Create/src/main/java/com/simibubi/create/AllBlocks.java

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package com.simibubi.create;
import static com.simibubi.create.AllMovementBehaviours.addMovementBehaviour;
import static com.simibubi.create.AllTags.tagBlockAndItem;
import static com.simibubi.create.content.AllSections.SCHEMATICS;
import static com.simibubi.create.foundation.data.BlockStateGen.axisBlock;
import static com.simibubi.create.foundation.data.BlockStateGen.oxidizedBlockstate;
import static com.simibubi.create.foundation.data.CreateRegistrate.connectedTextures;
import static com.simibubi.create.foundation.data.ModelGen.customItemModel;
import static com.simibubi.create.foundation.data.ModelGen.oxidizedItemModel;
import com.simibubi.create.AllTags.AllBlockTags;
import com.simibubi.create.AllTags.AllItemTags;
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import com.simibubi.create.content.AllSections;
import com.simibubi.create.content.contraptions.base.CasingBlock;
import com.simibubi.create.content.contraptions.components.actors.DrillBlock;
import com.simibubi.create.content.contraptions.components.actors.DrillMovementBehaviour;
import com.simibubi.create.content.contraptions.components.actors.HarvesterBlock;
import com.simibubi.create.content.contraptions.components.actors.HarvesterMovementBehaviour;
import com.simibubi.create.content.contraptions.components.actors.PloughBlock;
import com.simibubi.create.content.contraptions.components.actors.PloughMovementBehaviour;
import com.simibubi.create.content.contraptions.components.actors.PortableStorageInterfaceBlock;
import com.simibubi.create.content.contraptions.components.actors.PortableStorageInterfaceMovement;
import com.simibubi.create.content.contraptions.components.actors.SawMovementBehaviour;
import com.simibubi.create.content.contraptions.components.actors.SeatBlock;
import com.simibubi.create.content.contraptions.components.actors.SeatMovementBehaviour;
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import com.simibubi.create.content.contraptions.components.clock.CuckooClockBlock;
import com.simibubi.create.content.contraptions.components.crafter.CrafterCTBehaviour;
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import com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterBlock;
import com.simibubi.create.content.contraptions.components.crank.HandCrankBlock;
import com.simibubi.create.content.contraptions.components.crank.ValveHandleBlock;
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import com.simibubi.create.content.contraptions.components.crusher.CrushingWheelBlock;
import com.simibubi.create.content.contraptions.components.crusher.CrushingWheelControllerBlock;
import com.simibubi.create.content.contraptions.components.deployer.DeployerBlock;
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import com.simibubi.create.content.contraptions.components.deployer.DeployerMovementBehaviour;
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import com.simibubi.create.content.contraptions.components.fan.EncasedFanBlock;
import com.simibubi.create.content.contraptions.components.fan.NozzleBlock;
import com.simibubi.create.content.contraptions.components.flywheel.FlywheelBlock;
import com.simibubi.create.content.contraptions.components.flywheel.FlywheelGenerator;
import com.simibubi.create.content.contraptions.components.flywheel.engine.FurnaceEngineBlock;
import com.simibubi.create.content.contraptions.components.millstone.MillstoneBlock;
import com.simibubi.create.content.contraptions.components.mixer.BasinOperatorBlockItem;
import com.simibubi.create.content.contraptions.components.mixer.MechanicalMixerBlock;
import com.simibubi.create.content.contraptions.components.motor.CreativeMotorBlock;
import com.simibubi.create.content.contraptions.components.motor.CreativeMotorGenerator;
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import com.simibubi.create.content.contraptions.components.press.MechanicalPressBlock;
import com.simibubi.create.content.contraptions.components.saw.SawBlock;
import com.simibubi.create.content.contraptions.components.saw.SawGenerator;
import com.simibubi.create.content.contraptions.components.structureMovement.bearing.ClockworkBearingBlock;
import com.simibubi.create.content.contraptions.components.structureMovement.bearing.MechanicalBearingBlock;
import com.simibubi.create.content.contraptions.components.structureMovement.bearing.SailBlock;
import com.simibubi.create.content.contraptions.components.structureMovement.bearing.StabilizedBearingMovementBehaviour;
import com.simibubi.create.content.contraptions.components.structureMovement.bearing.WindmillBearingBlock;
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import com.simibubi.create.content.contraptions.components.structureMovement.chassis.LinearChassisBlock;
import com.simibubi.create.content.contraptions.components.structureMovement.chassis.LinearChassisBlock.ChassisCTBehaviour;
import com.simibubi.create.content.contraptions.components.structureMovement.chassis.RadialChassisBlock;
import com.simibubi.create.content.contraptions.components.structureMovement.chassis.StickerBlock;
import com.simibubi.create.content.contraptions.components.structureMovement.gantry.GantryPinionBlock;
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import com.simibubi.create.content.contraptions.components.structureMovement.mounted.CartAssemblerBlock;
import com.simibubi.create.content.contraptions.components.structureMovement.mounted.CartAssemblerBlock.MinecartAnchorBlock;
import com.simibubi.create.content.contraptions.components.structureMovement.mounted.CartAssemblerBlockItem;
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import com.simibubi.create.content.contraptions.components.structureMovement.piston.MechanicalPistonBlock;
import com.simibubi.create.content.contraptions.components.structureMovement.piston.MechanicalPistonHeadBlock;
import com.simibubi.create.content.contraptions.components.structureMovement.piston.PistonExtensionPoleBlock;
import com.simibubi.create.content.contraptions.components.structureMovement.pulley.PulleyBlock;
import com.simibubi.create.content.contraptions.components.tracks.ControllerRailBlock;
import com.simibubi.create.content.contraptions.components.tracks.ControllerRailGenerator;
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import com.simibubi.create.content.contraptions.components.tracks.ReinforcedRailBlock;
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import com.simibubi.create.content.contraptions.components.turntable.TurntableBlock;
import com.simibubi.create.content.contraptions.components.waterwheel.WaterWheelBlock;
import com.simibubi.create.content.contraptions.fluids.PipeAttachmentModel;
import com.simibubi.create.content.contraptions.fluids.PumpBlock;
import com.simibubi.create.content.contraptions.fluids.actors.HosePulleyBlock;
import com.simibubi.create.content.contraptions.fluids.actors.ItemDrainBlock;
import com.simibubi.create.content.contraptions.fluids.actors.SpoutBlock;
import com.simibubi.create.content.contraptions.fluids.pipes.BracketBlock;
import com.simibubi.create.content.contraptions.fluids.pipes.BracketBlockItem;
import com.simibubi.create.content.contraptions.fluids.pipes.BracketGenerator;
import com.simibubi.create.content.contraptions.fluids.pipes.EncasedPipeBlock;
import com.simibubi.create.content.contraptions.fluids.pipes.FluidPipeBlock;
import com.simibubi.create.content.contraptions.fluids.pipes.FluidValveBlock;
import com.simibubi.create.content.contraptions.fluids.pipes.GlassFluidPipeBlock;
import com.simibubi.create.content.contraptions.fluids.pipes.SmartFluidPipeBlock;
import com.simibubi.create.content.contraptions.fluids.pipes.SmartFluidPipeGenerator;
import com.simibubi.create.content.contraptions.fluids.tank.FluidTankBlock;
import com.simibubi.create.content.contraptions.fluids.tank.FluidTankGenerator;
import com.simibubi.create.content.contraptions.fluids.tank.FluidTankItem;
import com.simibubi.create.content.contraptions.fluids.tank.FluidTankModel;
