mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-15 21:33:41 +01:00
Start to cleanup the AllBlockPartials methods
This commit is contained in:
parent
81b0cf77e1
commit
e33ab160ac
52 changed files with 403 additions and 345 deletions
|
@ -1,26 +1,15 @@
|
|||
package com.simibubi.create;
|
||||
|
||||
import static net.minecraft.state.properties.BlockStateProperties.FACING;
|
||||
import static net.minecraft.state.properties.BlockStateProperties.HORIZONTAL_FACING;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.content.contraptions.fluids.FluidTransportBehaviour.AttachmentTypes;
|
||||
import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlock.HeatLevel;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.RenderMaterial;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
import com.simibubi.create.foundation.utility.Lang;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.renderer.model.IBakedModel;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
|
@ -188,59 +177,4 @@ public class AllBlockPartials {
|
|||
return bakedModel;
|
||||
}
|
||||
|
||||
public SuperByteBuffer renderOn(BlockState referenceState) {
|
||||
return CreateClient.bufferCache.renderPartial(this, referenceState);
|
||||
}
|
||||
|
||||
public SuperByteBuffer renderOnDirectionalSouth(BlockState referenceState) {
|
||||
Direction facing = referenceState.get(FACING);
|
||||
return renderOnDirectionalSouth(referenceState, facing);
|
||||
}
|
||||
|
||||
public SuperByteBuffer renderOnDirectional(BlockState referenceState) {
|
||||
Direction facing = referenceState.get(FACING);
|
||||
return renderOnDirectional(referenceState, facing);
|
||||
}
|
||||
|
||||
public SuperByteBuffer renderOnHorizontal(BlockState referenceState) {
|
||||
Direction facing = referenceState.get(HORIZONTAL_FACING);
|
||||
return renderOnDirectionalSouth(referenceState, facing);
|
||||
}
|
||||
|
||||
public SuperByteBuffer renderOnDirectionalSouth(BlockState referenceState, Direction facing) {
|
||||
MatrixStack ms = new MatrixStack();
|
||||
// TODO 1.15 find a way to cache this model matrix computation
|
||||
MatrixStacker.of(ms)
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(facing))
|
||||
.rotateX(AngleHelper.verticalAngle(facing))
|
||||
.unCentre();
|
||||
return CreateClient.bufferCache.renderDirectionalPartial(this, referenceState, facing, ms);
|
||||
}
|
||||
|
||||
public SuperByteBuffer renderOnDirectional(BlockState referenceState, Direction facing) {
|
||||
MatrixStack ms = new MatrixStack();
|
||||
// TODO 1.15 find a way to cache this model matrix computation
|
||||
MatrixStacker.of(ms)
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(facing))
|
||||
.rotateX(facing == Direction.UP ? 0 : facing == Direction.DOWN ? 180 : 90)
|
||||
.unCentre();
|
||||
return CreateClient.bufferCache.renderDirectionalPartial(this, referenceState, facing, ms);
|
||||
}
|
||||
|
||||
public <M extends InstancedModel<?>> M getModel(RenderMaterial<?, M> mat, BlockState referenceState,
|
||||
Direction facing) {
|
||||
Supplier<MatrixStack> ms = () -> {
|
||||
MatrixStack stack = new MatrixStack();
|
||||
MatrixStacker.of(stack)
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(facing))
|
||||
.rotateX(AngleHelper.verticalAngle(facing))
|
||||
.unCentre();
|
||||
return stack;
|
||||
};
|
||||
return mat.getModel(this, referenceState, facing, ms);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -14,9 +14,9 @@ public class HalfShaftInstance extends SingleRotatingInstance {
|
|||
|
||||
@Override
|
||||
protected InstancedModel<RotatingData> getModel() {
|
||||
Direction dir = getShaftDirection();
|
||||
return AllBlockPartials.SHAFT_HALF.getModel(getRotatingMaterial(), blockState, dir);
|
||||
}
|
||||
Direction dir = getShaftDirection();
|
||||
return getRotatingMaterial().getModel(AllBlockPartials.SHAFT_HALF, blockState, dir);
|
||||
}
|
||||
|
||||
protected Direction getShaftDirection() {
|
||||
return blockState.get(BlockStateProperties.FACING);
|
||||
|
|
|
@ -10,6 +10,7 @@ import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
|
|||
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.Direction;
|
||||
|
||||
public class DrillInstance extends SingleRotatingInstance {
|
||||
|
||||
|
@ -20,6 +21,7 @@ public class DrillInstance extends SingleRotatingInstance {
|
|||
@Override
|
||||
protected InstancedModel<RotatingData> getModel() {
|
||||
BlockState referenceState = tile.getBlockState();
|
||||
return AllBlockPartials.DRILL_HEAD.getModel(getRotatingMaterial(), referenceState, referenceState.get(FACING));
|
||||
Direction facing = referenceState.get(FACING);
|
||||
return getRotatingMaterial().getModel(AllBlockPartials.DRILL_HEAD, referenceState, facing);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@ import com.simibubi.create.AllBlockPartials;
|
|||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
|
@ -25,22 +26,18 @@ public class DrillRenderer extends KineticTileEntityRenderer {
|
|||
|
||||
@Override
|
||||
protected SuperByteBuffer getRotatedModel(KineticTileEntity te) {
|
||||
return AllBlockPartials.DRILL_HEAD.renderOnDirectionalSouth(te.getBlockState());
|
||||
}
|
||||
|
||||
protected static SuperByteBuffer getRotatingModel(BlockState state) {
|
||||
return AllBlockPartials.DRILL_HEAD.renderOnDirectionalSouth(state);
|
||||
return PartialBufferer.getDirectionalSouth(AllBlockPartials.DRILL_HEAD, te.getBlockState());
|
||||
}
|
||||
|
||||
public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
MatrixStack[] matrixStacks = new MatrixStack[] { ms, msLocal };
|
||||
MatrixStack[] matrixStacks = new MatrixStack[]{ms, msLocal};
|
||||
BlockState state = context.state;
|
||||
SuperByteBuffer superBuffer = AllBlockPartials.DRILL_HEAD.renderOn(state);
|
||||
SuperByteBuffer superBuffer = PartialBufferer.get(AllBlockPartials.DRILL_HEAD, state);
|
||||
Direction facing = state.get(DrillBlock.FACING);
|
||||
|
||||
float speed = (float) (context.contraption.stalled
|
||||
|| !VecHelper.isVecPointingTowards(context.relativeMotion, facing
|
||||
|| !VecHelper.isVecPointingTowards(context.relativeMotion, facing
|
||||
.getOpposite()) ? context.getAnimationSpeed() : 0);
|
||||
float time = AnimationTickHolder.getRenderTime() / 20;
|
||||
float angle = (float) (((time * speed) % 360));
|
||||
|
|
|
@ -6,6 +6,7 @@ import com.mojang.blaze3d.matrix.MatrixStack;
|
|||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
|
@ -31,28 +32,28 @@ public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntit
|
|||
protected void renderSafe(HarvesterTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
|
||||
int light, int overlay) {
|
||||
BlockState blockState = te.getBlockState();
|
||||
SuperByteBuffer superBuffer = AllBlockPartials.HARVESTER_BLADE.renderOn(blockState);
|
||||
SuperByteBuffer superBuffer = PartialBufferer.get(AllBlockPartials.HARVESTER_BLADE, blockState);
|
||||
transform(te.getWorld(), blockState.get(HarvesterBlock.HORIZONTAL_FACING), superBuffer,
|
||||
te.manuallyAnimatedSpeed);
|
||||
te.manuallyAnimatedSpeed);
|
||||
superBuffer.light(light)
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
|
||||
}
|
||||
|
||||
public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffers) {
|
||||
BlockState blockState = context.state;
|
||||
Direction facing = blockState.get(HORIZONTAL_FACING);
|
||||
SuperByteBuffer superBuffer = AllBlockPartials.HARVESTER_BLADE.renderOn(blockState);
|
||||
SuperByteBuffer superBuffer = PartialBufferer.get(AllBlockPartials.HARVESTER_BLADE, blockState);
|
||||
float speed = (float) (!VecHelper.isVecPointingTowards(context.relativeMotion, facing.getOpposite())
|
||||
? context.getAnimationSpeed()
|
||||
: 0);
|
||||
? context.getAnimationSpeed()
|
||||
: 0);
|
||||
if (context.contraption.stalled)
|
||||
speed = 0;
|
||||
|
||||
transform(context.world, facing, superBuffer, speed);
|
||||
|
||||
superBuffer.light(msLocal.peek()
|
||||
.getModel(), ContraptionRenderDispatcher.getLightOnContraption(context))
|
||||
.getModel(), ContraptionRenderDispatcher.getLightOnContraption(context))
|
||||
.renderInto(ms, buffers.getBuffer(RenderType.getCutoutMipped()));
|
||||
}
|
||||
|
||||
|
|
|
@ -8,6 +8,7 @@ import com.simibubi.create.AllBlockPartials;
|
|||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
|
@ -63,16 +64,16 @@ public class PortableStorageInterfaceRenderer extends SafeTileEntityRenderer<Por
|
|||
for (MatrixStack ms : matrixStacks)
|
||||
ms.push();
|
||||
|
||||
SuperByteBuffer middle = getMiddleForState(blockState, lit).renderOn(blockState);
|
||||
SuperByteBuffer top = getTopForState(blockState).renderOn(blockState);
|
||||
SuperByteBuffer middle = PartialBufferer.get(getMiddleForState(blockState, lit), blockState);
|
||||
SuperByteBuffer top = PartialBufferer.get(getTopForState(blockState), blockState);
|
||||
|
||||
Direction facing = blockState.get(PortableStorageInterfaceBlock.FACING);
|
||||
for (MatrixStack ms : matrixStacks)
|
||||
MatrixStacker.of(ms)
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(facing))
|
||||
.rotateX(facing == Direction.UP ? 0 : facing == Direction.DOWN ? 180 : 90)
|
||||
.unCentre();
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(facing))
|
||||
.rotateX(facing == Direction.UP ? 0 : facing == Direction.DOWN ? 180 : 90)
|
||||
.unCentre();
|
||||
|
||||
for (MatrixStack ms : matrixStacks) {
|
||||
ms.translate(0, progress / 2f, 0);
|
||||
|
|
|
@ -6,6 +6,7 @@ import com.simibubi.create.AllBlockPartials;
|
|||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.content.contraptions.components.clock.CuckooClockTileEntity.Animation;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
|
||||
|
@ -38,18 +39,18 @@ public class CuckooClockRenderer extends KineticTileEntityRenderer {
|
|||
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
|
||||
|
||||
// Render Hands
|
||||
SuperByteBuffer hourHand = AllBlockPartials.CUCKOO_HOUR_HAND.renderOn(blockState);
|
||||
SuperByteBuffer minuteHand = AllBlockPartials.CUCKOO_MINUTE_HAND.renderOn(blockState);
|
||||
SuperByteBuffer hourHand = PartialBufferer.get(AllBlockPartials.CUCKOO_HOUR_HAND, blockState);
|
||||
SuperByteBuffer minuteHand = PartialBufferer.get(AllBlockPartials.CUCKOO_MINUTE_HAND, blockState);
|
||||
float hourAngle = clock.hourHand.get(partialTicks);
|
||||
float minuteAngle = clock.minuteHand.get(partialTicks);
|
||||
rotateHand(hourHand, hourAngle, direction).light(packedLightmapCoords)
|
||||
.renderInto(ms, vb);
|
||||
.renderInto(ms, vb);
|
||||
rotateHand(minuteHand, minuteAngle, direction).light(packedLightmapCoords)
|
||||
.renderInto(ms, vb);
|
||||
.renderInto(ms, vb);
|
||||
|
||||
// Doors
|
||||
SuperByteBuffer leftDoor = AllBlockPartials.CUCKOO_LEFT_DOOR.renderOn(blockState);
|
||||
SuperByteBuffer rightDoor = AllBlockPartials.CUCKOO_RIGHT_DOOR.renderOn(blockState);
|
||||
SuperByteBuffer leftDoor = PartialBufferer.get(AllBlockPartials.CUCKOO_LEFT_DOOR, blockState);
|
||||
SuperByteBuffer rightDoor = PartialBufferer.get(AllBlockPartials.CUCKOO_RIGHT_DOOR, blockState);
|
||||
float angle = 0;
|
||||
float offset = 0;
|
||||
|
||||
|
@ -78,13 +79,13 @@ public class CuckooClockRenderer extends KineticTileEntityRenderer {
|
|||
// Figure
|
||||
if (clock.animationType != Animation.NONE) {
|
||||
offset = -(angle / 135) * 1 / 2f + 10 / 16f;
|
||||
AllBlockPartials allBlockPartials = (clock.animationType == Animation.PIG ? AllBlockPartials.CUCKOO_PIG : AllBlockPartials.CUCKOO_CREEPER);
|
||||
SuperByteBuffer figure =
|
||||
(clock.animationType == Animation.PIG ? AllBlockPartials.CUCKOO_PIG : AllBlockPartials.CUCKOO_CREEPER)
|
||||
.renderOn(blockState);
|
||||
PartialBufferer.get(allBlockPartials, blockState);
|
||||
figure.rotateCentered(Direction.UP, AngleHelper.rad(AngleHelper.horizontalAngle(direction.rotateYCCW())));
|
||||
figure.translate(offset, 0, 0);
|
||||
figure.light(packedLightmapCoords)
|
||||
.renderInto(ms, vb);
|
||||
.renderInto(ms, vb);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -95,9 +96,9 @@ public class CuckooClockRenderer extends KineticTileEntityRenderer {
|
|||
}
|
||||
|
||||
private SuperByteBuffer transform(AllBlockPartials partial, KineticTileEntity te) {
|
||||
return partial.renderOnDirectionalSouth(te.getBlockState(), te.getBlockState()
|
||||
.get(CuckooClockBlock.HORIZONTAL_FACING)
|
||||
.getOpposite());
|
||||
return PartialBufferer.getDirectionalSouth(partial, te.getBlockState(), te.getBlockState()
|
||||
.get(CuckooClockBlock.HORIZONTAL_FACING)
|
||||
.getOpposite());
|
||||
}
|
||||
|
||||
private SuperByteBuffer rotateHand(SuperByteBuffer buffer, float angle, Direction facing) {
|
||||
|
|
|
@ -9,6 +9,7 @@ import com.simibubi.create.AllBlockPartials;
|
|||
import com.simibubi.create.AllSpriteShifts;
|
||||
import com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity.Phase;
|
||||
import com.simibubi.create.content.contraptions.components.crafter.RecipeGridHandler.GroupedItems;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
|
||||
|
@ -155,7 +156,7 @@ public class MechanicalCrafterRenderer extends SafeTileEntityRenderer<Mechanical
|
|||
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
|
||||
|
||||
if (!FastRenderDispatcher.available(te.getWorld())) {
|
||||
SuperByteBuffer superBuffer = AllBlockPartials.SHAFTLESS_COGWHEEL.renderOn(blockState);
|
||||
SuperByteBuffer superBuffer = PartialBufferer.get(AllBlockPartials.SHAFTLESS_COGWHEEL, blockState);
|
||||
standardKineticRotationTransform(superBuffer, te, light);
|
||||
superBuffer.rotateCentered(Direction.UP, (float) (blockState.get(HORIZONTAL_FACING).getAxis() != Direction.Axis.X ? 0 : Math.PI / 2));
|
||||
superBuffer.rotateCentered(Direction.EAST, (float) (Math.PI / 2));
|
||||
|
@ -195,9 +196,9 @@ public class MechanicalCrafterRenderer extends SafeTileEntityRenderer<Mechanical
|
|||
|
||||
private SuperByteBuffer renderAndTransform(MechanicalCrafterTileEntity te, AllBlockPartials renderBlock,
|
||||
BlockState crafterState, BlockPos pos) {
|
||||
SuperByteBuffer buffer = renderBlock.renderOn(crafterState);
|
||||
SuperByteBuffer buffer = PartialBufferer.get(renderBlock, crafterState);
|
||||
float xRot = crafterState.get(MechanicalCrafterBlock.POINTING)
|
||||
.getXRotation();
|
||||
.getXRotation();
|
||||
float yRot = AngleHelper.horizontalAngle(crafterState.get(HORIZONTAL_FACING));
|
||||
buffer.rotateCentered(Direction.UP, (float) ((yRot + 90) / 180 * Math.PI));
|
||||
buffer.rotateCentered(Direction.EAST, (float) ((xRot) / 180 * Math.PI));
|
||||
|
|
|
@ -22,21 +22,22 @@ public class HandCrankInstance extends SingleRotatingInstance implements IDynami
|
|||
|
||||
public HandCrankInstance(InstancedTileRenderer<?> modelManager, HandCrankTileEntity tile) {
|
||||
super(modelManager, tile);
|
||||
this.tile = tile;
|
||||
this.tile = tile;
|
||||
|
||||
Block block = blockState.getBlock();
|
||||
AllBlockPartials renderedHandle = null;
|
||||
if (block instanceof HandCrankBlock)
|
||||
renderedHandle = ((HandCrankBlock) block).getRenderedHandle();
|
||||
if (renderedHandle == null)
|
||||
return;
|
||||
Block block = blockState.getBlock();
|
||||
AllBlockPartials renderedHandle = null;
|
||||
if (block instanceof HandCrankBlock)
|
||||
renderedHandle = ((HandCrankBlock) block).getRenderedHandle();
|
||||
if (renderedHandle == null)
|
||||
return;
|
||||
|
||||
facing = blockState.get(BlockStateProperties.FACING);
|
||||
InstancedModel<ModelData> model = renderedHandle.getModel(getTransformMaterial(), blockState, facing.getOpposite());
|
||||
crank = model.createInstance();
|
||||
facing = blockState.get(BlockStateProperties.FACING);
|
||||
Direction opposite = facing.getOpposite();
|
||||
InstancedModel<ModelData> model = getTransformMaterial().getModel(renderedHandle, blockState, opposite);
|
||||
crank = model.createInstance();
|
||||
|
||||
rotateCrank();
|
||||
}
|
||||
rotateCrank();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void beginFrame() {
|
||||
|
|
|
@ -6,6 +6,7 @@ import com.mojang.blaze3d.matrix.MatrixStack;
|
|||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
|
||||
|
@ -38,10 +39,10 @@ public class HandCrankRenderer extends KineticTileEntityRenderer {
|
|||
return;
|
||||
|
||||
Direction facing = state.get(FACING);
|
||||
SuperByteBuffer handle = renderedHandle.renderOnDirectionalSouth(state, facing.getOpposite());
|
||||
SuperByteBuffer handle = PartialBufferer.getDirectionalSouth(renderedHandle, state, facing.getOpposite());
|
||||
HandCrankTileEntity crank = (HandCrankTileEntity) te;
|
||||
kineticRotationTransform(handle, te, facing.getAxis(),
|
||||
(crank.independentAngle + partialTicks * crank.chasingVelocity) / 360, light);
|
||||
(crank.independentAngle + partialTicks * crank.chasingVelocity) / 360, light);
|
||||
handle.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
}
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
|||
import com.simibubi.create.content.contraptions.components.deployer.DeployerTileEntity.Mode;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringRenderer;
|
||||
|
@ -117,14 +118,13 @@ public class DeployerRenderer extends SafeTileEntityRenderer<DeployerTileEntity>
|
|||
BlockPos pos = te.getPos();
|
||||
Vector3d offset = getHandOffset(te, partialTicks, blockState);
|
||||
|
||||
SuperByteBuffer pole = AllBlockPartials.DEPLOYER_POLE.renderOn(blockState);
|
||||
SuperByteBuffer hand = te.getHandPose()
|
||||
.renderOn(blockState);
|
||||
SuperByteBuffer pole = PartialBufferer.get(AllBlockPartials.DEPLOYER_POLE, blockState);
|
||||
SuperByteBuffer hand = PartialBufferer.get(te.getHandPose(), blockState);
|
||||
|
||||
transform(te.getWorld(), pole.translate(offset.x, offset.y, offset.z), blockState, pos, true).renderInto(ms,
|
||||
vb);
|
||||
vb);
|
||||
transform(te.getWorld(), hand.translate(offset.x, offset.y, offset.z), blockState, pos, false).renderInto(ms,
|
||||
vb);
|
||||
vb);
|
||||
}
|
||||
|
||||
protected Vector3d getHandOffset(DeployerTileEntity te, float partialTicks, BlockState blockState) {
|
||||
|
@ -155,7 +155,7 @@ public class DeployerRenderer extends SafeTileEntityRenderer<DeployerTileEntity>
|
|||
|
||||
public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
MatrixStack[] matrixStacks = new MatrixStack[] { ms, msLocal };
|
||||
MatrixStack[] matrixStacks = new MatrixStack[]{ms, msLocal};
|
||||
IVertexBuilder builder = buffer.getBuffer(RenderType.getSolid());
|
||||
BlockState blockState = context.state;
|
||||
BlockPos pos = BlockPos.ZERO;
|
||||
|
@ -163,8 +163,8 @@ public class DeployerRenderer extends SafeTileEntityRenderer<DeployerTileEntity>
|
|||
World world = context.world;
|
||||
AllBlockPartials handPose = getHandPose(mode);
|
||||
|
||||
SuperByteBuffer pole = AllBlockPartials.DEPLOYER_POLE.renderOn(blockState);
|
||||
SuperByteBuffer hand = handPose.renderOn(blockState);
|
||||
SuperByteBuffer pole = PartialBufferer.get(AllBlockPartials.DEPLOYER_POLE, blockState);
