mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-10 20:11:35 +01:00
Moving contraptions in 1.15
- Ported the contraption renderer - Fixed sticky blockstates of the linear chassis - SuperByteBuffers can now be given a separate matrixStack for vertex lighting - Kinetic TERs now make use of the passed light parameter
This commit is contained in:
parent
85a30afc2b
commit
4e8a72be8b
63 changed files with 614 additions and 463 deletions
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@ -14,7 +14,7 @@ a579c40c43dc2174afb66f42d00d0c4a0efaaeee assets\create\blockstates\andesite_bric
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97adf53a7cb99d7652fb39adc957e9e34cbaca47 assets\create\blockstates\andesite_cobblestone_slab.json
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96b5284693da168ab8e0809d86515b5f1a7e763f assets\create\blockstates\andesite_cobblestone_stairs.json
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82bd82270aff7d51e9239680ef4dd7b5c899ceb0 assets\create\blockstates\andesite_cobblestone_wall.json
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9210df936a886dc4727deec204f06359dd1f14e9 assets\create\blockstates\andesite_pillar.json
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398922758a6219544e5b85c91c9cf8a543b437e5 assets\create\blockstates\andesite_pillar.json
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f9fa6aa530eb0891a74eadfbebc663172a57147a assets\create\blockstates\basin.json
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96a4fae5883eda130f8ec1a57d34534f6d0793c4 assets\create\blockstates\belt.json
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40d10934934ea142d71fc6ce598b1455c3ad47b4 assets\create\blockstates\belt_observer.json
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@ -31,15 +31,15 @@ b8dd6e505943e06706d0718ece620ab3cf943650 assets\create\blockstates\brass_casing.
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cbcdab42d01f8085db9e5f8db884f8adf7f17625 assets\create\blockstates\chiseled_scoria.json
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291952556c52fba2af5bbd793c71af81abd27e71 assets\create\blockstates\chiseled_weathered_limestone.json
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4947c261310445fa55b92038326ac82967d192dd assets\create\blockstates\clockwork_bearing.json
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86101bf2f0a5cec159c8b0e4c45ff0a73759c8b6 assets\create\blockstates\clutch.json
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10e6e789e00253da08db14e885a2cd24b7306047 assets\create\blockstates\cogwheel.json
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1f33834c685e3243882acfe20183fe64dfa872be assets\create\blockstates\clutch.json
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e5e3757e99c139d67b2a70288466d8a74d818841 assets\create\blockstates\cogwheel.json
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f8eff64c75fc599e9a44a003f54ae9931cd8ce7c assets\create\blockstates\copper_block.json
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cabf6b8c59eb0e3d56a0a5a856ca058bb3200882 assets\create\blockstates\copper_casing.json
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3355a852cdc717e257ca19b3db836068964733e3 assets\create\blockstates\copper_ore.json
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dc76bca1fdd41c8e6ada27fd59a2b73d7adc9596 assets\create\blockstates\copper_shingles.json
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3df0d5d5170a2f6cbab0f8a9bc8f2d64229589af assets\create\blockstates\creative_crate.json
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f0031f5e970b3d5695472ed384950b8631b015ed assets\create\blockstates\creative_motor.json
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46af6c7d1e9041e44f5ea495b0b61dcf662b9b70 assets\create\blockstates\crushing_wheel.json
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fe2f78b94c20944399101e7369e2d43324297fb6 assets\create\blockstates\crushing_wheel.json
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a1dd6cb3daa97ea871290ef7b178d28b564ee2a2 assets\create\blockstates\crushing_wheel_controller.json
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b1126c191877cff86b4e2de83e1fcbd151451cb7 assets\create\blockstates\cuckoo_clock.json
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1726b1b9e04a0634e7e1fdcf1cf4cc898efc5c2f assets\create\blockstates\dark_oak_window.json
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@ -53,7 +53,7 @@ bfab7d9b2e01183d47a828f2827125771efa97fc assets\create\blockstates\dark_scoria_b
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1ca115df6d2b5a63a1c505bc94d62543f1c0e26a assets\create\blockstates\dark_scoria_cobblestone_slab.json
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f86eea3f7df0988fffbe90e29b74141a7203cd15 assets\create\blockstates\dark_scoria_cobblestone_stairs.json
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f1020a33fcb1a362b6c55b5aa8ce093e47ebde09 assets\create\blockstates\dark_scoria_cobblestone_wall.json
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1cbba7ea7b2456b617a8b6e71059beb037462a00 assets\create\blockstates\dark_scoria_pillar.json
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902778a0f16b7ad009ee7b123bb583eaea32467a assets\create\blockstates\dark_scoria_pillar.json
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ac85f55d82d96fc15750e6b954297cfd1e00d04d assets\create\blockstates\deployer.json
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c890ec9b3778aebb16c6b2eb2ca79bfbe7bf7435 assets\create\blockstates\diorite_bricks.json
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894d5ca00c3765553deaac44b83257983acf502d assets\create\blockstates\diorite_bricks_slab.json
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@ -63,7 +63,7 @@ e42f2ebe5a2fdaeed62b9bc289252664a1e8705b assets\create\blockstates\diorite_brick
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a886ed9f02e54d3cf0bc55710c61f52737953ede assets\create\blockstates\diorite_cobblestone_slab.json
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328e6ffb0b0124f497b2e227c814fa2bcccfeb0e assets\create\blockstates\diorite_cobblestone_stairs.json
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110cddbea434aa650eac919908880a0296b38a2f assets\create\blockstates\diorite_cobblestone_wall.json
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51b44abc3d7e3dfe71423230b052c3b9d1dee93d assets\create\blockstates\diorite_pillar.json
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bd24921c0c66deaabbdbf557b7ff9a507402c1e5 assets\create\blockstates\diorite_pillar.json
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610435897262bc9a1d98d85ce470a5030411a1d7 assets\create\blockstates\dolomite.json
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710f354ec7b11b545bac9c5cb6f181229aa84be9 assets\create\blockstates\dolomite_bricks.json
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c681864890ec8c8c9f5ab275957979337539f782 assets\create\blockstates\dolomite_bricks_slab.json
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@ -73,11 +73,11 @@ a2b7259dacf7b582e3b819e12015b5e18a1768e5 assets\create\blockstates\dolomite_cobb
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5cf01ea02b50229fce2296206b9f0ce1c1b2c9f6 assets\create\blockstates\dolomite_cobblestone_slab.json
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e7c1db7226df5858f1884f0cf328a733fec22c3d assets\create\blockstates\dolomite_cobblestone_stairs.json
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f63a5816d4bfe643aa098d03c3b54462dd06fe19 assets\create\blockstates\dolomite_cobblestone_wall.json
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6d7f0c92ee978366d2b019e35cf2fc6a2e4de37d assets\create\blockstates\dolomite_pillar.json
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f179202e59e449157f89efc37229b03bbfd391d7 assets\create\blockstates\dolomite_pillar.json
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5fca916e329ccf449f6e60eb5ac7dd7efd250a23 assets\create\blockstates\drill.json
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7b1c40891b07c8f3238537625d9e25c8627e7333 assets\create\blockstates\encased_belt.json
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7b2b836649e729feafa60972bf95e3afb2143131 assets\create\blockstates\encased_fan.json
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373ac3c29b553322291599e93eac12000c4a87f8 assets\create\blockstates\encased_shaft.json
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db1777f0eff1eb6987b569aee513656ae889ae75 assets\create\blockstates\encased_shaft.json
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1442ff1a0e404f99263ba99d734da1dfed03d4e3 assets\create\blockstates\extractor.json
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a774e815376a67e2a2de44e39af0a1a0b4406932 assets\create\blockstates\fancy_andesite_bricks.json
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180be26a75834cf9cdb881f969f77906e91cc36a assets\create\blockstates\fancy_andesite_bricks_slab.json
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@ -129,9 +129,9 @@ afff479c0e5284771afa9e7ce513595fe65860ee assets\create\blockstates\gabbro_cobble
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85151aa7583e4752424b2efc1b35d8c9cceb66a7 assets\create\blockstates\gabbro_cobblestone_slab.json
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a1f31a194129cfb65e335b3b96490f9275f9c564 assets\create\blockstates\gabbro_cobblestone_stairs.json
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a64d8d0924c0b5b192f355343dd9b3a440875f6a assets\create\blockstates\gabbro_cobblestone_wall.json
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89faeaf1847c67a3200a31a9d9a6a68d551a807b assets\create\blockstates\gabbro_pillar.json
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727cc5f4176cc02636d73b21b9490b632d77de8e assets\create\blockstates\gearbox.json
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738198cf5ddd090003b5e157cc449fd001c4673d assets\create\blockstates\gearshift.json
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a6b44e8a1c4ce0c7442b2384b41ad36dd133f19b assets\create\blockstates\gabbro_pillar.json
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9c48e311be8b959bfb98e16ffaa358210ac8b9dd assets\create\blockstates\gearbox.json
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f34814b17cde3231a1dfb271f3dabf8d6de4fbf6 assets\create\blockstates\gearshift.json
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87661d61e1645ef5ad4ea34f1c0fa31f139ea431 assets\create\blockstates\granite_bricks.json
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d7f4cf7be7e9a3895840d9288245c52cbe25f0bd assets\create\blockstates\granite_bricks_slab.json
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ec51efc72eb6b16c5f99399b4cb6284665d5be99 assets\create\blockstates\granite_bricks_stairs.json
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@ -140,14 +140,14 @@ ec51efc72eb6b16c5f99399b4cb6284665d5be99 assets\create\blockstates\granite_brick
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a4b0337149cb0617cc60061477c7178d37dbb831 assets\create\blockstates\granite_cobblestone_slab.json
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d97fdea02187e63f6b63913357c79a18660d676d assets\create\blockstates\granite_cobblestone_stairs.json
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9ce66b5a61c3aad398756d26e4efee2b9e12a275 assets\create\blockstates\granite_cobblestone_wall.json
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b51450d748285d3b13951a46deef940da7ae18ad assets\create\blockstates\granite_pillar.json
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f8659e81cd2a623475a6a9aca59149e82de56b1c assets\create\blockstates\granite_pillar.json
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6ab675fa06317e6d07c0c1a453e7bb43e3f46b3b assets\create\blockstates\hand_crank.json
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d7aad9c1ec992c42576490f633c9a3317983945c assets\create\blockstates\harvester.json
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be3bef7e091d8b50bfc1c6b7275946d1f636aefd assets\create\blockstates\horizontal_framed_glass.json
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18d9fdaa1352a7e2ec91135e46dae5c02ccd8f8f assets\create\blockstates\horizontal_framed_glass_pane.json
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5d851c90d23de5087ce546d4bbe509e112b84c49 assets\create\blockstates\jungle_window.json
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b15bea757ef981e0ca60f740ca234ee2014eb7b7 assets\create\blockstates\jungle_window_pane.json
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c85d9caf2b34cd8c74ca9beb1d907bcfedbacd06 assets\create\blockstates\large_cogwheel.json
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f651091db216b009b3379b2f48d56d03481c8675 assets\create\blockstates\large_cogwheel.json
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a38184e035c2ebca7471e1714494fea213af259e assets\create\blockstates\layered_andesite.json
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0fef29f4bfe8e1258427252ef0ff1a414c194969 assets\create\blockstates\layered_dark_scoria.json
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924a0291410406c86ded448f95c97ac3b9d2bd2e assets\create\blockstates\layered_diorite.json
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@ -167,7 +167,7 @@ e7c7b952137c4cb615988ea59b9f14303c9a4dfe assets\create\blockstates\limestone_bri
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19b6a403a126196144d13eafb81e172b87061019 assets\create\blockstates\limestone_cobblestone_slab.json
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43532aec1893f7d2f37798d5dbb11ecde0a3bfab assets\create\blockstates\limestone_cobblestone_stairs.json
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17c5a6c1dd094c9201ed90fdcebde620a8a39900 assets\create\blockstates\limestone_cobblestone_wall.json
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48e4d5bce99d9aa2f629c3413f59ce1469da7e07 assets\create\blockstates\limestone_pillar.json