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import com.simibubi.create.content.contraptions.processing.BasinBlock;
import com.simibubi.create.content.contraptions.processing.BasinGenerator;
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import com.simibubi.create.content.contraptions.processing.BasinMovementBehaviour;
import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlock;
import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlockItem;
import com.simibubi.create.content.contraptions.processing.burner.LitBlazeBurnerBlock;
import com.simibubi.create.content.contraptions.relays.advanced.GantryShaftBlock;
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import com.simibubi.create.content.contraptions.relays.advanced.SpeedControllerBlock;
import com.simibubi.create.content.contraptions.relays.advanced.sequencer.SequencedGearshiftBlock;
import com.simibubi.create.content.contraptions.relays.advanced.sequencer.SequencedGearshiftGenerator;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock;
import com.simibubi.create.content.contraptions.relays.belt.BeltGenerator;
import com.simibubi.create.content.contraptions.relays.belt.BeltModel;
import com.simibubi.create.content.contraptions.relays.elementary.BracketedKineticBlockModel;
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import com.simibubi.create.content.contraptions.relays.elementary.CogWheelBlock;
import com.simibubi.create.content.contraptions.relays.elementary.CogwheelBlockItem;
import com.simibubi.create.content.contraptions.relays.elementary.ShaftBlock;
import com.simibubi.create.content.contraptions.relays.encased.AdjustablePulleyBlock;
import com.simibubi.create.content.contraptions.relays.encased.ClutchBlock;
import com.simibubi.create.content.contraptions.relays.encased.EncasedBeltBlock;
import com.simibubi.create.content.contraptions.relays.encased.EncasedBeltGenerator;
import com.simibubi.create.content.contraptions.relays.encased.EncasedCTBehaviour;
import com.simibubi.create.content.contraptions.relays.encased.EncasedShaftBlock;
import com.simibubi.create.content.contraptions.relays.encased.GearshiftBlock;
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import com.simibubi.create.content.contraptions.relays.gauge.GaugeBlock;
import com.simibubi.create.content.contraptions.relays.gauge.GaugeGenerator;
import com.simibubi.create.content.contraptions.relays.gearbox.GearboxBlock;
import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelBlock;
import com.simibubi.create.content.logistics.block.belts.tunnel.BrassTunnelBlock;
import com.simibubi.create.content.logistics.block.belts.tunnel.BrassTunnelCTBehaviour;
import com.simibubi.create.content.logistics.block.chute.ChuteBlock;
import com.simibubi.create.content.logistics.block.chute.ChuteGenerator;
import com.simibubi.create.content.logistics.block.chute.ChuteItem;
import com.simibubi.create.content.logistics.block.chute.SmartChuteBlock;
import com.simibubi.create.content.logistics.block.depot.DepotBlock;
import com.simibubi.create.content.logistics.block.diodes.AbstractDiodeGenerator;
import com.simibubi.create.content.logistics.block.diodes.AdjustableRepeaterBlock;
import com.simibubi.create.content.logistics.block.diodes.AdjustableRepeaterGenerator;
import com.simibubi.create.content.logistics.block.diodes.PoweredLatchBlock;
import com.simibubi.create.content.logistics.block.diodes.PoweredLatchGenerator;
import com.simibubi.create.content.logistics.block.diodes.PulseRepeaterBlock;
import com.simibubi.create.content.logistics.block.diodes.PulseRepeaterGenerator;
import com.simibubi.create.content.logistics.block.diodes.ToggleLatchBlock;
import com.simibubi.create.content.logistics.block.diodes.ToggleLatchGenerator;
import com.simibubi.create.content.logistics.block.funnel.AndesiteFunnelBlock;
import com.simibubi.create.content.logistics.block.funnel.BeltFunnelBlock;
import com.simibubi.create.content.logistics.block.funnel.BeltFunnelGenerator;
import com.simibubi.create.content.logistics.block.funnel.BrassFunnelBlock;
import com.simibubi.create.content.logistics.block.funnel.FunnelGenerator;
import com.simibubi.create.content.logistics.block.funnel.FunnelItem;
import com.simibubi.create.content.logistics.block.funnel.FunnelMovementBehaviour;
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import com.simibubi.create.content.logistics.block.inventories.AdjustableCrateBlock;
import com.simibubi.create.content.logistics.block.inventories.CreativeCrateBlock;
import com.simibubi.create.content.logistics.block.mechanicalArm.ArmBlock;
import com.simibubi.create.content.logistics.block.mechanicalArm.ArmItem;
import com.simibubi.create.content.logistics.block.redstone.AnalogLeverBlock;
import com.simibubi.create.content.logistics.block.redstone.ContactMovementBehaviour;
import com.simibubi.create.content.logistics.block.redstone.ContentObserverBlock;
import com.simibubi.create.content.logistics.block.redstone.NixieTubeBlock;
import com.simibubi.create.content.logistics.block.redstone.NixieTubeGenerator;
import com.simibubi.create.content.logistics.block.redstone.RedstoneContactBlock;
import com.simibubi.create.content.logistics.block.redstone.RedstoneLinkBlock;
import com.simibubi.create.content.logistics.block.redstone.RedstoneLinkGenerator;
import com.simibubi.create.content.logistics.block.redstone.StockpileSwitchBlock;
import com.simibubi.create.content.palettes.MetalBlock;
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import com.simibubi.create.content.schematics.block.SchematicTableBlock;
import com.simibubi.create.content.schematics.block.SchematicannonBlock;
import com.simibubi.create.foundation.config.StressConfigDefaults;
import com.simibubi.create.foundation.data.AssetLookup;
import com.simibubi.create.foundation.data.BlockStateGen;
import com.simibubi.create.foundation.data.BuilderTransformers;
import com.simibubi.create.foundation.data.CreateRegistrate;
import com.simibubi.create.foundation.data.ModelGen;
import com.simibubi.create.foundation.data.SharedProperties;
import com.simibubi.create.foundation.item.TooltipHelper;
import com.simibubi.create.foundation.utility.DyeHelper;
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import com.simibubi.create.foundation.worldgen.OxidizingBlock;
import com.tterrag.registrate.util.entry.BlockEntry;
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import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.MaterialColor;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.data.ShapedRecipeBuilder;
import net.minecraft.item.DyeColor;
import net.minecraft.item.Item;
import net.minecraft.state.properties.PistonType;
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import net.minecraft.tags.BlockTags;
import net.minecraft.tags.ItemTags;
import net.minecraft.util.Direction.AxisDirection;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.generators.ConfiguredModel;
import net.minecraftforge.client.model.generators.ModelFile;
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import net.minecraftforge.common.Tags;
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import net.minecraftforge.common.ToolType;
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public class AllBlocks {
private static final CreateRegistrate REGISTRATE = Create.registrate()
.itemGroup(() -> Create.baseCreativeTab);
// Schematics
static {
REGISTRATE.startSection(SCHEMATICS);
}
public static final BlockEntry<SchematicannonBlock> SCHEMATICANNON =
REGISTRATE.block("schematicannon", SchematicannonBlock::new)
.initialProperties(() -> Blocks.DISPENSER)
.blockstate((ctx, prov) -> prov.simpleBlock(ctx.getEntry(), AssetLookup.partialBaseModel(ctx, prov)))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<SchematicTableBlock> SCHEMATIC_TABLE =
REGISTRATE.block("schematic_table", SchematicTableBlock::new)
.initialProperties(() -> Blocks.LECTERN)
.blockstate((ctx, prov) -> prov.horizontalBlock(ctx.getEntry(), prov.models()
.getExistingFile(ctx.getId()), 0))
.simpleItem()
.register();
