenchnaterCostMultiplier=1.0 + + # This allows you to adjust the base capacity of the Draconic Flux Capacitor. + I:draconicFluxCapBaseCap=256000000 + + # This can be used to adjust the amount of Draconium Dust the Ender Dragon drops when killed. + # The amount dropped will be this number +/- 10% + I:dragonDustLootModifier=1 + + # By default, the dragon egg only ever spawns once. This forces it to spawn every time the dragon is killed. + B:dragonEggSpawnOverride=true + + # Set this to false if you would like to disable the draconic armors flight. + B:enableFlight=true + + # Allows you to adjust the power requirement of the entity detector. + # Set to 0 to disable completely + D:entityDetectorPowerModifier=1.0 + + # Lets face it. The biggest issue with the new dragon ritual is it is too darn cheap! This modifies the recipe to make it a bit more expensive. + B:expensiveDragonRitual=true + + # Use this to limit the max flight speed modifier a player can set on the draconic chestplate. + # Setting this to 200 for example would limit the flight speed to +200%. + # Default -1 removes the limit and allows the full +600% flight speed. + I:flightSpeedLimit=-1 + + # For some reason, Forge decided to not set the owner of an item when dropped from an inventory screen. + # DE overrides this and sets the stack owner when possible. + # If this causes issues, set this value to false. + B:forceDroppedItemOwner=true + + # This allows you to prevent the mob grinder from attempting to kill specific entities. + S:grinderBlackList < + evilcraft:vengeance_spirit + > + + # Sets the energy per use per heart of damage for the grinder. + I:grinderEnergyPerHeart=80 + + # Set to false if you dont want the guardian to be able to kill creative players. + # Alternatively... Just dont poke the guardian if you dont want to die! + B:guardianCanKillCreative=true + + # When true, everything is just a little harder. (Currently only effects recipes but that will probably change in the future) + B:hardMode=false + + # If true fusion crafting injectors will be set to single item mode by default. + B:injectorSingleItemDefault=false + + # A list of items of items that should be ignored by the item dislocator. Use the item's registry name (e.g. minecraft:apple) You can also add a meta value after the name (e.g. minecraft:wool|4). + S:itemDislocatorBlacklist < + appliedenergistics2:crystal_seed + > + + # Add ore names (e.g. oreIron) to this list to prevent them from being doubled by the DE chest. + S:oreDoublingBlacklist < + > + + # When doubling ores with the Draconium Chest, the output will prioritise thermal ingots if TF is installed. This allows you to change that by specifying a different mod id to target. + S:oreDoublingOutputPriority=thermalfoundation + + # Passive (Animals) Mobs have a 1 in {this number} chance to drop a soul when killed with the Reaper enchantment. Note: This is the base value; higher enchantment levels increase this chance. + I:passiveSoulDropChance=800 + + # Allows you to adjust the overall scale of the reactor explosion. Use "disableLargeReactorBoom" to disable explosion completely. + D:reactorExplosionScale=1.0 + + # Adjusts the fuel usage multiplier of the reactor. + D:reactorFuelUsageMultiplier=1.0 + + # Adjusts the energy output multiplier of the reactor. + D:reactorOutputMultiplier=1.0 + + # Mobs have a 1 in {this number} chance to drop a soul when killed with the Reaper enchantment. Note: This is the base value; higher enchantment levels increase this chance. + I:soulDropChance=1000 + + # Sets the min and max spawn delay in ticks for each spawner tier. Order is as follows. + # Basic MIN, MAX, Wyvern MIN, MAX, Draconic MIN, MAX, Chaotic MIN MAX + I:spawnerDelays < + 200 + 800 + 100 + 400 + 50 + 200 + 25 + 100 + > + + # By default, any entities added to this list will not drop their souls and will not be spawnable by the Stabilized Spawner. + S:spawnerList < + > + + # Changes the spawner list to a whitelist instead of a blacklist. + B:spawnerListWhiteList=false + + # This allows you to adjust the base capacity of the Wyvern Flux Capacitor. + I:wyvernFluxCapBaseCap=64000000 +} + + +########################################################################################################## +# World +#--------------------------------------------------------------------------------------------------------# +# This category contains config properties related to world gen. +########################################################################################################## + +World { + # This is the distance between Chaos Islands. + I:chaosIslandSeparation=10000 + + # If true, the Chaos Guardian, Crystals, and Healing Crystals will still spawn, but NO other blocks will be placed. (This only exists because someone wanted it for some reason). + B:chaosIslandVoidMode=false + + # This allows you to offset the y position of Chaos Islands. + I:chaosIslandYOffset=0 + + # Ender Comets have a 1 in {this number} chance to spawn in each chunk. + I:cometRarity=10000 + + # Disables draconium ore generation in the end. + B:disableOreSpawnEnd=false + + # Disables draconium ore generation in the nether. + B:disableOreSpawnNether=false + + # Disables draconium ore generation in the overworld. + B:disableOreSpawnOverworld=false + + # Set this to false if you do not want ore added to chunks that have not previously been generated by DE (this can almost always be left true). + B:enableRetroGen=true + + # Set to false to disable the generation of Chaos Islands. + B:generateChaosIslands=true + + # Set to false to disable the generation of Ender Comets. + B:generateEnderComets=true + + # Add the ID of any mod's dimensions that you don't want Draconium Ore generated in. + I:oreGenDimentionBlacklist < + > + + # Setting this to false will just completely disable ALL DE world gen! + B:worldGenEnabled=true +} + + +########################################################################################################## +# |Mod Items/Blocks +#--------------------------------------------------------------------------------------------------------# +# These settings allow you to disable Blocks and Items added by this mod. +# By default disabling a block or item will not remove it completely. +# But its recipe will be removed and it will be hidden from JEI +# If you want to completely remove items or blocks you can set hardDisableMode to true. +# This is not recommended unless you know what you are doing. +########################################################################################################## + +"|Mod Items/Blocks" { + + ########################################################################################################## + # Blocks + #--------------------------------------------------------------------------------------------------------# + # This section allows you to disable/enable blocks from this mod. + ########################################################################################################## + + Blocks { + B:celestial_manipulator=true + B:chaos_crystal=true + B:chaos_shard_atmos=true + B:crafting_injector=true + B:creative_rf_source=true + B:dislocator_pedestal=true + B:dislocator_receptacle=true + B:diss_enchanter=true + B:draconic_block=true + B:draconic_spawner=true + B:draconium_block=true + B:draconium_chest=true + B:draconium_ore=true + B:energy_crystal=true + B:energy_infuser=true + B:energy_pylon=true + B:energy_storage_core=true + B:entity_detector=true + B:flow_gate=true + B:fusion_crafting_core=true + B:generator=true + B:grinder=true + B:infused_obsidian=true + B:invis_e_core_block=true + B:item_dislocation_inhibitor=true + B:particle_generator=true + B:placed_item=true + B:portal=true + B:potentiometer=true + B:rain_sensor=true + B:reactor_component=true + B:reactor_core=true + } + + ########################################################################################################## + # Items + #--------------------------------------------------------------------------------------------------------# + # This section allows you to disable/enable items from this mod. + ########################################################################################################## + + Items { + B:awakened_core=true + B:chaos_shard=true + B:chaotic_core=true + B:creative_exchanger=true + B:crystal_binder=true + B:debugger=true + B:dislocator=true + B:dislocator_advanced=true + B:dislocator_bound=true + B:draconic_axe=true + B:draconic_boots=true + B:draconic_bow=true + B:draconic_chest=true + B:draconic_core=true + B:draconic_energy_core=true + B:draconic_helm=true + B:draconic_hoe=true + B:draconic_ingot=true + B:draconic_legs=true + B:draconic_pick=true + B:draconic_shovel=true + B:draconic_staff_of_power=true + B:draconic_sword=true + B:draconium_capacitor=true + B:draconium_dust=true + B:draconium_ingot=true + B:dragon_heart=true + B:ender_energy_manipulator=true + B:info_tablet=true + B:magnet=true + B:mob_soul=true + B:nugget=true + B:reactor_part=true + B:tool_upgrade=true + B:wyvern_axe=true + B:wyvern_boots=true + B:wyvern_bow=true + B:wyvern_chest=true + B:wyvern_core=true + B:wyvern_energy_core=true + B:wyvern_helm=true + B:wyvern_legs=true + B:wyvern_pick=true + B:wyvern_shovel=true + B:wyvern_sword=true + } + + ########################################################################################################## + # Loader Settings + #--------------------------------------------------------------------------------------------------------# + # These are settings which define what happens when you disable a block or item. + ########################################################################################################## + + "Loader Settings" { + # If set to true blocks and items will be completely removed from the game when disabled. + # When set to softDisableMode they will just have their recipes removed and will not show up in NEI/JEI or the Creative Inventory. + # Soft mode is recommended. Only use hard mode if you know what you are doing. + B:hardDisableMode=false + } + +} + + diff --git a/src/overrides/config/brandon3055/ProjectIntelligence/ModDocs/Draconic Evolution/draconicevolution-en_US.xml b/src/overrides/config/brandon3055/ProjectIntelligence/ModDocs/Draconic Evolution/draconicevolution-en_US.xml new file mode 100644 index 0000000..27ef8eb --- /dev/null +++ b/src/overrides/config/brandon3055/ProjectIntelligence/ModDocs/Draconic Evolution/draconicevolution-en_US.xml @@ -0,0 +1,1677 @@ + + + §kgkjodifshgoijsdfhbgoiujfadsbniopujgbansfpoikjgnsfpokjghnbfpsaojngojpasdfngpojasdfngopjasfdngpojnfsadpojgnafspojgnopuafsngpuofsangpounafsopugnfsaopujgnouf + §kgkjodifshgoijsdfhbgoiujfadsbniopujgbansfpoikjgnsfpokjghnbfpsaojngojpasdfngpojasdfngopjasfdngpojnfsadpojgnafspojgnopuafsngpuofsangpounafsopugnfsaopujgnouf + + Please install the new Project Intelligence mod if you wish to have access to the latest documentation for DE and any other mods that use PI + Attention! This documentation is Deprecated and will be removed in the next update!!!! + §nLink to to Project Intelligence curse page. + §6Robert W +§r(Since 08/06/2015)§r + +§6pxoxd +§r(Since 10/12/2015)§r + +§6antric83 +§r(Since 14/04/2016)§r + +§6SassyAmber +§r(Since 25/05/2016)§r + +§6GreatOrator +§r(Since 02/06/2016)§r + +§6Drekryan +§r(Since 24/06/2016)§r + +§6Der DracheTV +§r(Since 26/06/2016)§r + +§6Jordan +§r(Since 20/07/2016)§r + +§6ModAPI +§r(Since 29/11/2016)§r + +§6Mikepet +§r(Since 09/12/2016)§r + +§6Nick_J_M +§r(Since 19/01/2017)§r + +§6Halacon +§r(Since 23/01/2017)§r + +§6Edward +§r(Since 27/01/2017)§r + +§6WolufHD +§r(Since 29/03/2017)§r + +§6Morpheus1101 +§r(Since 15/04/2017)§r + +§6exus_Chris +§r(Since 18/04/2017)§r + +§6Zudakai +§r(Since 21/04/2017)§r + +§6duomaz +§r(Since 15/04/2017)§r + +§6Snakemgr12 +§r(Since 12/05/2017)§r + +§6Mhoku_ +§r(Since 08/06/2017)§r + https://www.patreon.com/brandon3055 + If you would like to become a patreon you can do so by following the link bellow. + + + §aThe following people are supporting me on patreon! +The support these people give really helps +make what I do possible. +For this, I owe them all a debt of gratitude. + + + §6Covers1624§b +Covers is the biggest DE contributor as far as DE 1.10+ is concerned. +His work with CCL has been an enormous help is what makes a +lot of the fancy rendering in 1.10 possible! +He has also been a big help with some of the DE code. +He is all around great guy and a very good friend! + +§6GreatOrator§b +GreatOrator has always been and will always be one of my best friends. +He was the first person I met in the modded community when we both +played on the same modded 1.4.7 server a few years back. +After playing with mods for a while we both decided we wanted to take it a step further. +GreatOrator started working on the mod pack that is now known as Tolkiencraft +and I decided to start messing with java and working on an add-on for Tolkiencraft +that would one day be known as Draconic Evolution. + +If you told us back then how far we would go we never would have believed it +tbh I'm still having a hard time believing it. +I think it was the amazing success of the Tolkiencraft pack is what really helped +DE become as popular as it is today because as people learned about TC they also +learned about DE. + +Of course, that's not all he did. GreatOrator was also responsible for most of +the textures back then and a significant amount of the content still in DE to today +came from his ideas. + + + §nPatreons: + + §nContributors + + + §nClick here to view part 2 on youtube. + §nClick here to view part 1 on youtube. + Spotlights by Direwolf20! + + + + + + + + §1§a +-Powerful tools and armor + +-Teleportation + +-Time and weather control + +-Mob Farming + +-The most overpowered energy storage of any mod currently in existence. + +-Extreme(ly Dangerous) power generation + +-Fancy Effects! (Because that's an important feature!) + +-One of the most powerful bosses in modded minecraft + + Draconic Evolution is a mod that focuses mainly on extreamely powerful end game tools, weapons an machines. + +While at the same time maintaining balance (Although this can be tricky) with equally expensive recipes and very difficult bosses which you need to go through in order to get these items. + +But this mod started more like an Open Blocks or Extra Utilities type mod so it also has a lot of seemingly random but useful blocs and items. + +Some of the key features of this mod are: + + Now not quite as OP!!! + ABC...LMN§cDraconic Evolution§rQR...WXYZ + + §nDraconic Evolution + + name:draconicevolution:nugget,size:1,meta:0,nbt:{} + name:draconicevolution:draconium_ingot,size:1,meta:0,nbt:{} + + Draconium is the base material used to craft all tools and machines in Draconic Evolution. + + + §nDraconium + + + name:draconicevolution:draconium_ore,size:1,meta:2,nbt:{} + End + +This is the most common variant of draconium ore found on the main island and all other islands in the End + +Drops: +2-4 Draconum Dust (when harvested normally) +2-12 Draconum Dust (when harvested with fortune 3) + + + + + name:draconicevolution:draconium_ore,size:1,meta:1,nbt:{} + Nether + +More common than the overworld variant but still fairly rare and does not drop quite as much dust when harvested +Found in the nether. + +Drops: +3-5 Draconum Dust (when harvested normally) +3-13 Draconum Dust (when harvested with fortune 3) + + + + + + + + Overworld + +The overworld variety of Draconium ore can be found in (you guessed it) the overworld and other stone based dimensions. +This is the rarest of the 3 types with an extremely low generation rate but it drops the most draconium dust when harvested + +Drops: +4-6 Draconium Dust (when harvested normally) +4-14 Draconium Dust (when harvested with fortune 3) + name:draconicevolution:draconium_ore,size:1,meta:0,nbt:{} + + + Draconium ore comes in 3 different types. + + + + Draconium Dust drops from draconium ore when harvested and 1 dust smelts into 1 draconium ingot + + + + name:draconicevolution:draconium_block,size:1,meta:0,nbt:{} + + + Draconium in its block form. + +This block is resistant to most mobs including the Wither and EnderDragon. + +Equivalent to 4 book shelves when used as an enchanting booster. + + + + + §mBy placing a draconium block in a charging device such as an Energy Infuser and supplying it with 100 million RF you can make a Charged Draconium Block. Currently, in this version of Draconic Evolution, this is not used for anything. + +Equivalent to 12 bookshelves when used as an enchanting booster.§r +§cThis block is currently disabled until some changes can be made. +It is not currently used for much so this should not be a big issue. + + + + name:draconicevolution:nugget,size:1,meta:0,nbt:{} + + + + +Cores come in 4 tiers and are components in almost all Draconic Evolution crafting recipes. + + name:draconicevolution:draconic_core,size:1,meta:0,nbt:{} + + + The lowest tier core. Used in simple crafting recipes + + + name:draconicevolution:wyvern_core,size:1,meta:0,nbt:{} + + Tier 2 core. +Used in more advanced recipes + + + + name:draconicevolution:awakened_core,size:1,meta:0,nbt:{} + + Tier 3 core. +Used in higher tier crafting recipes such as those for draconic tools and weapons. + + + + draconicevolution:chaotic_core + + + + Tier 4 core. + + + + + name:draconicevolution:wyvern_energy_core,size:1,meta:0,nbt:{} + + A Crafting component in all wyvern items that use energy. + + + + name:draconicevolution:draconic_energy_core,size:1,meta:0,nbt:{} + + A Crafting component in all Draconic items that use energy + + + + + §6§nTool Configuration§r + +Tools can be configured via the Tool Config GUI. Click the link below for more details. +The tool config GUI is what you use to configure most Draconic Evolution items. +It can be accessed by pressing the keybinding, which is by default 'C' +If this does not work, check that there are no conflicting keybindings. + +When you open the GUI you will see your inventory. +All configurable items will be highlighted and everything else will be grayed out. +Simply click an item to access its config. + + + + + + §nLink: Fusion Upgrade System + + + + + + + The Wyvern tool set is the first step on the journey towards the ultimate tools! + +The wyvern tools have many advantages over vanilla tools. + +§6§n RF Powered §r + +§6§n Adjustable Mining Speed §r +Not only are these tools faster than vanilla but it is also possible to adjust their speed. +One of the biggest issues with fast tools is it can be really easy to destroy more blocks than intended which can be a big issue when, for example, working in sensitive areas of your base. +This helps solve that issue. + +§6§n 5 Config Profiles §r +Having to open a GUI and make changes every time you want adjust say the mining speed or AOE can be annoying. +So each of these tools has 5 configurable profiles which you can easily switch between using a keybinding (Default is Backslash "\") +These profiles can also be renamed for easier identification. + +§6§n Area of Effect Tools and Weapons §r +All of the tools and weapons have AOE functions. The mining tools also have the option to enable an overlay that shows what blocks are covered by its AOE. + +§6§n AOE Safe Mode §r +This is a feature with all of the mining tools. When enabled the tool will check for any tile entities (e.g. machines) within its range. +If it finds any it will not break any blocks and will instead give you a warning. +This is a good way to avoid say.. accidentally wiping out your processing like when you get home from a mining trip. + +§6§n Higher Attack Damage §r + +§6§n Tools and weapons can be upgraded! §r +For information about tool upgrades click the link below! + §nWyvern Tools + + + name:draconicevolution:wyvern_pick,size:1,meta:0,nbt:{Energy:4000000,Profile_0:{digAOE:0,aoeSafeMode:0b,digSpeed:100,showDigAOE:0b}} + + §b§nStats: + +§64 Million RF capacity upgradable to 32 Million.§r + +§61x1 base mining AOE. Upgradable to 5x5 §r + Wyvern Pickaxe + + + name:draconicevolution:wyvern_axe,size:1,meta:0,nbt:{Energy:4000000} + + §b§nStats: + +§64 Million RF capacity upgradable to 32 Million.§r + +§61x1 base mining AOE. Upgradable to 5x5§r + +§6Tree Harvesting§r +When enabled simply hold right click on the base of a tree and this axe will quickly block by block harvest the entire tree. +This axe can harvest up to 512 blocks at a time. + + Wyvern Axe + + + name:draconicevolution:wyvern_shovel,size:1,meta:0,nbt:{Energy:4000000} + + §b§nStats: + +§64 Million RF capacity upgradable to 32 Million.§r + +§61x1 base mining AOE. Upgradable to 5x5§r + + Wyvern Shovel + + + name:draconicevolution:wyvern_sword,size:1,meta:0,nbt:{Energy:4000000} + + §b§nStats: + +§64 Million RF capacity upgradable to 32 Million.§r + +§615 base Attack. Upgradable to 22.5§r + +§6Attack radius can be upgraded to 5x5§r +Note the AOE attack only works when the sword is fully charged. +(Referring to the new vanilla charging mechanic) + + Wyvern Sword + + + name:draconicevolution:wyvern_bow,size:1,meta:0,nbt:{Energy:4000000} + + The bows in Draconic Evolution are very powerful with many different configurable settings. + +§64 Million RF capacity upgradeable to 32 Million.§r + +§6Arrow damage: base 2, Upgradable to 6§r + +§6Arrow Velocity: base +100%, Upgradable to +300%§r + +§6Auto Fire Mode§r +Will automatically fire when the bow is fully charged. + +§6Explosion Power§r +Allows you to make your arrow explosive. +Max power is equivalent to TNT + +§6Magnification§r +Allows you to zoom in on the target to increase your accuracy + +§aInfo:§r +Damage is calculated by multiplying arrow velocity with arrow damage with some randomness involved. + +The energy required per shot is calculated by multiplying damage, velocity, and explosion power. +This means that just setting all 3 to maximum will require an enormous amount of power per shot. + + Wyvern Bow + + + draconicevolution:draconium_capacitor,1,0,{Energy:64000000} + + Tired of your tools and armor running out of energy when you need them most, you have figured out how to create an item capable of storing an immense amount of energy and transferring it to your items as they need it. + +The wyvern flux capacitor has 4 operating modes and you can sneak-right click the capacitor to cycle between them + +§6Inactive +Charge Armor +Charge Armor + Held Item +Charge Held Item§r + +This capacitor has a base capacity of 64 Million RF and can be upgraded to 128 Million + + §nWyvern Flux Capacitor + + + + These are the top tier Draconic Evolution tools and weapons. + +These tools inherit all of the abilities of the Wyvern tools but with some significant upgrades. + +§6§nAdjustable Dig Depth.§r +All of the mining tools have adjustable mining depth. +Meaning you can for example mine a 5x5x5 cube. + + + + + §nDraconic Tools + + + name:draconicevolution:draconic_pick,size:1,meta:0,nbt:{Energy:16000000} + + §b§nStats: + +§616 Million RF capacity upgradable to 256 Million.§r + +§63x3 base mining AOE. Upgradable to 9x9§r + +§63 block dig depth. Upgradable to 9§r + + Draconic Pickaxe + + + name:draconicevolution:draconic_axe,size:1,meta:0,nbt:{Energy:16000000} + + §b§nStats: + +§616 Million RF capacity upgradable to 256 Million.§r + +§63x3 base mining AOE. Upgradable to 9x9§r + +§63 block dig depth. Upgradable to 9§r + +§6Tree Harvesting§r +When enabled simply hold right click on the base of a tree and this axe will quickly block by block harvest the entire tree. +This axe can harvest up to 8192 blocks at a time. + + Draconic Axe + + + name:draconicevolution:draconic_shovel,size:1,meta:0,nbt:{Energy:16000000} + + §b§nStats: + +§616 Million RF capacity upgradable to 256 Million.§r + +§63x3 base mining AOE. Upgradable to 9x9§r + +§63 block dig depth. Upgradable to 9§r + + Draconic Shovel + + + name:draconicevolution:draconic_hoe,size:1,meta:0,nbt:{Energy:16000000} + + §b§nStats: + +§616 Million RF capacity upgradable to 256 Million.§r + +§63x3 base mining AOE. Upgradable to 9x9§r + +§6Land Fill Mode§r +When this mode is enabled it will try to automatically level out the terrain as it tills using dirt from your inventory. +It will fill up to a 1 block deep depression and harvest up to 1 block above the tilling area. +Any blocks harvested are placed in the player's inventory. + + Draconic Hoe + + + name:draconicevolution:draconic_sword,size:1,meta:0,nbt:{Energy:16000000} + + §b§nStats: + +§616 Million RF capacity upgradable to 256 Million.§r + +§63x3 base attack radius. Upgradable to 13x13§r +Note the AOE attack only works when the sword is fully charged. +(Referring to the new vanilla charging mechanic) + +§635 base Attack. Upgradable to 61.25§r + + Draconic Sword + + + name:draconicevolution:draconic_bow,size:1,meta:0,nbt:{Energy:16000000} + + The bows in Draconic Evolution are very powerful with many different configurable settings. + +§64 Million RF capacity upgradeable to 32 Million.§r + +§6Arrow damage: base 3, Upgradable to 9§r + +§6Arrow Velocity: base +200%, Upgradable to +500%§r + +§6Auto Fire Mode§r +Will automatically fire when the bow is fully charged. + +§6Explosion Power§r +Allows you to make your arrow explosive. +Max power is equivalent to TNT + +§6Arrow of Draconic Fire§r +Switch to firing an arrow composed of pure Draconic energy! +This is essentially the same as infinity but also increases damage. +And allows some other features. + +§6Shock Wave Power§r +This creates a shockwave that deals damage similar to an explosion but more powerful and without damaging blocks. +Only available with Arrow of Draconic Fire + +§6Magnification§r +Allows you to zoom in on the target to increase your accuracy + +§aInfo:§r +Damage is calculated by multiplying arrow velocity with arrow damage with some randomness involved. + +The energy required per shot is calculated by multiplying damage, velocity and explosion power. +This means that just setting all 3 to maximum will require an enormous amount of power per shot. + +Shock Wave is only compatible with Arrow Of Draconic Fire. +And explosive is not compatible with Arrow Of Draconic Fire + + Draconic Bow + + + name:draconicevolution:draconic_staff_of_power,size:1,meta:0,nbt:{Energy:48000000} + + The staff of power is one of the mods powerful items in Draconic Evolution. +It is both a mining tool and a powerful weapon with similar abilities to the Draconic Sword. +But Stronger! + +§b§nStats: + +§648 Million RF capacity upgradeable to 768 Million.§r + +§65x5 base mining AOE. Upgradable to 11x11§r + +§65 block dig depth. Upgradable to 11§r + +§660 base Attack. Upgradable to 105§r +It should be noted that because this is such a large heavy weapon the attack speed is fairly slow. + +§65x5 base attack radius. Upgradable to 17x17§r +Note the AOE attack only works when the sword is fully charged. +(Referring to the new vanilla charging mechanic) + + Draconic Staff Of Power + + + §nClick to the left or right of this text to edit. + + draconicevolution:draconium_capacitor,1,1,{Energy:256000000} + + This capacitor is similar to the wyvern flux capacitor except it has a base capacity of 256 Million RF and can be upgraded to 640 Million. + + §nDraconic Flux Capacitor + + + + + §6§nComparator Output§r +Attaching a comparator to the core itself allows you to check the state of the crafter using redstone. The current state is indicated by the output signal. + +§30§r - §6No Recipe and output slot empty. +§31§r - §6Valid recipe. +§31 > 15§r - §6Crafting in progress. +§315§r - §6Craftign complete/Item in output. + + + name:draconicevolution:fusion_crafting_core,size:1,meta:0,nbt:{} + + §l§nClick here to see setup guide + + Fusion crafting is a process that uses large amounts of energy to combine of "fuse" items together at an atomic level. + +How It Works: + +§6§n Recipes §r + +Each Recipe requires 3 things + +A Catalyst +Fusion Ingredients +And power + +The catalyst is placed in the core and each ingredient is placed in a separate Fusion Crafting Injector. If the recipe is valid you will see the output displayed in the core's GUI as well as an option to start crafting. + +Different recipes also require different tiers crafter tiers. There are currently 4 different Fusion Crafting Tiers. Basic, Wyvern, Draconic, and Chaotic. +The tier of your setup is determined by its crafting injectors. + +§6§n Crafting §r +§o(Just sit back and enjoy the show!)§r +There are 2 different crafting stages Charging and Crafting + +During the charging stage, all active injectors need power to charge. Once charging is complete the crafting process starts. +The crafting stage will run for a few seconds after which the result of the crafting will be deposited in the output slot of the core. + + + + §nFusion Crafting + + + name:draconicevolution:crafting_pedestal,size:1,meta:0,nbt:{} + + + This is the lowest tier Crafting Injector. Used for simple fusion recipes. + + + name:draconicevolution:crafting_pedestal,size:1,meta:1,nbt:{} + + The tier 2 (Wyvern) injector is used for more advance recipes such as Wyvern Tools and Armor + + + + name:draconicevolution:crafting_pedestal,size:1,meta:2,nbt:{} + + Tier 3 (Draconic) Fusion injector is used for most of the more expensive recipes such as Draconic Tools and Armor. + + + + name:draconicevolution:crafting_pedestal,size:1,meta:3,nbt:{} + + Not currently required by any recipes. +Perhaps a hint of things to come... + + + + + + + So as you can see from that injectors can be placed up to 16 blocks away and as long as they are within the area shown and pointing at the core with no obstructions they will work. + +Something to note about fusion crafting is that it does not matter how many injectors you have as long as you have enough for your recipe. +You can also mix and match injector tiers. Meaning if you have a mix of Basic and Wyvern injectors you can still do Wyvern crafting as long as you only use the Wyvern injectors for those recipes. + +The last thing you will need to do is supply power to the crafting injectors. +The amount of power required will depend on the current recipe but all Injectors used by a recipe require power. + + + + The setup process is actually fairly simple. +Just place a fusion crafting core. Then place fusion crafting injectors anywhere you like to the north, south, east, west, above or below the core. +All injectors need to be at least 1 block away from the core and can be offset in any direction on their axis by 1 block. + +That may sound a little confusing so take a look at the image below. +Each glass block represents a valid location for an injector. + + §nGetting started with fusion crafting + + + + + + §nClick here for the setup guide + + name:draconicevolution:energy_storage_core,size:1,meta:0,nbt:{} + + §nLink to a big number + + §6§lTier 1:§r §b45.5 Million RF +§6§lTier 2:§r §b273 Million RF +§6§lTier 3:§r §b1.64 Billion RF +§6§lTier 4:§r §b9.88 Billion RF +§6§lTier 5:§r §b59.3 Billion RF +§6§lTier 6:§r §b356 Billion RF +§6§lTier 7:§r §b2.14 Trillion RF +§6§lTier 8:§r §b...§r + +Ok so about the tier 8... I'm not going to lie to you and tell you that its "Infinite" But its as close as you're going to get. + +Unless someone makes a mod that has, even more, storage but considering that the amount of storage this thing has is already just stupid well... +I would have to question that person's sanity... Almost as much as I question my own. + +As for Tier 8's capacity. If you want an exact number click the link below. + + + If you like energy storage your going to love this! +If you don't... You should probably just stop reading here... + +I give you the Draconic Energy core. Currently the largest energy storage device in modded Minecraft. + +Alright so let's skip to the point: How much does it hold? +Well, there are 8 Tiers and each holds substantially more than the last. + + + + The ultimate energy storage device. + + + §nDraconic Energy Core + + + + + §nThen Energy Pylons. Click here to skip ahead. + + §nNext Stabilizers. Click here to continue. + + + + Build Guide + + + + Tier 2: +1x Energy Core +4x Energy Core Stabilizer +6x Draconium Block + +Tier 4: +1x Energy Core +4x Energy Core Stabilizer +54x Draconium Block +26x Redstone Block + +Tier 6: +1x Energy Core +36x Energy Core Stabilizer +150x Draconium Block +178x Redstone Block + +Tier 8: +Ok... So remember when I said this core is stupidly powerful? +Well, it has a price tag to match... +1x Energy Core +36x Energy Core Stabilizer +786x Draconium Block +378x Awakened Draconium Block + Tier 1: +1x Energy Core +4x Energy Core Stabilizer + +Tier 3: +1x Energy Core +4x Energy Core Stabilizer +26x Draconium Block + +Tier 5: +1x Energy Core +36x Energy Core Stabilizer +90x Draconium Block +80x Redstone Block + +Tier 7: +1x Energy Core +36x Energy Core Stabilizer +210x Draconium Block +328x Redstone Block + + + + + + The Core + Okay so remember the good old days of 1.7 when this was as simple as reading the tablet, +watching some tutorials, placing a ton of blocks then breaking a ton of blocks to find what you did wrong, then placing the blocks again and shift-clicking a stabilizer? + +Well, now it's not so simple... In fact, it's even simpler! (With some exceptions) +The first thing you need to do is place an energy core block at the center of the area you want the core + +Next, right-click the core to open its GUI and set the tier. +If you're building a tier 1 core you can skip ahead to the section on stabilizers. +Otherwise, continue reading. + +Now that you have selected a tier you will need to build a structure around the core from Redstone and Draconium blocks. + +To help you get it right there is a "Build Guide" button in the energy core GUI. This activates a holographic projection of the blocks that need to be placed. +Now just use the build guide to build the core. + +The following is a list of ingredients required for each tier. + + + + §nEnergy Core Setup Guide + + + name:draconicevolution:energy_pylon,size:1,meta:0,nbt:{} + + The max energy though put of a pylon is 2,147,483,647RF/t per side + + + + + + + Energy Pylons are used to insert and extract energy from a core. + +To set one up simply place one within 16 blocks of a core and place a block of glass either above or below it depending on its Y position relative to the core. +If the pylon is above the center of the core the glass needs to be on the bottom. Else if the pylon is below the center of the core the glass needs to be on the top. + +To check that the pylon is connected to the core, simply shift-right-click the pylon block. It will create a line of particles that indicates which core it is connected to. + +If there is more than 1 core nearby this will make the pylon cycle between the cores in range. + +To toggle the pylon between input and output mode simply right click the sphere. + + Energy Pylons + §nBack To Stabilizers + + + name:draconicevolution:particle_generator,size:1,meta:2,nbt:{} + + + + + + §nNext Energy Pylons. Click here to continue. + + §nBack to Core Setup Guide + Once you have at least 1 stabilizer setup correctly you can right click it to once again open the energy core GUI. At this point you will want to turn off the build guide + +You can now also see the status of the core. If you have built the structure correctly the core status should say "Valid". +Once you have also completed the stabilizers you should be able to activate the core. + +Note that the stabilizers can be placed either on the horizontal or vertical plane. + + + + + + + + Stabilizers are an essential part of the core. They well... stabilize it... +If you're building a tier 1-4 core this is as simple as placing 4 stabilizers around the core within 16 blocks. +However, if you're building a higher tier core you will need advanced stabilizers. + +These are simply 9 regular stabilizers in the configuration shown below + + Stabilizers + + + + + name:draconicevolution:draconic_ingot,size:1,meta:0,nbt:{} + name:draconicevolution:draconic_block,size:1,meta:0,nbt:{} + + + Awakened Draconium is what comes next after regular draconium. +It is the base crafting ingredient for all Draconic Tier tools and machines + + §nAwakened Draconium + + + + name:draconicevolution:dragon_heart,size:1,meta:0,nbt:{} + Dropped by the Ender Dragon and Chaos Guardian on death. +This powerful item is used to craft Awakened Draconium. + + + §nThe Dragon Heart + + + name:draconicevolution:nugget,size:1,meta:1,nbt:{} + + + + + §nClick here to learn about fusion crafting! + + Note these upgrades are only applicable to Draconic Evolution items or other mods items if they support the upgrade API. + + + Increases jump power when applied to boots. + name:draconicevolution:tool_upgrade,size:1,meta:11,nbt:{} + + + Increases movement speed when applied to boots. + name:draconicevolution:tool_upgrade,size:1,meta:10,nbt:{} + + + Reduces armor shield recovery time. + name:draconicevolution:tool_upgrade,size:1,meta:9,nbt:{} + + + Increases armor shield capacity. + name:draconicevolution:tool_upgrade,size:1,meta:8,nbt:{} + + + Increases the arrow speed of bows. + name:draconicevolution:tool_upgrade,size:1,meta:7,nbt:{} + + + Increases the draw speed of bows. + name:draconicevolution:tool_upgrade,size:1,meta:6,nbt:{} + + + Increases the max arrow damage of bows. + name:draconicevolution:tool_upgrade,size:1,meta:5,nbt:{} + + + Increases the attack AOE (Area of effect) of weapons. + name:draconicevolution:tool_upgrade,size:1,meta:4,nbt:{} + + + Increases the attack damage of weapons. + name:draconicevolution:tool_upgrade,size:1,meta:3,nbt:{} + + + Increases the AOE (Area Of Effect) of tools. + name:draconicevolution:tool_upgrade,size:1,meta:2,nbt:{} + + + Increases the dig speed of tools it's applied to. + name:draconicevolution:tool_upgrade,size:1,meta:1,nbt:{} + + + Increases the RF capacity of items it's applied to. + name:draconicevolution:tool_upgrade,size:1,meta:0,nbt:{} + + + + + Using the fusion crafting system it is possible to upgrade your tools and weapons. +To do this you will need an upgrade key for the upgrade you want +and the required ingredients for the upgrade level you want to apply. + +Most upgrades have 4 tiers. Basic, Wyvern, Draconic, and Chaotic (Note: chaotic cannot yet be applied to any items) +You must have the previous tier applied before you can apply a higher tier upgrade. + +Each upgrade tier requires different ingredients and its respective tier fusion crafter. +To find the ingredients required for an upgrade key, simply hover over the key in your inventory and hold shift. +You will see a list of all ingredients required. It will cycle through the tiers every 5 seconds. +To pause the display, simply hold CTRL as well. Try it on some of the keys below. + + + §nFusion Upgrades + + + + + + §nDraconic Energy Shield + + Wyvern armor is your first step on the journey towards the ultimate armor set! + +At first glance, the armor in Draconic Evolution may seem to have fairly underwhelming stats. +But the actual armor effect of this armor is NOT its primary line of defense. +All armor in DE comes with a powerful shield that is capable of absorbing massive amounts of damage. +You can read about on the page linked below. +Some pieces of the armor also provide some buffs which can, of course, be configured via the DE config GUI. + +Wearing full wyvern armor gives 100% fire resistance. + + + §nWyvern Armor + + §bStats: + +§6+20 Base Shield Capacity ++2 Armor Toughness ++3 Armor + + draconicevolution:wyvern_helm,1,0,{Energy:3945909,ShieldEntropy:0.0f,ProtectionPoints:38.4f} + + + §nWyvern Helmet + + + draconicevolution:wyvern_chest,1,0,{Energy:3933971,ShieldEntropy:0.0f,ProtectionPoints:102.4f} + + §bStats: + +§6+80 Base Shield Capacity ++2 Armor Toughness ++8 Armor + + §nWyvern Chestplate + + + draconicevolution:wyvern_legs,1,0,{Energy:3932111,ShieldEntropy:0.0f,ProtectionPoints:76.8f,Profile_0:{sprintBoost:0b,armorSpeedModifier:0}} + + §bStats: + +§6+80 Base Shield Capacity ++2 Armor Toughness ++6 Armor +Movement Speed boost + + §nWyvern Leggings + + + draconicevolution:wyvern_boots,1,0,{Energy:3932111,ShieldEntropy:0.0f,ProtectionPoints:38.4f,Profile_0:{sprintBoost:0b,armorJumpModifier:0}} + + §bStats: + +§6+20 Base Shield Capacity ++2 Armor Toughness ++3 Armor +Reduced fall damage +Jump Height boost + + §nWyvern Boots + + + + + + Draconic Armor is the ultimate armor! +This armor has all the same abilities as the wyvern armor but upgraded as well as a few new abilities! + + §nDraconic Armor + + §bStats: + +§6Night Vision §a(Configurable) +§6Cures negative potion effects +Bypass suffocation and drowning damage +Removes mining slowdown underwater (Aqua Affinity) ++60 Base Shield Capacity ++3 Armor Toughness ++3 Armor + + + draconicevolution:draconic_helm,1,0,{Energy:15793200,ShieldEntropy:0.0f,ProtectionPoints:76.8f,Profile_0:{armorNVLock:0b,armorNV:0b}} + + + Click To Edit + + + draconicevolution:draconic_chest,1,0,{Energy:15798257,ShieldEntropy:0.0f,ProtectionPoints:204.8f,Profile_0:{sprintBoost:0b,armorInertiaCancel:0b,armorFSpeedModifier:0,armorVFSpeedModifier:0}} + + §bStats: + +§6Flight §a(Configurable) +§6Removes mining slowdown while in the air +Fire immunity ++200 Base Shield Capacity ++3 Armor Toughness ++8 Armor + + Click To Edit + + + draconicevolution:draconic_legs,1,0,{Energy:15798257,ShieldEntropy:0.0f,ProtectionPoints:153.6f,Profile_0:{sprintBoost:0b,armorSpeedModifier:0}} + + §bStats: + +§6Speed Boost §a(Configurable) +§6+180 Base Shield Capacity ++3 Armor Toughness ++6 Armor + + Click To Edit + + + draconicevolution:draconic_boots,1,0,{Energy:15811507,ShieldEntropy:0.0f,ProtectionPoints:76.8f,Profile_0:{sprintBoost:0b,armorJumpModifier:0,armorHillStep:1b}} + + §bStats: + +§6Fall protection +§6Jump boost §a(Configurable) +§6Uphill Step Assist §a(Configurable) +§6+60 Base Shield Capacity ++3 Armor Toughness ++3 Armor + + Click To Edit + + + + + + + + + + Both Wyvern and Draconic armor have a shield that is capable of absorbing damage. + +Wearing any piece of Draconic or Wyvern armor will give you this shield, but the more pieces you have the more damage the shield will be able to absorb. Draconic armor pieces give more absorption than Wyvern. + + When your shield is active you will see its stats in a HUD that will, by default, be displayed to the left of your hot-bar (This can be configured in the HUD config screen which is accessed via the tool config GUI) + + The HUD shows three stats. Shield points (Large Red-Green bar), Entropy (Small Green bar), and the total remaining RF stored in your armor (Small Blue bar). The Numerical values for these stats will also be shown if enabled in the HUD config. + + The Shield Points or Capacity is the number of damage points (Half a heart) the armor can absorb. This will drop when you take damage. As long as any piece of armor has power, your shield points will regenerate at the cost of RF. The base regeneration rate is the equivalent of the entire capacity every 3 seconds. + + Entropy ranges from 0 to 100%. It will increase each time you receive damage and will slowly decrease when you are not taking damage. Entropy reduces the rate at which your shield points regenerate. If your entropy reaches 100% your shield will not regenerate at all. + + The shield can be upgraded using Upgrade Modifiers. Upgrading Shield Capacity will increase your shield points and upgrading Shield Recovery will increase the rate at which Entropy recovers. Note that the recovery rate is calculated by averaging the Recovery Points of all equipped armor pieces. + + The shield also has a last standability. It is capable of blocking any fatal blow at the cost of 10 million RF. If you have less then 10MRF total stored in your armor this ability will not work at all and you will die. + + §nDraconic Energy Shield + + + draconicevolution:diss_enchanter + + With this device you are able to transfer enchantments (one at a time) from your items to books at the cost of experience. + +The cost is determined by the level of each enchantment relative to the enchantment's max level. Removing an enchantment from an item also has the secondary effect of reducing the item's repair cost making it possible to re-enchant the same item as many times as you like. + +To use it simply place the enchanted item in the first slot, place a regular book in the center slot and press the transfer button. The first enchantment will be stripped from the item and applied to the book. + + §nDisenchanter + + + Draconic Evolution has a number of items designed to assist with your teleportation needs! + + + + §nDislocation + + draconicevolution:dislocator + + You have managed to infuse the powers of The End with your knowledge of the Draconic to create a basic teleporter, but at a cost. + +The energies binding them are unstable and only last for 10 uses, and will take some of your life energy with each use + +It can only be linked to a single location but works across dimensions. Once used up, you must create a new one. + + §nDislocator + + + draconicevolution:dislocator_advanced,1,0,{} + + Learning how draconic powers interact with the powers of the endermen, you have created the ultimate teleporter. + +You can now store up to 100 locations and use the endermen’s own pearls as fuel. + +This device can teleport you extreme distances - even across dimensions - at will. + +Shift + right click to open the GUI. Most functionality should be self-explanatory. + +On the left is the destination list. Each destination has a lock button that prevents you from accidentally overwriting or deleting it. + +Right-clicking a destination in the list will teleport you to it without actually selecting the destination. + +On the right, starting from the top, you have information about the selected destination, an option to rename the selected destination, an option to change the selected destination to your current coordinates and an option to delete the selected destination. + +Under that is the fuel, an option to teleport to the selected destination, an option to add your current location as a new destination, and an option to add Ender Pearls from your inventory to be used as fuel (shift + click to add a stack). + +You can also shift + scroll with the item in your hand to cycle through the destinations without opening the GUI or right-click to teleport to the current destination. + +You can also teleport players and mobs by left-clicking them - however, players must be holding shift and mobs cannot be teleported across dimensions. + +It is possible to transfer locations between dislocators. Simply place an advanced dislocator and a basic or another advanced dislocator in the first and second slots of a crafting grid to transfer a location from the dislocator in slot 1 to the dislocator in slot 2. + +When transferring from a basic to advanced dislocator the location will be given the name "*Copy*" When going from advanced to basic the currently selected location in the advanced dislocator will be set as the bound location in the basic dislocator. + + §nAdvanced Dislocator + + + draconicevolution:dislocator_pedestal + + You have figured out how to create a simple pedestal on which you can place your Basic or Advanced Charms of Dislocation. + +Simply right-click with a Charm in your hand to place it on the pedestal, then right-click the pedestal to teleport. + +The advantage of this is that the Charms won't take damage or use fuel. The disadvantage is you cannot bring them with you to your destination. + +To remove the charm from the pedestal simply shift + right-click with an empty hand. + +When it is holding a Basic Charm of Dislocation that has been renamed in an anvil or an Advanced Charm of Dislocation with a destination set either the name or destination will be displayed above the pedestal respectively. + +If you hold shift all names will be hidden except the one you are looking at. (Shift behavior can be reversed in the config) + + §nDislocator Pedestal + + + + + draconicevolution:dislocator_receptacle + + Like Obsidian, Infused Obsidian can be used to create a magical portal, but with some big differences. This portal can be any shape and any size between 1x1 and 150x150 blocks and using a dislocator to set the destination this portal can send you to any location. + +When building a portal the only restriction is it must be a 2-dimensional structure but the shape can be anything you like! As long as the internal area is a complete loop. Then replace any block in the structure with a Dislocator Receptacle so that 1 side of the receptacle is touching the portal area (It can also be in a corner) + +To activate the portal simply right-click the Receptacle with a Basic or Advanced Charm of Dislocation that is bound to a location. + +You can also pipe Dislocators in and out of the Receptacle with hoppers or other methods of automation. + +It is possible to hide the Dislocator Receptacle by right-clicking it with a piece of infused obsidian. + +The portal will also respond to a redstone signal. By default, the portal will activate when a dislocator is inserted. But when powered by redstone the portal will become redstone dependent. + +While powered by redstone the dislocator is locked in the receptacle. + + §nDislocator Receptacle + + + draconicevolution:magnet + + Using the teleportation power of a dislocator you have found a way to teleport items dropped in the world directly into your inventory! +The range of this dislocator is 8 blocks. + +To activate, simply shift+right click. + +§6Quality Of Life features§r +Holding shift will temporarily disable the dislocator. +If another player is within 3 blocks of an item and they are closer to it than you are the dislocator will not collect it. +When you throw an item the dislocator will wait for its pick up delay to expire before collecting it again. (Meaning you can actually throw items to other players now!) + + + §nItem Dislocator + + + draconicevolution:magnet,1,1 + + This is exactly the same as the regular Item Dislocator except it has a 32 block range! + + §nAwakened Item Dislocator + + + + draconicevolution:generator + + This is just a simple no thrills generator that burns most fuel sources and produces 84RF/t + + §nGenerator + + + + draconicevolution:energy_infuser + + Seeing the need for faster energy transfer you have found a way to bring the Infuser to being. + +This charger is capable of charging items at up to 1 million RF/t. +But it should be noted the actual charge rate is limited by the max intake rate of the item being charged. +This charger is ideal for charging Draconic Evolution items as they are capable of accepting energy at an extremely fast rate. + + §nEnergy Infuser + + + + draconicevolution:grinder + + Everyone needs effective mob farms. For the cost of a bit of RF power, you can kill to your heart's content knowing the forces of the Draconic have your back! + +The grinder will kill all mobs in a 7x7 area in front of it. + +In order to reduce lag, experience orbs dropped by the grinder will despawn after 30 seconds if not collected. It is recommended that you use something like the EnderIO XP Vacuum to collect the experience orbs (if available). + +The grinder can be powered either externally or by a capacitor placed in the capacitor slot in its GUI. + + §nMob Grinder + + + + draconicevolution:celestial_manipulator + + The Celestial Manipulator is the ultimate time and weather control device! + +This device has 2 main operating modes: Time and Weather, each mode has different functions. +§3Weather: +§6Stop Rain +Start Rain +Start Thunderstorm + +§3Time: +§6Skip to sunrise +Skip to mid-day +Skip to sunset +Skip to moon rise + +Skip to midnight +Skip to moonset +Skip 24.§r +This function skips to the same time the next Minecraft day. This is useful because using the stop button you can stop the time acceleration at any point along the way + +Each of these functions should be fairly self-explanatory. + +This device can also be configured for redstone control. In the redstone control tab, you can select which time or weather function to execute on redstone signal. If set to Skip 24 the time acceleration will stop early if the redstone signal stops. + +Note time acceleration does not actually speed up game ticks, it just changes the world time. + +This device also requires a significant amount of RF power. + + §nCelestial Manipulator + + + + + + draconicevolution:entity_detector + draconicevolution:entity_detector,1,1 + + + This is an advanced entity detector with a lot of useful features. + +These detectors are capable of searching for specific entity types and emitting a customized redstone signal based on what they find. +These detectors send out scanning pulses at a configurable frequency and then update their redstone output based on what they find. + +§bFeatures: +§3Basic:§6 +10 Block max scanning range. +1.5 Second max scanning rate. +60 Second min scanning rate. +0.25 Second max scanning rate +Filter by Player, Hostile, Passive, or any combination. + +§5Advanced:§6 +64 Block max range +0.25 Second max scanning rate +Filter by Player, Hostile, Passive, Other, or any combination. +White List / Black List§r + +The blacklist/whitelist in the advanced detector can be set to search for or ignore pretty much any entity in the game. And not just living entities either! +It can also search for specific players. + +§4Redstone:§r +The redstone output has 2 modes. Fixed and Pulsed. +In fixed mode, the redstone signal will be constant between scanning pulses. +In pulse mode, it will emit a 1 tick redstone pulse each scanning pulse (Assuming it finds entities) + +These devices can also be configured to output different signal strength depending on the number of entities detected. +This control comes in the form of 2 controls within the GUI. RS Min and RS Max. +RS Min is the number of entities that must be detected by the device to output a signal strength of 1. +RS Max is the number required for an output strength of 15. +The output strength will vary accordingly if the number of entries detected is between these 2 values. + + §nEntity Detector & Advanced Entity Detector + + + + + draconicevolution:potentiometer + + A simple redstone emitter that is capable of emitting a variable strength redstone signal between 0 and 15. + + §nPoterntiometer + + + + draconicevolution:rain_sensor + A device that emits a redstone signal when it rains. +(Needs to be able to see the sky) + + §nRain Sensor + + + + draconicevolution:crystal_binder,1,0,{draconicevolution:binder:[645,64,315,]} + + The Draconic Evolution energy network is unlike any other. Both visually and functionally it is unique. + +Before you get started messing with this system you will need a Crystal Binder. +Note that in the future you will likely be able to use tools from other mods as well, but as of the time I am writing this, there is only one other mod that has this support and that mod is not yet ready for a 1.10 release. + +The DE energy network is comprised of "Energy Crystals." Each energy crystal has an internal energy buffer and crystals can be linked to one another using a Crystal Binder. +When 2 or more crystals are linked, they will attempt to balance their stored energy so they are both at the same charge level. +Each crystal can only support a certain number of connections to other crystals. The exact number of connections is determined by the type and tier of the crystal. + +§6Linking§r +In order to link a crystal to another crystal or some other valid device simply shift-right-click on one of the crystals with a binder, which will save that crystal to the binder. +Then simply right-click the target block to create a link. The binder will remember the block it is bound to until you bind it to another block or shift-right-click the air. + +§6GUI§r +When you look at a crystal the DE HUD will give you information about its links and energy flow. +Right clicking on a crystal will display its GUI, in which you will see a list of all linked devices as well as the energy flow to each one. +Clicking on an item in the list will give you the option to identify a link using a red beam between the crystal and the target device, as well as an option to break the link. +There is also a button at the top of the list that allows you to clear all links. + +§6Crystal Types§r +There are 3 types of crystals. Energy I/O, Energy Relay and Wireless Energy. + +§6Energy I/O:§r +This is the crystal you will use to insert and extract energy from your crystal network. +To use this crystal, simply place it on the side of your energy source/consumer and connect it to your crystal network. +This crystal has 3 I/O modes which you can cycle between by shift right clicking with an empty hand. Input, Output, and Balance. +Input will make the crystal accept energy from the block it is attached to and output will attempt to send energy to the attached block. +Balance mode is not yet fully implemented but is meant for use with energy conduits from other mods. This functionality needs to also be supported by the other mod and thus may not work with all conduits. +This crystal type only supports a very limited number of connections to other crystals. + +§6Energy Relay:§r +This crystal is meant to act as a hub to which you can connect other crystals. Therefore it supports a lot more connections than the I/O crystal. +This crystal can only link to other crystals and cannot be connected to other blocks. + +§6Wireless Energy:§r +This crystal is similar to the energy relay except that it supports fewer crystal links, but can wirelessly connect to a number energy receivers. +This connection can only supply power to devices, not receive it, and the max energy flow is lower than that of the I/O Crystal. +The advantage of this crystal is that it supports a large number of connections, meaning you could place one in the middle of your workshop and have it power most, if not all, of your machines. + +Note: See the page for each crystal type for a full list of stats. + +§6Energy Visualization:§r +When energy is flowing between two crystals it can be visualized by a beam of energy the intensity of which roughly indicates the rate at which energy is flowing. +When energy is flowing from a wireless energy crystal to a block, the energy flow is indicated by a stream of particles the density and speed of which roughly indicates the rate at which energy is flowing. + + + §nThe Basics + + + draconicevolution:energy_crystal,1,5,{} + draconicevolution:energy_crystal,1,4,{} + draconicevolution:energy_crystal,1,3,{} + + Stats: + +§9Basic§r +Capacity: 4 Million +Max Links: 2 + +§5Wyvern§r +Capacity: 16 Million +Max Links: 3 + +§6Draconic§r +Capacity: 64 Million +Max Links: 4 + + §nEnergy I/O Crystal + + + + draconicevolution:energy_crystal,1,2 + draconicevolution:energy_crystal,1,1 + draconicevolution:energy_crystal + + Stats: + +§9Basic§r +Capacity: 4 Million +Max Links: 8 + +§5Wyvern§r +Capacity: 16 Million +Max Links: 16 + +§6Draconic§r +Capacity: 64 Million +Max Links: 32 + + §nCrystal Relay + + + + draconicevolution:energy_crystal,1,8 + draconicevolution:energy_crystal,1,7 + draconicevolution:energy_crystal,1,6 + + Stats: + +§9Basic§r +Capacity: 4 Million +Max Links: 4 +Max Wireless Links: 16 + +§5Wyvern§r +Capacity: 16 Million +Max Links: 8 +Max Wireless Links: 32 + +§6Draconic§r +Capacity: 64 Million +Max Links: 16 +Max Wireless Links: 64 + + §nWireless Energy Crystal + + + + + draconicevolution:ender_energy_manipulator,5 + + §bDont want to risk incurring the wrath of the Enderman by killing the Ender Dragon? +But you still want to get your hands on a dragon egg? +No problem! +This mystical device allows you to extract an egg from the Ender Dragon without killing her! +To get started simply craft this item and right click the end portal with it (in the end) +The process will begin immediately. +Note this may anger the enderman just a little but they will get over it. It's not like your killing the dragon after all. + + §nEnder Energy Manipulator + + + + + As mentioned when you create a spawner it will be the same tier as the core you used to create it. +If you wish to upgrade (or downgrade) a spawner you can simply right-click the spawner with a different type of core. +The new core will be applied and the previous core will be removed and dropped as an item. + +Each spawner tier has certain improvements over the last. +The spawn range for all spawners is 4 blocks (the same as the vanilla spawner) + +§1§nBasic§r +The basic tier is very similar to the vanilla spawner. +It §3spawns up to 4 mobs at a time with a delay of between 10 and 40 seconds§r between spawns. +It §crequires a player to be within 24 blocks§r to function +and mobs §cwill only spawn if their spawn requirements are met§r e.g. grass for cows, pigs, etc.. and darkness for monsters. + +§5§nWyvern§r +§3spawns up to 6 mobs at a time with a delay of between 5 and 20 seconds§r between spawns. +§3 does not require a player nearby.§r +§cWill only spawn if their spawn requirements are met§r e.g. grass for cows, pigs, etc.. and darkness for monsters. + +§6§nDraconic§r +§3spawns up to 8 mobs at a time with a delay of between 2.5 and 10 seconds§r between spawns. +§3Does not require a player nearby.§r +§3Ignores mob spawn requirements.§r + +§0§nChaotic§r +§3spawns up to 12 mobs at a time with a delay of between 1.25 and 5 seconds§r between spawns. +§3Does not require a player nearby.§r +§3Ignores mob spawn requirements.§r +§cWarning things may get a little chaotic if you choose to use this spawner!§r + + +Note: If you have EnderIO installed you can create stabilized spawners by crafting a core with an EnderIO broken spawner, + +Creative Note: If you wish to set the type for a spawner in creative mode you can do so using a spawn egg. + §nYou can learn more about mob souls by clicking here + + + §n Draconic + §n Chaotic + + + §n Basic + §n Wyvern + + + draconicevolution:draconic_spawner,1,0,{DETileData:{SyncableEnum0:2b,SyncableStack1:{id:"draconicevolution:mob_soul",Count:1b,tag:{EntityName:"Zombie"},Damage:0s}}} + draconicevolution:draconic_spawner,1,0,{DETileData:{SyncableEnum0:3b,SyncableStack1:{id:"draconicevolution:mob_soul",Count:1b,tag:{EntityName:"Cow"},Damage:0s}}} + + + draconicevolution:draconic_spawner,1,0,{DETileData:{SyncableEnum0:0b,SyncableStack1:{id:"draconicevolution:mob_soul",Count:1b,tag:{EntityName:"Pig"},Damage:0s}}} + draconicevolution:draconic_spawner,1,0,{DETileData:{SyncableEnum0:1b,SyncableStack1:{id:"draconicevolution:mob_soul",Count:1b,tag:{EntityName:"Creeper"},Damage:0s}}} + + + Stabilizing a spawner turns it into a very useful tool for spawning all sorts of mobs. +To get one all you have to do is right click a vanilla spawner with any of the 4 DE Cores. +The spawner will consume the core and convert the spawner to the equivalent tier Stabilized Spawner which will be dropped as an item in the world. +This, of course, means there are 4 spawner tiers as there are 4 core tiers. + +It should be noted that when the spawner drops it will be set to spawn the same entity as the original spawner. +It should also be noted that once placed you can not pick up a spawner without destroying the mob soul it contains. +In order to reset the spawner to the same or a different mob type, you need to apply a new mob soul. + + §nStabilized Spawner + + + + Stabilized Mob Spawner + + Mob souls are occasionally dropped my mobs when killed by a player using a weapon with the Reaper modifier. + +The drop chance is extremely low. +1 in 1000 for hostile mobs and 1 in 800 for passive mobs (configurable) for unenchanted wyvern weapons. +But the chances of getting a soul can be improved using the reaper enchant. + +DE tools essentially have a built-in reaper modifier equivalent to reaper lvl 1 for Wyvern, lvl 2 for Draconic and lvl 3 for the Staff of Power. +The calculation to figure out your drop chance is the base drop chance divided by the weapons built in reaper modifier plus the reaper enchant lvl. + +So the calculation for say.. A Draconic sword with reaper 5 would be as follows, +built-in modifier = 2, +reaper lvl = 5, +drop chance = 1000 / (2 + 5) + +Result: Drop chance is 1 in 142 + +If the reaper modifier is 0 (so a non-DE weapon without the reaper enchant) there is 0 chance of getting a soul. + +Some mods may implement the reaper modifier on their weapons but as of the time of writing this, I do not know of any that do. + + +§bThe main use for a mob soul is setting the spawn type for a Stabilized spawner but they can also be used to spawn their respective entity by shift right clicking on a block with a soul. + + draconicevolution:mob_soul,1,0,{EntityName:"[Random-Display]"} + §nMob Soul + + + + + + + + draconicevolution:draconium_chest + + The Draconium chest is probably one of the most versatile storage devices around! +Not only does it have 260 inventory slots but it also has a powerful multi-slot furnace +and a crafting table for your convenience! +On top of all that, it has some very powerful I/O configuration options but we will get to that in a bit. First... + +§6The furnace§r + +The built-in furnace is no ordinary furnace. For starters, it can smelt 5 items at a time. at a very reasonable speed. +But if that isn't enough for you it can be upgraded! By simply placing a wyvern, Awakened or Chaotic core +in the furnace upgrade slot you can make it even faster! +And if that still wasn't enough as long as there is a wyvern core or better in the upgrade slot the furnace will double ores! + +But it should be noted that while increasing the speed this also increases the energy consumption +a lot more than it decreases the process time. + +It should also be noted that when upgraded the core is not actually consumed and can be removed at any time. + +The furnace requires power which can be supplied externally or via a flux capacitor in its capacitor slot. + +The furnace also has an auto feed option which does exactly what you think. +It automatically feeds the furnace smeltable items from the inventory. +There are 4 feed modes: + +§bOFF§r +Self-explanatory... + +§bFILL§r +Will only feed the furnace when there are already items smelting +and will only keep the existing stacks currently smelting full. +Will NOT start to smelt items types that you have not manually +placed in the furnace, + +§bLOCK§r +Pretty much the same as FILL except it will not smelt the last item. +meaning as soon as more of that item show up in the inventory +it will automatically start feeding again. + +§bALL§r +Smelts every smeltable item in the inventory. + +Next... +The §6Crafting Grid§r +Actually, there's not much to say here. +It looks like a crafting table, +It smells like a crafting table, +It tastes like a crafting table... +It is a crafting table! +With full JEI support! + +Next. +§6Configurable IO Regions§r +This is where things get very interesting... +By default, the inventory works like any other inventory. You can insert or extract items from any slot from any side of the block. +And the furnace can also insert or extract from any slot. +But this can be changed! + +You have the ability to split the inventory up into up to 6 separate I/O regions. +Each region can be separately configured with total control over what sides of the chest the slots can be accessed from +with the ability to mark sides as input and or output only or just disabled completely. +You can also configure which regions the internal furnace can accept or insert items into. +There is also a "default region" which controls all slots that are not assigned to a region and can be configured like all other regions. + +To assign slots to a region you simply select the region in the editor and click and drag in the inventory to draw a rectangle around the slots you want in the region. +Also when you have the region editor open you can simply click on existing regions to switch between them + +The uses for this are endless but 1 simple example... +You create 2 regions. +Region 1 only accepts items from the left side of the chest and the furnace can only pull from region 1. +Region 2 only allows items to be extracted from the right side of the chest and the furnace can only output to region 2. + +Now when you pump items into the left side on the chest they will go to region 1, get smelted and then output to region 2 ready to be extracted from the right side of the chest. + +§6Also! if ALL that wasn't enough§r +The chest stores its inventory when broken, +And you can make it any colour you want!!! + + Much more then just a bigger inventory! + + §nDraconium Chest + + diff --git a/src/overrides/config/brandon3055/ProjectIntelligence/manifest.json b/src/overrides/config/brandon3055/ProjectIntelligence/manifest.json new file mode 100644 index 0000000..dbe067e --- /dev/null +++ b/src/overrides/config/brandon3055/ProjectIntelligence/manifest.json @@ -0,0 +1,9 @@ +[ + { + "name": "Draconic Evolution", + "modid": "draconicevolution", + "downloads": { + "https://raw.githubusercontent.com/brandon3055/Project-Intelligence-Docs/master/ModDocs/Draconic%20Evolution/draconicevolution-en_US.xml": 16 + } + } +] \ No newline at end of file diff --git a/src/overrides/config/brandon3055/ProjectIntelligence/options.json b/src/overrides/config/brandon3055/ProjectIntelligence/options.json new file mode 100644 index 0000000..d6fb3ec --- /dev/null +++ b/src/overrides/config/brandon3055/ProjectIntelligence/options.json @@ -0,0 +1,9 @@ +{ + "colourNavWindow": "ff3c3f41", + "colourContentWindow": "ff3c3f41", + "colourMenuBar": "ff3c3f41", + "colourNavText": "ffff", + "colourText2": "8c8c8c", + "editMode": false, + "editTarget": "[CONFIG]" +} \ No newline at end of file diff --git a/src/overrides/config/brandon3055/ProjectIntelligence/projectintelligence.xml b/src/overrides/config/brandon3055/ProjectIntelligence/projectintelligence.xml new file mode 100644 index 0000000..808e847 --- /dev/null +++ b/src/overrides/config/brandon3055/ProjectIntelligence/projectintelligence.xml @@ -0,0 +1,16 @@ + + + Project Intelligence AKA "Project Intel" or "PI" is an ingame documentation mod i am currently building as a part of Draconic Evolution. + +At first this will just be used for Draconic Evolution but once it is complete it will be split off into its own separate mod. + +My goal for this mod is for it to one day have documentation for almost all mods in existence. + +But obviously there is no way one person could handle that much work so i will be leaving it up to the community to document as many mods as possible. + +(Project intelligence downloads all of its content (Not including this page) from github. So if this is the only page you see check that you are connected to the internet. You can also check the console for errors.) + + + Document All The Things!!!! + §o§nProject Intelligence + diff --git a/src/overrides/config/calculator/AtomicMultiplier-BlackList.cfg b/src/overrides/config/calculator/AtomicMultiplier-BlackList.cfg new file mode 100644 index 0000000..d602d77 --- /dev/null +++ b/src/overrides/config/calculator/AtomicMultiplier-BlackList.cfg @@ -0,0 +1,17 @@ +# Configuration file + +"atomic multiplier blacklist" { + S:disabled < + minecraft:nether_star + Calculator:AtomicMultiplier + Calculator:EndBlock + Calculator:ElectricBlock + Calculator:FlawlessFireBlock + Calculator:FlawlessBlock + Calculator:ElectricDiamond + Calculator:FlawlessFireDiamond + Calculator:FlawlessDiamond + > +} + + diff --git a/src/overrides/config/calculator/Blocks-BlackList.cfg b/src/overrides/config/calculator/Blocks-BlackList.cfg new file mode 100644 index 0000000..0600c43 --- /dev/null +++ b/src/overrides/config/calculator/Blocks-BlackList.cfg @@ -0,0 +1,10 @@ +# Configuration file + +"block config" { + S:Disabled < + ExampleBlock + ExampleBlock2 + > +} + + diff --git a/src/overrides/config/calculator/Calculator-Config.cfg b/src/overrides/config/calculator/Calculator-Config.cfg new file mode 100644 index 0000000..d86af6f --- /dev/null +++ b/src/overrides/config/calculator/Calculator-Config.cfg @@ -0,0 +1,381 @@ +# Configuration file + +"advanced greenhouse" { + I:"Energy Storage"=350000 + I:"Transfer Rate"=3200 +} + + +"advanced power cube" { + I:"Charging Rate"=100000 + I:"Energy Storage"=100000 + I:"Transfer Rate"=64000 +} + + +"advanced terrain module" { + I:"Energy Storage"=2000 + I:"Energy Usage"=1 +} + + +"algorithm seperator" { + I:"Base Speed"=200 + I:"Energy Storage"=50000 + I:"Energy Usage"=5000 + I:"Transfer Rate"=3200 +} + + +"analysing chamber" { + I:"Energy Storage"=100000 + I:"Transfer Rate"=12800 +} + + +api { + # Waila [default: true] + B:"enable Waila integration"=true +} + + +"atomic multiplier" { + I:"Base Speed"=1000 + I:"Energy Storage"=1500000000 + I:"Energy Usage"=1500000000 + I:"Transfer Rate"=2147483647 +} + + +"basic greenhouse" { + I:"Energy Storage"=350000 + I:"Transfer Rate"=400 +} + + +calculator { + I:"Energy Storage"=1000 +} + + +"calculator locator" { + I:"Charging Rate"=5000000 + I:"Energy Storage"=50000000 + + # [default: true] + B:"Locator Can Change Time"=true + I:"Transfer Rate"=2147483647 +} + + +"carbon dioxide generator" { + I:"Energy Storage"=1000000 + I:"Transfer Rate"=64000 +} + + +"conductor mast" { + I:"Base Speed"=50 + I:"Charging Rate"=100000 + I:"Energy Storage"=50000000 + I:Generation=5000 + I:"Transfer Rate"=2147483647 + I:"Weather Station Generation"=1000 +} + + +"crafting calculator" { + I:"Energy Storage"=5000 +} + + +"creative power cube" { + I:"Transfer Rate"=2147483647 +} + + +damage { + S:"Tool Material: Electric Diamond"=10.0 + S:"Tool Material: End Diamond"=16.0 + S:"Tool Material: Enriched Gold"=0.0 + S:"Tool Material: Fire Diamond"=7.0 + S:"Tool Material: Flawless Diamond"=5.0 + S:"Tool Material: Redstone Ingot"=2.5 + S:"Tool Material: Reinforced Iron"=2.0 + S:"Tool Material: Reinforced Stone"=1.5 + S:"Tool Material: Weakened Diamond"=3.0 +} + + +"docking station" { + I:"Base Speed"=200 + I:"Energy Storage"=50000 + I:"Energy Usage"=10 + I:"Transfer Rate"=3200 +} + + +efficiency { + S:"Tool Material: Electric Diamond"=18.0 + S:"Tool Material: End Diamond"=50.0 + S:"Tool Material: Enriched Gold"=8.0 + S:"Tool Material: Fire Diamond"=16.0 + S:"Tool Material: Flawless Diamond"=14.0 + S:"Tool Material: Redstone Ingot"=7.5 + S:"Tool Material: Reinforced Iron"=7.0 + S:"Tool Material: Reinforced Stone"=5.0 + S:"Tool Material: Weakened Diamond"=8.0 +} + + +"energy module" { + I:"Energy Storage"=100000 +} + + +"extraction chamber" { + I:"Base Speed"=1000 + I:"Energy Storage"=50000 + I:"Energy Usage"=5000 + I:"Transfer Rate"=3200 +} + + +"flawless calculator" { + I:"Ender Pearl Module - Energy Usage"=1000 + I:"Grenade Module - Energy Usage"=10000 +} + + +"flawless greenhouse" { + I:"Energy Storage"=500000 + I:"Transfer Rate"=64000 +} + + +generation { + # MULTIPLIER [range: 0.1 ~ 64.0, default: 2.0] + S:"Calculator Locator"=2.0 +} + + +"glowstone extractor" { + I:"Energy Storage"=1000000 + I:Generation=160 + I:"Generator Capacity"=5000 + I:"Generator Requirement"=400 + I:"Transfer Rate"=3200 +} + + +greenhouses { + I:"Adding Farmland"=50 + I:"Adding Water"=1000 + I:"Build Energy"=100 + I:"Growth Energy"=150 + I:"Plant Energy"=50 +} + + +"hand cranked generator" { + I:"Energy Storage"=1000 + I:Generation=8 + I:"Transfer Rate"=400 +} + + +"health module" { + I:"Health Capacity"=1000 +} + + +"hunger module" { + I:"Hunger Capacity"=1000 +} + + +"jump module" { + I:"Energy Storage"=10000 +} + + +"nutrition module" { + I:"Health Capacity"=-1 + I:"Hunger Capacity"=-1 +} + + +"power cube" { + I:"Charging Rate"=4 + I:"Energy Storage"=50000 + I:"Transfer Rate"=400 +} + + +"precision chamber" { + I:"Base Speed"=500 + I:"Energy Storage"=50000 + I:"Energy Usage"=5000 + I:"Transfer Rate"=3200 +} + + +"processing chamber" { + I:"Base Speed"=500 + I:"Energy Storage"=50000 + I:"Energy Usage"=1000 + I:"Transfer Rate"=3200 +} + + +"reassembly chamber" { + I:"Base Speed"=1000 + I:"Energy Storage"=50000 + I:"Energy Usage"=1000 + I:"Transfer Rate"=3200 +} + + +"redstone extractor" { + I:"Energy Storage"=1000000 + I:Generation=80 + I:"Generator Capacity"=5000 + I:"Generator Requirement"=400 + I:"Transfer Rate"=3200 +} + + +"reinforced furnace" { + I:"Base Speed"=200 + I:"Energy Storage"=50000 + I:"Energy Usage"=500 + I:"Transfer Rate"=3200 +} + + +"restoration chamber" { + I:"Base Speed"=1000 + I:"Energy Storage"=50000 + I:"Energy Usage"=1000 + I:"Transfer Rate"=3200 +} + + +scarecrow { + I:"Scarecrow Range"=3 + I:"Scarecrow Tick Rate"=500 +} + + +"scientific calculator" { + I:"Energy Storage"=2000 +} + + +settings { + # Tool Models [default: true] + B:"Enable Tool Models"=true + + # Grenades [default: true] + B:"allow grenades?"=true +} + + +"starch extractor" { + I:"Energy Storage"=1000000 + I:Generation=40 + I:"Generator Capacity"=5000 + I:"Generator Requirement"=400 + I:"Transfer Rate"=3200 +} + + +"stone seperator" { + I:"Base Speed"=200 + I:"Energy Storage"=50000 + I:"Energy Usage"=500 + I:"Transfer Rate"=3200 +} + + +"terrain module" { + I:"Energy Storage"=400 + I:"Energy Usage"=1 +} + + +"tool material: electric diamond" { + I:Enchantibility=30 + I:"Harvest Level"=4 + I:"Max Uses"=10000 +} + + +"tool material: end diamond" { + I:Enchantibility=30 + I:"Harvest Level"=6 + I:"Max Uses"=-1 +} + + +"tool material: enriched gold" { + I:Enchantibility=20 + I:"Harvest Level"=3 + I:"Max Uses"=1000 +} + + +"tool material: fire diamond" { + I:Enchantibility=30 + I:"Harvest Level"=3 + I:"Max Uses"=2600 +} + + +"tool material: flawless diamond" { + I:Enchantibility=30 + I:"Harvest Level"=3 + I:"Max Uses"=1800 +} + + +"tool material: redstone ingot" { + I:Enchantibility=18 + I:"Harvest Level"=2 + I:"Max Uses"=800 +} + + +"tool material: reinforced iron" { + I:Enchantibility=10 + I:"Harvest Level"=2 + I:"Max Uses"=400 +} + + +"tool material: reinforced stone" { + I:Enchantibility=5 + I:"Harvest Level"=1 + I:"Max Uses"=250 +} + + +"tool material: weakened diamond" { + I:Enchantibility=10 + I:"Harvest Level"=3 + I:"Max Uses"=1400 +} + + +"warp module" { + I:"Energy Storage"=10000 +} + + +"weather controller" { + I:"Energy Storage"=1000000 + I:"Energy Usage"=250000 + I:"Transfer Rate"=64000 +} + + diff --git a/src/overrides/config/calculator/Items-BlackList.cfg b/src/overrides/config/calculator/Items-BlackList.cfg new file mode 100644 index 0000000..c82fc1d --- /dev/null +++ b/src/overrides/config/calculator/Items-BlackList.cfg @@ -0,0 +1,10 @@ +# Configuration file + +"item config" { + S:Disabled < + ExampleItem + ExampleItem2 + > +} + + diff --git a/src/overrides/config/car/car.json b/src/overrides/config/car/car.json new file mode 100644 index 0000000..09950e9 --- /dev/null +++ b/src/overrides/config/car/car.json @@ -0,0 +1,42 @@ +{"cars": [ + { + "acceleration": 0.032, + "reverseSpeed": 0.2, + "id": "car_wood", + "speed": 0.5, + "fluids": [{ + "efficiency": 0.3, + "fluid": "bio_diesel" + }] + }, + { + "acceleration": 0.032, + "reverseSpeed": 0.2, + "id": "car_big_wood", + "speed": 0.48, + "fluids": [{ + "efficiency": 0.2, + "fluid": "bio_diesel" + }] + }, + { + "acceleration": 0.032, + "reverseSpeed": 0.2, + "id": "car_transporter", + "speed": 0.4, + "fluids": [{ + "efficiency": 0.3, + "fluid": "bio_diesel" + }] + }, + { + "acceleration": 0.04, + "reverseSpeed": 0.2, + "id": "car_sport", + "speed": 0.65, + "fluids": [{ + "efficiency": 0.12, + "fluid": "bio_diesel" + }] + } +]} \ No newline at end of file diff --git a/src/overrides/config/car/fuel_station.json b/src/overrides/config/car/fuel_station.json new file mode 100644 index 0000000..8f9d844 --- /dev/null +++ b/src/overrides/config/car/fuel_station.json @@ -0,0 +1 @@ +{"valid_fluids": ["bio_diesel"]} \ No newline at end of file diff --git a/src/overrides/config/car/generator.json b/src/overrides/config/car/generator.json new file mode 100644 index 0000000..37d6c5d --- /dev/null +++ b/src/overrides/config/car/generator.json @@ -0,0 +1,4 @@ +{"generator_fluids": [{ + "fluid": "bio_diesel", + "energy": 500 +}]} \ No newline at end of file diff --git a/src/overrides/config/car/main.cfg b/src/overrides/config/car/main.cfg new file mode 100644 index 0000000..8ca3a32 --- /dev/null +++ b/src/overrides/config/car/main.cfg @@ -0,0 +1,244 @@ +# Configuration file + +car { + # The height a car can drive up [range: 0.1 ~ 128.0, default: 0.6] + S:car_step_height=0.6 + + # [range: 0.0 ~ 1.0, default: 0.1] + S:car_volume=0.1 + + # Whether the cars should collide with other entities (except cars) [default: false] + B:collide_with_entities=false + + # Whether the cars should damage other entities on collision [default: true] + B:damage_entities=true + + # Whether cars should emit light when the DynamicLights mod is installed [default: true] + B:dynamic_lights=true + + # Whether animals flee from the car when the horn is activted [default: true] + B:horn_flee=true + + # A list of blocks the car can drive faster on (only if 'road_blocks_enabled' is set to true) [default: [car:tar], [car:tar_slab], [car:tar_slope_flat_upper], [car:tar_slope_flat_lower], [car:tar_slope]] + S:road_blocks < + car:tar + car:tar_slab + car:tar_slope_flat_upper + car:tar_slope_flat_lower + car:tar_slope + > + + # Whether the cars drive slower on non road blocks [default: false] + B:road_blocks_enabled=false + + # True if the car temperature should be displayed in farenheit [default: false] + B:temp_farenheit=false + + # [default: true] + B:third_person_when_enter_car=true + + # True if starting the car should use battery [default: true] + B:use_battery=true +} + + +drops { + # [default: true] + B:canola_seed_drop=true +} + + +items { + + repair_kit { + # [range: 0.1 ~ 100.0, default: 5.0] + S:repair_kit_repair_amount=5.0 + } + + canister { + # [range: 1 ~ 1000, default: 100] + I:canister_max_fuel=100 + } + +} + + +machines { + + backmix_reactor { + # [range: 1 ~ 32767, default: 50] + I:backmix_reactor_canola_usage=50 + + # [range: 100 ~ 32767, default: 10000] + I:backmix_reactor_energy_storage=10000 + + # [range: 1 ~ 32767, default: 10] + I:backmix_reactor_energy_usage=10 + + # [range: 1000 ~ 32767, default: 3000] + I:backmix_reactor_fluid_storage=3000 + + # [range: 10 ~ 32767, default: 200] + I:backmix_reactor_generating_time=200 + + # [range: 1 ~ 32767, default: 50] + I:backmix_reactor_methanol_usage=50 + + # [range: 1 ~ 32767, default: 100] + I:backmix_reactor_mix_generation=100 + } + + blast_furnace { + # [range: 1000 ~ 32767, default: 10000] + I:blast_furnace_energy_storage=10000 + + # [range: 1 ~ 32767, default: 10] + I:blast_furnace_energy_usage=10 + + # [range: 1 ~ 32767, default: 100] + I:blast_furnace_fluid_generation=100 + + # [range: 1000 ~ 32767, default: 3000] + I:blast_furnace_fluid_storage=3000 + + # [range: 10 ~ 32767, default: 200] + I:blast_furnace_generating_time=200 + } + + oil_mill { + # [range: 1000 ~ 32767, default: 10000] + I:oil_mill_energy_storage=10000 + + # [range: 1 ~ 32767, default: 10] + I:oil_mill_energy_usage=10 + + # [range: 1 ~ 32767, default: 100] + I:oil_mill_fluid_generation=100 + + # [range: 1000 ~ 32767, default: 3000] + I:oil_mill_fluid_storage=3000 + + # [range: 10 ~ 32767, default: 200] + I:oil_mill_generating_time=200 + } + + cable { + # [range: 64 ~ 32767, default: 256] + I:cable_transfer_rate=256 + } + + dynamo { + # [range: 1 ~ 32767, default: 25] + I:dynamo_energy_generation=25 + + # [range: 100 ~ 32767, default: 1000] + I:dynamo_energy_storage=1000 + + # [default: true] + B:dynamo_recipe=true + } + + fluid_extractor { + # [range: 5 ~ 32767, default: 25] + I:fluid_extractor_drain_speed=25 + } + + fuel_station { + # [range: 1 ~ 32767, default: 5] + I:fuel_station_transfer_rate=5 + } + + generator { + # [range: 1000 ~ 32767, default: 30000] + I:generator_energy_storage=30000 + + # [range: 1000 ~ 32767, default: 3000] + I:generator_fluid_storage=3000 + } + + split_tank { + # [range: 1 ~ 32767, default: 100] + I:split_tank_bio_diesel_generation=100 + + # [range: 1000 ~ 32767, default: 3000] + I:split_tank_fluid_storage=3000 + + # [range: 10 ~ 32767, default: 800] + I:split_tank_generating_time=800 + + # [range: 1 ~ 32767, default: 10] + I:split_tank_glycerin_generation=10 + + # [range: 1 ~ 32767, default: 100] + I:split_tank_mix_usage=100 + } + +} + + +recipes { + # [default: true] + B:backmix_reactor_recipe=true + + # [default: true] + B:battery_recipe=true + + # [default: true] + B:blast_furnace_recipe=true + + # [default: true] + B:cable_recipe=true + + # [default: true] + B:canister_recipe=true + + # [default: true] + B:car_parts_recipe=true + + # [default: true] + B:car_workshop_recipe=true + + # [default: true] + B:crash_barrier_recipe=true + + # [default: true] + B:dynamo_recipe=true + + # [default: true] + B:fluid_extractor_recipe=true + + # [default: true] + B:fluid_pipe_recipe=true + + # [default: true] + B:fuel_station_recipe=true + + # [default: true] + B:generator_recipe=true + + # [default: true] + B:key_clone_recipe=true + + # [default: true] + B:number_plate_recipe=true + + # [default: true] + B:oil_mill_recipe=true + + # [default: true] + B:painter_recipe=true + + # [default: true] + B:repair_kit_recipe=true + + # [default: true] + B:sign_recipe=true + + # [default: true] + B:split_tank_recipe=true + + # [default: true] + B:tar_recipe=true +} + + diff --git a/src/overrides/config/catwalks.cfg b/src/overrides/config/catwalks.cfg new file mode 100644 index 0000000..4dfbccd --- /dev/null +++ b/src/overrides/config/catwalks.cfg @@ -0,0 +1,7 @@ +# Configuration file + +general { + B:supportOptifine=false +} + + diff --git a/src/overrides/config/cdm.cfg b/src/overrides/config/cdm.cfg new file mode 100644 index 0000000..c3d0150 --- /dev/null +++ b/src/overrides/config/cdm.cfg @@ -0,0 +1,41 @@ +# Configuration file + +laptop-settings { + # The amount of ticks the laptop waits until sending another ping to it's connected router. + I:pingRate=20 +} + + +pixel-painter { + # Enable or disable this app + B:enabled=true + + # Should the pixels on printed pictures render in 3D. Warning, this will decrease the performance of the game. You should not enable if you have a slow computer! + B:render-printed-in-3d=false +} + + +printer-settings { + # The amount of seconds it should take for the printer to addToQueue a document + I:customPrintSpeed=20 + + # The amount of paper that can be loaded into the printer + I:maxPaperCount=64 + + # If enable, overrides all printing times with customPrintSpeed property + B:overridePrintSpeed=false +} + + +router-settings { + # The amount of ticks the router waits before sending out a beacon signal. Higher number will increase performance but devices won't know as quick if they lost connection. + I:beaconInterval=20 + + # The maximum amount of devices that can be connected to the router. + I:maxDevices=16 + + # The range that routers can produce a signal to devices. This is the radius in blocks. Be careful when increasing this value, the performance is O(n^3) and larger numbers will have a bigger impact on the server + I:signalRange=20 +} + + diff --git a/src/overrides/config/ceu.cfg b/src/overrides/config/ceu.cfg new file mode 100644 index 0000000..1c6cf38 --- /dev/null +++ b/src/overrides/config/ceu.cfg @@ -0,0 +1,204 @@ +# Configuration file + +general { + B:constrainBattery=false + B:disableGregicalityCompat=false + B:exactVoltage=false + + ceu { + + ulv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=1:4 + B:disable=false + } + + lv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=1:4 + B:disable=false + } + + mv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=1:4 + B:disable=false + } + + hv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=1:4 + B:disable=false + } + + ev { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=1:4 + B:disable=false + } + + iv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=1:4 + B:disable=false + } + + luv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=1:4 + B:disable=false + } + + zpm { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=1:4 + B:disable=false + } + + uv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=1:4 + B:disable=false + } + + max { + S:conversionRatio=1:4 + B:disable=false + } + + } + + cef { + + ulv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=4:1 + B:disable=false + } + + lv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=4:1 + B:disable=false + } + + mv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=4:1 + B:disable=false + } + + hv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=4:1 + B:disable=false + } + + ev { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=4:1 + B:disable=false + } + + iv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=4:1 + B:disable=false + } + + luv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=4:1 + B:disable=false + } + + zpm { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=4:1 + B:disable=false + } + + uv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=4:1 + B:disable=false + } + + max { + S:conversionRatio=4:1 + B:disable=false + } + + } + + iceu { + + lv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=1:1 + B:disable=false + } + + mv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=1:1 + B:disable=false + } + + hv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=1:1 + B:disable=false + } + + ev { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=1:1 + B:disable=false + } + + } + + icef { + + lv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=1:1 + B:disable=false + } + + mv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=1:1 + B:disable=false + } + + hv { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=1:1 + B:disable=false + } + + ev { + # Conversion ratio between two energy units (INPUT:OUTPUT) + S:conversionRatio=1:1 + B:disable=false + } + + } + + infinite_energy_emitter { + B:disableFEEmitter=false + B:disableGTEUEmitter=false + B:disableIC2EUEmitter=true + } + + infinite_energy_receiver { + B:disableFEReceiver=false + B:disableGTEUReceiver=false + B:disableIC2EUReceiver=true + } + +} + + diff --git a/src/overrides/config/cfm.cfg b/src/overrides/config/cfm.cfg new file mode 100644 index 0000000..a23f845 --- /dev/null +++ b/src/overrides/config/cfm.cfg @@ -0,0 +1,306 @@ +# Configuration file + +########################################################################################################## +# recipe-api +#--------------------------------------------------------------------------------------------------------# +# RecipeAPI Configuration. How to use: http://mrcrayfishs-furniture-mod.wikia.com/wiki/Configuration +########################################################################################################## + +recipe-api { + # Insert custom recipes here [default: ] + S:custom-recipes < + > +} + + +########################################################################################################## +# recipe-settings +#--------------------------------------------------------------------------------------------------------# +# Enabled or disable the default recipes +########################################################################################################## + +recipe-settings { + # Fruit Crush [default: true] + B:blender-1=true + + # Veggie Juice [default: true] + B:blender-2=true + + # Fishy Blend [default: true] + B:blender-3=true + + # Energy Drink [default: true] + B:blender-4=true + + # Bread -> 6 Bread Slices [default: true] + B:chopping-board-1=true + + # Bow [default: true] + B:dishwasher-1=true + + # Stone Hoe [default: true] + B:dishwasher-10=true + + # Stone Sword [default: true] + B:dishwasher-11=true + + # Iron Pickaxe [default: true] + B:dishwasher-12=true + + # Iron Axe [default: true] + B:dishwasher-13=true + + # Iron Shovel [default: true] + B:dishwasher-14=true + + # Iron Hoe [default: true] + B:dishwasher-15=true + + # Iron Sword [default: true] + B:dishwasher-16=true + + # Golden Pickaxe [default: true] + B:dishwasher-17=true + + # Golden Axe [default: true] + B:dishwasher-18=true + + # Golden Shovel [default: true] + B:dishwasher-19=true + + # Wooden Pickaxe [default: true] + B:dishwasher-2=true + + # Golden Hoe [default: true] + B:dishwasher-20=true + + # Golden Sword [default: true] + B:dishwasher-21=true + + # Diamond Pickaxe [default: true] + B:dishwasher-22=true + + # Diamond Axe [default: true] + B:dishwasher-23=true + + # Diamond Shovel [default: true] + B:dishwasher-24=true + + # Diamond Hoe [default: true] + B:dishwasher-25=true + + # Diamond Sword [default: true] + B:dishwasher-26=true + + # Fishing Rod [default: true] + B:dishwasher-27=true + + # Flint and Steel [default: true] + B:dishwasher-28=true + + # Shears [default: true] + B:dishwasher-29=true + + # Wooden Axe [default: true] + B:dishwasher-3=true + + # Shield [default: true] + B:dishwasher-30=true + + # Wooden Shovel [default: true] + B:dishwasher-4=true + + # Wooden Hoe [default: true] + B:dishwasher-5=true + + # Wooden Sword [default: true] + B:dishwasher-6=true + + # Stone Pickaxe [default: true] + B:dishwasher-7=true + + # Stone Axe [default: true] + B:dishwasher-8=true + + # Stone Shovel [default: true] + B:dishwasher-9=true + + # Water Bucket -> Ice [default: true] + B:freezer-1=true + + # Ice -> Packet Ice [default: true] + B:freezer-2=true + + # Lava Bucket -> Obsidian [default: true] + B:freezer-3=true + + # Slime Ball -> Snow Ball [default: true] + B:freezer-4=true + + # Poinsonous Potato -> Potato [default: true] + B:freezer-5=true + + # Rotten Flesh -> Flesh [default: true] + B:freezer-6=true + + # Beef -> Cooked Beef [default: true] + B:grill-1=true + + # Sausage -> Cooked Sausage [default: true] + B:grill-2=true + + # Raw Kebab -> Cooked Kebab [default: true] + B:grill-3=true + + # Beef -> Cooked Beef [default: true] + B:microwave-1=true + + # Potato -> Baked Potato [default: true] + B:microwave-2=true + + # 16 Hardened Clay for 1 Emerald [default: true] + B:minebay-1=true + + # 1 Recipe Book for 1 Emerald [default: true] + B:minebay-10=true + + # 1 Skeleton Skull for 8 Emeralds [default: true] + B:minebay-2=true + + # 1 Saddle for 4 Emeralds [default: true] + B:minebay-3=true + + # 1 Horse Spawn Egg for 8 Emeralds [default: true] + B:minebay-4=true + + # 1 Diamond Horse Armour for 8 Diamonds [default: true] + B:minebay-5=true + + # 1 Experience Bottle for 1 Iron Ingot [default: true] + B:minebay-6=true + + # 4 Christmas Firework for 1 Iron Ingot [default: true] + B:minebay-7=true + + # 1 Silk Touch Book for 8 Emeralds [default: true] + B:minebay-8=true + + # 2 Night Vision Potion for 1 Emerald [default: true] + B:minebay-9=true + + # Beef -> Cooked Beef [default: true] + B:oven-1=true + + # Porkchop -> Cooked Porkchop [default: true] + B:oven-2=true + + # Potato -> Cooked Potato [default: true] + B:oven-3=true + + # Chicken -> Cooked Chicken [default: true] + B:oven-4=true + + # Raw Fish -> Cooked Fish [default: true] + B:oven-5=true + + # Raw Salmon -> Cooked Salmon [default: true] + B:oven-6=true + + # Flesh -> Cooked Flesh [default: true] + B:oven-7=true + + # Enchanted Book [default: true] + B:printer-1=true + + # Written Book [default: true] + B:printer-2=true + + # Bread Slice -> Toast [default: true] + B:toast-2=true + + # Leather Helmet [default: true] + B:washing-machine-1=true + + # Iron Chestplate [default: true] + B:washing-machine-10=true + + # Iron Leggings [default: true] + B:washing-machine-11=true + + # Iron Boots [default: true] + B:washing-machine-12=true + + # Golden Helmet [default: true] + B:washing-machine-13=true + + # Golden Chestplate [default: true] + B:washing-machine-14=true + + # Golden Leggings [default: true] + B:washing-machine-15=true + + # Golden Boots [default: true] + B:washing-machine-16=true + + # Diamond Helmet [default: true] + B:washing-machine-17=true + + # Diamond Chestplate [default: true] + B:washing-machine-18=true + + # Diamond Leggings [default: true] + B:washing-machine-19=true + + # Leather Chestplate [default: true] + B:washing-machine-2=true + + # Diamond Boots [default: true] + B:washing-machine-20=true + + # Elytra [default: true] + B:washing-machine-21=true + + # Leather Leggings [default: true] + B:washing-machine-3=true + + # Leather Boots [default: true] + B:washing-machine-4=true + + # Chainmail Helmet [default: true] + B:washing-machine-5=true + + # Chainmail Chestplate [default: true] + B:washing-machine-6=true + + # Chainmail Leggings [default: true] + B:washing-machine-7=true + + # Chainmail Boots [default: true] + B:washing-machine-8=true + + # Iron Helmet [default: true] + B:washing-machine-9=true +} + + +settings { + # Set whether the mirror should render clouds. [default: false] + B:mirror-clouds=false + + # Determines whether the mirror will be rendered. [default: true] + B:mirror-enabled=true + + # Sets the field of view for the mirror. [range: 10.0 ~ 100.0, default: 80.0] + S:mirror-fov=80.0 + + # Sets the resolution for the mirror. High number means better quality but worse performace. [range: 16 ~ 512, default: 64] + I:mirror-quality=64 + + # If true, prints out information about RecipeAPI. Recommended 'true' for people trying to add custom recipes. [default: false] + B:recipe-api-debug=false + + # Enabled or disable the welcome message [default: true] + B:welcome_message=true +} + + diff --git a/src/overrides/config/chickens/chickens.json b/src/overrides/config/chickens/chickens.json new file mode 100644 index 0000000..73eb03e --- /dev/null +++ b/src/overrides/config/chickens/chickens.json @@ -0,0 +1,471 @@ +{ + "_comment": { + "name": "Just a Reference to the old system naming. Changing does nothing.", + "is_enabled": "Is chicken enabled?", + "lay_item": "Item the chicken will Lay. modid:itemid:metadata:amount #example: minecraft:log:2:3", + "drop_item": "Item the chicken drops on death. modid:itemid:metadata:amount #example: minecraft:bone", + "spawn_type": "Chicken spawn type, can be: NORMAL,SNOW,NONE,HELL", + "parent_1": "First parent, empty if it cant be breed. modid:chickenid #example: chickens:waterchicken", + "parent_2": "Second parent, empty if it cant be breed. " + }, + "chickens:smartchicken": { + "name": "SmartChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:egg", + "drop_item": "minecraft:egg", + "spawn_type": "NONE", + "parent_1": "", + "parent_2": "" + }, + "chickens:whitechicken": { + "name": "WhiteChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:dye:15", + "drop_item": "minecraft:bone", + "spawn_type": "NORMAL", + "parent_1": "", + "parent_2": "" + }, + "chickens:yellowchicken": { + "name": "YellowChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:dye:11", + "drop_item": "minecraft:dye:11", + "spawn_type": "NONE", + "parent_1": "", + "parent_2": "" + }, + "chickens:bluechicken": { + "name": "BlueChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:dye:4", + "drop_item": "minecraft:dye:4", + "spawn_type": "NONE", + "parent_1": "", + "parent_2": "" + }, + "chickens:greenchicken": { + "name": "GreenChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:dye:2", + "drop_item": "minecraft:dye:2", + "spawn_type": "NONE", + "parent_1": "", + "parent_2": "" + }, + "chickens:redchicken": { + "name": "RedChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:dye:1", + "drop_item": "minecraft:dye:1", + "spawn_type": "NONE", + "parent_1": "", + "parent_2": "" + }, + "chickens:blackchicken": { + "name": "BlackChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:dye", + "drop_item": "minecraft:dye", + "spawn_type": "NONE", + "parent_1": "", + "parent_2": "" + }, + "chickens:pinkchicken": { + "name": "PinkChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:dye:9", + "drop_item": "minecraft:dye:9", + "spawn_type": "NONE", + "parent_1": "chickens:redchicken", + "parent_2": "chickens:whitechicken" + }, + "chickens:purplechicken": { + "name": "PurpleChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:dye:5", + "drop_item": "minecraft:dye:5", + "spawn_type": "NONE", + "parent_1": "chickens:bluechicken", + "parent_2": "chickens:redchicken" + }, + "chickens:orangechicken": { + "name": "OrangeChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:dye:14", + "drop_item": "minecraft:dye:14", + "spawn_type": "NONE", + "parent_1": "chickens:redchicken", + "parent_2": "chickens:yellowchicken" + }, + "chickens:lightbluechicken": { + "name": "LightBlueChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:dye:12", + "drop_item": "minecraft:dye:12", + "spawn_type": "NONE", + "parent_1": "chickens:whitechicken", + "parent_2": "chickens:bluechicken" + }, + "chickens:limechicken": { + "name": "LimeChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:dye:10", + "drop_item": "minecraft:dye:10", + "spawn_type": "NONE", + "parent_1": "chickens:greenchicken", + "parent_2": "chickens:whitechicken" + }, + "chickens:graychicken": { + "name": "GrayChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:dye:8", + "drop_item": "minecraft:dye:8", + "spawn_type": "NONE", + "parent_1": "chickens:blackchicken", + "parent_2": "chickens:whitechicken" + }, + "chickens:cyanchicken": { + "name": "CyanChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:dye:6", + "drop_item": "minecraft:dye:6", + "spawn_type": "NONE", + "parent_1": "chickens:bluechicken", + "parent_2": "chickens:greenchicken" + }, + "chickens:silverdyechicken": { + "name": "SilverDyeChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:dye:7", + "drop_item": "minecraft:dye:7", + "spawn_type": "NONE", + "parent_1": "chickens:graychicken", + "parent_2": "chickens:whitechicken" + }, + "chickens:magentachicken": { + "name": "MagentaChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:dye:13", + "drop_item": "minecraft:dye:13", + "spawn_type": "NONE", + "parent_1": "chickens:purplechicken", + "parent_2": "chickens:pinkchicken" + }, + "chickens:flintchicken": { + "name": "FlintChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:flint", + "drop_item": "minecraft:flint", + "spawn_type": "NORMAL", + "parent_1": "", + "parent_2": "" + }, + "chickens:quartzchicken": { + "name": "QuartzChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:quartz", + "drop_item": "minecraft:quartz", + "spawn_type": "HELL", + "parent_1": "", + "parent_2": "" + }, + "chickens:logchicken": { + "name": "LogChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:log", + "drop_item": "minecraft:log", + "spawn_type": "NORMAL", + "parent_1": "", + "parent_2": "" + }, + "chickens:sandchicken": { + "name": "SandChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:sand", + "drop_item": "minecraft:sand", + "spawn_type": "NORMAL", + "parent_1": "", + "parent_2": "" + }, + "chickens:stringchicken": { + "name": "StringChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:string", + "drop_item": "minecraft:spider_eye", + "spawn_type": "NORMAL", + "parent_1": "chickens:blackchicken", + "parent_2": "chickens:logchicken" + }, + "chickens:glowstonechicken": { + "name": "GlowstoneChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:glowstone_dust", + "drop_item": "minecraft:glowstone_dust", + "spawn_type": "NORMAL", + "parent_1": "chickens:quartzchicken", + "parent_2": "chickens:yellowchicken" + }, + "chickens:gunpowderchicken": { + "name": "GunpowderChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:gunpowder", + "drop_item": "minecraft:gunpowder", + "spawn_type": "NORMAL", + "parent_1": "chickens:sandchicken", + "parent_2": "chickens:flintchicken" + }, + "chickens:redstonechicken": { + "name": "RedstoneChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:redstone", + "drop_item": "minecraft:redstone", + "spawn_type": "NORMAL", + "parent_1": "chickens:redchicken", + "parent_2": "chickens:sandchicken" + }, + "chickens:glasschicken": { + "name": "GlassChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:glass", + "drop_item": "minecraft:glass", + "spawn_type": "NORMAL", + "parent_1": "chickens:quartzchicken", + "parent_2": "chickens:redstonechicken" + }, + "chickens:ironchicken": { + "name": "IronChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:iron_ingot", + "drop_item": "minecraft:iron_ingot", + "spawn_type": "NORMAL", + "parent_1": "chickens:flintchicken", + "parent_2": "chickens:whitechicken" + }, + "chickens:coalchicken": { + "name": "CoalChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:coal", + "drop_item": "minecraft:coal", + "spawn_type": "NORMAL", + "parent_1": "chickens:flintchicken", + "parent_2": "chickens:logchicken" + }, + "chickens:brownchicken": { + "name": "BrownChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:dye:3", + "drop_item": "minecraft:dye:3", + "spawn_type": "NONE", + "parent_1": "chickens:redchicken", + "parent_2": "chickens:greenchicken" + }, + "chickens:goldchicken": { + "name": "GoldChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:gold_nugget", + "drop_item": "minecraft:gold_nugget", + "spawn_type": "NORMAL", + "parent_1": "chickens:ironchicken", + "parent_2": "chickens:yellowchicken" + }, + "chickens:snowballchicken": { + "name": "SnowballChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:snowball", + "drop_item": "minecraft:snowball", + "spawn_type": "SNOW", + "parent_1": "chickens:bluechicken", + "parent_2": "chickens:logchicken" + }, + "chickens:waterchicken": { + "name": "WaterChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "chickens:liquid_egg", + "drop_item": "chickens:liquid_egg", + "spawn_type": "NORMAL", + "parent_1": "chickens:gunpowderchicken", + "parent_2": "chickens:snowballchicken" + }, + "chickens:lavachicken": { + "name": "LavaChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "chickens:liquid_egg:1", + "drop_item": "chickens:liquid_egg:1", + "spawn_type": "HELL", + "parent_1": "chickens:coalchicken", + "parent_2": "chickens:quartzchicken" + }, + "chickens:claychicken": { + "name": "ClayChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:clay_ball", + "drop_item": "minecraft:clay_ball", + "spawn_type": "NORMAL", + "parent_1": "chickens:snowballchicken", + "parent_2": "chickens:sandchicken" + }, + "chickens:leatherchicken": { + "name": "LeatherChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:leather", + "drop_item": "minecraft:leather", + "spawn_type": "NORMAL", + "parent_1": "chickens:stringchicken", + "parent_2": "chickens:brownchicken" + }, + "chickens:netherwartchicken": { + "name": "NetherwartChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:nether_wart", + "drop_item": "minecraft:nether_wart", + "spawn_type": "NORMAL", + "parent_1": "chickens:brownchicken", + "parent_2": "chickens:glowstonechicken" + }, + "chickens:diamondchicken": { + "name": "DiamondChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:diamond", + "drop_item": "minecraft:diamond", + "spawn_type": "NORMAL", + "parent_1": "chickens:glasschicken", + "parent_2": "chickens:goldchicken" + }, + "chickens:blazechicken": { + "name": "BlazeChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:blaze_rod", + "drop_item": "minecraft:blaze_rod", + "spawn_type": "NORMAL", + "parent_1": "chickens:goldchicken", + "parent_2": "chickens:lavachicken" + }, + "chickens:slimechicken": { + "name": "SlimeChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:slime_ball", + "drop_item": "minecraft:slime_ball", + "spawn_type": "NORMAL", + "parent_1": "chickens:claychicken", + "parent_2": "chickens:greenchicken" + }, + "chickens:enderchicken": { + "name": "EnderChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:ender_pearl", + "drop_item": "minecraft:ender_pearl", + "spawn_type": "NORMAL", + "parent_1": "chickens:diamondchicken", + "parent_2": "chickens:netherwartchicken" + }, + "chickens:ghastchicken": { + "name": "GhastChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:ghast_tear", + "drop_item": "minecraft:ghast_tear", + "spawn_type": "NORMAL", + "parent_1": "chickens:whitechicken", + "parent_2": "chickens:blazechicken" + }, + "chickens:emeraldchicken": { + "name": "EmeraldChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:emerald", + "drop_item": "minecraft:emerald", + "spawn_type": "NORMAL", + "parent_1": "chickens:diamondchicken", + "parent_2": "chickens:greenchicken" + }, + "chickens:magmachicken": { + "name": "MagmaChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:magma_cream", + "drop_item": "minecraft:magma_cream", + "spawn_type": "NORMAL", + "parent_1": "chickens:slimechicken", + "parent_2": "chickens:blazechicken" + }, + "chickens:pshardchicken": { + "name": "pShardChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:prismarine_shard", + "drop_item": "minecraft:prismarine_shard", + "spawn_type": "NORMAL", + "parent_1": "chickens:waterchicken", + "parent_2": "chickens:bluechicken" + }, + "chickens:pcrystalchicken": { + "name": "pCrystalChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:prismarine_crystals", + "drop_item": "minecraft:prismarine_crystals", + "spawn_type": "NORMAL", + "parent_1": "chickens:waterchicken", + "parent_2": "chickens:emeraldchicken" + }, + "chickens:obsidianchicken": { + "name": "obsidianChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:obsidian", + "drop_item": "minecraft:obsidian", + "spawn_type": "NORMAL", + "parent_1": "chickens:waterchicken", + "parent_2": "chickens:lavachicken" + }, + "chickens:soulsandchicken": { + "name": "soulSandChicken", + "is_enabled": true, + "lay_coefficient": 1.0, + "lay_item": "minecraft:soul_sand", + "drop_item": "minecraft:soul_sand", + "spawn_type": "HELL", + "parent_1": "", + "parent_2": "" + } +} \ No newline at end of file diff --git a/src/overrides/config/chickens/main_chickens.cfg b/src/overrides/config/chickens/main_chickens.cfg new file mode 100644 index 0000000..620bcbe --- /dev/null +++ b/src/overrides/config/chickens/main_chickens.cfg @@ -0,0 +1,23 @@ +# Configuration file + +general { + # Stats will be always shown in WAILA without the need to analyze chickens first when enabled. [default: false] + B:alwaysShowStats=false + + # Chicken Entity ID [range: -2147483648 ~ 2147483647, default: 30000] + I:entityId=30000 + + # Maximal brood size, must be greater than the minimal size [range: 2 ~ 2147483647, default: 5] + I:maxBroodSize=5 + + # Minimal brood size [range: 1 ~ 2147483647, default: 3] + I:minBroodSize=3 + + # Nether chicken spawn chance multiplier, e.g. 0=no initial spawn, 2=two times more spawn rate [range: 0.0 ~ 3.4028235E38, default: 1.0] + S:netherSpawnChanceMultiplier=1.0 + + # Spawn probability [range: -2147483648 ~ 2147483647, default: 10] + I:spawnProbability=10 +} + + diff --git a/src/overrides/config/chisel.cfg b/src/overrides/config/chisel.cfg new file mode 100644 index 0000000..ba7a191 --- /dev/null +++ b/src/overrides/config/chisel.cfg @@ -0,0 +1,172 @@ +# Configuration file + +autochisel { + # If true, the auto chisel will not function at all without power. + B:autoChiselNeedsPower=false + + # If false, the auto chisel will always run at full speed, and will not accept FE. + B:autoChiselTakesPower=true +} + + +chisel { + # Should the chisel be damageable and take damage when it chisels something. + B:allowChiselDamage=true + + # The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity. + I:diamondChiselAttackDamage=3 + + # The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5056] + I:diamondChiselMaxDamage=5056 + + # The extra attack damage points (in half hearts) that the iChisel inflicts when it is used to attack an entity. + I:hitechChiselAttackDamage=3 + + # The max damage of the iChisel. [range: 1 ~ 32767, default: 10048] + I:hitechChiselMaxDamage=10048 + + # The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity. + I:ironChiselAttackDamage=2 + + # If this is true, the iron chisel can left click chisel blocks. If false, it cannot. + B:ironChiselCanLeftClick=true + + # If this is true, the iron chisel can change its chisel mode just as the diamond chisel can. + B:ironChiselHasModes=false + + # The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 512] + I:ironChiselMaxDamage=512 +} + + +client { + # Use old pillar textures + B:pillarOldGraphics=false + + # Make variations of blocks have the same name, and use the description in tooltip to distinguish them. + B:tooltipsUseBlockDescriptions=true +} + + +features { + B:aluminum=true + B:andesite=true + B:antiblock=true + B:arcaneStone=true + B:autochisel=true + B:basalt=true + B:bloodMagic=true + B:bookshelf=true + B:bricks=true + B:bronze=true + B:brownstone=true + B:carpet=true + B:certus=true + B:charcoal=true + B:chisel=true + B:cloud=true + B:coal=true + B:coalCoke=true + B:cobalt=true + B:cobblestone=true + B:cobblestonemossy=true + B:concrete=true + B:copper=true + B:diamond=true + B:diorite=true + B:dirt=true + B:electrum=true + B:emerald=true + B:endPurpur=true + B:endstone=true + B:factory=true + B:futura=true + B:glass=true + B:glassdyed=true + B:glowstone=true + B:gold=true + B:granite=true + B:hardenedClay=true + B:ice=true + B:invar=true + B:iron=true + B:ironpane=true + B:laboratory=true + B:lapis=true + B:lavastone=true + B:lead=true + B:limestone=true + B:marble=true + B:marblepillar=true + B:netherbrick=true + B:netherrack=true + B:nickel=true + B:obsidian=true + B:paper=true + B:planks=true + B:platinum=true + B:prismarine=true + B:quartz=true + B:redstone=true + B:sandstone=true + B:sandstoneRed=true + B:sandstoneScribbles=true + B:sandstoneredScribbles=true + B:silver=true + B:steel=true + B:stonebrick=true + B:technical=true + B:temple=true + B:tin=true + B:tyrian=true + B:uranium=true + B:valentines=true + B:voidstone=true + B:waterstone=true + B:wool=true +} + + +general { + # If true, you can chisel stone brick to mossy stone brick. + B:allowBrickToMossyInChisel=true + I:amountYouGetFromFactoryBlockCrafting=32 + + # Use alternative crafting recipe for the chisel + B:chiselAlternateRecipe=false + + # If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot. + B:chiselBackToVanillaLeaves=false + + # Allow stone to be chiseled to/from stone bricks. + B:chiselStoneToStoneBricks=true + + # The factor that concrete_white increases your velocity. Default is 1.35, set to 1 for no change. + D:concreteVelocityMult=1.35 +} + + +worldgen { + # Amount of limestone to generate in the world; use 0 for none [range: 0 ~ 30, default: 18] + I:limestoneAmount=18 + + # Amount of marble to generate in the world; use 0 for none [range: 0 ~ 30, default: 20] + I:marbleAmount=20 + + basalt { + # Thickness of the basalt at the bottom of lava lakes. 0 for none. [range: 0 ~ 5, default: 3] + I:bottomThickness=3 + + # Thickness of the basalt around the sides of lava lakes. 0 for none. [range: 0 ~ 5, default: 1] + I:sideThickness=1 + + # True to generate basalt only around lava lakes. False to do standard vein generation. [default: true] + B:specialGen=true + + # Amount of basalt to generate in the world if not using special generation. Has no effect if basaltSpecialGen is true. Use 0 for none [range: 0 ~ 30, default: 15] + I:veinAmount=15 + } + +} + + diff --git a/src/overrides/config/chiselsandbits.cfg b/src/overrides/config/chiselsandbits.cfg new file mode 100644 index 0000000..f2c4d96 --- /dev/null +++ b/src/overrides/config/chiselsandbits.cfg @@ -0,0 +1,517 @@ +# Configuration file + +"balance settings" { + I:bagStackSize=512 + D:bitLightPercentage=6.25 + B:blacklistTickingBlocks=true + B:compatabilityMode=true + B:damageTools=true + I:diamondChiselUses=796480 + I:diamondSawUses=7980 + B:enableBitLightSource=true + B:enableChiselToolHarvestCheck=true + S:enableChiselToolHarvestCheckTools=pickaxe,axe,shovel + B:enableSetBitCommand=false + B:enableToolHarvestLevels=true + B:fullBlockCrafting=true + I:goldChiselUses=1024 + I:ironChiselUses=293440 + D:maxDrawnRegionSize=4.0 + B:requireBagSpace=false + I:stoneChiselUses=8384 + B:voidExcessBits=false + I:wrenchUses=1888 +} + + +"client performance settings" { + B:defaultToDynamicRenderer=false + I:dynamicMaxConcurrentTessalators=32 + I:dynamicModelFaceCount=40 + B:dynamicModelMinimizeLatancy=true + I:dynamicModelRange=128 + B:dynamicRenderFullChunksOnly=true + B:forceDynamicRenderer=false + I:maxMillisecondsPerBlock=10 + I:maxMillisecondsUploadingPerFrame=15 + I:minimizeLatancyMaxTime=100 + S:useVBO=AUTOMATIC +} + + +"client settings" { + B:addBrokenBlocksToCreativeClipboard=true + B:chatModeNotification=false + I:creativeClipboardSize=32 + B:displayMeasuringTapeInChat=false + B:enableChiselMode_ConnectedMaterial=true + B:enableChiselMode_ConnectedPlane=true + B:enableChiselMode_DrawnRegion=true + B:enableChiselMode_LargeCube=true + B:enableChiselMode_Line=true + B:enableChiselMode_MediumCube=true + B:enableChiselMode_Plane=true + B:enableChiselMode_SameMaterial=true + B:enableChiselMode_SmallCube=true + B:enableChiselMode_Snap2=true + B:enableChiselMode_Snap4=true + B:enableChiselMode_Snap8=true + B:enablePositivePatternMode_Additive=true + B:enablePositivePatternMode_Impose=true + B:enablePositivePatternMode_Placement=true + B:enablePositivePatternMode_Replace=true + B:enableRightClickModeChange=false + B:enableTapeMeasure_Bit=true + B:enableTapeMeasure_Block=true + B:enableTapeMeasure_Distance=true + B:enableToolbarIcons=true + B:fluidBitsAreClickThrough=true + B:invertBitBagFullness=false + B:itemNameModeDisplay=true + I:maxTapeMeasures=5 + I:maxUndoLevel=32 + B:perChiselMode=true + B:persistCreativeClipboard=true + D:radialMenuVolume=0.10000000149011612 + B:showUsage=true +} + + +crafting { + B:enableChiselCrafting=true + B:enableNegativePrintInversionCrafting=true + B:enablePositivePrintCrafting=true + B:enableStackableCrafting=true +} + + +"enabled blocks" { + B:al132.alchemistry.blocks.BaseBlock=true + B:al132.alchemistry.blocks.WetSandBlock=true + B:appeng.block.misc.BlockQuartzFixture=true + B:appeng.block.misc.BlockTinyTNT=true + B:appeng.decorative.solid.BlockChargedQuartzOre=true + B:appeng.decorative.solid.BlockChiseledQuartz=true + B:appeng.decorative.solid.BlockFluix=true + B:appeng.decorative.solid.BlockQuartz=true + B:appeng.decorative.solid.BlockQuartzGlass=true + B:appeng.decorative.solid.BlockQuartzLamp=true + B:appeng.decorative.solid.BlockQuartzOre=true + B:appeng.decorative.solid.BlockQuartzPillar=true + B:appeng.decorative.solid.BlockSkyStone=true + B:"binnie.extratrees.blocks.wood.BlockETLog$1"=true + B:"binnie.extratrees.blocks.wood.BlockETPlank$1"=true + B:"blusunrize.immersiveengineering.common.IEContent$1"=true + B:blusunrize.immersiveengineering.common.blocks.BlockIEBase=true + B:blusunrize.immersiveengineering.common.blocks.metal.BlockMetalDecoration0=true + B:cassiokf.industrialrenewal.blocks.BlockBase=true + B:cassiokf.industrialrenewal.blocks.BlockConcrete=true + B:cassiokf.industrialrenewal.blocks.BlockOredict=true + B:cn.academy.block.block.BlockGenericOre=true + B:cofh.thermalfoundation.block.BlockOre=true + B:cofh.thermalfoundation.block.BlockOreFluid=true + B:cofh.thermalfoundation.block.BlockRockwool=true + B:cofh.thermalfoundation.block.BlockStorage=true + B:cofh.thermalfoundation.block.BlockStorageAlloy=true + B:cofh.thermalfoundation.block.BlockStorageResource=true + B:com.blakebr0.extendedcrafting.block.BlockBasic=true + B:com.blakebr0.extendedcrafting.block.BlockStorage=true + B:com.blakebr0.extendedcrafting.block.BlockTrimmed=true + B:com.blakebr0.mysticalagradditions.blocks.BlockSpecial=true + B:com.blakebr0.mysticalagradditions.blocks.BlockStorage=true + B:com.blakebr0.mysticalagriculture.blocks.BlockAccelerator=true + B:com.blakebr0.mysticalagriculture.blocks.BlockEssenceCoal=true + B:com.blakebr0.mysticalagriculture.blocks.BlockIngotStorage=true + B:com.blakebr0.mysticalagriculture.blocks.BlockStorage=true + B:com.blakebr0.mysticalagriculture.blocks.BlockWitherproofBlock=true + B:com.blakebr0.mysticalagriculture.blocks.ore.BlockInferiumOre=true + B:com.blakebr0.mysticalagriculture.blocks.ore.BlockProsperityOre=true + B:com.blakebr0.mysticalagriculture.blocks.soulstone.BlockSoulstone=true + B:com.brandon3055.brandonscore.blocks.BlockMobSafe=true + B:"com.brandon3055.draconicevolution.DEFeatures$1"=true + B:com.brandon3055.draconicevolution.blocks.DraconiumBlock=true + B:com.brandon3055.draconicevolution.blocks.DraconiumOre=true + B:com.brandon3055.draconicevolution.blocks.ItemDislocationInhibitor=true + B:com.direwolf20.buildinggadgets.common.blocks.ConstructionBlockDense=true + B:com.gildedgames.the_aether.blocks.BlockSunAltar=true + B:com.gildedgames.the_aether.blocks.decorative.BlockPresent=true + B:com.gildedgames.the_aether.blocks.decorative.BlockSkyrootBookshelf=true + B:com.gildedgames.the_aether.blocks.decorative.BlockSkyrootPlank=true + B:com.gildedgames.the_aether.blocks.decorative.BlockZanite=true + B:com.gildedgames.the_aether.blocks.dungeon.BlockDungeonBase=true + B:com.gildedgames.the_aether.blocks.dungeon.BlockPillar=true + B:com.gildedgames.the_aether.blocks.natural.BlockAetherDirt=true + B:com.gildedgames.the_aether.blocks.natural.BlockAetherLog=true + B:com.gildedgames.the_aether.blocks.natural.BlockHolystone=true + B:com.gildedgames.the_aether.blocks.natural.BlockQuicksoil=true + B:com.gildedgames.the_aether.blocks.natural.ore.BlockAmbrosiumOre=true + B:com.gildedgames.the_aether.blocks.natural.ore.BlockZaniteOre=true + B:com.globbypotato.rockhounding_chemistry.blocks.AlloyBlocksDeco=true + B:com.globbypotato.rockhounding_chemistry.blocks.AlloyBlocksTech=true + B:com.globbypotato.rockhounding_chemistry.blocks.AlloyBlocksTechB=true + B:com.globbypotato.rockhounding_chemistry.blocks.AlloyBricksDeco=true + B:com.globbypotato.rockhounding_chemistry.blocks.AlloyBricksTech=true + B:com.globbypotato.rockhounding_chemistry.blocks.AlloyBricksTechB=true + B:com.globbypotato.rockhounding_chemistry.blocks.DidymiumGlass=true + B:com.globbypotato.rockhounding_chemistry.blocks.UninspectedMineral=true + B:com.globbypotato.rockhounding_chemistry.blocks.Waterlock=true + B:com.jaquadro.minecraft.storagedrawers.block.BlockTrim=true + B:com.legacy.aether.blocks.BlockSunAltar=true + B:com.legacy.aether.blocks.decorative.BlockPresent=true + B:com.legacy.aether.blocks.decorative.BlockSkyrootBookshelf=true + B:com.legacy.aether.blocks.decorative.BlockSkyrootPlank=true + B:com.legacy.aether.blocks.decorative.BlockZanite=true + B:com.legacy.aether.blocks.dungeon.BlockDungeonBase=true + B:com.legacy.aether.blocks.dungeon.BlockPillar=true + B:com.legacy.aether.blocks.natural.BlockAetherDirt=true + B:com.legacy.aether.blocks.natural.BlockAetherLog=true + B:com.legacy.aether.blocks.natural.BlockHolystone=true + B:com.legacy.aether.blocks.natural.BlockQuicksoil=true + B:com.legacy.aether.blocks.natural.ore.BlockAmbrosiumOre=true + B:com.legacy.aether.blocks.natural.ore.BlockZaniteOre=true + B:com.mrcrayfish.furniture.blocks.BlockInflatableCastle=true + B:com.phylogeny.extrabitmanipulation.block.BlockBodyPartTemplate=true + B:com.raoulvdberge.refinedstorage.block.BlockMachineCasing=true + B:com.raoulvdberge.refinedstorage.block.BlockQuartzEnrichedIron=true + B:com.royalreject.auxiliumequivalence.gameObjs.blocks.MatterBlock=true + B:com.rwtema.extrautils2.blocks.BlockAngelBlock=true + B:com.rwtema.extrautils2.blocks.BlockCompressed=true + B:com.rwtema.extrautils2.blocks.BlockDecorativeGlass=true + B:com.rwtema.extrautils2.blocks.BlockDecorativeSolid=true + B:com.rwtema.extrautils2.blocks.BlockDecorativeSolidWood=true + B:com.rwtema.extrautils2.blocks.BlockRedstoneClock=true + B:com.rwtema.extrautils2.blocks.BlockSimpleDecorative=true + B:"com.rwtema.extrautils2.blocks.XUTree$XUTreePlanks"=true + B:com.valkyrieofnight.et.base.block.ETBlockStandard=true + B:com.valkyrieofnight.et.m_resources.block.ETRBlockOre=true + B:com.zeitheron.equivadditions.blocks.BlockMatter=true + B:crazypants.enderio.base.block.darksteel.obsidian.BlockReinforcedObsidian=true + B:crazypants.enderio.base.block.decoration.BlockDecoration=true + B:crazypants.enderio.base.block.decoration.BlockDecorationFacing=true + B:crazypants.enderio.base.block.infinity.BlockInfinity=true + B:crazypants.enderio.base.block.insulation.BlockIndustrialInsulation=true + B:crazypants.enderio.base.material.alloy.BlockAlloy=true + B:crazypants.enderio.base.material.alloy.endergy.BlockEndergyAlloy=true + B:de.ellpeck.actuallyadditions.mod.blocks.BlockColoredLamp=true + B:de.ellpeck.actuallyadditions.mod.blocks.BlockCrystal=true + B:de.ellpeck.actuallyadditions.mod.blocks.BlockGeneric=true + B:de.ellpeck.actuallyadditions.mod.blocks.BlockLampPowerer=true + B:de.ellpeck.actuallyadditions.mod.blocks.BlockMisc=true + B:de.maxhenkel.car.blocks.BlockCarWorkshopOutter=true + B:de.maxhenkel.car.blocks.BlockTar=true + B:dmfmm.catwalks.block.StairBlock=true + B:erogenousbeef.bigreactors.common.block.BlockBRMetal=true + B:erogenousbeef.bigreactors.common.block.BlockBROre=true + B:exnihilocreatio.blocks.BlockBaseFalling=true + B:ferro2000.immersivetech.common.blocks.stone.BlockStoneDecoration=true + B:flaxbeard.immersivepetroleum.common.blocks.BlockIPBase=true + B:"forestry.apiculture.blocks.BlockHoneyComb$1"=true + B:"forestry.arboriculture.blocks.BlockArbLog$1"=true + B:"forestry.arboriculture.blocks.BlockArbPlanks$1"=true + B:forestry.arboriculture.blocks.BlockCharcoal=true + B:"forestry.arboriculture.blocks.BlockFireproofVanillaLog$1"=true + B:"forestry.arboriculture.blocks.BlockFireproofVanillaPlanks$1"=true + B:forestry.arboriculture.blocks.BlockLoam=true + B:forestry.core.blocks.BlockAshBrick=true + B:forestry.core.blocks.BlockResourceOre=true + B:forestry.core.blocks.BlockResourceStorage=true + B:gcewing.sg.block.NaquadahBlock=true + B:gcewing.sg.block.NaquadahOreBlock=true + B:gregtech.common.blocks.BlockBoilerCasing=true + B:gregtech.common.blocks.BlockCompressed=true + B:gregtech.common.blocks.BlockConcrete=true + B:gregtech.common.blocks.BlockFireboxCasing=true + B:gregtech.common.blocks.BlockGranite=true + B:gregtech.common.blocks.BlockMachineCasing=true + B:gregtech.common.blocks.BlockMetalCasing=true + B:gregtech.common.blocks.BlockMineral=true + B:gregtech.common.blocks.BlockMultiblockCasing=true + B:gregtech.common.blocks.BlockOre=true + B:gregtech.common.blocks.BlockTurbineCasing=true + B:gregtech.common.blocks.BlockWarningSign=true + B:gregtech.common.blocks.BlockWireCoil=true + B:gregtech.common.blocks.wood.BlockGregLog=true + B:ic2.core.block.BlockOre=true + B:ic2.core.block.BlockTexGlass=true + B:ic2.core.block.BlockWall=true + B:ic2.core.block.machine.BlockMiningPipe=true + B:ic2.core.block.steam.BlockRefractoryBricks=true + B:ivorius.reccomplex.block.BlockGenericSolid=true + B:javapower.netman.block.BlockMachine=true + B:li.cil.oc.common.block.ChameliumBlock=true + B:li.cil.oc.common.block.FakeEndstone=true + B:logisticspipes.blocks.LogisticsSolidBlock=true + B:matteroverdrive.blocks.BlockDecorative=true + B:matteroverdrive.blocks.BlockDecorativeColored=true + B:matteroverdrive.blocks.BlockDecorativeRotated=true + B:matteroverdrive.blocks.BlockFusionReactorCoil=true + B:matteroverdrive.blocks.includes.MOBlock=true + B:matteroverdrive.blocks.includes.MOBlockOre=true + B:matteroverdrive.blocks.world.DilithiumOre=true + B:mcjty.deepresonance.blocks.MachineFrame=true + B:mcjty.deepresonance.blocks.ore.DenseObsidianBlock=true + B:mcjty.deepresonance.blocks.ore.ResonatingOreBlock=true + B:mcjty.deepresonance.blocks.poisondirt.PoisonedDirtBlock=true + B:mcjty.deepresonance.blocks.radiationsensor.RadiationSensorBlock=true + B:mcjty.rftools.blocks.MachineBase=true + B:mcjty.rftools.blocks.MachineFrame=true + B:mcjty.rftools.blocks.ores.DimensionalShardBlock=true + B:mcjty.rftools.blocks.teleporter.DestinationAnalyzerBlock=true + B:mcjty.rftools.blocks.teleporter.MatterBoosterBlock=true + B:mcjty.rftoolsdim.blocks.probe.ActivityProbeBlock=true + B:mcjty.rftoolsdim.blocks.shards.DimensionalBlankBlock=true + B:mcjty.rftoolsdim.blocks.shards.DimensionalBlock=true + B:mcjty.rftoolsdim.blocks.shards.DimensionalCross2Block=true + B:mcjty.rftoolsdim.blocks.shards.DimensionalCrossBlock=true + B:mcjty.rftoolsdim.blocks.shards.DimensionalPattern1Block=true + B:mcjty.rftoolsdim.blocks.shards.DimensionalPattern2Block=true + B:mcjty.rftoolsdim.blocks.shards.DimensionalSmallBlocks=true + B:mcjty.xnet.blocks.redstoneproxy.RedstoneProxyBlock=true + B:mcjty.xnet.blocks.redstoneproxy.RedstoneProxyUBlock=true + B:me.ichun.mods.ichunutil.common.block.BlockCompactPorkchop=true + B:"mekanism.common.block.BlockBasic$1"=true + B:mekanism.common.block.BlockOre=true + B:mekanism.common.block.BlockPlastic=true + B:mekanism.common.block.BlockSalt=true + B:mods.railcraft.common.blocks.aesthetics.brick.BlockBrick=true + B:mods.railcraft.common.blocks.aesthetics.concrete.BlockReinforcedConcrete=true + B:mods.railcraft.common.blocks.aesthetics.metals.BlockMetal=true + B:mods.railcraft.common.blocks.ore.BlockOreMagic=true + B:mods.railcraft.common.blocks.ore.BlockOreMetal=true + B:mods.railcraft.common.blocks.ore.BlockOreMetalPoor=true + B:morph.avaritia.block.BlockCompressedCraftingTable=true + B:morph.avaritia.block.BlockDoubleCompressedCraftingTable=true + B:morph.avaritia.block.BlockResource=true + B:moze_intel.projecte.gameObjs.blocks.FuelBlock=true + B:moze_intel.projecte.gameObjs.blocks.MatterBlock=true + B:mrtjp.projectred.exploration.BlockDecorativeStone=true + B:mrtjp.projectred.exploration.BlockOre=true + B:"nc.block.BlockMeta$BlockCooler"=true + B:"nc.block.BlockMeta$BlockFission"=true + B:"nc.block.BlockMeta$BlockIngot"=true + B:"nc.block.BlockMeta$BlockOre"=true + B:nc.block.NCBlock=true + B:net.geforcemods.securitycraft.blocks.BlockCrystalQuartz=true + B:net.malisis.doors.block.RustyLadder=true + B:net.minecraft.block.Block=true + B:net.minecraft.block.BlockBone=true + B:net.minecraft.block.BlockBookshelf=true + B:net.minecraft.block.BlockClay=true + B:net.minecraft.block.BlockColored=true + B:net.minecraft.block.BlockCompressedPowered=true + B:net.minecraft.block.BlockConcretePowder=true + B:net.minecraft.block.BlockDirt=true + B:net.minecraft.block.BlockGlass=true + B:net.minecraft.block.BlockGlazedTerracotta=true + B:net.minecraft.block.BlockGlowstone=true + B:net.minecraft.block.BlockGrass=true + B:net.minecraft.block.BlockGravel=true + B:net.minecraft.block.BlockHardenedClay=true + B:net.minecraft.block.BlockHay=true + B:net.minecraft.block.BlockHugeMushroom=true + B:net.minecraft.block.BlockIce=true + B:net.minecraft.block.BlockMelon=true + B:net.minecraft.block.BlockMycelium=true + B:net.minecraft.block.BlockNetherBrick=true + B:net.minecraft.block.BlockNetherrack=true + B:net.minecraft.block.BlockNewLeaf=true + B:net.minecraft.block.BlockNewLog=true + B:net.minecraft.block.BlockObserver=true + B:net.minecraft.block.BlockObsidian=true + B:net.minecraft.block.BlockOldLeaf=true + B:net.minecraft.block.BlockOldLog=true + B:net.minecraft.block.BlockOre=true + B:net.minecraft.block.BlockPackedIce=true + B:net.minecraft.block.BlockPlanks=true + B:net.minecraft.block.BlockPrismarine=true + B:net.minecraft.block.BlockQuartz=true + B:net.minecraft.block.BlockRedSandstone=true + B:net.minecraft.block.BlockRedstoneLight=true + B:net.minecraft.block.BlockRedstoneOre=true + B:net.minecraft.block.BlockRotatedPillar=true + B:net.minecraft.block.BlockSand=true + B:net.minecraft.block.BlockSandStone=true + B:net.minecraft.block.BlockSeaLantern=true + B:net.minecraft.block.BlockSilverfish=true + B:net.minecraft.block.BlockSlime=true + B:net.minecraft.block.BlockSnowBlock=true + B:net.minecraft.block.BlockSponge=true + B:net.minecraft.block.BlockStainedGlass=true + B:net.minecraft.block.BlockStainedHardenedClay=true + B:net.minecraft.block.BlockStone=true + B:net.minecraft.block.BlockStoneBrick=true + B:net.minecraft.block.BlockWorkbench=true + B:noppes.vc.blocks.BlockPlaceholder=true + B:openblocks.common.block.BlockElevator=true + B:openblocks.common.block.BlockSponge=true + B:"org.cyclops.integrateddynamics.block.BlockCrystalizedChorusBlockConfig$1"=true + B:"org.cyclops.integrateddynamics.block.BlockCrystalizedChorusBrickConfig$1"=true + B:"org.cyclops.integrateddynamics.block.BlockCrystalizedMenrilBlockConfig$1"=true + B:"org.cyclops.integrateddynamics.block.BlockCrystalizedMenrilBrickConfig$1"=true + B:org.cyclops.integrateddynamics.block.BlockLogicProgrammer=true + B:org.cyclops.integrateddynamics.block.BlockMenrilLog=true + B:org.cyclops.integrateddynamics.block.BlockMenrilLogFilled=true + B:"org.cyclops.integrateddynamics.block.BlockMenrilPlanksConfig$1"=true + B:org.dave.compactmachines3.block.BlockWallBreakable=true + B:org.dimdev.dimdoors.shared.blocks.BlockFabric=true + B:org.dimdev.dimdoors.shared.blocks.BlockMarkingPlate=true + B:slimeknights.tconstruct.gadgets.block.BlockBrownstone=true + B:slimeknights.tconstruct.gadgets.block.BlockDriedClay=true + B:slimeknights.tconstruct.plugin.quark.block.BlockSlimeQuark=true + B:slimeknights.tconstruct.shared.block.BlockClearGlass=true + B:slimeknights.tconstruct.shared.block.BlockClearStainedGlass=true + B:slimeknights.tconstruct.shared.block.BlockDecoGround=true + B:slimeknights.tconstruct.shared.block.BlockFirewood=true + B:slimeknights.tconstruct.shared.block.BlockMetal=true + B:slimeknights.tconstruct.shared.block.BlockOre=true + B:slimeknights.tconstruct.shared.block.BlockSlime=true + B:slimeknights.tconstruct.shared.block.BlockSlimeCongealed=true + B:slimeknights.tconstruct.shared.block.BlockSoil=true + B:slimeknights.tconstruct.smeltery.block.BlockSeared=true + B:slimeknights.tconstruct.world.block.BlockSlimeDirt=true + B:slimeknights.tconstruct.world.block.BlockSlimeLeaves=true + B:sonar.calculator.mod.common.block.CalculatorLogs=true + B:sonar.calculator.mod.common.block.CalculatorPlanks=true + B:sonar.calculator.mod.common.block.MaterialBlock=true + B:sonar.core.common.block.BlockBase=true + B:sonar.core.common.block.StableStone=true + B:sonar.fluxnetworks.common.block.BlockCore=true + B:sonar.logistics.core.blocks.BlockSapphireOre=true + B:"team.chisel.Features$31$1"=true + B:"team.chisel.Features$32$1"=true + B:"team.chisel.Features$33$1"=true + B:"team.chisel.Features$34$1"=true + B:"team.chisel.Features$35$1"=true + B:"team.chisel.Features$37$1"=true + B:"team.chisel.Features$49$1"=true + B:"team.chisel.Features$51$1"=true + B:"team.chisel.Features$57$1"=true + B:"team.chisel.Features$59$1"=true + B:"team.chisel.Features$7$1"=true + B:"team.chisel.Features$73"=true + B:"team.chisel.Features$76"=true + B:"team.chisel.Features$8$1"=true + B:team.chisel.common.block.BlockCarvable=true + B:team.chisel.common.block.BlockCarvableCarpet=true + B:techguns.blocks.BlockTGOre=true + B:techguns.blocks.BlockTGSandHard=true + B:techguns.blocks.BlockTGSlimy=true + B:techguns.blocks.GenericBlockMetaEnumCamoChangeable=true + B:techreborn.blocks.BlockFusionCoil=true + B:techreborn.blocks.BlockMachineFrames=true + B:techreborn.blocks.BlockOre=true + B:techreborn.blocks.BlockOre2=true + B:techreborn.blocks.BlockRubberPlank=true + B:techreborn.blocks.BlockStorage=true + B:techreborn.blocks.BlockStorage2=true + B:vazkii.botania.common.block.BlockBifrostPerm=true + B:vazkii.botania.common.block.BlockDreamwood=true + B:vazkii.botania.common.block.BlockFelPumpkin=true + B:vazkii.botania.common.block.BlockLivingrock=true + B:vazkii.botania.common.block.BlockLivingwood=true + B:vazkii.botania.common.block.BlockManaBomb=true + B:vazkii.botania.common.block.BlockRoot=true + B:vazkii.botania.common.block.BlockStorage=true + B:vazkii.botania.common.block.decor.BlockBlaze=true + B:vazkii.botania.common.block.decor.BlockCustomBrick=true + B:vazkii.botania.common.block.decor.BlockElfGlass=true + B:vazkii.botania.common.block.decor.BlockManaGlass=true + B:vazkii.botania.common.block.decor.BlockPavement=true + B:vazkii.botania.common.block.decor.BlockPetalBlock=true + B:vazkii.botania.common.block.decor.BlockShimmerrock=true + B:vazkii.botania.common.block.decor.BlockShimmerwoodPlanks=true + B:vazkii.botania.common.block.decor.biomestone.BlockBiomeStoneA=true + B:vazkii.botania.common.block.decor.biomestone.BlockBiomeStoneB=true + B:vazkii.botania.common.block.decor.quartz.BlockSpecialQuartz=true + B:vazkii.botania.common.block.mana.BlockAlchemyCatalyst=true + B:vazkii.botania.common.block.mana.BlockConjurationCatalyst=true + B:vazkii.quark.automation.block.BlockGravisand=true + B:vazkii.quark.automation.block.BlockSugar=true + B:vazkii.quark.building.block.BlockBark=true + B:vazkii.quark.building.block.BlockCarvedWood=true + B:vazkii.quark.building.block.BlockCharredNetherBricks=true + B:vazkii.quark.building.block.BlockDuskbound=true + B:vazkii.quark.building.block.BlockDuskboundLantern=true + B:vazkii.quark.building.block.BlockHardenedClayTiles=true + B:vazkii.quark.building.block.BlockIronPlate=true + B:vazkii.quark.building.block.BlockMagmaBricks=true + B:vazkii.quark.building.block.BlockMidori=true + B:vazkii.quark.building.block.BlockMidoriPillar=true + B:vazkii.quark.building.block.BlockNewSandstone=true + B:vazkii.quark.building.block.BlockPolishedNetherrack=true + B:vazkii.quark.building.block.BlockPolishedStone=true + B:vazkii.quark.building.block.BlockQuiltedWool=true + B:vazkii.quark.building.block.BlockReed=true + B:vazkii.quark.building.block.BlockSandyBricks=true + B:vazkii.quark.building.block.BlockSnowBricks=true + B:vazkii.quark.building.block.BlockSoulSandstone=true + B:vazkii.quark.building.block.BlockStainedClayTiles=true + B:vazkii.quark.building.block.BlockStainedPlanks=true + B:vazkii.quark.building.block.BlockSturdyStone=true + B:vazkii.quark.building.block.BlockThatch=true + B:vazkii.quark.building.block.BlockTurf=true + B:vazkii.quark.building.block.BlockVerticalPlanks=true + B:vazkii.quark.building.block.BlockVerticalStainedPlanks=true + B:vazkii.quark.building.block.BlockWorldStoneBricks=true + B:vazkii.quark.building.block.BlockWorldStoneCarved=true + B:vazkii.quark.building.block.BlockWorldStonePavement=true + B:vazkii.quark.decoration.block.BlockBlazeLantern=true + B:vazkii.quark.decoration.block.BlockCustomBookshelf=true + B:vazkii.quark.decoration.block.BlockLitLamp=true + B:vazkii.quark.world.block.BlockBasalt=true + B:vazkii.quark.world.block.BlockBiomeBrick=true + B:vazkii.quark.world.block.BlockBiomeCobblestone=true + B:vazkii.quark.world.block.BlockBiotite=true + B:vazkii.quark.world.block.BlockBiotiteOre=true + B:vazkii.quark.world.block.BlockCrystal=true + B:vazkii.quark.world.block.BlockElderPrismarine=true + B:vazkii.quark.world.block.BlockElderSeaLantern=true + B:vazkii.quark.world.block.BlockJasper=true + B:vazkii.quark.world.block.BlockLimestone=true + B:vazkii.quark.world.block.BlockMarble=true + B:vazkii.quark.world.block.BlockSlate=true + B:zmaster587.advancedRocketry.block.BlockCharcoalLog=true + B:zmaster587.advancedRocketry.block.BlockIntake=true + B:zmaster587.advancedRocketry.block.BlockLinkedHorizontalTexture=true + B:zmaster587.advancedRocketry.block.BlockMiningDrill=true + B:zmaster587.advancedRocketry.block.BlockPlanetSoil=true + B:zmaster587.advancedRocketry.block.plant.BlockAlienPlank=true + B:zmaster587.advancedRocketry.block.plant.BlockAlienWood=true + B:zmaster587.libVulpes.block.BlockOre=true +} + + +"integration settings" { + B:ShowBitsInJEI=false + B:enableMCMultipart=true + B:enableVivecraftCompatibility=false +} + + +items { + B:enableBitBag=true + B:enableBitSaw=true + B:enableBitTank=true + B:enableChisledBits=true + B:enableDiamondChisel=true + B:enableGoldChisel=true + B:enableIronChisel=true + B:enableMirrorPrint=true + B:enableNegativePrint=true + B:enablePositivePrint=true + B:enableStoneChisel=true + B:enableTapeMeasure=true + B:enableWoodenWrench=true +} + + +troubleshooting { + B:disableCustomVertexFormats=false + B:enableAPITestingItem=false + B:enableFaceLightmapExtraction=true + B:logEligibilityErrors=false + B:logTileErrors=false + B:useGetLightValue=true +} + + diff --git a/src/overrides/config/chiselsandbits_clipboard.cfg b/src/overrides/config/chiselsandbits_clipboard.cfg new file mode 100644 index 0000000..965e3b6 --- /dev/null +++ b/src/overrides/config/chiselsandbits_clipboard.cfg @@ -0,0 +1,557 @@ +# Configuration file + +clipboard { + I:0 < + 28 + 99 + 104 + 105 + 115 + 101 + 108 + 115 + 97 + 110 + 100 + 98 + 105 + 116 + 115 + 58 + 99 + 104 + 105 + 115 + 101 + 108 + 101 + 100 + 95 + 119 + 111 + 111 + 100 + 10 + 0 + 0 + 10 + 0 + 14 + 66 + 108 + 111 + 99 + 107 + 69 + 110 + 116 + 105 + 116 + 121 + 84 + 97 + 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30 + 109 + 105 + 110 + 101 + 99 + 114 + 97 + 102 + 116 + 37 + 51 + 65 + 112 + 108 + 97 + 110 + 107 + 115 + 63 + 118 + 97 + 114 + 105 + 97 + 110 + 116 + 61 + 111 + 97 + 107 + 3 + 0 + 1 + 115 + 0 + 0 + 0 + 63 + 1 + 0 + 2 + 110 + 99 + 1 + 7 + 0 + 1 + 88 + 0 + 0 + 0 + 63 + 120 + -38 + 99 + 98 + -110 + -49 + -51 + -52 + 75 + 77 + 46 + 74 + 76 + 43 + 81 + 53 + 118 + 44 + 46 + -55 + -49 + 75 + -75 + 47 + 75 + 44 + -54 + 76 + -52 + 43 + -79 + 5 + -13 + 24 + -28 + -112 + 21 + 20 + -28 + 36 + -26 + 101 + 23 + -61 + 85 + -28 + 39 + 102 + 51 + 48 + 60 + 96 + -2 + 63 + 10 + -122 + 53 + 0 + 0 + 21 + 105 + -10 + -16 + 3 + 0 + 2 + 108 + 118 + 0 + 0 + 0 + 0 + 0 + 0 + > + I:2 < + 28 + 99 + 104 + 105 + 115 + 101 + 108 + 115 + 97 + 110 + 100 + 98 + 105 + 116 + 115 + 58 + 99 + 104 + 105 + 115 + 101 + 108 + 101 + 100 + 95 + 119 + 111 + 111 + 100 + 10 + 0 + 0 + 10 + 0 + 14 + 66 + 108 + 111 + 99 + 107 + 69 + 110 + 116 + 105 + 116 + 121 + 84 + 97 + 103 + 8 + 0 + 1 + 98 + 0 + 30 + 109 + 105 + 110 + 101 + 99 + 114 + 97 + 102 + 116 + 37 + 51 + 65 + 112 + 108 + 97 + 110 + 107 + 115 + 63 + 118 + 97 + 114 + 105 + 97 + 110 + 116 + 61 + 111 + 97 + 107 + 3 + 0 + 1 + 115 + 0 + 0 + 0 + 63 + 1 + 0 + 2 + 110 + 99 + 1 + 7 + 0 + 1 + 88 + 0 + 0 + 0 + 64 + 120 + -38 + 99 + 98 + -110 + -49 + -51 + -52 + 75 + 77 + 46 + 74 + 76 + 43 + 81 + 53 + 118 + 44 + 46 + -55 + -49 + 75 + -75 + 47 + 75 + 44 + -54 + 76 + -52 + 43 + -79 + 5 + -13 + 24 + -28 + -112 + 21 + 20 + -28 + 36 + -26 + 101 + 23 + -61 + 85 + -28 + 39 + 102 + 51 + 48 + 52 + -80 + -4 + -1 + 55 + 10 + 71 + 50 + 4 + 0 + 68 + 107 + 21 + -128 + 3 + 0 + 2 + 108 + 118 + 0 + 0 + 0 + 0 + 0 + 0 + > +} + + diff --git a/src/overrides/config/codechicken/supporters.json b/src/overrides/config/codechicken/supporters.json new file mode 100644 index 0000000..7363319 --- /dev/null +++ b/src/overrides/config/codechicken/supporters.json @@ -0,0 +1,52 @@ +[ + { + "mod" : "EnderStorage", + "supporters": [ + "Blkdragon112", + "Pyrodogg" + ] + }, + { + "mod" : "ChickenChunks", + "supporters": [ + ] + }, + { + "mod" : "NotEnoughItems", + "supporters": [ + "EmuCraft Team", + "Victor Zimmer", + "lexi85", + "Ace_Trainer_Tullius", + "Bacon_Donut", + "Sleement", + "Ninja 5tyl3", + "Disalot", + "Gamer2313", + "Majorangejuice", + "Kadah", + "adeilt", + "Terkanil", + "Pandemonia", + ] + }, + { + "mod" : "WR-CBE", + "supporters" : [ + "Vizerei" + ] + }, + { + "mod" : "Translocators", + "supporters": [ + "Boyd Stephen Smith Jr." + ] + }, + { + "mod" : "ProjectRed", + "supporters" : [ + "Jacob M", + "Darker Light" + ] + } +] diff --git a/src/overrides/config/codechicken/supporters.marker b/src/overrides/config/codechicken/supporters.marker new file mode 100644 index 0000000..eb85e46 --- /dev/null +++ b/src/overrides/config/codechicken/supporters.marker @@ -0,0 +1 @@ +1548589177364 \ No newline at end of file diff --git a/src/overrides/config/codechickenlib.cfg b/src/overrides/config/codechickenlib.cfg new file mode 100644 index 0000000..0d9ca7c --- /dev/null +++ b/src/overrides/config/codechickenlib.cfg @@ -0,0 +1,23 @@ +"client" { + #With this enabled, CCL will catch all exceptions thrown whilst rendering blocks. + #If an exception is caught, the block will not be rendered. + B:"catchBlockRenderExceptions"=true + + #With this enabled, CCL will catch all exceptions thrown whilst rendering items. + #By default CCL will only enhance the crash report, but with 'attemptRecoveryOnItemRenderException' enabled + # CCL will attempt to recover after the exception. + B:"catchItemRenderExceptions"=true + + #With this enabled, CCL will attempt to recover item rendering after an exception is thrown. + #It is recommended to only enable this when a mod has a known bug and a fix has not been released yet. + #WARNING: This might cause issues with some mods, Some mods modify the GL state rendering items, + # CCL does not recover the GL state, as a result a GL leak /may/ occur. However, CCL will remember + # and pop the GL ModelView matrix stack depth, this might incur a bit of a performance hit. + # Some mods might also have custom BufferBuilders, CCL has no way of recovering the state of those. + # this /can/ result in 'Already Building' exceptions being thrown. CCL will however recover the vanilla BufferBuilder. + B:"attemptRecoveryOnItemRenderException"=false + + #With this enabled, CCL will message the player upon an exception from rendering blocks or items. + #Messages are Rate-Limited to one per 5 seconds in the event that the exception continues. + B:"messagePlayerOnRenderCrashCaught"=true +} diff --git a/src/overrides/config/cofh/core/client.cfg b/src/overrides/config/cofh/core/client.cfg new file mode 100644 index 0000000..f7bd36a --- /dev/null +++ b/src/overrides/config/cofh/core/client.cfg @@ -0,0 +1,49 @@ +# Configuration file + +########################################################################################################## +# Global +#--------------------------------------------------------------------------------------------------------# +# The options in this section change core Minecraft behavior and are not limited to CoFH mods. +########################################################################################################## + +Global { + # If TRUE, particles will be disabled. [default: false] + B:DisableParticles=false +} + + +Interface { + # If TRUE, large item counts will be displayed as stacks rather than a single quantity. [default: false] + B:DisplayContainedItemsAsStackCount=false + + # If TRUE, a tooltip will be used which prompts to press Shift for more details on various items. [default: true] + B:DisplayHoldShiftForDetail=true +} + + +Render { + # If TRUE, Color Blind Textures will be enabled in CoFH Mods, where applicable. [default: false] + B:EnableColorBlindTextures=false + + # If TRUE, the standard Enchant Effects will be shown for enchanted items in CoFH Mods, where applicable. [default: true] + B:EnableEnchantEffects=true + + # If TRUE, borders will be drawn on GUI slots in CoFH Mods, where applicable. [default: true] + B:EnableGUISlotBorders=true + + # If TRUE, Shader Effects will be enabled in CoFH Mods, where applicable. [default: true] + B:EnableShaderEffects=true +} + + +Security { + # If TRUE, a warning will display if Ops have access to "secure" blocks upon logging on to a server. [default: true] + B:OpsCanAccessSecureBlocksWarning=true +} + + +Version { + S:Identifier=4.6.6 +} + + diff --git a/src/overrides/config/cofh/core/common.cfg b/src/overrides/config/cofh/core/common.cfg new file mode 100644 index 0000000..648a92e --- /dev/null +++ b/src/overrides/config/cofh/core/common.cfg @@ -0,0 +1,123 @@ +# Configuration file + +Command { + + clearblocks { + # Adjust this value to change the default permission level for the clearblocks command. [range: -1 ~ 4, default: 3] + I:PermissionLevel=3 + } + + countblocks { + # Adjust this value to change the default permission level for the countblocks command. [range: -1 ~ 4, default: 3] + I:PermissionLevel=3 + } + + enchant { + # Adjust this value to change the default permission level for the enchant command. [range: -1 ~ 4, default: 2] + I:PermissionLevel=2 + } + + hand { + # Adjust this value to change the default permission level for the hand command. [range: -1 ~ 4, default: 0] + I:PermissionLevel=0 + } + + killall { + # Adjust this value to change the default permission level for the killall command. [range: -1 ~ 4, default: 2] + I:PermissionLevel=2 + } + + replaceblocks { + # Adjust this value to change the default permission level for the replaceblocks command. [range: -1 ~ 4, default: 3] + I:PermissionLevel=3 + } + + tps { + # Adjust this value to change the default permission level for the tps command. [range: -1 ~ 4, default: 0] + I:PermissionLevel=0 + } + + tpx { + # Adjust this value to change the default permission level for the tpx command. [range: -1 ~ 4, default: 2] + I:PermissionLevel=2 + } + + unloadchunk { + # Adjust this value to change the default permission level for the unloadchunk command. [range: -1 ~ 4, default: 4] + I:PermissionLevel=4 + } + +} + + +Enchantment { + # If TRUE, CoFH Enchantments will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false] + B:DisableAllEnchantments=false + + # If TRUE, the Holding Enchantment is available for various Storage Items. [default: true] + B:EnableHoldingEnchant=true + + # If TRUE, the Insight Enchantment is available for various Tools and Weapons. [default: true] + B:EnableInsightEnchant=true + + # If TRUE, the Leech Enchantment is available for various Weapons. [default: true] + B:EnableLeechEnchant=true + + # If TRUE, the Multishot Enchantment is available for various Bows. [default: true] + B:EnableMultishotEnchant=true + + # If TRUE, the Smashing Enchantment is available for various Tools. [default: true] + B:EnableSmashingEnchant=true + + # If TRUE, the Smelting Enchantment is available for various Tools. [default: true] + B:EnableSmeltingEnchant=true + + # If TRUE, the Soulbound Enchantment is available. [default: true] + B:EnableSoulboundEnchant=true + + # If TRUE, the Vorpal Enchantment is available for various Weapons. [default: true] + B:EnableVorpalEnchant=true + + # If TRUE, the Soulbound Enchantment is permanent. [default: false] + B:PermanentSoulboundEnchant=false +} + + +General { + # If TRUE, a log message is generated when a block is dismantled. [default: false] + B:EnableDismantleLogging=false + + # If TRUE, death messages are displayed for any named entity. [default: true] + B:EnableGenericDeathMessage=true + + # Adjust this value to change the render update delay for most CoFH tiles. You should really only mess with this if you know what you're doing. This is a server-wide setting. [range: 80 ~ 1600, default: 160] + I:TileUpdateDelay=160 +} + + +Holidays { + # If TRUE, Christmas cheer is disabled. Scrooge. :( [default: false] + B:HoHoNo=false + + # If TRUE, April Foolishness is disabled. Boring! :P [default: false] + B:IHateApril=false +} + + +Potion { + # If TRUE, CoFH Potions will be disabled and NOT REGISTERED. Only do this if you fully understand the consequences. World backup is recommended. [default: false] + B:DisableAllPotions=false +} + + +Security { + # If TRUE, Server Ops can access "secure" blocks. Your players will be warned upon server connection. [default: false] + B:OpsCanAccessSecureBlocks=false +} + + +Version { + S:Identifier=4.6.6 +} + + diff --git a/src/overrides/config/cofh/core/friends.cfg b/src/overrides/config/cofh/core/friends.cfg new file mode 100644 index 0000000..e69de29 diff --git a/src/overrides/config/cofh/thermaldynamics/client.cfg b/src/overrides/config/cofh/thermaldynamics/client.cfg new file mode 100644 index 0000000..c8ee3c9 --- /dev/null +++ b/src/overrides/config/cofh/thermaldynamics/client.cfg @@ -0,0 +1,25 @@ +# Configuration file + +Interface { + # If TRUE, Thermal Dynamics Covers will be shown in JEI. [default: false] + B:CoversInJEI=false + + # If TRUE, Thermal Dynamics Covers will have a Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: true] + B:ItemsInCommonTab=true +} + + +Render { + # This value affects the size of the inner duct model, such as fluids. Lower it if you experience texture z-fighting. + D:InnerModelScaling=0.99 + + # This value affects the size of the inner duct model, such as fluids, on the large (octagonal) ducts. Lower it if you experience texture z-fighting. + D:LargeInnerModelScaling=0.99 +} + + +Version { + S:Identifier=2.5.6 +} + + diff --git a/src/overrides/config/cofh/thermaldynamics/common.cfg b/src/overrides/config/cofh/thermaldynamics/common.cfg new file mode 100644 index 0000000..a1c8943 --- /dev/null +++ b/src/overrides/config/cofh/thermaldynamics/common.cfg @@ -0,0 +1,60 @@ +# Configuration file + +Attachment { + + Servo { + + Basic { + B:RedstoneControl=true + } + + Hardened { + B:RedstoneControl=true + } + + Reinforced { + B:RedstoneControl=true + } + + Signalum { + B:RedstoneControl=true + } + + Resonant { + B:RedstoneControl=true + } + + } + + Cover { + B:Recipe=true + } + +} + + +Duct { + + Energy { + # Adjust this value to change the amount of Energy (in RF/t) that can be received by a Leadstone Fluxduct. This base value will scale with duct level. [range: 100 ~ 10000, default: 1000] + I:BaseTransfer=1000 + } + + Recipes { + B:UseFluidTransposer=true + } + +} + + +General { + # If TRUE, Ducts will display debug information where applicable. [default: false] + B:ShowDebugInfo=false +} + + +Version { + S:Identifier=2.5.6 +} + + diff --git a/src/overrides/config/cofh/thermaldynamics/cover_blacklist.json b/src/overrides/config/cofh/thermaldynamics/cover_blacklist.json new file mode 100644 index 0000000..69b7ab8 --- /dev/null +++ b/src/overrides/config/cofh/thermaldynamics/cover_blacklist.json @@ -0,0 +1,51 @@ +[ + {"block": "minecraft:sapling", "meta": false}, + {"block": "minecraft:golden_rail", "meta": 0}, + {"block": "minecraft:detector_rail", "meta": 0}, + {"block": "minecraft:web", "meta": 0}, + {"block": "minecraft:deadbush", "meta": 0}, + {"block": "minecraft:tallgrass", "meta": 1}, + {"block": "minecraft:tallgrass", "meta": 2}, + {"block": "minecraft:yellow_flower", "meta": 0}, + {"block": "minecraft:red_flower", "meta": false}, + {"block": "minecraft:brown_mushroom", "meta": 0}, + {"block": "minecraft:red_mushroom", "meta": 0}, + {"block": "minecraft:torch", "meta": false}, + {"block": "minecraft:ladder", "meta": false}, + {"block": "minecraft:rail", "meta": false}, + {"block": "minecraft:lever", "meta": false}, + {"block": "minecraft:stone_pressure_plate", "meta": 0}, + {"block": "minecraft:wooden_pressure_plate", "meta": 0}, + {"block": "minecraft:redstone_torch", "meta": false}, + {"block": "minecraft:stone_button", "meta": false}, + {"block": "minecraft:snow_layer", "meta": 0}, + {"block": "minecraft:fence", "meta": 0}, + {"block": "minecraft:trapdoor", "meta": 0}, + {"block": "minecraft:vine", "meta": 0}, + {"block": "minecraft:fence_gate", "meta": 0}, + {"block": "minecraft:waterlily", "meta": 0}, + {"block": "minecraft:nether_brick_fence", "meta": 0}, + {"block": "minecraft:cobblestone_wall", "meta": 0}, + {"block": "minecraft:cobblestone_wall", "meta": 1}, + {"block": "minecraft:wooden_button", "meta": 0}, + {"block": "minecraft:anvil", "meta": false}, + {"block": "minecraft:light_weighted_pressure_plate", "meta": 0}, + {"block": "minecraft:heavy_weighted_pressure_plate", "meta": 0}, + {"block": "minecraft:activator_rail", "meta": 0}, + {"block": "minecraft:iron_trapdoor", "meta": 0}, + {"block": "minecraft:carpet", "meta": false}, + {"block": "minecraft:double_plant", "meta": false}, + {"block": "minecraft:spruce_fence_gate", "meta": 0}, + {"block": "minecraft:birch_fence_gate", "meta": 0}, + {"block": "minecraft:jungle_fence_gate", "meta": 0}, + {"block": "minecraft:dark_oak_fence_gate", "meta": 0}, + {"block": "minecraft:acacia_fence_gate", "meta": 0}, + {"block": "minecraft:spruce_fence", "meta": 0}, + {"block": "minecraft:birch_fence", "meta": 0}, + {"block": "minecraft:jungle_fence", "meta": 0}, + {"block": "minecraft:dark_oak_fence", "meta": 0}, + {"block": "minecraft:acacia_fence", "meta": 0}, + {"block": "minecraft:end_rod", "meta": 0}, + {"block": "minecraft:chorus_plant", "meta": 0}, + {"block": "minecraft:chorus_flower", "meta": 0} +] diff --git a/src/overrides/config/cofh/thermalexpansion/client.cfg b/src/overrides/config/cofh/thermalexpansion/client.cfg new file mode 100644 index 0000000..fcc571e --- /dev/null +++ b/src/overrides/config/cofh/thermalexpansion/client.cfg @@ -0,0 +1,108 @@ +# Configuration file + +Coolant { + B:Plugins.JEI=true +} + + +Device { + + Diffuser { + # If TRUE, the Decoctive Diffuser will display potion effect particles. + B:EnableParticles=true + } + +} + + +Interface { + # If TRUE, Thermal Expansion Florbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false] + B:FlorbsInCommonTab=false + + # If TRUE, Thermal Expansion Items and Tools appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false] + B:ItemsInCommonTab=false + + # If TRUE, Thermal Expansion Morbs appear under the general "Thermal Expansion" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false] + B:MorbsInCommonTab=false + + CreativeTabs { + # Set the default level for the Blocks shown in the Creative Tab, if all levels are not shown. [range: 0 ~ 4, default: 0] + I:DefaultLevel=0 + + # If TRUE, Florbs will be completely hidden from Creative Mode and JEI. [default: false] + B:HideFlorbs=false + + # If TRUE, Morbs will be completely hidden from Creative Mode and JEI. [default: false] + B:HideMorbs=false + + # If TRUE, all regular levels for a given Block will show in the Creative Tab. [default: false] + B:ShowAllBlockLevels=false + + # If TRUE, Creative version of Blocks will show in the Creative Tab. [default: false] + B:ShowCreativeBlocks=false + } + + GUI { + # If TRUE, alternate slot overlay textures will be used in GUIs which use them. Can be combined with Color Blind textures. [default: false] + B:AlternateSlotOverlayTextures=false + + # If TRUE, color blind slot overlay textures will be used in GUIs which use them. Can be combined with Alternate textures. [default: false] + B:ColorBlindSlotOverlayTextures=false + } + +} + + +Plugins { + + JEI { + B:Device.Factorizer=true + B:Dynamo.Compression=true + B:Dynamo.Enervation=true + B:Dynamo.Magmatic=true + B:Dynamo.Numismatic=true + B:Dynamo.Reactant=true + B:Dynamo.Steam=true + B:Machine.Brewer=true + B:Machine.Centrifuge=true + B:Machine.Charger=true + B:Machine.Compactor=true + B:Machine.Crucible=true + B:Machine.Enchanter=true + B:Machine.Extruder=true + B:Machine.Furnace=true + B:Machine.Insolator=true + B:Machine.Precipitator=true + B:Machine.Pulverizer=true + B:Machine.Refinery=true + B:Machine.Sawmill=true + B:Machine.Smelter=true + B:Machine.Transposer=true + } + +} + + +Render { + # If TRUE, Dynamos will have animated coil textures. [default: true] + B:AnimatedDynamoCoilTextures=true + + # If TRUE, Dynamos will display overlay textures corresponding to their block level. [default: true] + B:RenderDynamoLevelOverlay=true + + # If TRUE, Machines will display overlay textures corresponding to their block level. [default: true] + B:RenderMachineLevelOverlay=true +} + + +Sounds { + # If TRUE, various Thermal Expansion Blocks will play ambient sounds when active. [default: true] + B:EnableSounds=true +} + + +Version { + S:Identifier=5.5.7 +} + + diff --git a/src/overrides/config/cofh/thermalexpansion/common.cfg b/src/overrides/config/cofh/thermalexpansion/common.cfg new file mode 100644 index 0000000..336bd31 --- /dev/null +++ b/src/overrides/config/cofh/thermalexpansion/common.cfg @@ -0,0 +1,733 @@ +# Configuration file + +Device { + # If TRUE, most Devices will no longer have Auto-Input functionality. Not recommended, but knock yourself out. + B:DisableAutoInput=false + + # If TRUE, most Devices will no longer have Auto-Output functionality. Not recommended, but knock yourself out. + B:DisableAutoOutput=false + + # If TRUE, Devices are securable. + B:Securable=true + + WaterGen { + B:Enable=true + + # If TRUE, the Aqueous Accumulator will act as an Infinite Source and will also function in the Nether. + B:Infinite=false + + # If TRUE, the Aqueous Accumulator will produce water very slowly even without adjacent source blocks. + B:PassiveGeneration=false + } + + Nullifier { + B:Enable=true + } + + HeatSink { + B:Enable=true + } + + Tapper { + B:Enable=true + + # Adjust this value to set the number of cycles Phyto-Gro lasts. [range: 2 ~ 64, default: 8] + I:FertilizerDuration=8 + + # If TRUE, the Arboreal Extractor will REQUIRE Phyto-Gro to operate. + B:RequireFertilizer=false + } + + Fisher { + # Adjust this value to set the number of cycles Aqua-Chow lasts. [range: 2 ~ 64, default: 8] + I:BaitDuration=8 + B:Enable=true + + # If TRUE, the Aquatic Entangler will REQUIRE Aqua-Chow to operate. + B:RequireBait=false + } + + ItemBuffer { + B:Enable=true + } + + FluidBuffer { + B:Enable=true + } + + Lexicon { + B:Enable=true + } + + XpCollector { + B:Enable=true + + # Adjust this value to change the capture radius for the Insightful Condenser. [range: 2 ~ 16, default: 5] + I:Radius=5 + } + + Diffuser { + B:Enable=true + + # Adjust this value to change the area effect radius when Lingering Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 8] + I:LingeringPotionRadius=8 + + # Adjust this value to change the area effect radius when Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 4] + I:PotionRadius=4 + + # Adjust this value to change the area effect radius when Splash Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 6] + I:SplashPotionRadius=6 + } + + Factorizer { + B:Enable=true + } + + MobCatcher { + B:Enable=true + + # Adjust this value to change the capture radius for the Creature Encaptulator. [range: 2 ~ 16, default: 5] + I:Radius=4 + } + + ItemCollector { + B:Enable=true + + # Adjust this value to change the capture radius for the Vacuumulator. [range: 2 ~ 16, default: 5] + I:Radius=5 + } + +} + + +Dynamo { + # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. + B:ClassicCrafting=false + + # If TRUE, Dynamo Augment Slot scaling will use a custom set of values rather than default behavior (1/level). + B:CustomAugmentScaling=false + + # If TRUE, Dynamo RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression. + B:CustomPowerScaling=false + + # If TRUE, Dynamos are securable. + B:Securable=true + + # If TRUE, Dynamos will have much smaller internal energy (RF) storage. Generation speed will no longer scale with internal energy. + B:SmallStorage=false + + # If TRUE, Dynamos are upgradable. If disabled, be sure and change the Augment Progression. + B:Upgradable=true + + # If TRUE, Dynamos can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. + B:UpgradeKitCrafting=false + + ########################################################################################################## + # AugmentSlots + #--------------------------------------------------------------------------------------------------------# + # Adjust the number of augments that Dynamos have at any given Level. + # Progression will be checked for validity - upgrading a block cannot result in fewer slots. + ########################################################################################################## + + AugmentSlots { + # Augment Slots for Level 0 Dynamos. [range: 0 ~ 9, default: 0] + I:Level0=0 + + # Augment Slots for Level 1 Dynamos. [range: 0 ~ 9, default: 1] + I:Level1=1 + + # Augment Slots for Level 2 Dynamos. [range: 0 ~ 9, default: 2] + I:Level2=2 + + # Augment Slots for Level 3 Dynamos. [range: 0 ~ 9, default: 3] + I:Level3=3 + + # Augment Slots for Level 4 Dynamos. [range: 0 ~ 9, default: 4] + I:Level4=4 + } + + ########################################################################################################## + # CustomPowerScaling + #--------------------------------------------------------------------------------------------------------# + # ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING. + # Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent. + # Values will be checked for validity and rounded down to the nearest 10. + ########################################################################################################## + + CustomPowerScaling { + # Scale Factor for Level 1 Dynamos. [range: 100 ~ 400, default: 150] + I:Level1=150 + + # Scale Factor for Level 2 Dynamos. [range: 100 ~ 900, default: 250] + I:Level2=250 + + # Scale Factor for Level 3 Dynamos. [range: 100 ~ 1600, default: 400] + I:Level3=400 + + # Scale Factor for Level 4 Dynamos. [range: 100 ~ 2500, default: 600] + I:Level4=600 + } + + Steam { + # Adjust this value to change the Energy generation (in RF/t) for a Steam Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40] + I:BasePower=40 + B:Enable=true + } + + Magmatic { + # Adjust this value to change the Energy generation (in RF/t) for a Magmatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40] + I:BasePower=40 + B:Enable=true + } + + Compression { + # Adjust this value to change the Energy generation (in RF/t) for a Compression Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40] + I:BasePower=40 + B:Enable=true + } + + Reactant { + # Adjust this value to change the Energy generation (in RF/t) for a Reactant Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40] + I:BasePower=40 + B:Enable=true + } + + Enervation { + # Adjust this value to change the Energy generation (in RF/t) for an Enervation Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40] + I:BasePower=40 + B:Enable=true + } + + Numismatic { + # Adjust this value to change the Energy generation (in RF/t) for a Numismatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 1000, default: 40] + I:BasePower=40 + B:Enable=true + } + +} + + +Item { + + Capacitor { + # Adjust this value to change the amount of Energy (in RF) stored by a Basic Flux Capacitor. This base value will scale with item level. [range: 10000 ~ 10000000, default: 1000000] + I:BaseCapacity=1000000 + + # Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 2000] + I:BaseReceive=2000 + + # Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000] + I:BaseSend=1000 + B:Enable=true + } + + Reservoir { + # Adjust this value to change the amount of Fluid (in mB) stored by a Basic Reservoir. This base value will scale with item level. [range: 2000 ~ 100000, default: 10000] + I:BaseCapacity=10000 + B:Enable=true + } + + Satchel { + B:Enable=true + } + + Augment { + # If TRUE, the recipe for the Compactor's Coin Specialization is enabled. [default: true] + B:AugmentCompactorCoin=true + + # If TRUE, the recipe for the Compactor's Gear Specialization is enabled. [default: true] + B:AugmentCompactorGear=true + + # If TRUE, the recipe for the Extruder's Sedimentary Specialization is enabled. [default: true] + B:AugmentExtruderSedimentary=true + + # If TRUE, the recipe for the Furnace's Food Specialization is enabled. [default: true] + B:AugmentFurnaceFood=true + + # If TRUE, the recipe for the Furnace's Ore Specialization is enabled. [default: true] + B:AugmentFurnaceOre=true + + # If TRUE, the recipe for the Furnace's Pyrolysis Specialization is enabled. [default: true] + B:AugmentFurnacePyrolysis=true + + # If TRUE, the recipe for the Pulverizer's Petrotheum Specialization is enabled. [default: true] + B:AugmentPulverizerPetrotheum=true + + # If TRUE, the recipe for the Refinery's Potion Specialization is enabled. [default: true] + B:AugmentRefineryPotion=true + + # If TRUE, the recipe for the Smelter's Pyrotheum Specialization is enabled. [default: true] + B:AugmentSmelterPyrotheum=true + } + +} + + +Machine { + # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. + B:ClassicCrafting=false + + # If TRUE, Machine Augment Slot scaling will use a custom set of values rather than default behavior (1/level). + B:CustomAugmentScaling=false + + # If TRUE, Machine Total RF (ENERGY) scaling will use a custom set of values rather than default behavior (no scaling). The default custom configuration provides an alternate progression where machines use 5% additional total RF per tier. + B:CustomEnergyScaling=false + + # If TRUE, Machine RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression. + B:CustomPowerScaling=false + + # If TRUE, Machines will no longer have Auto-Input functionality. Not recommended, but knock yourself out. + B:DisableAutoInput=false + + # If TRUE, Machines will no longer have Auto-Output functionality. Not recommended, but knock yourself out. + B:DisableAutoOutput=false + + # If TRUE, Machines are securable. + B:Securable=true + + # If TRUE, Machines will have much smaller internal energy (RF) storage. Processing speed will no longer scale with internal energy. + B:SmallStorage=false + + # If TRUE, Machines are upgradable. If disabled, be sure and change the Augment Scaling config options as well. + B:Upgradable=true + + # If TRUE, Machines can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. + B:UpgradeKitCrafting=false + + ########################################################################################################## + # AugmentSlots + #--------------------------------------------------------------------------------------------------------# + # Adjust the number of augments that Machines have at any given Level. + # Progression will be checked for validity - upgrading a block cannot result in fewer slots. + ########################################################################################################## + + AugmentSlots { + # Augment Slots for Level 0 Machines. [range: 0 ~ 9, default: 0] + I:Level0=0 + + # Augment Slots for Level 1 Machines. [range: 0 ~ 9, default: 1] + I:Level1=1 + + # Augment Slots for Level 2 Machines. [range: 0 ~ 9, default: 2] + I:Level2=2 + + # Augment Slots for Level 3 Machines. [range: 0 ~ 9, default: 3] + I:Level3=3 + + # Augment Slots for Level 4 Machines. [range: 0 ~ 9, default: 4] + I:Level4=4 + } + + ########################################################################################################## + # CustomPowerScaling + #--------------------------------------------------------------------------------------------------------# + # ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING. + # Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent. + # Values will be checked for validity and rounded down to the nearest 10. + ########################################################################################################## + + CustomPowerScaling { + # Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 150] + I:Level1=150 + + # Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 250] + I:Level2=250 + + # Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 400] + I:Level3=400 + + # Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 600] + I:Level4=600 + } + + ########################################################################################################## + # CustomEnergyScaling + #--------------------------------------------------------------------------------------------------------# + # ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING. + # Values are expressed as a percentage of Base Energy; Base Scale Factor is 100 percent. + # Values will be checked for validity and rounded down to the nearest 5. + ########################################################################################################## + + CustomEnergyScaling { + # Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 105] + I:Level1=105 + + # Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 110] + I:Level2=110 + + # Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 115] + I:Level3=115 + + # Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 120] + I:Level4=120 + } + + Furnace { + # Adjust this value to change the Energy consumption (in RF/t) for a Redstone Furnace. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=true + } + + Pulverizer { + # Adjust this value to change the Energy consumption (in RF/t) for a Pulverizer. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=true + + # Adjust this value to change the default Ore -> Dust Multiplier for this machine. [range: 1 ~ 8, default: 2] + I:"Ore -> Dust Multiplier"=2 + } + + Sawmill { + # Adjust this value to change the Energy consumption (in RF/t) for a Sawmill. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=true + + # Adjust this value to change the default Log -> Plank Multiplier for this machine. [range: 1.0 ~ 8.0, default: 1.5] + S:"Log -> Plank Multiplier"=1.5 + } + + Smelter { + # Adjust this value to change the Energy consumption (in RF/t) for an Induction Smelter. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=true + } + + Insolator { + # Adjust this value to change the Energy consumption (in RF/t) for a Phytogenic Insolator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=true + } + + Compactor { + # Adjust this value to change the Energy consumption (in RF/t) for a Compactor. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=true + } + + Crucible { + # Adjust this value to change the Energy consumption (in RF/t) for a Magma Crucible. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 40] + I:BasePower=40 + B:Enable=true + } + + Refinery { + # Adjust this value to change the Energy consumption (in RF/t) for a Fractionating Still. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=true + } + + Transposer { + # Adjust this value to change the Energy consumption (in RF/t) for a Fluid Transposer. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=true + } + + Charger { + # Adjust this value to change the Energy consumption (in RF/t) for an Energetic Infuser. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 40] + I:BasePower=40 + B:Enable=true + + # Adjust this value to change the amount of RF per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 100 ~ 10000, default: 500] + I:RepairEnergy=500 + + # Adjust this value to change the amount of Essence of Knowledge per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 1 ~ 1000, default: 5] + I:RepairFluid=5 + + # Adjust this value to change the wireless range for the Energetic Infuser with the Parabolic Flux Coupling augment. [range: 8 ~ 128, default: 32] + I:WirelessRange=32 + } + + Centrifuge { + # Adjust this value to change the Energy consumption (in RF/t) for a Centrifugal Separator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=true + } + + Crafter { + # Adjust this value to change the Energy consumption (in RF/t) for a Sequential Fabricator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=true + } + + Brewer { + # Adjust this value to change the Energy consumption (in RF/t) for a BREWER. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=true + } + + Enchanter { + # Adjust this value to change the Energy consumption (in RF/t) for an Arcane Ensorcellator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=true + } + + Precipitator { + # Adjust this value to change the Energy consumption (in RF/t) for a Glacial Precipitator. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=true + } + + Extruder { + # Adjust this value to change the Energy consumption (in RF/t) for an Igneous Extruder. This base value will scale with block level and Augments. [range: 10 ~ 5000, default: 20] + I:BasePower=20 + B:Enable=true + } + +} + + +Plugins { + # If TRUE, support for AbyssalCraft is enabled. [default: true] + B:AbyssalCraft=true + + # If TRUE, support for Actually Additions is enabled. [default: true] + B:"Actually Additions"=true + + # If TRUE, support for Applied Energistics 2 is enabled. [default: true] + B:"Applied Energistics 2"=true + + # If TRUE, support for Astral Sorcery is enabled. [default: true] + B:"Astral Sorcery"=true + + # If TRUE, support for Biomes O' Plenty is enabled. [default: true] + B:"Biomes O' Plenty"=true + + # If TRUE, support for Chisel is enabled. [default: true] + B:Chisel=true + + # If TRUE, support for Computronics is enabled. [default: true] + B:Computronics=true + + # If TRUE, support for Elemental Dimensions is enabled. [default: true] + B:"Elemental Dimensions"=true + + # If TRUE, support for Ender IO is enabled. [default: true] + B:"Ender IO"=true + + # If TRUE, support for EvilCraft is enabled. [default: true] + B:EvilCraft=true + + # If TRUE, support for Extra Alchemy is enabled. [default: true] + B:"Extra Alchemy"=true + + # If TRUE, support for Extra Bees is enabled. [default: true] + B:"Extra Bees"=true + + # If TRUE, support for Extra Trees is enabled. [default: true] + B:"Extra Trees"=true + + # If TRUE, support for Extra Utilities 2 is enabled. [default: true] + B:"Extra Utilities 2"=true + + # If TRUE, support for Familiar Fauna is enabled. [default: true] + B:"Familiar Fauna"=true + + # If TRUE, support for Forestry is enabled. [default: true] + B:Forestry=true + + # If TRUE, support for Gendustry is enabled. [default: true] + B:Gendustry=true + + # If TRUE, support for Gregtech Classic is enabled. [default: true] + B:"Gregtech Classic"=true + + # If TRUE, support for Gregtech Classic Expansion is enabled. [default: true] + B:"Gregtech Classic Expansion"=true + + # If TRUE, support for Ice and Fire is enabled. [default: true] + B:"Ice and Fire"=true + + # If TRUE, support for Immersive Engineering is enabled. [default: true] + B:"Immersive Engineering"=true + + # If TRUE, support for IndustrialCraft 2 is enabled. [default: true] + B:"IndustrialCraft 2"=true + + # If TRUE, support for Integrated Dynamics is enabled. [default: true] + B:"Integrated Dynamics"=true + + # If TRUE, support for Magic Bees is enabled. [default: true] + B:"Magic Bees"=true + + # If TRUE, support for Mowzie's Mobs is enabled. [default: true] + B:"Mowzie's Mobs"=true + + # If TRUE, support for Mystical Agriculture is enabled. [default: true] + B:"Mystical Agriculture"=true + + # If TRUE, support for Mystical Wildlife is enabled. [default: true] + B:"Mystical Wildlife"=true + + # If TRUE, support for Natura is enabled. [default: true] + B:Natura=true + + # If TRUE, support for Pam's BoneCraft is enabled. [default: true] + B:"Pam's BoneCraft"=true + + # If TRUE, support for Pam's HarvestCraft is enabled. [default: true] + B:"Pam's HarvestCraft"=true + + # If TRUE, support for Pam's Redbud Tree is enabled. [default: true] + B:"Pam's Redbud Tree"=true + + # If TRUE, support for Pam's Spooky Tree is enabled. [default: true] + B:"Pam's Spooky Tree"=true + + # If TRUE, support for Plants is enabled. [default: true] + B:Plants=true + + # If TRUE, support for Primal Core is enabled. [default: true] + B:"Primal Core"=true + + # If TRUE, support for Quark is enabled. [default: true] + B:Quark=true + + # If TRUE, support for Rustic is enabled. [default: true] + B:Rustic=true + + # If TRUE, support for Tech Reborn is enabled. [default: true] + B:"Tech Reborn"=true + + # If TRUE, support for Terraqueous is enabled. [default: true] + B:Terraqueous=true + + # If TRUE, support for Thaumcraft is enabled. [default: true] + B:Thaumcraft=true + + # If TRUE, support for The Betweenlands is enabled. [default: true] + B:"The Betweenlands"=true + + # If TRUE, support for The One Probe is enabled. [default: true] + B:"The One Probe"=true + + # If TRUE, support for Tinkers' Construct is enabled. [default: true] + B:"Tinkers' Construct"=true + + # If TRUE, support for Traverse is enabled. [default: true] + B:Traverse=true + + # If TRUE, support for Tropicraft is enabled. [default: true] + B:Tropicraft=true + + # If TRUE, support for Twilight Forest is enabled. [default: true] + B:"Twilight Forest"=true + + # If TRUE, support for Underground Biomes is enabled. [default: true] + B:"Underground Biomes"=true + + "Mystical Agriculture" { + # Secondary chance for seeds when using Phyto-Gro. [range: 0 ~ 150, default: 100] + I:BaseSecondaryChance=100 + + # Secondary chance for seeds when using Fluxed Phyto-Gro. [range: 0 ~ 150, default: 110] + I:FluxedSecondaryChance=110 + + # Secondary chance for seeds when using Rich Phyto-Gro. [range: 0 ~ 150, default: 105] + I:RichSecondaryChance=105 + } + +} + + +Storage { + + Cell { + # Adjust this value to change the amount of Energy (in RF) stored by a Basic Cell. This base value will scale with block level. [range: 50000 ~ 20000000, default: 2000000] + I:BaseCapacity=2000000 + + # Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000] + I:BaseReceive=1000 + + # Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000] + I:BaseSend=1000 + + # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. + B:ClassicCrafting=false + + # If TRUE, Energy Cells may be turned into Creative versions using a Creative Conversion Kit. + B:Creative=true + + # If TRUE, Energy Cells are enabled. + B:Enable=true + + # If TRUE, Energy Cells are securable. + B:Securable=true + + # If TRUE, Energy Cells can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. + B:UpgradeKitCrafting=false + } + + Tank { + # Adjust this value to change the amount of Fluid (in mB) stored by a Basic Tank. This base value will scale with block level. [range: 2000 ~ 1000000, default: 20000] + I:BaseCapacity=20000 + + # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. + B:ClassicCrafting=false + + # If TRUE, Tanks may be turned into Creative versions using a Creative Conversion Kit. + B:Creative=true + + # If TRUE, Tanks are enabled. + B:Enable=true + + # If TRUE, Tanks are securable. + B:Securable=true + + # If TRUE, Tanks can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. + B:UpgradeKitCrafting=false + } + + Cache { + # Adjust this value to change the amount of Items stored by a Basic Cache. This base value will scale with block level. [range: 500 ~ 500000, default: 20000] + I:BaseCapacity=20000 + + # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. + B:ClassicCrafting=false + + # If TRUE, Caches may be turned into Creative versions using a Creative Conversion Kit. + B:Creative=true + + # If TRUE, Caches are enabled. + B:Enable=true + + # If TRUE, Caches can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. + B:UpgradeKitCrafting=false + } + + Strongbox { + # If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid. + B:ClassicCrafting=false + + # If TRUE, Strongboxes may be turned into Creative versions using a Creative Conversion Kit. + B:Creative=true + + # If TRUE, Strongboxes are enabled. + B:Enable=true + + # If TRUE, Strongboxes are securable. + B:Securable=true + + # If TRUE, Strongboxes can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion. + B:UpgradeKitCrafting=false + } + +} + + +Upgrades { + # This sets the minimum upgradeable block tier for Automatic Input functionality. [range: 0 ~ 4, default: 0] + I:LevelAutoInput=0 + + # This sets the minimum upgradeable block tier for Automatic Output functionality. [range: 0 ~ 4, default: 0] + I:LevelAutoOutput=0 + + # This sets the minimum upgradeable block tier for Redstone Control functionality. [range: 0 ~ 4, default: 0] + I:LevelRedstoneControl=0 +} + + +Version { + S:Identifier=5.5.7 +} + + diff --git a/src/overrides/config/cofh/thermalexpansion/florbs.cfg b/src/overrides/config/cofh/thermalexpansion/florbs.cfg new file mode 100644 index 0000000..2904e2f --- /dev/null +++ b/src/overrides/config/cofh/thermalexpansion/florbs.cfg @@ -0,0 +1,20 @@ +# Configuration file + +Blacklist { + # List of fluids that are not allowed to be placed in Florbs. [default: ] + S:Blacklist < + > +} + + +General { + # If TRUE, the recipes for Florbs are enabled. Setting this to FALSE means that you actively dislike fun things. [default: true] + B:EnableRecipe=true +} + + +Version { + S:Identifier=5.5.7 +} + + diff --git a/src/overrides/config/cofh/thermalexpansion/morbs.cfg b/src/overrides/config/cofh/thermalexpansion/morbs.cfg new file mode 100644 index 0000000..dfece22 --- /dev/null +++ b/src/overrides/config/cofh/thermalexpansion/morbs.cfg @@ -0,0 +1,20 @@ +# Configuration file + +Blacklist { + # List of entities that are not allowed to be placed in Morbs. Mobs without spawn eggs are automatically disallowed. [default: ] + S:Blacklist < + > +} + + +General { + # If TRUE, the recipes for Morbs are enabled. Setting this to FALSE means that you actively dislike fun things and/or Pokemon tributes. [default: true] + B:EnableRecipe=true +} + + +Version { + S:Identifier=5.5.7 +} + + diff --git a/src/overrides/config/cofh/thermalfoundation/client.cfg b/src/overrides/config/cofh/thermalfoundation/client.cfg new file mode 100644 index 0000000..5ebee9c --- /dev/null +++ b/src/overrides/config/cofh/thermalfoundation/client.cfg @@ -0,0 +1,40 @@ +# Configuration file + +Global { + # If TRUE, Creative versions of Items will show in Creative Tabs. [default: true] + B:ShowCreativeItems=true + + # If TRUE, Empty versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: false] + B:ShowEmptyItems=false + + # If TRUE, Full versions of Items which contain a specific resource (such as RF or Water) will show in Creative Tabs. [default: true] + B:ShowFullItems=true + + # If TRUE, all Thermal Series mods will be share common pre-configured "Thermal Series" Creative Tabs. Basic Armor and Basic Tools will go to appropriate vanilla Creative Tabs. [default: true] + B:ThermalSeriesTabs=true +} + + +Interface { + # If TRUE, Thermal Foundation Basic Armor Sets appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false] + B:ArmorInCommonTab=false + + # If TRUE, Thermal Foundation Basic Tools appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false] + B:ToolsInCommonTab=false + + # If TRUE, Thermal Foundation Utility Items appear under the general "Thermal Foundation" Creative Tab. Does not work if "Thermal Series" Creative Tabs are in use. [default: false] + B:UtilsInCommonTab=false +} + + +Render { + # If TRUE, Ender devices will be a bit more Cagey year-round. [default: false] + B:CageyEnder=false +} + + +Version { + S:Identifier=2.6.7 +} + + diff --git a/src/overrides/config/cofh/thermalfoundation/common.cfg b/src/overrides/config/cofh/thermalfoundation/common.cfg new file mode 100644 index 0000000..659adb1 --- /dev/null +++ b/src/overrides/config/cofh/thermalfoundation/common.cfg @@ -0,0 +1,619 @@ +# Configuration file + +Block { + + OreFluid { + # If TRUE, Clathrates will create fluid when broken. + B:FluidOnBreaking=true + } + +} + + +Equipment { + # If TRUE, recipes for all Armor Sets are disabled. [default: false] + B:DisableAllArmorRecipes=false + + # If TRUE, recipes for all new Bows will be disabled, leaving only the Vanilla Bow [default: false] + B:DisableAllBows=false + + # If TRUE, recipes for all new Fishing Rods will be disabled, leaving only the Vanilla (Wood) Fishing Rod [default: false] + B:DisableAllFishingRods=false + + # If TRUE, recipes for all new Shears will be disabled, leaving only the Vanilla (Iron) Shears. [default: false] + B:DisableAllShears=false + + # If TRUE, recipes for all new Shields will be disabled, leaving only the Vanilla (Wood) Shield [default: false] + B:DisableAllShields=false + + # If TRUE, recipes for all Tools are disabled. [default: false] + B:DisableAllToolRecipes=false + + # If TRUE, recipes for new Vanilla material (Wood, Stone, Iron, Gold, Diamond) Tools are disabled. [default: false] + B:DisableVanillaToolRecipes=false + + # If TRUE, items which have had their recipes disabled will show in the Creative Tab and JEI. [default: false] + B:ShowDisabledEquipment=false + + Armor { + + Copper { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Tin { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Silver { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Lead { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Aluminum { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Nickel { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Platinum { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Steel { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Electrum { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Invar { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Bronze { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + Constantan { + B:Boots=true + B:Chestplate=true + B:Helmet=true + B:Leggings=true + } + + } + + Tools { + + Copper { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Tin { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Silver { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Lead { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Aluminum { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Nickel { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Platinum { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Steel { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Electrum { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Invar { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Bronze { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + Constantan { + B:Axe=true + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shield=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + } + + Tool { + + Wood { + B:Excavator=false + B:Hammer=false + B:Shears=false + B:Sickle=false + } + + Stone { + B:Bow=false + B:Excavator=false + B:FishingRod=false + B:Hammer=false + B:Shears=false + B:Shield=false + B:Sickle=false + } + + Iron { + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Shield=true + B:Sickle=true + } + + Diamond { + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Shears=true + B:Shield=true + B:Sickle=true + } + + Gold { + B:Bow=true + B:Excavator=true + B:FishingRod=true + B:Hammer=true + B:Shears=true + B:Shield=true + B:Sickle=true + } + + } + +} + + +Fluid { + + CrudeOil { + # If TRUE, Crude Oil will be flammable. [default: true] + B:Flammable=true + } + + Redstone { + # If TRUE, Fluid Redstone will emit a signal proportional to its fluid level. [default: true] + B:Effect=true + } + + Glowstone { + # If TRUE, Fluid Glowstone Source blocks will condense back into solid Glowstone above a given y-value. [default: true] + B:Condense=true + + # If TRUE, Fluid Glowstone will provide buffs to entities on contact. [default: true] + B:Effect=true + + # If TRUE, Fluid Glowstone Source blocks will gradually float upwards. [default: true] + B:Float=true + + # This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow. [range: 60 ~ 240, default: 120] + I:MaxHeight=120 + } + + Ender { + # If TRUE, Fluid Ender will randomly teleport entities on contact. [default: true] + B:Effect=true + } + + Pyrotheum { + # If TRUE, Fluid Pyrotheum will be worse than lava. [default: true] + B:Effect=true + + # If TRUE, Fluid Pyrotheum Source blocks will gradually fall downwards. [default: true] + B:Fall=true + } + + Cryotheum { + # If TRUE, Fluid Cryotheum will be worse than lava, except cold. [default: true] + B:Effect=true + + # If TRUE, Fluid Cryotheum Source blocks will gradually fall downwards. [default: true] + B:Fall=true + } + + Aerotheum { + # If TRUE, Fluid Aerotheum Source blocks will dissipate back into air above a given y-value. [default: true] + B:Dissipate=true + + # If TRUE, Fluid Aerotheum will slow and redirect entities on contact. [default: true] + B:Effect=true + + # If TRUE, Fluid Aerotheum Source blocks will gradually float upwards. [default: true] + B:Float=true + + # This adjusts the y-value where Fluid Aerotheum will *always* dissipate, if that is enabled. [range: 60 ~ 240, default: 120] + I:MaxHeight=120 + } + + Petrotheum { + # If TRUE, Fluid Petrotheum will break apart stone blocks. [default: true] + B:Effect=true + + # If TRUE, Fluid Petrotheum will have an EXTREME effect on stone blocks. Fun but not recommended. [default: false] + B:Extreme=false + + # If TRUE, Fluid Petrotheum Source blocks will gradually fall downwards. [default: true] + B:Fall=true + } + + Mana { + # If TRUE, Fluid Mana will do...things. [default: true] + B:Effect=true + + # If TRUE, Fluid Mana Source blocks will gradually fall downwards. [default: true] + B:Fall=true + } + +} + + +General { + # If TRUE, non-Basic Gears will require an additional Iron Ingot to craft [default: false] + B:AlternateGears=false + + # If TRUE, Basic (Wood and Stone) Gears will be craftable. [default: true] + B:BasicGears=true + + # If TRUE, recipes for Basic Craftable Items (Gears, Parts) are disabled. Only enable this option if you understand the consequences. [default: false] + B:DisableBasicItemRecipes=false + + # If TRUE, recipes for Upgrade Items (Kits) are disabled. Only enable this option if you understand the consequences. [default: false] + B:DisableUpgradeItemRecipes=false + + # If TRUE, Cryotheum Dust can be used to create Ice and solidify Clathrates. [default: true] + B:EnableCryotheumCrafting=true + + # If TRUE, Horse Armor will be craftable. [default: true] + B:EnableHorseArmorCrafting=true + + # If TRUE, Petrotheum Dust can be used to break Ores into Dusts and Gems. [default: true] + B:EnablePetrotheumCrafting=true + + # If TRUE, Pyrotheum Dust can be used to smelt Ores into Ingots. [default: true] + B:EnablePyrotheumCrafting=true + + # If TRUE, Saddles will be craftable. [default: true] + B:EnableSaddleCrafting=true + + # If TRUE, Fire-Immune mobs have a chance to drop Sulfur. [default: true] + B:FireImmuneMobsDropSulfur=true +} + + +Items { + + HorseArmor { + B:Aluminum=true + B:Bronze=true + B:Constantan=true + B:Copper=true + B:Electrum=true + B:Invar=true + B:Lead=true + B:Nickel=true + B:Platinum=true + B:Silver=true + B:Steel=true + B:Tin=true + } + +} + + +Lexicon { + # If TRUE, a default list will generate EVERY time. Enable this if you are satisfied with the default filtering and are adding/removing mods. [default: false] + B:AlwaysGenerateList=false + + # If TRUE, a default list will be generated depending on your list setting. This will ONLY generate if no list file already exists OR the Always Generate option is enabled. [default: true] + B:GenerateDefaultList=true + + # If TRUE, all entries will be echoed to the system LOG. [default: false] + B:LogEntries=false + + # If TRUE, a WHITELIST is used, if FALSE, a BLACKLIST is used. [default: true] + B:UseWhiteList=true +} + + +Mob { + + Blizz { + # If TRUE, Blizz attacks will inflict Slowness. [default: true] + B:Effect=true + + # If TRUE, Blizzes will spawn naturally. [default: true] + B:Enable=true + + # This sets the maximum light level Blizzes can spawn at, if restricted. [range: 0 ~ 15, default: 8] + I:LightLevel=8 + + # If TRUE, Blizzes will only spawn below a specified light level. [default: true] + B:LightLevelRestriction=true + + # This sets the maximum number of Blizzes that spawn in a group. [range: 1 ~ 24, default: 4] + I:MaxGroupSize=4 + + # This sets the minimum number of Blizzes that spawn in a group. [range: 1 ~ 10, default: 1] + I:MinGroupSize=1 + + # This sets the relative spawn weight for Blizzes. [range: 1 ~ 20, default: 10] + I:SpawnWeight=10 + } + + Blitz { + # If TRUE, Blitz attacks will inflict Blindness. [default: true] + B:Effect=true + + # If TRUE, Blitzes will spawn naturally. [default: true] + B:Enable=true + + # This sets the maximum light level Blitzes can spawn at, if restricted. [range: 0 ~ 15, default: 8] + I:LightLevel=8 + + # If TRUE, Blitzes will only spawn below a specified light level. [default: true] + B:LightLevelRestriction=true + + # This sets the maximum number of Blitzes that spawn in a group. [range: 1 ~ 24, default: 4] + I:MaxGroupSize=4 + + # This sets the minimum number of Blitzes that spawn in a group. [range: 1 ~ 10, default: 1] + I:MinGroupSize=1 + + # This sets the relative spawn weight for Blitzes. [range: 1 ~ 20, default: 10] + I:SpawnWeight=10 + } + + Basalz { + # If TRUE, Basalz attacks will inflict Weakness. [default: true] + B:Effect=true + + # If TRUE, Basalzes will spawn naturally. [default: true] + B:Enable=true + + # This sets the maximum light level Basalzes can spawn at, if restricted. [range: 0 ~ 15, default: 8] + I:LightLevel=8 + + # If TRUE, Basalzes will only spawn below a specified light level. [default: true] + B:LightLevelRestriction=true + + # This sets the maximum number of Basalzes that spawn in a group. [range: 1 ~ 24, default: 4] + I:MaxGroupSize=4 + + # This sets the minimum number of Basalzes that spawn in a group. [range: 1 ~ 10, default: 1] + I:MinGroupSize=1 + + # This sets the relative spawn weight for Basalzes. [range: 1 ~ 20, default: 10] + I:SpawnWeight=10 + } + +} + + +Plugins { + # If TRUE, support for Tinkers' Construct is enabled. [default: true] + B:"Tinkers' Construct"=true +} + + +Tome { + + Lexicon { + # If TRUE, the recipe for the Forge Lexicon is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true] + B:EnableRecipe=true + } + + Experience { + # If TRUE, the recipe for the Tome of Knowledge is enabled. Set this to FALSE only if you know what you are doing and/or want to create needless inconvenience. [default: true] + B:EnableRecipe=true + } + +} + + +Version { + S:Identifier=2.6.7 +} + + +World { + # If TRUE, Thermal Foundation will create default world generation files if it cannot find existing ones. These files will only work if CoFH World is installed! Only disable this if you know what you are doing. [default: true] + B:GenerateDefaultFiles=true +} + + diff --git a/src/overrides/config/cofh/thermalfoundation/lexicon-whitelist.cfg b/src/overrides/config/cofh/thermalfoundation/lexicon-whitelist.cfg new file mode 100644 index 0000000..2c14bd4 --- /dev/null +++ b/src/overrides/config/cofh/thermalfoundation/lexicon-whitelist.cfg @@ -0,0 +1,931 @@ +blockAdamantium +blockAethium +blockAlubrass +blockAluminium +blockAluminum +blockArdite +blockBaseEssence +blockBlackIron +blockBlaze +blockBlutonium +blockBrass +blockBronze +blockCactus +blockCharcoal +blockChrome +blockClay +blockCoal +blockCoalCoke +blockCobalt +blockConcrete +blockConcreteBlack +blockConcreteBlue +blockConcreteBrown +blockConcreteCyan +blockConcreteGray +blockConcreteGreen +blockConcreteLightBlue +blockConcreteLightGray +blockConcreteLime +blockConcreteMagenta +blockConcreteOrange +blockConcretePink +blockConcretePurple +blockConcreteRed +blockConcreteWhite +blockConcreteYellow +blockConstantan +blockCopper 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+blockProsperity +blockPrudentium +blockPrudentiumCoal +blockPrudentiumEssence +blockQuartz +blockRedGarnet +blockRedstone +blockRefinedGlowstone +blockRefinedObsidian +blockRockwool +blockRuby +blockSalt +blockSapphire +blockSeared +blockSheetmetalAluminum +blockSheetmetalConstantan +blockSheetmetalCopper +blockSheetmetalElectrum +blockSheetmetalGold +blockSheetmetalIron +blockSheetmetalLead +blockSheetmetalNickel +blockSheetmetalSilver +blockSheetmetalSteel +blockSheetmetalUranium +blockSignalum +blockSilver +blockSlime +blockSlimeCongealed +blockSlimeDirt +blockSlimeGrass +blockSnow +blockSoulium +blockSteel +blockSuperium +blockSuperiumCoal +blockSuperiumEssence +blockSupremium +blockSupremiumCoal +blockSupremiumEssence +blockTin +blockTitanium +blockTungsten +blockTungstensteel +blockUltimate +blockUranium +blockUru +blockVibranium +blockYellorium +blockYellowGarnet +blockZanite +blockZinc +dustAdamantium +dustAdvancedAlloy +dustAerotheum +dustAlmandine +dustAlubrass +dustAluminum 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+dustRefinedGlowstone +dustRefinedIron +dustRefinedObsidian +dustRuby +dustSalt +dustSaltpeter +dustSapphire +dustSawDust +dustSheldonite +dustSignalum +dustSilver +dustSmallAlmandine +dustSmallAluminum +dustSmallAndesite +dustSmallAndradite +dustSmallAshes +dustSmallBasalt +dustSmallBauxite +dustSmallBrass +dustSmallBronze +dustSmallCalcite +dustSmallCharcoal +dustSmallChrome +dustSmallCinnabar +dustSmallClay +dustSmallCoal +dustSmallCopper +dustSmallDarkAshes +dustSmallDiamond +dustSmallDiorite +dustSmallElectrum +dustSmallEmerald +dustSmallEnderEye +dustSmallEnderPearl +dustSmallEndstone +dustSmallFlint +dustSmallGalena +dustSmallGlowstone +dustSmallGold +dustSmallGranite +dustSmallGrossular +dustSmallInvar +dustSmallIron +dustSmallLazurite +dustSmallLead +dustSmallMagnesium +dustSmallManganese +dustSmallMarble +dustSmallNetherrack +dustSmallNickel +dustSmallObsidian +dustSmallPeridot +dustSmallPhosphorous +dustSmallPlatinum +dustSmallPyrite +dustSmallPyrope +dustSmallRedGarnet 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+plateSoulium +plateSteel +plateSuperium +plateSupremium +plateTerrasteel +plateTin +plateTitanium +plateTungsten +plateTungstensteel +plateUltimate +plateUnstable +plateUranium +plateUru +plateVibranium +plateWood +plateYellorium +plateYellowGarnet +plateZinc diff --git a/src/overrides/config/cofh/world/00_minecraft.json b/src/overrides/config/cofh/world/00_minecraft.json new file mode 100644 index 0000000..a9d2a7c --- /dev/null +++ b/src/overrides/config/cofh/world/00_minecraft.json @@ -0,0 +1,393 @@ +{ + "priority": 1000000000000, + "populate": { + "dirt": { + + "distribution": "uniform", + "generator": { + "block": "dirt", + "material": "minecraft:stone", + "cluster-size": 33 + }, + "cluster-count": 10, + "min-height": 0, + "max-height": 256, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "gravel": { + "distribution": "uniform", + "generator": { + "block": "gravel", + "material": "minecraft:stone", + "cluster-size": 33 + }, + "cluster-count": 8, + "min-height": 0, + "max-height": 256, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "diorite": { + "distribution": "uniform", + "generator": { + "block": { + "name": "stone", + "properties": { + "variant": "diorite" + } + }, + "material": "minecraft:stone", + "cluster-size": 33 + }, + "cluster-count": 10, + "min-height": 0, + "max-height": 80, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "granite": { + "distribution": "uniform", + "generator": { + "block": { + "name": "stone", + "properties": { + "variant": "granite" + } + }, + "material": "minecraft:stone", + "cluster-size": 33 + }, + "cluster-count": 10, + "min-height": 0, + "max-height": 80, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "andesite": { + "distribution": "uniform", + "generator": { + "block": { + "name": "stone", + "properties": { + "variant": "andesite" + } + }, + "material": "minecraft:stone", + "cluster-size": 33 + }, + "cluster-count": 10, + "min-height": 0, + "max-height": 80, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "coal": { + "distribution": "uniform", + "generator": { + "block": "coal_ore", + "material": "minecraft:stone", + "cluster-size": 17 + }, + "cluster-count": 20, + "min-height": 0, + "max-height": 128, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "iron": { + "distribution": "uniform", + "generator": { + "block": "iron_ore", + "material": "minecraft:stone", + "cluster-size": 9 + }, + "cluster-count": 20, + "min-height": 0, + "max-height": 64, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "gold": { + "distribution": "uniform", + "generator": { + "block": "gold_ore", + "material": "minecraft:stone", + "cluster-size": 9 + }, + "cluster-count": 2, + "min-height": 0, + "max-height": 32, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "redstone": { + "distribution": "uniform", + "generator": { + "block": "redstone_ore", + "material": "minecraft:stone", + "cluster-size": 8 + }, + "cluster-count": 8, + "min-height": 0, + "max-height": 16, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "diamond": { + "distribution": "uniform", + "generator": { + "block": "diamond_ore", + "material": "minecraft:stone", + "cluster-size": 8 + }, + "cluster-count": 1, + "min-height": 0, + "max-height": 16, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "lapis": { + "distribution": "gaussian", + "generator": { + "block": "lapis_ore", + "material": "minecraft:stone", + "cluster-size": 7 + }, + "cluster-count": 1, + "center-height": 16, + "spread": 16, + "retrogen": false, + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "mesa_gold": { + "enabled": true, + "distribution": "uniform", + "generator": { + "block": { + "name": "gold_ore" + }, + "material": "minecraft:stone", + "cluster-size": 9 + }, + "cluster-count": 20, + "min-height": 32, + "max-height": 80, + "retrogen": false, + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "id", + "entry": [ + "mesa", + "mesa_rock", + "mesa_clear_rock", + "mutated_mesa", + "mutated_mesa_rock", + "mutated_mesa_clear_rock" + ] + } + ] + }, + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "emerald": { + "distribution": "uniform", + "generator": { + "block": { + "name": "emerald_ore" + }, + "material": "minecraft:stone", + "cluster-size": 1 + }, + "cluster-count": { + "min": 3, + "max": 6 + }, + "min-height": 4, + "max-height": 28, + "retrogen": false, + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "id", + "entry": [ + "extreme_hills", + "smaller_extreme_hills", + "extreme_hills_with_trees", + "mutated_extreme_hills", + "mutated_extreme_hills_with_trees" + ] + } + ] + }, + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "silverfish": { + "distribution": "uniform", + "generator": { + "block": { + "name": "monster_egg", + "properties": { + "variant": "stone" + } + }, + "material": "minecraft:stone", + "cluster-size": 9 + }, + "cluster-count": 7, + "min-height": 0, + "max-height": 64, + "retrogen": false, + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "id", + "entry": [ + "extreme_hills", + "smaller_extreme_hills", + "extreme_hills_with_trees", + "mutated_extreme_hills", + "mutated_extreme_hills_with_trees" + ] + } + ] + }, + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + + "quartz": { + "distribution": "uniform", + "generator": { + "block": "quartz_ore", + "material": "minecraft:netherrack", + "cluster-size": 14 + }, + "cluster-count": 16, + "min-height": 10, + "max-height": 118, + "retrogen": false, + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "dictionary", + "entry": "NETHER" + } + ] + }, + "dimension": "all" + } + } +} diff --git a/src/overrides/config/cofh/world/01_thermalfoundation_ores.json b/src/overrides/config/cofh/world/01_thermalfoundation_ores.json new file mode 100644 index 0000000..2a63786 --- /dev/null +++ b/src/overrides/config/cofh/world/01_thermalfoundation_ores.json @@ -0,0 +1,251 @@ +{ + "dependencies": "thermalfoundation", + "populate": { + "copper": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore", + "properties": { + "type": "copper" + } + }, + "material": "minecraft:stone", + "cluster-size": 8 + }, + "cluster-count": 8, + "min-height": 40, + "max-height": 75, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "tin": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore", + "properties": { + "type": "tin" + } + }, + "material": "minecraft:stone", + "cluster-size": 8 + }, + "cluster-count": 7, + "min-height": 20, + "max-height": 55, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "silver": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": [ + { + "name": "thermalfoundation:ore", + "properties": { + "type": "silver" + }, + "weight": 80 + }, + { + "name": "thermalfoundation:ore", + "properties": { + "type": "lead" + }, + "weight": 20 + } + ], + "material": "minecraft:stone", + "cluster-size": 8 + }, + "cluster-count": 4, + "min-height": 5, + "max-height": 30, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "lead": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": [ + { + "name": "thermalfoundation:ore", + "properties": { + "type": "lead" + }, + "weight": 90 + }, + { + "name": "thermalfoundation:ore", + "properties": { + "type": "silver" + }, + "weight": 10 + } + ], + "material": "minecraft:stone", + "cluster-size": 8 + }, + "cluster-count": 4, + "min-height": 10, + "max-height": 35, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "nickel": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore", + "properties": { + "type": "nickel" + } + }, + "material": "minecraft:stone", + "cluster-size": 4 + }, + "cluster-count": 2, + "min-height": 5, + "max-height": 20, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "platinum": { + "enabled": "false", + "distribution": "uniform", + "generator": { + "block": [ + { + "name": "thermalfoundation:ore", + "properties": { + "type": "platinum" + }, + "weight": 40 + }, + { + "name": "thermalfoundation:ore", + "properties": { + "type": "nickel" + }, + "weight": 60 + } + ], + "material": "minecraft:stone", + "cluster-size": 4 + }, + "cluster-count": 1, + "min-height": 5, + "max-height": 25, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "copper_ocean": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore", + "properties": { + "type": "copper" + } + }, + "material": "minecraft:stone", + "cluster-size": 8 + }, + "cluster-count": 4, + "min-height": 20, + "max-height": 55, + "retrogen": "true", + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "dictionary", + "entry": "OCEAN" + } + ] + }, + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "copper_high": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore", + "properties": { + "type": "copper" + } + }, + "material": "minecraft:stone", + "cluster-size": 8 + }, + "cluster-count": 8, + "min-height": 48, + "max-height": 96, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + } + } +} diff --git a/src/overrides/config/cofh/world/02_thermalfoundation_oil.json b/src/overrides/config/cofh/world/02_thermalfoundation_oil.json new file mode 100644 index 0000000..a2b496a --- /dev/null +++ b/src/overrides/config/cofh/world/02_thermalfoundation_oil.json @@ -0,0 +1,184 @@ +{ + "dependencies": "thermalfoundation", + "populate": { + "oil_sand_clathrate": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore_fluid", + "properties": { + "type": "crude_oil_sand" + } + }, + "material": [ + "minecraft:sand", + "minecraft:sandstone", + "minecraft:stone" + ], + "cluster-size": 16 + }, + "cluster-count": 4, + "chunk-chance": 10, + "min-height": 10, + "max-height": 80, + "in-village": "false", + "retrogen": "true", + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "dictionary", + "entry": "SANDY" + } + ] + }, + "dimension": "all" + }, + "oil_shale_clathrate": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": [ + { + "name": "thermalfoundation:ore_fluid", + "properties": { + "type": "crude_oil_gravel" + }, + "weight": 80 + }, + { + "name": "minecraft:coal_ore", + "weight": 20 + } + ], + "material": [ + "minecraft:dirt", + "minecraft:gravel", + "minecraft:stone" + ], + "cluster-size": 16 + }, + "cluster-count": 4, + "chunk-chance": 10, + "min-height": 10, + "max-height": 80, + "in-village": "false", + "retrogen": "true", + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "dictionary", + "entry": "MESA" + }, + { + "type": "dictionary", + "entry": "OCEAN" + }, + { + "type": "dictionary", + "entry": "SNOWY" + }, + { + "type": "dictionary", + "entry": "SWAMP" + } + ] + }, + "dimension": "all" + }, + "oil_sand": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "type": "geode", + "block": [ + { + "name": "thermalfoundation:ore_fluid", + "properties": { + "type": "crude_oil_sand" + }, + "weight": 80 + }, + { + "name": "minecraft:sand", + "weight": 20 + } + ], + "material": [ + "minecraft:sand", + "minecraft:sandstone", + "minecraft:stone" + ], + "hollow": "true", + "filler": "thermalfoundation:fluid_crude_oil", + "crust": "minecraft:sandstone" + }, + "cluster-count": 3, + "chunk-chance": 40, + "min-height": 30, + "max-height": 60, + "in-village": "false", + "retrogen": "true", + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "dictionary", + "entry": "SANDY" + } + ] + }, + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "oil_shale": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "type": "geode", + "block": [ + { + "name": "thermalfoundation:ore_fluid", + "properties": { + "type": "crude_oil_gravel" + }, + "weight": 80 + }, + { + "name": "minecraft:gravel", + "weight": 20 + } + ], + "material": [ + "minecraft:dirt", + "minecraft:gravel", + "minecraft:stone" + ], + "hollow": "true", + "filler": "thermalfoundation:fluid_crude_oil", + "crust": "minecraft:stone" + }, + "cluster-count": 2, + "chunk-chance": 50, + "min-height": 20, + "max-height": 60, + "in-village": "false", + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + } + } +} diff --git a/src/overrides/config/cofh/world/03_thermalfoundation_clathrates.json b/src/overrides/config/cofh/world/03_thermalfoundation_clathrates.json new file mode 100644 index 0000000..bee7a9e --- /dev/null +++ b/src/overrides/config/cofh/world/03_thermalfoundation_clathrates.json @@ -0,0 +1,104 @@ +{ + "dependencies": "thermalfoundation", + "populate": { + "redstone_clathrate": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": [ + { + "name": "thermalfoundation:ore_fluid", + "properties": { + "type": "redstone" + }, + "weight": 90 + }, + { + "name": "thermalfoundation:fluid_redstone", + "weight": 10 + } + ], + "material": "minecraft:stone", + "cluster-size": 16 + }, + "cluster-count": 2, + "chunk-chance": 12, + "min-height": 0, + "max-height": 20, + "retrogen": "true", + "biome": "all", + "dimension": { + "restriction": "blacklist", + "value": [ + -1, + 1 + ] + } + }, + "glowstone_clathrate": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": [ + { + "name": "thermalfoundation:ore_fluid", + "properties": { + "type": "glowstone" + }, + "weight": 90 + }, + { + "name": "thermalfoundation:fluid_glowstone", + "weight": 10 + } + ], + "material": "minecraft:netherrack", + "cluster-size": 20 + }, + "cluster-count": 2, + "chunk-chance": 12, + "min-height": 10, + "max-height": 40, + "retrogen": "true", + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "dictionary", + "entry": "NETHER" + } + ] + }, + "dimension": "all" + }, + "ender_clathrate": { + "enabled": "true", + "distribution": "uniform", + "generator": { + "block": { + "name": "thermalfoundation:ore_fluid", + "properties": { + "type": "ender" + } + }, + "material": "minecraft:end_stone", + "cluster-size": 24 + }, + "cluster-count": 10, + "chunk-chance": 4, + "min-height": 10, + "max-height": 80, + "retrogen": "true", + "biome": { + "restriction": "whitelist", + "value": [ + { + "type": "dictionary", + "entry": "END" + } + ] + }, + "dimension": "all" + } + } +} diff --git a/src/overrides/config/cofh/world/config.cfg b/src/overrides/config/cofh/world/config.cfg new file mode 100644 index 0000000..6080662 --- /dev/null +++ b/src/overrides/config/cofh/world/config.cfg @@ -0,0 +1,31 @@ +# Configuration file + +~CONFIG_VERSION: 1.4.0 + +World { + # If TRUE, CoFH World will not generate features at all. This option is intended for use when you want another mod to handle ore generation but do not want to blank out the various .json files yourself. Flat Bedrock may still be used. [default: false] + B:DisableAllGeneration=false + + # If TRUE, standard Minecraft ore generation will be REPLACED. Configure in the 00_minecraft.json file; standard Minecraft defaults have been provided. If you rename the 00_minecraft.json file, this option WILL NOT WORK. [default: false] + B:ReplaceStandardGeneration=false + + # If TRUE, world generation handled by CoFH World will be retroactively applied to existing chunks. [default: false] + B:RetroactiveGeneration=false + + # This adjusts the % chance that a tree will grow as normal when it is meant to. Reducing this value will mean that trees take longer to grow, on average. [range: 1 ~ 100, default: 100] + I:TreeGrowthChance=100 + + Bedrock { + # If TRUE, the bedrock layer will be flattened. [default: false] + B:EnableFlatBedrock=false + + # If TRUE, Flat Bedrock will retroactively be applied to existing chunks, if retroactive generation is enabled. [default: false] + B:EnableRetroactiveFlatBedrock=false + + # This adjusts the number of layers of Flat Bedrock, if enabled. [range: 1 ~ 8, default: 2] + I:NumBedrockLayers=2 + } + +} + + diff --git a/src/overrides/config/commoncapabilities.cfg b/src/overrides/config/commoncapabilities.cfg new file mode 100644 index 0000000..5f1331f --- /dev/null +++ b/src/overrides/config/commoncapabilities.cfg @@ -0,0 +1,69 @@ +# Configuration file + +capability { + # Holds ingredient component storages + B:inventorystate=true + + # Something that is able to process recipes + B:recipehandler=true + + # An item handler that is slot agnostic + B:slotlessitemhandler=true + + # Indicates if something has a temperature + B:temperature=true + + # Indication if a machine is working + B:worker=true + + # Indicates if something is a wrench + B:wrench=true +} + + +core { + # If an anonymous mod startup analytics request may be sent to our analytics service. + B:general.analytics=true + + # If the recipe loader should crash when finding invalid recipes. + B:general.crashOnInvalidRecipe=false + + # If mod compatibility loader should crash hard if errors occur in that process. + B:general.crashOnModCompatCrash=false + + # Set 'true' to enable development debug mode. This will result in a lower performance! + B:general.debug=false + + # Config version for CommonCapabilities. + # DO NOT EDIT MANUALLY! + S:general.version=2.0.2 + + # If the version checker should be enabled. + B:general.versionChecker=true +} + + +machine { + # The NBT Paths that should be filtered away when checking equality. + S:general.ignoreNbtPathsForEqualityFilters < + $.ForgeCaps["astralsorcery:cap_item_amulet_holder"] + $.binding + > +} + + +"mod compat" { + # Furnace and Brewing stand capabilities. + B:Minecraft=true + + # Worker, Wrench and Temperature capabilities for Forestry machines. + B:forestry=true + + # Worker capabilities for TCon machines. + B:tconstruct=true + + # Capabilities for Thermal Expansion. + B:thermalexpansion=true +} + + diff --git a/src/overrides/config/compactmachines3/settings.cfg b/src/overrides/config/compactmachines3/settings.cfg new file mode 100644 index 0000000..65dfd0d --- /dev/null +++ b/src/overrides/config/compactmachines3/settings.cfg @@ -0,0 +1,59 @@ +# Configuration file + +compatibility { + # Forces water to vaporize inside Compact Machines. Used for Forever Stranded: Lost Souls. [default: false] + B:doesWaterVaporize=false +} + + +internal { + # Dimension used for machines. Do not change this unless it is somehow conflicting! [range: -2147483648 ~ 2147483647, default: 144] + I:dimensionId=144 + + # Dimension type used for machines. Do not change this unless it is somehow conflicting! [range: -2147483648 ~ 2147483647, default: 144] + I:dimensionTypeId=144 + + # Whether the interior of all Compact Machines should be chunk loaded always. Otherwise they will only chunkload when the CM itself is chunkloaded. [default: false] + B:forceLoadChunks=false +} + + +machines { + # Allow players to enter machines with other means than the PSD [default: true] + B:allowEnteringWithoutPSD=true + + # Allow hostile creatures to spawn inside of machines [default: true] + B:allowHostileSpawns=true + + # Allow peaceful creatures to spawn inside of machines [default: true] + B:allowPeacefulSpawns=true + + # Whether players can respawn inside of Compact Machines, i.e. place beds and sleep there [default: true] + B:allowRespawning=true + + # Update the machine view GUI every n ticks. Set to 0 to disable. Lower values decrease performance significantly! [range: 0 ~ 2147483647, default: 20] + I:autoUpdateRate=20 + + # Block players from leaving the Compact Machine they should currently be in [default: true] + B:keepPlayersInside=true + + # Client-side option, might give a performance boost when opening a Machine GUI [default: true] + B:renderLivingEntitiesInGUI=true + + # Client-side option, might give a performance boost when opening a Machine GUI [default: true] + B:renderTileEntitiesInGUI=true + + # How often to try spawning entities inside of machines in ticks [range: 1 ~ 2147483647, default: 1200] + I:spawnRate=1200 +} + + +miniaturization { + # Maximum size the field projectors can cover [range: 5 ~ 20, default: 15] + I:maximumCraftingAreaSize=15 + + # Maximum age in ticks in which an item is valid for acting as a catalyst [range: 20 ~ 2147483647, default: 60] + I:maximumCraftingCatalystAge=60 +} + + diff --git a/src/overrides/config/creativecore-client.json b/src/overrides/config/creativecore-client.json new file mode 100644 index 0000000..b86f0d5 --- /dev/null +++ b/src/overrides/config/creativecore-client.json @@ -0,0 +1,16 @@ +{ + "use-stencil": true, + "use-optifine-compat": true, + "palette": [ + { + "name": "basic", + "colors": [ + -1, + -16777216, + -65536, + -16711936, + -16776961 + ] + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/creativecore.json b/src/overrides/config/creativecore.json new file mode 100644 index 0000000..309b854 --- /dev/null +++ b/src/overrides/config/creativecore.json @@ -0,0 +1,19 @@ +{ + "usergroups": { + "creative": { + "filters": [ + "{mode:1,id:\"mode\"}" + ] + }, + "survival": { + "filters": [ + "{mode:0,id:\"mode\"}" + ] + }, + "adventure": { + "filters": [ + "{mode:2,id:\"mode\"}" + ] + } + } +} \ No newline at end of file diff --git a/src/overrides/config/ctm.cfg b/src/overrides/config/ctm.cfg new file mode 100644 index 0000000..595de6e --- /dev/null +++ b/src/overrides/config/ctm.cfg @@ -0,0 +1,11 @@ +# Configuration file + +general { + # Choose whether the inside corner is disconnected on a CTM block - http://imgur.com/eUywLZ4 + B:connectInsideCTM=false + + # Disable connected textures entirely. + B:disableCTM=false +} + + diff --git a/src/overrides/config/cyclopscore.cfg b/src/overrides/config/cyclopscore.cfg new file mode 100644 index 0000000..4dda42a --- /dev/null +++ b/src/overrides/config/cyclopscore.cfg @@ -0,0 +1,35 @@ +# Configuration file + +core { + # If an anonymous mod startup analytics request may be sent to our analytics service. + B:general.analytics=true + + # The anonymous id used by the analytics service. + S:general.anonymousAnalyticsID=134d83de-7b43-4589-8e97-82387662ab88 + + # If the recipe loader should crash when finding invalid recipes. + B:general.crashOnInvalidRecipe=false + + # If mod compatibility loader should crash hard if errors occur in that process. + B:general.crashOnModCompatCrash=false + + # Set 'true' to enable development debug mode. This will result in a lower performance! + B:general.debug=false + + # The minimum array size of potion types, increase to allow for more potion types. + I:general.minimumPotionTypesArraySize=256 + + # The version at which the config file was generated. + S:general.version=1.0.3 + + # If the version checker should be enabled. + B:general.versionChecker=true +} + + +general { + # If a button should be added to the main menu to open a dev world (shift-click creates a new world). + B:general.devWorldButton=false +} + + diff --git a/src/overrides/config/decocraft.cfg b/src/overrides/config/decocraft.cfg new file mode 100644 index 0000000..f7a8852 --- /dev/null +++ b/src/overrides/config/decocraft.cfg @@ -0,0 +1,11 @@ +# Configuration file + +general { + # Allow old props to be turned back in to resources at the decobench? [default: true] + B:allowPropRecycling=true + + # [default: false] + B:clayDrops=false +} + + diff --git a/src/overrides/config/deepresonance/machines.cfg b/src/overrides/config/deepresonance/machines.cfg new file mode 100644 index 0000000..f524da8 --- /dev/null +++ b/src/overrides/config/deepresonance/machines.cfg @@ -0,0 +1,215 @@ +# Configuration file + +collector { + # Maximum horizontal distance to look for crystals + # Min: 1 + # Max: 16 + I:maxHorizontalCrystalDistance=10 + + # Maximum vertical distance to look for crystals + # Min: 1 + # Max: 16 + I:maxVerticalCrystalDistance=1 +} + + +crystalizer { + # The amount of RCL that is needed for one crystal + # Min: 10 + # Max: 100000 + I:rclPerCrystal=6000 + + # The amount of RCL/t that is consumed during crystalizing + # Min: 1 + # Max: 100000 + I:rclPerTick=1 + + # Maximum RF that can be stored in this machine + # Min: 0 + # Max: 1000000000 + I:rfMaximum=50000 + + # How much RF this machine consumes for one crystalizing step + # Min: 0 + # Max: 1000 + I:rfPerRcl=20 + + # How much RF/t this machine can input from a generator/capacitor + # Min: 0 + # Max: 1000 + I:rfPerTick=200 +} + + +general { + # Experimental fix for weird behaviour of machines that interact with DR tanks. + B:experimentalChunkBorderFix=true +} + + +laser { + # The maximum amount of liquified crystal this machine can hold (this is not RCL!) + # Min: 1 + # Max: 100000000 + I:crystalLiquidMaximum=20000 + + # The amount of crystal liquid we consume per catalyst item + # Min: 1 + # Max: 10000000 + I:crystalLiquidPerCatalyst=25 + + # The maximum amount of liquified crystal one crystal will yield (this is not RCL!). This value is for a 100% strength crystal + # Min: 1 + # Max: 10000000 + I:maxCrystalLiquidPerCrystal=10000 + + # The minimum amount of liquified crystal one crystal will yield (this is not RCL!). This value is for a 0% strength crystal + # Min: 1 + # Max: 10000000 + I:minCrystalLiquidPerCrystal=2000 + + # The amount of RCL we improve with one catalyst item + # Min: 1 + # Max: 10000000 + I:rclPerCatalyst=500 + + # Maximum RF that can be stored in this machine + # Min: 0 + # Max: 1000000000 + I:rfMaximum=100000 + + # How much RF/t this machine can input from a generator/capacitor + # Min: 0 + # Max: 50000 + I:rfPerTick=2000 + + # How much RF this machine consumes for infusing one catalyst item + # Min: 0 + # Max: 50000 + I:rfUsePerCatalyst=4000 + + # How many multiples of 10 ticks are needed to infuse one catalyst item + # Min: 0 + # Max: 10000 + I:ticks10PerCatalyst=4 +} + + +plateblock { + # Radius of radiation that a plate block gives when it has a redstone signal + # Min: 0 + # Max: 100000 + I:radiationRadius=10 + + # Strength of radiation that a plate block gives when it has a redstone signal. 0 to disable + # Min: 0 + # Max: 100000 + I:radiationStrength=20000 + + # Amount of ticks that the radiation lasts from a plate block + # Min: 0 + # Max: 100000 + I:radiationTicks=100 +} + + +power { + # The maximum kilo-RF (per 1000, so 1000 = 1milion RF) that a crystal with 100% power can hold + # Min: 1 + # Max: 2000000000 + I:maximumKiloRF=1000000 + + # The maximum RF/tick that a crystal with 100% efficiency can give + # Min: 0 + # Max: 20000 + I:maximumRFPerTick=20000 +} + + +pulser { + # Maximum RF that can be stored in this machine + # Min: 0 + # Max: 1000000000 + I:rfMaximum=100 + + # The RF needed for a single pulse (should be a multiple of 15!) + # Min: 1 + # Max: 100000 + I:rfPerPulse=60 + + # How much RF/t this machine can input from a generator/capacitor + # Min: 0 + # Max: 1000 + I:rfPerTick=100 +} + + +purifier { + # How much the purifier adds to the purity of a liquid (in %) + # Min: 1 + # Max: 100 + I:addedPurity=25 + + # Maximum purity that the purifier can handle (in %) + # Min: 1 + # Max: 100 + I:maxPurity=85 + + # The amount of RCL we purify as one unit + # Min: 1 + # Max: 10000 + I:rclPerPurify=200 + + # Amount of ticks needed to purify one unit of RCL + # Min: 1 + # Max: 10000 + I:ticksPerPurify=100 +} + + +smelter { + # The amount of lava to smelt one ore + # Min: 100 + # Max: 10000 + I:lavaCost=200 + + # The number of ticks to smelt one ore + # Min: 10 + # Max: 1000 + I:processTime=200 + + # The amount of RCL to produce with one ore + # Min: 50 + # Max: 1000 + I:rclPerOre=200 + + # Maximum RF that can be stored in this machine + # Min: 0 + # Max: 1000000000 + I:rfMaximum=50000 + + # How much RF/t this machine consumes during smelting ores + # Min: 0 + # Max: 1000 + I:rfPerOre=10 + + # How much RF/t this machine can input from a generator/capacitor + # Min: 0 + # Max: 1000 + I:rfPerTick=200 +} + + +valve { + # The amount of RCL we process in one operation + # Min: 1 + # Max: 10000 + I:rclPerOperation=100 + + # Amount of ticks needed to transfer one unit of RCL + # Min: 1 + # Max: 10000 + I:ticksPerOperation=5 +} + + diff --git a/src/overrides/config/deepresonance/main.cfg b/src/overrides/config/deepresonance/main.cfg new file mode 100644 index 0000000..130bdc8 --- /dev/null +++ b/src/overrides/config/deepresonance/main.cfg @@ -0,0 +1,473 @@ +# Configuration file + +########################################################################################################## +# generator +#--------------------------------------------------------------------------------------------------------# +# Configuration for the generator multiblock +########################################################################################################## + +generator { + # The volume for the generator sound (1.0 is default, 0.0 is off) + D:baseGeneratorVolume=1.0 + + # Relative volume of the generator looping sound. With 1.0 the looping sound has equal loudness as the generator base volume + D:loopVolumeFactor=1.0 + + # The maximum amount of crystals supported by one generator + I:maxCrystalsPerBlock=2 + + # The maximum amount of RF/tick input that one block can support + I:maxRFInputPerBlock=10000 + + # The RF storage per generator block + I:rfPerGeneratorBlock=500000 + + # The RF/t output for a given side of the generator block + I:rfPerTickGenerator=100000 + + # Shutdown time of the generator (in ticks) + I:shutdownTime=70 + + # Startup time of the generator (in ticks) + I:startupTime=70 +} + + +########################################################################################################## +# laserconfig +#--------------------------------------------------------------------------------------------------------# +# Configuration for the laser bonuses +########################################################################################################## + +laserconfig { + # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) + I:"minecraft:blaze_powder_color"=4 + + # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:blaze_powder_efficiency"=5.0:70.0 + + # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:blaze_powder_purity"=-6.0:0.0 + + # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:blaze_powder_strength"=5.0:70.0 + + # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) + I:"minecraft:coal_color"=2 + + # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:coal_efficiency"=0.0:0.0 + + # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:coal_purity"=-1.0:0.0 + + # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:coal_strength"=-10.0:0.0 + + # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) + I:"minecraft:diamond_color"=1 + + # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:diamond_efficiency"=0.0:0.0 + + # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:diamond_purity"=5.0:100.0 + + # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:diamond_strength"=0.0:0.0 + + # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) + I:"minecraft:emerald_color"=3 + + # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:emerald_efficiency"=0.0:0.0 + + # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:emerald_purity"=8.0:100.0 + + # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:emerald_strength"=0.0:0.0 + + # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) + I:"minecraft:ender_pearl_color"=3 + + # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:ender_pearl_efficiency"=0.0:0.0 + + # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:ender_pearl_purity"=2.0:100.0 + + # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:ender_pearl_strength"=0.0:0.0 + + # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) + I:"minecraft:ghast_tear_color"=4 + + # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:ghast_tear_efficiency"=15.0:100.0 + + # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:ghast_tear_purity"=-20.0:0.0 + + # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:ghast_tear_strength"=25.0:100.0 + + # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) + I:"minecraft:glowstone_dust_color"=4 + + # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:glowstone_dust_efficiency"=3.0:50.0 + + # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:glowstone_dust_purity"=-2.0:0.0 + + # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:glowstone_dust_strength"=6.0:50.0 + + # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) + I:"minecraft:gold_ingot_color"=2 + + # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:gold_ingot_efficiency"=1.0:30.0 + + # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:gold_ingot_purity"=0.0:0.0 + + # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:gold_ingot_strength"=-1.0:0.0 + + # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) + I:"minecraft:gunpowder_color"=2 + + # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:gunpowder_efficiency"=4.0:60.0 + + # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:gunpowder_purity"=-5.0:0.0 + + # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:gunpowder_strength"=8.0:70.0 + + # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) + I:"minecraft:iron_ingot_color"=2 + + # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:iron_ingot_efficiency"=1.0:20.0 + + # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:iron_ingot_purity"=0.0:0.0 + + # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:iron_ingot_strength"=-2.0:0.0 + + # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) + I:"minecraft:nether_star_color"=2 + + # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:nether_star_efficiency"=90.0:100.0 + + # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:nether_star_purity"=-60.0:0.0 + + # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:nether_star_strength"=90.0:100.0 + + # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) + I:"minecraft:nether_wart_color"=2 + + # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:nether_wart_efficiency"=-2.0:1.0 + + # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:nether_wart_purity"=-3.0:0.0 + + # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:nether_wart_strength"=2.0:35.0 + + # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) + I:"minecraft:prismarine_crystals_color"=4 + + # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:prismarine_crystals_efficiency"=4.0:35.0 + + # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:prismarine_crystals_purity"=0.0:0.0 + + # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:prismarine_crystals_strength"=4.0:35.0 + + # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) + I:"minecraft:prismarine_shard_color"=4 + + # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:prismarine_shard_efficiency"=3.0:30.0 + + # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:prismarine_shard_purity"=0.0:0.0 + + # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:prismarine_shard_strength"=3.0:30.0 + + # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) + I:"minecraft:quartz_color"=1 + + # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:quartz_efficiency"=7.0:80.0 + + # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:quartz_purity"=-1.0:0.0 + + # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:quartz_strength"=0.0:0.0 + + # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) + I:"minecraft:redstone_color"=2 + + # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:redstone_efficiency"=0.0:0.0 + + # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:redstone_purity"=-1.0:0.0 + + # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:redstone_strength"=5.0:60.0 + + # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) + I:"minecraft:slime_ball_color"=3 + + # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:slime_ball_efficiency"=-10.0:1.0 + + # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:slime_ball_purity"=0.0:0.0 + + # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:slime_ball_strength"=0.0:0.0 + + # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) + I:"minecraft:snowball_color"=2 + + # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:snowball_efficiency"=1.0:40.0 + + # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:snowball_purity"=1.0:30.0 + + # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume + S:"minecraft:snowball_strength"=0.0:0.0 + + # Beam color (1 = blue, 2 = red, 3 = green, 4 = yellow) + I:"rftools:dimensional_shard_color"=1 + + # A percentage:minmax efficiency bonus to add or subtract to the rcl infuse unit volume + S:"rftools:dimensional_shard_efficiency"=8.0:80.0 + + # A percentage:minmax purity bonus to add or subtract to the rcl infuse unit volume + S:"rftools:dimensional_shard_purity"=1.0:100.0 + + # A percentage:minmax strength bonus to add or subtract to the rcl infuse unit volume + S:"rftools:dimensional_shard_strength"=8.0:80.0 +} + + +########################################################################################################## +# radiation +#--------------------------------------------------------------------------------------------------------# +# Configuration for the radiation +########################################################################################################## + +radiation { + # The maximum explosion multiplier that is possible. Set to 0 to disable all explosions + D:absoluteMaximumExplosionMultiplier=20.0 + + # Every 10 ticks (half a second) this chance is evaluated to see if there should be a destruction event. 1.0 means it will always occur + D:destructionEventChance=0.019999999552965164 + + # The maximum that a radiation meter can measure + D:maxRadiationMeter=200000.0 + + # The maximum radiation radius for a 100/100/100 crystal + D:maxRadiationRadius=50.0 + + # The maximum radiation strength for a 100/100/100 crystal + D:maxRadiationStrength=600000.0 + + # The maximum explosion multiplier for a 100%/100% power/strength crystal + D:maximumExplosionMultiplier=17.0 + + # The minimum radiation radius + D:minRadiationRadius=7.0 + + # The minimum radiation strength + D:minRadiationStrength=3000.0 + + # The minimum explosion multiplier + D:minimumExplosionMultiplier=6.0 + + # The radiation strength at which point destruction events can happen + D:radiationDestructionEventLevel=300000.0 + + # Radiation strength level 0 + D:radiationEffectLevel0=20000.0 + + # Radiation strength level 1 + D:radiationEffectLevel1=50000.0 + + # Radiation strength level 2 + D:radiationEffectLevel2=100000.0 + + # Radiation strength level 3 + D:radiationEffectLevel3=200000.0 + + # Radiation strength level 4 + D:radiationEffectLevel4=500000.0 + + # Radiation strength level 5 + D:radiationEffectLevel5=1000000.0 + + # Below this level no effects occur + D:radiationEffectLevelNone=2000.0 + + # This factor increases the radius of radiation on explosion and decreases the strength + D:radiationExplosionFactor=1.2999999523162842 + + # RF per tick/per block for the radiation screen module (if rftools is present) + I:radiationModuleRFPerTick=6 + + # The color for the radiation overlay text in case the radiation monitor is in the players hand + I:radiationOverlayColor=-65536 + + # The color for the radiation overlay text in case the radiation monitor is in the players hand (in case there is no radiation) + I:radiationOverlayColorNoRadiation=-16711936 + + # The X coordinate (with 0 being left) for the radiation overlay text. Use -1 to disable + I:radiationOverlayX=10 + + # The Y coordinate (with 0 being top) for the radiation overlay text. Use -1 to disable + I:radiationOverlayY=10 + + # How much dense glass blocks radiation (0.0 is total block, 1.0 is not block at all) + D:radiationShieldDenseGlassFactor=0.10000000149011612 + + # How much dense obsidian blocks radiation (0.0 is total block, 1.0 is not block at all) + D:radiationShieldDenseObsidianFactor=0.05000000074505806 + + # How much dense lead blocks radiation (0.0 is total block, 1.0 is not block at all) + D:radiationShieldLeadFactor=0.10000000149011612 + + # How much obsidian blocks radiation (0.0 is total block, 1.0 is not block at all) + D:radiationShieldObsidianFactor=0.20000000298023224 + + # RF per tick/per block for the RCL screen module (if rftools is present) + I:rclModuleRFPerTick=6 + + # How much the radiation strength decreases every tick + D:strengthDecreasePerTick=3.0 + + # How much percentage of the maximum strength the radiation increases every tick + D:strengthGrowthFactor=0.0020000000949949026 + + # How much protection you get from radiation with 1 radiation suit piece equipped + D:suitProtection1=0.25 + + # How much protection you get from radiation with 2 radiation suit pieces equipped + D:suitProtection2=0.5 + + # How much protection you get from radiation with 3 radiation suit pieces equipped + D:suitProtection3=0.75 + + # How much protection you get from radiation with 4 radiation suit pieces equipped + D:suitProtection4=0.949999988079071 +} + + +########################################################################################################## +# supergen +#--------------------------------------------------------------------------------------------------------# +# Configuration for super power generation (using pulser) +########################################################################################################## + +supergen { + # When accumulated instability is handled then we handle a random amount of that instability. When that random amount is greater then this value we cause big damage on the crystal [range: 0.0 ~ 1.0E7, default: 1.25] + S:instabilityBigDamageThresshold=1.25 + + # When accumulated instability is handled then we handle a random amount of that instability. When that random amount is greater then this value we cause a massive explosion [range: 0.0 ~ 1.0E7, default: 5.0] + S:instabilityExplosionThresshold=5.0 + + # When the crystal has accumulated instability then this is the chance that (at any tick) we actually handle that instability [range: 0.0 ~ 1.0, default: 0.3] + S:instabilityHandlingChance=0.3 + + # The amount of instability in the crystal that corresponds to redstone level 15 in the instability sensor [range: 0.0 ~ 1.0E7, default: 0.3] + S:instabilitySensorThresshold=0.3 + + # When accumulated instability is handled then we handle a random amount of that instability. When that random amount is greater then this value we cause minor damage on the crystal [range: 0.0 ~ 1.0E7, default: 0.5] + S:instabilitySmallDamageThresshold=0.5 + + # Maximum resistance (in microticks) [range: 1 ~ 1000000000, default: 40000] + I:maxResistance=40000 + + # How much resistance decreases when a pulse is received (if cooldown is 0) [range: 1 ~ 1000000000, default: 500] + I:resistanceDecreasePerPulse=500 + + # How much resistance increases again when idle [range: 1 ~ 1000000000, default: 200] + I:resistanceIncreasePerTick=200 +} + + +########################################################################################################## +# worldgen +#--------------------------------------------------------------------------------------------------------# +# Configuration for worldgen +########################################################################################################## + +worldgen { + # Chances for the ore to spawn in a chunk + I:chancesToSpawn=5 + + # The chance that a crystal will spawn in a chunk. Higher number means less chance. 0 means no crystal will ever spawn. + I:crystalSpawnChance=15 + + # The number of times that the worldgen will try to spawn a crystal in a chunk before it fails. + I:crystalSpawnTries=10 + + # Enable this if you want resonating crystals in other dimensions (if they have stone caves) + B:generateCrystalsOtherDimensions=true + + # Enable this if you want resonating ore in the end + B:generateEndOre=false + + # Enable this if you want resonating crystals in the nether + B:generateNetherCrystals=true + + # Enable this if you want resonating ore in the nether + B:generateNetherOre=true + + # Enable this if you want resonating ore in other dimensions (if they have stone) + B:generateOreOtherDimensions=true + + # Enable this if you want resonating crystals in the overworld + B:generateOverworldCrystals=true + + # Enable this if you want resonating ore in the overworld + B:generateOverworldOre=true + + # Maximum size of the ore veines + I:maxOreVeinSize=4 + + # Maximum ore height + I:maxY=30 + + # Minimum size of the ore veines + I:minOreVeinSize=2 + + # Minimum ore height + I:minY=2 + + # Enable this if you want to get retrogen (generation of ores/crystals) for already existing chunks + B:retrogen=true + + # Enable this if you want to see in the log where crystals are spawned + B:verboseSpawn=false +} + + diff --git a/src/overrides/config/dimdoors.cfg b/src/overrides/config/dimdoors.cfg new file mode 100644 index 0000000..2b376ed --- /dev/null +++ b/src/overrides/config/dimdoors.cfg @@ -0,0 +1,99 @@ +# Configuration file + +dungeons { + # Min: 5 + # Max: 2147483647 + I:maxDungeonDepth=50 +} + + +general { + I:baseDimensionID=684 + S:blockRiftDecayBlackList < + > + B:closeDoorBehind=true + I:depthSpreadFactor=20 + B:enableRiftDecay=true + B:riftBoundingBoxInCreative=false + + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:riftCloseSpeed=1.0 + + # Min: 0.0 + # Max: 3.0 + D:teleportOffset=0.5 + B:useEnderPearlsInCrafting=false + B:useStatusBar=true +} + + +graphics { + # Min: -1 + # Max: 2147483647 + I:highlightRiftCoreFor=15000 + + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:riftJitter=1.0 + + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:riftSize=1.0 + B:showRiftCore=false +} + + +limbo { + S:blockLimboDecayBlackList < + > + B:enableLimboDecay=true + B:hardcoreLimbo=false + B:universalLimbo=false +} + + +monoliths { + B:dangerousLimboMonoliths=false + B:monolithTeleportation=true +} + + +pockets { + I:cachedSchematics=10 + B:loadAllSchematics=false + + # Min: 0 + # Max: 2147483647 + I:maxPocketSize=15 + + # Min: 4 + # Max: 2147483647 + I:pocketGridSize=32 + + # Min: 0 + # Max: 7 + I:privatePocketSize=2 + + # Min: 0 + # Max: 2147483647 + I:publicPocketSize=1 +} + + +world { + I:clusterDimBlacklist < + > + + # Min: 0.0 + # Max: 1.0 + D:clusterGenChance=2.0E-4 + I:gatewayDimBlacklist < + > + + # Min: 0.0 + # Max: 1.0 + D:gatewayGenChance=0.0015 +} + + diff --git a/src/overrides/config/dsurround/dsurround.cfg b/src/overrides/config/dsurround/dsurround.cfg new file mode 100644 index 0000000..13abdb6 --- /dev/null +++ b/src/overrides/config/dsurround/dsurround.cfg @@ -0,0 +1,390 @@ +# Configuration file + +~CONFIG_VERSION: @VERSION@ + +########################################################################################################## +# asm +#--------------------------------------------------------------------------------------------------------# +# Controls ASM/Mixin transforms at startup +########################################################################################################## + +asm { + # Disable particle trail left by an arrow when it flies [default: true] + B:"Disable Arrow Critical Particle Trail"=true + + # Disable Potion Icons in Inventory Display [default: false] + B:"Disable Potion Icons in Inventory Display"=false + + # Enable search field in config option display [default: true] + B:"Enable Search Option in Configuration"=true + + # Enable weather rendering and handling [default: true] + B:"Enable Weather Control"=true +} + + +########################################################################################################## +# aurora +#--------------------------------------------------------------------------------------------------------# +# Options that control Aurora behavior and rendering +########################################################################################################## + +aurora { + # Enable/disable aurora processing and rendering [default: true] + B:Enabled=true + + # Maximum number of bands to render [range: 1 ~ 3, default: 3] + I:"Maximum Bands"=3 + + # Use shader when rendering aurora [default: true] + B:"Use Shaders"=true +} + + +########################################################################################################## +# biomes +#--------------------------------------------------------------------------------------------------------# +# Options for controlling biome sound/effects +########################################################################################################## + +biomes { + # Biomes alias list [default: ] + S:"Biomes Alias" < + > + + # Dimension IDs where biome sounds will not be played [default: ] + S:"Dimension Blacklist" < + > + + # Sealevel to set for Overworld (0 use default for World) [range: 0 ~ 255, default: 0] + I:"Overworld Sealevel Override"=0 +} + + +########################################################################################################## +# commands +#--------------------------------------------------------------------------------------------------------# +# Options for configuring commands +########################################################################################################## + +commands { + + "/calc" { + # Alias for the command [default: c math] + S:alias=c math + + # Name of the command [default: calc] + S:name=calc + } + + "/ds" { + # Alias for the command [default: dsurround rain] + S:alias=dsurround rain + + # Name of the command [default: ds] + S:name=ds + } + +} + + +########################################################################################################## +# effects +#--------------------------------------------------------------------------------------------------------# +# Options for controlling various effects +########################################################################################################## + +effects { + # Controls display of damage pop-offs when an entity is damaged/healed [default: true] + B:"Damage Popoffs"=true + + # Enable/disable water depth particle effect [default: false] + B:"Disable Water Suspend Particles"=false + + # Enable BubbleJetEffect Jets under water [default: true] + B:"Enable Bubbles"=true + + # Enable DustJetEffect motes dropping from blocks [default: true] + B:"Enable DustJetEffect Motes"=true + + # Enable FireJetEffect Jets in lava [default: true] + B:"Enable FireJetEffect Jets"=true + + # Enable Firefly effect around plants [default: true] + B:"Enable Fireflies"=true + + # Enable FountainJetEffect jets [default: true] + B:"Enable FountainJetEffect"=true + + # Enable Steam Jets where lava meets water [default: true] + B:"Enable Steam"=true + + # Enable Water Splash effects when water spills down [default: true] + B:"Enable Water Splash"=true + + # 0: shoe print, 1: square print, 2: horse hoof, 3: bird, 4: paw, 5: solid square, 6: lowres square [range: 0 ~ 6, default: 6] + I:"Footprint Style"=6 + + # Enable player footprints [default: true] + B:Footprints=true + + # Display random power word on critical hit [default: true] + B:"Show Crit Words"=true + + # Show player breath in cold weather and underwater [default: true] + B:"Show Frost Breath"=true + + # Block radius/range around player for special effect application [range: 16 ~ 64, default: 24] + I:"Special Effect Range"=24 + + # Waterfall strength below which sounds will not play (> 10 to turn off) [range: 0 ~ 16, default: 0] + I:"Waterfall Cutoff"=0 +} + + +########################################################################################################## +# fog +#--------------------------------------------------------------------------------------------------------# +# Options that control the various fog effects in the client +########################################################################################################## + +fog { + # Increase fog at bedrock layers [default: true] + B:"Bedrock Fog"=true + + # Enable biome specific fog density and color [default: true] + B:"Biomes Fog"=true + + # Enable/disable desert fog when raining [default: true] + B:"Desert Fog"=true + + # Higher the player elevation the more haze that is experienced [default: true] + B:"Elevation Haze"=true + + # Enable/disable fog processing [default: true] + B:"Enable Fog Processing"=true + + # Show morning fog that eventually burns off [default: true] + B:"Morning Fog"=true + + # Chance morning fog will occurs expressed as 1 in N (1 means always) [range: 1 ~ 10, default: 1] + I:"Morning Fog Chance"=1 + + # Increase fog based on the strength of rain [default: true] + B:"Weather Fog"=true +} + + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# Miscellaneous settings +########################################################################################################## + +general { + # Enable/disable client side chunk caching (performance) [default: true] + B:"Enable Client Chunk Caching"=true + + # Configuration files for customization [default: ] + S:"External Configuration Files" < + > + + # Possible sounds to play when client finishes loading and reaches the main game menu [default: [minecraft:entity.experience_orb.pickup], [minecraft:entity.chicken.egg]] + S:"Startup Sound List" < + minecraft:entity.experience_orb.pickup + minecraft:entity.chicken.egg + > +} + + +########################################################################################################## +# logging +#--------------------------------------------------------------------------------------------------------# +# Defines how logging will behave +########################################################################################################## + +logging { + # Bitmask for toggling various debug traces [range: -2147483648 ~ 2147483647, default: 0] + I:"Debug Flag Mask"=0 + + # Enables/disables debug log tracing [default: false] + B:"Enable Debug Logging"=false + + # Enables/disables display of version check information [default: true] + B:"Enable Online Version Check"=true + + # Enables/disables reporting of server TPS and memory stats (has to be enabled server side as well) [default: false] + B:"Report Server Stats"=false +} + + +########################################################################################################## +# player +#--------------------------------------------------------------------------------------------------------# +# General options for defining sound and effects the player entity +########################################################################################################## + +player { + # Amount of food bar remaining to trigger player hunger sound (0 disable) [range: 0 ~ 10, default: 8] + I:"Hunger Threshold"=8 + + # Percentage of player health bar remaining to trigger player hurt sound (0 disable) [range: 0.0 ~ 0.5, default: 0.25] + D:"Hurt Threshold"=0.25 + + # Suppress rendering of player's potion particles [default: false] + B:"Suppress Potion Particles"=false +} + + +########################################################################################################## +# profiles +#--------------------------------------------------------------------------------------------------------# +# Enable/disable application of built in profiles +########################################################################################################## + +profiles { + # Enables auroras for all biomes + B:"Auroras in all Biomes"=false + + # Turns off dust effects for all biomes + B:"No Dust Effects"=false + + # Disable weather effects in the Nether + B:"No Nether Weather"=false +} + + +########################################################################################################## +# rain +#--------------------------------------------------------------------------------------------------------# +# Options that control rain effects in the client +########################################################################################################## + +rain { + # Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0] + D:"Default Maximum Rain Strength"=1.0 + + # Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0] + D:"Default Minimum Rain Strength"=0.0 + + # Allow background thunder when storming [default: true] + B:"Enable Background Thunder"=true + + # Enable lava particle rain splash effect on Netherrack and Magma blocks [default: true] + B:"Enable Netherrack and Magma Splash Effect"=true + + # Minimum rain intensity level for background thunder to occur [range: 0.0 ~ 3.4028235E38, default: 0.75] + D:"Rain Intensity for Background Thunder"=0.75 + + # 0: original round, 1: darker round, 2: square, 3: pixelated [range: 0 ~ 3, default: 3] + I:"Style of rain water ripple"=0 + + # Let Vanilla handle rain intensity and time windows [default: false] + B:"Use Vanilla Algorithms"=false + + # Use the Vanilla rain sound rather than the modified one [default: false] + B:"Use Vanilla Rain Sound"=false +} + + +########################################################################################################## +# sound +#--------------------------------------------------------------------------------------------------------# +# General options for defining sound effects +########################################################################################################## + +sound { + # Enable/disable armor sounds when moving [default: true] + B:"Armor Sound"=true + + # Automatically configure sound channels [default: true] + B:"Autoconfigure Channels"=true + + # Enable/disable Battle Music (must also have BattleMusic resource pack installed to hear) [default: false] + B:"Battle Music"=false + + # Enable Item Crafted sound effect [default: true] + B:"Crafting Sound"=true + + # Enable biome background and spot sounds [default: true] + B:"Enable Biomes Sounds"=true + + # Enable Weapon/Tool Equip sound effect [default: true] + B:"Equip Sound"=true + + # true to match first person arm swing; false to match 3rd person leg animation [default: true] + B:"First Person Footstep Cadence"=true + + # Simulate quadruped with Footstep effects (horse) [default: false] + B:"Footsteps as Quadruped"=false + + # Enable player Jump sound effect [default: false] + B:"Jump Sound"=true + + # Mute sound when Minecraft is in the background [default: true] + B:"Mute when Background"=true + + # Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 255, default: 28] + I:"Number Normal Channels"=28 + + # Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 255, default: 4] + I:"Number Streaming Channels"=4 + + # Number of stream buffers per channel (0: system default - usually 3 buffers) [range: 0 ~ 8, default: 0] + I:"Number of Stream Buffers per Channel"=0 + + # Enable/disable rain puddle sound when moving in the rain [default: true] + B:"Rain Puddle Sound"=true + + # Ticks between culled sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20] + I:"Sound Culling Threshold"=20 + + # Configure how each individual sound will be handled (block, cull, and volume scale) [default: [minecraft:block.water.ambient cull], [minecraft:block.lava.ambient cull], [minecraft:entity.sheep.ambient cull], [minecraft:entity.chicken.ambient cull], [minecraft:entity.cow.ambient cull], [minecraft:entity.pig.ambient cull], [dsurround:bison block], [dsurround:elephant block], [dsurround:gnatt block], [dsurround:insectbuzz block], [dsurround:hiss block], [dsurround:rattlesnake block]] + S:"Sound Settings" < + minecraft:block.water.ambient cull + minecraft:block.lava.ambient cull + minecraft:entity.sheep.ambient cull + minecraft:entity.chicken.ambient cull + minecraft:entity.cow.ambient cull + minecraft:entity.pig.ambient cull + dsurround:bison block + > + + # Size of a stream buffer in kilobytes (0: system default - usually 128K bytes) [range: 0 ~ 2147483647, default: 32] + I:"Stream Buffer Size"=16 + + # Enable/disable item swing sounds [default: true] + B:"Swing Sound"=true + + # Enable Sword Equip sound as Tool [default: false] + B:"Sword Equip as Tool"=false + + # Sound Volume of Thunder [range: 15.0 ~ 10000.0, default: 10000.0] + D:"Thunder Volume"=10000.0 +} + + +########################################################################################################## +# speechbubbles +#--------------------------------------------------------------------------------------------------------# +# Options for configuring SpeechBubbles +########################################################################################################## + +speechbubbles { + # Enable/disable display of food/water badges over Animania mobs [default: true] + B:"Animania Badges"=true + + # Number of seconds to display speech before removing [range: 5.0 ~ 15.0, default: 7.0] + D:"Display Duration"=7.0 + + # Enables/disables entity chat bubbles [default: false] + B:"Enable Entity Chat"=false + + # Enables/disables speech bubbles above player heads (needs to be enabled server side as well) [default: false] + B:"Enable SpeechBubbles"=false + + # Range at which a SpeechBubble is visible (filtering occurs server side) [range: 1.4E-45 ~ 3.4028235E38, default: 16.0] + D:"Visibility Range"=16.0 +} + + diff --git a/src/overrides/config/eleccore.cfg b/src/overrides/config/eleccore.cfg new file mode 100644 index 0000000..5902666 --- /dev/null +++ b/src/overrides/config/eleccore.cfg @@ -0,0 +1,17 @@ +# Configuration file + +client { + # Set to true to remove all the Json model errors from the log. [default: true] + B:removeJsonExceptions=true +} + + +general { + # Set to true to print debug info to the log. [default: false] + B:debug=false + + # Set to true to prevent multiblock crashes when Sponge is installed. WARNING: Unsupported, this may cause unexpected behaviour, use with caution! [default: false] + B:supressSpongeIssues=false +} + + diff --git a/src/overrides/config/endercore/cropconfig.json b/src/overrides/config/endercore/cropconfig.json new file mode 100644 index 0000000..7da5803 --- /dev/null +++ b/src/overrides/config/endercore/cropconfig.json @@ -0,0 +1,54 @@ +{ + "data": [ + { + "seed": "minecraft:wheat_seeds", + "block": "minecraft:wheat", + "meta": 7 + }, + { + "seed": "minecraft:carrot", + "block": "minecraft:carrots", + "meta": 7 + }, + { + "seed": "minecraft:potato", + "block": "minecraft:potatoes", + "meta": 7 + }, + { + "seed": "minecraft:beetroot_seeds", + "block": "minecraft:beetroots", + "meta": 3 + }, + { + "seed": "minecraft:nether_wart", + "block": "minecraft:nether_wart", + "meta": 3 + }, + { + "seed": "mysticalagriculture:tier1_inferium_seeds", + "block": "mysticalagriculture:tier1_inferium_crop", + "optional": true + }, + { + "seed": "mysticalagriculture:tier2_inferium_seeds", + "block": "mysticalagriculture:tier2_inferium_crop", + "optional": true + }, + { + "seed": "mysticalagriculture:tier3_inferium_seeds", + "block": "mysticalagriculture:tier3_inferium_crop", + "optional": true + }, + { + "seed": "mysticalagriculture:tier4_inferium_seeds", + "block": "mysticalagriculture:tier4_inferium_crop", + "optional": true + }, + { + "seed": "mysticalagriculture:tier5_inferium_seeds", + "block": "mysticalagriculture:tier5_inferium_crop", + "optional": true + } + ] +} diff --git a/src/overrides/config/endercore/endercore.cfg b/src/overrides/config/endercore/endercore.cfg new file mode 100644 index 0000000..0299570 --- /dev/null +++ b/src/overrides/config/endercore/endercore.cfg @@ -0,0 +1,106 @@ +# Configuration file + +enchants { + # Allow the Auto Smelt enchant to be registered. + # [default: true] + B:allowAutoSmelt=true + + # Allow the XP Boost enchant to be registered. + # [default: true] + B:allowXPBoost=true +} + + +general { + # Disabling this option will prevent any crops added to the config json from being right clickable. + # [default: true] + B:allowCropRC=true + + # Disabling this option will prevent tick speedup (i.e. torcherino) on any TE that uses the base TE class from EnderCore + # [default: true] + B:allowExternalTickSpeedup=true + + # The way the game should have been made (Yes this is the fireworks thing). + # [default: false] + B:betterAchievements=false + + # Control the behavior of invisible mode (disables all gameplay features). Having this setting be different between client and server could cause some desync, but otherwise is harmless. + # 0 - Default. Lets other mods request invisible mode. If none do, invisible mode is off. + # -1 (or below) - Never invisible, even if mods request it. + # 1 (or above) - Always invisible, even if no mods request it. + # [default: 0] + I:invisibleMode=0 + + # Fireworks display on new years eve + # [default: true] + B:newYearsFireworks=true + + # Show durability on item tooltips. + # 0 - Off + # 1 - Always on + # 2 - Only with shift + # 3 - Only in debug mode + # [range: 0 ~ 3, default: 1] + I:showDurabilityTooltips=1 + + # Show oredictionary names of every item in its tooltip. + # 0 - Off + # 1 - Always on + # 2 - Only with shift + # 3 - Only in debug mode + # [range: 0 ~ 3, default: 2] + I:showOredictTooltips=2 + + # Show item registry names in tooltips. + # 0 - Off + # 1 - Always on + # 2 - Only with shift + # 3 - Only in debug mode + # [range: 0 ~ 3, default: 3] + I:showRegistryNameTooltips=3 + + # Amount of water in mB that a water bottle contains + # [range: 1 ~ 1000, default: 333] + I:waterBottleAmount=333 +} + + +tweaks { + # Adds shapeless recipe from 1 book to 2 paper + # [default: true] + B:bookToPaperRecipe=true + + # If this tweak is enabled, vanilla bottles will act as fluid handlers for all automation. + # [default: true] + B:bottleFluidHandler=true + + # Makes boats stack to 16 + # [default: true] + B:changeBoatStackSize=true + + # Allows packed ice to be mined with a pickaxe + # [default: true] + B:fixPackedIceTool=true + + # Makes water bottles normal fluid containers + # [default: true] + B:fluidContainerBottles=true + + # Makes bows with Infinity enchant able to be fired with no arrows in the inventory. + # [default: true] + B:infinibow=true + + # Adds a shapeless recipe for paper + # [default: true] + B:shapelessPaperRecipe=true + + # Adds recipes to turn any two slabs back into a full block + # [default: true] + B:slabToBlockRecipes=true + + # Adds recipes to turn any two slabs back into a full block by scanning existing recipes and guessing a lot + # [default: false] + B:slabToBlockRecipesAutomatic=false +} + + diff --git a/src/overrides/config/enderio/enderio.cfg b/src/overrides/config/enderio/enderio.cfg new file mode 100644 index 0000000..4f41022 --- /dev/null +++ b/src/overrides/config/enderio/enderio.cfg @@ -0,0 +1,1369 @@ +# Configuration file + +blink { + # Blocks that cannot be blinked through. (synced from server) [default: [Thaumcraft:blockWarded]] + S:blockBlacklist < + minecraft:bedrock + Thaumcraft:blockWarded + > + + # Minimum number of ticks between 'blinks'. Values of 10 or less allow a limited sort of flight. (synced from server) [range: -2147483648 ~ 2147483647, default: 10] + I:cooldown=10 + + # Allow using travel items to 'blink' (teleport without a target)? (synced from server) [default: true] + B:enableBlink=true + + # Allow blinking through non-solid (transparent/partial) blocks? (synced from server) [default: true] + B:enableBlinkThroughNonSolidBlocks=true + + # Allow blinking through solid blocks? (synced from server) [default: true] + B:enableBlinkThroughSolidBlocks=true + + # Allow blinking through unbreakable (e.g. bedrock) blocks? (synced from server) [default: false] + B:enableBlinkThroughUnbreakableBlocks=true + + # Allow using blink when in offhand? (synced from server) [default: true] + B:enableOffHandBlink=true + + # Allow travelling to blocks when in offhand? (synced from server) [default: true] + B:enableOffHandTravel=true +} + + +blocks { + D:darkSteelAnvilDamageChance=0.024000000208616257 + + # Speed boost, in blocks per tick, that the DS ladder gives over the vanilla ladder. (synced from server) [range: 0.0 ~ 0.6, default: 0.06] + D:darkSteelLadderSpeedBoost=0.05999999865889549 + + charges { + + confusion { + # Numer of ticks the confusion effect active. Scales with distance from the expolosion. (synced from server) [range: 1 ~ 3000, default: 300] + I:duration=300 + + # The range of the confusion charge's effect. (synced from server) [range: 1.0 ~ 99.0, default: 6.0] + D:range=6.0 + } + + ender { + # The range of the ender charge's effect. (synced from server) [range: 1.0 ~ 99.0, default: 6.0] + D:range=6.0 + } + + } + + skulls { + D:darkSteelSwordSkullChance=0.05000000074505806 + D:darkSteelSwordSkullLootingModifier=0.05000000074505806 + D:darkSteelSwordWitherSkullChance=0.10000000149011612 + D:darkSteelSwordWitherSkullLootingModifier=0.05000000074505806 + D:fakePlayerSkullChance=0.5 + D:ticBeheadingSkullModifier=0.75 + D:vanillaSwordSkullLootingModifier=0.05000000074505806 + D:vanillalSwordSkullChance=0.05000000074505806 + } + + glass { + # If true, quite clear glass will connect textures with fused quartz. [default: false] + B:clearGlassConnectToFusedQuartz=false + + # If true, quite clear glass and fused quartz of different colors will connect textures. [default: true] + B:glassConnectToTheirColorVariants=true + + # If true, quite clear glass and fused quartz will connect textures with their respective enlightened and darkened variants. [default: true] + B:glassConnectToTheirVariants=true + + # If true, painted glowstone will drop dust unless broken with silk touch. (synced from server) [default: false] + B:paintedGlowstoneRequireSilkTouch=false + } + + dark_steel_anvil { + # Chance that the Dark Steel Anvil will take damage after repairing something. (Vanilla anvil is 0.12) (synced from server) [range: 0.0 ~ 1.0, default: 0.024] + D:damageChance=0.024000000208616257 + + # Total amount of Dark Steel (in nuggets) that goes into the Dark Steel Anvil's crafting recipe. Used when recycling the broken anvil. Default is 3 blocks and 4 ingots. (synced from server) [range: 0 ~ 729, default: 279] + I:materialWorth=279 + + # Maximum enchantment cost the Dark Steel Anvil can handle. Also applies to the Anvil Upgrade. (synced from server) [range: 40 ~ 400, default: 80] + I:maxCost=80 + + # Maximum amount of materials that will drop when recycling a broken Dark Steel Anvil. (0 = nothing, 1 = everything) (synced from server) [range: 0.0 ~ 1.0, default: 1.0] + D:maxDrop=1.0 + + # Qanta of a source block of Holier Fog. Equates to the number of blocks that can be covered if the Holier Fog flows maximally. (synced from server) [range: 16 ~ 4096, default: 128] + I:maxQuanty=128 + + # Minimum amount of materials that will drop when recycling a broken Dark Steel Anvil. (0 = nothing, 1 = everything) (synced from server) [range: 0.0 ~ 1.0, default: 0.25] + D:minDrop=0.25 + } + +} + + +brokenspawner { + # The chance a broken spawner will be dropped when a spawner is broken. 1 = 100% chance, 0 = 0% chance (synced from server) [range: 0.0 ~ 1.0, default: 1.0] + D:brokenSpawnerDropChance=1.0 + + # When a spawner is broken with these tools it will not drop a broken spawner. (synced from server) [default: [item:rotarycraft:rotarycraft_item_bedpick]] + S:brokenSpawnerToolBlacklist < + item:rotarycraft:rotarycraft_item_bedpick + > +} + + +diagnostics { + # If true, TEs will flash when they trigger a chunk re-render. [default: false] + B:debugChunkRerenders=false + + # If enabled, debug level configurations will be check at startup. Disable if you don't want to see the result in the logfile. [default: true] + B:debugComplainAboutForgeLogging=true + + # This will change profiler interactions. DO NOT change unless asked by an Ender IO developer! [default: true] + B:debugProfilerAntiNuclearActivist=true + + # This will change profiler interactions. DO NOT change unless asked by an Ender IO developer! [default: true] + B:debugProfilerResetOnServerTick=true + + # This will flood your logfile with gigabytes of data filling up your harddisk very fast. DO NOT enable unless asked by an Ender IO developer! [default: false] + B:debugProfilerTracer=false + + # If enabled, debug level log messages will not be generated. Disabling this can put vital information into the debug log for dealing with rare issues but will also slow down the game. This value is only checked once when the game starts. [default: true] + B:debugSuppressDebugMessages=true + + # This will flood your logfile with gigabytes of data filling up your harddisk very fast. DO NOT enable unless asked by an Ender IO developer! [default: false] + B:debugTraceCapLimitsExtremelyDetailed=false + + # This will flood your logfile with gigabytes of data filling up your harddisk very fast. DO NOT enable unless asked by an Ender IO developer! [default: false] + B:debugTraceNBTActivityExtremelyDetailed=false + + # This will flood your logfile with gigabytes of data filling up your harddisk very fast. DO NOT enable unless asked by an Ender IO developer! [default: false] + B:debugTraceTELivecycleExtremelyDetailed=false + + # If true, TEs will flash when they recieve an update packet. [default: false] + B:debugUpdatePackets=false + + # This will flood your logfile with gigabytes of data filling up your harddisk very fast. DO NOT enable unless asked by an Ender IO developer! [default: false] + B:debugUpgradeDebugMessagesToInfo=false + + # Experimental: When enabled, this will chunkload the involved chunks of a (potential) long-range teleport for 5 seconds. This is intended to prevent the server from losing track of the player. Symptoms would be the player being invisible to other players, not being able to interact with pressure plates, or being stuck in beds. [default: true] + B:experimentalChunkLoadTeleport=true + + # Should TEs protected their maximum energy input against multiple inserts? [default: SOFT] + S:protectAgainstEnergyOverflow=HARD +} + + +enchanter { + # Base level cost added to all recipes in the enchanter. (synced from server) [range: 0 ~ 2147483647, default: 2] + I:baseLevelCost=2 + + # The lapis cost is enchant level multiplied by this value. (synced from server) [range: 0.0 ~ 1.7976931348623157E308, default: 3.0] + D:lapisCostFactor=3.0 + + # The final XP cost for an enchantment is multiplied by this value. To halve costs set to 0.5, to double them set it to 2. (synced from server) [range: 0.0 ~ 1.7976931348623157E308, default: 0.75] + D:levelCostFactor=0.75 +} + + +enchantments { + B:repellentEnabled=true + I:repellentMaxEnchantabilityBase=10 + I:repellentMaxEnchantabilityPerLevel=10 + I:repellentMinEnchantabilityBase=10 + I:repellentMinEnchantabilityPerLevel=5 + S:repellentRarity=VERY_RARE + B:shimmerEnabled=true + I:shimmerMaxEnchantability=100 + I:shimmerMinEnchantability=1 + S:shimmerRarity=VERY_RARE + B:soulboundEnabled=true + I:soulboundMaxEnchantability=60 + I:soulboundMinEnchantability=16 + S:soulboundRarity=VERY_RARE + B:witherArrowEnabled=true + I:witherArrowMaxEnchantability=50 + I:witherArrowMinEnchantability=20 + S:witherArrowRarity=UNCOMMON + B:witherWeaponEnabled=true + I:witherWeaponMaxEnchantability=50 + I:witherWeaponMinEnchantability=20 + S:witherWeaponRarity=UNCOMMON + + repellent { + # Base chance to teleport. (synced from server) [range: 0.0 ~ 1.0, default: 0.35] + D:chanceBase=0.3499999940395355 + + # Chance to teleport per level. (synced from server) [range: 0.01 ~ 1.0, default: 0.1] + D:chancePerLevel=0.10000000149011612 + + # Should Repellent be acquirable? If disabled, it will still work but it will not be possible to apply it to items. (synced from server) [default: true] + B:enabled=true + + # Maximum enchantability for Repellent, base value. (synced from server) [range: 1 ~ 100, default: 10] + I:maxEnchantabilityBase=10 + + # Maximum enchantability for Repellent, per level. (synced from server) [range: 1 ~ 100, default: 10] + I:maxEnchantabilityPerLevel=10 + + # Maximum enchantment level. (Restart your game after changing this.) (synced from server) [range: 1 ~ 10, default: 4] + I:maxLevel=4 + + # Minimum enchantability for Repellent, base value. (synced from server) [range: 1 ~ 100, default: 10] + I:minEnchantabilityBase=10 + + # Minimum enchantability for Repellent, per level. (synced from server) [range: 1 ~ 100, default: 5] + I:minEnchantabilityPerLevel=5 + + # Base teleport range. (synced from server) [range: 0.0 ~ 64.0, default: 8.0] + D:rangeBase=8.0 + + # Teleport range per level. (synced from server) [range: 0.0 ~ 64.0, default: 8.0] + D:rangePerLevel=8.0 + + # Rarity for Repellent. (synced from server) [default: VERY_RARE] + S:rarity=VERY_RARE + + # Probability that non-players will be teleported to a safe target location. (Player always will be teleported safely.) (synced from server) [range: 0.0 ~ 1.0, default: 0.75] + D:safeMobsChanc=0.75 + } + + shimmer { + # Should Shimmer be acquirable? If disabled, it will still work but it will not be possible to apply it to items. (synced from server) [default: true] + B:enabled=true + + # Maximum enchantability for Shimmer. (synced from server) [range: 1 ~ 100, default: 100] + I:maxEnchantability=100 + + # Minimum enchantability for Shimmer. (synced from server) [range: 1 ~ 100, default: 1] + I:minEnchantability=1 + + # Rarity for Shimmer. (synced from server) [default: VERY_RARE] + S:rarity=VERY_RARE + } + + witherarrow { + # Should WitherArrow (Withering) be acquirable? If disabled, it will still work but it will not be possible to apply it to items. (synced from server) [default: true] + B:enabled=true + + # Maximum enchantability for WitherArrow (Withering). (synced from server) [range: 1 ~ 100, default: 50] + I:naxEnchantability=50 + + # Rarity for WitherArrow (Withering). (synced from server) [default: UNCOMMON] + S:rarity=UNCOMMON + + # Minimum enchantability for WitherArrow (Withering). (synced from server) [range: 1 ~ 100, default: 20] + I:wninEnchantability=20 + } + + witherweapon { + # Should WitherWeapon (Decay) be acquirable? If disabled, it will still work but it will not be possible to apply it to items. (synced from server) [default: true] + B:enabled=true + + # Maximum enchantability for WitherWeapon (Decay). (synced from server) [range: 1 ~ 100, default: 50] + I:maxEnchantability=50 + + # Minimum enchantability for WitherWeapon (Decay). (synced from server) [range: 1 ~ 100, default: 20] + I:minEnchantability=20 + + # Rarity for WitherWeapon (Decay). (synced from server) [default: UNCOMMON] + S:rarity=UNCOMMON + } + + soulbound { + # Should Soulbound be acquirable? If disabled, it will still work but it will not be possible to apply it to items. (synced from server) [default: true] + B:enabled=true + + # Maximum enchantability for Soulbound. (synced from server) [range: 1 ~ 100, default: 60] + I:maxEnchantability=60 + + # Minimum enchantability for Soulbound. (synced from server) [range: 1 ~ 100, default: 16] + I:minEnchantability=16 + + # Rarity for Soulbound. (synced from server) [default: VERY_RARE] + S:rarity=VERY_RARE + } + +} + + +farming { + # Height (from initial block) for harvesting logs. (synced from server) [range: 1 ~ 255, default: 30] + I:harvestHeight=30 + + # Height (from initial block) for harvesting rubber trees. (synced from server) [range: 1 ~ 255, default: 30] + I:harvestHeightRubberTree=30 + + # Radius (in addition to farm area) for harvesting logs. (synced from server) [range: 1 ~ 64, default: 7] + I:harvestRadius=7 + + # Radius (in addition to farm area) for harvesting rubber trees. (synced from server) [range: 1 ~ 64, default: 7] + I:harvestRadiusRubberTree=7 +} + + +fluid { + I:fireWaterPowerPerCycle=80 + I:fireWaterPowerTotalBurnTime=15000 + I:hootchPowerPerCycle=60 + I:hootchPowerTotalBurnTime=6000 + + # The delay in ticks between when nutrient distillation boosts your food value. (synced from server) [range: 1 ~ 2147483647, default: 400] + I:nutrientFoodBoostDelay=400 + + # If enabled, Rocket Fuel will explode when in contact with fire. (synced from server) [default: true] + B:rocketFuelIsExplosive=true + I:rocketFuelPowerPerCycle=160 + I:rocketFuelPowerTotalBurnTime=7000 +} + + +integration { + # Enables the integration with Applied Energistics 2 (hoe). (must be kept in sync with server) [default: true] + B:enableAE2=true + + # Enables the integration with Actually Additions (fertilizer, hoe). (must be kept in sync with server) [default: true] + B:enableActuallyAdditions=true + + # Enables the integration with BaseMetals (hoe). (must be kept in sync with server) [default: true] + B:enableBaseMetals=true + + # Enables the integration with Baubles. (synced from server) [default: true] + B:enableBaubles=true + + # Enables the integration with Big/Extreme Reactors (fluids and blocks in reactor). (must be kept in sync with server) [default: true] + B:enableBigReactors=true + + # Enables the integration with Biomes'o'Plenty (harvesting flowers). (must be kept in sync with server) [default: true] + B:enableBoP=true + + # Enables the integration with Project Intelligence (ingame documentation). [default: true] + B:enableProjectIntelligence=true + + # Registers aspects for Ender IO items with Thaumcraft. [default: true] + B:enableThaumcraftAspects=true + + projectintelligence { + # Margin around the documentation. [range: -2147483648 ~ 2147483647, default: 3] + I:marginBottom=3 + + # Margin around the documentation. [range: -2147483648 ~ 2147483647, default: 3] + I:marginLeft=3 + + # Margin around the documentation. [range: -2147483648 ~ 2147483647, default: 3] + I:marginRight=3 + + # Margin around the documentation. [range: -2147483648 ~ 2147483647, default: 3] + I:marginTop=3 + } + +} + + +items { + + food { + # The probability that Enderios do what they promise. (synced from server) [range: 0.0 ~ 1.0, default: 0.3] + D:enderiosTeleportChance=0.30000001192092896 + + # The maximum range of a cerial-induced location change. (synced from server) [range: 1.5 ~ 128.0, default: 16.0] + D:enderiosTeleportRange=16.0 + } + + magnet { + # If true the magnet can be put into a Baubles slot even if switched off (requires Baubles to be installed and allowInBaublesSlot to be on). (synced from server) [default: false] + B:allowDeactivatedInBaublesSlot=false + + # If true the magnet can be put into a Baubles slot (requires Baubles to be installed). (synced from server) [default: true] + B:allowInBaublesSlot=true + + # If true the magnet will also work in the main inventory, not just the hotbar. (synced from server) [default: false] + B:allowInMainInventory=false + + # The BaublesType the magnet should be, 'AMULET', 'RING' or 'BELT' (requires Baubles to be installed and allowInBaublesSlot to be on). (synced from server) [default: AMULET] + S:baublesType=AMULET + + # These items will not be picked up by the magnet. (synced from server) [default: [appliedenergistics2:crystal_seed], [botania:livingrock], [botania:manatablet]] + S:blacklist < + appliedenergistics2:crystal_seed + botania:livingrock + botania:manatablet + > + + # Amount of energy stored in a fully charged magnet. (synced from server) [range: 1 ~ 100000000, default: 100000] + I:energyCapacity=100000 + + # The amount of energy used per tick when the magnet is active. (synced from server) [range: 0 ~ 1000, default: 1] + I:energyUsePerSecond=1 + + # Maximum number of items the magnet can effect at a time. (-1 for unlimited) (synced from server) [range: -1 ~ 512, default: 20] + I:itemLimit=20 + + # Range of the magnet in blocks. (synced from server) [range: 1 ~ 128, default: 5] + I:range=5 + } + + staffoflevity { + # Duration for the levitation effect of the Staff of Levity. This is just a failsafe to prevent players from floating forever. (synced from server) [range: 1 ~ 86400, default: 255] + I:durationSeconds=255 + + # Amount of fluid stored by the Staff of Levity. (synced from server) [range: 1 ~ 64000, default: 8000] + I:fluidStorage=8000 + + # Type of fluid used by the Staff of Levity. (synced from server) [default: vapor_of_levity] + S:fluidType=vapor_of_levity + + # Amount of fluid in mB used by the Staff of Levity. (synced from server) [range: 1 ~ 1000, default: 100] + I:fluidUsePerTeleport=100 + + # Ticks that must pass between activations of the Staff of Levity. (synced from server) [range: 1 ~ 12000, default: 10] + I:ticksBetweenActivations=10 + } + + rodofreturn { + # If set to false the Rod of Return can only target a telepad. (synced from server) [default: false] + B:canTargetAnywhere=false + + # Amount of energy used by the Rod of Return each tick it is used. (synced from server) [range: 1 ~ 1000, default: 35000] + I:energyPerTick=35000 + + # Amount of fluid stored by the Rod of Return. (synced from server) [range: 1 ~ 64000, default: 200] + I:fluidStorage=200 + + # Type of fluid used by the Rod of Return. (synced from server) [default: ender_distillation] + S:fluidType=ender_distillation + + # Amount of fluid in mB used by the Rod of Return. (0 to disable fluid use) (synced from server) [range: 0 ~ 1000, default: 200] + I:fluidUsePerTeleport=200 + + # Internal energy buffer for the Rod of Return. (synced from server) [range: 1 ~ 2147483647, default: 2000000] + I:powerStorage=2000000 + + # Number of ticks the Rod of Return must be used before teleporting. (synced from server) [range: 1 ~ 1200, default: 50] + I:ticksToActivate=50 + + # Min number of ticks required to recharge the internal energy buffer of the Rod of Return. (synced from server) [range: 1 ~ 1200, default: 100] + I:ticksToRecharge=100 + } + + darksteel { + # Should the dark steel placement, when in the first (0th) slot, place the item in the last slot. If false, will place what's in the second slot. [default: true] + B:slotZeroPlacesEight=true + + pickaxe { + # The increase in efficiency when powered. (synced from server) [range: 1.0 ~ 20.0, default: 2.0] + D:efficiencyBoostWhenPowered=2.0 + + # The efficiency when breaking obsidian with a powered Dark Pickaxe. (synced from server) [range: 1 ~ 500, default: 50] + I:efficiencyObsidian=50 + + # If set to a value > 0, the obsidian speed and power use will be used for all blocks with hardness >= to this value. (synced from server) [range: 1.0 ~ 10000.0, default: 40.0] + D:obsidianEfficiencyAtHardness=40.0 + + # The amount of energy used to break an obsidian block. (synced from server) [range: 1 ~ 99999999, default: 10000] + I:powerUseObsidian=10000 + + # Energy use per damage/durability point avoided. (synced from server) [range: 0 ~ 99999999, default: 750] + I:powerUsePerDamagePoint=750 + + # If enabled, right clicking with the dark steel pickaxe will place a block. [default: false] + B:rightClickPlaceEnabled=false + + dark_steel_pickaxe { + B:canMineTiCArdite=true + } + + end_steel_pickaxe { + B:canMineTiCArdite=true + } + + } + + axe { + # The increase in efficiency when powered. (synced from server) [range: 1.0 ~ 20.0, default: 2.0] + D:efficiencyBoostWhenPowered=2.0 + + # Height (from initial block) for multi-harvesting logs. (synced from server) [range: 1 ~ 255, default: 30] + I:harvestHeight=30 + + # Radius for multi-harvesting logs. (synced from server) [range: 1 ~ 64, default: 12] + I:harvestRadius=12 + + # Energy use per damage/durability point avoided. (synced from server) [range: 0 ~ 99999999, default: 750] + I:powerUsePerDamagePoint=750 + + # Energy per damage/durability point avoided when shift-harvesting multiple logs (synced from server) [range: 0 ~ 99999999, default: 1500] + I:powerUsePerDamagePointMultiHarvest=1500 + + # If enabled, right clicking with the dark steel axe will place a block. [default: false] + B:rightClickPlaceEnabled=false + + # How much slower multi-harvesting logs is. (synced from server) [range: 1.0 ~ 40.0, default: 4.0] + D:speedPenaltyMultiHarvest=4.0 + } + + crook { + # Energy use per damage/durability point avoided. (synced from server) [range: 1 ~ 99999999, default: 150] + I:energyPerDamage=150 + + # Energy per damage/durability point avoided when shift-harvesting multiple blocks. (synced from server) [range: 1 ~ 99999999, default: 150] + I:energyPerDamageMulti=150 + + # Number of extra tries to get drops for a powered crook. (synced from server) [range: 0 ~ 32, default: 5] + I:extraDropsPowered=5 + + # Number of extra tries to get drops for an unpowered crook. (synced from server) [range: 0 ~ 32, default: 3] + I:extraDropsUnpowered=3 + + # If enabled, right clicking with the dark steel crook will place a block. [default: false] + B:rightClickPlaceEnabled=false + } + + sword { + # The extra damage dealt when the sword is empowered I and has energy. (synced from server) [range: 0.0 ~ 32.0, default: 1.0] + D:damageBonusEmpowered1=1.0 + + # The extra damage dealt when the sword is empowered II and has energy. (synced from server) [range: 0.0 ~ 32.0, default: 2.0] + D:damageBonusEmpowered2=2.0 + + # The extra damage dealt when the sword is empowered III and has energy. (synced from server) [range: 0.0 ~ 32.0, default: 3.0] + D:damageBonusEmpowered3=3.0 + + # The extra damage dealt when the sword is empowered IV and has energy. (synced from server) [range: 0.0 ~ 32.0, default: 4.0] + D:damageBonusEmpowered4=4.0 + + # The extra damage dealt when the sword is empowered V and has energy. (synced from server) [range: 0.0 ~ 32.0, default: 5.0] + D:damageBonusEmpowered5=5.0 + + # The chance that an ender pearl will be dropped when using the sword (0 = no chance, 1 = 100% chance; can go over 100%). (synced from server) [range: 0.0 ~ 10.0, default: 1.05] + D:enderPearlDropChance=1.05 + + # The chance for each looting level that an additional ender pearl will be dropped when using a dark steel sword (0 = no chance, 1 = 100% chance; can go over 100%) (synced from server) [range: 0.0 ~ 5.0, default: 0.5] + D:enderPearlDropChancePerLooting=0.5 + + # The amount of energy used per hit. (synced from server) [range: 1 ~ 99999999, default: 750] + I:powerUsePerHit=750 + + # The increase in attack speed when the sword is empowered I and has energy. (synced from server) [range: 0.0 ~ 2.0, default: 0.4] + D:speedBonusEmpowered1=0.4000000059604645 + + # The increase in attack speed when the sword is empowered II and has energy. (synced from server) [range: 0.0 ~ 2.0, default: 0.45] + D:speedBonusEmpowered2=0.44999998807907104 + + # The increase in attack speed when the sword is empowered III and has energy. (synced from server) [range: 0.0 ~ 2.0, default: 0.5] + D:speedBonusEmpowered3=0.5 + + # The increase in attack speed when the sword is empowered IV and has energy. (synced from server) [range: 0.0 ~ 2.0, default: 0.55] + D:speedBonusEmpowered4=0.550000011920929 + + # The increase in attack speed when the sword is empowered V and has energy. (synced from server) [range: 0.0 ~ 2.0, default: 0.6] + D:speedBonusEmpowered5=0.6000000238418579 + } + + shears { + # The increase in effected area (radius) when powered and used on blocks. (synced from server) [range: 0 ~ 16, default: 4] + I:blockAreaBoostWhenPowered=4 + + # How much more durable as vanilla shears they are. (synced from server) [range: 0 ~ 50, default: 5] + I:durabilityFactor=5 + + # The increase in efficiency when powered. (synced from server) [range: 1.0 ~ 20.0, default: 2.0] + D:efficiencyBoostWhenPowered=2.0 + + # The increase in effected area (radius) when powered and used on sheep. (synced from server) [range: 0.0 ~ 16.0, default: 5.0] + D:entityAreaBoostWhenPowered=5.0 + + # Energy use per damage/durability point avoided. (synced from server) [range: 0 ~ 99999999, default: 250] + I:powerUsePerDamagePoint=250 + } + + upgrades { + # Comma-separated list of IDs of upgrades that should be disabled. Those upgrades will be registered with the game engine, but they will be removed from the list of available upgrades. Please note that this may not work well with upgrades that already exist on items. It will also not work well when other upgrades depend on them. (must be kept in sync with server) [default: ] + S:disabled= + + hoe { + # Number of levels required for the 'Hoe' upgrade. [range: -2147483648 ~ 2147483647, default: 4] + I:darkSteelHoeCost=4 + } + + speed { + # The extra effectiveness of the speed upgrade when the Leggings are empowered I and have energy. (synced from server) [range: 0.0 ~ 5.0, default: 1.0] + D:empoweredBonus1=1.0 + + # The extra effectiveness of the speed upgrade when the Leggings are empowered II and have energy. (synced from server) [range: 0.0 ~ 5.0, default: 1.1] + D:empoweredBonus2=1.100000023841858 + + # The extra effectiveness of the speed upgrade when the Leggings are empowered III and have energy. (synced from server) [range: 0.0 ~ 5.0, default: 1.5] + D:empoweredBonus3=1.5 + + # The extra effectiveness of the speed upgrade when the Leggings are empowered IV and have energy. (synced from server) [range: 0.0 ~ 5.0, default: 2.0] + D:empoweredBonus4=2.0 + + # The extra effectiveness of the speed upgrade when the Leggings are empowered V and have energy. (synced from server) [range: 0.0 ~ 5.0, default: 2.5] + D:empoweredBonus5=2.5 + + # Energy cost of running one block in the Dark Steel Leggings with Speed (any level). (synced from server) [range: 0 ~ 2147483647, default: 320] + I:sprintEnergyCost=320 + D:sprintModifier1=0.10000000149011612 + D:sprintModifier2=0.30000001192092896 + D:sprintModifier3=0.5 + + # Number of levels required for the 'Speed I' upgrade. (synced from server) [range: 1 ~ 99, default: 4] + I:upgradeCost1=4 + + # Number of levels required for the 'Speed II' upgrade. (synced from server) [range: 1 ~ 99, default: 6] + I:upgradeCost2=6 + + # Number of levels required for the 'Speed III' upgrade. (synced from server) [range: 1 ~ 99, default: 8] + I:upgradeCost3=8 + + # Energy cost of walking one block in the Dark Steel Leggings with Speed (any level). (synced from server) [range: 0 ~ 2147483647, default: 80] + I:walkEnergyCost=80 + + # Speed modifier applied by the Dark Steel Leggings with Speed I. (synced from server) [range: 0.0 ~ 32.0, default: 0.15] + D:walkModifier1=0.15000000596046448 + + # Speed modifier applied by the Dark Steel Leggings with Speed II. (synced from server) [range: 0.0 ~ 32.0, default: 0.3] + D:walkModifier2=0.30000001192092896 + + # Speed modifier applied by the Dark Steel Leggings with Speed III. (synced from server) [range: 0.0 ~ 32.0, default: 0.45] + D:walkModifier3=0.44999998807907104 + } + + jump { + # Jump height modifier applied when jumping with Dark Steel Boots equipped (synced from server) [range: 1.0 ~ 3.0, default: 1.5] + D:modifier=1.5 + + # Number of levels required for the 'Jump I' upgrade. (synced from server) [range: 1 ~ 99, default: 4] + I:upgradeCost1=4 + + # Number of levels required for the 'Jump II' upgrade. (synced from server) [range: 1 ~ 99, default: 6] + I:upgradeCost2=6 + + # Number of levels required for the 'Jump III' upgrade. (synced from server) [range: 1 ~ 99, default: 8] + I:upgradeCost3=8 + } + + explosive { + # Custom 'dirt' target blocks for the explosive upgrade. See 'targets'. (Used whith the 'spoon' upgrade.) (synced from server) [default: ] + S:customDirt < + > + + # Custom 'stone' target blocks for the explosive upgrade. See 'targets'. (synced from server) [default: ] + S:customStone < + > + + # Chance that employing the explosive upgrade to blow up extra blocks costs the pickaxe durability. (synced from server) [range: 0.0 ~ 1.0, default: 0.3] + D:durabilityChance=0.30000001192092896 + + # Extra energy the explosive upgrade uses to blow up blocks. This goes on top of the energy used to counteract durability loss. (synced from server) [range: 0 ~ 2147483647, default: 20] + I:energyPerBlock=20 + + # Which kinds of blocks should the explosive upgrade blow up? DEFAULT: Limited list of trash blocks. NO_INVENORY: All blocks that don't have a TileEntity. CUSTOM: Only the blocks in the config values 'customStone'/'customDirt'. DEFAULT_AND_CUSTOM: Combines DEFAULT and CUSTOM. ALL: Anything (dangerous!)Use this in modpacks that have a large number of modded stone or dirt in their worldgen. (synced from server) [default: DEFAULT] + S:targets=DEFAULT + + # Cost for the explosive I upgrade in levels. (synced from server) [range: 1 ~ 99, default: 8] + I:upgradeCost1=8 + + # Cost for the explosive II upgrade in levels. (synced from server) [range: 1 ~ 99, default: 12] + I:upgradeCost2=12 + + # Cost for the explosive III upgrade in levels. (synced from server) [range: 1 ~ 99, default: 18] + I:upgradeCost3=18 + + # Cost for the explosive IV upgrade in levels. (synced from server) [range: 1 ~ 99, default: 26] + I:upgradeCost4=26 + + # Cost for the explosive V upgrade in levels. (synced from server) [range: 1 ~ 99, default: 36] + I:upgradeCost5=36 + + carpet { + # Cost for the explosive depth upgrade in levels. (synced from server) [range: 1 ~ 99, default: 8] + I:upgradeCost=8 + } + + } + + empowered { + # Cost for the 'Empowered I' upgrade in levels. (synced from server) [range: 1 ~ 99, default: 4] + I:upgradeCost1=4 + + # Cost for the 'Empowered II' upgrade in levels. (synced from server) [range: 1 ~ 99, default: 8] + I:upgradeCost2=8 + + # Cost for the 'Empowered III' upgrade in levels. (synced from server) [range: 1 ~ 99, default: 12] + I:upgradeCost3=12 + + # Cost for the 'Empowered IV' upgrade in levels. (synced from server) [range: 1 ~ 99, default: 16] + I:upgradeCost4=16 + + # Cost for the 'Empowered V' upgrade in levels. (synced from server) [range: 1 ~ 99, default: 20] + I:upgradeCost5=20 + } + + swim { + # Speed modifier applied when swimming with the Dark Steel Boots with Flippers. (synced from server) [range: 0.1 ~ 10.0, default: 2.5] + D:speed=2.5 + + # Speed modifier applied when swimming with the Dark Steel Boots with Flippers enchanted with Depth Strider. (synced from server) [range: 0.002 ~ 10.0, default: 0.05] + D:speedDepthStrider=0.05 + + # Number of levels required for the 'Swim' upgrade. (synced from server) [range: 1 ~ 99, default: 4] + I:upgradeCost=4 + } + + nightvision { + # Number of levels required for the 'Night Vision' upgrade. (synced from server) [range: 1 ~ 99, default: 4] + I:upgradeCost=4 + } + + theoneprobe { + # Number of levels required for 'The One Probe' upgrade. (synced from server) [range: 1 ~ 99, default: 4] + I:upgradeCost=4 + } + + glider { + # Horizontal movement speed modifier when gliding. (synced from server) [range: 0.001 ~ 0.6, default: 0.03] + D:horizontalSpeed=0.03 + + # Number of levels required for the 'Glider' upgrade. (synced from server) [range: 1 ~ 99, default: 4] + I:upgradeCost=4 + + # Rate of altitude loss when gliding. (synced from server) [range: -1.0 ~ -0.001, default: -0.05] + D:verticalSpeed=-0.05 + + # Rate of altitude loss when sprinting and gliding. (synced from server) [range: -3.0 ~ -0.001, default: -0.15] + D:verticalSpeedSprinting=-0.15 + } + + elytra { + # Number of levels required for the 'Elytra' upgrade. (synced from server) [range: 1 ~ 99, default: 10] + I:upgradeCost=10 + } + + soundlocator { + # Number of ticks the 'Sound Locator' icons are displayed for. (synced from server) [range: 1 ~ 200, default: 40] + I:lifespan=40 + + # Range of the 'Sound Locator' upgrade. (synced from server) [range: 1 ~ 200, default: 40] + I:range=40 + + # Number of levels required for the 'Sound Locator' upgrade. (synced from server) [range: 1 ~ 99, default: 4] + I:upgradeCost=4 + } + + direct { + # Amount of energy used by the 'Direct' upgrade to pick up one stack of stuff. (synced from server) [range: 0 ~ 999999, default: 100] + I:energyCost=100 + + # Number of levels required for the 'Direct' upgrade. (synced from server) [range: 1 ~ 99, default: 8] + I:upgradeCost=8 + } + + padding { + # Distance in blocks that is no longer considered 'nearby' by the 'Padding' upgrade. Sounds at least this far away will play normally. [range: 1.0 ~ 99.0, default: 15.0] + D:cutoffDistance=15.0 + + # All sounds will be adjusted in pitch by this factor when using the 'Padding' upgrade. (1 for off [range: 0.01 ~ 1.0, default: 0.8] + D:pitchAdjust=0.800000011920929 + + # Number of levels required for the 'Padding' upgrade. (synced from server) [range: 1 ~ 99, default: 4] + I:upgradeCost=4 + } + + gogglesofrevealing { + # Number of levels required for the 'Goggles of Revealing' upgrade. (synced from server) [range: 1 ~ 99, default: 4] + I:upgradeCost=4 + } + + thaumaturgerobes { + # Number of levels required for the 'Thaumatruge's Robes' upgrades. (synced from server) [range: 1 ~ 99, default: 4] + I:upgradeCost=4 + } + + travel { + # Number of levels required for the 'Travel' upgrade. (synced from server) [range: 1 ~ 99, default: 16] + I:upgradeCost=16 + } + + spoon { + # If enabled, right clicking with the spoon upgrade will make pahs like a vanilla shovel. This takes priority over block placing and travelling. [default: true] + B:enablePathMaking=true + + # Number of levels required for the 'Spoon' upgrade. (synced from server) [range: 1 ~ 99, default: 4] + I:upgradeCost=4 + } + + step_assist { + # Number of levels required for the 'Step Assist' upgrade. (synced from server) [range: 1 ~ 99, default: 2] + I:upgradeCost=2 + } + + anvil { + # Number of levels required for the 'Anvil I' upgrade. (synced from server) [range: 1 ~ 99, default: 1] + I:upgradeCost1=1 + + # Number of levels required for the 'Anvil II' upgrade. (synced from server) [range: 1 ~ 99, default: 2] + I:upgradeCost2=2 + + # Number of levels required for the 'Anvil III' upgrade. (synced from server) [range: 1 ~ 99, default: 4] + I:upgradeCost3=4 + } + + inventory { + # Number of inventory columns the inventory upgrade gives for body armor. (synced from server) [default: COL9] + S:columnsBody=COL9 + + # Number of inventory columns the inventory upgrade gives for foot armor. (synced from server) [default: COL3] + S:columnsFeet=COL3 + + # Number of inventory columns the inventory upgrade gives for head armor. (synced from server) [default: COL1] + S:columnsHead=COL1 + + # Number of inventory columns the inventory upgrade gives for leg armor. (synced from server) [default: COL5] + S:columnsLegs=COL5 + + # Number of inventory columns the inventory I upgrade gives. (synced from server) [range: 1 ~ 6, default: 2] + I:rows1=2 + + # Number of inventory columns the inventory II upgrade gives. (synced from server) [range: 1 ~ 6, default: 4] + I:rows2=4 + + # Number of inventory columns the inventory III upgrade gives. (synced from server) [range: 1 ~ 6, default: 6] + I:rows3=6 + + # Maximum size (when serialized into a binary buffer) an itemstack can have to be allowed into a slot of the 'Inventory' upgrade. Note that having a player inventory that's over an uncertain size will crash the game and make a world unplayable. (synced from server) [range: 500 ~ 5000, default: 1337] + I:slotLimitBytes=1337 + + # Cost for the inventory I upgrade in levels. (synced from server) [range: 1 ~ 99, default: 12] + I:upgradeCost1=12 + + # Cost for the inventory II upgrade in levels. (synced from server) [range: 1 ~ 99, default: 20] + I:upgradeCost2=20 + + # Cost for the inventory III upgrade in levels. (synced from server) [range: 1 ~ 99, default: 32] + I:upgradeCost3=32 + } + + } + + coldfire { + # The type of fluid required to ignite cold fire. (synced from server) [default: vapor_of_levity] + S:fluidType=vapor_of_levity + + # The amount of fluid in mb the item can hold. (synced from server) [range: 0 ~ 2147483647, default: 1000] + I:mbCapacity=1000 + + # The amount of fluid in mb used per usage. If set to <= 0 fluid use will be disabled. (synced from server) [range: -1 ~ 2147483647, default: 10] + I:mbPerUse=10 + } + + bow { + # Amount of energy needed to mitigate one point of item damage. (synced from server) [range: 0 ~ 99999999, default: 1000] + I:energyUsePerDamagePoint=1000 + + # Amount of energy needed to fully draw the bow. (synced from server) [range: 0 ~ 99999999, default: 750] + I:energyUsePerDraw=750 + + # Amount of energy needed hold the bow fully draws (per tick). (synced from server) [range: 0 ~ 99999999, default: 5] + I:energyUsePerHoldTick=5 + + dark_bow { + # Damage bonus of the Dark Steel Bow when 'Empowered I' and it has energy. (synced from server) [range: 0.0 ~ 30.0, default: 0.0] + D:damage1=0.0 + + # Damage bonus of the Dark Steel Bow when 'Empowered II' and it has energy. (synced from server) [range: 0.0 ~ 30.0, default: 0.0] + D:damage2=0.0 + + # Damage bonus of the Dark Steel Bow when 'Empowered III' and it has energy. (synced from server) [range: 0.0 ~ 30.0, default: 0.0] + D:damage3=0.0 + + # Damage bonus of the Dark Steel Bow when 'Empowered IV' and it has energy. (synced from server) [range: 0.0 ~ 30.0, default: 0.0] + D:damage4=0.0 + + # Damage bonus of the Dark Steel Bow when 'Empowered V' and it has energy. (synced from server) [range: 0.0 ~ 30.0, default: 0.0] + D:damage5=0.0 + + # Damage bonus of the Dark Steel Bow when not empowered or out of energy. (synced from server) [range: 0.0 ~ 30.0, default: 0.0] + D:damageUnpowered=0.0 + + # Draw speed of the Dark Steel Bow when 'Empowered I' and it has energy. (normal bow is 20) (synced from server) [range: 1 ~ 100, default: 20] + I:drawSpeed1=20 + + # Draw speed of the Dark Steel Bow when 'Empowered II' and it has energy. (normal bow is 20) (synced from server) [range: 1 ~ 100, default: 18] + I:drawSpeed2=18 + + # Draw speed of the Dark Steel Bow when 'Empowered III' and it has energy. (normal bow is 20) (synced from server) [range: 1 ~ 100, default: 16] + I:drawSpeed3=16 + + # Draw speed of the Dark Steel Bow when 'Empowered IV' and it has energy. (normal bow is 20) (synced from server) [range: 1 ~ 100, default: 14] + I:drawSpeed4=14 + + # Draw speed of the Dark Steel Bow when 'Empowered V' and it has energy. (normal bow is 20) (synced from server) [range: 1 ~ 100, default: 12] + I:drawSpeed5=12 + + # Draw speed of the Dark Steel Bow when not empowered or out of energy. (normal bow is 20) (synced from server) [range: 1 ~ 100, default: 30] + I:drawSpeedUnpowered=30 + + # Force multiplier of the Dark Steel Bow when 'Empowered I' and it has energy. (synced from server) [range: 1.0 ~ 10.0, default: 1.2] + D:force1=1.2000000476837158 + + # Force multiplier of the Dark Steel Bow when 'Empowered II' and it has energy. (synced from server) [range: 1.0 ~ 10.0, default: 1.3] + D:force2=1.2999999523162842 + + # Force multiplier of the Dark Steel Bow when 'Empowered III' and it has energy. (synced from server) [range: 1.0 ~ 10.0, default: 1.4] + D:force3=1.399999976158142 + + # Force multiplier of the Dark Steel Bow when 'Empowered IV' and it has energy. (synced from server) [range: 1.0 ~ 10.0, default: 1.5] + D:force4=1.5 + + # Force multiplier of the Dark Steel Bow when 'Empowered V' and it has energy. (synced from server) [range: 1.0 ~ 10.0, default: 1.6] + D:force5=1.600000023841858 + + # Force multiplier of the Dark Steel Bow when not empowered or out of energy. (synced from server) [range: 1.0 ~ 10.0, default: 1.1] + D:forceUnpowered=1.100000023841858 + + # FOV multiplier of the Dark Steel Bow when 'Empowered I' and it has energy. (synced from server) [range: 0.0 ~ 1.0, default: 0.3] + D:fov1=0.30000001192092896 + + # FOV multiplier of the Dark Steel Bow when 'Empowered II' and it has energy. (synced from server) [range: 0.0 ~ 1.0, default: 0.35] + D:fov2=0.3499999940395355 + + # FOV multiplier of the Dark Steel Bow when 'Empowered III' and it has energy. (synced from server) [range: 0.0 ~ 1.0, default: 0.4] + D:fov3=0.4000000059604645 + + # FOV multiplier of the Dark Steel Bow when 'Empowered IV' and it has energy. (synced from server) [range: 0.0 ~ 1.0, default: 0.45] + D:fov4=0.44999998807907104 + + # FOV multiplier of the Dark Steel Bow when 'Empowered V' and it has energy. (synced from server) [range: 0.0 ~ 1.0, default: 0.5] + D:fov5=0.5 + + # FOV multiplier of the Dark Steel Bow when not empowered or out of energy. (synced from server) [range: 0.0 ~ 1.0, default: 0.25] + D:fovUnpowered=0.25 + } + + end_bow { + # Damage bonus of the End Steel Bow when 'Empowered I' and it has energy. (synced from server) [range: 0.0 ~ 30.0, default: 0.0] + D:damage1=0.0 + + # Damage bonus of the End Steel Bow when 'Empowered II' and it has energy. (synced from server) [range: 0.0 ~ 30.0, default: 0.0] + D:damage2=0.0 + + # Damage bonus of the End Steel Bow when 'Empowered III' and it has energy. (synced from server) [range: 0.0 ~ 30.0, default: 0.0] + D:damage3=0.0 + + # Damage bonus of the End Steel Bow when 'Empowered IV' and it has energy. (synced from server) [range: 0.0 ~ 30.0, default: 0.0] + D:damage4=0.0 + + # Damage bonus of the End Steel Bow when 'Empowered V' and it has energy. (synced from server) [range: 0.0 ~ 30.0, default: 0.0] + D:damage5=0.0 + + # Damage bonus of the End Steel Bow when not empowered or out of energy. (synced from server) [range: 0.0 ~ 30.0, default: 0.0] + D:damageUnpowered=0.0 + + # Draw speed of the End Steel Bow when 'Empowered I' and it has energy. (normal bow is 20) (synced from server) [range: 1 ~ 100, default: 15] + I:drawSpeed1=15 + + # Draw speed of the End Steel Bow when 'Empowered II' and it has energy. (normal bow is 20) (synced from server) [range: 1 ~ 100, default: 12] + I:drawSpeed2=12 + + # Draw speed of the End Steel Bow when 'Empowered III' and it has energy. (normal bow is 20) (synced from server) [range: 1 ~ 100, default: 11] + I:drawSpeed3=11 + + # Draw speed of the End Steel Bow when 'Empowered IV' and it has energy. (normal bow is 20) (synced from server) [range: 1 ~ 100, default: 10] + I:drawSpeed4=10 + + # Draw speed of the End Steel Bow when 'Empowered V' and it has energy. (normal bow is 20) (synced from server) [range: 1 ~ 100, default: 9] + I:drawSpeed5=9 + + # Draw speed of the End Steel Bow when not empowered or out of energy. (normal bow is 20) (synced from server) [range: 1 ~ 100, default: 20] + I:drawSpeedUnpowered=20 + + # Force multiplier of the End Steel Bow when 'Empowered I' and it has energy. (synced from server) [range: 1.0 ~ 10.0, default: 1.35] + D:force1=1.350000023841858 + + # Force multiplier of the End Steel Bow when 'Empowered II' and it has energy. (synced from server) [range: 1.0 ~ 10.0, default: 1.45] + D:force2=1.4500000476837158 + + # Force multiplier of the End Steel Bow when 'Empowered III' and it has energy. (synced from server) [range: 1.0 ~ 10.0, default: 1.55] + D:force3=1.5499999523162842 + + # Force multiplier of the End Steel Bow when 'Empowered IV' and it has energy. (synced from server) [range: 1.0 ~ 10.0, default: 1.65] + D:force4=1.649999976158142 + + # Force multiplier of the End Steel Bow when 'Empowered V' and it has energy. (synced from server) [range: 1.0 ~ 10.0, default: 1.75] + D:force5=1.75 + + # Force multiplier of the End Steel Bow when not empowered or out of energy. (synced from server) [range: 1.0 ~ 10.0, default: 1.25] + D:forceUnpowered=1.25 + + # FOV multiplier of the End Steel Bow when 'Empowered I' and it has energy. (synced from server) [range: 0.0 ~ 1.0, default: 0.35] + D:fov1=0.3499999940395355 + + # FOV multiplier of the End Steel Bow when 'Empowered II' and it has energy. (synced from server) [range: 0.0 ~ 1.0, default: 0.4] + D:fov2=0.4000000059604645 + + # FOV multiplier of the End Steel Bow when 'Empowered III' and it has energy. (synced from server) [range: 0.0 ~ 1.0, default: 0.45] + D:fov3=0.44999998807907104 + + # FOV multiplier of the End Steel Bow when 'Empowered IV' and it has energy. (synced from server) [range: 0.0 ~ 1.0, default: 0.5] + D:fov4=0.5 + + # FOV multiplier of the End Steel Bow when 'Empowered V' and it has energy. (synced from server) [range: 0.0 ~ 1.0, default: 0.55] + D:fov5=0.550000011920929 + + # FOV multiplier of the End Steel Bow when not empowered or out of energy. (synced from server) [range: 0.0 ~ 1.0, default: 0.3] + D:fovUnpowered=0.30000001192092896 + } + + } + + treetap { + # Durability of the Dark Steel Tree Tap. (synced from server) [range: 1 ~ 99999999, default: 2000] + I:durability=2000 + + # Energy use per damage/durability point avoided. (synced from server) [range: 1 ~ 99999999, default: 750] + I:energyPerDamage=750 + } + + hand { + I:durability=6000 + I:energyPerDamage=750 + } + + armor { + # Base amount of power used per jump energy dark steel boots. The second jump in a 'double jump' uses 2x this etc (synced from server) [range: 1 ~ 99999999, default: 150] + I:bootsJumpPowerCost=150 + + # If true, dark steel armor will drain power stored energy in power containers in the players inventory. (synced from server) [default: false] + B:drainPowerFromInventory=false + + # Amount of power used per block height of fall distance damage negated. [range: 1 ~ 99999999, default: 75] + I:fallDistanceCost=75 + } + + materials { + + dark_steel { + # Mining level for tools made out of Dark Steel. (highest vanilla level is 3, highest TiC level is 4 by default) (synced from server) [range: 0 ~ 2147483647, default: 4] + I:miningLevel=4 + } + + end_steel { + # Mining level for tools made out of End Steel. (highest vanilla level is 3, highest TiC level is 4 by default) (synced from server) [range: 0 ~ 2147483647, default: 5] + I:miningLevel=5 + } + + stellar_alloy { + # Mining level for tools made out of Stellar Alloy. (highest vanilla level is 3, highest TiC level is 4 by default) (synced from server) [range: 0 ~ 2147483647, default: 8] + I:miningLevel=8 + } + + } + + backhoe { + # Durability of the Dark Steel Backhoe. (synced from server) [range: 1 ~ 99999999, default: 6000] + I:durability=6000 + + # Energy use per damage/durability point avoided. (synced from server) [range: 1 ~ 99999999, default: 250] + I:energyPerDamage=250 + } + + } + + infinitypowder { + D:dropChance=0.5 + D:dropChanceFirewater=0.02500000037252903 + + # Chance that Infinity Powder will drop from creatures that were spawned by Infinity Fog. (0 to disable) (synced from server) [range: 0.0 ~ 1.0, default: 0.314] + D:dropChanceFogCreatures=0.3140000104904175 + I:dropStackSize=1 + + # Should making Infinity Powder be allowed in all dimensions? If not, it'll only work in the worlds configured in enableInDimensions. (synced from server) [default: false] + B:enableInAllDimensions=false + + # In which dimensions (numeric IDs) should Infinity Powder making be allowed? This is ignored if enableInAllDimensions is enabled. (synced from server) [range: -2147483648 ~ 2147483647, default: [I@32849e24] + I:enableInDimensions < + 0 + > + + # How old (in ticks) does a dying fire have to be to spawn Infinity Powder? (average fire age at death is 11.5s, default is 13s (synced from server) [range: 1 ~ 1000, default: 260] + I:fireMinAge=260 + + # Should making Infinity Powder be enabled? Please note that you need to provide an alternative way of crafting it if you disable this. (synced from server) [default: true] + B:inWorldCraftingEnabled=true + + # Should making Infinity Powder by lighting bedrock on fire be enabled? (no effect if inWorldCraftingEnabled is off) (synced from server) [default: true] + B:inWorldCraftingFireEnabled=true + + # Should making Infinity Powder by putting Firewater on bedrock be enabled? (no effect if inWorldCraftingEnabled is off) (synced from server) [default: true] + B:inWorldCraftingFireWaterEnabled=true + + # Blocks that should be considered infinite and can be used to split off Infinity Powder from. (synced from server) [default: [minecraft:bedrock]] + S:infiniteBlocks < + minecraft:bedrock + > + + # Should it make a sound when Infinity Powder drops from fire? [default: true] + B:makesSound=true + } + + deathpouch { + # Determine if the Death Urn is used up when activated. (synced from server) [default: true] + B:consumeDeathUrnOnUse=true + + # Disables the Death Urn completely. Don't forget to disable the item recipe when you enable this. (synced from server) [default: false] + B:disableDeathUrn=false + + # Determine if a Death Urn item is needed to create a grave. Don't forget to disable the item recipe when you enable this. (synced from server) [default: false] + B:freeGraves=false + + # Determine if a Death Urn can be looted by everone or only by the owner. Creative mode players can loot them always. (synced from server) [default: true] + B:protectedGraves=true + } + +} + + +machines { + # When a machine doesn't find a recipe for its inputs, how long (in ticks) should it wait until retrying? Increasing this can increase tps on bigger servers but will create awkward pauses until machines (re-)start after being idle or out of power. (synced from server) [range: 5 ~ 600, default: 20] + I:sleepBetweenFailedTries=20 +} + + +personal { + # Alpha (transparency) for the GUI background branding. [range: 0.02 ~ 1.0, default: 0.05] + D:GUIBrandingAlpha=0.05000000074505806 + + # Should the GUI background be branded? [default: true] + B:GUIBrandingEnabled=true + + # Texture for the GUI background branding. [default: enderio:textures/items/item_enderface_none.png] + S:GUIBrandingTexture=enderio:textures/items/item_enderface_none.png + + # Number of tiles for the GUI background branding. [range: 1 ~ 64, default: 2] + I:GUIBrandingTiles=2 + + # Should the Ender Armor texture be animated? [default: true] + B:animatedEnderArmorEnabled=true + + # Should the Gear item be animated? [default: true] + B:animatedGears=true + + # Should the Yeta wrench rotate in Third-person view? [default: true] + B:animatedYeta=true + + # Should the annoying new candy colors be used for Fused Glass/Quartz? [default: false] + B:candyColors=false + + # Celebrate Christmas? [default: true] + B:celebrateChristmas=true + + # Celebrate (western calendar) New Year? (synced from server) [default: true] + B:celebrateNewYear=true + + # Celebrate St Nicholas' Day? (synced from server) [default: true] + B:celebrateNicholas=true + + # Celebrate Reformation Day? (synced from server) [default: true] + B:celebrateReformation=true + + # Celebrate the International Space Day? [default: true] + B:celebrateSpaceDay=true + + # Valid values are between 2-5, smallest conduits at 2, largest at 5. (must be kept in sync with server) [range: 2 ~ 5, default: 3] + I:conduitPixels=3 + + # If true, machines will make particles. This has no effect on entities and important particles like Concussion TNT's explosion. [default: true] + B:machineParticlesEnabled=true + + # If true, machines will make sounds. [default: true] + B:machineSoundsEnabled=true + + # Volume of machine sounds. [range: -Infinity ~ 3.4028235E38, default: 1.0] + D:machineSoundsVolume=1.0 + + # Should the annoying recipe button be always disabled? [default: false] + B:recipeButtonDisableAlways=false + + # Should the annoying recipe button be disabled if JEI is installed? (no effect is recipeButtonReplaceWithJei is set) [default: false] + B:recipeButtonDisableWithJei=false + + # Should the JEI recipe button in the machine GUIs use the vanilla icon? [default: false] + B:recipeButtonInMachineGuis=false + + # Should the annoying recipe button be replaced with a JEI recipe button if JEI is installed? [default: true] + B:recipeButtonReplaceWithJei=true + B:tooltipsAddFuelToFluidContainers=true + B:tooltipsAddFurnaceFuel=true + + # What kind of overlay to use when holding the yeta wrench + # + # 0 - Sideways scrolling in center of screen + # 1 - Vertical icon bar in bottom right + # 2 - Old-style group of icons in bottom right [range: 0 ~ 2, default: 0] + I:yetaOverlayMode=0 + + # If true, shift-mouse wheel will change the conduit display mode when the YetaWrench is equipped. [default: true] + B:yetaUseSneakMouseWheel=true + + # If true, shift-clicking the YetaWrench on a null or non wrenchable object will change the conduit display mode. [default: false] + B:yetaUseSneakRightClick=false + + hiding { + # If true, nothing will be hidden in JEI regardless of the xml configuration for ingredient hiding. [default: false] + B:disableHiding=false + B:hideConduits=true + B:hideEndergy=true + B:hideInfinity=true + B:hideMachineParts=true + B:hideMaterialBlocks=true + B:hideMaterials=true + B:hideMobDrops=true + B:hideTEMaterials=true + B:hideTiCMaterials=true + B:hideToolsAndArmor=true + B:hideTreetap=true + } + + loot { + # Selects which loot table configurations are injected for dungeon loot. Possible values are: + # - VANILLA (inject standard loot tables from the mod jar and/or world folder), \n- DEVELOPMENT (inject programmatic tables used in development) and \n- DISABLED (don't add any loot tables).\nPlease don't use DEVELOPMENT, those tables are only templates we use to create the real ones. (synced from server) [default: VANILLA] + S:generation=VANILLA + } + + tooltips { + # If true, adds energy value and burn time tooltips to fluid containers with liquid fuel. [default: true] + B:enableFluidContainerFuelTooltip=true + + # If true, adds burn duration tooltips to furnace fuels. [default: true] + B:enableFurnaceFuelTooltip=true + + # Should paintable (and painted) items have a tooltip showing their paint information? Possible values are ALWAYS, NEVER and AUTO. The latter will only show tooltips if there is some way to paint items available (e.g. the Painting Machine). [default: AUTO] + S:enablePainterTooltip=AUTO + } + +} + + +recipe { + # When disabled the XML recipe files that come built-in with Ender IO will not be loaded. Only user supplied files (in the 'recipes/user' folder) will be loaded. YOU MUST SUPPLY THE RECIPES ENDER IO NEEDS TO WORK YOURSELF IF YOU DO SO. (synced from server) [default: true] + B:loadCoreRecipes=true + + painter { + # When enabled, blocks with tile entities (e.g. machines) can be used as paint targets. (synced from server) [default: true] + B:allowTileEntitiesAsPaintSource=true + + # Painting cobblestone costs this much in relation to 'energyPerTask'. (synced from server) [range: 0.001 ~ 1000.0, default: 3.0] + D:energyFactorForCobblestone=3.0 + + # Painting Reinforced Obsidian costs this much in relation to 'energyPerTask'. (synced from server) [range: 0.001 ~ 1000.0, default: 10.0] + D:energyFactorForReinforcedObsidian=10.0 + + # Painting a workbench (crafting table) costs this in relation to than 'energyPerTask'. (synced from server) [range: 1.0 ~ 1000.0, default: 50.0] + D:energyFactorForWorkbench=50.0 + + # The total amount of energy required to paint one block. (synced from server) [range: 1 ~ 1000000, default: 2000] + I:energyPerTask=2000 + } + + alloy { + # Automatically create alloy smelter recipes with double and triple inputs and different slot allocations (1+1+1, 2+1, 1+2, 3 and 2) for single-input recipes. (synced from server) [default: true] + B:createSyntheticRecipes=true + } + + lootcap { + # Base level increase when combining Loot Capacitors. (synced from server) [range: 0.1 ~ 9.0, default: 1.0] + D:baseLevelIncrement=1.0 + + # Chance that base level increases when combining Loot Capacitors. (synced from server) [range: 0.001 ~ 1.0, default: 0.5] + D:baseLevelIncrementChance=0.5 + + # Maximum reachable base level when combining Loot Capacitors. (synced from server) [range: 0.1 ~ 9.9, default: 5.5] + D:baseLevelIncrementMax=5.5 + + # Allow Loot Capacitors to be combined in an Anvil. (synced from server) [default: true] + B:enableLootCapCombining=true + + # Facor to the level cost when combining Loot Capacitors. (synced from server) [range: 0.1 ~ 10.0, default: 1.0] + D:levelCostFactor=1.0 + + # Do Loot Capacitors have to be of the same type to be combined in an Anvil? (synced from server) [default: true] + B:requireSameType=true + + # Bias to the speciality level change when combining Loot Capacitors. (synced from server) [range: -0.25 ~ 0.25, default: 0.0] + D:specialityLevelBias=0.0 + + # Maximum reachable speciality level when combining Loot Capacitors. (synced from server) [range: 0.1 ~ 9.9, default: 5.75] + D:specialityLevelMax=5.75 + + # Minimum reachable speciality level when combining Loot Capacitors. (synced from server) [range: 0.1 ~ 9.9, default: 0.1] + D:specialityLevelMin=0.10000000149011612 + } + +} + + +teleport { + # Can direct travel between blocks (e.g. Travel Anchors) be activated by jumping? (at least one of activateSneak/activateJump must be enabled) [default: true] + B:activateJump=true + + # Can direct travel between blocks (e.g. Travel Anchors) be activated by sneaking? (at least one of activateSneak/activateJump must be enabled) [default: true] + B:activateSneak=true + + # Default energy cost per block of distance of travel using an item (e.g. Staff blinking). (synced from server) [range: 0.0 ~ 999999.0, default: 250.0] + D:defaultTeleportEnergyCostItem=250.0 + + # Default energy cost per block of distance of travel using an item to a block (e.g. Staff to Travel Anchors). (synced from server) [range: 0.0 ~ 999999.0, default: 250.0] + D:defaultTeleportEnergyCostItemToBlock=250.0 + + # Default range of direct travel between blocks (e.g. Travel Anchors). (synced from server) [range: 16 ~ 512, default: 96] + I:defaultTeleportRangeBlocks=96 + + # Default range of travel using an item (e.g. Staff blinking). (synced from server) [range: 4 ~ 512, default: 16] + I:defaultTeleportRangeItem=16 + + # Default range of travel using an item to a block (e.g. Staff to Travel Anchors). (synced from server) [range: 16 ~ 512, default: 256] + I:defaultTeleportRangeItemToBlock=256 + + # Visual size of possible targets when travelling to blocks. [range: 0.01 ~ 1.0, default: 0.2] + D:visualScale=0.20000000298023224 +} + + +top { + # If true, 'The One Probe' by McJty will be supported. (synced from server) [default: true] + B:enabled=true + + # If true, the channel list will be shown always, otherwise only it will only be shown on 'extended' mode (e.g. with shift pressed). (synced from server) [default: false] + B:showChannelsByDefault=false + + # If true, the item count will be shown always, otherwise only it will only be shown on 'extended' mode (e.g. with shift pressed). (synced from server) [default: true] + B:showItemCountDefault=true + + # If true, the mob list will be shown always, otherwise only it will only be shown on 'extended' mode (e.g. with shift pressed). (synced from server) [default: true] + B:showMobsByDefault=true + + # If true, the power level will be shown always, otherwise only it will only be shown on 'extended' mode (e.g. with shift pressed). (synced from server) [default: true] + B:showPowerByDefault=true + + # If true, the progress will be shown always, otherwise only it will only be shown on 'extended' mode (e.g. with shift pressed). (synced from server) [default: true] + B:showProgressByDefault=true + + # If true, the range will be shown always, otherwise only it will only be shown on 'extended' mode (e.g. with shift pressed). (synced from server) [default: false] + B:showRangeByDefault=false + + # If true, the resdstone status will be shown always, otherwise only it will only be shown on 'extended' mode (e.g. with shift pressed). (synced from server) [default: false] + B:showRedstoneByDefault=false + + # If true, the side config will be shown always, otherwise only it will only be shown on 'extended' mode (e.g. with shift pressed). (synced from server) [default: false] + B:showSideConfigByDefault=false + + # If true, the tank content will be shown always, otherwise only it will only be shown on 'extended' mode (e.g. with shift pressed). (synced from server) [default: true] + B:showTanksByDefault=true + + # If true, the XP level will be shown always, otherwise only it will only be shown on 'extended' mode (e.g. with shift pressed). (synced from server) [default: true] + B:showXPByDefault=true +} + + diff --git a/src/overrides/config/enderio/enderioconduits.cfg b/src/overrides/config/enderio/enderioconduits.cfg new file mode 100644 index 0000000..b778fd0 --- /dev/null +++ b/src/overrides/config/enderio/enderioconduits.cfg @@ -0,0 +1,71 @@ +# Configuration file + +conduit { + # If enabled, conduits will change their light levels based on their contents. (synced from server) [default: false] + B:dynamicLighting=false + + # If enabled, transparent facades will not block the Beacon's beam. As side effect they will also let through a tiny amount of light. (synced from server) [default: true] + B:transparentFacadesLetThroughBeaconBeam=true + + # When true: Correct lighting is recalculated (client side) for conduit bundles when transitioning from being hidden behind a facade. This produces better quality rendering but can result in frame stutters when switching to/from a wrench. (client-only setting) [default: false] + B:updateLightingWhenHidingFacades=false + + energy { + # If set to false power conduits of different tiers cannot be connected. in this case a block such as a cap. bank is needed to bridge different tiered networks. (synced from server) [default: false] + B:canDifferentTiersConnect=false + + # Enable per tick sampling on individual power inputs and outputs. This allows slightly more detailed messages from the Conduit Probe but has a negative impact on server performance. (synced from server) [default: false] + B:detailedTracking=false + + # The maximum IO for the tier 1 power conduit. (synced from server) [range: 1 ~ 1000000000, default: 640] + I:tier1_maxIO=640 + + # The maximum IO for the tier 2 power conduit. (synced from server) [range: 1 ~ 1000000000, default: 5120] + I:tier2_maxIO=5120 + + # The maximum IO for the tier 3 power conduit. (synced from server) [range: 1 ~ 1000000000, default: 20480] + I:tier3_maxIO=20480 + } + + redstone { + # If set to false redstone conduits will look the same whether they are recieving a signal or not. This can help with performance. (synced from server) [default: false] + B:showState=false + } + + fluid { + # Millibuckets per tick extracted by a fluid conduit's auto extracting. (synced from server) [range: 1 ~ 1000000000, default: 50] + I:tier1_extractRate=50 + + # Millibuckets per tick that can pass through a single connection to a fluid conduit. (synced from server) [range: 1 ~ 1000000000, default: 200] + I:tier1_maxIO=200 + + # Millibuckets per tick extracted by a pressurized fluid conduit's auto extracting. (synced from server) [range: 1 ~ 1000000000, default: 100] + I:tier2_extractRate=100 + + # Millibuckets per tick that can pass through a single connection to a pressurized fluid conduit. (synced from server) [range: 1 ~ 1000000000, default: 400] + I:tier2_maxIO=400 + + # Millibuckets per tick extracted by a ender fluid conduit's auto extracting. (synced from server) [range: 1 ~ 1000000000, default: 200] + I:tier3_extractRate=200 + + # Millibuckets per tick that can pass through a single connection to a ender fluid conduit. (synced from server) [range: 1 ~ 1000000000, default: 800] + I:tier3_maxIO=800 + } + + item { + # When extracting from an inventory, how many items should be tried to insert somewhere? Lowering this can increase tps on bigger servers but will slow down extracting from big inventories. Default is one normal chest. Empty slots are not counted. (synced from server) [range: 1 ~ 512, default: 27] + I:maxSlotCheckPerTick=27 + + # When extracting from an inventory, how long should the connection wait until retrying if it couldn't transfer anything? Note that this is per input connection. Increasing this can increase tps on bigger servers but will create awkward pauses until conduits (re-)start transfering items. (synced from server) [range: 10 ~ 500, default: 50] + I:sleepBetweenFailedTries=50 + + # When extracting from an inventory, how often should the connection check if it is in extract mode and its redstone mode allows extracting? Note that this is per input connection. Increasing this can increase tps on bigger servers but will create awkward pauses until conduits (re-)start transfering items. (synced from server) [range: 10 ~ 500, default: 20] + I:sleepBetweenTries=20 + + # If true, 'line of sight' distance rather than conduit path distance is used to calculate priorities. (synced from server) [default: false] + B:usePhyscialDistance=false + } + +} + + diff --git a/src/overrides/config/enderio/enderioendergy.cfg b/src/overrides/config/enderio/enderioendergy.cfg new file mode 100644 index 0000000..41dbe23 --- /dev/null +++ b/src/overrides/config/enderio/enderioendergy.cfg @@ -0,0 +1,45 @@ +# Configuration file + +conduit { + + energy { + # The maximum IO for the cobble endergy conduit. (synced from server) [range: 1 ~ 2000000000, default: 20] + I:tier1=20 + + # The maximum IO for the pink slime endergy conduit. (synced from server) [range: 1 ~ 2000000000, default: 81920] + I:tier10=81920 + + # The maximum IO for the melodic endergy conduit. (synced from server) [range: 1 ~ 2000000000, default: 327680] + I:tier12=327680 + + # The maximum IO for the stellar endergy conduit. (synced from server) [range: 1 ~ 2000000000, default: 2000000000] + I:tier13=2000000000 + + # The maximum IO for the iron endergy conduit. (synced from server) [range: 1 ~ 2000000000, default: 40] + I:tier2=40 + + # The maximum IO for the aluminium endergy conduit. (synced from server) [range: 1 ~ 2000000000, default: 80] + I:tier3=80 + + # The maximum IO for the gold endergy conduit. (synced from server) [range: 1 ~ 2000000000, default: 160] + I:tier4=160 + + # The maximum IO for the copper endergy conduit. (synced from server) [range: 1 ~ 2000000000, default: 320] + I:tier5=320 + + # The maximum IO for the silver endergy conduit. (synced from server) [range: 1 ~ 2000000000, default: 1280] + I:tier6=1280 + + # The maximum IO for the electrum endergy conduit. (synced from server) [range: 1 ~ 2000000000, default: 2560] + I:tier7=2560 + + # The maximum IO for the energetic silver endergy conduit. (synced from server) [range: 1 ~ 2000000000, default: 10240] + I:tier8=10240 + + # The maximum IO for the crystalline endergy conduit. (synced from server) [range: 1 ~ 2000000000, default: 40960] + I:tier9=40960 + } + +} + + diff --git a/src/overrides/config/enderio/enderiointegrationforestry.cfg b/src/overrides/config/enderio/enderiointegrationforestry.cfg new file mode 100644 index 0000000..41e25b3 --- /dev/null +++ b/src/overrides/config/enderio/enderiointegrationforestry.cfg @@ -0,0 +1,23 @@ +# Configuration file + +items { + + darksteel { + + upgrades { + + forestry { + # Number of levels required for the Apiarist Armor upgrade. (synced from server) [range: 1 ~ 99, default: 4] + I:apiaristArmorCost=4 + + # Number of levels required for the Naturalist Eye upgrade. (synced from server) [range: 1 ~ 99, default: 4] + I:naturalistEyeCost=4 + } + + } + + } + +} + + diff --git a/src/overrides/config/enderio/enderioinvpanel.cfg b/src/overrides/config/enderio/enderioinvpanel.cfg new file mode 100644 index 0000000..297fdc1 --- /dev/null +++ b/src/overrides/config/enderio/enderioinvpanel.cfg @@ -0,0 +1,71 @@ +# Configuration file + +invpanel { + # Internal power used per item extracted (not a stack of items) (synced from server) [range: 0.0 ~ 3.4028235E38, default: 12.0] + D:inventoryPanelExtractCostPerItem=12.0 + + # Internal power used per extract operation (independent of stack size) (synced from server) [range: 0.0 ~ 3.4028235E38, default: 32.0] + D:inventoryPanelExtractCostPerOperation=32.0 + + # If true, the inv panel will not accept fluids and will be active permanently. (synced from server) [default: false] + B:inventoryPanelFree=false + + # Internal power generated per mB. The default of 800/mB matches the RF generation of the Zombie generator. A panel tries to refill only once every second - setting this value too low slows down the scanning speed. (synced from server) [range: 1.0 ~ 3.4028235E38, default: 800.0] + D:inventoryPanelPowerPerMB=800.0 + + # If true stack sizes will be drawn at a smaller size with a little more detail. [default: true] + B:inventoryPanelScaleText=true + + # Internal power used for scanning a slot (synced from server) [range: 0.0 ~ 3.4028235E38, default: 0.1] + D:inventoryPanelScanCostPerSlot=0.10000000149011612 + + # The type of fluid required (synced from server) [default: nutrient_distillation] + S:remoteInventoryFluidTypesTier0=nutrient_distillation + + # The type of fluid required (synced from server) [default: ender_distillation] + S:remoteInventoryFluidTypesTier1=ender_distillation + + # The type of fluid required (synced from server) [default: vapor_of_levity] + S:remoteInventoryFluidTypesTier2=vapor_of_levity + + # Capacity of the internal tank in MB (synced from server) [range: 0 ~ 2147483647, default: 2000] + I:remoteInventoryMBCapacityTier0=2000 + + # Capacity of the internal tank in MB (synced from server) [range: 0 ~ 2147483647, default: 1000] + I:remoteInventoryMBCapacityTier1=1000 + + # Capacity of the internal tank in MB (synced from server) [range: 0 ~ 2147483647, default: 1500] + I:remoteInventoryMBCapacityTier2=1500 + + # MB required to open the panel (synced from server) [range: 0 ~ 2147483647, default: 100] + I:remoteInventoryMBPerOpenTier0=100 + + # MB required to open the panel (synced from server) [range: 0 ~ 2147483647, default: 25] + I:remoteInventoryMBPerOpenTier1=25 + + # MB required to open the panel (synced from server) [range: 0 ~ 2147483647, default: 15] + I:remoteInventoryMBPerOpenTier2=15 + + # Capacity of the internal energy storage (synced from server) [range: 0 ~ 2147483647, default: 60000] + I:remoteInventoryRFCapacityTier0=60000 + + # Capacity of the internal energy storage (synced from server) [range: 0 ~ 2147483647, default: 120000] + I:remoteInventoryRFCapacityTier1=120000 + + # Capacity of the internal energy storage (synced from server) [range: 0 ~ 2147483647, default: 150000] + I:remoteInventoryRFCapacityTier2=150000 + + # RF used per tick when the panel is open (synced from server) [range: 0 ~ 2147483647, default: 4] + I:remoteInventoryRFPerTickTier0=4 + + # RF used per tick when the panel is open (synced from server) [range: 0 ~ 2147483647, default: 6] + I:remoteInventoryRFPerTickTier1=6 + + # RF used per tick when the panel is open (synced from server) [range: 0 ~ 2147483647, default: 8] + I:remoteInventoryRFPerTickTier2=8 + + # If true, the inv panel will respect gravity and fall like an anvil when not attached to a block. (synced from server) [default: true] + B:respectsGravity=true +} + + diff --git a/src/overrides/config/enderio/enderiomachines.cfg b/src/overrides/config/enderio/enderiomachines.cfg new file mode 100644 index 0000000..ace6642 --- /dev/null +++ b/src/overrides/config/enderio/enderiomachines.cfg @@ -0,0 +1,567 @@ +# Configuration file + +alloysmelter { + # Operating profile for the Enhanced Alloy Smelter. Restaring the game is needed for a change to be reflected in JEI. (synced from server) [default: AUTO] + S:profileEnhancedAlloy=AUTO + + # Operating profile for the Alloy Smelter. Restaring the game is needed for a change to be reflected in JEI. (synced from server) [default: AUTO] + S:profileNormal=AUTO + + # Operating profile for the Simple Alloy Smelter. Restaring the game is needed for a change to be reflected in JEI. (synced from server) [default: SIMPLE_ALLOY] + S:profileSimpleAlloy=SIMPLE_ALLOY + + # Operating profile for the Simple Furnace. Restaring the game is needed for a change to be reflected in JEI. (synced from server) [default: SIMPLE_FURNACE] + S:profileSimpleFurnace=SIMPLE_FURNACE + + # If true, the Simple Alloy Smelter will respect gravity and fall like an anvil when not attached to a block. (synced from server) [default: true] + B:respectsGravitySimple=true +} + + +attractor { + # Maximum number of mobs any Attraction Obelisk can attract at any time. (synced from server) [range: 1 ~ 64, default: 20] + I:maxMobsAttracted=20 +} + + +client { + # Which color should blood have? (RED, GREEN, AUTO) [default: AUTO] + S:bloodColor=AUTO + + # If true, only a handful of sample painter recipes will be shown in JEI. Enable this if you have timing problems starting a world or logging into a server. [default: true] + B:jeiUseShortenedPainterRecipes=true +} + + +crafter { + # If true, the Simple Crafter will respect gravity and fall like an anvil when not attached to a block. (synced from server) [default: true] + B:respectsGravitySimple=true +} + + +experience { + # Millibuckets per tick that can get in or out. (synced from server) [range: 1 ~ 1000000000, default: 200] + I:maxIO=200 +} + + +farm { + # Disable the notification text above the farm block. [default: false] + B:disableFarmNotification=false + + # If enabled, the farming area will receive some additional growth ticks. Disabling this can improve performance on budy servers (synced from server) [default: true] + B:enableCarefulCare=true + + # The chance that bonemeal will be tried. (synced from server) [range: 0.0 ~ 1.0, default: 0.75] + D:farmBonemealChance=0.75 + + # The delay (in blocks) between an unsuccessful bonemealing and the next try. (synced from server) [range: 0 ~ 2147483647, default: 4] + I:farmBonemealDelayFail=4 + + # The delay (in blocks) between a successful bonemealing and the next try. (synced from server) [range: 0 ~ 2147483647, default: 16] + I:farmBonemealDelaySuccess=16 + + # The amount of energy an unsuccessful bonemealing uses. (synced from server) [range: 0 ~ 2147483647, default: 80] + I:farmBonemealEnergyUseFail=80 + + # The amount of energy a successful bonemealing uses. (synced from server) [range: 0 ~ 2147483647, default: 160] + I:farmBonemealEnergyUseSuccess=160 + + # The amount of energy harvesting a block with an axe uses. (synced from server) [range: 0 ~ 2147483647, default: 1000] + I:farmHarvestAxeEnergyUse=1000 + + # The amount of energy harvesting a block with anything else but an axe uses. (synced from server) [range: 0 ~ 2147483647, default: 500] + I:farmHarvestEnergyUse=500 + + # The amount of energy planting a seed uses. (synced from server) [range: 0 ~ 2147483647, default: 0] + I:farmPlantEnergyUse=0 + + # The amount of saplings the farm has to have in reserve to switch to shearing all leaves. If there are less saplings in store, it will only shear part the leaves and break the others for saplings. Set this to 0 to always shear all leaves. (synced from server) [range: 0 ~ 64, default: 8] + I:farmSaplingReserveAmount=8 + + # If this is enabled the farm will stop if there is not at least one empty output slot. Otherwise it will only stop if all output slots are full. (synced from server) [default: true] + B:farmStopOnNoOutputSlots=true + + # The amount of energy tilling the ground uses. (synced from server) [range: 0 ~ 2147483647, default: 0] + I:farmTillEnergyUse=0 + + # The chance that a tool will take damage when used. (synced from server) [range: 0.0 ~ 1.0, default: 1.0] + D:farmToolDamageChance=1.0 + + # The amount of water in mB that flows into the tankl when it rains. (Note: Vanilla Cauldron=333) (synced from server) [range: 0 ~ 1000, default: 100] + I:rainWaterAmount=100 + + # The chance that rain will flow into the tank. Set to 0 to disable. (Note: Vanilla Cauldron=0.05) (synced from server) [range: 0.0 ~ 1.0, default: 1.0] + D:rainWaterChance=1.0 + + # If enabled, output overflow will be queued, otherwise it will spill. (synced from server) [default: true] + B:useOutputQueue=true + + # The amount of water in mB that is used every time the Farming Station boosts a plant. Setting this to 0 disables the need for water in the tank. (synced from server) [range: 0 ~ 1000, default: 0] + I:waterCarefulCare=0 + + # If this is enabled the farm will show water particles when watering farmland. [default: true] + B:waterFarmlandParticles=true + + # The amount of water in mB that is used every time a farmland block tries to dry out. Setting this to 0 disables the need for water in the tank. (synced from server) [range: 0 ~ 1000, default: 1] + I:waterPerFarmland=1 + + # The size of the water tank in mB. Setting this to 0 disables the tank and forces waterPerFarmland/waterCarefulCare to 0. (synced from server) [range: 0 ~ 64000, default: 2000] + I:waterTankSize=2000 +} + + +generator { + + combustion { + # How large should the fuel and coolant tanks of the combustion generator be? (synced from server) [range: 500 ~ 50000, default: 5000] + I:combGenTankSize=5000 + } + + lavagen { + # Chance that active cooling will evaporate water blocks. Set to 0 to disable. (synced from server) [range: 0.0 ~ 1.0, default: 0.5] + D:activeCoolingEvaporatesWater=0.5 + + # Chance that active cooling will liquefy icd blocks. Set to 0 to disable. (synced from server) [range: 0.0 ~ 1.0, default: 0.25] + D:activeCoolingLiquefiesIce=0.25 + + # The amount of heat gained per tick when generating. (synced from server) [range: 0 ~ 64, default: 4] + I:heatGain=4 + + # The amount of heat lost per tick when actively cooled with a cold fluid block. Note that only one neighbor is checked per tick. (synced from server) [range: 0 ~ 64, default: 3] + I:heatLossActive=3 + + # The amount of heat lost per tick. (synced from server) [range: 0 ~ 64, default: 1] + I:heatLossPassive=1 + + # The maximum heat that can be reached, as factor of the time it takes to process one bucket of lava. (synced from server) [range: 1 ~ 64, default: 8] + I:maxHeatFactor=8 + + # The minimum efficiency the machine will not go under even when fully heated up. (synced from server) [range: 0.0 ~ 1.0, default: 0.05] + D:minEfficiency=0.05000000074505806 + + # The amount of lava (in mB) needed to generate one block of cobble/stone/obsidian. (synced from server) [range: 1 ~ 64000, default: 1000] + I:outputAmount=1000 + + # When enabled, cooled down lava will turn into cobble. The type of output depends on the type of cooling. (synced from server) [default: true] + B:outputCobbleEnabled=true + + # When enabled, cooled down lava will turn into obsidian. The type of output depends on the type of cooling. (synced from server) [default: true] + B:outputObsidianEnabled=true + + # When enabled, cooled down lava will turn into stone. The type of output depends on the type of cooling. (synced from server) [default: true] + B:outputStoneEnabled=true + + # The heat percentage above which the machine will overheat and set things on fire. (synced from server) [range: 0.0 ~ 1.0, default: 0.8] + D:overheatThreshold=0.800000011920929 + + # The size of the lava tank. (synced from server) [range: 1 ~ 64000, default: 4000] + I:tankSize=4000 + + # When enabled, the vanilla burn time for a bucket of lava is used. When disabled, the current burn time (which could be changed by any mod) is used. (synced from server) [default: true] + B:useVanillaBurnTime=true + } + + solar { + # When enabled Photovoltaic Panels of different kinds can join together as a multi-block (synced from server) [default: false] + B:canSolarTypesJoin=false + + # Cost in XP levels of the Simple Solar upgrade. (synced from server) [range: 1 ~ 2147483647, default: 4] + I:darkSteelSolar0Cost=4 + + # Energy generated per SECOND by the Simple Solar upgrade. Split between all equipped DS armors. (synced from server) [range: 1 ~ 2147483647, default: 10] + I:darkSteelSolar0Gen=10 + + # Cost in XP levels of the Solar I upgrade. (synced from server) [range: 1 ~ 2147483647, default: 8] + I:darkSteelSolar1Cost=8 + + # Energy generated per SECOND by the Solar I upgrade. Split between all equipped DS armors. (synced from server) [range: 1 ~ 2147483647, default: 40] + I:darkSteelSolar1Gen=40 + + # Cost in XP levels of the Solar II upgrade. (synced from server) [range: 1 ~ 2147483647, default: 16] + I:darkSteelSolar2Cost=16 + + # Energy generated per SECOND by the Solar II upgrade. Split between all equipped DS armors. (synced from server) [range: 1 ~ 2147483647, default: 80] + I:darkSteelSolar2Gen=80 + + # Cost in XP levels of the Solar III upgrade. (synced from server) [range: 1 ~ 2147483647, default: 24] + I:darkSteelSolar3Cost=24 + + # Energy generated per SECOND by the Solar III upgrade. Split between all equipped DS armors. (synced from server) [range: 1 ~ 2147483647, default: 160] + I:darkSteelSolar3Gen=160 + + # Cost in XP levels of the Solar IV upgrade (Endergy). (synced from server) [range: 1 ~ 2147483647, default: 28] + I:darkSteelSolar4Cost=28 + + # Energy generated per SECOND by the Solar IV upgrade (Endergy). Split between all equipped DS armors. (synced from server) [range: 1 ~ 2147483647, default: 960] + I:darkSteelSolar4Gen=960 + + # Cost in XP levels of the Solar V upgrade (Endergy). (synced from server) [range: 1 ~ 2147483647, default: 32] + I:darkSteelSolar5Cost=32 + + # Energy generated per SECOND by the Solar V upgrade (Endergy). Split between all equipped DS armors. (synced from server) [range: 1 ~ 2147483647, default: 5760] + I:darkSteelSolar5Gen=5760 + + # Cost in XP levels of the Solar VI upgrade (Endergy). (synced from server) [range: 1 ~ 2147483647, default: 36] + I:darkSteelSolar6Cost=36 + + # Energy generated per SECOND by the Solar VI upgrade (Endergy). Split between all equipped DS armors. (synced from server) [range: 1 ~ 2147483647, default: 34560] + I:darkSteelSolar6Gen=34560 + I:darkSteelSolarOneCost=4 + I:darkSteelSolarOneGen=10 + I:darkSteelSolarThreeCost=24 + I:darkSteelSolarThreeGen=160 + I:darkSteelSolarTwoCost=8 + I:darkSteelSolarTwoGen=40 + + # If enabled allows the solar upgrade to charge non-darksteel armors that the player is wearing. (synced from server) [default: true] + B:helmetChargeOthers=true + + # Energy generated per TICK by Simple Photovoltaic Panels. (synced from server) [range: 1 ~ 2147483647, default: 10] + I:solarPanel0Gen=10 + + # Energy generated per TICK by Photovoltaic Panels. (synced from server) [range: 1 ~ 2147483647, default: 40] + I:solarPanel1Gen=40 + + # Energy generated per TICK by Advanced Photovoltaic Panels. (synced from server) [range: 1 ~ 2147483647, default: 80] + I:solarPanel2Gen=80 + + # Energy generated per TICK by Vibrant Photovoltaic Panels. (synced from server) [range: 1 ~ 2147483647, default: 160] + I:solarPanel3Gen=160 + + # Energy generated per TICK by Compressed Photovoltaic Panels (Endergy). (synced from server) [range: 1 ~ 2147483647, default: 960] + I:solarPanel4Gen=960 + + # Energy generated per TICK by Concentrated Photovoltaic Panels (Endergy). (synced from server) [range: 1 ~ 2147483647, default: 5760] + I:solarPanel5Gen=5760 + + # Energy generated per TICK by Ultimate Photovoltaic Panels (Endergy). (synced from server) [range: 1 ~ 2147483647, default: 34560] + I:solarPanel6Gen=34560 + I:solarPanelFourOutput=160 + I:solarPanelOneOutput=10 + I:solarPanelThreeOutput=80 + I:solarPanelTwoOutput=40 + + # When enabled Photovoltaic Panels accept Liquid Sunshine directly above them as source of sunlight. (synced from server) [default: true] + B:solarPoweredBySunshine=true + + # How often (in ticks) the Photovoltaic Panels should check the sun's angle. (synced from server) [range: 1 ~ 2147483647, default: 100] + I:solarRecalcSunTick=100 + } + + zombie { + # How full does the tank need to be for the zombie head to produce energy?. (0.0-0.9995) (synced from server) [range: 0.0 ~ 0.9995, default: 0.7] + D:minimumTankLevel=0.699999988079071 + + # The number of ticks one bucket of fuel lasts. (synced from server) [range: 1 ~ 2147483647, default: 12000] + I:ticksPerBucketOfFuel=12000 + } + + ender { + D:minimumTankLevel=0.699999988079071 + I:ticksPerBucketOfFuel=96000 + } + + stirling { + # If true, the Simple Stirling Generator will respect gravity and fall like an anvil when not attached to a block. (synced from server) [default: true] + B:respectsGravitySimple=true + } + +} + + +impulse_hopper { + # How many ticks should it take for each operation? (Note: This scales quadratically with the capacitor) (synced from server) [range: 1 ~ 20, default: 20] + I:impulseHopperWorkEveryTick=20 +} + + +inhibitor { + # When true, slimes wont be allowed to spawn at all. Only added to aid testing in super flat worlds. (synced from server) [default: false] + B:stopAllSlimes=false + + # When true, squid wont be allowed to spawn at all. Only added to aid testing in super flat worlds. (synced from server) [default: false] + B:stopAllSquid=false +} + + +killerjoe { + # The reach of attacks above and below Joe. (synced from server) [range: 1.0 ~ 32.0, default: 2.0] + D:killerJoeAttackHeight=2.0 + + # The reach of attacks in front of Joe. (synced from server) [range: 1.0 ~ 32.0, default: 4.0] + D:killerJoeAttackLength=4.0 + + # The reach of attacks to each side of Joe. (synced from server) [range: 1.0 ~ 32.0, default: 2.0] + D:killerJoeAttackWidth=2.0 + + # The distance from which XP will be gathered above and below Joe. (only used when killerMendingEnabled is enabled) (synced from server) [range: 1.0 ~ 32.0, default: 2.0] + D:killerJoeHooverXpHeight=2.0 + + # The distance from which XP will be gathered in front of Joe. (only used when killerMendingEnabled is enabled) (synced from server) [range: 1.0 ~ 32.0, default: 10.0] + D:killerJoeHooverXpLength=10.0 + + # The distance from which XP will be gathered to each side of Joe. (only used when killerMendingEnabled is enabled) (synced from server) [range: 1.0 ~ 32.0, default: 5.0] + D:killerJoeHooverXpWidth=5.0 + + # Set whether the Killer Joe can attack through blocks. (synced from server) [default: false] + B:killerJoeMustSee=false + + # The number of millibuckets of nutrient fluid used per attack. (synced from server) [range: 1 ~ 2147483647, default: 5] + I:killerJoeNutrientUsePerAttackMb=5 + + # If enabled, the Killer Joe will pick up XP for the enchantement 'Mending' on the weapon. (synced from server) [default: true] + B:killerMendingEnabled=true + + # If enabled, Creepers will explode for the Killer Joe just like for any player. (synced from server) [default: false] + B:killerProvokesCreeperExplosions=false + B:killerProvokesCreeperExpolosions=false + + # If enabled, Zombies will summon help for the Killer Joe just like for any player. (synced from server) [default: false] + B:killerProvokesZombieHordes=false + + # Set whether the Killer Joe swings even if PvP is off (that swing will do nothing unless killerPvPoffIsIgnored is enabled). (synced from server) [default: false] + B:killerPvPoffDisablesSwing=false + + # Set whether the Killer Joe ignores PvP settings and always hits players (killerPvPoffDisablesSwing must be off for this to work). (synced from server) [default: false] + B:killerPvPoffIsIgnored=false +} + + +niard { + # Is the Niard allowed to place water in the Nether? (synced from server) [default: false] + B:allowWaterInHell=false +} + + +personal { + B:enableAlloySmelterAlloyingJEI=true + B:enableAlloySmelterFurnaceJEI=true + B:enableCombustionGenJEI=true + B:enableEnchanterJEI=true + B:enableEnderGenJEI=true + B:enableGrindingBallsJEI=true + B:enableLavaGeneratorJEI=true + B:enablePainterJEI=true + B:enableSliceAndSpliceJEI=true + B:enableSolarJEI=true + B:enableSoulBinderJEI=true + B:enableStirlingGenJEI=true + B:enableTankFluidInOutJEI=true + B:enableTankMendingJEI=true + B:enableVatJEI=true + B:enableWeatherObeliskJEI=true + B:enableWiredChargerJEI=true + B:enableZombieGenJEI=true +} + + +sagmill { + # If true, the Simple SAG Mill will respect gravity and fall like an anvil when not attached to a block. (synced from server) [default: true] + B:respectsGravitySimple=true +} + + +slicensplice { + # The chance that a tool will take damage each tick while the Slice'n'Splice is running (0 = no chance, 1 = 100% chance). Tools will always take damage when the crafting is finished. (synced from server) [range: 0.0 ~ 1.0, default: 0.01] + D:toolDamageChance=0.009999999776482582 +} + + +soulbinder { + # Amount of XP fluid in mB the Soul Binder can accept per tick. (synced from server) [range: 1 ~ 2147483647, default: 50] + I:soulFluidInputRate=50 + + # Amount of XP fluid in mB that can be extracted from the Soul Binder per tick. (synced from server) [range: 1 ~ 2147483647, default: 50] + I:soulFluidOutputRate=50 +} + + +spawner { + # Disable the notification text above the block. [default: false] + B:disableNotification=false + B:homeZoneEnabled=true + I:homeZoneLimit=16 + I:homeZoneSize=30 + + # The number of levels it costs to add a broken spawner (synced from server) [range: 1 ~ 2147483647, default: 16] + I:powerSpawnerAddSpawnerCost=16 + + # If true, spawners for all mobs will be added to the creative menu. Otherwise only a handfull of samples are added. (Client setting.) [default: false] + B:poweredSpawnerAddAllMobsCreative=false + + # Number of seconds in which spawned entities are protected from despawning (synced from server) [range: 0 ~ 107374182, default: 120] + I:poweredSpawnerDespawnTimeSeconds=120 + + # Max tick delay between spawns for a non-upgraded spawner (synced from server) [range: 1 ~ 2147483647, default: 800] + I:poweredSpawnerMaxDelayTicks=800 + + # Max number of entities in the nearby area until no more are spawned. A zero value will remove this check (synced from server) [range: 0 ~ 2147483647, default: 6] + I:poweredSpawnerMaxNearbyEntities=6 + + # Max distance of the closest player for the spawner to be active. A zero value will remove the player check (synced from server) [range: 0 ~ 64, default: 0] + I:poweredSpawnerMaxPlayerDistance=0 + + # Number of tries to find a suitable spawning location (synced from server) [range: 1 ~ 9, default: 3] + I:poweredSpawnerMaxSpawnTries=3 + + # Min tick delay between spawns for a non-upgraded spawner (synced from server) [range: 1 ~ 2147483647, default: 200] + I:poweredSpawnerMinDelayTicks=200 + + # Number of entities to spawn each time (synced from server) [range: 1 ~ 16, default: 4] + I:poweredSpawnerSpawnCount=4 + + # Spawning range in X/Z (vanilla=4) (synced from server) [range: 1 ~ 32, default: 4] + I:poweredSpawnerSpawnRange=4 + + # If true, other mods can prevent spawning mobs (synced from server) [default: true] + B:poweredSpawnerUseForgeSpawnChecks=true + + # If true, regular spawn checks such as lighting level and dimension will be made before spawning mobs (synced from server) [default: false] + B:poweredSpawnerUseVanillaSpawnChecks=false + + creative { + # If true, creative spawners sill set the homezone on spawned creatures. Note that bats, ghast, slimes and squid are not creatures. (synced from server) [default: true] + B:homeZoneEnabled=true + + # The maximum number of mobs allowed in the homezone. When there are more, no new ones will be spawned. Radius in blocks. No effect if homeZoneEnabled is off. Note that poweredSpawnerMaxNearbyEntities still applies for mobs within the poweredSpawnerSpawnRange. (synced from server) [range: -2147483648 ~ 2147483647, default: 16] + I:homeZoneLimit=16 + + # The size of the homezone. Radius in blocks. No effect if homeZoneEnabled is off. (synced from server) [range: -2147483648 ~ 2147483647, default: 30] + I:homeZoneSize=30 + } + +} + + +tank { + # If true, the tank can mend items enchanted with Mending using liquid XP. (synced from server) [default: true] + B:allowMending=true + + # If true, the tank can void items when filled with a hot fluid. (synced from server) [default: true] + B:allowVoiding=true + + # When trashing items in lava, should a tiny amount more lava be produced? Trashing items in other hot liquids will NOT have this effect. (synced from server) [default: BLOCKS_ONLY] + S:smeltTrashIntoLava=BLOCKS_ONLY + + # The size of an advanced tank in mB. (synced from server) [range: 0 ~ 2147483647, default: 32000] + I:tankSizeAdvanced=32000 + + # The size of a normal tank in mB. (synced from server) [range: 0 ~ 2147483647, default: 16000] + I:tankSizeNormal=16000 + B:tankSmeltTrashIntoLava=true +} + + +telepad { + # The type of fluid required to teleport entities. (synced from server) [default: ender_distillation] + S:telepadFluidType=ender_distillation + + # The max amount of fluid in mb used per teleport. If set to 0 fluid use will be disabled (synced from server) [range: 0 ~ 2147483647, default: 50] + I:telepadFluidUse=50 + + # If true, TelePads will also act as normal Travel Anchors. (synced from server) [default: true] + B:telepadIsTravelAnchor=true + + # If true, the coordinates cannot be set via the GUI, the coord selector must be used. (synced from server) [default: true] + B:telepadLockCoords=true + + # If true, the dimension cannot be set via the GUI, the coord selector must be used. (synced from server) [default: true] + B:telepadLockDimension=true + + # Power for a teleport is calculated by the formula: + # power = [this value] * ln(0.005*distance + 1) (synced from server) [range: 0 ~ 2147483647, default: 100000] + I:telepadPowerCoefficient=100000 + + # The amount of RF required for an interdimensional teleport. (synced from server) [range: 0 ~ 2147483647, default: 100000] + I:telepadPowerInterdimensional=100000 + + # Can be used to disable the 'shrinking' effect of the telepad in case of conflicts with other mods. (client setting) [default: true] + B:telepadShrinkEffect=true +} + + +tranceiver { + # The energy cost of transporting a bucket of fluid via a Dimensional Transceiver. (synced from server) [range: 0 ~ 2147483647, default: 100] + I:bucketEnergyCost=100 + + # Amount of energy lost when transfered by Dimensional Transceiver; 0 is no loss, 1 is 100% loss. (synced from server) [range: 0.0 ~ 1.7976931348623157E308, default: 0.1] + D:energyLoss=0.1 +} + + +vacuum { + # Maximum number of items the vacuum chest can effect at a time. (-1 for unlimited) (synced from server) [range: -1 ~ 2147483647, default: 40] + I:vacuumChestMaxItems=40 + + # The maximum range of the vacuum chest (synced from server) [range: 1 ~ 32, default: 6] + I:vacuumChestRange=6 + + # The range of the XP vacuum (synced from server) [range: 1 ~ 32, default: 6] + I:vacuumXPRange=6 + + # Velocity multiplier for attracting XP orbs (synced from server) [range: 0.01 ~ 0.5, default: 0.1] + D:vacuumXPVelocity=0.1 +} + + +vat { + # Size of the Vat's input tank in mB. (synced from server) [range: 1 ~ 2147483647, default: 8000] + I:vatInputTankSize=8000 + + # Size of the Vat's output tank in mB. (synced from server) [range: 1 ~ 2147483647, default: 8000] + I:vatOutputTankSize=8000 +} + + +weather { + # Size of the internal tank of the weather obelisk. (synced from server) [range: 5 ~ 2147483647, default: 8000] + I:tankSize=8000 + I:weatherObeliskClearFluid=2000 + + # The fluid amount required (in mB) to set the world to clear weather. (synced from server) [range: 5 ~ 2147483647, default: 2000] + I:weatherObeliskClearFluidAmount=2000 + + # The fluid required to set the world to clear weather. (synced from server) [default: liquid_sunshine] + S:weatherObeliskClearFluidType=liquid_sunshine + I:weatherObeliskRainFluid=500 + + # The fluid amount required (in mB) to set the world to rainy weather. (synced from server) [range: 5 ~ 2147483647, default: 500] + I:weatherObeliskRainFluidAmount=500 + + # The fluid required to set the world to rainy weather. (synced from server) [default: cloud_seed] + S:weatherObeliskRainFluidType=cloud_seed + I:weatherObeliskThunderFluid=1000 + + # The fluid amount required (in mB) to set the world to thundering weather. (synced from server) [range: 5 ~ 2147483647, default: 1000] + I:weatherObeliskThunderFluidAmount=1000 + + # The fluid required to set the world to thundering weather. (synced from server) [default: cloud_seed_concentrated] + S:weatherObeliskThunderFluidType=cloud_seed_concentrated +} + + +wireless { + # If enabled, only a single wireless charger can carge a player even if multipe are in range. (synced from server) [default: false] + B:singleCharger=false + + # The range of wireless chargers (block version). (synced from server) [range: 1 ~ 160, default: 16] + I:wirelessRange=16 + + # The range of wireless chargers (antenna version). (synced from server) [range: 1 ~ 160, default: 24] + I:wirelessRangeAntenna=24 + + # The range of wireless chargers (enhanced antenna version). (synced from server) [range: 1 ~ 160, default: 64] + I:wirelessRangeEnhancedAntenna=64 + + # The range of wireless chargers (extension antennas). (synced from server) [range: 1 ~ 160, default: 128] + I:wirelessRangeEnhancedAntennaExtension=128 +} + + +xpobelisk { + # Maximum level of XP the xp obelisk can contain. (synced from server) [range: 1 ~ 320127979, default: 320127979] + I:maxLevelsStored=21862 +} + + diff --git a/src/overrides/config/enderio/enderiopowertools.cfg b/src/overrides/config/enderio/enderiopowertools.cfg new file mode 100644 index 0000000..43d4350 --- /dev/null +++ b/src/overrides/config/enderio/enderiopowertools.cfg @@ -0,0 +1,44 @@ +# Configuration file + +capbank { + # The maximum IO per tick for a single tier one capacitor bank. (synced from server) [range: 1 ~ 1000000000, default: 1000] + I:tier1_maxIO=1000 + + # The maximum storage for a single tier one capacitor bank. (synced from server) [range: 1 ~ 2000000000, default: 1000000] + I:tier1_maxStorage=1000000 + + # The maximum IO per tick for a single tier two capacitor bank. (synced from server) [range: 1 ~ 1000000000, default: 5000] + I:tier2_maxIO=5000 + + # The maximum storage for a single tier two capacitor bank. (synced from server) [range: 1 ~ 2000000000, default: 5000000] + I:tier2_maxStorage=5000000 + + # The maximum IO per tick for a single tier three capacitor bank. (synced from server) [range: 1 ~ 1000000000, default: 25000] + I:tier3_maxIO=25000 + + # The maximum storage for a single tier three capacitor bank. (synced from server) [range: 1 ~ 2000000000, default: 25000000] + I:tier3_maxStorage=25000000 + + # The maximum IO per tick for a creative capacitor bank. (synced from server) [range: 1 ~ 1000000000, default: 500000] + I:tierC_maxIO=500000 + + # The maximum storage for a creative capacitor bank. (synced from server) [range: 1 ~ 2000000000, default: 100000000] + I:tierC_maxStorage=100000000 +} + + +gauge { + # How often (in ticks) the Gauge should be updated. This involves a server roundtrip! (client setting) [range: 1 ~ 200, default: 5] + I:updateFrequency=5 + + # How often (in ticks) the Gauge should query its neighbors for data. (server setting) (synced from server) [range: 1 ~ 200, default: 5] + I:updateFrequencyLimit=5 +} + + +personal { + # When true, the capacitor bank item will get a power bar in addition to the gauge on the bank. [default: false] + B:capacitorBankRenderPowerOverlayOnItem=false +} + + diff --git a/src/overrides/config/enderio/painter_paint_sources_core.xml b/src/overrides/config/enderio/painter_paint_sources_core.xml new file mode 100644 index 0000000..42f6bd7 --- /dev/null +++ b/src/overrides/config/enderio/painter_paint_sources_core.xml @@ -0,0 +1,31 @@ + + + + + + + + + + + diff --git a/src/overrides/config/enderio/painter_paint_sources_user.xml b/src/overrides/config/enderio/painter_paint_sources_user.xml new file mode 100644 index 0000000..1f6d9fb --- /dev/null +++ b/src/overrides/config/enderio/painter_paint_sources_user.xml @@ -0,0 +1,15 @@ + + + + + + + + + + + + + diff --git a/src/overrides/config/enderio/recipes/aliases.pdf b/src/overrides/config/enderio/recipes/aliases.pdf new file mode 100644 index 0000000000000000000000000000000000000000..e7116a6b90db941af36f114b7e869b7b1e9393ac GIT binary patch literal 6951 zcmbtZ2T+vDvR;uTEIDUbkbH!VEK87_lLP^gAZbYgOIQR%B}!0&A{jv>34&xvl7qxU 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a/src/overrides/config/enderio/recipes/examples/cheap_machines.xml b/src/overrides/config/enderio/recipes/examples/cheap_machines.xml new file mode 100644 index 0000000..f5b2c66 --- /dev/null +++ b/src/overrides/config/enderio/recipes/examples/cheap_machines.xml @@ -0,0 +1,279 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/overrides/config/enderio/recipes/examples/cheap_materials.xml b/src/overrides/config/enderio/recipes/examples/cheap_materials.xml new file mode 100644 index 0000000..92a8bbb --- /dev/null +++ b/src/overrides/config/enderio/recipes/examples/cheap_materials.xml @@ -0,0 +1,112 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/overrides/config/enderio/recipes/examples/cheaty_spawner.xml b/src/overrides/config/enderio/recipes/examples/cheaty_spawner.xml new file mode 100644 index 0000000..bcba6b9 --- /dev/null +++ b/src/overrides/config/enderio/recipes/examples/cheaty_spawner.xml @@ -0,0 +1,69 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/overrides/config/enderio/recipes/examples/conduits_easy_recipes.xml b/src/overrides/config/enderio/recipes/examples/conduits_easy_recipes.xml new file mode 100644 index 0000000..2ffd857 --- /dev/null +++ b/src/overrides/config/enderio/recipes/examples/conduits_easy_recipes.xml @@ -0,0 +1,151 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/overrides/config/enderio/recipes/examples/conduits_hard_recipes.xml b/src/overrides/config/enderio/recipes/examples/conduits_hard_recipes.xml new file mode 100644 index 0000000..82d0979 --- /dev/null +++ b/src/overrides/config/enderio/recipes/examples/conduits_hard_recipes.xml @@ -0,0 +1,151 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/overrides/config/enderio/recipes/examples/easy_recipes.xml b/src/overrides/config/enderio/recipes/examples/easy_recipes.xml new file mode 100644 index 0000000..fce5386 --- /dev/null +++ b/src/overrides/config/enderio/recipes/examples/easy_recipes.xml @@ -0,0 +1,52 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/overrides/config/enderio/recipes/examples/hard_recipes.xml b/src/overrides/config/enderio/recipes/examples/hard_recipes.xml new file mode 100644 index 0000000..572de61 --- /dev/null +++ b/src/overrides/config/enderio/recipes/examples/hard_recipes.xml @@ -0,0 +1,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/overrides/config/enderio/recipes/examples/infinity.xml b/src/overrides/config/enderio/recipes/examples/infinity.xml new file mode 100644 index 0000000..2d71449 --- /dev/null +++ b/src/overrides/config/enderio/recipes/examples/infinity.xml @@ -0,0 +1,16 @@ + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/overrides/config/enderio/recipes/examples/legacy_recipes.xml b/src/overrides/config/enderio/recipes/examples/legacy_recipes.xml new file mode 100644 index 0000000..5ac3545 --- /dev/null +++ b/src/overrides/config/enderio/recipes/examples/legacy_recipes.xml @@ -0,0 +1,418 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/overrides/config/enderio/recipes/examples/machines_easy_recipes.xml b/src/overrides/config/enderio/recipes/examples/machines_easy_recipes.xml new file mode 100644 index 0000000..95a4c73 --- /dev/null +++ b/src/overrides/config/enderio/recipes/examples/machines_easy_recipes.xml @@ -0,0 +1,72 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/overrides/config/enderio/recipes/examples/optional_tweaks.xml b/src/overrides/config/enderio/recipes/examples/optional_tweaks.xml new file mode 100644 index 0000000..b1d247e --- /dev/null +++ b/src/overrides/config/enderio/recipes/examples/optional_tweaks.xml @@ -0,0 +1,24 @@ + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/overrides/config/enderio/recipes/examples/peaceful.xml b/src/overrides/config/enderio/recipes/examples/peaceful.xml new file mode 100644 index 0000000..780dabd --- /dev/null +++ b/src/overrides/config/enderio/recipes/examples/peaceful.xml @@ -0,0 +1,29 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/overrides/config/enderio/recipes/examples/powertools_easy_recipes.xml b/src/overrides/config/enderio/recipes/examples/powertools_easy_recipes.xml new file mode 100644 index 0000000..bfde134 --- /dev/null +++ b/src/overrides/config/enderio/recipes/examples/powertools_easy_recipes.xml @@ -0,0 +1,18 @@ + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/overrides/config/enderio/recipes/examples/recipes.xsd b/src/overrides/config/enderio/recipes/examples/recipes.xsd new file mode 100644 index 0000000..14911e9 --- /dev/null +++ b/src/overrides/config/enderio/recipes/examples/recipes.xsd @@ -0,0 +1,1526 @@ + + + + + + + + + + Adds an alias into the system. The alias can be used in following elements just like the value itself. Aliases can be replaced. + + + + + + + + Restricts this alias to only be used if the given config value has the given value. + + + + + + + Restricts this alias to only be used if the given elements descriptor can (not) be found in the game. Use this to prevent replacing + good aliases with bad ones. + + + + + + + + The name of the alias. You can use anything here, but be aware that you share the namespace with all other game elements. + + + + + + A descriptor naming an item, block, ordict or another alias. + + + + + + + + A single recipe. It can have any number of crafting or any number of smelting variants (no mixing), but at any time only one of them may + be active. + + + + + + + + Restricts this recipe to only be used if the given config value has the given value. + + + + + + + Restricts this recipe to only be used if the given game element can (not) be found in the game. + + + + + + + + Crafting variants are crafted in a crafting table. + + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + + + A grid represents a shaped recipe. All items must be in the exact position they are given here. If the recipe is smaller than 3x3, + it may be moved in the grid. + + + + + + + + An item to be used for crafting. + + + + + + + + The size of the grid in the form "width 'x' height". Default is "3x3". + + + + + + + + + + + + + + A shapeless recipe only required the given items to be in the grid, regardless of their position. + + + + + + + + An item to be used for crafting. + + + + + + + + + + + The result of the crafting. + + + + + + + + Restricts this output to only be used if the given config value has the given value. + + + + + + + + + + + + Restricts this output to only be used if the given game element can (not) be found in the game. + + + + + + + + + + + + + + + + + + + + + + If true, a special recipe class will be used that will copy over all nbt from the first input item of the same type. + + + + + + + + + Smelting variants are crafted in a furnace (or alloy smelter in furnace mode). + + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + + + + + + + + + + + + + + The result of the smelting. + + + + + + + + Restricts this output to only be used if the given config value has the given value. + + + + + + + + + + + + Restricts this output to only be used if the given game element can (not) be found in the game. + + + + + + + + + + The number of items to smelt into. + + + + + + + + + + + + + + + The chance to get 1 EXP from the smelting one output item. Note that this is always for one item, regardless of the recipe size. The + number must be between 0.0 (for no EXP) and 1.0 for a 100% chance. If this attribute is missing, it's value will be taken from already existing + smelting recipes that produce this item (really recommended for stuff that already has vanilla smelting recipes). If there's no existing smelting, + it will be 0. + + Please note that items have the possibility to override this value. + + + + + + + + + + + + + If set to true, the recipe will be registered for the Tinkers' Smeltery. For this to work, the output item must already be + registered with Tinkers to smelt into a fluid. + + + + + + + If set to true, the recipe will be registered for the Vanilla Furnace. + + + + + + + + + Smelting variants are crafted in Tinkers' casting table. + + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + + Items that represent the fluid (type and amount) that needs to be put into the cast. + + + + + + + + Only valid for Tinkers recipe. Number of input items needed for the output. Note that this is applied to the amount of fluid, not + the number of items to smelt. + + + + + + + + + + + + + + The Tinkers cast to use. + + + + + + + + Should the cast be consumed? + + + + + + + + + The result of the casting process. + + + + + + + + + + + + + Enchantment recipes used in the Enchanter. + + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + + When this item is used in the Enchanter it will give this recipe. + + + + + + + + Only valid for Enchanter recipe. Number of input items needed for one level of the enchantment. + + + + + + + + + + + + + An NBT tag in the same syntax Minecraft uses for recipes, the give command, etc. + + + + + + + + + Enchantment to produce. + + + + + + + + The XP cost of the recipe will be multiplied with this value. + + Defaults to 1. + + + + + + + + + + + + + + + + + + Spawn recipes to be used in the powered spawner. + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + + The settings for one type of entity. + + + + + + + The ResourceLocation of the entity this entry is for. + + Aside from a literal ResourceLocation, a number of special values can be + used: + + "*" denotes the default entry, its values are used when there is no matching configuration. + + "*boss*" matches all modded boss mobs; it can + only be used for soul vial configuration. + + Additionally, both the modid and the mobid (the part before and after the colon) can contain a single + asterisk as wildcard ("*:*" is an alias for "*"). + + If multiple entries match the same mob (only possible when using wildcards), the + configurations combine using the most restrictive setting, i.e. if any one entry disables spawning (or + soulvialing) it is disabled, and the + highest cost multipier of all matching entries will be used. + + + + + + + The cost of the recipe will be multiplied with this value. + + Defaults to 1. + + + + + + + + + + + + Entities that are disabled cannot be spawned by powered spawners. + + + + + + + When set to true, the entity cannot be spawned and must be cloned from a captured entity instead (Attention: Possibility of item + duping!) + + + + + + + Specifies if this mob can be captured with a soul vial (default is yes). If an entity cannot be captured, it also cannot be + spawning by powered spawners. + + + + + + + + + + + + Alloying variants are crafted in an alloy smelter. + + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + + + + + Number of input items needed. + + + + + + + + + + + + + An NBT tag in the same syntax Minecraft uses for recipes, the give command, etc. + + + + + + + + + The result of the alloying. + + + + + + + + Restricts this output to only be used if the given config value has the given value. + + + + + + + Restricts this output to only be used if the given game element can (not) be found in the game. + + + + + + + + + + The number of items to smelt into. + + + + + + + + + + + + + + + The chance to get 1 EXP from the smelting one recipe. The number must be between 0.0 (for no EXP) and 1.0 for a 100% chance. + + + + + + + + + + + + + The amount of energy running this recipe takes. + + + + + + + + + + + + + + Sagmilling recipes are used in a Sag Mill. + + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + + + + + + + The result of the sagmilling. + + + + + + + + Restricts this output to only be used if the given config value has the given value. + + + + + + + Restricts this output to only be used if the given game element can (not) be found in the game. + + + + + + + + + + The number of items to sagmill into. + + + + + + + + + + + + The chance that this item is produced by one run of the recipe. The chance is increased by the "chanceMultiplier" of the used + grinding ball. + + + + + + + + + + + + + + + If required is false, an output for something that doesn't exist in the game is silently skipped. Use this for optional + additional outputs, as the whole recipe still needs at least one output (unless the whole recipe is optional). + + + + + + + + + + Use of grinding balls is restricted by the bonus type of the recipe. If it is set to "none", it will not have any grinding ball + bonuses applied and will not reduce the durability of any balls in the mill at the time it is processed. If it is set to "chance_only", the chance + and power multipliers of the grinding balls are applied, but not the grinding multiplier. If it is set to "multiply_output" (default), all + multipliers apply. + + + + + + + + + + + + + + + + The amount of energy running this recipe takes. + + + + + + + + + + + + + + Recipe for the Slice'n'Splice + + + + + + + A recipe for the VAT. + + + + + + + A recipe for the Soul Binder. + + + + + + + A recipe for the vanilla brewing stand. + + + + + + + A recipe for the Tank. + + + + + + + A pseudo-recipe for hiding items and fluids in the JEI list of ingredients. + + + + + + + + + + + + + + + If a recipe is required, it is an error if none of its variants is valid. + + + + + + + A display name. Used for error messages only. + + + + + + + If a recipe is disabled it will not be registered and it will not check the validity of its content. Use this in the user file to + disable core recipes. + + + + + + The minimum level a machine has to have to be able to produce this recipe. Note that not all machines have levels. Setting a level for + those would either be ignored completele (e.g. crafting, casting) or make the recipe uncraftable (e.g. slicing). + + + + + + + + + + + + + + + + + + + + + + + + + + + Either item or mod or upgrade must be given. A dependency is met (or not met if reverse is set) if the item (if given) exists and the upgrade + (if given) exists and the mod (if given) is loaded. + + + + + The ID of an item that must exist in the game + + + + + The ID of a mod that must be loaded + + + + + The ID of a Dark Steel Upgrade that must be loaded + + + + + When set to true, the dependency is reversed, i.e. the item/mod/upgrade must not exist + + + + + + + + + + + + + + + + + + + + Restricts this output to only be used if the given config value has the given value. + + + + + + + Restricts this output to only be used if the given game element can (not) be found in the game. + + + + + + + + + + + The amount of energy running this recipe takes. + + + + + + + + + + + + Grinding balls provide bonus outputs and reduced power use. Using the user config new grinding balls may be added and existing ones removed. + + Use of the grinding ball is restricted by the bonusType of the recipe. If it is set to "none", it will not have any grinding ball bonuses applied + and will not reduce the durability of any balls in the mill at the time it is processed. If it is set to "chance_only", the chance and power + multipliers of the grinding balls are applied, but not the grinding multiplier. If it is set to "multiply_output" (default), all multipliers + apply. + + + + + + + + + + + + + + + + + The recipe output will be produced this many times. e.g. "3.14" would produce 3 copies of the complete output set and a 14% chance + for a forth copy. + + + + + + + + + + + + The chances for the different outputs of the recipe are multiplied with this. e.g. if a recipe specifies <output + name="cobblestone" chance="0.15" /> a chance multiplier of "3.14" would make it a 47.1% chance of getting one cobblestone. + + Results of more than 100% do not give multiples. + + + + + + + + + + + The "energy cost" of the recipe is multiplied with this. + + + + + + + + + + + This specifies how long one grinding ball will last before it is used up. The unit is the amount of power used by the SAG Mill. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Capacitor Keys + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + A Soul Binder recipe. + + + + + + + The item that is the input. + + + + + + + + + + The soul that is the input. All souls must be in Soul Vials, so you only specify the soul itself here. + + + + + + + + + The item to produce. + + + + + + Restricts this output to only be used if the given config value has the given value. + + + + + + Restricts this output to only be used if the given game element can (not) be found in the game. + + + + + + + + + + + The amount of energy running this recipe takes. + + + + + + + + + + The amount of XP levels running this recipe takes. + + + + + + + + + + + + + + + + + + + + Which souls can be used with this recipe: + + * LISTED: Souls will be given with the 'soul' tag + * ALL: All souls can be used + * SPAWNABLE: All souls + that can be used with the Powered Spawner can be used. + * MONSTERS: All souls that are tagged as monster. + * ANIMALS: All souls that are tagged as animals. + + + + + + + + + + + + + + + + + A Brewing recipe. + + + + + + + + The item that is the input. + + + + + + + + + + + + + A filling or emptying recipe for the tank. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + A marker to disable a recipe. Can be used together or instead of the disabled attribute. + + + + + + + + + + A fuel for usage in the combustion generators. + + + + + + + + + Amount of energy the fuel generates per tick (base value) + + + + + + + + + + Number of ticks the fuel lasts (base value) + + + + + + + + + + + + Configure which items/fluids should be hidden in JEI. + + + + + + + + + + + + + + A coolant for usage in the combustion generators. + + + + + + + + + degreesCoolingPerMB (base value) + + + + + + + + + + + + + The resource ID of a potion. + + + + + + + + The ID of a fluid. + + + + + An element will be hidden if: + + (1) there exists a configuration for it. Elements that are never configured will not be hidden. + + (2) There is no + configuration that sets "show" to true OR + + (3) There is at least one configuration that sets "hide" to true. + + Ender IO itself will never set "hide" to true and + will only use "show" internally. Modpack makers (and players) are expected to only use "hide" to hide stuff and use "show" to unhide stuff that Ender IO + has hidden. + + + + + + An element will be hidden if: + + (1) there exists a configuration for it. Elements that are never configured will not be hidden. + + (2) There is no + configuration that sets "show" to true OR + + (3) There is at least one configuration that sets "hide" to true. + + Ender IO itself will never set "hide" to true and + will only use "show" internally. Modpack makers (and players) are expected to only use "hide" to hide stuff and use "show" to unhide stuff that Ender IO + has hidden. + + + + + + + + + An element will be hidden if: + + (1) there exists a configuration for it. Elements that are never configured will not be hidden. + + (2) There is no + configuration that sets "show" to true OR + + (3) There is at least one configuration that sets "hide" to true. + + Ender IO itself will never set "hide" to true and + will only use "show" internally. Modpack makers (and players) are expected to only use "hide" to hide stuff and use "show" to unhide stuff that Ender IO + has hidden. + + + + + + An element will be hidden if: + + (1) there exists a configuration for it. Elements that are never configured will not be hidden. + + (2) There is no + configuration that sets "show" to true OR + + (3) There is at least one configuration that sets "hide" to true. + + Ender IO itself will never set "hide" to true and + will only use "show" internally. Modpack makers (and players) are expected to only use "hide" to hide stuff and use "show" to unhide stuff that Ender IO + has hidden. + + + + + + + + The ID of a fluid. + + + + + NBT for the fluid stack. + + + + + Amount of fluid in mB. + + + + + + + + + + + + + + The registry name of a potion effect. If this is given, a potion bottle with this effect is created. Cannot be used together with name or + nbt. + + + + + + + A string that specifies one or more items, consisting of a comma-separated list of item specifiers. Specifiers may be prefixed with a "+" or + "-", the latter removes that item from the list. + + If this is used as an input, all items in the list will be used. If it is used as an output, only the first + one is used. The list can contain non-existing items as long as there also is at least one existing one. + + Each specifuer can be one of 4 things: + + (1) An alias, + e.g. "IRON" + + (2) An oredict name, e.g. "ingotIron". Oredict names can be prefixed with "oredict:" to prevent confusion, e.g. "oredict:ingotIron" + + (3) The + resource location of a block, e.g. "minecraft:stone". Block resource locations may be prefixed with "block:" to prevent confusion, e.g. + "block:minecraft:stone". In recipes these will only work if that block has a corresponding item that is internally linked to the block. + + (4) The resource + location of an item, e.g. "minecraft:iron_ingot". Item resource locations may be prefixed with "item:" to prevent confusion, e.g. + "item:minecraft:iron_ingot". A number of items have blocks with the same name that are NOT linked, for them the "item:" prefix is required. Items can + further be limited to specific meta values by postfixing with ":(number)", e.g. "item:minecraft:stone:3". + + + + + + + + + + \ No newline at end of file diff --git a/src/overrides/config/enderio/recipes/examples/sagmill_dupe_recipe_patches.xml b/src/overrides/config/enderio/recipes/examples/sagmill_dupe_recipe_patches.xml new file mode 100644 index 0000000..dbc2576 --- /dev/null +++ b/src/overrides/config/enderio/recipes/examples/sagmill_dupe_recipe_patches.xml @@ -0,0 +1,101 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/overrides/config/enderio/recipes/examples/strict_iron.xml b/src/overrides/config/enderio/recipes/examples/strict_iron.xml new file mode 100644 index 0000000..9bbe493 --- /dev/null +++ b/src/overrides/config/enderio/recipes/examples/strict_iron.xml @@ -0,0 +1,25 @@ + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/overrides/config/enderio/recipes/examples/unhide_base.xml b/src/overrides/config/enderio/recipes/examples/unhide_base.xml new file mode 100644 index 0000000..e9b6c09 --- /dev/null +++ b/src/overrides/config/enderio/recipes/examples/unhide_base.xml @@ -0,0 +1,123 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/overrides/config/enderio/recipes/fuels.pdf b/src/overrides/config/enderio/recipes/fuels.pdf new file mode 100644 index 0000000000000000000000000000000000000000..493512509657f2459d3adabb046165158c73bd14 GIT binary patch literal 4312 zcmbtYc{r478$UU;Oj(X~Fx8tSWSJQ=W5%9k#=aC$2qS|DGZ`ZkB3p+fOBzW;wvtLo zg@X=R63WilWo(fwS&wfJb>8cG-#_m6_uThyp8I~@`~Hojxh_r~u7Ctd 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The alias can be used in following elements just like the value itself. Aliases can + be replaced. + + + + + + + + Restricts this alias to only be used if the given config value has the given value. + + + + + + + Restricts this alias to only be used if the given elements descriptor can (not) be found in the game. Use this + to prevent replacing good aliases with bad ones. + + + + + + + + The name of the alias. You can use anything here, but be aware that you share the namespace with all other game + elements. + + + + + + A descriptor naming an item, block, ordict or another alias. + + + + + + + + A single recipe. It can have any number of crafting or any number of smelting variants (no mixing), but at any time + only one of them may be active. + + + + + + + + Restricts this recipe to only be used if the given config value has the given value. + + + + + + + Restricts this recipe to only be used if the given game element can (not) be found in the game. + + + + + + + Crafting variants are crafted in a crafting table. + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + + + A grid represents a shaped recipe. All items must be in the exact position they are given here. If + the recipe is smaller than 3x3, it may be moved in the grid. + + + + + + + An item to be used for crafting. + + + + + + + + + + The size of the grid in the form "width 'x' height". Default is "3x3". + + + + + + + + + + + + + + A shapeless recipe only required the given items to be in the grid, regardless of their position. + + + + + + + An item to be used for crafting. + + + + + + + + + + + + The result of the crafting. + + + + + + + Restricts this output to only be used if the given config value has the given value. + + + + + + + + + + + + Restricts this output to only be used if the given game element can (not) be found in the game. + + + + + + + + + + + + + + + + + + + + If true, a special recipe class will be used that will copy over all nbt from the first input item of + the same type. + + + + + + + + Smelting variants are crafted in a furnace (or alloy smelter in furnace mode). + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + + + + + + + + + + + + + The result of the smelting. + + + + + + + Restricts this output to only be used if the given config value has the given value. + + + + + + + + + + + + Restricts this output to only be used if the given game element can (not) be found in the game. + + + + + + + + + The number of items to smelt into. + + + + + + + + + + + + + + The chance to get 1 EXP from the smelting one output item. Note that this is always for one item, + regardless of the recipe size. The number must be between 0.0 (for no EXP) and 1.0 for a 100% chance. If + this attribute is missing it's value will be taken from already existing smelting recipes that produce + this item (really recommended for stuff that already has vanilla smelting recipes). If there's no + existing smelting, it will be 0. Please note that items have the possibility to override this value. + + + + + + + + + + + + + If set to true, the recipe will be registered for the Tinkers' Smeltery. For this to work, the output + item must already be registered with Tinkers to smelt into a fluid. + + + + + + If set to true, the recipe will be registered for the Vanilla Furnace. + + + + + + + Smelting variants are crafted in Tinkers' casting table. + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + + Items that represent the fluid (type and amount) that needs to be put into the cast. + + + + + + + + Only valid for Tinkers recipe. Number of input items needed for the output. Note that this is + applied to the amount of fluid, not the number of items to smelt. + + + + + + + + + + + + + The Tinkers cast to use. + + + + + + Should the cast be consumed? + + + + + + + The result of the casting process. + + + + + + + + + + + Enchantment recipes used in the Enchanter. + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + When this item is used in the Enchanter it will give this recipe. + + + + + + + Only valid for Enchanter recipe. Number of input items needed for one level of the enchantment. + + + + + + + + + + + + + An NBT tag in the same syntax Minecraft uses for recipes, the give command, etc. + + + + + + + + Enchantment to produce. + + + + + + + The XP cost of the recipe will be multiplied with this value. Defaults to 1. + + + + + + + + + + + + + + + + + Spawn recipes to be used in the powered spawner. + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + The settings for one type of entity. + + + + + + + The cost of the recipe will be multiplied with this value. Defaults to 1. + + + + + + + + + + + Entities that are disabled cannot be spawned by powered spawners. + + + + + + When set to true, the entity cannot be spawned and must be cloned from a captured entity instead + (Attention: Possibility of item duping!) + + + + + + + Specifies if this mob can be captured with a soul vial (default is yes) + + + + + + + + + + + Alloying variants are crafted in an alloy smelter. + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + + + + Number of input items needed. + + + + + + + + + + + + An NBT tag in the same syntax Minecraft uses for recipes, the give command, etc. + + + + + + + + The result of the alloying. + + + + + + + Restricts this output to only be used if the given config value has the given value. + + + + + + + Restricts this output to only be used if the given game element can (not) be found in the game. + + + + + + + + + The number of items to smelt into. + + + + + + + + + + + + + + The chance to get 1 EXP from the smelting one recipe. The number must be between 0.0 (for no EXP) and + 1.0 for a 100% chance. + + + + + + + + + + + + The amount of energy running this recipe takes. + + + + + + + + + + + + Sagmilling recipes are used in a Sag Mill. + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + + + + + + The result of the sagmilling. + + + + + + + Restricts this output to only be used if the given config value has the given value. + + + + + + + Restricts this output to only be used if the given game element can (not) be found in the game. + + + + + + + + + The number of items to sagmill into. + + + + + + + + + + + The chance that this item is produced by one run of the recipe. The chance is increased by the + "chanceMultiplier" of the used grinding ball. + + + + + + + + + + + + + If required is false, an output for something that doesn't exist in the game is silently skipped. + Use this for optional additional outputs, as the whole recipe still needs at least one output + (unless the whole recipe is optional). + + + + + + + + + + Use of grinding balls is restricted by the bonus type of the recipe. If it is set to "none", it will not + have any grinding ball bonuses applied and will not reduce the durability of any balls in the mill at + the time it is processed. If it is set to "chance_only", the chance and power multipliers of the + grinding balls are applied, but not the grinding multiplier. If it is set to "multiply_output" + (default), all multipliers apply. + + + + + + + + + + + + + The amount of energy running this recipe takes. + + + + + + + + + + + + Recipe for the Slice'n'Splice + + + + + + A recipe for the Soul Binder. + + + + + + + + + If a recipe is required, it is an error if none of its variants is valid. + + + + + A display name. Used for error messages only. + + + + + + If a recipe is disabled it will not be registered and it will not check the validity of its content. Use this in + the user file to disable core recipes. + + + + + + + + + + + + + + + + + + + Either item or mod must be given. A dependency is met (or not met if reverse is set) if the item (if given) exists and the mod (if given) is loaded. + + + + The ID of an item that must exist in the game + + + + The ID of a mod that must be loaded + + + + When set to true, the dependency is reversed, i.e. the item/mod most not exist + + + + + + + + + + + + + + + + + + Restricts this output to only be used if the given config value has the given value. + + + + + + + Restricts this output to only be used if the given game element can (not) be found in the game. + + + + + + + + + + The amount of energy running this recipe takes. + + + + + + + + + + + + Grinding balls provide bonus outputs and reduced power use. Using the user config new grinding balls may be added and + existing ones removed. + + Use of the grinding ball is restricted by the bonusType of the recipe. If it is set to "none", it will not have any grinding + ball bonuses applied and will not reduce the durability of any balls in the mill at the time it is processed. If it is set + to "chance_only", the chance and power multipliers of the grinding balls are applied, but not the grinding multiplier. If it + is set to "multiply_output" (default), all multipliers apply. + + + + + + + + + + + + + + + + The recipe output will be produced this many times. e.g. "3.14" would produce 3 copies of the complete + output set and a 14% chance for a forth copy. + + + + + + + + + + The chances for the different outputs of the recipe are multiplied with this. e.g. if a recipe specifies + <output name="cobblestone" chance="0.15" /> a chance multiplier of "3.14" would make it a 47.1% chance + of getting one cobblestone. Results of more than 100% do not give multiples. + + + + + + + + + + The "energy cost" of the recipe is multiplied with this. + + + + + + + + + + This specifies how long one grinding ball will last before it is used up. The unit is the amount of + power used by the SAG Mill. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Capacitor Keys + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + A Soul Binder recipe. + + + + + + + The item that is the input. + + + + + + + + + + The soul that is the input. All souls must be in Soul Vials, so you only specify the soul itself here. + + + + + + + + + The item to produce. + + + + + + Restricts this output to only be used if the given config value has the given value. + + + + + + Restricts this output to only be used if the given game element can (not) be found in the game. + + + + + + + + + + + The amount of energy running this recipe takes. + + + + + + + + + + The amount of XP levels running this recipe takes. + + + + + + + + + + + + + + + + + + + + Which souls can be used with this recipe: + +* LISTED: Souls will be given with the 'soul' tag +* ALL: All souls can be used +* SPAWNABLE: All souls that can be used with the Powered Spawner can be used. + + + + + + + + + + + + + + A Brewing recipe. + + + + + + + + The item that is the input. + + + + + + + + + + + + + A filling or emptying recipe for the tank. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + The resource ID of a potion. + + + + + + + The ID of a fluid. + + + + + NBT for the fluid stack. + + + + Amount of fluid in mB. + + + + + + + + + + + + + + + + + A string that specifies one or more items, consisting of a comma-separated list of item specifiers. Specifiers may be prefixed with a "+" or "-", the latter removes that item from the list. + +If this is used as an input, all items in the list will be used. If it is used as an output, only the first one is used. The list can contain non-existing items as long as there also is at least one existing one. + +Each specifuer can be one of 4 things: + +(1) An alias, e.g. "IRON" + +(2) An oredict name, e.g. "ingotIron". Oredict names can be prefixed with "oredict:" to prevent confusion, e.g. "oredict:ingotIron" + +(3) The resource location of a block, e.g. "minecraft:stone". Block resource locations may be prefixed with "block:" to prevent confusion, e.g. "block:minecraft:stone". In recipes these will only work if that block has a corresponding item that is internally linked to the block. + +(4) The resource location of an item, e.g. "minecraft:iron_ingot". Item resource locations may be prefixed with "item:" to prevent confusion, e.g. "item:minecraft:iron_ingot". A number of items have blocks with the same name that are NOT linked, for them the "item:" prefix is required. Items can further be limited to specific meta values by postfixing with ":(number)", e.g. "item:minecraft:stone:3". + + + + + + + + + \ No newline at end of file diff --git a/src/overrides/config/enderio/recipes/sagmill.pdf b/src/overrides/config/enderio/recipes/sagmill.pdf new file mode 100644 index 0000000000000000000000000000000000000000..34d792795ec1ec6627ab0f9803ca9cb0386a6f42 GIT binary patch literal 5950 zcmbtYc{CJ$*SBSvkdUP;lPD6in9W*tvV^Q5#xhJ|7^CbVO`*sV(vU4=SIE93St|Py zvQ+jZWy_j(MsLrnUp?o2&UxmX`TlX|Zr^+F+;?b@1%SPa9YsuP zpSUvK9!($%sGteRO>!=ch(@(F>9gQ2Iu;8S8`O?aH0hpjyxD2j8ncX1>* zUnSsN?J$zIIA^haswt*^_iWDv07wgK=MFT7Q9J>{_fEv#iKLvC0FW}y!-W8Z?NdeJ z{ZkbHq+@S~MJwSvf#zUIFp%3Y zw&Yky|0L+4@#NqChz!NE|Jo*m?A7l^A(VuX-S{_FDUtZ^t^UmNzNFvG7d9nY;2m5zXirRyxp}D&FZ zBB|n)s1$rP%d3{}S=)6p&PMx* zu7Q+6)^5TWz?L0hQ&9jd)am+i`<3EkG2hqg!;(B_#=V6B{F%}^4ZJx#9Z`WK2#c?4+HIa~>7aMMgq@1aYx<1iLd=G9hVa$-Im z>dR8xY~8rbr^cL-Yc2BN3@!21<(uQnEYo6*3~~bo2_(JXm}~c?-<9(N;=9d_7hlkb 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zQVDB;1O5$2DxrY}5+b5v2vI0Z6op1Xphy&0R1OJ8A!Lyv5E+;pL=G(l{Ld^Tq*u$@ b1G8Tn2T-AjBmSUT;37yUfR9g3T^{g%4qd{L literal 0 HcmV?d00001 diff --git a/src/overrides/config/enderio/recipes/user/recipes.xsd b/src/overrides/config/enderio/recipes/user/recipes.xsd new file mode 100644 index 0000000..14911e9 --- /dev/null +++ b/src/overrides/config/enderio/recipes/user/recipes.xsd @@ -0,0 +1,1526 @@ + + + + + + + + + + Adds an alias into the system. The alias can be used in following elements just like the value itself. Aliases can be replaced. + + + + + + + + Restricts this alias to only be used if the given config value has the given value. + + + + + + + Restricts this alias to only be used if the given elements descriptor can (not) be found in the game. Use this to prevent replacing + good aliases with bad ones. + + + + + + + + The name of the alias. You can use anything here, but be aware that you share the namespace with all other game elements. + + + + + + A descriptor naming an item, block, ordict or another alias. + + + + + + + + A single recipe. It can have any number of crafting or any number of smelting variants (no mixing), but at any time only one of them may + be active. + + + + + + + + Restricts this recipe to only be used if the given config value has the given value. + + + + + + + Restricts this recipe to only be used if the given game element can (not) be found in the game. + + + + + + + + Crafting variants are crafted in a crafting table. + + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + + + A grid represents a shaped recipe. All items must be in the exact position they are given here. If the recipe is smaller than 3x3, + it may be moved in the grid. + + + + + + + + An item to be used for crafting. + + + + + + + + The size of the grid in the form "width 'x' height". Default is "3x3". + + + + + + + + + + + + + + A shapeless recipe only required the given items to be in the grid, regardless of their position. + + + + + + + + An item to be used for crafting. + + + + + + + + + + + The result of the crafting. + + + + + + + + Restricts this output to only be used if the given config value has the given value. + + + + + + + + + + + + Restricts this output to only be used if the given game element can (not) be found in the game. + + + + + + + + + + + + + + + + + + + + + + If true, a special recipe class will be used that will copy over all nbt from the first input item of the same type. + + + + + + + + + Smelting variants are crafted in a furnace (or alloy smelter in furnace mode). + + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + + + + + + + + + + + + + + The result of the smelting. + + + + + + + + Restricts this output to only be used if the given config value has the given value. + + + + + + + + + + + + Restricts this output to only be used if the given game element can (not) be found in the game. + + + + + + + + + + The number of items to smelt into. + + + + + + + + + + + + + + + The chance to get 1 EXP from the smelting one output item. Note that this is always for one item, regardless of the recipe size. The + number must be between 0.0 (for no EXP) and 1.0 for a 100% chance. If this attribute is missing, it's value will be taken from already existing + smelting recipes that produce this item (really recommended for stuff that already has vanilla smelting recipes). If there's no existing smelting, + it will be 0. + + Please note that items have the possibility to override this value. + + + + + + + + + + + + + If set to true, the recipe will be registered for the Tinkers' Smeltery. For this to work, the output item must already be + registered with Tinkers to smelt into a fluid. + + + + + + + If set to true, the recipe will be registered for the Vanilla Furnace. + + + + + + + + + Smelting variants are crafted in Tinkers' casting table. + + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + + Items that represent the fluid (type and amount) that needs to be put into the cast. + + + + + + + + Only valid for Tinkers recipe. Number of input items needed for the output. Note that this is applied to the amount of fluid, not + the number of items to smelt. + + + + + + + + + + + + + + The Tinkers cast to use. + + + + + + + + Should the cast be consumed? + + + + + + + + + The result of the casting process. + + + + + + + + + + + + + Enchantment recipes used in the Enchanter. + + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + + When this item is used in the Enchanter it will give this recipe. + + + + + + + + Only valid for Enchanter recipe. Number of input items needed for one level of the enchantment. + + + + + + + + + + + + + An NBT tag in the same syntax Minecraft uses for recipes, the give command, etc. + + + + + + + + + Enchantment to produce. + + + + + + + + The XP cost of the recipe will be multiplied with this value. + + Defaults to 1. + + + + + + + + + + + + + + + + + + Spawn recipes to be used in the powered spawner. + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + + The settings for one type of entity. + + + + + + + The ResourceLocation of the entity this entry is for. + + Aside from a literal ResourceLocation, a number of special values can be + used: + + "*" denotes the default entry, its values are used when there is no matching configuration. + + "*boss*" matches all modded boss mobs; it can + only be used for soul vial configuration. + + Additionally, both the modid and the mobid (the part before and after the colon) can contain a single + asterisk as wildcard ("*:*" is an alias for "*"). + + If multiple entries match the same mob (only possible when using wildcards), the + configurations combine using the most restrictive setting, i.e. if any one entry disables spawning (or + soulvialing) it is disabled, and the + highest cost multipier of all matching entries will be used. + + + + + + + The cost of the recipe will be multiplied with this value. + + Defaults to 1. + + + + + + + + + + + + Entities that are disabled cannot be spawned by powered spawners. + + + + + + + When set to true, the entity cannot be spawned and must be cloned from a captured entity instead (Attention: Possibility of item + duping!) + + + + + + + Specifies if this mob can be captured with a soul vial (default is yes). If an entity cannot be captured, it also cannot be + spawning by powered spawners. + + + + + + + + + + + + Alloying variants are crafted in an alloy smelter. + + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + + + + + Number of input items needed. + + + + + + + + + + + + + An NBT tag in the same syntax Minecraft uses for recipes, the give command, etc. + + + + + + + + + The result of the alloying. + + + + + + + + Restricts this output to only be used if the given config value has the given value. + + + + + + + Restricts this output to only be used if the given game element can (not) be found in the game. + + + + + + + + + + The number of items to smelt into. + + + + + + + + + + + + + + + The chance to get 1 EXP from the smelting one recipe. The number must be between 0.0 (for no EXP) and 1.0 for a 100% chance. + + + + + + + + + + + + + The amount of energy running this recipe takes. + + + + + + + + + + + + + + Sagmilling recipes are used in a Sag Mill. + + + + + + + + Restricts this variant to only be used if the given config value has the given value. + + + + + + + Restricts this variant to only be used if the given game element can (not) be found in the game. + + + + + + + + + + + + The result of the sagmilling. + + + + + + + + Restricts this output to only be used if the given config value has the given value. + + + + + + + Restricts this output to only be used if the given game element can (not) be found in the game. + + + + + + + + + + The number of items to sagmill into. + + + + + + + + + + + + The chance that this item is produced by one run of the recipe. The chance is increased by the "chanceMultiplier" of the used + grinding ball. + + + + + + + + + + + + + + + If required is false, an output for something that doesn't exist in the game is silently skipped. Use this for optional + additional outputs, as the whole recipe still needs at least one output (unless the whole recipe is optional). + + + + + + + + + + Use of grinding balls is restricted by the bonus type of the recipe. If it is set to "none", it will not have any grinding ball + bonuses applied and will not reduce the durability of any balls in the mill at the time it is processed. If it is set to "chance_only", the chance + and power multipliers of the grinding balls are applied, but not the grinding multiplier. If it is set to "multiply_output" (default), all + multipliers apply. + + + + + + + + + + + + + + + + The amount of energy running this recipe takes. + + + + + + + + + + + + + + Recipe for the Slice'n'Splice + + + + + + + A recipe for the VAT. + + + + + + + A recipe for the Soul Binder. + + + + + + + A recipe for the vanilla brewing stand. + + + + + + + A recipe for the Tank. + + + + + + + A pseudo-recipe for hiding items and fluids in the JEI list of ingredients. + + + + + + + + + + + + + + + If a recipe is required, it is an error if none of its variants is valid. + + + + + + + A display name. Used for error messages only. + + + + + + + If a recipe is disabled it will not be registered and it will not check the validity of its content. Use this in the user file to + disable core recipes. + + + + + + The minimum level a machine has to have to be able to produce this recipe. Note that not all machines have levels. Setting a level for + those would either be ignored completele (e.g. crafting, casting) or make the recipe uncraftable (e.g. slicing). + + + + + + + + + + + + + + + + + + + + + + + + + + + Either item or mod or upgrade must be given. A dependency is met (or not met if reverse is set) if the item (if given) exists and the upgrade + (if given) exists and the mod (if given) is loaded. + + + + + The ID of an item that must exist in the game + + + + + The ID of a mod that must be loaded + + + + + The ID of a Dark Steel Upgrade that must be loaded + + + + + When set to true, the dependency is reversed, i.e. the item/mod/upgrade must not exist + + + + + + + + + + + + + + + + + + + + Restricts this output to only be used if the given config value has the given value. + + + + + + + Restricts this output to only be used if the given game element can (not) be found in the game. + + + + + + + + + + + The amount of energy running this recipe takes. + + + + + + + + + + + + Grinding balls provide bonus outputs and reduced power use. Using the user config new grinding balls may be added and existing ones removed. + + Use of the grinding ball is restricted by the bonusType of the recipe. If it is set to "none", it will not have any grinding ball bonuses applied + and will not reduce the durability of any balls in the mill at the time it is processed. If it is set to "chance_only", the chance and power + multipliers of the grinding balls are applied, but not the grinding multiplier. If it is set to "multiply_output" (default), all multipliers + apply. + + + + + + + + + + + + + + + + + The recipe output will be produced this many times. e.g. "3.14" would produce 3 copies of the complete output set and a 14% chance + for a forth copy. + + + + + + + + + + + + The chances for the different outputs of the recipe are multiplied with this. e.g. if a recipe specifies <output + name="cobblestone" chance="0.15" /> a chance multiplier of "3.14" would make it a 47.1% chance of getting one cobblestone. + + Results of more than 100% do not give multiples. + + + + + + + + + + + The "energy cost" of the recipe is multiplied with this. + + + + + + + + + + + This specifies how long one grinding ball will last before it is used up. The unit is the amount of power used by the SAG Mill. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Capacitor Keys + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + A Soul Binder recipe. + + + + + + + The item that is the input. + + + + + + + + + + The soul that is the input. All souls must be in Soul Vials, so you only specify the soul itself here. + + + + + + + + + The item to produce. + + + + + + Restricts this output to only be used if the given config value has the given value. + + + + + + Restricts this output to only be used if the given game element can (not) be found in the game. + + + + + + + + + + + The amount of energy running this recipe takes. + + + + + + + + + + The amount of XP levels running this recipe takes. + + + + + + + + + + + + + + + + + + + + Which souls can be used with this recipe: + + * LISTED: Souls will be given with the 'soul' tag + * ALL: All souls can be used + * SPAWNABLE: All souls + that can be used with the Powered Spawner can be used. + * MONSTERS: All souls that are tagged as monster. + * ANIMALS: All souls that are tagged as animals. + + + + + + + + + + + + + + + + + A Brewing recipe. + + + + + + + + The item that is the input. + + + + + + + + + + + + + A filling or emptying recipe for the tank. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + A marker to disable a recipe. Can be used together or instead of the disabled attribute. + + + + + + + + + + A fuel for usage in the combustion generators. + + + + + + + + + Amount of energy the fuel generates per tick (base value) + + + + + + + + + + Number of ticks the fuel lasts (base value) + + + + + + + + + + + + Configure which items/fluids should be hidden in JEI. + + + + + + + + + + + + + + A coolant for usage in the combustion generators. + + + + + + + + + degreesCoolingPerMB (base value) + + + + + + + + + + + + + The resource ID of a potion. + + + + + + + + The ID of a fluid. + + + + + An element will be hidden if: + + (1) there exists a configuration for it. Elements that are never configured will not be hidden. + + (2) There is no + configuration that sets "show" to true OR + + (3) There is at least one configuration that sets "hide" to true. + + Ender IO itself will never set "hide" to true and + will only use "show" internally. Modpack makers (and players) are expected to only use "hide" to hide stuff and use "show" to unhide stuff that Ender IO + has hidden. + + + + + + An element will be hidden if: + + (1) there exists a configuration for it. Elements that are never configured will not be hidden. + + (2) There is no + configuration that sets "show" to true OR + + (3) There is at least one configuration that sets "hide" to true. + + Ender IO itself will never set "hide" to true and + will only use "show" internally. Modpack makers (and players) are expected to only use "hide" to hide stuff and use "show" to unhide stuff that Ender IO + has hidden. + + + + + + + + + An element will be hidden if: + + (1) there exists a configuration for it. Elements that are never configured will not be hidden. + + (2) There is no + configuration that sets "show" to true OR + + (3) There is at least one configuration that sets "hide" to true. + + Ender IO itself will never set "hide" to true and + will only use "show" internally. Modpack makers (and players) are expected to only use "hide" to hide stuff and use "show" to unhide stuff that Ender IO + has hidden. + + + + + + An element will be hidden if: + + (1) there exists a configuration for it. Elements that are never configured will not be hidden. + + (2) There is no + configuration that sets "show" to true OR + + (3) There is at least one configuration that sets "hide" to true. + + Ender IO itself will never set "hide" to true and + will only use "show" internally. Modpack makers (and players) are expected to only use "hide" to hide stuff and use "show" to unhide stuff that Ender IO + has hidden. + + + + + + + + The ID of a fluid. + + + + + NBT for the fluid stack. + + + + + Amount of fluid in mB. + + + + + + + + + + + + + + The registry name of a potion effect. If this is given, a potion bottle with this effect is created. Cannot be used together with name or + nbt. + + + + + + + A string that specifies one or more items, consisting of a comma-separated list of item specifiers. Specifiers may be prefixed with a "+" or + "-", the latter removes that item from the list. + + If this is used as an input, all items in the list will be used. If it is used as an output, only the first + one is used. The list can contain non-existing items as long as there also is at least one existing one. + + Each specifuer can be one of 4 things: + + (1) An alias, + e.g. "IRON" + + (2) An oredict name, e.g. "ingotIron". Oredict names can be prefixed with "oredict:" to prevent confusion, e.g. "oredict:ingotIron" + + (3) The + resource location of a block, e.g. "minecraft:stone". Block resource locations may be prefixed with "block:" to prevent confusion, e.g. + "block:minecraft:stone". In recipes these will only work if that block has a corresponding item that is internally linked to the block. + + (4) The resource + location of an item, e.g. "minecraft:iron_ingot". Item resource locations may be prefixed with "item:" to prevent confusion, e.g. + "item:minecraft:iron_ingot". A number of items have blocks with the same name that are NOT linked, for them the "item:" prefix is required. Items can + further be limited to specific meta values by postfixing with ":(number)", e.g. "item:minecraft:stone:3". + + + + + + + + + + \ No newline at end of file diff --git a/src/overrides/config/enderio/recipes/user/user_recipes.xml b/src/overrides/config/enderio/recipes/user/user_recipes.xml new file mode 100644 index 0000000..a152d1b --- /dev/null +++ b/src/overrides/config/enderio/recipes/user/user_recipes.xml @@ -0,0 +1,4 @@ + + + + diff --git a/src/overrides/config/enderio/recipes/vat.pdf b/src/overrides/config/enderio/recipes/vat.pdf new file mode 100644 index 0000000000000000000000000000000000000000..613c6f75126d2ec8e420da280a4be9288e4c1e90 GIT binary patch literal 5273 zcmbtYXH-<#vQ`k0mOMmB4T69`2RafY=O8(aqz0NG(4+<>isU3&B`F!nnL!DXQD6W8 zL4qU$Q5z7+ps&H_ea`Z4Z&xf3ERVrsoLuYxU_-3Chl2|a2!?`C0I)X34(kCFC93NJq@(~?oXxQr z>=$!+cPs`^G*H0cu|NR@aZ!jU6oL>HgAm_Pgb+lO9|GYQBzkgpvGKIVx&sAVT(LNN zyt5PD#nr|ZWbNWC_>1dfsJ}*b5&{6M?qK5qya7Ls1c*3!Bah!^0I?U z>$DR9SQBgGfRS^#4ZHyXL4e0Ugct%Oib4Rx*``OkfQi9OwJXu)pAkG>Q!rRH49hikZ@@EE$^rglJG5Sgt$gucU`fks) zaw&t{f_Z~JzYNb*2KljggG}ST9nqM+RFeYQ_{}L zgM$_`_sQOhnt14#p*h_+EDf%>o0owyq!%9A6>WZ*VupN&_#n8Vk~Ml>(>xjZrc&CQ z`oZdoNjIwWJf-Pq4eo2ZiBMgt=9Ou?#7OtyetbjGEyS$W6t3QejrO9Yn;QLK+@ZOp zT=|vft3F9B6&5Z1W2Jd^O~s65qG1V+QYHO!jtM&0#Mf~Q4YSCnIUx$oDTEbv_VikE zI=2KdQnGI=pD2ZyzWC8AmrrFD?4^xT7TRQuQ8H1185SH`tap{+@k7P*fNDgUp$}&T zrspE^eEFHoA~NbXm$PyCQY?ugsS07D#sCTl%B#gz*b9Mvo-|sDugX&HyE__||0%hf)N~c_?)KVa3YTfaX{RG#}*6Crj<`w2 zh*Ayt{q-P|SzMZ++3iP+6P7AUhBoIHMMw%OS(pd3V$>En%>(9_QmHkB3%SU-H>|iu zt7zn3sAMVn$Di#_(0UpDr;cNiSV*b%UaR1_{yVgZM>DGNWSq17dY`fa8t|ju`JSZZ z0g68Q>d#li^Tyt07h_>x6w)^KYxocv^)es4dD}K~Gm+!MKDomD>jjn!2W-mr0ey~6 zoTTA$qsbR31s@zZIZ$Oq|IVPocJ2l=OejWV{V6E&&|bzGLQ$ZIzg)2_0`nh6Cdjyw zOtJnJ6pYWL)$}bpckr#d-bagxijz;!t*T_76`yZRv2}i@`9sSJY{Tkwt-$Qovx4 zGs8KUusJ4lPDE$VD{jIZ(-yVe01G?m%>{eo*z*XF3;3hq#23lhEz453UUUSR$WX}B zTitrmtoS zlO14~*7;Z(NNXQ?=3==*iP-OoD6(nK$t*2N9f9YvWM(zJe>!=;;W%VkzK|4hd%5*4 zjh!9S6Iqr}URFt}Gs0!sEW5lc$(n)EZU;N=g|%ebH!vx&WE1dWWPpOcaemIcw*(qT z&K5c-V7YKlGsy4jI_X=|lys!B(By09#(MfkLp+Xv_rZXGk;$rwjoWQ-zKyJ_B&Gm| z8r`&b2*-8aVMQT;yp}#PO^xgYQ^3yQ%Kr4lr-2Q$y?o>@&yn&oZLd&FGFJGW4NGdx z(1x4S?|Q-#zYx5iL4f7u(9&=Z5uQ-{-2VGz(y!SBzg)3KQc%94q%kj^d#pwJvVROj zHO0xNyY@2Z&Rq$HnR1CEh9fJ{Jn!{L@L|5J;%Mn^!kZ{&C323ZMxO@wCl#*q(09ty zhx-P4NDipS6m+Rua2iT90ajTJxvk(i^YIeoo1Qp8RbtM>ctYya&BNMMe9>x)Mx@D${qyo>Pq0CiF|56@Bf`Td0iMpD|If>I|5UCW2S?WaN{PWfL!~+ny(g0M!Mamm@ACelgy8bm5)wAE9jVpXw&!B5lO}x?y zfhsXIN+}=mM326i-5$CX@)mA;|4mr(#K7Bunfs0-@fKgk78Gqai!&0sCB3|@$Le8I zc-!swJ2o3opL!NR316OR-m;7_WfQc2AQ=g+?@TV3keVJy=|nZj@siMY^Knt$mHkpp z`1D6n!=#-7V=%sS7u&xW^l|Ld%q_+At%KVZpR4>})vJK?H;TBlDOPgv^n=a^>`w_= zQ&qX%;}6b}MvY$zYK@TFV5n`sObs48i;+fYmGwudZdqMoXzz*)Z1ovBr!a`kba##d zSxB#yeR4{=obhm#)cbkm;?|ge>vA3H{?$2SGk&Jxfyeon{V$If<{0S&)f2QjAkR`; zT*vH&c*A%#$vx+61734we&h|FPZArgZmDUwsZz(?l0Nv%|5C1vnzm)c=6vweJev%k ztEulU>2_{-QWP7LP;AH2o#W7lE%aPhWK;oF^j}X^i=ZnoD!c!hL?GvN*B|P2D`&&` zrStVg=d-q4lQ{LRcFFLSU-47z0ja!vdQTNV(v#b6@X14K8e3<=q`cx28toQ!Nl7Uy zKs9f{?M!1-fGYbO0~;>w31HjNU}Cg`WuCq$aGbk&mZi-vRDFphW&2a|^Fl_7;Mdls zV(;I9!2QKN$nEfk-l^i!1}_sMWX-4`zK$OsniG%qyaTyc-xliPnh?ZLUc+|b@u(-} zy7hb0Rc47X+VGuw562J4lO{IDA0I3%8D>ldFnLecZ3oC{gc*ivqL(@X9+p8@z2345 z6`o<7@i&((n;Omh@}3hLk+EXD zOoZL-)N7f0O&sPLLzniR9@WjvX14 zNwKOE#PwoQW1h;`!3plYw?yAT)41Xa=(}$Z@VPFkpjsQ8jmCcS1K6QkO}__4>D5YK zj|pRn&L8(~2N#-0g{IteHb`@;v$|9k7q<{T8YNhZ<{X*0QRc&R&n;axY}l<{r~htA zpXQ)Jg|^&XFHwH&N@HPJ@hhcg+N>!3<47x?M0th-6bW(DJf@W_it6wc>fRfbx_Akr zOl^8RRPTH;jpBBu$#os!Q1fo``n$|ROSdjmt;?WAJUG}zg zWP;H{7w8(Z9cxdfO4HS8#>twYHxc`aX6UzPI*e$Tf zf3PDhraDQsZ55oT79Op0UpNaHw~gvbt;8Ggs}ZFR5y#eqxppvgT*N6ED9+JlKh zEhYB3xIWEp!We5p28&(bd^d{;A?(^a#Rq#GPpr4Y-kL>wo2(t+rjSS9K6BaZAr30p zFFG=!L60tmHb*xU?NaFy>1DLghhTcp$YI^jKo3Y{LMMuR;G}D_i`K<=}>JIFzQT=Rb zo$H_isyHM`jK_R}rZq{Km;i77oJN770cE?hE7U-7S!Te%Tc>noLA6}icXu)&Ea8hTv;yoS`gQ%d+^3e+MShcwgUbjo+#fP=!*O%yf zc#3@)VtbBy_&I7zzezu$qr2D#H+Gs-NCZi=_*#^;WU9&Y3UIE%*_bzV8u|vaym|Rm z_+^`(3#bSMP8dCKb6`OynWn#hbF3`vV$BSm7+AR#4KrwjaK^N2InoMp2(Xq9Q{aO? z=r2qgq#i^*Z4Zjjj){(IvRIt;s}i4*DYa3JCGe?87WMbMYOK6~k=C1Ij;P3^hZ{mJ z_<)}8Wr>w^WQjpl+9~3Z`n3wvj7*=^WuDQ87-db@xl6L~w@w}QmygSChiI|FG z=1{+ ngh8Z$|Gx^6PSbPn!5-)Gga*R6<4>{+N1?<3e0+*pN`U_XjcTsG literal 0 HcmV?d00001 diff --git a/src/overrides/config/enderrift.cfg b/src/overrides/config/enderrift.cfg new file mode 100644 index 0000000..b58d10e --- /dev/null +++ b/src/overrides/config/enderrift.cfg @@ -0,0 +1,25 @@ +# Configuration file + +general { + # If the game lags when using the Rift Browser or Interface, disable this to make item insertion take a bit less time. + B:PreferContainersWithExistingStacks=true +} + + +generator { + B:Enable=true +} + + +powerusage { + I:PowerPerExtractionCap=10000 + D:PowerPerExtractionConstant=0.97 + I:PowerPerExtractionGeometric=0 + D:PowerPerExtractionLinear=0.013 + I:PowerPerInsertionCap=10000 + D:PowerPerInsertionConstant=1.23 + I:PowerPerInsertionGeometric=0 + D:PowerPerInsertionLinear=0.93 +} + + diff --git a/src/overrides/config/environmentaltech/main.cfg b/src/overrides/config/environmentaltech/main.cfg new file mode 100644 index 0000000..8abccd2 --- /dev/null +++ b/src/overrides/config/environmentaltech/main.cfg @@ -0,0 +1,383 @@ +# Configuration file + +environmentaltech { + + guide { + # Is Module Enabled? [default: true] + B:enabled=true + } + + resources { + # Enable Aethium ore block [default: false] + B:aethium_ore=false + + # Enable Aethium slabs [default: true] + B:aethium_slabs=true + + # Enable Aethium stairs [default: true] + B:aethium_stairs=true + + # Enable Erodium ore block [default: false] + B:erodium_ore=false + + # Enable Erodium slabs [default: true] + B:erodium_slabs=true + + # Enable Erodium stairs [default: true] + B:erodium_stairs=true + + # Enable Ionite ore block [default: false] + B:ionite_ore=false + + # Enable Ionite slabs [default: true] + B:ionite_slabs=true + + # Enable Ionite stairs [default: true] + B:ionite_stairs=true + + # Enable Kyronite ore block [default: false] + B:kyronite_ore=false + + # Enable Kyronite slabs [default: true] + B:kyronite_slabs=true + + # Enable Kyronite stairs [default: true] + B:kyronite_stairs=true + + # Enable Litherite ore block [default: false] + B:litherite_ore=false + + # Enable Litherite slabs [default: true] + B:litherite_slabs=true + + # Enable Litherite stairs [default: true] + B:litherite_stairs=true + + # Enable Lonsdaleite ore block [default: false] + B:lonsdaleite_ore=false + + # Enable Lonsdaleite slabs [default: true] + B:lonsdaleite_slabs=true + + # Enable Lonsdaleite stairs [default: true] + B:lonsdaleite_stairs=true + + # Enable Pladium ore block [default: false] + B:pladium_ore=false + + # Enable Pladium slabs [default: true] + B:pladium_slabs=true + + # Enable Pladium stairs [default: true] + B:pladium_stairs=true + } + + multiblocks { + + components { + + modifiers { + # Energy cost of luck potion effect per tick [range: 0 ~ 8192, default: 64] + I:luck_potion_energy_cost=64 + + # Energy cost of speed potion effect per tick [range: 16 ~ 8192, default: 64] + I:speed_potion_energy_cost=64 + } + + structure_frames { + } + + structure_panels { + } + + } + + lightning_rod { + # Is Module Enabled? [default: true] + B:enabled=true + + # The power used to calculate increase in generation for each lightning rod tier [range: 2.0 ~ 4.2, default: 3.8] + D:lr_production_power=3.8 + + # Base energy per strike for tier 1 [range: 500000 ~ 1000000, default: 750000] + I:lr_production_rate=750000 + } + + solar_array { + # Litherite Solar Cell efficiency [range: 48 ~ 480, default: 48] + I:1litherite_solar_cell_efficiency=48 + + # Erodium Solar Cell efficiency [range: 64 ~ 640, default: 64] + I:2erodium_solar_cell_efficiency=64 + + # Kyronite Solar Cell efficiency [range: 96 ~ 960, default: 96] + I:3kyronite_solar_cell_efficiency=96 + + # Pladium Solar Cell efficiency [range: 128 ~ 1280, default: 128] + I:4pladium_solar_cell_efficiency=128 + + # Ionite Solar Cell efficiency [range: 192 ~ 1920, default: 192] + I:5ionite_solar_cell_efficiency=192 + + # Aethium Solar Cell efficiency [range: 256 ~ 2560, default: 256] + I:6aethium_solar_cell_efficiency=256 + + # Is Module Enabled? [default: true] + B:enabled=true + + # The power used to calculate increase in generation for each solar tier [range: 1.8 ~ 3.0, default: 2.0] + D:s_production_power=2.0 + + # Base production rate if solar was running at 100% efficiency. [range: 64 ~ 256, default: 128] + I:s_production_rate=128 + + # Tier 1 Solar Array max efficiency percentage. [range: 100 ~ 1000, default: 100] + I:tier_1_solar_array_max_efficiency=100 + + # Tier 2 Solar Array max efficiency percentage. [range: 200 ~ 2000, default: 200] + I:tier_2_solar_array_max_efficiency=200 + + # Tier 3 Solar Array max efficiency percentage. [range: 400 ~ 4000, default: 400] + I:tier_3_solar_array_max_efficiency=400 + + # Tier 4 Solar Array max efficiency percentage. [range: 800 ~ 8000, default: 800] + I:tier_4_solar_array_max_efficiency=800 + + # Tier 5 Solar Array max efficiency percentage. [range: 1600 ~ 16000, default: 1600] + I:tier_5_solar_array_max_efficiency=1600 + + # Tier 6 Solar Array max efficiency percentage. [range: 3200 ~ 32000, default: 3200] + I:tier_6_solar_array_max_efficiency=3200 + } + + thermal_electric_generator { + # Is Module Enabled? [default: true] + B:enabled=true + } + + void_miner { + # Is Module Enabled? [default: true] + B:enabled=true + + fluid { + # Is Module Enabled? [default: true] + B:enabled=true + } + + ore { + # Is Module Enabled? [default: true] + B:enabled=true + + # Tier 1 Energy Buffer size [range: 1000000 ~ 2147483647, default: 1000000] + I:t1_ore_miner_energy_buffer=1000000 + + # Tier 1 Energy cost per duration [range: 0 ~ 2147483647, default: 264000] + I:t1_ore_miner_energy_duration=264000 + + # Tier 2 Energy Buffer size [range: 2000000 ~ 2147483647, default: 2000000] + I:t2_ore_miner_energy_buffer=2000000 + + # Tier 2 Energy cost per duration [range: 0 ~ 2147483647, default: 184000] + I:t2_ore_miner_energy_duration=184000 + + # Tier 3 Energy Buffer size [range: 3000000 ~ 2147483647, default: 3000000] + I:t3_ore_miner_energy_buffer=3000000 + + # Tier 3 Energy cost per duration [range: 0 ~ 2147483647, default: 120000] + I:t3_ore_miner_energy_duration=120000 + + # Tier 4 Energy Buffer size [range: 4000000 ~ 2147483647, default: 4000000] + I:t4_ore_miner_energy_buffer=4000000 + + # Tier 4 Energy cost per duration [range: 0 ~ 2147483647, default: 72000] + I:t4_ore_miner_energy_duration=72000 + + # Tier 5 Energy Buffer size [range: 5000000 ~ 2147483647, default: 5000000] + I:t5_ore_miner_energy_buffer=5000000 + + # Tier 5 Energy cost per duration [range: 0 ~ 2147483647, default: 40000] + I:t5_ore_miner_energy_duration=40000 + + # Tier 6 Energy Buffer size [range: 6000000 ~ 2147483647, default: 6000000] + I:t6_ore_miner_energy_buffer=6000000 + + # Tier 6 Energy cost per duration [range: 0 ~ 2147483647, default: 16000] + I:t6_ore_miner_energy_duration=16000 + } + + resource { + # Is Module Enabled? [default: true] + B:enabled=true + + # Tier 1 Energy Buffer size [range: 1000000 ~ 2147483647, default: 1000000] + I:t1_res_miner_energy_buffer=1000000 + + # Tier 1 Energy cost per duration [range: 0 ~ 2147483647, default: 64000] + I:t1_res_miner_energy_duration=64000 + + # Tier 2 Energy Buffer size [range: 2000000 ~ 2147483647, default: 2000000] + I:t2_res_miner_energy_buffer=2000000 + + # Tier 2 Energy cost per duration [range: 0 ~ 2147483647, default: 32000] + I:t2_res_miner_energy_duration=32000 + + # Tier 3 Energy Buffer size [range: 3000000 ~ 2147483647, default: 3000000] + I:t3_res_miner_energy_buffer=3000000 + + # Tier 3 Energy cost per duration [range: 0 ~ 2147483647, default: 16000] + I:t3_res_miner_energy_duration=16000 + + # Tier 4 Energy Buffer size [range: 4000000 ~ 2147483647, default: 4000000] + I:t4_res_miner_energy_buffer=4000000 + + # Tier 4 Energy cost per duration [range: 0 ~ 2147483647, default: 8000] + I:t4_res_miner_energy_duration=8000 + + # Tier 5 Energy Buffer size [range: 5000000 ~ 2147483647, default: 5000000] + I:t5_res_miner_energy_buffer=5000000 + + # Tier 5 Energy cost per duration [range: 0 ~ 2147483647, default: 4000] + I:t5_res_miner_energy_duration=4000 + + # Tier 6 Energy Buffer size [range: 6000000 ~ 2147483647, default: 6000000] + I:t6_res_miner_energy_buffer=6000000 + + # Tier 6 Energy cost per duration [range: 0 ~ 2147483647, default: 2000] + I:t6_res_miner_energy_duration=2000 + } + + botanic { + # Is Module Enabled? [default: true] + B:enabled=true + + # Tier 1 Energy Buffer size [range: 1000000 ~ 2147483647, default: 1000000] + I:t1_botanic_miner_energy_buffer=1000000 + + # Tier 1 Energy cost per duration [range: 0 ~ 2147483647, default: 64000] + I:t1_botanic_miner_energy_duration=64000 + + # Tier 2 Energy Buffer size [range: 2000000 ~ 2147483647, default: 2000000] + I:t2_botanic_miner_energy_buffer=2000000 + + # Tier 2 Energy cost per duration [range: 0 ~ 2147483647, default: 32000] + I:t2_botanic_miner_energy_duration=32000 + + # Tier 3 Energy Buffer size [range: 3000000 ~ 2147483647, default: 3000000] + I:t3_botanic_miner_energy_buffer=3000000 + + # Tier 3 Energy cost per duration [range: 0 ~ 2147483647, default: 16000] + I:t3_botanic_miner_energy_duration=16000 + + # Tier 4 Energy Buffer size [range: 4000000 ~ 2147483647, default: 4000000] + I:t4_botanic_miner_energy_buffer=4000000 + + # Tier 4 Energy cost per duration [range: 0 ~ 2147483647, default: 8000] + I:t4_botanic_miner_energy_duration=8000 + + # Tier 5 Energy Buffer size [range: 5000000 ~ 2147483647, default: 5000000] + I:t5_botanic_miner_energy_buffer=5000000 + + # Tier 5 Energy cost per duration [range: 0 ~ 2147483647, default: 4000] + I:t5_botanic_miner_energy_duration=4000 + + # Tier 6 Energy Buffer size [range: 6000000 ~ 2147483647, default: 6000000] + I:t6_botanic_miner_energy_buffer=6000000 + + # Tier 6 Energy cost per duration [range: 0 ~ 2147483647, default: 2000] + I:t6_botanic_miner_energy_duration=2000 + } + + } + + nanobot_beacon { + # Energy cost of absorption potion effect per tick [range: 0 ~ 8192, default: 64] + I:absorption_potion_energy_cost=64 + + # Energy cost of creative_flight per tick [range: 0 ~ 8192, default: 64] + I:creative_flight_energy_cost=64 + + # Is Module Enabled? [default: true] + B:enabled=true + + # Energy cost of fire_resistance potion effect per tick [range: 0 ~ 8192, default: 64] + I:fire_resistance_potion_energy_cost=64 + + # Energy cost of flight_speed per tick [range: 0 ~ 8192, default: 64] + I:flight_speed_energy_cost=64 + + # Energy cost of glowing potion effect per tick [range: 0 ~ 8192, default: 64] + I:glowing_potion_energy_cost=64 + + # Energy cost of haste potion effect per tick [range: 0 ~ 8192, default: 64] + I:haste_potion_energy_cost=64 + + # Energy cost of health_boost potion effect per tick [range: 0 ~ 8192, default: 64] + I:health_boost_potion_energy_cost=64 + + # Energy cost of invisibility potion effect per tick [range: 0 ~ 8192, default: 64] + I:invisibility_potion_energy_cost=64 + + # Energy cost of jump_boost potion effect per tick [range: 0 ~ 8192, default: 64] + I:jump_boost_potion_energy_cost=64 + + # Energy cost of night_vision potion effect per tick [range: 0 ~ 8192, default: 64] + I:night_vision_potion_energy_cost=64 + + # Energy cost of regeneration potion effect per tick [range: 0 ~ 8192, default: 64] + I:regeneration_potion_energy_cost=64 + + # Energy cost of resistance potion effect per tick [range: 0 ~ 8192, default: 64] + I:resistance_potion_energy_cost=64 + + # Energy cost of saturation potion effect per tick [range: 0 ~ 8192, default: 64] + I:saturation_potion_energy_cost=64 + + # Energy cost of strength potion effect per tick [range: 0 ~ 8192, default: 64] + I:strength_potion_energy_cost=64 + + # Energy cost of water_breathing potion effect per tick [range: 0 ~ 8192, default: 64] + I:water_breathing_potion_energy_cost=64 + + ranged { + # Is Module Enabled? [default: true] + B:enabled=true + } + + personal { + # Is Module Enabled? [default: true] + B:enabled=true + } + + } + + storage { + # Is Module Enabled? [default: true] + B:enabled=true + + energy { + # Is Module Enabled? [default: true] + B:enabled=true + } + + fluid { + # Is Module Enabled? [default: true] + B:enabled=true + } + + item { + # Is Module Enabled? [default: true] + B:enabled=true + } + + } + + } + + plugins { + # Is Module Enabled? [default: true] + B:enabled=true + } + +} + + diff --git a/src/overrides/config/environmentaltech/multiblocks/void_miner/botanic/tier_1.json b/src/overrides/config/environmentaltech/multiblocks/void_miner/botanic/tier_1.json new file mode 100644 index 0000000..e16c772 --- /dev/null +++ b/src/overrides/config/environmentaltech/multiblocks/void_miner/botanic/tier_1.json @@ -0,0 +1,239 @@ +{ + "outputs": [ + { + "target": "log", + "weight": 24, + "id": "OD_PREFIX:logWood" + }, + { + "target": "sapling", + "weight": 4, + "id": "OD_PREFIX:treeSapling" + }, + { + "target": "sapling", + "weight": 4, + "id": "ic2:sapling" + }, + { + "target": "leaves", + "weight": 48, + "id": "OD_PREFIX:treeLeaves" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:yellow_flower:0" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:0" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:1" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:2" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:3" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:4" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:5" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:6" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:7" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:8" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:0" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:1" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:4" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:5" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:carrot:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:potato:0" + }, + { + "target": "food", + "weight": 2, + "id": "minecraft:poisonous_potato:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:beetroot:0" + }, + { + "target": "food", + "weight": 3, + "id": "minecraft:pumpkin:0" + }, + { + "target": "food", + "weight": 1, + "id": "minecraft:lit_pumpkin:0" + }, + { + "target": "food", + "weight": 2, + "id": "minecraft:melon_block:0" + }, + { + "target": "food", + "weight": 4, + "id": "minecraft:melon:0" + }, + { + "target": "food", + "weight": 3, + "id": "minecraft:chorus_fruit:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:apple:0" + }, + { + "target": "food", + "weight": 7, + "id": "minecraft:wheat:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:reeds:0" + }, + { + "target": "seed", + "weight": 4, + "id": "minecraft:red_mushroom:0" + }, + { + "target": "seed", + "weight": 4, + "id": "minecraft:brown_mushroom:0" + }, + { + "target": "plant", + "weight": 1, + "id": "minecraft:chorus_flower:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:wheat_seeds:0" + }, + { + "target": "plant", + "weight": 2, + "id": "minecraft:pumpkin_seeds:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:melon_seeds:0" + }, + { + "target": "plant", + "weight": 6, + "id": "minecraft:cactus:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:beetroot_seeds:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:nether_wart:0" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:tallgrass:1" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:tallgrass:2" + }, + { + "target": "brown", + "weight": 3, + "id": "minecraft:deadbush:0" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:vine:0" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:waterlily:0" + }, + { + "target": "green", + "weight": 8, + "id": "minecraft:double_plant:2" + }, + { + "target": "green", + "weight": 8, + "id": "minecraft:double_plant:3" + }, + { + "target": "flowers", + "weight": 8, + "id": "OD_PREFIX:mysticFlower" + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/environmentaltech/multiblocks/void_miner/botanic/tier_2.json b/src/overrides/config/environmentaltech/multiblocks/void_miner/botanic/tier_2.json new file mode 100644 index 0000000..e16c772 --- /dev/null +++ b/src/overrides/config/environmentaltech/multiblocks/void_miner/botanic/tier_2.json @@ -0,0 +1,239 @@ +{ + "outputs": [ + { + "target": "log", + "weight": 24, + "id": "OD_PREFIX:logWood" + }, + { + "target": "sapling", + "weight": 4, + "id": "OD_PREFIX:treeSapling" + }, + { + "target": "sapling", + "weight": 4, + "id": "ic2:sapling" + }, + { + "target": "leaves", + "weight": 48, + "id": "OD_PREFIX:treeLeaves" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:yellow_flower:0" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:0" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:1" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:2" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:3" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:4" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:5" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:6" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:7" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:8" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:0" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:1" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:4" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:5" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:carrot:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:potato:0" + }, + { + "target": "food", + "weight": 2, + "id": "minecraft:poisonous_potato:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:beetroot:0" + }, + { + "target": "food", + "weight": 3, + "id": "minecraft:pumpkin:0" + }, + { + "target": "food", + "weight": 1, + "id": "minecraft:lit_pumpkin:0" + }, + { + "target": "food", + "weight": 2, + "id": "minecraft:melon_block:0" + }, + { + "target": "food", + "weight": 4, + "id": "minecraft:melon:0" + }, + { + "target": "food", + "weight": 3, + "id": "minecraft:chorus_fruit:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:apple:0" + }, + { + "target": "food", + "weight": 7, + "id": "minecraft:wheat:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:reeds:0" + }, + { + "target": "seed", + "weight": 4, + "id": "minecraft:red_mushroom:0" + }, + { + "target": "seed", + "weight": 4, + "id": "minecraft:brown_mushroom:0" + }, + { + "target": "plant", + "weight": 1, + "id": "minecraft:chorus_flower:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:wheat_seeds:0" + }, + { + "target": "plant", + "weight": 2, + "id": "minecraft:pumpkin_seeds:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:melon_seeds:0" + }, + { + "target": "plant", + "weight": 6, + "id": "minecraft:cactus:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:beetroot_seeds:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:nether_wart:0" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:tallgrass:1" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:tallgrass:2" + }, + { + "target": "brown", + "weight": 3, + "id": "minecraft:deadbush:0" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:vine:0" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:waterlily:0" + }, + { + "target": "green", + "weight": 8, + "id": "minecraft:double_plant:2" + }, + { + "target": "green", + "weight": 8, + "id": "minecraft:double_plant:3" + }, + { + "target": "flowers", + "weight": 8, + "id": "OD_PREFIX:mysticFlower" + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/environmentaltech/multiblocks/void_miner/botanic/tier_3.json b/src/overrides/config/environmentaltech/multiblocks/void_miner/botanic/tier_3.json new file mode 100644 index 0000000..e16c772 --- /dev/null +++ b/src/overrides/config/environmentaltech/multiblocks/void_miner/botanic/tier_3.json @@ -0,0 +1,239 @@ +{ + "outputs": [ + { + "target": "log", + "weight": 24, + "id": "OD_PREFIX:logWood" + }, + { + "target": "sapling", + "weight": 4, + "id": "OD_PREFIX:treeSapling" + }, + { + "target": "sapling", + "weight": 4, + "id": "ic2:sapling" + }, + { + "target": "leaves", + "weight": 48, + "id": "OD_PREFIX:treeLeaves" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:yellow_flower:0" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:0" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:1" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:2" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:3" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:4" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:5" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:6" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:7" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:8" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:0" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:1" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:4" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:5" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:carrot:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:potato:0" + }, + { + "target": "food", + "weight": 2, + "id": "minecraft:poisonous_potato:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:beetroot:0" + }, + { + "target": "food", + "weight": 3, + "id": "minecraft:pumpkin:0" + }, + { + "target": "food", + "weight": 1, + "id": "minecraft:lit_pumpkin:0" + }, + { + "target": "food", + "weight": 2, + "id": "minecraft:melon_block:0" + }, + { + "target": "food", + "weight": 4, + "id": "minecraft:melon:0" + }, + { + "target": "food", + "weight": 3, + "id": "minecraft:chorus_fruit:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:apple:0" + }, + { + "target": "food", + "weight": 7, + "id": "minecraft:wheat:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:reeds:0" + }, + { + "target": "seed", + "weight": 4, + "id": "minecraft:red_mushroom:0" + }, + { + "target": "seed", + "weight": 4, + "id": "minecraft:brown_mushroom:0" + }, + { + "target": "plant", + "weight": 1, + "id": "minecraft:chorus_flower:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:wheat_seeds:0" + }, + { + "target": "plant", + "weight": 2, + "id": "minecraft:pumpkin_seeds:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:melon_seeds:0" + }, + { + "target": "plant", + "weight": 6, + "id": "minecraft:cactus:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:beetroot_seeds:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:nether_wart:0" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:tallgrass:1" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:tallgrass:2" + }, + { + "target": "brown", + "weight": 3, + "id": "minecraft:deadbush:0" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:vine:0" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:waterlily:0" + }, + { + "target": "green", + "weight": 8, + "id": "minecraft:double_plant:2" + }, + { + "target": "green", + "weight": 8, + "id": "minecraft:double_plant:3" + }, + { + "target": "flowers", + "weight": 8, + "id": "OD_PREFIX:mysticFlower" + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/environmentaltech/multiblocks/void_miner/botanic/tier_4.json b/src/overrides/config/environmentaltech/multiblocks/void_miner/botanic/tier_4.json new file mode 100644 index 0000000..e16c772 --- /dev/null +++ b/src/overrides/config/environmentaltech/multiblocks/void_miner/botanic/tier_4.json @@ -0,0 +1,239 @@ +{ + "outputs": [ + { + "target": "log", + "weight": 24, + "id": "OD_PREFIX:logWood" + }, + { + "target": "sapling", + "weight": 4, + "id": "OD_PREFIX:treeSapling" + }, + { + "target": "sapling", + "weight": 4, + "id": "ic2:sapling" + }, + { + "target": "leaves", + "weight": 48, + "id": "OD_PREFIX:treeLeaves" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:yellow_flower:0" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:0" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:1" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:2" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:3" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:4" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:5" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:6" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:7" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:8" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:0" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:1" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:4" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:5" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:carrot:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:potato:0" + }, + { + "target": "food", + "weight": 2, + "id": "minecraft:poisonous_potato:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:beetroot:0" + }, + { + "target": "food", + "weight": 3, + "id": "minecraft:pumpkin:0" + }, + { + "target": "food", + "weight": 1, + "id": "minecraft:lit_pumpkin:0" + }, + { + "target": "food", + "weight": 2, + "id": "minecraft:melon_block:0" + }, + { + "target": "food", + "weight": 4, + "id": "minecraft:melon:0" + }, + { + "target": "food", + "weight": 3, + "id": "minecraft:chorus_fruit:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:apple:0" + }, + { + "target": "food", + "weight": 7, + "id": "minecraft:wheat:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:reeds:0" + }, + { + "target": "seed", + "weight": 4, + "id": "minecraft:red_mushroom:0" + }, + { + "target": "seed", + "weight": 4, + "id": "minecraft:brown_mushroom:0" + }, + { + "target": "plant", + "weight": 1, + "id": "minecraft:chorus_flower:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:wheat_seeds:0" + }, + { + "target": "plant", + "weight": 2, + "id": "minecraft:pumpkin_seeds:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:melon_seeds:0" + }, + { + "target": "plant", + "weight": 6, + "id": "minecraft:cactus:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:beetroot_seeds:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:nether_wart:0" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:tallgrass:1" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:tallgrass:2" + }, + { + "target": "brown", + "weight": 3, + "id": "minecraft:deadbush:0" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:vine:0" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:waterlily:0" + }, + { + "target": "green", + "weight": 8, + "id": "minecraft:double_plant:2" + }, + { + "target": "green", + "weight": 8, + "id": "minecraft:double_plant:3" + }, + { + "target": "flowers", + "weight": 8, + "id": "OD_PREFIX:mysticFlower" + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/environmentaltech/multiblocks/void_miner/botanic/tier_5.json b/src/overrides/config/environmentaltech/multiblocks/void_miner/botanic/tier_5.json new file mode 100644 index 0000000..e16c772 --- /dev/null +++ b/src/overrides/config/environmentaltech/multiblocks/void_miner/botanic/tier_5.json @@ -0,0 +1,239 @@ +{ + "outputs": [ + { + "target": "log", + "weight": 24, + "id": "OD_PREFIX:logWood" + }, + { + "target": "sapling", + "weight": 4, + "id": "OD_PREFIX:treeSapling" + }, + { + "target": "sapling", + "weight": 4, + "id": "ic2:sapling" + }, + { + "target": "leaves", + "weight": 48, + "id": "OD_PREFIX:treeLeaves" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:yellow_flower:0" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:0" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:1" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:2" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:3" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:4" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:5" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:6" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:7" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:8" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:0" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:1" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:4" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:5" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:carrot:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:potato:0" + }, + { + "target": "food", + "weight": 2, + "id": "minecraft:poisonous_potato:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:beetroot:0" + }, + { + "target": "food", + "weight": 3, + "id": "minecraft:pumpkin:0" + }, + { + "target": "food", + "weight": 1, + "id": "minecraft:lit_pumpkin:0" + }, + { + "target": "food", + "weight": 2, + "id": "minecraft:melon_block:0" + }, + { + "target": "food", + "weight": 4, + "id": "minecraft:melon:0" + }, + { + "target": "food", + "weight": 3, + "id": "minecraft:chorus_fruit:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:apple:0" + }, + { + "target": "food", + "weight": 7, + "id": "minecraft:wheat:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:reeds:0" + }, + { + "target": "seed", + "weight": 4, + "id": "minecraft:red_mushroom:0" + }, + { + "target": "seed", + "weight": 4, + "id": "minecraft:brown_mushroom:0" + }, + { + "target": "plant", + "weight": 1, + "id": "minecraft:chorus_flower:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:wheat_seeds:0" + }, + { + "target": "plant", + "weight": 2, + "id": "minecraft:pumpkin_seeds:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:melon_seeds:0" + }, + { + "target": "plant", + "weight": 6, + "id": "minecraft:cactus:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:beetroot_seeds:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:nether_wart:0" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:tallgrass:1" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:tallgrass:2" + }, + { + "target": "brown", + "weight": 3, + "id": "minecraft:deadbush:0" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:vine:0" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:waterlily:0" + }, + { + "target": "green", + "weight": 8, + "id": "minecraft:double_plant:2" + }, + { + "target": "green", + "weight": 8, + "id": "minecraft:double_plant:3" + }, + { + "target": "flowers", + "weight": 8, + "id": "OD_PREFIX:mysticFlower" + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/environmentaltech/multiblocks/void_miner/botanic/tier_6.json b/src/overrides/config/environmentaltech/multiblocks/void_miner/botanic/tier_6.json new file mode 100644 index 0000000..e16c772 --- /dev/null +++ b/src/overrides/config/environmentaltech/multiblocks/void_miner/botanic/tier_6.json @@ -0,0 +1,239 @@ +{ + "outputs": [ + { + "target": "log", + "weight": 24, + "id": "OD_PREFIX:logWood" + }, + { + "target": "sapling", + "weight": 4, + "id": "OD_PREFIX:treeSapling" + }, + { + "target": "sapling", + "weight": 4, + "id": "ic2:sapling" + }, + { + "target": "leaves", + "weight": 48, + "id": "OD_PREFIX:treeLeaves" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:yellow_flower:0" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:0" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:1" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:2" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:3" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:4" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:5" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:6" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:7" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:red_flower:8" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:0" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:1" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:4" + }, + { + "target": "flowers", + "weight": 8, + "id": "minecraft:double_plant:5" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:carrot:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:potato:0" + }, + { + "target": "food", + "weight": 2, + "id": "minecraft:poisonous_potato:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:beetroot:0" + }, + { + "target": "food", + "weight": 3, + "id": "minecraft:pumpkin:0" + }, + { + "target": "food", + "weight": 1, + "id": "minecraft:lit_pumpkin:0" + }, + { + "target": "food", + "weight": 2, + "id": "minecraft:melon_block:0" + }, + { + "target": "food", + "weight": 4, + "id": "minecraft:melon:0" + }, + { + "target": "food", + "weight": 3, + "id": "minecraft:chorus_fruit:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:apple:0" + }, + { + "target": "food", + "weight": 7, + "id": "minecraft:wheat:0" + }, + { + "target": "food", + "weight": 6, + "id": "minecraft:reeds:0" + }, + { + "target": "seed", + "weight": 4, + "id": "minecraft:red_mushroom:0" + }, + { + "target": "seed", + "weight": 4, + "id": "minecraft:brown_mushroom:0" + }, + { + "target": "plant", + "weight": 1, + "id": "minecraft:chorus_flower:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:wheat_seeds:0" + }, + { + "target": "plant", + "weight": 2, + "id": "minecraft:pumpkin_seeds:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:melon_seeds:0" + }, + { + "target": "plant", + "weight": 6, + "id": "minecraft:cactus:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:beetroot_seeds:0" + }, + { + "target": "plant", + "weight": 3, + "id": "minecraft:nether_wart:0" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:tallgrass:1" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:tallgrass:2" + }, + { + "target": "brown", + "weight": 3, + "id": "minecraft:deadbush:0" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:vine:0" + }, + { + "target": "green", + "weight": 3, + "id": "minecraft:waterlily:0" + }, + { + "target": "green", + "weight": 8, + "id": "minecraft:double_plant:2" + }, + { + "target": "green", + "weight": 8, + "id": "minecraft:double_plant:3" + }, + { + "target": "flowers", + "weight": 8, + "id": "OD_PREFIX:mysticFlower" + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/environmentaltech/multiblocks/void_miner/ore/tier_1.json b/src/overrides/config/environmentaltech/multiblocks/void_miner/ore/tier_1.json new file mode 100644 index 0000000..3342d51 --- /dev/null +++ b/src/overrides/config/environmentaltech/multiblocks/void_miner/ore/tier_1.json @@ -0,0 +1,499 @@ +{ + "outputs": [ + { + "target": "black", + "weight": 1000, + "id": "OD:oreCoal" + }, + { + "target": "white", + "weight": 750, + "id": "OD:oreIron" + }, + { + "target": "white", + "weight": 560, + "id": "OD:oreQuartz" + }, + { + "target": "red", + "weight": 515, + "id": "OD:oreRedstone" + }, + { + "target": "blue", + "weight": 343, + "id": "OD:oreLapis" + }, + { + "target": "yellow", + "weight": 311, + "id": "OD:oreGold" + }, + { + "target": "cyan", + "weight": 218, + "id": "OD:oreDiamond" + }, + { + "target": "lime", + "weight": 156, + "id": "OD:oreEmerald" + }, + { + "target": "yellow", + "weight": 234, + "id": "OD:glowstone" + }, + { + "target": "orange", + "weight": 584, + "id": "OD:oreCopper" + }, + { + "target": "gray", + "weight": 602, + "id": "OD:oreTin" + }, + { + "target": "silver", + "weight": 381, + "id": "OD:oreSilver" + }, + { + "target": "purple", + "weight": 500, + "id": "OD:oreLead" + }, + { + "target": "white", + "weight": 422, + "id": "OD:oreAluminum" + }, + { + "target": "green", + "weight": 140, + "id": "OD:oreUranium" + }, + { + "target": "yellow", + "weight": 156, + "id": "OD:oreYellorite" + }, + { + "target": "light_blue", + "weight": 187, + "id": "OD:oreCertusQuartz" + }, + { + "target": "light_blue", + "weight": 109, + "id": "OD:oreChargedCertusQuartz" + }, + { + "target": "brown", + "weight": 190, + "id": "OD:oreCinnabar" + }, + { + "target": "orange", + "weight": 184, + "id": "OD:oreAmber" + }, + { + "target": "gray", + "weight": 232, + "id": "OD:oreNickel" + }, + { + "target": "light_blue", + "weight": 150, + "id": "OD:orePlatinum" + }, + { + "target": "light_blue", + "weight": 169, + "id": "OD:oreMithril" + }, + { + "target": "black", + "weight": 128, + "id": "OD:oreClathrateOilSand" + }, + { + "target": "black", + "weight": 120, + "id": "OD:oreClathrateOilShale" + }, + { + "target": "green", + "weight": 118, + "id": "OD:oreClathrateEnder" + }, + { + "target": "yellow", + "weight": 145, + "id": "OD:oreClathrateGlowstone" + }, + { + "target": "red", + "weight": 137, + "id": "OD:oreClathrateRedstone" + }, + { + "target": "yellow", + "weight": 222, + "id": "OD:oreSulfur" + }, + { + "target": "white", + "weight": 244, + "id": "OD:oreNiter" + }, + { + "target": "red", + "weight": 113, + "id": "OD:oreFirestone" + }, + { + "target": "blue", + "weight": 163, + "id": "OD:oreCobalt" + }, + { + "target": "orange", + "weight": 159, + "id": "OD:oreArdite" + }, + { + "target": "light_blue", + "weight": 200, + "id": "OD:oreApatite" + }, + { + "target": "purple", + "weight": 142, + "id": "draconicevolution:draconium_ore" + }, + { + "target": "black", + "weight": 190, + "id": "OD:oreGraphite" + }, + { + "target": "black", + "weight": 290, + "id": "OD:oreQuartzBlack" + }, + { + "target": "white", + "weight": 233, + "id": "OD:oreMagnesium" + }, + { + "target": "white", + "weight": 201, + "id": "OD:oreLithium" + }, + { + "target": "black", + "weight": 222, + "id": "OD:oreThorium" + }, + { + "target": "silver", + "weight": 199, + "id": "OD:oreBoron" + }, + { + "target": "brown", + "weight": 177, + "id": "deepresonance:resonating_ore" + }, + { + "target": "pink", + "weight": 186, + "id": "OD:oreZinc" + }, + { + "target": "white", + "weight": 157, + "id": "OD:oreIridium" + }, + { + "target": "black", + "weight": 192, + "id": "OD:oreTungsten" + }, + { + "target": "light_blue", + "weight": 251, + "id": "OD:oreOsmium" + }, + { + "target": "white", + "weight": 160, + "id": "OD:oreSalt" + }, + { + "target": "white", + "weight": 127, + "id": "rftools:dimensional_shard_ore" + }, + { + "target": "green", + "weight": 190, + "id": "OD:oreInferium" + }, + { + "target": "silver", + "weight": 155, + "id": "OD:oreProsperity" + }, + { + "target": "blue", + "weight": 414, + "id": "OD:oreElectrotine" + }, + { + "target": "lime", + "weight": 223, + "id": "OD:oreBrainstone" + }, + { + "target": "white", + "weight": 111, + "id": "thaumcraft:crystal_ordo" + }, + { + "target": "yellow", + "weight": 111, + "id": "thaumcraft:crystal_air" + }, + { + "target": "orange", + "weight": 111, + "id": "thaumcraft:crystal_fire" + }, + { + "target": "black", + "weight": 111, + "id": "thaumcraft:crystal_perditio" + }, + { + "target": "purple", + "weight": 111, + "id": "thaumcraft:crystal_vitium" + }, + { + "target": "blue", + "weight": 111, + "id": "thaumcraft:crystal_aqua" + }, + { + "target": "green", + "weight": 111, + "id": "thaumcraft:crystal_terra" + }, + { + "target": "lime", + "weight": 223, + "id": "OD:oreBrainstone" + }, + { + "target": "white", + "weight": 223, + "id": "OD:oreTitaniumIron" + }, + { + "target": "purple", + "weight": 333, + "id": "OD:oreSilicon" + }, + { + "target": "white", + "weight": 95, + "id": "astralsorcery:blockcustomore:0" + }, + { + "target": "red", + "weight": 200, + "id": "OD:oreRuby" + }, + { + "target": "green", + "weight": 200, + "id": "OD:orePeridot" + }, + { + "target": "orange", + "weight": 200, + "id": "OD:oreTopaz" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreTanzanite" + }, + { + "target": "cyan", + "weight": 200, + "id": "OD:oreMalachite" + }, + { + "target": "blue", + "weight": 200, + "id": "OD:oreSapphire" + }, + { + "target": "orange", + "weight": 200, + "id": "OD:oreGarnet" + }, + { + "target": "yellow", + "weight": 200, + "id": "OD:oreHeliodore" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreBeryl" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreIndicolite" + }, + { + "target": "blue", + "weight": 200, + "id": "OD:oreAquamarine" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreIolite" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreAmethyst" + }, + { + "target": "pink", + "weight": 200, + "id": "OD:oreAgate" + }, + { + "target": "pink", + "weight": 200, + "id": "OD:oreMorganite" + }, + { + "target": "black", + "weight": 200, + "id": "OD:oreOnyx" + }, + { + "target": "white", + "weight": 200, + "id": "OD:oreOpal" + }, + { + "target": "red", + "weight": 200, + "id": "OD:oreCarnelian" + }, + { + "target": "brown", + "weight": 200, + "id": "OD:oreSpinel" + }, + { + "target": "brown", + "weight": 200, + "id": "OD:oreCitrine" + }, + { + "target": "yellow", + "weight": 200, + "id": "OD:oreJasper" + }, + { + "target": "yellow", + "weight": 200, + "id": "OD:oreGoldenBeryl" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreMoldavite" + }, + { + "target": "cyan", + "weight": 200, + "id": "OD:oreTurquoise" + }, + { + "target": "cyan", + "weight": 200, + "id": "OD:oreMoonstone" + }, + { + "target": "blue", + "weight": 200, + "id": "OD:oreBlueTopaz" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreVioletSapphire" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreLepidolite" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreAmetrine" + }, + { + "target": "black", + "weight": 200, + "id": "OD:oreBlackDiamond" + }, + { + "target": "white", + "weight": 200, + "id": "OD:oreAlexandrite" + }, + { + "target": "white", + "weight": 200, + "id": "OD:oreChaos" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreEnderEssence" + }, + { + "target": "crystal", + "weight": 200, + "id": "environmentaltech:litherite_crystal" + }, + { + "target": "crystal", + "weight": 150, + "id": "environmentaltech:erodium_crystal" + }, + { + "target": "black", + "weight": 4, + "id": "environmentaltech:lonsdaleite_crystal" + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/environmentaltech/multiblocks/void_miner/ore/tier_2.json b/src/overrides/config/environmentaltech/multiblocks/void_miner/ore/tier_2.json new file mode 100644 index 0000000..ca80e7f --- /dev/null +++ b/src/overrides/config/environmentaltech/multiblocks/void_miner/ore/tier_2.json @@ -0,0 +1,504 @@ +{ + "outputs": [ + { + "target": "crystal", + "weight": 200, + "id": "environmentaltech:litherite_crystal" + }, + { + "target": "crystal", + "weight": 150, + "id": "environmentaltech:erodium_crystal" + }, + { + "target": "crystal", + "weight": 120, + "id": "environmentaltech:kyronite_crystal" + }, + { + "target": "black", + "weight": 8, + "id": "environmentaltech:lonsdaleite_crystal" + }, + { + "target": "black", + "weight": 1000, + "id": "OD:oreCoal" + }, + { + "target": "white", + "weight": 750, + "id": "OD:oreIron" + }, + { + "target": "white", + "weight": 560, + "id": "OD:oreQuartz" + }, + { + "target": "red", + "weight": 515, + "id": "OD:oreRedstone" + }, + { + "target": "blue", + "weight": 343, + "id": "OD:oreLapis" + }, + { + "target": "yellow", + "weight": 311, + "id": "OD:oreGold" + }, + { + "target": "cyan", + "weight": 218, + "id": "OD:oreDiamond" + }, + { + "target": "lime", + "weight": 156, + "id": "OD:oreEmerald" + }, + { + "target": "yellow", + "weight": 234, + "id": "OD:glowstone" + }, + { + "target": "orange", + "weight": 584, + "id": "OD:oreCopper" + }, + { + "target": "gray", + "weight": 602, + "id": "OD:oreTin" + }, + { + "target": "silver", + "weight": 381, + "id": "OD:oreSilver" + }, + { + "target": "purple", + "weight": 500, + "id": "OD:oreLead" + }, + { + "target": "white", + "weight": 422, + "id": "OD:oreAluminum" + }, + { + "target": "green", + "weight": 140, + "id": "OD:oreUranium" + }, + { + "target": "yellow", + "weight": 156, + "id": "OD:oreYellorite" + }, + { + "target": "light_blue", + "weight": 187, + "id": "OD:oreCertusQuartz" + }, + { + "target": "light_blue", + "weight": 109, + "id": "OD:oreChargedCertusQuartz" + }, + { + "target": "brown", + "weight": 190, + "id": "OD:oreCinnabar" + }, + { + "target": "orange", + "weight": 184, + "id": "OD:oreAmber" + }, + { + "target": "gray", + "weight": 232, + "id": "OD:oreNickel" + }, + { + "target": "light_blue", + "weight": 150, + "id": "OD:orePlatinum" + }, + { + "target": "light_blue", + "weight": 169, + "id": "OD:oreMithril" + }, + { + "target": "black", + "weight": 128, + "id": "OD:oreClathrateOilSand" + }, + { + "target": "black", + "weight": 120, + "id": "OD:oreClathrateOilShale" + }, + { + "target": "green", + "weight": 118, + "id": "OD:oreClathrateEnder" + }, + { + "target": "yellow", + "weight": 145, + "id": "OD:oreClathrateGlowstone" + }, + { + "target": "red", + "weight": 137, + "id": "OD:oreClathrateRedstone" + }, + { + "target": "yellow", + "weight": 222, + "id": "OD:oreSulfur" + }, + { + "target": "white", + "weight": 244, + "id": "OD:oreNiter" + }, + { + "target": "red", + "weight": 113, + "id": "OD:oreFirestone" + }, + { + "target": "blue", + "weight": 163, + "id": "OD:oreCobalt" + }, + { + "target": "orange", + "weight": 159, + "id": "OD:oreArdite" + }, + { + "target": "light_blue", + "weight": 200, + "id": "OD:oreApatite" + }, + { + "target": "purple", + "weight": 142, + "id": "draconicevolution:draconium_ore" + }, + { + "target": "black", + "weight": 190, + "id": "OD:oreGraphite" + }, + { + "target": "black", + "weight": 290, + "id": "OD:oreQuartzBlack" + }, + { + "target": "white", + "weight": 233, + "id": "OD:oreMagnesium" + }, + { + "target": "white", + "weight": 201, + "id": "OD:oreLithium" + }, + { + "target": "black", + "weight": 222, + "id": "OD:oreThorium" + }, + { + "target": "silver", + "weight": 199, + "id": "OD:oreBoron" + }, + { + "target": "brown", + "weight": 177, + "id": "deepresonance:resonating_ore" + }, + { + "target": "pink", + "weight": 186, + "id": "OD:oreZinc" + }, + { + "target": "white", + "weight": 157, + "id": "OD:oreIridium" + }, + { + "target": "black", + "weight": 192, + "id": "OD:oreTungsten" + }, + { + "target": "light_blue", + "weight": 251, + "id": "OD:oreOsmium" + }, + { + "target": "white", + "weight": 160, + "id": "OD:oreSalt" + }, + { + "target": "white", + "weight": 127, + "id": "rftools:dimensional_shard_ore" + }, + { + "target": "green", + "weight": 190, + "id": "OD:oreInferium" + }, + { + "target": "silver", + "weight": 155, + "id": "OD:oreProsperity" + }, + { + "target": "blue", + "weight": 414, + "id": "OD:oreElectrotine" + }, + { + "target": "lime", + "weight": 223, + "id": "OD:oreBrainstone" + }, + { + "target": "white", + "weight": 111, + "id": "thaumcraft:crystal_ordo" + }, + { + "target": "yellow", + "weight": 111, + "id": "thaumcraft:crystal_air" + }, + { + "target": "orange", + "weight": 111, + "id": "thaumcraft:crystal_fire" + }, + { + "target": "black", + "weight": 111, + "id": "thaumcraft:crystal_perditio" + }, + { + "target": "purple", + "weight": 111, + "id": "thaumcraft:crystal_vitium" + }, + { + "target": "blue", + "weight": 111, + "id": "thaumcraft:crystal_aqua" + }, + { + "target": "green", + "weight": 111, + "id": "thaumcraft:crystal_terra" + }, + { + "target": "lime", + "weight": 223, + "id": "OD:oreBrainstone" + }, + { + "target": "white", + "weight": 223, + "id": "OD:oreTitaniumIron" + }, + { + "target": "purple", + "weight": 333, + "id": "OD:oreSilicon" + }, + { + "target": "white", + "weight": 95, + "id": "astralsorcery:blockcustomore:0" + }, + { + "target": "red", + "weight": 200, + "id": "OD:oreRuby" + }, + { + "target": "green", + "weight": 200, + "id": "OD:orePeridot" + }, + { + "target": "orange", + "weight": 200, + "id": "OD:oreTopaz" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreTanzanite" + }, + { + "target": "cyan", + "weight": 200, + "id": "OD:oreMalachite" + }, + { + "target": "blue", + "weight": 200, + "id": "OD:oreSapphire" + }, + { + "target": "orange", + "weight": 200, + "id": "OD:oreGarnet" + }, + { + "target": "yellow", + "weight": 200, + "id": "OD:oreHeliodore" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreBeryl" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreIndicolite" + }, + { + "target": "blue", + "weight": 200, + "id": "OD:oreAquamarine" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreIolite" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreAmethyst" + }, + { + "target": "pink", + "weight": 200, + "id": "OD:oreAgate" + }, + { + "target": "pink", + "weight": 200, + "id": "OD:oreMorganite" + }, + { + "target": "black", + "weight": 200, + "id": "OD:oreOnyx" + }, + { + "target": "white", + "weight": 200, + "id": "OD:oreOpal" + }, + { + "target": "red", + "weight": 200, + "id": "OD:oreCarnelian" + }, + { + "target": "brown", + "weight": 200, + "id": "OD:oreSpinel" + }, + { + "target": "brown", + "weight": 200, + "id": "OD:oreCitrine" + }, + { + "target": "yellow", + "weight": 200, + "id": "OD:oreJasper" + }, + { + "target": "yellow", + "weight": 200, + "id": "OD:oreGoldenBeryl" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreMoldavite" + }, + { + "target": "cyan", + "weight": 200, + "id": "OD:oreTurquoise" + }, + { + "target": "cyan", + "weight": 200, + "id": "OD:oreMoonstone" + }, + { + "target": "blue", + "weight": 200, + "id": "OD:oreBlueTopaz" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreVioletSapphire" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreLepidolite" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreAmetrine" + }, + { + "target": "black", + "weight": 200, + "id": "OD:oreBlackDiamond" + }, + { + "target": "white", + "weight": 200, + "id": "OD:oreAlexandrite" + }, + { + "target": "white", + "weight": 200, + "id": "OD:oreChaos" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreEnderEssence" + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/environmentaltech/multiblocks/void_miner/ore/tier_3.json b/src/overrides/config/environmentaltech/multiblocks/void_miner/ore/tier_3.json new file mode 100644 index 0000000..dfa6fc3 --- /dev/null +++ b/src/overrides/config/environmentaltech/multiblocks/void_miner/ore/tier_3.json @@ -0,0 +1,509 @@ +{ + "outputs": [ + { + "target": "crystal", + "weight": 200, + "id": "environmentaltech:litherite_crystal" + }, + { + "target": "crystal", + "weight": 150, + "id": "environmentaltech:erodium_crystal" + }, + { + "target": "crystal", + "weight": 120, + "id": "environmentaltech:kyronite_crystal" + }, + { + "target": "crystal", + "weight": 90, + "id": "environmentaltech:pladium_crystal" + }, + { + "target": "black", + "weight": 12, + "id": "environmentaltech:lonsdaleite_crystal" + }, + { + "target": "black", + "weight": 1000, + "id": "OD:oreCoal" + }, + { + "target": "white", + "weight": 750, + "id": "OD:oreIron" + }, + { + "target": "white", + "weight": 560, + "id": "OD:oreQuartz" + }, + { + "target": "red", + "weight": 515, + "id": "OD:oreRedstone" + }, + { + "target": "blue", + "weight": 343, + "id": "OD:oreLapis" + }, + { + "target": "yellow", + "weight": 311, + "id": "OD:oreGold" + }, + { + "target": "cyan", + "weight": 218, + "id": "OD:oreDiamond" + }, + { + "target": "lime", + "weight": 156, + "id": "OD:oreEmerald" + }, + { + "target": "yellow", + "weight": 234, + "id": "OD:glowstone" + }, + { + "target": "orange", + "weight": 584, + "id": "OD:oreCopper" + }, + { + "target": "gray", + "weight": 602, + "id": "OD:oreTin" + }, + { + "target": "silver", + "weight": 381, + "id": "OD:oreSilver" + }, + { + "target": "purple", + "weight": 500, + "id": "OD:oreLead" + }, + { + "target": "white", + "weight": 422, + "id": "OD:oreAluminum" + }, + { + "target": "green", + "weight": 140, + "id": "OD:oreUranium" + }, + { + "target": "yellow", + "weight": 156, + "id": "OD:oreYellorite" + }, + { + "target": "light_blue", + "weight": 187, + "id": "OD:oreCertusQuartz" + }, + { + "target": "light_blue", + "weight": 109, + "id": "OD:oreChargedCertusQuartz" + }, + { + "target": "brown", + "weight": 190, + "id": "OD:oreCinnabar" + }, + { + "target": "orange", + "weight": 184, + "id": "OD:oreAmber" + }, + { + "target": "gray", + "weight": 232, + "id": "OD:oreNickel" + }, + { + "target": "light_blue", + "weight": 150, + "id": "OD:orePlatinum" + }, + { + "target": "light_blue", + "weight": 169, + "id": "OD:oreMithril" + }, + { + "target": "black", + "weight": 128, + "id": "OD:oreClathrateOilSand" + }, + { + "target": "black", + "weight": 120, + "id": "OD:oreClathrateOilShale" + }, + { + "target": "green", + "weight": 118, + "id": "OD:oreClathrateEnder" + }, + { + "target": "yellow", + "weight": 145, + "id": "OD:oreClathrateGlowstone" + }, + { + "target": "red", + "weight": 137, + "id": "OD:oreClathrateRedstone" + }, + { + "target": "yellow", + "weight": 222, + "id": "OD:oreSulfur" + }, + { + "target": "white", + "weight": 244, + "id": "OD:oreNiter" + }, + { + "target": "red", + "weight": 113, + "id": "OD:oreFirestone" + }, + { + "target": "blue", + "weight": 163, + "id": "OD:oreCobalt" + }, + { + "target": "orange", + "weight": 159, + "id": "OD:oreArdite" + }, + { + "target": "light_blue", + "weight": 200, + "id": "OD:oreApatite" + }, + { + "target": "purple", + "weight": 142, + "id": "draconicevolution:draconium_ore" + }, + { + "target": "black", + "weight": 190, + "id": "OD:oreGraphite" + }, + { + "target": "black", + "weight": 290, + "id": "OD:oreQuartzBlack" + }, + { + "target": "white", + "weight": 233, + "id": "OD:oreMagnesium" + }, + { + "target": "white", + "weight": 201, + "id": "OD:oreLithium" + }, + { + "target": "black", + "weight": 222, + "id": "OD:oreThorium" + }, + { + "target": "silver", + "weight": 199, + "id": "OD:oreBoron" + }, + { + "target": "brown", + "weight": 177, + "id": "deepresonance:resonating_ore" + }, + { + "target": "pink", + "weight": 186, + "id": "OD:oreZinc" + }, + { + "target": "white", + "weight": 157, + "id": "OD:oreIridium" + }, + { + "target": "black", + "weight": 192, + "id": "OD:oreTungsten" + }, + { + "target": "light_blue", + "weight": 251, + "id": "OD:oreOsmium" + }, + { + "target": "white", + "weight": 160, + "id": "OD:oreSalt" + }, + { + "target": "white", + "weight": 127, + "id": "rftools:dimensional_shard_ore" + }, + { + "target": "green", + "weight": 190, + "id": "OD:oreInferium" + }, + { + "target": "silver", + "weight": 155, + "id": "OD:oreProsperity" + }, + { + "target": "blue", + "weight": 414, + "id": "OD:oreElectrotine" + }, + { + "target": "lime", + "weight": 223, + "id": "OD:oreBrainstone" + }, + { + "target": "white", + "weight": 111, + "id": "thaumcraft:crystal_ordo" + }, + { + "target": "yellow", + "weight": 111, + "id": "thaumcraft:crystal_air" + }, + { + "target": "orange", + "weight": 111, + "id": "thaumcraft:crystal_fire" + }, + { + "target": "black", + "weight": 111, + "id": "thaumcraft:crystal_perditio" + }, + { + "target": "purple", + "weight": 111, + "id": "thaumcraft:crystal_vitium" + }, + { + "target": "blue", + "weight": 111, + "id": "thaumcraft:crystal_aqua" + }, + { + "target": "green", + "weight": 111, + "id": "thaumcraft:crystal_terra" + }, + { + "target": "lime", + "weight": 223, + "id": "OD:oreBrainstone" + }, + { + "target": "white", + "weight": 223, + "id": "OD:oreTitaniumIron" + }, + { + "target": "purple", + "weight": 333, + "id": "OD:oreSilicon" + }, + { + "target": "white", + "weight": 95, + "id": "astralsorcery:blockcustomore:0" + }, + { + "target": "red", + "weight": 200, + "id": "OD:oreRuby" + }, + { + "target": "green", + "weight": 200, + "id": "OD:orePeridot" + }, + { + "target": "orange", + "weight": 200, + "id": "OD:oreTopaz" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreTanzanite" + }, + { + "target": "cyan", + "weight": 200, + "id": "OD:oreMalachite" + }, + { + "target": "blue", + "weight": 200, + "id": "OD:oreSapphire" + }, + { + "target": "orange", + "weight": 200, + "id": "OD:oreGarnet" + }, + { + "target": "yellow", + "weight": 200, + "id": "OD:oreHeliodore" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreBeryl" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreIndicolite" + }, + { + "target": "blue", + "weight": 200, + "id": "OD:oreAquamarine" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreIolite" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreAmethyst" + }, + { + "target": "pink", + "weight": 200, + "id": "OD:oreAgate" + }, + { + "target": "pink", + "weight": 200, + "id": "OD:oreMorganite" + }, + { + "target": "black", + "weight": 200, + "id": "OD:oreOnyx" + }, + { + "target": "white", + "weight": 200, + "id": "OD:oreOpal" + }, + { + "target": "red", + "weight": 200, + "id": "OD:oreCarnelian" + }, + { + "target": "brown", + "weight": 200, + "id": "OD:oreSpinel" + }, + { + "target": "brown", + "weight": 200, + "id": "OD:oreCitrine" + }, + { + "target": "yellow", + "weight": 200, + "id": "OD:oreJasper" + }, + { + "target": "yellow", + "weight": 200, + "id": "OD:oreGoldenBeryl" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreMoldavite" + }, + { + "target": "cyan", + "weight": 200, + "id": "OD:oreTurquoise" + }, + { + "target": "cyan", + "weight": 200, + "id": "OD:oreMoonstone" + }, + { + "target": "blue", + "weight": 200, + "id": "OD:oreBlueTopaz" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreVioletSapphire" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreLepidolite" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreAmetrine" + }, + { + "target": "black", + "weight": 200, + "id": "OD:oreBlackDiamond" + }, + { + "target": "white", + "weight": 200, + "id": "OD:oreAlexandrite" + }, + { + "target": "white", + "weight": 200, + "id": "OD:oreChaos" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreEnderEssence" + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/environmentaltech/multiblocks/void_miner/ore/tier_4.json b/src/overrides/config/environmentaltech/multiblocks/void_miner/ore/tier_4.json new file mode 100644 index 0000000..c23f06c --- /dev/null +++ b/src/overrides/config/environmentaltech/multiblocks/void_miner/ore/tier_4.json @@ -0,0 +1,514 @@ +{ + "outputs": [ + { + "target": "crystal", + "weight": 200, + "id": "environmentaltech:litherite_crystal" + }, + { + "target": "crystal", + "weight": 150, + "id": "environmentaltech:erodium_crystal" + }, + { + "target": "crystal", + "weight": 120, + "id": "environmentaltech:kyronite_crystal" + }, + { + "target": "crystal", + "weight": 90, + "id": "environmentaltech:pladium_crystal" + }, + { + "target": "crystal", + "weight": 60, + "id": "environmentaltech:ionite_crystal" + }, + { + "target": "black", + "weight": 16, + "id": "environmentaltech:lonsdaleite_crystal" + }, + { + "target": "black", + "weight": 1000, + "id": "OD:oreCoal" + }, + { + "target": "white", + "weight": 750, + "id": "OD:oreIron" + }, + { + "target": "white", + "weight": 560, + "id": "OD:oreQuartz" + }, + { + "target": "red", + "weight": 515, + "id": "OD:oreRedstone" + }, + { + "target": "blue", + "weight": 343, + "id": "OD:oreLapis" + }, + { + "target": "yellow", + "weight": 311, + "id": "OD:oreGold" + }, + { + "target": "cyan", + "weight": 218, + "id": "OD:oreDiamond" + }, + { + "target": "lime", + "weight": 156, + "id": "OD:oreEmerald" + }, + { + "target": "yellow", + "weight": 234, + "id": "OD:glowstone" + }, + { + "target": "orange", + "weight": 584, + "id": "OD:oreCopper" + }, + { + "target": "gray", + "weight": 602, + "id": "OD:oreTin" + }, + { + "target": "silver", + "weight": 381, + "id": "OD:oreSilver" + }, + { + "target": "purple", + "weight": 500, + "id": "OD:oreLead" + }, + { + "target": "white", + "weight": 422, + "id": "OD:oreAluminum" + }, + { + "target": "green", + "weight": 140, + "id": "OD:oreUranium" + }, + { + "target": "yellow", + "weight": 156, + "id": "OD:oreYellorite" + }, + { + "target": "light_blue", + "weight": 187, + "id": "OD:oreCertusQuartz" + }, + { + "target": "light_blue", + "weight": 109, + "id": "OD:oreChargedCertusQuartz" + }, + { + "target": "brown", + "weight": 190, + "id": "OD:oreCinnabar" + }, + { + "target": "orange", + "weight": 184, + "id": "OD:oreAmber" + }, + { + "target": "gray", + "weight": 232, + "id": "OD:oreNickel" + }, + { + "target": "light_blue", + "weight": 150, + "id": "OD:orePlatinum" + }, + { + "target": "light_blue", + "weight": 169, + "id": "OD:oreMithril" + }, + { + "target": "black", + "weight": 128, + "id": "OD:oreClathrateOilSand" + }, + { + "target": "black", + "weight": 120, + "id": "OD:oreClathrateOilShale" + }, + { + "target": "green", + "weight": 118, + "id": "OD:oreClathrateEnder" + }, + { + "target": "yellow", + "weight": 145, + "id": "OD:oreClathrateGlowstone" + }, + { + "target": "red", + "weight": 137, + "id": "OD:oreClathrateRedstone" + }, + { + "target": "yellow", + "weight": 222, + "id": "OD:oreSulfur" + }, + { + "target": "white", + "weight": 244, + "id": "OD:oreNiter" + }, + { + "target": "red", + "weight": 113, + "id": "OD:oreFirestone" + }, + { + "target": "blue", + "weight": 163, + "id": "OD:oreCobalt" + }, + { + "target": "orange", + "weight": 159, + "id": "OD:oreArdite" + }, + { + "target": "light_blue", + "weight": 200, + "id": "OD:oreApatite" + }, + { + "target": "purple", + "weight": 142, + "id": "draconicevolution:draconium_ore" + }, + { + "target": "black", + "weight": 190, + "id": "OD:oreGraphite" + }, + { + "target": "black", + "weight": 290, + "id": "OD:oreQuartzBlack" + }, + { + "target": "white", + "weight": 233, + "id": "OD:oreMagnesium" + }, + { + "target": "white", + "weight": 201, + "id": "OD:oreLithium" + }, + { + "target": "black", + "weight": 222, + "id": "OD:oreThorium" + }, + { + "target": "silver", + "weight": 199, + "id": "OD:oreBoron" + }, + { + "target": "brown", + "weight": 177, + "id": "deepresonance:resonating_ore" + }, + { + "target": "pink", + "weight": 186, + "id": "OD:oreZinc" + }, + { + "target": "white", + "weight": 157, + "id": "OD:oreIridium" + }, + { + "target": "black", + "weight": 192, + "id": "OD:oreTungsten" + }, + { + "target": "light_blue", + "weight": 251, + "id": "OD:oreOsmium" + }, + { + "target": "white", + "weight": 160, + "id": "OD:oreSalt" + }, + { + "target": "white", + "weight": 127, + "id": "rftools:dimensional_shard_ore" + }, + { + "target": "green", + "weight": 190, + "id": "OD:oreInferium" + }, + { + "target": "silver", + "weight": 155, + "id": "OD:oreProsperity" + }, + { + "target": "blue", + "weight": 414, + "id": "OD:oreElectrotine" + }, + { + "target": "lime", + "weight": 223, + "id": "OD:oreBrainstone" + }, + { + "target": "white", + "weight": 111, + "id": "thaumcraft:crystal_ordo" + }, + { + "target": "yellow", + "weight": 111, + "id": "thaumcraft:crystal_air" + }, + { + "target": "orange", + "weight": 111, + "id": "thaumcraft:crystal_fire" + }, + { + "target": "black", + "weight": 111, + "id": "thaumcraft:crystal_perditio" + }, + { + "target": "purple", + "weight": 111, + "id": "thaumcraft:crystal_vitium" + }, + { + "target": "blue", + "weight": 111, + "id": "thaumcraft:crystal_aqua" + }, + { + "target": "green", + "weight": 111, + "id": "thaumcraft:crystal_terra" + }, + { + "target": "lime", + "weight": 223, + "id": "OD:oreBrainstone" + }, + { + "target": "white", + "weight": 223, + "id": "OD:oreTitaniumIron" + }, + { + "target": "purple", + "weight": 333, + "id": "OD:oreSilicon" + }, + { + "target": "white", + "weight": 95, + "id": "astralsorcery:blockcustomore:0" + }, + { + "target": "red", + "weight": 200, + "id": "OD:oreRuby" + }, + { + "target": "green", + "weight": 200, + "id": "OD:orePeridot" + }, + { + "target": "orange", + "weight": 200, + "id": "OD:oreTopaz" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreTanzanite" + }, + { + "target": "cyan", + "weight": 200, + "id": "OD:oreMalachite" + }, + { + "target": "blue", + "weight": 200, + "id": "OD:oreSapphire" + }, + { + "target": "orange", + "weight": 200, + "id": "OD:oreGarnet" + }, + { + "target": "yellow", + "weight": 200, + "id": "OD:oreHeliodore" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreBeryl" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreIndicolite" + }, + { + "target": "blue", + "weight": 200, + "id": "OD:oreAquamarine" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreIolite" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreAmethyst" + }, + { + "target": "pink", + "weight": 200, + "id": "OD:oreAgate" + }, + { + "target": "pink", + "weight": 200, + "id": "OD:oreMorganite" + }, + { + "target": "black", + "weight": 200, + "id": "OD:oreOnyx" + }, + { + "target": "white", + "weight": 200, + "id": "OD:oreOpal" + }, + { + "target": "red", + "weight": 200, + "id": "OD:oreCarnelian" + }, + { + "target": "brown", + "weight": 200, + "id": "OD:oreSpinel" + }, + { + "target": "brown", + "weight": 200, + "id": "OD:oreCitrine" + }, + { + "target": "yellow", + "weight": 200, + "id": "OD:oreJasper" + }, + { + "target": "yellow", + "weight": 200, + "id": "OD:oreGoldenBeryl" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreMoldavite" + }, + { + "target": "cyan", + "weight": 200, + "id": "OD:oreTurquoise" + }, + { + "target": "cyan", + "weight": 200, + "id": "OD:oreMoonstone" + }, + { + "target": "blue", + "weight": 200, + "id": "OD:oreBlueTopaz" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreVioletSapphire" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreLepidolite" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreAmetrine" + }, + { + "target": "black", + "weight": 200, + "id": "OD:oreBlackDiamond" + }, + { + "target": "white", + "weight": 200, + "id": "OD:oreAlexandrite" + }, + { + "target": "white", + "weight": 200, + "id": "OD:oreChaos" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreEnderEssence" + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/environmentaltech/multiblocks/void_miner/ore/tier_5.json b/src/overrides/config/environmentaltech/multiblocks/void_miner/ore/tier_5.json new file mode 100644 index 0000000..3a17cba --- /dev/null +++ b/src/overrides/config/environmentaltech/multiblocks/void_miner/ore/tier_5.json @@ -0,0 +1,519 @@ +{ + "outputs": [ + { + "target": "crystal", + "weight": 200, + "id": "environmentaltech:litherite_crystal" + }, + { + "target": "crystal", + "weight": 150, + "id": "environmentaltech:erodium_crystal" + }, + { + "target": "crystal", + "weight": 120, + "id": "environmentaltech:kyronite_crystal" + }, + { + "target": "crystal", + "weight": 90, + "id": "environmentaltech:pladium_crystal" + }, + { + "target": "crystal", + "weight": 60, + "id": "environmentaltech:ionite_crystal" + }, + { + "target": "crystal", + "weight": 30, + "id": "environmentaltech:aethium_crystal" + }, + { + "target": "black", + "weight": 20, + "id": "environmentaltech:lonsdaleite_crystal" + }, + { + "target": "black", + "weight": 1000, + "id": "OD:oreCoal" + }, + { + "target": "white", + "weight": 750, + "id": "OD:oreIron" + }, + { + "target": "white", + "weight": 560, + "id": "OD:oreQuartz" + }, + { + "target": "red", + "weight": 515, + "id": "OD:oreRedstone" + }, + { + "target": "blue", + "weight": 343, + "id": "OD:oreLapis" + }, + { + "target": "yellow", + "weight": 311, + "id": "OD:oreGold" + }, + { + "target": "cyan", + "weight": 218, + "id": "OD:oreDiamond" + }, + { + "target": "lime", + "weight": 156, + "id": "OD:oreEmerald" + }, + { + "target": "yellow", + "weight": 234, + "id": "OD:glowstone" + }, + { + "target": "orange", + "weight": 584, + "id": "OD:oreCopper" + }, + { + "target": "gray", + "weight": 602, + "id": "OD:oreTin" + }, + { + "target": "silver", + "weight": 381, + "id": "OD:oreSilver" + }, + { + "target": "purple", + "weight": 500, + "id": "OD:oreLead" + }, + { + "target": "white", + "weight": 422, + "id": "OD:oreAluminum" + }, + { + "target": "green", + "weight": 140, + "id": "OD:oreUranium" + }, + { + "target": "yellow", + "weight": 156, + "id": "OD:oreYellorite" + }, + { + "target": "light_blue", + "weight": 187, + "id": "OD:oreCertusQuartz" + }, + { + "target": "light_blue", + "weight": 109, + "id": "OD:oreChargedCertusQuartz" + }, + { + "target": "brown", + "weight": 190, + "id": "OD:oreCinnabar" + }, + { + "target": "orange", + "weight": 184, + "id": "OD:oreAmber" + }, + { + "target": "gray", + "weight": 232, + "id": "OD:oreNickel" + }, + { + "target": "light_blue", + "weight": 150, + "id": "OD:orePlatinum" + }, + { + "target": "light_blue", + "weight": 169, + "id": "OD:oreMithril" + }, + { + "target": "black", + "weight": 128, + "id": "OD:oreClathrateOilSand" + }, + { + "target": "black", + "weight": 120, + "id": "OD:oreClathrateOilShale" + }, + { + "target": "green", + "weight": 118, + "id": "OD:oreClathrateEnder" + }, + { + "target": "yellow", + "weight": 145, + "id": "OD:oreClathrateGlowstone" + }, + { + "target": "red", + "weight": 137, + "id": "OD:oreClathrateRedstone" + }, + { + "target": "yellow", + "weight": 222, + "id": "OD:oreSulfur" + }, + { + "target": "white", + "weight": 244, + "id": "OD:oreNiter" + }, + { + "target": "red", + "weight": 113, + "id": "OD:oreFirestone" + }, + { + "target": "blue", + "weight": 163, + "id": "OD:oreCobalt" + }, + { + "target": "orange", + "weight": 159, + "id": "OD:oreArdite" + }, + { + "target": "light_blue", + "weight": 200, + "id": "OD:oreApatite" + }, + { + "target": "purple", + "weight": 142, + "id": "draconicevolution:draconium_ore" + }, + { + "target": "black", + "weight": 190, + "id": "OD:oreGraphite" + }, + { + "target": "black", + "weight": 290, + "id": "OD:oreQuartzBlack" + }, + { + "target": "white", + "weight": 233, + "id": "OD:oreMagnesium" + }, + { + "target": "white", + "weight": 201, + "id": "OD:oreLithium" + }, + { + "target": "black", + "weight": 222, + "id": "OD:oreThorium" + }, + { + "target": "silver", + "weight": 199, + "id": "OD:oreBoron" + }, + { + "target": "brown", + "weight": 177, + "id": "deepresonance:resonating_ore" + }, + { + "target": "pink", + "weight": 186, + "id": "OD:oreZinc" + }, + { + "target": "white", + "weight": 157, + "id": "OD:oreIridium" + }, + { + "target": "black", + "weight": 192, + "id": "OD:oreTungsten" + }, + { + "target": "light_blue", + "weight": 251, + "id": "OD:oreOsmium" + }, + { + "target": "white", + "weight": 160, + "id": "OD:oreSalt" + }, + { + "target": "white", + "weight": 127, + "id": "rftools:dimensional_shard_ore" + }, + { + "target": "green", + "weight": 190, + "id": "OD:oreInferium" + }, + { + "target": "silver", + "weight": 155, + "id": "OD:oreProsperity" + }, + { + "target": "blue", + "weight": 414, + "id": "OD:oreElectrotine" + }, + { + "target": "lime", + "weight": 223, + "id": "OD:oreBrainstone" + }, + { + "target": "white", + "weight": 111, + "id": "thaumcraft:crystal_ordo" + }, + { + "target": "yellow", + "weight": 111, + "id": "thaumcraft:crystal_air" + }, + { + "target": "orange", + "weight": 111, + "id": "thaumcraft:crystal_fire" + }, + { + "target": "black", + "weight": 111, + "id": "thaumcraft:crystal_perditio" + }, + { + "target": "purple", + "weight": 111, + "id": "thaumcraft:crystal_vitium" + }, + { + "target": "blue", + "weight": 111, + "id": "thaumcraft:crystal_aqua" + }, + { + "target": "green", + "weight": 111, + "id": "thaumcraft:crystal_terra" + }, + { + "target": "lime", + "weight": 223, + "id": "OD:oreBrainstone" + }, + { + "target": "white", + "weight": 223, + "id": "OD:oreTitaniumIron" + }, + { + "target": "purple", + "weight": 333, + "id": "OD:oreSilicon" + }, + { + "target": "white", + "weight": 95, + "id": "astralsorcery:blockcustomore:0" + }, + { + "target": "red", + "weight": 200, + "id": "OD:oreRuby" + }, + { + "target": "green", + "weight": 200, + "id": "OD:orePeridot" + }, + { + "target": "orange", + "weight": 200, + "id": "OD:oreTopaz" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreTanzanite" + }, + { + "target": "cyan", + "weight": 200, + "id": "OD:oreMalachite" + }, + { + "target": "blue", + "weight": 200, + "id": "OD:oreSapphire" + }, + { + "target": "orange", + "weight": 200, + "id": "OD:oreGarnet" + }, + { + "target": "yellow", + "weight": 200, + "id": "OD:oreHeliodore" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreBeryl" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreIndicolite" + }, + { + "target": "blue", + "weight": 200, + "id": "OD:oreAquamarine" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreIolite" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreAmethyst" + }, + { + "target": "pink", + "weight": 200, + "id": "OD:oreAgate" + }, + { + "target": "pink", + "weight": 200, + "id": "OD:oreMorganite" + }, + { + "target": "black", + "weight": 200, + "id": "OD:oreOnyx" + }, + { + "target": "white", + "weight": 200, + "id": "OD:oreOpal" + }, + { + "target": "red", + "weight": 200, + "id": "OD:oreCarnelian" + }, + { + "target": "brown", + "weight": 200, + "id": "OD:oreSpinel" + }, + { + "target": "brown", + "weight": 200, + "id": "OD:oreCitrine" + }, + { + "target": "yellow", + "weight": 200, + "id": "OD:oreJasper" + }, + { + "target": "yellow", + "weight": 200, + "id": "OD:oreGoldenBeryl" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreMoldavite" + }, + { + "target": "cyan", + "weight": 200, + "id": "OD:oreTurquoise" + }, + { + "target": "cyan", + "weight": 200, + "id": "OD:oreMoonstone" + }, + { + "target": "blue", + "weight": 200, + "id": "OD:oreBlueTopaz" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreVioletSapphire" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreLepidolite" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreAmetrine" + }, + { + "target": "black", + "weight": 200, + "id": "OD:oreBlackDiamond" + }, + { + "target": "white", + "weight": 200, + "id": "OD:oreAlexandrite" + }, + { + "target": "white", + "weight": 200, + "id": "OD:oreChaos" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreEnderEssence" + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/environmentaltech/multiblocks/void_miner/ore/tier_6.json b/src/overrides/config/environmentaltech/multiblocks/void_miner/ore/tier_6.json new file mode 100644 index 0000000..ddb160a --- /dev/null +++ b/src/overrides/config/environmentaltech/multiblocks/void_miner/ore/tier_6.json @@ -0,0 +1,519 @@ +{ + "outputs": [ + { + "target": "crystal", + "weight": 200, + "id": "environmentaltech:litherite_crystal" + }, + { + "target": "crystal", + "weight": 150, + "id": "environmentaltech:erodium_crystal" + }, + { + "target": "crystal", + "weight": 120, + "id": "environmentaltech:kyronite_crystal" + }, + { + "target": "crystal", + "weight": 90, + "id": "environmentaltech:pladium_crystal" + }, + { + "target": "crystal", + "weight": 60, + "id": "environmentaltech:ionite_crystal" + }, + { + "target": "crystal", + "weight": 30, + "id": "environmentaltech:aethium_crystal" + }, + { + "target": "black", + "weight": 24, + "id": "environmentaltech:lonsdaleite_crystal" + }, + { + "target": "black", + "weight": 1000, + "id": "OD:oreCoal" + }, + { + "target": "white", + "weight": 750, + "id": "OD:oreIron" + }, + { + "target": "white", + "weight": 560, + "id": "OD:oreQuartz" + }, + { + "target": "red", + "weight": 515, + "id": "OD:oreRedstone" + }, + { + "target": "blue", + "weight": 343, + "id": "OD:oreLapis" + }, + { + "target": "yellow", + "weight": 311, + "id": "OD:oreGold" + }, + { + "target": "cyan", + "weight": 218, + "id": "OD:oreDiamond" + }, + { + "target": "lime", + "weight": 156, + "id": "OD:oreEmerald" + }, + { + "target": "yellow", + "weight": 234, + "id": "OD:glowstone" + }, + { + "target": "orange", + "weight": 584, + "id": "OD:oreCopper" + }, + { + "target": "gray", + "weight": 602, + "id": "OD:oreTin" + }, + { + "target": "silver", + "weight": 381, + "id": "OD:oreSilver" + }, + { + "target": "purple", + "weight": 500, + "id": "OD:oreLead" + }, + { + "target": "white", + "weight": 422, + "id": "OD:oreAluminum" + }, + { + "target": "green", + "weight": 140, + "id": "OD:oreUranium" + }, + { + "target": "yellow", + "weight": 156, + "id": "OD:oreYellorite" + }, + { + "target": "light_blue", + "weight": 187, + "id": "OD:oreCertusQuartz" + }, + { + "target": "light_blue", + "weight": 109, + "id": "OD:oreChargedCertusQuartz" + }, + { + "target": "brown", + "weight": 190, + "id": "OD:oreCinnabar" + }, + { + "target": "orange", + "weight": 184, + "id": "OD:oreAmber" + }, + { + "target": "gray", + "weight": 232, + "id": "OD:oreNickel" + }, + { + "target": "light_blue", + "weight": 150, + "id": "OD:orePlatinum" + }, + { + "target": "light_blue", + "weight": 169, + "id": "OD:oreMithril" + }, + { + "target": "black", + "weight": 128, + "id": "OD:oreClathrateOilSand" + }, + { + "target": "black", + "weight": 120, + "id": "OD:oreClathrateOilShale" + }, + { + "target": "green", + "weight": 118, + "id": "OD:oreClathrateEnder" + }, + { + "target": "yellow", + "weight": 145, + "id": "OD:oreClathrateGlowstone" + }, + { + "target": "red", + "weight": 137, + "id": "OD:oreClathrateRedstone" + }, + { + "target": "yellow", + "weight": 222, + "id": "OD:oreSulfur" + }, + { + "target": "white", + "weight": 244, + "id": "OD:oreNiter" + }, + { + "target": "red", + "weight": 113, + "id": "OD:oreFirestone" + }, + { + "target": "blue", + "weight": 163, + "id": "OD:oreCobalt" + }, + { + "target": "orange", + "weight": 159, + "id": "OD:oreArdite" + }, + { + "target": "light_blue", + "weight": 200, + "id": "OD:oreApatite" + }, + { + "target": "purple", + "weight": 142, + "id": "draconicevolution:draconium_ore" + }, + { + "target": "black", + "weight": 190, + "id": "OD:oreGraphite" + }, + { + "target": "black", + "weight": 290, + "id": "OD:oreQuartzBlack" + }, + { + "target": "white", + "weight": 233, + "id": "OD:oreMagnesium" + }, + { + "target": "white", + "weight": 201, + "id": "OD:oreLithium" + }, + { + "target": "black", + "weight": 222, + "id": "OD:oreThorium" + }, + { + "target": "silver", + "weight": 199, + "id": "OD:oreBoron" + }, + { + "target": "brown", + "weight": 177, + "id": "deepresonance:resonating_ore" + }, + { + "target": "pink", + "weight": 186, + "id": "OD:oreZinc" + }, + { + "target": "white", + "weight": 157, + "id": "OD:oreIridium" + }, + { + "target": "black", + "weight": 192, + "id": "OD:oreTungsten" + }, + { + "target": "light_blue", + "weight": 251, + "id": "OD:oreOsmium" + }, + { + "target": "white", + "weight": 160, + "id": "OD:oreSalt" + }, + { + "target": "white", + "weight": 127, + "id": "rftools:dimensional_shard_ore" + }, + { + "target": "green", + "weight": 190, + "id": "OD:oreInferium" + }, + { + "target": "silver", + "weight": 155, + "id": "OD:oreProsperity" + }, + { + "target": "blue", + "weight": 414, + "id": "OD:oreElectrotine" + }, + { + "target": "lime", + "weight": 223, + "id": "OD:oreBrainstone" + }, + { + "target": "white", + "weight": 111, + "id": "thaumcraft:crystal_ordo" + }, + { + "target": "yellow", + "weight": 111, + "id": "thaumcraft:crystal_air" + }, + { + "target": "orange", + "weight": 111, + "id": "thaumcraft:crystal_fire" + }, + { + "target": "black", + "weight": 111, + "id": "thaumcraft:crystal_perditio" + }, + { + "target": "purple", + "weight": 111, + "id": "thaumcraft:crystal_vitium" + }, + { + "target": "blue", + "weight": 111, + "id": "thaumcraft:crystal_aqua" + }, + { + "target": "green", + "weight": 111, + "id": "thaumcraft:crystal_terra" + }, + { + "target": "lime", + "weight": 223, + "id": "OD:oreBrainstone" + }, + { + "target": "white", + "weight": 223, + "id": "OD:oreTitaniumIron" + }, + { + "target": "purple", + "weight": 333, + "id": "OD:oreSilicon" + }, + { + "target": "white", + "weight": 95, + "id": "astralsorcery:blockcustomore:0" + }, + { + "target": "red", + "weight": 200, + "id": "OD:oreRuby" + }, + { + "target": "green", + "weight": 200, + "id": "OD:orePeridot" + }, + { + "target": "orange", + "weight": 200, + "id": "OD:oreTopaz" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreTanzanite" + }, + { + "target": "cyan", + "weight": 200, + "id": "OD:oreMalachite" + }, + { + "target": "blue", + "weight": 200, + "id": "OD:oreSapphire" + }, + { + "target": "orange", + "weight": 200, + "id": "OD:oreGarnet" + }, + { + "target": "yellow", + "weight": 200, + "id": "OD:oreHeliodore" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreBeryl" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreIndicolite" + }, + { + "target": "blue", + "weight": 200, + "id": "OD:oreAquamarine" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreIolite" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreAmethyst" + }, + { + "target": "pink", + "weight": 200, + "id": "OD:oreAgate" + }, + { + "target": "pink", + "weight": 200, + "id": "OD:oreMorganite" + }, + { + "target": "black", + "weight": 200, + "id": "OD:oreOnyx" + }, + { + "target": "white", + "weight": 200, + "id": "OD:oreOpal" + }, + { + "target": "red", + "weight": 200, + "id": "OD:oreCarnelian" + }, + { + "target": "brown", + "weight": 200, + "id": "OD:oreSpinel" + }, + { + "target": "brown", + "weight": 200, + "id": "OD:oreCitrine" + }, + { + "target": "yellow", + "weight": 200, + "id": "OD:oreJasper" + }, + { + "target": "yellow", + "weight": 200, + "id": "OD:oreGoldenBeryl" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreMoldavite" + }, + { + "target": "cyan", + "weight": 200, + "id": "OD:oreTurquoise" + }, + { + "target": "cyan", + "weight": 200, + "id": "OD:oreMoonstone" + }, + { + "target": "blue", + "weight": 200, + "id": "OD:oreBlueTopaz" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreVioletSapphire" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreLepidolite" + }, + { + "target": "purple", + "weight": 200, + "id": "OD:oreAmetrine" + }, + { + "target": "black", + "weight": 200, + "id": "OD:oreBlackDiamond" + }, + { + "target": "white", + "weight": 200, + "id": "OD:oreAlexandrite" + }, + { + "target": "white", + "weight": 200, + "id": "OD:oreChaos" + }, + { + "target": "green", + "weight": 200, + "id": "OD:oreEnderEssence" + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/environmentaltech/multiblocks/void_miner/resource/tier_1.json b/src/overrides/config/environmentaltech/multiblocks/void_miner/resource/tier_1.json new file mode 100644 index 0000000..3a7aed9 --- /dev/null +++ b/src/overrides/config/environmentaltech/multiblocks/void_miner/resource/tier_1.json @@ -0,0 +1,409 @@ +{ + "outputs": [ + { + "target": "gray", + "weight": 32, + "id": "minecraft:stone:0" + }, + { + "target": "pink", + "weight": 30, + "id": "minecraft:stone:1" + }, + { + "target": "white", + "weight": 30, + "id": "minecraft:stone:3" + }, + { + "target": "gray", + "weight": 30, + "id": "minecraft:stone:5" + }, + { + "target": "silver", + "weight": 30, + "id": "minecraft:gravel" + }, + { + "target": "green", + "weight": 10, + "id": "minecraft:grass" + }, + { + "target": "brown", + "weight": 20, + "id": "minecraft:dirt:0" + }, + { + "target": "brown", + "weight": 10, + "id": "minecraft:dirt:2" + }, + { + "target": "yellow", + "weight": 30, + "id": "minecraft:sand:0" + }, + { + "target": "red", + "weight": 24, + "id": "minecraft:sand:1" + }, + { + "target": "yellow", + "weight": 10, + "id": "minecraft:sandstone:0" + }, + { + "target": "red", + "weight": 10, + "id": "minecraft:red_sandstone:0" + }, + { + "target": "gray", + "weight": 28, + "id": "minecraft:cobblestone" + }, + { + "target": "green", + "weight": 10, + "id": "minecraft:mossy_cobblestone" + }, + { + "target": "purple", + 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"id": "minecraft:stained_hardened_clay:5" + }, + { + "target": "pink", + "weight": 2, + "id": "minecraft:stained_hardened_clay:6" + }, + { + "target": "gray", + "weight": 2, + "id": "minecraft:stained_hardened_clay:7" + }, + { + "target": "silver", + "weight": 2, + "id": "minecraft:stained_hardened_clay:8" + }, + { + "target": "cyan", + "weight": 2, + "id": "minecraft:stained_hardened_clay:9" + }, + { + "target": "purple", + "weight": 2, + "id": "minecraft:stained_hardened_clay:10" + }, + { + "target": "blue", + "weight": 2, + "id": "minecraft:stained_hardened_clay:11" + }, + { + "target": "brown", + "weight": 2, + "id": "minecraft:stained_hardened_clay:12" + }, + { + "target": "green", + "weight": 2, + "id": "minecraft:stained_hardened_clay:13" + }, + { + "target": "red", + "weight": 2, + "id": "minecraft:stained_hardened_clay:14" + }, + { + "target": "black", + "weight": 2, + "id": "minecraft:stained_hardened_clay:15" + }, + { + "target": "yellow", + "weight": 28, + "id": 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"target": "purple", + "weight": 4, + "id": "quark:crystal:7" + }, + { + "target": "black", + "weight": 30, + "id": "environmentalmaterials:basalt" + }, + { + "target": "gray", + "weight": 20, + "id": "environmentalmaterials:hardened_stone" + }, + { + "target": "yellow", + "weight": 30, + "id": "OD:stoneLimestone" + }, + { + "target": "white", + "weight": 30, + "id": "OD:stoneMarble" + }, + { + "target": "brown", + "weight": 20, + "id": "chisel:brownstone" + }, + { + "target": "light_blue", + "weight": 8, + "id": "minecraft:ice" + }, + { + "target": "light_blue", + "weight": 8, + "id": "minecraft:packed_ice" + }, + { + "target": "light_blue", + "weight": 8, + "id": "immersivehempcraft:hemcraft_hardened" + }, + { + "target": "brown", + "weight": 15, + "id": "biomesoplenty:dirt" + }, + { + "target": "green", + "weight": 20, + "id": "thebetweenlands:betweenstone" + }, + { + "target": "green", + "weight": 5, + "id": "thebetweenlands:generic_stone" + }, + { + "target": "green", + "weight": 15, + "id": "thebetweenlands:pitstone" + }, + { + "target": "light_gray", + "weight": 15, + "id": "thebetweenlands:limestone" + }, + { + "target": "brown", + "weight": 7, + "id": "thebetweenlands:mud" + }, + { + "target": "brown", + "weight": 7, + "id": "thebetweenlands:swamp_dirt" + }, + { + "target": "green", + "weight": 7, + "id": "thebetweenlands:swamp_grass" + }, + { + "target": "green", + "weight": 7, + "id": "thebetweenlands:slimy_dirt" + }, + { + "target": "green", + "weight": 7, + "id": "thebetweenlands:slimy_grass" + }, + { + "target": "white", + "weight": 2, + "id": "environmentaltech:mica" + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/environmentaltech/multiblocks/void_miner/resource/tier_2.json b/src/overrides/config/environmentaltech/multiblocks/void_miner/resource/tier_2.json new file mode 100644 index 0000000..cd39194 --- /dev/null +++ b/src/overrides/config/environmentaltech/multiblocks/void_miner/resource/tier_2.json @@ -0,0 +1,409 @@ +{ + "outputs": [ + { + "target": "gray", + "weight": 32, + "id": "minecraft:stone:0" + }, + { + "target": "pink", + "weight": 30, + "id": "minecraft:stone:1" + }, + { + "target": "white", + "weight": 30, + "id": "minecraft:stone:3" + }, + { + "target": "gray", + "weight": 30, + "id": "minecraft:stone:5" + }, + { + "target": "silver", + "weight": 30, + "id": "minecraft:gravel" + }, + { + "target": "green", + "weight": 10, + "id": "minecraft:grass" + }, + { + "target": "brown", + "weight": 20, + "id": "minecraft:dirt:0" + }, + { + "target": "brown", + "weight": 10, + "id": "minecraft:dirt:2" + }, + { + "target": "yellow", + "weight": 30, + "id": "minecraft:sand:0" + }, + { + "target": "red", + "weight": 24, + "id": "minecraft:sand:1" + }, + { + "target": "yellow", + "weight": 10, + "id": "minecraft:sandstone:0" + }, + { + "target": "red", + "weight": 10, + "id": "minecraft:red_sandstone:0" + }, + { + "target": "gray", + "weight": 28, + "id": "minecraft:cobblestone" + }, + { + "target": 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"minecraft:stained_hardened_clay:15" + }, + { + "target": "yellow", + "weight": 28, + "id": "minecraft:sponge" + }, + { + "target": "white", + "weight": 12, + "id": "environmentalmaterials:alabaster:0" + }, + { + "target": "orange", + "weight": 6, + "id": "environmentalmaterials:alabaster:1" + }, + { + "target": "magenta", + "weight": 6, + "id": "environmentalmaterials:alabaster:2" + }, + { + "target": "light_blue", + "weight": 6, + "id": "environmentalmaterials:alabaster:3" + }, + { + "target": "yellow", + "weight": 6, + "id": "environmentalmaterials:alabaster:4" + }, + { + "target": "lime", + "weight": 6, + "id": "environmentalmaterials:alabaster:5" + }, + { + "target": "pink", + "weight": 6, + "id": "environmentalmaterials:alabaster:6" + }, + { + "target": "gray", + "weight": 6, + "id": "environmentalmaterials:alabaster:7" + }, + { + "target": "silver", + "weight": 6, + "id": "environmentalmaterials:alabaster:8" + }, + { + "target": "cyan", + "weight": 6, + "id": 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+ "weight": 5, + "id": "thebetweenlands:generic_stone" + }, + { + "target": "green", + "weight": 15, + "id": "thebetweenlands:pitstone" + }, + { + "target": "light_gray", + "weight": 15, + "id": "thebetweenlands:limestone" + }, + { + "target": "brown", + "weight": 7, + "id": "thebetweenlands:mud" + }, + { + "target": "brown", + "weight": 7, + "id": "thebetweenlands:swamp_dirt" + }, + { + "target": "green", + "weight": 7, + "id": "thebetweenlands:swamp_grass" + }, + { + "target": "green", + "weight": 7, + "id": "thebetweenlands:slimy_dirt" + }, + { + "target": "green", + "weight": 7, + "id": "thebetweenlands:slimy_grass" + }, + { + "target": "white", + "weight": 3, + "id": "environmentaltech:mica" + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/environmentaltech/multiblocks/void_miner/resource/tier_3.json b/src/overrides/config/environmentaltech/multiblocks/void_miner/resource/tier_3.json new file mode 100644 index 0000000..78b124d --- /dev/null +++ b/src/overrides/config/environmentaltech/multiblocks/void_miner/resource/tier_3.json @@ -0,0 +1,409 @@ +{ + "outputs": [ + { + "target": "gray", + "weight": 32, + "id": "minecraft:stone:0" + }, + { + "target": "pink", + "weight": 30, + "id": "minecraft:stone:1" + }, + { + "target": "white", + "weight": 30, + "id": "minecraft:stone:3" + }, + { + "target": "gray", + "weight": 30, + "id": "minecraft:stone:5" + }, + { + "target": "silver", + "weight": 30, + "id": "minecraft:gravel" + }, + { + "target": "green", + "weight": 10, + "id": "minecraft:grass" + }, + { + "target": "brown", + "weight": 20, + "id": "minecraft:dirt:0" + }, + { + "target": "brown", + "weight": 10, + "id": "minecraft:dirt:2" + }, + { + "target": "yellow", + "weight": 30, + "id": "minecraft:sand:0" + }, + { + "target": "red", + "weight": 24, + "id": "minecraft:sand:1" + }, + { + "target": "yellow", + "weight": 10, + "id": "minecraft:sandstone:0" + }, + { + "target": "red", + "weight": 10, + "id": "minecraft:red_sandstone:0" + }, + { + "target": "gray", + "weight": 28, + "id": "minecraft:cobblestone" + }, + { + "target": "green", + "weight": 10, + "id": "minecraft:mossy_cobblestone" + }, + { + "target": "purple", + "weight": 9, + "id": "minecraft:obsidian" + }, + { + "target": "silver", + "weight": 12, + "id": "minecraft:clay" + }, + { + "target": "red", + "weight": 28, + "id": "minecraft:netherrack" + }, + { + "target": "brown", + "weight": 16, + "id": "minecraft:soul_sand" + }, + { + "target": "purple", + "weight": 8, + "id": "minecraft:mycelium" + }, + { + "target": "yellow", + "weight": 13, + "id": "minecraft:end_stone:0" + }, + { + "target": "orange", + "weight": 12, + "id": "minecraft:hardened_clay" + }, + { + "target": "white", + "weight": 2, + "id": "minecraft:stained_hardened_clay:0" + }, + { + "target": "orange", + "weight": 2, + "id": "minecraft:stained_hardened_clay:1" + }, + { + "target": "magenta", + "weight": 2, + "id": "minecraft:stained_hardened_clay:2" + }, + { + "target": "light_blue", + "weight": 2, + "id": "minecraft:stained_hardened_clay:3" + }, + { + "target": "yellow", + "weight": 2, + "id": "minecraft:stained_hardened_clay:4" + }, + { + "target": "lime", + "weight": 2, + "id": "minecraft:stained_hardened_clay:5" + }, + { + "target": "pink", + "weight": 2, + "id": "minecraft:stained_hardened_clay:6" + }, + { + "target": "gray", + "weight": 2, + "id": "minecraft:stained_hardened_clay:7" + }, + { + "target": "silver", + "weight": 2, + "id": "minecraft:stained_hardened_clay:8" + }, + { + "target": "cyan", + "weight": 2, + "id": "minecraft:stained_hardened_clay:9" + }, + { + "target": "purple", + "weight": 2, + "id": "minecraft:stained_hardened_clay:10" + }, + { + "target": "blue", + "weight": 2, + "id": "minecraft:stained_hardened_clay:11" + }, + { + "target": "brown", + "weight": 2, + "id": "minecraft:stained_hardened_clay:12" + }, + { + "target": "green", + "weight": 2, + "id": "minecraft:stained_hardened_clay:13" + }, + { + "target": "red", + "weight": 2, + "id": "minecraft:stained_hardened_clay:14" + }, + { + "target": "black", + "weight": 2, + "id": "minecraft:stained_hardened_clay:15" + }, + { + "target": "yellow", + "weight": 28, + "id": "minecraft:sponge" + }, + { + "target": "white", + "weight": 12, + "id": "environmentalmaterials:alabaster:0" + }, + { + "target": "orange", + "weight": 6, + "id": "environmentalmaterials:alabaster:1" + }, + { + "target": "magenta", + "weight": 6, + "id": "environmentalmaterials:alabaster:2" + }, + { + "target": "light_blue", + "weight": 6, + "id": "environmentalmaterials:alabaster:3" + }, + { + "target": "yellow", + "weight": 6, + "id": "environmentalmaterials:alabaster:4" + }, + { + "target": "lime", + "weight": 6, + "id": "environmentalmaterials:alabaster:5" + }, + { + "target": "pink", + "weight": 6, + "id": "environmentalmaterials:alabaster:6" + }, + { + "target": "gray", + "weight": 6, + "id": "environmentalmaterials:alabaster:7" + }, + { + "target": "silver", + "weight": 6, + "id": "environmentalmaterials:alabaster:8" + }, + { + "target": "cyan", + "weight": 6, + "id": "environmentalmaterials:alabaster:9" + }, + { + "target": "purple", + "weight": 6, + "id": "environmentalmaterials:alabaster:10" + }, + { + "target": "blue", + "weight": 6, + "id": "environmentalmaterials:alabaster:11" + }, + { + "target": "brown", + "weight": 6, + "id": "environmentalmaterials:alabaster:12" + }, + { + "target": "green", + "weight": 6, + "id": "environmentalmaterials:alabaster:13" + }, + { + "target": "red", + "weight": 6, + "id": "environmentalmaterials:alabaster:14" + }, + { + "target": "black", + "weight": 6, + "id": "environmentalmaterials:alabaster:15" + }, + { + "target": "white", + "weight": 4, + "id": "quark:crystal:0" + }, + { + "target": "red", + "weight": 4, + "id": "quark:crystal:1" + }, + { + "target": "orange", + "weight": 4, + "id": "quark:crystal:2" + }, + { + "target": "yellow", + "weight": 4, + "id": "quark:crystal:3" + }, + { + "target": "lime", + "weight": 4, + "id": "quark:crystal:4" + }, + { + "target": "cyan", + "weight": 4, + "id": "quark:crystal:5" + }, + { + "target": "blue", + "weight": 4, + "id": "quark:crystal:6" + }, + { + "target": "purple", + "weight": 4, + "id": "quark:crystal:7" + }, + { + "target": "black", + "weight": 30, + "id": "environmentalmaterials:basalt" + }, + { + "target": "gray", + "weight": 20, + "id": "environmentalmaterials:hardened_stone" + }, + { + "target": "yellow", + "weight": 30, + "id": "OD:stoneLimestone" + }, + { + "target": "white", + "weight": 30, + "id": "OD:stoneMarble" + }, + { + "target": "brown", + "weight": 20, + "id": "chisel:brownstone" + }, + { + "target": "light_blue", + "weight": 8, + "id": "minecraft:ice" + }, + { + "target": "light_blue", + "weight": 8, + "id": "minecraft:packed_ice" + }, + { + "target": "light_blue", + "weight": 8, + "id": "immersivehempcraft:hemcraft_hardened" + }, + { + "target": "brown", + "weight": 15, + "id": "biomesoplenty:dirt" + }, + { + "target": "green", + "weight": 20, + "id": "thebetweenlands:betweenstone" + }, + { + "target": "green", + "weight": 5, + "id": "thebetweenlands:generic_stone" + }, + { + "target": "green", + "weight": 15, + "id": "thebetweenlands:pitstone" + }, + { + "target": "light_gray", + "weight": 15, + "id": "thebetweenlands:limestone" + }, + { + "target": "brown", + "weight": 7, + "id": "thebetweenlands:mud" + }, + { + "target": "brown", + "weight": 7, + "id": "thebetweenlands:swamp_dirt" + }, + { + "target": "green", + "weight": 7, + "id": "thebetweenlands:swamp_grass" + }, + { + "target": "green", + "weight": 7, + "id": "thebetweenlands:slimy_dirt" + }, + { + "target": "green", + "weight": 7, + "id": "thebetweenlands:slimy_grass" + }, + { + "target": "white", + "weight": 4, + "id": "environmentaltech:mica" + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/environmentaltech/multiblocks/void_miner/resource/tier_4.json b/src/overrides/config/environmentaltech/multiblocks/void_miner/resource/tier_4.json new file mode 100644 index 0000000..c643aa7 --- /dev/null +++ b/src/overrides/config/environmentaltech/multiblocks/void_miner/resource/tier_4.json @@ -0,0 +1,409 @@ +{ + "outputs": [ + { + "target": "gray", + "weight": 32, + "id": "minecraft:stone:0" + }, + { + "target": "pink", + "weight": 30, + "id": "minecraft:stone:1" + }, + { + "target": "white", + "weight": 30, + "id": "minecraft:stone:3" + }, + { + "target": "gray", + "weight": 30, + "id": "minecraft:stone:5" + }, + { + "target": "silver", + "weight": 30, + "id": "minecraft:gravel" + }, + { + "target": "green", + "weight": 10, + "id": "minecraft:grass" + }, + { + "target": "brown", + "weight": 20, + "id": "minecraft:dirt:0" + }, + { + "target": "brown", + "weight": 10, + "id": "minecraft:dirt:2" + }, + { + "target": "yellow", + "weight": 30, + "id": "minecraft:sand:0" + }, + { + "target": "red", + "weight": 24, + "id": "minecraft:sand:1" + }, + { + "target": "yellow", + "weight": 10, + "id": "minecraft:sandstone:0" + }, + { + "target": "red", + "weight": 10, + "id": "minecraft:red_sandstone:0" + }, + { + "target": "gray", + "weight": 28, + "id": "minecraft:cobblestone" + }, + { + "target": "green", + "weight": 10, + "id": "minecraft:mossy_cobblestone" + }, + { + "target": "purple", + "weight": 9, + "id": "minecraft:obsidian" + }, + { + "target": "silver", + "weight": 12, + "id": "minecraft:clay" + }, + { + "target": "red", + "weight": 28, + "id": "minecraft:netherrack" + }, + { + "target": "brown", + "weight": 16, + "id": "minecraft:soul_sand" + }, + { + "target": "purple", + "weight": 8, + "id": "minecraft:mycelium" + }, + { + "target": "yellow", + "weight": 13, + "id": "minecraft:end_stone:0" + }, + { + "target": "orange", + "weight": 12, + "id": "minecraft:hardened_clay" + }, + { + "target": "white", + "weight": 2, + "id": "minecraft:stained_hardened_clay:0" + }, + { + "target": "orange", + "weight": 2, + "id": "minecraft:stained_hardened_clay:1" + }, + { + "target": "magenta", + "weight": 2, + "id": "minecraft:stained_hardened_clay:2" + }, + { + "target": "light_blue", + "weight": 2, + "id": "minecraft:stained_hardened_clay:3" + }, + { + "target": "yellow", + "weight": 2, + "id": "minecraft:stained_hardened_clay:4" + }, + { + "target": "lime", + "weight": 2, + "id": "minecraft:stained_hardened_clay:5" + }, + { + "target": "pink", + "weight": 2, + "id": "minecraft:stained_hardened_clay:6" + }, + { + "target": "gray", + "weight": 2, + "id": "minecraft:stained_hardened_clay:7" + }, + { + "target": "silver", + "weight": 2, + "id": "minecraft:stained_hardened_clay:8" + }, + { + "target": "cyan", + "weight": 2, + "id": "minecraft:stained_hardened_clay:9" + }, + { + "target": "purple", + "weight": 2, + "id": "minecraft:stained_hardened_clay:10" + }, + { + "target": "blue", + "weight": 2, + "id": "minecraft:stained_hardened_clay:11" + }, + { + "target": "brown", + "weight": 2, + "id": "minecraft:stained_hardened_clay:12" + }, + { + "target": "green", + "weight": 2, + "id": "minecraft:stained_hardened_clay:13" + }, + { + "target": "red", + "weight": 2, + "id": "minecraft:stained_hardened_clay:14" + }, + { + "target": "black", + "weight": 2, + "id": "minecraft:stained_hardened_clay:15" + }, + { + "target": "yellow", + "weight": 28, + "id": "minecraft:sponge" + }, + { + "target": "white", + "weight": 12, + "id": "environmentalmaterials:alabaster:0" + }, + { + "target": "orange", + "weight": 6, + "id": "environmentalmaterials:alabaster:1" + }, + { + "target": "magenta", + "weight": 6, + "id": "environmentalmaterials:alabaster:2" + }, + { + "target": "light_blue", + "weight": 6, + "id": "environmentalmaterials:alabaster:3" + }, + { + "target": "yellow", + "weight": 6, + "id": "environmentalmaterials:alabaster:4" + }, + { + "target": "lime", + "weight": 6, + "id": "environmentalmaterials:alabaster:5" + }, + { + "target": "pink", + "weight": 6, + "id": "environmentalmaterials:alabaster:6" + }, + { + "target": "gray", + "weight": 6, + "id": "environmentalmaterials:alabaster:7" + }, + { + "target": "silver", + "weight": 6, + "id": "environmentalmaterials:alabaster:8" + }, + { + "target": "cyan", + "weight": 6, + "id": "environmentalmaterials:alabaster:9" + }, + { + "target": "purple", + "weight": 6, + "id": "environmentalmaterials:alabaster:10" + }, + { + "target": "blue", + "weight": 6, + "id": "environmentalmaterials:alabaster:11" + }, + { + "target": "brown", + "weight": 6, + "id": "environmentalmaterials:alabaster:12" + }, + { + "target": "green", + "weight": 6, + "id": "environmentalmaterials:alabaster:13" + }, + { + "target": "red", + "weight": 6, + "id": "environmentalmaterials:alabaster:14" + }, + { + "target": "black", + "weight": 6, + "id": "environmentalmaterials:alabaster:15" + }, + { + "target": "white", + "weight": 4, + "id": "quark:crystal:0" + }, + { + "target": "red", + "weight": 4, + "id": "quark:crystal:1" + }, + { + "target": "orange", + "weight": 4, + "id": "quark:crystal:2" + }, + { + "target": "yellow", + "weight": 4, + "id": "quark:crystal:3" + }, + { + "target": "lime", + "weight": 4, + "id": "quark:crystal:4" + }, + { + "target": "cyan", + "weight": 4, + "id": "quark:crystal:5" + }, + { + "target": "blue", + "weight": 4, + "id": "quark:crystal:6" + }, + { + "target": "purple", + "weight": 4, + "id": "quark:crystal:7" + }, + { + "target": "black", + "weight": 30, + "id": "environmentalmaterials:basalt" + }, + { + "target": "gray", + "weight": 20, + "id": "environmentalmaterials:hardened_stone" + }, + { + "target": "yellow", + "weight": 30, + "id": "OD:stoneLimestone" + }, + { + "target": "white", + "weight": 30, + "id": "OD:stoneMarble" + }, + { + "target": "brown", + "weight": 20, + "id": "chisel:brownstone" + }, + { + "target": "light_blue", + "weight": 8, + "id": "minecraft:ice" + }, + { + "target": "light_blue", + "weight": 8, + "id": "minecraft:packed_ice" + }, + { + "target": "light_blue", + "weight": 8, + "id": "immersivehempcraft:hemcraft_hardened" + }, + { + "target": "brown", + "weight": 15, + "id": "biomesoplenty:dirt" + }, + { + "target": "green", + "weight": 20, + "id": "thebetweenlands:betweenstone" + }, + { + "target": "green", + "weight": 5, + "id": "thebetweenlands:generic_stone" + }, + { + "target": "green", + "weight": 15, + "id": "thebetweenlands:pitstone" + }, + { + "target": "light_gray", + "weight": 15, + "id": "thebetweenlands:limestone" + }, + { + "target": "brown", + "weight": 7, + "id": "thebetweenlands:mud" + }, + { + "target": "brown", + "weight": 7, + "id": "thebetweenlands:swamp_dirt" + }, + { + "target": "green", + "weight": 7, + "id": "thebetweenlands:swamp_grass" + }, + { + "target": "green", + "weight": 7, + "id": "thebetweenlands:slimy_dirt" + }, + { + "target": "green", + "weight": 7, + "id": "thebetweenlands:slimy_grass" + }, + { + "target": "white", + "weight": 5, + "id": "environmentaltech:mica" + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/environmentaltech/multiblocks/void_miner/resource/tier_5.json b/src/overrides/config/environmentaltech/multiblocks/void_miner/resource/tier_5.json new file mode 100644 index 0000000..dca8b35 --- /dev/null +++ b/src/overrides/config/environmentaltech/multiblocks/void_miner/resource/tier_5.json @@ -0,0 +1,409 @@ +{ + "outputs": [ + { + "target": "gray", + "weight": 32, + "id": "minecraft:stone:0" + }, + { + "target": "pink", + "weight": 30, + "id": "minecraft:stone:1" + }, + { + "target": "white", + "weight": 30, + "id": "minecraft:stone:3" + }, + { + "target": "gray", + "weight": 30, + "id": "minecraft:stone:5" + }, + { + "target": "silver", + "weight": 30, + "id": "minecraft:gravel" + }, + { + "target": "green", + "weight": 10, + "id": "minecraft:grass" + }, + { + "target": "brown", + "weight": 20, + "id": "minecraft:dirt:0" + }, + { + "target": "brown", + "weight": 10, + "id": "minecraft:dirt:2" + }, + { + "target": "yellow", + "weight": 30, + "id": "minecraft:sand:0" + }, + { + "target": "red", + "weight": 24, + "id": "minecraft:sand:1" + }, + { + "target": "yellow", + "weight": 10, + "id": "minecraft:sandstone:0" + }, + { + "target": "red", + "weight": 10, + "id": "minecraft:red_sandstone:0" + }, + { + "target": "gray", + "weight": 28, + "id": "minecraft:cobblestone" + }, + { + "target": "green", + "weight": 10, + "id": "minecraft:mossy_cobblestone" + }, + { + "target": "purple", + "weight": 9, + "id": "minecraft:obsidian" + }, + { + "target": "silver", + "weight": 12, + "id": "minecraft:clay" + }, + { + "target": "red", + "weight": 28, + "id": "minecraft:netherrack" + }, + { + "target": "brown", + "weight": 16, + "id": "minecraft:soul_sand" + }, + { + "target": "purple", + "weight": 8, + "id": "minecraft:mycelium" + }, + { + "target": "yellow", + "weight": 13, + "id": "minecraft:end_stone:0" + }, + { + "target": "orange", + "weight": 12, + "id": "minecraft:hardened_clay" + }, + { + "target": "white", + "weight": 2, + "id": "minecraft:stained_hardened_clay:0" + }, + { + "target": "orange", + "weight": 2, + "id": "minecraft:stained_hardened_clay:1" + }, + { + "target": "magenta", + "weight": 2, + "id": "minecraft:stained_hardened_clay:2" + }, + { + "target": "light_blue", + "weight": 2, + "id": "minecraft:stained_hardened_clay:3" + }, + { + "target": "yellow", + "weight": 2, + "id": "minecraft:stained_hardened_clay:4" + }, + { + "target": "lime", + "weight": 2, + "id": "minecraft:stained_hardened_clay:5" + }, + { + "target": "pink", + "weight": 2, + "id": "minecraft:stained_hardened_clay:6" + }, + { + "target": "gray", + "weight": 2, + "id": "minecraft:stained_hardened_clay:7" + }, + { + "target": "silver", + "weight": 2, + "id": "minecraft:stained_hardened_clay:8" + }, + { + "target": "cyan", + "weight": 2, + "id": "minecraft:stained_hardened_clay:9" + }, + { + "target": "purple", + "weight": 2, + "id": "minecraft:stained_hardened_clay:10" + }, + { + "target": "blue", + "weight": 2, + "id": "minecraft:stained_hardened_clay:11" + }, + { + "target": "brown", + "weight": 2, + "id": "minecraft:stained_hardened_clay:12" + }, + { + "target": "green", + "weight": 2, + "id": "minecraft:stained_hardened_clay:13" + }, + { + "target": "red", + "weight": 2, + "id": "minecraft:stained_hardened_clay:14" + }, + { + "target": "black", + "weight": 2, + "id": "minecraft:stained_hardened_clay:15" + }, + { + "target": "yellow", + "weight": 28, + "id": "minecraft:sponge" + }, + { + "target": "white", + "weight": 12, + "id": "environmentalmaterials:alabaster:0" + }, + { + "target": "orange", + "weight": 6, + "id": "environmentalmaterials:alabaster:1" + }, + { + "target": "magenta", + "weight": 6, + "id": "environmentalmaterials:alabaster:2" + }, + { + "target": "light_blue", + "weight": 6, + "id": "environmentalmaterials:alabaster:3" + }, + { + "target": "yellow", + "weight": 6, + "id": "environmentalmaterials:alabaster:4" + }, + { + "target": "lime", + "weight": 6, + "id": "environmentalmaterials:alabaster:5" + }, + { + "target": "pink", + "weight": 6, + "id": "environmentalmaterials:alabaster:6" + }, + { + "target": "gray", + "weight": 6, + "id": "environmentalmaterials:alabaster:7" + }, + { + "target": "silver", + "weight": 6, + "id": "environmentalmaterials:alabaster:8" + }, + { + "target": "cyan", + "weight": 6, + "id": "environmentalmaterials:alabaster:9" + }, + { + "target": "purple", + "weight": 6, + "id": "environmentalmaterials:alabaster:10" + }, + { + "target": "blue", + "weight": 6, + "id": "environmentalmaterials:alabaster:11" + }, + { + "target": "brown", + "weight": 6, + "id": "environmentalmaterials:alabaster:12" + }, + { + "target": "green", + "weight": 6, + "id": "environmentalmaterials:alabaster:13" + }, + { + "target": "red", + "weight": 6, + "id": "environmentalmaterials:alabaster:14" + }, + { + "target": "black", + "weight": 6, + "id": "environmentalmaterials:alabaster:15" + }, + { + "target": "white", + "weight": 4, + "id": "quark:crystal:0" + }, + { + "target": "red", + "weight": 4, + "id": "quark:crystal:1" + }, + { + "target": "orange", + "weight": 4, + "id": "quark:crystal:2" + }, + { + "target": "yellow", + "weight": 4, + "id": "quark:crystal:3" + }, + { + "target": "lime", + "weight": 4, + "id": "quark:crystal:4" + }, + { + "target": "cyan", + "weight": 4, + "id": "quark:crystal:5" + }, + { + "target": "blue", + "weight": 4, + "id": "quark:crystal:6" + }, + { + "target": "purple", + "weight": 4, + "id": "quark:crystal:7" + }, + { + "target": "black", + "weight": 30, + "id": "environmentalmaterials:basalt" + }, + { + "target": "gray", + "weight": 20, + "id": "environmentalmaterials:hardened_stone" + }, + { + "target": "yellow", + "weight": 30, + "id": "OD:stoneLimestone" + }, + { + "target": "white", + "weight": 30, + "id": "OD:stoneMarble" + }, + { + "target": "brown", + "weight": 20, + "id": "chisel:brownstone" + }, + { + "target": "light_blue", + "weight": 8, + "id": "minecraft:ice" + }, + { + "target": "light_blue", + "weight": 8, + "id": "minecraft:packed_ice" + }, + { + "target": "light_blue", + "weight": 8, + "id": "immersivehempcraft:hemcraft_hardened" + }, + { + "target": "brown", + "weight": 15, + "id": "biomesoplenty:dirt" + }, + { + "target": "green", + "weight": 20, + "id": "thebetweenlands:betweenstone" + }, + { + "target": "green", + "weight": 5, + "id": "thebetweenlands:generic_stone" + }, + { + "target": "green", + "weight": 15, + "id": "thebetweenlands:pitstone" + }, + { + "target": "light_gray", + "weight": 15, + "id": "thebetweenlands:limestone" + }, + { + "target": "brown", + "weight": 7, + "id": "thebetweenlands:mud" + }, + { + "target": "brown", + "weight": 7, + "id": "thebetweenlands:swamp_dirt" + }, + { + "target": "green", + "weight": 7, + "id": "thebetweenlands:swamp_grass" + }, + { + "target": "green", + "weight": 7, + "id": "thebetweenlands:slimy_dirt" + }, + { + "target": "green", + "weight": 7, + "id": "thebetweenlands:slimy_grass" + }, + { + "target": "white", + "weight": 6, + "id": "environmentaltech:mica" + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/environmentaltech/multiblocks/void_miner/resource/tier_6.json b/src/overrides/config/environmentaltech/multiblocks/void_miner/resource/tier_6.json new file mode 100644 index 0000000..5e40490 --- /dev/null +++ b/src/overrides/config/environmentaltech/multiblocks/void_miner/resource/tier_6.json @@ -0,0 +1,409 @@ +{ + "outputs": [ + { + "target": "gray", + "weight": 32, + "id": "minecraft:stone:0" + }, + { + "target": "pink", + "weight": 30, + "id": "minecraft:stone:1" + }, + { + "target": "white", + "weight": 30, + "id": "minecraft:stone:3" + }, + { + "target": "gray", + "weight": 30, + "id": "minecraft:stone:5" + }, + { + "target": "silver", + "weight": 30, + "id": "minecraft:gravel" + }, + { + "target": "green", + "weight": 10, + "id": "minecraft:grass" + }, + { + "target": "brown", + "weight": 20, + "id": "minecraft:dirt:0" + }, + { + "target": "brown", + "weight": 10, + "id": "minecraft:dirt:2" + }, + { + "target": "yellow", + "weight": 30, + "id": "minecraft:sand:0" + }, + { + "target": "red", + "weight": 24, + "id": "minecraft:sand:1" + }, + { + "target": "yellow", + "weight": 10, + "id": "minecraft:sandstone:0" + }, + { + "target": "red", + "weight": 10, + "id": "minecraft:red_sandstone:0" + }, + { + "target": "gray", + "weight": 28, + "id": "minecraft:cobblestone" + }, + { + "target": "green", + "weight": 10, + "id": "minecraft:mossy_cobblestone" + }, + { + "target": "purple", + "weight": 9, + "id": "minecraft:obsidian" + }, + { + "target": "silver", + "weight": 12, + "id": "minecraft:clay" + }, + { + "target": "red", + "weight": 28, + "id": "minecraft:netherrack" + }, + { + "target": "brown", + "weight": 16, + "id": "minecraft:soul_sand" + }, + { + "target": "purple", + "weight": 8, + "id": "minecraft:mycelium" + }, + { + "target": "yellow", + "weight": 13, + "id": "minecraft:end_stone:0" + }, + { + "target": "orange", + "weight": 12, + "id": "minecraft:hardened_clay" + }, + { + "target": "white", + "weight": 2, + "id": "minecraft:stained_hardened_clay:0" + }, + { + "target": "orange", + "weight": 2, + "id": "minecraft:stained_hardened_clay:1" + }, + { + "target": "magenta", + "weight": 2, + "id": "minecraft:stained_hardened_clay:2" + }, + { + "target": "light_blue", + "weight": 2, + "id": "minecraft:stained_hardened_clay:3" + }, + { + "target": "yellow", + "weight": 2, + "id": "minecraft:stained_hardened_clay:4" + }, + { + "target": "lime", + "weight": 2, + "id": "minecraft:stained_hardened_clay:5" + }, + { + "target": "pink", + "weight": 2, + "id": "minecraft:stained_hardened_clay:6" + }, + { + "target": "gray", + "weight": 2, + "id": "minecraft:stained_hardened_clay:7" + }, + { + "target": "silver", + "weight": 2, + "id": "minecraft:stained_hardened_clay:8" + }, + { + "target": "cyan", + "weight": 2, + "id": "minecraft:stained_hardened_clay:9" + }, + { + "target": "purple", + "weight": 2, + "id": "minecraft:stained_hardened_clay:10" + }, + { + "target": "blue", + "weight": 2, + "id": "minecraft:stained_hardened_clay:11" + }, + { + "target": "brown", + "weight": 2, + "id": "minecraft:stained_hardened_clay:12" + }, + { + "target": "green", + "weight": 2, + "id": "minecraft:stained_hardened_clay:13" + }, + { + "target": "red", + "weight": 2, + "id": "minecraft:stained_hardened_clay:14" + }, + { + "target": "black", + "weight": 2, + "id": "minecraft:stained_hardened_clay:15" + }, + { + "target": "yellow", + "weight": 28, + "id": "minecraft:sponge" + }, + { + "target": "white", + "weight": 12, + "id": "environmentalmaterials:alabaster:0" + }, + { + "target": "orange", + "weight": 6, + "id": "environmentalmaterials:alabaster:1" + }, + { + "target": "magenta", + "weight": 6, + "id": "environmentalmaterials:alabaster:2" + }, + { + "target": "light_blue", + "weight": 6, + "id": "environmentalmaterials:alabaster:3" + }, + { + "target": "yellow", + "weight": 6, + "id": "environmentalmaterials:alabaster:4" + }, + { + "target": "lime", + "weight": 6, + "id": "environmentalmaterials:alabaster:5" + }, + { + "target": "pink", + "weight": 6, + "id": "environmentalmaterials:alabaster:6" + }, + { + "target": "gray", + "weight": 6, + "id": "environmentalmaterials:alabaster:7" + }, + { + "target": "silver", + "weight": 6, + "id": "environmentalmaterials:alabaster:8" + }, + { + "target": "cyan", + "weight": 6, + "id": "environmentalmaterials:alabaster:9" + }, + { + "target": "purple", + "weight": 6, + "id": "environmentalmaterials:alabaster:10" + }, + { + "target": "blue", + "weight": 6, + "id": "environmentalmaterials:alabaster:11" + }, + { + "target": "brown", + "weight": 6, + "id": "environmentalmaterials:alabaster:12" + }, + { + "target": "green", + "weight": 6, + "id": "environmentalmaterials:alabaster:13" + }, + { + "target": "red", + "weight": 6, + "id": "environmentalmaterials:alabaster:14" + }, + { + "target": "black", + "weight": 6, + "id": "environmentalmaterials:alabaster:15" + }, + { + "target": "white", + "weight": 4, + "id": "quark:crystal:0" + }, + { + "target": "red", + "weight": 4, + "id": "quark:crystal:1" + }, + { + "target": "orange", + "weight": 4, + "id": "quark:crystal:2" + }, + { + "target": "yellow", + "weight": 4, + "id": "quark:crystal:3" + }, + { + "target": "lime", + "weight": 4, + "id": "quark:crystal:4" + }, + { + "target": "cyan", + "weight": 4, + "id": "quark:crystal:5" + }, + { + "target": "blue", + "weight": 4, + "id": "quark:crystal:6" + }, + { + "target": "purple", + "weight": 4, + "id": "quark:crystal:7" + }, + { + "target": "black", + "weight": 30, + "id": "environmentalmaterials:basalt" + }, + { + "target": "gray", + "weight": 20, + "id": "environmentalmaterials:hardened_stone" + }, + { + "target": "yellow", + "weight": 30, + "id": "OD:stoneLimestone" + }, + { + "target": "white", + "weight": 30, + "id": "OD:stoneMarble" + }, + { + "target": "brown", + "weight": 20, + "id": "chisel:brownstone" + }, + { + "target": "light_blue", + "weight": 8, + "id": "minecraft:ice" + }, + { + "target": "light_blue", + "weight": 8, + "id": "minecraft:packed_ice" + }, + { + "target": "light_blue", + "weight": 8, + "id": "immersivehempcraft:hemcraft_hardened" + }, + { + "target": "brown", + "weight": 15, + "id": "biomesoplenty:dirt" + }, + { + "target": "green", + "weight": 20, + "id": "thebetweenlands:betweenstone" + }, + { + "target": "green", + "weight": 5, + "id": "thebetweenlands:generic_stone" + }, + { + "target": "green", + "weight": 15, + "id": "thebetweenlands:pitstone" + }, + { + "target": "light_gray", + "weight": 15, + "id": "thebetweenlands:limestone" + }, + { + "target": "brown", + "weight": 7, + "id": "thebetweenlands:mud" + }, + { + "target": "brown", + "weight": 7, + "id": "thebetweenlands:swamp_dirt" + }, + { + "target": "green", + "weight": 7, + "id": "thebetweenlands:swamp_grass" + }, + { + "target": "green", + "weight": 7, + "id": "thebetweenlands:slimy_dirt" + }, + { + "target": "green", + "weight": 7, + "id": "thebetweenlands:slimy_grass" + }, + { + "target": "white", + "weight": 7, + "id": "environmentaltech:mica" + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/equivalentenergistics.cfg b/src/overrides/config/equivalentenergistics.cfg new file mode 100644 index 0000000..59060a4 --- /dev/null +++ b/src/overrides/config/equivalentenergistics.cfg @@ -0,0 +1,86 @@ +# Configuration file + +general { + + misc { + # Enable debug logging. + B:debug=false + } + + emcassembler { + # Number of ticks it takes the basic EMC Assembler to craft an item. + # Min: 0 + # Max: 256 + I:craftingTime=20 + + # The amount of power the EMC Assembler will consume while sitting idle in AE. + # Min: 0.0 + # Max: 2.147483647E9 + D:idlePower=0.0 + + # The minimum amount of EMC the EMC Assembler will attempt to use. Any items that have an EMC value less than this will craft in stacks of up to this value. + # Min: 0.0 + # Max: 2.147483647E9 + D:maxStackEMC=131072.0 + + # The amount of power the EMC Assembler will consume per EMC of items crafted in AE. + # Min: 0.0 + # Max: 2.147483647E9 + D:powerPerEMC=0.01 + } + + emccondenser { + # The amount of EMC the basic EMC Condenser can convert per tick. This value is scaled by x10 for each tier of Condenser. + # Min: 0 + # Max: 2147483647 + D:emcPerTick=8192.0 + + # The amount of power the EMC Condenser will consume while sitting idle in AE. + # Min: 0.0 + # Max: 2.147483647E9 + D:idlePower=0.0 + + # The amount of power the EMC Condenser will consume per EMC condensed in AE. + # Min: 0.0 + # Max: 2.147483647E9 + D:powerPerEMC=0.01 + } + + ########################################################################################################## + # cellcapacities + #--------------------------------------------------------------------------------------------------------# + # EMC Cell capacities. + ########################################################################################################## + + cellcapacities { + D:creativeCell=1.6384E10 + D:tier1Cell=1000000.0 + D:tier2Cell=4000000.0 + D:tier3Cell=1.6E7 + D:tier4Cell=6.4E7 + D:tier5Cell=2.56E8 + D:tier6Cell=1.024E9 + D:tier7Cell=4.096E9 + D:tier8Cell=1.6384E10 + } + + ########################################################################################################## + # cellpowerdrain + #--------------------------------------------------------------------------------------------------------# + # EMC Cell power drain. + ########################################################################################################## + + cellpowerdrain { + D:tier1Cell=0.1 + D:tier2Cell=0.2 + D:tier3Cell=0.4 + D:tier4Cell=0.8 + D:tier5Cell=1.6 + D:tier6Cell=3.2 + D:tier7Cell=6.4 + D:tier8Cell=12.8 + } + +} + + diff --git a/src/overrides/config/equivalentintegrations.cfg b/src/overrides/config/equivalentintegrations.cfg new file mode 100644 index 0000000..7f3b046 --- /dev/null +++ b/src/overrides/config/equivalentintegrations.cfg @@ -0,0 +1,21 @@ +# Configuration file + +general { + # Whether to expose bunch of dummy items. You really don't want to do this. + B:exposeDummyTestItems=false + + # Whether to expose a Soulbound Talisman linked to an invalid player. Only enable if you know what this means. + B:exposeInvalidTalisman=false + + # The amount to multiply EMC consumption by in the Transmutation Generator. Does not, directly, affect energy production + # Min: 0.01 + # Max: 100.0 + D:generatorEMCMultiplier=1.0 + + # The maximum amount of a single item to expose, even if you have enough EMC to make more. + # Min: 64 + # Max: 2147483647 + I:maximumExposedStackSize=1000000 +} + + diff --git a/src/overrides/config/exnihilocreatio/ExNihiloCreatio.cfg b/src/overrides/config/exnihilocreatio/ExNihiloCreatio.cfg new file mode 100644 index 0000000..f3b64b4 --- /dev/null +++ b/src/overrides/config/exnihilocreatio/ExNihiloCreatio.cfg @@ -0,0 +1,101 @@ +# Configuration file + +exnihilocreatio { + + ########################################################################################################## + # client + #--------------------------------------------------------------------------------------------------------# + # These configs can be changed ClientSided without making problems with connecting to a server + ########################################################################################################## + + client { + B:clientFancyAutoSieveAnimations=true + + # This enables the thin Sieve model which is similar to the one in the 1.7 ex nihilo + B:thinCrucibleModel=false + } + + mechanics { + B:enableBarrels=true + B:enableCrucible=true + B:fakePlayersCanSieve=false + B:shouldBarrelsFillWithRain=true + } + + composting { + I:ticksToFormDirt=600 + } + + infested_leaves { + # Chance to spread if it got ticked + D:leavesSpreadChanceFloat=0.5 + + # Minimum percentage to spread + I:leavesSpreadPercent=15 + + # How many ticks to wait before getting ticked again, already fully infested leaves spread much slower due to waiting for world ticks. + I:leavesUpdateFrequency=5 + I:ticksToTransform=600 + } + + crooking { + I:numberOfTimesToTestVanillaDrops=3 + D:stringChance=1.0 + D:stringFortuneChance=1.0 + } + + misc { + B:enableBarrelTransformLighting=true + + # Enable this to to load the JSON files. + # Keeping this on false will only load recipes registered in code + # This is recommended to enable for Packmakers + # For players just playing with this without wanting to configure something this is recommended to keep disabled + B:enableJSONLoading=false + B:oredictVanillaItems=true + } + + sieve { + I:autoSieveRadius=2 + B:setFireToMacroUsers=false + I:sieveSimilarRadius=2 + } + + compatibility { + B:addYelloriteOreDict=true + B:dankNullIntegration=true + B:generalItemHandlerCompat=true + + # Prevents unidict from merging the ore chunks into normal ore. + B:preventUnidict=true + + tinkers_construct_compat { + B:addMeltingOfChunks=true + B:addMeltingOfDust=true + B:addModifer=true + B:doTinkersConstructCompat=true + D:ingotsPerChunkWhenMelting=2.0 + D:ingotsPerDustWhenMelting=1.0 + } + + } + + crucible { + I:woodenCrucibleSpeed=4 + } + + world { + B:isSkyWorld=true + I:normalDropPercent=100 + } + + ore { + S:chunkBaseOreDictName=ore + S:dustBaseOreDictName=dust + S:ingotBaseOreDictName=ingot + S:pieceBaseOreDictName=piece + } + +} + + diff --git a/src/overrides/config/extendedcrafting.cfg b/src/overrides/config/extendedcrafting.cfg new file mode 100644 index 0000000..0b22c48 --- /dev/null +++ b/src/overrides/config/extendedcrafting.cfg @@ -0,0 +1,220 @@ +# Configuration file + +########################################################################################################## +# automation_interface +#--------------------------------------------------------------------------------------------------------# +# Settings for the Automation Interface. +########################################################################################################## + +automation_interface { + # Should the Automation Interface be enabled? [default: true] + B:enabled=true + + # How much FE the Automation Interface should hold. [range: 0 ~ 2147483647, default: 1000000] + I:energy_capacity=1000000 + + # How much FE the Automation Interface should use when moving items. [range: 0 ~ 100000, default: 80] + I:energy_rate=80 + + # Should the Automation Interface render the result item inside it? [default: true] + B:render_item=true +} + + +########################################################################################################## +# combination_crafting +#--------------------------------------------------------------------------------------------------------# +# Settings for the Crafting Core. +########################################################################################################## + +combination_crafting { + # Should the Crafting Core and Pedestal be enabled? [default: true] + B:enabled=true + + # How much FE the Crafting Core should hold. [range: 0 ~ 2147483647, default: 5000000] + I:energy_capacity=5000000 + + # How much FE/t the Crafting Core should use when crafting by default. [range: 0 ~ 2147483647, default: 500] + I:energy_rate=500 +} + + +########################################################################################################## +# ender_crafting +#--------------------------------------------------------------------------------------------------------# +# Settings for the Ender Crafter. +########################################################################################################## + +ender_crafting { + # How much an Ender Alternator should speed up a craft. This is the percentage of time_required. [range: 0.0 ~ 1.0, default: 0.01] + S:alternator_effectiveness=0.01 + + # Should the Ender Crafter and Ender Alternator be enabled? [default: true] + B:enabled=true + + # How many seconds each craft should take. [range: 1 ~ 2147483647, default: 60] + I:time_required=60 +} + + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# Settings for general things. +########################################################################################################## + +general { + # Should WAILA show the current energy of Extended Crafting machines? [default: true] + B:energy_in_waila=true + + # Should the In-Game Guide Book be enabled? [default: true] + B:guide_enabled=true + + # Should the Handheld Crafting Table be enabled? [default: true] + B:handheld_table_enabled=true +} + + +########################################################################################################## +# quantum_compression +#--------------------------------------------------------------------------------------------------------# +# Settings for the Quantum Compressor. +########################################################################################################## + +quantum_compression { + # Should the Quantum Compressor be enabled? [default: true] + B:enabled=true + + # How much FE the Quantum Compressor should hold. [range: 0 ~ 2147483647, default: 10000000] + I:energy_capacity=10000000 + + # How much FE/t the Quantum Compressor should use when crafting by default. [range: 0 ~ 2147483647, default: 5000] + I:energy_rate=5000 + + # Should the Quantum Compressor render the result item above it? [default: true] + B:render_item=true +} + + +########################################################################################################## +# recipe_maker +#--------------------------------------------------------------------------------------------------------# +# Settings for the Recipe Maker. +########################################################################################################## + +recipe_maker { + # Should the Recipe Maker be enabled? [default: true] + B:enabled=true + + # Should the Recipe Maker also copy the NBT of the ingredients? [default: false] + B:use_nbt=false + + # Should the Recipe Maker use OreDictionary entries when applicable? [default: true] + B:use_oredictionary=true +} + + +########################################################################################################## +# singularity +#--------------------------------------------------------------------------------------------------------# +# Settings for the Singularities. +########################################################################################################## + +singularity { + # Here you can add your own custom Singularities. + # - Syntax: meta;name;material;color + # - Example: 12;super_potato;minecraft:carrot;123456 + # - 'meta' must be different for each, and should not be changed. + # - 'name' should be lower case with underscores for spaces. Singularity is added automatically. + # - Example: 'lots_of_spaghetti' would show 'Lots Of Spaghetti Singularity'. + # - 'material' is an item id or ore dictionary entry. This is for the generic crafting recipe. + # - Note: if you plan on adding your own recipe with the CraftTweaker integration, put 'none'. + # - Examples: 'minecraft:stone' for stone, 'ore:ingotIron' for the ore dictionary entry 'ingotIron'. + # - Note: you can also specify meta for item ids, by adding them to the end of the item id. + # - Example: minecraft:stone:3 for a meta of 3. Make the meta 32767 for wildcard value. + # - 'color' the color of the singularity as a hex value. http://htmlcolorcodes.com/ + # - Example: 123456 would color it as whatever that color is. + S:custom_singularities < + > + + # The catalyst required for the default Singularity recipes. modid:itemid:metadata [default: extendedcrafting:material:11] + S:default_catalyst=extendedcrafting:material:11 + + # Should the default Singularity recipes be enabled? [default: true] + B:default_recipes=true + + # Disable specific default singularities here. + S:default_singularities < + coal=true + iron=true + lapis_lazuli=true + redstone=true + glowstone=true + gold=true + diamond=true + emerald=true + aluminum=true + copper=true + tin=true + bronze=true + zinc=true + brass=true + silver=true + lead=true + steel=true + nickel=true + constantan=true + electrum=true + invar=true + mithril=true + tungsten=true + titanium=true + uranium=true + chrome=true + platinum=true + iridium=true + signalum=true + lumium=true + enderium=true + ardite=true + cobalt=true + manyullyn=true + > + + # Should the Singularities be enabled? [default: true] + B:enabled=true + + # The amount of RF required to craft a Singularity, for the default recipes. [range: 0 ~ 2147483647, default: 5000000] + I:energy_cost=5000000 + + # The amount of materials required to create a Singularity, for the default recipes. [range: 1 ~ 2147483647, default: 10000] + I:material_amount=10000 + + # Should the default Ultimate Singularity recipe be enabled? [default: true] + B:ultimate_singularity_recipe=true + + # Blacklist Singularities from being in the Ultimate Singularity crafting recipe. + # - Syntax: singularityType;meta + # - 'singularityType' can be 'default' or 'custom'. + # - 'default' for the ones added by the mod by default, 'custom' being the ones defined in '_custom_singularities'. + # - Example: custom;12 + S:ultimate_singularity_recipe_blacklist < + > +} + + +########################################################################################################## +# table_crafting +#--------------------------------------------------------------------------------------------------------# +# Settings for the Extended Crafting Tables. +########################################################################################################## + +table_crafting { + # Should the Extended Crafting Tables be enabled? [default: true] + B:enabled=true + + # Should the Basic Crafting Table inherit normal crafting recipes? [default: true] + B:inherit_vanilla_recipes=true +} + + diff --git a/src/overrides/config/extrautils2.cfg b/src/overrides/config/extrautils2.cfg new file mode 100644 index 0000000..d4c9936 --- /dev/null +++ b/src/overrides/config/extrautils2.cfg @@ -0,0 +1,172 @@ +# Configuration file + +"creative blocks: breakable" { + # Allow Non-Creative players to break/harvest creative blocks. [default: false] + B:gameplay=false +} + + +"creative blocks: configurable" { + # Allow Non-Creative players to configure creative blocks. [default: false] + B:gameplay=false +} + + +"dimension ids" { + I:"Deep Dark"=-11325 + I:ExtraUtils2_Quarry_Dim=-9999 +} + + +enabled { + B:AnalogCrafter=true + B:AngelBlock=true + B:AngelRing=true + B:BagOfHolding=true + B:BiomeMarker=true + B:Book=true + B:Boomerang=true + B:ChickenRing=true + B:ChunkLoader=true + B:CompoundBow=true + B:CompressedCobblestone=true + B:CompressedDirt=true + B:CompressedGravel=true + B:CompressedNetherrack=true + B:CompressedSand=true + B:Contract=true + B:Crafter=true + B:CreativeChest=true + B:CreativeEnergy=true + B:CreativeHarvest=true + B:CursedEarth=true + B:DecorativeBedrock=true + B:DecorativeGlass=true + B:DecorativeSolid=true + B:DecorativeSolidWood=true + B:"Deep Dark"=true + B:Drum=true + B:EnderLilly=true + B:EnderShard=true + B:ExtraUtils2_Quarry_Dim=true + B:FakeCopy=true + B:Filter=true + B:FilterFluids=true + B:FireAxe=true + B:FlatTransferNode=true + B:GlassCutter=true + B:GoldenLasso=true + B:Indexer=true + B:IndexerRemote=true + B:IneffableGlass=true + B:Ingredients=true + B:InteractionProxy=true + B:ItemBuildersWand=true + B:ItemCreativeBuildersWand=true + B:ItemCreativeDestructionWand=true + B:ItemDestructionWand=true + B:Klein=true + B:LargishChest=true + B:LawSword=true + B:LuxSaber=true + B:Machine=true + B:MagicApple=true + B:Miner=true + B:MiniChest=true + B:MoonStone=true + B:Opinium=true + B:PassiveGenerator=true + B:PlayerChest=true + B:PowerBattery=true + B:PowerManager=true + B:PowerOverload=true + B:PowerTransmitter=true + B:Quarry=true + B:QuarryProxy=true + B:RainbowGenerator=true + B:RedOrchid=true + B:RedstoneClock=true + B:RedstoneLantern=true + B:Resonator=true + B:Scanner=true + B:Screen=true + B:SimpleDecorative=true + B:Snowglobe=true + B:SoundMuffler=true + B:Spotlight=true + B:SunCrystal=true + B:SuperMobSpawner=true + B:Synergy=false + B:Teleporter=true + B:Terraformer=true + B:TrashCan=true + B:TrashCanEnergy=true + B:TrashCanFluid=true + B:TrashChest=true + B:Trowel=true + B:UnstableIngots=true + B:User=true + B:WateringCan=true + B:WoodenStickPoke=true + B:Wrench=true + B:additionalVanillaRecipes=true + B:ironwood=true + B:pipe=true + B:potion_Purge=true + B:potion_doom=true + B:potion_fizzy_lifting=true + B:potion_gravity=true + B:potion_greek_fire=true + B:potion_love=true + B:potion_relapse=true + B:potion_second_chance=true + B:sendCapabilitiesAfterDimensionChange=true + B:sickle_diamond=true + B:sickle_gold=true + B:sickle_iron=true + B:sickle_stone=true + B:sickle_wood=true + B:spike_creative=true + B:spike_diamond=true + B:spike_gold=true + B:spike_iron=true + B:spike_stone=true + B:spike_wood=true + B:squidSpawnRestrictions=true + B:tinkers_construct_integration=true + B:villager_alchemist=true + B:villager_red_mechanic=true + B:villager_shady_merchant=true + B:wall_world_type=true +} + + +energy { + I:"Quantum Quarry: Base Energy Per Operation"=20000 +} + + +gameplay { + # Add an entity id (mod:name) to this list to prevent cursed earth from spawning it. [default: ] + S:"Cursed Earth Entity BlackList" < + > + B:"Quantum Quarry: Enable Nether/End biome generation (has been buggy)"=false + + # Choose allowed container classnames. + S:"Unstable Ingot: Allowed Classes" < + net.minecraft.inventory.ContainerWorkbench + > +} + + +settings { + B:WallWorld_GiveSpawnItems=true +} + + +"unstable ingot: explosion time" { + # Choose the time until explosion. [range: 0 ~ 2400, default: 200] + I:gameplay=200 +} + + diff --git a/src/overrides/config/flux_networks.cfg b/src/overrides/config/flux_networks.cfg new file mode 100644 index 0000000..1586cff --- /dev/null +++ b/src/overrides/config/flux_networks.cfg @@ -0,0 +1,200 @@ +# Configuration file + +blacklists { + # a blacklist for blocks which flux connections shouldn't connect to, use format 'modid:name@meta' + S:"Block Connection Blacklist" < + actuallyadditions:block_phantom_energyface + > + + # a blacklist for items which the Flux Controller shouldn't transfer to, use format 'modid:name@meta' + S:"Item Transfer Blacklist" < + > +} + + +client { + # Displays: Transfer Limit & Priority etc [default: true] + B:"Enable Advanced One Probe Info"=true + + # Displays: Network Name, Live Transfer Rate & Internal Buffer [default: true] + B:"Enable Basic One Probe Info"=true + + # Enable navigation buttons sound when pressing it [default: true] + B:"Enable GUI Button Sound"=true + + # Displays Advanced Info when sneaking only [default: true] + B:"Enable sneaking to display Advanced One Probe Info"=true +} + + +energy { + # [range: 0 ~ 2147483647, default: 1000000] + I:"Basic Storage Capacity"=256000 + + # [range: 0 ~ 2147483647, default: 20000] + I:"Basic Storage Transfer"=6400 + + # The default transfer limit of a flux connector [range: 0 ~ 2147483647, default: 800000] + S:"Default Transfer Limit"=800000 + + # [range: 0 ~ 2147483647, default: 128000000] + I:"Gargantuan Storage Capacity"=128000000 + + # [range: 0 ~ 2147483647, default: 1440000] + I:"Gargantuan Storage Transfer"=256000 + I:"God Mode Multiplier"=10 + + # [range: 0 ~ 2147483647, default: 8000000] + I:"Herculean Storage Capacity"=12800000 + + # [range: 0 ~ 2147483647, default: 120000] + I:"Herculean Storage Transfer"=12800 + I:"Hyper Mode Multiplier"=4 +} + + +"energy types" { + D:"Applied Energistics"=0.5 + B:"Applied Energistics Transfer: Blocks"=true + B:"Applied Energistics Transfer: Items"=true + D:"Energy Units"=0.25 + B:"Energy Units Transfer: Blocks"=true + B:"Energy Units Transfer: Items"=true + D:"Forge Energy"=1.0 + B:"Forge Energy Transfer: Blocks"=true + B:"Forge Energy Transfer: Items"=true + D:"Minecraft Joules"=2.5 + B:"Minecraft Joules Transfer: Blocks"=true + B:"Minecraft Joules Transfer: Items"=true + D:"Redstone Flux"=1.0 + B:"Redstone Flux Transfer: Blocks"=true + B:"Redstone Flux Transfer: Items"=true + D:Tesla=1.0 + B:"Tesla Transfer: Blocks"=true + B:"Tesla Transfer: Items"=true +} + + +"energy types: applied energistics [ae]" { + B:"Convert: AE to EU"=true + B:"Convert: AE to FE"=true + B:"Convert: AE to J"=true + B:"Convert: AE to RF"=true + B:"Convert: AE to T"=true + B:"Override: AE to EU"=false + B:"Override: AE to FE"=false + B:"Override: AE to J"=false + B:"Override: AE to RF"=false + B:"Override: AE to T"=false +} + + +"energy types: energy units [eu]" { + B:"Convert: EU to AE"=true + B:"Convert: EU to FE"=true + B:"Convert: EU to J"=true + B:"Convert: EU to RF"=true + B:"Convert: EU to T"=true + B:"Override: EU to AE"=false + B:"Override: EU to FE"=false + B:"Override: EU to J"=false + B:"Override: EU to RF"=false + B:"Override: EU to T"=false +} + + +"energy types: forge energy [fe]" { + B:"Convert: FE to AE"=true + B:"Convert: FE to EU"=true + B:"Convert: FE to J"=true + B:"Convert: FE to RF"=true + B:"Convert: FE to T"=true + B:"Override: FE to AE"=false + B:"Override: FE to EU"=false + B:"Override: FE to J"=false + B:"Override: FE to RF"=true + B:"Override: FE to T"=true +} + + +"energy types: minecraft joules [j]" { + B:"Convert: J to AE"=true + B:"Convert: J to EU"=true + B:"Convert: J to FE"=true + B:"Convert: J to RF"=true + B:"Convert: J to T"=true + B:"Override: J to AE"=false + B:"Override: J to EU"=false + B:"Override: J to FE"=false + B:"Override: J to RF"=false + B:"Override: J to T"=false +} + + +"energy types: redstone flux [rf]" { + B:"Convert: RF to AE"=true + B:"Convert: RF to EU"=true + B:"Convert: RF to FE"=true + B:"Convert: RF to J"=true + B:"Convert: RF to T"=true + B:"Override: RF to AE"=false + B:"Override: RF to EU"=false + B:"Override: RF to FE"=true + B:"Override: RF to J"=false + B:"Override: RF to T"=true +} + + +"energy types: tesla [t]" { + B:"Convert: T to AE"=true + B:"Convert: T to EU"=true + B:"Convert: T to FE"=true + B:"Convert: T to J"=true + B:"Convert: T to RF"=true + B:"Override: T to AE"=false + B:"Override: T to EU"=false + B:"Override: T to FE"=true + B:"Override: T to J"=false + B:"Override: T to RF"=true +} + + +flux_recipe { + I:"Chance of Flux Drop (from Redstone Ore)"=50 + B:"Disables Flux Recipe (from fire)"=true + B:"Enable Flux Drop (from Redstone Ore)"=true + I:"Maximum Flux Drop (from Redstone Ore)"=16 + I:"Minimum Flux Drop (from Redstone Ore)"=4 +} + + +general { + # Allows flux tiles to work as chunk loaders [default: true] + B:"Allow Flux Chunk Loading"=true + + # Enables redstones being compressed with the bedrock and obsidian to get flux [default: true] + B:"Enable Flux Recipe"=true + + # Enables redstone being turned into Flux when dropped in fire. (Need "Enable Flux Recipe" = true, so the default recipe can't be disabled if turns this on) [default: false] + B:"Enable Old Recipe"=false +} + + +networks { + # Allows someone to be a network super admin, otherwise, no one can access or dismantle your flux devices or delete your networks without permission [default: true] + B:"Allow Network Super Admin"=true + + # Maximum networks each player can have. -1 = no limit [range: -1 ~ 2147483647, default: 3] + I:"Maximum Networks Per Player"=-1 + + # See ops.json. If the player has permission level equal or greater to the value set here they will be able to Activate Super Admin. Setting this to 0 will allow anyone to active Super Admin. [range: 0 ~ 2147483647, default: 1] + I:"Permission level required to activate Super Admin"=1 +} + + +settings { + B:"Ban God Mode"=false + B:"Ban Hyper Mode"=false +} + + diff --git a/src/overrides/config/foamfix.cfg b/src/overrides/config/foamfix.cfg new file mode 100644 index 0000000..d6c6ffb --- /dev/null +++ b/src/overrides/config/foamfix.cfg @@ -0,0 +1,182 @@ +# Configuration file + +client { + # Clears caches on world unload a bit faster than usual. Prevents temporary memory leaks. More effective in Anarchy. [default: true] + B:clearCachesOnWorldUnload=true + + # Clears the baked models generated in the first pass *before* entering the second pass, instead of *after*. While this doesn't reduce memory usage in-game, it does reduce it noticeably during loading. [default: true] + B:clearDuplicateModelRegistry=true + + # Deduplicates IModels too. Takes a few seconds more, but shaves off another bit of RAM. [default: true] + B:deduplicateModelBakers=true + + # Deduplicates baked models. The original feature. [default: true] + B:deduplicateModels=true + + # The maximum amount of levels of recursion for the deduplication process. Smaller values will deduplicate less data, but make the process run faster. [default: 9, range: 1-2147483647] + I:deduplicateModelsMaxRecursion=9 + + # Step every X models on the progress bar while deduplicating baked models. [default: 1, range: 1-10000] + I:deduplicateModelsStepEvery=1 + + # Disables texture animations. [default: false] + B:disableTextureAnimations=false + + # Initialize the options.txt and forge.cfg files with rendering performance-friendly defaults if not present. [default: true] + B:initOptions=true + + # Makes vanilla creative tab search use JEI's lookups - saves a lot of RAM *and* gives you fancy JEI features! [default: true] + B:jeiCreativeSearch=true + + # Remove unnecessary data from a pointlessly cached ModelLoader instance. [default: true] + B:modelLoaderCleanup=true + + # Faster/less memory-churning construction mechanism for ModelResourceLocation objects. Identified by malte0811 in FerriteCore - implemented in a distinct way. [default: true] + B:modelResourceLocationFastConstruct=true + + # More optimized multipart model condition storage. Inspired by malte0811's research. [default: true] + B:smallModelConditions=true + + # Wipes the IModel cache after baking is finished. Saves a lot of RAM, as most IModels will not be reloaded. [default: true] + B:wipeModelCache=true +} + + +coremod { + # Stops certain non-Minecraft-related libraries from being ASM transformed. You shouldn't be transforming those anyway. [default: true] + B:blacklistLibraryTransformers=true + + # Make 3D forms of items be rendered dynamically and cached when necessary. [default: true] + B:dynamicItemModels=true + + # Optimizes ItemStack.isEmpty by removing a map lookup. Initially found by Aikar (Paper/0181). [default: true] + B:fasterAirItemLookup=true + + # Speeds up entity lookup by optimizing ClassInheritanceMultiMap.getByClass. [default: true] + B:fasterEntityLookup=true + + # Speeds up the hopper's calculations. [default: true] + B:fasterHopper=true + + # Optimizes blockstate property equals and hashCode methods. [default: true] + B:fasterPropertyComparisons=true + + # Fixes the server not removing unloaded entities/tile entities if no chunkloaders are active. Thanks to CreativeMD for finding this! [default: true] + B:fixWorldEntityCleanup=true + + # Disables all coremod functionality. [default: false] + B:forceDisable=false + + # The amount of ticks per player presence check for mob spawners. Set to 1 to disable the patch and match vanilla behaviour. [default: 10, range: 1-200] + I:mobSpawnerCheckSpeed=10 + + # Optimizes BlockPos mutable/immutable getters to run on the same variables, letting them be inlined and thus theoretically increasing performance. [default: true] + B:optimizedBlockPos=true + + # Fix a bug in chunk serialization leading to crashes. Originally found and fixed by Aaron1011 of Sponge. [default: true] + B:patchChunkSerialization=true + + # Replaces the default BlockState/ExtendedBlockState implementations with a far more memory-efficient variant. [default: true] + B:smallPropertyStorage=true +} + + +debug { + # Should FoamFix count and list baked models during deduplication, per mod? [default: false] + B:countListBakedModels=false +} + + +experimental { + # Optimizes the backing map for EntityDataManager, saving memory *and* CPU time! May cause issues, however - please test and report back! [default: false] + B:fasterEntityDataManager=false + B:parallelModelBaking=false + + # Unpacks all baked quads. Increases RAM usage, but might speed some things up. [default: false] + B:unpackBakedQuads=false +} + + +general { + # Enable deduplication of redundant objects in memory. [default: true] + B:deduplicate=true + B:patchChunkSerialization=true +} + + +ghostbuster { + # Checks if worlds do not unload after a specified amount of time, and notifies the user if that is the case. [default: true] + B:checkNonUnloadedWorldClients=true + + # The amount of time FoamFix should wait for a world to be deemed non-unloaded. [default: 60, range: 10-3600] + I:checkNonUnloadedWorldTimeout=60 + + # Custom patch rules. Format: 'className;methodName;accessAloadPos;posAloadPos;radius'. An AloadPos is the position of the argument in the method - 1 for the first one, 2 for the second one, ...; the radius determines how many blocks have to be around the method for no early return. Untested - please use with care. + S:customPatchRulesRadius < + > + + # Wrap ChunkProviderServers to be able to provide the /ghostbuster command for debugging ghost chunkloads. [default: false] + B:enableDebuggingWrapper=false + + # For FoamFix debugging/development purposes only. [default: false] + B:nonUnloadedWorldsForceGCOnCheck=false + + # Should beds be prevented from ghost chunkloading? [default: true] + B:patchBeds=true + + # Should BoP grass be prevented from ghost chunkloading? [default: true] + B:patchBopGrass=true + + # Should farmland be prevented from ghost chunkloading? [default: true] + B:patchFarmland=true + + # Should fluids be prevented from ghost chunkloading? [default: true] + B:patchFluids=true + + # Should the /ghostbuster debugger show neighbor updates? [default: false] + B:wrapperShowsNeighborUpdates=false +} + + +launchwrapper { + # Remove Launchwrapper package manifest map (which is not used anyway). [default: true] + B:removePackageManifestMap=true + + # Weaken LaunchWrapper's byte[] resource cache to make it cleanuppable by the GC. Safe. [default: true] + B:weakenResourceCache=true +} + + +network { + # Enable micro-optimizations to reduce network churn, inspired by the Velocity project and Krypton mod. [default: true] + B:microOptimizations=true + + # Set the packet compression level, from 0 to 9. -1 preserves the default settings. [default: -1, range: -1-9] + I:packetCompressionLevel=-1 +} + + +textures { + # If false, disables any patches from this category. [default: true] + B:enable=true + + # Controls the faster animation path. 0 - disable, 2 - force enable, 1 (default) - enable on devices which have been shown to benefit from it. [default: 1, range: 0-2] + I:fasterAnimation=1 + + # The maximum amount of frames an animation can have for it to be cached. If you have a lot of VRAM, set higher. [default: 256, range: 0-2147483647] + I:maxAnimationFramesForCache=256 + + # Set to a number to disable animation updates past that mip level. -1 means update all. Higher numbers update more levels. To disable animation updates altogether, use the option for it. [default: -1, range: -1-4] + I:maxAnimationMipLevel=-1 +} + + +tweaks { + # Prevent redstone from causing light updates by removing its light level. [default: false] + B:disableRedstoneLight=false + + # Do not delay lighting updates over other types of updates. [default: false] + B:immediateLightingUpdates=false +} + + diff --git a/src/overrides/config/forestry/apiculture.cfg b/src/overrides/config/forestry/apiculture.cfg new file mode 100644 index 0000000..a00e39e --- /dev/null +++ b/src/overrides/config/forestry/apiculture.cfg @@ -0,0 +1,44 @@ +# Configuration file + +~CONFIG_VERSION: 3.0.0 + +beekeeping { + # The maximum number of flowers for hives to spawn nearby over time. [range: 0 ~ 1000, default: 20] + I:flowers.spawn=20 + + # Change the beekeeping mode. [default: NORMAL] [valid: [EASY, NORMAL, HARD, HARDCORE, INSANE]] + S:mode=NORMAL + + # Percent chance of a second princess drop, for limited/skyblock maps. [range: 0.0 ~ 100.0, default: 0.0] + S:second.princess=0.0 + + # If true bees will pollinate leaves with themselves to speed up getting a homozgous genome. [default: false] + B:self.pollination=false + + # The number of ticks per bee work cycle. [range: 250 ~ 850, default: 550] + I:ticks.work=550 + + hivedamage { + # The bees only attack the player if he starts to destroy the hive. [default: true] + B:onlyAfterAttack=true + + # Whether bees can damage other entities than the player. [default: false] + B:onlyPlayers=false + + # Whether bees can damage a player playing on peaceful mode. [default: false] + B:peaceful=false + + # Whether bees can damage a player while they are underwater. [default: true] + B:underwater=true + } + +} + + +species { + # Add species to blacklist identified by their uid, one per line. [default: ] + S:blacklist < + > +} + + diff --git a/src/overrides/config/forestry/arboriculture.cfg b/src/overrides/config/forestry/arboriculture.cfg new file mode 100644 index 0000000..a5cfe2d --- /dev/null +++ b/src/overrides/config/forestry/arboriculture.cfg @@ -0,0 +1,3110 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.0 + +########################################################################################################## +# trees +#--------------------------------------------------------------------------------------------------------# +# This config can be used to customise the world generation for all trees that where added by forestry or +# by an addon mod like extra trees. +# +# # The spawn rarity of the tree species in the world. [range: 0.0 ~ 1.0] +# S:rarity=1.0 +# +# # Dimension ids can be added to these lists to blacklist or whitelist them. +# dimensions { +# I:blacklist < +# 1 +# > +# I:whitelist < +# -1 +# > +# } +# +# # Biome types or registry names can be added to these lists to blacklist them. +# biomes { +# blacklist { +# S:names < +# minecraft:plains +# > +# S:types < +# forest +# > +# } +# } +########################################################################################################## + +trees { + + ########################################################################################################## + # global + #--------------------------------------------------------------------------------------------------------# + # All options defined in the global category are used for all trees. + ########################################################################################################## + + global { + D:rarity=1.