GregTech config

This commit is contained in:
ACGaming 2021-07-15 18:46:03 +02:00
parent f09360ba98
commit 10ef51305f
4 changed files with 10 additions and 631 deletions

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@ -14,7 +14,7 @@ general {
B:debug=false
# Whether to disable rubber tree world generation. Default: false
B:disableRubberTreeGeneration=false
B:disableRubberTreeGeneration=true
# Whether to disable vanilla ores generation in world. Default: false
B:disableVanillaOres=false
@ -69,6 +69,9 @@ general {
# Specifies priorities of mods in ore dictionary item registration. First ModID has highest priority, last - lowest. Unspecified ModIDs follow standard sorting, but always have lower priority than last specified ModID.
# For this to work "useCustomModPriorities" has to be set to true.
S:modPriorities <
tfc
gregtech
minecraft
>
# Sets the bonus EU output of Plasma Turbines. Default: 6144
@ -78,7 +81,7 @@ general {
I:steamTurbineBonusOutput=6144
# Whether to use modPriorities setting in config for prioritizing ore dictionary item registrations. By default, GTCE will sort ore dictionary registrations alphabetically comparing their owner ModIDs. Default: false
B:useCustomModPriorities=false
B:useCustomModPriorities=true
##########################################################################################################
# vanillarecipes
@ -88,19 +91,19 @@ general {
vanillarecipes {
# Whether crafting a bowl requires a knife instead of only planks. Default: true
B:bowlRequireKnife=true
B:bowlRequireKnife=false
# Whether to make the iron bucket recipe harder by requiring a hammer and plates. Default: true
B:bucketRequirePlatesAndHammer=true
B:bucketRequirePlatesAndHammer=false
# Whether to make flint and steel recipe require a steel nugget instead of an iron ingot. Default: true.
B:flintAndSteelRequireSteel=true
B:flintAndSteelRequireSteel=false
# Recipes for items like iron doors, trapdoors, pressure plates, cauldrons, hoppers, and iron bars require iron plates and a hammer. Default: true
B:ironConsumingCraftingRecipesRequirePlates=true
B:ironConsumingCraftingRecipesRequirePlates=false
# Whether to nerf the paper crafting recipe. Default: true
B:nerfPaperCrafting=true
B:nerfPaperCrafting=false
# Whether to nerf wood crafting to 2 sticks from 2 planks. Default: false
B:nerfStickCrafting=false

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@ -1,216 +0,0 @@
# Configuration file
~CONFIG_VERSION: 0.1
clientside {
# If true, all of Tinkers' blocks with contents (tables, basin, drying racks,...) will render their contents in the world.
B:renderInventoryInWorld=true
# If true, use a null render layer when building the models to render tables. Fixes an issue with chisel, but the config is provide in case it breaks something.
B:renderInventoryNullLayer=true
# If true, tools will show additional info in their tooltips.
B:extraTooltips=true
# If true, all variants of the different tables will be listed in creative. Set to false to only have the oak variant for all tables.
B:listAllTables=true
# If true, all material variants of the different tools will be listed in creative. Set to false to only have the first found material for all tools (usually wood).
B:listAllToolMaterials=true
# If true, all material variants of the different parts will be listed in creative. Set to false to only have the first found material for all parts (usually wood).
B:listAllPartMaterials=true
# If true, temperatures in the smeltery and in JEI will display in celsius. If false they will use the internal units of Kelvin, which may be better for devs.
B:temperatureCelsius=true
# If true, tools will enable the forge bucket model on startup and then turn itself off. This is only there so that a fresh install gets the buckets turned on by default.
B:enableForgeBucketModel=false
# REQUIRES DEBUG MODULE. Will do nothing if debug module is disabled. If true the texture map will be dumped into the run directory, just like old forge did.