// Kinetics
static {
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REGISTRATE.startSection(AllSections.KINETICS);
}
public static final BlockEntry<ShaftBlock> SHAFT = REGISTRATE.block("shaft", ShaftBlock::new)
.initialProperties(SharedProperties::stone)
.transform(StressConfigDefaults.setNoImpact())
.blockstate(BlockStateGen.axisBlockProvider(false))
.onRegister(CreateRegistrate.blockModel(() -> BracketedKineticBlockModel::new))
.simpleItem()
.register();
public static final BlockEntry<CogWheelBlock> COGWHEEL = REGISTRATE.block("cogwheel", CogWheelBlock::small)
.initialProperties(SharedProperties::stone)
.transform(StressConfigDefaults.setNoImpact())
.properties(p -> p.sound(SoundType.WOOD))
.blockstate(BlockStateGen.axisBlockProvider(false))
.onRegister(CreateRegistrate.blockModel(() -> BracketedKineticBlockModel::new))
.item(CogwheelBlockItem::new)
.build()
.register();
public static final BlockEntry<CogWheelBlock> LARGE_COGWHEEL =
REGISTRATE.block("large_cogwheel", CogWheelBlock::large)
.initialProperties(SharedProperties::stone)
.properties(p -> p.sound(SoundType.WOOD))
.transform(StressConfigDefaults.setNoImpact())
.blockstate(BlockStateGen.axisBlockProvider(false))
.onRegister(CreateRegistrate.blockModel(() -> BracketedKineticBlockModel::new))
.item(CogwheelBlockItem::new)
.build()
.register();
public static final BlockEntry<EncasedShaftBlock> ANDESITE_ENCASED_SHAFT =
REGISTRATE.block("andesite_encased_shaft", EncasedShaftBlock::andesite)
.transform(BuilderTransformers.encasedShaft("andesite", AllSpriteShifts.ANDESITE_CASING))
.register();
public static final BlockEntry<EncasedShaftBlock> BRASS_ENCASED_SHAFT =
REGISTRATE.block("brass_encased_shaft", EncasedShaftBlock::brass)
.transform(BuilderTransformers.encasedShaft("brass", AllSpriteShifts.BRASS_CASING))
.register();
public static final BlockEntry<GearboxBlock> GEARBOX = REGISTRATE.block("gearbox", GearboxBlock::new)
.initialProperties(SharedProperties::stone)
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.properties(Block.Properties::nonOpaque)
.transform(StressConfigDefaults.setNoImpact())
.onRegister(CreateRegistrate.connectedTextures(new EncasedCTBehaviour(AllSpriteShifts.ANDESITE_CASING)))
.onRegister(CreateRegistrate.casingConnectivity((block, cc) -> cc.make(block, AllSpriteShifts.ANDESITE_CASING,
(s, f) -> f.getAxis() == s.get(GearboxBlock.AXIS))))
.blockstate((c, p) -> axisBlock(c, p, $ -> AssetLookup.partialBaseModel(c, p), true))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<ClutchBlock> CLUTCH = REGISTRATE.block("clutch", ClutchBlock::new)
.initialProperties(SharedProperties::stone)
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.properties(Block.Properties::nonOpaque)
.transform(StressConfigDefaults.setNoImpact())
.blockstate((c, p) -> BlockStateGen.axisBlock(c, p, AssetLookup.forPowered(c, p)))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<GearshiftBlock> GEARSHIFT = REGISTRATE.block("gearshift", GearshiftBlock::new)
.initialProperties(SharedProperties::stone)
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.properties(Block.Properties::nonOpaque)
.transform(StressConfigDefaults.setNoImpact())
.blockstate((c, p) -> BlockStateGen.axisBlock(c, p, AssetLookup.forPowered(c, p)))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<EncasedBeltBlock> ENCASED_CHAIN_DRIVE =
REGISTRATE.block("encased_chain_drive", EncasedBeltBlock::new)
.initialProperties(SharedProperties::stone)
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.properties(Block.Properties::nonOpaque)
.transform(StressConfigDefaults.setNoImpact())
.blockstate((c, p) -> new EncasedBeltGenerator((state, suffix) -> p.models()
.getExistingFile(p.modLoc("block/" + c.getName() + "/" + suffix))).generate(c, p))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<AdjustablePulleyBlock> ADJUSTABLE_CHAIN_GEARSHIFT =
REGISTRATE.block("adjustable_chain_gearshift", AdjustablePulleyBlock::new)
.initialProperties(SharedProperties::stone)
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.properties(Block.Properties::nonOpaque)
.transform(StressConfigDefaults.setNoImpact())
.blockstate((c, p) -> new EncasedBeltGenerator((state, suffix) -> {
String powered = state.get(AdjustablePulleyBlock.POWERED) ? "_powered" : "";
return p.models()
.withExistingParent(c.getName() + "_" + suffix + powered,
p.modLoc("block/encased_chain_drive/" + suffix))
.texture("side", p.modLoc("block/" + c.getName() + powered));
}).generate(c, p))
.item()
.model((c, p) -> p.withExistingParent(c.getName(), p.modLoc("block/encased_chain_drive/item"))
.texture("side", p.modLoc("block/" + c.getName())))
.build()
.register();
public static final BlockEntry<BeltBlock> BELT = REGISTRATE.block("belt", BeltBlock::new)
.initialProperties(SharedProperties.beltMaterial, MaterialColor.GRAY)
.properties(p -> p.sound(SoundType.CLOTH))
.properties(p -> p.hardnessAndResistance(0.8F))
.blockstate(new BeltGenerator()::generate)
.transform(StressConfigDefaults.setImpact(1.0))
.onRegister(CreateRegistrate.blockModel(() -> BeltModel::new))
.register();
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public static final BlockEntry<CreativeMotorBlock> CREATIVE_MOTOR =
REGISTRATE.block("creative_motor", CreativeMotorBlock::new)
.initialProperties(SharedProperties::stone)
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.tag(AllBlockTags.SAFE_NBT.tag)
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.blockstate(new CreativeMotorGenerator()::generate)
.transform(StressConfigDefaults.setCapacity(16384.0))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<WaterWheelBlock> WATER_WHEEL = REGISTRATE.block("water_wheel", WaterWheelBlock::new)
.initialProperties(SharedProperties::wooden)
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.properties(Block.Properties::nonOpaque)
.blockstate(BlockStateGen.horizontalWheelProvider(false))
.addLayer(() -> RenderType::getCutoutMipped)
.transform(StressConfigDefaults.setCapacity(16.0))
.simpleItem()
.register();
public static final BlockEntry<EncasedFanBlock> ENCASED_FAN = REGISTRATE.block("encased_fan", EncasedFanBlock::new)
.initialProperties(SharedProperties::stone)
.blockstate(BlockStateGen.directionalBlockProvider(true))
.addLayer(() -> RenderType::getCutoutMipped)
.transform(StressConfigDefaults.setCapacity(16.0))
.transform(StressConfigDefaults.setImpact(2.0))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<NozzleBlock> NOZZLE = REGISTRATE.block("nozzle", NozzleBlock::new)
.initialProperties(SharedProperties::stone)
.tag(AllBlockTags.BRITTLE.tag)
.blockstate(BlockStateGen.directionalBlockProvider(true))
.addLayer(() -> RenderType::getCutoutMipped)
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<TurntableBlock> TURNTABLE = REGISTRATE.block("turntable", TurntableBlock::new)
.initialProperties(SharedProperties::wooden)
.blockstate((c, p) -> p.simpleBlock(c.getEntry(), AssetLookup.standardModel(c, p)))
.transform(StressConfigDefaults.setImpact(4.0))
.simpleItem()
.register();
public static final BlockEntry<HandCrankBlock> HAND_CRANK = REGISTRATE.block("hand_crank", HandCrankBlock::new)
.initialProperties(SharedProperties::wooden)
.blockstate(BlockStateGen.directionalBlockProvider(true))
.transform(StressConfigDefaults.setCapacity(8.0))
.tag(AllBlockTags.BRITTLE.tag)
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<CuckooClockBlock> CUCKOO_CLOCK =
REGISTRATE.block("cuckoo_clock", CuckooClockBlock::regular)
.transform(BuilderTransformers.cuckooClock())
.register();
public static final BlockEntry<CuckooClockBlock> MYSTERIOUS_CUCKOO_CLOCK =
REGISTRATE.block("mysterious_cuckoo_clock", CuckooClockBlock::mysterious)
.transform(BuilderTransformers.cuckooClock())
.lang("Cuckoo Clock")
.onRegisterAfter(Item.class, c -> TooltipHelper.referTo(c, CUCKOO_CLOCK))
.register();
public static final BlockEntry<MillstoneBlock> MILLSTONE = REGISTRATE.block("millstone", MillstoneBlock::new)
.initialProperties(SharedProperties::stone)
.blockstate((c, p) -> p.simpleBlock(c.getEntry(), AssetLookup.partialBaseModel(c, p)))
