Merge pull request #90 from fuzzyweapon/english-polish

Add some English polish
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simibubi 2020-03-12 20:51:55 +01:00 committed by GitHub
commit 2c21902f1f
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@ -148,7 +148,7 @@
"block.create.logistical_casing": "Logistical Casing",
"block.create.logistical_controller": "Logistical Controller",
"block.create.logistical_index": "Logistical Index",
"block.create.logisticians_table": "Logisticians Table",
"block.create.logisticians_table": "Logistician's Table",
"block.create.package_funnel": "Package Funnel",
"block.create.belt_tunnel": "Conveyor Tunnel",
"block.create.sequenced_gearshift": "Sequenced Gearshift",
@ -298,7 +298,7 @@
"create.recipe.mystery_conversion": "Chromatic Metamorphosis",
"create.recipe.processing.catalyst": "Catalyst",
"create.recipe.processing.chance": "%1$s%% Chance",
"create.recipe.processing.chanceToReturn": "%1$s%% Chance to return",
"create.recipe.processing.chanceToReturn": "%1$s%% Chance to Return",
"create.generic.range": "Range",
"create.generic.radius": "Radius",
@ -311,7 +311,7 @@
"create.generic.unit.seconds": "Seconds",
"create.generic.unit.minutes": "Minutes",
"create.generic.unit.rpm": "rpm",
"create.generic.unit.stress": "sU",
"create.generic.unit.stress": "su",
"create.action.scroll": "Scroll",
"create.action.confirm": "Confirm",
@ -325,14 +325,14 @@
"create.gui.scrollInput.scrollToModify": "Scroll to Modify",
"create.gui.scrollInput.scrollToAdjustAmount": "Scroll to Adjust Amount",
"create.gui.scrollInput.scrollToSelect": "Scroll to Select",
"create.gui.scrollInput.shiftScrollsFaster": "Shift to Scroll faster",
"create.gui.scrollInput.shiftScrollsFaster": "Shift to Scroll Faster",
"create.gui.toolmenu.focusKey": "Hold [%1$s] to Focus",
"create.gui.toolmenu.cycle": "[SCROLL] to Cycle",
"create.gui.symmetryWand.mirrorType": "Mirror",
"create.gui.symmetryWand.orientation": "Orientation",
"create.symmetry.mirror.plane": "Mirror once",
"create.symmetry.mirror.plane": "Mirror Once",
"create.symmetry.mirror.doublePlane": "Rectangular",
"create.symmetry.mirror.triplePlane": "Octagonal",
"create.orientation.orthogonal": "Orthogonal",
@ -350,7 +350,7 @@
"create.gui.blockzapper.patternSection": "Pattern",
"create.gui.blockzapper.pattern.solid": "Solid",
"create.gui.blockzapper.pattern.checkered": "Checkerboard",
"create.gui.blockzapper.pattern.inversecheckered": "Inversed Checkerboard",
"create.gui.blockzapper.pattern.inversecheckered": "Inverted Checkerboard",
"create.gui.blockzapper.pattern.chance25": "25% Roll",
"create.gui.blockzapper.pattern.chance50": "50% Roll",
"create.gui.blockzapper.pattern.chance75": "75% Roll",
@ -410,7 +410,7 @@
"create.gui.stress_gauge.overstressed": "Overstressed",
"create.gui.stress_gauge.no_rotation": "No Rotation",
"create.gui.contraptions.not_fast_enough": "It appears that this %1$s is _not_ rotating with _enough_ _speed._",
"create.gui.contraptions.not_fast_enough": "It appears that this %1$s is _not_ rotating with _enough_ _speed_.",
"create.gui.flexcrate.title": "Adjustable Crate",
"create.gui.flexcrate.storageSpace": "Storage Space",
@ -470,19 +470,19 @@
"create.schematic.tool.deploy.description.1": "Right-Click on the ground to place.",
"create.schematic.tool.deploy.description.2": "Hold [Ctrl] to select at a fixed distance.",
"create.schematic.tool.deploy.description.3": "[Ctrl]-Scroll to change the distance.",
"create.schematic.tool.move.description.0": "Shifts the Schematic Horizontally",
"create.schematic.tool.move.description.0": "Shifts the Schematic Horizontally.",
"create.schematic.tool.move.description.1": "Point at the Schematic and [CTRL]-Scroll to push it.",
"create.schematic.tool.move.description.2": "",
"create.schematic.tool.move.description.3": "",
"create.schematic.tool.movey.description.0": "Shifts the Schematic Vertically",
"create.schematic.tool.movey.description.1": "[CTRL]-Scroll to move it up/down",
"create.schematic.tool.movey.description.0": "Shifts the Schematic Vertically.",
"create.schematic.tool.movey.description.1": "[CTRL]-Scroll to move it up/down.",
"create.schematic.tool.movey.description.2": "",
"create.schematic.tool.movey.description.3": "",
"create.schematic.tool.rotate.description.0": "Rotates the Schematic around its center.",
"create.schematic.tool.rotate.description.1": "[CTRL]-Scroll to rotate by 90 Degrees",
"create.schematic.tool.rotate.description.1": "[CTRL]-Scroll to rotate by 90 Degrees.",
"create.schematic.tool.rotate.description.2": "",
"create.schematic.tool.rotate.description.3": "",
"create.schematic.tool.print.description.0": "Instantly places the structure in the world",
"create.schematic.tool.print.description.0": "Instantly places the structure in the world.",
"create.schematic.tool.print.description.1": "[Right-Click] to confirm placement at the current location.",
"create.schematic.tool.print.description.2": "This tool is for Creative Mode only.",
"create.schematic.tool.print.description.3": "",
@ -492,7 +492,7 @@
"create.schematic.tool.flip.description.3": "",
"create.schematics.synchronizing": "Syncing...",
"create.schematics.uploadTooLarge": "Your schematic is too large",
"create.schematics.uploadTooLarge": "Your schematic is too big.",
"create.schematics.maxAllowedSize": "The maximum allowed schematic file size is:",
"create.gui.schematicTable.title": "Schematic Table",
@ -516,11 +516,11 @@
"create.gui.schematicannon.option.skipMissing": "Skip missing Blocks",
"create.gui.schematicannon.option.skipTileEntities": "Protect Tile Entities",
"create.gui.schematicannon.option.skipMissing.description": "If the Schematicannon cannot find a required Block for placement, it will continue at the next Location.",
"create.gui.schematicannon.option.skipTileEntities.description": "The Schematicannon will avoid replacing data holding blocks such as Chests.",
"create.gui.schematicannon.option.skipMissing.description": "If the cannon cannot find a required Block for placement, it will continue at the next Location.",
"create.gui.schematicannon.option.skipTileEntities.description": "The cannon will avoid replacing data holding blocks such as Chests.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.",
"create.gui.schematicannon.option.replaceWithSolid.description": "The cannon will only replace Solid blocks in its working area, if the Schematic contains a solid Block at their location.",
"create.gui.schematicannon.option.replaceWithAny.description": "The cannon will replace Solid blocks in its working area, if the Schematic contains any Block at their location.",
"create.gui.schematicannon.option.replaceWithSolid.description": "The cannon will only replace Solid blocks in its working area if the Schematic contains a solid Block at the Location.",
"create.gui.schematicannon.option.replaceWithAny.description": "The cannon will replace Solid blocks in its working area if the Schematic contains any Block at the Location.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "The cannon will clear out all blocks in its working area, including those replaced by Air.",
"create.schematicannon.status.idle": "Idle",
@ -530,7 +530,7 @@
"create.schematicannon.status.paused": "Paused",
"create.schematicannon.status.stopped": "Stopped",
"create.schematicannon.status.noGunpowder": "Out of Gunpowder",
"create.schematicannon.status.targetNotLoaded": "Block is not loaded",
"create.schematicannon.status.targetNotLoaded": "Block is Not Loaded",
"create.schematicannon.status.targetOutsideRange": "Target too Far Away",
"create.schematicannon.status.searching": "Searching",
"create.schematicannon.status.skipping": "Skipping",
@ -538,7 +538,7 @@
"create.schematicannon.status.placing": "Placing",
"create.schematicannon.status.clearing": "Clearing Blocks",
"create.schematicannon.status.schematicInvalid": "Schematic Invalid",
"create.schematicannon.status.schematicNotPlaced": "Schematic not Deployed",
"create.schematicannon.status.schematicNotPlaced": "Schematic Not Deployed",
"create.schematicannon.status.schematicExpired": "Schematic File Expired",
"create.gui.index.title": "Logistical Index",
@ -553,14 +553,14 @@
"create.gui.logistical_controller.active_mode": "Active Mode",
"create.gui.logistical_controller.passive_mode": "Passive Mode",
"create.gui.requester.requestedItemCount": "Requested Amount",