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b7506b862d13b3f915c60d38bb7a20afc935f70a assets\create\blockstates\limestone_pillar.json
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c793ab3aa6cf09d8d6d4136757629689f0365771 assets\create\blockstates\linked_extractor.json
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c5422866667331f1d5cf6753c0889747ee02762b assets\create\blockstates\linked_transposer.json
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ddcf4bb281e046fbb1026b8f46a2cf12448598df assets\create\blockstates\mechanical_bearing.json
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@ -288,9 +288,9 @@ a5befc14551f043675e985027609aeb7e6bacc0d assets\create\blockstates\scoria.json
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be96a5541f211a6929fa04ec3535cb62ce7d4a2d assets\create\blockstates\scoria_cobblestone_slab.json
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41d1fbbdfb038e474254bee5284561342fea0fc9 assets\create\blockstates\scoria_cobblestone_stairs.json
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b6e50f46a02f833f2f2bafa8585a909b6da5e229 assets\create\blockstates\scoria_cobblestone_wall.json
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b3f0bf24585f495a7936bcaf5ecd36420378563a assets\create\blockstates\scoria_pillar.json
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46641fdbc6bdc05829153bc28efb90cae26a51f8 assets\create\blockstates\scoria_pillar.json
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81931eb1027dfb42ba4b2186185a4c0a36e0dbe4 assets\create\blockstates\sequenced_gearshift.json
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1c77f8a4618ccd25e77fd6d2b9faafa3a9320ce7 assets\create\blockstates\shaft.json
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79ae6d86a829b9ce82fce68a6377d3810fcfcb10 assets\create\blockstates\shaft.json
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e815bfd854c2653f10828bb11950f7fb991d7efc assets\create\blockstates\speedometer.json
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d62b7908119fa4f51715a186d0882b388bb25cab assets\create\blockstates\spruce_window.json
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8d7dfa60630a8b4bae4e8eca5c66e1cfa34dda1f assets\create\blockstates\spruce_window_pane.json
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@ -299,8 +299,8 @@ f385988cb6fa9c48b5d59a6942ec50ed2b60c8bf assets\create\blockstates\stockpile_swi
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e815bfd854c2653f10828bb11950f7fb991d7efc assets\create\blockstates\stressometer.json
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8b0c2c7ac72529565b3339aa8df7565858100afa assets\create\blockstates\tiled_glass.json
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a2454400b1cf9889f70aebdc89c52a1be25f543c assets\create\blockstates\tiled_glass_pane.json
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eb3bb63c9ca4ac2dda80a4afbcf5c2f5dd4950da assets\create\blockstates\translation_chassis.json
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53725e7de23cc0bb49b12705441c4b12e5d72dfb assets\create\blockstates\translation_chassis_secondary.json
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5b56f9ab24474105d4944413056bf4989454e0f8 assets\create\blockstates\translation_chassis.json
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67abb31b7675196f4e94889582b5a213f7ffa960 assets\create\blockstates\translation_chassis_secondary.json
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e122bf687d991dd2d7a05670039da7937f96ca05 assets\create\blockstates\transposer.json
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a8094531617e27a545c4815ab2062bf0ffca3633 assets\create\blockstates\turntable.json
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d45450255fd7a64cfd2bd8856fd4cff01a49cc8d assets\create\blockstates\vertical_extractor.json
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@ -320,11 +320,11 @@ f02e0d7738c3c3622d9051db7deca7a9de274868 assets\create\blockstates\weathered_lim
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fd7a9c7095372485081436c91489cadb2b0c514e assets\create\blockstates\weathered_limestone_cobblestone_slab.json
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47f8c91ff4c3f5cad782ab469a1fe5f4909dc7f1 assets\create\blockstates\weathered_limestone_cobblestone_stairs.json
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c60c3115fd6eeaa3a696428a87a74d184ab7d62d assets\create\blockstates\weathered_limestone_cobblestone_wall.json
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7e2476ffff93d0eedee5314e5692fcbf5692bffc assets\create\blockstates\weathered_limestone_pillar.json
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c77b46d8b459e5c7cc495393546f3fcca8a1fa1d assets\create\blockstates\weathered_limestone_pillar.json
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7f39521b211441f5c3e06d60c5978cebe16cacfb assets\create\blockstates\zinc_block.json
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b7181bcd8182b2f17088e5aa881f374c9c65470c assets\create\blockstates\zinc_ore.json
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efa942851f247891194d2c6ecdd8724a23b05aa0 assets\create\lang\en_ud.json
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adb6af4aa68bac360242e78b9f883d94059b1df8 assets\create\lang\en_us.json
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fe4c49a84016a3861a86e116df2c7603d6d4b91f assets\create\lang\en_us.json
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846200eb548d3bfa2e77b41039de159b4b6cfb45 assets\create\models\block\acacia_window.json
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1930fa3a3c98d53dd19e4ee7f55bc27fd47aa281 assets\create\models\block\acacia_window_pane_noside.json
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1763ea2c9b981d187f5031ba608f3d5d3be3986a assets\create\models\block\acacia_window_pane_noside_alt.json
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@ -1329,7 +1329,7 @@ a99446c05e1896f3a280e17b47ec4d4b0e81987d data\create\loot_tables\blocks\drill.js
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503a93787537b46f462d32b0382c3396f42bb1f6 data\create\loot_tables\blocks\encased_belt.json
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9055d82b983b673e1638d17b712b9fcd1f5a52e6 data\create\loot_tables\blocks\encased_fan.json
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b3849bece65e13128fdeb033b156cf6615bc72f8 data\create\loot_tables\blocks\encased_shaft.json
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205f5899101262f31f5c1a88bb7d954918d08d04 data\create\loot_tables\blocks\extractor.json
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5a47c1535c866184b4ffca65763f5676f319e0aa data\create\loot_tables\blocks\extractor.json
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ddfc4764a6039d771e03af815ac4493da80d2e6b data\create\loot_tables\blocks\fancy_andesite_bricks.json
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31f2e6932505c68b28e92221a37144f69161c376 data\create\loot_tables\blocks\fancy_andesite_bricks_slab.json
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413c8bb80954679796cd9d18f808c28a7bdbe681 data\create\loot_tables\blocks\fancy_andesite_bricks_stairs.json
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@ -1369,7 +1369,7 @@ e4d0fe35d3441a5815bd4e1357329b284e63ecd8 data\create\loot_tables\blocks\fancy_we
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f37526c092c645045c22674dea6c7b1ec503c9c3 data\create\loot_tables\blocks\flywheel.json
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8fbd865f350c615031ec3f56eb98b51ce3008de3 data\create\loot_tables\blocks\framed_glass.json
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44c8bc7271fa367ff052bef242e1ae26fb435175 data\create\loot_tables\blocks\framed_glass_pane.json
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ed895ef7dcb97ad9b00d80a4fa9c331229dd532e data\create\loot_tables\blocks\funnel.json
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205f5899101262f31f5c1a88bb7d954918d08d04 data\create\loot_tables\blocks\funnel.json
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4063880eda871fe63a4eb549a19daecabce849e5 data\create\loot_tables\blocks\furnace_engine.json
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1070cba1c0f46cf7ebe31089f35333f5eadda6e4 data\create\loot_tables\blocks\gabbro.json
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0356e003d8890d31b89d0ad98e32aae892da71f9 data\create\loot_tables\blocks\gabbro_bricks.json
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@ -1419,8 +1419,8 @@ cb315814960850b5080598b89ee94c833b5048f7 data\create\loot_tables\blocks\limeston
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8db1e3f0dac48b91a4839206a7d5a88cef415fdc data\create\loot_tables\blocks\limestone_cobblestone_stairs.json
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92fb16606f289ad33860270d098fad2522b24e09 data\create\loot_tables\blocks\limestone_cobblestone_wall.json
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371115e5ceb08c07a9ab2371509960c31e0baa8a data\create\loot_tables\blocks\limestone_pillar.json
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205f5899101262f31f5c1a88bb7d954918d08d04 data\create\loot_tables\blocks\linked_extractor.json
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205f5899101262f31f5c1a88bb7d954918d08d04 data\create\loot_tables\blocks\linked_transposer.json
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dac789cf53b00eed34308848b5e267b7ccec090c data\create\loot_tables\blocks\linked_extractor.json
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7af5a13c9e10903b11732fbc01ae3299328216f0 data\create\loot_tables\blocks\linked_transposer.json
|
||||
90ddf7b5c3b61758a4ad12a1e6ef16fe6ebf7794 data\create\loot_tables\blocks\mechanical_bearing.json
|
||||
e93872a90e4f4642a003539e7db28fdacfdcd114 data\create\loot_tables\blocks\mechanical_crafter.json
|
||||
b12efeeef5682966016ce6ea2d171eecd33d9667 data\create\loot_tables\blocks\mechanical_mixer.json
|
||||
|
@ -1552,7 +1552,7 @@ ec2889e712702644092197a4b41a682fb953817d data\create\loot_tables\blocks\stockpil
|
|||
2082f3fb39185cb65555ab93178081a2f53f6046 data\create\loot_tables\blocks\tiled_glass_pane.json
|
||||
d95e09420ef7580779c71888d043aa5b4c56c725 data\create\loot_tables\blocks\translation_chassis.json
|
||||
7c70f942b2ffb58a3fb894e57ce4e445b9007be2 data\create\loot_tables\blocks\translation_chassis_secondary.json
|
||||
205f5899101262f31f5c1a88bb7d954918d08d04 data\create\loot_tables\blocks\transposer.json
|
||||
b201436ae6d2ad5a7d47dca0ee8c7016b4c28fa5 data\create\loot_tables\blocks\transposer.json
|
||||
7b66ad2c48449bafd0cdbd086ac41218cb73a814 data\create\loot_tables\blocks\turntable.json
|
||||
eb3086010565ff1e83e30aa3712f82819bcc0e99 data\create\loot_tables\blocks\vertical_framed_glass.json
|
||||
15019b1b2b77e6be8a0f4ccd20f35ebb4a82a090 data\create\loot_tables\blocks\vertical_framed_glass_pane.json
|
||||
|
|
|
@ -10,7 +10,8 @@
|
|||
},
|
||||
"axis=z": {
|
||||
"model": "create:block/andesite_pillar",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,7 +10,8 @@
|
|||
},
|
||||
"axis=z,powered=false": {
|
||||
"model": "create:block/clutch/block",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
},
|
||||
"axis=x,powered=true": {
|
||||
"model": "create:block/clutch/block_powered",
|
||||
|
@ -22,7 +23,8 @@
|
|||
},
|
||||
"axis=z,powered=true": {
|
||||
"model": "create:block/clutch/block_powered",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,7 +10,8 @@
|
|||
},
|
||||
"axis=z": {
|
||||
"model": "create:block/cogwheel",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,7 +10,8 @@
|
|||
},
|
||||
"axis=z": {
|
||||
"model": "create:block/crushing_wheel",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,7 +10,8 @@
|
|||
},
|
||||
"axis=z": {
|
||||
"model": "create:block/dark_scoria_pillar",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,7 +10,8 @@
|
|||
},
|
||||
"axis=z": {
|
||||
"model": "create:block/diorite_pillar",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,7 +10,8 @@
|
|||
},
|
||||
"axis=z": {
|
||||
"model": "create:block/dolomite_pillar",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,7 +10,8 @@
|
|||
},
|
||||
"axis=z": {
|
||||
"model": "create:block/encased_shaft/block",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,7 +10,8 @@
|
|||
},
|
||||
"axis=z": {
|
||||
"model": "create:block/gabbro_pillar",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,7 +10,8 @@
|
|||
},
|
||||
"axis=z": {
|
||||
"model": "create:block/gearbox/block",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,7 +10,8 @@
|
|||
},
|
||||
"axis=z,powered=false": {
|
||||
"model": "create:block/gearshift/block",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
},
|
||||
"axis=x,powered=true": {
|
||||
"model": "create:block/gearshift/block_powered",
|
||||
|
@ -22,7 +23,8 @@
|
|||
},
|
||||
"axis=z,powered=true": {
|
||||
"model": "create:block/gearshift/block_powered",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,7 +10,8 @@
|
|||
},
|
||||
"axis=z": {
|
||||
"model": "create:block/granite_pillar",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,7 +10,8 @@
|
|||
},
|
||||
"axis=z": {
|
||||
"model": "create:block/large_cogwheel",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,7 +10,8 @@
|
|||
},
|
||||
"axis=z": {
|
||||
"model": "create:block/limestone_pillar",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
}
|
||||
}
|
||||
}
|
|
@ -89,8 +89,8 @@
|
|||
},
|
||||
{
|
||||
"when": {
|
||||
"axis": "x",
|
||||
"sticky_west": "true"
|
||||
"sticky_west": "true",
|
||||
"axis": "x"
|
||||
},
|
||||
"apply": {
|
||||
"model": "create:block/rotation_chassis_side_x_sticky",
|
||||
|
@ -99,8 +99,8 @@
|
|||
},
|
||||
{
|
||||
"when": {
|
||||
"axis": "y",
|
||||
"sticky_west": "true"
|
||||
"sticky_west": "true",
|
||||
"axis": "y"
|
||||
},
|
||||
"apply": {
|
||||
"model": "create:block/rotation_chassis_side_y_sticky",
|
||||
|
@ -109,8 +109,8 @@
|
|||
},
|
||||
{
|
||||
"when": {
|
||||
"axis": "z",
|
||||
"sticky_west": "true"
|
||||
"sticky_west": "true",
|
||||
"axis": "z"
|
||||
},
|
||||
"apply": {
|
||||
