Commit graph

191 commits

Author SHA1 Message Date
simibubi
12e0e55b0f Generating Stairs, Slabs and Walls
- All palette variants now have auto-generated stairs, slabs and walls for certain patterns
- Layered variant types have connected textures again
- Centralized all SpriteShifts
2020-05-15 01:23:27 +02:00
simibubi
a070792248 Generating Glass and Window Panes
- Re-implemented framed, tiled glass panes and window panes in the palettes registrate
2020-05-14 19:06:40 +02:00
tterrag
c3cdf346f7 Update Registrate, use onRegister function instead of CreateBlockBuilder 2020-05-14 00:53:12 -04:00
simibubi
deb03d10de Ported window blocks
- window and glass blocks entered the registrate
- updated palette textures
- removed windowlogging
- removed cocoa logs
2020-05-14 01:23:15 +02:00
simibubi
7536e22eed Connected Textures and Registrate
- CT behaviour is no longer tied to blocks implementing interfaces
- Custom models and connected textures can now be assigned in a custom blockbuider
- Ported framed glass to Palette Registrate
2020-05-13 21:56:46 +02:00
simibubi
bf57058e4e A new home for palette blocks
- Set up datagen for basic palette models and blockstates
- Overgrown blocks now follow foliage colour
- Paved blocks now connect vertically
2020-05-13 01:11:07 +02:00
simibubi
2696fc2a51 BlockState gen progress
- Clutch, Gearshift and Gearbox joined the registrate
- Fixed belt and gearbox items not being assigned creative tabs properly
- Cleaned up and extended the blockstate generator helpers
- Removed advancements from static assets
- Added datagen .cache to gitignore
- Split the palettes section into its own Creative tab
- Fixed Clutch and Gearshift rendering their casing in the TER
2020-05-12 14:06:50 +02:00
simibubi
20ab49e46e Better game element rendering in GUIs
- Fixed uv issues with connected textures
- Fixed chromatic scope not showing on blockzappers
- Refactored game element rendering in user interfaces, such as JEI screens
2020-05-11 17:48:00 +02:00
simibubi
901c530f62 Merge branch 'master' into mc1.15/dev 2020-05-11 00:23:28 +02:00
simibubi
0a869190b2 Deployer dupes
- Fixed blazing sword taking damage in the nether
- Fixed blazing sword not igniting entities
- More safety checks
- Fixed stack overflow when overpowering a RSC from both inputs
- Fixed outrageous duplication glitch in deployer item handler
- Fixed crafters not able to return multiple buckets
- Super glue can now be used to make chassis sticky
2020-05-09 14:27:09 +02:00
Snownee
505b251132 Fix build error 2020-05-09 01:05:56 +08:00
simibubi
65853c9da0 Creative Crate Revival
- The creative crate is back on the menu
- Schematicannons with creative crates no longer require gunpowder to operate
- Creative crates can now be used for infinite item supply and voiding
- Added a few more advancements
2020-05-07 19:52:36 +02:00
Snownee
9c5987310e Fix crash while opening JEI splashing category (Closes #297) 2020-05-07 22:23:47 +08:00
simibubi
6c3c0600d3 Rebooting Advancements
- Reworked basic advancement tree, to be continued
- Removed unused trigger and damage source for sandpaper
- Added some new crate assets
2020-05-06 20:24:04 +02:00
simibubi
c4513020df Schematics and Entities
- Fixed sidedness issue with glue effect packets
- Fixed duplication issue with Schematic tables
- Schematics can now include entities
- Schematicannons can now print:
    - superglue
    - (filled) item frames
    - (equipped) armor stands
    - end crystals
    - boats and minecarts
    - paintings
- Special blocks/entities placed by a schematicannon can now specify custom item requirements (used currently for belts & superglue)
- Fixed superglue not being rotated/mirrored correctly
2020-05-05 20:21:22 +02:00
simibubi
0c2a33861e Registrate Progress
- Started moving over a few kinetic blocks from AllBlocks to registrate
- Changed runData to only run client data tasks for now
- Added missing bind to the ContraptionRenderer for Stationary Contraptions
2020-05-04 19:57:16 +02:00
simibubi
e27927de15 Sections
- Removed pseudo-modularity of Create's content
2020-05-02 18:07:46 +02:00
simibubi
901cb00426 merged mc1.15/dev into mc1.15-registrate 2020-05-02 00:34:36 +02:00
simibubi
aea5918636 Port new code to 1.15 (help)
- Shoddily eliminated compilation errors with new code from 0.2.3
2020-05-02 00:19:29 +02:00
simibubi
83ceb7d215 Merge remote-tracking branch 'origin/mc1.14-v0.2.3' into mc1.15/dev 2020-05-02 00:16:04 +02:00
simibubi
75638b7c8d Pocket Carts
- Minecarts with mounted contraptions can now be picked up as an item
- Furnace Minecarts can now be used in the cart assembler
- Fixed superglue not re-appearing when moved in piston contraptions
- Fixed deployer not being able to interact with non-living entities
- Fixed Schematic deploy tool outline not rendering at the right location for certain boundary sizes
- Fixed leaking GL texture parameters from outline rendering
- Added Italian localization
- Fixed file extension of Japanese localization
2020-04-30 16:45:35 +02:00
simibubi
885791f878 Cart Rotation Lock
- Minecart assemblers can now be configured to 3 different rotation modes
2020-04-29 23:32:17 +02:00
simibubi
45897e4c18 Mechanical Ploughs
- Added the Mechanical Plough
- Mounted Drills now briefly stall a contraption after breaking a block below falling blocks (sand, gravel, etc)
- Mechanical Saws can now harvest Bamboo, Chorus, Kelp, Sugar Cane, Cactus, Melons and Pumpkins
- Fixed harvester position inconsistency when moved vertically
- Fixed saws/drills not hurting entities in some cases
- Fixed saws/drill throwing back hurt entities in weird directions
2020-04-29 19:12:42 +02:00
simibubi
a97418e784 Better Schematics
- Visual rework to Schematic items and their interface
- Written Schematics can now be re-used in Schematic Tables
- Schematic and Quill selection is now smoother and more precise
- Schematics no longer re-render their preview every time they are re-positioned
- Schematic tools now move, rotate or flip the schematic more smoothly
- Schematic tools now render the new cuboid outlines rather than plain GL lines
- Fixed Schematics not rendering TileEntities in their preview
- Fixed inconsistent shifting when rotating Schematics with an "odd by even" size
- Fixed typo in Mechanical Press tooltip
2020-04-27 14:04:06 +02:00
tterrag
c330d163ec Update Registrate, add proof of concept new block registration pattern 2020-04-26 00:58:38 -04:00
simibubi
c62d356f9b Superglue
- Added superglue, an alternative to chassis blocks
- Added some random safety checks
- Fixed some more bad gl states left by event handlers
2020-04-20 23:27:34 +02:00
tterrag
2cccbca11b Add registrate as dependency, experimental refactor of AllBlocks 2020-04-19 16:16:00 -04:00
simibubi
db8e52be2e Bugs & Refactors
- Added new selection/outline particles for use in place of bounding box rendering
- Refactored JEI categories
- Slots for chance outputs now have a slighly different appearance in JEI
- Redstone links no longer cause a redstone update when loaded in
- Redstone links no longer mess up windmill bearings on chunk reload
- Fixed redstone links not working properly after movement in a contraption
- Filter output amounts can no longer be increased beyond the stack limit
- Chassis range visualization now uses the new outline particle
- Kinetic networks are now aware of movement, such as NBT-item placement, schematic placement and other means of tileentity movement and will reset/reconnect
- Fixed pistons/bearings/etc not being movable by chassis
- Fixed pistons/bearings/etc moving a clone of themselves when attached to the initial block
- Fixed pistons/bearings/etc stopping or losing their structure when loaded incorrecly
- Pulleys can now be moved while extended, moving attached ropes and their own attached structure with them
- Brittle blocks such as ladders/torches/etc can no longer be moved unless their attached block is moved
- Fixed mechanical pistons messing up their kinetic information when changing into a different extension state.
- Fixed misplaced client code introduced by a ScreenOpener hotfix
- Fixed inconsistent belt initialization when belts are placed by schematics or structures, causing them to break at random
- Clutches and Gearshifts now await their turn to re-attach when changed, allowing multiple to be used in a network and swapped within one tick without causing components to break.
- Fixed flexcrate interface crashing if the block gets removed while open
- Some additions/modifications in texture assets
- Pistons no longer get blocked by their push limit if the blocks pushed are attached to each other
2020-04-16 20:46:15 +02:00
tterrag
ed19a65b9f Port new code to 1.15 2020-04-12 16:27:08 -04:00
tterrag
a1605af46a Merge remote-tracking branch 'origin/mc1.14-v0.2.3' into mc1.15-v0.2.2
# Conflicts:
#	build.gradle
#	src/main/java/com/simibubi/create/foundation/utility/SuperByteBuffer.java
#	src/main/java/com/simibubi/create/foundation/world/AllWorldFeatures.java
#	src/main/java/com/simibubi/create/modules/contraptions/components/crusher/CrushingWheelBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/components/fan/EncasedFanBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/components/millstone/MillstoneBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/components/turntable/TurntableBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/processing/BasinBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/redstone/AnalogLeverBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/relays/advanced/sequencer/SequencedGearshiftBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/relays/belt/BeltBlock.java
#	src/main/java/com/simibubi/create/modules/contraptions/relays/belt/BeltTileEntityRenderer.java
#	src/main/java/com/simibubi/create/modules/curiosities/partialWindows/WindowInABlockModel.java
#	src/main/java/com/simibubi/create/modules/logistics/block/RedstoneLinkBlock.java
#	src/main/java/com/simibubi/create/modules/logistics/block/StockswitchBlock.java
#	src/main/java/com/simibubi/create/modules/palettes/CTGlassPaneBlock.java
#	src/main/java/com/simibubi/create/modules/schematics/block/SchematicTableBlock.java
#	src/main/java/com/simibubi/create/modules/schematics/block/SchematicannonBlock.java
#	src/main/resources/META-INF/mods.toml
2020-04-12 15:25:52 -04:00
simibubi
72ddc1251a Pushing the Pusher
- Ore features no longer spawn in the "void" or "hell" biome
- Fixed Minecart contraptions killing their own mount using saws/drills
- Pistons, Bearings and Pulleys can now be moved unless they are moving something themselves
- Fixed cart assemblers blocking in the powered rail kickstart logic
- Piston poles can now be moved
- Crushing wheels no longer spawn missing texture particles when sprinting on the central block
- Deployers' hand items can now be directly inserted/extracted using hoppers, extractors, funnels, etc
- Fixed Deployers not dropping held items when destroyed
- Millstones now empty their input inventory when clicked on while their output buffer is empty
- Millstones no longer accept items they cannot process
- Fixed hoppers not being able to pull items from belts in certain cases
- Fixed adjustable crates corrupting chunks
2020-04-09 21:29:51 +02:00
simibubi
e2742f6fb2 Not enough Zinc
- Reverted the misplaced nerf on worldgen, applied due to a previous bug in feature placement
- Critical worldgen changes now override everyones' configs
2020-04-08 20:33:49 +02:00
simibubi
d1ff9f4e30 Broken UVs
- Fixed UV shifts not working consistently with high-res resource packs
- Fixed window panes not connecting their textures with windowlogged blocks
- Fixed buttons and pressure plates not resetting after being moved
- Fixed missing tooltips on custom swords
- Redstone links now move when the block they are attached to is moved
2020-04-08 20:31:06 +02:00
simibubi
810191aa89 Cast with Caution
- Revisited every unchecked TileEntity cast
- Redstone Links can now be toggled with a wrench
- Redstong Links are now portable on contraptions
- Schematicannon no longer inserts held schematics automatically
- Saws no longer accept items when their speed is zero
2020-04-05 18:02:46 +02:00
tterrag
a7c1ae3ec5 Fix crash in JEI rendering -- still far from functional 2020-04-04 22:08:57 -04:00
tterrag
1e0711fa95 1.15 port checkpoint: kinetic rendering mostly complete 2020-04-04 21:54:24 -04:00
tterrag
f16e534a89 The rest of the compile errors, a few rendering fixes 2020-03-30 01:45:29 -04:00
tterrag
e1e3220b68 Add server versions of wrapped worlds 2020-03-29 14:39:51 -04:00
tterrag
53f0524200 Some mass renames: onBlockActivated, Entity.posXYZ, etc. 2020-03-29 11:46:00 -04:00
tterrag
e52fa26fda Yet more porting work 2020-03-29 00:07:49 -04:00
tterrag
748f8af229 Merge remote-tracking branch 'origin/mc1.14-v0.2.2' into mc1.15-v0.2.2
Conflicts:
	build.gradle
	src/main/java/com/simibubi/create/AllTileEntities.java
	src/main/java/com/simibubi/create/foundation/world/OreFeature.java
	src/main/java/com/simibubi/create/modules/contraptions/components/contraptions/ContraptionEntity.java
	src/main/java/com/simibubi/create/modules/contraptions/components/crafter/MechanicalCrafterTileEntityRenderer.java
	src/main/java/com/simibubi/create/modules/contraptions/relays/belt/BeltColor.java
2020-03-28 22:28:49 -04:00
tterrag
844dc42501 More porting work 2020-03-28 22:10:23 -04:00
simibubi
9a77081f3a Recipe tweaks
- Gunpowder can now be multiplied in the mixer
- Metal blocks can now be crushed back into the crushed ores. (Inefficient enough to avoid any loops)
- Crushing wool in the millstone is less effective
2020-03-29 00:48:18 +01:00
simibubi
c6867532a3 Broken Bearings & World Gen
- Made chassis range visualization a little less obnoxious
- Fixed windmill bearings stopping on chunk reload
- Fixed copper and zinc spawning in increased amounts anywhere outside of the biomes they are supposed to do so
- Introduced a brass ingot mixing recipe
- Fixed redstone links getting power from unloaded links
2020-03-28 23:34:26 +01:00
Zelophed
46d54a597c added datagen for ItemTags to AllBlocks and AllItems 2020-03-28 23:20:25 +01:00
simibubi
e891aeb8c1 Portable Funnels & Extractors
- Fixed custom sword not having a sweeping effect
- Fixed invalid kinetic tileentity state when dimension is being unloaded
- Mechanical harvesters now interact with kelp blocks
- Extractors and Funnels are now portable and have special movement traits #117
- Fixed false positives on having reached the block movement limit for contraptions
- Fixed self-modification within a belt's update cycle, addresses #116
- Fixed belt processing not re-activating segement attachments, addresses #132
- Fixed reversing components (gearbox, gearshift) breaking when a new source overpowers the network
- Reduced attack damage of the Deforester
- Fixed redstone links not being powered by wires consistently #106
- New entries for attribute filters: Washable, Smeltable, Smokable and Smeltable in Blast furnace
- Fixed redstone links behaving inconsistently when unloaded and reloaded
- Bumped oldest supported forge version
2020-03-28 17:48:55 +01:00
Zelophed
b885a60003 added datagen for BlockTags to AllBlocks
-use the runData run configuration to generate json data
2020-03-28 02:27:43 +01:00
Zelophed
90316ae8ca added a tooltip to sandpaper
- sandpaper is now enchantable
- sandpaper now repairs tools for 50% of the current damage
2020-03-27 13:58:16 +01:00
simibubi
c3f781b762 The Millstone
- Added Millstone
- Added Milling recipe type
- Crushing wheels can apply milling recipes
- Added a command for clearing the buffer cache
- Any cog-containing machine can now connect to large cogwheels
- Added French localization by Kiro
- Removed unused lang entries
2020-03-26 23:03:56 +01:00
simibubi
f9b9659bc6 Bugs, Recipes and Storage Blocks
- Added Zinc and Brass Block
- Added compat for mechanical Saw with BoP's logs
- Fixed Crafters and Mixers not handling container items properly
- Fixed Shafts not dropping when breaking a belt segment with pulley
- Added missing loot table for copper blocks and shingles
2020-03-23 17:04:09 +01:00