|
||||
SuperByteBuffer hand = PartialBufferer.get(handPose, blockState);
|
||||
pole = transform(world, pole, blockState, pos, true);
|
||||
hand = transform(world, hand, blockState, pos, false);
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
|
|||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
|
@ -30,16 +31,16 @@ public class EncasedFanRenderer extends KineticTileEntityRenderer {
|
|||
if (FastRenderDispatcher.available(te.getWorld())) return;
|
||||
|
||||
Direction direction = te.getBlockState()
|
||||
.get(FACING);
|
||||
.get(FACING);
|
||||
IVertexBuilder vb = buffer.getBuffer(RenderType.getCutoutMipped());
|
||||
|
||||
int lightBehind = WorldRenderer.getLightmapCoordinates(te.getWorld(), te.getPos().offset(direction.getOpposite()));
|
||||
int lightInFront = WorldRenderer.getLightmapCoordinates(te.getWorld(), te.getPos().offset(direction));
|
||||
|
||||
SuperByteBuffer shaftHalf =
|
||||
AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouth(te.getBlockState(), direction.getOpposite());
|
||||
PartialBufferer.getDirectionalSouth(AllBlockPartials.SHAFT_HALF, te.getBlockState(), direction.getOpposite());
|
||||
SuperByteBuffer fanInner =
|
||||
AllBlockPartials.ENCASED_FAN_INNER.renderOnDirectionalSouth(te.getBlockState(), direction.getOpposite());
|
||||
PartialBufferer.getDirectionalSouth(AllBlockPartials.ENCASED_FAN_INNER, te.getBlockState(), direction.getOpposite());
|
||||
|
||||
float time = AnimationTickHolder.getRenderTime(te.getWorld());
|
||||
float speed = te.getSpeed() * 5;
|
||||
|
|
|
@ -19,17 +19,17 @@ public class FanInstance extends KineticTileInstance<EncasedFanTileEntity> {
|
|||
private final Direction opposite;
|
||||
|
||||
public FanInstance(InstancedTileRenderer<?> modelManager, EncasedFanTileEntity tile) {
|
||||
super(modelManager, tile);
|
||||
super(modelManager, tile);
|
||||
|
||||
direction = blockState.get(FACING);
|
||||
direction = blockState.get(FACING);
|
||||
|
||||
opposite = direction.getOpposite();
|
||||
shaft = AllBlockPartials.SHAFT_HALF.getModel(getRotatingMaterial(), blockState, opposite).createInstance();
|
||||
fan = AllBlockPartials.ENCASED_FAN_INNER.getModel(getRotatingMaterial(), blockState, opposite).createInstance();
|
||||
opposite = direction.getOpposite();
|
||||
shaft = getRotatingMaterial().getModel(AllBlockPartials.SHAFT_HALF, blockState, opposite).createInstance();
|
||||
fan = getRotatingMaterial().getModel(AllBlockPartials.ENCASED_FAN_INNER, blockState, opposite).createInstance();
|
||||
|
||||
setup(shaft);
|
||||
setup(fan, getFanSpeed());
|
||||
}
|
||||
setup(shaft);
|
||||
setup(fan, getFanSpeed());
|
||||
}
|
||||
|
||||
private float getFanSpeed() {
|
||||
float speed = tile.getSpeed() * 5;
|
||||
|
|
|
@ -46,24 +46,24 @@ public class FlyWheelInstance extends KineticTileInstance<FlywheelTileEntity> im
|
|||
protected float lastAngle = Float.NaN;
|
||||
|
||||
public FlyWheelInstance(InstancedTileRenderer<?> modelManager, FlywheelTileEntity tile) {
|
||||
super(modelManager, tile);
|
||||
super(modelManager, tile);
|
||||
|
||||
facing = blockState.get(HORIZONTAL_FACING);
|
||||
facing = blockState.get(HORIZONTAL_FACING);
|
||||
|
||||
shaft = setup(shaftModel().createInstance());
|
||||
shaft = setup(shaftModel().createInstance());
|
||||
|
||||
BlockState referenceState = blockState.rotate(Rotation.CLOCKWISE_90);
|
||||
wheel = AllBlockPartials.FLYWHEEL.getModel(getTransformMaterial(), referenceState, referenceState.get(HORIZONTAL_FACING)).createInstance();
|
||||
BlockState referenceState = blockState.rotate(Rotation.CLOCKWISE_90);
|
||||
wheel = getTransformMaterial().getModel(AllBlockPartials.FLYWHEEL, referenceState, facing).createInstance();
|
||||
|
||||
connection = FlywheelBlock.getConnection(blockState);
|
||||
if (connection != null) {
|
||||
connectedLeft = blockState.get(FlywheelBlock.CONNECTION) == FlywheelBlock.ConnectionState.LEFT;
|
||||
connection = FlywheelBlock.getConnection(blockState);
|
||||
if (connection != null) {
|
||||
connectedLeft = blockState.get(FlywheelBlock.CONNECTION) == FlywheelBlock.ConnectionState.LEFT;
|
||||
|
||||
boolean flipAngle = connection.getAxis() == Direction.Axis.X ^ connection.getAxisDirection() == Direction.AxisDirection.NEGATIVE;
|
||||
boolean flipAngle = connection.getAxis() == Direction.Axis.X ^ connection.getAxisDirection() == Direction.AxisDirection.NEGATIVE;
|
||||
|
||||
connectorAngleMult = flipAngle ? -1 : 1;
|
||||
connectorAngleMult = flipAngle ? -1 : 1;
|
||||
|
||||
RenderMaterial<?, InstancedModel<ModelData>> mat = getTransformMaterial();
|
||||
RenderMaterial<?, InstancedModel<ModelData>> mat = getTransformMaterial();
|
||||
|
||||
upperRotating = mat.getModel(AllBlockPartials.FLYWHEEL_UPPER_ROTATING, blockState).createInstance();
|
||||
lowerRotating = mat.getModel(AllBlockPartials.FLYWHEEL_LOWER_ROTATING, blockState).createInstance();
|
||||
|
@ -159,8 +159,9 @@ public class FlyWheelInstance extends KineticTileInstance<FlywheelTileEntity> im
|
|||
}
|
||||
|
||||
protected InstancedModel<RotatingData> shaftModel() {
|
||||
return AllBlockPartials.SHAFT_HALF.getModel(getRotatingMaterial(), blockState, facing.getOpposite());
|
||||
}
|
||||
Direction opposite = facing.getOpposite();
|
||||
return getRotatingMaterial().getModel(AllBlockPartials.SHAFT_HALF, blockState, opposite);
|
||||
}
|
||||
|
||||
protected void transformConnector(MatrixStacker ms, boolean upper, boolean rotating, float angle, boolean flip) {
|
||||
float shift = upper ? 1 / 4f : -1 / 8f;
|
||||
|
|
|
@ -8,6 +8,7 @@ import com.simibubi.create.AllBlockPartials;
|
|||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.content.contraptions.components.flywheel.FlywheelBlock.ConnectionState;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
|
@ -17,6 +18,7 @@ import net.minecraft.client.renderer.IRenderTypeBuffer;
|
|||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
import net.minecraft.state.properties.BlockStateProperties;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Direction.Axis;
|
||||
import net.minecraft.util.Direction.AxisDirection;
|
||||
|
@ -54,33 +56,33 @@ public class FlywheelRenderer extends KineticTileEntityRenderer {
|
|||
boolean flip = blockState.get(FlywheelBlock.CONNECTION) == ConnectionState.LEFT;
|
||||
|
||||
transformConnector(
|
||||
rotateToFacing(AllBlockPartials.FLYWHEEL_UPPER_ROTATING.renderOn(blockState), connection), true, true,
|
||||
rotation, flip).light(light)
|
||||
rotateToFacing(PartialBufferer.get(AllBlockPartials.FLYWHEEL_UPPER_ROTATING, blockState), connection), true, true,
|
||||
rotation, flip).light(light)
|
||||
.renderInto(ms, vb);
|
||||
transformConnector(
|
||||
rotateToFacing(AllBlockPartials.FLYWHEEL_LOWER_ROTATING.renderOn(blockState), connection), false, true,
|
||||
rotation, flip).light(light)
|
||||
rotateToFacing(PartialBufferer.get(AllBlockPartials.FLYWHEEL_LOWER_ROTATING, blockState), connection), false, true,
|
||||
rotation, flip).light(light)
|
||||
.renderInto(ms, vb);
|
||||
|
||||
transformConnector(rotateToFacing(AllBlockPartials.FLYWHEEL_UPPER_SLIDING.renderOn(blockState), connection),
|
||||
true, false, rotation, flip).light(light)
|
||||
transformConnector(rotateToFacing(PartialBufferer.get(AllBlockPartials.FLYWHEEL_UPPER_SLIDING, blockState), connection),
|
||||
true, false, rotation, flip).light(light)
|
||||
.renderInto(ms, vb);
|
||||
transformConnector(rotateToFacing(AllBlockPartials.FLYWHEEL_LOWER_SLIDING.renderOn(blockState), connection),
|
||||
false, false, rotation, flip).light(light)
|
||||
transformConnector(rotateToFacing(PartialBufferer.get(AllBlockPartials.FLYWHEEL_LOWER_SLIDING, blockState), connection),
|
||||
false, false, rotation, flip).light(light)
|
||||
.renderInto(ms, vb);
|
||||
}
|
||||
|
||||
SuperByteBuffer wheel = AllBlockPartials.FLYWHEEL.renderOnHorizontal(blockState.rotate(Rotation.CLOCKWISE_90));
|
||||
SuperByteBuffer wheel = PartialBufferer.getHorizontal(AllBlockPartials.FLYWHEEL, blockState.rotate(Rotation.CLOCKWISE_90));
|
||||
kineticRotationTransform(wheel, te, blockState.get(HORIZONTAL_FACING)
|
||||
.getAxis(), AngleHelper.rad(angle), light);
|
||||
.getAxis(), AngleHelper.rad(angle), light);
|
||||
wheel.renderInto(ms, vb);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected SuperByteBuffer getRotatedModel(KineticTileEntity te) {
|
||||
return AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouth(te.getBlockState(), te.getBlockState()
|
||||
.get(HORIZONTAL_FACING)
|
||||
.getOpposite());
|
||||
return PartialBufferer.getDirectionalSouth(AllBlockPartials.SHAFT_HALF, te.getBlockState(), te.getBlockState()
|
||||
.get(BlockStateProperties.HORIZONTAL_FACING)
|
||||
.getOpposite());
|
||||
}
|
||||
|
||||
protected SuperByteBuffer transformConnector(SuperByteBuffer buffer, boolean upper, boolean rotating, float angle,
|
||||
|
|
|
@ -2,6 +2,7 @@ package com.simibubi.create.content.contraptions.components.flywheel.engine;
|
|||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
|
@ -32,13 +33,13 @@ public class EngineRenderer<T extends EngineTileEntity> extends SafeTileEntityRe
|
|||
AllBlockPartials frame = engineBlock.getFrameModel();
|
||||
if (frame != null) {
|
||||
Direction facing = te.getBlockState()
|
||||
.get(EngineBlock.HORIZONTAL_FACING);
|
||||
.get(EngineBlock.HORIZONTAL_FACING);
|
||||
float angle = AngleHelper.rad(AngleHelper.horizontalAngle(facing));
|
||||
