Commit graph

2062 commits

Author SHA1 Message Date
zelophed
33028e1087 please confirm 2021-04-23 18:11:32 +02:00
JozsefA
3879d55517 Better projector gui 2021-04-22 23:42:49 -07:00
JozsefA
fc919c4ac4 Basic projector gui 2021-04-22 16:02:16 -07:00
joker876
b1e0057aad
Add 100% completed translation for Polish language 2021-04-21 15:19:56 +02:00
JozsefA
7b7c6ef3c5 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
# Conflicts:
#	src/main/java/com/simibubi/create/AllBlocks.java
2021-04-20 14:07:54 -07:00
JozsefA
f75422f895 Instruction parallel ray sphere intersection 2021-04-20 14:05:50 -07:00
simibubi
559146ef04 SoundScapes, Part II
- Picking items off belts, depots, basins
- Arms collecting an item
- Mixing noises
- Cranking click noises
- Scroll-input noises
2021-04-20 17:26:46 +02:00
simibubi
9391700c26 SoundScapes, Part I
- Sounds for depots, funnels, cogwheels and generic kinetic rumbling, also fans
2021-04-20 02:19:12 +02:00
Chubz
6374f9f1ad
Small fix for advancements
Yep, it is.
2021-04-19 12:40:20 +04:00
JozsefA
e50590f6b7 Start working on the blocks
- Also better control and visuals
2021-04-18 22:23:41 -07:00
tterrag
9697a30d76 Remove references to antlr IntegerList in favor of fastutil IntList 2021-04-18 14:04:08 -04:00
TUsama
bb6b347cfe update
Co-Authored-By: BigDaleAHA <56267928+BigDaleAHA@users.noreply.github.com>
2021-04-18 12:47:44 +08:00
JozsefA
a6248daf7e Better spheres and framebuffer compat layer 2021-04-17 18:55:29 -07:00
JozsefA
128a2c2e06 Remove compat layer wrapper functions 2021-04-17 18:54:57 -07:00
JozsefA
83dc241cd2 Basic spherical effect 2021-04-17 13:04:42 -07:00
zelophed
f0dfc5a6bc align style with ponderUI 2021-04-16 04:22:38 +02:00
simibubi
8a41cd57b0 Quality Software
- Temporary hotfix to Ponder block breaking animations
2021-04-16 01:57:43 +02:00
zelophed
6b80ea1d04 units and tooltips 2021-04-16 01:50:35 +02:00
simibubi
6db763ed5d Seat-hopping into oblivion
- Fixed Seat interaction being too restrictive with max reach
- Contraption seats can no longer be mounted while riding something else
2021-04-16 01:13:46 +02:00
JozsefA
fafd7c84be Everything works as intended 2021-04-15 15:39:34 -07:00
JozsefA
45b1412837 Code sanity 2021-04-15 13:28:23 -07:00
simibubi
db3c296792 Hotfix 2021-04-15 22:03:25 +02:00
JozsefA
f12d9452b4 Shader debugging: scaling the world
In the linearizeDepth function in area_effect.frag, I was multiplying by 2, but the scaling of the world was off. The number I found that works best is e - 0.99, and I have no idea why.
2021-04-15 12:46:54 -07:00
simibubi
3dfe67cd1e Minecarts of Mass Destruction
- Contraptions with exceeding spawn packet sizes no longer get sent to the client
- Minecart Contraptions with exceeding nbt packet sizes can no longer be picked up
- Renamed "Metal Blocks" to "Blocks of Metal"
2021-04-15 20:23:50 +02:00
zelophed
01e5b812c2 changing the server 2021-04-15 15:44:26 +02:00
simibubi
f9d48386ca Scanning the Far Lands for Rails
- Fixed basins not continuing their processing when items are extracted by funnel #1416
- Basins now accept full stacks for items thrown into the top manually
- Fixed Smart Chutes not dropping filter items
- Fixed Smart Chutes not updating attached diagonal chutes properly when removed
- Fixed Server-side crash when coupling two minecarts from a glitched self-colliding pile
2021-04-15 14:43:34 +02:00
simibubi
2fc26f1112 Defer. Everything.
- Millstone now accepts items from belts/ejectors directly
- Fixed Redstone-triggered components losing tile data after moved by a Contraption
- Super glue between non-solids can now be removed while the glue item is equipped
- Fixed Deployers not able to interact with glued blocks
- Fixed incorrect lang mapping of UI button descriptions
- Placement assist block preview now lights properly, doesn't z-fight and fades in gradually
- Pickaxe and Axe are now effective on piston extension poles
