Prepare for first release

-Updated Electrodynamics
-Added oregen config
This commit is contained in:
Timo Ley 2021-04-06 13:49:59 +02:00
parent e34e41bce5
commit bea5c5c2ad
16 changed files with 2547 additions and 1 deletions

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@ -1556,7 +1556,7 @@
"name" : "Electrodynamics"
},
"file" : {
"link" : "https://build.tilera.xyz/job/Electrodynamics/lastSuccessfulBuild/artifact/output/electrodynamics-0.3.5.3-core.jar",
"link" : "https://build.tilera.xyz/job/Electrodynamics/lastSuccessfulBuild/artifact/output/electrodynamics-0.3.5.7-core.jar",
"installer" : "internal.dir:mods"
},
"type" : "mod",

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# Configuration file
achievements {
# Base Achievement ID. All achievement IDs will start at this number.
I:idAchievBase=1784
}
dimensions {
# IDs of dimensions where rockets should not launch - this should always include the Nether.
S:"Dimensions where rockets cannot launch" <
1
-1
>
# If true, rockets will be unable to reach the Overworld (only use this in special modpacks!)
B:"Disable rockets from returning to Overworld"=false
# Set this to true to have an automatic /gckeeploaded for any new Space Station created.
B:"Set new Space Stations to be static loaded"=false
# IDs to load at startup, and keep loaded until server stops. Can be added via /gckeeploaded
I:"Static Loaded Dimensions" <
>
# Set this to 0 for no borders (default). If set to e.g. 2000, players will land on the Moon inside the x,z range -2000 to 2000.)
I:"World border for landing location on other planets (Moon, Mars, etc)"=0
# Biome ID for Moon (Mars will be this + 1, Asteroids + 2 etc). Allowed range 40-250.
I:biomeIDBase=102
# Dimension ID for the Moon
I:idDimensionMoon=-28
# Dimension ID for the Overworld (as seen in the Celestial Map)
I:idDimensionOverworld=0
# WorldProvider ID for Overworld Space Stations (advanced: do not change unless you have conflicts)
I:idDimensionOverworldOrbit=-27
# WorldProvider ID for Static Space Stations (advanced: do not change unless you have conflicts)
I:idDimensionOverworldOrbitStatic=-26
}
general {
# If this is enabled, debug messages will appear in the console. This is useful for finding bugs in the mod.
B:"Enable Debug Messages"=false
# By default, you will respawn on galacticraft dimensions if you die. If you set this to true, you will respawn back on earth.
B:"Force Overworld Spawn"=false
# Setting this to false will revert night skies back to default minecraft star count
B:"More Stars"=true
# If you have FPS problems, setting this to true will help if rocket particles are in your sights
B:"Disable Spaceship Particles"=false
# If you're using this mod in virtual reality, or if you don't want the camera changes when entering a Galacticraft vehicle, set this to true.
B:"Disable Vehicle Third-Person and Zoom"=false
# If true, this will move the Oxygen Indicator to the left side. You can combine this with "Minimap Bottom"
B:"Minimap Left"=false
# If true, this will move the Oxygen Indicator to the bottom. You can combine this with "Minimap Left"
B:"Minimap Bottom"=false
# Increasing this will increase amount of oil that will generate in each chunk.
D:"Oil Generation Factor"=1.8
# List of non-galacticraft dimension IDs to generate oil in.
I:"Oil gen in external dimensions" <
0
>
# If this is enabled, GC oil will be added to existing Overworld maps where possible.
B:"Retro Gen of GC Oil in existing map chunks"=false
# If this is enabled, copper ore will generate on the overworld.
B:"Enable Copper Ore Gen"=false
# If this is enabled, tin ore will generate on the overworld.
B:"Enable Tin Ore Gen"=false
# If this is enabled, aluminum ore will generate on the overworld.
B:"Enable Aluminum Ore Gen"=false
# If this is enabled, silicon ore will generate on the overworld.
B:"Enable Silicon Ore Gen"=false
# Disable Cheese Ore Gen on Moon.
B:"Disable Cheese Ore Gen on Moon"=false
# Disable Tin Ore Gen on Moon.
B:"Disable Tin Ore Gen on Moon"=false
# Disable Copper Ore Gen on Moon.
B:"Disable Copper Ore Gen on Moon"=false
# If true, moon villages will not generate.
B:"Disable Moon Village Gen"=false
# If this is enabled, other mods' standard ores and all other features (eg. plants) can generate on the Moon and planets. Apart from looking wrong, this make cause 'Already Decorating!' type crashes. NOT RECOMMENDED! See Wiki.
B:"Generate all other mods features on planets"=false
# If generate other mods features is disabled as recommended, this setting can whitelist CoFHCore custom worldgen on planets.
B:"Whitelist CoFHCore worldgen to generate its ores and lakes on planets"=false
# If ThaumCraft is installed, ThaumCraft wild nodes can generate on the Moon and planets.
B:"Generate ThaumCraft wild nodes on planetary surfaces"=true
# Enter IDs of other mods' ores here for Galacticraft to generate them on the Moon and other planets. Format is BlockName or BlockName:metadata. Use optional parameters at end of each line: /RARE /UNCOMMON or /COMMON for rarity in a chunk; /DEEP /SHALLOW or /BOTH for height; /SINGLE /STANDARD or /LARGE for clump size; /XTRARANDOM for ores sometimes there sometimes not at all. /ONLYMOON or /ONLYMARS if wanted on one planet only. If nothing specified, defaults are /COMMON, /BOTH and /STANDARD. Repeat lines to generate a huge quantity of ores.
S:"Other mods ores for GC to generate on the Moon and planets" <
>
# Set to true to make Galacticraft oil register as oilgc, for backwards compatibility with previously generated worlds.
B:"Use legacy oilgc fluid registration"=false
# Set to true to make Galacticraft fuel register as fuelgc, for backwards compatibility with previously generated worlds.
B:"Use legacy fuelgc fluid registration"=false
# If this is true, the player will parachute onto the Moon instead - use only in debug situations.
B:"Disable lander on Moon and other planets"=false
# Spaceships will not explode on contact if set to true.
B:"Disable Spaceship Explosion"=false
# While true, space stations require you to invite other players using /ssinvite <playername>
B:"Space Stations Require Permission"=true
# If set to true on a server, players will be completely unable to create space stations.
B:"Disable Space Station creation"=false
# By default, Galacticraft will override capes with the mod's donor cape. Set to false to disable.
B:"Override Capes"=true
# Solar panels will work (default 2x) more effective on space stations.
D:"Space Station Solar Energy Multiplier"=2.0
# List non-opaque blocks from other mods (for example, special types of glass) that the Oxygen Sealer should recognize as solid seals. Format is BlockName or BlockName:metadata
S:"External Sealable IDs" <
minecraft:glass_pane:0
>
# List blocks from other mods that the Sensor Glasses should recognize as solid blocks. Format is BlockName or BlockName:metadata.
S:"External Detectable IDs" <
minecraft:coal_ore
minecraft:diamond_ore
minecraft:gold_ore
minecraft:iron_ore
minecraft:lapis_ore
minecraft:redstone_ore
minecraft:lit_redstone_ore
>
# Lower/Raise this value to change time between suffocation damage ticks
I:"Suffocation Cooldown"=100
# Change this value to modify the damage taken per suffocation tick
I:"Suffocation Damage"=2
# Change this if you wish to balance the mod (if you have more powerful weapon mods).
D:"Dungeon Boss Health Modifier"=1.0
# Set this to true for increased difficulty in modpacks (see forum for more info).
B:"Harder Difficulty"=false
# Set this to true for less metal use in Galacticraft recipes (makes the game easier).
B:"Quick Game Mode"=false
# Set this to true for a challenging adventure where the player starts the game stranded in the Asteroids dimension with low resources (only effective if Galacticraft Planets installed).
B:"Adventure Game Mode"=false
# Add together flags 8, 4, 2, 1 to enable the four elements of adventure game mode. Default 15. 1 = extended compressor recipes. 2 = mob drops and spawning. 4 = more trees in hollow asteroids. 8 = start stranded in Asteroids.
I:"Adventure Game Mode Flags"=15
# If this is enabled, areas sealed by Oxygen Sealers will run a seal check when the player breaks or places a block (or on block updates). This should be enabled for a 100% accurate sealed status, but can be disabled on servers for performance reasons.
B:"Enable Sealed edge checks"=true
# Enable this if the standard canister recipe causes a conflict.
B:"Alternate recipe for canisters"=false
# This needs to match the OreDictionary name used in the other mod. Set a nonsense name to disable.
S:"OreDict name of other mod's silicon usable in Galacticraft"=itemSilicon
# Should normally be true. If you set this to false, in a modpack with other mods with the same metals, players may be able to craft advanced GC items without travelling to Moon, Mars, Asteroids etc.
B:"Must use GC's own space metals in recipes"=true
# Leave 'KEY_' value, adding the intended keyboard character to replace the letter. Values 0-9 and A-Z are accepted
S:"Open Galaxy Map"=KEY_M
# Leave 'KEY_' value, adding the intended keyboard character to replace the letter. Values 0-9 and A-Z are accepted
S:"Open Fuel GUI"=KEY_F
# Leave 'KEY_' value, adding the intended keyboard character to replace the letter. Values 0-9 and A-Z are accepted
S:"Toggle Advanced Goggles"=KEY_K
# The normal factor is 1. Increase this to 2 - 5 if other mods with a lot of oil (e.g. BuildCraft) are installed to increase GC rocket fuel requirement.
I:"Rocket fuel factor"=1
# Increase to make the mouse drag scroll more sensitive, decrease to lower sensitivity.
D:"Map Scroll Mouse Sensitivity"=1.0
# Set to true to invert the mouse scroll feature on the galaxy map.
B:"Map Scroll Mouse Invert"=false
# Set to a value between 0.0 and 1.0 to decrease meteor spawn chance (all dimensions).
D:"Meteor Spawn Modifier"=1.0
# Set to false to stop meteors from breaking blocks on contact.
B:"Meteor Block Damage Enabled"=true
# Update check will not run if this is set to true.
B:"Disable Update Check"=false
# Biome Types will not be registered in the BiomeDictionary if this is set to true. Ignored (always true) for MC 1.7.2.
B:"Disable Biome Type Registrations"=false
# Space Race Manager will show on-screen after login, if enabled.
B:"Enable Space Race Manager Popup"=false
}
schematic {
# Schematic ID for "Add Schematic" Page, must be unique
I:idSchematicAddSchematic=2147483647
# Schematic ID for Moon Buggy, must be unique.
I:idSchematicMoonBuggy=1
# Schematic ID for Tier 1 Rocket, must be unique.
I:idSchematicRocketT1=0
}