B:dumpTextureMap=false
}
gameplay {
# Fortune increases drops after harvesting a block with autosmelt.
B:AutosmeltFortuneInteraction=true
# Adds a recipe that allows you to craft 3 gravel into a flint.
B:addFlintRecipe=true
# Adds a recipe that allows you to get leather from drying cooked meat.
B:addLeatherDryingRecipe=true
# Allows the creation of bricks from molten clay.
B:allowBrickCasting=true
# If true, casting recipes for blocks will be generated.
B:castingBlock=true
# If true, casting recipes for casts will be generated.
B:castingCast=true
# If true, casting recipes for gears will be generated.
B:castingGear=true
# If true, casting recipes for ingots will be generated.
B:castingIngot=true
# If true, casting recipes for nuggets will be generated.
B:castingNugget=true
# If true, casting recipes for plates will be generated.
B:castingPlate=true
# If true, casting recipes for toolparts will be generated.
B:castingToolpart=true
# Pattern and Part chests keep their inventory when harvested.
B:chestsKeepInventory=true
# If true, clear glass can only be harvested with silk touch like regular glass.
B:clearGlassSilkTouch=true
# Allows to craft all tool parts of all materials in the part builder, including materials that normally have to be cast with a smeltery.
B:craftCastableMaterials=false
# Blacklist of registry names or TE classnames for the crafting station to connect to. Mainly for compatibility.
S:craftingStationBlacklist <
de.ellpeck.actuallyadditions.mod.tile.TileEntityItemViewer
>
# Adds single-use clay casts.
B:enableClayCasts=true
# If true, piggybackpacks can only pick up players and mobs that can be leashed in vanilla. If false any mob can be picked up.
B:limitPiggybackpack=false
# If true, requires slimeballs in the vanilla slimeblock recipe to match in color, otherwise gives a pink slimeblock.
B:matchVanillaSlimeblock=false
# If true, melting recipes based on the ore dictionary will be generated.
B:meltingOreDict=true
# If true, melting recipes for toolparts will be generated.
B:meltingToolpart=true
# Allows the creation of obsidian in the smeltery, using a bucket of lava and water.
B:obsidianAlloy=true
# Preferred mod ID for oredictionary outputs. Top most mod ID will be the preferred output ID, and if none is found the first output stack is used.
S:orePreference <
tfc
minecraft
tconstruct
thermalfoundation
forestry
immersiveengineering
embers
ic2
>
# List of items to ignore when generating melting recipes from the crafting registry. For example, ignoring sticks allows metal pickaxes to melt down.
# Format: oreName or modid:item[:meta]. If meta is unset, uses wildcard.
S:oredictMeltingIgnore <
dustRedstone
plankWood
stickWood
stickTreatedWood
string
minecraft:chest:0
>
# Enables all items, even if the Module needed to obtain them is not active.
B:registerAllItems=false
# Allows to reuse stencils in the stencil table to turn them into other stencils.
B:reuseStencils=true
# Players who enter the world for the first time get a Tinkers' Book.
B:spawnWithBook=true
# REQUIRES DEBUG MODULE. Tests all IMC integrations with dummy recipes. May significantly impact gameplay, so its advised you disable this outside of dev environements.
B:testIMC=false
}
values {
# How much blocks are "worth", this value is used for melting.
I:blockValue=800
# How much blocks are "worth", this value is used for cost calculation and casting.
I:blockValueCasting=800
# How much fragments are "worth", this value is used for both liquid conversion as well as part crafting.
I:fragmentValue=25
# How much gears are "worth", this value is used for melting.
I:gearValue=400
# How much gears are "worth", this value is used for cost calculation and casting.
I:gearValueCasting=400
# How much gems are "worth", this value is used for both liquid conversion as well as part crafting.
I:gemValue=666
# How much ingots are "worth", this value is used for melting.
I:ingotValue=100
# How much ingots are "worth", this value is used for cost calculation and casting.
I:ingotValueCasting=100
# How much nuggets are "worth", this value is used for melting.
I:nuggetValue=10
# How much nuggets are "worth", this value is used for cost calculation and casting.
I:nuggetValueCasting=10
# Determines the ratio of ore to ingot, or in other words how many ingots you get out of an ore. This ratio applies to all ores (including poor and dense). The ratio can be any decimal, including 1.5 and the like, but can't go below 1. THIS ALSO AFFECTS MELTING TEMPERATURE!
D:oreToIngotRatio=2.0
# How much plates are "worth", this value is used for melting.
I:plateValue=100
# How much plates are "worth", this value is used for cost calculation and casting.
I:plateValueCasting=100
# How much shards are "worth", this value is used for both liquid conversion as well as part crafting.
I:shardValue=50
}
worldgen {
# If true, slime islands will generate.
B:generateSlimeIslands=true
# If true, slime islands generate in superflat worlds.
B:generateIslandsInSuperflat=false
# One in every X chunks will contain a slime island.
I:slimeIslandRate=1460
# One in every X chunks will contain a magma island in the nether.
I:magmaIslandRate=200
# Prevents generation of slime islands in the listed dimensions.
I:slimeIslandBlacklist <
-1
1
>
# If false, slime islands only generate in dimensions which are of type surface. This means they won't generate in modded cave dimensions like the Deep Dark. Note that the name of this property is inverted: It must be set to false to prevent slime islands from generating in non-surface dimensions.
