This commit is contained in:
Timo Ley 2023-11-22 12:37:31 +01:00
commit 2e0e5a7ac5
8 changed files with 3223 additions and 0 deletions

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.gitignore vendored Normal file
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build
.mpt

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modpacktoolsconfig.toml Normal file
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[Locations]
#The location of the twitch manifest file (will be replaced with addonscript in later versions)
manifestFile = "src/twitch/manifest.json"
#The location of the source
src = "src"
#The location used to store temporary files
tempDir = ".mpt"
[Local]
selectedVersion = -1
[Downloads]
#The maximum number of threads that will be used for downloads
maxThreads = 5
#The timeout of http requests in ms
httpTimeout = 2147483647

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mpt Executable file
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#!/bin/sh
cd "$(dirname "$0")" || exit
case $1 in
install)
if ! [ -d "$HOME/.mpt" ];
then mkdir $HOME/.mpt
fi
if ! [ -f "$HOME/.mpt/mpt.jar" ];
then
dl=$(curl https://data.tilera.xyz/api/mpt.php/latest)
echo Downloading $dl ...
curl $dl --output $HOME/.mpt/mpt.jar
fi
;;
update)
dl=$(curl https://data.tilera.xyz/api/mpt.php/latest)
echo Downloading $dl ...
if [ -f ".mpt/mpt.jar" ]
then
curl $dl --output .mpt/mpt.jar
else
curl $dl --output $HOME/.mpt/mpt.jar
fi
echo Updating Script
curl https://data.tilera.xyz/api/mpt.php/script > mpt
;;
*)
if ! [ -d ".mpt" ];
then mkdir .mpt
fi
if [ -f ".mpt/mpt.jar" ];
then jar=.mpt/mpt.jar
elif [ -f "$HOME.mpt/mpt.jar" ];
then jar=$HOME.mpt/mpt.jar
else
dl=$(curl https://data.tilera.xyz/api/mpt.php/latest)
echo Downloading $dl ...
curl $dl --output .mpt/mpt.jar
jar=.mpt/mpt.jar
fi
java -jar $jar $*
;;
esac

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src/modpack.json Normal file

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# General settings
"general" {
# If set to false, logic gates will not make sounds
B:"gate_sounds"=true
# If set to false, logic gates will not emit light
B:"gate_lights"=true
# Minimum amount of ticks the timer gates can be set to (min 4)
I:"gate_min_timer_ticks"=4
# If set to true, the basic screwdriver will not take damage
B:"infinite_screwdriver"=false
}
# Settings related to machines and devices
"machines" {
# Allow the Diamond Block Breaker to be crafted
B:"diamond_block_breaker"=false
# Max blocks in a moving frame structure
I:"frame_move_limit"=1024
}
# Client render settings
"rendering" {
# If set to false, flat wire textures will be used for logic gates. Significant performance improvement
B:"gate_3d_wires"=true
# If set to false, wires will be rendered in the TESR rather than the WorldRenderer
B:"static_wire_renderer"=true
# If set to false, gates will be rendered in the TESR rather than the WorldRenderer
B:"static_gate_renderer"=true
# Max lights on screen at a time, -1 for unlimited
I:"max_lights"=-1
# Use fabulous shader pipeline for lights when on Fabulous Graphics mode
B:"fabulous_lights"=true
}
# World gen settings
"world_gen" {
# Enable Ruby Ore generation
B:"ruby_ore"=true
# Ruby Ore vein size
I:"ruby_ore_vein_size"=8
# Enable Sapphire Ore generation
B:"sapphire_ore"=true
# Sapphire Ore vein size
I:"sapphire_ore_vein_size"=8
# Enable Peridot Ore generation
B:"peridot_ore"=true
# Peridot Ore vein size
I:"peridot_ore_vein_size"=10
# Enable Tin Ore generation
B:"tin_ore"=false
# Tin Ore vein size
I:"tin_ore_vein_size"=8
# Enable Silver Ore generation
B:"silver_ore"=false
# Silver Ore vein size
I:"silver_ore_vein_size"=9
# Enable Electrotine Ore generation
B:"electrotine_ore"=true
# Electrotine Ore vein size
I:"electrotine_ore_vein_size"=8
# Enable Marble Cave generation
B:"marble_cave"=true
}
# Control the loading of various compatibility hooks. These settings are ignored unless the Compatibility module is installed.