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; ic2 general config
; created 06.04.2021 11:57:48
;---
[worldgen]
; Enable generation of rubber trees in the world.
rubberTree = true
; Enable generation of copper in the world.
copperOre = false
; Enable generation of tin in the world.
tinOre = false
; Enable generation of uranium in the world.
uraniumOre = true
; Enable generation of Lead in the world.
leadOre = false
; Factor scaling the IC2 ore generation quantity.
oreDensityFactor = 1.0
[protection]
; Enable logging of players when they remove a machine using a wrench.
wrenchLogging = true
; Maximum Explosion power of a nuke, where TNT is 4.
nukeExplosionPowerLimit = 60
; Maximum explosion power of a nuclear reactor, where TNT is 4.
reactorExplosionPowerLimit = 45
; Enable the nuke
enableNuke = true
[balance]
; Maximum battery tier usable by the miner.
; 1 = batteries, 2 = lead batteries, 3 = energy crystals, 4 = lapotron crystals
minerDischargeTier = 1
; Increase the energy use by the player's inventory weight when going through a teleporter.
teleporterUseInventoryWeight = true
; Ratio of energy retained inside energy storage block Items when wrenched.
; 0 (nothing) ... 1 (100%), default 0.8 (80 %)
energyRetainedInStorageBlockDrops = 0.8
; Factor to scale the UU-Matter production energy requirement.
uuEnergyFactor = 1.0
; Disable the vanilla ender chest, removing existing ones from the world as well.
disableEnderChest = false
; Comma separated list of blocks and items which should not be turned into scrap by the recycler.
; Format: <name>[@metadata], metadata * matches any.
; Ore dictionary entries can be specified with OreDict:<ore dict name> as the name.
recyclerBlacklist = minecraft:glass_pane, minecraft:stick, minecraft:snowball, minecraft:snow_layer, minecraft:snow, IC2:blockScaffold
; Whitelist for blocks/items allowed to be recycled.
; The whitelist will be used instead of the blacklist approach if it's non-empty, disallowing everything else.
; The format is the same as the blacklist.
recyclerWhitelist =
; Allow to pick blocks up using just a pickaxe instead of needing a wrench.
ignoreWrenchRequirement = false
; Base energy generation factors - increase for higher energy yield.
[balance / energy / generator]
generator = 1.0
geothermal = 1.0
; Deprecated, because of Kinetic Watermill
water = 1.0
solar = 1.0
; Deprecated, because of Kinetic Windmill
wind = 1.0
nuclear = 1.0
semiFluidOil = 1.0
semiFluidFuel = 1.0
semiFluidBiomass = 1.0
semiFluidBioethanol = 1.0
semiFluidBiogas = 1.0
Stirling = 1.0
Kinetic = 1.0
radioisotope = 1.0
; Base heat generation factors - increase for higher heat yield.
[balance / energy / heatgenerator]
semiFluidOil = 1.0
semiFluidFuel = 1.0
semiFluidBiomass = 1.0
semiFluidBioethanol = 1.0
semiFluidBiogas = 1.0
solid = 1.0
radioisotope = 1.0
electric = 1.0
; Base kinetic generation factors - increase for higher kinetic energy yield.
[balance / energy / kineticgenerator]
water = 1.0
wind = 1.0
manual = 1.0
steam = 1.0
electric = 1.0
; Basically the amount of hU the conversion of one mB of Liquid takes/gives
[balance / energy / fluidconversion]
; Lava -> PahoehoeLava
heatExchangerLava = 1.0
; Hot Coolant <-> Cold Coolant
heatExchangerHotCoolant = 1.0
; Hot Water <- Water
heatExchangerWater = 1.0
; Base Coolant conversion rate for FluidReactors.
[balance / energy / FluidReactor]
outputModifier = 1.0
; Balace Value for Turbine Livetime in sec. Default 86400sec = 24h
[balance / SteamKineticGenerator]
rotorlivetime = 86400
; Balace Values for calcification default 100.000mB Water -> to failure
[balance / steamgenerator / calcification]
maxcalcification = 100000
; Balance Values for Fermenter
[balance / fermenter]
need_amount_biomass_per_run = 10
output_amount_biogas_per_run = 200
hU_per_run = 8000
biomass_per_fertilizier = 500
; Additional initial uu values, a value of 1 equals cobblestone.
; Recipes may cause the final value be lower than the one specified here.
; Format: <name>[@metadata] = <value>
[balance / uu-values / predefined]
IC2:itemOreIridium = 12000
[recipes]
; To modify recipes or add custom recipes, copy the corresponding .ini file to
; "minecraft/config/ic2" and modify it.
;
; Disable IC2 crafting recipes with the specified output, comma separated list.
; Recipes in the additional section below aren't affected.
; Format: <name>[@metadata], e.g. minecraft:bucket to disable IC2's bucket recipe from tin.
disable =
; Purge crafting recipes with the specified output, including vanilla and mod ones, comma separated list.
; Recipes in the additional section below aren't affected.
; Format: <name>[@metadata], e.g. minecraft:tnt to disable crafting tnt.
purge =
; Enable crafting of IC2 coins, otherwise they have to be spawned in and are thus limited.
allowCoinCrafting = true
; Allow only IC2 circuits to be used in IC2's recipes.
requireIc2Circuits = false
; Adjust smelting recipes to always output IC2 items if available.
smeltToIc2Items = false
; Ignore invalid recipes.
ignoreInvalidRecipes = false
[misc]
; Enable IC2's custom sound system.
enableIc2Audio = true
; Maximum number of active audio sources, only change it if you know what you're doing.
maxAudioSourceCount = 32
; Enable hiding of secret recipes in CraftGuide/NEI.
hideSecretRecipes = true
; Enable activation of the quantum leggings' speed boost when sprinting instead of holding the boost key.
quantumSpeedOnSprint = true
; Enable burning of scrap in a generator.
allowBurningScrap = true
; Comma separated list with ores the miner should harvest.
; Format: <name>[@metadata], e.g. minecraft:torch, minecraft:chest
; The metadata * will match any, e.g. minecraft:log@*.
; Ore dictionary entries can be specified with OreDict:<ore dict name> as the name.
additionalValuableOres =
; Use the new highly experimental current + voltage energy net model with energy loss.
; Only set this to true if you know what you are doing.
useLinearTransferModel = false
; Potion ID of radiation potion.
; Do not change this after you created a world...
radiationPotionID = 24