B:slimeIslandsOnlyGenerateInSurfaceWorlds=true
# If true, cobalt ore will generate in the nether.
B:genCobalt=true
# If true, ardite ore will generate in the nether.
B:genArdite=true
# Approximate ores per chunk.
I:cobaltRate=20
I:arditeRate=20
}

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@ -1,407 +0,0 @@
# Configuration file
compatibility {
# If fluids from other mods should show in BL buckets in the creative tab or in JEI
B:show_non_bl_fluids=true
# If true, non BL items will show in the JEI recipe for middle gems
B:show_non_bl_gem_recipes=true
}
debug {
# If true, enables debug mode with additional features for testing or development
B:debug_mode=false
# If true, enables the model loader debug logger
B:debug_model_loader=false
# If true, enables the recipe overrides debug logger
B:debug_recipe_overrides=false
# If true, mod will dump the packed model textures on startup
B:dump_packed_textures=false
}
general {
# If true, the main menu will be replaced by the Betweenlands main menu
B:bl_main_menu=false
# After how many seconds caving rope should despawn after the player is no longer connected
# Min: 0
# Max: 107374182
I:caving_rope_despawn_time=1200
# Adds an indicator next to the crosshair that shows whether the player is connected to the caving rope and how much rope is left
B:caving_rope_indicator=true
# Zone in which the decay bar is shown on the HUD.
# 0: Hotbar
# 1: Top left
# 2: Top right
# 3: Bottom right
# 4: Bottom left
# 5: Center left
# 6: Center top
# 7: Center right
# 8: Center bottom
# Min: 0
# Max: 8
I:decay_bar_zone=0
# X offset of the decay bar relative to the decay zone
I:decay_bar_zone_offset_x=0
# Y offset of the decay bar relative to the decay zone
I:decay_bar_zone_offset_y=0
# List of dimension IDs where decay should also be enabled if decay is enabled
I:decay_dimension_list <
>
# A list of items that can heal decay. Syntax is "modid:itemname:meta/decay/saturation", meta can be * for wildcard, if no meta is provided 0 is used