"model": "create:block/rotation_chassis_side_z_sticky",
|
||||
|
@ -119,8 +119,8 @@
|
|||
},
|
||||
{
|
||||
"when": {
|
||||
"axis": "x",
|
||||
"sticky_west": "false"
|
||||
"sticky_west": "false",
|
||||
"axis": "x"
|
||||
},
|
||||
"apply": {
|
||||
"model": "create:block/rotation_chassis_side_x",
|
||||
|
@ -129,8 +129,8 @@
|
|||
},
|
||||
{
|
||||
"when": {
|
||||
"axis": "y",
|
||||
"sticky_west": "false"
|
||||
"sticky_west": "false",
|
||||
"axis": "y"
|
||||
},
|
||||
"apply": {
|
||||
"model": "create:block/rotation_chassis_side_y",
|
||||
|
@ -139,8 +139,8 @@
|
|||
},
|
||||
{
|
||||
"when": {
|
||||
"axis": "z",
|
||||
"sticky_west": "false"
|
||||
"sticky_west": "false",
|
||||
"axis": "z"
|
||||
},
|
||||
"apply": {
|
||||
"model": "create:block/rotation_chassis_side_z",
|
||||
|
@ -149,8 +149,8 @@
|
|||
},
|
||||
{
|
||||
"when": {
|
||||
"axis": "x",
|
||||
"sticky_north": "true"
|
||||
"sticky_north": "true",
|
||||
"axis": "x"
|
||||
},
|
||||
"apply": {
|
||||
"model": "create:block/rotation_chassis_side_x_sticky"
|
||||
|
@ -158,8 +158,8 @@
|
|||
},
|
||||
{
|
||||
"when": {
|
||||
"axis": "y",
|
||||
"sticky_north": "true"
|
||||
"sticky_north": "true",
|
||||
"axis": "y"
|
||||
},
|
||||
"apply": {
|
||||
"model": "create:block/rotation_chassis_side_y_sticky",
|
||||
|
@ -168,8 +168,8 @@
|
|||
},
|
||||
{
|
||||
"when": {
|
||||
"axis": "z",
|
||||
"sticky_north": "true"
|
||||
"sticky_north": "true",
|
||||
"axis": "z"
|
||||
},
|
||||
"apply": {
|
||||
"model": "create:block/rotation_chassis_side_x_sticky",
|
||||
|
@ -178,8 +178,8 @@
|
|||
},
|
||||
{
|
||||
"when": {
|
||||
"axis": "x",
|
||||
"sticky_north": "false"
|
||||
"sticky_north": "false",
|
||||
"axis": "x"
|
||||
},
|
||||
"apply": {
|
||||
"model": "create:block/rotation_chassis_side_x"
|
||||
|
@ -187,8 +187,8 @@
|
|||
},
|
||||
{
|
||||
"when": {
|
||||
"axis": "y",
|
||||
"sticky_north": "false"
|
||||
"sticky_north": "false",
|
||||
"axis": "y"
|
||||
},
|
||||
"apply": {
|
||||
"model": "create:block/rotation_chassis_side_y",
|
||||
|
@ -197,8 +197,8 @@
|
|||
},
|
||||
{
|
||||
"when": {
|
||||
"axis": "z",
|
||||
"sticky_north": "false"
|
||||
"sticky_north": "false",
|
||||
"axis": "z"
|
||||
},
|
||||
"apply": {
|
||||
"model": "create:block/rotation_chassis_side_x",
|
||||
|
@ -207,8 +207,8 @@
|
|||
},
|
||||
{
|
||||
"when": {
|
||||
"axis": "x",
|
||||
"sticky_east": "true"
|
||||
"sticky_east": "true",
|
||||
"axis": "x"
|
||||
},
|
||||
"apply": {
|
||||
"model": "create:block/rotation_chassis_side_x_sticky",
|
||||
|
@ -217,8 +217,8 @@
|
|||
},
|
||||
{
|
||||
"when": {
|
||||
"axis": "y",
|
||||
"sticky_east": "true"
|
||||
"sticky_east": "true",
|
||||
"axis": "y"
|
||||
},
|
||||
"apply": {
|
||||
"model": "create:block/rotation_chassis_side_y_sticky",
|
||||
|
@ -227,8 +227,8 @@
|
|||
},
|
||||
{
|
||||
"when": {
|
||||
"axis": "z",
|
||||
"sticky_east": "true"
|
||||
"sticky_east": "true",
|
||||
"axis": "z"
|
||||
},
|
||||
"apply": {
|
||||
"model": "create:block/rotation_chassis_side_z_sticky"
|
||||
|
@ -236,8 +236,8 @@
|
|||
},
|
||||
{
|
||||
"when": {
|
||||
"axis": "x",
|
||||
"sticky_east": "false"
|
||||
"sticky_east": "false",
|
||||
"axis": "x"
|
||||
},
|
||||
"apply": {
|
||||
"model": "create:block/rotation_chassis_side_x",
|
||||
|
@ -246,8 +246,8 @@
|
|||
},
|
||||
{
|
||||
"when": {
|
||||
"axis": "y",
|
||||
"sticky_east": "false"
|
||||
"sticky_east": "false",
|
||||
"axis": "y"
|
||||
},
|
||||
"apply": {
|
||||
"model": "create:block/rotation_chassis_side_y",
|
||||
|
@ -256,8 +256,8 @@
|
|||
},
|
||||
{
|
||||
"when": {
|
||||
"axis": "z",
|
||||
"sticky_east": "false"
|
||||
"sticky_east": "false",
|
||||
"axis": "z"
|
||||
},
|
||||
"apply": {
|
||||
"model": "create:block/rotation_chassis_side_z"
|
||||
|
|
|
@ -10,7 +10,8 @@
|
|||
},
|
||||
"axis=z": {
|
||||
"model": "create:block/scoria_pillar",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,7 +10,8 @@
|
|||
},
|
||||
"axis=z": {
|
||||
"model": "create:block/shaft",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,7 +10,8 @@
|
|||
},
|
||||
"axis=z,sticky_bottom=false,sticky_top=false": {
|
||||
"model": "create:block/translation_chassis",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
},
|
||||
"axis=x,sticky_bottom=true,sticky_top=false": {
|
||||
"model": "create:block/translation_chassis_bottom",
|
||||
|
@ -22,7 +23,8 @@
|
|||
},
|
||||
"axis=z,sticky_bottom=true,sticky_top=false": {
|
||||
"model": "create:block/translation_chassis_bottom",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
},
|
||||
"axis=x,sticky_bottom=false,sticky_top=true": {
|
||||
"model": "create:block/translation_chassis_top",
|
||||
|
@ -34,7 +36,8 @@
|
|||
},
|
||||
"axis=z,sticky_bottom=false,sticky_top=true": {
|
||||
"model": "create:block/translation_chassis_top",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
},
|
||||
"axis=x,sticky_bottom=true,sticky_top=true": {
|
||||
"model": "create:block/translation_chassis_top_bottom",
|
||||
|
@ -46,7 +49,8 @@
|
|||
},
|
||||
"axis=z,sticky_bottom=true,sticky_top=true": {
|
||||
"model": "create:block/translation_chassis_top_bottom",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,7 +10,8 @@
|
|||
},
|
||||
"axis=z,sticky_bottom=false,sticky_top=false": {
|
||||
"model": "create:block/translation_chassis_secondary",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
},
|
||||
"axis=x,sticky_bottom=true,sticky_top=false": {
|
||||
"model": "create:block/translation_chassis_secondary_bottom",
|
||||
|
@ -22,7 +23,8 @@
|
|||
},
|
||||
"axis=z,sticky_bottom=true,sticky_top=false": {
|
||||
"model": "create:block/translation_chassis_secondary_bottom",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
},
|
||||
"axis=x,sticky_bottom=false,sticky_top=true": {
|
||||
"model": "create:block/translation_chassis_secondary_top",
|
||||
|
@ -34,7 +36,8 @@
|
|||
},
|
||||
"axis=z,sticky_bottom=false,sticky_top=true": {
|
||||
"model": "create:block/translation_chassis_secondary_top",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
},
|
||||
"axis=x,sticky_bottom=true,sticky_top=true": {
|
||||
"model": "create:block/translation_chassis_secondary_top_bottom",
|
||||
|
@ -46,7 +49,8 @@
|
|||
},
|
||||
"axis=z,sticky_bottom=true,sticky_top=true": {
|
||||
"model": "create:block/translation_chassis_secondary_top_bottom",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
}
|
||||
}
|
||||
}
|
|
@ -10,7 +10,8 @@
|
|||
},
|
||||
"axis=z": {
|
||||
"model": "create:block/weathered_limestone_pillar",
|
||||
"x": 90
|
||||
"x": 90,
|
||||
"y": 180
|
||||
}
|
||||
}
|
||||
}
|
|
@ -6,7 +6,7 @@
|
|||
"entries": [
|
||||
{
|
||||
"type": "minecraft:item",
|
||||
"name": "minecraft:air"
|
||||
"name": "create:extractor"
|
||||
}
|
||||
],
|
||||
"conditions": [
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
"entries": [
|
||||
{
|
||||
"type": "minecraft:item",
|
||||
"name": "minecraft:air"
|
||||
"name": "create:transposer"
|
||||
}
|
||||
],
|
||||
"conditions": [
|
||||
|
|
|
@ -38,18 +38,18 @@ public class KineticTileEntityRenderer extends SafeTileEntityRenderer<KineticTil
|
|||
int light, int overlay) {
|
||||
for (RenderType type : RenderType.getBlockLayers())
|
||||
if (RenderTypeLookup.canRenderInLayer(te.getBlockState(), type))
|
||||
renderRotatingBuffer(te, getRotatedModel(te), ms, buffer.getBuffer(type));
|
||||
renderRotatingBuffer(te, getRotatedModel(te), ms, buffer.getBuffer(type), light);
|
||||
}
|
||||
|
||||
public static void renderRotatingKineticBlock(KineticTileEntity te, BlockState renderedState, MatrixStack ms,
|
||||
IVertexBuilder buffer) {
|
||||
IVertexBuilder buffer, int light) {
|
||||
SuperByteBuffer superByteBuffer = CreateClient.bufferCache.renderBlockIn(KINETIC_TILE, renderedState);
|
||||
renderRotatingBuffer(te, superByteBuffer, ms, buffer);
|
||||
renderRotatingBuffer(te, superByteBuffer, ms, buffer, light);
|
||||
}
|
||||
|
||||
public static void renderRotatingBuffer(KineticTileEntity te, SuperByteBuffer superBuffer, MatrixStack ms,
|
||||
IVertexBuilder buffer) {
|
||||
standardKineticRotationTransform(superBuffer, te).renderInto(ms, buffer);
|
||||
IVertexBuilder buffer, int light) {
|
||||
standardKineticRotationTransform(superBuffer, te, light).renderInto(ms, buffer);
|
||||
}
|
||||
|
||||
public static float getAngleForTe(KineticTileEntity te, final BlockPos pos, Axis axis) {
|
||||
|
@ -59,18 +59,17 @@ public class KineticTileEntityRenderer extends SafeTileEntityRenderer<KineticTil
|
|||
return angle;
|
||||
}
|
||||
|
||||
public static SuperByteBuffer standardKineticRotationTransform(SuperByteBuffer buffer, KineticTileEntity te) {
|
||||
public static SuperByteBuffer standardKineticRotationTransform(SuperByteBuffer buffer, KineticTileEntity te,
|
||||
int light) {
|
||||
final BlockPos pos = te.getPos();
|
||||
Axis axis = ((IRotate) te.getBlockState()
|
||||
.getBlock()).getRotationAxis(te.getBlockState());
|
||||
return kineticRotationTransform(buffer, te, axis, getAngleForTe(te, pos, axis));
|
||||
return kineticRotationTransform(buffer, te, axis, getAngleForTe(te, pos, axis), light);
|
||||
}
|
||||
|
||||
public static SuperByteBuffer kineticRotationTransform(SuperByteBuffer buffer, KineticTileEntity te, Axis axis,
|
||||
float angle) {
|
||||
int light = te.getBlockState()
|
||||
.getLightValue(te.getWorld(), te.getPos());
|
||||
buffer.light((0xF0 << 16) | (light << 4));
|
||||
float angle, int light) {
|
||||
buffer.light(light);
|
||||
buffer.rotateCentered(axis, angle);
|
||||
|
||||
int white = 0xFFFFFF;
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
package com.simibubi.create.content.contraptions.components.actors;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
|
||||
import com.simibubi.create.foundation.utility.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.util.DamageSource;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
@ -16,19 +17,21 @@ public class DrillMovementBehaviour extends BlockBreakingMovementBehaviour {
|
|||
|
||||
@Override
|
||||
public boolean isActive(MovementContext context) {
|
||||
return !VecHelper.isVecPointingTowards(context.relativeMotion,
|
||||
context.state.get(DrillBlock.FACING).getOpposite());
|
||||
return !VecHelper.isVecPointingTowards(context.relativeMotion, context.state.get(DrillBlock.FACING)
|
||||
.getOpposite());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getActiveAreaOffset(MovementContext context) {
|
||||
return new Vec3d(context.state.get(DrillBlock.FACING).getDirectionVec()).scale(.65f);
|
||||
return new Vec3d(context.state.get(DrillBlock.FACING)
|
||||
.getDirectionVec()).scale(.65f);
|
||||
}
|
||||
|
||||
@Override
|
||||
@OnlyIn(value = Dist.CLIENT)
|
||||
public SuperByteBuffer renderInContraption(MovementContext context) {
|
||||
return DrillTileEntityRenderer.renderInContraption(context);
|
||||
public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
DrillTileEntityRenderer.renderInContraption(context, ms, msLocal, buffer);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -38,7 +41,8 @@ public class DrillMovementBehaviour extends BlockBreakingMovementBehaviour {
|
|||
|
||||
@Override
|
||||
public boolean canBreak(World world, BlockPos breakingPos, BlockState state) {
|
||||
return super.canBreak(world, breakingPos, state) && !state.getCollisionShape(world, breakingPos).isEmpty();
|
||||
return super.canBreak(world, breakingPos, state) && !state.getCollisionShape(world, breakingPos)
|
||||
.isEmpty();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,18 +2,20 @@ package com.simibubi.create.content.contraptions.components.actors;
|
|||
|
||||
import static net.minecraft.state.properties.BlockStateProperties.FACING;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.base.IRotate;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import com.simibubi.create.foundation.utility.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
import net.minecraft.util.Direction.Axis;
|
||||
|
||||
public class DrillTileEntityRenderer extends KineticTileEntityRenderer {
|
||||
|
||||
|
@ -30,19 +32,26 @@ public class DrillTileEntityRenderer extends KineticTileEntityRenderer {
|
|||
return AllBlockPartials.DRILL_HEAD.renderOnDirectional(state);
|
||||
}
|
||||
|
||||
public static SuperByteBuffer renderInContraption(MovementContext context) {
|
||||
public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
MatrixStack[] matrixStacks = new MatrixStack[] { ms, msLocal };
|
||||
BlockState state = context.state;
|
||||
SuperByteBuffer buffer = getRotatingModel(state);
|
||||
SuperByteBuffer superBuffer = getRotatingModel(state);
|
||||
|
||||
float speed = (float) (context.contraption.stalled
|
||||
|| !VecHelper.isVecPointingTowards(context.relativeMotion, state.get(FACING).getOpposite())
|
||||
? context.getAnimationSpeed()
|
||||
: 0);
|
||||
Axis axis = ((IRotate) state.getBlock()).getRotationAxis(state);
|
||||
|| !VecHelper.isVecPointingTowards(context.relativeMotion, state.get(FACING)
|
||||
.getOpposite()) ? context.getAnimationSpeed() : 0);
|
||||
float time = AnimationTickHolder.getRenderTick() / 20;
|
||||
float angle = (float) (((time * speed) % 360) / 180 * (float) Math.PI);
|
||||
|
||||
return buffer.rotateCentered(axis, angle);
|
||||
for (MatrixStack m : matrixStacks)
|
||||
MatrixStacker.of(m)
|
||||
.centre()
|
||||
.rotateY(angle)
|
||||
.unCentre();
|
||||
superBuffer.light(msLocal.peek()
|
||||
.getModel())
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
}
|
||||
|
||||
}
|
|
@ -4,10 +4,10 @@ import static net.minecraft.block.HorizontalBlock.HORIZONTAL_FACING;
|
|||
|
||||
import org.apache.commons.lang3.mutable.MutableBoolean;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.MovementBehaviour;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
|
||||
import com.simibubi.create.foundation.utility.BlockHelper;
|
||||
import com.simibubi.create.foundation.utility.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
|
@ -16,6 +16,7 @@ import net.minecraft.block.CocoaBlock;
|
|||
import net.minecraft.block.CropsBlock;
|
||||
import net.minecraft.block.KelpBlock;
|
||||