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# Configuration file
client {
I:AmbientLightingLevel=15
B:CTMRenderer=true
B:EnableAmbientLighting=true
B:EnableMachineSounds=true
B:EnablePlayerSounds=true
B:Holidays=true
B:MachineEffects=true
B:OldTransmitterRender=false
B:OpaqueTransmitterRender=false
# If true, will reduce lagging between player sounds. Setting to false will reduce GC load
B:ReplaceSoundsWhenResuming=true
D:SoundVolume=1.0
}
general {
B:AestheticWorldDamage=true
B:AllowProtection=true
B:AllowSpawnerBoxPickup=true
B:AllowTransmitterAlloyUpgrade=true
I:ArmoredJepackDamageMax=115
D:ArmoredJetpackDamageRatio=0.8
B:BlacklistIC2Power=false
B:BlacklistRFPower=false
I:ClientUpdateDelay=10
B:ControlCircuitOreDict=true
I:CopperPerChunk=0
B:DestroyDisabledBlocks=true
I:DisassemblerEnergyUsage=10
B:DynamicTankEasterEgg=false
D:EUToJoules=0.1
B:EnableWorldRegeneration=false
D:EnergyPerHeat=1000.0
D:EnergyPerRedstone=10000.0
S:EnergyType=J
I:EthyleneBurnTime=40
D:EvaporationHeatDissipation=0.02
D:EvaporationMaxTemp=3000.0
D:EvaporationSolarMultiplier=0.2
D:EvaporationTempMultiplier=0.1
D:HeatPerFuelTick=4.0
# Determines Electrolytic Separator usage
D:HydrogenEnergyDensity=200.0
D:JoulesToEU=10.0
D:JoulesToRF=2.5
I:LaserDiggingEnergy=100000
I:LaserRange=64
B:LogPackets=false
D:MaxEnergyPerSteam=100.0
I:MaxFlamethrowerGas=24000
I:MaxJetpackGas=24000
I:MaxPlenisherNodes=4000
I:MaxPumpRange=80
I:MaxScubaGas=24000
I:MinerSilkMultiplier=6
I:ObsidianTNTBlastRadius=12
I:ObsidianTNTDelay=100
B:OpsBypassRestrictions=false
I:OsmiumPerChunk=12
B:PrefilledFluidTanks=true
B:PrefilledGasTanks=true
B:PumpWaterSources=false
D:RFToJoules=0.4
I:SaltPerChunk=2
B:SpawnBabySkeletons=true
D:SuperheatingHeatTransfer=10000.0
S:"Temperature Units"=K
D:ThermalEvaporationSpeed=1.0
I:TinPerChunk=0
B:UpdateNotifications=true
I:UpgradeModifier=10
I:VoicePort=36123
B:VoiceServerEnabled=true
I:WorldRegenVersion=0
}
generation {
D:AdvancedSolarGeneration=300.0
D:BioGeneration=350.0
D:HeatGeneration=150.0
D:HeatGenerationLava=5.0
D:HeatGenerationNether=100.0
D:SolarGeneration=50.0
I:TurbineBladesPerCoil=4
I:TurbineCondenserFlowRate=32000
D:TurbineDisperserGasFlow=640.0
D:TurbineVentGasFlow=16000.0
D:WindGenerationMax=480.0
I:WindGenerationMaxY=255
D:WindGenerationMin=60.0
I:WindGenerationMinY=24
}
machines {
B:ChargepadEnabled=true
B:ChemicalCrystallizerEnabled=true
B:ChemicalDissolutionChamberEnabled=true
B:ChemicalInfuserEnabled=true
B:ChemicalInjectionChamberEnabled=true
B:ChemicalOxidizerEnabled=true
B:ChemicalWasherEnabled=true
B:CombinerEnabled=true
B:CrusherEnabled=true
B:DigitalMinerEnabled=true
B:ElectricPumpEnabled=true
B:ElectrolyticSeparatorEnabled=true
B:EnergizedSmelterEnabled=true
B:EnrichmentChamberEnabled=true
B:FactoryEnabled=true
B:FluidTankEnabled=true
B:FluidicPlenisherEnabled=true
B:FormulaicAssemblicatorEnabled=true
B:FuelwoodHeaterEnabled=true
B:LaserAmplifierEnabled=true
B:LaserEnabled=true
B:LaserTractorBeamEnabled=true
B:LogisticalSorterEnabled=true
B:MetallurgicInfuserEnabled=true
B:OredictionificatorEnabled=true
B:OsmiumCompressorEnabled=true
B:PersonalChestEnabled=true
B:PrecisionSawmillEnabled=true
B:PressurizedReactionChamberEnabled=true
B:PurificationChamberEnabled=true
B:QuantumEntangloporterEnabled=true
B:ResistiveHeaterEnabled=true
B:RotaryCondensentratorEnabled=true
B:SeismicVibratorEnabled=true
B:SolarNeutronActivatorEnabled=true
B:TeleporterEnabled=true
}
tier {
I:AdvancedBinStorage=8192
I:AdvancedCableCapacity=12800
D:AdvancedConductorConductionInsulation=400.0
D:AdvancedConductorHeatCapacity=1.0
D:AdvancedConductorInverseConduction=5.0
D:AdvancedEnergyCubeMaxEnergy=8000000.0
D:AdvancedEnergyCubeOutput=3200.0
I:AdvancedFluidTankOutput=800
I:AdvancedFluidTankStorage=28000
I:AdvancedGasTankOutput=512
I:AdvancedGasTankStorage=128000
D:AdvancedInductionCellMaxEnergy=8.0E9
D:AdvancedInductionProviderOutput=512000.0
I:AdvancedPipeCapacity=4000
I:AdvancedPipePullAmount=400
I:AdvancedTransporterPullAmount=16
I:AdvancedTransporterSpeed=10
I:AdvancedTubeCapacity=1024
I:AdvancedTubePullAmount=256
I:BasicBinStorage=4096
I:BasicCableCapacity=3200
D:BasicConductorConductionInsulation=10.0
D:BasicConductorHeatCapacity=1.0
D:BasicConductorInverseConduction=5.0
D:BasicEnergyCubeMaxEnergy=2000000.0
D:BasicEnergyCubeOutput=800.0
I:BasicFluidTankOutput=400
I:BasicFluidTankStorage=14000
I:BasicGasTankOutput=256
I:BasicGasTankStorage=64000
D:BasicInductionCellMaxEnergy=1.0E9
D:BasicInductionProviderOutput=64000.0
I:BasicPipeCapacity=1000
I:BasicPipePullAmount=100
I:BasicTransporterPullAmount=1
I:BasicTransporterSpeed=5
I:BasicTubeCapacity=256
I:BasicTubePullAmount=64
I:EliteBinStorage=32768
I:EliteCableCapacity=64000
D:EliteConductorConductionInsulation=8000.0
D:EliteConductorHeatCapacity=1.0
D:EliteConductorInverseConduction=5.0
D:EliteEnergyCubeMaxEnergy=3.2E7
D:EliteEnergyCubeOutput=12800.0
I:EliteFluidTankOutput=1600
I:EliteFluidTankStorage=56000
I:EliteGasTankOutput=1028
I:EliteGasTankStorage=256000
D:EliteInductionCellMaxEnergy=6.4E10
D:EliteInductionProviderOutput=4096000.0
I:ElitePipeCapacity=16000
I:ElitePipePullAmount=1600
I:EliteTransporterPullAmount=32
I:EliteTransporterSpeed=20
I:EliteTubeCapacity=4096
I:EliteTubePullAmount=1024
I:UltimateBinStorage=262144
I:UltimateCableCapacity=320000
D:UltimateConductorConductionInsulation=100000.0
D:UltimateConductorHeatCapacity=1.0
D:UltimateConductorInverseConduction=5.0
D:UltimateEnergyCubeMaxEnergy=1.28E8
D:UltimateEnergyCubeOutput=51200.0
I:UltimateFluidTankOutput=3200
I:UltimateFluidTankStorage=112000
I:UltimateGasTankOutput=2056
I:UltimateGasTankStorage=512000
D:UltimateInductionCellMaxEnergy=5.12E11
D:UltimateInductionProviderOutput=3.2768E7
I:UltimatePipeCapacity=64000
I:UltimatePipePullAmount=6400
I:UltimateTransporterPullAmount=64
I:UltimateTransporterSpeed=50
I:UltimateTubeCapacity=16384
I:UltimateTubePullAmount=4096
}
tools {
tool-balance {
obsidian {
regular {
I:damage=10
D:efficiency=20.0
I:enchantability=40
I:harvestLevel=3
I:maxUses=2500
}
paxel {
I:damage=10
D:efficiency=25.0
I:enchantability=50
I:harvestLevel=3
I:maxUses=3000
}
}
lapis {
regular {
I:damage=2
D:efficiency=5.0
I:enchantability=8
I:harvestLevel=2
I:maxUses=200
}
paxel {
I:damage=4
D:efficiency=6.0
I:enchantability=10
I:harvestLevel=2
I:maxUses=250
}
}
osmium {
regular {
I:damage=4
D:efficiency=10.0
I:enchantability=12
I:harvestLevel=2
I:maxUses=500
}
paxel {
I:damage=5
D:efficiency=12.0
I:enchantability=16
I:harvestLevel=3
I:maxUses=700
}
}
bronze {
regular {
I:damage=6
D:efficiency=14.0
I:enchantability=10
I:harvestLevel=2
I:maxUses=800
}
paxel {
I:damage=10
D:efficiency=16.0
I:enchantability=14
I:harvestLevel=3
I:maxUses=1100
}
}
glowstone {
regular {
I:damage=5
D:efficiency=14.0
I:enchantability=18
I:harvestLevel=2
I:maxUses=300
}
paxel {
I:damage=5
D:efficiency=18.0
I:enchantability=22
I:harvestLevel=2
I:maxUses=450
}
}
steel {
regular {
I:damage=4
D:efficiency=14.0
I:enchantability=10
I:harvestLevel=3
I:maxUses=850
}
paxel {
I:damage=8
D:efficiency=18.0
I:enchantability=14
I:harvestLevel=3
I:maxUses=1250
}
}
}
armor-balance {
obsidian {
I:durability=50
I:enchantability=40
protection {
I:chest=12
I:feet=5
I:head=5
I:legs=8
}
}
lapis {
I:durability=13
I:enchantability=8
protection {
I:chest=5
I:feet=2
I:head=2
I:legs=6
}
}
osmium {
I:durability=30
I:enchantability=12
protection {
I:chest=5
I:feet=3
I:head=3
I:legs=6
}
}
bronze {
I:durability=35
I:enchantability=10
protection {
I:chest=6
I:feet=2
I:head=3
I:legs=5
}
}
glowstone {
I:durability=18
I:enchantability=18
protection {
I:chest=7
I:feet=3
I:head=3
I:legs=6
}
}
steel {
I:durability=40
I:enchantability=10
protection {
I:chest=7
I:feet=3
I:head=3
I:legs=6
}
}
}
general {
D:MobArmorSpawnRate=0.03
}
}
usage {
D:ChemicalCrystallizerUsage=400.0
D:ChemicalDissolutionChamberUsage=400.0
D:ChemicalInfuserUsage=200.0
D:ChemicalInjectionChamberUsage=400.0
D:ChemicalWasherUsage=200.0
D:CombinerUsage=50.0
D:CrusherUsage=50.0
D:DigitalMinerUsage=100.0
D:ElectricPumpUsage=100.0
D:EnergizedSmelterUsage=50.0
D:EnrichmentChamberUsage=50.0
D:FactoryUsage=50.0
D:FluidicPlenisherUsage=100.0
D:FormulaicAssemblicatorUsage=100.0
D:GasCentrifugeUsage=100.0
D:HeavyWaterElectrolysisUsage=800.0
D:LaserUsage=5000.0
D:MetallurgicInfuserUsage=50.0
D:OsmiumCompressorUsage=100.0
D:OxidationChamberUsage=200.0
D:PrecisionSawmillUsage=50.0
D:PressurizedReactionBaseUsage=5.0
D:PurificationChamberUsage=200.0
D:RotaryCondensentratorUsage=50.0
D:SeismicVibratorUsage=50.0
}