S:decay_food_list <
>
# Minimum player health when absolute decay is applied
# Min: 0.0
# Max: 3.4028234663852886E38
D:decay_min_health=6.0
# Minimum player health percentage when percentual decay is applied
# Min: 0.0
# Max: 3.4028234663852886E38
D:decay_min_health_percent=0.15000000596046448
# Whether the decay health reduction should be percentual
B:decay_percentage=false
# Horizontal spacing between equipment items
# Min: -32
# Max: 32
I:equipment_horziontal_spacing=8
# Change this to 1 or 0 to change on which side of the hotbar the equipment is shown
# Min: 0
# Max: 1
I:equipment_hotbar_side=0
# Vertical spacing between equipment items
# Min: -32
# Max: 32
I:equipment_vertical_spacing=-13
# Whether equipment should be shown on the HUD
B:equipment_visible=true
# Zone in which the equipment items are shown on the HUD.
# 0: Hotbar
# 1: Top left
# 2: Top right
# 3: Bottom right
# 4: Bottom left
# 5: Center left
# 6: Center top
# 7: Center right
# 8: Center bottom
# Min: 0
# Max: 8
I:equipment_zone=0
# X offset of the equipment items relative to the equipment zone
I:equipment_zone_offset_x=0
# Y offset of the equipment items relative to the equipment zone
I:equipment_zone_offset_y=0
# A list of items that should not be able to fertilize plants in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
S:fertilizer_blacklist <
>
# A list of items that should be allowed to fertilize plants in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
S:fertilizer_whitelist <
>
# A list of items that should not be able to create fire in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
S:fire_tool_blacklist <
>
# A list of items that should be allowed to create fire in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
S:fire_tool_whitelist <
>
# Whether the item usage tooltip ("Used In: Infuser, Compost Bin" etc.) should be shown
B:item_usage_tooltip=true
# A list of blocks that should not be broken by the moving walls. Syntax is "modid:blockname:meta", meta can be * for wildcard, if no meta is provided 0 is used
S:moving_wall_blacklist <
tombmanygraves:grave_block
>
# Whether the online fan art gallery picture frame should be enabled and be allowed to download fan art that has been manually picked by the developers to be shown in the gallery picture frame
B:online_gallery=true
# If true, Betweenlands recipes that conflict with any oredict'd recipes will take priority over the oredict'd recipes (should be true unless you intend to fix the recipes yourself with another mod)
B:override_any_conflicting_recipes=true
# If true, Betweenlands recipes that conflict with oredict'd vanilla recipes will take priority over the vanilla recipes (should be true unless you intend to fix the recipes yourself with another mod)
B:override_conflicting_vanilla_recipes=true
# A list of items that should not be allowed in the lurker skin pouch. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
S:pouch_blacklist <
>
# Whether rotten food should turn back into normal food when leaving the dimension
B:reverse_rotten_food=true
# A list of items that should turn into Rotten Food in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
S:rotten_food_blacklist <
>
# A list of items that should be whitelisted from rotting in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
S:rotten_food_whitelist <
>
# If true, the camera perspective will be switch to rowboat when you enter a rowboat, otherwise first-person
B:rowboat_view=true
# A list of items that should turn into Tainted Potions in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
S:tainting_blacklist <
>
# A list of items that should be whitelisted from turning into Tainted Potions in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
S:tainting_whitelist <
>
# A list of items that should be weakened in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
S:tool_weakness_blacklist <
>
# A list of items that should not be weakened in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
S:tool_weakness_whitelist <
>
# A list of items that should turn into damp torches when placed in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
S:torch_blacklist <
>
# A list of items that should not turn into damp torches when placed in the dimension. Syntax is "modid:itemname:meta", meta can be * for wildcard, if no meta is provided 0 is used
S:torch_whitelist <
>
# Whether the tool corrosion mechanics should be active in the dimension
B:use_corrosion=true
# Whether the player decay mechanics should be active in the dimension
B:use_decay=true
# Whether fertilizers (e.g. Bonemeal) should be blacklisted from working in the dimension
B:use_fertilizer_blacklist=true
# Whether fire tools (e.g. Flint and Steel) should be blacklisted from working in the dimension
B:use_fire_tool_blacklist=true
# If true the food sickness system will be enabled in the Betweenlands
B:use_food_sickness=true
# If true the food sickness system will be enabled outside the Betweenlands
B:use_food_sickness_outside_betweenlands=false
# Whether potions should turn into tainted potions in the dimension
B:use_potion_blacklist=true
# Whether food from the overworld should rot when going into the dimension
B:use_rotten_food=true
# Whether overworld tools should be weakened in the dimension
B:use_tool_weakness=true
# Whether torches should turn into damp torches in the dimension
B:use_torch_blacklist=true
}
mob_spawning {
# The maximum amount of naturally spawned entities in the Betweenlands per world
# Min: 0
# Max: 2147483647
I:hard_entity_limit=600
# The maximum amount of naturally spawned entities per loaded area (in most cases this means per player)
# Min: 0
# Max: 2147483647
I:max_entities_per_loaded_area=250
}
online_event_overrides {
# Check interval in seconds
# Min: 60
# Max: 107374182
I:check_interval=1800
# Default time in seconds before an event that no longer has an override resets its state
# Min: 0
# Max: 107374182
I:default_remote_reset_time=180
# How many times a connection can fail before the '(Default) Remote Reset Time' starts counting down and how many times 'Failed Recheck Interval' is used before falling back to 'Check Interval'
# Min: 0
# Max: 2147483647
I:failed_recheck_count=3
# Recheck interval in seconds if previous check has failed
# Min: 10
# Max: 107374182
I:failed_recheck_interval=60
# If true this allows the developers to remotely enable certain environment events (such as the seasonal events for example) over a file hosted on our repository (https://raw.githubusercontent.com/Angry-Pixel/The-Betweenlands/environment_event_overrides/overrides.json). If you do not wish to use this feature it can be fully disabled by setting this to false
B:online_event_overrides_enabled=false
}
rendering {
# Whether the shaders should only be active in the Betweenlands dimension (if they are enabled)
B:dimension_shader_only=false
# Some blocks glow in the dark (eg Life Crystal Ore) which doesn't work in some cases. If you run into problems like broken textures for such blocks then set this to false
B:fullbright_blocks=true
# Shader rendering priority. Some other mods are not compatible with Betweenlands shaders (e.g. LadyLib/Dissolution) due to order conflicts. If you run into such an incompatibility try using a different priority. However rendering the shader earlier may introduce other rendering artifacts so this should be left as default if there are no conflicts.
