notex2/src/overrides/config/ichunutil.cfg

113 lines
4.8 KiB
INI

# Configuration file
##########################################################################################################
# clientonly
#--------------------------------------------------------------------------------------------------------#
# These options affect only the client that loads the mod.\nIf you are looking for keybinds, look for them in ichunutil_keybinds.cfg.
##########################################################################################################
clientonly {
# Set this to 0 if you find that iChunUtil is spawning a lot of these entities and is causing lag. Might affect some of my mods. I've not been able to pinpoint the issue, mind, but if you are not having any memory issues ignore this setting.
I:enableLatchedRendererSpawn=1
# Set this to 0 if you're crashing when the game launches because you do not have stencils enabled.
I:enableStencils=1
}
module {
##########################################################################################################
# compactporkchop
#--------------------------------------------------------------------------------------------------------#
# Configs for the compact porkchop block module in iChunUtil.
##########################################################################################################
compactporkchop {
block {
# Enable the Compact Raw Porkchop block recipe?
I:enableCompactPorkchop=1
}
}
##########################################################################################################
# eula
#--------------------------------------------------------------------------------------------------------#
# EULA settings.
##########################################################################################################
eula {
general {
# String to say that you've acknowledged the EULA
# If this config is for a server, set it to true.
S:eulaAcknowledged=true
}
}
##########################################################################################################
# versioncheck
#--------------------------------------------------------------------------------------------------------#
# These configs are for the mod version update checker for iChun's mods.
##########################################################################################################
versioncheck {
general {
# How often will you be notified of the update?(Client config)
# 0 = Never (This just hides notifications. The mod will still check for updates and print out to the console)
# 1 = Once you connect to server
# 2 = Once a day
I:versionNotificationFrequency=2
# How will the CLIENT be notified of updates? (Servers will always have the update printed to the console. Singleplayer is yourself joining a self hosted server)
# 0 = Notify of updates regardless of player status.
# 1 = Notify only command senders of updates (Clientside only mod updates will still show)
# 2 = Do not notify
I:versionNotificationTypes=0
# Don't change this.
I:versionSave=26
}
}
##########################################################################################################
# worldportals
#--------------------------------------------------------------------------------------------------------#
# World Portals related configs.
##########################################################################################################
worldportals {
general {
# Maximum recursion for World Portals. Set to 0 to disable World Portal render.
#
# Warning! The higher this is, the more recursion, the more FPS loss!
I:maxRecursion=2
# Max World Portal Renders per frame.
# This will limit the number of renders a tick despite your maxRecursion setting.
# This is here in hopes that your FPS doesn't tank if you happen to be at the wrong place in the wrong place.
I:maxRendersPerTick=10
# Sets the render distance of each world portal (by chunk) if it's not overridden by the world portal.
#
# Setting to 0 binds to MC's default game settings.
I:renderDistanceChunks=0
# Stencils use a specific value to see if the render is ours or not.
#
# If you're having rendering issues and changing this doesn't help, there might be a conflicting mod. Find out which mod that is and inform both that mod's author and me (iChun).
I:stencilValue=47
}
}
}