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# Configuration file
##########################################################################################################
# Compatibility
#--------------------------------------------------------------------------------------------------------#
# Control the loading of various compatibility hooks. These settings are ignored unless the Compatibility module is installed.
##########################################################################################################
Compatibility {
# This makes things emit colored light. CLC is in beta state and may cause minor rendering glitches.
B:"ColoredLights Compat"=false
# This allows computers to connect to bundled cables with the RS API
B:"ComputerCraft: Bundled Cables"=true
# This allows pipes to recoginze MFR Deep storage units correctly.
B:"MFR: Deep Storage"=true
# This adds recipes to machines
B:"Thermal Expansion: Machine Recipes"=true
# This adds recipes to the smeltery.
B:"Tinkers Construct: Smeltery"=true
# This allows gem axes to work with treecapitator.
B:"Treecapitator: Gem Axe"=true
}
##########################################################################################################
# General Settings
#--------------------------------------------------------------------------------------------------------#
# Contains basic settings for the mod.
##########################################################################################################
"General Settings" {
# ID for the Jetpack Fuel Efficiency enchantment.
I:"Enchantment: Fuel Efficiency"=80
# If set to false, logic gates will not make sounds.
B:"Logic Sounds"=true
# Minimum amount of ticks the timer gates can be set to. Cannot be lower than 4.
I:"Minimum Timer Ticks"=4
# Ticks between router searches.
I:"Routed Pipes: Detection Frequency"=40
# Max number of pipes to explore when connecting to other routers.
I:"Routed Pipes: Max Detection Count"=100
# Maximum distance an item may aimlessly wander in a pipe before being erased. 0 for unlimited.
I:"Routed Pipes: Max Wander Distance"=0
# Number of active route table update threads.
I:"Routed Pipes: Update Threads"=4
# If set to true, sticks will be used instead of wood strips in framed wire recipes.
B:"Simple Framed Wire Recipe"=false
# If set to true, you will be alerted when a newer version of PR is available.
B:"Version Checking"=true
}
##########################################################################################################
# Render Settings
#--------------------------------------------------------------------------------------------------------#
# Contains settings related to how things render in-game.
##########################################################################################################
"Render Settings" {
# If set to false, flat wire textures will be used for logic gates. Significant performance improvement.
B:"3D Logic Wires"=true
# Number of lights to render, -1 for unlimited
I:"Light Halo Render Count"=-1
# If set to false, routed pipes will not render routing fx such as bubbles and lasers.
B:"Routed Pipe FX"=true
# If set to false, gates will be rendered in the TESR rather than the WorldRenderer.
B:"Static Gates"=true
# If set to false, wires will be rendered in the TESR rather than the WorldRenderer.
B:"Static Wires"=true
}
##########################################################################################################
# World Gen
#--------------------------------------------------------------------------------------------------------#
# Contains settings related to world gen. You can enable/disable each ore or strucure, change retro generation settings, and increase how rare something is by increasing the resistance value.
##########################################################################################################
"World Gen" {
B:"Copper Ore"=false
I:"Copper Ore resistance"=0
B:"Copper Ore retrogen"=false
B:"Deviating Lily"=true
I:"Deviating Lily resistance"=0
B:"Deviating Lily retrogen"=false
B:"Electrotine Ore"=true
I:"Electrotine Ore resistance"=0
B:"Electrotine Ore retrogen"=false
B:"Marble Caves"=true
I:"Marble Caves resistance"=0
B:"Marble Caves retrogen"=false
B:"Peridot Ore"=true
I:"Peridot Ore resistance"=0
B:"Peridot Ore retrogen"=false
B:"Ruby Ore"=true
I:"Ruby Ore resistance"=0
B:"Ruby Ore retrogen"=false
B:"Sapphire Ore"=true
I:"Sapphire Ore resistance"=0
B:"Sapphire Ore retrogen"=false
B:"Silver Ore"=false
I:"Silver Ore resistance"=0
B:"Silver Ore retrogen"=false
B:"Spreading Moss"=true
B:"Tin Ore"=false
I:"Tin Ore resistance"=0
B:"Tin Ore retrogen"=false
I:"Volcano resistance"=0
B:"Volcano retrogen"=false
B:Volcanos=true
}

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# Configuration file
general {
# Allows Minecraft Train Control's ATO system to be used on steam trains
B:ALLOW_ATO_ON_STEAMERS=false
B:DISABLE_FLICKERING=true
# disables our system of registering recipes with NEI, there are a number of issues registering our recipes with NEI, enable at your own risk
B:DISABLE_NEI_RECIPES=true
# disables the train workbench, for those of you who want to use a custom part builder
B:DISABLE_TRAIN_WORKBENCH=false
B:ENABLE_CHUNK_LOADING=true
B:ENABLE_COPPER_SPAWN=false
B:ENABLE_DIESEL_TRAINS=true
B:ENABLE_ELECTRIC_TRAINS=true
B:ENABLE_FUEL_ORES_SPAWN=true
# This will generate ores in existing chunks prior to installing Traincraft 5. Do note that if this is off chunks that are loaded will not retrogen later, no matter what. [default: false]
B:ENABLE_RETROGEN=false
B:ENABLE_SOUNDS=true
B:ENABLE_STEAM_TRAINS=true
B:ENABLE_TENDERS=true
B:ENABLE_TRACKS_BUILDER=true
# Logs the data for trains and rollingstock, turning this off will improve performance but break the admin book
B:ENABLE_TRANSPORT_LOGGING=true
# When OP and creative mode, tells you the owner of the train or rollingstock you just removed
B:ENABLE_WAGON_REMOVAL_NOTICES=true
B:ENABLE_ZEPPELIN=true
# Here you can define, if electric tracks should be powered by redstone (false) or use 'real' RF-power (true) [Default: true] [default: true]
B:ENERGYTRACK_USES_RF=true
B:FIRST_RUN=true
# Enable this if trains and rollingstock are using block/item textures
B:Force_Texture_Binding=true
# This will disable some of Traincrafts easier recipes to balance Modpacks [default: false]
B:MAKE_MODPACKS_GREAT_AGAIN=false
B:REAL_TRAIN_SPEED=false
# This will disable the chat messages telling you the possible colors when spawning new trains and when coloring them with dye
B:SHOW_POSSIBLE_TRAINS_COLORS_IN_CHAT=true
I:TRAINCRAFT_VILLAGER_ID=86
# This sets the radius for the can-see-the-sky-check area around the windmill. 0=only location of windmill, 1=3x3, 2=5x5 etc. Use -1 to turn of this check completely. DEFAULT: 1 [range: -1 ~ 10, default: 1]
I:WINDMILL_CHECK_RADIUS=1
}