# 0: Late (Default)
# 1: Normal
# 2: Early
# Min: 0
# Max: 2
I:shader_priority=0
# Whether clouds should be rendered in sky rifts
B:sky_rift_clouds=true
# Only works when shaders are enabled. Determines the resolution of the shader sky texture. Bigger resolutions may have a bad impact on performance
# Min: 16
# Max: 2147483647
I:sky_texture_resolution=1024
# Some features in the Betweenlands use shaders for special effects. If you don't have a dedicated graphics card or want to use other mods with shaders you should set this to false. May have an impact on performance depending on your computer. Forces FBOs to be enabled
B:use_shader=true
# Min: 0
# Max: 100
I:wisp_quality=50
}
world_and_dimension {
# If true, the Rift will appear whenever a player joins the dimension for the first time
B:activate_rift_on_first_join=true
# Minimum duration in seconds the rift should stay active when a player joins the dimension for the first time. See 'Activate Rift On First Join'
# Min: 0
# Max: 107374182
I:activate_rift_on_first_join_duration=1800
# Min: 0
# Max: 100
I:dimension_brightness=75
I:dimension_id=20
# Higher numbers decrease rate
# Min: 2
# Max: 2147483647
I:druid_circle_frequency=80
# If true seasonal events will occur during special periods during a year
B:enable_seasonal_events=true
# Whether custom portals that teleport to the End should create a Portal Tree in the End
B:generate_portal_in_end=false
# Life Crystal Chance (lower values = higher chance
# Min: 0
# Max: 2147483647
I:ore_gen_chance_life_crystal=35
# Bone ore block chance
# Min: 0
# Max: 2147483647
I:ore_gen_count_bone=11
# Limestone block chance
# Min: 0
# Max: 2147483647
I:ore_gen_count_limestone=100
# Octine ore block chance
# Min: 0
# Max: 2147483647
I:ore_gen_count_octine=6
# Scabyst block chance
# Min: 0
# Max: 2147483647
I:ore_gen_count_scabyst=6
# Sulfur ore block chance
# Min: 0
# Max: 2147483647
I:ore_gen_count_sulfur=14
# Swamp dirt block chance (caves)
# Min: 0
# Max: 2147483647
I:ore_gen_count_swamp_dirt=25
# Syrmorite ore block chance
# Min: 0
# Max: 2147483647
I:ore_gen_count_syrmorite=7
# Valonite block chance
# Min: 0
# Max: 2147483647
I:ore_gen_count_valonite=5
# The biome search range used to find a suitable biome when a portal is generated. If you find that a suitable biome isn't found reliably enough this can be increased at the cost of taking more time to generate portals
# Min: 16
# Max: 2147483647
I:portal_biome_search_range=256
# The return dimension that is used when creating a portal in the Betweenlands dimension and entering it for the first time
I:portal_default_return_dimension=0
# Custom saplings or blocks can be specified here to work with the Swamp Talisman. Syntax is "modid:blockname:meta/dim", meta can be * for wildcard, if no meta is provided 0 is used. The dimension ("dim") specifies to which dimension the portal will lead to
S:portal_dimension_targets <
>
# Betweenlands portals will only work in these dimensions
I:portal_dimension_whitelist <
0
-1
>
# The maximum link distance in blocks between two portals
I:portal_max_link_dist=1500
# A list of unsafe biomes for the portal to try avoid generating in
S:portal_unsafe_biomes <
minecraft:ocean
minecraft:river
minecraft:frozen_ocean
minecraft:frozen_river
minecraft:mushroom_island_shore
minecraft:beaches
minecraft:deep_ocean
minecraft:stone_beach
minecraft:cold_beach
>
# If true, the players will directly start out in the Betweenlands instead of the Overworld
B:start_in_betweenlands=false
# If "Start in Betweenlands" is enabled: whether a portal should be generated at the spawn and the players should spawn in it
B:start_in_portal=false
}

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@ -1 +0,0 @@
1.0.0