"compatibility" {
# This allows computers to connect to bundled cables with the RS API.
B:"computercraft"=true
}

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#Disable all channels logic. If true amount of used channels is always 0.
DisableChannels = false
[Cells]
CellFireResistance = false
CellExplosionResistance = false
PortableCellFireResistance = false
PortableCellExplosionResistance = false
ItemsPerByte = 8
MbPerByte = 8000
[Controllers]
#Control all controller limits. If is false, any variant of controller structure is correct.
ControllerLimits = true
#If is false, possible structure with cross pattern, i.e. two neighbors on two or three axes.
ControllerCross = false
#If is true, possible connect to one me net multiple controller structure.
MultipleControllers = true
[Controllers.ControllerSizeLimits]
Max_X = 11
Max_Y = 11
Max_Z = 11

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[Ores]
#Generate Void Crystal Ore?
void = true
#Metal types that Crossroads should add gears for
#Specify the metal then a space then a hexadecimal color then a space then a density in kg/m3
#Adding a new gear material requires adding localization and recipes via datapack
#Removing a default gear material is not recommended
gear_types = ["copper FF783C 9000", "tin F0F0F0 7300", "iron A0A0A0 8000", "gold FFFF00 20000", "bronze FFA03C 8800", "copshowium FF8200 0"]
#Generate Tin Ore?
tin = false
#Generate Ruby Ore?
ruby = false
#Metal ore types that Crossroads should generate tripling items for
#Specify the metal then a space then a hexadecimal color, ex. "copper FF4800"
#Doesn't register a molten fluid, recipes, or localization
#Use a datapack to register any desired recipes or localization for new materials, Find a mod already adding the desired molten fluid for the fluid
process_ores = ["copper FF7800", "tin C8C8C8", "iron A0A0A0", "gold FFFF00"]
[Specializations]
#Allow Multiple specializations per player in Multiplayer?
paths_multi = false
#Allow forgetting paths using Path Sigils?
path_forget = false
#Allow Multiple specializations per player in Singleplayer?
paths_single = true
[Specializations.Witchcraft]
#Chance for a medicinal mushroom to attempt to spread on a random tick
#Value out of 1. Set to 0 to disable spread
#Range: 0.0 ~ 1.0
medicinal_mushroom_spread = 1.0
#Production/growth speed multiplier for the Hydroponics Trough compared to normal crop growth
#Setting to 0 will effectively disable the machine
#Range: 0 ~ 100
hydroponics_mult = 16
#Time in seconds for the debuffs on respawned entities
#Also controls the vulnerability period. Cannot be disabled
#Range: 1 ~ 32767
respawn_penalty_duration = 30
#Specify entities that can not have their AI disabled by sedation. Players can never be fully sedated
#Format of 'domain:entity_id', ex. minecraft:pig
sedation_blacklist = ["minecraft:player", "minecraft:wither", "minecraft:ender_dragon"]
#Multiplier for the degradation added by the blood centrifuge
#Range: 0.0 ~ 4.0
blood_centrifuge_degradation_mult = 1.25
#The permanent maximum health reduction for each injected permanent potion effect
#Set to 0 or lower to disable the penalty
#Set to 20 or higher to effectively disable permanent injection for players
#Range: 0 ~ 100
injection_perma_penalty = 2
#Specify entities which can not be cloned. Players can never be cloned
#Format of 'domain:entity_id', ex. minecraft:pig
cloning_blacklist = ["minecraft:player", "minecraft:wither", "minecraft:ender_dragon"]
#Specify potion effects that can not be applied permanently to an entity or player
#Format of 'domain:potion_effect_id', ex. minecraft:health_boost
permanent_effect_blacklist = ["minecraft:health_boost", "minecraft:glowing"]
#Time in seconds for genetically modified entities to respawn
#Set to 0 or a negative value to disable respawning
#Range: -1 ~ 32767
respawn_delay = 30
#The duration of injected potions vs drinking them
#Setting to 1 or below makes injection equivalent to normal potions
#Range: 1.0 ~ 100.0
injection_efficiency = 2.0
#The reduction in maximum health for each point of degradation on a clone
#Range: 0 ~ 100
degradation_penalty = 2
[Specializations.Technomancy]
#FE equal to 1 Temporal Entropy
#Range: > 1
fe_per_entropy = 50
#Allow adding Netherite armor to Technomancy armor?