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + blackberry { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + iroko { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + buddhahand { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + pomelo { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + forestry { + + treelemon { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + treeplum { + D:rarity=0.004999999888241291 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + treemahogony { + D:rarity=5.000000237487257E-4 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + treedarkoak { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + treeacaciavanilla { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + treebalsa { + D:rarity=5.000000237487257E-4 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + treelime { + D:rarity=0.004999999888241291 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + treelarch { + D:rarity=0.0024999999441206455 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + treespruce { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + treegigant { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + treecherry { + D:rarity=0.001500000013038516 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + treepine { + D:rarity=0.0024999999441206455 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + treesipiri { + D:rarity=0.0024999999441206455 + + dimensions { + 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I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + purpleheart { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + nutmeg { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + blackthorn { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + keylime { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + redmaple { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + ash { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + rosewood { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + citron { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + brazilwood { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + cinnamon { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + satsuma { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + manderin { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + goldenraspberry { + D:rarity=0.0024999999441206455 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + cashew { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + hawthorn { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + orchardapple { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + tangerine { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + acornoak { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + cedar { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + grapefruit { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + avacado { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + hemlock { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + apricot { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + orange { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + cranberry { + D:rarity=0.0024999999441206455 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + candlenut { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + beech { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + + monkeypuzzle { + D:rarity=0.0 + + dimensions { + I:blacklist < + > + I:whitelist < + > + } + + biomes { + + blacklist { + S:names < + > + S:types < + > + } + + } + + } + +} + + diff --git a/src/overrides/config/forestry/backpacks.cfg b/src/overrides/config/forestry/backpacks.cfg new file mode 100644 index 0000000..d3946dc --- /dev/null +++ b/src/overrides/config/forestry/backpacks.cfg @@ -0,0 +1,303 @@ +# Configuration file + +~CONFIG_VERSION: 2.0.0 + +backpacks { + + forestry { + + miner { + # Add itemStacks for the forestry.miner's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'. + S:item.stacks.accepted < + railcraft:dust:0 + railcraft:dust:1 + railcraft:dust:2 + railcraft:dust:3 + railcraft:dust:4 + railcraft:dust:5 + railcraft:dust:6 + railcraft:dust:7 + railcraft:generic:6 + railcraft:ingot:0 + railcraft:ingot:1 + railcraft:ingot:2 + railcraft:ingot:3 + railcraft:ingot:4 + railcraft:ingot:5 + railcraft:ingot:6 + railcraft:ingot:7 + railcraft:ingot:8 + railcraft:ingot:9 + railcraft:metal:0 + railcraft:metal:1 + railcraft:metal:2 + railcraft:metal:3 + railcraft:metal:4 + railcraft:metal:5 + railcraft:metal:6 + railcraft:metal:7 + railcraft:nugget:0 + railcraft:nugget:1 + railcraft:nugget:2 + railcraft:nugget:3 + railcraft:nugget:4 + railcraft:nugget:5 + railcraft:nugget:6 + railcraft:nugget:7 + railcraft:nugget:8 + railcraft:nugget:9 + railcraft:ore:0 + railcraft:ore:1 + railcraft:ore:2 + railcraft:ore:3 + railcraft:ore:4 + railcraft:ore_metal:0 + railcraft:ore_metal:1 + railcraft:ore_metal:2 + railcraft:ore_metal:3 + railcraft:ore_metal:4 + railcraft:ore_metal:5 + railcraft:ore_metal_poor:0 + railcraft:ore_metal_poor:1 + railcraft:ore_metal_poor:2 + railcraft:ore_metal_poor:3 + railcraft:ore_metal_poor:4 + railcraft:ore_metal_poor:5 + railcraft:ore_metal_poor:6 + railcraft:ore_metal_poor:7 + > + + # Add itemStacks for the forestry.miner's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'. + S:item.stacks.rejected < + > + + # Add ore dictionary names for the forestry.miner's backpack here in the format 'oreDictName'. Regular expressions may also be used. + S:ore.dict.accepted < + cluster[A-Z].* + crushed[A-Z].* + denseore[A-Z].* + dust[A-Z].* + gem[A-Z].* + ingot[A-Z].* + nugget[A-Z].* + obsidian + ore[A-Z].* + > + + # Add ore dictionary names for the forestry.miner's backpack here in the format 'oreDictName'. Regular expressions may also be used. + S:ore.dict.rejected < + > + } + + digger { + # Add itemStacks for the forestry.digger's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'. + S:item.stacks.accepted < + railcraft:generic:8 + railcraft:generic:9 + > + + # Add itemStacks for the forestry.digger's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'. + S:item.stacks.rejected < + > + + # Add ore dictionary names for the forestry.digger's backpack here in the format 'oreDictName'. Regular expressions may also be used. + S:ore.dict.accepted < + cobblestone + dirt + gravel + netherrack + sand + stone + stone[A-Z].* + > + + # Add ore dictionary names for the forestry.digger's backpack here in the format 'oreDictName'. Regular expressions may also be used. + S:ore.dict.rejected < + > + } + + forester { + # Add itemStacks for the forestry.forester's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'. + S:item.stacks.accepted < + immersiveengineering:seed + integrateddynamics:menril_log + > + + # Add itemStacks for the forestry.forester's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'. + S:item.stacks.rejected < + > + + # Add ore dictionary names for the forestry.forester's backpack here in the format 'oreDictName'. Regular expressions may also be used. + S:ore.dict.accepted < + blockCactus + crop[A-Z].* + logWood + saplingTree + seed[A-Z].* + stickWood + sugarcane + treeSapling + tree[A-Z].* + vine + woodStick + > + + # Add ore dictionary names for the forestry.forester's backpack here in the format 'oreDictName'. Regular expressions may also be used. + S:ore.dict.rejected < + > + } + + hunter { + # Add itemStacks for the forestry.hunter's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'. + S:item.stacks.accepted < + minecraft:arrow:0 + minecraft:beef:0 + minecraft:blaze_powder:0 + minecraft:blaze_rod:0 + minecraft:chicken:0 + minecraft:cooked_beef:0 + minecraft:cooked_chicken:0 + minecraft:cooked_fish + minecraft:cooked_mutton:0 + minecraft:cooked_porkchop:0 + minecraft:cooked_rabbit:0 + minecraft:diamond_horse_armor:0 + minecraft:dye:0 + minecraft:ender_eye:0 + minecraft:fermented_spider_eye:0 + minecraft:fish + minecraft:fishing_rod:0 + minecraft:ghast_tear:0 + minecraft:gold_nugget:0 + minecraft:golden_horse_armor:0 + minecraft:hay_block:0 + minecraft:iron_horse_armor:0 + minecraft:lead:0 + minecraft:magma_cream:0 + minecraft:mutton:0 + minecraft:name_tag:0 + minecraft:porkchop:0 + minecraft:rabbit:0 + minecraft:rabbit_foot:0 + minecraft:rabbit_hide:0 + minecraft:rotten_flesh:0 + minecraft:saddle:0 + minecraft:skull + minecraft:speckled_melon:0 + minecraft:spectral_arrow:0 + minecraft:spider_eye:0 + minecraft:tipped_arrow:0 + minecraft:wool + > + + # Add itemStacks for the forestry.hunter's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'. + S:item.stacks.rejected < + > + + # Add ore dictionary names for the forestry.hunter's backpack here in the format 'oreDictName'. Regular expressions may also be used. + S:ore.dict.accepted < + bone + egg + enderpearl + feather + fish[A-Z].* + gunpowder + leather + slimeball + string + > + + # Add ore dictionary names for the forestry.hunter's backpack here in the format 'oreDictName'. Regular expressions may also be used. + S:ore.dict.rejected < + > + } + + adventurer { + # Add itemStacks for the forestry.adventurer's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'. + S:item.stacks.accepted < + > + + # Add itemStacks for the forestry.adventurer's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'. + S:item.stacks.rejected < + > + + # Add ore dictionary names for the forestry.adventurer's backpack here in the format 'oreDictName'. Regular expressions may also be used. + S:ore.dict.accepted < + > + + # Add ore dictionary names for the forestry.adventurer's backpack here in the format 'oreDictName'. Regular expressions may also be used. + S:ore.dict.rejected < + > + } + + builder { + # Add itemStacks for the forestry.builder's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'. + S:item.stacks.accepted < + railcraft:anvil + railcraft:battery_nickel_iron + railcraft:battery_nickel_zinc + railcraft:battery_zinc_carbon + railcraft:battery_zinc_silver + railcraft:brick_abyssal + railcraft:brick_andesite + railcraft:brick_bleachedbone + railcraft:brick_bloodstained + railcraft:brick_diorite + railcraft:brick_frostbound + railcraft:brick_granite + railcraft:brick_infernal + railcraft:brick_nether + railcraft:brick_pearlized + railcraft:brick_quarried + railcraft:brick_red_nether + railcraft:brick_red_sandy + railcraft:brick_sandy + railcraft:charge_feeder + railcraft:charge_trap + railcraft:frame + railcraft:generic:5 + railcraft:glass + railcraft:post_metal + railcraft:post_metal_platform + railcraft:reinforced_concrete + railcraft:wire + > + + # Add itemStacks for the forestry.builder's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'. + S:item.stacks.rejected < + > + + # Add ore dictionary names for the forestry.builder's backpack here in the format 'oreDictName'. Regular expressions may also be used. + S:ore.dict.accepted < + block[A-Z].* + chest + chest[A-Z].* + doorWood + fenceGateWood + fenceWood + glass + paneGlass + paneGlass[A-Z].* + plankWood + sandstone + slabWood + slabWood[A-Z].* + stainedClay[A-Z].* + stainedGlass[A-Z].* + stairWood + stone + torch + trapdoorWood + workbench + > + + # Add ore dictionary names for the forestry.builder's backpack here in the format 'oreDictName'. Regular expressions may also be used. + S:ore.dict.rejected < + > + } + + } + +} + + diff --git a/src/overrides/config/forestry/binnie-mods.conf b/src/overrides/config/forestry/binnie-mods.conf new file mode 100644 index 0000000..2a70f09 --- /dev/null +++ b/src/overrides/config/forestry/binnie-mods.conf @@ -0,0 +1,17 @@ +# Configuration file + +general { + # Enables the Botany Mod. Default value is true. + B:botany=true + + # Enables the Extra Bees Mod. Default value is true. + B:extraBees=true + + # Enables the Extra Trees Mod. Default value is true. + B:extraTrees=true + + # Enables the Genetics Mod. Default value is true. + B:genetics=true +} + + diff --git a/src/overrides/config/forestry/binniecore/main.conf b/src/overrides/config/forestry/binniecore/main.conf new file mode 100644 index 0000000..d68983e --- /dev/null +++ b/src/overrides/config/forestry/binniecore/main.conf @@ -0,0 +1,2 @@ +# Configuration file + diff --git a/src/overrides/config/forestry/botany/modules.cfg b/src/overrides/config/forestry/botany/modules.cfg new file mode 100644 index 0000000..cd1e4d8 --- /dev/null +++ b/src/overrides/config/forestry/botany/modules.cfg @@ -0,0 +1,40 @@ +# Configuration file + +########################################################################################################## +# modules +#--------------------------------------------------------------------------------------------------------# +# Disabling these modules can greatly change how the mod functions. +# Your mileage may vary, please report any issues. +########################################################################################################## + +modules { + # Adds decorative ceramic blocks. And the Tileworker. + # Dependencies: [ botany:botany.core ] + B:botany.ceramic=true + + # + # Dependencies: [ forestry:core ] + B:botany.core=true + + # Adds a Botanist database. + # Dependencies: [ botany:botany.flowers ] + B:botany.database=true + + # Adds the farm integration for the botany flowers. + # Dependencies: [ botany:botany.flowers ] + B:botany.farming=true + + # Adds an entirely new breeding system to Forestry: Flowers. + # Dependencies: [ botany:botany.gardening ] + B:botany.flowers=true + + # Adds soil, loam, flowerbeds and trowels. + # Dependencies: [ botany:botany.core ] + B:botany.gardening=true + + # botany.module.machines + # Dependencies: [ botany:botany.core ] + B:botany.machines=true +} + + diff --git a/src/overrides/config/forestry/common.cfg b/src/overrides/config/forestry/common.cfg new file mode 100644 index 0000000..0fa6680 --- /dev/null +++ b/src/overrides/config/forestry/common.cfg @@ -0,0 +1,315 @@ +# Configuration file + +~CONFIG_VERSION: 1.3.0 + +crafting { + # Enables the crafting recipe for bronze. [default: true] + B:bronze=true + + stamps { + # Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]] + S:disabled < + 20n + 50n + 100n + > + + # Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true] + B:enabled=true + } + +} + + +debug { + # Enable Debug mode (only useful to developers). [default: false] + B:enabled=false +} + + +difficulty { + # Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [EASY, NORMAL, HARD, OP]] + S:game.mode=EASY + + # Forces recreation of the game mode definitions in config/forestry/gamemodes. [default: false] + B:recreate.definitions=false +} + + +genetics { + # Energy use of Analyzer Block per work cycle. [range: 0 ~ 100000, default: 20320] + I:analyzerblock.energy.use=20320 + + # Allow bees to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true] + B:pollinate.vanilla.trees=true + + research { + + boost { + # The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0] + S:max.percent=5.0 + + # Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5] + S:multiplier=1.5 + } + + } + +} + + +machines { + # List of enabled machines. Note that some things may be impossible to do if you change this! [default: [still, fabricator, centrifuge, bottler, fermenter, rainmaker, carpenter, moistener, raintank, squeezer]] [valid: [still, fabricator, centrifuge, bottler, fermenter, rainmaker, carpenter, moistener, raintank, squeezer]] + S:enabled < + still + fabricator + centrifuge + bottler + fermenter + rainmaker + carpenter + moistener + raintank + squeezer + > +} + + +performance { + # Enable backpack resupply. You may want to set this to false on busy servers. [default: true] + B:backpacks.resupply=true + + # Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings. [default: true] + B:particleFX=true +} + + +power { + + types { + # Enable MJ power support. [default: true] + B:mj=true + + # Enable Redstone Flux power support. [default: true] + B:rf=true + + # Enable Tesla power support. [default: true] + B:tesla=true + } + + display { + # The format power will be displayed in in engine/machine interfaces. [default: RF] [valid: [RF, FE, MJ, TESLA]] + S:mode=RF + } + +} + + +structures { + # List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]] + S:disabled < + > +} + + +tweaks { + + humus { + # Set how many stages humus has before it turns into sand. [range: 1 ~ 10, default: 3] + I:degradeDelimiter=3 + } + + gui { + + mail { + + alert { + # Enables the new mail alert box. [default: true] + B:enabled=true + + # Horizontal Position of the mail alert box on the screen. [default: LEFT] [valid: [LEFT, RIGHT]] + S:xPosition=LEFT + + # Vertical Position of the mail alert box on the screen. [default: TOP] [valid: [TOP, BOTTOM]] + S:yPosition=TOP + } + + } + + tabs { + # Display the energy statistics tab on energy consumers. [default: true] + B:energy=true + + # Enables the hints tab on machine and engine guis. [default: true] + B:hints=true + + # Set the speed at which the gui side tabs open and close. [range: 1 ~ 50, default: 8] + I:speed=8 + } + + } + + farms { + # Enables farm support for Extra Utilities Ender-lily seeds. [default: true] + B:enderlily=true + + # Sets the multiplier of the multifarm and the cultivation farms. All cultivation farms alway use the double amount of fertilizer. [range: 0.1 ~ 5.0, default: 1.0] + S:fertilizer=1.0 + + # Enables farm support for Magical Crops. [default: true] + B:magicalcrops=true + + # Enables farm support for Extra Utilities Red Orchid. [default: true] + B:redorchid=true + + # Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2] + I:size=2 + + # Makes farms use a square layout instead of a diamond one. [default: false] + B:square=false + } + + cultivation { + # Sets the size of the farmland that is used by all cultivation farms. [range: 1 ~ 15, default: 4] + I:extend=4 + + # Makes cultivation farms use a ring layout like the layout of the old farms. The farmland size of the ring layout is always one block smaller. [default: true] + B:ring=true + + # Sets the size of the inner ring of the ring layout. [range: 1 ~ 8, default: 4] + I:ring_size=4 + } + + capsule { + # Enables the function that cans and capsules can pick up fluids from the world. [default: false] + B:capsulePickup=false + + # Capsules are no longer consumed after being emptied. [default: false] + B:capsuleReuseable=false + } + + greenhouse { + S:energy=1.5 + I:range=36 + I:size=4 + } + + book { + # Players who enter the world for the first time get a Forester's Manual. [default: true] + B:spawn=true + } + + habitatformer { + # for.config.tweaks.habitatformer.range.comment [range: 1 ~ 100, default: 10] + I:range=10 + + area { + # for.config.tweaks.habitatformer.area.resources.comment [range: 0.0 ~ 5.0, default: 0.5] + S:resources=0.5 + + # for.config.tweaks.habitatformer.area.speed.comment [range: 0.0 ~ 5.0, default: 0.5] + S:speed=0.5 + } + + } + + charcoal { + # The base amount that the wood pile will drop if the wall blocks are no registered pile waal blocks. [range: 0 ~ 63, default: 8] + I:amount.base=8 + + # Sets the amount of blocks that the wood pile will check if it is a valid charcoal pile wall block. [range: 1 ~ 32, default: 16] + I:check.range=16 + } + +} + + +world { + + generate { + B:trees=true + + # Generates Forestry villagers and their houses. [default: true] + B:villagers=true + + retrogen { + # Creates Forestry world generation in all chunks, even if they were generated there before. [default: false] + B:forced=false + + # Creates Forestry world generation in chunks that were created before the mod was added. [default: false] + B:normal=false + } + + beehives { + # Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0] + S:amount=1.0 + + # Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false] + B:debug=false + I:dimBlacklist < + > + I:dimWhitelist < + > + + ########################################################################################################## + # blacklist + #--------------------------------------------------------------------------------------------------------# + # Disables the generation of a specific hive in a specific biome or in a biome with a specific biome + # type. Just add the registry name of the biome or the name of the biome type to the property of the + # hive. Every biome type / registry name has to be in a seperate line. The global type can be used to + # blacklist a biome from all hive generation. + ########################################################################################################## + + blacklist { + S:desert < + > + S:end < + > + S:forest < + > + S:global < + > + S:jungle < + > + S:meadows < + > + S:snow < + > + S:swamp < + > + S:swarm < + > + } + + } + + ore { + # Generates apatite ore blocks in the world. [default: true] + B:apatite=true + + # Generates copper ore blocks in the world. [default: true] + B:copper=true + I:dimBlacklist < + > + I:dimWhitelist < + > + + # Generates tin ore blocks in the world. [default: true] + B:tin=true + } + + trees { + S:biomeblacklist < + > + I:dimBlacklist < + > + I:dimWhitelist < + > + S:treeFrequency=1.0 + } + + } + +} + + diff --git a/src/overrides/config/forestry/crates.cfg b/src/overrides/config/forestry/crates.cfg new file mode 100644 index 0000000..2970107 --- /dev/null +++ b/src/overrides/config/forestry/crates.cfg @@ -0,0 +1,29 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.0 + +crates { + + items { + # Added items. The format is 'modid:meta:name'. For wildcard metadata the format is 'modid:name'. [default: ] + S:accepted < + > + + # Blacklisted items. The format is 'modid:meta:name'. For wildcard metadata the format is 'modid:name'. [default: ] + S:rejected < + > + } + + oredict { + # Added oredict. Format is 'oreDictName'. Regular expressions may also be used. See backpack config for more information. [default: ] + S:accepted < + > + + # Blacklisted oredict. Format is 'oreDictName'. Regular expressions may also be used. See backpack config for more information. [default: ] + S:rejected < + > + } + +} + + diff --git a/src/overrides/config/forestry/extrabees/main.conf b/src/overrides/config/forestry/extrabees/main.conf new file mode 100644 index 0000000..d66537d --- /dev/null +++ b/src/overrides/config/forestry/extrabees/main.conf @@ -0,0 +1,29 @@ +# Configuration file + +general { + # Sets whether a quarry will be able to mine hives or not. [default: true] + B:canQuarryMineHives=true +} + + +########################################################################################################## +# world-gen +#--------------------------------------------------------------------------------------------------------# +# WorldGen settings for ExtraBees +########################################################################################################## + +world-gen { + # Sets the worldgen spawn chance for marble hives. [range: 0.0 ~ 10.0, default: 2.0] + S:marbleHiveRate=2.0 + + # Sets the worldgen spawn chance for nether hives. [range: 0.0 ~ 10.0, default: 2.0] + S:netherHiveRate=2.0 + + # Sets the worldgen spawn chance for rock hives. [range: 0.0 ~ 10.0, default: 2.0] + S:rockHiveRate=2.0 + + # Sets the worldgen spawn chance for water hives. [range: 0.0 ~ 10.0, default: 2.0] + S:waterHiveRate=2.0 +} + + diff --git a/src/overrides/config/forestry/extrabees/modules.cfg b/src/overrides/config/forestry/extrabees/modules.cfg new file mode 100644 index 0000000..94f64cc --- /dev/null +++ b/src/overrides/config/forestry/extrabees/modules.cfg @@ -0,0 +1,24 @@ +# Configuration file + +########################################################################################################## +# modules +#--------------------------------------------------------------------------------------------------------# +# Disabling these modules can greatly change how the mod functions. +# Your mileage may vary, please report any issues. +########################################################################################################## + +modules { + # extrabees.module.alveary + # Dependencies: [ extrabees:extrabees.core ] + B:extrabees.alveary=true + + # extrabees.module.core + # Dependencies: [ forestry:apiculture ] + B:extrabees.core=true + + # extrabees.module.frames + # Dependencies: [ extrabees:extrabees.core ] + B:extrabees.frames=true +} + + diff --git a/src/overrides/config/forestry/extratrees/main.cfg b/src/overrides/config/forestry/extratrees/main.cfg new file mode 100644 index 0000000..0c95f35 --- /dev/null +++ b/src/overrides/config/forestry/extratrees/main.cfg @@ -0,0 +1,11 @@ +# Configuration file + +general { + # Uses reflection to convert the Forestry lemon tree to the Citrus family. [default: true] + B:lemon.citrus.family=true + + # Adds a hope field to the village generation. [default: true] + B:village.hopeField=true +} + + diff --git a/src/overrides/config/forestry/extratrees/modules.cfg b/src/overrides/config/forestry/extratrees/modules.cfg new file mode 100644 index 0000000..a08b74a --- /dev/null +++ b/src/overrides/config/forestry/extratrees/modules.cfg @@ -0,0 +1,44 @@ +# Configuration file + +########################################################################################################## +# modules +#--------------------------------------------------------------------------------------------------------# +# Disabling these modules can greatly change how the mod functions. +# Your mileage may vary, please report any issues. +########################################################################################################## + +modules { + # + # Dependencies: [ extratrees:extratrees.core ] + B:extratrees.alcohol=true + + # Adds decorative glass and wood blocks. And the Woodworker, Panelworker and Glassworker. + # Dependencies: [ extratrees:extratrees.machines ] + B:extratrees.carpentry=true + + # extratrees.module.core + # Dependencies: [ forestry:arboriculture ] + B:extratrees.core=true + + # Adds a database for butterflies. + # Dependencies: [ extratrees:extratrees.core, forestry:lepidopterology ] + B:extratrees.database.moth=true + + # Adds a database for trees. + # Dependencies: [ extratrees:extratrees.core ] + B:extratrees.database.tree=true + + # + # Dependencies: [ extratrees:extratrees.core ] + B:extratrees.kitchen=true + + # Adds the Lumbermill, Fruit Press, Brewery and Distillery. + # Dependencies: [ extratrees:extratrees.core ] + B:extratrees.machines=true + + # Adds wood stairs, fences, planks, logs and doors. + # Dependencies: [ extratrees:extratrees.core ] + B:extratrees.wood=true +} + + diff --git a/src/overrides/config/forestry/farm.cfg b/src/overrides/config/forestry/farm.cfg new file mode 100644 index 0000000..71aee1e --- /dev/null +++ b/src/overrides/config/forestry/farm.cfg @@ -0,0 +1,13 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.0 + +fertilizers { + # Add fertilizers to Forestry. An entry has to look like this: modID:itemName:MetaData;fertilizerValue. You need to separate every entry in a separate line. You can't remove auto generated entries you only can deactivate them if you set their value to 0. + S:items < + forestry:fertilizer_compound;500 + ic2:crop_res:2;250 + > +} + + diff --git a/src/overrides/config/forestry/fluids.cfg b/src/overrides/config/forestry/fluids.cfg new file mode 100644 index 0000000..2fc223f --- /dev/null +++ b/src/overrides/config/forestry/fluids.cfg @@ -0,0 +1,64 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.0 + +enablefluid { + # Enables Ethanol fluid. [default: true] + B:bio.ethanol=true + + # Enables Biomass fluid. [default: true] + B:biomass=true + + # Enables Honey fluid. [default: true] + B:for.honey=true + + # Enables Liquid Glass fluid. [default: true] + B:glass=true + + # Enables Crushed Ice fluid. [default: true] + B:ice=true + + # Enables Fruit Juice fluid. [default: true] + B:juice=true + + # Enables Milk fluid. [default: true] + B:milk=true + + # Enables Seed Oil fluid. [default: true] + B:seed.oil=true + + # Enables Short Mead fluid. [default: true] + B:short.mead=true +} + + +enablefluidblock { + # Enables Ethanol in-world fluid block. [default: true] + B:bio.ethanol=true + + # Enables Biomass in-world fluid block. [default: true] + B:biomass=true + + # Enables Honey in-world fluid block. [default: true] + B:for.honey=true + + # Enables Liquid Glass in-world fluid block. [default: true] + B:glass=true + + # Enables Crushed Ice in-world fluid block. [default: true] + B:ice=true + + # Enables Fruit Juice in-world fluid block. [default: true] + B:juice=true + + # Enables Milk in-world fluid block. [default: true] + B:milk=true + + # Enables Seed Oil in-world fluid block. [default: true] + B:seed.oil=true + + # Enables Short Mead in-world fluid block. [default: true] + B:short.mead=true +} + + diff --git a/src/overrides/config/forestry/gamemodes/EASY.cfg b/src/overrides/config/forestry/gamemodes/EASY.cfg new file mode 100644 index 0000000..e3de586 --- /dev/null +++ b/src/overrides/config/forestry/gamemodes/EASY.cfg @@ -0,0 +1,144 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.0 + +gamemode { + + energy { + # Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0] + S:demand.modifier=1.0 + + # Enable the clockwork engine. [default: true] + B:engine.clockwork=true + } + + farms { + # for.config.gamemode.farms.fertilizer.modifier.comment [range: 0 ~ 2000, default: 4] + I:fertilizer.modifier=4 + } + + fuel { + + ethanol { + # modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 1.0] + S:combustion=1.0 + + # modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0] + S:generator=1.0 + } + + biomass { + # modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 1.0] + S:biogas=1.0 + + # modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0] + S:generator=1.0 + } + + } + + recipe { + + output { + # amount yielded by the recipe for tin cans. [range: 0 ~ 2000, default: 12] + I:can=12 + + # amount yielded by the recipe for wax capsules. [range: 0 ~ 2000, default: 4] + I:capsule=4 + + # amount yielded by the recipe for refractory capsules. [range: 0 ~ 2000, default: 4] + I:refractory=4 + + fertilizer { + # amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 2000, default: 8] + I:apatite=8 + + # amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 2000, default: 16] + I:ash=16 + } + + compost { + # amount of compost yielded by the recipe using ash. [range: 0 ~ 2000, default: 1] + I:ash=1 + + # amount of compost yielded by the recipe using wheat. [range: 0 ~ 2000, default: 4] + I:wheat=4 + } + + humus { + # amount of humus yielded by the recipe using compost. [range: 0 ~ 2000, default: 8] + I:compost=8 + + # amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 2000, default: 8] + I:fertilizer=8 + } + + bogearth { + # amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 2000, default: 6] + I:bucket=6 + + # amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 2000, default: 8] + I:can=8 + } + + } + + } + + fermenter { + + cycles { + # modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250] + I:compost=250 + + # modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200] + I:fertilizer=200 + } + + value { + # modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48] + I:compost=48 + + # modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56] + I:fertilizer=56 + } + + yield { + # modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50] + I:cactus=50 + + # modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50] + I:cane=50 + + # modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50] + I:mushroom=50 + + # modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250] + I:sapling=250 + + # modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50] + I:wheat=50 + } + + } + + squeezer { + + liquid { + # modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 200] + I:apple=200 + + # modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 10] + I:seed=10 + } + + mulch { + # modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 20] + I:apple=20 + } + + } + +} + + diff --git a/src/overrides/config/forestry/gamemodes/HARD.cfg b/src/overrides/config/forestry/gamemodes/HARD.cfg new file mode 100644 index 0000000..47120db --- /dev/null +++ b/src/overrides/config/forestry/gamemodes/HARD.cfg @@ -0,0 +1,144 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.0 + +gamemode { + + energy { + # Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 4.0] + S:demand.modifier=4.0 + + # Enable the clockwork engine. [default: true] + B:engine.clockwork=true + } + + farms { + # Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 1] + I:fertilizer.modifier=1 + } + + fuel { + + ethanol { + # modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.5] + S:combustion=0.5 + + # modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5] + S:generator=0.5 + } + + biomass { + # modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.5] + S:biogas=0.5 + + # modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5] + S:generator=0.5 + } + + } + + recipe { + + output { + # amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 8] + I:can=8 + + # amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 2] + I:capsule=2 + + # amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 2] + I:refractory=2 + + fertilizer { + # amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 5] + I:apatite=5 + + # amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 0] + I:ash=0 + } + + compost { + # amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1] + I:ash=1 + + # amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 1] + I:wheat=1 + } + + humus { + # amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8] + I:compost=8 + + # amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8] + I:fertilizer=8 + } + + bogearth { + # amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4] + I:bucket=4 + + # amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 5] + I:can=5 + } + + } + + } + + fermenter { + + cycles { + # modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 150] + I:compost=150 + + # modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 100] + I:fertilizer=100 + } + + value { + # modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48] + I:compost=48 + + # modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56] + I:fertilizer=56 + } + + yield { + # modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 10] + I:cactus=10 + + # modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 10] + I:cane=10 + + # modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 10] + I:mushroom=10 + + # modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 50] + I:sapling=50 + + # modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 10] + I:wheat=10 + } + + } + + squeezer { + + liquid { + # modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 60] + I:apple=60 + + # modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 3] + I:seed=3 + } + + mulch { + # modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 8] + I:apple=8 + } + + } + +} + + diff --git a/src/overrides/config/forestry/gamemodes/NORMAL.cfg b/src/overrides/config/forestry/gamemodes/NORMAL.cfg new file mode 100644 index 0000000..b21c649 --- /dev/null +++ b/src/overrides/config/forestry/gamemodes/NORMAL.cfg @@ -0,0 +1,143 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.0 + +gamemode { + + energy { + # Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.5] + S:demand.modifier=1.5 + + # Enable the clockwork engine. [default: true] + B:engine.clockwork=true + } + + farms { + # Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 2] + I:fertilizer.modifier=2 + } + + fuel { + + ethanol { + # modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.75] + S:combustion=0.75 + + # modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75] + S:generator=0.75 + } + + biomass { + # modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.75] + S:biogas=0.75 + + # modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75] + S:generator=0.75 + } + + } + + recipe { + + output { + # amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 10] + I:can=10 + + # amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 3] + I:capsule=3 + + # amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 3] + I:refractory=3 + + fertilizer { + # amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 6] + I:apatite=6 + + # amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 10] + I:ash=10 + } + + compost { + # amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1] + I:ash=1 + + # amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 2] + I:wheat=2 + } + + humus { + # amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8] + I:compost=8 + + # amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8] + I:fertilizer=8 + } + + bogearth { + # amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4] + I:bucket=4 + + # amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 6] + I:can=6 + } + + } + + } + + fermenter { + + cycles { + # modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250] + I:compost=250 + + # modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200] + I:fertilizer=200 + } + + value { + # modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48] + I:compost=48 + + # modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56] + I:fertilizer=56 + } + + yield { + # modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50] + I:cactus=50 + + # modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50] + I:cane=50 + + # modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50] + I:mushroom=50 + + # modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250] + I:sapling=250 + + # modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50] + I:wheat=50 + } + + } + + squeezer { + + liquid { + # modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 100] + I:apple=100 + + # modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 5] + I:seed=5 + } + + mulch { + # modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 10] + I:apple=10 + } + + } + +} + diff --git a/src/overrides/config/forestry/gamemodes/OP.cfg b/src/overrides/config/forestry/gamemodes/OP.cfg new file mode 100644 index 0000000..b10e686 --- /dev/null +++ b/src/overrides/config/forestry/gamemodes/OP.cfg @@ -0,0 +1,143 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.0 + +gamemode { + + energy { + # Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0] + S:demand.modifier=1.0 + + # Enable the clockwork engine. [default: true] + B:engine.clockwork=true + } + + farms { + # Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 4, default: 4] + I:fertilizer.modifier=4 + } + + fuel { + + ethanol { + # modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 4.0] + S:combustion=4.0 + + # modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0] + S:generator=4.0 + } + + biomass { + # modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 4.0] + S:biogas=4.0 + + # modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0] + S:generator=4.0 + } + + } + + recipe { + + output { + # amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 24] + I:can=24 + + # amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 8] + I:capsule=8 + + # amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 8] + I:refractory=8 + + fertilizer { + # amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 16] + I:apatite=16 + + # amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 32] + I:ash=32 + } + + compost { + # amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 2] + I:ash=2 + + # amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 8] + I:wheat=8 + } + + humus { + # amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8] + I:compost=8 + + # amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8] + I:fertilizer=8 + } + + bogearth { + # amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 6] + I:bucket=6 + + # amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 8] + I:can=8 + } + + } + + } + + fermenter { + + cycles { + # modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 1000] + I:compost=1000 + + # modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 800] + I:fertilizer=800 + } + + value { + # modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 192] + I:compost=192 + + # modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 224] + I:fertilizer=224 + } + + yield { + # modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 400] + I:cactus=400 + + # modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 400] + I:cane=400 + + # modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 400] + I:mushroom=400 + + # modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 2000] + I:sapling=2000 + + # modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 400] + I:wheat=400 + } + + } + + squeezer { + + liquid { + # modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 1600] + I:apple=1600 + + # modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 80] + I:seed=80 + } + + mulch { + # modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 160] + I:apple=160 + } + + } + +} + diff --git a/src/overrides/config/forestry/genetics/main.conf b/src/overrides/config/forestry/genetics/main.conf new file mode 100644 index 0000000..c724f39 --- /dev/null +++ b/src/overrides/config/forestry/genetics/main.conf @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# machines +#--------------------------------------------------------------------------------------------------------# +# Energy and time settings for machines +########################################################################################################## + +machines { + # Energy used per tick by the acclimatiser [range: 0 ~ 10, default: 2] + I:acclimatiserEnergy=2 + + # Energy used per process by the analyzer [range: 0 ~ 50000, default: 9000] + I:analyserEnergy=9000 + + # Time per process for the analyzer [range: 0 ~ 1500, default: 300] + I:analyserTime=300 + + # Energy used per process by the genepool [range: 0 ~ 50000, default: 8000] + I:genepoolEnergy=8000 + + # Time per process for the genepool [range: 0 ~ 1500, default: 400] + I:genepoolTime=400 + + # Energy used by the incubator per tick [range: 0 ~ 10, default: 2] + I:incubatorEnergy=2 + + # Energy used per gene by the inoculator [range: 0 ~ 100000, default: 60000] + I:inoculatorEnergy=60000 + + # Time per gene for the inoculator [range: 0 ~ 20000, default: 12000] + I:inoculatorTime=12000 + + # Energy used per process by the isolator [range: 0 ~ 400000, default: 192000] + I:isolatorEnergy=192000 + + # Time per process for the isolator [range: 0 ~ 10000, default: 4800] + I:isolatorTime=4800 + + # Energy used per process by the polymeriser [range: 0 ~ 200000, default: 96000] + I:polymeriserEnergy=96000 + + # Time per process by the polymeriser [range: 0 ~ 5000, default: 2400] + I:polymeriserTime=2400 + + # Energy multiplier for sequencer [range: 0 ~ 40, default: 20] + I:sequencerEnergyMultiplier=20 + + # Time multiplier for sequencer [range: 0 ~ 40000, default: 19200] + I:sequencerTimeMultiplier=19200 + + # Base energy for the splicer [range: 0 ~ 30000000, default: 12000000] + I:splicerEnergy=12000000 + + # Base time for the splicer [range: 0 ~ 500, default: 1200] + I:splicerTime=1200 +} + + diff --git a/src/overrides/config/forestry/genetics/modules.cfg b/src/overrides/config/forestry/genetics/modules.cfg new file mode 100644 index 0000000..e687fc4 --- /dev/null +++ b/src/overrides/config/forestry/genetics/modules.cfg @@ -0,0 +1,20 @@ +# Configuration file + +########################################################################################################## +# modules +#--------------------------------------------------------------------------------------------------------# +# Disabling these modules can greatly change how the mod functions. +# Your mileage may vary, please report any issues. +########################################################################################################## + +modules { + # genetics.module.core + # Dependencies: [ forestry:core ] + B:genetics.core=true + + # genetics.module.machines + # Dependencies: [ genetics:genetics.core ] + B:genetics.machines=true +} + + diff --git a/src/overrides/config/forestry/lepidopterology.cfg b/src/overrides/config/forestry/lepidopterology.cfg new file mode 100644 index 0000000..ce11a52 --- /dev/null +++ b/src/overrides/config/forestry/lepidopterology.cfg @@ -0,0 +1,123 @@ +# Configuration file + +~CONFIG_VERSION: 1.1.0 + +butterfly { + + entities { + # Butterflies will fly home if they are too far away from it. [range: 0 ~ 256, default: 64] + I:maxDistance=64 + + # New butterflies will stay in item form and will not take flight once this limit is reached. [range: 0 ~ 5000, default: 1000] + I:maximum=1000 + + # Allow butterflies to pollinate leaves. [default: true] + B:pollination=true + + # Whether butterflies should spawn from the leaves of trees. [default: true] + B:spawn.leaves=true + + # Butterflies will stop natural spawning once this limit is reached. [range: 0 ~ 500, default: 100] + I:spawn.limit=100 + } + + cocoons { + # Whether cocoons containing butterfiles should generate in the world [default: false] + B:generate=false + + # for.config.butterfly.cocoons.generate.amount.comment [range: 0.0 ~ 10.0, default: 1.0] + S:generate.amount=1.0 + + # How often cocoons should drop a second serum [range: 0.0 ~ 100.0, default: 0.0] + S:second.serum=0.0 + + # How often cocoons should drop a serum [range: 0.0 ~ 100.0, default: 0.55] + S:serum=0.55 + + alleles { + + loot { + # Loot drops from cocoons. Format is modid:name:meta;chance + S:forestry.cocoonDefault < + minecraft:string:0;0.25 + minecraft:string:0;0.75 + minecraft:string:0;1.0 + > + + # Loot drops from cocoons. Format is modid:name:meta;chance + S:forestry.cocoonSilk < + forestry:crafting_material:2;0.25 + forestry:crafting_material:2;0.75 + > + } + + } + + } + + alleles { + # Get the butterfly spawn rarity by their uid, one per line. + S:rarity < + extrabutterflies.species.camberwellbeauty:0.5 + extrabutterflies.species.crimsonrose:0.5 + extrabutterflies.species.gatekeeper:0.5 + extrabutterflies.species.goldenbirdwing:0.5 + extrabutterflies.species.kaiserihind:0.5 + extrabutterflies.species.marbledwhite:0.5 + extrabutterflies.species.marshfritillary:0.5 + extrabutterflies.species.meadowbrown:0.5 + extrabutterflies.species.monarch:0.5 + extrabutterflies.species.paintedlady:0.5 + extrabutterflies.species.peacock:0.5 + extrabutterflies.species.pearlborderedfritillary:0.5 + extrabutterflies.species.purpleemperor:0.5 + extrabutterflies.species.queenofspainfritillary:0.5 + extrabutterflies.species.redadmiral:0.5 + extrabutterflies.species.ringlet:0.5 + extrabutterflies.species.scotchangus:0.5 + extrabutterflies.species.smallheath:0.5 + extrabutterflies.species.smalltortoiseshell:0.5 + extrabutterflies.species.speckledwood:0.5 + extrabutterflies.species.wall:0.5 + extrabutterflies.species.whiteadmiral:0.5 + forestry.lepiAurora:0.5 + forestry.lepiBatesia:0.3 + forestry.lepiBlackSwallow:1.0 + forestry.lepiBlueDuke:0.5 + forestry.lepiBlueWing:0.3 + forestry.lepiBrimstone:1.0 + forestry.lepiCSpeckledWood:0.5 + forestry.lepiCabbageWhite:1.0 + forestry.lepiCitrusSwallow:1.0 + forestry.lepiComma:0.3 + forestry.lepiDianaFrit:0.6 + forestry.lepiEmeraldPeacock:0.1 + forestry.lepiGlasswing:0.1 + forestry.lepiGlassyTiger:0.3 + forestry.lepiGozoraAzure:0.2 + forestry.lepiLLacewing:0.7 + forestry.lepiMBlueMorpho:0.5 + forestry.lepiMSpeckledWood:0.5 + forestry.lepiMalachite:0.5 + forestry.lepiMonarch:0.2 + forestry.lepiPBlueMorpho:0.25 + forestry.lepiPalaenoSulphur:0.4 + forestry.lepiPostillion:0.5 + forestry.lepiPostman:0.3 + forestry.lepiRBlueMorpho:0.1 + forestry.lepiReseda:0.3 + forestry.lepiSpeckledWood:1.0 + forestry.lepiSpicebush:0.5 + forestry.lepiSpringAzure:0.3 + forestry.lepiThoasSwallow:0.2 + forestry.lepiZebraSwallow:0.5 + forestry.mothAtlas:0.1 + forestry.mothBombyxMori:0.0 + forestry.mothBrimstone:1.0 + forestry.mothLatticedHeath:0.5 + > + } + +} + + diff --git a/src/overrides/config/forestry/modules.cfg b/src/overrides/config/forestry/modules.cfg new file mode 100644 index 0000000..64091f1 --- /dev/null +++ b/src/overrides/config/forestry/modules.cfg @@ -0,0 +1,151 @@ +# Configuration file + +########################################################################################################## +# modules +#--------------------------------------------------------------------------------------------------------# +# Disabling these modules can greatly change how the mod functions. +# Your mileage may vary, please report any issues. +########################################################################################################## + +modules { + # Adds bees, beekeeping and bee products. Affects world generation. + # Dependencies: [ forestry:core ] + B:apiculture=true + + # Adds additional tree species and products. + # Dependencies: [ forestry:core ] + B:arboriculture=true + + # Adds backpacks. + # Dependencies: [ forestry:core ] + B:backpacks=true + + # Adds a guide book that contains information about all other modules. + # Dependencies: [ forestry:core ] + B:book=true + + # Adds wood piles, loam and a charcoal production. + # Dependencies: [ forestry:core ] + B:charcoal=true + + # Adds crates. + # Dependencies: [ forestry:core ] + B:crates=true + + # Adds automatic farms for a wide variety of products. + # Dependencies: [ forestry:core, forestry:farming ] + B:cultivation=true + + # Adds a new storage block for bees / trees and butterflies. + # Dependencies: [ forestry:core ] + B:database=true + + # Adds several RF engines. + # Dependencies: [ forestry:core ] + B:energy=true + + # Adds a wide variety of machines to craft, produce and process products. + # Dependencies: [ forestry:core ] + B:factory=true + + # Adds automatic multiblock farm for a wide variety of products. + # Dependencies: [ forestry:core ] + B:farming=true + + # Adds food. + # Dependencies: [ forestry:core ] + B:food=true + + # Adds a greenhouse multiblock. + # Dependencies: [ forestry:core ] + B:greenhouse=true + + # Butterflies. Shiny. + # Dependencies: [ forestry:arboriculture, forestry:core ] + B:lepidopterology=true + + # Adds Forestry's mail and trade system. + # Dependencies: [ forestry:core ] + B:mail=true + + # for.module.sorting.description + # Dependencies: [ forestry:core ] + B:sorting=true + + # Adds a crafting table that can save 8 recipes. + # Dependencies: [ forestry:core ] + B:worktable=true + + plugins { + # Compatibility module for Actually Additions. + # Dependencies: [ forestry:core ] + B:actuallyadditions=true + + # for.module.betterwithmods.description + # Dependencies: [ forestry:core ] + B:betterwithmods=true + + # Compatibility module for Biomes O Plenty. Enables farming BoP saplings. + # Dependencies: [ forestry:core ] + B:biomes.o.plenty=true + + # Compatibility module for BuildCraft 6. + # Dependencies: [ forestry:core ] + B:buildcraft.fuels=true + + # Compatibility module for BuildCraft 6. + # Dependencies: [ forestry:core ] + B:buildcraft.recipes=true + + # Compatibility module for BuildCraft 6. + # Dependencies: [ forestry:core ] + B:buildcraft.statements=true + + # Compatibility module for BuildCraft 6. + # Dependencies: [ forestry:core ] + B:buildcraft.transport=true + + # Compatibility module for EnderIO. + # Dependencies: [ forestry:core ] + B:ender.io=true + + # Compatibility module for Extra Utilities. Enables farming ender lilies and red orchid. + # Dependencies: [ forestry:farming ] + B:extra.utilities=true + + # Compatibility module for HarvestCraft. Enables farming HarvestCraft plants and trees. + # Dependencies: [ forestry:core ] + B:harvestcraft=true + + # Compatibility module for Immersive Engineering. + # Dependencies: [ forestry:core ] + B:immersiveengineering=true + + # Compatibility module for IC2. Adds electrical engine and generator for power conversion. + # Dependencies: [ forestry:farming, forestry:factory, forestry:core ] + B:industrialcraft2=true + + # Compatibility module for Mystical Agriculture. Enables farming Mystical Agriculture crops. + # Dependencies: [ forestry:core ] + B:mysticalagriculture=true + + # Compatibility module for Natura. Enables farming Natura saplings. + # Dependencies: [ forestry:core ] + B:natura=true + + # Compatibility module for Roots. + # Dependencies: [ forestry:core ] + B:roots=true + + # Compatibility module for Rustic. + # Dependencies: [ forestry:core ] + B:rustic=true + + # Compatibility module for Tech reborn. Enables harvesting rubber from rubber trees. + # Dependencies: [ forestry:core ] + B:techreborn=true + } + +} + + diff --git a/src/overrides/config/forge.cfg b/src/overrides/config/forge.cfg new file mode 100644 index 0000000..149b27c --- /dev/null +++ b/src/overrides/config/forge.cfg @@ -0,0 +1,90 @@ +# Configuration file + +client { + # Toggle off to make missing model text in the gui fit inside the slot. + B:zoomInMissingModelTextInGui=false + + # Enable uploading cloud geometry to the GPU for faster rendering. + B:forgeCloudsEnabled=true + + # Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic. + B:disableStairSlabCulling=false + + # Enable forge to queue all chunk updates to the Chunk Update thread. May increase FPS significantly, but may also cause weird rendering lag. Not recommended for computers without a significant number of cores available. + B:alwaysSetupTerrainOffThread=false + + # Allow item rendering to detect emissive quads and draw them properly. This allows glowing blocks to look the same in item form, but incurs a very slight performance hit. + B:allowEmissiveItems=true + + # Control the range of sky blending for colored skies in biomes. + I:biomeSkyBlendRange < + 2 + 4 + 6 + 8 + 10 + 12 + 14 + 16 + 18 + 20 + 22 + 24 + 26 + 28 + 30 + 32 + 34 + > + + # Enable the forge block rendering pipeline - fixes the lighting of custom models. + B:forgeLightPipelineEnabled=true + + # When enabled, makes specific reload tasks such as language changing quicker to run. + B:selectiveResourceReloadEnabled=false +} + + +general { + # Set to true to disable Forge's version check mechanics. Forge queries a small json file on our server for version information. For more details see the ForgeVersion class in our github. + B:disableVersionCheck=false + + # Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024 + I:clumpingThreshold=64 + + # Set to true to enable the post initialization sorting of crafting recipes using Forge's sorter. May cause desyncing on conflicting recipes. MUST RESTART MINECRAFT IF CHANGED FROM THE CONFIG GUI. + B:sortRecipies=true + + # Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. + B:removeErroringEntities=false + + # Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. + B:removeErroringTileEntities=false + + # Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false + B:fullBoundingBoxLadders=false + + # Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic. + D:zombieBaseSummonChance=0.1 + + # Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic. + D:zombieBabyChance=0.05 + + # Log cascading chunk generation issues during terrain population. + B:logCascadingWorldGeneration=true + + # Fix vanilla issues that cause worldgen cascading. This DOES change vanilla worldgen so DO NOT report bugs related to world differences if this flag is on. + B:fixVanillaCascading=false + + # The time in ticks the server will wait when a dimension was queued to unload. This can be useful when rapidly loading and unloading dimensions, like e.g. throwing items through a nether portal a few time per second. + I:dimensionUnloadQueueDelay=0 + B:enableGlobalConfig=false +} + + +version_checking { + # Enable the entire mod update check system. This only applies to mods using the Forge system. + B:Global=true +} + + diff --git a/src/overrides/config/forgeChunkLoading.cfg b/src/overrides/config/forgeChunkLoading.cfg new file mode 100644 index 0000000..e324808 --- /dev/null +++ b/src/overrides/config/forgeChunkLoading.cfg @@ -0,0 +1,69 @@ +# Configuration file + +########################################################################################################## +# defaults +#--------------------------------------------------------------------------------------------------------# +# Default configuration for forge chunk loading control +########################################################################################################## + +defaults { + # Are mod overrides enabled? + B:enabled=true + + # The default maximum number of chunks a mod can force, per ticket, + # for a mod without an override. This is the maximum number of chunks a single ticket can force. + I:maximumChunksPerTicket=25 + + # The default maximum ticket count for a mod which does not have an override + # in this file. This is the number of chunk loading requests a mod is allowed to make. + I:maximumTicketCount=200 + + # The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it. + I:playerTicketCount=500 + + # Unloaded chunks can first be kept in a dormant cache for quicker + # loading times. Specify the size (in chunks) of that cache here + I:dormantChunkCacheSize=0 + + # Load chunks asynchronously for players, reducing load on the server thread. + # Can be disabled to help troubleshoot chunk loading issues. + B:asyncChunkLoading=true +} + + +fluxnetworks { + I:maximumChunksPerTicket=1000000 + I:maximumTicketCount=1000000 +} + + +########################################################################################################## +# forge +#--------------------------------------------------------------------------------------------------------# +# Sample mod specific control section. +# Copy this section and rename the with the modid for the mod you wish to override. +# A value of zero in either entry effectively disables any chunkloading capabilities +# for that mod +########################################################################################################## + +forge { + # Maximum chunks per ticket for the mod. + I:maximumChunksPerTicket=25 + + # Maximum ticket count for the mod. Zero disables chunkloading capabilities. + I:maximumTicketCount=200 +} + + +ftbutilities { + I:maximumChunksPerTicket=1000000 + I:maximumTicketCount=1000000 +} + + +universalmodcore { + I:maximumChunksPerTicket=1000000 + I:maximumTicketCount=200 +} + + diff --git a/src/overrides/config/ftblib.cfg b/src/overrides/config/ftblib.cfg new file mode 100644 index 0000000..eb14bad --- /dev/null +++ b/src/overrides/config/ftblib.cfg @@ -0,0 +1,68 @@ +# Configuration file + +########################################################################################################## +# debugging +#--------------------------------------------------------------------------------------------------------# +# Don't set any values to true, unless you are debugging the mod. +########################################################################################################## + +debugging { + # See dev-only sidebar buttons. They probably don't do anything. + B:dev_sidebar_buttons=false + + # See GUI widget bounds when you hold B. + B:gui_widget_bounds=false + + # Log config editing. + B:log_config_editing=false + + # Log all events that extend EventBase. + B:log_events=false + + # Log incoming and outgoing network messages. + B:log_network=false + + # Log player teleporting. + B:log_teleport=false + + # Print more errors. + B:print_more_errors=false + + # Print more info. + B:print_more_info=false + + # Enables special debug commands. + B:special_commands=false +} + + +general { + # When this mode is enabled, FTBLib assumes that server clients don't have FTBLib and/or other mods installed. + B:clientless_mode=false + + # Merges player profiles, in case player logged in without internet connection/in offline mode server. + # If set to DEFAULT, it will only merge on singleplayer worlds. + # Valid values: + # TRUE + # FALSE + # DEFAULT + S:merge_offline_mode_players=TRUE + + # This will replace /reload with FTB version of it. + B:replace_reload_command=true +} + + +teams { + # Automatically creates a team for player on multiplayer, based on their username and with a random color. + B:autocreate_mp=false + + # Automatically creates (or joins) a team on singleplayer/LAN with ID 'singleplayer'. + B:autocreate_sp=true + B:disable_teams=false + + # Disable no team notification entirely. + B:hide_team_notification=false +} + + diff --git a/src/overrides/config/ftbutilities.cfg b/src/overrides/config/ftbutilities.cfg new file mode 100644 index 0000000..84f963c --- /dev/null +++ b/src/overrides/config/ftbutilities.cfg @@ -0,0 +1,243 @@ +# Configuration file + +afk { + # Enables afk timer. + B:enabled=true + + # Enables afk timer in singleplayer. + B:enabled_singleplayer=false + + # Will print in console when someone goes/comes back from AFK. + B:log_afk=false + + # After how much time it will display notification to all players. + S:notification_timer=5m +} + + +auto_shutdown { + # Enables auto-shutdown. + B:enabled=false + + # Enables auto-shutdown in singleplayer worlds. + B:enabled_singleplayer=false + + # Server will automatically shut down after X hours. + # Time Format: HH:MM. If the system time matches a value, server will shut down. + # It will look for closest value available that is not equal to current time. + S:times < + 04:00 + 16:00 + > +} + + +backups { + D:backup_timer=2.0 + I:backups_to_keep=12 + I:compression_level=1 + B:disable_level_saving=true + B:display_file_size=true + B:enabled=true + S:extra_files < + > + S:folder= + S:max_total_size=50 GB + B:silent=false +} + + +chat { + # Adds ~ to player names that have changed nickname to prevent trolling. + B:add_nickname_tilde=false + I:admin_history_limit=10000 + I:general_history_limit=10000 + + # Disable this for some plugin compat. Not that they are supported but sometimes this is all that's needed. + B:replace_tab_names=true + I:team_history_limit=1000 +} + + +commands { + B:back=true + B:chunks=true + B:fly=true + B:god=true + B:heal=true + B:home=true + B:inv=true + B:kickme=true + B:killall=true + B:leaderboard=true + B:mute=true + B:nbtedit=true + B:nick=true + B:ranks=true + B:rec=true + B:rtp=true + B:spawn=true + B:tpa=true + B:tpl=true + B:trash_can=true + B:warp=true +} + + +debugging { + # Print a message in console every time a chunk is forced or unforced. Recommended to be off, because spam. + B:log_chunkloading=false +} + + +login { + # Set to false to disable event badges, e.g. Halloween. + B:enable_event_badges=true + + # Set to false to disable global badges completely, only server-wide badges will be available. + B:enable_global_badges=true + + # Enables message of the day. + B:enable_motd=false + + # Enables starting items. + B:enable_starting_items=false + + # Message of the day. This will be displayed when player joins the server. + S:motd < + "Hello player!" + > + + # Items to give player when he first joins the server. + # Format: '{id:"ID",Count:X,Damage:X,tag:{}}', Use /print_item to get NBT of item in your hand. + S:starting_items < + {id:"minecraft:stone_sword",Count:1,Damage:1,tag:{display:{Name:"Epic Stone Sword"}}} + > +} + + +ranks { + B:crash_client_side_permissions=false + + # Enables ranks and adds command.x permissions and allows ranks to control them. + B:enabled=true + B:load_from_config_folder=false + + # Adds chat colors/rank-specific syntax. + B:override_chat=true + + # Allow to configure commands with ranks. Disable this if you want to use other permission mod for that. + B:override_commands=true + B:print_command_errors=true +} + + +world { + # Dimensions where chunk claiming isn't allowed. + I:blocked_claiming_dimensions < + > + + # Enables chunk claiming. + B:chunk_claiming=true + + # Enables chunk loading. If chunk_claiming is set to false, changing this won't do anything. + B:chunk_loading=true + + # Disables player damage when they are stuck in walls. + B:disable_player_suffocation_damage=false + + # List of items that will have right-click function disabled on both sides. + # You can use '/inv disable_right_click' command to do with from in-game. + # Syntax: modid:item:metadata. Set metadata to * to ignore it. + S:disabled_right_click_items < + > + + # If set to DEFAULT, then teams can decide their Explosion setting. + # Valid values: + # TRUE + # FALSE + # DEFAULT + S:enable_explosions=DEFAULT + + # If set to DEFAULT, then players can decide their PVP status. + # Valid values: + # TRUE + # FALSE + # DEFAULT + S:enable_pvp=TRUE + + # Locked time in ticks in spawn dimension. + # -1 - Disabled + # 0 - Morning + # 6000 - Noon + # 12000 - Evening + # 18000 - Midnight + # Min: -1 + # Max: 23999 + I:forced_spawn_dimension_time=-1 + + # Locked weather type in spawn dimension. + # -1 - Disabled + # 0 - Clear + # 1 - Raining + # 2 - Thunderstorm + # Min: -1 + # Max: 2 + I:forced_spawn_dimension_weather=-1 + + # Max /rtp distance + D:rtp_max_distance=100000.0 + + # Max tries /rtp does before failure. + I:rtp_max_tries=200 + + # Min /rtp distance + D:rtp_min_distance=1000.0 + + # If set to true, explosions and hostile mobs in spawn area will be disabled, players won't be able to attack each other in spawn area. + B:safe_spawn=false + + # Show play time in corner. + B:show_playtime=false + + # Enable spawn area in singleplayer. + B:spawn_area_in_sp=false + + # Spawn dimension. Overworld by default. + I:spawn_dimension=0 + + # Spawn radius. You must set spawn-protection in server.properties file to 0! + I:spawn_radius=0 + + # Unloads erroring chunks if dimension isn't loaded or some other problem occurs. + B:unload_erroring_chunks=false + + ########################################################################################################## + # logging + #--------------------------------------------------------------------------------------------------------# + # Logs different events in logs/world.log file. + ########################################################################################################## + + logging { + # Logs block breaking. + B:block_broken=true + + # Logs block placement. + B:block_placed=true + + # Enables world logging. + B:enabled=false + + # Includes creative players in world logging. + B:include_creative_players=false + + # Includes fake players in world logging. + B:include_fake_players=false + + # Logs item clicking in air. + B:item_clicked_in_air=true + } + +} + + diff --git a/src/overrides/config/gbook.cfg b/src/overrides/config/gbook.cfg new file mode 100644 index 0000000..d81953b --- /dev/null +++ b/src/overrides/config/gbook.cfg @@ -0,0 +1,25 @@ +# Configuration file + +books { + S:GiveOnFirstJoin < + > +} + + +general { + I:BookGUIScale=-1 + + # Use -1 for same as GUI scale, 0 for auto, 1+ for small/medium/large + # Min: -1 + # Max: 10 + I:bookGUIScale=-1 + + # Keep at false to use integral scaling, which makes the font pixels evently scaled. If set to true, the books will fill the screen space, even if the font becomes wonky. + B:flexibleScale=false + + # List of books to give to the player when they join. Applied retroactively to existing players if a new book is added to the list. + S:giveOnFirstJoin < + > +} + + diff --git a/src/overrides/config/hammercore.cfg b/src/overrides/config/hammercore.cfg new file mode 100644 index 0000000..d656d15 --- /dev/null +++ b/src/overrides/config/hammercore.cfg @@ -0,0 +1,30 @@ +# Configuration file + +client { + # Should Hammer Core replace enchantment glint color with more matching colors for some vanilla items? [default: true] + B:"Custom Enchantment Colors for Vanilla Items"=true + + # Should Hammer Core portforward your local world when you share with it to LAN? + # This feature doesn't work on all clients, you are going to get a message in chat if it was successful/unsuccessful [default: true] + B:"LAN UPnP"=true + + # Replace vanilla furnace and brewing stand progress bars to use smooth rendering? [default: true] + B:"Smooth Vanilla Guis"=true +} + + +iwrench { + # What is the color when the hovered block is wrenchable? (color encoded in hex form such as RRGGBB) + S:Green=22FF22 + + # What is the color when the hovered block is NOT wrenchable? (color encoded in hex form such as RRGGBB) + S:Red=FF2222 +} + + +"vanilla improvements" { + # Should Hammer Core force-spawn Ender Dragon Egg on Ender Dragon death? [default: true] + B:"Always Spawn Dragon Egg"=true +} + + diff --git a/src/overrides/config/heroesexpansion.cfg b/src/overrides/config/heroesexpansion.cfg new file mode 100644 index 0000000..cbe61af --- /dev/null +++ b/src/overrides/config/heroesexpansion.cfg @@ -0,0 +1,60 @@ +# Configuration file + +general { + # This allows Thor's hammers to be made in an anvil + B:ANVIL_CRAFTING=true + + # Determines the armor value of Black Panther suits by multiplying its armor material value with this one + D:BLACK_PANTHER_ARMOR_MULTIPLIER=2.5 + + # If enabled the anvil crafting for the Infinity Gauntlet will get disabled if Tinkers Construct/ThermalExpansion is installed + B:DISABLE_ANVIL_WITH_MODS=true + + # Min: 0.0 + # Max: 20.0 + D:EXPLOSIVE_ARROW_STRENGTH=2.5 + B:HERB_GROWING_ON_VIBRANIUM=true + + # If enabled you can make Thor's hammers in a TinkersConstruct smeltery or ThermalExpansion Fluid Transposer + B:MOD_CRAFTING=true + + # The lifetime of portals in ticks. If set to -1, it will never disappear + I:PORTAL_LIFETIME=-1 + B:UPDATE_CHECKER=true + + worldgeneration { + # The delay for randomly spawning crashed Kree ships in ticks. If set to -1, no ship will fall down + # Min: -1 + # Max: 2147483647 + I:CRASHED_KREE_SHIP_SPAWN_CHANCE=-1 + B:GENERATE_CRASHED_KREE_SHIPS=true + B:GENERATE_HEART_SHAPED_HERBS=true + B:GENERATE_NORSE_VILLAGES=true + B:GENERATE_TESSERACT=true + + # Min: 0 + # Max: 50 + I:KRYPTONIAN_METEORITE_CHANCE=2 + + # The delay for randomly spawning kryptonian meteorites in ticks. If set to -1, no meteorite will fall down + # Min: -1 + # Max: 2147483647 + I:KRYPTONIAN_METEORITE_SPAWN_CHANCE=-1 + + # Min: 0 + # Max: 50 + I:MJOLNIR_CRATRE_CHANCE=2 + + # The delay for randomly spawning Mjolnirs in ticks. If set to -1, no hammer will fall down + # Min: -1 + # Max: 2147483647 + I:MJOLNIR_SPAWN_CHANCE=-1 + + # Min: 0 + # Max: 50 + I:RADIOACTIVE_ACID_LAKE_CHANCE=8 + } + +} + + diff --git a/src/overrides/config/ichunutil.cfg b/src/overrides/config/ichunutil.cfg new file mode 100644 index 0000000..2ca3266 --- /dev/null +++ b/src/overrides/config/ichunutil.cfg @@ -0,0 +1,112 @@ +# Configuration file + +########################################################################################################## +# clientonly +#--------------------------------------------------------------------------------------------------------# +# These options affect only the client that loads the mod.\nIf you are looking for keybinds, look for them in ichunutil_keybinds.cfg. +########################################################################################################## + +clientonly { + # Set this to 0 if you find that iChunUtil is spawning a lot of these entities and is causing lag. Might affect some of my mods. I've not been able to pinpoint the issue, mind, but if you are not having any memory issues ignore this setting. + I:enableLatchedRendererSpawn=1 + + # Set this to 0 if you're crashing when the game launches because you do not have stencils enabled. + I:enableStencils=1 +} + + +module { + + ########################################################################################################## + # compactporkchop + #--------------------------------------------------------------------------------------------------------# + # Configs for the compact porkchop block module in iChunUtil. + ########################################################################################################## + + compactporkchop { + + block { + # Enable the Compact Raw Porkchop block recipe? + I:enableCompactPorkchop=1 + } + + } + + ########################################################################################################## + # eula + #--------------------------------------------------------------------------------------------------------# + # EULA settings. + ########################################################################################################## + + eula { + + general { + # String to say that you've acknowledged the EULA + # If this config is for a server, set it to true. + S:eulaAcknowledged=tilera + } + + } + + ########################################################################################################## + # versioncheck + #--------------------------------------------------------------------------------------------------------# + # These configs are for the mod version update checker for iChun's mods. + ########################################################################################################## + + versioncheck { + + general { + # How often will you be notified of the update?(Client config) + # 0 = Never (This just hides notifications. The mod will still check for updates and print out to the console) + # 1 = Once you connect to server + # 2 = Once a day + I:versionNotificationFrequency=2 + + # How will the CLIENT be notified of updates? (Servers will always have the update printed to the console. Singleplayer is yourself joining a self hosted server) + # 0 = Notify of updates regardless of player status. + # 1 = Notify only command senders of updates (Clientside only mod updates will still show) + # 2 = Do not notify + I:versionNotificationTypes=0 + + # Don't change this. + I:versionSave=26 + } + + } + + ########################################################################################################## + # worldportals + #--------------------------------------------------------------------------------------------------------# + # World Portals related configs. + ########################################################################################################## + + worldportals { + + general { + # Maximum recursion for World Portals. Set to 0 to disable World Portal render. + # + # Warning! The higher this is, the more recursion, the more FPS loss! + I:maxRecursion=2 + + # Max World Portal Renders per frame. + # This will limit the number of renders a tick despite your maxRecursion setting. + # This is here in hopes that your FPS doesn't tank if you happen to be at the wrong place in the wrong place. + I:maxRendersPerTick=10 + + # Sets the render distance of each world portal (by chunk) if it's not overridden by the world portal. + # + # Setting to 0 binds to MC's default game settings. + I:renderDistanceChunks=0 + + # Stencils use a specific value to see if the render is ours or not. + # + # If you're having rendering issues and changing this doesn't help, there might be a conflicting mod. Find out which mod that is and inform both that mod's author and me (iChun). + I:stencilValue=47 + } + + } + +} + + diff --git a/src/overrides/config/ichunutil_keybinds.cfg b/src/overrides/config/ichunutil_keybinds.cfg new file mode 100644 index 0000000..81c46c4 --- /dev/null +++ b/src/overrides/config/ichunutil_keybinds.cfg @@ -0,0 +1,25 @@ +# Configuration file + +########################################################################################################## +# keybinds +#--------------------------------------------------------------------------------------------------------# +# If you're reading this in the config file, I would strongly recommend changing the keybinds in-game. +# iChunUtil uses custom keybinds. Go to the controls/keybinds page and click on the bottom right corner. +# +# If you really have to edit the config file, the format is , and append either ":SHIFT", ":CTRL", or ":ALT" for keys you want to hold down at the same time. +# For key codes go to: http://minecraft.gamepedia.com/Key_codes +# Example: 48:SHIFT:ALT will bind to the B key when you hold Shift and Alt (On a QWERTY keyboard). +########################################################################################################## + +keybinds { + # Key to grab blocks/entities with the Portal Gun [default: 34] + S:portalgun.keyGrab=34 + + # Key to reset portals of your Portal Gun [default: 19] + S:portalgun.keyReset=19 + + # Key to zoom and unzoom the Portal Gun [default: -98] + S:portalgun.keyZoom=-98 +} + + diff --git a/src/overrides/config/ieclochecompat/ieclochecompat.cfg b/src/overrides/config/ieclochecompat/ieclochecompat.cfg new file mode 100644 index 0000000..690545f --- /dev/null +++ b/src/overrides/config/ieclochecompat/ieclochecompat.cfg @@ -0,0 +1,190 @@ +# Configuration file + +########################################################################################################## +# __internal +#--------------------------------------------------------------------------------------------------------# +# DO NOT CHANGE CONFIGS BELOW! +# Changes could result in deleted configs, corruption, or other indesired side-effects! +########################################################################################################## + +__internal { + # Whether verbose debugging should be enabled. Recommended to keep off as it can bloat logs and cause other unintended side effects in some cases. + # Disable this if you experience any bugs! [default: false] + B:verboseDebugging=false + + # Internal versioning information. Do not change! [range: 0 ~ 1000, default: 1] + I:version=1 +} + + +########################################################################################################## +# agricraft +#--------------------------------------------------------------------------------------------------------# +# Enable or disable specific compatibilities with Garden Cloches. +# These settings have no effect is the mod's integration is disabled in the global section. +########################################################################################################## + +agricraft { + # Whether to use the experimental renderer or not. Warning: may cause visual glitches, strobing images, and/or other unsightly artifacting. + # Please do NOT use if epileptic or prone to headaches from flickering lights!! [default: false] + B:agricraft_enable_experimental_renderer=false + + # Sets a hard 'cap' to the maximum yield that can be achieved from a max tier crop. + # Higher values mean crops can give more product, but the amount lost is unaffected. Recommended to change the loss limit if changing this value, as otherwise yields will be truncated. [range: 10 ~ 64, default: 12] + I:agricraft_gain_limit_hard=12 + + # How much the Agri-Crop's gain value influences it's output amount in the garden cloche. + # Higher values mean more output per growth cycle. + # Formula can be found on the GitHub at com.nicjames2378.IEClocheCompat.CRUD.compats.AgriCraft.AgriClocheCompat.AgricraftCropHandler.getGainYield [range: 1.0 ~ 10.0, default: 1.0] + S:agricraft_gain_limit_modifier=1.0 + + # Agricraft crops that will not be integrated. + # Filter uses the plant's ID in Agricraft's json configs. Use an asterisk (*) after the colon to disable all seeds from the category. + # Example: Disable Pumpkin = "vanilla:pumpkin_plant" + # Example: Disable all resource crops = "resource:*" [default: ] + S:agricraft_list < + > + + # Whether the list should be a whitelist or a blacklist. A whitelist requires a crop to be listed, while a blacklist explicitly checks that it is NOT listed. + # Accepted values: WHITE, BLACK [default: BLACK] + S:agricraft_list_type=BLACK + + # The chance for the cloche to yield another seed. + # Chance is 1 out of X, where 10 is a 10% chance and 50 is a 2% chance. + # Setting this value to 0 will disable seed duplication. [range: 0 ~ 1000, default: 50] + I:agricraft_seed_duplication_chance=50 + + # How much the Agri-Crop's growth value influences it's growth speed in the garden cloche. + # Higher values mean more speed boost. Setting to 0 effectively disables. + # Formula for the math-y people: (.003125 * (FERTILIZER + ((THIS * SEED_GROWTH_LEVEL) - THIS))) [range: 0.0 ~ 1.0, default: 0.15] + S:agricraft_strength_modifier=0.15 +} + + +########################################################################################################## +# global mod integrations +#--------------------------------------------------------------------------------------------------------# +# Enable or disable compatibility with other mods. +# Disabling these will disable all default integrations for a particular mod, regardless of individual seed settings. +########################################################################################################## + +"global mod integrations" { + # Agricraft Integrations enabled? [default: true] + B:agricraft_integration=true + + # Magical Crops Integrations enabled? [default: true] + B:magical_crops_integration=true + + # Mystical Agradditions Integrations enabled? [default: true] + B:mystical_agradditions_integration=true + + # Mystical Agriculture Integrations enabled? [default: true] + B:mystical_agriculture_integration=true +} + + +########################################################################################################## +# magical crops +#--------------------------------------------------------------------------------------------------------# +# Enable or disable specific compatibilities with Garden Cloches. +# These settings have no effect is the mod's integration is disabled in the global section. +########################################################################################################## + +"magical crops" { + # Magical Crops air seeds enabled? [default: true] + B:air_seeds=true + + # Magical Crops coal seeds enabled? [default: true] + B:coal_seeds=true + + # Magical Crops diamond seeds enabled? [default: true] + B:diamond_seeds=true + + # Magical Crops dye seeds enabled? [default: true] + B:dye_seeds=true + + # Magical Crops earth seeds enabled? [default: true] + B:earth_seeds=true + + # Magical Crops emerald seeds enabled? [default: true] + B:emerald_seeds=true + + # Magical Crops experience seeds enabled? [default: true] + B:experience_seeds=true + + # Magical Crops fire seeds enabled? [default: true] + B:fire_seeds=true + + # Magical Crops glowstone seeds enabled? [default: true] + B:glowstone_seeds=true + + # Magical Crops gold seeds enabled? [default: true] + B:gold_seeds=true + + # Magical Crops iron seeds enabled? [default: true] + B:iron_seeds=true + + # Magical Crops lapis seeds enabled? [default: true] + B:lapis_seeds=true + + # Magical Crops minicio seeds enabled? [default: true] + B:minicio_seeds=true + + # Magical Crops nature seeds enabled? [default: true] + B:nature_seeds=true + + # Magical Crops nether seeds enabled? [default: true] + B:nether_seeds=true + + # Magical Crops obsidian seeds enabled? [default: true] + B:obsidian_seeds=true + + # Magical Crops quartz seeds enabled? [default: true] + B:quartz_seeds=true + + # Magical Crops redstone seeds enabled? [default: true] + B:redstone_seeds=true + + # Magical Crops water seeds enabled? [default: true] + B:water_seeds=true +} + + +########################################################################################################## +# mystical agradditions +#--------------------------------------------------------------------------------------------------------# +# Enable or disable specific compatibilities with Garden Cloches. +# These settings have no effect is the mod's integration is disabled in the global section. +########################################################################################################## + +"mystical agradditions" { + # Mystical Agradditions awakened draconium seeds enabled? [default: true] + B:awakened_draconium_seeds=true + + # Mystical Agradditions dragon egg seeds enabled? [default: true] + B:dragon_egg_seeds=true + + # Mystical Agradditions nether star seeds enabled? [default: true] + B:nether_star_seeds=true + + # Mystical Agradditions tier 6 inferium seeds enabled? [default: true] + B:tier6_inferium_seeds=true +} + + +########################################################################################################## +# mystical agriculture +#--------------------------------------------------------------------------------------------------------# +# Enable or disable specific compatibilities with Garden Cloches. +# These settings have no effect is the mod's integration is disabled in the global section. +########################################################################################################## + +"mystical agriculture" { + # Mystical Agriculture mystical fertilizer enabled? [default: true] + B:mystical_fertilizer=true + + # Mystical Agriculture mystical fertilizer strength. (Note: Bonemeal defaults to 1.25) [range: 0.0 ~ 5.0, default: 1.65] + S:mystical_fertilizer_strength=1.65 +} + + diff --git a/src/overrides/config/immersiveengineering.cfg b/src/overrides/config/immersiveengineering.cfg new file mode 100644 index 0000000..645b97f --- /dev/null +++ b/src/overrides/config/immersiveengineering.cfg @@ -0,0 +1,726 @@ +# Configuration file + +general { + # Set this to false to disable the manual's forced change of GUI scale + B:adjustManualScale=false + + # Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability. + # Note that this may lead to a break of formatting and have text go off the page in some instances. This is unavoidable. + B:badEyesight=false + + # If this is enabled, placing a block in a wire will break it (drop the wire coil) + B:blocksBreakWires=true + + # Support for colourblind people, gives a text-based output on capacitor sides + B:colourblindSupport=false + + # Set to false to have Coresamples not show the coordinates of the chunk. + B:coreSampleCoords=true + + # Disables the fancy rendering of blueprints on the Workbench and Autoworkbench. + # Set this to true if your game keeps freezing or crashing when looking at such a block. + B:disableFancyBlueprints=true + + # Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS. + # Affects turrets and garden cloches + B:disableFancyTESR=false + + # A config setting to enable debug features. These features may vary between releases, may cause crashes, and are unsupported. Do not enable unless asked to by a developer of IE. + B:enableDebug=false + + # Set this to false to remove IE villagers from the game + B:enableVillagers=true + + # If this is enabled, wires connected to power sources will cause damage to entities touching them + # This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already. + B:enableWireDamage=true + + # Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods. + B:fancyItemHolding=true + + # The weight that hempseeds have when breaking tall grass. 5 by default, set to 0 to disable drops + I:hempSeedWeight=5 + + # By default all devices that accept cables have increased renderbounds to show cables even if the block itself is not in view. + # Disabling this reduces them to their minimum sizes, which might improve FPS on low-power PCs + B:increasedRenderboxes=true + + # Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on. + D:increasedTileRenderdistance=1.5 + + # Set this to false to disable the super awesome looking nixie tube front for the voltmeter and other things + B:nixietubeFont=true + + # Controls if item tooltips should contain the OreDictionary names of items. These tooltips are only visible in advanced tooltip mod (F3+H) + B:oreTooltips=true + + # A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from. + # This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority. + S:preferredOres < + immersiveengineering + > + + # Set this to false to hide the update news in the manual + B:showUpdateNews=true + + # Set to false to disable the stencil buffer. This may be necessary on older GPUs. + B:stencilBufferEnabled=true + + # Drop connections with non-existing endpoints when loading the world. Use with care and backups and only when suspecting corrupted data. + # This option will check and load all connection endpoints and may slow down the world loading process. + B:validateConnections=false + + # Set this to false to stop the IE villager house from spawning + B:villagerHouse=true + + # The RGB colourate of the wires. + I:wireColouration < + 11758655 + 15573061 + 7303023 + 9862765 + 7303023 + 16723759 + 16445918 + 10323322 + > + I:wireColourationDefault < + 11758655 + 15573061 + 7303023 + 9862765 + 7303023 + 16723759 + 16445918 + 10323322 + > + + # The maximum length wire can have. Copper and Electrum should be similar, Steel is meant for long range transport, Structural Rope & Cables are purely decorational + I:wireLength < + 16 + 16 + 32 + 32 + 32 + 32 + > + + # The percentage of power lost every 16 blocks of distance for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone(no transfer) ) + D:wireLossRatio < + 0.05 + 0.025 + 0.025 + 1.0 + 1.0 + 1.0 + > + + # The transfer rates in Flux/t for the wire tiers (copper, electrum, HV, Structural Rope, Cable & Redstone(no transfer) ) + I:wireTransferRate < + 2048 + 8192 + 32768 + 0 + 0 + 0 + > + + ########################################################################################################## + # compat + #--------------------------------------------------------------------------------------------------------# + # A list of all mods that IE has integrated compatability for + # Setting any of these to false disables the respective compat + ########################################################################################################## + + compat { + B:actuallyadditions=true + B:albedo=true + B:attaineddrops2=true + B:baubles=true + B:betterwithmods=true + B:bloodmagic=true + B:botania=true + B:chisel=true + B:chiselsandbits=true + B:cofhcore=true + B:crafttweaker=true + B:denseores=true + B:enderio=true + B:extrautils2=true + B:forestry=true + B:foundry=true + B:harvestcraft=true + B:ic2=true + B:inspirations=true + B:mysticalagriculture=true + B:opencomputers=true + B:railcraft=true + B:tconstruct=true + B:thaumcraft=true + B:theoneprobe=true + B:thermalfoundation=true + B:waila=true + B:xlfoodmod=true + } + + machines { + # A modifier to apply to the energy costs of every Arc Furnace recipe + # Min: 0.001 + # Max: 1000.0 + D:arcFurnace_energyModifier=1.0 + + # A modifier to apply to the time of every Arc Furnace recipe + # Min: 0.001 + # Max: 1000.0 + D:arcFurnace_timeModifier=1.0 + + # Set this to true to make the blueprint for graphite electrodes craftable in addition to villager/dungeon loot + B:arcfurnace_electrodeCrafting=false + + # The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days + # Min: 1 + # Max: 2147483647 + I:arcfurnace_electrodeDamage=96000 + + # Set this to false to disable the Arc Furnace's recycling of armors and tools + B:arcfurnace_recycle=true + + # The Flux the Assembler will consume to craft an item from a recipe + # Min: 1 + # Max: 2147483647 + I:assembler_consumption=80 + + # A modifier to apply to the energy costs of every Automatic Workbench recipe + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:autoWorkbench_energyModifier=1.0 + + # A modifier to apply to the time of every Automatic Workbench recipe + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:autoWorkbench_timeModifier=1.0 + + # The Flux per tick the belljar consumes to grow plants + # Min: 1 + # Max: 2147483647 + I:belljar_consumption=8 + + # The amount of ticks one dose of fertilizer lasts in the belljar + # Min: 1 + # Max: 2147483647 + I:belljar_fertilizer=6000 + + # The amount of fluid the belljar uses per dose of fertilizer + # Min: 1 + # Max: 2147483647 + I:belljar_fluid=250 + + # A base-modifier for all fluid fertilizers in the belljar + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:belljar_fluid_fertilizer_mod=1.0 + + # A modifier to apply to the belljars total growing speed + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:belljar_growth_mod=1.0 + + # A base-modifier for all solid fertilizers in the belljar + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:belljar_solid_fertilizer_mod=1.0 + + # A modifier to apply to the energy costs of every Bottling Machine's process + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:bottlingMachine_energyModifier=1.0 + + # A modifier to apply to the time of every Bottling Machine's process + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:bottlingMachine_timeModifier=1.0 + + # The maximum amount of Flux that can be input into a high-voltage capacitor (by IE net or other means) + # Min: 1 + # Max: 2147483647 + I:capacitorHV_input=4096 + + # The maximum amount of Flux that can be output from a high-voltage capacitor (by IE net or other means) + # Min: 1 + # Max: 2147483647 + I:capacitorHV_output=4096 + + # The maximum amount of Flux that can be stored in a high-voltage capacitor + # Min: 1 + # Max: 2147483647 + I:capacitorHV_storage=4000000 + + # The maximum amount of Flux that can be input into a low-voltage capacitor (by IE net or other means) + # Min: 1 + # Max: 2147483647 + I:capacitorLV_input=256 + + # The maximum amount of Flux that can be output from a low-voltage capacitor (by IE net or other means) + # Min: 1 + # Max: 2147483647 + I:capacitorLV_output=256 + + # The maximum amount of Flux that can be stored in a low-voltage capacitor + # Min: 1 + # Max: 2147483647 + I:capacitorLV_storage=100000 + + # The maximum amount of Flux that can be input into a medium-voltage capacitor (by IE net or other means) + # Min: 1 + # Max: 2147483647 + I:capacitorMV_input=1024 + + # The maximum amount of Flux that can be output from a medium-voltage capacitor (by IE net or other means) + # Min: 1 + # Max: 2147483647 + I:capacitorMV_output=1024 + + # The maximum amount of Flux that can be stored in a medium-voltage capacitor + # Min: 1 + # Max: 2147483647 + I:capacitorMV_storage=1000000 + + # The Flux per tick the Charging Station can insert into an item + # Min: 1 + # Max: 2147483647 + I:charger_consumption=256 + + # The Flux per tick consumed by the Core Sample Drill + # Min: 1 + # Max: 2147483647 + I:coredrill_consumption=40 + + # The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk + # Min: 1 + # Max: 2147483647 + I:coredrill_time=200 + + # A modifier to apply to the energy costs of every Crusher recipe + # Min: 0.001 + # Max: 1000.0 + D:crusher_energyModifier=1.0 + + # A modifier to apply to the time of every Crusher recipe + # Min: 0.001 + # Max: 1000.0 + D:crusher_timeModifier=1.0 + + # The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output + # Min: 0 + # Max: 2147483647 + I:dieselGen_output=4096 + + # The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:dynamo_output=3.0 + + # The chance that a given chunk will contain a mineral vein. + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:excavator_chance=0.2 + + # The Flux per tick the Excavator will consume to dig + # Min: 1 + # Max: 2147483647 + I:excavator_consumption=4096 + + # The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite + I:excavator_depletion=38400 + + # List of dimensions that can't contain minerals. Default: The End. + I:excavator_dimBlacklist < + 1 + > + + # The chance that the Excavator will not dig up an ore with the currently downward-facing bucket. + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:excavator_fail_chance=0.05 + + # Set this to false to disable the ridiculous amounts of particles the Excavator spawns + B:excavator_particles=true + + # The speed of the Excavator. Basically translates to how many degrees per tick it will turn. + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:excavator_speed=1.0 + + # A modifier to apply to the energy costs of every Fermenter recipe + # Min: 0.001 + # Max: 1000.0 + D:fermenter_energyModifier=1.0 + + # A modifier to apply to the time of every Fermenter recipe + # Min: 0.001 + # Max: 1000.0 + D:fermenter_timeModifier=1.0 + + # How much Flux the floodlight draws per tick + # Min: 1 + # Max: 2147483647 + I:floodlight_energyDraw=5 + + # How much Flux the floodlight can hold (must be at least 10x the power draw) + # Min: 1 + # Max: 2147483647 + I:floodlight_maximumStorage=80 + + # Set this to false to disable the mob-spawn prevention of the Floodlight + B:floodlight_spawnPrevent=true + + # The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running + # Min: 1 + # Max: 2147483647 + I:heater_consumption=8 + + # The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat. + # Min: 1 + # Max: 2147483647 + I:heater_speedupConsumption=24 + + # How much Flux the powered lantern draws per tick + # Min: 1 + # Max: 2147483647 + I:lantern_energyDraw=1 + + # How much Flux the powered lantern can hold (should be greater than the power draw) + # Min: 1 + # Max: 2147483647 + I:lantern_maximumStorage=10 + + # Set this to false to disable the mob-spawn prevention of the Powered Lantern + B:lantern_spawnPrevent=true + + # The Flux that will be output by the lightning rod when it is struck + # Min: 0 + # Max: 2147483647 + I:lightning_output=16000000 + + # A modifier to apply to the energy costs of every MetalPress recipe + # Min: 0.001 + # Max: 1000.0 + D:metalPress_energyModifier=1.0 + + # A modifier to apply to the time of every MetalPress recipe + # Min: 0.001 + # Max: 1000.0 + D:metalPress_timeModifier=1.0 + + # A modifier to apply to the energy costs of every Mixer's process + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:mixer_energyModifier=1.0 + + # A modifier to apply to the time of every Mixer's process + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:mixer_timeModifier=1.0 + + # The basic transferrate of a fluid pipe, in mB/t + # Min: 1 + # Max: 2147483647 + I:pipe_transferrate=50 + + # The transferrate of a fluid pipe when accelerated by a pump, in mB/t + # Min: 1 + # Max: 2147483647 + I:pipe_transferrate_pressurized=1000 + + # The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace + # Min: 1 + # Max: 2147483647 + I:preheater_consumption=32 + + # The Flux the Fluid Pump will consume to pick up a fluid block in the world + # Min: 1 + # Max: 2147483647 + I:pump_consumption=250 + + # The Flux the Fluid Pump will consume pressurize+accelerate fluids, increasing the transferrate + # Min: 1 + # Max: 2147483647 + I:pump_consumption_accelerate=5 + + # Set this to false to disable the fluid pump being able to draw infinite water from sources + B:pump_infiniteWater=true + + # If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids. + B:pump_placeCobble=true + + # A modifier to apply to the energy costs of every Refinery recipe + # Min: 0.001 + # Max: 1000.0 + D:refinery_energyModifier=1.0 + + # A modifier to apply to the time of every Refinery recipe. Can't be lower than 1 + # Min: 0.001 + # Max: 1000.0 + D:refinery_timeModifier=1.0 + + # A modifier to apply to the energy costs of every Squeezer recipe + # Min: 0.001 + # Max: 1000.0 + D:squeezer_energyModifier=1.0 + + # A modifier to apply to the time of every Squeezer recipe + # Min: 0.001 + # Max: 1000.0 + D:squeezer_timeModifier=1.0 + + # The Flux per tick the Tesla Coil will consume, simply by being active + # Min: 1 + # Max: 2147483647 + I:teslacoil_consumption=256 + + # The amount of Flux the Tesla Coil will consume when shocking an entity + # Min: 1 + # Max: 2147483647 + I:teslacoil_consumption_active=512 + + # The amount of damage the Tesla Coil will do when shocking an entity + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:teslacoil_damage=6.0 + + # Output modifier for the energy created by the Thermoelectric Generator + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:thermoelectric_output=1.0 + + # The Flux per tick the chemthrower turret consumes to shoot + # Min: 1 + # Max: 2147483647 + I:turret_chem_consumption=32 + + # The Flux per tick any turret consumes to monitor the area + # Min: 1 + # Max: 2147483647 + I:turret_consumption=64 + + # The Flux per tick the gun turret consumes to shoot + # Min: 1 + # Max: 2147483647 + I:turret_gun_consumption=32 + + # In- and output rates of LV,MV and HV Wire Conenctors. This is independant of the transferrate of the wires. + I:wireConnectorInput < + 256 + 1024 + 4096 + > + } + + ores { + # A blacklist of dimensions in which IE ores won't spawn. By default this is Nether (-1) and End (1) + I:oreDimBlacklist < + -1 + 1 + > + + # Generation config for Bauxite Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_bauxite < + 4 + 40 + 85 + 8 + 100 + > + + # Generation config for Copper Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_copper < + 8 + 40 + 72 + 8 + 100 + > + + # Generation config for Lead Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_lead < + 6 + 8 + 36 + 4 + 100 + > + + # Generation config for Nickel Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_nickel < + 6 + 8 + 24 + 2 + 100 + > + + # Generation config for Silver Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_silver < + 8 + 8 + 40 + 4 + 80 + > + + # Generation config for Uranium Ore. + # Parameters: Vein size, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:ore_uranium < + 4 + 8 + 24 + 2 + 60 + > + + # Set this to true to allow retro-generation of Bauxite Ore. + B:retrogen_bauxite=false + + # Set this to true to allow retro-generation of Copper Ore. + B:retrogen_copper=false + + # The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen. + # Change this in combination with the retrogen booleans to regen only some of the ores. + S:retrogen_key=DEFAULT + + # Set this to true to allow retro-generation of Lead Ore. + B:retrogen_lead=false + + # Set this to false to disable the logging of the chunks that were flagged for retrogen. + B:retrogen_log_flagChunk=true + + # Set this to false to disable the logging of the chunks that are still left to retrogen. + B:retrogen_log_remaining=true + + # Set this to true to allow retro-generation of Nickel Ore. + B:retrogen_nickel=false + + # Set this to true to allow retro-generation of Silver Ore. + B:retrogen_silver=false + + # Set this to true to allow retro-generation of Uranium Ore. + B:retrogen_uranium=false + } + + tools { + # The amount of base damage an ArmorPiercing Cartridge inflicts + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:bulletDamage_AP=10.0 + + # The amount of base damage a single part of Buckshot inflicts + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:bulletDamage_Buck=2.0 + + # The amount of base damage a Casull Cartridge inflicts + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:bulletDamage_Casull=10.0 + + # The amount of base damage a DragonsBreath Cartridge inflicts + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:bulletDamage_Dragon=3.0 + + # The amount of base damage a Homing Cartridge inflicts + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:bulletDamage_Homing=10.0 + + # The amount of base damage a Phial Cartridge inflicts + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:bulletDamage_Potion=1.0 + + # The amount of damage a silver bullet inflicts + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:bulletDamage_Silver=10.0 + + # The amount of base damage a Wolfpack Cartridge inflicts + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:bulletDamage_Wolfpack=6.0 + + # The amount of damage the sub-projectiles of the Wolfpack Cartridge inflict + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:bulletDamage_WolfpackPart=4.0 + + # The mb of fluid the Chemical Thrower will consume per tick of usage + # Min: 1 + # Max: 2147483647 + I:chemthrower_consumption=10 + + # Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks. + B:chemthrower_scroll=true + + # The maximum durability of the Wirecutter. Used up when cutting plates into wire. + # Min: 1 + # Max: 2147483647 + I:cutterDurabiliy=250 + + # Set this to true to completely disable the ore-crushing recipes with the Engineers Hammer + B:disableHammerCrushing=false + + # A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names. + S:earDefenders_SoundBlacklist < + > + + # The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates. + # Min: 1 + # Max: 2147483647 + I:hammerDurabiliy=100 + + # A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this + S:powerpack_blacklist < + embers:ashen_cloak_chest + ic2:batpack + ic2:cf_pack + ic2:energy_pack + ic2:jetpack + ic2:jetpack_electric + ic2:lappack + > + + # A whitelist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name] + S:powerpack_whitelist < + > + + # The base amount of Flux consumed per shot by the Railgun + # Min: 1 + # Max: 2147483647 + I:railgun_consumption=800 + + # A modifier for the damage of all projectiles fired by the Railgun + # Min: 0.001 + # Max: 1.7976931348623157E308 + D:railgun_damage=1.0 + + # A whitelist of foods allowed in the toolbox, formatting: [mod id]:[item name] + S:toolbox_foods < + > + + # A whitelist of tools allowed in the toolbox, formatting: [mod id]:[item name] + S:toolbox_tools < + > + + # A whitelist of wire-related items allowed in the toolbox, formatting: [mod id]:[item name] + S:toolbox_wiring < + > + } + +} + + diff --git a/src/overrides/config/immersivepetroleum.cfg b/src/overrides/config/immersivepetroleum.cfg new file mode 100644 index 0000000..a1a09c2 --- /dev/null +++ b/src/overrides/config/immersivepetroleum.cfg @@ -0,0 +1,71 @@ +# Configuration file + +general { + # Display chunk border while holding Core Samples, default=true + B:sample_displayBorder=true + + extraction { + # Number of ticks between checking for pipes below pumpjack if required, default=100 (5 secs) + I:pipe_check_ticks=100 + + # The Flux the Pumpjack requires each tick to pump, default=1024 + I:pumpjack_consumption=1024 + + # The amount of mB of oil a Pumpjack extracts per tick, default=15 + I:pumpjack_speed=15 + + # Require a pumpjack to have pipes built down to Bedrock, default=false + B:req_pipes=false + + # The chance that a chunk contains a fluid reservoir, default=0.5 + D:reservoir_chance=0.5 + + # List of reservoir types. Format: name, fluid_name, min_mb_fluid, max_mb_fluid, mb_per_tick_replenish, weight, [dim_blacklist], [dim_whitelist], [biome_dict_blacklist], [biome_dict_whitelist] + S:reservoirs < + aquifer, water, 5000000, 10000000, 6, 30, [], [0], [], [] + oil, oil, 2500000, 15000000, 6, 40, [1], [], [], [] + lava, lava, 250000, 1000000, 0, 30, [1], [], [], [] + > + } + + refining { + # A modifier to apply to the energy costs of every Distillation Tower recipe, default=1 + D:distillationTower_energyModifier=1.0 + + # A modifier to apply to the time of every Distillation recipe. Can't be lower than 1, default=1 + D:distillationTower_timeModifier=1.0 + + # Distillation Tower byproducts. Need one for each recipe. Multiple solid outputs for a single recipe can be separated by semicolons. Format: item_name, stack_size, metadata, percent_chance + S:towerByproduct < + immersivepetroleum:material, 1, 0, 7 + > + + # Distillation Tower recipes. Format: power_cost, input_name, input_mb -> output1_name, output1_mb, output2_name, output2_mb + S:towerRecipes < + 2048, oil, 75 -> lubricant, 9, diesel, 27, gasoline, 39 + > + } + + generation { + # List of Portable Generator fuels. Format: fluid_name, mb_used_per_tick, flux_produced_per_tick + S:fuels < + gasoline, 5, 256 + > + } + + misc { + # Automatically unlock IP recipes for new players, default=true + B:autounlock_recipes=true + + # List of Motorboat fuels. Format: fluid_name, mb_used_per_tick + S:boat_fuels < + gasoline, 1 + > + } + + tools { + } + +} + + diff --git a/src/overrides/config/immersiverailroading.cfg b/src/overrides/config/immersiverailroading.cfg new file mode 100644 index 0000000..963532e --- /dev/null +++ b/src/overrides/config/immersiverailroading.cfg @@ -0,0 +1,194 @@ +# Configuration File +general { + balance { + # Angle Placement Segmentation + I:AnglePlacementSegmentation=4 + + # Cost to place down rail bed + D:BedCostMultiplier=0.25 + + # Prevent stock from being built outside the recommended and model gauges + B:DesignGaugeLock=false + + # All gauges require fuel + B:FuelRequired=true + + # MilliBuckets per Liter + I:MB_PER_LITER=1 + + # Models require fuel + B:ModelFuelRequired=true + + # IEnergy cost (RF) per radio transmission per metre + I:RadioCostPerMetre=0 + + # Only select Locomotives with suitable equipment can be radio-controlled + B:RadioEquipmentRequired=true + + # Range of radio-control, positive integer + I:RadioRange=500 + + # Cost to place down a rail + D:RailCostMultiplier=0.25 + + # Cost to place down a tie + D:TieCostMultiplier=0.25 + + # How heavy is a single block in Kg + I:blockWeight=10 + + # Brake Multiplier: Higher numbers increase slowdown, lower numbers decrease slowdown + D:brakeMultiplier=1.0 + + # Allow diesel locomotive engine overheating + B:canDieselEnginesOverheat=true + + ################################################################################## + # dieselFuels # + # ------------------------------------------------------------------------------ # + # Fuels for diesel Locomotives # + # Note: Naphtha of Thermal Foundation is internally registered as 'refined oil'. # + ################################################################################## + dieselFuels { + I:diesel=200 + I:fuel_mixed_heavy=130 + I:lpg=150 + I:biofuel=170 + I:fuel=180 + I:oil_dense=110 + I:gasoline=100 + I:fuel_light=150 + I:oil_distilled=50 + I:ethanol=170 + I:kerosene=180 + I:refined_fuel=150 + I:refined_oil=100 + I:oil=100 + I:oil_heavy=70 + I:fuel_dense=110 + I:fuel_mixed_light=100 + I:biodiesel=170 + I:olive_oil=40 + } + + # How fast the diesel locomotive should heat up. 1 is real internal (slow), 72 is scaled to minecraft time + I:dieselLocoHeatTimeScale=72 + + # Diesel Fuel Efficiency + I:locoDieselFuelEfficiency=100 + + # How fast the steam locomotive should heat up. 1 is real internal (slow), 72 is scaled to minecraft time + I:locoHeatTimeScale=72 + + # Steam Fuel Efficiency + I:locoSteamFuelEfficiency=100 + + # How much water the locomotive should use + F:locoWaterUsage=10.0 + + # Machine power factor (0 means no power required) + F:machinePowerFactor=1.0 + + # Slope Multiplier: Higher numbers increase slowdown, lower numbers decrease slowdown + D:slopeMultiplier=1.0 + + # If more than X% of the tracks are above non solid block, break the track + D:trackFloatingPercent=0.05 + + # Traction Multiplier: Higher numbers decreases wheel slip, lower numders increase wheel slip + D:tractionMultiplier=1.0 + + # Distance the villagers will hear the conductor's whistle + D:villagerConductorDistance=50.0 + + # Villager payout items (ore dict) + villagerPayoutItems < + gemEmerald + > + + # How much you getContents payed per meter the villager traveled (default 1 emerald per km) + D:villagerPayoutPerMeter=0.001 + + # Water Substitutes + waterTypes < + water + dist_water + hot_spring_water + purified_water + > + + } + + damage { + # Trains should break block + B:TrainsBreakBlocks=true + + # Clear blocsk in creative mode when placing tracks + B:creativePlacementClearsBlocks=true + + # Drop snowballs when the train can't push a block out of the way + B:dropSnowBalls=false + + # Break block around the border of the tracks in creative + B:enableSideBlockClearing=true + + # km/h to damage 1 heart on collision + D:entitySpeedDamage=10.0 + + # Enable environmental damage of Boiler Explosions + B:explosionEnvDamageEnabled=true + + # Enable Boiler Explosions + B:explosionsEnabled=true + + # Requires solid block to be placed under the rails + B:requireSolidBlocks=true + + # Trains getContents destroyed by Mob explosions + B:trainMobExplosionDamage=true + + } + + debug { + # Range between couplers to try coupling + D:couplerRange=0.3 + + # DEBUG: Buckets infinite fill/empty tanks + B:debugInfiniteLiquids=false + + # Print extra chunk loading info + B:debugLog=false + + # Deep Snow on tracks + B:deepSnow=false + + # Keep rolling stock loaded even when it is not moving + B:keepStockLoaded=true + + # DEV ONLY: How much to artifically lag the server (per internal) + I:lagServer=0 + + # Time between open computers poll ticks for augments + I:ocPollDelayTicks=1 + + # Old Narrow track placement (single width instead of 3) + B:oldNarrowWidth=false + + # Speed up IR stock server onTick stepping to compensate for tps lag + B:serverTickCompensation=false + + # How fast snow should accumulate, 0 = disabled, 20 = fast, 400 = slow + I:snowAccumulateRate=400 + + # How fast snow should melt, 0 = disabled, 20 = fast, 400 = slow + I:snowMeltRate=0 + + } + + performance { + # Use multiple threads when loading stock. This is used on Minecraft's initial load or when manually reloading stocks. + B:multithreadedStockLoading=true + + } + +} diff --git a/src/overrides/config/immersiverailroading_graphics.cfg b/src/overrides/config/immersiverailroading_graphics.cfg new file mode 100644 index 0000000..c8a7fe8 --- /dev/null +++ b/src/overrides/config/immersiverailroading_graphics.cfg @@ -0,0 +1,21 @@ +# Configuration File +general { + # Place to draw the Train GUI as a % from the left of the screen + I:GUIPositionHorizontal=2 + + # Place to draw the Train GUI as a % from the top of the screen + I:GUIPositionVertical=95 + + # Enable Particles + B:particlesEnabled=true + + # What unit to use for speedometer. (kmh, mph or ms) + S:speedUnit=kmh + + # How long to keep textures in memory after they have left the screen (higher numbers = smoother game play, lower numbers = less GPU memory used) + I:textureCacheSeconds=30 + + # Self explanatory + B:trainsOnTheBrain=true + +} diff --git a/src/overrides/config/immersiverailroading_sound.cfg b/src/overrides/config/immersiverailroading_sound.cfg new file mode 100644 index 0000000..1232875 --- /dev/null +++ b/src/overrides/config/immersiverailroading_sound.cfg @@ -0,0 +1,15 @@ +# Configuration File +general { + # Re-configure the sound system to use more audo channels (fixes audio cutting out at high speed) + B:overrideSoundChannels=true + + # Sound Distance Multiplier + D:soundDistanceScale=1.0 + + # Enable Sounds + B:soundEnabled=true + + # Enable Pressure Valve Sound + B:soundPressureValve=true + +} diff --git a/src/overrides/config/immersivetech.cfg b/src/overrides/config/immersivetech.cfg new file mode 100644 index 0000000..093f16a --- /dev/null +++ b/src/overrides/config/immersivetech.cfg @@ -0,0 +1,51 @@ +# Configuration file + +general { + + machines { + # A modifier to apply to the Flux production of the Alternator ((speed*torque) / modifier) + I:alternator_RfModifier=800 + + # The max of Flux that the Alternator can output per each energy device connected + I:alternator_RfPerTick=4096 + + # The max of Flux that the Alternator can store + I:alternator_energyStorage=1200000 + + # A modifier to apply to the burn time of fuel into the Boiler: (1000 / fuelBurnTime) * (4 * boiler_burnTimeModifier) mb/t {fuelBurnTime [biodiesel = 125], [fuel = 375], [diesel = 175]} + I:boiler_burnTimeModifier=1 + + # A modifier to apply to the time of every Boiler recipe + I:boiler_timeModifier=1 + + # The Flux per tick the Coke Oven Preheater will consume to speed up the Coke Oven Advanced + I:cokeOvenPreheater_consumption=32 + + # A modifier to apply to the energy costs of every Distiller recipe + I:distiller_energyModifier=1 + + # A modifier to apply to the time of every Distiller recipe + I:distiller_timeModifier=1 + + # The max distance between the Solar Tower and the Solar Reflectors + I:solarTower_maxRange=10 + + # The minimun distance between the Solar Tower and the Solar Reflectors + I:solarTower_minRange=5 + + # A modifier to apply to the time of every Solar Tower recipe + I:solarTower_timeModifier=1 + + # A modifier to apply to the burn time of steam into the SteamTurbine: ((1000 / steamBurnTime) / 2) * steamTurbine_burnTimeModifier mb/t [steamBurnTime = 50] + I:steamTurbine_burnTimeModifier=5 + + # The max speed that the Steam Turbine can produce + I:steamTurbine_maxSpeed=6144 + + # The max torque that the Steam Turbine can produce + I:steamTurbine_maxTorque=8192 + } + +} + + diff --git a/src/overrides/config/industrialforegoing.cfg b/src/overrides/config/industrialforegoing.cfg new file mode 100644 index 0000000..e516107 --- /dev/null +++ b/src/overrides/config/industrialforegoing.cfg @@ -0,0 +1,1015 @@ +# Configuration file + +general { + # Enable to show book entries in JEI [default: true] + B:enableBookEntriesInJEI=true + + # Enable to allow the multiblock edition to be used [default: true] + B:enableMultiblockEdition=true + + # Adds recipes using EnderIO frames [default: true] + B:useEnderIOFrames=true + + # Adds recipes using Mekanism Steel Casing [default: true] + B:useMekanismFrames=true + + # Adds recipes using TeslaCoreLib frames [default: true] + B:useOriginalFrames=true + + # Adds recipes using Thermal Expansion frames [default: true] + B:useTEFrames=true + + infinity_drill { + + power_values { + # [default: 0] + S:0_poor=0 + + # [default: 4000000] + S:1_common=4000000 + + # [default: 16000000] + S:2_uncommon=16000000 + + # [default: 80000000] + S:3_rare=80000000 + + # [default: 480000000] + S:4_epic=480000000 + + # [default: 3360000000] + S:5_legendary=3360000000 + + # [default: 9223372036854775807] + S:6_artifact=9223372036854775807 + } + + radius { + # [range: 0 ~ 2147483647, default: 0] + I:0_poor=0 + + # [range: 0 ~ 2147483647, default: 1] + I:1_common=1 + + # [range: 0 ~ 2147483647, default: 2] + I:2_uncommon=2 + + # [range: 0 ~ 2147483647, default: 3] + I:3_rare=3 + + # [range: 0 ~ 2147483647, default: 4] + I:4_epic=4 + + # [range: 0 ~ 2147483647, default: 5] + I:5_legendary=5 + + # [range: 0 ~ 2147483647, default: 6] + I:6_artifact=6 + } + + } + +} + + +machines { + + petrified_fuel_generator { + # This config only changes for how much time a fuel burns. (FuelBurningTime = ItemBurningTime*%value%) [range: 0.0 ~ 3.4028235E38, default: 0.75] + S:burnTimeMultiplier=0.75 + + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # This config changes the RF/t the fuel produces based in the fuel burning time also changing for how much it burns. (RF/t = FuelBurningTime/%value%) [range: 1 ~ 2147483647, default: 20] + I:timeModifier=20 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + enchantment_refiner { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + enchantment_extractor { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] + I:energyForWork=5000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 100] + I:energyRate=100 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + enchantment_aplicator { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] + I:energyForWork=5000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 100] + I:energyRate=100 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + mob_relocator { + # Amount of damage that the machine will do [range: 0 ~ 2147483647, default: 300] + I:damage=300 + + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] + I:energyForWork=1000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Mob essence multiplier based on the XP orb. Essence mb = xpOrbValue*20*essenceMultiplier [range: 0.0 ~ 2.14748365E9, default: 1.0] + S:essenceMultiplier=1.0 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + potion_enervator { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] + I:energyForWork=5000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + animal_independence_selector { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] + I:energyRate=20 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + animal_stock_increaser { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] + I:energyRate=20 + + # A list of entities blacklist from being fed with the machine. Format: 'modid:entityid' [default: ] + S:entityBlacklist < + > + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + crop_sower { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + crop_enrich_material_injector { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + crop_recolector { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # How far the trees will me scanned to be chopped from the ground. WARNING: Increasing this number with big trees may cause some lag when scanning for a tree. [range: 0 ~ 2147483647, default: 100] + I:maxDistanceTreeBlocksScan=100 + + # When enabled it will chop down the tree in one go but still consuming the same power [default: false] + B:reducedChunkUpdates=false + + # How much sludge is produced when the machine does an operation [range: 1 ~ 8000, default: 20] + I:sludgeOperation=20 + + # Amount of operations done when chopping a tree [range: 1 ~ 1024, default: 10] + I:treeOperations=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + black_hole_unit { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + water_condensator { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + water_resources_collector { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] + I:energyForWork=5000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 80] + I:energyRate=80 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + animal_resource_harvester { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] + I:energyRate=20 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + mob_slaughter_factory { + # Amount of damage that the machine will do [range: 0 ~ 2147483647, default: 300] + I:damage=300 + + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] + I:energyForWork=1000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Mob health multiplier, mobHealth * meatValue = meat mb produced [range: 1.0 ~ 2.14748365E9, default: 5.0] + S:meatValue=5.0 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + mob_duplicator { + # A list of blacklisted entities like minecraft:creeper [default: ] + S:blacklistedEntities < + > + + # Set to true to enable exact copy in the Mob Duplicator. [default: false] + B:enableExactCopy=false + + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000] + I:energyForWork=5000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 80] + I:energyRate=80 + + # Essence needed based on mob's health (mobHealth*essenceNeeded) [range: 1 ~ 2147483647, default: 12] + I:essenceNeeded=12 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + block_destroyer { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100] + I:energyForWork=100 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] + I:energyRate=20 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + block_placer { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100] + I:energyForWork=100 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] + I:energyRate=20 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + tree_fluid_extractor { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + latex_processing_unit { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 200] + I:energyForWork=200 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 5] + I:energyRate=5 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + sewage_composter_solidifier { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] + I:energyForWork=1000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + animal_byproduct_recolector { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 40] + I:energyForWork=40 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 2] + I:energyRate=2 + + # Max sludge produced in an operation [range: 1 ~ 2147483647, default: 150] + I:maxSludgeOperation=150 + + # Sewage produced by an adult animal [range: 1 ~ 2147483647, default: 15] + I:sewageAdult=15 + + # Sewage produced by a baby animal [range: 1 ~ 2147483647, default: 5] + I:sewageBaby=5 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + sludge_refiner { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 200] + I:energyForWork=200 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + mob_detector { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100] + I:energyForWork=100 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + lava_fabricator { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 200000] + I:energyForWork=200000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 200000] + I:energyRate=200000 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + bioreactor { + # Base biofuel amount in mb [range: 1 ~ 4000, default: 80] + I:baseBiofuel=80 + + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 2000] + I:energyForWork=2000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + biofuel_generator { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # How much power the generator produces every tick [range: 0 ~ 2147483647, default: 160] + I:powerGeneration=160 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + laser_base { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # How much weight each lense increases to the ore [range: 1 ~ 2147483647, default: 5] + I:lenseChanceIncrease=5 + + # Machine can perform a work action [default: false] + B:workDisabled=false + + # Amount of work needed to produce an ore [range: 1 ~ 2147483647, default: 100] + I:workNeeded=100 + } + + laser_drill { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 3000] + I:energyForWork=3000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 100] + I:energyRate=100 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + ore_processor { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] + I:energyForWork=1000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Amount of essence needed for each fortune level. [range: 1 ~ 2147483647, default: 200] + I:essenceFortune=200 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + black_hole_controller { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + dye_mixer { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100] + I:energyForWork=100 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + enchantment_invoker { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 4000] + I:energyForWork=4000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 80] + I:energyRate=80 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + spores_recreator { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + animal_growth_increaser { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 20] + I:energyRate=20 + + # A list of entities blacklist from being fed with the machine. Format: 'modid:entityid' [default: ] + S:entityBlacklist < + > + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + material_stonework_factory { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # If true, it will produce exnihilo dust crushing sand. [default: true] + B:produceExNihiloDust=true + + # If true, it will produce AE/RS silicon crushing sand or dust if it exist and 'produceExNihiloDust' is enabled. [default: true] + B:produceSilicon=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + black_hole_tank { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + resourceful_furnace { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 8000] + I:energyForWork=8000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 80] + I:energyRate=80 + + # Essence multiplier for the furnace recipes. [range: 1 ~ 2147483647, default: 50] + I:experienceMultiplier=50 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + villager_trade_exchanger { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 10000] + I:energyForWork=10000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + energy_field_provider { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1] + I:energyForWork=1 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 1] + I:energyRate=1 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + oredictionary_converter { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + protein_reactor { + # Base protein amount in mb [range: 1 ~ 4000, default: 80] + I:baseBiofuel=80 + + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 2000] + I:energyForWork=2000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + protein_generator { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # How much power the generator produces every tick [range: 0 ~ 2147483647, default: 320] + I:powerGeneration=320 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + hydrator { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] + I:energyForWork=1000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 10] + I:energyRate=10 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + wither_builder { + # If enabled, only the wither builder will be able to place wither skulls. That means that players won't be able to place wither skulls. The recipe will change, but that will need a restart. [default: false] + B:HCWither=false + + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 20000] + I:energyForWork=20000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 500] + I:energyRate=500 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + fluid_pump { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] + I:energyForWork=1000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Fluid pump should replace the picked up fluid with cobblestone [default: true] + B:replaceFluidWithCobble=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + fluid_crafter { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + plant_interactor { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400] + I:energyForWork=400 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # If true, you will be able to harvest cocoa beans by right clicking them. [default: true] + B:rightClickCocoBeansEnabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + item_splitter { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + fluiddictionary_converter { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + froster { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 4000] + I:energyForWork=4000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + ore_washer { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 8000] + I:energyForWork=8000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 60] + I:energyRate=60 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + ore_fermenter { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000] + I:energyForWork=1000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + ore_sieve { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000] + I:energyBuffer=50000 + + # How much energy needs a machine to work [range: 1 ~ 2147483647, default: 2000] + I:energyForWork=2000 + + # Energy input rate of a machine [range: 1 ~ 2147483647, default: 40] + I:energyRate=40 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + pitiful_fuel_generator { + # This config only changes for how much time a fuel burns. (FuelBurningTime = ItemBurningTime*%value%) [range: 0.0 ~ 3.4028235E38, default: 0.75] + S:burnTimeMultiplier=0.75 + + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # This config changes the RF/t the fuel produces based in the fuel burning time also changing for how much it burns. (RF/t = FuelBurningTime/%value%) [range: 1 ~ 2147483647, default: 20] + I:timeModifier=20 + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + + black_hole_controller_reworked { + # If disabled it will be removed from the game. [default: true] + B:enabled=true + + # Machine can perform a work action [default: false] + B:workDisabled=false + } + +} + + diff --git a/src/overrides/config/industrialrenewal.cfg b/src/overrides/config/industrialrenewal.cfg new file mode 100644 index 0000000..82578e1 --- /dev/null +++ b/src/overrides/config/industrialrenewal.cfg @@ -0,0 +1,333 @@ +# Configuration file + +general { + + ########################################################################################################## + # main + #--------------------------------------------------------------------------------------------------------# + # Main + ########################################################################################################## + + main { + # The capacity of the barrel (Default 64000) + I:barrelCapacity=64000 + + # The amount of FE/t a base solar panel can generate (Default 15) + I:baseSolarPanelMaxGeneration=15 + + # The capacity of the Battery Bank (Default 1000000) + I:batteryBankCapacity=1000000 + + # The Max Input of the Battery Bank (Default 10240) + I:batteryBankMaxInput=10240 + + # The Max Output of the Battery Bank (Default 10240) + I:batteryBankMaxOutput=10240 + + # The type of water used in the boiler (Default 'water') + S:boilerWaterNames < + water + > + + # Width/length of chunks to be loaded, it is recommend this is an odd number (Default 3) + I:chunkLoaderWidth=3 + + # How much Energy the Dam Generator will produce at full speed (Default 1024) + I:damGeneratorEnergyPerTick=1024 + + # Debug messages on log + B:debugMessages=false + + # DeepVein Drill max damage (default 12000) + I:deepVeinDrillMaxDamage=12000 + + # Diamond Drill max damage (default 2000) + I:diamondDrillMaxDamage=2000 + + # The amount of damage the fence would cause (Default 2.0 '1 heart') + D:electricFenceDamageAmount=2.0 + + # The amount of knockback the fence would cause (Default 0.3) + D:electricFenceKnockBack=0.3 + + # '0': Do damage only to monsters and only knockback players. '1': Do damage to monsters and player. '2': do only knockback to all living things. '3': do damage to all living things. '4': normal fence (Default 0) + I:electricFenceMode=0 + + # Disables Chunk loading, use if there is a crash happening in a chunk loaded area (Default false) + B:emergencyMode=false + + # How much Energy the Lathe Machine will require for each tick (Default 128) + I:energyPerTickLatheMachine=128 + + # If player can use fire extinguisher on nether lava (Default true) + B:fireExtinguisherOnNether=true + + # The capacity of the Fluid Container Cart (Default 64000) + I:fluidCartCapacity=64000 + + # The capacity of the Fluid Tank (Default 1000000) + I:fluidTankCapacity=1000000 + + # The number of hours the player will be offline before Chunk Loading deactivating (default 2 days) + I:hoursBeforeChunkLoadingDeactivation=48 + + # The Max Transfer amount of the Industrial Battery Bank (Default 102400) + I:industrialBatteryBankMaxTransfer=102400 + + # How many hours will a blade last (default 48 hours) + I:ironBladeDurability=2880 + + # The capacity of the Lithium Battery (Default 5000000) + I:lithiumBatteryCapacity=5000000 + + # Max energy generated by small wind turbines (default 128 fe/t) + I:maxEnergySWindTurbine=128 + + # The Max Output and Input of the Fluid Pipe per connector (Default 500) + I:maxFluidPipeTransferAmount=500 + + # The Max Output and Input of the HV Energy cable per connector (Default 10240) + I:maxHVEnergyCableTransferAmount=10240 + + # The Max Output and Input of the HV Transformer (Default 10240) + I:maxHVTransformerTransferAmount=10240 + + # The Max Length of the HV Wire (Default 64) + I:maxHVWireLength=64 + + # The Max Output and Input of the LV Energy cable per connector (Default 256) + I:maxLVEnergyCableTransferAmount=256 + + # The Max Output and Input of the MV Energy cable per connector (Default 1024) + I:maxMVEnergyCableTransferAmount=1024 + + # Max radius of the fluid pump (Default: 8) + I:maxPumpRadius=8 + + # The time in miliseconds the medkit will regenerate players hearth (Default 150) + I:medKitEffectDuration=150 + + # Blacklist blocks for Mining drill + S:miningBlacklist < + > + + # Mining drill cooldown time between mining (default 120) + I:miningCooldown=120 + + # Mining drill Energy consumption on Deep veins (default 1024) + I:miningDeepEnergyPerTick=1024 + + # Mining drill Energy consumption on world ores (default 768) + I:miningEnergyPerTick=768 + + # Mining drill water consumption (default 10) + I:miningWaterPerTick=10 + + # true if Chunk Load Needs the player to get online or it will be deactivate (Default true) + B:needPlayerToActivateChunkLoading=true + + # How much the frame multiplies the solar panel generation contained in it (Default 2) + I:panelFrameMultiplier=2 + + # The capacity of the Portable Generator (Default 16000) + I:portableGeneratorCapacity=16000 + + # The amount of energy the Portable Generator generates per tick (Default 32) + I:portableGeneratorEnergyPerTick=32 + + # How much will pump consume per tick (Default 10 FE/t) + I:pumpEnergyPerTick=10 + + # If pumps will not consume the water (Default true) + B:pumpInfinityWater=true + + # The amount of damage the razor wire would cause (Default 2.0 '1 heart') + D:razorWireDamage=2.0 + + # Pump replace the lava with cobblestone for lag reasons (default: true) + B:replaceLavaWithCobble=true + + # If the search bar on the containers will be active by default (Default: false) + B:searchBarStartFocused=false + + # If renders a indicator to show wat pipe/cable is master 'the one who controls all other connected pipes' (Default: false) + B:showMaster=false + + # How many solid fuel ticks should be used for one firebox tick, ex: coal with 1600 / 2 is 800 ticks in the boiler (Default 2) + I:solidFuelPerFireboxTick=2 + + # Turn On/Off the manual item on first spawn (Default true) (WIP not working yet) + B:startWithManual=true + + # The factor steam will be generated 1 Water : 5 Steam ex: 76 water/tick * 5 is 380 steam/tick per boiler (Default 5) + I:steamBoilerConversionFactor=5 + + # How much water the Steam Boiler will consume to produce steam (Default 76) + I:steamBoilerWaterPerTick=76 + + # How much Energy the Steam Turbine will produce at full speed (Default 512) + I:steamTurbineEnergyPerTick=512 + + # How much steam the Steam Turbine need to rotate (Default 250) + I:steamTurbineSteamPerTick=250 + + # Steel Drill max damage (default 400) + I:steelDrillMaxDamage=400 + + # '0': Celsius '1': Fahrenheit '2': Kelvin (Default 0) + I:temperatureScale=0 + + # The type of water it will turn from steam (Default 'water') + S:waterFromSteam=water + + ########################################################################################################## + # fluidfuel + #--------------------------------------------------------------------------------------------------------# + # Fluid fuels and its combustion value per 1 Bucket (Default: {lava=200, rocket_fuel=1120, pyrotheum=3200, refined_fuel=1500, ic2biogas=300, crude_oil=500, refined_oil=1000, coal=400, refined_biofuel=900, bio_diesel=600, biodiesel=600, diesel=900, fuel=1500, fluiddiesel=900, fluidnitrodiesel=1600, empoweredoil=700, kerosene=1500, lpg=1800, gasoline=1200, fire_water=1200, ethanol=900, bio.ethanol=900}) + ########################################################################################################## + + fluidfuel { + I:bio.ethanol=900 + I:bio_diesel=600 + I:biodiesel=600 + I:coal=400 + I:crude_oil=500 + I:diesel=900 + I:empoweredoil=700 + I:ethanol=900 + I:fire_water=1200 + I:fluiddiesel=900 + I:fluidnitrodiesel=1600 + I:fuel=1500 + I:gasoline=1200 + I:ic2biogas=300 + I:kerosene=1500 + I:lava=200 + I:lpg=1800 + I:oil=500 + I:oil_dense=800 + I:oil_distilled=1200 + I:oil_heavy=600 + I:pyrotheum=3200 + I:refined_biofuel=900 + I:refined_fuel=1500 + I:refined_oil=1000 + I:rocket_fuel=3200 + } + + } + + ########################################################################################################## + # generation + #--------------------------------------------------------------------------------------------------------# + # World Generation + ########################################################################################################## + + generation { + # CAUTION: change this will cause DeepOreVeins to ReGenerate (Default: 'dv') + S:deepVeinID=dv + + # Deep Vein max ore quantity (Default: 8000) + I:deepVeinMaxOre=8000 + + # Deep Vein min ore quantity (Default: 1000) + I:deepVeinMinOre=1000 + + # Deep Vein spawn rate in % (Default: 5) + I:deepVeinSpawnRate=5 + + # Spawn Deep Vein (Default: true) + B:spawnDeepVein=true + + ########################################################################################################## + # deepveinores + #--------------------------------------------------------------------------------------------------------# + # Ores to generate in Deep Vein (Oredict/id name and spawn chance) + ########################################################################################################## + + deepveinores { + I:oreAluminum=10 + I:oreCoal=60 + I:oreCopper=40 + I:oreDiamond=1 + I:oreGold=10 + I:oreIron=30 + I:oreLapis=6 + I:oreNickel=10 + I:oreOsmium=20 + I:oreRedstone=6 + I:oreSilver=20 + I:oreTin=40 + } + + } + + ########################################################################################################## + # sounds + #--------------------------------------------------------------------------------------------------------# + # Sounds + ########################################################################################################## + + sounds { + # The volume of the alarm (Default 4.0) + D:alarmVolume=4.0 + + # Base volume of the Portable Generator (default 0.6f) + D:genVolume=0.6000000238418579 + + # Master volume Multiplier for all the machine (default 1.0f) + D:masterVolumeMult=1.0 + + # Base volume of the Mining (default 0.8f) + D:miningVolume=0.800000011920929 + + # Base volume of the Pump (default 0.4f) + D:pumpVolume=0.4000000059604645 + + # Base volume of the Steam Turbine (default 0.8f) + D:turbineVolume=0.800000011920929 + } + + ########################################################################################################## + # render + #--------------------------------------------------------------------------------------------------------# + # Render Configurations + ########################################################################################################## + + render { + # The multiplier for the Conveyors items render distance (Default: 1D) + D:conveyorsItemsRenderMult=1.0 + + # The multiplier for the Solar pane render distance on frames (Default: 2D) + D:frameSolarPanelRenderMult=2.0 + + # The multiplier for the Wind Blades render distance (Default: 4D) + D:windBladesRenderDistanceMult=4.0 + } + + ########################################################################################################## + # recipes + #--------------------------------------------------------------------------------------------------------# + # Recipes Configurations + ########################################################################################################## + + recipes { + # Sponge iron smelt into IndR Steel ingot? (default false) + B:spongeDefaultIngotSteel=false + B:spongeIronRecipeActive=true + } + + ########################################################################################################## + # railroad + #--------------------------------------------------------------------------------------------------------# + # Railroad Configurations + ########################################################################################################## + + railroad { + # Cart Item Loader items per Tick (default: 4) + I:maxLoaderItemPerTick=4 + } + +} + + diff --git a/src/overrides/config/industrialwires.cfg b/src/overrides/config/industrialwires.cfg new file mode 100644 index 0000000..7e48c67 --- /dev/null +++ b/src/overrides/config/industrialwires.cfg @@ -0,0 +1,119 @@ +# Configuration file + +general { + # Set this to false to completely disable any conversion between IF and EU (default: true) + B:enableConversion=true + + # The EU loss rates of the wires (EU per block). Order is Tin, Copper, Gold, HV, Glass Fiber + D:euLossPerBlock < + 0.2 + 0.2 + 0.4 + 0.8 + 0.025 + > + + # Gregtech compatiblity (default: true) + B:gregtech=true + + # The EU IO rates of the wires. Order is Tin, Copper, Gold, HV, Glass Fiber + D:ioRatesEU < + 32.0 + 128.0 + 512.0 + 2048.0 + 8192.0 + > + + # Magneticraft compatiblity (default: true) + B:magneticraft=true + + # The highest number of keys that can be put on one key ring + I:maxKeysOnRing=10 + + # The maximum length of wire a coil item. + # Order: Tin, Copper, Gold, HV, Glass Fiber (as above) + I:maxLengthOnCoil < + 1024 + 1024 + 1024 + 2048 + 2048 + > + + # The maximum length of a single connection. + # Order: Tin, Copper, Gold, HV, Glass Fiber + I:maxLengthPerConn < + 16 + 16 + 16 + 32 + 32 + > + + # Can multiple wires be attached to a connector (default: false) + B:multiWire=false + + # The factor between the IF transfer rate of the wires and the IF transfer rate corresponding to the EU transfer rate. + # The default value results in the same transfer rates as the standard IE wires + D:wireRatio=0.5 + + mech { + # The amount of EU that would be produced by an ideal converter from 1 IF (default: 0.25) + D:euPerIf=0.25 + + # The efficiency of the IF motor. The default value of 0.9 means that 10% of the energy are lost in the conversion. + D:ifMotorEfficiency=0.9 + + # The conversion factor between Joules (the SI unit) and RF. Used for the Marx generator and the rotary converters + # With the default value the IE diesel generator produces 200kW + D:joulesPerRF=2.44140625 + + # The amount of IC2 kinetic energy that an ideal converter produces from 1 EU + D:kinPerEu=4.0 + + # The efficiency of the conversion from IC2 kinetic energy to IE rotational energy + D:kinToRotEfficiency=0.8 + + # The maximum amount of IF that can be converted to rotational energy + # by one motor in one tick (default: 100) + I:maxIfToMech=100 + + # The maximum amount of IC2 kinetic energy that can be converted into IE rotational energy + # by one converter in one tick + I:maxKinToRot=600 + + # The maximum amount of IE rotational energy that can be converted into IC2 kinetic energy + # by one converter in one tick + D:maxRotToKin=200.0 + + # What energy types can be used with the mechanical multiblock. 0: None (Probably useless), + # 1: EU (Currently useless), 2: FE, 3:EU and FE (allows conversion, default) + I:multiblockEnergyType=3 + + # The efficiency of the conversion from IE rotational energy to IC2 kinetic energy + D:rotToKinEfficiency=0.7 + } + + hv { + # Set to false to disable shaders. They are used for rendering the Marx generator and the Jacob's ladder. + B:enableShaders=true + + # The damage dealt by a small Jacobs Ladder. Normal Ladders deal twice this damage, huge ones 3 times as much + D:jacobsBaseDmg=5.0 + + # The amount of EU a Jacobs Ladder uses per tick, sorted by size of the ladder + D:jacobsUsageWatt < + 40.0 + 300.0 + 2000.0 + > + + # The effect of standing somewhat close to a Marx generator discharge. + # 0: Tinnitus, 1: Nausea, 2: normal damage + I:marxSoundDamage=0 + } + +} + + diff --git a/src/overrides/config/infinity.cfg b/src/overrides/config/infinity.cfg new file mode 100644 index 0000000..e2cce70 --- /dev/null +++ b/src/overrides/config/infinity.cfg @@ -0,0 +1,65 @@ +# Configuration file + +client { + I:"Mind Stone color"=16765696 + I:"Mind Stone shine"=14352138 + I:"Power Stone color"=12790481 + I:"Power Stone shine"=15805183 + I:"Reality Stone color"=16711984 + I:"Reality Stone shine"=16711984 + I:"Soul Stone color"=14578432 + I:"Soul Stone shine"=16747264 + I:"Space Stone color"=153087 + I:"Space Stone shine"=6997503 + I:"Time Stone color"=1298261 + I:"Time Stone shine"=1238898 +} + + +general { + # Can the Snap change the Gamemode to Creative + B:"Can Snap change Gamemode"=true + + # Should some stones use abilities from HeroesExpansion + B:"HeroesExpansion Abilities"=true + + # How big long should the StarTech Power Stone burst cooldown be + # Min: 0 + # Max: 1000 + I:"Power Burst Cooldown"=100 + + # Should the Reality Stone have the abilities of the Speedster Heroes Reality Stone if it is installed + B:"SH Reality Stone abilities"=false + + # Which size should the Reality Stone change it's user to + # Min: 0.10000000149011612 + # Max: 10.0 + S:Size=0.1 + + # Should the Reality Stone be able to change the size + B:"Size changing"=false + + # Should the Soul Stone have a health boost + B:"Soul Stone health boost"=true + I:"Soul World ID"=10 + + # Should the Power Stone use the abilities from the StarTech Power Stone if installed + B:"StarTech Abilities"=true + I:soulWorldID=0 +} + + +worldgen { + B:"Enable Stone worldgen"=false + I:"Mind Stone Dimension"=0 + I:"Power Stone Dimension"=0 + I:"Reality Stone Dimension"=0 + I:"Soul Stone Dimension"=0 + I:"Space Stone Dimension"=0 + I:"Time Stone Dimension"=0 + + # WARNING: Console Spam + B:"Worldgen Debug"=false +} + + diff --git a/src/overrides/config/jei/bookmarks.ini b/src/overrides/config/jei/bookmarks.ini new file mode 100644 index 0000000..d00231f --- /dev/null +++ b/src/overrides/config/jei/bookmarks.ini @@ -0,0 +1 @@ +T:{id:"calculator:conductormastblock",Count:1b,Damage:0s} diff --git a/src/overrides/config/jei/itemBlacklist.cfg b/src/overrides/config/jei/itemBlacklist.cfg new file mode 100644 index 0000000..376c740 --- /dev/null +++ b/src/overrides/config/jei/itemBlacklist.cfg @@ -0,0 +1,17 @@ +# Configuration file + +~CONFIG_VERSION: 0.1.0 + +########################################################################################################## +# advanced +#--------------------------------------------------------------------------------------------------------# +# Advanced config options to change the way JEI functions. +########################################################################################################## + +advanced { + # List of ingredients that should not be displayed in the list. Format: modId[:name[:meta]]. Hide Ingredients Mode will automatically add or remove entries here. [Default: []] + S:itemBlacklist < + > +} + + diff --git a/src/overrides/config/jei/jei.cfg b/src/overrides/config/jei/jei.cfg new file mode 100644 index 0000000..3b35ada --- /dev/null +++ b/src/overrides/config/jei/jei.cfg @@ -0,0 +1,79 @@ +# Configuration file + +~CONFIG_VERSION: 0.4.0 + +########################################################################################################## +# advanced +#--------------------------------------------------------------------------------------------------------# +# Advanced config options to change the way JEI functions. +########################################################################################################## + +advanced { + # Move the JEI search bar to the bottom center of the screen. [default: false] + B:centerSearchBarEnabled=false + B:debugModeEnabled=false + + # Choose if JEI should give ingredients direct to the inventory (inventory) or pick them up with the mouse (mouse_pickup). + # [Default: mouse_pickup] + # [Valid: [inventory, mouse_pickup]] + S:giveMode=MOUSE_PICKUP + + # The maximum width of the ingredient list. [range: 4 ~ 100, default: 100] + I:maxColumns=100 + + # The maximum height of the recipe GUI. [range: 175 ~ 5000, default: 350] + I:maxRecipeGuiHeight=350 + + # How the mod name should be formatted in the tooltip for JEI GUIs. Leave blank to disable. [Default: blue italic] [Valid: [black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white, obfuscated, bold, strikethrough, underline, italic]] + S:modNameFormat=blue italic + + # Enable JEI memory usage optimizations. [default: true] + B:optimizeMemoryUsage=true +} + + +########################################################################################################## +# search +#--------------------------------------------------------------------------------------------------------# +# Options relating to the search bar. +########################################################################################################## + +search { + # Search mode for Colors (prefix: ^) + # [Default: disabled] + # [Valid: [enabled, require_prefix, disabled]] + S:colorSearchMode=DISABLED + + # Search mode for Creative Tab Names (prefix: %) + # [Default: disabled] + # [Valid: [enabled, require_prefix, disabled]] + S:creativeTabSearchMode=DISABLED + + # Search mode for Mod Names (prefix: @) + # [Default: require_prefix] + # [Valid: [enabled, require_prefix, disabled]] + S:modNameSearchMode=REQUIRE_PREFIX + + # Search mode for Ore Dictionary Names (prefix: $) + # [Default: disabled] + # [Valid: [enabled, require_prefix, disabled]] + S:oreDictSearchMode=DISABLED + + # Search mode for resources ids (prefix: &) + # [Default: disabled] + # [Valid: [enabled, require_prefix, disabled]] + S:resourceIdSearchMode=DISABLED + + # Search mode for Tooltips (prefix: #) + # [Default: enabled] + # [Valid: [enabled, require_prefix, disabled]] + S:tooltipSearchMode=ENABLED +} + + +searchadvancedtooltips { + # config.jei.searchAdvancedTooltips.search.comment [default: false] + B:search=false +} + + diff --git a/src/overrides/config/jei/searchColors.cfg b/src/overrides/config/jei/searchColors.cfg new file mode 100644 index 0000000..895f31a --- /dev/null +++ b/src/overrides/config/jei/searchColors.cfg @@ -0,0 +1,53 @@ +# Configuration file + +~CONFIG_VERSION: 0.1.0 + +########################################################################################################## +# searchcolors +#--------------------------------------------------------------------------------------------------------# +# config.jei.searchColors.comment +########################################################################################################## + +searchcolors { + # config.jei.searchColors.searchColors.comment [Default: [White:EEEEEE, LightBlue:7492cc, Cyan:00EEEE, Blue:2222dd, LapisBlue:25418b, Teal:008080, Yellow:cacb58, GoldenYellow:EED700, Orange:d97634, Pink:D1899D, HotPink:FC0FC0, Magenta:b24bbb, Purple:813eb9, JadedPurple:43324f, EvilPurple:2e1649, Lavender:B57EDC, Indigo:480082, Sand:dbd3a0, Tan:bb9b63, LightBrown:A0522D, Brown:634b33, DarkBrown:3a2d13, LimeGreen:43b239, SlimeGreen:83cb73, Green:008000, DarkGreen:224d22, GrassGreen:548049, Red:963430, BrickRed:b0604b, NetherBrick:2a1516, Redstone:ce3e36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0]] + S:searchColors < + White:EEEEEE + LightBlue:7492cc + Cyan:00EEEE + Blue:2222dd + LapisBlue:25418b + Teal:008080 + Yellow:cacb58 + GoldenYellow:EED700 + Orange:d97634 + Pink:D1899D + HotPink:FC0FC0 + Magenta:b24bbb + Purple:813eb9 + JadedPurple:43324f + EvilPurple:2e1649 + Lavender:B57EDC + Indigo:480082 + Sand:dbd3a0 + Tan:bb9b63 + LightBrown:A0522D + Brown:634b33 + DarkBrown:3a2d13 + LimeGreen:43b239 + SlimeGreen:83cb73 + Green:008000 + DarkGreen:224d22 + GrassGreen:548049 + Red:963430 + BrickRed:b0604b + NetherBrick:2a1516 + Redstone:ce3e36 + Black:181515 + CharcoalGray:464646 + IronGray:646464 + Gray:808080 + Silver:C0C0C0 + > +} + + diff --git a/src/overrides/config/jei/worldSettings.cfg b/src/overrides/config/jei/worldSettings.cfg new file mode 100644 index 0000000..7bd39ea --- /dev/null +++ b/src/overrides/config/jei/worldSettings.cfg @@ -0,0 +1,148 @@ +# Configuration file + +~CONFIG_VERSION: 0.1.0 + +world-1429650382 { + B:bookmarkOverlayEnabled=true + B:cheatItemsEnabled=false + B:editEnabled=false + S:filterText= + B:overlayEnabled=true +} + + +world-1431591077 { + B:cheatItemsEnabled=false + B:editEnabled=false + S:filterText= + B:overlayEnabled=true +} + + +world-1666692779 { + B:bookmarkOverlayEnabled=false + B:cheatItemsEnabled=false + B:editEnabled=false + S:filterText=@dracon + B:overlayEnabled=true +} + + +world-1787934810 { + B:bookmarkOverlayEnabled=true + B:cheatItemsEnabled=false + B:editEnabled=false + S:filterText=@infin + B:overlayEnabled=true +} + + +world-386711981 { + B:bookmarkOverlayEnabled=true + B:cheatItemsEnabled=false + B:editEnabled=false + S:filterText= + B:overlayEnabled=true +} + + +world-78688046 { + B:bookmarkOverlayEnabled=false + B:cheatItemsEnabled=true + B:editEnabled=false + S:filterText= + B:overlayEnabled=true +} + + +world-790862457 { + B:bookmarkOverlayEnabled=true + B:cheatItemsEnabled=false + B:editEnabled=false + S:filterText= + B:overlayEnabled=true +} + + +world113318802 { + B:bookmarkOverlayEnabled=true + B:cheatItemsEnabled=true + B:editEnabled=false + S:filterText=@open + B:overlayEnabled=true +} + + +world1544803905 { + S:filterText= +} + + +world1690200562 { + B:bookmarkOverlayEnabled=false + B:cheatItemsEnabled=true + B:editEnabled=false + S:filterText= + B:overlayEnabled=true +} + + +world1855637915 { + # Show the list of bookmarks next to open GUIs. + B:bookmarkOverlayEnabled=false + + # Give items instead of showing the recipe. + B:cheatItemsEnabled=true + + # Hide and unhide ingredients by clicking them in the list. + B:editEnabled=false + S:filterText=@renew + + # Show the list of ingredients next to open GUIs. + B:overlayEnabled=true +} + + +world278927986 { + B:bookmarkOverlayEnabled=true + B:cheatItemsEnabled=false + B:editEnabled=false + S:filterText= + B:overlayEnabled=true +} + + +world382122495 { + B:bookmarkOverlayEnabled=false + B:cheatItemsEnabled=false + B:editEnabled=false + S:filterText=@infi + B:overlayEnabled=true +} + + +world544767195 { + B:bookmarkOverlayEnabled=false + B:cheatItemsEnabled=false + B:editEnabled=false + S:filterText= + B:overlayEnabled=true +} + + +world785103634 { + B:cheatItemsEnabled=true + B:editEnabled=false + S:filterText= + B:overlayEnabled=true +} + + +world856609915 { + B:cheatItemsEnabled=false + B:editEnabled=false + S:filterText= + B:overlayEnabled=true +} + + diff --git a/src/overrides/config/journeymap_ModInfo.cfg b/src/overrides/config/journeymap_ModInfo.cfg new file mode 100644 index 0000000..51c674f --- /dev/null +++ b/src/overrides/config/journeymap_ModInfo.cfg @@ -0,0 +1,10 @@ +// ModInfo v0.2 - Configuration file for journeymap +// ModInfo is a simple utility which helps the Mod developer support their mod. +// For more information: https://github.com/MCModInfo/modinfo/blob/master/README.md +{ + "modId": "journeymap", + "enable": false, + "salt": "16889f30c84", + "status": "Disabled (d61ec061-9185-3e25-bd6a-ffb35229771d)", + "verbose": false +} \ No newline at end of file diff --git a/src/overrides/config/journeymap_server.cfg b/src/overrides/config/journeymap_server.cfg new file mode 100644 index 0000000..1a89f06 --- /dev/null +++ b/src/overrides/config/journeymap_server.cfg @@ -0,0 +1,18 @@ +# Configuration file + +server { + # Players in this list have access to the Journeymap's Server Admin Panel + # Add users by name or UUID, Prefer UUID as it is more secure! + # Each value on a new line with the example format provided. (please delete the default values) + S:"Journeymap Server Admins" < + mysticdrew + 12341234132 + > + + # Default, all Ops have access to Server Admin UI in the Options screen. + # If set to false, only users in the Admin List will have access. + # If set to true, all ops and users in the Admin List will have access. + B:"Ops Admin Access"=true +} + + diff --git a/src/overrides/config/lambdalib2.cfg b/src/overrides/config/lambdalib2.cfg new file mode 100644 index 0000000..e69de29 diff --git a/src/overrides/config/laser_drill_ores/default_ores.json b/src/overrides/config/laser_drill_ores/default_ores.json new file mode 100644 index 0000000..be67b1c --- /dev/null +++ b/src/overrides/config/laser_drill_ores/default_ores.json @@ -0,0 +1,624 @@ +[ + { + "item" : "minecraft:coal_ore", + "color" : 15, + "rarity" : [ + { + "whitelist" : "", + "blacklist" : "minecraft:hell, minecraft:sky", + "depth_min": 5, + "depth_max": 132, + "weight" : 20 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 2 + } + ] + }, + { + "item" : "minecraft:iron_ore", + "color" : 12, + "rarity" : [ + { + "whitelist" : "", + "blacklist" : "minecraft:hell, minecraft:sky", + "depth_min": 5, + "depth_max": 68, + "weight" : 20 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 2 + } + ] + }, + { + "item" : "minecraft:redstone_ore", + "color" : 14, + "rarity" : [ + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 5, + "depth_max": 16, + "weight": 28 + }, + { + "whitelist" : "", + "blacklist" : "minecraft:hell, minecraft:sky", + "depth_min" : 0, + "depth_max": 255, + "weight": 3 + } + ] + }, + { + "item" : "minecraft:gold_ore", + "color" : 4, + "rarity" : [ + { + "whitelist" : "", + "blacklist" : "minecraft:hell, minecraft:sky", + "depth_min" : 5, + "depth_max": 32, + "weight": 6 + },{ + "whitelist" : "minecraft:mesa", + "blacklist" : "", + "depth_min" : 32, + "depth_max": 80, + "weight" : 16 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 1 + } + ] + }, + { + "item" : "minecraft:lapis_ore", + "color" : 11, + "rarity" : [ + { + "whitelist" : "", + "blacklist" : "minecraft:hell, minecraft:sky", + "depth_min" : 13, + "depth_max": 34, + "weight": 14 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 2 + } + ] + }, + { + "item" : "minecraft:emerald_ore", + "color" : 5, + "rarity" : [ + { + "whitelist" : "minecraft:extreme_hills, minecraft:extreme_hills_with_trees, minecraft:mutated_extreme_hills, minecraft:mutated_extreme_hills_with_tree", + "blacklist" : "", + "depth_min" : 5, + "depth_max" : 29, + "weight" : 8 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 1 + } + ] + }, + { + "item" : "minecraft:diamond_ore", + "color" : 3, + "rarity" : [ + { + "whitelist" : "", + "blacklist" : "minecraft:hell, minecraft:sky", + "depth_min" : 5, + "depth_max": 16, + "weight" : 4 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 1 + } + ] + }, + { + "item" : "minecraft:quartz_ore", + "color" : 0, + "rarity" : [ + { + "whitelist" : "minecraft:hell", + "blacklist" : "", + "depth_min" : 7, + "depth_max" : 117, + "weight" : 12 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 1 + } + ] + }, + { + "item" : "minecraft:glowstone", + "color" : 4, + "rarity" : [ + { + "whitelist" : "minecraft:hell", + "blacklist" : "", + "depth_min" : 7, + "depth_max" : 117, + "weight" : 8 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 1 + } + ] + }, + { + "item": "oreUranium", + "color": 5, + "rarity": [ + { + "whitelist": "minecraft:swamp, minecraft:swamp_hills", + "blacklist": "", + "depth_min": 5, + "depth_max": 29, + "weight": 5 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 1 + } + ] + }, + { + "item": "oreSulfur", + "color": 4, + "rarity": [ + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 5, + "depth_max": 10, + "weight": 6 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 1 + } + ] + }, + { + "item": "oreGalena", + "color": 10, + "rarity": [ + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 15, + "depth_max": 30, + "weight": 6 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 1 + } + ] + }, + { + "item": "oreIridium", + "color": 0, + "rarity": [ + { + "whitelist": "minecraft:sky", + "blacklist": "", + "depth_min": 5, + "depth_max": 68, + "weight": 8 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 1 + } + ] + }, + { + "item": "oreRuby", + "color": 14, + "rarity": [ + { + "whitelist": "minecraft:dark_forest, minecraft:dark_forest_hills", + "blacklist": "", + "depth_min": 30, + "depth_max": 70, + "weight": 6 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 1 + } + ] + }, + { + "item": "oreSapphire", + "color": 11, + "rarity": [ + { + "whitelist": "minecraft:dark_forest, minecraft:dark_forest_hills", + "blacklist": "", + "depth_min": 30, + "depth_max": 70, + "weight": 6 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 1 + } + ] + }, + { + "item": "orePeridot", + "color": 13, + "rarity": [ + { + "whitelist": "minecraft:dark_forest, minecraft:dark_forest_hills", + "blacklist": "", + "depth_min": 30, + "depth_max": 70, + "weight": 6 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 1 + } + ] + }, + { + "item": "oreSodalite", + "color": 11, + "rarity": [ + { + "whitelist": "minecraft:dark_forest, minecraft:dark_forest_hills", + "blacklist": "", + "depth_min": 30, + "depth_max": 70, + "weight": 6 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 1 + } + ] + }, + { + "item": "oreBauxite", + "color": 12, + "rarity": [ + { + "whitelist": "minecraft:dark_forest, minecraft:dark_forest_hills", + "blacklist": "", + "depth_min": 50, + "depth_max": 100, + "weight": 6 + } + ] + }, + { + "item": "orePyrite", + "color": 12, + "rarity": [ + { + "whitelist": "minecraft:taiga, minecraft:taiga_hills, minecraft:taiga_mountains", + "blacklist": "", + "depth_min": 50, + "depth_max": 100, + "weight": 6 + } + ] + }, + { + "item": "oreCinnabar", + "color": 14, + "rarity": [ + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 1 + } + ] + }, + { + "item": "oreTungsten", + "color": 15, + "rarity": [ + { + "whitelist": "minecraft:sky", + "blacklist": "", + "depth_min": 20, + "depth_max": 70, + "weight": 6 + } + ] + }, + { + "item": "oreSheldonite", + "color": 0, + "rarity": [ + { + "whitelist": "minecraft:sky", + "blacklist": "", + "depth_min": 20, + "depth_max": 70, + "weight": 2 + } + ] + }, + { + "item": "orePlatinum", + "color": 3, + "rarity": [ + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 5, + "depth_max": 16, + "weight": 2 + } + ] + }, + { + "item": "oreTetrahedrite", + "color": 14, + "rarity": [ + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 60, + "depth_max": 90, + "weight": 4 + } + ] + }, + { + "item": "oreTin", + "color": 8, + "rarity": [ + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 64, + "depth_max": 96, + "weight": 8 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 2 + } + ] + }, + { + "item": "oreLead", + "color": 10, + "rarity": [ + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 10, + "depth_max": 40, + "weight": 6 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 1 + } + ] + }, + { + "item": "oreSilver", + "color": 7, + "rarity": [ + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 10, + "depth_max": 40, + "weight": 5 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 1 + } + ] + }, + { + "item": "oreCopper", + "color": 1, + "rarity": [ + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 35, + "depth_max": 65, + "weight": 10 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 0, + "depth_max": 255, + "weight": 2 + } + ] + }, + { + "item": "oreAluminum", + "color": 12, + "rarity": [ + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 68, + "depth_max": 84, + "weight": 5 + } + ] + }, + { + "item": "oreNickel", + "color": 12, + "rarity": [ + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 5, + "depth_max": 68, + "weight": 4 + } + ] + }, + { + "item": "oreDraconium", + "color": 10, + "rarity": [ + { + "whitelist": "minecraft:sky", + "blacklist": "", + "depth_min": 5, + "depth_max": 68, + "weight": 10 + }, + { + "whitelist": "minecraft:hell", + "blacklist": "", + "depth_min": 5, + "depth_max": 68, + "weight": 4 + }, + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 5, + "depth_max": 68, + "weight": 1 + } + ] + }, + { + "item": "oreYellorium", + "color": 4, + "rarity": [ + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 16, + "depth_max": 68, + "weight": 3 + } + ] + }, + { + "item": "oreCobalt", + "color": 11, + "rarity": [ + { + "whitelist": "minecraft:hell", + "blacklist": "", + "depth_min": 34, + "depth_max": 96, + "weight": 8 + } + ] + }, + { + "item": "oreArdite", + "color": 4, + "rarity": [ + { + "whitelist": "minecraft:hell", + "blacklist": "", + "depth_min": 34, + "depth_max": 96, + "weight": 6 + } + ] + }, + { + "item": "oreCobalt", + "color": 3, + "rarity": [ + { + "whitelist": "", + "blacklist": "minecraft:hell, minecraft:sky", + "depth_min": 35, + "depth_max": 65, + "weight": 6 + } + ] + } +] \ No newline at end of file diff --git a/src/overrides/config/lc_addonpacks.cfg b/src/overrides/config/lc_addonpacks.cfg new file mode 100644 index 0000000..a7470c4 --- /dev/null +++ b/src/overrides/config/lc_addonpacks.cfg @@ -0,0 +1,7 @@ +# Configuration file + +general { + S:addonpacksFolder=addonpacks +} + + diff --git a/src/overrides/config/libvulpes.cfg b/src/overrides/config/libvulpes.cfg new file mode 100644 index 0000000..fb07911 --- /dev/null +++ b/src/overrides/config/libvulpes.cfg @@ -0,0 +1,11 @@ +# Configuration file + +general { + # How many power unit one EU makes + I:EUPowerMultiplier=7 + + # Powermultiplier on machines + I:PowerMultiplier=1 +} + + diff --git a/src/overrides/config/loadingprofiler.cfg b/src/overrides/config/loadingprofiler.cfg new file mode 100644 index 0000000..a441915 --- /dev/null +++ b/src/overrides/config/loadingprofiler.cfg @@ -0,0 +1,14 @@ +# Configuration file + +settings { + # Any numbers higher than this will appear in the class specific profiling results + I:Class-Treshold=20 + + # Any numbers higher than this will appear in the mod profiling results + I:Mod-Threshold=0 + + # Any numbers higher than this will appear in the transformer specific profiling results + I:Transformer-Treshold=20 +} + + diff --git a/src/overrides/config/lucraftcore.cfg b/src/overrides/config/lucraftcore.cfg new file mode 100644 index 0000000..e6a8a0f --- /dev/null +++ b/src/overrides/config/lucraftcore.cfg @@ -0,0 +1,177 @@ +# Configuration file + +general { + # Valid values: + # RIGHT + # LEFT + # DISABLED + S:abilityBar=LEFT + B:abilityBarScrolling=true + + # When enabled the limit of the armor attribute (which is 30 by default) increases to 1024 + B:increaseArmorLimit=true + B:overrideLocateCommand=true + B:updateChecker=true + + modules { + # Requires superpower module + B:advanced_combat=true + B:extended_inventory=true + B:infinity=true + B:karma=true + B:materials=true + B:size_changing=true + B:superpowers=true + } + + materials { + # Min: 0 + # Max: 20 + I:meteorite_chance=3 + B:radiation=true + + # If enabled you will get a radiation effect when you carry uranium items or if you are near uranium stuff + B:radiation_=false + + ########################################################################################################## + # ore_settings + #--------------------------------------------------------------------------------------------------------# + # Values: minimun vein size, maximum vein size, chance, min Y, max Y + ########################################################################################################## + + ore_settings { + I:copper < + 3 + 8 + 11 + 0 + 75 + > + I:dwarf_star_alloy < + 2 + 6 + 4 + 2 + 18 + > + I:iridium < + 1 + 4 + 2 + 3 + 12 + > + I:lead < + 2 + 8 + 6 + 10 + 35 + > + I:nickel < + 1 + 4 + 3 + 5 + 20 + > + I:osmium < + 1 + 5 + 5 + 10 + 32 + > + I:palladium < + 2 + 6 + 4 + 2 + 18 + > + I:silver < + 3 + 8 + 6 + 5 + 30 + > + I:tin < + 2 + 7 + 9 + 20 + 55 + > + I:titanium < + 2 + 5 + 2 + 4 + 14 + > + I:uranium < + 3 + 6 + 4 + 8 + 24 + > + I:vibranium < + 1 + 4 + 2 + 3 + 12 + > + } + + } + + superpowers { + S:disabledAbilities < + > + B:nameChangeEffect=true + S:startSuperpowers < + modid:example_superpower + > + + # If enabled, server owners can specify superpower players can choose when they first join the server + B:startSuperpowersEnabled=false + B:suitsetEnchantibility=true + } + + sizechanging { + B:changeShadowSizes=true + S:entityBlackList < + modid:example_entity + > + } + + infinity { + # This allows the Infinity Gauntlet to be made in an anvil + B:anvilCrafting=true + + # If enabled the anvil crafting for the Infinity Gauntlet will get disabled if Tinkers Construct/ThermalExpansion is installed + B:disableAnvilWithMods=true + + # If enabled the model of the Infinity Gauntlet will have fingers + B:fingersOnGauntlet=true + + # If enabled you will be able to find Infinity Gauntlet Casts in villages + B:gauntletCastGeneration=true + + # If enabled you can make the Infinity Gauntlet in a Tinkers Construct smeltery, ThermalExpansion Fluid Transposer or ImmersiveEngineering Metal Press + B:modCrafting=true + B:renderInfinityGeneratorBeam=true + } + + ac { + S:disabledGrabEntities < + modid:mobname + > + } + +} + + diff --git a/src/overrides/config/lunatriuscore.cfg b/src/overrides/config/lunatriuscore.cfg new file mode 100644 index 0000000..07ca53b --- /dev/null +++ b/src/overrides/config/lunatriuscore.cfg @@ -0,0 +1,8 @@ +# Configuration file + +versioncheck { + # Should the mod check for updates? + B:checkForUpdates=true +} + + diff --git a/src/overrides/config/machinemuse/cosmeticpresets/power_fist/Default.dat b/src/overrides/config/machinemuse/cosmeticpresets/power_fist/Default.dat new file mode 100644 index 0000000000000000000000000000000000000000..43eae472e80865bd34cbfce10f15bbefd9e06502 GIT binary patch literal 953 zcmV;q14jHGiwFRe%M)Ax|E*YUZ`v>rPNj|&+OAaFSiAQR)1+w36VQiB9Hm1dLPiPjU(=1u9 z8SKe8YmsghYXkXULt!)gu#MG$Q)W{pxt46r6rY?hY@Yir_AE;F5#`~( z|3bKbKlK+jNrhC;BN7`L>2}T~K(V>rcU&~-vxl! zth+PoL9V@T?u>IUlsCuh?3BAhw(8hvAD@?<9yNkz$GXJlvJ=Ye!18g-c5^~!