simibubi
aea44aa3fb
Merge pull request #1613 from reidbhuntley/schematics-crash
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Various bugfixes regarding schematics
2021-05-22 17:50:45 +02:00
simibubi
f9ad211fb8
Generate required data for Pepper's bed fix
2021-05-22 17:33:49 +02:00
dunois2737
62026e3f13
update zh_tw for create 0.3.1
2021-05-22 16:10:23 +09:00
dunois2737
9a935969bb
update zh_tw for create 0.3.1
2021-05-22 16:06:26 +09:00
simibubi
56830052f3
Merge pull request #1568 from PepperCode1/mc1.16/fix-bugs
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Fix Some Bugs
2021-05-22 04:14:58 +02:00
reidbhuntley
c2cc124239
Better support for partially safe NBT writing
2021-05-21 20:33:28 -04:00
reidbhuntley
68b3ba7215
Allow Schematicannon to defer blocks to print at end
2021-05-21 16:57:01 -04:00
reidbhuntley
ff5984a48e
Prevent rail fix from allowing floating rails
2021-05-21 13:38:13 -04:00
reidbhuntley
e1f1b1af9f
Clean up gantry fix
2021-05-21 13:21:05 -04:00
reidbhuntley
c7d3166fd1
Clean up gantry fix
2021-05-21 13:18:15 -04:00
reidbhuntley
d0040260d7
Assemble gantry carriage when shaft is extended
2021-05-21 00:46:35 -04:00
reidbhuntley
305b16fea9
Store Schematicannon options in block item as NBT
2021-05-20 22:53:08 -04:00
JozsefA
d58897d59a
Nothing in particular
2021-05-20 17:59:26 -07:00
reidbhuntley
badec3aad0
Add proper rotation and mirroring to CartAssemblerBlock
2021-05-20 16:31:04 -04:00
reidbhuntley
8edfa73352
Hack to prevent rails placed by cannon from updating
2021-05-20 13:50:42 -04:00
grimmauld
918c8082b1
clear unnecessary diffs
2021-05-20 08:45:17 +02:00
grimmauld
ad37c5d949
fix javadoc
2021-05-20 08:39:22 +02:00
grimmauld
5ea7dc6f03
Merge branch 'mc1.16/dev' into DynamicTreesCompat
2021-05-20 08:32:44 +02:00
grimmauld
7ae89ef4e3
Dynamic trees compat (WIP)
2021-05-20 08:31:35 +02:00
reidbhuntley
947496995a
Make schematics write tags for filtering behaviour
2021-05-20 00:45:51 -04:00
JozsefA
9a178ef9d8
Abstract fog
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- WorldPrograms no longer accept an explicit fog mode.
- They now inherit from a class that takes a list of arbitrary shader extensions
2021-05-19 19:11:06 -07:00
JozsefA
4d755dc506
More simplification
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- Move more stuff to the flywheel namespace
- Give up on ShaderConstants, there's a better way to do it
- A semblance of better crash reports
2021-05-19 16:35:37 -07:00
Eivind
a2903182b0
Bumping registrate version to fix incompatibility with mojmap mods
2021-05-19 12:20:53 +02:00
reidbhuntley
e916b06862
Added model data refresh mixin
2021-05-18 21:52:35 -04:00
PepperBell
480d86c5ad
Fix beds on contraptions
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- Add beds tag to brittle tag
- Let contraptions know bed halves are attached to each other
2021-05-18 18:50:54 -07:00
JozsefA
fd6e06b487
whoops everything was spinning backwards
2021-05-18 14:46:45 -07:00
JozsefA
c299e84512
Be lazy grabbing instance fields statically
2021-05-18 14:41:16 -07:00
JozsefA
c48b94f0fb
Merge remote-tracking branch 'origin/chromatic-projector' into mc1.16/chromatic-projector
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# Conflicts:
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionRenderDispatcher.java
2021-05-18 14:07:34 -07:00
JozsefA
55703d8838
Move to the template system and overhaul instance attributes
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- All material shaders now use the template system.
- Because of the template system, we can know what attributes a material has, along with how they're formatted.
- All of the *Attribute enums are effectively inlined, as the context they used to provide is no longer needed.
2021-05-18 14:05:52 -07:00
Jozufozu
f6c27c395b
Merge pull request #1599 from PepperCode1/contraption-lighting
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Add Lighting to Non-Flywheel Contraptions
2021-05-18 13:58:56 -07:00
PepperBell
18977da884
Minor fixes part 2
2021-05-17 12:07:45 -07:00
Kryppers
6c3bec250f
Pixel perfect
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Fixed one of the tank rivets being out of place by one pixel.
2021-05-17 20:04:16 +01:00
joker876
a74c8127f3
Update pl_pl.json
2021-05-17 10:59:39 +02:00
JozsefA
695fe98d28
MaterialSpecs choose their model formats
2021-05-16 20:37:26 -07:00
PepperBell
fd6c930a65
Merge remote-tracking branch 'upstream/chromatic-projector' into
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contraption-lighting
# Conflicts:
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/RenderedContraption.java
# src/main/java/com/simibubi/create/foundation/render/SuperByteBuffer.java
2021-05-16 19:12:14 -07:00
PepperBell
61b101f0c6
Refactor contraption matrices
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- Create ContraptionMatrices class for better management of matrices during the contraption rendering process
- Fix diffuse lighting when rendering contraptions without Flywheel
- Clean up TileEntityRenderHelper
- Add disableDiffuseTransform to SuperByteBuffer and fix light calculation logic
2021-05-16 18:42:56 -07:00
JozsefA
6227e81066
TemplateBuffer is no more
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- Instead, BufferBuilderReader can decode parts of a BufferBuilder.
- BufferedModel and its subclasses are now created directly with a ByteBuffer.
- ContraptionModel renamed to IndexedModel.
- InstancedModel and IndexedModel both now take model formats as arguments.
- All of this allows for better abstraction, composition, and control of models rendered with Flywheel.
2021-05-16 15:39:52 -07:00
JozsefA
9ff193946c
Refactor InstancedModel to not rely on inheritance
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- Instead, MaterialSpecs store the information
- RenderMaterials are now generic on InstanceData instead of InstancedModel
- RenderMaterials are directly constructed with and store a MaterialSpec
2021-05-15 16:41:56 -07:00
PepperBell
f33b08d996
Minor fixes
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- Fix holder refresh
- Fix SuperByteBuffer light calculation
- Remove unused import
2021-05-15 12:15:06 -07:00
PepperBell
67052fd00c
Add lighting to non-Flywheel contraptions
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- Pass contraption world to movement behavior rendering
- Add hybrid lighting option to SuperByteBuffer (takes max of world light and vertex light)
- Create ContraptionWorldHolder for caching contraption worlds for contraptions that are not rendered with Flywheel
- Refactor some parts of contraption rendering
2021-05-15 00:21:20 -07:00
JozsefA
79977aee14
Choose between 2 different implementations of a mapped buffer
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- MappedBufferRange (GL30) and MappedFullBuffer (GL15) so far
- Persistent mapping (optionally?) would be nice
2021-05-14 22:51:14 -07:00
JozsefA
8efe8ed01e
Port the fixed lightmap shift to WorldContext
2021-05-14 18:32:27 -07:00
JozsefA
3856283353
Merge remote-tracking branch 'origin/chromatic-projector' into mc1.16/chromatic-projector
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# Conflicts:
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionModel.java
2021-05-14 18:07:13 -07:00
JozsefA
a9cdb1ab6b
Begin buffer rework
2021-05-14 18:04:25 -07:00
Jozufozu
e1de6b5f00
Merge pull request #1597 from PepperCode1/contraption-rendering-fixes
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Tweak Contraption Rendering
2021-05-14 18:02:09 -07:00
PepperBell
dac9010f20
Optimize lighting checks
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Also
- Set null layer after rendering contraption
2021-05-14 17:23:10 -07:00
PepperBell
6c1c7a10d9
Fix darker contraptions
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Also
- Partially fix incorrect vertex lighting (make sure to not sure Forge's lighting calculator)
- Reorder some lighting to make it more efficient
- Cleanup some things
2021-05-14 16:34:35 -07:00
JozsefA
7abc860809
Fix fluid rendering in tanks and pipes on fabulous graphics
2021-05-13 11:37:04 -07:00
JozsefA
56b2046957
It can actually load and link something
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- Lots of refactoring in the shader loading code.
- Abstract all the different shader source transformations into ProcessingStage.
- An ordered list of ProcessingStages is called a ShaderTransformer.
- When you acquire sources, a Shader now keeps track of the source location, shader type, and source code all together.
2021-05-12 15:14:33 -07:00
Mario
a54107baf1
Add washing recipes for Endergetic Expansion's petrified items
2021-05-12 19:49:27 +10:00