- Fixed block breaking animations inside the ponder UI
- Fixed Ponder Scenes rendering on top of the progress bar
- Fixed Mechanical Press not retracting when items were removed early
- Fixed Windmill Bearings allowing to be moved while assembled
- Mechanical Pistons now silence the "missing poles" error after poles were added
2021-04-15 05:19:15 +02:00
simibubi
13f0823ccb Sound Registry Refactor
- Improved registration and datagen for custom and combined sounds
2021-04-14 23:40:42 +02:00
JozsefA
7988fb69a7 Color matrices and many effect spheres 2021-04-13 23:52:52 -07:00
zelophed
fdbdf0ec8d completing the set 2021-04-14 03:27:11 +02:00
zelophed
bb8153f140 texting numbers 2021-04-13 23:54:26 +02:00
JozsefA
db7913d91b It all works, needs some cleanup 2021-04-12 16:00:13 -07:00
simibubi
e92e9a7139 Bad impression
- Mechanical Press can no longer create sheets in bulk, unless configured to
- Fixed Mechanical Press missing items passing on a belt while retracting
2021-04-11 15:24:58 +02:00
zelophed
5b04e82163 boolean toggle 2021-04-11 03:12:43 +02:00
simibubi
d249318b80 Pose stack says no
- TileEntities not appreciative of wrapped worlds are now much less likely to cause a hard crash
2021-04-11 02:56:11 +02:00
zelophed
3de3de89db finally some content 2021-04-10 20:00:32 +02:00
simibubi
976be3470f Better address these, Part II
- Fixed entities attempting to path-find through Creates' non-solids #1390
- Fixed Redstone Links occasionally wiping their frequency when moved in a Contraption
- Fixed Flywheels doubling their SU capacity after every chunk reload
- Fixed display of numeric formats using non-breaking space #1374
- Signs can now be moved on a contraption #1315
- Fixed Typo in german localization #1363
- Fixed Windmill Bearings keeping su information after relocation #1364
- Fixed Symmetry Wand using up too many items #1342
2021-04-10 18:23:42 +02:00
simibubi
9ee42c1824 Wrapped Hints
- Fixed goggle tooltips flipping to the left when too wide
- Can no longer drag the goggle overlay off-screen in the config ui
2021-04-10 03:49:41 +02:00
simibubi
5de2e1ea9d Ghostbusters
- Patched up yet another set of entry points to kinetic source loops
2021-04-10 03:26:38 +02:00
simibubi
939c640e14 Better address these
- Fixed Nixies rendering inconsistently
- Fixed belts not showing items under certain conditions
- Fixed vertical/sideways belts accepting items from other belts
- Spouts can now interact with belts/depots with a mounted funnel
2021-04-10 01:50:13 +02:00
JozsefA
62eb16241b Merge branch 'mc1.16/dev' into mc1.16/chromatic-projector 2021-04-09 16:43:21 -07:00
JozsefA
2db49997df Clean up build.gradle 2021-04-09 16:23:49 -07:00
JozsefA
cbb7e48565 Revert "Don't crash with starlight"
This reverts commit 4ae1ce3d
2021-04-09 16:21:38 -07:00
JozsefA
08b2c498e6 Add basic blocks and TEs for the chromatic projector 2021-04-09 16:16:25 -07:00
JozsefA
536b8d2d5e Fix transparent contraption parts rendering strangely
- It was rendering as if it existed with your hand.
2021-04-09 15:23:51 -07:00
JozsefA
f2c6afdcb3 Fix projection matrix bug
- Copy the projection matrix when vanilla would be uploading it to GL.
 - This should account for just about everything.

Unrelated to the fix:
 - Shader programs now have more flexibility in specialization.
 - Accomplished with IMultiProgram.
 - Remove unnecessary SHADER_DEBUG_OUTPUT boolean.
2021-04-09 14:48:44 -07:00
simibubi
edb1b59f41 Housekeeping
- Added an .editorconfig
- Auto-Reformatted most .java files
- Auto-Organized Imports
2021-04-08 19:22:11 +02:00
zelophed
f9179b3b1d animated colors 2021-04-07 18:47:19 +02:00
zelophed
b1773e9e6b shadow cog 2021-04-07 15:18:37 +02:00
grimmauld
b10203db01 Extract block breaking in TreeCutter.Tree to AbstractBlockBreakQueue for better reusability and option of saw passing a different item 2021-04-07 15:13:07 +02:00