(-k4* 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b/src/overrides/config/machinemuse/missingConfigDoubles.txt @@ -0,0 +1,6 @@ +put( "chisel.chiselEnergyCon.base", 500.0D ); +put( "chisel.chiselEnergyCon.overclock.multiplier", 9500.0D ); +put( "chisel.chiselHarvSpd.base", 8.0D ); +put( "chisel.chiselHarvSpd.overclock.multiplier", 22.0D ); +put( "chisel.slotPoints.base", 1.0D ); +put( "omniProbe.slotPoints.base", 1.0D ); diff --git a/src/overrides/config/machinemuse/numina.cfg b/src/overrides/config/machinemuse/numina.cfg new file mode 100644 index 0000000..5c05d80 --- /dev/null +++ b/src/overrides/config/machinemuse/numina.cfg @@ -0,0 +1,53 @@ +# Configuration file + +general { + + general { + # Applied Energistics AE energy equals how many RF + D:ae2Ratio=2.0 + + # Default state of FOVfix on login (enabled = true, disabled = false) + B:fovFixDefaultState=true + + # IndustrialCraft2 EU equals how many RF + D:ic2Ratio=4.0 + + # Debugging info + B:isDebugging=false + + # Maximum amount of RF energy for Tier 1. + # Min: 0 + # Max: 2147483647 + I:maxTier1=1000000 + + # Maximum amount of RF energy for Tier 2. + # Min: 0 + # Max: 2147483647 + I:maxTier2=5000000 + + # Maximum amount of RF energy for Tier 3. + # Min: 0 + # Max: 2147483647 + I:maxTier3=50000000 + + # Maximum amount of RF energy for Tier 4. + # Min: 0 + # Max: 2147483647 + I:maxTier4=100000000 + + # Mekanism Joules equals how many RF + D:mekRatio=0.4 + + # Refined PlayerFOVStateStorage energy equals how many RF + D:rsRatio=1.0 + + # Ignore speed boosts for field of view + B:useFOVFix=true + + # Use sounds + B:useSounds=true + } + +} + + diff --git a/src/overrides/config/machinemuse/powersuits.cfg b/src/overrides/config/machinemuse/powersuits.cfg new file mode 100644 index 0000000..d38dad7 --- /dev/null +++ b/src/overrides/config/machinemuse/powersuits.cfg @@ -0,0 +1,467 @@ +# Configuration file + +general { + + hud { + # Display HUD + B:keybindHUDon=true + + # x position + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:keybindHUDx=8.0 + + # y position + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:keybindHUDy=32.0 + + # Chat message when toggling module + B:toggleModuleSpam=false + } + + recipesallowed { + # Use recipes for EnderIO + B:useEnderIORecipes=true + + # Use recipes for IndustrialCraft 2 + B:useIC2Recipes=true + + # Use recipes for TechReborn + B:useTechRebornRecipes=true + + # Use recipes for Thermal Expansion + B:useThermalExpansionRecipes=true + } + + general { + # Allow Conflicting Keybinds + B:allowConflictingKeybinds=true + + # Power Armor Chestplate Heat Cap + D:baseMaxHeatChest=20.0 + + # ItemModuleBase Heat Cap + D:baseMaxHeatFeet=5.0 + + # Power Armor Helmet Heat Cap + D:baseMaxHeatHelmet=5.0 + + # Power Armor Leggings Heat Cap + D:baseMaxHeatLegs=15.0 + + # PowerFist Base Heat Cap + D:baseMaxHeatPowerFist=5.0 + + # Maximum Armor per Piece + # Min: 0.0 + # Max: 8.0 + D:getMaximumArmorPerPiece=6.0 + + # Maximum flight speed (in m/s) + D:getMaximumFlyingSpeedmps=25.0 + + # Chance of each item being returned when salvaged + # Min: 0.0 + # Max: 1.0 + D:getSalvageChance=0.9 + + # Use a 24h clock instead of 12h + B:use24hClock=false + + # Use Old Auto Feeder Method + B:useOldAutoFeeder=false + } + + modules { + + ########################################################################################################## + # allowedmodules + #--------------------------------------------------------------------------------------------------------# + # Whether or not specified module is allowed + ########################################################################################################## + + allowedmodules { + B:advSolarGenerator=true + B:advancedBattery=true + B:advancedCoolingSystem=true + B:airtightSeal=true + B:aoePickUpgrade=true + B:apiaristArmor=true + B:appengECWirelessFluid=true + B:appengWireless=true + B:aquaAffinity=true + B:aurameter=true + B:autoFeeder=true + B:axe=true + B:basicBattery=true + B:basicCoolingSystem=true + B:binoculars=true + B:bladeLauncher=true + B:blinkDrive=true + B:chisel=false + B:climbAssist=true + B:clock=true + B:cmPSD=true + B:coalGenerator=true + B:compass=true + B:debugModule=true + B:diamondPickUpgrade=true + B:diamondPlating=true + B:dimRiftGen=true + B:eliteBattery=true + B:energyShield=true + B:fieldTinkerer=true + B:flightControl=true + B:flintAndSteel=true + B:fortuneModule=false + B:glider=true + B:grafter=true + B:hazmat=true + B:hoe=true + B:invisibility=true + B:ironPlating=true + B:jetBoots=true + B:jetpack=true + B:jumpAssist=true + B:kineticGenerator=true + B:leafBlower=true + B:leatherPlating=true + B:lightningSummoner=true + B:luxCapacitor=true + B:madModule=true + B:magnet=true + B:meleeAssist=true + B:mffsFieldTeleporter=true + B:mobRepulsor=true + B:nightVision=true + B:ocTerminal=true + B:omniProbe=true + B:omniwrench=true + B:oreScanner=true + B:parachute=true + B:pickaxe=true + B:plasmaCannon=true + B:portableCraftingTable=true + B:railgun=true + B:refinedStorageWirelessGrid=true + B:scoop=true + B:shears=true + B:shockAbsorber=true + B:shovel=true + B:silk_touch=true + B:solarGenerator=true + B:sprintAssist=true + B:swimAssist=true + B:thermalGenerator=true + B:transparentArmor=true + B:treetap=true + B:ultimateBattery=true + B:waterElectrolyzer=true + } + + ########################################################################################################## + # propertydouble + #--------------------------------------------------------------------------------------------------------# + # Value of specified property + ########################################################################################################## + + propertydouble { + D:advSolarGenerator.daytimeEnergyGen.base=45000.0 + D:advSolarGenerator.daytimeHeatGen.base=15.0 + D:advSolarGenerator.nightTimeEnergyGen.base=1500.0 + D:advSolarGenerator.nightTimeHeatGen.base=5.0 + D:advSolarGenerator.slotPoints.base=1.0 + D:advancedBattery.maxEnergy.base=5000000.0 + D:advancedBattery.slotPoints.base=1.0 + D:advancedCoolingSystem.advCoolSysEnergyCon.advancedCoolingPower.multiplier=160.0 + D:advancedCoolingSystem.coolingBonus.advancedCoolingPower.multiplier=7.0 + D:advancedCoolingSystem.slotPoints.base=1.0 + D:aoePickUpgrade.aoeEnergyCon.base=500.0 + D:aoePickUpgrade.aoeEnergyCon.diameter.multiplier=9500.0 + D:aoePickUpgrade.aoeMiningDiameter.diameter.multiplier=5.0 + D:aoePickUpgrade.slotPoints.base=1.0 + D:apiaristArmor.apiaristArmorEnergyCon.base=100.0 + D:apiaristArmor.slotPoints.base=1.0 + D:appengECWirelessFluid.slotPoints.base=1.0 + D:appengWireless.slotPoints.base=1.0 + D:aquaAffinity.slotPoints.base=1.0 + D:aquaAffinity.underWaterEnergyCon.base=0.0 + D:aquaAffinity.underWaterEnergyCon.power.multiplier=1000.0 + D:aquaAffinity.underWaterHarvSpeed.base=0.2 + D:aquaAffinity.underWaterHarvSpeed.power.multiplier=0.8 + D:aurameter.slotPoints.base=1.0 + D:autoFeeder.autoFeederEfficiency.base=50.0 + D:autoFeeder.autoFeederEfficiency.efficiency.multiplier=50.0 + D:autoFeeder.eatingEnergyCon.base=100.0 + D:autoFeeder.eatingEnergyCon.efficiency.multiplier=1000.0 + D:autoFeeder.slotPoints.base=1.0 + D:axe.axeEnergyCon.base=500.0 + D:axe.axeEnergyCon.overclock.multiplier=9500.0 + D:axe.axeHarvSpd.base=8.0 + D:axe.axeHarvSpd.overclock.multiplier=22.0 + D:axe.slotPoints.base=1.0 + D:basicBattery.maxEnergy.base=1000000.0 + D:basicBattery.slotPoints.base=1.0 + D:basicCoolingSystem.coolingBonus.basicCoolingPower.multiplier=4.0 + D:basicCoolingSystem.coolingSystemEnergyCon.basicCoolingPower.multiplier=100.0 + D:basicCoolingSystem.slotPoints.base=1.0 + D:binoculars.fieldOfView.base=0.5 + D:binoculars.fieldOfView.fOVMult.multiplier=9.5 + D:binoculars.slotPoints.base=1.0 + D:bladeLauncher.slotPoints.base=1.0 + D:bladeLauncher.spinBladeDam.base=6.0 + D:bladeLauncher.spinBladeEnergyCon.base=5000.0 + D:blinkDrive.blinkDriveEnergyCon.base=10000.0 + D:blinkDrive.blinkDriveEnergyCon.range.multiplier=30000.0 + D:blinkDrive.blinkDriveRange.base=5.0 + D:blinkDrive.blinkDriveRange.range.multiplier=59.0 + D:blinkDrive.slotPoints.base=1.0 + D:climbAssist.slotPoints.base=1.0 + D:clock.slotPoints.base=1.0 + D:compass.slotPoints.base=1.0 + D:diamondPickUpgrade.slotPoints.base=1.0 + D:diamondPlating.armorPhysical.base=5.0 + D:diamondPlating.maxHeat.base=400.0 + D:diamondPlating.slotPoints.base=1.0 + D:dimRiftGen.energyCon.base=200000.0 + D:dimRiftGen.heatGeneration.base=55.0 + D:dimRiftGen.slotPoints.base=1.0 + D:eliteBattery.maxEnergy.base=5.0E7 + D:eliteBattery.slotPoints.base=1.0 + D:energyShield.armorEnergy.fieldStrength.multiplier=6.0 + D:energyShield.armorEnergyPerDamage.fieldStrength.multiplier=5000.0 + D:energyShield.maxHeat.fieldStrength.multiplier=500.0 + D:energyShield.slotPoints.base=1.0 + D:fieldTinkerer.slotPoints.base=1.0 + D:flightControl.slotPoints.base=1.0 + D:flightControl.yLookRatio.vertically.multiplier=1.0 + D:flintAndSteel.ignitEnergyCon.base=10000.0 + D:flintAndSteel.slotPoints.base=1.0 + D:fortuneModule.fortuneEnCon.base=500.0 + D:fortuneModule.fortuneEnCon.enchLevel.multiplier=9500.0 + D:fortuneModule.fortuneLevel.enchLevel.multiplier=3.0 + D:fortuneModule.slotPoints.base=1.0 + D:glider.slotPoints.base=1.0 + D:grafter.grafterEnergyCon.base=10000.0 + D:grafter.grafterHeatGen.base=20.0 + D:grafter.slotPoints.base=1.0 + D:hazmat.slotPoints.base=1.0 + D:hoe.hoeEnergyCon.base=500.0 + D:hoe.hoeEnergyCon.radius.multiplier=9500.0 + D:hoe.hoeSearchRad.radius.multiplier=8.0 + D:hoe.slotPoints.base=1.0 + D:invisibility.slotPoints.base=1.0 + D:ironPlating.armorPhysical.base=4.0 + D:ironPlating.maxHeat.base=300.0 + D:ironPlating.slotPoints.base=1.0 + D:jetBoots.jetBootsEnergyCon.base=0.0 + D:jetBoots.jetBootsEnergyCon.thrust.multiplier=750.0 + D:jetBoots.jetbootsThrust.base=0.0 + D:jetBoots.jetbootsThrust.thrust.multiplier=0.08 + D:jetBoots.slotPoints.base=1.0 + D:jetpack.jetpackEnergyCon.base=0.0 + D:jetpack.jetpackEnergyCon.thrust.multiplier=1500.0 + D:jetpack.jetpackThrust.base=0.0 + D:jetpack.jetpackThrust.thrust.multiplier=0.16 + D:jetpack.slotPoints.base=1.0 + D:jumpAssist.jumpBoost.base=1.0 + D:jumpAssist.jumpBoost.power.multiplier=4.0 + D:jumpAssist.jumpEnergyCon.base=0.0 + D:jumpAssist.jumpEnergyCon.compensation.multiplier=50.0 + D:jumpAssist.jumpEnergyCon.power.multiplier=250.0 + D:jumpAssist.jumpExhaustComp.base=0.0 + D:jumpAssist.jumpExhaustComp.compensation.multiplier=1.0 + D:jumpAssist.slotPoints.base=1.0 + D:kineticGenerator.energyPerBlock.base=2000.0 + D:kineticGenerator.energyPerBlock.energyGenerated.multiplier=6000.0 + D:kineticGenerator.movementResistance.base=0.0 + D:kineticGenerator.movementResistance.energyGenerated.multiplier=0.5 + D:kineticGenerator.slotPoints.base=1.0 + D:leafBlower.energyCon.base=500.0 + D:leafBlower.energyCon.radius.multiplier=9500.0 + D:leafBlower.radius.base=1.0 + D:leafBlower.radius.radius.multiplier=15.0 + D:leafBlower.slotPoints.base=1.0 + D:leatherPlating.armorPhysical.base=3.0 + D:leatherPlating.maxHeat.base=75.0 + D:leatherPlating.slotPoints.base=1.0 + D:lightningSummoner.energyCon.base=4900000.0 + D:lightningSummoner.heatEmission.base=100.0 + D:lightningSummoner.slotPoints.base=1.0 + D:luxCapacitor.luxCapBlue.blue.multiplier=1.0 + D:luxCapacitor.luxCapEnergyCon.base=1000.0 + D:luxCapacitor.luxCapGreen.green.multiplier=1.0 + D:luxCapacitor.luxCapRed.red.multiplier=1.0 + D:luxCapacitor.slotPoints.base=1.0 + D:madModule.energyCon.base=100.0 + D:madModule.slotPoints.base=1.0 + D:magnet.energyCon.base=0.0 + D:magnet.energyCon.power.multiplier=2000.0 + D:magnet.magnetRadius.base=5.0 + D:magnet.magnetRadius.power.multiplier=10.0 + D:magnet.slotPoints.base=1.0 + D:meleeAssist.meleeDamage.base=2.0 + D:meleeAssist.meleeDamage.impact.multiplier=8.0 + D:meleeAssist.meleeKnockback.carryThrough.multiplier=1.0 + D:meleeAssist.punchEnergyCon.base=10.0 + D:meleeAssist.punchEnergyCon.carryThrough.multiplier=200.0 + D:meleeAssist.punchEnergyCon.impact.multiplier=1000.0 + D:meleeAssist.slotPoints.base=1.0 + D:mobRepulsor.repulsorEnergyCon.base=2500.0 + D:mobRepulsor.slotPoints.base=1.0 + D:nightVision.slotPoints.base=1.0 + D:omniwrench.slotPoints.base=1.0 + D:oreScanner.slotPoints.base=1.0 + D:parachute.slotPoints.base=1.0 + D:pickaxe.pickHarvSpd.base=8.0 + D:pickaxe.pickHarvSpd.overclock.multiplier=52.0 + D:pickaxe.pickaxeEnergyCon.base=500.0 + D:pickaxe.pickaxeEnergyCon.overclock.multiplier=9500.0 + D:pickaxe.slotPoints.base=1.0 + D:plasmaCannon.plasmaDamage.amperage.multiplier=38.0 + D:plasmaCannon.plasmaDamage.base=2.0 + D:plasmaCannon.plasmaEnergyPerTick.amperage.multiplier=1500.0 + D:plasmaCannon.plasmaEnergyPerTick.base=100.0 + D:plasmaCannon.plasmaEnergyPerTick.voltage.multiplier=500.0 + D:plasmaCannon.plasmaExplosiveness.voltage.multiplier=0.5 + D:plasmaCannon.slotPoints.base=1.0 + D:portableCraftingTable.slotPoints.base=1.0 + D:"railgun.railgunEnergyCost;.base"=5000.0 + D:"railgun.railgunEnergyCost;.voltage.multiplier"=25000.0 + D:railgun.railgunHeatEm.base=2.0 + D:railgun.railgunHeatEm.voltage.multiplier=10.0 + D:railgun.railgunTotalImpulse.base=500.0 + D:railgun.railgunTotalImpulse.voltage.multiplier=2500.0 + D:railgun.slotPoints.base=1.0 + D:refinedStorageWirelessGrid.slotPoints.base=1.0 + D:scoop.scoopEnergyCon.base=20000.0 + D:scoop.scoopHarSpd.base=5.0 + D:scoop.slotPoints.base=1.0 + D:shears.shearEnergyCon.base=1000.0 + D:shears.shearHarvSpd.base=8.0 + D:shears.slotPoints.base=1.0 + D:shockAbsorber.distanceRed.base=0.0 + D:shockAbsorber.distanceRed.power.multiplier=10.0 + D:shockAbsorber.impactEnergyCon.base=0.0 + D:shockAbsorber.impactEnergyCon.power.multiplier=100.0 + D:shockAbsorber.slotPoints.base=1.0 + D:shovel.shovelEnergyCon.base=500.0 + D:shovel.shovelEnergyCon.overclock.multiplier=9500.0 + D:shovel.shovelHarvSpd.base=8.0 + D:shovel.shovelHarvSpd.overclock.multiplier=22.0 + D:shovel.slotPoints.base=1.0 + D:silk_touch.silkTouchEnCon.base=2500.0 + D:silk_touch.slotPoints.base=1.0 + D:solarGenerator.daytimeEnergyGen.base=15000.0 + D:solarGenerator.nightTimeEnergyGen.base=1500.0 + D:solarGenerator.slotPoints.base=1.0 + D:sprintAssist.slotPoints.base=1.0 + D:sprintAssist.sprintEnergyCon.base=0.0 + D:sprintAssist.sprintEnergyCon.compensation.multiplier=20.0 + D:sprintAssist.sprintEnergyCon.sprintAssist.multiplier=100.0 + D:sprintAssist.sprintExComp.base=0.0 + D:sprintAssist.sprintExComp.compensation.multiplier=1.0 + D:sprintAssist.sprintSpeedMult.base=0.01 + D:sprintAssist.sprintSpeedMult.sprintAssist.multiplier=2.49 + D:sprintAssist.walkingEnergyCon.base=0.0 + D:sprintAssist.walkingEnergyCon.walkingAssist.multiplier=100.0 + D:sprintAssist.walkingSpeedMult.base=0.01 + D:sprintAssist.walkingSpeedMult.walkingAssist.multiplier=1.99 + D:swimAssist.slotPoints.base=1.0 + D:swimAssist.swimBoostEnergyCon.thrust.multiplier=1000.0 + D:swimAssist.underwaterMovBoost.thrust.multiplier=1.0 + D:thermalGenerator.slotPoints.base=1.0 + D:thermalGenerator.thermalEnergyGen.base=250.0 + D:thermalGenerator.thermalEnergyGen.energyGenerated.multiplier=250.0 + D:transparentArmor.slotPoints.base=1.0 + D:treetap.energyCon.base=1000.0 + D:treetap.slotPoints.base=1.0 + D:ultimateBattery.maxEnergy.base=1.0E8 + D:ultimateBattery.slotPoints.base=1.0 + D:waterElectrolyzer.joltEnergy.base=10000.0 + D:waterElectrolyzer.slotPoints.base=1.0 + } + + ########################################################################################################## + # propertyinteger + #--------------------------------------------------------------------------------------------------------# + # Value of specified property + ########################################################################################################## + + propertyinteger { + } + + } + + limits { + # Max number of Armor modules per armor item + # Min: 0 + # Max: 99 + I:maxArmorModules=1 + + # Max number of Cosmetic modules per item + # Min: 0 + # Max: 99 + I:maxCosmeticModules=99 + + # Max number of Energy Storage modules per item + # Min: 0 + # Max: 99 + I:maxEnergyGenModules=1 + + # Max number of Energy Storage modules per item + # Min: 0 + # Max: 99 + I:maxEnergyStorageModules=1 + + # Max number of Environmental modules per item + # Min: 0 + # Max: 99 + I:maxEnvironmentalModules=99 + + # Max number of Mining Enhancement modules per Power Fist + # Min: 0 + # Max: 99 + I:maxMiningEnhancementModules=99 + + # Max number of Movement modules per item + # Min: 0 + # Max: 99 + I:maxMovementModules=99 + + # Max number of Special modules per item + # Min: 0 + # Max: 99 + I:maxSpecialModules=99 + + # Max number of Tool modules per Power Fist + # Min: 0 + # Max: 99 + I:maxToolModules=99 + + # Max number of Vision modules per item + # Min: 0 + # Max: 99 + I:maxVisionModules=99 + + # Max number of Weapon modules per Power Fist + # Min: 0 + # Max: 99 + I:maxWeaponModules=99 + } + + cosmetics { + # Allow high polly armor models instead of just skins + B:allowHighPollyArmorModuels=true + + # Allow PowerFist model to be customized + B:allowPowerFistCustomization=false + + # Use legacy cosmetic configuration instead of cosmetic presets + B:useLegacyCosmeticSystem=true + } + +} + + diff --git a/src/overrides/config/magneticraft.cfg b/src/overrides/config/magneticraft.cfg new file mode 100644 index 0000000..b9f2d14 --- /dev/null +++ b/src/overrides/config/magneticraft.cfg @@ -0,0 +1,350 @@ +# Configuration file + +general { + # Automatically focus the search bar in the shelving unit when you enter the GUI [default: true] + B:autoSelectSearchBar=true + + # Set players on fire when processing blaze rods in the crushing table [default: true] + B:crushingTableCausesFire=true + + # Allow to power machines directly with RF [default: false] + B:enableDirectRFUsage=false + B:heatUnitCelsius=true + + ores { + # Oil per stage in a oil source block, every block has 10 stages + I:oilPerStage=1000 + + copper { + # If Copper ore should be generated or not [default: true] + B:active=true + + # Amount of Copper ore per chunk + I:chunkAmount=11 + + # Max level to generate the ore + I:maxLevel=70 + + # Min level to generate the ore + I:minLevel=10 + + # Amount of Copper ore per vein + I:veinAmount=8 + } + + lead { + # If Lead ore should be generated or not [default: true] + B:active=true + + # Amount of Lead ore per chunk + I:chunkAmount=10 + + # Max level to generate the ore + I:maxLevel=80 + + # Min level to generate the ore + I:minLevel=2 + + # Amount of Lead ore per vein + I:veinAmount=8 + } + + tungsten { + # If Tungsten ore should be generated or not [default: true] + B:active=true + + # Amount of Tungsten ore per chunk + I:chunkAmount=8 + + # Max level to generate the ore + I:maxLevel=60 + + # Min level to generate the ore + I:minLevel=20 + + # Amount of Tungsten ore per vein + I:veinAmount=8 + } + + pyrite { + # If Pyrite ore should be generated or not [default: true] + B:active=true + + # Amount of Pyrite ore per chunk + I:chunkAmount=9 + + # Max level to generate the ore + I:maxLevel=100 + + # Min level to generate the ore + I:minLevel=30 + + # Amount of Pyrite ore per vein + I:veinAmount=9 + } + + limestone { + # If Limestone should be generated or not [default: true] + B:active=true + + # Amount of Limestone per chunk + I:chunkAmount=3 + + # Standard deviation of the amount of veins per chunk + D:deviation=0.8999999761581421 + + # Max amount of veins of ore per chunk + I:maxAmount=5 + + # Max level to generate the ore + I:maxLevel=64 + + # Min amount of veins of ore per chunk + I:minAmount=0 + + # Min level to generate the ore + I:minLevel=16 + + # Amount of Limestone per vein + I:veinAmount=32 + } + + oil { + # If Oil source should be generated or not [default: true] + B:active=true + + # Distance between oil deposits in multiples of 8 + I:distance=10 + + # Probability of each block of oil to be generated + D:probability=0.019999999552965164 + } + + } + + gui { + # Allow players to use the gui of the combustion generator [default: true] + B:allowCombustionChamberGui=true + + # Max distance the player can be from the conveyor belt to render its items, setting this value lower increases FPS + D:conveyorBeltItemRenderLimit=128.0 + + # Scale of the gui with respect of the background image + D:guideBookScale=1.5 + + # Unit of Heat to display, Celsius or Fahrenheit [default: true] + B:heatUnitCelsius=true + + # When you search something in the shelving unit the JEI search bar will update with the same search text [default: false] + B:syncShelvingUnitSearchWithJei=false + + # Character used to separate number like , in 1,000,000. Only one character will be used [default: ,] + S:thousandsSeparator=, + } + + energy { + # Airlock: cost of removing a water block + D:airlockAirCost=2.0 + + # Airlock: maintenance cost per Air Bubble every 40 ticks (2 sec) + D:airlockBubbleCost=1.0 + + # Item Low Battery Capacity + I:batteryItemLowCapacity=250000 + + # Item Medium Battery Capacity + I:batteryItemMediumCapacity=2500000 + + # Big combustion chamber liquid fuel energy multiplier + D:bigCombustionChamberLiquidFuelMultiplier=1.0 + + # Big combustion chamber max speed in Fuel per tick + D:bigCombustionChamberMaxSpeed=40.0 + + # Big Electric Furnace Max Consumption + D:bigElectricFurnaceMaxConsumption=200.0 + + # Battery Block Capacity + I:blockBatteryCapacity=1000000 + + # Battery Block Item charge and discharge speed in Joules/tick (Watts) + I:blockBatteryTransferRate=500 + + # Small boiler max steam production in mB + I:boilerMaxProduction=20 + + # Combustion chamber fuel multiplier, bigger value makes fuel last longer + D:combustionChamberFuelMultiplier=1.0 + + # Combustion chamber max speed in Fuel per tick + D:combustionChamberMaxSpeed=4.0 + + # Combustion chamber use only coal or coal-like fuels [default: true] + B:combustionChamberOnlyCoal=true + + # Conversion speed for the electric engine in RF/t + I:electricEngineSpeed=1000 + + # Electric Furnace Max Consumption + D:electricFurnaceMaxConsumption=20.0 + + # Electric Heater Max Production (in joules) + D:electricHeaterMaxProduction=80.0 + + # Energy used per attack with this tool + I:electricToolAttackConsumption=2000 + + # Energy used per block mined with this tool + I:electricToolBreakConsumption=1000 + + # Capacity of electric tools + I:electricToolCapacity=512000 + + # Energy used per jump + I:electricToolPistonConsumption=4000 + + # FE to J conversion rate + D:forgeEnergyToJoules=1.0 + + # Conversion rate fuel to joules, by default 1fuel = 10J + D:fuelToJoules=10.0 + + # Gasification Unit Max Consumption + D:gasificationUnitConsumption=40.0 + + # Grinder Max Consumption + D:grinderMaxConsumption=40.0 + + # Energy dissipated per tick for generators that are not working + D:heatDissipationSpeed=-10.0 + + # Hydraulic Press crafting time multiplier, doesn't affect energy usage per tick + D:hydraulicPressCraftingTimeMultiplier=1.0 + + # Hydraulic Press Max Consumption + D:hydraulicPressMaxConsumption=60.0 + + # Iron pipe max rate in mb + I:ironPipeMaxRate=160 + + # Lower voltage charge limit offset + D:lowerVoltageLimitOffset=0.0 + + # Energy storage multiplier for internal buffers + D:machineEnergyStorageMultiplier=1.0 + + # Max charge speed multiplier for internal buffers + D:maxChargeSpeedMultiplier=1.0 + + # Buildcraft MJ to FE conversion rate + I:minecraftJoulesToForgeEnergy=10 + + # Multiblock boiler max steam production in mB + I:multiblockBoilerMaxProduction=600 + + # Oil Heater Max Consumption + D:oilHeaterMaxConsumption=60.0 + + # Pumpjack Max Consumption + D:pumpjackConsumption=80.0 + + # Pumpjack Scan tries per tick, every scan checks 8 blocks + I:pumpjackScanSpeed=80 + + # Refinery Max Consumption in Steam mB + D:refineryMaxConsumption=20.0 + + # Conversion speed for the RF transformer in RF/t + I:rfConversionSpeed=100 + + # Sieve Max Consumption + D:sieveMaxConsumption=40.0 + + # Solar power heat generation per tick (in Joules) + I:solarMirrorHeatProduction=16 + + # Solar Panel Production + D:solarPanelMaxProduction=100.0 + + # Steam engine max production in W (J/t) + I:steamEngineMaxProduction=240 + + # Conversion rate steam to joules, by default 1mB = 2.0J + D:steamToJoules=2.0 + + # Steam turbine max production in W (J/t) + I:steamTurbineMaxProduction=1200 + + # Max energy transmitted by the tesla tower per player/receiver (in joules), warning: if you put a high value the the machine may get negative voltages + D:teslaTowerTransmissionRate=500.0 + + # Thermopile production (approximated) + D:thermopileProduction=20.0 + + # Upper voltage charge limit offset + D:upperVoltageLimitOffset=0.0 + + # Conversion rate water to steam, by default 1mB Water = 10mB Steam + D:waterToSteam=10.0 + + # Conversion ratio between Watts and Forge Energy, NOTE: all the values in the config about energy are in Watts + D:wattsToFE=1.0 + + # Wind Turbine Production + D:windTurbineMaxProduction=100.0 + } + + machines { + # Enable/disable solar tower meltdown at 4000C [default: false] + B:allowSolarTowerMeltdown=false + + # Max amount of items that a container can drop when mined, it will delete the rest of items + I:containerMaxItemDrops=8192 + + # Max amount of items that a container can store + I:containerMaxItemStorage=65536 + + # Enable/disable (1/0) particles in machine animations + I:enableMachineParticles=1 + + # Amount of water generated by a Water generator every tick + I:waterGeneratorPerTickWater=20 + } + + pc { + # Allow TCP connections in PCs [default: true] + B:allowTcpConnections=true + + # Color of text, valid values: 0 => amber 1, 1 => amber 2, 2 => white, 3 => green 1, 4 => apple 2, 5 => green 2, 6 => apple 2c, 7 => green 3, 8 => green 4 + I:computerTextColor=0 + + # Max TCP connections in all PCs + I:maxTcpConnections=8 + + # Energy consumed every tick by the mining robot + D:miningRobotPassiveConsumption=1.0 + } + + inserters { + # Ignore speed upgrades in inserters, they will be always applied [default: false] + B:infiniteInserterSpeedUpgrades=false + + # Ignore stack upgrades in inserters, they will be always applied [default: false] + B:infiniteInserterStackUpgrades=false + + # Default: delay between inserter animations in ticks + D:inserterDefaultDelay=10.0 + + # Default: amount of items to take with an inserter on each operation + I:inserterDefaultStackSize=8 + + # Upgraded: delay between inserter animations in ticks + D:inserterUpgradedDelay=5.0 + + # Upgraded: amount of items to take with an inserter on each operation + I:inserterUpgradedStackSize=64 + } + +} + + diff --git a/src/overrides/config/malisiscore.cfg b/src/overrides/config/malisiscore.cfg new file mode 100644 index 0000000..1494bda --- /dev/null +++ b/src/overrides/config/malisiscore.cfg @@ -0,0 +1,7 @@ +# Configuration file + +general { + B:malisiscore.config.debugTraceFail=false +} + + diff --git a/src/overrides/config/malisisdoors.cfg b/src/overrides/config/malisisdoors.cfg new file mode 100644 index 0000000..5bd91ae --- /dev/null +++ b/src/overrides/config/malisisdoors.cfg @@ -0,0 +1,9 @@ +# Configuration file + +general { + # Enables the animations for doors, fence gates and trap doors.\r\nThis replaces the doors entirely so conflicts may arise if another mod tries to modify them too. + B:config.modifyVanillaDoors=true + B:config.use3DItems=false +} + + diff --git a/src/overrides/config/mcjtylib.cfg b/src/overrides/config/mcjtylib.cfg new file mode 100644 index 0000000..87d8906 --- /dev/null +++ b/src/overrides/config/mcjtylib.cfg @@ -0,0 +1,242 @@ +# Configuration file + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# General settings for all mods using mcjtylib +########################################################################################################## + +general { + # If true dump a lot of logging information about various things. Useful for debugging. + B:logging=false + + # If true then blocks using mcjtylib will have ownership tagged on them (useful for the rftools security manager) + B:manageOwnership=true + + # The maximum amount of dimensional shards that can be infused in a single machine + I:maxInfuse=256 + + # If true then mods using McJtyLib might try to be as friendly as possible to mods that support very tall chunks (taller then 256). No guarantees however! Set to false for more optimal performance + B:tallChunkFriendly=false +} + + +########################################################################################################## +# style +#--------------------------------------------------------------------------------------------------------# +# Style settings for all mods using mcjtylib +########################################################################################################## + +style { + # Color: standard bevel bright border color + S:colorBackgroundBevelBright=ffffff + + # Color: standard bevel dark border color + S:colorBackgroundBevelDark=2b2b2b + + # Color: standard background color + S:colorBackgroundFiller=c6c6c6 + + # Color: button bottom right border + S:colorButtonBorderBottomRight=777777 + + # Color: button top left border + S:colorButtonBorderTopLeft=eeeeee + + # Color: disabled button bottom right border + S:colorButtonDisabledBorderBottomRight=777777 + + # Color: disabled button top left border + S:colorButtonDisabledBorderTopLeft=eeeeee + + # Color: disabled button background + S:colorButtonDisabledFiller=c6c6c6 + + # Color: disabled button background gradient + S:colorButtonDisabledFillerGradient1=b1b1b1 + + # Color: disabled button background gradient + S:colorButtonDisabledFillerGradient2=e1e1e1 + + # Color: external border around buttons and some other components + S:colorButtonExternalBorder=0 + + # Color: button background + S:colorButtonFiller=c6c6c6 + + # Color: button background gradient + S:colorButtonFillerGradient1=b1b1b1 + + # Color: button background gradient + S:colorButtonFillerGradient2=e1e1e1 + + # Color: hovering button bottom right border + S:colorButtonHoveringBorderBottomRight=999ebb + + # Color: hovering button top left border + S:colorButtonHoveringBorderTopLeft=a5aac5 + + # Color: hovering button background + S:colorButtonHoveringFiller=a2a7c2 + + # Color: hovering button background gradient + S:colorButtonHoveringFillerGradient1=8d92ad + + # Color: hovering button background gradient + S:colorButtonHoveringFillerGradient2=babfda + + # Color: selected button bottom right border + S:colorButtonSelectedBorderBottomRight=bcc5ff + + # Color: selected button top left border + S:colorButtonSelectedBorderTopLeft=5c669d + + # Color: selected button background + S:colorButtonSelectedFiller=7f89bf + + # Color: selected button background gradient + S:colorButtonSelectedFillerGradient1=6a74aa + + # Color: selected button background gradient + S:colorButtonSelectedFillerGradient2=949ed4 + + # Color: cycle button disabled small triangle + S:colorCycleButtonTriangleDisabled=888888 + + # Color: cycle button small triangle + S:colorCycleButtonTriangleNormal=0 + + # Color: energy bar bottom right border + S:colorEnergyBarBottomRight=ffffff + + # Color: energy bar high energy level + S:colorEnergyBarHighEnergy=dd0000 + + # Color: energy bar low energy level + S:colorEnergyBarLowEnergy=631111 + + # Color: energy bar spacer (between every energy level bar) + S:colorEnergyBarSpacer=430000 + + # Color: energy bar text + S:colorEnergyBarText=ffffff + + # Color: energy bar top left border + S:colorEnergyBarTopLeft=2b2b2b + + # Color: list background + S:colorListBackground=8b8b8b + + # Color: list highlighted gradient + S:colorListHighlightedGradient1=717120 + + # Color: list highlighted gradient + S:colorListHighlightedGradient2=515110 + + # Color: list selected gradient + S:colorListSelectedGradient1=616161 + + # Color: list selected gradient + S:colorListSelectedGradient2=414141 + + # Color: list selected and highlighted gradient + S:colorListSelectedHighlightedGradient1=bbbb00 + + # Color: list selected and highlighted gradient + S:colorListSelectedHighlightedGradient2=999900 + + # Color: list separator line + S:colorListSeparatorLine=5c5c5c + + # Color: slider bottom right border + S:colorSliderBottomRight=ffffff + + # Color: slider background + S:colorSliderFiller=636363 + + # Color: slider knob bottom right border + S:colorSliderKnobBottomRight=333333 + + # Color: slider knob bottom right border while dragging + S:colorSliderKnobDraggingBottomRight=bcc5ff + + # Color: slider knob background while dragging + S:colorSliderKnobDraggingFiller=7f89bf + + # Color: slider knob top left border while dragging + S:colorSliderKnobDraggingTopLeft=5c669d + + # Color: slider knob background + S:colorSliderKnobFiller=8b8b8b + + # Color: slider knob bottom right border while hovering + S:colorSliderKnobHoveringBottomRight=777c99 + + # Color: slider knob background while hovering + S:colorSliderKnobHoveringFiller=858aa5 + + # Color: slider knob top left border while hovering + S:colorSliderKnobHoveringTopLeft=a5aac5 + + # Color: slider knob little marker lines + S:colorSliderKnobMarkerLine=4e4e4e + + # Color: slider knob top left border + S:colorSliderKnobTopLeft=eeeeee + + # Color: slider top left border + S:colorSliderTopLeft=2b2b2b + + # Color: text disabled + S:colorTextDisabled=a0a0a0 + + # Color: textfield bottom right border + S:colorTextFieldBottomRight=ffffff + + # Color: textfield cursor + S:colorTextFieldCursor=0 + + # Color: textfield background + S:colorTextFieldFiller=c6c6c6 + + # Color: textfield backbground while focused + S:colorTextFieldFocusedFiller=eeeeee + + # Color: textfield backbground while hovering + S:colorTextFieldHoveringFiller=dadada + + # Color: textfield top left border + S:colorTextFieldTopLeft=2b2b2b + + # Color: text as used in lists + S:colorTextInListNormal=151515 + + # Color: text normal + S:colorTextNormal=303030 + + # Color: toggle button disabled bottom right border + S:colorToggleDisabledBorderBottomRight=777777 + + # Color: toggle button disabled top left border + S:colorToggleDisabledBorderTopLeft=eeeeee + + # Color: toggle button disabled background + S:colorToggleDisabledFiller=c6c6c6 + + # Color: toggle button normal bottom right border + S:colorToggleNormalBorderBottomRight=777777 + + # Color: toggle button normal top left border + S:colorToggleNormalBorderTopLeft=eeeeee + + # Color: toggle button normal background + S:colorToggleNormalFiller=c6c6c6 + + # Color: toggle button disabled text + S:colorToggleTextDisabled=a0a0a0 + + # Color: toggle button normal text + S:colorToggleTextNormal=303030 +} + + diff --git a/src/overrides/config/mekanism.cfg b/src/overrides/config/mekanism.cfg new file mode 100644 index 0000000..b9dec00 --- /dev/null +++ b/src/overrides/config/mekanism.cfg @@ -0,0 +1,893 @@ +# Configuration file + +client { + # Align HUD with left (if true) or right (if false) + B:AlignHUDLeft=true + + # How much light to produce if ambient lighting is enabled. + I:AmbientLightingLevel=15 + + # Allow sneak+scroll to change Configurator modes. + B:ConfiguratorModeScroll=true + + # Should active machines produce block light. + B:EnableAmbientLighting=true + + # If enabled machines play their sounds while running. + B:EnableMachineSounds=true + + # Play sounds for Jetpack/Gas Mask/Flamethrower (all players). + B:EnablePlayerSounds=true + + # Christmas/New Years greetings in chat. + B:Holidays=true + + # Show particles when machines active. + B:MachineEffects=true + + # Set to false to prevent particle spam when loading multiblocks (notification message will display instead). + B:MultiblockFormParticles=true + + # If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents. + B:OpaqueTransmitterRender=false + B:ReplaceSoundsWhenResuming=true + + # Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder. + D:SoundVolume=1.0 +} + + +general { + # If enabled, lasers can break blocks and the flamethrower starts fires. + B:AestheticWorldDamage=true + + # Disable to make the anchor upgrade not do anything. + B:AllowChunkloading=true + + # Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies. + B:AllowProtection=true + + # Allows vanilla spawners to be moved with a Cardboard Box. + B:AllowSpawnerBoxPickup=true + + # Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier. + B:AllowTransmitterAlloyUpgrade=true + + # Max damage the Armored Jetpack can absorb. + I:ArmoredJepackDamageMax=115 + + # Damage absorb ratio of the Armored Jetpack. + D:ArmoredJetpackDamageRatio=0.8 + + # Disables Forge Energy (FE,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). + B:BlacklistForgePower=false + + # Disables IC2 power integration. Requires world restart (server-side option in SMP). + B:BlacklistIC2Power=false + + # Disables Thermal Expansion RedstoneFlux power integration. Requires world restart (server-side option in SMP). + B:BlacklistRFPower=false + + # Disables Tesla power integration. Requires world restart (server-side option in SMP). + B:BlacklistTeslaPower=false + + # How many ticks must pass until a block's active state can sync with the client. + I:ClientUpdateDelay=10 + + # Enables recipes using Control Circuits to use OreDict'd Control Circuits from other mods. + B:ControlCircuitOreDict=true + + # Chance that copper generates in a chunk. (0 to Disable) + I:CopperPerChunk=16 + + # Max number of blocks in a copper vein. + I:CopperVeinSize=8 + + # If machine is disabled in config, do we set its block to air if it is found in world? + B:DestroyDisabledBlocks=true + + # Maximum amount (joules) of energy the Atomic Disassembler can contain + D:DisassemblerBatteryCapacity=1000000.0 + + # The amount of damage the Atomic Disassembler does when it has at least DisassemblerEnergyUsageWeapon power stored. (Value is in number of half hearts) + I:DisassemblerDamageMax=20 + + # The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts) + I:DisassemblerDamageMin=4 + + # Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor) + I:DisassemblerEnergyUsage=10 + + # Cost in Joules of using the Atomic Disassembler as a hoe. + I:DisassemblerEnergyUsageHoe=10 + + # Cost in Joules of using the Atomic Disassembler as a weapon. + I:DisassemblerEnergyUsageWeapon=2000 + + # Enable the 'Extended Vein Mining' mode for the Atomic Disassembler. (Allows vein mining everything not just ores/logs) + B:DisassemblerExtendedMiningMode=true + + # Enable the 'Fast' mode for the Atomic Disassembler. + B:DisassemblerFastMode=true + + # The max Atomic Disassembler Vein Mining Block Count. + I:DisassemblerMiningCount=128 + + # The Range of the Atomic Disassembler Extended Vein Mining. + I:DisassemblerMiningRange=10 + + # Enable the 'Slow' mode for the Atomic Disassembler. + B:DisassemblerSlowMode=true + + # Enable the 'Vein Mining' mode for the Atomic Disassembler. + B:DisassemblerVeinMiningMode=true + + # Audible sparkles. + B:DynamicTankEasterEgg=false + + # Conversion multiplier from Joules to EU (Joules * EUToJoules = EU) + D:EUToJoules=0.1 + + # Allows chunks to retrogen Mekanism ore blocks. + B:EnableWorldRegeneration=false + + # Joules required by the Resistive Heater to produce one unit of heat. Also affects Thermoelectric Boiler's Water->Steam rate. + D:EnergyPerHeat=1000.0 + + # How much energy (Joules) a piece of redstone gives in machines. + D:EnergyPerRedstone=10000.0 + + # Displayed energy type in Mekanism GUIs. + S:EnergyType=J + + # Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus). + I:EthyleneBurnTime=40 + + # Thermal Evaporation Tower heat loss per tick. + D:EvaporationHeatDissipation=0.02 + + # Max Temperature of the Thermal Evaporation Tower. + D:EvaporationMaxTemp=3000.0 + + # Heat to absorb per Solar Panel array of Thermal Evaporation Tower. + D:EvaporationSolarMultiplier=0.2 + + # Temperature to amount produced ratio for Thermal Evaporation Tower. + D:EvaporationTempMultiplier=0.1 + + # Conversion multiplier from Joules to Forge Energy (Joules * ForgeToJoules = FE) + D:ForgeToJoules=0.4 + + # Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater. + D:HeatPerFuelTick=4.0 + + # How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity. + D:HydrogenEnergyDensity=200.0 + + # Conversion multiplier from EU to Joules (EU * JoulesToEU = Joules) + D:JoulesToEU=10.0 + + # Conversion multiplier from Forge Energy to Joules (FE * JoulesToForge = Joules) + D:JoulesToForge=2.5 + + # Conversion multiplier from RF to Joules (RF * JoulesToRF = Joules) + D:JoulesToRF=2.5 + + # Conversion multiplier from Tesla to Joules (Tesla * JoulesToTesla = Joules) + D:JoulesToTesla=2.5 + + # Energy needed to destroy or attract blocks with a Laser (per block hardness level). + I:LaserDiggingEnergy=100000 + + # How far (in blocks) a laser can travel. + I:LaserRange=64 + + # Log Mekanism packet names. Debug setting. + B:LogPackets=false + + # Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler. + D:MaxEnergyPerSteam=100.0 + + # Flamethrower Gas Tank capacity in mB. + I:MaxFlamethrowerGas=24000 + + # Jetpack Gas Tank capacity in mB. + I:MaxJetpackGas=24000 + + # Fluidic Plenisher stops after this many blocks. + I:MaxPlenisherNodes=4000 + + # Maximum block distance to pull fluid from for the Electric Pump. + I:MaxPumpRange=80 + + # Scuba Tank Gas Tank capacity in mB. + I:MaxScubaGas=24000 + + # Energy multiplier for using silk touch mode with the Digital Miner. + I:MinerSilkMultiplier=6 + + # Radius of the explosion of Obsidian TNT. + I:ObsidianTNTBlastRadius=12 + + # Fuse time for Obsidian TNT. + I:ObsidianTNTDelay=100 + + # Ops can bypass the block security restrictions if enabled. + B:OpsBypassRestrictions=false + + # Chance that osmium generates in a chunk. (0 to Disable) + I:OsmiumPerChunk=12 + + # Max number of blocks in an osmium vein. + I:OsmiumVeinSize=8 + + # Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter. + I:PortableTeleporterDelay=0 + + # Add filled creative gas tanks to creative/JEI. + B:PrefilledGasTanks=true + + # If enabled makes Water and Heavy Water blocks be removed from the world on pump. + B:PumpWaterSources=false + + # Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. + D:QuantumEntangloporterEnergyTransfer=1.6E7 + + # Conversion multiplier from Joules to RF (Joules * RFToJoules = RF) + D:RFToJoules=0.4 + + # Chance that salt generates in a chunk. (0 to Disable) + I:SaltPerChunk=2 + + # Max number of blocks in a salt vein. + I:SaltVeinSize=6 + + # Chance of producing sawdust per operation in the precision sawmill when turning logs into planks. + D:SawdustChanceLog=1.0 + + # Chance of producing sawdust per operation in the precision sawmill when turning planks into sticks. + D:SawdustChancePlank=0.25 + + # Enable the spawning of baby skeletons. Think baby zombies but skeletons. + B:SpawnBabySkeletons=true + + # Amount of heat each Boiler heating element produces. + D:SuperheatingHeatTransfer=10000.0 + + # Displayed temperature unit in Mekanism GUIs. + S:"Temperature Units"=K + + # Conversion multiplier from Joules to Tesla (Joules * TeslaToJoules = Tesla) + D:TeslaToJoules=0.4 + D:ThermalEvaporationSpeed=1.0 + + # Chance that tin generates in a chunk. (0 to Disable) + I:TinPerChunk=14 + + # Max number of blocks in a tin vein. + I:TinVeinSize=8 + B:UpdateNotifications=true + + # Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible). + I:UpgradeModifier=10 + + # TCP port for the Voice server to listen on. + I:VoicePort=36123 + B:VoiceServerEnabled=false + + # Should machines void the gas inside of them on load if there is no recipe using that gas. + B:VoidInvalidGases=true + + # Enables the voice server for Walkie Talkies. + B:WalkieTalkieServerEnabled=false + + # Change this value to cause Mekanism to regen its ore in all loaded chunks. + I:WorldRegenVersion=0 + + # Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value.) + I:digitalMinerMaxRadius=32 + + # Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. + I:quantumEntangloporterFluidBuffer=512000 + + # Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. + I:quantumEntangloporterGasBuffer=512000 +} + + +generation { + # Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments. + D:AdvancedSolarGeneration=300.0 + + # Amount of energy in Joules the Bio Generator produces per tick. + D:BioGeneration=350.0 + + # Affects the Injection Rate, Max Temp, and Ignition Temp. + D:EnergyPerFusionFuel=5000000.0 + + # Amount of energy in Joules the Heat Generator produces per tick. (heatGenerationLava * heatGenerationLava) + heatGenerationNether + D:HeatGeneration=150.0 + + # Multiplier of effectiveness of Lava in the Heat Generator. + D:HeatGenerationLava=5.0 + + # Add this amount of Joules to the energy produced by a heat generator if it is in the Nether. + D:HeatGenerationNether=100.0 + + # Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments. + D:SolarGeneration=50.0 + + # The number of blades on each turbine coil per blade applied. + I:TurbineBladesPerCoil=4 + + # The rate at which steam is condensed in the turbine. + I:TurbineCondenserFlowRate=32000 + + # The rate at which steam is dispersed into the turbine. + D:TurbineDisperserGasFlow=640.0 + + # The rate at which steam is vented into the turbine. + D:TurbineVentGasFlow=16000.0 + + # The list of dimension ids that the Wind Generator will not generate power in. + I:WindGenerationDimBlacklist < + > + + # Maximum base generation value of the Wind Generator. + D:WindGenerationMax=480.0 + + # The maximum Y value that affects the Wind Generators Power generation. + I:WindGenerationMaxY=255 + + # Minimum base generation value of the Wind Generator. + D:WindGenerationMin=60.0 + + # The minimum Y value that affects the Wind Generators Power generation. + I:WindGenerationMinY=24 +} + + +generators { + # Allow AdvancedSolarGenerator to be used/crafted. Requires game restart to fully take effect. + B:AdvancedSolarGeneratorEnabled=true + + # Allow BioGenerator to be used/crafted. Requires game restart to fully take effect. + B:BioGeneratorEnabled=true + + # Allow GasGenerator to be used/crafted. Requires game restart to fully take effect. + B:GasGeneratorEnabled=true + + # Allow HeatGenerator to be used/crafted. Requires game restart to fully take effect. + B:HeatGeneratorEnabled=true + + # Allow SolarGenerator to be used/crafted. Requires game restart to fully take effect. + B:SolarGeneratorEnabled=true + + # Allow WindGenerator to be used/crafted. Requires game restart to fully take effect. + B:WindGeneratorEnabled=true +} + + +machines { + # Allow Chargepad to be used/crafted. Requires game restart to fully take effect. + B:ChargepadEnabled=true + + # Allow ChemicalCrystallizer to be used/crafted. Requires game restart to fully take effect. + B:ChemicalCrystallizerEnabled=true + + # Allow ChemicalDissolutionChamber to be used/crafted. Requires game restart to fully take effect. + B:ChemicalDissolutionChamberEnabled=true + + # Allow ChemicalInfuser to be used/crafted. Requires game restart to fully take effect. + B:ChemicalInfuserEnabled=true + + # Allow ChemicalInjectionChamber to be used/crafted. Requires game restart to fully take effect. + B:ChemicalInjectionChamberEnabled=true + + # Allow ChemicalOxidizer to be used/crafted. Requires game restart to fully take effect. + B:ChemicalOxidizerEnabled=true + + # Allow ChemicalWasher to be used/crafted. Requires game restart to fully take effect. + B:ChemicalWasherEnabled=true + + # Allow Combiner to be used/crafted. Requires game restart to fully take effect. + B:CombinerEnabled=true + + # Allow Crusher to be used/crafted. Requires game restart to fully take effect. + B:CrusherEnabled=true + + # Allow DigitalMiner to be used/crafted. Requires game restart to fully take effect. + B:DigitalMinerEnabled=true + + # Allow ElectricPump to be used/crafted. Requires game restart to fully take effect. + B:ElectricPumpEnabled=true + + # Allow ElectrolyticSeparator to be used/crafted. Requires game restart to fully take effect. + B:ElectrolyticSeparatorEnabled=true + + # Allow EnergizedSmelter to be used/crafted. Requires game restart to fully take effect. + B:EnergizedSmelterEnabled=true + + # Allow EnrichmentChamber to be used/crafted. Requires game restart to fully take effect. + B:EnrichmentChamberEnabled=true + + # Allow Factory to be used/crafted. Requires game restart to fully take effect. + B:FactoryEnabled=true + + # Allow FluidTank to be used/crafted. Requires game restart to fully take effect. + B:FluidTankEnabled=true + + # Allow FluidicPlenisher to be used/crafted. Requires game restart to fully take effect. + B:FluidicPlenisherEnabled=true + + # Allow FormulaicAssemblicator to be used/crafted. Requires game restart to fully take effect. + B:FormulaicAssemblicatorEnabled=true + + # Allow FuelwoodHeater to be used/crafted. Requires game restart to fully take effect. + B:FuelwoodHeaterEnabled=true + + # Allow LaserAmplifier to be used/crafted. Requires game restart to fully take effect. + B:LaserAmplifierEnabled=true + + # Allow Laser to be used/crafted. Requires game restart to fully take effect. + B:LaserEnabled=true + + # Allow LaserTractorBeam to be used/crafted. Requires game restart to fully take effect. + B:LaserTractorBeamEnabled=true + + # Allow LogisticalSorter to be used/crafted. Requires game restart to fully take effect. + B:LogisticalSorterEnabled=true + + # Allow MetallurgicInfuser to be used/crafted. Requires game restart to fully take effect. + B:MetallurgicInfuserEnabled=true + + # Allow Oredictionificator to be used/crafted. Requires game restart to fully take effect. + B:OredictionificatorEnabled=true + + # Allow OsmiumCompressor to be used/crafted. Requires game restart to fully take effect. + B:OsmiumCompressorEnabled=true + + # Allow PersonalChest to be used/crafted. Requires game restart to fully take effect. + B:PersonalChestEnabled=true + + # Allow PrecisionSawmill to be used/crafted. Requires game restart to fully take effect. + B:PrecisionSawmillEnabled=true + + # Allow PressurizedReactionChamber to be used/crafted. Requires game restart to fully take effect. + B:PressurizedReactionChamberEnabled=true + + # Allow PurificationChamber to be used/crafted. Requires game restart to fully take effect. + B:PurificationChamberEnabled=true + + # Allow QuantumEntangloporter to be used/crafted. Requires game restart to fully take effect. + B:QuantumEntangloporterEnabled=true + + # Allow ResistiveHeater to be used/crafted. Requires game restart to fully take effect. + B:ResistiveHeaterEnabled=true + + # Allow RotaryCondensentrator to be used/crafted. Requires game restart to fully take effect. + B:RotaryCondensentratorEnabled=true + + # Allow SeismicVibrator to be used/crafted. Requires game restart to fully take effect. + B:SeismicVibratorEnabled=true + + # Allow SolarNeutronActivator to be used/crafted. Requires game restart to fully take effect. + B:SolarNeutronActivatorEnabled=true + + # Allow Teleporter to be used/crafted. Requires game restart to fully take effect. + B:TeleporterEnabled=true +} + + +storage { + # Base energy storage (Joules). + D:ChargePadStorage=40000.0 + + # Base energy storage (Joules). + D:ChemicalCrystallizerStorage=160000.0 + + # Base energy storage (Joules). + D:ChemicalDissolutionChamberStorage=160000.0 + + # Base energy storage (Joules). + D:ChemicalInfuserStorage=80000.0 + + # Base energy storage (Joules). + D:ChemicalInjectionChamberStorage=160000.0 + + # Base energy storage (Joules). + D:ChemicalWasherStorage=80000.0 + + # Base energy storage (Joules). + D:CombinerStorage=40000.0 + + # Base energy storage (Joules). + D:CrusherStorage=20000.0 + + # Base energy storage (Joules). + D:DigitalMinerStorage=40000.0 + + # Base energy storage (Joules). + D:ElectricPumpStorage=40000.0 + + # Base energy storage (Joules). + D:ElectrolyticSeparatorStorage=160000.0 + + # Base energy storage (Joules). + D:EnergizedSmelterStorage=20000.0 + + # Base energy storage (Joules). + D:EnrichmentChamberStorage=20000.0 + + # Base energy storage (Joules). + D:FluidicPlenisherStorage=40000.0 + + # Base energy storage (Joules). + D:FormulaicAssemblicatorStorage=40000.0 + + # Base energy storage (Joules). + D:LaserStorage=2000000.0 + + # Base energy storage (Joules). + D:MetallurgicInfuserStorage=20000.0 + + # Base energy storage (Joules). + D:OsmiumCompressorStorage=80000.0 + + # Base energy storage (Joules). + D:OxidationChamberStorage=80000.0 + + # Base energy storage (Joules). + D:PrecisionSawmillStorage=20000.0 + + # Base energy storage (Joules). + D:PressurizedReactionBaseStorage=2000.0 + + # Base energy storage (Joules). + D:PurificationChamberStorage=80000.0 + + # Base energy storage (Joules). + D:RotaryCondensentratorStorage=20000.0 + + # Base energy storage (Joules). + D:SeismicVibratorStorage=20000.0 + + # Base energy storage (Joules). + D:TeleporterStorage=5000000.0 +} + + +tier { + # The number of items a Advanced bin can store. + I:AdvancedBinStorage=8192 + + # Internal buffer in Joules of each Advanced universal cable. + I:AdvancedCableCapacity=12800 + + # Insulation value of Advanced thermodynamic conductor. + D:AdvancedConductorConductionInsulation=400.0 + + # Heat capacity of Advanced thermodynamic conductor. + D:AdvancedConductorHeatCapacity=1.0 + + # Conduction value of Advanced thermodynamic conductor. + D:AdvancedConductorInverseConduction=5.0 + + # Maximum number of Joules a Advanced energy cube can store. + D:AdvancedEnergyCubeMaxEnergy=8000000.0 + + # Output rate in Joules of a Advanced energy cube. + D:AdvancedEnergyCubeOutput=3200.0 + + # Output rate of Advanced gas tank in mB. + I:AdvancedFluidTankOutput=800 + + # Storage size of Advanced gas tank in mB. + I:AdvancedFluidTankStorage=28000 + + # Output rate of Advanced gas tank in mB. + I:AdvancedGasTankOutput=512 + + # Storage size of Advanced gas tank in mB. + I:AdvancedGasTankStorage=128000 + + # Maximum number of Joules a Advanced induction cell can store. + D:AdvancedInductionCellMaxEnergy=8.0E9 + + # Maximum number of Joules a Advanced induction provider can output or accept. + D:AdvancedInductionProviderOutput=512000.0 + + # Capacity of Advanced mechanical pipe in mB. + I:AdvancedPipeCapacity=4000 + + # Pump rate of Advanced mechanical pipe in mB/t. + I:AdvancedPipePullAmount=400 + + # Item throughput rate of Advanced logistical transporter in items/s. + I:AdvancedTransporterPullAmount=16 + + # Five times travel speed of Advanced logistical transporter. + I:AdvancedTransporterSpeed=10 + + # Capacity of Advanced pressurized tube in mB. + I:AdvancedTubeCapacity=1024 + + # Pump rate of Advanced pressurized tube in mB/t. + I:AdvancedTubePullAmount=256 + + # The number of items a Basic bin can store. + I:BasicBinStorage=4096 + + # Internal buffer in Joules of each Basic universal cable. + I:BasicCableCapacity=3200 + + # Insulation value of Basic thermodynamic conductor. + D:BasicConductorConductionInsulation=10.0 + + # Heat capacity of Basic thermodynamic conductor. + D:BasicConductorHeatCapacity=1.0 + + # Conduction value of Basic thermodynamic conductor. + D:BasicConductorInverseConduction=5.0 + + # Maximum number of Joules a Basic energy cube can store. + D:BasicEnergyCubeMaxEnergy=2000000.0 + + # Output rate in Joules of a Basic energy cube. + D:BasicEnergyCubeOutput=800.0 + + # Output rate of Basic gas tank in mB. + I:BasicFluidTankOutput=400 + + # Storage size of Basic gas tank in mB. + I:BasicFluidTankStorage=14000 + + # Output rate of Basic gas tank in mB. + I:BasicGasTankOutput=256 + + # Storage size of Basic gas tank in mB. + I:BasicGasTankStorage=64000 + + # Maximum number of Joules a Basic induction cell can store. + D:BasicInductionCellMaxEnergy=1.0E9 + + # Maximum number of Joules a Basic induction provider can output or accept. + D:BasicInductionProviderOutput=64000.0 + + # Capacity of Basic mechanical pipe in mB. + I:BasicPipeCapacity=1000 + + # Pump rate of Basic mechanical pipe in mB/t. + I:BasicPipePullAmount=100 + + # Item throughput rate of Basic logistical transporter in items/s. + I:BasicTransporterPullAmount=1 + + # Five times travel speed of Basic logistical transporter. + I:BasicTransporterSpeed=5 + + # Capacity of Basic pressurized tube in mB. + I:BasicTubeCapacity=256 + + # Pump rate of Basic pressurized tube in mB/t. + I:BasicTubePullAmount=64 + + # The number of items a Creative bin can store. + I:CreativeBinStorage=2147483647 + + # Maximum number of Joules a Creative energy cube can store. + D:CreativeEnergyCubeMaxEnergy=1.7976931348623157E308 + + # Output rate in Joules of a Creative energy cube. + D:CreativeEnergyCubeOutput=1.7976931348623157E308 + + # Output rate of Creative gas tank in mB. + I:CreativeFluidTankOutput=1073741823 + + # Storage size of Creative gas tank in mB. + I:CreativeFluidTankStorage=2147483647 + + # Output rate of Creative gas tank in mB. + I:CreativeGasTankOutput=1073741823 + + # Storage size of Creative gas tank in mB. + I:CreativeGasTankStorage=2147483647 + + # The number of items a Elite bin can store. + I:EliteBinStorage=32768 + + # Internal buffer in Joules of each Elite universal cable. + I:EliteCableCapacity=64000 + + # Insulation value of Elite thermodynamic conductor. + D:EliteConductorConductionInsulation=8000.0 + + # Heat capacity of Elite thermodynamic conductor. + D:EliteConductorHeatCapacity=1.0 + + # Conduction value of Elite thermodynamic conductor. + D:EliteConductorInverseConduction=5.0 + + # Maximum number of Joules a Elite energy cube can store. + D:EliteEnergyCubeMaxEnergy=3.2E7 + + # Output rate in Joules of a Elite energy cube. + D:EliteEnergyCubeOutput=12800.0 + + # Output rate of Elite gas tank in mB. + I:EliteFluidTankOutput=1600 + + # Storage size of Elite gas tank in mB. + I:EliteFluidTankStorage=56000 + + # Output rate of Elite gas tank in mB. + I:EliteGasTankOutput=1028 + + # Storage size of Elite gas tank in mB. + I:EliteGasTankStorage=256000 + + # Maximum number of Joules a Elite induction cell can store. + D:EliteInductionCellMaxEnergy=6.4E10 + + # Maximum number of Joules a Elite induction provider can output or accept. + D:EliteInductionProviderOutput=4096000.0 + + # Capacity of Elite mechanical pipe in mB. + I:ElitePipeCapacity=16000 + + # Pump rate of Elite mechanical pipe in mB/t. + I:ElitePipePullAmount=1600 + + # Item throughput rate of Elite logistical transporter in items/s. + I:EliteTransporterPullAmount=32 + + # Five times travel speed of Elite logistical transporter. + I:EliteTransporterSpeed=20 + + # Capacity of Elite pressurized tube in mB. + I:EliteTubeCapacity=4096 + + # Pump rate of Elite pressurized tube in mB/t. + I:EliteTubePullAmount=1024 + + # The number of items a Ultimate bin can store. + I:UltimateBinStorage=262144 + + # Internal buffer in Joules of each Ultimate universal cable. + I:UltimateCableCapacity=320000 + + # Insulation value of Ultimate thermodynamic conductor. + D:UltimateConductorConductionInsulation=100000.0 + + # Heat capacity of Ultimate thermodynamic conductor. + D:UltimateConductorHeatCapacity=1.0 + + # Conduction value of Ultimate thermodynamic conductor. + D:UltimateConductorInverseConduction=5.0 + + # Maximum number of Joules a Ultimate energy cube can store. + D:UltimateEnergyCubeMaxEnergy=1.28E8 + + # Output rate in Joules of a Ultimate energy cube. + D:UltimateEnergyCubeOutput=51200.0 + + # Output rate of Ultimate gas tank in mB. + I:UltimateFluidTankOutput=3200 + + # Storage size of Ultimate gas tank in mB. + I:UltimateFluidTankStorage=112000 + + # Output rate of Ultimate gas tank in mB. + I:UltimateGasTankOutput=2056 + + # Storage size of Ultimate gas tank in mB. + I:UltimateGasTankStorage=512000 + + # Maximum number of Joules a Ultimate induction cell can store. + D:UltimateInductionCellMaxEnergy=5.12E11 + + # Maximum number of Joules a Ultimate induction provider can output or accept. + D:UltimateInductionProviderOutput=3.2768E7 + + # Capacity of Ultimate mechanical pipe in mB. + I:UltimatePipeCapacity=64000 + + # Pump rate of Ultimate mechanical pipe in mB/t. + I:UltimatePipePullAmount=6400 + + # Item throughput rate of Ultimate logistical transporter in items/s. + I:UltimateTransporterPullAmount=64 + + # Five times travel speed of Ultimate logistical transporter. + I:UltimateTransporterSpeed=50 + + # Capacity of Ultimate pressurized tube in mB. + I:UltimateTubeCapacity=16384 + + # Pump rate of Ultimate pressurized tube in mB/t. + I:UltimateTubePullAmount=4096 +} + + +usage { + # Energy per operation tick (Joules). + D:ChemicalCrystallizerUsage=400.0 + + # Energy per operation tick (Joules). + D:ChemicalDissolutionChamberUsage=400.0 + + # Energy per operation tick (Joules). + D:ChemicalInfuserUsage=200.0 + + # Energy per operation tick (Joules). + D:ChemicalInjectionChamberUsage=400.0 + + # Energy per operation tick (Joules). + D:ChemicalWasherUsage=200.0 + + # Energy per operation tick (Joules). + D:CombinerUsage=50.0 + + # Energy per operation tick (Joules). + D:CrusherUsage=50.0 + + # Energy per operation tick (Joules). + D:DigitalMinerUsage=100.0 + + # Energy per operation tick (Joules). + D:ElectricPumpUsage=100.0 + + # Energy per operation tick (Joules). + D:EnergizedSmelterUsage=50.0 + + # Energy per operation tick (Joules). + D:EnrichmentChamberUsage=50.0 + + # Energy per operation tick (Joules). + D:FluidicPlenisherUsage=100.0 + + # Energy per operation tick (Joules). + D:FormulaicAssemblicatorUsage=100.0 + D:GasCentrifugeUsage=100.0 + + # Energy needed for one [recipe unit] of heavy water production (Joules). + D:HeavyWaterElectrolysisUsage=800.0 + + # Energy per operation tick (Joules). + D:LaserUsage=5000.0 + + # Energy per operation tick (Joules). + D:MetallurgicInfuserUsage=50.0 + + # Energy per operation tick (Joules). + D:OsmiumCompressorUsage=100.0 + + # Energy per operation tick (Joules). + D:OxidationChamberUsage=200.0 + + # Energy per operation tick (Joules). + D:PrecisionSawmillUsage=50.0 + + # Energy per operation tick (Joules). + D:PressurizedReactionBaseUsage=5.0 + + # Energy per operation tick (Joules). + D:PurificationChamberUsage=200.0 + + # Energy per operation tick (Joules). + D:RotaryCondensentratorUsage=50.0 + + # Energy per operation tick (Joules). + D:SeismicVibratorUsage=50.0 + + # Base Joules cost for a teleportation. + I:TeleporterBaseUsage=1000 + + # Flat additional cost for interdimensional teleportation. + I:TeleporterDimensionPenalty=10000 + + # Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2). + I:TeleporterDistanceUsage=10 +} + + diff --git a/src/overrides/config/mekanism/BoxBlacklist.txt b/src/overrides/config/mekanism/BoxBlacklist.txt new file mode 100644 index 0000000..001f2b4 --- /dev/null +++ b/src/overrides/config/mekanism/BoxBlacklist.txt @@ -0,0 +1,3 @@ +# Use this file to tell Mekanism which blocks should not be picked up by a cardboard box. +# Proper syntax is "NAME META". Example (for stone): +# minecraft:stone 0 \ No newline at end of file diff --git a/src/overrides/config/microblocks.cfg b/src/overrides/config/microblocks.cfg new file mode 100644 index 0000000..e6c09c9 --- /dev/null +++ b/src/overrides/config/microblocks.cfg @@ -0,0 +1,5 @@ +#Configuration file for adding microblock materials for aesthetic blocks added by mods +#Each line needs to be of the form : +# is the registry key of the block/item enclosed in quotes. NEI can help you find these +# may be ommitted, in which case it defaults to 0, otherwise it can be a number, a comma separated list of numbers, or a dash separated range +#Ex. "dirt" "minecraft:planks":3 "iron_ore":1,2,3,5 "ThermalFoundation:Storage":0-15 diff --git a/src/overrides/config/modelloader.cfg b/src/overrides/config/modelloader.cfg new file mode 100644 index 0000000..cb333c3 --- /dev/null +++ b/src/overrides/config/modelloader.cfg @@ -0,0 +1,7 @@ +# Configuration file + +global { + B:use_multi_threading=true +} + + diff --git a/src/overrides/config/multipart.cfg b/src/overrides/config/multipart.cfg new file mode 100644 index 0000000..b60c6be --- /dev/null +++ b/src/overrides/config/multipart.cfg @@ -0,0 +1,22 @@ +#Multipart API config file + +#Set this to true to show all MicroParts in JEI. By default only Stone is shown. +showAllMicroparts=false + +#Set to true to use mc style icons for the saw instead of the 3D model +useSawIcons=false + +saw_diamond +{ + durability=2048 +} + +saw_iron +{ + durability=1024 +} + +saw_stone +{ + durability=512 +} diff --git a/src/overrides/config/mysticalagradditions.cfg b/src/overrides/config/mysticalagradditions.cfg new file mode 100644 index 0000000..074c430 --- /dev/null +++ b/src/overrides/config/mysticalagradditions.cfg @@ -0,0 +1,40 @@ +# Configuration file + +########################################################################################################## +# seeds +#--------------------------------------------------------------------------------------------------------# +# Enable/Disable each seed individually. +########################################################################################################## + +seeds { + B:awakened_draconium_seeds=true + B:dragon_egg_seeds=true + B:nether_star_seeds=true + B:neutronium_seeds=true +} + + +########################################################################################################## +# settings +#--------------------------------------------------------------------------------------------------------# +# Settings for all things Mystical Agriculture. +########################################################################################################## + +settings { + # Should the Creative Essence item (with no default use or recipe) be enabled? [default: true] + B:creative_essence=true + + # The amount of Dragon Scales an Ender Dragon should drop upon death. [range: 0 ~ 64, default: 8] + I:dragon_scales_amount=8 + + # Can Tier 6 crops be fertilized using Fertilized Essence and Mystical Fertilizer? [default: false] + B:fertilizable_crops=false + + # Should the Tinkers' Construct integration be enabled? [default: true] + B:tconstruct_support=true + + # The percentage chance that a wither will drop a Withering Soul. [range: 0 ~ 100, default: 35] + I:wither_souls_chance=35 +} + + diff --git a/src/overrides/config/mysticalagriculture.cfg b/src/overrides/config/mysticalagriculture.cfg new file mode 100644 index 0000000..912a27f --- /dev/null +++ b/src/overrides/config/mysticalagriculture.cfg @@ -0,0 +1,562 @@ +# Configuration file + +########################################################################################################## +# fun stuff +#--------------------------------------------------------------------------------------------------------# +# Fun things made with essences. Sometimes. +########################################################################################################## + +"fun stuff" { + # Essence Apple buff durations in minutes. [range: 1 ~ 100, default: 2] + I:apple_buff_duration=2 + + # Should Mystical Crops be plantable via dispensers? [default: true] + B:dispenser_planting=true + + # Essence Apples enabled? [default: true] + B:essence_apples=true + + # Essence Coal enabled? [default: true] + B:essence_coal=true + + # Essence Furnaces enabled? [default: true] + B:essence_furnaces=true + + # Should fake players be able to use the watering cans? [default: false] + B:fake_player_watering=false + + # Ultimate Furnace enabled? Requires Essence Furnaces be enabled. [default: true] + B:ultimate_furnace=true + + # Should the Ultimate Seed Reprocessor be enabled? [default: true] + B:ultimate_reprocessor=true + + # Should the essence Watering Cans be enabled? [default: true] + B:watering_cans=true +} + + +########################################################################################################## +# gear +#--------------------------------------------------------------------------------------------------------# +# Settings for the Mystical Agriculture: Gear module. +########################################################################################################## + +gear { + # Gear Module enabled? [default: true] + B:_gear_module_override=true + + # Should Prudentium+ armor give set bonuses? This does not affect the Supremium Flight option. [default: true] + B:set_bonuses=true + + # Wearing a full set of Supremium Armor gives flight. [default: true] + B:supremium_flight=true +} + + +########################################################################################################## +# seeds +#--------------------------------------------------------------------------------------------------------# +# Enable/Disable seeds individually. +# 0: Disable the seed. +# 1: Soft-enable the seed. (default) +# 2: Force-enable the seed. +########################################################################################################## + +seeds { + I:abyssalnite_seeds=1 + I:adamantine_seeds=1 + I:aluminum_brass_seeds=1 + I:aluminum_seeds=1 + I:alumite_seeds=1 + I:amber_seeds=1 + I:apatite_seeds=1 + I:aquamarine_seeds=1 + I:aquarium_seeds=1 + I:ardite_seeds=1 + I:basalt_seeds=1 + I:basalz_seeds=1 + I:black_quartz_seeds=1 + I:blaze_seeds=1 + I:blitz_seeds=1 + I:blizz_seeds=1 + I:blue_topaz_seeds=1 + I:boron_seeds=1 + I:brass_seeds=1 + I:bronze_seeds=1 + I:certus_quartz_seeds=1 + I:chicken_seeds=1 + I:chimerite_seeds=1 + I:chrome_seeds=1 + I:coal_seeds=1 + I:cobalt_seeds=1 + I:cold_iron_seeds=1 + I:compressed_iron_seeds=1 + I:conductive_iron_seeds=1 + I:constantan_seeds=1 + I:copper_seeds=1 + I:coralium_seeds=1 + I:cow_seeds=1 + I:creeper_seeds=1 + I:dark_gem_seeds=1 + I:dark_steel_seeds=1 + I:dawnstone_seeds=1 + I:desh_seeds=1 + I:diamond_seeds=1 + I:dilithium_seeds=1 + I:dirt_seeds=1 + I:draconium_seeds=1 + I:dreadium_seeds=1 + I:dye_seeds=1 + I:electrical_steel_seeds=1 + I:electrotine_seeds=1 + I:electrum_seeds=1 + I:elementium_seeds=1 + I:emerald_seeds=1 + I:end_seeds=1 + I:end_steel_seeds=1 + I:ender_amethyst_seeds=1 + I:ender_biotite_seeds=1 + I:enderium_seeds=1 + I:enderman_seeds=1 + I:energetic_alloy_seeds=1 + I:experience_seeds=1 + I:fiery_ingot_seeds=1 + I:fire_seeds=1 + I:fluix_seeds=1 + I:fluxed_electrum_seeds=1 + I:ghast_seeds=1 + I:glowstone_ingot_seeds=1 + I:glowstone_seeds=1 + I:gold_seeds=1 + I:grains_of_infinity_seeds=1 + I:graphite_seeds=1 + I:guardian_seeds=1 + I:hop_graphite_seeds=1 + I:ice_seeds=1 + I:invar_seeds=1 + I:iridium_ore_seeds=1 + I:iridium_seeds=1 + I:iron_seeds=1 + I:ironwood_seeds=1 + I:jade_seeds=1 + I:knightmetal_seeds=1 + I:knightslime_seeds=1 + I:lapis_lazuli_seeds=1 + I:lead_seeds=1 + I:limestone_seeds=1 + I:lithium_seeds=1 + I:lumium_seeds=1 + I:magnesium_seeds=1 + I:malachite_seeds=1 + I:manasteel_seeds=1 + I:manyullyn_seeds=1 + I:marble_seeds=1 + I:menril_seeds=1 + I:meteoric_iron_seeds=1 + I:mithril_seeds=1 + I:moonstone_seeds=1 + I:mystical_flower_seeds=1 + I:nature_seeds=1 + I:nether_quartz_seeds=1 + I:nether_seeds=1 + I:nickel_seeds=1 + I:obsidian_seeds=1 + I:octine_seeds=1 + I:osmium_seeds=1 + I:peridot_seeds=1 + I:pig_seeds=1 + I:platinum_seeds=1 + I:pulsating_iron_seeds=1 + I:quartz_enriched_iron_seeds=1 + I:quicksilver_seeds=1 + I:rabbit_seeds=1 + I:redstone_alloy_seeds=1 + I:redstone_seeds=1 + I:refined_obsidian_seeds=1 + I:rock_crystal_seeds=1 + I:rubber_seeds=1 + I:ruby_seeds=1 + I:saltpeter_seeds=1 + I:sapphire_seeds=1 + I:sheep_seeds=1 + I:signalum_seeds=1 + I:silicon_seeds=1 + I:silver_seeds=1 + I:skeleton_seeds=1 + I:sky_stone_seeds=1 + I:slate_seeds=1 + I:slime_seeds=1 + I:slimy_bone_seeds=1 + I:soularium_seeds=1 + I:spider_seeds=1 + I:star_steel_seeds=1 + I:starmetal_seeds=1 + I:steel_seeds=1 + I:steeleaf_seeds=1 + I:stone_seeds=1 + I:sulfur_seeds=1 + I:sunstone_seeds=1 + I:syrmorite_seeds=1 + I:tanzanite_seeds=1 + I:terrasteel_seeds=1 + I:thaumium_seeds=1 + I:thorium_seeds=1 + I:tin_seeds=1 + I:titanium_seeds=1 + I:topaz_seeds=1 + I:tritanium_seeds=1 + I:tungsten_seeds=1 + I:uranium_238_seeds=1 + I:uranium_seeds=1 + I:valonite_seeds=1 + I:vibrant_alloy_seeds=1 + I:vinteum_seeds=1 + I:void_metal_seeds=1 + I:water_seeds=1 + I:wither_skeleton_seeds=1 + I:wood_seeds=1 + I:yellorium_seeds=1 + I:zinc_seeds=1 + I:zombie_seeds=1 +} + + +########################################################################################################## +# settings +#--------------------------------------------------------------------------------------------------------# +# Settings for all things Mystical Agriculture. +########################################################################################################## + +settings { + # Should you be able to craft mob chunks? [default: true] + B:craftable_chunks=true + + # The durability of the basic Infusion Crystal. [range: 1 ~ 25000, default: 1000] + I:crystal_durability=1000 + + # Amount of Supremium Essence the Ender Dragon should drop when killed. [range: 0 ~ 64, default: 4] + I:dragon_supremium=4 + + # Percentage chance of a second essence dropping. [range: 0 ~ 100, default: 5] + I:essence_chance=5 + + # Enable Fertilized Essence? [default: true] + B:fertilized_essence=true + + # Percentage chance that a Resource Crop will drop a Fertilized Essence when harvested. [range: 0 ~ 100, default: 5] + I:fertilized_essence_chance=5 + + # Should the resource essences/seeds be added to the OreDictionary as essenceTier1, seedsTier1, etc.? [default: true] + B:generic_ore_dict_essence=true + + # Enable Growth Accelerators? [default: true] + B:growth_accelerator=true + + # Amount of seconds between each growth tick attempt. [range: 1 ~ 3600, default: 10] + I:growth_accelerator_speed=10 + + # Makes the Essence Ingots require 4 essence each instead of 2. [default: false] + B:harder_ingots=false + + # Percentage chance for a hostile mob when killed to drop an Inferium Essence. [range: 0 ~ 100, default: 20] + I:hostile_drop_chance=20 + + # Enable Mystical Fertilizer? [default: true] + B:mystical_fertilizer=true + + # Percentage chance for a passive mob when killed to drop an Inferium Essence. [range: 0 ~ 100, default: 20] + I:passive_drop_chance=20 + + # The durability of the Core Remover. [range: 1 ~ 25000, default: 4] + I:remover_durability=4 + + # Percentage chance of a second seed dropping. [range: 0 ~ 100, default: 10] + I:seed_chance=10 + + # Should the Seed Reprocessor be enabled? [default: true] + B:seed_reprocessor=true + + # Amount of Supremium Essence the Wither should drop when killed. [range: 0 ~ 64, default: 2] + I:wither_supremium=2 + + # Enable the Witherproof Block and Glass? [default: true] + B:witherproof_blocks=true +} + + +########################################################################################################## +# tiers +#--------------------------------------------------------------------------------------------------------# +# Set the tiers of each seed. The tier affects the recipe and the tooltip. +# Tier 1: Inferium +# Tier 2: Prudentium +# Tier 3: Intermedium +# Tier 4: Superium +# Tier 5: Supremium +########################################################################################################## + +tiers { + I:abyssalnite_tier=4 + I:adamantine_tier=5 + I:aluminum_brass_tier=2 + I:aluminum_tier=2 + I:alumite_tier=4 + I:amber_tier=4 + I:apatite_tier=2 + I:aquamarine_tier=3 + I:aquarium_tier=3 + I:ardite_tier=3 + I:basalt_tier=2 + I:basalz_tier=3 + I:black_quartz_tier=3 + I:blaze_tier=4 + I:blitz_tier=3 + I:blizz_tier=3 + I:blue_topaz_tier=3 + I:boron_tier=4 + I:brass_tier=3 + I:bronze_tier=3 + I:certus_quartz_tier=3 + I:chicken_tier=2 + I:chimerite_tier=3 + I:chrome_tier=5 + I:coal_tier=2 + I:cobalt_tier=4 + I:cold_iron_tier=3 + I:compressed_iron_tier=4 + I:conductive_iron_tier=3 + I:constantan_tier=4 + I:copper_tier=2 + I:coralium_tier=3 + I:cow_tier=2 + I:creeper_tier=3 + I:dark_gem_tier=3 + I:dark_steel_tier=4 + I:dawnstone_tier=4 + I:desh_tier=5 + I:diamond_tier=5 + I:dilithium_tier=4 + I:dirt_tier=1 + I:draconium_tier=5 + I:dreadium_tier=5 + I:dye_tier=2 + I:electrical_steel_tier=3 + I:electrotine_tier=3 + I:electrum_tier=4 + I:elementium_tier=4 + I:emerald_tier=5 + I:end_steel_tier=5 + I:end_tier=4 + I:ender_amethyst_tier=5 + I:ender_biotite_tier=3 + I:enderium_tier=5 + I:enderman_tier=4 + I:energetic_alloy_tier=4 + I:experience_tier=4 + I:fiery_ingot_tier=4 + I:fire_tier=2 + I:fluix_tier=4 + I:fluxed_electrum_tier=4 + I:ghast_tier=4 + I:glowstone_ingot_tier=4 + I:glowstone_tier=3 + I:gold_tier=4 + I:grains_of_infinity_tier=2 + I:graphite_tier=3 + I:guardian_tier=3 + I:hop_graphite_tier=4 + I:ice_tier=1 + I:invar_tier=4 + I:iridium_ore_tier=5 + I:iridium_tier=5 + I:iron_tier=3 + I:ironwood_tier=3 + I:jade_tier=4 + I:knightmetal_tier=4 + I:knightslime_tier=3 + I:lapis_lazuli_tier=4 + I:lead_tier=3 + I:limestone_tier=2 + I:lithium_tier=4 + I:lumium_tier=4 + I:magnesium_tier=4 + I:malachite_tier=4 + I:manasteel_tier=3 + I:manyullyn_tier=5 + I:marble_tier=2 + I:menril_tier=2 + I:meteoric_iron_tier=4 + I:mithril_tier=4 + I:moonstone_tier=5 + I:mystical_flower_tier=2 + I:nature_tier=1 + I:nether_quartz_tier=3 + I:nether_tier=2 + I:nickel_tier=4 + I:obsidian_tier=3 + I:octine_tier=3 + I:osmium_tier=4 + I:peridot_tier=4 + I:pig_tier=2 + I:platinum_tier=5 + I:pulsating_iron_tier=4 + I:quartz_enriched_iron_tier=3 + I:quicksilver_tier=3 + I:rabbit_tier=3 + I:redstone_alloy_tier=3 + I:redstone_tier=3 + I:refined_obsidian_tier=5 + I:rock_crystal_tier=5 + I:rubber_tier=2 + I:ruby_tier=4 + I:saltpeter_tier=3 + I:sapphire_tier=4 + I:sheep_tier=2 + I:signalum_tier=4 + I:silicon_tier=2 + I:silver_tier=3 + I:skeleton_tier=3 + I:sky_stone_tier=3 + I:slate_tier=2 + I:slime_tier=2 + I:slimy_bone_tier=2 + I:soularium_tier=4 + I:spider_tier=3 + I:star_steel_tier=4 + I:starmetal_tier=5 + I:steel_tier=4 + I:steeleaf_tier=3 + I:stone_tier=1 + I:sulfur_tier=2 + I:sunstone_tier=5 + I:syrmorite_tier=3 + I:tanzanite_tier=4 + I:terrasteel_tier=5 + I:thaumium_tier=3 + I:thorium_tier=4 + I:tin_tier=3 + I:titanium_tier=5 + I:topaz_tier=4 + I:tritanium_tier=4 + I:tungsten_tier=5 + I:uranium_238_tier=5 + I:uranium_tier=5 + I:valonite_tier=5 + I:vibrant_alloy_tier=5 + I:vinteum_tier=3 + I:void_metal_tier=4 + I:water_tier=1 + I:wither_skeleton_tier=5 + I:wood_tier=1 + I:yellorium_tier=5 + I:zinc_tier=3 + I:zombie_tier=1 +} + + +########################################################################################################## +# world +#--------------------------------------------------------------------------------------------------------# +# Settings for any World Generation in Mystical Agriculture. +########################################################################################################## + +world { + # Maximum Y level End Inferium Ore should spawn. [range: 1 ~ 127, default: 100] + I:end_inferium_maxy=100 + + # Minimum Y level End Inferium Ore should spawn. [range: 1 ~ 127, default: 10] + I:end_inferium_miny=10 + + # Amount of End Inferium Ore veins to spawn. Higher = more. [range: 0 ~ 1000, default: 20] + I:end_inferium_veincount=20 + + # Size of the End Inferium Ore veins. [range: 0 ~ 100, default: 6] + I:end_inferium_veinsize=6 + + # Maximum Y level End Prosperity Ore should spawn. [range: 1 ~ 127, default: 100] + I:end_prosperity_maxy=100 + + # Minimum Y level End Prosperity Ore should spawn. [range: 1 ~ 127, default: 10] + I:end_prosperity_miny=10 + + # Amount of End Prosperity Ore veins to spawn. Higher = more. [range: 0 ~ 1000, default: 20] + I:end_prosperity_veincount=20 + + # Size of the End Prosperity Ore veins. [range: 0 ~ 100, default: 6] + I:end_prosperity_veinsize=6 + + # Should the end ores generate in the world? [default: true] + B:generate_end=true + + # Should the nether ores generate in the world? [default: true] + B:generate_nether=true + + # Should the regular ores generate in the world? [default: true] + B:generate_regular=true + + # Should Soulstone generate in the nether? [default: true] + B:generate_soulstone=true + + # Maximum Y level Inferium Ore should spawn. [range: 1 ~ 255, default: 50] + I:inferium_maxy=50 + + # Minimum Y level Inferium Ore should spawn. [range: 1 ~ 255, default: 16] + I:inferium_miny=16 + + # Amount of Inferium Ore veins to spawn. Higher = more. [range: 0 ~ 1000, default: 16] + I:inferium_veincount=16 + + # Size of the Inferium Ore veins. [range: 0 ~ 100, default: 6] + I:inferium_veinsize=6 + + # Maximum Y level Nether Inferium Ore should spawn. [range: 1 ~ 127, default: 100] + I:nether_inferium_maxy=100 + + # Minimum Y level Nether Inferium Ore should spawn. [range: 1 ~ 127, default: 10] + I:nether_inferium_miny=10 + + # Amount of Nether Inferium Ore veins to spawn. Higher = more. [range: 0 ~ 1000, default: 16] + I:nether_inferium_veincount=16 + + # Size of the Nether Inferium Ore veins. [range: 0 ~ 100, default: 6] + I:nether_inferium_veinsize=6 + + # Maximum Y level Nether Prosperity Ore should spawn. [range: 1 ~ 127, default: 100] + I:nether_prosperity_maxy=100 + + # Minimum Y level Nether Prosperity Ore should spawn. [range: 1 ~ 127, default: 10] + I:nether_prosperity_miny=10 + + # Amount of Nether Prosperity Ore veins to spawn. Higher = more. [range: 0 ~ 1000, default: 12] + I:nether_prosperity_veincount=12 + + # Size of the Nether Prosperity Ore veins. [range: 0 ~ 100, default: 6] + I:nether_prosperity_veinsize=6 + + # Maximum Y level Prosperity Ore should spawn. [range: 1 ~ 255, default: 50] + I:prosperity_maxy=50 + + # Minimum Y level Prosperity Ore should spawn. [range: 1 ~ 255, default: 16] + I:prosperity_miny=16 + + # Amount of Prosperity Ore veins to spawn. Higher = more. [range: 0 ~ 1000, default: 12] + I:prosperity_veincount=12 + + # Size of the Prosperity Ore veins. [range: 0 ~ 100, default: 6] + I:prosperity_veinsize=6 + + # Maximum Y level Soulstone should spawn. [range: 1 ~ 127, default: 124] + I:soulstone_maxy=124 + + # Minimum Y level Soulstone should spawn. [range: 1 ~ 127, default: 16] + I:soulstone_miny=16 + + # Amount of Soulstone veins to spawn. Higher = more. [range: 0 ~ 100, default: 8] + I:soulstone_veincount=8 + + # Size of the Soulstone veins. [range: 0 ~ 40, default: 40] + I:soulstone_veinsize=40 +} + + diff --git a/src/overrides/config/mysticalagriculture_recipes.cfg b/src/overrides/config/mysticalagriculture_recipes.cfg new file mode 100644 index 0000000..b65a9c7 --- /dev/null +++ b/src/overrides/config/mysticalagriculture_recipes.cfg @@ -0,0 +1,374 @@ +# Configuration file + +abyssalcraft { + I:abyssalnite=4 + I:coralium=10 + I:dreadium=2 +} + + +"actually additions" { + I:black_quartz=6 +} + + +"applied energistics 2" { + I:certus_quartz=6 + I:fluix=6 + I:press=1 + I:sky_stone=16 +} + + +"ars magica 2" { + I:blue_topaz=6 + I:chimerite=8 + I:moonstone=3 + I:sunstone=3 + I:vinteum=8 +} + + +"astral sorcery" { + I:aquamarine=8 + I:marble=16 + I:rock_crystal=1 + I:starmetal=3 +} + + +"base metals" { + I:adamantine=2 + I:aquarium=4 + I:cold_iron=4 + I:star_steel=3 +} + + +"biomes 'o plenty" { + I:ender_amethyst=3 +} + + +botania { + I:elementium=4 + I:manasteel=5 + I:mystical_flower=6 + I:terrasteel=2 +} + + +chisel { + I:basalt=16 + I:limestone=24 + I:marble=24 +} + + +"common resources" { + I:andesite=16 + I:apple=8 + I:beetroot=12 + I:cactus=16 + I:carrot=12 + I:chiseled_stonebrick=12 + I:chorus_fruit=12 + I:clay=24 + I:coarse_dirt=16 + I:cobblestone=32 + I:cocoa_beans=8 + I:cracked_stonebrick=12 + I:diorite=16 + I:dirt=24 + I:dye=6 + I:end_stone=24 + I:flint=8 + I:granite=16 + I:grass=12 + I:gravel=16 + I:ice=8 + B:lava_bucket=true + I:lilypad=8 + I:melon=8 + I:mossy_cobblestone=16 + I:mossy_stonebrick=16 + I:mushroom=8 + I:mycelium=16 + I:nether_brick=24 + I:nether_wart=12 + I:netherrack=32 + I:packed_ice=12 + I:podzol=8 + I:poisonous_potato=1 + I:potato=12 + I:pumpkin=16 + I:purpur_block=8 + I:sand=16 + I:sapling=4 + I:snow=12 + I:soul_sand=20 + I:stone=32 + I:sugarcane=16 + I:vines=16 + B:water_bucket=true + I:wheat=12 + I:wood=16 +} + + +"draconic evolution" { + I:draconium=1 +} + + +embers { + I:dawnstone=3 +} + + +"ender io" { + I:conductive_iron=5 + I:dark_steel=4 + I:electrical_steel=5 + I:end_steel=3 + I:energetic_alloy=3 + I:grains_of_infinity=8 + I:pulsating_iron=3 + I:redstone_alloy=5 + I:soularium=4 + I:vibrant_alloy=3 +} + + +erebus { + I:jade=4 +} + + +evilcraft { + I:dark_gem=6 +} + + +"extreme reactors" { + I:yellorium=4 +} + + +forestry { + I:apatite=8 +} + + +galacticraft { + I:desh=2 + I:meteoric_iron=3 +} + + +gems { + I:amber=6 + I:malachite=6 + I:peridot=6 + I:ruby=6 + I:sapphire=6 + I:tanzanite=6 + I:topaz=6 +} + + +ic2 { + I:iridium_ore=1 + I:uranium_238=4 +} + + +"immersive engineering" { + I:hop_graphite=3 +} + + +"integrated dynamics" { + I:menril_berry=12 + I:menril_log=16 + I:menril_sapling=4 +} + + +"matter overdrive" { + I:dilithium=4 + I:tritanium=3 +} + + +mekanism { + I:glowstone_ingot=3 + I:osmium=4 + I:refined_obsidian=2 +} + + +"mob drops" { + I:arrow=8 + I:beef=4 + I:blaze_rod=3 + I:bone=8 + I:chicken=4 + I:creeper_head=1 + I:egg=8 + I:ender_pearl=4 + I:feather=8 + I:fish=4 + I:ghast_tear=2 + I:gunpowder=6 + I:leather=8 + B:milk_bucket=true + I:mutton=4 + I:pork=4 + I:prismarine_crystal=16 + I:prismarine_shard=12 + I:rabbit=4 + I:rabbit_foot=3 + I:rabbit_hide=8 + B:record=true + I:rotten_flesh=12 + I:skeleton_skull=1 + I:slime_ball=8 + I:spider_eye=3 + I:string=8 + I:wither_skeleton_skull=1 + I:wool=6 + I:zombie_head=1 +} + + +nuclearcraft { + I:boron=3 + I:lithium=3 + I:magnesium=3 + I:thorium=3 +} + + +"oredict resources" { + I:aluminum=8 + I:brass=4 + I:bronze=4 + I:chrome=2 + I:constantan=4 + I:copper=6 + I:electrum=4 + I:graphite=5 + I:invar=4 + I:iridium=2 + I:lead=4 + I:mithril=3 + I:nickel=4 + I:platinum=2 + I:rubber=8 + I:saltpeter=5 + I:silicon=8 + I:silver=4 + I:steel=3 + I:sulfur=8 + I:tin=4 + I:titanium=2 + I:tungsten=2 + I:uranium=2 + I:zinc=4 +} + + +plustic { + I:alumite=4 +} + + +pneumaticcraft { + I:compressed_iron=6 +} + + +"project red" { + I:electrotine=16 +} + + +qyark { + I:biotite=8 +} + + +"rare resources" { + I:coal=12 + I:diamond=1 + I:emerald=1 + I:experience_droplet=8 + I:glowstone=16 + I:gold=4 + I:iron=6 + I:lapis=12 + I:obsidian=12 + I:quartz=12 + I:redstone=16 +} + + +"redstone arsenal" { + I:fluxed_electrum=3 +} + + +"refined storage" { + I:quartz_enriched_iron=8 +} + + +rustic { + I:slate=24 +} + + +thaumcraft { + I:quicksilver=4 + I:thaumium=4 + I:void_metal=3 +} + + +"the betweenlands" { + I:octine=5 + I:slimy_bone=8 + I:sulfur=8 + I:syrmorite=5 + I:valonite=2 +} + + +"thermal foundation" { + I:basalz=3 + I:blitz=3 + I:blizz=3 + I:enderium=2 + I:lumium=4 + I:signalum=4 +} + + +"tinkers construct" { + I:aluminum_brass=6 + I:ardite=3 + I:cobalt=3 + I:knightslime=4 + I:manyullyn=2 +} + + +"twilight forest" { + I:fiery_ingot=3 + I:ironwood=5 + I:knightmetal=4 + I:steeleaf=5 +} + + diff --git a/src/overrides/config/networksmanager.cfg b/src/overrides/config/networksmanager.cfg new file mode 100644 index 0000000..4ccdfef --- /dev/null +++ b/src/overrides/config/networksmanager.cfg @@ -0,0 +1,9 @@ +# Configuration file + +general { + I:"terminal background opacity"=255 + S:"terminal gui scale"=x1 + B:"terminal key ESC enable"=false +} + + diff --git a/src/overrides/config/nuclearcraft.cfg b/src/overrides/config/nuclearcraft.cfg new file mode 100644 index 0000000..c082cd9 --- /dev/null +++ b/src/overrides/config/nuclearcraft.cfg @@ -0,0 +1,1788 @@ +# Configuration file + +accelerator { + # RF/s required to keep a superconducting electromagnet active. + I:accelerator_electromagnet_power=20000 + + # mB/s of liquid helium required to keep a superconducting supercooler active. + I:accelerator_supercooler_coolant=4 +} + + +armor { + # Durabilities of armor types. Order: boron, tough alloy, hard carbon, boron nitride, hazmat. + I:armor_durability < + 22 + 30 + 34 + 42 + 0 + > + + # Determines the quality of applied enchantments. Order: boron, tough alloy, hard carbon, boron nitride, hazmat. + I:armor_enchantability < + 6 + 15 + 12 + 20 + 5 + > + + # Effectiveness of individual armor pieces. Order: boots, legs, chest, helm. + I:armor_boron < + 2 + 5 + 7 + 3 + > + + # Effectiveness of individual armor pieces. Order: boots, legs, chest, helm. + I:armor_tough < + 3 + 6 + 7 + 3 + > + + # Effectiveness of individual armor pieces. Order: boots, legs, chest, helm. + I:armor_hard_carbon < + 3 + 5 + 7 + 3 + > + + # Effectiveness of individual armor pieces. Order: boots, legs, chest, helm. + I:armor_boron_nitride < + 3 + 6 + 8 + 3 + > + + # Effectiveness of individual armor pieces. Order: boots, legs, chest, helm. + I:armor_hazmat < + 3 + 6 + 7 + 3 + > + + # Toughnesses of armor types. Order: boron, tough alloy, hard carbon, boron nitride, hazmat. + D:armor_toughness < + 1.0 + 2.0 + 1.0 + 2.0 + 0.0 + > + + # Will these materials be registered as armor materials for Construct's Armory? Order: boron, tough alloy, hard carbon, boron nitride, thorium, uranium, magnesium, chocolate. + B:armor_conarm_register < + true + true + true + true + true + true + true + true + > +} + + +energy_storage { + # Maximum RF storable. Order: Voltaic Pile [Basic, Advanced, DU, Elite], Lithium Ion Battery [Basic, Advanced, DU, Elite]. + I:battery_capacity < + 1600000 + 6400000 + 25600000 + 102400000 + 32000000 + 128000000 + 512000000 + 2048000000 + > +} + + +entities { + # The range at which Minecraft will send tracking updates for NC entities. + I:entity_tracking_range=64 + + # Will these entities be registered to spawn? Order: feral ghoul. + B:entity_register < + true + > +} + + +fission { + # The base energy capacity of fission reactors. This is multiplied by the volume of the reactor to determine the energy capacity. + I:fission_base_capacity=64000 + + # The base maximum heat of fission reactors. This is multiplied by the volume of the reactor to determine the maximum heat. + I:fission_base_max_heat=25000 + + # Modifies the power generated by fission reactors. + D:fission_power=1.0 + + # Modifies the rate of fuel used by fission reactors. + D:fission_fuel_use=1.0 + + # Modifies the heat generated by fission reactors. + D:fission_heat_generation=1.0 + + # Base heat removed per tick. Order: water, redstone, quartz, gold, glowstone, lapis, diamond, liquid helium, enderium, cryotheum, iron, emerald, copper, tin, magnesium. + D:fission_cooling_rate < + 60.0 + 90.0 + 90.0 + 120.0 + 130.0 + 120.0 + 150.0 + 140.0 + 120.0 + 160.0 + 80.0 + 160.0 + 80.0 + 120.0 + 110.0 + > + + # Heat removed per tick/mB. Order: water, redstone, quartz, gold, glowstone, lapis, diamond, liquid helium, ender, cryotheum, iron, emerald, copper, tin, magnesium. + D:fission_active_cooling_rate < + 300.0 + 6400.0 + 6000.0 + 9600.0 + 8000.0 + 5600.0 + 14000.0 + 13200.0 + 10800.0 + 12800.0 + 4800.0 + 7200.0 + 5200.0 + 6000.0 + 7200.0 + > + + # Do water coolers have to fulfill their position requirements to be valid? + B:fission_water_cooler_requirement=true + + # Can fission reactors overheat? + B:fission_overheat=true + + # Will fission reactors explode when they overheat? + B:fission_explosions=false + + # Modifies the radiation leaked by meltdowns. + D:fission_meltdown_radiation_multiplier=1.0 + + # Minimum side length of fission structures. + I:fission_min_size=1 + + # Maximum side length of fission structures. + I:fission_max_size=24 + + # Percentage heat level of a fission reactor at which a comparator adjacent to the controller will output a full-strength redstone signal. + I:fission_comparator_max_heat=50 + + # If enabled, the controller of a heat-negative or heat-neutral reactor will output a heat-based comparator signal as if it were heat-positive instead of an energy-based one. + B:fission_force_heat_comparator=false + + # Maximum rate at which the Active Fluid Cooler uses coolant in mB/s. + I:fission_active_cooler_max_rate=10 + + # Modifier for the volume of fission sound effects. + D:fission_sound_volume=1.0 + + # *Only effects new mechanics.* Determines the extra power generated by each moderator block adjacent to a reactor cell. Equal to the effective number of extra cell's worth of power that would be generated by a cell totally surrounded by moderator blocks. Each moderator block will contribute one sixth of this amount of power (the amount of additional power scales linearly with the number of moderator blocks). + D:fission_moderator_extra_power=1.0 + + # *Only effects new mechanics.* Determines the extra heat generated by each moderator block adjacent to a reactor cell. Equal to the effective number of extra cell's worth of heat that would be generated by a cell totally surrounded by moderator blocks. Each moderator block will contribute one sixth of this amount of heat (the amount of additional heat scales linearly with the number of moderator blocks). + D:fission_moderator_extra_heat=2.0 + + # *Only effects new mechanics.* Maximum number of moderator blocks that can be between two cells for neutron radiation to be shared between them and their efficiency to increase. + I:fission_neutron_reach=4 + + # Base ticks the fuels last. Order: TBU, TBU Oxide. + D:fission_thorium_fuel_time < + 144000.0 + 144000.0 + > + + # Base RF/t the fuels produce. Order: TBU, TBU Oxide. + D:fission_thorium_power < + 60.0 + 84.0 + > + + # Base heat the fuels produce. Order: TBU, TBU Oxide. + D:fission_thorium_heat_generation < + 18.0 + 22.5 + > + + # Base radiation the fuels produce while processing. Order: TBU, TBU Oxide. + D:fission_thorium_radiation < + 5.156250100546876E-4 + 5.156250100546876E-4 + > + + # Base ticks the fuels last. Order: LEU-233, LEU-233 Oxide, HEU-233, HEU-233 Oxide, LEU-235, LEU-235 Oxide, HEU-235, HEU-235 Oxide. + D:fission_uranium_fuel_time < + 64000.0 + 64000.0 + 64000.0 + 64000.0 + 72000.0 + 72000.0 + 72000.0 + 72000.0 + > + + # Base RF/t the fuels produce. Order: LEU-233, LEU-233 Oxide, HEU-233, HEU-233 Oxide, LEU-235, LEU-235 Oxide, HEU-235, HEU-235 Oxide. + D:fission_uranium_power < + 144.0 + 201.6 + 576.0 + 806.4 + 120.0 + 168.0 + 480.0 + 672.0 + > + + # Base heat the fuels produce. Order: LEU-233, LEU-233 Oxide, HEU-233, HEU-233 Oxide, LEU-235, LEU-235 Oxide, HEU-235, HEU-235 Oxide. + D:fission_uranium_heat_generation < + 60.0 + 75.0 + 360.0 + 450.0 + 50.0 + 62.5 + 300.0 + 375.0 + > + + # Base radiation the fuels produce while processing. Order: LEU-233, LEU-233 Oxide, HEU-233, HEU-233 Oxide, LEU-235, LEU-235 Oxide, HEU-235, HEU-235 Oxide. + D:fission_uranium_radiation < + 5.15723465625E-4 + 5.15723465625E-4 + 5.16018767578125E-4 + 5.16018767578125E-4 + 5.1562505078125E-4 + 5.1562505078125E-4 + 5.15625108203125E-4 + 5.15625108203125E-4 + > + + # Base ticks the fuels last. Order: LEN-236, LEN-236 Oxide, HEN-236, HEN-236 Oxide. + D:fission_neptunium_fuel_time < + 102000.0 + 102000.0 + 102000.0 + 102000.0 + > + + # Base RF/t the fuels produce. Order: LEN-236, LEN-236 Oxide, HEN-236, HEN-236 Oxide. + D:fission_neptunium_power < + 90.0 + 126.0 + 360.0 + 504.0 + > + + # Base heat the fuels produce. Order: LEN-236, LEN-236 Oxide, HEN-236, HEN-236 Oxide. + D:fission_neptunium_heat_generation < + 36.0 + 45.0 + 216.0 + 270.0 + > + + # Base radiation the fuels produce while processing. Order: LEN-236, LEN-236 Oxide, HEN-236, HEN-236 Oxide. + D:fission_neptunium_radiation < + 5.157853125E-4 + 5.157853125E-4 + 5.160679687500001E-4 + 5.160679687500001E-4 + > + + # Base ticks the fuels last. Order: LEP-239, LEP-239 Oxide, HEP-239, HEP-239 Oxide, LEP-241, LEP-241 Oxide, HEP-241, HEP-241 Oxide. + D:fission_plutonium_fuel_time < + 92000.0 + 92000.0 + 92000.0 + 92000.0 + 60000.0 + 60000.0 + 60000.0 + 60000.0 + > + + # Base RF/t the fuels produce. Order: LEP-239, LEP-239 Oxide, HEP-239, HEP-239 Oxide, LEP-241, LEP-241 Oxide, HEP-241, HEP-241 Oxide. + D:fission_plutonium_power < + 105.0 + 147.0 + 420.0 + 588.0 + 165.0 + 231.0 + 660.0 + 924.0 + > + + # Base heat the fuels produce. Order: LEP-239, LEP-239 Oxide, HEP-239, HEP-239 Oxide, LEP-241, LEP-241 Oxide, HEP-241, HEP-241 Oxide. + D:fission_plutonium_heat_generation < + 40.0 + 50.0 + 240.0 + 300.0 + 70.0 + 87.5 + 420.0 + 525.0 + > + + # Base radiation the fuels produce while processing. Order: LEP-239, LEP-239 Oxide, HEP-239, HEP-239 Oxide, LEP-241, LEP-241 Oxide, HEP-241, HEP-241 Oxide. + D:fission_plutonium_radiation < + 5.166109375000001E-4 + 5.166109375000001E-4 + 5.184296875E-4 + 5.184296875E-4 + 0.0016331499999999999 + 0.0016331499999999999 + 0.004984585937499999 + 0.004984585937499999 + > + + # Base ticks the fuels last. Order: MOX-239, MOX-241. + D:fission_mox_fuel_time < + 84000.0 + 56000.0 + > + + # Base RF/t the fuels produce. Order: MOX-239, MOX-241. + D:fission_mox_power < + 155.4 + 243.6 + > + + # Base heat the fuels produce. Order: MOX-239, MOX-241. + D:fission_mox_heat_generation < + 57.5 + 97.5 + > + + # Base radiation the fuels produce while processing. Order: MOX-239, MOX-241. + D:fission_mox_radiation < + 5.162734656250001E-4 + 0.0016328125281249999 + > + + # Base ticks the fuels last. Order: LEA-242, LEA-242 Oxide, HEA-242, HEA-242 Oxide. + D:fission_americium_fuel_time < + 54000.0 + 54000.0 + 54000.0 + 54000.0 + > + + # Base RF/t the fuels produce. Order: LEA-242, LEA-242 Oxide, HEA-242, HEA-242 Oxide. + D:fission_americium_power < + 192.0 + 268.8 + 768.0 + 1075.2 + > + + # Base heat the fuels produce. Order: LEA-242, LEA-242 Oxide, HEA-242, HEA-242 Oxide. + D:fission_americium_heat_generation < + 94.0 + 117.5 + 564.0 + 705.0 + > + + # Base radiation the fuels produce while processing. Order: LEA-242, LEA-242 Oxide, HEA-242, HEA-242 Oxide. + D:fission_americium_radiation < + 6.440625E-4 + 6.440625E-4 + 9.703125E-4 + 9.703125E-4 + > + + # Base ticks the fuels last. Order: LECm-243, LECm-243 Oxide, HECm-243, HECm-243 Oxide, LECm-245, LECm-245 Oxide, HECm-245, HECm-245 Oxide, LECm-247, LECm-247 Oxide, HECm-247, HECm-247 Oxide. + D:fission_curium_fuel_time < + 52000.0 + 52000.0 + 52000.0 + 52000.0 + 68000.0 + 68000.0 + 68000.0 + 68000.0 + 78000.0 + 78000.0 + 78000.0 + 78000.0 + > + + # Base RF/t the fuels produce. Order: LECm-243, LECm-243 Oxide, HECm-243, HECm-243 Oxide, LECm-245, LECm-245 Oxide, HECm-245, HECm-245 Oxide, LECm-247, LECm-247 Oxide, HECm-247, HECm-247 Oxide. + D:fission_curium_power < + 210.0 + 294.0 + 840.0 + 1176.0 + 162.0 + 226.8 + 648.0 + 907.2 + 138.0 + 193.2 + 552.0 + 772.8 + > + + # Base heat the fuels produce. Order: LECm-243, LECm-243 Oxide, HECm-243, HECm-243 Oxide, LECm-245, LECm-245 Oxide, HECm-245, HECm-245 Oxide, LECm-247, LECm-247 Oxide, HECm-247, HECm-247 Oxide. + D:fission_curium_heat_generation < + 112.0 + 140.0 + 672.0 + 840.0 + 68.0 + 85.0 + 408.0 + 510.0 + 54.0 + 67.5 + 324.0 + 405.0 + > + + # Base radiation the fuels produce while processing. Order: LECm-243, LECm-243 Oxide, HECm-243, HECm-243 Oxide, LECm-245, LECm-245 Oxide, HECm-245, HECm-245 Oxide, LECm-247, LECm-247 Oxide, HECm-247, HECm-247 Oxide. + D:fission_curium_radiation < + 0.0010815625 + 0.0010815625 + 0.002688671875 + 0.002688671875 + 5.44375E-4 + 5.44375E-4 + 5.39921875E-4 + 5.39921875E-4 + 5.425010078125E-4 + 5.425010078125E-4 + 5.324259062500001E-4 + 5.324259062500001E-4 + > + + # Base ticks the fuels last. Order: LEB-248, LEB-248 Oxide, HEB-248, HEB-248 Oxide. + D:fission_berkelium_fuel_time < + 86000.0 + 86000.0 + 86000.0 + 86000.0 + > + + # Base RF/t the fuels produce. Order: LEB-248, LEB-248 Oxide, HEB-248, HEB-248 Oxide. + D:fission_berkelium_power < + 135.0 + 189.0 + 540.0 + 756.0 + > + + # Base heat the fuels produce. Order: LEB-248, LEB-248 Oxide, HEB-248, HEB-248 Oxide. + D:fission_berkelium_heat_generation < + 52.0 + 65.0 + 312.0 + 390.0 + > + + # Base radiation the fuels produce while processing. Order: LEB-248, LEB-248 Oxide, HEB-248, HEB-248 Oxide. + D:fission_berkelium_radiation < + 6.570312500000001E-4 + 6.570312500000001E-4 + 7.75390625E-4 + 7.75390625E-4 + > + + # Base ticks the fuels last. Order: LECf-249, LECf-249 Oxide, HECf-249, HECf-249 Oxide, LECf-251, LECf-251 Oxide, HECf-251, HECf-251 Oxide. + D:fission_californium_fuel_time < + 60000.0 + 60000.0 + 60000.0 + 60000.0 + 58000.0 + 58000.0 + 58000.0 + 58000.0 + > + + # Base RF/t the fuels produce. Order: LECf-249, LECf-249 Oxide, HECf-249, HECf-249 Oxide, LECf-251, LECf-251 Oxide, HECf-251, HECf-251 Oxide. + D:fission_californium_power < + 216.0 + 302.4 + 864.0 + 1209.6 + 225.0 + 315.0 + 900.0 + 1260.0 + > + + # Base heat the fuels produce. Order: LECf-249, LECf-249 Oxide, HECf-249, HECf-249 Oxide, LECf-251, LECf-251 Oxide, HECf-251, HECf-251 Oxide. + D:fission_californium_heat_generation < + 116.0 + 145.0 + 696.0 + 870.0 + 120.0 + 150.0 + 720.0 + 900.0 + > + + # Base radiation the fuels produce while processing. Order: LECf-249, LECf-249 Oxide, HECf-249, HECf-249 Oxide, LECf-251, LECf-251 Oxide, HECf-251, HECf-251 Oxide. + D:fission_californium_radiation < + 0.04806015625 + 0.04806015625 + 0.03038125 + 0.03038125 + 0.04803359375 + 0.04803359375 + 0.030274999999999996 + 0.030274999999999996 + > +} + + +fusion { + # Modifies the power generated by fusion reactors. + D:fusion_base_power=1.0 + + # Modifies the rate of fuel used by fusion reactors. + D:fusion_fuel_use=1.0 + + # Modifies the heat generated by fusion reactors while running. + D:fusion_heat_generation=1.0 + + # Modifies the heating rate of fusion reactors before running. + D:fusion_heating_multiplier=1.0 + + # Can fusion reactors overheat? + B:fusion_overheat=true + + # Modifies the radiation leaked by meltdowns. + D:fusion_meltdown_radiation_multiplier=1.0 + + # Can fusion reactors be actively cooled (disable if suffering from lag)? + B:fusion_active_cooling=true + + # Base heat removed per tick/mB. Order: water, redstone, quartz, gold, glowstone, lapis, diamond, liquid helium, ender, cryotheum, iron, emerald, copper, tin, magnesium. + D:fusion_active_cooling_rate < + 400.0 + 25600.0 + 24000.0 + 38400.0 + 32000.0 + 22400.0 + 56000.0 + 52800.0 + 43200.0 + 51200.0 + 19200.0 + 28800.0 + 20800.0 + 24000.0 + 28800.0 + > + + # Minimum size of fusion toroids. + I:fusion_min_size=1 + + # Maximum size of fusion toroids. + I:fusion_max_size=24 + + # Efficiency of a fusion reactor at which a comparator adjacent to the core will output a full-strength redstone signal. + I:fusion_comparator_max_efficiency=90 + + # RF/s required to keep an electromagnet active. + I:fusion_electromagnet_power=4000 + + # Will fusion plasma start fires? Disabling this will reduce lag somewhat. + B:fusion_plasma_craziness=true + + # Modifier for the volume of fusion sound effects. + D:fusion_sound_volume=1.0 + + # Base ticks the fuel combos last. Order: H-H, H-D, H-T, H-He3, H-Li6, H-Li7, H-B11, D-D, D-T, D-He3, ..., D-B11, T-T, ..., T-B11, ..., B11-B11. + D:fusion_fuel_time < + 100.0 + 150.0 + 200.0 + 200.0 + 350.0 + 400.0 + 600.0 + 200.0 + 250.0 + 250.0 + 400.0 + 450.0 + 650.0 + 300.0 + 300.0 + 450.0 + 500.0 + 700.0 + 300.0 + 450.0 + 500.0 + 700.0 + 600.0 + 650.0 + 850.0 + 700.0 + 900.0 + 1100.0 + > + + # Base RF/t the fuel combos produce. Order: H-H, H-D, H-T, H-He3, H-Li6, H-Li7, H-B11, D-D, D-T, D-He3, ..., D-B11, T-T, ..., T-B11, ..., B11-B11. + D:fusion_power < + 442.0 + 1123.0 + 0.3 + 3036.0 + 351.0 + 1330.0 + 444.0 + 507.0 + 1726.0 + 2252.0 + 1716.0 + 859.0 + 261.0 + 901.0 + 1099.0 + 915.0 + 435.0 + 7.0 + 1315.0 + 1151.0 + 727.0 + 140.0 + 1068.0 + 552.0 + 157.0 + 229.0 + 0.45 + 0.05 + > + + # Heat variables that determine the efficiency curves of the fuel combos. These are proportional to the optimal temperatures. Order: H-H, H-D, H-T, H-He3, H-Li6, H-Li7, H-B11, D-D, D-T, D-He3, ..., D-B11, T-T, ..., T-B11, ..., B11-B11. + D:fusion_heat_variable < + 3635.0 + 1022.0 + 4964.0 + 2740.0 + 5972.0 + 4161.0 + 13432.0 + 949.0 + 670.0 + 2160.0 + 3954.0 + 4131.0 + 13853.0 + 736.0 + 2137.0 + 4079.0 + 4522.0 + 27254.0 + 5420.0 + 7800.0 + 7937.0 + 24266.0 + 11268.0 + 11927.0 + 30399.0 + 13630.0 + 166414.0 + 293984.0 + > + + # Base radiation the fuel combos produce while processing. Order: H-H, H-D, H-T, H-He3, H-Li6, H-Li7, H-B11, D-D, D-T, D-He3, ..., D-B11, T-T, ..., T-B11, ..., B11-B11. + D:fusion_radiation < + 4.921875E-9 + 4.921875E-9 + 2.58598671875E-4 + 4.921875E-9 + 1.79692421875E-4 + 4.921875E-9 + 4.921875E-9 + 1.29301796875E-4 + 2.58598671875E-4 + 4.921875E-9 + 4.921875E-9 + 7.8911171875E-5 + 7.8911171875E-5 + 5.17192421875E-4 + 7.8911171875E-5 + 7.8911171875E-5 + 1.57817421875E-4 + 1.57817421875E-4 + 4.921875E-9 + 4.921875E-9 + 4.921875E-9 + 4.921875E-9 + 4.921875E-9 + 7.8911171875E-5 + 7.8911171875E-5 + 1.57817421875E-4 + 1.57817421875E-4 + 1.57817421875E-4 + > +} + + +generators { + # RF/t generated. Order: Uranium, Plutonium, Americium, Californium. + I:rtg_power < + 4 + 100 + 50 + 400 + > + + # RF/t generated. Order: Basic, Advanced, DU, Elite. + I:solar_power < + 5 + 20 + 80 + 320 + > + + # Mean lifetimes of adjacent radioactive blocks. Order: Thorium, Uranium, Depleted Thorium, Depleted Uranium, Depleted Neptunium, Depleted Plutonium, Depleted Americium, Depleted Curium, Depleted Berkelium, Depleted Californium. + D:decay_lifetime < + 74880.0 + 24480.0 + 43920.0 + 47520.0 + 42600.0 + 15360.0 + 63360.0 + 10200.0 + 8640.0 + 78240.0 + > + + # RF/s generated by adjacent radioactive blocks. Order: Thorium, Uranium, Depleted Thorium, Depleted Uranium, Depleted Neptunium, Depleted Plutonium, Depleted Americium, Depleted Curium, Depleted Berkelium, Depleted Californium. + I:decay_power < + 80 + 80 + 15 + 5 + 10 + 15 + 20 + 25 + 30 + 40 + > +} + + +heat_exchanger { + # Minimum side length of heat exchangers. + I:heat_exchanger_min_size=1 + + # Maximum side length of heat exchangers. + I:heat_exchanger_max_size=24 + + # Multiplier for heat transfer rate to and from this type of tube. For heat exchanging tubes, heating recipes will be faster by this factor while cooling recipes will be slower by this factor. For condensation tubes, recipes will simply be faster by this factor. Order: copper, hard carbon, thermoconducting alloy. + D:heat_exchanger_conductivity < + 1.0 + 1.1 + 1.25 + > + + # Multiplier for the heat required to cool hot coolant. + D:heat_exchanger_coolant_mult=125.0 + + # Will exhaust steam be heated into standard steam rather than low pressure steam? + B:heat_exchanger_alternate_exhaust_recipe=false + + # The input and output tank capacities of each exchanger tube. + I:heat_exchanger_tube_tank_capacity < + 32000 + 64000 + > + + # The input and output tank capacities of each condenser tube. + I:heat_exchanger_condenser_tube_tank_capacity < + 128000 + 32000 + > + + # Multiplier for the fraction of stored fluid that exchanger tubes will spread to adjacent components. + D:heat_exchanger_tube_spread_ratio=0.5 + + # Multiplier for the fraction of stored fluid that condenser tubes will spread to adjacent components. + D:heat_exchanger_condenser_tube_spread_ratio=0.5 +} + + +ores { + # List of IDs of dimensions to whitelist/blacklist for ore generation. + I:ore_dims < + 0 + 2 + -6 + -100 + 4598 + -9999 + -11325 + > + + # Is the dimension list a whitelist (false) or a blacklist (true)? + B:ore_dims_list_type=false + + # Will ores generate in the world? Order: copper, tin, lead, thorium, uranium, boron, lithium, magnesium. + B:ore_gen < + true + true + true + true + true + true + true + true + > + + # Numbers of ore blocks per ore chunk. Order: copper, tin, lead, thorium, uranium, boron, lithium, magnesium. + I:ore_size < + 6 + 6 + 6 + 4 + 4 + 5 + 5 + 5 + > + + # Rates at which ores generate. Order: copper, tin, lead, thorium, uranium, boron, lithium, magnesium. + I:ore_rate < + 5 + 4 + 6 + 4 + 4 + 6 + 6 + 4 + > + + # Minimum heights at which ores generate. Order: copper, tin, lead, thorium, uranium, boron, lithium, magnesium. + I:ore_min_height < + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + > + + # Maximum heights at which ores generate. Order: copper, tin, lead, thorium, uranium, boron, lithium, magnesium. + I:ore_max_height < + 48 + 40 + 36 + 32 + 32 + 28 + 28 + 24 + > + + # Will vanilla ores drop extra resources? Order: rhodochrosite, beryllium dust, zirconium dust, fluorite, sulfur, villiaumite, carobbiite. + B:ore_drops < + false + false + false + false + false + false + false + > + + # Remove disabled ores from the Ore Dictionary and JEI? + B:hide_disabled_ores=false + + # Pickaxe harvest levels of ores. Order: copper, tin, lead, thorium, uranium, boron, lithium, magnesium. + I:ore_harvest_levels < + 1 + 1 + 1 + 2 + 2 + 2 + 2 + 2 + > +} + + +other { + # Combine all creative tabs into a single large one? + B:single_creative_tab=false + + # Register processors to the game? Order: Nuclear Furnace, Manufactory, Isotope Separator, Decay Hastener, Fuel Reprocessor, Alloy Furnace, Fluid Infuser, Melter, Supercooler, Electrolyzer, Neutron Irradiator, Ingot Former, Pressurizer, Chemical Reactor, Salt Mixer, Crystallizer, Fluid Enricher, Fluid Extractor, Centrifuge, Rock Crusher. + B:register_processor < + true + true + true + true + true + true + true + true + true + true + true + true + true + true + true + true + true + true + true + true + > + + # Register passive machine to the game? Order: Helium Collector, Cobblestone Generator, Infinite Water Source, Nitrogen Collector. + B:register_passive < + true + true + true + true + > + + # Register tool types to the game? Order: boron, tough alloy, hard carbon, boron nitride. + B:register_tool < + true + true + true + true + > + + # Register armor types to the game? Order: boron, tough alloy, hard carbon, boron nitride. + B:register_armor < + true + true + true + true + > + + # Hold down the control key rather than the shift key to show extra tooltip info? + B:ctrl_info=false + + # Will the chance item output cycle in JEI include empty stacks if a possible output stack size is 0? If false, a minimum stack size of 1 shall be shown - although some info about the recipe is lost this way, it looks much neater. This will only effect the outputs in JEI and not the actual functioning of the machines. + B:jei_chance_items_include_null=false + + # Will mobs drop rare items? + B:rare_drops=false + + # Will NuclearCraft loot generate in chests? + B:dungeon_loot=true + + # Will the Wasteland Biome generate in the Overworld? + B:wasteland_biome=true + + # The weight assigned to the generation of the Wasteland Biomes - higher numbers correspond to higher generation rates. + I:wasteland_biome_weight=5 + + # Will the Wasteland Dimension be generated? + B:wasteland_dimension_gen=true + + # Set the dimension ID for the Wasteland Dimension. + I:wasteland_dimension=4598 + + # Glowing Mushroom spread rate. + I:mushroom_spread_rate=16 + + # Will glowing mushrooms generate in the nether? + B:mushroom_gen=true + + # Determines how many glowing mushrooms will spawn at a time. + I:mushroom_gen_size=64 + + # Determines how often glowing mushrooms will spawn. + I:mushroom_gen_rate=40 + + # Register fission fluid and molten salt coolant blocks? Keep false if running low on block IDs. + B:register_fluid_blocks=false + + # Register alternative Thermal Foundation fluids? It is recommended that this is set to true if no CoFH mods are installed. + B:register_cofh_fluids=false + + # Register NC raw material EMC values if ProjectE is installed? + B:register_projecte_emc=true + + # Will Ore Dictionary inputs be used for 'ingot <-> block' crafting and 'dust -> ingot' furnace recipes? If false, the NC ingredient will be used. + B:ore_dict_raw_material_recipes=false + + # Will Ore Dictionary outputs be prioritised according to the mod list below? If false, the default Ore Dict entry will be used when deciding machine outputs. + B:ore_dict_priority_bool=true + + # Determines the priority of each mod's ore dictionary entries - earlier mods' IDs in this list have a higher priority. This is used to determine which mod's corresponding item is produced in machine recipes. If no matching mod is found, the default entry is used. + S:ore_dict_priority < + minecraft + thermalfoundation + techreborn + nuclearcraft + immersiveengineering + mekanism + ic2 + appliedenergistics2 + refinedstorage + actuallyadditions + advancedRocketry + thaumcraft + biomesoplenty + > +} + + +processors { + # Base ticks per process. Order: Manufactory, Isotope Separator, Decay Hastener, Fuel Reprocessor, Alloy Furnace, Fluid Infuser, Melter, Supercooler, Electrolyzer, Neutron Irradiator, Ingot Former, Pressurizer, Chemical Reactor, Salt Mixer, Crystallizer, Fluid Enricher, Fluid Extractor, Centrifuge, Rock Crusher. + I:processor_time < + 400 + 800 + 800 + 400 + 400 + 600 + 800 + 600 + 3200 + 800 + 400 + 600 + 800 + 600 + 1600 + 600 + 2400 + 1200 + 400 + > + + # Base RF/t use during processing. Order: Manufactory, Isotope Separator, Decay Hastener, Fuel Reprocessor, Alloy Furnace, Fluid Infuser, Melter, Supercooler, Electrolyzer, Neutron Irradiator, Ingot Former, Pressurizer, Chemical Reactor, Salt Mixer, Crystallizer, Fluid Enricher, Fluid Extractor, Centrifuge, Rock Crusher. + I:processor_power < + 20 + 10 + 10 + 20 + 10 + 10 + 40 + 20 + 40 + 20 + 0 + 40 + 10 + 20 + 10 + 10 + 10 + 10 + 20 + > + + # Power laws for speed upgrades. Order: Processing Time, Processing Power. + D:speed_upgrade_power_laws_fp < + 1.0 + 2.0 + > + + # Base multipliers for speed upgrades. Order: Processing Time, Processing Power. + D:speed_upgrade_multipliers_fp < + 1.0 + 1.0 + > + + # Power laws for energy upgrades. Order: Processing Power. + D:energy_upgrade_power_laws_fp < + 1.0 + > + + # Base multipliers for energy upgrades. Order: Processing Power. + D:energy_upgrade_multipliers_fp < + 1.0 + > + + # Conversion ratio between Redstone Flux and IC2 Energy Units. + I:rf_per_eu=16 + + # gui.nc.config.enable_ic2_eu.comment + B:enable_ic2_eu=true + + # If true, energy from GTCE can be accepted and emitted by NC machines. + B:enable_gtce_eu=true + + # If true, gas from Mekanism can be handled by NC machines. + B:enable_mek_gas=true + + # Ticks per machine update - used for various processes such as GUI updates and multiblock structure checks. + I:machine_update_rate=20 + + # Rates at which passive machines produce materials. Order: Helium Collector, Cobblestone Generator, Infinite Water Source, Nitrogen Collector. + I:processor_passive_rate < + 100 + 2 + 200 + 50 + > + + # Will passive machines that produce materials automatically push to adjacent inventories and fluid handlers? + B:passive_push=true + + # RF/s required for Cobblestone Generator to run. + I:cobble_gen_power=0 + + # Can NuclearCraft machines process ores? + B:ore_processing=true + + # Specify the size of the output stack for Manufactory wood processing recipes. Order: Logs->Planks, Planks->Sticks. + I:manufactory_wood < + 6 + 4 + > + + # Use an alternate set of recipes for the Rock Crusher that only produce NC dusts? + B:rock_crusher_alternate=false + + # If enabled, recipes of the corresponding NC machine will also be added for GTCE machines. Order: Manufactory, Isotope Separator, Decay Hastener, Fuel Reprocessor, Alloy Furnace, Fluid Infuser, Melter, Supercooler, Electrolyzer, Neutron Irradiator, Ingot Former, Pressurizer, Chemical Reactor, Salt Mixer, Crystallizer, Fluid Enricher, Fluid Extractor, Centrifuge, Rock Crusher. + B:gtce_recipe_integration < + true + true + true + true + true + true + true + true + true + true + true + true + true + true + true + true + true + true + true + > + + # Will GTCE recipe additions be logged? + B:gtce_recipe_logging=false + + # Will a machine's valid inputs depend on the stacks already in its input slots as well as its possible recipes? + B:smart_processor_input=true + + # Will passive machines such as Active Coolers and Electromagnets spread their items, fluid and energy to adjacent passive machines? + B:passive_permeation=true + + # Will machines produce particle effects while running? + B:processor_particles=true +} + + +radiation { + # Will nuclear radiation exist in the world? Note that the game will require a restart for radiation-related items to be shown in JEI after enabling this feature. + B:radiation_enabled=true + + # gui.nc.config.radiation_immune_players.comment + S:radiation_immune_players < + > + + # The maximum number of chunks in which radiation will be updated per tick. + I:radiation_world_chunks_per_tick=5 + + # The number of ticks between each player radiation update. + I:radiation_player_tick_rate=5 + + # List of dimensions and their background radiation levels. Format: 'dimID_radiationLevel'. + S:radiation_worlds < + 4598_2.25 + > + + # List of biomes and their background radiation levels. These values stack with the underlying world's background radiation. Format: 'modid:biomeName_radiationLevel'. + S:radiation_biomes < + nuclearcraft:nuclear_wasteland_0.25 + > + + # List of structures and their background radiation levels. These values stack with the underlying world or biome's background radiation. Format: 'structureName_radiationLevel'. + S:radiation_structures < + Fortress_0.0025 + Mineshaft_0.00005 + Stronghold_0.001 + > + + # List of dimensions and their radiation level limits. Format: 'dimID_radiationLimit'. + S:radiation_world_limits < + > + + # List of biomes and their radiation level limits. These values stack with the underlying world's background radiation. Format: 'modid:biomeName_radiationLimit'. + S:radiation_biome_limits < + > + + # List of IDs of dimensions to blacklist for biome background radiation. + I:radiation_from_biomes_dims_blacklist < + 144 + > + + # List of ore dict entries and their stack radiation levels. Can be used to overwrite default values. Format: 'oreName_radiationLevel'. + S:radiation_ores < + depletedFuelIC2U_4.6120111111111115E-6 + depletedFuelIC2MOX_1.2911111111111112E-4 + > + + # List of items and their stack radiation levels. Can be used to overwrite default values. Format: 'modid:name:meta_radiationLevel'. + S:radiation_items < + ic2:nuclear:0_0.000000000048108553 + ic2:nuclear:1_1.45E-9 + ic2:nuclear:2_2.25E-10 + ic2:nuclear:3_4.15E-5 + ic2:nuclear:4_0.000000833741517857143 + ic2:nuclear:5_1.6111111111111111E-10 + ic2:nuclear:6_2.5E-11 + ic2:nuclear:7_4.611111111111111E-6 + ic2:nuclear:8_0.000000000048108553 + ic2:nuclear:9_0.000000833741517857143 + ic2:nuclear:10_0.0345 + ic2:nuclear:11_4.6120111111111115E-6 + ic2:nuclear:12_9.224022222222223E-6 + ic2:nuclear:13_1.8448044444444446E-5 + ic2:nuclear:14_1.2911111111111112E-4 + ic2:nuclear:15_2.5822222222222224E-4 + ic2:nuclear:16_5.164444444444445E-4 + > + + # List of blocks and their radiation levels. Can be used to overwrite default values. Format: 'modid:name:meta_radiationLevel'. + S:radiation_blocks < + > + + # List of fluids and their radiation levels. Can be used to overwrite default values. If the fluid has a corresponding block, then it will also be given a radiation level. Format: 'fluidName_radiationLevel'. + S:radiation_fluids < + > + + # List of foods and the rads and rad resistance gained on consumption. Negative values mean rads and rad resistance will be lost. Can be used to overwrite default values. Format: 'modid:name:meta_radiationLevel_radiationResistance'. + S:radiation_foods < + minecraft:golden_apple:0_-20_0.1 + minecraft:golden_apple:1_-100_0.5 + minecraft:golden_carrot:0_-4_0 + minecraft:spider_eye:0_0_0.5 + minecraft:poisonous_potato:0_0_0.5 + minecraft:fish:3_0_2 + minecraft:rabbit_stew:0_0_0.1 + minecraft:chorus_fruit:0_0_-0.25 + minecraft:beetroot:0_0_0.25 + minecraft:beetroot_soup:0_0_1.5 + quark:golden_frog_leg:0_-4_0 + > + + # List of ore dict entries that will be forced not have a radiation level. Format: 'oreName'. + S:radiation_ores_blacklist < + > + + # List of items that will be forced not have a radiation level. Format: 'modid:name:meta'. + S:radiation_items_blacklist < + > + + # List of blocks that will be forced not have a radiation level. Format: 'modid:name:meta'. + S:radiation_blocks_blacklist < + > + + # List of fluids that will be forced not have a radiation level. Format: 'fluidName'. + S:radiation_fluids_blacklist < + > + + # The maximum number of rads a player can have before the radiation is fatal. + D:max_player_rads=1000.0 + + # The rate at which player radiation decreases over time, as a fraction of the player's current radiation level per tick. + D:radiation_player_decay_rate=5.0E-7 + + # The rate at which entity radiation decreases over time, as a fraction of the entity's current radiation level per tick. + D:radiation_entity_decay_rate=0.001 + + # Controls the rate at which radiation will spread from chunk to chunk. + D:radiation_spread_rate=0.1 + + # Controls how high the ratio of radiation levels between chunks must be for radiation to spread between them. + D:radiation_spread_gradient=0.5 + + # Controls the rate at which radiation decreases in a chunk over time. + D:radiation_decay_rate=0.001 + + # The lowest rate of player and chunk irradiation possible in Rad/t - amounts below this are ignored. + D:radiation_lowest_rate=1.0E-15 + + # The maximum chunk radiation level possible in Rad/t. A negative value means there is no limit. + D:radiation_chunk_limit=-1.0 + + # gui.config.radiation.radiation_check_blocks.comment + B:radiation_check_blocks=true + + # The chunk radiation level in Rad/t beyond which blocks will start to be affected by radiation. + D:radiation_block_effect_limit=10.0 + + # The maximum number of attempts per chunk radiation update to mutate blocks. + I:radiation_block_effect_max_rate=0 + + # Multiplies the rate of irradiation while in rain. + D:radiation_rain_mult=1.0 + + # Multiplies the rate of irradiation while swimming. + D:radiation_swim_mult=2.0 + + # The total number of rads removed when using RadAway. + D:radiation_radaway_amount=300.0 + + # The total number of rads removed when using Slow-Acting RadAway. + D:radiation_radaway_slow_amount=300.0 + + # The rate at which rads is removed when using RadAway in Rad/t. + D:radiation_radaway_rate=5.0 + + # The rate at which rads is removed when using Slow-Acting RadAway in Rad/t. + D:radiation_radaway_slow_rate=0.025 + + # The time taken for a dose of radiation poisoning to be added to the player's rad count in ticks. + D:radiation_poison_time=60.0 + + # The time that must be waited between doses of RadAway in ticks. + D:radiation_radaway_cooldown=0.0 + + # Controls the amount of rad resistance gained when consuming Rad-X. + D:radiation_rad_x_amount=25.0 + + # The time taken for one dose of Rad-X to wear off in ticks. + D:radiation_rad_x_lifetime=12000.0 + + # The time that must be waited between doses of Rad-X in ticks. + D:radiation_rad_x_cooldown=0.0 + + # The rad resistance levels provided by the three levels of shielding. Order: light, medium, heavy. + D:radiation_shielding_level < + 0.01 + 0.1 + 1.0 + > + + # If enabled along with hardcore containers, radiation shielding can be applied to tile entities. + B:radiation_tile_shielding=true + + # The maximum rate at which scrubbers will remove radiation as a fraction of the radiation level of the chunk it is in. + D:radiation_scrubber_fraction=0.125 + + # The range of scrubbers' search for occluding blocks. + I:radiation_scrubber_radius=4 + + # Use a non-linear scrubbing rate equation instead of the linear behaviour? + B:radiation_scrubber_alt=false + + # The four parameters a,b,c,d in the non-linear scrubbing rate equation 'F = a^[-(S/b)^(S/c + 1)^(1/d)]', where 'F' is the remaining fraction of radiation left in the chunk's update buffer after scrubbing and 'S' is the effective number of scrubbers in the chunk after accounting for inefficiencies. It is recommended that you only modify these if you know what you are doing. + D:radiation_scrubber_param < + 2.14280951676725 + 3.0 + 4.0 + 2.0 + > + + # The power in RF/s scrubbers need to be supplied to run. + I:radiation_scrubber_power=500 + + # The amount of borax scrubbers need to be supplied per second. + I:radiation_scrubber_borax_rate=0 + + # The radiation level, as a power of ten, at which the Geiger counter block will emit a full-strength comparator signal. + D:radiation_geiger_block_redstone=3.0 + + # If enabled, radiation shielding attachment recipes will be added for all registered armor pieces. + B:radiation_shielding_default_recipes=true + + # List of armor item stacks for which shielding recipes will not be added by default. Format: 'modid:armorName:meta'. + S:radiation_shielding_item_blacklist < + nuclearcraft:helm_hazmat + nuclearcraft:chest_hazmat + nuclearcraft:legs_hazmat + nuclearcraft:boots_hazmat + ic2:hazmat_helmet + ic2:hazmat_chestplate + ic2:hazmat_leggings + ic2:rubber_boots + extraplanets:tier1_space_suit_helmet + extraplanets:tier1_space_suit_chest + extraplanets:tier1_space_suit_jetpack_chest + extraplanets:tier1_space_suit_leggings + extraplanets:tier1_space_suit_boots + extraplanets:tier1_space_suit_gravity_boots + extraplanets:tier2_space_suit_helmet + extraplanets:tier2_space_suit_chest + extraplanets:tier2_space_suit_jetpack_chest + extraplanets:tier2_space_suit_leggings + extraplanets:tier2_space_suit_boots + extraplanets:tier2_space_suit_gravity_boots + extraplanets:tier3_space_suit_helmet + extraplanets:tier3_space_suit_chest + extraplanets:tier3_space_suit_jetpack_chest + extraplanets:tier3_space_suit_leggings + extraplanets:tier3_space_suit_boots + extraplanets:tier3_space_suit_gravity_boots + extraplanets:tier4_space_suit_helmet + extraplanets:tier4_space_suit_chest + extraplanets:tier4_space_suit_jetpack_chest + extraplanets:tier4_space_suit_leggings + extraplanets:tier4_space_suit_boots + extraplanets:tier4_space_suit_gravity_boots + > + + # List of armor item stacks for which shielding recipes will be added. Mostly used when the automated shielding recipes are disabled. Format: 'modid:armorName:meta'. + S:radiation_shielding_custom_stacks < + > + + # List of armor item stacks and their default radiation shielding levels. Format: 'modid:armorName:meta_resistance'. Note: this is not the only way to add these values if you have CraftTweaker installed. Rad resistance can also be given to armor by changing their recipe such that an NBT tag called "ncRadiationResistance" with the double value equal to the resistance level is attached to it. + S:radiation_shielding_default_levels < + nuclearcraft:helm_hazmat_2.0 + nuclearcraft:chest_hazmat_3.0 + nuclearcraft:legs_hazmat_2.0 + nuclearcraft:boots_hazmat_2.0 + ic2:hazmat_helmet_2.0 + ic2:hazmat_chestplate_3.0 + ic2:hazmat_leggings_2.0 + ic2:rubber_boots_2.0 + ic2:quantum_helmet_2.0 + ic2:quantum_chestplate_3.0 + ic2:quantum_leggings_2.0 + ic2:quantum_boots_2.0 + gravisuite:gravichestplate_3.0 + ic2:itemarmorquantumhelmet_2.0 + ic2:itemarmorquantumchestplate_3.0 + ic2:itemarmorquantumlegs_2.0 + ic2:itemarmorquantumboots_2.0 + gravisuit:gravisuit_3.0 + gravisuit:nucleargravisuit_3.0 + extraplanets:tier1_space_suit_helmet_1.0 + extraplanets:tier1_space_suit_chest_1.5 + extraplanets:tier1_space_suit_jetpack_chest_1.5 + extraplanets:tier1_space_suit_leggings_1.0 + extraplanets:tier1_space_suit_boots_1.0 + extraplanets:tier1_space_suit_gravity_boots_1.0 + extraplanets:tier2_space_suit_helmet_1.3 + extraplanets:tier2_space_suit_chest_1.95 + extraplanets:tier2_space_suit_jetpack_chest_1.95 + extraplanets:tier2_space_suit_leggings_1.3 + extraplanets:tier2_space_suit_boots_1.3 + extraplanets:tier2_space_suit_gravity_boots_1.3 + extraplanets:tier3_space_suit_helmet_1.6 + extraplanets:tier3_space_suit_chest_2.4 + extraplanets:tier3_space_suit_jetpack_chest_2.4 + extraplanets:tier3_space_suit_leggings_1.6 + extraplanets:tier3_space_suit_boots_1.6 + extraplanets:tier3_space_suit_gravity_boots_1.6 + extraplanets:tier4_space_suit_helmet_2.0 + extraplanets:tier4_space_suit_chest_3.0 + extraplanets:tier4_space_suit_jetpack_chest_3.0 + extraplanets:tier4_space_suit_leggings_2.0 + extraplanets:tier4_space_suit_boots_2.0 + extraplanets:tier4_space_suit_gravity_boots_2.0 + > + + # If enabled, the radioactive stacks in a player's inventory will irradiate the chunk the player is in as well as the player directly. + B:radiation_hardcore_stacks=true + + # The radioactive stacks in container blocks will irradiate the chunk the tile entity is in at a rate of this fraction of their base radiation level. + D:radiation_hardcore_containers=0.0 + + # Radioactive items dropped on the ground will irradiate the chunk they are in. + B:radiation_dropped_items=true + + # If enabled, players' rad levels will persist on death. + B:radiation_death_persist=true + + # Specifies the fraction of the player's rad level that persists if Radiation Death Persistence is enabled. + D:radiation_death_persist_fraction=0.75 + + # Number of seconds players will have radiation immunity after death due to radiation. + D:radiation_death_immunity_time=90.0 + + # Lists of potion effects experienced at various percentages of radiation level by players. Format: 'radPercent_potionNameA@strength,potionNameB@strength,...,potionNameZ@strength'. + S:radiation_player_debuff_lists < + 40.0_minecraft:weakness@1 + 55.0_minecraft:weakness@1,minecraft:mining_fatigue@1 + 70.0_minecraft:weakness@2,minecraft:mining_fatigue@1,minecraft:hunger@1 + 80.0_minecraft:weakness@2,minecraft:mining_fatigue@2,minecraft:hunger@1,minecraft:poison@1 + 90.0_minecraft:weakness@3,minecraft:mining_fatigue@3,minecraft:hunger@2,minecraft:poison@1,minecraft:wither@1 + > + + # Lists of potion effects experienced at various percentages of radiation level by passive entities. Format: 'radPercent_potionNameA@strength,potionNameB@strength,...,potionNameZ@strength'. + S:radiation_passive_debuff_lists < + 40.0_minecraft:weakness@1 + 55.0_minecraft:weakness@1,minecraft:mining_fatigue@1 + 70.0_minecraft:weakness@2,minecraft:mining_fatigue@1,minecraft:hunger@1 + 80.0_minecraft:weakness@2,minecraft:mining_fatigue@2,minecraft:hunger@1,minecraft:poison@1 + 90.0_minecraft:weakness@3,minecraft:mining_fatigue@3,minecraft:hunger@2,minecraft:poison@1,minecraft:wither@1 + > + + # Lists of potion effects experienced at various percentages of radiation level by mobs. Format: 'radPercent_potionNameA@strength,potionNameB@strength,...,potionNameZ@strength'. + S:radiation_mob_buff_lists < + 40.0_minecraft:speed@1 + 55.0_minecraft:speed@1,minecraft:strength@1 + 70.0_minecraft:speed@1,minecraft:strength@1,minecraft:resistance@1 + 80.0_minecraft:speed@1,minecraft:strength@1,minecraft:resistance@1,minecraft:absorption@1 + 90.0_minecraft:speed@1,minecraft:strength@1,minecraft:resistance@1,minecraft:absorption@1,minecraft:regeneration@1 + > + + # If enabled, horses can be equipped with radiation-protective armor. + B:radiation_horse_armor=false + + # Modifier for the size of radiation info on the HUD. + D:radiation_hud_size=1.0 + + # Angle from the centre of the screen at which radiation info appears on the HUD. 0 degrees is the top of the screen, 45 is top-right, etc. + D:radiation_hud_position=225.0 + + # Optional config to specify where the rads overlay should appear on the screen if not wanted on a side or at a corner - if used, this config will be used in place of the angle-based one. Two doubles are required [x, y] which specify how far right (x) and how far down (y) from the top-left corner of the screen the overlay is drawn at. + D:radiation_hud_position_cartesian < + > + + # If enabled, a black outline will surround the radiation counter text underneath the rad bar. + B:radiation_hud_text_outline=false + + # If disabled, the rads overlay will show and the ticking will be heard even when a Geiger Counter is not being held. + B:radiation_require_counter=true + + # If enabled, chunk boundaries will be shown while holding or looking at a geiger counter block or radiation scrubber. + B:radiation_chunk_boundaries=true + + # If set to a positive integer, radiation levels will be shown without unit prefixes to this number of significant figures. + I:radiation_unit_prefixes=0 + + # Determines the total radiation that a Radiation Badge can be exposed to before disintegrating. + D:radiation_badge_durability=250.0 + + # Determines the amount of exposed radiation after which the Radiation Badge will inform the player of its total exposure level as a fraction of the durability. + D:radiation_badge_info_rate=0.1 +} + + +salt_fission { + # Modifies the power generated by salt fission reactors. + D:salt_fission_power=1.0 + + # Modifies the rate of fuel used by salt fission reactors. + D:salt_fission_fuel_use=1.0 + + # Modifies the heat generated by salt fission reactors. + D:salt_fission_heat_generation=1.0 + + # Can molten salt fission reactors overheat? + B:salt_fission_overheat=true + + # Modifies the radiation leaked by meltdowns. + D:salt_fission_meltdown_radiation_multiplier=1.0 + + # Minimum side length of molten salt fission reactors. + I:salt_fission_min_size=1 + + # Maximum side length of molten salt fission reactors. + I:salt_fission_max_size=24 + + # Heat removed per tick. Order: base, redstone, quartz, gold, glowstone, lapis, diamond, liquid helium, ender, cryotheum, iron, emerald, copper, tin, magnesium. + D:salt_fission_cooling_rate < + 240.0 + 360.0 + 360.0 + 480.0 + 520.0 + 480.0 + 600.0 + 560.0 + 480.0 + 640.0 + 320.0 + 640.0 + 320.0 + 480.0 + 440.0 + > + + # Percentage heat level of a salt fission reactor at which Redstone Emitters will output a full-strength redstone signal. + I:salt_fission_redstone_max_heat=50 + + # The maximum rate at which fuel distributors and retrievers can push to and pull from fuel vessels in mB/s. + I:salt_fission_max_distribution_rate=4 + + # Multiplier for the fraction of stored fluid that vessels will spread to adjacent components. + D:salt_fission_vessel_spread_ratio=0.5 + + # Multiplier for the fraction of stored fluid that heaters will spread to adjacent components. + D:salt_fission_heater_spread_ratio=0.5 +} + + +tools { + # Mining levels (wood = 0, stone = 1, etc.). Order: boron, boron spaxelhoe, tough alloy, tough alloy spaxelhoe, hard carbon, hard carbon spaxelhoe, boron nitride, boron nitride spaxelhoe. + I:tool_mining_level < + 2 + 2 + 3 + 3 + 3 + 3 + 4 + 4 + > + + # Max number of tool uses. Order: boron, boron spaxelhoe, tough alloy, tough alloy spaxelhoe, hard carbon, hard carbon spaxelhoe, boron nitride, boron nitride spaxelhoe. + I:tool_durability < + 547 + 2735 + 929 + 4645 + 1245 + 6225 + 1928 + 9640 + > + + # Determines the rate at which blocks are destroyed (wood = 2.0, stone = 4.0, etc.). Order: boron, boron spaxelhoe, tough alloy, tough alloy spaxelhoe, hard carbon, hard carbon spaxelhoe, boron nitride, boron nitride spaxelhoe. + D:tool_speed < + 8.0 + 8.0 + 10.0 + 10.0 + 11.0 + 11.0 + 12.0 + 12.0 + > + + # Related to the damage done per hit (wood = 0.0, stone = 1.0, etc.). Order: boron, boron spaxelhoe, tough alloy, tough alloy spaxelhoe, hard carbon, hard carbon spaxelhoe, boron nitride, boron nitride spaxelhoe. + D:tool_attack_damage < + 2.5 + 2.5 + 3.0 + 3.0 + 3.0 + 3.0 + 3.5 + 3.5 + > + + # Determines the quality of applied enchantments. Order: boron, boron spaxelhoe, tough alloy, tough alloy spaxelhoe, hard carbon, hard carbon spaxelhoe, boron nitride, boron nitride spaxelhoe. + I:tool_enchantability < + 6 + 6 + 15 + 15 + 12 + 12 + 20 + 20 + > + + # Determines the Tinkers' Construct handle modifiers of the materials. Order: boron, tough alloy, hard carbon, boron nitride. + D:tool_handle_modifier < + 0.85 + 1.1 + 1.0 + 0.75 + > + + # Will these materials be registered as tool materials for Tinkers' Construct? Order: boron, tough alloy, hard carbon, boron nitride, thorium, uranium, magnesium, chocolate. + B:tool_tic_register < + true + true + true + true + true + true + true + true + > +} + + +turbine { + # Minimum side length of turbines. + I:turbine_min_size=1 + + # Maximum side length of turbines. + I:turbine_max_size=24 + + # Multiplier for the energy transferred from the fluid flow to this type of rotor blade. Order: steel, extreme alloy, SiC-SiC CMC. + D:turbine_blade_efficiency < + 1.0 + 1.1 + 1.25 + > + + # Coefficient by which a set of this type of rotor blade multiplies the volume of the fluid in the oncoming flow. Order: steel, extreme alloy, SiC-SiC CMC. + D:turbine_blade_expansion < + 1.4 + 1.6 + 1.8 + > + + # Coefficient by which a set of rotor stators multiplies the volume of the fluid in the oncoming flow. + D:turbine_stator_expansion=0.75 + + # Multiplier for the energy generated by this type of dynamo coil. Order: magnesium, beryllium, aluminum, gold, copper, silver. + D:turbine_coil_conductivity < + 0.86 + 0.9 + 0.98 + 1.04 + 1.1 + 1.12 + > + + # Base RF produced per processed mB of this type of steam. Order: high pressure, low pressure, standard. + D:turbine_power_per_mb < + 16.0 + 4.0 + 4.0 + > + + # Expansion level for this type of steam's recipe. Order: high pressure, low pressure, standard. + D:turbine_expansion_level < + 4.0 + 2.0 + 2.0 + > + + # Maximum mB of fluid processed per tick per rotor blade. + I:turbine_mb_per_blade=100 + + # Modifier for the volume of turbine sound effects. + D:turbine_sound_volume=1.0 +} + + diff --git a/src/overrides/config/openblocks.cfg b/src/overrides/config/openblocks.cfg new file mode 100644 index 0000000..8256298 --- /dev/null +++ b/src/overrides/config/openblocks.cfg @@ -0,0 +1,512 @@ +# Configuration file + +additional { + # List any mob names (like 'minecraft:bat') you want disabled on the server + S:disableMobNames < + > + + # Should player inventories be stored after death (can be later restored with ob_inventory command) + B:dumpDeadPlayersInventories=true +} + + +blocks { + B:auto_anvil=true + B:auto_enchantment_table=true + B:beartrap=true + B:big_button=true + B:big_button_wood=true + B:block_breaker=true + B:block_placer=true + B:builder_guide=true + B:cannon=true + B:canvas=true + B:canvas_glass=true + B:donation_station=true + B:drawing_table=true + B:elevator=true + B:elevator_rotating=true + B:fan=true + B:flag=true + B:golden_egg=true + B:grave=true + B:guide=true + B:heal=true + B:imaginary=true + B:item_dropper=true + B:ladder=true + B:paint_can=true + B:paint_mixer=true + B:path=true + B:projector=true + B:rope_ladder=true + B:scaffolding=true + B:sky=true + B:sponge=true + B:sprinkler=true + B:tank=true + B:target=true + B:trophy=true + B:vacuum_hopper=true + B:village_highlighter=true + B:xp_bottler=true + B:xp_drain=true + B:xp_shower=true +} + + +breaker { + # Maximum number of actions that can be performed by block breaker in single tick + I:actionLimit=16 +} + + +canvas { + # Controls number of textures allocated for canvas. Increase if canvas blocks stop rendering properly (get empty sides). To re-apply, reload textures + I:canvasTexturePoolSize=256 + + # If true, paintbrush will replace suitable blocks with canvas. Otherwise, it will only try to paint blocks + B:paintbrushReplacesBlocks=true + + # List of block ids that should not be replaceable by canvas (by using brush, stencil, etc) + S:replaceBlacklist < + > +} + + +cartographer { + # List of blocks that should be invisible to cartographer. Example: id:3, OpenBlocks:openblocks_radio (case sensitive) + S:blockBlacklist < + > + + # Should invalid height map request be always reported + B:reportInvalidRequest=false +} + + +crane { + # Enable magnet turtles + B:addTurtles=true + + # Use shift to control crane direction (otherwise, toggle every time) + B:boringMode=true + + # Enable collision checking of crane arm + B:doCraneCollisionCheck=false + + # List of resource location names of blocks that can be picked by magnet + S:magnetBlockWhitelist < + > + + # List of resource location names of entities that can be picked by magnet + S:magnetEntityWhitelist < + > + + # List of resource location names of tile entities that can be picked by magnet + S:magnetTileEntityWhitelist < + > + + # Show magnet turtles in creative list + B:showTurtles=true + + # Maximal distance from turtle to magnet when deactivating + D:turtleMagnetDeactivateRange=3.0 + + # Range of magnet CC peripheral + D:turtleMagnetRange=32.0 +} + + +cursor { + # Maximum distance cursor can reach (warning: increasing may cause crashes) + I:cursorMaxDistance=64 +} + + +debug { + # Show structures found by golden eye + B:goldenEyeDebug=false + + # Dump extra amount of data, every time grave is created + B:gravesDebug=false +} + + +devnull { + # Color of contained stack size in GUI + I:countColor=16776960 + + # If true, /dev/null will require sneaking in addition to clicking air to open gui + B:sneakClickToGui=true +} + + +dropblock { + # Should elevator move player to center of block after teleporting + B:centerOnBlock=false + + # XP consumed by elevator (total amount = ratio * distance) + D:elevatorXpDrainRatio=0.0 + + # Disable limit of blocks between elevators (equivalent to maxPassThrough = infinity) + B:ignoreAllBlocks=false + + # The elevator will ignore half blocks when counting the blocks it can pass through + B:ignoreHalfBlocks=false + + # The elevator will try to pass through blocks that have custom collision boxes + B:irregularBlocksArePassable=true + + # The maximum amount of blocks the elevator can pass through before the teleport fails + I:maxPassThrough=4 + + # Use to configure blocks as elevators. Examples: 'minecraft:wool' - configure any wool as white elevator, 'minecraft:wool#color=light_blue;yellow' - configure lightblue wool as yellow elevator + S:overrides < + > + + # The range of the drop block + I:searchDistance=20 + + # Defines blocks that are handled specially by elevators. Entries are in form :: or id::. Possible actions: abort (elevator can't pass block), increment (counts for elevatorMaxBlockPassCount limit) and ignore + S:specialBlockRules < + > +} + + +egg { + # Can golden egg pick blocks while hatching (may lead to glitches) + B:pickBlocks=true +} + + +fan { + # Maximum force applied every tick to entities nearby (linear decay) + D:fanForce=0.05 + + # Range of fan in blocks + D:fanRange=10.0 + + # Is fan force controlled by redstone current + B:isRedstoneActivated=true +} + + +features { + # Other fluids accepted instead liquid XP + S:additionalXpFluids < + "experience:20" + > + + # Explosive enchant can break blocks at level 3 + B:explosiveEnchantGrief=true + + # Is 'Explosive' enchantment enabled + B:explosiveEnchantment=true + + # Is 'Flim-flam' enchantment enabled + B:flimFlamEnchantment=true + + # Should every player get info book on first login + B:infoBook=true + + # Is 'Last Stand' enchantment enabled + B:lastStandEnchantment=true + + # Formula for XP cost (variables: hp,dmg,ench,xp). Note: calculation only triggers when hp - dmg < 1. + S:lastStandFormula=max(1, 50*(1-(hp-dmg))/ench) + + # Storage in mB needed to store single XP point + I:xpToLiquidRatio=20 +} + + +glasses { + # 0.0 - no visible change to world, 1.0 - world fully obscured + D:opacity=0.7 + + # Use texture for obscuring world + B:useTexture=true +} + + +glyphs { + # Should glyphs be added to creative search GUI + B:showInCreativeSearch=false +} + + +graves { + # Can grave spawn single block of dirt when it has no block under? + B:canSpawnBase=true + + # Try to overwrite blocks with graves if no suitable place is found on first try + B:destructiveGraves=false + + # Maximal height where grave should be spawned (default value selected to prevent spawning in bedrock) + I:maximalPosY=249 + + # Minimal height where grave should be spawned (default value selected to prevent spawning in bedrock) + I:minimalPosY=6 + + # Require gravestone to be in a player's inventory (it is consumed) + B:requiresGraveInInv=false + + # Spawn rate, range: 0..1, default: about 1 per 50s + D:skeletonSpawnRate=0.002 + + # Size of cube searched for spaces suitable for grave spawning + I:spawnRange=10 + + # Should grave randomly spawn skeletons + B:spawnSkeletons=true + + # Frequency of special action on grave digging, 0..1 + D:specialActionFrequency=0.03 + + # Store contents of spawned graves into separate NBT files (can later be restored with ob_inventory command) + B:storeContents=true +} + + +guide { + # How builder guide should react to redstone. 0 - not sensitive, 1 - powered == on, -1 - inverted + I:redstoneSensitivity=1 + + # Square of guide maximum render distance + D:renderDistanceSq=65536.0 + + # Try to use advanced OpenGL for performance improvement + B:useAdvancedRenderer=true +} + + +hacks { + # Enable experimental features that may be buggy or broken entirely + B:enableExperimentalFeatures=false +} + + +hangglider { + # Enable a whole new level of hanggliding experience through thermal lift. See keybindings for acoustic vario controls + B:enableThermal=true +} + + +imaginary { + # Speed of imaginary blocks fading/appearing + D:fadingSpeed=0.0075 + + # Number of newly created crayon/pencil uses + D:numberOfUses=10.0 +} + + +itemdropper { + # Maximum speed that can be set in item dropper GUI + D:maxItemDropSpeed=4.0 +} + + +items { + B:cartographer=true + B:crane_backpack=true + B:crane_control=true + B:crayon_glasses=true + B:cursor=true + B:dev_null=true + B:empty_map=true + B:epic_eraser=true + B:generic=true + B:generic_unstackable=true + B:glyph=true + B:golden_eye=true + B:hang_glider=true + B:height_map=true + B:info_book=true + B:luggage=true + B:paintbrush=true + B:pedometer=true + B:pencil_glasses=true + B:serious_glasses=true + B:sleeping_bag=true + B:slimalyzer=true + B:sonic_glasses=true + B:sponge_on_a_stick=true + B:squeegee=true + B:stencil=true + B:tasty_clay=true + B:technicolor_glasses=true + B:wrench=true + B:xp_bucket=true +} + + +ladder { + # If true, ladders will behave in old way: single item will place ladder all the way down, but it will not drop when broken + B:infiniteMode=false +} + + +loot { + B:technicolorGlasses=true +} + + +magnet { + # Can crane magnet pick block? + B:pickBlocks=true + + # Can crane magnet pick entities? + B:pickEntities=true +} + + +placer { + # Maximum number of actions that can be performed by block placer in single tick + I:actionLimit=16 +} + + +projector { + # The projector's cone will use the specified brightness value to render. + # Value must be between 0 and 255 inclusive. To use the default world brightness set -1 as the value. + # Keep in mind that default brightness means that the cone will render as light blue during the day and dark blue during the night. + I:brightness=-1 + + # Level of light emitted by the active projector. Defaults to 10. Must be at maximum 15 and positive + I:lightLevel=10 + + # Projector will light up whenever it is displaying a map + B:lightUpWhenWorking=true + + # Projector will render a holographic cone whenever active + B:renderHolographicCone=true +} + + +radio { + # Should add radio villager profession + B:radioVillagerEnabled=true +} + + +scaffolding { + # The rate at which scaffolding should break. 0 - fastest + I:despawnRate=4 +} + + +skyblock { + # Forces skyblock rendering even when Optifine is enabled (warning: skyblocks may be incompatible with shaders!) + B:optifineOverride=false + + # Enables skyblock rendering. Disable when there are graphic glitches or performance problems. Requires resource reload after change. + B:renderingEnabled=true +} + + +sponge { + # Should sponge block update neighbours after liquid removal? + B:blockUpdate=false + + # Sponge block range (distance from center) + I:spongeRange=3 + + # SpongeOnAStick use count + I:spongeStickUseCount=256 + + # Should sponge-on-a-stick update neighbours after liquid removal? + B:stickBlockUpdate=false +} + + +sprinkler { + # Consume rate of bonemeal (ticks/item). + I:bonemealConsumeRate=600 + + # 1/chance that crops will be fertilized with bonemeal + I:bonemealFertilizeChance=200 + + # The range in each cardinal direction that crops will be affected. + I:effectiveRange=4 + + # 1/chance that crops will be fertilized without bonemeal + I:fertilizeChance=500 + + # Capacity (in mB) of internal tank. + I:internalTankCapacity=50 + + # Consume rate of sprinkler (ticks/mB). + I:waterConsumeRate=20 +} + + +tanks { + # Can buckets be filled directly from tank? (works only for vanilla fluids, universal bucket and ones registered in 'bucketItems') + B:allowBucketDrain=true + + # List of additional custom buckets than can be filled directly from tanks + S:bucketItems < + "openblocks:xp_bucket" + > + + # The amount of buckets each tank can hold + I:bucketsPerTank=16 + + # Should filled tanks be searchable with creative menu + B:displayAllFluids=true + + # Tanks will emit light when they contain a liquid that glows (eg. lava) + B:emitLight=true + + # Minimal difference in fluid level between neigbors required for tank update (can be used for performance finetuning + I:fluidDifferenceUpdateThreshold=0 + + # Should tanks try to balance liquid amounts with neighbours + B:tankTicks=true +} + + +tomfoolery { + # You know, THAT thing! That you shouldn't do in public! + B:doItWhileTyping=false + + # Blacklist/Whitelist for effects used by flim-flam enchantment + S:flimFlamBlacklist < + > + + # If true, flim-flam blacklist will become whitelist + B:reverseBlacklist=false + + # Allow only flimflams that don't cause death (or at least very rarely) + B:safeOnly=false + + # 0 - lore hidden, 1 - visible only with pressed ALT, 2 - always visible + I:sillyLoreDisplay=1 + + # Are you serious too? + B:weAreSeriousPeople=true +} + + +trophy { + # Legacy value. For actual configuration, see 'trophyDropChanceFormula' + D:trophyDropChance=0.001 + + # Formula for calculating trophy drop chance. Trophy drops when result is positive. + S:trophyDropChanceFormula=let([bias=rand()/4, selection=rand()], (looting + bias) * chance - selection) +} + + +xpbucket { + # Can bucket be filled with liquid XP directly from any source? + B:directFill=true + + # Should XP bucket be shown in inventory (if this is set, while universal bucket is enabled and registerUniversalXpBucket is set, creative menu will contain two buckets containing liquid XP) + B:showInCreativeGui=true + + # Should liquid XP be registered for universal bucket support (does not enable universal bucket) + B:universalBucketSupport=true +} + + diff --git a/src/overrides/config/opencomputers/default.recipes b/src/overrides/config/opencomputers/default.recipes new file mode 100644 index 0000000..e2ed1df --- /dev/null +++ b/src/overrides/config/opencomputers/default.recipes @@ -0,0 +1,695 @@ +# Do not change this file, it is rewritten each time you start the game. +# Instead, use the user.recipes file to edit recipes by redefining them there. + +analyzer { + input: [[torchRedstoneActive, "", ""] + ["oc:materialTransistor", nuggetGold, ""] + ["oc:materialCircuitBoardPrinted", nuggetGold, ""]] +} +hoverboots { + input: [[iron_nugget, "oc:hoverUpgrade2", iron_nugget] + [leather, "oc:droneCase1", leather] + [iron_nugget, "oc:capacitor", iron_nugget]] +} +manual { + type: shapeless + input: [book, "oc:circuitChip1"] +} +nanomachines { + input: [["oc:chamelium", "oc:wlanCard2", "oc:chamelium"] + ["oc:cpu2", "oc:materialAcid", "oc:ram1"] + ["oc:chamelium", "oc:capacitor", "oc:chamelium"]] +} +texturepicker { + input: [[dyeBlack, dyeRed, dyeGreen] + [dyeBlue, "oc:analyzer", dyePurple] + [dyeYellow, dyeMagenta, dyeWhite]] +} +wrench { + input: [[ingotIron, "", ingotIron] + ["", "oc:circuitChip2", ""], + ["", ingotIron, ""]] +} +lootdisks: [ + { + name: "opencomputers:openos" + type: shapeless + input: ["oc:floppy", "oc:manual"] + }, + { + name: "opencomputers:oppm" + type: shapeless + input: ["oc:floppy", "oc:materialInterweb"] + } +] +luabios { + type: shapeless + input: ["oc:eeprom", "oc:manual"] +} + +dronecase1 { + input: [["oc:stoneEndstone", compass, "oc:stoneEndstone"] + ["oc:circuitChip1", "oc:microcontrollerCase1", "oc:circuitChip1"] + ["oc:stoneEndstone", "oc:componentBus2", "oc:stoneEndstone"]] +} +dronecase2 { + input: [["oc:stoneEndstone", compass, "oc:stoneEndstone"] + ["oc:circuitChip2", "oc:microcontrollerCase2", "oc:circuitChip2"] + ["oc:stoneEndstone", "oc:componentBus3", "oc:stoneEndstone"]] +} +microcontrollercase1 { + input: [[iron_nugget, "oc:circuitChip1", iron_nugget] + [redstone, chest, redstone] + [iron_nugget, "oc:materialCircuitBoardPrinted", iron_nugget]] +} +microcontrollercase2 { + input: [[nuggetGold, "oc:circuitChip3", nuggetGold] + [blockRedstone, chest, blockRedstone] + [nuggetGold, "oc:materialCircuitBoardPrinted", nuggetGold]] +} +terminal { + input: [[iron_nugget, "oc:solarGeneratorUpgrade", iron_nugget] + ["oc:circuitChip3", "oc:screen2", "oc:wlanCard2"] + [iron_nugget, "oc:keyboard", iron_nugget]] +} +tabletcase1 { + input: [[ingotGold, button, ingotGold] + ["oc:componentBus1", "oc:screen2", "oc:circuitChip3"] + [ingotGold, "oc:materialCircuitBoardPrinted", ingotGold]] +} +tabletcase2 { + input: [["oc:circuitChip2", button, ingotGold] + ["oc:componentBus3", "oc:screen2", "oc:circuitChip3"] + ["oc:circuitChip2", "oc:materialCircuitBoardPrinted", ingotGold]] +} + +diskdrivemountable { + input: [[obsidian, "oc:circuitChip1", obsidian] + [fenceIron, "oc:diskDrive", fenceIron] + [obsidian, "oc:materialCircuitBoardPrinted", obsidian]] +} +server1 { + input: [[ingotIron, "oc:ram2", ingotIron] + ["oc:circuitChip1", "oc:componentBus1", "oc:circuitChip1"] + [obsidian, "oc:materialCircuitBoardPrinted", obsidian]] +} +server2 { + input: [[ingotGold, "oc:ram4", ingotGold] + ["oc:circuitChip2", "oc:componentBus2", "oc:circuitChip2"] + [obsidian, "oc:materialCircuitBoardPrinted", obsidian]] +} +server3 { + input: [[gemDiamond, "oc:ram6", gemDiamond] + ["oc:circuitChip3", "oc:componentBus3", "oc:circuitChip3"] + [obsidian, "oc:materialCircuitBoardPrinted", obsidian]] +} +terminalserver { + input: [[obsidian, "oc:wlanCard", obsidian] + ["oc:wlanCard", "oc:circuitChip2", "oc:wlanCard2"] + [obsidian, "oc:materialCircuitBoardPrinted", obsidian]] +} + +ram1 { + input: [["oc:circuitChip1", iron_nugget, "oc:circuitChip1"] + ["", "oc:materialCircuitBoardPrinted", ""]] +} +ram2 { + input: [["oc:circuitChip1", "oc:circuitChip2", "oc:circuitChip1"] + ["", "oc:materialCircuitBoardPrinted", ""]] +} +ram3 { + input: [["oc:circuitChip2", iron_nugget, "oc:circuitChip2"] + ["", "oc:materialCircuitBoardPrinted", ""]] +} +ram4 { + input: [["oc:circuitChip2", "oc:circuitChip3", "oc:circuitChip2"] + ["", "oc:materialCircuitBoardPrinted", ""]] +} +ram5 { + input: [["oc:circuitChip3", iron_nugget, "oc:circuitChip3"] + ["", "oc:materialCircuitBoardPrinted", ""]] +} +ram6 { + input: [["oc:circuitChip3", "oc:circuitChip3", "oc:circuitChip3"] + ["oc:circuitChip2", "oc:materialCircuitBoardPrinted", "oc:circuitChip2"]] +} + +eeprom { + input: [[nuggetGold, "oc:materialTransistor", nuggetGold] + [paper, "oc:circuitChip1", paper] + [nuggetGold, torchRedstoneActive, nuggetGold]] +} +floppy { + input: [[iron_nugget, lever, iron_nugget] + [paper, "oc:materialDisk", paper] + [iron_nugget, paper, iron_nugget]] +} +hdd1 { + input: [["oc:circuitChip1", "oc:materialDisk", ingotIron] + ["oc:materialCircuitBoardPrinted", "oc:materialDisk", craftingPiston] + ["oc:circuitChip1", "oc:materialDisk", ingotIron]] +} +hdd2 { + input: [["oc:circuitChip2", "oc:materialDisk", ingotGold] + ["oc:materialCircuitBoardPrinted", "oc:materialDisk", craftingPiston] + ["oc:circuitChip2", "oc:materialDisk", ingotGold]] +} +hdd3 { + input: [["oc:circuitChip3", "oc:materialDisk", gemDiamond] + ["oc:materialCircuitBoardPrinted", "oc:materialDisk", craftingPiston] + ["oc:circuitChip3", "oc:materialDisk", gemDiamond]] +} + +datacard1 { + input: [[iron_nugget, "oc:materialALU", "oc:circuitChip2"] + ["", "oc:materialCard", ""]] +} +datacard2 { + input: [[nuggetGold, "oc:cpu1", "oc:circuitChip3"] + ["", "oc:materialCard", ""]] +} +datacard3 { + input: [[chipDiamond, "oc:cpu2", "oc:ram5"] + ["", "oc:materialCard", ""]] +} +graphicscard1 { + input: [["oc:circuitChip1", "oc:materialALU", "oc:ram1"] + ["", "oc:materialCard", ""]] +} +graphicscard2 { + input: [["oc:circuitChip2", "oc:materialALU", "oc:ram3"] + ["", "oc:materialCard", ""]] +} +graphicscard3 { + input: [["oc:circuitChip3", "oc:materialALU", "oc:ram5"] + ["", "oc:materialCard", ""]] +} +internetcard { + input: [["oc:materialInterweb", "oc:circuitChip2", torchRedstoneActive] + ["", "oc:materialCard", obsidian]] +} +redstonecard1 { + input: [[torchRedstoneActive, "oc:circuitChip1", ""] + ["", "oc:materialCard", ""]] +} +redstonecard2 { + input: [[blockRedstone, "oc:circuitChip2", materialEnderPearl] + ["", "oc:materialCard", ""]] +} +lancard { + input: [["oc:cable", "oc:circuitChip1", ""] + ["", "oc:materialCard", ""]] +} +wlancard1 { + input: [[torchRedstoneActive, "oc:circuitChip1", torchRedstoneActive] + ["", "oc:materialCard", ""]] +} +wlancard2 { + input: [[materialEnderPearl, "oc:circuitChip2", ""] + ["", "oc:materialCard", ""]] +} +linkedcard { + input: [[eyeOfEnder, "", eyeOfEnder] + ["oc:lanCard", "oc:materialInterweb", "oc:lanCard"] + ["oc:circuitChip3", "", "oc:circuitChip3"]] + output: 2 # Note: all resulting cards are linked to each other. +} + +abstractbuscard { + input: [[{block="StargateTech2:block.busCable"}, {item="StargateTech2:naquadah", subID=3}, ""] + ["", "oc:materialCard", ""]] +} +worldsensorcard { + input: [[{item="galacticraftcore:sensor_lens"}, "oc:circuitChip2", ""] + ["", "oc:materialCard", ""]] +} + +angelupgrade { + input: [[ingotIron, materialEnderPearl, ingotIron] + ["oc:circuitChip1", pistonStickyBase, "oc:circuitChip1"] + [ingotIron, materialEnderPearl, ingotIron]] +} +batteryupgrade1 { + input: [[iron_nugget, nuggetGold, iron_nugget] + [fenceIron, "oc:capacitor", fenceIron] + [iron_nugget, nuggetGold, iron_nugget]] +} +batteryupgrade2 { + input: [[iron_nugget, "oc:capacitor", iron_nugget] + [fenceIron, nuggetGold, fenceIron] + [iron_nugget, "oc:capacitor", iron_nugget]] +} +batteryupgrade3 { + input: [[iron_nugget, "oc:capacitor", iron_nugget] + ["oc:capacitor", chipDiamond, "oc:capacitor"] + [iron_nugget, "oc:capacitor", iron_nugget]] +} +chunkloaderupgrade { + input: [[ingotGold, blockGlass, ingotGold] + ["oc:circuitChip3", eyeOfEnder, "oc:circuitChip3"] + [obsidian, "oc:materialCircuitBoardPrinted", obsidian]] +} +craftingupgrade { + input: [[ingotIron, "", ingotIron] + ["oc:circuitChip1", workbench, "oc:circuitChip1"] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +databaseupgrade1 { + input: [[ingotIron, "oc:analyzer", ingotIron] + ["oc:circuitChip1", "oc:hdd1", "oc:circuitChip1"] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +databaseupgrade2 { + input: [[ingotIron, "oc:analyzer", ingotIron] + ["oc:circuitChip2", "oc:hdd2", "oc:circuitChip2"] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +databaseupgrade3 { + input: [[ingotIron, "oc:analyzer", ingotIron] + ["oc:circuitChip3", "oc:hdd3", "oc:circuitChip3"] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +experienceupgrade { + input: [[ingotGold, "", ingotGold] + ["oc:circuitChip2", emerald, "oc:circuitChip2"] + [ingotGold, "oc:materialCircuitBoardPrinted", ingotGold]] +} +generatorupgrade { + input: [[ingotIron, "", ingotIron] + ["oc:circuitChip1", craftingPiston, "oc:circuitChip1"] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +hoverupgrade1 { + input: [[feather, "oc:circuitChip1", feather] + [iron_nugget, leather, iron_nugget] + [feather, "oc:materialCircuitBoardPrinted", feather]] +} +hoverupgrade2 { + input: [["oc:stoneEndstone", "oc:circuitChip2", "oc:stoneEndstone"] + [nuggetGold, ingotIron, nuggetGold] + ["oc:stoneEndstone", "oc:materialCircuitBoardPrinted", "oc:stoneEndstone"]] +} +inventoryupgrade { + input: [[plankWood, hopper, plankWood] + [dropper, chest, craftingPiston] + [plankWood, "oc:circuitChip1", plankWood]] +} +inventorycontrollerupgrade { + input: [[ingotGold, "oc:analyzer", ingotGold] + [dropper, "oc:circuitChip2", craftingPiston] + [ingotGold, "oc:materialCircuitBoardPrinted", ingotGold]] +} +mfu { + input: [["oc:chamelium", gemLapis, "oc:chamelium"] + ["oc:linkedCard", "oc:adapter", "oc:linkedCard"] + ["oc:chamelium", gemLapis, "oc:chamelium"]] +} +leashupgrade { + input: [[ingotIron, {item="minecraft:lead"}, ingotIron] + [{item="minecraft:lead"}, "oc:materialCU", {item="minecraft:lead"}] + [ingotIron, {item="minecraft:lead"}, ingotIron]] +} +navigationupgrade { + input: [[ingotGold, compass, ingotGold] + ["oc:circuitChip2", {item=filled_map, subID=any}, "oc:circuitChip2"] + [ingotGold, potion, ingotGold]] +} +pistonupgrade { + input: [[ingotIron, craftingPiston, ingotIron] + [stickWood, "oc:circuitChip1", stickWood] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +signupgrade { + input: [[ingotIron, dyeBlack, ingotIron] + ["oc:circuitChip1", stickWood, "oc:circuitChip1"] + [ingotIron, pistonStickyBase, ingotIron]] +} +solargeneratorupgrade { + input: [[blockGlass, blockGlass, blockGlass] + ["oc:circuitChip3", blockLapis, "oc:circuitChip3"] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +tankupgrade { + input: [[plankWood, fenceIron, plankWood] + [dispenser, cauldron, craftingPiston] + [plankWood, "oc:circuitChip1", plankWood]] +} +tankcontrollerupgrade { + input: [[ingotGold, glassBottle, ingotGold] + [dispenser, "oc:circuitChip2", craftingPiston] + [ingotGold, "oc:materialCircuitBoardPrinted", ingotGold]] +} +tractorbeamupgrade { + input: [[ingotGold, craftingPiston, ingotGold] + [ingotIron, "oc:capacitor", ingotIron] + [ingotGold, "oc:circuitChip3", ingotGold]] +} +tradingupgrade { + input: [[ingotGold, chest, ingotGold] + [emerald, "oc:circuitChip2", emerald] + [dropper, "oc:materialCircuitBoardPrinted", craftingPiston]] +} + +cardcontainer1 { + input: [[ingotIron, "oc:circuitChip1", ingotIron] + [craftingPiston, chest, ""] + [ingotIron, "oc:materialCard", ingotIron]] +} +cardcontainer2 { + input: [[ingotIron, "oc:circuitChip2", ingotIron] + [craftingPiston, chest, ""] + [ingotIron, "oc:materialCard", ingotIron]] +} +cardcontainer3 { + input: [[ingotGold, "oc:circuitChip2", ingotGold] + [craftingPiston, chest, ""] + [ingotGold, "oc:materialCard", ingotGold]] +} +upgradecontainer1 { + input: [[ingotIron, "oc:circuitChip1", ingotIron] + [craftingPiston, chest, ""] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +upgradecontainer2 { + input: [[ingotIron, "oc:circuitChip2", ingotIron] + [craftingPiston, chest, ""] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +upgradecontainer3 { + input: [[ingotGold, "oc:circuitChip2", ingotGold] + [craftingPiston, chest, ""] + [ingotGold, "oc:materialCircuitBoardPrinted", ingotGold]] +} + +ingotiron { + type: shapeless + input: [iron_nugget, iron_nugget, iron_nugget, + iron_nugget, iron_nugget, iron_nugget, + iron_nugget, iron_nugget, iron_nugget] +} +chipdiamond { + type: shapeless + input: ["oc:materialCuttingWire", gemDiamond] + output: 6 +} +gemDiamond = false + +cuttingwire { + input: [[stickWood, nuggetIron, stickWood]] +} +acid { + type: shapeless + input: [bucketWater, sugar, slimeball, fermentedSpiderEye, bone] +} +disk { + input: [["", iron_nugget, ""] + [iron_nugget, "", iron_nugget] + ["", iron_nugget, ""]] +} +chamelium { + input: [[gravel, redstone, gravel], + [redstone, {item=coal, subID=1}, redstone], + [gravel, {item="minecraft:water_bucket"}, gravel]] + output: 16 +} +chameliumblock { + input: [["oc:chamelium", "oc:chamelium", "oc:chamelium"], + ["oc:chamelium", "oc:chamelium", "oc:chamelium"], + ["oc:chamelium", "oc:chamelium", "oc:chamelium"]] +} +endstone { + input: [[materialEnderPearl, "oc:chameliumBlock", materialEnderPearl] + ["oc:chameliumBlock", materialEnderPearl, "oc:chameliumBlock"] + [materialEnderPearl, "oc:chameliumBlock", materialEnderPearl]] + output: 4 +} +inkcartridgeempty { + input: [[iron_nugget, dispenser, iron_nugget], + ["oc:materialTransistor", bucket, "oc:materialTransistor"], + [iron_nugget, "oc:materialCircuitBoardPrinted", iron_nugget]] +} +inkcartridge { + type: shapeless + input: [dyeCyan, dyeMagenta, dyeYellow, dyeBlack, "oc:inkCartridgeEmpty"] +} + +buttongroup { + input: [[button, button, button] + [button, button, button]] +} +arrowkeys { + input: [["", button, ""] + [button, button, button]] +} +numpad { + input: [[button, button, button] + [button, button, button] + [button, button, button]] +} + +transistor { + input: [[ingotIron, ingotIron, ingotIron] + [nuggetGold, paper, nuggetGold] + ["", redstone, ""]] + output: 8 +} +chip1 { + input: [[iron_nugget, iron_nugget, iron_nugget] + [redstone, "oc:materialTransistor", redstone] + [iron_nugget, iron_nugget, iron_nugget]] + output: 8 +} +chip2 { + input: [[nuggetGold, nuggetGold, nuggetGold] + [redstone, "oc:materialTransistor", redstone] + [nuggetGold, nuggetGold, nuggetGold]] + output: 4 +} +chip3 { + input: [[chipDiamond, chipDiamond, chipDiamond] + [redstone, "oc:materialTransistor", redstone] + [chipDiamond, chipDiamond, chipDiamond]] + output: 2 +} +alu { + input: [[iron_nugget, redstone, iron_nugget] + ["oc:materialTransistor", "oc:circuitChip1", "oc:materialTransistor"] + [iron_nugget, "oc:materialTransistor", iron_nugget]] +} +apu1 { + input: [[nuggetGold, "oc:circuitChip1", nuggetGold] + ["oc:cpu2", "oc:componentBus1", "oc:graphicsCard1"] + [nuggetGold, "oc:circuitChip1", nuggetGold]] +} +apu2 { + input: [[chipDiamond, "oc:circuitChip2", chipDiamond] + ["oc:cpu3", "oc:componentBus2", "oc:graphicsCard2"] + [chipDiamond, "oc:circuitChip2", chipDiamond]] +} +componentbus1 { + input: [[iron_nugget, redstone, iron_nugget] + ["oc:circuitChip1", "oc:materialCU", ""] + [iron_nugget, "oc:materialCircuitBoardPrinted", iron_nugget]] +} +componentbus2 { + input: [[nuggetGold, redstone, nuggetGold] + ["oc:circuitChip2", "oc:materialCU", ""] + [nuggetGold, "oc:materialCircuitBoardPrinted", nuggetGold]] +} +componentbus3 { + input: [[chipDiamond, redstone, chipDiamond] + ["oc:circuitChip3", "oc:materialCU", ""] + [chipDiamond, "oc:materialCircuitBoardPrinted", chipDiamond]] +} +cpu1 { + input: [[iron_nugget, redstone, iron_nugget] + ["oc:circuitChip1", "oc:materialCU", "oc:circuitChip1"] + [iron_nugget, "oc:materialALU", iron_nugget]] +} +cpu2 { + input: [[nuggetGold, redstone, nuggetGold] + ["oc:circuitChip2", "oc:materialCU", "oc:circuitChip2"] + [nuggetGold, "oc:materialALU", nuggetGold]] +} +cpu3 { + input: [[chipDiamond, redstone, chipDiamond] + ["oc:circuitChip3", "oc:materialCU", "oc:circuitChip3"] + [chipDiamond, "oc:materialALU", chipDiamond]] +} +cu { + input: [[nuggetGold, redstone, nuggetGold] + ["oc:materialTransistor", clock, "oc:materialTransistor"] + [nuggetGold, "oc:materialTransistor", nuggetGold]] +} + +rawcircuitboard { + type: shapeless + input: [ingotGold, clay, dyeGreen] + output: 8 +} +circuitboard = false +printedcircuitboard { + type: furnace + input: "oc:materialCircuitBoardRaw" +} +card { + input: [[iron_nugget, "", ""] + [iron_nugget, "oc:materialCircuitBoardPrinted", ""] + [iron_nugget, nuggetGold, ""]] +} + +interweb { + input: [[string, string, string] + [string, materialEnderPearl, string] + [string, string, string]] +} + +adapter { + input: [[ingotIron, "oc:cable", ingotIron] + ["oc:cable", "oc:circuitChip1", "oc:cable"] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +assembler { + input: [[ingotIron, workbench, ingotIron] + [craftingPiston, "oc:circuitChip2", craftingPiston] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +cable { + input: [["", iron_nugget, ""] + [iron_nugget, redstone, iron_nugget] + ["", iron_nugget, ""]] + output: 4 +} +luaBios { + type: shapeless + input: ["oc:eeprom", "oc:manual"] +} +carpetedcapacitor { + type: shapeless + input: [carpet, "oc:capacitor"] +} +capacitor { + input: [[ingotIron, "oc:materialTransistor", ingotIron] + [nuggetGold, paper, nuggetGold] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +charger { + input: [[ingotIron, ingotGold, ingotIron] + ["oc:capacitor", "oc:circuitChip2", "oc:capacitor"] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +case1 { + input: [[ingotIron, "oc:circuitChip1", ingotIron] + [fenceIron, chest, fenceIron] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +case2 { + input: [[ingotGold, "oc:circuitChip2", ingotGold] + [fenceIron, chest, fenceIron] + [ingotGold, "oc:materialCircuitBoardPrinted", ingotGold]] +} +case3 { + input: [[gemDiamond, "oc:circuitChip3", gemDiamond] + [fenceIron, chest, fenceIron] + [gemDiamond, "oc:materialCircuitBoardPrinted", gemDiamond]] +} +disassembler { + input: [["oc:materialCU", paneGlass, "oc:analyzer"] + [craftingPiston, "", obsidian] + [ingotIron, bucketLava, ingotIron]] +} +diskdrive { + input: [[ingotIron, "oc:circuitChip1", ingotIron] + [craftingPiston, stickWood, ""] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +geolyzer { + input: [[ingotGold, compass, ingotGold] + [eyeOfEnder, "oc:circuitChip2", eyeOfEnder] + [ingotGold, "oc:materialCircuitBoardPrinted", ingotGold]] +} +hologram1 { + input: [["oc:circuitChip2", paneGlass, "oc:circuitChip2"] + ["oc:materialCircuitBoardPrinted", chipDiamond, "oc:materialCircuitBoardPrinted"] + [obsidian, yellowDust, obsidian]] +} +hologram2 { + input: [["oc:circuitChip3", blockGlass, "oc:circuitChip3"] + ["oc:materialCircuitBoardPrinted", gemDiamond, "oc:materialCircuitBoardPrinted"] + [obsidian, blazePowder, obsidian]] +} +keyboard { + input: [["oc:materialButtonGroup", "oc:materialButtonGroup", "oc:materialButtonGroup"] + ["oc:materialButtonGroup", "oc:materialArrowKey", "oc:materialNumPad"]] +} +motionsensor { + input: [[ingotGold, daylightDetector, ingotGold] + [daylightDetector, "oc:cpu2", daylightDetector] + [ingotGold, "oc:materialCircuitBoardPrinted", ingotGold]] +} +netsplitter { + input: [[ingotIron, "oc:cable", ingotIron] + ["oc:cable", craftingPiston, "oc:cable"] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +printer { + input: [[ingotIron, hopper, ingotIron] + [craftingPiston, "oc:circuitChip3", craftingPiston] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +powerconverter { + input: [[ingotIron, "oc:cable", ingotIron] + [ingotGold, "oc:circuitChip1", ingotGold] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +powerdistributor { + input: [[ingotIron, ingotGold, ingotIron] + ["oc:cable", "oc:circuitChip1", "oc:cable"] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +rack { + input: [[gemDiamond, "oc:wlanCard2", gemDiamond] + [fenceIron, chest, fenceIron] + ["oc:relay", "oc:materialCircuitBoardPrinted", "oc:powerDistributor"]] +} +raid { + input: [[iron_nugget, "oc:cpu3", iron_nugget] + ["oc:ram1", "oc:diskDrive", "oc:ram1"] + [iron_nugget, "oc:circuitChip2", iron_nugget]] +} +redstone { + input: [[ingotIron, "oc:circuitChip3", ingotIron] + [blockRedstone, "oc:redstoneCard1", blockRedstone] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +relay { + input: [[ingotIron, "oc:cable", ingotIron] + ["oc:cable", "oc:lanCard", "oc:cable"] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +screen1 { + input: [[ingotIron, redstone, ingotIron] + [redstone, "oc:circuitChip1", blockGlass] + [ingotIron, redstone, ingotIron]] +} +screen2 { + input: [[ingotGold, dyeRed, ingotGold] + [dyeGreen, "oc:circuitChip2", blockGlass] + [ingotGold, dyeBlue, ingotGold]] +} +screen3 { + input: [[obsidian, yellowDust, obsidian] + [yellowDust, "oc:circuitChip3", blockGlass] + [obsidian, yellowDust, obsidian]] +} +transposer { + input: [[ingotIron, "oc:inventoryControllerUpgrade", ingotIron] + [hopper, bucket, hopper] + [ingotIron, "oc:tankControllerUpgrade", ingotIron]] + output: 4 +} +waypoint { + input: [[ingotIron, "oc:circuitChip1", ingotIron] + ["oc:materialTransistor", "oc:materialInterweb", "oc:materialTransistor"], + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} diff --git a/src/overrides/config/opencomputers/gregtech.recipes b/src/overrides/config/opencomputers/gregtech.recipes new file mode 100644 index 0000000..1c3a451 --- /dev/null +++ b/src/overrides/config/opencomputers/gregtech.recipes @@ -0,0 +1,353 @@ +# Do not change this file, it is rewritten each time you start the game. +# Instead, use the user.recipes file to edit recipes by redefining them there. + +# Note that there is support for a number of GregTech machines, by using the +# appropriate `type` specifier. Available types are: +# - gt_alloySmelter : Alloy Smelter Recipe +# - gt_assembler : Circuit Assembler Machine +# - gt_bender : Plate Bending Machine Recipe +# - gt_canner : Canning Machine Recipe +# - gt_chemical : Chemical Recipe +# - gt_cnc : CNC-Machine Recipe +# - gt_cutter : Cutter Recipe +# - gt_fluidCanner : Fluid Canner Recipe +# - gt_formingPress : Forming Press Recipe +# - gt_lathe : Lathe Machine Recipe +# - gt_laserEngraver: Laser Engraver Recipe +# - gt_wiremill : Wiremill Recipe +# +# For these types, there a few more options for inputs and outputs. A full +# recipe using all these options would look like this: +# name { +# type: gt_??? +# input: ["primaryInput", "possiblyOptionalSecondaryInput"] +# count: [1, 2] # would mean 1 of primary, 2 of secondary +# output: 2 # size of primary output stack +# eu: EU consumed for the operation +# time: time it takes to complete the operation, in ticks. +# # The following are usually optional. +# secondaryOutput: ["secondaryOutput1", "secondaryOutput2"] # Max number depends on machine. +# secondaryOutputCount: [2, 2] # Like `count` to `input`. +# inputFluid: {name="water", amount="500"} +# outputFluid: {name="lava"} # defaults to amount = 1000 +# } + +include file("hardmode.recipes") + +analyzer { + # 32762 = Portable Scanner + input: [["oc:materialTransistor", torchRedstoneActive, "oc:materialTransistor"] + ["oc:circuitChip2", {item="gt.metaitem.01", subID=32762}, "oc:circuitChip2"] + [screwAluminium, craftingToolScrewdriver, screwAluminium]] +} + +server1 { + input: [["oc:circuitChip1", "oc:ram4", "oc:circuitChip1"] + ["oc:circuitChip2", "oc:case1", "oc:circuitChip2"] + [craftingToolScrewdriver, "oc:materialCircuitBoardPrinted", craftingToolWrench]] +} +server2 { + input: [["oc:circuitChip2", "oc:ram5", "oc:circuitChip2"] + ["oc:circuitChip3", "oc:case2", "oc:circuitChip3"] + [craftingToolScrewdriver, "oc:materialCircuitBoardPrinted", craftingToolWrench]] +} +server3 { + input: [["oc:circuitChip3", "oc:ram6", "oc:circuitChip3"] + ["oc:circuitChip3", "oc:case3", "oc:circuitChip3"] + [craftingToolScrewdriver, "oc:materialCircuitBoardPrinted", craftingToolWrench]] +} + +ram1 { + type: gt_assembler + input: ["oc:circuitChip1", "oc:materialCircuitBoardPrinted"] + count: [3, 3] + eu: 32 + time: 250 +} +ram2 { + input: [["oc:circuitChip1", "oc:circuitChip1", "oc:circuitChip1"] + ["oc:ram1", "oc:materialCircuitBoardPrinted", "oc:ram1"] + ["", craftingToolWrench, ""]] +} +ram3 { + input: [["oc:circuitChip2", "oc:circuitChip2", "oc:circuitChip2"] + ["oc:ram2", "oc:materialCircuitBoardPrinted", "oc:ram2"] + [circuitElite, craftingToolWrench, circuitElite]] +} +ram4 { + input: [["oc:circuitChip2", "oc:circuitChip2", "oc:circuitChip2"] + ["oc:ram3", "oc:materialCircuitBoardPrinted", "oc:ram3"] + [circuitElite, craftingToolWrench, circuitElite]] +} +ram5 { + input: [["oc:circuitChip3", "oc:circuitChip3", "oc:circuitChip3"] + ["oc:ram4", "oc:materialCircuitBoardPrinted", "oc:ram4"] + [circuitUltimate, craftingToolWrench, circuitUltimate]] +} +ram6 { + input: [["oc:circuitChip3", "oc:circuitChip3", "oc:circuitChip3"] + ["oc:ram5", "oc:materialCircuitBoardPrinted", "oc:ram5"] + [circuitUltimate, craftingToolWrench, circuitUltimate]] +} + +floppy { + input: [[screwAluminium, lever, screwAluminium] + [plateAluminium, "oc:materialDisk", plateAluminium] + [screwAluminium, craftingToolScrewdriver, screwAluminium]] +} +hdd1 { + input: [["oc:ram1", "oc:materialDisk", "oc:ram1"] + ["oc:ram1", "oc:materialDisk", "oc:ram1"] + [screwAluminium, craftingToolScrewdriver, "oc:circuitChip2"]] +} +hdd2 { + input: [["oc:hdd1", "oc:materialCircuitBoardPrinted" , "oc:hdd1"] + ["oc:circuitChip2", screwTitanium, "oc:circuitChip2"] + [screwTitanium, craftingToolScrewdriver, screwTitanium]] +} +hdd3 { + input: [["oc:hdd2", "oc:materialCircuitBoardPrinted", "oc:hdd2"] + ["oc:circuitChip3", screwTungstenSteel, "oc:circuitChip3"] + [screwTungstenSteel , craftingToolScrewdriver, screwTungstenSteel]] +} + +# graphicsCard1 { fallback to default } +# graphicsCard2 { fallback to default } +# graphicsCard3 { fallback to default } +redstonecard { + input: [[screwStainlessSteel , "oc:circuitChip2" , screwStainlessSteel] + ["comparator", "oc:materialCard", diode] + [screwStainlessSteel , craftingToolScrewdriver, screwStainlessSteel]] +} +lancard { + input: [[screwStainlessSteel , "oc:circuitChip2" , screwStainlessSteel] + ["oc:cable", "oc:materialCard", "oc:cable"] + [screwStainlessSteel , craftingToolScrewdriver, screwStainlessSteel]] +} +wlancard1 { + input: [[screwAluminium , "oc:circuitChip2" , screwAluminium] + [torchRedstoneActive, "oc:lanCard", torchRedstoneActive] + [screwAluminium , craftingToolScrewdriver, screwAluminium]] +} +wlancard2 { + input: [[screwTitanium , "oc:circuitChip3" , screwTitanium] + [materialEnderPearl, "oc:lanCard", materialEnderPearl] + [screwTitanium , craftingToolScrewdriver, screwTitanium]] +} + +craftingupgrade { + # 1 = LV Casing + input: [[screwStainlessSteel, "oc:materialCircuitBoardPrinted" , screwStainlessSteel] + ["oc:circuitChip2", {block="gt.blockcasings", subID=1}, "oc:circuitChip2"] + [screwStainlessSteel, craftingToolScrewdriver, screwStainlessSteel]] +} +generatorupgrade { + input: [[screwStainlessSteel, "oc:materialCircuitBoardPrinted" , screwStainlessSteel] + ["oc:circuitChip2", craftingGenerator, "oc:circuitChip2"] + [screwStainlessSteel, craftingToolScrewdriver, screwStainlessSteel]] +} +navigationupgrade { + # 2 = MV Casing + input: [[{block="gt.blockcasings", subID=2}, compass, screwStainlessSteel] + ["oc:circuitChip3", {item=filled_map, subID=any}, "oc:circuitChip3"] + [screwStainlessSteel, potion, craftingToolScrewdriver]] +} +signupgrade { + input: [[screwAluminium, dyeBlack, screwAluminium] + ["oc:circuitChip1", stickWood, "oc:circuitChip1"] + [screwAluminium, craftingToolScrewdriver, screwAluminium]] +} +solargeneratorupgrade { + # 32750 = Solar Panel + input: [[screwTitanium, "", screwTitanium] + ["oc:circuitChip3", {item="gt.metaitem.01", subID=32750} , "oc:circuitChip3"] + [screwTitanium, craftingToolScrewdriver, screwTitanium]] +} + +cuttingwire { + input: [[stickWood, ingotTin, stickWood] + ["", craftingToolWireCutter, ""]] +} +disk { + input: [["", plateAluminium, ""] + [plateAluminium, "", plateAluminium] + ["", plateAluminium, ""]] +} + +# buttonGroup { fallback to default } +# arrowKeys { fallback to default } +# numPad { fallback to default } + +transistor { + type: gt_assembler + input: [redstone, stickIron] + count: [1, 3] + eu: 16 + time: 500 + output: 6 +} +chip1 { + type: gt_assembler + input: ["ic2.itemPartCircuit", "oc:materialTransistor"] + count: [1, 4] + eu: 25 + time: 480 + output: 4 +} +chip2 { + type: gt_assembler + input: ["ic2.itemPartCircuitAdv", "oc:materialTransistor"] + count: [1, 8] + eu: 25 + time: 640 + output: 4 +} +chip3 { + type: gt_assembler + input: [circuitData, "oc:materialTransistor"] + count: [1, 16] + eu: 25 + time: 800 + output: 4 +} +alu { + type: gt_assembler + input: [comparator, "oc:circuitChip1"] + count: [3, 1] + eu: 24 + time: 500 + output: 1 +} +cpu1 { + input: [["oc:circuitChip2", "oc:materialALU", "oc:circuitChip2"] + [plateAluminium, "oc:materialCU", plateAluminium] + [screwAluminium, craftingToolScrewdriver, screwAluminium]] +} +cpu2 { + input: [["oc:circuitChip2", plateStainlessSteel, "oc:circuitChip2"] + ["oc:ram3", "oc:cpu1", "oc:ram3"] + ["oc:circuitChip2", craftingToolScrewdriver, "oc:circuitChip2"]] +} +cpu3 { + input: [["oc:circuitChip3", plateTitanium, "oc:circuitChip3"] + ["oc:ram5", "oc:cpu2", "oc:ram5"] + ["oc:circuitChip3", craftingToolScrewdriver, "oc:circuitChip3"]] +} +cu { + type: gt_assembler + input: [circuitElite, "oc:materialTransistor"] + count: [1, 6] + eu: 32 + time: 750 + output: 3 +} + +# rawCircuitBoard { fallback to default } +circuitboard { + type: furnace + input: "oc:materialCircuitBoardRaw" +} +printedcircuitboard { + type:shaped + input: [[dustTinyGold, cellSulfuricAcid] + ["oc:materialCircuitBoard", dustTinyGold]] +} +card { + input: [[stickIron, "oc:circuitChip2", "oc:materialTransistor"] + [stickIron, "oc:materialCircuitBoardPrinted", "oc:materialCircuitBoardPrinted"] + [craftingToolScrewdriver, nuggetGold, nuggetGold]] +} + +adapter { + input: [["oc:cable", "oc:circuitChip1", "oc:cable"] + ["", {block="gt.blockcasings", subID=1}, ""] + ["oc:materialCircuitBoardPrinted", "oc:cable", craftingToolWrench]] +} +cable { + type: gt_assembler + input: [craftingWireCopper, dustEmerald] + count: [8, 1] + eu: 32 + time: 64 + output: 8 +} +carpetedcapacitor { + type: shapeless + input: [carpet, "oc:capacitor"] +} +capacitor { + # 7 = CESU + input: [["", {item="ic2.blockElectric", subID=7}, ""] + [{block="gt.blockcasings", subID=1}, "oc:materialTransistor", {block="gt.blockcasings", subID=1}] + ["oc:materialCircuitBoardPrinted", craftingToolWrench, "oc:materialCircuitBoardPrinted"]] +} +charger { + # 2 = Chargepad (MFE) + input: [["", plateStainlessSteel, ""] + [{item="ic2.blockChargepad", subID=2}, {block="gt.blockcasings", subID=3}, {item="ic2.blockChargepad", subID=2}] + ["oc:circuitChip3", craftingToolWrench, "oc:materialCircuitBoardPrinted"]] +} +case1 { + input: [[screwAluminium, "oc:materialCircuitBoardPrinted", craftingToolWrench] + ["ic2.reactorVentSpread", {block="gt.blockcasings", subID=1}, "ic2.reactorVentSpread"] + [screwAluminium, "oc:circuitChip1", craftingToolScrewdriver]] +} +case2 { + input: [[screwStainlessSteel , "oc:materialCircuitBoardPrinted", craftingToolWrench] + [{item="ic2.reactorVentGold", subID=1}, "oc:case1", {item="ic2.reactorVentGold", subID=1}] + [screwStainlessSteel, "oc:circuitChip2", craftingToolScrewdriver]] +} +case3 { + input: [[screwTitanium , "oc:materialCircuitBoardPrinted", craftingToolWrench] + [{item="ic2.reactorVentDiamond", subID=1}, "oc:case2", {item="ic2.reactorVentDiamond", subID=1}] + [screwTitanium, "oc:circuitChip3", craftingToolScrewdriver]] +} +diskdrive { + input: [["", "oc:circuitChip2", ""] + [craftingPiston, {block="gt.blockcasings", subID=1}, craftingLensWhite] + ["oc:circuitChip2", craftingToolWrench, "oc:circuitChip2"]] +} +# keyboard { fallback to default } +powerconverter { + # 4 = MV Transformer + input: [["", "oc:circuitChip2", ""] + [plateAluminium, {item="ic2.blockElectric", subID=4}, plateAluminium] + ["oc:materialCircuitBoardPrinted", craftingToolWrench, "oc:materialCircuitBoardPrinted"]] +} +powerdistributor { + # 7 = CESU + input: [["", plateAluminium, ""] + [{item="ic2.blockElectric", subID=7}, {block="gt.blockcasings", subID=2}, circuitMaster] + ["oc:materialCircuitBoardPrinted", plateAluminium, craftingToolWrench]] +} +rack { + input: [[craftingToolScrewdriver, "oc:wlanCard2", craftingToolWrench] + [{item="ic2.reactorVentDiamond", subID=1}, chest, {item="ic2.reactorVentDiamond", subID=1}] + ["oc:relay", "oc:materialCircuitBoardPrinted","oc:powerDistributor"]] +} +redstone { + # 32731 = Activity Detector + input: [[plateRedstone, "oc:materialCircuitBoardPrinted", plateRedstone] + [{item="gt.metaitem.01", subID=32731}, {block="gt.blockcasings", subID=2}, "oc:redstoneCard1"] + ["oc:circuitChip2", "oc:materialCircuitBoardPrinted", "oc:circuitChip2"]] +} +relay { + input: [["", "oc:lanCard", ""] + ["oc:cable", {block="gt.blockcasings", subID=2}, "oc:cable"] + ["oc:materialCircuitBoardPrinted", craftingToolWrench, "oc:materialCircuitBoardPrinted"]] +} +screen1 { + input: [[plateAluminium, plateAluminium, craftingToolWrench] + [redstone, "oc:materialTransistor", paneGlass] + [plateAluminium, plateAluminium, craftingToolScrewdriver]] +} +screen2 { + input: [[plateStainlessSteel, screwStainlessSteel, craftingToolWrench] + ["oc:circuitChip2", "oc:screen1", {item="gt.metaitem.01", subID=32740}] + [plateStainlessSteel, screwStainlessSteel, craftingToolScrewdriver]] +} +screen3 { + input: [[plateTitanium, "oc:materialCircuitBoardPrinted", craftingToolWrench] + ["oc:circuitChip3", "oc:screen2", "oc:circuitChip3"] + [plateTitanium, "oc:materialCircuitBoardPrinted", craftingToolScrewdriver]] +} diff --git a/src/overrides/config/opencomputers/hardmode.recipes b/src/overrides/config/opencomputers/hardmode.recipes new file mode 100644 index 0000000..14cc064 --- /dev/null +++ b/src/overrides/config/opencomputers/hardmode.recipes @@ -0,0 +1,411 @@ +# Do not change this file, it is rewritten each time you start the game. +# Instead, use the user.recipes file to edit recipes by redefining them there. + +include file("default.recipes") + +analyzer { + input: [["", torchRedstoneActive, ""] + ["oc:materialTransistor", "oc:circuitChip1", nuggetGold] + ["oc:materialTransistor", "oc:materialCircuitBoardPrinted", nuggetGold]] +} +terminal { + input: [[iron_nugget, "oc:solarGeneratorUpgrade", iron_nugget] + ["oc:circuitChip3", "oc:screen2", "oc:wlanCard2"] + [iron_nugget, "oc:keyboard", iron_nugget]] +} + +server1 { + input: [["oc:circuitChip1", "oc:ram4", "oc:circuitChip1"] + ["oc:circuitChip2", "oc:case1", "oc:circuitChip2"] + ["oc:materialCircuitBoardPrinted", "oc:materialCircuitBoardPrinted", "oc:materialCircuitBoardPrinted"]] +} +server2 { + input: [["oc:circuitChip2", "oc:ram5", "oc:circuitChip2"] + ["oc:circuitChip3", "oc:case2", "oc:circuitChip3"] + ["oc:materialCircuitBoardPrinted", "oc:materialCircuitBoardPrinted", "oc:materialCircuitBoardPrinted"]] +} +server3 { + input: [["oc:circuitChip3", "oc:ram6", "oc:circuitChip3"] + ["oc:circuitChip3", "oc:case3", "oc:circuitChip3"] + ["oc:materialCircuitBoardPrinted", "oc:materialCircuitBoardPrinted", "oc:materialCircuitBoardPrinted"]] +} + +ram1 { + input: [["oc:circuitChip1", "oc:circuitChip1", "oc:circuitChip1"] + ["oc:materialCircuitBoardPrinted", "oc:materialCircuitBoardPrinted", "oc:materialCircuitBoardPrinted"]] +} +ram2 { + input: [["oc:circuitChip1", "oc:circuitChip1", "oc:circuitChip1"] + ["oc:ram1", "oc:materialCircuitBoardPrinted", "oc:ram1"]] +} +ram3 { + input: [["oc:circuitChip2", "oc:circuitChip2", "oc:circuitChip2"] + ["oc:ram2", "oc:materialCircuitBoardPrinted", "oc:ram2"]] +} +ram4 { + input: [["oc:circuitChip2", "oc:circuitChip2", "oc:circuitChip2"] + ["oc:ram3", "oc:materialCircuitBoardPrinted", "oc:ram3"]] +} +ram5 { + input: [["oc:circuitChip3", "oc:circuitChip3", "oc:circuitChip3"] + ["oc:ram4", "oc:materialCircuitBoardPrinted", "oc:ram4"]] +} +ram6 { + input: [["oc:circuitChip3", "oc:circuitChip3", "oc:circuitChip3"] + ["oc:ram5", "oc:materialCircuitBoardPrinted", "oc:ram5"]] +} + +floppy { + input: [[iron_nugget, lever, iron_nugget] + ["oc:materialCircuitBoard", "oc:materialDisk", "oc:materialCircuitBoard"] + [iron_nugget, paper, iron_nugget]] +} +hdd1 { + input: [["oc:circuitChip1", "oc:materialDisk", ingotIron] + ["oc:materialCircuitBoardPrinted", "oc:materialDisk", craftingPiston] + ["oc:circuitChip1", "oc:materialDisk", ingotIron]] +} +hdd2 { + input: [[ingotGold, "oc:hdd1", ingotGold] + ["oc:circuitChip2", "oc:materialCircuitBoardPrinted", "oc:circuitChip2"] + [ingotGold, "oc:hdd1", ingotGold]] +} +hdd3 { + input: [["oc:circuitChip3", "oc:hdd2", "oc:circuitChip3"] + ["oc:ram1", "oc:materialCircuitBoardPrinted", "oc:ram1"] + ["oc:circuitChip3", "oc:hdd2", "oc:circuitChip3"]] +} + +abstractbuscard { + input: [[{block="StargateTech2:block.busCable"}, {item="StargateTech2:naquadah", subID=3}, ""] + ["", "oc:materialCard", ""]] +} +datacard2 { + input: [[nuggetGold, "oc:cpu1", "oc:circuitChip3"] + ["", "oc:dataCard1", ""]] +} +datacard3 { + input: [[gemDiamond, "oc:cpu2", "oc:ram5"] + ["", "oc:dataCard2", ""]] +} +graphicscard1 { + input: [["oc:circuitChip1", "oc:materialALU", "oc:ram1"] + ["", "oc:materialCard", ""]] +} +graphicscard2 { + input: [["oc:circuitChip2", "oc:circuitChip2", "oc:ram3"] + ["", "oc:graphicsCard1", ""]] +} +graphicscard3 { + input: [["oc:circuitChip3", "oc:circuitChip3", "oc:ram5"] + ["", "oc:graphicsCard2", ""]] +} +internetcard { + input: [["oc:materialInterweb", "oc:circuitChip3", torchRedstoneActive] + ["", "oc:wlanCard2", obsidian]] +} +redstonecard1 { + input: [[torchRedstoneActive, "oc:circuitChip1", ""] + ["", "oc:materialCard", ""]] +} +redstonecard2 { + input: [[blockRedstone, "oc:circuitChip2", materialEnderPearl] + ["", "oc:redstoneCard1", ""]] +} +lancard { + input: [["oc:cable", "oc:circuitChip1", ""] + ["", "oc:materialCard", ""]] +} +wlancard1 { + input: [[torchRedstoneActive, "oc:circuitChip1", torchRedstoneActive] + ["", "oc:lanCard", ""]] +} +wlancard2 { + input: [[materialEnderPearl, "oc:circuitChip2", ""] + ["", "oc:lanCard", ""]] +} +linkedcard { + input: [[eyeOfEnder, "", eyeOfEnder] + ["oc:wlanCard2", "oc:materialInterweb", "oc:wlanCard2"] + ["oc:circuitChip3", "", "oc:circuitChip3"]] + output: 2 # Note: all resulting cards are linked to each other. +} + +batteryupgrade1 { + input: [[ingotIron, nuggetGold, ingotIron] + ["oc:materialTransistor", "oc:capacitor", "oc:materialTransistor"] + [ingotIron, nuggetGold, ingotIron]] +} +batteryupgrade2 { + input: [[ingotGold, "oc:capacitor", ingotGold] + ["oc:materialTransistor", nuggetGold, "oc:materialTransistor"] + [ingotGold, "oc:capacitor", ingotGold]] +} +batteryupgrade3 { + input: [[gemDiamond, "oc:capacitor", gemDiamond] + ["oc:materialTransistor", "oc:capacitor", "oc:materialTransistor"] + [gemDiamond, "oc:capacitor", gemDiamond]] +} +craftingupgrade { + input: [[ingotIron, craftingPiston, ingotIron] + ["oc:circuitChip1", workbench, "oc:circuitChip1"] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +experienceupgrade { + input: [[ingotGold, "oc:analyzer", ingotGold] + ["oc:circuitChip3", emerald, "oc:circuitChip3"] + [ingotGold, "oc:materialCircuitBoardPrinted", ingotGold]] +} +generatorupgrade { + input: [[ingotIron, "", ingotIron] + ["oc:circuitChip1", craftingPiston, "oc:circuitChip1"] + ["oc:materialCircuitBoardPrinted", ingotIron, "oc:materialCircuitBoardPrinted"]] +} +inventoryupgrade { + input: [[ingotIron, hopper, ingotIron] + [dispenser, chest, craftingPiston] + [ingotIron, "oc:circuitChip1", ingotIron]] +} +inventorycontrollerupgrade { + input: [[ingotGold, "oc:circuitChip2", ingotGold] + [dispenser, "oc:inventoryUpgrade", craftingPiston] + [ingotGold, "oc:materialCircuitBoardPrinted", ingotGold]] +} +navigationupgrade { + input: [[ingotGold, compass, ingotGold] + ["oc:circuitChip3", {item=filled_map, subID=any}, "oc:circuitChip3"] + [ingotGold, potion, ingotGold]] +} +signupgrade { + input: [[ingotIron, dyeBlack, ingotIron] + ["oc:circuitChip1", stickWood, "oc:circuitChip1"] + [ingotIron, pistonStickyBase, ingotIron]] +} +solargeneratorupgrade { + input: [[blockGlass, blockGlass, blockGlass] + ["oc:circuitChip3", "oc:generatorUpgrade", "oc:circuitChip3"]] +} +tradingupgrade { + input: [["oc:circuitChip2", chest, "oc:circuitChip2"] + [emerald, "oc:circuitChip2", emerald] + [dropper, "oc:materialCircuitBoardPrinted", craftingPiston]] +} + +cuttingwire { + input: [[stickWood, iron_nugget, stickWood]] +} +disk { + input: [["", iron_nugget, ""] + [iron_nugget, "", iron_nugget] + ["", iron_nugget, ""]] +} + +buttongroup { + input: [[button, button, button] + [button, button, button]] +} +arrowkeys { + input: [["", button, ""] + [button, button, button]] +} +numpad { + input: [[button, button, button] + [button, button, button] + [button, button, button]] +} + +transistor { + input: [[iron_nugget, iron_nugget, iron_nugget] + [nuggetGold, paper, nuggetGold] + ["", redstone, ""]] +} +chip1 { + input: [[iron_nugget, "", iron_nugget] + ["oc:materialTransistor", nuggetGold, "oc:materialTransistor"] + [iron_nugget, "", iron_nugget]] +} +chip2 { + input: [[nuggetGold, {item=dyePowder, subID=4} , nuggetGold] + ["oc:circuitChip1", netherquartz, "oc:circuitChip1"] + [nuggetGold, {item=dyePowder, subID=4}, nuggetGold]] +} +chip3 { + input: [[yellowDust, comparator, yellowDust] + ["oc:circuitChip2", gemDiamond, "oc:circuitChip2"] + [yellowDust, comparator, yellowDust]] +} +alu { + input: [[diode, torchRedstoneActive, diode] + ["oc:materialTransistor", "oc:materialTransistor", "oc:materialTransistor"] + [iron_nugget, redstone, iron_nugget]] +} +apu2 { + input: [[gemDiamond, "oc:circuitChip2", gemDiamond] + ["oc:cpu3", "oc:componentBus2", "oc:graphicsCard2"] + [gemDiamond, "oc:circuitChip2", gemDiamond]] +} +componentbus1 { + input: [[iron_nugget, redstone, iron_nugget] + ["oc:circuitChip1", "oc:materialCU", ""] + [iron_nugget, "oc:materialCircuitBoardPrinted", iron_nugget]] +} +componentbus2 { + input: [[nuggetGold, "oc:ram3", nuggetGold] + ["oc:circuitChip2", "oc:componentBus1", ""] + [nuggetGold, "oc:materialCircuitBoardPrinted", nuggetGold]] +} +componentbus3 { + input: [[gemDiamond, "oc:ram5", gemDiamond] + ["oc:circuitChip3", "oc:componentBus2", ""] + [gemDiamond, "oc:materialCircuitBoardPrinted", gemDiamond]] +} +cpu1 { + input: [[iron_nugget, redstone, iron_nugget] + ["oc:circuitChip1", "oc:materialCU", "oc:circuitChip1"] + [iron_nugget, "oc:materialALU", iron_nugget]] +} +cpu2 { + input: [[nuggetGold, "oc:ram3", nuggetGold] + ["oc:circuitChip2", "oc:cpu1", "oc:circuitChip2"] + [nuggetGold, "oc:ram3", nuggetGold]] +} +cpu3 { + input: [[gemDiamond, "oc:ram5", gemDiamond] + ["oc:circuitChip3", "oc:cpu2", "oc:circuitChip3"] + [gemDiamond, "oc:ram5", gemDiamond]] +} +cu { + input: [[nuggetGold, torchRedstoneActive, nuggetGold] + ["oc:materialTransistor", clock, "oc:materialTransistor"] + [nuggetGold, redstone, nuggetGold]] +} + +rawcircuitboard { + type: shapeless + input: ["oc:materialCuttingWire", clay, dyeGreen] +} +circuitboard { + type: furnace + input: "oc:materialCircuitBoardRaw" +} +printedcircuitboard { + type: shapeless + input: ["oc:materialCircuitBoard", nuggetGold, "oc:materialAcid"] + output: 1 +} +card { + input: [[iron_nugget, "oc:circuitChip1", "oc:materialTransistor"] + [iron_nugget, "oc:materialCircuitBoardPrinted", "oc:materialCircuitBoardPrinted"] + [iron_nugget, nuggetGold, nuggetGold]] +} + +interweb { + input: [[string, materialEnderPearl, string] + [materialEnderPearl, string, materialEnderPearl] + [string, materialEnderPearl, string]] +} + +adapter { + input: [[ingotIron, "oc:cable", ingotIron] + ["oc:cable", "oc:circuitChip1", "oc:cable"] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +cable { + input: [["", iron_nugget, ""] + [iron_nugget, redstone, iron_nugget] + ["", iron_nugget, ""]] + output: 4 +} +carpetedcapacitor { + type: shapeless + input: [carpet, "oc:capacitor"] +} +capacitor { + input: [[ingotIron, "oc:materialTransistor", ingotIron] + [nuggetGold, paper, nuggetGold] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +charger { + input: [[ingotIron, ingotGold, ingotIron] + ["oc:capacitor", "oc:circuitChip2", "oc:capacitor"] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +case1 { + input: [[ingotIron, "oc:circuitChip1", ingotIron] + [fenceIron, chest, fenceIron] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +case2 { + input: [[ingotGold, "oc:circuitChip2", ingotGold] + ["oc:circuitChip2", "oc:case1", "oc:circuitChip2"] + [ingotGold, "oc:materialCircuitBoardPrinted", ingotGold]] +} +case3 { + input: [[gemDiamond, "oc:circuitChip3", gemDiamond] + ["oc:circuitChip3", "oc:case2", "oc:circuitChip3"] + [gemDiamond, "oc:materialCircuitBoardPrinted", gemDiamond]] +} +diskdrive { + input: [[ingotIron, "oc:circuitChip1", ingotIron] + [craftingPiston, stickWood, ""] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +geolyzer { + input: [[ingotGold, "oc:analyzer", ingotGold] + [eyeOfEnder, "oc:circuitChip2", eyeOfEnder] + [ingotGold, "oc:materialCircuitBoardPrinted", ingotGold]] +} +hologram1 { + input: [["oc:circuitChip2", paneGlass, "oc:circuitChip2"] + ["oc:materialCircuitBoardPrinted", gemDiamond, "oc:materialCircuitBoardPrinted"] + [obsidian, yellowDust, obsidian]] +} +hologram2 { + input: [["oc:circuitChip3", blockGlass, "oc:circuitChip3"] + ["oc:materialCircuitBoardPrinted", blockDiamond, "oc:materialCircuitBoardPrinted"] + [obsidian, blazePowder, obsidian]] +} +keyboard { + input: [["oc:materialButtonGroup", "oc:materialButtonGroup", "oc:materialButtonGroup"] + ["oc:materialButtonGroup", "oc:materialArrowKey", "oc:materialNumPad"]] +} +powerconverter { + input: [[ingotIron, "oc:cable", ingotIron] + [ingotGold, "oc:circuitChip1", ingotGold] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +powerdistributor { + input: [[ingotIron, ingotGold, ingotIron] + ["oc:cable", "oc:circuitChip1", "oc:cable"] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +rack { + input: [["oc:circuitChip3", "oc:wlanCard2", "oc:circuitChip3"] + [fenceIron, chest, fenceIron] + ["oc:relay", "oc:materialCircuitBoardPrinted","oc:powerDistributor"]] +} +redstone { + input: [[ingotIron, "oc:circuitChip3", ingotIron] + [blockRedstone, "oc:redstoneCard1", blockRedstone] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +relay { + input: [[ingotIron, "oc:cable", ingotIron] + ["oc:cable", "oc:lanCard", "oc:cable"] + [ingotIron, "oc:materialCircuitBoardPrinted", ingotIron]] +} +screen1 { + input: [[ingotIron, ingotIron, blockGlass] + [redstone, "oc:materialTransistor", blockGlass] + [ingotIron, ingotIron, blockGlass]] +} +screen2 { + input: [[ingotGold, dyeRed, ingotGold] + ["oc:circuitChip2", dyeGreen, "oc:screen1"] + [ingotGold, dyeBlue, ingotGold]] +} +screen3 { + input: [[obsidian, "oc:materialCircuitBoardPrinted", "oc:circuitChip3"] + [blazeRod, netherquartz, "oc:screen2"] + [obsidian, "oc:materialCircuitBoardPrinted", "oc:circuitChip3"]] +} diff --git a/src/overrides/config/opencomputers/peaceful.recipes b/src/overrides/config/opencomputers/peaceful.recipes new file mode 100644 index 0000000..83b57cd --- /dev/null +++ b/src/overrides/config/opencomputers/peaceful.recipes @@ -0,0 +1,79 @@ +include file("default.recipes") + +redstonecard2 { + input: [[blockRedstone, "oc:circuitChip2", gemDiamond] + ["", "oc:materialCard", ""]] +} +wlancard1 { + input: [[torchRedstoneActive, "oc:circuitChip1", torchRedstoneActive] + ["", "oc:materialCard", ""]] +} +wlancard2 { + input: [[gemDiamond, "oc:circuitChip2", ""] + ["", "oc:materialCard", ""]] +} +linkedcard { + input: [[gemDiamond, "", gemDiamond] + ["oc:lanCard", "oc:materialInterweb", "oc:lanCard"] + ["oc:circuitChip3", "", "oc:circuitChip3"]] + output: 2 # Note: all resulting cards are linked to each other. +} + +angelupgrade { + input: [[ingotIron, gemDiamond, ingotIron] + ["oc:circuitChip1", pistonStickyBase, "oc:circuitChip1"] + [ingotIron, gemDiamond, ingotIron]] +} +chunkloaderupgrade { + input: [[ingotGold, blockGlass, ingotGold] + ["oc:circuitChip3", gemDiamond, "oc:circuitChip3"] + [obsidian, "oc:materialCircuitBoardPrinted", obsidian]] +} +inventoryupgrade { + input: [[plankWood, hopper, plankWood] + [dropper, chest, craftingPiston] + [plankWood, "oc:circuitChip1", plankWood]] +} +inventorycontrollerupgrade { + input: [[ingotGold, "oc:analyzer", ingotGold] + [dropper, "oc:circuitChip2", craftingPiston] + [ingotGold, "oc:materialCircuitBoardPrinted", ingotGold]] +} +signupgrade { + input: [[ingotIron, dyeBlack, ingotIron] + ["oc:circuitChip1", stickWood, "oc:circuitChip1"] + [ingotIron, craftingPiston, ingotIron]] +} +tankupgrade { + input: [[plankWood, fenceIron, plankWood] + [dropper, cauldron, craftingPiston] + [plankWood, "oc:circuitChip1", plankWood]] +} +tankcontrollerupgrade { + input: [[ingotGold, glassBottle, ingotGold] + [dropper, "oc:circuitChip2", craftingPiston] + [ingotGold, "oc:materialCircuitBoardPrinted", ingotGold]] +} + +inkcartridgeempty { + input: [[iron_nugget, dropper, iron_nugget], + ["oc:materialTransistor", bucket, "oc:materialTransistor"], + [iron_nugget, "oc:materialCircuitBoardPrinted", iron_nugget]] +} + +interweb { + input: [[redstone, {block="minecraft:wool", subID=9}, redstone] + [{block="minecraft:wool", subID=9}, gemDiamond, {block="minecraft:wool", subID=9}] + [redstone, {block="minecraft:wool", subID=9}, redstone]] +} + +geolyzer { + input: [[ingotGold, compass, ingotGold] + [gemDiamond, "oc:circuitChip2", gemDiamond] + [ingotGold, "oc:materialCircuitBoardPrinted", ingotGold]] +} +hologram2 { + input: [["oc:circuitChip3", blockGlass, "oc:circuitChip3"] + ["oc:materialCircuitBoardPrinted", blockDiamond, "oc:materialCircuitBoardPrinted"] + [obsidian, yellowDust, obsidian]] +} diff --git a/src/overrides/config/opencomputers/settings.conf b/src/overrides/config/opencomputers/settings.conf new file mode 100644 index 0000000..aa03f29 --- /dev/null +++ b/src/overrides/config/opencomputers/settings.conf @@ -0,0 +1,1642 @@ +# OpenComputers configuration. This file uses typesafe config's HOCON syntax. +# Try setting your syntax highlighting to Ruby, to help readability. At least +# in Sublime Text that works really well. Note that this file is overwritten +# whenever you start the game! Changes to the comments may vanish. +# Note that all mentions of 'KB' or 'kilobyte' mean 1024 bytes. +opencomputers { + + # Chunkloader Upgrade settings. + chunkloader { + + # This is a list of blacklisted dimensions. Chunkloaders may only be activated + # in dimensions that aren't present in this list. + dimBlacklist=[] + + # This is a list of whitelisted dimensions. Chunkloaders may only be activated + # in dimensions that are present in this list. If this list is empty, + # chunkloaders may be activated to all dimensions not blacklisted. Note that the + # blacklist is always applied, so if an entry is present in both the + # whitelist and the blacklist, the blacklist will win. + dimWhitelist=[] + } + + # Client side settings, presentation and performance related stuff. + client { + + # The radius in which computer beeps can be heard. + beepRadius=16 + + # The sample rate used for generating beeps of computers' internal + # speakers. Use custom values at your own responsibility here; if it + # breaks OC you'll get no support. Some potentially reasonable + # lower values are 16000 or even 8000 (which was the old default, but + # leads to artifacting on certain frequencies). + beepSampleRate=44100 + + # The base volume of beeps generated by computers. This may be in a + # range of [0, 127], where 0 means mute (the sound will not even be + # generated), and 127 means maximum amplitude / volume. + beepVolume=32 + + # Whether to emit particle effects around players via nanomachines. This + # includes the basic particles giving a rough indication of the current + # power level of the nanomachines as well as particles emitted by the + # particle effect behaviors. + enableNanomachinePfx=true + + # This is the scaling of the individual chars rendered on screens. This + # is set to slightly overscale per default, to avoid gaps between fully + # filled chars to appear (i.e. the block symbol that is used for cursor + # blinking for example) on less accurate hardware. + fontCharScale=1.01 + + # Which font renderer to use. Defaults to `hexfont` if invalid. + # Possible values: + # - hexfont: the (since 1.3.2) default font renderer. Font in .hex format + # capable of rendering many unicode glyphs. + # The used font data can be swapped out using resource packs, + # but is harder to work with, since it involves binary data. + # - texture: the old, font-texture based font renderer that was used + # in OC versions prior to 1.3.2. This will allow overriding + # the font texture as before. Keep in mind that this renderer + # is slightly less efficient than the new one, and more + # importantly, can only render code page 437 (as opposed to... + # a *lot* of unicode). + fontRenderer=hexfont + + # The distance at which to start fading out the hologram (as with + # hologramRenderDistance). This is purely cosmetic, to avoid image + # disappearing instantly when moving too far away from a projector. + # It does not affect performance. Holograms are transparent anyway. + hologramFadeStartDistance=48 + + # This controls how often holograms 'flicker'. This is the chance that it + # flickers for *each frame*, meaning if you're running at high FPS you + # may want to lower this a bit, to avoid it flickering too much. + hologramFlickerFrequency=0.025 + + # The maximum render distance of a hologram projected by a highest tier + # hologram projector when at maximum scale. Render distance is scaled + # down with the actual scale of the hologram. + hologramRenderDistance=64 + + # The maximum distance at which to render text on screens. Rendering text + # can be pretty expensive, so if you have a lot of screens you'll want to + # avoid huge numbers here. Note that this setting is client-sided, and + # only has an impact on render performance on clients. + maxScreenTextRenderDistance=20 + + # The color of monochrome text (i.e. displayed when in 1-bit color depth, + # e.g. tier one screens / GPUs, or higher tier set to 1-bit color depth). + # Defaults to white, feel free to make it some other color, tho! + monochromeColor="0xFFFFFF" + + # Position of the power indicator for nanomachines, by default left to the + # player's health, specified by negative values. Values in [0, 1) will be + # treated as relative positions, values in [1, inf) will be treated as + # absolute positions. + nanomachineHudPos=[ + -1, + -1 + ] + + # Render robots' names as a label above them when near them + robotLabels=true + + # The distance at which to start fading out the text on screens. This is + # purely cosmetic, to avoid text disappearing instantly when moving too + # far away from a screen. This should have no measurable impact on + # performance. Note that this needs OpenGL 1.4 to work, otherwise text + # will always just instantly disappear when moving away from the screen + # displaying it. + screenTextFadeStartDistance=15 + + # The volume multiplier applied to sounds from this mod like the computer + # running noise. Disable sounds by setting this to zero. + soundVolume=1 + + # If you prefer the text on the screens to be aliased (you know, *not* + # anti-aliased / smoothed) turn this option off. + textAntiAlias=true + + # Whether to apply linear filtering for text displayed on screens when the + # screen has to be scaled down - i.e. the text is rendered at a resolution + # lower than their native one, e.g. when the GUI scale is less than one or + # when looking at a far away screen. This leads to smoother text for + # scaled down text but results in characters not perfectly connecting + # anymore (for example for box drawing characters. Look it up on + # Wikipedia.) + textLinearFiltering=false + } + + # Computer related settings, concerns server performance and security. + computer { + + # The provided call budgets by the three tiers of CPU and memory. Higher + # budgets mean that more direct calls can be performed per tick. You can + # raise this to increase the "speed" of computers at the cost of higher + # real CPU time. Lower this to lower the load Lua executors put on your + # machine / server, at the cost of slower computers. This list must + # contain exactly three entries, or it will be ignored. + callBudgets=[ + 0.5, + 1, + 1.5 + ] + + # This determines whether computers can only be used by players that are + # registered as users on them. Per default a newly placed computer has no + # users. Whenever there are no users the computer is free for all. Users + # can be managed via the Lua API (computer.addUser, computer.removeUser, + # computer.users). If this is true, the following interactions are only + # possible for users: + # - input via the keyboard and touch screen. + # - inventory management. + # - breaking the computer block. + # If this is set to false, all computers will always be usable by all + # players, no matter the contents of the user list. Note that operators + # are treated as if they were in the user list of every computer, i.e. no + # restrictions apply to them. + # See also: `maxUsers` and `maxUsernameLength`. + canComputersBeOwned=true + + # The number of components the different CPU tiers support. This list + # must contain exactly four entries, or it will be ignored. + cpuComponentCount=[ + 8, + 12, + 16, + 1024 + ] + + # The maximum size of the byte array that can be stored on EEPROMs as configuration data. + eepromDataSize=256 + + # The maximum size of the byte array that can be stored on EEPROMs as executable data.. + eepromSize=4096 + + # Whether to delete all contents in the /tmp file system when performing + # a 'soft' reboot (i.e. via `computer.shutdown(true)`). The tmpfs will + # always be erased when the computer is completely powered off, even if + # it crashed. This setting is purely for software-triggered reboots. + eraseTmpOnReboot=false + + # The time in milliseconds that scheduled computers are forced to wait + # before executing more code. This avoids computers to "busy idle", + # leading to artificially high CPU load. If you're worried about + # performance on your server, increase this number a little (it should + # never exceed 50, a single tick, though) to reduce CPU load even more. + executionDelay=12 + + # Settings specific to the Lua architecture. + lua { + + # Whether to allow loading precompiled bytecode via Lua's `load` + # function, or related functions (`loadfile`, `dofile`). Enable this + # only if you absolutely trust all users on your server and all Lua + # code you run. This can be a MASSIVE SECURITY RISK, since precompiled + # code can easily be used for exploits, running arbitrary code on the + # real server! I cannot stress this enough: only enable this is you + # know what you're doing. + allowBytecode=false + + # Whether to allow user defined __gc callbacks, i.e. __gc callbacks + # defined *inside* the sandbox. Since garbage collection callbacks + # are not sandboxed (hooks are disabled while they run), this is not + # recommended. + allowGC=false + + # Whether to make the Lua 5.3 architecture the default architecture. + # If enabled, a crafted CPU will first be the Lua 5.3 architecture. + defaultLua53=true + + # Whether to make the Lua 5.3 architecture available. If enabled, you + # can reconfigure any CPU to use the Lua 5.3 architecture. + enableLua53=true + + # The total maximum amount of memory a Lua machine may use for user + # programs. The total amount made available by components cannot + # exceed this. The default is 64*1024*1024. Keep in mind that this does + # not include memory reserved for built-in code such as `machine.lua`. + # IMPORTANT: DO NOT MESS WITH THIS UNLESS YOU KNOW WHAT YOU'RE DOING. + # IN PARTICULAR, DO NOT REPORT ISSUES AFTER MESSING WITH THIS! + maxTotalRam=67108864 + + # This setting allows you to fine-tune how RAM sizes are scaled internally + # on 64 Bit machines (i.e. when the Minecraft server runs in a 64 Bit VM). + # Why is this even necessary? Because objects consume more memory in a 64 + # Bit environment than in a 32 Bit one, due to pointers and possibly some + # integer types being twice as large. It's actually impossible to break + # this down to a single number, so this is really just a rough guess. If + # you notice this doesn't match what some Lua program would use on 32 bit, + # feel free to play with this and report your findings! + # Note that the values *displayed* to Lua via `computer.totalMemory` and + # `computer.freeMemory` will be scaled by the inverse, so that they always + # correspond to the "apparent" sizes of the installed memory modules. For + # example, when running a computer with a 64KB RAM module, even if it's + # scaled up to 96KB, `computer.totalMemory` will return 64KB, and if there + # are really 45KB free, `computer.freeMemory` will return 32KB. + ramScaleFor64Bit=1.8 + + # The sizes of the six levels of RAM, in kilobytes. This list must + # contain exactly six entries, or it will be ignored. Note that while + # there are six levels of RAM, they still fall into the three tiers of + # items (level 1, 2 = tier 1, level 3, 4 = tier 2, level 5, 6 = tier 3). + ramSizes=[ + 192, + 256, + 384, + 512, + 768, + 1024 + ] + } + + # The maximum depth a machine will queue signals before dropping them + # A machine state should be pulling signals via computer.pullSignal + # As the machine receives signals they are queued for pulling, and + # this maximum defines the max queue size. All signals recieved when + # the queue is full are discarded. Note that clipboard text creates + # a signal for each line of text. Thus client are limited to pasting + # text of this many lines. The default (and minimum) is 256 + maxSignalQueueSize=256 + + # Sanity check for username length for users registered with computers. We + # store the actual user names instead of a hash to allow iterating the + # list of registered users on the Lua side. + # See also: `canComputersBeOwned`. + maxUsernameLength=32 + + # The maximum number of users that can be registered with a single + # computer. This is used to avoid computers allocating unchecked amounts + # of memory by registering an unlimited number of users. See also: + # `canComputersBeOwned`. + maxUsers=16 + + # The time in seconds to wait after a computer has been restored before it + # continues to run. This is meant to allow the world around the computer + # to settle, avoiding issues such as components in neighboring chunks + # being removed and then re-connected and other odd things that might + # happen. + startupDelay=0.25 + + # The overall number of threads to use to drive computers. Whenever a + # computer should run, for example because a signal should be processed or + # some sleep timer expired it is queued for execution by a worker thread. + # The higher the number of worker threads, the less likely it will be that + # computers block each other from running, but the higher the host + # system's load may become. + threads=4 + + # The time in seconds a program may run without yielding before it is + # forcibly aborted. This is used to avoid stupidly written or malicious + # programs blocking other computers by locking down the executor threads. + # Note that changing this won't have any effect on computers that are + # already running - they'll have to be rebooted for this to take effect. + timeout=5 + } + + # Settings that are intended for debugging issues, not for normal use. + # You usually don't want to touch these unless asked to do so by a developer. + debug { + + # On some platforms the native library can crash the game, so there are + # a few checks in place to avoid trying to load it in those cases. This + # is Windows XP and Windows Server 2003, right. If you think it might + # work nonetheless (newer builds of Server2k3 e.g.) you might want to + # try setting this to `true`. Use this at your own risk. If the game + # crashes as a result of setting this to `true` DO NOT REPORT IT. + alwaysTryNative=false + + # Enable debug card functionality. This may also be of use for custom + # maps, so it is enabled by default. If you run a server where people + # may cheat in items but should not have op/admin-like rights, you may + # want to set this to false or `deny`. Set this to `whitelist` if you + # want to enable whitelisting of debug card users (managed by command + # /oc_debugWhitelist). This will *not* remove the card, it will just + # make all functions it provides error out. + debugCardAccess=allow + + # Prevent OC calling Lua's os.setlocale method to ensure number + # formatting is the same on all systems it is run on. Use this if you + # suspect this might mess with some other part of Java (this affects + # the native C locale). + disableLocaleChanging=false + + # Disable memory limit enforcement. This means Lua states can + # theoretically use as much memory as they want. Only relevant when + # using the native library. + disableMemoryLimit=false + + # Disable computer state persistence. This means that computers will + # automatically be rebooted when loaded after being unloaded, instead + # of resuming with their exection (it also means the state is not even + # saved). Only relevant when using the native library. + disablePersistence=false + + # Disable user data support. This means any otherwise supported + # userdata (implementing the Value interface) will not be pushed + # to the Lua state. + disableUserdata=false + + # Force the buffered file system to be case insensitive. This makes it + # impossible to have multiple files whose names only differ in their + # capitalization, which is commonly the case on Windows, for example. + # This only takes effect when bufferChanges is set to true. + forceCaseInsensitiveFS=false + + # Forces the use of the LuaJ fallback instead of the native libraries. + # Use this if you have concerns using native libraries or experience + # issues with the native library. + forceLuaJ=false + + # Force loading one specific library, to avoid trying to load any + # others. Use this if you get warnings in the log or are told to do + # so for debugging purposes ;-) + forceNativeLibWithName="" + + # Pass along IDs of items and fluids when converting them to a table + # representation for Lua. + insertIdsInConverters=false + + # This setting is meant for debugging errors that occur in Lua callbacks. + # Per default, if an error occurs and it has a message set, only the + # message is pushed back to Lua, and that's it. If you encounter weird + # errors or are developing an addon you'll want the stacktrace for those + # errors. Enabling this setting will log them to the game log. This is + # disabled per default to avoid spamming the log with inconsequentual + # exceptions such as IllegalArgumentExceptions and the like. + logCallbackErrors=false + + # Logs the full error when a native library fails to load. This is + # disabled by default to avoid spamming the log, since libraries are + # iterated until one works, so it's very likely for some to fail. Use + # this in case all libraries fail to load even though you'd expect one + # to work. + logFullNativeLibLoadErrors=false + + # Logs information about malformed glyphs (i.e. glyphs that deviate in + # width from what wcwidth says). + logHexFontErrors=false + + # Used to suppress log spam for OpenGL errors on derpy drivers. I'm + # quite certain the code in the font render is valid, display list + # compatible OpenGL, but it seems to cause 'invalid operation' errors + # when executed as a display list. I'd be happy to be proven wrong, + # since it'd restore some of my trust into AMD drivers... + logOpenGLErrors=false + + # Extract the native library with Lua into the system's temporary + # directory instead of the game directory (e.g. /tmp on Linux). The + # default is to extract into the game directory, to avoid issues when + # the temporary directory is mounted as noexec (meaning the lib cannot + # be loaded). There is also less of a chance of conflicts when running + # multiple servers or server and client on the same machine. + nativeInTmpDir=false + + # Due to a bug in Minecraft's lighting code there's an issue where + # lighting does not properly update near light emitting blocks that are + # fully solid - like screens, for example. This can be annoying when + # using other blocks that dynamically change their brightness (e.g. for + # the addon mod OpenLights). Enable this to force light emitting blocks + # in oc to periodically (every two seconds) do an update. This should + # not have an overly noticeable impact on performance, but it's disabled + # by default because it is unnecessary in *most* cases. + periodicallyForceLightUpdate=false + + # Whether to always register the LuaJ architecture - even if the native + # library is available. In that case it is possible to switch between + # the two like any other registered architecture. + registerLuaJArchitecture=false + + # This is meant for debugging errors. Enabling this has a high impact + # on computers' save and load performance, so you should not enable + # this unless you're asked to. + verbosePersistenceErrors=false + } + + # File system related settings, performance and and balancing. + filesystem { + + # Whether persistent file systems such as disk drives should be + # 'buffered', and only written to disk when the world is saved. This + # applies to all hard drives. The advantage of having this enabled is that + # data will never go 'out of sync' with the computer's state if the game + # crashes. The price is slightly higher memory consumption, since all + # loaded files have to be kept in memory (loaded as in when the hard drive + # is in a computer). + bufferChanges=true + + # The base 'cost' of a single file or directory on a limited file system, + # such as hard drives. When computing the used space we add this cost to + # the real size of each file (and folders, which are zero sized + # otherwise). This is to ensure that users cannot spam the file system + # with an infinite number of files and/or folders. Note that the size + # returned via the API will always be the real file size, however. + fileCost=512 + + # The size of writable floppy disks, in kilobytes. + floppySize=512 + + # Number of physical platters to pretend a disk has in unmanaged mode. This + # controls seek times, in how it emulates sectors overlapping (thus sharing + # a common head position for access). + hddPlatterCounts=[ + 2, + 4, + 8 + ] + + # The sizes of the three tiers of hard drives, in kilobytes. This list + # must contain exactly three entries, or it will be ignored. + hddSizes=[ + 1024, + 2048, + 4096 + ] + + # The maximum number of file handles any single computer may have open at + # a time. Note that this is *per filesystem*. Also note that this is only + # enforced by the filesystem node - if an add-on decides to be fancy it + # may well ignore this. Since file systems are usually 'virtual' this will + # usually not have any real impact on performance and won't be noticeable + # on the host operating system. + maxHandles=16 + + # The maximum block size that can be read in one 'read' call on a file + # system. This is used to limit the amount of memory a call from a user + # program can cause to be allocated on the host side: when 'read' is, + # called a byte array with the specified size has to be allocated. So if + # this weren't limited, a Lua program could trigger massive memory + # allocations regardless of the amount of RAM installed in the computer it + # runs on. As a side effect this pretty much determines the read + # performance of file systems. + maxReadBuffer=2048 + + # When skipping more than this number of sectors in unmanaged mode, the + # pause specified in sectorSeekTime will be enforced. We use this instead + # of linear scaling for movement because those values would have to be + # really small, which is hard to conceptualize and configure. + sectorSeekThreshold=128 + + # The time to pause when the head movement threshold is exceeded. + sectorSeekTime=0.1 + + # The size of the /tmp filesystem that each computer gets for free. If + # set to a non-positive value the tmp file system will not be created. + tmpSize=64 + } + hologram { + + # Whether the hologram block should provide light. It'll also emit light + # when off, because having state-based light in MC is... painful. + emitLight=true + + # This controls the maximum scales of holograms, by tier. + # The size at scale 1 is 3x2x3 blocks, at scale 3 the hologram will + # span up to 9x6x9 blocks. Unlike most other `client' settings, this + # value is only used for validation *on the server*, with the effects + # only being visible on the client. + # Warning: very large values may lead to rendering and/or performance + # issues due to the high view distance! Increase at your own peril. + maxScale=[ + 3, + 4 + ] + + # This controls the maximum translation of holograms, by tier. + # The scale is in "hologram sizes", i.e. scale 1 allows offsetting a + # hologram once by its own size. + maxTranslation=[ + 0.25, + 0.5 + ] + + # The delay forced on computers between calls to `hologram.setRaw`, in + # seconds. Lower this if you want faster updates, raise this if you're + # worried about bandwidth use; in *normal* use-cases this will never be + # an issue. When abused, `setRaw` can be used to generate network traffic + # due to changed data being sent to clients. With the default settings, + # the *worst case* is ~30KB/s/client. Again, for normal use-cases this + # is actually barely noticeable. + setRawDelay=0.2 + } + + # Settings for mod integration (the mod previously known as OpenComponents). + integration { + buildcraft { + + # Cost to convert a loot disk to another in the BuildCraft programming table. + programmingTableCost=5000 + } + + # The name to use for the global fake player needed for some mod + # interactions. + fakePlayerName="[OpenComputers]" + + # The UUID to use for the global fake player needed for some mod + # interactions. + fakePlayerUuid="7e506b5d-2ccb-4ac4-a249-5624925b0c67" + + # A list of mods (by mod id) for which support should NOT be enabled. Use + # this to disable support for mods you feel should not be controllable via + # computers (such as magic related mods, which is why Thaumcraft is on this + # list by default.) + modBlacklist=[ + Thaumcraft, + thaumicenergistics + ] + + # A list of tile entities by class name that should NOT be accessible via + # the Adapter block. Add blocks here that can lead to crashes or deadlocks + # (and report them, please!) + peripheralBlacklist=[ + "net.minecraft.tileentity.TileEntityCommandBlock" + ] + + # Vanilla integration related settings. + vanilla { + + # Whether to allow the item stack converter to push NBT data in + # compressed format (GZIP'ed). This can be useful for pushing this + # data back to other callbacks. However, given a sophisticated + # enough software (Lua script) it is possible to decode this data, + # and get access to things that should be considered implementation + # detail / private (mods may keep "secret" data in such NBT tags). + # The recommended method is to use the database component instead. + allowItemStackNBTTags=false + + # Whether to enable the command block driver. Enabling this allows + # computers to set and execute commands via command blocks next to + # adapter blocks. The commands are run using OC's general fake player. + enableCommandBlockDriver=false + + # Whether to enable the inventory driver. This driver allows interacting + # with inventories adjacent to adapters in a way similar to what the + # inventory controller upgrade allows when built into a robot or placed + # inside an adapter. It is therefore considered to be somewhat cheaty by + # some, and disabled by default. If you don't care about that, feel free + # to enable this driver. + enableInventoryDriver=false + + # Whether to enable the tank driver. This driver is like the inventory + # driver, just for fluid tanks, and is disabled by default with the same + # reasoning as the inventory driver - using a tank controller upgrade in + # an adapter has pretty much the same effect. + enableTankDriver=false + } + } + + # Internet settings, security related. + internet { + + # This is a list of blacklisted domain names. If an HTTP request is made + # or a socket connection is opened the target address will be compared + # to the addresses / address ranges in this list. It it is present in this + # list, the request will be denied. + # Entries are either domain names (www.example.com) or IP addresses in + # string format (10.0.0.3), optionally in CIDR notation to make it easier + # to define address ranges (1.0.0.0/8). Domains are resolved to their + # actual IP once on startup, future requests are resolved and compared + # to the resolved addresses. + # By default all local addresses are blocked. This is only meant as a + # thin layer of security, to avoid average users hosting a game on their + # local machine having players access services in their local network. + # Server hosters are expected to configure their network outside of the + # mod's context in an appropriate manner, e.g. using a system firewall. + blacklist=[ + "127.0.0.0/8", + "10.0.0.0/8", + "192.168.0.0/16", + "172.16.0.0/12" + ] + + # Whether to allow HTTP requests via internet cards. When enabled, + # the `request` method on internet card components becomes available. + enableHttp=true + + # Whether to allow adding custom headers to HTTP requests. + enableHttpHeaders=true + + # Whether to allow TCP connections via internet cards. When enabled, + # the `connect` method on internet card components becomes available. + enableTcp=true + + # The maximum concurrent TCP connections *each* internet card can have + # open at a time. + maxTcpConnections=4 + + # The time in seconds to wait for a response to a request before timing + # out and returning an error message. If this is zero (the default) the + # request will never time out. + requestTimeout=0 + + # The number of threads used for processing host name lookups and HTTP + # requests in the background. The more there are, the more concurrent + # connections can potentially be opened by computers, and the less likely + # they are to delay each other. + threads=4 + + # This is a list of whitelisted domain names. Requests may only be made + # to addresses that are present in this list. If this list is empty, + # requests may be made to all addresses not blacklisted. Note that the + # blacklist is always applied, so if an entry is present in both the + # whitelist and the blacklist, the blacklist will win. + # Entries are of the same format as in the blacklist. Examples: + # "gist.github.com", "www.pastebin.com" + whitelist=[] + } + + # Other settings that you might find useful to tweak. + misc { + + # Allow robots to get a table representation of item stacks using the + # inventory controller upgrade? (i.e. whether the getStackInSlot method + # of said upgrade is enabled or not). Also applies to tank controller + # upgrade and it's fluid getter method. + allowItemStackInspection=true + + # List of item descriptors of assembler template base items to blacklist, + # i.e. for disabling the assembler template for. Entries must be of the + # format 'itemid@damage', were the damage is optional. + # Examples: 'OpenComputers:case3', 'minecraft:stonebrick@1' + assemblerBlacklist=[] + + # Hard limit for size of byte arrays passed to data card callbacks. If this + # limit is exceeded, the call fails and does nothing. + dataCardHardLimit=1048576 + + # Soft limit for size of byte arrays passed to data card callbacks. If this + # limit is exceeded, a longer sleep is enforced (see dataCardTimeout). + dataCardSoftLimit=8192 + + # Time in seconds to pause a calling machine when the soft limit for a data + # card callback is exceeded. + dataCardTimeout=1 + + # By default the disassembler can only be used to disassemble items from + # OpenComputers itself (or objects whitelisted via the API). If you'd + # like to allow the disassembler to work on all kinds of items, even from + # other mods, set this to true. + disassembleAllTheThings=false + + # The probability that an item breaks when disassembled. This chance + # applies *per extracted item*. For example, if an item was crafted from + # three other items and gets disassembled, each of those three items has + # this chance of breaking in the process. + disassemblerBreakChance=0.05 + + # Names of items / blocks that are blacklisted. Recipes containing these + # as inputs will be ignored by the disassembler. + disassemblerInputBlacklist=[ + "minecraft:fire" + ] + + # Controls how noisy results from the Geolyzer are. This is the maximum + # deviation from the original value at the maximum vertical distance + # from the geolyzer. Noise increases linearly with the vertical distance + # to the Geolyzer. So yes, on the same height, the returned value are of + # equal 'quality', regardless of the real distance. This is a performance + # trade-off. + geolyzerNoise=2 + + # The range, in blocks, in which the Geolyzer can scan blocks. Note that + # it uses the maximum-distance, not the euclidean one, i.e. it can scan + # in a cube surrounding it with twice this value as its edge length. + geolyzerRange=32 + + # Whether to give a new player a free copy of the manual. This will only + # happen one time per game, not per world, not per death. Once. If this + # is still too much for your taste, disable it here ;-) + giveManualToNewPlayers=true + + # Whether to not show your special thinger (if you have one you know it). + hideOwnSpecial=false + + # Whether to pass along the name of the user that caused an input signals + # to the computer (mouse and keyboard signals). If you feel this breaks + # the game's immersion, disable it. + # Note: also applies to the motion sensor. + inputUsername=true + + # The probability (or rather, weighted chance) that a program disk is + # spawned as loot in a treasure chest. For reference, iron ingots have + # a value of 10, gold ingots a value of 5 and and diamonds a value of 3. + # This is the chance *that* a disk is created. Which disk that will be + # is decided in an extra roll of the dice. + lootProbability=5 + + # Whether to allow loot disk cycling by crafting them with a wrench. + lootRecrafting=true + + # The maximum length of a string that may be pasted. This is used to limit + # the size of the data sent to the server when the user tries to paste a + # string from the clipboard (Shift+Ins on a screen with a keyboard). + maxClipboard=1024 + + # The maximum number of "data parts" a network packet is allowed to have. + # When sending a network message, from Lua this may look like so: + # component.modem.broadcast(port, "first", true, "third", 123) + # This limits how many arguments can be passed and are wrapped into a + # packet. This limit mostly serves as a protection for lower-tier + # computers, to avoid them getting nuked by more powerful computers. + maxNetworkPacketParts=8 + + # The maximum size of network packets to allow sending via network cards. + # This has *nothing to do* with real network traffic, it's just a limit + # for the network cards, mostly to reduce the chance of computer with a + # lot of RAM killing those with less by sending huge packets. This does + # not apply to HTTP traffic. + maxNetworkPacketSize=8192 + + # The maximum number of ports a single network card can have opened at + # any given time. + # Note that the order for this list is: Wired Network Card -> Tier 1 Wireless + # Network Card -> Tier 2 Wireless Network Card + maxOpenPorts=[ + 16, + 1, + 16 + ] + + # The maximum height of multi-block screens, in blocks. This is limited to + # avoid excessive computations for merging screens. If you really need + # bigger screens it's probably safe to bump this quite a bit before you + # notice anything, since at least incremental updates should be very + # efficient (i.e. when adding/removing a single screen). + maxScreenHeight=6 + + # The maximum width of multi-block screens, in blocks. + # See also: `maxScreenHeight`. + maxScreenWidth=8 + + # The maximum distance a wireless message can be sent. In other words, + # this is the maximum signal strength a wireless network card supports. + # This is used to limit the search range in which to check for modems, + # which may or may not lead to performance issues for ridiculous ranges - + # like, you know, more than the loaded area. + # See also: `wirelessCostPerRange`. + # These values are for the tier 1 and 2 wireless cards, in that order. + maxWirelessRange=[ + 16, + 400 + ] + + # Radius the MFU is able to operate in + mfuRange=3 + + # Probablility that at certain celebratory times crafting an OC item will + # spawn a present in the crafting player's inventory. Set to zero to + # disable. + presentChance=0.05 + + # Enforced delay when changing a redstone emitting component's output, + # such as the redstone card and redstone I/O block. Lowering this can + # have very negative impact on server TPS, so beware. + redstoneDelay=0.1 + + # The general upgrade tier of the switch built into server racks, i.e. how + # upgraded server racks' switching logic is. Prior to the introduction of + # this setting (1.5.15) this was always none. This applies to all + # properties, i.e. througput, frequency and buffer size. + # Valid values are: 0 = none, 1 = tier 1, 2 = tier 2, 3 = tier 3. + serverRackSwitchTier=1 + + # The number of remote terminals supported by each server tier. + terminalsPerTier=[ + 2, + 4, + 8 + ] + + # Override for the worker threads' thread priority. If set to a value + # lower than 1 it will use the default value, which is half-way between + # the system minimum and normal priority. Valid values may differ between + # Java versions, but usually the minimum value (lowest priority) is 1, + # the normal value is 5 and the maximum value is 10. If a manual value is + # given it is automatically capped at the maximum. + # USE THIS WITH GREAT CARE. Using a high priority for worker threads may + # avoid issues with computers timing out, but can also lead to higher + # server load. AGAIN, USE WITH CARE! + threadPriority=-1 + + # The maximum range between the drone/robot and a villager for a trade to + # be performed by the trading upgrade + tradingRange=8 + + # Whether to perform an update check and informing local players and OPs + # if a new version is available (contacts Github once the first player + # joins a server / the first map in single player is opened). + updateCheck=true + } + + # Nanomachine related values. Note that most of these are relative, as + # they scale with the number of total effects controlled by nanomachines, + # which may very much vary depending on other mods used together with OC. + # To configure this, you'll need to know how this works a bit more in- + # depth, so here goes: there are three layers, the behavior layer, the + # connector layer, and the input layer. The behavior layer consists of + # one node for each behavior provided by registered providers (by default + # these will be potion effects and a few other things). The connector + # layer merely serves to mix things up a little. The input layer is made + # up from nodes that can be triggered by the nanomachines. Each connector + # node has behavior nodes it outputs to, and gets signals from input nodes. + # Behavior nodes get signals from both the connector and the input layers. + # Reconfiguring builds up random connections. Some behaviors change what + # they do based on the number of active inputs (e.g. potion effects will + # increase their amplification value). + nanomachines { + + # Time in seconds it takes for the nanomachines to process a command + # and send a response. + commandDelay=1 + + # The distance in blocks that nanomachines can communicate within. If + # a message comes from further away, it'll be ignored. When responding, + # the response will only be sent this far. + commandRange=2 + + # The relative number of connectors based on the number of available + # behaviors (see triggerQuota). + connectorQuota=0.2 + + # Radius in blocks of the disintegration behavior for each active input. + disintegrationRange=1 + + # How much damage the hungry behavior should deal to the player when the + # nanomachine controller runs out of energy. + hungryDamage=5 + + # How much energy the hungry behavior should restore when damaging the + # player. + hungryEnergyRestored=50 + + # Range of the item magnet behavior added for each active input. + magnetRange=8 + + # The maximum number of inputs for each node of the "neural network" + # nanomachines connect to. I.e. each behavior node and connector node + # may only have up to this many inputs. + maxInputs=2 + + # Hard maximum number of active inputs. This is mainly to avoid people + # bumping other nanomachines' inputs to max, killing them in a matter + # of (milli)seconds. + maxInputsActive=4 + + # The maximum number of outputs for each node (see maxInputs). + maxOutputs=2 + + # Whitelisted potions, i.e. potions that will be used for the potion + # behaviors nanomachines may trigger. This can contain strings or numbers. + # In the case of strings, it has to be the internal name of the potion, + # in case of a number it has to be the potion ID. Add any potion effects + # to make use of here, since they will all be disabled by default. + potionWhitelist=[ + speed, + haste, + strength, + "jump_boost", + resistance, + "fire_resistance", + "water_breathing", + "night_vision", + absorption, + blindness, + nausea, + "mining_fatigue", + "instant_damage", + hunger, + slowness, + poison, + weakness, + wither + ] + + # How many input nodes may be active at the same time before negative + # effects are applied to the player. + safeInputsActive=2 + + # The relative amount of triggers available based on the number of + # available behaviors (such as different potion effects). For example, + # if there are a total of 10 behaviors available, 0.5 means there will + # be 5 trigger inputs, triggers being the inputs that can be activated + # via nanomachines. + triggerQuota=0.4 + } + + # Power settings, buffer sizes and power consumption. + power { + + # The amount of energy the robot assembler can apply per tick. This + # controls the speed at which robots are assembled, basically. + assemblerTickAmount=50 + + # Default "buffer" sizes, i.e. how much energy certain blocks can store. + buffer { + + # The amount of energy an access point can store. + accessPoint=600 + + # The amount of energy a capacitor can store when installed as an + # upgrade into a robot. + batteryUpgrades=[ + 10000, + 15000, + 20000 + ] + + # The amount of energy a single capacitor can store. + capacitor=1600 + + # The amount of bonus energy a capacitor can store for each other + # capacitor it shares a face with. This bonus applies to both of the + # involved capacitors. It reaches a total of two blocks, where the + # bonus is halved for the second neighbor. So three capacitors in a + # row will give a total of 8.8k storage with default values: + # (1.6 + 0.8 + 0.4)k + (0.8 + 1.6 + 0.8)k + (0.4 + 0.8 + 1.6)k + capacitorAdjacencyBonus=800 + + # The amount of energy a computer can store. This allows you to get a + # computer up and running without also having to build a capacitor. + computer=500 + + # The amount of energy a converter can store. This allows directly + # connecting a converter to a distributor, without having to have a + # capacitor on the side of the converter. + converter=1000 + + # The amount of energy each face of a distributor can store. This + # allows connecting two power distributors directly. If the buffer + # capacity between the two distributors is zero, they won't be able + # to exchange energy. This basically controls the bandwidth. You can + # add capacitors between two distributors to increase this bandwidth. + distributor=500 + + # The amount of energy a drone can store in its internal buffer. + drone=5000 + + # The internal buffer size of the hover boots. + hoverBoots=15000 + + # The amount of energy a microcontroller can store in its internal + # buffer. + mcu=1000 + + # Amount of energy stored by nanomachines. Yeah, I also don't know + # where all that energy is stored. It's quite fascinating. + nanomachines=100000 + + # The amount of energy robots can store in their internal buffer. + robot=20000 + + # The amount a tablet can store in its internal buffer. + tablet=10000 + } + + # Carpeted Capacitor settings + # Carpeted Capacitors generate power when sheep or ocelots walk on them + # Power is generated when at least 2 of a type of animal are present. + # A single sheep and a single ocelot generates no power. Note that a + # computer constantly flashing the screen from white to black drains + # approximately 36 units of power per second. Thus, as an example with the + # default values, it would take 12 carpeted capacitors and 24 sheep + # (2 each) to keep the charge rate. Or, 6 carpeted capacitors and 12 + # ocelots to do the same. Values are: units of power per carpeted + # capacitor per second with 2 animals of a type. + carpetedCapacitors { + + # Chance one animal (per capacitor) will take some damage per minute + # Damage chance is only dealt when power is generated + damageChance=0.001 + + # power generated from ocelots + ocelotPower=6 + + # power generated from sheep + sheepPower=3 + } + + # The amount of energy a Charger transfers to each adjacent robot per tick + # if a maximum strength redstone signal is set. Chargers load robots with + # a controllable speed, based on the maximum strength of redstone signals + # going into the block. So if a redstone signal of eight is set, it'll + # charge robots at roughly half speed. + chargerChargeRate=100 + + # The amount of energy a Charger transfers into a tablet, if present, per + # tick. This is also based on configured charge speed, as for robots. + chargerChargeRateTablet=10 + + # Default "costs", i.e. how much energy certain operations consume. + cost { + + # The cost of a single packet sent via StargateTech 2's abstract bus. + abstractBusPacket=1 + + # The amount of energy the chunkloader upgrade draws per tick while + # it is enabled, i.e. actually loading a chunk. + chunkloaderCost=0.06 + + # The amount of energy a computer consumes per tick when running. + computer=0.5 + + # Cost for asymmetric operations on the data card, such as ECDH and ECDSA + # Per-byte cost for ECDSA operation is controlled by `complex` value, + # because data is hashed with SHA256 before signing/verifying + dataCardAsymmetric=10 + + # Cost for complex operations on the data card, such as SHA256, inflate/deflate and SecureRandom. + dataCardComplex=6 + + # Per-byte cost for complex operations + dataCardComplexByte=0.1 + + # Cost for simple operations on the data card, such as MD5 or AES + dataCardSimple=1 + + # Per-byte cost for simple operations + dataCardSimpleByte=0.01 + + # Cost for trivial operations on the data card, such as CRC32 or Base64 + dataCardTrivial=0.2 + + # Per-byte cost for trivial operations + dataCardTrivialByte=0.005 + + # The amount of energy it takes to extract one ingredient from an + # item that is being disassembled. For example, if an item that was + # crafted from three other items gets disassembled, a total of 15000 + # energy will be required by default. + # Note that this is consumed over time, and each time this amount is + # reached *one* ingredient gets ejected (unless it breaks, see the + # disassemblerBreakChance setting). + disassemblerPerItem=2000 + + # The amount of energy a drone consumes per tick when running. + drone=0.4 + + # The base energy cost for assembling a drone. + droneAssemblyBase=25000 + + # The additional amount of energy required to assemble a + # drone for each point of complexity. + droneAssemblyComplexity=15000 + + # Energy it costs to re-program an EEPROM. This is deliberately + # expensive, to discourage frequent re-writing of EEPROMs. + eepromWrite=50 + + # How much energy is consumed when the Geolyzer scans a block. + geolyzerScan=10 + + # Energy it takes to clear a basic screen using the fill command with + # 'space' as the fill char. + # Note: internally this is adjusted to a cost per pixel, and applied + # as such, so this also implicitly defines the cost for higher tier + # screens. + gpuClear=0.1 + + # Energy it takes to copy half of a basic screen via the copy command. + # Note: internally this is adjusted to a cost per pixel, and applied + # as such, so this also implicitly defines the cost for higher tier + # screens. + gpuCopy=0.25 + + # Energy it takes to change a basic screen with the fill command. + # Note: internally this is adjusted to a cost per pixel, and applied + # as such, so this also implicitly defines the cost for higher tier + # screens. + gpuFill=1 + + # Energy it takes to change *every* 'pixel' via the set command of a + # basic screen via the `set` command. + # Note: internally this is adjusted to a cost per pixel, and applied + # as such, so this also implicitly defines the cost for higher tier + # screens. + gpuSet=2 + + # Energy it takes read one kilobyte from a file system. Note that non + # I/O operations on file systems such as `list` or `getFreeSpace` do + # *not* consume power. Note that this very much determines how much + # energy you need in store to start a computer, since you need enough + # to have the computer read all the libraries, which is around 60KB + # at the time of writing. + # Note: internally this is adjusted to a cost per byte, and applied + # as such. It's just specified per kilobyte to be more intuitive. + hddRead=0.1 + + # Energy it takes to write one kilobyte to a file system. + # Note: internally this is adjusted to a cost per byte, and applied + # as such. It's just specified per kilobyte to be more intuitive. + hddWrite=0.25 + + # The amount of energy a hologram projetor consumes per tick. This + # is the cost if every column is lit. If not a single voxel is + # displayed the hologram projector will not drain energy. + hologram=0.2 + + # The amount of energy consumed when the hover boots absorb some fall + # velocity (i.e. when falling from something higher than three blocks). + hoverBootAbsorb=10 + + # The amount of energy consumed when jumping with the hover boots. Only + # applies when the jump boost is applied, i.e. when not sneaking. + hoverBootJump=10 + + # The amount of energy consumed *per second* when moving around while + # wearing the hover boots. This is compensate for the step assist, which + # does not consume energy on a per-use basis. When standing still or + # moving very slowly this also does not trigger. + hoverBootMove=1 + + # Energy consumed by a MFU per tick while connected. + # Similarly to `wirelessCostPerRange`, this is multiplied with the distance to the bound block. + mfuRelay=1 + + # Amount of energy a microcontroller consumes per tick while running. + microcontroller=0.1 + + # The base energy cost for assembling a microcontroller. + microcontrollerAssemblyBase=10000 + + # The additional amount of energy required to assemble a + # microcontroller for each point of complexity. + microcontrollerAssemblyComplexity=10000 + + # Energy consumed per tick per active input node by nanomachines. + nanomachineInput=0.5 + + # Energy consumed when reconfiguring nanomachines. + nanomachinesReconfigure=5000 + + # The amount of energy pushing blocks with the piston upgrade costs. + pistonPush=20 + + # How much energy is required for a single 3D print. + printerModel=100 + + # The amount of energy a robot consumes per tick when running. This is + # per default less than a normal computer uses because... well... they + # are better optimized? It balances out due to the cost for movement, + # interaction and whatnot, and the fact that robots cannot connect to + # component networks directly, so they are no replacements for normal + # computers. + robot=0.25 + + # The base energy cost for assembling a robot. + robotAssemblyBase=50000 + + # The additional amount of energy required to assemble a robot for + # each point of complexity. + robotAssemblyComplexity=10000 + + # The conversion rate of exhaustion from using items to energy + # consumed. Zero means exhaustion does not require energy, one is a + # one to one conversion. For example, breaking a block generates 0.025 + # exhaustion, attacking an entity generates 0.3 exhaustion. + robotExhaustion=10 + + # The amount of energy it takes a robot to move a single block. + robotMove=15 + + # The amount of energy it takes a robot to perform a 90 degree turn. + robotTurn=2.5 + + # The amount of energy a screen consumes per tick. For each lit pixel + # (each character that is not blank) this cost increases linearly: + # for basic screens, if all pixels are lit the cost per tick will be + # this value. Higher tier screens can become even more expensive to + # run, due to their higher resolution. If a screen cannot consume the + # defined amount of energy it will stop rendering the text that + # should be displayed on it. It will *not* forget that text, however, + # so when enough power is available again it will restore the + # previously displayed text (with any changes possibly made in the + # meantime). Note that for multi-block screens *each* screen that is + # part of it will consume this amount of energy per tick. + screen=0.05 + + # The actual cost per tick for computers and robots is multiplied + # with this value if they are currently in a "sleeping" state. They + # enter this state either by calling `os.sleep()` or by pulling + # signals. Note that this does not apply in the tick they resume, so + # you can't fake sleep by calling `os.sleep(0)`. + sleepFactor=0.1 + + # The base energy cost for assembling a tablet. + tabletAssemblyBase=20000 + + # The additional amount of energy required to assemble a tablet for + # each point of complexity. + tabletAssemblyComplexity=5000 + + # Energy required for one transposer operation (regardless of the number + # of items / fluid volume moved). + transposer=1 + + # The amount of energy it costs to send a wireless message with signal + # strength one, which means the signal reaches one block. This is + # scaled up linearly, so for example to send a signal 400 blocks a + # signal strength of 400 is required, costing a total of + # 400 * `wirelessCostPerRange`. In other words, the higher this value, + # the higher the cost of wireless messages. + # See also: `maxWirelessRange`. + # These values are for the tier 1 and 2 wireless cards, in that order. + wirelessCostPerRange=[ + 0.05, + 0.05 + ] + } + + # The amount of energy the disassembler can apply per tick. This + # controls the speed at which items are disassembled, basically. + disassemblerTickAmount=25 + + # The energy efficiency of the generator upgrade. At 1.0 this will + # generate as much energy as you'd get by burning the fuel in a BuildCraft + # Stirling Engine (1MJ per fuel value / burn ticks). To discourage fully + # autonomous robots the efficiency of generators is slighly reduced by + # default. + generatorEfficiency=0.8 + + # Whether to ignore any power requirements. Whenever something requires + # power to function, it will try to get the amount of energy it needs from + # the buffer of its connector node, and in case it fails it won't perform + # the action / trigger a shutdown / whatever. Setting this to `true` will + # simply make the check 'is there enough energy' succeed unconditionally. + # Note that buffers are still filled and emptied following the usual + # rules, there just is no failure case anymore. The converter will however + # not accept power from other mods. + ignorePower=false + + # If you don't want OpenComputers to accept power from one or more of the + # supported power mods, for example because it doesn't suit the vision + # of your mod pack, you can disable support for them here. To stop + # OpenComputers accepting power from a mod, enter its mod id here, e.g. + # `BuildCraftAPI|power`, `IC2`, `factorization`, ... + modBlacklist=[] + + # The amount of energy the printer can apply per tick. This controls + # the speed at which prints are completed, basically. + printerTickAmount=1 + + # The rate at which different blocks accept external power. All of these + # values are in OC energy / tick. + rate { + accessPoint=10 + assembler=100 + case=[ + 5, + 10, + 20 + ] + charger=200 + disassembler=50 + powerConverter=500 + serverRack=50 + } + + # The energy efficiency of the solar generator upgrade. At 1.0 this will + # generate as much energy as you'd get by burning fuel in a BuildCraft + # Stirling Engine . To discourage fully autonomous robots the efficiency + # of solar generators is greatly reduced by default. + solarGeneratorEfficiency=0.2 + + # This determines how often continuous power sinks try to actually try to + # consume energy from the network. This includes computers, robots and + # screens. This also controls how frequent distributors revalidate their + # global state and secondary distributors, as well as how often the power + # converter queries sources for energy (for now: only BuildCraft). If set + # to 1, this would query every tick. The default queries every 10 ticks, + # or in other words twice per second. + # Higher values mean more responsive power consumption, but slightly more + # work per tick (shouldn't be that noticeable, though). Note that this + # has no influence on the actual amount of energy required by computers + # and screens. The power cost is directly scaled up accordingly: + # `tickFrequency * cost`. + tickFrequency=10 + + # Power values for different power systems. For reference, the value of + # OC's internal energy type is 1000. I.e. the conversion ratios are the + # values here divided by 1000. This is mainly to avoid small floating + # point numbers in the config, due to potential loss of precision. + value { + AppliedEnergistics2=200 + Factorization=13 + + # same as RedstoneFlux + ForgeEnergy=100 + Galacticraft=48 + IndustrialCraft2=400 + Mekanism=1333.33 + PowerAdvantage=31.25 + RedstoneFlux=100 + + # / 11256, same as AE2 + RotaryCraft=200 + } + } + + # 3D printer related stuff. + printer { + + # Whether Chamelium is edible or not. When eaten, it gives a (short) + # invisibility buff, and (slightly longer) blindness debuff. + chameliumEdible=true + + # The extra material cost involved for printing a model with a customized + # redstone output, i.e. something in [1, 14]. + customRedstoneCost=300 + + # The amount by which a printers ink buffer gets filled for a single + # cartridge. Tweak this if you think printing is too cheap or expensive. + # Note: the amount a single dye adds is this divided by 10. + inkValue=50000 + + # The amount by which a printers material buffer gets filled for a single + # chamelium. Tweak this if you think printing is too cheap or expensive. + materialValue=2000 + + # The maximum light level a printed block can emit. This defaults to + # a value similar to that of a redstone torch, because by default the + # material prints are made of contains redstone, but no glowstone. + # Prints' light level can further be boosted by crafting them with + # glowstone dust. This is merely the maximum light level that can be + # achieved directly when printing them. + maxBaseLightLevel=8 + + # The maximum number of shape for a state of a 3D print allowed. This is + # for the individual states (off and on), so it is possible to have up to + # this many shapes *per state* (the reasoning being that only one state + # will ever be visible at a time). + maxShapes=24 + + # By what (linear) factor the cost of a print increases if one or both of + # its states are non-collidable (i.e. entities can move through them). + # This only influences the chamelium cost. + noclipMultiplier=2 + + # Whether to enable print opacity, i.e. make prints have shadows. If + # enabled, prints will have an opacity that is estimated from their + # sampled fill rate. This is disabled by default, because MC's lighting + # computation is apparently not very happy with multiple blocks with + # dynamic opacity sitting next to each other, and since all prints share + # the same block type, this can lead to weird shadows on prints. If you + # don't care about that and prefer them to be not totally shadowless, + # enable this. + printsHaveOpacity=false + + # How much of the material used to print a model is refunded when using + # the model to refuel a printer. This the value the original material + # cost is multiplied with, so 1 is a full refund, 0 disables the + # functionality (won't be able to put prints into the material input). + recycleRate=0.75 + } + + # Robot related settings, what they may do and general balancing. + robot { + + # Whether robots may 'activate' blocks in the world. This includes + # pressing buttons and flipping levers, for example. Disable this if it + # causes problems with some mod (but let me know!) or if you think this + # feature is too over-powered. + allowActivateBlocks=true + + # Whether robots may use items for a specifiable duration. This allows + # robots to use items such as bows, for which the right mouse button has + # to be held down for a longer period of time. For robots this works + # slightly different: the item is told it was used for the specified + # duration immediately, but the robot will not resume execution until the + # time that the item was supposedly being used has elapsed. This way + # robots cannot rapidly fire critical shots with a bow, for example. + allowUseItemsWithDuration=true + + # Whether robots may damage players if they get in their way. This + # includes all 'player' entities, which may be more than just real players + # in the game. + canAttackPlayers=false + + # Allows fine-tuning of delays for robot actions. + delays { + + # The time in seconds to pause execution after an item was + # successfully dropped from a robot's inventory. + drop=0.5 + + # This is the *ratio* of the time a player would require to harvest a + # block. Note that robots cannot break blocks they cannot harvest. So + # the time a robot is forced to sleep after harvesting a block is + # breakTime * harvestRatio + # Breaking a block will always at least take one tick, 0.05 seconds. + harvestRatio=1 + + # The time in seconds to pause execution after a robot issued a + # successful move command. Note that this essentially determines how + # fast robots can move around, since this also determines the length + # of the move animation. + move=0.4 + + # The time in seconds to pause execution after a robot successfully + # placed an item from its inventory. + place=0.4 + + # The time in seconds to pause execution after a robot successfully + # picked up an item after triggering a suck command. + suck=0.5 + + # The time in seconds to pause execution after a robot successfully + # swung a tool (or it's 'hands' if nothing is equipped). Successful in + # this case means that it hit something, i.e. it attacked an entity or + # extinguishing fires. + # When breaking blocks the normal harvest time scaled with the + # `harvestRatio` (see below) applies. + swing=0.4 + + # The time in seconds to pause execution after a robot turned either + # left or right. Note that this essentially determines hw fast robots + # can turn around, since this also determines the length of the turn + # animation. + turn=0.4 + + # The time in seconds to pause execution after a robot successfully + # used an equipped tool (or it's 'hands' if nothing is equipped). + # Successful in this case means that it either used the equipped item, + # for example a splash potion, or that it activated a block, for + # example by pushing a button. + # Note that if an item is used for a specific amount of time, like + # when shooting a bow, the maximum of this and the duration of the + # item use is taken. + use=0.4 + } + + # The rate at which items used as tools by robots take damage. A value of + # one means that items lose durability as quickly as when they are used by + # a real player. A value of zero means they will not lose any durability + # at all. This only applies to items that can actually be damaged (such as + # swords, pickaxes, axes and shovels). + # Note that this actually is the *chance* of an item losing durability + # when it is used. Or in other words, it's the inverse chance that the + # item will be automatically repaired for the damage it just took + # immediately after it was used. + itemDamageRate=0.1 + + # Limit robot flight height, based on the following rules: + # - Robots may only move if the start or target position is valid (e.g. + # to allow building bridges). + # - The position below a robot is always valid (can always move down). + # - Positions up to above a block are valid (limited + # flight capabilities). + # - Any position that has an adjacent block with a solid face towards the + # position is valid (robots can "climb"). + # Set this to 256 to allow robots to fly whereever, as was the case + # before the 1.5 update. Consider using drones for cases where you need + # unlimited flight capabilities instead! + limitFlightHeight=8 + + # The name format to use for robots. The substring '$player$' is + # replaced with the name of the player that owns the robot, so for the + # first robot placed this will be the name of the player that placed it. + # This is transitive, i.e. when a robot in turn places a robot, that + # robot's owner, too, will be the owner of the placing robot. + # The substring $random$ will be replaced with a random number in the + # interval [1, 0xFFFFFF], which may be useful if you need to differentiate + # individual robots. + # If a robot is placed by something that is not a player, e.g. by some + # block from another mod, the name will default to 'OpenComputers'. + nameFormat="$player$.robot" + + # Determines whether robots are a pretty cool guy. Ususally cobwebs are + # the bane of anything using a tool other than a sword or shears. This is + # an utter pain in the part you sit on, because it makes robots meant to + # dig holes utterly useless: the poor things couldn't break cobwebs in + # mining shafts with their golden pick axes. So, if this setting is true, + # we check for cobwebs and allow robots to break 'em anyway, no matter + # their current tool. After all, the hardness value of cobweb can only + # rationally explained by Steve's fear of spiders, anyway. + notAfraidOfSpiders=true + + # The 'range' of robots when swinging an equipped tool (left click). This + # is the distance to the center of block the robot swings the tool in to + # the side the tool is swung towards. I.e. for the collision check, which + # is performed via ray tracing, this determines the end point of the ray + # like so: `block_center + unit_vector_towards_side * swingRange` + # This defaults to a value just below 0.5 to ensure the robots will not + # hit anything that's actually outside said block. + swingRange=0.49 + + # The maximum flight height with upgrades, tier one and tier two of the + # hover upgrade, respectively. + upgradeFlightHeight=[ + 64, + 256 + ] + + # The 'range' of robots when using an equipped tool (right click) or when + # placing items from their inventory. See `robot.swingRange`. This + # defaults to a value large enough to allow robots to detect 'farmland', + # i.e. tilled dirt, so that they can plant seeds. + useAndPlaceRange=0.65 + + # Controls the UUID robots are given. You can either specify a fixed UUID + # here or use the two provided variables: + # - $random$, which will assign each robot a random UUID. + # - $player$, which assigns to each placed robot the UUID of the player + # that placed it (note: if robots are placed by fake players, i.e. + # other mods' blocks, they will get that mods' fake player's profile!) + # Note that if no player UUID is available this will be the same as + # $random$. + uuidFormat="$player$" + + # This controls how fast robots gain experience, and how that experience + # alters the stats. + xp { + + # This controls how much experience a robot gains for each successful + # action it performs. "Actions" only include the following: swinging a + # tool and killing something or destroying a block and placing a block + # successfully. Note that a call to `swing` or `use` while "bare handed" + # will *not* gain a robot any experience. + actionXp=0.05 + + # The required amount per level is computed like this: + # xp(level) = baseValue + (level * constantGrowth) ^ exponentialGrowth + baseValue=50 + + # This is the amount of additional energy that fits into a robots + # internal buffer for each level it gains. So with the default values, + # at maximum level (30) a robot will have an internal buffer size of + # two hundred thousand. + bufferPerLevel=5000 + + # The required amount per level is computed like this: + # xp(level) = baseValue + (level * constantGrowth) ^ exponentialGrowth + constantGrowth=8 + + # This determines how much "exhaustion" contributes to a robots + # experience. This is additive to the "action" xp, so digging a block + # will per default give 0.05 + 0.025 [exhaustion] * 1.0 = 0.075 XP. + exhaustionXpRate=1 + + # The required amount per level is computed like this: + # xp(level) = baseValue + (level * constantGrowth) ^ exponentialGrowth + exponentialGrowth=2 + + # The increase in block harvest speed a robot gains per level. The time + # it takes to break a block is computed as actualTime * (1 - bonus). + # For example at level 20, with a bonus of 0.4 instead of taking 0.3 + # seconds to break a stone block with a diamond pick axe it only takes + # 0.12 seconds. + harvestSpeedBoostPerLevel=0.02 + + # This determines how much experience a robot gets for each real XP orb + # an ore it harvested would have dropped. For example, coal is worth + # two real experience points, redstone is worth 5. + oreXpRate=4 + + # The additional "efficiency" a robot gains in using tools with each + # level. This basically increases the chances of a tool not losing + # durability when used, relative to the base rate. So for example, a + # robot with level 15 gets a 0.15 bonus, with the default damage rate + # that would lead to a damage rate of 0.1 * (1 - 0.15) = 0.085. + toolEfficiencyPerLevel=0.01 + } + } + + # Switch and access point network message forwarding logic related stuff. + switch { + + # This is the size of the queue of a not upgraded switch. Increasing it + # avoids packets being dropped when many messages are sent in a single + # burst. + defaultMaxQueueSize=20 + + # The base number of packets that get relayed in one 'cycle'. The + # cooldown between cycles is determined by the delay. + defaultRelayAmount=1 + + # The delay a switch has by default between relaying packets (in ticks). + # WARNING: lowering this value will result in higher maximum CPU load, + # and may in extreme cases cause server lag. + defaultRelayDelay=5 + + # This is the amount by which the queue size increases per tier of the + # hard drive installed in the switch. + queueSizeUpgrade=10 + + # The number of additional packets that get relayed per cycle, based on + # the tier of RAM installed in the switch. For built-in RAM this + # increases by one per half-tier, for third-party ram this increases by + # two per item tier. + relayAmountUpgrade=1 + + # The amount of ticks the delay is *reduced* by per tier of the CPU + # inserted into a switch. + relayDelayUpgrade=1.5 + } + + # The version of OC this config was generated by. This is used to allow the + # mod to reset parts of the config when their meaning changed across + # versions, so that the user does not have to delete it. + version="1.7.5.192" + +} \ No newline at end of file diff --git a/src/overrides/config/opencomputers/user.recipes b/src/overrides/config/opencomputers/user.recipes new file mode 100644 index 0000000..69c4632 --- /dev/null +++ b/src/overrides/config/opencomputers/user.recipes @@ -0,0 +1,20 @@ +# To use different sets of recipes, include other recipe files in the order of +# priority to use the recipes defined in them. The last include has the highest +# priority (i.e. included recipes simply replace the current definition for all +# already known recipes). + +# To disable a recipe, assign a boolean value to it. For example, to disable +# the recipe for the transistor: `transistor = false`. This will disable the +# recipe and hide the item in the creative tab and NEI. If you assign `true`, +# the recipe will still be disabled, but not hidden in the creative tab/NEI. + +include file("default.recipes") +#include file("hardmode.recipes") +#include file("gregtech.recipes") +#include file("peaceful.recipes") +#include file("your_custom.recipes") + +# You can also specify custom recipes in this file directly. Have a look at the +# default.recipes file to get an idea how recipes have to be structured. You'll +# want to define your recipes after all includes, to avoid those overwriting +# your recipes. \ No newline at end of file diff --git a/src/overrides/config/openmods.cfg b/src/overrides/config/openmods.cfg new file mode 100644 index 0000000..0bb06f0 --- /dev/null +++ b/src/overrides/config/openmods.cfg @@ -0,0 +1,29 @@ +# Configuration file + +debug { + # Control printing of stacktraces in case of unharvested drops + B:dropsDebug=false + + # Maximum fake player pool that doesn't produce warning + I:fakePlayerCountThreshold=10 + + # Maximum allowed size of tessellator pool + I:tessellatorPoolLimit=20 +} + + +feature { + # Enables command line calculator + B:calculatorCommands=true + + # List of tools used for checking effective during block breaking + S:fakePlayerBlockBreakTools < + "minecraft:diamond_pickaxe" + "minecraft:diamond_shovel" + "minecraft:diamond_axe" + "minecraft:diamond_sword" + "minecraft:shears" + > +} + + diff --git a/src/overrides/config/opframe-client.json b/src/overrides/config/opframe-client.json new file mode 100644 index 0000000..967129f --- /dev/null +++ b/src/overrides/config/opframe-client.json @@ -0,0 +1,3 @@ +{ + "maxRenderDistance": 10000 +} \ No newline at end of file diff --git a/src/overrides/config/opframe.cfg b/src/overrides/config/opframe.cfg new file mode 100644 index 0000000..38f2209 --- /dev/null +++ b/src/overrides/config/opframe.cfg @@ -0,0 +1,47 @@ +# Configuration file + +limitations { + # If true, players in adventure mode will not be able to edit frames + B:disableAdventure=true + + # True if only operators (opped players) are allowed to edit a frame + B:onlyOperators=false + + # The maximum size (in blocks) for a frame + # Min: 0.0 + # Max: 10000.0 + D:size-limitation=1000.0 + + # A list of URLs that can be used for frames + S:whitelist < + imgur.com + gyazo.com + prntscr.com + tinypic.com + puu.sh + pinimg.com + photobucket.com + staticflickr.com + flic.kr + tenor.co + gfycat.com + giphy.com + gph.is + gifbin.com + i.redd.it + media.tumblr.com + twimg.com + discordapp.com + images.discordapp.net + githubusercontent.com + googleusercontent.com + googleapis.com + wikimedia.org + ytimg.com + > + + # If true, only URLs listed in the whitelist can be used for a frame + B:whitelistEnabled=false +} + + diff --git a/src/overrides/config/opframe.json b/src/overrides/config/opframe.json new file mode 100644 index 0000000..d150c1e --- /dev/null +++ b/src/overrides/config/opframe.json @@ -0,0 +1,33 @@ +{ + "sizeLimitation": 1000, + "onlyOps": false, + "disableAdventure": true, + "onlyCreative": false, + "whitelistEnabled": false, + "whitelist": [ + "imgur.com", + "gyazo.com", + "prntscr.com", + "tinypic.com", + "puu.sh", + "pinimg.com", + "photobucket.com", + "staticflickr.com", + "flic.kr", + "tenor.co", + "gfycat.com", + "giphy.com", + "gph.is", + "gifbin.com", + "i.redd.it", + "media.tumblr.com", + "twimg.com", + "discordapp.com", + "images.discordapp.net", + "githubusercontent.com", + "googleusercontent.com", + "googleapis.com", + "wikimedia.org", + "ytimg.com" + ] +} \ No newline at end of file diff --git a/src/overrides/config/orbis.cfg b/src/overrides/config/orbis.cfg new file mode 100644 index 0000000..71ebe7a --- /dev/null +++ b/src/overrides/config/orbis.cfg @@ -0,0 +1,17 @@ +# Configuration file + +"Biome IDs" { +} + + +"Dimension IDs" { + I:"Orbis Dimension ID"=4 +} + + +Miscellaneous { + B:"Has Seen Alpha Notice"=true + B:"Use Experimental Features"=false +} + + diff --git a/src/overrides/config/orelib.cfg b/src/overrides/config/orelib.cfg new file mode 100644 index 0000000..e2b7efe --- /dev/null +++ b/src/overrides/config/orelib.cfg @@ -0,0 +1,18 @@ +# Configuration file + +########################################################################################################## +# logging +#--------------------------------------------------------------------------------------------------------# +# Options to control logging +########################################################################################################## + +logging { + # Enables debug logging output for diagnostics + B:enableLogging=false + + # Enables display of chat messages related to newer versions + # of the mod being available. + B:enableVersionCheck=true +} + + diff --git a/src/overrides/config/p455w0rdsLib.cfg b/src/overrides/config/p455w0rdsLib.cfg new file mode 100644 index 0000000..4aab682 --- /dev/null +++ b/src/overrides/config/p455w0rdsLib.cfg @@ -0,0 +1,39 @@ +# Configuration file + +"colored light shader options" { + # Enables shader support in dependant mods [default: true] + B:EnableShaders=true + + # If true, then colored lighting effects will be added to vanilla items, blocks, and tile entities. [default: false] + B:EnableVanillaLightingEffects=false + + # Maximum Number of lights to be rendered on the screen at once [range: 4 ~ 256, default: 64] + I:MaxLights=64 + + # Maximum Distance to render a colored light [range: 4.0 ~ 128.0, default: 128.0] + S:MaxRenderDist=128.0 + + # Skips sending light updates to the card some frames. This can speed up fps greatly when bandwidth is a problem. 0 always sends data. [range: 0 ~ 160, default: 10] + I:NumFramesToSkipWhenRenderingShaders=10 +} + + +"misc client options" { + # Enable the contributor cosmetics (Only useful if u are a contributor, but don't want the cosmetics to override other cosmetics) [default: true] + B:EnableContributorCosmetics=true + + # Enable (true0 or disable (false) particle effects that result from contriutor cosmetics for other players [default: true] + B:EnableContributorParticleEffectsOthers=true + + # Enable (true0 or disable (false) particle effects that result from contriutor cosmetics for current player [default: true] + B:EnableContributorParticleEffectsSelf=true +} + + +options { + B:EnableContributorCosmetics=true + B:EnableContributorParticleEffectsOthers=true + B:EnableContributorParticleEffectsSelf=true +} + + diff --git a/src/overrides/config/platforms.cfg b/src/overrides/config/platforms.cfg new file mode 100644 index 0000000..c7543e9 --- /dev/null +++ b/src/overrides/config/platforms.cfg @@ -0,0 +1,68 @@ +# Configuration file + +general { + # Changes what sneak right-clicking on a platform with a wrench will do + # GUI: opens the platform selector GUI + # CYCLE: cycles through the options + # MIXED: uses the GUI if the is more then 5 options + # Valid values: + # GUI + # CYCLE + # MIXED + S:platformSelect=GUI + + ########################################################################################################## + # additional_blocks + #--------------------------------------------------------------------------------------------------------# + # By default Wood and Stone Platforms only use blocks registered to the Forge Ore Dictionary but additional blocks can be added here. + # + # Format = §9modId§r:§2nameId§3@meta + # §9modId§r can be left off for vanilla blocks, and 'ore' can be used to indicate a dictionary entry + # §2nameId§r can contain [*] or [#-#] to replace an incrementing number or a number range + # §3@meta§r can be left off to indicate any meta + ########################################################################################################## + + additional_blocks { + # Listed blocks will be used in addition to any registered as 'stone', 'cobblestone', or 'sandstone' + S:stoneBlocks < + stone + lapis_block + brick_block + mossy_cobblestone + diamond_block + stonebrick + end_stone + nether_brick + emerald_block + quartz_block + stained_hardened_clay + prismarine + hardened_clay + packed_ice + purpur_block + purpur_pillar + end_bricks + red_nether_brick + flatcoloredblocks:flatcoloredblock[*] + > + + # Listed blocks will be used in addition to any registered as 'plankWood' + S:woodBlocks < + > + } + + gui_style { + # Valid values: + # DEFAULT + # VANILLA + S:platformer=DEFAULT + + # Valid values: + # DEFAULT + # VANILLA + S:wrench=DEFAULT + } + +} + + diff --git a/src/overrides/config/pneumaticcraft.cfg b/src/overrides/config/pneumaticcraft.cfg new file mode 100644 index 0000000..d3359f2 --- /dev/null +++ b/src/overrides/config/pneumaticcraft.cfg @@ -0,0 +1,470 @@ +# Configuration file + +general { + + ########################################################################################################## + # general + #--------------------------------------------------------------------------------------------------------# + # General stuff that doesn't fit anywhere else + ########################################################################################################## + + general { + I:armorStartupTime=200 + D:blockThermalResistanceMultiplier=1.0 + + # Loss percentage (on average) of Compressed Iron ingots/blocks when exposed to an explosion. Note: this can also be controlled via CraftTweaker. + # Min: 0 + # Max: 100 + I:configCompressedIngotLossRate=20 + + # DEPRECATED: use Minigun / baseDamage + D:configMinigunDamage=4.0 + + # Enable Drone Suffocation Damage + B:enableDroneSuffocationDamage=true + + # Enables the dungeon loot generation of the Nuke Virus and Stop! Worm (not useful in single-player worlds) + B:enableDungeonLoot=true + + # Enable/disable explosion crafting (iron->compressed iron). If you disable this, you'll need another way to get compressed iron initially. + B:explosionCrafting=true + D:fluidThermalResistance=500.0 + + # Efficiency of fuel buckets as furnace fuel (default 0.05 means 1 bucket of LPG smelts 450 items in a vanilla furnace + D:fuelBucketEfficiencyMultiplier=0.05000000074505806 + I:jetbootsAirUsage=6 + + # Maximum number of blocks in the area defined in an Area Programming Puzzle Piece + I:maxProgrammingArea=250000 + + # DEPRECATED: use Minigun / potionProcChance + I:minigunPotionProcChance=15 + + # Fluids as hot or hotter than this temperature (Kelvin) will be auto-registered as Liquid Compressor fuels, the quality being dependent on fluid temperature. + I:minimumFluidFuelTemperature=373 + + # Chance per chunk in percentage to generate an Oil Lake. Set to 0 for no spawns + # Min: 0.0 + # Max: 100.0 + D:oilGenerationChance=15.0 + + # Oil worldgen blacklist: add dimension IDs to this list if you don't want oil worldgen to happen there. + I:oilWorldGenBlacklist < + 1 + -1 + > + + # Should dyes be used when coloring things (Drones, Logistics Modules, Redstone Modules + B:useUpDyesWhenColoring=false + } + + ########################################################################################################## + # machine_properties + #--------------------------------------------------------------------------------------------------------# + # Settings affecting the operation of machines + ########################################################################################################## + + machine_properties { + # Aerial Interface backwards compat: allow pre-0.8.0 behaviour of getting player's armor inventory from top face, even with Dispenser Upgrade installed + B:aerialInterfaceArmorCompat=true + + # Chance per tick of Crop Supports causing a growth tick. The default, 0.002, is roughly 2.5 times faster than the vanilla growth rate + D:cropSticksGrowthBoostChance=0.002 + + # Changing this value will alter the pressurized air production of the Electric Compressor. The input, EU, will stay the same + I:electricCompressorEfficiency=40 + + # Base chance (1/x) per tick of a lightning strike on/around the Electrostatic Generator + I:electrostaticLightningChance=100000 + + # The max height of an elevator per stacked Elevator Base. + # Min: 1 + # Max: 256 + I:elevatorBaseBlocksPerBase=4 + + # Changing this value will alter the pressurized air production of the Flux Compressor. The input, RF, will stay the same + I:fluxCompressorEfficiency=40 + + # Can the Kerosene Lamp burn any kind of fuel? If false, only Kerosene can be burnt + B:keroseneLampCanUseAnyFuel=true + + # Kerosene Lamp fuel efficiency: higher values mean fuel will last longer in the lamp + D:keroseneLampFuelEfficiency=1.0 + + # Can the Liquid Hopper absorb/dispense fluids into the world with a Dispenser Upgrade? + B:liquidHopperDispenser=true + + # Can the Omnidirectional Hopper dispense items into the world with a Dispenser Upgrade? + B:omniHopperDispenser=true + + # The ratio of liquid plastic to solid plastic sheets in the Plastic Mixer, in mB per sheet. If set to 0, no default liquid->solid plastic recipe will be added (but CraftTweaker or API can be used to add recipes) + # Min: 0 + # Max: 2147483647 + I:plasticMixerPlasticRatio=1000 + + # Changing this value will alter the pressurized air usage of the Pneumatic Dynamo. The output, RF, will stay the same + I:pneumaticDynamoEfficiency=40 + + # Changing this value will alter the pressurized air usage of the Pneumatic Generator. The output, EU, will stay the same. + I:pneumaticGeneratorEfficiency=40 + + # Speed multiplier per speed upgrade: speed mult = speedUpgradeSpeedMultiplier ^ num_of_speed_upgrades + # Min: 1.0 + # Max: 2.0 + D:speedUpgradeSpeedMultiplier=1.5 + + # Fuel usage / heat gen multiplier per speed upgrade: usage mult = speedUpgradeUsageMultiplier ^ num_of_speed_upgrades + # Min: 1.0 + # Max: 2.0 + D:speedUpgradeUsageMultiplier=1.649999976158142 + + # Thermal resistance between opposite faces of the Thermal Compressor. Higher values means heat leaks across (equalizes) more slowly, making the compressor better at converting heat differential to pressure. + D:thermalCompressorThermalResistance=150.0 + } + + ########################################################################################################## + # advanced + #--------------------------------------------------------------------------------------------------------# + # Advanced settings (shouldn't need to touch under normal circumstances) + ########################################################################################################## + + advanced { + # When set to true, the Kerosene Lamp's fake air blocks won't be registered and therefore removed from the world. Useful if this causes trouble (it shouldn't though) + B:disableKeroseneLampFakeAirBlock=false + + # The amount by which any liquid tank's contents must change, as a proportion of the tank's total capacity, to trigger an update to clients. Larger values mean fewer updates but less granularity in client-side fluid rendering. + # Min: 1.0E-4 + # Max: 1.0 + D:liquidTankUpdateThreshold=0.01 + + # When set to true, Drones will not execute any program. This is useful to set to true when due to a bug Drones are lagging your server or crashing it. Please report the bug if you encounter it. + B:stopDroneAI=false + } + + ########################################################################################################## + # recipes + #--------------------------------------------------------------------------------------------------------# + # Enable/disable certain recipes (note: vanilla recipes can be also managed via CraftTweaker) + ########################################################################################################## + + recipes { + # 8 Block of Coal --> 1 Diamond (Pressure Chamber) + B:enableCoalToDiamondsRecipe=true + + # Electric Compressor for IC2 + B:enableElectricCompressorRecipe=true + + # Pneumatic Generator for IC2 + B:enablePneumaticGeneratorRecipe=true + } + + ########################################################################################################## + # client + #--------------------------------------------------------------------------------------------------------# + # Settings affecting only the client + ########################################################################################################## + + client { + # Always show the pressure durability bar for pressurizable items, even when full? + B:alwaysShowPressureDurabilityBar=true + + # Enable Aphorism Tile Drama! http://mc-drama.herokuapp.com/ + B:aphorismDrama=true + + # Maximum time, as a percentage of the tick, that the Pneumatic Helmet Block Tracker may take when active and scanning blocks. Larger values mean more rapid update of block information, but potentially greater impact on client FPS. + I:blockTrackerMaxTimePerTick=10 + + # Drones render their held item (the item in slot 0 of their inventory) ? + B:dronesRenderHeldItem=true + + # Should GUI side tabs be shown with a beveled edge? Setting to false uses a plain black edge, as in earlier versions of the mod + B:guiBevel=true + + # Remote Editor GUI: should GUI controls be snapped to 4x4 grid? + B:guiRemoteGridSnap=false + + # Intensity of the FOV modification when using Pneumatic Leggings speed boost: 0.0 for no FOV modification, higher values zoom out more. Note: non-zero values may cause FOV clashes with other mods. + # Min: 0.0 + # Max: 1.0 + D:leggingsFOVfactor=0.0 + + # Tint Logistics configuration GUI backgrounds according to the colour of the logistics frame you are configuring + B:logisticsGUITint=true + + # Defines the default difficulty of the Programmer shown to the user. 0 = easy, 1 = medium, 2 = advanced + # Min: 0 + # Max: 2 + I:programmerDifficulty=0 + + # Use block lighting for semiblocks (logistics frames, heat frames...). May cause occasional lighting issues - semiblocks appearing unlit - disable this if that's a problem. + B:semiBlockLighting=true + + # Show tank fluids with the The One Probe. Note that TOP also has support for showing tanks, which may or may not be enabled. + B:topShowsFluids=true + + # Should tube modules emit redstone play redstone particle effects when active? + B:tubeModuleRedstoneParticles=true + + # When true, the Pneumatic Helmet will be a model. Warning: this model looks far too good to be in MC (currently ignored) + B:useHelmetModel=false + } + + ########################################################################################################## + # helmet + #--------------------------------------------------------------------------------------------------------# + # Pneumatic Armor HUD layout; use the Armor GUI and 'Move Stat' buttons + ########################################################################################################## + + helmet { + # DEPRECATED: Pneumatic chestplate air conditioning status on left? + B:acStatLeft=false + + # DEPRECATED: Pneumatic chestplate air conditioning status Y + I:acStatX=-25 + + # DEPRECATED: Pneumatic chestplate air conditioning status X + I:acStatY=2 + + # DEPRECATED: Pneumatic helmet block tracker on left? + B:blockTrackerLeft=true + + # DEPRECATED: Pneumatic helmet block tracker X + I:blockTrackerX=-1 + + # DEPRECATED: Pneumatic helmet block tracker Y + I:blockTrackerY=46 + + # DEPRECATED: Pneumatic helmet entity tracker on left? + B:entityTrackerLeft=true + + # DEPRECATED: Pneumatic helmet entity tracker X + I:entityTrackerX=-1 + + # DEPRECATED: Pneumatic helmet entity tracker Y + I:entityTrackerY=90 + + # DEPRECATED: Pneumatic helmet item search on left? + B:itemSearchLeft=true + + # DEPRECATED: Pneumatic helmet item search X + I:itemSearchX=-1 + + # DEPRECATED: Pneumatic helmet item search Y + I:itemSearchY=17 + + # DEPRECATED: Pneumatic helmet message readout on left? + B:messageLeft=false + + # DEPRECATED: Pneumatic helmet message readout X + I:messageX=2 + + # DEPRECATED: Pneumatic helmet message readout Y + I:messageY=2 + + # Pneumatic helmet Path Enabled + B:pathEnabled=true + + # Pneumatic helmet Path Update Rate + I:pathUpdateSetting=1 + + # DEPRECATED: Pneumatic helmet power readout on left? + B:powerLeft=false + + # DEPRECATED: Pneumatic helmet power readout X + I:powerX=-1 + + # DEPRECATED: Pneumatic helmet power readout Y + I:powerY=2 + + # Pneumatic helmet Wire Path + B:wirePath=true + + # Pneumatic helmet X-Ray + B:xRayEnabled=false + } + + ########################################################################################################## + # minigun + #--------------------------------------------------------------------------------------------------------# + # Minigun + ########################################################################################################## + + minigun { + # Armor Piercing Ammo damage multiplier (relative to standard ammo) + D:apAmmoDamageMultiplier=1.25 + + # Armor Piercing Ammo percentage chance to ignore target's armor + # Min: 1 + # Max: 100 + I:apAmmoIgnoreArmorChance=100 + + # Armor Piercing Ammo cartridge size + # Min: 1 + # Max: 30000 + I:armorPiercingAmmoCartridgeSize=250 + + # Base bullet damage of the Sentry Gun, Handheld Minigun, and Drone Minigun, before ammo bonuses are considered + D:baseDamage=4.0 + + # Base range of Minigun, before Range Upgrades are considered + # Min: 5 + # Max: 100 + I:baseRange=50 + + # Explosive Ammo cartridge size + # Min: 1 + # Max: 30000 + I:explosiveAmmoCartridgeSize=125 + + # Minigun Explosive Ammo damage multiplier (relative to standard ammo) + D:explosiveAmmoDamageMultiplier=0.20000000298023224 + + # Explosive Ammo base percentage chance to cause an explosion + I:explosiveAmmoExplosionChance=50 + + # Minigun Explosive Ammo explosion power (ref: 2 = creeper, 4 = TNT + D:explosiveAmmoExplosionPower=1.5 + + # Does Minigun Explosive Ammo damage terrain? + B:explosiveAmmoTerrainDamage=false + + # Freezing Ammo base percentage chance to form ice or snow on blocks which have been hit + # Min: 0 + # Max: 100 + I:freezingAmmoBlockIceChance=20 + + # Freezing Ammo cartridge size + I:freezingAmmoCartridgeSize=500 + + # Freezing Ammo base percentage chance to form ice on entities which have been hit + # Min: 0 + # Max: 100 + I:freezingAmmoEntityIceChance=20 + + # Damage done to entities within the fake 'ice' blocks cause by freezing ammo + D:freezingAmmoFakeIceDamage=1.0 + + # Incendiary ammo base percentage chance to ignite blocks + # Min: 1 + # Max: 100 + I:incendiaryAmmoBlockIgniteChance=20 + + # Incendiary Ammo cartridge size + # Min: 1 + # Max: 30000 + I:incendiaryAmmoCartridgeSize=500 + + # Incendiary ammo base percentage chance to ignite entities + # Min: 1 + # Max: 100 + I:incendiaryAmmoEntityIgniteChance=100 + + # Incendiary ammo fire duration on target entities (seconds) + I:incendiaryAmmoFireDuration=8 + + # Percentage chance per shot of potion-tipped ammo proc'ing the potion effect, before Dispenser Upgrades are considered + # Min: 1 + # Max: 100 + I:potionProcChance=7 + + # Standard Ammo cartridge size + # Min: 1 + # Max: 30000 + I:standardAmmoCartridgeSize=1000 + + # Weighted Ammo air usage multiplier (relative to standard ammo) + D:weightedAmmoAirUsageMultiplier=8.0 + + # Weighted Ammo cartridge size + # Min: 1 + # Max: 30000 + I:weightedAmmoCartridgeSize=250 + + # Weighted Ammo damage multiplier (relative to standard ammo) + D:weightedAmmoDamageMultiplier=2.5 + + # Weighted Ammo range multiplier (relative to standard ammo) + D:weightedAmmoRangeMultiplier=0.20000000298023224 + } + + ########################################################################################################## + # micromissile + #--------------------------------------------------------------------------------------------------------# + # Micromissiles + ########################################################################################################## + + micromissile { + # Base explosion damage (modified by missile setup) + D:baseExplosionDamage=1.0 + + # Do micromissile explosions cause terrain damage? + B:damageTerrain=false + + # Cooldown for missile firing in ticks + I:launchCooldown=15 + + # Base missile lifetime in ticks (modified by missile setup) + I:lifetime=300 + + # Number of micromissiles per pod + I:missilePodSize=100 + } + + ########################################################################################################## + # armor + #--------------------------------------------------------------------------------------------------------# + # Settings affecting Pneumatic Armor operation (other than helmet HUD settings) + ########################################################################################################## + + armor { + # Armor base startup time in ticks (before Speed Upgrades) + I:armorStartupTime=200 + + # Jetboots air usage in mL/tick (per Jet Boots Upgrade) + I:jetbootsAirUsage=6 + } + + ########################################################################################################## + # integration + #--------------------------------------------------------------------------------------------------------# + # Mod Integration + ########################################################################################################## + + integration { + # Immersive Engineering: External Heater heat/RF. The amount of PneumaticCraft heat added by 1 RF. + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:ieExternalHeaterHeatPerRF=0.01 + + # Immersive Engineering: External Heater RF/t. Set to 0 to disable External Heater integration entirely. + # Min: 0 + # Max: 2147483647 + I:ieExternalHeaterRFperTick=100 + + # Mekanism heat conversion efficiency. Smaller values mean Mekanism heat is worth less PneumaticCraft heat. Set to 0.0 to disable Mekanism heat integration entirely. + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:mekHeatEfficiency=0.4 + + # Mekanism thermal resistance multiplier. Larger values mean slower heat transfer. + # Min: 1.0 + # Max: 1.7976931348623157E308 + D:mekThermalResistanceMult=100.0 + + # ToughAsNails: air usage multiplier for the Pneumatic Chestplate Air Conditioning Upgrade. + # Min: 0.0 + # Max: 1.7976931348623157E308 + D:tanAirConAirUsageMultiplier=1.5 + + # Tough As Nails temperature divider; smaller values make PneumaticCraft heat sources have a more pronounced effect on your temperature. Set to 0 to ignore PneumaticCraft heat sources. + D:tanHeatDivider=10.0 + + # Interval in ticks with which to refresh heat information from PneumaticCraft heat sources to Tough As Nails. A larger interval is kinder to the server but will provide less precise temperature data to TAN. + # Min: 1 + # Max: 200 + I:tanRefreshInterval=40 + } + +} + + diff --git a/src/overrides/config/pneumaticcraft/AmadronOffersPeriodic.cfg b/src/overrides/config/pneumaticcraft/AmadronOffersPeriodic.cfg new file mode 100644 index 0000000..109d025 --- /dev/null +++ b/src/overrides/config/pneumaticcraft/AmadronOffersPeriodic.cfg @@ -0,0 +1,4289 @@ +{ + "description": "Offers in here are periodic. \u003ctimesPerDay\u003e times per Minecraft day, \u003coffersPer\u003e random offers are selected from here.", + "timesPerDay": 1, + "offersPer": 20, + "offers": [ + { + "input": { + "id": "minecraft:wheat", + "damage": 0, + "amount": 21 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:potato", + "damage": 0, + "amount": 17 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:carrot", + "damage": 0, + "amount": 16 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + }, + "output": { + "id": "minecraft:bread", + "damage": 0, + "amount": 2 + } + }, + { + "input": { + "id": "minecraft:potato", + "damage": 0, + "amount": 18 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:carrot", + "damage": 0, + "amount": 15 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + }, + "output": { + "id": "minecraft:bread", + "damage": 0, + "amount": 4 + } + }, + { + "input": { + "id": "minecraft:string", + "damage": 0, + "amount": 15 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + }, + "output": { + "id": "minecraft:arrow", + "damage": 0, + "amount": 8 + } + }, + { + "input": { + "id": "minecraft:string", + "damage": 0, + "amount": 16 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:coal", + "damage": 0, + "amount": 18 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:wool", + "damage": 0, + "amount": 18 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 3 + }, + "output": { + "id": "minecraft:shears", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 4 + }, + "output": { + "id": "minecraft:shears", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:wool", + "damage": 0, + "amount": 16 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:string", + "damage": 0, + "amount": 20 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:coal", + "damage": 0, + "amount": 24 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:wheat", + "damage": 0, + "amount": 22 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:potato", + "damage": 0, + "amount": 16 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:carrot", + "damage": 0, + "amount": 19 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + }, + "output": { + "id": "minecraft:arrow", + "damage": 0, + "amount": 11 + } + }, + { + "input": { + "id": "minecraft:paper", + "damage": 0, + "amount": 26 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:paper", + "damage": 0, + "amount": 30 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:paper", + "damage": 0, + "amount": 31 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:paper", + "damage": 0, + "amount": 33 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:paper", + "damage": 0, + "amount": 36 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:paper", + "damage": 0, + "amount": 25 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:paper", + "damage": 0, + "amount": 27 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:paper", + "damage": 0, + "amount": 29 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:rotten_flesh", + "damage": 0, + "amount": 40 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:gold_ingot", + "damage": 0, + "amount": 10 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:rotten_flesh", + "damage": 0, + "amount": 36 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:rotten_flesh", + "damage": 0, + "amount": 38 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:gold_ingot", + "damage": 0, + "amount": 8 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:rotten_flesh", + "damage": 0, + "amount": 37 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:gold_ingot", + "damage": 0, + "amount": 9 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:rotten_flesh", + "damage": 0, + "amount": 39 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:coal", + "damage": 0, + "amount": 17 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 5 + }, + "output": { + "id": "minecraft:iron_helmet", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:coal", + "damage": 0, + "amount": 23 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 8 + }, + "output": { + "id": "minecraft:iron_axe", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:coal", + "damage": 0, + "amount": 19 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 6 + }, + "output": { + "id": "minecraft:iron_axe", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 6 + }, + "output": { + "id": "minecraft:iron_shovel", + "damage": 0, + "amount": 1, + "nbt": { + "ench": { + "type": 9, + "value": [ + { + "lvl": { + "type": 3, + "value": 1 + }, + "id": { + "type": 3, + "value": 57 + } + } + ] + } + } + } + }, + { + "input": { + "id": "minecraft:coal", + "damage": 1, + "amount": 22 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "railcraft:fuel_coke", + "damage": 0, + "amount": 8 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:iron_ingot", + "damage": 0, + "amount": 9 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:coal", + "damage": 0, + "amount": 16 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 4 + }, + "output": { + "id": "minecraft:iron_helmet", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:coal", + "damage": 0, + "amount": 22 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 6 + }, + "output": { + "id": "minecraft:iron_helmet", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 5 + }, + "output": { + "id": "minecraft:iron_shovel", + "damage": 0, + "amount": 1, + "nbt": { + "ench": { + "type": 9, + "value": [ + { + "lvl": { + "type": 3, + "value": 1 + }, + "id": { + "type": 3, + "value": 34 + } + } + ] + } + } + } + }, + { + "input": { + "id": "minecraft:coal", + "damage": 0, + "amount": 20 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:porkchop", + "damage": 0, + "amount": 14 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:chicken", + "damage": 0, + "amount": 17 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:leather", + "damage": 0, + "amount": 10 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 3 + }, + "output": { + "id": "minecraft:leather_leggings", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:leather", + "damage": 0, + "amount": 12 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:chicken", + "damage": 0, + "amount": 18 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:porkchop", + "damage": 0, + "amount": 18 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:chicken", + "damage": 0, + "amount": 15 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 2 + }, + "output": { + "id": "minecraft:leather_leggings", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:leather", + "damage": 0, + "amount": 9 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:porkchop", + "damage": 0, + "amount": 15 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:chicken", + "damage": 0, + "amount": 16 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:noteblock", + "damage": 0, + "amount": 7 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:noteblock", + "damage": 0, + "amount": 5 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:noteblock", + "damage": 0, + "amount": 6 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "lucraftcore:injection", + "damage": 0, + "amount": 1 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 5 + }, + "output": { + "id": "lucraftcore:extractor", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "lucraftcore:injection", + "damage": 0, + "amount": 2 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 4 + }, + "output": { + "id": "lucraftcore:extractor", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 19 + }, + "output": { + "id": "pneumaticcraft:pcb_blueprint", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 3 + }, + "output": { + "id": "pneumaticcraft:nuke_virus", + "damage": 0, + "amount": 1 + } + 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+ }, + "Slot": { + "type": 1, + "value": 6 + } + }, + { + "UID1": { + "type": 8, + "value": "forestry.maturationFast" + }, + "UID0": { + "type": 8, + "value": "forestry.maturationFast" + }, + "Slot": { + "type": 1, + "value": 7 + } + }, + { + "UID1": { + "type": 8, + "value": "forestry.i1d" + }, + "UID0": { + "type": 8, + "value": "forestry.i1d" + }, + "Slot": { + "type": 1, + "value": 8 + } + }, + { + "UID1": { + "type": 8, + "value": "forestry.fireproofFalse" + }, + "UID0": { + "type": 8, + "value": "forestry.fireproofFalse" + }, + "Slot": { + "type": 1, + "value": 9 + } + } + ] + } + } + } + } + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + }, + "output": { + "id": "forestry:planks.1", + "damage": 5, + "amount": 18 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + }, + "output": { + "id": "forestry:sapling", + "damage": 0, + "amount": 1, + "nbt": { + "IsAnalyzed": { + "type": 1, + "value": 0 + }, + "Genome": { + "type": 10, + "value": { + "Chromosomes": { + "type": 9, + "value": [ + { + "UID1": { + "type": 8, + "value": "forestry.treeLime" + }, + "UID0": { + "type": 8, + "value": "forestry.treeLime" + }, + "Slot": { + "type": 1, + "value": 0 + } + }, + { + "UID1": { + "type": 8, + "value": "forestry.heightSmall" + }, + "UID0": { + "type": 8, + "value": "forestry.heightSmall" + }, + "Slot": { + "type": 1, + "value": 1 + } + }, + { + "UID1": { + "type": 8, + "value": "forestry.saplingsLow" + }, + "UID0": { + "type": 8, + "value": "forestry.saplingsLow" + }, + "Slot": { + "type": 1, + "value": 2 + } + }, + { + "UID1": { + "type": 8, + "value": "forestry.fruitNone" + }, + "UID0": { + "type": 8, + "value": "forestry.fruitNone" + }, + "Slot": { + "type": 1, + "value": 3 + } + }, + { + "UID1": { + "type": 8, + "value": "forestry.yieldLower" + }, + "UID0": { + "type": 8, + "value": "forestry.yieldLower" + }, + "Slot": { + "type": 1, + "value": 4 + } + }, + { + "UID1": { + "type": 8, + "value": "forestry.sappinessLower" + }, + "UID0": { + "type": 8, + "value": "forestry.sappinessLower" + }, + "Slot": { + "type": 1, + "value": 5 + } + }, + { + "UID1": { + "type": 8, + "value": "forestry.leavesNone" + }, + "UID0": { + "type": 8, + "value": "forestry.leavesNone" + }, + "Slot": { + "type": 1, + "value": 6 + } + }, + { + "UID1": { + "type": 8, + "value": "forestry.maturationAverage" + }, + "UID0": { + "type": 8, + "value": "forestry.maturationAverage" + }, + "Slot": { + "type": 1, + "value": 7 + } + }, + { + "UID1": { + "type": 8, + "value": "forestry.i1d" + }, + "UID0": { + "type": 8, + "value": "forestry.i1d" + }, + "Slot": { + "type": 1, + "value": 8 + } + }, + { + "UID1": { + "type": 8, + "value": "forestry.fireproofFalse" + }, + "UID0": { + "type": 8, + "value": "forestry.fireproofFalse" + }, + "Slot": { + "type": 1, + "value": 9 + } + } + ] + } + } + } + } + } + }, + { + "input": { + "id": "railcraft:fuel_coke", + "damage": 0, + "amount": 12 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 2 + }, + "output": { + "id": "minecraft:rail", + "damage": 0, + "amount": 33 + } + }, + { + "input": { + "id": "railcraft:fuel_coke", + "damage": 0, + "amount": 10 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "railcraft:fuel_coke", + "damage": 0, + "amount": 9 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 3 + }, + "output": { + "id": "minecraft:rail", + "damage": 0, + "amount": 30 + } + }, + { + "input": { + "id": "railcraft:fuel_coke", + "damage": 0, + "amount": 11 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 3 + }, + "output": { + "id": "minecraft:rail", + "damage": 0, + "amount": 32 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 3 + }, + "output": { + "id": "minecraft:rail", + "damage": 0, + "amount": 31 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 2 + }, + "output": { + "id": "minecraft:rail", + "damage": 0, + "amount": 30 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 3 + }, + "output": { + "id": "minecraft:rail", + "damage": 0, + "amount": 33 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 13 + }, + "output": { + "id": "immersiveengineering:shader_bag", + "damage": 0, + "amount": 1, + "nbt": { + "rarity": { + "type": 8, + "value": "COMMON" + } + } + } + }, + { + "input": { + "id": "immersiveengineering:material", + "damage": 0, + "amount": 16 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + }, + "output": { + "id": "immersiveengineering:wooden_decoration", + "damage": 1, + "amount": 7 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + }, + "output": { + "id": "immersiveengineering:cloth_device", + "damage": 1, + "amount": 2 + } + }, + { + "input": { + "id": "immersiveengineering:material", + "damage": 0, + "amount": 14 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + }, + "output": { + "id": "immersiveengineering:wooden_decoration", + "damage": 1, + "amount": 8 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + }, + "output": { + "id": "immersiveengineering:cloth_device", + "damage": 1, + "amount": 3 + } + }, + { + "input": { + "id": "immersiveengineering:material", + "damage": 6, + "amount": 8 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 6 + }, + "output": { + "id": "immersiveengineering:tool", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 4 + }, + "output": { + "id": "immersiveengineering:tool", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "immersiveengineering:material", + "damage": 6, + "amount": 13 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "immersiveengineering:material", + "damage": 20, + "amount": 10 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 7 + }, + "output": { + "id": "immersiveengineering:tool", + "damage": 1, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + }, + "output": { + "id": "immersiveengineering:wirecoil", + "damage": 0, + "amount": 2 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 16 + }, + "output": { + "id": "immersiveengineering:shader_bag", + "damage": 0, + "amount": 1, + "nbt": { + "rarity": { + "type": 8, + "value": "COMMON" + } + } + } + }, + { + "input": { + "id": "immersiveengineering:material", + "damage": 0, + "amount": 12 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + }, + "output": { + "id": "immersiveengineering:wooden_decoration", + "damage": 1, + "amount": 9 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + }, + "output": { + "id": "immersiveengineering:cloth_device", + "damage": 1, + "amount": 1 + } + }, + { + "input": { + "id": "immersiveengineering:material", + "damage": 20, + "amount": 8 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/pneumaticcraft/AmadronOffersStatic.cfg b/src/overrides/config/pneumaticcraft/AmadronOffersStatic.cfg new file mode 100644 index 0000000..bae71fd --- /dev/null +++ b/src/overrides/config/pneumaticcraft/AmadronOffersStatic.cfg @@ -0,0 +1,141 @@ +{ + "description": "Offers in here are static, meaning they will always exist to be traded with, unlike periodic offers.", + "offers": [ + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 8 + }, + "output": { + "id": "pneumaticcraft:pcb_blueprint", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 8 + }, + "output": { + "id": "pneumaticcraft:assembly_program", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 8 + }, + "output": { + "id": "pneumaticcraft:assembly_program", + "damage": 1, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 14 + }, + "output": { + "id": "pneumaticcraft:assembly_program", + "damage": 2, + "amount": 1 + } + }, + { + "input": { + "id": "oil", + "amount": 5000 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "diesel", + "amount": 4000 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "lubricant", + "amount": 2500 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "kerosene", + "amount": 3000 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "fuel", + "amount": 2000 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "lpg", + "amount": 1000 + }, + "output": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 1 + }, + "output": { + "id": "oil", + "amount": 1000 + } + }, + { + "input": { + "id": "minecraft:emerald", + "damage": 0, + "amount": 5 + }, + "output": { + "id": "lubricant", + "amount": 1000 + } + } + ] +} \ No newline at end of file diff --git a/src/overrides/config/pneumaticcraft/AmadronTradingSettings.cfg b/src/overrides/config/pneumaticcraft/AmadronTradingSettings.cfg new file mode 100644 index 0000000..a15bb2b --- /dev/null +++ b/src/overrides/config/pneumaticcraft/AmadronTradingSettings.cfg @@ -0,0 +1,7 @@ +{ + "description": "Various options to limit the ability of the trading system, to manage spam/abuse on public servers. Most can be changed client-side as well to for example stop notifications if the client wishes. Limitations apply to non-OP players only.", + "maxTradesPerPlayer": 50, + "notifyOfTradeAddition": true, + "notifyOfTradeRemoval": true, + "notifyOfDealMade": true +} \ No newline at end of file diff --git a/src/overrides/config/pneumaticcraft/BlockHeatProperties.cfg b/src/overrides/config/pneumaticcraft/BlockHeatProperties.cfg new file mode 100644 index 0000000..918eb45 --- /dev/null +++ b/src/overrides/config/pneumaticcraft/BlockHeatProperties.cfg @@ -0,0 +1,115 @@ +{ + "Description": [ + "Defines custom heat properties of blocks & fluids, which are keyed by either a blockstate name or a fluid name.", + "Block names MUST be in the form :, fluid names are just a ", + "Blockstate variants should only be used to distinguish subtypes of blocks, never properties such as block-facing.", + "If you're not sure of a fluid name, hold a bucket of the fluid, and type '/dumpNBT'.", + "'temperature' is mandatory for non-fluids; for fluids it uses the fluid's temperature (mod-defined) by default", + "'thermalResistance' defines how quickly heat moves into or out of the block", + "'totalHeat' defines the max amount of heat that can be removed or added before the block undergoes a state change", + "'transformHot' and 'transformCold' define what block/fluid this will become on a state change", + "'transformHotFlowing' and 'transformColdFlowing' are for fluids only and apply to flowing (non-source) fluid blocks" + ], + "defaults": { + "blockThermalResistance": 500, + "fluidThermalResistance": 100, + "fluidTotalHeat": 10000, + "ambientTemperatureBiomeModifier": 25.0, + "ambientTemperatureHeightModifier": 0.1 + }, + "blocks": { + "minecraft:torch": { + "temperature": 1700, + "thermalResistance": 100000 + }, + "minecraft:ice": { + "temperature": 263, + "thermalResistance": 500 + }, + "minecraft:snow": { + "temperature": 268, + "thermalResistance": 1000 + }, + "minecraft:snow_layer": { + "temperature": 268, + "thermalResistance": 50, + "totalHeat": 150, + "transformHot": "minecraft:air" + }, + "minecraft:packed_ice": { + "temperature": 253, + "thermalResistance": 250 + }, + "minecraft:magma": { + "temperature": 1300, + "thermalResistance": 500, + "transformCold": "minecraft:netherrack", + "totalHeat": 2500 + }, + "minecraft:fire": { + "temperature": 1700, + "thermalResistance": 1000, + "transformCold": "minecraft:air", + "totalHeat": 1000 + }, + "ic2:resource[type=uranium_block]": { + "temperature": 473, + "thermalResistance": 500, + "transformCold": "ic2:resource[type=lead_block]", + "totalHeat": 20000 + }, + "immersiveengineering:storage[type=uranium]": { + "temperature": 473, + "thermalResistance": 500, + "transformCold": "immersiveengineering:storage[type=lead]", + "totalHeat": 20000 + }, + "natura:nether_heat_sand": { + "temperature": 750, + "thermalResistance": 500, + "transformCold": "minecraft:sand", + "totalHeat": 1000 + }, + "ic2hot_coolant": { + "totalHeat": 20000, + "thermalResistance": 25, + "transformCold": "ic2coolant" + }, + "ic2coolant": { + "totalHeat": 20000, + "thermalResistance": 25, + "transformHot": "ic2hot_coolant" + }, + "ic2steam": { + "transformHot": "ic2superheated_steam", + "transformCold": "water" + }, + "ic2superheated_steam": { + "transformCold": "ic2steam" + }, + "thermalfoundation:storage_alloy[type=enderium]": { + "totalHeat": 20000, + "thermalResistance": 100, + "temperature": 223, + "transformHot": "thermalfoundation:storage[type=platinum]" + }, + "cryotheum": { + "transformHot": "minecraft:snow" + }, + "quark:blaze_lantern": { + "temperature": 1000, + "totalHeat": 2500, + "transformCold": "minecraft:glowstone" + }, + "quark:biome_cobblestone[variant=fire_stone]": { + "temperature": 423, + "totalHeat": 5000, + "transformCold": "minecraft:cobblestone" + }, + "quark:biome_cobblestone[variant=icy_stone]": { + "temperature": 223, + "totalHeat": 5000, + "transformHot": "minecraft:cobblestone" + } + } +} diff --git a/src/overrides/config/pneumaticcraft/HelmetWidgetDefaults.cfg b/src/overrides/config/pneumaticcraft/HelmetWidgetDefaults.cfg new file mode 100644 index 0000000..51b825f --- /dev/null +++ b/src/overrides/config/pneumaticcraft/HelmetWidgetDefaults.cfg @@ -0,0 +1,6 @@ +{ + "description": "Tracks the active upgrades for the Pneumatic Armor", + "active": [ + "pneumaticHelmet.upgrade.coreComponents" + ] +} \ No newline at end of file diff --git a/src/overrides/config/pneumaticcraft/MicromissileDefaults.cfg b/src/overrides/config/pneumaticcraft/MicromissileDefaults.cfg new file mode 100644 index 0000000..87e83ca --- /dev/null +++ b/src/overrides/config/pneumaticcraft/MicromissileDefaults.cfg @@ -0,0 +1,4 @@ +{ + "Description": "Stores default Micromissile settings on a per-player basis", + "defaults": {} +} \ No newline at end of file diff --git a/src/overrides/config/pneumaticcraft/PneumaticArmorHUDLayout.cfg b/src/overrides/config/pneumaticcraft/PneumaticArmorHUDLayout.cfg new file mode 100644 index 0000000..7433760 --- /dev/null +++ b/src/overrides/config/pneumaticcraft/PneumaticArmorHUDLayout.cfg @@ -0,0 +1,40 @@ +{ + "Description": "Stores the layout of Pneumatic Armor HUD elements", + "stats": { + "power": { + "x": -0.0020833334, + "y": 0.007843138, + "leftSided": false + }, + "message": { + "x": 0.004166667, + "y": 0.007843138, + "leftSided": false + }, + "blockTracker": { + "x": -0.0020833334, + "y": 0.18039216, + "leftSided": true + }, + "entityTracker": { + "x": -0.0020833334, + "y": 0.3529412, + "leftSided": true + }, + "itemSearch": { + "x": -0.0020833334, + "y": 0.06666667, + "leftSided": true + }, + "airCon": { + "x": -0.052083332, + "y": 0.007843138, + "leftSided": false + }, + "jetBoots": { + "x": 0.7, + "y": 0.005, + "leftSided": true + } + } +} \ No newline at end of file diff --git a/src/overrides/config/pneumaticcraft/ProgrammingPuzzleBlacklist.cfg b/src/overrides/config/pneumaticcraft/ProgrammingPuzzleBlacklist.cfg new file mode 100644 index 0000000..fe1ce54 --- /dev/null +++ b/src/overrides/config/pneumaticcraft/ProgrammingPuzzleBlacklist.cfg @@ -0,0 +1,5 @@ +{ + "description": "In the \u0027blacklist\u0027 tag you can put the programming puzzle names that need to blacklisted from this instance. When they were used in existing programs already they will be deleted. A list of all programming puzzle names can be seen in \u0027allWidgets\u0027.", + "allWidgets": [], + "blacklist": [] +} \ No newline at end of file diff --git a/src/overrides/config/pneumaticcraft/thirdparty.cfg b/src/overrides/config/pneumaticcraft/thirdparty.cfg new file mode 100644 index 0000000..78de412 --- /dev/null +++ b/src/overrides/config/pneumaticcraft/thirdparty.cfg @@ -0,0 +1,25 @@ +{ + "description": "Enable/disable integration of specific third-party mods", + "enabled_mods": { + "toughasnails": true, + "theoneprobe": true, + "immersiveengineering": true, + "baubles": true, + "computercraft": true, + "waila": true, + "botania": true, + "crafttweaker": true, + "cofhcore": true, + "thaumcraft": true, + "enderio": true, + "immersivepetroleum": true, + "mekanism": true, + "igwmod": true, + "opencomputers": true, + "ic2": true, + "patchouli": true, + "buildcraftcore": true, + "forestry": true, + "appliedenergistics2": true + } +} \ No newline at end of file diff --git a/src/overrides/config/portalgun.cfg b/src/overrides/config/portalgun.cfg new file mode 100644 index 0000000..098ddfb --- /dev/null +++ b/src/overrides/config/portalgun.cfg @@ -0,0 +1,68 @@ +# Configuration file + +########################################################################################################## +# clientonly +#--------------------------------------------------------------------------------------------------------# +# These options affect only the client that loads the mod.\nIf you are looking for keybinds, look for them in ichunutil_keybinds.cfg. +########################################################################################################## + +clientonly { + # Play a sound when the Portal Gun is equipped? [range: 0 ~ 1, default: 1] + I:equipItemSound=1 + + # Enable rendering portals with shaders? + # + # If your PC does not support this, shaders will not be used even if this was enabled. [range: 0 ~ 1, default: 1] + I:fancyPortals=1 + + # The size of the indicator around the crosshairs when you hold the Portal Gun. + # Value is in percentage + # 0 to disable. [range: 0 ~ 100, default: 30] + I:portalgunIndicatorSize=30 + + # Enable rendering to see through portals? + # + # If your PC does not support this, you will not be able to see through portals even if this was enabled. [range: 0 ~ 1, default: 1] + I:seeThroughPortals=0 +} + + +########################################################################################################## +# keybind +#--------------------------------------------------------------------------------------------------------# +# If you're reading this in the config file, I would strongly recommend changing the keybinds in-game.\niChunUtil uses custom keybinds. Go to the controls/keybinds page and click on the bottom right corner.\n\nIf you really have to edit the config file, the format is , and append either ":SHIFT", ":CTRL", or ":ALT" for keys you want to hold down at the same time.\nFor key codes go to: http://minecraft.gamepedia.com/Key_codes \nExample: 48:SHIFT:ALT will bind to the B key when you hold Shift and Alt (On a QWERTY keyboard). +########################################################################################################## + +keybind { +} + + +########################################################################################################## +# portalgun +#--------------------------------------------------------------------------------------------------------# +# Config options relating to the use of the Portal Gun +########################################################################################################## + +portalgun { + # Can the projectile fired by the Portal Gun go through glass? [range: 0 ~ 1, default: 0] + I:canFireThroughGlass=0 + + # Can the projectile fired by the Portal Gun go through liquid? [range: 0 ~ 1, default: 0] + I:canFireThroughLiquid=0 + + # Can the portal projectile (that you fire from the portal gun) chunk load? + # Disabling this might cause issues. [range: 0 ~ 1, default: 1] + I:canPortalProjectilesChunkload=1 + + # Can the portal that spawns from the projectile be resized downwards if the full size won't fit? [range: 0 ~ 1, default: 1] + I:canPortalsResizeWhenCreated=1 + + # Base Weight that the Portal Gun is allowed to carry, in percentile (%) + # Set this to 0 to disable grabbing of blocks and entities which are not part of this mod. [range: 0 ~ 2147483647, default: 100] + I:entityGrabWeightBase=100 + + # Maximum distance to fire portals from the Portal Gun. [range: 1 ~ 2147483647, default: 10000] + I:maxShootDistance=10000 +} + + diff --git a/src/overrides/config/portality.cfg b/src/overrides/config/portality.cfg new file mode 100644 index 0000000..d235e29 --- /dev/null +++ b/src/overrides/config/portality.cfg @@ -0,0 +1,54 @@ +# Configuration file + +general { + # Max distance multiplier that a portal can be linked, based on length. PortalLength*ThisValue + # Min: 1 + # Max: 2147483647 + I:DISTANCE_MULTIPLIER=200 + + # If true players will get the wither effect if there isn't enough power to teleport + B:HURT_PLAYERS=true + + # If true players will be launched out of the portal instead of standing still in front of it + B:LAUNCH_PLAYERS=true + + # How tall a portal can be (diameter) + # Min: 3 + # Max: 2147483647 + I:MAX_PORTAL_HEIGHT=15 + + # How long the portal structure it can be + I:MAX_PORTAL_LENGTH=16 + + # Portal energy buffer + # Min: 1 + # Max: 2147483647 + I:MAX_PORTAL_POWER=100000 + + # Portal energy buffer insertion rate + # Min: 1 + # Max: 2147483647 + I:MAX_PORTAL_POWER_IN=2000 + + # How wide a portal can be without counting the controller(radius) + # Min: 1 + # Max: 2147483647 + I:MAX_PORTAL_WIDTH=7 + + # How much power it will be consumed to open the portal interdimensionally + # Min: 1 + # Max: 2147483647 + I:PORTAL_POWER_OPEN_INTERDIMENSIONAL=50000 + + # How much power it will be consumed/tick based on the portal length and if it is the caller. (portalLength*ThisValue). If it is the portal the created the link the power will be double + # Min: 1 + # Max: 2147483647 + I:POWER_PORTAL_TICK=1 + + # The amount of energy it will be consumed to teleport an entity + # Min: 1 + # Max: 2147483647 + I:TELEPORT_ENERGY_AMOUNT=5000 +} + + diff --git a/src/overrides/config/projectex.cfg b/src/overrides/config/projectex.cfg new file mode 100644 index 0000000..24bab34 --- /dev/null +++ b/src/overrides/config/projectex.cfg @@ -0,0 +1,307 @@ +# Configuration file + +general { + # With this enabled, Power Flowers will not be affected by Watch of Flowing Time. + B:blacklist_power_flower_from_watch=true + + # Max item that will be displayed. + # 0 disables item exporting from links and makes refined ones useless. + # Reduce this if you are having problems with auto-crafting or similar things. + I:emc_link_max_out=2000000000 + + # The whitelist for Stone Table will be ignored unless this is set to true. + B:enable_stone_table_whitelist=false + + # If set to false, it will only copy items with EMC value. + B:final_star_copy_any_item=true + + # If set to false, it will remove item NBT. + B:final_star_copy_nbt=false + + # Set to 0 to completely disable itemc copying. + # Min: 0 + # Max: 2147483647 + I:final_star_update_interval=20 + + # Overrides default EMC formatter from ProjectE with custom one. + B:override_emc_formatter=true + S:stone_table_whitelist < + oredict:ingot + oredict:gem + oredict:dust + oredict:nugget + oredict:block + oredict:ore + oredict:stone + oredict:cobblestone + oredict:sand + oredict:dirt + oredict:gravel + oredict:obsidian + oredict:netherrack + oredict:endstone + minecraft:coal@* + minecraft:flint + minecraft:clay_ball + oredict:dye + oredict:string + oredict:leather + oredict:sugercane + oredict:feather + oredict:gunpowder + minecraft:wheat_seeds + oredict:logWood + oredict:treeSapling + oredict:blockGlassColorless + oredict:enderpearl + minecraft:blaze_rod + minecraft:ghast_tear + > +} + + +items { + B:alchemy_table=true + B:arcane_tablet=true + B:clay_matter=false + B:collectors=true + B:final_star=true + B:knowledge_sharing_book=true + B:link=true + B:power_flowers=true + B:relays=true + B:stars=true + B:stone_table=true + B:tome=true +} + + +tiers { + + basic { + # Min: 0.0 + # Max: 9.223372036854776E18 + D:collector_output=4.0 + + # Min: 0.0 + # Max: 9.223372036854776E18 + D:relay_bonus=1.0 + + # Min: 1.0 + # Max: 9.223372036854776E18 + D:relay_transfer=64.0 + } + + dark { + # Min: 0.0 + # Max: 9.223372036854776E18 + D:collector_output=12.0 + + # Min: 0.0 + # Max: 9.223372036854776E18 + D:relay_bonus=3.0 + + # Min: 1.0 + # Max: 9.223372036854776E18 + D:relay_transfer=192.0 + } + + red { + # Min: 0.0 + # Max: 9.223372036854776E18 + D:collector_output=40.0 + + # Min: 0.0 + # Max: 9.223372036854776E18 + D:relay_bonus=10.0 + + # Min: 1.0 + # Max: 9.223372036854776E18 + D:relay_transfer=640.0 + } + + magenta { + # Min: 0.0 + # Max: 9.223372036854776E18 + D:collector_output=160.0 + + # Min: 0.0 + # Max: 9.223372036854776E18 + D:relay_bonus=40.0 + + # Min: 1.0 + # Max: 9.223372036854776E18 + D:relay_transfer=2560.0 + } + + pink { + # Min: 0.0 + # Max: 9.223372036854776E18 + D:collector_output=640.0 + + # Min: 0.0 + # Max: 9.223372036854776E18 + D:relay_bonus=150.0 + + # Min: 1.0 + # Max: 9.223372036854776E18 + D:relay_transfer=10240.0 + } + + purple { + # Min: 0.0 + # Max: 9.223372036854776E18 + D:collector_output=2560.0 + + # Min: 0.0 + # Max: 9.223372036854776E18 + D:relay_bonus=750.0 + + # Min: 1.0 + # Max: 9.223372036854776E18 + D:relay_transfer=40960.0 + } + + violet { + # Min: 0.0 + # Max: 9.223372036854776E18 + D:collector_output=10240.0 + + # Min: 0.0 + # Max: 9.223372036854776E18 + D:relay_bonus=3750.0 + + # Min: 1.0 + # Max: 9.223372036854776E18 + D:relay_transfer=163840.0 + } + + blue { + # Min: 0.0 + # Max: 9.223372036854776E18 + D:collector_output=40960.0 + + # Min: 0.0 + # Max: 9.223372036854776E18 + D:relay_bonus=15000.0 + + # Min: 1.0 + # Max: 9.223372036854776E18 + D:relay_transfer=655360.0 + } + + cyan { + # Min: 0.0 + # Max: 9.223372036854776E18 + D:collector_output=163840.0 + + # Min: 0.0 + # Max: 9.223372036854776E18 + D:relay_bonus=60000.0 + + # Min: 1.0 + # Max: 9.223372036854776E18 + D:relay_transfer=2621440.0 + } + + green { + # Min: 0.0 + # Max: 9.223372036854776E18 + D:collector_output=655360.0 + + # Min: 0.0 + # Max: 9.223372036854776E18 + D:relay_bonus=240000.0 + + # Min: 1.0 + # Max: 9.223372036854776E18 + D:relay_transfer=1.048576E7 + } + + lime { + # Min: 0.0 + # Max: 9.223372036854776E18 + D:collector_output=2621440.0 + + # Min: 0.0 + # Max: 9.223372036854776E18 + D:relay_bonus=960000.0 + + # Min: 1.0 + # Max: 9.223372036854776E18 + D:relay_transfer=4.194304E7 + } + + yellow { + # Min: 0.0 + # Max: 9.223372036854776E18 + D:collector_output=1.048576E7 + + # Min: 0.0 + # Max: 9.223372036854776E18 + D:relay_bonus=3840000.0 + + # Min: 1.0 + # Max: 9.223372036854776E18 + D:relay_transfer=1.6777216E8 + } + + orange { + # Min: 0.0 + # Max: 9.223372036854776E18 + D:collector_output=4.194304E7 + + # Min: 0.0 + # Max: 9.223372036854776E18 + D:relay_bonus=1.536E7 + + # Min: 1.0 + # Max: 9.223372036854776E18 + D:relay_transfer=6.7108864E8 + } + + white { + # Min: 0.0 + # Max: 9.223372036854776E18 + D:collector_output=1.6777216E8 + + # Min: 0.0 + # Max: 9.223372036854776E18 + D:relay_bonus=6.144E7 + + # Min: 1.0 + # Max: 9.223372036854776E18 + D:relay_transfer=2.68435456E9 + } + + fading { + # Min: 0.0 + # Max: 9.223372036854776E18 + D:collector_output=6.7108864E8 + + # Min: 0.0 + # Max: 9.223372036854776E18 + D:relay_bonus=2.4576E8 + + # Min: 1.0 + # Max: 9.223372036854776E18 + D:relay_transfer=1.073741824E10 + } + + final_tier { + # Min: 0.0 + # Max: 9.223372036854776E18 + D:collector_output=1.0E12 + + # Min: 0.0 + # Max: 9.223372036854776E18 + D:relay_bonus=1.0E12 + + # Min: 1.0 + # Max: 9.223372036854776E18 + D:relay_transfer=1.7976931348623157E308 + } + +} + + diff --git a/src/overrides/config/ptrmodellib.cfg b/src/overrides/config/ptrmodellib.cfg new file mode 100644 index 0000000..381bc85 --- /dev/null +++ b/src/overrides/config/ptrmodellib.cfg @@ -0,0 +1,8 @@ +# Configuration file + +general { + # Should we render the targeting outline ? Set false for better performances. [default: false] + B:displayOutline=false +} + + diff --git a/src/overrides/config/quark.cfg b/src/overrides/config/quark.cfg new file mode 100644 index 0000000..dcd8854 --- /dev/null +++ b/src/overrides/config/quark.cfg @@ -0,0 +1,3138 @@ +# Configuration file + +_global { + # Set this to false to disable stairs, slabs, and walls, mod-wide. As these blocks can use a lot of Block IDs, + # this is helpful to reduce the load, if you intend on running a really large modpack. + # Note: Blocks that require stairs and/or slabs for their recipes (such as Soul Sandstone or Midori) won't be affected. + B:"Allow Block Variants"=true + + # Set this to false to remove the system that has features turn themselves off automatically when other mods are present that add similar features. + # Note that you can force features to be enabled individually through their respective configs. + B:"Enable Anti-Overlap"=true + + # Adds the /quarkconfig command which allows for modification of the Quark config file through any means that can run commands at permission 2 (command block level) or higher. + # An example syntax of the command would be /quarkconfig management "store to chests" "B:Invert button" true nosave playerdude + # Doing this would set the dropoff button for playerdude to be inverted. "save" means it should save the changes to the config file on disk. Using "nosave" won't save. + # Another example can be /quarkconfig tweaks - "Shearable chickens" false + # This disables shearable chickens for everybody on the server. "nosave" doesn't need to be included, as it's the default. + # "nosave" does need to be there if a player name is used. Lastly, - signifies no subcategory inside the module. + B:"Enable Quark Config Command"=true + + # Whether features that are based on the time of year should be enabled. + # An example is chests turning to presents when it's Christmas. + # Note that this will not affect vanilla's own seasonal features. + B:"Enable Seasonal Features"=true + + # Set this to false to disable the q button in the main and pause menus. + # If you disable this, you can still access the quark config from Mod Options > Quark > Config + B:"Enable q Button"=true + + # Note that if you turn off 'Use Piston Logic Replacement', this value will not apply. + I:"Piston Push Limit"=12 + + # Set this to false to disable quark's piston logic replacement. This will disable quark's piston features. + # This is intended only if you're having issues, it's not recommended you touch it otherwise. + B:"Use Piston Logic Replacement"=true + + # Set this to true to move the q button to the right of the buttons, instead + # of to the left as it is by default. + B:"q Button on the Right"=false +} + + +_modules { + B:automation=true + B:building=true + B:client=true + B:decoration=true + + # Experimental Features. All features in this module are disabled by default. Use at your own risk. + B:experimental=true + B:management=true + B:misc=true + B:tweaks=true + B:vanity=true + B:world=true +} + + +automation { + B:"Animals eat floor food"=true + B:"Chain linkage"=true + B:Chute=true + B:"Color slime"=true + B:"Dispenser records"=true + B:"Dispensers place blocks"=true + B:"Dispensers place seeds"=true + B:"Ender watcher"=true + B:Gravisand=true + B:"Metal buttons"=true + B:"Obsidian pressure plate"=true + B:"Piston Block Breakers"=true + B:"Pistons Push and Pull Items"=true + B:"Pistons move t es"=true + B:"Rain detector"=true + B:"Redstone inductor"=true + B:"Redstone randomizer"=true + B:"Sugar block"=true + + "dispensers place blocks" { + # Blocks that dispensers should not be able to place + S:Blacklist < + minecraft:water + minecraft:flowing_water + minecraft:lava + minecraft:flowing_lava + minecraft:fire + botania:specialflower + > + + # This feature disables itself if any of the following mods are loaded: + # - blockdispenser + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "animals eat floor food" { + # This feature disables itself if any of the following mods are loaded: + # - betterwithmods + # - easybreeding + # - animania + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + + # Prevents entities from proliferating infinitely. Set to 0 or less to disable checking. + D:"Maximum entity density"=2.0 + } + + "metal buttons" { + B:"Enable Gold Button"=true + B:"Enable Iron Button"=true + } + + "ender watcher" { + # This feature disables itself if any of the following mods are loaded: + # - botania + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "piston block breakers" { + # Replace the End Rod in the recipe with an Iron Ingot + B:"Enable Easy Recipe"=false + } + + "pistons move t es" { + # List of blocks whose tile entity update should be delayed by one tick after placed to prevent corruption. + S:"Delayed Update List" < + minecraft:dispenser + minecraft:dropper + > + + # Blocks with Tile Entities that pistons should not be able to move. + # You can specify just mod names here, and all blocks from that mod will be disabled. + S:"Tile Entity Movement Blacklist" < + minecraft:mob_spawner + integrateddynamics:cable + randomthings:blockbreaker + minecraft:trapped_chest + quark:custom_chest_trap + > + + # Some mod blocks with complex renders will break everything if moved. Add them here if you find any. + S:"Tile Entity Render Blacklist" < + psi:programmer + botania:starfield + > + } + + "pistons push and pull items" { + D:"Push Strength"=0.47999998927116394 + } + + "dispensers place seeds" { + # Add seeds from other mods here, in the following format: mod:seed=mod:block:meta. Set meta to -1 to just place the default. + S:"Custom Seeds" < + > + + # This feature disables itself if any of the following mods are loaded: + # - botania + # - animania + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "color slime" { + # Set to false to not rename vanilla slime to Green Slime Block + B:"Rename Vanilla Slime"=true + } + + "chain linkage" { + # Can vehicle-linking chains be used for crafting chain armor? + B:"Crafts Armor"=true + } + +} + + +building { + B:"Bark blocks"=true + B:"Carved wood"=true + B:"Charred nether bricks"=true + B:"Duskbound blocks"=true + B:"Framed glass"=true + B:"Hardened clay tiles"=true + B:"Iron plates"=true + B:"Magma bricks"=true + B:"Midori blocks"=true + B:"More sandstone"=true + B:"Polished netherrack"=true + B:"Polished stone"=true + B:"Quilted wool"=true + B:"Sandy bricks"=true + B:"Snow bricks"=true + B:"Soul sandstone"=true + B:"Stained planks"=true + B:"Sturdy stone"=true + B:"Sugar cane blocks"=true + B:Thatch=true + B:Trowel=true + B:Turf=true + B:"Vanilla stairs and slabs"=true + B:"Vanilla walls"=true + B:"Vertical wood planks"=true + B:"World stone bricks"=true + B:"World stone pavement"=true + + "more sandstone" { + B:"Enable stairs and slabs"=true + } + + "vanilla walls" { + B:Andesite=true + B:Bricks=true + B:"Dark Prismarine"=true + B:Diorite=true + B:"Enable Mossy Bricks"=true + B:"End Bricks"=true + B:Granite=true + B:Prismarine=true + B:"Prismarine Bricks"=true + B:Purpur=true + B:Quartz=true + B:"Red Sandstone"=true + B:Sandstone=true + B:Stone=true + B:"Stone Bricks"=true + } + + "stained planks" { + B:"Enable stairs and slabs"=true + } + + "hardened clay tiles" { + B:"Enable stained tiles"=true + B:"Enable stairs and slabs"=true + } + + "bark blocks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + + # Set this to true to use a 2x2 recipe instead of 3x3. + B:"Use 2x2 Recipe"=false + } + + "iron plates" { + B:"Enable stairs and slabs"=true + } + + "sandy bricks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "vanilla stairs and slabs" { + B:Andesite=true + B:"Dark Prismarine"=true + B:Diorite=true + B:"Enable Mossy Bricks"=true + B:"Enable Mossy Stone"=true + B:"End Bricks"=true + B:Granite=true + B:Prismarine=true + B:"Prismarine Bricks"=true + B:"Red Nether Brick"=true + B:Stone=true + } + + thatch { + B:"Enable stairs and slabs"=true + D:"Fall damage multiplier"=0.5 + } + + "charred nether bricks" { + B:"Enable stairs and slabs"=true + } + + "world stone bricks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "midori blocks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "magma bricks" { + B:"Enable stairs and slabs"=true + } + + "vertical wood planks" { + B:"Enable Vertical Stained Planks"=true + } + + "duskbound blocks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "sugar cane blocks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "snow bricks" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + "soul sandstone" { + B:"Enable stairs"=true + B:"Enable walls"=true + } + + "polished netherrack" { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + } + + trowel { + # Amount of blocks placed is this value - 1. Default is 255 (4 stacks). + # Set to 0 to make the Trowel unbreakable + I:"Trowel Max Durability"=255 + } + + turf { + B:"Enable stairs and slabs"=true + } + +} + + +client { + B:"Auto jump hotkey"=true + B:"Better fire effect"=true + B:"Better vanilla textures"=true + B:"Chest search bar"=true + B:"Creepers turn red when they're exploding"=true + B:"Enchanted books show items"=true + B:"Food tooltip"=true + B:"Greener grass"=true + B:"Improved mount h u d"=true + B:"Improved sign edit"=true + B:"Items flash before expiring"=true + B:"Less intrusive shields"=true + B:"Map tooltip"=true + B:"No potion shift"=true + + # Shift-Ctrl-F2 for panorama screenshot. + # Panoramas show up in the main menu. + # Rename a panorama folder to 'main_menu' and it'll always show that one. + B:"Panorama maker"=true + B:"Random animal textures"=true + B:"Render items in chat"=true + B:"Show invalid slots"=true + B:"Shulker box tooltip"=true + B:"Usage ticker"=true + B:"Visual stat display"=true + + "food tooltip" { + # This feature disables itself if any of the following mods are loaded: + # - appleskin + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "map tooltip" { + B:"Needs Shift to be visible"=false + } + + "shulker box tooltip" { + # Allow anything with 'shulker_box' in its item identifier to be treated as a shulker box? + B:"Dropoff to Any Shulker Box"=true + B:"Needs Shift to be visible"=false + + # Blocks which should be interpreted as Shulker Boxes. + S:"Shulker Boxes" < + minecraft:white_shulker_box + minecraft:orange_shulker_box + minecraft:magenta_shulker_box + minecraft:light_blue_shulker_box + minecraft:yellow_shulker_box + minecraft:lime_shulker_box + minecraft:pink_shulker_box + minecraft:gray_shulker_box + minecraft:silver_shulker_box + minecraft:cyan_shulker_box + minecraft:purple_shulker_box + minecraft:blue_shulker_box + minecraft:brown_shulker_box + minecraft:green_shulker_box + minecraft:red_shulker_box + minecraft:black_shulker_box + > + B:"Use Colors"=true + } + + "greener grass" { + # Sets the grass color to be a "Minecraft Alpha" tone. + # This will override all manual shift values. + B:"Alpha grass"=false + S:"Extra blocks" < + buildingbrickscompatvanilla:grass_slab + buildingbrickscompatvanilla:grass_step + buildingbrickscompatvanilla:grass_corner + buildingbrickscompatvanilla:grass_vertical_slab + buildingbrickscompatvanilla:grass_stairs + betterwithmods:dirt_slab + biomesoplenty:plant_0 + biomesoplenty:plant_1 + biomesoplenty:leaves_1 + biomesoplenty:leaves_2 + biomesoplenty:leaves_3 + biomesoplenty:leaves_4 + biomesoplenty:leaves_5 + biomesoplenty:grass + > + + # This feature disables itself if any of the following mods are loaded: + # - sereneseasons + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + I:"Shift blues by"=-30 + I:"Shift greens by"=30 + I:"Shift reds by"=-30 + B:"Should affect foliage"=true + B:"Should affect folliage"=true + B:"Treat shifts as absolute and ignore biome colors"=false + } + + "panorama maker" { + # Take panorama screenshots without changing the render size + B:"Fullres screenshots"=false + I:"Panorama Picture Resolution"=256 + B:"Use panorama screenshots on main menu"=true + } + + "improved sign edit" { + B:"Enable Cancel Button"=true + B:"Enable Clear Button"=true + B:"Enable Shift Button"=true + } + + "chest search bar" { + # Automatically move the search bar if Inventory Tweaks is loaded so it doesn't end up in the same place as their buttons. + B:"Avoid Invtweaks Buttons"=true + + # GUIs in which the sort button should be forced to show up. Use the "Debug Classnames" option in chest buttons to find the names. + S:"Forced GUIs" < + > + + # Set to true to move to the center bar, next to the "Inventory" text. + B:"Move to Center Bar"=false + } + + "random animal textures" { + B:"Enable Chick"=true + B:"Enable Chicken"=true + B:"Enable Cow"=true + B:"Enable Pig"=true + + # The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable. + I:"Shiny Animal Chance"=1024 + } + + "usage ticker" { + B:"Enable Chest"=true + B:"Enable Feet"=true + B:"Enable Head"=true + B:"Enable Legs"=true + B:"Enable Mainhand"=true + B:"Enable Offhand"=true + + # Switch the armor display to the off hand side and the hand display to the main hand side + B:"Invert Displays"=false + I:"Left Side Offeset"=0 + I:"Left Side Offset"=0 + I:"Right Side Offset"=0 + } + + "items flash before expiring" { + # How many ticks should the item have left when it starts flashing. Default is 10 seconds (200). + I:"Time To Start Flashing"=200 + } + + "better fire effect" { + B:"Enable Different Render"=true + B:"Enable Particles"=true + } + + "better vanilla textures" { + B:"Enable Andesite"=true + B:"Enable Beetroot Seeds"=true + B:"Enable Bow Animation"=true + B:"Enable Bricks"=true + B:"Enable Dead Bush"=true + B:"Enable Diorite"=true + B:"Enable Glass"=true + B:"Enable Granite"=true + B:"Enable Observer"=true + B:"Enable Piston Models"=true + B:"Enable Pumpkin Front Face"=false + } + + "show invalid slots" { + # How opaque the overlay is + D:Opacity=0.3333333333333333 + + # Set this to true to only display the reds boxes when Shift is held + B:"Requires Shift"=true + } + + "enchanted books show items" { + # A list of additional stacks to display on each enchantment + # The format is as follows: + # enchant_id=item1,item2,item3... + # So to display a carrot on a stick on a mending book, for example, you use: + # minecraft:mending=minecraft:carrot_on_a_stick + S:"Additional Stacks" < + > + S:"Items to Test" < + minecraft:diamond_sword + minecraft:diamond_pickaxe + minecraft:diamond_shovel + minecraft:diamond_axe + minecraft:diamond_hoe + minecraft:diamond_helmet + minecraft:diamond_chestplate + minecraft:diamond_leggings + minecraft:diamond_boots + minecraft:shears + minecraft:bow + minecraft:fishing_rod + minecraft:elytra + quark:pickarang + > + } + +} + + +decoration { + # Adds the colored flower pot features of supporting additional flowers and comparator power to the vanilla flower pot using a block substitution + B:"Better vanilla flower pot"=true + B:"Blaze lantern"=true + B:"Charcoal block"=true + B:"Colored flower pots"=true + B:"Colored item frames"=true + B:"Flat item frames"=true + B:"Glass item frame"=true + B:Grate=true + B:"Iron ladders"=true + B:"Leaf carpets"=true + B:"Lit lamp"=true + B:"More banner layers"=true + B:"More banners"=true + B:"Nether brick fence gate"=true + B:"Paper lantern"=true + B:"Paper wall"=true + B:"Place blaze rods"=true + B:Rope=true + B:"Tallow and candles"=true + B:"Tie fences"=true + B:"Varied bookshelves"=true + B:"Varied buttons and pressure plates"=true + B:"Varied chests"=false + B:"Varied trapdoors"=true + + "more banners" { + B:Dragon=true + B:Eye=true + B:Shield=true + B:Sword=true + } + + "varied trapdoors" { + I:"Amount of trapdoors crafted (vanilla is 2)"=6 + B:"Rename vanilla trapdoor to Oak Trapdoor"=true + } + + "flat item frames" { + # This feature disables itself if any of the following mods are loaded: + # - strait + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "colored flower pots" { + # If true, filled flower pots will respond to comparators based on the contents. + B:"Comparator Logic"=true + + # List of stacks to override default flower behavior, default checks for BlockBush. + # Format is 'modid:name[:meta]->power'. Unset meta will default wildcard. Power refers to comparator power, non-zero makes it valid for a flower pot. Specific values: + # * 0 - not flower, blacklists from placing in a flower pot + # * 1 - mushroom + # * 4 - fern + # * 7 - flower + # * 10 - dead bush + # * 12 - sapling + # * 15 - cactus + S:"Flower Overrides" < + biomesoplenty:mushroom->1 + biomesoplenty:flower_0->7 + biomesoplenty:flower_1->7 + biomesoplenty:sapling_0->12 + biomesoplenty:sapling_1->12 + biomesoplenty:sapling_2->12 + quark:glowshroom->1 + > + } + + "varied bookshelves" { + B:"Rename vanilla bookshelves to Oak Bookshelf"=true + } + + "varied chests" { + B:"Add recipe to craft chests using Logs (makes 4 chests)"=true + + # Set this to true to add a recipe to convert any Quark chest to a vanilla one. + # Use this if some of your mods don't work with the ore dictionary key "chestWood". + B:"Enable Conversion to Vanilla Chests"=false + B:"Rename vanilla chests to Oak (Trapped) Chest"=true + } + + "more banner layers" { + I:"Survival Layer Count"=16 + } + + "tallow and candles" { + I:"Candles Crafted"=2 + + # Set to false to disable candles falling like sand. + B:"Candles Fall"=true + + # Turn this off if you don't want Tallow. This won't disable the candles, but will disable their recipes. + B:"Enable Tallow"=true + + # How much power candles provide to enchanting tables. 1 = 1 bookshelf + D:"Enchantment Power"=0.5 + I:"Max Tallow Dropped"=3 + I:"Min Tallow Dropped"=1 + I:"Tallow Burn Time"=200 + } + + "varied buttons and pressure plates" { + B:"Enable Buttons"=true + B:"Enable Pressure Plates"=true + B:"Prefix vanilla blocks with Oak"=true + } + + "charcoal block" { + # This feature disables itself if any of the following mods are loaded: + # - actuallyadditions + # - mekanism + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "better vanilla flower pot" { + # This feature disables itself if any of the following mods are loaded: + # - inspirations + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + rope { + B:"Enable Dispenser"=true + + # Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled. + # Note that ropes will still use the same blacklist. + B:"Force Enable Move TEs"=false + I:"Recipe Output"=2 + } + +} + + +experimental { + B:"Better nausea"=false + B:"Bigger caves"=false + B:"Collateral piston movement"=false + + # This feature is an incomplete test, and not fit for regular gameplay. Feel free to enable it to mess around but it may explode horribly. Don't report bugs with it. + # To make a colored light, use a Lit Redstone Lamp and put the color of Stained Glass you want under it. + # For obvious reasons, this is incompatible with Optifine. + # + B:"Colored lights"=false + B:"Custom splashes"=false + B:"Dump texture atlases"=false + B:"Framed blocks"=false + B:"Parrots say despacito"=false + + # Suppresses all STDOUT (and STDERR, if enabled) messages so they don't show up in the console. + # Use this if some mod left behind debug messages and you don't want to see them. + # If important messages end up being disabled by this, tell the modders in case to switch to a proper logger. + B:"Print suppressor"=false + B:"Reactive cursor"=false + B:"Reject mods"=false + + "colored lights" { + # Set this to true to make colored light cap out at the value of natural light. + # Note that having this enabled will make light values inconsistent based on when the light blocks were placed and updated. + B:"Cull To Lightmap"=false + + # Simulates the way light travels to calculate the colored light value properly. + # This needs to be enabled to prevent light from blending through walls. + # Note that this feature heavily increases memory and CPU requirements. Do NOT use it if you plan on having a lot of lights. + # You have been warned. + B:"Simulate Light Travel"=false + } + + "bigger caves" { + # Vanilla value is 1 + D:"Big Cave Size Minimum"=1.0 + + # Vanilla value is 3 + D:"Big Cave Size Variance"=8.0 + + # Given the value of this config as X, in average, 1 in X caves will be a huge cave + I:"Huge Cave Chance"=1800 + I:"Huge Cave Maximum Y Level"=32 + D:"Huge Cave Size Minimum"=14.0 + D:"Huge Cave Size Variance"=6.0 + B:"Huge Caves Enabled"=true + + # Vanilla value is 0 + D:"Overall Cave Size Minimum"=0.0 + + # Vanilla value is 3 + D:"Overall Cave Size Variance"=7.0 + } + + "collateral piston movement" { + # An array of actions to apply to blocks. Each element is in the following format: + # blockid=action + # Where blockid is the ID of the block to apply the action to (e.g. minecraft:stone) + # And action is one of the following: + # above - moves all equal blocks above it + # below - moves all equal blocks below it + # above_below - moves all equal blocks above and below it + # above_edge - moves all equal blocks above it, and one more block of any type that's above the stack + # below_edge - moves all equal blocks below it, and one more block of any type that's below the stack + # above_below_edge - moves all equal blocks above and below it, and one more block of any type that's above or below the stack + # directional - moves the block its facing to (only works on directional blocks) + # sides - moves the blocks on all adjacent sides + # horizontals - moves the blocks on all adjacent horizontal sides + # verticals - moves the blocks on all adjacent vertical sides + S:Actions < + quark:chain=below_edge + > + } + + "print suppressor" { + B:"Suppress STDERR"=false + B:"Suppress STDOUT"=true + } + + "reject mods" { + # Mods which aren't allowed on this server. + S:"Rejected Mods" < + > + } + + "custom splashes" { + S:Splashes < + Psidust is now completely uncraftable + No bypass commands work + > + } + +} + + +management { + B:"Automatic tool restock"=true + B:"Better craft shifting"=true + B:"Change hotbar keybind"=true + B:"Chest buttons"=true + B:"Chests in boats"=true + B:"Ctrl-click an item to favorite it. Favorited items aren't stored by the other features here"=true + B:"Inventory sorting"=true + B:"Press Ctrl-DELETE in the inventory to delete an item"=true + B:"Press F in the inventory to switch item to main hand"=true + B:"Press T in the inventory to link items to chat"=true + B:"Right click add to shulker box"=true + B:"Rotate arrow types"=true + B:"Store to chests"=true + + "store to chests" { + # GUIs in which the drop off button should be forced to show up. Use the "Debug Classnames" option in chest buttons to find the names. + S:"Forced GUIs" < + > + + # If true the default will be to merge your items into nearby chests, otherwise hold shift for this functionality. + B:"Invert button"=false + I:"Position X"=0 + I:"Position X (Creative)"=28 + I:"Position Y "=30 + I:"Position Y (Creative)"=-20 + } + + "press ctrl-delete in the inventory to delete an item" { + B:"Enable Trash Button"=true + B:"Trash Button Needs Shift"=true + I:"Trash Button X"=3 + I:"Trash Button Y"=-25 + B:"Trash Button only on Player Inventory"=false + } + + "press f in the inventory to switch item to main hand" { + # This feature disables itself if any of the following mods are loaded: + # - visiblearmorslots + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "automatic tool restock" { + # Enable comparing enchantments to find a replacement + B:"Enable Enchantment Matching"=true + + # Enable replacing your tools with tools of the same type but not the same item + B:"Enable Loose Matching"=true + + # This feature disables itself if any of the following mods are loaded: + # - inventorytweaks + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + + # Enchantments deemed important enough to have special priority when finding a replacement + S:"Important Enchantments" < + minecraft:silk_touch + minecraft:fortune + minecraft:infinity + minecraft:luck_of_the_sea + minecraft:looting + > + B:"Unstackable Items Only"=false + } + + "chest buttons" { + # Set this to true to print out the names of all GUIs you open to the log. This is used to fill in the "Forced GUIs" list. + B:"Debug Classnames"=false + + # Blocks with inventories which do not explicitly accept dropoffs, but should be treated as though they do. + S:"Dropoff Enabled Blocks" < + minecraft:chest + minecraft:trapped_chest + minecraft:shulker_box + > + + # Allow anything with 'chest' in its block identifier to be used as a dropoff inventory? + B:"Dropoff to Any Chest Block"=true + + # Allow any block with 'chest' in its modid identifier to be used as a dropoff inventory? + B:"Dropoff to Any Chest Mod"=true + + # Allow anything with 'chest' in its TileEntity identifier to be used as a dropoff inventory? + B:"Dropoff to Any Chest Tile"=true + + # GUIs in which the chest buttons should be forced to show up. Use the "Debug Classnames" option to find the names. + S:"Forced GUIs" < + > + + deposit { + # [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: -50] + I:"Y Position"=-50 + } + + smart_deposit { + # [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: -30] + I:"Y Position"=-30 + } + + restock { + # [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: 45] + I:"Y Position"=45 + } + + extract { + # [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: 25] + I:"Y Position"=25 + } + + sort { + # The Sort button is only available if the Inventory Sorting feature is enable [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: -70] + I:"Y Position"=-70 + } + + sort_player { + # The Sort button is only available if the Inventory Sorting feature is enable [default: true] + B:Enabled=true + + # [range: -2147483648 ~ 2147483647, default: -18] + I:"X Position"=-18 + + # [range: -2147483648 ~ 2147483647, default: 5] + I:"Y Position"=5 + } + + } + + "inventory sorting" { + B:"Enable Button in Player Inventory"=true + + # This feature disables itself if any of the following mods are loaded: + # - inventorytweaks + # - inventorysorter + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + + # GUIs in which the sort button should be forced to show up. Use the "Debug Classnames" option in chest buttons to find the names. + S:"Forced GUIs" < + > + I:"Position X"=-20 + I:"Position X (Creative)"=8 + I:"Position Y "=30 + I:"Position Y (Creative)"=-20 + } + + "better craft shifting" { + B:"Enable Crafting Table"=true + B:"Enable Villager"=true + } + + "right click add to shulker box" { + # Allow anything with 'shulker_box' in its item identifier to be treated as a shulker box? + B:"Dropoff to Any Shulker Box"=true + + # Blocks which should be interpreted as Shulker Boxes. + S:"Shulker Boxes" < + minecraft:white_shulker_box + minecraft:orange_shulker_box + minecraft:magenta_shulker_box + minecraft:light_blue_shulker_box + minecraft:yellow_shulker_box + minecraft:lime_shulker_box + minecraft:pink_shulker_box + minecraft:gray_shulker_box + minecraft:silver_shulker_box + minecraft:cyan_shulker_box + minecraft:purple_shulker_box + minecraft:blue_shulker_box + minecraft:brown_shulker_box + minecraft:green_shulker_box + minecraft:red_shulker_box + minecraft:black_shulker_box + > + } + +} + + +misc { + B:"Ancient tomes"=true + B:"Black ash"=true + B:"Color runes"=true + B:"Enderdragon scales"=true + B:"Endermites into shulkers"=true + B:"Extra arrows"=true + B:"Extra potions"=true + B:"Horse whistle"=true + B:"Lock direction hotkey"=true + B:"Map markers"=true + B:"Named snow golems with pumpkins drop player heads if killed by a witch"=true + B:"Note block interface"=true + B:"Note blocks play mob sounds if there's a head attached"=true + B:"Parrot eggs"=true + B:Pickarang=true + B:"Place vanilla dusts"=true + B:"Poison potato usage"=true + B:"Reacharound placing"=true + B:"Slime bucket"=true + B:"Soul powder"=true + B:"Throwable dragon breath"=true + B:"Utility recipes"=true + + "endermites into shulkers" { + # This feature disables itself if any of the following mods are loaded: + # - mite2shulker + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + I:"Transform Chance"=200 + + # The chance for an Endermite to turn into a Shulker. + # The chance for a Silverfish to bury is 0.1, for reference. + D:"Transform Percentage Chance"=0.005 + } + + "place vanilla dusts" { + B:"Enable Glowstone"=true + B:"Enable Gunpowder"=true + + # Amount of ticks between each piece of gunpowder igniting the next + I:"Gunpowder Delay"=10 + + # Amount of ticks between each piece of gunpowder igniting the next, if on Netherrack + I:"Gunpowder Delay on Netherrack"=5 + } + + "extra potions" { + # A list of potentially context sensitive replacements to apply to the beacon effect list. + # This system allows the potion effects in a beacon to change based on if there's specific blocks on top of the pyramid at the same layer as the beacon. + # Lines are processed in the order you add them. + # Each line is a comma separated list in the following format: + # block,meta,layer,index,potion + # + # Each value is as follows: + # block: A block ID of a block to check against when applying this replacement. You can leave this empty if you always want to apply the replacement + # meta: The metadata of the block to check against, or -1 if any metadata will work. You must include this even if block is empty + # layer: The layer of the beacon that contains the effect you want to replace (range: 0-3) + # index: The effect in that layer you want to replace (range: 0-1, just 0 if it's layers 2 or 3) + # potion: The ID for the potion to replace. Note: modded potions won't display the icons properly + # + # Examples: + # minecraft:sea_lantern,-1,0,1,minecraft:water_breathing -> Replace Haste with Water Breathing if there's a Sea Lantern next to the beacon + # ,-1,1,0,minecraft:levitation -> Always replace Resistance with Levitation + S:"Beacon Replacements" < + > + B:"Enable Danger Sight Potion"=true + B:"Enable Haste Potion"=true + B:"Enable Resistance Potion"=true + + # Always use Clownfish instead of Glowshroom, even if Glowshroom is available. + B:"Force Clownfish for Danger Sight"=false + + # Always use Quartz instead of Biotite, even if Biotite is available. + B:"Force Quartz for Resistance"=false + } + + "extra arrows" { + B:"Enable Ender Arrow"=true + B:"Enable Explosive Arrow"=true + B:"Enable Torch Arrow"=true + B:"Explosive Arrow Destroys Blocks"=true + D:"Explosive Arrow Power"=2.0 + } + + "map markers" { + # If enabled, replaces the recipe to add the marker with right clicking for the same purpose + B:"Use Right Click"=false + } + + "color runes" { + I:"Cost to apply rune"=15 + I:"Desert Temple loot weight"=15 + I:"Dungeon loot weight"=20 + B:"Enable Rainbow Rune Crafting"=true + B:"Enable Rainbow Rune in Chests"=false + I:"Item quality for loot"=0 + I:"Jungle Temple loot weight"=15 + I:"Nether Fortress loot weight"=15 + B:"Stackable Runes"=true + } + + "note block interface" { + # Keyboard layout to use for the piano + # Accepted values are: qwerty, azerty, dvorak + S:"Keyboard Layout"=qwerty + B:"Requires Empty Hands"=false + } + + "throwable dragon breath" { + I:"Blocks per Bottle"=64 + } + + "utility recipes" { + B:"Dispenser Recipe"=true + B:"Enable Minecarts"=true + B:"Repeater Recipe"=true + } + + "black ash" { + B:"Remove Wither Skeleton Coal Drops"=true + I:"Wither Max Drop"=20 + I:"Wither Min Drop"=12 + I:"Wither Skeleton Max Drop"=3 + I:"Wither Skeleton Min Drop"=0 + } + + "ancient tomes" { + I:"Cost to apply tome"=35 + I:"Cost to apply upgraded book to item"=35 + I:"Dungeon loot weight"=8 + I:"Item quality for loot"=2 + I:"Stronghold Library loot weight"=12 + S:"Valid Enchantments" < + minecraft:feather_falling + minecraft:thorns + minecraft:sharpness + minecraft:smite + minecraft:bane_of_arthropods + minecraft:knockback + minecraft:fire_aspect + minecraft:looting + minecraft:sweeping + minecraft:efficiency + minecraft:unbreaking + minecraft:fortune + minecraft:power + minecraft:punch + minecraft:luck_of_the_sea + minecraft:lure + > + } + + "poison potato usage" { + B:"Apply Poison to the poisoned entity"=true + D:"Chance to Poison"=0.1 + } + + "parrot eggs" { + I:"Egg Creation Time"=12000 + B:"Enable Special Awesome Parrot"=true + S:"Feed Item"=minecraft:beetroot_seeds + I:"Success Chance"=20 + + # If this is X, the parrot will, on average, start making an egg in every 1/X seeds fed + D:"Success Percentage Chance"=0.05 + } + + "enderdragon scales" { + I:"Amount Dropped per Dragon Kill"=1 + + # Should the crafted Elytra be dyed black? (only works if Dyed Elytras from Vanity is loaded) + B:"Dye Elytra Black"=true + I:"Required Scales per Elytra"=1 + } + + pickarang { + # Set to -1 to have the Pickarang be unbreakable + I:Durability=800 + + # 2 is Iron, 3 is Diamond + I:"Harvest Level"=3 + + # 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. + D:"Max mining hardness"=20.0 + + # Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled + B:"Never Use Heart of Diamond"=false + + # Set this to true to disable the short cooldown between throwing pickarangs + B:"No Cooldown"=false + + # How long it takes for the pickarang to return to the player if it doesn't hit anything + I:Timeout=20 + } + + "slime bucket" { + B:"Slime bucket is a slimeball"=true + } + + "reacharound placing" { + # How lenient the detection for reacharound should be. Higher leniency means you can look further away from the block edge + D:Leniency=0.5 + + # A whitelist of items that are allowed to reacharound (all blocks can without being here) + S:Whitelist < + quark:trowel + > + } + + "horse whistle" { + # How far away should horses be able to hear the whistle? + D:"Horse Summoning Range"=64.0 + + # Should horses teleport when you call for them if they can't find a way to get to you? + B:"Horses Teleport When Whistled"=false + } + +} + + +tweaks { + B:"Allow crafting stone tools using flint"=true + B:"Armed armor stands"=true + B:"Automatic recipe unlock"=true + B:"Axes break leaves"=true + B:"Baby zombies burn"=true + B:"Blastproof shulker boxes"=true + B:"Chickens shed feathers"=true + B:"Compasses work everywhere"=true + B:"Convert Clay Blocks to Clay"=true + B:"Deploy ladders down"=true + B:"Dirt to path"=true + B:"Double doors open together"=true + B:"Dragon's Breath doesn't leave a bottle behind"=true + B:"Dye any wool"=true + B:"Endermen anti cheese"=true + B:"Glass shards"=true + B:"Hoes break a 5x5 of plants"=true + B:"Improved sleeping"=true + B:"Jump boost allows to step up 1 block"=true + B:"Knock on doors"=true + B:"Look down on ladders to descend fast"=true + B:"Pat the dogs"=true + B:"Quick armor swapping"=true + B:"Remove layers of snow by right clicking with a shovel"=true + B:"Right click harvest"=true + B:"Right click minecarts to add blocks to them"=true + B:"Right click sign edit"=true + B:"Shearable chickens"=true + B:"Sheep have armor while wearing wool"=true + B:"Slabs to blocks recipe"=true + B:"Slime blocks bounce off sides"=true + B:"Squids ink you"=true + B:"Stackable items"=true + B:"Stair crafting makes more"=true + B:"Torches burn in furnaces"=true + B:"Villagers chase players holding Emerald Blocks"=true + B:"Wet sponge will dry in the nether"=true + + "squids ink you" { + # How long should blindness last upon hitting a squid, in ticks + I:"Blindness Time"=80 + } + + "sheep have armor while wearing wool" { + # The amount of armor points to give to a sheep when it is not sheared. + D:"Sheep Armor Amount"=1.0 + } + + "slabs to blocks recipe" { + # The stack size for the vanilla slab recipe, used for automatically detecting slab recipes + I:"Vanilla stack size"=6 + } + + "endermen anti cheese" { + # The delay (in ticks) between how often an enderman can break a block. + I:Delay=10 + + # A value of health for which endermen will stop doing anti-cheese when below. Set to 0 to disable. + I:"HP Lower Bound"=3 + B:"Ignore mobGriefing Gamerule"=true + + # The minimum difficulty in which this effect should take place. (1: easy, 2: normal, 3: hard) + I:"Minimum Difficulty"=3 + + # Set this to true to use the old behaviour, where the endermen would teleport the player to them + B:"Use Old Behaviour"=false + } + + "double doors open together" { + B:"Allow Villagers to use Double Doors"=true + + # This feature disables itself if any of the following mods are loaded: + # - malisisdoors + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + } + + "automatic recipe unlock" { + # Set this to true to disable the vanilla recipe book altogether. + B:"Disable Recipe Book"=false + + # Set to true to force the doLimitedCrafting gamerule to true. + # Combine this with the Ignored Recipes list to create a system where only a few selected recipes are locked. + B:"Force Limited Crafting"=false + + # A list of recipe names that should NOT be added in by default + S:"Ignored Recipes" < + > + } + + "right click minecarts to add blocks to them" { + B:"Enable Command Block and Mob Spawner"=true + } + + "improved sleeping" { + B:"Enable AFK"=true + + # This feature disables itself if any of the following mods are loaded: + # - morpheus + # - sleepingoverhaul + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + + # The percentage of the (non-afk) server that needs to be sleeping for the time to change. + I:"Required Percentage"=100 + + # How many ticks are required for a player to be marked AFK + I:"Time for AFK"=2400 + } + + "stackable items" { + # The format for setting an item's max size is item name|stacksize. i.e. `minecraft:saddle|8` + S:"Stackable Items" < + minecraft:minecart|16 + minecraft:chest_minecart|16 + minecraft:command_block_minecart|16 + minecraft:furnace_minecart|16 + minecraft:hopper_minecart|16 + minecraft:tnt_minecart|16 + minecraft:mushroom_stew|64 + minecraft:rabbit_stew|64 + minecraft:beetroot_soup|64 + minecraft:saddle|8 + > + } + + "jump boost allows to step up 1 block" { + B:"Can toggle with sneaking"=true + I:"Minimum Jump Boost level"=2 + } + + "compasses work everywhere" { + # Make clocks always show day until crafted + B:"Enable Clock Fix"=true + + # Make compasses always point north until crafted + B:"Enable Compass Fix"=true + + # Make compasses point to center of the main island when in the end + B:"Enable End Compass"=true + + # Make compasses point to where the portal you came in from when in the nether + B:"Enable Nether Compass"=true + } + + "right click sign edit" { + B:"Requires Empty Hands"=false + } + + "quick armor swapping" { + # This feature disables itself if any of the following mods are loaded: + # - iberia + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + B:"Swap off-hand with armor"=true + } + + "stair crafting makes more" { + B:"Add stairs to blocks recipe"=true + + # This recipe can only be enabled if the "Slabs to blocks recipe" feature is. + B:"Enable Slab to Stairs Recipe"=true + I:"Target stack size (must be a divisor of 24 if 'Reversion recipe' is enabled)"=8 + + # The stack size for the vanilla stair recipe, used for automatically detecting stair recipes + I:"Vanilla stack size"=4 + } + + "dye any wool" { + B:"Add 8 Dyed Wool Recipe"=true + } + + "chickens shed feathers" { + B:"Chicks drop feathers"=true + I:"Drop frequency (lower means more)"=28000 + B:"Force at least one feather on kill"=true + } + + "hoes break a 5x5 of plants" { + # Can hoes have Fortune anviled on? + B:"Hoes Can Have Fortune"=true + } + + "blastproof shulker boxes" { + # Allow anything with 'shulker_box' in its item identifier to be treated as a shulker box? + B:"Dropoff to Any Shulker Box"=true + + # Blocks which should be interpreted as Shulker Boxes. + S:"Shulker Boxes" < + minecraft:white_shulker_box + minecraft:orange_shulker_box + minecraft:magenta_shulker_box + minecraft:light_blue_shulker_box + minecraft:yellow_shulker_box + minecraft:lime_shulker_box + minecraft:pink_shulker_box + minecraft:gray_shulker_box + minecraft:silver_shulker_box + minecraft:cyan_shulker_box + minecraft:purple_shulker_box + minecraft:blue_shulker_box + minecraft:brown_shulker_box + minecraft:green_shulker_box + minecraft:red_shulker_box + minecraft:black_shulker_box + > + } + + "look down on ladders to descend fast" { + # Should your character automatically sneak on ladders in GUIs? + B:"Sneak While In Gui"=true + } + + "pat the dogs" { + # How many ticks it takes for a dog to want affection after being pet/tamed; leave -1 to disable + I:"Dog loneliness"=-1 + } + + "right click harvest" { + # Should Quark look for (nonvanilla) crops, and handle them? + B:"Add Harvestable Crops"=true + + # Can players harvest crops with empty hand clicks? + B:"Empty Hand Harvest"=true + + # This feature disables itself if any of the following mods are loaded: + # - harvest + # This is done to prevent content overlap. + # You can turn this on to force the feature to be loaded even if the above mods are also loaded. + B:"Force Enabled"=false + + # Which crops can be harvested? + # Format is: "harvestState[,afterHarvest]", i.e. "minecraft:wheat:7" or "minecraft:cocoa:11,minecraft:cocoa:3" + S:"Harvestable Crops" < + minecraft:wheat:7 + minecraft:carrots:7 + minecraft:potatoes:7 + minecraft:beetroots:3 + minecraft:nether_wart:3 + minecraft:cocoa:11,minecraft:cocoa:3 + minecraft:cocoa:10,minecraft:cocoa:2 + minecraft:cocoa:9,minecraft:cocoa:1 + minecraft:cocoa:8,minecraft:cocoa:0 + > + + # Does harvesting crops with a hoe cost durability? + B:"Harvesting Costs Durability"=false + + # Can hoes harvest crops with right click? + B:"Hoe Harvest"=true + } + +} + + +vanity { + B:"Boat sails"=true + B:"Dyable elytra"=true + B:"Dye item names"=true + B:"Emote system"=true + B:"Firework cloning"=true + B:"Sit in stairs"=true + B:"Witch hat"=true + + "emote system" { + # Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly. + # DO NOT ship enabled this in a modpack, please. + B:"Custom Emote Dev Mode"=false + + # Allow custom emotes to run function files when a user prompts them. + # To attach a function file to any given emote, simply place a .mcfunction file with the same name as your .emote file (sans extension) in /quark_emotes. + # Command output from emote functions is enabled only if both "Custom Emote Dev Mode" and the "commandBlockOutput" gamerule are enabled. + B:"Custom Emote Functions"=false + + # The list of Custom Emotes to be loaded. + # Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ + S:"Custom Emotes" < + > + + # Should keybinds for emotes be generated? (They're all unbound by default) + B:"Enable Keybinds"=true + + # The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it. + S:"Enabled Emotes" < + no + yes + wave + salute + cheer + clap + think + point + shrug + headbang + weep + facepalm + > + } + + "witch hat" { + D:"Drop Chance boost per looting level"=0.01 + D:"Drop Chance from witches"=0.025 + B:"Halve witch damage"=true + B:"Make witches ignore players with witch hats"=true + B:"Only Drop on Player Kills"=true + } + +} + + +world { + B:Archaeologist=true + B:Basalt=true + B:"Big mushrooms generate in swamps"=true + B:Biotite=true + B:"Blazes spawn naturally in the nether"=true + B:"Broken nether portals"=true + B:"Buried treasure"=true + B:"Cave roots"=true + B:Crabs=true + B:"Crystal caves"=true + B:"Default world options"=true + B:"Depth mobs"=true + B:"Fairy rings"=true + B:Foxhounds=true + B:Frogs=true + B:"Generate clay underground like dirt"=true + B:"Guardians spawn in oceans"=true + B:"Monster boxes"=true + B:"Nether fossils"=true + B:"Nether obsidian spikes"=true + B:"Nether smoker"=true + B:"Pathfinder maps"=true + B:"Pirate ships"=true + + # Allows for usage of a new Realistic world type, made by /u/Soniop. + # https://www.reddit.com/r/Minecraft/comments/4nfw3t/more_realistic_generation_preset_in_comment/ + # If you want to use it in multiplayer, set the world type to "quark_realistic" + B:"Realistic world type"=true + B:"Revamp stone gen"=true + B:Speleothems=true + B:Stonelings=true + B:"Tree variants"=true + B:"Underground biomes"=true + B:"Varied dungeons"=true + B:Wraiths=true + + "pirate ships" { + # Disables the pirate mob and generator, only adds the hat + B:"Only hat"=false + + # Given this value as X, 1 ship will spawn in X ocean biome chunks + I:"Pirate Ship Rarity"=4000 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + "fairy rings" { + I:"Forest Chance"=160 + D:"Forest Percentage Chance"=0.00625 + I:"Plains Chance"=400 + D:"Plains Percentage Chance"=0.0025 + S:"Spawnable Ores" < + minecraft:emerald_ore + minecraft:diamond_ore + > + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + "guardians spawn in oceans" { + B:"Deep ocean only"=true + I:"Largest spawn group"=3 + + # Disables guardians' attack sound if they aren't attacking a player + B:"Shut Guardians Up"=true + I:"Smallest spawn group"=1 + + # Squids have 10. The higher, the more will spawn. (Note that guardians only spawn 5% of the time, so the default 4 is actually 0.8) + I:"Spawn Weight"=4 + } + + "blazes spawn naturally in the nether" { + # Only used if " Block restrictions" is enabled. + S:"Allowed spawn blocks" < + minecraft:netherrack + minecraft:soul_sand + minecraft:magma + quark:basalt + > + + # Make naturally spawned blazes only spawn in allowed blocks + B:"Block restrictions"=true + I:"Largest spawn group"=2 + I:"Smallest spawn group"=1 + + # The higher, the more will spawn + I:"Spawn Weight"=5 + } + + "nether fossils" { + # The rarity of a fossil in a chunk. Higher means fewer fossils. + I:"Fossil Chance"=25 + } + + "revamp stone gen" { + B:"Enable Jasper"=true + B:"Enable Limestone"=true + B:"Enable Marble"=true + B:"Enable Slate"=true + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + + # Note: The stone rarity values are tuned based on this being true. If you turn it off, also change the stones' rarity (around 50 is fine). + B:"Generate Based on Biomes"=true + + # If this is true, CSV debug info will be printed out to the console on init, to help test biome spreads. + B:"Output CSV Debug Info"=false + + granite { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [MOUNTAIN], [HILLS]] + S:"Allowed Biome Types" < + MOUNTAIN + HILLS + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + diorite { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SAVANNA], [JUNGLE], [MUSHROOM]] + S:"Allowed Biome Types" < + SANDY + SAVANNA + WASTELAND + MUSHROOM + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + andesite { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [FOREST]] + S:"Allowed Biome Types" < + FOREST + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + marble { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [PLAINS]] + S:"Allowed Biome Types" < + PLAINS + SNOWY + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + limestone { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SWAMP], [OCEAN]] + S:"Allowed Biome Types" < + SWAMP + OCEAN + RIVER + BEACH + JUNGLE + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + jasper { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [MESA], [SANDY]] + S:"Allowed Biome Types" < + MESA + SANDY + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + slate { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [COLD]] + S:"Allowed Biome Types" < + COLD + > + + # [range: 0 ~ 2147483647, default: 14] + I:"Cluster Radius"=14 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9] + I:"Cluster Rarity"=9 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 80] + I:"Y Level Max"=80 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + } + + "default world options" { + I:andesiteCount=10 + I:andesiteMaxHeight=80 + I:andesiteMinHeight=0 + I:andesiteSize=33 + D:baseSize=8.5 + D:biomeDepthOffset=0.0 + D:biomeDepthWeight=1.0 + D:biomeScaleOffset=0.0 + D:biomeScaleWeight=1.0 + I:biomeSize=4 + I:coalCount=20 + I:coalMaxHeight=128 + I:coalMinHeight=0 + I:coalSize=17 + D:coordinateScale=684.412 + D:depthNoiseScaleExponent=0.5 + D:depthNoiseScaleX=200.0 + D:depthNoiseScaleZ=200.0 + I:diamondCount=1 + I:diamondMaxHeight=16 + I:diamondMinHeight=0 + I:diamondSize=8 + I:dioriteCount=10 + I:dioriteMaxHeight=80 + I:dioriteMinHeight=0 + I:dioriteSize=33 + I:dirtCount=10 + I:dirtMaxHeight=256 + I:dirtMinHeight=0 + I:dirtSize=33 + I:dungeonChance=8 + I:fixedBiome=-1 + I:goldCount=2 + I:goldMaxHeight=32 + I:goldMinHeight=0 + I:goldSize=9 + I:graniteCount=10 + I:graniteMaxHeight=80 + I:graniteMinHeight=0 + I:graniteSize=33 + I:gravelCount=8 + I:gravelMaxHeight=256 + I:gravelMinHeight=0 + I:gravelSize=33 + D:heightScale=684.412 + I:ironCount=20 + I:ironMaxHeight=64 + I:ironMinHeight=0 + I:ironSize=9 + I:lapisCenterHeight=16 + I:lapisCount=1 + I:lapisSize=7 + I:lapisSpread=16 + I:lavaLakeChance=80 + D:lowerLimitScale=512.0 + D:mainNoiseScaleX=80.0 + D:mainNoiseScaleY=160.0 + D:mainNoiseScaleZ=80.0 + I:redstoneCount=8 + I:redstoneMaxHeight=16 + I:redstoneMinHeight=0 + I:redstoneSize=8 + I:riverSize=4 + I:seaLevel=63 + D:stretchY=12.0 + D:upperLimitScale=512.0 + B:useCaves=true + B:useDungeons=true + B:useLavaLakes=true + B:useLavaOceans=false + B:useMineShafts=true + B:useMonuments=true + B:useRavines=true + B:useStrongholds=true + B:useTemples=true + B:useVillages=true + B:useWaterLakes=true + I:waterLakeChance=4 + } + + "crystal caves" { + # The percentage chance crystal caves will spawn in a given chunk + D:"Crystal Cave Percentage Chance"=0.006666666666666667 + I:"Crystal Cave Rarity"=150 + + # Chance that a given crystal location will actually spawn a crystal + D:"Crystal Chance"=0.3 + B:"Enable Panes"=true + + # Chance that, if a crystal location doesn't spawn a crystal, it will spawn an ore + D:"Ore Chance"=0.5 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + "underground biomes" { + B:"Allow crafting Cobbedstone"=true + B:"Allow crafting Elder Prismarine"=true + B:"Enable Big Glowshrooms"=true + B:"Enable Cobbedstone"=true + B:"Enable Elder Prismarine"=true + B:"Enable Firestone"=true + B:"Enable Froststone"=true + B:"Enable Glowcelium and Glowshrooms"=true + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + + # The smaller, the faster glowshrooms will spread. Vanilla mushroom speed is 25. + I:"Glowshroom Growth Rate"=20 + + lush { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [JUNGLE]] + S:"Allowed Biome Types" < + JUNGLE + > + + # [default: true] + B:Enabled=true + I:"Grass Chance"=20 + + # The chance grass will spawn + D:"Grass Percentage Chance"=0.05 + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] + I:Rarity=160 + I:"Shrub Chance"=100 + + # The chance shrubs will spawn + D:"Shrub Percentage Chance"=0.01 + I:"Vine Chance"=8 + + # The chance vines will spawn + D:"Vine Percentage Chance"=0.125 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + sandstone { + # [default: false] + B:"Allow in Mesa biomes"=false + + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SANDY]] + S:"Allowed Biome Types" < + SANDY + > + I:"Chiseled Sandstone Chance"=10 + + # The chance chiseled sandstone will spawn + D:"Chiseled Sandstone Percentage Chance"=0.1 + I:"Dead Bush Chance"=20 + + # The chance dead bushes will spawn + D:"Dead Bush Percentage Chance"=0.05 + S:"Dungeon Spawn Chance"=0.05 + + # The chance that dungeons will spawn any given chunk of the biome. The lower the value, the fewer dungeons will spawn. + D:"Dungeon Spawn Percentage Chance"=0.05000000074505806 + + # [default: true] + B:"Enable Sand Floors"=true + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] + I:Rarity=160 + I:"Stalactite Chance"=10 + + # The chance stalactites will spawn + D:"Stalactite Percentage Chance"=0.1 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + slime { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SWAMP]] + S:"Allowed Biome Types" < + SWAMP + > + + # [default: true] + B:"Enable Water Floor"=true + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 120] + I:Rarity=240 + I:"Slime Block Chance"=12 + + # The chance slime blocks will spawn + D:"Slime Block Percentage Chance"=0.085 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + prismarine { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [OCEAN]] + S:"Allowed Biome Types" < + OCEAN + > + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 100] + I:Rarity=200 + I:"Sea Lantern Chance"=120 + + # The chance sea lanterns will spawn + D:"Sea Lantern Percentage Chance"=0.0085 + + # Set to false to spawn regular prismarine instead of elder prismarine (even if the block is enabled) [default: true] + B:"Spawn Elder Prismarine"=true + I:"Water Chance"=4 + + # The chance water will spawn + D:"Water Percentage Chance"=0.25 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + spider { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [PLAINS]] + S:"Allowed Biome Types" < + PLAINS + > + I:"Cave Spider Spawner Chance"=4 + + # The chance for a spider spawner to be a cave spider spawner instead + D:"Cave Spider Spawner Percentage Chance"=0.25 + I:"Ceiling Cobweb Chance"=10 + + # The chance ceiling cobwebs will spawn + D:"Ceiling Cobweb Percentage Chance"=0.1 + + # The chance for cobbedstone to replace cobblestone in the floor and walls + D:"Cobbedstone Chance"=0.3 + S:"Dungeon Spawn Chance"=0.05 + + # The chance that dungeons will spawn any given chunk of the biome. The lower the value, the fewer dungeons will spawn. + D:"Dungeon Spawn Percentage Chance"=0.05000000074505806 + + # [default: true] + B:Enabled=true + I:"Floor Cobweb Chance"=30 + + # The chance cobwebs will spawn + D:"Floor Cobweb Percentage Chance"=0.033 + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + I:"Nest Cobweb Chance"=2 + + # The chance cobwebs will spawn in nests + D:"Nest Cobweb Percentage Chance"=0.5 + + # The range for cobwebs to be spawned in spider nests [range: 0 ~ 2147483647, default: 3] + I:"Nest Cobweb Range"=3 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] + I:Rarity=160 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + overgrown { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [FOREST]] + S:"Allowed Biome Types" < + FOREST + > + I:"Dirt Chance"=2 + + # The chance dirt will spawn + D:"Dirt Percentage Chance"=0.5 + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] + I:Rarity=160 + I:"Root Chance"=40 + + # The chance roots will spawn + D:"Root Percentage Chance"=0.025 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + icy { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [COLD]] + S:"Allowed Biome Types" < + COLD + > + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] + I:Rarity=160 + I:"Stalagmite Chance"=60 + + # The chance stalagmites will spawn + D:"Stalagmite Percentage Chance"=0.015 + + # [default: true] + B:"Use Packed Ice"=true + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + lava { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [MESA]] + S:"Allowed Biome Types" < + MESA + > + + # [default: true] + B:Enabled=true + I:"Lava Chance"=4 + + # The chance lava will spawn + D:"Lava Percentage Chance"=0.25 + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + I:"Obsidian Chance"=16 + + # The chance obsidian will spawn + D:"Obsidian Percentage Chance"=0.0625 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] + I:Rarity=160 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + glowshroom { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [MOUNTAIN], [MUSHROOM]] + S:"Allowed Biome Types" < + MOUNTAIN + MUSHROOM + > + + # [default: true] + B:Enabled=true + + # [range: 0 ~ 255, default: 40] + I:"Maximum Y Level"=40 + + # [range: 0 ~ 255, default: 10] + I:"Minimum Y Level"=10 + I:"Mushroom Chance"=15 + + # The chance mushrooms will spawn + D:"Mushroom Percentage Chance"=0.0625 + + # This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80] + I:Rarity=160 + + # [range: 0 ~ 2147483647, default: 26] + I:"X Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"X Variation"=14 + + # [range: 0 ~ 2147483647, default: 12] + I:"Y Minimum"=12 + + # [range: 0 ~ 2147483647, default: 6] + I:"Y Variation"=6 + + # [range: 0 ~ 2147483647, default: 26] + I:"Z Minimum"=26 + + # [range: 0 ~ 2147483647, default: 14] + I:"Z Variation"=14 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + } + + speleothems { + I:"Cluster Attempts Per Chunk"=60 + I:"Cluster Attempts Per Chunk (Nether)"=4 + I:"Highest Y Level"=55 + I:"Speleothems Per Cluster"=12 + I:"Speleothems Per Cluster (Nether)"=12 + + dimensions { + # [default: [0], [-1]] + S:Dimensions < + 0 + -1 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + wraiths { + I:"Curse Range"=64 + + # How long the curse effect lasts for (in ticks) + I:"Curse Time"=24000 + B:"Enable Curse"=true + I:"Largest spawn group"=6 + I:"Smallest spawn group"=4 + + # The higher, the more will spawn + I:"Spawn Weight"=60 + + # List of sound sets to use with wraiths. + # Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise) + S:"Wraith sound effects" < + entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death + entity.cow.ambient|entity.cow.hurt|entity.cow.death + entity.pig.ambient|entity.pig.hurt|entity.pig.death + entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death + entity.horse.ambient|entity.horse.hurt|entity.horse.death + entity.cat.ambient|entity.cat.hurt|entity.cat.death + entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death + entity.villager.ambient|entity.villager.hurt|entity.villager.death + entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death + entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death + entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death + entity.spider.ambient|entity.spider.hurt|entity.spider.death + |entity.creeper.hurt|entity.creeper.death + entity.endermen.ambient|entity.endermen.hurt|entity.endermen.death + entity.zombie_pig.ambient|entity.zombie_pig.hurt|entity.zombie_pig.death + entity.witch.ambient|entity.witch.hurt|entity.witch.death + entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death + entity.llama.ambient|entity.llama.hurt|entity.llama.death + |quark:entity.stoneling.cry|quark:entity.stoneling.die + quark:entity.frog.idle|quark:entity.frog.hurt|quark:entity.frog.die + > + } + + "generate clay underground like dirt" { + I:"Cluster count"=3 + I:"Cluster size"=20 + I:"Max Height"=60 + I:"Min Height"=20 + } + + biotite { + I:"Cluster count for natural generation"=16 + I:"Cluster size"=14 + I:"Clusters generated per dragon death tick"=16 + B:"Enable walls"=true + B:"Generate by dragon kill"=true + B:"Generate naturally"=false + I:"Generation delay on dragon death"=1 + } + + "varied dungeons" { + # Set this to anything other than an empty line to load a custom loot table for the dungeons. + S:"Custom Loot Table"= + + # How many times per chunk will the generator try to place a dungeon. The higher, the more dungeons you'll get + I:"Tries Per Chunk"=7 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + "depth mobs" { + # (Skeleton is 100. The higher, the more will spawn) + I:"Ashen Spawn Weight"=10 + + # (Zombie is 100. The higher, the more will spawn) + I:"Dweller Spawn Weight"=10 + B:"Enable Ashen"=true + B:"Enable Dweller"=true + I:"Highest Y level for spawns"=20 + I:"Largest Ashen spawn group"=2 + I:"Largest Dweller spawn group"=2 + I:"Smallest Ashen spawn group"=1 + I:"Smallest Dweller spawn group"=1 + } + + "buried treasure" { + I:"Treasure map Rarity"=10 + + # This is used for the luck attribute in loot tables. It doesn't affect the loot you get from the map itself. + I:"Treasure map item quality"=2 + } + + "pathfinder maps" { + # In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes. + # Each custom map must be on its own line. + # The format for a custom map is as follows: + # ,,,,, + # + # With the following descriptions: + # - being the biome's ID NAME. You can find vanilla names here - https://minecraft.gamepedia.com/Biome#Biome_IDs + # - being the Cartographer villager level required for the map to be unlockable + # - being the cheapest (in Emeralds) the map can be + # - being the most expensive (in Emeralds) the map can be + # - being a hex color (without the #) for the map to display. You can generate one here - http://htmlcolorcodes.com/ + # - being the display name of the map + # + # Here's an example of a map to locate Ice Mountains: + # minecraft:ice_mountains,2,8,14,7FE4FF,Ice Mountains Pathfinder Map + S:"Custom Map Info" < + > + + # By default, when a Cartographer levels up, a random Pathfinder Map from that level is added to their trades. + # Set this to true to add all the maps from that level to the trades instead. + B:"Unlock All Trades at Once"=false + + # By default, when a Cartographer evolves to level 2, two or three Pathfinder Maps are unlocked. + # Set this to false to disable this, and make it only unlock one, like in the other levels. + B:"Unlock Multiples At Level 2"=true + + ice_plains { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + extreme_hills { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + roofed_forest { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + desert { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + savanna { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 14] + I:"Maximum Emerald Price"=14 + + # [range: 1 ~ 64, default: 8] + I:"Minimum Emerald Price"=8 + + # [range: 0 ~ 10, default: 2] + I:"Required Villager Level"=2 + } + + swampland { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 18] + I:"Maximum Emerald Price"=18 + + # [range: 1 ~ 64, default: 12] + I:"Minimum Emerald Price"=12 + + # [range: 0 ~ 10, default: 3] + I:"Required Villager Level"=3 + } + + redwood_taiga { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 18] + I:"Maximum Emerald Price"=18 + + # [range: 1 ~ 64, default: 12] + I:"Minimum Emerald Price"=12 + + # [range: 0 ~ 10, default: 3] + I:"Required Villager Level"=3 + } + + flower_forest { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 18] + I:"Maximum Emerald Price"=18 + + # [range: 1 ~ 64, default: 12] + I:"Minimum Emerald Price"=12 + + # [range: 0 ~ 10, default: 3] + I:"Required Villager Level"=3 + } + + jungle { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 22] + I:"Maximum Emerald Price"=22 + + # [range: 1 ~ 64, default: 16] + I:"Minimum Emerald Price"=16 + + # [range: 0 ~ 10, default: 4] + I:"Required Villager Level"=4 + } + + mesa { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 22] + I:"Maximum Emerald Price"=22 + + # [range: 1 ~ 64, default: 16] + I:"Minimum Emerald Price"=16 + + # [range: 0 ~ 10, default: 4] + I:"Required Villager Level"=4 + } + + mushroom_island { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 26] + I:"Maximum Emerald Price"=26 + + # [range: 1 ~ 64, default: 20] + I:"Minimum Emerald Price"=20 + + # [range: 0 ~ 10, default: 5] + I:"Required Villager Level"=5 + } + + ice_spikes { + # [default: true] + B:Enabled=true + + # [range: 1 ~ 64, default: 26] + I:"Maximum Emerald Price"=26 + + # [range: 1 ~ 64, default: 20] + I:"Minimum Emerald Price"=20 + + # [range: 0 ~ 10, default: 5] + I:"Required Villager Level"=5 + } + + } + + basalt { + B:"Enable stairs and slabs"=true + B:"Enable walls"=true + + basalt { + # Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90 + # Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [NETHER]] + S:"Allowed Biome Types" < + NETHER + > + + # [range: 0 ~ 2147483647, default: 18] + I:"Cluster Radius"=18 + + # Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 20] + I:"Cluster Rarity"=20 + + # [default: true] + B:Enabled=true + + # Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false] + B:"Invert Cluster Rarity"=false + + # [range: 0 ~ 255, default: 120] + I:"Y Level Max"=120 + + # [range: 0 ~ 255, default: 20] + I:"Y Level Min"=20 + + dimensions { + # [default: [-1]] + S:Dimensions < + -1 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + } + + "big mushrooms generate in swamps" { + # Must be an integer if above 1. If below 1, works as a chance to generate one per chunk. + D:"Big Mushroom count per chunk"=0.5 + } + + "realistic world type" { + # Makes realistic the default world type. Only works for singleplayer. + B:"Make Realistic Default"=false + + # What cloud height should realistic worlds have? 128 is default for vanilla worlds. + D:"Realistic Cloud Height"=260.0 + } + + "cave roots" { + # How many times the world generator will try to place roots per chunk + I:"Attempts per Chunk"=300 + B:"Enable Flowers"=true + + # The chance for a root to sprout a flower when it grows. 