frame.renderOn(te.getBlockState())
|
||||
.rotateCentered(Direction.UP, angle)
|
||||
.translate(0, 0, -1)
|
||||
.light(WorldRenderer.getLightmapCoordinates(te.getWorld(), te.getBlockState(), te.getPos()))
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
PartialBufferer.get(frame, te.getBlockState())
|
||||
.rotateCentered(Direction.UP, angle)
|
||||
.translate(0, 0, -1)
|
||||
.light(WorldRenderer.getLightmapCoordinates(te.getWorld(), te.getBlockState(), te.getPos()))
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
|
|||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
|
@ -40,7 +41,7 @@ public class MechanicalMixerRenderer extends KineticTileEntityRenderer {
|
|||
|
||||
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
|
||||
|
||||
SuperByteBuffer superBuffer = AllBlockPartials.SHAFTLESS_COGWHEEL.renderOn(blockState);
|
||||
SuperByteBuffer superBuffer = PartialBufferer.get(AllBlockPartials.SHAFTLESS_COGWHEEL, blockState);
|
||||
standardKineticRotationTransform(superBuffer, te, light).renderInto(ms, vb);
|
||||
|
||||
int packedLightmapCoords = WorldRenderer.getLightmapCoordinates(te.getWorld(), blockState, pos);
|
||||
|
@ -49,16 +50,16 @@ public class MechanicalMixerRenderer extends KineticTileEntityRenderer {
|
|||
float time = AnimationTickHolder.getRenderTime(te.getWorld());
|
||||
float angle = ((time * speed * 6 / 10f) % 360) / 180 * (float) Math.PI;
|
||||
|
||||
SuperByteBuffer poleRender = AllBlockPartials.MECHANICAL_MIXER_POLE.renderOn(blockState);
|
||||
SuperByteBuffer poleRender = PartialBufferer.get(AllBlockPartials.MECHANICAL_MIXER_POLE, blockState);
|
||||
poleRender.translate(0, -renderedHeadOffset, 0)
|
||||
.light(packedLightmapCoords)
|
||||
.renderInto(ms, vb);
|
||||
.light(packedLightmapCoords)
|
||||
.renderInto(ms, vb);
|
||||
|
||||
SuperByteBuffer headRender = AllBlockPartials.MECHANICAL_MIXER_HEAD.renderOn(blockState);
|
||||
SuperByteBuffer headRender = PartialBufferer.get(AllBlockPartials.MECHANICAL_MIXER_HEAD, blockState);
|
||||
headRender.rotateCentered(Direction.UP, angle)
|
||||
.translate(0, -renderedHeadOffset, 0)
|
||||
.light(packedLightmapCoords)
|
||||
.renderInto(ms, vb);
|
||||
.translate(0, -renderedHeadOffset, 0)
|
||||
.light(packedLightmapCoords)
|
||||
.renderInto(ms, vb);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.content.contraptions.components.motor;
|
|||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
|
@ -15,7 +16,7 @@ public class CreativeMotorRenderer extends KineticTileEntityRenderer {
|
|||
|
||||
@Override
|
||||
protected SuperByteBuffer getRotatedModel(KineticTileEntity te) {
|
||||
return AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouth(te.getBlockState());
|
||||
return PartialBufferer.getDirectionalSouth(AllBlockPartials.SHAFT_HALF, te.getBlockState());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@ import com.mojang.blaze3d.matrix.MatrixStack;
|
|||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
|
||||
|
@ -37,10 +38,10 @@ public class MechanicalPressRenderer extends KineticTileEntityRenderer {
|
|||
int packedLightmapCoords = WorldRenderer.getLightmapCoordinates(te.getWorld(), blockState, pos);
|
||||
float renderedHeadOffset = ((MechanicalPressTileEntity) te).getRenderedHeadOffset(partialTicks);
|
||||
|
||||
SuperByteBuffer headRender = AllBlockPartials.MECHANICAL_PRESS_HEAD.renderOnHorizontal(blockState);
|
||||
SuperByteBuffer headRender = PartialBufferer.getHorizontal(AllBlockPartials.MECHANICAL_PRESS_HEAD, blockState);
|
||||
headRender.translate(0, -renderedHeadOffset, 0)
|
||||
.light(packedLightmapCoords)
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
.light(packedLightmapCoords)
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -10,6 +10,7 @@ import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
|
|||
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Rotation;
|
||||
|
||||
public class SawInstance extends SingleRotatingInstance {
|
||||
|
@ -22,7 +23,8 @@ public class SawInstance extends SingleRotatingInstance {
|
|||
protected InstancedModel<RotatingData> getModel() {
|
||||
if (blockState.get(FACING).getAxis().isHorizontal()) {
|
||||
BlockState referenceState = blockState.rotate(tile.getWorld(), tile.getPos(), Rotation.CLOCKWISE_180);
|
||||
return AllBlockPartials.SHAFT_HALF.getModel(getRotatingMaterial(), referenceState, referenceState.get(FACING));
|
||||
Direction facing = referenceState.get(FACING);
|
||||
return getRotatingMaterial().getModel(AllBlockPartials.SHAFT_HALF, referenceState, facing);
|
||||
} else {
|
||||
return getRotatingMaterial().getModel(shaft());
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
|||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringRenderer;
|
||||
|
@ -77,13 +78,13 @@ public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> {
|
|||
|
||||
if (!blockState.get(SawBlock.AXIS_ALONG_FIRST_COORDINATE))
|
||||
MatrixStacker.of(ms)
|
||||
.centre()
|
||||
.rotateY(90)
|
||||
.unCentre();
|
||||
.centre()
|
||||
.rotateY(90)
|
||||
.unCentre();
|
||||
}
|
||||
superBuffer = partial.renderOnDirectionalSouth(blockState);
|
||||
superBuffer = PartialBufferer.getDirectionalSouth(partial, blockState);
|
||||
superBuffer.light(light)
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
|
||||
|
||||
ms.pop();
|
||||
}
|
||||
|
@ -140,7 +141,7 @@ public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> {
|
|||
protected SuperByteBuffer getRotatedModel(KineticTileEntity te) {
|
||||
BlockState state = te.getBlockState();
|
||||
if (state.get(FACING).getAxis().isHorizontal())
|
||||
return AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouth(state.rotate(te.getWorld(), te.getPos(), Rotation.CLOCKWISE_180));
|
||||
return PartialBufferer.getDirectionalSouth(AllBlockPartials.SHAFT_HALF, state.rotate(te.getWorld(), te.getPos(), Rotation.CLOCKWISE_180));
|
||||
return CreateClient.bufferCache.renderBlockIn(KineticTileEntityRenderer.KINETIC_TILE,
|
||||
getRenderedBlockState(te));
|
||||
}
|
||||
|
@ -171,14 +172,14 @@ public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> {
|
|||
|
||||
if (SawBlock.isHorizontal(state)) {
|
||||
if (shouldAnimate)
|
||||
superBuffer = AllBlockPartials.SAW_BLADE_HORIZONTAL_ACTIVE.renderOn(state);
|
||||
superBuffer = PartialBufferer.get(AllBlockPartials.SAW_BLADE_HORIZONTAL_ACTIVE, state);
|
||||
else
|
||||
superBuffer = AllBlockPartials.SAW_BLADE_HORIZONTAL_INACTIVE.renderOn(state);
|
||||
superBuffer = PartialBufferer.get(AllBlockPartials.SAW_BLADE_HORIZONTAL_INACTIVE, state);
|
||||
} else {
|
||||
if (shouldAnimate)
|
||||
superBuffer = AllBlockPartials.SAW_BLADE_VERTICAL_ACTIVE.renderOn(state);
|
||||
superBuffer = PartialBufferer.get(AllBlockPartials.SAW_BLADE_VERTICAL_ACTIVE, state);
|
||||
else
|
||||
superBuffer = AllBlockPartials.SAW_BLADE_VERTICAL_INACTIVE.renderOn(state);
|
||||
superBuffer = PartialBufferer.get(AllBlockPartials.SAW_BLADE_VERTICAL_INACTIVE, state);
|
||||
}
|
||||
|
||||
for (MatrixStack m : matrixStacks) {
|
||||
|
|
|
@ -4,6 +4,7 @@ import com.mojang.blaze3d.matrix.MatrixStack;
|
|||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
|
@ -30,27 +31,27 @@ public class BearingRenderer extends KineticTileEntityRenderer {
|
|||
|
||||
IBearingTileEntity bearingTe = (IBearingTileEntity) te;
|
||||
final Direction facing = te.getBlockState()
|
||||
.get(BlockStateProperties.FACING);
|
||||
.get(BlockStateProperties.FACING);
|
||||
AllBlockPartials top =
|
||||
bearingTe.isWoodenTop() ? AllBlockPartials.BEARING_TOP_WOODEN : AllBlockPartials.BEARING_TOP;
|
||||
SuperByteBuffer superBuffer = top.renderOn(te.getBlockState());
|
||||
bearingTe.isWoodenTop() ? AllBlockPartials.BEARING_TOP_WOODEN : AllBlockPartials.BEARING_TOP;
|
||||
SuperByteBuffer superBuffer = PartialBufferer.get(top, te.getBlockState());
|
||||
|
||||
float interpolatedAngle = bearingTe.getInterpolatedAngle(partialTicks - 1);
|
||||
kineticRotationTransform(superBuffer, te, facing.getAxis(), (float) (interpolatedAngle / 180 * Math.PI), light);
|
||||
|
||||
if (facing.getAxis()
|
||||
.isHorizontal())
|
||||
.isHorizontal())
|
||||
superBuffer.rotateCentered(Direction.UP,
|
||||
AngleHelper.rad(AngleHelper.horizontalAngle(facing.getOpposite())));
|
||||
AngleHelper.rad(AngleHelper.horizontalAngle(facing.getOpposite())));
|
||||
superBuffer.rotateCentered(Direction.EAST, AngleHelper.rad(-90 - AngleHelper.verticalAngle(facing)));
|
||||
superBuffer.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
}
|
||||
|
||||
@Override
|
||||
protected SuperByteBuffer getRotatedModel(KineticTileEntity te) {
|
||||
return AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouth(te.getBlockState(), te.getBlockState()
|
||||
.get(BearingBlock.FACING)
|
||||
.getOpposite());
|
||||
return PartialBufferer.getDirectionalSouth(AllBlockPartials.SHAFT_HALF, te.getBlockState(), te.getBlockState()
|
||||
.get(BearingBlock.FACING)
|
||||
.getOpposite());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -12,6 +12,7 @@ import com.simibubi.create.content.contraptions.components.structureMovement.Ori
|
|||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ActorInstance;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionKineticRenderer;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
|
@ -35,7 +36,7 @@ public class StabilizedBearingMovementBehaviour extends MovementBehaviour {
|
|||
|
||||
Direction facing = context.state.get(BlockStateProperties.FACING);
|
||||
AllBlockPartials top = AllBlockPartials.BEARING_TOP;
|
||||
SuperByteBuffer superBuffer = top.renderOn(context.state);
|
||||
SuperByteBuffer superBuffer = PartialBufferer.get(top, context.state);
|
||||
float renderPartialTicks = AnimationTickHolder.getPartialTicks();
|
||||
|
||||
// rotate to match blockstate
|
||||
|
|
|
@ -2,6 +2,7 @@ package com.simibubi.create.content.contraptions.components.structureMovement.ch
|
|||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
|
||||
|
@ -28,7 +29,7 @@ public class StickerRenderer extends SafeTileEntityRenderer<StickerTileEntity> {
|
|||
if (FastRenderDispatcher.available(te.getWorld())) return;
|
||||
|
||||
BlockState state = te.getBlockState();
|
||||
SuperByteBuffer head = AllBlockPartials.STICKER_HEAD.renderOn(state);
|
||||
SuperByteBuffer head = PartialBufferer.get(AllBlockPartials.STICKER_HEAD, state);
|
||||
float offset = te.piston.getValue(AnimationTickHolder.getPartialTicks(te.getWorld()));
|
||||
|
||||
if (te.getWorld() != Minecraft.getInstance().world && !te.isVirtual())
|
||||
|
@ -36,9 +37,9 @@ public class StickerRenderer extends SafeTileEntityRenderer<StickerTileEntity> {
|
|||
|
||||
Direction facing = state.get(StickerBlock.FACING);
|
||||
head.matrixStacker()
|
||||
.nudge(te.hashCode())
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(facing))
|
||||
.nudge(te.hashCode())
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(facing))
|
||||
.rotateX(AngleHelper.verticalAngle(facing) + 90)
|
||||
.unCentre()
|
||||
.translate(0, (offset * offset) * 4 / 16f, 0);
|
||||
|
|
|
@ -4,6 +4,7 @@ import com.mojang.blaze3d.matrix.MatrixStack;
|
|||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
|
@ -54,16 +55,16 @@ public class GantryCarriageRenderer extends KineticTileEntityRenderer {
|
|||
if (facing == Direction.NORTH || facing == Direction.EAST)
|
||||
angleForTe *= -1;
|
||||
|
||||
SuperByteBuffer cogs = AllBlockPartials.GANTRY_COGS.renderOn(state);
|
||||
SuperByteBuffer cogs = PartialBufferer.get(AllBlockPartials.GANTRY_COGS, state);
|
||||
cogs.matrixStacker()
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(facing))
|
||||
.rotateX(facing == Direction.UP ? 0 : facing == Direction.DOWN ? 180 : 90)
|
||||
.rotateY(alongFirst ^ facing.getAxis() == Axis.Z ? 90 : 0)
|
||||
.translate(0, -9 / 16f, 0)
|
||||
.multiply(Vector3f.POSITIVE_X.getRadialQuaternion(-angleForTe))
|
||||
.translate(0, 9 / 16f, 0)
|
||||
.unCentre();
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(facing))
|
||||
.rotateX(facing == Direction.UP ? 0 : facing == Direction.DOWN ? 180 : 90)
|
||||
.rotateY(alongFirst ^ facing.getAxis() == Axis.Z ? 90 : 0)
|
||||
.translate(0, -9 / 16f, 0)
|
||||
.multiply(Vector3f.POSITIVE_X.getRadialQuaternion(-angleForTe))
|
||||
.translate(0, 9 / 16f, 0)
|
||||
.unCentre();
|
||||
|
||||
cogs.light(light)
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
|
|
|
@ -6,6 +6,7 @@ import com.simibubi.create.AllBlockPartials;
|
|||
import com.simibubi.create.content.contraptions.base.IRotate;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
|
@ -50,16 +51,16 @@ public abstract class AbstractPulleyRenderer extends KineticTileEntityRenderer {
|
|||
boolean running = isRunning(te);
|
||||
|
||||
Axis rotationAxis = ((IRotate) te.getBlockState()
|
||||
.getBlock()).getRotationAxis(te.getBlockState());
|
||||
.getBlock()).getRotationAxis(te.getBlockState());
|
||||
kineticRotationTransform(getRotatedCoil(te), te, rotationAxis, AngleHelper.rad(offset * 180), light)
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
|
||||
World world = te.getWorld();
|
||||
BlockState blockState = te.getBlockState();
|
||||
BlockPos pos = te.getPos();
|
||||
|
||||
SuperByteBuffer halfMagnet = this.halfMagnet.renderOn(blockState);
|
||||
SuperByteBuffer halfRope = this.halfRope.renderOn(blockState);
|
||||
SuperByteBuffer halfMagnet = PartialBufferer.get(this.halfMagnet, blockState);
|
||||
SuperByteBuffer halfRope = PartialBufferer.get(this.halfRope, blockState);
|
||||
SuperByteBuffer magnet = renderMagnet(te);
|
||||
SuperByteBuffer rope = renderRope(te);
|
||||
|
||||
|
@ -106,8 +107,7 @@ public abstract class AbstractPulleyRenderer extends KineticTileEntityRenderer {
|
|||
|
||||
protected SuperByteBuffer getRotatedCoil(KineticTileEntity te) {
|
||||
BlockState blockState = te.getBlockState();
|
||||
return getCoil().renderOnDirectionalSouth(blockState,
|
||||
Direction.getFacingFromAxis(AxisDirection.POSITIVE, getShaftAxis(te)));
|
||||
return PartialBufferer.getDirectionalSouth(getCoil(), blockState, Direction.getFacingFromAxis(AxisDirection.POSITIVE, getShaftAxis(te)));
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -28,7 +28,7 @@ public class HosePulleyInstance extends AbstractPulleyInstance {
|
|||
}
|
||||
|
||||
protected InstancedModel<OrientedData> getCoilModel() {
|
||||
return AllBlockPartials.HOSE_COIL.getModel(getOrientedMaterial(), blockState, rotatingAbout);
|
||||
return getOrientedMaterial().getModel(AllBlockPartials.HOSE_COIL, blockState, rotatingAbout);
|
||||
}
|
||||
|
||||
protected InstancedModel<OrientedData> getHalfRopeModel() {
|
||||
|
|
|
@ -29,7 +29,7 @@ public class RopePulleyInstance extends AbstractPulleyInstance {
|
|||
}
|
||||
|
||||
protected InstancedModel<OrientedData> getCoilModel() {
|
||||
return AllBlockPartials.ROPE_COIL.getModel(getOrientedMaterial(), blockState, rotatingAbout);
|
||||
return getOrientedMaterial().getModel(AllBlockPartials.ROPE_COIL, blockState, rotatingAbout);
|
||||
}
|
||||
|
||||
protected InstancedModel<OrientedData> getHalfRopeModel() {
|
||||
|
|
|
@ -8,6 +8,7 @@ import com.simibubi.create.AllBlockPartials;
|
|||
import com.simibubi.create.CreateClient;
|
||||
import com.simibubi.create.content.contraptions.KineticDebugger;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.train.capability.MinecartController;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
import com.simibubi.create.foundation.utility.ColorHelper;
|
||||
|
@ -56,28 +57,28 @@ public class CouplingRenderer {
|
|||
.getCenter())));
|
||||
|
||||
Vector3d center = carts.getFirst()
|
||||
.getPositionVec()
|
||||
.add(carts.getSecond()
|
||||
.getPositionVec())
|
||||
.scale(.5f);
|
||||
.getPositionVec()
|
||||
.add(carts.getSecond()
|
||||
.getPositionVec())
|
||||
.scale(.5f);
|
||||
|
||||
Couple<CartEndpoint> transforms = carts.map(c -> getSuitableCartEndpoint(c, center));
|
||||
|
||||
BlockState renderState = Blocks.AIR.getDefaultState();
|
||||
IVertexBuilder builder = buffer.getBuffer(RenderType.getSolid());
|
||||
SuperByteBuffer attachment = AllBlockPartials.COUPLING_ATTACHMENT.renderOn(renderState);
|
||||
SuperByteBuffer ring = AllBlockPartials.COUPLING_RING.renderOn(renderState);
|
||||
SuperByteBuffer connector = AllBlockPartials.COUPLING_CONNECTOR.renderOn(renderState);
|
||||
SuperByteBuffer attachment = PartialBufferer.get(AllBlockPartials.COUPLING_ATTACHMENT, renderState);
|
||||
SuperByteBuffer ring = PartialBufferer.get(AllBlockPartials.COUPLING_RING, renderState);
|
||||
SuperByteBuffer connector = PartialBufferer.get(AllBlockPartials.COUPLING_CONNECTOR, renderState);
|
||||
|
||||
Vector3d zero = Vector3d.ZERO;
|
||||
Vector3d firstEndpoint = transforms.getFirst()
|
||||
.apply(zero);
|
||||
.apply(zero);
|
||||
Vector3d secondEndpoint = transforms.getSecond()
|
||||
.apply(zero);
|
||||
.apply(zero);
|
||||
Vector3d endPointDiff = secondEndpoint.subtract(firstEndpoint);
|
||||
double connectorYaw = -Math.atan2(endPointDiff.z, endPointDiff.x) * 180.0D / Math.PI;
|
||||
double connectorPitch = Math.atan2(endPointDiff.y, endPointDiff.mul(1, 0, 1)
|
||||
.length()) * 180 / Math.PI;
|
||||
.length()) * 180 / Math.PI;
|
||||
|
||||
MatrixStacker msr = MatrixStacker.of(ms);
|
||||
carts.forEachWithContext((cart, isFirst) -> {
|
||||
|
|
|
@ -10,6 +10,7 @@ import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
|
|||
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.Direction;
|
||||
|
||||
public class PumpCogInstance extends SingleRotatingInstance {
|
||||
|
||||
|
@ -19,7 +20,8 @@ public class PumpCogInstance extends SingleRotatingInstance {
|
|||
|
||||
@Override
|
||||
protected InstancedModel<RotatingData> getModel() {
|
||||
BlockState referenceState = tile.getBlockState();
|
||||
return AllBlockPartials.MECHANICAL_PUMP_COG.getModel(getRotatingMaterial(), referenceState, referenceState.get(FACING));
|
||||
}
|
||||
BlockState referenceState = tile.getBlockState();
|
||||
Direction facing = referenceState.get(FACING);
|
||||
return getRotatingMaterial().getModel(AllBlockPartials.MECHANICAL_PUMP_COG, referenceState, facing);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@ import com.mojang.blaze3d.matrix.MatrixStack;
|
|||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
|
@ -34,17 +35,17 @@ public class PumpRenderer extends KineticTileEntityRenderer {
|
|||
float angle = MathHelper.lerp(pump.arrowDirection.getValue(partialTicks), 0, 90) - 90;
|
||||
for (float yRot : new float[] { 0, 90 }) {
|
||||
ms.push();
|
||||
SuperByteBuffer arrow = AllBlockPartials.MECHANICAL_PUMP_ARROW.renderOn(blockState);
|
||||
SuperByteBuffer arrow = PartialBufferer.get(AllBlockPartials.MECHANICAL_PUMP_ARROW, blockState);
|
||||
Direction direction = blockState.get(PumpBlock.FACING);
|
||||
MatrixStacker.of(ms)
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(direction) + 180)
|
||||
.rotateX(-AngleHelper.verticalAngle(direction) - 90)
|
||||
.unCentre()
|
||||
.translate(rotationOffset)
|
||||
.rotateY(yRot)
|
||||
.rotateZ(angle)
|
||||
.translateBack(rotationOffset);
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(direction) + 180)
|
||||
.rotateX(-AngleHelper.verticalAngle(direction) - 90)
|
||||
.unCentre()
|
||||
.translate(rotationOffset)
|
||||
.rotateY(yRot)
|
||||
.rotateZ(angle)
|
||||
.translateBack(rotationOffset);
|
||||
arrow.light(light).renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
ms.pop();
|
||||
}
|
||||
|
@ -52,7 +53,7 @@ public class PumpRenderer extends KineticTileEntityRenderer {
|
|||
|
||||
@Override
|
||||
protected SuperByteBuffer getRotatedModel(KineticTileEntity te) {
|
||||
return AllBlockPartials.MECHANICAL_PUMP_COG.renderOnDirectionalSouth(te.getBlockState());
|
||||
return PartialBufferer.getDirectionalSouth(AllBlockPartials.MECHANICAL_PUMP_COG, te.getBlockState());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.content.contraptions.fluids.actors;
|
|||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.pulley.AbstractPulleyRenderer;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
|
@ -29,12 +30,12 @@ public class HosePulleyRenderer extends AbstractPulleyRenderer {
|
|||
|
||||
@Override
|
||||
protected SuperByteBuffer renderRope(KineticTileEntity te) {
|
||||
return AllBlockPartials.HOSE.renderOn(te.getBlockState());
|
||||
return PartialBufferer.get(AllBlockPartials.HOSE, te.getBlockState());
|
||||
}
|
||||
|
||||
@Override
|
||||
protected SuperByteBuffer renderMagnet(KineticTileEntity te) {
|
||||
return AllBlockPartials.HOSE_MAGNET.renderOn(te.getBlockState());
|
||||
return PartialBufferer.get(AllBlockPartials.HOSE_MAGNET, te.getBlockState());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.content.contraptions.fluids.actors;
|
|||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.foundation.fluid.FluidRenderer;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.fluid.SmartFluidTankBehaviour;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.fluid.SmartFluidTankBehaviour.TankSegment;
|
||||
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
|
||||
|
@ -70,9 +71,9 @@ public class SpoutRenderer extends SafeTileEntityRenderer<SpoutTileEntity> {
|
|||
|
||||
ms.push();
|
||||
for (AllBlockPartials bit : BITS) {
|
||||
bit.renderOn(te.getBlockState())
|
||||
.light(light)
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
PartialBufferer.get(bit, te.getBlockState())
|
||||
.light(light)
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
ms.translate(0, -3 * squeeze / 32f, 0);
|
||||
}
|
||||
ms.pop();
|
||||
|
|
|
@ -4,6 +4,7 @@ import com.mojang.blaze3d.matrix.MatrixStack;
|
|||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
|
@ -31,7 +32,7 @@ public class FluidValveRenderer extends KineticTileEntityRenderer {
|
|||
|
||||
super.renderSafe(te, partialTicks, ms, buffer, light, overlay);
|
||||
BlockState blockState = te.getBlockState();
|
||||
SuperByteBuffer pointer = AllBlockPartials.FLUID_VALVE_POINTER.renderOn(blockState);
|
||||
SuperByteBuffer pointer = PartialBufferer.get(AllBlockPartials.FLUID_VALVE_POINTER, blockState);
|
||||
Direction facing = blockState.get(FluidValveBlock.FACING);
|
||||
|
||||
if (!(te instanceof FluidValveTileEntity))
|
||||
|
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.content.contraptions.processing.burner;
|
|||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlock.HeatLevel;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
|
@ -31,10 +32,10 @@ public class BlazeBurnerRenderer extends SafeTileEntityRenderer<BlazeBurnerTileE
|
|||
float offset = (MathHelper.sin((float) ((renderTick / 16f) % (2 * Math.PI))) + .5f) / 16f;
|
||||
|
||||
AllBlockPartials blazeModel = AllBlockPartials.BLAZES.get(heatLevel);
|
||||
SuperByteBuffer blazeBuffer = blazeModel.renderOn(te.getBlockState());
|
||||
SuperByteBuffer blazeBuffer = PartialBufferer.get(blazeModel, te.getBlockState());
|
||||
blazeBuffer.rotateCentered(Direction.UP, AngleHelper.rad(te.headAngle.getValue(partialTicks)));
|
||||
blazeBuffer.translate(0, offset, 0);
|
||||
blazeBuffer.light(0xF000F0)
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
|
|||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.CreateClient;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.tileEntity.renderer.SmartTileEntityRenderer;
|
||||
|
@ -43,10 +44,10 @@ public class SpeedControllerRenderer extends SmartTileEntityRenderer<SpeedContro
|
|||
BlockState blockState = tileEntityIn.getBlockState();
|
||||
boolean alongX = blockState.get(SpeedControllerBlock.HORIZONTAL_AXIS) == Axis.X;
|
||||
|
||||
SuperByteBuffer bracket = AllBlockPartials.SPEED_CONTROLLER_BRACKET.renderOn(blockState);
|
||||
SuperByteBuffer bracket = PartialBufferer.get(AllBlockPartials.SPEED_CONTROLLER_BRACKET, blockState);
|
||||
bracket.translate(0, 1, 0);
|
||||
bracket.rotateCentered(Direction.UP,
|
||||
(float) (alongX ? Math.PI : Math.PI / 2));
|
||||
(float) (alongX ? Math.PI : Math.PI / 2));
|
||||
bracket.light(WorldRenderer.getLightmapCoordinates(world, pos.up()));
|
||||
bracket.renderInto(ms, builder);
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
package com.simibubi.create.content.contraptions.relays.belt;
|
||||
|
||||
import java.util.Random;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.vertex.IVertexBuilder;
|
||||
|
@ -11,6 +12,7 @@ import com.simibubi.create.CreateClient;
|
|||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.content.contraptions.relays.belt.transport.TransportedItemStack;
|
||||
import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.ShadowRenderHelper;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
|
@ -95,8 +97,8 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> {
|
|||
|
||||
AllBlockPartials beltPartial = getBeltPartial(diagonal, start, end, bottom);
|
||||
|
||||
SuperByteBuffer beltBuffer = beltPartial.renderOn(blockState)
|
||||
.light(light);
|
||||
SuperByteBuffer beltBuffer = PartialBufferer.get(beltPartial, blockState)
|
||||
.light(light);
|
||||
|
||||
SpriteShiftEntry spriteShift = getSpriteShiftEntry(color, diagonal, bottom);
|
||||
|
||||
|
@ -127,18 +129,20 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> {
|
|||
}
|
||||
|
||||
if (te.hasPulley()) {
|
||||
// TODO 1.15 find a way to cache this model matrix computation
|
||||
MatrixStack modelTransform = new MatrixStack();
|
||||
Direction dir = blockState.get(BeltBlock.HORIZONTAL_FACING).rotateY();
|
||||
if (sideways) dir = Direction.UP;
|
||||
msr = MatrixStacker.of(modelTransform);
|
||||
msr.centre();
|
||||
if (dir.getAxis() == Axis.X) msr.rotateY(90);
|
||||
if (dir.getAxis() == Axis.Y) msr.rotateX(90);
|
||||
msr.rotateX(90);
|
||||
msr.unCentre();
|
||||
Direction dir = sideways ? Direction.UP : blockState.get(BeltBlock.HORIZONTAL_FACING).rotateY();
|
||||
|
||||
SuperByteBuffer superBuffer = CreateClient.bufferCache.renderDirectionalPartial(AllBlockPartials.BELT_PULLEY, blockState, dir, modelTransform);
|
||||
Supplier<MatrixStack> matrixStackSupplier = () -> {
|
||||
MatrixStack stack = new MatrixStack();
|
||||
MatrixStacker stacker = MatrixStacker.of(stack);
|
||||
stacker.centre();
|
||||
if (dir.getAxis() == Axis.X) stacker.rotateY(90);
|
||||
if (dir.getAxis() == Axis.Y) stacker.rotateX(90);
|
||||
stacker.rotateX(90);
|
||||
stacker.unCentre();
|
||||
return stack;
|
||||
};
|
||||
|
||||
SuperByteBuffer superBuffer = CreateClient.bufferCache.renderDirectionalPartial(AllBlockPartials.BELT_PULLEY, blockState, dir, matrixStackSupplier);
|
||||
KineticTileEntityRenderer.standardKineticRotationTransform(superBuffer, te, light).renderInto(ms, vb);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,12 +30,12 @@ public class SplitShaftInstance extends KineticTileInstance<SplitShaftTileEntity
|
|||
|
||||
for (Direction dir : Iterate.directionsInAxis(getRotationAxis())) {
|
||||
|
||||
InstancedModel<RotatingData> half = AllBlockPartials.SHAFT_HALF.getModel(rotatingMaterial, blockState, dir);
|
||||
InstancedModel<RotatingData> half = rotatingMaterial.getModel(AllBlockPartials.SHAFT_HALF, blockState, dir);
|
||||
|
||||
float splitSpeed = speed * tile.getRotationSpeedModifier(dir);
|
||||
float splitSpeed = speed * tile.getRotationSpeedModifier(dir);
|
||||
|
||||
keys.add(setup(half.createInstance(), splitSpeed));
|
||||
}
|
||||
keys.add(setup(half.createInstance(), splitSpeed));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -5,6 +5,7 @@ import com.simibubi.create.AllBlockPartials;
|
|||
import com.simibubi.create.content.contraptions.base.IRotate;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
|
@ -51,7 +52,7 @@ public class SplitShaftRenderer extends KineticTileEntityRenderer {
|
|||
angle = angle / 180f * (float) Math.PI;
|
||||
|
||||
SuperByteBuffer superByteBuffer =
|
||||
AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouth(te.getBlockState(), direction);
|
||||
PartialBufferer.getDirectionalSouth(AllBlockPartials.SHAFT_HALF, te.getBlockState(), direction);
|
||||
kineticRotationTransform(superByteBuffer, te, axis, angle, light);
|
||||
superByteBuffer.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@ import com.simibubi.create.AllBlockPartials;
|
|||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.content.contraptions.relays.gauge.GaugeBlock.Type;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
|
@ -45,17 +46,17 @@ public class GaugeRenderer extends KineticTileEntityRenderer {
|
|||
GaugeTileEntity gaugeTE = (GaugeTileEntity) te;
|
||||
int lightCoords = WorldRenderer.getLightmapCoordinates(te.getWorld(), gaugeState, te.getPos());
|
||||
|
||||
AllBlockPartials allBlockPartials = (type == Type.SPEED ? AllBlockPartials.GAUGE_HEAD_SPEED : AllBlockPartials.GAUGE_HEAD_STRESS);
|
||||
SuperByteBuffer headBuffer =
|
||||
(type == Type.SPEED ? AllBlockPartials.GAUGE_HEAD_SPEED : AllBlockPartials.GAUGE_HEAD_STRESS)
|
||||
.renderOn(gaugeState);
|
||||
SuperByteBuffer dialBuffer = AllBlockPartials.GAUGE_DIAL.renderOn(gaugeState);
|
||||
PartialBufferer.get(allBlockPartials, gaugeState);
|
||||
SuperByteBuffer dialBuffer = PartialBufferer.get(AllBlockPartials.GAUGE_DIAL, gaugeState);
|
||||
|
||||
float dialPivot = 5.75f / 16;
|
||||
float progress = MathHelper.lerp(partialTicks, gaugeTE.prevDialState, gaugeTE.dialState);
|
||||
|
||||
for (Direction facing : Iterate.directions) {
|
||||
if (!((GaugeBlock) gaugeState.getBlock()).shouldRenderHeadOnFace(te.getWorld(), te.getPos(), gaugeState,
|
||||
facing))
|
||||
facing))
|
||||
continue;
|
||||
|
||||
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
|
||||
|
|
|
@ -36,20 +36,20 @@ public class GearboxInstance extends KineticTileInstance<GearboxTileEntity> {
|
|||
RenderMaterial<?, InstancedModel<RotatingData>> rotatingMaterial = getRotatingMaterial();
|
||||
|
||||
for (Direction direction : Iterate.directions) {
|
||||
final Direction.Axis axis = direction.getAxis();
|
||||
if (boxAxis == axis)
|
||||
continue;
|
||||
final Direction.Axis axis = direction.getAxis();
|
||||
if (boxAxis == axis)
|
||||
continue;
|
||||
|
||||
InstancedModel<RotatingData> shaft = AllBlockPartials.SHAFT_HALF.getModel(rotatingMaterial, blockState, direction);
|
||||
InstancedModel<RotatingData> shaft = rotatingMaterial.getModel(AllBlockPartials.SHAFT_HALF, blockState, direction);
|
||||
|
||||
RotatingData key = shaft.createInstance();
|
||||
RotatingData key = shaft.createInstance();
|
||||
|
||||
key.setRotationAxis(Direction.getFacingFromAxis(Direction.AxisDirection.POSITIVE, axis).getUnitVector())
|
||||
.setRotationalSpeed(getSpeed(direction))
|
||||
.setRotationOffset(getRotationOffset(axis)).setColor(tile)
|
||||
.setPosition(getInstancePosition())
|
||||
.setBlockLight(blockLight)
|
||||
.setSkyLight(skyLight);
|
||||
key.setRotationAxis(Direction.getFacingFromAxis(Direction.AxisDirection.POSITIVE, axis).getUnitVector())
|
||||
.setRotationalSpeed(getSpeed(direction))
|
||||
.setRotationOffset(getRotationOffset(axis)).setColor(tile)
|
||||
.setPosition(getInstancePosition())
|
||||
.setBlockLight(blockLight)
|
||||
.setSkyLight(skyLight);
|
||||
|
||||
keys.put(direction, key);
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@ import com.mojang.blaze3d.matrix.MatrixStack;
|
|||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
|
@ -37,7 +38,7 @@ public class GearboxRenderer extends KineticTileEntityRenderer {
|
|||
if (boxAxis == axis)
|
||||
continue;
|
||||
|
||||
SuperByteBuffer shaft = AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouth(te.getBlockState(), direction);
|
||||
SuperByteBuffer shaft = PartialBufferer.getDirectionalSouth(AllBlockPartials.SHAFT_HALF, te.getBlockState(), direction);
|
||||
float offset = getRotationOffsetForPosition(te, pos, axis);
|
||||
float angle = (time * te.getSpeed() * 3f / 10) % 360;
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.content.logistics.block.belts.tunnel;
|
|||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.vertex.IVertexBuilder;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.tileEntity.renderer.SmartTileEntityRenderer;
|
||||
|
@ -32,7 +33,7 @@ public class BeltTunnelRenderer extends SmartTileEntityRenderer<BeltTunnelTileEn
|
|||
|
||||
if (FastRenderDispatcher.available(te.getWorld())) return;
|
||||
|
||||
SuperByteBuffer flapBuffer = AllBlockPartials.BELT_TUNNEL_FLAP.renderOn(te.getBlockState());
|
||||
SuperByteBuffer flapBuffer = PartialBufferer.get(AllBlockPartials.BELT_TUNNEL_FLAP, te.getBlockState());
|
||||
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
|
||||
Vector3d pivot = VecHelper.voxelSpace(0, 10, 1f);
|
||||
MatrixStacker msr = MatrixStacker.of(ms);
|
||||
|
|
|
@ -5,6 +5,7 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
|
|||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
|
@ -45,10 +46,10 @@ public class EjectorRenderer extends KineticTileEntityRenderer {
|
|||
float angle = lidProgress * 70;
|
||||
|
||||
if (!FastRenderDispatcher.available(te.getWorld())) {
|
||||
SuperByteBuffer model = AllBlockPartials.EJECTOR_TOP.renderOn(te.getBlockState());
|
||||
SuperByteBuffer model = PartialBufferer.get(AllBlockPartials.EJECTOR_TOP, te.getBlockState());
|
||||
applyLidAngle(te, angle, model.matrixStacker());
|
||||
model.light(light)
|
||||
.renderInto(ms, vertexBuilder);
|
||||
.renderInto(ms, vertexBuilder);
|
||||
}
|
||||
|
||||
MatrixStacker msr = MatrixStacker.of(ms);
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
package com.simibubi.create.content.logistics.block.diodes;
|
||||
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.tileEntity.renderer.ColoredOverlayTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.ColorHelper;
|
||||
|
@ -20,7 +21,7 @@ public class AdjustableRepeaterRenderer extends ColoredOverlayTileEntityRenderer
|
|||
|
||||
@Override
|
||||
protected SuperByteBuffer getOverlayBuffer(AdjustableRepeaterTileEntity te) {
|
||||
return AllBlockPartials.FLEXPEATER_INDICATOR.renderOn(te.getBlockState());
|
||||
return PartialBufferer.get(AllBlockPartials.FLEXPEATER_INDICATOR, te.getBlockState());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.content.logistics.block.funnel;
|
|||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.vertex.IVertexBuilder;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.tileEntity.renderer.SmartTileEntityRenderer;
|
||||
|
@ -33,18 +34,19 @@ public class FunnelRenderer extends SmartTileEntityRenderer<FunnelTileEntity> {
|
|||
|
||||
BlockState blockState = te.getBlockState();
|
||||
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
|
||||
SuperByteBuffer flapBuffer = (blockState.getBlock() instanceof FunnelBlock ? AllBlockPartials.FUNNEL_FLAP
|
||||
: AllBlockPartials.BELT_FUNNEL_FLAP).renderOn(blockState);
|
||||
AllBlockPartials allBlockPartials = (blockState.getBlock() instanceof FunnelBlock ? AllBlockPartials.FUNNEL_FLAP
|
||||
: AllBlockPartials.BELT_FUNNEL_FLAP);
|
||||
SuperByteBuffer flapBuffer = PartialBufferer.get(allBlockPartials, blockState);
|
||||
Vector3d pivot = VecHelper.voxelSpace(0, 10, 9.5f);
|
||||
MatrixStacker msr = MatrixStacker.of(ms);
|
||||
|
||||
float horizontalAngle = AngleHelper.horizontalAngle(FunnelBlock.getFunnelFacing(blockState)
|
||||
.getOpposite());
|
||||
.getOpposite());
|
||||
float f = te.flap.get(partialTicks);
|
||||
|
||||
ms.push();
|
||||
msr.centre()
|
||||
.rotateY(horizontalAngle)
|
||||
.rotateY(horizontalAngle)
|
||||
.unCentre();
|
||||
ms.translate(0, 0, -te.getFlapOffset());
|
||||
|
||||
|
|
|
@ -6,6 +6,7 @@ import com.simibubi.create.AllBlockPartials;
|
|||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.content.logistics.block.mechanicalArm.ArmTileEntity.Phase;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
|
@ -104,21 +105,21 @@ public class ArmRenderer extends KineticTileEntityRenderer {
|
|||
}
|
||||
|
||||
private void renderArm(IVertexBuilder builder, MatrixStack ms, MatrixStack msLocal, MatrixStacker msr, BlockState blockState, int color, float baseAngle, float lowerArmAngle, float upperArmAngle, float headAngle, boolean hasItem, boolean isBlockItem, int light) {
|
||||
SuperByteBuffer base = AllBlockPartials.ARM_BASE.renderOn(blockState).light(light);
|
||||
SuperByteBuffer lowerBody = AllBlockPartials.ARM_LOWER_BODY.renderOn(blockState).light(light);
|
||||
SuperByteBuffer upperBody = AllBlockPartials.ARM_UPPER_BODY.renderOn(blockState).light(light);
|
||||
SuperByteBuffer head = AllBlockPartials.ARM_HEAD.renderOn(blockState).light(light);
|
||||
SuperByteBuffer claw = AllBlockPartials.ARM_CLAW_BASE.renderOn(blockState).light(light);
|
||||
SuperByteBuffer clawGrip = AllBlockPartials.ARM_CLAW_GRIP.renderOn(blockState);
|
||||
SuperByteBuffer base = PartialBufferer.get(AllBlockPartials.ARM_BASE, blockState).light(light);
|
||||
SuperByteBuffer lowerBody = PartialBufferer.get(AllBlockPartials.ARM_LOWER_BODY, blockState).light(light);
|
||||
SuperByteBuffer upperBody = PartialBufferer.get(AllBlockPartials.ARM_UPPER_BODY, blockState).light(light);
|
||||
SuperByteBuffer head = PartialBufferer.get(AllBlockPartials.ARM_HEAD, blockState).light(light);
|
||||
SuperByteBuffer claw = PartialBufferer.get(AllBlockPartials.ARM_CLAW_BASE, blockState).light(light);
|
||||
SuperByteBuffer clawGrip = PartialBufferer.get(AllBlockPartials.ARM_CLAW_GRIP, blockState);
|
||||
|
||||
transformBase(msr, baseAngle);
|
||||
base.transform(msLocal)
|
||||
.renderInto(ms, builder);
|
||||
.renderInto(ms, builder);
|
||||
|
||||
transformLowerArm(msr, lowerArmAngle);
|
||||
lowerBody.color(color)
|
||||
.transform(msLocal)
|
||||
.renderInto(ms, builder);
|
||||
.transform(msLocal)
|
||||
.renderInto(ms, builder);
|
||||
|
||||
transformUpperArm(msr, upperArmAngle);
|
||||
upperBody.color(color)
|
||||
|
@ -182,7 +183,7 @@ public class ArmRenderer extends KineticTileEntityRenderer {
|
|||
|
||||
@Override
|
||||
protected SuperByteBuffer getRotatedModel(KineticTileEntity te) {
|
||||
return AllBlockPartials.ARM_COG.renderOn(te.getBlockState());
|
||||
return PartialBufferer.get(AllBlockPartials.ARM_COG, te.getBlockState());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.content.logistics.block.redstone;
|
|||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.vertex.IVertexBuilder;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
|
||||
|
@ -36,20 +37,20 @@ public class AnalogLeverRenderer extends SafeTileEntityRenderer<AnalogLeverTileE
|
|||
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
|
||||
|
||||
// Handle
|
||||
SuperByteBuffer handle = AllBlockPartials.ANALOG_LEVER_HANDLE.renderOn(leverState);
|
||||
SuperByteBuffer handle = PartialBufferer.get(AllBlockPartials.ANALOG_LEVER_HANDLE, leverState);
|
||||
float angle = (float) ((state / 15) * 90 / 180 * Math.PI);
|
||||
transform(handle, leverState).translate(1 / 2f, 1 / 16f, 1 / 2f)
|
||||
.rotate(Direction.EAST, angle)
|
||||
.translate(-1 / 2f, -1 / 16f, -1 / 2f);
|
||||
.rotate(Direction.EAST, angle)
|
||||
.translate(-1 / 2f, -1 / 16f, -1 / 2f);
|
||||
handle.light(lightCoords)
|
||||
.renderInto(ms, vb);
|
||||
.renderInto(ms, vb);
|
||||
|
||||
// Indicator
|
||||
int color = ColorHelper.mixColors(0x2C0300, 0xCD0000, state / 15f);
|
||||
SuperByteBuffer indicator = transform(AllBlockPartials.ANALOG_LEVER_INDICATOR.renderOn(leverState), leverState);
|
||||
SuperByteBuffer indicator = transform(PartialBufferer.get(AllBlockPartials.ANALOG_LEVER_INDICATOR, leverState), leverState);
|
||||
indicator.light(lightCoords)
|
||||
.color(color)
|
||||
.renderInto(ms, vb);
|
||||
.color(color)
|
||||
.renderInto(ms, vb);
|
||||
}
|
||||
|
||||
private SuperByteBuffer transform(SuperByteBuffer buffer, BlockState leverState) {
|
||||
|
|
|
@ -7,6 +7,7 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
|
|||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.schematics.block.LaunchedItem.ForBlockState;
|
||||
import com.simibubi.create.content.schematics.block.LaunchedItem.ForEntity;
|
||||
import com.simibubi.create.foundation.render.PartialBufferer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
|
||||
|
@ -62,13 +63,13 @@ public class SchematicannonRenderer extends SafeTileEntityRenderer<Schematicanno
|
|||
|
||||
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
|
||||
|
||||
SuperByteBuffer connector = AllBlockPartials.SCHEMATICANNON_CONNECTOR.renderOn(state);
|
||||
SuperByteBuffer connector = PartialBufferer.get(AllBlockPartials.SCHEMATICANNON_CONNECTOR, state);
|
||||
connector.translate(.5f, 0, .5f);
|
||||
connector.rotate(Direction.UP, (float) ((yaw + 90) / 180 * Math.PI));
|
||||
connector.translate(-.5f, 0, -.5f);
|
||||
connector.light(lightCoords).renderInto(ms, vb);
|
||||
|
||||
SuperByteBuffer pipe = AllBlockPartials.SCHEMATICANNON_PIPE.renderOn(state);
|
||||
SuperByteBuffer pipe = PartialBufferer.get(AllBlockPartials.SCHEMATICANNON_PIPE, state);
|
||||
pipe.translate(.5f, 15 / 16f, .5f);
|
||||
pipe.rotate(Direction.UP, (float) ((yaw + 90) / 180 * Math.PI));
|
||||
pipe.rotate(Direction.SOUTH, (float) (pitch / 180 * Math.PI));
|
||||
|
|
|
@ -0,0 +1,68 @@
|
|||
package com.simibubi.create.foundation.render;
|
||||
|
||||
import static net.minecraft.state.properties.BlockStateProperties.FACING;
|
||||
import static net.minecraft.state.properties.BlockStateProperties.HORIZONTAL_FACING;
|
||||
|
||||
import java.util.function.Supplier;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.CreateClient;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.Direction;
|
||||
|
||||
public class PartialBufferer {
|
||||
|
||||
public static SuperByteBuffer get(AllBlockPartials partial, BlockState referenceState) {
|
||||
return CreateClient.bufferCache.renderPartial(partial, referenceState);
|
||||
}
|
||||
|
||||
public static SuperByteBuffer getDirectionalSouth(AllBlockPartials partial, BlockState referenceState) {
|
||||
Direction facing = referenceState.get(FACING);
|
||||
return getDirectionalSouth(partial, referenceState, facing);
|
||||
}
|
||||
|
||||
public static SuperByteBuffer getDirectional(AllBlockPartials partial, BlockState referenceState) {
|
||||
Direction facing = referenceState.get(FACING);
|
||||
return getDirectional(partial, referenceState, facing);
|
||||
}
|
||||
|
||||
public static SuperByteBuffer getHorizontal(AllBlockPartials partial, BlockState referenceState) {
|
||||
Direction facing = referenceState.get(HORIZONTAL_FACING);
|
||||
return getDirectionalSouth(partial, referenceState, facing);
|
||||
}
|
||||
|
||||
public static SuperByteBuffer getDirectionalSouth(AllBlockPartials partial, BlockState referenceState, Direction facing) {
|
||||
return CreateClient.bufferCache.renderDirectionalPartial(partial, referenceState, facing, rotateToFace(facing));
|
||||
}
|
||||
|
||||
public static SuperByteBuffer getDirectional(AllBlockPartials partial, BlockState referenceState, Direction facing) {
|
||||
Supplier<MatrixStack> ms = () -> {
|
||||
MatrixStack stack = new MatrixStack();
|
||||
MatrixStacker.of(stack)
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(facing))
|
||||
.rotateX(facing == Direction.UP ? 0 : facing == Direction.DOWN ? 180 : 90)
|
||||
.unCentre();
|
||||
|
||||
return stack;
|
||||
};
|
||||
return CreateClient.bufferCache.renderDirectionalPartial(partial, referenceState, facing, ms);
|
||||
}
|
||||
|
||||
public static Supplier<MatrixStack> rotateToFace(Direction facing) {
|
||||
return () -> {
|
||||
MatrixStack stack = new MatrixStack();
|
||||
MatrixStacker.of(stack)
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(facing))
|
||||
.rotateX(AngleHelper.verticalAngle(facing))
|
||||
.unCentre();
|
||||
return stack;
|
||||
};
|
||||
}
|
||||
|
||||
}
|
|
@ -46,9 +46,9 @@ public class SuperByteBufferCache {
|
|||
}
|
||||
|
||||
public SuperByteBuffer renderPartial(AllBlockPartials partial, BlockState referenceState,
|
||||
MatrixStack modelTransform) {
|
||||
Supplier<MatrixStack> modelTransform) {
|
||||
return get(Compartment.PARTIAL, partial,
|
||||
() -> standardModelRender(partial.get(), referenceState, modelTransform));
|
||||
() -> standardModelRender(partial.get(), referenceState, modelTransform.get()));
|
||||
}
|
||||
|
||||
public SuperByteBuffer renderDirectionalPartial(AllBlockPartials partial, BlockState referenceState,
|
||||
|
@ -58,9 +58,9 @@ public class SuperByteBufferCache {
|
|||
}
|
||||
|
||||
public SuperByteBuffer renderDirectionalPartial(AllBlockPartials partial, BlockState referenceState, Direction dir,
|
||||
MatrixStack modelTransform) {
|
||||
Supplier<MatrixStack> modelTransform) {
|
||||
return get(Compartment.DIRECTIONAL_PARTIAL, Pair.of(dir, partial),
|
||||
() -> standardModelRender(partial.get(), referenceState, modelTransform));
|
||||
() -> standardModelRender(partial.get(), referenceState, modelTransform.get()));
|
||||
}
|
||||
|
||||
public SuperByteBuffer renderBlockIn(Compartment<BlockState> compartment, BlockState toRender) {
|
||||
|
|
|
@ -22,6 +22,8 @@ import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
|||
import com.simibubi.create.foundation.render.backend.gl.BasicProgram;
|
||||
import com.simibubi.create.foundation.render.backend.gl.shader.ProgramSpec;
|
||||
import com.simibubi.create.foundation.render.backend.gl.shader.ShaderCallback;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
@ -104,8 +106,7 @@ public class RenderMaterial<P extends BasicProgram, MODEL extends InstancedModel
|
|||
}
|
||||
|
||||
public MODEL getModel(AllBlockPartials partial, BlockState referenceState, Direction dir) {
|
||||
return get(Compartment.DIRECTIONAL_PARTIAL, Pair.of(dir, partial),
|
||||
() -> buildModel(partial.get(), referenceState));
|
||||
return getModel(partial, referenceState, dir, rotateToFace(dir));
|
||||
}
|
||||
|
||||
public MODEL getModel(AllBlockPartials partial, BlockState referenceState, Direction dir, Supplier<MatrixStack> modelTransform) {
|
||||
|
@ -132,14 +133,25 @@ public class RenderMaterial<P extends BasicProgram, MODEL extends InstancedModel
|
|||
return buildModel(dispatcher.getModelForState(renderedState), renderedState);
|
||||
}
|
||||
|
||||
private MODEL buildModel(IBakedModel model, BlockState renderedState) {
|
||||
return buildModel(model, renderedState, new MatrixStack());
|
||||
}
|
||||
private MODEL buildModel(IBakedModel model, BlockState renderedState) {
|
||||
return buildModel(model, renderedState, new MatrixStack());
|
||||
}
|
||||
|
||||
private MODEL buildModel(IBakedModel model, BlockState referenceState, MatrixStack ms) {
|
||||
BufferBuilder builder = SuperByteBufferCache.getBufferBuilder(model, referenceState, ms);
|
||||
private MODEL buildModel(IBakedModel model, BlockState referenceState, MatrixStack ms) {
|
||||
BufferBuilder builder = SuperByteBufferCache.getBufferBuilder(model, referenceState, ms);
|
||||
|
||||
return factory.makeModel(renderer, builder);
|
||||
}
|
||||
return factory.makeModel(renderer, builder);
|
||||
}
|
||||
|
||||
public static Supplier<MatrixStack> rotateToFace(Direction facing) {
|
||||
return () -> {
|
||||
MatrixStack stack = new MatrixStack();
|
||||
MatrixStacker.of(stack)
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(facing))
|
||||
.rotateX(AngleHelper.verticalAngle(facing))
|
||||
.unCentre();
|
||||
return stack;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue