PepperCode1
22af1604b4
Merge pull request #2770 from AeiouEnigma/patch-1
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Update bug_report.yml
2022-02-11 09:42:20 -08:00
Aeiou
0d5695236e
Update bug_report.yml
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Add "0.4.0d" to Mod Version options list
2022-02-09 16:53:06 -05:00
PepperCode1
99e94f7c6e
Update Flywheel + diffuse fixes
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- Fix ponder diffuse when using shaders
- Partially fix incorrect diffuse formula being used in the nether
- Invalidate schematic renderers at the appropriate time
2022-02-08 20:58:13 -08:00
PepperCode1
3c71e8041b
Remove unnecessary code
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- Remove block vertex color code
- Remove experimentalRendering config
- Move as much Item.Properties configuration to AllItems as possible
2022-02-06 12:22:43 -08:00
Jozufozu
9c42988135
Portable clipping interface
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- Fix PSI z-fighting
2022-02-05 12:43:28 -08:00
PepperCode1
00555ff572
Bump Flywheel version dependency
2022-02-02 21:45:47 -08:00
PepperCode1
d71b10cf72
Update to Flywheel 0.6.1
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- Make SchematicWorld use plains instead of forest biome
2022-02-02 21:43:23 -08:00
simibubi
2a4cfef7a8
Cannot empty this
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- Fixed crash when water cauldrons are loaded as part of a schematic
2022-01-25 21:33:40 +01:00
simibubi
30a026ab0c
Patch D
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- Safety check for schematicannon entities
- Some tagging
2022-01-25 18:58:37 +01:00
Jozufozu
746d9867db
Client only flywheel
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- Mark off everything using PartialModel or ContraptionLighter as client-only
- Likely needs more testing
2022-01-24 13:41:34 -08:00
simibubi
3a8a0fa9e1
Update mods.toml
2022-01-24 17:03:06 +01:00
simibubi
65e6c24c32
Maintenance Day
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- Bump forge
- Mechanical Harvester no longer crashes the game on newer forge versions
- Fixed Cocoa Beans being harvested too early
- Fixed incompatibility with Abnormals' custom tree types
- Fixed incompatibility with Serene Seasons
- Fixed incompatibility with Terralith
- Added a couple of Raw Ore compatibility recipes
2022-01-24 16:40:30 +01:00
Jozufozu
8f9be09fe1
Merge pull request #2662 from The-Vowels/mc1.18/dev
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Update bug_report.yml
2022-01-20 14:56:21 -08:00
Aeiou
cbf889c762
Update bug_report.yml
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Add 0.4.0c to version options list
2022-01-20 17:51:37 -05:00
PepperCode1
b59092ec77
Merge pull request #2651 from FortressNebula/mc1.18/dev
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Allow CopperBlockSet to use different root directories
2022-01-19 11:33:51 -08:00
FortressNebula
91775aff41
Allow copper block set to use different root directories
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CopperBlockSet has many useful functionalities that addons could use for their own metals that also oxidize. It'd be nicer and more intuitive for anyone going through our github, however, if they could be in their own separate directory.
2022-01-19 19:14:34 +00:00
Jozufozu
6fd1e2cc63
Shader sanity branch cleanup
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- Disable FlwContraption rendering while using batching engine
- Bump flywheel build/version
2022-01-17 18:46:44 -08:00
Jozufozu
d3bbeb5a7a
Reorganize and simplify
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- Remove AllMaterialSpecs#flwInit
2022-01-17 16:42:24 -08:00
Jozufozu
74a147db30
Remove "states" field from program jsons
2022-01-17 16:42:24 -08:00
Jozufozu
88d8d24663
Separate vertex and fragment shaders and templates
2022-01-17 16:42:24 -08:00
Jozufozu
9f64ae4e9a
Almost sane shaders
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- No more ShaderContext. Programs are directly retrieved through ProgramCompilers.
- Templates don't need generics
- Remove ExtensibleGlProgram
2022-01-17 16:42:24 -08:00
Jozufozu
2856594cc8
Pass RenderLayer into contraption structure context
2022-01-17 16:42:23 -08:00
Jozufozu
0b25335f8e
Compile everything on the fly
2022-01-17 16:42:23 -08:00
Jozufozu
2b6348855a
Shader sanity
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- Keeping up with Flywheel changes
2022-01-17 16:42:23 -08:00
Jozufozu
33d0f8c352
Fix crash rendering contraption with batching engine
2022-01-17 16:27:00 -08:00
Jozufozu
6a189458ac
Fix visual artifacts and gl log spam with contraptions and batching engine
2022-01-13 13:35:15 -08:00
PepperCode1
d0a660c0ae
Virtual rendering fixes
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- Fix blocks in schematic renders being too dark
- Fix shafts and cogs fired from a schematicannon not rendering
2022-01-11 20:15:33 -08:00
Jozufozu
541e5bd6ae
Fix crash extending belts
2022-01-11 13:43:04 -08:00
PepperCode1
a666f24ee0
Souls and flames
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- Fix lit soul blaze burner providing smoking instead of haunting
- Fix horses displaying soul particles even when not being haunted
- Add hauntable item attribute
- Re-add right clicking lit blaze burner with shovel to extinguish it
- Move most fan type functionality to abstract methods in the enum
constant
- Rework FurnaceEngineModifiers
2022-01-09 14:00:55 -08:00
simibubi
04c76bb6f0
The meaning of null
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- Fixed Client-side TileEntities ignoring data packets with empty compound tags
- Fixed Stickers not visually updating when powered
- Fixed Cocoa pods colliding with piston/pulley/gantry harvesters
- Fixed Bulk Smoking using Haunting particles
- Unified particle emission locations between depot and belt fan processing
- Updated Haunting recipes
2022-01-09 20:06:04 +01:00
Gabriel Aguiar
b4641675f1
Added pt_pt.json by fgsoftware1 ( #2593 )
2022-01-09 20:02:03 +01:00
simibubi
cf1eac3edd
Fixed javadoc failing the build
2022-01-09 15:54:50 +01:00
simibubi
4aa44f1a3a
Misc Patches
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- Fixed Brass funnels with configured amounts inserting partial stacks when target inventory is almost full #2589
- Fixed toolbox not marking a chunk for saving when contents change #2574
- Fixed Contraptions no longer sending disassembly packets and thus dropping players through blocks #2538
2022-01-09 15:42:01 +01:00
simibubi
676beab44b
Merge pull request #2587 from shartte/patch-1
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- Fixed Item Drain recipes in JEI marking the fluid as an input
2022-01-09 13:25:22 +01:00
simibubi
236b4004fc
Glurability
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- Fixed Super Glue not showing a correct damage bar
2022-01-09 02:39:24 +01:00
Jozufozu
1e3fd9087e
Bump flywheel build - 0.5.1.44
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- Fixes gl error spam on intel
2022-01-08 16:58:03 -08:00
shartte
d906940b95
Fix Output-Flag for Emptied Fluid in JEI
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The category for EmptyingRecipe in JEI marks the fluid slot as an input slot, confusing JEI recipe transfer handlers (like AE2).
2022-01-09 01:32:07 +01:00
simibubi
6dceee2478
Adjustments
2022-01-08 15:34:03 +01:00
simibubi
8a99a08d7c
Merge branch 'mc1.18/dev' into pr/2503
2022-01-08 14:33:33 +01:00
simibubi
41f36d5176
Post-PR datagen
2022-01-08 14:17:00 +01:00
qkrehf2
535ef6a9a8
Updates to ko_kr.json by qkrehf2 ( #2488 )
2022-01-08 14:05:53 +01:00
璀境石
8cc5db44c5
Updates to zh_cn.json by Demonese ( #2450 )
2022-01-08 14:04:36 +01:00
CKenJa
a502750a18
Updates to ja_jp.json by CKenJa ( #2423 )
2022-01-08 14:03:13 +01:00
vyhi
77eef2ab7c
Updates to pt_br.json by vyhi ( #2420 )
2022-01-08 14:02:08 +01:00
simibubi
6d7ad08518
Update Localization Readme.txt
2022-01-08 13:57:21 +01:00
simibubi
96c5480dee
Merge pull request #2499 from git-async/mc1.18/dev
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- Fixed Stockpile Switch prioritizing item inventories over fluid inventories
2022-01-08 13:52:59 +01:00
simibubi
b75c844adb
Merge pull request #2529 from mrh0/furnaceEngineChanges
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- Addons are now able to register non-furnace blocks as valid sources of a furnace engines' power
2022-01-08 13:45:14 +01:00
Jozufozu
e6914b1a6f
Fix crash rendering biome-tinted blocks on contraptions
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- Biome colors now line up with the world
2022-01-07 14:22:31 -08:00
Jozufozu
0ff67382ee
Fix visual artifacts with contraptions while using opfine.
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- Fix darkening of tile entities while using shaders
I think the buffers from the shadow pass were bleeding into the color pass.
2022-01-06 13:05:29 -08:00
Jozufozu
2cdbdfa218
Towards client-only flywheel
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- Fix nullpointer with belt lighter
- Remove references to GridAlignedBB and ImmutableBox in Contraption
2022-01-05 11:12:26 -08:00