"create.gui.storage.passiveModeOnly": "Item Storage is Passive only",
"create.gui.storage.passiveModeOnly": "Item Storage is Passive Only",
"create.gui.filter.blacklist": "Blacklist",
"create.gui.filter.blacklist.description": "Items pass if they do NOT match any of the above. An empty Blacklist accepts everything.",
"create.gui.filter.whitelist": "Whitelist",
"create.gui.filter.whitelist.description": "Items pass if they match any of the above. An empty Whitelist rejects anything.",
"create.gui.filter.whitelist.description": "Items pass if they match any of the above. An empty Whitelist rejects everything.",
"create.gui.filter.respect_data": "Respect Data",
"create.gui.filter.respect_data.description": "Items only match if their durability, enchantments and other attributes match as well.",
"create.gui.filter.respect_data.description": "Items only match if their durability, enchantments, and other attributes match as well.",
"create.gui.filter.ignore_data": "Ignore Data",
"create.gui.filter.ignore_data.description": "Items match regardless of their attributes.",
@ -579,7 +579,7 @@
"create.gui.attribute_filter.no_selected_attributes": "No attributes selected",
"create.gui.attribute_filter.selected_attributes": "Selected attributes:",
"create.gui.attribute_filter.whitelist_disjunctive": "Whitelist (Any)",
"create.gui.attribute_filter.whitelist_disjunctive.description": "Items pass if they have at least one of the selected attributes.",
"create.gui.attribute_filter.whitelist_disjunctive.description": "Items pass if they have any of the selected attributes.",
"create.gui.attribute_filter.whitelist_conjunctive": "Whitelist (All)",
"create.gui.attribute_filter.whitelist_conjunctive.description": "Items pass only if they have ALL of the selected attributes.",
"create.gui.attribute_filter.blacklist": "Blacklist",
@ -611,65 +611,65 @@
"create.tooltip.workInProgress": "Work in progress!",
"create.tooltip.randomWipDescription0": "Please keep this item away from children.",
"create.tooltip.randomWipDescription1": "A baby panda dies everytime you use this item.",
"create.tooltip.randomWipDescription1": "A baby panda dies every time you use this item. Every. Time.",
"create.tooltip.randomWipDescription2": "Use at your own risk.",
"create.tooltip.randomWipDescription3": "Nothing to see here, please disperse.",
"create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds.",
"create.tooltip.randomWipDescription3": "This is not the item you are looking for, *finger-wiggles* please disperse.",
"create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds. 10, 9, 8...",
"create.tooltip.randomWipDescription5": "Believe me, it's useless.",
"create.tooltip.randomWipDescription6": "By using this item, you hereby consent to our disclaimer and agree to its terms.",
"create.tooltip.randomWipDescription7": "This one maybe isn't for you.",
"create.tooltip.randomWipDescription7": "This one maybe isn't for you. What about that one?",
"create.tooltip.randomWipDescription8": "Use it and regret your decision immediately.",
"create.mechanical_mixer.min_ingredients": "Min. Ingredients",
"create.command.killTPSCommand": "killtps",
"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms",
"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms :o",
"create.command.killTPSCommand.status.slowed_by.1": "[Create]: Server tick is slowed by %s ms now >:)",
"create.command.killTPSCommand.status.slowed_by.2": "[Create]: Server tick is back to regular speed",
"create.command.killTPSCommand.status.slowed_by.2": "[Create]: Server tick is back to regular speed :D",
"create.command.killTPSCommand.status.usage.0": "[Create]: use /killtps stop to bring back server tick to regular speed",
"create.command.killTPSCommand.status.usage.1": "[Create]: use /killtps start <tickTime> to artificially slow down the server tick",
"create.command.killTPSCommand.argument.tickTime": "tickTime",
"advancement.create:root": "The beginning of Create",
"advancement.create:root": "In the beginning, let's Create!",
"advancement.create:root.desc": "It's time to start building some amazing Contraptions!",
"advancement.create:andesite_alloy": "Alliterations Aplenty",
"advancement.create:andesite_alloy.desc": "Create's materials have weird names, Andesite Alloy is one of them.",
"advancement.create:andesite_casing": "The Andesite Age ",
"advancement.create:andesite_casing.desc": "Use some Andesite, Metal and Wood to create a basic Casing",
"advancement.create:andesite_casing.desc": "Use some Andesite, Meta, and Wood to create a basic Casing.",
"advancement.create:crushing_wheel": "A Pair of Giants",
"advancement.create:crushing_wheel.desc": "Create some Crushing Wheels for breaking down materials.",
"advancement.create:rotation": "It's Alive",
"advancement.create:crushing_wheel.desc": "Create some Crushing Wheels to break down materials.",
"advancement.create:rotation": "It's Alive!",
"advancement.create:rotation.desc": "Watch your first kinetic component spin.",
"advancement.create:overstressed": "Overstressed",
"advancement.create:overstressed.desc": "Experience the laws of physics firsthand.",
"advancement.create:sand_paper": "Power Polish",
"advancement.create:sand_paper.desc": "Create some Sand Paper",
"advancement.create:sand_paper.desc": "Create some Sand Paper to make things pretty.",
"advancement.create:polished_rose_quartz": "Pink Diamonds",
"advancement.create:polished_rose_quartz.desc": "Polish Rose Quartz until you can see through it.",
"advancement.create:sand_paper_secret": "From Polisher to Polishee",
"advancement.create:sand_paper_secret.desc": "Use your Sand Paper to sand some Sand Paper",
"advancement.create:sand_paper_secret": "Polishception",
"advancement.create:sand_paper_secret.desc": "Use your Sand Paper to sand some Sand Paper.",
"advancement.create:press": "'Bonk!' ",
"advancement.create:press.desc": "Make a Mechanical Press and use it to create some Plates",
"advancement.create:mixer": "Mixin' it up",
"advancement.create:mixer.desc": "Create a Mechanical Mixer",
"advancement.create:brass": "An actual Alloy",
"advancement.create:brass.desc": "Use Copper and Zinc to create some Brass",
"advancement.create:press.desc": "Make a Mechanical Press and use it to create some Plates.",
"advancement.create:mixer": "Mixin' it Up",
"advancement.create:mixer.desc": "Create a Mechanical Mixer.",
"advancement.create:brass": "An Actual Alloy",
"advancement.create:brass.desc": "Use Copper and Zinc to create some Brass.",
"advancement.create:brass_casing": "The Brass Age",
"advancement.create:brass_casing.desc": "Use your newly obtained Brass and some Wood to create a more advanced Casing",
"advancement.create:deployer": "Poke, Place and Attack",
"advancement.create:brass_casing.desc": "Use newly obtained Brass and some Wood to create a more advanced Casing.",
"advancement.create:deployer": "Poke, Place, and Attack",
"advancement.create:deployer.desc": "Create a Deployer, the perfect reflection of yourself.",
"advancement.create:deployer_secret": "Pound it, brother",
"advancement.create:deployer_secret.desc": "Make two Deployers bump their fists.",
"advancement.create:deployer_secret": "Pound It, Bro!",
"advancement.create:deployer_secret.desc": "Make two Deployers fist-bump.",
"advancement.create:chromatic_compound": "Bipolar Materials",
"advancement.create:chromatic_compound.desc": "Craft a Bar of Chromatic Compound.",
"advancement.create:shadow_steel": "Returned from the Void",
"advancement.create:shadow_steel.desc": "Create Shadow Steel, a metal bar of emptiness.",
"advancement.create:shadow_steel": "Void Returner",
"advancement.create:shadow_steel.desc": "Create Shadow Steel, a metal bar of nothingness.",
"advancement.create:refined_radiance": "Bright and Inspiring",
"advancement.create:refined_radiance.desc": "Create Refined Radiance, a powerful chromatic substance.",
"advancement.create:refined_radiance_secret": "Forged by the Beam of Light",
"advancement.create:refined_radiance_secret.desc": "Find the alternative way to make Refined Radiance",
"advancement.create:refined_radiance_secret.desc": "Find the alternative way to make Refined Radiance.",
"advancement.create:speed_secret": "Nice ",
"advancement.create:speed_secret.desc": "Watch a Speedometer reach exactly 69rpm",
"advancement.create:speed_secret.desc": "Watch a Speedometer reach exactly 69 rpm.",