import net.minecraft.block.SugarCaneBlock;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.state.IProperty;
|
||||
import net.minecraft.state.IntegerProperty;
|
||||
|
@ -23,27 +24,26 @@ import net.minecraft.state.properties.BlockStateProperties;
|
|||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import net.minecraftforge.common.IPlantable;
|
||||
|
||||
public class HarvesterMovementBehaviour extends MovementBehaviour {
|
||||
|
||||
@Override
|
||||
public boolean isActive(MovementContext context) {
|
||||
return !VecHelper.isVecPointingTowards(context.relativeMotion,
|
||||
context.state.get(HORIZONTAL_FACING).getOpposite());
|
||||
return !VecHelper.isVecPointingTowards(context.relativeMotion, context.state.get(HORIZONTAL_FACING)
|
||||
.getOpposite());
|
||||
}
|
||||
|
||||
@Override
|
||||
@OnlyIn(value = Dist.CLIENT)
|
||||
public SuperByteBuffer renderInContraption(MovementContext context) {
|
||||
return HarvesterRenderer.renderInContraption(context);
|
||||
public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffers) {
|
||||
HarvesterRenderer.renderInContraption(context, ms, msLocal, buffers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getActiveAreaOffset(MovementContext context) {
|
||||
return new Vec3d(context.state.get(HORIZONTAL_FACING).getDirectionVec()).scale(.45);
|
||||
return new Vec3d(context.state.get(HORIZONTAL_FACING)
|
||||
.getDirectionVec()).scale(.45);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -82,13 +82,16 @@ public class HarvesterMovementBehaviour extends MovementBehaviour {
|
|||
return false;
|
||||
return true;
|
||||
}
|
||||
if (state.getCollisionShape(world, pos).isEmpty() || state.getBlock() instanceof CocoaBlock) {
|
||||
if (state.getCollisionShape(world, pos)
|
||||
.isEmpty() || state.getBlock() instanceof CocoaBlock) {
|
||||
for (IProperty<?> property : state.getProperties()) {
|
||||
if (!(property instanceof IntegerProperty))
|
||||
continue;
|
||||
if (!property.getName().equals(BlockStateProperties.AGE_0_1.getName()))
|
||||
if (!property.getName()
|
||||
.equals(BlockStateProperties.AGE_0_1.getName()))
|
||||
continue;
|
||||
if (((IntegerProperty) property).getAllowedValues().size() - 1 != state.get((IntegerProperty) property)
|
||||
if (((IntegerProperty) property).getAllowedValues()
|
||||
.size() - 1 != state.get((IntegerProperty) property)
|
||||
.intValue())
|
||||
continue;
|
||||
return true;
|
||||
|
@ -97,18 +100,20 @@ public class HarvesterMovementBehaviour extends MovementBehaviour {
|
|||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private boolean isValidOther(World world, BlockPos pos, BlockState state) {
|
||||
if (state.getBlock() instanceof CropsBlock)
|
||||
return false;
|
||||
if (state.getBlock() instanceof SugarCaneBlock)
|
||||
return true;
|
||||
|
||||
if (state.getCollisionShape(world, pos).isEmpty() || state.getBlock() instanceof CocoaBlock) {
|
||||
if (state.getCollisionShape(world, pos)
|
||||
.isEmpty() || state.getBlock() instanceof CocoaBlock) {
|
||||
for (IProperty<?> property : state.getProperties()) {
|
||||
if (!(property instanceof IntegerProperty))
|
||||
continue;
|
||||
if (!property.getName().equals(BlockStateProperties.AGE_0_1.getName()))
|
||||
if (!property.getName()
|
||||
.equals(BlockStateProperties.AGE_0_1.getName()))
|
||||
continue;
|
||||
return false;
|
||||
}
|
||||
|
@ -128,23 +133,29 @@ public class HarvesterMovementBehaviour extends MovementBehaviour {
|
|||
return crop.withAge(0);
|
||||
}
|
||||
if (state.getBlock() == Blocks.SUGAR_CANE) {
|
||||
if (state.getFluidState().isEmpty())
|
||||
if (state.getFluidState()
|
||||
.isEmpty())
|
||||
return Blocks.AIR.getDefaultState();
|
||||
return state.getFluidState().getBlockState();
|
||||
return state.getFluidState()
|
||||
.getBlockState();
|
||||
}
|
||||
if (state.getCollisionShape(world, pos).isEmpty() || state.getBlock() instanceof CocoaBlock) {
|
||||
if (state.getCollisionShape(world, pos)
|
||||
.isEmpty() || state.getBlock() instanceof CocoaBlock) {
|
||||
for (IProperty<?> property : state.getProperties()) {
|
||||
if (!(property instanceof IntegerProperty))
|
||||
continue;
|
||||
if (!property.getName().equals(BlockStateProperties.AGE_0_1.getName()))
|
||||
if (!property.getName()
|
||||
.equals(BlockStateProperties.AGE_0_1.getName()))
|
||||
continue;
|
||||
return state.with((IntegerProperty) property, Integer.valueOf(0));
|
||||
}
|
||||
}
|
||||
|
||||
if (state.getFluidState().isEmpty())
|
||||
if (state.getFluidState()
|
||||
.isEmpty())
|
||||
return Blocks.AIR.getDefaultState();
|
||||
return state.getFluidState().getBlockState();
|
||||
return state.getFluidState()
|
||||
.getBlockState();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -7,18 +7,18 @@ import com.simibubi.create.AllBlockPartials;
|
|||
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
|
||||
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import com.simibubi.create.foundation.utility.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Direction.Axis;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntity> {
|
||||
|
||||
|
@ -28,42 +28,44 @@ public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntit
|
|||
|
||||
@Override
|
||||
protected void renderSafe(HarvesterTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
|
||||
int light, int overlay) {
|
||||
SuperByteBuffer superBuffer = renderHead(te.getWorld(), te.getPos(), te.getBlockState(), 0);
|
||||
superBuffer.renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
|
||||
int light, int overlay) {
|
||||
BlockState blockState = te.getBlockState();
|
||||
|
||||
SuperByteBuffer superBuffer = AllBlockPartials.HARVESTER_BLADE.renderOnHorizontal(blockState);
|
||||
transformHead(ms, 0);
|
||||
superBuffer.light(light)
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
|
||||
}
|
||||
|
||||
public static SuperByteBuffer renderInContraption(MovementContext context) {
|
||||
BlockState state = context.state;
|
||||
Direction facing = state.get(HORIZONTAL_FACING);
|
||||
int offset = facing.getAxisDirection().getOffset() * (facing.getAxis() == Axis.X ? 1 : -1);
|
||||
public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffers) {
|
||||
MatrixStack[] matrixStacks = new MatrixStack[] { ms, msLocal };
|
||||
BlockState blockState = context.state;
|
||||
Direction facing = blockState.get(HORIZONTAL_FACING);
|
||||
SuperByteBuffer superBuffer = AllBlockPartials.HARVESTER_BLADE.renderOnHorizontal(blockState);
|
||||
int offset = facing.getAxisDirection()
|
||||
.getOffset() * (facing.getAxis() == Axis.X ? 1 : -1);
|
||||
float speed = (float) (!VecHelper.isVecPointingTowards(context.relativeMotion, facing.getOpposite())
|
||||
? context.getAnimationSpeed() * offset
|
||||
: 0);
|
||||
? context.getAnimationSpeed() * offset
|
||||
: 0);
|
||||
if (context.contraption.stalled)
|
||||
speed = 0;
|
||||
float time = AnimationTickHolder.getRenderTick() / 20;
|
||||
float angle = (float) (((time * speed) % 360) / 180 * (float) Math.PI);
|
||||
float angle = (time * speed) % 360;
|
||||
|
||||
return renderHead(context.world, BlockPos.ZERO, state, angle);
|
||||
for (MatrixStack m : matrixStacks)
|
||||
transformHead(m, angle);
|
||||
superBuffer.light(msLocal.peek().getModel())
|
||||
.renderInto(ms, buffers.getBuffer(RenderType.getCutoutMipped()));
|
||||
}
|
||||
|
||||
public static SuperByteBuffer renderHead(World world, BlockPos pos, BlockState state, float angle) {
|
||||
SuperByteBuffer buffer = AllBlockPartials.HARVESTER_BLADE.renderOnHorizontal(state);
|
||||
int lightMapCoords = WorldRenderer.getLightmapCoordinates(world, state, pos);
|
||||
Direction facing = state.get(HORIZONTAL_FACING);
|
||||
Axis axis = facing.rotateYCCW().getAxis();
|
||||
int axisDirection = -facing.getAxisDirection().getOffset();
|
||||
public static void transformHead(MatrixStack ms, float angle) {
|
||||
float originOffset = 1 / 16f;
|
||||
float xOffset = axis == Axis.X ? 0 : originOffset * axisDirection;
|
||||
float zOffset = axis == Axis.Z ? 0 : originOffset * axisDirection;
|
||||
|
||||
buffer.translate(xOffset, 2 * originOffset, zOffset);
|
||||
buffer.rotateCentered(axis, angle);
|
||||
buffer.translate(-xOffset, -2 * originOffset, -zOffset);
|
||||
|
||||
buffer.light(lightMapCoords);
|
||||
return buffer;
|
||||
Vec3d offset = new Vec3d(0, -2 * originOffset, -originOffset).add(VecHelper.getCenterOf(BlockPos.ZERO));
|
||||
MatrixStacker.of(ms)
|
||||
.translate(offset)
|
||||
.rotateX(angle)
|
||||
.translateBack(offset);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -58,7 +58,7 @@ public class MechanicalCrafterTileEntityRenderer extends SafeTileEntityRenderer<
|
|||
renderItems(te, partialTicks, ms, buffer, light, overlay);
|
||||
ms.pop();
|
||||
|
||||
renderFast(te, partialTicks, ms, buffer);
|
||||
renderFast(te, partialTicks, ms, buffer, light);
|
||||
//TessellatorHelper.draw();
|
||||
}
|
||||
|
||||
|
@ -132,7 +132,7 @@ public class MechanicalCrafterTileEntityRenderer extends SafeTileEntityRenderer<
|
|||
}
|
||||
}
|
||||
|
||||
public void renderFast(MechanicalCrafterTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer) {
|
||||
public void renderFast(MechanicalCrafterTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer, int light) {
|
||||
BlockState blockState = te.getBlockState();
|
||||
|
||||
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
|
||||
|
@ -141,7 +141,7 @@ public class MechanicalCrafterTileEntityRenderer extends SafeTileEntityRenderer<
|
|||
superBuffer.rotateCentered(Axis.X, (float) (Math.PI / 2));
|
||||
superBuffer.rotateCentered(Axis.Y,
|
||||
(float) (blockState.get(HORIZONTAL_FACING).getAxis() != Axis.X ? 0 : Math.PI / 2));
|
||||
standardKineticRotationTransform(superBuffer, te).renderInto(ms, vb);
|
||||
standardKineticRotationTransform(superBuffer, te, light).renderInto(ms, vb);
|
||||
|
||||
Direction targetDirection = MechanicalCrafterBlock.getTargetDirection(blockState);
|
||||
BlockPos pos = te.getPos();
|
||||
|
|
|
@ -30,7 +30,7 @@ public class HandCrankTileEntityRenderer extends KineticTileEntityRenderer {
|
|||
SuperByteBuffer handle = AllBlockPartials.HAND_CRANK_HANDLE.renderOnDirectional(state, facing.getOpposite());
|
||||
HandCrankTileEntity crank = (HandCrankTileEntity) te;
|
||||
kineticRotationTransform(handle, te, facing.getAxis(),
|
||||
(crank.independentAngle + partialTicks * crank.chasingVelocity) / 360);
|
||||
(crank.independentAngle + partialTicks * crank.chasingVelocity) / 360, light);
|
||||
handle.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
}
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.content.contraptions.components.deployer;
|
|||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.ValueBoxTransform;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
|
@ -28,10 +29,11 @@ public class DeployerFilterSlot extends ValueBoxTransform {
|
|||
@Override
|
||||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
Direction facing = state.get(DeployerBlock.FACING);
|
||||
float xRot = facing == Direction.UP ? 90 : facing == Direction.DOWN ? 270 : 0;
|
||||
float yRot = AngleHelper.horizontalAngle(facing) + 180;
|
||||
float zRot = facing == Direction.UP ? 90 : facing == Direction.DOWN ? 270 : 0;
|
||||
ms.multiply(VecHelper.rotateY(yRot));
|
||||
ms.multiply(VecHelper.rotateX(zRot));
|
||||
MatrixStacker.of(ms)
|
||||
.rotateY(yRot)
|
||||
.rotateX(xRot);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@ import java.util.List;
|
|||
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.content.contraptions.components.deployer.DeployerTileEntity.Mode;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionEntity;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.MovementBehaviour;
|
||||
|
@ -12,9 +13,9 @@ import com.simibubi.create.content.contraptions.components.structureMovement.Mov
|
|||
import com.simibubi.create.content.logistics.item.filter.FilterItem;
|
||||
import com.simibubi.create.foundation.item.ItemHelper;
|
||||
import com.simibubi.create.foundation.utility.NBTHelper;
|
||||
import com.simibubi.create.foundation.utility.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.entity.player.PlayerInventory;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.ListNBT;
|
||||
|
@ -22,15 +23,14 @@ import net.minecraft.util.Hand;
|
|||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import net.minecraftforge.common.util.Constants.NBT;
|
||||
|
||||
public class DeployerMovementBehaviour extends MovementBehaviour {
|
||||
|
||||
@Override
|
||||
public Vec3d getActiveAreaOffset(MovementContext context) {
|
||||
return new Vec3d(context.state.get(DeployerBlock.FACING).getDirectionVec()).scale(2);
|
||||
return new Vec3d(context.state.get(DeployerBlock.FACING)
|
||||
.getDirectionVec()).scale(2);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -50,7 +50,8 @@ public class DeployerMovementBehaviour extends MovementBehaviour {
|
|||
}
|
||||
|
||||
public void activate(MovementContext context, BlockPos pos, DeployerFakePlayer player, Mode mode) {
|
||||
Vec3d facingVec = new Vec3d(context.state.get(DeployerBlock.FACING).getDirectionVec());
|
||||
Vec3d facingVec = new Vec3d(context.state.get(DeployerBlock.FACING)
|
||||
.getDirectionVec());
|
||||
facingVec = VecHelper.rotate(facingVec, context.rotation.x, context.rotation.y, context.rotation.z);
|
||||
Vec3d vec = context.position.subtract(facingVec.scale(2));
|
||||
player.rotationYaw = ContraptionEntity.yawFromVector(facingVec);
|
||||
|
@ -103,10 +104,11 @@ public class DeployerMovementBehaviour extends MovementBehaviour {
|
|||
DeployerFakePlayer player = getPlayer(context);
|
||||
if (player == null)
|
||||
return;
|
||||
if (player.getHeldItemMainhand().isEmpty()) {
|
||||
if (player.getHeldItemMainhand()
|
||||
.isEmpty()) {
|
||||
ItemStack filter = getFilter(context);
|
||||
ItemStack held = ItemHelper.extract(context.contraption.inventory,
|
||||
stack -> FilterItem.test(context.world, stack, filter), 1, false);
|
||||
stack -> FilterItem.test(context.world, stack, filter), 1, false);
|
||||
player.setHeldItem(Hand.MAIN_HAND, held);
|
||||
}
|
||||
}
|
||||
|
@ -125,7 +127,7 @@ public class DeployerMovementBehaviour extends MovementBehaviour {
|
|||
continue;
|
||||
|
||||
if (list == inv.mainInventory && i == inv.currentItem
|
||||
&& FilterItem.test(context.world, itemstack, filter))
|
||||
&& FilterItem.test(context.world, itemstack, filter))
|
||||
continue;
|
||||
|
||||
dropItem(context, itemstack);
|
||||
|
@ -139,7 +141,8 @@ public class DeployerMovementBehaviour extends MovementBehaviour {
|
|||
DeployerFakePlayer player = getPlayer(context);
|
||||
if (player == null)
|
||||
return;
|
||||
context.data.put("HeldItem", player.getHeldItemMainhand().serializeNBT());
|
||||
context.data.put("HeldItem", player.getHeldItemMainhand()
|
||||
.serializeNBT());
|
||||
}
|
||||
|
||||
private DeployerFakePlayer getPlayer(MovementContext context) {
|
||||
|
@ -163,9 +166,9 @@ public class DeployerMovementBehaviour extends MovementBehaviour {
|
|||
}
|
||||
|
||||
@Override
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public List<SuperByteBuffer> renderListInContraption(MovementContext context) {
|
||||
return DeployerTileEntityRenderer.renderListInContraption(context);
|
||||
public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffers) {
|
||||
DeployerTileEntityRenderer.renderInContraption(context, ms, msLocal, buffers);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -3,9 +3,6 @@ package com.simibubi.create.content.contraptions.components.deployer;
|
|||
import static com.simibubi.create.content.contraptions.base.DirectionalAxisKineticBlock.AXIS_ALONG_FIRST_COORDINATE;
|
||||
import static com.simibubi.create.content.contraptions.base.DirectionalKineticBlock.FACING;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.vertex.IVertexBuilder;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
|
@ -26,6 +23,7 @@ import net.minecraft.block.BlockState;
|
|||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.ItemRenderer;
|
||||
import net.minecraft.client.renderer.Matrix4f;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.Vector3f;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
|
@ -45,17 +43,17 @@ public class DeployerTileEntityRenderer extends SafeTileEntityRenderer<DeployerT
|
|||
public DeployerTileEntityRenderer(TileEntityRendererDispatcher dispatcher) {
|
||||
super(dispatcher);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
protected void renderSafe(DeployerTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
|
||||
int light, int overlay) {
|
||||
int light, int overlay) {
|
||||
renderItem(te, partialTicks, ms, buffer, light, overlay);
|
||||
FilteringRenderer.renderOnTileEntity(te, partialTicks, ms, buffer, light, overlay);
|
||||
renderComponents(te, partialTicks, ms, buffer, light, overlay);
|
||||
}
|
||||
|
||||
protected void renderItem(DeployerTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
|
||||
int light, int overlay) {
|
||||
int light, int overlay) {
|
||||
BlockState deployerState = te.getBlockState();
|
||||
Vec3d offset = getHandOffset(te, partialTicks, deployerState).add(VecHelper.getCenterOf(BlockPos.ZERO));
|
||||
ms.push();
|
||||
|
@ -77,11 +75,13 @@ public class DeployerTileEntityRenderer extends SafeTileEntityRenderer<DeployerT
|
|||
if (punching)
|
||||
ms.translate(0, 1 / 8f, -1 / 16f);
|
||||
|
||||
ItemRenderer itemRenderer = Minecraft.getInstance().getItemRenderer();
|
||||
ItemRenderer itemRenderer = Minecraft.getInstance()
|
||||
.getItemRenderer();
|
||||
|
||||
TransformType transform = TransformType.NONE;
|
||||
boolean isBlockItem =
|
||||
(te.heldItem.getItem() instanceof BlockItem) && itemRenderer.getItemModelWithOverrides(te.heldItem, Minecraft.getInstance().world, null).isGui3d();
|
||||
boolean isBlockItem = (te.heldItem.getItem() instanceof BlockItem)
|
||||
&& itemRenderer.getItemModelWithOverrides(te.heldItem, Minecraft.getInstance().world, null)
|
||||
.isGui3d();
|
||||
|
||||
if (displayMode) {
|
||||
float scale = isBlockItem ? 1.25f : 1;
|
||||
|
@ -101,9 +101,9 @@ public class DeployerTileEntityRenderer extends SafeTileEntityRenderer<DeployerT
|
|||
}
|
||||
|
||||
protected void renderComponents(DeployerTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
|
||||
int light, int overlay) {
|
||||
int light, int overlay) {
|
||||
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
|
||||
KineticTileEntityRenderer.renderRotatingKineticBlock(te, getRenderedBlockState(te), ms, vb);
|
||||
KineticTileEntityRenderer.renderRotatingKineticBlock(te, getRenderedBlockState(te), ms, vb, light);
|
||||
|
||||
BlockState blockState = te.getBlockState();
|
||||
BlockPos pos = te.getPos();
|
||||
|
@ -112,8 +112,10 @@ public class DeployerTileEntityRenderer extends SafeTileEntityRenderer<DeployerT
|
|||
SuperByteBuffer hand = renderAndTransform(te.getWorld(), te.getHandPose(), blockState, pos, false);
|
||||
|
||||
Vec3d offset = getHandOffset(te, partialTicks, blockState);
|
||||
pole.translate(offset.x, offset.y, offset.z).renderInto(ms, vb);
|
||||
hand.translate(offset.x, offset.y, offset.z).renderInto(ms, vb);
|
||||
pole.translate(offset.x, offset.y, offset.z)
|
||||
.renderInto(ms, vb);
|
||||
hand.translate(offset.x, offset.y, offset.z)
|
||||
.renderInto(ms, vb);
|
||||
}
|
||||
|
||||
protected Vec3d getHandOffset(DeployerTileEntity te, float partialTicks, BlockState blockState) {
|
||||
|
@ -124,9 +126,10 @@ public class DeployerTileEntityRenderer extends SafeTileEntityRenderer<DeployerT
|
|||
progress = (te.timer - partialTicks * te.getTimerSpeed()) / 1000f;
|
||||
|
||||
float handLength = te.getHandPose() == AllBlockPartials.DEPLOYER_HAND_POINTING ? 0
|
||||
: te.getHandPose() == AllBlockPartials.DEPLOYER_HAND_HOLDING ? 4 / 16f : 3 / 16f;
|
||||
: te.getHandPose() == AllBlockPartials.DEPLOYER_HAND_HOLDING ? 4 / 16f : 3 / 16f;
|
||||
float distance = Math.min(MathHelper.clamp(progress, 0, 1) * (te.reach + handLength), 21 / 16f);
|
||||
Vec3d offset = new Vec3d(blockState.get(FACING).getDirectionVec()).scale(distance);
|
||||
Vec3d offset = new Vec3d(blockState.get(FACING)
|
||||
.getDirectionVec()).scale(distance);
|
||||
return offset;
|
||||
}
|
||||
|
||||
|
@ -135,13 +138,13 @@ public class DeployerTileEntityRenderer extends SafeTileEntityRenderer<DeployerT
|
|||
}
|
||||
|
||||
private static SuperByteBuffer renderAndTransform(World world, AllBlockPartials renderBlock,
|
||||
BlockState deployerState, BlockPos pos, boolean axisDirectionMatters) {
|
||||
BlockState deployerState, BlockPos pos, boolean axisDirectionMatters) {
|
||||
SuperByteBuffer buffer = renderBlock.renderOn(deployerState);
|
||||
Direction facing = deployerState.get(FACING);
|
||||
|
||||
float zRotFirst =
|
||||
axisDirectionMatters && (deployerState.get(AXIS_ALONG_FIRST_COORDINATE) ^ facing.getAxis() == Axis.Z) ? 90
|
||||
: 0;
|
||||
: 0;
|
||||
float yRot = AngleHelper.horizontalAngle(facing);
|
||||
float zRot = facing == Direction.UP ? 270 : facing == Direction.DOWN ? 90 : 0;
|
||||
|
||||
|
@ -152,7 +155,10 @@ public class DeployerTileEntityRenderer extends SafeTileEntityRenderer<DeployerT
|
|||
return buffer;
|
||||
}
|
||||
|
||||
public static List<SuperByteBuffer> renderListInContraption(MovementContext context) {
|
||||
public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
MatrixStack[] matrixStacks = new MatrixStack[] { ms, msLocal };
|
||||
IVertexBuilder builder = buffer.getBuffer(RenderType.getSolid());
|
||||
BlockState blockState = context.state;
|
||||
BlockPos pos = BlockPos.ZERO;
|
||||
Mode mode = NBTHelper.readEnum(context.tileData.getString("Mode"), Mode.class);
|
||||
|
@ -169,16 +175,23 @@ public class DeployerTileEntityRenderer extends SafeTileEntityRenderer<DeployerT
|
|||
} else {
|
||||
Vec3d center = VecHelper.getCenterOf(new BlockPos(context.position));
|
||||
double distance = context.position.distanceTo(center);
|
||||
double nextDistance = context.position.add(context.motion).distanceTo(center);
|
||||
factor = .5f - MathHelper.clamp(
|
||||
MathHelper.lerp(Minecraft.getInstance().getRenderPartialTicks(), distance, nextDistance), 0, 1);
|
||||
double nextDistance = context.position.add(context.motion)
|
||||
.distanceTo(center);
|
||||
factor = .5f - MathHelper.clamp(MathHelper.lerp(Minecraft.getInstance()
|
||||
.getRenderPartialTicks(), distance, nextDistance), 0, 1);
|
||||
}
|
||||
|
||||
Vec3d offset = new Vec3d(blockState.get(FACING).getDirectionVec()).scale(factor);
|
||||
pole.translate(offset.x, offset.y, offset.z);
|
||||
hand.translate(offset.x, offset.y, offset.z);
|
||||
Vec3d offset = new Vec3d(blockState.get(FACING)
|
||||
.getDirectionVec()).scale(factor);
|
||||
|
||||
return Arrays.asList(pole, hand);
|
||||
Matrix4f lighting = msLocal.peek()
|
||||
.getModel();
|
||||
for (MatrixStack m : matrixStacks)
|
||||
m.translate(offset.x, offset.y, offset.z);
|
||||
pole.light(lighting)
|
||||
.renderInto(ms, builder);
|
||||
hand.light(lighting)
|
||||
.renderInto(ms, builder);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -29,7 +29,7 @@ public class EncasedFanTileEntityRenderer extends KineticTileEntityRenderer {
|
|||
SuperByteBuffer superBuffer = AllBlockPartials.SHAFT_HALF.renderOnDirectional(te.getBlockState(),
|
||||
direction.getOpposite());
|
||||
IVertexBuilder vb = buffer.getBuffer(RenderType.getCutoutMipped());
|
||||
standardKineticRotationTransform(superBuffer, te).renderInto(ms, vb);
|
||||
standardKineticRotationTransform(superBuffer, te, light).renderInto(ms, vb);
|
||||
|
||||
float time = AnimationTickHolder.getRenderTick();
|
||||
float speed = te.getSpeed() * 5;
|
||||
|
@ -42,7 +42,7 @@ public class EncasedFanTileEntityRenderer extends KineticTileEntityRenderer {
|
|||
|
||||
SuperByteBuffer superByteBuffer = AllBlockPartials.ENCASED_FAN_INNER.renderOnDirectional(te.getBlockState(),
|
||||
direction.getOpposite());
|
||||
kineticRotationTransform(superByteBuffer, te, direction.getAxis(), angle);
|
||||
kineticRotationTransform(superByteBuffer, te, direction.getAxis(), angle, light);
|
||||
superByteBuffer.renderInto(ms, vb);
|
||||
}
|
||||
|
||||
|
|
|
@ -60,7 +60,7 @@ public class FlywheelRenderer extends KineticTileEntityRenderer {
|
|||
false, rotation, flip), connection).light(light).renderInto(ms, vb);
|
||||
}
|
||||
|
||||
kineticRotationTransform(wheel, te, blockState.get(HORIZONTAL_FACING).getAxis(), AngleHelper.rad(angle));
|
||||
kineticRotationTransform(wheel, te, blockState.get(HORIZONTAL_FACING).getAxis(), AngleHelper.rad(angle), light);
|
||||
wheel.renderInto(ms, vb);
|
||||
}
|
||||
|
||||
|
|
|
@ -32,7 +32,7 @@ public class MechanicalMixerTileEntityRenderer extends KineticTileEntityRenderer
|
|||
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
|
||||
|
||||
SuperByteBuffer superBuffer = AllBlockPartials.SHAFTLESS_COGWHEEL.renderOn(blockState);
|
||||
standardKineticRotationTransform(superBuffer, te).renderInto(ms, vb);
|
||||
standardKineticRotationTransform(superBuffer, te, light).renderInto(ms, vb);
|
||||
|
||||
int packedLightmapCoords = WorldRenderer.getLightmapCoordinates(te.getWorld(), blockState, pos);
|
||||
float renderedHeadOffset = mixer.getRenderedHeadOffset(partialTicks);
|
||||
|
|
|
@ -2,6 +2,7 @@ package com.simibubi.create.content.contraptions.components.saw;
|
|||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.ValueBoxTransform;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
|
@ -21,8 +22,10 @@ public class SawFilterSlot extends ValueBoxTransform {
|
|||
|
||||
@Override
|
||||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
ms.multiply(VecHelper.rotateY(state.get(SawBlock.AXIS_ALONG_FIRST_COORDINATE) ? 270 : 180));
|
||||
ms.multiply(VecHelper.rotateX(90));
|
||||
int yRot = state.get(SawBlock.AXIS_ALONG_FIRST_COORDINATE) ? 270 : 180;
|
||||
MatrixStacker.of(ms)
|
||||
.rotateY(yRot)
|
||||
.rotateX(90);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -41,7 +41,7 @@ public class SawTileEntityRenderer extends SafeTileEntityRenderer<SawTileEntity>
|
|||
|
||||
protected void renderShaft(SawTileEntity te, MatrixStack ms, IRenderTypeBuffer buffer, int light,
|
||||
int overlay) {
|
||||
KineticTileEntityRenderer.renderRotatingBuffer(te, getRotatedModel(te), ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
KineticTileEntityRenderer.renderRotatingBuffer(te, getRotatedModel(te), ms, buffer.getBuffer(RenderType.getSolid()), light);
|
||||
}
|
||||
|
||||
protected void renderItems(SawTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer, int light,
|
||||
|
|
|
@ -1,22 +1,15 @@
|
|||
package com.simibubi.create.content.contraptions.components.structureMovement;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.simibubi.create.foundation.utility.TessellatorHelper;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.RenderHelper;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.client.renderer.entity.EntityRenderer;
|
||||
import net.minecraft.client.renderer.entity.EntityRendererManager;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.item.minecart.AbstractMinecartEntity;
|
||||
import net.minecraft.util.Direction.Axis;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
|
@ -33,22 +26,18 @@ public class ContraptionEntityRenderer extends EntityRenderer<ContraptionEntity>
|
|||
|
||||
@Override
|
||||
public void render(ContraptionEntity entity, float yaw, float partialTicks, MatrixStack ms,
|
||||
IRenderTypeBuffer buffers, int overlay) {
|
||||
IRenderTypeBuffer buffers, int overlay) {
|
||||
if (!entity.isAlive())
|
||||
return;
|
||||
if (entity.getContraption() == null)
|
||||
return;
|
||||
if (entity.getContraption().getType() == AllContraptionTypes.MOUNTED && entity.getRidingEntity() == null)
|
||||
if (entity.getContraption()
|
||||
.getType() == AllContraptionTypes.MOUNTED && entity.getRidingEntity() == null)
|
||||
return;
|
||||
|
||||
// TODO 1.15 buffered render
|
||||
RenderSystem.pushMatrix();
|
||||
long randomBits = (long) entity.getEntityId() * 493286711L;
|
||||
randomBits = randomBits * randomBits * 4392167121L + randomBits * 98761L;
|
||||
float xNudge = (((float) (randomBits >> 16 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F;
|
||||
float yNudge = (((float) (randomBits >> 20 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F;
|
||||
float zNudge = (((float) (randomBits >> 24 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F;
|
||||
RenderSystem.translatef(xNudge, yNudge, zNudge);
|
||||
// Keep a copy of the transforms in order to determine correct lighting
|
||||
MatrixStack msLocal = getLocalTransform(entity);
|
||||
MatrixStack[] matrixStacks = new MatrixStack[] { ms, msLocal };
|
||||
|
||||
float degYaw = entity.getYaw(partialTicks);
|
||||
float degPitch = entity.getPitch(partialTicks);
|
||||
|
@ -58,15 +47,18 @@ public class ContraptionEntityRenderer extends EntityRenderer<ContraptionEntity>
|
|||
float anglePitch = (float) (degPitch / 180 * Math.PI);
|
||||
float angleRoll = (float) (degRoll / 180 * Math.PI);
|
||||
|
||||
ms.push();
|
||||
Entity ridingEntity = entity.getRidingEntity();
|
||||
if (ridingEntity != null && ridingEntity instanceof AbstractMinecartEntity) {
|
||||
AbstractMinecartEntity cart = (AbstractMinecartEntity) ridingEntity;
|
||||
|
||||
double cartX = MathHelper.lerp((double) partialTicks, cart.lastTickPosX, cart.getX());
|
||||
double cartY = MathHelper.lerp((double) partialTicks, cart.lastTickPosY, cart.getY());
|
||||
double cartZ = MathHelper.lerp((double) partialTicks, cart.lastTickPosZ, cart.getZ());
|
||||
double cartX = MathHelper.lerp(partialTicks, cart.lastTickPosX, cart.getX());
|
||||
double cartY = MathHelper.lerp(partialTicks, cart.lastTickPosY, cart.getY());
|
||||
double cartZ = MathHelper.lerp(partialTicks, cart.lastTickPosZ, cart.getZ());
|
||||
Vec3d cartPos = cart.getPos(cartX, cartY, cartZ);
|
||||
|
||||
for (MatrixStack stack : matrixStacks)
|
||||
stack.translate(-.5f, 0, -.5f);
|
||||
|
||||
if (cartPos != null) {
|
||||
Vec3d cartPosFront = cart.getPosOffset(cartX, cartY, cartZ, (double) 0.3F);
|
||||
Vec3d cartPosBack = cart.getPosOffset(cartX, cartY, cartZ, (double) -0.3F);
|
||||
|
@ -79,44 +71,32 @@ public class ContraptionEntityRenderer extends EntityRenderer<ContraptionEntity>
|
|||
cartY = (cartPosFront.y + cartPosBack.y) / 2.0D - cartY;
|
||||
cartZ = cartPos.z - cartZ;
|
||||
|
||||
RenderSystem.translatef((float) cartX, (float) cartY, (float) cartZ);
|
||||
for (MatrixStack stack : matrixStacks)
|
||||
stack.translate(cartX, cartY, cartZ);
|
||||
}
|
||||
GlStateManager.translatef(-.5f, 0, -.5f);
|
||||
}
|
||||
|
||||
Vec3d rotationOffset = VecHelper.getCenterOf(BlockPos.ZERO);
|
||||
TessellatorHelper.prepareFastRender();
|
||||
RenderSystem.enableCull();
|
||||
TessellatorHelper.begin(DefaultVertexFormats.BLOCK);
|
||||
ContraptionRenderer.render(entity.world, entity.getContraption(), superByteBuffer -> {
|
||||
superByteBuffer.translate(-rotationOffset.x, -rotationOffset.y, -rotationOffset.z);
|
||||
superByteBuffer.rotate(Axis.X, angleRoll);
|
||||
superByteBuffer.rotate(Axis.Y, angleYaw);
|
||||
superByteBuffer.rotate(Axis.Z, anglePitch);
|
||||
superByteBuffer.translate(rotationOffset.x, rotationOffset.y, rotationOffset.z);
|
||||
}, ms, Tessellator.getInstance().getBuffer());
|
||||
TessellatorHelper.draw();
|
||||
|
||||
if (!entity.getContraption().customRenderTEs.isEmpty()) {
|
||||
RenderSystem.pushMatrix();
|
||||
RenderSystem.translated(rotationOffset.x, rotationOffset.y, rotationOffset.z);
|
||||
RenderSystem.rotatef(degPitch, 0, 0, 1);
|
||||
RenderSystem.rotatef(degYaw, 0, 1, 0);
|
||||
RenderSystem.rotatef(degRoll, 1, 0, 0);
|
||||
RenderSystem.translated(-rotationOffset.x, -rotationOffset.y, -rotationOffset.z);
|
||||
ContraptionRenderer.renderTEsWithGL(entity.world, entity.getContraption(), entity.getPositionVec(),
|
||||
new Vec3d(degRoll, degYaw, degPitch), ms, buffers);
|
||||
RenderSystem.popMatrix();
|
||||
}
|
||||
|
||||
RenderSystem.disableCull();
|
||||
RenderSystem.popMatrix();
|
||||
RenderSystem.shadeModel(7424);
|
||||
RenderSystem.alphaFunc(516, 0.1F);
|
||||
RenderSystem.matrixMode(5888);
|
||||
RenderHelper.enable();
|
||||
for (MatrixStack stack : matrixStacks)
|
||||
MatrixStacker.of(stack)
|
||||
.nudge(entity.getEntityId())
|
||||
.centre()
|
||||
.rotateRadians(angleRoll, angleYaw, anglePitch)
|
||||
.unCentre();
|
||||
ContraptionRenderer.render(entity.world, entity.getContraption(), ms, msLocal, buffers);
|
||||
ms.pop();
|
||||
|
||||
super.render(entity, yaw, partialTicks, ms, buffers, overlay);
|
||||
}
|
||||
|
||||
protected MatrixStack getLocalTransform(ContraptionEntity entity) {
|
||||
double pt = Minecraft.getInstance()
|
||||
.getRenderPartialTicks();
|
||||
MatrixStack matrixStack = new MatrixStack();
|
||||
double x = MathHelper.lerp(pt, entity.lastTickPosX, entity.getX());
|
||||
double y = MathHelper.lerp(pt, entity.lastTickPosY, entity.getY());
|
||||
double z = MathHelper.lerp(pt, entity.lastTickPosZ, entity.getZ());
|
||||
matrixStack.translate(x, y, z);
|
||||
return matrixStack;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
package com.simibubi.create.content.contraptions.components.structureMovement;
|
||||
|
||||
import java.util.Random;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.vertex.IVertexBuilder;
|
||||
import com.simibubi.create.CreateClient;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import com.simibubi.create.foundation.utility.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.utility.SuperByteBufferCache.Compartment;
|
||||
import com.simibubi.create.foundation.utility.TileEntityRenderHelper;
|
||||
|
@ -20,11 +21,12 @@ import net.minecraft.client.renderer.BlockModelRenderer;
|
|||
import net.minecraft.client.renderer.BlockRendererDispatcher;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.Matrix4f;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.model.IBakedModel;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.LightType;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.gen.feature.template.Template.BlockInfo;
|
||||
|
@ -35,25 +37,35 @@ public class ContraptionRenderer {
|
|||
public static final Compartment<Contraption> CONTRAPTION = new Compartment<>();
|
||||
protected static PlacementSimulationWorld renderWorld;
|
||||
|
||||
public static void render(World world, Contraption c, Consumer<SuperByteBuffer> transform, MatrixStack ms,
|
||||
BufferBuilder buffer) {
|
||||
SuperByteBuffer contraptionBuffer =
|
||||
CreateClient.bufferCache.get(CONTRAPTION, c, () -> renderContraption(c, ms));
|
||||
transform.accept(contraptionBuffer);
|
||||
contraptionBuffer.light((lx, ly, lz) -> getLight(world, lx, ly, lz)).renderInto(ms, buffer);
|
||||
renderActors(world, c, transform, ms, buffer);
|
||||
public static void render(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
renderStructure(world, c, ms, msLocal, buffer);
|
||||
renderTileEntities(world, c, ms, msLocal, buffer);
|
||||
renderActors(world, c, ms, msLocal, buffer);
|
||||
}
|
||||
|
||||
public static void renderTEsWithGL(World world, Contraption c, Vec3d position, Vec3d rotation, MatrixStack ms,
|
||||
IRenderTypeBuffer buffer) {
|
||||
TileEntityRenderHelper.renderTileEntities(world, position, rotation, c.customRenderTEs, ms, buffer);
|
||||
protected static void renderStructure(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
IVertexBuilder translucent = buffer.getBuffer(RenderType.getTranslucent());
|
||||
SuperByteBuffer contraptionBuffer = CreateClient.bufferCache.get(CONTRAPTION, c, () -> buildStructureBuffer(c));
|
||||
Matrix4f model = msLocal.peek()
|
||||
.getModel();
|
||||
contraptionBuffer.light(model)
|
||||
.renderInto(ms, translucent);
|
||||
}
|
||||
|
||||
private static SuperByteBuffer renderContraption(Contraption c, MatrixStack ms) {
|
||||
private static void renderTileEntities(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
TileEntityRenderHelper.renderTileEntities(world, c.customRenderTEs, ms, msLocal, buffer);
|
||||
}
|
||||
|
||||
private static SuperByteBuffer buildStructureBuffer(Contraption c) {
|
||||
if (renderWorld == null || renderWorld.getWorld() != Minecraft.getInstance().world)
|
||||
renderWorld = new PlacementSimulationWorld(Minecraft.getInstance().world);
|
||||
|
||||
BlockRendererDispatcher dispatcher = Minecraft.getInstance().getBlockRendererDispatcher();
|
||||
MatrixStack ms = new MatrixStack();
|
||||
BlockRendererDispatcher dispatcher = Minecraft.getInstance()
|
||||
.getBlockRendererDispatcher();
|
||||
BlockModelRenderer blockRenderer = dispatcher.getBlockModelRenderer();
|
||||
Random random = new Random();
|
||||
BufferBuilder builder = new BufferBuilder(DefaultVertexFormats.BLOCK.getIntegerSize());
|
||||
|
@ -69,8 +81,11 @@ public class ContraptionRenderer {
|
|||
continue;
|
||||
|
||||
IBakedModel originalModel = dispatcher.getModelForState(state);
|
||||
ms.push();
|
||||
ms.translate(info.pos.getX(), info.pos.getY(), info.pos.getZ());
|
||||
blockRenderer.renderModel(renderWorld, originalModel, state, info.pos, ms, builder, true, random, 42,
|
||||
OverlayTexture.DEFAULT_UV, EmptyModelData.INSTANCE);
|
||||
OverlayTexture.DEFAULT_UV, EmptyModelData.INSTANCE);
|
||||
ms.pop();
|
||||
}
|
||||
|
||||
builder.finishDrawing();
|
||||
|
@ -78,28 +93,27 @@ public class ContraptionRenderer {
|
|||
return new SuperByteBuffer(builder);
|
||||
}
|
||||
|
||||
private static void renderActors(World world, Contraption c, Consumer<SuperByteBuffer> transform, MatrixStack ms,
|
||||
BufferBuilder buffer) {
|
||||
private static void renderActors(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
MatrixStack[] matrixStacks = new MatrixStack[] { ms, msLocal };
|
||||
for (Pair<BlockInfo, MovementContext> actor : c.getActors()) {
|
||||
MovementContext context = actor.getRight();
|
||||
if (context == null)
|
||||
continue;
|
||||
if (context.world == null)
|
||||
context.world = world;
|
||||
|
||||
BlockInfo blockInfo = actor.getLeft();
|
||||
for (SuperByteBuffer render : Contraption.getMovement(blockInfo.state).renderListInContraption(context)) {
|
||||
if (render == null)
|
||||
continue;
|
||||
|
||||
int posX = blockInfo.pos.getX();
|
||||
int posY = blockInfo.pos.getY();
|
||||
int posZ = blockInfo.pos.getZ();
|
||||
|
||||
render.translate(posX, posY, posZ);
|
||||
transform.accept(render);
|
||||
render.light((lx, ly, lz) -> getLight(world, lx, ly, lz)).renderInto(ms, buffer);
|
||||
for (MatrixStack m : matrixStacks) {
|
||||
m.push();
|
||||
MatrixStacker.of(m)
|
||||
.translate(blockInfo.pos);
|
||||
}
|
||||
|
||||
Contraption.getMovement(blockInfo.state)
|
||||
.renderInContraption(context, ms, msLocal, buffer);
|
||||
|
||||
for (MatrixStack m : matrixStacks)
|
||||
m.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ import java.util.function.BiPredicate;
|
|||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.CenteredSideValueBoxTransform;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.state.properties.BlockStateProperties;
|
||||
|
@ -27,7 +27,7 @@ public class DirectionalExtenderScrollOptionSlot extends CenteredSideValueBoxTra
|
|||
@Override
|
||||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
if (!direction.getAxis().isHorizontal())
|
||||
ms.multiply(VecHelper.rotateY(AngleHelper.horizontalAngle(state.get(BlockStateProperties.FACING)) - 90));
|
||||
MatrixStacker.of(ms).rotateY(AngleHelper.horizontalAngle(state.get(BlockStateProperties.FACING)) - 90);
|
||||
super.rotate(state, ms);
|
||||
}
|
||||
}
|
|
@ -1,10 +1,8 @@
|
|||
package com.simibubi.create.content.contraptions.components.structureMovement;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
import com.simibubi.create.foundation.utility.SuperByteBuffer;
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.entity.item.ItemEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
@ -19,14 +17,11 @@ public abstract class MovementBehaviour {
|
|||
return true;
|
||||
}
|
||||
|
||||
public void tick(MovementContext context) {
|
||||
}
|
||||
public void tick(MovementContext context) {}
|
||||
|
||||
public void startMoving(MovementContext context) {
|
||||
}
|
||||
public void startMoving(MovementContext context) {}
|
||||
|
||||
public void visitNewPosition(MovementContext context, BlockPos pos) {
|
||||
}
|
||||
public void visitNewPosition(MovementContext context, BlockPos pos) {}
|
||||
|
||||
public Vec3d getActiveAreaOffset(MovementContext context) {
|
||||
return Vec3d.ZERO;
|
||||
|
@ -39,26 +34,21 @@ public abstract class MovementBehaviour {
|
|||
|
||||
Vec3d vec = context.position;
|
||||
ItemEntity itemEntity = new ItemEntity(context.world, vec.x, vec.y, vec.z, remainder);
|
||||
itemEntity.setMotion(context.motion.add(0, 0.5f, 0).scale(context.world.rand.nextFloat() * .3f));
|
||||
itemEntity.setMotion(context.motion.add(0, 0.5f, 0)
|
||||
.scale(context.world.rand.nextFloat() * .3f));
|
||||
context.world.addEntity(itemEntity);
|
||||
}
|
||||
|
||||
@OnlyIn(value = Dist.CLIENT)
|
||||
public SuperByteBuffer renderInContraption(MovementContext context) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@OnlyIn(value = Dist.CLIENT)
|
||||
public List<SuperByteBuffer> renderListInContraption(MovementContext context) {
|
||||
return Arrays.asList(renderInContraption(context));
|
||||
}
|
||||
|
||||
public void stopMoving(MovementContext context) {
|
||||
|
||||
}
|
||||
|
||||
public void writeExtraData(MovementContext context) {
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void writeExtraData(MovementContext context) {
|
||||
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {}
|
||||
|
||||
}
|
||||
|
|
|
@ -32,7 +32,7 @@ public class BearingTileEntityRenderer extends KineticTileEntityRenderer {
|
|||
if (facing.getAxis().isHorizontal())
|
||||
superBuffer.rotateCentered(Axis.Y, AngleHelper.rad(AngleHelper.horizontalAngle(facing.getOpposite())));
|
||||
float interpolatedAngle = bearingTe.getInterpolatedAngle(partialTicks - 1);
|
||||
kineticRotationTransform(superBuffer, te, facing.getAxis(), (float) (interpolatedAngle / 180 * Math.PI));
|
||||
kineticRotationTransform(superBuffer, te, facing.getAxis(), (float) (interpolatedAngle / 180 * Math.PI), light);
|
||||
superBuffer.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
}
|
||||
|
||||
|
|
|
@ -79,7 +79,7 @@ public class LinearChassisBlock extends AbstractChassisBlock {
|
|||
@Override
|
||||
public boolean reverseUVs(BlockState state, Direction face) {
|
||||
Axis axis = state.get(AXIS);
|
||||
if (axis.isHorizontal() && (axis == Axis.Z ^ face.getAxisDirection() == AxisDirection.POSITIVE))
|
||||
if (axis.isHorizontal() && (face.getAxisDirection() == AxisDirection.POSITIVE))
|
||||
return true;
|
||||
return super.reverseUVs(state, face);
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ public class SpeedControllerRenderer extends SmartTileEntityRenderer<SpeedContro
|
|||
super.renderSafe(tileEntityIn, partialTicks, ms, buffer, light, overlay);
|
||||
|
||||
KineticTileEntityRenderer.renderRotatingBuffer(tileEntityIn, getRotatedModel(tileEntityIn), ms,
|
||||
buffer.getBuffer(RenderType.getSolid()));
|
||||
buffer.getBuffer(RenderType.getSolid()), light);
|
||||
}
|
||||
|
||||
private SuperByteBuffer getRotatedModel(SpeedControllerTileEntity te) {
|
||||
|
|
|
@ -87,7 +87,7 @@ public class BeltTileEntityRenderer extends SafeTileEntityRenderer<BeltTileEntit
|
|||
modelTransform.multiply(Vector3f.POSITIVE_X.getRadialQuaternion((float) (Math.PI / 2)));
|
||||
modelTransform.translate(-0.5, -0.5, -0.5);
|
||||
SuperByteBuffer superBuffer = CreateClient.bufferCache.renderDirectionalPartial(AllBlockPartials.BELT_PULLEY, blockState, dir, modelTransform);
|
||||
KineticTileEntityRenderer.standardKineticRotationTransform(superBuffer, te)
|
||||
KineticTileEntityRenderer.standardKineticRotationTransform(superBuffer, te, light)
|
||||
.renderInto(ms, vb);
|
||||
}
|
||||
|
||||
|
|
|
@ -48,7 +48,7 @@ public class SplitShaftTileEntityRenderer extends KineticTileEntityRenderer {
|
|||
|
||||
SuperByteBuffer superByteBuffer =
|
||||
AllBlockPartials.SHAFT_HALF.renderOnDirectional(te.getBlockState(), direction);
|
||||
kineticRotationTransform(superByteBuffer, te, axis, angle);
|
||||
kineticRotationTransform(superByteBuffer, te, axis, angle, light);
|
||||
superByteBuffer.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -49,7 +49,7 @@ public class GearboxTileEntityRenderer extends KineticTileEntityRenderer {
|
|||
angle += offset;
|
||||
angle = angle / 180f * (float) Math.PI;
|
||||
|
||||
kineticRotationTransform(shaft, te, axis, angle);
|
||||
kineticRotationTransform(shaft, te, axis, angle, light);
|
||||
shaft.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ import com.google.common.collect.ImmutableList;
|
|||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.foundation.utility.Lang;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.IStringSerializable;
|
||||
|
@ -92,9 +92,10 @@ public class CrossPlaneMirror extends SymmetryMirror {
|
|||
@Override
|
||||
public void applyModelTransform(MatrixStack ms) {
|
||||
super.applyModelTransform(ms);
|
||||
ms.translate(.5, .5, .5);
|
||||
ms.multiply(VecHelper.rotateY(((Align) orientation) == Align.Y ? 0 : 45));
|
||||
ms.translate(-.5, -.5, -.5);
|
||||
MatrixStacker.of(ms)
|
||||
.centre()
|
||||
.rotateY(((Align) orientation) == Align.Y ? 0 : 45)
|
||||
.unCentre();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -8,7 +8,7 @@ import com.google.common.collect.ImmutableList;
|
|||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.foundation.utility.Lang;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.IStringSerializable;
|
||||
|
@ -84,13 +84,14 @@ public class PlaneMirror extends SymmetryMirror {
|
|||
public AllBlockPartials getModel() {
|
||||
return AllBlockPartials.SYMMETRY_PLANE;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void applyModelTransform(MatrixStack ms) {
|
||||
super.applyModelTransform(ms);
|
||||
ms.translate(.5, .5, .5);
|
||||
ms.multiply(VecHelper.rotateY(((Align) orientation) == Align.XY ? 0 : 90));
|
||||
ms.translate(-.5, -.5, -.5);
|
||||
MatrixStacker.of(ms)
|
||||
.centre()
|
||||
.rotateY(((Align) orientation) == Align.XY ? 0 : 90)
|
||||
.unCentre();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.content.logistics.block.belts.observer;
|
|||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.ValueBoxTransform;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
|
@ -12,7 +13,7 @@ import net.minecraft.util.math.Vec3d;
|
|||
public class BeltObserverFilterSlot extends ValueBoxTransform {
|
||||
|
||||
Vec3d position = VecHelper.voxelSpace(8f, 14.5f, 16f);
|
||||
|
||||
|
||||
@Override
|
||||
protected Vec3d getLocalOffset(BlockState state) {
|
||||
return rotateHorizontally(state, position);
|
||||
|
@ -20,8 +21,10 @@ public class BeltObserverFilterSlot extends ValueBoxTransform {
|
|||
|
||||
@Override
|
||||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
ms.multiply(VecHelper.rotateY(AngleHelper.horizontalAngle(state.get(HorizontalBlock.HORIZONTAL_FACING)) + 180));
|
||||
ms.multiply(VecHelper.rotateX(90));
|
||||
float yRot = AngleHelper.horizontalAngle(state.get(HorizontalBlock.HORIZONTAL_FACING)) + 180;
|
||||
MatrixStacker.of(ms)
|
||||
.rotateY(yRot)
|
||||
.rotateX(90);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.content.logistics.block.diodes;
|
|||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.ValueBoxTransform;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
|
@ -18,9 +19,10 @@ public class AdjustableRepeaterScrollSlot extends ValueBoxTransform {
|
|||
|
||||
@Override
|
||||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
float y = AngleHelper.horizontalAngle(state.get(BlockStateProperties.HORIZONTAL_FACING)) + 180;
|
||||
ms.multiply(VecHelper.rotateY(y));
|
||||
ms.multiply(VecHelper.rotateX(90));
|
||||
float yRot = AngleHelper.horizontalAngle(state.get(BlockStateProperties.HORIZONTAL_FACING)) + 180;
|
||||
MatrixStacker.of(ms)
|
||||
.rotateY(yRot)
|
||||
.rotateX(90);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@ import com.simibubi.create.content.logistics.block.AttachedLogisticalBlock;
|
|||
import com.simibubi.create.content.logistics.block.transposer.TransposerBlock;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.ValueBoxTransform;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
|
@ -35,8 +36,9 @@ public class ExtractorSlots {
|
|||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
float yRot = AngleHelper.horizontalAngle(state.get(HORIZONTAL_FACING));
|
||||
float xRot = (AttachedLogisticalBlock.isVertical(state)) ? 0 : 90;
|
||||
ms.multiply(VecHelper.rotateY(yRot));
|
||||
ms.multiply(VecHelper.rotateX(xRot));
|
||||
MatrixStacker.of(ms)
|
||||
.rotateY(yRot)
|
||||
.rotateX(xRot);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -74,10 +76,11 @@ public class ExtractorSlots {
|
|||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
float horizontalAngle = AngleHelper.horizontalAngle(state.get(HORIZONTAL_FACING));
|
||||
boolean vertical = AttachedLogisticalBlock.isVertical(state);
|
||||
float xRot = vertical ? (state.get(AttachedLogisticalBlock.UPWARD) ? 90 : 270) : 0;
|
||||
float yRot = vertical ? horizontalAngle + 180 : horizontalAngle + 270;
|
||||
ms.multiply(VecHelper.rotateY(yRot));
|
||||
ms.multiply(VecHelper.rotateZ(xRot));
|
||||
float zRot = vertical ? (state.get(AttachedLogisticalBlock.UPWARD) ? 90 : 270) : 0;
|
||||
MatrixStacker.of(ms)
|
||||
.rotateY(yRot)
|
||||
.rotateZ(zRot);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@ import com.simibubi.create.content.logistics.block.AttachedLogisticalBlock;
|
|||
import com.simibubi.create.content.logistics.block.extractor.ExtractorBlock;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.ValueBoxTransform;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
|
@ -13,7 +14,7 @@ import net.minecraft.util.Direction.Axis;
|
|||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
public class FunnelFilterSlot extends ValueBoxTransform {
|
||||
|
||||
|
||||
Vec3d offsetForHorizontal = VecHelper.voxelSpace(8f, 14f, 13.5f);
|
||||
Vec3d offsetForBelt = VecHelper.voxelSpace(8f, 8.5f, 14f);
|
||||
Vec3d offsetForUpward = VecHelper.voxelSpace(8f, 13.5f, 2f);
|
||||
|
@ -42,9 +43,10 @@ public class FunnelFilterSlot extends ValueBoxTransform {
|
|||
|
||||
if (blockFacing == Direction.UP)
|
||||
xRot += 180;
|
||||
|
||||
ms.multiply(VecHelper.rotateY(yRot));
|
||||
ms.multiply(VecHelper.rotateX(xRot));
|
||||
|
||||
MatrixStacker.of(ms)
|
||||
.rotateY(yRot)
|
||||
.rotateX(xRot);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ import com.simibubi.create.AllTileEntities;
|
|||
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.ValueBoxTransform;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringBehaviour;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
@ -90,7 +90,7 @@ public class CreativeCrateTileEntity extends CrateTileEntity {
|
|||
|
||||
@Override
|
||||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
ms.multiply(VecHelper.rotateX(90));
|
||||
MatrixStacker.of(ms).rotateX(90);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.content.logistics.block.redstone;
|
|||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.ValueBoxTransform;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
|
@ -24,7 +25,8 @@ public class RedstoneLinkFrequencySlot extends ValueBoxTransform.Dual {
|
|||
Direction facing = state.get(RedstoneLinkBlock.FACING);
|
||||
Vec3d location = vertical;
|
||||
|
||||
if (facing.getAxis().isHorizontal()) {
|
||||
if (facing.getAxis()
|
||||
.isHorizontal()) {
|
||||
location = horizontal;
|
||||
if (!isFirst())
|
||||
location = location.add(0, 5 / 16f, 0);
|
||||
|
@ -40,12 +42,14 @@ public class RedstoneLinkFrequencySlot extends ValueBoxTransform.Dual {
|
|||
@Override
|
||||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
Direction facing = state.get(RedstoneLinkBlock.FACING);
|
||||
float yRot = facing.getAxis().isVertical() ? 0 : AngleHelper.horizontalAngle(facing) + 180;
|
||||
float zRot = facing == Direction.UP ? 90 : facing == Direction.DOWN ? 270 : 0;
|
||||
ms.multiply(VecHelper.rotateY(yRot));
|
||||
ms.multiply(VecHelper.rotateX(zRot));
|
||||
float yRot = facing.getAxis()
|
||||
.isVertical() ? 0 : AngleHelper.horizontalAngle(facing) + 180;
|
||||
float xRot = facing == Direction.UP ? 90 : facing == Direction.DOWN ? 270 : 0;
|
||||
MatrixStacker.of(ms)
|
||||
.rotateY(yRot)
|
||||
.rotateX(xRot);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
protected float getScale() {
|
||||
return .5f;
|
||||
|
|
|
@ -95,7 +95,7 @@ public class BlockStateGen {
|
|||
return ConfiguredModel.builder()
|
||||
.modelFile(modelFunc.apply(state))
|
||||
.rotationX(axis == Axis.Y ? 0 : 90)
|
||||
.rotationY(axis == Axis.X ? 90 : 0)
|
||||
.rotationY(axis == Axis.X ? 90 : axis == Axis.Z ? 180 : 0)
|
||||
.build();
|
||||
});
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@ import org.apache.commons.lang3.tuple.Pair;
|
|||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
|
@ -55,7 +56,7 @@ public abstract class ValueBoxTransform {
|
|||
protected float getScale() {
|
||||
return .4f;
|
||||
}
|
||||
|
||||
|
||||
protected float getFontScale() {
|
||||
return 1 / 64f;
|
||||
}
|
||||
|
@ -108,8 +109,9 @@ public abstract class ValueBoxTransform {
|
|||
protected void rotate(BlockState state, MatrixStack ms) {
|
||||
float yRot = AngleHelper.horizontalAngle(direction) + 180;
|
||||
float xRot = direction == Direction.UP ? 90 : direction == Direction.DOWN ? 270 : 0;
|
||||
ms.multiply(VecHelper.rotateY(yRot));
|
||||
ms.multiply(VecHelper.rotateX(xRot));
|
||||
MatrixStacker.of(ms)
|
||||
.rotateY(yRot)
|
||||
.rotateX(xRot);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -27,11 +27,11 @@ public class AngleHelper {
|
|||
return facing == Direction.UP ? -90 : facing == Direction.DOWN ? 90 : 0;
|
||||
}
|
||||
|
||||
public static float rad(float angle) {
|
||||
public static float rad(double angle) {
|
||||
return (float) (angle / 180 * Math.PI);
|
||||
}
|
||||
|
||||
public static float deg(float angle) {
|
||||
public static float deg(double angle) {
|
||||
return (float) (angle * 180 / Math.PI);
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,81 @@
|
|||
package com.simibubi.create.foundation.utility;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
|
||||
import net.minecraft.client.renderer.Vector3f;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.math.Vec3i;
|
||||
|
||||
public class MatrixStacker {
|
||||
|
||||
static Vec3d center = VecHelper.getCenterOf(BlockPos.ZERO);
|
||||
static MatrixStacker instance;
|
||||
|
||||
MatrixStack ms;
|
||||
|
||||
public static MatrixStacker of(MatrixStack ms) {
|
||||
if (instance == null)
|
||||
instance = new MatrixStacker();
|
||||
instance.ms = ms;
|
||||
return instance;
|
||||
}
|
||||
|
||||
public MatrixStacker rotateX(double angle) {
|
||||
return multiply(Vector3f.POSITIVE_X, angle);
|
||||
}
|
||||
|
||||
public MatrixStacker rotateY(double angle) {
|
||||
return multiply(Vector3f.POSITIVE_Y, angle);
|
||||
}
|
||||
|
||||
public MatrixStacker rotateZ(double angle) {
|
||||
return multiply(Vector3f.POSITIVE_Z, angle);
|
||||
}
|
||||
|
||||
public MatrixStacker rotateRadians(double angleRoll, double angleYaw, double anglePitch) {
|
||||
rotateX(AngleHelper.deg(angleRoll));
|
||||
rotateY(AngleHelper.deg(angleYaw));
|
||||
rotateZ(AngleHelper.deg(anglePitch));
|
||||
return this;
|
||||
}
|
||||
|
||||
public MatrixStacker centre() {
|
||||
return translate(center);
|
||||
}
|
||||
|
||||
public MatrixStacker unCentre() {
|
||||
return translateBack(center);
|
||||
}
|
||||
|
||||
public MatrixStacker translate(Vec3i vec) {
|
||||
ms.translate(vec.getX(), vec.getY(), vec.getZ());
|
||||
return this;
|
||||
}
|
||||
|
||||
public MatrixStacker translate(Vec3d vec) {
|
||||
ms.translate(vec.x, vec.y, vec.z);
|
||||
return this;
|
||||
}
|
||||
|
||||
public MatrixStacker translateBack(Vec3d vec) {
|
||||
ms.translate(-vec.x, -vec.y, -vec.z);
|
||||
return this;
|
||||
}
|
||||
|
||||
public MatrixStacker nudge(int id) {
|
||||
long randomBits = (long) id * 493286711L;
|
||||
randomBits = randomBits * randomBits * 4392167121L + randomBits * 98761L;
|
||||
float xNudge = (((float) (randomBits >> 16 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F;
|
||||
float yNudge = (((float) (randomBits >> 20 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F;