.transform(StressConfigDefaults.setImpact(4.0))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<CrushingWheelBlock> CRUSHING_WHEEL =
REGISTRATE.block("crushing_wheel", CrushingWheelBlock::new)
.initialProperties(SharedProperties::stone)
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.properties(Block.Properties::nonOpaque)
.blockstate(BlockStateGen.axisBlockProvider(false))
.addLayer(() -> RenderType::getCutoutMipped)
.transform(StressConfigDefaults.setImpact(8.0))
.simpleItem()
.register();
public static final BlockEntry<CrushingWheelControllerBlock> CRUSHING_WHEEL_CONTROLLER =
REGISTRATE.block("crushing_wheel_controller", CrushingWheelControllerBlock::new)
.initialProperties(() -> Blocks.AIR)
.blockstate((c, p) -> p.getVariantBuilder(c.get())
.forAllStatesExcept(state -> ConfiguredModel.builder()
.modelFile(p.models()
.getExistingFile(p.mcLoc("block/air")))
.build(), CrushingWheelControllerBlock.FACING))
.register();
public static final BlockEntry<MechanicalPressBlock> MECHANICAL_PRESS =
REGISTRATE.block("mechanical_press", MechanicalPressBlock::new)
.initialProperties(SharedProperties::stone)
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.properties(Block.Properties::nonOpaque)
.blockstate(BlockStateGen.horizontalBlockProvider(true))
.transform(StressConfigDefaults.setImpact(8.0))
.item(BasinOperatorBlockItem::new)
.transform(customItemModel())
.register();
public static final BlockEntry<MechanicalMixerBlock> MECHANICAL_MIXER =
REGISTRATE.block("mechanical_mixer", MechanicalMixerBlock::new)
.initialProperties(SharedProperties::stone)
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.properties(Block.Properties::nonOpaque)
.blockstate((c, p) -> p.simpleBlock(c.getEntry(), AssetLookup.partialBaseModel(c, p)))
.addLayer(() -> RenderType::getCutoutMipped)
.transform(StressConfigDefaults.setImpact(4.0))
.item(BasinOperatorBlockItem::new)
.transform(customItemModel())
.register();
public static final BlockEntry<BasinBlock> BASIN = REGISTRATE.block("basin", BasinBlock::new)
.initialProperties(SharedProperties::stone)
.blockstate(new BasinGenerator()::generate)
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.onRegister(addMovementBehaviour(new BasinMovementBehaviour()))
.item()
.transform(customItemModel("_", "block"))
.register();
public static final BlockEntry<BlazeBurnerBlock> BLAZE_BURNER =
REGISTRATE.block("blaze_burner", BlazeBurnerBlock::new)
.initialProperties(SharedProperties::softMetal)
.properties(p -> p.lightValue(12))
.addLayer(() -> RenderType::getCutoutMipped)
.tag(AllBlockTags.FAN_TRANSPARENT.tag, AllBlockTags.FAN_HEATERS.tag)
.loot((lt, block) -> lt.registerLootTable(block, BlazeBurnerBlock.buildLootTable()))
.blockstate((c, p) -> p.simpleBlock(c.getEntry(), AssetLookup.partialBaseModel(c, p)))
.item(BlazeBurnerBlockItem::withBlaze)
.model(AssetLookup.<BlazeBurnerBlockItem>customItemModel("blaze_burner", "block_with_blaze"))
.build()
.register();
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public static final BlockEntry<LitBlazeBurnerBlock> LIT_BLAZE_BURNER =
REGISTRATE.block("lit_blaze_burner", LitBlazeBurnerBlock::new)
.initialProperties(SharedProperties::softMetal)
.properties(p -> p.lightValue(15))
.addLayer(() -> RenderType::getCutoutMipped)
.tag(AllBlockTags.FAN_TRANSPARENT.tag, AllBlockTags.FAN_HEATERS.tag)
.loot((lt, block) -> lt.registerDropping(block, AllItems.EMPTY_BLAZE_BURNER.get()))
.blockstate((c, p) -> p.simpleBlock(c.getEntry(), p.models()
.getExistingFile(p.modLoc("block/blaze_burner/block_with_fire"))))
.register();
public static final BlockEntry<DepotBlock> DEPOT = REGISTRATE.block("depot", DepotBlock::new)
.initialProperties(SharedProperties::stone)
.blockstate((c, p) -> p.simpleBlock(c.getEntry(), AssetLookup.partialBaseModel(c, p)))
.item()
.transform(customItemModel("_", "block"))
.register();
public static final BlockEntry<ChuteBlock> CHUTE = REGISTRATE.block("chute", ChuteBlock::new)
.initialProperties(SharedProperties::softMetal)
.addLayer(() -> RenderType::getCutoutMipped)
.blockstate(new ChuteGenerator()::generate)
.item(ChuteItem::new)
.transform(customItemModel("_", "block"))
.register();
public static final BlockEntry<SmartChuteBlock> SMART_CHUTE = REGISTRATE.block("smart_chute", SmartChuteBlock::new)
.initialProperties(SharedProperties::softMetal)
.blockstate((c, p) -> BlockStateGen.simpleBlock(c, p, AssetLookup.forPowered(c, p)))
.item()
.transform(customItemModel("_", "block"))
.register();
public static final BlockEntry<GaugeBlock> SPEEDOMETER = REGISTRATE.block("speedometer", GaugeBlock::speed)
.initialProperties(SharedProperties::wooden)
.transform(StressConfigDefaults.setNoImpact())
.blockstate(new GaugeGenerator()::generate)
.item()
.transform(ModelGen.customItemModel("gauge", "_", "item"))
.register();
public static final BlockEntry<GaugeBlock> STRESSOMETER = REGISTRATE.block("stressometer", GaugeBlock::stress)
.initialProperties(SharedProperties::wooden)
.transform(StressConfigDefaults.setNoImpact())
.blockstate(new GaugeGenerator()::generate)
.item()
.transform(ModelGen.customItemModel("gauge", "_", "item"))
.register();
public static final BlockEntry<BracketBlock> WOODEN_BRACKET = REGISTRATE.block("wooden_bracket", BracketBlock::new)
.blockstate(new BracketGenerator("wooden")::generate)
.item(BracketBlockItem::new)
.transform(BracketGenerator.itemModel("wooden"))
.register();
public static final BlockEntry<BracketBlock> METAL_BRACKET = REGISTRATE.block("metal_bracket", BracketBlock::new)
.blockstate(new BracketGenerator("metal")::generate)
.item(BracketBlockItem::new)
.transform(BracketGenerator.itemModel("metal"))
.register();
// Fluids
public static final BlockEntry<FluidPipeBlock> FLUID_PIPE = REGISTRATE.block("fluid_pipe", FluidPipeBlock::new)
.initialProperties(SharedProperties::softMetal)
.blockstate(BlockStateGen.pipe())
.onRegister(CreateRegistrate.blockModel(() -> PipeAttachmentModel::new))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<EncasedPipeBlock> ENCASED_FLUID_PIPE =
REGISTRATE.block("encased_fluid_pipe", EncasedPipeBlock::new)
.initialProperties(SharedProperties::softMetal)
.properties(Block.Properties::nonOpaque)
.blockstate(BlockStateGen.encasedPipe())
.onRegister(CreateRegistrate.connectedTextures(new EncasedCTBehaviour(AllSpriteShifts.COPPER_CASING)))
.onRegister(CreateRegistrate.casingConnectivity((block, cc) -> cc.make(block, AllSpriteShifts.COPPER_CASING,
(s, f) -> !s.get(EncasedPipeBlock.FACING_TO_PROPERTY_MAP.get(f)))))
.onRegister(CreateRegistrate.blockModel(() -> PipeAttachmentModel::new))
.loot((p, b) -> p.registerDropping(b, FLUID_PIPE.get()))
.register();
public static final BlockEntry<GlassFluidPipeBlock> GLASS_FLUID_PIPE =
REGISTRATE.block("glass_fluid_pipe", GlassFluidPipeBlock::new)
.initialProperties(SharedProperties::softMetal)
.addLayer(() -> RenderType::getCutoutMipped)
.blockstate((c, p) -> BlockStateGen.axisBlock(c, p, s -> p.models()
.getExistingFile(p.modLoc("block/fluid_pipe/window" + (s.get(GlassFluidPipeBlock.ALT) ? "_alt" : "")))))
.onRegister(CreateRegistrate.blockModel(() -> PipeAttachmentModel::new))
.loot((p, b) -> p.registerDropping(b, FLUID_PIPE.get()))
.register();
public static final BlockEntry<PumpBlock> MECHANICAL_PUMP = REGISTRATE.block("mechanical_pump", PumpBlock::new)
.initialProperties(SharedProperties::softMetal)
.blockstate(BlockStateGen.directionalBlockProviderIgnoresWaterlogged(true))
.onRegister(CreateRegistrate.blockModel(() -> PipeAttachmentModel::new))
.transform(StressConfigDefaults.setImpact(4.0))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<SmartFluidPipeBlock> SMART_FLUID_PIPE =
REGISTRATE.block("smart_fluid_pipe", SmartFluidPipeBlock::new)
.initialProperties(SharedProperties::softMetal)
.blockstate(new SmartFluidPipeGenerator()::generate)
.onRegister(CreateRegistrate.blockModel(() -> PipeAttachmentModel::new))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<FluidValveBlock> FLUID_VALVE = REGISTRATE.block("fluid_valve", FluidValveBlock::new)
.initialProperties(SharedProperties::softMetal)
.blockstate((c, p) -> BlockStateGen.directionalAxisBlock(c, p,