0 is 0%, 1 is 100% + D:"Flower Chance"=0.2 + I:"Max Y"=52 + I:"Min Y"=16 + + # The chance for a root to drop the root item when broken. 0 is 0%, 1 is 100% + D:"Root Drop Chance"=0.1 + + # The chance for a flower root to drop the sprout item when broken. 0 is 0%, 1 is 100% + D:"Root Flower Drop Chance"=1.0 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + stonelings { + # Do stonelings get spooked when players move suddenly near them? + B:"Cautious Stonelings"=true + B:"Enable Diamond Heart"=true + I:"Max Y Level"=24 + + # Higher = more stonelings + I:"Spawning Weight"=80 + + # Can stonelings be tamed by feeding them diamonds? + B:"Tamable Stonelings"=true + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + archaeologist { + # Set to false to make the archaeologist not drop the hat + B:"Drop Hat"=true + B:"Enable Hat"=true + + # Set to false to make the hat not increase ore yield + B:"Hat Increases Ore Yield"=true + I:"Max Y"=50 + I:"Min Y"=20 + + # The chance that the generator will attempt to place an Archaeologist in a chunk + D:"Percentage Chance Per Chunk"=0.1 + + # Set to false to make the archaeologist not sell the hat + B:"Sell Hat"=true + + # The chance for the hat to increase ore yield, 0 is 0%, 1 is 100% + D:"Yield Increase Chance"=0.25 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + "tree variants" { + # The chance per chunk for a Oak Blossom Tree to spawn (0 is 0%, 1 is 100%). This can be higher than 1 if you want multiple per chunk. + D:"Blossom Tree Chance"=0.05 + B:"Change vine color in swamps"=true + B:"Enable Blossom"=true + B:"Enable Swamp"=true + } + + foxhounds { + # The chance coal will tame a foxhound + D:"Chance to Tempt"=0.05 + I:"Largest spawn group"=2 + I:"Smallest spawn group"=1 + + # The higher, the more will spawn + I:"Spawn Weight"=4 + } + + "broken nether portals" { + # The chance a broken portal will try to spawn per chunk (1 is 100%, 0 is 0%) + D:"Spawn Chance"=0.02 + + dimensions { + # [default: [-1]] + S:Dimensions < + -1 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + "monster boxes" { + # The chance for the monster box generator to try and place one in a chunk, 1 is 100% + # This can be higher than 100% if you want multiple per chunk, , 0 is 0% + D:"Chance to Spawn"=0.6 + I:"Max Mob Count"=8 + I:"Max Y Level"=20 + I:"Min Mob Count"=5 + I:"Min Y Level"=3 + + dimensions { + # [default: [0]] + S:Dimensions < + 0 + > + + # [default: false] + B:"Is Blacklist"=false + } + + } + + frogs { + B:"Frog legs can be made into jump boost reagent"=true + B:"Frogs know what day it is"=false + I:"Largest spawn group"=3 + I:"Smallest spawn group"=1 + + # The higher, the more will spawn + I:"Spawn Weight"=40 + } + + crabs { + I:"Largest spawn group"=3 + I:"Smallest spawn group"=1 + + # The higher, the more will spawn + I:"Spawn Weight"=40 + } + + "nether obsidian spikes" { + # The chance for a spike to be big (1 is 100%, 0 is 0%) + D:"Big Spike Chance"=0.1 + B:"Big Spikes Have Spawners"=true + + # The chance for a chunk to contain spikes (1 is 100%, 0 is 0%) + D:"Chance Per Chunk"=0.04 + + # Should a chunk have spikes, how many would the generator try to place + I:"Tries Per Chunk"=4 + } + +} + + diff --git a/src/overrides/config/railcraft/blocks.cfg b/src/overrides/config/railcraft/blocks.cfg new file mode 100644 index 0000000..e49d90c --- /dev/null +++ b/src/overrides/config/railcraft/blocks.cfg @@ -0,0 +1,427 @@ +# Configuration file + +########################################################################################################## +# blocks +#--------------------------------------------------------------------------------------------------------# +# Here you can disable entire blocks. +# Changing these will have adverse effects on existing worlds. +# For the list of which sub-blocks are on each ID see the sub-block section below. +########################################################################################################## + +blocks { + B:actuator=true + B:admin_steam_producer=true + B:anvil=true + B:battery_nickel_iron=true + B:battery_nickel_zinc=true + B:battery_zinc_carbon=true + B:battery_zinc_silver=true + B:blast_furnace=true + B:boiler_firebox_fluid=true + B:boiler_firebox_solid=true + B:boiler_tank_pressure_high=true + B:boiler_tank_pressure_low=true + B:brick_abyssal=true + B:brick_andesite=true + B:brick_bleachedbone=true + B:brick_bloodstained=true + B:brick_diorite=true + B:brick_frostbound=true + B:brick_granite=true + B:brick_infernal=true + B:brick_nether=true + B:brick_pearlized=true + B:brick_quarried=true + B:brick_red_nether=true + B:brick_red_sandy=true + B:brick_sandy=true + B:charge_feeder=true + B:charge_trap=true + B:chest_metals=true + B:chest_void=true + B:coke_oven=true + B:coke_oven_red=true + B:detector=true + B:equipment=true + B:fluid.creosote=true + B:fluid.steam=true + B:flux_transformer=true + B:force_track_emitter=true + B:frame=true + B:generic=true + B:glass=true + B:lantern=true + B:logbook=true + B:manipulator=true + B:metal=true + B:ore=true + B:ore_magic=true + B:ore_metal=true + B:ore_metal_poor=true + B:post=true + B:post_metal=true + B:post_metal_platform=true + B:reinforced_concrete=true + B:ritual=true + B:rock_crusher=true + B:signal=true + B:signal_box=true + B:signal_dual=true + B:slab=true + B:stair=true + B:steam_oven=true + B:steam_turbine=true + B:tank_iron_gauge=true + B:tank_iron_valve=true + B:tank_iron_wall=true + B:tank_steel_gauge=true + B:tank_steel_valve=true + B:tank_steel_wall=true + B:tank_water=true + B:track_elevator=true + B:track_flex_abandoned=true + B:track_flex_electric=true + B:track_flex_high_speed=true + B:track_flex_hs_electric=true + B:track_flex_reinforced=true + B:track_flex_strap_iron=true + B:track_force=true + B:track_outfitted=true + B:trade_station=true + B:wall=true + B:wire=true + B:worldlogic=true + B:worldspike=true + B:worldspike_point=true +} + + +########################################################################################################## +# subblocks +#--------------------------------------------------------------------------------------------------------# +# Here is were you can enable/disable various sub-blocks. +# Railcraft will attempt to compensate for any missing component by providing alternatives (usually). +########################################################################################################## + +subblocks { + B:activator=true + B:actuator_lever=true + B:actuator_motor=true + B:actuator_routing=true + B:booster=true + B:brick_abyssal_block=true + B:brick_abyssal_brick=true + B:brick_abyssal_cobble=true + B:brick_abyssal_etched=true + B:brick_abyssal_fitted=true + B:brick_abyssal_ornate=true + B:brick_andesite_block=true + B:brick_andesite_brick=true + B:brick_andesite_cobble=true + B:brick_andesite_etched=true + B:brick_andesite_fitted=true + B:brick_andesite_ornate=true + B:brick_bleachedbone_block=true + B:brick_bleachedbone_brick=true + B:brick_bleachedbone_cobble=true + B:brick_bleachedbone_etched=true + B:brick_bleachedbone_fitted=true + B:brick_bleachedbone_ornate=true + B:brick_bloodstained_block=true + B:brick_bloodstained_brick=true + B:brick_bloodstained_cobble=true + B:brick_bloodstained_etched=true + B:brick_bloodstained_fitted=true + B:brick_bloodstained_ornate=true + B:brick_diorite_block=true + B:brick_diorite_brick=true + B:brick_diorite_cobble=true + B:brick_diorite_etched=true + B:brick_diorite_fitted=true + B:brick_diorite_ornate=true + B:brick_frostbound_block=true + B:brick_frostbound_brick=true + B:brick_frostbound_cobble=true + B:brick_frostbound_etched=true + B:brick_frostbound_fitted=true + B:brick_frostbound_ornate=true + B:brick_granite_block=true + B:brick_granite_brick=true + B:brick_granite_cobble=true + B:brick_granite_etched=true + B:brick_granite_fitted=true + B:brick_granite_ornate=true + B:brick_infernal_block=true + B:brick_infernal_brick=true + B:brick_infernal_cobble=true + B:brick_infernal_etched=true + B:brick_infernal_fitted=true + B:brick_infernal_ornate=true + B:brick_nether_block=true + B:brick_nether_brick=true + B:brick_nether_cobble=true + B:brick_nether_etched=true + B:brick_nether_fitted=true + B:brick_nether_ornate=true + B:brick_pearlized_block=true + B:brick_pearlized_brick=true + B:brick_pearlized_cobble=true + B:brick_pearlized_etched=true + B:brick_pearlized_fitted=true + B:brick_pearlized_ornate=true + B:brick_quarried_block=true + B:brick_quarried_brick=true + B:brick_quarried_cobble=true + B:brick_quarried_etched=true + B:brick_quarried_fitted=true + B:brick_quarried_ornate=true + B:brick_red_nether_block=true + B:brick_red_nether_brick=true + B:brick_red_nether_cobble=true + B:brick_red_nether_etched=true + B:brick_red_nether_fitted=true + B:brick_red_nether_ornate=true + B:brick_red_sandy_block=true + B:brick_red_sandy_brick=true + B:brick_red_sandy_cobble=true + B:brick_red_sandy_etched=true + B:brick_red_sandy_fitted=true + B:brick_red_sandy_ornate=true + B:brick_sandy_block=true + B:brick_sandy_brick=true + B:brick_sandy_cobble=true + B:brick_sandy_etched=true + B:brick_sandy_fitted=true + B:brick_sandy_ornate=true + B:buffer=true + B:charge_feeder_admin=true + B:charge_feeder_ic2=true + B:control=true + B:coupler=true + B:delayed=true + B:detector=true + B:detector_advanced=true + B:detector_age=true + B:detector_animal=true + B:detector_any=true + B:detector_empty=true + B:detector_item=true + B:detector_locomotive=true + B:detector_mob=true + B:detector_player=true + B:detector_routing=true + B:detector_sheep=true + B:detector_tank=true + B:detector_train=true + B:detector_villager=true + B:disembarking=true + B:dumping=true + B:embarking=true + B:equipment_feed_station=true + B:equipment_rolling_manual=true + B:equipment_rolling_powered=true + B:equipment_smoker=true + B:gated=true + B:generic_brass=true + B:generic_bronze=true + B:generic_coke=true + B:generic_concrete=true + B:generic_copper=true + B:generic_creosote=true + B:generic_crushed_obsidian=true + B:generic_invar=true + B:generic_lead=true + B:generic_nickel=true + B:generic_silver=true + B:generic_steel=true + B:generic_stone_abyssal=true + B:generic_stone_quarried=true + B:generic_tin=true + B:generic_zinc=true + B:junction=true + B:launcher=true + B:locking=true + B:locomotive=true + B:manipulator_dispenser_cart=true + B:manipulator_dispenser_train=true + B:manipulator_loader_fluid=true + B:manipulator_loader_ic2=true + B:manipulator_loader_item=true + B:manipulator_loader_item_advanced=true + B:manipulator_loader_rf=true + B:manipulator_unloader_fluid=true + B:manipulator_unloader_ic2=true + B:manipulator_unloader_item=true + B:manipulator_unloader_item_advanced=true + B:manipulator_unloader_rf=true + B:messenger=true + B:metal_brass=true + B:metal_bronze=true + B:metal_copper=true + B:metal_invar=true + B:metal_lead=true + B:metal_nickel=true + B:metal_silver=true + B:metal_steel=true + B:metal_tin=true + B:metal_zinc=true + B:one_way=true + B:ore_dark_diamond=true + B:ore_dark_emerald=true + B:ore_dark_lapis=true + B:ore_magic_firestone=true + B:ore_metal_copper=true + B:ore_metal_lead=true + B:ore_metal_nickel=true + B:ore_metal_poor_copper=true + B:ore_metal_poor_gold=true + B:ore_metal_poor_iron=true + B:ore_metal_poor_lead=true + B:ore_metal_poor_nickel=true + B:ore_metal_poor_silver=true + B:ore_metal_poor_tin=true + B:ore_metal_poor_zinc=true + B:ore_metal_silver=true + B:ore_metal_tin=true + B:ore_metal_zinc=true + B:ore_saltpeter=true + B:ore_sulfur=true + B:priming=true + B:reinforced_concrete_black=true + B:reinforced_concrete_blue=true + B:reinforced_concrete_brown=true + B:reinforced_concrete_cyan=true + B:reinforced_concrete_gray=true + B:reinforced_concrete_green=true + B:reinforced_concrete_light_blue=true + B:reinforced_concrete_light_gray=true + B:reinforced_concrete_lime=true + B:reinforced_concrete_magenta=true + B:reinforced_concrete_orange=true + B:reinforced_concrete_pink=true + B:reinforced_concrete_purple=true + B:reinforced_concrete_red=true + B:reinforced_concrete_white=true + B:reinforced_concrete_yellow=true + B:routing=true + B:signal_block=true + B:signal_box_analog=true + B:signal_box_capacitor=true + B:signal_box_controller=true + B:signal_box_interlock=true + B:signal_box_receiver=true + B:signal_box_relay=true + B:signal_box_sequencer=true + B:signal_distant=true + B:signal_dual_block=true + B:signal_dual_distant=true + B:signal_dual_token=true + B:signal_token=true + B:tank_iron_gauge_black=true + B:tank_iron_gauge_blue=true + B:tank_iron_gauge_brown=true + B:tank_iron_gauge_cyan=true + B:tank_iron_gauge_gray=true + B:tank_iron_gauge_green=true + B:tank_iron_gauge_light_blue=true + B:tank_iron_gauge_light_gray=true + B:tank_iron_gauge_lime=true + B:tank_iron_gauge_magenta=true + B:tank_iron_gauge_orange=true + B:tank_iron_gauge_pink=true + B:tank_iron_gauge_purple=true + B:tank_iron_gauge_red=true + B:tank_iron_gauge_white=true + B:tank_iron_gauge_yellow=true + B:tank_iron_valve_black=true + B:tank_iron_valve_blue=true + B:tank_iron_valve_brown=true + B:tank_iron_valve_cyan=true + B:tank_iron_valve_gray=true + B:tank_iron_valve_green=true + B:tank_iron_valve_light_blue=true + B:tank_iron_valve_light_gray=true + B:tank_iron_valve_lime=true + B:tank_iron_valve_magenta=true + B:tank_iron_valve_orange=true + B:tank_iron_valve_pink=true + B:tank_iron_valve_purple=true + B:tank_iron_valve_red=true + B:tank_iron_valve_white=true + B:tank_iron_valve_yellow=true + B:tank_iron_wall_black=true + B:tank_iron_wall_blue=true + B:tank_iron_wall_brown=true + B:tank_iron_wall_cyan=true + B:tank_iron_wall_gray=true + B:tank_iron_wall_green=true + B:tank_iron_wall_light_blue=true + B:tank_iron_wall_light_gray=true + B:tank_iron_wall_lime=true + B:tank_iron_wall_magenta=true + B:tank_iron_wall_orange=true + B:tank_iron_wall_pink=true + B:tank_iron_wall_purple=true + B:tank_iron_wall_red=true + B:tank_iron_wall_white=true + B:tank_iron_wall_yellow=true + B:tank_steel_gauge_black=true + B:tank_steel_gauge_blue=true + B:tank_steel_gauge_brown=true + B:tank_steel_gauge_cyan=true + B:tank_steel_gauge_gray=true + B:tank_steel_gauge_green=true + B:tank_steel_gauge_light_blue=true + B:tank_steel_gauge_light_gray=true + B:tank_steel_gauge_lime=true + B:tank_steel_gauge_magenta=true + B:tank_steel_gauge_orange=true + B:tank_steel_gauge_pink=true + B:tank_steel_gauge_purple=true + B:tank_steel_gauge_red=true + B:tank_steel_gauge_white=true + B:tank_steel_gauge_yellow=true + B:tank_steel_valve_black=true + B:tank_steel_valve_blue=true + B:tank_steel_valve_brown=true + B:tank_steel_valve_cyan=true + B:tank_steel_valve_gray=true + B:tank_steel_valve_green=true + B:tank_steel_valve_light_blue=true + B:tank_steel_valve_light_gray=true + B:tank_steel_valve_lime=true + B:tank_steel_valve_magenta=true + B:tank_steel_valve_orange=true + B:tank_steel_valve_pink=true + B:tank_steel_valve_purple=true + B:tank_steel_valve_red=true + B:tank_steel_valve_white=true + B:tank_steel_valve_yellow=true + B:tank_steel_wall_black=true + B:tank_steel_wall_blue=true + B:tank_steel_wall_brown=true + B:tank_steel_wall_cyan=true + B:tank_steel_wall_gray=true + B:tank_steel_wall_green=true + B:tank_steel_wall_light_blue=true + B:tank_steel_wall_light_gray=true + B:tank_steel_wall_lime=true + B:tank_steel_wall_magenta=true + B:tank_steel_wall_orange=true + B:tank_steel_wall_pink=true + B:tank_steel_wall_purple=true + B:tank_steel_wall_red=true + B:tank_steel_wall_white=true + B:tank_steel_wall_yellow=true + B:throttle=true + B:transition=true + B:turnout=true + B:whistle=true + B:worldspike_admin=true + B:worldspike_passive=true + B:worldspike_personal=true + B:worldspike_standard=true + B:wye=true +} + + diff --git a/src/overrides/config/railcraft/client.cfg b/src/overrides/config/railcraft/client.cfg new file mode 100644 index 0000000..6f24f78 --- /dev/null +++ b/src/overrides/config/railcraft/client.cfg @@ -0,0 +1,17 @@ +# Configuration file + +client { + # change to '{t}=false' to disable Ghost Train rendering + B:enableGhostTrain=true + + # change to '{t}=false' to disable Polar Express (snow) rendering + B:enablePolarExpress=true + + # + # change '14' to a number ranging from '0' to '15' to represent the dynamic lighting of the locomotive when Dynamic Lights mod is present. + # If it is '0' then locomotive lightning will be disabled. + # + I:locomotiveLightLevel=14 +} + + diff --git a/src/overrides/config/railcraft/entities.cfg b/src/overrides/config/railcraft/entities.cfg new file mode 100644 index 0000000..b97df3f --- /dev/null +++ b/src/overrides/config/railcraft/entities.cfg @@ -0,0 +1,40 @@ +# Configuration file + +########################################################################################################## +# entities +#--------------------------------------------------------------------------------------------------------# +# Disable individual entities here. +########################################################################################################## + +entities { + B:bore=true + B:cart_bed=true + B:cart_cargo=true + B:cart_chest_metals=true + B:cart_chest_void=true + B:cart_gift=true + B:cart_ic2_batbox=true + B:cart_ic2_cesu=true + B:cart_ic2_mfe=true + B:cart_ic2_mfsu=true + B:cart_jukebox=true + B:cart_pumpkin=true + B:cart_redstone_flux=true + B:cart_spawner=true + B:cart_tank=true + B:cart_tnt_wood=true + B:cart_trade_station=true + B:cart_work=true + B:cart_worldspike_admin=true + B:cart_worldspike_personal=true + B:cart_worldspike_standard=true + B:locomotive_creative=true + B:locomotive_electric=true + B:locomotive_steam_solid=true + B:mow_track_layer=true + B:mow_track_relayer=true + B:mow_track_remover=true + B:mow_undercutter=true +} + + diff --git a/src/overrides/config/railcraft/items.cfg b/src/overrides/config/railcraft/items.cfg new file mode 100644 index 0000000..4800eec --- /dev/null +++ b/src/overrides/config/railcraft/items.cfg @@ -0,0 +1,87 @@ +# Configuration file + +########################################################################################################## +# items +#--------------------------------------------------------------------------------------------------------# +# Many items can be disabled by setting them to 'false'. +# This is not true for all items, so some experimentation may be needed. +# Some disabled items will cause a substitute to be used in crafting recipes. +########################################################################################################## + +items { + B:armor_boots_steel=true + B:armor_chestplate_steel=true + B:armor_goggles=true + B:armor_helmet_steel=true + B:armor_leggings_steel=true + B:armor_overalls=true + B:backpack_apothecary_t1=true + B:backpack_apothecary_t2=true + B:backpack_iceman_t1=true + B:backpack_iceman_t2=true + B:backpack_signalman_t1=true + B:backpack_signalman_t2=true + B:backpack_trackman_t1=true + B:backpack_trackman_t2=true + B:bleached_clay=true + B:borehead_bronze=true + B:borehead_diamond=true + B:borehead_iron=true + B:borehead_steel=true + B:charge=true + B:circuit=true + B:concrete=true + B:dust=true + B:filter_bee=true + B:filter_bee_genome=true + B:filter_blank=true + B:filter_ore_dict=true + B:filter_type=true + B:firestone_cracked=true + B:firestone_cut=true + B:firestone_raw=true + B:firestone_refined=true + B:fluid_bottle_creosote=true + B:fluid_bottle_steam=true + B:fuel_coke=true + B:gear=true + B:ic2_upgrade_lapotron=true + B:ingot=true + B:nugget=true + B:plate=true + B:rail=true + B:railbed=true + B:rebar=true + B:routing_table=true + B:routing_ticket=true + B:routing_ticket_gold=true + B:signal_lamp=true + B:tie=true + B:tool_axe_steel=true + B:tool_charge_meter=true + B:tool_crowbar_diamond=true + B:tool_crowbar_iron=true + B:tool_crowbar_seasons=true + B:tool_crowbar_steel=true + B:tool_hoe_steel=true + B:tool_magnifying_glass=true + B:tool_notepad=true + B:tool_pickaxe_steel=true + B:tool_shears_steel=true + B:tool_shovel_steel=true + B:tool_signal_label=true + B:tool_signal_surveyor=true + B:tool_signal_tuner=true + B:tool_spike_maul_iron=true + B:tool_spike_maul_steel=true + B:tool_stone_carver=true + B:tool_sword_steel=true + B:tool_whistle_tuner=true + B:track_kit=true + B:track_parts=true + B:turbine_blade=true + B:turbine_disk=true + B:turbine_rotor=true +} + + diff --git a/src/overrides/config/railcraft/modules.cfg b/src/overrides/config/railcraft/modules.cfg new file mode 100644 index 0000000..d5614ad --- /dev/null +++ b/src/overrides/config/railcraft/modules.cfg @@ -0,0 +1,105 @@ +# Configuration file + +########################################################################################################## +# modules +#--------------------------------------------------------------------------------------------------------# +# Disabling these Modules can greatly change how the mod functions. +# For example, disabling the Train Module will prevent you from linking carts. +# Disabling the Locomotive Module will remove the extra drag added to Trains. +# Disabling the World Module will disable all world gen. +# Railcraft will attempt to compensate for disabled Modules on a best effort basis. +# It will define alternate recipes and crafting paths, but the system is far from flawless. +# Unexpected behavior, bugs, or crashes may occur. Please report any issues so they can be fixed. +# +########################################################################################################## + +modules { + # tunnel bore, maintenance carts, feed station, trade station, detectors + B:"railcraft:automation"=true + + # railcraft custom carts + B:"railcraft:carts"=true + + # all things charge + B:"railcraft:charge"=true + + # worldspikes, worldspike carts + B:"railcraft:chunk_loading"=true + + # emblems + B:"railcraft:emblem"=true + + # assorted stuff including elevator track and (anti)grief + B:"railcraft:extras"=true + + # coke oven, blast furnace, rolling machine, rock crusher, etc... + B:"railcraft:factory"=true + + # forestry integration + B:"railcraft:forestry"=true + + # industrial craft integration + B:"railcraft:ic2"=true + + # locomotives, locomotive related tracks, train drag + B:"railcraft:locomotives"=true + + # firestone, waterstone, icestone + B:"railcraft:magic"=true + + # redstone flux cart + B:"railcraft:redstone_flux"=true + + # metals, fluids, raw materials + B:"railcraft:resources"=true + + # routing tables, tickets, detectors, etc... + B:"railcraft:routing"=true + + # christmas, halloween + B:"railcraft:seasonal"=true + + # signals, signal boxes + B:"railcraft:signals"=true + + # engines, boilers, steam traps + B:"railcraft:steam"=true + + # glass, posts, stairs, slabs, lanterns, walls + B:"railcraft:structures"=true + + # thaumcraft integration + B:"railcraft:thaumcraft"=true + + # track kits, outfitted track + B:"railcraft:tracks"=true + + # abandoned tracks + B:"railcraft:tracks|abandoned"=true + + # electric tracks + B:"railcraft:tracks|electric"=true + + # high speed tracks + B:"railcraft:tracks|high_speed"=true + + # high speed electric tracks + B:"railcraft:tracks|high_speed_electric"=true + + # reinforced tracks + B:"railcraft:tracks|reinforced"=true + + # strap iron tracks + B:"railcraft:tracks|strap_iron"=true + + # cart linking, train dispenser, coupler track kit + B:"railcraft:train"=true + + # loaders, cargo cart, tank cart, multiblock tanks + B:"railcraft:transport"=true + + # world gen, ores, villages + B:"railcraft:world"=true +} + + diff --git a/src/overrides/config/railcraft/ores/mine_copper.cfg b/src/overrides/config/railcraft/ores/mine_copper.cfg new file mode 100644 index 0000000..c2a751c --- /dev/null +++ b/src/overrides/config/railcraft/ores/mine_copper.cfg @@ -0,0 +1,176 @@ +# Configuration file + +########################################################################################################## +# ore +#--------------------------------------------------------------------------------------------------------# +# Copy this file to add your own ore spawns or deleted it to disable spawning. +# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults. +########################################################################################################## + +ore { + # The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 8] + I:blockCount=8 + + # The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 60] + I:depth=60 + + # The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 3] + I:range=3 + + # The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 29] + I:seed=29 + + # The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE] + S:type=MINE + + # The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100] + I:weight=100 + + ########################################################################################################## + # retrogen + #--------------------------------------------------------------------------------------------------------# + # Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything. + ########################################################################################################## + + retrogen { + # Whether retrogen should be enabled on this generator. [default: false] + B:retrogen=false + + # The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK] + S:retrogenMarker=RCRGMARK + } + + ########################################################################################################## + # dimensions + #--------------------------------------------------------------------------------------------------------# + # Control which dimensions the generator is allowed to generate in. + # Generally they still require stone to generate in regardless, though this may become a config option in the future. + # The system is permissive and will allow any dimension not blacklisted to be generated in. + ########################################################################################################## + + dimensions { + # Dimension IDs to disallow generation in. [default: [Ljava.lang.String;@a46762f] + S:dimensionBlacklist < + -1 + 1 + > + + # Dimension IDs to allow generation in. Overrides blacklists. [default: [Ljava.lang.String;@607799fd] + S:dimensionWhitelist < + 0 + > + + # World Provider classes to disallow generation in. [default: [Ljava.lang.String;@1fc996cb] + S:worldProvidersBlacklist < + net.minecraft.world.WorldProviderHell + net.minecraft.world.WorldProviderEnd + > + } + + ########################################################################################################## + # biomes + #--------------------------------------------------------------------------------------------------------# + # Expects fully qualified Biome registry names. + # See Biome.java in Minecraft/Forge for the names. + # Format: :. + # ':all' can be used to specify all Biomes from a specific mod. + ########################################################################################################## + + biomes { + # Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: [Ljava.lang.String;@b2ca506] + S:blacklist < + > + + # Biome registry names where the ore will generate. Takes priority over types. [default: [Ljava.lang.String;@1518937f] + S:whitelist < + > + } + + ########################################################################################################## + # biomestypes + #--------------------------------------------------------------------------------------------------------# + # Biome Dictionary types can be found in BiomeDictionary.java in Forge. + # You can use 'ALL' to specify all types. + ########################################################################################################## + + biomestypes { + # Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: [Ljava.lang.String;@4348472b] + S:blacklist < + > + + # Biome Dictionary types where the ore will generate. [default: [Ljava.lang.String;@5202c54c] + S:whitelist < + ALL + > + } + + ########################################################################################################## + # rich + #--------------------------------------------------------------------------------------------------------# + # Biomes where the ore will generator more richly. + ########################################################################################################## + + rich { + # Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [Ljava.lang.String;@2dbed5e6] + S:biomeTypes < + MOUNTAIN + MESA + HILLS + > + + # Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. ':all' can be used to specify all Biomes from a specific mod. [default: [Ljava.lang.String;@69d24535] + S:biomes < + minecraft:mesa + > + } + + ########################################################################################################## + # ore + #--------------------------------------------------------------------------------------------------------# + # The ore blocks to be generated. Format: :# + ########################################################################################################## + + ore { + # The ore block generated in the core of the mine. [default: railcraft:ore_metal#0] + S:core=railcraft:ore_metal#0 + + # The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#2] + S:fringe=railcraft:ore_metal_poor#2 + } + + scale { + # The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018] + S:cloud=0.0018 + + # The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015] + S:vein=0.015 + } + + limits { + # The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9] + S:core=0.9 + + # The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7] + S:fringe=0.7 + + # The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8] + S:rich=0.8 + + # The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25] + S:vein=0.25 + } + + chances { + # The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0] + S:coreGen=1.0 + + # The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2] + S:coreOre=0.2 + + # The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3] + S:fringeGen=0.3 + } + +} + + diff --git a/src/overrides/config/railcraft/ores/mine_gold.cfg b/src/overrides/config/railcraft/ores/mine_gold.cfg new file mode 100644 index 0000000..acbd012 --- /dev/null +++ b/src/overrides/config/railcraft/ores/mine_gold.cfg @@ -0,0 +1,176 @@ +# Configuration file + +########################################################################################################## +# ore +#--------------------------------------------------------------------------------------------------------# +# Copy this file to add your own ore spawns or deleted it to disable spawning. +# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults. +########################################################################################################## + +ore { + # The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 1] + I:blockCount=1 + + # The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 15] + I:depth=15 + + # The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 1] + I:range=1 + + # The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 79] + I:seed=79 + + # The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE] + S:type=MINE + + # The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100] + I:weight=100 + + ########################################################################################################## + # retrogen + #--------------------------------------------------------------------------------------------------------# + # Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything. + ########################################################################################################## + + retrogen { + # Whether retrogen should be enabled on this generator. [default: false] + B:retrogen=false + + # The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK] + S:retrogenMarker=RCRGMARK + } + + ########################################################################################################## + # dimensions + #--------------------------------------------------------------------------------------------------------# + # Control which dimensions the generator is allowed to generate in. + # Generally they still require stone to generate in regardless, though this may become a config option in the future. + # The system is permissive and will allow any dimension not blacklisted to be generated in. + ########################################################################################################## + + dimensions { + # Dimension IDs to disallow generation in. [default: [Ljava.lang.String;@4839a33a] + S:dimensionBlacklist < + -1 + 1 + > + + # Dimension IDs to allow generation in. Overrides blacklists. [default: [Ljava.lang.String;@123cb650] + S:dimensionWhitelist < + 0 + > + + # World Provider classes to disallow generation in. [default: [Ljava.lang.String;@47b14a85] + S:worldProvidersBlacklist < + net.minecraft.world.WorldProviderHell + net.minecraft.world.WorldProviderEnd + > + } + + ########################################################################################################## + # biomes + #--------------------------------------------------------------------------------------------------------# + # Expects fully qualified Biome registry names. + # See Biome.java in Minecraft/Forge for the names. + # Format: :. + # ':all' can be used to specify all Biomes from a specific mod. + ########################################################################################################## + + biomes { + # Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: [Ljava.lang.String;@1d46af7] + S:blacklist < + > + + # Biome registry names where the ore will generate. Takes priority over types. [default: [Ljava.lang.String;@4c7ced2a] + S:whitelist < + > + } + + ########################################################################################################## + # biomestypes + #--------------------------------------------------------------------------------------------------------# + # Biome Dictionary types can be found in BiomeDictionary.java in Forge. + # You can use 'ALL' to specify all types. + ########################################################################################################## + + biomestypes { + # Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: [Ljava.lang.String;@49d9b7ec] + S:blacklist < + > + + # Biome Dictionary types where the ore will generate. [default: [Ljava.lang.String;@3ea016b1] + S:whitelist < + ALL + > + } + + ########################################################################################################## + # rich + #--------------------------------------------------------------------------------------------------------# + # Biomes where the ore will generator more richly. + ########################################################################################################## + + rich { + # Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [Ljava.lang.String;@373ffb47] + S:biomeTypes < + MOUNTAIN + MESA + HILLS + > + + # Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. ':all' can be used to specify all Biomes from a specific mod. [default: [Ljava.lang.String;@1c814040] + S:biomes < + minecraft:mesa + > + } + + ########################################################################################################## + # ore + #--------------------------------------------------------------------------------------------------------# + # The ore blocks to be generated. Format: :# + ########################################################################################################## + + ore { + # The ore block generated in the core of the mine. [default: minecraft:gold_ore#0] + S:core=minecraft:gold_ore#0 + + # The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#1] + S:fringe=railcraft:ore_metal_poor#1 + } + + scale { + # The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018] + S:cloud=0.0018 + + # The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015] + S:vein=0.015 + } + + limits { + # The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9] + S:core=0.9 + + # The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7] + S:fringe=0.7 + + # The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8] + S:rich=0.8 + + # The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25] + S:vein=0.25 + } + + chances { + # The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0] + S:coreGen=1.0 + + # The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2] + S:coreOre=0.2 + + # The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3] + S:fringeGen=0.3 + } + +} + + diff --git a/src/overrides/config/railcraft/ores/mine_iron.cfg b/src/overrides/config/railcraft/ores/mine_iron.cfg new file mode 100644 index 0000000..bfa3d4d --- /dev/null +++ b/src/overrides/config/railcraft/ores/mine_iron.cfg @@ -0,0 +1,176 @@ +# Configuration file + +########################################################################################################## +# ore +#--------------------------------------------------------------------------------------------------------# +# Copy this file to add your own ore spawns or deleted it to disable spawning. +# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults. +########################################################################################################## + +ore { + # The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 16] + I:blockCount=16 + + # The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 40] + I:depth=40 + + # The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 4] + I:range=4 + + # The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 26] + I:seed=26 + + # The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE] + S:type=MINE + + # The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100] + I:weight=100 + + ########################################################################################################## + # retrogen + #--------------------------------------------------------------------------------------------------------# + # Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything. + ########################################################################################################## + + retrogen { + # Whether retrogen should be enabled on this generator. [default: false] + B:retrogen=false + + # The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK] + S:retrogenMarker=RCRGMARK + } + + ########################################################################################################## + # dimensions + #--------------------------------------------------------------------------------------------------------# + # Control which dimensions the generator is allowed to generate in. + # Generally they still require stone to generate in regardless, though this may become a config option in the future. + # The system is permissive and will allow any dimension not blacklisted to be generated in. + ########################################################################################################## + + dimensions { + # Dimension IDs to disallow generation in. [default: [Ljava.lang.String;@d76c1df] + S:dimensionBlacklist < + -1 + 1 + > + + # Dimension IDs to allow generation in. Overrides blacklists. [default: [Ljava.lang.String;@1b630371] + S:dimensionWhitelist < + 0 + > + + # World Provider classes to disallow generation in. [default: [Ljava.lang.String;@335d4c9b] + S:worldProvidersBlacklist < + net.minecraft.world.WorldProviderHell + net.minecraft.world.WorldProviderEnd + > + } + + ########################################################################################################## + # biomes + #--------------------------------------------------------------------------------------------------------# + # Expects fully qualified Biome registry names. + # See Biome.java in Minecraft/Forge for the names. + # Format: :. + # ':all' can be used to specify all Biomes from a specific mod. + ########################################################################################################## + + biomes { + # Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: [Ljava.lang.String;@534e3699] + S:blacklist < + > + + # Biome registry names where the ore will generate. Takes priority over types. [default: [Ljava.lang.String;@aae91ff] + S:whitelist < + > + } + + ########################################################################################################## + # biomestypes + #--------------------------------------------------------------------------------------------------------# + # Biome Dictionary types can be found in BiomeDictionary.java in Forge. + # You can use 'ALL' to specify all types. + ########################################################################################################## + + biomestypes { + # Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: [Ljava.lang.String;@316dc14c] + S:blacklist < + > + + # Biome Dictionary types where the ore will generate. [default: [Ljava.lang.String;@3296349b] + S:whitelist < + ALL + > + } + + ########################################################################################################## + # rich + #--------------------------------------------------------------------------------------------------------# + # Biomes where the ore will generator more richly. + ########################################################################################################## + + rich { + # Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [Ljava.lang.String;@6e917c31] + S:biomeTypes < + MOUNTAIN + MESA + HILLS + > + + # Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. ':all' can be used to specify all Biomes from a specific mod. [default: [Ljava.lang.String;@104e26ae] + S:biomes < + minecraft:mesa + > + } + + ########################################################################################################## + # ore + #--------------------------------------------------------------------------------------------------------# + # The ore blocks to be generated. Format: :# + ########################################################################################################## + + ore { + # The ore block generated in the core of the mine. [default: minecraft:iron_ore#0] + S:core=minecraft:iron_ore#0 + + # The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#0] + S:fringe=railcraft:ore_metal_poor#0 + } + + scale { + # The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018] + S:cloud=0.0018 + + # The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015] + S:vein=0.015 + } + + limits { + # The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9] + S:core=0.9 + + # The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7] + S:fringe=0.7 + + # The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8] + S:rich=0.8 + + # The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25] + S:vein=0.25 + } + + chances { + # The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0] + S:coreGen=1.0 + + # The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2] + S:coreOre=0.2 + + # The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3] + S:fringeGen=0.3 + } + +} + + diff --git a/src/overrides/config/railcraft/ores/mine_lead.cfg b/src/overrides/config/railcraft/ores/mine_lead.cfg new file mode 100644 index 0000000..2af3f00 --- /dev/null +++ b/src/overrides/config/railcraft/ores/mine_lead.cfg @@ -0,0 +1,176 @@ +# Configuration file + +########################################################################################################## +# ore +#--------------------------------------------------------------------------------------------------------# +# Copy this file to add your own ore spawns or deleted it to disable spawning. +# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults. +########################################################################################################## + +ore { + # The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 6] + I:blockCount=6 + + # The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 30] + I:depth=30 + + # The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 3] + I:range=3 + + # The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 82] + I:seed=82 + + # The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE] + S:type=MINE + + # The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100] + I:weight=100 + + ########################################################################################################## + # retrogen + #--------------------------------------------------------------------------------------------------------# + # Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything. + ########################################################################################################## + + retrogen { + # Whether retrogen should be enabled on this generator. [default: false] + B:retrogen=false + + # The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK] + S:retrogenMarker=RCRGMARK + } + + ########################################################################################################## + # dimensions + #--------------------------------------------------------------------------------------------------------# + # Control which dimensions the generator is allowed to generate in. + # Generally they still require stone to generate in regardless, though this may become a config option in the future. + # The system is permissive and will allow any dimension not blacklisted to be generated in. + ########################################################################################################## + + dimensions { + # Dimension IDs to disallow generation in. [default: [Ljava.lang.String;@b82a7bc] + S:dimensionBlacklist < + -1 + 1 + > + + # Dimension IDs to allow generation in. Overrides blacklists. [default: [Ljava.lang.String;@78b205d6] + S:dimensionWhitelist < + 0 + > + + # World Provider classes to disallow generation in. [default: [Ljava.lang.String;@1c9d0434] + S:worldProvidersBlacklist < + net.minecraft.world.WorldProviderHell + net.minecraft.world.WorldProviderEnd + > + } + + ########################################################################################################## + # biomes + #--------------------------------------------------------------------------------------------------------# + # Expects fully qualified Biome registry names. + # See Biome.java in Minecraft/Forge for the names. + # Format: :. + # ':all' can be used to specify all Biomes from a specific mod. + ########################################################################################################## + + biomes { + # Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: [Ljava.lang.String;@21f4175] + S:blacklist < + > + + # Biome registry names where the ore will generate. Takes priority over types. [default: [Ljava.lang.String;@76d749a6] + S:whitelist < + > + } + + ########################################################################################################## + # biomestypes + #--------------------------------------------------------------------------------------------------------# + # Biome Dictionary types can be found in BiomeDictionary.java in Forge. + # You can use 'ALL' to specify all types. + ########################################################################################################## + + biomestypes { + # Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: [Ljava.lang.String;@68f6af87] + S:blacklist < + > + + # Biome Dictionary types where the ore will generate. [default: [Ljava.lang.String;@828bfa] + S:whitelist < + ALL + > + } + + ########################################################################################################## + # rich + #--------------------------------------------------------------------------------------------------------# + # Biomes where the ore will generator more richly. + ########################################################################################################## + + rich { + # Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [Ljava.lang.String;@34389ab4] + S:biomeTypes < + MOUNTAIN + MESA + HILLS + > + + # Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. ':all' can be used to specify all Biomes from a specific mod. [default: [Ljava.lang.String;@78ee6676] + S:biomes < + minecraft:mesa + > + } + + ########################################################################################################## + # ore + #--------------------------------------------------------------------------------------------------------# + # The ore blocks to be generated. Format: :# + ########################################################################################################## + + ore { + # The ore block generated in the core of the mine. [default: railcraft:ore_metal#2] + S:core=railcraft:ore_metal#2 + + # The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#4] + S:fringe=railcraft:ore_metal_poor#4 + } + + scale { + # The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018] + S:cloud=0.0018 + + # The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015] + S:vein=0.015 + } + + limits { + # The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9] + S:core=0.9 + + # The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7] + S:fringe=0.7 + + # The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8] + S:rich=0.8 + + # The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25] + S:vein=0.25 + } + + chances { + # The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0] + S:coreGen=1.0 + + # The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2] + S:coreOre=0.2 + + # The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3] + S:fringeGen=0.3 + } + +} + + diff --git a/src/overrides/config/railcraft/ores/mine_nickel.cfg b/src/overrides/config/railcraft/ores/mine_nickel.cfg new file mode 100644 index 0000000..a8992a6 --- /dev/null +++ b/src/overrides/config/railcraft/ores/mine_nickel.cfg @@ -0,0 +1,176 @@ +# Configuration file + +########################################################################################################## +# ore +#--------------------------------------------------------------------------------------------------------# +# Copy this file to add your own ore spawns or deleted it to disable spawning. +# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults. +########################################################################################################## + +ore { + # The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 4] + I:blockCount=4 + + # The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 40] + I:depth=40 + + # The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 6] + I:range=6 + + # The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 26] + I:seed=26 + + # The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE] + S:type=MINE + + # The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 101] + I:weight=101 + + ########################################################################################################## + # retrogen + #--------------------------------------------------------------------------------------------------------# + # Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything. + ########################################################################################################## + + retrogen { + # Whether retrogen should be enabled on this generator. [default: false] + B:retrogen=false + + # The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK] + S:retrogenMarker=RCRGMARK + } + + ########################################################################################################## + # dimensions + #--------------------------------------------------------------------------------------------------------# + # Control which dimensions the generator is allowed to generate in. + # Generally they still require stone to generate in regardless, though this may become a config option in the future. + # The system is permissive and will allow any dimension not blacklisted to be generated in. + ########################################################################################################## + + dimensions { + # Dimension IDs to disallow generation in. [default: [Ljava.lang.String;@32986f4c] + S:dimensionBlacklist < + -1 + 1 + > + + # Dimension IDs to allow generation in. Overrides blacklists. [default: [Ljava.lang.String;@530244e7] + S:dimensionWhitelist < + 0 + > + + # World Provider classes to disallow generation in. [default: [Ljava.lang.String;@31a9b70e] + S:worldProvidersBlacklist < + net.minecraft.world.WorldProviderHell + net.minecraft.world.WorldProviderEnd + > + } + + ########################################################################################################## + # biomes + #--------------------------------------------------------------------------------------------------------# + # Expects fully qualified Biome registry names. + # See Biome.java in Minecraft/Forge for the names. + # Format: :. + # ':all' can be used to specify all Biomes from a specific mod. + ########################################################################################################## + + biomes { + # Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: [Ljava.lang.String;@3697da42] + S:blacklist < + > + + # Biome registry names where the ore will generate. Takes priority over types. [default: [Ljava.lang.String;@4afa0a59] + S:whitelist < + > + } + + ########################################################################################################## + # biomestypes + #--------------------------------------------------------------------------------------------------------# + # Biome Dictionary types can be found in BiomeDictionary.java in Forge. + # You can use 'ALL' to specify all types. + ########################################################################################################## + + biomestypes { + # Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: [Ljava.lang.String;@3be9ee45] + S:blacklist < + > + + # Biome Dictionary types where the ore will generate. [default: [Ljava.lang.String;@7a0da0a3] + S:whitelist < + ALL + > + } + + ########################################################################################################## + # rich + #--------------------------------------------------------------------------------------------------------# + # Biomes where the ore will generator more richly. + ########################################################################################################## + + rich { + # Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [Ljava.lang.String;@68f254a9] + S:biomeTypes < + MOUNTAIN + MESA + HILLS + > + + # Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. ':all' can be used to specify all Biomes from a specific mod. [default: [Ljava.lang.String;@72c0206a] + S:biomes < + minecraft:mesa + > + } + + ########################################################################################################## + # ore + #--------------------------------------------------------------------------------------------------------# + # The ore blocks to be generated. Format: :# + ########################################################################################################## + + ore { + # The ore block generated in the core of the mine. [default: railcraft:ore_metal#4] + S:core=railcraft:ore_metal#4 + + # The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#6] + S:fringe=railcraft:ore_metal_poor#6 + } + + scale { + # The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018] + S:cloud=0.0018 + + # The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015] + S:vein=0.015 + } + + limits { + # The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9] + S:core=0.9 + + # The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7] + S:fringe=0.7 + + # The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8] + S:rich=0.8 + + # The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25] + S:vein=0.25 + } + + chances { + # The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0] + S:coreGen=1.0 + + # The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2] + S:coreOre=0.2 + + # The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3] + S:fringeGen=0.3 + } + +} + + diff --git a/src/overrides/config/railcraft/ores/mine_silver.cfg b/src/overrides/config/railcraft/ores/mine_silver.cfg new file mode 100644 index 0000000..b27fec6 --- /dev/null +++ b/src/overrides/config/railcraft/ores/mine_silver.cfg @@ -0,0 +1,176 @@ +# Configuration file + +########################################################################################################## +# ore +#--------------------------------------------------------------------------------------------------------# +# Copy this file to add your own ore spawns or deleted it to disable spawning. +# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults. +########################################################################################################## + +ore { + # The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 2] + I:blockCount=2 + + # The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 20] + I:depth=20 + + # The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 2] + I:range=2 + + # The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 47] + I:seed=47 + + # The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE] + S:type=MINE + + # The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100] + I:weight=100 + + ########################################################################################################## + # retrogen + #--------------------------------------------------------------------------------------------------------# + # Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything. + ########################################################################################################## + + retrogen { + # Whether retrogen should be enabled on this generator. [default: false] + B:retrogen=false + + # The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK] + S:retrogenMarker=RCRGMARK + } + + ########################################################################################################## + # dimensions + #--------------------------------------------------------------------------------------------------------# + # Control which dimensions the generator is allowed to generate in. + # Generally they still require stone to generate in regardless, though this may become a config option in the future. + # The system is permissive and will allow any dimension not blacklisted to be generated in. + ########################################################################################################## + + dimensions { + # Dimension IDs to disallow generation in. [default: [Ljava.lang.String;@4a0b18e1] + S:dimensionBlacklist < + -1 + 1 + > + + # Dimension IDs to allow generation in. Overrides blacklists. [default: [Ljava.lang.String;@473420c6] + S:dimensionWhitelist < + 0 + > + + # World Provider classes to disallow generation in. [default: [Ljava.lang.String;@7973e7ff] + S:worldProvidersBlacklist < + net.minecraft.world.WorldProviderHell + net.minecraft.world.WorldProviderEnd + > + } + + ########################################################################################################## + # biomes + #--------------------------------------------------------------------------------------------------------# + # Expects fully qualified Biome registry names. + # See Biome.java in Minecraft/Forge for the names. + # Format: :. + # ':all' can be used to specify all Biomes from a specific mod. + ########################################################################################################## + + biomes { + # Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: [Ljava.lang.String;@486331dd] + S:blacklist < + > + + # Biome registry names where the ore will generate. Takes priority over types. [default: [Ljava.lang.String;@2ec97b31] + S:whitelist < + > + } + + ########################################################################################################## + # biomestypes + #--------------------------------------------------------------------------------------------------------# + # Biome Dictionary types can be found in BiomeDictionary.java in Forge. + # You can use 'ALL' to specify all types. + ########################################################################################################## + + biomestypes { + # Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: [Ljava.lang.String;@3c97a219] + S:blacklist < + > + + # Biome Dictionary types where the ore will generate. [default: [Ljava.lang.String;@5ac3975d] + S:whitelist < + ALL + > + } + + ########################################################################################################## + # rich + #--------------------------------------------------------------------------------------------------------# + # Biomes where the ore will generator more richly. + ########################################################################################################## + + rich { + # Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [Ljava.lang.String;@6e8a5abc] + S:biomeTypes < + MOUNTAIN + MESA + HILLS + > + + # Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. ':all' can be used to specify all Biomes from a specific mod. [default: [Ljava.lang.String;@bffb801] + S:biomes < + minecraft:mesa + > + } + + ########################################################################################################## + # ore + #--------------------------------------------------------------------------------------------------------# + # The ore blocks to be generated. Format: :# + ########################################################################################################## + + ore { + # The ore block generated in the core of the mine. [default: railcraft:ore_metal#3] + S:core=railcraft:ore_metal#3 + + # The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#5] + S:fringe=railcraft:ore_metal_poor#5 + } + + scale { + # The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018] + S:cloud=0.0018 + + # The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015] + S:vein=0.015 + } + + limits { + # The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9] + S:core=0.9 + + # The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7] + S:fringe=0.7 + + # The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8] + S:rich=0.8 + + # The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25] + S:vein=0.25 + } + + chances { + # The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0] + S:coreGen=1.0 + + # The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2] + S:coreOre=0.2 + + # The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3] + S:fringeGen=0.3 + } + +} + + diff --git a/src/overrides/config/railcraft/ores/mine_tin.cfg b/src/overrides/config/railcraft/ores/mine_tin.cfg new file mode 100644 index 0000000..60ffce3 --- /dev/null +++ b/src/overrides/config/railcraft/ores/mine_tin.cfg @@ -0,0 +1,176 @@ +# Configuration file + +########################################################################################################## +# ore +#--------------------------------------------------------------------------------------------------------# +# Copy this file to add your own ore spawns or deleted it to disable spawning. +# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults. +########################################################################################################## + +ore { + # The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 4] + I:blockCount=4 + + # The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 50] + I:depth=50 + + # The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 2] + I:range=2 + + # The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 50] + I:seed=50 + + # The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE] + S:type=MINE + + # The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 100] + I:weight=100 + + ########################################################################################################## + # retrogen + #--------------------------------------------------------------------------------------------------------# + # Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything. + ########################################################################################################## + + retrogen { + # Whether retrogen should be enabled on this generator. [default: false] + B:retrogen=false + + # The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK] + S:retrogenMarker=RCRGMARK + } + + ########################################################################################################## + # dimensions + #--------------------------------------------------------------------------------------------------------# + # Control which dimensions the generator is allowed to generate in. + # Generally they still require stone to generate in regardless, though this may become a config option in the future. + # The system is permissive and will allow any dimension not blacklisted to be generated in. + ########################################################################################################## + + dimensions { + # Dimension IDs to disallow generation in. [default: [Ljava.lang.String;@29b3b1dd] + S:dimensionBlacklist < + -1 + 1 + > + + # Dimension IDs to allow generation in. Overrides blacklists. [default: [Ljava.lang.String;@5f7a2b5a] + S:dimensionWhitelist < + 0 + > + + # World Provider classes to disallow generation in. [default: [Ljava.lang.String;@6f0cba1e] + S:worldProvidersBlacklist < + net.minecraft.world.WorldProviderHell + net.minecraft.world.WorldProviderEnd + > + } + + ########################################################################################################## + # biomes + #--------------------------------------------------------------------------------------------------------# + # Expects fully qualified Biome registry names. + # See Biome.java in Minecraft/Forge for the names. + # Format: :. + # ':all' can be used to specify all Biomes from a specific mod. + ########################################################################################################## + + biomes { + # Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: [Ljava.lang.String;@6319c5b3] + S:blacklist < + > + + # Biome registry names where the ore will generate. Takes priority over types. [default: [Ljava.lang.String;@69cf5f84] + S:whitelist < + > + } + + ########################################################################################################## + # biomestypes + #--------------------------------------------------------------------------------------------------------# + # Biome Dictionary types can be found in BiomeDictionary.java in Forge. + # You can use 'ALL' to specify all types. + ########################################################################################################## + + biomestypes { + # Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: [Ljava.lang.String;@5dc63639] + S:blacklist < + > + + # Biome Dictionary types where the ore will generate. [default: [Ljava.lang.String;@5368e620] + S:whitelist < + ALL + > + } + + ########################################################################################################## + # rich + #--------------------------------------------------------------------------------------------------------# + # Biomes where the ore will generator more richly. + ########################################################################################################## + + rich { + # Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [Ljava.lang.String;@6dd1d686] + S:biomeTypes < + MOUNTAIN + MESA + HILLS + > + + # Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. ':all' can be used to specify all Biomes from a specific mod. [default: [Ljava.lang.String;@7ef195a3] + S:biomes < + minecraft:mesa + > + } + + ########################################################################################################## + # ore + #--------------------------------------------------------------------------------------------------------# + # The ore blocks to be generated. Format: :# + ########################################################################################################## + + ore { + # The ore block generated in the core of the mine. [default: railcraft:ore_metal#1] + S:core=railcraft:ore_metal#1 + + # The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#3] + S:fringe=railcraft:ore_metal_poor#3 + } + + scale { + # The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018] + S:cloud=0.0018 + + # The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015] + S:vein=0.015 + } + + limits { + # The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9] + S:core=0.9 + + # The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7] + S:fringe=0.7 + + # The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8] + S:rich=0.8 + + # The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25] + S:vein=0.25 + } + + chances { + # The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0] + S:coreGen=1.0 + + # The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2] + S:coreOre=0.2 + + # The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3] + S:fringeGen=0.3 + } + +} + + diff --git a/src/overrides/config/railcraft/ores/mine_zinc.cfg b/src/overrides/config/railcraft/ores/mine_zinc.cfg new file mode 100644 index 0000000..ac6abd9 --- /dev/null +++ b/src/overrides/config/railcraft/ores/mine_zinc.cfg @@ -0,0 +1,176 @@ +# Configuration file + +########################################################################################################## +# ore +#--------------------------------------------------------------------------------------------------------# +# Copy this file to add your own ore spawns or deleted it to disable spawning. +# Setting railcraft.config->worldgen.generateDefaultConfigs to true will reset the entire folder to defaults. +########################################################################################################## + +ore { + # The number of ore blocks generated during each successful event. Each chunk generally gets 216 generation events, but not all events result in ore spawn due to chance settings and noise fields. [range: 1 ~ 16, default: 4] + I:blockCount=4 + + # The y level that the mine will generate at. Generally you should keep this below 220 for vanilla height worlds. If your sea level is the normal 63, its usually best to stay below 50 as well due to the topsoil. [range: 10 ~ 2147483647, default: 30] + I:depth=30 + + # The scale of the gaussian distribution used to spread the mine vertically, how tall it is. Note that it spreads above and blow the y level equally, so a value of 3 is roughly 6 blocks tall. [range: 1 ~ 20, default: 4] + I:range=4 + + # The seed used to create the noise map. Generally it is set to the atomic number of the element being generated, but it can be anything you want. Should be unique for each generator or your mines will generate in the same places, which can be desirable if you want to mix ores like Iron and Nickel. [range: 0 ~ 2147483647, default: 82] + I:seed=82 + + # The generation type, can be either 'DIFFUSE' or 'MINE'. [default: MINE] + S:type=MINE + + # The generator weight, larger weights generate later. You can use this to sort what order stuff is generated. [range: 0 ~ 2147483647, default: 101] + I:weight=101 + + ########################################################################################################## + # retrogen + #--------------------------------------------------------------------------------------------------------# + # Retrogen settings. You must have the Railcraft-Retrogen mod installed for these to do anything. + ########################################################################################################## + + retrogen { + # Whether retrogen should be enabled on this generator. [default: false] + B:retrogen=false + + # The marker used to indicate whether a chunk has generated this ore. Generally this should be unique each time you run retrogen. [default: RCRGMARK] + S:retrogenMarker=RCRGMARK + } + + ########################################################################################################## + # dimensions + #--------------------------------------------------------------------------------------------------------# + # Control which dimensions the generator is allowed to generate in. + # Generally they still require stone to generate in regardless, though this may become a config option in the future. + # The system is permissive and will allow any dimension not blacklisted to be generated in. + ########################################################################################################## + + dimensions { + # Dimension IDs to disallow generation in. [default: [Ljava.lang.String;@7d261aaf] + S:dimensionBlacklist < + -1 + 1 + > + + # Dimension IDs to allow generation in. Overrides blacklists. [default: [Ljava.lang.String;@76700eab] + S:dimensionWhitelist < + 0 + > + + # World Provider classes to disallow generation in. [default: [Ljava.lang.String;@696f9123] + S:worldProvidersBlacklist < + net.minecraft.world.WorldProviderHell + net.minecraft.world.WorldProviderEnd + > + } + + ########################################################################################################## + # biomes + #--------------------------------------------------------------------------------------------------------# + # Expects fully qualified Biome registry names. + # See Biome.java in Minecraft/Forge for the names. + # Format: :. + # ':all' can be used to specify all Biomes from a specific mod. + ########################################################################################################## + + biomes { + # Biome registry names where the ore will will not generate. Takes priority over the whitelist and types. [default: [Ljava.lang.String;@6edd7eb] + S:blacklist < + > + + # Biome registry names where the ore will generate. Takes priority over types. [default: [Ljava.lang.String;@131eb89c] + S:whitelist < + > + } + + ########################################################################################################## + # biomestypes + #--------------------------------------------------------------------------------------------------------# + # Biome Dictionary types can be found in BiomeDictionary.java in Forge. + # You can use 'ALL' to specify all types. + ########################################################################################################## + + biomestypes { + # Biome Dictionary types where the ore will will not generate. Takes priority over the whitelist. [default: [Ljava.lang.String;@5e202b32] + S:blacklist < + > + + # Biome Dictionary types where the ore will generate. [default: [Ljava.lang.String;@28d3630b] + S:whitelist < + ALL + > + } + + ########################################################################################################## + # rich + #--------------------------------------------------------------------------------------------------------# + # Biomes where the ore will generator more richly. + ########################################################################################################## + + rich { + # Biome Dictionary types where the ore will generator more richly. You can use 'ALL' to specify all types. [default: [Ljava.lang.String;@26d531ac] + S:biomeTypes < + MOUNTAIN + MESA + HILLS + > + + # Biomes where the ore will generator more richly. Expects fully qualified Biome registry names. ':all' can be used to specify all Biomes from a specific mod. [default: [Ljava.lang.String;@40e9bb75] + S:biomes < + minecraft:mesa + > + } + + ########################################################################################################## + # ore + #--------------------------------------------------------------------------------------------------------# + # The ore blocks to be generated. Format: :# + ########################################################################################################## + + ore { + # The ore block generated in the core of the mine. [default: railcraft:ore_metal#5] + S:core=railcraft:ore_metal#5 + + # The ore block generated on the fringe of the mine. [default: railcraft:ore_metal_poor#7] + S:fringe=railcraft:ore_metal_poor#7 + } + + scale { + # The scale of the noise map used to determine the boundaries of the mine. Very small changes can have drastic effects. Smaller numbers result in larger mines. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.0018] + S:cloud=0.0018 + + # The scale of the noise map used to create the veins. Very small changes can have drastic effects. Smaller numbers result in larger veins. Recommended to not change this. [range: 1.0E-6 ~ 1.0, default: 0.015] + S:vein=0.015 + } + + limits { + # The limit of noise of the cloud layer above which core ore is generated. Lower numbers result in larger core areas. [range: 0.0 ~ 1.0, default: 0.9] + S:core=0.9 + + # The limit of noise of the cloud layer above which fringe ore is generated. Lower numbers result in larger, more common, fringe areas. [range: 0.0 ~ 1.0, default: 0.7] + S:fringe=0.7 + + # The limit of noise of the cloud layer above which core ore is generated in rich biomes. Lower numbers result in larger rich areas. [range: 0.0 ~ 1.0, default: 0.8] + S:rich=0.8 + + # The limit of noise of the vein layer below which ore is generated. Larger numbers result in larger veins. [range: 0.0 ~ 1.0, default: 0.25] + S:vein=0.25 + } + + chances { + # The percent chance that a generate event in a core area will result in ore spawning. [range: 0.0 ~ 1.0, default: 1.0] + S:coreGen=1.0 + + # The percent chance that a generate event in a core area will result in core ore spawning instead of fringe ore. Applied after coreGen. [range: 0.0 ~ 1.0, default: 0.2] + S:coreOre=0.2 + + # The percent chance that a generate event in a fringe area will result in ore spawning. [range: 0.0 ~ 1.0, default: 0.3] + S:fringeGen=0.3 + } + +} + + diff --git a/src/overrides/config/railcraft/railcraft.cfg b/src/overrides/config/railcraft/railcraft.cfg new file mode 100644 index 0000000..dbdeab4 --- /dev/null +++ b/src/overrides/config/railcraft/railcraft.cfg @@ -0,0 +1,653 @@ +# Configuration file + +charge { + # + # change to 'printDebug=true' to enabled Charge Network debug spam + # + B:printDebug=false +} + + +########################################################################################################## +# enchantments +#--------------------------------------------------------------------------------------------------------# +# Enchantments can be disabled here. +# +########################################################################################################## + +enchantments { + # Enabled enchantments. [default: [wrecking], [implosion], [destruction], [smack]] + S:enchantments < + wrecking + implosion + destruction + smack + > +} + + +########################################################################################################## +# fluids +#--------------------------------------------------------------------------------------------------------# +# You can control whether Railcraft defines specific Fluids here. +# However, be aware that if you disable a Fluid that is not defined by another mod,you may suffer errors and unexpected behavior. +########################################################################################################## + +fluids { + B:creosote=true + B:steam=true +} + + +general { + # + # change to 'play.sounds=false' to prevent all mod sounds from playing + # + B:play.sounds=true +} + + +########################################################################################################## +# recipes +#--------------------------------------------------------------------------------------------------------# +# You can add or remove various recipes here +########################################################################################################## + +recipes { + + minecraft { + + furnace { + # + # change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace + # + B:creosote=false + } + + } + + railcraft { + + track { + # + # change to 'useAltRecipes=true' to use track recipes more similar to vanilla minecraft + # + B:useAltRecipes=false + } + + alloy { + # + # change to 'enableAltBrass=true' to forcibly enable a recipe to craft Brass Ingots from Zinc and Copper Ingots, regardless of whether the Factory Module is enabled + # + B:enableAltBrass=false + + # + # change to 'enableAltBronze=true' to forcibly enable a recipe to craft Bronze Ingots from Tin and Copper Ingots, regardless of whether the Factory Module is enabled + # + B:enableAltBronze=false + + # + # change to 'enableAltInvar=true' to forcibly enable a recipe to craft Invar Ingots from Iron and Nickel Ingots, regardless of whether the Factory Module is enabled + # + B:enableAltInvar=false + + # + # change to 'enableAltSteel=true' to forcibly enable a recipe to craft Steel Nuggets by smelting Iron Nuggets in a normal furnace, regardless of whether the Factory Module is enabled + # + B:enableAltSteel=false + + # + # change to 'enableHarderBrass=true' if you want Brass recipes to supply 3 Brass instead of 4 + # + B:enableHarderBrass=false + + # + # change to 'enableHarderBronze=true' if you want Bronze recipes to supply 3 Bronze instead of 4 + # + B:enableHarderBronze=false + } + + rockcrusher { + # + # change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed) + # + B:ores=true + } + + misc { + # + # set the output of the coal coke and stick recipe for torches, setting to 0 will disable' + # min=0, default=8, max=32 + # + I:coal_coke.torches=8 + + # + # set the output of the creosote and wool recipe for torches, setting to 0 will disable' + # min=0, default=6, max=16 + # + I:creosote.torches=6 + + # + # change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder + # + B:gunpowder=true + } + + cart { + # + # change to 'bronze=false' to disable the bronze recipe for minecarts + # + B:bronze=true + + # + # change to 'steel=false' to disable the steel recipe for minecarts + # + B:steel=true + + # + # change to 'vanilla.furnace=false' to disable the Furnace Minecart recipe + # + B:vanilla.furnace=true + } + + } + + ic2 { + + macerator { + # + # change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder + # + B:blaze=true + + # + # change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal + # + B:bones=true + + # + # change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust + # + B:charcoal=true + + # + # change to 'cobble=false' to disable the IC2 Macerator recipes involving Cobblestone + # + B:cobble=true + + # + # change to 'crushed.obsidian=false' to disable the IC2 Macerator recipe from Obsidian to Crushed Obsidian + # + B:crushed.obsidian=true + + # + # change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt + # + B:dirt=true + + # + # change to 'ender=false' to disable the IC2 Macerator recipe for Ender Powder + # + B:ender=true + + # + # change to 'obsidian=false' to disable any IC2 Macerator recipe with Obsidian input; overridden by the crushed obsidian setting + # + B:obsidian=true + + # + # change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts + # + B:ores=true + + # + # change to 'slag=false' to disable the IC2 Macerator recipe for Slag Dust + # + B:slag=true + } + + } + + forestry { + + misc { + # + # change to 'brass.casing=false' to disable the brass recipe for Forestry Sturdy Casing + # + B:brass.casing=true + + # + # change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer + # + B:fertilizer=true + } + + carpenter { + # + # change to 'block_creosote=false' to disable the Carpenter Creosote Block recipe + # + B:block_creosote=true + + # + # change to 'ties=false' to disable the Carpenter Tie recipe + # + B:ties=true + + # + # change to 'torches=false' to disable the Carpenter Creosote Torch recipe + # + B:torches=true + } + + } + +} + + +########################################################################################################## +# tweaks +#--------------------------------------------------------------------------------------------------------# +# Here you can change the behavior of various things +########################################################################################################## + +tweaks { + + blocks { + + cart_dispenser { + # + # set the minimum number of seconds between cart dispensing, default=0 + # + I:delay=0 + } + + metal_tank { + # + # Change to 'allow.stacking=false' to disable the stacking of Iron Tanks + # + B:allow.stacking=true + + # + # Allows you to set how many buckets (1000 milliBuckets) of fluid each iron tank block can carry, min=1, default=16, max=1600 + # + I:capacity.per.block=16 + + # + # Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9 + # + I:maxsize=9 + } + + water_tank { + # + # The base rate of water in milliBuckets that can be gathered from the local environment, applied every 16 ticks to every block that can see the sky, min=0, default=4, max=1000 + # + I:environmental.generation=4 + } + + signals { + # + # change to 'printDebug=true' to log debug info for Signal Blocks + # + B:printDebug=false + + # + # measured in tick, smaller numbers update more often, resulting in more sensitive signals, but cost more cpu power, default = 4 + # + I:update.interval=4 + } + + charge { + # + # adjust the losses for the Charge network, min=0.2, default=1.0, max=10.0 + # + D:lossMultiplier=1.0 + } + + boiler { + # + # adjust the heat value of BioFuel in a Boiler, min=0.2, default=1.0, max=10.0 + # + D:biofuelMultiplier=1.0 + + # + # adjust the heat value of Fuel in a Boiler, min=0.2, default=1.0, max=10.0 + # + D:fuelMultiplier=1.0 + } + + } + + steam { + # + # adjust the amount of fuel used to create Steam, min=0.2, default=1.0, max=6.0 + # + D:fuelPerSteamMultiplier=1.0 + } + + itemsbottle { + # + # change to 'handleBottles=false' to prevent railcraft from attaching capabilities to bottles, default=true + # + B:handleBottles=true + + water { + # + # adjust to make the water bottles contain only 333 milli-bucket water, default=false + # + B:nerfWaterBottle=false + } + + } + + tracks { + + speed { + # + # add entity names to exclude them from explosions caused by high speed collisions + # + S:entities.excluded < + > + + # + # change 'max.speed' to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading, min=0.6, default=0.8, max=1.2 + # + D:max.speed=0.800000011920929 + } + + launch { + # + # change the value to your desired max launch rail force, min=5, default=30, max=50 + # + I:force.max=30 + } + + } + + routing { + # + # change to 'ops.only=true' to limit the editing of Golden Tickets to server admins only + # + B:ops.only=false + } + + carts { + + general { + # + # change to 'breakOnDrop=true' to restore vanilla behavior + # + B:breakOnDrop=false + + # + # change to 'cartsInvulnerableFromMonsters=false' to allow monster fired projectiles to damage carts + # + B:cartsInvulnerableFromMonsters=true + + # + # change to 'collideWithItems=true' to restore minecart collisions with dropped items, ignored if 'register.collision.handler=false' + # + B:collideWithItems=false + + # + # change the value to your desired minecart stack size, vanilla=1, default=3, max=64 + # + I:maxStackSize=3 + + # + # change to 'printLinkingDebug=true' to log debug info for Cart Linking + # + B:printLinkingDebug=false + + # + # change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior + # + B:register.collision.handler=true + + # + # change to 'solid.carts=false' to return minecarts to vanilla player vs cart collision behavior + # in vanilla minecarts are ghost like can be walked through + # but making carts solid also makes them hard to push by hand + # this setting is ignored if aren't using the Railcraft Collision Handler + # + B:solid.carts=true + } + + basic { + # + # change to 'adjustDrag=false' to give basic carts the original vanilla drag values, after changing you may need to replace the carts to see any change in game + # + B:adjustDrag=true + } + + chest { + # + # change to 'allowFluidContainers=true' to allow fluid containers in Chest and Cargo Carts + # + B:allowFluidContainers=false + + # These items cannot be placed in Chest or Cargo carts. + # Entry Format: :[#[-]] || + # Regular expressions in the item name are supported. [default: [minecraft:.*_shulker_box], [minecraft:.*_bucket], [forge:bucketfilled], [ic2:.*bat((pack)|(tery))], [ic2:.*_crystal], [ic2:jetpack_electric], [ic2:energy_pack], [ic2:lappack], [ic2:te#68-75]] + S:cargoBlacklist < + minecraft:.*_shulker_box + minecraft:.*_bucket + forge:bucketfilled + ic2:.*bat((pack)|(tery)) + ic2:.*_crystal + ic2:jetpack_electric + ic2:energy_pack + ic2:lappack + ic2:te#68-75 + > + } + + bore { + # + # change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them + # + B:destroyBlocks=false + + # + # change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers + # + B:mineAllBlocks=true + + # + # add block ids to 'mineableBlocks' in a common separated list to define non-vanilla blocks mineable by the tunnel bore + # ignored if 'tweaks.carts.bore.mineAllBlocks=true' + # metadata sensitive entries can be defined in the form ':[#]' + # Example:mineableBlocks= { minecraft:stone, minecraft:stonebrick#3 } + # + S:mineableBlocks={} + + # + # adjust the speed at which the Bore mines blocks, min=0.1, default=1.0, max=50.0 + # + D:miningSpeed=1.0 + } + + locomotive { + # + # change to 'damageMobs=false' to disable Locomotive damage on mobs, they will still knockback mobs + # + B:damageMobs=true + + # + # controls how much power locomotives have and how many carts they can pull + # be warned, longer trains have a greater chance for glitches + # as such it HIGHLY recommended you do not change this + # + I:horsepower=15 + + steam { + # + # adjust the multiplier used when calculating fuel use, min=0.2, default=3.0, max=12.0 + # + D:efficiencyMultiplier=3.0 + } + + } + + tank { + # + # change the value to your desired Tank Cart capacity in buckets, min=4, default=32, max=512, ignored if 'tweaks.minecarts.tank.useCustomValues=false' + # + I:capacity=32 + + # + # change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=4, default=32, max=2048 + # there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false' + # + I:fillrate=32 + + # + # change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate + # + B:useCustomValues=false + } + + hopper { + # + # change to 'transferCooldown=false' to revert fix for MC-65029 and restore the incorrect vanilla behavior, i.e. no transfer cooldown + # + B:transferCooldown=true + } + + } + +} + + +########################################################################################################## +# worldgen +#--------------------------------------------------------------------------------------------------------# +# You can control which Ores/Features generate in the world here. +# If wish to disable world gen entirely it is recommended +# that you disable the World Module in 'modules.cfg' instead. +# Before disabling Railcraft metal ore gen, you should be aware +# that is does not spawn like vanilla ore. It forms localized clouds +# in distinct regions rather than a uniform spread. +# It also consists of two types of ore, standard and poor. +# Poor ore forms throughout the cloud, standard ore only forms in the core of the cloud. +# These are referred to as Railcraft Ore Mines. +# The configs for these mines are now found in '/config/railcraft/ore' +# You can even add your own generators with blocks from other mods. +########################################################################################################## + +worldgen { + # + # Generate default config files for ore generation. Resets to false after game load. This will overwrite existing files. + # + B:generateDefaultConfigs=false + + generate { + # spawns beneath the sea in spheres + B:abyssal.geodes=true + + # spawns on lava sea floor in Nether + B:firestone=true + + # spawns on the surface in forests + B:quarried.stone=true + + # spawns beneath surface of deserts, regenerates via bedrock layer block + B:saltpeter=true + + # Spawns a copy of mines in the sky for easy configuration testing + B:skyGen=false + + # spawns near lava layer in mountains + B:sulfur=true + + # villager careers and professions + B:village.villager=true + + # village building + B:village.workshop=true + } + + tweak { + # + # chance that vanilla ore gen (Iron, Gold) will spawn ore uniformly throughout the world, set to zero to disable, min=0, default=100, max=100 + # + I:vanillaOreGenChance=100 + } + +} + + +########################################################################################################## +# worldspikes +#--------------------------------------------------------------------------------------------------------# +# Settings for Worldspikes +########################################################################################################## + +worldspikes { + # Controls which Worldspikes are craftable, they will still be available via Creative [default: [standard], [personal], [passive]] + S:craftableWorldspikes < + standard + personal + passive + > + + # + # change to 'delete.worldspikes=true' to delete every Worldspike or Worldspike Cart in the world. + # Value resets to false after each session. + # To disable Worldspikes completely, disable the ChunkLoading Module from 'modules.cfg' + # + B:delete.worldspikes=false + + # + # change to interact.with.pipes=false to prevent pipes, tubes, or various other things from interacting with Worldspikes + # + B:interact.with.pipes=true + + # + # change to 'print.debug=true' to log debug info for Worldspikes + # + B:print.debug=false + + # + # change to print.locations=true to print Worldspike locations to the log on startup + # + B:print.locations=false + + ########################################################################################################## + # fuel + #--------------------------------------------------------------------------------------------------------# + # the number of hours that an item will power a Worldspike or Worldspike Cart + # this is an approximation only, actual duration is affected by number of chunks loaded and tick rate + # if the list is empty, Worldspikes will not require fuel + # Entry Format: :[#[-]]= || =Regular expressions in the item name are supported. + ########################################################################################################## + + fuel { + # [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]] + S:passive < + railcraft:dust#0=2 + minecraft:ender_pearl=4 + railcraft:dust#6=8 + railcraft:dust#7=12 + > + + # [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]] + S:personal < + railcraft:dust#0=2 + minecraft:ender_pearl=4 + railcraft:dust#6=8 + railcraft:dust#7=12 + > + + # [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]] + S:standard < + railcraft:dust#0=2 + minecraft:ender_pearl=4 + railcraft:dust#6=8 + railcraft:dust#7=12 + > + } + +} + + diff --git a/src/overrides/config/reccomplex.cfg b/src/overrides/config/reccomplex.cfg new file mode 100644 index 0000000..c454fa5 --- /dev/null +++ b/src/overrides/config/reccomplex.cfg @@ -0,0 +1,167 @@ +# Configuration file + +balancing { + # Enabling this will cancel any structure generation if another structure is present at the cooridnate already. [default: true] + B:avoidOverlappingGeneration=true + + # Chance to use the customArtifactTag when an artifact generation tag fires. [range: 0.0 ~ 1.0, default: 0.0] + S:customArtifactChance=0.0 + + # Custom Loot Table to override when an artifact generation tag fires. [default: ] + S:customArtifactTag= + + # Chance to use the customArtifactTag when a book generation tag fires. [range: 0.0 ~ 1.0, default: 0.0] + S:customBookChance=0.0 + + # Custom Loot Table to override when a book generation tag fires. [default: ] + S:customBookTag= + + # Enable hacks for a few decoration types. Disabling this may fix problems but will deactivate ReC overriding those types of structures. [default: true] + B:decorationHacks=true + + # Resource Expression that will restrict logging of structures that fail to generate. [default: ] + S:failingStructureLogExpression= + + # Whether the nature (e.g. trees, mushrooms) added by the mod should be actively generating. [default: true] + B:generateNature=true + + # Global toggles that can be used in expressions. You can also add your own. Ex: 'treeLeavesDecay: true'. [default: [treeLeavesDecay: true]] + S:globalToggles < + treeLeavesDecay: true + > + + # If disabled, Recurrent Complex will generate structures in worlds without the structure generation option. [default: true] + B:honorStructureGenerationOption=true + + # Resource Expression that will be applied to each loading loot table, determining if it should be set to 'active'. [default: ] + S:inventoryGeneratorGenerationMatcher= + + # Resource Expression that will be applied to each loading loot table, determining if it should be loaded. [default: ] + S:inventoryGeneratorLoadMatcher= + + # Maximum number of reverses per room the maze generator can do. A higher number results in a better generation success rate, but may freeze the server temporarily. [range: -1.0 ~ 100.0, default: 3.0] + S:mazePlacementReversesPerRoom=3.0 + + # Maze generation timeout, in milliseconds. After the time is over, the maze generation will just give up. [range: -1 ~ 600000, default: 20000] + I:mazeTimeout=20000 + + # Within this block radius, default structures won't spawn (in the main dimension). [range: 0.0 ~ 500.0, default: 30.0] + S:minDistToSpawnForGeneration=30.0 + + # List of spawn chance tweaks to structures: IceThorn:0.5 [default: ] + S:spawnTweaks < + > + + # Resource Expression that will be applied to each loading structure, determining if it should be set to 'active'. [default: ] + S:structureGenerationMatcher= + + # Resource Expression that will be applied to each loading structure, determining if it should be loaded. [default: ] + S:structureLoadMatcher= + + # How often do structures spawn? [range: 0.0 ~ 10.0, default: 1.0] + S:structureSpawnChance=1.0 + + # Biome Expression that will be checked for every single structure. Use this if you want to blacklist / whitelist specific biomes that shouldn't have structures. [default: ] + S:universalBiomeMatcher= + + # Dimension Expression that will be checked for every single structure. Use this if you want to blacklist / whitelist specific dimensions that shouldn't have structures. [default: ] + S:universalDimensionMatcher= + + # Transformer preset names that are gonna be applied to every single generating structure. Use this if you need to enforce specific rules (e.g. "don't ever spawn wood blocks" (with a replace transformer). [default: ] + S:universalTransformerPresets < + > +} + + +controls { + # The key to be held when you want to make a secondary selection with block selectors [default: ctrl] + S:blockSelectorModifierKeys=ctrl +} + + +decoration { + I:asCommandPermissionLevel=4 + + # The base weight of RC sapling generation types. The vanilla tree weight is 1 - if you want to fully replace vanilla trees, crank this up to something big. [range: 0.0 ~ 100000.0, default: 0.2] + S:baseSaplingSpawnWeight=0.2 + + # The base weight of RC village generation types. Vanilla average is about 10 - if you want to fully replace vanilla structures in villages, crank this up to something big. [range: 0 ~ 100000, default: 10] + I:baseVillageSpawnWeight=10 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_big_mushroom=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_cactus=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_desert_well=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_fossil=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_mineshaft=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_nether_bridge=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_ocean_monument=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_scattered_feature=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_stronghold=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_tree=0.2 + + # The base weight of this decoration type. The vanilla decorator has a weight of 1 - if you want to fully replace vanilla decoration, crank this up to something big. [range: 0.0 ~ 1000.0, default: 0.2] + S:baseWeight_village=0.2 + + # The chance to trigger any special sapling spawns at all. If you want to disable the big trees, set this to 0. [range: 0.0 ~ 1.0, default: 1.0] + S:saplingTriggerChance=1.0 +} + + +general { + # The required permission level for /#as to function. Set to 2 for command blocks and OPs, 4 for only server, or -1 to disable. Note that this could be a security problem on low levels. [range: -1 ~ 10, default: 4] + I:asCommandPermissionLevel=4 + + # List of Command Expressions determining if a command can be executed. Example: #export:#3 | $Ivorforce [default: ] + S:commandMatchers < + > + + # The String that will be prefixed to every command, e.g. '#' -> '/#gen', '#paste' etc. [default: #] + S:commandPrefix=# + + # Enabling this will make the mod register as little as possible, which enables it to be used server-side only. Note that this prevents you from editing or importing structures. [default: false] + B:lightweightMode=false + + # Memorize decoration spawns like trees or mushrooms (for /#whatisthis). Since decoration is so common, it is recommended to use this only for debugging / balancing purposes. [default: false] + B:memorizeDecoration=false + + # Memorize sapling spawns (for /#whatisthis). Since saplings are so common, it is recommended to use this only for debugging / balancing purposes. [default: false] + B:memorizeSaplings=false + + # Disabling this will prevent spawn command blocks from notifying the server admins, as normal commands would. [default: false] + B:notifyAdminOnBlockCommands=false + + # Once per world, post the status of ReC to the admins. [default: true] + B:postWorldStatus=true + + # Whether player caches like the clipboard and previewed operations will be saved and loaded. [default: true] + B:savePlayerCache=true + S:spawnTweaks < + > +} + + +visual { + # Only show the edges of negative space blocks? (Improves performance in big builds) [default: true] + B:hideRedundantNegativeSpace=true +} + + diff --git a/src/overrides/config/recipehandler.cfg b/src/overrides/config/recipehandler.cfg new file mode 100644 index 0000000..6fe192d --- /dev/null +++ b/src/overrides/config/recipehandler.cfg @@ -0,0 +1,43 @@ +# Configuration file + +client { + # Offset for button from its default position, negative values to the left, positive to the right [default: 0] + I:"Cycle Button Horizontal Offset"=0 + + # Offset for button from its default position, negative values to under, positive to over [default: 0] + I:"Cycle Button Vertical Offset"=0 + + # Shows craft space in creative inventory tab [default: false] + B:"Enable Craft In Creative Inventory"=false + + # Only render button in case of conflict [default: false] + B:"Limit Button To Conflict"=false +} + + +general { + # List of containers to ignore for custom crafting detection [default: [net.blay09.mods.cookingforblockheads.container.ContainerRecipeBook], [morph.avaritia.container.ContainerExtremeCrafting], [slimeknights.tconstruct.tools.common.inventory.ContainerPartBuilder], [slimeknights.tconstruct.tools.common.inventory.ContainerStencilTable]] + S:"Black List Crafting Container" < + net.blay09.mods.cookingforblockheads.container.ContainerRecipeBook + morph.avaritia.container.ContainerExtremeCrafting + slimeknights.tconstruct.tools.common.inventory.ContainerPartBuilder + slimeknights.tconstruct.tools.common.inventory.ContainerStencilTable + > + + # Tries to detect other crafting systems, disable for less processing [default: true] + B:"Enable Custom Crafting Detection"=true + + # Rendered in the crafting GUI [default: true] + B:"Enable Cycle Button"=true + + # Tracks furnace recipes changes from the mod starting point [default: false] + B:"Enable Furnace Recipes Tracking"=false + + # Can be modified in controls menu [default: false] + B:"Enable Switch Key"=false + + # Rendered in the Top Right Corner of the screen [default: false] + B:"Render Text Tooltip"=false +} + + diff --git a/src/overrides/config/refinedstorage.cfg b/src/overrides/config/refinedstorage.cfg new file mode 100644 index 0000000..64c7051 --- /dev/null +++ b/src/overrides/config/refinedstorage.cfg @@ -0,0 +1,245 @@ +# Configuration file + +autocrafting { + # The autocrafting calculation timeout in milliseconds, tasks taking longer than this to calculate (NOT execute) are cancelled to avoid server strain [range: 5000 ~ 2147483647, default: 5000] + I:calculationTimeoutMs=5000 +} + + +controller { + # The energy capacity of the Controller [range: 0 ~ 2147483647, default: 32000] + I:capacity=32000 + + # Whether the Controller uses energy [default: true] + B:usesEnergy=true +} + + +covers { + # Whether to hide covers in the creative mode tabs and JEI [default: false] + B:hideCovers=false +} + + +energy { + # The energy used by Cables [range: 0 ~ 2147483647, default: 0] + I:cable=0 + + # The energy used by Constructors [range: 0 ~ 2147483647, default: 1] + I:constructor=1 + + # The base energy used by the Controller [range: 0 ~ 2147483647, default: 0] + I:controllerBase=0 + + # The maximum energy the controller receives per tick [range: 0 ~ 2147483647, default: 2147483647] + I:controllerMaxReceive=2147483647 + + # The base energy used by Crafters [range: 0 ~ 2147483647, default: 2] + I:crafter=2 + + # The energy used by Crafter Managers [range: 0 ~ 2147483647, default: 4] + I:crafterManager=4 + + # The additional energy used per Pattern in a Crafter [range: 0 ~ 2147483647, default: 1] + I:crafterPerPattern=1 + + # The energy used by Crafting Grids [range: 0 ~ 2147483647, default: 4] + I:craftingGrid=4 + + # The energy used by Crafting Monitors [range: 0 ~ 2147483647, default: 2] + I:craftingMonitor=2 + + # The energy used by Destructors [range: 0 ~ 2147483647, default: 1] + I:destructor=1 + + # The energy used by Detectors [range: 0 ~ 2147483647, default: 2] + I:detector=2 + + # The base energy used by Disk Drives [range: 0 ~ 2147483647, default: 0] + I:diskDrive=0 + + # The additional energy used by Storage Disks in Disk Drives [range: 0 ~ 2147483647, default: 1] + I:diskDrivePerDisk=1 + + # The energy used by Disk Manipulators [range: 0 ~ 2147483647, default: 3] + I:diskManipulator=3 + + # The energy used by Exporters [range: 0 ~ 2147483647, default: 1] + I:exporter=1 + + # The base energy used by External Storages [range: 0 ~ 2147483647, default: 0] + I:externalStorage=0 + + # The additional energy used per connected storage to an External Storage [range: 0 ~ 2147483647, default: 1] + I:externalStoragePerStorage=1 + + # The energy used by Fluid Grids [range: 0 ~ 2147483647, default: 2] + I:fluidGrid=2 + + # The energy used by Fluid Interfaces [range: 0 ~ 2147483647, default: 3] + I:fluidInterface=3 + + # The energy used by Fluid Storage Blocks [range: 0 ~ 2147483647, default: 1] + I:fluidStorage=1 + + # The energy used by Grids [range: 0 ~ 2147483647, default: 2] + I:grid=2 + + # The energy used by Importers [range: 0 ~ 2147483647, default: 1] + I:importer=1 + + # The energy used by Interfaces [range: 0 ~ 2147483647, default: 3] + I:interface=3 + + # The energy used by Network Receivers [range: 0 ~ 2147483647, default: 0] + I:networkReceiver=0 + + # The energy used by Network Transmitters [range: 0 ~ 2147483647, default: 64] + I:networkTransmitter=64 + + # The energy used by Pattern Grids [range: 0 ~ 2147483647, default: 3] + I:patternGrid=3 + + # The energy used by Relays [range: 0 ~ 2147483647, default: 1] + I:relay=1 + + # The base energy used by Security Managers [range: 0 ~ 2147483647, default: 4] + I:securityManager=4 + + # The additional energy used by Security Cards in Security Managers [range: 0 ~ 2147483647, default: 10] + I:securityManagerPerSecurityCard=10 + + # The energy used by Storage Blocks [range: 0 ~ 2147483647, default: 1] + I:storage=1 + + # The energy used by Wireless Transmitters [range: 0 ~ 2147483647, default: 8] + I:wirelessTransmitter=8 +} + + +grid { + # Whether the Grid should display a detailed tooltip when hovering over an item or fluid [default: true] + B:detailedTooltip=true + + # Whether the Grid should use a large font for stack quantity display [default: false] + B:largeFont=false + + # The maximum amount of rows that the Grid can show when stretched [range: 3 ~ 2147483647, default: 2147483647] + I:maxRowsStretch=2147483647 +} + + +portablegrid { + # The energy capacity of the Portable Grid [range: 0 ~ 2147483647, default: 3200] + I:capacity=3200 + + # The energy used by the Portable Grid to extract items [range: 0 ~ 2147483647, default: 3] + I:extract=3 + + # The energy used by the Portable Grid to insert items [range: 0 ~ 2147483647, default: 3] + I:insert=3 + + # The energy used by the Portable Grid to open [range: 0 ~ 2147483647, default: 30] + I:open=30 + + # Whether the Portable Grid uses energy [default: true] + B:usesEnergy=true +} + + +readerwriter { + # The energy capacity of energy channels [range: 0 ~ 2147483647, default: 16000] + I:channelEnergyCapacity=16000 + + # The energy used by Readers [range: 0 ~ 2147483647, default: 2] + I:reader=2 + + # The energy used by Writers [range: 0 ~ 2147483647, default: 2] + I:writer=2 +} + + +upgrades { + # The additional energy used per Crafting Upgrade [range: 0 ~ 2147483647, default: 5] + I:crafting=5 + + # The additional energy used by the Fortune Upgrade, multiplied by the level of the enchantment [range: 0 ~ 2147483647, default: 10] + I:fortune=10 + + # The additional energy used per Range Upgrade [range: 0 ~ 2147483647, default: 8] + I:range=8 + + # The additional energy used by the Silk Touch Upgrade [range: 0 ~ 2147483647, default: 15] + I:silkTouch=15 + + # The additional energy used per Speed Upgrade [range: 0 ~ 2147483647, default: 2] + I:speed=2 + + # The additional energy used per Stack Upgrade [range: 0 ~ 2147483647, default: 12] + I:stack=12 +} + + +wirelesscraftingmonitor { + # The energy used by the Wireless Crafting Monitor to cancel a task [range: 0 ~ 2147483647, default: 4] + I:cancel=4 + + # The energy used by the Wireless Crafting Monitor to cancel all tasks [range: 0 ~ 2147483647, default: 5] + I:cancelAll=5 + + # The energy capacity of the Wireless Crafting Monitor [range: 0 ~ 2147483647, default: 3200] + I:capacity=3200 + + # The energy used by the Wireless Crafting Monitor to open [range: 0 ~ 2147483647, default: 35] + I:open=35 + + # Whether the Wireless Crafting Monitor uses energy [default: true] + B:usesEnergy=true +} + + +wirelessfluidgrid { + # The energy capacity of the Wireless Fluid Grid [range: 0 ~ 2147483647, default: 3200] + I:capacity=3200 + + # The energy used by the Wireless Fluid Grid to extract items [range: 0 ~ 2147483647, default: 3] + I:extract=3 + + # The energy used by the Wireless Fluid Grid to insert items [range: 0 ~ 2147483647, default: 3] + I:insert=3 + + # The energy used by the Fluid Wireless Grid to open [range: 0 ~ 2147483647, default: 30] + I:open=30 + + # Whether the Fluid Wireless Grid uses energy [default: true] + B:usesEnergy=true +} + + +wirelessgrid { + # The energy capacity of the Wireless Grid [range: 0 ~ 2147483647, default: 3200] + I:capacity=3200 + + # The energy used by the Wireless Grid to extract items [range: 0 ~ 2147483647, default: 3] + I:extract=3 + + # The energy used by the Wireless Grid to insert items [range: 0 ~ 2147483647, default: 3] + I:insert=3 + + # The energy used by the Wireless Grid to open [range: 0 ~ 2147483647, default: 30] + I:open=30 + + # Whether the Wireless Grid uses energy [default: true] + B:usesEnergy=true +} + + +wirelesstransmitter { + # The base range of the Wireless Transmitter [range: 0 ~ 2147483647, default: 16] + I:range=16 + + # The additional range per Range Upgrade in the Wireless Transmitter [range: 0 ~ 2147483647, default: 8] + I:rangePerUpgrade=8 +} + + diff --git a/src/overrides/config/refinedstorageaddons.cfg b/src/overrides/config/refinedstorageaddons.cfg new file mode 100644 index 0000000..90eb246 --- /dev/null +++ b/src/overrides/config/refinedstorageaddons.cfg @@ -0,0 +1,20 @@ +# Configuration file + +wirelesscraftinggrid { + # The energy used by the Wireless Crafting Grid to craft a single item [range: 0 ~ 2147483647, default: 1] + I:craft=1 + + # The energy used by the Wireless Crafting Grid to extract items [range: 0 ~ 2147483647, default: 3] + I:extract=3 + + # The energy used by the Wireless Crafting Grid to insert items [range: 0 ~ 2147483647, default: 3] + I:insert=3 + + # The energy used by the Wireless Crafting Grid to open [range: 0 ~ 2147483647, default: 30] + I:open=30 + + # Whether the Wireless Crafting Grid uses energy [default: true] + B:usesEnergy=true +} + + diff --git a/src/overrides/config/rftools/dimensions.cfg b/src/overrides/config/rftools/dimensions.cfg new file mode 100644 index 0000000..e033316 --- /dev/null +++ b/src/overrides/config/rftools/dimensions.cfg @@ -0,0 +1,628 @@ +# Configuration file + +########################################################################################################## +# dimletconstruction +#--------------------------------------------------------------------------------------------------------# +# Dimlet construction related settings +########################################################################################################## + +dimletconstruction { + # Maximum RF storage that the dimlet workbench can hold + I:dimletWorkbenchMaxRF=32000 + + # RF that the dimlet workbench needs for extracting one dimlet + I:dimletWorkbenchRFPerOperation=200 + + # RF per tick that the the dimlet workbench can receive + I:dimletWorkbenchRFPerTick=80 + + # Amount of ticks needed to fully absorb a biome essence + I:maxBiomeAbsorbtion=5000 + + # Amount of blocks needed to fully absorb material essence + I:maxBlockAbsorbtion=128 + + # Amount of ticks needed to fully absorb a feature essence + I:maxFeatureAbsorbtion=5000 + + # Amount of liquid blocks needed to fully absorb liquid essence + I:maxLiquidAbsorbtion=128 + + # Amount of ticks needed to fully absorb a terrain essence + I:maxTerrainAbsorbtion=5000 + + # Amount of ticks needed to absorb the correct time + I:maxTimeAbsorbtion=10 +} + + +########################################################################################################## +# dimlets +#--------------------------------------------------------------------------------------------------------# +# Dimlet related settings +########################################################################################################## + +dimlets { + # Rarity factor for level 0 + D:level0=500.0 + + # Rarity factor for level 1 + D:level1=250.0 + + # Rarity factor for level 2 + D:level2=150.0 + + # Rarity factor for level 3 + D:level3=90.0 + + # Rarity factor for level 4 + D:level4=40.0 + + # Rarity factor for level 5 + D:level5=20.0 + + # Rarity factor for level 6 + D:level6=1.0 + + # Whether the rarity factor of each given rarity should be multiplied by the number of items in it + B:rarityScalesBySize=true +} + + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# Dimension related settings +########################################################################################################## + +general { + # Behaviour when sleeping in an RFTools dimension: 0 = do nothing, 1 = explode, 2 = set spawn + I:bedBehaviour=0 + + # How much stronger mobs should be if spawned in a dimension with the brutal mobs dimlet + D:brutalMobsFactor=5.0 + + # If this is enabled then the dimension builder needs a correct owner before you can create dimensions with it + B:dimensionBuilderNeedsOwner=false + + # If this is enabled the /rftdim safedel command will also delete the DIM folder. If false then this has to be done manually + B:dimensionFolderIsDeletedWithSafeDel=true + + # RF per tick/per block for the dimension screen module + I:dimensionRFPerTick=6 + + # How much of the tick cost of the world is applied to the PFG cost, as a ratio from 0 to 1 + D:dynamicPhaseCostAmount=0.05000000074505806 + + # If this is enabled then a dimension editor can delete a dimension that is owned by the same player as the dimension editor's player. This works by sending over a block of TNT + B:editorCanDeleteDimensions=false + + # Enable the dimension builder recipe. + B:enableDimensionBuilderRecipe=true + + # Enable dynamic scaling of the Phase Field Generator cost based on world tick cost + B:enableDynamicPhaseCost=false + + # The chance that you get a dimlet parcel when killing an enderman. Set to 0 to disable + D:endermanDimletPartDrop=0.019999999552965164 + + # The maximum amount of dimensions per player. This requires that dimensions are build with an owned builder (dimensionBuilderNeedsOwner must be set). -1 means no maximum + I:maxDimensionsPerPlayer=-1 + + # Amount of injections needed to get a fully absorbed mob essence + I:maxMobInjections=10 + + # The maximum amount of dimlet parts you get out of a dimlet parcel + I:maxParcelContents=6 + + # The minimum amount of dimlet parts you get out of a dimlet parcel + I:minParcelContents=3 + + # If this is enabled (non-craftable) owner dimlets are required to construct dimension tabs. This is useful on servers where you want to limit the amount of dimensions a player can make + B:ownerDimletsNeeded=false + + # If this is enabled then regular players can delete their own dimensions using the /rftdim safedel command + B:playersCanDeleteDimensions=false + + # Randomize the seed when the dimension is created + B:randomizeSeed=false + + # If this flag is true the player will respawn in the rftools dimension when he dies (unless power runs out) + B:respawnRfToolsDimension=false + + # The RFTools dimension provider id (-1 means try to find one automatically) + I:rftoolsProviderId=-1 + + # Dimension to respawn in after you get kicked out of an RFTools dimension + I:spawnDimension=0 + + # How much stronger mobs should be if spawned in a dimension with the strong mobs dimlet + D:strongMobsFactor=2.0 + + # Set this to true if you want to make sure RFTools can only create void dimensions + B:voidOnly=false +} + + +########################################################################################################## +# lostcity +#--------------------------------------------------------------------------------------------------------# +# Settings related to the Lost City dimlet +########################################################################################################## + +lostcity { + # The chance that a chunk can possibly contain a bridge. There actually being a bridge also depends on the presence of adjacent bridges and other conditions [range: 0.0 ~ 1.0, default: 0.7] + S:bridgeChance=0.7 + + # The chance that a chunk can possibly be the top-left chunk of 2x2 building. There actually being a 2x2 building also depends on the condition of those other chunks [range: 0.0 ~ 1.0, default: 0.03] + S:building2x2Chance=0.03 + + # The chance that a chunk in a city will have a building. Otherwise it will be a street [range: 0.0 ~ 1.0, default: 0.3] + S:buildingChance=0.3 + + # The chance that a doorway will be generated at a side of a building (on any level). Only when possible [range: 0.0 ~ 1.0, default: 0.6] + S:buildingDoorwayChance=0.6 + + # The maximum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 4] + I:buildingMaxCellars=4 + + # A cap for the amount of floors a city can have (above ground) [range: 0 ~ 30, default: 9] + I:buildingMaxFloors=9 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 6] + I:buildingMaxFloorsChance=6 + + # The minimum number of cellars (below ground). 0 means no cellar [range: 0 ~ 7, default: 0] + I:buildingMinCellars=0 + + # The minimum number of floors (above ground) for a building (0 means the first floor only) [range: 0 ~ 30, default: 0] + I:buildingMinFloors=0 + + # The amount of floors of a building is equal to: MINFLOORS + random(MINFLOORS_CHANCE + (cityFactor + .1f) * (MAXFLOORS_CHANCE - MINFLOORS_CHANCE)) [range: 1 ~ 30, default: 4] + I:buildingMinFloorsChance=4 + + # The chance this chunk will be the center of a city [range: 0.0 ~ 1.0, default: 0.02] + S:cityChance=0.02 + + # The maximum radius of a city [range: 1 ~ 2000, default: 128] + I:cityMaxRadius=128 + + # The minimum radius of a city [range: 1 ~ 1000, default: 50] + I:cityMinRadius=50 + + # The center and radius of a city define a sphere. This thresshold indicates from which point a city is considered a city. This is important for calculating where cities are based on overlapping city circles (where the city thressholds are added) [range: 0.0 ~ 1.0, default: 0.2] + S:cityThresshold=0.2 + + # The chance that a chunk can possibly contain a corridor. There actually being a corridor also depends on the presence of adjacent corridors [range: 0.0 ~ 1.0, default: 0.7] + S:corridorChance=0.7 + + # The chance that a 2x2 building will be a data center [range: 0.0 ~ 1.0, default: 0.1] + S:dataCenterChance=0.1 + + # A factor that determines how much debris will overflow from nearby damaged chunks. Bigger numbers mean less debris [range: 1 ~ 10000, default: 200] + I:debrisToNearbyChunkFactor=200 + + # When a section of blocks in in an explosion the generator will count the number of blocks that are connected. The number of connections divided by the total number of blocks in a connected section is compared with this number. If it is smaller then the section of blocks is destroyed or moved down with gravity [range: 0.0 ~ 1.0, default: 0.05] + S:destroyLoneBlocksFactor=0.05 + + # When a section of blocks is to be moved or destroyed this chance gives the chance of remval (as opposed to moving with gravity) [range: 0.0 ~ 1.0, default: 0.4] + S:destroyOrMoveChance=0.4 + + # A section of blocks that is about to be moved or destroyed is always destroyed if it is smaller then this size [range: 1 ~ 5000, default: 50] + I:destroySmallSectionsSize=50 + + # The chance that a chunk will contain an explosion [range: 0.0 ~ 1.0, default: 0.005] + S:explosionChance=0.005 + + # The maximum height of an explosion [range: 1 ~ 256, default: 120] + I:explosionMaxHeight=120 + + # The maximum radius of an explosion [range: 1 ~ 3000, default: 80] + I:explosionMaxRadius=80 + + # The minimum height of an explosion [range: 1 ~ 256, default: 70] + I:explosionMinHeight=70 + + # The minimum radius of an explosion [range: 1 ~ 1000, default: 17] + I:explosionMinRadius=17 + + # The chance that a street section contains a fountain [range: 0.0 ~ 1.0, default: 0.05] + S:fountainChance=0.05 + + # The chance that a 2x2 building will be a library [range: 0.0 ~ 1.0, default: 0.1] + S:libraryChance=0.1 + + # The chance that a chunk will contain a mini explosion [range: 0.0 ~ 1.0, default: 0.07] + S:miniExplosionChance=0.07 + + # The maximum height of a mini explosion [range: 1 ~ 256, default: 100] + I:miniExplosionMaxHeight=100 + + # The maximum radius of a mini explosion [range: 1 ~ 3000, default: 15] + I:miniExplosionMaxRadius=15 + + # The minimum height of a mini explosion [range: 1 ~ 256, default: 60] + I:miniExplosionMinHeight=60 + + # The minimum radius of a mini explosion [range: 1 ~ 1000, default: 5] + I:miniExplosionMinRadius=5 + + # The chance that a brick will be cracked [range: 0.0 ~ 1.0, default: 0.06] + S:styleChanceCracked=0.06 + + # The chance that a brick will be mossy [range: 0.0 ~ 1.0, default: 0.05] + S:styleChanceMossy=0.05 + + # The chance that a block on the outside of a building will be covered with a vine [range: 0.0 ~ 1.0, default: 0.009] + S:vineChance=0.009 + + # How much lower the water level is compared to the ground level (63) [range: 1 ~ 30, default: 8] + I:waterLevelOffset=8 +} + + +########################################################################################################## +# machines +#--------------------------------------------------------------------------------------------------------# +# Machine related settings +########################################################################################################## + +machines { + # Maximum RF storage that the dimension builder can hold + I:dimensionBuilderMaxRF=10000000 + + # RF per tick that the dimension builder can receive + I:dimensionBuilderRFPerTick=50000 + + # Maximum RF storage that the dimension editor can hold + I:dimensionEditorMaxRF=5000000 + + # RF per tick that the dimension editor can receive + I:dimensionEditorRFPerTick=50000 + + # Maximum RF storage that the dimlet workbench can hold + I:dimletWorkbenchMaxRF=32000 + + # RF that the dimlet workbench needs for extracting one dimlet + I:dimletWorkbenchRFPerOperation=200 + + # RF per tick that the the dimlet workbench can receive + I:dimletWorkbenchRFPerTick=80 + + # Maximum RF storage that the energy extractor can hold + I:energyExtractorMaxRF=50000 + + # RF per tick that the energy extractor can send + I:energyExtractorRFPerTick=1000 +} + + +########################################################################################################## +# mobs +#--------------------------------------------------------------------------------------------------------# +# Mob related settings +########################################################################################################## + +mobs { + I:default.chance=6 + I:default.maxentity=10 + I:default.maxgroup=3 + I:default.mingroup=1 + I:"minecraft:bat.chance"=10 + I:"minecraft:bat.maxentity"=20 + I:"minecraft:bat.maxgroup"=8 + I:"minecraft:bat.mingroup"=8 + I:"minecraft:blaze.chance"=20 + I:"minecraft:blaze.maxentity"=20 + I:"minecraft:blaze.maxgroup"=4 + I:"minecraft:blaze.mingroup"=2 + I:"minecraft:cave_spider.chance"=100 + I:"minecraft:cave_spider.maxentity"=60 + I:"minecraft:cave_spider.maxgroup"=8 + I:"minecraft:cave_spider.mingroup"=8 + I:"minecraft:chicken.chance"=10 + I:"minecraft:chicken.maxentity"=40 + I:"minecraft:chicken.maxgroup"=4 + I:"minecraft:chicken.mingroup"=3 + I:"minecraft:cow.chance"=10 + I:"minecraft:cow.maxentity"=40 + I:"minecraft:cow.maxgroup"=4 + I:"minecraft:cow.mingroup"=3 + I:"minecraft:creeper.chance"=100 + I:"minecraft:creeper.maxentity"=60 + I:"minecraft:creeper.maxgroup"=8 + I:"minecraft:creeper.mingroup"=8 + I:"minecraft:ender_dragon.chance"=4 + I:"minecraft:ender_dragon.maxentity"=4 + I:"minecraft:ender_dragon.maxgroup"=2 + I:"minecraft:ender_dragon.mingroup"=1 + I:"minecraft:enderman.chance"=20 + I:"minecraft:enderman.maxentity"=20 + I:"minecraft:enderman.maxgroup"=4 + I:"minecraft:enderman.mingroup"=2 + I:"minecraft:endermite.chance"=6 + I:"minecraft:endermite.maxentity"=10 + I:"minecraft:endermite.maxgroup"=4 + I:"minecraft:endermite.mingroup"=2 + I:"minecraft:ghast.chance"=20 + I:"minecraft:ghast.maxentity"=20 + I:"minecraft:ghast.maxgroup"=4 + I:"minecraft:ghast.mingroup"=2 + I:"minecraft:guardian.chance"=8 + I:"minecraft:guardian.maxentity"=7 + I:"minecraft:guardian.maxgroup"=3 + I:"minecraft:guardian.mingroup"=1 + I:"minecraft:horse.chance"=10 + I:"minecraft:horse.maxentity"=40 + I:"minecraft:horse.maxgroup"=4 + I:"minecraft:horse.mingroup"=3 + I:"minecraft:magma_cube.chance"=50 + I:"minecraft:magma_cube.maxentity"=30 + I:"minecraft:magma_cube.maxgroup"=4 + I:"minecraft:magma_cube.mingroup"=2 + I:"minecraft:mooshroom.chance"=10 + I:"minecraft:mooshroom.maxentity"=40 + I:"minecraft:mooshroom.maxgroup"=4 + I:"minecraft:mooshroom.mingroup"=3 + I:"minecraft:ocelot.chance"=5 + I:"minecraft:ocelot.maxentity"=20 + I:"minecraft:ocelot.maxgroup"=3 + I:"minecraft:ocelot.mingroup"=2 + I:"minecraft:pig.chance"=10 + I:"minecraft:pig.maxentity"=40 + I:"minecraft:pig.maxgroup"=4 + I:"minecraft:pig.mingroup"=3 + I:"minecraft:rabbit.chance"=10 + I:"minecraft:rabbit.maxentity"=20 + I:"minecraft:rabbit.maxgroup"=4 + I:"minecraft:rabbit.mingroup"=3 + I:"minecraft:sheep.chance"=10 + I:"minecraft:sheep.maxentity"=40 + I:"minecraft:sheep.maxgroup"=4 + I:"minecraft:sheep.mingroup"=3 + I:"minecraft:silverfish.chance"=6 + I:"minecraft:silverfish.maxentity"=10 + I:"minecraft:silverfish.maxgroup"=4 + I:"minecraft:silverfish.mingroup"=2 + I:"minecraft:skeleton.chance"=100 + I:"minecraft:skeleton.maxentity"=60 + I:"minecraft:skeleton.maxgroup"=8 + I:"minecraft:skeleton.mingroup"=8 + I:"minecraft:slime.chance"=50 + I:"minecraft:slime.maxentity"=30 + I:"minecraft:slime.maxgroup"=4 + I:"minecraft:slime.mingroup"=2 + I:"minecraft:snowman.chance"=50 + I:"minecraft:snowman.maxentity"=30 + I:"minecraft:snowman.maxgroup"=4 + I:"minecraft:snowman.mingroup"=2 + I:"minecraft:spider.chance"=100 + I:"minecraft:spider.maxentity"=60 + I:"minecraft:spider.maxgroup"=8 + I:"minecraft:spider.mingroup"=8 + I:"minecraft:squid.chance"=10 + I:"minecraft:squid.maxentity"=40 + I:"minecraft:squid.maxgroup"=4 + I:"minecraft:squid.mingroup"=3 + I:"minecraft:villager.chance"=10 + I:"minecraft:villager.maxentity"=20 + I:"minecraft:villager.maxgroup"=4 + I:"minecraft:villager.mingroup"=3 + I:"minecraft:villager_golem.chance"=20 + I:"minecraft:villager_golem.maxentity"=6 + I:"minecraft:villager_golem.maxgroup"=2 + I:"minecraft:villager_golem.mingroup"=1 + I:"minecraft:witch.chance"=10 + I:"minecraft:witch.maxentity"=20 + I:"minecraft:witch.maxgroup"=1 + I:"minecraft:witch.mingroup"=1 + I:"minecraft:wither.chance"=5 + I:"minecraft:wither.maxentity"=5 + I:"minecraft:wither.maxgroup"=2 + I:"minecraft:wither.mingroup"=1 + I:"minecraft:wolf.chance"=10 + I:"minecraft:wolf.maxentity"=20 + I:"minecraft:wolf.maxgroup"=4 + I:"minecraft:wolf.mingroup"=3 + I:"minecraft:zombie.chance"=100 + I:"minecraft:zombie.maxentity"=60 + I:"minecraft:zombie.maxgroup"=8 + I:"minecraft:zombie.mingroup"=8 + I:"minecraft:zombie_pigman.chance"=20 + I:"minecraft:zombie_pigman.maxentity"=10 + I:"minecraft:zombie_pigman.maxgroup"=4 + I:"minecraft:zombie_pigman.mingroup"=2 +} + + +########################################################################################################## +# oresaplenty +#--------------------------------------------------------------------------------------------------------# +# Settings for the OresAPlenty dimlet +########################################################################################################## + +oresaplenty { + I:extraCoalCount=22 + I:extraCoalMaxHeight=128 + I:extraCoalMinHeight=0 + I:extraCoalSize=40 + I:extraDiamondCount=2 + I:extraDiamondMaxHeight=16 + I:extraDiamondMinHeight=0 + I:extraDiamondSize=20 + I:extraEmeraldCount=1 + I:extraEmeraldMaxHeight=32 + I:extraEmeraldMinHeight=0 + I:extraEmeraldSize=16 + I:extraGoldCount=3 + I:extraGoldMaxHeight=32 + I:extraGoldMinHeight=0 + I:extraGoldSize=20 + I:extraIronCount=20 + I:extraIronMaxHeight=64 + I:extraIronMinHeight=0 + I:extraIronSize=20 + I:extraLapisCount=2 + I:extraLapisMaxHeight=16 + I:extraLapisMinHeight=0 + I:extraLapisSize=20 + I:extraRedstoneCount=10 + I:extraRedstoneMaxHeight=16 + I:extraRedstoneMinHeight=0 + I:extraRedstoneSize=20 +} + + +########################################################################################################## +# power +#--------------------------------------------------------------------------------------------------------# +# Power related settings +########################################################################################################## + +power { + # If the dimension turns out to be more expensive after creation you get a factor of the actual cost extra to the RF/tick maintenance cost. If this is 0 there is no such cost. If this is 1 then you get the full cost + D:afterCreationCostFactor=0.10000000149011612 + + # Difficulty level for the dimension system. -1 means dimensions don't consume power. 0 means that you will not get killed but kicked out of the dimension when it runs out of power. 1 means certain death + I:difficulty=1 + + # The internal RF buffer for every dimension + I:dimensionPower=40000000 + + # The zero level at which power warning signs are starting to happen. This is only used for lighting level. No other debuffs occur at this level. + I:dimensionPowerWarn0=6000000 + + # The first level at which power warning signs are starting to happen + I:dimensionPowerWarn1=4000000 + + # The second level at which power warning signs are starting to become worse + I:dimensionPowerWarn2=1000000 + + # The third level at which power warning signs are starting to be very bad + I:dimensionPowerWarn3=500000 + + # The level at which the teleportation system will consider a destination to be dangerous + I:dimensionPowerWarnTP=500000 + + # If this flag is true RFTools will freeze all entities and machines in a dimension when the power runs out + B:freezeUnpoweredDimension=true + + # Percentage to add or subtract to the maintenance cost of all dimlets (100 would double the cost, -100 would set the cost to almost zero (complete zero is not allowed)) + D:maintenanceCostPercentage=0.0 + + # Bonus dimlets can never get the maintenance cost of a dimension below this percentage of the nominal cost without bonus dimlets + I:minimumCostPercentage=10 + + # RF per tick that the phased field generator item will consume + I:phasedFieldConsumePerTick=100 + + # If true you will get some debufs when the PFG is in use. If false there will be no debufs + B:phasedFieldGeneratorDebuf=true + + # In this range the PFG will keep entities active (set to 0 to disable this feature) + I:phasedFieldGeneratorRange=5 + + # Maximum RF storage that the phased field generator item can hold + I:phasedFieldMaxRF=1000000 + + # RF per tick that the phased field generator item can receive + I:phasedFieldRFPerTick=1000 + + # If this flag is true all spawns will be disabled in an unpowered dimension + B:preventSpawnUnpoweredDimension=true +} + + +########################################################################################################## +# worldgen +#--------------------------------------------------------------------------------------------------------# +# Worldgen related settings +########################################################################################################## + +worldgen { + # The height of the bedrock layer that is generated at the bottom of some world types. Set to 0 to disable this and get default bedrock generation + I:bedrockLayer=1 + + # Maximum height of the caverns. 0=64, 1=128, 2=196, 3=256 + I:cavernHeightLimit=1 + + # The chance that you get a dimlet parcel in a dungeon chest + I:dimletParcelRarity=2 + + # The chance for a dungeon to spawn in a chunk. Higher numbers mean less chance (1 in 'dungeonChance' chance) + I:dungeonChance=200 + + # The maximum number of random dimlets that can be generated in rftools dungeons (set to 0 to disable this) + I:enableDimletsInRFToolsDungeons=2 + + # If true then item frames in rftools dungeons will contain dimlets. Otherwise they will contain dimlet parts + B:enableDimletsInRFToolsFrames=true + + # Set this to true if you want terrains with dimlet 'normal' to generate like the overworld (i.e. amplified if the overworld is amplified) + B:normalTerrainInheritsOverworld=false + + # Maximum y level for dimensional shard ores + I:oreMaximumHeight=40 + + # Maximum number of veins for dimensional shard ores + I:oreMaximumVeinCount=3 + + # Maximum vein size of dimensional shard ores + I:oreMaximumVeinSize=8 + + # Minimum y level for dimensional shard ores + I:oreMinimumHeight=2 + + # Minimum vein size of dimensional shard ores + I:oreMinimumVeinSize=5 + + # The chance that a non-stone block is selected for the main terrain + D:randomBaseBlockChance=0.30000001192092896 + + # The chance that a random biome controller is selected + D:randomControllerChance=0.4000000059604645 + + # The chance that an effect gets randomly selected in worldgen (poison, regeneration, ...) + D:randomEffectChance=0.10000000149011612 + + # The chance that extra specific mobs will spawn + D:randomExtraMobsChance=0.4000000059604645 + + # The chance that every specific feature gets randomly selected in worldgen (tendrils, caves, lakes, oregen, ...) + D:randomFeatureChance=0.4000000059604645 + + # The chance that random blocks are selected for landscape features (tendrils, canyons, ...) + D:randomFeatureMaterialChance=0.4000000059604645 + + # The chance that random fluid liquids are selected for lakes + D:randomLakeFluidChance=0.20000000298023224 + + # The chance that a non-water block is selected for oceans and seas + D:randomOceanLiquidChance=0.20000000298023224 + + # The chance that random fluid liquids are selected for liquid orbs + D:randomOrbFluidChance=0.20000000298023224 + + # The chance that random blocks are selected for extra oregen feature + D:randomOregenMaterialChance=0.20000000298023224 + + # The chance that special sky features are selected + D:randomSpecialSkyChance=0.5 + + # The chance that default time features are selected + D:randomSpecialTimeChance=0.5 + + # The chance that every specific structure gets randomly selected in worldgen (village, nether fortress, ...) + D:randomStructureChance=0.20000000298023224 + + # The chance that default weather features are selected + D:randomWeatherChance=0.800000011920929 + + # The number of uncraftable dimlets that will always be generated in rftools dungeons (set to 0 to disable this, this value is independ from enableDimletsInRFToolsDungeons) + I:uncraftableDimletsInRFToolsDungeons=2 + + # The chance for a volcano to spawn in a chunk (with the volcano feature dimlet). Higher numbers mean less chance (1 in 'volcanoChance' chance) + I:volcanoChance=60 +} + + diff --git a/src/overrides/config/rftools/dimlets.json b/src/overrides/config/rftools/dimlets.json new file mode 100644 index 0000000..7896fce --- /dev/null +++ b/src/overrides/config/rftools/dimlets.json @@ -0,0 +1,1201 @@ +[ + "Everything below this line will be regenerated from defaults every time. Remove this line if you do not want that", + { + "filter": { + "name": "owner", + "type": "special" + }, + "settings": { + "rarity": 0, + "create": 0, + "maintain": 0, + "ticks": 0, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "name": "cheater", + "type": "special" + }, + "settings": { + "rarity": 0, + "create": 0, + "maintain": 0, + "ticks": 0, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "name": "noanimals", + "type": "special" + }, + "settings": { + "rarity": 2, + "create": 5000, + "maintain": 40, + "ticks": 10, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "name": "spawn", + "type": "special" + }, + "settings": { + "rarity": 2, + "create": 10000, + "maintain": 300, + "ticks": 100, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "name": "seed", + "type": "special" + }, + "settings": { + "rarity": 2, + "create": 1000, + "maintain": 0, + "ticks": 100, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "name": "seed", + "type": "special" + }, + "settings": { + "rarity": 2, + "create": 1000, + "maintain": 0, + "ticks": 100, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "name": "peaceful", + "type": "special" + }, + "settings": { + "rarity": 5, + "create": 50000, + "maintain": 30000, + "ticks": 900, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "name": "efficiency", + "type": "special" + }, + "settings": { + "rarity": 5, + "create": 100000, + "maintain": -20, + "ticks": 900, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "name": "mediocreefficiency", + "type": "special" + }, + "settings": { + "rarity": 4, + "create": 100000, + "maintain": -5, + "ticks": 400, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "type": "digit" + }, + "settings": { + "rarity": 0, + "create": 0, + "maintain": 0, + "ticks": 0, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "mod": "tconstruct", + "name": [ + "ore", + "metal" + ], + "type": "material", + "property": { + "type": "COBALT" + } + }, + "settings": { + "rarity": 5, + "create": 80000, + "maintain": 20000, + "ticks": 1000, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "mod": "tconstruct", + "name": [ + "ore", + "metal" + ], + "type": "material", + "property": { + "type": "ARDITE" + } + }, + "settings": { + "rarity": 5, + "create": 80000, + "maintain": 20000, + "ticks": 1000, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "mod": "minecraft", + "name": "stone", + "type": "material" + }, + "settings": { + "rarity": 0, + "create": 5, + "maintain": 1, + "ticks": 1, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "mod": "tconstruct", + "name": "metal", + "type": "material", + "property": { + "type": "KNIGHTSLIME" + } + }, + "settings": { + "worldgen": false, + "dimlet": false + } + }, + { + "filter": { + "mod": "tconstruct", + "name": "metal", + "type": "material", + "property": { + "type": "MANYULLYN" + } + }, + "settings": { + "rarity": 5, + "create": 80000, + "maintain": 20000, + "ticks": 1000, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "mod": "tconstruct", + "name": [ + "ore", + "metal" + ], + "type": "material" + }, + "settings": { + "rarity": 4, + "create": 30000, + "maintain": 10000, + "ticks": 500, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "mod": "biomesoplenty", + "name": [ + "hard_sand", + "crag_rock", + "dried_dirt", + "dirt", + "hard_dirt", + "planks_0", + "stone", + "log_0", + "log_2", + "log_1", + "ash_block", + "ash_stone", + "hard_ice", + "mud", + "log_3" + ], + "type": "material" + }, + "settings": { + "rarity": 2, + "create": 100, + "maintain": 30, + "ticks": 10, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "mod": "biomesoplenty", + "name": "sand", + "type": "material" + }, + "settings": { + "rarity": 2, + "create": 100, + "maintain": 30, + "ticks": 10, + "worldgen": false, + "dimlet": false + } + }, + { + "filter": { + "mod": "flatcoloredblocks", + "name": "flatcoloredblock_glowing.*", + "type": "material" + }, + "settings": { + "rarity": 4, + "create": 500, + "maintain": 500, + "ticks": 100, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "mod": "flatcoloredblocks", + "name": "flatcoloredblock.*", + "type": "material" + }, + "settings": { + "rarity": 2, + "create": 100, + "maintain": 50, + "ticks": 10, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "mod": "biomesoplenty", + "name": [ + "gem_block", + "gem_ore" + ], + "type": "material" + }, + "settings": { + "rarity": 3, + "create": 2000, + "maintain": 1000, + "ticks": 90, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "mod": "thaumcraft", + "name": [ + "ore_cinnabar", + "ore_amber" + ], + "type": "material" + }, + "settings": { + "rarity": 3, + "create": 2000, + "maintain": 1000, + "ticks": 90, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "mod": "thaumcraft", + "name": [ + "translucent", + "log", + "stone" + ], + "type": "material" + }, + "settings": { + "rarity": 4, + "create": 4000, + "maintain": 3000, + "ticks": 200, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": [ + "red_sandstone", + "cobblestone", + "dirt", + "netherrack", + "sandstone", + "nether_brick", + "stonebrick" + ], + "type": "material" + }, + "settings": { + "rarity": 0, + "create": 3, + "maintain": 1, + "ticks": 10, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": "end_stone", + "type": "material" + }, + "settings": { + "rarity": 4, + "create": 1000, + "maintain": 1000, + "ticks": 100, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": "bedrock", + "type": "material" + }, + "settings": { + "rarity": 4, + "create": 1000, + "maintain": 300, + "ticks": 50, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": [ + "glass", + "packed_ice", + "stained_glass" + ], + "type": "material" + }, + "settings": { + "rarity": 3, + "create": 100, + "maintain": 100, + "ticks": 50, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": "wool", + "type": "material" + }, + "settings": { + "rarity": 4, + "create": 300, + "maintain": 500, + "ticks": 100, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": [ + "stained_hardened_clay", + "hardened_clay", + "clay" + ], + "type": "material" + }, + "settings": { + "rarity": 2, + "create": 100, + "maintain": 100, + "ticks": 50, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": "slime_block", + "type": "material" + }, + "settings": { + "rarity": 5, + "create": 1000, + "maintain": 1000, + "ticks": 500, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "name": [ + "prismarine", + "log", + "purpur_block", + "log2", + "planks", + "end_bricks" + ], + "type": "material" + }, + "settings": { + "rarity": 2, + "create": 100, + "maintain": 100, + "ticks": 50, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "mod": "rftoolsdim", + "name": "dimensional_.*_block", + "type": "material" + }, + "settings": { + "rarity": 3, + "create": 200, + "maintain": 100, + "ticks": 50, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": [ + "dimensional_shard_ore", + "emerald_ore", + "diamond_ore", + "glowstone" + ], + "type": "material" + }, + "settings": { + "rarity": 5, + "create": 40000, + "maintain": 10000, + "ticks": 800, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": [ + "lapis_ore", + "gold_ore", + "quartz_ore" + ], + "type": "material" + }, + "settings": { + "rarity": 4, + "create": 20000, + "maintain": 3500, + "ticks": 400, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": [ + "coal_ore", + "redstone_ore", + "iron_ore" + ], + "type": "material" + }, + "settings": { + "rarity": 3, + "create": 8000, + "maintain": 1400, + "ticks": 300, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": ".*_ore", + "type": "material" + }, + "settings": { + "rarity": 4, + "create": 2000, + "maintain": 1000, + "ticks": 500, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": [ + "emerald_block", + "diamond_block" + ], + "type": "material" + }, + "settings": { + "rarity": 5, + "create": 80000, + "maintain": 20000, + "ticks": 1000, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": [ + "obsidian", + "gold_block", + "quartz_block", + "lapis_block" + ], + "type": "material" + }, + "settings": { + "rarity": 5, + "create": 30000, + "maintain": 9000, + "ticks": 500, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": [ + "redstone_block", + "iron_block", + "coal_block" + ], + "type": "material" + }, + "settings": { + "rarity": 4, + "create": 15000, + "maintain": 6000, + "ticks": 300, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "type": "material" + }, + "settings": { + "worldgen": false, + "dimlet": false + } + }, + { + "filter": { + "name": "water", + "type": "liquid" + }, + "settings": { + "rarity": 0, + "create": 10, + "maintain": 10, + "ticks": 10, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "mod": "tconstruct", + "name": [ + "purpleslime", + "molten_knightslime" + ], + "type": "liquid" + }, + "settings": { + "worldgen": false, + "dimlet": false + } + }, + { + "filter": { + "mod": [ + "tconstruct", + "buildcraft|energy", + "pneumaticcraft" + ], + "type": "liquid" + }, + "settings": { + "rarity": 5, + "create": 3000, + "maintain": 3000, + "ticks": 100, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "mod": "thaumcraft", + "name": "purifying_fluid", + "type": "liquid" + }, + "settings": { + "rarity": 5, + "create": 4000, + "maintain": 4000, + "ticks": 500, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "mod": "thaumcraft", + "type": "liquid" + }, + "settings": { + "rarity": 3, + "create": 1000, + "maintain": 800, + "ticks": 50, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "mod": "biomesoplenty", + "type": "liquid" + }, + "settings": { + "rarity": 3, + "create": 1000, + "maintain": 500, + "ticks": 50, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": "lava", + "type": "liquid" + }, + "settings": { + "rarity": 5, + "create": 3000, + "maintain": 2000, + "ticks": 100, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": "water", + "type": "liquid" + }, + "settings": { + "rarity": 0, + "create": 10, + "maintain": 5, + "ticks": 5, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "type": "liquid" + }, + "settings": { + "rarity": 5, + "create": 10000, + "maintain": 10000, + "ticks": 1000, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "name": "default", + "type": "mob" + }, + "settings": { + "rarity": 0, + "create": 100, + "maintain": 1, + "ticks": 100, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "mod": "biomesoplenty", + "type": "mob" + }, + "settings": { + "rarity": 3, + "create": 2000, + "maintain": 1000, + "ticks": 400, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "mod": "tconstruct", + "type": "mob" + }, + "settings": { + "rarity": 5, + "create": 2000, + "maintain": 1000, + "ticks": 400, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "mod": [ + "pneumaticcraft", + "buildcraft|robotics" + ], + "type": "mob" + }, + "settings": { + "worldgen": false, + "dimlet": false + } + }, + { + "filter": { + "mod": "thaumcraft", + "name": "Turret.*", + "type": "mob" + }, + "settings": { + "worldgen": false, + "dimlet": false + } + }, + { + "filter": { + "mod": "thaumcraft", + "name": [ + "Tainted.*", + "brainyzombie" + ], + "type": "mob" + }, + "settings": { + "rarity": 4, + "create": 4000, + "maintain": 5000, + "ticks": 700, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "mod": "thaumcraft", + "type": "mob" + }, + "settings": { + "rarity": 5, + "create": 4000, + "maintain": 5000, + "ticks": 700, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": [ + "skeleton", + "lavaslime", + "endermite", + "zombie", + "silverfish", + "spider", + "creeper", + "cavespider" + ], + "type": "mob" + }, + "settings": { + "rarity": 2, + "create": 300, + "maintain": 100, + "ticks": 200, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": [ + "snowman", + "chicken", + "wolf", + "ozelot", + "cow", + "slime", + "pig", + "horse", + "bat", + "rabbit", + "mushroomcow", + "squid", + "sheep" + ], + "type": "mob" + }, + "settings": { + "rarity": 3, + "create": 500, + "maintain": 200, + "ticks": 300, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": [ + "blaze", + "pigzombie", + "witch", + "ghast" + ], + "type": "mob" + }, + "settings": { + "rarity": 3, + "create": 6000, + "maintain": 3000, + "ticks": 700, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": [ + "villager", + "villagergolem", + "guardian", + "enderman" + ], + "type": "mob" + }, + "settings": { + "rarity": 4, + "create": 10000, + "maintain": 5000, + "ticks": 800, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": "witherboss", + "type": "mob" + }, + "settings": { + "rarity": 6, + "create": 8000, + "maintain": 8000, + "ticks": 900, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": "enderdragon", + "type": "mob" + }, + "settings": { + "rarity": 6, + "create": 10000, + "maintain": 10000, + "ticks": 900, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "type": "mob" + }, + "settings": { + "rarity": 5, + "create": 1000, + "maintain": 1000, + "ticks": 200, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "type": "patreon" + }, + "settings": { + "rarity": 2, + "create": 10, + "maintain": 0, + "ticks": 1, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "type": "sky" + }, + "settings": { + "rarity": 0, + "create": 100, + "maintain": 1, + "ticks": 1, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "type": "structure" + }, + "settings": { + "rarity": 3, + "create": 600, + "maintain": 100, + "ticks": 900, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "type": "terrain" + }, + "settings": { + "rarity": 0, + "create": 100, + "maintain": 1, + "ticks": 1, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "type": "time" + }, + "settings": { + "rarity": 2, + "create": 300, + "maintain": 20, + "ticks": 10, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "type": "weather" + }, + "settings": { + "rarity": 1, + "create": 100, + "maintain": 50, + "ticks": 10, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "type": "special" + }, + "settings": { + "rarity": 5, + "create": 1000, + "maintain": 1000, + "ticks": 1000, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "name": "oresaplenty", + "type": "feature" + }, + "settings": { + "rarity": 5, + "create": 10000, + "maintain": 20000, + "ticks": 1000, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "type": "feature" + }, + "settings": { + "rarity": 0, + "create": 100, + "maintain": 1, + "ticks": 1, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "type": "effect" + }, + "settings": { + "rarity": 3, + "create": 200, + "maintain": 0, + "ticks": 100, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "name": "minecraft:sky", + "type": "biome" + }, + "settings": { + "rarity": 5, + "create": 5000, + "maintain": 10000, + "ticks": 100, + "worldgen": false, + "dimlet": true + } + }, + { + "filter": { + "type": "biome" + }, + "settings": { + "rarity": 1, + "create": 100, + "maintain": 0, + "ticks": 1, + "worldgen": true, + "dimlet": true + } + }, + { + "filter": { + "type": "controller" + }, + "settings": { + "rarity": 1, + "create": 100, + "maintain": 0, + "ticks": 1, + "worldgen": true, + "dimlet": true + } + }, + { + "settings": { + "rarity": 0, + "create": 10, + "maintain": 10, + "ticks": 10, + "worldgen": true, + "dimlet": true + } + } +] \ No newline at end of file diff --git a/src/overrides/config/rftools/rftools.cfg b/src/overrides/config/rftools/rftools.cfg new file mode 100644 index 0000000..5c06da6 --- /dev/null +++ b/src/overrides/config/rftools/rftools.cfg @@ -0,0 +1,1704 @@ +# Configuration file + +blockprotector { + I:blockProtectorMaxRF=500000 + I:blockProtectorRFPerTick=20000 + B:enabled=true + I:maxProtectDistance=10 + I:rfForExplosionProtection=10000 + I:rfForHarvestAttempt=2000 + I:rfPerProtectedBlock=5 +} + + +booster { + I:boosterMaxRF=200000 + I:boosterRFPerTick=1000 + D:energyMultiplier=500000.0 +} + + +########################################################################################################## +# builder +#--------------------------------------------------------------------------------------------------------# +# Settings for the builder +########################################################################################################## + +builder { + # Maximum RF storage that the builder can hold [range: 0 ~ 2147483647, default: 1000000] + I:builderMaxRF=1000000 + + # RF per tick that the builder can receive [range: 0 ~ 2147483647, default: 20000] + I:builderRFPerTick=20000 + + # RF per entity move operation for the builder [range: 0 ~ 2147483647, default: 5000] + I:builderRfPerEntity=5000 + + # Base RF per block operation for the builder when used as a pump [range: 0 ~ 2147483647, default: 300] + I:builderRfPerLiquid=300 + + # RF per block operation for the builder when used to build [range: 0 ~ 2147483647, default: 500] + I:builderRfPerOperation=500 + + # RF per player move operation for the builder [range: 0 ~ 2147483647, default: 40000] + I:builderRfPerPlayer=40000 + + # Base RF per block operation for the builder when used as a quarry or voider (actual cost depends on hardness of block) [range: 0 ~ 2147483647, default: 300] + I:builderRfPerQuarry=300 + + # RF per block that is skipped (used when a filter is added to the builder) [range: 0 ~ 2147483647, default: 50] + I:builderRfPerSkipped=50 + B:clearingQuarryAllowed=true + I:collectRFPerItem=20 + D:collectRFPerTickPerArea=0.5 + D:collectRFPerXP=2.0 + I:collectTimer=10 + D:dimensionCostFactor=5.0 + D:fortunequarryShapeCardFactor=2.0 + I:maxBuilderDimension=512 + I:maxBuilderOffset=260 + I:maxSpaceChamberDimension=128 + B:oldSphereCylinderShape=false + B:quarryAllowed=true + I:quarryBaseSpeed=8 + B:quarryChunkloads=true + I:quarryInfusionSpeedFactor=20 + B:quarryTileEntities=true + B:shapeCardAllowed=true + B:showProgressHud=true + D:silkquarryShapeCardFactor=3.0 + + # Can Tile Entities be moved? 'forbidden' means never, 'whitelist' means only whitelisted, 'blacklist' means all except blacklisted, 'allowed' means all (MOVE_FORBIDDEN,MOVE_WHITELIST,MOVE_BLACKLIST,MOVE_ALLOWED) [default: MOVE_WHITELIST] + S:tileEntityMode=whitelist + D:voidShapeCardFactor=0.5 +} + + +########################################################################################################## +# coalgen +#--------------------------------------------------------------------------------------------------------# +# Settings for the coal generator +########################################################################################################## + +coalgen { + # Whether the coal generator should exist [default: true] + B:enabled=true + + # Amount of RF generated per tick [range: 0 ~ 2147483647, default: 60] + I:generatePerTick=60 + + # RF per tick that the generator can charge items with [range: 0 ~ 2147483647, default: 1000] + I:generatorChargePerTick=1000 + + # Maximum RF storage that the generator can hold [range: 0 ~ 2147483647, default: 500000] + I:generatorMaxRF=500000 + + # RF per tick that the generator can send [range: 0 ~ 2147483647, default: 2000] + I:generatorRFPerTick=2000 + + # Amount of ticks generated per coal [range: 0 ~ 2147483647, default: 600] + I:ticksPerCoal=600 +} + + +########################################################################################################## +# crafter +#--------------------------------------------------------------------------------------------------------# +# Settings for the crafter +########################################################################################################## + +crafter { + # Maximum RF storage that the crafter can hold [range: 0 ~ 2147483647, default: 50000] + I:crafterMaxRF=50000 + + # RF per tick that the crafter can receive [range: 0 ~ 2147483647, default: 500] + I:crafterRFPerTick=500 + + # Whether the crafter should exist [default: true] + B:enabled=true + + # Amount of RF used per crafting operation [range: 0 ~ 2147483647, default: 100] + I:rfPerOperation=100 + + # How many operations to do at once in fast mode [range: 0 ~ 2147483647, default: 5] + I:speedOperations=5 +} + + +elevator { + D:baseElevatorVolume=1.0 + I:elevatorMaximumRF=150000 + I:elevatorRFPerTick=1000 + D:loopVolumeFactor=1.0 + I:maxPlatformSize=11 + D:maxSpeedDistanceEnd=2.0 + D:maxSpeedDistanceStart=5.0 + D:maximumSpeed=0.3 + D:minimumSpeed=0.1 + I:rfPerHeightUnit=500 +} + + +endergenic { + I:endergenicBadParticles=10 + I:endergenicChanceLost=5 + I:endergenicGoodParticles=10 + I:endergenicKeepRf=2000 + I:endergenicRfHolding=500 + I:endergenicRfOutput=20000 + D:powergenFactor=2.0 +} + + +environmental { + B:blindnessAvailable=false + D:blindnessRFPerTick=0.009999999776482582 + I:environmentalMaxRF=500000 + I:environmentalMinRFUsage=5 + I:environmentalRFPerTick=20000 + D:featherfallingPlusRFPerTick=0.003000000026077032 + D:featherfallingRFPerTick=0.0010000000474974513 + D:flightRFPerTick=0.004000000189989805 + D:glowingRFPerTick=0.0010000000474974513 + D:hastePlusRFPerTick=0.003000000026077032 + D:hasteRFPerTick=0.0010000000474974513 + D:luckRFPerTick=0.0020000000949949026 + D:mobsPowerMultiplier=2.0 + D:nightvisionRFPerTick=0.0010000000474974513 + D:noTeleportRFPerTick=0.0020000000949949026 + D:peacefulRFPerTick=0.0010000000474974513 + B:poisonAvailable=false + D:poisonRFPerTick=0.019999999552965164 + D:regenerationPlusRFPerTick=0.0044999998062849045 + D:regenerationRFPerTick=0.001500000013038516 + D:saturationPlusRFPerTick=0.003000000026077032 + D:saturationRFPerTick=0.0010000000474974513 + B:slownessAvailable=false + D:slownessRFPerTick=0.012000000104308128 + D:speedPlusRFPerTick=0.003000000026077032 + D:speedRFPerTick=0.0010000000474974513 + D:watherBreathingRFPerTick=0.0010000000474974513 + B:weaknessAvailable=false + D:weaknessRFPerTick=0.009999999776482582 +} + + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# General settings +########################################################################################################## + +general { + # Oregen for dimensional shards in case RFTools Dimensions is present [default: [-1], [1]] + I:dimensionalShardOregenWithDimensions < + -1 + 1 + > + + # Oregen for dimensional shards in case RFTools Dimensions is not present [default: [-1], [1]] + I:dimensionalShardOregenWithoutDimensions < + -1 + 1 + > + + # Craftability of dimensional shards if RFTools Dimension is present: 0=not, 1=easy, 2=hard [range: 0 ~ 2, default: 0] + I:dimensionalShardRecipeWithDimensions=0 + + # Craftability of dimensional shards if RFTools Dimension is not present: 0=not, 1=easy, 2=hard [range: 0 ~ 2, default: 2] + I:dimensionalShardRecipeWithoutDimensions=2 + B:logging=false + + # Amount of injections needed to get a fully absorbed mob essence [range: 0 ~ 10000, default: 10] + I:maxMobInjections=10 + + # Maximum y level for dimensional shard ores [range: 0 ~ 255, default: 40] + I:oreMaximumHeight=40 + + # Maximum number of veins for dimensional shard ores [range: 0 ~ 10000, default: 3] + I:oreMaximumVeinCount=3 + + # Maximum vein size of dimensional shard ores [range: 0 ~ 10000, default: 8] + I:oreMaximumVeinSize=8 + + # Minimum y level for dimensional shard ores [range: 0 ~ 255, default: 2] + I:oreMinimumHeight=2 + + # Minimum vein size of dimensional shard ores [range: 0 ~ 10000, default: 5] + I:oreMinimumVeinSize=5 + + # Set to true to enable retrogen [default: true] + B:retrogen=true + + # The ID for the RFTools villager. -1 means disable, 0 means to automatically assigns an id, any other number will use that as fixed id [range: -1 ~ 2147483647, default: 0] + I:villagerId=10 +} + + +########################################################################################################## +# infuser +#--------------------------------------------------------------------------------------------------------# +# Settings for the infuser +########################################################################################################## + +infuser { + # Amount of RF used per tick while infusing [range: 0 ~ 2147483647, default: 600] + I:generatePerTick=600 + + # Maximum RF storage that the infuser can hold [range: 0 ~ 2147483647, default: 60000] + I:infuserMaxRF=60000 + + # RF per tick that the infuser can receive [range: 0 ~ 2147483647, default: 600] + I:infuserRFPerTick=600 +} + + +livingmatter { + S:living.0 < + B + minecraft:leaves + 0.5 + > + S:living.1 < + B + minecraft:leaves2 + 0.5 + > + S:living.10 < + B + minecraft:red_mushroom + 0.4 + > + S:living.11 < + B + minecraft:pumpkin + 0.9 + > + S:living.12 < + B + minecraft:vine + 0.4 + > + S:living.13 < + B + minecraft:waterlily + 0.4 + > + S:living.14 < + B + minecraft:cocoa + 0.8 + > + S:living.15 < + I + minecraft:apple + 1.0 + > + S:living.16 < + I + minecraft:wheat + 1.1 + > + S:living.17 < + I + minecraft:wheat_seeds + 0.4 + > + S:living.18 < + I + minecraft:potato + 1.5 + > + S:living.19 < + I + minecraft:carrot + 1.5 + > + S:living.2 < + B + minecraft:sapling + 0.5 + > + S:living.20 < + I + minecraft:pumpkin_seeds + 0.4 + > + S:living.21 < + I + minecraft:melon_seeds + 0.4 + > + S:living.22 < + I + minecraft:beef + 1.5 + > + S:living.23 < + I + minecraft:porkchop + 1.5 + > + S:living.24 < + I + minecraft:mutton + 1.5 + > + S:living.25 < + I + minecraft:chicken + 1.5 + > + S:living.26 < + I + minecraft:rabbit + 1.2 + > + S:living.27 < + I + minecraft:rabbit_foot + 1.0 + > + S:living.28 < + I + minecraft:rabbit_hide + 0.5 + > + S:living.29 < + I + minecraft:beetroot + 0.8 + > + S:living.3 < + B + minecraft:hay_block + 1.5 + > + S:living.30 < + I + minecraft:beetroot_seeds + 0.4 + > + S:living.31 < + I + minecraft:chorus_fruit + 1.5 + > + S:living.32 < + I + minecraft:fish + 1.5 + > + S:living.33 < + I + minecraft:reeds + 1.0 + > + S:living.4 < + B + minecraft:melon_block + 1.0 + > + S:living.5 < + B + minecraft:cactus + 0.4 + > + S:living.6 < + B + minecraft:red_flower + 0.3 + > + S:living.7 < + B + minecraft:yellow_flower + 0.3 + > + S:living.8 < + B + minecraft:chorus_flower + 1.1 + > + S:living.9 < + B + minecraft:brown_mushroom + 0.4 + > +} + + +mobspawnamounts { + S:StraySkeleton.spawnamount.0 < + I + minecraft:bone + 0 + 0.1 + > + S:StraySkeleton.spawnamount.1 < + B + minecraft:netherrack + 0 + 0.5 + > + S:StraySkeleton.spawnamount.2 < + L + + 0 + 20.0 + > + S:WitherSkeleton.spawnamount.0 < + I + minecraft:bone + 0 + 0.1 + > + S:WitherSkeleton.spawnamount.1 < + B + minecraft:netherrack + 0 + 0.5 + > + S:WitherSkeleton.spawnamount.2 < + L + + 0 + 30.0 + > + S:"minecraft:bat.spawnamount.0" < + I + minecraft:feather + 0 + 0.1 + > + S:"minecraft:bat.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:bat.spawnamount.2" < + L + + 0 + 10.0 + > + S:"minecraft:blaze.spawnamount.0" < + I + minecraft:blaze_rod + 0 + 0.1 + > + S:"minecraft:blaze.spawnamount.1" < + B + minecraft:netherrack + 0 + 0.5 + > + S:"minecraft:blaze.spawnamount.2" < + L + + 0 + 30.0 + > + S:"minecraft:cave_spider.spawnamount.0" < + I + minecraft:string + 0 + 0.1 + > + S:"minecraft:cave_spider.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:cave_spider.spawnamount.2" < + L + + 0 + 10.0 + > + S:"minecraft:chicken.spawnamount.0" < + I + minecraft:feather + 0 + 0.1 + > + S:"minecraft:chicken.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:chicken.spawnamount.2" < + L + + 0 + 15.0 + > + S:"minecraft:cow.spawnamount.0" < + I + minecraft:leather + 0 + 0.1 + > + S:"minecraft:cow.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:cow.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:creeper.spawnamount.0" < + I + minecraft:gunpowder + 0 + 0.1 + > + S:"minecraft:creeper.spawnamount.1" < + B + minecraft:dirt + 0 + 0.5 + > + S:"minecraft:creeper.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:ender_dragon.spawnamount.0" < + I + minecraft:experience_bottle + 0 + 0.1 + > + S:"minecraft:ender_dragon.spawnamount.1" < + B + minecraft:end_stone + 0 + 100.0 + > + S:"minecraft:ender_dragon.spawnamount.2" < + L + + 0 + 200.0 + > + S:"minecraft:enderman.spawnamount.0" < + I + minecraft:ender_pearl + 0 + 0.1 + > + S:"minecraft:enderman.spawnamount.1" < + B + minecraft:end_stone + 0 + 0.5 + > + S:"minecraft:enderman.spawnamount.2" < + L + + 0 + 40.0 + > + S:"minecraft:endermite.spawnamount.0" < + I + minecraft:ender_pearl + 0 + 0.05 + > + S:"minecraft:endermite.spawnamount.1" < + B + minecraft:end_stone + 0 + 0.2 + > + S:"minecraft:endermite.spawnamount.2" < + L + + 0 + 10.0 + > + S:"minecraft:ghast.spawnamount.0" < + I + minecraft:ghast_tear + 0 + 0.1 + > + S:"minecraft:ghast.spawnamount.1" < + B + minecraft:netherrack + 0 + 1.0 + > + S:"minecraft:ghast.spawnamount.2" < + L + + 0 + 50.0 + > + S:"minecraft:guardian.spawnamount.0" < + I + minecraft:prismarine_shard + 0 + 0.1 + > + S:"minecraft:guardian.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:guardian.spawnamount.2" < + L + + 0 + 30.0 + > + S:"minecraft:horse.spawnamount.0" < + I + minecraft:leather + 0 + 0.1 + > + S:"minecraft:horse.spawnamount.1" < + B + minecraft:dirt + 0 + 0.5 + > + S:"minecraft:horse.spawnamount.2" < + L + + 0 + 30.0 + > + S:"minecraft:magma_cube.spawnamount.0" < + I + minecraft:magma_cream + 0 + 0.1 + > + S:"minecraft:magma_cube.spawnamount.1" < + B + minecraft:netherrack + 0 + 0.2 + > + S:"minecraft:magma_cube.spawnamount.2" < + L + + 0 + 10.0 + > + S:"minecraft:mooshroom.spawnamount.0" < + I + minecraft:leather + 0 + 0.1 + > + S:"minecraft:mooshroom.spawnamount.1" < + B + minecraft:dirt + 0 + 1.0 + > + S:"minecraft:mooshroom.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:ocelot.spawnamount.0" < + I + minecraft:fish + 0 + 0.1 + > + S:"minecraft:ocelot.spawnamount.1" < + B + minecraft:dirt + 0 + 1.0 + > + S:"minecraft:ocelot.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:pig.spawnamount.0" < + I + minecraft:leather + 0 + 0.1 + > + S:"minecraft:pig.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:pig.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:polar_bear.spawnamount.0" < + I + minecraft:fish + 0 + 0.1 + > + S:"minecraft:polar_bear.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:polar_bear.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:rabbit.spawnamount.0" < + I + minecraft:rabbit_stew + 0 + 0.1 + > + S:"minecraft:rabbit.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:rabbit.spawnamount.2" < + L + + 0 + 10.0 + > + S:"minecraft:sheep.spawnamount.0" < + B + minecraft:wool + 0 + 0.1 + > + S:"minecraft:sheep.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:sheep.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:shulker.spawnamount.0" < + I + minecraft:ender_pearl + 0 + 0.1 + > + S:"minecraft:shulker.spawnamount.1" < + B + minecraft:end_stone + 0 + 0.2 + > + S:"minecraft:shulker.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:silverfish.spawnamount.0" < + I + minecraft:iron_ingot + 0 + 0.05 + > + S:"minecraft:silverfish.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:silverfish.spawnamount.2" < + L + + 0 + 10.0 + > + S:"minecraft:skeleton.spawnamount.0" < + I + minecraft:bone + 0 + 0.1 + > + S:"minecraft:skeleton.spawnamount.1" < + B + minecraft:dirt + 0 + 0.5 + > + S:"minecraft:skeleton.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:slime.spawnamount.0" < + I + minecraft:slime_ball + 0 + 0.1 + > + S:"minecraft:slime.spawnamount.1" < + B + minecraft:dirt + 0 + 0.5 + > + S:"minecraft:slime.spawnamount.2" < + L + + 0 + 15.0 + > + S:"minecraft:snowman.spawnamount.0" < + I + minecraft:snowball + 0 + 0.1 + > + S:"minecraft:snowman.spawnamount.1" < + B + minecraft:dirt + 0 + 1.0 + > + S:"minecraft:snowman.spawnamount.2" < + L + + 0 + 15.0 + > + S:"minecraft:spider.spawnamount.0" < + I + minecraft:string + 0 + 0.1 + > + S:"minecraft:spider.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:spider.spawnamount.2" < + L + + 0 + 15.0 + > + S:"minecraft:squid.spawnamount.0" < + I + minecraft:dye + 0 + 0.1 + > + S:"minecraft:squid.spawnamount.1" < + B + minecraft:dirt + 0 + 0.5 + > + S:"minecraft:squid.spawnamount.2" < + L + + 0 + 10.0 + > + S:"minecraft:stray.spawnamount.0" < + I + minecraft:bone + 0 + 0.1 + > + S:"minecraft:stray.spawnamount.1" < + B + minecraft:netherrack + 0 + 0.5 + > + S:"minecraft:stray.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:villager.spawnamount.0" < + I + minecraft:book + 0 + 0.1 + > + S:"minecraft:villager.spawnamount.1" < + B + minecraft:dirt + 0 + 5.0 + > + S:"minecraft:villager.spawnamount.2" < + L + + 0 + 30.0 + > + S:"minecraft:villager_golem.spawnamount.0" < + I + minecraft:iron_ingot + 0 + 0.1 + > + S:"minecraft:villager_golem.spawnamount.1" < + B + minecraft:dirt + 0 + 6.0 + > + S:"minecraft:villager_golem.spawnamount.2" < + B + minecraft:red_flower + 0 + 0.5 + > + S:"minecraft:witch.spawnamount.0" < + I + minecraft:glass_bottle + 0 + 0.1 + > + S:"minecraft:witch.spawnamount.1" < + B + minecraft:dirt + 0 + 1.0 + > + S:"minecraft:witch.spawnamount.2" < + L + + 0 + 30.0 + > + S:"minecraft:wither.spawnamount.0" < + I + minecraft:nether_star + 0 + 0.1 + > + S:"minecraft:wither.spawnamount.1" < + B + minecraft:soul_sand + 0 + 0.5 + > + S:"minecraft:wither.spawnamount.2" < + L + + 0 + 100.0 + > + S:"minecraft:wither_skeleton.spawnamount.0" < + I + minecraft:bone + 0 + 0.1 + > + S:"minecraft:wither_skeleton.spawnamount.1" < + B + minecraft:netherrack + 0 + 0.5 + > + S:"minecraft:wither_skeleton.spawnamount.2" < + L + + 0 + 30.0 + > + S:"minecraft:wolf.spawnamount.0" < + I + minecraft:bone + 0 + 0.1 + > + S:"minecraft:wolf.spawnamount.1" < + B + minecraft:dirt + 0 + 0.5 + > + S:"minecraft:wolf.