From 39fdb639f0998d9d24c9b28bc2c8b352b4305735 Mon Sep 17 00:00:00 2001 From: Timo Ley Date: Fri, 22 Dec 2023 22:07:37 +0100 Subject: [PATCH] feat: adjust antimatter polonium ratio --- src/overrides/config/Mekanism/general.toml | 196 +++++++++++++++++++++ 1 file changed, 196 insertions(+) create mode 100644 src/overrides/config/Mekanism/general.toml diff --git a/src/overrides/config/Mekanism/general.toml b/src/overrides/config/Mekanism/general.toml new file mode 100644 index 0000000..7ade1ae --- /dev/null +++ b/src/overrides/config/Mekanism/general.toml @@ -0,0 +1,196 @@ + +#General Config. This config is synced from server to client. +[general] + #Log Mekanism packet names. Debug setting. + logPackets = false + #Disable to make the anchor upgrade not do anything. + allowChunkloading = true + #Enable this to allow dragging items from JEI into the target slot of Digital Miner filters. + easyMinerFilters = false + #How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing. + blockDeactivationDelay = 60 + #Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"] + cardboardModBlacklist = [] + #Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier. + transmitterAlloyUpgrade = true + #Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible). + #Range: > 1 + maxUpgradeMultiplier = 10 + #How much Boiler heat is immediately usable to convert water to steam. + boilerWaterConductivity = 0.7 + #Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater. + heatPerFuelTick = 400.0 + #Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item. + #Range: 1 ~ 1000 + fuelwoodTickMultiplier = 1 + #How much heat energy is created from one Joule of regular energy in the Resistive Heater. + #Range: 0.0 ~ 1.0 + resistiveHeaterEfficiency = 0.6 + #Amount of heat each Boiler heating element produces. + superheatingHeatTransfer = 1.6E7 + #Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments. + maxSolarNeutronActivatorRate = 64 + + #Dynamic Tank Settings + [general.dynamic_tank] + #Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank + #Range: 1 ~ 368224 + fluidPerTank = 350000 + #Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Max = volume * chemicalPerTank + #Range: 1 ~ 1581510980256305 + chemicalPerTank = 16000000 + + #Auto Eject Settings + [general.auto_eject] + #Rate at which fluid gets auto ejected from tiles. + fluid = 1024 + #Rate at which chemicals gets auto ejected from tiles. + #Range: 1 ~ 9223372036854775807 + chemical = 1024 + #The percentage of a tank's capacity to leave contents in when set to dumping excess. + #Range: 0.001 ~ 1.0 + dumpExcessKeepRatio = 0.9 + + #Prefilled Tanks + [general.prefilled] + #Add filled creative fluid tanks to creative/JEI. + fluidTanks = true + #Add filled creative gas tanks to creative/JEI. + gasTanks = true + #Add filled creative infusion tanks to creative/JEI. + infusionTanks = true + #Add filled creative pigment tanks to creative/JEI. + pigmentTanks = true + #Add filled creative slurry tanks to creative/JEI. + slurryTanks = true + + #Energy Conversion Rate Settings + [general.energy_conversion] + #Disables IC2 power integration. Requires world restart (server-side option in SMP). + blacklistIC2 = false + #Conversion multiplier from EU to Joules (EU * JoulePerEU = Joules) + JoulePerEU = "10" + #Conversion multiplier from Joules to EU (Joules * EUPerJoule = EU) + EUPerJoule = "0.1000" + #Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). + blacklistForge = false + #Conversion multiplier from Forge Energy to Joules (FE * JoulePerForgeEnergy = Joules) + JoulePerForgeEnergy = "2.5000" + #Conversion multiplier from Joules to Forge Energy (Joules * ForgeEnergyPerJoule = FE) + ForgeEnergyPerJoule = "0.4000" + #Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this. + blacklistFluxNetworks = false + #How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity. + HydrogenEnergyDensity = "200" + #Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus). + #Range: > 1 + EthyleneBurnTime = 40 + #Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler. + maxEnergyPerSteam = "10" + + #Radiation Settings + [general.radiation] + #Enable worldwide radiation effects. Don't be a downer and disable this. + radiationEnabled = true + #The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high. + #Range: 1 ~ 100 + chunkCheckRadius = 5 + #Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source. + sourceDecayRate = 0.9995 + #Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay. + targetDecayRate = 0.9995 + #Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely. + #Range: 0.0 ~ 1.0 + negativeEffectsMinSeverity = 0.1 + #Amount of gas (mB) that can be stored in a Radioactive Waste Barrel. + #Range: 1 ~ 9223372036854775807 + radioactiveWasteBarrelMaxGas = 512000 + #Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB. + #Range: > 1 + radioactiveWasteBarrelProcessTicks = 20 + #Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay). + #Range: 0 ~ 9223372036854775807 + radioactiveWasteBarrelDecayAmount = 1 + + #Digital Miner Settings + [general.digital_miner] + #Energy multiplier for using silk touch mode with the Digital Miner. + silkMultiplier = 12 + #Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value). + #Range: > 1 + maxRadius = 32 + #Number of ticks required to mine a single block with a Digital Miner (without any upgrades). + #Range: > 1 + ticksPerMine = 80 + + #Laser Settings + [general.laser] + #If enabled, lasers can break blocks and the flamethrower starts fires. + aestheticWorldDamage = true + #How far (in blocks) a laser can travel. + range = 64 + #Energy needed to destroy or attract blocks with a Laser (per block hardness level). + energyNeededPerHardness = "100000" + #Energy used per half heart of damage being transferred to entities. + energyPerDamage = "2500" + + #Oredictionificator Settings + [general.oredictionificator] + #The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add in accidental conversions of things that are not actually equivalent. + validItemFilters = ["forge:dusts/", "forge:ingots/", "forge:nuggets/", "forge:ores/", "forge:storage_blocks/"] + + #Pump Settings + [general.pump] + #Maximum block distance to pull fluid from for the Electric Pump. + maxPumpRange = 80 + #If enabled makes Water and Heavy Water blocks be removed from the world on pump. + pumpWaterSources = false + #Fluidic Plenisher stops after this many blocks. + maxPlenisherNodes = 4000 + + #Quantum Entangloporter Settings + [general.quantum_entangloporter] + #Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity. + energyBuffer = "256000000" + #Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. + #Range: > 1 + fluidBuffer = 256000 + #Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. + #Range: 1 ~ 9223372036854775807 + chemicalBuffer = 8192000 + + #Block security/protection Settings + [general.security] + #Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies. + allowProtection = true + #Ops can bypass the block security restrictions if enabled. + opsBypassRestrictions = false + + #Nutritional Paste Settings + [general.nutritional_paste] + #Saturation level of Nutritional Paste when eaten. + saturation = 0.8 + #How much mB of Nutritional Paste equates to one 'half-food.' + mbPerFood = 50 + + #Thermal Evaporation Plant Settings + [general.thermal_evaporation] + #Thermal Evaporation Tower heat loss per tick. + heatDissipation = 0.02 + #Temperature to amount produced ratio for Thermal Evaporation Tower. + tempMultiplier = 0.4 + #Heat to absorb per Solar Panel array of Thermal Evaporation Tower. + solarMultiplier = 0.2 + #Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature). + heatCapacity = 100.0 + + #SPS Settings + [general.sps] + #How much input gas (polonium) in mB must be processed to make 1 mB of antimatter. + #Range: > 1 + #NTX4 + inputPerAntimatter = 250 + #Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter). + #NTX4 + energyPerInput = "1000" +