techno_armor_reinforce = true
#Level of the All-Terrain Boots soul speed effect
#Set to 0 to disable
#Range: 0 ~ 10
enviro_boot_soul = 3
#Allow time acceleration of Tile Entities?
#Disabling this does not affect acceleration of normal entities or block ticks
te_accel = true
#Level of the All-Terrain Boots frost walker effect
#Higher levels increase freezing range
#Set to 0 to disable
#Range: 0 ~ 10
enviro_boot_frost = 2
#Speed boost from All-Terrain Boots in water (swim speed boost)
#Set to 0 to disable
#Range: 0.0 ~ 100.0
enviro_boot_depth = 3.0
#Whether Gateways can teleport entities at all
allow_gateway = true
#Should recalling restore previous health and hunger?
#Recommended to disable this for PvP
stat_recall = true
#Beam power output of the beacon harness
#Range: 8 ~ 4096
beacon_harness_power = 512
#Multiplier for XP levels to upgrade Technomancy armor
#Range: 0 ~ 100
techno_armor_xp = 1
#Temporal Entropy gained per Entropy Node when transferring
#Higher values are more difficult, and encourage using fewer node chains
#Range: 0 ~ 64
entropy_node_gain = 2
#Enable hardmode for the Gateway?
#If true, dialing in chevrons only works if the beam alignment matches the chevron being dialed
#Enable this if you want an extra challenge
gateway_hard = false
#If enabled, machines will NOT break/explode/cause damage when overfilling on Temporal Entropy
#Machines which overfill on Temporal Entropy will shut down instead
flux_safe = false
#Whether Technomancy machines should drop an item when overloaded
drop_machine = false
#Whether Gateways can teleport entities that aren't players
#If false, players can still use Gateways
allow_gateway_ent = true
#Maximum time duration for recalling, in seconds. Set to -1 to disable limit, 0 to disable recalling
#Range: -1 ~ 86400
time_recall = 300
#Does the CCC require specifically a Time beam?
ccc_req_time = true
#Allow Temporal Entropy disasters from Technomancy?
#If disabled, disasters create a small explosion instead
flux_disaster = true
#Destroy the CCC if Copshowium overfills the tank?
#Disabling this will make the CCC much easier to use
allow_overflow = true
#Power output of the Lodestone Dynamo (in J/t)
#Set to 0 to disable the Lodestone Dynamo
#Range: 0 ~ 1000
lodestone_dynamo = 100
[Specializations.Alchemy]
#Acceleration of Density Plates
#In blocks/tick/tick, where normal gravity ~0.08
#Range: 0.0 ~ 10.0
grav_accel = 0.15
#Whether lightning bolts from atmospheric overcharging can spawn the 4 horsemen
#Overriden by gamerules
atmos_horses = true
#Maximum charge for the atmosphere
#Range: 0 ~ 2000000000
charge_limit = 1000000000
#Allow the full effect of Phelostogen?
#If disabled Phelostogen lights a single small fire instead
phel_effect = true
#Range of Density Plates
#Range: 0 ~ 128
grav_range = 64
#If true, rift beams will spawn mob drops instead of actual mobs
#Rift beams do this regardless of config setting in peaceful mode
rift_drops = false
#Level of effects from overcharging the atmosphere
#0: No negative effects
#1: Allow lightning strikes
#2: Allow creeper charging
#3: Allow lightning strikes & creeper charging
#Range: 0 ~ 3
atmos_effects = 3
#Whether to allow Ignis Infernum
#If disabled, Ignis Infernum is still craftable, but it gets nerfed to Phelostogen level
ignis_infernum = true
#FE produced by one Voltus
#Range: 0 ~ 100000
voltus_power = 2000
[Internal]
#If enabled, the beacon harness will have an extra 'safety period' for a full color loop when the chunk is loaded
#Used to stop beacon harnesses shutting off when loading across several chunks
beacon_harness_load_safety = false
#Number of millibuckets of molten metal per ingot
#Does not change recipes
#Range: 1 ~ 10000
ingot_mb = 90
#The size of the raytracing interval used by the beam staff and beam cannon
#Larger numbers cause less lag when using those devices, but are less precise
#Range: 0.10000000149011612 ~ 1.0
beam_raytrace_step = 0.25
#Whether beams decide what they can pass through based on beam power
#If true, low power beams require a smaller hole, and high power beams require a larger empty space in blocks to pass through
beam_collision_use_power = false
#Lower values increase network lag but increases gear speed synchronization
#Range: 0.05000000074505806 ~ 10.0
predict_speed = 0.20000000298023224
#Interval in ticks between gear network checks
#Range: 100 ~ 2400
network_time = 300
#Distance in blocks that players can see various effects from (electric arcs, beams from staffs, etc)
#Lower values will decrease the amount of packets sent
#Range: 1 ~ 512
effect_distance = 512
[Misc]
#Whether Charge beams can summon lightning underground or under a roof
underground_lightning = false
#Whether the charge alignment can summon lightning
charge_lightning = true
#Minimum temperature of nether biomes (in degrees C)
#Range: 0.0 ~ 1000.0
nether_temp = 60.0
#Enable overheat effects?
#If false, all heat cable overheating effects are replaced with burning
cable_effects = true
#Whether void-potential (death) beams do absolute damage
#Absolute damage ignores potion effects and enchantments
beam_damage_absolute = false
#Whether Enchantment beams have a chance to destroy items
enchant_destroy = true
#Minimum spring speed to hover with the Whirligig
#If set at or above 10, gaining elevation with a Whirligig is disabled
#Range: 1.0 ~ 100.0
whirligig_hover = 6.0
#Percentage to reduce success rate of Stamp Mill by when not reaching 100% progress
#Effectively nerfs ore-tripling
#Range: 0 ~ 100
mill_damping = 0
#Amount of liquid fat equivalent to 1 hunger or saturation (in millibuckets)
#Range: 1 ~ 10000
fat_cost = 100
#Minimum spring speed to eliminate fall damage with the Whirligig
#If set at or above 10, gaining the Whirligig can not eliminate fall damage, but can reduce it
#Range: 1.0 ~ 100.0
whirligig_safe = 4.0
[Balance]
#FE generated by one unit of charge-alignment beam
#Range: > 0
fe_per_charge = 50
#Multiplier for rotary energy loss
#Range: 0.0 ~ 2.147483647E9
rotary_loss = 1.0
#The rate at which the Solar Heater makes heat, in deg/t
#Range: 0.0 ~ 100.0
solar_rate = 8.0
#The maximum speed on a Spring Gun
#Higher maximum speeds increase maximum damage
#Range: 1.0 ~ 100.0
spring_gun_cap = 10.0
#The power produced by the Lodestone Turbine (in J/t)
#Range: 0.0 ~ 100.0
lodestone_power = 15.0
