ntx4core/src/main/resources/assets/ntx4core/shaders/core/splash.vsh

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2023-10-07 16:24:37 +02:00
#version 150
// vim: ft=glsl
in vec3 Position;
out vec4 vertexColor;
out vec2 fragCoord;
void main() {
gl_Position = vec4(Position, 1.0);
fragCoord = Position.xy;
vertexColor = gl_Position;
}