"create.subtitle.schematicannon_launch_block": "Schematicannon shoots",
"create.subtitle.schematicannon_finish": "Schematicannon finishes",
@ -679,7 +679,7 @@
"create.subtitle.blockzapper_place": "Blocks zap into place",
"create.subtitle.blockzapper_confirm": "Affirmative Ding",
"create.subtitle.blockzapper_deny": "Declining Boop",
"create.subtitle.block_funnel_eat": "Funnel eats",
"create.subtitle.block_funnel_eat": "Funnel CHOMPS",
"_comment": "-------------------------] ITEM DESCRIPTIONS [------------------------------------------------",
@ -693,7 +693,7 @@
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"item.create.symmetry_wand.tooltip": "SYMMETRY WAND",
"item.create.symmetry_wand.tooltip.summary": "Perfectly mirrors your Block placement across the configured planes.",
"item.create.symmetry_wand.tooltip.summary": "Perfectly mirrors Block placement across configured planes.",
"item.create.symmetry_wand.tooltip.condition1": "When in Hotbar",
"item.create.symmetry_wand.tooltip.behaviour1": "Stays Active",
"item.create.symmetry_wand.tooltip.control1": "R-Click on Ground",
@ -710,10 +710,10 @@
"item.create.placement_handgun.tooltip.control2": "R-Click at Block",
"item.create.placement_handgun.tooltip.action2": "_Places_ or _Replaces_ the targeted block.",
"item.create.placement_handgun.tooltip.control3": "R-Click while Sneaking",
"item.create.placement_handgun.tooltip.action3": "Opens the _Configuration_ _Interface_",
"item.create.placement_handgun.tooltip.action3": "Opens the _Configuration_ _Interface_.",
"item.create.terrain_zapper.tooltip": "HANDHELD WORLDSHAPER",
"item.create.terrain_zapper.tooltip.summary": "Handy tool for creating _landscapes_ and _terrain_ _features._",
"item.create.terrain_zapper.tooltip.summary": "Handy tool for creating _landscapes_ and _terrain_ _features_.",
"item.create.terrain_zapper.tooltip.control1": "L-Click at Block",
"item.create.terrain_zapper.tooltip.action1": "Sets blocks placed by the tool to the targeted block.",
"item.create.terrain_zapper.tooltip.control2": "R-Click at Block",
@ -722,57 +722,57 @@
"item.create.terrain_zapper.tooltip.action3": "Opens the _Configuration_ _Interface_",
"item.create.tree_fertilizer.tooltip": "TREE FERTILIZER",
"item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for growing common tree types more quickly",
"item.create.tree_fertilizer.tooltip.condition1": "When used on Sapling",
"item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for speeding up the growth of common tree types.",
"item.create.tree_fertilizer.tooltip.condition1": "When used on a Sapling",
"item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees _regardless_ of their _spacing_ _conditions_",
"item.create.deforester.tooltip": "DEFORESTER",
"item.create.deforester.tooltip.summary": "A _radiant_ _axe_ able to cut down trees in a split second.",
"item.create.deforester.tooltip.summary": "A _radiant_ _axe_ able to chop down trees in a split second.",
"item.create.filter.tooltip": "FILTER",
"item.create.filter.tooltip.summary": "_Controls_ _outputs_ and inputs of logistical devices with more _precision,_ matching them against a _set_ _of_ _items_ or several _nested_ _filters._",
"item.create.filter.tooltip.summary": "_Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ _items_ or several _nested_ _filters_.",
"item.create.filter.tooltip.condition1": "When in filter slot",
"item.create.filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration._",
"item.create.filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.",
"item.create.filter.tooltip.condition2": "When R-Clicked",
"item.create.filter.tooltip.behaviour2": "Opens the _configuration_ _interface._",
"item.create.filter.tooltip.behaviour2": "Opens the _configuration_ _interface_.",
"item.create.property_filter.tooltip": "ATTRIBUTE FILTER",
"item.create.property_filter.tooltip.summary": "_Controls_ _outputs_ and inputs of logistical devices with more _precision,_ matching them against a _set_ _of_ item _attributes_ and _categories._",
"item.create.property_filter.tooltip.summary": "_Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ item _attributes_ and _categories_.",
"item.create.property_filter.tooltip.condition1": "When in filter slot",
"item.create.property_filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration._",
"item.create.property_filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.",
"item.create.property_filter.tooltip.condition2": "When R-Clicked",
"item.create.property_filter.tooltip.behaviour2": "Opens the _configuration_ _interface._",
"item.create.property_filter.tooltip.behaviour2": "Opens the _configuration_ _interface_.",
"block.create.cocoa_log.tooltip": "COCOA LOG",
"block.create.cocoa_log.tooltip.summary": "An augmented jungle log allowing for easier automation of _Cocoa_ _Beans_",
"block.create.cocoa_log.tooltip.summary": "An augmented jungle log allowing for easier automation of _Cocoa_ _Beans_.",
"block.create.cocoa_log.tooltip.condition1": "When Mature",
"block.create.cocoa_log.tooltip.behaviour1": "Grows _Cocoa_ _Pods_ on all sides",
"block.create.cocoa_log.tooltip.behaviour1": "Grows _Cocoa_ _Pods_ on all sides.",
"item.create.empty_blueprint.tooltip": "EMPTY SCHEMATIC",
"item.create.empty_blueprint.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic_ _Table_",
"item.create.empty_blueprint.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic_ _Table_.",
"item.create.blueprint.tooltip": "SCHEMATIC",
"item.create.blueprint.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.",
"item.create.blueprint.tooltip.condition1": "When Held",
"item.create.blueprint.tooltip.behaviour1": "Can be positioned using the Tools on Screen",
"item.create.blueprint.tooltip.behaviour1": "Can be positioned using the Tools on Screen.",
"item.create.blueprint.tooltip.control1": "R-Click while Sneaking",
"item.create.blueprint.tooltip.action1": "Opens an _Interface_ for entering exact _Coordinates._",
"item.create.blueprint.tooltip.action1": "Opens an _Interface_ for entering exact _Coordinates_.",
"item.create.blueprint_and_quill.tooltip": "SCHEMATIC AND QUILL",
"item.create.blueprint_and_quill.tooltip.summary": "Used for saving a Structure in your world to a .nbt file.",
"item.create.blueprint_and_quill.tooltip.condition1": "Step 1",
"item.create.blueprint_and_quill.tooltip.behaviour1": "Select two corner points using R-Click",
"item.create.blueprint_and_quill.tooltip.behaviour1": "Select two corner points using R-Click.",
"item.create.blueprint_and_quill.tooltip.condition2": "Step 2",
"item.create.blueprint_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.",
"item.create.blueprint_and_quill.tooltip.control1": "R-Click",
"item.create.blueprint_and_quill.tooltip.action1": "Select a corner point / confirm save",
"item.create.blueprint_and_quill.tooltip.action1": "Select a corner point / confirm save.",
"item.create.blueprint_and_quill.tooltip.control2": "Ctrl Held",
"item.create.blueprint_and_quill.tooltip.action2": "Select points in _mid-air_. _Scroll_ to adjust the distance.",
"item.create.blueprint_and_quill.tooltip.control3": "R-Click while Sneaking",
"item.create.blueprint_and_quill.tooltip.action3": "_Resets_ and removes the selection.",
"block.create.creative_crate.tooltip": "CREATIVE CRATE",
"block.create.creative_crate.tooltip.summary": "Provides an endless supply of blocks to adjacent _Schematicannons_",
"block.create.creative_crate.tooltip.summary": "Provides an endless supply of blocks to adjacent _Schematicannons_.",
"block.create.schematicannon.tooltip": "SCHEMATICANNON",
"block.create.schematicannon.tooltip.summary": "Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.",
@ -780,71 +780,71 @@
"block.create.schematicannon.tooltip.action1": "Opens the _Interface_",
"block.create.schematic_table.tooltip": "SCHEMATIC TABLE",
"block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty_ _Schematic_",
"block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty_ _Schematic_.",
"block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic",
"block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder",
"block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder.",
"block.create.shaft.tooltip": "SHAFT",
"block.create.shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line.",
"block.create.cogwheel.tooltip": "COGWHEEL",
"block.create.cogwheel.tooltip.summary": "_Relays_ _Rotation_ in a straigt line, and to adjacent _Cogwheels._",
"block.create.cogwheel.tooltip.summary": "_Relays_ _Rotation_ in a straight line, and to adjacent _Cogwheels_.",
"block.create.large_cogwheel.tooltip": "LARGE COGWHEEL",
"block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel,_ allowing for _change_ in _Rotation_ _Speed_ when connected to its smaller Counterpart.",
"block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel_, allowing for _change_ in _Rotation_ _Speed_ when connected to its smaller Counterpart.",
"block.create.encased_shaft.tooltip": "ENCASED SHAFT",
"block.create.encased_shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line. Suitable for propagating Rotation through Walls.",
"block.create.gearbox.tooltip": "GEARBOX",
"block.create.gearbox.tooltip.summary": "_Relays_ _Rotation_ in _four_ _directions._ Reverses straight connections.",
"block.create.gearbox.tooltip.summary": "_Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.",
"block.create.gearshift.tooltip": "GEARSHIFT",
"block.create.gearshift.tooltip.summary": "A controllable _rotation_ _switch_ for connected shafts.",
"block.create.gearshift.tooltip.summary": "A control to toggle rotation direction for connected shafts.",
"block.create.gearshift.tooltip.condition1": "When Powered",
"block.create.gearshift.tooltip.behaviour1": "_Reverses_ the outgoing rotation.",
"block.create.clutch.tooltip": "CLUTCH",
"block.create.clutch.tooltip.summary": "A controllable _rotation_ _switch_ for connected shafts.",
"block.create.clutch.tooltip.summary": "A control to engage/disengage rotation for connected shafts.",
"block.create.clutch.tooltip.condition1": "When Powered",
"block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.",
"block.create.encased_belt.tooltip": "ENCASED_BELT",
"block.create.encased_belt.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts._",
"block.create.encased_belt.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_.",
"block.create.encased_belt.tooltip.condition1": "When Connected",
"block.create.encased_belt.tooltip.behaviour1": "Attached Blocks will have the exact _same_ _rotation_ _speed_ and direction. They do not have to face the same way.",
"block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY",
"block.create.adjustable_pulley.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts._ Attached encased belts will _rotate_ _faster_ based on the _analog_ _redstone_ _signal_ this block receives.",
"block.create.adjustable_pulley.tooltip.condition1": "Redstone control",
"block.create.adjustable_pulley.tooltip.behaviour1": "Without a signal it will _not_ _speed_ _up_ connected belts, full signal strength will _double_ _its_ _speed._",
"block.create.adjustable_pulley.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_. Attached encased belts will _rotate_ _faster_ based on the _analog_ _redstone_ _signal_ this block receives.",
"block.create.adjustable_pulley.tooltip.condition1": "Redstone Control",
"block.create.adjustable_pulley.tooltip.behaviour1": "Without a signal, it will _not_ _speed_ _up_ connected belts. With a full strength signal connected belt, speed _doubles_.",
"item.create.belt_connector.tooltip": "BELT CONNECTOR",
"item.create.belt_connector.tooltip.summary": "Connects two or more _Shafts_ with a _Mechanical_ _Belt._ Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Items_ and _Entities._",
"item.create.belt_connector.tooltip.summary": "Connects two or more _Shafts_ with a _Mechanical_ _Belt_. Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Items_ and _Entities_.",
"item.create.belt_connector.tooltip.control1": "R-Clicked on Shaft",
"item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line_ _up_ either _Vertically,_ _Horizontally_ or _Diagonally_ towards the Belt's Direction.",
"item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line_ _up_ either _Vertically_, _Horizontally_, or _Diagonally_ toward the Belt's Direction.",
"item.create.belt_connector.tooltip.control2": "R-Click while Sneaking",
"item.create.belt_connector.tooltip.action2": "_Resets_ the first selected position for the Belt",
"item.create.belt_connector.tooltip.action2": "_Resets_ the first selected position for the Belt.",
"item.create.goggles.tooltip": "GOGGLES",
"item.create.goggles.tooltip.summary": "A pair of glasses to augment your vision with useful _kinetic_ _information._",
"item.create.goggles.tooltip.summary": "A pair of glasses to augment your vision with useful _kinetic_ _information_.",
"item.create.goggles.tooltip.condition1": "When worn",
"item.create.goggles.tooltip.behaviour1": "Shows _colored_ _indicators_ corresponding to the _Speed_ _Level_ of a placed kinetic component as well as _Stress_ _Impact_ and _Capacity_ of individual components.",
"item.create.goggles.tooltip.condition2": "When looking at gauge",
"item.create.goggles.tooltip.behaviour2": "Shows detailed information about _Speed_ or _Stress_ of the network the gauge is connected to.",
"item.create.goggles.tooltip.behaviour2": "Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.",
"item.create.wrench.tooltip": "WRENCH",
"item.create.wrench.tooltip.summary": "A useful tool for working on kinetic contraptions. Can be used to _Rotate,_ _Dismantle_ and to _Configure_ components.",
"item.create.wrench.tooltip.summary": "A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.",
"item.create.wrench.tooltip.control1": "Right-Click a kinetic block",
"item.create.wrench.tooltip.action1": "_Rotates_ _components_ toward or away from the face you interacted with.",
"item.create.wrench.tooltip.action1": "_Rotates_ _components_ toward or away from the face with which you interacted.",
"item.create.wrench.tooltip.control2": "R-Click while Sneaking",
"item.create.wrench.tooltip.action2": "_Disassembles_ _Kinetic_ _components_ and places them back in _your_ _inventory._",
"item.create.wrench.tooltip.action2": "_Disassembles_ _Kinetic_ _components_ and places them back in _your_ _inventory_.",
"block.create.creative_motor.tooltip": "CREATIVE MOTOR",
"block.create.creative_motor.tooltip.summary": "A configurable source of _Rotational_ _Force_",
"block.create.creative_motor.tooltip.summary": "A configurable source of _Rotational_ _Force_.",
"block.create.water_wheel.tooltip": "WATER WHEEL",
"block.create.water_wheel.tooltip.summary": "Provides _Rotational_ _Force_ taken from adjacent _Water_ _Currents._",
"block.create.water_wheel.tooltip.summary": "Provides _Rotational_ _Force_ taken from adjacent _Water_ _Currents_.",
"block.create.encased_fan.tooltip": "ENCASED FAN",
"block.create.encased_fan.tooltip.summary": "Converts _Rotational_ _Force_ to _Air_ _Currents_ and back. Has a variety of uses.",
@ -853,31 +853,31 @@
"block.create.encased_fan.tooltip.condition2": "When Rotated",
"block.create.encased_fan.tooltip.behaviour2": "_Pushes_ or _Pulls_ Entities, depending on the incoming Rotation speed.",
"block.create.encased_fan.tooltip.condition3": "When blowing through special blocks",
"block.create.encased_fan.tooltip.behaviour3": "_Liquids_ and _Fire_ emit particles into the air flow. This can be used to _process_ _items._",
"block.create.encased_fan.tooltip.behaviour3": "_Liquids_ and _Fire_ particles are emitted into the air flow. This can be used to _process_ _items_.",
"block.create.nozzle.tooltip": "NOZZLE",
"block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions._",
"block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.",
"block.create.hand_crank.tooltip": "HAND CRANK",
"block.create.hand_crank.tooltip.summary": "A simple _source_ of _rotational_ _force_ that requires the interaction of players.",
"block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational_ _Force_ that requires the interaction of players.",
"block.create.hand_crank.tooltip.condition1": "When Used",
"block.create.hand_crank.tooltip.behaviour1": "Provides _rotational_ _force_ to its attached contraption. _Sneak_ _to_ _reverse_ its rotation.",
"block.create.hand_crank.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
"block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK",
"block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ your space and helping you in _keeping_ _track_ _of_ the _time._",
"block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ a space and _keeping_ _track_ _of_ _time_.",
"block.create.cuckoo_clock.tooltip.condition1": "When Rotated",
"block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and as soon as _players_ _can_ _sleep_ through the night.",
"block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.",
"block.create.turntable.tooltip": "TURNTABLE",
"block.create.turntable.tooltip.summary": "Turns _Rotational_ _Force_ into refined Motion Sickness.",
"block.create.crushing_wheel.tooltip": "CRUSHING WHEEL",
"block.create.crushing_wheel.tooltip.summary": "Large rotatable wheels that _break_ _down_ anything stopping their motion.",
"block.create.crushing_wheel.tooltip.summary": "Large rotatable wheels that _break_ _down_ anything.",
"block.create.crushing_wheel.tooltip.condition1": "When attached to other Crushing Wheel",
"block.create.crushing_wheel.tooltip.behaviour1": "Forms a crushing setup for processing a variety of things. The Wheels' teeth have to connect and moving with the _same_ _speed_ in _opposite_ _directions._",
"block.create.crushing_wheel.tooltip.behaviour1": "Forms a crushing machine for processing a variety of things. The Wheels' teeth have to connect and moving with the _same_ _speed_ in _opposite_ _directions_.",
"block.create.mechanical_press.tooltip": "MECHANICAL PRESS",
"block.create.mechanical_press.tooltip.summary": "A forceful piston for compressing items beneath it. Requires constant _Rotational_ _Force._",
"block.create.mechanical_press.tooltip.summary": "A forceful piston for compressing items beneath it. Requires constant _Rotational_ _Force_.",
"block.create.mechanical_press.tooltip.condition1": "When Powered by Redstone",
"block.create.mechanical_press.tooltip.behaviour1": "_Starts_ to compress items dropped below it.",
"block.create.mechanical_press.tooltip.condition2": "When Above a Mechanical Belt",
@ -886,38 +886,38 @@
"block.create.mechanical_mixer.tooltip.behaviour3": "Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.",
"block.create.basin.tooltip": "BASIN",
"block.create.basin.tooltip.summary": "A handy _item_ _container_ used for processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press._",
"block.create.basin.tooltip.summary": "A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_.",
"block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER",
"block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational_ _Force_ and a _Basin_ placed below (with a gap inbetween).",
"block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational_ _Force_ and a _Basin_ placed below (with a gap in between).",
"block.create.mechanical_mixer.tooltip.condition1": "When above Basin",
"block.create.mechanical_mixer.tooltip.behaviour1": "Starts to mix items in the basin whenever all necessary ingredients are present.",
"block.create.mechanical_mixer.tooltip.condition2": "When used with Wrench",
"block.create.mechanical_mixer.tooltip.behaviour2": "_Configures_ the minimum amount of _total_ _ingredients_ for applied recipes. Use this option to _rule_ _out_ _unwanted_ _recipes_ with similar but less ingredients.",
"block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER",
"block.create.mechanical_crafter.tooltip.summary": "A kinetic assembler for _automating_ any _shaped_ _crafing_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.",
"block.create.mechanical_crafter.tooltip.summary": "A kinetic assembler for _automating_ any _shaped_ _crafting_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.",
"block.create.mechanical_crafter.tooltip.condition1": "When Rotated",
"block.create.mechanical_crafter.tooltip.behaviour1": "_Starts_ _the_ _crafting_ _process_ as soon as _all_ _crafters_ in the grid have been _given_ _an_ _item._",
"block.create.mechanical_crafter.tooltip.behaviour1": "_Starts_ _the_ _crafting_ _process_ as soon as _all_ _crafters_ in the grid have been _given_ _an_ _item_.",
"block.create.mechanical_crafter.tooltip.control1": "When Wrenched at Front",
"block.create.mechanical_crafter.tooltip.action1": "_Cycles_ _the_ _direction_ an individual crafter _moves_ _its_ _items_ towards. To form a working grid, _arrange_ _the_ _belts_ _in_ _a_ _flow_ which moves all items towards a final crafter, which _points_ _away_ from the grid.",
"block.create.mechanical_crafter.tooltip.action1": "_Cycles_ _the_ _direction_ an individual crafter _moves_ _its_ _items_ towards. To form a working grid, _arrange_ _the_ _belts_ _in_ _a_ _flow_ which moves all items towards a final crafter. The final crafter must _point_ _away_ from the grid.",
"block.create.mechanical_crafter.tooltip.control2": "When Wrenched at back",
"block.create.mechanical_crafter.tooltip.action2": "_Connects_ the _input_ _inventory_ of adjacent crafters. Use this to _combine_ _slots_ in the crafting grid and _save_ _on_ _input_ _work._",
"block.create.mechanical_crafter.tooltip.action2": "_Connects_ the _input_ _inventory_ of adjacent crafters. Use this to _combine_ _slots_ in the crafting grid and _save_ _on_ _input_ _work_.",
"block.create.furnace_engine.tooltip": "FURNACE ENGINE",
"block.create.furnace_engine.tooltip.summary": "A powerful source of rotational power that requires a _running_ _furnace_ to work.",
"block.create.furnace_engine.tooltip.summary": "A powerful source of _Rotational_ _Power_ that requires a _running_ _furnace_ to work.",
"block.create.furnace_engine.tooltip.condition1": "When Attached to Lit Furnace",
"block.create.furnace_engine.tooltip.behaviour1": "_Starts_ _powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.",
"block.create.flywheel.tooltip": "FLYWHEEL",
"block.create.flywheel.tooltip.summary": "A large metal wheel to _harness_ _and_ _stabilize_ generated force by an _attached_ _Engine._ Flywheels connect to engines if they are _1m_ _apart_ and at a _90°_ _Angle_ from each other.",
"block.create.flywheel.tooltip.summary": "A large metal wheel to _harness_ _and_ _stabilize_ generated force by an _attached_ _Engine_. Flywheels connect to engines if they are _1m_ _apart_ and at a _90°_ _Angle_ from each other.",
"block.create.flywheel.tooltip.condition1": "When Attached to Running Engine",
"block.create.flywheel.tooltip.behaviour1": "Provides _Rotational_ _Force_ to a connected contraption based on the generators strength and speed.",
"block.create.flywheel.tooltip.behaviour1": "Provides _Rotational_ _Force_ to a connected contraption based on the generator's strength and speed.",
"block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE",
"block.create.portable_storage_interface.tooltip.summary": "A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart or pulley.",
"block.create.portable_storage_interface.tooltip.summary": "A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley.",
"block.create.portable_storage_interface.tooltip.condition1": "While Moving",
"block.create.portable_storage_interface.tooltip.behaviour1": "Interacts with stationary _transposers,_ such that transposers _facing_ _away_ from the interface _pull_ _items_ and transposers targeting the interface will _insert_ _items_ from their attached inventory. The contraption will briefly stall as items are being exchanged.",
"block.create.portable_storage_interface.tooltip.behaviour1": "Interacts with stationary _transposers_ such that transposers _facing_ _away_ from the interface _pull_ _items_, and transposers targeting the interface will _insert_ _items_ from attached inventory. The contraption will briefly stall as items are exchanged.",
"block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER",
"block.create.rotation_speed_controller.tooltip.summary": "A _configurable_ _relay_ able to speed up or slow down the target component to any desired speed.",
@ -925,31 +925,31 @@
"block.create.rotation_speed_controller.tooltip.behaviour1": "Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.",
"block.create.mechanical_piston.tooltip": "MECHANICAL PISTON",
"block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.",
"block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston. It uses _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.",
"block.create.mechanical_piston.tooltip.condition1": "When Rotated",
"block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to incoming Rotation Speed.",
"block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON",
"block.create.sticky_mechanical_piston.tooltip.summary": "A more advanced version of the _Sticky_ _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.",