(state, vertical) -> AssetLookup.partialBaseModel(c, p, vertical ? "vertical" : "horizontal",
state.get(FluidValveBlock.ENABLED) ? "open" : "closed")))
.onRegister(CreateRegistrate.blockModel(() -> PipeAttachmentModel::new))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<ValveHandleBlock> COPPER_VALVE_HANDLE =
REGISTRATE.block("copper_valve_handle", ValveHandleBlock::copper)
.transform(BuilderTransformers.valveHandle(null))
.register();
public static final BlockEntry<ValveHandleBlock>[] DYED_VALVE_HANDLES = new BlockEntry[DyeColor.values().length];
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static {
for (DyeColor colour : DyeColor.values()) {
String colourName = colour.getName();
DYED_VALVE_HANDLES[colour.ordinal()] =
REGISTRATE.block(colourName + "_valve_handle", ValveHandleBlock::dyed)
.transform(BuilderTransformers.valveHandle(colour))
.recipe((c, p) -> ShapedRecipeBuilder.shapedRecipe(c.get())
.patternLine("#")
.patternLine("-")
.key('#', DyeHelper.getTagOfDye(colour))
.key('-', AllItemTags.VALVE_HANDLES.tag)
.addCriterion("has_valve", p.hasItem(AllItemTags.VALVE_HANDLES.tag))
.build(p, Create.asResource("crafting/kinetics/" + c.getName() + "_from_other_valve_handle")))
.register();
}
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}
public static final BlockEntry<FluidTankBlock> FLUID_TANK = REGISTRATE.block("fluid_tank", FluidTankBlock::regular)
.initialProperties(SharedProperties::softMetal)
.properties(Block.Properties::nonOpaque)
.blockstate(new FluidTankGenerator()::generate)
.onRegister(CreateRegistrate.blockModel(() -> FluidTankModel::standard))
.addLayer(() -> RenderType::getCutoutMipped)
.item(FluidTankItem::new)
.model(AssetLookup.<FluidTankItem>customItemModel("_", "block_single_window"))
.build()
.register();
public static final BlockEntry<FluidTankBlock> CREATIVE_FLUID_TANK =
REGISTRATE.block("creative_fluid_tank", FluidTankBlock::creative)
.initialProperties(SharedProperties::softMetal)
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.tag(AllBlockTags.SAFE_NBT.tag)
.properties(Block.Properties::nonOpaque)
.blockstate(new FluidTankGenerator("creative_")::generate)
.onRegister(CreateRegistrate.blockModel(() -> FluidTankModel::creative))
.addLayer(() -> RenderType::getCutoutMipped)
.item(FluidTankItem::new)
.model((c, p) -> p.withExistingParent(c.getName(), p.modLoc("block/fluid_tank/block_single_window"))
.texture("5", p.modLoc("block/creative_fluid_tank_window_single"))
.texture("1", p.modLoc("block/creative_fluid_tank"))
.texture("0", p.modLoc("block/creative_casing")))
.build()
.register();
public static final BlockEntry<HosePulleyBlock> HOSE_PULLEY = REGISTRATE.block("hose_pulley", HosePulleyBlock::new)
.initialProperties(SharedProperties::softMetal)
.blockstate(BlockStateGen.horizontalBlockProvider(true))
.transform(StressConfigDefaults.setImpact(4.0))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<ItemDrainBlock> ITEM_DRAIN = REGISTRATE.block("item_drain", ItemDrainBlock::new)
.initialProperties(SharedProperties::softMetal)
.addLayer(() -> RenderType::getCutoutMipped)
.blockstate((c, p) -> p.simpleBlock(c.get(), AssetLookup.standardModel(c, p)))
.simpleItem()
.register();
public static final BlockEntry<SpoutBlock> SPOUT = REGISTRATE.block("spout", SpoutBlock::new)
.initialProperties(SharedProperties::softMetal)
.blockstate((ctx, prov) -> prov.simpleBlock(ctx.getEntry(), AssetLookup.partialBaseModel(ctx, prov)))
.addLayer(() -> RenderType::getCutoutMipped)
.item(BasinOperatorBlockItem::new)
.transform(customItemModel())
.register();
public static final BlockEntry<PortableStorageInterfaceBlock> PORTABLE_FLUID_INTERFACE =
REGISTRATE.block("portable_fluid_interface", PortableStorageInterfaceBlock::forFluids)
.initialProperties(SharedProperties::softMetal)
.blockstate((c, p) -> p.directionalBlock(c.get(), AssetLookup.partialBaseModel(c, p)))
.onRegister(addMovementBehaviour(new PortableStorageInterfaceMovement()))
.item()
.transform(customItemModel())
.register();
// Contraptions
public static final BlockEntry<MechanicalPistonBlock> MECHANICAL_PISTON =
REGISTRATE.block("mechanical_piston", MechanicalPistonBlock::normal)
.transform(BuilderTransformers.mechanicalPiston(PistonType.DEFAULT))
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.tag(AllBlockTags.SAFE_NBT.tag)
.register();
public static final BlockEntry<MechanicalPistonBlock> STICKY_MECHANICAL_PISTON =
REGISTRATE.block("sticky_mechanical_piston", MechanicalPistonBlock::sticky)
.transform(BuilderTransformers.mechanicalPiston(PistonType.STICKY))
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.tag(AllBlockTags.SAFE_NBT.tag)
.register();
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public static final BlockEntry<PistonExtensionPoleBlock> PISTON_EXTENSION_POLE =
REGISTRATE.block("piston_extension_pole", PistonExtensionPoleBlock::new)
.initialProperties(() -> Blocks.PISTON_HEAD)
.blockstate(BlockStateGen.directionalBlockProviderIgnoresWaterlogged(false))
.simpleItem()
.register();
public static final BlockEntry<MechanicalPistonHeadBlock> MECHANICAL_PISTON_HEAD =
REGISTRATE.block("mechanical_piston_head", MechanicalPistonHeadBlock::new)
.initialProperties(() -> Blocks.PISTON_HEAD)
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.loot((p, b) -> p.registerDropping(b, PISTON_EXTENSION_POLE.get()))
.blockstate((c, p) -> BlockStateGen.directionalBlockIgnoresWaterlogged(c, p, state -> p.models()
.getExistingFile(p.modLoc("block/mechanical_piston/" + state.get(MechanicalPistonHeadBlock.TYPE)
.getName() + "/head"))))
.register();
public static final BlockEntry<GantryPinionBlock> GANTRY_PINION =
REGISTRATE.block("gantry_pinion", GantryPinionBlock::new)
.initialProperties(SharedProperties::stone)
.properties(Block.Properties::nonOpaque)
.blockstate(BlockStateGen.directionalAxisBlockProvider())
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<GantryShaftBlock> GANTRY_SHAFT =
REGISTRATE.block("gantry_shaft", GantryShaftBlock::new)
.initialProperties(SharedProperties::stone)
.blockstate((c, p) -> p.directionalBlock(c.get(), s -> {
boolean isPowered = s.get(GantryShaftBlock.POWERED);
boolean isFlipped = s.get(GantryShaftBlock.FACING)
.getAxisDirection() == AxisDirection.NEGATIVE;
String partName = s.get(GantryShaftBlock.PART)
.getName();
String flipped = isFlipped ? "_flipped" : "";
String powered = isPowered ? "_powered" : "";
ModelFile existing = AssetLookup.partialBaseModel(c, p, partName);
if (!isPowered && !isFlipped)
return existing;
return p.models()
.withExistingParent("block/" + c.getName() + "_" + partName + powered + flipped,
existing.getLocation())
.texture("2", p.modLoc("block/" + c.getName() + powered + flipped));
}))
.item()
.transform(customItemModel("_", "block_single"))
.register();
public static final BlockEntry<WindmillBearingBlock> WINDMILL_BEARING =
REGISTRATE.block("windmill_bearing", WindmillBearingBlock::new)
.transform(BuilderTransformers.bearing("windmill", "gearbox", true))
.transform(StressConfigDefaults.setCapacity(512.0))
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.tag(AllBlockTags.SAFE_NBT.tag)
.register();
public static final BlockEntry<MechanicalBearingBlock> MECHANICAL_BEARING =
REGISTRATE.block("mechanical_bearing", MechanicalBearingBlock::new)
.transform(BuilderTransformers.bearing("mechanical", "gearbox", false))
.transform(StressConfigDefaults.setImpact(4.0))
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.tag(AllBlockTags.SAFE_NBT.tag)
.onRegister(addMovementBehaviour(new StabilizedBearingMovementBehaviour()))
.register();
public static final BlockEntry<ClockworkBearingBlock> CLOCKWORK_BEARING =
REGISTRATE.block("clockwork_bearing", ClockworkBearingBlock::new)
.transform(BuilderTransformers.bearing("clockwork", "brass_gearbox", false))
.transform(StressConfigDefaults.setImpact(4.0))
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.tag(AllBlockTags.SAFE_NBT.tag)
.register();
public static final BlockEntry<PulleyBlock> ROPE_PULLEY = REGISTRATE.block("rope_pulley", PulleyBlock::new)
.initialProperties(SharedProperties::stone)
