# This is the default data config file for AcademyCraft. # It is automatically copied to ".minecraft/config" folder for customization reference. ac.ability { # Global ability-related data. data { cp_recover_cooldown: 15 cp_recover_speed: 1.0 overload_recover_cooldown: 32 overload_recover_speed: 1.0 maxcp_incr_rate: 0.0025 # The max cp increase rate (multiplied by CP consumption) maxo_incr_rate: 0.0058 # The max overload increase rate (multiplied by Overload consumption) prog_incr_rate: 1.0 # The level progress increate rate. init_cp: [1800, 1800, 2800, 4000, 5800, 8000] add_cp: [0, 900, 1000, 1500, 1700, 12000] # The additional cp that can be achieved by using skills. init_overload: [100, 100, 150, 240, 350, 500] add_overload: [0, 40, 70, 80, 100, 500] # The additional overload that can be achieved by using skills. } # Global skill calculation interferers. calc_global { # Global damage scale. damage_scale: 1.0 } category { # # Skill data explained: # Per-skill configuration can be found in . path. # There are some common properties that are shared, listed below: # # Property | Description | Default value # ---------------------------------|--------------------------------------------|---------------- # enabled (boolean) | Whether the skill can be learned or not. | true # damage_scale (float) | A scale of skill-to-entity damage. | 1.0 # cp_consume_speed (float) | How fast this skill consumes CP. | 1.0 # overload_consume_speed (float) | How fast this skill overloads. | 1.0 # exp_incr_speed (float) | How fast this skill's experience increases.| 1.0 # *destroy_blocks (boolean) | Whether this skill destroys blocks. | true # ----------------------------------------------------------------------------------------------- # *: This property is only applicable on skills that have associated effects. # There is an example in electromaster/arc_gen skill. # generic { skills { brain_course {} brain_course_advanced {} mind_course {} } } electromaster { common { prog_incr_rate: 1.0 } skills { arc_gen { # An example for common properties. enabled: true, damage_scale: 1.0, cp_consume_speed: 1.0, overload_consume_speed: 1.0, exp_incr_speed: 1.0 } charging { } body_intensify { } mine_detect { } mag_movement { } thunder_bolt { } railgun { } thunder_clap { } mag_manip { } } } meltdowner { common { prog_incr_rate: 1.0 } skills { electron_bomb {} rad_intensify {} scatter_bomb {} light_shield {} meltdowner {} mine_ray_basic {} ray_barrage {} jet_engine {} mine_ray_expert {} mine_ray_luck {} electron_missile {} } } teleporter { common { prog_incr_rate: 1.0 } skills { threatening_teleport {} dim_folding_theorem {} penetrate_teleport {} mark_teleport {} flesh_ripping {} location_teleport {} shift_tp {} space_fluct {} flashing {} } } vecmanip { common { prog_incr_rate: 1.0 affected_entities { # Configuration for VecManip/VecDeviation affected entities. # Assign difficulties to entity names. The difficulty is proportion to cp/overload consumed when an # entity is deflected. # # If not specified here, default difficulty is 1.0. difficulties: [ { name: "minecraft:arrow", difficulty: 1.0 }, { name: "minecraft:potion", difficulty: 1.4 }, { name: "minecraft:snowball", difficulty: 0.1 } ] # Excluded entity names. Entities with name in this list will not be affected. excluded: [ "item", "xp_bottle", "living", "mob" ] } } skills { dir_shock {} ground_shock {} vec_accel {} vec_deviation {} dir_blast {} storm_wing {} blood_retro {} vec_reflection {} plasma_cannon {} } } } }