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:zombie.spawnamount.0" < + I + minecraft:rotten_flesh + 0 + 0.1 + > + S:"minecraft:zombie.spawnamount.1" < + B + minecraft:dirt + 0 + 0.2 + > + S:"minecraft:zombie.spawnamount.2" < + L + + 0 + 20.0 + > + S:"minecraft:zombie_pigman.spawnamount.0" < + I + minecraft:gold_nugget + 0 + 0.1 + > + S:"minecraft:zombie_pigman.spawnamount.1" < + B + minecraft:netherrack + 0 + 0.5 + > + S:"minecraft:zombie_pigman.spawnamount.2" < + L + + 0 + 20.0 + > +} + + +mobspawnrf { + I:StraySkeleton=800 + I:WitherSkeleton=1500 + I:"minecraft:bat"=100 + I:"minecraft:blaze"=1000 + I:"minecraft:cave_spider"=500 + I:"minecraft:chicken"=500 + I:"minecraft:cow"=800 + I:"minecraft:creeper"=800 + I:"minecraft:ender_dragon"=100000 + I:"minecraft:enderman"=2000 + I:"minecraft:endermite"=400 + I:"minecraft:ghast"=2000 + I:"minecraft:guardian"=1000 + I:"minecraft:horse"=1000 + I:"minecraft:magma_cube"=600 + I:"minecraft:mooshroom"=800 + I:"minecraft:ocelot"=800 + I:"minecraft:pig"=800 + I:"minecraft:polar_bear"=1500 + I:"minecraft:rabbit"=300 + I:"minecraft:sheep"=800 + I:"minecraft:shulker"=600 + I:"minecraft:silverfish"=400 + I:"minecraft:skeleton"=800 + I:"minecraft:slime"=600 + I:"minecraft:snowman"=600 + I:"minecraft:spider"=500 + I:"minecraft:squid"=500 + I:"minecraft:stray"=800 + I:"minecraft:villager"=2000 + I:"minecraft:villager_golem"=2000 + I:"minecraft:witch"=1200 + I:"minecraft:wither"=20000 + I:"minecraft:wither_skeleton"=1500 + I:"minecraft:wolf"=800 + I:"minecraft:zombie"=800 + I:"minecraft:zombie_pigman"=1200 +} + + +networkmonitor { + B:enabled=true + I:hilightTime=5 + I:maximumBlocks=500 +} + + +powercell { + I:advancedFactor=4 + D:powerCellCostFactor=1.1 + D:powerCellDistanceCap=10000.0 + D:powerCellMinDistance=100.0 + D:powerCellRFToolsDimensionAdvantage=0.5 + I:powercellChargePerTick=30000 + I:rfPerNormalCell=1000000 + I:rfPerTick=5000 + I:simpleFactor=4 +} + + +quarryreplace { + S:builder=minecraft:dirt +} + + +scanner { + D:baseProjectorVolume=0.4000000059604645 + I:clientRenderDataTimeout=10000 + I:locatorBeaconHeight=30 + I:locatorEntitySafety=10 + D:locatorFilterCost=0.5 + I:locatorMaxEnergyChunks=25 + I:locatorMaxRF=2000000 + I:locatorRFPerTick=20000 + I:locatorUsePerTickBase=5000 + D:locatorUsePerTickChunk=0.1 + D:locatorUsePerTickEnergy=5.0 + D:locatorUsePerTickHostile=1.0 + D:locatorUsePerTickPassive=0.5 + D:locatorUsePerTickPlayer=2.0 + I:maxScannerDimension=512 + I:maxScannerOffset=2048 + I:planeSurfacePerTick=40000 + I:projectorFlashTimeout=400 + I:projectorMaxRF=500000 + I:projectorRFPerTick=10000 + I:projectorUsePerTick=1000 + I:remoteScannerUsePerTick=2000 + I:scannerMaxRF=500000 + I:scannerRFPerTick=20000 + I:scannerUsePerTick=1000 + I:surfaceAreaPerTick=262144 + I:ticksPerLocatorScan=40 + B:useVBO=true +} + + +########################################################################################################## +# screen +#--------------------------------------------------------------------------------------------------------# +# Settings for the screen system +########################################################################################################## + +screen { + S:additionalCharacters= + + # RF per tick/per block for the button module [range: 0 ~ 2147483647, default: 9] + I:buttonRFPerTick=0 + + # RF per tick/per block for the clock module [range: 0 ~ 2147483647, default: 1] + I:clockRFPerTick=1 + + # RF per tick/per block for the computer module [range: 0 ~ 2147483647, default: 4] + I:computerRFPerTick=4 + + # RF per tick/per block for the counter plus module [range: 0 ~ 2147483647, default: 30] + I:counterPlusRFPerTick=30 + + # RF per tick/per block for the counter module [range: 0 ~ 2147483647, default: 4] + I:counterRFPerTick=4 + + # RF per tick/per block for the dimension module [range: 0 ~ 2147483647, default: 6] + I:dimensionRFPerTick=6 + + # RF per tick/per block for the dump module [range: 0 ~ 2147483647, default: 0] + I:dumpRFPerTick=0 + + # RF per tick/per block for the elevator button module [range: 0 ~ 2147483647, default: 0] + I:elevatorButtonRFPerTick=0 + + # RF per tick/per block for the energy plus module [range: 0 ~ 2147483647, default: 30] + I:energyPlusRFPerTick=30 + + # RF per tick/per block for the energy module [range: 0 ~ 2147483647, default: 4] + I:energyRFPerTick=4 + + # RF per tick/per block for the fluid plus module [range: 0 ~ 2147483647, default: 30] + I:fluidPlusRFPerTick=30 + + # RF per tick/per block for the fluid module [range: 0 ~ 2147483647, default: 4] + I:fluidRFPerTick=4 + S:fontName=rftools:fonts/ubuntu.ttf + D:fontSize=40.0 + + # RF per tick/per block for the itemstack plus module [range: 0 ~ 2147483647, default: 30] + I:itemstackPlusRFPerTick=30 + + # RF per tick/per block for the itemstack module [range: 0 ~ 2147483647, default: 4] + I:itemstackRFPerTick=4 + + # RF per tick/per block for the machine information module [range: 0 ~ 2147483647, default: 4] + I:machineInfoRFPerTick=4 + + # RF per tick/per block for the redstone module [range: 0 ~ 2147483647, default: 4] + I:redstoneRFPerTick=4 + + # Maximum RF storage that the screen controller can hold [range: 0 ~ 2147483647, default: 60000] + I:screenControllerMaxRF=60000 + + # RF per tick that the the screen controller can receive [range: 0 ~ 2147483647, default: 1000] + I:screenControllerRFPerTick=1000 + + # How many times the screen will update. Higher numbers make the screens less accurate but better for network bandwidth [range: 0 ~ 2147483647, default: 500] + I:screenRefreshTiming=500 + + # RF per tick/per block for the storage control module [range: 0 ~ 2147483647, default: 0] + I:storageControlRFPerTick=0 + + # RF per tick/per block for the text module [range: 0 ~ 2147483647, default: 0] + I:textRFPerTick=0 + B:useTruetype=true +} + + +########################################################################################################## +# security +#--------------------------------------------------------------------------------------------------------# +# Settings for the block security system +########################################################################################################## + +security { + # Whether anything related to the block security system should exist [default: true] + B:enabled=true +} + + +shield { + B:allowInvisibleShield=true + B:disableShieldBlocksToUncorruptWorld=false + I:lootingKillBonus=3 + I:maxDisjointShieldDistance=64 + I:maxShieldDimension=256 + I:maxShieldOffset=128 + I:shardsPerLootingKill=2 + D:shieldDamage=5.0 + I:shieldMaxRF=200000 + I:shieldMaxSize=256 + I:shieldRFPerTick=5000 + I:shieldRfBase=8 + I:shieldRfCamo=2 + I:shieldRfDamage=1000 + I:shieldRfDamagePlayer=2000 + I:shieldRfShield=2 +} + + +spawner { + I:beamerBlocksPerSend=1 + I:beamerMaxRF=200000 + I:beamerRFPerTick=1000 + I:beamerRfPerSend=2000 + I:maxBeamDistance=8 + I:spawnerMaxMatterStorage=6400 + I:spawnerMaxRF=200000 + I:spawnerRFPerTick=2000 +} + + +########################################################################################################## +# storage +#--------------------------------------------------------------------------------------------------------# +# Settings for the modular storage system +########################################################################################################## + +storage { + B:autofocusSearch=false + + # [default: [extrabiomes.blocks.BlockCustomFlower=Flowers], [crazypants.enderio.material.ItemMachinePart=Technical], [net.minecraft.block.BlockPistonBase=Technical], [com.rwtema.extrautils.tileentity.transfernodes.BlockTransferPipe=Technical], [net.minecraft.block.BlockWood=null], [powercrystals.minefactoryreloaded.item.ItemPortaSpawner=Technical], [thermalfoundation.block.BlockOre=Ores], [mcjty.rftools.items.screenmodules=Modules], [net.minecraft.block.BlockRail=Technical], [net.minecraft.item.ItemShears=Tools], [net.minecraft.block.BlockRailPowered=Technical], [net.minecraft.block.BlockJukebox=Technical], [mcjty.rftools.blocks.teleporter.MatterBoosterBlock=Machines], [crazypants.enderio.material.ItemCapacitor=Technical], [powercrystals.minefactoryreloaded.item.ItemLaserFocus=Technical], [crazypants.enderio.fluid.ItemBucketEio=Buckets], [biomesoplenty.common.items.ItemBOPBucket=Buckets], [net.minecraft.block.BlockCommandBlock=Technical], [mcjty.rftools.items.dimensionmonitor.DimensionMonitorItem=Technical], [net.minecraft.block.BlockRedstoneLight=Technical], [net.minecraft.item.ItemFood=Food], [crazypants.enderio.conduit.facade.BlockConduitFacade=Technical], [mcjty.rftools.blocks.spaceprojector.SpaceChamberBlock=Machines], [powercrystals.minefactoryreloaded.item.base.ItemFactoryBucket=Buckets], [crazypants.enderio.conduit.BlockConduitBundle=Technical], [powercrystals.minefactoryreloaded.block=Machines], [net.minecraft.block.BlockPotato=Food], [crazypants.enderio.rail.BlockEnderRail=Technical], [crazypants.enderio.machine=Machines], [thermalexpansion.block.device.ItemBlockDevice=Machines], [mcjty.rftools.items.teleportprobe.ChargedPorterItem=Technical], [com.rwtema.extrautils.block.BlockEnderthermicPump=Machines], [net.minecraft.block.BlockPressurePlate=Technical], [net.minecraft.block.BlockFlower=Flowers], [mcjty.rftools.items.dimlets.KnownDimlet=Dimlets], [mcjty.rftools.items.teleportprobe.TeleportProbeItem=Technical], [crazypants.enderio.item.ItemMagnet=Technical], [mcjty.rftools.items.devdelight.DevelopersDelightItem=Technical], [mcjty.rftools.items.parts.MediocreEfficiencyEssenceItem=Dimlet Parts], [thermalexpansion.item.tool.ItemIgniter=Technical], [mcjty.rftools.items.smartwrench.SmartWrenchItem=Technical], [mcjty.rftools.items.parts.DimletTypeControllerItem=Dimlet Parts], [crazypants.enderio.block.BlockDarkSteelPressurePlate=Technical], [net.minecraft.block.BlockButtonStone=Technical], [mcjty.rftools.items.parts.PeaceEssenceItem=Dimlet Parts], [mcjty.rftools.items.envmodules=Modules], [net.minecraft.block.BlockDropper=Technical], [crazypants.enderio.conduit.redstone.ItemRedstoneConduit=Technical], [mcjty.rftools.blocks.MachineBase=Machines], [crazypants.enderio.conduit.item.filter.ItemBasicItemFilter=Technical], [crazypants.enderio.item.ItemConduitProbe=Technical], [thermalexpansion.item.tool.ItemMultimeter=Technical], [net.minecraft.item.ItemFlintAndSteel=Tools], [net.minecraft.block.BlockTripWireHook=Technical], [net.minecraft.block.BlockDispenser=Technical], [net.minecraft.block.BlockLever=Technical], [mcjty.rftools.blocks.MachineFrame=Machines], [crazypants.enderio.conduit.item.ItemItemConduit=Technical], [mcjty.rftools.items.parts.DimletEnergyModuleItem=Dimlet Parts], [thermalexpansion.block.machine=Machines], [crazypants.enderio.conduit.item.filter.ItemExistingItemFilter=Technical], [net.minecraft.item.ItemBow=Weapons], [net.minecraft.block.BlockRedstoneWire=Technical], [net.minecraft.block.BlockTripWire=Technical], [mcjty.rftools.items.manual.RFToolsDimensionManualItem=Books], [com.rwtema.extrautils.tileentity.enderquarry.BlockEnderQuarry=Machines], [codechicken.microblock.ItemSaw=Tools], [net.minecraft.block.BlockWorkbench=Technical], [biomesoplenty.common.blocks.BlockBOPFlower=Flowers], [biomesoplenty.common.itemblocks.ItemBlockFlower=Flowers], [powercrystals.minefactoryreloaded.item.ItemLogicUpgradeCard=Technical], [net.minecraft.block.BlockHopper=Technical], [net.minecraft.item.ItemPotion=Potions], [net.minecraft.item.ItemBook=Books], [net.minecraft.item.ItemBucket=Buckets], [mcjty.rftools.items.parts.DimletMemoryUnitItem=Dimlet Parts], [powercrystals.minefactoryreloaded.item.tool.ItemRedNetMeter=Technical], [mcjty.rftools.blocks.shield.ShieldTemplateBlock=Machines], [net.minecraft.block.BlockRedstoneTorch=Technical], [mcjty.lib.container.GenericBlock=Machines], [com.rwtema.extrautils.tileentity.enderquarry.BlockEnderMarkers=Technical], [net.minecraft.item.ItemRecord=Records], [crazypants.enderio.conduit.gas.ItemGasConduit=Technical], [mcjty.rftools.blocks.spaceprojector.SpaceChamberCardItem=Technical], [crazypants.enderio.conduit.liquid.ItemLiquidConduit=Technical], [powercrystals.minefactoryreloaded.item.tool.ItemXpExtractor=Technical], [net.minecraft.item.ItemArmor=Armor], [net.minecraft.block.BlockOre=Ores], [buildcraft.builders=Machines], [mcjty.rftools.blocks.teleporter.DestinationAnalyzerBlock=Machines], [com.rwtema.extrautils.tileentity.generators.BlockGenerator=Machines], [crazypants.enderio.conduit.item.ItemExtractSpeedUpgrade=Technical], [mcjty.rftools.items.parts.SyringeItem=Dimlet Parts], [net.minecraft.block.BlockRedstoneComparator=Technical], [mcjty.rftools.items.parts.EfficiencyEssenceItem=Dimlet Parts], [thermalexpansion.block.cell=Machines], [net.minecraft.item.ItemRedstone=Technical], [net.minecraft.block.BlockNote=Technical], [mcjty.rftools.items.manual.RFToolsManualItem=Books], [crazypants.enderio.conduit.power.ItemPowerConduit=Technical], [mcjty.rftools.items.storage=Modules], [mcjty.rftools.items.dimlets.RealizedDimensionTab=Dimlets], [crazypants.enderio.machine.spawner.ItemBrokenSpawner=Machines], [cofh.core.item.ItemBucket=Buckets], [net.minecraft.item.ItemMinecart=Technical], [net.minecraft.item.ItemSkull=Skulls], [mcjty.rftools.items.dimlets.EmptyDimensionTab=Dimlets], [mcjty.rftools.items.dimlets.UnknownDimlet=Dimlets], [crazypants.enderio.item.skull=Skulls], [net.minecraft.block.BlockFurnace=Technical], [net.minecraft.block.BlockPressurePlateWeighted=Technical], [powercrystals.minefactoryreloaded.item.ItemSafariNet=Technical], [net.minecraft.block.BlockRailDetector=Technical], [net.minecraft.block.BlockRedstoneRepeater=Technical], [mcjty.rftools.items.dimlets.DimletTemplate=Dimlets], [mcjty.rftools.items.dimensionmonitor.PhasedFieldGeneratorItem=Technical], [net.minecraft.block.BlockSapling=Saplings], [net.minecraft.block.BlockDaylightDetector=Technical], [cofh.thermalexpansion.block.device=Machines], [codechicken.microblock.ItemMicroPart=Microblocks], [crazypants.enderio.conduit.item.filter.ItemModItemFilter=Technical], [mcjty.rftools.items.manual.RFToolsShapeManualItem=Books], [net.minecraft.item.ItemSword=Weapons], [powercrystals.minefactoryreloaded.item.gun.ItemSafariNetLauncher=Technical], [net.minecraft.item.ItemTool=Tools], [thermalexpansion.item.tool.ItemWrench=Technical], [net.minecraft.block.BlockCake=Food], [mcjty.rftools.items.parts.DimletControlCircuitItem=Dimlet Parts], [net.minecraft.block.BlockCarrot=Food], [biomesoplenty.common.itemblocks.ItemBlockFlower2=Flowers], [thermalexpansion.block.dynamo.ItemBlockDynamo=Machines], [thermalexpansion.item.ItemCapacitor=Technical], [biomesoplenty.common.blocks.BlockBOPFlower2=Flowers], [codechicken.chunkloader.ItemChunkLoader=Machines], [powercrystals.minefactoryreloaded.item.tool.ItemRedNetMemoryCard=Technical], [net.minecraft.block.BlockTNT=Technical], [net.minecraft.item.ItemHoe=Tools], [mcjty.rftools.items.netmonitor.NetworkMonitorItem=Technical], [com.rwtema.extrautils.tileentity.enderquarry.BlockQuarryUpgrades=Technical]] + S:categories < + extrabiomes.blocks.BlockCustomFlower=Flowers + crazypants.enderio.material.ItemMachinePart=Technical + net.minecraft.block.BlockPistonBase=Technical + com.rwtema.extrautils.tileentity.transfernodes.BlockTransferPipe=Technical + net.minecraft.block.BlockWood=null + powercrystals.minefactoryreloaded.item.ItemPortaSpawner=Technical + thermalfoundation.block.BlockOre=Ores + mcjty.rftools.items.screenmodules=Modules + net.minecraft.block.BlockRail=Technical + net.minecraft.item.ItemShears=Tools + net.minecraft.block.BlockRailPowered=Technical + net.minecraft.block.BlockJukebox=Technical + mcjty.rftools.blocks.teleporter.MatterBoosterBlock=Machines + crazypants.enderio.material.ItemCapacitor=Technical + powercrystals.minefactoryreloaded.item.ItemLaserFocus=Technical + crazypants.enderio.fluid.ItemBucketEio=Buckets + biomesoplenty.common.items.ItemBOPBucket=Buckets + net.minecraft.block.BlockCommandBlock=Technical + mcjty.rftools.items.dimensionmonitor.DimensionMonitorItem=Technical + net.minecraft.block.BlockRedstoneLight=Technical + net.minecraft.item.ItemFood=Food + crazypants.enderio.conduit.facade.BlockConduitFacade=Technical + mcjty.rftools.blocks.spaceprojector.SpaceChamberBlock=Machines + powercrystals.minefactoryreloaded.item.base.ItemFactoryBucket=Buckets + crazypants.enderio.conduit.BlockConduitBundle=Technical + powercrystals.minefactoryreloaded.block=Machines + net.minecraft.block.BlockPotato=Food + crazypants.enderio.rail.BlockEnderRail=Technical + crazypants.enderio.machine=Machines + thermalexpansion.block.device.ItemBlockDevice=Machines + mcjty.rftools.items.teleportprobe.ChargedPorterItem=Technical + com.rwtema.extrautils.block.BlockEnderthermicPump=Machines + net.minecraft.block.BlockPressurePlate=Technical + net.minecraft.block.BlockFlower=Flowers + mcjty.rftools.items.dimlets.KnownDimlet=Dimlets + mcjty.rftools.items.teleportprobe.TeleportProbeItem=Technical + crazypants.enderio.item.ItemMagnet=Technical + mcjty.rftools.items.devdelight.DevelopersDelightItem=Technical + mcjty.rftools.items.parts.MediocreEfficiencyEssenceItem=Dimlet Parts + thermalexpansion.item.tool.ItemIgniter=Technical + mcjty.rftools.items.smartwrench.SmartWrenchItem=Technical + mcjty.rftools.items.parts.DimletTypeControllerItem=Dimlet Parts + crazypants.enderio.block.BlockDarkSteelPressurePlate=Technical + net.minecraft.block.BlockButtonStone=Technical + mcjty.rftools.items.parts.PeaceEssenceItem=Dimlet Parts + mcjty.rftools.items.envmodules=Modules + net.minecraft.block.BlockDropper=Technical + crazypants.enderio.conduit.redstone.ItemRedstoneConduit=Technical + mcjty.rftools.blocks.MachineBase=Machines + crazypants.enderio.conduit.item.filter.ItemBasicItemFilter=Technical + crazypants.enderio.item.ItemConduitProbe=Technical + thermalexpansion.item.tool.ItemMultimeter=Technical + net.minecraft.item.ItemFlintAndSteel=Tools + net.minecraft.block.BlockTripWireHook=Technical + net.minecraft.block.BlockDispenser=Technical + net.minecraft.block.BlockLever=Technical + mcjty.rftools.blocks.MachineFrame=Machines + crazypants.enderio.conduit.item.ItemItemConduit=Technical + mcjty.rftools.items.parts.DimletEnergyModuleItem=Dimlet Parts + thermalexpansion.block.machine=Machines + crazypants.enderio.conduit.item.filter.ItemExistingItemFilter=Technical + net.minecraft.item.ItemBow=Weapons + net.minecraft.block.BlockRedstoneWire=Technical + net.minecraft.block.BlockTripWire=Technical + mcjty.rftools.items.manual.RFToolsDimensionManualItem=Books + com.rwtema.extrautils.tileentity.enderquarry.BlockEnderQuarry=Machines + codechicken.microblock.ItemSaw=Tools + net.minecraft.block.BlockWorkbench=Technical + biomesoplenty.common.blocks.BlockBOPFlower=Flowers + biomesoplenty.common.itemblocks.ItemBlockFlower=Flowers + powercrystals.minefactoryreloaded.item.ItemLogicUpgradeCard=Technical + net.minecraft.block.BlockHopper=Technical + net.minecraft.item.ItemPotion=Potions + net.minecraft.item.ItemBook=Books + net.minecraft.item.ItemBucket=Buckets + mcjty.rftools.items.parts.DimletMemoryUnitItem=Dimlet Parts + powercrystals.minefactoryreloaded.item.tool.ItemRedNetMeter=Technical + mcjty.rftools.blocks.shield.ShieldTemplateBlock=Machines + net.minecraft.block.BlockRedstoneTorch=Technical + mcjty.lib.container.GenericBlock=Machines + com.rwtema.extrautils.tileentity.enderquarry.BlockEnderMarkers=Technical + net.minecraft.item.ItemRecord=Records + crazypants.enderio.conduit.gas.ItemGasConduit=Technical + mcjty.rftools.blocks.spaceprojector.SpaceChamberCardItem=Technical + crazypants.enderio.conduit.liquid.ItemLiquidConduit=Technical + powercrystals.minefactoryreloaded.item.tool.ItemXpExtractor=Technical + net.minecraft.item.ItemArmor=Armor + net.minecraft.block.BlockOre=Ores + buildcraft.builders=Machines + mcjty.rftools.blocks.teleporter.DestinationAnalyzerBlock=Machines + com.rwtema.extrautils.tileentity.generators.BlockGenerator=Machines + crazypants.enderio.conduit.item.ItemExtractSpeedUpgrade=Technical + mcjty.rftools.items.parts.SyringeItem=Dimlet Parts + net.minecraft.block.BlockRedstoneComparator=Technical + mcjty.rftools.items.parts.EfficiencyEssenceItem=Dimlet Parts + thermalexpansion.block.cell=Machines + net.minecraft.item.ItemRedstone=Technical + net.minecraft.block.BlockNote=Technical + mcjty.rftools.items.manual.RFToolsManualItem=Books + crazypants.enderio.conduit.power.ItemPowerConduit=Technical + mcjty.rftools.items.storage=Modules + mcjty.rftools.items.dimlets.RealizedDimensionTab=Dimlets + crazypants.enderio.machine.spawner.ItemBrokenSpawner=Machines + cofh.core.item.ItemBucket=Buckets + net.minecraft.item.ItemMinecart=Technical + net.minecraft.item.ItemSkull=Skulls + mcjty.rftools.items.dimlets.EmptyDimensionTab=Dimlets + mcjty.rftools.items.dimlets.UnknownDimlet=Dimlets + crazypants.enderio.item.skull=Skulls + net.minecraft.block.BlockFurnace=Technical + net.minecraft.block.BlockPressurePlateWeighted=Technical + powercrystals.minefactoryreloaded.item.ItemSafariNet=Technical + net.minecraft.block.BlockRailDetector=Technical + net.minecraft.block.BlockRedstoneRepeater=Technical + mcjty.rftools.items.dimlets.DimletTemplate=Dimlets + mcjty.rftools.items.dimensionmonitor.PhasedFieldGeneratorItem=Technical + net.minecraft.block.BlockSapling=Saplings + net.minecraft.block.BlockDaylightDetector=Technical + cofh.thermalexpansion.block.device=Machines + codechicken.microblock.ItemMicroPart=Microblocks + crazypants.enderio.conduit.item.filter.ItemModItemFilter=Technical + mcjty.rftools.items.manual.RFToolsShapeManualItem=Books + net.minecraft.item.ItemSword=Weapons + powercrystals.minefactoryreloaded.item.gun.ItemSafariNetLauncher=Technical + net.minecraft.item.ItemTool=Tools + thermalexpansion.item.tool.ItemWrench=Technical + net.minecraft.block.BlockCake=Food + mcjty.rftools.items.parts.DimletControlCircuitItem=Dimlet Parts + net.minecraft.block.BlockCarrot=Food + biomesoplenty.common.itemblocks.ItemBlockFlower2=Flowers + thermalexpansion.block.dynamo.ItemBlockDynamo=Machines + thermalexpansion.item.ItemCapacitor=Technical + biomesoplenty.common.blocks.BlockBOPFlower2=Flowers + codechicken.chunkloader.ItemChunkLoader=Machines + powercrystals.minefactoryreloaded.item.tool.ItemRedNetMemoryCard=Technical + net.minecraft.block.BlockTNT=Technical + net.minecraft.item.ItemHoe=Tools + mcjty.rftools.items.netmonitor.NetworkMonitorItem=Technical + com.rwtema.extrautils.tileentity.enderquarry.BlockQuarryUpgrades=Technical + > + B:clearSearchOnOpen=true + I:groupBackground=-1123021 + I:groupForeground=-16777216 + + # The height for the smallest style modular storage GUI [range: 0 ~ 1000000, default: 236] + I:modularStorageGuiHeight1=236 + + # The height for the middle style modular storage GUI [range: 0 ~ 1000000, default: 320] + I:modularStorageGuiHeight2=320 + + # The height for the tallest style modular storage GUI [range: 0 ~ 1000000, default: 490] + I:modularStorageGuiHeight3=490 + + # RF/tick to share an inventory to all dimensions [range: 0 ~ 2147483647, default: 50] + I:remoteShareGlobal=50 + + # RF/tick to share an inventory to the same dimension [range: 0 ~ 2147483647, default: 10] + I:remoteShareLocal=10 + + # Maximum RF storage that the remote storage block can hold [range: 0 ~ 2147483647, default: 100000] + I:remoteStorageMaxRF=100000 + + # RF per tick that the remote storage block can receive [range: 0 ~ 2147483647, default: 300] + I:remoteStorageRFPerTick=300 + + # Extra RF per usage per storage tier [range: 0 ~ 2147483647, default: 100] + I:tabletExtraRFUsage=100 + + # Maximum RF storage that the storage tablet can hold [range: 0 ~ 2147483647, default: 20000] + I:tabletMaxRF=20000 + + # RF per tick that the storage tablet can receive [range: 0 ~ 2147483647, default: 500] + I:tabletRFPerTick=500 + + # RF per usage of the storage tablet [range: 0 ~ 2147483647, default: 100] + I:tabletRFUsage=100 + + # RF per usage of the storage tablet when used in combation with the scanner module [range: 0 ~ 2147483647, default: 100] + I:tabletRFUsageScanner=100 +} + + +storageconfig { + S:biomesoplenty.common.blocks.BlockBOPFlower=Flowers + S:biomesoplenty.common.blocks.BlockBOPFlower2=Flowers + S:biomesoplenty.common.itemblocks.ItemBlockFlower=Flowers + S:biomesoplenty.common.itemblocks.ItemBlockFlower2=Flowers + S:biomesoplenty.common.items.ItemBOPBucket=Buckets + S:buildcraft.builders=Machines + S:codechicken.chunkloader.ItemChunkLoader=Machines + S:codechicken.microblock.ItemMicroPart=Microblocks + S:codechicken.microblock.ItemSaw=Tools + S:cofh.core.item.ItemBucket=Buckets + S:cofh.thermalexpansion.block.device=Machines + S:com.rwtema.extrautils.block.BlockEnderthermicPump=Machines + S:com.rwtema.extrautils.tileentity.enderquarry.BlockEnderMarkers=Technical + S:com.rwtema.extrautils.tileentity.enderquarry.BlockEnderQuarry=Machines + S:com.rwtema.extrautils.tileentity.enderquarry.BlockQuarryUpgrades=Technical + S:com.rwtema.extrautils.tileentity.generators.BlockGenerator=Machines + S:com.rwtema.extrautils.tileentity.transfernodes.BlockTransferPipe=Technical + S:crazypants.enderio.block.BlockDarkSteelPressurePlate=Technical + S:crazypants.enderio.conduit.BlockConduitBundle=Technical + S:crazypants.enderio.conduit.facade.BlockConduitFacade=Technical + S:crazypants.enderio.conduit.gas.ItemGasConduit=Technical + S:crazypants.enderio.conduit.item.ItemExtractSpeedUpgrade=Technical + S:crazypants.enderio.conduit.item.ItemItemConduit=Technical + S:crazypants.enderio.conduit.item.filter.ItemBasicItemFilter=Technical + S:crazypants.enderio.conduit.item.filter.ItemExistingItemFilter=Technical + S:crazypants.enderio.conduit.item.filter.ItemModItemFilter=Technical + S:crazypants.enderio.conduit.liquid.ItemLiquidConduit=Technical + S:crazypants.enderio.conduit.power.ItemPowerConduit=Technical + S:crazypants.enderio.conduit.redstone.ItemRedstoneConduit=Technical + S:crazypants.enderio.fluid.ItemBucketEio=Buckets + S:crazypants.enderio.item.ItemConduitProbe=Technical + S:crazypants.enderio.item.ItemMagnet=Technical + S:crazypants.enderio.item.skull=Skulls + S:crazypants.enderio.machine=Machines + S:crazypants.enderio.machine.spawner.ItemBrokenSpawner=Machines + S:crazypants.enderio.material.ItemCapacitor=Technical + S:crazypants.enderio.material.ItemMachinePart=Technical + S:crazypants.enderio.rail.BlockEnderRail=Technical + S:extrabiomes.blocks.BlockCustomFlower=Flowers + S:mcjty.lib.container.GenericBlock=Machines + S:mcjty.rftools.blocks.MachineBase=Machines + S:mcjty.rftools.blocks.MachineFrame=Machines + S:mcjty.rftools.blocks.shield.ShieldTemplateBlock=Machines + S:mcjty.rftools.blocks.spaceprojector.SpaceChamberBlock=Machines + S:mcjty.rftools.blocks.spaceprojector.SpaceChamberCardItem=Technical + S:mcjty.rftools.blocks.teleporter.DestinationAnalyzerBlock=Machines + S:mcjty.rftools.blocks.teleporter.MatterBoosterBlock=Machines + S:mcjty.rftools.items.devdelight.DevelopersDelightItem=Technical + S:mcjty.rftools.items.dimensionmonitor.DimensionMonitorItem=Technical + S:mcjty.rftools.items.dimensionmonitor.PhasedFieldGeneratorItem=Technical + S:mcjty.rftools.items.dimlets.DimletTemplate=Dimlets + S:mcjty.rftools.items.dimlets.EmptyDimensionTab=Dimlets + S:mcjty.rftools.items.dimlets.KnownDimlet=Dimlets + S:mcjty.rftools.items.dimlets.RealizedDimensionTab=Dimlets + S:mcjty.rftools.items.dimlets.UnknownDimlet=Dimlets + S:mcjty.rftools.items.envmodules=Modules + S:mcjty.rftools.items.manual.RFToolsDimensionManualItem=Books + S:mcjty.rftools.items.manual.RFToolsManualItem=Books + S:mcjty.rftools.items.manual.RFToolsShapeManualItem=Books + S:mcjty.rftools.items.netmonitor.NetworkMonitorItem=Technical + S:mcjty.rftools.items.parts.DimletControlCircuitItem=Dimlet Parts + S:mcjty.rftools.items.parts.DimletEnergyModuleItem=Dimlet Parts + S:mcjty.rftools.items.parts.DimletMemoryUnitItem=Dimlet Parts + S:mcjty.rftools.items.parts.DimletTypeControllerItem=Dimlet Parts + S:mcjty.rftools.items.parts.EfficiencyEssenceItem=Dimlet Parts + S:mcjty.rftools.items.parts.MediocreEfficiencyEssenceItem=Dimlet Parts + S:mcjty.rftools.items.parts.PeaceEssenceItem=Dimlet Parts + S:mcjty.rftools.items.parts.SyringeItem=Dimlet Parts + S:mcjty.rftools.items.screenmodules=Modules + S:mcjty.rftools.items.smartwrench.SmartWrenchItem=Technical + S:mcjty.rftools.items.storage=Modules + S:mcjty.rftools.items.teleportprobe.ChargedPorterItem=Technical + S:mcjty.rftools.items.teleportprobe.TeleportProbeItem=Technical + S:net.minecraft.block.BlockButtonStone=Technical + S:net.minecraft.block.BlockCake=Food + S:net.minecraft.block.BlockCarrot=Food + S:net.minecraft.block.BlockCommandBlock=Technical + S:net.minecraft.block.BlockDaylightDetector=Technical + S:net.minecraft.block.BlockDispenser=Technical + S:net.minecraft.block.BlockDropper=Technical + S:net.minecraft.block.BlockFlower=Flowers + S:net.minecraft.block.BlockFurnace=Technical + S:net.minecraft.block.BlockHopper=Technical + S:net.minecraft.block.BlockJukebox=Technical + S:net.minecraft.block.BlockLever=Technical + S:net.minecraft.block.BlockNote=Technical + S:net.minecraft.block.BlockOre=Ores + S:net.minecraft.block.BlockPistonBase=Technical + S:net.minecraft.block.BlockPotato=Food + S:net.minecraft.block.BlockPressurePlate=Technical + S:net.minecraft.block.BlockPressurePlateWeighted=Technical + S:net.minecraft.block.BlockRail=Technical + S:net.minecraft.block.BlockRailDetector=Technical + S:net.minecraft.block.BlockRailPowered=Technical + S:net.minecraft.block.BlockRedstoneComparator=Technical + S:net.minecraft.block.BlockRedstoneLight=Technical + S:net.minecraft.block.BlockRedstoneRepeater=Technical + S:net.minecraft.block.BlockRedstoneTorch=Technical + S:net.minecraft.block.BlockRedstoneWire=Technical + S:net.minecraft.block.BlockSapling=Saplings + S:net.minecraft.block.BlockTNT=Technical + S:net.minecraft.block.BlockTripWire=Technical + S:net.minecraft.block.BlockTripWireHook=Technical + S:net.minecraft.block.BlockWood=null + S:net.minecraft.block.BlockWorkbench=Technical + S:net.minecraft.item.ItemArmor=Armor + S:net.minecraft.item.ItemBook=Books + S:net.minecraft.item.ItemBow=Weapons + S:net.minecraft.item.ItemBucket=Buckets + S:net.minecraft.item.ItemFlintAndSteel=Tools + S:net.minecraft.item.ItemFood=Food + S:net.minecraft.item.ItemHoe=Tools + S:net.minecraft.item.ItemMinecart=Technical + S:net.minecraft.item.ItemPotion=Potions + S:net.minecraft.item.ItemRecord=Records + S:net.minecraft.item.ItemRedstone=Technical + S:net.minecraft.item.ItemShears=Tools + S:net.minecraft.item.ItemSkull=Skulls + S:net.minecraft.item.ItemSword=Weapons + S:net.minecraft.item.ItemTool=Tools + S:powercrystals.minefactoryreloaded.block=Machines + S:powercrystals.minefactoryreloaded.item.ItemLaserFocus=Technical + S:powercrystals.minefactoryreloaded.item.ItemLogicUpgradeCard=Technical + S:powercrystals.minefactoryreloaded.item.ItemPortaSpawner=Technical + S:powercrystals.minefactoryreloaded.item.ItemSafariNet=Technical + S:powercrystals.minefactoryreloaded.item.base.ItemFactoryBucket=Buckets + S:powercrystals.minefactoryreloaded.item.gun.ItemSafariNetLauncher=Technical + S:powercrystals.minefactoryreloaded.item.tool.ItemRedNetMemoryCard=Technical + S:powercrystals.minefactoryreloaded.item.tool.ItemRedNetMeter=Technical + S:powercrystals.minefactoryreloaded.item.tool.ItemXpExtractor=Technical + S:thermalexpansion.block.cell=Machines + S:thermalexpansion.block.device.ItemBlockDevice=Machines + S:thermalexpansion.block.dynamo.ItemBlockDynamo=Machines + S:thermalexpansion.block.machine=Machines + S:thermalexpansion.item.ItemCapacitor=Technical + S:thermalexpansion.item.tool.ItemIgniter=Technical + S:thermalexpansion.item.tool.ItemMultimeter=Technical + S:thermalexpansion.item.tool.ItemWrench=Technical + S:thermalfoundation.block.BlockOre=Ores +} + + +storagemonitor { + B:hilightStarredOnGuiOpen=true + I:hilightTime=5 + B:requestStraightToInventory=true + I:rfPerInsert=20 + I:rfPerRequest=100 + I:scannerMaxRF=50000 + I:scannerRFPerTick=500 + B:xnetRequired=false +} + + +teleporter { + I:advancedChargedPorterMaxRF=1000000 + I:advancedSpeedBonus=4 + S:blacklistedTeleportationDestinations= + S:blacklistedTeleportationSources= + I:chargedPorterMaxRF=200000 + I:chargedPorterRFPerTick=2000 + I:checkUnloadedChunk=-1 + I:checkUnloadedWorld=-1 + I:dialerMaxRF=50000 + I:dialerRFPerTick=100 + I:horizontalDialerRange=10 + B:logTeleportUsages=false + B:preventInterdimensionalTeleports=false + I:receiverMaxRF=100000 + I:receiverRFPerTick=500 + I:rfBoostedTeleport=20000 + I:rfDialedConnectionPerTick=10 + I:rfMatterIdleTick=0 + I:rfPerCheck=5000 + I:rfPerDial=1000 + I:rfPerTeleportReceiver=5000 + I:rfStartTeleportDim=100000 + I:rfStartTeleportDist=10 + I:rfStartTeleportLocal=5000 + I:rfTeleportPerTick=500 + I:timeTeleportBaseDim=50 + I:timeTeleportBaseLocal=5 + I:timeTeleportDist=10 + I:transmitterMaxRF=200000 + I:transmitterRFPerTick=1000 + I:verticalDialerRange=5 + D:volumeTeleport=1.0 + D:volumeTeleportError=1.0 + B:whooshMessage=true +} + + diff --git a/src/overrides/config/rockhounding_chemistry.cfg b/src/overrides/config/rockhounding_chemistry.cfg new file mode 100644 index 0000000..da3761b --- /dev/null +++ b/src/overrides/config/rockhounding_chemistry.cfg @@ -0,0 +1,303 @@ +# Configuration file + +########################################################################################################## +# absolute +#--------------------------------------------------------------------------------------------------------# +# Generic configurations +########################################################################################################## + +absolute { + # Multiplies all the catalysts duration + I:"catalyst multiplier"=1 + + # Chemical products cause damage + B:"fluid damage"=true + + # Smelt metals by using oredicted ingredients + B:"oredict smelting"=true + I:"power multiplier"=1 + + # Shows info bulbs on hot topics in guis + B:"show info bulbs"=false + B:"speed multiplier"=true +} + + +########################################################################################################## +# absolute_integrations +#--------------------------------------------------------------------------------------------------------# +# Mod Integrations +########################################################################################################## + +absolute_integrations { + # Includes Rockhounding Rocks into the mineral processing chain + B:"Integrate Rockhounding:Rocks"=false +} + + +########################################################################################################## +# cabinets +#--------------------------------------------------------------------------------------------------------# +# Configuration of the Cabinets +########################################################################################################## + +cabinets { + # Max quantity of element that can be inserted into the cabinets from the loader + I:"cabinets cap"=6400 + + # How much element is required for 1 regular dust + I:"extraction factor"=100 +} + + +########################################################################################################## +# chemical_extractor +#--------------------------------------------------------------------------------------------------------# +# Configuration of the Chemical Extractor +########################################################################################################## + +chemical_extractor { + I:"extraction factor"=100 + + # Max uses for the graduated cylinder + I:"graduated cylinder uses"=200 + + # Max uses for the test tube + I:"test tube uses"=300 +} + + +########################################################################################################## +# evaporation_tank +#--------------------------------------------------------------------------------------------------------# +# Configuration of the Evaporation Tank +########################################################################################################## + +evaporation_tank { + # Deny in these dimensions IDs the production of salt + I:"dimension blacklist" < + > + + # Ticks required to advance stages in the Evaporation Tank + I:"evaporation speed"=1000 + I:"extract fluid stage" < + > + + # Ticks before the process is lost under rain + I:"melting interval"=500 + + # Dimensions in which evaporation is overridden by desublimation + I:"space dimensions" < + > +} + + +########################################################################################################## +# gas_purifier +#--------------------------------------------------------------------------------------------------------# +# Configuration of the Gas Purifier +########################################################################################################## + +gas_purifier { + # n% chance to recover the main slag when available (10ppc) + I:"main slag chance"=25 + + # n% chance to recover the secondary slag when available (5ppc) + I:"secondary slag chance"=10 +} + + +########################################################################################################## +# gasification_plant +#--------------------------------------------------------------------------------------------------------# +# Configuration of the Gasification Plant +########################################################################################################## + +gasification_plant { + # n% chance to recover the main slag when available (10ppc) + I:"main slag chance"=25 + + # n% chance to recover the secondary slag when available (5ppc) + I:"secondary slag chance"=10 +} + + +########################################################################################################## +# leaching_vat +#--------------------------------------------------------------------------------------------------------# +# Configuration of the Leaching Vat +########################################################################################################## + +leaching_vat { + # Max amount of output obtainable from the Leaching Vat + I:"max leachable output"=4 + + # Max uses for the slurry agitator + I:"slurry agitator uses"=300 +} + + +########################################################################################################## +# metal_alloyer +#--------------------------------------------------------------------------------------------------------# +# Configuration of the Metal Alloyer +########################################################################################################## + +metal_alloyer { + # Max uses for the ingot pattern + I:"ingot pattern uses"=500 +} + + +########################################################################################################## +# mineral_sizer +#--------------------------------------------------------------------------------------------------------# +# Configuration of the Mineral Sizer +########################################################################################################## + +mineral_sizer { + # Max uses for the crushing gear + I:"crushing gear uses"=500 + + # Max amount of output obtainable from the Mineral Sizer + I:"max sizeable output"=4 +} + + +########################################################################################################## +# orbiter +#--------------------------------------------------------------------------------------------------------# +# Configuration of the Orbiter +########################################################################################################## + +orbiter { + # Millibuckets of any fluidXP from 1 XP + I:"XP infusing factor"=20 + + # Millibuckets of Toxic Waste infused in the Exp Orb + I:"waste consumed by recycling"=10 + + # 1/N chance to infuse an Exp Orb by recycling Toxic Waste for double XP + I:"waste recycling chance"=3 +} + + +########################################################################################################## +# ores +#--------------------------------------------------------------------------------------------------------# +# Configuration of the ores generation +########################################################################################################## + +ores { + # Allows in these dimensions IDs the generation of the Uninspected Mineral + I:"dimension whitelist" < + 0 + > + + # Highest mineral level + I:"max level"=240 + + # Highest mineral vein size + I:"max vein"=20 + + # Lowest mineral level + I:"min level"=20 + + # Lowest mineral vein size + I:"min vein"=10 + + # Frequency of the Uninspected Mineral spawning + I:"ore frequency"=15 +} + + +########################################################################################################## +# power_station +#--------------------------------------------------------------------------------------------------------# +# Configuration of the Power Station +########################################################################################################## + +power_station { + # Burntime value for 0.010cu of Syngas + I:"gas burntime factor"=2000 + + # RF value for 0.010cu of Syngas + I:"gas turbine factor"=2000 + + # Multiplies the base RF consumed by all the machines + I:"power multiplier"=1 + + # Multiplies the consumed power to balance the speed upgrades + B:"speed multiplier"=true +} + + +########################################################################################################## +# seasoning_rack +#--------------------------------------------------------------------------------------------------------# +# Configuration of the Seasoning Rack +########################################################################################################## + +seasoning_rack { + # Ticks required to advance improve an object in the Seasoning Rack + I:"seasoning rack speed"=1000 +} + + +########################################################################################################## +# toxic_mutation +#--------------------------------------------------------------------------------------------------------# +# Generic configurations +########################################################################################################## + +toxic_mutation { + # Enable the toxic mutation procedure + B:"enable toxic mutation"=true +} + + +########################################################################################################## +# toxic_waste +#--------------------------------------------------------------------------------------------------------# +# Hazard and pollution configuration +########################################################################################################## + +toxic_waste { + # Enable the chance to have pollution with blocks handling Toxic Waste + B:"enable hazard"=false + + # percentage of gas purged when tolerance is reached. Max 50% + I:"exhaustion amount"=20 + + # 1/N chance the block containing Toxic Waste causes pollution + I:"hazard chance"=1000 + + # tolerance level of a vessel before collapsing + I:"pressure tolerance"=10 + + # size of the toxic cloud + I:"toxic cloud size"=128 + + # 1/N chance for the Toxic Sludge to spawn a Toxic Slime + I:"toxic slime spawn"=500 + + # Toxic Waste dropd xp if killing entities + B:"xp from toxic Waste"=true +} + + +########################################################################################################## +# water_pump +#--------------------------------------------------------------------------------------------------------# +# Water Pump configuration +########################################################################################################## + +water_pump { + # Chance to consume the source water tile + B:"consume water tile"=true + + # 1/n chance to consume the source water tile + I:"consumption chance"=100 +} + + diff --git a/src/overrides/config/rockhounding_core.cfg b/src/overrides/config/rockhounding_core.cfg new file mode 100644 index 0000000..88a8fc3 --- /dev/null +++ b/src/overrides/config/rockhounding_core.cfg @@ -0,0 +1,20 @@ +# Configuration file + +blend { + # Replaces regular fueling with a customized fuel blend + B:"Fuel Blend Enabler"=false + + # The burn time of each fuel blend item + I:"Fuel Blend Power"=800 +} + + +induction { + # Fuel/blend will be no longer accepted if a permanent induction is activated + B:"Gated Fuel Enabler"=false + + # Make the Induction Heating Interface a machine permanent upgrade + B:"Permanent Induction Enabler"=true +} + + diff --git a/src/overrides/config/roost.cfg b/src/overrides/config/roost.cfg new file mode 100644 index 0000000..a9a5fb8 --- /dev/null +++ b/src/overrides/config/roost.cfg @@ -0,0 +1,18 @@ +# Configuration file + +general { + # The speed multiplier for the breeder. Higher is faster. + # Min: 0.01 + # Max: 100.0 + D:breederSpeed=1.0 + + # Prevent vanilla chickens from laying eggs. Of interest to modpack makers only. + B:disableEggLaying=false + + # The speed multiplier for the roost. Higher is faster. + # Min: 0.01 + # Max: 100.0 + D:roostSpeed=1.0 +} + + diff --git a/src/overrides/config/rsgauges.cfg b/src/overrides/config/rsgauges.cfg new file mode 100644 index 0000000..79a6774 --- /dev/null +++ b/src/overrides/config/rsgauges.cfg @@ -0,0 +1,164 @@ +# Configuration file + +general { + + ########################################################################################################## + # feature opt-outs + #--------------------------------------------------------------------------------------------------------# + # Settings to completly omit defined categories. + ########################################################################################################## + + "feature opt-outs" { + # Opt-out any block by its registry name ('*' wildcard matching, comma separated list, whitespaces ignored. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' excludes everything that has 'wood' or 'steel' in the registry name. The matching result is also traced in the log file. + S:"Pattern exclude"= + + # Prevent blocks from being opt'ed by registry name ('*' wildcard matching, comma separated list, whitespaces ignored. Evaluated before all other opt-out checks. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' includes everything that has 'wood' or 'steel' in the registry name.The matching result is also traced in the log file. + S:"Pattern include"= + + # Completely disable all automatic switches. + # Affects server and client side. Requires restart. + B:"Without automatic switches"=false + + # Completely disable all (lever like) bistable switches. + # Affects server and client side. Requires restart. + B:"Without bistable switches"=false + + # Completely disable all sound emmitting indicators. + # Affects server and client side. Requires restart. + B:"Without blinking indicators"=false + + # Disable color tinting for switches and gauges. + # Affects client and server side. Can be changed during server operation,requires client restart. + B:"Without color tinting"=false + + # Completely disable all contact switches. + # Affects server and client side. Requires restart. + B:"Without contact switches"=false + + # Completely disable all decorative blocks. + # Affects server and client side. Requires restart. + B:"Without decorative blocks"=false + + # Gauges shall not frequently lookup weak power provided to the block they are attached to. + # Affects server side. Can be changed while the game is running. + B:"Without gauge weak power measurements"=false + + # Completely disable all (power metering) gauges. + # Affects server and client side. Requires restart. + B:"Without gauges"=false + + # Completely disable all (blinking and steady) indicator lamps/LEDs. + # Affects server and client side. Requires restart. + B:"Without indicators"=false + + # Completely disable all link relay switches. + # Affects server and client side. Requires restart. + B:"Without link relay switches"=false + + # Completely disable all (button like) pulse switches. + # Affects server and client side. Requires restart. + B:"Without pulse switches"=false + + # Disable pulse time configuration of switches using redstone dust stack clicking + # Affects server side only. Can be changed while the game is running. + B:"Without pulse time configuration"=false + + # Disables the possibility to right click switches with Redstone Dust, Ender Pearls or Switch Link pearls for configuration or linking. Can be useful if it is important to the players that no unforseen switch configuration happens when activating a switch was intended. Affects server side only. Can be changed during operation. + B:"Without rclick item config"=false + + # Disable the 'no output' config option for switches. + # Affects server side only. Can be changed while the game is running. + B:"Without switch 'no output' option"=false + + # Disables switch remote linking. + # Affects server side only. Can be changed during operation. + B:"Without switch linking"=false + } + + ########################################################################################################## + # performance and usability tweaks + #--------------------------------------------------------------------------------------------------------# + # Settings to tweak the performance, or use cases normally no change should berequired here. + ########################################################################################################## + + "performance and usability tweaks" { + # Sample interval of the gauges in ticks. Lower values decrease the display latency for indirect weak power measurements. Minor performance impact for values >= 5. + # Affects server side only. Can be changed during operation. + # Min: 2 + # Max: 100 + I:"Gauge sample interval"=8 + + # Sample interval of the linear switches in ticks (like laser pointer based sensors). Lower values make the switches reacting faster, but also have an impact on the server performance due to ray tracing. Has much less impact + # as the volumetric autoswitch interval. + # Affects server side only. Can be changed during operation. + # Min: 1 + # Max: 50 + I:"Linear sensor switch sample interval"=4 + + # Timeout in milliseconds defining the timeout for left clicking switches or devices in order to configure them. If the device can be opened, it will be opened on 'double-left-click' and closed again on 'single-left-click'. The item in the hand must be a valid wrench (see 'Accepted wrenches'). For switches/devices that cannot be opened, multi-clicking cycles through the configuration options. The block has to be at least clicked two times withing the timeout to differ configuration from block breaking, and prevent misconfiguration on unintended left-clicking. + # Affects server side only. Can be changed during operation. + I:"Switch left-double-click config timeout"=700 + + # Sample interval of volume sensing automatic switches in ticks (e.g infrared motion detector). Lower values make the switches reacting faster, but also have an impact on the server performance due to ray tracing. + # Affects server side only. Can be changed during operation. + # Min: 5 + # Max: 50 + I:"Volumetric sensor switch sample interval"=10 + } + + ########################################################################################################## + # miscellaneous + #--------------------------------------------------------------------------------------------------------# + # Settings for beta testing and trouble shooting. Some of the settings may be moved to other categories after testing. + ########################################################################################################## + + miscellaneous { + # Comma sepatated list of items names that can be used alter configurable blocks of this mod. This applies when the display side of the block is right click (activated) with the item in the main hand. + # Affects server side only. Can be changed during operation. + S:"Accepted wrenches"=redstone_torch + + # Defines a constant light level for sensitive glass on the server, no matter if the block is powered or not. Prevents performance issues if many sensitive glass blocks are frequently switched on and off. + # Affects server side only. Can be changed during operation. + B:"Constant sensitive glass light level on server"=false + + # Defines how far you or a link source switch can be away from the target to activate it. The value 0 means 'no limitation'. + # Affects server and client side. Can be changed in-game. + I:"Max switch linking distance"=48 + + # Blocks and items opt'ed out in this config will not disabled in the recipe system, but not registered at all. Note this can cause trouble if server and client have different settings here. + # Affects server and client side. Requires restart. + B:"Omit registrations of opt-out features"=false + + # Vertial position of the switch status overlay message. + # Affects client only. Can be changed in-game. + # Min: 0.1 + # Max: 0.8 + D:"Switch status overlay y-position"=0.75 + + # Enables experimental features, blocks or items. + # Affects server and client side. Use at own risk. + B:"With experimental"=false + + # Disable tile entity update() for detector switches + # (for performance testing only, don't do this at home). + # Affects server side only. Can be changed during operation. + B:"Without detector switch update"=false + + # Disable tile entity update() for environmental sensor switches. + # (for performance testing only, don't do this at home) + # Affects server side only. Can be changed during operation. + B:"Without environmental switch update"=false + + # Disable the status overlay for switches and use chat messages instead. + # Affects server and client side. Requires restart. + B:"Without switch status overlay"=false + + # Disable tile entity update() for time based switches. + # (for performance testing only, don't do this at home) + # Affects server side only. Can be changed during operation. + B:"Without timer switch update"=false + } + +} + + diff --git a/src/overrides/config/schematica.cfg b/src/overrides/config/schematica.cfg new file mode 100644 index 0000000..cce7940 --- /dev/null +++ b/src/overrides/config/schematica.cfg @@ -0,0 +1,116 @@ +# Configuration file + +~CONFIG_VERSION: 1 + +debug { + # Dump all block states on startup. + B:dumpBlockList=false + + # Display extra information on the debug screen (F3). + B:showDebugInfo=true +} + + +general { + # Extra blocks to consider as air for the schematic renderer. + S:extraAirBlocks < + > + + # Schematic directory. + S:schematicDirectory=./schematics + + # Default sort type for the material list. + S:sortType= +} + + +printer { + # The printer will destroy blocks (creative mode only). + B:destroyBlocks=false + + # Destroy all blocks that can be destroyed in one tick. + B:destroyInstantly=false + + # Place blocks only if there is an adjacent block next to them. + B:placeAdjacent=true + + # Delay between placement attempts (in ticks). + I:placeDelay=1 + + # Maximum placement distance. + I:placeDistance=5 + + # Place all blocks that can be placed in one tick. + B:placeInstantly=false + + # Timeout before re-trying failed blocks. + I:timeout=10 + + swapslots { + # Allow the printer to use this hotbar slot. + B:swapSlot0=false + + # Allow the printer to use this hotbar slot. + B:swapSlot1=false + + # Allow the printer to use this hotbar slot. + B:swapSlot2=false + + # Allow the printer to use this hotbar slot. + B:swapSlot3=false + + # Allow the printer to use this hotbar slot. + B:swapSlot4=false + + # Allow the printer to use this hotbar slot. + B:swapSlot5=true + + # Allow the printer to use this hotbar slot. + B:swapSlot6=true + + # Allow the printer to use this hotbar slot. + B:swapSlot7=true + + # Allow the printer to use this hotbar slot. + B:swapSlot8=true + } + +} + + +render { + # Alpha value used when rendering the schematic (1.0 = opaque, 0.5 = half transparent, 0.0 = transparent). + D:alpha=1.0 + + # Enable transparent textures. + B:alphaEnabled=false + + # Delta value used for highlighting (if you experience z-fighting increase this). + D:blockDelta=0.005 + + # Highlight invalid placed blocks and to be placed blocks. + B:highlight=true + + # Highlight blocks that should be air. + B:highlightAir=true + + # Schematic render distance. + I:renderDistance=8 +} + + +server { + # Allow players to load schematics. + B:loadEnabled=true + + # Amount of storage provided per-player for schematics on the server. + I:playerQuotaKilobytes=8192 + + # Allow players to use the printer. + B:printerEnabled=true + + # Allow players to save schematics. + B:saveEnabled=true +} + + diff --git a/src/overrides/config/secretroomsmod.cfg b/src/overrides/config/secretroomsmod.cfg new file mode 100644 index 0000000..beece72 --- /dev/null +++ b/src/overrides/config/secretroomsmod.cfg @@ -0,0 +1,46 @@ +# Configuration file + +block_functionality { + # Should SRM attempt to copy the light value of the block its mirroring + B:copy_light=true + + # Should SRM be limited to only full blocks (Like the Classic SecretRoomsMod) + B:only_full_blocks=false +} + + +energized_paste { + # Blacklist of blocks that should not be mirrored by energized paste + S:mirror_blacklist < + > + + # Blacklist of blocks that should not be replaced by energized paste + S:replacement_blacklist < + > + + # The Sound, Volume and Pitch to play when a block is set to the Energized Paste + S:sound_set_name=minecraft:block.sand.place + D:sound_set_pitch=3.0 + D:sound_set_volume=0.5 + + # The Sound, Volume and Pitch to play when Energized Paste is used on another block, changing the appereance of that block. + S:sound_use_name=minecraft:block.slime.break + D:sound_use_pitch=3.0 + D:sound_use_volume=0.2 + + # Whitelist of blocks with tile entities that can be copied by energized paste + # To apply to a whole mod, do 'modid:*' + S:tile_entity_whitelist < + > +} + + +general { + # Allow the helmet to be used in survival mode + B:survival_mode_helmet=true + + # Check for mod updates on startup + B:update_checker=true +} + + diff --git a/src/overrides/config/securitycraft.cfg b/src/overrides/config/securitycraft.cfg new file mode 100644 index 0000000..09d3f79 --- /dev/null +++ b/src/overrides/config/securitycraft.cfg @@ -0,0 +1,45 @@ +# Configuration file + +options { + D:"Alarm sound volume:"=0.30000001192092896 + B:"Allow claiming unowned blocks?"=false + B:"Are mines breakable?"=true + B:"Are mines unbreakable?"=true + D:"Camera Speed when not using LookingGlass:"=2.0 + I:"Claymore range:"=5 + B:"Craftable Limited Use keycard?"=true + B:"Craftable level 1 keycard?"=true + B:"Craftable level 2 keycard?"=true + B:"Craftable level 3 keycard?"=true + B:"Craftable level 4 keycard?"=true + B:"Craftable level 5 keycard?"=true + B:"Craftable mines?"=true + B:"Darker reinforced block textures?"=true + I:"Delay between alarm sounds (seconds):"=2 + B:"Display a 'tip' message at spawn?"=true + B:"Display owner face on retinal scanner?"=true + B:"Do mines' explosions break blocks?"=true + B:"Enable team ownership?"=false + I:"IMS range:"=12 + I:"Inventory Scanner range:"=2 + B:"Is admin tool allowed?"=false + B:"Is codebreaker allowed?"=true + B:"Is debug mode? (not recommended!)"=false + I:"Laser range:"=5 + + # Min: 1 + # Max: 2147483647 + I:"Maximum Alarm range:"=100 + B:"Mine(s) spawn fire when detonated?"=true + B:"Mines explode when broken in Creative?"=true + B:"Mines use a smaller explosion?"=false + D:"Motion-activated light range:"=5.0 + I:"Portable radar delay (seconds):"=4 + D:"Portable radar search radius:"=25.0 + B:"Respect invisibility?"=false + B:"Should check for updates on Github?"=true + B:"Trick scanners with player heads?"=false + I:"Username logger search radius:"=3 +} + + diff --git a/src/overrides/config/sgcraft.cfg b/src/overrides/config/sgcraft.cfg new file mode 100644 index 0000000..f3399d2 --- /dev/null +++ b/src/overrides/config/sgcraft.cfg @@ -0,0 +1,202 @@ +# Configuration file + +block-harvest { + B:dhdBlock=false + B:sgBaseBlock=false + B:sgRingBlock=false +} + + +client { + B:saveAddressToClipboard=false + B:showPowerValuesOnGui=true + B:useHDEventHorizonTexture=true +} + + +debug { + B:debugStructures=false +} + + +dhd { + B:force-update=false + I:linkRangeX=5 + I:linkRangeY=1 + I:linkRangeZ=6 + D:maxEnergyBuffer=2500.0 + B:useDHDFuelSource=true +} + + +fp-power { + I:energyBufferSize=4000000 + B:force-update=false + D:fpPerSGEnergyUnit=80.0 +} + + +gate-access { + B:defaultAllowIncoming=true + B:defaultAllowOutgoing=true + B:force-reset-on-load=false +} + + +generaton { + I:generic_tainted_zpm=10 + B:igloo_addon=true + I:igloo_addon_chance=25 + I:igloo_chevron_upgrade_chance=25 + B:igloo_spawn_tokra=true + I:igloo_zpm_chest_chance=15 + B:jungle_addon=true + I:jungle_addon_chance=25 + I:jungle_chevron_upgrade_chance=25 + B:jungle_spawn_tokra=true + I:jungle_zpm_chest_chance=15 + B:nether_addon=true + I:nether_addon_chance=25 + I:nether_chevron_upgrade_chance=25 + B:nether_spawn_tokra=false + I:nether_zpm_chest_chance=15 + B:oceanmon_addon=true + I:oceanmon_addon_chance=25 + I:oceanmon_chevron_upgrade_chance=25 + I:oceanmon_zpm_chest_chance=15 + B:pyramid_addon=true + I:pyramid_addon_chance=25 + I:pyramid_chevron_upgrade_chance=25 + B:pyramid_spawn_tokra=true + I:pyramid_zpm_chest_chance=15 + B:swamp_addon=true + I:swamp_addon_chance=25 + I:swamp_chevron_upgrade_chance=25 + B:swamp_spawn_tokra=true + I:swamp_zpm_chest_chance=15 + B:village_addon=true + I:village_addon_chance=25 + I:village_chevron_upgrade_chance=25 + B:village_spawn_tokra=true + I:village_zpm_chest_chance=15 +} + + +ic2 { + I:PowerTETier=5 + I:energyBufferSize=1000000 + D:euPerSGEnergyUnit=20.0 + B:force-update=false + I:safeInputRate=2048 +} + + +iris { + B:allowRedstoneInput=true + B:preserveInventory=false +} + + +naquadah { + B:debugLava=false + I:debugLevel=0 + B:debugRandom=false + S:dimensionIDs=0 + I:genIsolatedOdds=1 + I:genUnderLavaOdds=1 + I:maxIsolatedNodes=4 + I:maxNodesUnderLava=16 +} + + +opencomputers { + D:wirelessRebroadcastStrength=50.0 +} + + +options { + B:addOresToExistingWorlds=false + I:chunkLoadingRange=1 + B:enableNaquadahOre=true + B:logStargateEvents=false +} + + +player-access { + B:defaultAllowAdminAccess=true + B:defaultAllowGateAccess=true + B:defaultAllowIrisAccess=true + B:force-reset-on-load=false +} + + +recipes { + B:gdo=true + B:ic2CapacitorItem=true + B:ic2PowerUnitBlock=true + B:naquadah=false + B:naquadahBlock=true + B:naquadahIngot=true + B:naquadahIngotFromBlock=true + B:ocInterfaceBlock=true + B:pdd=true + B:pegasus_upgrade=true + B:pegasus_upgrade_require_crystal=true + B:sgBaseBlock=true + B:sgChevronBlock=true + B:sgChevronUpgradeItem=true + B:sgControllerBlock=true + B:sgControllerCrystalItem=false + B:sgCoreCrystalItem=false + B:sgIrisBladeItem=true + B:sgIrisUpgradeItem=true + B:sgPowerUnit=true + B:sgRingBlock=true + B:zpmConsole=true + B:zpmHubBlock=true + B:zpmInterfaceCartBlock=true +} + + +stargate { + B:allowRedstoneOutput=true + B:canPlayerBreakGate=false + B:chevronUpgrade=false + B:chevronsLockOnDial=false + B:closeFromEitherEnd=true + B:displayGateAddress=true + D:distanceFactorMultiplier=1.0 + D:energyPerFuelItem=96000.0 + B:explosionFlame=true + I:explosionRadius=10 + B:explosionSmoke=true + B:force-default-configs=false + I:gateOpeningsPerFuelItem=24 + I:gateType=1 + D:interDimensionMultiplier=4.0 + B:irisUpgrade=false + D:maxEnergyBuffer=1000.0 + I:minutesOpenPerFuelItem=80 + B:oneWayTravel=true + B:requiresNoPower=false + B:returnToPreviousIrisState=false + B:reverseWormholeKills=false + D:ringRotationSpeed=2.0 + I:secondsToStayOpen=300 + D:soundVolume=1.0 + I:toolSearchRange=6 + B:transientDamage=true + D:transientDamageRate=5000.0 + B:transparency=true + B:variableChevronPositions=true + B:wormholeCanDestroyUnbreakableBlocks=false + I:zpmSearchRange=6 +} + + +zpm-power { + B:force-update=false + D:zpmEnergyPerSGEnergyUnit=80.0 +} + + diff --git a/src/overrides/config/shetiphiancore.cfg b/src/overrides/config/shetiphiancore.cfg new file mode 100644 index 0000000..a9c3102 --- /dev/null +++ b/src/overrides/config/shetiphiancore.cfg @@ -0,0 +1,16 @@ +# Configuration file + +general { + # Adjust the default way RGB16 handles dyes + # True: + # RYB blending is used to mix the colors + # (sneaking will set it to the dye color) + # False: + # RGB manipulation is used, dye color increases values + # (decrease with sneak) + # + # RYB is easier to use but RGB is more precise + B:useColorBlendMode=true +} + + diff --git a/src/overrides/config/simplyjetpacks-client.cfg b/src/overrides/config/simplyjetpacks-client.cfg new file mode 100644 index 0000000..f48941d --- /dev/null +++ b/src/overrides/config/simplyjetpacks-client.cfg @@ -0,0 +1,68 @@ +# Configuration file + +"aesthetics settings" { + # When enabled, worn jetpacks and flux packs will have a 3D armor model. Otherwise, flat textures will be used. + B:"Enable Armor 3D Models"=true +} + + +"controls settings" { + # When enabled, sprinting by double-tapping the forward key will work while flying with a jetpack. Can be used as an easier way to activate a jetpack's boost while airborne (the sprint key also works). + B:"Allow double-tap sprinting while flying"=true + + # The name of the Descend key when custom controls are enabled. + S:"Custom Descend key"=LSHIFT + + # The name of the Fly key when custom controls are enabled. + S:"Custom Fly key"=SPACE + + # When enabled, the key codes specified here will be used for the fly and descend keys. Otherwise, the vanilla jump and sneak keys will be used. + B:"Custom controls"=false + + # Invert Hover Mode sneaking behavior + B:"Invert Hover Mode sneaking behavior"=false +} + + +"gui settings" { + # When enabled, a HUD that displays the fuel level of the currently worn jetpack or flux pack will show. + B:"Enable Fuel HUD"=true + + # When enabled, a HUD that displays the states (engine/mode/etc.) of the currently worn jetpack or flux pack will show. + B:"Enable State HUD"=true + + # When enabled, switching jetpacks or flux packs on or off, or change their modes will display a status message above the inventory bar. + B:"Enable State Messages"=true + + # When enabled, the fuel HUD will display the exact amount of RF or mB other than just a percentage. + B:"Exact fuel amounts in HUD"=false + + # The base position of the HUD on the screen. 0 = top left, 1 = top center, 2 = top right, 3 = left, 4 = right, 5 = bottom left, 6 = bottom right + I:"HUD Base Position"=0 + + # The HUD display will be shifted horizontally by this value. This value may be negative. + I:"HUD Offset - X"=0 + + # The HUD display will be shifted vertically by this value. This value may be negative. + I:"HUD Offset - Y"=0 + + # How large the HUD will be rendered. Default is 1.0, can be bigger or smaller + D:"HUD Scale"=1.0 + + # When enabled, item details are only shown in the tooltip when holding Shift. + B:"Hold Shift for Details"=true + + # When enabled, only the fuel amounts themselves will be rendered on the fuel HUD. + B:"Minimal Fuel HUD"=false + + # When enabled, the HUD will display even when the chat window is opened. + B:"Show HUD while chatting"=true +} + + +"sound settings" { + # When enabled, jetpacks will make sounds when used. + B:"Jetpack Sounds"=true +} + + diff --git a/src/overrides/config/simplyjetpacks.cfg b/src/overrides/config/simplyjetpacks.cfg new file mode 100644 index 0000000..002f45a --- /dev/null +++ b/src/overrides/config/simplyjetpacks.cfg @@ -0,0 +1,209 @@ +# Configuration file + +"integration settings" { + # When enabled, Simply Jetpacks will register its Ender IO-based jetpacks and flux packs. + B:"Ender IO integration"=false + + # When enabled, Simply Jetpacks will register its RedstoneRepository tier5 jetplate recipes. + B:"Redstone Repository integration"=false + + # When enabled, Simply Jetpacks will register its RedstoneArsenal tier5 jetpack recipes. + B:"RedstoneArsenal integration"=false + + # When set to a value between 0-100, changes the fuel efficiency bonus of the Enderium Armored Jetplate (Ex: 80 uses fuel at 80% rate + I:"RedstoneRepository Fuel Efficiency Bonus"=80 + + # When enabled, Simply Jetpacks will register ThermalDynamic items for thruster recipes. + B:"ThermalDynamics integration"=false + + # When enabled, Simply Jetpacks will register its Thermal Expansion-based jetpacks and flux packs. + B:"ThermalExpansion integration"=true + + # When enabled, Simply Jetpacks will register its Vanilla-based jetpacks. + B:"Vanilla integration"=true +} + + +"item settings" { + # When enabled, Simply Jetpacks will register some crafting components from Redstone Arsenal to make the Flux-Infused JetPlate craftable if Redstone Arsenal is not installed. + B:"Add Redstone Arsenal items if not installed"=true + + # The ID of the Fuel Efficiency enchantment. Set to 0 to disable. + I:"Fuel Efficiency enchant ID"=110 + + # When enabled, jetpacks will explode and kill their users when they are being used to fly through flammable fluid blocks. + B:"Jetpacks explode in flammable fluid blocks"=false +} + + +"tuning - creative flux pack" { + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=8 + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=200000 + + # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. + I:"Fuel Per Tick Out"=50000 +} + + +"tuning - creative jetpack" { + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=12 + + # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. + B:"Emergency Hover Mode"=true + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=200000 + + # The amount of fuel that can be extracted from this pack per tick by external sources. Also determines how quickly Flux Packs can charge other items. + I:"Fuel Per Tick Out"=50000 + + # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. + D:"Sideways Speed"=0.21 + + # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:"Sprint Speed Multiplier"=2.5 + + # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. + D:"Vertical Acceleration"=0.15 + + # The maximum vertical speed of this jetpack when flying. + D:"Vertical Speed"=0.9 + + # The maximum vertical speed of this jetpack when slowly descending in hover mode. + D:"Vertical Speed (Hover Mode / Slow Descent)"=0.0 + + # The maximum vertical speed of this jetpack when flying in hover mode. + D:"Vertical Speed (Hover Mode)"=0.45 +} + + +"tuning - diamond jetpack (vanilla 3)" { + # How much fuel is lost from this pack when the user is hit, if armored. + I:"Armor Fuel Per Hit"=160 + + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=8 + + # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. + B:"Emergency Hover Mode"=true + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=20000000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=50000 + + # The amount of fuel that this pack uses every tick when used. + I:"Fuel Usage"=450 + + # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. + D:"Sideways Speed"=0.19 + + # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:"Sprint Fuel Usage Multiplier"=4.0 + + # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:"Sprint Speed Multiplier"=1.8 + + # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. + D:"Vertical Acceleration"=0.14 + + # The maximum vertical speed of this jetpack when flying. + D:"Vertical Speed"=0.8 + + # The maximum vertical speed of this jetpack when slowly descending in hover mode. + D:"Vertical Speed (Hover Mode / Slow Descent)"=0.005 + + # The maximum vertical speed of this jetpack when flying in hover mode. + D:"Vertical Speed (Hover Mode)"=0.4 +} + + +"tuning - gold jetpack (vanilla 2)" { + # How much fuel is lost from this pack when the user is hit, if armored. + I:"Armor Fuel Per Hit"=80 + + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=6 + + # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. + B:"Emergency Hover Mode"=false + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=400000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=2000 + + # The amount of fuel that this pack uses every tick when used. + I:"Fuel Usage"=50 + + # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. + D:"Sideways Speed"=0.1 + + # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:"Sprint Fuel Usage Multiplier"=1.0 + + # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:"Sprint Speed Multiplier"=1.0 + + # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. + D:"Vertical Acceleration"=0.12 + + # The maximum vertical speed of this jetpack when flying. + D:"Vertical Speed"=0.4 + + # The maximum vertical speed of this jetpack when slowly descending in hover mode. + D:"Vertical Speed (Hover Mode / Slow Descent)"=0.1 + + # The maximum vertical speed of this jetpack when flying in hover mode. + D:"Vertical Speed (Hover Mode)"=0.2 +} + + +"tuning - iron jetpack (vanilla 1)" { + # How much fuel is lost from this pack when the user is hit, if armored. + I:"Armor Fuel Per Hit"=80 + + # How well this pack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:"Armor Reduction"=5 + + # When enabled, this jetpack will activate hover mode automatically when the wearer is about to die from a fall. + B:"Emergency Hover Mode"=false + + # The maximum amount of fuel that this pack can hold. + I:"Fuel Capacity"=80000 + + # The amount of fuel that can be inserted into this pack per tick from external sources. + I:"Fuel Per Tick In"=400 + + # The amount of fuel that this pack uses every tick when used. + I:"Fuel Usage"=32 + + # The speed of this jetpack when flying sideways. This is mostly noticeable in hover mode. + D:"Sideways Speed"=0.0 + + # How much more energy this jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:"Sprint Fuel Usage Multiplier"=1.0 + + # How much faster this jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:"Sprint Speed Multiplier"=1.0 + + # The vertical acceleration of this jetpack when flying; every tick, this amount of vertical speed will be added until maximum speed is reached. + D:"Vertical Acceleration"=0.1 + + # The maximum vertical speed of this jetpack when flying. + D:"Vertical Speed"=0.22 + + # The maximum vertical speed of this jetpack when slowly descending in hover mode. + D:"Vertical Speed (Hover Mode / Slow Descent)"=0.14 + + # The maximum vertical speed of this jetpack when flying in hover mode. + D:"Vertical Speed (Hover Mode)"=0.18 +} + + diff --git a/src/overrides/config/simplyjetpacks/client.cfg b/src/overrides/config/simplyjetpacks/client.cfg new file mode 100644 index 0000000..8b3a16e --- /dev/null +++ b/src/overrides/config/simplyjetpacks/client.cfg @@ -0,0 +1,73 @@ +# Configuration file + +~CONFIG_VERSION: 1.12.2-2.2.20.0 + +aesthetics { + # When enabled, worn Jetpacks and Fluxpacks will have a 3D armor model. Otherwise, flat textures will be used. + B:enableArmor3DModels=true +} + + +controls { + # When enabled, the key codes specified here will be used for the fly and descend keys. Otherwise, the vanilla jump and sneak keys will be used. + B:customControls=false + + # The name of the Descend key when Custom Controls are enabled. + S:descendKey=LSHIFT + + # When enabled, sprinting by double-tapping the forward key will work while flying with a Jetpack. Can be used as an easier way to activate a Jetpack's boost while airborne (the sprint key also works). + B:doubleTapSprintInAir=true + + # The name of the Fly key when Custom Controls are enabled. + S:flyKey=SPACE + + # Invert Hover Mode sneaking behavior. + B:invertHoverSneakingBehavior=false +} + + +gui { + # The HUD display will be shifted horizontally by this value. This value may be negative. + I:HUDOffsetX=0 + + # The HUD display will be shifted vertically by this value. This value may be negative. + I:HUDOffsetY=0 + + # How large the HUD will be rendered. + D:HUDScale=1.0 + + # Change the text color in the HUD. (Note: Color is in Integer form) + I:HUDTextColor=15658734 + + # When enabled, a HUD that displays the energy level of the currently worn Jetpack or Fluxpack will show. + B:enableEnergyHUD=true + + # When enabled, the HUD that displays the states (engine/hover/charger) of the currently worn Jetpack or Fluxpack will show. + B:enableStateHUD=true + + # When enabled, switching Jetpacks or Fluxpacks on or off, or changing their modes will display a status message above the inventory bar. + B:enableStateMessages=true + + # When enabled, item details are only shown in the tooltip when holding Shift. + B:holdShiftForDetails=true + + # Change the position of the HUD. + S:hudPosition=TOP_LEFT + + # When enabled, only the energy amounts themselves will be rendered on the energy HUD. + B:minimalEnergyHUD=false + + # When enabled, the energy HUD will display the exact amount of RF rather than just a percentage. + B:showExactEnergyInHUD=false + + # When enabled, the HUD will display even when the chat window is opened. + B:showHUDWhileChatting=true +} + + +sounds { + # When enabled, jetpacks will make sounds when used. + B:jetpackSounds=true +} + + diff --git a/src/overrides/config/simplyjetpacks/common.cfg b/src/overrides/config/simplyjetpacks/common.cfg new file mode 100644 index 0000000..a74e07a --- /dev/null +++ b/src/overrides/config/simplyjetpacks/common.cfg @@ -0,0 +1,1222 @@ +# Configuration file + +~CONFIG_VERSION: 1.12.2-2.2.20.0 + +integration { + # When enabled, Simply Jetpacks will register its EnderIO Jetpacks and Fluxpacks. + B:enableIntegrationEIO=true + + # When enabled, Simply Jetpacks will register its Immersive Engineering Jetpacks. + B:enableIntegrationIE=true + + # When enabled, Simply Jetpacks will register its Mekanism Jetpacks. + B:enableIntegrationMek=true + + # When enabled, Simply Jetpacks will register its Redstone Arsenal Tier5 Jetpack recipes. + B:enableIntegrationRA=false + + # When enabled, Simply Jetpacks will register its Redstone Repository Tier5 JetPlate recipes. + B:enableIntegrationRR=false + + # When enabled, Simply Jetpacks will register Thermal Dynamics items for thruster recipes. + B:enableIntegrationTD=true + + # When enabled, Simply Jetpacks will register its Thermal Expansion Jetpacks and Fluxpacks. + B:enableIntegrationTE=true + + # When enabled, Simply Jetpacks will register its Vanilla Jetpacks. + B:enableIntegrationVanilla=true + + # When set to a value between 0-100, changes the energy efficiency bonus of the Enderium Armored Jetplate (Example: 80 uses energy at 80% rate). + I:gelidEnderiumEnergyUsageBonus=80 +} + + +items { + # hen enabled, Simply Jetpacks will register some crafting components from Redstone Arsenal to make the Flux-Infused JetPlate craftable if Redstone Arsenal is not installed. + B:addRAItemsIfNotInstalled=true + + # Enable the Fuel Efficiency enchantment. + B:enableFuelEfficiencyEnchantment=true +} + + +misc { + # When enabled, you will get several advancements when joining a world for the first time. + B:joinAdvancements=true +} + + +tuning { + + simplyjetpacks { + + jetpack_creative { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.15 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=12 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=true + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=true + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=20 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=200000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=0 + + # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. + I:energyPerTickOut=50000 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.21 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.9 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.45 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.0 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=2.5 + } + + fluxpack_creative { + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=8 + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=10 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=200000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=0 + + # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. + I:energyPerTickOut=50000 + } + + } + + vanilla { + + jetpack_vanilla1 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.1 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=80 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=5 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=false + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=false + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=4 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=80000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=400 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=32 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.0 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.22 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.18 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.14 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=1.0 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=1.0 + } + + jetpack_vanilla2 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.12 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=80 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=6 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=false + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=false + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=8 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=400000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=2000 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=50 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.1 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.4 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.2 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.1 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=1.0 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=1.0 + } + + jetpack_vanilla3 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.14 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=160 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=8 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=false + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=true + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=17 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=20000000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=50000 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=450 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.19 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.8 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.4 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.005 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=4.0 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=1.8 + } + + } + + enderio { + + jetpack_eio1 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.1 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=80 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=5 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=false + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=false + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=4 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=80000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=400 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=32 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.0 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.22 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.18 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.14 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=1.0 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=1.0 + } + + jetpack_eio2 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.12 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=100 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=6 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=false + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=false + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=8 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=400000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=2000 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=50 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.08 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.3 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.18 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.1 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=1.0 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=1.0 + } + + jetpack_eio3 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.13 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=120 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=7 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=false + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=true + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=13 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=4000000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=20000 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=200 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.14 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.48 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.34 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.03 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=2.5 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=1.3 + } + + jetpack_eio4 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.14 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=160 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=8 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=false + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=true + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=17 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=20000000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=50000 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=450 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.19 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.8 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.4 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.005 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=4.0 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=1.8 + } + + jetpack_eio5 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.15 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=240 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=12 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=true + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=true + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=20 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=60000000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=200000 + + # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. + I:energyPerTickOut=32000 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=850 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.21 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.9 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.45 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.0 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=6.0 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=2.4 + } + + fluxpack_eio1 { + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=60 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=4 + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=4 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=800000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=800 + + # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. + I:energyPerTickOut=800 + } + + fluxpack_eio2 { + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=100 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=6 + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=6 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=4000000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=4000 + + # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. + I:energyPerTickOut=4000 + } + + fluxpack_eio3 { + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=140 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=7 + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=8 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=20000000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=20000 + + # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. + I:energyPerTickOut=20000 + } + + } + + te { + + jetpack_te1 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.1 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=80 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=5 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=false + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=false + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=4 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=800000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=1500 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=32 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.0 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.22 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.18 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.14 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=1.0 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=1.0 + } + + jetpack_te2 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.12 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=80 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=6 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=false + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=false + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=8 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=3000000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=8000 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=50 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.08 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.3 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.18 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.1 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=1.0 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=1.0 + } + + jetpack_te3 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.13 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=120 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=7 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=false + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=true + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=13 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=6000000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=15000 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=200 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.14 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.48 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.34 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.03 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=2.5 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=1.3 + } + + jetpack_te4 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.14 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=160 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=8 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=false + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=true + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=17 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=25000000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=20000 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=450 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.19 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.8 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.4 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.005 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=4.0 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=1.8 + } + + jetpack_te5 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.15 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=240 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=12 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=true + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=true + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=20 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=50000000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=30000 + + # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. + I:energyPerTickOut=30000 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=850 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.21 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.9 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.45 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.0 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=6.0 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=2.4 + } + + fluxpack_te1 { + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=60 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=4 + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=4 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=1500000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=800 + + # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. + I:energyPerTickOut=800 + } + + fluxpack_te2 { + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=100 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=6 + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=6 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=12000000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=6000 + + # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. + I:energyPerTickOut=6000 + } + + fluxpack_te3 { + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=140 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=7 + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=8 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=40000000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=20000 + + # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. + I:energyPerTickOut=20000 + } + + fluxpack_te4 { + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=160 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=7 + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=10 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=80000000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=32000 + + # The amount of energy that can be extracted from this Jetpack/Fluxpack per tick by external sources. Also determines how quickly Jetpacks/Fluxpacks can charge other items. + I:energyPerTickOut=32000 + } + + } + + mek { + + jetpack_mek1 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.1 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=80 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=5 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=false + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=false + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=4 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=80000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=400 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=32 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.0 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.22 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.18 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.14 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=1.0 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=1.0 + } + + jetpack_mek2 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.12 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=100 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=6 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=false + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=false + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=8 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=400000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=2000 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=50 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.08 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.3 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.18 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.1 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=1.0 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=1.0 + } + + jetpack_mek3 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.13 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=120 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=7 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=false + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=true + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=13 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=4000000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=20000 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=200 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.14 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.48 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.34 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.03 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=2.5 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=1.3 + } + + jetpack_mek4 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.14 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=160 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=8 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=false + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=true + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=17 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=20000000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=50000 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=450 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.19 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.8 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.4 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.005 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=4.0 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=1.8 + } + + } + + ie { + + jetpack_ie1 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.1 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=80 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=5 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=false + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=false + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=4 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=80000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=400 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=32 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.0 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.22 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.18 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.14 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=1.0 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=1.0 + } + + jetpack_ie2 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.12 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=100 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=6 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=false + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=false + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=8 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=400000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=2000 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=50 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.08 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.3 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.18 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.1 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=1.0 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=1.0 + } + + jetpack_ie3 { + # The vertical acceleration of this Jetpack when flying, every tick, this amount of vertical speed will be added until maximum speed is reached. + D:accelVertical=0.13 + + # How much energy is lost from this Jetpack/Fluxpack when the user is hit, if armored. + I:armorEnergyPerHit=120 + + # How well this Jetpack/Fluxpack can protect the user from damage, if armored. The higher the value, the stronger the armor will be. + I:armorReduction=7 + + # When enabled, this Jetpack will be able to activate Charger Mode. + B:chargerMode=false + + # When enabled, this Jetpack will be able to activate Hover Mode automatically when the wearer is about to die from a fall. + B:emergencyHoverMode=true + + # The enchantability of this Jetpack/Fluxpack. If set to 0, no enchantments can be applied. + I:enchantability=13 + + # The maximum amount of energy that this pack can hold. + I:energyCapacity=4000000 + + # The amount of energy that can be inserted into this Jetpack/Fluxpack per tick from external sources. + I:energyPerTickIn=20000 + + # The amount of energy that this Jetpack/Fluxpack uses every tick, when being used. + I:energyUsage=200 + + # The speed of this Jetpack when flying sideways. This is mostly noticeable in Hover Mode. + D:speedSideways=0.14 + + # The maximum vertical speed of this Jetpack when flying. + D:speedVertical=0.48 + + # The maximum vertical speed of this Jetpack when flying in Hover Mode. + D:speedVerticalHover=0.34 + + # The maximum vertical speed of this Jetpack when slowly descending in Hover Mode. + D:speedVerticalHoverSlow=0.03 + + # How much more energy this Jetpack will use when sprinting. Setting this to 1.0 will make sprinting have no effect on energy usage. + D:sprintEnergyModifier=2.5 + + # How much faster this Jetpack will fly forward when sprinting. Setting this to 1.0 will make sprinting have no effect apart from the added speed from vanilla. + D:sprintSpeedModifier=1.3 + } + + } + +} + + diff --git a/src/overrides/config/speedsterheroes.cfg b/src/overrides/config/speedsterheroes.cfg new file mode 100644 index 0000000..2376ec8 --- /dev/null +++ b/src/overrides/config/speedsterheroes.cfg @@ -0,0 +1,28 @@ +# Configuration file + +client { + # If enabled the dimension breach will render [default: true] + B:"Dimension Breach Render"=true +} + + +general { + # If enabled you'll get on fire while running without a suit [default: true] + B:"Friction Burn"=true + + # If enabled the Aether will generate in the nether [default: true] + B:"Generate Aether"=true + + # The instruction recipes specified in this will be generated in chests [default: [speedsterheroes:cw_flash_boots;speedsterheroes:cw_flash_chestplate;speedsterheroes:cw_flash_helmet;speedsterheroes:cw_flash_legs], [speedsterheroes:cw_kid_flash_boots;speedsterheroes:cw_kid_flash_chestplate;speedsterheroes:cw_kid_flash_helmet;speedsterheroes:cw_kid_flash_legs], [speedsterheroes:cw_reverse_flash_boots;speedsterheroes:cw_reverse_flash_chestplate;speedsterheroes:cw_reverse_flash_helmet;speedsterheroes:cw_reverse_flash_legs], [speedsterheroes:cw_zoom_boots;speedsterheroes:cw_zoom_chestplate;speedsterheroes:cw_zoom_helmet;speedsterheroes:cw_zoom_legs]] + S:"Instruction Loot" < + speedsterheroes:cw_flash_boots;speedsterheroes:cw_flash_chestplate;speedsterheroes:cw_flash_helmet;speedsterheroes:cw_flash_legs + speedsterheroes:cw_kid_flash_boots;speedsterheroes:cw_kid_flash_chestplate;speedsterheroes:cw_kid_flash_helmet;speedsterheroes:cw_kid_flash_legs + speedsterheroes:cw_reverse_flash_boots;speedsterheroes:cw_reverse_flash_chestplate;speedsterheroes:cw_reverse_flash_helmet;speedsterheroes:cw_reverse_flash_legs + speedsterheroes:cw_zoom_boots;speedsterheroes:cw_zoom_chestplate;speedsterheroes:cw_zoom_helmet;speedsterheroes:cw_zoom_legs + > + + # If enabled the particle accelerator will explode after using it [default: true] + B:"Particle Accelerator Explosion"=true +} + + diff --git a/src/overrides/config/splash.properties b/src/overrides/config/splash.properties new file mode 100644 index 0000000..bf3f4d1 --- /dev/null +++ b/src/overrides/config/splash.properties @@ -0,0 +1,17 @@ +#Splash screen properties +#Thu May 26 11:51:57 CEST 2022 +background=0xFFFFFF +memoryGood=0x78CB34 +font=0x0 +barBackground=0xFFFFFF +barBorder=0xC0C0C0 +memoryLow=0xE42F2F +rotate=false +memoryWarn=0xE6E84A +showMemory=true +enabled=true +bar=0xCB3D35 +resourcePackPath=resources +logoOffset=0 +forgeTexture=fml\:textures/gui/forge.png +fontTexture=textures/font/ascii.png diff --git a/src/overrides/config/storagedrawers.cfg b/src/overrides/config/storagedrawers.cfg new file mode 100644 index 0000000..59bbbcb --- /dev/null +++ b/src/overrides/config/storagedrawers.cfg @@ -0,0 +1,123 @@ +# Configuration file + +blocks { + + fulldrawers1 { + I:baseStorage=32 + B:enabled=true + I:recipeOutput=1 + } + + fulldrawers2 { + I:baseStorage=16 + B:enabled=true + I:recipeOutput=2 + } + + fulldrawers4 { + I:baseStorage=8 + B:enabled=true + I:recipeOutput=4 + } + + halfdrawers2 { + I:baseStorage=8 + B:enabled=true + I:recipeOutput=2 + } + + halfdrawers4 { + I:baseStorage=4 + B:enabled=true + I:recipeOutput=4 + } + + compdrawers { + I:baseStorage=16 + B:enabled=true + I:recipeOutput=1 + } + + controller { + B:enabled=true + I:range=12 + } + + trim { + B:enabled=true + I:recipeOutput=4 + } + + controllerslave { + B:enabled=true + } + +} + + +general { + B:creativeTabVanillaWoods=true + B:defaultQuantify=false + B:enableCreativeUpgrades=true + + # Writes additional log messages while using the mod. Mainly for debug purposes. Should be kept disabled unless instructed otherwise. + B:enableDebugLogging=false + B:enableDrawerUI=true + B:enableFallbackRecipes=true + B:enableFramedDrawers=true + B:enableIndicatorUpgrades=true + B:enableItemConversion=true + B:enableLockUpgrades=true + B:enablePersonalUpgrades=true + B:enableQuantifiableUpgrades=true + B:enableRedstoneUpgrades=true + B:enableShroudUpgrades=true + B:enableSidedInput=true + B:enableSidedOutput=true + B:enableStorageUpgrades=true + B:enableTape=true + B:enableVoidUpgrades=true + + # Inverts left and right click action on drawers. If this is true, left click will insert items and right click will extract items. Leave false for default behavior. + B:invertClick=false + + # Inverts how shift works with drawers. If this is true, shifting will only give one item, where regular clicks will give a full stack. Leave false for default behavior. + B:invertShift=false + B:keepContentsOnBreak=true + S:wailaStackRemainder=stack + remainder +} + + +integration { + B:enableMineTweaker=true + B:enableThaumcraft=true + B:enableWaila=true +} + + +registries { + # Items should be in form domain:item or domain:item:meta. [default: [minecraft:clay, minecraft:clay_ball, 4]] + S:compactingRules < + minecraft:clay, minecraft:clay_ball, 4 + > + + # List of ore dictionary names to blacklist for substitution. [default: ] + S:oreBlacklist < + > + + # List of ore dictionary names to whitelist for substitution. [default: ] + S:oreWhitelist < + > + B:registerExtraCompactingRules=true +} + + +upgrades { + I:level2Mult=2 + I:level3Mult=4 + I:level4Mult=8 + I:level5Mult=16 + I:level6Mult=32 +} + + diff --git a/src/overrides/config/storagenetwork.cfg b/src/overrides/config/storagenetwork.cfg new file mode 100644 index 0000000..747a57c --- /dev/null +++ b/src/overrides/config/storagenetwork.cfg @@ -0,0 +1,22 @@ +# Configuration file + +general { + # How often to auto-refresh a network (one second is 20 ticks) [range: 1 ~ 10000, default: 200] + I:AutoRefreshTicks=200 + + # Disable these blocks from ever being able to connect to the network, they will be treated as a non-inventory. [default: [extrautils2:playerchest]] + S:BlacklistBlocks < + extrautils2:playerchest + > + + # Log lots of events, some with systemtime benchmarking. WARNING: VERY SPAMMY. Only use when debugging lag or other issues. [default: false] + B:LogSpamAllTheThings=false + + # If this is true, reload network when a chunk unloads, this keeps your network always up to date. It has been reported that this cause lag and chunk load issues on servers, so disable if you have any problems. [default: true] + B:ReloadNetworkWhenUnloadChunk=true + + # How far the Remote item can reach (non-advanced) [range: 1 ~ 10000, default: 128] + I:StorageRemoteRange=128 +} + + diff --git a/src/overrides/config/sync.cfg b/src/overrides/config/sync.cfg new file mode 100644 index 0000000..bc80685 --- /dev/null +++ b/src/overrides/config/sync.cfg @@ -0,0 +1,81 @@ +# Configuration file + +########################################################################################################## +# clientonly +#--------------------------------------------------------------------------------------------------------# +# These options affect only the client that loads the mod.\nIf you are looking for keybinds, look for them in ichunutil_keybinds.cfg. +########################################################################################################## + +clientonly { + # Show info of all shells in the GUI? + # 0 = No + # 1 = Just the name will do + # 2 = Yes, in all full blown glory! [range: 0 ~ 2, default: 1] + I:showAllShellInfoInGui=1 +} + + +########################################################################################################## +# gameplay +#--------------------------------------------------------------------------------------------------------# +# These options affect the gameplay while using the mod. +########################################################################################################## + +gameplay { + # Added by request, mod is made to chunkload shells. Untested, unsupported. + # Could crash your world fatally. + # Disable at own risk. [range: 0 ~ 1, default: 1] + I:allowChunkLoading=1 + + # Allow cross-dimensional shell syncing? + # WARNING: There are issues with going in and out of The End, where you require a relog AFTER syncing because chunks may not load. + # Enable The End travel at your own risk. + # 0 = No + # 1 = Yes, but not in The End + # 2 = Yes, even in the End [range: 0 ~ 2, default: 1] + I:allowCrossDimensional=1 + + # Allow cross dimensional syncing when a player dies and resyncs? [range: 0 ~ 1, default: 1] + I:crossDimensionalSyncingOnDeath=1 + + # Number of half hearts damage given to the player when a new shell is constructed. [range: 0 ~ 2147483647, default: 2] + I:damageGivenOnShellConstruction=2 + + # Enable hardcore mode recipes? + # 0 = No + # 1 = Yes + # 2 = Yes, but only on actual Hardcore mode. [range: 0 ~ 2, default: 2] + I:hardcoreMode=2 + + # Allow overriding the death of a player if the player has other shells? + # The player will resync to the nearest shell. + # 0 = No + # 1 = Yes, but only to storage units + # 2 = Yes, to storage and construction units [range: 0 ~ 2, default: 1] + I:overrideDeathIfThereAreAvailableShells=1 + + # Prioritize "Home" Shells when a player dies and resyncs? [range: 0 ~ 1, default: 1] + I:prioritizeHomeShellOnDeath=1 + + # Redstone Flux : Piggawatt ratio. + # 1RF = PG + # Default is 1 RF creates 2 PG [range: 0 ~ 2147483647, default: 2] + I:ratioRF=2 + + # Reduce Health On Death Sync (Additive)? + # (2 = 1 heart) [range: 0 ~ 2147483647, default: 0] + I:reduceHealthOnDeathSync=0 + + # Power requirement for Shell Construction [range: 0 ~ 2147483647, default: 48000] + I:shellConstructionPowerRequirement=48000 + + # Power requirement per tick in piggawatts to keep shell storage active. + # 0 = No requirement [range: 0 ~ 2147483647, default: 0] + I:shellStoragePowerRequirement=0 + + # Transfereres all items that should be persistent (such as soulbound from Tinker's Construct). + # May cause issues with mods that copy the enitre inventory on player clone event [range: 0 ~ 1, default: 1] + I:transferPersistentItems=1 +} + + diff --git a/src/overrides/config/tconstruct.cfg b/src/overrides/config/tconstruct.cfg new file mode 100644 index 0000000..23d67ea --- /dev/null +++ b/src/overrides/config/tconstruct.cfg @@ -0,0 +1,143 @@ +# Configuration file + +~CONFIG_VERSION: 0.1 + +clientside { + # If true all of Tinkers' blocks with contents (tables, basin, drying racks,...) will render their contents in the world + B:renderInventoryInWorld=true + + # If true use a null render layer when building the models to render tables. Fixes an issue with chisel, but the config is provide in case it breaks something. + B:renderInventoryNullLayer=true + + # If true tools will show additional info in their tooltips + B:extraTooltips=true + + # If true all variants of the different tables will be listed in creative. Set to false to only have the oak variant for all tables. + B:listAllTables=true + + # If true all material variants of the different tools will be listed in creative. Set to false to only have the first found material for all tools (usually wood). + B:listAllToolMaterials=true + + # If true all material variants of the different parts will be listed in creative. Set to false to only have the first found material for all parts (usually wood). + B:listAllPartMaterials=true + + # If true, temperatures in the smeltery and in JEI will display in celsius. If false they will use the internal units of Kelvin, which may be better for devs + B:temperatureCelsius=true + + # If true tools will enable the forge bucket model on startup and then turn itself off. This is only there so that a fresh install gets the buckets turned on by default. + B:enableForgeBucketModel=false + + # REQUIRES DEBUG MODULE. Will do nothing if debug module is disabled. If true the texture map will be dumped into the run directory, just like old forge did. + B:dumpTextureMap=false +} + + +gameplay { + # Fortune increases drops after harvesting a block with autosmelt + B:AutosmeltFortuneInteraction=true + + # Adds a recipe that allows you to craft 3 gravel into a flint + B:addFlintRecipe=true + + # Adds a recipe that allows you to get leather from drying cooked meat + B:addLeatherDryingRecipe=true + + # Allows the creation of bricks from molten clay + B:allowBrickCasting=true + + # Pattern and Part chests keep their inventory when harvested. + B:chestsKeepInventory=true + + # Allows to craft all tool parts of all materials in the part builder, including materials that normally have to be cast with a smeltery. + B:craftCastableMaterials=false + + # Blacklist of registry names or TE classnames for the crafting station to connect to. Mainly for compatibility. + S:craftingStationBlacklist < + de.ellpeck.actuallyadditions.mod.tile.TileEntityItemViewer + > + + # Adds single-use clay casts. + B:enableClayCasts=true + + # If true, piggybackpacks can only pick up players and mobs that can be leashed in vanilla. If false any mob can be picked up. + B:limitPiggybackpack=false + + # If true, requires slimeballs in the vanilla slimeblock recipe to match in color, otherwise gives a pink slimeblock + B:matchVanillaSlimeblock=false + + # Allows the creation of obsidian in the smeltery, using a bucket of lava and water. + B:obsidianAlloy=true + + # Preferred mod ID for oredictionary outputs. Top most mod ID will be the preferred output ID, and if none is found the first output stack is used. + S:orePreference < + minecraft + tconstruct + thermalfoundation + forestry + immersiveengineering + embers + ic2 + > + + # Determines the ratio of ore to ingot, or in other words how many ingots you get out of an ore. This ratio applies to all ores (including poor and dense). The ratio can be any decimal, including 1.5 and the like, but can't go below 1. THIS ALSO AFFECTS MELTING TEMPERATURE! + D:oreToIngotRatio=2.0 + + # List of items to ignore when generating melting recipes from the crafting registry. For example, ignoring sticks allows metal pickaxes to melt down. + # Format: oreName or modid:item[:meta]. If meta is unset, uses wildcard + S:oredictMeltingIgnore < + dustRedstone + plankWood + stickWood + stickTreatedWood + string + minecraft:chest:0 + > + + # Enables all items, even if the Module needed to obtain them is not active + B:registerAllItems=false + + # Allows to reuse stencils in the stencil table to turn them into other stencils + B:reuseStencils=true + + # Players who enter the world for the first time get a Tinkers' Book + B:spawnWithBook=true + + # REQUIRES DEBUG MODULE. Tests all IMC integrations with dummy recipes. May significantly impact gameplay, so its advised you disable this outside of dev environements. + B:testIMC=false +} + + +worldgen { + # If true slime islands will generate + B:generateSlimeIslands=true + + # If true slime islands generate in superflat worlds + B:generateIslandsInSuperflat=false + + # One in every X chunks will contain a slime island + I:slimeIslandRate=730 + + # One in every X chunks will contain a magma island in the nether + I:magmaIslandRate=100 + + # Prevents generation of slime islands in the listed dimensions + I:slimeIslandBlacklist < + -1 + 1 + > + + # If true, slime islands wont generate in dimensions which aren't of type surface. 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@@ +# Configuration file + +config { + # Show Stack Info HUD [Default=true] + B:"Show Stack Info HUD"=true + + # Screen corner for HUD, 0 is top left, 1 is top right, 2 is bottom right and 3 is bottom left [Default=0] + I:"Stack Info Corner"=0 + + # X padding for HUD [Default=2] + I:"Stack Info X"=2 + + # Y padding for HUD [Default=7] + I:"Stack Info Y"=7 +} + + diff --git a/src/overrides/config/teamreborn/reborncore/misc.cfg b/src/overrides/config/teamreborn/reborncore/misc.cfg new file mode 100644 index 0000000..e13058e --- /dev/null +++ b/src/overrides/config/teamreborn/reborncore/misc.cfg @@ -0,0 +1,23 @@ +# Configuration file + +config { + # AutoUpdates none user chnaged config values, when the mod default changes. [Default=true] + B:"Config Updater"=true + + # Disable this is you don't want seasonal easter eggs [Default=true] + B:"Enable Seasonal Easter Eggs"=true + + # Enable version checker [Default=true] + B:"Version Check"=true + + # Wrench required to pick machine. If not wrenched than machine frame will drop instead. [Default=true] + B:"Wrench Required"=true +} + + +debug { + # Contains some debug tools to help fix issues with ores [Default=false] + B:"Enable Debug tools for ores"=false +} + + diff --git a/src/overrides/config/teamreborn/reborncore/power.cfg b/src/overrides/config/teamreborn/reborncore/power.cfg new file mode 100644 index 0000000..c97afb0 --- /dev/null +++ b/src/overrides/config/teamreborn/reborncore/power.cfg @@ -0,0 +1,14 @@ +# Configuration file + +config { + # The Amount of FU to output from EU [Default=4] + I:"EU - FU ratio"=4 + + # Whether energy blocks will accept and emit Forge Energy (FE/RF/etc) [Default=true] + B:"Enable FE support"=true + + # When enabled machines that try to insert power into a machine with a lower tier will smoke [Default=false] + B:"Energy smoking"=false +} + + diff --git a/src/overrides/config/teamreborn/reborncore/selected_energy.json b/src/overrides/config/teamreborn/reborncore/selected_energy.json new file mode 100644 index 0000000..7c161d7 --- /dev/null +++ b/src/overrides/config/teamreborn/reborncore/selected_energy.json @@ -0,0 +1 @@ +FE \ No newline at end of file diff --git a/src/overrides/config/teamreborn/reborncore/upgrades.cfg b/src/overrides/config/teamreborn/reborncore/upgrades.cfg new file mode 100644 index 0000000..241f467 --- /dev/null +++ b/src/overrides/config/teamreborn/reborncore/upgrades.cfg @@ -0,0 +1,10 @@ +# Configuration file + +config { + # Whether to use an alternative, exponential scaling algorithm like IC2. + # With the exponential scaling algorithm (true), processing time will be determined by (1 - OverclockerSpeed)^NumberOfOverclockers. + # Without the algorithm (false), processing time is determined by (1 - OverclockerSpeed*NumberOfOverclockers), with a minimum of 1% processing time. [Default=false] + B:"Use Exponential Machine Speed Scaling"=false +} + + diff --git a/src/overrides/config/teamreborn/techreborn/compat.cfg b/src/overrides/config/teamreborn/techreborn/compat.cfg new file mode 100644 index 0000000..ce739c6 --- /dev/null +++ b/src/overrides/config/teamreborn/techreborn/compat.cfg @@ -0,0 +1,128 @@ +# Configuration file + +buildcraft { + B:EnableBuildcraftFuels=true + B:ExpensiveQuarryRecipe=true +} + + +forestry { + # Enable distillation tower recipes envolving Forestry fuels [Default=true] + B:EnableDistillationTowerForestryRecipes=true + + # Allow Forestry fuels to be used in the fuel generators [Default=true] + B:EnableForestryFuels=true +} + + +general { + # Drop red and yellow garnets and peridot from any harvested oreRuby, oreSapphire, oreSphalerite. False will also disable drop from TechReborn ores. [Default=true] + B:secondaryGemDrops=true +} + + +immersive_engineering { + # Enable compressor recipes related to Immersive Engineering content [Default=true] + B:EnableCompressorImmersiveEngineeringRecipes=true + + # Allow Immersive Engineering fuels to be used in the fuel generators [Default=true] + B:EnableImmersiveEngineeringFuels=true +} + + +immersive_petroleum { + # Enable chemical reactor recipes related to Immersive Petroleum content [Default=true] + B:EnableChemicalReactorImmersivePetroleumRecipes=true + + # Enable distillation tower recipes related to Immersive Petroleum content [Default=true] + B:EnableDistillationTowerImmersivePetroleumRecipes=true + + # Allow Immersive Petroleum fuels to be used in the fuel generators [Default=true] + B:EnableImmersivePetroleumFuels=true +} + + +industrial_foregoing { + # Allow Industrial Foregoing fuels to be used in the fuel generators [Default=true] + B:EnableIndustrialForegoingFuels=true +} + + +jei { + # Show Scrapbox loot in JEI [Default=false] + B:ShowScrabpox=false +} + + +modules { + # Should the compat module 'BaublesCompat' be loaded + B:BaublesCompat=true + + # Should the compat module 'CompatOpenComputers' be loaded + B:CompatOpenComputers=true + + # Should the compat module 'CraftTweakerCompat' be loaded + B:CraftTweakerCompat=true + + # Should the compat module 'ForestryCompat' be loaded + B:ForestryCompat=true + + # Should the compat module 'IC2ModuleExperimental' be loaded + B:IC2ModuleExperimental=true + + # Should the compat module 'ImmersiveEngineeringCompat' be loaded + B:ImmersiveEngineeringCompat=true + + # Should the compat module 'ImmersivePetroleumCompat' be loaded + B:ImmersivePetroleumCompat=true + + # Should the compat module 'IndustrialForegoingCompat' be loaded + B:IndustrialForegoingCompat=true + B:MekanismCompat=true + + # Should the compat module 'RailcraftCompat' be loaded + B:RailcraftCompat=true + B:RecipeImmersiveEngineering=true + B:RecipeThermalExpansion=true + + # Should the compat module 'RefinedStorageCompat' be loaded + B:RefinedStorageCompat=true + + # Should the compat module 'ThermalExpansionCompat' be loaded + B:ThermalExpansionCompat=true +} + + +railcraft { + # Disable rolling machine rail related recipes when Railcraft is installed [Default=true] + B:DisableRailRelatedRollingMachineRecipes=true + + # Allow Railcraft fuels to be used in the fuel generators (i.e. Creosote) [Default=true] + B:EnableRailcraftFuels=true +} + + +refinedstorage { + # Enable assembling machine recipes envolving Refined Storage processors [Default=true] + B:EnableAssemblingMachineProcessorRecipes=true +} + + +theoneprobe { + # Display machine info in The One Probe's HUD [Default=true] + B:EnableTOPSupport=true +} + + +thermal_expansion { + # Disable induction smelter recipes that bypass the use of the blast furnace (i.e. tungsten ingots) [Default=true] + B:DisableInductionSmelterRecipesBypassingBlastFurnace=true + + # Enable distillation tower recipes related to ThermalExpansion content [Default=true] + B:EnableDistillationTowerThermalExpansionRecipes=true + + # Allow Thermal Expansion fuels to be used in the fuel generators [Default=true] + B:EnableThermalExpansionFuels=true +} + + diff --git a/src/overrides/config/teamreborn/techreborn/generators.cfg b/src/overrides/config/teamreborn/techreborn/generators.cfg new file mode 100644 index 0000000..99acee7 --- /dev/null +++ b/src/overrides/config/teamreborn/techreborn/generators.cfg @@ -0,0 +1,189 @@ +# Configuration file + +diesel_generator { + I:DieselGeneratorEnergyPerTick=20 + + # Diesel Generator Max Energy (Value in EU) [Default=10000] + I:DieselGeneratorMaxEnergy=10000 + + # Diesel Generator Max Output (Value in EU) [Default=32] + I:DieselGeneratorMaxOutput=32 + + # Diesel Generator Tank Capacity [Default=10000] + I:DieselGeneratorTankCapacity=10000 +} + + +dragon_egg_siphoner { + # Dragon Egg Siphoner Energy Per Tick (Value in EU) [Default=4] + I:DragonEggSiphonerEnergyPerTick=4 + + # Dragon Egg Siphoner Max Energy (Value in EU) [Default=1000] + I:DragonEggSiphonerMaxEnergy=1000 + + # Dragon Egg Siphoner Max Output (Value in EU) [Default=128] + I:DragonEggSiphonerMaxOutput=128 +} + + +gas_generator { + I:GasGeneratorEnergyPerTick=16 + I:GasGeneratorMaxEnergy=1000000 + I:GasGeneratorMaxOutput=128 + I:GasGeneratorTankCapacity=10000 +} + + +gas_turbine { + # Gas Turbine Max Energy (Value in EU) [Default=10000] + I:GasTurbineMaxEnergy=10000 + + # Gas Turbine Max Output (Value in EU) [Default=32] + I:GasTurbineMaxOutput=32 + + # Gas Turbine Tank Capacity [Default=10000] + I:GasTurbineTankCapacity=10000 +} + + +generator { + # Solid Fuel Generator Energy Output Amount (Value in EU) [Default=10] + I:GeneratorEnergyOutput=10 + + # Solid Fuel Generator Max Energy (Value in EU) [Default=10000] + I:GeneratorMaxEnergy=10000 + + # Solid Fuel Generator Max Output (Value in EU) [Default=32] + I:GeneratorMaxOutput=32 +} + + +lightning_rod { + # Base amount of energy per strike (Value in EU) [Default=262144] + I:LightningRodBaseStrikeEnergy=262144 + + # Chance of lightning striking a rod (Range: 0-70) [Default=24] + I:LightningRodChanceOfStrike=24 + + # Lightning Rod Max Energy (Value in EU) [Default=100000000] + I:LightningRodMaxEnergy=100000000 + + # Lightning Rod Max Output (Value in EU) [Default=2048] + I:LightningRodMaxOutput=2048 +} + + +plasma_generator { + I:PlasmaGeneratorEnergyPerTick=400 + + # Plasma Generator Max Energy (Value in EU) [Default=5.0E8] + D:PlasmaGeneratorMaxEnergy=5.0E8 + + # Plasma Generator Max Output (Value in EU) [Default=2048] + I:PlasmaGeneratorMaxOutput=2048 + + # Plasma Generator Tank Capacity [Default=10000] + I:PlasmaGeneratorTankCapacity=10000 +} + + +semifluid_generator { + I:SemifluidGeneratorEnergyPerTick=8 + + # Semifluid Generator Max Energy (Value in EU) [Default=10000] + I:SemifluidGeneratorMaxEnergy=10000 + + # Semifluid Generator Max Output (Value in EU) [Default=32] + I:SemifluidGeneratorMaxOutput=32 + + # Semifluid Generator Tank Capacity [Default=10000] + I:SemifluidGeneratorTankCapacity=10000 +} + + +solarpaneladvanced { + # Generation rate during day for Advanced Solar Panel (Value in EU) [Default=64] + I:advancedDayRate=64 + + # Generation rate during night for Advanced Solar Panel (Value in EU) [Default=8] + I:advancedNightRate=8 +} + + +solarpanelbasic { + # Generation rate during day for Basic Solar Panel (Value in EU) [Default=1] + I:basicDayRate=1 + + # Generation rate during night for Basic Solar Panel (Value in EU) [Default=0] + I:basicNightRate=0 +} + + +solarpanelhybrid { + # Generation rate during day for Hybrid Solar Panel (Value in EU) [Default=8] + I:hybridDayRate=8 + + # Generation rate during night for Hybrid Solar Panel (Value in EU) [Default=1] + I:hybridNightRate=1 +} + + +solarpanelquantum { + # Generation rate during day for Quantum Solar Panel (Value in EU) [Default=4096] + I:quantumDayRate=4096 + + # Generation rate during night for Quantum Solar Panel (Value in EU) [Default=512] + I:quantumNightRate=512 +} + + +solarpanelultimate { + # Generation rate during day for Ultimate Solar Panel (Value in EU) [Default=512] + I:ultimateDayRate=512 + + # Generation rate during night for Ultimate Solar Panel (Value in EU) [Default=64] + I:ultimateNightRate=64 +} + + +thermal_generator { + I:ThermalGeneratorEnergyPerTick=16 + + # Thermal Generator Max Energy (Value in EU) [Default=10000] + I:ThermalGeneratorMaxEnergy=10000 + + # Thermal Generator Max Output (Value in EU) [Default=32] + I:ThermalGeneratorMaxOutput=32 + + # Thermal Generator Tank Capacity [Default=10000] + I:ThermalGeneratorTankCapacity=10000 +} + + +water_mill { + # Water Mill Energy Multiplier [Default=0.1] + D:WaterMillEnergyPerTick=0.1 + + # Water Mill Max Energy (Value in EU) [Default=1000] + I:WaterMillMaxEnergy=1000 + + # Water Mill Max Output (Value in EU) [Default=32] + I:WaterMillMaxOutput=32 +} + + +wind_mill { + # Wind Mill Energy Per Tick (Value in EU) [Default=2] + I:WindMillEnergyPerTick=2 + + # Wind Mill Max Energy (Value in EU) [Default=10000] + I:WindMillMaxEnergy=10000 + + # Wind Mill Max Output (Value in EU) [Default=128] + I:WindMillMaxOutput=128 + + # Wind Mill Thunder Multiplier [Default=1.25] + D:WindMillThunderMultiplier=1.25 +} + + diff --git a/src/overrides/config/teamreborn/techreborn/ic2.cfg b/src/overrides/config/teamreborn/techreborn/ic2.cfg new file mode 100644 index 0000000..5189986 --- /dev/null +++ b/src/overrides/config/teamreborn/techreborn/ic2.cfg @@ -0,0 +1,11 @@ +# Configuration file + +config { + # Should ic2 power support be enabled? (Requires restart) [Default=true] + B:ic2Power=true + + # When enabled all of TR's compressor recipes are added to the IC2 compressor (Requies deduplication) (Requires restart) [Default=true] + B:syncCompressorRecipes=true +} + + diff --git a/src/overrides/config/teamreborn/techreborn/items.cfg b/src/overrides/config/teamreborn/techreborn/items.cfg new file mode 100644 index 0000000..f38c7b7 --- /dev/null +++ b/src/overrides/config/teamreborn/techreborn/items.cfg @@ -0,0 +1,83 @@ +# Configuration file + +cloacking_device { + # Cloacking device energy usesage (Value in FE) [Default=10] + I:ClockingDeviceEnergyUsage=10 +} + + +power { + # Energy Capacity for Clocking Device (FE) [Default=40000000] + I:CloakingDeviceCharge=40000000 + + # Energy Capacity for Lithium Batpack (FE) [Default=16000000] + I:LithiumBatpackCharge=16000000 + + # Energy Capacity for Advanced Chainsaw (FE) [Default=4000000] + I:advancedChainsawCharge=4000000 + + # Energy Capacity for Advanced Drill (FE) [Default=4000000] + I:advancedDrillCharge=4000000 + + # Energy Capacity for Advanced Jachammer (FE) [Default=4000000] + I:advancedJackhammerCharge=4000000 + + # Energy Capacity for Diamond Chainsaw (FE) [Default=400000] + I:diamondChainsawCharge=400000 + + # Energy Capacity for Diamond Drill (FE) [Default=400000] + I:diamondDrillCharge=400000 + + # Energy Capacity for Diamond Jackhammer (FE) [Default=400000] + I:diamondJackhammerCharge=400000 + + # Energy Capacity for Energy Crystal (FE) [Default=4000000] + I:energyCrystalMaxCharge=4000000 + + # Energy Capacity for Iron Chainsaw (FE) [Default=40000] + I:ironChainsawCharge=40000 + + # Energy Capacity for Iron Drill (FE) [Default=40000] + I:ironDrillCharge=40000 + + # Energy Capacity for Lapotron Crystal (FE) [Default=40000000] + I:lapotronCrystalMaxCharge=40000000 + + # Energy Capacity for Lapotron Pack (FE) [Default=400000000] + I:lapotronPackCharge=400000000 + + # Energy Capacity for Lapotronic Orb (FE) [Default=400000000] + I:lapotronicOrbMaxCharge=400000000 + + # Energy Capacity for Nano Saber (FE) [Default=640000] + I:nanoSaberCharge=640000 + + # Energy Capacity for Omni Tool (FE) [Default=20000] + I:omniToolCharge=20000 + + # Energy Capacity for Rock Cutter (FE) [Default=400000] + I:rockCutterCharge=400000 + + # Energy Capacity for Steel Jackhammer (FE) [Default=40000] + I:steelJackhammerCharge=40000 +} + + +stats { + # Damage value for the Nano Saber (when active) [Default=20] + I:nanoSaberDamage=20 +} + + +upgrades { + # Energy storage upgrade extra power [Default=40000.0] + D:energy_storage=40000.0 + + # Overclocker upgrade power multipiler [Default=0.75] + D:overclocker_power=0.75 + + # Overclocker upgrade speed multipiler [Default=0.25] + D:overclocker_speed=0.25 +} + + diff --git a/src/overrides/config/teamreborn/techreborn/machines.cfg b/src/overrides/config/teamreborn/techreborn/machines.cfg new file mode 100644 index 0000000..4687c53 --- /dev/null +++ b/src/overrides/config/teamreborn/techreborn/machines.cfg @@ -0,0 +1,350 @@ +# Configuration file + +aesu { + # AESU Max Energy (Value in EU) [Default=100000000] + I:AesuMaxEnergy=100000000 + + # AESU Max Input (Value in EU) [Default=16192] + I:AesuMaxInput=16192 + + # AESU Max Output (Value in EU) [Default=16192] + I:AesuMaxOutput=16192 +} + + +alloy_smelter { + # Alloy Smelter Max Energy (Value in EU) [Default=10000] + I:AlloySmelterMaxEnergy=10000 + + # Alloy Smelter Max Input (Value in EU) [Default=32] + I:AlloySmelterMaxInput=32 +} + + +assembling_machine { + # Assembling Machine Max Energy (Value in EU) [Default=10000] + I:AssemblingMachineMaxEnergy=10000 + + # Assembling Machine Max Input (Value in EU) [Default=32] + I:AssemblingMachineMaxInput=32 +} + + +autocrafter { + # AutoCrafting Table Max Input (Value in EU) [Default=32] + I:AutoCrafterInput=32 + + # AutoCrafting Table Max Energy (Value in EU) [Default=10000] + I:AutoCrafterMaxEnergy=10000 +} + + +centrifuge { + # Centrifuge Max Energy (Value in EU) [Default=10000] + I:CentrifugeMaxEnergy=10000 + + # Centrifuge Max Input (Value in EU) [Default=32] + I:CentrifugeMaxInput=32 +} + + +charge_bench { + # Charge Bench Max Energy (Value in EU) [Default=100000000] + I:ChargeBenchMaxEnergy=100000000 + + # Charge Bench Max Input (Value in EU) [Default=512] + I:ChargeBenchMaxInput=512 + + # Charge Bench Max Output (Value in EU) [Default=512] + I:ChargeBenchMaxOutput=512 +} + + +chemical_reactor { + # Chemical Reactor Max Energy (Value in EU) [Default=10000] + I:ChemicalReactorMaxEnergy=10000 + + # Chemical Reactor Max Input (Value in EU) [Default=128] + I:ChemicalReactorMaxInput=128 +} + + +chunk_loader { + # Chunk Loader Max Energy (Value in EU) [Default=10000] + I:ChunkLoaderMaxEnergy=10000 + + # Chunk Loader Max Input (Value in EU) [Default=32] + I:ChunkLoaderMaxInput=32 +} + + +compressor { + # Compressor Max Input (Value in EU) [Default=32] + I:CompressorInput=32 + + # Compressor Max Energy (Value in EU) [Default=10000] + I:CompressorMaxEnergy=10000 +} + + +digital_chest { + # Maximum amount of items a Digital Chest can store [Default=32768] + I:DigitalChestMaxStorage=32768 +} + + +distillation_tower { + # Distillation Tower Max Energy (Value in EU) [Default=10000] + I:DistillationTowerMaxEnergy=10000 + + # Distillation Tower Max Input (Value in EU) [Default=128] + I:DistillationTowerMaxInput=128 +} + + +electric_furnace { + # Electric Furnace Max Input (Value in EU) [Default=32] + I:ElectricFurnaceInput=32 + + # Electric Furnace Max Energy (Value in EU) [Default=1000] + I:ElectricFurnaceMaxEnergy=1000 +} + + +extractor { + # Extractor Max Input (Value in EU) [Default=32] + I:ExtractorInput=32 + + # Extractor Max Energy (Value in EU) [Default=10000] + I:ExtractorMaxEnergy=10000 +} + + +fluidreplicator { + # Fluid Replicator Max Energy (Value in EU) [Default=400000] + I:FluidReplicatorMaxEnergy=400000 + + # Fluid Replicator Max Input (Value in EU) [Default=256] + I:FluidReplicatorMaxInput=256 +} + + +fusion_reactor { + # Fusion Reactor Max Coil size (Radius) [Default=50] + I:FusionReactorMaxCoilSize=50 + + # Fusion Reactor Max Energy (Value in EU) [Default=100000000] + I:FusionReactorMaxEnergy=100000000 + + # Fusion Reactor Max Input (Value in EU) [Default=8192] + I:FusionReactorMaxInput=8192 + + # Fusion Reactor Max Output (Value in EU) [Default=1000000] + I:FusionReactorMaxOutput=1000000 +} + + +grinder { + # Grinder Max Input (Value in EU) [Default=32] + I:GrinderInput=32 + + # Grinder Max Energy (Value in EU) [Default=10000] + I:GrinderMaxEnergy=10000 +} + + +idsu { + # IDSU Max Energy (Value in EU) [Default=100000000] + I:IdsuMaxEnergy=100000000 + + # IDSU Max Input (Value in EU) [Default=8192] + I:IdsuMaxInput=8192 + + # IDSU Max Output (Value in EU) [Default=8192] + I:IdsuMaxOutput=8192 +} + + +implosion_compressor { + # Implosion Compressor Max Energy (Value in EU) [Default=64000] + I:ImplosionCompressorMaxEnergy=64000 + + # Implosion Compressor Max Input (Value in EU) [Default=64] + I:ImplosionCompressorMaxInput=64 +} + + +industrial_electrolyzer { + # Industrial Electrolyzer Max Energy (Value in EU) [Default=10000] + I:IndustrialElectrolyzerMaxEnergy=10000 + + # Industrial Electrolyzer Max Input (Value in EU) [Default=128] + I:IndustrialElectrolyzerMaxInput=128 +} + + +industrial_furnace { + # Industrial Blast Furnace Max Energy (Value in EU) [Default=40000] + I:IndustrialFurnaceMaxEnergy=40000 + + # Industrial Blast Furnace Max Input (Value in EU) [Default=128] + I:IndustrialFurnaceMaxInput=128 +} + + +industrial_grinder { + # Industrial Grinder Max Energy (Value in EU) [Default=10000] + I:IndustrialGrinderMaxEnergy=10000 + + # Industrial Grinder Max Input (Value in EU) [Default=128] + I:IndustrialGrinderMaxInput=128 +} + + +industrial_sawmill { + # Industrial Sawmill Max Energy (Value in EU) [Default=10000] + I:IndustrialSawmillMaxEnergy=10000 + + # Industrial Sawmill Max Input (Value in EU) [Default=128] + I:IndustrialSawmillMaxInput=128 +} + + +lesu { + # LESU Extra I/O Multiplier [Default=8] + I:LesuExtraIO=8 + + # LESU Max Energy Per Block (Value in EU) [Default=1000000] + I:LesuMaxEnergyPerBlock=1000000 + + # LESU Base Output (Value in EU) [Default=16] + I:LesuMaxOutput=16 +} + + +matter_fabricator { + # Matter Fabricator EU per amplifier unit, multiply this with the rate for total EU [Default=5] + I:MatterFabricatorEnergyPerAmp=5 + + # Matter Fabricator Fabrication Rate, amount of amplifier units per UUM [Default=6000] + I:MatterFabricatorFabricationRate=6000 + + # Matter Fabricator Max Energy (Value in EU) [Default=10000000] + I:MatterFabricatorMaxEnergy=10000000 + + # Matter Fabricator Max Input (Value in EU) [Default=8192] + I:MatterFabricatorMaxInput=8192 +} + + +plate_bending_machine { + # Plate Bending Machine Max Input (Value in EU) [Default=32] + I:PlateBendingMachineInput=32 + + # Plate Bending Machine Max Energy (Value in EU) [Default=10000] + I:PlateBendingMachineMaxEnergy=10000 +} + + +player_detector { + # Player Detector Energy Consumption per second (Value in EU) [Default=10] + I:PlayerDetectorEUPerSecond=10 + + # Player Detector Max Energy (Value in EU) [Default=10000] + I:PlayerDetectorMaxEnergy=10000 + + # Player Detector Max Input (Value in EU) [Default=32] + I:PlayerDetectorMaxInput=32 +} + + +pump { + # Pump cost for one block of fluid (Value in EU) [Default=20] + I:PumpEUCost=20 + + # Pump max input (Value in EU) [Default=32] + I:PumpInput=32 + + # Pump max energy (Value in EU) [Default=1000] + I:PumpMaxEnergy=1000 +} + + +quantum_chest { + # Maximum amount of items a Quantum Chest can store [Default=2147483647] + I:QuantumChestMaxStorage=2147483647 +} + + +quantum_tank { + # Maximum amount of millibuckets a Quantum Tank can store [Default=2147483647] + I:QuantumTankMaxStorage=2147483647 +} + + +recycler { + # Recycler Max Input (Value in EU) [Default=32] + I:RecyclerInput=32 + + # Recycler Max Energy (Value in EU) [Default=1000] + I:RecyclerMaxEnergy=1000 + + # When enabled and when ic2 is installed the recycler will make ic2 scrap [Default=false] + B:produceIC2Scrap=false +} + + +rolling_machine { + # Rolling Machine Energy Per Tick (Value in EU) [Default=5] + I:RollingMachineEnergyPerTick=5 + + # Rolling Machine Run Time [Default=250] + I:RollingMachineEnergyRunTime=250 + + # Rolling Machine Max Energy (Value in EU) [Default=10000] + I:RollingMachineMaxEnergy=10000 + + # Rolling Machine Max Input (Value in EU) [Default=32] + I:RollingMachineMaxInput=32 +} + + +scrapboxinator { + # Scrapboxinator Max Energy (Value in EU) [Default=1000] + I:ScrapboxinatorMaxEnergy=1000 + + # Scrapboxinator Max Input (Value in EU) [Default=32] + I:ScrapboxinatorMaxInput=32 +} + + +solid_canning_machine { + # Solid Canning Machine Max Energy (Value in EU) [Default=10000] + I:SolidCanningMachineMaxEnergy=10000 + + # Solid Canning Machine Max Input (Value in EU) [Default=32] + I:SolidCanningMachineMaxInput=32 +} + + +vacuumfreezer { + # Vacuum Freezer requires big multiblock [Default=false] + B:VacuumFreezerBigMultiblock=false + + # Vacuum Freezer Max Input (Value in EU) [Default=64] + I:VacuumFreezerInput=64 + + # Vacuum Freezer Max Energy (Value in EU) [Default=64000] + I:VacuumFreezerMaxEnergy=64000 +} + + +wire_mill { + # Wire Mill Max Input (Value in EU) [Default=32] + I:WireMillInput=32 + + # Wire Mill Max Energy (Value in EU) [Default=10000] + I:WireMillMaxEnergy=10000 +} + + diff --git a/src/overrides/config/teamreborn/techreborn/misc.cfg b/src/overrides/config/teamreborn/techreborn/misc.cfg new file mode 100644 index 0000000..8a32c5f --- /dev/null +++ b/src/overrides/config/teamreborn/techreborn/misc.cfg @@ -0,0 +1,158 @@ +# Configuration file + +blocks { + # Chance to get Aluminium dust from Sodalite Ore [Default=0.5] + D:aluminiumDropChance=0.5 + + # Maximum quantity of Cinnabar dust per Cinnabar ore [Default=2] + I:cinnabarMaxQuantity=2 + + # Minimum quantity of Cinnabar dust per Cinnabar ore [Default=1] + I:cinnabarMinQuatity=1 + + # Chance to get Peridot from Sapphire Ore [Default=0.125] + D:peridotDropChance=0.125 + + # Maximum quantity of Pyrite dust per Pyrite ore [Default=2] + I:pyriteMaxQuantity=2 + + # Minimum quantity of Pyrite dust per Pyrite ore [Default=1] + I:pyriteMinQuatity=1 + + # Chance to get Red Garnet from Ruby Ore [Default=0.125] + D:redGarnetDropChance=0.125 + + # Chance to get Redstone from Cinnabar Ore [Default=0.25] + D:redstoneDropChance=0.25 + + # Maximum quantity of Ruby gems per Ruby ore [Default=2] + I:rubyMaxQuantity=2 + + # Minimum quantity of Ruby gems per Ruby ore [Default=1] + I:rubyMinQuatity=1 + + # Maximum quantity of Sapphire gems per Sapphire ore [Default=2] + I:sapphireMaxQuantity=2 + + # Minimum quantity of Sapphire gems per Sapphire ore [Default=1] + I:sapphireMinQuantity=1 + + # Maximum quantity of Sodalite dust per Sodalite ore [Default=2] + I:sodaliteMaxQuantity=2 + + # Minimum quantity of Sodalite dust per Sodalite ore [Default=1] + I:sodaliteMinQuatity=1 + + # Maximum quantity of Sphalerite dust per Sphalerite ore [Default=2] + I:sphaleriteMaxQuantity=2 + + # Minimum quantity of Sphalerite dust per Sphalerite ore [Default=1] + I:sphaleriteMinQuatity=1 + + # Chance to get Yellow Garnet gem from Sphalerite Ore [Default=0.125] + D:yellowGarnetDropChance=0.125 +} + + +cable { + # When true cables will provide EU support instead of FE [Default=true] + B:EU_cables_when_IC2_power_enabled=true + + # Set to true to allow cable to do damge to enties that come in contact with it [default: true] + B:copper_do_damage=true + + # Cable transfer rate [range: 0 ~ 2147483647, default: 128] + I:copper_transfer_rate=128 + + # Set to true to allow cable to do damge to enties that come in contact with it [default: false] + B:glassfiber_do_damage=false + + # Cable transfer rate [range: 0 ~ 2147483647, default: 8192] + I:glassfiber_transfer_rate=8192 + + # Set to true to allow cable to do damge to enties that come in contact with it [default: true] + B:gold_do_damage=true + + # Cable transfer rate [range: 0 ~ 2147483647, default: 512] + I:gold_transfer_rate=512 + + # Set to true to allow cable to do damge to enties that come in contact with it [default: true] + B:hv_do_damage=true + + # Cable transfer rate [range: 0 ~ 2147483647, default: 2048] + I:hv_transfer_rate=2048 + + # Set to true to allow cable to do damge to enties that come in contact with it [default: false] + B:insulatedcopper_do_damage=false + + # Cable transfer rate [range: 0 ~ 2147483647, default: 128] + I:insulatedcopper_transfer_rate=128 + + # Set to true to allow cable to do damge to enties that come in contact with it [default: false] + B:insulatedgold_do_damage=false + + # Cable transfer rate [range: 0 ~ 2147483647, default: 512] + I:insulatedgold_transfer_rate=512 + + # Set to true to allow cable to do damge to enties that come in contact with it [default: false] + B:insulatedhv_do_damage=false + + # Cable transfer rate [range: 0 ~ 2147483647, default: 2048] + I:insulatedhv_transfer_rate=2048 + + # Set to true to allow cable to do damge to enties that come in contact with it [default: false] + B:superconductor_do_damage=false + + # Cable transfer rate [range: 0 ~ 2147483647, default: 536870911] + I:superconductor_transfer_rate=536870911 + + # Set to true to allow cable to do damge to enties that come in contact with it [default: true] + B:tin_do_damage=true + + # Cable transfer rate [range: 0 ~ 2147483647, default: 32] + I:tin_transfer_rate=32 + + # When true an uninsulated cable will cause damage to entities [Default=true] + B:uninsulatedElectrocutionDamage=true + + # When true an uninsulated cable will create a spark when an entity touches it [Default=true] + B:uninsulatedElectrocutionParticles=true + + # When true an uninsulated cable will create a spark sound when an entity touches it [Default=true] + B:uninsulatedElectrocutionSound=true +} + + +general { + # Dispensers will open scrapboxes [Default=true] + B:DispenserScrapbox=true + + # Input from dots side, output from other sides, like in IC2. [Default=false] + B:IC2TransformersStyle=false + + # Enable Gem armor and tools [Default=true] + B:enableGemTools=true + + # Allow refunding items used to craft the manual [Default=true] + B:manualRefund=true +} + + +misc { + # Set to true to render the end ores with a stone background [Default=false] + B:endOreStone=false +} + + +nuke { + # Should the nuke explode, set to false to prevent block damage [Default=true] + B:enabled=true + + # Nuke fuse time (ticks) [Default=400] + I:fusetime=400 + + # Nuke explision radius [Default=40] + I:radius=40 +} + + diff --git a/src/overrides/config/teamreborn/techreborn/ores.json b/src/overrides/config/teamreborn/techreborn/ores.json new file mode 100644 index 0000000..7693542 --- /dev/null +++ b/src/overrides/config/teamreborn/techreborn/ores.json @@ -0,0 +1,181 @@ +{ + "generateTechRebornFeatures": true, + "generateOres": true, + "retroGenOres": false, + "overworldOresInModdedDims": true, + "overworldOres": [ + { + "blockName": "tile.techreborn.ore", + "blockNiceName": "Galena", + "meta": 0, + "veinSize": 8, + "veinsPerChunk": 16, + "minYHeight": 10, + "maxYHeight": 60, + "shouldSpawn": true + }, + { + "blockName": "tile.techreborn.ore", + "blockNiceName": "Iridium", + "meta": 1, + "veinSize": 3, + "veinsPerChunk": 3, + "minYHeight": 5, + "maxYHeight": 60, + "shouldSpawn": true + }, + { + "blockName": "tile.techreborn.ore", + "blockNiceName": "Ruby", + "meta": 2, + "veinSize": 6, + "veinsPerChunk": 3, + "minYHeight": 10, + "maxYHeight": 60, + "shouldSpawn": true + }, + { + "blockName": "tile.techreborn.ore", + "blockNiceName": "Sapphire", + "meta": 3, + "veinSize": 6, + "veinsPerChunk": 3, + "minYHeight": 10, + "maxYHeight": 60, + "shouldSpawn": true + }, + { + "blockName": "tile.techreborn.ore", + "blockNiceName": "Bauxite", + "meta": 4, + "veinSize": 6, + "veinsPerChunk": 10, + "minYHeight": 10, + "maxYHeight": 60, + "shouldSpawn": true + }, + { + "blockName": "tile.techreborn.ore", + "blockNiceName": "Lead", + "meta": 12, + "veinSize": 6, + "veinsPerChunk": 16, + "minYHeight": 20, + "maxYHeight": 60, + "shouldSpawn": true + }, + { + "blockName": "tile.techreborn.ore", + "blockNiceName": "Silver", + "meta": 13, + "veinSize": 6, + "veinsPerChunk": 16, + "minYHeight": 20, + "maxYHeight": 60, + "shouldSpawn": true + }, + { + "blockName": "tile.techreborn.ore2", + "blockNiceName": "Copper", + "meta": 0, + "veinSize": 8, + "veinsPerChunk": 16, + "minYHeight": 20, + "maxYHeight": 60, + "shouldSpawn": true + }, + { + "blockName": "tile.techreborn.ore2", + "blockNiceName": "Tin", + "meta": 1, + "veinSize": 8, + "veinsPerChunk": 16, + "minYHeight": 20, + "maxYHeight": 60, + "shouldSpawn": true + } + ], + "neatherOres": [ + { + "blockName": "tile.techreborn.ore", + "blockNiceName": "Pyrite", + "meta": 5, + "veinSize": 6, + "veinsPerChunk": 3, + "minYHeight": 10, + "maxYHeight": 126, + "shouldSpawn": true + }, + { + "blockName": "tile.techreborn.ore", + "blockNiceName": "Cinnabar", + "meta": 6, + "veinSize": 6, + "veinsPerChunk": 3, + "minYHeight": 10, + "maxYHeight": 126, + "shouldSpawn": true + }, + { + "blockName": "tile.techreborn.ore", + "blockNiceName": "Sphalerite", + "meta": 7, + "veinSize": 6, + "veinsPerChunk": 3, + "minYHeight": 10, + "maxYHeight": 126, + "shouldSpawn": true + } + ], + "endOres": [ + { + "blockName": "tile.techreborn.ore", + "blockNiceName": "Tungsten", + "meta": 8, + "veinSize": 6, + "veinsPerChunk": 3, + "minYHeight": 10, + "maxYHeight": 250, + "shouldSpawn": true + }, + { + "blockName": "tile.techreborn.ore", + "blockNiceName": "Sheldonite", + "meta": 9, + "veinSize": 6, + "veinsPerChunk": 3, + "minYHeight": 10, + "maxYHeight": 250, + "shouldSpawn": true + }, + { + "blockName": "tile.techreborn.ore", + "blockNiceName": "Peridot", + "meta": 10, + "veinSize": 6, + "veinsPerChunk": 3, + "minYHeight": 10, + "maxYHeight": 250, + "shouldSpawn": true + }, + { + "blockName": "tile.techreborn.ore", + "blockNiceName": "Sodalite", + "meta": 11, + "veinSize": 6, + "veinsPerChunk": 3, + "minYHeight": 10, + "maxYHeight": 250, + "shouldSpawn": true + } + ], + "rubberTreeConfig": { + "shouldSpawn": true, + "chance": 75, + "clusterSize": 7, + "sapRarity": 10, + "spireHeight": 4, + "treeBaseHeight": 5, + "rubberTreeBiomeBlacklist": [] + } +} \ No newline at end of file diff --git a/src/overrides/config/teamreborn/techreborn/recipes.cfg b/src/overrides/config/teamreborn/techreborn/recipes.cfg new file mode 100644 index 0000000..6e30c7b --- /dev/null +++ b/src/overrides/config/teamreborn/techreborn/recipes.cfg @@ -0,0 +1,32 @@ +# Configuration file + +crafting { + # Enables the new thermal expansion compatible cell recipe [Default=true] + B:cellRecipe=true +} + + +ic2 { + # Changes a lot of recipes and hides blocks to integrate TechReborn into IC2 [Default=false] + B:deduplicate=false + + # Enter the ic2 profile name here (Experimental or Classic) [Default=Experimental] + S:ic2_profile=Experimental +} + + +railcraft { + # When true TechReborn will remove Railcraft's Iron Nugget to steel nugget recipe. [Default=false] + B:disableRailcraftNugget=false +} + + +sawmill { + # Set to true to disable sawmill recipes from loading. [Default=false] + B:disableRecipes=false + + # Number of planks the saw mill will ouput [Default=4] + I:plankCount=4 +} + + diff --git a/src/overrides/config/teamreborn/techreborn/world.cfg b/src/overrides/config/teamreborn/techreborn/world.cfg new file mode 100644 index 0000000..d027a43 --- /dev/null +++ b/src/overrides/config/teamreborn/techreborn/world.cfg @@ -0,0 +1,32 @@ +# Configuration file + +loot { + # When true TechReborn will add ingots, machine frames and circuits to The End loot chests. [Default=true] + B:enableEndLoot=true + + # When true TechReborn will add ingots, machine frames and circuits to Nether loot chests. [Default=true] + B:enableNetherLoot=true + + # When true TechReborn will add ingots, machine frames and circuits to OverWorld loot chests. [Default=true] + B:enableOverworldLoot=true +} + + +oil_lakes { + # Enable the generation of underground oil lakes [Default=true] + B:enable=true + + # Max height of underground lakes [Default=48] + I:maxHeight=48 + + # The chance to spawn in a chunk, smaller is more common [Default=30] + I:rareity=30 +} + + +village { + # When true TechReborn will add Rubber tree farm to villages. [Default=true] + B:enableRubberTreePlantation=true +} + + diff --git a/src/overrides/config/techguns.cfg b/src/overrides/config/techguns.cfg new file mode 100644 index 0000000..60d56ea --- /dev/null +++ b/src/overrides/config/techguns.cfg @@ -0,0 +1,192 @@ +# Configuration file + +########################################################################################################## +# clientside +#--------------------------------------------------------------------------------------------------------# +# Clientside options, can be changed when playing on a server +########################################################################################################## + +clientside { + # Enable Death Effects, pure clientside check. [default: true] + B:EnableDeathEffects=true + + # Enable the gore Death Effect, requires DeathEffects to be enabled, pure clientside check. [default: true] + B:EnableGoreDeathEffect=true + + # Multiply the FOV while sprinting by this value independent from the actual speed, has no effect when LockSpeedDependantFov is false, pure clientside check. [range: 1.0 ~ 10.0, default: 1.15] + S:FixedSprintFovMultiplier=1.15 + + # Counters the speed dependant FOV change. This also stops FOV changes while sprinting. Don't activate if another mod does this too, pure clientside check. [default: true] + B:LockSpeedDependantFov=true + + # How many bubble sort passes should be performed each tick on particles. 0=off. Clientside [range: 0 ~ 20, default: 10] + I:ParticleDepthSortPasses=10 +} + + +"damage factors" { + # Damage factor for all NPCs other than turrets, they already have a difficulty dependent damage penalty, this can be used to further reduce their damage, or increase it [range: 0.0 ~ 100.0, default: 1.0] + S:DamageFactorNPC=1.0 + + # Damage factor Techguns weapons deal when fired from players against other players, is zero when PvP is disabled [range: 0.0 ~ 100.0, default: 0.5] + S:DamagePvP=0.5 + + # Damage factor Techguns Turrets deal when hitting players [range: 0.0 ~ 100.0, default: 0.5] + S:DamageTurretToPlayer=0.5 +} + + +"disable items" { + # Add bronze ingots. [default: true] + B:addBronzeIngot=true + + # Add copper ingots. [default: true] + B:addCopperIngot=true + + # Add copper nuggets. [default: true] + B:addCopperNugget=true + + # Add lead ingots. [default: true] + B:addLeadIngot=true + + # Add Lead nuggets. [default: true] + B:addLeadNugget=true + + # Adds Steel ingots. [default: true] + B:addSteelIngot=true + + # Adds Steel nuggets. [default: true] + B:addSteelNugget=true + + # Add tin ingots. [default: true] + B:addTinIngot=true +} + + +"fluid recipes" { + # Fluids that can be used to fill up fuel tanks [default: [Ljava.lang.String;@6e2c45b8] + S:FluidListFuel < + fuel + refined_fuel + biofuel + biodiesel + diesel + gasoline + fluiddiesel + fluidnitrodiesel + fliudnitrofuel + refined_biofuel + fire_water + rocket_fuel + > + + # Fluids that are treated as oil. [default: [Ljava.lang.String;@6636e009] + S:FluidListOil < + oil + tree_oil + crude_oil + fluidoil + seed_oil + > +} + + +general { + # Highest blockHardness advanced explosive charges can break, obsidian is 50.0) [range: 0.0 ~ 3.4028235E38, default: 100.0] + S:ExplosiveChargeAdvancedMaxHardness=100.0 + + # Highest blockHardness normal explosive charges can break, obsidian is 50.0) [range: 0.0 ~ 3.4028235E38, default: 30.0] + S:ExplosiveChargeMaxHardness=30.0 + + # Only opped players can use the unsafe mode of guns, this OVERRIDES the permission setting 'techguns.allowunsafemode' [default: false] + B:RestrictUnsafeModeToOP=false + + # Disable Radiation for players. Radiation system is WIP, only use in creative for testing [default: true] + B:WIP_disableRadiationSystem=true + + # Enable debug options and unfinished stuff, disable this for playing. [default: false] + B:debug=false + + # Disable automatic feeding of Food in the Techguns tab. Disable autofeeding if you think it breaks the balance [default: false] + B:disableAutofeeder=false + + # Keep recipes with lava instead of fuel even when fuel is present. Fuels need to be added by other mods [default: false] + B:keepLavaRecipesWhenFuelIsPresent=false + + # Machines don't need power, activate this if you don't want to install a mod with generators and still be able to use the machines [default: false] + B:machinesNeedNoPower=false +} + + +"npc spawn" { + # Up to which distance to worldspawn only mobs with danger level up to 0 will spawn [range: 0 ~ 2147483647, default: 500] + I:DistanceSpawnLevel0=500 + + # Up to which distance to worldspawn only mobs with danger level up to 1 will spawn [range: 0 ~ 2147483647, default: 1000] + I:DistanceSpawnLevel1=1000 + + # Up to which distance to worldspawn only mobs with danger level up to 2 will spawn [range: 0 ~ 2147483647, default: 2500] + I:DistanceSpawnLevel2=2500 + + # Spawn weight for spawning Bandit groups, at 0 spawn will not be registered [range: 0 ~ 10000, default: 50] + I:SpawnWeightBandit=50 + + # Spawn weight for spawning Cyber Demons (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 30] + I:SpawnWeightCyberDemon=30 + + # Spawn weight for spawning Psycho Steve, early game boss, don't set to high value, at 0 spawn will not be registered [range: 0 ~ 10000, default: 3] + I:SpawnWeightPsychoSteve=3 + + # Spawn weight for spawning Skeleton Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100] + I:SpawnWeightSkeletonSoldier=100 + + # Spawn weight for spawning Zombie Farmers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200] + I:SpawnWeightZombieFarmer=200 + + # Spawn weight for spawning Zombie Miners, at 0 spawn will not be registered [range: 0 ~ 10000, default: 200] + I:SpawnWeightZombieMiner=200 + + # Spawn weight for spawning Zombie Pigman Soldiers (Nether only), at 0 spawn will not be registered [range: 0 ~ 10000, default: 100] + I:SpawnWeightZombiePigmanSoldier=100 + + # Spawn weight for spawning Zombie Soldiers, at 0 spawn will not be registered [range: 0 ~ 10000, default: 100] + I:SpawnWeightZombieSoldier=100 + + # Spawn weigth of Techguns NPCs in the Nether, determines how many TG npcs spawn [range: 0 ~ 10000, default: 300] + I:"Techguns Spawnweight NEther"=300 + + # Spawn weigth of Techguns NPCs, determines how many TG npcs spawn [range: 0 ~ 10000, default: 600] + I:"Techguns Spawnweight Overworld"=600 +} + + +"world generation" { + # Should Structures (military bases) be spawned in the world? [default: true] + B:SpawnStructures=true + + # Every X chunks it's tried to spawnn a Big building. This is in both dimensions, ChunkX, and ChunkY modulo must be 0 [range: 16 ~ 100000, default: 64] + I:StructureSpawnWeightBig=64 + + # Every X chunks it's tried to spawnn a Medium building. This is in both dimensions, ChunkX, and ChunkY modulo must be 0 [range: 8 ~ 100000, default: 32] + I:StructureSpawnWeightMedium=32 + + # Every X chunks it's tried to spawnn a Small building. This is in both dimensions, ChunkX, and ChunkY modulo must be 0 [range: 4 ~ 100000, default: 16] + I:StructureSpawnWeightSmall=16 + + # Generate Copper Ore, disable if other mod does [default: true] + B:doOreGenCopper=true + + # Generate Lead Ore, disable if other mod does [default: true] + B:doOreGenLead=true + + # Generate Tin Ore, disable if other mod does [default: true] + B:doOreGenTin=true + + # Generate Titanium, not generated by most mods mods, leave it on in most cases [default: true] + B:doOreGenTitanium=true + + # Generate Uranium, disable if other mod already adds it and you want only 1 type. OreDictEntry:'oreUranium' [default: true] + B:doOreGenUranium=true +} + + diff --git a/src/overrides/config/teslacorelib.cfg b/src/overrides/config/teslacorelib.cfg new file mode 100644 index 0000000..29db8fc --- /dev/null +++ b/src/overrides/config/teslacorelib.cfg @@ -0,0 +1,71 @@ +# Configuration file + +flags { + # Specifies if tesla machines are allowed to spawn items in world in case their output inventory is full. + # Warning: some machines will cause the items to be lost if not spawned in the world (WIP). + # [default: true] + B:allowMachinesToSpawnItems=true + + # Specifies if the simple tesla battery item will be registered or not. + # [default: false] + B:registerBattery=false + + # Specifies if the machine case item will be registered or not. + # [default: true] + B:registerMachineCase=true + + # Specifies if the metal powder items will be registered or not. + # [default: false] + B:registerPowders=false + + # Specifies if the metal sheet items will be registered or not. + # [default: false] + B:registerSheets=false + + # Specifies if the creative test machines will be registered or not. + # [default: false] + B:registerTestMachines=false + + addons { + # Specifies if the addon items will be registered or not. + # [default: true] + B:registerAddons=true + + # Specifies if the energy addon items will be registered or not. + # Only makes sense if 'registerAddons' is set to true. + # [default: true] + B:registerEnergyAddons=true + + # Specifies if the speed addon items will be registered or not. + # Only makes sense if 'registerAddons' is set to true. + # [default: true] + B:registerSpeedAddons=true + } + + gears { + # Specify the type of gear to be registered. + # Valid types are: wood, stone, iron, lapis, redstone, gold, emerald, diamond. + # [default: [wood], [stone], [iron], [gold], [diamond]] + S:registerGearTypes < + wood + stone + iron + gold + diamond + > + + # Specifies if the gear items will be registered or not. + # [default: true] + B:registerGears=true + } + +} + + +gui { + # Allows energy GUI to change the display energy system. + # [default: false] + B:allowChangeEnergyDisplay=false +} + + diff --git a/src/overrides/config/thermallogistics.cfg b/src/overrides/config/thermallogistics.cfg new file mode 100644 index 0000000..c906036 --- /dev/null +++ b/src/overrides/config/thermallogistics.cfg @@ -0,0 +1,8 @@ +# Configuration file + +general { + # The amount of ticks delay between sync packets from the server when looking at a GUI. [range: 1 ~ 100, default: 10] + I:"Refresh Delay"=10 +} + + diff --git a/src/overrides/config/tis3d.cfg b/src/overrides/config/tis3d.cfg new file mode 100644 index 0000000..418b4ed --- /dev/null +++ b/src/overrides/config/tis3d.cfg @@ -0,0 +1,121 @@ +# Configuration file + +~CONFIG_VERSION: 1 + +controller { + # The maximum number of casings a single controller supports. [range: 1 ~ 512, default: 8] + I:maxCasings=8 +} + + +module { + + execution { + # Whether the module is enabled. Disabled modules are not registered, meaning if you disable them later on the items will disappear! [default: true] + B:enabled=true + + # The maximum number of columns per line of an ASM program for an execution node may have. [range: 1 ~ 80, default: 18] + I:maxColumnsPerLine=18 + + # The maximum number of lines an ASM program for an execution node may have. [range: 1 ~ 200, default: 40] + I:maxLinesPerProgram=40 + } + + infrared { + # Whether the module is enabled. Disabled modules are not registered, meaning if you disable them later on the items will disappear! [default: true] + B:enabled=true + + # The maximum number of infrared packets that can be stored in the receiver's buffer. [range: 1 ~ 64, default: 16] + I:maxQueueLength=16 + } + + terminal { + # Whether to swing the player's arm while typing on a terminal module. [default: true] + B:animateTyping=true + + # Whether the module is enabled. Disabled modules are not registered, meaning if you disable them later on the items will disappear! [default: true] + B:enabled=true + } + + audio { + # Whether the module is enabled. Disabled modules are not registered, meaning if you disable them later on the items will disappear! [default: true] + B:enabled=true + } + + bundled_redstone { + # Whether the module is enabled. Disabled modules are not registered, meaning if you disable them later on the items will disappear! [default: true] + B:enabled=true + } + + display { + # Whether the module is enabled. Disabled modules are not registered, meaning if you disable them later on the items will disappear! [default: true] + B:enabled=true + } + + keypad { + # Whether the module is enabled. Disabled modules are not registered, meaning if you disable them later on the items will disappear! [default: true] + B:enabled=true + } + + queue { + # Whether the module is enabled. Disabled modules are not registered, meaning if you disable them later on the items will disappear! [default: true] + B:enabled=true + } + + random { + # Whether the module is enabled. Disabled modules are not registered, meaning if you disable them later on the items will disappear! [default: true] + B:enabled=true + } + + random_access_memory { + # Whether the module is enabled. Disabled modules are not registered, meaning if you disable them later on the items will disappear! [default: true] + B:enabled=true + } + + read_only_memory { + # Whether the module is enabled. Disabled modules are not registered, meaning if you disable them later on the items will disappear! [default: true] + B:enabled=true + } + + redstone { + # Whether the module is enabled. Disabled modules are not registered, meaning if you disable them later on the items will disappear! [default: true] + B:enabled=true + } + + sequencer { + # Whether the module is enabled. Disabled modules are not registered, meaning if you disable them later on the items will disappear! [default: true] + B:enabled=true + } + + serial_port { + # Whether the module is enabled. Disabled modules are not registered, meaning if you disable them later on the items will disappear! [default: true] + B:enabled=true + } + + stack { + # Whether the module is enabled. Disabled modules are not registered, meaning if you disable them later on the items will disappear! [default: true] + B:enabled=true + } + + timer { + # Whether the module is enabled. Disabled modules are not registered, meaning if you disable them later on the items will disappear! [default: true] + B:enabled=true + } + + facade { + # Whether the module is enabled. Disabled modules are not registered, meaning if you disable them later on the items will disappear! [default: true] + B:enabled=true + } + +} + + +network { + # The maximum number of status packets modules may send per tick. When this is exceeded, throttling kicks in. [range: 1 ~ 500, default: 10] + I:maxPacketsPerTick=10 + + # The maximum number of particle effects data transfer may trigger per tick. When this is exceeded, throttling kicks in. [range: 1 ~ 500, default: 5] + I:maxParticlesPerTick=5 +} + + diff --git a/src/overrides/config/translocators.cfg b/src/overrides/config/translocators.cfg new file mode 100644 index 0000000..3f69eca --- /dev/null +++ b/src/overrides/config/translocators.cfg @@ -0,0 +1,10 @@ +#Setting this to true will disable the placement of the CraftingGrid. +B:"disable_crafting_grid"=false + +#Allows controlling what item is used to attach filtering mode. +"filter_item" { + S:"registry_name"="translocators:diamond_nugget" + + #Use '32767' for wild card. + I:"meta"=0 +} diff --git a/src/overrides/config/universalmodcore.cfg b/src/overrides/config/universalmodcore.cfg new file mode 100644 index 0000000..c55776b --- /dev/null +++ b/src/overrides/config/universalmodcore.cfg @@ -0,0 +1,12 @@ +# Configuration File +general { + # Enable Debug Logging + B:DebugLogging=false + + # Max size of a generated texture sheet (-1 == autodetect, 4096 is a sane option) + I:MaxTextureSize=32768 + + # Size of each sprite in the texture sheet + I:SpriteSize=128 + +} diff --git a/src/overrides/config/universalremote.cfg b/src/overrides/config/universalremote.cfg new file mode 100644 index 0000000..6521800 --- /dev/null +++ b/src/overrides/config/universalremote.cfg @@ -0,0 +1,56 @@ +# Configuration file + +general { + + ########################################################################################################## + # fuel + #--------------------------------------------------------------------------------------------------------# + # Configuration for fuel usage cost of universal remotes. + ########################################################################################################## + + fuel { + # What type of fuel is used by remotes. Current acceptable values are [none, energy]. + # If set to none, there will be no cost to use remotes. If set to energy, forge energy will be required. + S:fuelType=energy + + ########################################################################################################## + # energy + #--------------------------------------------------------------------------------------------------------# + # Configuration parameters for when fuel type of 'energy' is used + ########################################################################################################## + + energy { + # The total energy storage of the universal remotes. + I:energyCapacity=100000 + + # The energy cost to bind a remote to a new block + I:energyCostBindBlock=100 + + # The highest allowed cost of a remote access in the same dimension. Also the amount charged for cross-dimensional access. + I:energyCostMax=1000 + + # The cost of same dimension remote access for each block between the player and the bound block. + I:energyCostPerBlock=10 + + # The amount of energy that can received per tick when charing a remote. + I:energyReceiveRate=1000 + } + + } + + ########################################################################################################## + # blacklist + #--------------------------------------------------------------------------------------------------------# + # Control which blocks can be accessed by universal remotes. + ########################################################################################################## + + blacklist { + # A comma delimited list of blocks which should not be allowed. + # Use '*' in place of the block in the resource string to blacklist a whole mod instead. + # Example: minecraft:chest,rftools:* + S:blacklist= + } + +} + + diff --git a/src/overrides/config/valkyrielib/main.cfg b/src/overrides/config/valkyrielib/main.cfg new file mode 100644 index 0000000..de2b39a --- /dev/null +++ b/src/overrides/config/valkyrielib/main.cfg @@ -0,0 +1,28 @@ +# Configuration file + +valkyrielib { + + guide { + # Should the guide be given to the player on first spawn? [default: true] + B:first_login_guide_spawn=true + } + + multiblocks { + # Protect the players multiblocks allowing only the owner to break them. [default: true] + B:multiblock_protection=true + } + + modifiers { + # Is Module Enabled? [default: true] + B:enabled=true + } + + supporters { + } + + testing { + } + +} + + diff --git a/src/overrides/config/vehicle.cfg b/src/overrides/config/vehicle.cfg new file mode 100644 index 0000000..df3a51b --- /dev/null +++ b/src/overrides/config/vehicle.cfg @@ -0,0 +1,99 @@ +# Configuration file + +general { + + ########################################################################################################## + # client + #--------------------------------------------------------------------------------------------------------# + # Client-only configs + ########################################################################################################## + + client { + + ########################################################################################################## + # debug + #--------------------------------------------------------------------------------------------------------# + # Configuration options for debugging vehicles + ########################################################################################################## + + debug { + # If true, the raytracer will be reloaded each tick. + B:"Reload Raytracer Each Tick"=false + + # If true, renders an outline of all the elements on a vehicle's model. Useful for debugging interactions. + B:"Render Vehicle Outlines"=false + } + + ########################################################################################################## + # interaction + #--------------------------------------------------------------------------------------------------------# + # Configuration options for vehicle interaction + ########################################################################################################## + + interaction { + # If true, raytraces will be performed on nearby vehicles when left-clicking the mouse, rather than just right-clicking it. This allows one to be damaged/broken when clicking anywhere on it, rather than just on its bounding box. + B:"Left-Click Enabled"=true + } + + ########################################################################################################## + # display + #--------------------------------------------------------------------------------------------------------# + # Configuration for display related options + ########################################################################################################## + + display { + # If true, automatically switches to third person when mounting vehicles + B:"Auto Perspective"=true + + # If true, displays a speedometer on the HUD when driving a vehicle + B:"Show Speedometer"=true + + # If true, an animation is performed while cycling vehicles in the workstation + B:"Workstation Animation"=true + } + + ########################################################################################################## + # controller + #--------------------------------------------------------------------------------------------------------# + # Configuration options for controller support (Must have Controllable install) + ########################################################################################################## + + controller { + # If true, will use the triggers on controller to control the acceleration of the vehicle. + B:"Use Triggers"=false + } + + } + + ########################################################################################################## + # server + #--------------------------------------------------------------------------------------------------------# + # Server-only configs + ########################################################################################################## + + server { + # If true, vehicles will require fuel for them to be driven. + B:"Fuel Enabled"=true + + # The maximum distance before the hose from the gas pump or fluid hose breaks + D:"Max Hose Distance"=6.0 + + # Allows players to pick up vehicles by crouching and right clicking + B:"Pickup Vehicles"=true + + # The distance threshold before the trailer detaches from a vehicle + D:"Trailer Detach Distance"=6.0 + + # The amount of ticks to wait before syncing trailer inventory to tracking clients. If the value is set to 0 or less, the inventory will not sync and will save on network usage. + I:"Trailer Inventory Sync Cooldown"=20 + + # The amount of ticks to wait before syncing data to clients about the trailer connection. This is important for smooth trailer movement on client side. + I:"Trailer Sync Cooldown"=100 + + # If true, vehicles will take damage. + B:"Vehicle Damage"=true + } + +} + + diff --git a/src/overrides/config/waila/theme/dark.json b/src/overrides/config/waila/theme/dark.json new file mode 100644 index 0000000..3683991 --- /dev/null +++ b/src/overrides/config/waila/theme/dark.json @@ -0,0 +1,7 @@ +{ + "name": "cfg.theme.dark", + "background": "#131313", + "gradientTop": "#383838", + "gradientBottom": "#242424", + "font": "#A0A0A0" +} \ No newline at end of file diff --git a/src/overrides/config/waila/theme/vanilla.json b/src/overrides/config/waila/theme/vanilla.json new file mode 100644 index 0000000..29864f6 --- /dev/null +++ b/src/overrides/config/waila/theme/vanilla.json @@ -0,0 +1,7 @@ +{ + "name": "cfg.theme.vanilla", + "background": "#100010", + "gradientTop": "#5000FF", + "gradientBottom": "#28007F", + "font": "#A0A0A0" +} \ No newline at end of file diff --git a/src/overrides/config/waila/waila.cfg b/src/overrides/config/waila/waila.cfg new file mode 100644 index 0000000..f6b1ecf --- /dev/null +++ b/src/overrides/config/waila/waila.cfg @@ -0,0 +1,127 @@ +# Configuration file + +client { + # The amount of time in milliseconds (1000ms = 1s) between queries to the server for Tile Entity and Entity data. There is an enforced minimum of 250 (or every 1/4 of a second). + I:waila.cfg.ratelimiter=250 +} + + +general { + I:waila.cfg.alpha=80 + I:waila.cfg.bgcolor=1048592 + S:waila.cfg.blocknameformat=\u00A7f%s + S:waila.cfg.entitynameformat=\u00A7f%s + S:waila.cfg.fluidnameformat=\u00A7f%s + I:waila.cfg.fontcolor=10526880 + I:waila.cfg.gradient1=5243135 + I:waila.cfg.gradient2=2621567 + I:waila.cfg.heartsperline=20 + B:waila.cfg.hidefromdebug=false + B:waila.cfg.hidefromlist=true + B:waila.cfg.keybind=true + B:waila.cfg.liquid=false + I:waila.cfg.maxhpbeforetext=40 + B:waila.cfg.metadata=false + S:waila.cfg.metadataformat=\u00A77[%s@%d] + S:waila.cfg.modnameformat=\u00A79\u00A7o%s + B:waila.cfg.newfilters=true + I:waila.cfg.posx=5000 + I:waila.cfg.posy=100 + I:waila.cfg.scale=100 + B:waila.cfg.shiftblock=false + B:waila.cfg.shiftents=false + B:waila.cfg.show=true + B:waila.cfg.showitem=true + B:waila.cfg.showmode=true + B:waila.cfg.tts=false +} + + +########################################################################################################## +# modules +#--------------------------------------------------------------------------------------------------------# +# Those are the config keys defined in modules. +# Server side, it is used to enforce keys client side using the next section. +########################################################################################################## + +modules { + B:capability.energyinfo=false + B:capability.tankinfo=false + B:enderrift.driver=true + B:enderrift.generator=true + B:enderrift.rf=true + B:enderrift.rift=true + B:general.showcrop=true + B:general.showents=true + B:general.showhp=true + B:general.showstates=false + B:oc.address=true + B:oc.componentName=true + B:oc.energy=true + B:securitycraft.showcustomname=true + B:securitycraft.showmodules=true + B:securitycraft.showowner=true + B:securitycraft.showpasswords=true + B:sync.showactive=true + B:sync.showentity=true + B:sync.showowner=true + B:sync.showpower.output=true + B:sync.showprogress=true + B:tconstruct.casting=true + B:tconstruct.progress=true + B:tconstruct.tank=true + B:vanilla.comparator=true + B:vanilla.furnacedisplay=true + B:vanilla.jukebox=true + B:vanilla.leverstate=true + B:vanilla.redstone=true + B:vanilla.repeater=true + B:vanilla.silverfish=true + B:vanilla.spawntype=true +} + + +########################################################################################################## +# server_forcing +#--------------------------------------------------------------------------------------------------------# +# Any key set to true here will ensure that the client is using the configuration set in the 'module' section above. +# This is useful for enforcing false to 'cheating' keys like silverfish. +########################################################################################################## + +server_forcing { + B:capability.energyinfo=false + B:capability.tankinfo=false + B:enderrift.driver=false + B:enderrift.generator=false + B:enderrift.rf=false + B:enderrift.rift=false + B:general.showcrop=false + B:general.showents=false + B:general.showhp=false + B:general.showstates=false + B:oc.address=false + B:oc.componentName=false + B:oc.energy=false + B:securitycraft.showcustomname=false + B:securitycraft.showmodules=false + B:securitycraft.showowner=false + B:securitycraft.showpasswords=false + B:sync.showactive=false + B:sync.showentity=false + B:sync.showowner=false + B:sync.showpower.output=false + B:sync.showprogress=false + B:tconstruct.casting=false + B:tconstruct.progress=false + B:tconstruct.tank=false + B:vanilla.comparator=false + B:vanilla.furnacedisplay=false + B:vanilla.jukebox=false + B:vanilla.leverstate=false + B:vanilla.redstone=false + B:vanilla.repeater=false + B:vanilla.silverfish=false + B:vanilla.spawntype=false +} + + diff --git a/src/overrides/config/xnet/xnet.cfg b/src/overrides/config/xnet/xnet.cfg new file mode 100644 index 0000000..c084904 --- /dev/null +++ b/src/overrides/config/xnet/xnet.cfg @@ -0,0 +1,80 @@ +# Configuration file + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# General settings +########################################################################################################## + +general { + # Range for a tier 1 antenna [range: 0 ~ 1000000000, default: 100] + I:antennaTier1Range=100 + + # Range for a tier 2 antenna [range: 0 ~ 1000000000, default: 500] + I:antennaTier2Range=500 + + # Power usage for the controller per active channel [range: 0 ~ 1000000000, default: 1] + I:controllerChannelRFT=1 + + # Maximum RF the controller can store [range: 1 ~ 1000000000, default: 100000] + I:controllerMaxRF=100000 + + # Power usage for the controller per operation performed by one of the channels [range: 0 ~ 1000000000, default: 2] + I:controllerOperationRFT=2 + + # Power usage for the controller regardless of what it is doing [range: 0 ~ 1000000000, default: 0] + I:controllerRFPerTick=0 + + # Maximum RF the controller can receive per tick [range: 1 ~ 1000000000, default: 1000] + I:controllerRfPerTick=1000 + + # Maximum fluid per operation that an advanced connector can input or output [range: 1 ~ 1000000000, default: 5000] + I:maxFluidRateAdvanced=5000 + + # Maximum fluid per operation that a normal connector can input or output [range: 1 ~ 1000000000, default: 1000] + I:maxFluidRateNormal=1000 + + # Maximum number of published channels that a routing channel can support [range: 1 ~ 1000000000, default: 32] + I:maxPublishedChannels=32 + + # Maximum RF the advanced connector can store [range: 1 ~ 1000000000, default: 500000] + I:maxRfAdvancedConnector=500000 + + # Maximum RF the normal connector can store [range: 1 ~ 1000000000, default: 50000] + I:maxRfConnector=50000 + + # Maximum RF/rate that an advanced connector can input or output [range: 1 ~ 1000000000, default: 100000] + I:maxRfRateAdvanced=100000 + + # Maximum RF/rate that a normal connector can input or output [range: 1 ~ 1000000000, default: 10000] + I:maxRfRateNormal=10000 + + # If true then cables are also shown when sneaking even if they are not in a facade [default: true] + B:showNonFacadedCablesWhileSneaking=true + + # This is a list of blocks that XNet considers to be 'unsided' meaning that it doesn't matter from what side you access things. This is currently only used to help with pasting channels [default: [minecraft:chest], [minecraft:trapped_chest], [rftools:modular_storage], [rftools:storage_scanner], [rftools:pearl_injector]] + S:unsidedBlocks < + minecraft:chest + minecraft:trapped_chest + rftools:modular_storage + rftools:storage_scanner + rftools:pearl_injector + > + + # Maximum RF per tick the wireless router (tier 1) needs to publish a channel [range: 0 ~ 1000000000, default: 20] + I:wireless1RfPerChannel=20 + + # Maximum RF per tick the wireless router (tier 2) needs to publish a channel [range: 0 ~ 1000000000, default: 50] + I:wireless2RfPerChannel=50 + + # Maximum RF per tick the wireless router (infinite tier) needs to publish a channel [range: 0 ~ 1000000000, default: 200] + I:wirelessInfRfPerChannel=200 + + # Maximum RF the wireless router can store [range: 1 ~ 1000000000, default: 100000] + I:wirelessRouterMaxRF=100000 + + # Maximum RF the wireless router can receive per tick [range: 1 ~ 1000000000, default: 5000] + I:wirelessRouterRfPerTick=5000 +} + + diff --git a/src/overrides/scripts/endgame.zs b/src/overrides/scripts/endgame.zs new file mode 100644 index 0000000..57766a5 --- /dev/null +++ b/src/overrides/scripts/endgame.zs @@ -0,0 +1,35 @@ +mods.extendedcrafting.CombinationCrafting.addRecipe(, 1000000000, , [, , , , , , , ]); + +mods.extendedcrafting.TableCrafting.addShaped(0, , [ + [, , , , , , , , ], + [, , , , , , , , ], + [, , null, null, null, null, null, , ], + [, , null, , , , null, , ], + [, , null, , , , null, , ], + [, , null, , , , null, , ], + [, , null, null, null, null, null, , ], + [, , , , , , , , ], + [, , , , , , , , ] +]); + +recipes.remove(); + +mods.extendedcrafting.EnderCrafting.addShaped(, [ + [, , ], + [, , ], + [, , ] +]); + +mods.extendedcrafting.EnderCrafting.addShaped(, [ + [, , ], + [, , ], + [, , ] +]); + +mods.extendedcrafting.CombinationCrafting.addRecipe(, 1000000000, , [, , ]); + +recipes.addShapeless(, [, , ]); + +recipes.addShapeless(, [, , ]); + +recipes.addShapeless(, [.withTag({display: {Name: "Vision's Head"}}), .reuse(), , ]); \ No newline at end of file diff --git a/src/overrides/scripts/flytweaks.zs b/src/overrides/scripts/flytweaks.zs new file mode 100644 index 0000000..32f88a2 --- /dev/null +++ b/src/overrides/scripts/flytweaks.zs @@ -0,0 +1,24 @@ +recipes.remove(); +recipes.remove(); + + +recipes.addShaped(, [ + [, , .withTag({Animal: {id: "minecraft:bat"}})], + [, , ], + [, , ] +]); + +recipes.removeShaped(, [[, , ], [, , ], [.withTag({Animal: {id: "minecraft:bat"}, No_Place: 1 as byte}), , .withTag({Animal: {id: "minecraft:ghast"}, No_Place: 1 as byte})]]); +recipes.removeShaped(, [[, , ], [, , ], [.withTag({Animal: {id: "minecraft:bat"}, No_Place: 1 as byte}), , .withTag({Animal: {id: "minecraft:ghast"}, No_Place: 1 as byte})]]); +recipes.removeShaped(, [[, , ], [, , ], [.withTag({Animal: {id: "minecraft:bat"}, No_Place: 1 as byte}), , .withTag({Animal: {id: "minecraft:ghast"}, No_Place: 1 as byte})]]); +recipes.removeShaped(, [[, , ], [, , ], [.withTag({Animal: {id: "minecraft:bat"}, No_Place: 1 as byte}), , .withTag({Animal: {id: "minecraft:ghast"}, No_Place: 1 as byte})]]); +recipes.removeShaped(, [[, , ], [, , ], [.withTag({Animal: {id: "minecraft:bat"}, No_Place: 1 as byte}), , .withTag({Animal: {id: "minecraft:ghast"}, No_Place: 1 as byte})]]); +recipes.removeShaped(, [[, , ], [, , ], [.withTag({Animal: {id: "minecraft:bat"}, No_Place: 1 as byte}), , .withTag({Animal: {id: "minecraft:ghast"}, No_Place: 1 as byte})]]); + +mods.extendedcrafting.CombinationCrafting.addRecipe(, 1000, , [, , , , , .withTag({Animal: {id: "minecraft:bat"}}), .withTag({Animal: {id: "minecraft:ghast"}})]); + +recipes.addShaped(, [ + [, , ], + [, , ], + [, , ] +]); \ No newline at end of file diff --git a/src/overrides/scripts/projectetweaks.zs b/src/overrides/scripts/projectetweaks.zs new file mode 100644 index 0000000..71c512b --- /dev/null +++ b/src/overrides/scripts/projectetweaks.zs @@ -0,0 +1,88 @@ +recipes.remove(); +recipes.remove(); +recipes.remove(); +recipes.remove(); +recipes.remove(); +recipes.remove(); +recipes.remove(); +recipes.remove(); +recipes.remove(); +recipes.remove(); +recipes.remove(); +recipes.remove(); +recipes.remove(); + +mods.extendedcrafting.TableCrafting.addShaped(0, , [ + [, , ], + [, , ], + [, , ] +]); + +mods.extendedcrafting.TableCrafting.addShaped(0, , [ + [, , , , , , ], + [, , , , , , ], + [, , , , , , ], + [, , , , , , ], + [, , , , , , ], + [, , , , , , ], + [, , , , , , ] +]); + +mods.extendedcrafting.TableCrafting.addShaped(0, , [ + [, , , , ], + [, , , , ], + [, , , , ], + [, , , , ], + [, , , , ] +]); + + +mods.extendedcrafting.TableCrafting.addShaped(0, , [ + [, , ], + [, , ], + [, , ] +]); + +mods.extendedcrafting.TableCrafting.addShaped(0, , [ + [, , ], + [, , ], + [, , ] +]); + +mods.extendedcrafting.TableCrafting.addShaped(0, , [ + [, , ], + [, , ], + [, , ] +]); + +mods.extendedcrafting.TableCrafting.addShaped(0, , [ + [, , , , ], + [, , , , ], + [, , , , ], + [, , , , ], + [, , , , ] +]); + +mods.extendedcrafting.TableCrafting.addShaped(0, , [ + [, , ], + [, , ], + [, , ] +]); + +mods.extendedcrafting.TableCrafting.addShapeless(0, , [, , ]); + +mods.extendedcrafting.TableCrafting.addShaped(0, , [ + [, , ], + [, , ], + [, , ] +]); + +mods.extendedcrafting.TableCrafting.addShaped(0, , [ + [, , ], + [, , ], + [, , ] +]); + +recipes.addShapeless(, []); + +recipes.addShapeless(, [, ]); diff --git a/src/overrides/scripts/remote.zs b/src/overrides/scripts/remote.zs new file mode 100644 index 0000000..253a59c --- /dev/null +++ b/src/overrides/scripts/remote.zs @@ -0,0 +1,3 @@ +recipes.remove(); + +recipes.addShapeless(, [, , ]); \ No newline at end of file