mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-19 05:23:43 +01:00
4e8a72be8b
- Ported the contraption renderer - Fixed sticky blockstates of the linear chassis - SuperByteBuffers can now be given a separate matrixStack for vertex lighting - Kinetic TERs now make use of the passed light parameter
317 lines
9.4 KiB
Java
317 lines
9.4 KiB
Java
package com.simibubi.create.foundation.utility;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import com.mojang.datafixers.util.Pair;
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import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.BufferBuilder.DrawState;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.client.renderer.Matrix4f;
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import net.minecraft.client.renderer.Vector4f;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.Direction.AxisDirection;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.LightType;
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import net.minecraft.world.World;
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public class SuperByteBuffer {
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public interface IVertexLighter {
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public int getPackedLight(float x, float y, float z);
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}
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public static final int FORMAT_LENGTH = DefaultVertexFormats.BLOCK.getSize();
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protected ByteBuffer original;
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protected ByteBuffer mutable;
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// Vertex Position
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private MatrixStack transforms;
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// Vertex Texture Coords
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private boolean shouldShiftUV;
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private boolean resetUV;
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private SpriteShiftEntry spriteShift;
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private float uTarget, vTarget;
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// Vertex Lighting
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private boolean shouldLight;
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private int packedLightCoords;
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private Matrix4f lightTransform;
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// Vertex Coloring
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private boolean shouldColor;
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private int r, g, b, a;
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private float sheetSize;
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public SuperByteBuffer(BufferBuilder buf) {
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Pair<DrawState, ByteBuffer> state = buf.popData();
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ByteBuffer original = state.getSecond();
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original.order(ByteOrder.nativeOrder()); // Vanilla bug, endianness does not carry over into sliced buffers
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this.original = original;
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this.mutable = GLAllocation.createDirectByteBuffer(state.getFirst()
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.getCount()
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* buf.getVertexFormat()
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.getSize());
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this.mutable.order(original.order());
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this.mutable.limit(original.limit());
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mutable.put(this.original);
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mutable.rewind();
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transforms = new MatrixStack();
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}
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public ByteBuffer build(MatrixStack view) {
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original.rewind();
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mutable.rewind();
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Matrix4f t = view.peek()
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.getModel()
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.copy();
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Matrix4f localTransforms = transforms.peek()
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.getModel();
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t.multiply(localTransforms);
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for (int vertex = 0; vertex < vertexCount(original); vertex++) {
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Vector4f pos = new Vector4f(getX(original, vertex), getY(original, vertex), getZ(original, vertex), 1F);
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Vector4f lightPos = new Vector4f(pos.getX(), pos.getY(), pos.getZ(), pos.getW());
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pos.transform(t);
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lightPos.transform(localTransforms);
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putPos(mutable, vertex, pos.getX(), pos.getY(), pos.getZ());
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if (shouldColor) {
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byte lumByte = getR(original, vertex);
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float lum = (lumByte < 0 ? 255 + lumByte : lumByte) / 256f;
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int r2 = (int) (r * lum);
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int g2 = (int) (g * lum);
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int b2 = (int) (b * lum);
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putColor(mutable, vertex, (byte) r2, (byte) g2, (byte) b2, (byte) a);
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}
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if (shouldShiftUV) {
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float u = getU(original, vertex);
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float v = getV(original, vertex);
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float targetU = spriteShift.getTarget()
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.getInterpolatedU((getUnInterpolatedU(spriteShift.getOriginal(), u) / sheetSize) + uTarget * 16);
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float targetV = spriteShift.getTarget()
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.getInterpolatedV((getUnInterpolatedV(spriteShift.getOriginal(), v) / sheetSize) + vTarget * 16);
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putUV(mutable, vertex, targetU, targetV);
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}
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if (resetUV)
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putUV(mutable, vertex, getU(original, vertex), getV(original, vertex));
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if (shouldLight) {
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int light = packedLightCoords;
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if (lightTransform != null) {
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lightPos.transform(lightTransform);
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light = getLight(Minecraft.getInstance().world, lightPos);
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}
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putLight(mutable, vertex, light);
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}
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}
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transforms = new MatrixStack();
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shouldShiftUV = false;
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shouldColor = false;
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shouldLight = false;
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mutable.rewind();
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return mutable;
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}
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public static float getUnInterpolatedU(TextureAtlasSprite sprite, float u) {
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float f = sprite.getMaxU() - sprite.getMinU();
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return (u - sprite.getMinU()) / f * 16.0F;
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}
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public static float getUnInterpolatedV(TextureAtlasSprite sprite, float v) {
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float f = sprite.getMaxV() - sprite.getMinV();
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return (v - sprite.getMinV()) / f * 16.0F;
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}
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public void renderInto(MatrixStack input, IVertexBuilder buffer) {
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if (original.limit() == 0)
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return;
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if (!(buffer instanceof BufferBuilder)) {
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// TODO 1.15 add "slow" path that writes all the data instead of using bulk put
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throw new IllegalArgumentException("Unsupported buffer type!");
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}
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((BufferBuilder) buffer).putBulkData(build(input));
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}
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public SuperByteBuffer translate(double x, double y, double z) {
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return translate((float) x, (float) y, (float) z);
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}
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public SuperByteBuffer translate(float x, float y, float z) {
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transforms.translate(x, y, z);
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return this;
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}
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@Deprecated
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public SuperByteBuffer rotate(Axis axis, float radians) {
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return rotate(Direction.getFacingFromAxis(AxisDirection.POSITIVE, axis), radians);
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}
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public SuperByteBuffer rotate(Direction axis, float radians) {
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if (radians == 0)
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return this;
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transforms.multiply(axis.getUnitVector()
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.getRadialQuaternion(radians));
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return this;
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}
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@Deprecated
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public SuperByteBuffer rotateCentered(Axis axis, float radians) {
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return rotateCentered(Direction.getFacingFromAxis(AxisDirection.POSITIVE, axis), radians);
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}
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public SuperByteBuffer rotateCentered(Direction axis, float radians) {
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return translate(.5f, .5f, .5f).rotate(axis, radians)
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.translate(-.5f, -.5f, -.5f);
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}
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public SuperByteBuffer shiftUV(SpriteShiftEntry entry) {
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shouldShiftUV = true;
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resetUV = false;
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spriteShift = entry;
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uTarget = 0;
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vTarget = 0;
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sheetSize = 1;
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return this;
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}
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public SuperByteBuffer shiftUVtoSheet(SpriteShiftEntry entry, float uTarget, float vTarget, int sheetSize) {
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shouldShiftUV = true;
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resetUV = false;
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spriteShift = entry;
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this.uTarget = uTarget;
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this.vTarget = vTarget;
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this.sheetSize = sheetSize;
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return this;
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}
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public SuperByteBuffer dontShiftUV() {
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shouldShiftUV = false;
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resetUV = true;
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return this;
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}
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public SuperByteBuffer light(int packedLightCoords) {
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shouldLight = true;
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lightTransform = null;
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this.packedLightCoords = packedLightCoords;
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return this;
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}
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public SuperByteBuffer light(Matrix4f lightTransform) {
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shouldLight = true;
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this.lightTransform = lightTransform;
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return this;
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}
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public SuperByteBuffer color(int color) {
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shouldColor = true;
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r = ((color >> 16) & 0xFF);
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g = ((color >> 8) & 0xFF);
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b = (color & 0xFF);
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a = 255;
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return this;
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}
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protected int vertexCount(ByteBuffer buffer) {
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return buffer.limit() / FORMAT_LENGTH;
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}
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protected int getBufferPosition(int vertexIndex) {
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return vertexIndex * FORMAT_LENGTH;
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}
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protected float getX(ByteBuffer buffer, int index) {
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return buffer.getFloat(getBufferPosition(index));
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}
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protected float getY(ByteBuffer buffer, int index) {
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return buffer.getFloat(getBufferPosition(index) + 4);
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}
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protected float getZ(ByteBuffer buffer, int index) {
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return buffer.getFloat(getBufferPosition(index) + 8);
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}
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protected byte getR(ByteBuffer buffer, int index) {
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return buffer.get(getBufferPosition(index) + 12);
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}
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protected byte getG(ByteBuffer buffer, int index) {
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return buffer.get(getBufferPosition(index) + 13);
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}
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protected byte getB(ByteBuffer buffer, int index) {
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return buffer.get(getBufferPosition(index) + 14);
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}
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protected byte getA(ByteBuffer buffer, int index) {
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return buffer.get(getBufferPosition(index) + 15);
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}
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protected float getU(ByteBuffer buffer, int index) {
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return buffer.getFloat(getBufferPosition(index) + 16);
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}
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protected float getV(ByteBuffer buffer, int index) {
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return buffer.getFloat(getBufferPosition(index) + 20);
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}
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protected void putPos(ByteBuffer buffer, int index, float x, float y, float z) {
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int pos = getBufferPosition(index);
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buffer.putFloat(pos, x);
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buffer.putFloat(pos + 4, y);
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buffer.putFloat(pos + 8, z);
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}
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protected void putUV(ByteBuffer buffer, int index, float u, float v) {
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int pos = getBufferPosition(index);
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buffer.putFloat(pos + 16, u);
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buffer.putFloat(pos + 20, v);
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}
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protected void putLight(ByteBuffer buffer, int index, int packedLight) {
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buffer.putShort(getBufferPosition(index) + 24, (short) (packedLight & 0xFF));
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buffer.putShort(getBufferPosition(index) + 26, (short) ((packedLight >> 16) & 0xFF));
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}
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protected void putColor(ByteBuffer buffer, int index, byte r, byte g, byte b, byte a) {
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int bufferPosition = getBufferPosition(index);
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buffer.put(bufferPosition + 12, r);
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buffer.put(bufferPosition + 13, g);
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buffer.put(bufferPosition + 14, b);
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buffer.put(bufferPosition + 15, a);
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}
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private static int getLight(World world, Vector4f lightPos) {
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BlockPos.Mutable pos = new BlockPos.Mutable();
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float sky = 0, block = 0;
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float offset = 1 / 8f;
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for (float zOffset = offset; zOffset >= -offset; zOffset -= 2 * offset)
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for (float yOffset = offset; yOffset >= -offset; yOffset -= 2 * offset)
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for (float xOffset = offset; xOffset >= -offset; xOffset -= 2 * offset) {
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pos.setPos(lightPos.getX() + xOffset, lightPos.getY() + yOffset, lightPos.getZ() + zOffset);
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sky += world.getLightLevel(LightType.SKY, pos) / 8f;
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block += world.getLightLevel(LightType.BLOCK, pos) / 8f;
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}
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return ((int) sky) << 20 | ((int) block) << 4;
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}
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}
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