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Remove flooring of damage as it no longer is useful with the new damage calculation
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2 changed files with 3 additions and 2 deletions
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@ -244,7 +244,8 @@ public class PotatoCannonItem extends ShootableItem {
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TextFormatting darkGreen = TextFormatting.DARK_GREEN;
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float damageF = type.getDamage() * additionalDamageMult;
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IFormattableTextComponent damage = new StringTextComponent("" + MathHelper.floor(damageF));
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IFormattableTextComponent damage = new StringTextComponent(
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damageF == MathHelper.floor(damageF) ? "" + MathHelper.floor(damageF) : "" + damageF);
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IFormattableTextComponent reloadTicks = new StringTextComponent("" + type.getReloadTicks());
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IFormattableTextComponent knockback =
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new StringTextComponent("" + (type.getKnockback() + additionalKnockback));
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@ -176,7 +176,7 @@ public class PotatoProjectileEntity extends DamagingProjectileEntity implements
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Vector3d hit = ray.getLocation();
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Entity target = ray.getEntity();
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PotatoCannonProjectileTypes projectileType = getProjectileType();
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float damage = MathHelper.floor(projectileType.getDamage() * additionalDamageMult);
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float damage = projectileType.getDamage() * additionalDamageMult;
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float knockback = projectileType.getKnockback() + additionalKnockback;
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Entity owner = this.getOwner();
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