"block.create.sticky_mechanical_piston.tooltip.summary": "A more advanced version of the _Sticky_ _Piston. It uses _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "When Rotated",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.piston_pole.tooltip": "PISTON POLE",
"block.create.piston_pole.tooltip.summary": "Used to increase the extension range of _Mechanical_ _Pistons_",
"block.create.piston_pole.tooltip.summary": "Extends the range of _Mechanical_ _Pistons_.",
"block.create.piston_pole.tooltip.condition1": "When attached to Mechanical Piston",
"block.create.piston_pole.tooltip.behaviour1": "Extends the pistons extension range by 1 block",
"block.create.piston_pole.tooltip.behaviour1": "Extends a piston's range by 1 block",
"block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING",
"block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger_ _structures_ or generating _Rotational_ _Force_ from wind.",
"block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger_ _structures_ or harnessing _Rotational_ _Force_ from wind.",
"block.create.mechanical_bearing.tooltip.condition1": "When Rotated",
"block.create.mechanical_bearing.tooltip.behaviour1": "Starts rotating attached blocks. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single block.",
"block.create.mechanical_bearing.tooltip.condition2": "When Powered by Redstone",
"block.create.mechanical_bearing.tooltip.behaviour2": "Starts providing _Rotational_ _Force_ from rotating its attached structure. The Structure has to include suitable _Sail_ _Blocks_ (Currently any Wool Block).",
"block.create.mechanical_bearing.tooltip.behaviour2": "Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ (Currently any Wool Block).",
"block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time._",
"block.create.clockwork_bearing.tooltip.summary": "An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.",
"block.create.clockwork_bearing.tooltip.condition1": "When Rotated",
"block.create.clockwork_bearing.tooltip.behaviour1": "Starts rotating the attached Structure towards the _current_ _hour._ If a second structure is present, it will serve as the _minute_ _hand._",
"block.create.clockwork_bearing.tooltip.behaviour1": "Starts rotating the attached Structure towards the _current_ _hour_. If a second structure is present, it will serve as the _minute_ _hand_.",
"block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT",
"block.create.sequenced_gearshift.tooltip.summary": "A _programmable_ _utility_ _component,_ which can change its _rotational_ _through-put_ according to up to _5_ _consecutive_ _instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.",
@ -959,12 +959,12 @@
"block.create.sequenced_gearshift.tooltip.behaviour2": "Opens the _configuration_ _interface._",
"block.create.cart_assembler.tooltip": "CART ASSEMBLER",
"block.create.cart_assembler.tooltip.summary": "Mounts a connected Structure onto a _passing_ _Minecart._",
"block.create.cart_assembler.tooltip.summary": "Mounts a connected Structure onto a _passing_ _Minecart_.",
"block.create.cart_assembler.tooltip.condition1": "When Powered by Redstone",
"block.create.cart_assembler.tooltip.behaviour1": "_Disassembles_ mounted Structures of _passing_ _carts_ and places them back into the world.",
"block.create.rope_pulley.tooltip": "ROPE PULLEY",
"block.create.rope_pulley.tooltip.summary": "Moves attached _blocks_ and _structures_ _vertically._ Use _Chassis_ or _Slime_ _Blocks_ to move more than a single block.",
"block.create.rope_pulley.tooltip.summary": "Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single block.",
"block.create.rope_pulley.tooltip.condition1": "When Rotated",
"block.create.rope_pulley.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
@ -975,7 +975,7 @@
"block.create.translation_chassis.tooltip.condition2": "With Wrench",
"block.create.translation_chassis.tooltip.behaviour2": "Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.translation_chassis.tooltip.control1": "When R-Clicked with Slime Ball",
"block.create.translation_chassis.tooltip.action1": "Makes the clicked face _Sticky._ When moved, the chassis will _pull_ attached Blocks, regardless of the direcion of its movement.",
"block.create.translation_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When moved, the chassis will _pull_ attached Blocks, regardless of movement direction.",
"block.create.rotation_chassis.tooltip": "ROTATION CHASSIS",
"block.create.rotation_chassis.tooltip.summary": "A configurable base block connecting structures for movement.",
@ -984,126 +984,126 @@
"block.create.rotation_chassis.tooltip.condition2": "With Wrench",
"block.create.rotation_chassis.tooltip.behaviour2": "Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.rotation_chassis.tooltip.control1": "When R-Clicked with Slime Ball",
"block.create.rotation_chassis.tooltip.action1": "Makes the clicked face _Sticky._ When the Chassis gets moved, all blocks attached to this side will be moved with it.",
"block.create.rotation_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When Chassis move, all designated blocks attached to the sticky side are moved with it.",
"block.create.drill.tooltip": "MECHANICAL DRILL",
"block.create.drill.tooltip.summary": "A mechanical device suitable for _breaking_ _blocks._ You can also move it around using _Mechanical_ _Pistons_ or _Bearings._",
"block.create.drill.tooltip.summary": "A mechanical device suitable for _breaking_ _blocks_. It is movable with _Mechanical_ _Pistons_ or _Bearings_.",
"block.create.drill.tooltip.condition1": "When Rotated",
"block.create.drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts_ _entities_ in its effective area.",
"block.create.drill.tooltip.condition2": "While Moving",
"block.create.drill.tooltip.behaviour2": "Breaks Blocks the drill is running into.",
"block.create.drill.tooltip.behaviour2": "Breaks Blocks with which the drill collides.",
"block.create.harvester.tooltip": "MECHANICAL HARVESTER",
"block.create.harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation. You can move it around using _Mechanical_ _Pistons_ or _Bearings._",
"block.create.harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation. It is movable with _Mechanical_ _Pistons_ or _Bearings_.",
"block.create.harvester.tooltip.condition1": "While Moving",
"block.create.harvester.tooltip.behaviour1": "_Harvests_ all _mature_ _crops_ the blade is running into, and resets them to their initial growth state.",
"block.create.harvester.tooltip.behaviour1": "_Harvests_ all _mature_ _crops_ which which the blade collides and reset them to their initial growth state.",
"block.create.saw.tooltip": "MECHANICAL SAW",
"block.create.saw.tooltip.summary": "Suitable for _cutting_ _trees_ effectively and for _cutting_ _blocks_ into their carpentered counterparts. You can also move it around using _Mechanical_ _Pistons_ or _Bearings._",
"block.create.saw.tooltip.summary": "Suitable for _cutting_ _trees_ effectively and for _cutting_ _blocks_ into their carpentered counterparts. It is movable using _Mechanical_ _Pistons_ or _Bearings_.",
"block.create.saw.tooltip.condition1": "When facing up",
"block.create.saw.tooltip.behaviour1": "Applies _Sawing_ and _Stonecutting_ _Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.",
"block.create.saw.tooltip.condition2": "When facing horizonally",
"block.create.saw.tooltip.condition2": "When facing horizontally",
"block.create.saw.tooltip.behaviour2": "_Breaks_ _logs_ in front of it. If the log supported a tree on its own, the _tree_ _will_ _collapse_ away from the saw.",
"block.create.saw.tooltip.condition3": "While Moving",
"block.create.saw.tooltip.behaviour3": "_Cuts_ all _Trees_ the saw is running into.",
"block.create.saw.tooltip.behaviour3": "_Cuts_ all _Trees_ with which the saw collides.",
"block.create.stockswitch.tooltip": "STOCKSWITCH",
"block.create.stockswitch.tooltip.summary": "Toggles a Redstone signal based on the _Storage_ _Space_ in the attached Container.",
"block.create.stockswitch.tooltip.condition1": "When below Lower Limit",
"block.create.stockswitch.tooltip.behaviour1": "Stops providing _Redstone_ _Power_",
"block.create.stockswitch.tooltip.condition2": "When above Upper Limit",
"block.create.stockswitch.tooltip.condition2": "When above Upper Limit.",