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# Configuration file
General {
# Set to true to use Color Blind Textures in CoFH Mods, where applicable.
B:EnableColorBlindTextures=false
# Set to false to disable shader effects in CoFH Mods.
B:EnableShaderEffects=true
}
##########################################################################################################
# Global
#--------------------------------------------------------------------------------------------------------#
# The options in this section change core Minecraft behavior and are not limited to CoFH mods.
##########################################################################################################
Global {
# Set to false to disable all animated textures in Minecraft.
B:EnableAnimatedTextures=true
# Set to false to disable any particles from spawning in Minecraft.
B:EnableParticles=true
# Set to false to disable chunk sorting during rendering.
B:EnableRenderSorting=true
}
Interface {
# Set to true to draw borders on GUI slots in CoFH Mods, where applicable.
B:EnableGUISlotBorders=true
Tooltips {
# Set to true to display large item counts as stacks rather than a single quantity.
B:DisplayContainedItemsAsStackCount=false
# Set to false to hide a tooltip prompting you to press Shift for more details on various items.
B:DisplayHoldShiftForDetail=true
}
}
Security {
# Set to false to disable warnings about Ops having access to 'secure' blocks upon logging on to a server.
B:OpsCanAccessSecureBlocksWarning=true
}
Tab {
Augment {
I:ColorBackground=564812
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=0
I:Side=1
}
Configuration {
I:ColorBackground=2254472
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=0
I:Side=1
}
Energy {
I:ColorBackgroundConsumer=685776
I:ColorBackgroundProducer=13657355
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=0
I:Side=0
}
Information {
I:ColorBackground=5592405
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=16777215
B:Enable=true
I:Side=0
}
Redstone {
I:ColorBackground=13640458
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=0
I:Side=1
}
Security {
I:ColorBackground=8947848
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=0
I:Side=1
}
Tutorial {
I:ColorBackground=5900731
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=16777215
B:Enable=true
I:Side=0
}
}

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# Configuration file
Enchantment {
I:Holding=102
I:Multishot=103
}
General {
# Set to TRUE for this to log when a block is dismantled.
B:EnableDismantleLogging=false
# Set to TRUE to display death messages for any named entity.
B:EnableGenericDeathMessage=true
# Set to FALSE to disable items on the ground from trying to stack. This can improve server performance.
B:EnableItemStacking=true
# Set to TRUE to be informed of non-critical updates. You will still receive critical update notifications.
B:EnableUpdateNotifications=true
}
Holiday {
# Set this to TRUE to disable Christmas cheer. Scrooge. :(
B:HoHoNo=false
# Set this to TRUE to disable April Foolishness.
B:IHateApril=false
}
Security {
# Set to TRUE to allow for Server Ops to access 'secure' blocks. Your players will be warned upon server connection.
B:OpsCanAccessSecureBlocks=false
}
Version {
S:Identifier=1.7.10R3.1.4
}
World {
# This will flatten the bedrock layer.
B:FlatBedrock=false
# The number of layers of bedrock to flatten to. (Max: 8)
I:FlatBedrockLayers=1
# This allows for vanilla Minecraft ore generation to be REPLACED. Configure in the Vanilla.json file; vanilla defaults have been provided. If you rename the Vanilla.json file, this option WILL NOT WORK.
B:ReplaceVanillaGeneration=false
# If FlatBedrock is enabled, this will enforce it in previously generated chunks.
B:RetroactiveFlatBedrock=false
# This will retroactively generate ores in previously generated chunks.
B:RetroactiveOreGeneration=false
Tweaks {
# Set this to a value > 1 to make trees grow more infrequently. Rate is 1 in N. Example: If this value is set to 3, trees will take 3x the time to grow, on average.
I:TreeGrowthChance=1
}
}

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# Configuration file
General {
# Set to false to disable this entire module.
B:EnableModule=true
}
Heads {
# If enabled, mobs only drop heads when killed by players.
B:MobsDropOnPvEOnly=true
# If enabled, players only drop heads when killed by other players.
B:PlayersDropOnPvPOnly=true
Players {
I:Chance=5
B:Enabled=true
}
Creepers {
I:Chance=5
B:Enabled=true
}
Skeletons {
I:Chance=5
B:Enabled=true
}
WitherSkeletons {
I:Chance=5
B:Enabled=false
}
Zombies {
I:Chance=5
B:Enabled=true
}
}

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{
"copper": {
"template": "uniform",
"block": "ThermalFoundation:Ore",
"clusterSize": 8,
"numClusters": 10,
"minHeight": 40,
"maxHeight": 75,
"retrogen": "true",
"biomeRestriction": "none",
"biomes": [
"all"
],
"dimensionRestriction": "blacklist",
"dimensions": [
-1,
1
]
},
"tin": {
"template": "uniform",
"block": {"name": "ThermalFoundation:Ore", "metadata": 1},
"clusterSize": 8,
"numClusters": 8,
"minHeight": 20,
"maxHeight": 55,
"retrogen": "true",
"biomeRestriction": "none",
"biomes": [
"all"
],
"dimensionRestriction": "blacklist",
"dimensions": [
-1,
1
]
},
"silver": {
"template": "uniform",
"block": [
{"name": "ThermalFoundation:Ore", "metadata": 2, "weight":80},
{"name": "ThermalFoundation:Ore", "metadata": 3, "weight":20}
],
"clusterSize": 8,
"numClusters": 6,
"minHeight": 5,
"maxHeight": 30,
"retrogen": "true",
"biomeRestriction": "none",
"biomes": [
"all"
],
"dimensionRestriction": "blacklist",
"dimensions": [
-1,
1
]
},
"lead": {
"template": "uniform",
"block": [
{"name": "ThermalFoundation:Ore", "metadata": 3, "weight": 90},
{"name": "ThermalFoundation:Ore", "metadata": 2, "weight": 10}
],
"clusterSize": 8,
"numClusters": 8,
"minHeight": 10,
"maxHeight": 35,
"retrogen": "true",
"biomeRestriction": "none",
"biomes": [
"all"
],
"dimensionRestriction": "blacklist",
"dimensions": [
-1,
1
]
},
"nickel": {
"template": "uniform",
"block": {"name": "ThermalFoundation:Ore", "metadata": 4},
"clusterSize": 4,
"numClusters": 3,
"minHeight": 5,
"maxHeight": 20,
"retrogen": "true",
"biomeRestriction": "none",
"biomes": [
"all"
],
"dimensionRestriction": "blacklist",
"dimensions": [
-1,
1
]
},
"platinum": {
"template": "uniform",
"generator": "sparse-cluster",
"block": [
{"name": "ThermalFoundation:Ore", "metadata": 5, "weight": 80},
{"name": "ThermalFoundation:Ore", "metadata": 4, "weight": 20}
],
"clusterSize": 3,
"numClusters": 1,
"minHeight": 5,
"maxHeight": 30,
"retrogen": "true",
"biomeRestriction": "none",
"biomes": [
"all"
],
"dimensionRestriction": "blacklist",
"dimensions": [
-1,
1
]
},
"copperHigh": {
"template": "uniform",
"block": "ThermalFoundation:Ore",
"clusterSize": 8,
"numClusters": 8,
"minHeight": 48,
"maxHeight": 96,
"retrogen": "true",
"biomeRestriction": "none",
"biomes": [
"all"
],
"dimensionRestriction": "blacklist",
"dimensions": [
-1,
1
]
}
}

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{
"dirt": {
"template": "uniform",
"block": "dirt",
"material": "minecraft:stone",
"clusterSize": 32,
"numClusters": 20,
"minHeight": 0,
"maxHeight": 128,
"retrogen": "false",
"biomeRestriction": "none",
"biomes": [],
"dimensionRestriction": "blacklist",
"dimensions": [
-1,
1
]
},
"gravel": {
"template": "uniform",
"block": "gravel",
"material": "stone",
"clusterSize": 32,
"numClusters": 10,
"minHeight": 0,
"maxHeight": 128,
"retrogen": "false",
"biomeRestriction": "none",
"biomes": [],
"dimensionRestriction": "blacklist",
"dimensions": [
-1,
1
]
},
"coal": {
"template": "uniform",
"block": "coal_ore",
"material": "stone",
"clusterSize": 16,
"numClusters": 20,
"minHeight": 0,
"maxHeight": 128,
"retrogen": "true",
"biomeRestriction": "none",
"biomes": [],
"dimensionRestriction": "blacklist",
"dimensions": [
-1,
1
]
},
"iron": {
"template": "uniform",
"block": "iron_ore",
"material": "minecraft:stone",
"clusterSize": 8,
"numClusters": 20,
"minHeight": 0,
"maxHeight": 64,
"retrogen": "true",
"biomeRestriction": "none",
"biomes": [],
"dimensionRestriction": "blacklist",
"dimensions": [
-1,
1
]
},
"gold": {
"template": "uniform",
"block": "gold_ore",
"material": "minecraft:stone",
"clusterSize": 8,
"numClusters": 2,
"minHeight": 0,
"maxHeight": 32,
"retrogen": "true",
"biomeRestriction": "none",
"biomes": [],
"dimensionRestriction": "blacklist",
"dimensions": [
-1,
1
]
},
"redstone": {
"template": "uniform",
"block": "redstone_ore",
"material": "minecraft:stone",
"clusterSize": 7,
"numClusters": 8,
"minHeight": 0,
"maxHeight": 16,
"retrogen": "true",
"biomeRestriction": "none",
"biomes": [],
"dimensionRestriction": "blacklist",
"dimensions": [
-1,
1
]
},
"diamond": {
"template": "uniform",
"block": "diamond_ore",
"material": "minecraft:stone",
"clusterSize": 7,
"numClusters": 1,
"minHeight": 0,
"maxHeight": 16,
"retrogen": "true",
"biomeRestriction": "none",
"biomes": [],
"dimensionRestriction": "blacklist",
"dimensions": [
-1,
1
]
},
"lapis": {
"template": "normal",
"block": "lapis_ore",
"material": "minecraft:stone",
"clusterSize": 6,
"numClusters": 1,
"meanHeight": 16,
"maxVariance": 16,
"retrogen": "true",
"biomeRestriction": "none",
"biomes": [],
"dimensionRestriction": "blacklist",
"dimensions": [
-1,
1
]
},
"quartz": {
"template": "uniform",
"block": "quartz_ore",
"material": "minecraft:netherrack",
"clusterSize": 13,
"numClusters": 16,
"minHeight": 10,
"maxHeight": 118,
"retrogen": "true",
"biomeRestriction": "whitelist",
"biomes": [
{"type": "dictionary", "entry": "NETHER"}
],
"dimensionRestriction": "none",
"dimensions": []
}
}

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# Configuration file
general {
I:"A: Max Water Depth Alage Can Grow In"=3
B:"A: Retro Gen Ores"=false
B:"Allow Lava In Fluidic Nether Portal"=true
B:"Allow Microcontrollers"=true
B:"Allow gas blocks"=true
B:"Allow gas blocks to explode"=true
I:"Amount of slickwater produced per operation ( mb )"=1000
B:"C: Generate Algae"=true
B:"C: Generate Hemp"=true
B:"C: Generate Limestone"=true
B:"C: Generate Red Sandstone"=true
I:"Change to a different value between 1 and 15 inclusive to re-generate ores"=1
I:"Change to a different value between 1 and 15 inclusive to re-generate shale resources"=1
B:"D: Generate Bauxite Ore"=false
B:"D: Generate Cassiterite Ore"=true
B:"D: Generate Emery Ore"=true
B:"D: Generate Galena Ore"=true
B:"D: Generate Native Copper Ore"=false
B:"D: Generate Pentlandite Ore"=true
B:"D: Generate Ruby Ore"=false
B:"D: Generate Sapphire Ore"=false
I:"E: Bauxite Ore Per Chunk"=6
I:"E: Cassiterite Ore Per Chunk"=6
I:"E: Emery Ore Per Chunk"=6
I:"E: Galena Ore Per Chunk"=6
I:"E: Limestone Per Chunk"=20
I:"E: Native Copper Ore Per Chunk"=12
I:"E: Pentlandite Ore Per Chunk"=4
I:"E: Red SandStone Per Chunk"=20
I:"E: Ruby Ore Per Chunk"=2
I:"E: Sapphire Ore Per Chunk"=2
B:"Enable Centrifuge Module"=true
B:"Enable Colour Blind Mode"=false
B:"Enable Fluidic Nether Portal"=true
B:"Enable Grinder Module"=true
B:"Enable Husher"=true
B:"Enable Hydroelectric Turbines"=true
B:"Enable Kiln Module"=true
B:"Enable Multi Smelter Module"=true
B:"Enable Piezo Electric Tiles"=true
B:"Enable Solar Panel Modules"=true
B:"Enable Water Intake"=true
I:"F: Bauxite Ore Per Vein"=8
I:"F: Cassiterite Ore Per Vein"=16
I:"F: Emery Ore Per Vein"=16
I:"F: Galena Ore Per Vein"=8
I:"F: Limestone Per Vein"=32
I:"F: Native Copper Ore Per Vein"=16
I:"F: Pentlandite Ore Per Vein"=4
I:"F: Red Sandstone Per Vein"=32
I:"F: Ruby Ore Per Vein"=4
I:"F: Sapphire Ore Per Vein"=4
B:"Flat Bedrock Compatibility Mode"=false
I:"Flat Bedrock Top Layer"=0
I:"Flat Nether Bedrock Top Layer"=0
I:"G: Bauxite Ore Min Height"=0
I:"G: Cassiterite Ore Min Height"=16
I:"G: Emery Ore Min Height"=32
I:"G: Galena Ore Min Height"=12
I:"G: Limestone Min Height"=32
I:"G: Native Copper Ore Min Height"=32
I:"G: Pentlandite Ore Min Height"=0
I:"G: Red Sandstone Min Height"=32
I:"G: Ruby Ore Min Height"=0
I:"G: Sapphire Ore Min Height"=0
I:"H: Bauxite Ore Max Height"=50
I:"H: Cassiterite Ore Max Height"=32
I:"H: Emery Ore Max Height"=127
I:"H: Galena Ore Max Height"=32
I:"H: Limestone Max Height"=127
I:"H: Native Copper Ore Max Height"=127
I:"H: Pentlandite Ore Max Height"=24
I:"H: Red Sandstone Max Height"=127
I:"H: Ruby Ore Max Height"=16
I:"H: Sapphire Ore Max Height"=16
S:"I: Bauxite Ore Biomes"=PLAINS,JUNGLE,DESERT
S:"I: Cassiterite Ore Biomes"=
S:"I: Emery Ore Biomes"=DESERT,HILLS,MOUNTAIN
S:"I: Galena Ore Biomes"=
S:"I: Limestone Biomes"=PLAINS,FOREST,HILLS,MOUNTAIN,WATER
S:"I: Native Copper Ore Biomes"=
S:"I: Pentlandite Ore Biomes"=HILLS,MOUNTAIN,FOREST
S:"I: Red Sandstone Biomes"=DESERT
S:"I: Ruby Ore Biomes"=JUNGLE
S:"I: Sapphire Ore Biomes"=DESERT
B:"Infinite Gas In Vents"=false
I:"Max Fluid In Shale Resources ( In Buckets )"=50000
I:"Min Fluid In Shale Resources ( In Buckets )"=5000
B:"Nether Flat Bedrock Compatibility Mode"=false
B:"Spawn Gas Pockets in the world"=false
}

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# Configuration file
~CONFIG_VERSION: 1.2.0
crafting {
# Enables the crafting recipe for bronze. [default: true]
B:bronze=true
stamps {
# Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]]
S:disabled <
20n
50n
100n
>
# Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true]
B:enabled=true
}
}
debug {
# Enable Debug mode (only useful to developers). [default: false]
B:enabled=false
}
difficulty {
# Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [OP, EASY, NORMAL, HARD]]
S:game.mode=EASY
# Makes dungeon loot generated by forestry rarer. [default: false]
B:loot.rare=false
# Forces recreation of the game mode definitions in config/forestry/gamemodes. [default: true]
B:recreate.definitions=false
}
genetics {
# Clears chromosomes which contain invalid alleles. Might rescue your save if it is crashing after the removal of a bee addon. [default: false]
B:clear.invalid.chromosomes=false
# Allow bees, butterflies, and players to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true]
B:pollinate.vanilla.trees=true
research {
boost {
# The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0]
S:max.percent=5.0
# Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5]
S:multiplier=1.5
}
}
}
performance {
# Enable backpack resupply. You may want to set this to false on busy servers. [default: true]
B:backpacks.resupply=true
# Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings. [default: true]
B:particleFX=true
}
structures {
# List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]]
S:disabled <
>
}
tweaks {
# Enables access restrictions on forestry machines. [default: true]
B:permissions=true
gui {
mail {
alert {
# Enables the new mail alert box. [default: true]
B:enabled=true
# Horizontal Position of the mail alert box on the screen. [default: LEFT] [valid: [LEFT, RIGHT]]
S:xPosition=LEFT
# Vertical Position of the mail alert box on the screen. [default: TOP] [valid: [TOP, BOTTOM]]
S:yPosition=TOP
}
}
tabs {
# Display the energy statistics tab on energy consumers. [default: true]
B:energy=true
# Enables the hints tab on machine and engine guis. [default: true]
B:hints=true
# Set the speed at which the gui side tabs open and close. [range: 1 ~ 50, default: 8]
I:speed=8
}
}
farms {
# Enables farm support for ExtraUtilities Ender-lily seeds. [default: true]
B:enderlily=true
# Enables farm support for Magical Crops. [default: true]
B:magicalcrops=true
# Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2]
I:size=2
# Makes farms use a square layout instead of a diamond one. [default: false]
B:square=false
}
}
world {
generate {
# Generates forestry villagers and their houses. [default: true]
B:villagers=true
retrogen {
# Creates Forestry world generation in all chunks, even if they were generated there before. [default: false]
B:forced=false
# Creates Forestry world generation in chunks that were created before the mod was added. [default: false]
B:normal=false
}
beehives {
# Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0]
S:amount=1.0
# Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false]
B:debug=false
}
ore {
# Generates apatite ore blocks in the world. [default: true]
B:apatite=true
# Generates copper ore blocks in the world. [default: true]
B:copper=false
# Generates tin ore blocks in the world. [default: true]
B:tin=false
}
}
}

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# Configuration file
~CONFIG_VERSION: 1.7.10-1.5.6-0
core {
# Amount of ore to generate per branch [range: 0 ~ 100, default: 5]
I:copper_branch_size=0
# Max amount of ore to spawn in each chunk. Actual count per chunk is a mix of randomization and conditions of the chunk itself. [range: 0 ~ 100, default: 40]
I:copper_chunk_count=0
# Tool level needed to mine the ore
# * Wood: 0
# * Stone: 1
# * Iron: 2
# * Diamond: 3
# * Gold: 0 [range: 0 ~ 255, default: 1]
I:copper_harvest_level=1
# Highest y level/height that ore can spawn [range: 0 ~ 255, default: 55]
I:copper_max_y=55
# Lowest y level/height that ore can spawn [range: 0 ~ 255, default: 10]
I:copper_min_y=10
# True to disable infinite energy cubes. False to enable [default: false]
B:disable_infinite_energy_cube=false
# Amount of ore to generate per branch [range: 0 ~ 100, default: 5]
I:lead_branch_size=0
# Max amount of ore to spawn in each chunk. Actual count per chunk is a mix of randomization and conditions of the chunk itself. [range: 0 ~ 100, default: 25]
I:lead_chunk_count=0
# Tool level needed to mine the ore
# * Wood: 0
# * Stone: 1
# * Iron: 2
# * Diamond: 3
# * Gold: 0 [range: 0 ~ 255, default: 2]
I:lead_harvest_level=2
# Highest y level/height that ore can spawn [range: 0 ~ 255, default: 55]
I:lead_max_y=55
# Lowest y level/height that ore can spawn [range: 0 ~ 255, default: 10]
I:lead_min_y=10
# True to disable infinite energy cubes. False to enable [default: true]
B:modify_other_mods_to_watts=true
# Amount of ore to generate per branch [range: 0 ~ 100, default: 5]
I:silver_branch_size=0
# Max amount of ore to spawn in each chunk. Actual count per chunk is a mix of randomization and conditions of the chunk itself. [range: 0 ~ 100, default: 10]
I:silver_chunk_count=0
# Tool level needed to mine the ore
# * Wood: 0
# * Stone: 1
# * Iron: 2
# * Diamond: 3
# * Gold: 0 [range: 0 ~ 255, default: 2]
I:silver_harvest_level=2
# Highest y level/height that ore can spawn [range: 0 ~ 255, default: 55]
I:silver_max_y=55
# Lowest y level/height that ore can spawn [range: 0 ~ 255, default: 10]
I:silver_min_y=10
# Amount of ore to generate per branch [range: 0 ~ 100, default: 5]
I:tin_branch_size=0
# Max amount of ore to spawn in each chunk. Actual count per chunk is a mix of randomization and conditions of the chunk itself. [range: 0 ~ 100, default: 40]
I:tin_chunk_count=0
# Tool level needed to mine the ore
# * Wood: 0
# * Stone: 1
# * Iron: 2
# * Diamond: 3
# * Gold: 0 [range: 0 ~ 255, default: 1]
I:tin_harvest_level=1
# Highest y level/height that ore can spawn [range: 0 ~ 255, default: 55]
I:tin_max_y=55
# Lowest y level/height that ore can spawn [range: 0 ~ 255, default: 10]
I:tin_min_y=10
}
debugging {
# Enable/disable debug mode [default: false]
B:isDebugMode=false
}

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# Configuration file
anchors {
#
# change to craftable=false to disable World Anchor crafting, they will still be available via Creative
#
B:craftable=true
#
# change to 'delete.anchors=true' to delete every World Anchor or Anchor Cart in the world.
# Value resets to false after each session.
# To disable Anchors completely, disable the ChunkLoading Module from 'modules.cfg'
#
B:delete.anchors=false
#
# change to interact.with.pipes=false to prevent pipes, tubes, or various other things from interacting with Anchors
#
B:interact.with.pipes=true
#
# change to passive.craftable=false to disable Passive Anchor crafting, they will still be available via Creative
#
B:passive.craftable=true
#
# the number of hours that an item will power a Passive Anchor
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
# if the list is empty, Passive Anchors will not require fuel, default = 12
# Entry Format: <modid>:<itemname>#<metadata>=<value>
# Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
#
S:passive.fuel=minecraft:ender_pearl=12
#
# change to personal.craftable=false to disable Personal Anchor crafting, they will still be available via Creative
#
B:personal.craftable=true
#
# the number of hours that an item will power a Personal Anchor or Personal Anchor Cart
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
# if the list is empty, Personal Anchors will not require fuel, default = 12
# Entry Format: <modid>:<itemname>#<metadata>=<value>
# Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
#
S:personal.fuel=minecraft:ender_pearl=12
#
# change to 'print.debug=true' to log debug info for Anchors
#
B:print.debug=false
#
# change to print.locations=true to print Anchor locations to the log on startup
#
B:print.locations=false
#
# the number of hours that an item will power a World Anchor or World Anchor Cart
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
# if the list is empty, World Anchors will not require fuel, default = 12
# Entry Format: <modid>:<itemname>#<metadata>=<value>
# Example: personal.fuel= minecraft:ender_pearl=12, minecraft:coal#0=4
#
S:world.fuel=minecraft:ender_pearl=12
}
##########################################################################################################
# carts
#--------------------------------------------------------------------------------------------------------#
# Disable individual carts here.
##########################################################################################################
carts {
B:cart.anchor=true
B:cart.anchor.admin=true
B:cart.anchor.personal=true
B:cart.bore=true
B:cart.cargo=true
B:cart.energy.batbox=true
B:cart.energy.cesu=true
B:cart.energy.mfe=true
B:cart.energy.mfsu=true
B:cart.gift=true
B:cart.loco.creative=true
B:cart.loco.electric=true
B:cart.loco.steam.solid=true
B:cart.pumpkin=true
B:cart.redstone.flux=true
B:cart.tank=true
B:cart.tnt=true
B:cart.tnt.wood=true
B:cart.track.layer=true
B:cart.track.relayer=true
B:cart.track.remover=true
B:cart.undercutter=true
B:cart.work=true
}
##########################################################################################################
# enchantments
#--------------------------------------------------------------------------------------------------------#
# Enchantment ids are defined here.
#
##########################################################################################################
enchantments {
I:ench_destruction=192
I:ench_implosion=191
I:ench_wrecking=190
}
##########################################################################################################
# fluids
#--------------------------------------------------------------------------------------------------------#
# You can control whether Railcraft defines specific Fluids here.
# However, be aware that if you disable a Fluid that is not defined by another mod,you may suffer errors and unexpected behavior.
##########################################################################################################
fluids {
B:creosote=true
B:steam=true
}
general {
#
# change to 'check.version.online=false' to disable latest version checking
#
B:check.version.online=true
#
# change to 'play.sounds=false' to prevent all mod sounds from playing
#
B:play.sounds=true
}
##########################################################################################################
# loot
#--------------------------------------------------------------------------------------------------------#
# Loot chances are defined here.
# Smaller values are rarer.
# Example Loot:
# Bread = 100
# Redstone = 50
# Record = 5
# Golden Apple = 1
##########################################################################################################
loot {
I:armor.goggles=5
I:armor.overalls=10
I:armor.steel.boots=5
I:armor.steel.helmet=5
I:armor.steel.legs=5
I:armor.steel.plate=5
I:cart.basic=10
I:cart.chest=10
I:cart.hopper=5
I:cart.tnt=5
I:cart.tnt.wood=5
I:cart.work=8
I:creosote.bottle=20
I:fuel.coal=20
I:fuel.coke=20
I:gear.bushing=5
I:rail.part=20
I:steel.block=5
I:steel.ingot=10
I:tie.stone=10
I:tie.wood=20
I:tool.crowbar=10
I:tool.electric.meter=5
I:tool.magnifying.glass=5
I:tool.signal.tuner=5
I:tool.steel.axe=5
I:tool.steel.pickaxe=5
I:tool.steel.shears=5
I:tool.steel.shovel=5
I:tool.steel.sword=5
I:tool.surveyor=5
I:track.basic=30
}
##########################################################################################################
# recipes
#--------------------------------------------------------------------------------------------------------#
# You can add or remove various recipes here
##########################################################################################################
recipes {
minecraft {
furnace {
#
# change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace
#
B:creosote=false
}
}
railcraft {
track {
#
# change to 'useAltRecipes=true' to use track recipes more similar to vanilla minecraft
#
B:useAltRecipes=false
}
rockcrusher {
#
# change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed)
#
B:ores=true
}
misc {
#
# set the output of the coalcoke and stick recipe for torches, setting to 0 will disable'
# min=0, default=8, max=32
#
I:coalcoke.torches=8
#
# set the output of the creosote and woool recipe for torches, setting to 0 will disable'
# min=0, default=6, max=16
#
I:creosote.torches=6
#
# change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder
#
B:gunpowder=true
}
cart {
#
# change to 'bronze=false' to disable the bronze recipe for minecarts
#
B:bronze=true
#
# change to 'furnace=true' to enable the Furnace Minecart recipe
#
B:furnace=false
#
# change to 'steel=false' to disable the steel recipe for minecarts
#
B:steel=true
}
}
ic2 {
macerator {
#
# change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder
#
B:blaze=true
#
# change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal
#
B:bones=true
#
# change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust
#
B:charcoal=true
#
# change to 'cobble=false' to disable the IC2 Macerator recipes for Cobblestone
#
B:cobble=true
#
# change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt
#
B:dirt=true
#
# change to 'obsidian=false' to disable the IC2 Macerator recipes for Cushed Obsidian and Obsidian Dust
#
B:obsidian=false
#
# change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts
#
B:ores=true
}
}
forestry {
misc {
#
# change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer
#
B:fertilizer=true
}
carpenter {
#
# change to 'creosote.block=false' to disable the Carptenter Creosote Block recipe
#
B:creosote.block=true
#
# change to 'ties=false' to disable the Carptenter Tie recipe
#
B:ties=true
#
# change to 'torches=false' to disable the Carptenter Creosote Torch recipe
#
B:torches=true
}
}
}
##########################################################################################################
# tweaks
#--------------------------------------------------------------------------------------------------------#
# Here you can change the behavior of various things
##########################################################################################################
tweaks {
blocks {
cartdispenser {
#
# set the minimum number of seconds between cart dispensing, default=0
#
I:delay=0
}
irontank {
#
# Change to 'allow.stacking=false' to disable the stacking of Iron Tanks
#
B:allow.stacking=true
#
# Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9
#
I:maxsize=9
}
signals {
#
# change to 'printDebug=true' to log debug info for Signal Blocks
#
B:printDebug=false
#
# measured in tick, smaller numbers update more often, resulting in more sensitive signals, but cost more cpu power, default = 4
#
I:update.interval=4
}
machines {
#
# change to 'requirePower=false' to disable the Power Requirements for most machines
#
B:requirePower=true
}
boiler {
#
# adjust the heat value of BioFuel in a Boiler
#
D:biofuelMultiplier=1.0
#
# adjust the heat value of Fuel in a Boiler
#
D:fuelMultiplier=1.0
}
}
steam {
#
# adjust the amount of fuel used to create Steam, min=0.2, default=1.0, max=6.0
#
D:fuelPerSteamMultiplier=1.0
}
items {
goggles {
#
# Change to 'trackingAura=false' to disable the Tracking Aura
#
B:trackingAura=true
}
}
tracks {
speed {
#
# add entity names to exclude them from explosions caused by high speed collisions
#
S:entities.excluded <
>
#
# change 'max.speed' to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading, min=0.6, default=0.8, max=1.2
#
D:max.speed=0.800000011920929
}
launch {
#
# change the value to your desired max launch rail force, min=5, default=30, max=50
#
I:force.max=30
}
}
routing {
#
# change to 'ops.only=true' to limit the editing of Golden Tickets to server admins only
#
B:ops.only=false
}
carts {
general {
#
# change to 'breakOnDrop=true' to restore vanilla behavior
#
B:breakOnDrop=false
#
# change to 'collideWithItems=true' to restore minecart collisions with dropped items, ignored if 'register.collision.handler=false'
#
B:collideWithItems=false
#
# change the value to your desired minecart stack size, vanilla=1, default=3, max=64
#
I:maxStackSize=3
#
# change to 'printLinkingDebug=true' to log debug info for Cart Linking
#
B:printLinkingDebug=false
#
# change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior
#
B:register.collision.handler=true
#
# change to 'solid.carts=false' to return minecarts to vanilla player vs cart collision behavior
# in vanilla minecarts are ghost like can be walked through
# but making carts solid also makes them hard to push by hand
# this setting is ignored if aren't using the Railcraft Collision Handler
#
B:solid.carts=true
}
basic {
#
# change to 'adjustDrag=false' to give basic carts the original vanilla drag values, after changing you may need to replace the carts to see any change in game
#
B:adjustDrag=true
}
chest {
#
# change to 'allowLiquids=true' to allow you put cans/capsules in Chest Carts
#
B:allowLiquids=false
}
bore {
#
# change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them
#
B:destroyBlocks=false
#
# change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers
#
B:mineAllBlocks=true
#
# add block ids to 'mineableBlocks' in a common seperated list to define non-vanilla blocks mineable by the tunnel bore
# ignored if 'tweaks.carts.bore.mineAllBlocks=true'
# metadata sensative entries can be defined in the form 'modid:blockname#metadata'
# Example:mineableBlocks= { minecraft:stone, minecraft:stonebrick#3 }
#
S:mineableBlocks={}
#
# adjust the speed at which the Bore mines blocks, min=0.1, default=1.0, max=50.0
#
D:miningSpeed=1.0
}
locomotive {
#
# change to 'damageMobs=false' to disable Locomotive damage on mobs, they will still knockback mobs
#
B:damageMobs=true
#
# controls how much power locomotives have and how many carts they can pull
# be warned, longer trains have a greater chance for glitches
# as such it HIGHLY recommended you do not change this
#
I:horsepower=15
steam {
#
# adjust the multiplier used when calculating fuel use, min=0.2, default=3.0, max=12.0
#
D:efficiencyMulitplier=3.0
}
}
tank {
#
# change the value to your desired Tank Cart capacity in buckets, min=4, default=32, max=64, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
#
I:capacity=32
#
# change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=4, default=32, max=64
# there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
#
I:fillrate=32
#
# change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate
#
B:useCustomValues=false
}
}
}
worldgen {
##########################################################################################################
# generate
#--------------------------------------------------------------------------------------------------------#
# You can control which Ores/Features generate in the world here.
# If wish to disable world gen entirely it is recommended
# that you disable the World Module in 'modules.cfg' instead.
##########################################################################################################
generate {
B:abyssal=true
B:copper=false
B:firestone=true
B:gold=true
B:iron=true
B:lead=false
B:quarried=true
B:saltpeter=true
B:sulfur=true
B:tin=false
B:workshop=true
}
id {
I:workshop=456
}
}