forked from Anvilcraft/ntx4core
15 lines
208 B
GLSL
15 lines
208 B
GLSL
#version 150
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// vim: ft=glsl
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in vec3 Position;
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out vec4 vertexColor;
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out vec2 fragCoord;
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void main() {
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gl_Position = vec4(Position, 1.0);
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fragCoord = Position.xy;
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vertexColor = gl_Position;
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}
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