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.tag(AllBlockTags.SAFE_NBT.tag)
.blockstate(BlockStateGen.horizontalAxisBlockProvider(true))
.transform(StressConfigDefaults.setImpact(4.0))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<PulleyBlock.RopeBlock> ROPE = REGISTRATE.block("rope", PulleyBlock.RopeBlock::new)
.initialProperties(SharedProperties.beltMaterial, MaterialColor.BROWN)
.tag(AllBlockTags.BRITTLE.tag)
.properties(p -> p.sound(SoundType.CLOTH))
.blockstate((c, p) -> p.simpleBlock(c.get(), p.models()
.getExistingFile(p.modLoc("block/rope_pulley/" + c.getName()))))
.register();
public static final BlockEntry<PulleyBlock.MagnetBlock> PULLEY_MAGNET =
REGISTRATE.block("pulley_magnet", PulleyBlock.MagnetBlock::new)
.initialProperties(SharedProperties::stone)
.tag(AllBlockTags.BRITTLE.tag)
.blockstate((c, p) -> p.simpleBlock(c.get(), p.models()
.getExistingFile(p.modLoc("block/rope_pulley/" + c.getName()))))
.register();
public static final BlockEntry<CartAssemblerBlock> CART_ASSEMBLER =
REGISTRATE.block("cart_assembler", CartAssemblerBlock::new)
.initialProperties(SharedProperties::stone)
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.properties(Block.Properties::nonOpaque)
.blockstate(BlockStateGen.cartAssembler())
.addLayer(() -> RenderType::getCutoutMipped)
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.tag(BlockTags.RAILS, AllBlockTags.SAFE_NBT.tag)
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.item(CartAssemblerBlockItem::new)
.transform(customItemModel())
.register();
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public static final BlockEntry<ReinforcedRailBlock> REINFORCED_RAIL =
REGISTRATE.block("reinforced_rail", ReinforcedRailBlock::new)
.initialProperties(SharedProperties::stone)
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.properties(Block.Properties::nonOpaque)
.blockstate(BlockStateGen.reinforcedRail())
.addLayer(() -> RenderType::getCutoutMipped)
.tag(BlockTags.RAILS)
.item()
.model((c, p) -> p.blockItem(() -> c.getEntry()
.getBlock(), "/block"))
.build()
.register();
public static final BlockEntry<ControllerRailBlock> CONTROLLER_RAIL =
REGISTRATE.block("controller_rail", ControllerRailBlock::new)
.initialProperties(() -> Blocks.POWERED_RAIL)
.blockstate(new ControllerRailGenerator()::generate)
.addLayer(() -> RenderType::getCutoutMipped)
.onRegister(CreateRegistrate.blockColors(() -> AllColorHandlers::getRedstonePower))
.tag(BlockTags.RAILS)
.item()
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.model((c, p) -> p.generated(c, Create.asResource("block/" + c.getName())))
.build()
.register();
public static final BlockEntry<MinecartAnchorBlock> MINECART_ANCHOR =
REGISTRATE.block("minecart_anchor", MinecartAnchorBlock::new)
.initialProperties(SharedProperties::stone)
.blockstate((c, p) -> p.simpleBlock(c.get(), p.models()
.getExistingFile(p.modLoc("block/cart_assembler/" + c.getName()))))
.register();
public static final BlockEntry<LinearChassisBlock> LINEAR_CHASSIS =
REGISTRATE.block("linear_chassis", LinearChassisBlock::new)
.initialProperties(SharedProperties::wooden)
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.tag(AllBlockTags.SAFE_NBT.tag)
.blockstate(BlockStateGen.linearChassis())
.onRegister(connectedTextures(new ChassisCTBehaviour()))
.lang("Linear Chassis")
.simpleItem()
.register();
public static final BlockEntry<LinearChassisBlock> SECONDARY_LINEAR_CHASSIS =
REGISTRATE.block("secondary_linear_chassis", LinearChassisBlock::new)
.initialProperties(SharedProperties::wooden)
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.tag(AllBlockTags.SAFE_NBT.tag)
.blockstate(BlockStateGen.linearChassis())
.onRegister(connectedTextures(new ChassisCTBehaviour()))
.simpleItem()
.register();
public static final BlockEntry<RadialChassisBlock> RADIAL_CHASSIS =
REGISTRATE.block("radial_chassis", RadialChassisBlock::new)
.initialProperties(SharedProperties::wooden)
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.tag(AllBlockTags.SAFE_NBT.tag)
.blockstate(BlockStateGen.radialChassis())
.item()
.model((c, p) -> {
String path = "block/" + c.getName();
p.cubeColumn(c.getName(), p.modLoc(path + "_side"), p.modLoc(path + "_end"));
})
.build()
.register();
public static final BlockEntry<StickerBlock> STICKER = REGISTRATE.block("sticker", StickerBlock::new)
.initialProperties(SharedProperties::stone)
.properties(Block.Properties::nonOpaque)
.addLayer(() -> RenderType::getCutoutMipped)
.blockstate((c, p) -> p.directionalBlock(c.get(), AssetLookup.forPowered(c, p)))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<DrillBlock> MECHANICAL_DRILL = REGISTRATE.block("mechanical_drill", DrillBlock::new)
.initialProperties(SharedProperties::stone)
.blockstate(BlockStateGen.directionalBlockProvider(true))
.transform(StressConfigDefaults.setImpact(4.0))
.onRegister(addMovementBehaviour(new DrillMovementBehaviour()))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<SawBlock> MECHANICAL_SAW = REGISTRATE.block("mechanical_saw", SawBlock::new)
.initialProperties(SharedProperties::stone)
.blockstate(new SawGenerator()::generate)
.transform(StressConfigDefaults.setImpact(4.0))
.onRegister(addMovementBehaviour(new SawMovementBehaviour()))
.addLayer(() -> RenderType::getCutoutMipped)
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<DeployerBlock> DEPLOYER = REGISTRATE.block("deployer", DeployerBlock::new)
.initialProperties(SharedProperties::stone)
.blockstate(BlockStateGen.directionalAxisBlockProvider())
.transform(StressConfigDefaults.setImpact(4.0))
.onRegister(addMovementBehaviour(new DeployerMovementBehaviour()))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<PortableStorageInterfaceBlock> PORTABLE_STORAGE_INTERFACE =
REGISTRATE.block("portable_storage_interface", PortableStorageInterfaceBlock::forItems)
.initialProperties(SharedProperties::stone)
.blockstate((c, p) -> p.directionalBlock(c.get(), AssetLookup.partialBaseModel(c, p)))
.onRegister(addMovementBehaviour(new PortableStorageInterfaceMovement()))
.item()
.transform(customItemModel())
.register();
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public static final BlockEntry<HarvesterBlock> MECHANICAL_HARVESTER =
REGISTRATE.block("mechanical_harvester", HarvesterBlock::new)
.initialProperties(SharedProperties::stone)
.onRegister(addMovementBehaviour(new HarvesterMovementBehaviour()))
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.blockstate(BlockStateGen.horizontalBlockProvider(true))
.addLayer(() -> RenderType::getCutoutMipped)
.item()
.transform(customItemModel())
.register();
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public static final BlockEntry<PloughBlock> MECHANICAL_PLOUGH =
REGISTRATE.block("mechanical_plough", PloughBlock::new)
.initialProperties(SharedProperties::stone)
.onRegister(addMovementBehaviour(new PloughMovementBehaviour()))
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.blockstate(BlockStateGen.horizontalBlockProvider(false))
.simpleItem()
.register();
public static final BlockEntry<?>[] SEATS = new BlockEntry<?>[DyeColor.values().length];
static {
// SEATS
for (DyeColor colour : DyeColor.values()) {
String colourName = colour.getName();
SeatMovementBehaviour movementBehaviour = new SeatMovementBehaviour();
SEATS[colour.ordinal()] =
REGISTRATE.block(colourName + "_seat", p -> new SeatBlock(p, colour == DyeColor.RED))
.initialProperties(SharedProperties::wooden)
.onRegister(addMovementBehaviour(movementBehaviour))
.blockstate((c, p) -> {
p.simpleBlock(c.get(), p.models()
.withExistingParent(colourName + "_seat", p.modLoc("block/seat"))
.texture("1", p.modLoc("block/seat/top_" + colourName))
.texture("2", p.modLoc("block/seat/side_" + colourName)));
})
.recipe((c, p) -> {
ShapedRecipeBuilder.shapedRecipe(c.get())
.patternLine("#")
.patternLine("-")
.key('#', DyeHelper.getWoolOfDye(colour))
.key('-', ItemTags.WOODEN_SLABS)
.addCriterion("has_wool", p.hasItem(ItemTags.WOOL))
.build(p, Create.asResource("crafting/kinetics/" + c.getName()));
ShapedRecipeBuilder.shapedRecipe(c.get())
.patternLine("#")
.patternLine("-")
.key('#', DyeHelper.getTagOfDye(colour))
