Community Raiders

This commit is contained in:
ACGaming 2021-06-14 17:26:17 +00:00
parent cf1796e527
commit 5074d7f56e
3 changed files with 289 additions and 0 deletions

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{
"Raider": {
"isEnabled": true,
"spawnWeight": 5
},
"Brute": {
"isEnabled": true,
"spawnWeight": 5,
"startDiff": 0
},
"Pyromaniac": {
"isEnabled": true,
"spawnWeight": 5,
"startDiff": 0
},
"Tweaker": {
"isEnabled": true,
"spawnWeight": 5,
"startDiff": 0,
"spawnOnlyAtNight": false
},
"Witch": {
"isEnabled": true,
"spawnWeight": 5,
"startDiff": 0,
"hasFogEffect": true
},
"Archer": {
"isEnabled": true,
"spawnWeight": 5,
"startDiff": 1,
"attackSpeedInTicks": 20
}
}

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{
"_exampleRaider": {
"weight": "True Weight System, So you can tweak which skins you want to see more.",
"enabled": "After you get your Twitch list, you may have broken skins because ppl have changed names. So you can disable them here.",
"customSkin": "Give resourcelocation of custom skin. Use raiders build in resource loading, by adding an image into assets/skins/filename.png Than set custom skin to raiders:skins/filename. You may also use any other resourceloader.",
"_comment": " Comment section is for you leave a comment if you disabled something to know why. or just any comment you want."
},
"ACGaming": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"merlinmo": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"Kanjobo": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"Mali_das_Kueken": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"tilera": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"Holzstammhuhn": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"LordMZTE": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"Kalykto": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"Tatterinchen": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"Fierlord": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"VoTryX": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"ITbyHF": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"Paulinjo007": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"InlineYT": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"Toto6LP": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"PhoenixSky": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"Jens10123": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"zPenta": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"Jogel": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"Rsge": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"Blizzor96": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"Sirlanz": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"RaizerPlayz": {
"weight": 10,
"enabled": true,
"_comment": " "
},
"Herobrine": {
"weight": 5,
"enabled": true,
"_comment": " "
}
}

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# Configuration file
client {
# Renders the Raiders Name tags about thier heads. [default: true]
B:"Render Name Tags"=true
# Renders the Raiders skins overlay features. [default: true]
B:"Render Skin Overlays"=true
# Renders the Raid Notifications [default: true]
B:"Show Raid Notification GUI"=false
}
general {
# Meant for Twitch/Other sub whitelist. # One whitelist link per line. Example: http://whitelist.twitchapps.com/list.php?id=12345 [default: ] [default: ]
S:WhiteLists <
>
}
mobs {
# Remove Vanilla Mob spawners from Dungeon Hooks, So only raiders will have spawners & possible other modded mobs. [default: false]
B:"Remove Vanilla Mob Spawner"=false
# Changes dungeon spawner weight for raiders. Example is zombies are 200, where skeletons are 100. [range: 1 ~ 1000, default: 200]
I:"Mob Spawner Weight"=150
# Raiders will spawn regardless of light levels. Basically Daytime Spawning. False sets it to Vanilla Spawning rules [default: false]
B:"Spawn in Daylight"=true
# Prevents All Mobs from Spawning during first day above Y lvl 50 [default: false]
B:"Safe for a Day"=false
# GlowStone and torches will still stop a 7x7x7 spawn area. If cant see sky. Only works with 'Spawn in Daylight' == true [default: true]
B:"Torches/GlowStone Stop Spawning"=true
# Mulitply raiders speed during Daytime. 1 is normal speed. [range: 0.0 ~ 2.0, default: 1.0]
S:"DayTime Speed Modifier"=0.5
# If true Some Raiders can belong to a friendly/hostile faction. If false they are all hostile [default: true]
B:"Enable Factions"=false
}
mobsai {
# Set AI to attack creepers [default: true]
B:"Attack Creepers"=true
# Raiders will attack any Hostile mob that moves. Raiders will always attack passive mobs regaurdless of settings. [default: true]
B:"Hostile to All"=true
# Gives some Raiders the ability to leap attack, small chance increases with each raid difficulty [default: true]
B:"Leap Attack"=true
}
##########################################################################################################
# progessive raid difficulty
#--------------------------------------------------------------------------------------------------------#
# You can set what the raiders get on when ever the Difficulty increases.
##########################################################################################################
"progessive raid difficulty" {
# If you want to use progressive raider difficulty set true. If not raiders will stay at default stats. [default: true]
B:"Enable Difficulty Progression"=true
# This is the Raid difficulty. Each set amount of days the mobs get harder(Raid Difficulty increases +1).
# Every x Days you set the Mobs will get more difficult. So if you set it to 5, every 5 days mobs get harder. [range: 1 ~ 500, default: 5]
I:"Raid Difficulty Progression"=5
# Adds an override for raiders chance to get armor. Only active when Raid Difficulty is turned off [range: 0.0 ~ 1.0, default: 0.0]
S:"Added Armor Chance"=0.0
# A raider may only get part of his armor/weapon set, Setting this to a higher number will give hime a better chance of getting more pieces [For Easy & Normal Difficulty] [range: 0.0 ~ 1.0, default: 0.025]
S:"Equipment Chance (Easy/Normal)"=0.025
# A raider may only get part of his armor/weapon set, Setting this to a higher number will give hime a better chance of getting more pieces [For Hard Difficulty] [range: 0.0 ~ 1.0, default: 0.1]
S:"Equipment Chance (Hard)"=0.1
# Each point = Half a Heart. [range: 10 ~ 100, default: 2]
I:"Health Increase"=2
# Sets what Raid Difficulty the health will max out at(Does not mean max health). -1 Means there is no max Difficulty. [range: -1 ~ 100, default: -1]
I:"Health Max"=-1
# Adds Armor defense points
D:"Armor Increase"=0.25
# Max bonus armor defense points.
D:"Armor Max"=3.0
# Increases the speed of raider by x amt.
D:"Speed Increase"=0.01
# Max bonus that can be applied to a raider. Raiders start out at '.25' + speed bonus.
# Other mob examples: Zombies 0.23, creepers 0.25, & enderman 0.30
D:"Speed Max"=0.125
# Damage delt in Half Hearts. 2 = 1 heart
D:"Damge Increase"=0.25
# Max amout of bonus damage raiders can recieve.
D:"Damge Max"=6.0
# Adds knockback Resistance to raider. 0 = 0% / 1 = 100%
D:"Knockback Resistance Increase"=0.05
# Max bonus they can get on top of what every they may have.
D:"Knockback Resistance Max"=0.5
}
##########################################################################################################
# raider base stats
#--------------------------------------------------------------------------------------------------------#
# Set Base stats of a raider. All classes use these base stats and will add/multiply the stats for that class
##########################################################################################################
"raider base stats" {
D:Armor=3.0
D:"Attack Damage"=4.5
D:"Max Health"=15.0
D:"Movement Speed"=0.23
}