#Temperature change from energy and cold beams, per unit power, applied every 4 ticks
#Range: 0 ~ 1000
beam_heat_mult = 100
#The number of degrees one bucket of steam is worth
#If this is changed, it is recommended to rebalance JSON recipes with steam
#Range: > 0
steam_value = 50
#FE equivalent to 1J. Set to 0 to effectively disable the dynamo and lodestone dynamo
#Range: > 0
dynamo_efficiency = 2
#The power produced by the Hamster Wheel (in J/t)
#Range: 0.0 ~ 100.0
hamster_power = 5.0
#Maximum fuel burn time in the Firebox. Set to -1 to remove the limit
#Range: > -1
firebox_cap = 64000
#The power produced by the Maxwell's Demon (both hot and cold, in degrees C/t)
#Range: 0.0 ~ 100.0
demon_power = 5.0
#Stirling Engine joules per degree of heat consumed
#Stirling engines will never actually reach this efficiency- it is an unreachable upper bound
#Range: 0.0 ~ 2.147483647E9
stirling_conversion = 20.0
#Resistive power exerted by the Winding Table per speed of the wound item
#Range: 0.0 ~ 1000.0
winding_resist = 20.0
#Power generated by the Crystal Master Axis in J/t
#Range: 0.0 ~ 2.147483647E9
crystal_power = 100.0
#The number of Joules generated from one degree worth of steam
#Range: > 0
joule_value = 4
#Multiplier on fuel burn time for a Firebox compared to a furnace
#Range: 1 ~ 100
firebox_fuel_mult = 4
#The maximum speed a Stirling Engine can reach
#Range: 0.0 ~ 2.147483647E9
stirling_limit = 2.0
#Power divider for potential beams grow effect
#For example, 2 will cause twice as much beam power for the same effect
#Range: 1 ~ 64
grow_divider = 1
#Whether to destroy items when failing to wind them in a Winding Table
winding_destroy = true
#Formula for rotary power loss, where 'a' is 'rotary_loss' config
#0: No loss
#1: -a*w^2 /tick, where w is I-weighted average system speed [default]
#2: -a% of system energy /tick [Larger systems lose power faster]
#3: -a*w of gear energy /tick, for every gear [Larger systems lose power faster, relatively less loss for larger or slower gears]
#Range: 0 ~ 3
rotary_loss_mode = 1

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[client]
#Show custom loading Screen
futurepack_start_menu = false
#Should the backup info screen on world load be hidden?
futurepack_hide_backup_screen = true
#Should the backup screen be replaced by a custom futurepack screen?
futurepack_replace_backup_screen_with_custom = true
#Should your world be backuped on world load?
futurepack_backup_on_load = true
#Synchronize and show: Lasers from turrets
do_entity_eater_sync = true
#Synchronize and show: Itemflow in Pipes
render_pipe_items = true
#If true, will add all Research-Blueprints to the Futurepack Tab.
enable_blueprints_in_creative = false
#If true the EScanner text will be smaler and more text can be rendered, using the default font otherwise.
allow_uncide_font = true
#This is for Mantes and BTM
quick_holograms = ["{res:\"minecraft:grass\",snowy:false}"]
#This is the volume of the T0 generator
#Range: 0.0 ~ 2.0
volume_generator = 1.0
#This is the volume of the electro magnet
#Range: 0.0 ~ 2.0
volume_emagnet = 1.0
#This is the volume of the partpress
#Range: 0.0 ~ 2.0
volume_partpress = 1.0
#This is the volume of the airlock
#Range: 0.0 ~ 2.0
volume_airlock = 1.0
#This is the volume of the optibench
#Range: 0.0 ~ 2.0
volume_optibench = 1.0
#This is the volume of the deepcore miner
#Range: 0.0 ~ 2.0
volume_deepcoreminer = 1.0
[research]
#This will disable the research feature so everybody will have access to all researches from the very start.
disable_researching = true
#Factor to manipulate requirements of all Researches (Time Bar). This entry should have the same value on server and client!