.key('-', AllItemTags.SEATS.tag)
.addCriterion("has_seat", p.hasItem(AllItemTags.SEATS.tag))
.build(p, Create.asResource("crafting/kinetics/" + c.getName() + "_from_other_seat"));
})
.onRegisterAfter(Item.class, v -> TooltipHelper.referTo(v, "block.create.seat"))
.tag(AllBlockTags.SEATS.tag)
.item()
.tag(AllItemTags.SEATS.tag)
.build()
.register();
}
}
public static final BlockEntry<SailBlock> SAIL_FRAME = REGISTRATE.block("sail_frame", p -> SailBlock.frame(p))
.initialProperties(SharedProperties::wooden)
.properties(Block.Properties::nonOpaque)
.blockstate(BlockStateGen.directionalBlockProvider(false))
.tag(AllBlockTags.WINDMILL_SAILS.tag)
.tag(AllBlockTags.FAN_TRANSPARENT.tag)
.simpleItem()
.register();
public static final BlockEntry<?>[] DYED_SAILS = new BlockEntry<?>[DyeColor.values().length];
public static final BlockEntry<SailBlock> SAIL = REGISTRATE.block("white_sail", p -> SailBlock.withCanvas(p))
.initialProperties(SharedProperties::wooden)
.properties(Block.Properties::nonOpaque)
.blockstate(BlockStateGen.directionalBlockProvider(false))
.tag(AllBlockTags.WINDMILL_SAILS.tag)
.simpleItem()
.register();
static {
// DYED SAILS
for (DyeColor colour : DyeColor.values()) {
if (colour == DyeColor.WHITE) {
DYED_SAILS[colour.ordinal()] = SAIL;
continue;
}
String colourName = colour.getName();
DYED_SAILS[colour.ordinal()] = REGISTRATE.block(colourName + "_sail", p -> SailBlock.withCanvas(p))
.properties(Block.Properties::nonOpaque)
.initialProperties(SharedProperties::wooden)
.blockstate((c, p) -> p.directionalBlock(c.get(), p.models()
.withExistingParent(colourName + "_sail", p.modLoc("block/white_sail"))
.texture("0", p.modLoc("block/sail/canvas_" + colourName))))
.tag(AllBlockTags.WINDMILL_SAILS.tag)
.tag(AllBlockTags.SAILS.tag)
.loot((p, b) -> p.registerDropping(b, SAIL.get()))
.register();
}
}
public static final BlockEntry<CasingBlock> ANDESITE_CASING = REGISTRATE.block("andesite_casing", CasingBlock::new)
.transform(BuilderTransformers.casing(AllSpriteShifts.ANDESITE_CASING))
.register();
public static final BlockEntry<CasingBlock> BRASS_CASING = REGISTRATE.block("brass_casing", CasingBlock::new)
.transform(BuilderTransformers.casing(AllSpriteShifts.BRASS_CASING))
.register();
public static final BlockEntry<CasingBlock> COPPER_CASING = REGISTRATE.block("copper_casing", CasingBlock::new)
.transform(BuilderTransformers.casing(AllSpriteShifts.COPPER_CASING))
.register();
public static final BlockEntry<CasingBlock> SHADOW_STEEL_CASING =
REGISTRATE.block("shadow_steel_casing", CasingBlock::new)
.transform(BuilderTransformers.casing(AllSpriteShifts.SHADOW_STEEL_CASING))
.lang("Shadow Casing")
.register();
public static final BlockEntry<CasingBlock> REFINED_RADIANCE_CASING =
REGISTRATE.block("refined_radiance_casing", CasingBlock::new)
.transform(BuilderTransformers.casing(AllSpriteShifts.REFINED_RADIANCE_CASING))
.properties(p -> p.lightValue(12))
.lang("Radiant Casing")
.register();
public static final BlockEntry<MechanicalCrafterBlock> MECHANICAL_CRAFTER =
REGISTRATE.block("mechanical_crafter", MechanicalCrafterBlock::new)
.initialProperties(SharedProperties::softMetal)
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.properties(Block.Properties::nonOpaque)
.blockstate(BlockStateGen.horizontalBlockProvider(true))
.transform(StressConfigDefaults.setImpact(2.0))
.onRegister(CreateRegistrate.connectedTextures(new CrafterCTBehaviour()))
.addLayer(() -> RenderType::getCutoutMipped)
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<SequencedGearshiftBlock> SEQUENCED_GEARSHIFT =
REGISTRATE.block("sequenced_gearshift", SequencedGearshiftBlock::new)
.initialProperties(SharedProperties::stone)
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.tag(AllBlockTags.SAFE_NBT.tag)
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.properties(Block.Properties::nonOpaque)
.transform(StressConfigDefaults.setNoImpact())
.blockstate(new SequencedGearshiftGenerator()::generate)
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<FlywheelBlock> FLYWHEEL = REGISTRATE.block("flywheel", FlywheelBlock::new)
.initialProperties(SharedProperties::softMetal)
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.properties(Block.Properties::nonOpaque)
.transform(StressConfigDefaults.setNoImpact())
.blockstate(new FlywheelGenerator()::generate)
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<FurnaceEngineBlock> FURNACE_ENGINE =
REGISTRATE.block("furnace_engine", FurnaceEngineBlock::new)
.initialProperties(SharedProperties::softMetal)
.tag(AllBlockTags.BRITTLE.tag)
.blockstate(BlockStateGen.horizontalBlockProvider(true))
.transform(StressConfigDefaults.setCapacity(1024.0))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<SpeedControllerBlock> ROTATION_SPEED_CONTROLLER =
REGISTRATE.block("rotation_speed_controller", SpeedControllerBlock::new)
.initialProperties(SharedProperties::softMetal)
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.tag(AllBlockTags.SAFE_NBT.tag)
.transform(StressConfigDefaults.setNoImpact())
.blockstate(BlockStateGen.horizontalAxisBlockProvider(true))
.item()
.transform(customItemModel())
.register();
// Logistics
static {
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REGISTRATE.startSection(AllSections.LOGISTICS);
}
public static final BlockEntry<ArmBlock> MECHANICAL_ARM = REGISTRATE.block("mechanical_arm", ArmBlock::new)
.initialProperties(SharedProperties::softMetal)
.blockstate((c, p) -> p.getVariantBuilder(c.get())
.forAllStates(s -> ConfiguredModel.builder()
.modelFile(AssetLookup.partialBaseModel(c, p))
.rotationX(s.get(ArmBlock.CEILING) ? 180 : 0)
.build()))
.transform(StressConfigDefaults.setImpact(8.0))
.item(ArmItem::new)
.transform(customItemModel())
.register();
public static final BlockEntry<AndesiteFunnelBlock> ANDESITE_FUNNEL =
REGISTRATE.block("andesite_funnel", AndesiteFunnelBlock::new)
.initialProperties(SharedProperties::stone)
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.tag(AllBlockTags.SAFE_NBT.tag)
.onRegister(addMovementBehaviour(FunnelMovementBehaviour.andesite()))
.blockstate(new FunnelGenerator("andesite")::generate)
.item(FunnelItem::new)
.model(FunnelGenerator.itemModel("andesite"))
.build()
.register();
public static final BlockEntry<BeltFunnelBlock> ANDESITE_BELT_FUNNEL =
REGISTRATE.block("andesite_belt_funnel", p -> new BeltFunnelBlock(AllBlocks.ANDESITE_FUNNEL, p))
.initialProperties(SharedProperties::stone)
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.tag(AllBlockTags.SAFE_NBT.tag)
.blockstate(new BeltFunnelGenerator("andesite", new ResourceLocation("block/polished_andesite"))::generate)
.loot((p, b) -> p.registerDropping(b, ANDESITE_FUNNEL.get()))
.register();
public static final BlockEntry<BrassFunnelBlock> BRASS_FUNNEL =
REGISTRATE.block("brass_funnel", BrassFunnelBlock::new)
.initialProperties(SharedProperties::softMetal)
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.tag(AllBlockTags.SAFE_NBT.tag)
.onRegister(addMovementBehaviour(FunnelMovementBehaviour.brass()))
.blockstate(new FunnelGenerator("brass")::generate)
.item(FunnelItem::new)
.model(FunnelGenerator.itemModel("brass"))
.build()
.register();
public static final BlockEntry<BeltFunnelBlock> BRASS_BELT_FUNNEL =
REGISTRATE.block("brass_belt_funnel", p -> new BeltFunnelBlock(AllBlocks.BRASS_FUNNEL, p))
.initialProperties(SharedProperties::softMetal)
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.tag(AllBlockTags.SAFE_NBT.tag)
.blockstate(new BeltFunnelGenerator("brass", Create.asResource("block/brass_block"))::generate)
.loot((p, b) -> p.registerDropping(b, BRASS_FUNNEL.get()))
.register();
public static final BlockEntry<BeltTunnelBlock> ANDESITE_TUNNEL =
REGISTRATE.block("andesite_tunnel", BeltTunnelBlock::new)
.transform(BuilderTransformers.beltTunnel("andesite", new ResourceLocation("block/polished_andesite")))
.register();
public static final BlockEntry<BrassTunnelBlock> BRASS_TUNNEL =
REGISTRATE.block("brass_tunnel", BrassTunnelBlock::new)
.transform(BuilderTransformers.beltTunnel("brass", Create.asResource("block/brass_block")))