|
||||
float zNudge = (((float) (randomBits >> 24 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F;
|
||||
ms.translate(xNudge, yNudge, zNudge);
|
||||
return this;
|
||||
}
|
||||
|
||||
private MatrixStacker multiply(Vector3f axis, double angle) {
|
||||
ms.multiply(axis.getDegreesQuaternion((float) angle));
|
||||
return this;
|
||||
}
|
||||
|
||||
}
|
|
@ -8,6 +8,7 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
|
|||
import com.mojang.datafixers.util.Pair;
|
||||
import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.BufferBuilder.DrawState;
|
||||
import net.minecraft.client.renderer.GLAllocation;
|
||||
|
@ -18,6 +19,9 @@ import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
|||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Direction.Axis;
|
||||
import net.minecraft.util.Direction.AxisDirection;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.LightType;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class SuperByteBuffer {
|
||||
|
||||
|
@ -40,9 +44,8 @@ public class SuperByteBuffer {
|
|||
|
||||
// Vertex Lighting
|
||||
private boolean shouldLight;
|
||||
private IVertexLighter vertexLighter;
|
||||
private float lightOffsetX, lightOffsetY, lightOffsetZ;
|
||||
private int packedLightCoords;
|
||||
private Matrix4f lightTransform;
|
||||
|
||||
// Vertex Coloring
|
||||
private boolean shouldColor;
|
||||
|
@ -54,8 +57,10 @@ public class SuperByteBuffer {
|
|||
ByteBuffer original = state.getSecond();
|
||||
original.order(ByteOrder.nativeOrder()); // Vanilla bug, endianness does not carry over into sliced buffers
|
||||
this.original = original;
|
||||
|
||||
this.mutable = GLAllocation.createDirectByteBuffer(state.getFirst().getCount() * buf.getVertexFormat().getSize());
|
||||
this.mutable = GLAllocation.createDirectByteBuffer(state.getFirst()
|
||||
.getCount()
|
||||
* buf.getVertexFormat()
|
||||
.getSize());
|
||||
this.mutable.order(original.order());
|
||||
this.mutable.limit(original.limit());
|
||||
mutable.put(this.original);
|
||||
|
@ -64,16 +69,24 @@ public class SuperByteBuffer {
|
|||
transforms = new MatrixStack();
|
||||
}
|
||||
|
||||
public ByteBuffer build(MatrixStack input) {
|
||||
public ByteBuffer build(MatrixStack view) {
|
||||
original.rewind();
|
||||
mutable.rewind();
|
||||
|
||||
Matrix4f t = input.peek().getModel().copy();
|
||||
t.multiply(transforms.peek().getModel());
|
||||
Matrix4f t = view.peek()
|
||||
.getModel()
|
||||
.copy();
|
||||
Matrix4f localTransforms = transforms.peek()
|
||||
.getModel();
|
||||
|
||||
t.multiply(localTransforms);
|
||||
|
||||
for (int vertex = 0; vertex < vertexCount(original); vertex++) {
|
||||
Vector4f pos = new Vector4f(getX(original, vertex), getY(original, vertex), getZ(original, vertex), 1F);
|
||||
|
||||
Vector4f lightPos = new Vector4f(pos.getX(), pos.getY(), pos.getZ(), pos.getW());
|
||||
|
||||
pos.transform(t);
|
||||
lightPos.transform(localTransforms);
|
||||
putPos(mutable, vertex, pos.getX(), pos.getY(), pos.getZ());
|
||||
|
||||
if (shouldColor) {
|
||||
|
@ -89,9 +102,9 @@ public class SuperByteBuffer {
|
|||
float u = getU(original, vertex);
|
||||
float v = getV(original, vertex);
|
||||
float targetU = spriteShift.getTarget()
|
||||
.getInterpolatedU((getUnInterpolatedU(spriteShift.getOriginal(), u) / sheetSize) + uTarget * 16);
|
||||
.getInterpolatedU((getUnInterpolatedU(spriteShift.getOriginal(), u) / sheetSize) + uTarget * 16);
|
||||
float targetV = spriteShift.getTarget()
|
||||
.getInterpolatedV((getUnInterpolatedV(spriteShift.getOriginal(), v) / sheetSize) + vTarget * 16);
|
||||
.getInterpolatedV((getUnInterpolatedV(spriteShift.getOriginal(), v) / sheetSize) + vTarget * 16);
|
||||
putUV(mutable, vertex, targetU, targetV);
|
||||
}
|
||||
|
||||
|
@ -99,11 +112,12 @@ public class SuperByteBuffer {
|
|||
putUV(mutable, vertex, getU(original, vertex), getV(original, vertex));
|
||||
|
||||
if (shouldLight) {
|
||||
if (vertexLighter != null)
|
||||
putLight(mutable, vertex,
|
||||
vertexLighter.getPackedLight(pos.getX() + lightOffsetX, pos.getY() + lightOffsetY, pos.getZ() + lightOffsetZ));
|
||||
else
|
||||
putLight(mutable, vertex, packedLightCoords);
|
||||
int light = packedLightCoords;
|
||||
if (lightTransform != null) {
|
||||
lightPos.transform(lightTransform);
|
||||
light = getLight(Minecraft.getInstance().world, lightPos);
|
||||
}
|
||||
putLight(mutable, vertex, light);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -114,12 +128,12 @@ public class SuperByteBuffer {
|
|||
mutable.rewind();
|
||||
return mutable;
|
||||
}
|
||||
|
||||
|
||||
public static float getUnInterpolatedU(TextureAtlasSprite sprite, float u) {
|
||||
float f = sprite.getMaxU() - sprite.getMinU();
|
||||
return (u - sprite.getMinU()) / f * 16.0F;
|
||||
}
|
||||
|
||||
|
||||
public static float getUnInterpolatedV(TextureAtlasSprite sprite, float v) {
|
||||
float f = sprite.getMaxV() - sprite.getMinV();
|
||||
return (v - sprite.getMinV()) / f * 16.0F;
|
||||
|
@ -132,7 +146,7 @@ public class SuperByteBuffer {
|
|||
// TODO 1.15 add "slow" path that writes all the data instead of using bulk put
|
||||
throw new IllegalArgumentException("Unsupported buffer type!");
|
||||
}
|
||||
((BufferBuilder)buffer).putBulkData(build(input));
|
||||
((BufferBuilder) buffer).putBulkData(build(input));
|
||||
}
|
||||
|
||||
public SuperByteBuffer translate(double x, double y, double z) {
|
||||
|
@ -152,17 +166,19 @@ public class SuperByteBuffer {
|
|||
public SuperByteBuffer rotate(Direction axis, float radians) {
|
||||
if (radians == 0)
|
||||
return this;
|
||||
transforms.multiply(axis.getUnitVector().getRadialQuaternion(radians));
|
||||
transforms.multiply(axis.getUnitVector()
|
||||
.getRadialQuaternion(radians));
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@Deprecated
|
||||
public SuperByteBuffer rotateCentered(Axis axis, float radians) {
|
||||
return rotateCentered(Direction.getFacingFromAxis(AxisDirection.POSITIVE, axis), radians);
|
||||
}
|
||||
|
||||
|
||||
public SuperByteBuffer rotateCentered(Direction axis, float radians) {
|
||||
return translate(.5f, .5f, .5f).rotate(axis, radians).translate(-.5f, -.5f, -.5f);
|
||||
return translate(.5f, .5f, .5f).rotate(axis, radians)
|
||||
.translate(-.5f, -.5f, -.5f);
|
||||
}
|
||||
|
||||
public SuperByteBuffer shiftUV(SpriteShiftEntry entry) {
|
||||
|
@ -193,21 +209,14 @@ public class SuperByteBuffer {
|
|||
|
||||
public SuperByteBuffer light(int packedLightCoords) {
|
||||
shouldLight = true;
|
||||
vertexLighter = null;
|
||||
lightTransform = null;
|
||||
this.packedLightCoords = packedLightCoords;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer light(IVertexLighter lighter) {
|
||||
public SuperByteBuffer light(Matrix4f lightTransform) {
|
||||
shouldLight = true;
|
||||
vertexLighter = lighter;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer offsetLighting(double x, double y, double z) {
|
||||
lightOffsetX = (float) x;
|
||||
lightOffsetY = (float) y;
|
||||
lightOffsetZ = (float) z;
|
||||
this.lightTransform = lightTransform;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
@ -290,4 +299,19 @@ public class SuperByteBuffer {
|
|||
buffer.put(bufferPosition + 15, a);
|
||||
}
|
||||
|
||||
private static int getLight(World world, Vector4f lightPos) {
|
||||
BlockPos.Mutable pos = new BlockPos.Mutable();
|
||||
float sky = 0, block = 0;
|
||||
float offset = 1 / 8f;
|
||||
for (float zOffset = offset; zOffset >= -offset; zOffset -= 2 * offset)
|
||||
for (float yOffset = offset; yOffset >= -offset; yOffset -= 2 * offset)
|
||||
for (float xOffset = offset; xOffset >= -offset; xOffset -= 2 * offset) {
|
||||
pos.setPos(lightPos.getX() + xOffset, lightPos.getY() + yOffset, lightPos.getZ() + zOffset);
|
||||
sky += world.getLightLevel(LightType.SKY, pos) / 8f;
|
||||
block += world.getLightLevel(LightType.BLOCK, pos) / 8f;
|
||||
}
|
||||
|
||||
return ((int) sky) << 20 | ((int) block) << 4;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,38 +2,36 @@ package com.simibubi.create.foundation.utility;
|
|||
|
||||
import java.util.Iterator;
|
||||
|
||||
import org.lwjgl.opengl.GL13;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.simibubi.create.Create;
|
||||
import com.simibubi.create.foundation.config.AllConfigs;
|
||||
import com.simibubi.create.foundation.utility.worldWrappers.WrappedWorld;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.RenderHelper;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.Matrix4f;
|
||||
import net.minecraft.client.renderer.Vector4f;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
import net.minecraft.crash.ReportedException;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.LightType;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class TileEntityRenderHelper {
|
||||
|
||||
protected static LightingWorld lightingWorld;
|
||||
|
||||
public static void renderTileEntities(World world, Vec3d position, Vec3d rotation,
|
||||
Iterable<TileEntity> customRenderTEs, MatrixStack ms, IRenderTypeBuffer buffer) {
|
||||
float pt = Minecraft.getInstance().getRenderPartialTicks();
|
||||
public static void renderTileEntities(World world, Iterable<TileEntity> customRenderTEs, MatrixStack ms,
|
||||
MatrixStack localTransform, IRenderTypeBuffer buffer) {
|
||||
float pt = Minecraft.getInstance()
|
||||
.getRenderPartialTicks();
|
||||
|
||||
if (lightingWorld == null)
|
||||
lightingWorld = new LightingWorld(world);
|
||||
lightingWorld.setWorld(world);
|
||||
lightingWorld.setTransform(position, rotation);
|
||||
lightingWorld.setTransform(localTransform.peek()
|
||||
.getModel());
|
||||
|
||||
for (Iterator<TileEntity> iterator = customRenderTEs.iterator(); iterator.hasNext();) {
|
||||
TileEntity tileEntity = iterator.next();
|
||||
|
@ -45,29 +43,24 @@ public class TileEntityRenderHelper {
|
|||
try {
|
||||
|
||||
BlockPos pos = tileEntity.getPos();
|
||||
if (!tileEntity.hasFastRenderer()) {
|
||||
RenderHelper.enable();
|
||||
int i = WorldRenderer.getLightmapCoordinates(lightingWorld, pos);
|
||||
int j = LightTexture.getBlockLightCoordinates(i);
|
||||
int k = LightTexture.getSkyLightCoordinates(i);
|
||||
RenderSystem.glMultiTexCoord2f(GL13.GL_TEXTURE1, (float) j, (float) k);
|
||||
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
}
|
||||
|
||||
RenderSystem.disableCull();
|
||||
World prevTileWorld = tileEntity.getWorld();
|
||||
ms.push();
|
||||
MatrixStacker.of(ms)
|
||||
.translate(pos);
|
||||
tileEntity.setLocation(lightingWorld, pos);
|
||||
TileEntityRendererDispatcher.instance.render(tileEntity, pt, ms, buffer);
|
||||
tileEntity.setLocation(prevTileWorld, pos);
|
||||
RenderSystem.enableCull();
|
||||
ms.pop();
|
||||
|
||||
} catch (ReportedException e) {
|
||||
if (AllConfigs.CLIENT.explainRenderErrors.get()) {
|
||||
Create.logger.error("TileEntity " + tileEntity.getType().getRegistryName().toString()
|
||||
+ " didn't want to render while moved.\n", e);
|
||||
Create.logger.error("TileEntity " + tileEntity.getType()
|
||||
.getRegistryName()
|
||||
.toString() + " didn't want to render while moved.\n", e);
|
||||
} else {
|
||||
Create.logger.error("TileEntity " + tileEntity.getType().getRegistryName().toString()
|
||||
+ " didn't want to render while moved.\n");
|
||||
Create.logger.error("TileEntity " + tileEntity.getType()
|
||||
.getRegistryName()
|
||||
.toString() + " didn't want to render while moved.\n");
|
||||
}
|
||||
iterator.remove();
|
||||
continue;
|
||||
|
@ -77,8 +70,7 @@ public class TileEntityRenderHelper {
|
|||
|
||||
private static class LightingWorld extends WrappedWorld {
|
||||
|
||||
private Vec3d offset;
|
||||
private Vec3d rotation;
|
||||
private Matrix4f matrix;
|
||||
|
||||
public LightingWorld(World world) {
|
||||
super(world);
|
||||
|
@ -88,21 +80,19 @@ public class TileEntityRenderHelper {
|
|||
this.world = world;
|
||||
}
|
||||
|
||||
void setTransform(Vec3d offset, Vec3d rotation) {
|
||||
this.offset = offset;
|
||||
this.rotation = rotation;
|
||||
void setTransform(Matrix4f matrix) {
|
||||
this.matrix = matrix;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBaseLightLevel(BlockPos pos, int minLight) {
|
||||
return super.getBaseLightLevel(transformPos(pos), minLight);
|
||||
public int getLightLevel(LightType p_226658_1_, BlockPos p_226658_2_) {
|
||||
return super.getLightLevel(p_226658_1_, transformPos(p_226658_2_));
|
||||
}
|
||||
|
||||
private BlockPos transformPos(BlockPos pos) {
|
||||
Vec3d vec = VecHelper.getCenterOf(pos);
|
||||
vec = VecHelper.rotate(vec, rotation.x, rotation.y, rotation.z);
|
||||
vec = vec.add(offset).subtract(VecHelper.getCenterOf(BlockPos.ZERO));
|
||||
return new BlockPos(vec);
|
||||
Vector4f vec = new Vector4f(pos.getX(), pos.getY(), pos.getZ(), 1);
|
||||
vec.transform(matrix);
|
||||
return new BlockPos(vec.getX(), vec.getY(), vec.getZ());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,8 +2,6 @@ package com.simibubi.create.foundation.utility;
|
|||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.client.renderer.Quaternion;
|
||||
import net.minecraft.client.renderer.Vector3f;
|
||||
import net.minecraft.nbt.DoubleNBT;
|
||||
import net.minecraft.nbt.ListNBT;
|
||||
import net.minecraft.util.Direction;
|
||||
|
@ -12,8 +10,6 @@ import net.minecraft.util.math.BlockPos;
|
|||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.math.Vec3i;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
|
||||
public class VecHelper {
|
||||
|
||||
|
@ -99,19 +95,4 @@ public class VecHelper {
|
|||
return true;
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public static Quaternion rotateX(double angle) {
|
||||
return Vector3f.POSITIVE_X.getDegreesQuaternion((float) angle);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public static Quaternion rotateY(double angle) {
|
||||
return Vector3f.POSITIVE_Y.getDegreesQuaternion((float) angle);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public static Quaternion rotateZ(double angle) {
|
||||
return Vector3f.POSITIVE_Z.getDegreesQuaternion((float) angle);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue