MRH0
67d2d12c9b
Update FurnaceEngineModifiers.java
2021-12-31 17:32:14 +01:00
MRH0
2f35b76f1a
Update FurnaceEngineModifiers.java
2021-12-31 16:34:48 +01:00
MRH0
6107b939a5
cleanup
2021-12-31 16:29:22 +01:00
MRH0
8145014847
Disconnecting the Furnace Engine from AbstractFurnaceBlock
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Adds the abillity to register any block as a power source to the furnace engine. This will allow for more flexability and remove the need to implement AbstractFurnaceBlock and AbstractFurnaceBlockEntity.
2021-12-31 03:17:56 +01:00
Jozufozu
1bae455045
Merge pull request #2525 from The-Vowels/mc1.18/dev
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Fix a gantry carriage crash with Starlight 🙃
2021-12-30 14:08:30 -08:00
Aeiou
345b83ee90
Improve comment clarity on height-related methods in ContraptionWorld and WrappedWorld
2021-12-30 15:32:55 -05:00
Aeiou
a12708b336
big brain fix c:
2021-12-30 13:51:48 -05:00
Jozufozu
77efe8750b
Add 0.4.0b to bug report yml
2021-12-29 18:49:19 -08:00
simibubi
3deb23303d
Moss, Paper, Scissors
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- Dripstone and Lush Caves can now replace exposed create stone types with their own generated blocks
2021-12-28 13:48:30 +01:00
simibubi
8e4dcb958d
Stonehedge
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- Fixed Harvesters hard-colliding with leaves when used with pistons, pulleys or a gantry carriage
- Fixed kinetic tiles not marking chunks for saving when speed or stress changes
- Dedicated Servers no longer create a resourcepack folder
2021-12-28 13:04:22 +01:00
Jozufozu
ffeecfdce0
Go through GlVertexArray
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- VAO state is now handled by GlVertexArray objects
- IndexedModel no longer inherits from VBOModel
- BufferedModel doesn't need #clearState
- Likely fixes crash on intel drivers
2021-12-27 19:16:06 -08:00
Jozufozu
150158d7be
Merge branch 'The-Vowels/mc1.18/dev' into mc1.18/dev
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# Conflicts:
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionRenderDispatcher.java
# src/main/java/com/simibubi/create/foundation/utility/worldWrappers/PlacementSimulationWorld.java
# src/main/java/com/simibubi/create/foundation/utility/worldWrappers/chunk/WrappedChunk.java
2021-12-26 15:43:55 -08:00
Jozufozu
d98a07736c
No more diffuse divide
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- Move PlacementSimulationWorld to Flywheel as VirtualRenderWorld
- Simplify ModelTransformer
- Model doesn't need #configure
- Bump Flywheel build
2021-12-25 15:56:15 -08:00
Aeiou
658f5125e0
Merge remote-tracking branch 'upstream/mc1.18/dev' into mc1.18/dev
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# Conflicts:
# src/main/java/com/simibubi/create/foundation/utility/worldWrappers/PlacementSimulationWorld.java
2021-12-24 21:41:27 -05:00
Jozufozu
714b926ee3
Bump Flywheel build - 0.5.0.28
2021-12-24 16:35:53 -08:00
Jozufozu
896a89852e
Merge branch 'mc1.18/dev' into mc1.18/flwbatching
2021-12-23 23:23:12 -08:00
Jozufozu
0a4311b51e
Contraptions and engines
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- Sort of get the batching engine working for contraptions but this feels wrong
- TaskEngine gets passed in methods
- Better naming for TaskEngines
- Do BufferSource ourselves
- Change BufferBuilderMixin to allow for injection into BufferBuilder objects
2021-12-23 23:22:53 -08:00
Jozufozu
ac3c9aa3bb
Switch back to parchment, update forge
2021-12-23 23:09:51 -08:00
Jozufozu
3cb84a5db5
Merge branch 'mc1.18/flwbatching' into mc1.18/dev
2021-12-22 22:06:07 -08:00
Jozufozu
748c25b3ec
Better config/backend to account for multiple engines
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- Rename probably too many things
- Needs to be tested with Optifine
2021-12-22 22:00:27 -08:00
reidbhuntley
5d435e1da7
Merge remote-tracking branch 'origin/mc1.17/dev' into mc1.18/dev
2021-12-22 22:19:17 -05:00
reidbhuntley
13b2e6dd6b
Fix Toolbox moving items into player armor slots
2021-12-22 22:13:38 -05:00
reidbhuntley
7791d340e1
Add null check to chutes
2021-12-22 21:30:30 -05:00
reidbhuntley
bf59956f23
Fix summoned Crafting Blueprint entities corrupting the world
2021-12-22 21:14:02 -05:00
reidbhuntley
fa22830b04
Fix cart contraptions turning the wrong way on fast, tight turns
2021-12-22 20:13:48 -05:00
reidbhuntley
14d15089db
Merge pull request #2384 from dithpri/smart-chute-fix
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Fix powered smart chutes outputting items
2021-12-22 13:32:12 -05:00
reidbhuntley
e41825d5bf
Replace Quark Cactus Paste crushing recipe with Moss Paste