#Range: 0.0010000000474974513 ~ 100.0
time_factor = 1.0
#Factor to manipulate requirements of all Researches (Neon-Energy Bar). This entry should have the same value on server and client!
#Range: 9.999999974752427E-7 ~ 100.0
neon_factor = 1.0
#Factor to manipulate requirements of all Researches (Support Bar). This entry should have the same value on server and client!
#Range: 0.0010000000474974513 ~ 100.0
support_factor = 1.0
#Factor to manipulate requirements of all Researches (Experience Bar). This entry should have the same value on server and client!
#Range: 0.0010000000474974513 ~ 100.0
xp_factor = 1.0
#if enabled this will try to load research jsons from <minecraft root folder>/researches/<modid>/<research file>.json
enable_custom_researches = false
[common]
#Should smelt recipes allways be added for Futurepack materials. Only use this if Dust to Ingot recipes are missing!
force_smelt_recipes = false
#Number of blocks supported by one thruster
#Range: 0 ~ 100000
thruster_block_move_count = 101
#The Amount of food when eating an Erse
#Range: 1 ~ 20
erse_food_value = 3
#The saturation added after eating an Erse
#Range: 0.10000000149011612 ~ 10.0
erse_food_saturation = 0.30000001192092896
#Should all machines also accept RF (will be automatic converted to neon)
enable_RF_support = true
[world_generation]
#Quantity of Bedrock Rifts
#Range: 0 ~ 25
bedrock_rift = 0
#Heigth for Bedrockrift: Should be equal to flat bedrock heigth (if used)
#Range: -64 ~ 255
bedrock_rift_height = -63
#Chance of a huge Tecdungeon to spawn in a chunk
#Range: 0.0 ~ 0.1
huge_dungeon_spawnrate = 0.0
#Distance in Chunks ( so *16 for block coords) around the spawn were no huge dungeons will spawn.
#Range: > 0
huge_dungeon_mindis = 0
#Chance of a normal Tecdungeon to spawn in a chunk
#Range: 0.0 ~ 0.2
tec_dungeon_spawnrate = 0.0
#Distance in Chunks ( so *16 for block coords) around the spawn were no tec dungeons will spawn.
#Range: > 0
tec_dungeon_mindis = 0
#The amount erse generation loops per chunk. If greater then one it will run mutliple times, smaler then one will result in percentage per chunk. Keep in mind erse will only spawn if there is the tall grass ( not the grass block, not the 2-block tall grass)
#Range: 0.0 ~ 100.0
erse_count = 0.0
#A whitelist for enabling huge dungeon spawn in other dimensions.
wl_huge_dungeons = ["minecraft:overworld"]
#A blacklist to stop tec dungeon spawn in biomes.
bl_tec_dungeons = ["minecraft:nether_wastes", "minecraft:crimson_forest", "minecraft:warped_forest", "minecraft:soul_sand_valey", "minecraft:basalt_deltas", "minecraft:the_end", "minecraft:small_end_islands", "minecraft:end_midlands", "minecraft:end_highlands", "minecraft:end_barrens", "minecraft:the_void"]
[world_generation.ores]
#Quantity of Copper Ore
#Range: 0 ~ 25
copper_ore = 0
#Quantity of Tin Ore
#Range: 0 ~ 25
tin_ore = 0
#Quantity of Zinc Ore
#Range: 0 ~ 25
zinz_ore = 0
#Quantity of Bauxite Ore
#Range: 0 ~ 25
bauxite_ore = 7
#Quantity of Magnetite Ore
#Range: 0 ~ 25
magnetite_ore = 7
#Quantity of Menelaus Coal Ore
#Range: 0 ~ 25
coal_m_ore = 10
#Quantity of Menelaus Quartz Ore
#Range: 0 ~ 25
quartz_m_ore = 8
#Quantity of Menelaus Copper Ore
#Range: 0 ~ 25
copper_m_ore = 6
#A blacklist to stop copper ore from spawning in this biome
bl_copper_ore = []
#A blacklist to stop tin ore from spawning in this biome
bl_tin_ore = []
#A blacklist to stop zinc ore from spawning in this biome
bl_zinc_ore = []
#A blacklist to stop bauxite ore from spawning in this biome
bl_bauxite_ore = []
#A blacklist to stop magnetite ore from spawning in this biome
bl_magnetite_ore = []
[world_generation.caves]
#Chance of Neon Holes in Percent (per chunk)
#Range: 0 ~ 100
hole_neon = 1
#Chance of Alutin Holes in Percent (per chunk)
#Range: 0 ~ 100
hole_alutin = 1
#Chance of Retium Holes in Percent (per chunk)
#Range: 0 ~ 100
hole_retium = 1
#Chance of Glowtite Holes in Percent (per chunk)
#Range: 0 ~ 100
hole_glowtite = 1
#Chance of Bioterium Holes in Percent (per chunk)
#Range: 0 ~ 100
hole_bioterium = 1
#A biome whitelist for enabling neon crystal caves in other dimensions. (regular expression)
wl_neon_cave = ["minecraft:(?!nether|end|the_end)"]
#A biome whitelist for enabling alutin crystal caves in other dimensions. (regular expression)
wl_alutin_cave = ["minecraft:(?!nether|end|the_end)"]
#A biome whitelist for enabling glowtite crystal caves in other dimensions. (regular expression)
wl_glowtite_cave = ["futurepack:menelaus[\\w]*"]
#A biome whitelist for enabling retium crystal caves in other dimensions. (regular expression)
wl_retium_cave = ["futurepack:menelaus[\\w]*"]
#A biome whitelist for enabling bioterium crystal caves in other dimensions. (regular expression)
wl_bioterium_cave = ["futurepack:tyros[\\w]*"]
[server]
#A Player must wait this time (in ms) until he can jump with a spaceship again. This prevents griefers from attacking servers.
#Range: > 1
spacetravel_cooldown = 60000
#If false the player will not receive a note a the start on a world
spawn_note_enabled = true
#This disables the 'You dont know how to use this machine' message, and you can open the gui.
disable_machine_lock = false
#This disables the research checking ins die the researcher. If enabled you can research a blueprint, even if this would not be possible.
disable_research_check = false
#Disable this, to prevent glowmelows to fall down after they are fully grown.
glowmelow_drop = true
#If set to true, the claime will no longer load the chunk it is placed in.
disable_claime_chunkloading = false
#If set to true, the Miner will no longer load itself
disbale_miner_chunkloading = false
#This will force the ingame network (network cables) too use an extra thread, thus improving performance. This will most likely crash SpongeForge, so disable it when this happens (Will not corrupt your worlds).
enforce_extra_thread_for_network = true
#If set to true you can no longer pickup spawner with the spawner chest. Crafting and researching tt is still possible.
disable_spawnerchest = false
#Change this if you dont not want to use the vanilla dimension as start but rather a differen one.
overworld_dimension = "overworld"
#A blacklist for disabling the repair of items with the recycler tool. Use '#tagName' or regex 'modid:[\w]*'
bl_recycler_repair = ["futurepack:timemanipulator", "modid1:itemA", "modid2:itemB"]
#If set to true Quantanium (block in dugneons) will no longer start to glow when walked on.
disable_qananium_lightupdate = false
#A list to defien which potion sources should be blocked by the composite armor and which not (example, its a hazard suit so thrown potions have no effect, while food still has an effect). This is to allow envirourmental effects.
composite_armor_potion = ["empty=false"]