"block.create.stockswitch.tooltip.behaviour2": "Starts providing _Redstone_ _Power_ until Lower Limit is reached again.",
"block.create.stockswitch.tooltip.control1": "When R-Clicked",
"block.create.stockswitch.tooltip.action1": "Opens the _Configuration_ _Interface_",
"block.create.stockswitch.tooltip.action1": "Opens the _Configuration_ _Interface_.",
"block.create.redstone_bridge.tooltip": "REDSTONE LINK",
"block.create.redstone_bridge.tooltip.summary": "Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, but reasonably far.",
"block.create.redstone_bridge.tooltip.summary": "Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, though reasonably far.",
"block.create.redstone_bridge.tooltip.condition1": "When Powered",
"block.create.redstone_bridge.tooltip.behaviour1": "Receiving Links of the same _Frequency_ will provide a Redstone signal.",
"block.create.redstone_bridge.tooltip.behaviour1": "Receiving Links of the same _Frequency_ will produce a Redstone signal.",
"block.create.redstone_bridge.tooltip.control1": "When R-Clicked with an Item",
"block.create.redstone_bridge.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two_ _different_ _items_ can be used in combination for defining a Frequency.",
"block.create.redstone_bridge.tooltip.control2": "When R-Clicked while Sneaking",
"block.create.redstone_bridge.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.",
"block.create.contact.tooltip": "REDSTONE CONTACT",
"block.create.contact.tooltip.summary": "Emits redstone power only in pairs. You can also move it around using _Mechanical_ _Pistons_ or _Bearings._",
"block.create.contact.tooltip.summary": "Only emits redstone power in pairs. It is movable with _Mechanical_ _Pistons_ or _Bearings_.",
"block.create.contact.tooltip.condition1": "When facing other Contact",
"block.create.contact.tooltip.behaviour1": "Provides a _Redstone_ _Signal_",
"block.create.contact.tooltip.behaviour1": "Provides a _Redstone_ _Signal_.",
"block.create.contact.tooltip.condition2": "While Moving",
"block.create.contact.tooltip.behaviour2": "Triggers all stationary Contacts passed by",
"block.create.contact.tooltip.behaviour2": "Triggers all stationary Contacts it passes.",
"block.create.flexcrate.tooltip": "ADJUSTABLE CRATE",
"block.create.flexcrate.tooltip.summary": "This _Storage_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item",
"block.create.flexcrate.tooltip.summary": "This _Storage_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item.",
"block.create.flexcrate.tooltip.control1": "When R-Clicked",
"block.create.flexcrate.tooltip.action1": "Opens the _Interface_",
"block.create.flexcrate.tooltip.action1": "Opens the _Interface_.",
"block.create.extractor.tooltip": "EXTRACTOR",
"block.create.extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._",
"block.create.extractor.tooltip.summary": "_Takes_ _Items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items unless the space is clear. Can be assigned an item-stack as a _filter_.",
"block.create.extractor.tooltip.condition1": "When Powered by Redstone",
"block.create.extractor.tooltip.behaviour1": "_Pauses_ the Extractor",
"block.create.extractor.tooltip.behaviour1": "_Pauses_ the Extractor.",
"block.create.extractor.tooltip.control1": "R-Click on Filter Space",
"block.create.extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ The Extractor will pull the item _type_ and _count_ of the filter stack exclusively.",
"block.create.extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter_. The Extractor will pull the item _type_ and _count_ of the filter stack exclusively.",
"block.create.transposer.tooltip": "TRANSPOSER",
"block.create.transposer.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and immediately puts them into the target _Inventory._ Can be assigned an item-stack as a _filter._",
"block.create.transposer.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and immediately puts them into the target _Inventory_. Can be assigned an item-stack as a _filter_.",
"block.create.transposer.tooltip.condition1": "When Powered by Redstone",
"block.create.transposer.tooltip.behaviour1": "_Pauses_ the Transposer",
"block.create.transposer.tooltip.behaviour1": "_Pauses_ the Transposer.",
"block.create.transposer.tooltip.control1": "R-Click on Filter Space",
"block.create.transposer.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ The Transposer will pull the item _type_ and _count_ of the filter stack exclusively.",
"block.create.transposer.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter_. The Transposer will pull the item _type_ and _count_ of the filter stack exclusively.",
"block.create.deployer.tooltip": "DEPLOYER",
"block.create.deployer.tooltip.summary": "_Punches,_ _Uses_ and _Activates._ This machine will try to _imitate_ a _player_ as good as it's able to. Can _Take_ and _Deposit_ _items_ at an adjacent _Inventory._ Can be assigned an item-stack as a _filter._",
"block.create.deployer.tooltip.summary": "_Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ in adjacent _Inventory_. Can be assigned an item-stack as a _filter_.",
"block.create.deployer.tooltip.condition1": "When Rotated",
"block.create.deployer.tooltip.behaviour1": "Extends its arm and _activates_ in the block space _2m_ _ahead_ of itself.",
"block.create.deployer.tooltip.condition2": "R-Clicked with Wrench",
"block.create.deployer.tooltip.behaviour2": "Toggles punch mode. In _punch_ _mode,_ the deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities._",
"block.create.deployer.tooltip.behaviour2": "Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.",
"block.create.linked_extractor.tooltip": "LINKED EXTRACTOR",
"block.create.linked_extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._ Can be controlled remotely via a _Redstone_ _Link._",
"block.create.linked_extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items unless the space is clear. Can be assigned an item-stack as a _filter_. Can be controlled remotely via a _Redstone_ _Link_.",
"block.create.linked_extractor.tooltip.condition1": "When Redstone Link Active",
"block.create.linked_extractor.tooltip.behaviour1": "_Pauses_ the Extractor",
"block.create.linked_extractor.tooltip.behaviour1": "_Pauses_ the Extractor.",
"block.create.linked_extractor.tooltip.control1": "R-Click on Filter Space",
"block.create.linked_extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ The Extractor will pull the item _type_ and _count_ of the filter stack exclusively.",
"block.create.linked_extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter_. The Extractor will pull the item _type_ and _count_ of the filter stack exclusively.",
"block.create.linked_extractor.tooltip.control2": "R-Click on Frequency Space",
"block.create.linked_extractor.tooltip.action2": "Assigns currently _held_ _item_ as part of the Frequency listened on. Whenever a transmitting _Redstone_ _Link_ of the same frequency is powered, this Extractor will pause.",
"block.create.linked_transposer.tooltip": "LINKED TRANSPOSER",
"block.create.linked_transposer.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and immediately puts them into the target _Inventory._ Can be assigned an item-stack as a _filter._ Can be controlled remotely via a _Redstone_ _Link._",
"block.create.linked_transposer.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and immediately puts them into the target _Inventory_. Can be assigned an item-stack as a _filter_. Can be controlled remotely via a _Redstone_ _Link_.",
"block.create.linked_transposer.tooltip.condition1": "When Redstone Link Active",
"block.create.linked_transposer.tooltip.behaviour1": "_Pauses_ the Transposer",
"block.create.linked_transposer.tooltip.behaviour1": "_Pauses_ the Transposer.",
"block.create.linked_transposer.tooltip.control1": "R-Click on Filter Space",
"block.create.linked_transposer.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ The Transposer will pull the item _type_ and _count_ of the filter stack exclusively.",
"block.create.linked_transposer.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter_. The Transposer will only pull items that match the item _type_ and _count_ of the filter stack.",
"block.create.linked_transposer.tooltip.control2": "R-Click on Frequency Space",
"block.create.linked_transposer.tooltip.action2": "Assigns currently _held_ _item_ as part of the Frequency listened on. Whenever a transmitting _Redstone_ _Link_ of the same frequency is powered, this Transposer will pause.",
"block.create.linked_transposer.tooltip.action2": "Assigns the currently _held_ _item_ as part of the Frequency listened on. Whenever a transmitting _Redstone_ _Link_ of the same frequency is powered, this Transposer will pause.",
"block.create.belt_funnel.tooltip": "FUNNEL",
"block.create.belt_funnel.tooltip.summary": "_Collects_ _incoming_ _items_ and inserts them into the attached _Inventory_ if possible. Can collect items in the _world_ and items on a _belt._",
"block.create.belt_funnel.tooltip.summary": "_Collects_ _incoming_ _items_ and inserts them into the attached _Inventory_ if possible. Can collect items in the _world_ and items on a _belt_.",
"block.create.belt_tunnel.tooltip": "BELT TUNNEL",
"block.create.belt_tunnel.tooltip.summary": "An aesthetic option for running your _Mechanical_ _Belts_ through walls. Belts have to be reinforced with _Brass_ _Casing._ Tunnels can _synchronize_ with _their_ _neighbours,_ only letting items pass if all tunnels in the group have one waiting. [Ctrl]",
"block.create.belt_tunnel.tooltip.summary": "An aesthetic option for running your _Mechanical_ _Belts_ through walls. Belts have to be reinforced with _Brass_ _Casing_. Tunnels can _synchronize_ with _their_ _neighbours_, only letting items pass if all tunnels in the group have one waiting. [Ctrl]",
"block.create.belt_tunnel.tooltip.control1": "R-Click with Wrench on Front",
"block.create.belt_tunnel.tooltip.action1": "Toggles _synchronized_ _behaviour._ Synchronized tunnels hold items until their neighbours have an item aswell.",
"block.create.belt_tunnel.tooltip.action1": "Toggles _synchronized_ _behaviour_. Synchronized tunnels hold items until their neighbours have an item as well.",
"block.create.belt_tunnel.tooltip.control2": "R-Click with Wrench on Side",
"block.create.belt_tunnel.tooltip.action2": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.brass_casing.tooltip": "BRASS CASING",
"block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration.",
"block.create.brass_casing.tooltip.condition1": "When used on Mechanical Belt",
"block.create.brass_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ aswell as _Extractors,_ _Funnels_ and _Transposers_ interacting with the belt from the sides and below.",
"block.create.brass_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a brass foundation. Reinforced Belts can support _Belt_ _Tunnels_, _Extractors_, _Funnels_, and _Transposers_ interacting with the belt from the sides and below.",
"block.create.entity_detector.tooltip": "BELT OBSERVER",
"block.create.entity_detector.tooltip.summary": "Detects items and entities passing by on a _Mechanical_ _Belt_ in front of it. Use a _Wrench_ to cycle its behaviour. Non-items will always be handled in detect mode regarless of the setting.",
"block.create.entity_detector.tooltip.summary": "Detects items and entities passing by on a _Mechanical_ _Belt_ in front of it. Use a _Wrench_ to cycle its behaviour. Non-items will always be handled in detect mode regardless of the setting.",
"block.create.entity_detector.tooltip.condition1": "Detect Mode",
"block.create.entity_detector.tooltip.behaviour1": "Provides redstone _while_ a _matching_ _item_ _is_ in the observed belt segment.",
"block.create.entity_detector.tooltip.condition2": "Pulse Mode",
"block.create.entity_detector.tooltip.behaviour2": "Emits a _pulse_ when a _matching_ _item_ _passes_ the center of the observed belt segment.",
"block.create.entity_detector.tooltip.condition3": "Eject Mode",
"block.create.entity_detector.tooltip.behaviour3": "_Ejects_ _matching_ _items_ off the side. If the target belt or space is _occupied,_ the item will be _held_ _in_ _place._",
"block.create.entity_detector.tooltip.behaviour3": "_Ejects_ _matching_ _items_ off the side. If the target belt or space is _occupied_, the item will be _held_ _in_ _place_.",
"block.create.entity_detector.tooltip.condition4": "Split Mode",
"block.create.entity_detector.tooltip.behaviour4": "_Splits_ a _matching_ _item_ _stack_ and _ejects_ _half_ of it off the side.",
"block.create.pulse_repeater.tooltip": "PULSE REPEATER",
"block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1_ _tick._",
"block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1_ _tick_.",
"block.create.flexpeater.tooltip": "FLEX REPEATER",
"block.create.flexpeater.tooltip.summary": "An advanced _Redstone_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.",
@ -1112,18 +1112,18 @@
"block.create.flexpulsepeater.tooltip.summary": "A _Pulse_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.",
"block.create.analog_lever.tooltip": "ANALOG LEVER",
"block.create.analog_lever.tooltip.summary": "A lever with more _precise_ _control_ over its emitted _signal_ _strength._",
"block.create.analog_lever.tooltip.summary": "A lever with more _precise_ _control_ over its emitted _signal_ _strength_.",
"block.create.toggle_latch.tooltip": "POWERED TOGGLE LATCH",
"block.create.toggle_latch.tooltip.summary": "A lever that can be toggled by a _Redstone_ _Pulse._",
"block.create.toggle_latch.tooltip.summary": "A lever that can be toggled by a _Redstone_ _Pulse_.",
"block.create.redstone_latch.tooltip": "POWERED LATCH",
"block.create.redstone_latch.tooltip.summary": "A lever that can be controlled by _Redstone_ _Signals._ A signal on the _back_ _enables_ it, a signal from the _side_ _will_ _reset_ it.",
"block.create.redstone_latch.tooltip.summary": "A lever that can be controlled by _Redstone_ _Signals_. A signal on the _back_ _enables_ it, a signal from the _side_ _will_ _reset_ it.",
"block.create.speed_gauge.tooltip": "SPEEDOMETER",
"block.create.speed_gauge.tooltip.summary": "Measures and displays the _rotational_ _speed_ of attached kinetic components.",
"block.create.speed_gauge.tooltip.condition1": "When Rotated",
"block.create.speed_gauge.tooltip.behaviour1": "Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ moderate and _Purple_ fast rotation. Some mechanical components require a sufficient level of speed to work properly.",
"block.create.speed_gauge.tooltip.behaviour1": "Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.",
"block.create.stress_gauge.tooltip": "STRESS GAUGE",
"block.create.stress_gauge.tooltip.summary": "Measures and displays the _overall_ _stress_ of the attached kinetic network.",
@ -1131,19 +1131,19 @@
"block.create.stress_gauge.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.",
"item.create.refined_radiance.tooltip": "REFINED RADIANCE",
"item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed_ _light._",
"item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed_ _light_.",
"item.create.shadow_steel.tooltip": "SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in_ _the_ _void._",
"item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in_ _the_ _void_.",
"item.create.slot_cover.tooltip": "SLOT COVER",
"item.create.slot_cover.tooltip.summary": "Used to mark a _Mechanical_ _Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid, this cover find its use when there are recipes where _ingredients_ _are_ _diagonal_ to each other.",
"item.create.slot_cover.tooltip.summary": "Used to mark a _Mechanical_ _Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square gri. This is useful when there are recipes where _ingredients_ _are_ _diagonal_ to each other.",
"tool.create.shadow_steel.tooltip": "SHADOW STEEL TOOLS",
"tool.create.shadow_steel.tooltip.summary": "A fast and powerful tool that _destroys_ _drops_ from any block or entity. Killed mobs can drop _more_ _experience_ based on the _Looting_ modifier of this tool.",
"tool.create.blazing.tooltip": "BLAZING TOOLS",
"tool.create.blazing.tooltip.summary": "This tool will _melt_ _broken_ _blocks_ and _ignite_ _attacked_ _mobs._ It will not lose Durability while being used in the _Nether._",
"tool.create.blazing.tooltip.summary": "This tool will _melt_ _broken_ _blocks_ and _ignite_ _attacked_ _mobs_. It will not lose Durability while being used in the _Nether_.",
"tool.create.rose_quartz.tooltip": "ROSE QUARTZ TOOLS",
"tool.create.rose_quartz.tooltip.summary": "This tool grants you a _greater_ _reach_ for _breaking_ _blocks_ or _placing_ _blocks_ from the off-hand.",