2021-12-22 13:18:23 -05:00
reidbhuntley
bc2ced472e
Merge pull request #2462 from noolaan/patch-1
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Delete quark biotite compatibility recipe
2021-12-22 13:12:43 -05:00
Jozufozu
97490e51ca
Finally safe vertex formats
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- true to false for Pepper
- IBufferedModel -> BufferedModel
- VertexFormat -> BufferLayout
- Use ImmutableList in BufferLayout
- LayoutItem naming consistency
- Try to reduce usage of raw BufferLayouts
- Move vertex interfaces to api package
- #createWriter and #createReader in VertexType
- Some documentation
2021-12-22 02:45:46 -08:00
Jozufozu
b8034b4b2e
util and core cleanup
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- Consolidate/audit utility classes
- Move more towards sane vertex types
2021-12-22 00:22:43 -08:00
Jozufozu
aa96a28f0b
Make the BatchingEngine not jittery
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- Stop having threads compete for a single BufferBuilder
- ...by skirting around minecraft's BufferSource
- Begin work on making vertex writing sane
2021-12-21 22:47:30 -08:00
reidbhuntley
9897666249
Merge remote-tracking branch 'origin/mc1.18/dev' into mc1.18/dev
2021-12-21 17:08:20 -05:00
Aeiou
eafce50904
Merge branch 'Creators-of-Create:mc1.18/dev' into mc1.18/dev
2021-12-21 16:48:44 -05:00
PepperCode1
7942b570f0
Brackets, models, and reload listeners
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- Fix bracket contraption rotation; Fix #1856
- Make sure KineticTileEntityRenderer only renders once
- Make use of new ModelUtil method in BakedModelRenderHelper
- Clear up BracketedKineticBlockModel and PipeAttachmentModel logic
- Replace ISimpleReloadListener usage with ResourceManagerReloadListener
2021-12-21 13:44:00 -08:00
reidbhuntley
75d4295118
Merge remote-tracking branch 'origin/mc1.17/dev' into mc1.18/dev
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# Conflicts:
# src/main/java/com/simibubi/create/foundation/tileEntity/SmartTileEntity.java
2021-12-21 16:40:14 -05:00
reidbhuntley
10f84bcd79
Temporary fix for Forge 1.17 setRemoved() regression
2021-12-21 16:28:14 -05:00
reidbhuntley
a61739eb1e
Merge remote-tracking branch 'origin/mc1.18/dev' into mc1.18/dev
2021-12-21 12:23:12 -05:00
reidbhuntley
0a9c10a13d
Fix Schematicannon rail placement crash
2021-12-21 12:22:49 -05:00
Jozufozu
5f46560fb2
StructType doesn't need #asBatched and #asInstanced
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- More organized this way
- BatchingTransformer function moved into Batched
2021-12-20 22:38:34 -08:00
Jozufozu
848eb904f5
Fluid#isSame is asymmetric
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- Fixes #2490
2021-12-20 21:51:49 -08:00
reidbhuntley
bcfd0aed88
Exempt critical issues from being marked as stale
2021-12-20 20:44:21 -05:00
reidbhuntley
b9310e93a9
Add mineable-with-pickaxe tag to new palette partial blocks
2021-12-20 19:50:17 -05:00
Aeiou
5015412043
Merge remote-tracking branch 'origin/mc1.18/dev' into mc1.18/dev
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# Conflicts:
# build.gradle
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/ContraptionWorld.java
# src/main/java/com/simibubi/create/foundation/utility/worldWrappers/PlacementSimulationWorld.java
2021-12-20 17:03:06 -05:00
Aeiou
e6c99b250e
Add more LevelHeightAccessor Overrides to WrappedWorld to avoid logical conflicts with other mods which may make changes to the default vanilla implementations of these methods. In particular, Create Refabricated would conflict with Lithium if Starlight was installed. These changes prevent such an issue from occurring if a Forge mod were to attempt a similar optimization to Lithium's, where Level heights are assumed to behave in predictable, static ways
2021-12-20 16:56:28 -05:00
Aeiou
5e09cc3de2
Use implementation instead of compileOnly for starlight in build.gradle
2021-12-20 16:56:27 -05:00
Aeiou
7fd531199c
Add Starlight to Mods enum, along with an executeIfInstalled method. Use said method in WrappedChunk in place of an if-statement to execute Starlight-dependent code
2021-12-20 16:56:27 -05:00
Aeiou
11e6c3f45a
Change from jetbrains @NotNull to javax @Nonnull annotation in PlacementSimulationWorld
2021-12-20 16:56:27 -05:00
Aeiou
6938bc2e06
Implement Starlight compatibility.
2021-12-20 16:56:27 -05:00
Aeiou
af6ad4b70b
Merge branch 'Creators-of-Create:mc1.18/dev' into mc1.18/dev
2021-12-19 19:08:22 -05:00
Aeiou
3415ba97ac
Add Starlight to Mods enum, along with an executeIfInstalled method. Use said method in WrappedChunk in place of an if-statement to execute Starlight-dependent code
2021-12-19 18:43:38 -05:00