LordGrimmauld
b5afa41152
simplify duplicate tagging
2020-06-19 23:01:13 +02:00
LordGrimmauld
a6fab28722
fix waterlogged blockstate to not be part of blockstate json files
2020-06-19 21:49:49 +02:00
LordGrimmauld
38dbed2518
Tagging Changes
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- Copper, Brass and Zinc blocks can now be used as beacon base block
- Copper, Brass and Zinc can now be used to activate a beacon
- Create ingots are now listed under the forge:ingots tag (not only forge:ingots/type)
- Create nuggets are now listed under the forge:nuggets tag (not only forge:nuggets/type)
- Create plates are now listed under the forge:plates tag (not only forge:plates/type)
- Updated registrate to support multiple tags
2020-06-19 18:37:11 +02:00
simibubi
d9105b4e60
Collision refinements
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- Fixed reversed matrices and swapped rotation axes passed into the collision resolver
- Temporarily reduced collision manifold generation to collisions that are NOT edge-to-edge collisions.
- Enabled collision response for clockwork bearings
2020-06-19 14:14:42 +02:00
LordGrimmauld
444dc4c903
Cart Assembler sounds (placing and rail replace)
2020-06-18 09:06:31 +02:00
LordGrimmauld
197834c36c
fix pipe connections and tank hitbox (again)
2020-06-18 07:57:20 +02:00
LordGrimmauld
c51e2abf48
water logging and contraptions
2020-06-17 23:16:27 +02:00
LordGrimmauld
dc43f10451
pipe water logging
2020-06-17 16:53:36 +02:00
LordGrimmauld
80e680eb9c
fix fluid tank voxel shape gap
2020-06-17 16:14:46 +02:00
simibubi
56fe0c9c8a
S.A.T. will separate thee!
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- Implemented a prototype of a new collision resolver that supports rotated bounding boxes
2020-06-17 10:29:46 +02:00
LordGrimmauld
7b64f06d79
fix tank flow priorities
2020-06-17 08:13:28 +02:00
LordGrimmauld
7bdc017989
Merge branch mc1.15/fluid_tank into mc1.15/dev
2020-06-16 20:56:37 +02:00
LordGrimmauld
3e8e4c1cb4
clean up dynamic tank renderer
2020-06-16 20:33:36 +02:00
LordGrimmauld
b767df3fc3
fix data sync and tank render
2020-06-16 19:33:00 +02:00
LordGrimmauld
aa9c227bee
fluid distribution and render fixes
2020-06-16 15:23:33 +02:00
simibubi
cc6efa5aa2
Logistical Mockups Part I
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- Added blockstates and TER for the Mechanical Arm
- Mechanical Arms will start a Grab Rave at random intervals
2020-06-16 12:54:24 +02:00
LordGrimmauld
b0950a23cb
tank content renderer, tank TE, pipes connect to tanks
2020-06-16 12:46:16 +02:00
simibubi
dc1ccb6741
TankState
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- Added blockstates and dynamic models for the fluid tank
- "Copper Pipe" -> "Fluid Pipe"
- BlockPartials are no longer an enum
2020-06-15 19:14:03 +02:00
simibubi
0a9816504b
PumpState
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- Added blockstates, models and TE rendering for mechanical pumps
- Removed unused pipe textures
- Removed hasStaticPart in IWrenchable as it became obsolete in 1.15
- Bumped version
2020-06-15 02:25:33 +02:00
simibubi
20de324b72
PipeState
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- Implemented dynamic models and blockstates of copper pipes
2020-06-14 22:24:46 +02:00
simibubi
0c150ff86f
Readying up 0.2.4d
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- Version bump
- Added changelog
2020-06-14 00:14:06 +02:00
simibubi
0d616b7a21
Refactor and Bugs
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- Added missing recipe for Dark Scoria
- Refactored Cart Assembler
- Removed reinforced rails from creative tab
- Fixed blockzappers placing waterlogged blocks #350
2020-06-13 20:41:08 +02:00
simibubi
0bee531b7e
Merge pull request #359 from gloomybanana/mc1.15/dev
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Update zh_cn.json
2020-06-12 09:11:47 +02:00
gloomybanana
3689acd63d
Update zh_cn.json
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add the translation of the new entries ,and fixed the missing localization on 1.15.2version (based on BigDale's localization)
2020-06-12 15:06:38 +08:00
tterrag
0e9aad6763
Fix dedicated server crash when using schematicannon printing
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Closes #355
2020-06-11 21:53:03 -04:00
LordGrimmauld
dd4b3385f8
fixed schematicannon cart assembler requirements
2020-06-11 16:22:43 +02:00
LordGrimmauld
45747db90a
fix sneak wrenching
2020-06-11 15:51:07 +02:00
LordGrimmauld
2e835de674
deleted debug print, reduced annying 'invalid' messages to only appear on rail items
2020-06-11 15:44:57 +02:00
LordGrimmauld
3417ceb4fb
Cart Assembler - behaviors, railtype update and texture fixes
2020-06-11 15:26:11 +02:00
LordGrimmauld
282d9d6801
Cart Assembler - States and Drops
2020-06-11 12:57:02 +02:00
LordGrimmauld
a0d87b56a8
reset oxidation with sand paper
2020-06-10 21:21:12 +02:00
LordGrimmauld
1c3e08bd66
Merge reinforced rails into mc1.15/dev
2020-06-10 20:44:42 +02:00
LordGrimmauld
63ec7f4dc7
reinforced rail: Tooltip and reworked model/hitbox to better fit minecarts
2020-06-10 20:42:23 +02:00
LordGrimmauld
89f22c60cc
reinforced rail collision
2020-06-10 18:54:56 +02:00
tterrag
a4a4298c20
Comment out changelog debugging code
2020-06-09 19:45:38 -04:00
tterrag
144f46251f
Fix changelog html output, add changelog history
2020-06-09 19:42:57 -04:00
tterrag
6f1be11612
Remove classifier from shadow jar
2020-06-09 19:34:57 -04:00
simibubi
a8c994ec9f
Hotfix the hotfix
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- Fixed build issues of auto-published jars
2020-06-09 19:30:36 -04:00
simibubi
902bfb98b7
Update changelog.txt
2020-06-09 19:30:29 -04:00
LordGrimmauld
a57a35e867
reinforced rails
2020-06-09 23:49:39 +02:00
simibubi
7e4e262f56
Version bump
2020-06-09 23:15:26 +02:00
simibubi
c63d2a59c9
Merge branch 'mc1.15/release' into mc1.15/dev
2020-06-09 23:10:50 +02:00
LordGrimmauld
eae8ad5e37
fixed Cart Assembler Server Crash - #351
2020-06-09 23:07:36 +02:00
simibubi
8cf8dbaf74
Version bump
2020-06-08 22:16:06 +02:00
simibubi
b91a9bbf28
Kinetic loops
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- Fixed cases of self-powering loops caused by blocks rotated using the wrench, addresses #319
- Fixed Extendo Grip animation for left-handed players
2020-06-08 21:39:03 +02:00
simibubi
20a97c6b39
Crafter hotfix
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- Fixed crash when placing a crafter between two colliding rotation sources
2020-06-08 19:25:59 +02:00
simibubi
285cb52894
Bug and Lang Fixes
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- Patched some localization gaps from the registry wipe
- TE's with an ItemStackHandler capability are now viable for mounted storage
- Fixed pulley placing down ropes when destroyed while moving
- Fixed inconsistency with glue removal and placement
2020-06-08 18:40:21 +02:00
simibubi
752bcf06c0
Bug fixes
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- Fixed encoding of generated degree symbols in lang
- Fixed pistons along x moving at inconsistent speeds, overshooting their bounds
- Fixed belts along x not moving entities
- Fixed diagonal belts along z teleporting entities miles away
- Fixed tree fertilizer not working
2020-06-08 13:34:51 +02:00
tterrag
e4b3d58a88
Remove debug print from buildscript
2020-06-07 20:18:59 -04:00
tterrag
d857ebb3b7
Clean up buildscript, add automatic changelog and curseforge upload
2020-06-07 20:18:34 -04:00