.onRegister(connectedTextures(new BrassTunnelCTBehaviour()))
.register();
public static final BlockEntry<RedstoneContactBlock> REDSTONE_CONTACT =
REGISTRATE.block("redstone_contact", RedstoneContactBlock::new)
.initialProperties(SharedProperties::stone)
.onRegister(addMovementBehaviour(new ContactMovementBehaviour()))
.blockstate((c, p) -> p.directionalBlock(c.get(), AssetLookup.forPowered(c, p)))
.item()
.transform(customItemModel("_", "block"))
.register();
public static final BlockEntry<ContentObserverBlock> CONTENT_OBSERVER =
REGISTRATE.block("content_observer", ContentObserverBlock::new)
.initialProperties(SharedProperties::stone)
.blockstate((c, p) -> p.horizontalBlock(c.get(), AssetLookup.forPowered(c, p)))
.item()
.transform(customItemModel("_", "block"))
.register();
public static final BlockEntry<StockpileSwitchBlock> STOCKPILE_SWITCH =
REGISTRATE.block("stockpile_switch", StockpileSwitchBlock::new)
.initialProperties(SharedProperties::stone)
.blockstate((c, p) -> p.horizontalBlock(c.get(),
AssetLookup.withIndicator(c, p, $ -> AssetLookup.standardModel(c, p), StockpileSwitchBlock.INDICATOR)))
.simpleItem()
.register();
public static final BlockEntry<AdjustableCrateBlock> ADJUSTABLE_CRATE =
REGISTRATE.block("adjustable_crate", AdjustableCrateBlock::new)
.transform(BuilderTransformers.crate("brass"))
.register();
public static final BlockEntry<CreativeCrateBlock> CREATIVE_CRATE =
REGISTRATE.block("creative_crate", CreativeCrateBlock::new)
.transform(BuilderTransformers.crate("creative"))
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.tag(AllBlockTags.SAFE_NBT.tag)
.register();
public static final BlockEntry<NixieTubeBlock> NIXIE_TUBE = REGISTRATE.block("nixie_tube", NixieTubeBlock::new)
.initialProperties(SharedProperties::softMetal)
.properties(p -> p.lightValue(5))
.blockstate(new NixieTubeGenerator()::generate)
.addLayer(() -> RenderType::getTranslucent)
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<RedstoneLinkBlock> REDSTONE_LINK =
REGISTRATE.block("redstone_link", RedstoneLinkBlock::new)
.initialProperties(SharedProperties::wooden)
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.tag(AllBlockTags.BRITTLE.tag, AllBlockTags.SAFE_NBT.tag)
.blockstate(new RedstoneLinkGenerator()::generate)
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.addLayer(() -> RenderType::getCutoutMipped)
.item()
.transform(customItemModel("_", "transmitter"))
.register();
public static final BlockEntry<AnalogLeverBlock> ANALOG_LEVER =
REGISTRATE.block("analog_lever", AnalogLeverBlock::new)
.initialProperties(() -> Blocks.LEVER)
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.tag(AllBlockTags.SAFE_NBT.tag)
.blockstate((c, p) -> p.horizontalFaceBlock(c.get(), AssetLookup.partialBaseModel(c, p)))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry<PulseRepeaterBlock> PULSE_REPEATER =
REGISTRATE.block("pulse_repeater", PulseRepeaterBlock::new)
.initialProperties(() -> Blocks.REPEATER)
.blockstate(new PulseRepeaterGenerator()::generate)
.addLayer(() -> RenderType::getCutoutMipped)
.item()
.transform(customItemModel("diodes", "pulse_repeater"))
.register();
public static final BlockEntry<AdjustableRepeaterBlock> ADJUSTABLE_REPEATER =
REGISTRATE.block("adjustable_repeater", AdjustableRepeaterBlock::new)
.initialProperties(() -> Blocks.REPEATER)
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.tag(AllBlockTags.SAFE_NBT.tag)
.blockstate(new AdjustableRepeaterGenerator()::generate)
.item()
.model(AbstractDiodeGenerator.diodeItemModel(true))
.build()
.register();
public static final BlockEntry<AdjustableRepeaterBlock> ADJUSTABLE_PULSE_REPEATER =
REGISTRATE.block("adjustable_pulse_repeater", AdjustableRepeaterBlock::new)
.initialProperties(() -> Blocks.REPEATER)
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.tag(AllBlockTags.SAFE_NBT.tag)
.blockstate(new AdjustableRepeaterGenerator()::generate)
.addLayer(() -> RenderType::getCutoutMipped)
.item()
.model(AbstractDiodeGenerator.diodeItemModel(true))
.build()
.register();
public static final BlockEntry<PoweredLatchBlock> POWERED_LATCH =
REGISTRATE.block("powered_latch", PoweredLatchBlock::new)
.initialProperties(() -> Blocks.REPEATER)
.blockstate(new PoweredLatchGenerator()::generate)
.addLayer(() -> RenderType::getCutoutMipped)
.simpleItem()
.register();
public static final BlockEntry<ToggleLatchBlock> POWERED_TOGGLE_LATCH =
REGISTRATE.block("powered_toggle_latch", ToggleLatchBlock::new)
.initialProperties(() -> Blocks.REPEATER)
.blockstate(new ToggleLatchGenerator()::generate)
.addLayer(() -> RenderType::getCutoutMipped)
.item()
.transform(customItemModel("diodes", "latch_off"))
.register();
// Materials
static {
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REGISTRATE.startSection(AllSections.MATERIALS);
}
public static final BlockEntry<OxidizingBlock> COPPER_ORE =
REGISTRATE.block("copper_ore", p -> new OxidizingBlock(p, 1))
.initialProperties(() -> Blocks.IRON_ORE)
.transform(oxidizedBlockstate())
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.tag(Tags.Blocks.ORES)
.transform(tagBlockAndItem("ores/copper"))
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.tag(Tags.Items.ORES)
.transform(oxidizedItemModel())
.register();
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public static final BlockEntry<Block> ZINC_ORE = REGISTRATE.block("zinc_ore", Block::new)
.initialProperties(() -> Blocks.GOLD_BLOCK)
.properties(p -> p.harvestLevel(2)
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.harvestTool(ToolType.PICKAXE)
.sound(SoundType.STONE))
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.tag(Tags.Blocks.ORES)
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.transform(tagBlockAndItem("ores/zinc"))
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.tag(Tags.Items.ORES)
.build()
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.register();
public static final BlockEntry<OxidizingBlock> COPPER_BLOCK =
REGISTRATE.block("copper_block", p -> new OxidizingBlock(p, 1 / 32f, true))
.initialProperties(() -> Blocks.IRON_BLOCK)
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.tag(Tags.Blocks.STORAGE_BLOCKS)
.transform(tagBlockAndItem("storage_blocks/copper"))
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.tag(Tags.Items.STORAGE_BLOCKS)
.transform(oxidizedItemModel())
.transform(oxidizedBlockstate())
.register();
public static final BlockEntry<OxidizingBlock> COPPER_SHINGLES =
REGISTRATE.block("copper_shingles", p -> new OxidizingBlock(p, 1 / 32f))
.initialProperties(() -> Blocks.IRON_BLOCK)
.item()
.transform(oxidizedItemModel())
.transform(oxidizedBlockstate())
.register();
public static final BlockEntry<OxidizingBlock> COPPER_TILES =
REGISTRATE.block("copper_tiles", p -> new OxidizingBlock(p, 1 / 32f))
.initialProperties(() -> Blocks.IRON_BLOCK)
.item()
.transform(oxidizedItemModel())
.transform(oxidizedBlockstate())
.register();
public static final BlockEntry<MetalBlock> ZINC_BLOCK = REGISTRATE.block("zinc_block", p -> new MetalBlock(p, true))
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.initialProperties(() -> Blocks.IRON_BLOCK)
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.tag(Tags.Blocks.STORAGE_BLOCKS)
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.transform(tagBlockAndItem("storage_blocks/zinc"))
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.tag(Tags.Items.STORAGE_BLOCKS)
.build()
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.register();
public static final BlockEntry<MetalBlock> BRASS_BLOCK =
REGISTRATE.block("brass_block", p -> new MetalBlock(p, true))
.initialProperties(() -> Blocks.IRON_BLOCK)
.blockstate((c, p) -> p.simpleBlock(c.get(), p.models()
.cubeAll(c.getName(), p.modLoc("block/brass_storage_block"))))
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.tag(Tags.Blocks.STORAGE_BLOCKS)
.transform(tagBlockAndItem("storage_blocks/brass"))
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.tag(Tags.Items.STORAGE_BLOCKS)
.build()
.register();
// Load this class
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public static void register() {}
}